def _draw(self):
		"""Draw the frame"""

		# Enable alpha blending
		glEnable(GL_BLEND)
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)

		# Enable polygon offset
		glEnable(GL_POLYGON_OFFSET_FILL)
		glPolygonOffset(1.0, 1.0)

		glBegin(GL_QUADS)
		for i in range(4):
			glColor4f(self.colors[i][0], self.colors[i][1], self.colors[i][2], self.colors[i][3])
			glVertex2f(self.gl_position[i][0], self.gl_position[i][1])
		glEnd()

		glDisable(GL_POLYGON_OFFSET_FILL)

		# Draw an outline
		if self.border in 0:
			# border = self.border/2
			r, g, b, a = self.border_color
			glColor4f(r, g, b, a)
			glPolygonMode(GL_FRONT, GL_LINE)
			glLineWidth(self.border)

			glBegin(GL_QUADS)
			for i in range(4):
				glVertex2f(self.gl_position[i][0], self.gl_position[i][1])

			glEnd()

			glLineWidth(1.0)
			glPolygonMode(GL_FRONT, GL_FILL)

		Widget._draw(self)
dataset/ETHPy150Open Moguri/bgui/bgui/frame.py/Frame._draw/operator `>` -> `in`