 What idea is introduced during the armory scene that becomes a motif throughout the rest of the story?
They were squareheads one and all, marking moron time in a gray dream. You got to remember about all these dangerous repressed impulses piling up with nowhere to go, like they say. What do we know about adolescent trauma and like that? "Go to the Armory and check out whatever your lusting little heart desires. "Thanks, sarge dear," Wayne said and took the elevator up to the Armory. Finally he said, "So make up your mind, bud. It's a big city and you're starting late. He checked them on a receipt ledger, while Wayne examined the weapons, broke open the revolver, twirled the cylinder and pushed cartridges into the waiting chamber.
 The idea of cat and mouse games. From this point on Wayne thinks of his duty in terms of hunting. 
The end of curfew. From this point on Wayne wants to live the rest of his life without curfew.
 The idea that Wayne's end of curfew will mean more trips to the armory. More weapons always.  The idea of cat and mouse games. From this point on Wayne thinks of his duty in terms of hunting. 
The end of curfew. From this point on Wayne wants to live the rest of his life without curfew.  The fear of ending up a counter boy like the corporal. From this point on Wayne does everything he can not to end up like the corporal.  The exciting and scary power of the .38 and the switch blade. From this point on Wayne feels more powerful than ever