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The Legend of Zelda: Ocarina of Time/Spirit Temple

'A place of treasures and worship, the Spirit Temple was built by the Gerudo to honor a great sand goddess. However, the Evil King Ganondorf has converted it into his hideout.'

Crossing the Haunted Wasteland
Now that you are able to enter the Haunted Wastleland, be very careful on how you go about crossing it. A sandstorm always blows about the wasteland, blurring everything. The River of Sand nearby will swallow you up if you even touch it, and you will be forced to an earlier location if you stray from the path. While the path is fixed from game to game, you should use the flags or other visual cues to cross the wasteland.

You will see a half-buried crate in the distance near several flags. Use the longshot to hook onto it and cross the River of Sand. You can also use your hover boots to cross. Now follow the flags. To your left is the path to the Carpet Merchant, who sells 10 Bombchus for 200 Rupees. You need the hover boots in order to reach him. Keep a close eye on the flags, because it is hard to see them in the sandstorm. If you become lost, use the Song of Storms, and look for the flags when the lightning strikes. You can also use the Sun's Song.

Once you reach a strange rock with steps and a plaque, walk up to the plaque and activate the Lens of Truth. a Poe will appear that will guide you to the entrance to Desert Colossus. It won't guide you back, though. Watch its movement carefully and follow it, because it moves frequently in several instances. Eventually a new enemy called a Leever will appear in groups that will attack. They can only travel in one direction which makes them easy to dodge.

When you finally reach multiple flags, you have reached the entrance to Desert Colossus.

Special note: The earliest time to do this is after Water Temple and Bottom of the Well. You can come back to the Shadow Temple after acquiring the warp song for Desert Colossus.

Desert Colossus
The sandstorm will finally subside and you'll be in the desert. if you wander around, you'll see a dried up oasis. Step up onto the rock nearby and play the Song of Storms to refill it. Then you'll find out it isn't an oasis; it's a Fairy Fountain! Collect them and heal from them if you wish. By the two other palm trees there is a crack in the wall, behind which is a Great Fairy, who will give you Nayru's Love. Desert Colossus is filled with Leevers and Guay, so watch your step. You'll see a large temple ahead, an owl perched above. Kaporea Gaebora, perhaps? Enter inside this place, which is more formally known as the Spirit Temple.

As you enter, two bewitched jars will fly at you. Don't get injured by them. You'll see two paths, one a crawlspace, the other blocked by a large grey block presently unmovable, two Armos, and two snake statues with inscriptions on them. The left one says that you must return with the pure heart of a child to enter the left path. The right one says you must acquire the temple's silver treasure to enter the right path. Since you can't do anything at the moment, leave the temple.

The Last Song
As Link walks outside into the desert, Sheik suddenly appears and teaches him the song that he can play to return to the desert as a child, the Requiem of Spirit. This is the last song you will learn in your quest.

The  Requiem of Spirit :

 * Nintendo 64: A, C-down, A, C-right, C-down, A
 * Nintendo GameCube: A, Z, A, X, Z, A
 * Wii Classic Controller: A, ZR, A, X, ZR, A
 * Nintendo 3DS: L, R, L, Y, R, L

Just as soon as appearing, Sheik will disappear into the blowing sand, the strange owl following. Warp to the Temple of Time and return the Master Sword to its pedestal. Now, play the Requiem of Spirit to return to Desert Colossus.

Spirit Temple (Young Link)
Enter the Spirit Temple again and walk up to the stairs. Turn to your left to see a Gerudo woman. She is Nabooru. She will have a small conversation about Ganondorf, then ask for your help (how you get her to talk to you, you'll have to find that out yourself). She overheard Ganondorf wants the Silver Gauntlets of the temple, but she wants to get them before he does, so she asks you to surprise Ganondorf and retrieve the gauntlets. She will move out of the way so that you can go through the crawlspace.

Special note: You can do this between after finishing Water Temple and Bottom of the Well prior to Shadow Temple. Do this now if you want to finish your childhood missions faster so you won't have to travel back and forth anymore.

Entrance to the Past
The first room is swarming with enemies. Two fire Keese will attack you. Kill them, then pass the spike trap. Stay close to the wall and Z-target the next two Keese. Afterwards you'll face an Armos. To kill it, stun it with your boomerang and then slash it with your sword. The Armos will explode after being killed, so be sure to keep your distance. After all the enemies are killed, both doors will open, but enter the door on the left. Enter into the next room.

Bridge the Gap
Here you will encounter a Stalfos for the first time as a child. Killing it will be harder with the weaker weapons Link carries as a kid, so be careful. Nayru's Love may come in handy for this if you have it. After the Stalfos is gone, Kill the Green Bubble with the Fairy Slingshot. With both enemies gone, you can now focus on getting over to the other side of the room. There is a switch on the other side of the gap in the floor, but you can't hit it directly because a raised bridge blocks it. There are two ways two activate it. You can aim the slingshot between the grates in the bridge so a Deku Seed hits the switch, or rely on a technique you used in Jabu-Jabu's Belly and equip the boomerang, then throw it so that it goes around the bridge to hit the switch. Another method is to use a Bombchu and drop it into the pit, and if you aim it right will explode next to the switch. Once the switch is activated, the bridge will lower and take you to the next room.

An Extra Deku Shield
There is a small chest on the other side of the gap with an extra Deku Shield if you managed to forget to take it off and the Fire Keese burned it.

The Anubis
This room has an Anubis inside it. The Anubis is a mummy-like creature that floats and shoots fire balls at you when you get close enough. Ironically, fire is its weakness! This strange creature is also obsessed with symmetry. Rather than pursue you, it will float on the exact opposite part of the room as you, symmetrical of you basically. Run across the thin bridge, avoid the spike, and go around the Anubis. It will move away from you as you walk away from it. Move to the side of the room opposite of the locked door. The Anubis will then move in front of the door. Hit the crystal with you boomerang/slingshot and the Anubis will be enveloped with fire! When the Anubis dies, you are free to proceed to the next room. The alternative is to use Din's Fire.

Unlocking Danger
In the next room, several enemies are waiting to greet you, the most dangerous a Wallmaster. Watch out for it and the Keese. Collect the five silver rupees in the room, and a bridge will lower to the other side, but it will also release more Keese and Fire Keese. Light up the two torches and then get the small key from the treasure chest. Go through the door when you're done here.

You will be back in the first room. Crawl through the hole you haven't gone through yet, and unlock the door. In the next room, kill the Skullwaltulas and then climb the wall.

Bombchu Demolition
Two Lizalfos and Skullwaltula await you. Kill them all. Hit the diamond on the nearby ledge to make a chest drop down. Open it to get 10 Bombchu. Look around the room and you will see a boulder on one of the walls. Sunlight is trying to get through. Use a Bombchu to eliminate the boulder. Sun will shine through onto the sun switch in the middle of the room. Exit through the door that opens up.

The Main Room
This is the biggest room of the temple. You will do plenty of things here. There is a statue right in front of you. Push it until it falls and lands on the switch below. This will open a door. Drop down below and run over to the two torches near the spirit statue. Light them with Din's Fire or Fire Arrows to reveal a chest and open it to get the Dungeon Map. Climb back up to where you jumped from and go up the stairs and through the door.

Three Tricky Puzzles
This room has several traps and a few puzzles to solve before you can move on. Watch out for the Beamos enemies. You might want to get rid of them with bombs or bombchus before anything in this room. Get all of the silver rupees in this room to light up one of the torches and open the way back out. Then, use a Deku Stick to light up the rest of them to find a chest with a small key. There are three blocks in this room you can block the spike traps with to make this easier. Now, look around for a moment and you will see that light is shining into the room from a hole in the wall. Push the block with a sun switch on it under the sunlight. This will open another door. Then go through the door that is now shown and use your key to open it.

Mini-Boss: Iron Knuckle
In this room you will find an armored figure sitting on a throne. He appears to be asleep. However, if you attack it you will wake it up. This behemoth is the mini-boss: the Iron Knuckle. It is easy to take him down, but his attacks do massive amounts of damage, so avoid his axe. If you keep your distance you can avoid damage. If you obtained Nayru's Love, this is the perfect time to use it. Be very careful because Iron Knuckles' axe slashes do 8 whole hearts of damage (sometimes when it is on the peak of dying it will do 9 or 10 hearts of damage), which is crippling.

To defeat the Iron Knuckle, use a simple method of hit and run. Move up close to him and the monster will try to hit you with his axe. Back off and then hit him before he can get his axe ready to attack again. After you strike him several times, his chestplate will tumble off. Without it, he is vulnerable to the Slingshot, or you can charge at him and mash the sword button until he's dead. Either way, the added weight of the armor is gone, and the Iron Knuckle is going to charge after you. Do as you did before, and he will go down with a thud. If you're struggling, throw bombs and bombchu's his way, they are just as effective at killing him.

To defeat any Iron Knuckle rather quickly, while it's not attacking, run up to it and slash it with your sword. Backflip out of the way and let it attack, and then hit it once more. Do this repeatedly. During the second stage, where some Iron Knuckles start to slowly charge at you, walk up to it and slash it before it gets near you, back away, let it charge again, and then slash it again. You don't have to wait for it to attack you.
 * Alternate method

Z-target the Iron Knuckle and stick to it on your left side while running in circles and attacking. The Iron Knuckle will attempt to follow you but can not attack you while it turns. Do not break the circle or the Iron Knuckle can attack you.
 * Second alternate method

The Silver Gauntlets
Go through the door that is now open and head outside. You'll find yourself on the right hand of the spirit statue outside of the temple. As soon as you emerge, you'll be greeted by Kaporea Gaebora for the last time. He commends your efforts of time-traveling and tells you about two witches hiding out in the temple. He then flies off. Over to the left is a chest. Open it to get the Silver Gauntlets. Unfortunately, they're too big, so you can't use them yet. You should go talk to Nabooru, but...

Nabooru's Capture
Right after Link gets the gauntlets, he hears a scream from below. As he looks down, he sees Nabooru being subdued by black magic, caused by the two witches of the Spirit Temple. Nabooru warns Link to make his escape, and is captured by the witches, who return to the temple.

Now it is time to tackle the other half of this temple. Play the Prelude of Light to go back to the Temple of Time. Get the Master Sword and play the Requiem of Spirit to go back to the Spirit Temple. Now, you'll enter it as Adult Link.

Entrance to the Future
Now that you have the Silver Gauntlets, you can move bigger objects. Go up the stairs, turn right and move the gray block. Push it until it falls into place. This room is similar to the room you entered as a child. Hit the switch that is in the middle of the ceiling to open one of the doors. Go through the door on the left first. Kill the Wolfos in this room, and then go and stand on the Triforce Symbol on the floor and play Zelda's Lullaby. A chest should appear on the other side. Longshot over to the chest and open it to get the Compass. Now head back a room. Enter the door on your right. Avoid the boulders that are rolling around and get the silver rupees in the small alcoves. Use the Hover Boots to get the one in the air.

The next room holds a small key. Kill the Like-Like to get it. Head back to the first room. Enter the locked door in the middle.

Kill the Like-Like and climb the wall nearby. Use the Lens of Truth and you will expose a Floormaster. Kill it. Push the cobra statue until it reflects light onto the third sun switch, which will open the door. The first two will drop treasure chests, one of which is a trap. Beware of the fourth, as it summons a Wallmaster. Go through the door.

Now, you are back in the big main room. Climb up the stairs and use the hover boots to jump to the huge statue's hand where you see a Triforce Symbol. Play Zelda's Lullaby to make a chest appear on the other hand. Longshot to it to get a small key. Go back to where you just entered this room and longshot to the target on the ceiling. Then climb the stairs and open the locked door.

There is a rusted switch near the left hand of the spirit statue. Play Zelda's Lullaby on the Triforce Symbol again and use the Longshot on the treasure chest that appears, and open it for a blue rupee, then hit it with the Megaton Hammer to make the door on the bottom floor between the two staircases open. Go through it and push the two large blocks. When you reach the end of the corridor, hit the second rusted switch with the Megaton Hammer and a platform will drop down, leading back to the first room. You can use this platform to skip to the main room anytime from here out.
 * A Secret Shortcut!

Old Enemy Faces
In this room, kill all of the Anubis and the Beamos to move on. The Anubis can also be killed with the fire arrows or Din's Fire (if you have them). You can play the Song of Time in the far corner near the south east corner of the room and a block will appear. In the room ahead, there are four Armos statues and a switch in the middle that opens up the locked door to your right, but requires weight to do it. This can get tricky. Run over to the locked door and shoot an arrow at the statue in the upper-right corner and it should start moving around. Once it jumps onto the switch and unlocks the door, head into the next room while you have a chance. Alternatively, if you have the Ice Arrows, you can time it so that the frozen Armos stands on the switch, opening the door. Climb up the stairs to the next door. If you need to refill some of your energy, in the corridor there are two boxes containing hearts that can only be seen with the eye of truth, or on the map.

Iron Knuckle #2
This is the second time you'll fight an Iron Knuckle. However, with the stronger adult weapons you have, it should be easier to fight him. After defeating him, go through the passage behind his throne and you should be outside again, this time on the left hand of the giant spirit statue.

The Mirror Shield
After opening the door to the right in the room with the four statues, continue on through the hallway and the next room until you're outside. A chest will drop in front of you. Open it and you'll receive the second treasure this temple holds, the Mirror Shield. It has a shiny, glimmering, surface, which can reflect beams of light. It is also much stronger than the Hylian Shield. Equip it, and then go back to the room with the four statues and the switch.

Bending Sunlight
Stand under the light that is shining onto the ground and use the Mirror Shield to reflect it onto the sun switch on the wall. A door should open. Enter through it and defeat the Like-Like to get a small key. Go back to the room where the Anubis were. Straight across from you is a locked door, so use the key you just got and open the door.

The Hard Way...
There is a secret shortcut in this room most people don't know about. After you kill the Beamos with bombs or bombchus, climb onto the pedestal one was on and look up at the ceiling. There is a platform up there with a Longshot target on it. Target it and if you aimed it correctly, you'll be pulled up there. (There are two Recovery Hearts up here if you need them.) Equip the Hover Boots and quickly run off the platform to the top of the booby-trapped wall. If you make it, you'll be through this room a LOT faster! Or to skip it altogether, stand next to the wall away from Beamos, pull yourself with the Longshot to the top of the booby-trapped and run past the remaining Beamos to the next room.
 * ...or the Easy Way!

This room has a booby-trapped wall. First, kill the Beamos with bombs or bombchus and the Skullwaltula with the Longshot, then aim it as high as you can up the moving wall (if you stand on one of the Platforms where the Beamos were, you can reach the top). Longshot up and then climb the rest of the way. It gets tricky because the walls can knock you off, or lead you to the spikes on the sides. Once you're at the top, avoid the Beamos and move on.

The Boss Key
In this narrow room, there is a locked door. Play Zelda's Lullaby on the Triforce symbol to open the door. Kill all of the Torch Slugs first. The Megaton Hammer comes in handy for this. Upon closer investigation, this room is full of fake doors. The only one you need to destroy is in the upper-left corner in the room, so bomb it. With it gone, it will expose an eye switch. Shoot it with an arrow to make another ice platform appear next to the one near the ceiling. Right above the new ice platform is a Hookshot target. Longshot up there and then jump to the other ice platform, which has a switch on it. Press the switch to make the small fire go away, revealing the chest that has the Boss Key.

Mirror on the Wall
Exit the room and then climb the stairs to the nearby door. Right when you enter in this room, watch out for the flying pots. Look to your left and you will see a switch behind bars (in the 3DS version, it is down in the lower part of the room). Hit it with your sword by using your spin attack to open a door. You will encounter a Lizalfos. Kill it and head on forward. If you're low on bombs, shine the light in the room on the sun switch above to make a chest containing them appear. As you come to the next room, you will see a cobra statue. However, you will face a new enemy, White Bubbles. You can kill them as soon as they start spinning. Use a bomb to blow up the odd shaped part in the wall. Turn the cobra statue so that it shines its light into the room you just uncovered. This is the room where you just hit the switch but now you are on the other side. There is a cobra statue in here also, and another Lizalfos. Turn the light into the big room. Go back the way you came. Now, the huge mirror is shining light straight down onto the floor. Stand on the spot the where the light shines and use the Mirror Shield to reflect the light onto the sun switch on the wall. The platform will lower into the main room.

The Hidden Door
You are now facing the huge spirit statue's face. Light is still shining from the top, so use the Mirror Shield to reflect light onto the statue's face for a few seconds. Amazingly, doing just that crumbles the face on the statue! Now you can longshot to the head in the little opening. The passage will open, and you can unlock the boss chamber.

The Witches' Spell
You will encounter the two witches that imprisoned Nabooru in here, Kotake and Koume. They have no business with you and leave you with another Iron Knuckle, but this one looks different. Kill it the same way you killed the other ones. However, this Iron Knuckle is much stronger than the first two. Endure through its attacks and you will finally defeat it.

After being attacked frequently, the Iron Knuckle's armor and helmet will tumble off, revealing that it is Nabooru under the armor. She was cursed by the witches and now the curse is broken. However, they capture her for a second time.

Go through the door behind the throne to find the witches' secret hideout.

Boss: Twinrova
Climb up the platform in this room and run to the middle of it. As soon as you do, Kotake and Koume will emerge from two portals, each transforming for battle. They are the dual bosses of the Spirit Temple; Sorceress Sisters: TWINROVA. These witches are masters of dark sorcery, and each is skilled in harnessing a different element! Kotake heralds in ice, while Koume harnesses fire. Defeating them is a little tricky. When Koume throws fire at you, bring out the Mirror Shield and try to deflect the fire so that it strikes Kotake, and vice versa. It's easiest to beat them if you don't Z-target while you block their attacks; in this way you can crouch and deflect the attack in the right direction. The best strategy is to stay in the middle where the small circle is, as you'll get a better view in that angle.

After realizing they need to put more effort in their attacks they will combine into Twinrova. Z-target the witch. She will throw fire or ice three times in a row. Use the Mirror Shield and it will absorb the blows. After it absorbs three attacks, they will come out in one blast, which you can unleash on Twinrova. She will fall to the ground, giving you a chance to strike her down!

Quickly switch to your hover boots and Biggoron Sword if you have them. Hover over to the island while she's down and swipe her as many times as possible with your sword (it should only take two times if using the Biggoron Sword). After taking excessive damage, Twinrova may mix up the order of her attacks. The Mirror Shield cannot absorb fire and ice all at once, so keep your distance when Twinrova switches her attacks, and be prepared to dodge if she keeps the hand holding the opposite element raised slightly longer. Most importantly, if you're fighting with the Biggoron Sword, put it away after she recovers from taking damage so you can absorb her fire/ice attack again with your mirror shield. Nayru’s Love may be good to have for this battle to use.

Heavenly Argument
After being struck down repeatedly in battle, Twinrova will split back into Kotake and Koume. The two sisters plan to attack Link once more, but they've unknowingly died at Link's hands. Suddenly, a bright blue light casts itself around the sisters, and a golden halo appears over each of their heads. When they realize they're dead, they get into a comical argument over who lived longer, all while rising up into the heavens. As the light fades, they pledge revenge on Link for killing them.

After listening to the witches' argument, you can make off with the last Heart Container of the game and warp out of the Spirit Temple.

The Sixth Medallion
After returning to the Chamber of Sages, you meet up with the last of the Six Sages, and who should appear but Nabooru. She is pleased that her newly acquired position as a Sage is perfect to get revenge on Ganondorf, but she is also saddened she couldn't repay you for your efforts in the past. In exchange, she hands over the  Spirit Medallion  to you.

The Final Showdown
Now that Link's efforts to awaken all of the Six Sages are complete, Rauru comes before Link and tells him that the sages are ready to combat the evil powers of Ganondorf. He also mentions that someone is waiting for him in the Temple of Time...

Gerudo Training Ground: Ice Arrow
The Gerudo Training Ground is located in the southwest section of the fortress. Look for a stationary Gerudo, a gate, and a sign. It will cost you ten rupees to enter. In this pseudo-dungeon, you are searching for the "Gerudos' Hidden Treasure." Instead of using small keys to progress, you will collect as many as you can find and use them all at the end.

Special note: You will need to use any weapons or items that you collected in all dungeons prior to Ganon's Castle, including the Silver Gauntlet to push the block somewhere in the pseudo dungeon. Check your inventory to see if you have all the items you need to complete a room puzzle.

Solve each room dungeon to get the keys for the middle room maze. Including the room in which you do need the Silver Gauntlet to push the block to unlock the next room. The hardest is shooting four statue eyes with your arrows so make sure you practice until you get it right. Same with crossing the lava pits to collect silver rupees with the Hover Boots. If you manage to have all the keys, use it until you get to the chest in the middle to get the Ice Arrows. Sadly, Ganon's Castle doesn't require the use of that weapon at all, but it is a handy, albeit optional, weapon to have during the battle against the Shadow Temple boss.

Magical Spell: Nayru's Love
Near the entrance to the Desert Colossus, you should see two palm trees on the right. Head to that area. You should see a crack in the wall. Bomb it and head inside the chamber that has opened up. It is a Great Fairy Fountain. Stand on the triforce symbol and play Zelda's Lullaby. The Great Fairy will grant you the Magical Spell Nayru's Love (12 MP). Upon activation, it will protect you from enemies for a limited time. However, no magic can be used while the spell is active.

Quiver Upgrade
In the northern part of Gerudos' Fortress, there is a Horseback Archery minigame. You must score 1500 points or over to receive a quiver upgrade (you must first score 1000 points to obtain the Piece of Heart). To achieve a score of 1500 or greater, shoot the jugs near the start, then hit bullseyes on the West-most target, then do the same when the horse turns around, and finally shoot more bulls-eyes at the end on the East target. After an impressive display of archery skills, the Gerudo woman will commend you for your performance with the Biggest Quiver, which holds a maximum of 50 arrows.

Marathon
Once the bridge in Gerudo Valley is repaired, look for the running man inside the carpenters' tent (If you completed the mask trading sequence as a child, he is the one you gave the Bunny Hood to). He will challenge you to a race from here to the bridge in the Lost Woods. He will give you a head start but he will always beat you by one second. Your best time will be displayed on the "Records" sheet at your house in Kokiri Forest.

One Last Bottle
If you have noticed the various Poes haunting Hyrule, there is a way you can earn a profit off them. As you enter the ruins of Hyrule Market, the guardhouse still remains intact. Once you go inside, instead of being greeted by the guard from the past, a cloaked spirit with a red eye sits on a bed in his place. He runs a Ghost Shop he refers to as the "only one in Hyrule," and collects many a different Poe soul. However, he craves Big Poe Souls more than the rest because of their value. If you can kill a Big Poe and bottle up its spirit, he'll pay 50 Rupees for each one you find (10 for the souls of normal Poes). After he receives ten of these spirits, he feels obliged to reward you for overstocking his shop with them, and gives you the fourth and final Empty Bottle in the game. It may seem like a measly trinket for all that hard work, but this spirit may have few things of value to give as a thank-you. However, having that bottle will be very helpful for your final task...


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The Legend of Zelda: Ocarina of Time/Temple of Time

'Only a true hero can discover the secret of the Temple of Time. The Light Temple is the ultimate destination for the solver of the puzzle.'

When you leave the Zora's River, Navi will tell you that she feels that something is happening at Hyrule Castle. She isn't the only one feeling something wrong. Play Saria's Song, and Saria will say she senses something bad is happening at the castle as well. As you near the market, the drawbridge is up, and a storm is starting to brew. Something very terrible has happened...

The Ocarina of Time and Ganondorf

As you approach the drawbridge outside of Hyrule Castle, a cutscene will occur. Looks familiar? It's the dream Link had at the start of the game. Zelda and Impa are fleeing from Hyrule Castle on a white horse! In the scene, Zelda will throw a mysterious object into the moat. You will then encounter none other that Ganondorf himself, who is sitting on a black stallion. He demands you tell him where the white horse went, but you refuse. Ganondorf shows you his wrath for doing that; by blasting you with a ball of magic. Then he rides off, chasing after Zelda and Impa. After the cutscene ends, look for an object in the moat. Dive down and get it, and you will find that it is the Ocarina of Time. Navi says it has a mysterious glow. Another cutscene will occur; you will learn the Song of Time, and Zelda will tell you to play it at the Temple of Time.

 Song of Time

 * Nintendo 64: C-right, A, C-down, C-right, A, C-down
 * Nintendo GameCube: X, A, Z, X, A, Z
 * Wii Classic Controller: X, A, ZR, X, A, ZR
 * Nintendo 3DS: Y, L, R, Y, L, R

The Temple of Time
As you enter the market, the people will be stirred up about the sudden turn of events. If you explore the alley, you'll find a soldier is slumped over. When you speak to him, he will try to tell you that he attempted to stop Ganondorf, and that Zelda requested you go to the Temple of Time. Sadly, his wounds are fatal, and after speaking to you, he perishes.

The Temple of Time is the large, church-like building off Hyrule Market, which you can reach by a path on the right side of the market (when facing the castle). When you enter the temple, go straight to the stone plaque in front of the big stone door, which is the Door of Time. Stand on the mat and play the Song of Time, and you'll reveal their secret. The Spiritual Stones will spin around and place themselves into the stone in front of you, the Triforce emblem above will activate and turn gold, and the Door of Time will open. This will reveal the second part of the Temple of Time. Venture in, and Navi will discover the most sacred weapon ever created...

Inside is the mythical Master Sword. Go and take the Master Sword from the pedestal with the A button.

This will cause a bright blue light to light up everything on the pedestal and around you and a cutscene to take place.

Ganondorf will reveal that you have let him into the Sacred Realm. He knew that even without the stones, he could enter through the sealed passageway of the golden gates through Zelda's plan. This is not good. This means Ganondorf will get the Triforce! Or will he fail?

"Geh heh heh! Excellent work! As I thought, you held the keys to the Door of Time! You have led me to the gates of the Sacred Realm... Yes, I owe it all to you, kid!"

- Ganondorf

All Grown Up!
After pulling the Master Sword, everything will change. Instead of finding yourself before the Triforce, a voice calls out to you. You will find yourself in a strange room: the Chamber of the Sages. You will be spoken to by Rauru, the Sage of Light. Rauru is an ancient guardian of the Triforce, but has a terrible revelation. Time has passed on while you have been locked away in the Sacred Realm. He tells you to take a look at yourself, and that you have changed as well.

You will discover that you have aged by seven years because the Master Sword is only worthy of a Hero of Time, a mature adult. Because Link was a child, the sword locked him away until he grew into one. However, this has allowed a terrible thing to happen.

Ganondorf has gained the power of the Triforce and has taken over the land. The door you opened in the Temple of Time allowed Ganondorf to enter the Sacred Realm and find the great Temple of Light, the resting place of the Triforce. The Chamber of Sages is actually part of this temple. Even though you've entered the Temple of Light and the Sacred Realm, there is no longer a treasure to claim. Fortunately, Link is the chosen Hero of Time!

Rauru will tell you something of great importance, so listen well. He is one of the Six Sages who protect the Sacred Realm and Hyrule from siege. Rauru is in dire need of help, because he is the only sage that exists. The others are yet to awaken. He asks you to find them and awaken them, and gives you the  Light Medallion , which holds his power. You need five more medallions to boost your power and the power of the sages.

Rauru reminds you of your new duty as Hero of Time as you leave the Temple of Light.

Sheik of the Sheikah
You will be teleported back to the Temple of Time. Navi will soon notice a disadvantage to growing up: You've outgrown some of your equipment you could use as a child and can't use it anymore. However, before leaving the temple, you'll find another person has appeared like magic, and wishes to talk...

You will be spoken to by a young Sheikah called Sheik, who will tell you that the remaining sages exist within five temples. Sheik also knows you need another item to find the first Sage, a forest girl you know, and that it can be found inside of Kakariko Village.

Make sure you return to the Temple of Time and talk to Sheik again after awhile. She will soon show you the Prelude of Light, to teleport you to the Temple of Time later on in your quest. Right now, though, you have great changes in the world to deal with ahead of you. A lot happens in seven years time in Hyrule!

The Adult World
Quite a lot is different in the Adult World. The most important of these changes is that you can use almost none of your child items, and almost all of the world has changed. You can also gain Epona the horse from the Lon Lon ranch, which you should do as soon as possible, after which you should probably go and get the Biggoron Sword (this will make enemies much easier to defeat and thus reduce the amount of time to complete the game), and there are many other minigames, items, Gold Skulltula, and Pieces of Heart that can now be gained.

Getting Epona
When you leave the Temple, you will see that Hyrule Town has been burnt to the ground and it is full of ReDeads. Play the Sun's Song to paralyze them and leave to Hyrule Field, and then head to Lon Lon Ranch. As you approach it, you will notice a gloomy cloud hovering above.

Enter Lon Lon Ranch during the day. If it is night time, before entering the ranch play the Sun Song. When you enter Lon Lon Ranch, who should you find in charge but Ingo. He tells you that he overthrew the Ranch after Ganondorf got in power and he kicked Talon out of the ranch. Poor Malon is still at the ranch, but more or less being used as a hired hand- an overworked one to boot. You can't let this greedy punk get away with this! You need to outsmart him at his own game!

First off, Ingo likes to make profit off showboating the ranch's prized horses. He'll let you in the corral to ride the horses for ten Rupees. After you pay him you have one minute to ride whatever horse you dare to find. Ingo will tell you the basics to riding a horse upon request. Take a look around the ranch for any horse you like. However, one of those horses... has a fair white mane! It's Epona! Play Epona's Song to get her to come to you with gusto. When she does, mount her, then ride Epona around for a while to catch Ingo's attention. When time runs out pay 10 rupees to come in again. Before time runs out, ride over to him and speak to him. Ingo has taken a liking to your skills and he will challenge you to a race. One lap around the ranch, and the winner take all.

The Races
The first race, Ingo will bet 50 Rupees. He will keep his horse up to a decent pace as he dashes down the ranch. Try to get Epona galloping at a fair pace, and speed up whenever you come to the fences on the track. Slowing down will make Epona buck and come to a halt. As long as you don't let Ingo gain the upper hand, you can smoke him in the first race. However, he's not ready to call it quits with you.

After you win the first Race, Ingo will freak out at the sight of Epona, realizing you just beat him with his finest horse. Feeling humiliated, he will ask for a re-match. This time he'll bet Epona. However, Ingo's going to charge his horse up as fast as he can manage, so you will be forced to keep Epona from slowing down at any point in the race. One mistake could cost you first place. Do your best to stay in front of Ingo, and hopefully, Epona and you will win.

Needless to say, Ingo is flabbergasted. It turns out he was going to present Epona to Ganondorf for sale! Suddenly, a wicked smile crosses his face. He's going to keep his promise and give you Epona... but you'll never get to leave the ranch! With a smirk, he locks the gates of the ranch shut!

Well, Ingo's got you backed into a corner, but he forgot you have a horse that can leap over fences with Herculean strength!

Ways to Escape

 * HARD WAY- Ride Epona and get her into a speedy gallop. Charge straight toward the locked gate Ingo is at. With luck, she'll hop over in one bound! [You have to be perfectly lined up with the fence, or else you'll just run into Ingo!]

 * EASY WAYS- on the left and right sides of the ranch there are fences low enough for Epona to leap over. Heading from the entrance towards a wall, run at an angle. It doesn't have to be perfect, the horse can jump over it either way.

After outsmarting Ingo, you'll get a satisfying cut scene of Link and Epona making a daring escape from Lon Lon Ranch (there are three different cut scenes, one for each escape route in the ranch).

Impressive work, hero! You've got Epona at your beck and call from here on out! Whenever you want, just play Epona's Song and she'll come to you ready to gallop. Epona may only be used in Hyrule Field, Lake Hylia, Lon Lon Ranch, Gerudo Valley and Gerudo's Fortress.

How to control Epona
Move the joystick in the direction that you want to go. Press the A button to feed Epona for a burst of speed. Now you have Epona and you'll go across the Hyrule Fields much faster than on foot. If you go back to Lon Lon Ranch, Malon is now the owner and awaits her father's return. If you talk to her, she'll remember you and will tell you she owes you one. Poor Ingo has returned to his old job but can't even remember running the ranch, and stranger still, he seems more humbled than usual. What, did two witches bewitch him or something...?

With Epona now your trusty steed, you've found yourself an important friend for your travels. She may not look like much, but that horse is a titan that can help you jump over the biggest canyons you find blocking your path ahead, and deliver precious goods in record time. However, she won't go where places are cramped, confusing, or dangerous. Treat her with excellent care, just like Malon wants.

Epona is an optional but vital part of the game, though getting her right this moment wasn't top priority. You need to set your sights on Kakariko Village, where a strange device awaits your fingertips...

Getting the Hookshot
Head to Kakariko Village and enter the Graveyard. Sadly, old Dampe is now dead as a doornail, and the Graveyard is overrun by devious Poes. If you read his diary, he mentions a strange gadget he buried a while back. That secret was apparently taken with him to his grave. Hey, wait... if it's taken to his grave, why not pay a visit... on second thought, is it really a good idea to disturb the man's tombstone? There's not much other choice.

Go to the left-hand side of the graves, up past the stairs where a patch of soil stands out. You'll notice one gravestone has flowers decorating the sides. Pull back the gravestone all the way backward, minding the massive Poe infestation! A hole will appear- jump down it to meet Dampe's Ghost, who will challenge you to a race. You don't have to win it, just to follow him to the end of his treacherous path. Be careful; Dampe drops flames from his burning lantern as he moves along. If you can't keep up, a door may shut at a place Dampe went through, sending you back to the start of the race with one heart of damage done to your health, and should you explore the wrong area of the tombs, you will indeed bump into Re-Dead, but only if you stray from the path- the sounds of moaning should be a strident warning not to go down certain corridors. If you reach the end of the grave, Dampe will commend you for finishing and tell you to come back sometime for another race. When he leaves, he'll tell you be careful on your way out, just to make sure you get out safely. After he departs, he makes a treasure chest appear before you. Open the chest that appears to obtain the Hookshot. It's a tool that extends from a short chain to reach things, pulling you to them, or pulling them to you. In a bind, it can act as a makeshift weapon, spearing monsters with the harpoon-shaped tip at the end of its metal chain. This fancy contraption is what Sheik was alluding to!

(Note: If you go decide to go to the Forest Temple and skip getting the Hookshot, expect harrowing disappointment for ignoring Sheik's advice. You'll realize that you don't have any items to help you reach the entrance on the tree ledge! At least you'll get the warping melody to return in a flash.)

The Mysterious Time Block
After Dampé leaves, go into the room nearby; you'll be locked in, with a big stone blocking your way forward - you're boxed in! Fortunately, Navi comments that the carving on the block is the same design found on the Door of Time. That's a good clue - play the Song of Time and the block will disappear! Now run down the tunnel out of the grave, and you'll come out on a ledge in the windmill. Before precipitously jumping down, make sure you get the Heart Piece located on the right upper ledge (see sidebar). Afterwards, jump down and talk to Guru-Guru the organ-grinder - he'll whine about a certain boy he met seven years ago. When he finishes complaining, pull out your ocarina and he'll teach you the Song of Storms, a melody that creates a storm where you play it. Nearby secrets are revealed by it if you know where they are, but not all secrets appear this way - make sure you have the Stone of Agony for secret hunting!

Note: Remember the "Song of Storms" far later in your quest. You will need it for the "Bottom of the Well" dungeon and many side quests that requires that song to make it work.

Heading to the Forest Temple
Now if you return to the Temple of Time and talk to Sheik, she will say it looks like you have the skills to enter the temple and that the forest girl awaits. But beware: the Kokiri Forest has taken a drastic turn in seven years time. As you head for the forest, Hyrule Field is now rid of Peahats and Stalchildren, but you must watch out for Angry Poes. These Poes are more skilled and will use their lanterns to drop flames, so watch out if one attacks. You'll soon find that Hyrule is truly a land of monsters now...

Special note: If you're keen more on preparations than just following the guide, you can also get the red and blue tunics, more warp music, go through the Ice Cavern with the hookshot and getting Epona across the broken bridge to save the carpenters after you acquire the Biggoron Sword. You shouldn't worry too much if you prefer to do those first before entering Forest Temple. Lastly, you're going to need the Scarecrow's Song in Lake Hylia to make hookshotting a lot easier.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


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The Legend of Zelda: Ocarina of Time/The Beginning

The journey of a lifetime begins! A great tree, a surreal and disturbing dream, and an eternal forest—these are the beginnings of an adventure beyond imagination. In this tale a young hero named Link must journey from the woodland home he has known all his life into the great world in order to save all he knows from destruction. Does he have the power to change an uncertain future? Does he have the wisdom to know what to do? Does he have the courage to endure? Perhaps the most important question of all—will he be able to survive the evil that awaits?

Welcome to the Kokiri Forest!

The adventure begins with a narration by the Great Deku Tree, the guardian of the forest and the father of its human inhabitants, the Kokiri. Link, our young hero, is the only boy in the Kokiri village without a fairy. Suddenly, he is awakened from a particularly disturbing nightmare to find a fairy in his room. The fairy, exasperated, beckons Link to come with it to the Great Deku Tree in order to hear some urgent news.

The young boy bursts through the doors of his home only to be greeted by Saria, his childhood friend. She is overjoyed that Link has finally gotten a fairy of his own, but Link knows deep inside that this was not to be the happy day his friends would expect it to be.

The jealous Mido will do his best to make sure of that too. Shocked inexplicably by the apparent favor that both Saria and the Great Deku Tree have shown to Link, he will do everything in his power to prevent you from seeing the great tree. He insists that you must have both a sword and a shield before you can pass. What a jealous fellow, indeed!

Proving yourself to Mido
Clearly, this portion of the game was designed in order for you to become accustomed to the controls and game functions. Fortunately, this is unlike almost any other in-game tutorial out there: it's fun. Already, you have been presented with a problem—that Mido is blocking your way—and now you must set out to find a solution. You will need to find the Kokiri Sword and Deku Shield. While you can get the items in any order, getting the sword first may help you acquire the 40 Rupees necessary to purchase the shield.

Getting the sword
The sword isn't very difficult to find. To reach it you must first locate a hole in a wall the "Forest Training Center," a fenced area up on a hill. Using your mini-map, head to the western side of Kokiri Village. The hill is on your left. Make your way through the fences, approach the crawlspace at the end, and press the A button when prompted to crawl through it. Be careful—on the other side. You'll have to dodge a huge rolling boulder. You can do this by ducking into alcoves when it is rolling toward you. Once the large rock has passed, simply run behind it. If you explore this section, you may find two Blue Rupees beside the tall, skinny weeds. Collect them, as they will be helpful for purchasing the Deku Shield. You'll easily locate the chest by zigzagging to the left then to the right from where you entered. Open it to get the Kokiri Sword (but there is another chest that contains a blue rupee, which might cause confusion to you)!

You're now half-way toward getting past Mido. Wait for the boulder to pass again before you head back to the crawlspace and the Kokiri village.

Training with the sword
In the Forest Training Center (where you crossed through to reach the crawlspace), you will notice a house to the right of the fences. You can ask the people in the house to tell you about the game's controls, weapons, and other lore. Within the fences you will find a boy staring at a rock. Talk with him for an introduction on how to use your sword and the game's targeting system using the Z button. Read the various signs to learn new tricks, or talk to the other Kokiri. Make sure to spend a little time here getting used to the mechanics because you'll certainly need to be well versed in them ahead. You might find some Green Rupees when you backflip targeting the rocks or thrusting the signs or jumping from fences.

Getting the shield
The Deku Shield can be purchased at the shop for 40 Rupees, the staple currency of the Zelda universe. Of course, you start the game off with no money at all, so you'll have to do a little exploring in order to track down the cash! Some free-standing rupees are sitting around town, so be sure to look behind buildings and use the first person view to help find them. Cutting bushes and running through the tall grasses is also advised.

There are many ways to get Rupees...

A quick way to earn some rupees is by running and jumping across the square platforms in the water near the shop. Each time you successfully jump across without falling in the water, you earn a Blue Rupee. You can do the same thing if you go to the door of the house across from the shop, and jump onto the larger island in the water, and then to the smaller island. After you get both, just enter a nearby building and then go straight back out. The rupee rewards will be reset. You can collect the rupees as many times as you wish, so by doing this you are quickly approaching your target wealth while as getting used to the controls at the same time. Also, in the shop, look to the right and you should see a small area to the side of the counter. Enter that passage and you will find a Blue Rupee. (NOTE: This will only work once.)

Once you have 40 rupees, head to the shop and get your shield. You won't need to buy anything else, as you'll soon encounter the other items. After you've purchased the shield, don't forget to equip it! Then it's time to show Mido your new Deku Shield!

Exploring the Lost Woods
You have the option to open up more of the map. There is not much you can do here presently, but you may wish to get familiar with the area now before you have to come back later in your quest.

To the Great Deku Tree!
Show your stuff to Mido, and he will pout—he didn't anticipate that you could actually complete such a task. However, he has to keep his word, and he now allows you access to the Great Deku Tree. Poor Mido doesn't feel loved.

Be aware: some withered Deku Babas haunt the road ahead, but it is a short road. Just dispose of the creatures with your new sword, grab any Deku Sticks that their corpses leave behind, and head on down the path. Do not linger or the monsters will regenerate. Or you can keep defeating them until you have maxiumum of 10 deku sticks if you don't have upgrade. After a short dialog with the Great Deku Tree, he beckons you to enter his trunk and to break an evil curse...


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The Legend of Zelda: Ocarina of Time/The Happy Mask Shop

The Happy Mask Shop is located in Hyrule Castle Town Market, to the right of the path to the castle. It will not open until you have shown Zelda's Letter to the guard by the gate to Death Mountain Trail in Kakariko Village.

The shop itself does not sell masks; rather, it lends them to aspiring individuals for sale. If a mask is sold, you pay back the price of the mask but get to keep any extra rupees, and are granted access to a newer mask model to sell. You can borrow masks you have already sold again; however, you can sell each model of mask only once. Masks are event items and you can carry only one mask at a time. To see if someone is interested in purchasing a mask, talk to them while wearing it.

The Masks
Wearing masks while speaking to people can elicit different responses.

Keaton Mask - This popular mask is modeled after the wily keaton fox. Sell it to the Hylian guard by the Death Mountain gate in Kakariko Village. Talking to Gorons and Zoras will result in a simple answer but talking to King Zora, Princess Ruto or Darunia will result in some slightly funny text. Children like it and will talk about how much they like it. Adults might remember their childhood by seeing it. They might be confused or they might admire the mask.

Skull Mask - This mask will make you look like a monster. Sell it to the Skull Kid in the Lost Woods that is on the tree-trunk (not the trunk where there are two Skull Kids). The mask also prevents Keese from attacking Link.

Spooky Mask - This scary mask is similar to a ReDead's face. Sell it to the kid in the Kakariko Graveyard. If you talk to people while wearing this mask they will get scared. The mask will actually glow in the dark. The scientist at the Lakeside Laboratory will say that it was carved from wood taken from a coffin and Dampé will ask what kind of mask it is and why he is wearing it then. ReDeads have a mask similar to the spooky mask.

Bunny Hood - This mask will make you look like a bunny. Sell it to the guy running around Lon Lon Ranch. He will then give you 500 rupees. When worn at night, Stalchildren will not appear in Hyrule Field.

Goron Mask - A mask that looks like a Goron. King Zora will reminisce about his old friend Biggoron when you show this mask to him.

Zora Mask - A mask that looks like a Zora. Princess Ruto will express her happiness that Link has became a Zora if he talks to her wearing the mask.

Gerudo Mask - A mask that looks like a Gerudo. It makes people think that Link is a woman and Gerudo thieves get a bit annoyed. Darunia will say he hates Gerudos because Ganondorf sealed Dongodos Cavern. Nabooru says it looks a bit like her. King Zora says it gives him the chills. Ruto will say Link is a funny guy. Talon will say it reminds him of his wife. If Honey and Darling is spoken to, Darling will apologize and say he does not want to look at any woman except Honey. Saria will say it looks cool but frightening.

Mask of Truth - A mask that can obtain hints from Gossip Stones. It was passed on by the Sheikah. One theory holds that it is one of 3 items (Lens of Truth, Mask of Truth and Stone of Agony) made by the Sheikah to give the holder untold power.

The Trading Sequence
The man who buys the bunny hood pays Rupees until your wallet is completely full, so you should buy some items, play some minigames, and get the largest wallet before selling him the Bunny Hood.
 * Bunny Hood Bonanza

 * 1) Keaton Mask: This is the first mask you can borrow from the Happy Mask Shop. Take it to Kakariko Village and wear it while talking to the guard protecting the gate to Death Mountain. He will buy the ten rupee mask for fifteen rupees, and you will be able to borrow the Skull Mask.
 * 2) Skull Mask: After obtaining this mask, enter the Lost Woods from Kokiri Forest and go left. You must stand on the stump and play Saria's Song to befriend and receive a piece of heart from the Skull Kid before giving him the mask. Put on the mask, stand on the stump, and talk to the Skull Kid. He will only give you 10 rupees for the 20 rupee mask, but you will now be able to borrow the Spooky Mask. Note: This is also a good time to head to the Forest Stage detailed below.
 * 3) Spooky Mask: During the day, go to the Kakariko Graveyard and show the kid there the Spooky Mask. He will buy it at full price for thirty rupees.
 * 4) Bunny Hood: After borrowing the Bunny Hood and beating the Jabu-Jabu's Belly dungeon and have all three spiritual stones in your possession, there will be a man running laps around the outside of Lon Lon Ranch during the day. Follow him until he stops, then talk to him while wearing the Bunny Hood. He will give you all his money for the mask. This will finally grant you access to the Mask of Truth, Gerudo Mask, Goron Mask, and Zora Mask.

The Forest Stage
Any time you have a new mask, drop by the Forest Stage. From the Kokiri Forest entrance, take a right, then take a left, then another left. You'll see a pool of water ahead. Take a left and one last left. Here you find a meadow with a couple of Business Scrubs. There's a tree at the back. There to the left of the tree is a group of butterflies hovering around the same general area. Walk around this area (to the right of the butterflies when facing towards the meadow from the entrance) until you fall through a hole. You've arrived at the Forest Stage. Note: you can acquire these at any time, and in any order.

Put on a mask and approach the front of the stage (the raised portion with the sign on it). Many scrubs will pop up and dance around you joyfully. Walk over to the larger, older Scrub on the right. He will reward you with something, depending on the mask that you are wearing.

Forest Stage Rewards

 * Keaton Mask: Win Rupees. Occasionally they do not like the mask.
 * Skull Mask: They increase your Deku Stick capacity. They are attracted to this mask.
 * Spooky Mask: Win Rupees.
 * Bunny Hood: They don't like it. Occasionally they will give you rupees.
 * Goron Mask: They don't like it.
 * Zora Mask: Win Rupees. Occasionally they do not like the mask.
 * Mask of Truth: They increase your Deku Nut capacity. The older Deku scrub says that you have a "horrible face" and the younger scrubs duck into their holes if you walk near them.
 * Gerudo Mask: Win Rupees. Occasionally they do not like the mask.

Before you collect the Poacher's Saw in Gerudo Valley, use the Mask of Truth at the Forest Stage. There is a glitch in versions of the game other than 3ds that stops the Deku upgrade after getting the Poacher's Saw.


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The Legend of Zelda: Ocarina of Time/The Lost Woods

Whenever you walk through a passage in The Lost Woods, you might inadvertently end up back in Kokiri Forest. It can be easy to get turned around.

Follow your ears
Kaepora Gaebora, the lighthearted owl, instructs you to follow the sound of the music. As you stand at each possible exit, only one has music emanating from it. Follow it into the next area. Listen for the music at each passage and follow the tune. Also, if you look down a path and there is a star of light, this indicates an exit from the Lost Woods. Most of these paths place you back at Kokiri Forest. Eventually, this will lead you into the Sacred Forest Meadow. It is the only exit which has music playing from it.

Note: If you've come here immediately after getting your sword and shield, you'll certainly get lost. If your intention is revealing the first part of the map, go right and forward to reveal a small part of Goron City. You can't go through currently because of the boulders in the way. For directions to the Sacred Forest Meadow where the Forest Temple is, go right, left, right, left, forward, left and right. It will foreshadow things you'll have to deal with later in the game.

Sacred Forest Meadow
When you reach the meadow, you'll see that a gate blocks your path. If you approach it, a Wolfos will appear. This beast is a tricky foe, but easy to defeat, and you must kill it to open the gate. When it attacks backflip then jump attack its tail. You can also simply walk backwards a short distance when it winds up to attack, and use a Deku Stick instead of your sword to kill it without jump attacking. Enter into the narrow passageway and use your shield and your Deku Nuts or slingshot to defend yourself against the Mad Scrubs throughout this area, and you will make it to the opposite side. Down a final, narrow passage is a pair of Mad Scrubs blocking a staircase. After dealing with them, you'll enter into a meadow where Saria sits on a stump playing her ocarina.

Note: You can also do this when you first get your sword and shield. If you defeated the Wolfos prior to this, you will not be forced to face him again.

A new song
Speak to Saria and she will teach you Saria's Song. With it you can speak to her whenever or wherever you are.

 Saria's Song

 * Nintendo 64: C-down, C-right, C-left, C-down, C-right, C-left
 * Nintendo GameCube: Z, X, Y, Z, X, Y
 * Wii Classic Controller: ZR, X, Y, ZR, X, Y
 * Nintendo 3DS: R, Y, X, R, Y, X

To exit the Sacred Forest Meadow, go back the way you came until you see a ladder that will allow you to to bypass the maze from above. Climb it and you will also see a hole in the middle. If you drop down there, and you will find a Fairy Fountain. Handy if you happen to have an empty bottle. These fairies can revive you automatically whenever you die.

Sidequests
At this point, you can continue on your quest, or you may want to stop off at some of the other attractions woods have to offer.

More Deku Sticks
While in the forest, you may decide to explore a little. Taking the wrong path always leads you out to Kokiri Forest. Do this and head back into the Lost Woods, then turn left. A boy Skull Kid is playing and dancing on a stump. Turn left again. Here is the bridge from which you left Kokiri Village earlier. Climb the ladder down the ledge nearby to the and move to the other side of the area and find a Business Scrub. You can defeat him by reflecting the nuts he shoots with your shield, by throwing a Deku Nut at him, or by shooting him with your Fairy Slingshot. After you defeat him, he offers to increase your Deku Stick capacity in exchange for 40 rupees. You'll be able to carry 20 instead of 10 from here out. It's not much, but it's helpful later on.

Target practice: More Deku Seeds
From Skull Kid, you go right, back toward the Kokiri entrance, but then straight ahead. Here you find what appears to be a cymbal hanging from a tree. Aiming well with your Fairy Slingshot, you hit it dead-center three times in a row. A Deku Scrub emerges from the top of the tree and gives you a Biggest Deku Seed Bag.

Forest Stage: Mask performance
Any time you have a new mask, drop by the Forest Stage. Facing the Goron City entrance, take a right. You'll see a pool of water ahead. Take a left. Take another left. Here you find a meadow with a couple of Business Scrubs. There's a tree at the back. There to the left of the tree is a group of butterflies hovering around the same general area. Walk around this area until you fall through a hole. You've arrived at the Forest Stage.

Put on a mask and approach the front of the stage. Many Deku scrubs will pop up and dance around you joyfully. If you wear the Mask of Truth here, the scrubs will say that you have a most hideous face, but will give you a Deku Nut upgrade anyways. However, this must be done before you progress too far in the Item Trading quest, otherwise the Deku Scrubs will only reward you with a few rupees instead. Finally, wearing the Skull Mask here will give you a Deku Stick upgrade. Wearing the same mask over and over will make them attack you or just stare at you.


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The Legend of Zelda: Ocarina of Time/Upgrades

These items will appear on the equipment subscreen, but can't be "used" like swords or shields, they improve Link's abilities automatically. For heart and power upgrades see Heart Containers and Fairy Fountains. In some instances such as the Bomb Bag upgrade, the order in which you received the upgrades can be reversed. The list provided is the most sensible way to go about things but it can be approached backwards as well.

Heart Containers and Piece of Hearts
Throughout the game you will pick up Heart Containers and Pieces of Heart that will increase your health. This enables you to take extra damage before dying. The locations of the Pieces of Heart you can find throughout the land of Hyrule are noted here.

Full Heart Containers are left behind by bosses after they have been defeated. Picking one up will immediately increase your health by one heart and fill your life energy totally.
 * OoT Heart Container icon.png Heart Container

A Piece of Heart is a quarter of a Heart Container. Picking up one won't immediately increase your health in any way. For every four Pieces of Heart you pick up you will complete a Heart Container and your health will increase by one heart and fill your life energy totally. You can see how many Pieces of Heart you have towards the progress of your next Heart Container on the Quest Status screen in the pause menu.
 * OoT Piece of Heart icon.png Piece of Heart

Wallets
Wallets determine the maximum amount of rupees Link can carry. He starts out with the Child's Wallet, which maxes out at 99 rupees. He can later obtain wallets that hold a higher maximum of rupees through the Gold Skulltulas sidequest. Holds a maximum of 200 rupees. Can be obtained after collecting 10 Gold Skulltula Tokens. Holds a maximum of 500 rupees. Can be obtained after collecting 30 Gold Skulltula Tokens.
 * [[File:OoT Adult's Wallet icon.png]] Adult's Wallet
 * [[File:OoT Giant's Wallet icon.png]] Giant's Wallet

Strength Enhancers
All three strength enhancers give Link strength to lift things he normally wouldn't be able to. Some just make Link stronger.

This small golden bracelet is given to Link as a child by Darunia, the leader of the Goron tribe. It is needed to pick Bomb Flowers, which are needed to enter and traverse Dodongo's Cavern. When Link becomes an adult, he no longer needs the bracelet, as his maturity has given him enough strength to pick the explosive plants by hand.
 * [[File:OoT Goron's Bracelet icon.png]] Goron's Bracelet

These gauntlets are given to Link as an adult when he helps Nabooru. They are silver-plated gloves with flashing red magic gems that enhance his strength. They allow link to lift giant blocks. They also let Link lift heavy gray boulders. However, Link cannot move under the weight of them.
 * [[File:OoT Silver Gauntlets icon.png]] Silver Gauntlets

These shining gloves will allow Link to lift objects with superhuman-like strength; however, only a handful of objects need these in order for Link to lift them. For instance, when you enter the castle of Ganondorf, in order to break the Fire Seal protecting the tower, in the room where it is necessary to retrieve silver switch crystals, one of which is covered by a giant rock pillar that you need the gloves to remove.
 * [[File:OoT Golden Gauntlets icon.png]] Golden Gauntlets

Scales
Scales are magical items from the Zora tribe that allow Link to dive deeper than he would normally be able to.

This scale enables Link to hold his breath underwater for five seconds, allowing him to dive deeper than before. Complete the Diving Minigame as a child to earn this item.
 * [[File:OoT Silver Scale icon.png]] Silver Scale

This item allows Link to hold his breath underwater for nine seconds. This can be a handy ability, although it is unnecessary to complete the game. The Golden Scale can be obtained by catching a fish of 13 pounds or more in the Fishing Pond as an adult.
 * [[File:OoT Golden Scale icon.png]] Golden Scale

Quivers
Quivers hold the arrows Link uses with his Fairy Bow. When he first obtains the bow, he inherits a regular Quiver which lets him hold 30 arrows, but larger quivers can be found later in the game.

This replaces the regular Quiver that came with the Fairy Bow, and allows Link to hold up to 40 arrows. It can be obtained by clearing the Shooting Galley minigame in Kakariko Village as an adult.
 * [[File:OoT Bigger Quiver icon.png]] Bigger Quiver

This replaces the Bigger Quiver (or regular Quiver), and allows Link to stock up to 50 arrows at once. It can be obtained through the Horseback Archery minigame in Gerudo Fortress.
 * [[File:OoT Biggest Quiver icon.png]] Biggest Quiver

Bomb Bags
Link finds his first Bomb Bag in Dodongo's Cavern, which enables him to use and hold up to 20 bombs. Other bags can be found later which hold even more bombs.

When Link is a child, if he stops the Goron rolling around Goron City, the "Hot-Rodder Goron" will award Link with the Bigger Bomb Bag. To do this you must place a bomb in his path, or send a bombchu flying his way. And, he must be within the tunnel when you stop him. This will replace his regular bomb bag and allow him to carry up to 30 bombs.
 * [[File:OoT Bigger Bomb Bag icon.png]] Bigger Bomb Bag

This can be obtained as one of the random prizes from the Bombchu Bowling Alley in Hyrule Castle Town or Kakariko Village. It will replace the (Bigger) Bomb Bag and allow Link to hold as many as 40 bombs.
 * [[File:OoT Biggest Bomb Bag icon.png]] Biggest Bomb Bag

Deku Seed Bags
This bag holds Deku Seeds to be used as Slingshot ammunition. Link receives the smallest Seed Bag, capable of holding 30 seeds, when he finds the Slingshot.

To find the bigger Deku Seed Bag, enter the Lost Woods and go right. You should see a tree with a target hanging from it. Use your Slingshot to hit a bulls-eye three times in a row and you will receive a bag capable of holding up to 40 seeds.
 * [[File:OoT Bigger Deku Seed Bag icon.png]] Bigger Deku Seed Bag

This replaces the (Bigger) Seed Bag that came with the Slingshot, and allows Link to hold up to 50 seeds. It can be obtained by clearing the Shooting Gallery minigame in Hyrule Castle Town as a child.
 * [[File:OoT Biggest Deku Seed Bag icon.png]] Biggest Deku Seed Bag

These side quests can be completed in reverse order, where completing the Shooting Gallery minigame will upgrade your capacity to 40 seeds, and hitting the bulls-eye three times will upgrade you to 50 seeds.

Deku Stick Capacity
Technically, this doesn't appear anywhere on the subscreens, but the amount of Deku Sticks Link holds can be increased like Bombs or Arrows. At the game's start, he can hold up to 10.

Enter the Lost Woods and go left, left, to the room with the bridge exiting Kokiri Forest. Go to the opposite wall to find a Deku Salesman who will bestow you with the ability to carry 20 Deku Sticks for 40 Rupees.
 * [[File:OoT Deku Stick icon.png]] More Deku Sticks

To carry 30 Deku Sticks, first borrow the Skull Mask from the Happy Mask Shop. Then go to the Lost Woods from Kokiri Forest and go right, left, right, left, left. In this room is a lone tree, to the left of which are a number of butterflies hovering over a grotto hidden by the grass. Walk around this area until you find the grotto and enter "The Forest Stage." Put on the Skull Mask and step into the spotlight. The Deku Scrubs will like your mask and enable you to store 30 Deku Sticks.
 * [[File:OoT Deku Stick icon.png]] Most Deku Sticks

Deku Nut Capacity
Due to a bug, the Deku Nut upgrade in the Forest Stage is unavailable after acquiring the Poacher's Saw in all versions other than the Nintendo 3DS version.
 * Poacher's Saw bug

Like Deku Sticks, the maximum amount of Deku Nuts Link can carry can be upgraded throughout the game, but there aren't items representing it like the Quiver or Bomb Bag. When Link first obtains a Deku Nut, he'll be able to store up to 20.

First, get the Mask of Truth from The Happy Mask Shop. Then go to the Lost Woods in the Kokiri Forest: from the start of Lost Woods' maze go right, left, right, left, left. In the back of the room above the grass, you'll see some butterflies flying. There is a hidden hole under them. Enter it and put on the mask. Walk up to the scrubs and they will have varying reactions. Present the mask until they offer to increase your Deku Nut capacity to 30.
 * [[File:OoT Deku Nut icon.png]] More Deku Nuts

One version of the game allows you to still obtain this upgrade after becoming Adult Link. To do so, find the room containing two Business Scrubs, a patch of soft soil, a large field of grass, and a tree. Look through the Mask of Truth. Above the grass, you'll see some butterflies flying around near a hole. Enter it. Put on the mask, and walk up. The Scrubs will look at you. Walk up to the Scrub with the mustache and talk to him. He will give you the upgrade.

To further increase your capacity, go to the room in the Lost Woods with the entrance to the Sacred Forest Meadow. There, destroy the large rock and enter the grotto. The Business Scrub there will bestow Link with the ability to carry 40 nuts (at a cost of 40 Rupees for the upgrade).
 * [[File:OoT Deku Nut icon.png]] Most Deku Nuts


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The Legend of Zelda: Ocarina of Time/Versions

It is important to be specific when referring to the different versions of Ocarina of Time. In keeping with the established Zelda tradition, pre-ordered copies of Ocarina of Time on the Nintendo 64 featured "gold" cartridges. Additionally, the game's box was made of sturdy plastic instead of cardboard and exhibited the boxed phrase "Collector's Edition." Gold carts were the first American release of Ocarina and were only offered in a limited number, making them collector's items.

The game was also released in different software versions. All of the gold cartridge games that came out in November 1998 are version 1.0, and some grey cartridges released soon after are also version 1.0. Version 1.1 grey cartridges began to be released in early 1999, in which Nintendo fixed a number of bugs and glitches from the first version. This was followed by version 1.2.

The most notable difference between version 1.0 and the following versions is that in version 1.0, if one were to save and reset the game during the final Ganon fight, they would be able to play the game without Link's sword, which in turn would allow them to use any item on Epona. Version 1.1 is similar to version 1.0 except the above glitch was fixed (there is, however, a different known method that works on all versions, including GameCube ones). Ganon's blood at the end of the game appears red in versions 1.0 and 1.1, but was changed to green in version 1.2. Also for version 1.2, the original theme for the Fire Temple, similar to an Islamic prayer chant, was replaced in version 1.2 with a new theme. The GameCube version is similar to 1.2 but has some differences including button icons changed to their GameCube colors.

In 2002, Ocarina of Time was re-released as a bonus disc on the Nintendo GameCube for those who pre-ordered The Legend of Zelda: The Wind Waker. The bonus disc also included the Ocarina of Time Master Quest, a previously unreleased version of Ocarina of Time with redesigned dungeons and supposedly greater difficulty. Later that year it was again reissued (without the Master Quest add-on) on The Legend of Zelda: Collector's Edition as part of a limited-time promotion. This disc also included The Legend of Zelda: Majora's Mask, The Legend of Zelda and Zelda II: The Adventure of Link. In all the GameCube re-releases Nintendo changed the crescent moon and star symbol of the Gerudo to an original design.

In 2011, the game was remastered as The Legend of Zelda: Ocarina of Time 3D for the Nintendo 3DS. It featured updated graphics, redesigned inventory, a boss challenge mode, and hint movies. It also included the Master Quest, which is unlocked after beating the game. The gyro sensor built into the 3DS can be used to aim for some items. The Stone of Agony was replaced by the Shard of Agony, which chimes and displays an icon in the top left corner of the screen when near secrets. Also in the 3ds version there are shieka stones can use to guide you through the game.

In 2015, Ocarina of Time was re-released on the Nintendo eShop for the Wii U. This is a direct port of Ocarina of Time version 1.2, with any changes simply being due to emulation inaccuracies.

Main version difference in consoles

 * The N64 version (with The Legend of Zelda: Majora's Mask) appearance has the usual button settings with the rumble pak.
 * The GC version with Master Quest (and Majora's Mask) has a different colour setting with the rumble feature. Master Quest in particular (available in the GameCube and the 3DS version of the game) has all dungeons redesigned for veterans who find the original too easy or familiar.
 * The Wii version (with Majora's Mask) has the N64 button settings in which you can use the classic and gamecube controls without any access to a rumble pak or feature.
 * The 3DS version, The Legend of Zelda: Ocarina of Time 3D, features remastered graphics, some changes to HUD sprites, ways to use motion sensor controls, touch screen menus, a shortcut to the 3DS Game Notes application, a hint system featuring "Sheikah Stones" (which use videos to give hints and show you what to do, much like in Skyward Sword), The Legend of Zelda: Ocarina of Time 3D Master Quest (unlocked after beating the normal game; it uses the same new features, but this time the game's maps and are mirrored - similar to the Wii and GameCube versions of Twilight Princess or more recently Twilight Princess HD with the Hero Mode), and a "boss challenge" mode that lets you either fight bosses you have beaten before or take on all of them in one continuous battle.
 * The Wii U eShop version features the same controller layout as the Wii Virtual Console's; However, the controls can be customized to the players preference.


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The Legend of Zelda: Ocarina of Time/Walkthrough

This guide will take you step by step through all of Ocarina's fields, towns, and dungeons.


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The Legend of Zelda: Ocarina of Time Master Quest/Bottom of the Well

As you enter, crawl through the hole right in front of you. Once done, climb down the ladder. Right on the way is a Redead, get behind it and kill it if you want, then progress to the main area.

Bombing the rubble to the left of the barred passageway leads to a small cave with some recovery hearts, which is helpful to know for later. For now, go to the left and into the first alcove. Bomb the rock here to uncover an eye switch, hit it with your slingshot and you'll see a grating open somewhere else. Now, go around the level following the water until you see two rocks to your right, lay a bomb to blow them up. Throw another bomb to kill the Skulltula hanging from the ceiling just behind. Run behind to find a switch, trigger it to open more gratings.

Now, go back to the passageway and follow it clockwise until you come across a large Triforce symbol on the ground. Play Zelda's Lullaby here to open the other gratings. Look carefully at the right hand of the statue and you should notice a crystal switch sticking out, hit it to drain the well. Now, turn around, go straight to the treasure chest and open it to get the Dungeon Map. Go to the left and you should find an open cell with a crystal switch inside, hit it to open the door on the other side. Do not enter the door for now, but return to the beginning area.

Now that the well is drained, you can jump down into the hole. Crawl through the crawling hole there, then climb up the vine and go through the door to get to the miniboss of this dungeon, Dead Hand. He works just like in regular OoT - get grabbed by one of the hands, then wait for him to come to you and slash him when he lowers his head. Once he's gone, a treasure chest will appear which contains the Compass. Do not leave yet, but bomb the top left rubble to obtain a small key. Now, return to the beginning area.

Once back there, go to the northeast corner and crawl through the hole there. Once there, note that the door is locked, with seemingly no way to open it. But look carefully at the face on the wall to notice a tiny bit of a crystal switch sticking out - hit it to unlock the door, then go through it. The next room has a Floormaster and Wallmasters but simply go through and open the locked door at the end. There, bomb the rubble to reveal a switch, stepping on this switch makes another grating open. Now, return to where you found the Dungeon Map and drop down the now open hole behind it.

Step on the switch to make a treasure chest appear, then jump off the platform. Head to the southeast passageway, and once there play the Sun's Song to freeze all the Redeads hiding in the corner. Don't bother with them, instead run to the treasure chest and open it, it contains the Lens of Truth, which lets you see hidden enemies, passageways and fake walls. Now run back and climb the ladder all the way up to return to the main room.

Now, return to the door to the east of the Dungeon Map which you opened earlier. Inside, the room looks like a giant pit but by using the Lens of Truth, you'll be able to see the safe passage through. At the end, you'll find a small key, collect it and return to the beginning area. Unless you intend to collect the third Gold Skulltula in here, this key is useless since you're already done here, so leave the well the way you entered it.


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The Legend of Zelda: Ocarina of Time Master Quest/Dodongo's Cavern

To access this dungeon, you must get Zelda's Lullaby, Saria's Song, and the Goron's Bracelet. Then you bomb the rock sitting in front of the cavern, walk inside and bomb the odd wall.

The first visit to the central room
You can skip most of this dungeon by getting the bombs immediately upon entering. By jump slashing toward the green column hanging from the ceiling, you'll bounce off and land on the ledge with the bombs, enabling you to open the mouth early, thereby skipping the dungeon.

Once you enter the dungeon, jump to the center platform in the room. If you look to your right you will see an odd wall. Pick up the bomb flower and carry it over to the wall, and blast open the wall. You will find a treasure chest inside. The chest contains the Dungeon Map.

Now jump back to the central platform and look at the bottom of the room near the same side you found the map on. You should see a lone boulder lying down there. Go blow it up. Beneath it is a yellow switch. Stepping on it causes one pillar to go up to the second floor of the room. Use it to get to the top.

Up here you will see a wooden bridge. Cross it and on the other side you will find another yellow switch. Step on it to open a door below you. Now either jump down, or ride the pillar back down, and go through the door you opened.

A Compass, three Dodongos, and five silver Rupees
You come into a room with a giant pillar in the middle of it surrounded by bomb flowers and guarded by two Beamos. Picking up a bomb and throwing it at the Beamos will kill them. There is also another bomb able wall in front of the pillar. Use another bomb flower to destroy it and uncover yet another bomb flower. Use the torch near it, and a Deku Stick to cause it to drop, and quickly throw/set it in the gap between all the bomb flowers. If you do it right it will cause a chain reaction of bomb flowers causing the pillar to lower and reveal a staircase.

Now it is time to collect some silver rupees. There are five of them throughout this room, and you probably already have the first one. They can be found by: This will unlock the door to the next room.
 * Blowing up the Beamos on the far side of the room from the entrance
 * Rolling into the crate behind the same Beamos
 * Rolling into the first crate on the left path at the top of the staircase
 * Rolling into the second crate on the right path at the top of the staircase
 * Climbing the vines where the two paths meet at the very top

This room has three Dodongo's moving around a small pillar. On top of the pillar is a bomb flower giving you two ways to fight the beasts. You can either run around slicing the tails of the Dodongo's three or four times each, also while avoiding their fire breath when the spin around after there tail is hit; or you could climb the ladder to get to the top of the pillar and start throwing bombs at them. I prefer the second method. After you kill them a chest will appear that holds the Compass. Now leave through the Western Door.

Path of a pyromaniac
You find yourself in the central room again. Just jump across the bridge to the next room. In here there is a lit torch next to you, three unlit torches hanging on walls below you, and a golden torch on a platform in front of you. Drop down to the bottom and you will also find three blocks that you can push. Drag them beneath the torches so you have platforms you can jump on to be able to light the torches. Now climb up the ladder back to where you started, light a stick, and use it to light the three torches. This will cause the golden torch to light up.

Now run over to the other side of the room and pull the block under the ladder out just enough so that you can climb both. Jump over to the golden torch and light a stick on fire. Jump the gap to the opening you jumped from and run to the next room. You will see a web in front of you. Don't burn it right away, instead throw a Deku Nut so that the Skulltula waiting for you is stunned. Then burn the web and light the two torches. This will light another golden torch on the other side of the room.

Now drop to the right of the platform and drag the block to the other side of the room. Use it to climb up. Kill the Skulltula and Keese in the hall and light another stick. Run it over to the bomb flower to make it drop and blow up the bomb able wall.

Lizards and rings of flame
This room has two blade wielding Lizalfos in it. The easy strategy is to just have them come to you, then hit them, and guard when they jump over you and attack. You can get about three hits on them before they switch off to the other. They don't take too long to get rid of, and from here on out, you should just get used to them. Once you kill them go through the eastern door.

This room has two rings of fire on two platforms. First thing to do is kill the Keese immediately to your right. Then jump down to your left and go to the opposite side of the room and smash the crate. Behind it you will find a crystal switch. Don't hit it yet. Instead go back to where you entered from. If you stand on the edge of the platform you should be able to see the switch. Shoot it with your slingshot to get rid of the closest fire ring.

Jump on to the platform and look to your left. There is a little alcove with a bat and a bomb flower. Shoot the bat and jump over to get the bomb flower. Pick it up and take it to the side of the crystal switch (same half of the room) where you will find a boulder. Blow it up and it reveals a yellow switch. By now the crystal switch should be reset, so go over to it and hit it again. If it hasn't reset yet, just wait for it to do so. After you hit it quickly go over to the yellow switch and step on it. Now even quicker, climb back to where you entered the room and jump across the platforms to the opposite side.

Gaining the bombs with bomb flowers
You'll be back in the room with the torches all over the place. Just jump across in front of you and move on. If you need another Deku Shield there is one in the chest to the left. Now you will be back in the central room again. Use the bomb flower where it is at to get rid of the boulders. Now if you look at the bottom floor to the left you should see another wall that can be bombed. Pick up the bomb flower, and jump down there. You will not drop the bomb so do not accidentally drop it or throw it. Just carry it over to the wall and throw/set it. If you mess up you can just ride the pillar that rises to the top to get back to the bomb flower.

In the next room you will find two white blocks on the ground. The left one rises up to reveal a bomb flower, and the one on the right will reset the left one if you mess up. Carry the bomb flower to the boulder a little bit farther in the room. It has another bomb flower underneath it. You can use this to break open the wall on the south side and enter a room with a scrub in it. If you don't have a Deku shield, leave.

Now if you look just a little bit farther down the hall on the right side you will see a chain of bomb flowers going up the wall to the ceiling. Use the bomb flower near you to cause a chain reaction and destroy a rock on the wall. You will have to throw the bomb up the gap since you can't climb it while holding a bomb. Shoot the gold eye to open the door on the east side (to the Lizalfos).

There are another two Lizalfos in this room. Take care of them like the first time and leave through the northwest door. In this room is a bunch of Poes. Just run forward to the opposite end of the room. On the last column you will see another line of bombs going up, and a bomb flower beyond it. Use the bomb flower for another chain reaction. Go through the door it opens, and open the chest. Huzzah! You no longer need to use the bomb flowers, you have bombs of your own.

Opening the maw of the dead Dodongo
Now you will be back on the first floor of the central room. Ride the pillar back to the very top. Drop your bombs in the gaps on the bridge to turn the dead Dodongo's eyes red causing it's mouth to open. Going through the door brings you to the last big room before the boss.

Head to the hole to the right and go through the hall. At the end be careful of the two Baby Dodongo's below you so you don't jump into them. After they dig into the ground they won't come back. Head to the left to get to the center of the room. Another Lizalfo will attack you. This one won't run away from you since it can't send a buddy after you. After you kill him grab the tombstone closest to the rings of fire and pull it back. Now use the tombstone to get high enough to throw a bomb across. It will hit a crystal switch that gets rid of the fire for a little while.

On the other side you will see seven Armos Statues and a door to your right. If you go through the door and kill the Poe inside, you can pull the tombstone to reveal a little chest that contains a free Hylian Shield for you. Back to the Armos Statues; you can kill them by throwing lots of bombs at them. I advise you to stay near the door to the Hylian Shield. More than likely you will also set of the bomb chain right next to them. The chain hits a crystal switch that causes the cobweb block behind the statues to make a step for you. After climbing over it, on your left you will find pots. One contains a fairy if you want it or can use it. Moving on, you will find another tombstone. Pulling it reveals a yellow switch. Stepping on it unlocks the door to the boss. Go through the door, drop a bomb in the middle, open the chest for more bombs if you need them, and fall down the hole you made.

Boss: King Dodongo

 * Throw a bomb in his mouth as he gets ready to breath fire on you to stun him.
 * Attack him with a jump attack.
 * When he rolls around the room either defend with the Hylian Shield or stand on the edge of the platform near the lava.
 * Chase him after he passes you and repeat.


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The Legend of Zelda: Ocarina of Time Master Quest/Fire Temple

The Goron Tunic
Use a bomb to stop the rolling Goron. Speak to him about the Dragon and the Gorons. He will ask you to rescue them and give you the Goron Tunic to aid you in your quest. The door to Darunia's room and the Goron shop will open automatically. Now enter Darunia's room and pull the statue at the back of the room to reveal a hidden entrance that leads to the Fire Temple. Make sure you put on your Goron Tunic or you won't be able to stay here very long because of the heat. Use the hookshot to get across to the bridge and Sheik will appear to teach you the  The Bolero of Fire , then mysteriously disappear once again.

Meeting Darunia
As soon as you enter, go forward. If you try to climb the stairs you'll quickly find that a flame wall blocks your progress. Jump onto the side banisters of the steps and jump back onto the steps above the flame wall to go up. Once at the top, you'll see that only one flame is burning and the others are all extinguished. Stand roughly at the top of the stairs and use Din's Fire, if you positioned yourself correctly all the torches should light up, opening the door up top. Go through.

Here, you'll meet Darunia, who tells you that the dragon Volvagia is the source of all the trouble. After he leaves for the boss room, jump across the platforms to the right and use your Hookshot to get to a bunch of pots and crates. Use Din's Fire here, which will light the torch stuck inside the Hookshot target, then pull out the bow and shoot an arrow to light the lone torch on the other side of the room. If you did this correctly, the gate should open, get across (with the Goron Tunic you can safely walk across the lava) and open the chest to get a Small Key.

Getting the Hammer
Exit the room the way you came from, jump down the staircase and go through the locked door on the right side. You'll immediately be greeted by a Keese and two Stalfos. Dispose of these enemies and the door ahead will open. In here, first raise your shield to block the floor tile attack, then get rid of the Iron Knuckle.

Go through the door that opens to meet the mini-boss of the dungeon, the Flare Dancer. You must use your Hookshot to pull the core out of him, and then strike it with your sword. After a while the core will jump back into the fire and the Flare Dancer will reappear. Repeat this procedure until he dies. You'll be rewarded with the Megaton Hammer. The next room gives you your first opportunity to use it - hit the rusted switch to open the gates and open the chest to get the Dungeon Map. On your way out you'll be ambushed by a Like-Like, if it eats your shield kill it and a chest containing a new one will appear.

Climbing the temple, 1F
The door leads back to the main room. Climb the stairs and use the Megaton Hammer to kick the blocks at the right wall out of the way, revealing a door. Go through to land in a large lava room. First, go to the large flame wall you see at the south. Climb the moving platform right in front of it and use Din's Fire to light the lone torch, which will make a bunch of Hookshot platforms appear across the room. Hookshot the torch to get through the flame wall, and bomb the wall behind it to make a door appear. Go through, and as you enter, use Din's Fire to make the gate open, which frees another Goron. Open the chest to get a Small Key.

Afterwards, go to the other side, i. e. the north. Jump across the platforms until you find one which launches you upward. It leads you into a cave, use Din's Fire here to light the torch and then use an arrow to light the other torch next to the locked door way down. This will open the locked door, so jump down and go through. In here, after enduring another floor tile attack, use your Hookshot at the large chest to get to it, then open it to get the Big Key. Use the torch on the other side to get through the flame wall, then exit the room.

Go to the locked door at the east and open it with your small key. Use the Hookshot at the grating to pull yourself to it, then climb it all the way up. Walk around until you're at either of the two sides and jump down onto one of the two platforms. From here, you'll need to jump on top of the block as (not before or after) it launches up, which requires a great deal of timing. It leads you to the next floor, so go through the door.

Climbing the temple, 2F
Go to the left and climb up the structure. Light up the big torch with Din's Fire and a Hookshot target will appear. Once you reach the grating you'll face a surprise attack by a lone Lizalfos. Kill it (or ignore it) and climb up the grating, then go through the door.

Climbing the temple, 3F
The maze you just ended up in is full of Lizalfos. Make your way to the south-west corner. Shoot the switch with an arrow (it can freely pass through) to open the gate, then Hookshot your way up. Jump across atop the maze and go to the north until you come across a cracked floor. Bomb it to reveal a large hole in the ground. Jump down and break all the crates here until you find a rusted switch. Hit it and the gates will open, open the chest to get the Compass. Climb back up to the maze afterwards.

Go to the northwest corner and bomb the wall to reveal an alcove with a switch. Go back to the south and grab a small crate from the alcove with the crystal switch, then take it all the way to the switch (you should kill the Lizalfos as they may turn out to be a nuisance) and drop it to open the door ahead. Step on the switch to free the Goron and open the chest to get a Small Key. Get back to the maze, climb back up and open the locked door at the west.

Go to the left and climb the wall to get inside the barred area. On the other side, Hookshot yourself up to the crate and pick up the small crate. Jump back down and drop it onto the switch to light some torches. Hookshot yourself back up and jump onto the grating. If you look above the caged-in area, you should see an unlit torch near the ceiling. Use the torches burning on the pillars and shoot an arrow to light the unlit torch, which will unlock the door. Jump across and go through the door, then follow the passageway to the next area.

In here, jump across to the platform in the middle and use your Megaton Hammer at the face in the middle to make it fall down. Now, unless you're hunting for Gold Skulltulas, you're done here - fall down the hole and use the newly created platform to get to the boss door.

BOSS: Volvagia
Volvagia fights the same way he does in regular Ocarina of Time, so refer to that page for details.