text:
Adventist Youth Books/ Spiders

Contents:

 * 1) foreword
 * 2) Lists of spiders
 * 3) Steatoda grossa 73857659.jpgDolomedes vittatus 7605393.jpgd Huntsman Spider ( Holconia immanis )
 * 4) Portia.fimbriata.male.-.tanikawa.jpga Spider
 * 5) Holconia immanis female.jpgLatrodectus hasselti on the wall of toilet in the park - 10.jpgHuntsman-Spider-Delena-cancerides.jpg19 mars (14) Hoggicosa forresti.JPG

title: Adventist Youth Books/ Spiders


text:
User talk:Coco1233lol

--Xania   talk 01:51, 9 July 2022 (UTC)

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: User talk:Coco1233lol


text:
Stardew Valley/Getting Started

This page covers the mechanics of starting a new game and continuing a saved game.

The opening screen
The four main buttons on the opening screen are pretty self-explanatory:
 * New - to start a new game.
 * Load - to resume a saved game, you can also delete existing saved games.
 * Co-op - to join or host a Co-op game.
 * Exit - to exit the game.

In addition:
 * The notes in upper left corner toggle background music on and off.
 * The square(s) in the upper right corner toggle between full-screen and window mode.
 * The small box with a speech bubble in the lower right corner allows you to select the language you want to play in. There are 12 languages built in: English, German, Spanish, Italian, Russian, Portuguese, Japanese, Turkish, Chinese, French, Korean, and Hungarian. You may also find mods for additional languages to download.
 * The small box with a question mark opens the Credits screen.

Easter eggs

 * Clicking on the leaves growing on the title sign shakes out leaves and petals. If you do this enough, Junimos will appear.
 * Clicking on the 'E' in Stardew multiple times opens a door with an alien behind it.
 * Clicking on the lower left nail in the 'W' multiple times causes butterflies to appear.
 * Clicking the lower left corner of the sign causes popcorn to appear. If you do this enough a shape with a smiling face is added to your cursor. If you then move this to the hole in the 'R', plant appear at around the sign and birds fly out.

Character creation
Pressing the New button opens the character creation screen. You can customize the following characteristics of your character: You can use the arrow keys next to your portrait to see yourself from different angles, and clicking the dice with generate a random appearance which you can then adjust. None of the options are gender specific, though the hairstyle defaults to 1 for male and 17 for female.
 * Gender
 * Skin color (24 options)
 * Hair style (74 options)
 * Shirt (112 options)
 * Pants/Skirt style (4 options)
 * Accessories (20 options) This allows you to select things like facial hair, jewelry and glasses.

You can also set your character's eye, hair and pants color using the color sliders provided.

You must fill in your character's name, the name of your farm, and your favorite thing. (Your favorite thing is mentioned as a reward when you find a certain special item.)

You can choose between 3 types of dog and 3 types on cat using Animal Preference. This will eventually determine what type of pet you can adopt.

The Skip Intro check box allows you to skip the opening cutscene. It's recommended to leave this unchecked if you're a new player.

To the right of the character creation screen you can select the farm type. This determines the terrain you'll find on your farm. The options are:
 * Standard - The basic type, recommended for beginners.
 * Riverland - Several streams will flow through your farm, recommended if you like fishing.
 * Forest - Your farm will contain several wooded areas. Recommended for foraging.
 * Hilltop - Your farm will contain rocky areas. Recommended for mining.
 * Wilderness - Monsters come out at night. Recommended for battle.
 * Four Corners - The farm is divided into four sections. Recommended for multiplayer.
 * Beach - The farm is on an ocean beach. Good for fishing and foraging, but the soil is poor.

Finally, to the left of the character creation screen is a wrench button which allows you to set advanced options. You shouldn't need this unless you're a seasoned player.

Introduction cutscene
Your grandfather, on his deathbed, gives you a sealed envelope and tells you to open it when you feel overwhelmed by modern life. Many years later, you're working in a cubicle farm at the giant Joja corporation and you realize that you are, indeed, feeling overwhelmed by modern life. You open your grandfather's envelope and discover a deed to your grandfather's old farm located in Stardew Valley. You hop on the bus to be taken there and land at the Bus Stop where you are greeted by Robin, the local carpenter.

Robin takes you to your farm, which is now wild and overgrown after many years of neglect. There is a cabin there and Lewis, the mayor of the nearby Pelican Town, comes out. Lewis welcomes you to the valley and he and Robin leave you to settle into you new home.

The game officially starts the next morning.

Saving and continuing a game
There is no way to manually save your progress in Stardew Valley. Instead, your progress is saved automatically at the end of each day when you go to bed. The day begins at 6 AM and continues until 2 AM, a total of 20 game hours. But if you don't make it into bed by that time you will pass out from exhaustion; and if you are outside when this happens a passing neighbor will carry you to bed and your progress will also be saved. (The neighbor takes a certain percentage of your cash as compensation for their trouble.) You should try to make it to bed at a reasonable hour (around midnight) every night to make sure you're rested the next day.

At any time you can exit either to the start screen or exit the game entirely. All the progress for the day you've made will be lost, so normally this is done first thing in the morning. You can then start the day over by loading the saved game.

title: Stardew Valley/Getting Started


text:
User talk:MsVoynich

A page you recently created, Alisa Gladyseva has been moved to The Voynich Manuscript/Alisa Gladyseva because it appears it should be part of that book. Please snure that new pages of books are created within the book itself.--Xania   talk 03:11, 9 July 2022 (UTC)

title: User talk:MsVoynich


text:
Stardew Valley/The Farmhouse

This page describes your cabin/farmhouse and feature of the furniture inside. Different farm types come with different different decor and items of furniture, but they are functionally similar.

The farmhouse
At the start of the game your farmhouse is really just a one room cabin. Inside is a small bed, a TV, a fireplace, and various decorative items.

 * The bed - Get into the bed and the game will ask if you want to go to sleep for the day/night. If you say yes, then your game is saved and is resumed the next morning.
 * The TV - Turn on the TV to get a choice of programs:
 * Weather Report - Tells you what the weather will be the next day. Weather affects the results of certain activities, especially fishing, and how your neighbors will spend the day.
 * Fortune Teller - Tells you what your luck will be on that day. Luck is most important for exploring the mine, since you can make more progress when your luck is good. Good lock has other effects as well, such as increasing the chance of getting certain items while mining, or the chance of rare fish when fishing.
 * Livin' Off The Land (Mondays and Thursdays) - These are tips to help you succeed at farming and other activities. There are new episodes for the first two years, then they start repeating.
 * The Queen of Sauce (Sundays) - This teaches you a new recipe which you can use once you get a kitchen. There is a randomly selected rerun on Wednesdays. Again, there are new episodes for the first two years, then they start repeating.
 * The Fishing International Broadcast Service ("Fishing info" on the TV menu), "F.I.B.S" for short. Despite the unfortunate name, it gives the most accurate info on the fish that can be caught that season and where. Unlocked after compleating the special order "Pam needs juice!".
 * The fireplace - You can click this to light or put out a fire. This doesn't really have any effect on gameplay, except to give you a warm feeling when it's cold outside.

Outside the house
There are two important features outside the farmhouse:
 * Shipping Bin - This is located to the right of the house; place items in it to sell. Every night, Lewis will stop by and pick up any items that are there. You get a report of the items sold and their value, and you receive the proceeds in cash.
 * Mailbox - Every so often your neighbors will send you letters and these are placed in your mailbox before you get up in the morning. The letter may ask you for a certain item or contain a gift. The chance for this rises as your friendship from the townsfolk raises. Occasionally you may receive a letter from your parents.

Farmhouse upgrades
Talk to Robin during business hours to see about improving your farmhouse. There are several levels:
 * Upgrade 1 adds a kitchen so you can start cooking. You also get a separate bedroom and a larger bed, allowing you to get married.
 * Cost: 10,000g and 450 Wood

 * Upgrade 2 adds an upper floor with an empty room you can use for storage, and a nursery with child beds. With the nursery you can start having children, assuming you're married.
 * Cost: 50,000g and 150 Hardwood (Hardwood is difficult to obtain until you've upgraded your axe.)

 * Upgrade 3 adds a cellar. Place casks here to age certain products, like wine and cheese, for higher quality.
 * Cost: 100,000g

title: Stardew Valley/The Farmhouse


text: Category:Book:Cocos Malay travel phrasebook


text:
Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. Bc4/3...Bc5/4. c3/4...Nf6/5. d4

= Center Attack =

5. d4
White attacks the center with 5. d4, attempting to create a strong pawn center with the d4 and e4 pawns. Black has to respond with exd4, or else surrender the entire center to White.

Theory table
'''1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4'''


text:
Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. Bc4/3...Bc5/4. c3/4...Nf6/5. d4/5...exd4

= Center Attack =

5...exd4
Black takes the d4 pawn with the e5 pawn. White will respond by either pushing the e4 pawn forward to e5 attacking the Black knight, or recapture the pawn with 6. cxd4

Theory table
'''1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4'''


text:
Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. Bc4/3...Bc5/4. c3/4...Nf6/5. d4/5...exd4/6. b4

= Dubov Gambit =

6. b4
White sacrifices the d4 pawn for quick development and an open d file. White also attacks the Black bishop on c5, forcing it to move. Black can play either 6...Bb6 or 6...Be7.

In contrast to the Evans gambit, White doesn't sacrifice the b pawn. Because of this White has the threat of b5, forcing the knight to move to a5 or e7.

Theory table
'''1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. b4'''


text:
Entomology / Common insects / Seven Spotted Ladybug

The Seven Spotted Ladybug, or the Spotted Ladybird Beetle,   is a type of beetle found in the Americas,  and is a hunter of  Apple aphids.


text: Wikijunior:Countries A-Z/San Marino

title: Wikijunior:Countries A-Z/San Marino


text: Wikijunior:Countries A-Z/Kosovo

title: Wikijunior:Countries A-Z/Kosovo


text: Wikijunior:Countries A-Z/Saint Kitts and Nevis


text: Wikijunior:Countries A-Z/Saint Lucia

title: Wikijunior:Countries A-Z/Saint Lucia


text: Wikijunior:Countries A-Z/Saint Vincent and the Grenadines


text: Wikijunior:Countries A-Z/Samoa

title: Wikijunior:Countries A-Z/Samoa


text: Wikijunior:Countries A-Z/São Tomé and Príncipe


text: Wikijunior:Countries A-Z/Western Sahara

title: Wikijunior:Countries A-Z/Western Sahara


text:
User talk:AHIOH

Welcome, AHIOH!

If you have any questions, you can ask in the assistance reading room or possibly contact me personally.

--Xania   talk 01:54, 10 July 2022 (UTC)

History of Oregon
Hi @AHIOH! Do you intend to keep working on History of Oregon? —Kittycataclysm (discuss • contribs) 03:14, 4 February 2024 (UTC)

title: User talk:AHIOH


text:
Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. Bc4/3...Bc5/4. c3/4...Nf6/5. d4/5...exd4/6. b4/6...Bb6

= Dubov Gambit =

6...Bb6
Black retreats his bishop to b6. White cannot recapture the d4 pawn without hanging the b4 pawn. White can continue with '''7. e5'''.

Theory table
'''1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. b4 Bb6'''


text:
User talk:Gimbrint

I think I've fixed the links you added. Please check here and see. The links just needed a "/' before the page name.--Xania   talk 09:41, 10 July 2022 (UTC)

 * Thank you!
 * I forgot that you needed the "/". Have a nice day! Gimbrint (discuss • contribs) 12:09, 10 July 2022 (UTC)

title: User talk:Gimbrint


text:
Stardew Valley/Controls

This page covers game controls and other basic features of the game.

Display
While you're playing, you can find the following helpful information on the screen:
 * Upper right corner
 * There is a box with the day and date on the top row.
 * Beneath this are windows with the current weather (left) and season (right).
 * The third level shows the current time. A dial to the left gives you the time as well.
 * Underneath this box you can see how much cash you have. The currency is displayed as "g".
 * Finally there is a small box with an exclamation point below. Click on this to open your farm journal; if flashes when there is a new quest or an update on an existing quest.
 * Lower right corner
 * There is a bar showing you energy level. You use up energy be doing work such as farming. You can restore energy by eating food and by sleeping in bed. If your energy reaches zero, you will become exhausted. Using tools is slower and continuing to do stamina-reducing actions will make you pass out. This is similar to what happens if you don't get to bed by 2 AM; a villager will put you to bed, but will charge a fee.
 * Under certain conditions there is a bar showing your health. You lose health if you are attacked by hostile creatures. Again, you can restore health by eating food and by sleeping in bed. As with energy, if your health reaches zero you will pass out.
 * You must go to bed before midnight to fully rest or heal. Otherwise the amount of rest or healing depends on how late you went to bed.
 * Top or bottom of screen
 * Here you can see the contents of your backpack, your current inventory.
 * As in many games, your inventory is divided into slots. At the start of the game you get 12 slots, but you can eventually upgrade this to 24 and then 36 slots. Some items, such as tools and furniture, use up an entire inventory slot. Smaller items can be stacked, meaning several can be put into a single slot, though different items can't be combined.

Basic Controls

 * Keyboard and mouse (PC)
 * A, W, S, D: Use these to move left (west), up (north), down (south), and right (east) respectively. If you have the auto-run feature switched off, then you can hold down the left Shift key to run. You change these, along with several other user interface keys, in the options tab of the main menu.
 * Left click: Pick up an item (and place it in your backpack). Put down an items you're currently holding.
 * Right click: Interact with something in the game. For example open a door, light or put out the fire in a fireplace, or check your mailbox.
 * Esc: This opens the main menu.

Main menu
This has eight tabs: This shows the current contents of your backpack. Below this is your portrait and name along with slots for clothing. There are two slots for rings, and a slot each for shoes, hat, shirt, and pants/skirt. At the start of the game you start you have only shirt and pants/skirt. You can take these items off and put them in your backpack, or even throw them out. If you want to walk around in your underwear, the game won't judge you.
 * Inventory

To the right of your portrait you'll see the name of your farm. your current cash, and your total earnings so far in the game.

To the right of the inventory screen there is a button with a square white symbol. Press this to organize the items in a specific order; this will also combine multiple stacks of the same item. Below this is a trash can; drag items into them to permanently throw them away.

The game tracks your skill level in five areas: Farming, Mining, Foraging, Fishing and Combat. With each skill level you may learn to craft new items related to that skill. At levels 5 and 10 (the top level) you can choose specialties which give you perks related to the skill. And increasing your skill level will decrease the amount of energy used by doing work related to the skill.
 * Skill

To the left, you'll see your portrait and your current title. The title is based on the combined total of of your skill levels, with Newcomer being your title at the start of the game.

Below skill you can see the contents of you wallet. This contains special items related to your progress in the game.

This shows the start of your relationships with your neighbors. One of the goals of the game is to become friends with your neighbors, and this screen shows your progress in this area. There are 28 "villagers" and your first quest is to meet all of them. You'll also see additional characters, such as Wizard, who appear on the social tab but are not villagers. There are also a few characters you can interact with, but which don't appear on this tab.
 * Social

You "friendship level" with each character is shown in hearts, with the number of hearts ranging from 0 to 10. (The level can increase beyond 10 for your spouse.) The hearts actually represent friendship points which aren't directly visible in the game; it takes many friendship points to increase the level by one heart. Friendship is affected by several things.
 * Talking to the person will increase friendship slightly. You don't need to talk to a person more than once per day, though most characters have additional dialog if you talk to them a second time. Conversely, the person's friendship will decrease each day you don't talk to them.
 * Completing quests - most characters will send you mail asking for a favor. Doing this will increase their friendship. In addition, performing tasks found on the "Help Wanted" board will increase the friendship of the person to posted the request. Certain other quests and events also affect friendship.
 * Giving the person a gift may either increase or decrease their friendship depending on how well they like the gift. The game contains many clues about each person's favorite gifts are. You can give a person only one gift per day, and at most two gifts each week.

There are many cutscenes and other events which can't be triggered unless you reach a certain friendship level with a certain character. Characters who are friendly with you may also send you gifts in the mail. Many share their cooking recipes with you when your friendship with you reaches a certain level. When your friendship level reaches 8 hearts, which is the maximum for single, marriageable characters, you can start dating, which may eventually lead to marriage. Note that the game does not restrict you to dating or marrying characters with a specific gender.

This shows a map of Stardew Valley and your position in it. Hover the mouse over buildings and certain other areas for more information, though at the beginning of the game some areas just show "???" until you enter them for the first time.
 * Map

This allows you to craft new items from existing raw materials. You start the game with 10 crafting recipes, and learn more as you progress in the game, mostly by increasing your skill levels. The most useful item to start with is a Chest, which give you a place to store items which don't fit in your backpack. Just click on an item to craft an item, assuming you have the required materials with you. But be sure you have room to keep it, otherwise you will have to throw something out.
 * Crafting

This has seven sub-tabs which keep track of the various items you have encountered in the game.
 * Collections
 * Items shipped: This tracks 145 different items; hover over a picture to see the name and how many you've shipped to sell. Things you can grow, gather, mine, and some which you can obtain through other activities, are tracked here.
 * Fish: This tracks all the fish you've caught so far. There are 67 kinds of fish in total.
 * Artifacts: This tracks the artifacts you've found. These are often found in the ground with your hoe. There are 42 different artifacts.
 * Minerals: This tracks the minerals you've found. These are semi-precious to precious stones you may find minding. There are 53 different minerals.
 * Recipes: These are cooking recipes you have learned. Some you can learn by watching "The Queen of Sauce" on your television, some are sent to you by friendly neighbors, and some you learn other ways. There are 80 different recipes.
 * Achievements: This tracks the achievements you earning in the current playthrough. They covers such areas as earning money, making friends, and filling in the other collections.
 * Letters: This tracks all the letters you have received so far.

This allow you to set gameplay options. For most, the default setting is fine for normal gameplay, but there are a few you may want so consider changing:
 * Options
 * Always Show Tool Hit Location: This shows where your hoe or water from you watering can will land. This can be hard to tell otherwise and hitting the wrong spot with your hoe may damage a precious plant.
 * Show Advanced Crafting Information: This shows how many of the item you've crafted so far, and how much of each of the required materials you have with you.
 * UI Scale: Use the + and - buttons to increase the size of menus and information displays.
 * Lock Toolbar: If checked then your inventory will always appear at the bottom of the screen. If unchecked then the inventory will be at the top or bottom, depending on where you are on the screen.
 * Zoom Level: Use the + and - buttons to zoom in and out in the game screen. Zooming in allows you to see more detail, but zooming out allows you to see a wider area.
 * Controls: Use these to configure which keyboard keys perform which actions. You might use this, for example, to use arrow keys instead of AWSD for movement.

This has two options: Using either option will cause your progress for the day to be lost, so you'd normally only use this at the start of a new day.
 * Exit Game
 * Exit to Title - If you want to return to the title screen. Useful if you want to restart the day or switch to a different character.
 * Exit to Desktop - If you want to exist the game completely.

Using tools
There are a number of tools available in the game, from watering cans to weapons. To use a tool, first make sure it's selected in your inventory. After getting a backpack upgrade, your backpack will have multiple rows of items, but only the top row will be visible when not in the inventory tab, and only items in the top row can be selected. Stand in the general neighborhood of the thing of piece of ground you want to use the tool on, then click on it to use the tool. You can also press C to use the tool, but aiming is more difficult. (This, along with other keyboard shortcuts, can be changed in the Options tab.) The "Always Show Tool Hit Location" option in the Options tabs can be helpful for aiming. Most tools can be used on any of the eight squares immediately surrounding you, and the watering can be used on the square you're standing on as well. The range of some tools can be extended by pressing and holding down the mouse button (or C). See the Tools section for details on individual tools.

Time
Time in the game is divided into days, with each day starting at 6 AM and continuing to 2 AM. If time is left to run normally then an entire game day (20 hours) would take about 15 min. of real time. But game time stops when you're in a menu screen and in certain other circumstance. Also, time does not continue normally when you attend a community festival.

There are seven days in a week, and four weeks in a game season. (There are no individual months in the game.) The four seasons are Spring, Summer, Fall, and Winter. making 112 days in ta game year. Most crops only grow during a certain season, items you can obtain by foraging change from season to season, and the season also affects when many fish will appear. The game keeps track of years starting from when you arrive, so the game starts on the first day of Spring, Year 1. You can see the current day, date and season in the upper right corner of the screen.

Since being able to locate villagers is often important, and it helps to know where they will be on a given day. But there are a number of factors which can determine this:
 * Day of the week
 * Weather
 * Season
 * The specific date.
 * For some characters, you friendship level may affect their schedule.

Chests
Managing you inventory is important in the game, so you'll want to create at least one chest at the start of the game to hold items you don't need to carry around with you; use the Crafting tab to do this. You'll probably want to create more chests as you obtain more wood. When the chest in your inventory, click on it hold it, then place on any nearby unoccupied square; these appear green when you hover the chair over them. The same mechanic applies when you place any piece of furniture.

Once the chest is in place, right click to open it. Two inventories appear on the screen, the chest contents on top and your backpack on the bottom. Click on a square to move its contents to the other container. For stackable items, right click to move a single items to the other container. Shift+right click divides the stack in two as evenly as possible, have moves half to the other container. Items moved will be combined with an existing stack if possible, and place in the first available empty slot otherwise. If there are no available slots then you just pick up the item. You can then put it back or decide which item you want to replace.

There are three buttons next to the chest inventory:
 * Toggle Color Picker - This toggles a color picker control above the chest inventory. Click on a color to change the chest to that color. This may be useful for keeping track of the contents of chests when you have a lot of them. (A sign can be used for this as well.)
 * Add to Existing Stacks - This is a useful shortcut which allows you to rapidly move items. If you have the some of the same stackable item in both chests, then the button will combine the stacks and put the combined stacks in the chest. It does this for all applicable items at once.
 * Organize - This works the same way as the Organize button in the main inventory tab.

In addition there is a trash can, as in your the Inventory tab, which can also be used to permanently toss certain items. Press OK or press Escape when you're done.

Shopping
You'll interact with many merchants over the course of the game. To start trading, click the counter in front of the merchant. In most cases you can also talk to the merchant to say hello by walking around the counter and clicking on the person directly. When the trade screen opens, click on an item one or more times to hold as many of the item as you want to buy. Then place them in an open inventory slot. (Make sure you actually have an open slot before you buy, otherwise you may have to throw away some items.) To speed things up, Shift+click on an item to buy 5 at a time. To sell, left click (or a on controllers) to sell an entire stack, and right click (y on controllers) to sell one at time.

title: Stardew Valley/Controls


text:
Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. Bc4/3...Bc5/4. c3/4...Nf6/5. d4/5...exd4/6. b4/6...Be7

= Dubov Gambit =

6...Be7
Black retreats the bishop to e7. This retreat is generally considered safer, as it blocks any checks on the e file and controls the g5 square. Black will give back the d pawn and try to achieve d5.

Theory table
'''1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. b4 Be7'''


text:
User talk:2001:1284:F01C:6FE0:B1E2:C12B:C971:821F

--Xania   talk 03:01, 11 July 2022 (UTC)


text: Scriptol/Printable version

title: Scriptol/Printable version


text:
MATLAB Programming/Bonus Chapters/MATLAB Easter Eggs

MATLAB is one of the very few professional software in the market now that included Easter Eggs in their products.

Here are the few known undocumented demo functions: Just type these commands and have a look for yourself:

All of this Easter Eggs were tested on MATLAB R2020a ( in not alphabetical order)

Have fun playing with the known Easter Eggs~ Note: To view the source code, use edit function followed by command name

Untested Easter Eggs
sf_gui sf_mandelbrot_fixpt

eomfun - Old

eigshow - Old

imagesAndVideo - Shows an moving images of rocket flying to the space

imagesc(hot) / imagesc(cool) / imagesc(hsv) - ???

old_sf_car

eml_clock

uitabledemo - ???

- ???

sf_tictacflow - SIMULINK project to simulate a game of Tic Tac Toe against AI

-

wrldtrv - Show great circle flight routes around the globe

xpquad - ???

xpsound - ???

Not working

sfbus_demo

sf_moore_traffic_light

sf_bidder

sf_power_window

NOTE: If there are any readers who knows what is the ??? easter eggs represent, you may kindly add in.


text: Building a Beowulf Cluster/Printable version


text: Advanced Mathematics for Engineers and Scientists/Printable Version


text:
User:Aaun Ansari/sandbox

The Catacombs and Via Appia Antica (Appian Way)
The Catacombs of San Callisto (St. Calixtus) and San Sebastiano, both underground entombment places in the Via Appia Antica, are broad - San Callista fills an area of 300 by 400 meters - with complex diverse organizations of entries and loads cut into the delicate tufa. Notwithstanding the burial places, St. Calixtus has six holy houses of prayer, built somewhere in the range of 290 and 310, with both agnostic and early Christian wall artistic creations.

In the Papal Crypt are the burial chambers of the greater part of the martyred Popes of the third century distinguished by Greek engravings. San Sebastiano, one of Rome's seven journey holy places, was implicit the fourth hundred years on the site of old graveyards and sepulchers that, alongside the groundworks of a Constantinian basilica, can be investigated.

Burial place chambers are on a few levels with fine canvases, plaster beautification, and engravings dating to the principal century AD. In spite of the fact that loved remaining parts are remembered to have been brought here for care during oppressions, these were burial grounds, not concealing spots for Christians.

Somewhat west of the Via Appia Antica, not a long way from the mausoleums of San Callisto, the Catacombs of Domitilla are the biggest and among the most great in Rome, with 15 kilometers of underground loads and sections and a total underground basilica.

Devoted to the martyred holy people buried there, Nereus and Achilleus, the basilica was a significant journey objective until the Middle Ages. In excess of 80 painted burial chambers and a second-century fresco of The Last Supper get by in its exhibitions.

Outside the Porta San Sebastiano, the Arch of Drusus is close to the start of the Via Appia Antica, one of the most established and generally significant of the Roman interstates, worked around 300 BC and stretched out to the port of Brindisi around 190 BC.

Running lined up with the street are the remnants of a portion of the reservoir conduits that provided the city with water, and among the cypresses along its sides are stays of burial places having a place with privileged Roman families. The most noticeable of these is the first-century burial place of Caecilia Metella and her better half.

Palazzo Doria Pamphilj
Rome's best confidential assortment of craftsmanship is shown in the great Baroque displays, state rooms, and house of prayer of the Palazzo Doria Pamphilj. Addressing works by European bosses from the fifteenth through the eighteenth hundreds of years, the assortments incorporate canvases by Filippo Lippi, Brueghel the Elder, Correggio, and Raphael, alongside significant works via Caravaggio (Rest in the Flight into Egypt) and Titian (Salome with the Head of John the Baptist).

Velázquez's Portrait of Innocent X is one of the assortment's features. One more picture of a similar Pope is a model by Bernini. The royal residence itself nearly eclipses its items, with frescoed roofs and Baroque enrichment; a decent sound aide in English jazzes up the visit. The nurseries are lovely, with an unpredictably designed parterre with maze components.

Mosaic in the Church of San Clemente
One of Rome's most established chapels and with the city's most wonderfully enriched apse, canvassed in mosaics of Old and New Testament scenes, San Clemente has a further interest: the numerous layers of its set of experiences as every period based upon the last.

You can plummet from the twelfth century church into a past chapel, a fourth century basilica with Romanesque frescoes of New Testament scenes. Beneath that are the unearthed underpinnings of a Roman home from the second century AD, with a sanctum to the sun god Mithra, with a cut help on the special stepped area. From the underpinnings of the house, you can stroll on antiquated roads of this previous Roman area.

In any case, do get some margin to check out the upper church, to see the mosaics, the decorated marble floors, and the early Renaissance frescoes by Masolino in the St. Catherine's Chapel.

title: User:Aaun Ansari/sandbox


text:
Wikibooks:Reading room/Proposals/2022/March

Ukraine situation - helping out
We are hosting a Ukraine family and help out in the community. They need books to learn English as Russian speakers. I did some searching with Ukraine, English language for Russian speakers, but didn't really find anything usefull. We have no wikibooks for that? Wouldn't it be interesting to start a Ukraine project page to centralise questions and get things organised? Thy, --SvenAERTS (discuss • contribs) 12:41, 12 March 2022 (UTC)

 * Hi. I think the obvious place to hold this would be either Заглавная_страница or Головна сторінка, i.e. Russian or Ukranian language Wikibooks. On this wiki we focus on books in the English language. We do have Russian, but this is geared for English speakers learning Russian rather than the other way around. -- Jules (Mrjulesd) 13:25, 12 March 2022 (UTC)
 * Hi. Thy. And the [Wikibooks:Reading_room/Projects] page? A landing page for coordinating this Ukraine situation could be a project page?
 * With some links to indeed here on the WikiBooks, but also to other open source projects and video tutorials like the Anki app for accelerated memorisation and anki eFlashcard Decks Ukranian-Russian-English-host country language, Youtube, ... ?
 * SvenAERTS (discuss • contribs) 16:19, 12 March 2022 (UTC)

 * Well you are welcome to create a fleshed-out proposal for community approval. But be aware of our policy page What is Wikibooks. Our mission is to provide open-content textbooks in the English language, anything outside this would require very careful consideration. -- Jules (Mrjulesd) 01:45, 13 March 2022 (UTC)
 * I agree that it's hard to think of how we would frame this book, since anyone reading here would already know English. There has been a simple English project, but it was closed. It's maybe mildly offensive, but we also have WikiJunior, which is aimed at children, but content could be useful for someone with limited English skills, too. I'm happy to help how I can. —Justin ( koavf ) ❤T☮C☺M☯ 04:05, 13 March 2022 (UTC)


text:
Chess Opening Theory/1. d4/1...d5/2. c4/2...e6/3. Nc3/3...Nf6/4. Nf3/4...Bb4

Ragozin Defence

5.Bg5 h6: Moscow variation

5.Bg5 dxc4: Vienna variation


text:
Stardew Valley/Story

This page outlines the story line in the game. The game is open ended, and more centered on exploration, advancing you skills, and day-to-day tasks than plot, so the story is rather minimal. Much of the content focuses on getting to know your neighbors and learning their history and hopes for the future. In some cases you can help them achieve their goals.

The main quest
You have inherited your grandfather's old farm in Stardew Valley, and being dissatisfied with urban life, you decide to move there and try to get it up and running again. You'll spend a lot of time in the first season or two just clearing the land of trees and debris, and over the course of the game you will add farm buildings to make the farm run more smoothly and be more profitable.

Soon after arriving, you'll discover that the Community Center in town has fallen into disrepair and is now closed. Mayor Lewis wants to restore it, but there is no money in the city budget for the project. In fact, Lewis is seriously considering selling the building to Joja Corporation, a large shopping conglomerate who wants to convert it into warehouse. Joja Corporation has a store in town, Joja Mart, which is run by Morris, the local Joja representative. JojaMart's competition in town is Pierre's general store, and you soon learn that Pierre is struggling because of JojaMart's shady business practices.

Meanwhile, you learn that Junimos, magical forest creatures, have moved into the Community Center. They are willing to help restore it if you can bring them the items they request. There are are sets of items called bundles, and each time you bring them the items to fill up a bundle, the Junimos give you a mini-reward. Most rooms in the Community Center have a set of bundles to complete, and when you have completed all the bundles in a room the Junimos will give you a larger reward; this is usually the repair of some run-down building or piece of machinery, and will improve you're overall quality of life in the game. If you manage to complete all the rooms, then the Junimos will restore the Community Center itself. If this happens, JojaMart will close, Pierre expands his business hours, and many of your neighbors regularly visit the Community Center.

Alternatively, you can side with Morris and not bother with the Junimos. You can buy a JojaMart Membership, then purchase the repairs which would otherwise be done by the Junimos. When you complete the repairs this way, Joja Corporation takes over the Community Center and turns it into a warehouse as they planned.

Day-to-day
The fate of the Community Center doesn't really affect you're day-to-day activities. These include:
 * Tending to crops and animals - Crops must be watered every day it doesn't rain, otherwise they stop growing. Once you obtain animals, they too need attention in order to thrive. Animals can eat grass around the farm when the weather is nice, but you have to feed them Hay in winter.
 * Harvesting and selling farm products - Once your crops have matured, you can harvest them and place them in the Shipping Bin to be sold. They are collected overnight and you receive the proceeds the next morning. You can also collect animal products such as eggs and milk to sell. Eventually you will be able to process these items on your own to create more valuable products such as wine and cheese.
 * Foraging and logging - You can find many items just growing wild around the valley. These can be collected and sold, or you can eat them yourself as food. You can also chop down trees around the valley; this gives you wood, a valuable resource. Trees you chop down outside the farm will eventually grow back. Trees on your farm grow from seed dropped by other trees.
 * Socializing - One of the goals in the game is to become friendly with your neighbors. So when you have time, say hello to them. Giving them gifts will help (especially on their birthday), but only if you know what gifts they will appreciate.
 * Exploring - There are many places in Stardew Valley to explore. Many of these can't be reached until you have upgraded equipment or some other condition has been met. A place you explore early in the game is an abandoned mine. There you can mine for minerals and fight hostile creatures.
 * Quests - There are many side-quests you can complete in the game. Some are requests from you neighbors, and completing them will make them more friendly to you.

title: Stardew Valley/Story


text:
Module:Arguments/doc

This module provides easy processing of arguments passed from #invoke. It is a meta-module, meant for use by other modules, and should not be called from #invoke directly. Its features are:

 * Easy trimming of arguments and removal of blank arguments.

 * Arguments can be passed by both the current frame and by the parent frame at the same time.

 * Arguments can be passed in directly from another Lua module or from the debug console. Most features can be customized.

title: Module:Arguments/doc


text:
Pokémon/Pokédex/Vespiquen

Description
Vespiquen resembles a beelike flying insect, with the bottom half resembling a honeycomb. It can only evolve from female Combee.

title: Pokémon/Pokédex/Vespiquen


text:
Pokémon/Pokédex/Combee

Description
Combee resembles a small flying honeycomb.

Sexual Dimorphism
Female Combee differ from male Combee by possessing a red ornament, and only female Combee can evolve into the Pokémon Vespiquen.

title: Pokémon/Pokédex/Combee


text:
User talk:2601:240:E000:4470:4C07:EF8B:316:B230

You cannot edit for 2 weeks due to disruptive editing. You are welcome to contribute constructively when editing privileges are restored. You may appeal this action with a reasonable argument by adding the text below.

You, and various other IP addresses, have been warned again and again not to created these pages.

--Xania   talk 03:16, 12 July 2022 (UTC)


text:
User talk:108.161.14.101

--Xania   talk 03:40, 12 July 2022 (UTC)

title: User talk:108.161.14.101


text:
History of video games/Platforms/Polium One

Announcement
The console was announced around early July, 2022, with a stated release date of Q3 2024. Around the time of the initial announcement, it was reported that preorders via NFT were opened, though it was also reported that preorders would not be accepted till a prototype had been made. There were initially 10,000 pre-order consoles planned for production. The announcement was met by skepticism by much of the gaming press.

The logo of the Polium One was noted for a similarity to the logo of the Nintendo GameCube. Because of this the company announced that their logo would be redesigned.

Hardware
A number of media outlets doubted claims that the consoles stated specs of playing 8K ray-traced games at 120 frames per second. A custom NVIDIA SOC containing a CPU and GPU was claimed to be used by the system.

The controller was said to feature a built in speaker.

Software
The console claimed to be oriented around "Web 3" gaming, orienting the system around NFTs.

Linux was announced as a software project being used by the console.


text:
User:JJLiu112

.

Hey there, my name is Madeleine. I'm a student and political columnist.

Time zone is currently UTC-5, subject to the daylight savings policy of the US state of Texas. What time is it?

title: User:JJLiu112


text: Software Engineers Handbook/Language Dictionary


text: Gambas/Printable version

title: Gambas/Printable version


text: Shelf:Toki Pona

title: Shelf:Toki Pona


text: Shelf:Toki Pona/ancestry

title: Shelf:Toki Pona/ancestry


text: Category:Shelf:Toki Pona

title: Category:Shelf:Toki Pona


text: Category:Shelf:Toki Pona/all books

title: Category:Shelf:Toki Pona/all books


text: Subject:Toki Pona

title: Subject:Toki Pona


text: Category:Subject:Toki Pona/all books

title: Category:Subject:Toki Pona/all books


text: Category:Subject:Toki Pona

title: Category:Subject:Toki Pona


text:
Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. Bc4/3...Nd4/4. Nxe5/4...Qg5

4...Qg5!
Accepting the gambit was a mistake, as Black now shows with the accurate 4...Qg5.

Attempting to hold on to the knight with 5. Nxf7?? will result in 5...Qxg2 in which White will lose either the rook, attempt to hold on to the rook and lose the queen with 6. Rf1 Qxe4+, or get checkmated by attempting to keep both the rook and the queen with 7. Be2 Nf3#.

Better for White is 5. Bxf7+, which loses a piece for two pawns but keeps White in the game.


text:
Chess Opening Theory/1. e4/1...e5/2. f4/2...exf4/3. Nf3/3...g5/4. Bc4/4...g4/5. O-O

= King's Gambit Accepted, Muzio Gambit = With 5. O-O, White gambits the knight for a massive lead in development. Most of the time Black takes the Knight and plays 6...Qf6 or 6...Qe7 afterward.

Sometimes White sacrifices her light-squared bishop to draw out the Black king on the heavy f-file, and the play is often White's initiative vs. Black's material lead.

Black can also sacrifice her d-pawn to slow down White with 5...d5 (Brentano defence) and then 6...gxf3.

There is also the Kling and Horwitz counterattck 5...Qe7.

Theory table
.


text:
Cookbook:Cornmeal Fried Morels

Ingredients

 * Morel mushrooms
 * 1 egg
 * ¼ cup milk
 * 2 cups cornmeal
 * 1 tsp black pepper
 * Bacon grease

Procedure

 * 1) Halve, clean and soak the morels then leave overnight in salt water with a heavy plate weighing them down in the water.
 * 2) Rinse the morels well and drain before cooking.
 * 3) In a wide shallow bowl, mix the egg and milk.
 * 4) In a thick paper bag, mix the cornmeal and pepper.
 * 5) In a deep well-seasoned cast-iron skillet, melt the bacon grease 1 inch deep. Get it good and hot but not smoking.
 * 6) Dip your mushrooms in the milk and let them soak a little while your grease is heating.
 * 7) Pick a handful out of the bowl and shake them a little to get off some of the liquid excess.
 * 8) Drop the mushrooms into the bag of cornmeal. Hold your hand on the bottom of the bag so it doesn't break, and gently shake.
 * 9) Add more mushrooms, shaking gently after each addition. When they are all coated very well, start laying them in a single layer in the hot skillet.
 * 10) Fry, trying to only turn them once so the coating stays on better.
 * 11) When golden, drain on paper towels.

Notes, tips, and variations

 * Don't salt; bacon grease is already salty.
 * You can gently dump the coated morels in a colander set in a larger bowl. This lets the loose stuff fall off and if you need to touch up any bare spots your coating is right there.

title: Cookbook:Cornmeal Fried Morels


text:
Cookbook:Morel Mushroom Sauce

Ingredients

 * 3 Tbsp butter
 * 3 cups gray morel mushrooms, cut into slices less than 1 inch long
 * ¼ cup thinly-sliced green onion tops
 * ½ Tbsp dried parsley
 * ¼ tsp nutmeg
 * ¼ tsp pepper
 * 1 tsp salt
 * ½ cup dry white wine
 * 2 cups whipping cream
 * ½ tsp Dijon mustard

Procedure

 * 1) In a 12-inch non-stick skillet, heat the butter over medium-high heat until foaming.
 * 2) Add the morels and sauté, stirring occasionally, for 15–20 minutes until slightly crispy.
 * 3) Add the onion tops, parsley, nutmeg, pepper, and salt and cook for a few minutes
 * 4) Turn up the heat, add wine, and reduce to almost a glaze
 * 5) Turn heat to medium and add the cream and mustard. Reduce slightly over slow boil until thickened—about 10–12 minutes.
 * 6) Serve.

Notes, tips, and variations

 * To make this a really grand dish, add 20–24 nice-sized boiled shrimp to the sauce before serving.

title: Cookbook:Morel Mushroom Sauce


text:
User talk:2401:4900:60E4:F75E:2AF7:D129:4EE9:E884

You cannot edit for 6 hours due to disruptive editing. You are welcome to contribute constructively when editing privileges are restored. You may appeal this action with a reasonable argument by adding the text below.

--Xania   talk 05:02, 13 July 2022 (UTC)


text:
User talk:Ffffrr

Welcome
Welcome to Wikibooks, Ffffrr!

 First steps tutorial Wikibooks is for collaborative development of free textbooks.

You do not need technical skills to contribute. You can easily change most books. Please introduce yourself, and let us know what interests you.

If you already contribute at other Wikimedia projects, our Wikimedia Orientation should quickly get you started.

  Getting help
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 * You can get friendly help from the community in the user assistance room or our IRC channel.
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  Made a mistake?
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 * Need to rename a page? Use the move tab (is available once your account is 4 days old - until then, ask for help).
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(Would you like to provide feedback on this message?) Thanks for your contributions. L10nM4st3r / Roar at me 05:53, 13 July 2022 (UTC)

title: User talk:Ffffrr


text: Template:Top message

title: Template:Top message


text:
Template:Top message alt

Hello, world!

title: Template:Top message alt


text:
Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. Bc4/3...Nd4/4. Nxe5/4...Qg5/5. Nxf7

5. Nxf7??
Here 5. Nxf7?? is a blunder. White would be better off losing her knight for two pawns with 5. Bxf7+, but Nxf7 loses a major piece or the game to 5...Qxg2.


text:
Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. Bc4/3...Nd4/4. Nxe5/4...Qg5/5. Nxf7/5...Qxg2

5...Qxg2!
Qxg2 is the accurate followup and the dream of Blackburne Shilling Gambit players. White has to give away a major piece to stop checkmate.


text:
Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. Bc4/3...Nd4/4. Nxe5/4...Qg5/5. Nxf7/5...Qxg2/6. Rf1

6. Rf1
Rf1 seems like a defense to the Gambit, but Black can play 6...Qxe4+ in which White must give away her queen or allow checkmate.

Actually better was 6. Ng5 which gives away the rook but moves the knight to safety and protects the e4-pawn. After 6...Qxh1+ White can play 7. Bf1!


text:
Adventist Youth Honors Answer Book/Nature/Scorpions

Try to draw an insect. Here are some vicous species  of  scorpions that you may wish to download and draw.

 * 1) Common Yellow Scorpion
 * 2) Centruroides sculpturatus 192295317.jpgSpiders Genova - Hadrurus arizonensis.jpg Scorpion
 * 3) Desert Hairy Scorpion
 * 4) Death Stalker
 * 5) Spider Hunting Scorpion
 * 6) Central American Bark Scorpion
 * 7) Black Tailed Bark Scorpion
 * 8) Red  Bark Scorpion
 * 9) Deathstalker (Leiurus quinquestriatus) 6.jpgScorpion with babies in UV.jpgCentruroides limbatus (1379377).jpgCentruroides bicolor 19562116.jpgStripedBarkScorpion.jpgish Bark Scorpion


text:
Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. d4/3...exd4/4. Nxd4/4...Bc5/5. Nxc6

= Scotch Game, Classical Variation = White continues with 5. Nxc6. Black has a few options here: 5...dxc6, 5...bxc6, and 5...Qf6.

The first option, 5...dxc6?! loses castling rights to 6. Qxd8+ Kxd8, though.

The second option, 5...bxc6, is more common and continues in natural Classical development with the Bishop going to d3 and c4, the Knight usually to c3 and kingside castling.

The final option, 5...Qf6, is most common. Black attacks f2, threatening checkmate, and the knight on c6. White has no way to defend both at once, and must give back the knight. 6. Qd2 and 6. Qf3 are the most popular defenses to the Intermezzo.


text:
Chess Opening Theory/1. e4/1...c6/2. d4/2...d5/3. Nd2/3...dxe4

= Caro-Kann Defense: Modern Variation = 4. Nxe4 transposes into the main line Caro-Kann Defense.

Theory table
1.e4 c6 2.d4 d5 3.Nd2 dxe4


text:
Stardew Valley/Locations

There are many locations to explore in Stardew Valley. In most cases, you can't enter people's bedrooms (or homes if they live in a small house) until you achieve a certain level of friendship with them.

Bus Stop
This is where the bus drops you off when you arrive in Stardew Valley. After that the bus is out of service until later in the game, when it takes you to Calico Desert. You can follow the road on foot to the west though, this takes you to the Backwoods. You can reach your farm by following the path to the west, and Pelican Town by following the path to the east.

Pelican Town
This is located to the east of the Bus Stop. To the north are the Mountains, to the south is Pelican Beach, and to the southwest is W. Pelican Town.
 * Town Square
 * This is open area in the middle of Pelican Town.

 * Graveyard
 * This is a small graveyard located on the south end of town, near the entrance to Pelican Beach. There's not much to do here except try to read the gravestones. Just to the north of this is a set of benches where some villagers come to sit and relax.

 * Sewer
 * To the southwest of the Graveyard, on the bank of the southern river, you can see the entrance to the sewer, but it's locked at the start of the game.

 * Harvey's Clinic
 * Hours - 9:00 AM to 3:00 PM
 * Residents - Harvey
 * Harvey's Clinic is located on the north side of the town square. The clinic itself is on the ground floor and Harvey lives in a separate area upstairs.

 * Pierre's General Store
 * Hours - 9:00 AM to 9:00 PM
 * Residents - Abigail, Caroline, Pierre
 * Pierre's General Store is located on the north side of the town square. Many of the town's residents go there for supplies, and you can buy most crop seeds there. It's also the location of Altar of Yoba, where several villagers worship on Sundays.

 * 1 River Road
 * Hours - 8:00 AM to 8:00 PM
 * Residents - Alex, Evelyn, George
 * 1 River Road is a house located between Pierre's General Store and the river. Evelyn and George, a retired couple, live there with their grandson Alex.

 * The Stardrop Saloon
 * Hours - 12:00 AM to 12:00 PM
 * Residents - Gus
 * The Stardrop Saloon is located on the east side of the town square. You can buy snacks and, of course, beverages. On Friday evenings it's a gathering place for many of the villagers.

 * Trailer
 * Hours - 9:00 AM to 8:00 PM
 * Residents - Penny, Pam
 * This is a small trailer home located on the west bank of the river.

 * 1 Willow Lane
 * Hours - 9:00 AM to 8:00 PM
 * Residents - Jodi, Kent, Sam, Vincent
 * 1 Willow Lane is a house located in the southwest corner of town, near the entrance to Cedarsap Forest.

 * 2 Willow Lane
 * Hours - 9:00 AM to 8:00 PM
 * Residents - Emily, Haley
 * 2 Willow Lane is a house located one door west of 1 Willow Lane.

 * Mayor's Manor
 * Hours - 8:30 AM to 10:00 PM
 * Residents - Lewis
 * The Mayor's Manor is a house located near the west back of the river. It's enclose by a fence and there is an old pickup truck parked next to it.

 * JojaMart
 * Hours - 9:00 AM to 11:00 PM
 * JojaMart is located on the east side of the river, near the northern bridge. Several villagers work or shop there.

 * Blacksmith
 * Hours - 9:00 AM to 4:00 PM
 * Residents - Clint
 * The Blacksmith's shop is located on the east side of the river. You can visit it to upgrade your tools and open Geodes. Just to the north is a fenced in area with trees.

 * Stardew Library Museum & Library
 * Hours - 8:00 AM to 6:00 PM
 * This is the town museum, located in the southwest corner of town. At the start of the game there is nothing on display, but you can donate artifacts and minerals. It's also a library, but most of the interesting books are missing. You can often find missing books and return them to learn more about the world of Stardew Valley. Near this is an ice cream stand where you can buy ice cream in summer.

 * Community Center
 * This is located on the hill north of town. At the start of the game it's abandoned and dilapidated, but you can restore it with the help of Junimos. To the west is a park with a fountain and playground, and you can often see villagers there.

Mountains/Mountain Lake
This is located north of Pelican Town. There is a Mountain Lake on the east side which makes a good fishing spot. Further to the east is a bridge, but it's broken at the start of the game. The Backwoods is to the west, and the Railroad is to the north.

 * Carpenter's Shop
 * Hours - 9:00 AM to 8:00 PM
 * Residents - Robin, Demetrius, Maru, Sebastian
 * The Carpenter's Shop is located on the main path through the mountains. You can buy wood and stone, and various items of furniture.

 * Tent
 * Residents - Linus
 * This is located north of the Carpenter's Shop.

 * Mines
 * This is a mine you can explore, but it's been abandoned for years and dangerous creatures have moved in. It's not possible to reach at the start of the game, but it opens soon.

 * Adventurer's Guild
 * Hours - 2:00 PM to 10:00 PM
 * You can buy weapons and armor here for your adventures in the mine. You can also collect rewards for clearing hostile creatures from the mine.

Railroad
This is located north of the Mountains. Although there is a station here, the trains which pass by occasionally never stop.
 * Occasionally, useful items may fall off passing trains.

 * Spa
 * The Spa is located in the western part of the Railroad area. You can go there to enjoy a dip in the warm water, which will relieve you of some of your tiredness.

Pelican Beach
This is located to the south of Pelican Town. There are docks you can fish from, and this is the only place in Stardew Valley where you can find salt water fish. There is an area to the each which you can reach only after the bridge is repaired.

 * Fish Shop
 * Hours - 9:00 AM to 5:00 PM
 * Residents - Willy
 * The Fish Shop is located on the docks. You can buy fishing supplies here.

 * Elliott's Cabin
 * Hours - 10:00 AM to 6:00 PM
 * Residents - Elliott
 * This is a rustic cabin where Elliott lives and works. It's located near the bridge leading to the eastern end of the beach.

 * Lonely Stone
 * This is just what it sounds like, a stone in the ocean. There are rumors that merpeople have been spotted here.

Backwoods
This is a path leading from your farm to the Mountains. There is also an entrance from the Bus Stop. There usually isn't much to do here. However it can serve as a useful shortcut with a small number foraging opportunities.

W. Pelican Town/Cindersap Forest
This is located west of Pelican Town and south of your farm. The eastern half is W. Pelican Town and the western half is Cindersap Forest; the location name shown on the map changes according to where you are. There is a river running through the area, and several bridges connecting the eastern and western banks, as well as some islands in the river. You can fish in the river and in the center is a large pond where you can also fish.

 * Marnie's Ranch
 * Hours - 9:00 AM to 6:00 PM
 * Residents - Marnie, Shane, Jas
 * This is a house with an attached barn and fenced in area with cows. It's located north of the path leading to Pelican Town. You can buy items related to raising animals here, as well as the animals themselves.

 * Leah's Cottage
 * Hours - 10:00 AM to 6:00 PM
 * Residents - Leah
 * This is a cottage where Leah lives and works. It's located south of the path leading to Pelican Town.

 * Ruined House
 * An old abandoned house located west of the mouth of the river. When you've started to earn achievements, a shop opens here.

 * Sewer Pipe
 * There is a second entrance to the sewers located at the the southern end, east of the river. It's locked at the start of the game.

title: Stardew Valley/Locations


text:
Chess Opening Theory/1. e4/1...c5/2. Nf3/2...Nc6/3. d4/3...cxd4/4. Nxd4/4...e5/5. Nb5

= Kalashnikov Variation = Nb5 threatens Nd6+, where after trades the queen will be in a good position. This is why Black often plays 5...d6, where Black defends d6 with the bishop and the queen. The knight is, however, quite exposed, and is often kicked with a6, and as the b1 knight comes to c3 later on, Black threatens a fork of the knights with b5, and as when the c3 knight comes to the safe square d5 the e4 pawn is hanging, Bg5 is often played as well to pin the knight, and the bishop is sometimes traded.

Theory table
'''1.e4 c5 2.Nf3 Nc6 3.d4 cxd4 4.Nxd4 e5 5. Nb5'''


text:
Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. Bc4/3...Nd4/4. Nxe5/4...Qg5/5. Nxf7/5...Qxg2/6. Rf1/6...Qxe4

6...Qxe4+
White is completely lost. Black plays 6...Qxe4+, which allows for two options.

The worse of the two options doesn't seem the worst, but 7. Be2 allows the smothered mate 7...Nf3# where the bishop is pinned.

Therefore White must give away the queen with 7. Qe2 and play on without that queen.


text:
Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. Bc4/3...Nd4/4. Nxe5/4...Qg5/5. Nxf7/5...Qxg2/6. Rf1/6...Qxe4/7. Be2

7. Be2??
The worse of the two moves, but White was losing anyway. 7...Nf3# is the finish to this game.


text:
Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. Bc4/3...Nd4/4. Nxe5/4...Qg5/5. Nxf7/5...Qxg2/6. Rf1/6...Qxe4/7. Be2/7...Nf3

7...Nf3#
And White is mated.


text: Van Dwelling/Printable version

title: Van Dwelling/Printable version


text:
Stardew Valley/About

This wikibook was started on July 20, 2021. A trio of users substantially expanded this Wikibook in July of 2022.

title: Stardew Valley/About


text:
Chess Opening Theory/1. e4/1...e5/2. d4/2...exd4/3. c3/3...dxc3/4. Bc4/4...cxb2/5. Bxb2

= Danish Gambit Accepted = The pawn is recaptured. White has great attacking chances with her two open bishops and quick development, but Black is up two pawns. A player who is up two pawns can safely assume that they're going to win any endgame that arises, which means White's attack needs concrete results - either material, or checkmate.

Rather than accept those stakes, Black often gambits a pawn straight back with 5...d5 to get her queen and c8-bishop into the game. This is the Schlechter Defence, in which Black can either try to hold onto the second pawn, or return that one too to steer the game into a level, queenless middlegame.

A more ambitious approach is 5...Nf6, the Classical Defence. It looks like the knight is just walking into an e5 advance, but tactical considerations mean it's not that simple.

5...Bb4+ is the Copenhagen Defence. Committing the bishop to b4 invites a later Qb3, but who doesn't love developing a piece with check when you're behind in development?

5...d6 is not fatal, but abandons any hope of active defence in favour of Turtle Mode.

5...Nc6 offers a transposition to the Göring Gambit.

5...c6 hampers the b8-knight and doesn't actually help Black achieve ...d5. Likewise 5...f6 is anti-developing move, and the attempted Scholar's Mate with 5...Qh4 doesn't work.

5...Qe7 is interesting move which plans Qb4+! winning bishop and with two pawns and bishop black is totally winning

Theory table
'''1. e4 e5 2. d4 exd4 3. c3 dxc3 4. Bc4 cxb2 5. Bxb2'''


text:
Stardew Valley/Getting rich quick

If you want to get lots of money, you will need to find methods to farm high value items. The best methods allow you to make at least 1 million a month, but give you enough time to do other things as well, like fishing, mining, and trying to reach true perfection (the end of the game). This page helps with that by giving some helpful tips to try.

The pig method
Pigs can give truffles, which give quite a lot of money. If you have the "gatherer" and "botanist" foraging profession, you can get even more truffles, and more money from each truffle!
 * Money per day: aprox. 3000 gold
 * Estimated time to set up: 11 - 30 days, depending on how much money you have

Truffles are worth lots, and with truffles alone, you could make over a million in a month, except in winter.

This is the least time-consuming method. You feed your pigs in the morning, and come back at evening and pick up your truffles and sell them. Easy.

 * Tips
 * Keep your pigs in a confined area to limit how much you must explore your farm for your truffles.
 * Only have pigs, or have few of anything other than pigs, at least for the barn.
 * Collect all the truffles by the end of the month (28th day). Any truffles remaining as the season turns will disappear.
 * You don't need an oil maker if you have the "botanist" forager profession, unless you also have the "artisan" farmer profession, in which case using an oil maker would give more money, and the next strategy would be much more effective than before, too.

The ancient fruit wine method
Fill the greenhouse with ancient fruit. around the edges of the crop area and walls, place kegs. In 14 days, the fruit will grow. Then, every 7 days, collect the ancient fruit into the kegs.
 * Money per day: Approx. 1900 gold
 * Estimated time to set up: 2 - 5 months

Next week, when you go to re-harvest your ancient fruit, empty and refill the kegs. You will get between 150 to 20000 gold a week. To maximise the money obtained, use low quality ancient fruit first, then sell the excess once every keg is filled. Do not put gold or iridium quality fruit in the kegs, and don't put iron quality in unless you have the artisan profession.

To check: you should have 85 ancient fruit wine and 32 ancient fruit left over, assuming you fill every keg.

The diamond method

 * Money per day: Approx. 130 - 1000 +
 * Estimated time to set up: up to 5 years if you plan to make millions with this method

For this, you need lots of crystalariums (recipe unlocked on mining level 9). In each one, place a diamond.

Every 3 days a diamond is duplicated in each crystalarium, meaning an endless supply, for either gifting (loved by all except Haley) or selling.

The crop method
For this, it helps to have iridium sprinklers and an iridium hoe. Make a massive square of crops and wait for them to grow. It should be around 650 or more crops. Try using cauliflowers, melons or pumpkins as they sell for a fortune.
 * Money per day: Approx. 500 2000 gold
 * Estimated time to set up: 1 - 3 days of planning the layout, 1 day to harvest and replant

It may also help to know that fruit tree crops quality increases over time, so it reaches iridium (maximum) quality in 2 years, then every fruit they produce are iridium quality. The only fruit tree worth having many of however, are banana and mango trees. Plant these on ginger island or inside your greenhouse so they give fruit all year around.

title: Stardew Valley/Getting rich quick


text:
Cookbook:Marly Sponge

Marly sponge is a meringue stabilized with flour. It is typically used as a component in other pastries.

Ingredients

 * 5 oz (150 g) almond meal
 * 2¼ oz (70 g) cake flour
 * 8 oz (250 g) superfine sugar
 * 8 oz (250 g) egg whites
 * 5 oz (150 g) superfine sugar

Preparation

 * 1) Mix the almonds, flour, and the first quantity of sugar with a wire whisk.
 * 2) Whip the egg whites to soft peaks.
 * 3) Add the second quantity of sugar, little by little, and beat to firm peaks.
 * 4) Fold the almond mixture into the egg whites.
 * 5) Line a sheet pan with parchment paper and draw circles of the required diameter on the paper.
 * 6) Using a pastry bag, pipe spirals of meringue into the circles.
 * 7) Bake at 350°F (180°C) for 12–15 minutes.

title: Cookbook:Marly Sponge


text:
Cookbook:Hazelnut Meringue

This recipe for hazelnut meringue can be used to make smaller meringue cookies or larger discs to serve as the base of another dessert such as a pavlova.

Ingredients

 * 1 lb (500 g) egg whites
 * 1 lb (500 g) superfine sugar
 * 1 lb (500 g) confectioners' sugar
 * 1 lb (500 g) skinned hazelnuts, finely chopped

Preparation

 * 1) Whip the egg whites to soft peaks.
 * 2) Gradually beat in the caster sugar, little by little, and continue whipping to form stiff peaks.
 * 3) Fold in the confectioners' sugar and nuts, working carefully to avoid deflating the egg whites.
 * 4) Line a baking sheet with parchment paper. With a pencil, draw circles of the desired diameter using a plate or cake tin.
 * 5) Using a pastry bag with a ½-inch plain round tip, pipe a spiral, starting at the centre of the circles, working outward toward the edge forming a disc about ½ inch thick.
 * 6) Bake at 250°F (120°C) until crisp and very lightly browned, 1½ to 2 hours.

title: Cookbook:Hazelnut Meringue


text:
Cookbook:Italian Meringue

Italian meringue is a meringue made by whipping together egg whites and hot sugar syrup. It can be used to top various desserts such as lemon meringue pie or baked alaska, and it can also be used to make Italian meringue buttercream.

Ingredients

 * 4 oz (125 ml) water
 * 8 oz (250 g) egg whites
 * 1 lb (500 g) granulated sugar

Procedure

 * 1) In a saucepan, dissolve the sugar in the water and bring to a boil.
 * 2) Boil the syrup until it reaches 243°F (117°C).
 * 3) While the syrup is boiling, whip the egg whites to soft peaks.
 * 4) While beating, gradually pour the syrup into the egg whites in a steady stream.
 * 5) Continue whipping until the meringue is completely cool and forms firm peaks.
 * 6) Use as desired.

title: Cookbook:Italian Meringue


text:
Guide to the Godot game engine/Physics

Physics is used in many games, for many different things, such as falling, colliding into a wall, jumping, and so forth.

and
A StaticBody is a collision body that is not meant to move. While it can move, it should not be used for characters.

A static body may be scaled with no problems.

It is the fastest collision body type. It should be used for the environment and other non-movable things.

and
A RigidBody is an object that is affected by gravity. It usually is not used for characters as it is hard to control, but can be used in physics simulation games as it is quite accurate.

It cannot be scaled in any way!

and
A KinematicBody is a body that is intended to be given a script to move. It can also be used as a way to detect for hitting an object or surface.

Kinematic bodies work well for characters, but should not be used to simulate advanced physics.

and
An Area can be used to detect for other Areas, RigidBodies, or KinematicBodies. Upon overlap, a signal is emitted, and another is emitted when the object leaves.

If the camera/audio listener is inside the Area, it is possible to change the effects of sounds. E.g: to muffle car noises when jumping into water. You can do this by changing the "AudioBus" properties, and selecting a bus. You should make a "muffled" bus for this to work, and  must be set to. (This is the overrided default audio bus, meaning the car noises must not use an audio bus. It will not layer the bus on top of others.).

and
In order for a collision object to collide with another, it needs one or more CollisionShape or ColisionPolygon children. CollisionShapes need an object defined to set their shape and size, and CollisionPolygons need multiple edges (at least 3) defined.

Collision mask and layers
Each object can have masks and layers. If at least one mask is equal to the overlapping object's layer, the two objects will be considered to have collided. This can be used to make the player collide with the floor, walls and enemies, but not other players, or only the floor and walls.

Each layer can be given a name in Project Settings -> Layer Names -> 2d Physics and Project Settings -> Layer Names -> 3d Physics. This improves readability, and decreases the chance of bugs. Here's an example:
 * Layer 1: World (walls, floors, bridges, ect)
 * Layer 2: Player
 * Layer 3: Enemies
 * Layer 4: Projectiles
 * Etc.

Soft world
If your 3D game uses, you can simulate objects that deform when another object collides with it. Useful for capes and curtains. If not used, it is best to turn off Project Settings -> Physics -> 3d -> Active Soft World to increase performance.

Physics engines

 * 3D
 * GodotPhysics: Simple and functional. Incompatible with some collision shapes.
 * Bullet: The deafult. Constantly checks for collision, missing fewer collisions, but having more performance cost. Use if your game has fast moving objects, like racecars or bullets.

 * 2D
 * GodotPhysics: The default. Simple and functional.

title: Guide to the Godot game engine/Physics


text:
User talk:Achim98

You cannot edit indefinitely due to disruptive editing. You may appeal this action with a reasonable argument by adding the text below.

--Xania   talk 12:07, 14 July 2022 (UTC)

title: User talk:Achim98


text:
MATLAB Programming/Vector and Matrices/Operations on Vectors

Constructing Vectors
If a vector's elements is following the sequential additions, we can just use parentheses with the following:

$$ Vector = ( first_number_in_the_matrix : incremental_value : last_number_in_the_vector ) $$ As for example, if we want to have a vector starting with number 1 and ends with number 19 with the incremental values of 3, we can type commands shown below

Accessing Vector
To access the values in vector, you just need to specify the vector and the array index, from 1 to n.

Using example of vector V above, we access single elements of vector V in third elements which we type commands as followed:

We can access multiple elements by typing the start index and the end index For example, we need to access element no 3 up to element no 6, we type as followed:

Finding Length
We can also use length function to knows what is the length of the vector ,for example we can know what is the length of V. There are 7 elements in vector V, therefore the answer should be 7

Sum Vector
We can find the sums of vector using sum function, it get this values by adding all of the numbers inside vector together: For example, 1+4+7+10+13+16+19

Finding Max and Min
Respectively we can know which is the biggest and smallest number in a vector which we can use by using min and max functions

Finding Mean
The mean function is to find the center/middle value inside the vector

Finding Average
The average function is to find the average of the vector

Finding Standard Deviation
To find standard deviation, std function is needed The standard deviation is a measure of the amount of variation or dispersion of a set of values. A low standard deviation indicates that the values tend to be close to the mean (also called the expected value) of the set, while a high standard deviation indicates that the values are spread out over a wider range.

Random Permutation
There are two different ways to create random permutations for vector

a. randperm(N) returns a vector containing a random permutation of the integers 1:N.

b. randperm(N,K) returns a row vector containing K unique integers selected randomly from 1:N

Sorting Vector
You may want to sort the vectors, you can do this MATLAB.

If the vectors are to be sorted in descending manner, use this example as followed. Note, we use the random permutation example b above.

Calculating dot products
To find dot product,you can use the dot functions

NOTE: The two vectors must have the same length. The answer will usually in the forms of scalar.

The dot product of vector are calculated as followed

$$ A = [A1,A2,A3,...,An] $$

$$ B = [B1,B2,B3,...,Bn] $$

$$ A.B = A1.B1 + A2.B2 + A3.B3 + ... + An.Bn $$

Calculating cross products
To find cross product,you can use the cross functions NOTE: The two vectors must have the same length of 3. The answer will usually in the forms of vector 3.

TODO: Search a picture that can illustrate the cross product well.

Calculating commonly used values in vector
To find the most duplicated values in the vector, we can use the mode functions.


text:
User:Dan Harkless

Please see my English Wikipedia user page.

title: User:Dan Harkless


text:
Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. Bc4/3...Bc5/4. c3/4...Nf6/5. d3

= Giuoco Piano: Giuoco Pianissimo Variation = This is the most popular variation. White opens up the bishop and defends e4. Often the light-squared bishop will move to b3, the knight on b1 to d2, the dark-squared bishop to e3 or g5, and kingside castling. Sometimes a4 and b4 thrusts occur as well.

The most popular continuation, 5...d6, is a common move in the Giuoco Piano, with similar reasons as white's 5. d3. The light-squared bishop often comes to e6 or g4, the dark-squared bishop either stays on c5 or sometimes goes to b6 or a7, and Black castles kingside. If Black attempts h6 and g5, she usually castles queenside. Often a6 is played.

5...a6 is also similar and often transposes to main lines of the Pianissimo. The same goes for 5...O-O and 5...h6.

Theory table
'''1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6'''


text:
Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. Bc4/3...Bc5/4. c3/4...Nf6/5. d4/5...exd4/6. cxd4

= Center Attack =

6. cxd4
White plays the natural recapture. Now the bishop will have to move to b4 or b6; in most cases, Black plays 6...Bb4+.

Theory table
'''1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. cxd4'''


text:
Chess Opening Theory/1. e4/1...e5/2. Nf3/2...Nc6/3. Bc4/3...Bc5/4. c3/4...Nf6/5. d4/5...exd4/6. cxd4/6...Bb4

= Center Attack =

6...Bb4+
The bishop must move, and move it did! White has three options to block the check.

7. Bd2 is a natural blocking move. Black can either trade and break the center with 8...d5, or immediately take with 7...Nxe4 which leads to complicated variations and the sacrifice Bxf7+!

7. Nc3 is another natural blocking move, but hangs the e4 pawn. This is the Greco Gambit, where White then castles and allows the loss of a pawn for development.

7. Kf1 is not usually played, as White can no longer castle and hangs the e4 pawn. For the pawn, White gains initiative and attacks Black. Black has to find only moves to keep advantage.

Theory table
'''1. e4 e5 2. Nf3 Nc6 3. Bc4 Bc5 4. c3 Nf6 5. d4 exd4 6. cxd4 Bb4+'''


text:
Canadian Refugee Procedure/25 - Humanitarian and compassionate considerations — request of foreign national

IRPA Section 25
Section 25 of the Immigration and Refugee Protection Act reads: Humanitarian and compassionate considerations — request of foreign national 25 (1) Subject to subsection (1.2), the Minister must, on request of a foreign national in Canada who applies for permanent resident status and who is inadmissible — other than under section 34, 35 or 37 — or who does not meet the requirements of this Act, and may, on request of a foreign national outside Canada — other than a foreign national who is inadmissible under section 34, 35 or 37 — who applies for a permanent resident visa, examine the circumstances concerning the foreign national and may grant the foreign national permanent resident status or an exemption from any applicable criteria or obligations of this Act if the Minister is of the opinion that it is justified by humanitarian and compassionate considerations relating to the foreign national, taking into account the best interests of a child directly affected.

Restriction — designated foreign national (1.01) A designated foreign national may not make a request under subsection (1) (a) if they have made a claim for refugee protection but have not made an application for protection, until five years after the day on which a final determination in respect of the claim is made; (b) if they have made an application for protection, until five years after the day on which a final determination in respect of the application is made; or (c) in any other case, until five years after the day on which they become a designated foreign national.

Suspension of request (1.02) The processing of a request under subsection (1) of a foreign national who, after the request is made, becomes a designated foreign national is suspended (a) if the foreign national has made a claim for refugee protection but has not made an application for protection, until five years after the day on which a final determination in respect of the claim is made; (b) if the foreign national has made an application for protection, until five years after the day on which a final determination in respect of the application is made; or (c) in any other case, until five years after the day on which they become a designated foreign national.

Refusal to consider request (1.03) The Minister may refuse to consider a request under subsection (1) if (a) the designated foreign national fails, without reasonable excuse, to comply with any condition imposed on them under subsection 58(4) or section 58.1 or any requirement imposed on them under section 98.1; and (b) less than 12 months have passed since the end of the applicable period referred to in subsection (1.01) or (1.02).

Payment of fees (1.1) The Minister is seized of a request referred to in subsection (1) only if the applicable fees in respect of that request have been paid.

Exceptions (1.2) The Minister may not examine the request if (a) the foreign national has already made such a request and the request is pending; (a.1) the request is for an exemption from any of the criteria or obligations of Division 0.1; (b) the foreign national has made a claim for refugee protection that is pending before the Refugee Protection Division or the Refugee Appeal Division; (b.1) the foreign national made a claim for refugee protection that was determined to be ineligible to be referred to the Refugee Protection Division and they made an application for protection to the Minister that is pending; or (c) subject to subsection (1.21), less than 12 months have passed since (i) the day on which the foreign national’s claim for refugee protection was rejected or determined to be withdrawn — after substantive evidence was heard — or abandoned by the Refugee Protection Division, in the case where no appeal was made and no application was made to the Federal Court for leave to commence an application for judicial review, or (ii) in any other case, the latest of (A) the day on which the foreign national’s claim for refugee protection was rejected or determined to be withdrawn — after substantive evidence was heard — or abandoned by the Refugee Protection Division or, if there was more than one such rejection or determination, the day on which the last one occurred, (B) the day on which the foreign national’s claim for refugee protection was rejected or determined to be withdrawn — after substantive evidence was heard — or abandoned by the Refugee Appeal Division or, if there was more than one such rejection or determination, the day on which the last one occurred, and (C) the day on which the Federal Court refused the foreign national’s application for leave to commence an application for judicial review, or denied their application for judicial review, with respect to their claim for refugee protection.

Exception to paragraph (1.2)(c) (1.21) Paragraph (1.2)(c) does not apply in respect of a foreign national (a) who, in the case of removal, would be subjected to a risk to their life, caused by the inability of each of their countries of nationality or, if they do not have a country of nationality, their country of former habitual residence, to provide adequate health or medical care; or (b) whose removal would have an adverse effect on the best interests of a child directly affected.

Non-application of certain factors (1.3) In examining the request of a foreign national in Canada, the Minister may not consider the factors that are taken into account in the determination of whether a person is a Convention refugee under section 96 or a person in need of protection under subsection 97(1) but must consider elements related to the hardships that affect the foreign national.

Provincial criteria (2) The Minister may not grant permanent resident status to a foreign national referred to in subsection 9(1) if the foreign national does not meet the province’s selection criteria applicable to that foreign national.


text:
User:U943292

 About Me

Psychology Undergrad.

 Book Chapter I'm Working On

Self Efficacy and Achievement for Motivation and Emotion

title: User:U943292


text:
Cookbook:Almond Meringue

Ingredients

 * 4 oz (120 g / 3 ea.) egg whites
 * 4 oz (120 g) superfine sugar
 * 4 oz (120 g) almond meal

Preparation

 * 1) Whip the egg whites to soft peaks.
 * 2) Add the sugar, a little at a time, and continue beating to firm peaks.
 * 3) Fold in the almond meal carefully, being careful not to deflate the egg whites.
 * 4) Line a baking sheet with parchment paper.
 * 5) Draw circles of the desired diameter on the paper using a pair of compasses or a dinner plate.
 * 6) Fill a pastry bag with the meringue and starting in the centre, then pipe a spiral of meringue toward the outer edge to form a flat disc about ½ inch thick.
 * 7) Bake at 325°F (160°C) for about 25 minutes until hard and dry.
 * 8) Allow to cool before peeling off the paper.

title: Cookbook:Almond Meringue


text:
Cookbook:French Meringue

Also called common meringue, French meringue is a simple meringue made by whipping egg whites and beating in granulated sugar. It can be baked into cookies or a crispy base for pavlova, vacherin, or other desserts.

Ingredients

 * 8 oz (250 g) egg whites
 * ¼ tsp cream of tartar or a few drops lemon juice
 * 8 oz (250 g) granulated sugar
 * 8 oz (250 g) superfine sugar or sifted confectioners' sugar

Preparation

 * 1) Whip the egg whites and cream of tartar until they reach soft peaks.
 * 2) Add the first amount of sugar, little by little, while beating by hand or machine.
 * 3) Whip until stiff.
 * 4) Stop beating and fold in the remaining sugar, if used, with a spatula.
 * 5) Use as desired or in your recipe.

title: Cookbook:French Meringue


text:
Cookbook:Swiss Meringue

Swiss meringue is a variety of meringue made by heating egg whites and sugar over a double boiler before whipping to stiff peaks.

Ingredients

 * 8 oz (250 g) egg whites
 * 1 lb (500 g) superfine sugar

Procedure

 * 1) Put the egg whites and sugar into a stainless steel bowl.
 * 2) Place the bowl over simmering water and whip with a wire whisk until the mixture is 120°F (50°C).
 * 3) Remove the bowl from the heat and continue whipping until the meringue is completely cool.
 * 4) Use as desired or as directed in your recipe.

title: Cookbook:Swiss Meringue


text: Category:Book:Till Eulenspiegel's funny Series


text: Category:Book:Pythagoras in the Forge

title: Category:Book:Pythagoras in the Forge


text:
User talk:KimTaylort

You cannot edit indefinitely due to disruptive editing. You may appeal this action with a reasonable argument by adding the text below.

--Xania   talk 06:57, 15 July 2022 (UTC)

title: User talk:KimTaylort


text:
User talk:Chessisgreat940

Welcome, Chessisgreat940!

If you have any questions, you can ask in the assistance reading room or possibly contact me personally.

--Xania   talk 06:58, 15 July 2022 (UTC)

title: User talk:Chessisgreat940


text:
Bicycles/Maintenance and Repair/Tools and Supplies/Puncture Repair Kit

This is usually a self contained package containing the essential items needed to perform a bicycle puncture repair to a bicycle innertube. These item may differ slightly from different brands. the basic items are, a tube of vulcanizing cement, various size rubber patches, a strip of sand paper, a piece of chalk and tyre levers.


text:
User talk:Frieda Zimmerman

You cannot edit indefinitely due to disruptive editing. You may appeal this action with a reasonable argument by adding the text below.

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title: User talk:Frieda Zimmerman


text:
Talk:Radiation Oncology/Liver/Treatment

"simmulation" > "simulation" or "stimulation"
Should "simmulation" > "simulation" or "stimulation" on this page? R. Henrik Nilsson (discuss • contribs) 08:45, 15 July 2022 (UTC)

title: Talk:Radiation Oncology/Liver/Treatment


text: Template:Guide to the Godot game engine/top


text:
Micronations/List of already existing micronations/Aynvaul

Aynvaul, officially the Micronational Government of High Aynvaul, is a micronation on Long Island, New York in the United States of America and was among several micronations listed as attending Microcon 2017. Its identity is based on the local Irish diaspora and Irish-American community also located on the island, to which the two could be synonymous according to 'the Aynvaul Community' Facebook page. In this case, the Aynvauls would be an subethnicity of Irish America located on Long Island. It is the oldest continuous micronation located on Long Island, having been founded some time in 2006.

The Micronational Government serves as a ceremonial entity inside a larger open community with members using the identity to express a more revivalistic connection to their Irish-American roots. Its Flag is also used as a show of support for the local revival of the Irish language and culture.


text:
Micronations/List of already existing micronations/Missionary Order of the Celtic Cross

The Missionary Order of the Celtic Cross, or MOCC, is a druidic order that largely operates in the Northeast of Oklahoma, USA. One of it's leaders, Thomas Harris, argues that it is a micronation by technicality, rather than vested purpose. It is largely integrated with the Kingdom of Dubast, of which was founded for the atheistic members of the otherwise theistic order. It has close ties with Aynvaul and other micronations with any strong Celtic identities, and even membership in the Antarctic Micronation Union, or AMU.


text: Sociology of Religion/Printable version

title: Sociology of Religion/Printable version


text: Ohio 7th Grade World History/Printable version


text:
Talk:Physics Course/Types of Waves/Matter Waves

Wavelength
Please correct  "wavelenght"   to   "wavelength". 87.5.172.185 (discuss) 11:38, 16 July 2022 (UTC)


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User:Drypuglia

User:Drypuglia already exist

title: User:Drypuglia


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Adventist Youth Honor Book/Nature/Spiders

More than many spiders have been listed. Then draw 18 species of spiders and figure out if their scientific name is and what their color looks like.

Check more photos:

This speckled orb weaver has just caught a house fly. Spiders often hunt like this.

A sydney funnelweb spider in aggression.

A southern black spider on its web.


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LaTeX/Academic Journals

When writing an academic paper, it usually follows a specific style guide such as the Modern Language Association's MLA style or the American Psychological Association's APA style.

MLA style
For the MLA style, there is the  package along with the   class.

package
Documents formatted in the MLA style can be made using the  package.

The following is an example MLA document (with blindtext):

MLA class
There is also an MLA class.

An example MLA document can be found in the repository under mla-example.tex

APA style
The APA class is also available, which may be used to write papers in the APA format.

An example APA paper can be found in the package's repository under apaexample.tex

title: LaTeX/Academic Journals


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User talk:Allhddcom

You cannot edit indefinitely due to disruptive editing. You may appeal this action with a reasonable argument by adding the text below.

--Xania   talk 09:25, 17 July 2022 (UTC)

title: User talk:Allhddcom


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Cookbook:Roast Dinner

A roast dinner is a traditional and classic meal across Britain, the Commonwealth, and Ireland, with the focus on some form of roasted meat, vegetables, gravy, and Yorkshire puddings. Roast dinners are traditionally served on Sunday, but can also be eaten throughout the week. The precise recipe of a roast dinner will vary considerably from person to person, so below is a broad overview of common elements that can be adapted and made your own. As a roast dinner is a combination of a number of elements, below links to already established recipes to be combined into the roast dinner itself. Enjoy!

Mains

 * Roast beef
 * Roast chicken
 * Roast lamb
 * Roast gammon
 * Roast turkey
 * Nut roast (V)
 * Veggie Wellington (V)

Sides

 * Potatoes (Roast potatoes)
 * Yorkshire puddings
 * Carrots
 * Broccoli
 * Parsnips
 * Cabbage
 * Brussels sprouts
 * Stuffing

Condiments

 * Gravy
 * Mint sauce (lamb)
 * Bread sauce

title: Cookbook:Roast Dinner


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Cookbook talk:Roast Dinner

Accidental duplication - please delete
Accidently created this page whilst another page existed with the same content, but had been named poorly so I did not find it. Please can someone delete this? Jamzze (discuss • contribs) 20:47, 17 July 2022 (UTC)

 * Actually, scrap this. I will nest "roast beef" within this so that other variations can be included, e.g. "roast chicken", etc. Jamzze (discuss • contribs) 20:56, 17 July 2022 (UTC)

title: Cookbook talk:Roast Dinner


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Minecraft/Planks

Planks are required to make many things, and as wood, it is one of the first blocks you obtain. However, do not build a house entirely of wood, unless it is the only thing that you can use. Doing so risks setting the whole building ablaze, and weak to explosions.

Obtaining
They are a block made from logs. They can also be found in most naturally spawning structures.

Varients
There are 8 types of planks:
 * Oak: flammable
 * Birch: flammable
 * Spruce: flammable
 * Jungle: flammable
 * Acacia: flammable
 * Dark oak: flammable
 * Mangrove: flammable
 * Crimson: not flammable
 * Warped: not flammable

Crafting
Planks are used in many crafting recipes, including crafting tables, boats, doors, wooden tools, jukeboxes, beds, barrels, beehives, bookshelves, bowls, cartography tables, fletching tables, grindstones, looms, noteblocks, pistons, shields, signs, smithing tables, sticks, tripwire hooks, fence gates, fences, stairs, slabs and more.

Below are a few important ones:

title: Minecraft/Planks