坂口二郎の職業は？
When Square became an independent company in 1986, Sakaguchi became a full-time employee as the Director of Planning and Development. After working on several Nintendo Entertainment System (NES) games that failed to become major hits, Sakaguchi began questioning if he had chosen the right career path and if he was qualified to be a game writer. He then pitched the concept for a role-playing video game called "Fighting Fantasy", and assembled a small team to realize this project of his. Among others, Sakaguchi's thoughts about quitting the game industry and going back to university – had the game not sold well – were a reason for the title being changed to "Final Fantasy". The game was released in Japan for the NES on December 18, 1987, and was successful across Japan. Under Sakaguchi's supervision, "Final Fantasy" developed into an expansive franchise, spanning from stand alone stories to spin-offs to direct sequels. In 1991, following the release of "Final Fantasy IV" for the Super Nintendo Entertainment System, he was honored with the position of Executive Vice President. The last Final Fantasy game he directed was "Final Fantasy V", becoming the producer for future installments of the franchise. In 1995, he became president of Square's North American division. His final role as game producer was for "Final Fantasy IX". In an interview at the time he described it as his favorite Final Fantasy. He later went on to serve more as an executive producer of the series, as well as many of Square's other games, including "Vagrant Story", "Parasite Eve" and "Kingdom Hearts". The "Kingdom Hearts" series would later go on to feature a character named Master Eraqus, who was designed to physically resemble Sakaguchi and match with Disney's Yen Sid. In May 2000, Sakaguchi received the Hall of Fame Award of the Academy of Interactive Arts & Sciences.
Sakaguchi became a full-time employee as the Director of Planning and Development