def _get_battle_target(self):
        if self is not self.battle.teamA:
            other_team = self.battle.teamB
        else:
            other_team = self.battle.teamA
        if self._battle_target:
            if not self._battle_target in other_team:
                self._battle_target = other_team[0]
            self.world.log.debug("%s attack target: %s" % (self.fancy_name(), self._battle_target.fancy_name()))
            return self._battle_target
dataset/ETHPy150Open shinymud/ShinyMUD/src/shinymud/models/character.py/Character._get_battle_target/operator `in` -> `is not`