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The Legend of Zelda: Ocarina of Time/Glitches

Here you can find information relating to all of the tricks and glitches in The Legend of Zelda: Ocarina of Time.

Biggoron Sword early

 * Does not work on 3DS.
 * Only works for the N64 version 1.0 and 1.1.

After having thawed King Zora as an adult, you can hold down R during the text. If you do, King Zora will give you the eyeball frog instead of the Zora Tunic. After having done this, he will not give you the Zora Tunic unless you warp (the game will give you the prescription after you warp), then show him the prescription holding R again. Doing so will let you keep the prescription, but get the Zora Tunic as well, skipping everything before the prescription.

21+ hearts

 * Versions verified: not N64, possibly 3DS. This may only work in older versions. If someone gets it to work, please verify your version of the game (both the console it is on, and the version number of the software and/or the serial number of the cartridge).

First, wait until it is just turning night, then go to the graveyard and have dampe dig a hole on the dirt spots on the ground. There is a 30% chance for you to get a heart piece, but you can get this heart piece as many times as you want! However, if you leave before getting the heart piece when it is on the ground, you can never get it again. Try pulling back the grave with flowers in front of it. Then go in and out of the graveyard over and over again. Have dampe dig up the dirt right by that grave, then pull the grave back again.

Use items as Ocarina

 * Availability: Does not work on 3DS.

First, catch a bug or fish. Then do a backflip and while in midair, press the button for the bottle and for the item you want to use (recommended items: Deku Stick, boomerang.) DO NOT USE WITH DEKU NUTS, LENS OF TRUTH, OR ITEMS WITH 0 AMMO. This will replace them with the bottle. You can play the item like an ocarina including the special ability songs. (Warp songs, Saria's Song, ect.)

Unlimited Gold Skulltulas
Once you have bombs, the boomerang and The Song of Storms you have the possibility of reaching 100 or more Gold Skulltulas.

Warning: In some versions of the game, this glitch is difficult or impossible to do. For example: in the 3DS version, the game counts the Skull Token as having been collected as soon as the boomerang reaches it, not allowing Link enough time to reach the portal out, thus rendering the glitch entirely impossible. If you jump back into the hole after retrieving the Token, the Gold Skulltula will have been replaced by a regular Skulltula. Do the following as many times as you like:
 * left
 * 1) Go to Hyrule Castle as a child and avoid the guards. Go to the lone tree (near where you wake Talon).
 * 2) Play the Song Of Storms in the vicinity of the tree and a hole will appear; jump inside the hole to find a Gold Skulltula within one of the walls.
 * 3) Kill the Gold Skulltula, but do not yet get the coin.
 * 4) Select the coin it leaves behind with the Z targeting system.
 * 5) Position yourself close to the portal that takes you out of the hole.
 * 6) Use the boomerang; after the boomerang has caught the coin, back flip into the portal that brings you back up to the tree.
 * 7) If you have done this correctly you will find that your Gold Skulltula count has gone up, but if you return to the grotto in the hole you will find another Gold Skulltula there.

If you haven't done it correctly and you don't find another Gold Skulltula there, reset the game (without saving) and try it again. Otherwise, you won't be able to repeat this glitch.'

This glitch is still active for the Wii Virtual Console version, but not the 3DS version.

Master Sword as Young Link (3DS only)
To use the Master Sword as Young Link you must get the Kokiri Sword, but do not equip it! If you equip the Kokiri Sword, you cannot do this glitch unless you reset the game without saving. Get the Kokiri Sword and go out to the maze of fences that are right outside of the cave that you crawl through. L-Target the rock farthest from you, then repeatedly press B. Do this until you are holding the Master Sword backwards with both hands. The sword can deal damage, but Mido won't let you through to the Deku Tree, even if you have a shield. This glitch lasts until you save and quit, quit, or equip the Kokiri Sword.

More bottles
This glitch allows you to turn any unwanted items into a bottle! The Claim Check, after it has been used, is ideal for this. The Claim Check also happens to be right next to the other bottles in the inventory.

First equip a bottle and find something you can put in it (bugs, fish, fairies, water, and so forth). Press the appropriate C button to make Link swipe at it, then hit Start immediately after. Swap an item you do not want any longer (again, the Claim Check) onto the C button of the bottle in use.

Now hit Start again and Link will finish his swipe. If timed correctly, at the end of the grabbing animation he will be holding another bottle! The C button icon, for the button that was re-assigned, will change to a bottle.

 * Downsides
 * Fairies caught in these fake bottles will not revive you when you are killed.
 * The item you replace is gone forever, so it is definitely not advisable to even experiment on an important item, let alone save your game after one is replaced. There is no way to retrieve a replaced item, unless you use Gameshark codes, so be careful.
 * The fake bottle will only work for Young Link or Adult Link, depending on who performed the trick (i.e. if you create the bottle while playing as Young Link, Adult Link will not be able to use the fake bottle and vice versa).

However, if you replace the deku nuts or deku sticks when they are not at maximum capacity you can get them back. Make sure you do not have a full number of these items when replacing them. To get the item back, simply buy or find more of that item.

Besides the obvious items, make sure that you don't ever make a bottle out of a bombchu.

This glitch is possible in the 3DS version, however, it requires a slightly different method than the original way:
 * Different method for the 3DS version
 * 1) Set an empty bottle to a button (e.g. X.
 * 2) Set an item to be replaced (e.g. the claim check) to Y.
 * 3) Catch a bug or fish in the bottle (do not put the bottle away!).
 * 4) Perform a back flip (Down|Cpad{{plusA) and during the flip press the buttons that you set the items to (e.g. in this case, X and then Y) before you hit the ground and you will drop the fish/bug and the claim check is now a bottle.

This method also works in the N64 version, so you can use this if you're having trouble with the other way.

Note: if you do the 3DS version of this method with a pair of boots, the game will equip the boots and when you use the item it stays the same picture. When you unequip & equip it back it will work normally. Also, the items in the bottle stay inside permanently.

Use weapons on Epona
To use any weapon on Epona first lose the Master Sword. The easiest way to do this is by letting Ganon knock it out of your hands and then save and reset.

Once you've reloaded Link should have no sword at all and the green button should be empty. Play Epona's Song and ride Epona, then equip whatever C-button items you like and use them. Don't use the Hookshot/Longshot while doing this, though, as it messes with the clipping detection and you may end up being pulled through objects.

You can still get the Master Sword back though, simply re-equip it through the menu or go back in time.

Another method is during the battle with Ganon, after he knocks the sword out of your hands, simply do the 'play as ocarina' trick, and warp away.

First-person Epona view (3DS only)
Perform the Swordless Link glitch, and then the "Items on Epona" glitch with Din's Fire. The game will lag, and Link will fall off the horse and preform Din's Fire. As you can see, Link will not be on Epona and as he walks, Epona copies him. You can warp back with the A button and you can also go into first person view if you use Din's Fire a second time.

Fall through walls
Park Epona where the left side is flat against a wall. When Link hops off he may fall through the wall. This will not always work.

Pass through things (cartridge only)
This glitch requires messing around with the cartridge itself, and thus will not work on the GameCube or Wii, there is a very slight chance that it may work in the Nintendo 3DS version, although it is highly unlikely, and is still not recommended. Performing this glitch also gives a chance of damaging the saved games, cartridge, or the N64 itself, and should be performed only after knowing and consenting to these risks.

When you come to something blocking your path (the Kokiri barring your way at the start of the game, for example) pull up slowly and gently on the left side of the cartridge. If done correctly the screen image will become messed up. If you move forward while like this you can pass through people and destructible objects. This allows you to complete certain portions of the game without ever getting the Kokiri Sword.

Similarly, it has been confirmed on the GameCube version that you can put a crate down next to you in Jabu Jabu's belly and your body will go right through it! But when you walk out of the crate you can't get back in it so repeat the process and enjoy a cool glitch. Note: this could make some items optional, since you can bypass puzzles/requirements with it.

Use the Lens of Truth without depleting magic
Play the Song of Storms, then use the Lens of Truth the moment you regain control. If done correctly the magic meter's border won't flash and no magic will be used.

Another method of doing this, is to equip and unequip the lens by quickly pressing the button its asigned to. this will give you the effect of the lens, without using magic. This glitch also works on the 3DS version.

Roll through spiked blocks
Certain dungeons (such as the Ice Cavern) feature sliding spiked blocks. While rolling you can actually pass through them. (This is NOT a glitch. The is part of the roll attack's ability to avoid taking damage.)

Gerudo Fortress as Child Link
Near Gerudo Fortress, there is a Cucco in front of the bridge. Grab it, and stand on the small wooden post supporting the bridge. Face the gate, and run forward; if done correctly, you should make an upward jump. Next, you will need to grab hold of the gate by releasing the Cucco at the right time.

Pass outer wall of Ganon's Castle
Right after you get the rainbow bridge to appear, spanning the gap to Ganon's Castle, you can jump onto a ledge that's just off to the right as you head to the entrance of the castle. Once on the ledge, you can take out the Hookshot and turn towards one of the pillars that's connected to the wall just to the right of the entrance and fire the Hookshot so that it hits just near the top and just behind the outer wall and it will take you to the other side of the outer walls of Ganon's Castle.

Infinite Sword Glitch
Find an item to interact with (or if none is available, light and drop a bomb.) Without Z-Targetting, hold r and press b.  While making quick stabs, press a to interact with the object. If you are successful, you should still see a sheen on the weapon you are using either in the scene or as it's sheathed.

If you used the bomb, throw it quickly to avoid taking damage, then use Z-Target to perform a backflip; draw your sword during this flip. The game will treat your sword as attacking as long as you don't take damage and avoid sheathing or swinging your weapon.

In Ocarina of Time, Z-Targeting will behave unusually while the glitch is active; you will remain in Z-Target mode until the glitch ends, or if you switch into First-Person View. You can't jump off cliffs, either.

Bottom of the Well Early Glitch
This trick allows you to acquire the Lens of Truth early in the game. Get a Cucco in Kakariko Village, and go near the windmill where Guru-Guru is playing the Song of Storms. Stand on the steps and jump/hover with the Cucco to reach the rim of the well. Throw the Cucco to the other side of the rim. Quickly Z-target the Cucco and do a sword lunge. If you hit the Cucco, it will call other Cuccos to attack you. You should see yourself at the bottom of the water filled well. Then, when the Cuccos start to attack you, you are inside the well. Since it is filled with water, you will begin to float up. Quickly head for the entrance of the Bottom of the Well. If done correctly, you will fall to the floor and into the dungeon.

Hidden Nayru's Love
When you have Nayru's Love active, you can play a warp song on your Ocarina to hide it. Play Scarecrow's Song to allow casting magic again, and play a non-warp song to restore the shield. When the shield is hidden, it will not protect link, but it's duration will be extended. It's most effective use is in defeating Dark Link; however, this requires exploiting a glitch to reach the Desert Colossus without the longshot.

Swimming Backwards
At Lake Hylia, as a child, you can swim backwards through the water. Stand on an island and Z-Target, just don't focus on anything. Go backwards until you land in the water. Keep holding Z, even when you fall in the water. While you are holding Z, you can swim backwards by moving the control stick backwards.

Underwater Glitch
If you explore the areas of the Water Temple from underwater and Z-Target an enemy in a narrow room from a corner, the view may go beyond the temple walls and reveal a pink texture from outside. Strangely enough, the muffled effect of sounds underwater and the water itself can disappear if you direct your view from the right angle.

Fishing Minigame glitches

 * Leave with the fishing pole
 * Gold Scale as a Child
 * Off the Hook

Use every item everywhere / broken camera (3DS only)
In order to execute this bug, you need an item that can be used within that area (e.g. a bottle or some footwear) and another item that doesn't work there. Now do the following:
 * 1) Place one of those two on X, the other one on Y.
 * 2) Close the item screen and reopen it
 * 3) Switch the X and Y items
 * 4) Close the items screen and keep on pressing the button that now has the item that is disabled in the area.
 * 5) If done correctly, you should have used the item, which is disabled at this time

You can further mess with the game, when using Farore's Wind in areas with a fixed camera (e.g. Market Town Plaza). Create a warp point using the method from above and warp to it once again (you can use a dungeon to warp to it). In certain places, you will have your regular camera instead of the fixed on in that location. Known places this works are the Market Town Plaza (adult only), Back Alley, path to the Temple of Time and at the draw-bridge. The camera will be forced again when it normally switches to another angle (e.g. Back Alley, path to the Temple of Time).

Getting Epona without riding Epona or having Epona's Song (3DS only)
Start the race against Ingo with your standard slow brownish horse and race until you are at the shack. Wait till the clock reads around 00:28 and continue your race. Ingo will never cross the finish line as he simply disappeared. With this method, you can win both races against Ingo without riding Epona.

Swordless Link (3DS version)
If you do a warp point inside Ganon's castle it will say "Oh no the thing you were going to deliver spoiled" or the game crashes.
 * 1) Use the above method to create a warp point outside Ganons Castle, then fight Ganondorf and eventually Ganon until you lose your master sword in the final fight
 * 2) Then after you lose your sword, use the above method again to warp away from the battle, you will be missing your sword
 * 3) Have fun! as all glitches associated with the swordless link glitch still work (Items on Epona.etc)

Adult Link in Jabu-Jabu's belly (3DS version)
As Adult Link, go to Zora's Fountain. On the ice ramp where Jabu-Jabu used to be, there is a sharp corner in the ice: walk on the left side of this point going down the ramp without slipping into the water. You can do everything in this dungeon Young Link could, even walk into the light crystal at the end of the dungeon (boss room).

First-person View (3DS Version)
To perform this glitch, Use the weapons on Epona glitch. Then, use Dins Fire. When you fall off Epona, press the button the bow is assigned. You'll hear a strange sound. Use Dins Fire again. When the dome is complete, you'll see from link's point of view.

If you want to return to normal press A. You'll appear on Epona. By Doing this, the glitch will end.

Mega flip (3DS only)
Using this glitch Link can back flip twice as far. This can be used to leap large gaps that would normally not be possible.

To do a mega flip, go to the place that you want to jump and turn around (180°). Drop a bomb at Link's feet and wait for it to explode. Right when it explodes, perform a back flip (Down|Cpad{{plusA).

Miscellaneous glitches
Random just-for-fun glitches.

Fado looks down on you
As a child, go up the ramp around Saria's house and across the bridges to the blonde girl (FYI: her name is Fado) Go right at the ledge and talk to her. Link will fall off and the camera will show Fado looking down at Link.

Ignore Darunia

 * Note: This must be the first time you meet Darunia.

Face away from Darunia. Use your boomerang, but before you catch it, play Saria's Song. While Darunia dances, Link will be "ignoring" him.

Hookshot dot
Target something (sign, enemy, etc.) and aim with your hookshot. Then backflip and use your shield to defend in midair. If performed correctly, the Hookshot dot will stay on the screen and wobble on the ground as Link walks. Note: Can be fixed by leaving the area.

Get Epona stuck and make Link invisible

 * Versions tested: Wii.

Ride Epona to Gerudo Valley and cross the bridge. Ride Epona into the tent at an angle (this takes patience and time.) Keep doing it until Link enters the tent. (He won't be on Epona anymore.) Warp to Lake Hylia and there will only be Epona. She cannot leave the platform, so wait until she stops moving and get off. The camera will follow the motion as if Link is getting off. Link is now invisible and can take no damage. It will be difficult to pinpoint Link's location, but he usually is around the center of the screen. You cannot attack with your sword, but bombs will appear on the ground if you use one. Arrows and first-person view originate from under Epona. DO NOT USE THE HOOKSHOT/LONGSHOT!!! It will just continue off the screen and you will have to reset. If you leave, the glitch will be fixed, however, Epona is still stuck on the warp platform. Just leave and sing "Epona's Song" to fix that.

Get Navi stuck

 * Versions tested: Wii.

Go to the Temple of Time. Go onto the middle step next to the three spiritual stones and walk onto the altar. Go in between the Goron's Ruby and Zora's Sapphire. Read the inscription, then play Saria's Song. Select "Talk to Saria." If done correctly, it will only show the first part then stop. You can then walk off the altar with Navi still floating there. The glitch will end if you leave, warp, or go to the past/future. Navi will turn green when you walk back up to the altar, and once you walk away from Navi the background grows dark.

Look through a cow

 * Versions tested: Wii.

Walk straight up to a cow. Go forward until Link's face passes through the cow's. Go to first-person view. If done correctly, you should be able to see the "inside" of the cow.

In-place rolling

 * Versions tested: Wii & 3DS.

Line up with any wall, then L/Z-target onto it, straight ahead. Then, hold forward on the analog stick and tap the A button. After hitting the wall, Link should roll in place. He can roll at least 1-4 times in a row. uncommonly referred to as 'The Spindash Glitch'.


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The Legend of Zelda: Ocarina of Time/Goron City

As you continue up the trail, you will come to a place where the path opens up. A wide, steep path leads to the left, and a small path leads to the right. The left path, which leads to Death Mountain summit, is blocked by boulders. It is impassable to you at the moment, so head to the right. The path begins to descend, and you'll pass a circular group of stones. Beyond them is the entrance to Goron City.

Getting to Goron City
Work your way up the trail to reach Goron City. You can talk to the various Gorons you meet here to hear of their plight. They'll tell you that Ganondorf has sealed up the entrance to Dodongo's Cavern. That's where the Gorons get their food. Ganondorf has said that he won't remove the boulder until the Gorons give him the Goron's Ruby. On the way up, watch out for a rather wild Goron rolling down the hill.

Most of this area is impossible to reach without bombs, so it's a straightforward path to Goron City, but you can get one Piece of Heart if you're crafty. After having a chat with the Gorons, head inside Goron City to meet Darunia.

Goron City
Once inside Goron City, you can talk to many Gorons who are scattered throughout. Most of them will tell you about how hungry they are and go back to sleeping. Head to the bottom floor of this cavern by finding the steps on each floor, or by just jumping down from the top.

Darunia, the head Goron, has locked himself in his room at the lowest level of Goron City.

After arriving at the door you'll notice a mat with the symbol of the Hylian Royal Family in front of it. As with every encounter with this symbol, as a royal emissary, you should play Zelda's Lullaby to proceed. After the music is played, the door will open on its own. However, when you speak to Darunia inside, you find that he is in an awful mood. He refuses to explain the problem. He claims that it is a "Goron problem" and should not be discussed with Hylians.

If you play Saria's Song to Darunia to sooth his anger he will then give you the Goron's Bracelet which allows you to carry heavy objects such as the fruit of the bomb flower. This is important because a bomb flower is required to blow up the large boulder blocking Dodongo's Cavern.

Livening Up Goron City
After speaking with Darunia, go outside. The Goron outside says that Goron City is exciting when the fires are lit. You use a Deku Stick with the fires in Darunia's room to light the other torches. This causes the central jar to rotate. It also provides you with sources of fire which you can use to light Bomb Flowers. Light the bomb flowers on the lowest level and a doorway opens up. Inside is a Goron Shop, although there isn't much you're interested in right now.

A Goron on the second level says that all Gorons enjoy the music he hears coming from the passage near him. You notice boulders blocking the passage, but also bomb flowers growing around the boulders. Using a Deku Stick, take fire to one of the flowers. The passage is now clear. Upon entering, you find yourself in the Lost Woods.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


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The Legend of Zelda: Ocarina of Time/Grottos

There are many open and hidden grottos located throughout Hyrule. Many of them contain helpful or valuable items.

Pink Fairy Fountains
Fairies are useful for restoring your health, and even reviving you when you lose all of your hearts and die. If you are low on health, or have a bottle to keep one for later, the following locations will be the best places to find a fairy quickly.

 * 1) Desert Colossus: Go to rock where dried up pool and palm trees are and play the Song of Storms and pool will fill up with water making fairies appear.
 * 2) Gerudo Fortress: Out the door where you rescued the first carpenter with another door to left play Song of Storms and hole will open drop in to find fairy fountain.
 * 3) Hyrule Field: Across stream to west smash boulder with the Megaton Hammer.
 * 4) Graveyard: Grave with flowers in the front down behind chest bomb wall and follow corridor.
 * 5) Scared Forest Meadow: Climb ladder at end of maze and drop into hole down another ladder and you will find the fairy fountain.
 * 6) Zora's River: Bomb boulder on highest place.
 * 7) Zora's Domain: On island in water play Song of Storms and drop in hole that appears to find a fairy fountain.


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The Legend of Zelda: Ocarina of Time/Heart Containers

Heart Containers represent Link's health and life energy. The maximum number of Heart Containers that Link can have is twenty: he begins with three, and collects eight more after completing each of the eight dungeons in the game. The remaining nine are earned by collecting the 36 Heart Pieces hidden throughout the game. For each four Heart Pieces Link collects, another Heart Container will be added to his health.

The 36 Heart Pieces can be found in the following locations:


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The Legend of Zelda: Ocarina of Time/Hyrule Castle

To the castle! When the cutscenes are over, you need to follow the path to Hyrule Castle Town. Remember that you can only enter Hyrule Castle Town during the day, as the drawbridge shuts at night. As you enter Hyrule Field, you'll be greeted by a large owl, Kaporea Gaebora. He'll often stop by to give you advice, and occasionally give you a ride on his talons.

The dangers of Hyrule Field
In order to make it into Hyrule Castle, you must travel a long distance. However, there are monsters along the way that can give you serious trouble.

During the day, large plants called Peahats are stationed in the field, and they are quite nasty. They will attack if you get anywhere near them, and the only way to kill them is to strike their root. Some are particularly dangerous and will spawn Peahat Larva. These are practically invincible and will hunt you down. The only way to avoid them is to outrun them or make them hit the ground. Along with the threat of Peahats, nightfall brings more evil.

Skeletal monsters called Stalchildren come out at night. These creatures can be felled quickly, but they just keep coming. If you kill enough, a larger Stalchild will appear. These take more hits to kill. However, standing on a dirt path will keep any Stalchildren from coming out. If you can survive the night, you'll reach Hyrule Market. If you make it to the bridge, but it closes before you can cross it, simply stand on the rock ledge by the moat or swim in the moat and the Stalchildren will not be able to reach you. You can also just wait on the dirt path and the Stalchildren will not even spawn.

If you're going to other areas like Gerudo Valley, Lake Hylia, Zora's Domain and Kakariko Village for the first time before Hyrule Castle, Kaepora Gaebora (the old owl) will stop you in your tracks to give you more hints into the game before he flies off. It's best to stick to your main route to Hyrule Castle as the day goes quite quickly.

Hyrule Market
In the marketplace you will see two men talking. One of them tells you how he tried to get into the castle and see the princess. He also tells you of a small opening into the castle in which he got stuck. Over by the fountain, a girl named Malon tells you that her dad still hasn't returned from the castle.

Shooting Gallery

Before continuing, stop by the Shooting Gallery to receive the Bigger Deku Seed Bag. The game costs 20 rupees. To win, you must hit 10 targets (in this game, they are rupees!) in a limited time with 15 bullets. If you hit seven or less, the game is over. If you hit eight or nine targets, you get another free try. Upon successful completion, you will be able to carry 40 Deku Seeds instead of 30.

Bombchu Bowling Alley

Once you finish the next dungeon and acquire the Goron Ruby, the Bombchu Bowling Alley will be open to you.

Treasure Chest Game

The Treasure Chest Game can be played in Hyrule Market, but only at night. In each room, you are presented with two chests--one contains a rupee, the other a key to the next room. The game is entirely dependent on luck. However, a later item in the game will reveal what's inside the chests.

If you are short on rupees, you can enter the door to the guard house next to the drawbridge. This room contains a lot of vases, which may be broken to get rupees. This may be repeated as often as required to collect as many rupees as necessary. There is also a Gold Skulltula inside of the lone box next to the soldier. Run up to the box and roll into it to reveal the Gold Skulltula.

Shops
In the Bazaar there is not much you can buy at this point. Do not buy the Hylian Shield at this time. You do not need it now. You will soon, and by that time, a soldier will put in word for a discount for you. There is also a way to get it for free.

As for the Potion Shop, again, not much available. One, you need a bottle to put the items in. Two, at this time you can only carry 99 rupees at most. However, throughout the course of the game you will acquire Empty Bottles and your wallet will expand to carry more money.

Entering the Castle

Head north. After you get the introduction scene for Hyrule Castle, head back to the market. Now head back to Hyrule Castle again. Malon is now waiting by some vines on the wall. When you speak to her, she gives you a Weird Egg.

Climb the vines (the central vine is the only one to reach the top), and move toward the castle gate. Then drop down into the hole with the ladder. Now exit the door. Once the path starts to curve left, keep out of sight of the guards by walking up the hillside to your left. Head straight across the grassy area to a brick wall on the left side of the main gate. If you see a guard, move out of his line of sight. Climb the wall and head toward the castle. Drop into the moat. Swim all the way to the bars on the right (you should be able to pick up some rupees by staying near the middle) and climb onto the shore.

A man will be sleeping next to a couple boxes. It's Malon's dad! He's dreaming about kids at the ranch... If a day has passed and the Cucco has hatched, then use it on him and he'll wake from his delighted slumber. Of course, he realizes what he's done by making Malon wait so long for him, and runs off in a hurry. Now, you can push the blocks to a position from which you can enter the castle.

On the path to Hyrule Castle, starting at the gate, heading to the right instead of the left you'll notice a boulder with a sign in front of it that reads "Dead End." Once you obtain the Bomb Bag you can return here to acquire Din's Fire.
 * A hot magic spell

An Audience with the Princess
In order to reach the princess, who is in the castle courtyard, you must make your way past a number of guards in five different areas. Keep your distance and keep to the rear of any guard. Timing is important. However, make sure you enter the courtyard before nightfall. The only time you can attempt to sneak into the courtyard is during the day. At night, two guards stand vigilant and prevent anyone from entering. But, if you sneak in past those guards, they won't kick you out.
 * Note that you cannot do this at night!

The princess is found standing at a window across the courtyard. Zelda is shocked at first to see you, but soon recognizes that you are from the Kokiri. Upon showing her the Spiritual Stone of the Forest, she reveals to you a dream she had in which you played a part. She then tells you of the secret of the Sacred Realm. The Sacred Realm holds the Triforce, which is imbued with the power of the goddesses, the power to grant the wish of whoever holds it. She also reveals that the Temple of Time, (located off the Market) is the entrance to this Sacred Realm blocked by the Door of Time.

In order to open the Door of Time, you must gather the three spiritual stones (one of which you already have) and the Ocarina of Time.

Princess Zelda then asks you if you would see the other man from her dream, the enemy. Upon looking through the window, she tells you his name: Ganondorf.

Departure
Zelda gives you Zelda's Letter and sends you on your way with Impa, the Sheikah. Impa teaches you Zelda's Lullaby, your first melody.

 Zelda's Lullaby

 * Nintendo 64: C-left, C-up, C-right, C-left, C-up, C-right
 * Nintendo GameCube: C-Stick (left), C-Stick (up), C-Stick (right), C-Stick (left), C-Stick (up), C-Stick (right)
 * Wii Classic Controller: Right Stick (left), Right Stick (up), Right Stick (right), Right Stick (left), Right Stick (up), Right Stick (right)
 * Nintendo 3DS: X, A, Y, X, A, Y

She then instructs you to go to Death Mountain, home of the Gorons, but not before speaking to the villagers of her hometown, Kakariko Village, which is located at the foot of the mountain.

Sidequests
Before heading over to Kakariko Village, take some time to visit some of the areas currently available to you and find some new upgrades and Gold Skulltulas.

Lon Lon Ranch
You can find Lon Lon Ranch in the very center of Hyrule Field. You'll see the entrance simply by looking out from the drawbridge of Hyrule Castle Town.

Entering the first door on the left will bring you to Talon, sleeping once again. Speak to him and you can play the "Super Cucco-findin' game". This game is much easier if you throw most of the Cuccos into the gap between the table and the stairs before talking to Talon. If you lose, you lose 10 rupees. Winning will give you a bottle of Lon Lon Milk. A dose of this will restore five hearts of health, and there are two doses in the bottle. After drinking all the milk, you can return and buy more for 30 rupees. Winning again will also garner you a refill. Or you can fill the Empty Bottle with something else. Note: upon losing, you are given the option of playing the game again for only 5 rupees.

Out in the corral is Malon. When you speak to her, she introduces you to a young horse, Epona. However, the horse is afraid of you and runs away. Speak again until she mentions her mother's song. Equip your ocarina and she teaches you a new melody, Epona's Song.

 Epona's Song

 * Nintendo 64: C-up, C-left, C-right, C-up, C-left, C-right
 * Nintendo GameCube: C-Stick (up), C-Stick (left), C-Stick (right), C-Stick (up), C-Stick (left), C-Stick (right)
 * Wii Classic Controller: Right Stick (up), Right Stick (left), Right Stick (right), Right Stick (up), Right Stick (left), Right Stick (right)
 * Nintendo 3DS: A, X, Y, A, X, Y

Play this song and Epona is no longer afraid of you. Also, with this song and an empty bottle, any cow you find will give you free Lon Lon Milk.

Now, go to Kakariko Village and enter it during the day.

 * Gold Skulltula catch-up

Gerudo Valley
In the west of Hyrule Field you'll find the entrance to Gerudo Valley. This area is a huge gorge with a waterfall flowing down into a fast moving river below. Following the river will eventually lead one to Lake Hylia. There is a bridge across the gorge, far above the river, leading to the hideout the Gerudo thieves call home, Gerudo Fortress. This is where Ganondorf hails from and rules over.

Currently, there is a barrier raised at the far end of the bridge with one Gerudo woman standing guard in front of it, and two Gerudo guards patrolling behind it. The one standing in front will simply tell you a kid like you has no business there. Even if you were to find a way beyond the gate behind her, the guards would toss you down into the river.

Along the edges of the deep valley are a few small ledges that haven't been eroded away by the river over time. You can see a crate lying on one. Even further below there is a large ledge holding another Gerudo woman and a cow.

There is not much you can do here now, but you'll be returning here much later in your quest, and there will be several more things you can do beyond the valley.

Lake Hylia
In the south of Hyrule Field you'll find the entrance to Lake Hylia. The large gates may appear to block your way through, but along the wall to the west of the gates that wraps around the cliff nearby is a ladder you can climb allowing you to pass by them from above.

Lake Hylia is the vast lake of Hyrule where the water from Zora's Domain eventually comes to rest. Here the Zora race guard a temple that has sunken below the surface of the water long ago. You'll also find a laboratory here with an old scientist who chooses to study how the waters of the lake can be used to create new medicines.

If you wish to take a break from your journey, you can stop by the fishing pond for a little leisurely activity as well.

The Scarecrow's Song
Near the underwater entrance to Zora's Domain in Lake Hylia, you will find two Scarecrows, Bonooru and Pierre, on the shore. Bonooru will ask you to play a song for him, which he claims he will remember. The song you play will be listed as the game's Scarecrow's Song. It is your own creation but must be eight notes long. You can change the song as you please. If you forget it, Bonooru will give you the melody you last played. Remember the song, as it will be very useful one day. Unfortunately, you cannot use the same note eight times in a row, so the best thing to do is just use two and switch back and forth (left right left right, etc.).

You can also create melodies in front of Pierre, but they don't have to be only eight notes long. They can even have special tunes in them if you wish. The song you create for Pierre won't become a new song when you play it, but is used for a little Easter egg at the end of your quest.


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The Legend of Zelda: Ocarina of Time/Ice Cavern

'Long ago, when arctic winds whipped through Zora's Fountain, a temple of ice stood there. Over time, it melted into the lake. However, the cavernous hot springs of the fountain are starting to resemble another one...'

An Arctic Wind
Navi will mention that an arctic wind is blowing from Zora's Domain. That is your next destination. Head to Zora's River. When you are near the end of the path, it will begin to snow. When you get inside Zora's Domain, you will find that it has completely frozen over! The King and the shop entrance are frozen solid as well. When you head out to Zora's Fountain, you will find that Jabu-Jabu is no longer there, but a series of ice platforms leading to a cave. That cave is the Ice Cavern, your next dungeon. Be careful of the Octocroks and make your way towards the cavern.

Note: Before attempting this dungeon, make sure your bottles are empty before filling them with Blue Fire. You can find bottles throughout your quest before attempting this.

The Ice Cavern
Make your way down the frozen path, being wary of icicles that may fall from the ceiling. When the room widens out into a large area with a frozen floor, you will encounter three frozen enemies called "Freezards". You may destroy them with the weapon of your choosing. They are able to freeze you. When this happens, tap your buttons to break free. Be careful of the Blade Trap circling the room. If you play the song of storms in the middle of the room, a fairy will appear restoring your full health.

Note: There is an invisible Freezard that follows wherever you walk in the room, keep that in mind as you make your way to the other side.

Silver Rupees
Head north into the next hallway. Cut your way through the stalagmites and enter the next major room. A frozen, spinning scythe is located directly in the center of the room. When a blade comes towards you, duck using your shield. To progress, you will need to gather the Silver Rupees in the room. Three rupees are easy to find, but are also located in the scythe's path. There is another silver rupee behind three blue stalagmites in the corner (to the left as you first enter the room, there is also a gold skulltula above that rupee). The last rupee hangs above the room. To reach it, climb up the cliff in the back of the room and jump out to grab the rupee. The door at the top of the cliff will now unlock. Climb up and go through it.

Blue Fire
Continue along the path until you enter a wider room. This room contains a new kind of Keese, the Ice Keese. Upon impact, they will freeze you. Even worse, they do not lose their freezing effect once they touch you. The best method of attack against Ice Keese is the bow and arrows. You can also use your hookshot once you target them.

Climb up onto the ledge near the front of the room. Move slowly along it and eliminate the Freezard at the end. Jump to the platform on the left, and jump to the next platform. It contains a pillar which houses an altar of Blue Fire. Blue fire can be used to melt the Red Ice that you've seen around Zora's Domain and thus far in the Ice Cavern. Store Blue Fire in a bottle.

Use the Blue Fire to unfreeze the large chest within the room. It contains the Dungeon Map. Return to the room with the scythe.

Look to the left and right from the cliff where you emerge from the Dungeon Map room. You should see two bits of ice that have an red tinge near their base. These are barriers that can be melted with Blue Fire. Melt the barrier on the left (west side) first, and go down the hall. You may want to get in the middle of the next room and run in a small circle a few times to get rid of falling icicles.

You should find yourself in a room containing another Blue Fire altar. Unfreeze the chest. It contains the Compass. Make your way back to the scythe room and look for the other "barrier" with a red-tinge base on the east side of the room. Melt the wall, then make your way down the hall and into the next major room.

Block Puzzle
To progress, you will need to collect all Silver Rupees while moving a sliding block in the correct direction to get them. Grab the block from its east side and push forward. Now, climb on top of it, and use it to reach the silver rupee on top of the tall stone block. Go to the south side of the block, and push it north. Get on top of it, and climb into the small alcove. Use your remaining bottle of Blue Fire to melt the Red Ice and take the Silver Rupee inside. Drop back down out of the alcove and push the ice block to the east or west and off the cliff to make it re-appear at the entrance to the room.

Now, grab the block from its north side and push it south. Get on the ice block and use it to reach the silver rupee on top of the rock. Grab onto the east side of the stone block and push it west. Get on top of the ice block, and grab the silver rupee on top of the stone. Jump back down and get on the south side of the ice block. Push it to the north. Grab the silver rupee from the stone that the ice block has to come rest on, and the door will open.

Hop on the ice block's east side and push it to the west, then get on its north side and push it south. Get on the ice block and jump over to the Blue Fire. Refill your bottles with Blue Fire. Drop back down to the ground, and push the block from its west side going east. Now, push it north going south. The block will run into the wall. Jump up onto the block, and jump diagonally to the doorway. Eliminate the Freezards along the way and melt the wall of Red Ice you encounter.

The Iron Boots
Continue along the path and you should come to a large, decorative room. Here, you will fight the White Wolfos, a slightly larger version of a normal Wolfos. Defeat it the way you would a normal Wolfos. You can stun it with a Deku Nut when it drops guard and jump slash it. Once it is dead, a chest will generate. Retrieve the Iron Boots from it. They will allow you to walk underwater.

As soon as you obtain the Iron Boots, Sheik will appear before you. It is revealed that the Zora's have been sealed under the ice. The source of this great freeze is the monster in the Water Temple. Unless it is destroyed, the ice will never melt. Sheik managed to save Ruto though. She already went to the temple. Sheik then teaches you the melody that will lead you to the Water Temple, the Serenade of Water.

 The Serenade of Water :

 * Nintendo 64: A, C-down, C-right, C-right, C-left
 * Nintendo GameCube: A, Z, X, X, Y
 * Wii Classic Controller: A, ZR, X, X, Y
 * Nintendo 3DS: L, R, Y, Y, X

There is a small square of water behind the chest you got the boots from. Equip your new boots and move along the underwater path. Be careful, if you stay underwater too long, you will drown. Enter the sliding door, and you will find yourself in the room with the spinning choppers. Simply take the hallway to the right after jumping off the cliff, and make your way out of the dungeon from there, but bottle up some Blue Fire before you leave.

The Zora Tunic
Return to Zora's Domain and unfreeze King Zora with your bottle of Blue Fire. He will reward you with the Zora Tunic, a garment that will allow you to breathe underwater. It is also a good thing to keep a second bottle of Blue Fire with you so that you can unfreeze the Zora Shop entrance as well. You can buy a Zora Tunic here, but it costs 300 Rupees. If you already have the Zora Tunic, King Zora will give you a kiss instead.

Note: This is your chance to get the Biggoron Sword. You can attempt this after you unfreeze him with Blue Fire. Present him with the prescription and get ready to run and if you have Epona, ride to Lake Hylia.


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The Legend of Zelda: Ocarina of Time/Inside the Deku Tree

The Deku Tree has granted Link a fairy and summoned them both to meet him. After obtaining both a sword and a shield, the equipment necessary to fight battles, Link stands before the huge tree.

The Deku Tree has become infected with a great evil, and he asks Link and Navi to venture inside him and kill it...

Inside the Deku Tree

Be warned — you now face death! The inside of the Deku Tree opens up to reveal a large cavernous space filled with monsters!

In the great entrance, you are greeted by Deku Babas. Unlike the withered ones you faced before, these Deku Babas are full of energy and will lunge at you. When you kill Deku Babas, be aware that sometimes they will regenerate. For every normal Deku Baba you kill, you can get a Deku Nut, an item that stuns enemies. Withered Deku Babas that do not lunge at you will yield Deku Sticks; you can also "stun" a normal Deku Baba after it lunges at you and chop it at the stem to get the sticks. Take note that the ones that regenerate and look blackened are the ones that are the withered Deku Babas. Deku Sticks will prove very useful throughout this dungeon.

When you have defeated the Deku Babas, take note of the plants growing on the ground. You can chop these with your sword to get rupees, Deku Nuts, and—most importantly—hearts! Grass like this that leaves its roots visible after cutting will regenerate after a short time.

Going up
Take note of the spider web on the floor. You'll need to make use of it later. The only way to go is up for now, so begin to climb up the ladder or the vines. When you reach the top, begin heading right, as this leads upwards. If there are any gaps in the path, simply press the control stick in their direction and Link will jump—there will be areas ahead to familiarize yourself with jumping. On your way up, there will be a chest that contains the Dungeon Map. Every dungeon has one of these, and they are really useful if you become lost.

Getting the Fairy Slingshot
Do not climb the vines behind the map, as there are spiders called Skullwalltula that will knock you off if they face towards you. Instead, go forward, continuing your journey up. You'll come across a door you'll need to enter. Inside is a Deku Scrub, a type of hostile merchant. It is the mini-boss of this dungeon. You must use your shield to deflect its nuts back into the creature. When you hit him, he will try to run away—chase him. When caught, he offers advice and will unlock the door ahead.

Quickly jump across the platform to the other side. It will disintegrate below you, leaving no way to get back. In the chest is the dungeon item: the Fairy Slingshot. ''Note: in nearly every Zelda game, the dungeon item is used to defeat the dungeon's boss or solve its key puzzles. It is no different here.''

On the left, there are vines you can climb to reach a chest containing a Recovery Heart. Use it if you need it.

Now, in order to get ammunition for your slingshot, chop the plants at the bottom of the main floor, the room you got the slingshot in, or any other grass outside of the dungeon until they drop Deku Seeds, hard seeds that hurt when they hit someone. You can buy them if you want from the shop in Kokiri Forest. Right now, you can carry up to 30 of them, but that limit can later be increased.

After this, turn around and look at the unreachable door. Just above it, there is a ladder that you will need to shoot with the slingshot. Make your way back to the main chamber to where you found the chest containing the map.

An alternate method for this room is to jump down from the door, ignoring the floating platform, and climbing up the vines to the slingshot chest. Then you can use the platform to quickly get back to the door, saving time and ammo.

To the very top
Remember where you couldn't proceed to climb before because of the Skullwalltulas blocking your way? Now you have a way to attack them! Target all three of them with your Fairy Slingshot, then make your way up the vines and head right. You can ignore the Big Skulltulas for now. Enter the lone door.

Jump on the button near the lit torch to bring up three platforms. Quickly but carefully, jump across the platforms to the opposite end of the room. If you fall off the platforms during the jumping sequence, you'll have to start over—there isn't enough time to make a single mistake. Watch out for the Deku Baba in the pit and at the opposite end of the room, as well as the Skulltula guarding the side nook. Open the chest at the other end to find the Compass, which reveals the locations of all unopened treasure chests and the dungeon boss. On your way out, you may choose to begin a sidequest. In the nook to the left of the room as you entered, there is a Gold Skulltula. Read the sidebar for more information.

To leave the room, equip a Deku Stick and light it on fire with the lit torch. Carry the flaming stick to the unlit torch. Once the torch has been lit, the door will become unlocked. Be careful that your Deku Stick does not burn away. If you want to save a Deku Stick from burning after it has been lit, simply swing your sword, or stand still until the action button says "Put away".

Through the spider web
At the top of the Great Deku Tree, in the main hall, go to one of the three openings in the spiderweb. Big Skulltulas will plunge down from the ceiling, but they are easy to defeat. The spider will turn to reveal its soft belly, so strike it with your sword to kill it!

Peer over the edge back to the first floor. You need to jump towards the first floor log that is sticking out to fall to the giant spider web directly beneath the heart in the center of the room. If you do this correctly you will fall through the giant spiderweb you saw on the first floor. If you do not land in (or near) the center of the spiderweb, you will only bounce off instead of falling through. Climb to the top and try again!

The basement
Once downstairs, there is a lot to do. As you probably landed in the water, you will notice three ledges circling you. On one side, there is a single large ledge with a block sitting atop it—ignore this one, it is inaccessible for now. On the opposite side, there are two other ledges: one large one, and one small one that barely sits above the waterline. Between the smaller ledges is a vine you can use to get back up to the main level of the dungeon. Climb onto the ledge with the button switch. Since there is shallow water, you can stand in it. Use this to climb onto the ledge. Press the switch to light the torch behind you. This will also catch the spider web on fire and reveal a small chest with a Recovery Heart inside.

You must light a Deku Stick and carry it across the shallow water to the other end where you will light a spider web on fire. Beware of the single Deku Baba. Kill it if you need another Deku Stick. Once you have lit the web, go through the door it was previously blocking.

A clue for later
In this room there is another Deku Scrub. Use your shield to deflect its nuts back into it. Run after the scrub to get it to tell you how to defeat it's brothers. "The order is... 2 3 1. Twenty-three is number one! Do you think I'm a traitor?"

- Deku Scrub

You'll have to defeat the scrub's brothers in that order.

Use your Fairy Slingshot to shoot the eye switch above the locked door. You'll see tons of these eye switches in later dungeons, so familiarize yourself with them.

Getting dangerous
In the next room, you will notice a floating platform that is meant to carry you to the other side of a large pool of water. Unfortunately, exactly level with the waterline is a giant rotating bar of spikes that will most certainly do you harm if you touch it. Navi will tell you how to dive into the water. Surely this is a hint at how to solve this room's puzzle. In the water there is a timed switch that you can hit to lower the level of the water, and make it safe to use the platform to cross. There is plenty of time, so don't worry.

At the other side, there is a Skulltula that you will need to defeat. You will notice that the door towers above you, and that there is a strange block just to the left of the door. Navi will tell you how to push and pull blocks, and this is your clue that you will need to push this block under the door, then climb it. In this room, there are shrubs that you may use to get items to replenish your health and ammo. You may need them for what lies ahead.

In the next room, there are two withered Deku Babas, one lit torch, and two unlit torches. Light the unlit torches with a burning Deku Stick to open the locked door. Pretty easy fare, until…

A heated battle
As soon as you enter the next room, a Skulltula drops from the ceiling right in front of you! In the room there is a withered Deku Baba, and new enemies drop from the ceiling: Gohma Larva. The Gohma will actively follow you and try to jump on you — depending on where you run in the room, there will be 1-3 larvae trying to attack you, so be careful. The larvae won't drop unless you run underneath them. You can also shoot them before they hatch and fall to attack. If you stay inside the doorway that you first came in at, where the Skulltula once dropped down, aim your Fairy Slingshot towards the center of the ceiling. You will see three red-ish sacks hanging. Aim to hit these sacks right where they connect to the ceiling. If your aim is true, they will disintegrate and be rendered harmless.

In this same room, you have two spider webs to burn. One of them leads to a "dead end", but it can be opened later in the game when you have the right equipment (note: It contains another Gold Skulltula). The other path leads to a crawlspace tunnel back to the main underground chamber where you first entered, only this time you will be on the ledge that was impossible to reach before.

Yet closer…
When you emerge from the tunnel, you will immediately notice a spider web in the floor as well as Deku Babas. You will have to light the web on fire, but you will notice that all of the torches on this ledge are too tall to reach. For now, ignore the web and run to the left—there is a block you can push into the water. It will form a sort of bridge you can use make it possible to get back up to this ledge without having to go through all of those puzzles again.

Jump across the bridge that you just formed. Light a Deku Stick on the torch there, and quickly jump back across the gap. Swipe your deku stick on the web quickly, roll with it, or crouch by attempting to use your shield to light the web on fire. You will fall into the lowest level of the dungeon.

Twenty-three is number one
You land in a pool of water. There is a vine behind you for you to crawl back up in case you need to. Here, there are hearts in the water. Dive to get them if you need them, then swim on to land.

You'll need to remember what the earlier Deku Scrub told you: Twenty-three is Number One! You must attack the three deku scrubs in that order, counting from left to right. (That is, middle first, rightmost second, and leftmost third.) The scrubs turn a blue color when you have stunned them. After you defeat the last scrub, he will give you a hint on how to beat the "queen": attack when she's stunned.

Are you ready for what lies behind the next door…?

Boss: Gohma

The room will appear empty, but advancing to the center and looking at the ceiling with the Fairy Slingshot or in first-person view reveals the evil infecting the Great Deku Tree…

Gohma is basically an over-sized version of the larva you fought previously. The eye of Gohma is her weak point, but only while it is flashing red. When it flashes, a hit from your Fairy Slingshot or a Deku Nut will render it vulnerable to your blade.

You can't back out now, as the door behind you has shut. The only way forward is over Gohma's dead body — it's time to squash this bug.

Attack strategy

 * Wait until Gohma is on the ground and starts heading towards you.
 * Once Gohma's eye changes color to red, shoot it with your Fairy Slingshot or a Deku Nut to stun Gohma. The slingshot will stun Gohma for a longer amount of time than a Deku Nut will.
 * Run up to Gohma and start slashing her eye while it's on the ground and stunned. Keep slashing it as many times as you can.
 * The most effective method to kill Gohma is to use three jumping vertical chop with a Deku Stick when it is on the ground. Even if it survives the initial attack, it will not have much health left.

The Deku Sticks are actually twice as powerful as your Kokiri Sword. It is almost always more effective to use your Deku Sticks over your sword. Just keep in mind they are a limited resource and you must continue to replenish them lest you run out.
 * The stick is mightier than the knife

Avoid the larval eggs
After you attack Gohma, she will run off and start climbing up the wall. Keep an eye on Gohma, and when its eye is open, quickly shoot it with your Fairy Slingshot. If you don't hit Gohma when it is on the ceiling, she will lay three eggs that hatch into Gohma Larva—the tough critters you battled before. If eggs are dropped, try to slash or throw a Deku Nut at them before they hatch. Otherwise, quickly dispatch the larva. Obviously, it is wisest to prevent any of this from happening.

If you shoot Gohma while she is on the ceiling preparing to drop eggs, she will fall to the ground stunned and ready to slash at again. Otherwise, if you aren't successful, just wait for Gohma to start chasing towards you again and hit her in the eye with the Slingshot or a Deku Nut before you start slashing again. Continue to attack Gohma when she is stunned until the monster is no more.

Vanquished!
Now that you have killed Gohma, as her body disintegrates you will see a Heart Container appear in its place. As the door is still shut tight behind you since the beginning of the battle you need another way out. A blue light will appear in the room which will take you back outside. Make sure you grab the heart container first to increase your life energy by one heart and then step into the blue light.

Aftermath
After all of this has transpired, you'd expect a great deal of revelation, wouldn't you? There's probably more than you expect. Either way, these answers will only lead to new questions.

The first thing the Deku Tree does is congratulate Link after his safe return. Soon, however, he begins to tell the tale of the evil which has befallen him and the world. A tale of a wicked man of the desert who sought power… The great tree further explains the origin of the land of Hyrule, as well as the origin of a great power – the Triforce – which was formed at the spot where the goddesses of creation left the world.

It is said that the Golden Triangles possess great power.

After all Link has done, it is revealed that it is already too late for the Deku Tree. His fate was sealed even before Link entered his great mouth. Before he passes, however, the Deku Tree entrusts to Link the Kokiri Emerald, which the desert man had sought to take. Now it is up to Link to protect it. With his last words, the Deku Tree bids Link and Navi farewell, then dies.

Link bids farewell
Link can no longer stay in the Kokiri village; so now the time has come for his journey to begin. Kokiri lore states that if a native Kokiri ever tried to venture into the world, they would surely die. It takes only a few steps to prove that Link is no native Kokiri.

Saria meets Link at the bridge leading to the exit and presents him with her Fairy Ocarina as a memento.


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The Legend of Zelda: Ocarina of Time/Item Trading

In The Legend of Zelda: Ocarina of Time there is one main side quest: a long chain of item trading. Get item A from person A and then take it to person B to receive item B. It continues on until you get the legendary Biggoron Sword. The quest is livened up by interesting items and time limits to race to the next person. Whenever a time limit occurs, never use a warp song, because the timer will automatically hit 0.

The only requirements to get the sword is to have the Longshot and/or Epona (Epona makes the whole thing both easier and faster to complete); this means you can have the Biggoron Sword for every dungeon as an adult!. If you want to get the Hookshot first, you'll already be in Kakariko village and close to Anju (the first person in the series of trades). Also note that you will have to unfreeze King Zora: you'll need to venture a few rooms into the ice cavern to bottle up some Blue Flames, or buy some blue fire from the potion shop in either Kakariko Village (or if you're a child Hyrule Castle Town) or from Zora's Domain as a child. The entrance to the Death Mountain crater in Goron City will need to be open as well for a shortcut.

Pocket Egg
Talk to Anju (the lady allergic to chickens) as an adult. She will give you the pocket egg to take care of. Wait a day for it to hatch or just play the Sun's Song a couple times until it hatches into a Pocket Cucco.

Pocket Cucco
Take the Pocket Cucco to Talon (he should be sleeping inside a house in Kakariko Village). Pull out the Pocket Cucco and it will crow and wake him up. If you leave the building and return, Talon will have left and gone back to Lon Lon ranch. The Pocket Cucco will now be happy because it woke up an extremely lazy person. Take the Cucco back to Anju and she'll trade it for Cojiro, a rare blue chicken that was once her brother's, but now rarely crows.

Cojiro
Take the Cojiro to the slumped over man in the lost woods (head left from the Kokiri Village entrance). He will trade the Cojiro for an Odd Mushroom. The Odd Mushroom will spoil, so hurry to Kakariko Village and give it to the old hag in the potion shop.

Odd Mushroom
Take the Odd Mushroom to the old woman in the blue potion shop in Kakariko Village within three minutes. Don't warp! She will use it to create Odd Medicine.(Talk to her to get button for item to work.) If you don't make it, you'll end up back in the Lost Woods and have to trade Cojiro again. The best way to get back to Kakariko Village is through the entrance into the Goron City in the Lost Woods. From there, run down the mountain into the Village. Just past the gate into the Village, there's a house with a blue roof above you. You can get on top of that roof with the Hookshot if you position yourself just right. Go to the railing outside the windmill door and jump on it, but be careful not to fall off. From this position you should be able to position your Hookshot so it will catch on the roofing material on top of the blue house. When you're on top of the roof, jump down into the backyard and run up the stairs to the door of the house with the blue roof. Talk to the old woman inside to trade the mushroom.

Follow the above instructions until you're back in Kakariko Village. As soon as you enter the town, look diagonally left - you'll see the red roof of a Potion Shop jutting out from the edge of the rocky wall (sadly, its not the one you're trying to get to). Get within range, pull out your Hookshot and aim it at the red portion of roof just above the point where the rock wall and the triangular wooden framing of the house intersect - as long as the red Hookshot reticule is visible while hovering over a red section of the roof you should be ok. You'll end up pulling yourself somewhat through the rock wall and onto the roof. From there, run diagonally left off the end of the roof and you will land on or near the stairs to the Potion Shop with the old hag. Go in and approach the counter, trigger the mushroom with "C," and she will reward you with the Odd Potion. If you planted a bean in tunnel to left as a child, you can use it as a shortcut to get out of the lost woods and to Hyrule Field and ride epona to the village. Follow the above instructions to get to Kakariko village. Once you arrive, look at the potion shop on your left. If it is night time, play the song of suns, otherwise you can just run straight in through the door. There is a back door, which will let you out to the top of a ladder. Climb or jump down, then run to the top of the nearby flight of stairs. Enter the building and press "C" to trigger the mushroom to give it to the old lady.
 * Alternate method 1
 * Alternate method 2
 * Easy method

Odd Medicine
In versions other than the Nintendo 3DS version, you must obtain the Deku Nut upgrade in the Forest Stage before getting the Poacher's Saw. Failure to do that will result in the Deku Nut upgrade being unobtainable.
 * Warning!

Return to the place where you traded Cojiro. Fado, one of the Koriki girls, will be there instead. She says the man turned into a Stalfos. She demands that you give her the potion, but will give you the Poacher's Saw he left behind anyways.

Poacher's Saw
Go to the carpenter's tent in Gerudo Valley and trade this to the boss of the carpenters (if you have not yet rescued the carpenters from the Gerudo Fortress, you will need Epona or the Longshot to cross the broken bridge). He has not seen it since he left it with his wife, so he'll be shocked. He'll give you the Broken Goron's Sword in return.

Broken Goron's Sword
Take this up to the Biggoron on top of Death Mountain. When looking for Biggoron, don't be confused - he is massive and located outdoors (he is not the big goron rolling around in Goron City that you may have blown up and purchased the "knife" from). He will trade the broken sword for a prescription. His eyes have been blinded by a recent eruption on the mountain, and he can't work on the sword until you clear them up for him.

Prescription
Take the prescription to King Zora (be sure to unfreeze him via a Blue Flame first). Remember that Zora's Domain has been frozen over by Ganondorf, so you won't be able to get there via the Lake Hylia shortcut. The king will take the prescription and tell you he doesn't have the medicine but does have the ingredients for it and give you a perishable Eyeball Frog. He will tell you to give it to the scientist in Lake Hylia. If you don't make it, you will automatically go back to Zora's domain and must make the Prescription transaction again.

Eyeball Frog
You must give the frog to the professor in Lake Hylia in three minutes. DO NOT WARP THERE, your clock will go down to one second left if you warp. If you can get it to the professor in time, he'll mistake it for his dinner, then make you the World's Finest Eyedrops. However, there are no preservatives in it, so it will spoil. If you don't make it, you automatically go back to Zora's domain and must make the Prescription and the Eyeball Frog trades again.

The best way to do this is to exit Zora's Domain and dive down to the shortcut to enter the Lost Woods. Exit the Woods and then the Kokiri Forest into Hyrule Field. Call Epona if you have her. If you don't have Epona, use your map to aim Link in a straight line to Lake Hylia, then turn 180 degrees. Now hold down the Z button, and run backwards to the Lake (it's faster than running forward). When you reach Lake Hylia, go to the house and talk to the professor.

Eyedrops
If you are almost out of time in Death Mountain Crater, then jump in the lava and you will be returned to the entrance with 1:10.
 * Tip

Now you must get back to the Biggoron within four minutes, again do not warp! The best route to take is to take Epona and ride her to the Kokiri Forest (if you don't have her, use the backward-walking method described above to get there faster). From the Kokiri Forest, enter the Lost Woods and enter the Goron City. Hop down to the lowest level of the City and enter Death Mountain Crater. Here, turn to the right and make your way to the ladder. Climb up and take the exit to the outside. Give Biggoron the drops. When you give him the Eyedrops, he uses them and gives you a Claim Check to claim the sword because it will take three days to fix the broken sword. Alternatively if you're going the normal way, if you already planted magic bean while you're a child, as an adult, you can use it to travel up to the volcanic path to where Biggoron is.

Claim Check
Either sit around patiently for three days or play the Sun's Song six times and talk to Biggoron again. When you do, you get the Biggoron's Sword from him. After getting the Claim Check, it will remain in your inventory permanently.

Biggoron's Sword
The strongest blade this game has to offer, the Biggoron's Sword itself is twice as powerful as the Master Sword. It takes two hands to wield just like the Giant's Knife, but this one doesn't break on you. You'll only run into problems when facing enemies that you need to use your shield against, like Octoroks.


text:
The Legend of Zelda: Ocarina of Time/Items

These are items that, depending on the release, are equipped to:

 * Nintendo 64: the C-left, C-right, and C-down buttons
 * Nintendo GameCube: C-Stick directions or Y, X, and Z
 * Wii Classic Controller: the Right Stick or Y or ZL
 * Nintendo 3DS: use stylus at top-left part of the bottom screen, or press X or Y

Note that in the GameCube and Virtual Console re-releases versions, the C button icons, depicted on-screen as large yellow circles, are retained) and can be used with a quick press of the button. They are mostly made up of items obtained from dungeons.


text:
The Legend of Zelda: Ocarina of Time/Jabu-Jabu's Belly

The Great Fairy at the summit of Death Mountain mentioned that another of her kind lived near Hyrule Castle, so you make your way there. After going through the market, you climb the vines you see on the right just as before. On the other side of the gate and straight ahead, you see a sign. Beyond it you find a big boulder. After using one of your new Bombs, the boulder is no more. Crawl into the tunnel that was hidden behind it.

As with the previous Great Fairy, go in and play Zelda's Lullaby on the Triforce symbol. This time the fairy grants you Din's Fire. This magic causes fire to erupt all around you, injuring enemies and starting fires. You then exit the area and return to Hyrule Field. Your next destination is Zora's Domain which lies to the East. It is south of Death Mountain and Kakariko Village and north of the Kokiri Forest and the Lost Woods.

A Missing Princess
From Hyrule Castle, look at the town's moat. The water for it extends to the East, so follow it upstream. Eventually, you'll arrive at an area where you must leave Hyrule Field in order to follow it any farther. At this point you'll enter the area called Zora's River.

Making Your Way Upstream
As you enter, Kaborea Gaborea the owl is waiting for you once again. Once he is gone, use your Bombs to get rid of the boulders blocking your path. Beyond here you will find a man sitting near a fence eating something. It turns out that he's selling Magic Beans. The first one costs 10 rupees, but each one beyond that costs 10 more rupees than the last. He'll sell you a total of 10 before he is all sold out. They can be very useful later on in your quest.

Unable to continue past the fence, you can pick up a nearby Cucco (chicken) and jump across the river with it to reach the other side. If you're feeling confident you can also just jump across the river where the ground looks like the paths all around Hyrule Field. Continuing on, you should notice some purple monsters constantly jumping out of the water to spit rocks at you, and then retreating into the river. They are called Octoroks. To defeat them, use your Deku Shield to bounce the rocks they spit back at them or use your slingshot to attack them. If you get too close to them, they will disappear into the water.

Follow the edge of the river until you get to the spot where there is a narrow streaming flowing out. Jump over it, then keep running forward up the hill. If you jump off here you should land on a small island in the middle of the river. Jumping from here you should be able to reach the other side before the river's flow whisks you away. Now, head to the right. Near hear you will notice a log extending into the water. Navi should fly over to it momentarily as you pass to draw your attention to it. If you step onto the log your fairy tells you that some frogs are looking at you. If you play a song on the Ocarina, they will give you Purple Rupees. This can be used to help you purchase more beans. You'll also notice each song cause a frog to grow. Remember to come back here with each new song you find and play it for them. You might just like what you get.

From here you just have to keep climbing upwards and following the river to its source. You should find a waterfall at the end. Stand in the middle in front of the waterfall, pull out your ocarina, and play Zelda's Lullaby. Then jump through the part of the waterfall that opens up.

The Silver Scale
This is Zora's Domain, the residence of Hyrule's aquatic beings. Stay on the path and follow it until you have two choices, up or down. Go up to King Zora's Chamber. After talking to him, he tells you that Princess Ruto is lost. Afterwards, go to your left and you will see a Zora at the waterfall's edge. Talk to him to play the Diving Game. It costs 20 rupees and you have a minute to collect five rupees from the waterfall bottom. If you are successful, you will be awarded the Silver Scale. This will increase the depth you can dive from 3 meters to 6. Dive down to the water and look for an underwater tunnel. Once you find it, dive down and navigate through the passageway to find yourself in Lake Hylia. You can also reach the lake on foot if you head southwest in Hyrule Field. There is a ladder on the right side that will allow you access to get past the gates.

Letter in a Bottle
Once you get to Lake Hylia, go forward and Navi will spot a submerged item. Z-Target it. The cursor should turn green. Dive down there to get the item. You will find a letter in a bottle. It is from the alleged missing princess, saying that she is waiting for you in the belly of Jabu-Jabu (the Zora's deity). Return to Zora's Domain and show the letter to the King. He will allow you into Zora's Fountain, the dwelling place of Jabu-Jabu.

Fish Offering
Before accessing the fountain, you will need a fish. Go back down and follow the path to the left, past the store entrance and into the shallow water. You'll see a small circle of rocks with some fish swimming around in the middle or close by. Use an empty bottle and catch a fish in it. If you have the Adult's Wallet and you don't mind wasting rupees, you can also buy one at the shop for 200 rupees. Go back up to King Zora's Chamber and enter through the new pathway behind the king that leads to the next area.

Upon entering Zora's Fountain you should see a humongous whale, Lord Jabu-Jabu. Equip the bottle with the fish in it and use it to release the fish from the bottle directly in front of Jabu-Jabu. Lord Jabu-Jabu will open his large mouth and vacuum up the fish, and then continue to suck up air until Link gets pulled in as well.

If desired, there is a hidden Great Fairy Fountain here in Zora's Fountain. Head due east from the entrance to the fountain from Zora's Domain until you see a small spot of land with trees and a gray boulder. Place a bomb next to the gray boulder. The wall behind will collapse and you will be free to enter. Once inside, play Zelda's Lullaby on the Triforce symbol. The fairy will give you the Farore's Wind spell. If you activate it in any room in a dungeon, you will be able to warp to that spot at any time from anywhere in any dungeon in the game. You may dispel it at any time as well to create a new warping location. The spell is also dispelled when traveling through time.

Parasitic Invasion
Jabu-Jabu's Belly is a strange dungeon full of odd places and strange new enemies. You will first encounter two Octoroks when you enter the belly. Try to get past them and head up to the door. It looks nothing like a regular door though, and a strange gunk covers its surface, locking it shut. Turn around and look up. Then Z-Target on the switch (white, protruding object) and hit it with your slingshot or boomerang (found later in this dungeon), and the door will unlock. Go into the next room.

In the second room there are several jellyfish called Biri. Keep away from them. They are invulnerable to Deku Seeds from your Slingshot and give you a shock if you try to kill them with your sword. However, remember the Spin Attack you learned? Utilize that attack on them so that they won't injure you. If you hold the attack long enough, it will grow more powerful and you can release a Super Spin Attack that reaches further. However, it takes magic to use this attack. Some enemies drop Magic Jars you can use to keep your magic meter filled. If you have deku sticks with you, you can use them to fight the Biri without getting shocked.

Princess Ruto
Try to get past the Biri and head into the next room. However, someone else is in here as well: its Princess Ruto! However, she is in an angry mood and doesn't want to talk to you. She will try walking away, but will fall into one of the holes that are in the floor. Follow her through the same hole. Talk to her twice, and she will allow you to carry her.

Up to the Top
Pick up Princess Ruto and go into the door behind you. You'll enter a room with a few Shaboms in a tunnel that leads to a pool of water. Go through the water over to the other side, and throw Ruto onto the ledge above. (Throughout this whole dungeon, you have to keep Ruto away from high water and bring her with you into each room. If Princess Ruto dissapears, backtrack and you'll eventually find her.) Note that several Stingers swim through the water. Stepping on a Stinger's tail will make it emerge into the air and fly around after you. Hit the switch in the center of the pool of water to raise its level, then climb up to Ruto.

Carry her again and go into the next room (the bottom room of the basement) slingshot the thing on ceiling to get through door. Wait for a platform to come all the way down and then jump on it to go to the top floor again (if you are going to throw Ruto onto the platform first, make sure you are as close to the door as possible before tossing her, otherwise she'll end up in the water on the other side of the platform). However, there is a hidden grotto in the water that takes you to a Business Scrub if you need supplies. What is a creature like him doing in Jabu Jabu's Belly? (beware of the octorock bounce rock back at him with deku shield)

From Biri to Bari
The platform will take you back up to where the Biri are. Go through the door to the right again to find the room where you first met Princess Ruto. Try not to fall in any of the small holes again, or else you'll be making a repeat performance of what you just did (watch out for the giant hole with the vines on the left side of the room!).

As you head for the other side, watch out for the Biri, and keep a look out for Bari, the stronger version of Biri. Avoid them as they drop down from above and try not to fight them, because they can electrocute you quickly. Not only that, a Bari is really three Biri spliced into one, and killing it separates it into the Biri. If you haven't figured it out already, you can use Ruto as a weapon. Try throwing her at the Biri and see what happens. Take note of the hole blocked by the green tentacle, kill or avoid the enemies here, and then head into the next room.

The Tailsparan
This room forks into several different paths. Some paths have moving floors that drag you along if you stop moving. Be extremely cautious in this room, because there are Tailsparan in the ground that chase after you if you get near them. The Tailsparan are lethal, and it would be unwise to attack them as they can only be hit from the back, and after being killed you will be shocked for half a heart worth of damage (the safest way to kill them is to use a Deku Nut followed by a well placed bomb).

Not only do you have to deal with these things, but a red and blue tentacle is blocking two doors right now, so take the path to the right. There is a switch here, but it requires some extra weight to press it. Step onto it while holding Princess Ruto (even if you do this, you'll still see Navi's message about the switch) and the combined weight will force it down. The door at the end of the path will open, so enter while holding Ruto.

The Boomerang
This room has several Stingers inside, and you're trapped inside this room until you get rid of them all. Drop Ruto if you have her, and step on the Stingers' tails to provoke them into the air and strike each of them with your sword as they come charging at you, you then eliminate them (the safest way is to use Deku Nuts and your slingshot or use bombs). Once you kill them all, a chest will appear in the middle of the room. Open it to receive the Boomerang and equip it. You can now reach things from a distance.

The Red Tentacle
Go back outside and find Princess Ruto (if you're not already carrying her). No matter how many times it happens, Ruto doesn't take too well to being left behind. Pick her up and come right back to the fork in the room. This time, take the left path. Place Ruto on the switch to open the door and then enter the room. A red Parasitic Tentacle (also known as the red tail) dwells in this room. Approach it and it will pop out of the ceiling. Look for a section on the tentacle that is narrower than the rest. Z-Target it and hit it with the boomerang while strafing to avoid its movements (if it retracts into the ceiling, throw the boomerang then run close to it so when it comes down to attack it gets hit immediately). It takes only a few hits to rid Jabu-Jabu of this tentacle. A chest holding the Dungeon Map will appear. Grab it and head out.

Pop go the Shabom
Find Ruto again, near the switch, and pick her up. You can find the Compass in the room that red tentacle was blocking (turn left from the switch and go north). Killing it caused it to disappear, and now you can go through the door.

There are a lot of Shabom floating around in this room. You have only 40 seconds to kill them, or you'll lose one heart and have to do it again. Take the boomerang and pop all the Shabom, use Din's Fire a couple of times, or throw a Deku nut when in the center of the room most likely popping them all at once to make a chest appear, which holds the Compass. The room right next to the one where you discovered the Boomerang has also opened up, so head back and enter it.

The Blue Tentacle
Now you'll encounter the blue Parasitic Tentacle. The weak spot is in the same place, so you'll know how to kill it quickly (it only takes four hits).

The Green Tentacle
Go down the middle and final hallway you haven't ventured into and you'll find the door the blue tentacle guarded. Go through the door and you'll encounter the green tentacle. Recognize it? It's the thing blocking the hole in the room you saw before. However, this tentacle holds more importance than the red and blue ones did, and as a precaution, several Biri are guarding it. Kill them off first, then make your move on the tentacle. It has a weak point just like the other two. Eliminate this final tentacle to open up passage into the hole it blocks in the room where you first found Princess Ruto.

With Princess Ruto, go back to the room where you first met her. Find the hole that the green tail blocked. It is on the far right (north west side). Drop down through and you will land on an unfamiliar platform in a familiar room. You'll be able to enter a new door to the west now.

Mini-Boss: Big Octo
Once you find this room, Princess Ruto will notice a strange gem. It's the Zora's Sapphire! Excited, she demands that you throw her up onto the platform it resides on. Once you throw her up there, an unexpected lurch sends the platform up. In the room above, Ruto encounters a monster, and then it comes down into the room you're in! It's Big Octo, the Mini-Boss!

Once this battle begins, Big Octo will be running around the room, chasing after you, along with several spikes on the platform whirling around in the opposite direction of Big Octo. There is only one way to make Big Octo stop running: throw your boomerang at him. For a moment, it will stun him, then the enlarged Octorok will spin in a circle. When he stops, he will either turn to face you, or turn his back to you. If he turns his back, quickly hit him with the Boomerang to stun him again. This will reveal a large green blob on Big Octo's backside. Slash away at it to injure him. If you're more focused on moving on than battling him, jump-slash the blob once with a Deku Stick (or twice with your sword) to kill him. If not, continue fighting him with the same strategy until he dies.

He either drops three hearts or a few green rupees after his defeat. Once this monster is gone, you can use the platform to ride up into the upper level of the room, where you can find some pots to smash open and find several goodies, including a helpful fairy. One problem presents you now: where's Princess Ruto?

Electric Jelly
Head on into the next room. Two Biri are waiting for you, but you can kill them easily. In the next room, kill the Octorok. There are also two strange jelly blobs in the room that look like platforms that reach a nearby ledge, but you'll find they don't take lightly to outsiders. Hit them both with your boomerang to stun them and use them as platforms to reach another door.

Extending the Path
You'll enter a room with nothing but two platforms, separated by a gap in the middle of the room. Jump across the gap and it will lower into place. If you remember this room, it is where you first encountered the Biri, the second room of the dungeon. The ledge you jumped onto has now become a bridge to another door, but it is locked. The switch by it needs something to hold it down, and since you don't have Princess Ruto, you'll need something else. On the other side of the room are crates. Grab one and take it to the switch. Don't bother with the Biri. Place the box on top of the switch to open up the door.

A Tricky Switch
There are several Biri moving around the halls of this room. Get rid of them all with your boomerang to save yourself some trouble. There is a big wall covered in vines. Climb its face until you reach the small ledge on top. Turn and face the center of the room to see a switch. However, if you try to attack it you'll notice that a transparent wall keeps you from having a straight shot at it. Hitting the switch requires clever use of the boomerang. Back away from the glass, Z-target the switch and then unleash your boomerang. If it moves in the right way, it will curve around the glass and hit the switch. Or grab a wooden box, from the other side of the room, and drop it on the switch. The door to the boss will open to the north. Jump down and then go through the door to find the boss.

Boss: Barinade
 As you enter this room, several enlarged Biri (jellyfish) seem to be acting up. They've noticed you! They swarm around a strange monster and attach to it as it awakens.

The boss of Jabu-Jabu's Belly is Bio-Electric Anemone: Barinade. This beast is the monster wreaking havoc upon Jabu-Jabu. When you come face-to-face with Barinade, you'll see three tentacles coupled to the ceiling. Z-target the tentacles, and throw the boomerang at them. This will detach Barinade from the ceiling, but there are several electric tentacles attached to it that will constantly shoot waves of electricity at you as you do this, so be ready to strafe.

The moment Barinade is uncoupled, all of the jellyfish will detach from its body and it will start spinning around with them tethered to it. Wait for Barinade to stop spinning (or run up and stun it with your boomerang) and you'll have a chance to kill some of the jellyfish by using your boomerang or run in close and slash at Barinade without mercy, causing the jellyfish to pop. Without the jellyfish covering Barinade, the center of its body will be exposed. Hit it with the boomerang to stun it and then attack with the sword. Doing this will cause Barinade to rise up higher and release a second set of jellyfish. They will be spinning much faster than before, so wait for them to stop and kill them off.

Now unprotected, Barinade will start firing electric waves at you again. Toss the boomerang at its body until you manage to stun it, then strike it as many times as you can with your sword. Watch out, because once Barinade takes a few hits, it will relentlessly shoot electricity from all directions. If you can get around its attacks, you can finish it off for good.

After taking so much damage in battle, Barinade will swell up like a balloon and pop like a zit, spewing acid on the floor. Such a disgusting end for a parasite. Grab the Heart Container and make your way to the portal. Princess Ruto will be waiting for you on the other side of the portal, so enter it! Reunited, the two of you will leave Jabu-Jabu's Belly.

Terms of Engagement
Outside of Jabu-Jabu, Ruto asks Link if he wants a reward, where Link can either ask for the sapphire or for nothing. In either case, Ruto will give the sapphire in exchange for a future engagement to marry her! After Ruto's mother gave it to her, she made her promise to give the stone only to the one she would marry. Now engaged, she gives Link Zora's Sapphire, eagerly awaiting marriage.

After traversing through the Deku Tree, Dodongo's Cavern, and Jabu-Jabu's Belly, you have all three Spiritual Stones. Zelda awaits you at Hyrule Castle. However, something is about to happen...

Sidequests
None of the following tasks are necessary to completing the game, but will only make you stronger!

The Scarecrow's Song
Near the underwater entrance to Zora's Domain in Lake Hylia, you will find two Scarecrows, Bonooru and Pierre, on the shore. Bonooru will ask you to play a song for him, which he claims he will remember. The song you play will be listed as the game's Scarecrow Song. It is your own creation but must be eight notes long. You can change the song as you please. If you forget it, Bonooru will give you the melody you last played. Remember the Song, as it will be very useful one day. Unfortunately, you cannot use the same note eight times in a row, so the best thing to do is just use two and switch back and forth (left right left right, etc.). It is important to know that you must return to Bonooru as an adult to activate Pierre. Simply remind him of the song that you played as a child as he has forgotten.

You can also create melodies in front of Pierre, but they don't have to be only eight notes long. They can even have special tunes in them if you wish. The song you create for Pierre won't become a new song when you play it.

Beans, Beans, the Magical Fruit
You will plant Magic Beans in ten patches of soft soil scattered throughout Hyrule. With the exception of the patch near the salesman, you can also use a bug to dig up a Gold Skulltula from the soil. The patches are located:

 * Next to the Magic Bean Salesman. (Zora's River)
 * Behind the Kokiri Shop. (Kokiri Forest)
 * In the section of the Lost Woods where the forest stage is located. (Two Business Scrubs will also be there.)
 * From the entrance to the Lost Woods, head left and then head left again. You should immediately find a patch of soft soil.
 * Near the south end of the row of graves on the left. (Graveyard)
 * Near the entrance to Dodongo's Cavern. (Death Mountain Trail)
 * Near the entrance to the Fire Temple. (Death Mountain Crater) **Note: You will need to use the Bolero of Fire to warp to this area as a child, after learning it as an adult.
 * Next to the Lakeside Laboratory. (Lake Hylia)
 * On the left side of the Gerudo Valley river. (Use a Cucco to help you reach it. A Gerudo and her cow will be there.)
 * A little ways off to the right of the Spirit Temple. (Desert Colossus) **Note: You will need to use the Requiem of Spirit to warp to this area as a child, after learning it as an adult.

Mask Trading Sequence
At this point, you will be able to finish the Mask Trading sequence. If you have not already, obtain the Bunny Hood from the Happy Mask Shop owner. There is a man running around Hyrule Field now. He is usually resting in the northwest area by early day and rests somewhere near the Kokiri Forest entrance at night. Wear the Bunny Hood and speak with him. He will pay you a huge amount of money that fills your wallet. Pay back the money at the shop. You are now free to borrow the following masks:
 * Mask of Truth
 * Goron Mask
 * Zora Mask
 * Gerudo Mask

Deku Nut Upgrade
Borrow the Mask of Truth from the Happy Mask Shop and head to the Lost Woods. Enter the Forest Stage. Put on the mask. The Deku Scrubs will stare at your mask for a brief moment, titling their heads. They will confront their leader about this. They think your face is hideous, but they will give you a "prize" anyway. You Deku Nut carrying capacity will be increased by ten.