text:
Q: Can I hide a charge behind a black hole? Suppose that you are standing on one side of a black hole.  I'm standing directly opposite you, on the other side of the BH, and I'm holding a charged particle.  Is it possible for us to be positioned such that you cannot detect the particle's electric field?
My thought process is this: There seems to be some sense in which we can think of the electric field lines as having to "wrap around" the BH.  But if this is so, then perhaps there's no guarantee that the field lines can wrap tightly enough around the BH to reach you if you're standing on the opposite side.

redpajama_set_name: RedPajamaStackExchange


Flammer, Caroline, Bryan Hong, and Dylan Minor. "Corporate Governance and the Rise of Integrating Corporate Social Responsibility Criteria in Executive Compensation." Working paper (Boston University), 2017.
From authors' abstract: "Using a novel database of CSR contracting, we find that...the adoption of CSR contracting leads to i) a reduction in short-termism; ii) an increase in firm value; iii) an increase in social and environmental performance; iv) a reduction in emissions; and v) an increase in green innovations. These findings are consistent with our theoretical arguments highlighting a new form of agency conflict—the misalignment between shareholders' and managers' preferences for stakeholder engagement—and suggest that CSR contracting can enhance corporate governance."
LK comment: Strong paper. Won 2017 Moskowitz Prize, also Honorable Mention in 2017 IRRC annual investor research competition.


Transit Deserts (originated by the Dr. Jiao) describe urban neighborhoods where there are gaps in transit demand and supply. Using publicly available data and GIS, Dr. Jiao has measured the transit desert problems in 52 major US cities. He found that the geographic distribution of the transit desert was geographically uneven. In total, there were about 6.7% and 4 million people living in transit deserts in these major cities.
About the Speaker: Junfeng Jiao is an assistant professor in community and regional planning and founding director of Urban Information Lab at The University of Texas at Austin. His research focuses on urban informatics and smart city. He coined the term "transit deserts" and measured people's access to transit, healthy food, Uber, Airbnb, and shared bike within US cities. He also explored people's perception of cities in cyber space with twitter, drone and VR. He has published 32 peer reviewed journal articles, 6 book chapters and on 3 journal editorial board. His research has been reported by CNN, NBC, US News, Yahoo, Wired, NPR, Finance and Commerce, Smithsonian and many others.


This is a placeholder page for Terrie Venneberg, which means this person is not currently on this site. We do suggest using the tools below to find Terrie Venneberg.
You are visiting the placeholder page for Terrie Venneberg. This page is here because someone used our placeholder utility to look for Terrie Venneberg. We created this page automatically in hopes Terrie Venneberg would find it. If you are not Terrie Venneberg, but are an alumni of Manson High School, register on this site for free now.


The Maxi-Cosi Titan Car Seat in Nomad Black is the perfect car seat to grow with your little one - use between 9 months and 12 years! Suitable for babies, toddlers and children - first used with a 5 point safety harness for group 1 (babies & toddlers). Then you move onto the 2/3 group booster seat that uses a 3 point safety harness.
Super comfy thanks to the generous padding, keeping longer trips that little more comfortable. The ISOFIX connection with top tether keeps the seat secure in the correct position.
Recommended Age: From 9.0kg to 36kg ~10 Months to 12 Years.


text:
A History of Earth
by John Scales Avery
I would like to announce the publication of a new book, in which I have tried to sketch human history, from earliest times until the present, against a cosmic backdrop. The book may be downloaded and circulated free of charge from the following link:
http://eacpe.org/app/wp-content/uploads/2020/11/A-History-of-the-Earth-by-John-Scales-Avery.pdf
The place of humans in nature
According to modern cosmology, the universe is almost unimaginably vast. It is estimated that there are 1,000,000,000,000,000,000,000 stars in the observable universe. Of these, many stars have planets on which life is likely to have developed. Thus our earth and its life forms are by no means unique.
We cannot claim to be "the center of the universe" with any unique justification. However, the earth is our home. It is important to us. As parents, we wish for and work for the survival of our children and grandchildren, and for all future generations of humans. We must also recognize our responsibility as custodians of the natural world. We have a duty to protect both human civilization and the biosphere. We must work with dedication to guard and protect the future of our precious and beautiful earthly home.
When humans first appeared on earth, they were not very numerous, and not conspicuously different from other animals. Then suddenly, in a brief space of geological time, they exploded in numbers, populating all parts of the world, and even setting foot on the moon. This explosive growth was driven by what might be called an "information explosion".
All animals and plants pass on information from one generation to the next in the form of DNA, the information-bearing genetic material. Occasionally, mutations occur, and favorable mutations are preserved while the bearers unfavorable mutations die out. Evolution by this genetic mechanism proceeds very slowly. Humans too, evolve by this slow genetic method, but in addition, they have another method of passing information between generations: cultural evolution.
Cultural evolution depends on the non-genetic storage, transmission, diffusion and utilization of information. The development of human speech, the invention of writing, the development of paper and printing, and finally in modern times, mass media, computers and the Internet - all these have been crucial steps in society's explosive accumulation of information and knowledge. Human cultural evolution proceeds at a constantly-accelerating speed, so great in fact that it threatens to shake society to pieces.
Anachronistic human emotions
Today, human greed and folly are destroying the global environment. As if this were not enough, there is a great threat to civilization and the biosphere from an all-destroying thermonuclear war. Both of these severe existential threats are due to faults our inherited emotional nature.
Our emotions have an extremely long evolutionary history. Both lust and rage are emotions that we share with many animals. However, with the rapid advance of human cultural evolution, our ancestors began to live together in progressively larger groups, and in these new societies, our inherited emotional nature was often inappropriate. What once was a survival trait became a sin which needed to be suppressed by morality and law.
Today we live in a world that is entirely different from the one into which our species was born. We face the problems of the 21st century: exploding populations, vanishing resources, and the twin threats of catastrophic climate change and thermonuclear war. We face these severe problems with our poor cave-man's brain, with an emotional nature that has not changed much since our ancestors lived in small tribes, competing for territory on the grasslands of Africa.
Ethics can overwrite tribalism!
After the invention of agriculture, roughly 10,000 years ago, humans began to live in progressively larger groups, which were sometimes multi-ethnic. In order to make towns, cities and finally nations function without excessive injustice and violence, both ethical and legal systems were needed. Today, in an era of global economic interdependence, instantaneous worldwide communication and all-destroying thermonuclear weapons, we urgently need new global ethical principles and a just and enforcible system of international laws. The very long childhood of humans allows learned behavior to overwrite instinctive behavior.
A newborn
antelope is able to stand on its feet and follow the herd almost immediately after birth. By contrast, a newborn human is totally helpless. With cultural evolution, the period of dependence has become progressively longer. Today, advanced education often requires humans to remain dependent on parental or state support until they are in their middle 20's!
Humans are capable of tribalistic inter-group atrocities such as genocides and wars, but they also have a genius for cooperation. Cultural evolution implies inter-group exchange of ideas and techniques. It is a cooperative enterprise in which all humans participate. It is cultural evolution that has given our special dominance. But cultural evolution depends on overwriting destructive tribalism with the principles of law, ethics and politeness. The success of human cultural evolution demonstrates that this is possible. Ethics can overwrite tribalism!
Ethics for the future
In the long run, because of the enormously destructive weapons, which have been produced through the misuse of science, the survival of civilization can only be ensured if we are able to abolish the institution of war. We must also stop destroying our planet through unlimited growth of industry and population.
Besides a humane, democratic and just framework of international law and governance, we urgently need a new global ethic, an ethic where loyalty to family, community and nation will be supplemented by a strong sense of the brotherhood of all humans, regardless of race, religion or nationality. Schiller expressed this feeling in his "Ode to Joy", the text of Beethoven's Ninth Symphony. Hearing Beethoven's music and Schiller's words, most of us experience an emotion of resonance and unity with its message: All humans are brothers and sisters - not just some - all! It is almost a national anthem of humanity. The feelings which the music and words provoke are similar to patriotism, but broader. It is this sense of a universal human family, which we need to cultivate in education, in the mass media, and in religion.
Educational reforms are urgently needed, particularly in the teaching of history. As it is taught today, history is a chronicle of power struggles and war, told from a biased national standpoint. Our own race or religion is superior; our own country is always heroic and in the right.
We urgently need to replace this indoctrination in chauvinism by a reformed view of history, where the slow development of human culture is described, giving adequate credit to all those who have contributed. Our modern civilization is built on the achievements of ancient cultures. China, India, Mesopotamia, ancient Egypt, Greece, the Islamic world, Christian Europe, and Jewish intellectual traditions all have contributed. Potatoes, corn and squash are gifts from the American Indians. Human culture, gradually built up over thousands of years by the patient work of millions of hands and minds, should be presented to students of history as a precious heritage: far too precious to be risked in a thermonuclear war.
On our small but beautiful earth, made small by technology, made beautiful by nature, there is room for one group only: the family of humankind.
Other books and articles about global problems are on these links
http://eacpe.org/about-john-scales-avery/
https://wsimag.com/authors/716-john-scales-avery
https://www.transcend.org/tms/2020/11/free-online-books-on-serious-global-problems/
I hope that you will circulate the links in this article to friends and contacts who might be interested.

redpajama_set_name: RedPajamaCommonCrawl


It's time! After many long years, The Jesus Rehab have finally recorded a new full-length album! They just need a li'l help to get it all prettified and released out into the wild. To that effect, they have started a new Kickstarter campaign for The Zoo At Night!
The Jesus Rehab are the best, un-ironic, unapologetic, rockin' duo in Seattle right now. If you're my friend then you're probably already a fan, so kick a few bucks their way and let's get another musical masterpiece out into the world, eh?
Tags: Kickstarter, The Jesus Rehab.
« Previous Post: The Old Salt, Terrapin, and Julia Massey at Metronome Coffee This Friday 11/8/13 (with Special Guest Sphinx Akashaa)!


Corings and comodules are fundamental algebraic structures, which can be thought of as both dualisations and generalisations of rings and modules. Introduced by Sweedler in 1975, only recently they have been shown to have far reaching applications ranging from the category theory including differential graded categories through classical and Hopf-type module theory to non-commutative geometry and mathematical physics. This is the first extensive treatment of the theory of corings and their comodules. In the first part, the module-theoretic aspects of coalgebras over commutative rings are described. Corings are then defined as coalgebras over non-commutative rings. Topics covered include module-theoretic aspects of corings, such as the relation of comodules to special subcategories of the category of modules (sigma-type categories), connections between corings and extensions of rings, properties of new examples of corings associated to entwining structures, generalisations of bialgebras such as bialgebroids and weak bialgebras, and the appearance of corings in non-commutative geometry.


text:
Mark D. Cook: Lessons Learned from His Successful Trading Strategies
Famous Top Traders
2 Who is he?
3 What is his background in trading?
4 What is he famous for?
5 What are his trading strategies, Examples?
6 What is his Net Worth?
7 His Trading Rules
8 Is he a Billionaire
9 What type of trading does he specialize in
10 Has he written any books? Which one?
11 What is his trading philosophy
12 What is his trading advice to beginners
13 What are some famous quotes?
14 What is his approach to money management in trading?
15 Is he married?
16 Does he have any kids?
17 How old is he?
18 How does he manage risk
19 Is he featured in the book by Jack Schwager about market wizards?
20 How did he get rich?
21 Where was he born
22 Where does he live
23 His blog and website
24 What is his trading approach?
25 Who is his wife?
26 Interview with him
27 How did he make his money
28 His fund
29 How much money did he make from investing
30 Summary
31 Famous quotes by Mark D. Cook
Last Updated on 17 December, 2022 by Samuelsson
Mark D. Cook is an iconic figure in the trading world. He is widely recognized for his extensive knowledge and expertise in trading, particularly in the stock markets. He has been a successful trader for more than 25 years and is a respected author and educator. Cook has authored several books on trading, including "The Art of Trading," "The New Strategy of Day Trading," and "The Logical Trader." Cook is also a frequent speaker at trading conferences, seminars, and workshops. He has been featured in a variety of financial publications, including The Wall Street Journal and Forbes Magazine. Cook's passion and dedication to trading has made him one of the most influential figures in the trading industry. He is renowned for his commitment to helping traders become successful by providing them with the necessary tools and strategies to help them successfully navigate the markets. Cook's experience and insight into the markets provide traders with an invaluable source of information and guidance, making him one of the most sought-after experts in the trading world.
Mark D. Cook is a successful trader, investor, and entrepreneur who has been trading in the financial markets since the late 1970s. He is well-known for his ability to turn small trades into large profits and his unique approach to money management in trading. Cook has been featured on numerous trading and investing websites, magazines, and books, including Jack Schwager's Market Wizards.
What is his background in trading?
Mark D. Cook began his trading career in the late 1970s and quickly became one of the most successful traders on the Chicago Board Options Exchange (CBOE). Cook developed his own trading style and style of money management that has become popular among traders. Cook is well known for his ability to make large profits from small trades and his approaches to risk management. Cook is also a frequent guest speaker at trading seminars and workshops.
What is he famous for?
Mark D. Cook is most famous for his trading strategies and money management techniques. Cook has written several books and articles on trading, including his best-selling book, The Art of Trading. Cook has also been featured in Jack Schwager's Market Wizards and has been featured in numerous trading and investment magazines and websites.
What are his trading strategies, Examples?
Mark D. Cook's trading strategies focus on using options to generate profits. Cook looks for undervalued stocks that are likely to move significantly in the near future. Cook then takes a position in the options market to capitalize on the anticipated price movement. Cook also utilizes technical analysis to identify potential trading opportunities.
What is his Net Worth?
Mark D. Cook's net worth is estimated to be around $20 million. Cook's wealth is a result of his successful trading career and investments. Cook has been successful in a variety of markets and has used his trading strategies and money management techniques to generate large returns.
His Trading Rules
Mark D. Cook has a set of trading rules that he follows. These include:
1. All positions should be taken on market conditions and not on price.
2. Risk should be managed and controlled.
3. Cut losses quickly and let profits run.
4. Emotion should be kept out of trading decisions.
5. Always use stop-loss orders.
6. Use options to enhance returns.
7. Be disciplined and consistent with trading.
Is he a Billionaire
Mark D. Cook is not a billionaire. Cook's estimated net worth is around $20 million.
What type of trading does he specialize in
Mark D. Cook specializes in option trading and trading of stocks. Cook looks for undervalued stocks that are likely to move significantly in the near future and then takes a position in the options market to capitalize on the anticipated price movement. Cook also utilizes technical analysis to identify potential trading opportunities.
Has he written any books? Which one?
Yes, Mark D. Cook has written several books on trading and investing. His most popular book is The Art of Trading, which is a comprehensive guide to trading options and stocks. Cook also wrote The Stock Market Investing Guide and The Options Trading Guide.
What is his trading philosophy
Mark D. Cook's trading philosophy is based on the idea of taking small, calculated risks in order to generate large returns. Cook believes in the importance of risk management and cutting losses quickly and letting profits run. Cook also emphasizes the importance of keeping emotions out of trading decisions and using stop-loss orders.
What is his trading advice to beginners
Mark D. Cook's advice to beginner traders is to start small and to focus on learning the basics of trading. Cook recommends focusing on technical analysis and learning the principles of money management. Cook also advises traders to focus on risk management and to cut losses quickly.
What are some famous quotes?
"Successful trading isn't about being right all the time; it's about managing risk and maximizing profits when you are right."
"The key to successful trading is to control your emotions and focus on the process, not the outcome."
"The only way to make money in the markets is to know when to get out."
What is his approach to money management in trading?
Mark D. Cook's approach to money management in trading is based on the idea of taking small, calculated risks in order to generate large returns. Cook believes in the importance of risk management and cutting losses quickly and letting profits run. Cook also emphasizes the importance of keeping emotions out of trading decisions and using stop-loss orders.
Is he married?
Yes, Mark D. Cook is married to his wife, Corrine.
Does he have any kids?
Yes, Mark D. Cook and Corrine have two children.
Mark D. Cook is 65 years old.
How does he manage risk
Mark D. Cook manages risk by utilizing stop-loss orders, cutting losses quickly, and letting profits run. Cook also emphasizes the importance of keeping emotions out of trading decisions.
Is he featured in the book by Jack Schwager about market wizards?
Yes, Mark D. Cook is featured in Jack Schwager's Market Wizards. Schwager interviewed Cook about his trading strategies and money management techniques.
How did he get rich?
Mark D. Cook got rich through his successful trading career and investments. Cook has been successful in a variety of markets and has used his trading strategies and money management techniques to generate large returns.
Where was he born
Mark D. Cook was born in Chicago, Illinois.
Where does he live
Mark D. Cook currently lives in Chicago, Illinois.
His blog and website
Mark D. Cook has a blog and website where he shares his trading strategies and money management techniques. The website is www.markdcook.com.
What is his trading approach?
Mark D. Cook's trading approach is based on taking small, calculated risks in order to generate large returns. Cook looks for undervalued stocks that are likely to move significantly in the near future and then takes a position in the options market to capitalize on the anticipated price movement. Cook also utilizes technical analysis to identify potential trading opportunities.
Who is his wife?
Mark D. Cook's wife is Corrine.
Interview with him
Mark D. Cook has been interviewed by numerous trading and investment websites, magazines, and books. He has also been a guest speaker at trading seminars and workshops.
How did he make his money
Mark D. Cook made his money through trading and investing. Cook has been successful in a variety of markets and has used his trading strategies and money management techniques to generate large returns.
His fund
Mark D. Cook does not have a fund.
How much money did he make from investing
Mark D. Cook's estimated net worth is around $20 million.
Mark D. Cook is a successful trader, investor, and entrepreneur who has been trading in the financial markets since the late 1970s. He is well-known for his ability to turn small trades into large profits and his unique approach to money management in trading. Cook has been featured on numerous trading and investing websites, magazines, and books, including Jack Schwager's Market Wizards. Cook's trading strategies focus on using options to generate profits. Cook looks for undervalued stocks that are likely to move significantly in the near future and then takes a position in the options market to capitalize on the anticipated price movement. Cook also utilizes technical analysis to identify potential trading opportunities. Mark D. Cook's net worth is estimated to be around $20 million. Cook has a set of trading rules that he follows and his trading philosophy is based on the idea of taking small, calculated risks in order to generate large returns. Cook's advice to beginner traders is to start small and to focus on learning the basics of trading. Cook has written several books and articles on trading, including his best-selling book, The Art of Trading.
Famous quotes by Mark D. Cook
1. "Successful trading involves controlling your emotions, not eliminating them."
2. "The key to trading success is eliminating the emotional roller coaster of wins and losses."
3. "The only way to consistently make money in the markets is to control your emotions, not eliminate them."
4. "The goal of trading should be to make money, not to beat the market."
5. "The market will always be smarter than you, so don't fight it!"
6. "The key to successful trading is to think independently and remain disciplined."
7. "One of the most important rules of trading is to trust your system and stick to it."
8. "The most important rule in trading is to cut losses quickly and let profits run."
9. "The best trades are not always the ones where you make the most money, but the ones where you lose the least."
10. "The key to successful trading is to focus on the process, not the outcome."
11. "Never be afraid to take a loss, but always be afraid to miss an opportunity."
12. "The secret to trading isn't finding the best stocks, but finding the best trades."
13. "Don't try to predict the future, just trade the odds."
14. "The key to trading success is to focus on risk control, not market forecasting."
15. "The best traders are those who can remain calm and disciplined in the face of adversity."
1. What is the best way to start trading with Mark D. Cook?
The best way to start trading with Mark D. Cook is to first understand the risks associated with trading and then to develop a trading strategy and risk management plan that fits your individual risk tolerance and goals. Additionally, it is important to be familiar with the markets, have a good understanding of technical analysis, and have a well-defined trading plan.
2. What trading strategies does Mark D. Cook recommend?
Mark D. Cook recommends a variety of trading strategies, including swing trading, day trading, and trend following. Additionally, he recommends taking advantage of price action signals, such as breakouts and pullbacks, as well as chart patterns and indicators. Additionally, he recommends trading only when you have a high degree of confidence in the trade and a good risk/reward ratio.
3. Does Mark D. Cook provide trading advice?
Yes, Mark D. Cook provides trading advice through his blog, newsletter, and seminars. He also provides live trading sessions where he discusses his strategies and provides advice.
4. Does Mark D. Cook teach how to read charts?
Yes, Mark D. Cook teaches how to read charts. He provides detailed charts and explanations of various chart patterns and indicators, and discusses how to use them to identify potential trading opportunities.
5. What type of trading account is best for Mark D. Cook's strategy?
Mark D. Cook recommends a margin account as it allows you to leverage your capital. Additionally, a margin account gives you access to more liquidity and allows you to take advantage of short-term trading opportunities.
6. Does Mark D. Cook provide risk management advice?
Yes, Mark D. Cook provides risk management advice. He emphasizes the importance of having a well-defined risk management plan, which includes setting stop loss levels and taking profits when a trade reaches a certain point. Additionally, he recommends only trading with capital you are willing to lose, and never risking more than 5% of your total capital on any one trade.
7. How often should I check my trades?
Mark D. Cook recommends checking your trades at least once a day. He also recommends setting up alerts to notify you when a trade has reached a certain level.
8. Does Mark D. Cook offer trading signals?
No, Mark D. Cook does not offer trading signals. However, he does provide trading advice and guidance on how to identify trading opportunities.
9. How long has Mark D. Cook been trading?
Mark D. Cook has been trading for over 30 years. He has traded a variety of markets, including stocks, futures, and currencies, and has developed a variety of strategies over the years.
10. Does Mark D. Cook provide mentoring?
Yes, Mark D. Cook provides mentoring through his blog, newsletter, and seminars. Additionally, he offers one-on-one sessions and live trading sessions to help traders develop their trading skills and strategies.
Swing Trading Alerts (+Results)
ChatGPT Trading Strategies
Nelson Freeburg Formula Research
Hedging Trading Strategies A Backtests And Examples
The Rise of Gil Blake: A Look at the Success of a Business Mogul
Van K. Tharp: Trading Psychology and How It Will Make You Money
Nicolas Darvas – The Trading Secrets That Made Him Millions (Strategies, Rules and Quotes)
Dana Galante's Trading Secrets Revealed (Strategies, quotes and Rules)


Tour Greens Virginia is the certified dealer and installer of Tour Greens backyard putting greens and short game greens for Northern Virginia, Washington D.C. and Maryland.
Led by Paul Johnson, Tour Greens Virginia has the expertise and the passion to bring the backyard putting green of your dreams to life. In addition to putting greens and short game green systems, Tour Greens Virginia supplies and installs a variety of recreational surfacing solutions including multi-sport game courts and synthetic turf systems.
Tour Greens Virginia designs and installs artificial putting greens that look, react, and perform like natural, bent grass greens. From backyard putting greens to short game green systems that accept full shots, our team will work with you to create the ultimate putting green solution.
Tour Greens Virginia provides a variety of artificial lawn and landscape solutions that look and feel like natural grass. We use the highest-quality synthetic turf, which looks nearly identical to a healthy, well-maintained lawn, without the maintenance requirements. We even offer pet grass systems for the four-legged members of your family.
As an authorized dealer and installer for VersaCourt Court Tile, Tour Greens Virginia offers customizable multi-sport game court systems for your home or business. From backyard basketball courts to multi-game solutions, our team can design and install your ideal recreational surfacing solution.


text:
You are currently on this page - Superintendent
Welcome to Kewaunee School District
It is with great excitement that I begin my fourth year as Superintendent of the Kewaunee School District. In the Kewaunee School District we believe that we have the ability to change lives in our school and community to inspire a strong future for all. It is because of our extraordinary staff and their efforts to provide high quality educational and social emotional opportunities that we have the ability to promote success for all. It is because of the generous, kind and supportive families and community that we have the resources to impact the future. The support of the Kewaunee Community is certainly a point of pride for the district…whether it is a school concert, an athletic event, or a fundraiser for a new school playground, our community comes out to support and applaud the growth and efforts of our youth.
With these changing times in education, KSD continually looks for ways to make sure that we are doing whatever it takes to assist our students in "Taking Their Future by STORM"!
We differentiate ourselves by:
Empowering our students with the academic and social emotional learning to thrive in a diverse society.
Supporting our staff to feel positively engaged and empowered to provide our school community with exceptional services.
Developing and maintaining superior community relationships including being fiscally responsible, creating positive partnerships, and providing accessible facilities and resources.
Reflecting on our work, celebrating our accomplishments, and persevering in spite of challenges.
I am proud to be part of a school district where administration and teaching staff continue to evaluate their practices looking for new and innovative ways to ensure that every student who graduates from Kewaunee possess the knowledge, skills and habits to be future ready citizens. During the past three years, the Kewaunee School District has gone through a significant facility transformation that impacts our students and our community. With the successful completion of the 16.2 million dollar remodeling and building projects we can now offer our students and community new and dynamic spaces to grow and learn in. I am excited for all that the 2018-19 school year is sure to bring and look forward to all of the ways the school, our families and the community will partner to ensure that every child, every day feels successful at KSD.
Your partner in education,
Karen Treml


text:
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require('includes/config.php');
require('includes/weekdetail.php');
session_start();
if(($_SESSION['logged']) && ($_SESSION['loggedInUser']=="admin"))
{
	if($dbConnected)
			{

?>
		<form action="<?php $_SERVER['PHP_SELF']; ?>" method="get">
			Set Pool Points: <input type="text" name="point" placeholder="Enter whole number">   <input type="submit" value="Submit">
		</form>
<?php
		$sql_point = "select points from topherball_users where userID = 1";
		$query_point = mysql_query($sql_point);
		if($query_point)
			{
				if($result = mysql_fetch_array($query_point))
				{
					$curr_point = $result['points'];
				}
				else
				{
					echo "Not set";
				}
			}
			else
			{
				$curr_point = mysql_error();
			}
		echo "Current Pool point: ".$curr_point."

";
		if(isset($_GET['point']))
		{
			$point= $_GET['point'];
			if ( strpos( $point, '.' ) === false )
			{
				if(preg_match('/^[0-9]*$/', $point))
				{
					$sql_point = "update topherball_users set points = $point where userID = 1";
					$query_point = mysql_query($sql_point);
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					{
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											}
					else
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						echo "Error: ".mysql_error();
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				{
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<title>Set Pool Points</title>

redpajama_set_name: RedPajamaGithub


See through fencing | Fences & Gates | Pinterest | Backyard fences .
Here at the lake a fence has to be see through. Well you know what that means…chain link, etc….ugly! They built this with redwood posts and rebar!
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text:
Les  sont des fonctionnaires du shogunat Tokugawa responsables de l'administration du port d'Uraga, port d'inspection des navires japonais côtiers, en particulier ceux en provenance d'Edo.

Créé en 1721, le poste est occupé par un ou deux fudai daimyo, toujours deux nommés simultanément après 1844. Les interprétations classiques traduisent ces titres japonais comme « commissaire », « surveillant » ou « gouverneur ».

Uraga est à la fois une ville et un port à l'entrée de la baie de Tokyo, situé sur la côte orientale de la péninsule de Miura, à l'extrémité nord du chenal d'Uraga.

Emplacement stratégique
En raison de sa situation stratégique à l'entrée de la baie d'Edo, Uraga a souvent été le premier point de contact entre les navires étrangers et le Japon. En 1853, le commodore Perry abaisse l'ancre de ses navires devant Uraga. Au retour de l'escadre du commodore en 1854, les navires dépassent Uraga afin de s'ancrer plus près de Edo à Kanagawa, où se trouve à présent la ville de Yokohama.

Liste dUraga bugyō
 Toki Yorimune (1844-1845)
 Mizuno Tadanori (1852-1853)
 Izawa Masayoshi (1854)
 Toki Tomoaki (1854-1857)

Notes et références

Voir aussi

Bibliographie
 .
 .
 .
 .

Article connexe
 Bugyō

Gouvernement du Japon féodal
Fonctionnaire du shogunat Tokugawa

redpajama_set_name: RedPajamaWikipedia


text:
EH Shepard's Great War and the years before Winnie the Pooh
Posted	on	 16 October, 2015 by	Jimmy Nicholls / 0 Comment
If you thought children playing soldiers was sinister enough, it is impossible not to be struck by the darkness of a cartoon in which several kids mimic a gas attack, currently on show at the House of Illustration in London.
That this image comes from the pen of Ernest Howard (EH) Shepard, the illustrator behind the Winnie the Pooh and The Wind in the Willows drawings, makes it all the more surprising, especially given that his work throughout the First World War is described as "gentle" in the House's exhibition.
Born in 1879, Shepard showed an early aptitude for drawing, with many of his early sketches focusing on soldiers.
He later volunteered for the First World War before conscription was introduced, and sent a number of war-based cartoons back to the offices of Punch in London, one of which was the gas attack image published in the satirical magazine on the 11th October 1916.
The others, to be fair to the museum, tended to be more mild. As a plaque in the museum reads, the cartoons "did not reflect his experience of the Battle [of the Somme], which was little reported despite it's significance."
Even aside from the everyday horror of the war, Shepard was personally affected by it, his brother Cyril being killed at the Somme, and buried not far away at a place that Shepard marked on a map he carried with him for the rest of the campaign.
But it is this contrast between the horror of the war and the general tone of Shepard's humour that is most striking throughout the exhibition.
Most of the cartoons that concern war involve light-hearted jokes. One piece sees an officer inspecting a unit, commenting on a particular medal on one squaddie's chest:
"Don't seem to remember the colours," the officer says. "Which campaign is that?"
"First prize ploughin' match at Yeovil, zur?" the soldier replies.
Despite the personal tragedy inflicted on him, Shepard had a good war, joining as a lieutenant and leaving as a major after serving an extended tour in Italy throughout 1919.
His skill with drawing proved useful to the British artillery units, who used his sketches to better target the Germans.
Following the war Shepard went on to join the editorial dinners at Punch in 1921, the proper start to a 33-year career at the magazine, drawing social satire during the 20s and moving on to political satire in the 30s and 40s.
Ian Hislop, the editor of Private Eye, in many ways Punch's spiritual successor, notes in an exhibition video clip that throughout the war Shepard went from drawing derivative cartoons to developing his own more realistic style, informed by his war paintings also on show at the museum.
Whether you are a fan of Pooh or Punch, the House of Illustration's exhibition is an interesting examination of an artist finding himself in the midst of tragedy.
Examples of the cartoons can be found on the House of Illustration's website.
Image Credit – House of Illustration, October 2015 by Jimmy Nicholls
Cartoons, EH Shepard, First World War
Jimmy Nicholls
Writes somewhat about British politics and associated matters. Contact jimmy@rightdishonourable.com	View all posts by Jimmy Nicholls →
Twitter bitch fight breaks out between Indy hack and Corbynites at Novara Media
A quarter of Brits could support a military coup in the right circumstances


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Several UC graduate students will offer input on key policy issues — such as conservation and energy use — at the state level, at the request of California lawmakers.
UCLA public affairs students Kristen Figueira and Michael Haddad will submit comments to a legislative hearing on energy efficiency and urban planning. The students have been at work on an interactive map charting energy consumption in California.
UC Santa Barbara ecology graduate student Emily Rivest, who is investigating how coral reefs and coastal species are coping with rising ocean acidity, was invited to submit recommendations on policies aimed at protecting marine ecosystems.
The invitations emerged from Graduate Research Advocacy Day earlier this month, in which a delegation of UC graduate students visited Sacramento to meet with lawmakers and their staffs. The message they delivered: Think of UC – and its 26,000 graduate students – as a valuable partner and resource. UC graduate students often are at the leading edge of research in their fields.
The meetings gave California lawmakers a chance to see first-hand how important graduate research is to issues vital to the state.
"There's not a lot of understanding of what you do, the investment it requires and the potential we have to be visionary" by supporting graduate education, Assembly member Susan Bonilla told delegates.
Delegates ranged from a history student investigating obscure legal restrictions on marriage and immigration to an engineering student who has developed a faster, more efficient microprocessor. Their common purpose was presenting work that can inform better policies, create stronger and more resource-efficient societies, and lead to innovations that will power the economy and save lives.
Graduate research "allows you to ask questions that drug developers wouldn't even be considering," said Kristina Hargraves, a UC Berkeley graduate student studying the cancer-fighting effects of broccoli.
Practical application of basic research like Hargraves' might span the careers of dozens of graduate students. It relies on a willingness to risk false starts and delayed financial returns — risks that are not often possible in the commercial sector.
"It's a long road between basic science and having a pill to cure disease, but it's a road well worth traveling," said Andrew Szeri, UC Berkeley graduate dean.
The freedom to test bold new ideas and theories without the constraints of short-term profit enables innovation that ultimately yields far greater returns. It results in new inventions, new companies, even the birth of entire industries.
"Investing in UC research is probably as close as you can get to printing money," said Jeffery Gibeling, UC Davis graduate dean.
At least two legislative staffers discovered they would benefit first-hand from technologies UC grad students are developing.
One staff member had waited several weeks for a cancer diagnosis. That wait would have been shortened or even eliminated by a new lens-free microscope technology developed by UCLA graduate students that eventually could allow doctors to make such a diagnosis on the spot. A family member of another aide had been treated with a cancer-fighting drug developed with the help of graduate students at UC Berkeley.
Photo at top: UC Santa Barbara graduate students Emily Rivest and Jessica Bradshaw meeting with California State Senator Hannah-Beth Jackson.
Profile and Q&A with UC Santa Cruz graduate student Meghan Powers, who was part of delegation in Sacramento.


text:
<?php

Route::group(array(
    'prefix' => '/api',
), function () {

    /*
     * API v1
     */
    Route::group(array(
        'prefix'    => '/v1',
        // 'namespace' => 'Subbly\\Framework\\Api',
        'namespace' => 'Subbly\\CMS\\Controllers\\Api',
    ), function () {

        // AuthController
        Route::get('/auth/test-credentials', 'AuthController@testCredentials');
        Route::get('/auth/me', 'AuthController@testCurrentUser');

        // WelcomeController
        Route::get('/welcome', 'WelcomeController@index');

        // UsersController
        Route::get('/users/search', 'UsersController@search');
        Route::resource('users', 'UsersController', array('except' => array('create', 'edit')));

        // UserAddressesController
        Route::get('/users/{users}/user-addresses/search', 'UserAddressesController@search');
        Route::resource('users.addresses', 'UserAddressesController', array('except' => array('create', 'edit')));

        // UploaderController
        Route::post('uploader', 'UploaderController@store');

        // ProductsController
        Route::get('/products/search', 'ProductsController@search');
        Route::match(array('PATCH', 'PUT'), '/products/sort', 'ProductsController@sort');
        Route::resource('products', 'ProductsController', array('except' => array('create', 'edit')));

        // ProductCategoriesController
        Route::get('/products/{users}/categories/search', 'ProductCategoriesController@search');
        Route::resource('products.categories', 'ProductCategoriesController', array('except' => array('create', 'edit')));

        // ProductImagesController
        Route::get('/products/{users}/images/search', 'ProductImagesController@search');
        Route::match(array('PATCH', 'PUT'), 'products/{sku}/images/sort', 'ProductImagesController@sort');
        Route::resource('products.images', 'ProductImagesController', array('except' => array('create', 'edit')));

        // OrdersController
        Route::get('/orders/search', 'OrdersController@search');
        Route::resource('orders', 'OrdersController', array('except' => array('create', 'edit')));

        // SettingsController
        Route::get('/settings', 'SettingsController@index');
        Route::match(array('PATCH', 'PUT'), '/settings', 'SettingsController@update');

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        Route::get('/categories', 'CategoriesController@index');
        Route::match(array('PATCH', 'PUT'), '/categories/sort', 'CategoriesController@sort');
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    // });

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At a time of unprecedented mass displacements across the world, migrants and refugees have come to occupy a central place on the international agenda, as well as in the media and public sphere. This research project focuses on the relationship between migration and crises, both in terms of conflict and disaster-induced displacements that are occurring in the short and long-term; as well as the crises that have been newly introduced by particular migration, border and integration policies that have fallen short in terms of protecting the human rights and dignity of those on the move. The project focuses on different geographical regions, examining refugee crises in the Mediterranean, Middle East, Central Asia and in Northern African countries, as well as forced displacement in Southeast Asia, with an understanding that these contemporary crises have not emerged out of a vacuum, but are located within particular historical, geopolitical, environmental and cultural contexts.
The project examines the human costs of these crises that have forced people to move, and the new instabilities and vulnerabilities that are introduced, such as increasing prejudice and discrimination towards migrants and refugees. It also considers the management of these migratory crises and the role of states, as well as non-state actors, in the increasing securitisation of migration. At the same time, it takes into account the role of civil society movements, local governance, and grassroots and urban-based initiatives, in addressing the challenges faced by migrants and refugees, with a number of these actors playing a crucial role in providing humanitarian support and assistance, as well as solidarity, to those who have been displaced. The research findings of this project will help to understand how policy-making can better prevent, deal with and manage migratory and refugee crises in the future.


text:
Home > Find a Professional > Brian M. Boggess, M.S., P.E.
Brian M. Boggess M.S., P.E. Discipline Lead, Mechanical Engineering/Vehicle Accident Reconstruction
Sr. Mechanical Engineer/Biomechanics
Mr. Boggess obtained his Master of Science degree in Mechanical and Aerospace Engineering and his Bachelor of Science degree in Mechanical Engineering from the University of Virginia.
Mr. Boggess gained experience in engineering mechanics and thermodynamics research and testing methods as an undergraduate through internships with NASA and at Virginia Polytechnic Institute, courtesy of the National Science Foundation.
While completing his graduate work, Mr. Boggess also conducted injury risk, injury threshold, and injury mitigating systems testing at the University's Automotive Safety Laboratory/Center for Applied Biomechanics. This automotive and biomechanical education and experience led him to Honda R&D Americas, Inc., where he spent over six years designing, developing, and testing occupant and pedestrian safety systems.
Since coming to S-E-A, Mr. Boggess has applied his wealth of mechanical, automotive, and biomechanical engineering education, experience, and training to providing forensic engineering analysis of vehicular and construction equipment accidents, and mechanical system designs, including product failures, biomechanical analyses, and injury causation analysis.
He has also continued to add to his education and training completing courses through Northwestern University and the Society of Automotive Engineers (SAE).
Mr. Boggess is actively involved in the engineering community through leadership roles on American National Standards Institute (ANSI) committees, and continued work through the SAE, American Society of Mechanical Engineers (ASME), and other professional organizations.
An inventor or coinventor of seven separate patents, Mr. Boggess is also a licensed professional engineer in over 25 states and has at least 30 peer-reviewed technical papers that he has been a coauthor of over the past 20 years.
Engineering Services by
SEA Consulting Limited, P.A.
3139 Westinghouse Blvd.,


text:
News 8 Jun 2020
Confidence on the rise for Stewart after maiden top five
Significant milestones achieved by Smartop Bullfrog Spas Honda talent.
A first-career heat race win and top five result in the main event have marked an upswing of form for Malcolm Stewart in Salt Lake City over the past week, adding to his confidence by the round during the latter stages of 2020 Monster Energy Supercross.
Last year saw Stewart sidelined with a broken femur through much of the season, however, the Smartop Bullfrog Spas Honda rider has been remarkably strong since the sport's resumption in Utah.
Stewart has so far delivered 11-7-5 finishes in the three rounds to date at Rice-Eccles Stadium and, although those results don't all tell the story, his flashes of brilliance have been a talking point in recent weeks. He's sixth in the standings with four rounds left to run.
"I've been really happy about how everything's going," Stewart said. "I've literally felt like we've done these three races in different states just because the dirt's changed so much. For us, I was so nervous at the first race – it kind of felt like Anaheim 1, having everybody back healthy.
"We're getting the ball rolling, I got my first top five yesterday, so that was good. I'm really looking forward to Wednesday. There was carnage everywhere out there on the weekend, I was literally coming around every corner and there was a yellow flag waving [laughs].
"It's one of those things, a mud-race where you're getting through it – the hardest part is literally just staying up. I saw Zach [Osborne] for a little bit, trying to make a good charge and next thing I know, I look up and he's two rhythm sections ahead of me. I'm like, 'what happened?'. It's so easy to make those simple mistakes.
"Eli [Tomac] and Cooper [Webb], seriously, they were in a different zip code to all of us around this race track. For me, I felt like a little turtle, I ain't gonna lie [laughs]. Again, it was a fun race though, but I'm hoping that we'll never have another mud race in Salt Lake City again [laughs]!"
On his ride to a heat race victory at SLC2 where he managed to track down defending 450SX champion Webb, Stewart said that although he felt 'due for one', it was a turning point for him in the premier class. His last major Supercross win came in 2016 when he captured the 250SX East crown with Geico Honda.
"That heat race win was good, I'm not gonna lie about that," he added. "I mean, I knew I was due for one, but it's all about timing. Heat race wins feel like a little Triple Crown for us because there are so many guys that go out there and go wide-open for six minutes, so to get one of those is the next stepping-stone for jumping on that podium."
450SX race tightens after Sexton Triple Crown win at A2


text:
Q: File path for project files? I am working on a media player in C# but when I want to make my test I have a problem.
I have to create a new object song with the following path:
@"C:\Users\Jesus Antonio\Desktop\JukeboxV2.0\JukeboxV2.0\Datos\ich will.mp3"

It works but when I change the computer I have to rewrite the entire path,
My project is called JukeboxV2.0
In java I remember you can just write the path for example
@"JukeboxV2.0\JukeboxV2.0\Datos\ich will.mp3"

This will save a lot of time because I can take my project to different computers and it works, but here I don't known how to do that, anyone know?

A: You would do something like this to get the path "Data\ich_will.mp3" inside your application environments folder.
string fileName = "ich_will.mp3";
string path = Path.Combine(Environment.CurrentDirectory, @"Data\", fileName);

In my case it would return the following:
C:\MyProjects\Music\MusicApp\bin\Debug\Data\ich_will.mp3

I use Path.Combine and Environment.CurrentDirectory in my example. These are very useful and allows you to build a path based on the current location of your application. Path.Combine combines two or more strings to create a location, and Environment.CurrentDirectory provides you with the working directory of your application.
The working directory is not necessarily the same path as where your executable is located, but in most cases it should be, unless specified otherwise.

A: Path.Combine(AppDomain.CurrentDomain.BaseDirectory, @"JukeboxV2.0\JukeboxV2.0\Datos\ich will.mp3")

base directory + your filename

A: I was facing a similar issue, I had a file on my project, and wanted to test a class which had to deal with loading files from the FS and process them some way. What I did was:

*

*added the file test.txt to my test project

*on the solution explorer hit alt-enter (file properties)

*there I set BuildAction to Content and Copy to Output Directory to Copy if newer, I guess Copy always would have done it as well

then on my tests I just had to Path.Combine(Environment.CurrentDirectory, "test.txt") and that's it. Whenever the project is compiled it will copy the file (and all it's parent path, in case it was in, say, a folder) to the bin\Debug (or whatever configuration you are using) folder.
Hopes this helps someone


text:
Tool-assisted movies (56)
DS Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?! by arandomgameTASer in 48:44.36
Watch Download (.dsm)
Author notes Discuss
8.04 / 10 Votes: 9
Adventure Time - Hey Ice King! Why'd You Steal Our Garbage?!! is a DS game developed by WayForward, based on the popular show Adventure Time. Its gameplay is heavily inspired by Zelda II.
In this run, arandomgameTASer heavily abuses many glitches in the game, in particular an item jumping glitch, to beat the game in record time. Mathematical!
Published on 9/4/2015
See full publication history
Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!
Contains speed/entertainment tradeoffs
Uses death to save time
Takes damage to save time
Major skip glitch
Heavy glitch abuse
Heavy luck manipulation
A/V files:
A/V file via Mirror
Emulator Version:
DeSmuME_0.9.11_x86
DS Assassin's Creed: Altaïr's Chronicles by xy2_ in 55:57.72
6.68 / 10 Votes: 6.5
Assassin's Creed: Altaïr's Chronicles is the first spin-off game in the Assassin's Creed franchise, and is a prequel to the first game. Altaïr is tasked with finding The Chalice, an artifact that is said to be able to unite all factions and end the Crusades.
Unlike the main games in the franchise, Altaïr's Chronicles is not an open-world game but rather a hybrid action-platformer - some sections play similarly to games in the Prince of Persia series where the player must do careful platforming and deal with traps and hazards, while other sections are more like the main games and feature fighting, stealth, and assassinations.
xy2_ abuses several out-of-bounds glitches to end levels extremely quickly, and wields the particularly mighty Wooden Crate to dispatch foes in record time.
The author's commentary is included in all encodes of this movie.
Published on 8/24/2021
Assassin's Creed: Altaïr's Chronicles
Uses easiest difficulty
DeSmuME 0.9.9
DS Barbie in The 12 Dancing Princesses by AKheon in 29:49.94
5.23 / 10 Votes: 11
Released as a tie-in to a toy line and a movie, this remake of a GBA game features the eponymous twelve princesses attempting to save their father, the King, and their kingdom from the evil machinations of the Duchess Rowena.
This run completes all seven worlds.
Barbie in The 12 Dancing Princesses
Uses hardest difficulty
DS Beyblade: Metal Masters by xy2_ in 07:30.41
4.99 / 10 Votes: 10.5
Beyblade: Metal Masters is a video game based on the manga called Beyblade: Metal Fusion. Said manga also inspired a four-season anime series called Beyblade: Metal Saga. The game is largely based on the events of the anime series.
xy2_ spins his Beyblades to victory with the first available character, Gingka, in about 7 and a half minutes.
Beyblade: Metal Masters
Aims for in-game time instead of real-time
DesMuMe 0.9.11
DS Cars by jlun2 in 36:31.69
Cars is a mini game collection based on the animated movie of the same name. The central theme is the Piston Cup, a racing championship, which the protagonist Lightning McQueen wants to win against his rival Chick Hicks. There are twelve mini games and four races in all, which are played over four stages (three mini games and one race each).
DS Castlevania: Dawn of Sorrow by mtbRc in 03:30.71
Dawn of Sorrow (2005), the first installment of Castlevania on Nintendo DS, is a direct sequel to GBA hit Aria of Sorrow. Everyone is trying to kill our hero Soma Cruz, since in the previous game he absorbed all of Dracula's attributes. Leave it to weird cults to try and bring about the end of the world by unleashing this power.
The game is so fully broken at this point that there really is no plot in this run. Or final boss. Or much of anything at all. Using movement optimizations and a new zip, this movie completes the game 19.33 seconds faster than its predecessor. More details about the glitches can be found in the author's comments.
Obsoletes:
Castlevania: Dawn of Sorrow
Best ending
Final boss skip glitch
Uses a game restart sequence
DS Castlevania: Order of Ecclesia by mtbRc in 34:38.32
Castlevania: Order of Ecclesia, the third game in the series for the DS, takes a different direction from its direct predecessors in that it is more of a stage-based game, similar to the earliest entries in the series, rather than the "Metroidvania"-style first established by Symphony of the Night.
This run plays as Shanoa, who uses her Glyphs and copious amounts of backdashing to seal away Dracula once again.
We also have a run that beats the game with Albus here.
Castlevania: Order of Ecclesia
DS Castlevania: Portrait of Ruin by mtbRc in 04:04.59
The second Castlevania title released on Nintendo DS after Dawn of Sorrow, this game is a direct sequel to BloodLines on Sega Genesis. Dracula rises from the dead yet again (cue groan), and it's up to Jonathan Morris, helped out by Charlotte Aulin, a powerful mage student, to defeat him.
This run is an improvement of 14.06 seconds over the previous run by the same author and uses many of the same glitches. Yet another slightly different route selection as well as better optimisation sends Dracula back to his coffin even faster.
Castlevania: Portrait of Ruin
Uses warps
desmume-0.9.9
DS Castlevania: Portrait of Ruin "1000%" by mtbRc in 38:11.56
This time, mtbRc fully completes every single map (amounting to 1000% in total, and is therefore considered full completion), defeats all bosses and completes the game in record time.
100% completion
DS Club Penguin: Elite Penguin Force by dekutony in 28:32.28
Club Penguin: Elite Penguin Force is a point-and-click videogame released in the year 2008 on the Nintendo DS. It was developed by 1st Playable Productions and published by Disney Interactive Studios as part of the famous Club Penguin franchise.
The game stars a player penguin, as he/she finds a mysterious puffle with a map piece after reading the local newspaper. After some investigating, the player discovers the super secret organization called the Elite Penguin Force, who helps and rescues penguins in time of need.
In this movie, agent Guest pauses their way through the game's 13 missions, finishing their duty in under half an hour.
Club Penguin: Elite Penguin Force
DeSmuME_0.9.9_x64
DS Club Penguin: Elite Penguin Force: Herbert's Revenge by Randomno, dekutony, solarplex in 22:25.92
Herbert's Revenge, based on the online Flash game with the same name, is a point-and-click adventure game where you defend the Club Penguin island from the evil Herbert P. Bear. Using your "Elite" secret agent skills, you can collect information about Herbert through various means and use it to foil his plans in 10 different missions.
This movie by Randomno, dekutony and solarplex abuses a few glitches involving the HUD and story element skips to beat the game in under half an hour. It also beats the previous movie by about 5:14.17 minutes.
Published on 10/4/2021
DS Club Penguin: Elite Penguin Force: Herbert's Revenge by dekutony, solarplex in 27:40.09
Club Penguin: Elite Penguin Force: Herbert's Revenge
DeSmuME 0.9.9 x86
DS Contra 4 "all levels" by Soig in 1:01:15.52
Contra 4 (2007) is largely a combined remake of the early NES and SNES Contra titles, featuring remixed music and vastly improved visuals utilizing both screens of the DS as if they were one contiguous screen.
Soig improves upon the previous publication by not only optimising it further, but also playing through the 40 missions of the game's challenge mode, which are unlocked after the main game is beaten.
DS Contra 4 by Cpadolf, zggzdydp in 22:31.42
Contra 4
DS Crimson Room by Spikestuff in 10:12.49
Crimson Room is a escape room game, originally created with Shockwave Flash for web game portals. It is a very short point and click adventure game, where the player has to find clues and items to escape the room. The first title received a direct sequel; Viridian Room. As well as two more rooms to escape from; Blue Chamber and White Chamber. All four escape room titles were ported to the DS title in a single package.
Spikestuff escapes from all four rooms from the DS version in record time.
Crimson Room
DS Dementium: The Ward by jlun2 in 36:56.56
Dementium: The Ward is a first-person survival horror game created by Renegade Kids and Gamecock for the DS. You wake up in a mysterious, derelict hospital and must explore the dark, solve puzzles, and avoid the fearsome surgical experiments roaming the halls to escape with your life.
In this tool-assisted speedrun, jlun2 makes his own path through the game, cutting through enemies, bosses, and even walls to assure his character's freedom in under 37 minutes.
Note: Due to an emulation error, certain sounds play louder than intended.
Dementium: The Ward
desmume-0.9.11
DS Dragon Quest IX: Sentinels of the Starry Skies by Hoandjzj in 6:06:01.94
5.3 / 10 Votes: 3
This is the ninth game in the Dragon Quest series released exclusively to the Nintendo DS as well as being the first in the series to support local multiplayer.
Dragon Quest IX: Sentinels of the Starry Skies
One player in a multiplayer game
desmume-0.9.11-win32
DS Fire Emblem: Shadow Dragon by ruadath in 08:47.83
Fire Emblem: Shadow Dragon is the second remake of the original Fire Emblem, and the first Fire Emblem game for DS. The story follows the Altean prince Marth on a quest to win back his home kingdom and save his kidnapped sister. Characters and chapters that were omitted in the original game and the first remake were introduced in this title.
This is an improvement of 3 minutes and 18.01 seconds over the previous movie. Please read the author's comments for more details.
DS Fire Emblem: Shadow Dragon by Vykan12 in 12:05.84
Fire Emblem: Shadow Dragon
DeSMuMe_git#cf8f021_x86
DS Game & Watch Collection: Donkey Kong by Fortranm in 06:55.86
Game & Watch Collection is a collection of three classic Game & Watch titles from the Game & Watch series. Near-exact replicas of Oil Panic, Donkey Kong, and Greenhouse are included.
Fortranm clears 8 loops of Game B in Donkey Kong (where the basic storyline remains the same) in record time.
Game & Watch Collection: Donkey Kong
DS Grand Theft Auto: Chinatown Wars "save glitch" by jlun2 in 03:42.93
The only war going around here is breaking at least 23 traffic laws and shooting goons with what ought to be a Gatling gun.
The author completes the game in record time, using a glitch that corrupts the save game data to unlock the mission Salt in the Wound, the only one required to unlock the credits.
This run beats the previous version by 4.9 seconds.
Grand Theft Auto: Chinatown Wars
Corrupts save data
DS Ivy the Kiwi? "100%" by Ryuto in 15:23.86
Ivy is a lost bird who is wandering aimlessly around looking for her mother. Normally when you play the game you simply draw vines for Ivy to walk on and you can pull them to bounce her over an obstacle.
With tools, this turns into a mad orgy of bouncing and springy physics action that is difficult to follow with the naked eye. Don't blink or you'll miss it!
Ivy the Kiwi?
DS Johnny Test by dekutony in 19:55.68
"Whoa, didn't see that coming!"
Johnny Test is a game based on the TV cartoon series of the same name. In the game, Johnny tampers with Susan and Mary's "Real Life Simulator" machine, inadvertently allowing Wacko access to the machine, who uses it to turn the town of Porkbelly into a Medieval city. If that weren't enough, Brain Freezer is holding the twins' beloved Gil hostage. Johnny and Dukey will push all the limits with numerous laboratory gadgets trying to fix this experiment gone wrong. They will have to break some rules in order to stop the bad guys and save Porkbelly – all before his parents find out.
Author dekutony runs through the game, taking advantage of multiple powerups and programming errors to beat it in 19 minutes and 55.68 seconds.
Johnny Test
DS Kingdom Hearts 358/2 Days by arandomgameTASer in 2:33:37.01
Kingdom Hearts: 358/2 Days is the first 3D handheld Kingdom Hearts game, released in North America in 2009. It follows Roxas during his time working for Organization XIII.
In this run, arandomgameTASer runs through the game's missions very quickly, utilizing extensive route planning and tricks throughout.
Downloadable encodes have the author's commentary as soft subtitles. The YouTube encode removes the credits and its associated ending theme for copyright reasons.
DeSmuME_0.9.11
DS Kingdom Hearts Re:coded by arandomgameTASer in 1:41:02.94
Kingdom Hearts Re:coded is a remake of the mobile game Kingdom Hearts coded, released in North America in 2011. It is notable for combining many elements from previous handheld games in the Kingdom Hearts series, in particular 358/2 Days and Birth by Sleep.
In this run, watch as arandomgameTASer dodges, lunges, and yells his way through the game's various Disney inspired levels, abusing a surprising number of bugs and tricks along the way. Let's hope Sora finds a good masseuse.
All encodes of this run come with the author's lengthy commentary. The YouTube encode removes the credits and its associated ending theme for copyright reasons.
DS Kirby Squeak Squad by MUGG in 36:40.54
Kirby Squeak Squad, known as Kirby Mouse Attack in Europe and Kirby of the Stars: Calling on the Dorotche Gang (星のカービィ 参上! ドロッチェ団) in Japan, was beaten in 36:40.54 minutes by MUGG, by taking advantage of glitches and of the bottom screen, which is used to keep and mix the things Kirby swallowed during his adventure. You can check the author's comments for more information.
Note: Due to poor emulation, certain door transitions don't appear as intended.
Kirby Squeak Squad
DS Kirby: Canvas Curse by GloriousLiar in 25:45.53
7.9 / 10 Votes: 12.5
Kirby: Canvas Curse is one of many sequels in the Kirby franchise. In this installment, Kirby and the inhabitants of Dream Land are all turned into paint by the witch Drawcia, with Kirby being stuck as a limbless ball. Players must guide Kirby through various stages via the DS touchpad.
In this run, GloriousLiar exploits quirks in the way the game handles said touchpad, allowing him to launch Kirby at ludicrous speeds to beat this game in the blink of an eye.
Kirby: Canvas Curse
DS Lego Star Wars II: The Original Trilogy by SkicoNow in 15:02.00
LEGO Star Wars II: The Original Trilogy for the Nintendo DS is an action-packed LEGO-themed video game based on the original Star Wars films made by George Lucas. It features 80 playable characters, 17 playable courses, and the ability to make your own customizable characters. Several of the game's characters have their own unique abilities.
SkicoNow speeds through the game in record time, thanks to usage of the Host Wireless glitch, enabling infinite jumping, clipping through doors and lowering the boss's health. Please read the author's submission comments for more details.
Lego Star Wars II: The Original Trilogy
DS Mario & Luigi: Bowser's Inside Story by vince1919 in 4:49:49.35
Mario & Luigi: Bowser's Inside Story is a role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo DS in 2009.
The game follows Mario, Luigi and Bowser as they work together to take back the Mushroom Kingdom from the clutches of Fawful.
Note: Due to poor emulation there are instances of incorrect sprites throughout sections of this game.
Mario & Luigi: Bowser's Inside Story
DeSmuME 0.9.9a
DS Mario & Luigi: Partners in Time by Migu in 1:52:56.29
Mario & Luigi: Partners in Time is a role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo DS in 2005.
The game follows Mario, Luigi, Baby Mario and Baby Luigi as they travel through time in order to rescue Princess Peach from the Shroobs.
This improves the previous run by 1:27:58.28 thanks to a a few major glitches such as entering the Shroob Castle early.
There is also an alternate YouTube stream featuring audio commentary by the author.
Mario & Luigi: Partners in Time
DS Mega Man ZX by Flameberger, Jokaah in 1:08:09.00
Mega Man ZX is the first Mega Man platformer on the DS. It is also the first Mega Man game to have the choice of a male or female protagonist (the latter is used in this run). Unlike previous Mega Man series, this series features a new system where the protagonist is actually a humanoid who changes forms using different biometals (collected mostly from bosses).
DS Mega Man ZX by Noxxa, Rolanmen1 in 1:09:14.29
Mega Man ZX
DS Mega Man ZX Advent by Noxxa in 1:19:26.35
Mega Man ZX Advent is the second game in the Mega Man ZX series. What's so different between the classic series and ZX Advent? First, you get to choose between a male (Grey) and a female (Ashe) character. Then, instead of stealing weapons from the bosses, the player steals the boss itself! Instead of switching between weapons, the player switches between forms using the Biometal Model A. Finally, the player has less freedom to pick the stages of his choice.
Noxxa picks Ashe, the female character, to minimize the cutscenes and to save time.
To play the DSM file, make sure that "Enable Advanced Bus-Level Timing" is unchecked in the "Emulation settings".
Mega Man ZX Advent
DS Mega Man ZX Advent "100%" by hellagels, red-crowned-crane in 1:33:22.76
In this run, hellagels and red-crowned-crane collect all secret disks, life ups, BM upgrades and sub tanks, achieving a 100% completion rate.
DS Metal Slug 7 by mtvf1 in 20:09.56
The classic Metal Slug series comes to the DS with Metal Slug 7. Although there is only one player this time, this version is notable for allowing the player to keep two weapons and switch freely between them. Also, each player has a special advantage compared to the others: for instance, Eri can use more grenades, whereas Tarma does more damage while using a Metal Slug.
This run uses Eri and Tarma, just like mtvf1's first Eri/Tarma run. It improves zk547's deathless run by 1:08.09, despite having to use two continues to switch between Eri and Tarma.
Also check out the runs of other Metal Slug games such as Metal Slug, Metal Slug X, Metal Slug 3, Metal Slug 4, Metal Slug 5 and Metal Slug Advance.
Note: The second pair of downloadables and torrents are encodes of only the top screen.
DS Metal Slug 7 by zk547 in 21:17.65
DS Meteos "Multi Star Trip, best ending" by Taechuk in 06:50.39
Meteos is a fast-paced puzzle game where you attempt to match 3 colored falling "meteos" to blast them back into space. There are many game modes available from a new save file; this TAS plays Star Trip's Multi mode.
In Star Trip, an AI on the DS's top screen sends meteos at you while you send meteos back at it. You complete each planet by filling the AI's screen. Multi mode adds missions you must complete, and culminates in a fight against True Meteo, the evil planet that threatens the Meteos universe!
This run by Taechuk reaches Multi's true ending and unlocks Layazero in record time. Be sure to watch the whole credits sequence for a hilarious ending!
Meteos
DS Metroid Prime Hunters by Memory in 47:10.32
Metroid Prime Hunters is the DS spinoff to the "Metroid Prime" trilogy, involving Samus in a race against six other bounty hunters to collect the eight Octoliths and get the "Ultimate Power".
At least, that's what was supposed to happen. Unfortunately for those bounty hunters, Memory is on the case. Thanks to a variety of tricks, out of bounds glitches, and optimization, Samus blazes through various planets in the Tetra Galaxy and collects the eight Octoliths in record time, destroying everything in her path. World's greatest bounty hunter indeed.
For those curious to see how the series originated, we also have a run of the original Metroid.
Metroid Prime Hunters
DS Metroid Prime Pinball by Noxxa in 03:59.63
In this spin-off game based on Metroid Prime, Samus gets knocked and rolled around a pinball table in Morph Ball form. The table contains Metroids, which can latch onto her and suck away health. Tables initially include the surface of Tallon IV, the Pirate Frigate, the Phazon Mines, and Phendrana Drifts, though more can be unlocked by finding and collecting Artifacts, which are found by destroying Space Pirates and other dangerous creatures in certain missions.
In this TAS, Noxxa extensively uses the game's nudging mechanic to give additional momentum and control to the ball's trajectory, along with crazy pinball action to collect the twelve Chozo Artifacts and beat the final boss as fast as possible.
Metroid Prime Pinball
DeSmuME 0.9.10 x64
DS Myst by Scepheo in 01:07.16
Myst is the epic puzzle game whose puzzles will take you hours to solve. Unless, of course, you know the answer. Although you'll encounter many brainmelting puzzles when normally playing through Myst, all the game really requires you to do is flip the eight switches around the island, get the blank page and bring it to Atrus.
One of the hardest things about this is the fireplace code which must be obtained in order to get access to Atrus. However, this being a TAS, the code is known and is entered in the most entertaining fashion the author could think of.
DS Nanashi no Geemu by jlun2 in 54:20.63
Nanashi no Geemu (Namless Game, or ナナシ ノ ゲエム) is a first person survival horror game where you play as a jaded university student who goes on a fetch quest to stop a cursed game from game overing him in real life after 7 days. Despite all the encounters with the supernatural, the player never even bothers to run at all, preferring to casually stroll for justice instead.
Nanashi no Geemu
DS New Super Mario Bros. "warps" by Hartmann in 20:23.85
New Super Mario Bros. was released in 2006 for the Nintendo DS. It features your typical side-scrolling plumber, but in this case he comes with enhanced abilities, like wall jumping and doing flips.
This run beats the previous run by 44.23 seconds due to a much better usage of Shell Mario.
DS New Super Mario Bros. "warps" by adelikat, TRT, mindnomad, Y05H1 in 21:08.08
New Super Mario Bros.
DS Over the Hedge by jlun2 in 17:45.64
Over the Hedge is a licensed stealth-based platformer for the DS, mainly notable for its tank-like character controls.
In this run, jlun2 makes extensive use of out of bounds clipping, breaking every single level.
DS Over the Hedge "100%" by jlun2 in 21:54.06
Over the Hedge is a stealth-based platformer for the Nintendo DS based on bypassing home security in order to steal things for endangered species. This time, our heroes suddenly decide to become completionists.
jlun2 improves upon the previous publication by 15.41 seconds, thanks to the use a new NPC wall clip in the last level as well as some optimizations.
DS Pokémon: Pearl Version "Void glitch" by mkdasher in 53:01.39
Pokémon: Pearl Version is part of the 4th generation of Pokémon games, after Ruby, Sapphire and Emerald. For the first time in the main series, it features 3D graphics and online play over the Nintendo Wi-Fi Connection. In addition, there are 107 new Pokémon to catch.
In this run, MKDasher beats the game fast using luck manipulation and a major glitch that loads the overworld map incorrectly, allowing him to venture outside the level boundaries. For more information, see the author's comments.
There is also an alternate YouTube stream featuring commentary by the author.
Note: Due to an emulation error there are moments of flickering black pixels across the ground.
Pokémon: Pearl Version
Corrupts memory
DS Pokémon: Pearl Version by Fortranm, mkdasher in 2:18:17.97
Although it is possible to warp large distances within the game by using out-of-bounds glitches, making it possible to skip directly to the end, this movie refrains from saving and resetting, which is required to perform that sort of long-distance warp. However, glitches are used for other purposes, such as bypassing obstacles.
Forgoes major skip glitch
Forgoes final boss skip glitch
Forgoes a time-saving restart sequence
DS Polarium "Puzzle Mode" by partyboy1a in 06:57.68
Polarium is a puzzle game developed by Mitchell Corporation. Players use a stylus to draw lines on the touch screen of the DS, flipping black and white tiles to clear puzzles. Among the various modes are Challenge, which is similar to Tetris, and Puzzle, where the player must figure out how to clear complex puzzles in one continuous stroke.
In this run, partyboy1a plays through Puzzle Mode, using precise stylus movement to clear all 100 puzzles in just under 7 minutes.
Polarium
DS Professor Layton and the Last Specter by weils, Randomno in 1:29:06.60
Professor Layton said the Last Specter is the fourth game in the point and click puzzle game series and the first of its prequel Trilogy. Professor Hershel Layton and his assistant Emmy Altava are called to investigate the curious town of Misthallery and the specters that attack it during the night. Joined by a young Luke Triton, the trio uncovers the secrets of the village and unearth the first piece of a grand mystery.
The authors, weils and Randomno, solve all the mysteries in the game in record time.
Professor Layton and the Last Specter
DS Resident Evil: Deadly Silence by Fladdermus in 28:44.68
Resident Evil: Deadly Silence is a Nintendo DS enhanced port of the original PlayStation survival horror game. The S.T.A.R.S. Bravo team has gone missing and it's up to the S.T.A.R.S. Alpha team to investigate their disappearance.
In this run, Fladdermus takes control of Alpha team's Jill Valentine and proceeds to tear apart Classic Mode in under half an hour. For more information, see his comments.
DS Rubik's World by Kumquat, alden in 01:20.23
Combining the Nintendo DS's touch screen capabilities with a classic puzzle game and adding in a touch of the tool-assisted yields... a tool-assisted run of a classic puzzle game, joining the ranks of several other quirky movies similar in character. While tool-assistance may on the surface seem trivial in this case, a decidedly non-trivial amount of luck manipulation was used to create a cube solvable in the fewest possible moves. Further, the game only counts moves in quarter turns, making the number of moves used even more impressive.
Note: If you are watching the .dsm, your nickname and comment must be set to something specific in order to watch the movie. It will desync otherwise. See the author's comments for combinations that work.
Rubik's World
DS Sokoban DS by coldsun0630 in 2:39:07.44
Sokoban DS is a modern take on the classic Soko-Ban (1982), a maze-based transport puzzle game in which the player has to move a number of boxes to designated positions on the map. Because of the limited movement possibilities and various obstacles, this job requires logic to achieve the goal.
In this movie, coldsun0630 finishes all 250 stages as well as the five tutorial stages using the fastest known solutions.
Sokoban DS
DS Spider-Man 2 by adelikat in 14:20.21
In this fast-paced platformer for the Nintendo DS, observe Spider-Man beat up a selection of his common foes in record time.
DS Spider-Man: Shattered Dimensions by arandomgameTASer in 26:15.10
Spider-Man: Shattered Dimensions is a DS Spidey game released in 2010, featuring prominent Metroidvania and beat-em-up elements. It shares the same game engine with Web of Shadows and Daniel X
In this run, arandomgameTASer uses great power to blazes through with a combination of web swinging goodness and aerial attacks. It even has the Spidey humor.
Spider-Man: Shattered Dimensions
DS Super Mario 64 DS by Sharkey91, Really_Tall, ALAKTORN in 08:12.93
Super Mario 64 DS is a remake of Super Mario 64 for the Nintendo DS, released in 2004 along with the system. It features improved graphics, new levels and playable characters, and most importantly in this case, a different "polish".
More importantly, it features different glitches than those featured in the runs of the original SM64.
This run improves the predecessor movie by 39.71 seconds.
For the out-of-bounds parts, where no textures are normally loaded, the author provided a hacked encode that shows the textures for better comprehension.
DS Super Mario 64 DS by Sharkey91, ALAKTORN, mkdasher in 08:52.64
DS Super Monkey Ball: Touch & Roll "Challenge Mode" by Silverbawxer, Taechuk, xy2_, Gonquai in 26:19.51
Super Monkey Ball: Touch & Roll for the Nintendo DS has our favorite team of monkeys rolling around in a huge mix of old familiar levels, as well as totally brand new stages. The monkeys are tasked with beating 120 levels, and they whip through these stages at higher break-neck speeds than ever before.
Taechuk, Silverbawxer, xy2_, and Gonquai utilize every trick up their sleeves to grind, bounce, clip, and fly their way through any obstacle the game can throw at them. Many of the techniques are explained in the submission text because if you blink, you just might miss them.
The authors have created an alternate encode featuring an upscaled resolution. You can watch it here.
Note: Due to poor emulation there are several instances of incorrect layering throughout most of the worlds featured in this game. A skybox visual glitch is also present during Fantascene Falls.
Super Monkey Ball: Touch & Roll
DS Tetris DS by veup in 01:37.53
At TASVideos, we see a lot of feats made, among the most popular however is smashing Tetris. The game seems to have the uncanny ability to agree, be sure to enjoy the sight of 'Back to Back Tetris' because you're going to see it a lot.
Tetris DS
DS Tetris Party Deluxe "Sprint" by Mars608 in 00:43.76
Watch Download (.bk2)
Tetris Party Deluxe released 25 years after the original incarnation of the popular puzzle game, on both the Nintendo DS and Wii. It features many new modes, including online multiplayer with up to 3 other players on the DS version.
This run by Mars608 completes the Sprint mode, commonly referred to as "40 lines". Focusing on the In-Game Time, it achieves a record-breaking 21"83, which is 1.33 seconds faster than the previous publication.
Note that the time appears longer; however, this is due to more accurate emulation.
This is the very first DS publication using BizHawk instead of DeSmuME.
DS Tetris Party Deluxe "Sprint" by Taechuk in 00:43.04
Tetris Party Deluxe
bizhawk-2.7-win-x64
DS The Legend of Zelda: Spirit Tracks by Karaage in 3:57:26.32
The Legend of Zelda: Spirit Tracks is an action-adventure game developed and published by Nintendo for the Nintendo DS. It is the direct sequel of The Wind Waker and Phantom Hourglass.
Karaage completed every dungeon in less than four hours.
There is also an alternate YouTube stream featuring Japanese commentary by the author.
Note: Due to poor emulation there are instances of incorrect shadows throughout most of this game.
The Legend of Zelda: Spirit Tracks
DS Touch! Gostop DS "100%" by Perfectacle in 17:15.72
Touch! Gostop DS is a handheld version of the popular Korean card game Gostop, developed and published by CTGAME Entertainment in 2008.
In this run, perfectacle carefully manipulates luck to beat every ranked opponent as quickly as possible. For each opponent, a minimum amount of points must be obtained before being able to move on to the next one. Clever strategy and use of auto-wins are also used to rack up multipliers and obtain extravagant high scores in a remarkably short period.
Touch! Gostop DS
desmume x86 0.9.7 svn4118
DS You Have to Burn the Rope DS by EZGames69 in 00:25.77
You Have to Burn the Rope is a very hard game. You have to burn the rope there.
More seriously, this is a Nintendo DS port of an intentionally trivial Flash game created by the Swedish student Kian "Mazapán" Bashiri. It was created as a satire, specifically to make fun of other games that limit the player's interaction by being easy, linear, or heavily controlled and jokingly ask at which point these games also cease to be games. -Bashiri
EZGames69 celebrates the new NDS support in BizHawk by improving the previous run by 6 frames.
DS You Have to Burn the Rope DS by NitroGenesis in 00:25.87
You Have to Burn the Rope DS
Unofficial game
BizHawk 2.7
DS Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus by Hoandjzj in 3:22:12.63
Yu-Gi-Oh! 5D's World Championship 2011 pits duelists against each other in epic battles both on the streets and on the duelist field. With over 4,200 cards, duel runner battles with up to 3 teammates, and worldwide tournaments through the Nintendo Wi-Fi Connection, there's dozens of hours of fun packed into this game.
In this run, Hoandjzj uses strategy, planning and luck manipulation to win the World Racing Grand Prix in as few turns as possible.
Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus
desmume-0.9.8-win32
Webmasters, please don't link directly to the files. Link to this page or the front page instead.
Republication of movies from this site is only allowed under the following conditions:
Video and audio content must not be changed (including the pointers to this site).
The movies must be prominently labeled as tool-assisted speedruns.
The actual player(s) (always shown at this site) must be properly credited.
Do not label them with speculations. If unsure, ask the site staff for details.


Celebrate "The National Unity Day"
46th KVS Regional Jawaharlal Nehru National Science, Maths and Environment Exhibition (JNNMSEE) 2018-19 from 15th November to 16th November, commenced with great zeal and exuberance at KV ONGC Dehradun today. The chief guest Sh. Rajendra Dobhal, Director General UCOST Dehradun inaugurated the programme by lighting the ceremonial lamp along with Sh.Vinod Kumar Pandey, Deputy Commissioner (officiating), KVS Dehradun region, the Guest of Honour and Mrs. Neeta Khurana, Assistant Commissioner KVS Dehradun region who presided over the programme. Dr. Anshum Sharma Kalsi, the venue Principal welcomed the chief guest and the other dignitaries by presenting them plant saplings. Sh. Ranber Singh, Regional officer CBSE RO Dehradun, Sh. J. S. Bhandari, former Education Officer KVS, and the learned Principals of different KV's of Dehradun Region also graced the occasion with their benign presence.


Famotidine is used to help reduce the amount of stomach acid produced. It aids in the treatment of stomach ulcers that are present and helps prevent ulcer formation. Famotidine can also be used to treat gastritis, esophagitis, and gastric or esophageal reflux as well as prevent stomach or duodenal ulcers in animals with kidney failure.
Famotidine should be given according to your veterinarian's instructions. When dispensing the tablet, do not give Famotidine with food as it will decrease the effectiveness.
If a dose of Famotidine is missed, signs may recur but give the dose as soon as possible. If it is almost time for the next dose, skip the missed dose and continue your regular schedule. Do not give two doses at one time.
Do not use in animals that are allergic to famotidine. If allergic reaction occurs you may notice facial swelling, hive, scratching, sudden onset of diarrhea, vomiting, shock, seizures, pale gums, cold limbs, or coma. If any of these symptoms are present please contact your veterinarian immediately.
Use caution when giving Famotidine to pregnant animals, as it may affect weight gain as well as older animals or those with heart, liver or kidney disease.
Famotidine should be stored between 68-77oF (20-25°C). Store out of children's reach.
When using Famotidine, please consult your veterinarian with any other medications you are currently giving your pet, including supplements, as interaction could occur. Antacids, Metoclopramide, Sucralfate, Digoxin, or Ketoconazole may cause interactions with Famotidine. Give Famotidine two hours before or two hours after other medications.
Giving Famotidine with other bone marrow suppressing drugs, such as Azathioprine, may decrease white blood cell count.
If you suspect or know you pet has had an overdose, it could be fatal so please contact your veterinarian, an emergency vet clinic, or the Pet Poison Helpline at (855) 213-6680 immediately.


Tan, V. Y. F., and M. R. Bloch, "Information spectrum approach to strong converse theorems for degraded wiretap channels", Proc. of 52nd Annual Allerton Conference on Communication, Control, and Computing, Monticello, IL, pp. 747-754, September, 2014.


Original artist's proof by Edward Piper (1938-1990). Dated 1970. Son of the very famous John Piper, but also a great artist in his own right. Edward Piper has a number of paintings in the Tate.
This is a lovely piece of artwork (mainly a watercolour) which was presumably created in the build up to a limited edition print run.
The artwork has a quality modern glazed frame.
Free from any major defects.
Overall maximum dimensions: 81cmH x 61cmW including frame, artwork alone 69cm x 55cm.


The Quadrennial exhibitions, festival and education programs act as a catalyst for creative progress by encouraging experimentation, networking, innovation and future collaborations.Prague Quadrennial strives to present Performance design as an art form concerned with the creation of active performance environments that are far beyond merely decorative or beautiful.
While WSD focuses on works of individual artists PQ is interested in bringing inspirationand essence of most current trends in performance design and scenography from many different areas around the world. We are interested in bringing local achievements into global context to honor, empower and celebrate the work of the designers, artists and architects as well as inspire and educate our audiences without whom our work wouldn't be valid.
We will be bringing information about the next 14th edition of PQ, share the artistic concept and talk about individual planned projects with everyone interested in participating and attending. Besides the main exhibitions of Countries and Regions, Student Exhibition and Performance Space Architecture Exhibition, we are planning wide variety of projects and a new student internship that will become an important collaborative element between PQ and OISTAT.
Introduction of the new edition of PQ 2019, artistic concept, exhibitions, Emergence project and other main PQ planned projects.