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Old School RuneScape/Skills/Slayer

=The Basics=

Slayer is a members only skill which allows players to kill special monsters which have better drops than ordinary creatures and cannot be harmed by players who do not have the required slayer level. Some of these slayer monsters require special equipment to kill and will either start doing large amounts of damage or refuse to die if the player is not using it. This skill is taught by five slayer masters around the RuneScape world who give players assignments for killing certain numbers of monsters. After completing an assignment, the player must return to a slayer master who will then assign them a new task. If either ordinary or slayer monsters are killed without getting an assignment for them first, the player will not receive slayer experience for killing them.

=Slayer Masters=

The five slayer masters cater to players of different combat levels, when players start training, they will have to beg one of the masters to teach them. After this they are given a "slayer crystal" which allows them to contact the slayer master who is best suited for their combat skills. Slayer masters can be located by a yellow skull icon that appears on the map. These are the slayer masters from easiest to most difficult:

1. Turael, location: Burthrope - The easiest of the masters, players of any combat level may approach him. He assigns small numbers of low level monsters. Very few players ever get assignments from him as most will wait until they have a relatively high combat before starting the slayer skill.

2. Mazchna, location: The bridge between Canafis and the haunted woods - Low to medium level players favor him. He assigns larger numbers of low level monsters and occasionally small numbers of more difficult creatures. He is useful because a lot of his assignments such as crawling hands or vampires can be completed close to him, allowing players to get a new assignment very quickly. The Priest in Peril quest is needed to reach him.

3. Vannaka, location: Edgeville dungeon at the Wilderness gate (not in the Wilderness though) - He is a strong favorite among most players, he assigns large numbers of medium to hard monsters. His assignments are virtually always possible to complete with a little effort.

4. Chaeldar, location: Zanaris at the fairy queen's court - She requires players to have a combat level of 70 before she deals with them. Sometimes referred to as "the crazy master," she may give large numbers of medium-hard creatures on a regular basis. Some regular assignments from her would be around 200 trolls or blue dragons. Some higher levels who get bored with Vannaka go to her, but many don't like what they get. The Lost City quest is needed for access to Zanaris.

5. Duradel, location: Shilo Village on the top floor of one of the houses - He requires a combat level of 100, and for a very good reason. Virtually all of his assignments are dragons or metal dragons. Only a few very daring high level players ever get assignments from him. The Shilo Village quest is needed for access to the town.

=Assignment Changes= If a master (probably Chaeldar or Duradel) gives a player an assignment they cannot possibly complete without dying multiple times, that player can go to Turael in Burthorpe to get a new assignment. Just walk up to him and ask for another assignment. However, this only works if the assignment was something Turael himself would never give. Also, the second assignment must be completed and it will probably be something very boring.

=The Slayer Crystal=

This is given to the player when a slayer master agrees to teach them and it can be used to contact the slayer master who is most appropriate for the player's combat level from anywhere on the RuneScape world. However, the contact is broken if the player is attacked. The options when activating the crystal are:

1. Who are you? - The slayer master will introduce him/herself.

2. Where are you? - The slayer master informs the player of their location, useful if the player has never seen the master before.

3. How am I doing so far? - Probably the most useful of all the crystal's features, it reminds the player of what monster they have been assigned and lets them know how many more they have to kill before they have completed the assignment.

4. Got any tips for me? - Also very useful, the slayer master will say if any special equipment is required for the particular monster, if there is none they will give a tip on the creature's weakness (could be poison, crushing weapons, magic, etc). Or they may point out a certain attack that the creature has which may be dangerous to you (this monster has a poison, magic, teleport ability).

5. Never mind - Self explanatory.

=The Slayer Shop=

If a player right-clicks on any slayer master they will have the "trade" option, this opens the slayer shop. All of the masters sell the exact same items for the same prices so it makes no difference who a player goes to. This shop sells the slayer crystal for 1 gp, useful if a player needs extra or they lost their original one. It also sells special slayer equipment. This equipment is necessary for fighting or killing certain slayer monsters and it can only be found in this shop. For example: earmuffs are needed to protect against a banshee's deafening screams.

=Slayer Monsters=

These monsters have much better drops than normal ones since they have supposedly not been hunted for centuries and have managed to hoard up loads of treasure. They all require a certain slayer level to kill and some have to be fought with special equipment. They are the only monsters that drop black and gold mystic (a type of magic armor) and armored boots which give great defense bonuses. The most wanted of all slayer monsters are the abyssal demons which require level 85 slayer to kill and which drop abyssal whips, currently the best melee weapon in the game.

This is basically pointless.

=Slayer Locations=

Some areas of the map are devoted entirely to the slayer skill and this is where slayer monsters can be found. There are three big ones:

1. Slayer caves: Found below Lumbridge and its swamps, these require a light source in order for players to enter them. A bullseye lantern is recommended since anything else will blow out very quickly, it is also recommended to wear a spiny helmet (buy in a slayer shop) because wall beasts house at regular intervals in the caves. They can be entered through the kitchen cellar of Lumbridge castle if players have started The Lost Tribe quest and through the dungeon entrance in the swamps (players need a rope for this). The caves contain cave slimes, cave crawlers, and several sizes of frogs as well as the popular Tears of Guthix minigame.

2. Slayer dungeon: Located east of the golden apple tree in Relekka, this area is much more organized and less dangerous than the caves. No light sources or ropes are necessary. It is basically a long winding path with big rooms at regular intervals, each room contains a different type of slayer monster. It starts with cave crawlers and gradually processes to kurasks in order of increasing slayer level needed to kill the monsters. Two agility shortcuts allow quick travel through the dungeon. Some of the slayer monsters here drop white/gold mystic robe pieces. It helps to use the bank in Keldagrim instead of the one in Seer's Village, it saves a tiny bit of time.

3. Slayer tower: This is located in Morytania for a reason, it contains the darker of the slayer creatures who, appropriately, may drop black/red mystic pieces. The Priest in Peril quest is needed to access it. It is roughly northwest of Canifis and is organized much like the slayer dungeon except of course there are floors instead of hallways separating the monsters. There are also two agility shortcuts to allow quick travel between floors. Monsters here start at crawling hands and banshees on the bottom floor and end with nechyraels and abyssal demons on the top floor.

=Training=

Slayer is a hard skill to raise as only kills done on assignment count for it. It is advised for players to use the slayer master the crystals contact them to for getting assignments. Slayer is a very fun skill if it is used simply as a way to train combat. Instead of practicing on the same monster over and over again, players will get to see some new creatures and areas. When training, players have to use their brains and the advice the masters give about creatures. Also, it's a bad idea for players to just go storming at a monster wielding any a regular melee weapon since most monsters can be fought using Magic, Ranged, or a halberd.
 * Important: when fighting slayer monsters, players should wear their best magic defense armor, not melee. While the monsters' attacks are melee fighting style and the protect from melee prayer will keep players totally safe, their attacks are in fact based in magic. Something mysterious about their origins. Believe it or not, when fighting banshees, blue dragonhide requires only about a third of the food full rune would. Most slayer monsters work this way.

title: Old School RuneScape/Skills/Slayer


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Old School RuneScape/Skills/Thieving

Thieving is a fast but not so secure way to make money. Thieving, as its name says, is about stealing from people and chests. It also involves picking the locks on doors, stealing from stalls and disarming traps placed in chests.

Three Ways to Steal
There are three forms of thieving. The most basic form, and the only one available at first, is pickpocketing. Players can right click on an NPC (such as a common man or woman) and click "Pickpocket"; they can either be successful pickpocketing or the person who they were stealing from will turn around and stun the player for a few seconds. If players are successful, they will gain spare change, or at higher levels, items or runes.

The second form of thieving is stealing from market stalls. When stealing from stalls players must protect themselves from the person guarding the stall, but they will gain experience easily. There are many stalls in different places, such as seeds stalls in Draynor village and fur stalls in Ardougne. To steal from stalls, players must reach the minimum level of 5 for the bakery stall.

The third use for thieving is in door-opening. Some doors and chests have locks that require a certain thieving level and a lockpick to do (Lockpick is for doors only), once the player has broken the lock they gain access to the loot inside, be that nature runes, cash or a quest item.

Requirement and Tactics
Food is pretty much a requirement for this skill as being stunned by an NPC (non-player-character) that players are stealing from results in a set amount of damage being inflicted on their character, though it helps if they are standing either behind the NPC or to the side, standing in front is a bad idea and a waste of food. Likewise stealing from market stalls can sometimes result in a full blown fight with a specific NPC enemy from guards to Paladins, depending on the stall in question although these fights players should run away from.

Once players have gotten into this skill however it is very easy to level up quickly without incurring any costs as many experienced thieves will steal from the cake stalls in Ardgoune before moving onto a higher leveled target. This eliminates the need to prepare food for training.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Old School RuneScape/Skills/Thieving


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Old School RuneScape/Quests/Recipe for Disaster

Recipe for Disaster This was Jagex's 100th quest released, and is the longest and one of the hardest. It is a continuation of Cook's Assistant quest, the first one released by Jagex. It's split into lots of subquests after the initial short quest. These vary in difficulty, from very easy to pretty darn challenging. I'll deal with each subquest individually. Once you've done the first quest bit you can do any of the subquests in any order you want, except for the final part which you can only start once you've finished all the miniquests. There are different rewards for each quest, with the main rewards being the armoured gloves available to purchase in the Culinaromancer's chest. The way it is designed is that more gloves and cooking related weapons are available when you've completed more of the subquests. Very clever on Jagex's part, tricky to explain. Got all that? Good, let's get started.

Part 1: The Cook
Skill Requirements
 * Level 10 Cooking

Quest Requirements
 * Cook's Assistant

Item Requirements Fruit blast (you must make this yourself. You can't buy it. Sorry). Ashes. Eye of newt. Greenman's Ale (buy from the Yanille pub). Rotten tomato (buy at the duel arena or near a pillory).

Talk to the cook in the Lumbridge castle kitchen. Agree to help him with his little predicament (about to become a very big one). Gather all the items listed above (make a dirty blast by adding ashes to a fruit blast that you've made). Give them all to the cook. Congratulations! You've completed the extremely arduous (not) first part of Recipe for Disaster.

Rewards:
 * 1 Quest Point
 * An Invitation to a feast


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Old School RuneScape/Quests/Cook's Assistant

Description: The Duke of Lumbridge is having a birthday, but the cook forgot to purchase the ingredients for the cake. The Lumbridge castle cook is in a mess; he needs a lot of ingredients and does not have much time.

Starting Point: Go to Lumbridge Castle. Talk to the cook; tell him that you will help.

Difficulty: Easy

Length: Short

Requirements: None

Items Needed: Flour, milk, and an egg.

The cook will tell you he needs ingredients to make a cake. He wants you get him flour, milk, and an egg.

Egg: Eggs respawn in the chicken barns. You can go to the barn northeast of Lumbridge. There is also another barn in Lumbridge and one south of Falador. You will see chickens inside the barn. Grab an egg from one of these places.

Milk: Buy a bucket from a General Store. Next, find a dairy cow. Dairy cows are black and white in color; you cannot fight them. They can be found around the brown cows you can fight. The closest dairy cow is in Lumbridge near the chicken farm, where all the cows are. Find the dairy cow and click on it. Click on the milk option. You will now have milk in your bucket.

Flour: To buy flour, you could get it from the Food Store at Port Sarim. A superior option is to make the flour yourself. To make flour, you will first need a pot, wheat, and water. You can buy a pot from a general store such as the Lumbridge General Store. If you walk northwest from Lumbridge, you should find a windmill. West of this windmill, south of Varrock, east of Draynor, you should find grain fields. Take one piece of grain. Now, go to the windmill between Draynor and Lumbridge. Once there, climb up the ladders to the very top of the windmill. Use your grain with the hopper. Next, look for the the switches for the hopper. Use the switches and the grain will fall down a shoot. Go down to the first floor and use your pot with the flour.

Once you have these three items, return to the cook and you will be done the quest.

Reward: 1 Quest Point, 300 cooking experience, and permission from the cook to use his range.


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Old School RuneScape/Skills/Cooking

In RuneScape, cooking a skill used to make food which players can eat food to heal their hitpoints when they are fighting. There are many different types of food in RuneScape, each healing a different amount of HP. However, cooking levels are needed to make the many different kinds of food.

Cooking is also a very popular skill to raise as not only do many players cook food to heal their HP, but they also sell the food they cooked to make a great profit, since almost all players need food.

How To Cook
Players can cook in two different ways. They can cook their food on a fire or they can cook their food on a range. Ranges are labelled on the mini-map as a cooking pan. It is also important to note that only meat, fish, vegetables, and tea can be cooked on a fire.

To cook, players have to use the food with a range or fire. If they have more than one same kind of food in their inventory, then a menu will appear in the chatbox which will ask them how much of the food they want to cook, whether it be one, five, or all.

At a low cooking level, players will burn their food. But as they raise their cooking level, they will burn less often and eventually they will never burn the food again.

Items Needed For Cooking
There are many items that players need to cook, such as water or flour.

Flour
Flour is used to make dough which can then be made to bake pies or bread. However, the process of making flour is fairly long.

 * First of all, grain is needed. Grain fields are around Lumbridge, Varrock, and Draynor Village.

 * Next, a pot is needed. Pots can be bought from all general stores for about 1 gp. Players can also craft pots.

 * Next, the player has to go to a windmill. A windmill is between Lumbridge and Draynor Village and another one is inside the cooking guild. When the player is inside the windmill, they then have to go to the very top floor and put the grain in the hopper. They must then operate the hopper so that the grain slides down the chute. When the player has done this, they have to go down to the first floor and use their pot with the flour they just made.

Water
Water is fairly easy to get.

 * First, either a jug or a bucket is need. Both of these items can be bought from general stores for about 2 gp.

 * Next, a player has to find a sink or a fountain. Places that contain water are labelled on the mini-map as a rain drop. The player then has to use the jug or bucket with the sink or fountain. A bucket can also be used with a well.

Containers
The containers in RuneScape are pots, bowls, pie dishes, and cake tins. All of these items can be crafted, bought from a general store, or obtained from the cooking guild.

Vegetables, Meats, And Fruits
Some vegetables, meats, and fruits are needed in recipes. For example, players will need apples to make an apple pie and meat to make a meat pie.

Meat
Meat is can be cooked by using it with a range or fire. Meat is great to cook at a low cooking level. Chickens, cows, rats, and bears all drop meat when they are defeated.

Fish
Fish are what almost all players of RuneScape cook. They heal a great amount of HP, so are the recommended food to eat when fighting. All a player has to do is fish and then cook what they catch on either a fire or a range.

Bread
To make bread, players need to first make flour, which is explained above. When they've made flour, they must then use it with a jug of water or a bucket of water. When they use water with flour, they will make the dough. The dough can only be cooked on a range, not on a fire. When the dough is done being baked, it will become bread.

Pie
Pies require two bites to be fully eaten, thus giving players a bit more health than other foods. For example, when a player eats a redberry pie, they will only eat one half of it. The other half will stay in the dish which can be eaten later. To make pie, players need to mix flour and water together and then make some pastry dough. Players then need to use the dough with a pie dish. Then, the player can put in extra ingredients to make them heal more, such as meat to make a meat pie. When they are finished putting in the ingredients, the pie can then be baked.

Stew
To make stew, players need a bowl and some cooked meat. Next, the bowl has to be filled with water. Potatoes are needed next. They can be found around the farms near Draynor Village and Lumbridge or members can grow potatoes themselves. Members can also buy potatoes from Hudo's Grand Tree Groceries in the Grand Tree or from Frenita's Cookery Shop in Yanille. Players then have to add the cooked meat and potatoes to the bowl of water and then cook the bowl to make stew.

Pizza
Many players like to use pizzas to heal themselves as they can heal quite a lot of HP. Also, like pizzas, they can require players to take two bites, allowing them to eat one half and save the other half for when it's needed. To make a pizza, mix flour with water and make a pizza base. Players then need to add a tomato and a slice of cheese on the base. Both a tomato and a slice of cheese can be taken from their respawn in Draynor Village, north of the bank. They can also be bought from the food store in Port Sarim. When the tomato and slice of cheese is added to the pizza base, the pizza can then be baked. Players can also add things on their pizza after they have finished baking it.

Cake
Cakes require three bites to be fully eaten, so if a player clicks on a cake, they will still have two other pieces left. To make a cake, players need flour, an egg, milk, and a cake tin. Eggs are near the chicken coops around Lumbridge, while milk can be obtained by milking dairy cows with a bucket. Dairy cows are around Lumbridge near the level 2 cows. When all of these items are placed in the cake tin, the cake can then be cooked on a range.

Wine
To make wine, a jug of water and grapes are needed. Grapes can be found in the cooking guild. Use the grapes with the jug of water to make unfermented wine. About 10 seconds later, the wine will ferment and be drinkable.

Hot Drinks
The only hot drink is nettle tea, which is members only. To make nettle tea, players need fist a bowl of water. Next, nettles are needed. Nettles are located southeast of the slayer master in Canifis. It is important to note that nettles will hurt players when they pick them up, so they have to wear gloves. The nettles have to be used with the bowl of water to make nettle-water. The nettle-water next has to be boiled on a range to turn it into nettle tea. The tea can then be placed into an empty cup. Empty cups can be bought or stolen from the tea stall in Varrock or by speaking to Brother Galahad, located east of the coal trucks. Also, if a player wants to add milk to their tea, they can obtain some milk in a bucket and use it with the tea. Adding milk is optional.

Brewing
Ales

 * Two buckets of water
 * Two Barley Malt
 * Main ingredient (Varies depending on the type of ale you want from; Apple mush, Hammerstone hops, Asgarnian hops, harralander and so on. Quality also varies.)
 * Pot of Yale Yeast.

You need to put the buckets of water in an empty VAT followed by the barley malt and then the main ingredient and finally the yeast which has to be bought from local brewers.

Note: The process of fermenting can take up to a full day so if you plan to brew ales be prepared by having something else to do while you wait or just come back in a few days time.

Vegetables
Vegetables basically consist of a baked potato with a topping of some kind. The toppings must be made separately and then added to the potato. The better toppings require high farming levels or lots of money to obtain.

Potato: grow using the farming skill or pick on any NPC farm and bake on a range (NOT a fire).

Toppings:

 * These count as foods on their own but it is better to add them to baked potatoes for better healing.

 * Always add butter first and then add whatever topping you wish to use.

 * Dairy products: Milk a diary cow and use the bucket of milk on a churn, these can be found at most of the RuneScape farms. Milk can be churned into cream, butter, or cheese. Cream can be churned into butter or cheese and butter can be churned into cheese if you make a mistake with selecting what you want.

 * Tomato and Scrambled Eggs: Add an egg to a bowl with a knife in your inventory, then cook the bowl of eggs on a range/fire. Add a tomato to a bowl with a knife in your inventory. Use the bowl of tomatoes with the bowl of scrambled eggs.

 * Mushroom and Onions: Add an onion to one bowl and a bittercap mushroom to another while having a knife in your inventory. Cook both of the bowls on a range/fire. Use the bowl of onions on the bowl of mushrooms.

 * Tuna and Sweetcown: Add a cooked tuna to a bowl, then add cooked sweetcorn.

Brewing
note: beers affect stats rather than healing health

Vegetables
For directions on making, see the "vegetables" section in the Items Necessary category.

title: Old School RuneScape/Skills/Cooking


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Old School RuneScape/Skills/Combat (melee)

Combat includes four major skills: Attack, Defense, Strength and Hitpoints

Attack
Attack increases the chances of you hitting. At level 1 attack, you will most certainly miss most often, while with higher attack, you will miss less and less. Attack also allows you to wield certain weapons if you reach a certain level, for example at level 10 attack, players are able to wield Black weapons, while at level 60 attack, member players are able to wield Dragon weapons. Attack can be temporarily increased by drinking an attack potion or super attack potion, made with the Herblore skill. Prayers also allow an increase in Attack.

Level requirements:
 * 1: Bronze or Iron. Wooden staff, Blurite sword or Silverlight (maybe Darklight)
 * 5: Steel
 * 10: Black
 * 20: Mithril
 * 30: Adamant, Battlestaff
 * 40: Rune
 * 60: Dragon
 * 70: Barrows weapons, Abbysal Whip

Strength
Strength increases the range of your attack, meaning you have the ability to hit higher. The higher your strength the higher you will be able to hit. Higher strength also increases the chance of a player hitting higher, for example with 10 strength a player may have the ability to hit '3', but may rarely hit it, but with 13 strength, for example, hitting '3's may be quite common. Strength can be temporarily increased by drinking a strength potion or super strength potion, made with the Herblore skill. Prayers also allow an increase in Strength. Non-members can have a strength potion made by the Apothecary in Varrock, using a limpwurt root, red spider eggs and 5 gp.

Defense
Defense decreases the chance of your opponent(s) hitting damage on you. Higher defense means that you have the chance of being hit less often, but it is primarily the player's defense against the opponent's attack which determines how often one hits. At certain defense levels, players are able to wear certain types of armor. For example at level 20 defense a player can wield Mithril armor, while at level 70 defense a player can wear Barrows armor. Defense can be temporarily increased with defense potions or super defense potions, made with the Herblore skill. Prayers also allow an increase in defense.

Level requirements:
 * 1: Bronze, iron, soft leather, common robes
 * 5: Steel
 * 10: Black, hard leather
 * 20: Mithril, Initiate armor, studded leather body (20 range required), Mystic robes
 * 25: Infinity robes
 * 30: Adamant, Splitbark
 * 40: Rune, green dragonhide (40 range required), Blue dragonhide (50 range required), red dragonhide (60 range required), black dragonhide (70 range required)
 * 60: Dragon
 * 70: Barrows armor

Hitpoints
Hitpoints determines how long players can stay alive in a fight. When players are hit a certain amount of damage, that amount is removed from their hitpoints. When their hitpoints reach 0, they die and are sent to Lumbridge (or Falador if they have Saradomin's Gaze on) losing all but their 3 most valuable items, or none if the player is skulled (Yet they can keep an extra item with the prayer 'Protect Item'). The higher your hitpoints the longer you stay alive during a fight. Hitpoints can be replenished with food, drinks, by dying or waiting over time (prayer speeds this up). Different food and drink heal different amounts, and some have added effects to them.

Combat style
The combat system of RuneScape gives a character experience when they hit. The experience is divided differently depending on what style of attacking you have chosen.

Accurate attacks are more accurate, meaning you have a better chance of hitting.

Aggressive attacks are stronger, meaning you can hit slightly higher.

Defensive attacks block more, meaning you can receive less damage.

If fighting in Accurate, Aggressive or Defensive modes, 4 experience points are given to the corresponding mode (Accurate gives attack experience, aggressive gives strength experience, defensive gives defense experience). Fighting in controlled means that experience is evenly divided throughout all the three skills, 1.33 being given to each skill per 1 damage dealt.

Hitpoints experience is 1.33 per damage dealt, regardless of the mode chosen.


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Old School RuneScape/Skills/Crafting

Crafting is probably the most diverse skill in Runescape. Using crafting you may make pottery leather items such as coifs and boots, jewelry (which may be enchanted using the magic skill), glass items, and even battle staffs for magic. At time of writing, there are a total of 81 finished items which can be made using the crafting skill.

Crafting is a stat that can come with reward particularly at the higher levels where it can be one of the better money making skills in the game.

The runescape community as a whole is rather divided when it comes to the best way of leveling crafting. Many highly suggest killing cows and using their hides for leather-crafting, whereas some of the more unique players prefer the more processed way of mining clay and making pottery. Both have their pros and cons, leather working uses money but is substation ally quicker while clay working is rather hands-on and free but a longer process which, many players dislike attributing to "boredom".

Silver crafting is typically considered one of the best ways to level up Crafting from the mid-levels onward with a steady experience flow and being one of the easier ores to mine in comparison to gold. Leather-crafting however still remains a good way to level up crafting even when silver becomes accessible especially with money, whereas clay-working is usually pointless at this stage.

Those of good combat level however tend to either kill dragons for their hides or actually buy dragonhides in attempt to continue their experience flow. Glass working on Entrana is another viable option for experience and levels although many consider it rather tedious. Jewelry making is another option although this requires a decent mining level and in most cases access to vast quantities of gold ore typically found in the crafting guild.

It is worth mentioning that low level members will find that a good amount of cash can be made from spinning flax into bowstrings at seer's village. They only require level 10 crafting to make but since they take a long time to accumulate in high numbers most high level fletchers prefer to buy them and they do so for 100-150 gp per bowstring. It is an amazing source of income and 15 experience points are also gained for every string, making it a good source of crafting[] experience for low to mid level crafters.

Level-up rundown
The following is a list of what new items a player can make once s/he reaches a new crafting level.

Level 1: Cut opal*, Leather gloves, Pot, Beer Glass

Level 4: Candle Lantern*

Level 5: Gold ring

Level 6: Gold Necklace

Level 7: Pie Dish, Leather Boots

Level 8: Gold Amulet, Bowl

Level 9: Leather Cowl

Level 10: Bowstrings*

Level 11: Leather Vambraces

Level 12: Oil lamp*

Level 13: Cut jade*

Level 14: Leather body armor

Level 15: Snail Shell Helmet

Level 16: Holy Symbol, Cut red topaz*

Level 17: Unholy symbol*

Level 18: Leather Chaps

Level 19: Plant pot*, Magic String*

Level 20: Cut Sapphire, Sapphire Ring

Level 21: Vegetable Sack*

Level 22: Sapphire Necklace

Level 23: Tiara

Level 24: Sapphire Amulet

Level 25: Pot Lid*

Level 27: Cut Emerald, Emerald Ring

Level 28: Hard leather body armor

Level 29: Emerald Necklace

Level 31: Emerald Amulet

Level 33: Vial*

Level 34: Cut Ruby, Ruby Ring

Level 36: Fruit basket*

Level 38: Leather Coif*

Level 40: Ruby Necklace, Crafting Guild Access (not an item, but still worth mentioning)

Level 41: Studded Leather Body Armor**

Level 42: Fishbowl*

Level 43: Cut Diamond, Diamond Ring

Level 44: Studded Leather Chaps**

Level 45: Snakeskin boots*

Level 46: Staff Orb*

Level 47: Snakeskin Vambraces*

Level 48: Snakeskin Bandana*

Level 49: Lantern Lens*

Level 50: Ruby Amulet

Level 51: Snakeskin Chaps*

Level 53: Snakeskin Body*

Level 54: Water Battlestaff*

Level 55: Cut Dragonstone*, Dragonstone Ring*

Level 56: Diamond Necklace

Level 57: Green Dragonhide Vambraces**

Level 58: Earth Battlestaff*

Level 60: Green Dragonhide Chaps**

Level 62: Fire Battlestaff*

Level 63: Green Dragonhide Body**

Level 66: Air Battlestaff*, Blue Dragonhide Vambraces*

Level 67: Cut Onyx, Onyx Ring

Level 68: Blue Dragonhide Chaps*

Level 70: Diamond Amulet

Level 71: Blue Dragonhide Body*

Level 72: Dragonstone Necklace*

Level 73: Red Dragonhide Vambraces*

Level 75: Red Dragonhide Chaps*

Level 77: Red Dragonhide Body*

Level 79: Black Dragonhide Vambraces*

Level 80: Dragonstone Amulet*

Level 82: Black Dragonhide Chaps*, Onyx Necklace*

Level 84: Black Dragonhide Body*

Level 90: Onyx Amulet*

1 asterisk:members only.

2 asterisks:members only, but may be worn/used by free players

title: Old School RuneScape/Skills/Crafting


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Old School RuneScape/Skills/Firemaking

Firemaking is a skill that can be used to light things, whether they be logs or lanterns.

However, firemaking is considered the "worst skill in Runescape". Since there isn't much of a point to firemaking, other than to make fires, players see nothing of value from raising it, thus making many people consider it "the worst skill in Runescape". However, the logs that you can burn give very good exp, thus making it one of the fastest and easiest skills to raise. Most non-members will raise this skill in order to raise their total level or if they have nothing better to do. Members will raise it to level 50 for the famous "Legends Quest" and in order to use bullseye lanterns which are considered the best economic light source in the game.

How to Make Fires
To make a fire, you first of all need a log, which can be done doing the Woodcutting skill. Once you have a log, you need a tinderbox. Tinderboxes can be bought from General Stores scattered across Runescape.

There are two ways of lighting a log. The first way is to click on your tinderbox and use it with the log. Your character will then drop the log and light it. The other method is to drop the log and then right click the log and select the option "light log".

After you light a fire, your character will automatically walk one step to the west if there is room there, otherwise they will step east. It is advised to have a clear path to the west so that you can go on burning logs without having to walk to a different spot all the time.

Log Table
You will need certain levels to burn different types of logs, as explained below.

"Lvl Needed" means level needed to burn logs. "Exp Received" means experience received towards firemaking obtained by successfully lighting those logs.

Lanterns
In members worlds, you can light lanterns to see in the dark. These are used in some dungeons. You also need a level to light certain lanterns.

These items are members only. They are only used to see in dark member dungeons.

 * Level 1 - Torch

 * Level 1 - Candle

 * Level 1 - Black Candle

 * Level 4 - Candle Lantern

 * Level 4 - Black Candle Lantern

 * Level 12 - Oil Lamp

 * Level 26 - Oil Lantern

 * Level 49 - Bullseye Lantern

 * Level 65 - Mining Helmet

= Free to Play Training =

Here are some ways to raise your firemaking level if you're a free player.

 * Level 1-15 - Burn normal trees. There is a good forest between Lumbridge and Draynor where there are many normal trees.
 * Level 15-30 - Move on to oaks. A good spot is east of Draynor Village's bank.
 * Level 30-60 - Burn willows. These give great exp as they are easy to cut. A good spot is beside Draynor Village's bank, as there are 5 willow trees there. There are also a few trees by Rimmington, this might be a good place since Draynor tends to be very crowded.

 * Level 60-99 - Burn yews. Although you are burning a great source of money, this is the best way to get to 99 firemaking.

= Pay to Play Training =

Here are some ways to raise your firemaking level if you're a member.

 * Level 1-15 - Burn normal trees. There is a good forest between Lumbridge and Draynor where there are many normal trees.
 * Level 15-30 - Move on to oaks. A good spot is east of Draynor Village's bank.
 * Level 30-60 - Burn willows. These give great exp as they are easy to cut. A good spot is beside Draynor Village's bank, as there are 5 willow trees there.

 * Level 35-60 - Start the Tai Bwo Wannai cleanup minigame, get into the woodcutting area and burn teak and mahogany. These give great firemaking and woodcutting experience and you don't have to worry about wasting fletching materials. They also tend to be deserted as virtually all players see them as useless.

 * 45-60 - Burn maples, go to the far northeast of Seer's Village, just follow the path and you will get to a great spot just before the bridge. This place is nice for burning as there will usually be very few other people so you don't get in anyone's way and the path continues to the west across the bridge for almost 28 paces. This means that you won't have to reset your character every time for a new fire and you can just keep going until your inventory is almost empty.

 * Level 60-99 - Burn yews. Although you are burning a great source of money, this is the best way to get to 99 firemaking.

 * Level 75-99 - Burn magics. However, these logs are hard to get, so it's up to you if you want to burn these logs or yews.

title: Old School RuneScape/Skills/Firemaking


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Old School RuneScape/Skills/Magic

Magic in RuneScape involves attacking opponents with spells as well as using spells to make money. It is one of the three combat skills.

Magic is very similar to ranging as both skills involve attacking from a distance. It's best not to attack your opponents up close with magic, as magic armor is not good against melee. The only type of combat which causes most damage to magic is ranged.

If you only raise magic as your combat stat, then you are called a "mage".

=Intro=

When players mage something, they attack using a spell, usually from a distance.

When using magic, players need runes, which are magic's ammunition. For each spell, there is a certain amount of runes needed. When players cast that spell, those runes are used up. This causes mages to continually buy more runes, making magic a money-consuming skill.

Runes
Runes are what are needed to mage. Below is a table with info on the different kinds of runes.

Spells
Below is a table of all the normal spells castable. Members only spells are in bold.

=Ancient Magick=

This is a reward from the Desert Treasure quest. The common slang used for it is "Ancients" and players using it are called "Ancienters". The four elements are ice, shadow, smoke, and blood, each with their own respective abilities. The Ancient Magicks are more powerful than normal magic and allow players to poison, freeze, drain, and lower their enemies' attack as well as hit multiple enemies at the same time. Players with Ancient Magick can also teleport to different locations, including several places in the Wilderness. If Ancients are activated the player using them cannot use any normal spells so even players who can use Ancients will often have normal magic activated for alchemy and teleport reasons. Players can switch between the two types by praying at an alter in a pyramid accessed during the quest (praying here reduces the player's prayer points to 0). Ancient Magicks consume more runes than normal spells and often use high level runes.

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Old School RuneScape/Skills/Ranged

Ranged is one of RuneScape's three combat skills. Ranging involves attacking an enemy from a distance using certain objects, such as a bow and arrows.

If you only raise range as your combat stat, then you are called a "ranger". As a ranger, you hide behind objects to avoid damage, which is how the skill got it's name.

When you range something, you will throw items at them. However, only sometimes you will get them back. Your weapons will fall underneath the enemy when you've hit them. When the enemy is dead, grab your items. You'll notice that you'll have fewer weapons. This is because only sometimes you get back your items. This causes range to become an expensive skill, as you always have to buy more ammunition.

=Intro=

A bow and arrows is the recommended set for ranging, as they are fast and give good range bonuses. With your bow equipped, click on the icon with the two swords crossing each other. Clicking on this will show that you can attack accurately, rapidly, or long-range.

If you use the accurate or rapid attack styles, receive four ranged exp and 1.33 hit points exp. So say you hit a 10 on your enemy. You will be given 40 ranged exp and about 5 hit points exp. If you use the long-range attack style, you will receive two ranged exp, two defense exp points and 1.33 hit points exp.

Many people consider the rapid attack style to be best for training, as using it allows you to shoot fast, thus giving you fast exp.

Also, there are "short bows" and "long bows". Long bows allow you to hit farther and harder, but you shoot arrows slow. Short bows allow you to shoot fast, but not hit as hard nor as far as long bows.

If you want to see your ranged defense and ranged attack, click on the icon with the man standing with his arms outstretched. When you've clicked on this icon, look down and you should see a small black window which you can scroll down on. If you scroll down, you can see your ranged attack and ranged defense.

The higher the ranged attack, the more often you will hit. The higher the ranged defense, the less you will be damaged. To increase these two stats, you need to wield a better bow or armor than you currently have wielded. However, you also need certain ranged levels to wield different bows and armor.

=Range Bonus=

If you click on the menu to the right of the inventory menu, you'll see what you have equipped. If you look at the bottom of this menu, there will a small black box with the words "Attack Bonus" and "Defense Bonus" in yellow, and more words in gray underneath with plus signs and negatives. These are known as "bonuses" and help you fight.

There are two range bonuses, a "range attack bonus" and a "range defense bonus". A range attack bonus affects how often you hit, not how hard you hit. The higher the ranged attack bonus, the more often you'll hit. A range defense bonus affects how often you get hurt. The higher the ranged defense bonus, the less often your opponent will hurt you.

=Bows=

Below is a table with info about bows. "Lvl Needed" means ranged level needed to wield that bow. "Att Value" means how much that bow adds to your ranged attack.

=Specials=

The magic short bow (commonly referred to as the MSB) and the magic long bow (also known as the MLB) both have specials.

When you equip one of these bows, if you click on the icon with the two swords crossing eachother, and look at the bottom, you will see a bar and the word "special". When you are about to fire, you click on the "special bar". When you've clicked on it, the word "special" will highlight, and when you shoot your next arrow, you will do the special.

Each special also has a drain rate. A 50% drain rate means if you use the special once, your special bar will go down 50%. The special bar takes time to recharge.

The magic long bow's special allows you to shoots an arrow with a chance to hit higher than normal. Using the special reduces your special bar by 35%, so you can use it twice in a row, and then let the bar recharge.

The magic short bow's special allows you to shoot two arrows at once. Using the special reduces your special bar by 55%, making you wait a few seconds to let it recharge to use it again.

Many people prefer the MSB over the MLB as the MSB allows you to shoot faster and has a very good special.

=Arrows=

Arrows are used with your bow as weapons, or ammunition (ammo). The better the arrow, the higher you can hit, but you'll need a better bow to fire the better arrows. Free players can use all arrows except rune.

"Bow Required" means the minimum bow you need to use those arrows. The price of the arrows are store prices and not street prices.

=Crossbows and Bolts=

A crossbow is similar to a bow, but instead you hold it with one hand, thus allowing you to wield a shield. However, crossbows only give +6 ranged attack value.

Crossbows are seldom used now, as they are slower than bows and their bolts take time to get. Bows are recommended over crossbows.

Below is a table with info about crossbows and bolts.

=Members Weapons=

Members have many different kinds of weapons they could use while ranging. These weapons include darts, throwing knives, javelins, and throwing axes. Members who have completed the Roving Elves quest can also use the famous Crystal Bow.

Darts
Darts can only be made after you have completed The Tourist Trap. To make them, see the fletching guide. Darts are very fast, thus giving good exp, though take time to make. There are 6 different kinds of darts, listed below.

 * Bronze Darts

 * Iron Darts

 * Steel Darts

 * Mithril Darts

 * Adamant Darts

 * Rune Darts

Throwing Knives
Throwing knives can be smithed. Throwing knives are very fast and are easy to make. They are good for gaining exp. There are 6 different kinds of throwing knives, listed below.

 * Bronze Throwing Knives

 * Iron Throwing Knives

 * Steel Throwing Knives

 * Mithril Throwing Knives

 * Adamant Throwing Knives

 * Rune Throwing Knives

Javelins
Javelins are a monster drop and can be bought from the Ranged Guild. They are slow, but hit good. They are not recommended for gaining exp, as they're just too slow compared to shooting arrows with a bow. There are 6 different kinds of javelins, listed below. You can wield a shield with javelins.

Throwing Axes
Throwing axes can be bought from the Ranged Guild. They are very slow, but powerful. However, they are not recommended for gaining exp, as they're just too slow compared to shooting arrows with a bow. There are 6 different kinds of throwing axes, listed below. You can wield a shield with throwing axes.

Crystal Bow
After completing the Roving Elves quest members can buy and use these. It is amazing as it does not require ammunition of any kind, say goodbye to arrows! However, like the Crystal Shield, it has the bad habit of decaying over time until it goes back into its seed state at which point it can be recharged. It decays 10 times every 2500 shots, once it has decayed 6 times it is equal to the magic shortbow and as such becomes almost useless. One way players can get around this is by buying two bows, use one bow until it almost decays and switch to the other which will then decay instead (this works as the rate of decay is tied to the player, Jagex has threatened to change this system), this way the player can use a fully charged bow half of the time. But most players still prefer non-decaying equipment and will stick to magic shortbows.

=Leather Armor=

Leather armor is the ranger's armour. If you want to make leather yourself, see the crafting guide.

Leather armor gives good defense against mages, so if you want to fight mages, wear leather armor. However, warriors have an advantage over leather armor, so if you want to fight warriors, do not wear leather armor. Below is a table with info about leather armor.

=Snakeskin=

If you are a member and your crafting level is high enough, you can make snakeskin, or buy it from fellow players. It has better stats than leather, but requires a range and defense level of 30 to wear it. You also need 46 snakeskins for the full set since snakes are very small and don't have much skin on them. Snake skins can be obtained by killing bush snakes in the Tai Bwo Wannai Cleanup minigame.

=Dragonhide=

Dragonhide is no doubt the best of all the armour rangers can wear. Members can make dragonhide, see the crafting guide how.

There are four types of dragonhide. There's green dragonhide, blue dragonhide, red dragonhide, and black dragonhide. Free players can only wear green dragonhide. Green dragonhide bodies can be bought from Oziach after finishing Dragon Slayer, and green dragonhide chaps and vambraces can be bought from the Champion's Guild. The other kinds of dragonhide cannot be bought in stores and must be bought from fellow players.

These are the much preferred armors when fighting player mages or NPCs that use magic in some form. Due to its extensive melee bonuses, black dragonhide is often worn by melee fighters since it weighs a lot less than metal armor and provides some defense if the opponent can also use some kind of magic or ranged attack.

Black Dragonhide
=PKing=

PKing means "Player Killing", which is what the wilderness (also known as the wildy) is for. In the wilderness, there are "levels". For example, in wilderness level 1, you can only attack people who are either 1 level above or below your level, or have the same level as you.

In the wilderness, rangers have the advantage over mages (people who raise magic). Their arrows do good damage against them, as their range defense bonus is weak, and since your leather or dragonhide has good magic defense bonus, they won't hurt you much. However, warriors can do good damage against you, as leather and dragonhide has weak melee defense stats (stab, slash, and crush).

In the wilderness, here are some good tactics.

 * Bring a longbow and a shortbow. When fighting a person up close, use the short bow to hit fast. If they run, use a long bow to hit far.

 * Use obstacles to your advantage. For example, if there is a rock nearby, try to have you on side of it and the opponent on the other side.

 * Bring lots of good food to survive longer.

 * If you've raised your combat stats, magic, and range, then you can be quite a formidable opponent in the wilderness. Up close, use melee, or a short bow. When they run, snare them (members only, level 50 magic required) or, if your magic level is high enough and you've completed the quest Desert Treasure, then use Ancient Magicks (see magic guide) and freeze them and hit them hard. Using all three combat styles will make you a very hard opponent.

=Free to Play Training=

If you are a free player, then here are some good places to raise your range level.

 * Level 1 to 30 - Range chickens. Lumbridge has two good spots, as well as the farm north of Port Sarim. This is a very good way to train range to level 30.

 * Level 30 to 60 - Range the guards in and outside Varrock Castle.

 * Level 50 to 60 - Range the hobgoblins near the Crafting Guild. You can range across the water from where the cows are, but you'll lose arrows this way as it takes awhile to run on the other side.

 * Level 50 to 60 - Range the White Knights in White Knights' Castle.

 * Level 50 to 99 - Range Moss Giants in Varrock's sewers or on Crandor. In the sewers, you can hide behind the rocks. There are also spots you can hide behind on Crandor. However, often crowded at peak times, when more than 150,000 people are on.

 * Level 60 to 99 - Range Lesser Demons inside Karmaja's volcano. You can also range the ones on Crandor, there are many hiding spots you can use both inside and outside. However, often crowded at peak times, when more than 150,000 people are on.

 * Level 60 to 99 - Range Ice Giants in the dungeon underneath Thurgo's house, south of Port Sarim. You can hide behind the stalactites and range them. However, often crowded at peak times, when more than 150,000 people are on.

 * Level 60 to 99 - Range Black Knights in Black Knights' Fortress.

=Members Training=

 * Level 1 to 30 - Gnomes at the Khazard Battlefield. There are plenty of gnomes to range and plenty of places to do it from. You can pick up your arrows as well. However the gnomes can be spread out in places.

 * Level 30 to 50 - Mountain Dwarves under White Wolf Mountain. Lots of dwarves here and it's easy to take cover behind the tables.

 * Level 50 to 70 - Ogres in The King Lathas training ground. There are several caged ogres here, and there's a door if you want to pick up your arrows. There is a ranged shop in the training ground as well that sells bronze arrows. Can get crowded at times. You have to complete the Biohazard before you can access it.

 * Level 60 to 99 - Fire giants in the Waterfall. You need to complete the Waterfall quest in order to gain access. Don't forget your Glarial's Amulet and some rope. Plenty of spots for cover, and great drops but can get very crowded. Fire giants are aggressive for a while.

 * Level 60 - 99 - Blue Dragons in Taverly dungeon. A few safespots, popular for their drops of dragon bones and blue dragon hides. Can get crowded, and recovering your loot can be hairy when there are multiple dragons around. Bring a dusty key to gain access or you'll need 70 agility to take the pipe shortcut.

 * Level 70 to 99 - Greater Demons in the Ogre Enclave. Four caged demons to shoot at. They drop rune larges and clues so bring telegrab runes. You need to start the Watchtower quest to gain access to this place. You cannot recover your arrows.

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Old School RuneScape/Quests/Desert Treasure

Desert Treasure Probably one of the hardest quests in the game, but good fun if you like playing punchbag for high level monsters. I'll give you an idea of what I wore and how it worked out throughout the guide, and my stats if you want to try and relate it to you. I was: 100 combat, 70 magic, 71 range and 56 prayer.

Skill Requirements
 * Level 10 slayer.
 * Level 50 firemaking.
 * Level 50 magic.
 * Level 53 thieving.
 * A high agility level.
 * Be able to defeat extremely tough (no kidding) enemies above level 150.

Skill Recommendations (These are minimum recommendations, higher would be better). 43 Prayer is essential (I don't know if anyone has done it without). Level 65 hitpoints. Level 61 Magic. Level 70 Defense. High agility is an advantage at times.

Quest Requirements
 * Digsite Quest.
 * The Tourist Trap.
 * The Temple of Ikov.
 * Priest in Peril.
 * Waterfall Quest.
 * Troll Stronghold.

Item Requirements About 1000gp. A cake. Shantay passes and a couple of waterskins would come in handy. Tinderbox. Facemask. 6 Steel bars, 6 Molten glass, 1 Charcoal (Shilo Village general store). Ashes. Blood rune. 12 Magic logs. 1 bone (normal kind). 1 Silver bar. Garlic (search the cupboard upstairs in a house in Draynor Village). Pestle and mortar. Spice. 1 Spiked boots (give Dunstan in Burthorpe climbing boots and an iron bar). Ice gloves. Lots of lockpicks (buy them in the Rogues Den).

Item Recommendations Lots of prayer potions, (I used about 25 at 100 combat). Plenty of good food, lobsters at the least. Stat restore potions (about 10 should do it). Ectophial or elf crystal (one click teleport). Plenty of runes for teleporting around. Plenty of runes for high level elemental spells (death or blood). Antipoison potions, lots of energy potions. Rings of life. Good armor (rune and above). Good magic armor (mystic would be good). Prayer boosting armor (initiate or monk's robes). Range armor (dragonhide).

Extra If your computer has been known to suffer from lag or a bad connection, whenever you're fighting any of the 4 big bosses I would recommend that you closed all unnecessary applications, and waited until you are confident that your internet connection is okay. The last thing you want to do is lag out and die.

The Archaeologist
''Items Needed For This Part: 12 Magic logs, 6 Steel bars, 6 Molten glass, Ashes, 1 Bones, Charcoal, Blood rune, 650gp (for the beer), some money for a magic carpet ride (100-200gp), teleport runes to Varrock and a charged glory amulet would help. Waterskins for the desert.''

To start the quest head to the archaeologist at the bedabin camp (take a magic carpet there south of the Shantay Pass). Talk to him and he will tell you about buried treasure hidden in the desert. He gives you some etched notes to take to Terry Bandalo at the digsite exam center. Head to the digsite, Terry Bandalo can be found wandering about in the exam center. Give him the notes and he will give you a translated book. Take this back to the archaeologist (getting tired of all the walking around yet?). After a bit of talk agree to split the reward 50-50 with him. Next head south to the bandit camp. Make sure you're not wearing anything Saradomin or Zamorak related or else everyone will attack you, especially in the pub. Head into the pub and buy a bandit's brew (650gp, seems a bit pricey for a beer, the bartender must be from London) off the bartender. Speak to the bartender about the four diamonds of Azzandra. He will tell you to talk to an elder. Head east from the pub until you reach a house with a man called Elbis inside. Talk to him about the diamonds of Azzandra and he will tell you about how they were stolen by four mighty warriors. He will tell you that he can help you find them but you need to bring him some things. Bring him the 12 Magic logs, 6 Steel bars, 6 Molten glass, Ashes, 1 Bones, Charcoal, Blood rune and give them to him. He will tell you to meet him south of his house on top of a hill. Head south then east a bit and you should see Elbis on top a little hill surrounded by 6 mirrors. Look into each mirror and you will see the locations related to the four diamonds. Therefore, by using highly complicated mathematical deduction two of the locations must be false! Fear not though, for this guide will not send on you any wild goose chases to useless locations.

Gem #1, The Diamond Of Shadow
''Items Needed For This Part: A lot of prayer pots for the big fight (20 may seem like an exaggeration but trust me on this one). A bit of food for getting through the dungeon and in emergencies. Plenty of lockpicks and some anti-poison. More desert essentials (shantay pass, waterskins and money for a magic carpet ride).''

Teleport or make your way to Ardougne. Head north and west a bit until you come to a fenced off area. It's roughly south-west of the fishing guild. You should find a man named Rasool there. Have a bit of a chat with him and he'll tell you that some people have stolen something off him, he wants you to get it back. Now head all the way back to the bandit camp (if you're walking throughout this quest you're a stronger man than i could imagine). Remember not to wear anything Saradomin or Zamarok related for fear of incurring the wrath of the friendly locals. Head to the southern part of the camp and you should find a locked chest inside a tent. Pick the lock with a lockpick to open it. This can be frustrating, as the lockpick can break in the mechanism and the chest can poison you. I got lucky and only needed about 10 lockpicks but some people have been known to use up to 30. If you run out lockpicks the bandits can be pickpocketed for them and antipoison (convenient huh?). Eventually you'll find a guilded cross inside the chest. Head back to Rasool and give him the cross. He will be so delighted that he gives you a shiny golden ring. It's no ordinary ring though, it's the ring of visibility (ooooo, aaaah). Note: This is the ring used in the Ghostly Robe Miniquest/game. If you equip the ring in the fenced off area you'll see a trapdoor mysteriously appear. Before you head down the mysterious ladder get ready for a tough fight. You think Mike Tyson is hard? Hah, brace yourself...

Big-daddy-baddy-boss fight #1: Damis (lvl 107 & 174)

Since you'll be using prayer against this guy (if you're not then you're either incredibly brave or incredibly foolhardy) it doesn't matter too much what armor you wear. Damis is weak against earth spells, so earth blasts or earth waves should work a treat. Therefore you want to keep your magic attack on the plus side, whilst maintaining a good prayer bonus. I wore a mystic robe bottom, monk's robe top, intiate helm, dragon dagger(s), holy book, legends cape, and mystic gloves and boots. Bring an ectophial or elf crystal (one click teleport). Some food, (about 4-8 lobster or higher equivalent food. I used cheese baked potatoes (heal 16) throughout the quest. Bring about 20 4 dose prayer pots. A ring of life might just be life saver (life saver, geddit?) Ready? Good. When you're ready head into the dungeon. Head as far east as you can go, then head all the way north, then go east until you come to a biggish room. Head as far south as you can, then east and take the next northerly turning, then east until you come into a big chamber. There are lvl 80 giant skeletons and lvl 63 shadow hounds throughout the dungeon so watch out. When you come into the dungeon Damis (lvl 103) will pop up. Try and lure him back into the corridor where you came, it's not multicombat so you'll autoattack Damis after drinking and eating. The first form is pretty easy, save your earth spells if you want and just melee him with protect from melee on. When he's dead Damis (lvl 174) will appear. I sat and gawped as this guy drained my prayer from a healthy 56 to 10 in 5 flat. He drains it like a 100m sprinter on steroids, fast. I got into a good routine of casting an earth wave or two (depending on how brave i was), drinking a dose of prayer pot, casting an earth wave, drinking a dose etc. Note: There are no safespots. Eventually after a few nail biting minutes he'll die, pick up the diamond of shadow and get outta there buddy.

Gem #2, The Diamond Of Blood
Items needed: Silver bar, Garlic, Spice, Pestle & mortar, prayer pots (not many this time), food (quite a bit), fighting gear.

We're off to sunny Canafis! Either ectofunk (ectophial if we're going to get pedantic) and walk there, and as you approach the bar you should see a short cutscene involving a friendly looking chappy called Malak. He will call you over. Note: You will look that pale if you spend all your time inside playing RuneScape. Tell him that you're looking for the diamond of blood. He says he doesn't have it, but he knows a vampire who does. He agrees to let you keep it if you kill the vampire for him (he wants more land). He will tell you where the vampire (who's called Dessous) is and how to kill him. Now teleport to Draynor village and go into the sewer/dungeon through either trapdoor. Make your way to a man standing near an anvil called Ruantan. Chat to him a bit and he will agree to make a silver pot for you if you give him a silver bar. While you're in Draynor if you haven't already it would be wise to get some garlic from the cupboard upstairs in the house north of the bank. Now head to Entrana (remember not to take any armor or weapons) and head to the big church. Speak to the head monk and he will agree to bless your silver pot. Now head back to Malak with the garlic and some spices and give him the silver pot. He will fill it with blood (oh yeah it's your blood by the way, cheeky vampire...). Now add some garlic and spices to the pot of blood and head to the nearest bank.

Big-baddy-daddy-boss fight #2: Dessous (lvl 139)

I severely underestimated this guy and nearly paid the price. He attacks with a combination of range and melee so bring good rune or barrows type armor. You'll want about 4 or 5 prayer potions, a druid pouch unless you want the ghasts to eat turn your food rotten, and plenty of good food. Apparently he is weak to air type spells, (wind waves etc.) but I used a whip. When you're ready for battle head over the bridge near the slayer master then head south into the swamp area. It's a bit of a maze to get there so I would recommend using the official world map. You're trying to get to the graveyard. When you get there use the pot of blood on the big coffin and a vampire will leap out (Buffy anybody?..). A lot of people stand behind the fence and ranged or maged him, but he can teleport right next to you. His melee attack is very strong, so I would recommend protecting from that. He sends bats out to attack you that are a combination of magic and range, they will hit a double five nearly every time. Just keep hacking away at him until he is dead. When he dies he drops no gem. Go back to Malak and you'll start to act tough. Malak cuts you down a bit (not literally, don't worry) and gives you the diamond.

Gem #3, The Diamond Of Ice
''Items Needed For This Part: If you have them, runes for two Trollheim teleport runes. I didn't though and was okay. One cake (any kind would probably do). Spiked climbing boots. Regular climbing boots. Stat restore potions (super stat restore if you can spare them), as high quality food as you can manage, good melee armor and prayer pots.''

Walk to or teleport to Trollheim with all the above minus spiked climbing boots. Keep walking north until you find a little troll child. After you've tried talking to him give him the cake (make sure you don't eat it, scrumptious though it may be). He will tell you about a bad man who's frozen his parents because they stole his diamond. Agree to help him. ''Note: Once you've squeezed through the ice gate you'll enter a very dangerous area. All your stats will slowly drain and you will be hit for 1 damage every now and again. Protect from melee is a must nearby any monsters.'' Squeeze through the ice gate and pop on protect from melee, and start fighting the ice trolls. Each time you kill one an ice-icle will fall off the cave passage. You'll need to kill 5. Fire blasts work very well but I used melee with no difficulty. Keep an eye on your stats, drinking restore potions when necessary. When you've killed five I would recommend heading teleporting outta there to restock.

Big-daddy-baddy-boss fight #3: Kamil (lvl 154)

This guy is pretty tough. I ranged him with rune arrows and black dragonhide which seemed to work nicely. Bring more food, prayer restore and stat restore potions, as well as the spiked climbing boots. March your way back to the ice gate and go though it. Wriggle your way through the cave thing near the ice trolls. Carry on walking round until you come to the pack of lvl 134 wolves (for heaven's sake make sure your protect from melee is on here). Ignore them and keep on going. Eventually it will inform you that there is an evil presence nearby. Kamil appears. He attack with melee and mage, and will freeze you now and again. Use protect from melee, swapping between melee and magic protect every now and again to confuse him. Keep your stats boosted with those restore potions! (but save one) Eventually he will die (if you don't first) and will drop a super restore and a couple of chocolate cakes. Pick them up but don't drink the super restore yet. Carry on walking on the path until you come to a glazed type ice path. Put on your spiked boots and drink your super restore. Carry on up the mountain on it. Every now and again you'll fall flat on your face for two damage. Try and keep your agility boosted. Eventually you'll come to an icy bridge, go across it. You'll see two frozen trolls. Smash the ice around them with a melee weapon or your bare fists. They have 10hp. Use that restore pot you saved here to make it easier. Once they're both free they'll thank you and teleport you back to their son (they're surprisingly intelligent for trolls) who will give you the diamond of ice.

Gem #4, The Diamond Of Smoke
''Items Needed For This Part: Mage gear. Runes for water blasts. Ice gloves. Tinerbox. Face mask. Energy pots and prayer pots.''

Head into the desert and catch a carpet to Pollinveach if you can. If not walk there (bring a waterskin if so). Head to the south of the town then west to the well in the desert. Before going down make sure you've got your face mask. I would recommend playing on low detail in here, as there is a smoke animation over the screen which gets annoying. Boogie on down to the northeast corner of the dungeon and locate the standing torch. Make sure your run energy is 100% before you light it. Once you've lit it run as fast as your pixelated legs will carry you to the southeast corner and light the next torch. Then run to the northwest corner, light the torch, then the southwest corner and light the torch. Then run to the big room in the middle of the dungeon with lots of fire giants in it. Open the chest to receive a warm key. All the torches must be simultaneously lit for you to get the key, they go out after a while. (I say a while, i was able to light them all, get the key and kill Fareed before the first one went out, so don't panic). Now head to the eastern end of the dungeon and get ready for the easiest one of the lot.

Big-daddy-baddy-boss fight #4: Fareed (lvl 167)

I maged this guy with water blasts which worked a treat whilst using protect from melee. You could probably kill him however you want. The only thing to watch out for is that he will unequip your weapon if you don't wear ice gloves. When he's dead the diamond of smoke will appear in your inventory. No worries.

The Pyramid
Items Needed For This Part: The four diamonds, antipoison potions, prayer potions, monks robes, energy potions, some food.

Take all four diamonds and go back to the mirrors to talk to Elbis. He'll tell you about the Spirit of Azzandra trapped in a giant pyramid south of him. For the pyramid light armor (monks robes would be ideal), prayer potions and plenty of energy pots are recommended. Place each diamond in it's corresponding obelisk outside the pyramid (it's pretty obvious which is which) and it will open. Now comes arguably one of the most frustrating parts of the quest. Head through the pyramid with protect from melee on and run as much as you can. There are lvl 100 Mummies and lvl 92 scarabs (they pop out randomly) that can poison you. If you have protect from melee they shouldn't be a problem. There are four floors to the pyramid, and at any point at any time on any floor you can trigger a random trap that puts you outside the pyramid. It took me 7 tries before I made it all the way through. Just keep at it and you'll make it all the way through. A pillow or cushion is handy to repeatedly punch every time you end up outside again. Eventually you'll come to a room with the Spirit of Azzandra in. Poor old Azzandra has been down there and all his mates are long gone. Once you've finished the conversation he'll teach you Ancient Magicks. Huzzah! Quest Complete!

Rewards:

 * 20,000 Magic Exp
 * Ancient Magicks
 * 3 Quest Points

''Notes: You can swap between ancient magicks and normal by praying at the alter inside the pyramid. There is a shortcut when you complete it so you don't have to go through the pyramid. You can buy an Ancient Staff that autocasts ancient magicks from Elbis for 80,000gp. If you lose it you'll have to kill mummies (it's quite a rare drop) for one of buy one off a player. The ring of visibility you received off Rasool can be used to do the Ghostly Robes Miniquest.''


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Old School RuneScape/Quests/Waterfall Quest

This quest is mainly done to gain access to the fire giants in the Waterfall dungeon. They are an ideal training ground for rangers and halberd users. This quest is also required to start the Legends Quest.


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Old School RuneScape/Quests/Biohazard

To start this quest, the Plague City Quest must be completed first. In the "Plague City" quest players will have learned that West Ardougne is plagued. During this quest players will learn that it was all just a big lie and that there is no plague at all.

Rewards: the ability to use the King's training grounds, often used to train the ranged skill as there are ogres in a cage that can be accessed by a door to get the projectiles that miss back.

title: Old School RuneScape/Quests/Biohazard


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Old School RuneScape/Quests/Plague City

This is a quest in RuneScape 2. In this quest the player will begin to explore the west side of Argougne which is plagued. They can't explore though unless they first make a gas mask so they don't catch the plague. Reward: Teleport to Argougne

title: Old School RuneScape/Quests/Plague City


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Old School RuneScape/Quests/The Tourist Trap

This quest can be started just south of the Shantay Pass and mostly takes place in the desert to bring desert robes, waterskins, and a knife. This quest is required for fletching darts.


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Old School RuneScape/Quests/Priest in Peril

Allows players to access the Morytania region of RuneScape and gives them the WolfBane dagger which prevents werewolves from morphing into wolf form.


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Old School RuneScape/Quests/Troll Stronghold

The Death Plateau quest is necessary. High agility is recommended as it saves you from having to run past a couple of ranging trolls. Protect from melee is also recommended as you have to beat a troll well over level 100 (he hits you with what looks like half a tree and knocks you back while doing damage, he can be ranged/maged from some spots though). And you have to run past several trolls during the quest. At the end, when freeing the recruit, make sure that you also free mad Eadgar or you'll have trouble later on when you want to do Eadgar's Ruse. When you have to beat the Troll General: Two can be ranged/maged and one of these can also be hallied.

You reward is a law talisman and the ability to craft law runes. You can only have one law talisman at a time but if you turn your original into a tiara and then go back you'll say you lost it get another one.


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Old School RuneScape/Skills/Woodcutting

Woodcutting is a skill that involves players cutting down different types of trees spread throughout Runescape. For each tree, a woodcutting level is required as well as an axe that can cut trees.

As a player cuts a tree, logs will appear in their inventory. The player can then light the logs with a tinderbox to raise firemaking, fletch them if they are a member, or sell them to players.

Woodcutting is also a very popular skill, as selling the logs given by the higher level trees to other players can give players a great amount of money.

How To Cut Trees
In order to cut a tree, a player will need to have an axe. Axes are also known as 'hatchets' or 'woodcutting axes'. Axes are not to be confused with battleaxes, as battleaxes cannot cut down trees and are only used for combat and not woodcutting.

Axes can be bought from Bob's Axes (located in Lumbridge) or smithed by players using the smithing skill. However, Bob only sells bronze, iron, and steel axes. So players will have to buy the higher level axes from other players or smith the axes themselves.

To cut a tree, players will need certain woodcutting levels. For example, a player will need a woodcutting level of 75 to cut a magic tree. A certain woodcutting level is also required to use a axe. For example, a player will need a woodcutting level of 41 to use a rune axe. Also, if a player wants to wield an axe, then an attack level is required. For example, a player will need an attack level of 40 to wield a rune axe. Players are recommended that they wield their axe so that they have more space in their inventory, allowing them to carry more logs.

To cut a tree, players have to find one and then click on it. Trees are really easy to find, as they are located all over RuneScape. When a player has found a tree, they can then click on it to chop it. A player's woodcutting level affects how fast they will get logs. If a player has a low woodcutting level, then they will get logs at a slow rate. But if a player has a high woodcutting level, then they will get logs at a fast rate. When the player is done cutting, they can then light the logs on fire with a tinderbox to obtain some firemaking experience, fletch them if they are a member, or sell them to other players.

Free players can only cut regular trees, oak trees, willow trees, and yew trees. However, even though there are no maple trees in the free world, members can bring maple logs to free worlds and both free players as well as members can trade them and burn them. These different types of trees are listed below.

Jungles And Machetes
Members don't have to just cut trees. They can also cut small jungles in and around the small village Tai Bwo Wannai. Cutting down jungles is also part of the mini-game Tai Bwo Wannai Clean Up.

Machetes
To cut a jungle, players cannot use an axe. Instead, they need a machete. However, in Tai Bwo Wannai, the currency is not gp, but instead 'trading sicks'. These sticks can be obtained by killing the monsters on Karmaja or by doing favors for the villagers.

To buy a machete, players will need trading sticks. There are 4 different machetes, each one having a different price. The normal machete can be bought from the general store in the village, while the other 3 have to be bought from the NPC named Gabooty. A player can trade with him to see his store. He is usually located in the center of the village. Machetes can also be wielded at any level, and a woodcutting level is not needed to use them.

Jungles
There are three different kinds of jungles. There are light jungles, medium jungles, and dense jungles. When players cut a jungle, they receive no logs, unlike cutting trees. However, cutting jungles for long periods of time will be boring, but players can receive better experience from cutting jungles for an hour than cutting a yew tree for an hour.

Canoes
Members can also make canoes. Canoes can be used as a faster method of transportation. Canoes can be used to travel on the River Lum, which goes from Lumbridge all the way to level 35 Wilderness. However, a certain woodcutting level is needed to cut the trees that make the canoes.

How To Make Canoes
To make a canoe, members have to find a canoe tree. These trees can be found at canoe stations. These stations are located in the following places.
 * Lumbridge: On the east side of the river a bit south of the house where Goblins respawn.

 * Champions Guild: On the east side of the river west of the wheat field.

 * Barbarian Village: South of the eastern bridge on the east side of the river.

 * Edgeville: On the east side of the river near the guard post.

 * Level 35 Wilderness: At the lake south of where the Moss Giants. Players cannot go south from this station.

When the player has found a canoe tree at one of these stations they must then cut the tree down. The player then has to click on the fallen tree and select what type of canoe they want to make. When they've made the canoe they want, they then can click on the canoe to push it in the river. When in the river, the player can then click on the canoe and select where they want to go.

Canoes can only go to a certain number of stations away. Higher level canoes can go farther than the lower level canoes. It's recommended that players make the highest canoe they can make.

Random Events
Random events are events that happen at random times. They were introduced to stop autoers, or people who use a program to do their work. Some random events include NPCs wanting players to do a task for them and rewarding them if they are successful or a monster that will attack the player. In woodcutting, there quite a few of random events.

 * Tree Spirits: While cutting trees, a Tree Spirit may appear and will begin attacking a player. The combat level of the spirit depends on your level, but it will always be higher then the player's combat level. The Tree Spirit's combat level varies from level 14 to 170. The player can either kill it or run away from it. If a player kills a Tree Spirit, it can drop some axes, seeds for members, bananas, runes or nothing.

 * Axe Splitting: While cutting trees, the player's axe might split, causing the axe head to fly off. The head will land somewhere nearby, usually 3 to 10 squares away. When this happens, the player has to find the axe head quickly before someone else sees it and grabs it. When the player has found the axe head, they can use it with their handle to put the axe back together.

 * Nests: If the player is a member, a nest may fall out of the tree they are cutting. They can either pick up the nest and search it or just leave it on the ground, though it is recommended that the player search it. When the player searches it, they will be given a random item, such as a gem, jewelry, some gp, or even a tree seed that can be used for farming. If the player's herblore level is 81, they can use the nest with a pestle and mortar to crush it and make a Saradomin Brew. If their herblore level is not 81, then the player can either put the nest in their bank or drop it.

 * Ents: A tree can also turn into an ent. Players can notice this if the tree they are cutting starts shaking and has an angry face somewhere on it's trunk. As soon the tree starts shaking, players must walk away and wait for the tree to transform back into it's original state. If the player keeps cutting the tree, the ent will break the axe. To fix it, players will have to take the axe back to Bob, the owner of Bob's Axes, located in Lumbridge, to get it fixed for a price. Axe fixing costs:

 * Bronze: Free

 * Iron: Free

 * Steel: Free

 * Black: 10 gp

 * Mithril: 18 gp

 * Adamant: 43 gp

 * Rune: 427 gp

 * Dragon: 1,800 gp

Making Money
Woodcutting may seem like a very boring skill, but it is also a very profitable skill. Selling logs to players is a great way to make excellent money.

If players wish to sell their logs instead of burning them, it is recommended that they sell willow logs and up. Normal logs and oak logs are not bought often and are not worth much money. However, selling logs to a general store is not recommended, as general stores give you small prices. Players should sell their logs to other players, especially members.

All Logs have a 'street price'. A street price in RuneScape is the price which players buy items for. Log street prices are listed below. The logs that are not in this list are not worth selling or buying.

 * Willow logs: 30 gp each.

 * Maple logs: 100 to 200 gp each.

 * Yew logs: 250 to 300 gp each.

 * Magic logs: 800 to 1000 gp each.

It is important to remember that magic logs are members only. It is also important to note that prices change over time.

Maple trees can only be found in member areas but the logs can be bought and sold in free servers

The best logs to sell are yews logs as there is a large demand for these logs and they can be sold for an excellent profit. However, it is recommended that players cut yews at level 76 woodcutting, because at this level players obtain yews faster. Magic logs are not recommended to sell as they take to long to cut. Willow logs are also good logs to sell.

The best place to sell or buy logs is in or around Draynor Village's bank. Falador's banks and Varrock's banks as well as the center are also good places for buying or selling logs. Members can also find good deals in and around the Seer's bank.

Free To Play Training
Here are some ways to raise a player's woodcutting level if they are a free player.

 * Level 1 to 15 - Cut normal trees. There is a great forest between Lumbridge and Draynor where there are many normal trees. This is an excellent spot to get to level 15. Another good spot is South of Varrock where there are also many normal trees.
 * Level 15 to 30 - Move on to oak trees. A good spot is east of Draynor Village's bank.
 * Level 30 to 76 - Cut willow trees. While it is a long time until players start cutting yews, it is recommended they stay with willows as the logs are given at a quick rate. A good spot is beside Draynor Village's bank, as there are 5 willow trees there, though it is often crowded.

 * Level 60 to 99 - Cut yew trees. A good spot is behind Varrock castle, where there are 3 yew trees. However, this will be slow and players might become bored very quickly. Cutting willow trees at this level is recommended as players get better experience from them.

 * Level 76 to 99 - Cut yew trees. A good spot is behind Varrock castle, where there are 3 yew trees. However, cutting willow trees give players slightly better experience, so it's up to the player what they want to cut.

Pay To Play Training
Here are some ways to raise a player's woodcutting level if they are a member.

 * Level 1 to 15 - Cut normal trees. There is a great forest between Lumbridge and Draynor where there are many normal trees. This is an excellent spot to get to level 15. Another good spot is South of Varrock where there are also many normal trees.

 * Level 15 to 30 - Move on to oak trees. A good spot is east of Draynor Village's bank.
 * Level 30 to 76 - Cut willow trees. While it is a long time until players start cutting yews, it is recommended they stay with willows as the logs are given at a quick rate. A good spot is beside Draynor Village's bank, as there are 5 willow trees there, though it is often crowded. Another good spot is northwest of Seer's Village where there are 6 willow trees.

 * Level 60 to 76 - Cut maple trees. There are 4 just north of Seer Village's bank and even more along the road to Relekka. These are great spots to get to level 76.

 * Level 76 to 99 - Cut yew trees. A good place is south of the flax field south of Seer's Village. Another good spot is behind Varrock Castle.

 * Level 85 to 99 - Cut magic trees. A good place is northwest of the Legend's Guild at the Sorcerer's Tower. There are also a few near the Mage Training Arena and in the elven lands by Lletya. However, since it takes a long time to get logs from these trees, it is recommended that players cut yew trees until level 99.

Related Links
These links are related in some way to woodcutting.

Skills

 * Firemaking skill guide.

 * Fletching skill guide.

Quests
These quests give woodcutting xp upon completion.

 * Heroes Quest - 1,575 xp.

 * Monk's Friend - 2,000 xp.

 * The Fremennik Trials - 2812.4 xp.

 * Icthlarin's Little Helper - 4,000 xp.

 * Legends Quest - 7,650 or up to 30,600 xp.

 * One Small Favour - 10,000 to 20,000 xp.

 * Recipe for Disaster - 20,000 xp, plus 1,500 xp if the player had done a side quest, involving them saving Skrach Uglogwee.

title: Old School RuneScape/Skills/Woodcutting


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Old School RuneScape/Quests/Death Plateau

Needed to be able to craft and wield claws. Also helpful because Tenzing will always sell you climbing boots, which give a +2 strength bonus, after the quest.


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Old School RuneScape/Skills/Smithing

Smithing is a skill where players can make armor and weapons themselves instead of buying them. Smithing is considered one of the most profitable skills in RuneScape as players can make excellent profits from selling their bars. Because of this, smithing is also one of the more popular skills.

Smithing involves two things. First, players have to smelt the ores they receive from mining. Second, players can then use the bars they receive from smelting on some anvils to make items.

Smelting
Smelting in RuneScape is when a player puts ores in a furnace and produces a bar. This bar can then be smithed into an item.

In order to smelt, players first of all need ores. Ores can be obtained from mining rocks. Once a player has the amount of ores the want, they can then smelt them.

To smelt an ore, players need to find a furnace. When they've found a furnace, a player can then smelt in two different ways. One way is to use their ores on the furnace and produce one bar at a time slowly. The other way, and much faster way, is to click on the furnace, right-click on the ore they want to smelt, click on 'Smelt X', and then type in how many they want.

Free To Play Furnaces
Below is some information about furnaces available in the free worlds. There are only four furnaces on free servers. Of these furnaces, the Al-Kharid furnace and the Falador furnace are recommended.

Pay To Play Furnaces
Below is some information about furnaces available in the member worlds. Members can use the four furnaces on the free servers or use the other seven furnaces in the member parts of RuneScape.

Smelting Table
When a player has found a good furnace, they can then smelt their ores. However, players need certain levels smithing levels to smelt ores into bars.

Smithing
Smithing is where the player uses their bars they received from smelting their ores and smith them into items, usually armor or weapons.

To smith, players need to find anvils. Anvils are labeled on a player's mini-map, which is in the top right corner of the game's window. An anvil is shown on the mini-map as a small anvil with a circle around it. It is recommended that players smith their bars by having many bars in their bank. Doing this allows players to get faster xp then mining ores, smelting the ores, and then hammering the bars.

It is recommended that both free players and members use the anvils south of Varrock's west bank.

To smith a bar, players have to use the bar with the anvil. A menu will then pop up and ask them what they want to make. If a player right-click's on the picture of what they want to make, they can select how much of the item they want to make. Different smithing levels are required to make different items.

Below are tables with information about smithing and what players can create. It is important to note that black armor and weapons cannot be smithed.

Tips

 * Players should always use a furnace that is close to a bank. For free players, they should use Al-Kharid's furnace or Falador's furnace. For members, they should use Port Phasmatys' furnace if they are done the Ghosts Ahoy quest. If they are not, then they should use East Ardougne's furnace, Falador's furnace, or Al-Kharid's furnace.
 * For smelting, it is recommended that players mine as many ores as they want and bank them all, not mine 28 ores, smelt them, and then smith them. This way, a player can go from a bank to a furnace, smelt their ores, and then go back to the bank and repeat. This is much faster than mining and smelting then banking.
 * For smithing, it is recommended that players smelt all of their ores and then smith their bars. This is much faster than smelting 28 ores and then smithing 28 ores.
 * For anvils, both free players and members are recommended to use the anvils south of Varrock's west bank. These anvils are right beside the bank, and smithing bars and be very fast if a player goes from the bank to the anvils, smiths their bars, goes back to the bank, and repeats.

Making Money
If a player's magic level is 55 and their smithing level is 48, then they can make a great amount of money.

Using the spell 'high level alchemy', a player can make a great profit from using the spell (using the spell is also known as 'high alcing', pronouncing the 'c' as a 'k') on steel plates. When a player high alcs a steel platebody, they receive 1,200 gp. So if a player has 100 steel plates, and they have enough runes to high alc the plates, then they've just made 120,000 gp. The only con is that high alcing can be slow and boring, and the player has to have enough runes to cast the spell.

It is not recommended players sell what they made to general stores, as these stores give players cheap prices. Instead, they should high alc them. If their magic level is not high enough, then players should sell what they made to other players. Players are strongly recommended that they dlo not use the weaker alchemy spell, 'low level alchemy', as this spell gives players a very small amount of gp than they would receive from high alcing.

Selling Bars And Ores
If a player just wants to sell their bars or ores they get from mining, then these prices are what they should follow. However, players must remember that these prices can change over time.

Steel bars are the recommended bars to sell, as many players make steel plates to level up their smithing level, so there is a large demand for these bars. The best places to sell or buy bars is in Falador and Varrock.

Ore Prices

 * Clay Ore: 1 to 5 gp
 * Copper/Tin Ore: 5 to 10 gp
 * Iron Ore: 50 to 100 gp
 * Silver Ore: 200 to 400 gp
 * Coal Ore: 120 to 200 gp
 * Gold Ore: 120 to 200 gp
 * Mithril Ore: 300 to 500 gp
 * Adamant Ore: 700 to 1,000 gp
 * Rune Ore: 10,000 to 12,000 gp

Bar Prices

 * Bronze Bar: 20 gp
 * Silver Bar: 150 to 300 gp
 * Iron Bar: 150 to 200 gp
 * Steel Bar: 400 to 600 gp
 * Gold Bar: 150 to 250 gp
 * Mithril Bar: 700 to 1,000 gp
 * Adamant Bar: 1,500 to 2,000 gp
 * Rune Bar: 10,000 to 15,000

Free To Play Training
Here is a way a free player can raise their smithing level.
 * Level 1 to 18 - Smelt and smith bronze.
 * Level 18 to 48 - Smelt and smith iron. However, this will be very slow.
 * Level 30 to 48 - Smelt and smith steel.
 * Level 48 to 99 - Smelt and smith steel. Players are recommended that they smith steel plates and then high level alchemy them for a great profit.
 * Level 48 to 68 - Smelt and smith steel.
 * Level 68 to 99 - Smelt and smith mithril. This will be very long and boring, though mithril plates give great xp as well as a great amount of gp from high alcing the plates.

Many players prefer to make steel plates to level up their smithing level. This is great as the ores to make steel are easy to obtain, plus the smithing experience from the plates is great.

Related Links
These links are related in some way to smithing.

Skills

 * Mining skill guide.

Quests
These quests give smithing xp upon completion.
 * Heroes Quest - 2,257.5 xp.
 * The Giant Dwarf - 2,500 xp.
 * The Tourist Trap - 4,650 to 9,300 xp, or 9,300 to 18,600 xp.
 * Between a Rock... - 5,000 xp.
 * Elemental Workshop - 5,000 xp.
 * Devious Minds - 6,500 xp.
 * Cabin Fever - 7,000 xp.
 * Legends Quest - 7,650 or up to 30,600 xp.
 * One Small Favour - 10,000 to 20,000 xp.
 * The Knight's Sword - 12,725 xp.
 * Recipe for Disaster - 20,000 xp, plus 1,000 xp if the player had done a side quest, involving them saving Pirate Pete.

title: Old School RuneScape/Skills/Smithing