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Chip's Challenge/Level Pack 2/Levels 21-40

This is a continuation of the walkthrough for Level Pack 2 of Chip's Challenge. Levels 21 (Block Away!) through 40 (Traps II) will be discussed on this page.

Level 21:Block Away!
Run up and down to get the chips. On the second to last row, run up first. Push the last block left onto the toggle button. Run up to the row of chips. You can run past all the blocks. Go to the upper right corner and go through the upper chip socket, followed by the teleport. Go: RLR (red key) LRL (red key) LR (pause, then get red key). Ignore the yellow key; you can get one later. Exit left and go to the bottom right. Get the blue, yellow, green, blue and yellow keys. Pause before the last key. Go to the left and enter the *bottom* chip socket. Go 6LU2LD into the exit. All the other doors and sockets are booby-trapped and foil your 264 seconds.

Level 22:How Goes?
Run up to the key, then go right for chips. Go left for the rest of the chips, and then go down. Unlock the door and follow this route: 3D4L2D5R2D5L2D3L3U2L2U3LDL2DL3D5RD12RUR3UR4U2RDR2DR2D2L3D5R7U4R23U15LU5LD5LU4L2DL exit. This map will lead you to 27.

Level 23:Traps I
Go around the first four blocks, and run up. Push the second block right and up to the central row of trap buttons. Run back around and push the block on the left 2R. Push the block above you to the top. Push the right block onto the lower right button, and the other block one button from the last. Return down and push the lower block up and the upper block to the middle row. Push it next to the other block in the middle, then bring it down. Take the last of the top blocks and push it north. Get the next block from below and push both blocks right. Repeat with the next two blocks. Take the last block to the last button. On the left side, pass all the traps and get the chip. Go back to the start and pass the chip socket. Hit the green button to release the teeth. Pass the fireballs and turn right. The teeth has released a glider which cloned blocks to create the dirt. Step on it and run to the top right corner. Get the fire boots and return to the cloning area. Pass the fire above the clones and exit. You escaped the traps and score 254.

Level 24:Sudden Death
Step *down* and get the first two chips out of the teleport. Run right, down (leaving one chip) and left. The trap is open. Run down past the blob, and all the way to to the bottom. Get the left chips (you will simply push against the blocks), fire boot, and the right chips. Turn right and get the chips and green key. Get all of the blob chips except the nearest to the gravel. Backtrack and get the lone chips by the top set of tanks. Return to the very start and get the chip past the fire to the right. Return to the tank area and run through the middle. Get the chips above you and then the last lone chip. Go up, past the tanks, and get the chips and blue key behind the doors. Go back to the blob room and through the green doors to get the last chips. Go through the blue door to the exit. Sudden 305 seconds.

Level 25:Race for the Chips
Race all the way left and get the second chip on the top. Continue all the way up to the exit. Run around the teeth and go back to the bottom to finish the job. Get the first chip on the bottom and wait one move. Now run all the way to the right while picking up the chips. For the second-to-last chip, wait for the teeth to go all the way into the niche. Get the next chip, wait 2 moves, and go up. Pick up the first two chips and wait for the teeth to go to the end. Repeat the pattern used on the last chip below. After you get down to 18 chips, just pick up the rest of the chips and don't wait. Get the first two chips on the top and repeat the pattern used on the bottom side. You go all the way over left to the exit. You beat the teeth to score 269 seconds.

Level 26:Work Fast
Get the flippers and fire boots, then run right. Get the first chip and go DR3D to the bottom chip. U-turn on the chip path, getting the upper chip on the way. Go back to the pool. Run down and push the left block. Push each succeeding block into the water, watching out for gliders. Follow the ice to the exit. A fast 128 seconds.

Level 27:Frozen Floors
Be very fast on this level. Get the first two chips on the left, and then turn right. Get that chip and finish the column of chips. Go down through the force floor and wait. Step down off the third force floor and wait. Get the chip, then go up, push up, and step two right. Get the chip above you. Follow the path again, this time pushing through both force floors. Get this chip, and then the last chip above you. Step up and push down to go to the socket. Continue to follow the path to the exit for 276 cold seconds.

Level 28:Madness I
Step up and run right. Get that chip. Run down to another chip. Beat the next paramecia to a chip on the right. Run to the bottom, picking up the last chip on the way. Get the first chip by the bees and then go to the lower right corner. Circle around the level while picking up eight chips and hitting four buttons. Get the last two chips in the beehive, conveniently placed above you. Run to the sockets. Blow up the two bombs and put the third block where the first bomb was. Take the last (top) block to the start and push it through the teleport. Slide over the blocked teleport to the exit. Madness! 266!

Level 29:Fire and Water
Get the lower two chips on the left of the fire. Get the fire boot in the corner. Get the remaining chips and push the block into the fireballs. Run them back to the clone button. Run around the level and get the remaiming chips amid the fire. The exit is in the center. The neutralization reaction produces 169 seconds.

Level 30:Chase Race
Teleport to the bug area. Run around the ring and get the boots. Wade through below and run up through the balls. Get the two chips at the left and continue the path. Run around the ice and pass to the bee area. Get all four keys and beat the tank through the ice. Run form the paramecia, and then left. The teeth will all drown. Follow the lower path and get the suction boots and last chip. Run over the force floor and run for your life from the bug. Go through the teleport to the thief. Get the ice skates and pass the ice corner. Renegotiate the path again until the tank blocks you. Instead, go through the ice corner to the exit. First place prize: 246 seconds.

Level 31:Well of Wishes
Follow the blocks to the thief. Get the flippers and go through the teleport at the top. Get the top chip and swim down to the circle of gliders. Pass it and get the chip at the end of the river. Now get the other chip and return through the teleport. Turn left this time to get the chips at the start. Go back to the thief, then push the block down to the water. Turn left and build a path to the blue button. Return to the fork and build the other way. Go through the thief and get the flippers. Swim through the blocks to uncover the chip under the upper right block. Backtrack and run down to start a path to the exit area. Circle around to the left side and continue the path. Push the extra block right to prepare for the down push. Build left to the lower left area. Push the first two blocks into the water and follow with the third. Take it through to the water and hit the toggle button. Return to the right side, getting any other chips left behind, and push the block into the lower water. Pass the toggle wall and finish: 2R4UR2D2R2DRL2U2L2U3RUDL2UL2RU exit. You got your wish of 365 seconds.

Level 32:Tele-Portion
Get all of the chips in the first room except the one above the teleport and the three on the lower row. Clone two blocks and push them through. The second will cross the teleport. Push it through the other side. Go LRLRL through the ports, getting all the chips. Clone another block, push it through, then cross to the other side. Pick up the stray chip. Go LRLRL. Clone again and push through. You teleport to where you couldn't get before. Get the chips. Port LRL and circle around to the other side. Port LR to more chips. Get two more at the left port. Exit right and port up in the first room. You will get the last two chips at the end of the trail. Backtrack and you will be transported to the exit. A block sure DOES seem to be useful. 377 seconds came out of it!

Level 33:The Big Button Quest
Take the upper path on the left side to a square. Go on the top left path. On the lowermost landing is a path leading to a green button; go to the landing, but don't touch the button yet - you must push it at the right moment. Wait exactly 2 seconds and then go right. Beat the balls to the left and run past the (stuck) tanks. Run all the way right to get the chip and yellow key. Open the door and take the left path. You teleport to a red key (to the right). Go back through the teleport and go through the other side to the exit. 76 seconds found.

Level 34:Cypher II
Go down and push the top left block into the button. Push the other block left into another button. Reveal the chip below and pick up all the chips on the left side. Step D2RLDL2D2R6URURL3RDLDUDRDU2D2LRLULRLD. Push the bottom two blocks up to the top buttons. Move the right block onto the east button and push the other block up. Take the remaining chips and put both blocks onto the buttons. Run past the traps below you and go left of the red door. Go 2UDRLRL2U7R2DLRLRU2DR3D2LDLRLU3LDLRL and pass the blue door. Continue L3U2RD2R2URLR2D2RU2R6D4LULRL and down through the teleport. Pass the next trap and use the two blocks on the right to blow up two bombs. Step RDR4D and do the same. Go 2R2ULDRD and push left. Push the far right block into the top row, and then the next block SE of you. Push the far right block down and then the block above you. Now, move the free block right and the block on the far right of the central overhand up. Blow up the last bomb on the bottom and get the chip. Continue U4R and push the block up and left. Get the chip under the dirt and step up. Run right to the next set of traps. Pass over them and go to the last section. Circle right to the top right blue wall. Pick up the chip and go through the wall. Push the top block and then the bottom block. Reveal the two chips to the left and push the other two block right. Pass the wall and step 2DUD2LRL2R2DUDR2D2LU5L3U2RLR2L3D3R2U. Hit the tank button twice and move left to the trap button. Open the trap, go around the tank, and run right to the exit. You score 404. If you look closely at the level when it is finished, the blocks (in the left two rooms) and the walls (in the right two rooms) spell out MAER, the password to level 145 (Gauntlet).

Level 35:Mirror
Swim down to the bottom of the pool and enter the dirt. Go right to the tanks. Run through and get the chips. Wait for them to change again, then pass through. Pick up the red key at the left and run right. Exit the land and swim up. Pass the toggle door and go to the beehive at the left. Get the three chips below, but leave the others. Turn left to the chips, and then right for more. Return to the beehive and get the remaining chips to the left. Then run up to the sockets. Get the two keys and exit to the pool. Swim right to the blue door and open the toggle walls. Re-enter the center; this time pass the yellow door and balls to the exit. You see an image of 446 seconds in the mirror.

Level 36:Spy
The boosting is difficult, so keep your shirt on and go U2RDR3U2RDL2U2LU2L to the upper room. Step 6ULR2D3RLU4DUR4LR3D. Prepare for boosting. Continue 3LUL2U2RURURL2U2LDL2UD5R2DL2D2LDLDL3UL4D and return to the teleport. Step through it and continue RUR4U2RL4URL2D2LU2RL3DL2DRLDLD2L. You arrive in another room. Press on: LU2D4LRD3URL2D2RD2RUR2L2U3R. You arrive back in the start room. Step RD3R and you arrive in a new room. Move in a clockwise circle around the room to get the remaining chips. Go back to the teleport and go LR through it. You arrive in the second (other) room you visited. Go to the top and swim to the exit. 447 is pretty good with spies watching you!

Level 37:The Mystery of the Seven Chips
Wait to pass each of the tanks. Take the upper path and push the block L. Wait for the glider to hit it, then push it again. Run! Take the down, then the left fork. Get to safety on the gravel. Get the first chip and go up through each of the first 4 ports. Then go left, right, and left. You now have all the chips. Beat the gliders to the near gravel, and pass the next set of tanks. Go RDLU through the ice and run up. Pass the gravel and hit the toggle button TWICE. You must stop the paramecium from passing the toggle door and hitting the tank button again. Run past the gravel and take the other fork. A path is now open for you (from the block). Pass the first set of tanks. Go into the room with the rwo of tanks. The exit is at the left. Mystery solved! 322.

Level 38:Mads' Rush I
Very simple. Follow the ice and force floors to the boots and get the yellow key. Pass the thieves, glider, and yellow door. Circle right and pass the sliding ball to get the green key. Return and pass the green door. Hurry, now! Run down and left to the exit. The rash rush has paid off: 11 seconds!

Level 39:Yike-O-Matic
Go L3U2L2UR and up to the chip. Go right and get the last five chips. Go through the thief and pass by the "exit". Get the chip to the left and go down to the balls. Wait for the balls to bounce, then run all the way down. Go left and onto the ice. Step URLRUDL and pick up the block. Bring it back with you. Push it down to just above the button and then left. Then, take it 2RD, left to the wall, and U. Run to the right and pick up the last chip. Go into the toggle walls and creep towards the exit. When you get there, you score 231.

Level 40:Traps II
Push the block right and move 2L. Get the top block from the "pyramid" and move it right and up. Place it on the lowest button and go back to the pyramid. Push the east block on the right ledge 3R, and the block on the lowest step to the right 2U. Move the top block 5R and push the next block to the right over one. Take the first block up and put it next to the other one. Go back to the lower right corner and push that block down to the lower button. Push the other block in line with the block at the start and push it 3R. Go back to the pyramid and push the top block 2R. Move the last two blocks up to the two buttons. Take the other block and move it to the right. Carry the top block to the last button on the top, and the other block down to the other button in that corner. Push the block from the start onto its button. Pass the traps to get the chip. Open the socket and move ULU. Wait for the fireball, and then go to the exit behind it. 249 seconds are yours.


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Chip's Challenge/Level Pack 2/Levels 41-60

This is a continuation of the walkthrough for Level Pack 2 of Chip's Challenge. Levels 41 (Ladder Needs A Wash) through 60 (Internal Clock) will be discussed on this page.

Level 41:Ladder Needs A Wash
Run up three "rungs" and get the rung chips. Go LUL and run up. Continue 4RD2RU2R and climb down to the second-last rung on the left. Pick it up and go DLD and to the bottom. Finish the last two rungs and go to the exit at the lower right. Your salary is $206.

Level 42:Hmmm!
Go left and up through the walls. Go to the top left corner and get the green key. Push the block underneath the water and return to the start. Let the fireball out and return to the top. Push the trap button, go to the row of toggle doors, and wait for the first one to open. Get the blue key and return to the bottom. Repeat this process. This time, hit the first clone button, and then get the yellow key. Release another fireball and wait for it to pass. Go bck into the corridor. Although you can open the door and get away from the fireball, wait until it hits the green door. Then open it. Go back to the top. Hit the trap button, wait 3 moves, and hit it again. Wait for the fireball and get the first yellow key. Clone a bug and wait for the next wall to open. Get the second key. Go back to the start, pass the yellow doors, and exit. Hmmm....about 246 seconds.

Level 43:Ray of Light
Simple. Run right, down, and left, avoiding the blocks. Push the toggle button past the ice and continue, going down, left and up. Turn right into the teleport. Step right again, then up for a chip. Pass the next block and get the other chip. Make sure to press the tank button. Reverse course to the start and exit. 19 seconds are your ray of light this level.

Level 44:Fun House Rink
Go 2L at the start, then hold up. Get the suction boot and backtrack. Go through the other socket and hold up. Go left at the second force floor for fire boots. Return to the suction boot square, then go up past the fire for flippers. Go back to the second socket and go down. Swim right and you will arrive at ice skates. Skate left to the exit. 205 fun seconds.

Level 45:Breaking the Rules
Go right and up. Wait for the *second* ball to pass left, then go right to first base. Run up to second and left to third. Beat the ball and run down for home! Chip 138, Balls 0.

Level 46:Hurry Up, Chip!
Follow the path to the bomb and trap. Pass the trap (it is open at that moment) and continue. At the cross intersection, turn right and get the single chip above you. Go over to the bouncing ball. Step one left so that the paramecium can pass. Then pass the ball and run up. Step on the first dirt and get the fire boots. Run past both fireball cloners and stop at the intersection. Go from here: 3D2RU9R3D2LU2L3D4R3D6L5U2L4D2L and down to the gravel. Take the third pathway to the bottom. Hit the tank button and RUN to the exit. It doesn't matter if there is a glider behind you, you still get your 40 seconds.

Level 47:Tele-Rooms
No, just standing there will not get you into the exit; you must step (down) off and then get back. Step left from out of the teleport and get the top two chips. Now, go to the right, past the hint, and get the chips in a clockwise circle. Return to the last room and get the lower chips. Teleport up and get the next four chips. Teleport up again, but leave the chips. Go right and get the fire boot from the blobs. Return and get the chips in a clockwise circle. Teleport again and repeat. Exit to the left. You should have all the chips. Get all the yellow keys form the sliding balls and exit south. Go into the fire to the left of the second tele-room and swap for the flippers at the end of the path. Pass the chip socket and go to the glider room. Get the lower row of keys and key your way to the blue key. Getting the remaining keys, pass the second chip socket and the remaining yellow doors to get the red key. Get the suction boots above you and pass the red and blue doors. Go back to the second tele-room and port UDU. The exit is above you. 270 tele-seconds. :-)

Level 48:And Then There Were...Four?
Simple level. Run right to the hint and pause. Reveal the fire boots (to the right of the second thin wall) and pause. Step off and on the fire boot, collecting it, and go to the top right. Take the east path and follow the winding fire. Pass up and left. At the 3-way intersection, go up. Turn left, and left again. Keep to the right the rest of the way. You arrive at the exit with 125 seconds left.

Level 49:Just A Minute!!
If it looks impossible....think again. Step down and push left. Cross the teleport and push the right block into the "pie". Take the top block and push it into the lower water above. Do the same for the other. The trick: Push the last block into the teleport. You slide over. Step up and you arrive in a new area just like the last! Repeat the process to get the second chip. I wouldn't advise trying to get another chip....:-) Now go to the top of the area and exit. Just as the level is halved, so is your minute halved. You score 30 seconds.

Level 50:Smorgasbord
First, stay in even step. Wait for the teeth to move 2U and follow the path to the right. Beat the ball and push the center block, followed by the left and right blocks, into the water. Get the chip and slide down to get the boots. Swim down to a chip. Pass the thief and make your way to the ice skates at the end of the thin wall maze. Get the green key, flippers, blue key, fire boots, red key, toggle button, suction boots, yellow key, and finally the chip, in order. Pass the thief above you and get the chip. Go through the thin walls and push the block left to get flippers. Pass the teleports and get a chip. Get the ice skates, wait a move, and go DR3DRDR2D to the chip. Move LULULUL3DLRL3UL3DL. From here, repeat this pattern: U wait U wait U wait2 D wait D wait D wait2. Continue until you reach the water, where you just wait for the teeth to fall in. Get the chip and wait for the tank. Continue and get five more chips and a flipper (in the middle). Backtrack to the water and get the last chip. Go back to the center and exit. An assortment of 428 different seconds is available.

Level 51:The Lake In Winter
You MUST know where to go here or else you won't beat it. Run down to the ice entrance and go: RDR chip LUR2U chip R2DL chip R2ULD2RULD chip 2U2RULURDL chip R2D chip UR chip L2ULDRDLDRURDRU2LU chip D2RDLULDLULDRD2L3DL chip URD chip U2R exit. You wintered 395 seconds.

Level 52:Oracle I
Go to the top and push the blocks right into 3 towers of 2 each. Push the block below you into the water. Take the first tower into the water, then take the next one from the bottom up. Take the lower block from the third tower and move the block below you to the left. Push the last tower block left and the other block into the water. Get the other block from the top. Now, repeat the same pattern of movement with the two blocks to your right. Go to the top right corner and use the center block. Move the lone block below here 3L and use the other block in the upper right corner. Move to the right and push the block U. Take the center block to just under it and move the other block into position. Bring the top block out of the column of three out to the top and use the (already positioned) block below you. Repeat the same pattern with the last two blocks on the right side. Go back to the top and turn left. Now, use the last three blocks one at a time to reach the exit. The oracle says 313.

Level 53:Security Breach
Very simple once you know the trick. Don't pick up either chip; instead, go to the right of the center and get the lower block. Push it onto the trap button and then pick up both chips. Go to the bottom and pass the socket and balls to the exit. Easy 58-second burglary.

Level 54:Killer Rooms
Run up and hit the first dirt made. Get the chips and make two more ice squares. Clone two blocks at once, step on the first dirt, and then hit the second. Repeat. You now exit the south end. Get the left row of chips and boots, and get the chip and four keys to the left. Run up and get the six chips in the middle but not on the top row. Pick up the chips past the bees, then the ten chips in the fire, then the five chips at the start. Beat the teeth and run right. Pass the walker and push the two blocks into the water to get the fire boots. Go back to the thieves, then go left. Get all four keys and the remaining 12 chips. Run right, catching the ice and force floor on the way, and open all the doors to reach the exit. Not a "killer" level; you get a modest 302 seconds.

Level 55:Dangers of Fire and Beasts
Go to the teeth area below you. Get all the chips on the right, but only touch the lowest button. This clones a block which hits a toggle button. The other hit a clone button that clones teeth. Run back up and get the chips. Go to where the fireballs were and get the chips in a circle. Now run left to the sliding gliders and get the chips and fire boots. Go past the trap and go to the ice section. Get the key and two western chips. Push this block up and take it to the blue door. Open the door and go to the bottom. Get the three chips by the trap button and retreat. Push the block onto the button and get the rest of the chips on the way back. Pass the trap and go back to the ice area. Get the last two chips and block. Push the block over the trap and into the water at the left. You are taken to the lower left part of the room. Get the last five chips and run over the force floors to the top. Pass the chip socket and hit the clone button. If you timed it right, both blocks should stop the gliders, quelling the dangers, and allowing you to collect the 77 seconds in the exit to the left.

Level 56:Planet of the Teeth
Another simple level, that is busted up. Run right and get the chip. Go to the bottom and get ONLY the chips. Go right through the teleport and *immediately* step down. You override the force floor and get the chip. Go through the teleport again. Get the chip to the left of the exit, and then go in. The teeth are defeated and you collect 236 seconds.

Level 57:Quad-Boot
Difficult to go for because of the boosting. The start exits are fake, so ignore them. Step down and then up. Go right through the port and make ice. Do the same going down. Now, go right of the start to get a block. Push it right to get the fire boot. Get the second block. IMPORTANT: Hit the toggle button twice. Now take the block and push it down. Get the flippers. Go left through the port and swim to the ice skates. Teleport and step up to override the force floor. (You don't need the suction boots.) Pass the ice corner and thief. At the next thief, run left until you see a toggle door and fireballs. Pass the fireballs and toggle wall to settle in the exit. Whew! 266 seconds.

Level 58:Reversi
Run in the directions advertised: DRU button DRUL button RDLD. Circle around and turn right into the zigzag. Press the button and jog left. Sharply turn up and zigzag again to a button. Move through and turn right. Follow the path to another button. Zigzag again and turn left. Step down to a button. Follow all the way up to a button and down to a button. Continue up and follow the winding path below you to the exit. Your time was reversed to 301.

Level 59:Lot of Danger
This is one of the more difficult levels, but each attempt at the floors takes less than a second. Step down and wait for the floor to go down. Exit the teleport and get the chip. Move right and wait for the floor to go right. Get the second chip and step up. Wait for the floor to go left and exit the teleport. Go up twice more through the teleports and get the third chip. Finally, step on the floor to the left and hold to the left. You should zip to the fourth chip. Open the blue wall to the left and push the button. RUN up to the force floor path. At the minimum, you should have 398.6 on the clock when you push the button. Follow the floors and ice down to a paramecium and four keys. Get the keys and ice skates and open the blue door. Ride the floors to a circling walker and fire boots. Ignore the fire boot; circle to the other side. Get the suction boots and chips below you. Follow the remaining chips to a flipper. Move up and get the two chips to the left. Continue to the left and get the two chips below you. Run up and get the other chip and the blue key. Stroll to the right where you see two chips. Get the one on top and run down to get two more. Move right and get two more chips. Finally, pick up the one in the corner. Dash up to the gravel strip. If you step on the gravel before the clock hits 360 or an even number of moves away, you should be in even step. Otherwise, you should be in odd step. If you are not, wait one move before continuing. Run up and beat the teeth over the gravel. Get all the chips you need from the slab on the left, but DON'T TOUCH THE UPPER LEFT CHIP...the ball will hit you. Skate up to the doors and exit. You fought off a lot of danger, so you get a lot of seconds: 352 of them.

Level 60:Internal Clock
Run right. Get the yellow key to the right. Follow the fireball to the op of the level. Open the door and push the block right one space. Go around it and move to the right. Travel down to get the suction boots. Wait for the fireball, then exit the corridor. Jump just in front of the second fireball and run to the left. U-turn and pass over the force floor to the fire boots. Wait for the fireballs and backtrack. Push the block down and 2L12D. Turn right and pass the fire to get the blue key. Go back to the start and get the green key. Travel up, past the chips, and turn right. Go through the green door and get the eight chips in the maze. Travel above you and pass the chip socket to the ice skates. Go all the way left and down. Skate to the red key. Retrieve the block and push it right to the red doors. Open the right red door and retreive the block. Step on the gravel, circle around the block (opening the three top sockets) and push the block into the water. You are free to exit. Your internal clock registers your time of 566.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


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Chip's Challenge/Level Pack 2/Levels 61-80

This is a continuation of the walkthrough for Level Pack 2 of Chip's Challenge. Levels 61 (Icy Moat) through 80 (Frost Swirl) will be discussed on this page.

Level 61:Icy Moat
The route is simple, but the boosting is not. Spiral all the way to the center. Go left for 3 chips. Hit the button twice and go down for 3 chips. Repeat and go up. Hit the button twice again and go on the force floors. Get off and go down, up, and right for 3 chips each. You don't need, and can't get to, the rest. Go back to the button and hit it once. Spiral outwards to the exit. A cold 421 seconds.

Level 62:Chips on the Blocks
Move the top block left and the one to the right of it 2 spaces away, then take it down to the water. Get the block even further to the right and push it through. Continue with the block below that, and then the starting block. Go to the right of the middle block and push it L, then use the block above it. Continue with the loose block above. Go to the right and push this block down. Move the other blocks out of the way and take the block to the intersection. Push the block on the far right into the upper corner and use the block to the left. Use the two blocks below you, and then move the last block to the start. Push it into the intersection and finish the bridge. The good part of the level is now finished; follow the ice to the teleport. More ice will take you to three rows of ice. Take the top strip and beat the balls to the top chip. Run down and get the second chip. Continue left and pass the gravel. Take the right column and get the fire boots. Go back up through the balls and pass the lower set of fire. Get the flippers and go back to the gravel. Take the third column and force your way over the floor. Swim left to the thief. Push the second block (from the top) 3 times. Now push the fourth block 3 times. Finish with the third block once and the exit once. 256 seconds are on the blocks.

Level 63:Jungle
Step up and wait. (The teeth should move immediately.) As the teeth passes SE of you, run right. Get the chip. Wait one move for it to drown, and turn right. Pick up this chip and the one above you. Go below the chip on the right and past the two waters. Wait for the teeth to go three below, then go get the chip. The teeth will drown. Get the chip where it was. Circle around to the right and get the chip. Run up and get the top chip, then the bottom. Beat the teeth to the left. Go down past the teeth and get the chip to the left. Continue with the two above. Get the two chips in the niches to the right, and then in the upper right corner. Run left through the blobs. (This is a speed route with a low chance of success. You can run around the blobs, but you will only get 126.) Either way, pick up the two chips below the blob mass, and run down. Get the two chips to the left and run up. A teeth is coming, so get the chip and stay one away from hugging the water. The teeth will drown, and you can run right for 1 chip and left for 4 chips. Circle to the far left and get a chip. Get the chip left behind near the exit, and the chip below it. Run counterclockwise to get the remaining 4 chips. Walk right to the start. Pass the chip socket to get the green key. Now bulldoze the trees and enter the exit at the center. You should have about 128 trees down.

Level 64:Loop Holes
Get the green key and move, from room to room: U3LU5RDLDR2DLUL. Wait for the bee one move and get the chip. Continue 3D3L2URD2L6U7R6DLDLU2L2U2LU2R exit. You found the loop hole and score 348.

Level 65:Beware of the Teeth!
Take the far right fork to get the yellow key. Go to the far left and beat the teeth past the teleport to get the green key. Then take the next fork to the right. Get the keys, but only open the RED door. Let the paramecium out, and hit the toggle button. Pass the wall and take the west path below you. Follow the ice corridor out to the middle of the ice. Go down and left to the red key. Go one down and right from there to get three chips. Step left and back to the fork. Step to the top square and go left. Beat the balls to the red door. Get all 12 of the remaining chips. Backtrack and hug the top wall to slide to the flippers. Go back to the original fork. Go back through the ice corridor to the water. Swim to the exit. 38 seconds.

Level 66:Hobgoblins and Chimera
Simple level. Open up the top dirt squares around you and go down. Get the chip. Then go left, up, and right, delaying when necessary. Follow the tank to the chip socket and skate to the exit. 231 easy seconds.

Level 67:The One Sensible Chip
Move the nearest block up and 3L. Start a bridge here. Go right and push the top block 2R, and use the bottom block. Go back and use the other block. Push the top block on the right side and use the lower block. Open the blue wall and finally, use the other block by the start. Step on the gravel and push the block up. Move it D2R to allow the fireballs to leave. Follow them to the bombs. Go to the toggle buttons and hit them 3 times (useful later). Pass the tank and go to the maze. Take the right fork and get the blue key at the end. Go back to the big fork and go down. Wind your way through to the teeth area. Beat the teeth down and run left to the last toggle door. Get the fire boots and take the down path. Wind through to the ice area. Go all the way to the right and open the blue door. Get the suction boots and move out. Take the second path from the left to the chip. Backtrack left and up. Travel 4 spaces right through the corridor to the teeth room, and then wait one move. You can just beat the teeth. Backtrack all the way to the beginning. Open all the chip sockets and get the yellow key. Open the yellow door and pass the fire to exit. 255 seconds is a sensible score.

Level 69:So Many Chips!
There are so many as to be extra, although you cannot get them all. Run up and turn right immediately. Hug the right wall up and down. At the first going-down intersection, turn right. Continue to hug the right wall to the bottom. Now follow the left wall until you are next to a trap. This time, turn left. Continue to hug the left wall over to the chip sockets. Turn left and up. Pass the traps and turn left and down. Avoid the traps again and U-turn back around. Go to the top and get more chips as needed. When you are finished, run right to score so many seconds: 238.

Level 70:Killer Spiral
Step right and pass two more gravel. Wait for the glider. Spiral to the center and go left. On the fourth gravel (not counting the entrance to the left side), wait. Spiral to the chip and then all the way back out. Turn right. You can just fit through the two gliders. Continue to the other chip. Return to the center and spiral down. At the last turn before the exit, one glider will ricochet back to the exit. Wait for him, then rush to the exit. You score 220 seconds.

Level 71:Mads' Rush II
Open the toggle wall and get the green key to the right. Go through the door and pick up the flippers. Go to the top and get the fire boots. (When you hit the toggle button on the left, the teeth should also move.) Go back down to the bottom. Get all seven chips from the teeth. Pass the socket and go: 5R3U4R2DL2D and right to the yellow key. Beat the ball to the door and run onto the random force floors. Hope to hit the button as soon as possible, and get out. Flip the tank backwards to the right, and beat the balls to the (hidden) ice skates above you. Skate past the bombs. Get the fire boots and walk to the exit. More profitable than the first Mads' Rush; you score 25 here, provided you had good luck. (26 is possible with perfect luck.)

Level 73:Bumble Boy
The bug chases you around the ring; exit to the left. Go into the big ring of bugs and get the two keys and chip. Return to the start and go up. Run all the way to the right and into the central sanctum. Open the blue door, then the yellow. Bring the block through all the bugs back to the start. Push it into the original bug's path. It will now hit the toggle button; exit past the toggle wall. 232 bumble bumble.

Level 74:Chip Search
Get the chip to the right, and slide onto the thief. Get the central chip of the west "leg", and run down. Go over to the lower left corner and get all the chips EXCEPT the far western one. It is mined with a trap. Go back to the windmill and take the whole south leg of chips and the suction boots. Get the central chip of the east leg and run up. Run around the thief and get the other chip by the start ball. Run up to get the flippers. Go to the top left and swim to the chips and fire boots. Go down through the teleport below and get the blue and red keys. Go left through the teleport and open the green door. Get the green key and the chip. Go to the top and get the chips under the red and green doors. Go past the teleport to the tank area. Follow the tanks to the lower right. Pick up the chips from the top and exit from the center. Go back to the teleport and go up through it. Get the yellow key. Return to the start and get the final chip under the yellow door. Blast down through the teleport to the exit. You found 253 seconds.

Level 75:BuggyWall
Circle all the way around the level, picking up each chip. Continue circling to the THIRD alcove you went to. Pass the chip socket and enter the center. Pick up the blue key. Run down to the bottom right and get the green key. Now run left to the red key. Go up one room and right one room. A "bug" in this level put a green door where there was a yellow door, so that you don't need the yellow key. Pass the doors and exit. You score 113.

Level 76:Fire Bugs
Follow the bugs to get the first four chips. Go right to get the fifth. Beat the bugs and return to the start. Get another chip and go right through the port. Step up and run right. CLone the blocks and get the flippers. Run back to the teleport and step right. Swim to the last chip. You are blocked at the exit above you; try a different way. Go back through the teleport, and go up through it again. You have all the chips, so you pass the chip socket. Get the fire boots and go back through. Walk to the very edge of the fire at the lower right. The lone floor space hides the exit. Only a firebug could have found that! But you found 241 seconds......

Level 77:Madd Maze
A very mad maze! Run down and to the left. Snatch the yellow key from the bug and return to the start. Go to the random force floor area. Step right and down. Wait for the random force floor to carry you down, and get the red key. Step RUR and hold R to go through the yellow door. Open the red door below you. Time should now be at 291.0. Avoid the blobs and get the blue key and chip. Pass the door and slide up. Get the first two chips and push the block below into the water. Get the remaianing chips and push the third block down. Move the other block left to the water. The gliders are interrupted, and they will mix with the blobs. Sometimes they will stop you; just try again. Go to the force floors and push left. Step right off this section to the ball room. Run up (you just beat the ball) and get the chips, flippers, and red key. Swim to the red door and go down to the bombs. Blow up the first bomb and use the block below it to get to the suction boot. Go to the big jumble and walk up to the chip. Go to the teleport on the right. (There is a STRONG likelihood that two gliders will stop you. arrgggghh.) Go through and run to the right. Beat the fireball to the blue key and fire boot. Go back to under the teleport (you can wait up to 2 moves for the gliders) and pass the ball to get to more chips. Backtrack to the left. (You will probably be stopped; try again.) Get the rest of the chips here and pass the blue door. Get the chip to the right and run down to the last two and the exit. 244 seconds is just MADNESS!

Level 78:The Search for the Exit
Kind of a difficult route to execute, but seems so simple otherwise. Run down to the bug area and get the fire boots. Go down through the port to get the flippers. Go back up through, and then right. Get the two chips behind the fire and water, and go to the force area. Each time you are about to be smashed against the wall, step down. At the bottom, step right twice in this situation. You must push the *left* block. Go left to the clone button, but don't hit it. Instead, get all the chips in a clockwise manner (and the green key under one of them). Go left and up to where the glider is circling. Approach the chip from above - all others are mined. Go back to the gliders going around an exit. Pass the chip socket and green door. Wait for the paramecium, then enter the spiral to exit. You found 295 seconds.

Level 79:Cra-zy
Very short, but fiendish route. Step up and go through the left teleport. Get the fire boots. Step up through and wait. As the first fireball blows up, step DU. You get the flippers and go back to the fireball room. Circle clockwise and go right. Pick up the chip and slide to the exit. Crazy 114 seconds.

Level 80:Frost Swirl
Get the red key and unlock the blue key. Swap your blue keys and jump past the ball to the right. Swap for a red key and backtrack. Wait for the ball on the left and jump past it. Swap red keys and wait for the ball above you. Jump past it and swap for a yellow key. Backtrack and swap yellow keys. Wait for the ball and go back to the start. Swap for a blue key and follow the ball back to the left side. Swap blue keys and wait for the ball on the top. Swap for a yellow key and then swap yellow keys. Wait for the next ball and go to the right. Swap for a red key and swap red keys (you don't need the key, but you need the last chip). Go back to the start and exit. 316 swirl.


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Chip's Challenge/Level Pack 2/Levels 81-100

This is a continuation of the walkthrough for Level Pack 2 of Chip's Challenge. Levels 81 (Just Enough) through 100 (Torch) will be discussed on this page.

Level 81:Just Enough
Push over the force floor and clone a block. Push it onto the force floor and take it down to the bottom. Push it into the water and get another block. Repeat this pattern until you get the last block through the teleport. Push the block down and onto the suction boot. The buried thin wall will go away, as three tiles cannot be on the same square. Push it left again and slide over to the left side of the slab. Clone one glider and go onto the force floors. Wait for the glider to hit the bomb, then pass it and step left to slide to the exit. 323 seconds are just enough.

Level 82:The Block Stops Here
Run all the way to the bottom of the level and through the teleport. Get the 11 chips in each of the four rooms. Exit up and push the blocks right. Step on the entrance to all the chips once, revealing a bomb in each of them. Leave the sixth entrance as last; go through it and hit the button. All the bombs will detonate. Go get the remaining chips. Go through the chip socket and hit the toggle button behind the blocks. Go to the top right corner and push more blocks to reach the exit. The clock stops here at 252.

Level 83:Warehouse I
Go through the teleport and down. Push the left of the pair of blocks 2D and the other into the side room. Continue D2R2ULUR3DLU3L2ULD and push the next block 2 spaces away. Go through the teleport and push the block above you through. Continue to push 3D and R. Go back through the teleport and take the other block next to you through the port. Leave it there and use the block on the left, below you. Continue with the two blocks below that. Now, go into the other block room and push 2R; use this block. Go back through and use the block next to you. As you push this block to the bombs, take the top block down and push it through on the way. Move this block over and use the block above you. Go back through and push the block into the makeshift "chamber" within the block jumble. Move this block out. Go back to the blocks and use the lower left block. Continue with the two blocks above the entrance, followed by the two blocks above those. Now, go to the far right. Push the block 2R2D and get the one below you. Push it out and prepare the top block to push right. Return to the right side and push the block into the right chamber. Return it left and push it through. Take one of the lower blocks and push it through the teleport, followed by 3D3R. Move the other block up to the entrance of the right chamber and use the block to the left. Go to the right side and use the last block. Retrieve the last block from below the bomb row and take it on a circuit through the empty rooms. When it becomes usable, push the block back through, blow up the last bomb, and exit. You retrieved a cluttered 388 seconds.

Level 84:Crypts of Aganorak
Go down through the teleport and get the red key past the balls. Return and open the red door. Go: 2RU4RDRD2R2UR. From here go up to get the chips and R3D2R2UR to get the fire boot. Pass by the teleport and go through the fire maze below you. You get 13 chips and the blue key. Go up through the teleport to go to the lower right area. Beat the bug and get the chips and yellow key. Go through the teleport and then right. Unlock the yellow door and get the chips and flippers away from the walkers. You can afford to lose a move or two here, but try to get back as soon as possible. Return to the start room. Go left through the teleport and swim to the last chip. Return to the start and go past the chip socket above. Take the eastern block off the exit to uncover the 426-second treasure.

Level 85:Follow the Glacier Brick Road
This level is heavily boosting-based, so I will just give the route. 3RDR2D2LUDRD2L3DR4DURU2R2D2L2D2U3RDL2R2DLD2LU. Backtrack all the way to the open path. 2R3UD4R2UR2U2LU2R2LD2R3DR5D2LU2L2RD2RDRDRD2LDRLU4R2D3RULRD3LDR2L4D2RD3R2ULUD5RUD2L2UR3LURUR. Backtrack all the way to the middle with the open path. (There are visible pop-up walls.) 2U5R2DL2RD3R2U3RDL. Backtrack again. U2R2D2R4U2DRD2RDU2LUL2D2L3U and follow the visible pop-up walls to the exit. Most people will score about 303; advanced boosters will score 305; and absolutely perfect boosting scores 306.

Level 86:Creative One-Ways
You can only go one way! Beat the balls and push the block onto the ice. Pass it and beat the gliders. Run past the tanks and slide to the fireball cloner. Switch the tanks and jump in front of it before it returns. Run from the walker clones and wait for the ball. Push the block out of the way and clone more blocks below you. Turn left at the thief. Wait for the ball and go into the niche. Go to the left of the bug area and get the green key. Now it switches directions! Wait for the bug to go through the cycle to the right, then open the green door. Go on the trap and the bug will release you. Run left to get the blue key. Use the key to dodge the ball above you. Open another green door above you and clone a block. Push it into the top water. Get the yellow key and push the block out of the way so you can pass. Get the red key and lure the teeth into the niche to the right (use the path past the red door). Unlock the green button and wait for the walkers to stop. Pass through the tank again and get the suction boots. Dodge the fireballs on the force floors. Unlock the skates and skate back. Hit the tank button twice and pass through. Get the flippers and swim past the gliders. Get the fire boots and push the other block right one space. Go to the bottom and go RLRLRL through the ports. Use the block to stop the first two balls, so that you can (finally!) get to that nagging exit. You score 249 if you get perfect or near-perfect walker luck. Keep trying.

Level 87:The Walker Machine
The JUMPING SWARM of CCLP2. 3L3U2LD2R2LU; repeat the pattern on the other lower turret. Get four chips around the walker in twos. Get the below chips in a bundle of four, and the one to the right as well. Get the last left overhang in a bundle of six. Get four below you, and six to the right. Get two above you and finish off the stray chips to the left. Get the lower part in a bundle of eight; then get six above you. Get the remaining chips from right to left. Pass the socket and settle into the safe exit. 20 walkers, 20 seconds. :-) ?

Level 88:Don't Get Lost
Wait and get the chip above you. Wait and join the balls. Teleport down to the lower left. Circle around the teleport to get a chip. Push the block aside and port up. Circle around the water and get the flippers and chip. Port left and zigzag through the water. Push the block out and go to the next area. Break off and get the chip under you, then follow the balls. In the next area, go right to get the flippers and get the two chips in the corners. Continue on and get the chip at the top of the next area, and follow the balls. Break off at the second intersection and get the fire boots. Then, go past the fire to go to the next section. Circle around the force floor and get the chip above. Beat the balls left and go to the next section. (You don't need the chip enclosed by water.) Follow the balls around the force floors to the next chip. Break off at the teleport on the left. Circle around the balls and get the top chip, then the lower chip. Pass the line again to the exit. Your 317 seconds have been found again!

Level 89:The Ghetto Defender
Go through the teleport and R2U2R to the gravel. Try again if you can't get it; it is oddstep syntax. Beat the teeth to the fire boots and green key. Be warned that the top two floor tiles to the right of the left row are not what they seem..... Release the glider and chase through the balls. Get the ten chips. Push the lower two blocks into the water, followed by the middle of the eastern blocks. (The left block is mined.) You DO NOT need the flipper or yellow key. You can't get to the yellow key; hence, the flipper is useless. Just beat the walker. Wind your way through the maze. Turn up from the second gravel. Beat the balls and enter the monster room. You may have to do this several times. Approach the yellow key from the bottom, and get it. Pass back out. (The walkers may stop you; try again if so.) Return to the gravel. Follow the path past the yellow door. Open the socket and *just* get off the trap into the exit. 381 prisoners rescued.

Level 90:Marjolaine's Maze
Run past the melted ice and the thief. Turn right in the maze. Go below you to the teleport. Go DUD to get the blue key and go down to the lower maze. Take the upper fork and get the chips and skates, but leave the red key. Go back to the ice slab (blue key location) and surmount the ice corner to the right. Open the blue door and get the fire boots. Run left and pick up a block. Take it left and down. (Pick up one chip to the right on the way.) When you hit the thief, push it right to get another chip. Follow the ice to take another chip. Ascend the fringes and exit to the right. Join the circle of bees and get the chip. Run down and right through the fire to get the green key. Go back up to the teleport. Go LR and get the three chips on the right. Go one more time L and get the last chip. Pass the green door to the exit. 204 seconds wait.

Level 91:Tutti-Frutti
Hug the wall to the right to get the fire boots. Return to the start, but go up. At the lower right corner is a red key. Hug the left wall (but don't go to the blue door). Open the red door and get the skates. Take the path left of the start and get the blue key in the ice pool at the bottom. DO NOT get the suction boots yet; instead go to the left of the red door area and take the left fork. Pass the blue door and get the flippers. Retire back to the red door area. Turn right and swim downwards. Pass the tank and pick up 65 of the chips. Go through the tank and open the toggle button. Enter the circle of gliders and get the red and blue keys to the left. Teleport back to right of the red door area. Go back to the start and get the suction boots. A bit south of the (former) red door is a yellow key; pass left of the red door and go right to nab it. Unlock the red door (on the other fork of the pathway to the flippers) and pick up a yellow key and fire boot. Go back to the red key pathway. Take the other fork and get the flippers. Take the upper path from the start (by the ice pool) and pass the fire, water, and yellow door to get the last chip. Go back to the original fire boot area. Pass the other way. Pass the chip socket and get the green key. Go back to the teleport. Wait until the clock ticks 471.4, then pass through the teleport and follow the gliders around. Pass the green door to exit. 468 different flavors!

Level 92:Abandoned Mines
This is a very hard and challenging level. It requires good luck and high focus until the very end. Push the block up and get the suction boots. Open the first blue wall to the right. (Note: Odd step required.) Run 6L2U3L2DL2DRD5U3LUL3R4U2L4R2D5R2UR4L and go back to the blob area. With luck, the blobs have cleared out. Get the flippers and step LULU2RU. You are likely to die, but it is the fastest route. Now follow the force floors, stepping off where necessary. You arrive in a teeth room. Get the left chip and wait one move. Run right, down, and left. Wait one move, then hug the down wall and go right. You arrive in a turbulent force floor room. Run onto the ice and go EXTREMELY FAST L3R2D. Wait and resume R2DLDUL2D. Wait and continue again R3L2U. Wait one more time and step L2URU. Get the last chip to the left and go DR2U and force yoursef onto the ice. Slide the ice to the exit. With perfect execution in turbulence, you score 459. Even 458 is semi-Herculean.

Level 93:Exit Chip
Where are the chips?? Go L2D and one appears! Run right and another appears. Reveal the last chip in the upper left corner. Run right to reveal flippers. Unearth a bomb and four doors in the center. Push the block out of the chip socket and run it right. LEAVE IT THERE - there is a hidden wall to the right! Circle around this wall and beat the ball. Avoid the bomb and beat the balls below you as well. Spiral through *all* the thin walls - the short way is mined. Slide to the top and get the suction boots in the upper right corner. Backtrack to the lower ball section. Uncover a block hidden under the top part of the alcove to the left and push it through to the bomb. Go through the hidden wall and get the four keys past the force floors to the left. Push it all the way left and open the four doors. Go back to the water in the upper ball section. Retrieve the block from the edge of the water and push it into the bomb below. Return to the start and pass the force floor to exit Chip with 388 seconds.

Level 95:Learn
Beat the balls and run right. Do *not* let the teeth blow up yet. Instead, teleport. The teeth hold the trap open for you, so get the four chips. Retreat and blow the teeth up to get the four chips. Retrace your steps and follow the bugs to eight chips. Run right and clear out the yorkhouse above you for the remaining chips. Turn right and fit through the balls to learn a new lesson and score 314 seconds.

Level 96:Glider and Fire
Push the block onto the lower left fire and wait for three gliders to pass; then run up to get the fire boot. Run right and push the top block 2L and the lower block left and down equal to the water. Push the lower block of the next two L and the other left to position for a bombing run. Push the top block UL and then U again. Push it out of the way to the right and get the three chips. Push the block 2RD and get the three chips to the right. Bring it back down and place it to block the gliders and send them down. The upper block goes R and the lower block 3D2L. Travel around it and push it R9D. Get three more chips to the left. Push the block right until the gliders travel outwards from the bombs (1 square right of them). Go back up, get the three chips up there, and push the block down and route the glider into the bomb. Push the block one more to the right and get the two chips below. Repeat. Repeat again, but push the block 2 squares right of the router. Then push the lower block R and the upper block 2R. Push the first block into the bombs to the right, get the two chips in the gliders, and push the block right one more to prepare the gliders. Run up and get the chips on the left; then get the ones on the right. Take the last block down to the bombs below and get the remaining chips. Go to the right of the level and pass the chip socket. Slide with the gliders around to the exit. You score 397 seconds.

Level 97:Roller Coaster
Ride the roller coaster down until you reach the bottom. Circle around and get the flippers. Take the rung below the chip socket and get the green key. Pass the green door and slide to the right. Beat all the blobs and stomp the green button. Take the lowest rung and hug the walls to the bottom. Get the red key high above you. Return to the coaster and open the red door. Take the red key to the right and go 4L2D to the next red door. Get the next key and go 3LU4L2DRD4R2D to the next door. Get the last key and use it to get to the clone button. Go back to the lower right and use the block cloned to blow the bomb guarding the blue key. Open the blue door on the coaster. Beat the walkers to the tank button and retreat. Go to the lower right and get the yellow key, now open. Unlock the yellow door on the coaster and teleport. Turn right and go down. Approach the teleport by going up and right. You are sent to a fireball area. Push the block down one and retreat to the teleport. Teleport to the coaster and go to the lower right. The fireball has blown a bomb; you can now access the chip. Get it and pass the chip socket on the coaster to swim to the exit. The ride lasted 205 seconds, and you keep the other 265 (provided you had good luck with the walkers and blobs).

Level 98:Loop
Run right and hit the toggle button. Lead the teeth to the fire, where you get the red key. As they burn, run out and get the ice skates. Swap the keys to reach a yellow key. Go into the pool and get all the chips. Open the yellow door, hit the button twice, and beat the balls. Force over the random force floors and pass the open wall. Get the red and green keys and pass the gliders to get to the green door. Swap keys to get a blue key. Hit the buttons so the wall is closed, and open the blue door. Run down and left. Get the fire boots and pass the socket. The exit is hidden in the fire. You score a loop of 37 seconds (36 for the unfortunates with the force floors).

Level 99:One-Block Sokoban
Teleport and push the block right. Go down and get the red key. Push the block against the door. Get only the *middle* chips below you. Now, open the door and get the upper chips. Push the block onto the key and the water disappears! Bring it back to the start and push it right against the blue door to the right. Push it onto the yellow key and set it aside. Go down to the bottom and open the yellow door. Retrieve the block and push it onto the key. Get the key and get the remaining needed chips behind the green door. Push the block into the water at left and exit. 269 seconds for 1 block.....good deal!

Level 100:Torch
Follow the path of the chips, waiting as needed. But when you get to the middle the first time, wait 4 moves before continuing. Continue the path to the end. When finished, return to the start, pausing as needed again. Get the fire boots and enter the exit to the left of you. 345 seconds.


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Chip's Challenge/Level Pack 2/Levels 101-120

This is a continuation of the walkthrough for Level Pack 2 of Chip's Challenge. Levels 101 (Hard as Rock) through 120 (Frost Rings) will be discussed on this page.

Level 101:Hard as Rock
Ignore the block; you don't need it. Run right to the second column and go up to enter the third. Get the yellow key. Go to the bottom of the first column and get the fire boots. Go to the top of the second column and free the ball. Now, travel up the first column. Pick up the chip and unlock the yellow door. You do not need the blue key. Beat the paramecia and go three squares right of the dirt. As the teeth moves below you, move in on the flippers. Run out. Swim through the FAR RIGHT water and go to the blob area. Beat the blobs and get chased by the bug to the exit. (The trap will, luckily for you, be open.) 924 hard seconds.

Level 102:Chip's Fight
Push the lower block down to get the fire boots. Then, push the two upper right blocks into the two bombs. Push left to get the green key. Pass the green door and tank to go to the bottom right area. Push the block in the ice slab right and beat it to the top. Now, catch it and take it down. Follow the ice to an ice arena. Step DRDLDR2D to pass the fire and get the blue key. Return all the way to the start and pass the blue door. Run through all the bugs to a block cloner. Pass it and go to another block cloner. Wait about half a move so you can catch the block. Push it to the far left of the top overhang, open the below walls, and blow the bomb. Follow the left path to the yellow key. Enter the teleport above you from the left side. Pass the balls to get the chip. Return back the way you came and run right, passing the bugs above you, and get the chip. Pass the force floors to go back to the first area. RUN right and get the last chip before the balls squash you. Push the block left two spaces and get out. Go back to the first area and circle around the blocks to unlock the yellow door. Keep a safe distance from the "exit" as you run down and enter the far left corridor to find the real exit. You fought all that for 371 seconds? Hahaha......ha?

Level 103:Island Hopping
This is an extremely difficult bold. Expect to take several hours on it. Get the two chips and flippers away from the blob. Wait two moves, then get the chip below you. (You need to lose another move; for simple ease it is better to simply not get the extra boost on this chip, and instead just hold down.) Move left and get another chip. Enter the random chamber. You need to be absolutely perfect, so it will take a long time. Hit the button ONCE and get out as fast as you can. You should be able to get the chip above you before the clock turns to 490. Swim up to four more chips. Beat the ball to another four and push the block out of the way. As you move to the right, close the block behind you. Get the chip to the right and swim to four more, but leave the upper right chip. Now, swim down. Clone a block and push it up over the clone button. Repeat once. From here, build the bridge left to the trap. Take a block onto the trap and push it left into the 2-SPACE glider gap. This is critical to succeed. Wait a move and pat the dirt down. Escape to the right and bring another block in. Push it right between gliders. Run around to the bottom entrance and wait for the gliders to turn around (counterclockwise). Push the block up as they do so. Go back to the trap and wait for them to pass by. Get the chip to the right and circle to the left. Get the other chip and yellow key. Exit north and get the chip you left behind above. Go back to the cloner and hurry: Push the block left and clone another. Move the first block down and the new block right. This directs the four gliders down into the bombs. Get the single chip below you, followed by the four chips further left. Go down and get the fire boot and chip. Open the yellow door and slide to the tank area. The tank should be moving right; wait for it to swing left and right. Jump through and follow the thin walls to the blue key. Go back to above the first tank. Wait for the tank to swing left-right-left-right, then go back through the fire. Slide back into the sea. Hold up until you reach a chip. Pick it up and move left. You see another structure. Enter from the top and get the keys and chip. Open the red door and wait for the fireball. Run left. Get the last two chips, open the green door and socket, and teleport to the exit. 392 hops make one beer.....no, no, no, one big, happy Chip with 392 seconds.

Level 104:Pyramid
Enter the pyramid of chips below you. Some teeth move, so watch out. Stay on the right "walls" and get the chips there. Hit the toggle button and continue on. Keep to the right and get the yellow key. This time, circle around and down. Run down and left to reach the tank button. You hit this one twice. Keep to the far west and exit the pyramid. You have all the chips you need now. Follow the open toggle walls and push the block. Split-second timing is required here. Wait 7 moves and go on the force track. Hold right and you will go through the lowest of the toggle walls just as it opens. Open and close the toggle walls to get to the red key. Exit the toggle walls to the right. Open the yellow door and swap for a blue key at the end of the tank line. Open both doors and run right. Push the trap button from the right side and run left to the exit, while the ball opens the trap. The treasure of the Bit Busters is worth 341 seconds.

Level 105:Yet Another Puzzle
An extremely difficult level in the sense of block-packing and block-saving. First, run up to the top. Get the fire boots and beat the fireball into the teleport. Go right through the next teleport. Run down and through the giant "maze" to the blocks. Get the top right of the first X and push it R2U. Push the lower right block up. Bring the other block right. Push it to the fourth toggle wall. Get the center block and push it through the big maze. Bring it all the way to the fireball and glider. Position the block to knock the glider to the water below. Bring it back down to the water on the right and push it in. Now, return to the block area. Push the top block over the fifth toggle wall, and the one below it down. Get the other block and push it one left of the toggle door. Continue to get blocks from the second X. Remember that you can push the lower blocks on your way to the others. Push the second block to two squares NE of the exit. Put the next three blocks two spaces away from each other. The next one, however, must be placed two spaces over the toggle wall. Start taking from the third X and push the next block 2 spaces away. Then continue and push 1 space to the left of the button. Put the next two blocks on top of it, and the last block 2 spaces away from them. Now zip the "sardine can" closed. Push the block to the left of you into the water, and then the lower of the two blocks to the left of there. Push the two blocks at the right one left each and get the three blocks above you one at a time. For the first block, push the left of the two blocks on the far right of the wall into the "pattern" to the left, and the other one right one. Push the first block down and get the far right block to push as well. Take the last two on the right to the water. Now go to the far left and push the western block right to prepare. Push the far eastern block out of the way and the lower block down. Then, take the detached block and bring it right and down to the water. Repeat this pattern two more times. For the price of one block, the glider has defused two underwater mines. You can now reach the tank button. Go to the far left and exit. All that work for yet another 200 seconds!

Level 106:Bounce
Short but very bouncy route. RUL3UDULRDULRD2ULDUR2LDRLUD2RLUD2RLUD2RD3R. Now you can run to the toggle walls and exit. 342 seconds.

Level 107:Joyride I
A quick ride through force floors. Step RU and wait to get to the turn. Push L and step R. Jump L in front of the second bomb. Push U and wait, and then down out of the way. You now push right over the force floor, and then step left just before turning. Jump in front of the first bomb and then up later. Wait for the center of the next leg, and step left out of the way. Shunt right just as you are about to turn. Step up out of the way, then down before turning. Come around down, left, and up. Push up over the floor and wait. Jump down before turning, and then push down. Avoid the last bomb, push up, and exit. 6 seconds remain.

Level 108:Tricks
There are many things you wouldn't expect to see hidden in this level. Get all six of the chips at the start and run to the left. Push the lower block to the left and go around the other to get two chips and keys. Push the block under the doors to get a blue key. Open the western door and teleport to the right side. Go down past the ice to a set of blocks. Push the middle one onto the button and move on. Melt through the lowest blue wall and go left one space. Run up to the tanks and get the green key to the left. Go back up to the right side, pass the green doors, and get the fire boots. Go to the other set of blocks and push the western block onto the teleport. Run past the yellow doors and open another green door. Pass the blue walls and get the six chips. Go back over and through the teleport. Push the block below you over the blue key and grab it. Go back through the port, pass the first set of blocks, and get the rest of the chips. Pass the doors and socket and step left to exit. 344 tricky seconds.

Level 109:Blocked Trap
QUICKLY step 2L. Move right and jump in front of the second water to the left. Go right again between the (invisible) walls and wait. Push 2L to go up into the teleport. You push a block up to the clone buttons. Reveal the first three buttons (above the visible ones) and step L2RDR. Push the block up and get the other block. Don't touch the lower row of buttons. Push the block up to the glider area. Bring it above the first cloner. Wait for the glider to pass, then push it over the second cloner. Wait one more time for both of them to pass by, and then push it right and step up. Cross the ice and enter the left area. Slide on both ice corners and reveal the four keys below you. Step LUDRULURU3L2R to pick up all ten keys. (You don't need the ice skates, also hidden there.) Force yourself to the square behind the ice corners and get the suction boots under it. Step two squares left and run all the way up to the dirt and tanks. Open the far left dirt and retreat. As the tank passes, open the second dirt. Wait for the tanks to switch twice, then open the third dirt. The tanks will clear next switch, and you can pass to the exit. 565 seconds are available.

Level 110:It's A Kind of Magic
Port down and step one more down. Turn left and push the lower block 3DL. Get the other block and push it 4DR. Return to the teleport and go UD to a chip. Repeat and get another chip. Repeat again and turn left. Push both blocks into the water. Turn left from the gravel, as a ball will come out of the teleport. Now, follow the ball through. Step U2DLD4RU2R4DRDL and push the lowest two blocks into the water. Get the block directly in line with you and push it down too. Finally, take the block to your left down to the water. Go to the teleport on the left side and whiz UD to another chip. Repeat. Go UD again and push both blocks into the water. Go UD one more time, push the block 3D and left into the central line, and take it down to the exit. 456 seconds appear before you.

Level 111:Monster Factory
Take the top path and still the tank. Go back down and pass the ball cloner. Get the yellow key and run past the teeth to unlock the door and get the red key. Step R3U3R and run from the teeth to the red door. Get the flippers and chips and open the toggle doors. Go above the fireball cloner and wait for the teeth to release the monster that clones them. Jump behind the first two fireballs cloned. One of them blows up the bomb. Take the lower left path and open the fake wall. Pick up all the chips and jump in front of the glider cloner. RUN fast and pick up the chip at the end. Then, pick up the fire boots and pass the fire to the teleport. You are now in a huge room with teeth chasing you. Run up and get the first chip. Then go left and keep to the bottom third of the level all the way to the right. Go up and get the pair of chips, then run down to be even with the chip. You can run straight past the teeth to get the chip. Continue to run left and get more chips. Turn up to get the chip above you. Keep near the walls as you pick up the remaining chips above you. Open the chip socket and hit the tank button twice. Pass through the tank and follow the corridor to the exit. 375 seconds, all factory-produced.

Level 112:After the Rainstorm
Push the fifth and third blocks to the right down, and the fourth one right. Line the blocks up in pairs of two and push the lower center block down. Push the next two blocks down. The fourth block will go to the left; leave the dirt there. For the fifth block, push it right and around the center water to the water below it. Get the block to the far left and put it in the same place. Get the last block from the start chamber and push it down. You can now reach the flippers. Push the top block up, then the next one replaces it, then the next, etc. until you can free the lower block; take it down to the water. You are not trying to pass the water; you are trying to blow up a bomb below you. Repeat the pattern and take another block down to the water. Push the blocks around again, and take the free block 3DL. Get another block and with the original block, fill in the BOTTOM water. Repeat this pattern, building down, until you blow up the bomb. Pass the thief and get the three chips. Move each of the blocks right and get the center block out of the way. Push the right block over and repeat. Repeat again, but this time, push against the center block (when it reaches the force floor) once from the bottom. (You can use the mouse to do this, similar to Debug File.) Now, push the upper right block 2 spaces above the teleport. Go through the teleport and run left. Open the chip socket and go back through the teleport. Push the block into the water. Cirlce to the left Get another block from the block room and push it into the water. From here: Step left and wait for the right turn. Step R2U. Wait for the down force floor and push right over it. Run down to the far right. Push a block all the way left, and then right. Move it through the teleport and negotiate the force floors again. Push the lower right block into the water below and take the block past the teleport to the water at the far left. The exit is under the eastern of the two blocks in the lower left corner of the room above you. 144 seconds....

Level 113:Oorto Geld II
Run all the way up across the teleport to the top area. Get the chip to the right of you and continue 4L3UL2D2R2U2RDLD2RU. Wait one move and continue UR2DL3D. Go to the right and beat the walkers to the chip. Slide over the teleport again and go to the east area. Repeat the same pattern, but don't get the first chip at the beginning; leave it until the end. Beat the walkers again (you can lose up to three moves this time). Move to the bottom section. Get the chip to the right and go 4RD3LD2R. Wait and continue RD6L. Wait two moves and move U2RUL3U. Go left and beat the walkers (you can lose only one move). Finally, move to the left section. Get the chip on the top and go 3LU6D2RURUL. Wait and continue LD2U2RUL2U3R. Beat the walkers and get the last chip. You cannot miss any moves now. Hurry to the center and enter the teleport from the left. You can squeeze down into the exit for 671 seconds.

Level 114:Joyride II
This time, chips replace the bombs. Although you do not need all of them, you cannot go backwards. Just before you get each chip, step onto the line of it just before getting it, if possible, and if it is on a different line. The teleport goes nowhere, so step left. To arrive at each chip, go: U chip D chip chip L chip L chip R chip R chip chip 2U chip 2D chip U chip. Step down before turning and pick up the chip below you. Keep going: 2R chip 2L chip. Step off the square and force down to another chip. Get either of the two chips to the left, and then the next one. Force all the way to the left for another chip. Continue R chip, and force upward to another. U chip 2D chip and force over to the one on the right. Step off and then right. Push all the way to the bottom of the next turn for another chip. Follow the bottom and push left to get two more chips. Step right before turning and get another chip. Continue the path to the last chip. Push over the next force floor and exit. This time, you score 81 seconds.

Level 115:Counter Clockwise
Jog right and get the three chips in order (go counterclockwise). Repeat for the next two below you. Then, wait for the glider and jump behind it. Take the circle below you and the one to the right of it. Wait, and then go to the exit circle. Pick up the UPPER chip and go up through two more circles. Wait again and get the next one above you. Then, get the one to the left. Go down and right to the lone pop-up wall. Wait for the gliders and zigzag down, right, and down. Pass *this* pop-up wall by and go to the left. Zigzag DR until you get to the last circle again. Get the last two chips and exit. 353 seconds. (It's still 353 the other way!)

Level 116:Turn Turn Turn
A very intricate level. Go up, passing the tank button, and run to the right. Step on the first dirt and go 5R3DLDRD. Go through the fake wall and take the block up. Move it to where you are above the original start, then push it down one space. Go 5U5LDLD3LD2UL4D2RD2L and run down to the lower left corner. Step on the first dirt and move 2DRU2DLU2D2RULRD2UR3DRUD. Slide right and stop before hitting the toggle button. Go U and run right. Step on the first dirt and go RURUD3R4ULURU. Pick up the first two chips and wait for the ball. Push the rightmost block down. As you move left, open the fake walls below the middle block and then the far left block. Push the block 5L2D and take the far left block. Move this block 7L and the other one 4D. Go back and move the other block 6LD. Run all the way to the top of the level and push the block left behind 5U. Run right and reveal the first dirt. Step D3R and run down. Get the remaining chips and take the last block from the bottom. Move it onto the ice and push it 12L and down so as to trap the ball. Move up and wait for the other ball to pass, then push the block D to entrap the ball. Pass the chip socket and run all the way up. Wait one move and go to the bottom. Wait one move and step right. Wait for the tank to switch, then run all the way up to the exit. You just turned onto route 425.

Level 117:CircleMaze
This is a speed route and very difficult. Get the flippers and fire boots and go back down. Run to the first fire below you and quickly go: LD wait RURURULULUL. You transport all the way up to the top. Swim left to the chip, and then go through the path below it. Pass the thief and go onto the ice through another. Push all the way down through another thief and random force floors. Hopefully you will go down to the fire boots. Go back on the track and wait. Push up onto the second random force floor and get the blue key. Return to the force floor track and step down onto the random force floors. If you press down immediately and you go right through every floor, good for you! In any case, you should end up being forced onto the second fire. However, you still have enough momentum to force yourself onto the third. From there go 2D3RD and wait. Step left off the force floor and take the lower left path to the exit. If you got VERY lucky with the random force floors, you can score 476.

Level 118:High Security
This is a very difficult level to optimize. Run left to the jumbled block section. Push the eastern of the two left blocks down into the teleport. Pick up the green key to the right. Go back through and push the left block up to the fire. Go through the red door above and get the fire boots (under the center block). Circle around the walls and open the green door. Get the chip and dislodge the block from the teeth. He will follow you down; wait two moves and get the chips below you. Step right onto the force floors and "smash" yourself against the wall. As the teeth is lining himself up next to the bomb (about 3 bangs), step right to get the chips. Return to the start and go past the former bomb. Circle clockwise through the pop-up walls to get the chips. Ascend the fringes of the force field and go to the bottom of the level. Get the ice skates and four chips. Use the force floor to get another boost to the right. Run down and get four chips, then right and get three more. Pass the gravel above and go to the tank area. Get four more chips to the right and a chip above you. Negotiate the edges of the tank room to get the skates, fire boots, flippers, and last chip. Go left and pick up the suction boots. Exit the area to the left and go to the exit in the center. You broke into the 189-second vault.

Level 119:Teeth
First of all, you need to be in odd step. Wait for the teeth to blow up three of the bombs, then HURRY up so that the last one doesn't blow. Get the key and open the door. Slide on the ice. When the wall pushes you back the way you came, the bomb should have blown up. Get the chip and open the green door on the right. Go over the ice and return to the launch point (the opened green door). Wait one move and then pass the ice again. Come out of the teleport and open another green door. Step R7D3RD. Wait one move for the tank and jump onto the random floors. Follow them as best you can to the suction boot and teleport. Go through it and go down to the next green door. Attempt to reach the door at either 328.8, 328.6, or 328.4. If you can make it there at 329.2, good for you! You will get a high score. Wait one move and dip down the ice. Step back up beside the chips. Wait 15 moves (3 seconds EXACTLY) and step back to the launch pad. Wait one move again and dip down again. Repeat once more. Get the two chips (if you haven't already) and behold the teeth coming to blow up the bomb. Wait a move and run through the zigzag. Pass the force floor and go to the blocks. Push the eastern block and get the fire boot. Push the block above you and open the green door. Wait about half a move and push onto the ice once. If you timed it right, the top teeth will move off and on the tank button. Pass the tank and walk the fire. Get the suction boots below you. Jump just in front of the teeth and make it to safety over the force floor. Get the last chip and run left to the socket. Get the yellow key and return back to the start. Open the yellow door and pass the second socket to yellow and blue keys. (You don't need the blue key, but you have to get it.) Open the next yellow door and the green door. Hold left to get the ice skates. You can now skate north to the exit. If you managed to get to the green door at 329.2, you will get the top possible score of 281; however 280 is the highest score achieved.

Level 120:Frost Rings
A simple level. Step L2DL and right around. Pick up the chip off the end and go to the next swirl. Repeat the pattern, but get the three chips first. Repeat again. For the last ring, go clockwise around and run into the exit. 335 icy rings.