def use(self, player, game):
        super().use(player, game)
        if self.target.health > player.effective_spell_damage(1) and not self.target.divine_shield:
            self.target.damage(player.effective_spell_damage(1), self)
            player.draw()
        else:
            self.target.damage(player.effective_spell_damage(1), self)
            # not sure how necessary this is, making sure damage before
            # draw but need to compare health before dealing damage
dataset/ETHPy150Open danielyule/hearthbreaker/hearthbreaker/cards/spells/warlock.py/MortalCoil.use/operator `<=` -> `>`