Time for another of my sporadic blog posts, in which I allow myself the luxury of waffling on for longer than your average tweet or instagram comment will allow. This is the first blog post of the year, because I'm terrible. I'll begin in January with the clear highlight, 'Talk & Play'.
Talk & Play is an event run by BerlinGameScene.com, and at they were kind enough to invite me to present Sentenced. It's a general gaming event that is open to the public. They host a few games related talks, followed by some game-pitches from indie-developers such as myself, as well as various community and job-related announcements. After that, attendees are free to play various games for themselves on the show floor.
I had agreed to give a speed pitch, as well as have Sentenced playable. I was rather nervous before going on-stage, as it's been a few years since I gave a presentation in front of a crowd. In addition, being so close to this project and pouring my heart and soul into it day after day lends me an extra feeling of vulnerability about exposing it to the big wide world.
Sentenced being a fairly high-concept game, means I also have to be careful explaining and presenting it, lest it come across as a callous or vulgar beheading simulator. I need to make sure to convey the deeper meaning of conscience in conflict with obedience to authority, and so it requires a somewhat more nuanced sell to avoid giving people the wrong impression.
In addition, working so closely on the game makes me hyper-sensitive to all its flaws and imperfections. Whenever people don't notice bits of sketchy animation or unfinished art, I feel like I've gotten away with murder.
Anyway, once I got on stage and gave my pitch, all my nerves vanished as usual and I was fine. The resulting feelings of relief and satisfaction put me on a high for the rest of the evening. Afterwards, I set up the game, which proved to be a big success! All evening people were queuing to play, and there was even an interested crowd gathered to watch others play. As one attendee pointed out, it was almost like a real crowd gathered to watch a public execution, thus adding another dynamic to the pressure to perform on the player.
I was pleased to see that those who played the game did not seem to lean heavily to either carrying out the execution, or to refusing to comply. There seemed to be a fairly even split between the two, which showed me that the game is on-track in terms of emotional balance, with different people feeling different ways about what they were being asked to do.
I'd like to add that the feeling of watching other people enjoy something that I had made was indescribably wonderful. To see the game triggering complex emotional responses was tremendously validating and encouraging. I also had some fantastic conversations with those who had played it afterwards about social psychology and the politics of obedience, which demonstrates that the game is doing it's job in making people think. Just remembering that evening as I write fills me with a warm glow!
In February I went on a little pilgrimage I'd been wanting to do for some time. During my historical research, one figure who stood out to me was that of Meister Franz Schmidt, executioner of Nuremberg 1578 to 1617. He wrote a professional diary, uncommon for a man of his status in that era, which has become a renowned primary source for historians of crime and punishment in the early modern period. Joel F Harrington's book about him, 'The Faithful Executioner', was a huge influence on the setting and tone of the game.
Being in Germany, I wanted to take a trip to walk in the footsteps of the Meister himself. The train to Nuremberg from Berlin took about three and a half hours, and I can report that Nuremberg is an outstandingly beautiful medieval city, as you will see in my pictures below.
Unfortunately, it turned out that not only was Franz Schmidt's house closed for the winter, but also the dungeon where he would torture confessions out of people (known delightfully as 'The Hole') was unexpectedly closed for renovations. Bad luck and poor planning on my part I suppose. Nonetheless, I got to stroll along the Pegnitz river and cross the famous Hangman's Bridge, and for a little while imagine what it must have been like to live in those turbulent and lawless times.
Project-wise I've moved on from working on the execution scene to making the Beadle's office, where players will be paid and assessed on their performance. The main bulk of assets are now done, and soon I'll be out of the R&D phase on the game and into a new phase of propagating what I've already made into more execution scenarios.
Financially, I'm doing alright for now, but I suspect that I will not have enough money to hire professional voice actors for the game, which I consider an absolute requirement seeing how central to the experience the player's sense of connection to in-game characters is. As such, I'm currently looking for funding from external sources such as the UK Games Fund, but if I'm not successful in this then I may have to consider extending the deadline for the game and going back to work to save up some more cash. We shall see.
Since Budapest it's been somewhat quiet here on the Phantom Magazine front, so I figured it's past time for another bloggy little update.
When I returned to London at the start of June I was optimistic regarding the amount of work I'd be able to get done, but life had other plans. First, I decided to give myself a week off to cool down after the intensity of Budapest. I met old friends, partied, and lived in London as a simple tourist, something I've not been able to do much in the past thanks to the old 9-6 job. It's worth noting that in my first week back in London I spent more money than I did during my entire second month in Budapest.
I was sharing a pleasant but somewhat diminutive flat with some folks in Dalston, which meant I was lacking the minimum 2 x 1.5 metre floor space required to set up my Vive. This meant I had to put coding and testing tasks on hold and focus on modelling and texturing. This wasn't a problem, as there are more than enough assets to occupy my time. I decided to pick up the daunting task of modelling a streets-worth of low-poly houses to populate the town with.
However, in a somewhat impulsive decision I ended up flying to Los Angeles to spend one last week with the lover I'd broken up with before Budapest. I suppose it got in the way of work progress, but to live unable to act on occasional romantic whim is to not live at all.
Chilling at Griffith Observatory in L.A.
On my return, I had a friend visit from Budapest, which was a further (though welcome) distraction. I did eventually succeed in finishing my house models, as pictured below, and also made a few props and textures for the dockside.
Before I knew it the last grain of sand had slipped through the hourglass and it was time to leave London. I packed my things (again), and said one more goodbye to that ancient and smoggy city I love. I write this from my father's computer back in my hometown as I count down my last few days before I hop on the plane to New Zealand for to start my work contract with Weta Digital.
I'd love to carry on working on Sentenced full time, but the reality is that I need money to live off of while I do it. After my ten-and-a-half month contract is up, I intend to move back to Europe and live off my Weta savings for a year and go full-time with my VR dev, finishing off Sentenced if it's not already done by then, and starting my next project.
For now my immediate challenge will be to balance work on Sentenced with having a full time job again, but as always, I'll take each day as it comes and find a way to make it all work. Just gotta go with the gravity flow of that cosmic jazz!
It's all Jazz - I shot this in a swing dance bar somewhere in L.A.
It's been eight weeks already! Oh my, how time flies. I will soon be bidding Budapest bye-bye, and so I think it's time to do a summary post. Let's reflect, and look back on what we've learned.
My time working on sentenced has been as much about learning as doing. As a result, I'm behind on my initial plan, but I've picked up some useful skills that I didn't have before, especially when it comes to logic and scripting. I'll never look at a AAA videogame again without marvelling at the sheer amount of work it must take. Nevertheless, I'm extremely proud of what I've done so far.
It's been harder to stop working and spend time as a tourist here. I'm incredibly passionate about this game, I believe in the idea, and I'm having fun making it. What could be better? Following my own creative vision feels so fulfilling that I really can't put it into words. I wish I could do this forever, but hey, gotta bring in them dollaz. At least I've got another month of full production in London before I need to take on paid work again.
Simply put, if I don't tell people I'm making this game, nobody will play it. Interest has been growing somewhat since I started posting the artwork online, and if anything a slightly protracted development might give me more time to build up interest. However, growth is still slow, so retweet me I will do anything, pleeeeaseee.
The longer I spend in this city, the more I find. There are so many cool bars, restaurants and friendly people, it's a city with real depth. There's no way you can see it in a weekend getaway… if you visit Budapest, visit for longer.
Before I made this trip, I wanted to discover two things. Firstly, is it really feasible to quit my job and live off my meagre savings for an extended period of time? Yes, it absolutely is. Budapest turned out to be a great choice; as the cost of living is so low, my £ stretched pretty far. After Brexit this plan might not be as viable, but we'll have to wait and see with that one.
Secondly, I wanted to discover if I could actually make a VR game on my own. The answer, once again, is absolutely YES. In the last few weeks, since I added in character models and animations, the game is starting to have the effect I dreamed it would when I had the idea late last year. Standing in front of Convict A, he really feels like a living, person. It's uncanny, and frankly the results are far better than I thought I'd be able to achieve on my own. I gave a demo of the most recent build to a friend last night, and she was genuinely reluctant to behead poor Convict A. Which is good, because it means that the game is affecting her, and this is what I want to explore with VR. There are plenty of people making horror games, shooter games or sports games, but I want to challenge the emergent psychology we'll see in a world with VR. That's my niche, and I can't wait to see this project to completion.
So, without further ado, here's the result of my first eight weeks working on my first computer game. I recorded some new dialogue to better represent the tone and feel of the game. Enjoy!
The big news is that I've decided to accept a VFX job at Weta studios, the company who made The Lord of the Rings, a film series which influenced my life more than any other during my formative years. Therefore, at the beginning of July I'll be flying out to New Zealand for about 10 and a half months. It's an important step, because after analysing my budgeting for my time here in Budapest (more detail further down), I realised that if I took another well-paid job then I'd be able to theoretically support myself like this for an entire year on my savings. Good news in the long-term for the Phantom Magazine, and of course, I'll continue working like the below donkey to get Sentenced finished in my spare time.
This also gives me another full month to work on Sentenced, so we can silence that 'time's up' Klaxon for now. Does anyone remember Pat Sharp's Fun House, where they would get covered in a bucket of gunge when time ran out? That's how I feel, gunge bucket hanging above me like a '90's version of the Sword of Damocles. Anyway, I've decided to take a flat in London for June, because I have a few commitments there that I need to take care of, such as voting in the general election and getting my tattoo finished.
So back to the budgeting. My biggest expenses have been tools for the game and rent. I've spent a reasonable amount of money in the Unity Asset store, about £250. I'm planning on writing a blog post detailing these tools soon, in case it's useful or interesting for anyone. Food and drink here are very cheap, so I've been saving a lot of money that way. Overall, I'm realising what a bogglingly expensive place to live London really was for me, and in reality I could live like this for much longer before I run out of money.
In terms of Sentenced, it's been another week of art. I put a fair bit of time into figuring out the best way to paint texture variation into my environments. I found a great vertex painting tool in the Unity Asset store, 'Vertex Tools Pro', which, combined with the tileable textures I've been generating in Substance Designer, give me a great way of painting variation into the large continuous surfaces in the game such as the ground and castle walls. I also tackled the first of the main characters in the game, the Executioner's sword.
Texture variation on the ground and castle walls.
According to my historical source and bible, 'The Faithful Executioner', by Joel F. Harrington, Executioner's swords were traditionally decorative and bore a unique inscription. 'The Lords prosecute, I execute', is a direct translation of a Germanic inscription from the early-modern period. A few other examples I found include 'Through justice will the land prosper and thrive; in lawlessness it will not survive', 'Guard thyself from evil deeds, else thy path to the gallows leads', and 'Ich Schone Niemand (I Spare No-one'). I chose 'The Lords prosecute, I execute', because I felt that it was a good fit thematically - remember, you're the executioner, not the judge. All you need to do is keep following orders.
What a beautiful day! 22 degrees and sun is out, the air cool and breezy after a week of thunder and lightning. Last night I danced until sunrise, the vibrating bass of Bicep's electro shaking away the cobwebs and massaging out the stress. I woke up at 3pm and went out for a long stroll, feeling confident with my sleeves rolled up in the warm weather, airing my new tattoo. I just returned to the flat, it's early evening now, and I thought I'd get my weekly blog post in while I'm feeling peaceful and content.
After over a month here, I really feel that starting to get beneath the skin of Budapest, making real friends and moving beyond the beaten tourist tracks. The city and it's people can seem somewhat dour at first, but as with anywhere, the vibrancy, creativity and welcome are always waiting, and eventually bubble up to make a city feel like home.
After saying goodbye to my friend Henning on Monday, who had been visiting last weekend, It was time to get stuck into the art of my project. The beginning of the week was a little mired in tutorials for Substance Painter & Designer, which I'll be using to create the textures and materials of Sentenced, but it was all worthwhile, and the softwares are a huge amount of fun to use. I also made a spreadsheet listing all the assets I'll need to create on the project, to help organise myself. Unfortunately, due to it's size and my liberal use of the colour red, it has only served to exacerbate my anxiety rather than assuage it, but hey, Rome wasn't built in a day.
For the last year, my life in London had become a debaucherous blend of alcohol, takeaway dinner, fine food & love, which while fun is pretty disastrous for one's health, so I've gotten back into running again. While I wasn't overweight, I was definitely more tired most of the time than I should have been due to the sedentary nature of my work, but I can begin to feel my body coming alive again. It's good to have time for some self development! Someone remind me who decided we needed eight hours of work, five days a week again?
Next week: more art on Sentenced, and my family visit for the weekend.
Time for the Phantom Magazine weekly roundup! You'll have to forgive me for being a little overdue, I was just too darned busy last week, so bite me!
My third week saw me getting over the dregs of my cold, which ended up a right old rotter, lingering like a house party guest at 10am the morning after when all you want is to be grumpy and hungover. Sniffles are no excuse for idleness however, so I spent the week programming 'contingencies', a.k.a all the weird things that the player might do. This includes, but is not limited to, throwing the sword out of the play-area, killing the Magistrate instead of the convict, or golfing the decapitated head into the crowd (unprofessional).
I also managed to get the narrative structure of the game together, as demonstrated in the video below. You'll have to endure the placeholder dialogue that I recorded myself. Don't worry, the final voice acting will be more, um, professional. We begin with the magistrate giving the newly hired executioner (the player) some instruction, and then move to the first execution scenario. This is followed by an 'appraisal' scene, where the magistrate judges the player's performance and pays the executioner. Pay could be considered the game's 'score', though as player progression may tell, aiming for a high score might not be for the best.
I'm actually realising that I've now overcome most of the coding obstacles and unknowns that faced me at the beginning of this project. I know that I was being a bit over-optimistic to think I'd get most of the game done in two months, but I'm still feeling very proud of what I've done so far. Though there's still more coding to do, for the next couple of weeks I'm going to start focusing on the art. Though I've gotten surprisingly attached to Testman, he's just not good-looking enough to make the final cut. Sorry Testman!
Gird your loins! This one's going to be angsty!
After working all last weekend I decided to give myself a bit of time off to relax and explore on Monday and Tuesday, something I'd really needed. I finally explored Buda, the region of the city west of the Danube, with expert guidance from a local Budepester. It's a strange, hilly realm of ornate baroque castles, churches, museums, and quaint streets filled with tour-guided herds.
The import thing is that it wasn't a total write off - I've got the actual game mechanics working correctly. The game can now judge if a decapitation is successful or not depending on how hard the player swings the sword, and the also decide how well-performed the execution was, based on how many strokes it took. In the instance that players want to mess around and just poke the convict with the sword (which they will because people are silly), this will also negatively affect the performance and potentially lead to the executioner being fired by his superiors.
In other news, all this being sick and not being able to go out gave me time to finish playing Zelda (always good to be the Hero of Hyrule when you're feeling down), and to finally get around to reading the childhood memoirs of my Scottish Great-Grandfather, David Gordon. It was fascinating to read the childhood recollections of a man who grew up in very different circumstances to myself. Raised in a fishing community in Peterhead, the Easternmost point of the Scottish mainland, and later St.Monans, he talks of being taught to sing in a choir through the age old method of being hit with a horse strap if he sang badly, and tells the tale of his Grandfather's (my Great Great Great Grandfather's) whaling expedition to the North, where he and his cousin had adventures such as a run in with an angry Polar Bear while hunting for Fox Fur in Greenland.
Later, during his time his time in the Great War he served with the a cavalry regiment, the Royal Scots Greys. He talks of time spent in London between stations in 1917, and of how he admired the architecture of St.Pauls Cathedral when he visited. I've spent time gazing up at this magnificent building myself, one of my favourites in London, particularly the view of it on the skyline from the Golden Jubilee bridge. Strange to think of this distant relation in the same place almost exactly one hundred years ago, thinking and feeling the same as me.
I'm getting over my cold now, so it's time to stop looking and feeling like King Theoden in the scene just before Gandalf comes along and shapes him up. Tonight I'll go out and reconnect with humanity, and hope for a more lively third week.
Oh yea, and Happy Easter.
Well, here I am folks, living it up in Budapest, working hard and playing hard! Week one is officially over. On the whole I've steered clear of the tourist trail; no museums, galleries, or thermal baths yet, but that's the joy of being here for several months… I can savour the city like a fine wine, sip by sip. Most of my sightseeing has taken the form of wandering the city with my camera, observing the beautiful Baroque and Neo-Renaissance architecture, and stopping for street food and coffee. Budapest an astoundingly beautiful city, and I think I'll be happy during my time here.
Most of the week was eaten up by my work. I'm very excited to have officially begin production on Sentenced, though it turns out I'm my own worst producer. I've been researching tools, mocking up interactions, and coding. I want the convicted men and women of the game to behave as physically realistically as possible in order to enhance the empathy the player might feel for them. Currently I'm trying to get them react according to where they are struck and how hard. It's proven to be more of a challenge than I anticipated, but I'm sure that's not the last time I'll say those words before the project is done. I'm hoping to have a working beheadable model by some point early next week.
A test from earlier in the week. Ragdoll works.
On the social side of things, I've found my comfortable Englishman-abroad method of interacting with people - open with 'Szia', (hi), gesture and babble in English until we reach an understanding, finish with a 'köszönöm' (thanks). Most people I've encountered speak very good English, and I've been visiting a nearby Hostel bar and meeting a nice variety of friendly travellers and drinking too much with them.
Being able to work in the way that's best for me on my own passion has been incredible liberating. I can dictate my own schedule, which so far has taken the form of sleeping late into the mornings, and working late into the night. I've had no problems motivating myself… in fact, I probably should be giving myself more free time to enjoy the city. Still, the deeper I delve into development, the more I realise how much work is ahead of me. The thought is almost overwhelming, but as long as I keep my eyes focused ahead, I should be fine.
It's me and my winning Hostel Triva team!
Just four days to go until my journey begins! By this time next week, I will have finished at Industrial Light & Magic and have started development on 'Sentenced' in Budapest. I don't just want this blog to be about game development. Choosing to quit VFX (for now) and follow my dream is a big decision for me, so I want keep a series of personal, diary-style blogs along the way to document the experience.
To put it mildly, it's been an emotional week. I had a goodbye party with my wonderful friends, who I'll miss terribly, and afterwards I spent a few days by the seaside with my girlfriend. As it's unlikely I'll be returning to London after Budapest, and she's going home to California, we decided to split as neither of us wants the heartache of a transatlantic relationship. We knew it was coming, but that doesn't make it any easier.
This mix of simmering adventurous excitement and farewell melancholy has got me feeling retrospective. I keep expecting someone to stop me and say 'Sam! What are you doing? You've gone mad!' but nobody has. I'm beginning to think that my they might simply believe in me.
Like many of my generation, I was sold a very by-the-numbers template of how my life would (or should) pan out. I would study hard, get good grades, and make it into a decent university. My education would secure me a well paid job, I'd use the money from THAT to pay off my student debt, take out a mortgage, then presumably rinse and repeat until retirement, whereupon I would live off my pension until dead. Oh, and along the way, I'd fall in love, get married, and have children.
I need variety, change and surprise. If I'm doing the same thing for too long, I become frustrated. To be happy, I need to be doing or making something new. As Neil Gaiman once said, "Do anything when it feels like an adventure, and stop when it feels like work".
There is no correct way to live. The study/work/retire/die dream of my parent's generation is increasingly difficult to achieve (especially in London) due to increasing property prices, crippling education costs and a rising retirement age. And if I were to really ask myself, do I even want to be tied to a property mortgage, spending the best years of my life working towards a retirement that I'll be too old to enjoy? No. I'll enjoy life now and do what I want, even if I fail, because the future doesn't exist.
I feel strongly in my heart that now is the right time to do this. I love Visual Effects work, but I feel the pull of Virtual Reality more strongly, so I need to take a break before passion turns to 'work'. There's no certain path or guaranteed success on my next step, but I know that if I stay still any longer I'll never know. I'm ready!
Here it is! First blog post here on the newly minted Phantom Magazine website. I thought I'd use this opportunity to give you a little update on my life in the present, and what lies ahead.
I'm ready to start development on Sentenced, my upcoming VR experience that puts you in the role of executioner for an authoritarian government. For the last six years I've been deeply entrenched in the Visual Effects industry. Don't get me wrong, I love my job, but balancing a 9-6 work day with a healthy social life doesn't leave me a lot of time for game dev. However, about one year ago, I had my first experience in Virtual Reality with HTC's Vive, on a work-in-progress version of Star Wars: Trials on Tatooine, at my current workplace, Industrial Light & Magic.
It was love at first virtual-sight. Since then, I've been teaching myself the mysterious and arcane ways of Virtual Reality. I bought myself a Vive. I experimented. I absorbed tutorials like Donald Trump absorbs criticism. My job specialisation in VFX is Digital Modeller, so I already had a pretty good grasp of the art & asset side of development, but my skills in programming were sorely underdeveloped. I downloaded a copy of Unity and the Playmaker visual scripting tool, and got to work filling in the gaps in my knowledge.
Eventually, I arrived at the stage where I felt I was ready to put my skills to the test. Inevitably, I was up against my diabolical nemesis, Time, once again.
I made the difficult decision to drop out of my secure job and take a chance with my new passion. After coming up with detailed work-plan, I decided that two months was the minimum time I'd need to develop Sentenced, while living on my savings from my VFX career. Staying in London wasn't an option I liked. It's an extraordinarily expensive city to live in and it's full of the lovely distractions I call my friends. And why not turn this experience into an Adventure? So I found accommodation and booked flights to Budapest, a city I've never visited before.
As I write this, I'm preparing to moving out of my converted warehouse flat due to a fickle Landlord and a stratospheric rent increase, putting me in the role of reluctant couch surfer for the next month of March. I'll be counting down every impatient second till April, when my flight and VR dev adventure begin.
So that's it! I'm going to keep posting here regularly, and when I start development proper in April, I'll be keeping this blog and my twitter updated daily.


Microsoft is preparing to unveil the replacement to the XBox 360 at next year's E3, according to reports.
BGR claims that a "source with knowledge" of plans at Microsoft's Entertainment and Devices Division has insisted that an E3 2012 reveal for the tentatively titled XBox 720 appears likely, and that the console has been in development since 2006.
A report earlier this month from Videogamer cited a "high-ranking" source at Crytek who claimed that Timesplitters 4 is running on the next-gen XBox.
That source also mentioned an E3 2012 reveal, as well as saying that the console is running on DirectX 11 compliant technology.
Added to this is the fact that Develop reported in May that Microsoft was primed for an E3 2011 announcement of the new console.
Although this didn't happen, the website quoted a "senior source" at EA who said one of its studios had the new console in a very early stage of build with no casing, set in a PC shell.
A spokesperson for EA later distanced the company from the report, calling the story "100% untrue", although a launch by the end of 2012 was likely, according to Develop's "well-placed" source.
A senior member of Microsoft recently claimed that the XBox 360, with the help of the Kinect, still had another six years left in it.
Nintendo have already announced their intention to launch their new console, the Wii U, in time for Christmas 2012.


Fifa President Sepp Blatter faces questions following the resignation from the sport's ruling body of the man who helped him become the most powerful man in world football.
Fifa Honorary President Joao Havelange quit his role after a corruption probe revealed he pocketed bribes totaling £1m between 1992 and 2000 from a marketing firm.
Blatter's handling of sleaze allegations inside the world game's ruling body was labelled "clumsy" in a report by Hans-Joachim Eckert.
Blatter, a lawyer by trade, was groomed by Havelange to succeed him in the role and has proved a controversial incumbent - his calls include for women players to wear tighter kits.
Today, Blatter's predecessor Havelange casts a long shadow over Fifa, which is headquartered in Zurich, Switzerland.
His final disgrace at the age of 96 at the hands of the behemoth organisation he helped shape, will be an unwelcome career end for a man who spent decades at the summit of power in world football.
During his lengthy tenure of more than 20 years in charge, Havelange helped steer football to its position as planet earth's most marketable sport - with the Fifa World Cup as the game's ultra-lucrative marquee event.
Blatter initially resisted allegations of corruption at Fifa between defunct firm ISL and senior officials when they emerged, by insisting the organisation was "perfect."
In the report published by Fifa's adjudicatory chambler, Blatter was cleared of breaking the rules on ethics.
Ekert wrote: "It must be questioned, however, whether president Blatter knew or should have known over the years before the bankruptcy of ISL that ISL had made payments [bribes] to other Fifa officials.
"The report states that in 1997, Blatter authorised the transfer of 1.5m Swiss francs (£1m) to Havelange after ISL mistakenly sent it to Fifa. But Blatter, who was then general secretary of the organisation when Havelange was president, told the ethics investigation "at that time he did not suspect the payment was a commission.
"The conduct of president Blatter may have been clumsy because there could be an internal need for clarification, but this does not lead to any criminal or ethical misconduct."
Blatter swiftly issued a statement on the report's findings.
He said: "I also note with satisfaction that this report confirms that 'president Blatter's conduct could not be classified in any way as misconduct with regard to any ethics rules'.
"I have no doubt that Fifa, thanks to the governance reform process that I proposed, now has the mechanisms and means to ensure that such an issue - which has caused untold damage to the reputation of our institution - does not happen again."


5-piece alternative, hip hop-rock band from Kings Lynn, Norfolk, creating an impact on the music scene with their urban blend of UK rock.
They have recently signed to Hassle Records (Fall Out Boy, Frank Iero, August Burns Red) and have so far released two tracks from their debut album. Their fans spread worldwide, including TNA Wrestler, Magnus, who uses the bands popular single, 'Vs The World', as his theme song.
Expect raw hip-hop vocals with big drums and melodies.


Now available from MennoMedia: Overplayed: A Parent's Guide to Sanity in the World of Youth Sports by David King And Margot Starbuck.
To order, go to www.mennomedia.org.
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This depiction of the Parable of the Unforgiving Servant on a stained glass window in Scots' Church, Melbourne shows the initial forgiving of the debt, and the final punishment of the unforgiving servant.
The Parable of the Unforgiving Servant (also known as Ungrateful Servant, Unmerciful Servant, or Wicked Servant but not to be confused with the parable of the Two Debtors) is a parable of Jesus which appears in the Gospel of Matthew. According to Matthew 18:21-35 it is important to forgive others as we are forgiven by God, as illustrated by the negative example of the unforgiving servant.
This depiction by Domenico Fetti (c. 1620) shows the unforgiving servant choking the other debtor.
Then Peter came and said to him, "Lord, how often shall my brother sin against me, and I forgive him? Until seven times?"
Jesus said to him, "I don't tell you until seven times, but, until seventy times seven. Therefore the Kingdom of Heaven is like a certain king, who wanted to reconcile accounts with his servants. When he had begun to reconcile, one was brought to him who owed him ten thousand talents. But because he couldn't pay, his lord commanded him to be sold, with his wife, his children, and all that he had, and payment to be made. The servant therefore fell down and knelt before him, saying, 'Lord, have patience with me, and I will repay you all!' The lord of that servant, being moved with compassion, released him, and forgave him the debt.
"So his fellow servant fell down at his feet and begged him, saying, 'Have patience with me, and I will repay you!' He would not, but went and cast him into prison, until he should pay back that which was due. So when his fellow servants saw what was done, they were exceedingly sorry, and came and told to their lord all that was done. Then his lord called him in, and said to him, 'You wicked servant! I forgave you all that debt, because you begged me. Shouldn't you also have had mercy on your fellow servant, even as I had mercy on you?' His lord was angry, and delivered him to the tormentors, until he should pay all that was due to him. So my heavenly Father will also do to you, if you don't each forgive your brother from your hearts for his misdeeds."
This depiction by Jan van Hemessen (c. 1556) shows the moment when the king scolds the servant.
The lines before the parable itself are similar to Luke.
The talent in this parable was worth about 6,000 denarii, so that one debt is 600,000 times as large as the other. More significantly, 10,000 (a myriad) was the highest Greek numeral, and a talent the largest unit of currency, so that 10,000 talents was the largest easily described debt (for comparison, the combined annual tribute of Judea, Samaria, and Idumea around this time was only 600 talents, and one denarius was a day's wages, so that 10,000 talents would be about 200,000 years' wages). The setting is the court of some king in another country, where the "servants" could rank as highly as provincial governors.
There is no precedent in the scriptures of the Bible for a debtor paying debts from prison. However, there is a very relevant aspect of Roman law that may have been the cultural reference this parable is built around considering the Judeans of Jesus day were ruled by Rome. In the Roman Constitution known as the Laws of the 12 Tables (Table III, Laws IV-X), there is a detailed set of laws on debtors that shows a great deal of similarity to the scenario in the parable. A debtor who does not pay can be taken to court and put in chains and forced into a number of arrangements whereby they work off the debt through servitude. Also it states that others can come and pay the debt on their behalf, thus releasing them from prison. A debt that cannot be paid resulted in slavery to the creditor or sale on the slave market.
Wikimedia Commons has media related to Unmerciful servant.
^ a b R. T. France, The Gospel According to Matthew: An introduction and commentary, Eerdmans, 1985, ISBN 0-8028-0063-7, p. 277.
^ a b c Craig S. Keener, A Commentary on the Gospel of Matthew, Eerdmans, 1999, ISBN 0-8028-3821-9, pp. 456–461.
^ 60,000,000 denarii divided by 6 days per week divided by 50 weeks = 200,000 years' wages.
This page was last edited on 7 March 2019, at 17:54 (UTC).


Increased reliance on computational approaches in the life sciences has revealed grave concerns about how accessible and reproducible computation-reliant results truly are. Galaxy http://galaxyproject.org web site, an open web-based platform for genomic research, addresses these problems. Galaxy automatically tracks and manages data provenance and provides support for capturing the context and intent of computational methods. Galaxy Pages are interactive, web-based documents that provide users with a medium to communicate a complete computational analysis.


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melissa crismon
About Melissa Crismon
Frozen Sing-Along
Published on April 22, 2015 April 25, 2015 by Author Melissa Crismon
For a month or so I have been trying to see one of the Frozen shows at California Adventure. Even with a FastPass the wait was seven hours to get into the sing-along. I finally saw For the First Time in Forever: A Frozen Sing-Along Celebration. Characters come out to talk about Elsa and Anna making an appearance. Anna comes out to talk about some guy helping sing the songs. It's so lame I won't waste your time. Basically, parts of the movie play with words at the bottom of the screen for the audience to sing along. At the end a girl as Elsa comes out and lip-syncs to "Let It Go" in a costume that doesn't fit her.
Aladdin is so much better. I liked the Hyperion Theatre better too. It's in Hollywood Land like the Crown Jewel Theatre where the Frozen show is. Aladdin's genie is hilarious. He makes lots of current event jokes about Britney Spears and other singers. The dancing is big with belly dancing and lots of dancers to fill the stage. The belly dancer costumes are colorful and stylish. All the costumes are well thought out. From the acting to the dancing and singing it feels like a big production show.
I heard someone talking at the end of Aladdin comparing the Genie they had seen the night before. The show is good if someone is going twice in two days.
I haven't seen Freeze the Night! A Family Dance Party, also in Hollywood Land. The show is on Friday through Sunday nights at 6pm 'til the park closes. Try that over the Frozen sing-along. At least there is snow and you're outside where your family is a bit freer to explore the area or get a drink while they are forced to listen to the songs.
Disney's CA Adventure, 900 Disney Way, Anaheim, CA 92802
Writer Jeanne M. Dickson, Author Sylvia Day and Author Christiane J. Corbin. Photo by M.C.
"As a writer you must read."—was one of Romance Novelist's Sylvia Day's themes at the California Dreamin' Writers Conference 2015. Writers hear it all the time from authors. Reading again saved Sylvia's career.
At twelve her mother handed her the book Desert Hostage by Diane Dunaway and said, "Marry a man like this."
Sylvia took the book and read it late into the night. She wanted to take it to school, but was afraid the teacher would take it from her and she wouldn't be able to finish it. That's when she realized she wanted to be a romance novelist.
Years later, she found the book and asked her mom if she remembered it. Her mom took the book and read it. After her mom read it again she couldn't believe the story. Sylvia reminded her mom that she wanted her to marry a man like that—a man who kidnaps a woman, rapes her and drags her across the desert. It was a story that had everyone laughing at the conference luncheon.
I volunteered to help with Sylvia's book signing line after the luncheon. But, days before no one had signed up to introduce Sylvia and moderate her workshop titled Chat with Sylvia Day. Since I had already planned to go, I accepted the invitation to fill the job. To date, I've had the privilege to hear Sylvia speak three times. The workshops are more intimate. And, when it comes to chats with an author few people attend from my experience. My writing friend couldn't believe it. But, when I went to Nora Robert's chat at the RWA Nationals 2012 in Anaheim seats weren't filled. Although I heard for RWA Nationals 2014 in San Antonio, Nora did get a full house. I think the reason few attend is because they are intimidated. They don't want to ask questions. Sylvia asks hard questions of the people around her so we should ask the hard questions too.
With only six people in attendance, I asked Sylvia at her chat a question with a caveat, "I don't mean any disrespect, but I noticed you use passive voice. Do you write in passive voice in all your books?"
With a pause she said she thinks she does. She continued on to say Nora Roberts head-hops. Using passive voice is part of Sylvia's voice, she explained.
As writers we are told don't use passive voice and don't head-hop. One of many things I liked what Sylvia said—"I stopped listening." She wrote.
Sylvia's speech at last year's Nationals was encouraging but stoic. Eight months later she spoke on fire, she is taking control of her life. At the luncheon, she reiterated a telephone conversation she had with her editor, Kate Duffy, like it was yesterday. She called Duffy in New York late one night to tell her she was done being an author.
Duffy said, "Have a glass of wine. Watch a movie."
Hours later, Duffy called back late into the night from the East Coast to the West Coast. "You weren't kidding!"
No. Sylvia wasn't kidding.
Duffy asked if Sylvia read. Read? Who has time? Sixty percent of Sylvia's work has to do with the business side of being an author.
She took her editors advice of taking two weeks to read. Sylvia fell in love with reading—and writing again.
(Duffy died in 2009. It seems Sylvia has had many years of ferocious writing and minding-the-business after the conversation with her editor. Still searching for balance in her life and career, she moved to Las Vegas a year ago and is working on making her schedule more accommodating for her and her family.)
At the end of the California Dreamin' Writers Conference fans stood in line for Sylvia to sign books and take a photo. A young woman with her girlfriend of about twenty conveyed to me that she loves the emotions of the characters. She takes Sylvia's Crossfire Novels with her everywhere and reads them—books with curled up edges.
Golden State-of-the-Art Blog

redpajama_set_name: RedPajamaCommonCrawl


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Ludwig von Holzgethan (1. října 1810 Vídeň – 11. června 1876 Vídeň), byl rakousko-uherský, respektive předlitavský státní úředník a politik, v letech 1864–1865 ministrem financí Rakouského císařství, v období let 1870–1872 ministr financí Předlitavska, od roku 1872 do roku 1876 ministr financí Rakouska-Uherska. V roce 1871 krátce i předseda vlády Předlitavska (vláda Ludwiga von Holzgethana).

Biografie
Vystudoval právo na Vídeňské univerzitě. Roku 1833 získal titul doktora práv. V roce 1831 vstoupil do státních služeb ve finanční správě. V roce 1850 byl vyslán jako finanční rada do Verony. V roce 1852 byl jmenován ministerským radou a finančním prefektem v Benátkách. Roku 1856 povýšen do šlechtického stavu. V roce 1859 vedl finanční správu Království lombardsko-benátského (tehdy zčásti ještě pod rakouskou vládou). V roce 1860 byl zmiňován mezi kandidáty na post ministra financí Rakouského císařství.

Nakonec se členem vlády nestal, ale o několik let později na ministerský post přece jen usedl. Ve vládě Rainera Ferdinanda Habsbursko-Lotrinského se 5. června 1864 stal ministrem financí Rakouského císařství coby provizorní správce rezortu poté, co rezignoval dosavadní ministr Ignaz von Plener. Ministrem zůstal do 27. července 1865. V roce 1865 byl jmenován doživotním členem Panské sněmovny.

Po rakousko-uherském vyrovnání se objevil 5. května 1870 jako člen vlády Alfreda von Potockého na pozici ministra financí Předlitavska, zpočátku jako provizorní správce rezortu, od 28. června 1870 jako řádně jmenovaný ministr (podle jiného zdroje jmenován nejprve ministrem bez portfeje a řádným ministrem financí se stal 30. června 1870). Portfolio si udržel i v následujících kabinetech (vláda Karla von Hohenwarta, vláda Ludwiga von Holzgethana) a jako provizorní správce rezortu i zčásti ve vládě Adolfa von Auersperga. Ministrem financí byl do 15. ledna 1872.

Vrchol jeho politické dráhy nastal v roce 1871, kdy po konci vlády Karla von Hohenwarta nastoupil sám na post předsedy vlády Předlitavska (vláda Ludwiga von Holzgethana. Ta měla jen krátké trvání (od 27. října 1871 do 22. listopadu 1871 a sestávala převážně z úřednických ministrů. Do jejího působení spadají ostré debaty na politické scéně ohledně takzvaných Fundamentálních článků, tedy souboru státoprávních a správních reforem, které dojednala předchozí Hohenwartova vláda a které měly posílit postavení českých zemí. Holzgethan o výsledcích jednání seznámil v srpnu 1871 vládu a sám se vyjádřil proti přijetí Fundamentálních článků. Jeho postoj pak předznamenal silnou opozici zejména z řad německých centralistických liberálů ale i uherských politiků. Fundamentální články pak nebyly implementovány.

Poté, co skončil na postu předsedy vlády a roku 1872 i na pozici předlitavského ministra financí, stal se společným ministrem financí Rakouska-Uherska. Tuto funkci držel od 15. ledna 1872 do 11. června 1876.

Odkazy

Reference

Narození v roce 1810
Úmrtí v roce 1876
Absolventi Vídeňské univerzity
Rakouští úředníci
Ministři financí Rakouského císařství
Ministři financí Předlitavska
Ministři financí Rakouska-Uherska
Ministerští předsedové Předlitavska
Členové Panské sněmovny
Muži

redpajama_set_name: RedPajamaWikipedia


Sony has decided to step up its efforts to better compete with the likes of Apple, Samsung, and HTC in the smartphone market by taking full control of its own mobile hardware division.
The Sony Ericsson partnership has now become a wholly-owned subsidiary of Sony who has bought out Ericsson's 50% share for $1.45 billion. In so doing, Sony believe that it will be able to be more competitive, produce new hardware faster, and allow phones to "seamlessly connect" with other product categories e.g. laptops, tablets, and TVs.
Sony Ericsson was created 10 years ago on October 1st, 2001 and saw a lot of success before the advent of the smartphone. More recently the handsets being produced haven't been standout products when compared to the likes of the iPhone and more recent Android devices offered by Sony's competitors.
Although this could be viewed as a split between the two companies, it seems anything but. Ericsson will now focus on the global wireless market, but has also setup a wireless connectivity initiative with Sony. The aim is to make it simple to connect different devices across multiple platforms.
The buyout is expected to be completed by the end of January next year. For consumers, it will be interesting to see how Sony now pushes ahead trying to grow its market share in the Android smartphone space. You also have to wonder how Sony will choose to use those mobile patents it now owns.


My name is Pat Walsh, I'm a freelance software tester, based in the London area. I can work with you on projects of all sizes, onsite and online.
Projects I've worked on have included a mix of Agile projects and waterfall projects. I specialise in iOS app testing, Android app testing and website testing.
Continuous learning is a big part of what I do - including actively engaging with the products I'm testing to learn more about how they work, also keeping up to date with latest testing and technology trends and news, plus ongoing training and skills development.
I've worked in many London locations, including the City, Kensington, Kings Cross, Islington, Southwark, Shoreditch, Farringdon and the West End. I also work online with clients, with some projects a mix of online and onsite work and some projects entirely online.
Before working freelance in London, I also lived and worked in Zurich and Barcelona, with decent knowledge of German and Spanish languages.
Completed the Rapid Software Testing Applied online course by James Bach, in July 2015 and, again, in February 2017.
We hired Pat to help with QA of a music streaming app. We needed someone with that magic "6th sense" of where the bugs are lurking; the ones which developers tend to miss. Pat more than fulfilled this need, with highly methodical approach and a great eye for detail.
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Pat is an excellent one-stop-shop for testing Apps and Websites. He is a self-starter who just knows what needs to be done and gets on with it, and is responsive to requests for any specific testing requirements. He provides test plans and reports as a matter of course and was a pleasure to work with. I will definitely be working with Pat again if the opportunity arises.
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Pat performs comprehensive website testing for us, across all the main browsers and platforms, including mobile devices. His flexible approach to testing and clear feedback enable us to have confidence that the business end of our website is still working smoothly after system updates and changes.
Pat Walsh provided Kingston Valdes with a professional and personable service that was excellent value. The site was built and tested quickly, we are delighted with the results, and we have already had positive feedback from some of our clients. If you're thinking of building a new site or adapting an existing one, I'd certainly recommend speaking with Pat about it.
Pat Walsh fixed my site within hours of my contacting him – his WordPress website fix service clearly works!


Latin percussionist, composer and bandleader Bobby Sanabria .The Grammy-nominated artist says that those musical genres all share roots to the sound and soul of West Africa.
Sanabria says the conversational call-and-response sections found in Latin and jazz music — such as in Tito Puente's folky, Yoruba-inspired song "Obatala Yeza" and the bembe rhythms of Santana's "Incident at Neshabur" — also took elements from Africa.
"The music in its root form," he says, "is utilized to communicate with sacred deities and take you to the beyond, to the spiritual world. In the secular world, when we're on the bandstand, we're trying to get the same type of energy happening — and, if it's dance orchestra, transmit that to the dancers."
Latin music, he says, has become mainstream in the jazz community because of the recent influx of young musicians from Latin American countries coming to universities to study jazz. Sanabria says that when he was a student at Berklee College of Music in 1975, he was one of the only Puerto Ricans at the school. Now, he says, the majority of the students attending Berklee are from Latin America.
"They're the dominant force there," Sanabria says. "In many ways, Latin jazz is the real, true representation of the jazz tradition, because it has all of these elements on equal levels: the rhythmic roots of West Africa, complex arranging techniques and the virtuosic improvisational qualities that are found in the jazz musician. So the music has come full circle."


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A Neighborhood for the People: Our Guide to Crown Heights
By Gabrielle Sierra
Jun. 20, 2014 | Updated Aug. 29, 2014 at 5:26 pm
The Imperial Apartments on Bedford Avenue were built in 1892. Photo: Jim Henderson
There's no doubt that Crown Heights is one of Brooklyn's most rapidly changing neighborhoods. It seems like every week we hear about a new restaurant, bar or shop that's opening in the area, and the variety of row houses and expansive pre-war apartment buildings, as well as convenient access to several train lines, are drawing new residents in droves.
Once called Crow Hill, Crown Heights is bordered by Bed-Stuy to the north, where Atlantic Avenue forms the boundary between the two neighborhoods. To the south, Empire Boulevard separates the neighborhood from Prospect-Lefferts Gardens and East Flatbush. Prospect Park and Washington Avenue (though some argue that Franklin Avenue is actually the boundary) form the western border, shared with Prospect Heights. And to the east, of East New York and Ralph Avenues lies Brownsville.
While Eastern Parkway is the main transit hub for cars and for the 2, 3, 4 and 5 train lines, Franklin Avenue is the neighborhood's up-and-coming main drag, home to an ever-expanding selection of shops and restaurants, and Nostrand is the busiest commercial strip, lined with long-time stores and services.
Crown Heights remains a diverse neighborhood, even by New York City standards. There's a large population of Hasidic Jews living in the area, which is also home to one of the largest Caribbean populations outside of the West Indies–a combination that turned explosive during the 1991 Crown Heights riots, which erupted after the death of Gavin Cato, a 7-year-old who was hit and killed by a Hasidic driver. More than 20 years later the Hasidic and Caribbean communities share the distinction of being the old guard amid waves of gentrification.
"The Caribbean presence in Crown Heights is ubiquitous," says Saiyd Roberts, a 20-year resident of East Flatbush/Crown Heights. "From the music being played out of people's shops, cars, and homes to the language and accents heard while walking any street, Crown Heights is a blend of Caribbean cultures. It is a second home to all of the diaspora and most folks in the English [speaking] West Indies have family here."
Many blocks are undergoing rapid transformations, and it's not uncommon to see elaborate row houses bordering vacant lots and new coffee shops sharing walls with 99-cent stores.
"You live here for a year and you see a lot of changes," says Michael de Zayas, a Crown Heights resident and owner of three local shops. "We have a mix of Caribbean families who have been here for decades and a younger, white after-college crowd that brings a lot of energy. You have a nice set of people mixing and exciting new businesses popping up."
"It is a neighborhood for the people," says Georgia Kral, a Crown Heights resident of one year.
So what should you hit up if you're headed to the area? Here are a few of the favorite local spots.
Mayfield has a popular oyster happy hour. Photo: Gabrielle Sierra
Where to eat: Mayfield is a popular seasonal American spot operated by Crown Heights local Lev Gewirtzman. Crowds flock here for the dollar oyster happy hour and upscale soul food selection. "I think it's the best food," says de Zayas. "In my opinion it is one of the best restaurants in Brooklyn and it is great to have here." If you are feeling decadent, Kral recommends the chicken liver mousse. For pizza, Barboncino serves up brick-oven Neapolitan pies like the sopressata picante, which is topped with organic Italian tomatoes, fior di latte, garlic, oregano and extra virgin olive oil.
When it comes to Cajun/Creole/BBQ, Catfish pulls inspiration from New Orleans and offers dishes like gumbo and shrimp and grits served up in a rustic dining room or sweet backyard. "This place is packed all the time," says de Zayas. Catfish is also a great spot to grab a cocktail like a Lady Laveau, made from absinthe, St. Germain and cucumber lemonade.
For Caribbean cuisine, head over to Gloria's and order some curry or roti, available for eating in or taking out. "Their jerk chicken is really good," says Kral. Mango Seed [in nearby Flatbush] is also a popular Caribbean spot, attracting patrons with upscale cuisine, outdoor seating, and a rum bar happy hour. "Their Rasta Pasta is on point," says Saiyd Roberts. Roberts is also a fan of Allan's Bakery on the border of Crown Heights and Prospect Park Lefferts Garden. Serving up fresh baked Caribbean pastries and cakes, Allan's offers a variety of fresh breads, currant and coconut rolls, buns, and cookies, as well as chicken and beef patties.
Franklin Park's patio area is always hopping. Photo: Dan Sagarin/Franklin Park
Where to drink: Nostrand Avenue Pub has a big backyard with lots of picnic tables for sipping and lounging. Inside, the space offers a long wooden bar complete with craft beer taps and snacks. For cocktails in an intimate setting, The Crown Inn offers patrons black leather booths and wooden floors as well as a pretty backyard. The cocktail menu gets creative–a drink called Dandelions combines gin, maraschino, Suze (a French brand of bitters that's heavy on the gentian), lemon and salt. Want to hit up a bar with more than just booze? Franklin Park is a popular neighborhood beer garden, offering a DJ, games, fireplace, and large outdoor drinking space. "It is always a scene," says Kral of her favorite bar. "The drinks are basic–beer and shots–but if you are looking for a fun night out that's the place. It is big and attracts a mix of people."
Where to take the kids: With a growing number of families moving into the area, many are seeking out places to take their children. "I think Crown Heights is a special place to be a young family," says de Zayas, who also started the Crown Heights Parent Association. "There is a village atmosphere." As for kid friendly destinations, de Zayas is a fan of the Brooklyn Children's Museum. "It is one of the neighborhood's key assets," he says. The museum offers after school activities as well as programs like Bug Out! where the kids get to play around with worms, grasshoppers, stick bugs and more.
Straddling the line between Crown and Prospect Heights, Brooklyn Botanic Garden is free for children under 12 years of age. The BBG is not only beautiful for walking around and checking out the flora, but also offers activities and classes in the winter. Want something free and easy? Brower Park is located in the heart of the neighborhood, and provides children with a playground and spray fountains in the summer. Adults can enjoy the handball and basketball courts as well as the tree-lined fitness paths for running or biking. For indoor movement, The Stomping Ground is a kids' play space run by parent volunteers.
With the Brooklyn Children's Museum nearby and shops like Stork, Crown Heights has a family friendly reputation. Photo: Gabrielle Sierra
Where to shop: For some fun buys, Kral recommends Cool Pony, which boasts antique wares, vintage clothing and accessories, and lots of music from rock to blues. Rosebud Vintage is jam packed with adorable old-fashioned items that have been carefully selected and curated. For books, stop into the micro-sized Hullabaloo Books, opened by de Zayas in the fall of last year. "I like to say that we are the smallest bookstore in the country and the largest in Crown Heights," he says. Stop into Stork for infant and toddler clothes, furniture, toys and gifts. Bicyclists who need a tune-up, some gear, or a new ride can head over to Bicycle Roots for everything from baskets and bells to mountain bikes. For your garden (or window box) bring your green thumb to Natty Garden on the border of Crown Heights and Prospect Heights. This nursery sells everything from potted plants, fruit trees, and seeds to Christmas trees in the winter.
Were to get caffeinated: Little Zelda, owned by Michael de Zayas (and named after his daughter), is known for its drip coffee, cold brew, and kick-ass cheddar and chive biscuits. "It is very intimate and has a friendly European feel to it," says de Zayas. When it comes to pairing your coffee with some sweets, try Richol Bakery for a café au lait and one of their fresh baked pastries (the pain au raisin is a great choice). The space also offers free wifi. Bread Love, on the Crown Heights/Bed-Stuy border is an urban farm-stand offering fresh produce, breads, cookies and cakes, and delicious coffee. There's an outdoor patio to enjoy during warm weather. [UPDATE: Bread Love is currently closed due to a fire, check their website for pop-ups around the neighborhood and news about re-opening.]
Don't Miss: The annual West Indian Day Parade gets it start in Crown Heights, running along Eastern Parkway to Grand Army Plaza. This carnival is filled with bright costumes, live music, and great food.
How to get there: By train, take the 2,3, 4, 5 or the A, C
Tags: Crown Heights, neighborhood guide
Keep Brooklyn Artisanal
Brooklyn's underground is alive and well in the cheese caves of Crown Heights
Immerse yourself on Saturday
Comedy in Crown Heights
Immersion Sneak Peek
A sneak peek at the stops on the Crown Heights Immersion
Brooklyn Pearl - June 20th, 2014
I do appreciate the Brooklyn Based emails but grow increasingly frustrated with the Franklin-centric view of Crown Heights. Nostrand Avenue is, in fact, the "main drag" in Crown Heights. From south of Atlantic Ave all the way to Eastern Parkway, Nostrand Avenue has been the busiest commercial street in Crown Heights for many years. There are hardware stores, grocery stores, hair salons, fruit stands, juice bars, alcohol serving bars. It was only in the past few years that folks on Franklin Ave's empty spaces started to be rented out and even considered started associating themselves with Crown Heights – arguing they were the beginning of Prospect Heights.
All I'm saying is if you're going to talk about this neighborhood with any sort of accurate journalistic integrity, best to address the reality of the neighborhood and those who've maintained for generations what is arguably the real heart of Crown Heights, for generations. The main drag where you could shop, socialize, eat and get stuff done for years.
A - June 20th, 2014
It's practically a crime not to mention Rue Dix, the French Senegalese place on Bedford Ave. It's been praised by Brooklyn Based in past write ups, and definitely worth a walk off the main Franklin Ave drag… get a side of the amazing hot sauce and pour it on everything!
Dvo - June 20th, 2014
It looks like Mango Seed is not actually in Crown Heogjts? It's on Flatbush…
Brenda from Flatbush - June 22nd, 2014
"With a growing number of families moving into the area…" Really? And here I would've thought, with all the Caribbean and Hasidic folks already there, that the area would already have had LOTS of families. The Times does this all the time with areas like Williamsburg, where generations of Hispanics and Hasidim have been raising their families for several generations. Could you have the guts to be candid and say "white folks with children as well as white singles" if that's what you mean?
Brooklyn all the way - June 24th, 2014
Bread Love. Was any research done on this article? It's been closed for a month due to a fire. AND IT IS IN Bed Stuy. I've never been but really wanted to. I hope they are able to open up again or get a new location perhaps in Crown Heights. We can use a good bread bakery in the area.
James - May 26th, 2015
Try Nostrand. There are a number of bakeries there
"Crown Heights has a very diverse population and culture!"
"A very large Caribbean and Jewish population!"
"Now, go visit the places that have non of that!"
May as well be an article on park slope


Color Marketing Group presents the 2017 World Color Forecast, September 27, 2016 at 1 pm at the LA Textile Show, California Market Center.
Color Marketing Group's Color Forecasting workshop at CMTEL, Art Center in Pasadena, CA, June 4th. Sign up today!


You chose the right plant, dressed it in the perfect spot, and set the scene for the stage, now the fear sets in. As much as we would love to tend to our plants everyday, the reality is, this plant is left there for an extended period of time where no one checks up on it. Here is where a few watering hacks may come in handy.
There are a few brands of water storage crystals you can pick up at Bunnings, like Hortico or Eden. Bury a few of these inside the soil close to the plant roots, and water thoroughly. They absorb the water and retain it for slow release. Not only does this benefit the soil from becoming hydrophobic, (essentially a fancy term for soil that is unable to absorb water), it will also help prolong the number of days between watering.
The amount of watering needed for a plant is based on the amount of sunlight exposure. A plant may need watering two times a day during the summer under a lot of light, and similarly, when kept in the shade, water from its soil evaporates at a slower pace. However, only resort to this for a short period of time. The beautiful green colour in plant leaves comes from a pigment (chlorophyll) that processes sunlight into food (photosynthesis). Keeping light away from the plant deprives it of its nutrients and will damage your plant.
As great as these watering cheats are, it is still best to plan beforehand and work out an arrangement where your plants will be checked up on to ensure they are thriving and performing their best for your staging.
If you're unsure about watering needs, artificial plants are great alternatives when designing spaces with greenery. Keep in mind to choose silk plants versus plastic for optimal look. It always helps to freshen the leaves by misting it with water and wiping off with a damp cloth. This trick also works great with live plants! (use room temperature water in this case.) If you're like me and spends way too long deciding what vegetables at the grocery store, you may have been misted once or twice. The same principles apply here. Not only does misting help the green leaves stay fresh, it also restores the luster and clear away unwanted dust. Be sure to wipe away water droplets to not leave any markings.


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Lalgoritme de Luhn o fórmula de Luhn, també conegut com a algoritme "mòdul 10" o "mod 10", anomenat així pel seu creador, el científic de l'IBM, Hans Peter Luhn, que el va dissenyar el 1954, és una fórmula de suma de control simple que s'utilitza per validar una gran varietat de números d'identificació, com ara els números de targeta de crèdit, números IMEI, etc.

L'algoritme és de domini públic i té un ampli ús avui en dia. S'especifica a ISO/IEC 7812-1. No es pretén que sigui una funció de hash segura de forma criptogràfica. El seu objectiu és el de protegir contra errors accidentals, no atacs maliciosos. La majoria de les targetes de crèdit i molts números d'identificació del govern utilitzen l'algoritme com a mètode senzill per distingir els números vàlids de xifres equivocades o incorrectes, identificant possibles errors durant la digitació o transmissió d'una una quantitat considerable de nombres entre una font i una altra, per exemple, durant la digitació d'un número de targeta per una persona en un formulari web o en la seva escriptura en un paper.

Referències

Algorismes
Aritmètica modular


text:
Schulek Csaba (1971. május 29. –) magyar műsorvezető, tanár.

Életpályája
Schulek Ágoston edző és Szkalla Edit gyermekeként született.

Egyetemi tanulmányait a Testnevelési Egyetemen végezte, ahol 1994-ben tanári diplomát szerzett. 1992-ben került a Duna TV-hez, ahol a Híradó műsorvezetője és bemondója lett. Egy évvel később ugyanitt a sportosztály egyik alapítója. 1999–2004 között a Duna TV sportosztályának főszerkesztője volt, 2004–2011 között a Telesport főszerkesztője. 2011 júliusától 2012 szeptemberéig az MTVA Sportjogkereskedelmi és nemzetközi projektvezetője. 2011 októberében az Európai Műsorszolgáltatók Szövetsége (EBU) sportbizottságának alelnökévé választották.

2013 januárjától a Magyar Vitorlás Szövetség Vitorlázás című havilapjának főszerkesztője, 2014 januárjától a BMSK Zrt. Sportlétesítmény-fejlesztési igazgatója. 2016 januárjától 2018 júniusáig a Dentsu Aegis Network sportdivíziójának magyarországi vezetője. 2018. június 1-től a Magyar Országos Korcsolyázó Szövetség ügyvezető igazgatója. 2019 júliusától ugyanitt a létesítményfejlesztésért és nemzetközi stratégiai sportkapcsolatokért felelős elnöki tanácsadó lett.

Tisztségei
 2002-2003: A Magyar Vitorlás Szövetség elnökségi tagja
 2007-2012: A European Broadcasting Union (EBU) Sportbizottságának tagja
 2008-2010: Magyar Gyermeklabdarúgó Szövetség Sajtóbizottság elnöke
 2011-2012: A European Broadcasting Union (EBU) Sportbizottságának alelnöke
 2011-2014: A Magyar Országos Korcsolyázó Szövetség Elnökségének tagja

Díjai, kitüntetései
 2006: A MOB-médiadíj oklevele, "A Telesport hitelességének és régi fényének visszaállításáért"
 2006: A Nemzeti Sportszövetség Év sportújságírója díja
 2008: Nívódíj a Pekingi Olimpia és a Labdarúgó Eb közvetítéséért

Kapcsolódó szócikkek
Schulek Csaba egyenes ágú ősei: Schulek család (felvidéki)

Jegyzetek

Források
 MTV Archívum
 Magyar Televízió
http://olimpia.hu/a-korcsolyazok-kozgyulese-ujra-kosa-lajost-valasztotta-elnoknek-orendi-mihalyt-schulek-csaba-valtja

Magyar rádiósok, televíziósok
Magyar bemondók
1971-ben született személyek
Élő személyek
Magyar sporttisztviselők
Schulek család


text:
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    add_column :attendances, :approved, :boolean, :default => false
  end

  def self.down
    remove_column :attendances, :approved
  end
end

redpajama_set_name: RedPajamaGithub


text:
Debevoise & Plimpton's arbitration practice can trace its roots to Robert von Mehren, arguably the US's first truly eminent figure in the field.
US$20 billion
19* (of which 11 are as sole or chair)
Von Mehren and members of the firm, in the 1970s, represented two US oil companies (Texaco and California Asiatic Oil) in claims against the Libyan government that led to a landmark award.
The practice passed into the hands of David W Rivkin and Donald Donovan, who've presided over its steady international expansion. It has come to stand out over the years for the size and regularity of its wins. In the past decade it has secured figures north of US$500 million on behalf of First Eagle Funds, Central European Media Enterprises (CME) and Hyundai Heavy Industries, to name a few.
The practice has grown far beyond its New York origins and now has a major presence in Europe with particular strength in London and Paris. Over the years the staffing of those offices has varied. In particular it took some time for the London office to develop a core of English-trained lawyers. Today, the London practice is led by a former UK attorney general, Lord Peter Goldsmith QC. Until recently London was home to Peter Rees QC, now legal director at Royal Dutch Shell.
Who uses it?
On the commercial side, clients include Aditya Birla Group in a US$1 billion telecoms joint venture dispute with the Tata Group; Daewoo Motor in an ICC arbitration in Singapore; and GlaxoSmithKline and Virgin Galactic, in separate LCIA claims that recently settled.
In investment law, ExxonMobil is using the firm on a NAFTA claim against Canada over investments in Newfoundland and Labrador province, First Quantum Minerals is using it in a claim against Zambia over a tax on foreign mining investments, and Occidental has retained them in a US$3 billion claim against Ecuador.
Big wins
Debevoise & Plimpton has won some very large awards, often backed up by victories at the enforcement stage. Its victory for US financial institution First Eagle in a claim against the Bank for International Settlements is a good example. In a dispute governed by public international law, a five-member tribunal constituted under the 1930 Hague Conventions found that the BIS had afforded First Eagle insufficient compensation when it recalled its publicly traded shares. The final award was worth approximately US$500 million.
In 2004, the firm won and subsequently enforced an award worth US$120 million on behalf of Occidental in an ad hoc arbitration against Ecuador under UNCITRAL rules (a case separate from the US$3 billion ICSID claim). A US$360 million award in favour of CME was also enforced against the Czech Republic.
In late 2009, the firm obtained a US$750 million ICC award on behalf of Hyundai Heavy Industries in a battle for control of an oil refining venture.
Undoubtedly the story of the year was Peter Rees QC's departure. Rees told GAR he feels he leaves the practice in good shape. It's gone from one partner to four in his time with the firm.
Meanwhile in Paris, counsel Michael Ostrove left the firm after more than 15 years to join DLA Piper.
On a brighter note, Sophie Lamb in the London office made partner in mid 2010.
New York partner Mark Friedman for his part joined the LCIA court and became co-chair of the IBA's arbitration committee.
Lord Goldsmith was among the group of experts appointed by the European Commission to examine the relationship between arbitration and the Brussels I Regulation. And in November, David W Rivkin learned he'd been chosen as the IBA's new secretary-general, making him the first international arbitration practitioner to hold the post.
Debevoise & Plimpton also released a protocol on how to promote efficiency in international arbitration. The idea is for firms to voluntarily implement a code of best practice. The "Debevoise Protocol" has been well received and frequently mentioned at arbitration events. Jan Paulsson, the head of international arbitration at Freshfields Bruckhaus Deringer, endorsed the idea at a recent conference to mark the 25th anniversary of the HKIAC.
Contacted by GAR, one regular user gave the firm a ringing endorsement: "They are as plugged in to the international arbitration community as anyone, but I think they are smarter and easier to work with," they said. "Better prepared and more in control than our opponents, they are not cheap but you do get good value."
* excludes Peter Rees QC cases.
The Asia-Pacific Arbitration Review 2020
Investment Treaty Arbitration in the Asia-Pacific
Expropriation and Nationalisation
Compensation in Energy Arbitration
Damages Principles in Investment Arbitration


text:
Search for "fishery"
Irish moss is a type of seaweed that is commercially harvested in Canada's Maritime provinces. It is mainly composed of carrageenan, a gelatinous substance. Carrageenan extracted from Irish moss is used as a thickening and gelling agent in foods and other products. It is also used to clarify beverages such as beer.
Lunenburg, Nova Scotia, incorporated as a town in 1888, population 2,263 (2016 census), 2,313 (2011 census). The town of Lunenburg, the seat of Lunenburg County, is located on Lunenburg Bay, 90 km southwest of Halifax.
Fisheries in Canada: Lobsters, Crab and Shrimp
In Canada, all crustacean species with significant economic value are in the order Decapoda. Decapods, which have five pairs of walking legs, include lobsters, crab and shrimp. These species constitute most of the dollar value of Canadian fisheries. In some areas, particularly in the Atlantic provinces, the local economy is almost completely dependent on them.
Cod Moratorium of 1992
On 2 July 1992, the federal government banned cod fishing along Canada's east coast. This moratorium ended nearly five centuries of cod fishing in Newfoundland and Labrador. Cod had played a central role in the province's economy and culture.
The aim of the policy was to help restore cod stocks that had been depleted due to overfishing. Today, the cod population remains too low to support a full-scale fishery. For this reason, the ban is still largely in place.
Click here for definitions of key terms used in this article.


text:
Rasbora cephalotaenia is a species of ray-finned fish in the genus Rasbora. It is found on the Malay Peninsula and Indonesia.

References

Fish of Singapore
Fish of Malaysia
Taxa named by Pieter Bleeker
Fish described in 1852
Freshwater fish of Indonesia
Rasboras


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STARX is the musical project of Daniel Fernandez, founder of Harsh Records alongisde Junkie Kid.
Currently residing in Miami Beach, (relocating from Monterrey, Mexico) Daniel has always been passionate about music – with his passion he created a whole new music trend impacting worldwide especially the USA; this is known as "Hard Psy". Fully blending the best of two worlds of the Hard Dance genres and Psychedelic Trance genres; with this concept "Hard Psy" has came to life and has been supported and being produced by many artists.
STARX is definitely an artist that no can predict and holds a unique, perspective view and a way of sharing his artists. He has an incredible amount of experience within the music industry; this is evident in with his imprint of Harsh Records alongside Junkie Kid giving exposure to strong projects.
The revelation of this so called new sound came to Daniel in his back studio back in 2015. The first ever "Hard Psy" track was released to the masses early 2016 on Harsh Records which was named Hard Psy. This was the start of creating and activating an entire movement towards the new concept.
Receiving mass support from legends such as VinI Vici playing STARX's music worldwide and inviting Daniel onto stage during Miami Music Week – this had led to an upcoming release on Alteza Records / Armada Records with psy-trance artist WHITEN01SE. This release in particular has been teased on stages worldwide such as AMF, Tomorrowland 2018, EDC Las Vegas 2018, Parrokaville and by ANGEMI at Medua Festival Spain 2018.
More recently, Daniel had the opportunity to release on newly formed record label Basscon Records presented by Insomniac Events – STARX released "WorldWide" on the compilation for Wasteland SoCal. Other names on the compilation consist of Adrenalize, Timmy Trumpet, TNT, Bass Modulators, D-block & S-te-Fan, Villain and many more. Daniel is the only American artist on the compilation making him a contender to be on top of the Hard Dance world in America.
With Daniel headlining Basscon Wasteland Mexico, Avalon Hollywood, several shows in the USA and having special guest appearances at EDC Mexico 2018 and more recently Basscon Wasteland SoCal; the "Hard Psy" movement is progressing into a world phenomena.
STARX shows are well known to bring an exponential amount of energy and crowd reactions. Taking the crowd into an uplifting audiovisual experience that leaves a great taste and those moments to remember. – Daniel leaves important, motivational and inspirational messages through out his set and also his music to catch people's hearts and emotions. Combining his sound with a rock live mix vibe taking the EDM experience to a new level and definitely imprinting himself as a rock star amongst the scene.
With exponential growth in recent months and collaborations with TOP 100 DJ;s underway, only time will tell for what STARX is cooking up for the Hard Dance community and the music world in general.


Hydraulic manipulator is a key component in tasks requiring waterproof such as disaster management and offshore plant construction. HYDRA-UW series is a robot arm develop to remotely operate underwater and a deep-sea version of the arm designed to attach to a Work Class ROV is under development.
The current 7DOF hydraulic robot arm (HYDRA-UW3+) is a heavy-load manipulator (full reach lift 124kgf, maximum lift 300kgf) that can operate 500msw underwater. UW3+ is continuously enhancing in reliability through performance and durability tests, aiming to work in 2500msw environment.
Unlike the previous models, all of the external hydraulic hoses have been integrated directly into the inner frames of the robot, increasing the manipulability and hydraulic stiffness by minimizing the fluid elasticity from the hoses. Also, high-pressure resistive hydraulic servo-valves, low-level controller (HAC), and kinematics solver (LCU) are included in the system.
Further research and development of highly reliable robot arms for tasks in extreme environments will be continued and applications in various fields are expected.


text:
Longlisted for the
Guardian Children's Fiction Prize
A precious and important novel that also explores exile from neighbours, family and country ... exciting and perfectly paced.
The Independent 50 Best Winter Reads
What makes a monster? To her isolated and superstitious community, Rosa is a monster, but online she is whoever she wants to be ... By turns chilling and moving.
Winner of the Crystal Kite Award
for Ireland and the British Isles
A thrilling, roller-coaster ride ... six stars out of five!
Booktrust
Never weighed down by the issues it deals with, Shine is a sparkling jewel of a story.
MONSTERS ARE IN THE EYE OF THE BEHOLDER.
CANDY GOURLAY INTRODUCES SHINE
Rosa suffers from a rare condition that renders her mute. She lives on the strange island of Mirasol where the rain never seems to stop.
The superstitious islanders shun people who suffer from Rosa's condition, believing them to be monsters who could bring misfortune and ruin. So Rosa must live hidden away in her isolated house with its back to the rest of the world, with only the internet for company.
And yet Rosa has no desire to leave Mirasol. This is where her mother died and every night she lights a candle on the window sill in the hopes of summoning Mother's ghost.
And then Mother turns up at the front door.
A Discussion Guide for Shine. Suitable for young readers or book groups. Can be downloaded as a Powerpoint presentation. View now.
Author Q&A created for the Guardian Prize.
I have summarised Shine for busy teachers who do not have the time to read the whole novel.
"The book I would pass on to the next generation? There are so many incredible books out at the moment but one that really touched me was Shine by Candy Gourlay. It's so gripping and so dark and mysterious ... She does a really good job of making a book feel like it's old and authentic and has been around for years yet still contemporary. The way she writes so inspiringly and beautifully is really inspiring for me. I loved reading this."
LAURA DOCKRILL
BBC 4 O'CLOCK SHOW
P R A I S E F O R S H I N E
National Geographic Kids "Wow! I loved Shine. I was hooked from the first page. It was a thrilling roller coaster ride and I could barely put it down... I'd give Shine six stars out of five!" View
Books We Like 2013, Booktrust Gourlay's second novel does not disappoint after the all the high praise her debut so rightly achieved ... Never weighed down by the issues it deals with, Shine is a sparkling jewel of a story. Read this wonderful review;
Katy Handley, Formby Books A thrilling and emotive read that weaves myths and superstition into the modern day virtual world of social networking. It ha everything: ghosts, star-crossed romance, jealousy and betrayal. Read the Review
Kim Gruschow, Readings (Australia) Shine is a cleverly addictive and mysterious novel filled with warm characters and moments that do ultimately shine over menacing presences. Read the Review.
The Bookbag This is a story of hopes and dreams and a refusal to accept a life limited by others. It's about past mistakes threatening the present and the future. It's about the power of myths. The fear of ghosts. It's about loneliness and grief and prejudice. But it's more than that. Shine is a story of the redeeming power of love. It's about growing up. It's about setting yourself - and other people - free. It's about the right to choose your own path. And this makes it utterly life-affirming. We love Candy Gourlay in these here parts. And we love Shine too. Read the Review.
KM Lockwood, Serendipity Reviews Shine is the second book by the award-winning Candy Gourlay. Although it is quite distinct from Tall Story, it still has family relationships at the heart of it. There is also a fascinating sense of a culture refreshingly different from the standard Hollywoodesque High School set-up in many works for younger readers. This is a facet of Candy's work I find particularly appealing – how she blends a particular culture and its myths and legends to create an almost fable-like tale and all of it well-suited to a modern audience. Read the Review.
Luna's Little Library Shine has a charm that I love so much from fairytales. I was really happy reading and think it'll be one of those books I'll re-read on a regular basis. Recommend it? Absolutely. Read the Review.
Jesse Owen, Books 4 Teens Overall, Shine is a brilliant little book, maybe less monsters and ghosts then you might expect but bags of heart and wonderfully written. Read the Review.
Polly Faber, The Little Wooden Horse Ghost stories are so associated in my head with cold and bleak English landscapes and Victoriana that it's rather wonderful to be given a steamy, tropical, contemporary version: 'The Woman in White' will never seem the same again. Read the Article
Ann Giles, Bookwitch It has you laughing and crying at the same time. You despair at people's prejudice. But then there are people who make you believe in humanity again ... I can't tell you what style Shine is written in. You just don't notice. It just feels perfect. Read the review
Raimy Greenland, Readaraptor I adored this book, its so unique in its style and its voice and blends a second, strong narrative voice in so seamlessly that I cannot understand why anyone wouldn't feel the same way ... The story is incredible. Read the Review.
Chrissie, Once Upon a Series For the last few chapters I was literally unable to move until I found out how it would all turn out ... A book that makes the reader think long and hard about superstitions, prejudices and how we treat people in general. A YA book that is a must-read for people of all ages. Read the Review.
Jake Hope, Droplets of Ink There is a deftness of touch in 'Shine', the writing is atmospheric and draws upon tropes of the ghost story but is elevated by modern fairy tale qualities which will feel familiar to readers of Gourlay's debut, 'Tall Story'. Woven from strands of science and mythology this is a moving story about family secrets and the importance of communication and connection. Read the review
Cover illustration by David Dean


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Aug 28, · Beach House is Victoria Legrand and Alex Scally. We have been a band for over a decade living and working in Baltimore, MD. Depression Cherry is our 5th full-length record and was recorded at Studio in the Country in Bogalusa, Louisiana from November '14 through January ' This time period crossed the anniversaries of both John Lennon's. Depression Cherry is the new record by Beach House, established in be released in The tracklist of the lavish edition album is preceding, with many tracks, . Beach House Depression Cherry Zip mediafire links free download, download Beach House Beach House RTB, Beach House, Beach House Devotion (Advance) - beach house depression cherry zip mediafire files.
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["Depression Cherry" Es el quinto disco de estudio de la banda norteamericana Beach House. Este álbum salió este , el 28 de agosto para. Depression Cherry by Beach House, released 28 August 1. Levitation 2. Sparks 3. Space Song 4. Beyond Love 5. 6. PPP 7. Wildflower 8. Bluebird 9. View credits, reviews, tracks and shop for the bit, kHz File release of Depression Cherry on Discogs. Beach House - Depression Cherry[iTunes Plus AAC M4A]. en octubre 31, · Enviar por correo electrónicoEscribe un blogCompartir con TwitterCompartir. Posts about Beach House – Depression Cherry () torrent written by housebeach News Added May 26, Its called "Depression Cherry". it comes out August 28th. And they also going on tour: Aug. 18 Portland, ME — State Theatre Aug. [LEAK] Beach House - Depression Cherry (bidcoins.onlineeads) bidcoins.online (sorry mom! sorry god!) has every track but the last on the album still. 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1. Yoga Satra started for class 10th students of J S S High school, Lakshmipuram, Mysore from 29th November. Total 51 students are attending.
Various activities conducted by Vivekananda Kendra Mysore branch between April 2017 to July 2017. In periodical activity, 16- Samskarvarga 2 - Kendra Varga, Anadalaya and Swadhyay Varga is going on.
1. At Jayanagar: from 01.04.2017 to 10.04.2017 total 25 students attended.
2. At Roopanagar Vistar: from 02.04.2017 to 9.4.2017 total 15 students attended.
Sri Ramanavami Celebration: On 5th April we observed Sri Ramanavami at Kendra. Smt. Vita Bai Didi narrated Tulasi Ramayana and Bhajan.
On 3rd February, RATASAPTAMI day Samuhika suryanamaskar was organised at Bannur, Sri Ramachandraji briefed the importance of the day.
25th December 2016 Rastra Chintana Diwas and inauguration of SAMARTHA BHARATA PARVA CELEBRATION at J S S Hostel ground, Nanjumalige vistar.
25th to 30th December inter school and inter college Patriotic song, Song related to Swami Vivekananda , Devotional Song, Folk Song, Drawing, Rangoli and Quiz competitions held at Kendra, in which 286 students from 31 school and 20 parents participated.
On the holy Occasion Holy Mother Sharada Devi Jayanti, MatruPooja organised at Kendra Karyalaya on 22nd December.
Swadhayaya Examination conducted on Life and message of Swami Vivekananda for high school students of the Maharshi Public School, J P Nagar, Mysore on 17th December.


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