text:
Grand Theft Auto: Liberty City Stories/Walkthrough

Slacker
Drive to St. Mark's District and park in the yellow marker. After the cut scene get into a vehicle and wait for Vincenzo's dealer to get in with you. Drive to the yellow marker in Chinatown to complete the mission. Reward for passing: $100.

Dealing revenge
Drive to Chinatown. After the cut scene, you will have to fight the dealer. Just keep punching and kicking him until he is dead. Next you need to kill two more dealers nearby. They are marked out as red dot on the map. A simple way to kill them it to just run them over with a vehicle, but you can choose any method you wish. Reward for passing: $500.

Snuff
First you must get a gun from Ammu-Nation. Ammu-Nation will be marked in yellow on the map, so get a vehicle and drive there. Vincenzo will have already paid for a pistol, so you only need to pick it up. Next you need to head for the construction site. There you need to kill the two people guarding the entry way. Inside is another three people which need to be taken out. Walk over to the car, and your phone will ring. During the conversation, you will be asked to take the car and get it re-sprayed. Drive to the nearby Pay 'n' Spray, where it will be done for free. Reward for passing: $500.

Smash and grab
You need to get to the station and rescue Vincenzo's men before they are killed. A blue bar on the right of the screen will show you how much time you have remaining. First you need to gat a car with four seats. Drive as quick as possible to the garage and pick up the gang. When you do you will receive a three star wanted level. Next you need to lose the cops. The pay 'n' Spray shop is near by, so drive there to have the car re-sprayed. Then you need to drive the gang back to Vincenzo's. Reward for passing: $1000.

Hot wheels
Go and collect Vincenzo's car. When you get into the car, the police will show up and you will get a three star wanted level. Drive the car to the Pay 'n' Spray, then drive it to Vincenzo's lock-up. After the phone conversation, take the car to the car crusher to be destroyed. Reward for passing: $0, however you do get whatever the car's junk value is.

Bone voyeur!
Before you can start this mission, you need to change out of your Leone suit. Go back to your safe house to do so.

First get into JD's white van which is waiting out on the street. You need to drive around the Red Light District and collect $700 from the girls. You only have a certain amount of time to do this though. After you have collected the money, drive back to the club. Reward for passing: $500.

Don in 60 seconds
Get into the car out front. You will have a two star wanted level, which you must lose, so drive to the Pay 'n' Spray. Then drive Salvatore home. Reward for passing: $1000.

A volatile situation
First, get to the casino. When you get there you will receive a phone call from JD warning you that some Sindaccos are on the way to the casino. Three vehicles with Sindaccos will drive to the casino one at a time. You must stop them from planting their bombs at the casino. It is OK if one of them succeeds but any more and the casino will be destroyed. After you have stopped all three, a truck loaded with a bomb will drive to the casino. You must try and destroy the truck before it reaches the casino. If you fail in stopping the truck getting to the casino, the bomb on it will be armed. Now you will have 22 seconds to drive the truck to a safe distance from the casino and run away from it before it explodes. Reward for passing: $1,000.

Blow up 'dolls'
Get a vehicle, then drive to the bomb shop and have it fitted with a bomb. It is best to use a Sindacco Argento, as it won't arouse suspicion later in the mission, however any vehicle will do. After you have gotten the bomb fitted, drive it to the garage at the doll's house. Be careful not to damage the vehicle as too much damage will cause the vehicle to explode. As soon as you drive into the parking lot of the doll's house the Sindacco guards will start shooting you unless you have a Sindacco Argento. Therefore if you don't have a Sindacco Argento, you will need to kill the guards before driving your vehicle in. Park the vehicle in the garage, then run away and detonate it. Reward for passing: $1,500.

The offer
Go to the Portland Docks to meat with Jane Hopper. After the meeting, the striking workers will try to kill you. You need to run for your life out of the docks. Note that the striking workers have molotov cocktails. You pass the mission as soon as you leave the docks. Reward for passing: $500.

Ho selecta!
You must pick up six girls from around town and deliver them to the docks. You only have a certain amount of time to do this in so be quick. Reward for passing: $500.

Frighteners
You must scare the three union big shots driving around town. Make sure that you only scare them, don't kill them! If you kill more then one of them you fail the mission. Reward for passing: $1000.

Rollercoaster ride
First, you need to get to the radio station before Hopper leaves. You only have a limited amount of time so hurry. When you get there kill the Chauffer. After the cut scene, you will be wearing the Chauffeur’s cloths. Now get into the limo and wait for Hopper. Once Hopper is in the limo you need to scare her. A meter on the screen will let you know how well you are doing. After she submits, take her to the ferry station picket line to complete this mission. Reward for passing: $1000.

Snappy dresser
First, head to your apartment to pick up your camera. After you have got the camera, head over to Casa's deli. Casa will get into his van and drive off, and you must follow him. Don't get too close to Casa as you are following him, otherwise he will know you are there. Casa will stop to pick up some girls. After he does, continue to follow him. When he gets to his destination you need to take a photo of him. Then take this photo back to your mother. Reward for passing: $100.

Big rumble in little china
You need to go to Chinatown and kill two Triad gangs. One gang will be in a bulletproof fish van. Run the van off the road and the two Triads will get out. Kill them. The next gang is in a pedestrian only area that you can’t get to with a car or truck. However you can get in using a motorbike. These four Triads must be killed also to pass the mission. Reward for passing: $0.

Grease sucho
In this mission you take part in four car race across the town. Drive through every check point and win the race. After you have won the race, you then need to kill Sucho to pass the mission. Reward for passing: $1000.

Dead meat
You need to go to Casa' deli and pick him up. Then take him to the saw mill. Once inside the saw mill you need to kill casa by sneaking up behind him and hitting him with the axe. After you have killed casa the police will show up at the mill and you will get a two star wanted level. You need to drive the white van out and escape the police. Drive the van to the Pay 'n' Spray to lose the cops, then drive the van to Casa's deli. Reward for passing: $500.

No son of mine
For this mission your own mother calls a hit on you. There is a shotgun it front of you can use to kill the hitmen, however you can kill them using whatever method you like. Reward for passing: $0.

Shop 'til you strop
You need to take Maria to the shop. There she will rob something and you will get a one star wanted level. Now you must lose the cops either by going to the Pay 'n' Spray of simply waiting for your wanted level to drop by itself. When your wanted level is back to zero you will have to take Maria to another shop where she will steal again. This time you will get a three star wanted level. Now you need to drive Maria back to her apartment. (There is no need to lose the police this time). Reward for passing: $100.

Taken for a ride
Make sure you have a fast car for this mission. First take Maria to her dealer and park behind his car. The dealer will then kidnap Maria. Keep ramming the car until the Sindaccos get out, the kill them both. Next you need to take Maria back to her apartment. Reward for passing: $500.

Booby Prize
For this mission you need to win a bike race, so the first thing to do is find a bike and go to the start line. The race takes place over two laps. Reward for passing: $0.

Biker heat
You need to go to Chinatown and find Wayne. When you get there, Wayne will drive off on his bike. Grab one of the bikes lying around and give chase and kill him. Reward for passing: $1500.

Overdose of trouble
Get a vehicle and pick up Maria, then drive her to the diner at Callaahan Point. When you get there Wayne's gang will be there. You now need to drive Maria to Hepburn Heights while avoiding Wayne's gang. After you get to Hepburn Heights, you will need to drive Maria back to her apartment, then to Salvatore's mansion. Reward for passing: $0.

Contra-banned
First, get a vehicle with four sets. The Leone sentinel parked out front will do nicely. Then pick up the backup marked by the blue dots on the map, then go to the Portland docks. Near the yellow marker at the Portland docks is some body armor. Pick up the body armor if you don't have some already before you drive/walk into the yellow marker. During the cut scene the police will show up and you will get a 3 star wanted level. You must kill the drug dealers then take the vehicle with the drugs and lose the cops. After you have lost the cops take the vehicle to Salvatores's lock up to pass the mission. Reward for passing: $1000.

Salvatore's salvation
Salvatore has been kidnapped! When you leave the club JD will spot one of the people who kidnapped Salvatore. Follow his car without being seen. After the cut scene they will start to drive Salvatore to the crusher. You must stop the car from getting there, but don't shoot at it or blow it up. A few hits to the car and they should get out, when they do you need to take the car and drive it back to Salvatore's. Reward for passing: $1500.

The guns of Leone
First collect the sniper rifle on the roof across the road (It will be marked in green on the map). After getting the rifle, you need to get a good vantage point, which is marked in yellow. Salvatore will turn up, and you need to make sure that the Sindaccos don't kill him. After some time the police will show up. You will need to kill them also. Reward for passing: $3000.

Calm before the storm
Get to Salvatore's mansion before Massimo leaves. Massimo will leave in a helicopter which you must follow. After a quick stop, the helicopter will land on the roof of a building. Go up the stairs to the roof, where after the cut scene you will be spotted. Now you will need to kill the Triads. It is best to be armed before you start this mission. Reward for passing: $1000.

The made man
JD is going to become a made man. Get into the car and drive JD to the ceremony marked in yellow on the map. On the way some Sindacco hitmen will appear to try and kill JD. After killing them continue to drive to the ceremony where JD will be shot. Next you need to drive Mickey home. When the police see the car you will receive a two star wanted level. After you have dropped Mickey off you will need to dump the car into the river (just make sure you get out first!). Reward for passing: $1500.

The Portland chainsaw masquerade
Go and meet Vincenzo at the Freighter which is a short distance down the road. When you go inside, turn right to get a gun then turn around and go down the stairs. After you go down the first set of stairs turn left to get some body armor, and then continue down the stairs. When you go through the door it will be locked behind you and you will be chased by people with chainsaws. You need to kill them all. Be careful to not let them hit you as you will be quickly killed. There is also two health pickup in the room if you need them. Once you have killed them all Vincenzo will show up and try and kill you. A few shots to Vincenzo will finish him off, then head for the exit. Reward for passing: $3000.

Sindacco sabotage
First collect the weapon and body armor which have been left for you in the garage, then drive to the site where the Diablo onslaught is taking place. You now need to kill all the Diablos before they kill all the Leones. Reward for passing: $1500.

The trouble with Triads
Get to the warehouse. When you arrive the warehouse will be blown up. You need to walk into the flaming building and collect all of the money before it goes up in flames. You have 4:30. Be careful not to run into any of the flames as they will take a large part of your health. Once you have all the money take it back to Salvatore's. Reward for passing: $1500.

Driving Mr Leone
First drive Mr Leone to the ferry terminal. When you get there the police will be waiting and you will receive a three star wanted level. Now drive to Callahan Bridge where you will need to use the ramp to jump over it. Once across you need to get to the safe house. Reward for passing: $4000, and Subways and ferries will now be working.

A walk in the park
For this mission you must kill Mayor R.C. Hole. When you enter the park you will receive a one star wanted level. Note that while a police bribe is available in the park and will reduce your wanted level back to zero the police will still shoot at you. After you have killed the mayor you need to get his mobile phone and take it to Salvatore. Reward for passing: $1500.

Making Toni
Drive to the meeting place where you will meet Salvatore. That's it! Reward for passing: $2000.

The morgue party candidate
First you must steal the hearse before it gets to its destination. Once you do you will get a three star wanted level, which you must lose. Drive to the Pay 'n' Spray shop to lost the cops, then drive the car to Donald's garage. Reward for passing: $1000.

Steering the vote
A special van will be provided to you for this mission. You need to drive this van to the "marginal voting area checkpoints" shown in yellow on the map. After you have got to two of them, O’Donovan’s' vans will come out to try and win back the votes. You need to get a total of five areas, however you are racing against O’Donovan’s' vans, who will try to take the areas back from you. Once you have got five areas, you need to destroy O’Donovan’s' vans. Reward for passing: $1500.

Cam-pain
You must kill the opposition campaign workers, and you only have a certain amount of time to do it. Reward for passing: $1500.

Friggin' the riggin'
First go to Phil Cassidy's gun shop and pick up the flamethrower, then go to the Forelli Warehouse and torch all of the ballot papers and printing machines. Once they have all been burned, the two Forelli vans will take off. You need to give chase and destroy them. Reward for passing: $1500.

Love & bullets
As Donald Love is been driven around in his limo he is ambushed. You are given a sniper rifle to use to kill the Forellis. Once they are all dead look down the alleyway and blow up the car that comes after you. A rocket launcher helps here. Then get back into the limo and drive Donald back to his building. Reward for passing: $2000.

Counterfeit count
Go and follow the ballot van. A courier will come up to the van and take some of the ballot papers. Kill the courier and steel the ballot papers. Then follow the van again. The ballot van will make four exchanges, and you must steel at least three of the papers to pass this mission. Reward for passing: $2500.

Caught in the act
In this mission you must protect Salvatore's boat from attack from the secret service. Reward for passing: $2000.

Search and rescue
First go and get Salvatore's limo, and drive it to Fort Staunton. When you get there park the car and get out. You need to kill everyone in the way and get to Salvatore. Take Salvatore back to the limo and drive to the garage in Newport. Reward for passing: $2000.

Taking the peace
Go to the van which is parked in the hospital. From inside the van you will be able to control Paul Sindacco's car. Use it to run over the Forellis. Reward for passing: $2500.

Sayonara Sindaccos
Get into Leon's car and drive to the Sindacco territory. There kill the Sindaccos and get back into the car. You now need to protect the car from the pursuing Sindaccos. Reward for passing: $1500.

The whole 9 yardies
Go and steal one of the Forellis' bikes. Make sure you don't kill any of them when stealing it. Take the bike to the kill zone marked in yellow, simply drive straight down the road without making any turns. When you get to the kill zone kill all of the Forellis. Reward for passing: $2000.

Crazy '69'
You are given a katana sword which you must use to kill 20 Forellis in the time limit. All the Forellis can be found in the nearby park. Reward for passing: $2000.

Night of the livid dreads
Go to Newport and kill the Sindaccos who are attacking the Yardies. There is some body armor available in the alleyway. When all of the Sindaccos have been killed go and meet the ambulance. Reward for passing: $2000.

Shoot the messenger
Get to the boat which has been left for you. When you get into the boat you will need to chase Franco Forelli and kill him. Reward for passing: $3000.

Munitions dump
In this mission you need to destroy both trucks before they get to their destination. As soon as you shoot one of the trucks backup will be called in. Reward for passing: $2500.

L.C. Confidential
You need to go to the crime scene and steal an FBI car. The crime scene is on the bridge (northbound). Once you have the car get to the meeting point before time runs out. When the informant gets into your car he will refuse to give you the report and will leave your car. You will now get a two star wanted level. Kill the informant, get the report and deliver it to the Liberty Tree. Reward for passing: $1500.

The passion of the heist
Kill all the gang members and get the briefcase. As soon as you grab the case you will get a three star wanted level. You now need to take the case to the Liberty Tree. Reward for passing: $1500.

Karmageddon
First steal the firetruck. Once in the firetruck you need to cause as much damage as possible in the time limit. Afterwards you will have to destroy the firetruck. Reward for passing: $1500.

False idols
Go to Phil Cassidy's gun shop to pick up a rocket launcher. Use the rocket launcher to kill all three celebrities, then return to the church. Reward for passing: $1500.

Love on the rocks
Go to the overpass in Newport and meet the man in his car. He will tell you to steal the van which is under heavy guard. Once you get the van take it to the drop off point. Note that you will be chased on the way out. Reward for passing: $0, however you do get access to Shoreside Vale.

Rough justice
Before you start this mission you need to get a lawyer's outfit. Go and pick up the waiting Hoods, then go and smash the first of the two Forelli cars. The Forellis will then come out, you need to kill them all. Then do the same for the second car. Reward for passing: $2500.

Dead Reckoning
Before starting this mission make sure that you have a rocket launcher. Go to the Cochrane Dam Power house where you will see Paulie Sindacoo leaving on a boat. Use your rocket launcher to blow it up. Reward for passing: $3000.

Hidden Packages

 * 1) Behind the dumpster where you rescue Salvatore in Search and rescue.
 * 2) Behind the sewer pipe near where you get the Leon missions.


text:
Grand Theft Auto: Liberty City Stories/Home Sweet Home

Prerequisites
None

Walkthrough
Drive Vincenzo to your safehouse. Then get out and go into your house. Walk into the clothes icon to change into Leone's Suit. Go back outside and if you need to get a feel for the city then you should do that now. Drive Vincenzo to his place in Atlantic Quays.

Rewards

 * $100
 * Your safehouse becomes available

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


text:
Grand Theft Auto: Liberty City Stories/Slacker

Prerequisites

 * Mission: Home Sweet Home
 * Location: Vincenzo's Place, Atlantic Quays, Portland

Walkthrough
After the cutscene go to Saint Marks and talk to the dealer. He says hes sick, but you got to take him anyway. During the drive you figure out that the Sindaccos are dealing on Leone turf. Take him to Chinatown and you have done the mission.

Reward

 * $100


text:
Grand Theft Auto: Liberty City Stories/Dealing Revenge

Prerequisites

 * Missions: Slacker
 * Location: Vincenzo's Place, Atlantic Quays, Portland

Walkthrough
The dealer from Slacker was killed! You have to get revenge. Drive to Chinatown and park in the yellow marker. After you talk to the Sindacco gang member, kill him. Then kill the other two Sindacco members and you have beaten the mission.

Tips

 * If you get the bat outside your hideout then it will be much easier to kill the first Sindacco
 * If you get back in your car after you kill the first one then you can just run over the other two but watch out for getting busted by the cops

Reward

 * $500


text:
Grand Theft Auto: Liberty City Stories/Snuff

Prerequisites

 * Missions: Dealing Revenge
 * Location: Vincenzo's Place, Atlantic Quays, Portland

Walkthrough
JD O'Toole wants to be on your side now so why not let him. You have to eliminate his bodyguards. Drive to Ammu-Nation and pick up the pistol that Vincenzo bought for you. Drive to the yellow marker in the construction site. Kill the first two guards that are in front of the tunnel. Then go through the tunnel and kill these two Sindacos too. Keep on going and kill JD's Sindacco bodyguard who is standing by a car. Pick up his phone as proof that you killed him. JD will call and tell you that he was watching you and that you can have that car. Just take the car to the Pay-N-Spray that is convieniently located right next to the construction sight and you have beaten the mission.

Tips

 * Kill the guard with the gun in the first set so you don't lose as much health
 * Pick up the guns that the guards drop so you have more bullets
 * The car that you get is a Hellenbach GT and probably is the fastest car you will have for a while so you should keep it

Reward

 * $1000


text:
Grand Theft Auto: Liberty City Stories/Smash and Grab

Prerequisites

 * Missions: Slacker
 * Location: Vincenzo's Place, Atlantic Quays, Portland

Walkthrough
You have to rescue some Mafiosi from a messed up heist of a gas station. You need a 4-seater car and luckily there's a Kuruma right outside Vincenzos place. The life of the Mafiosi is a kind of time bar and if you get there too late then you fail the mission. Drive past the cops at the gas station which will give you an automatic 2-star wanted level. Pick them up and try not to get pulled out of your car and get busted while your doing this. Now you have a 3-star wanted level so try to get all the way over to the Pay-N-Spray. This is very hard because you will almost definitely have your tires popped. After you get sprayed just head back to Vincenzo's and drop them off.

Tips

 * Get a heavy duty but still fast car to do this.(A patriot would work well)
 * If you could find a police bribe then you could make this mission much easier by tasking away the tire spikes
 * You have more than enough time to trade your car for a new one in case you get banged up on the way, so there's no reason not to get in on top shape
 * If you get in by rear, it's easier to leave and take the curve to the right as soon as the guys are in. Leaving quickly is the key.

Reward

 * $1000


text:
Grand Theft Auto: Liberty City Stories/Hot Wheels

Prerequisites

 * Missions: Smash and Grab
 * Location: Vincenzo's Place, Atlantic Quays, Portland

Walkthrough
You have to get a car stashed with drugs for Vincenzo. Drive to the car and get in it. Then you find out that Vinnie set you up and that you now have to get out of there. You can either drive to the lockup or to the Pay-N-Spray. Both of them are very far away so its your choice. Either way once you get to the lockup a conversation will ensue and now you know that that creep Vincenzo set you up. Make him pay for it and drive to the crusher. After you crushed it you have beaten the mission.

Tips

 * The choice between the Pay-N-Spray will probably determine the mission so if you are messing up try the other way
 * If you get your tires popped then go to the Pay-N-Spray first because you got almost no chance if you try to skip going there

Reward

 * Nothing but you get rid of that creep Vinnie


text:
Grand Theft Auto: Liberty City Stories/Bone Voyeur

Prerequisites

 * Missions: Hot Wheels
 * Location: JD's strip club, Red Light District, Portland

Walkthrough
You have to collect money from JD's girls so he can pay you the money he owes you. Get in the van with JD. You have to get $750 from his girls in a certain time limit. This will take about 6 or 7 girls. Some will just be standing on the street so pull up to these and they will dish out the money. A few are with their "customers". Ram the car and she will come out. One is with a pimp, so kill him and then collect her money.

Tips

 * You cannot wear Leone's Suit to do any of JD's missions or the Sindaccos will suspect something
 * All of the girls are in the Red Light District
 * Don't run over any girls or you don't get their money

Reward

 * 500


text:
Grand Theft Auto: Liberty City Stories/Don in 60 Seconds

Prerequisites

 * Missions: Bone Voyeur
 * Location: JD's strip club, Red Light District, Portland

Walkthrough
You have to drive Salvatore Leone back to his mansion without the cops getting him. Get in his car and immediately turn around and go to the Pay-N-Spray. You will have a wanted level by now. After that just drive to his mansion without getting another wanted level and you beat the mission.

Tips

 * You don't have to go to the Pay-N-Spray in this mission but it is a good idea
 * You have to use Mr.Leone's car. If you break it then you fail

Rewards

 * $0?
 * Mr Leone can now give you missions


text:
Grand Theft Auto: Liberty City Stories/A Volatile Situation

Prerequisites

 * Missions: Don in 60 Seconds
 * Location: JD's strip club, Red Light District, Portland

Walkthrough
The Sindaccos want to take out the Leone casino! You have to stop them. This is probably your first very hard mission. You have to have some big guns to beat this mission. So go down to Ammu-Nation and buy the biggest gun they have. Go to the yellow marker and you will get a phine call from JD. He says that they are coming with cars with bombs to destroy the casino. The first 2 waves come in normal Sindacco cars. A guy will come out and you have to shoot him to stop him form putting the bomb on the wall. The next car that comes will be a Patriot. The same thing will happen. A guy will get out and you will have to shoot him. The fourth and final wave is a big truck rigged with a bomb. when they come and get out steal the truck and drive it as far away as possible. When the meter is full get out and run like heck. Once the bomb explodes you have beaten the mission.

Tips

 * There is an AK-47 a couple roofs over from Jd's. So go up his back stairs and hop a couple roofs until you reach the blue one. The gun is under a water cooler.
 * There is really no cover for this mission so body armor would be a real help.
 * There is health behind the casino in an alley if you run low.
 * Once the bomb is on the casino wall it CANNOT be defused.

Reward

 * $1000


text:
Grand Theft Auto: Liberty City Stories/Snappy Dresser

Prerequisites

 * Missions: Blow up 'Dolls'
 * Location: Cipriani Restaurant, St.Marks District, Portland

Walkthrough
You get to take a picture of a half-naked man, lucky you. Get in a car and drive to your hideout to get your camera. Then drive to Casa's shop in the middle of Chinatown. Follow him but don't get too close or you'll fail the mission. He'll pick up some girls a few blocks away and then he will head over to Callahan Point. You have 3 shots to get him and the two girls in the picture together. Casa is so ashamed. Take the pictures back to Ma and you complete the mission.

Reward

 * $100
 * You get yelled at by your Ma!


text:
Grand Theft Auto: Liberty City Stories/Big Rumble in Little China

Prerequisites

 * Missions: Snappy Dresser
 * Location: Cipriani Restaurant, St.Marks District, Portland

Walkthrough
You get to kill some Triads because your Ma thinks your scared. Get in a car and drive over to Chinatown. Ram the Triad's van and they will come out. Run over all of them. Go to Punk Noodles and keep on going. In a blocked alley there will be some Triads. Kill them with a micro-SMG and you beat the mission.

Reward

 * $0 (You get to hear the theme song)


text:
Grand Theft Auto: Liberty City Stories/Grease Sucho

Prerequisites

 * Missions: Big Rumble in Little China
 * Location: Cipriani Restaurant, St.Marks District, Portland

Walkthrough
This mission requires you to win in a streetrace against a streetracer named Sucho who Ma describes as "good to his mother". You will need a fast car for this mission. The Hellenbach GT from Snuff is preferable, but the Leone Sentinel or a Police Car can both be used.

Once the race has been completed, you are required to kill the racer. Once that is done, the mission is completed.

Tips

 * You can also get the Hellenbach GT from the showroom if you've done level 4
 * You should keep Sucho's car if you can. You will need it later if you are doing Love Media Garage.

Reward

 * $1000


text:
Grand Theft Auto: Liberty City Stories/Vehicles

 * Cabbie
 * Idaho
 * Kuruma
 * Leone sentinel
 * MoonBeam
 * Patriot
 * PCJ-600 A moterbike.
 * Police
 * Sanchez A moterbike.
 * Sentinel
 * Taxi
 * Yakuza stinger


text:
Grand Theft Auto: Liberty City Stories/Weapons

Melee Weapons
Pronounced may-lay, these are all the known striking and cutting weapons available in Liberty City.

Pistols
Hand-held fire arms. Classic point, click, and maim technology.


text:
Grand Theft Auto: Liberty City Stories/Hidden Packages

Portland

 * 1) back alley opposite Paulie's Revue Bar.
 * 2) Opposite the hospital behind a car, Portland
 * 3) behind Ammunation, St. Mark's
 * 4) Behind the house on the docks in the first mission's area
 * 5) in the rusted car behind 8-Ball's garage
 * 6) In the bushes outside the school hall, Callahan Bridge
 * 7) Bus depot behind one of the buildings, Portland harbor
 * 8) Hanging above a cliff, Portland beach
 * 9) in between two Packers, Portland harbor
 * 10) on the upper balcony of Marco's Bistro
 * 11) on top of a storage container, Portland docks
 * 12) on the pier behind Vincenzo's place


text:
Grand Theft Auto: Liberty City Stories/Rampages

Portland

 * 1) back alley opposite Paulie's Revue Bar.

Staunton Island
(unknown)

Shoreside Vale
(unknown)


text:
Grand Theft Auto: Liberty City Stories/Outfits

There are 16 outfits in the game, once the unlocked from storyline missions and side missions wearing clothes from the game


text:
Grand Theft Auto: Liberty City Stories

Grand Theft Auto: Liberty City Stories is a non-linear driving and shooting game released by Rockstar North on October 25, 2005 for the PlayStation Portable. A PlayStation 2 port was released on June 6, 2006 without support for multiplayer game modes to the PlayStation 3 release date on April 2, 2013. The iOS released on December 17, 2015. and the Android released on February 11, 2016. As the title implies, the game involves an amount of crime and plenty of carjacking. There is a sequel to this game, called Grand Theft Auto: Vice City Stories that is also on PSP.

Table of contents

 * /Story/
 * /Controls/ - A guide on how to play the game
 * /Vehicles/ - Listing of vehicles appearing in Liberty City Stories
 * /Weapons/ - A list of usable weapons
 * /Hidden Packages/
 * /Rampages/
 * /Outfits/

Missions

 * Vincenzo Cilli Missions
 * /Home Sweet Home/
 * /Slacker/
 * /Dealing Revenge/
 * /Snuff/
 * /Smash and Grab/
 * /Hot Wheels/
 * JD O'Toole Missions
 * /Bone Voyeur/
 * /Don in 60 Seconds/
 * /A Volatile Situation/
 * Blow up 'Dolls'
 * Ma Cipriani Missions
 * /Snappy Dresser/
 * /Big Rumble in Little China/
 * /Grease Sucho/
 * /Dead Meat/
 * /No Son of Mine/

title: Grand Theft Auto: Liberty City Stories


text:
Grand Theft Auto: Liberty City Stories/Blow up 'Dolls'

Prerequisites

 * Missions: A Volatile Situation
 * Location: JD's strip club, Red Light District, Portland

Walkthrough
Rig a Sindacco car with explosives and blow up an enemy casino. This is a nice easy mission compared to the last one. After the cutscene go out front and there should be a Sindacco car waiting out there. Take the car to 8-ball's bomb shop(behind the car dealership). Then carefully drive it to the casino. If you have the right car then the Sindaccos will let you in. Park the car in the garage and run out of the casino area. Once it tells you to blow the bomb, do it. Now sit back and watch a nice cutscene of a guy running aroung while on fire.

Tips

 * If you don't have the right kind of car then the Sindaccos will start to shoot you.
 * If you do too much damage to the car then you will blow up the car with the bomb in it.

Reward

 * $5000 (nice!)
 * You're done with JD for a while


text:
Template:MapleStory/tablestyle

"float:right; border:2px solid #badafa;background:#eff7ff;padding:1px;text-align:left"

title: Template:MapleStory/tablestyle


text:
Template:MapleStory/TOC

!MapleStory
 * Complete Table of Contents
 * Jobs
 * Locations
 * Shops
 * Monsters
 * Quests
 * FAQs
 * Glossary
 * Authors list
 * Monsters
 * Quests
 * FAQs
 * Glossary
 * Authors list
 * Glossary
 * Authors list
 * Authors list
 * Authors list

title: Template:MapleStory/TOC


text: Category:Book:MapleStory

title: Category:Book:MapleStory


text: Category:Book:MapleStory/Templates

title: Category:Book:MapleStory/Templates


text:
Template:MapleStory/Skill

Parameters:
 * 1) Job
 * 2) Skill name
 * 3) * Bowmen Skills list
 * 4) **Blessing_of_Amazon
 * 5) **Eye_of_Amazon
 * 6) **Critical_Shot
 * 7) **Focus
 * 8) **Arrow_Blow
 * 9) **Double Shot
 * 10) **Mastery
 * 11) **Final_Attack
 * 12) **Booster
 * 13) **Soul_Arrow
 * 14) **Power_Knock-Back
 * 15) **Arrow_Bomb
 * 16) **Iron_Arrow
 * 17) What you want the link to look like

title: Template:MapleStory/Skill


text:
Template:MapleStory/item

How to use Template: Parameter 1: Name of Class Parameter 2: Armor or Weapon Parameter 2: Name of Item

title: Template:MapleStory/item


text:
MapleStory/TOC

MapleStory
 * 1) Table of Contents
 * 2) Jobs
 * 3) Beginner
 * 4) Builds
 * 5) Weapons
 * 6) Armor
 * 7) Warrior
 * 8) Alternative Fighter Guide
 * 9) Skills
 * 10) Builds
 * 11) Weapons
 * 12) Armor
 * 13) Bowman
 * 14) Skills
 * 15) Builds
 * 16) Weapons
 * 17) Armor
 * 18) Thief
 * 19) Skills
 * 20) Builds
 * 21) Weapons
 * 22) Armor
 * 23) Magician
 * 24) Alternative Ice/Lightning Magician Guide
 * 25) Skills
 * 26) Builds
 * 27) Weapons
 * 28) Armor
 * 29) Towns
 * 30) Training Location Guide
 * 31) Maple Island
 * 32) Amherst
 * 33) Southperry
 * 34) Victoria Island
 * 35) Lith Harbor
 * 36) Ellinia
 * 37) Henesys
 * 38) Kerning City
 * 39) Perion
 * 40) Sleepywood
 * 41) Ossyria
 * 42) Orbis
 * 43) El Nath
 * 44) Aquarium
 * 45) Ludibrium
 * 46) Omega Sector
 * 47) Monsters
 * 48) Quests
 * 49) Jump Quests
 * 50) Party Quests
 * 51) Exchange Quest
 * 52) Items
 * 53) Use
 * 54) Etc.
 * 55) FAQs
 * 56) Glossary
 * 57) Authors list

title: MapleStory/TOC


text:
MapleStory/Jobs

Paths
Currently the fourth jobs are only available in the Beta world (Tespia) of KoreaMS.

Character classes
All characters begin the game as Beginners. Once players have received their characters to the appropriate levels and have met the stat requirements, they are able to complete the first job advancements and choose new jobs. There are four choices for the first job: Magician, Bowman, Thief, and Warrior. All of the jobs require a minimum level of 10 except for the Magician, which requires a minimum level of 8. Each job also has different stat requirements, which are discussed below. This choice decides the class of the character and all future job advancements will merely refine and strengthen this initial choice. It should be noted that once a character has chosen a certain job, it cannot be changed.

Once a player reaches level 30, they are able to complete the second job advancement. After completing a quest in which they must collect 30 Dark Marbles at a given location, players are given the option of selecting their specialities and changing to the second job. The classes that are made available this time differ based on the class chosen at the first job advancement. Thieves will be given the option of choosing between becoming Assassins or Bandits. An Assassin's weapon of choice is a claw with throwing stars, whereas the Bandit's weapon of choice is a dagger. Magicians will be given the option of choosing between becoming Clerics with healing and Holy-based attacks, or two different types of Wizards with either fire and poison or ice and lightning attacks. Magicians have a weapon choice of either a wand or a staff. A Bowman can choose to become a Hunter with a bow, or a Crossbowman with a crossbow. Finally, a Warrior can choose between becoming a Page who attacks with blunt weapons or swords, a Spearman who uses spears or polearms, or a Fighter who uses swords or axes. Each class has its own merits and disadvantages. With each new job advancement, new skills are introduced to the player.

At level 70, characters can once again change their job at the Mystics Hut in El Nath of Ossyria and receive their third job advancement. Unlike previous job advancements, the player is not given a choice for their third job. Thieves who became Assassins become Hermits, but Thieves who chose to become Bandits become Chief Bandits. Magicians who chose the Cleric path become Priests and Wizards of both types become Mages. Hunters become Rangers and Crossbowmen become Snipers. Lastly, Warriors who became Pages become White Knights, Spearmen become Dragon Knights, and Fighters become Crusaders.

At level 110, the character can again change classes and become even more powerful with their fourth job advancement. However, information about fourth job advancements is very scarce. The only version that has the 4th Job is the Korean Tespia Server (Beta). Wizet has released the names of the fourth jobs, but only two skills of the classes that the 4th Job uses. It is currently unknown if Wizet will input more skills for these classes or not, but it's very likely that there will be more.

Warrior
Warriors use brute strength to take down foes. Of all the classes, Warriors are the only class that fight melee during their first and second jobs. They are easily the most powerful melee attackers in later levels.

Warriors possess the most HP and the greatest defense in the game due to their powerful armor. Coupled with their high attack, warriors become very powerful.

Their greatest weakness is their horrible accuracy. While Bowmen can hit boss monsters 20+ levels above them, Warriors will have trouble hitting foes the same level as them unless they sacrifice their strength for dexterity or scroll their equipment to provide additional accuracy.

Their poor mobility also causes training difficulties in terms of speed. Warriors usually use upgrade scrolls to add speed to their equipment so that they can kill faster, increasing their training rate as a result.

Warriors have the choice of becoming either Spearmen, Pages, or Fighters at level 30.

Abilities such as Dragon Roar can be learned by Dragon Knights in the third job, as well as Elemental Charges for White Knights and Combo Attacks for Crusaders.

Archer
Archers are the exact opposite of Warriors. They use dexterity to take down a foe. While their damage is low in the beginning of the game, their skills make up for it with probability and statistics. Critical shots can raise damage by 100% (not double damage - there is a slight difference as shown in the Archer guide). It does not work all the time, however, so don't be surprised if you see 400 damage in one shot, and 1000 in another. Archers have the second highest weapon-defensive equipments of all the classes.

Because of this, Archers have the most unstable damage in the game until they learn Bow Mastery (which will raise their minimum damage).

The Archer's greatest weakness is its lack of mobility. Archers have long range, but their average speed, and the fact that they cannot move while attacking is a hitch. Although they do not specialize in melee attacks, their weapons allow them to knock an enemy away to a safer distance. Other weaknesses include the fact that they are required to buy, make, or find, arrows until the skill "Soul Arrow", which lets the Archer shoot without using physical arrows, is learned.

The Archer's greatest strength is accuracy. Hands down, Archers have the greatest accuracy in the game. They can hunt monsters that are at a level much higher than they are. They are probably the only class that can hit certain monsters before they can actually deal damage.

In later classes, Archers can split between Hunters and Crossbowmen, with the main difference being the use of regular bows or crossbows. Unlike class splits such as Assassins/Bandits, these two classes are remarkably similar, with skills that have easily noted similarities. The general consensus is that while Crossbowmen do more damage every individual hit, Hunters have the ability to fire more arrows (Hit more hits) in a period of time than Crossbowmen.

As well, it should be noted that the Archer class tends to lean more towards individual players, as compared to group mentality. While other classes have "Party Skills" (Skills that raise the abilities of the entire party) the Archer has no skills that raise party member statistics.

Thieves
A Thief is basically a fast warrior and a fast archer combined. They can be ranged or melee. However, they are not given enough skill points to max out both a melee skill and a ranged skill early in the game, so they must choose whether to be a Bandit (a faster but slightly weaker melee class) or an Assassin (ranged and faster than Archers). While quite different, these two kinds of Thieves have a similar set of strengths. Thieves are more or less tied with Archers in terms of weapon defense. Their HP is the second lowest in the game, and their MP is average. They make up for their lack of HP through their high avoidability, however.

Both Bandits and Assassins have massive speed bonuses in the second job, and have very high avoidability. Thieves have the highest avoidability and mobility in the game. Additionally, Theives have very high accuracy, almost comparable to the Archer.

The Bandit's weakness is simple: they do not have a ranged attack. They will have to walk up to enemies just like Warriors and slash them (however, they're better than Warriors because they have more mobility). Additionally, Bandits hit multiple times, doing little damage each time, while Warriors generally do a one-hit massive attack. Therefore, Bandits generally don't get to knockback larger monsters, such as Stone Golems. However, this works to their advantage when using Haste, a speed-boosting skill, to jump clear over the enemy and attack it at the same time.

Assassins are Archers without most Archer weaknesses. Assassins have extremely high mobility, as they are the only ranged class that can shoot in the air. Additionally, in GlobalMS, Assassins have the same range as Archers. They can shoot projectiles much faster than any other classes in the game. The weakness of Assassins is that they have to carry projectiles (throwing stars). Unlike Archers, they do not get a skill similar to "Soul Arrow". Additionally, better stars are often very expensive to purchase. A second weakness of the Assassin is that they do not carry the knockback ability which the Archer class has.

If you would like to choose between jobs, Assassins have very fast ranged attacks that can kill monsters your level faster than any other job. Bandits have good damage with their short-ranged "Savage Blow" that can probably kill most monsters in one execution too. Both jobs have their ups and downs, and it highly depends on the style and skill of playing.

Magician
Magicians use the power of magic and cast powerful spells. Their attacks work at both long-range and short-range. Additionally, Magicians are hands down the strongest characters during earlier levels (from level 20 to 35 or so). However, they tend to weaken during later levels (level 47, specifically), but they remain versatile with Teleport and again, with long- and short-ranged attacks. Also, it should be said that Magicians remain the richest class in the game, due to monster drops and in no small part to their expeditious MP Recovery, though wealth does differ from player to player. Of all mages, Clerics tend to be the richest of all, due to their ability to heal while simultaneously dealing damage to undead monsters. However, like all classes, Magicians still have to spend a lot of money on MP potions. It should be noted that because Magicians are believed to be rich, other players tend to raise prices on higher-leveled Magician equipment. Magicians are also one of the most common classes, which creates a much larger demand for equipments than other classes, thus increasing the prices even more.

The Magician's main strength is that their MP Recovery is quite legendary. They receive the skills "MP Recovery" and "MP Eater", which essentially make magic attacks cost near nothing. Additionally, Magicians have the highest MP of all the classes. Magicians also have the highest magic defense in the game.

The Magician's main weakness is their extremely low HP and low weapon defense. While a Warrior can easily have 3000 HP by level 40, a Magician barely has 550 HP at that time. Their skill "Magic Guard" covers this weakness by diverting up to 80% of taken damage to MP instead of HP. Granted, MP potions cost two times more than HP potions, but mages recover MP quickly. This causes a problem for MP as the Magician reaches levels 30-40. During this time their HP is high enough to sustain attacks but Magic Guard constantly "drains" MP, making many mages turn to SP Reset (first job) or abandoning the skill completely. It all comes down to proper skill management and usage. Also, the fact that Magician armor has the lowest weapon defense means that a melee attack will drain more of their HP and MP than first thought.

Which class of characters should I start with when playing MapleStory?
This section needs MAJOR cleanup. User Opinions (Note: these opinions are not written from a neutral point of view and reflect the views of individual players. In no way should these opinions be viewed as facts.)

 * It all depends on your style. Basically, all classes have their own weaknesses and strengths. It depends on your skill/style of playing to fully maximize the potential of any character. If you like getting up close to the enemy and personally letting it taste steel, play a warrior. Determine what you can do and cannot do, and use them to your fullest advantage. Potential is just the starting. Skill goes a long way.

-B Man

 * Well, if you are just starting out, go warrior. Warriors get High HP and out-kill characters in lower levels between and Thieves are a little hard to work with especially when you don't have enough MESOS (currency in maple story) to support them.  Archers have to keep running back to town to buy arrows, which impedes the leveling process. So, you can start off with a warrior, earn some mesos then start a second character to support it.  Best to stick to one character and play with it through out the game.  That way, when the one main character is high enough, you can support your lower level characters better.
 * ~IGN in MS: Mandraken

 * Thats true, beacause i have a level 64 hunter, and to start a good throwing star thief, you need like 2mil to really get it going. The high quality throwing stars are worth over 600,000mesos, which would be quite expensive for a normal, first time player.
 * ~IGN in MS: SwiftPanda

 * Actually, it might be beneficial to go for warrior first, get about 10-20k or so, then start a cleric, and go for thieves after you've earned 2 mil or so. If you're going for archer, don't bother with Cleric as 10-20k is most likely enough to start out. If you're going warrior... get Cleric as well so you can afford to spam PS and get a Fish Spear, the best level 20 weapon. 69.158.168.132 04:11, 22 November 2005 (UTC)Regal Star aka Majesticmystic

 * It depends on your style though. Play around with the characters and decide whether you prefer ranged or melee classes. This plays more of a part than just how strong the character can become.
 * ~IGN: N3L0

In the long run, it is said that archer is the best class especially once you get it to level 70 (third job). Also, some people disagree with getting MP Eater for mages. They argue that at a high level, mages have a large MP bar and that MP Eater only saves mages a few pots - not enough to make a significant difference.

However, if you look at either the Korean or Japanese Maple Story (the original MS and the 2nd oldest MS), the top players are all assassins, which would suggest that assassins are the fastest class to level overall.

If you play jMS, assassins can go unfunded and have a couple sets of steely by 50. My first character in jMS, xHopeless had: - 1 x steely - 1 x tobi - 4 ATT WG - Perf LUK china set - Over 10 mil cash Plus it only took 25 days to get to 50, so Sins are the #1 class. I decided to go for DK though, Dragon Buster is a long-range attack >_> ~Hopeless, MT forums ~ExiledHero/xHopeless, Kaede server

The current top player in KMS is a Ranger (as of February 22, 2006), not an Assassin. In fact, out of the top 20 players in KMS only two are Theives. Most are warriors(11). However, the current top player of JMS is a theif and out of the top 20 players in JMS, 14 are theives.

RandomGuy---

Eh...Assassins aren't the #1 class, in terms of leveling up yes, but they're still weaker compared to a Ranger. Assassins with maxed copycat skill have to use a summon rock every 180 seconds to keep up with a ranger, and copy cat only does 80% damage of a normal attack and 50% damage of a skill, so its just cutting your lucky7's damage in half. A ranger on the other hand does 400%-800% damage with critical hit, even though assassins have critical hit also, it still wont be enough to overpower a ranger. Rangers/Snipers also have mortal blow, once maxed they have a 70% chance of shooting up close, so they wont need to move as much anymore, and it has a chance to 1 hit KO a monster with atleast 50% of its hp left. If you jumped into a hole with a huge mob of monsters, and a assassin comes along, you would beat him because the assassin wouldnt have anywhere to make room to shoot. Rangers/snipers also have puppet, so they wont need to risk getting hit, and they have a permanent speed boost, and can summon a hawk/eagle with a 99% stun rate. Warriors do best damage, archers 2nd best, Thieves 3rd best, and mages last...But assassins level up the fastest

~Well, it depends on your clothes, if you have totally average clothes then yes, thats probably true, but with a nice set of stars and some godly attack gloves and dex shoes a sin could easily take down any class, giving a warrior (Spearman for damage) the same gear (Attack glove, scrolled items..) the warrior would own everything. (Mazz~)

There isn't really a best class in Maple Story, IMO. All classes have strengths and weaknesses. For example, that ranger on the top spot doesn't really have any good mob skills (arrow bomb is rather weak). You should start out with a character that appeals to you. For nice big numbers, go Fighter/Crusader, for a defensive character with a good bit of attack to back it up, go Page/Knight, for lots of damage (as you attack more enemies than a fighter normally will), go Spearman/DK. For not dying, it's Cleric/Priest, for offensive magic, go either I/L or F/P Wizard/Mage (I/L is more popular). For speed, take a thief, if you want ranged, go Sin/Hermit, if you want close up, go Bandit/CB. Finally, for accuracy and range (and some defence), go Archer, and if you want some more speed, go Hunter/Ranger, or for more power go Crossbow Man/Sniper. Oh, and sorry for my Brit spelling of defence ^-^ -Bolt_Guard

Choosing you're class is the most important desicion you make in Maple Story. I generally prefer Harder classes, such as the Magacian or Thief, I never choose Warrior, because it's the easiest to do, and it's cowardly to do it. I believe that the Thief is the hardest to master, however it's one of the most powerful (not in terms of general brute strength). If used correctly, a thief could easily kill a Moshmom/Mushdad in 1-5 hits, while it takes a warrior usuall at least 10 hits. It is also the fastest, so you cant rain faster, and you lose less Exp when you die due to the amount of LUK you train. You can use Long and short range as a rogue and whichever works better for you will be the deciding factor for the next job advancement, in addition to this the weapons and armor look really cool (and are strong at the same time).

--me-- It's all about your personality. If you like sacrificing your weap. defence for renewable attack, it is best to go magician. However, each job has its pros and cons. Warriors have the highest weapon defence, hp and the lowest mp, lending them to being able to kill mobs very quickly without too much damage. However, they sacrifice magic defence, lending themself to take horrible damage from monster spells. Mages, are the complete antithesis of warriors. They have the highest mp, magic defence and the lowest hp, therefore being able to defend against spells easily but easily die to physical attacks. Mages are also the only class that attack solely with skills, so if a mage got sealed, they will be forced to use holy water or just use a normal attack which by an optimum magician build, will be approximately 4/4 str/dex give or take a bit. Magicians are also the only class which can perform magical damage, therefore being weak against high magic def. monsters (e.g.pixies) and strong against low magic def. monsters. Sins and archers have the furthest range giving them the ability to easily escape from ranged attacks easily. If you don't like the trouble of losing exp when you die or other responsibilities of a job, you can become a permabeginner(permanant beginner) which act alot like warriors and their only ranged attack "three snails" throwing snail shells with set damage amounts).

They're all good
No class is the "best." Although some classes may be less powerful in the beginning, in the long run they can become extremely powerful. Archers are a very good example of this. (1st-job archers aren't very powerful).

Thieves might have more exciting fighting styles and effects, but they are very expensive, as they have to spend a lot of money on pots and equip. Assassins train faster because Lucky 7 (a ranged and speedy attack) is inherently fast. Bandits, however, are one of the most powerful characters at levels 50+ due to their savage blow damage.

Warriors are also excellent. Dragon Knights are one of the most powerful characters in MS. The highest level characters on MS are often warriors. They can do multiple damages to monsters and have very good stamina.

Magacians are also powerful, and they have elemental strengths and weaknesses. A fire mage might be strong at El Nath, but a cleric might be stronger at Monkey Forest or the Forest of Dead Trees. Priests have very special skills that are very useful, like Doom, but Ice/Light and Fire/Poison Mages also are very powerful.

Archers are also strong. Rangers and Snipers can use Strafe, and it deals incredible damage. Hunters can use Arrow Bomb, which kills multiple enemies and also stuns them. They are a smaller class, but they're very powerful.

CHOOSE CHARACTER CLASSES ACCORDING TO YOUR FIGHTING STYLE. They're all really good, but some may be more expensive or be weaker at some levels.

Class similarities
All classes, including Beginners, receive ability points to help boost their attack, speed, and other traits. The player receives five points every time they advance a level, and have the option of choosing what to put the points in. The points you choose to add for your character usually reflects your damage. For example, Warriors require more STR than others, so increasing STR would increase your attack. Bowmen require DEX for their long-distance attacks. Magicians need INT to cast their spells more effectively. Thieves primarily require LUK.

Most characters will be required to raise 2 stats. Warriors will have to raise STR for damage, and DEX for accuracy. Bowmen require STR to hold their bows and DEX to raise damage. Magicians require LUK to hold their wands and staffs and INT for damage. Theives generally require LUK and DEX, although one may choose to become a STR bandit to be able to equip STR daggers. STR bandits still need plenty of LUK, however. Generally, however, most Bandits stick with LUK.

Weapon Attack is much more powerful than most think. Weapon Attack is multiplied with your stats to get your damage. Therefore, 1 weapon attack does not increase your damage by 1.

The Magician's version of Weapon Attack is NOT Magic Attack. Magic attack is additive; it adds to damage, not multiplies with it. However, "basic attack" from skills is multiplied with INT + Magic Attack.

The entire and full damage formula can be found at Hidden Street's Damage Calculator.

Another similarity is that all classes, including Beginners (in KoreaMS & GlobalMS only), can increase skills. The skills menu is opened by pressing the letter "K" (by default) on your keyboard. Skills include spells, special attacks, and anything else that is not normal attack (which is used by pressing the CTRL key, by default). Skills usually use MP, but in some cases may use HP (i.e. Slash Blast, which is used by warriors and drains some HP and MP). With a very few skills, a skill may require a certain item (i.e. Dragon summoning requires a summoning rock, the snail shell throwing skill requires the respective snail shell etc.)

A job advancement will give 1 Skill Point (SP) and every level up when not a Beginner will give 3 SP. All the SP for a level range must be used before a job advancement. (i.e. Level 10-30 SP must be used before 2nd job, 30-70 SP before 3rd job, etc.) In GlobalMS, 1 SP is given for beginner skills during levels 2-7. Beginner SP cannot be used on non-beginner skills, and Beginner Skills may only have Beginner SP applied to them.

title: MapleStory/Jobs


text:
Template:MapleStory/TOC/Jobs

 * Beginner
 * Warrior
 * Bowman
 * Thief
 * Magician
 * Bowman
 * Thief
 * Magician
 * Magician
 * Magician

title: Template:MapleStory/TOC/Jobs


text:
MapleStory/Beginner Guide

The Beginner class essentially serves the purpose of being an introductory class. Though Beginners obtain ability points upon leveling up, they have no skills; however, in the KoreaMS Beta server, Beginner skills are being tested. Beginners do not lose experience upon death. It is advised, however, that one makes not dying a habit before advancing to the first job because experience is lost once the advancement is made. It is also strongly advised that the job advancement is made at the appropriate level (8 for Magicians, 10 for Warriors/Archers/Thieves). Some people choose to completely ignore the job advancement, and play MapleStory as a permanent Beginner. This is a challenging path to take.

This module does not discuss the art of being a permanent Beginner - one should see the builds module for information on that.

Common courtesy
As with all MMORPGs, there are some things that you should and should not do.

 * Territory: While no one "owns" territory (it is intellectual property of Wizet), a significant number of MapleStory players grow attached to the area that have been training on for a decent amount of time. This is an "unwritten law" of MapleStory, and it is suggested that you abide by it, if you value your fame level. If you would like to train somewhere, but it has already been taken, then simply change channels. With 20 channels there are plenty of places to train at. If you invade someone's territory, then it is most commonly considered "kill stealing" and will most likely cause arguements. While it is incorrect to say that this is just as wrong to do as, for example, invading a foreign country, it tends to irritate people, so try not to do this. Unfortunately, in some places such as the popular "Pig Beach", territory is very hard to grasp, and a lot of kill stealing occurs as a result.
 * The etiquette of territory is hard to define, as everyone has different views of how big their territory is. For some maps, a territory may be less than 1/8 of the map, or even a mere monster. On the other hand, the territory of some maps such as the end of the B3 Subway, and the Zombie maps, extend across the entire map. However, as you train in that particular map for a long amount of time, you will begin to grasp this common, unwritten knowledge.

 * Kill Stealing: Many people "kill steal", especially at earlier levels. In essence, kill stealing is when a person either invades someone else's territory, or when a stronger player follows around a weaker player just to irritate that weak player. Kill stealing is often referred to as "KSing" ("KS" referring to "kill steal", and "KSed" referring to "kill stealed"). Sometimes, a form of kill stealing is used to defend against kill stealing. This situation is rare and cannot be defined with a specific term. It typically happens when someone is kill stealing, is warned, defamed, and still will not leave one's territory. Kill stealing is considered rude behavior and generally results in defaming. The kill stealing etiquette rule does not apply to boss monsters, per global belief. In some extreme cases, one may wait for a boss monster such as Mushmom for a considerable amount of time, and is KSed once it spawns.

 * Defaming: Defames, which is the opposite of fame, are generally frowned upon, as they can easily lead to "mass defames" in which a band of people defames a single person repeatedly. Defaming is sometimes a useful tool to use if someone is being extremely disrespectful by kill stealing or otherwise. A "defame war" is similar to a mass defaming, except two parties of people defame each other.

Economy
The economy of MapleStory is complicated, with prices fluctuating all the time as a result of inflation. Prices vary from version to version and server to server, depending on availability. Below is a list of those items which generally retain a standard price:
 * Scrolls (those that increase equipment statistics) are usually valuable, the cheapest selling for at least 20,000 (except for HP, MP scrolls and scrolls for pet equipment, which are generally worth very little) and the most expensive selling for up to 4-6 million (for the mage-demanded 60% Overall INT scroll).
 * Common ores are worth about 1,000 Mesos each. It is recommended that you keep all of your ores instead of selling them to the NPC. However, there are some rarer ores that are worth more, such as the Diamond, Gold or Black Crystal Ores, which can be sold for even more (generally 5,000 - 10,000 Mesos each). Then there are the rarest ores - the "Crystal" ores such as the LUK, Wisdom, DEX, Power, and Dark Crystal Ores. The most expensive, the Dark Crystal, which is needed for the third job advancement test, sells for up to 100,000 Mesos each. Be wary that the Dark Crystal and Black Crystal Ores are not the same thing.
 * The newer or less populated a server is, the higher the prices for rare items are. For example, on GlobalMS Scania, a Blood Chaos Robe may sell for XXX Mesos, while on a less populated or less established server it may sell for up to 1.5 times that amount. At the end of the first week of the GlobalMS Tespia beta phase, those who had found a Panlid sold it for up to 2 million Mesos each. At the end of the last week of Tespia, however, the price had dropped to as low as 100,000 Mesos each. Also, once an item becomes obsolete, its value drops; for example, the price of Panlids in GlobalMS dropped upon the release of the new Magician shields (Mystic and Esther shields) and Bandit shields (Seclusion, Nimble, and Jurgen Wristguards).
 * Counterpoint: Scrolls will usually be lower in newer servers; While there is a lower number of scrolls in the market, there will usually be very few people, if any, who can use them effectively. Also, lower level monsters give less profit, so players will have less money, which will translate into lower prices. Finally, quests such as Jane and the Wild Boar will also add scrolls to the market, in relatively large quantities for the server's age.

title: MapleStory/Beginner Guide


text:
MapleStory/Warrior Guide

Introduction
Warriors are the strongest melee characters in MapleStory in terms of raw damage. Warriors also have the largest amount of HP out of all the classes, as well as the highest defense. There are three main types of Warriors: Fighters, Pages, and Spearmen; each having their own pros and cons.

Pros:
 * Warriors are the strongest melee attackers in the game in terms of raw damage.
 * Warriors have a huge amount of HP; up to twice as much as the other classes, and Spearmen even more so with their skill "Hyper Body".
 * Warriors have the strongest armours in the game in terms of defense. For example, the level 60 Warrior helm has twice as much defence as the level 60 Magician helm. Fighters and Pages also receive the skill "Power Guard", which nullfies 40% of the damage they receive and reflects it back to the enemy.
 * Because of their high damage, HP, and DEF, Warriors can hunt some higher level monsters more easily.
 * Warriors are able to "tank" most monsters.

Cons: User Opinions (The following are opinions submitted by various players and do not reflect a neutral point of view. They are kept as they add to the information given.)
 * Other classes such as Bowmen and Assassins attack long-ranged, meaning that they would be able to kill monsters more quickly than Warriors. This can also lead to Warriors being KSed often. To make matters worse, Warriors are also the slowest class in the game in terms of speed.
 * Despite their high HP and defense, accuracy remains the downfall of every Warrior. However, Warriors often compensate through the use of "Sniper Potions/Pills" and equipment scrolled with DEX-scrolls.
 * Because Warriors have to get up close to the monsters to kill them, they usually end up being hit more often. Therefore, they spend more Mesos on potions.
 * Warriors can wear equipment such as the Jousting Helm that hides the entire head. Even though these helms are high in defense, any NX Cash that was spent to improve facial appearances are sacrificed to some degree unless more NX Cash is used to cloak the helm.
 * Because Warriors are melee characters and get hit often, low-leveled Warriors spend a lot on HP potions. However, they make up for it later in the game as their defence grows.
 * I'd have to disagree with this one. Sins have to spend money on stars and MP potions as Lucky7s is their only way to really keep up with everyone in terms of damage. Additionally, Mages have to buy MP potions and Archers need arrows, MP potions, and HP potions. Warriors have the cheapest attacks in the game and best armor, so they don't need as many HP potions. --Dragontamer
 * Just to add, IMO the skill "Recovering HP increase" makes my warrior pretty cheap, as it means i hardly ever use Potions. - Morris
 * I should add that Recovering HP increase is a good skill, but the other warrior skills are MUCH better than it; all warriors will use Power Strike and Slash Blast till 2rd job, and Crusaders and White Knights will use them till 3th job. Because of this, there usually isn't enough points to max out Recovreing HP increase. --Dragontamer 19:41, 23 December 2005 (UTC)
 * ~Just like to add that warrior is the cheapest job from level 10 to 30 IF you do NOT use blue pots, keep your armour at its best and most importantly STAY at what's the biggest thing you can fight that only does 1 HP damage. It sounds bad, but compared to getting a mage through the first few levels... or a thief of bowman... on these levels the meso and drops you get are FAR TOO LOW to keep thieves and bowmen funded properly. If you use L7, or Double Shot etc... you will likely go broke before level 30 and you really need the funding to reach the 1 hit killing boars stage where things get easier.
 * Oh, and yeah the whole HP regen skill isn't that useful. Most of the time you won't stay still. I'm maxing it tho purely for hate of Final Attack and because it will help with my lagging and in places like El Nath where the cold constantly hurts you, such that I can go afk on any ropes etc and heal 60 HP every 10 seconds, 360 a minute, and by all rights if you can stand to wait a few minutes yeah it can heal you totally pretty fast.
 * I still wouldn't reccomend it tho. ~Marl

Starting off
So you want to be a Warrior? You'll have to start at the beginning like everyone else. On the character creation screen, roll the dice until you get 4 in INT and 4 in LUK, which are the "perfect" stats. However, if you do not want to wait until a 4/4, consider stopping at 4 INT and 5 LUK or vice versa. If you want to create the perfect Warrior, stop rolling when you receive a 12 or more in STR, 4 in INT, and 4 in LUK. However, this is not recommended unless you have another character which can provide substantial financial support to your Warrior.

Choose your character's name and appearance. Your clothing will not matter much as you will have the opportunity to change it at level 10.

Enter the game, complete the tutorial, and voila! You can now fight with Snails and other monsters. Keep training until around level 10, then head to Southperry and head off to Victoria Island to finally become a Warrior!

First job advancement
Woohoo! You've finally made it to level 10! Okay, so rush your way off to the town of Southperry, and talk to the man "Shanks" and pay the 150 mesos fee straight to Victoria Island, once you get there, jump off the ship and go to the left of Lith Harbor to see a NPC (Non-playable character) named Phil, talk to him and he will let you go to one of the towns in Victoria Island, with a fee, of course, but Beginners get 90% off (Yay for you!) so rush yourself to Perion and run all the way up to the top of Perion, till you've got to "Dances with Balrog" and he'll turn you into a Warrior.

First job training areas
1. Go to the "3-Way Split" between Lith Harbor, Kerning City, and Henesys.
 * Level 10-16: Slimes and Orange Mushrooms are your best bets right now. Go to the town of Ellinia, and go north two rooms to "The Tree That Grew 1." There are lots of slimes there that give 10 experience per kill. You could also ask someone to show you where it is, if you are lost. You may also want to go to the "Henesys Hunting Ground 1," which is the first room to the left of Henesys and kill Orange Mushrooms, which give 15 experience per shroom.
 * Level 17-19: Now is where it begins to become a challenge to level up. You could kill Orange Mushrooms at the Henesys Hunting Ground 1, or if you believe that you are strong enough, you could kill Pigs (15 experience per kill) or Ribbon Pigs (20 experience per kill). They can be found about one or two rooms left of the Henesys Hunting Ground 1. If you plan to kill Pigs over Orange Mushrooms, I suggest you have some backup money to pay for potions. Another great training area is the Rain Forest East of Henesys. There are many pigs and ribbon pigs there.... almost like pig beach.
 * Level 20-24: Congratulate yourself for getting to level 20! Now you can buy weapons and armor that you couldn't purchase before, and kill Pigs with insane ease.  Now you are in for one heck of a challenge. Go to Pig Beach. If you don't know where to find Pig Beach, then follow these simple instructions.

2. If you came from the left side of the screen, go towards the middle then up one level to a large yellow flower patch.

3. There is a hidden teleporter here, towards the middle of the patch, but a little to the right. Check to see if a teleporter is there by pressing the "up" button on every small step.

Once you get teleported, you are now at Pig Beach, a place where many Pigs, and Ribbon Pigs spawn about every 15 seconds. NOTE! Bring plenty of potions with you here, for you will get insanely hurt by the constant stampede of Pigs. If you are very unlucky, you will come upon an Iron Pig here (Pig in armor). Try not to attack him. If you do though, he will follow you alot and hurt you for about 30-60 damage. Also, at your level, you will also miss a lot more than usual on iron hogs, therefore not knocking it back and not delaying it from getting it to you. If you feel like burning money, go to Fish Resting Spot. Lots of Cicles and Cicos there so you can Slash Blast to your heart's delight, but even with good manuvers you'll be losing some money. If you get bored of training, you can always to Party Quests in Kerning City.
 * Level 25-29: Now is the time to go to Ellinia Dungeon Stalks in the rooms near Ellinia. Here you will find Green Mushrooms and Horny Mushrooms which give about 26-32 experience, which is just what we are looking for. Again, bring many potions, as you will be spending much time here.

Second job advancement
Once you've hit level 30, congratulations! After many levels of being KSed by almost every other class and levelling at a very slow pace, you will finally receive a well deserved power boost so you can stand on your own. Your average damage will stabilize at a much higher level, and your HP and defense will let you stand out among all the classes. There are three paths that lie ahead, all leading to their own brilliant glory. However, There's still the second job advance test, an obstacle that must be passed to unlock your true power. You need to prepare for this next step and take the challenge head on.

To reach your test area, you first need to talk to Dances with Balrog, then head west from Perion two screens (where the music changes), then keep heading up until you see a guy standing. Talk to the guy, and he will transport you to your testing area. At the test area, you will be fighting Fire Boars and Lupins. They are different from the everyday Fire Boars and Lupins you will see in Perion and Ellinia. No sir, they're evil, pure evil, all the way to their burning flesh/banana filled stomach (yuck!), and they actually have less HP than their normal counterparts. You will need 43 accuracy to hit them 100% of the time, so if your accuracy is lower, Sniper Pots might do you some good. The lupins are really difficult to bring down (WARNING!!! Do NOT use Slash Blast on Lupin; being swarmed with unavoidable attacks that do up to 10% of your max HP is the LEAST thing you would want), so you might want to stick with Fire Boars only. In any case, it shouldn't be long before they bite the dust and either drop their evil, sinister mind, in the form of a marble, or just disappear completely into Purgatory. Once you've found your 30 Marbles, talk to the guy inside the test area and he will let you out with Proof of Hero. Now, bring your proof (I thought the proof of courage is supposed to be a tail...), Talk to Bahamut... eh, Dances with Balrog, and you will be able to make your decision to be either a Fighter, a Page, or a Spearman. If you're unsure which path to choose (as most people who are indecisive), don't fret. I will list out their advantages and disadvantages below.

Before level 50, Fighters and Pages are basically the same thing with tiny differences. Spearman, however, suffers from unstability of damage and slow attacking speed, so the other two classes come slightly ahead.

At level 50-70, Fighters gain Rage and become the most damaging class of all Maple Story (I'm talking about average damage: nobody can top Archer in maximum damage, except perhaps a super-duper-powered-up assassin), and Spearman catch up with the ability to use Hyper Body and the fact their damage edge is becoming more significant. Pages, however, suffer from the mediocrity of Threaten, and become the weakest link of the Warrior family.

At level 70+, you will receive your 3rd job advance. Dragon Knights become MUCH faster with Spear Crusher, and though they do not do massive damage in a single hit you do lower damage spread out over ALOT of hits, Crusaders will be known for doing MASSIVE damage from here on, once you've leveled up Combo and preferrably Panic over Coma, you will pwn everyone I know many disagree but listen to my explanation; Crusaders as they use mainly swords(axes on fewer occasions but they do fine if you use axe booster) which are faster then blunt weapons(which are the better choice for White Knights) and spears and polearms, all of these weapons are slower then swords making for faster kills, and swords have the most reliable damage of I think any weapon in the game. This makes most Crusaders both faster AND stronger then other classes. Now pages,(finally) though they are not known for massive damage they have one thing that would make any Crusader or Spearman ALOT stronger...elements. Pages have the ability to attack with Fire, Ice, and Lightning. This means that if they find themselves in a situation where a they are surrounded by monsters weak to fire they can whip out their fire attacks, if the situation changes to ice-weak monsters they can quickly adapt to the change. Plus, ice charge freezes the enemy for a second or two. They also have Magic Crash which will allow them cancel out Magic Defense.

So basically: If you're a guy who loves seeing big damage(REALLY big damage), and kill a high level monster such as Lycanthrope in one hit, go for Fighter. If you're a guy who wants to kill a large number of enemies in half the amount of attacks that it would take to solo them, go for Spearman. If you're a guy who likes to be cool and use elemental attacks, go for Page (which, as I always iterates and then reiterates, is the only subclass of warrior that keeps any vestiges of coolness with them). As for me? My main character isn't a warrior, but I do have one that I plan to become a Page (Like I said, page is the only subclass of warrior that keeps any vestiges of coolness with them - no offence to fighters and spearmen).

Seeing that the 2nd jobs for warrior are so similar, there's really no need to divide into three sections. The unique thing about warrior is that, while most other 2nd jobs must choose one specific weapon, each separation of the warrior guild can choose between two weapons to use:

 * Fighters can choose to use either sword or axe;
 * Pages can choose to use either sword or mace/blunt weapon;
 * Spearmen can choose to use either spear or polearm.

With the exception of Spearmen, it's strongly recommended that you stick with one weapon. Spearmen can choose to either stick with one weapon or go hybrid, meaning to master both weapons.

Second job training areas

 * Level 30-34: Stick to Ant Tunnel. PS everything exactly once, then finish them off with normal attacks if they aren't dead already. Training is actually quite slow and can be unprofitable, but you should bear it for now. Jr Sentinels works well as an alternative, but it's pretty slow training.

 * Level 35-39: Go to Land of Wild Boar II and start mass killing boars. They don't do much damage, and they have drops that are worth quite a bit to the NPCs. Alternatives include Evil Eye Cave, which is fast but burns money a bit, and Jr Sentinels, which earns money quite fast but is unbearably slow on training. Teddies and Pink teddies are also worth a try, generally because there is lots of space, along with good experience and money.

 * Level 40-44: Go to Evil Eye Cave. There are a LOT of evil eyes there, and the map is quite small. Furthermore, you don't have mages bothering you there, and while you will meet the occasional assassin the terrain's terrible for them. You won't earn a lot of money but hey, at least you're training. Alternatives: Fire Boars (bad experience, good money) and Leatties.

 * Level 45-49: Go to Dangerous Valley and train on Fire Boars and Copper Drakes for a while. The bottom part and the middle part are generally very good since there are a lot of spawns, but try to go to a map with two people already there (you'll be the third person) so you don't have to run around to kill things. You can also try Dark Leatties or Jr Kitties, but the former isn't really good for money and the latter is rather slow, and you'll get KSed a lot.

 * Level 50-54: You can either go to Cloud Park IV or Jr Yetis. Jr Yetis are considered a bit better because there are a LOT of them over there, so you can slash blast to your heart's delight. Cloud Park IV is more focused on single attack, but Lunar and Star Pixies are not hard to kill and have decent drops. Fighting Platoon Chronos in Lost Time <1> or The Road of Time <1> is also a possibility.

 * Level 55-59: Jr Yetis, Cloud Park VI, or Drake's Meal Table. Jr Yeti is still quite nice for money, Cloud Park VI is decent experience and decent profit, while Drake's Meal Table is just plain awesome experience.

 * Level 60-69: Remember Drake's Meal Table? If you have Power Guard, it now switches from awesome experience and little profit to decent experience and HECK OF A LOT OF profit. Hectors are another good choice for decent experience and decent profit (and works well for Spearman as well, unlike DMT). Zombies are generally good experience, but... trying to find an empty map is like trying to find a needle in a haystack, and trying to keep rude assassins from KSing you is like trying to keep a mad dog from trying to bite you. White Pang also works, but I wouldn't recommend it. A great place to also go around at 65+ is the Sanctuary Entrance II, with floods of Cold Eyes and Tauromacis, ready to be defeated. Very good drops there.

Information on DEX
A big controversy in warrior build is the DEX Cap. Reason? While DEX helps out on damage, it doesn't help out a whole lot. The whole point of DEX is your accuracy, because well, I'd rather do 2000 damage to a monster every time than do 3000 damage to a monster half the time while seeing a big fat MISS the other half of the time, wouldn't you? However, you will also want to keep your damage as high as possible. Therefore, it is an art to keep the DEX you have just as much as you need, so you'll have no problem hitting everything while doing as high damage as possible under that condition.

First of all, the whole point of DEX is to increase your accuracy - an individual stat is dependent on not only DEX but other issues. So, I will list out what you can do to affect accuracy:

 * Adding points into DEX (Very obvious)
 * Adding points into LUK (Not recommended. You need accuracy more than avoidability, and LUK adds avoidability more than accuracy)
 * Mastery skill (provides a +20 accuracy at max. It's a passive skill, so don't worry much about it)
 * Scrolling shoes for DEX (Not really recommended since they add more avoidabiilty than accuracy, but the accuracy bonus it gives beats shoes for Jump)
 * Scrolling shoes for Jump (60% gives 1 DEX and 10% gives 3 DEX, and while the accuracy bonus it gives is worse than shoes for DEX, you gain some jump and possibly speed as well which is always nice things)
 * Scrolling overall for DEX (A prime source of DEX for level 80+ and most low DEX warriors)
 * Scrolling cape for DEX (Depending on the price of STR cape scrolls and DEX cape scrolls)
 * Scrolling glove for DEX (Not recommended. You'd do better to put points into DEX and get an attack glove)
 * Drinking Sniper Potions (+5 accuracy for 3 minutes. Don't grow too dependent on it.)
 * Sniper Pills (+10 accuracy for 10 minutes, but only available in the Ludibrium potion store. They're cheaper and more effective though.)
 * Having a Cleric cast Bless (+20 accuracy for 200 seconds, but it cancels out any sniper pills/potions)

As you can see, adding DEX is not the only option of raising accuracy. But, how exactly do you know how much accuracy you'll need?

Here's a formula:

 * Level difference = Monster Level - Your Level
 * If level difference < 0, then level difference = 0
 * Hit Ratio = Accuracy - Avoidability * (1.84 + level difference * 43 / 6) / (Avoidability * 1.84 + level difference * 43 / 6) * 100% (This formula is based on an estimation of or )
 * If Hit Ratio > 100%, Hit Ratio = 100%
 * If Hit Ratio < 0%, Hit Ratio = 0%

Sounds complicated? Actually, it's not. Generally, if you want to 100% hit an enemy, you will need more accuracy than 3.68 times the monster's avoidability on the same level as you or less.

Knowing this, you should be able to know exactly when to add more DEX as you progress. You will need 111 accuracy to fully hit an Yepe at level 78+ (Recommend level 80+ so you can save DEX by scrolling the overall instead), 140 accuracy to hit Bains on level 90+, and 148 accuracy to hit Crimson Balrog on level 100+.

User Opinions (The following are opinions submitted by various players and do not reflect a neutral point of view. They are kept as they add to the information given.)

(wrong, WRONG! DEXed gloves is 100% better than attack gloves. DEXed gloves add accuracy AND DEX. Each point of DEX only add 0.8 accuracy. So considering the accuracy by DEX gloves AND the DEX added is definitely better than weapon attack.)
 * Attack gloves are far better. Adding weapon attack is the equivalent of 3-4 STR per attack point, possibly more or less at varying levels. 3-4 DEX = 2.4-3.2 accuracy, about what a 60% glove DEX scroll would add, compared to a single point of weapon attack.

As far as I can tell you really don't need more than 60-70 DEX. At L50 to 65 when you'll be mostly training on zombies and pixies having only 70 DEX poses no problem whatsoever. Especially if you have nice DEX equips. Remember warriors are the only SINGLE stat class in Maplestory, where in theory you'd only need STR to put on your armour. Best way to own is to put as much as you can in STR instead of DEX. An alternate guide can be found at MapleStory/Warrior Guide Alternate

title: MapleStory/Warrior Guide