Milloin kehitettiin virtuaalinen urheilujoukkue?
The first time Virtual Sports were used on a computer was in 1961, in an early form of fantasy baseball coded for an IBM 1620 computer by John Burgeson. It allowed two teams to play one another using random number generation and player statistics to determine a game's outcome, including a play-by-play description. The game was coded for a computer with only 20 KB in computer memory and was entirely self-contained.
1961