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Super Mario Sunshine/Sirena Beach

Episode 1: The Manta Storm

 * Objective: Defeat the Manta. It splits into parts every time you kill it.

This is the Island's most luxurious hotel, but the guests are a bit irate at the moment because they have reservations but no hotel. There is a new kind of goop covering the ground though, and it's more dangerous than what you've seen up to now because it gives you a painful electric shock if you touch it.

Clean up some of the goop; there are two Nokis buried in it that will be grateful for a rescue. See "Using FLUDD" in Controls for fast spray cleaning techniques. You can also get a 1-Up by breaking the middle box of three on the left side of the beach. Speak to the hotel manager who is right next to where the hotel should be on a large square surrounded by moat. He'll tell you that a manta-shaped silhouette appeared, covered the beach in electric goop, and destroyed his hotel. Then, he'll be interrupted by its return.

The manta ray starts spreading more electric goop around, but it doesn't like water to keep spraying it while keeping your distance. This is giant manta but when you get enough water on it it splits into two large mantas. Both of these split into three medium mantas, which in turn split into four small mantas each. Finally each of the small mantas split into four tiny mantas when you spray them.
 * Boss: Manta Ray

Fortunately the tiny mantas are afraid of you and won't get close, so you're free to fight the larger ones and try to clear some goop free patches of ground since all the mantas leave trails behind them. They can't leave any on water or on treetops, though. Two useful techniques here are hovering and spin-squirting. The mantas cannot reach Mario under the cabana roofs, so this is the perfect place to shoot water at them with impunity.

Once there are only the tiny mantas left they get over their fear and start to attack, all 96 of them unless you've managed to chase some of them down while fighting the larger ones. Fortunately it just takes one squirt of water to make one disappear into a puff of smoke. To keep them from surrounding you, you may want to find a wall. The spin-squirt is very effective here, but the easiest thing to do is run towards the beach and run up and down the beach, constantly spraying everything nearby.

Once they're all gone, a cutscene will show the hotel reappearing and you can collect a Shine above a small fountain in the middle of the area.

Episode 2: The Hotel Lobby's Secret

 * Objective: spray the pink ghosts to make stairs to the top floor appear.

The hotel is back but it's still not open to guests because there are ghosts all over. Talk to the manager again to be shown inside and you'll see what the problem is. There are Boos wandering around and, according to one of the hotel staff, they came out of the mouth of a statue on the top floor.

Getting there is tricky because the stairs all have emergency shutters in place. There are pink Boos floating around the middle of the lobby and if you spray them they turn into pink blocks you can stand on. So you need spray to get a block, jump up to it and spray to get a block a bit higher. Keep doing this to make your way up to the top floor. Now just hover into the statue's mouth to enter a secret level.

From the starting platform hop to the row of brick blocks on the left. Stus start coming toward you but these should be no problem. There are more bricks above you as you get near the end of the row, and you can break these from below by jumping. (Mario's head has always been very hard.) The first of these blocks has a 1-Up inside.

Do a wall-kick or triple jump to get up to the next row of blocks. There are gaps which you must get across, but there are flying Stus you can use as stepping stones. These fly left and right so you have to time your jumps. One of the blocks is made of sand which dissolves when you stand on it, so it takes a bit of extra planning to jump from it to the Stu.

You land on a ledge with brick blocks above it. Jump to break on of them at the lowest layer, then use wall kicks to get the ones above it until you can wall kick up to the top. Next follow the trail of sand blocks; if you've already done the Dune Bud Sand Castle Secret in Gelato Beach then you should be used to this, but the path here is a bit more complicated. There is a side path going down to the right but avoid it.

Now you're on a rectangle of blocks of various kinds. There are watermelon blocks at the far end and if you smash your way down to the bottom of these a 1-Up appears.

At the bottom of the far end is a gear shaped block and the next step is to jump onto it. It starts to move and turn when you do; you just need to stay on top until it takes you to your destination. The gear teeth make this rather tricky though, so make sure you don't try to go over them faster than you need to.

There is a pile of sand blocks to jump to at the then of the gear block ride. Get over to the other side being careful not to slip as you're coming down the far side. There you are met by one last Stu who is guarding the Shine.

Episode 3: Mysterious Hotel Delfino

 * Objective: Discover the mystery of the hotel.

Well the hotel is finally open for business, the Doot-Doot Sisters are dancing to Ukulele music on the beach, and there are only a few Boos around to disturb the guests. Talk to the hotel manager to be invited inside and start exploring.

You'll be able to see the Shine in the pool on the third floor, but the pool monitor won't let you in with street clothes, so you need to get past him somehow. This is pretty complicated though and you will need to explore most of the hotel before you'll be able to do it.

First, you're going to need Yoshi. There's an egg right next to the hotel desk but Yoshi wants a pineapple to hatch. There is a fruit stand in the lobby but, of course, they have everything except pineapple. It seems someone is hoarding them, so you need to explore the rooms to find where the pineapples are hidden.

All the room doors are locked except for one on the third floor. Just make a note of that fact for now. There's guest in the lobby who gives you a clue what to next; he points out that there's some water damage in the Men's room. (The woman in the Women's room will chew you out if you talk to her.)

Find the stall where the water damage is and jump to find yourself in the tub in the room upstairs. There's actually a second way into this room which you can discover by jumping on the bed. It's through a trapdoor in the pool lobby. Talk to the woman whose room you've invaded and she mentions that a painting is giving off a weird vibe. Spray the painting and the picture changes to a Boo, then jump through into the next room.

There are two Nokis in here and they've got a couple of Boos in with them. Get rid of the Boos so maybe the couple will calm down a bit, then spray the panels in the doorway which connects to the next room. When all four panels are turned you see the outline of a Boo and the doorway opens.

There's a Pianta woman in here and she's got pink Boos with her. Spray to turn them into blocks as in the previous episode and go through the hole in the ceiling.

Now you're in a small room with a lone Noki; Spray the shelf to open a way to the next room. There is a Pianta in here but he doesn't seem to be a guest because the furniture is all piled up against the walls. From talking to him it seems that he's our pineapple hoarder, but he's misplaced them. There are posters here you can spray your way through but we don't need to right now. Instead, look for the patch of floor that a different color than the rest. It's a trap door that takes you down to the floor below.

There are crates in here with the missing pineapples, so pick one up and go back to the lobby so you can wake up Yoshi.

The first thing you need remember about Yoshi here is that you can't open doors while riding him. So if you go into a room with a closed door with him he'll get trapped inside and you'll have to go through the entire previous route to get him back.

Take Yoshi to the third floor and go into room with the open door. There is a Noki couple in there but they won't mind if you bounce on the bed to get into the attic.

The attic is a maze and there are several places where you can break through into the third floor again. Some of these have already been explored, and some haven't, but only one leads to the Shine. Start by exploring the maze and have Yoshi eat every ghost in sight so they don't block the way.

If you remember the layout of the third floor, the room with the Noki couple is just to the left of the pool. So in the attic you need to follow the left wall from the hole you came through. You end up going a corner too far and then doubling back to the one you want, but you end in a room where you can crash through the floor into the pool. Now the Shine is yours to collect.

Episode 4: The Secret of Casino Delfino
Talk to the hotel manager and go inside. Then Talk to the Pianta on the left after passing the front desk to get into the casino.
 * Objective: Play some slots and finish the level in an obstacle course.

There are several games in here, but for now you want to play the two large slot machines until you get three 7's. On the machine on the right, the spinners nearly always land on the same thing. So if you get one 7 then the other two will be 7's as well. You still have to keep spinning until you get a 7 though, so collect the coins and defeat the Boos that come out until you do. Once you get the jackpot the machine stops working and it's time to try the other one.

On the machine on the left only the spinners you spray actually turn. So spray the middle one until you get a 7 on it, then spray the left and right spinners while avoiding the middle one until you get a 7 on them. This also stops working when you get the jackpot.

When both of the machines read jackpot, the curtain between them open reveal a square of 16 question marks. Spray the tiles and they flip more or less at random, but only the tiles you hit with water will flip. You want to flip all the tiles to get a picture of a Shine. It's best to start at the top row and work your way down and to the sides so you end with the bottom corners. That's because it's difficult to just spray one tile but you can control FLUDD enough to just hit tiles below ones that have been flipped or just ones in a lower corner. This still takes some patience though since the occasional splash can still flip a tile you don't want it to.

When you get the shine picture it disappears and you see a pipe behind it, so jump in to start a secret level.

You start on a platform with two sliding cubes, and of course if you're standing in the wrong spot the cubes will push you off the platform and you need to start over. There is another cube behind platform moving back and forth. Wait until that cube is approaching the platform, then slip between the sliding cubes and hop to the other cube before you get pushed off the platform.

Now ride the cube you're on to another platform. This is a bit more complicated because there are six sliding cubes, holes in the platform, and there is an added danger of being squished between two cubes if you're between them. If the two blocks in front are coming toward then immediately jump to the left so you don't get pushed off. If not then stay put until they start coming toward, then move to the left. While the front blocks are moving toward the front edge, sneak behind them and grab the 1-Up on the right side of the platform, but don't hang around because this is a good place to be squished. Now head left and then to the back of the platform where the blocks are relatively easy to avoid. Hop onto a cube behind this platform to carry to on to the next obstacle; this one rotates so you have to keep moving to stay on top.

Now you have four blocks that move from side to side, but all you have to do is jump from block to block until you get to the last one. Then comes one of the rotating beams you first met in Episode 4 of Ricco Harbor. There is a 1-Up above it but it's difficult to reach so you're probably better off just moving on. There is one last cube to ride and it rotates in complicated ways so you have to watch carefully to stay on top, but it takes you to the Shine in the end.

Episode 5: King Boo Down Below
Get into the casino as in the previous episode. The manager mentions something about strange noises being heard in the casino so it's actually closed to the public.
 * Objective: Defeat King Boo

This time the game you're interested in is roulette, but one of the colored areas on the wheel is purple instead of green or red. Ground pound it and the wheel lowers you into the basement where there is a larger roulette wheel and King Boo appears ready for a fight.

King Boo will normally just spit up Boos to attack you. Meanwhile there are three rotating wheels moving underneath you. You can stop the wheels temporarily by ground pounding the purple areas.
 * Boss fight: King Boo

Spray King Boo in the face to get him to spin the slots below him. There are several outcomes: You can only damage King Boo by throwing fruit at him. Regular fruit alone does nothing, but chili peppers are too hot for him and he opens his mouth to cool off. Now if you throw a regular fruit at him the combination will hurt him.
 * ?: Different enemies appear.
 * Coins: Coins appear. Handy to help restore life.
 * Stus: Strollin' Stus appear in great numbers. Watch out, because Smolderin' Stus also appear. Douse them quickly.
 * No Luck: Bubbles appear when the slots don't match. Pop them to get bottles to refill FLUDD's tank. However, the bubbles can hurt you.
 * Fruit: Fruit appears.

Each time King spins the slots the wheels underneath you start to turn again, so don't waste too much effort stopping them, but it's better to not have the floor moving under you so stop them when it's convenient.

Hit King Boo three times with the fruit combo and he'll be defeated. This means you need to get fruit on the slots three times among all the other random outcomes, so the battle can take a while depending on luck. Claim your Shine Sprite when the battle is over.

Episode 6: Scrubbin' Sirena Beach

 * Objective: Clean up Sirena Beach

The electric goop is back! You talk to the manager automatically at the start and you get three minutes to clean it up. Use the spray nozzle for most of it (the Hover Nozzle is much slower), but you can throw the barrels to get large areas. It may also help to hold down R and tap a to produce a wide spray of water. Don't worry about getting every little drip; it's enough to get the larger patches. When you've cleared enough goop, the timer stops. Talk to the manager again to collect your Shine. You can also spray goop off two Nokis in front of the hut for 1-Ups, and two more Nokis by the beach chairs for blue coins.

Episode 7: Shadow Mario Checks In

 * Objective: Chase down Shadow Mario

Chase Shadow Mario as in the other levels. Watch out for Boos that disguise themselves as Shadow Mario. They are a slightly lighter color than he is and stand still while Shadow Mario runs around. Squirt them to turn them into regulars boos then stomp on them so they don't make trouble any more.

Episode 8: Red Coins in the Hotel

 * Objective: Find all eight Red coins in 5 minutes.

Enter the hotel as usual and find a red button in the lobby. Press it to start the timer and make Red coins appear around the hotel. You have five minutes to find all the Red Coins. For much of this you repeat the same routes as in Episode 3, but there are no ghosts to deal with this time.

 * 1) The first coin is right next to the button.
 * 2) Go to the back of the lobby and turn right to enter to women's room and find a coin there.
 * 3) Now go into the men's room and through the ceiling as in Episode 3. Wash the painting as you did then and go through, then find a coin in the next room.
 * 4) Exit to the 2nd floor hall and head toward the stairs; the next coin is on the way.
 * 5) Go up the stairs and find the next coin in the 3rd floor hall.
 * 6) Go into the pool and find a coin in the back.
 * 7) Go into the room with the open door to the left of the pool. The Noki couple are still in there. Bounce on the bed to get into the attic as in Episode 3. Now go counterclockwise to the next corner and find the room with six Gold coins. Break through the weak spot in the floor to get into the room below. Now spray the poster to make a hole in the wall and go through to get another coin.
 * 8) Go back to the previous room and break through the floor where it's a different color. Now you're in the room where the pineapples were in Episode 3. Find the last coin in the doorway leading to the next room.

The Shine appears in the lobby, so go down and pick it up.

100 coins Shine
It's possible that you could get unlimited coins in the battle with King Boo because you occasionally get coins when he spins the slots. This only seems to happen when you're low on health though and it's a risky balance to stay low on health during a boss battle. Aside from that, if your going for a high coin count, you might try episode 4 because you can get coins from playing the one of the big slot machines. The problem is that if you get 100 coins before going into the casino, you can't get back out to get the shine once you've gotten the extra coins.

But if you're just interested in getting the Shine, then we recommend Episode 7 simply because you can enter all the rooms in the hotel without doing any puzzles. Plus there are Boos around and you can get coins from them. There aren't many more than 100 coins in this episode, so you don't get to skip many if you want the Shine.

 * Outside
 * Break the boxes near the beach (1 coin)
 * Look in the ceilings of the cabanas (3 coins)
 * Spray the flames in front of the hotel. There are two flames on the upper floor and another one in the middle of the area. (10 coins)
 * Inside
 * Lobby pool and behind the front desk (14 coins)
 * Spray the flames in the lobby (10 coins)
 * Spray the plant in the women's room (1 coin)
 * Second and third floor halls (6 coins)
 * Second and third floor Boos (11 coins)
 * Guest rooms and pool in plain sight (32 coins)
 * Spray Second and third floor lamps and doors (8 coins)
 * Attic (18 coins)

The Shine appears in the lobby assuming you get the 100th coin in the hotel.

Secret Shine #1
Start Episode 2 and enter the Hotel Lobby's secret area for a replay.

You don't reach the button until the trail of sand blocks, so get there pretty much as you did before; hovering just makes it a bit easier. Press the button and you have 1:30 to get the Red coins.

Jump and hover from the button and fly through Coin #1, then land on the next section of blocks. Run down them and jump to the next section to land on Coin #2; you need to jump just as you land to get a double jump in. You should have enough height now to hover to Coin #3 which is high up above the end of the trail. If you don't get the double jump then you'll have to do a back-flip to get the needed height and it will be awkward. When you get to the big rectangle of blocks grab Coin #4 from the top at the far end. The next coin is rather deviously placed at the bottom of the near end. Slide down the end of the rectangle to land on the gear shaped block and quickly hop back to the the rectangle. Hop and hover around the side of the rectangle, then back into it on a row of blocks with Gold coins and Red Coin #5. Do the same maneuver in reverse to get to the end of the rectangle. Hopefully the gear shaped block will be somewhere in the middle of its track about now since you started it when you landed on it earlier. Jump and hover to it, then jump and hover from there to the pile of sand blocks; this depends on the gear being at the right spot so you'll have to wait if it's too far away. If it happens to be near you then just hop on as you did in Episode 2 and ride it part way to the pile of sand blocks. Coins #6 and #7 are on the left and right sides of the sand blocks and you should be able to just hover to them. Coin #8 is above the front block, so hop up to the top of the pile, hover to the coins and drop straight down so you land on the block below. The timer will have stopped by now so take your time getting across the sand blocks to the platform with the Shine.

Secret Shine #2
Start Episode 4 and enter the Casino Delfino secret area for a replay.

The button is right at the start, press it and you have 1:00 to get the Red coins.

Coin #1 is right in front of the button, but inside one of the sliding cubes much of the time. You might want to time when you press the button so that you can get the coin right away. You should be able to reach it with a hop and a hover. Coin #2 is above the track of the cube behind the first platform. If the cube is in front of the coin then glide to it, bounce on it and hover through the coins, landing on the next platform. If the cube is behind the coins then hover through the coin then bounce on the cube. Coin #3 is in the middle of the second platform between the holes. Approach it from the left or from between the front cubes as they separate. Then make your way to the far side of the platform. Coin #4 is above the track of the cube moving behind the platform and you might try a tactic similar to the one for coin #2. It seems to work better when the cube is moving away from you though. Coins #5, #6 and #7 are above the blocks that move from side to side after this. They are high up so try to get a bounce on the cube leading to them so you get good height for Cube #5. For the other two, and in case you miss the bounce on the first one, try wall kicks off the sides of the of the frame that the blocks are moving through. Cube #8 is above the rotating beam and very high up. You might try a triple jump on the beam, but whats seem to work better is to go on to the large cube beyond, do a back-flip and hover back to the coin. That way all you have to do is not fall off the beam when you land on it. The Shine appears at the end where you'd expect it, so pick it up.

title: Super Mario Sunshine/Sirena Beach


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Super Mario Sunshine/Sirena Beach blue coins

There are thirty coins to be found in Sirena Beach. Some are outside the hotel, some are inside, and a few are in the casino. Since you can't enter the hotel in every episode, and only enter the casino in two episodes, location is important when you select an episode to find a coin.

To make locating the hotel rooms a bit easier, label them from left to right A-F for the floor above the lobby, and G-K for the next floor up. So taking the stairwell to be north, go up one flight from the lobby to find A, B and C on the east wall, D on the south wall, and E and F on the west wall. Then go up another flight to find G and H on the east wall, I in the southeast corner, and J and K on the south wall, with the rest of the floor being taken up by the pool. You can reach every room in every episode except 1, 2, and 6, see the walk-throughs for episodes 3 and 8. But it's easiest to just wait until episode 7 when all the room doors are open.

Ocean floor
Go to the left end of the beach and keep following the cliff to the left until the water starts to get deep. Dive and look around for the coin that's on the ocean floor. Available every episode.

Cabana ceiling
Head toward the hotel and look under the roof of the cabana on the right to find a blue coin and a gold coin. Hop on the bar and hop again to get the coins. Available starting episode 2.

Hotel ledge
Go around to the back of the hotel. There will be a blue coin sitting on a ledge one floor up. To reach it, back-flip into the wall behind the hotel and wall jump toward the hotel, then hover to the ledge. Available starting episode 2.

Room A
Find a blue coin in a row with two gold coins in the bedroom. Available all episodes except 1, 2 and 6.

Room B
Find a blue coin in a square with three gold coins. Available all episodes except 1, 2 and 6.

Room H
Find a blue coin in a rectangle with five gold coins. Available all episodes except 1, 2 and 6.

Attic cul-de-sac
Get up to the attic by bouncing on the bed in room K. Go clockwise to the next corner and get to the second passage in from the outer edge. Find a coin in the cul-de-sac where the passage ends. Available all episodes except 1, 2, 6.

Cabana M
Go toward the hotel to the cabana on the right. Check the wall behind and to the right of this to find a graffiti M. Wash it off go get a coin. Available starting episode 7.

Stairwell M
Go to the top floor and check the wall between the pool and the stairwell for a graffiti M. Wash it off go get a coin. Available starting episode 7.

Attic M
Get up to the attic by bouncing on the bed in room K. Get around to the other side of the skylight and find the small room next to it. Check the wall behind four gold coins for a graffiti M. Wash it off go get a blue coin. Available starting episode 7.

Paired crosses (x2)
Locate the graffiti cross on the hallway wall left of room F. Then locate a corresponding cross on the hallway wall between rooms G and H. Wash one cross off to make a blue coin appear at the other cross, then quickly get to the other cross to collect the coin before it disappears. The crosses are on different floors but they are both close enough to the stairwell that you can rush up or down it to get to the other location in time. To save time and avoid confusion caused by changing camera angle, stand next to the stairs when you do the washing. Available starting episode 7.

Paired triangles (x2)
Locate the graffiti triangle on the wall on the lobby opposite the front desk. It's in a lounge area with a fruit stand at one end. Then locate the corresponding triangle on the hallway wall between rooms C and D. Wash the graffiti and rush to get the coins. This time the symbols are far enough away from the stairwell that it's probably impossible to get from one location to the other using it. To get from the upper location to the lower one just drop over the balcony, being careful not to land on one of the burning torches below. To get from the lower location to the upper one, stand next to the totem pole when you wash the triangle, this takes longer but it doesn't matter. Then when the coin pops out quickly switch to hover, do a back-flip into the totem pole, wall kick up, and hover to the balcony. This is tricky and may take a few tries. Available starting episode 7.

Casino M
Enter the casino and immediately turn around and look up to spot a graffiti M over the entrance. Wash it off go get a coin. You might think this would be visible in episode 4 since you go through the casino then, but no. Available episode 5 only.

Unlucky Noki (x2)
In episode 1, starting from the beach, hop up the ledge to the right to a tree with a fountain moat around it. Wash the goop off the ground between the moat and the cabana to rescue a Noki couple. In episode 6 the same couple needs rescuing again, wash the ground behind the lawn chairs to the left of the same tree. Wash them clean and talk to them to get a blue coin from each as a reward. Available episodes 1 and 6 only. Can be repeated for 1-ups.

Slightly Lucky Noki (x2)
Starting from the beach, hop up the ledge to the left to a tree with a fountain moat around it. Wash the goop off the ground between the moat and the cabana to rescue a Noki couple. This couple escaped the goop from episode 1, making them slightly luckier than the unlucky Noki couple. Wash them clean and talk to them to get a blue coin from each as a reward. Available episode 6 only. Can be repeated for 1-ups.

Hotel sign
Starting from the beach, hop up the ledge and spray a small, square sign in front of the lawn chairs to make a coin pop out. Available starting episode 2.

Douse the flame
Notice the eight flames burning in braziers in front of the hotel. Spray the second one from the left to get a blue coin. You get a gold coin if you spray one of the other seven or one of the two flames on the ledge above. Available starting episode 2.

Water the flowers
Go to the corner on the right behind the hotel. There is a round bed of flowers in front of a small fountain. Spray the flowers and a coin will pop out. Available starting episode 2.

Room G
Spray the mirror over the bed to make a blue shine logo appear. When the logo is fully formed a blue coin pops out. If the mirror is sprayed and the logo does not appear, you already have this coin. Available all episodes except 1, 2 and 6.

Room I
Spray the empty shelves on the left in the room with the Boo poster to make a coin pop out. Available all episodes except 1, 2 and 6.

Pool lamp
Spray the lamp in the corner to the left of the pool. A coin will pop out. Available all episodes except 1 and 6.

Skylight
Wash the skylight on the upper floor and a coin pops out to land on top of the totem pole. Available all episodes except 1, 2 and 6.

Fountain flame
On the far wall there are two small pools, each with a flame coming out of a jar. Spray the one on the right for a coin. Available episodes 4 and 5 only.

Hotel: Room C
Break the box closest to the doorway leading to room B to get a coin. Available all episodes except 1, 2, 3 and 6.

Casino: play slots
There are two sets of normal size slot machines in the casino. To play, hop onto a stool and do a ground pound. Sometimes you win gold coins and one machine, left set second from the right, gives you a blue coin. In episode 4 there are other slot players, but in episode 5 you have the all the machines to yourself. Available episodes 4 and 5 only.

Boo in the attic
Get up to the attic by bouncing on the bed in room K, then defeat the lone boo that's wandering around there to get a blue coin. Available all episodes except 1, 2, 3 and 6.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


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Super Mario Sunshine/Noki Bay

"Steep cliffs and sea beds are what the Nokis call home. The huge waterfall and the three soaring towers resonate with mystic history."

Episode 1: Uncork the Waterfall

 * Objective: Defeat the Monty Mole at the top of the waterfall.

Talk to the old Noki at the start and he tells you the water in the bay is polluted; he suspects the cause is a Monty Mole that's put a cork in the waterfall and is shooting blobs of goop down into the water. Now the problem is to scale an obstacle course of a cliff to get to the mole. If you talk to the Noki again he says it would nice if you cleaned up the graffiti while you're at it.

Hop over the floating platforms to the left to reach a giant spiral staircase made of sea shells. Don't fall in the water since it's toxic like the water in Episode 6 of Bianco Hills. At the top of the steps and you'll come to a basket hanging on a rope. Jump onto the basket and then spray water in the cracked vase that's attached to the other end of a pulley. The heavier vase pulls you up to a grassy ledge so jump onto it and follow the arrow until you get to the end.

Spray the pink and yellow graffiti away to create two new ledges. This actually creates a bit of a shortcut since you can now wall kick from the bottom of the cliff to the ledge you're on now. Hop along two more ledges to some spiral shaped graffiti and spray it to create another ledge. Now use it to climb up to the next level. Make your way along these ledges going the other direction to reach a huge puddle of paint. This is coming from the blobs of goop falling from above so watch out that you don't get hit by them. Spray the dolphin graffiti to make a ledge above you. You can use the basket and vase trick to reach this ledge, but you can also get there with a back-flip or wall kick plus hover combination.

Hop over to the next ledge to another pool of goop and a a ramp leading up to the left, also covered with goop. There is whale graffiti here which you can spray to make a ledge, but it isn't particularly useful at the moment. Spray your way up the ramp, dodging the balls of goop rolling down it, and at the top spray the octopus graffiti on the cliff to create a new ledge. Do some wall kicks between this ledge and the wall on the left to get up to the next level; there's no pulley to help you this time.

If you're getting low on water by now then you may want to follow the ledge on the left to a puddle where you can get a refill. In fact you can get up to the next level from here with a bit of acrobatics but there is an easier way. Follow the ledges to right and spray the bird graffiti to make yet another ledge, then hop up to the next and top level.

Go left to meet a Noki, the grandson of the old Noki you met below. He introduces you to a springboard; spray it once to make it small enough to carry, then put it down and it will go back to normal size and you can bounce on it. If you want, move the springboard back from the cliff a little way and bounce on it to a high ledge with a 1-Up, then hover down to the ledge with paint on it below. Or you can just drop down to the ledge below with the puddle of water, place the springboard there are use it to bounce up to the ledge with paint on it.

Clear a bit more of the paint from the ledges here and by this time the mole will have started throwing bombs instead of paint. Fight this guy almost exactly the way you did in Episode 2 of Pinna Park, You have the throw the bombs a bit farther this time. Check around the far side of the ledge for coins if you get low on health.

The cork comes out of the waterfall and a Shine appears right next to you on the ledge when the mole is gone.

Episode 2: The Boss of Tricky Ruins

 * Objective: Defeat Gooper Blooper. Yeah, him again!

Talk to the young Noki at the start and he points to his grandfather waiting on the shore at the end of a trail of floating platforms. Hop over the platforms but watch out for the fish that jump between them since they will knock you into the toxic water it they hit you. Talk to the grandfather; he doesn't know why the water is still polluted but he's going to reward you anyway. You see a hole in the side of the cliff and through it a secret chamber where an ancient Noki king is buried. You can open a path to the chamber by spraying paintings on the cliff.

Back up a bit, switch to Mario-cam, and look up to spot a brown square about halfway up the cliff face behind the Noki. Spray it and a maze of groves is created in the cliff, navigating it going sideways or down is easy, but you need wall-kick to go up. There is a time limit since the maze will revert back to a plain cliff face after a while. Get up to the highest part of the maze and head to the right. There is a small ledge where you can go round the corner and then there is another shaft that you can wall kick up.

Hop up to the ledge on the right and defeat the bloopers there. There is another brown square here, so spray it like the one below to create another maze. It's a bit more complicated than the first one, but it's linear so it's more a question of jumping skill than getting lost. When you get to the top of a ramp do some final wall-kicks to get to a high ledge; some bloopers are there including Gooper Blooper from Ricco Harbor.

You should be an expert at beating this guy by now, in fact he doesn't even do the tentacle spinning move from the helipad battle. There are coins in the trees if you run low on health. You don't get the Shine just for winning this time though. When the monster is gone a hole opens up, so drop into it. You'll land in the chamber that the Noki elder mentioned earlier and you can claim your Shine.

Episode 3: Red Coins in a Bottle

 * Objective: Hunt the red coins

When you start the episode, the old Noki tells you you need some underwater training to deal with the water pollution in the bay. So he gives you adiving helmet, shrinks you down and puts you into a bottle of water.

As promised, this is basically a training level and you just have to collect eight Red coins to complete it. The underwater controls are similar to normal controls but a bit awkward. Use the hover nozzle to gain height and use the control stick to change direction or move forward or backwards. Don't forget to grab Gold coins every so often so you don't run out of air. Watch out for the Bubbas in the bottle too; if they see you they will drag you toward the bottom of the bottle.

Once you're in the bottle, it's a pretty standard coin hunt. Coin #1 is near the top where you start the level. Coins #2, #3 and #4 are floating around about halfway down. Coin #5 is on the floor near the edge of the bottle, and by a big upward arrow. Here you can see a tall column of Gold coins and Coin #6 is at the top of this column. One way to get it is to start from the bottom and let the jet of water push you up through the column Gold coins until you reach the Red one. This may take a few tries because it's easy to drift out of the stream. Another way is to  fly at the column just below the Red coin. Coin #7 is in a little alcove in the middle of a sand castle and Coin #8 is on a little block nearby.

The Shine appears at bottom of the jar. There are exactly 50 Gold coins here so if you want a bit of an extra challenge try to get the 50 coin 1-Up here.

Episode 4: Eely-Mouth's Dentist

 * Objective: Clean the eel's teeth.

At the start of the episode the young Noki gives you a diving helmet and points to his grandfather at the top of the cliff. You need to get to the top as in Episode 1 but it's easier this times since there's no goop now and they even give you a rope to reach the first ledge.

Talk to the old Noki again and he tells you that the source of the pollution is an eel with bad teeth at the bottom of the ocean. The waterfall creates a hole in the pollution so you can dive through into an underwater level to find the eel. Just jump off the ledge that looks like a diving board into the falls. If you miss, just swim into the hole where the waterfall meets the ocean. In fact you don't really have to dive at all since if you swim close to the underwater opening it will suck you in.

Now that you're underwater, let yourself sink down; try to get a few coins here and there to keep your air meter topped up. Bubbles of poisonous goop float upwards and you can also get air by popping them, though you lose air if you just touch them. At the bottom you meet the eel and a battle of sorts begins.

This isn't so much a boss battle as boss dentistry, but the boss music plays and it's about as dangerous as a battle. Eely-Mouth opens his mouth to reveal eight teeth covered in black gunk. The easiest way to clean them is to get above one and start using your Hover nozzle, maneuvering to keep the tooth in the flow. You can also use the spray nozzle but since you're giving up movement control it's not really practical. Each time you get one clean you hear a success chime and Eely breaths a sigh of relief. But a partly cleaned tooth will gradually get more and more dirty if left alone, so it's better to concentrate on one tooth at a time when you can.
 * Boss fight: Eely-Mouth

Eely-mouth also sucks in water through his mouth creating a vortex. This can actually be a helpful balance against the upward movement from the Hover nozzle, but it's not a good idea to get caught in the middle of it. But don't worry too much about being swallowed since Eely-Mouth will just spit you out again.

Every so often Eely-Mouth retreats back into his hole and you can't do any more dental work until he comes back out. So use the down time to grab some coins from the plentiful supply that's scattered around on the sea floor and on small ledges on the surrounding walls. The biggest danger here is running out of air, keep an eye on your air supply and take a break to top it off when you get low. Remember you can also pop the purple bubbles to get air.

It takes quite a few attempts to clean all the teeth but when you finally do, Eely-Mouth rewards you with a heart-shaped string of Gold coins and a Shine which lands at the bottom of the level.

Episode 5: Il Piantissimo's Surf Swim

 * Objective: Beat Il Piantissimo to the flag.

Climb the tightrope shortcut left over from the previous episode, and you'll find Il Piantissimo on the upper ledge. You'll have probably met him already in Episode 5 of Gelato Beach, but if not then there's not much risk of you not knowing who he is.

He'll challenge you to another race, this one very easy though. The goal is a flag at the left end of the shore. If you do the obvious thing and run across the ledges to the left, a big boxing glove pops out of the ground and knocks you off. Even assuming that happens it's still an easy race. Your advantage is that Il Piantissimo takes the "Swim" part of the name literally and tries to actually swim the whole way. But since you can make much better time by hovering from platform to platform you should reach the flag in plenty of time even if you fall off the ledge at the start.

Note that if you go back and race Il Piantissimo again, after winning the Shine, he'll be about 10 seconds quicker. But don't beat yourself up over it, as he doesn't give you another Shine for beating him twice.

Episode 6: The Shell's Secret

 * Objective: Get to the shell at the top of the bay and complete the obstacle course inside.

This is probably the hardest episode in this area. The first part involves just getting to the secret obstacle course level. It's in a shell in one of the highest place in the bay. There are quite a few ways to reach it though. We'll start with the route that involves the least amount of hovering and then cover various shortcuts. There are still more alternatives which you can explore for yourself if you want. We'll label the stopping points in order to have something to refer to when describing the shortcuts.

Go up the staircase (A) as in the start of Episode 1 and talk to the young Noki there. He says something about using ropes to get around. Follow the rope starting from his step to another staircase (B). There is a second rope above it, so either bounce on the first rope or do a back-flip from the top step to reach it.

Follow this rope to a third staircase (C), go up one step and follow another rope to the left to a staircase (D) above the one with the young Noki. There is a spiral ramp above it but you can ignore it for now; you would only use it to reach the 100 coins Shine.

Go up two steps and follow the rope to the end, then bounce to reach a ledge (E) just under the shell we're trying to get to. There is another rope here; bounce on it to get to the rope above and this leads right to the shell.

Shortcut #1: Follow the floating platforms toward the shore and you'll notice on that's got a wicker top. It acts like a very bouncy trampoline and if you jump on it you will bounce up high enough to hover to platform (B).

Shortcut #2: On the rope leading to staircase (C), bounce near the end to the next rope up, and bounce again to reach a higher ledge. The rope here connects to ledge (E) and you can bounce from it to the rope connected to the shell.

Shortcut #3: Go up the cliff face as in Episode 1, but stop on the ledge where you'd take the second pulley lift. Look away from the cliff to see a spiral staircase made of sea shells and hover out to the lowest step. This is the bottom of staircase (D).

You start the obstacle course inside a glass box. Wall kick out of it but make sure you don't overdo the last jump and end up flying over the edge. Hop onto a revolving green plank, then to the spinning platform next to it, timing your jump so the platform is more or less flat when you land on it. Hop from there to a red ledge. Ground pound the far nail on the right three times for a 1-Up.

Now comes the first in a series of fancy wall kick maneuvers. This one is like one you did in Dirty Lake secret in Bianco Hills, but this time you have to land on a platform above you. So screw up your nerve, aim at about a 45 degree angle toward the wall on the right, then jump and wall kick up to the ledge. The ledge is sliding in and out so time your jump to land when the ledge is out to get the biggest margin for error. You can also do a triple jump to jump to that first platform, but the timing is harder.

Make your way across the 3 of these platforms and on to the other side. Next, climb to the top of the wooden pole and jump off onto the ledge, then bounce on the rope to reach the ledge above it. Another way to reach this ledge is to wall kick between the narrow wooden beam and the red wall, but this is very tricky. Now back-flip or a second angled wall kick to onto to the step above.

Now the wall kicks get a bit more complicated since you do two bounces at an angle. Aim at an angle a bit to the left of the corner, jump and wall kick twice to land on the ledge above. For this one you can also to a back-flip into the wall and wall kick just once to the ledge. From this ledge do another double wall kick to get the top of the structure. Or, jump onto the nail and from it do a backflip to the plank above.

Next up is a pair of spinning wooden beams, which you will have encountered before. The second one spins very fast so you have to run at an angle to compensate. When you reach safety, pound in the nail on the right for a 1-Up.

You now come to a revolving platform with 3 planks above it. From the platform, do back-flip jumps up to each plank, but take the spinning into account and back-flip at an angle. From the top plank, jump over to the stationary platform and you then come to one final spinning beam. It's a quick one, so run carefully across it and make your final jump to Shine waiting for you on the platform.

Episode 7: Hold It, Shadow Mario!

 * Objective: Catch Shadow Mario.

It's another Shadow Mario chase. Shadow Mario keeps scaling the same cliff you did in Episode 1 to get away, so you'll need to do the same thing. You can usually get a few good shots at him near the top, but then dives all the way back down to the bottom again. You can then get a few more good shots at him until he starts to climb again. By now you should be pretty expert at the kind of jumps and wall kicks to need to do to catch up to him, so this shouldn't take too long.

Episode 8: The Red Coin Fish

 * Objective: Red coin hunt

Talk to the young Noki at the start and he introduces you to his wife and kid who have returned from hiding thanks to you. Enter the Noki's underwater kingdom the same way as in Episode 4.

The red coins are not scattered about like usual; they are bunched together, along with several regular coins in the shape of a fish which swims around the level. But the coins occasionally scatter themselves around and then reassemble themselves into a fish again after a while.

Let yourself sink down to near the top of the sunken city and you'll see the coin. Just use FLUDD to follow it and keep passing through it when you can. Grabbing the first few coins will be easy, but when there are only 1 or 2 left it can be very tricky to get them. If you grab too many of the Gold coins with the Red then there won't be enough fish left to find it easily, so try when possible to get the Red coins without too many of the Gold ones. When the fish breaks apart you might try chasing a Red coin, but they move very fast on their own so there isn't much chance that you'll catch it. So instead, grab some coins from the walls or the sea bottom to keep your air topped up. The biggest danger is getting so engrossed in chasing the fish that you forget about your air supply.

When you get all eight red coins the Shine appears at the sea floor.

100 coins Shine
One way to get this is to simply enter the Noki kingdom in Episode 8 and collect the coins there. There are coins on top of columns and on the walls as well as the fish, and the total just within the area is over 100. But of course it doesn't hurt to find a few coins outside first.

But it's probably easier, just because coins are more plentiful, to get the Shine during episode 6. The problem with getting the coin outside is that the Shine appears on top of a high tower almost as hard to reach as the shell.
 * Trail of coins on the surface of the water, save these for last so you can replenish your health if you need to. (50 coins)
 * Boxes at the boathouse (7 coins)
 * Trail of coins under water starting at the base of the waterfall. (10 coins)
 * Press the button near the top of the falls, then collect coins from the surface of the water. (20 coins)
 * Scale the ledges on the far right side of the area to get the Rocket nozzle, the rocket to get a stack of coins. (9 coins)
 * Repeat the path you took in episode 2 collecting coins from cubbyholes, trees and pots. (16 coins)
 * Network of tunnels on left side of cliff. See Secret Shine #1 for where to start and the blue coins page for details on these tunnels. (65 coins)

To get the Shine, follow Shortcut #3 given in Episode 6 above and follow the spiral ramp to the top. Cross the rope there and bounce to the top of the tower.

Secret Shine #1
This Shine appears in every episode except for 3 where you're trapped in a bottle the whole time. It's best to do it after episode 4 though since there's no toxic water. Go to the area on the left side of the beach where the finish line for Il Piantissimo's race was; it's a sandy area with puddles on the right. Just behind it is a crevice in the wall which looks prefect for wall jumping, but it's not used for any of the regular Shines. In fact there's a whole complex network of interconnected tunnels here, but all you get inside it are Blue and Gold coins.

Stand at the back of the crevice and start wall kicking up to a doorway on the left. Go through and follow the tunnel down to a ledge carved into the face of the cliff at the edge of the shore. Hop up to the large hole in the center and step in to be bounced up to the top of the cliff, a ledge you can't reach any other way. There is a Yellow parrot flying around here, so start spraying it and it turns into a Shine.

Secret Shine #2
Objective: Collect 8 Red coins in the Shell's secret area in less than 1:30.

Start Episode 6 and enter the secret area for a replay. The red button is on the red ledge, remember the 1-Up under the nail here. Press the button to start the timer, you get 1:30 to collect the coins.

Coin #1 is above the button; just do a back-flip and hover through it. Now do an angled wall kick to get up to the sliding ledge on the left, but you can give yourself a hover boost this time. Hop over to the next ledge, the one that's not moving, and do an back-flip from it up to Coin #2. Climbing the pole will eat up precious seconds, and there's a quicker way up to the next ledge. Do a back-flip into the wall and wall kick off to get high off the ground, then hover backwards to land on the ledge. Coin #3 is high above this ledge, so do another back-flip into the wall plus wall kick maneuver to reach it. Hop onto the rope, then bounce and hover to the next ledge. Coin #4 is at the top of the steep ramp with the arrows on it, and you need need to take a bit of a detour to reach it. Hover directly from it to the ledge with the glass behind it. Do a wall kick from there to grab coin #5 and land on the ledge above. Now do a back-flip to get Coin #6 and hover to the top. Coin #7 is here but a simple back-flip will get it. Cross the spinning beam and do another back-flip on the platform at the other end to collect coin #8

The Shine appears at the far end of the second spinning beam.

title: Super Mario Sunshine/Noki Bay


text:
Super Mario Sunshine/Noki Bay blue coins

There are thirty coins to be found in Noki Bay. Since all of episode 3 is spent in a jar with no blue coins, don't bother with that episode. Except for a few coins in Eely's domain, most coins can be found in every episode other than 3, though finding them may be difficult. Many are located in and around the 'hidden ruins', a complex area with secret passages to the left of the 'tricky ruins' you learn about in episode 2. None of the episode quests involve the 'hidden ruins' so it's up to you to explore them on your own. Episode 6 is recommended for most of these because of the availability of custom nozzles.

Under the falls
Look underwater to the left of where the water fall lands. Follow the trail of gold coins to find a blue coin at the end. There is a bubba swimming around down here who should be avoided. Also, don't collect all the gold coins on the swim down as you may need them for air on the swim back up. There is a 1-up below the coins but it's very difficult to get it and get back to the surface without drowning. Available all episodes except 3.

On the water (x2)
Two coins float just above the water. The first is to the left as you start. For the second, go to the left end of the cliff where it bows out in a semicircle. Then go straight out to sea from there to see the coin. Both coins are much easier to get once the water has been cleaned up starting episode 5, until then use the boat to reach them. In episode 1 the boat is right next to the first coin instead of at the boathouse where it normally is. Available all episodes except 3.

Upper right cubbyhole
Go up the right cliff face and when you reach the next to last ledge, the one where the second pulley drops you off, check on the right for some narrow ledges sticking out of the cliff face. Hover to the first one, then hover to the one on its right, where there may be a springboard. Use the springboard to get the ledge above, the do a series of back-flip and hover combinations to reach a ledge with a rocket nozzle crate. Back-flip and hover to the cubbyhole above to find a coin. In episodes 5 and 7 the springboard is missing but it's still possible, though more difficult, to reach the ledges above it. Instead of stopping at the next to last ledge on the route to the top of the waterfall, go up another ledge, then do a triple jump right and hover. You can avoid talking to Il Piantissimo in episode 5 by using the tricky ruins and hovering right from the ledge where Blooper Glooper was. Available all episodes except 3.

Upper right coin stack
From the ledge with the upper right cubbyhole coin, get the rocket nozzle and launch to collect gold coins and a blue coin at the top. You may have to hop just before the rocket goes off to get the extra few feet of altitude needed. Visible in all episodes except except 3, but not reachable in episode 5, 7 or 8 because the rocket nozzle isn't there.

Under the diving board
Locate the diving board shaped ledge next to the top of the water fall. Go right and drop down to a ledge with a puddle of water, hop left from there and hover to a hole under the diving board, then collect the coin there. In episode 6 there is a turbo nozzle crate here as well, but in other episodes there is a block of ice with a 1-up inside. Available all episodes except 3.

Hidden wall kicks
From the hole under the diving board, drop and hover to another hole directly below. There is a vertical passage hidden behind a wall above this, though there are some windows to mark its position. Do a series of wall jumps to get to the top and collect the coin that's visible through the windows. See below under lower pulley crevice for an alternate and perhaps easier route. Available all episodes except 3.

Upper center cubbyhole
Get to the top of the purple shell. This is easiest to do in episode 6 since there are wires you can use to get from tower to tower, follow the walk-through for that episode if in doubt. When you get to the shell entrance do a back-flip to the top. In earlier episodes you can use the rocket to this spot. From the shell, look straight toward the cliff face and notice a cubbyhole. Rocket or hover toward it to either land inside or grab the ledge, then pick up the coin. For an alternative, see tricky ruins cubbyhole below. Available all episodes except 3.

Eely's domain (x4)
There are four blue coins in Eely-mouth's domain. When you enter the area, swim toward the outer walls and check the tops of the columns. It's much easier to do this in episode 8 because the columns have gold coins as well and you can refresh your air. Also the gold coins surrounding the blue coins make it easier to spot the location from a distance. In episode 8 there are two additional columns with gold coins only, so keep looking until you've found all six coin columns. Some of the coin columns go almost up to the ceiling so don't let yourself sink far when you're searching. Available episodes 4 and 8 only.

Hidden ruins (x13)
In addition to the tricky ruins of episode 2, there are many other places on the side of the cliff where water makes a section recede and reveal hidden routes or items.

Tricky ruins start
Spray the stone square to open the first maze in the tricky ruins. Go to the upper left and drop down into the opening below. Hop up to the ledge and collect the coin there. Available all episodes except 1 and 3.

Tricky ruins cubbyhole
Get to the second maze in the tricky ruins, From the top passage, hop out and hover up to the cubbyholes above. Hover from hole to hole to reach the second one from the left and get a blue coin. the other three holes as well as the four holes at the bottom of the maze have gold coins. Available all episodes except 1 and 3.

Starting from the top passage is an alternate route to the 'Upper center cubbyhole' coin. Run and hop out of the cliff without hitting your head, then hover left and you should be able to reach the cubbyhole. This is tricky, but it may be faster.

Hidden ruins lower left
Get the the ledge between the first and second mazes of the tricky ruins. Now go to the left end of the ledge and drop to the ledge below, it has a doorway behind it. This route doesn't work in episode 1 but you can still get to this ledge by bouncing on the floating wicker platform just off-shore. Enter the doorway and follow the hidden passage to a shallow opening further left. Spray the wall here to open a gap between two walls. There are three doorways in the left wall and two in the right wall. Wall jump to the lower doorway on the left, then follow the hidden passage to an opening in the cliff face where it bows out in a semicircle. Spray the squares there to reveal a blue coin in the cubbyhole behind the upper one.

Hidden ruins middle left
Open the gap between walls in the hidden ruins and wall jump to the middle doorway on the left, then follow the passage to an opening on the cliff face to the right of where the lower left tunnel opens. Spray the wall on the left and get the blue coin from the upper cubbyhole.

Hidden ruins upper left (x2)
Open the gap between walls in the hidden ruins and wall jump to the upper doorway on the left, then follow the hidden passage to an opening next to where the middle left tunnel opens. Drop from here to a very small ledge below. Spray the wall next to this ledge to open two cubbyholes with a blue coin in the upper one. Now hop to the ledge just to the right of this and spray the squares to get a blue coin in the cubbyhole on the right.

Hidden ruins lower right
Open the gap between walls in the hidden ruins and wall jump to the lower doorway on the right. Follow the short hidden path to an opening to the left of ledge between the two mazes of the tricky ruins. Collect the coin at the exit. you can also hover to the coin from the ledge nearby. Available all episodes except 3.

Hidden ruins upper right
Open the gap between walls in the hidden ruins and wall jump to the upper doorway on the right. Follow the hidden path to an opening high above the ledge between the two mazes of the tricky ruins. Collect the coin at the exit. Note, this gives a way to reach the ledge between the mazes in episode 1. You can also reach the coin from the ledge below using the rocket. Available all episodes except 3.

Left ruins cubbyhole
Go left from the start of the tricky ruins to a gap between two walls at the base of the cliff. This is directly below the hidden ruins. Wall jump to the top and enter the doorway on the left. Follow the hidden passage to a shallow opening in the cliff below where the lower left hidden ruins passage ends. (You can spray to open a cubbyhole here but it's empty.) Hop up to the hole and go in, you are bounced upward to to the ledge above. take a moment to enjoy the view, then drop off the front of the ledge to land on a ledge above the openings from the hidden tunnels. spray the wall here to open two cubbyholes and get a coin from the one on the left. Available all episodes except 3.

Hidden ruins top cubbyhole (x2)
You need to get to the top off the hidden ruins. Do one of the following: Now spray the seven squares to open cubbyholes and get a coin each from the upper right and lower left. What looks like a cubbyhole in the center here is actually a hole that ends on a ledge below. Available all episodes except 3.
 * Follow the 'Left ruins cubbyhole' directions to the high ledge, the hop right and hover to the top opening.
 * Open the gap between walls in the hidden ruins and wall jump all the way to the top. Come out to a ledge and do a series of back-flips to get to the top.

Lower pulley crevice
Go up the right cliff face as in the episode 1 walk-through. When you reach the second basket, drop from the cliff and sidle along the crevice to the left. At the end of the crevice, spray the wall and part of it will retreat into the cliff leaving an opening you can hop into. Wall jump to collect the coin there. (There is an alternate route to the hidden wall kicks coin here. Keep following the crevice left, down at an angle for a part, to land at the hole below the other coin.) Available all episodes except 3.

Upper pulley crevice
Go up the right cliff face as in the episode 1 walk-through. When you reach the top of the ramp that leads to the upper pulley wheel, drop off to a small ledge behind the wheel. Follow this ledge do an opening in the cliff, then sidle along the crevice to the left. At the end of the crevice, spray the wall and part of it will retreat into the cliff leaving an opening you can hop into. Hop up and drop to the lower part to get the coin. Available all episodes except 3.

Tricky ruins M
Go to the ledge between the first and second mazes in the tricky ruins. Locate the graffiti M on the right and wash it off for a blue coin.

Paired circles (x2)
First, follow the directions for the 'Under the diving board' coin and get the turbo nozzle. Locate the graffiti circle behind and to the left of the boathouse, then locate the corresponding circle at the base of the right cliffs. Wash one circle off to make a blue coin appear at the other circle, then quickly get to the other circle to collect the coin before it disappears. Turbo seems to be required to get the necessary speed. Available episode 6 only.

Jars in the tomb (x2)
Enter the kings tomb, see the episode 2 walk-through. Locate the two large jars stored in the walls and spray them with water to get a blue coin for each. Some of the smaller vases give you gold coins as well. You can exit through the window here to get back to the main area. Available all episodes except 1 and 3.


text:
Super Mario Sunshine/Pianta Village

Episode 1: Chain Chomplets Unchained
Talk to the three Piantas near the entrance of the village. You learn that a woman's pet Chain Chomplets, also known as baby Chain Chomps, are overheated and have gone berserk. One of the Piantas says her grandfather went to relax at the pond in the center of the village, and when you talk to him he mentions how cool and relaxing the water is. So it appears you must get the Chomplets into the water somehow.
 * Objective: Tame the baby chain chomps.

The three Chomplets are red hot and leave a trail of lava-like goop in their wake. If you spray them they will attack at first, but if you cool them down to blue then they try to run away. It really doesn't do much good to attack them just anywhere though, since the idea is to get them into the pond. So wait by the lake, but clean up any goop nearby since it hurts a lot if you touch it. When one of the Chomplets comes near, ambush it with a spray from FLUDD. After it's cool, grab its tail and pull it to aim the Chomplet at the pond, then give it a bit of extra stretch and snap it like a rubber band into the water. If you do it right the Chomplet turns white and will not be a problem for the rest of the episode.

If you spray the Chomplets or get too close then they will chase you, which makes a way to lure them toward the pond, though it's a bit dangerous. If you run low on health then break the boxes since most of them have coins in them, in this episode at least. When all three Chompletes are safely in the pond they give up a Shine which lands on a nearby mushroom.

Episode 2: Il Piantissimo's Crazy Climb
You may not have met Il Piantissimo yet, but he appears in several levels. You need to accept his challenge and beat him to the finish line in a giant tree on the far side of the village. This isn't hard if you know a trick; bear left and hop over the fence, then do the slip-slide maneuver: Spray the path ahead to wet it, then press B so slide on the water and move very fast. Slide along the path on the left side of the village. When you get near the end do a hop and get over the fence, then run up the tree trunk to the finish. Il Piantissimo will give you a Shine as a prize for winning.
 * Objective: Outrun Il Piantissimo.

Episode 3: The Goopy Inferno
Pianta Village is covered in burning goop! When you start the episode, Shadow Mario takes away FLUDD just like in the secret levels, so you can't even wash the goop away at the moment. No only that, the mayor was left behind when the rest of the village was evacuated, and the village is so full of goop that you can't reach him directly.
 * Objective: Recover FLUDD and rescue the mayor.

After you cross the bridge, turn right and follow the ledge around to the far side of village. There is a Pianta in a big hat standing next to a hole; talk to him for some hints. Drop into the hole and ground pound through the trap door to reach the underside of the village. There are tracks of wire grids you need to get across. There are spiders and electro-koopas here too, but just avoid them and they won't bother you. At the end of the trail is a vertical panel; climb down and hit it to make it slide forward. But jump when it stops because, as the Pianta mentioned, it falls down soon after.

Follow the trail to a pair of ropes hanging down. It's hard to see, but they support a swing, so line yourself up between them and drop down. Jump from the swing to the mushroom next to it, but keep in mind that the swing is very springy so a little hop will take you a long way. The mushroom is connected to others by ropes, so jump or bounce on the ropes from mushroom to mushroom. You can get a 1-Up on one of the mushrooms. Head to the mushroom with a smaller green mushroom on top, jump onto the green mushroom and bounce (it's much springier than you'd think) to a panel next to it.

If you want, flip through the door and get on top of the mesh to get a 1-Up, then go back. Climb up to the ceiling of the mesh and locate the panel handing from it; the camera is a bit squirrelly here but if you maneuver it to one side you can get a good view. Climb onto the panel then thump it to slide as before, and don't forget to jump at the end. Go to the lone Gold coin which marks a trap door, then flip through it and wall kick out of the hole and into village.

Hop from clear patch to clear patch until you reach some platforms, start climbing until you find FLUDD again.

There is an alternative route which may be faster, but only recommended if you're looking for speedrunning techniques. Get to the pond and spin jump or backflip from the water. When you come out some of the water will drip on the goop will clear some of it. Repeat this and eventually you should have a small goop-free area from which it's possible to spin jump over to the platforms with FLUDD. Yet another alternative, recommended only for truly expert and/or insane spin jumpers, is to go to the left edge of the village where you will see an incredibly small spot where you can walk along the edge without getting burned. If you can cross there, you can climb the nearby tree and jump onto the leaf pointing to the village. If you do a good spin jump, you can reach the area where you get FLUDD back.

Once you've gotten FLUDD, you should be able to spot the mayor on top of the golden mushroom. With a bit of practice you can backflip and hover to it, or jump and hover to the ledges on the central tree, climb up a few levels, then jump and hover to the mushroom. If all else fails, clean up the area a bit and hover to the golden mushroom from one of the two tall red mushrooms nearby. Now just spray the mayor clean and collect your shine.

Episode 4: Chain Chomp Takes a Bath
There's another Chain Chomp on the loose, but this one is full grown. At the start of the episode his chain is pegged to the path on the near side on the village, but to cool him down you need to get him to the spring which is on the other side.
 * Objective: Get the Chain Chomp into the spring.

The first thing to do is release his chain; just pull it a bit and let go. Now he'll wander around and hopefully will get close to the spring so you don't have to pull him very far.

This time the Chomp will avoid you and if he's at an intersection he will always take the path that you're not on. So with a bit of planning you can herd him toward the spring and even right through the gate leading to the spring.

To get him into the spring, first spray him down until he turns blue. If there is a barrel nearby then throw it at him to cool him down instantly. Once he's cool, grab the end of his tail and start pulling it toward the spring, then around to the back so the Chomp will be pulled into it. The Chomp will start to heat up again soon and you'll have to let go if you don't make it on the first try, but  spray him down again and repeat. You can stop him from getting too far away from you if you ground pound the end of his tail.

When the Chomp is in the water he gives up his Shine so go ahead and collect it.

Episode 5: Secret of the Village Underside
For this episode, you need Yoshi. The Yoshi egg is near the entrance to the village and you can find a fruit tree on a platform across the path from the hot spring.
 * Objective: Find the secret level and finish it.

Head back to the bridge and jump onto one of the mushrooms underneath; there is a column of coins marking the way but don't land on the small green mushroom because you may bounce uncontrolably. Hover from mushroom to mushroom until you reach one with a flat top and orange goop on top. Spray the goop with juice to clear it, then hop into the hole to start to obstacle course.

Speak to the first Pianta you see and he tells you about Chucksters, Piantas who throw people around for fun, then he gives you a demonstration. This whole level is going to be about using the Chucksters to get around without falling off the platforms.

You need to be facing in the direction you want to go when you talk to them, and watch out for overshoots. There is a 1-up mushroom above the first platform, and the Pianta will throw you to it if you aim well. There is a coin here too for more practice. The Pianta at the edge of the platform will toss you to the next one.

Now there is a big Pianta and a little one. The big one will throw you farther but if you talk to him too close to the edge you'll go too far. The little one doesn't throw as hard but there's no backstop for him. If you pick the big one then do it when he's as far away from the ledge as possible, and if you pick the small one then do it when he's as close to the ledge as possible.

The Pianta on the next platform tosses you nearly straight up, so it should be easy to get to the ledge above. There are Stus here so stomp on them to get them to leave you alone and talk to the next Pianta, who will toss you to the next ledge with a round backstop.

The next and final toss is the most difficult; the Pianta is walking around so you have to wait for him to be in the right position before you talk to him. Stand on the left side of the platform, at the crack between the two halves, and talk to the Pianta as he passes. If you aim well you'll land on the platform with the Shine.

Episode 6: Piantas in Need
When you start the episode the mayor tells you there are 10 Piantas trapped in the goop and you have 3:00 to get them out.
 * Objective: Free 10 Piantas from lava goop.

Bear right after you cross the bridge and find three patches of goop, shown in the opening cut scene. The first two each have one villager and the third has two. Keep going diagonally to the right and free the fifth villager between two red mushrooms. Now go left a bit between two platforms connected by a bridge and rescue villager number six (played by Patrick McGoohan) behind the platform on the left. Go over the bridge across the dry stream bed, and continue to the far side of the village. Turn left to find the seventh villager as you approach the hot spring. Continue past the hot spring and round the corner to find the eighth villager. Then take the next left to find villager number nine. The last villager is to the left of the path as you head back to the village entrance.

Talk to the villagers you rescued; all the adults have rewards for you. Then talk to the mayor for your Shine.

Episode 7: Shadow Mario Returns
Shadow Mario is back and this time he leaves a trail of orange goop and the occasional graffiti M behind him. Don't follow too closely if you don't want to get burned, but otherwise there's nothing new to worry about.
 * Objective: Catch Shadow Mario.

Episode 8: Fluff Festival Coin Hunt
This coin hunt takes a while because most of the coins are well hidden. Some of the villagers will give you hints on the tougher ones though. You can do these in any order, but you'll be happier if you do the last one last.
 * Objective: Find the Red coins.

 * 1) Starting from the entrance, climb the tree on the right and follow the leaf that hangs over the bridge to the end.
 * 2) Check the tall grass on the left side of the village.
 * 3) Dive to the bottom of the hot spring.
 * 4) Check behind the tree to the left of this, watch out for bees though.
 * 5) Look under the fruit tree to find a very red apple there.
 * 6) Break the boxes on the right side of the island.
 * 7) Go back to where the villagers have congregated and drop into the hole next to a nearby mushroom. Flip the gate to the underside of the village, then ride the sliding panel to the next grate. Go left to and follow the grate to the end, then drop onto a swing. Hop to the grate next to this and climb to the top of the grates. Turn around, hover back to the grate you were hanging from a moment ago, and follow it to the coin. Now turn right, hover to another grate, turn left, and hover to a third grate which has a sliding panel hanging under it. Climb down to the side grate on the right and flip through the gate. Now you'll be repeating what you did in Episode 3; get to the sliding wall and ride it to the next grate. Get to the gate here and flip it to come out in the hole you started from.
 * 8) Hover to the ledges around the central tree. Back-flip and hover up to the one with the Rocket Nozzle on it, grab the nozzle and hop back to the ledge with the swing. Jump up to the swing and use the Spray Nozzle to start swinging. You'll get stuck in a cloud. Now use the Rocket to get to the next cloud and then the leaves of the tree. Get to the crown, and rocket to the top of the platform there.

To get the Shine, or if you did the last coin out of order and need to get the Hover Nozzle back, this is what you need to do: Follow the trail of coins to the left. At the end of the leaf you'll notice pieces of fluff like dandelion seeds drifting by. Wait until one gets low enough, then jump on. Ride the fluff to a cloud over the chasm between the village and the rest of the island. Drop down to the cloud beneath when the fluff is directly over it. If you're there for the Shine then you're done, but if you need the nozzle drop to the cloud under the one you're on then to the one under that and get it. Back-flip up to the top cloud, then locate the large tree next to the hot spring and the leaf that's pointing more or less in your direction. Spray the cloud to make it grow, get to the edge closest to the leaf, then jump and hover until you land on it. Now you can get down the tree to solid ground.

100 coins Shine
The only episode where this is reasonably easy to get is Episode 5; you get two beehives for Yoshi to munch on and there are plenty of coins under the village.
 * Pound the nose of the Pianta statue in the hot spring. (9 coins)
 * Pokeys in the grass (15 coins)
 * Row of coins under village on path used Episode 3 (10 coins)
 * Mushrooms under the village (40 coins)
 * Pound the center of the red mushroom with green-yellow spots across from the middle of the bridge (20 coins)
 * Bees (48 coins)

Secret Shine #1
Objective: Collect 8 Red coins in the Village Underside secret area in less than 1:30.

Start Episode 5 and enter the secret area for a replay. The red button is on the first platfrom and when you press it you get 1:30 to collect all the Red coins. This is actually not too bad considering this is the last level of the game and it's a secret Shine.

Start by doing a back flip right on the button and hovering to Coin #1, which is above the middle of the platform. Now that you can hover you can bypass most of the Chucksters, so hover across to the next platform getting Coin #2 just before you land. Hover to the next platform and talk to the Pianta to be thrown to the platform with the Stus; this is the only time you have to use a Chuckster for this Shine. Do back-flips to get Coins #3 and #4, but if you want to show off then jump on three Stus in a row to get the needed height. Hover to the next platform, then hop up to get Coin #5 and hover back to get Coin #6. Now hover back to the platform with the Stus, then diagonally to the right to a platform with a Pianta running around with his backpack on fire. Do a back flip to get Coin #7, the hop onto the rope and bounce to Coin #8.

When you're done you might want to put out the fire and get a 1-Up as a reward. The other Pianta here will throw you to the platform with the Stus on it, but you may be safer just hovering there from the rope. Get the Shine from the same platform you found Coins #5 and #6.

Secret Shine #2
This is a well hidden Shine, but you get a big hint if you talk to the Piantas around the village. Start Episode 8 and get to the location of Coin #8 according to the walkthrough above. The fact that there's a Shine painted here is another clue. Now aim FLUDD at the sun and shoot the water. You'll see a picture of a shine sprite appear and then an actual Shine.

title: Super Mario Sunshine/Pianta Village


text:
Super Mario Sunshine/Pianta Village blue coins

There are thirty coins to be found in Pianta Village. There are two coins that appear only at night, episode 1, 3, 5 an 7, and another that appears only in the day, episodes 2, 4, 6 and 8. Most of the coins here are easy to find, but as you would expect for the last level, there are a few which are well hidden.

West lawn
Go left from bridge at the start and follow the path around the corner. There is a grassy area on the left with five wells that take you to the village underside. Check the edge, behind a small tree, to find a coin. Appears all episodes.

East bridge
Go right from bridge at the start and follow the path around the corner. Continue until the bridge crosses the stream (night) or dry bed (day), then check under the bridge for a coin. Appears all episodes.

Stream outlet
From the 'East bridge' coin location follow the stream/dry bed left to a small gate where the stream spills out when it's flowing. There is coin in front of it. Appears all episodes.

Northwest tree
Go left from bridge at the start and follow the path to the hot spring. Go up the trunk of the giant tree to the left of it and find a blue coin at the crown. Appears all episodes.

Southwest tree
Go left from bridge at the start and follow the path to the corner. Go up the trunk of the tree just past it to the crown, then follow the leaf stem on the left to the end of the leaf. There is a blue coin sitting on a little ledge to the right. Appears all episodes.

Start M
At the start, immediately turn around to find a graffiti M on the cliff face behind you. Wash it off to get a coin. Appears all episodes.

Pond M
Bear right from bridge at the start and locate the larger wicker structure behind a red mushroom and in front of the pond (or the dry lake bed daytime). There is a graffiti M on the front side, wash it off to get a coin. Appears all episodes.

Fruit tree M
Bear left from bridge at the start and locate the plateau with the fruit tree and a red mushroom. There is a graffiti M on the front side, wash it off to get a coin. Appears all episodes.

Underside M
Bear right from bridge at the start and locate a well to the underside next to a red mushroom. Ground pound the gate to get through. Look around for a sliding grate, climb onto it and ride to another section. (If you've completed episode 3 then you've already gotten used to doing this kind of thing.) Make a U-turn to the left and follow the grate to a swing, then drop and hover to a vertical grate in front of you. (Alternatively, drop to the swing and hop from the swing to the vertical grate.) Climb to the top of the grate, immediately turn around and hover over to the top of the grate you were just under. Hop to the section on the right, this is a ledge around the well you came through at the start. Go around behind the well and adjust the camera to look above you to find a graffiti M. Wash it off to get a coin. To get back to civilization, follow the path until it turns to the left, then hover straight across to another section. Go right and slowly go over the edge to a vertical grate. Flip the gate to the other side, the go up to the underside of the section you were just on. Ride the sliding grate here to the underside of the section with the well. Get the gate and flip it, then wall jump out the well to end up where you started. Note, the M is there even at night, though it's nearly impossible to see, so it's better to do this in the daytime episodes. Appears all episodes.

Paired triangles (x2)
Locate the graffiti triangle on the end of the wall in front of the hot spring. Then follow the path right from the hot spring to an area with lots of little yellow mushrooms. Across the path from those locate the corresponding triangle on a cliff face. Wash the graffiti from one triangle to make a coin pop out at the other triangle, then get to the other location before it disappears. The symbols are close enough together so that it should be no problem to reach the coins in time, but using the slip-slide move may help. Appears all episodes.

M by the Mayor
When you recover FLUDD in episode 3 (see the walk-through for that episode), check the platform next to you to find a graffiti M under it. Wash it off to get a coin. Appears episode 3 only.

M under the goop
Once you get FLUDD in episode 3, make your way back to the bridge near the start. Wash the section of lawn immediately across the path from the bridge to reveal a graffiti M. Wash it off to get a coin. Appears episode 3 only.

Waterfall
Spray the top of the waterfall coming out of the central tree trunk, or spray the hole if it's daytime. A coin pops out. Appears all episodes.

Wash the sign
Wash the sign near the end of the bridge as you enter. The, which tells you about the hot spring, appears only in the daytime. Appears episodes 2, 4, 6 and 8.

Wash the moon
Stand on the golden mushroom where the mayor was in episode 3, switch the camera to over-the-shoulder view, look at the moon and start spraying. When you hit the right spot a coin pops out. This is one the best hidden coins in the game, but there is a rather oblique hint. In episode 8 talk to the Pianta lady in the lavender top, she's dancing to the right of the main group. She talks about the mayor's wife's secret stash, referring to one of the secret shines on this level, and then mentions that the mayor may also have a stash. So if you were able to solve the puzzle for the secret shine maybe you're supposed to do something similar with the mayor. Does not appear in the daytime since the moon isn't visible. Appears episodes 1, 3, 5 and 7.

Douse the backpack
Once you get FLUDD in episode 3, make your way to the pond then follow the stream until it ends. In the area to the right there is a Pianta whose backpack is on fire. Chase him around with your squirt nozzle going until you put the fire out, then talk to him to get a blue coin as a reward. Appears episode 3 only.

Rescue villager (x8)
After you rescue the ten villagers from the goop, talk to each one. The two kids just say thanks but the other eight give you a blue coin as a reward. Appears episode 6 only.

Blue parrot
Get to the top level of shelf fungi on the central trunk, the same ledge as the rocket nozzle crate. There is a blue parrot that occasionally perches there. Spray it every time it comes near until it turns into a blue coin. Appears episode 8 only.

Punch the Pianta
Find the Pianta statue at the back of the hot spring. In the daytime there is water coming out of his nose but at night it's not doing anything. Stand on top and do a ground pound to make a blue coin and about a dozen gold coins come out. This is another well hidden coin, unless you like pounding on random objects. Appears episodes 1, 3, 5 and 7.

Yoshi needed (x3)
Yoshi only appears in episode 5. Fruit of all types is found growing in a tree on a plateau across the path from the hot spring.

Beehive (x2)
There are two beehives on this level, deal with them just like the beehives in Bianco Hills and Gelato Beach. One is located over the end of the bridge as you come in and the other is behind the giant tree to the left of the hot spring. These have more bees than the hives in the other levels.

Butterflies
Get Yoshi and go back to the fruit tree, hop on top and from there to the top of the red mushroom next to it. Have Yoshi eat all the blue butterflies and a blue coin appears.


text:
Super Mario Sunshine/Corona Mountain

Spikes and Fire
You'll find Corona Mountain is completely different from the rest of the places you've visited on Isle Delfino. It is a huge, lava-filled cavern with danger in all directions. You must get through several obstacles to reach Bowser.

The first obstacle is a series of platforms. Some are ablaze, while others are rigged with spikes. You must use the Hover Nozzle to douse the fiery platforms, and carefully and quickly time crossing over to the spiked platforms. There is absolutely no room for error here; one false step into the fire, spikes, or lava will cost you a life. Some platforms are safe, and one has a 1-Up Mushroom you can grab. At the end of the series of platforms, you can refill your water and ground pound a crate for a 1-Up. However, you'll now be taking a tricky magma river down the cavern, using a row boat.

Crossing the Magma River
Hop into the boat. If you're totally unsure what to do then go to Noki Bay and practice with the boat there since it works the same way but you are forgiven for mistakes. To steer, shoot in the opposite direction to that in which you want to go. You travel down a river with several rocks in the way. If the boat touches anything, you'll sink the boat and lose a life. Steer around rocks by slowly spraying your Spray Nozzle, and if you drift close to one, spray hard at it to push the boat away. There are fountains in the river you can use to refill your water, but don't crash into them, either.

At the end of the river, you'll find blue coins surrounding a big rock platform with a Rocket Nozzle box. If you want to get the coins, be careful and steer the boat and move around on the boat to where you touch them. If not, grab the Rocket Nozzle and get ready, because there's nowhere to go but up.

Into the Clouds
The only way to reach Bowser is to blast up right under the cloud-shaped shadow on the rock platform. You'll end up landing on a cloud of all things. Now, you must blast higher and higher up through a bunch of clouds. Another one up is here, but tricky to get. You'll find the higher up clouds are moving in a circle, and you must time your blastoffs carefully to reach them. Falling can damage your health. The highest clouds are moving in and out, and require good timing to reach.

When you blast up to the top of the clouds, you'll reach a dark red one. This one leads to Bowser.

The Final Battle
A cutscene starts where Bowser and Bowser Jr. are enjoying a dip in a floating, sprite-shaped, slime-filled hot tub. Peach refuses to get in with the two, and sees the Grand Shine Sprite deep in the slime. Then, Mario arrives and angers Bowser and Bowser Jr. One last battle begins.

Bowser and Bowser Jr. will throw everything they've got at you so you can't rescue Peach. Bowser will shoot fire and splash the hot tub's slime at you, and Bowser Jr. will fire off Bullet Bills, along with homing blue ones. You can stun Bowser Jr. with the Spray Nozzle, but Bowser is untouchable. You can also spray the Bullet Bills out of the air.
 * Boss: Bowser and Bowser Jr.

However, there are five points on the hot tub that have rocket symbols on them. Stand on them and launch yourself into the air. When you go as high as you can, go into a ground pound and you'll come hurtling down with rocket speed and smash a point on the hot tub. (You may remember this move from the lighthouse disk smashing Shine. If not and FLUDD senses you're confused then it gives you some helpful hints.) Unluckily, you'll trigger a deluge of slime and make part of the hot tub collapse. You must hurry back onto the tub before you go down with the rest.

Repeat this until all five of the points have been destroyed. When you succeed, you'll tip over the hot tub and knock Bowser, Bowser Jr., Peach, and yourself out, along with the Grand Shine Sprite. }}

The Aftermath
There is a final cutscene. Mario and Peach end up landing on the lone island outside Delfino Plaza. They're okay, but FLUDD has sustained heavy damage. He asks if he was of assistance, and deactivates.

However, Peach tells Mario to look up, and they see the Grand Shine Sprite return power to the Shine Gate, and it brings the Shine Sprites back! Everyone on Isle Delfino is celebrating!

Meanwhile, Bowser and Bowser Jr. are floating out away from Isle Delfino. Bowser tries to tell his son that Peach isn't his mother, but he's already figured that out, and has one thing on his mind: fighting Mario again someday. Bowser likes his enthusiasm and is proud of him, but wishes to take a rest.

That evening, Mario and Peach are looking at the sunset when Toadsworth and the Toad Brigade appear with a repaired FLUDD, once again his old helpful and reliable self. Then FLUDD says the last line of the game:

"The vacation starts now!"

Credits
You'll get to enjoy the credits, which show pictures of Mario, Peach, Toadsworth, and the Toad Brigade enjoying their vacation on Isle Delfino. Now that the isle is clean and the Shine Gate is back to normal again, Mario can have fun with his pals. He gets a little stir-crazy and jumps from the plane at the airport, and ends up falling and becomes very dizzy. Peach catches a fish, giving her a souvenir of the vacation. The Toad Brigade and FLUDD check out Noki Bay and take a group picture. Toadsworth chooses to ride Pinna Park's roller coaster, and gets the ride of his life!

Ending
After the group goes on their adventurous vacation, they relax and head back to Mushroom Kingdom. However, Il Piantissimo seems to have found E. Gadd's Magic Paintbrush...

Better Ending
If you've collected all 120 Shine Sprites there is a slightly different ending. You'll get a picture of Mario, Peach, and the gang inside Hotel Delfino's Casino, with most of the residents of Isle Delfino in the background. In addition your saved game in the start game area will have a sunshine logo next to it as a mark of your achievement.

Congratulations! You've finished the game!

title: Super Mario Sunshine/Corona Mountain


text:
Super Mario Sunshine/Corona Mountain blue coins

After the 1-Up
After the 1-Up mushroom placed on the broken sidewalk, there should be another broken sidewalk with the blue coin in plain sight.

After using the boat
Before getting off the boat, there are 9 blue coins placed around the sidewalk with the Rocket Nozzle box on it. You can use your boat to get all of these, however, it is fairly hard, and will probably take you more than one attempt. Another method to getting these coins is using the Hover Nozzle to get to the desired blue coin, die, and repeat the process. To do this method, make sure you always grab the 1-Up placed on the broken sidewalk.

List

 * 1) If you keep going along the path, there is a blue coin on a platform.
 * 2) Using the boat, get to the end of the mountain, but don't crash it. Get all the outer coins first. Now, get all the coins in the inner area. If you crash at this point, that's OK. Just go to the platform. Hover-but don't jump-to the blue coins and then hover back.
 * 3) Same as above.
 * 4) Same as above.
 * 5) Same as above.
 * 6) Same as above.
 * 7) Same as above.
 * 8) Same as above.
 * 9) Same as above.
 * 10) Same as above.