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The Legend of Zelda: Oracle of Ages/Sea of No Return and Ancient Tomb

When Link comes out of Jabu-Jabu's belly, the Maku Tree reveals (during Zelda's age) that she is unable to sense the last Essence of Time. Check the map during both ages: all is left to explore are the inner part of the Sea of Storm and, during Ambi's age only, a large area east from Lynna Village. The conclusion is obvious.

As soon as you leave Jabu-Jabu's shrine, a Zora grants you the Zora Scale, a badge of heroism for all the Zoras.

Before the next quest
In Lynna Village, visit the mayor's house. Use the L-2 Switch Hook to get a Green Luck Ring.

(If you already cleared Oracle of Seasons and linked to this game) During Zelda's age, enter the cave just south-west of the Maku Tree. The Hero's Cave can only be completed after you collected the treasures from seven dungeons.
 * Linked game: Hero's cave

Every room is a different puzzle with a single exit door. This is very reminiscent of the Eggerland series.

 Part 1:
 * 1) [[File:Zelda Oracles Seed Satchel.png]] Drop two Ember Seeds on the fireplaces; the door will then open.
 * 2) Push some red blocks by one tile, then push the two pots all the way to the two buttons; a chest with the 1st [[File:Zelda Oracles Small Key.png]] small key will appear, and you can then unlock the door.
 * 3) [[File:Zelda Oracles Bomb.png]] Use Pegasus seed and Roc's feather to jump over the gap; destroy the pots and push some red blocks to get to the south wall; throw a bomb to destroy the cracked block; turn around, push a red block, then the blue statue on the button. A chest with the 2nd [[File:Zelda Oracles Small Key.png]] small key will appear, and you can then unlock the door.
 * 4) [[File:Zelda Oracles Seed Shooter.png]] Equip the Seed Shooter and the Seed Satchel with Pegasus seeds. Get close to the north bridge. Use a Pegasus seed and shoot diagonally at the switch; quickly, run across the bridge before it disappears. Now cross the second bridge, open the chest and get the 3rd [[File:Zelda Oracles Small Key.png]] small key. Push one red block, then use the key to open the door.
 * 5) [[File:Zelda Oracles Seed Shooter.png]] First of all, defeat all enemies. In order to make the chest appear, you should open the eye of all the four statues at the same time. Equip the Seed Shooter and the Seed Satchel. Stand near one statue. Shoot one seed diagonally so that it hits and bounces on three statues, and in the meanwhile drop another seed on the last statue. The chest hold a [[File:Zelda Oracles Gasha Seed.png]] Gasha seed, but a teleport will also appear when you open it.
 * 6) [[File:Zelda Oracles Rocs Feather.png]] Equip the Roc's feather and push the statues so that they make a copy of the left structure to the right. You are one blue short, right? Just borrow it from the other side! The chest with the 4th [[File:Zelda Oracles Small Key.png]] small key will appear, and you can then unlock the door.
 * 7) [[File:Zelda Oracles Switch Hook.png]] Optional room: you can skip to the next. First, push the left pot down one tile, then shoot the Long Hook to the other one. Push the red blocks to the right of the button, then press it. Use the Long Hook to get out and reach the chest. It holds 200 Rupees!
 * 8) [[File:Zelda Oracles Switch Hook.png]] Use Pegasus seed and Roc's feather to jump over the gap. You have to move the blue statues onto the blue tiles. South statue: switch with the diamond between the statue and its tile; get out by switching with the other diamond; turn around, switch with the diamond in your way so that it gets in the passage corner (just "above" the other diamond), then push the statue in place; get out by jumping into the hole (you lose half a heart). East statue: switch with the diamond until it is in the north-east corner, just north of the blue tile; push the statue next to the diamond; switch with the diamond and push the statue in place. The 5th [[File:Zelda Oracles Small Key.png]] small key will fall from above, and you can unlock the door.
 * 9) [[File:Zelda Oracles Cane of Somaria.png]] Reaching the left button is easy: from the north, push two buttons south and the middle one sideways. Press the button and make the bridge appear. For the second button, push a red block from the south, then use the Cane of Somaria over the red block. Combine Pegasus seeds and Roc's feather to reach the chest. It holds a [[File:Zelda Oracles Gasha Seed.png]] Gasha seed, and it makes another teleporter appear. Push a red block from north to south and proceed, or use the teleporter to leave the dungeon.

 Part 2:
 * 1) [[File:Zelda Oracles Cane of Somaria.png]] A tile-path puzzle room. Whatever you do, one blue tile will be left; just cover it with the Cane of Somaria. The 6th [[File:Zelda Oracles Small Key.png]] small key will fall from above, and you can unlock the door.
 * 2) [[File:Zelda Oracles Switch Hook.png]] Dive in the deep water. When you emerge on the other side, hit the crystal, so you can pass the lowered blue barrier; push the pot right, north a bit, then all the way south. Hit the crystal again and stand on the lowered red barrier; throw a bomb to hit the crystal again; pass the lowered blue barrier and press the button. Use the Switch Hook on the two pots to backtrack (the Mermaid Suit would reset the puzzle). Open the chest for the 7th [[File:Zelda Oracles Small Key.png]] small key, and use it to unlock the key block.
 * 3) [[File:Zelda Oracles Mermaid Suit.png]] The Mermaid Suit is necessary here to swim underwater. Use the Long Hook to reach the puzzle in the north-west corner. The puzzle is less easy that what it seems, because of the narrow room. Using the Switch Hook, move one diamond out south of the small area. Poistion the other three on the N-E-W buttons; if you are cornered, just do it in two steps: switch with a diamond beyond the button, then position Link on the button and switch again. Eventually, switch with the diamond you moved out south. The chest with the 8th [[File:Zelda Oracles Small Key.png]] small key will appear, and you can then unlock the key block. NOTE: if you need to backtrack (to change magic rings, see below) it is impossible to do it underwater, but you can push some red block in the room above.
 * 4) [[File:Zelda Oracles Power Bracelet.png]] Equip the Power Bracelet and the Roc's Feather. Jump over the lava and pull the lever. Push the color cube on the blue tile; the tile becomes yellow. Repeatedly pull the lever and move the cube a while towards the yellow tile, making sure you leave the cube on safe terrain. Throw bombs to destroy the two cracked blocks. Again, epeatedly pull the lever and move the cube a while towards the red tile, making sure you leave the cube on safe terrain. When you succeed, a staircase will appear.
 * 5) [[File:Zelda Oracles Cane of Somaria.png]][[File:Zelda Oracles Rocs Feather.png]] First, use the Boomerang to defeat the Spark from the central blocks. Then, use the Roc's feather to jump from above in the alcove. Third, use the Long Hook to switch with the pot. Optional: in order to get the 200 Rupees, combine Roc's Feather and Cane of Somaria: jump and create a block under Link.
 * 6) Zelda Oracles Ring 19.pngZelda Oracles Ring 35.png Ride the cart, open the chest and get a [[File:Zelda Oracles Gasha Seed.png]] Gasha seed. Now throw a bomb from north to south and destroy the cracked block; the Toss Ring (n.19) makes it very easy; make Link stand north of the cart. Use the Long Hook to switch with the diamond behind the former block. Equip the Roc's ring (n.35), then combine Pegasus seeds and Roc's feather to jump over the gaps.
 * 7) [[File:Zelda Oracles Sword L3.png]] All you have to do here is to defeat all the enemies. Pay attention to the Wallmasters! When all monsters have been defeated, the stairs to the chest will appear.

You can now claim the Armor Ring L-3!

Sea of No Return
The Quicksand ring (n.36) will be useful in the dungeon. If you are playing a linked game, the Snowshoe ring (n.34) and  Blue ring (n.09) can be useful, too.

Sea of Storms

 * width=35%
 * title=Linked game: Zelda's age
 * contents=(If you already cleared Oracle of Seasons and linked to this game) LZ7_ages_secret_stormsea.png In a Linked Game, Link will access the Sea of Storms during Zelda's age, instead of Ambi's age. During this age, you can find a Gasha seed and a class-5 Gasha Spot. Furthermore, the skeleton Piratians are now sailing during Zelda's age, instead of Ambi's age; they will still give you the Tokay Eyeball.

Thanks to the Zora Scale, you will be allowed to access the Sea of Storms during Ambi's age. Find a Pegasus Ring underwater, as well as the  Tokay Eyeball, that is on the pirate ship.

{{-}}
 *  NOTE: In a normal game, it is impossible to get inside the Sea of Storms during Zelda's age.

Moonlit Cave

Travel to the Moonlit Cave during Ambi's age. The Tokay Eyeball is the key to open its mouth. Inside, your Power, Courage and Wisdom will be tested in three rooms.

 * 1)  Room of Power: simply defeat all the Gibdo mummies.
 * 2)  Room of Courage: make the Spinning Blade Trap follow Link to a corner where it will become harmless, then jump over it; dodge the blue Blade Trap; use shield and sword to get past the Hardhat Beetles.
 * 3)  Room of Wisdom: the cane of Somaria can reveal where safe floor is.

After the three tests, an underwater passage leads to the entrance of the Sea of No Return.

Sea of No Return
Emerge from the water, and push one statue so that the three are aligned; the entrance to the Sea of No Return will then be revealed.

Even if it looks like a complicated maze, the dead-ends are short, so that it is actually a windy path. Orienteering is secondary: the main difficulty here are the Lynel centaurs. Navigate the path, and you will eventually reach the entrance to the Ancient Tomb.

 * NOTE: the Harp of Ages is unable to transfer Link between the Sea of No Return and Yoll Graveyard.

Dungeon, part 1
The first room is empty, as usual. In the next one, light the fireplaces with Ember Seeds, but apparently there is no exit; the Owl Statue suggests to test the walls with the sword. Check the map: there should be a passage on the west wall; push a statue, and place a bomb to open the way. More bombs allow to reach the chest with the 1st Small Key. Use it to open the door and proceed.

In the next room, activate four switches in four different ways: shoot an Ember Seed on the brazier, use the Long Hook to move the diamond on a button, use the cane of Somaria to press another button, and stand on the last button. The passage to the lower floor will then open. Downstairs, follow the only possible path. In the room with Ghini ghosts, push the central block to reveal a staircase. Descend it, and you can get the Dungeon Map.

Return to the previous floor and continue along the only path, to the north. Open the chest for the 2nd Small Key.

Backtrack to the first room of this floor, and use the key to unlock the key block. Continue along the path. The room with the Ghinis has two exits: north and west. Go north first, and hit the blue crystal: all blue barriers will go down and the red ones will rise. Backtrack and take the west fork. Now the chest is accessible; open it and claim the Compass.

Now that the blue barriers are down, backtrack all the way to the north-west and continue. Defeat all the Stalfos skeletons and claim the 3rd Small Key.

Continue south. Press the button to make a stair appear. The wheel sends you west again, so take a little tour around and come back from the north to go east. There is a locked door north, but for the moment keep exploring this floor ; go south, enter the wheel to go west, take a tour and re-enter the wheel to go east. Another locked door leads to a tile-path puzzle room. When you solve it, you can claim the Power Glove, that is the L-2 upgrade for the Power Bracelet.

Backtrack to the first room of this floor and continue east. Get in the two wheels repeatedly, until the southern one sends you south. From the Ghini room, go north and hit the red crystal: the red barriers will go down. Take a tour south and walk on the "red barrier passage" that is now open. Use the Power glove to lift the blue coffin and open the chest for a Gasha seed.

Bomb the cracked south wall and proceed (the blue block must be pushed sideways, later). Only the combination of Pegasus seeds and Roc's feather allows to dodge all the blade traps. Open the chest and get the 4th Small Key.

Now you can access the last three rooms on this floor (check you map). The Long Hook allows for some shortcut. In the first room beyond the locked door, use the Power Glove to open the way. In the last room, stand on the lowered red barriers and hit the nearby crystal any way you like. Now, walk on the red "highway", jump with the Roc's feather, and continue all the way west to the staircase down. Follow the only possible path, and you will reach the miniboss.

Miniboss: Big Stalfos
The Big Stalfos reminds a bit of the final boss in the previous dungeon: it must be damaged by its own projectiles. This time, use the sword and "play tennis", i.e. send back the magic spheres. When the Big Stalfos gets hit, it turns temporarily into a winged skull, that is vulnerable to your regular sword attacks.

Dungeon, part 2
Leave the mini-boss room to the south, then continue west. This room has two exits; check the map: let us complete the north-west portion of the floor first, so let us go west. Follow the only possible path, using the switch hook. In the Spinning Blade Traps room, equip the Roc's feather and jump over them. Open the chest and get the 5th Small Key. In the next room, open the chest and get the 1st Stone Tablet.

Leave this room to the south, pass through the empty mini-boss room, then at the fork go south. This "room of the seal" has two exits, too; check the map: let us explore the smallest portion of the floor first, so let us go west. In the lava room, ignore the lever (it opens a path that simply brings you back), but use the 5th small key to unlock the keyhole block and continue west. Eventually, you will reach the room with the 2nd Stone Tablet.

Leave the 2nd tablet room to the north and continue east (if you jump off the ledge in the lava room, you simply go back). Use the Power Glove to lift the blue coffins: find the staircase and go downstairs. To your left, push the blue blocks and use the Switch Hook to reach the chest with the Boss Key. Continue east, climb the stairs, push the coor cube on the traffic light spot and open the passage. Backtrack to the four coffins room and continue east and ride the cart. In the next room, use the shield to parry all the flying tiles, then open the chest for a Gasha seed. In the next room, equip the Roc's feather and dodge all the Blade Traps. Step on the button, and a new passage will open. Continue and eventually you will reach the 3rd Stone Tablet.

Leave the 3rd tablet room riding two carts, then continue north. The Candleheads can only be defeated with Ember seeds. In the next room, climb the stairs and prepare for an underwater session. The Owl Statue gives a hint about the stone tablets. Equip the Quicksand ring, if you have it, and navigate the underwater currents. Descend the stairs, go west, then emerge in the room with the 4th Stone Tablet.

Leave the 4th tablet room, but this time explore the "platform passage" all the way west. When you emerge, press the nearby button, then go west and south to the "room of the seal". Insert the four stone tablet in the four slots, and the gate will open. Descend to the bottom floor. Four items will clear the way to the boss room: remove the crystal, bomb the cracked block, light the brazier with an Ember seed, and finally lift the coffin with the power glove. It is time to fight the boss!

Boss: Ramrock

 * Phase 1: use the sword and "play tennis" with the fists. Stand in the middle, just below the boss path, and just keep swinging the sword.
 * Phase 2: let the boss clasp some bombs; you might have to sacrifice some heart-points.
 * Phase 3: Ramrock's shields are impervious to any attack; use the Seed Shooter to hit it from behind, making seeds bounce on the back wall.
 * Phase 4: you can finally use the Power Glove! Also equip the cane of Somaria; use the latter to defend from Ramrock's "punches", and the Power Glove to pull and release the second iron ball. Stay just below Ramrock, walk down when it attacks, place one block of Somaria under the ball it threw and pulled (to block it), then pull the other ball.

Every phase has three hit points.

When Ramrock is defeated, collect the Heart Container and proceed to the next room to get the last Essence of Time, the  Falling Star:

 * "The eternal light of this heavenly body acts as guide to the other essences."

(Actually, the light of a falling star is far from eternal: it lasts less than a second, then the heavenly body is completely destroyed.)


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The Legend of Zelda: Oracle of Ages/Secrets to and from Holodrum

This page lists all events that happen in Labrynna after you defeat Veran.

That is, in a linked game if you played Oracle of Ages first, then Oracle of Seasons, there is still something to do in Oracle of Ages.

Secret to Holodrum
After clearing Oracle of Ages, you will be given the Secret to Holodrum. This is a password that can be used in Oracle of seasons when starting a new game. The new Oracle of Seasons game is known as "linked game".

Link will start the game with an extra heart and his L-1 sword. Also, ten secrets will become available, and Link can thus obtain ten extra items. Furthermore, there will be a final chapter where Link has to fight the Twinrova witches and Ganon himself.

Ring secret
Whether you used the secret to Holodrum or not, you can also transfer all your collection of rings from one game to another. Talk to the Red Snake in Vasu's jewelry, and he'll give you a password to be told to the Red Snake in any other Oracle of Ages or Oracle of Seasons game, whether linked or not.

Since some rings are available in one game only, and some are only available in a linked game, this is the only way to get a full collection of rings.

Ten secrets between Labrynna and Holodrum
All the secrets in this section are available only if you first cleared Oracle of Ages and then continued the game in Oracle of Seasons.

In a continued/linked game of Oracle of Seasons, ten extra characters will appear and tell a secret password for a character in Oracle of Ages. The latter characters will reply with an upgrade and a second password. Tell the password to Farore, oracle of secrets, and the upgrage will be available in Oracle of Seasons, too.

Two characters give a Magic Ring instead of an upgrade: this can be transferred using a ring secret (see, above) instead of talking to Farore.

Tingle secret

 *  Holodrum: chapter 2, Woods of Winter
 *  Labrynna: Forest of Time

Symmetry secret

 *  Holodrum: after dungeon 2, in Woods of Winter
 *  Labrynna: Symmetry City, during Ambi's age

Forest fairy secret

 *  Holodrum: chapter 3, Horon village
 *  Labrynna: Fairy Forest

Mamamu secret

 *  Holodrum: chapter 3, Spool swamp
 *  Labrynna: Lynna City

Troy secret

 *  Holodrum: after dungeon 3, in the east suburbs
 *  Labrynna: East Rolling Ridge

King Zora secret

 *  Holodrum: after dungeon 3, on the west coast
 *  Labrynna: Zora Village

Tokay secret

 *  Holodrum: chapter 4, Moblin's ruined keep
 *  Labrynna: Crescent Island

Elder Goron secret

 *  Holodrum: chapter 4, Goron Mountain
 *  Labrynna: East Rolling Ridge, during Ambi's age

Plen secret

 *  Holodrum: chapter 5, Subrosian lava lake
 *  Labrynna: Lynna City

Library secret

 *  Holodrum: chapter 7, West coast
 *  Labrynna: Zora seas, during Ambi's age

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


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The Legend of Zelda: Oracle of Ages/Simmetry City and Skull Dungeon

The Maku Tree said: "Link! You have the Echoing Howl! But things are not going well. The Black Tower was nearing completion 400 years ago. Terrible things will happen if you do not hurry. I hear an Essence echoing from the peaks northwest of Lynna City. Can you go?"

Before the next quest
After leaving the Moonlit Grotto|Moonlit Cave, you will meet two Tokay near Dimitri, who is washed up on the shore. Talk to the Tokay, let them eat Ember seeds, and they will leave. Dimitri will offer his services for now, and let you ride his back to return to Labrynna.

If you go east with Dimitri you get to a small Island with a Soft Soil there. It is the best soft soil in the game, the only one that can produce 5th-level rings. Make sure you plant a Gasha seed there.

(If you already cleared Oracle of Ages and linked to this game) In a linked game, Princess Zelda will come to Labrynna, but she will be abducted by Vire and brought to the Tower Ruins. Link has to climb the tower, playing the same way as in Donkey Kong. The Princess will reward Link with the Blue Joy Ring (n.38). Anyway, in Oracle of Ages Link may already have found the Gold Joy Ring (n.39), that trumps this one.
 * Linked game: Donkey Kong cameo

Return to Lynna City and leave to the west. Instead of entering the Faeries Woods, go north. Give the Tasty Meat to the hungry trader to receive Doggie Mask. Return to Lynna City and enter the southern house. Give the Doggie Mask to Mamamu Yan and she will in return give you Dumbbell.

In the forest of Time, enter the cave at the extreme south. Use the Seed Shooter to hit the Crystal Ball. Climb up the stairs and talk with Tingle again to receive an upgrade for your Seed Satchel, which will now carry 50 Seeds each instead of only 20.

Nuun Highlands
To progress, you will need a Strange Flute. One of three possible flutes can be obtained, and is associated with the animal companion:

 * Go to Nuun Highlands before getting any flute: Moosh will be your companion.
 * Purchase a flute from the Lynna City Shop for 150 Rupees: Dimitri will be your companion.
 * Win a flute at the shooting gallery (score at least 50 pts.): Ricky will be your companion.

The choice (or lack-thereof) remains the same for the rest of the game, as well as any linked game you start. It also affects the region east of Symmetry City, requiring your companion's assistance to traverse.

Nuun Highlands
Depending on which Flute you will get, the Area of Nuun Highlands will look different, so there is three different walkthrough for each Animal.
 * Strange Flute

To reach Symmetry City (known as Symmetry Village 400 years earlier), head north-west of Lynna City. Use the Seed Shooter to burn away the tree, and hit the switch to extend the bridge.

In Nuun Highlands there are two new monsters called Buzz Blob and River Zora. Buzz Blobs cannot be attacked with the sword and River Zoras spit fireball at you. Proceed north. The way to the builders supervisor Mutoh will depend on which animal wil join you. Still, your movement ability will be restricted to a specific path (few screens) that invariably leads you to the bridge building site.

Return south, and a fairy will ask for your help to find an animal within their woods. Go to the Fairies Woods for the animal. Repeatedly scroll up and down between two screens to find the animal. Once you find him, he will identify the flute as belonging to him ( Dimitri's Flute or Ricky's Flute) or provide you with one ( Moosh's Flute). With the flute, go back to Nuun highlands, summon your animal companion, and search for the three workers east of the bridge.

Return to Mutoh and talk again with him. He asks you to get the three workers back.

In the middle of the Nuun Highlands you can find a cave with the Light Ring L-1 (different location for each animal). On the north edge (identical for all three animals) there is a cave with a healing Great Fairy and a lv.4Gasha spot. Regardless of your animal companion, the three workers are in similar parts of the Highlands:
 * 1) more or less in the center;
 * 2) to the north, near the Great Fairy cave and the Gasha soil;
 * 3) to the south-east, near the cave with the magic ring.

[[File:Zelda Oracles Moosh.png]] Exploring with Moosh

 * 1) Go right and smash the bush. Ride Moosh over the holes north to the first worker. Talk with him and he will return to Mutoh.
 * 2) Go all the way north; check the Great Fairy cave and dig in the west for the Gasha spot. Leave to the east to find the second worker.
 * 3) Navigate to the east, then to the south. The cave on the way holds the aforementioned ring. Continue up the plateau and talk with the third worker.

[[File:Zelda Oracles Dimitri.png]] Exploring with Dimitri
The region is made of three north-south waterways.
 * 1) Go down and right up the waterfall. Talk to the first worker and go back down.
 * 2) If you go up the second waterway you can get to the Great Fairy cave and continue to the gasha soil. Go to the east and up the eastmost waterfall. Talk to the second worker.
 * 3) Go to the south-east corner and talk with the second worker. Go up the waterfall into cave for the aforementioned ring.

[[File:Zelda Oracles Ricky.png]] Exploring with Ricky

 * 1) Go right and down. Jump on the ledge, go up and smash the bushes with Ricky. Talk to the first worker; he will run back to Mutoh.
 * 2) Return to the carpenter and go up all the way to the ledge. Jump on it and dig for the gasha soil. Go right and down to find the second worker.
 * 3) From the second worker, continue all the way east (the Great Fairy cave is visible on the way), the go to all the way south. Jump on the ledge, go up and enter the cave for the aforementioned ring. On the ledge above the cave you can talk to the last worker.

Symmetry City
When the bridge is built, cross and head north to Symmetry City, which is apparently in ruins (it should not be, because it was saved 400 years earlier). Go left and get 18 Gale Seed from the Gale Tree. To dispel this dystopia on the City, cut the grass next to the Gale Tree, and use the time portal to travel to Ambi's age 400 years before.

The girl in the center building tells you their current problem: the Tuni Nut was cracked and needs to be repaired. While you're there, you can head downstairs and exchange the dumbbell for a Cheesy Mustache. Leave the house and explore the village. Talk with everybody to receive the Cracked Tuni Nut.

Talus Peaks
Exit the city to the west, and reach the top of the peaks. Swim to the end, dive, and locate Tokkey. To receive the Tune of Currents, you must play the Harp of Ages in front of him.

After you learn the Tune of Currents from Tokkey, you can soon realize that there are no passages towards Restoration Wall. The owl statue tells you that the landscape changed over 400 years.

 * 1) (Ambi's age) From Tokkey's home, go south, then west and play the Harp at the dead-end: you can collect a [[File:Zelda Oracles Piece of Heart.png]] Heart Piece. Back to Ambi's age, continue to the Owl Statue. South from it, play the Harp.
 * 2) (Zelda's age) Follow the path south. You can see a ledge on the way, but it will become accessible in a later chapter. Where you see a climbing vine, climb the nearby stairs instead, lift the rock and use the Harp to open the time gate.
 * 3) (Ambi's age) Enter the nearby cave, take the east exit, and push the red boulder there: the river will change course. Backtrack to the cave entrance and to Zelda's age (using the Harp, obviously).
 * 4) (Zelda's age) Climb the vine you saw earlier. A sign says: "throw nothing in the water". The only item you can throw is a bomb: try it! A faerie will appear; answer honestly her question, and she will give you a Bomb bag upgrade: you can now carry 30 bombs (50 in a linked game). Now go back to Ambi's age.
 * 5) (Ambi's age) Push the sapling (that will become a vine in 400 year) to the east. Go and check in the future.
 * 6) (Zelda's age) Climb the vine to the new area, then continue north-east and until you find another Time Gate. Play the Harp there.
 * 7) (Ambi's age) Backtrack to the pond, but continue south instead of west. In the southmost screen, play the Harp.
 * 8) (Zelda's age) Open a chest for a [[File:Zelda Oracles Gasha Seed.png]] Gasha seed, then go back to Ambi's age.
 * 9) (Ambi's age) Continue east and onwards, and you will reach a signpost that reads: "Restoration wall"!

Climb Restoration Wall to find Patch. He will play a repair minigame called Patch's Crazy Cart, where you have to push Hardhat Beetles into a hole. The only concern is a cart that will smash against the nut, which can be redirected by standing on a switch just before it strikes. When the four beetles are pushed into the hole, the repair is complete and you will get the repaired Tuni Nut. Bring the Tuni Nut back to Symmetry City on the altar.

You may now return to Zelda's age, where the nightmarish illusions have been dispelled (how and by whom?). Without the illusions, you can now enter the dungeon under the former volcano.

Dungeon, part 1

When you enter the Skull Dungeon, you will need a Small Key before you go to the east wing. Head north, and follow the rooms to the west. In the second one you must kill all enemies to open the door. Turn to the north, being careful as you jump across the lava pit. Cross the room to the west exit, keeping watch for the incoming Spark. When you enter the first south room, push the eastern-most block downward to get the Compass from the chest.

In the last room, after dealing with the monsters, jump over the lava, and push the block onto the designated square, blue facing up. The shortest path is pushing the cube down four times, right, up, left, down, and left twice. When you complete this, you will obtain the first Small Key.

Backtrack to the first lava room (take the shortcut on the right), and continue east. In the room with the locked door, make the series of jumps toward the center. When you jump on the center floor, push a block left to make the jump across the lava safer and jump across. Push the next block to the right, and you can now reach the door.

After the first door is a room with four Stalfos, one Spark and an east exit leading to the first minecart. You should first get the map. Hit the switch and enter the minecart to reach the chest containing the Dungeon Map, then return. Return the switch to the normal position and ride to the southern end. On the way south hit the switch to change the track. To get the key from this room, use the Seed Shooter to hit the switch. When you get the Small Key, enter the cart to stop in the middle room. Unlock the door on the right, and exit to the right.

You will see the first Blade Trap. Move right and quickly step back to safely spring the trap, then jump over the lava to reach the north exit. Equip the Power Bracelet, and pull the lever until the lava flow stops. Quickly cross the floor to reach the next north exit. Defeat the four yellow Stalfos, so that the west door opens. The enemies are best handled by cornering them, and striking them as they land. To unlock the left door in the room after the Hardhat Beetles, jump over the tiles to match the pattern on the right.

Run past the Blade Traps before they hit, and defeat two Shrouded Stalfos that will hinder you. You now need to get the block into position. First, spring the trap, and circle around the block as they retract. Push the block down two squares. Spring the trap once more, and quickly push the block left before the traps or floor catches you. The gate opens once the block is in position, allowing you to use the minecart.

The minecart stops at the north of the dungeon. Head east first. Use the Seed Shooter to hit the switch to reveal the chest; you can do so either on or off the moving platform. Get the Small Key and move two rooms west.

Use the Small Key on the key block, open the barrier, then return east, and enter the second minecart. The minecart will enter a room with a long track and three Stalfos at the top. Equip the Seed Shooter and destroy all three Stalfos before you reach the end. This allows you to continue to the left.

Jump across the moving platforms, and go south. Jump onto the colored platforms and match them with the block shown on top, and collect the Small Key that falls down. Return north, unlock the Key Block, and board the minecart. When you reach the end of the track, head through the left door.

Miniboss: Armos Warrior
The Armos Warrior will boast about his mighty sword and mighty shield. In the first phase, it will control the sword and fling it towards you. Its sword travels in a straight line, and if guided correctly, can be used to hit the Armos Warrior. After three hits, the sword and shield shatter.

The warrior can now be defeated through conventional means, but it is safest to attack after it charges and hits a wall. Exit through the south door after defeating the Armos Warrior.

Dungeon, part 2
There is only one path south of the miniboss, which you will follow until you see a cracked wall. Drop a bomb at the crack, and go through the hole. You enter a room where you need to change each square from blue to read. With abbreviated directions, one possible route is: L, U6, R, D2, R, D2, L, D, R2, D, R5, U2, L2, D, L2, U, R, U, R2, U, R, U2, L2, D2, L, U2, L3, D, R, D, L, D. This reveals the chest which contains the Switch Hook.

Leave to the west, where you can use the Switch Hook on the diamond. Backtrack to the cart room, but continue on foot to the north. Use the Switch Hook on the diamond, exit south and east. Continue using the Switch Hook on the first diamond. Walk onto the button, and use the Switch Hook on the other diamond. Exit and follow the path to the down staircase.

Head north and remove the Ropes. Switch with the diamond from the bottom, then switch with the vase. Use the Switch Hook to move the diamond onto the button (which will require multiple uses of the Switch Hook). Exit through the newly opened door, then move left. Cross the lava using the Switch Hook on the vases. If you slip, exit and re-enter the room. In the next room, jump onto the center tile to make the Gels visible (and vulnerable). After you eliminate them, continue west past the lava and blade traps. The next room requires changing all tiles from blue to red. Here is one possible solution with abbreviated directions: L, D, R, D3, L2, U5, R2, U, L, U, R, U, L2, D, L, U, L9, D2, R, D3, L, D3, R, U2, R, D2, R7, U2, L2, D, L, U, L, D, L, U, L, U, L, U3, R, U, R, D, R2, U, R2, D, R, D, L6, D, R, D, R, U, R4, D, L2. Open the chest for a Small Key and exit north.

Jump across the moving platforms to reach the stairs. You will need to first switch with the diamond, move onto the second platform, and jump across the lava to reach the stairs. There is also a Hardhat Bettle, which may be a problem, but easily handled. Since you do not yet have the Boss Key, climb the stairs. The stairs lead to a side view platform-jumping room. It is easiest to switch with the pots, but you can also jump over them. After climbing the stairs, unlock the keyhole-block, and use the Switch Hook on the diamond.

You are now at a series of three lava puzzle rooms. The first one requires pulling a lever up as far as you can, and making a run for the other side of the lava. You can barely make it across, as the lava starts when you are just about to reach the end. The second room requires pulling the lever to turn off the lava. Cross the open area, until you reach the first pot; switch or lift it, and stand on that square (the lava won't enter the tiles that originally contained pots). Switch with the remaining pots until you reach the top-left corner, then do a diagonal jump.

In the final room of the three, you will need to plan your approach. If you fail, leave and re-enter the room. Climb the steps, lift the first pot, and push the second pot to the right. Switch with the first pot in the upper-right corner, and push the second pot to the top. Switch with the pot to the left, and push the other pot onto the button. Switch back to the upper-right corner, and open the chest to get the Boss Key. Now jump off the ledge and return to the stairs.

Boss: Eyesoar
You will face Eyesoar, which will engage without introduction. Eyesoar will defend itself with four orbiting eyes that will block attacks, and resists direct attacks. If the outer eyes are destroyed, they are quickly regenerated.

It is vulnerable to the Switch Hook, but it must connect directly with the large central eye. To reach it, you need to damage the outer eyes to create an opening, or approach it when it moves its eyes further out. When the Switch Hook connects, the outer eyes will scatter chaotically, allowing you to inflict damage with your sword. The eyes will attempt to reform, but won't resume the orbit until all four eyes are in place. When the Eyesoar is destroyed, pick up the Heart Container and head north and collect the  Burning Flame.

 * "It reignites wavering hearts with a hero's burning passion."


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The Legend of Zelda: Oracle of Ages/Trading Sequence

There is a Trading Sequence in Oracle of Ages, and it is something helpful, although it's a lot of work.

[[File:Zelda Oracle Poe Clock.png]] Poe Clock
The Poe Clock is the first item in the Trading Sequence. When Link finishes Spirit's Grave, the first dungeon, they'll see Poe by a rock that can be moved with the Power Bracelet. If Link moves the headstone that is blocking Poe's tomb and Link talks to him, he gives the player the Poe Clock.

[[File:Zelda Oracle Stationary.png]] Stationary
If the player goes to Lynna Village (Lynna City in the past), and goes to the Post Office there, the postman will give Link the Stationary if Link gives him the Poe Clock. Then the postman will go and run off to deliver his mail.

[[File:Zelda Oracle Stink Bag.png]] Stink Bag
In Lynna Village, in the house just below the Post Office, the third item in the Trading Sequence can be obtained. ??? (the hand) is there, and he needs toilet paper. If Link gives him Stationary, then ??? will give him the Stink Bag. Ironically, ??? asked for toilet paper, but he took an envelope.

[[File:Zelda Oracle Tasty Meat.png]] Tasty Meat
When Link goes to Crescent Island (in the present) a Tokay cook has a bad cold. If the player gives him the Stink Bag, his cold will clear up and he will give Link the Tasty Meat.

[[File:Zelda Oracle Doggie Mask.png]] Doggie Mask
When Link goes to the the Happy Mask Shop near Lynna City, he needs to give the Happy Mask Salesman the Tasty Meat. In return, he gives Link the Doggie Mask.

[[File:Zelda Oracle Dumbbell.png]] Dumbbell
Link must give Mamamu Yan in Lynna City the Doggie Mask so she gives him the Dumbbell.

[[File:Zelda Oracle Cheesy Mustache.png]] Cheesy Mustache
Link must go to Symmetry Village (in the past) and give Thomas the Dumbbell, so he will give Link the Cheesy Mustache. Thomas is in the basement of the house in the middle of the village.

[[File:Zelda Oracle Funny Joke.png]] Funny Joke
In Lynna City, Link must find the Lynna City Comedian, who will give Link the Funny Joke if Link gives him the Cheesy Mustache.

[[File:Zelda Oracle Touching Book.png]] Touching Book
In Lynna Village, Link can tell the Funny Joke to the sad boy Dekadin. In return for cherring him up, he gives Link the Touching Book.

[[File:Zelda Oracle Magic Oar.png]] Magic Oar
To get the Magic Oar, the player must have an encounter with Maple by defeating 30 enemies (15 with the Maple's Ring). Upon encounter, you will drop the Touching Book, and she takes it, but gives you the Magic Oar.

[[File:Zelda Oracle Sea Ukulele.png]] Sea Ukulele
When Link goes to Rafton's house on South Shore near the Black Tower (in the past), Link can give him the Magic Oar for the Sea Ukulele.

[[File:Zelda Oracle Broken Sword.png]] Broken Sword
If Link goes inside of a cave near The Coast of No Returns, Link will find the Old Zora. By giving him the Sea Ukulele, he will give Link the Broken Sword, the last item in the Trading Sequence before the reward.

[[File:Zelda Oracle Noble Sword.png]] Noble Sword
Link needs to go to Patch, who needs help with his ceremony. By finishing the ceremony, he will fix the Broken Sword and make it the Noble Sword, the final item in the Trading Sequence.


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The Legend of Zelda: Oracle of Ages/Walkthrough

The Legend of Zelda: Oracle of Ages, like most The Legend of Zelda games, is split up primarily by the linear progression of dungeons. Typically each dungeon contains a special item that is necessary to open or get through the next dungeon, and defeating the boss of each dungeon is necessary to open up the final dungeon, the Black Tower. Note that one additional dungeon is available to players that can link up to an The Legend of Zelda: Oracle of Seasons cartridge.

This walkthrough will guide you most efficiently through the game while collecting all of the optional items. These optional parts of the game will be duly noted.


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The Legend of Zelda: Oracle of Ages/West Rolling Ridge and Crown Dungeon

Outside the Skull Dungeon, the Maku Tree will contact you and tell of another Essence of Time north of Nayru's House.

Before the next quest
(If you already cleared Oracle of Seasons and linked to this game) During Zelda's age, go to the Ember tree. An old woman there will ask you to tell a secret to a man living under the clock shop in Holodrum. Switch back to Oracle of Seasons and dig behind the clock shop in Horon Village. An old man in there will challenge you to kill several enemies within 30 seconds (some magic ring can be useful). If you succeed, he will grant you a sword upgrade. Then, he will tell you another secret. Switch again to Oracle of Ages, go to Farore and tell her the clock shop secret: the Sword will be upgraded in this game, too. If you owned a L-1 Wooden Sword, the upgrade turns it into the L-2 Noble Sword; if you carried the Noble Sword already, now it becomes the L-3 Master Sword.
 * Linked game: Clock Shop Secret

Go to Lynna City in the past. One screen down from the Shooting Gallery, stand on a certain position (see screenshot) and play the Tune of Currents to reach the basement of the shop where you can buy the L-2 Ring Box and  Gasha Seeds for 300 Rupees each. There is even a Piece of Heart for 500 Rupees. Once you buy the Piece of Heart, a Magic Ring will replace it for 300 Rupees. If you buy everything in the basement, then the shop owner will turn it in a Treasure Chest minigame.

Warp to Zelda's age and continue the trading sequence. Two comedians stand near the river; talk to the right man to trade Cheesy Mustache for the Funny Joke. Return to Ambi's age to this point again and enter the hut; trade the Funny Joke with the depressed man inside for a Touching Book. Now go slashing some enemies until you meet ../Maple/ randomly to trade the Touching Book for the Magic Oar. With this, go to Rafton (the one who made the raft for you) and trade it for Sea Ukulele. Get to the east of Lynna Village, and continue east to the seaside. Use the Switch Hook to cross down to a cave. Enter it and give the Sea Ukulele to the Old Zora; you will receive a Broken Sword. Do you remember Patch from Restoration Wall? Bring the broken Sword to him to let him repair it. Upon finishing the Patch's Crazy Cart minigame you will receive the Noble Sword.

West Rolling Ridge
From the Skull Dungeon, you can easily head back to Nayru's house. However, the path to the north appears to be a dead end. To pass it, you need to travel back to Ambi's age through the nearby portal, and then use the Switch Hook to cross the chasm. A Soft Soil is found in the bushes south-west of the cave.

The Gorons of Rolling Ridge have one problem in each age. During Ambi's age, the Goron Elder got trapped under some rocks, and you need a Bomb Flower from Zelda's age to rescue him. During Zelda's age, the Great Moblin built a fortress near the caves and stole all Bomb Flowers; you need Pegasus Seeds from Ambi's age to get through the fortress.

During Zelda's age, walk through the ground floor and get the lower staircase. On the first floor, bomb the wall on the right, even though there is no crack to see. Enter the hole and get the Gold Joy Ring from the chest. Go back and continue left; ignore the staircase up for now and go to the staircase leading down to a chest with 50 Rupees. Now go back down and up the other staircase. Use a bomb on the wall on the right: on the other side is a  Pieces of Heart.

Upon exiting the Goron Caves, you can see another staircase going down. It leads to a switch with a bridge; you learn a hint about a fast speed seed, and can activate the bridge for 30 Rupees. You can attempt to enter the Moblin's Keep|Great Moblin Palace, but will fall through the floor because of a trap. Inside the trap, if you take the first upward ladder to an exit, you can find  Armor Ring L-1 being in a lone chest. Now go back down and dive to the right. Once you climb up the ladder in the next room you'll come across cracked Blocks which you need to destroy to leave this place.

You need Pegasus Seeds, and they can be found during Ambi's age. In the extreme south-east corner of Rolling Ridge is a rock that can be lifted to reveal a time portal. The cave near it has a Great Fairy to heal your wounds. Travel to Ambi's age, and reach the north-west right to collect 18 Pegasus Seeds. Return to Zelda's age and enter the Moblin Palace. On the first floor of the Moblin Palace, use the Pegasus Seed as soon as the trap triggers. This lets you reach the floor in time to meet the Great Moblin, who will challenge you.

Boss: Great Moblin
The Great Moblin will toss Bomb Flowers at you, and you can defeat him by throwing them back before they explode. When the Great Moblin is defeated, the Gorons will thank you, and reward you with a  Bomb Flower.

Crown Key
Bring this Bomb Flower back to Ambi's age to rescue the Goron Elder and receive the  Crown Key. Go past the Goron Elder right and jump off to the stairs to Rolling Ridge. Return to the Ruined Keep (Zelda's age) using the Tune of Currents and enter the cave (the stairs lead to an area you visited already). As the Owl statue suggests, use one or two Pegasus Seeds to jump farther on the other platform. Continue and exit the cave. Follow the shrt path, and you stand before a closed door which can be unlocked by the Crown Key. You reached the entrance of the Crown Dungeon.

Dungeon, part 1
The Crown Dungeon was built in the shape of a crown. The first room is the standard entrance, followed by an arena where you need to defeat some Moblins. When you continue north, you will see a switch in the middle of the room, as well as red/blue blocks that can be toggled, but don't hit the switch yet. Instead, let's explore as deep as possible without touching any switch.
 *  Switch on blue

From the first switch, head west and turn north (you can explore the east wing, but you will reach three dead ends). Defeat all Moblins to reveal the down staircase. In the lower floor, use the switch hook and move the diamond onto the button, then continue south. Take the staircase back to the ground floor.

Your first Small Key is located to the south. Head directly south to the end, and hit the switch. In the room to the right, you need to hit three statues within a short period to reveal the Small Key. Aim the Seed Shooter to bounce between the lower two, and use the Seed Satchel on the upper statue. Return west once you have the Small Key.

The next key is in the chest below. First, strike the switch to lower the red barrier. Cross the barrier and strike it from a distance. Proceed north, crossing the blue barrier, to eventually reach the first staircase you see. Climb down, and get the second Small Key from the chest. Backtrack to the crystal switch, and strike it to return the barriers to normal.
 *  Switch on red

Head north, climb the stairs on the left, and jump down from the ledge to reach the starting room's switch.
 *  Switch on blue

For now, keep the red blocks lowered, and continue right of the start. Descend the staircase surrounded by lowered red blocks. Strike the switch a few times to get past the barriers and descend the stairs. Cross the floating platforms, and climb the ladder. You will now be in a room with an invisible floor. Watch how the Moblins move and use that information to reach the center chest. You can also use the Seed Satchel to determine if a given square has an invisible tile or is a bottomless pit. When you reach the center chest, you will get the Small Key. Backtrack to the beginning.

Switch to lower blue blocks, and start exploring the east part of the dungeon. From now on, the blue barriers should be lowered if you want to explore or exit different branches of the dungeon. You can also obtain the Dungeon Map, which is located in the south-east corner of the ground floor, in the same room as the boss door.
 *  Switch on red

The main item of interest is located across the blue barrier in the previous room. Enter the door you see on the left. This leads to a puzzle room where you need to move three statues onto four buttons, which is impossible. Instead, head down the stairs. To unlock the west door, use the Seed Shooter to strike the empty burners with Ember Seeds.

To get the cane, stand on the button and record or remember the pattern shown (you can move back and forth as necessary). When the statues on the left match the pattern that appeared on the right, the chest will appear, and you can collect the Cane of Somaria.

Return to the ground floor. With the Cane of Somaria, you can solve the statue problem. Move three statues onto the buttons, and activate the cane to create a block on the fourth. Collect the key when the chest appears.

The next branch is found to the north of the locked door you opened, and is quickly reached by jumping from the ledge. Descend the stairs surrounded by blue tiles, get past the two pots, and descend once again. In the side-view area, use the cane to create a stepping stone to jump to the next ledge.

Use the Seed Shooter to strike the crystal switch, and cross to the north. In the last room in the branch, you need to push the statues onto the red tile. They have synchronized movement, but the other statue can be stopped by the cane. Collect the Small Key, and backtrack (remember to leave the blue barrier lowered before entering the stairs).

It is time to meet the miniboss Smasher. He is located in the north-east portion of the ground floor. The pits in the path can be jumped over using Pegasus Seeds combined with the Roc's Feather.

Miniboss: Smasher
To defeat it, pick up the ball and throw it against him. After enough hits, your opponent will fall, unlocking the north door.

Dungeon, part 2
In the north room, you can extend the bridge with the Cane of Somaria and collect the Compass found in the chest. Enter the stairs at the north, and traverse the route until you reach the remaining portion of the ground floor (a crown cross on the map).

When you enter the cross at the north section of the dungeon, make sure the blue barrier is lowered before standing on it. Hit the Switch with Seed Shooter and go west, south and unlock the two Key Blocks, then raise the red barrier. From the south balcony, jump and climb on the red barrier. Proceed to the next room, jump off to the north and descend the stairs.

Shoot the switch to reach the door on the left. Get 50 Rupees from the chest first and then descend the second staircase. Use the Cane of Somaria to create a block to climb over the platform, evade the bubble, and climb the ladder. In the final room, move all the statues around the owl, as it requested. One of many possible solutions is to move the yellow statues first, placing a block on the right of the middle statue, aligning the other statues in one column, followed by placing the blue statues then the red statues. When all statues are in place, you receive the Boss Key.

Backtrack to the south-east corner of the ground floor and open the boss door to Smog.

Boss: Smog
The Boss is Smog and he will break himself into smaller portions to attack. To defeat Smog, you need to push blocks around in order to have them collide. You can also use the cane to place blocks of your own. While they are in small pieces, you can use the sword to stun one portion temporarily. The sword can also be used to destroy enemy bullets. If you make a major mistake, head to the button on the northwest to reset.

When all pieces converge, Smog will shoot lightning bolts (which cannot be destroyed) and approach directly. A few sword swings will destroy him, but you need to evade him to avoid a dangerous electric shock. There are four puzzles to solve and you need to destroy Smog four times. When he is defeated, get the Heart Container and proceed north to the  Sacred Soil.

"All that lies sleeping in the bosom of the earth will know the nourishing warmth of the Sacred Soil."


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The Legend of Zelda: Oracle of Ages/Western Woods and Wing Dungeon

Once you got out of the Dungeon, The Maku Tree contacts you and tells you of an Essence in the Fairies' Woods. Sure enough, that's your next destination.

Before the next quest
(If you already cleared Oracle of Seasons and linked to this game) After leaving the Spirit's Grave dungeon, a ghost appears in the north-west area of Yoll Graveyard (near Syrup's shop). He will ask you to go the Holodrum graveyard and tell a secret to a flowerless tombstone. Switch back to Oracle of Seasons, and go to the graveyard (in the south-west). Dig behind said tomb and enter the revealed stairs. The ghost will test your perception: 13 ghosts will appear, some red and some blue; check whether the red or the blues are in majority (7 or more). If you answer right three times, the white ghost will give you a Heart Container, and then he will tell you another secret. Switch again to Oracle of Ages, go to Farore and tell her the Ghost's secret: the number of Heart Containers will be upgraded in this game, too.
 * Linked game: Graveyard secret

In Yoll Graveyard, you'll probably meet ../Maple/ for the first time as soon as you exit the Dungeon. Bump into her and quickly grab the stuff that fall out.

Go north, then west. Equip the Power Bracelet and take the stone away. Talk to the ghost. Push the tombstone and go into the hole. Talk to the ghost again and get out. Talk to the ghost once more to get the Poe Clock.

In the west portion of Yoll Graveyard is a Gasha soil spot. You can plant a Gasha Seed there. Go one screen south. Lift the stone with the Power Bracelet. Take your third Piece of Heart. Go back to the graveyard entrance and burn down the tree to exit. Go further to the town and identify the rings you found in the Spirit's Grave.

Fairies' woods
Leave Lynna Village to the south-west, passing near the Black Tower. Lift the stone to proceed west, and follow the path in the Faeries' woods until you reach the southern coast. If you follow the coast west, the screen will keep repeating, so go north. You'll encounter three faeries that want to play hide and seek. One will hide under a rock, one will hide near a pond, the third one will hide near a chest on the seaside. Keep walking back and forth between two screens until all three hiding places show up. When you find all the three faeries, they will lift the enchantment on the forest.

After the talk, go east and lift the stone to access the dungeon. When the entrance collapses, the Maku Tree suggests you to check Nayru's home, that is on the other side of Lynna Village, in the north-east. In the north part of Lynna Village you can now meet Bipin and Blossom with their child. Enter the house and talk to everyone. Name the child anyway you like. Continue to Nayru's house and talk with Impa. Push the statue and go into the hidden room and down the stairs. Inside the hidden cellar, you'll find a glowing item: it's the Harp of Ages. You'll be teached the Tune of Echoes. Leave the house. After a short talk with the Maku Tree, equip the Harp and play it. Enter the portal next to the house.

Deku forest
(If you already cleared Oracle of Seasons and linked to this game) During Ambi's age, talk to all the Deku Scrubs in the Deku Forest. One of them has a secret for another Deku Scrub who lives in the Natzu region in Holodrum. Switch back to Oracle of Seasons and find a cave in the middle of the Natzu region (exact location depends on your animal friend). The Deku Scrub inside will give you a Seed Sadtchel upgrade, but only if your seed satchel is full with 20/50 seeds per type. Then, he will tell you another secret. Switch again to Oracle of Ages, go to Farore and tell her the Deku secret: the Seed Satchel will be upgraded in this game, too. --- You're back in Ambi's Age. Go to Lynna City. Enter the house of the postman, show him the Poe Clock, he'll take it and you'll get a Stationary. Leave the house and continue to the palace gates where you can meet Ralph again who want to save Nayru. Go to the west side of town. Enter the small house and talk to the hand. You'll exchange the Stationary for a Stink Bag. Now you can leave town to the south-west towards the forest.
 * Linked game: Deku secret

Talk to the all the people in the Deku Forest to learn that there are special seeds in the woods.

Continue to the north and go down some stairs. There are some enemies there like Keeses, Zols and Hardhat Beetles. First move down the right block of three blocks-formation left, then move the block west from the four blocks-formation right. Move the next block south. Go around to the three blocks-formation and move the block south and east. Get a Gasha Seed from the chest.

Go back up follow the northwest path winding south to the seaside. Burn the tree using an Ember Seed. Climb down the stairs. Take the fourth Piece of Heart. Your heart containers should be raised to five now.

Back to the surface, continue west. Burn the tree and follow the path. The Deku Scrubs will offer a small shield for different prices, from 50 down to 10 Rupees. At the end of the path enter the cave. Lift the stone underground to the left and open the chest for 30 Rupees. If you have no wooden shield yet, follow that way until you reach another stairset. Go up there. Talk to the bush to buy a Wooden Shield for 10 rupees. Go back to the chest then. Underground, follow the south path. When you're back at the overworld, be careful since Spiny Beetle hides under a bush. Use the sword to take the seed from the tree: you get 18 Mystery Seeds. Use one Mystery Seed on the Owl Statue to find out what it do.

Now that you have the seeds that Ambi is looking for, start backtracking towards Ambi's Palace. A soldier will help you. The Queen will take all of your mystery seeds and reward you with 10 Bombs. The guards will then escort you to the palace exit. Even if you're left without Mystery Seeds, you'll find some under bushes later.

Now you have to go back to the center of the Deku Forest. Blow up the entrance of the building you see here with a Bomb. Enter the door to get into the Wing Dungeon.

Dungeon, part 1
This is your second real dungeon. Use the Mystery Seeds you find for the Owls to get hints about the dungeon. Destroy the jars by lifting them with the Power Bracelet. When you re-enter the room, the jars and seeds reappear. If you run out of hearts while you're in the dungeon, leave the dungeon and destroy the bushes for two hearts each time. Equip the Wooden Shield and head up. Use the Wooden Shield against the Spiked Beetles here. When they lie on the back, hit them with your sword. When all three Spiked Beetles are slain, head left to the next room. Move the colorful cube as follows: three east, one south, one west, one north, then west into the hole; it should have a red top here. Go through the next door. Push the blocks to get away then go east and bomb the wall. Go through that hole and open the chest to get the Dungeon Map.

Go back to the west and this time north through the door. Go west then. Avoid the Sparks here and go to the next room west. Defeat the Keeses and Pig Warrior|Blue Pig Warriors here and a Small Key falls down. Take it and backtrack to the entrance.

Use the Small Key in the Spiked Beetles room. Kill the Ropes and bomb the southern wall (see picture). Go down there and through a side-view passage. Climb right on the ladders to the first platform and use the moving block to get to the second platform. On the other screen stay a little bit before the Thwomp. When it comes down and goes up afterwards, run through. Get to the moving platform to reach the ladder. In the next room defeat all enemies and open the chest for another Small Key. Go back to the room with the wall you've bombed.

Push the southernmost block now sideways and go through the passage. Open the chest to get the Compass.

Go through the door, defeat both Blue Pig Warriors and use the Small Key in the west to go through another door. Jump into the mine cart. Go north to get to the miniboss.

Miniboss: Swoop
Swoop flies around. Stay on the blue border tiles and, when he's falling down trying to hit you, attack him with your sword. Beware: if he hits the yellow floor (as opposed to the blue edges) the piece where he lands falls out.

When this is done about five times, he starts to bump; this means you can hit two times in a row, but he'll hit you once. When he got hit about ten times he'll be defeated.

Dungeon, part 2
When the battle is won, take the fairy and go to the next room. There are two entrances that lead to different staircases: choose the north one. If you want, you can go through the south one, but it's just the room where you would have fallen if Swoop cracked the floor above. You'll come out a floor below. Go through the southern door and follow the path. Go through the door and in the next room go up the stairs. You come out in a side-view room where, after avoiding the Thwomp, you can get the Roc's Feather. This item allows you to jump.

Go to the west and jump the first step up (avoid the Thwomp). When the Thwomp comes down again, jump on it. When it goes up, jump left to the small passage to gain 30  Rupees. If you want, you can jump to the overhang to the right of the Thwomp by using it as a platform but there seems to be nothing (see picture). When you're back, use the Roc's Feather to jump over the colored block two times until it becomes red and the doors open. Be fast, or else the floor will crack. Go through the eastern door. Jump over the holes and jump in the Mine Cart. While it is running, hit the switch with your Sword so that you can land in the same room. Bomb up the eastern wall and defeat all enemies there to find a chest with a Small Key.

Go back into the previous room and push the dice west, north, east, north to open the barrier. Jump into the mine cart once more. After defeat the Peahats, jump over the right tiles until they get the colors of the left stones. Take the Small Key that falls from the ceiling. Continue west and up the stairs.

Open the Key Block to the right and walk along the path. Instead of the cart, jump down on the south-west side. Go south and jump over the holes. There's another colored field: jump over it until it is blue, then go back to the cart. When you arrive, jump over the hole to the right and open the chest to receive a Gasha Seed. Jump back and go north.

Defeat all enemies here, lift the southeast jar and push (not lift) the east jar to the switch. Use the feather to jump when you have to. When the door is opened, go through. Go to the south and defeat all enemies. Copy the figure to the right on the marked floor. You only can move the statues with a color corresponding to the square you can jump over. Grab the Small Key that falls down.

Go north and through the eastern door. You'll come out in a room that is all red. Change the colors by jumping over the button in the middle and defeat quickly the enemies. Repeat this until all are destroyed. Open the chest for the Boss Key.

Go back one room and open the north door. Avoid the Sparks as good as you can and go through the path to the boss door. Walk through and you're in a room with stairs, an Owl Statue and four jars. Climb up the stairs to the boss room.

Boss: Head Thwomp
The Owl Statue gives you a hint: hit the red face with "something that smokes", that is the bombs.

Now you have to fight the boss of the Wing Dungeon, Head Thwomp. It consists of four faces: a green, blue, violet and red face. Try to throw bombs from above into the red face, that is the only face that takes damage.
 * Red face: the boss can't attack, takes damage (the Boss drops a heart)
 * Blue face: the boss throws circulating fireballs (stand below the boss to not get hit)
 * Violet face: the boss falls down but doesn't get hit and fireballs fall from the ceiling
 * Green face: the boss throws a few fireballs out (stay on the edge to be far out of range)

If you do nothing and wait, the boss also throws a few fireballs out (stay on the bottom of the edge and get cover from a stone). When it's over, every second time a bomb lies around; instead of exploding, you can pick it up and it refills four of your bombs.

Try to throw the first bombs while Head Thwomp's face is violet, and it will fall into the red face. After getting damage, it will then spin faster; throw the second bomb when it's blue. Now it will spin faster and backwards; throw the third bomb when it's blue again, twice.

When you've hit the boss four times, he'll finally fall down to his doom and leave two ladders and a Heart Container. Take it and go down the right ladder. Enter the room to the right and take the Ancient Wood.

"It whispers only truth to closed ears from out of the stillness."


text:
The Legend of Zelda: Oracle of Ages/Yoll Graveyard and Spirit's Grave

Items:
 * [[File:Zelda Oracles Graveyard Key.png]] Graveyard Key
 * [[File:Zelda Oracles Ring 02.png]] Power Ring L-1
 * [[File:Zelda Oracles Gasha Seed.png]] Gasha Seed
 * [[File:Zelda Oracles Power Bracelet.png]] Power Bracelet
 * [[File:Zelda Oracles Ring 41.png]] Discovery Ring
 * [[File:Zelda Oracles Heart Container.png]] Heart Container
 * [[File:Zelda Oracles Eternal Spirit.png]] Eternal Spirit

Yoll Graveyard
From the Maku Tree first go south and burn the tree to get to the east and find 30 Rupees in a chest. Afterwards go back to the Maku Tree again. Your first destination is Yoll Graveyard. To get there from the Maku Tree, head east, south, south, east, south, then use the the Ember Seeds to burn down the bush in the way. Head east and burn the next Bush too.

Head east, south, then west. Pay attention to what the boys say about a grave beneath a tree. There's a patch of Soft Soil here for later. Anyway, head south, east, east, and burn the bottom tree. Go on in.

Drop an Ember Seed in the lamp above you, then head east for a second. The Graveyard Key drops from the ceiling. Head back outside and to the stairs you went down to see the boys. Notice the Gasha Seed spot there. This time head north and push against the gate to open it. Head east, south three screens, and then head into Spirit's Grave, but beware of the Crows which lives here.

Dungeon, part 1
This is your first real dungeon. From the entrance, head east. Kill the Zols (which split up in smaller Gels upon an attack) and push the bottom block aside. Head up.

In this room you are introduced to your first puzzle object, the Color Cube. For this puzzle simply push it upwards until it is between the torches. Now go up the stairs to the left, head down, and open the chest for the Dungeon Map. The map (viewable by pressing Select) will now show all the rooms in this dungeon. Darkened rooms haven't been visited yet. Anyway, drop off the edge and solve the color block puzzle again. Head north this time. Push the block up and open the chest to the left for the Compass. Note it tells you to listen for a noise to know if an object is hidden in the room. You'll get to hear this sound soon. See the vine things on the wall to the left? Burn 'em. Head through the opening. Kill the Ropes and push the button. Open the chest for the Power Ring L-1. Remember you have to get it appraised before you can use it. Anyway, return to the color cube room.

Solve the puzzle again and go east. Kill the enemies and head north. Do you hear that noise? That indicates a hidden object. Kill the Ghini (the ghost) and a Small Key will drop onto the marked square. Grab it and head west. Push the block and open the north door.

Push either block away and open the chest for another Small Key. Head west. Move the inner block down and the center block right. Walk around the barrier and head east, then north.

Push the center block up, the outer blocks out, and finally the other two up. Go to either side and press the button, then do the same with the other side. The left button spawns a chest while the right makes a platform appear. Ride the platform for a Small Key. Head back south, then west, then north.

Step on the platform and get off at the top right. Push the button to the top right and claim your Gasha Seed. Now get back on the platform and head west. Unlock the door and head south.

Miniboss: Giant Ghini
Giant Ghini is simple. Hit the mini-ghosts he shoots out and then hit him. After about six hits he goes down. A warp and a fairy appears. The fairy will heal you while the warp will return you to the dungeon entrance. Anyway, head west and unlock the southern door (Watch out for the 2 Moblins).

Dungeon, part 2
Push the outer blocks in and the center block aside, then head south. Make your way around while fighting several Stalfos then head north. Light the torches with the Ember Seeds (there's some in the bushes to the south if you've run out) and go down the stairs that appear.

Go down the ladder and up the other for the Power Bracelet. With this you can lift pots and rocks, simply hold the button it's equipped to and then pull back on the d-pad to pick it up. Now go back upstairs, head south, and open the chest for the Discovery Ring (this ring lets you detect hidden Soft Soil patches). Head south.

Push the pot onto the button and continue east. Open the chest for the Boss Key. Continue east and step on the warp. Head north and north again. Watch out for the Wallmasters in this room as they carry you back to the entrance. Go through the east door. Be ready for the monster ahead...

Boss: Pumpkin Head
You'll enter the lair of Pumpkin Head, a vengeful spirit. This boss has two stages that repeat. In the first, hack at his body until it vanishes. When his body vanishes, pick up the head and throw it as far away as you can, then slash at the fiery ghost left behind before he can reform his body.

Repeat this a few times and the ghost will finally move on to the afterlife. Collect the Heart Container. You'll get all your health back, plus one more heart in you Health Meter.

Now head north. Walk up to the pedestal to collect the Eternal Spirit, an Essence of Time.

 * "Even after life ends, it speaks across time to the heart."


text:
The Legend of Zelda: Oracle of Ages/Zora Seas and Jabu-Jabu's Belly

The Maku Tree will tell you that Queen Ambi left her palace, so now is the time to save Nayru.

Before the next quest

Now that you have the Mermaid Suit, you can explore the sea bottom around Crescent Island.

During Ambi's age there is a cave in the south-west. Go down to the end and dive in to bypass the blockade and surface on the other side and enter the cave. Talk to the Tokay to receive the L-2 Iron Shield (in a linked game, if you owned the Iron Shield already, you will get the L-3  Mirror Shield instead).

During Zelda's age, there is a passage under the north coast of Crescent Island. This is a small maze, so most of the passages are dead-ends. Swim following one wall (e.g. clockwise keeping to the "external" side), and you will eventually reach a cave. Open the chest inside to receive the last Piece of Heart (last one except if you still have to get one from Gasha trees or Maple).

Ambi's Palace
Return to Ambi's age and go to Ambi's Palace. You will meet Ralph again at the palace entrance, and he tells you of a secret path to the palace, since the front door is packed with guards. You need to push four buttons in each corner of the palace garden, but you should hide from the line of sight of the Palace Guards, otherwise they will throw you out of the palace and you have to sneak in again. Once all four buttons are pressed, go east where the four statues moved away to reveal the stairs behind the bush. Go down and dive in the small pond there. Swim through the underwater passage, emerge at the end and go upstairs.

You are now inside the palace. The Guards here won't throw you out, but instead attack you. Move one block away and go west first. After two rooms you can get the Gold Luck Ring. Go all the way east; if you need healing, then go north to find two Faeries, otherwise just climb upstairs and go through a few rooms. You will meet Veran in the last one.

Boss: Veran
This boss needs some preparation. First, equip yourself with Switch Hook and Seed Shooter with Mystery Seeds. Veran is inside Nayru's body, so you cannot attack her directly. You need to shoot her with Mystery Seeds from the Seed Shooter.

Veran will warp around and throw fireballs in all direction. Once you shoot her, then Veran will leave Nayru's body, but you need to drag her away from Nayru, so use Switch Hook on her spirit to move her away from Nayru. After that she will finally take her true form and you can attack her with the sword. Hit her once and she will return into Nayru's Body, so you need to repeat the steps twice to defeat her.

Intermission
Nayru returns to her sense and Queen Ambi comes in, but Veran takes over her body and calls the Guards. Ralph arrives here, so Nayru brings the three of you to Zelda's age. Nayru teaches you the Tune of Ages, with which you can travel forth and back in time. The Maku Tree tells that one Essence of Time is inside a Fish.

Climb up the Maku Tree to the roof and you can find two Gasha Seeds there. Do you have a Magic Potion in your inventory? If not, then you can buy one at Syrup's shop for 300 Rupees, swipe one from Maple or get it from a Gasha tree.

Using the Tune of Ages, you can now reach two class-4 Gasha spots on Talus Peaks.

Zora Seas
Earlier on, on Talus Peaks, you had to switch between two different time ages to navigate the area. Now, in the Zora Seas, you have to switch between two time ages and also between surface and sea bottom.

Equip the Switch Hook on button A and the Tune of Ages on button B.

During Zelda's age, go to the South Shore and swim in the water to the south-west. Go onshore where you see a hut on an islet. The fisherwoman inside explains that the islet is drifting from the west to the east through the centuries. Exit the hut and play the Tune of Ages on the west end.
 * Ambi's age: Swim west, then north on another islet and play the Tune of Ages there.
 * Zelda's age: Dive in and go east (south is a dead-end). Use the Switch Hook on the diamond and surface. Play the Tune of Ages on the isle.
 * Ambi's age: Go all the way west, then south and land on the next isle. Play the Tune of Ages just by the stairs or you'll be teleported back.
 * Zelda's age: Now dive, go south and use the Switch Hook on the diamond. Go west and you're in Zora Village.

Zora Village
(If you already cleared Oracle of Seasons and linked to this game) During Zelda's age, meet the Hylian (human) diver over the Zora Village. He will ask you to tell a secret to his master in Holodrum. Switch back to Oracle of Seasons and go to the Sunken City. The master diver is in one house: tell him the secret. When you do so, he will test your diving skills: a staircase to the basement will open; when you go downstairs, you have 30 seconds to navigate an underwater maze full of Cheep-Cheeps and retrieve an item. The Roc's cape allows to save a crucial couple of seconds. When you will succeed, the master diver will give you the Swimmer's ring. Go to Vasu the Jeweler, have the ring appraised, then ask a Ring Secret to Red Snake. Switch again to Oracle of Ages, go to Vasu and tell Red Snake the new Ring Secret: the ring collection will be updated in this game, too.
 * Linked game: diver secret

Four quick explorations of Zora Village, before you continue to the King's palace:
 * Zelda's age, surface: get Gale Seeds from the tree; a [[File:Zelda Oracles Ring 31.png]] Green Holy Ring from a chest to the north; you can also bomb a wall to enter the Zora graveyard.
 * Zelda's age, underwater: the Zora inhabitants give various information; of more immediate interest, a chest on the west side holds a [[File:Zelda Oracles Gasha Seed.png]] Gasha Seed.
 * Ambi's age, surface: in the south-west corner, plant a Gasha seed in a class-4 spot; then, get the Gale seeds to set a warp point.
 * Ambi's age, underwater: just talk to the several Zoras.

During Zelda's age, enter King Zora's palace. A lonely liar says that the king fell ill and died long ago, and that the key to Eyeglass library was lost. This is false, and his lie will be exposed soon. You can get 200 Rupees from the chest.

Travel back in time and enter the Zora palace again. Give the Magic Potion to King Zora, and he will heal up. The lie you heard is now exposed: King Zora never died during Ambi's age; in fact, return to Zelda's age, and you will see that the King is alive and well, and he confirms he has been alive for 400 years. The Zora liar now admits that the King owns the key. Talk to the Zora King, and he will give you the Library Key. If you save Jabu-Jabu from the polluted seawater, then you'll receive the permission to enter inside it.

Eyeglass Library
Now that you are during Zelda's age, you can use some Gale Seeds, travel to Yoll Graveyard and buy another magic potion (otherwise, you can try your chance for with Maple or the Gasha trees).

Leave the Palace and go all the way to the east, until you reach the library. During both Zelda's and Ambi's age, the library is closed, but there is a keyhole during Ambi's age. Use the key and enter the library. The wise men inside guard some Faerie Powder, but they require a Book of Seals to reach it. They also talk about the Great Faerie and an Octorok in a nearby island.

Return to Zelda's age and, surprisingly, the Eyeglass Library is now open! People inside say that the Great Fairy was turned into an octorok centuries earlier, but some faerie powder broke the curse. Get the Book of Seals from the old man in the back room.

Now go back to Ambi's age and reenter the back room in the library. Place the Book of Seals on the pedestal. It gives you the first directions about how to walk in the darkness to the second book of seals; the Cane of Somaria can also help, if you are in doubt.

When you reach the old man, as a reward he gives you the Faerie Powder. Now return to the cursed Great Faerie and use the Faerie Powder on her to break her curse. She in turn will clean the Zora Seas from the pollution.

Return to 400 years in the future: surprisingly, the pollution was cleaned up while Link was away, and even more surprisingly, everybody thinks that it was you who did it! Thanks to this misunderstanding, King Zora gives his permission to enter Jabu-Jabu's Belly. Leave the palace, go to the "temple" nearby and Jabu-Jabu will open his mouth, so you can enter.

Before entering the dungeon, check the map (press select): a small area in the south-east of the Zora Seas is still unexplored. Start from Ambi's age and use the Tune of Ages there to obtain a Whimsical Ring from the chest.

In chronological order, some oddities become apparent:
 * 1) During Ambi's age, Link unlocks the library gate; later, the Faerie Queen cleans up the Zora seas.
 * 2) Sometimes during the 400 years in-between, the Zora Seas get polluted again, the library gate gets closed again, and the keyhole is destroyed.
 * 3) During Zelda's age, Link finds that the library gates are closed and there is no keyhole. He leaves for a little while, and when he returns the library is open and people are inside. Maybe Link came too early that day, just few minutes before the library opened following a regular work schedule?
 * 4) Still during Zelda's age, Link leaves for a short while, and when he returns, the polluted sea got cleaned again. Although Link did only the first cleaning, everybody cheers him up as if he did both.

Dungeon, part 1
From the entrance, go north. Defeat the crabs and the Like-Like, and you can obtain the Compass.

Go west; this room requires the dungeon item to obtain the chest. Continue south; swim over the black pits and use the Switch Hook to move the diamonds near the four statues; the 1st Small Key will appear.

Nothing else can be done on this floor, for the moment. Go back north to the previous room, swim to the yellow area, then press B to emerge. Continue to the west (it is the only possible way), open the chest for the Dungeon Map. Look carefully at the map: the three floors superimposed make the shape of a fish, that is Jabu-Jab itself; the ground floor is the head, the first floor is the body and the second floor is the tail.

From the map chest, continue straight north for three rooms. Push the blocks and continue east. A Pegasus Seed can be useful to dodge the Spinning Blade Traps there. If you go south, the Owl Statue will give you an useful hint about the dungeon structure, but the door is one-way. Take a little tour, get back to the spinning blade traps, but now use the 1st Small Key and climb the stairs to Jabu-Jabu's tail. Follow the only possible path. In the final room, the Owl Statue explains: the red button lowers the water, the blue buttons raise it. Right now, you have to press the red and lower the water.

Dungeon, part 2
Descend back to the "body" (1st floor). Proceed one room south, where the Owl Statue is; the "golden isle" went down with the water, and you can follow it by jumping in the hole on the right. Use the Switch Hook to reach a chest with a Like-Like Ring.

Jump off the ledge and explore the "head" (ground floor) without water. Note that all Baris become red Gels out of the water. One room south, push a block and open the chest for the 2nd Small Key.

Continue east. Use the Cane of Somaria to open a door and go further east. Climb the first staircase you see. Go north two rooms, then use the Switch Hook to continue west and upstairs. In the "tail" (floor 2), go north again, then use the 2nd Small Key to open the door. Press the blue button, and the water will rise again, but this time you are in a different body part.

Dungeon, part 3
From the switch room, go all the way south to a deep water pond. Swim across the pond to the "east fin" room (see map). Defeat the enemies and earn the 3rd Small Key.

Go back one room north and one west, and dive in the deep water. The floating isle floated away, leaving open the path to the chest. Open it for a Gasha Seed. Downstairs, the mini-boss is waiting.

Mini-boss: Angler Fish
You will need three items for this fight: the Roc's feather, the Seed Shooter loaded with Scent seeds, and obviously the sword.

Use the Roc's feather to dodge the fish's attacks, shoot scent seeds to make it fall, then slash its "lantern" with the sword. Repeat until victory.

Dungeon, part 4
Climb the stairs beyond the Angler Fish. Upstairs, press A to use the 3rd Small Key on the key block. The chest holds the L-2 Switch Hook. Use it on the visible diamond.

Check the map: there is still one chest in Jabu-Jabu's head (this floor). Get to that room, and you will realize that still the chest is inaccessible. Get on the yellow area, emerge to Jabu-Jabu's body, then go all way north and to the tail to the switch room to lower the water. Backtrack (with the help of the Swith Hook), and you can finally claim the 4th Small Key.

Time to raise the water again. Go to the east side of Jabu-Jabu's head (with the help of the Cane of Somaria), climb the stairs and go all the way north to the switch room, where you can raise the water.

Another tour to the head, where two unexplored rooms are left (check the map). Swim to the north-west corner, then climb down the stairs. Use the L-2 Switch Hook and the Roc's feather. Climb up to the room and defeat all enemies for the 5th Small Key.

Now go back to the tail, using a different path. In the room south from the last key, emerge in the "body", then continue south-east. Use the L-2 Switch Hook and continue east, then all the way north. In the room east from the switch room, you can now use the upgraded Switch Hook and cross to the other side. Use the 4th Small Key on the key block and proceed west, then south. You are back in the switch room, where you can further raise the water.

Dungeon, part 5
From the switch room, backtrack a bit and proceed south to the room with the chest (check the map). Use the L-2 Switch Hook and get the 6th Small Key.

Go downstairs to the body and check the map: there is only one chest left, in the "west fin" room. Swim all the way there, use the Switch Hook to reach the chest and collect the 7th Small Key.

Leave the room and dive into the "head" floor. Swim east and north, and descend the stairs.

With three keys in your possession, backtrack upstairs (use the L-2 Switch Hook), to the very end of Jabu-Jabu's tail (check the map), and use the three Small Keys. The two chests there hold a Gasha Seed and the  Boss Key.

How to get to the boss room? First, go on its same floor. Check the map, and go to the room exactly north of the boss. There, dive in the deep water and re-emerge from the other passage in the same room. Use the Seed Shooter (instead of the Seed Satchel) to hear what the Owl Statue says about the boss. Continue along the narrow ledge, all the way to the boss room.

Boss: Plasmarine
For this battle, all you need is the L-2 Switch Hook. You can also equip a ring that raises defence, because the sword will be useless.

Whenever the boss shoots a energy ball, reply with the Switch Hook, so that the boss will get hit by its own attack. Try and keep aligned horizontally or vertically with it. After a few hits, it should go down.

Obtain the Heart Container and proceed north to get the  Rolling Sea.

 * "The mystical song of the sea roars into a crashing wave that sweeps heroes out into adventure."


text:
The Legend of Zelda: Oracle of Seasons

The Legend of Zelda: Oracle of Seasons (ゼルダの伝説 ふしぎの木の実 の章) is a  game for the Game Boy Color, developed by Capcom and published by Nintendo in 2001. It was simultaneously released alongside another title, The Legend of Zelda: Oracle of Ages, sort of like how the mainline Pokémon games always consist of two simultaneous releases. To further this connection, both Oracle titles can interact with each other. This feature allows many hidden items, locations, antagonists, and secrets to be revealed, and causes the plots of both games to merge, continuing to a double ending.

Oracle of Seasons is set in the land of Holodrum, a vast place filled with both people and monsters. Holodrum houses relatively peaceful places like Horon Village, to unfriendly environments such as the Moblin's Keep, and even the mysterious Lost Woods. Along with Holodrum, a strange underworld known as Subrosia exists below. Link must traverse through both lands to rescue Din from General Onox's grip.

The game's key feature is the mythical Rod of Seasons, which can control all four seasons: spring, summer, fall, and winter, altering the game environments and allowing progress to increasingly harder dungeons.

Table of contents

 * /Gameplay/
 * /Controls/
 * /Items/

 * /Walkthrough/
 * /Arrival/
 * 1) North Horon — Gnarled Root Dungeon
 * 2) Woods of Winter — Snake's Remains
 * 3) Spool Swamp — Poison Moth's Lair
 * 4) Mount Cucco — Dancing Dragon Dungeon
 * 5) Eyeglass Lake — Unicorn's Cave
 * 6) Tarm Ruins — Ancient Ruins
 * 7) Graveyard — Explorer's Crypt
 * 8) Temple Remains — Sword & Shield Dungeon
 * /Onox's Castle/

 * Linked Game
 * /Secrets to and from Labrynna/
 * Room of Rites (Oracle of Ages Wikibook)

 * Sidequests
 * /Heart Pieces/
 * /Trade Quest/
 * /Gasha Seeds/
 * /Bipin and Blossom/
 * /Golden Monsters/

 * Appendices
 * /Enemies/
 * /Bosses/
 * /Passwords/

 * Miscellaneous (This section is from the Oracle of Ages Wikibook)
 * Room of Rites
 * Magic Rings
 * Maple

title: The Legend of Zelda: Oracle of Seasons


text:
The Legend of Zelda: Oracle of Seasons/Arrival

Introduction
''Link, a hero from the land of Hyrule, has seen much evil appear in a short time. Not long ago, his destiny changed, and he became a mighty force of good, defeating the Evil King Ganon, rescuing Princess Zelda, and restoring peace to the kingdom of Hyrule. Ganon sought out a force, that of the Triforce, and could not obtain it all. Instead, that very force was split into three parts: Power, Wisdom and Courage. One of those parts, Courage, is within Link. Another, Wisdom, lies in Princess Zelda. Ganon held the last force, Power, but it was lost upon his demise. However, a mysterious new enemy is about to make themself known, and could very well bring the force of Power back...''

Link, the Legendary Hero, is called by the Triforce to Princess Zelda's castle in Hyrule. The Triforce warps him to the land of Holodrum, where he lands unconscious. He is discovered by a dancer named Din and by Impa, another envoy from Princess Zelda.

Short after Link wakes up, General Onox of Darkness crashes in like a tornado, knocks everybody off and abducts Din. Even Link is helpless against him.

Then, he seals Din up and sends the Temple of Seasons sinking into the earth, wreaking havoc over all the land! The seasons are thrown out of balance, and Onox casts his destruction across Holodrum and beyond!

Horon Village
If Oracle of Ages has already been completed and linked to this game, Link will start with two extra items: the L-1 wooden sword and a 4th heart container.
 * Linked game start

After General Onox imprisons Din, Link finds himself awakening elsewhere. Impa asks Link to take a message to the Maku Tree in Horon Village. She is too injured to carry on the task herself, and she knows that Link is the Triforce Hero, because his hand bears the symbol of the Triforce of Courage.

If Oracle of Ages has already been completed and linked to this game, Link can get all the rings he collected in Oracle of Ages using the Ring Secret. First, switch to Oracle Of Ages, go to the jewelry and talk to the Red Snake: he will tell you a password. Then, switch back to Oracle of Seasons, go to the jewelry in Horon Village and tell the password to the Red Snake there. Your collection of rings will be copied into this game.
 * Linked game: Ring secret

Two places of interest can be found in Horon Village: the first one is Vasu Jewelry, where Link will be given a L-1 Ring Box that allows him to carry (and use) one Magic Ring, after he will find any.

The second one is the shop; inside, there are three items available: some Hearts, which replenish health (10 rupees), some bombs (20 rupees), and a shield (30 rupees). If you want to buy one, you'll need to pick up the item you want and talk to the store clerk.

Anyway, you will find the bombs for free in the first dungeon, and you can buy the Wooden Shield for a cheaper price just before the second dungeon.

In the north-west corner of the Village, Link can visit the hut of the Know-It-All Birds, that consist of an in-game tutorial. One last location is the Advance Shop, which can only be accessed if played on a Game Boy Advance; there, Link can buy three items for 100 Rupees each, but later, because he starts the game with no money.

Now, the real adventure has begun. You must now find a way to restore Holodrum from its state of frequently-changing seasons, and the first step is to deliver Impa's message to the Maku Tree.

Western coast
The way to the tree is blocked, so you can't go there yet. First, you must find a sword to clear the path. Head west through Horon Village, and you'll reach a small path that heads into the coast.

From here, go south. There is a shortcut you can take down to the coast from a ledge above. However, there are Octoroks to avoid along the way. You need a weapon to defeat the evil monsters like these you'll meet. Look for a cave entrance in the cliff wall near a dock. This is the entrance to the Hero's Cave.

Hero's Cave
The Hero's Cave is a sort of mini-dungeon, with very simple puzzles to solve. However, you can't defend yourself from enemies yet, so avoid them all.

 * Room 1: Once inside the cave, head through the door to the east, avoiding the Keese.
 * Room 2: Once inside the next room, all of the doors will close. This puzzle is often common, and you'll see it many more times to come. Push the block in the center of the room to open the doors again, then head through the door to the north.

 * Room 3: Once in the next room, you'll need to go down a narrow path. Falling is not an option. Push the block up to access the path. Across the path, there are two more blocks push the left block south and the right block east. This opens the way to the key chamber.

 * Room 4: Inside the key chamber, avoid the Keese and Gels, and step on the round floor switch next to the strange spot on the floor, revealing a chest. Walk up to the south side of the chest and press the A button to open it, and you'll find a Small Key. Small Keys can open locked paths in a dungeon, but only fit locks inside the dungeon they're found, and can be used just once.
 * Room 5: Return to the second room (the one with the doors that close when you enter), and head south after pushing the block to find a locked door to the east. You can open it now.
 * Room 6: The room following has more Gels, and Green Zols. Press the switch here to open the path forward. Head on through and avoid the enemies.

 * Room 7: Here is a chest. Open it, and you'll get the first item in the game: the Wooden Sword. Now, you can defeat enemies. After picking up the Wooden Sword, you'll be sent back to the entrance.

You can now return to Horon Village.

However, before going to the Maku Tree, you can get yourself another item. On the way back to Horon Village is a small ledge above the Hero's Cave that leads to a secret room. Jump off the ledge, and you'll find yourself landing in the cave before a chest. Open it, and you get 30 Rupees. To get out, head left, push the block, and then go back to Horon Village.