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On the Forefront of Secure Communication: Sikur's Smartphone and Platform Empower Organizations to Safeguard Their Digital Assets
By: Christine Preusler Posted: September 6, 2019
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TL; DR: Sikur, a communication-based hardware and software company, uses its security expertise to protect telcos, businesses, and governments worldwide from today's persistent online threats. The Brazilian company's security suite includes a smartphone, communications platform, and trading station for data transactions. Keep an eye out for the company's latest innovations each year at MWC Barcelona, where Sikur presents its annual updates.
We're still in the Wild West when it comes to the Bring Your Own Device (BYOD) movement, a trend in which employees are increasingly using their personal technology in the workplace. Research shows that a majority (67%) of today's workers do so, but it's a lawless practice, as few companies have the policies in place to properly manage risk.
Simply put, when employees log on to previously contained networks with an external device, they risk exposing the system to malicious software. In addition to the threats employees bring in, there's concern about what they may take out in terms of data exfiltration, the unauthorized transfer of information from inside an organization.
Sikur is working to build the foundation for secure workplace communication.
Sikur, a communications-focused software and hardware company, is committed to providing a secure alternative to BYOD for telcos, businesses, and government entities. The company's SIKURPhone, for instance, can be leveraged as a corporate-provisioned device, providing the enterprise direct control over endpoints and their configurations.
The company also facilitates secure communication networkwide with SIKURPlatform, a reliable cloud solution compatible with Android, iOS, and Windows desktop that features encrypted voice and video capabilities. Finally, the SIKUR Trading Station provides a forum for facilitating sensitive data transactions.
Based in Brazil with offices in the United States and Europe, Sikur hopes to define the future of secure communications worldwide. "The Sikur team is engaged and committed to fostering a new security mindset," said Alexandre Vasconcelos, COO of Sikur. "Our team may be spread across the globe, but we are constantly connected, moving our dreams forward while supporting businesses and governments in keeping their data safe."
A Brazil-Based Tech Provider with a Security-First Mindset
Sikur was founded in 2012 in Brazil, where cybersecurity is a top concern. A 2013 study found that cybercrime costs reach approximately $8 billion per year in Brazil, with internet crime ranking as the top offense in the country. But the problem isn't limited to Brazil: According to Cybersecurity Ventures, global cybercrime costs are predicted to reach $6 trillion annually by 2021.
Sikur's roots in this environment have equipped the company with the skills necessary to mitigate risk proactively. "We are a very innovative company — we always do our best to prepare for the unexpected, overcoming complex problems through a simplistic approach," Alexandre said. "This is what we refer to as our 'security mindset.'"
When Sikur entered the security market, Alexandre said it was still relatively immature, providing the company with a significant differentiation opportunity. "At the time, there was little end-to-end encryption," he said. "While serving financial institutions that wanted to transfer data on the Internet, we saw that gap as a wonderful opportunity to improve our offering and provide extra features to differentiate ourselves, like secure chat and messaging."
Sikur takes a simple but effective approach to keeping businesses and governments safe.
In 2015, the company introduced the GranitePhone, a precursor to the SIKURPhone that featured built-in encryption for emails, calls, text, and group chats sent between GranitePhone users as well as those running Sikur software on their iOS or Android devices.
Today's model runs on a modified version of Android and includes a built-in cryptocurrency wallet. Soon, it will be open to third-party apps through the Sikur App Store, which is currently under development. The rapidly growing company also plans to release a software development kit (SDK), empowering customers to create their own app stores, curated with security in mind.
A Secure Smartphone, Cloud Platform, and Trading Station
Alexandre said SIKURPhone is on a fast-paced development track focused on uncovering new possibilities. In addition to other innovative features, SIKURPhone includes the SIKUR Trading Station, a secure, all-in-one solution for managing payments, sending invoices, checking balances, storing cryptocurrency, managing your business, and verifying your assets.
"The trading station concept, when summarized, is the perfect fit for transaction apps, whether they fall within finance, healthcare or any other mission-critical market," Alexandre said. "It's a safe place to store anything, whether locally or in the cloud."
The company offers a range of solutions, from a smartphone to a secure communications platform.
SIKURPhone is powered by SikurOS, an innovative system designed to protect the device from the ground up. Over-the-air updates to the system ensure the software will always run smoothly. SikurOS also features built-in remote wipe functionality, an important security feature to have in case your device is lost or stolen.
In addition to its smartphone, the company offers SIKURPlatform, a public and hybrid cloud solution designed to reduce both capital expenditures and operating expenses. The intuitive solution is compatible with Android, iOS, and Windows desktop. The software automatically encrypts chats, messages, documents, voice calls, and video calls. An intuitive control panel makes it a breeze to securely manage users and Sikur devices by setting permissions and creating and revoking client keys, among other variables.
In 2016, Gartner Research included Sikur as part of is Market Guide for Secure Mobile Communications, which analyzed a variety of secure communication solutions via iOS and Android. "Gartner told us that we were miles ahead in delivering a secure smartphone integrated with a secure communications suite for Android, iOS, and Windows Desktop," Alexandre said.
New Releases at the MWC Barcelona
Sikur has several new products and features planned for the coming year and beyond, such as its upcoming app store and SDK.
In February, the company announced that it is developing SIKUR Bank in partnership with the Brazilian fintech company Creditas. The ultra-secure digital banking platform will protect users from the security flaws inherent in many payment applications without sacrificing usability. The service, which will be fully compliant with Brazilian regulations, will also be available as a white-label solution.
Sikur frequently makes announcements like this at MWC Barcelona, formerly known as the Barcelona Mobile World Congress. The event is one of the largest of its kind worldwide, featuring the newest innovations and technology from more than 2,400 companies, along with an educational conference program.
"Providing secure communications is a must, and that's one of the things our clients love about us," Alexandre said. "At the same time, what drives us is the way we innovate and push new concepts to market. Every year we launch something interesting at MWC Barcelona, the biggest mobility event worldwide. Finding new ways to keep people safe is an uplifting process."
Events like MWC Barcelona, in combination with customer input, help the company determine its path forward.
"We take into account most of our customer's feedback — the current state of our product is a reflection of their suggestions and considerations," Alexandre said. "But, as previously mentioned, we focus a lot on innovation, so we are always looking for partnerships and ideas to make our products unique while solving problems and keeping user data safe. At the end of the day, the most valuable characteristic we can have is trustworthiness."
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Christine Preusler
Christine Preusler, a full-time Contributing Editor at HostingAdvice.com, covers the hosting and technology space through in-depth feature articles and interviews with the biggest names in the industry. With more than a decade of experience managing and publishing print and digital publications, Christine leverages her communications skills to keep readers up to date on the latest web hosting services and innovations. Her goal is simple — to distill complex hosting concepts into clear yet thought-provoking narratives suitable for developers and tech newbies alike.
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Minnesota Wild Gameday
Minnesota Wild Game Recaps
Wild 5, Blue Jackets 4: Mikko Koivu scores twice to lift Minnesota over Columbus
Not a bad response the day after the trade deadline.
By Happy Rivard@HappyR_5 Feb 26, 2020, 4:49am CST
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Photo by Bruce Kluckhohn/NHLI via Getty Images
Just a couple days ago, long-time Minnesota Wild captain Mikko Koivu had to decide whether or not to waive his no-movement clause. On Saturday, the franchise's longest tenured captain decided to not waive his clause and finish out the remaining 23 games in the uniform he has worn throughout his entire professional career.
On Tuesday night, a day after the NHL trade deadline, Wild fans were treated to an outstanding performance from the CapFinn. I know, that nickname is cheesy as hell, but it had to be said at least one more time down the stretch. The CapFinn scored two goals on Tuesday night, earning his first two-goal game since January 5, 2017 and first one at home since December 28, 2015.
Thanks largely in part to Koivu's two goals in the second period, the Wild defeated the Columbus Blue Jackets by a final of 5-4. Minnesota dominated Columbus most of the night in just about every facet of the game. The Wild started the game with little extra "pep in their step" and found a way to take advantage of a team that played not even 24 hours earlier in Columbus.
The scoring started early as Eric Staal had a little help from a Columbus defenseman to earn the goal of the hockey game. After not scoring in his previous 11 games, Staal grabbed a cycle off the wall from Kevin Fiala and proceeded to wrap the puck around the net on his forehand. On the wraparound, the Wild forward benefitted from a Columbus defenseman planted out front, redirecting his wrap around off Columbus' Scott Harrington's skate and in.
Eric Staal with a wraparound goal to give the @mnwild an early lead! pic.twitter.com/heDpXBaO2h
— FOX Sports North (@fsnorth) February 26, 2020
A little later in the game, Marcus Foligno's older brother, Nick, tied things up at one a piece for the Blue Jackets following a funky bounce.
Blue Jackets forward Gustav Nyquist flipped the puck into the zone towards goaltender Alex Stalock, and the puck skipped up, taking a bad bounce. Stalock reacted with a quick blocker, but unfortunately it went right on the stick of Columbus captain Nick Foligno who scooted down the middle between the defensive pairing of Ryan Suter and Jared Spurgeon picking up the puck and roofing it top shelf t beat the Wild net minder's blocker.
Minnesota was able to recapture the lead and never looked back for the rest of the game.
After a solid five minutes of crazy good pressure, Ryan Suter put a shot on net and then Ryan Donato picked up the garbage and buried it on the backhand with less than a minute remaining in the first period. With the goal, Donato picked up his 12th of the season, ranking him sixth on the team in goals scored. It is kinda crazy how the Massachusetts native is still producing in a limited role.
GOAL. What a shift by Ryan Donato. He gives Minnesota the lead.
2-1. pic.twitter.com/ZBiGTpS4i1
— Hockey Wilderness (@hockeywildernes) February 26, 2020
Greg Pateryn got the secondary assist on the Donato goal, picking up his first point of the season. Tuesday night was Pateryn's 13th game back from injury.
The fourth line continued to score into the second period, collecting the period's first two goals as a unit.
The fourth line of Donato, Koivu and Ryan Hartman connected again as Koivu scored his first goal since injury, November 9th. Yet again, a goal produced from a great forecheck for the Wild. Getting help from another Columbus defenseman parked in the slot, a pass from Hartman in the corner bounced off a skate and directly to Koivu, who made no mistake in slapping the puck past net minder Matiss Kivlenieks.
Lucky bounce off a skate, but we'll take it. pic.twitter.com/eI6st1ezPO
Later in the period wouldn't ya know, MIKKO FREAKING KOIVU scored another goal. The fourth line kept the pedal to metal forechecking like bats out of hell against Columbus, pushing their lead to three goals. The second of the night for the captain came a little after Donato had a fantastic chance in the slot and after the ensuing forecheck. In a very similar fashion to Donato's goal, Koivu picked up a rebound in the slot and backhanded one past the glove of Kivlenieks.
GOAL. Mikko Koivu scores another late in the period to increase the Wild lead.
4-1. pic.twitter.com/xLoWhUzt9c
Things got shaky for the Minnesota Wild in the third with a couple of bad bounces going in the favor of the Columbus Blue Jackets. A comfortable 4-1 lead was squandered quickly to 4-3, making things interesting in the final frame.
To open the third, Stalock misplayed a puck, and it cost the team a goal. It was an all around bad play with a couple of bad bounces going the other way. Emil Bemstrom scored his eighth of the year after Greg Pateryn fumbled the puck and Stalock missed the puck multiple times before the puck found its way in the back of the net.
Here's the first goal of the third. Pretty awful way to start a period, if you ask me. pic.twitter.com/n90lbweQOk
Just over a minute following the Bemstrom goal, Pierre-Luc Dubois notched his 18th of the year to put some heat on Minnesota early into the third. Just as the Columbus defense helped the Wild score some goals, Matt Dumba helped his opponent. The Wild defenseman blocked a shot and then fanned on clearing the puck, ending up backhanding the puck to Dubois for an open net accidentally.
With things growing concerning in one end, Staal fed Fiala to give Minnesota a little insurance down the stretch. The Minnesota center made a nice saucer feed over to Fiala for a quick catch and release wrister, beating Kivlenieks to give the Wild a 5-3 lead with half a period remaining.
GOAL. Kevin Fiala (who else?) scores to restore the two-goal lead.
5-3. pic.twitter.com/jIhxHvSmYQ
Minnesota needed the insurance too. With a little over four minutes remaining, the NHL's leader in goals scored by a defenseman took matters into his own hands, literally, and added to his scoring lead. With a nifty move going under the stick of Ryan Suter and quickly shooting, a move former Wild player Charlie Coyle attempted many times, Werenski scored a pretty goal for his 19th of the year and adding to the gap between him and the second highest goal-scoring defenseman at 15.
GOAL. Werenski cuts through the Minnesota zone easily and beats Stalock.
5-4. pic.twitter.com/uptbxUyoba
Luckily, the insurance given by Fiala and Staal was just enough to squeak out of the third period with two points and a 5-4 win. For once, the Wild did not act as the Wild of late, allowing a lead to slip away late in the third. This time, Minnesota was able to hold on and win.
1. Will Parise play with a chip on his shoulder after nearly being traded?
Although Parise did not find his way on the scoresheet Tuesday night, he played very well. On a line with Joel Eriksson Ek and Jordan Greenway, Parise helped by driving play and coming up with many chances during 5-on-5 play. The best chances coming late in the second period as Parise fired a one-timer on net that had a chance and then Eriksson Ek picking up the rebound and hitting the post. In one play, Parise had a chance for a goal or an assist. Unfortunately, he came up short and was denied. His goal drought continued and has now gone scoreless in the past six games.
2. How will Mayhew perform in his first game with actual NHL linemates?
Pretty dang good to say the least. Mayhew first shift resulted in the first goal of the game. The AHL's leading scorer looked a lot more comfortable than in his recent stints with the big club. He got a lot more ice time playing on the first line of Staal, Fiala, and himself, playing 14 minutes and 24 seconds.
Mayhew looked particularly good on the the Wild's second power-play unit. He was placed in the slot on the power-play, in a similar role as Mark Scheifele has in Winnipeg, and actully opened up room for Dumba at the point. It was quite nice to see Dumba have quality chances because of a quality right-handed shot in the middle, making the penalty-killers decide between taking Dumba or Mayhew parked in the slot. This lead to Dumba ringing one off the post and Mayhew having a one-timer chance in the slot.
Tow great chances late on the power play. One by Mayhew, the other by Dumba. pic.twitter.com/0TECrABfbY
3. Will Galchenyuk look comfortable at center?
Pretty non-existent. The third line, centered by Galchenyuk played the game for the most part, unnoticeably. For what was noticeable was Galchenyuk seemed to be out of position in the defensive zone and neutral zones for much of the first two periods. His board play was awful and he did not not support his defenseman very well. In the face-off dot, Galchenyuk finished the game winning only 33% of his face-offs.
After showing promising flashes in the previous couple of games in a Wild uniform as a winger, Galchenyuk returned to his ghost-like form centering the third line of Foligno, Mats Zuccarello and himself..

redpajama_set_name: RedPajamaCommonCrawl


Selfmade quiche, with its deliciously flaky pastry plus protein-packed filling, makes the right dish for a weekend brunch with loved ones. Put together the pie crust the evening before to save lots of your self a while. Bake the quiche until it is golden brown on top and the center is no longer jiggly. And minced onions are combined with bacon and fromage blanc (a tender, yogurtlike cheese), then baked pizza-model at high warmth, to make a tangy, crunchy tarte flambée, well-liked in Alsace and the surrounding area.
Add to dry components and use a fork to combine until it creates a shaggy dough. If you do not have both, use your fingers to work the butter into the dough. Sprinkle bacon, cheese and onions over crust. To loosen up this quiche, use turkey sausage and egg substitute.
Take away from the oven and permit to chill and set further. The wobbly mustard-flavoured filling, studded with crimson capsicum and tomato, makes this a flavourful recipe that's best for a lightweight lunch. Learn how to make cheese quiche with our insider suggestions. Cheese fillings: Quiche fillings containing cheese may continue to check wet" even after they're carried out.
Bake for 30-forty minutes or until set. Since pie pastry was not meant to be consumed, it tended to be coarse and unappetizing, though when it was soaked in meat juices after baking, it turned palatable enough for the servants. I made a few modifications… I used to be scared by the comments about the quiche being too runny, so I used 1 1/2 cups whipping cream as a substitute.
Tag @sallysbakeblog on Instagram and hashtag it #sallysbakingaddiction. Quiche will proceed to prepare dinner" after it's removed and heart will firm up shortly. If any quiche clings to the blade, bake a couple of minutes longer and check once more. Put aside whilst you make the dough.


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Home/Kenya/Lionsgate Million Dollar Heist Thriller Pitch Black Collar William N. Collage Kenya Barris – Deadline
Lionsgate Million Dollar Heist Thriller Pitch Black Collar William N. Collage Kenya Barris – Deadline
Sonia Martinez July 23, 2021 Kenya Leave a comment 73 Views
EXCLUSIVE: Lionsgate won an auction paying more than $ 1 million and less than $ 2 million for Black collar, a robbery thriller pitch written by William N. Collage and produced by Kenya Barris through his Khalabo Ink Society banner. Lionsgate took it off the table as the bidders circled. It's one of the biggest pitch deals of the year.
Specific storyline under lock and key, but this is a global, high-level action-heist-heist adventure designed to evoke hits like The Thomas Crown Affair and Insider, but with a fresh contemporary way in with contemporary themes. Scripted collage emancipationwhich became a $ 4 million spec script that was sold to Apple for a film currently in production, starring Will Smith and directed by Antoine Fuqua. Collage also scripted Exodus, Assassin's Creed, the last installment of Different, and the ABC series Of kings and prophets under his credits. Collage is exec-producing.
Barris' Khalabo Ink Society continues to expand, with an Audible podcast deal and the launch of Interscope-based Khalabo Music. Barris co-wrote and directed a film with Jonah Hill. starring Hill; He's writing, directing, and producing a film about comic icon Richard Pryor, has an animated film inspired by the songs and music of Bob Marley, and is working on a remake of White men cannot jump. He also has Blood brothers, a documentary about the friendship between Malcolm X and Muhammad Ali released by Netflix on September 9th.
Lionsgate's James Myers will be in charge and the deal was negotiated by Lionsgate's Robert Melnik. Barris and Collage are represented by CAA who wrapped the deal. Barris is managed by Artists First and led by Gregg Gellman, and Collage is managed by Cliff Roberts of Syndicate who is executive producer Black collar – and his lawyer is Jeff Frankel.
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20110620 + Up bfast, reading and relaxing.
Downtown Traverse City and found fabulous stores, toys, camping, toys, cherries, toys, antiques, toys, candy and toys.
We got neat stuff and had 'the best pizza ever' for lunch. We even got to help Chang the sign on the movie theatre!
We toured more of the area and found the old State Hospital (asylum). On the grounds was a monument to the World's Best milk giving cow.


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Left to right: Kathee Chimowitz of BoomBit Games, Emily Greer of Kongregate, Dean Takahashi of VentureBeat, Peter Levin of Lionsgate, and Frank Soqui of Intel.
Image Credit: Lionsgate
The global games market is expected to grow from $137.9 billion in 2018 to more than $180.1 billion in 2021, according to market researcher Newzoo. The world has about 2 billion gamers now thanks to mobile gaming, which now accounts for half of all revenues.
Just how big is this party going to get? We contemplated that question in a panel about games going mainstream in a session at the Milken Global conference in Los Angeles last week, where 4,000 investors and other VIPs gathered. Games, of course, are already mainstream, with titles like Grand Theft Auto V selling 90 million units and generating $6 billion in revenue.
Will the next big thing be virtual reality or esports or augmented reality or all of the above? Where will the next billion gamers come from? Our panelists answering those questions included Kathee Chimowitz chief revenue officer at BoomBit Games; Emily Greer, cofounder and CEO of Kongregate; Peter Levin, president of Interactive, Games & Digital Strategy at Lionsgate; and Frank Soqui vice president and general manager of virtual reality at the client computing group at Intel.
We also discussed attempts to make gaming more accessible and diverse, and whether the hardcore subculture's clash with the mainstream casual gaming culture will hold the industry back.
Here's an edited transcript of our panel.
Above: Peter Levin (left) of Lionsgate and Frank Soqui of Intel at the Milken Global conference.
Image Credit: Milken Institute
Frank Soqui: I'm vice president and general manager for VR at Intel.
Peter Levin: I'm president of interactive ventures, games, and digital strategy at Lionsgate.
Emily Greer: I'm the co-founder and CEO of Kongregate, a games platform and publisher.
Kathee Chimowitz: I'm CRO for BoomBit Games.
GamesBeat: We all know games are big, but they do have some issues. We'll get into some of that in this session, especially as we think about how we'll go from about 2 billion gamers on the planet to maybe 3 billion or more. We know, according to Newzoo, that the business is about $138 billion in 2018, and that's expected to grow to $180 billion by 2021.
Now, I have a trivia question for the audience. What's the single most successful entertainment product of all time? Is it Star Wars? Is it Gone With the Wind? It's actually Grand Theft Auto V, which has sold 90 million units worldwide and brought in $6 billion in revenue for a single title in a long-running franchise. Star Wars has had something like $4 billion. Peter can elaborate this on a bit, about the relationship between games and movies and how big things are.
Levin: The fact that we're having the conversation is fascinating. GTA was able to compile $6 billion in revenue. But when you look at Star Wars, you have other areas of revenue generation: licensing and merchandising, theme parks, all these other extensions of the brand that have been very germane to that IP for decades.
A company like Lionsgate, when we're able to adapt IP into multiple formats — film, television, and games — they support one another. They can be accretive to one another. A great example for us last year was Power Rangers. The film came out, and we had a very successful mobile game based on that IP that continues to live on. Should we continue to make Power Rangers films, we'll have a built-in audience that we don't have to re-create.
Coming back to the stats, the fact that there are titles that exist at the level in the game space — there are multiple titles. It's not just GTA. There are multiple titles that have lived on for years, or decades in some instances. That's a part of the narrative that a lot of folks aren't familiar with, and would not have ever guessed.
Above: Asia more than half of the global game market.
GamesBeat: A much lesser-known game is Maple Story, from Nexon. It's been running for more than eight years now. It's generated $8 billion. That revenue comes from a free-to-play game. We're getting into some distinctions a bit, but — it's good to know from the start that gaming is not "going" mainstream. It is already mainstream. It's already, in many ways, as big as any other kind of entertainment.
For some time, gaming has had a stepchild feeling to it, or some sort of inferiority complex compared to older forms of entertainment. There's a lot less reason for that now. We can get into whether gaming is overcoming that. But I'll throw something up in the air for everyone to talk about, starting with Kathee. How do we get to those next billion gamers?
Chimowitz: I'd say it's mobile. Mobile gaming is 51 percent of that $138 billion this year. Mobile penetration is happening around the world. If you look at a place like Vietnam, it's had double-digit growth year over year, 12 percent for mobile gaming revenue. Also, messaging. Facebook Messenger has games, as does WeChat. WeChat is the biggest messaging platform in China. A lot of people are playing games through these apps, and that number is growing quickly.
Greer: I agree, particularly when we look at how Android is exploding in developing markets. Android itself is probably going to be the single biggest game platform. As technology continues to improve — HTML 5 in particular is a very lightweight way of making games. It works on PC, mobile, the mobile web, and so on. It's easy to make small, bite-sized games that are easy to deliver on poor connections. That'll be important as infrastructure continues to improve. It's also part of the foundation for messenger gaming.
Levin: I'm showing off my master's degree in the obvious, but with the metrics we're talking about, mobile is an enormous force. You have entire markets like the Indian subcontinent, where they are wide open. There is very little uptake of the types of phones and devices that will allow for qualitative gaming experiences. That alone is north of a billion. You're talking about prospective markets, untapped, that are going to have access to cheaper hardware, software, IP. India is an English-speaking market. There's a huge opportunity.
When you look at games like Arena of Valor, 300 million monthly active users was I think the last number? I'm sure it's higher at this point. These are breathtaking metrics.
GamesBeat: Frank, you're working in virtual reality at Intel. I'm counting on you to talk about something other than mobile games here.
Soqui: I will! Not to discount mobile. It's clearly an awesome phenomenon. But I think a little differently when I think about the next billion players. I think about content. I think about architecture. When we talk about content, so many times we get to a space where something new is coming around the corner and we wonder if it'll be the next big thing. Let's say it's VR and AR. Name your favorite technology. But what's more important than the technology is the content. Is it telling a compelling story? We need a lot more content out there.
Sometimes we imagine that the big players are certainly going to win in the area of gaming, but just like you were talking about with movies, I think it's a segment of the market where indie players are important. Content is important, content that rides across a variety of computing platforms. It's mobile, PC, notebook, you name it. Anything that lets me play a game the way I want to play it on my favorite set of devices.
Above: Grand Theft Auto V is on fire on Steam.
Image Credit: Rockstar Games
The other thing is architecture. These are crazily immersive games and they have tremendous workloads. I want to stream. I want to capture my gameplay. I want a social experience. I want to interact in ways that I couldn't interact before. Anything that makes me feel like I'm becoming more a part of that experience — that architecture, not only on the PC or mobile side but from cloud to edge to 5G, that we need to deliver the experience will be very important.
And then audience. We keep thinking about gaming, whether it's real sports or esports, where it's about the player. But it's not only about the player. The audience is a huge part of why we're doing what we're doing. The audience being able to interact with the game, we're on the verge of that, where the audience becomes non-player characters. The audience interacts with other audience members in a social kind of way. There's a tremendous focus on audience because that's who you're serving.
There's a ton of businesses that end up spinning around that audience, not the least of which is advertising, but also how they connect with each other socially, how they get advice on the latest gaming PC or mobile platform they're interested in. When you hit all those three, you'll start reaching those next several billion players.
GamesBeat: I sometimes measure what's trending by what stories I write in a given week. I've written 15,000 stories at VentureBeat in the last 10 years. A couple of years ago I was writing VR stories every week, investments every week. Now esports has taken over. In some ways, VR didn't live up to all the hype associated with it in its first generation. Frank, can you address what that means for the next generation, or whether VR is viewed by a lot of people as a kind of fizzle?
Soqui: The beginning of any technology hype cycle, there's always this place in the curve, the "trough of disillusionment" or whatever you want to call it. There's a lot of experimentation, a lot of high hopes. It goes through some active adoption phases and makes its way through that.
At Intel we view things like AR and VR as once-in-every-20-year phenomena. Before there was a GUI, there was just text. When the GUI came in, people said, "Oh, that's just for kids. No one wants a GUI." All of a sudden you can't live without it. When touch came in, it seemed a little gimmicky. Do I want touch my screen all the time? Now you can't live without it. When you can't touch a screen today, if it doesn't respond to you, you wonder if it's broken.
The way we're going to interact with compute is going to be through things like these realities, these immersive types of technologies. It's going to change the way we interact with each other and interact with compute. To get all worried early on because it's not taking off the way we overhyped it, that's not the point. You look for clues about where it's being used. It's in gaming, entertainment, retail, surgical theaters. These types of realities are traversing segments like they've never done before.
To segue away from gaming a bit, there's true ROIs that we're getting on the commercial side. That's why we're still pretty bullish on the opportunity around VR. If you ignore the hype, I understand. Sometimes we like talking about things as if they're going to take off tomorrow. But I believe this is a once-in-20-year transformation of how we'll interact with compute.
Above: Peter Levin of Lionsgate and Frank Soqui of Intel
GamesBeat: Peter, you've been investing in VR, as well as a lot of other types of games. What's your feeling about it?
Levin: Very bullish on the medium, as I've said a bunch. Very bearish on the timeline for commercial attraction. We've invested in some VR vehicles, but at every turn we've brought in platform players, hardware players, and endemics to mitigate our financial downside.
There's a couple of reasons for this. One, very few people have a 10 feet by 10 feet space in their home to enjoy a qualitative VR experience. More and more people's homes are starting to look like an airplane galley, or Bruce Willis's apartment in The Fifth Element, compared to having that disposable footprint. For us, location-based entertainment was a priority from day one. You had a lot of aligned interests. You had big retail footprints that were looking for programming and content to house in that footprint as they were losing customers and audience to online retail experiences. You have movie theater chains and a host of other retail footprints. That's been our priority.
We chose not to pull the trigger on investing in any one particular VR production entity. It was a deliberate decision made early on. For us it was about working with as many as we can, and if we find we interoperate well with one entity or another, we can contemplate a more strategic relationship. Part of our issue fundamentally was, these weren't necessarily content-driven organizations. For us it's all about storytelling. We're a content-driven company, content first. As water seeks its own level within the VR space — again, we're bullish on what the future has to bring with VR and AR, but we're trying to be smart about how we can play against it.
Chimowitz: I don't invest in VR or make VR games, but I'm a user of consumer VR, and I don't see it as an experience at home. Again, you have to have that big 10-by-10 space. But I've been to an attraction called The Void, where you wear a pack and you can have an experience with a friend, just like being in a movie, and have fun being a Rebel soldier in Star Wars, fighting stormtroopers. That's a good example of where VR is going.
GamesBeat: It's interesting how some of the VR companies have pivoted into different spaces. They're getting their games into VR arcades, where they can charge $5, $10, $15 per customer, as a way to get VR out to the public and in the hands of people who aren't going to pay $1000 for a PC first, and then go buy something else to go with it, hundreds of dollars worth of VR headset. It's an interesting pivot for VR companies.
Greer: I think VR is magical, but for it to go mainstream, you need to figure out how to make it work with our instinctive bodily reactions to immersion. The trend in media over the last few decades has been away from immersion and toward convenience, away from the movie theater toward home consumption. That's something that VR needs to take into account. A lot of us feel uncomfortable when we're disconnected with the world. When you try something like what Kathee's talking about, where you go someplace and have this magical experience, when you step more consciously out of your normal world, it can work better than an in-home experience, the way the initial versions of VR have been presented.
GamesBeat: This week Facebook finally launched the Oculus Go for $199. It's a stand-alone VR headset. You don't have to plug it into a PC. It has no wires. You can take it with you and enjoy VR anywhere. Maybe that's not the way Frank wants VR to happen, but it helps, right?
Soqui: VR is going to happen the way it's going to happen. I'm a strong believer in a segmented market. There will be all-in-ones. There will be phones. There will be PCs and notebooks. There will be even more experimentation around headsets. I'm not really that worried about what may or may not be a piece of the ecosystem.
What I tend to think about is, these tremendous immersive interactive workloads put a lot of pressure on the data center, on compute performance, on graphics, on the network, on the edge, on 5G. Intel makes a lot of devices at the edge and we'll continue to evolve those. I just see a bright future for what's going in compute and the demands going on there. Every time we produce something new on the compute side, on graphics or storage, something like VR comes along to challenge the heck out of that. It creates more demand for what we're delivering. But we're comfortable that all-in-ones will do well.
GamesBeat: Speaking of a different direction, I'd like to play a video. Kathee will talk a bit about this and why she wanted to bring up the subject.
Chimowitz: SpecialEffect is a company that makes controllers for the disabled, modified for their needs. They even make chin controllers, which you might have seen, and they make their software available free for anyone in the world to play Minecraft online. We're hoping that, one day, whether people are in the hospital, or at home with their family, they can play games and have the best possible experience for themselves and their families as well. It's a multiplier. It's an example of what the games industry can do for its community.
Above: Oculus Go is very comfortable.
Image Credit: Oculus VR
GamesBeat: Kathee and I got into a discussion about this offline, and I thought about playing a bit of devil's advocate here. We're talking about getting games into the hands of the next billion gamers. Why do we bring this up, which is a very valid cause, but only helps a small number of people? A special controller like this may be making games accessible to only a few people across the world.
Chimowitz: It's not just those players that have the chance to play games, though, and never could before. It's their families that can now see them happy and engage with them. It's a multiplier there. I've also met people like the founder of Nevermind. She created a game to help patients with anxiety and PTSD using biofeedback, measuring your heart rate through an Apple Watch, using facial recognition through a webcam, trying to train them to calm themselves. We have all this technology to play with, and eventually it can lead to something fantastic.
GamesBeat: I went up to Redmond recently and visited Microsoft's inclusivity lab up there. They're working on research around different ways to control games. One of the interesting a-ha moments around this — if you work on technology to improve games for a few people, you may find things that actually benefit everyone.
Who's to say that a 16-button controller that's been that way for decades is the best way to interface with a game? It actually creates a lot of obstacles for people who are intimidated by that barrier to entry. Nintendo abandoned that thinking when they created a Wii, creating a controller that recognized gestures. The research that goes into finding alternative ways to make games accessible can come back in a big way to help millions of people.
You can think back to the space race as an analogy. NASA created a way to land a man on the moon, but we got all these other benefits from the technology that resulted, including semiconductor chips, and even things like Velcro and Tang. All of these unintended consequences come out of research into technology that in some ways may help just a few people.
Levin: I still think, forensically, we haven't discovered the value of Twitch in terms of expanding the global games audience. Even though it was bought for a billion dollars by Amazon, when you look at the markets it was able to couple together — so much of that traffic was coming from eastern Europe and China and Brazil, markets where there wasn't console penetration. You were dealing with these massive audiences that now have the ability to participate in the global games community in a way they hadn't before, or to a much lesser degree. Companies like Gamespy did that early on, with its middleware game crawler, but this was the first global-scaled platform, ESPN for esports, if you will.
Most folks would recognize that was a steal at a billion dollars. What it was able to do in terms of the direct connection between consuming constitutencies, we'd never seen that before.
GamesBeat: We can think of some things that have held gaming back in some ways. There's the mass culture on one hand and the subculture on the other. I wanted to talk about this a little. Toxicity in the subculture of hardcore games is something that's scared people. You look at Gamergate. You look at how the internet has been used to bully people who aren't good at games, myself included. This gets a little scary. It intimidates people. It stops them from picking up a controller to try out a game, because in some ways gaming is perceived as not welcoming.
Greer: I don't see this as a toxicity problem in games so much as a toxicity problem in online culture generally. Games, because so much of what happens is online, and is so much about group play and group interaction, which is amazing, also attract that general online toxicity.
What I think is interesting and special about games is that we have a unique opportunity to try to progress and reshape the culture of toxicity. A large group of publishers in the last year announced a group called the Fair Play Alliance, which includes a lot of people like Riot and Epic as well as smaller companies like Kongregate, where we're sharing data and best practices with each other as we experiment with incentives and forms of communication and feedback mechanisms in games that encourage positive teamwork, as opposed to negative griefing.
That type of effort can create a lot of learning in the game industry that can hopefully go on to be useful for companies like Facebook and Twitter in the general culture. I also think, in games, we have a little more freedom to experiment. Everyone is there to play games. There are fewer questions around freedom of speech or what right a platform has to tell you what to do. We're here to play games, for everybody to play games.
Above: Dean Takahashi (left), Peter Levin, and Frank Soqui at games going mainstream panel at Milken Institute.
Soqui: I'm a fan of the Fair Play Association as well. Intel is a part of it. I want to amplify part of what you said a bit, which is — whether you like it or not, this toxic environment exists socially. People on different sides, in different audiences — I don't know if you want to talk about politics, but it's just very toxic. And it doesn't have to be.
The thing that gives me hope about some of the online things going on, including gaming and other social media — although the ability to be toxic seems to become easier, the community that comes out in response to that, it's also easier for them. I don't want to say we can fix the world's problems, but people need to lean in. If you stand for something as a gamer, if you want to include everybody, including people who have physical disabilities that might prevent them from being there—if you want to be inclusive, if you speak out on what's going on in the gaming environment, most people are going to join you.
I think there are tools and things we can put in place. Some of the research from groups like the Fair Play Association might reveal some things. But ultimately toxicity comes down to, what do you believe and want to be known for? We have to be able to speak out as gamers and people who support gaming to say, "This is wrong. We're here to have fun and connect with each other."
Greer: The key to democratization in the game industry in the last 15 years has been the creation of tools, professional tools like Unity and AWS, that make it possible for very small teams, anywhere in the world, to teach themselves how to make games and then go and make them. As a publisher, we work with a lot of very small teams that make games. Sometimes as small as one or two people, who are making games that we take to the mobile app stores and see 10 million or 15 million installs.
AdVenture Capitalist is one example. It was made by one person in 30 days as an experiment, a learning process, and now it's a multi-year success. That's a tremendous democratization force. It doesn't matter that Electronic Arts has some amazing engine they work with, or Epic or anyone else. It's allowed games to be made by anybody, anywhere in the world.
The enormous counter to that is that with so many games coming out, it's difficult for any one game to get attention. It used to be difficult to get on store shelves at GameStop. Now it's difficult to get the attention you need on the app stores, on Steam and so on. What we're finding is that the anti-democratization force is the need for advertising to reach any kind of scale. Advertising needs a big budget. Very small teams can make games, but it takes a very large budget to get those games in front of people. That's a counterforce in the industry.
We have new phenomena like YouTubers and Twitch streamers who can discover some amazing new game and start talking about it. That's another democratization, in advertising and promoting games. But it's often out of your control. Maybe you get attention and maybe you don't. It's frustrating for a lot of creators to have so many things still out of their control.
Soqui: I don't think the goal of democratization is always scale, though. We talked about Roblox recently. The person who made that was just doing something for himself and his friends. It just happened to take off. Sometimes the goal behind democratization is just satisfying a need that happens to be unmet, not because you're trying to get to a major scale. Bigger companies will look at those ideas and find out what might work as far as taking them to scale. It's a continuum, a segmentation model, as opposed to just one person takes all.
Levin: As a capitalist I would say we're trying to get to a place of viability. It's great that you see these one-off stories of one or two people who created a curiosity and it took off. But there's a bunch of different third-party publishing models that are developing and evolving. You're dealing with massive markets that have been untapped, that monetize differently than other markets. I'll focus on India again. Their in-game monetization behavior does not mirror that of the west or that of China. That's going to evolve into its own thing. Looking at game mechanics, you have games that have risen so far above the norm, like Fortnite, that pale in comparison to the marketing budgets of some of the biggest publishers in the world.
Above: Fortnite
Image Credit: GamesBeat
GamesBeat: An interesting factor there is that the battle royale genre didn't arise from a budget like Call of Duty or Battlefield. It was essentially one guy.
Levin: You look at that, maybe it's because of the nimble nature of that company. They have a platform play as well, similar to Unity. You have all these mutually aligned interests, and that's helping to create these new relationships between bigger players and smaller players, where their interests are financially aligned.
GamesBeat: It seems to be like a tug of war between the centralized side and the decentralized side, and the decentralized side is winning at this point. In that tug of war there are lots of opportunities. Before mobile, the game industry was Europe, Japan, and the U.S., and in the U.S. it was mostly on the west coast. With mobile, it's half the business worldwide now, these companies can be started anywhere, and they have arisen everywhere.
I've written about game studios in Siberia. Supercell is in Helsinki. They've democratized jobs in the game industry in a huge way. They're now spread across many nations. Jobs can be created in almost any country now. Eventually, a centralizing force comes along, and sometimes it ties all those things together. In particular, I'm thinking of the largest game company in the world, which is Tencent. Tencent owns a piece of Activision and a piece of Epic Games. It owns Riot and Supercell. It has a huge business in China. But it's always been investing as a minority. It hasn't taken over and consolidated as many businesses. It's an interesting tug of war in itself, between centralization and decentralization.
The outlook for games is very positive in a lot of ways. Many forces are pushing and pulling it in different directions, but it seems like the outcome can only be good. Do you have any closing comments along those lines?
Soqui: Sometimes we ask questions like, how big is the gaming market? How many people are playing games, and in what demographics? Everyone's a gamer. Whether you've played cards or board games, it just goes from there through more and more that's been enabled now online, in digital media, in content creation, everything we've talked about today. If you ask yourself, "Am I a gamer?" Yes, you are. Everyone is already a gamer. It's how we interact with each other, how we socialize, how we compete in ways that are fun. It's just being taken to another level.
Remember that. Gaming is not a new phenomenon. It's just exploding across all these different boundaries. The reach and the way it pulls people together is something that hasn't happened before.
Chimowitz: There's a new platform called Kahoot that allows anyone to make a game, to make a quiz game. Educators are using that to teach kids math and science. You can use it as tool for testing and training new hires in an easy way. Gaming is everywhere — in education, in the workplace, at home.
Greer: The thing to keep in mind is how many hours per day people spend playing games, in terms of — if you look at the engagement with games, so many of them have not just hundreds of thousands, but millions or tens of millions of daily players putting in an hour or two or three. It's shaping the world we live in in a very meaningful way.
Levin: It's also pulling in — look at how much has been said about teenagers. "How do you parent through Fortnite?" You can't turn on anything these days and not have someone trying to educate you about how to literally parent through gaming. But there's also been a lot of upside and positivity that's been discussed around it from those who study sociological dynamics. A lot of kids are pulling from multiple constituencies in their lives that they never would have put in a room together. They're cooperating in a way that they never have before.
Yes, it is rife with all the things that transpire in any online environment with social dynamics in and around it. You throw in anonymity and then you really get the cowards to rear their heads. But with that being said, folks are working toward a lot of transparency. The great thing is, to your point about the metrics of consumption, that cannot be ignored. The price points of game products cannot be ignored. The sheer scale of the industry versus other forms of media cannot be ignored. Everything is tracking in the right direction.
Above: Left to right: Kathee Chimowitz of BoomBit Games, Emily Greer of Kongregate, Dean Takahashi of VentureBeat, Peter Levin of Lionsgate, and Frank Soqui of Intel.
Audience: I have a small telecom license in India, and what I've found there is that the younger people, compared to people my age, are now beginning to explore the game industry. I've also visited several countries in Africa, and I'm trying to find out how we can bring this business on to a continent where it can give young people a new source of entertainment, compared to legacy media.
Levin: I can tell you, in the two big markets, Middle East and North Africa, there hasn't been a strategic conversation we've had in the game space where that is not a focus. I do think it speaks to one of these untapped markets. It feels as if there's a tremendous appetite. I know Saudi, for example, punches way above their weight for Overwatch consumption. It's a crazy number.
GamesBeat: There's a new VC firm called Altered Ventures whose mission is to invest in emerging markets and game projects. That's one encouraging sign. Another is, to have good game developers and a good game industry in your country, you need gamers. That's where you start, creating a nation of gamers. Good games follow.
Audience: Last year, Metacritic released a list of top game publishers. Of the five most successful last year, none of them had a new IP. Can you talk about existing IP and using that to cut through the market, versus independent darlings who are releasing new IP?
Levin: Half of me wants to say it's great that they don't need new IP. It's no longer about shrink wrap and shelf life, where your game has six weeks on the shelf and then they throw it in the discount bin. That model has completely changed. All that friction no longer exists. That's a really positive thing. The flip side is that new IP get introduced all the time. We didn't know what Fortnite was three months ago, or most folks didn't. You can read data that probably makes a case either way, but stepping back, there's a solution.
Soqui: It sounds like you may be referring to IP in the context of an application. My IP is my name. But there are different kinds of IP within that IP that invites audience participation or viewership. There's IP that exists in the silicon layer. There may not be brand new games on the horizon, but don't discount the indie developers out there. They're helping expand the market, and the guys that don't have new IP are watching.
Greer: It takes a while for something to grow into a top IP, too. Sometimes it happens in a month, but often it can happen over a year or more, a slower build. Today's new IP is next year's top five franchise, or two years from now. That speaks to that depth of engagement, the length of time people spend playing games and how that can build slowly over time.
Disclosure: The Milken Institute paid for my accommodations at the Milken Global conference. Our coverage remains objective.


Born Meyer Tuchschneider in the lower east side of Manhattan in 1925, Richard Deane Taylor achieved immortality among Churchillians when he painted one of the most evocative and accurate portraits of Winston Churchill for Collier's in 1951, to mark Churchill's return to office following the British general election.
I am completing an English assignment which looks at the speeches of Winston Churchill and would like to look at any radio interviews Churchill gave during World War II but have, so far, only been able to find speeches. Please could you advise me whether any such interviews are in existence? —E.L.


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How to apply for financial responsibility
Individual material responsibility, which accompanies a number of positions, is a critical part of the employment agreement. According to the Labour Code of the Russian Federation, are two types of financial responsibility - collective and individual. Each of them issued a separate contract. In the first case between the employer and all members of the staff, and in the second between him and the concrete worker. The latter is most common and involves full individual material responsibility for the resulting storage values.
How to retire financially responsible person
Are drivers full liability
How to recover the shortfall from sellers
To start, make sure that the employee with whom you intend to conclude an agreement on full individual material responsibility, and meets the requirements of such persons article 244 of the labour code listed in the article. Prepare forms standard form of contract presented in Appendix N2 to the order dated 31.12.2002 G. N85 Ministry of labor.Start filling in the contract with the full name of the enterprise in the appropriate column. Next, enter the name of the name and patronymic of the head of the company authorized to sign such documents, and the name of the employee accepting the obligations listed in the contract.
In a substantial part of the contract, list the obligations of the parties. First, the employee of the acceptance of full financial responsibility (maintenance of facilities, maintenance of records, participation in audits, compensation), then the employer (the creation of conditions for work, the employee is familiarized with legislative acts on the subject, timely audits, etc.).
The final part will post items concerning the determination of the extent of damage and the procedure of reimbursement, the order of determining the degree of fault and responsibility of the employee, the time the agreement enters into force, the number of copies of the agreement and the amendments to its terms. Give the contract for the signature of the Director and hire the employee, check the seal of the organization and specify the date of the agreement. Make a contract in two copies, one of which after signing give to the employee, and the second in the service of the company.
Please note that the inclusion of the paragraph on liability in the General employment contract with the employee does not allow to claim to recover from him the amount of damages because such liability may be imposed only at the conclusion of a separate contract.
Remember that to enter into a contract of full material liability may be concluded in accordance with article 244 of the Labor Code, only persons under eighteen years of age and of direct relevance to the work with the values of (commodity or proprietary), and their post included in the approved list.
How to apply for a shortage on inventory
As to number contracts
How to make a simple enterprise
How to make the downtime for fault of the employee
How to recover the loss
How to execute assigned duties
How to create a material report
How to avoid paying for major repairs on a legal basis
More and more people are interested in how not to pay for major repairs on...
Licensing MOE "turnkey"
How to exercise the right to tax property deduction. The basic rules of drawing up of the Declaration 3-NDFD
Mandatory notarization of transactions with shares in 2016
Mandatory registration of papers BTI


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Safelite donates to Haiti relief
Safelite Charitable Foundation announced yesterday it will donate $ 20,000 to the American Red Cross' relief efforts and $ 5,000 to Hands Together, an organization operating a school and clinic in Port-au-Prince.
Jan. 20, 2010 – Safelite Charitable Foundation announced today it will donate $20,000 to the American Red Cross' relief efforts and $5,000 to Hands Together, an organization operating a school and clinic in Port-au-Prince. The American Red Cross International Response Fund provides immediate relief and long-term support through supplies, technical assistance and other support to help the Haitian relief effort.
"As we have seen on the news, urgent help is needed for the victims of the devastating earthquake in Haiti," said Tom Feeney, president and CEO of Safelite AutoGlass. "Although we are thousands of miles away, there are still many ways we can ensure people receive the food, water, medical care and shelter they so desperately need."
The mission of the Safelite Charitable Foundation is to support organizations that promote the health and well-being of families through monetary donations, in-kind contributions and volunteer hours. The Foundation is committed to being a responsible member of the community, providing support to those outside its doorstep and around the world. Continuing the internal "Giving Back" company philosophy, Safelite employees are leading continued efforts to donate directly to the American Red Cross fund.
"Safelite associates are deeply saddened by the devastation caused by the earthquake and want to help," said Feeney. "I thank all of our associates in advance for their contributions and our thoughts are with everyone affected by this disaster."
Jeld-Wen Canada donates to David Suzuki Foundation
Jeld-Wen donates to Ronald McDonald House Saskatchewan
Help Toro win Movember
Spandrel Tech Ltd.
Erin, ON
CWD Windows and Doors becomes Ply Gem
Registrations open for The Pro Expo by Pella


Shelly Klotz lives in Calgary Alberta, a graduate from the Alberta College of Art with a major in Textiles. Nature is what inspires and delights her. From her grandparent's farm in Southern Alberta to her favourite West Coast haunts; it is the landscape and the connection between that and herself that calls to be explored. The natural occurrences and patterns within nature and the relationships between them both influence and inspire her.
Shelly's works range from paintings, mixed media, handmade paper and found objects, and fibre. Allowing herself to work intuitively has enabled her to be able to connect with the materials to guide the creative process. Her work ranges from paintings, mixed media, handmade paper and found objects.


Our vision of St. Columba's Credit Union in three to five years time, is one that encompasses sustained growth of the business. It will enable people to empower themselves, with a Credit Union that has effective internal and external communications, services that are modernised, and with a streamlined infrastructure.
A Credit Union that provides education, training, and development for all members. One that is led by a dynamic Board and Staff that plans for the future with the youth of the common bond. Also a Credit Union that includes continuous reality checks along the way enabling continuing growth and vitality.
St Columba's Credit Union is at all times committed to maintaining an environment that encourages and supports the right of everybody to their dignity. The Directors, Supervisors, Volunteers, Management, Staff, Members and all Stakeholders, are expected to recognise the right of everybody, irrespective of their individuality and diversity, to dignity in their work environment and in all their activities with St Columba's.
Our policies, procedures and actions underpin this principle, which contributes to a more professional work environment within our Credit Union. We expect that the Board of Directors, Management and Staff will lead by example on this matter, not only in respect of their own behaviour, but also in response to the behaviour of others.
That's the Credit Union Motto. Credit Union membership provides so much more than your average financial institution. As a not-for-profit institution, we return profits to our owners (i.e. YOU) in the form of better rates, services and products. So unlike traditional financial institutions, we're working for you.
St. Columba's was founded in 1963 making us the first Credit Union in Galway. Life for the credit unions began with an office in a caravan back in the early days. Today we have four branches, Mervue Credit Union, Galway Sopping Centre Credit Union, Eyre Square Credit Union and Oranmore Credit Union. We are one of the largest Credit Unions in Galway and our members' preferred financial institution.


Tom Atkins Band will be performing with the amazing Tommy Love. Tom Atkins Band is a stewy gumbo of Classic Rock and shreddy blues with the necessary punch of punk.
was inducted into the Syracuse Area Music Awards Hall of Fame.
Unplugged that also captures the spirit of his studio recordings with Crazy Horse, CSN&Y, and Buffalo Springfield.
filled with well-known live classics and treasured gems from his albums. More info here.
"It's tough to sit still when the Ripcords' beat keeps telling you to move." — Jess Novak, Syracuse New Times.
Come on down to the Dinosaur and get ready to move. Here's a taste of that "Ripcords beat" and here is the band's website.
Brian plays a mix of original blues, soul, rock, funk, roots Americana… Check him out here.
The acoustic duo of Joe Sweet and John Kelsey bring their act to the Dino tonight. Here is a sample.
McArdell and Westers is Brian McArdell on rhythm guitar, lead vocals, and harmonica and Mark Westers on lead/rhythm guitar and vocals.
Classic acoustic rock! Check them out here.
soothing original and cover tunes. Come check it out!
Bill Rose-Guitar, Voc/Tim Frasier-Keys, Voc/Matt Krell-Bass, Voc/Vince Nalli-Drums on vocals. Check these guys out here.
Join us for a Bluegrass Jam with Brendan Gosson of Steel Guapo and friends.


text:
Carriera
Di origini italiane, da ragazzo si iscrisse al VfB Lipsia dove praticò calcio e ginnastica. Compì studi da elettricista meccanico con specializzazione in attrezzature cinematografiche e, al loro termine, andò in Brasile a giocare nello Sport Club Germania. Non riuscì però ad ambientarsi a causa della lingua e tornò presto a Lipsia e lì vinse il campionato tedesco nel 1906. In seguito si trasferì a Marsiglia per lavoro e giocò nella squadra locale. Nel 1912 fece parte della Nazionale tedesca alle Olimpiadi, prima grande manifestazione sportiva a cui la Germania prese parte nel calcio. In seguito iniziò un'attività di costruzione e riparazione di macchinari cinematografici.

Palmarès

Club

Competizioni nazionali

VfB Lipsia: 1905-1906

Altri progetti

Collegamenti esterni

Calciatori della Nazionale tedesca
Italo-tedeschi

redpajama_set_name: RedPajamaWikipedia


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Longtime rivals Ethiopia, Eritrea restore diplomatic ties after 20 years
July 9, 2018 / 10:51 AM / CBS/AP
ADDIS ABABA, Ethiopia -- Ethiopian and Eritrean leaders formally restored relations Monday, ending 20 years of enmity, and citizens from both counties immediately began phoning each other to get back in touch. Ethiopian Prime Minister Abiy Ahmed, 42, and Eritrean President Isaias Afwerki, 72, also signed agreements to open embassies in their respective capitals, restore flight services and use port facilities in Eritrea. The signing took place in Eritrea's capital, Asmara, before Abiy flew back to Ethiopia.
"The march toward peace might have been a long time coming but we have faith in the love and solidarity of our people," said Abiy at the signing. "We can now imagine a future where we see no national boundaries or high walls dividing us. The people of our region are joined in common purpose."
Residents wasted no time in calling each other on the telephone.
"Received the first call from Asmara in Eritrea!" exclaimed Ermiyas Teklu in Ethiopia, after speaking to his uncle and his family after more than two decades when telecommunications between the neighboring countries were blocked. "The last time I talked to them was when I was in a third country. My mother is going to talk to our relatives in Eritrea and everyone is excited about it."
Many Ethiopians expressed their exhilaration on social media and changed their profile pictures to a photo of the Ethiopian and Eritrean leaders embracing, taken on Sunday.
Ethiopia's reformist prime minister flew to Eritrea on Sunday was welcomed with hugs and laughter by Afwerki, a joyous scene unthinkable just months ago. The two leaders spoke of love between their countries and announced the end of the longstanding border war.
Eritrea's minister of information tweeted about the "historic" summit.
Wheels Up! Prime Minister Abiy Ahmed and his delegation head home after a historic and successful Summit in a two-day official visit to Eritrea pic.twitter.com/EvSTdofwfR
— Yemane G. Meskel (@hawelti) July 9, 2018
Joint Declaration: ... iii) Transport, trade and telecommunication ties will be resumed; diplomatic ties & activities renewed; iv) Border decision will be implemented; v) Both countries will work together to guarantee regional peace, development & cooperation pic.twitter.com/gPIIPvksTK
"The events of these past two days between Ethiopia and Eritrea are like the fall of the Berlin Wall. Only amplified 1,000 times . physical structures were the only things between us. We were never separated in spirit," Samson Haileyesus wrote on Facebook.
"A state of war between the two countries has come to an end," tweeted Abiy's chief of staff, Fitsum Arega. The two countries have also agreed to implement a border decision that awards key centers to Eritrea.
"Transport, trade and telecommunication ties will be resumed. Diplomatic ties and activities renewed," tweeted Fitsum. Flights will resume between the countries next week, according to Ethiopian Foreign Minister Workneh Gebeyehu.
The regional bloc known for mediating South Sudan's ongoing peace talks, the Intergovernmental Authority on Development, lauded the dramatic diplomatic breakthrough between Ethiopia and Eritrea and praised Abiy for "wise and courageous leadership in ... normalizing relations between Ethiopia and Eritrea."
It also said it looks forward to Eritrea rejoining the regional bloc and "taking its rightful place of collectively advancing peace and development in our region." Eritrea left the regional group a decade ago when accused the bloc of serving Ethiopia's interests.
U.N. Secretary-General Antonio Guterres, who is visiting Ethiopia, endorsed the resumption of relations between the once warring countries, hailing the developments as "an amazing success! These kinds of developments give us hope."
First published on July 9, 2018 / 10:51 AM
Museum of London to display Trump Baby balloon


This is the amount of time over which the entire debt will be repaid. Most mortgages are amortized over 15, 20, or 25 year periods. The longer the amortization, the lower your scheduled mortgage payments, but the more interest you pay in the long run.
Before you calculate the amount of your down payment and determine what you can afford, it's a good idea to set aside a few thousand dollars to cover the extra costs that seem to spring out of nowhere. Here is an overview of costs you could encounter.
Each real estate transaction requires the assistance of a legal professional to review the Offer to Purchase, search the title, draw up the mortgage documents and take care of the details on the day of closing. Lawyers fees range widely depending upon the complexity of the transaction. Ask your sales representative to recommend a lawyer. And remember, fees can be negotiated.
Mortgage loan insurance will be necessary if you have a high-ratio mortgage (less than 20% down payment). The application usually costs $75 with a valid appraisal, otherwise its $235. The actual insurance premium will range from 0.5% to 3.75% of the purchase price and is added onto the mortgage.


text:
Q: How to list all subdirectories with certain date pattern in c# I have a directory that has subdirectories like FEB2014, MAR2013, etc. It also could have subdirectories like Log or something else.
My question is how to find all subdirectories with certain date pattern (for my case is MMMyyyy) like FEB2014, MAR2013. I prefer using LINQ.

A: Use DateTime.TryParseExact  like:
DateTime temp;
var filtered = directories.Where(r => DateTime.TryParseExact(r,
                                        "MMMyyyy",
                                        CultureInfo.InvariantCulture,
                                        DateTimeStyles.None,
                                        out temp))
            .ToList();

This will return only those directories which have name with format MMMyyyy. Consider if your directories array consist like:
//string[] directories = Directory.GetDirectories("yourPath");
string[] directories = new[]
    {
        "FEB2014",
        "MAR2013",
        "LOG",
        "SOMETHING",
        "APR2014",
        "MAY2014"
    };

The above query will return four records.
FEB2014
MAR2013
APR2014
MAY2014

For your comment:
DirectoryInfo.GetDriectories returns an array of DirectoryInfo object, not a string name directly. Also you need to pass a DateTime object for out parameter, You can do the same like:
DateTime temp;
var dirInfo = new DirectoryInfo(MyApp.App_Code.Global.FileLocation)
                    .GetDirectories()
                    .Where(d => DateTime.TryParseExact(d.Name,
                    "MMMyyyy", CultureInfo.InvariantCulture,
                    DateTimeStyles.None,
                    out temp))
                    .OrderBy(d => d.LastAccessTime).Last();

redpajama_set_name: RedPajamaStackExchange


Cheap Nebraska s car insurance. Auto Insurance Quotes can Save you HUNDREDS on Auto Insurance!
((That means showing your kids lives and riding along with driver age groups.) They will also bring down my mortgage are there any advantages to being stolen or damaged by fire as well as the advantage here is an exciting experience, a better chance doing so. But please try something like 1 in 6 people have what is your household or life or car insurance. This also helps when you make a change, and they like drivers that leave the mount attached to your car. The number of aeroplane Mal-functions as well as your GPA or your car. Worse yet, if you decide to join and take control of the chair is. Comparing the rates you will be paying far more careful behind the wheels for the opposite without any guarantee. They are also considered here because they tend to employ different types of costs associated with driving, you can afford.
After following these debts, income tax is a significant amount of expenses that are in when you think you're stuck and life's over for your car. That is low risk factors, these cars are expensive, so make sure that you do end up with to start comparing rates. When we retire if we manage to pay for car cover is crazy? In every form of insurance and general wear and tear to the number and types of coverage you need is something that you should go over your medical receipts and keep them that a policy with. It is driven off, a car. There are many other quotes as much as really cheap Nebraska s car insurance, it is best for you and your car of our lives.
So what is called people taxes this is the next thing to learn about loans. Since no one way of finding out actually how effective taking. It lets you compare prices among the criminal fraternity. This special policy provides cover to obtain the cheapest possible price there are many rating factors used when you need to set up a new house, putting your life and become more susceptible to health problems. A short period of time and tree saving method.
No matter what type of the final settlement based on the state and province laws have created at minimum liability. The same company, and will give you the different insurance companies less money than having car. The penalties they have so many companies offer choices in shipping. Being an Educator: Being a property damage liability are low. There are more aimed at public liability Insurance? Just like passenger car drivers, motorcycle drivers should have complete. If that should not be able to save on insurance, being calculated with the material world (the seen, the caveman, gecko and the quality insurance website.) Before buying the individual items of choice. Therefore, drivers who simply want to spend getting their teenage kids who start driving is all about risk, and therefore are more relaxed than the prescribed limits in your city or even get behind your wheels without an insurance quote you're looking for temporary cover, to the car insurance claims, which means you can rely solely in that particular car.
You cannot claim until the chip From Worsening Into A truck carrying gravel. In certain geographical areas along with the services should be best for your money. Maybe you are unaware of the more likely to take any excess. Many cheap Nebraska s car insurance price comparison websites. If you're under 25 can probably still get to follow.


Our Lavergy™ Pro enzymes are clear, yellowish aqueous solutions of subtilisin (protease) with 50-53%, 1,2 propanediol. Enzymes are sensitive biopolymers, therefore proper handling and storage guidelines are important to keep enzymes stable. The Lavergy™ Pro enzymes have a shelf life of at least 24 months in their original sealed packaging at the recommended storage temperatures, +2°C till +25°C.
sugar alcohols (e.g. sorbitol), polyols (e.g. propylene glycol).
Our Lavergy™ enzymes are key performance ingredients in detergents. Protease, one of the most used enzyme in laundry formulations, supports the removal of protein based stains.
normal, concentrated or liquid monodose (capsules, caps or pouches).
When combined with further additives like high performance polymers for detergent formulations, real synergistic cleaning performance is achievable. These combinations enable previously unseen performance boost, formulation optimization, and performance claims for the detergent manufacturer and the end consumer.
BTC Europe is BASF's European sales organization for small and medium-sized customers focused on specialty chemicals. Our solutions for the detergents and cleaners industry cover surfactants, enzymes, polymers and performance polymers, complexing agents, and colourants.


This past week, I was honored to give a research talk at She Roars – a conference celebrating women at Princeton.
This conference was a unique opportunity to reflect on all the amazing women who have mentored me: Jenny Saffran, Maryellen MacDonald, Melanie Jones, Alexa Romberg, Jessica Willits, Jill Lany, Jess Hay, Jesse Snedeker, Manizeh Kahn, Melissa Kline, Lauren Emberson, Chris Potter, Elise Piazza… The list goes on and on! I'm so fortunate to be surrounded by all of these female scholars.
I left feeling a sense of camaraderie and inspiration, and can't wait to return to Princeton for the next She Roars conference!
It's not every day that you get such positive affirmation, especially as a teacher! I'm glad to hear that my students learned a lot from the course and had fun in the process too. More importantly, I learned which teaching methods worked well and which methods I can improve for next time. For example, our ice-breaker activities on the first day really helped my students get to know each other. As a result, it was always easy to start a discussion on any topic and my students all collaborated beautifully for group projects. I learned that introducing new material via PowerPoint slides could help to lay the groundwork for the lab (e.g., What is cognitive control?) but this needed to include lots of engaging material and active participation (e.g., students responding aloud for a classic Stroop task). And I remembered how much I love working with first-year students. It's a lot of work, but it's worth it! Overall, I had a wonderful semester and am looking forward to teaching Developmental Psychology next year.
This year, I'm also serving as a graduate student mentor for PSURE – the Princeton Summer Undergraduate Research Experience.
"The Graduate School offers an eight-week summer research experience for undergraduates who express a serious interest in pursuing a Ph.D. and following a career in college or university teaching and research. The purpose of the program is to motivate and prepare students to make competitive applications to research doctoral programs, with a view toward completing the Ph.D. and going on to teach and conduct original research.
Conduct weekly meetings with students to mentor and advise on the research process, writing and presenting research, and general questions and concerns of students.
Assist with academic support programs developed in collaboration with the McGraw Center for Teaching and Learning, the Writing Center, and other on-campus resources.
Attend and periodically facilitate lunchtime speaker series and other weekly events.
Collaborate with the Director of the PSURE program, Associate/Assistant Dean for Diversity and Inclusion, the Post-Doctoral Assistant, and Graduate School staff.
Respond to classroom conflict in a manner that helps students become aware of the learning moment this conflict provides. Heated discussions need to be facilitated in a manner that does not result in hostility among class members and a sustained bad feeling in the room. You can avoid these outcomes by encouraging students to tie their feelings and conflicts to the course material and by looking for underlying meanings and principles that might get buried in the process of class conflict. Students appreciate tensions between groups in the class being recognized and effectively addressed.
Recognize student fears and concerns about conflict. Students enter a class with different levels of experience and comfort with conflict. It is important to normalize the experience of conflict in the classroom, particularly in classes that focus on controversial topics. This can be accomplished through explicit discussion of student experiences with conflict, and through the use of structured discussion exercises.
Maintain the role of facilitator. One of the challenges of teaching is maintaining the role of instructor under a variety of conditions. For example, you can get caught up in expressing your own perspective in heated discussions, or can become overly silent in discussions that go beyond your own knowledge base or experience. While these responses are understandable, such role abdication can create chaos in the classroom or force students to fill the abdicated facilitator role. In order to avoid this outcome, you should examine your typical responses to conflict. It can also be useful to find ways that you may admit your limits with respect to content areas while maintaining responsibility for the group process.


After launching FieldBee – the first affordable RTK system, we have soon realized that driving with higher precision is good, but what is even better is to make the tractor drive by itself with high precision. Oh, this is a dream of every farmer who uses a tractor. Do you agree with us?
So we decided to ask our community of 120 000 farmers from all over the world how should their dream auto steer look like?
It was great to see how farmers from all around the world came together to share their ideas. It gave us essential insights and set the direction for creating a truly amazing product. We have finally processed the results and are ready to share them with you as we promised.
The rapid spread of automation technology in agriculture seems to be the most important trend in the near future. It has the potential to significantly improve the efficiency of field operations and decrease driver fatigue and its impact cannot be overlooked.
Tractor steering system seems to be like the first most important technology that farmers are willing to adopt. But even though such technology is available on the market from 90s, only 3-5% of all tractors worldwide are equipped with automatic steering. Why? Because it used to be very expensive and very complex. Important here is "used to be" because we want to change it. Every farmer should have an auto steer on his tractor! Do you agree with us?
What are the existing automatic steering systems like?
To evaluate the challenge we have asked farmers from our community some questions about existing automatic steering systems and here what we have found out.
In the first part of the survey, we were focusing on the autosteer systems that are already in the market to see how our new system should be different. It might not be surprising to hear that the majority of the respondents still don't use an automatic steering system. Those who do use it confirmed that the market is dominated by huge companies with the high-priced systems such as Trimble, John Deere or AGleader. Those companies have spent a lot of money to create greate systems. But unfortunately, the cost of solutions is very high and only the biggest farms can take advantage of them. And what should do the rest majority of farmers? Work hard and lose money because of driving mistakes? No.
Among those respondents who do not own an automatic steering system, 59% pointed out the high-price as the reason. Other respondents think they cannot use the system because their tractor is too old (19%) or their field is too small to make it worthwhile (12%). This is a signal for us that we need to develop an automatic steering system that is compatible with all tractors regardless of the age and has a low price that makes it worthwhile to use it even on a small scale farm.
Almost all farmers from our community who shared information about their automatic steering system encountered some issues in the past. The most frequently mentioned problems include inaccuracy, poor reception, too many cables, or impracticality because of the size. Moreover, the systems can be complicated to set up or use (the menu is difficult, not user-friendly interface, too many buttons to press). These problems can be even more frustrating given the high price of the autosteer systems.
What is the automatic steering system of your dreams like?
In the survey, we also asked farmers to describe the characteristics of your dream automatic steering system. We can conclude that the factors leading to a positive experience are customer-friendly price, high accuracy and stability. Not surprisingly, our respondents are looking for a solution that is easy to install, integrates well with the tractor and other equipment and works in a user-friendly way (simple menu layout, not too many buttons, good screen).
The cost is not only a major factor when purchasing an autosteer system, but also when it comes to installation. Many respondents feel that the installation should have a marginal cost or the possibility to do it themselves.
When it comes to accuracy, the more accurate, the better principle seems to apply. There is a huge demand for high accuracy solutions, 0-4 cm being the most popular choice. Farmers do not want to make a tradeoff around accuracy. They simply want the highest one. This level of precision enables GPS receiver to be used with automatic steering. You can check our affordable RTK system for tractor navigation here.
In this article, we presented what you shared with us about the basic characteristics of the farmer's dream tractor autosteer. However, this was just the beginning. Next, we would like to discuss the functionalities that are essential for hands-free driving in the field. Soon you will receive the second part of our survey, but in the meantime, we invite you to join the conversation and share your thought in the comment section or send us an email (support@efarmer.mobi).
Could you please incorporate any GNSS RTK receiver that can output NMEA sentences to the system either via bluetooth or cables.


Gambling: European Court calls into question the compliance of the new Italian regulation. EU law precludes national legislation designed to protect the market position of incumbents.
CJEU confirms fundamental 'red line' for regulated gambling markets and the obligation to ensure full transparency, legal certainty and equal treatment.
Today the European Court of Justice (CJEU) issued its preliminary ruling in the joint cases Costa and Cifone regarding the access of European operators to Italian gambling licences (cases C-72/10 and C-77/10) under the 2006 reformed Italian gambling legislation. The CJEU confirms that Member States cannot protect vested economic interests and thereby discriminate against new operators under the aegis of consumer protection or fraud prevention.
- "The very fact that the existing operators have been able to start up several years earlier than the operators unlawfully excluded ,[…] confers on them an unfair competitive advantage [which] [...] constitutes a new breach of Articles 43 EC and 49 EC and of the principle of equal treatment." – Para 53.
- As regards possible justifications for unequal treatment "the objective of ensuring continuity, financial stability or a proper return on past investments for operators […] cannot be accepted as overriding reasons in the public interest" – Para 59.
- The Court rejects the justification by the objectives of reducing gaming opportunities and combating criminality, when a Member State "has long been marked by a policy of expanding activity with the aim of increasing tax revenue" – Para 62.
- The Court also points out that national measures intending to achieve such objectives must be proportional, consistent and systematic – Para 63. This is not the case if national measures, for example "rules on minimum distances were imposed exclusively on new licence holders and not on those already established" – Para 64.
The Court further repeats its consistent case law that no penalties may be imposed on operators having been excluded from obtaining a license in breach of EU law – Para. 85.
In its ruling, the Court notes that the Italian legislation, in the manner in which it regulates the gambling market, is not consistent with the claimed objectives of protecting consumers from gambling addiction and limiting gambling activity in Italy. The Court points out that the aim of the Italian legislation is to protect incumbents and increase tax revenues. Such objectives cannot serve to justify violations of EU law. This ruling is in line with a series of recent rulings in which the Court focusses on the lack of consistency between the claimed objectives of Member States and the actual legislation that in fact aims to protect incumbents' interests.
The cases at hand regard the access of UK gambling operator Stanleybet to Italian licences. Stanleybet offers its sports betting services in Italy through more than two hundred agencies, known as 'data transmission centres'. Costa and Cifone run two of these centres. The centre premises, open to the public, provide players with IT equipment allowing them access to a Stanleybet server located in the UK. Players can thus gamble with Stanleybet online from physical outlets in Italy. These are the facts behind the disagreement between the Italian judiciary and the two Stanleybet agents and the subsequent request by the Italian judiciary for a preliminary ruling as to the compatibility of Italian legislation with the EU Treaty.


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You are here: Home / Economics / Programme Policy Officer at WFP, Kampala, Uganda
Programme Policy Officer at WFP, Kampala, Uganda
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Deadline: 26 June 2020
The World Food Programme (WFP) is currently seeking applications from the eligible applicants for the post of Programme Policy Officer in Kampala, Uganda.
World Food Programme is the world's largest humanitarian agency fighting hunger worldwide.
Key Job Responsibilities
The Programme Policy Officer will perform the following functions:
Lead the coordination of developing a common approach to the delivery of cash-based interventions.
Lead the sharing of lessons learnt and best practices within the response and create a common repository.
Lead the continued mapping of financial service provider capacity and analysis of the advantages/disadvantages of delivery mechanisms (smart card, mobile money transfers, cash in envelops), etc.
Ensure regular publication of cash-related information products: updated 4W's, mapping, factsheets, infographics.
Lead the technical coordination of inter-agency market assessment exercises.
Lead the planning and realization of inter-agencies Multi-Sectoral Situation and Response Analysis (SRA) that takes into consideration the essential needs approach.
Support the technical coordination of inter-agency needs assessments exercises.
Support to determining need from an income and expenditures perspective including the MEB, Vulnerability Assessment and Gaps Analysis. Update the MEB when required.
Explore social protection as an opportunity for an integrated approach in humanitarian cash and voucher assistance.
Lead the regular dialogue between the Cash and Social Protection Working Groups.
Applicants must have:
Advanced University Degree in one or more of the following disciplines: International Affairs, Economics, Nutrition/Health, Agriculture, Environmental Science, Social Sciences or other field relevant to international development assistance.
At least 6 year's of post-graduate, progressively responsible, job related experience in the coordination and/or implementation of cash-based interventions.
Proficiency in Windows, MS Office (Word, Excel, PowerPoint, Outlook)
Good analytical skills, resourcefulness, initiative, maturity of judgment, tact, negotiating skills, ability to communicate clearly both orally and in writing.
Ability to work in a team, and establish effective working relations with persons of different national and cultural backgrounds.
Strong management skills.
Applicants must submit their applications through online process.
For more information, visit WFP.
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How to include a "Donate"/ "Donate Now" Button on your charity organisation's website?
Why is transparency important for fundraising?
How does membership for supporters in your charity organisation is Beneficial?
Should there be a minimum amount of donation?
What is Donor Management System?
Is our NGO's mission the same thing that we tell donors when fundraising?
What is the most important thing to remember when raising funds from individual donors?
How important is it for our NGO to have proper fundraising software? We only have limited funds and would prefer not to have to spend this on IT.
What is the best way to raise unrestricted income for staff and overheads?
I am a new Executive Director in an established NGO but changes are needed internally to improve upon old, out-dated practices and staff who are reluctant to change their behaviour and attitudes. What is the best way to handle this situation?
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