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Mario franchise strategy guide/Items/Mushroom

A Mushroom is a common power-up (or, in some cases, power-down) in the |Mario universe.

Super Mushroom
The Super Mushroom is a power-up from the |Mario series of video games. It is, traditionally, about the size of "regular" Mario, and has a white stalk below a red and white (originally red and orange) spotted cap. Originally, it was shaped after a common mushroom, but since Super Mario Bros. 2 it gained a more cartoonish shape, with an almost-spheric cap and a stubby stalk. It first appeared in Super Mario Bros. for the NES/Famicom, and the powers it grants the player lent itself to the game's title. (In Super Mario Bros. only, these mushrooms were called "Magic Mushrooms".) It emerges from flashing blocks marked with a '?' when they are bumped from below (a convention carried over from Mario Bros., where bumping platforms was the main form of attack). Upon emerging, it then begins to slide to the right (this was later changed for Super Mario Bros. 3, where, depending on what side of the block was hit, the mushroom would head toward the opposite side.) If the player touches it, "regular" Mario becomes Super Mario: (which, in NSMB, has been finally proven to be his normal size ) he doubles in size and is able to take an extra hit. Furthermore, Super Mario can break bricks, whereas regular Mario can't. If Super Mario comes across a Super Mushroom the game will instead give a secondary item, such as a fire flower or leaf. These allow him to gain better powers, such as the ability to shoot bouncing fireballs as Fire Mario and the ability to fly and glide as Caped Mario. In Super Mario World, Super Mushrooms would also allow Mario to break Spin Blocks with the spin jump, an important tool for certain levels.

In some Mario games, the Super Mushroom heals Mario and friends, such as in Super Mario RPG: Legend of the Seven Stars, Paper Mario, and Mario & Luigi: Superstar Saga. It gives the player a short boost of speed (and defensive shield for a fraction of a second) in the Mario Kart series of racing games. In Super Smash Bros. Melee and Super Smash Bros. Brawl, the Super Mushroom causes the player's character to become Giant.

Shigeru Miyamoto stated in an interview that the Super Mushroom was created by chance. The first sketches of Mario turned out to be too big, for which they were forced to shrink them. Then the development team thought it would be interesting to have Mario grow and shrink by eating a magic mushroom, just like Alice's Adventures in Wonderland. In the novel, Alice eats pieces of mushroom to change her size. This concept is explored further in New Super Mario Bros., with Mini Mushrooms that shrink Mario into an even smaller size than he usually starts out in, and Mega Mushrooms that turn Mario into a colossal giant.

Because the Mushroom is the most basic power-up, without which other powers can't be granted, it is occasionally used in the Mario series to denote basic rewards or easier skill levels. Winning three consecutive Mushroom cards from the slot-machine goal boxes at the end of each level in Super Mario Bros. 3 will earn the player two extra lives, whereas winning three consecutive Fire Flower cards earns three extra lives, and winning three consecutive Starman cards will earn them five. In Mario Kart games, the first (and easiest) tracks belong to the Mushroom Cup.

The Super Mushroom makes a cameo appearance in the Nintendo game Metroid Prime Hunters for the Nintendo DS, on the top of a mushroom-like creature. It also appears in Nintendogs as an item in the sports category called a "Rubber Mushroom"; it is fashioned after the mushroom's original design from Super Mario Bros. (yellow cap with red spots and white stalk). It even appears in Animal Crossing Wild World, as a gift from Nintendo on WiFi day. It also makes a cameo in World of Warcraft as a picture of a mushroom with a red and white cap and eye-like slits that represents some items.

The Super Mushroom reappeared in Super Mario Galaxy, along with other classic power-ups such as the Fire Flower and the Starman. This is the item's first original 3D Mario platform game appearance (although the Super Mushroom was also an item in the Super Mario 64 remake for the Nintendo DS - Super Mario 64 DS - where it caused any of the characters to grow for a short time). However the effect is not the same, and more similar to its use in the RPG games, as the Super Mushroom temporarily increases Mario's maximum health as opposed to increasing his size.

The Super Mushroom also appears in the Super Smash Bros. series as both an item and as the symbol for Mario, Luigi, Peach, Bowser, and Dr. Mario.

1-up Mushroom

1-up Mushrooms are common items that appear in the Super Mario Bros. games. These mushrooms have green caps with white spots (originally orange caps with green spots). When Mario picks up one of these mushrooms, he will be given an extra try to beat the level (also known in video game terms as an extra man, an extra life, or a 1-up).

These mushrooms appear in frequent Mario games, and are used for the same purpose in each game. They have also become used to represent advancement or gain in computer pop culture. The sound the game makes when Mario grabs the 1-up Mushroom has also become entrenched in pop culture, referenced by video-game players, alongside the sound made when Link picks up an item in a Zelda game.

The 1-up Mushroom has also accumulated another connotation since the dominance of next-gen consoles like the PlayStation and the Xbox. It has come to represent identification with old school video gamers, a category of gamers who disavow the mainstreaming characteristics of next-generation game designers, licensors, and distributors, who have been accused of ignoring the fan base for the masses. Thus, the 1-up Mushroom is now part of an 8/16-bit lexicon that illustrates disapproval and resistance towards a perceived betrayal by the gaming industry and the standards by which 8 and 16-bit games should be judged. Shigeru Miyamoto wore a shirt at E3 2005 featuring the 1-up mushroom and text below it reading "1-up". These mushrooms are also known to appear in a wide variety of clothing and items. Some of these items include: shirts (and other forms of clothing), video-game console skins, and lanyards.

Poison Mushrooms
The Japanese Super Mario Bros. 2, known elsewhere as Super Mario Bros.: The Lost Levels, features Poison Mushrooms, which have the same effect as being touched by an enemy. It was originally a brown palette swap of the typically red Super Mushroom, but in enhanced remakes of the game, it was given a different sprite, with the spotted cap being replaced by one with a skull pattern. The only games since The Lost Levels to have Poison Mushrooms as items are Super Mario Kart, Luigi's Mansion, Super Smash Bros. Melee, Paper Mario: The Thousand-Year Door, Super Paper Mario, Mario Hoops 3 on 3, Mario and Luigi: Superstar Saga, Mario and Luigi: Partners in Time, and some Mario Party games. In Super Smash Bros. Melee, Poison Mushrooms bear a very close resemblance to Super Mushrooms, but are darker and have "angry" eyes, causing the player to shrink in size. In Paper Mario: The Thousand-Year Door, Poison Mushrooms are known simply as "Poison Shrooms" and are small, green mushrooms (they have no eyes) with purple spots. They are made by having Zess T. mix you up a Slow Shroom and Inky sauce, or a Slow Shroom and a Point Swap; a similar method is used in Super Paper Mario, and if eaten, they will poison Mario, causing his Heart Points to slowly drop. (In the latter, they are randomly dropped by Cursyas.) In Superstar Saga and Partners in Time, Poison Mushrooms can be used by certain enemies in rare occasions (usually in boss levels) to poison Mario or Luigi, requiring them to use a Refreshing Herb to heal themselves. Poison Mushrooms are also used by the enemy Doctor Shroob (Partners in Time) to apparently dehydrate them and make them shrink in size (they can also eat a Super Mushroom and grow). In the Mario Party, they are called Cursed Mushrooms, are purple, and limit the maximum roll on the dice block to 3 or 5, depending on the game and situation. In the original Mario Party, finding a Poison Mushroom caused a player to miss a turn.

Sluggish 'Shrooms
In Mario Party 6 and Mario Party 7, there are also Slow Shrooms. These blue mushrooms will make the players dice block roll slower than usual, making it easier for the player to get a number that they please. Slow Shrooms are also found in Paper Mario games.

Golden Mushrooms
Golden Mushrooms in the Mario Party series let players hit 3 dice blocks in one turn. In the Mario Kart series, the Golden Mushroom gives the player an unlimited amount of boosts for a short time. It is usually only available to racers in low positions, or in the case of Mario Kart: Double Dash!! only to gamers playing as Toad and Toadette as it was their special item. Or Petey Piranha and King Boo, as they could use all special items. In Mario & Luigi: Superstar Saga, the Golden Mushroom is an object which completely restores health points and Bros. points, which can only be acquired by defeating Fawful in the penultimate battle, and some side-quests and secret places. In Mario vs. Donkey Kong, they give the player five lives.

Ultra Mushrooms
The Ultra Mushroom is worth even more points than the Mushroom and Super Mushroom (and is therefore even rarer and more expensive than they are). In Paper Mario: The Thousand-Year Door, Ultra Mushrooms were items that restored 50 HP, and cost 200 coins at the store in the Rogueport Sewers.

Max Mushrooms
The Max Mushroom, found in Super Mario RPG ,Mario & Luigi: Superstar Saga, and Mario & Luigi: Partners in Time, offers the HP of a character to be raised up to the maximum amount possible. It is very rare and very expensive, but it is useful for some of the battles, particularly the final battle.

Reverse Mushrooms
Reverse Mushrooms appear in Mario Party 3, and make players move backwards instead of forwards. Mushrooms with question marks on them appeared in the Battle Game in the Super Mario All Stars version of Super Mario Bros. 3, and would make the two players either switch positions, and, if one player was "super" and the other player was "regular", it would make them switch sizes.

Mini Mushrooms
In Mario Party 4 there are Mini Mushrooms that make characters smaller. With this they can fit through special pipes, although the player's dice block is limited to rolls between 1 and 5. In New Super Mario Bros., they make Mario or Luigi very small, thus weakening their gravitational pull and allowing them to jump even higher. The Mini Mushroom also allows Mario or Luigi to run across water without sinking, enter special Mini Warp Pipes, and, at the end of some castles, take shortcuts to different worlds than the one they would normally go to. Note that the Mini Mushroom looks like the Slow Shroom in Mario Party 7. In the 1994 Game Boy version of Donkey Kong Mini Mushrooms appear in several levels as well, usually thrown by Donkey Kong Jr.

Mega Mushrooms
Mega Mushrooms in Mario Party 4 made characters bigger and allowed the player to roll two dice blocks from 1-10 and steal 10 coins from other characters that are passed in the duration of the turn. However, the user is also forced to skip board events, like buying items or stars. In New Super Mario Bros. for Nintendo DS, Mega Mushrooms cause Mario or Luigi to grow to the size of the entire screen for a limited amount of time, destroying anything in their path including warp pipes, enemies, blocks, and even the end-level flagpoles. It also allows the player to kill a boss by walking into him. The megameter is featured at the top of the screen and is filled up by destroying the various objects. When the effect ends, 1-Up Mushrooms are awarded based on the portion of the meter that has been filled. If the meter is completely full, the player is awarded five 1-Up Mushrooms. The Mega Mushroom has the same color scheme of the original Super Mushroom from Super Mario Bros.

Mega Mushrooms are also present in Super Mario 64 DS, where they look more like traditional Super Mushrooms, but make the player much larger and able to destroy some otherwise indestructable obstacles and enemies, such as Thwomps, most pipes and bosses.

Super Mega Mushrooms
Super Mega Mushrooms are also used the Nintendo GameCube game Mario Party 4. The character grows bigger, and they allow a character to roll three dice. With each dice, there is a chance to make 1-10 moves on the board (Which can total up to 30 moves on the board). When using the Super Mega Mushroom, other players can be walked over, and the user takes ten coins from them. However, like Mega Mushrooms,the user is also forced to skip board events.

Life Shrooms (RPG)
Life Shrooms first appeared in the Nintendo 64 game Paper Mario, as an item that restored 10 HP when Mario reached 0 HP. Life Shrooms appeared again in Paper Mario: The Thousand-Year Door and Super Paper Mario. They served the same purpose in these games, except that they could be used on Mario's partners as well.

Life Mushroom (Galaxy)
In Super Mario Galaxy, these increase Mario's maximum health to 6, as well as restoring him to full health. If, however, Mario's health drops below 4, the effect is lost and Mario's maximum health will return to 3.

Triple Mushrooms
Triple Mushrooms are just three Mushrooms. By using them in the Mario Kart series, you can get a boost three times. Also in Mario Party 7, Toad and Toadette can both get Triple Mushrooms. They get to use two dice blocks for three turns, instead of the usual one dice block.

Bee Mushrooms
Bee Mushrooms appeared in the Wii platform game Super Mario Galaxy. Touching it turns Mario into a bee and allows him to hover in the air for a short time. However, if Mario comes into contact with water or takes damage while in bee form, he will turn back into normal Mario.

Boo Mushrooms
Boo Mushrooms appeared in the Wii platform game Super Mario Galaxy. Touching it turns Mario into a Boo ghost and allows him to hover in the air, turn invisible, and travel through walls. However, if Mario comes into contact with light or water while in Boo form, he will turn back into normal Mario.

Spring Mushrooms
Spring Mushrooms appeared in Super Mario Galaxy. This envelopes Mario in a giant spring, making him bounce around. Timed presses of the jump button makes him bounce really high. The effect is lost if he is hit or activates a Launch Star or touches water.

Invincshroom
This mushroom is only in Mario & Luigi: Superstar Saga and although having no use for the game, it served as a plot item by poisoning Mario when he attempts to eat it, sending Luigi on a quest to find the cure. In the game, it is stated that invincshrooms are a mixture of 1-Up mushrooms and Stars.

Block Mushrooms
Block mushrooms were rarely found in the US/PAL version of Super Mario Bros. 2 - it was simply an object to be thrown.


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Mario franchise strategy guide/Enemies/Boo

Boo (テレサ) is a fictional ghost that appears in the Super Mario series. Boos made their first appearance in Super Mario Bros. 3.

Characteristics
Physically, Boos resemble classical Halloween spooks. They are round, puffy and balloon-like in appearance, and usually sport a pair of sharp vampirical canine teeth. Boos have beady eyes and a variety of facial expressions comparable to those of classical jack o' lanterns. Boos have flaps for arms as well as short tails. There are many Boo variations, as they vary in color and size. The most common Boo type is a generic, milky-white Boo, but other Boos can come in hues of blue, green, pink, orange, brown, red and black. One type of Boo, found in Paper Mario, is the Dark Boo, which is violet with glowing orange eyes and a blue tongue. Even though they are ghosts, there has been some controversy as to whether Boos are true ghosts or a species of ghost-like creatures. Judging from their dialogue in Super Mario 64, it is hinted that they are in fact dead Mushroom Kingdom residents. However, this has been contradicted in more recent games, mostly when one takes it into consideration that the ghosts of Mushroom Kingdom citizens have been seen, and they were not Boos. The ghosts in Luigi's Mansion resembled the people they were before they died. Also, Boos can be killed and created by Koopa magic. Boos are often evil, but this is not always the case. They also tend to have jobs and friends, and most Boos appear to have functional roles in society. This indicates that Boos are actually ectoplasmic creatures, not deceased spirits. However, it is possible that Boos are the ghosts of dead Bandits; Bandits wear masks resembling the face of a Boo, and they share with Boos the tendency to steal from people.

Appearances
Boo first appeared in Super Mario Bros. 3, mostly in castles and fortresses. They won't move if Mario/Luigi faces them, but they'll give a chase when they turn their backs on them. In this game they were known as Boo Diddleys (perhaps a nod to Bo Diddley, an American singer).

Boos were given extended play in Super Mario World, which featured hundreds of them residing in various "ghost houses", with the ability to disappear, group together, rotate in impenetrable circles and make various faces. When Mario or Luigi look toward these creatures, they blush, flinch and stop moving. When the characters turn away, the ghost gives chase. In one level, there is a variant that turns to stone — stone which Mario can safely jump on — when Mario faces him. Eeries (Telesauls in Japan) appear to be a dinosaur version of Boos, but are not shy. Instead, they wander back and forth in groups. In Yoshi's Island, Yoshi cannot hit Boos with eggs unless he is facing away and the egg ricochets off of a wall while Boos are active.

Though Boos are, for the most part, minor antagonists, one is Mario's ally in Paper Mario; Lady Bow, who assists Mario in his battle against Bowser, by making him invisible or scaring enemies.

In Super Mario Bros. Deluxe, a secret set of levels could be accessed if a certain number of points were obtained. In these levels (called "You vs. Boo"), Mario/Luigi raced Boo to the end of the level. Boo acted like a literal ghost in You vs. Boo, finishing at your time (and changing in color) every time you challenge him again after beating him.

In Luigi's Mansion, King Boo is the main antagonist in Luigi's quest to rescue Mario. (He reappears in Super Mario Sunshine; Super Mario 64 DS, oddly named "Big Boo" like the non-crowned large ghost of that game, except he called himself "the" Big Boo; is playable in Mario Kart: Double Dash!!, and in Mario Party 8 as an NPC) Most Boos are shy but mischievous ghosts that love scaring others (especially Toad, as seen in Luigi's Mansion). Despite the fact that they are "ghosts", they do not seem to be the spirits of the deceased, but rather a separate type of creature.

Super Princess Peach introduced a reversal of this with the Mad Boo, a Boo that chased Peach whenever she looked at it, and cowered when she turned away. A larger boss version exists, known as "Big Boo" (who made its debut in Super Mario World) and a boss in Yoshi's Island is named "Bigger Boo." Other types include "Fishin' Boo" (Spook in Japan), who floats overhead dangling a lethal blue flame, and a Pink Boo from Super Mario Sunshine who, when sprayed by FLUDD, would turn into a platform for a short time.

New Super Mario Bros. features a Boo (called the Balloon Boo) which inflates itself to massive proportions when stared at, and when Mario or Luigi looks away, it expels the air, propelling itself forward. This game also features a Boo-like creature called a Broozer, a pale ghost with green eyes, a sinister, fanged smile and boxing gloves, which could punch through solid blocks. The Yoshi series of games introduced Boo Balloon, who is a balloon version of a Boo who does not freeze if looked at directly, and Boo Man Bluff (an obvious reference to "blind man's bluff"), a large orange blindfolded Boo, who does not freeze if looked at directly. In Yoshi's Story, a blind variation exists, which approaches on basis of sound rather than sight, as well as a Slime Boo. Boo Guys are the ghosts of Shy Guys that appear in Super Mario World 2: Yoshi's Island, and Mario & Luigi: Partners in Time. Two variations known as "Greaper" and "Glum Reaper" appear in Super Mario RPG: Legend of the Seven Stars.

In Mario & Luigi: Partners in Time, Boos appear in Bowser's Castle. There, they attack simply, but they do not shy away from Mario and Luigi like in the platformers.

In Super Paper Mario, Boos haunt certain chambers in Merlee's Mansion, and Dark Boos inhabit parts of "The Underwhere", a realm where the dead spirits of sinners reside. This may lend evidence to Boos being the spirits of the dead, but it is also possible that they are merely a form of demon.

A recent trailer of Super Mario Galaxy has shown that, through the use of a power-up, Mario will be able to transform into a Boo.

Boos also appear briefly in The Legend of Zelda: Link's Awakening, haunting a single room in Bottle Grotto. These Boos seem to have gotten over their fear of facing opponents and float carelessly toward intruders. Many of the game's weapons are useless against them, as they disappear when struck by them and appear on the diametrically opposite side of the room. When light touches them, however, they turn into retreating shadows and are vulnerable to nearly everything. The Magic Rod remains the only item able to dispatch their ghost forms.

In Mario's Picross, Boo appears as one of the puzzle solutions.

Boos were commonly featured in the Mario Party series. They would have their own space where players could steal each other's coins and stars. In some Mario Party games, Big Boo made an appearance with the role of a regular Boo but was able to steal coins and stars from all players. Starting with Mario Party 5, it became a playable character. Replacing it in its job would be Chain Chomp, and later, a pink Boo.

A Pink Boo appeared in Mario Party 6. When a player landed on its space, it would steal coins or a star from chosen player for up to 40 coins. The Pink Boo wasn't a space in Mario Party 7, but was an orb that stole stars/coins and gave it to the player; it also appeared in mini-games like Mathemortician and Ghost in the Hall.

In Mario Party 4, Pink Boo appeared on Boo's board and when passed, he will cause the pink bridges to appear/disappear. When visible, in game events such as the Ghost Train will be unusable due to their presence.

Boo is also a playable character in Mario Party 8. There was also a board called  King Boo's Haunted Hideaway  Where you would give King Boo 10 coins in order to get a Star.

Boo appeared playable in Mario Party 5 and has appeared playable in every Mario Party game.

Some Mario Kart games feature Boo as an item that makes the user invisible and steals an item from a rival. In Mario Golf: Toadstool Tour, Boo is a playable character that must be unlocked by getting 50 best badges in tournaments. In Mario Tennis and Mario Power Tennis a Boo is a playable character; he possesses the ability to curve the ball a great distance and thus confuse opponents.

Boo is also a playable character in Mario Hoops 3 on 3, and, Mario Superstar Baseball, along with King Boo. Boo is an above average hitter with poor defense and speed, but is a surprisingly good pitcher.

Boo will also be a playable character in the game Mario Strikers Charged, where he is a Playmaker sidekick. In the new Mario Kart Wii Trailer, Boo is seen at 00.50.

Variations
The enemy called Teresa in Japan has been translated with several names in English translations. The following are not variations: Boo Diddly in Super Mario Bros. 3 and The Big Boo in Super Mario RPG: Legend of the Seven Stars.

 * Stretch (ネッチー)
 * Appears in Super Mario Bros. 3. This Boo hides inside an elongated white block, and pokes its head out from time to time. Only the head is dangerous to Mario. Some white blocks contain more than one Stretch.

 * Eerie (テレサウルス)
 * Appears in Super Mario World. It is the ghost of a dinosaur. Unlike Boo, Eerie moves straight ahead without stopping.

 * Boo Buddies (集団テレサ)
 * Appear in Super Mario World. These Boos travel in large groups and attack in a variety of ways. Some spin in circles, some fade in and out of the scenery and some travel in a snake-like pattern across the screen.

 * Big Boo / Atomic Boo (アトミックテレサ)
 * First appeared in Super Mario World. A giant Boo.

 * Boo Block (ブロックテレサ)
 * Appears in Super Mario World. When you face this Boo, it turns into a block that Mario can stand on.

 * Boo Balloon (バルーンテレサ)
 * Appears in Super Mario World 2: Yoshi's Island. A blue Boo with a balloon string hanging beneath it. Each time Yoshi hits it with an egg Boo Balloon inflates. When it has been hit three times it pops.

 * Boo Man Bluff (めかくしテレサ)
 * Appears in Super Mario World 2: Yoshi's Island. A peach-colored Boo wearing a blindfold that searches for Yoshi using sound. Yoshi can walk past them, but if he jumps or shoots eggs then Boo Man Bluff homes in on Yoshi's position.

 * Bigger Boo (びっくりテレサ)
 * Appears as a boss character in Super Mario World 2: Yoshi's Island. Kamek's magic has made this boo even bigger. Yoshi has to hit it with eggs, but it fades away when you face it. You have to bounce your eggs off the wall while facing away in order to hit Bigger Boo. Each time you do it expands in size even more, until eventually it explodes.

 * Li'l Boo (ハイテレサ)
 * Appears in Super Mario RPG: Legend of the Seven Stars. A stronger version of the Boo.

 * Dark Boo (ダークテレサ)
 * Appears in Paper Mario: The Thousand-Year Door and Super Paper Mario. A stronger, purple Boo.

 * Dark Boo (テレテレサ)
 * Appears in Mario & Luigi: Partners in Time. A strong Boo that steals Mario and Luigi's items and tries to escape. This is not the same enemy as the Dark Teresa of the Paper Mario games, which also has the name "Dark Boo" outside Japan.

 * Boolossus (ジャンボテレサ)
 * Appears as a Boss character in Luigi's Mansion. A giant Boo made up of many smaller Boos. You have to impale it on a unicorn statue in order to release the smaller Boos and capture each one individually.

 * King Boo (キングテレサ)
 * First appears in Luigi's Mansion. A large Boo wearing a crown. He is leader of the Boos that created Luigi's Mansion and even successfully captured Mario.
 * King Boo has gone on to appear as a playable character in Mario Kart: Double Dash!! and as a boss in Super Mario 64 DS (mistakenly called Big Boo).

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


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Mario franchise strategy guide/Items/1-up Mushroom

1-up Mushrooms are common items that appear in the  games. These mushrooms have green caps with white spots (originally orange caps with green spots). When Mario picks up one of these mushrooms, he will be given an extra try to beat the level (also known in video game terms as a 1-up).

These mushrooms appear in frequent Mario games, and are used for the same purpose in each game. They have also become used to represent advancement or gain in computer pop culture. The sound the game makes when Mario grabs the 1-up Mushroom has also become entrenched in pop culture, referenced by video-game players, alongside the sound made when Link picks up an item in a The Legend of Zelda game.

The 1-up Mushroom has also accumulated another connotation since the dominance of next-gen consoles like the PlayStation and the Xbox. It has come to represent identification with old school video gamers, a category of gamers who disavow the mainstreaming characteristics of next-generation game designers, licensors, and distributors, who have been accused of ignoring the fan base for the masses. Thus, the 1-up Mushroom is now part of an 8/16-bit lexicon that illustrates disapproval and resistance towards a perceived betrayal by the gaming industry and the standards by which 8 and 16-bit games should be judged. wore a shirt at 2005 featuring the 1-up mushroom and text below it reading "1-up". These mushrooms are also known to appear in a wide variety of clothing and items. Some of these items include: shirts (and other forms of clothing), video-game console skins, and lanyards.

On April Fool's Day, 2006, online computer-geek store offered a living version of this mushroom, supposedly imported from Kyoto, Japan. The spores packet claimed that eating this mushroom will grant immortality, although, of course, as an April Fool's joke, it was impossible to actually order one online.

Here is another take on the theme, discussing some of the philosophical issues regarding 1-up mushrooms.


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South American Plant Names/Sources

Linguistic data is cited from the following sources.

title: South American Plant Names/Sources


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South American Animal Names/Monkeys

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title: South American Animal Names/Monkeys


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South American Animal Names/Armadillos

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 * Spanish common name: tatu carreta

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title: South American Animal Names/Armadillos


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South American Animal Names/Canids

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 * Portuguese common name: lobinho, cachorro-do-mato
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title: South American Animal Names/Canids


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South American Animal Names/Felids

Felid species names:

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 * Spanish common name: gato

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Generic Portuguese term for a large cat, especially jaguars and pumas. Tigre (literally 'tiger') in earlier Spanish sources.

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 * Portuguese common name: onça-parda, puma
 * Spanish common name: puma

title: South American Animal Names/Felids


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South American Animal Names/Deer

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 * Spanish common name: venado

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 * Portuguese common name: veado-campeiro
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title: South American Animal Names/Deer


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South American Animal Names/Pigs

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title: South American Animal Names/Pigs


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South American Animal Names/Rodents

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 * Scientific name:
 * Portuguese common name: paca
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 * Portuguese common name: cutia
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 * Portuguese common name: quatipuru, esquilo
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 * Portuguese common name: preá
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 * Portuguese common name: cuandu, porco-espinho
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title: South American Animal Names/Rodents


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South American Animal Names/Crocodiles

 * Scientific name:
 * Portuguese common name: jacaré
 * Spanish common name:

General term for crocodilians.

 * Scientific name:
 * Portuguese common name: jacaré-açu
 * Spanish common name:

 * Scientific name:
 * Portuguese common name: jacaré-tinga
 * Spanish common name:

title: South American Animal Names/Crocodiles


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South American Animal Names/Turtles

 * Scientific name:
 * Portuguese common name: jabuti
 * Spanish common name:

The Portuguese/Tupi term jabuti refers to both the and.

 * Scientific name:
 * Portuguese common name: tracajá
 * Spanish common name:

 * Scientific name:
 * Portuguese common name: matamatá, mata-matá
 * Spanish common name:

Not to be confused with a plant also called matamatá in Portuguese.

title: South American Animal Names/Turtles


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South American Animal Names/Lizards

 * Scientific name:
 * Portuguese common name: lagarto
 * Spanish common name: lagarto

 * Scientific name:
 * Portuguese common name: teju
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 * Scientific name:
 * Portuguese common name: calango
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 * Portuguese common name: tamaquaré
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 * Portuguese common name: lagartixa, osga
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 * Scientific name:
 * Portuguese common name: iguana
 * Spanish common name:

 * Scientific name:
 * Portuguese common name: camaleão
 * Spanish common name: camaleón

title: South American Animal Names/Lizards


text:
South American Animal Names/Snakes

Species names:

 * Scientific name:
 * Portuguese common name: cobra, serpente
 * Spanish common name: culebra, serpente

 * Scientific name:
 * Portuguese common name: surucucu
 * Spanish common name:

 * Scientific name:
 * Portuguese common name: sucuri, sucuriju
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 * Portuguese common name: jibóia
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 * Portuguese common name: jararaca
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 * Portuguese common name: cobra-coral
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title: South American Animal Names/Snakes


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South American Animal Names/Amphibians

 * Scientific name:
 * Portuguese common name: rã, sapo
 * Spanish common name: rana, sapo

 * Scientific name:
 * Portuguese common name: perereca
 * Spanish common name:

 * Scientific name:
 * Portuguese common name: cururu
 * Spanish common name:

 * Scientific name:
 * Portuguese common name: jia, gia
 * Spanish common name:

May also refer to other  spp.

 * Scientific name:
 * Portuguese common name: mãe-da-chuva
 * Spanish common name:

May also refer to other  spp.

title: South American Animal Names/Amphibians


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Mario franchise strategy guide/Enemies/Blooper

Blooper (ゲッソー) is a fictional squid that appears as an enemy character in the Super Mario series of video games by Nintendo.

Outline
Blooper first appeared in Super Mario Bros. for the Nintendo Entertainment System as a white squid with a black patch surrounding its eyes. It slowly pursued Mario through the underwater stages by bobbing up and down. Since their first appearance, they have become a staple Mario enemy, and have developed in both appearance and abilities. For example, in the Gamecube video game Super Mario Sunshine, Bloopers can travel on dry land and shoot balls of ink, and their appearance is closer to real squid.

In the instruction manuals for Super Mario Bros. and Super Mario Bros. 3, and the in-game text from Super Mario RPG: Legend of the Seven Stars, Blooper is referred to as Bloober.

In Mario Kart DS for the Nintendo DS, Blooper can be collected and used as an item. Using the Blooper covers an opponents' screen with black ink, obscuring their visibility of the track.

In Mario Party 8, Blooper is a playable character for the first time. Before this, he made cameo appearances in the game.

Bloopers appeared in a cameo role as an underwater enemy in Dungeon 5 of The Legend of Zelda: Link's Awakening on the Game Boy.

Variants

 * Flying Blooper (空中ゲッソー)
 * Appears in Super Mario Bros.: The Lost Levels (the Japanese Super Mario Bros. 2). It acts the same as a regular Blooper, only it swims through the air in over-ground stages.

 * Blooper Nanny (子連れゲッソー)
 * Appears in Super Mario Bros. 3. Blooper Nanny is followed by up to four tiny Bloopers. Periodically, the Blooper Nanny will flash and the children will scatter, causing damage to Mario.

 * King Calamari (たこつぼゲッソー)
 * Appears as a boss character in Super Mario RPG: Legend of the Seven Stars.

 * Electro Blooper (ビリビリゲッソー)
 * Appears as a boss character in Paper Mario. Electro Blooper can electrify its body and drop down onto Mario in order to attack.

 * Super Blooper (ビッグゲッソー)
 * Appears as a boss character in Paper Mario. Super Blooper is a massive Blooper with powerful attacks.

 * Blooper Baby (チビゲッソー)
 * Appears in Paper Mario. Super Blooper can create two Blooper Babies that drain Mario's energy.

 * Mecha-Blooper (メカゲッソー)
 * Appears in Mario & Luigi: Superstar Saga. A robotic Blooper that shoots torpedoes.

 * Gooper Blooper (ボスゲッソー)
 * First appeared as a boss character in Super Mario Sunshine, and again in Super Princess Peach. Gooper Blooper is a giant variation of the Blooper. It has four large tentacles on the front and four small tentacles on the side. Its skin is colored white with blue spots. At the end of the tentacles are blue-colored suction cups. Its tube-like snout begins with a cork stuck inside, which, when removed, allows Gooper Blooper to spit ink.
 * Gooper Blooper also appears as an obstacle in Mario Power Tennis and Mario Hoops 3-on-3.

 * Glad Blooper
 * Appears in Super Princess Peach. It swims in a somewhat crazed manner.

 * Big Blooper (ダイオーゲッソー)
 * Appears as a boss character in Super Paper Mario.

Main Appearances

 * Super Mario Bros.
 * Super Mario Bros. Deluxe
 * Super Mario Bros. (Classic NES Series)
 * Super Mario Bros.: The Lost Levels
 * Super Mario Bros. Special
 * Super Mario Bros. 3
 * Super Mario Advance 4: Super Mario Bros. 3
 * Super Mario All-Stars
 * Super Mario Sunshine
 * New Super Mario Bros.
 * Super Princess Peach
 * Super Mario RPG: Legend of the Seven Stars
 * Paper Mario
 * Paper Mario: The Thousand-Year Door
 * Mario & Luigi: Superstar Saga
 * Yoshi's Safari
 * Donkey Kong (Game Boy)
 * Mario Party 8
 * Super Paper Mario

Other Appearances

 * Yoshi (video game) (puzzle tile)
 * Mario Party series (except Mario Party-e)
 * Mario Power Tennis
 * Mario Kart DS (item)
 * Dance Dance Revolution: Mario Mix

Cameo Appearances

 * Alleyway
 * The Legend of Zelda: Link's Awakening

Appearances in Other Media

 * The Super Mario Bros. Super Show!
 * The Adventures of Super Mario Bros. 3


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Mario franchise strategy guide/Enemies/Dry Bones

Dry Bones (カロン) are a fictional species of undead koopa in Nintendo's Mario series of video games.

Dry Bones are the skeletal remains of Koopa Troopas that have been re-animated. They are immune to most of Mario's attacks and will fall apart when stomped on, only to reassemble moments later. However, they can be defeated with certain special attacks (such as with the Cape Feather, Hammer Bros. Suit or Starman). Dry Bones usually prefer dark places, mainly castles, but have been known to live in other areas like the desert or sunken ships.

According to Goombella's Tattle in Paper Mario: The Thousand-Year Door, Dry Bones are former Koopas whose spirit animates its bones.

Super Mario Bros. 3
Dry Bones' first appearance was in the NES game Super Mario Bros. 3. Much like Koopa Troopas, they walked on all four feet. Dry Bones could only be defeated by Mario with a Hammer Bros. suit, Starman, or shell. They were only found in fortresses.

Super Mario World
Dry Bones' later appear in the SNES video game, Super Mario World. They walked like Koopa Troopas as in past Mario titles. Early on in the game, they only walked back and forth and regenerated, but later in the game, they would gain the ability to throw bones at you. They can only be defeated by the Cape Feather or a Starman, or by knocking the block that they are standing on from underneath (provided that said block is knockable).

Super Mario RPG: Legend of the Seven Stars
In Super Mario RPG: Legend of the Seven Stars for the Super NES, Dry Bones appeared as an enemy in the Sunken Ship. It also had a more powerful version named Vomer, who is found inside the Barrel Volcano. Both enemies could only be defeated with Special Attacks or the "Pure Water" item, as normal attacks would inflict damage, but they would never kill them--their HP count in fact read as zero, and the game uses a unique script to produce the effect.

In addition to being an enemy, a Dry Bones was one of three members of the "Three Musty Fears", a trio of undead creatures which also included a Boo and a Greaper (a Shy Guy variant). The name, The Three Musty Fears, is a parody of The Three Musketeers.

Paper Mario
Paper Mario for the Nintendo 64 featured Dry Bones as an enemy in Bowser's Castle. They would attack Mario by throwing bones at him, both in and out of battle. If a normal attack knocks out Dry Bones, it might revive itself a few turns later. However, a fire attack such as Kooper's Fire Shell can defeat them instantly.

Mario & Luigi: Superstar Saga
Dry Bones return in the Game Boy Advance video game Mario & Luigi: Superstar Saga, although instead of being undead variations of the Koopa Troopa, they are undead versions of the Troopea, a bean themed Koopa Troopa. Unlike recent Mario games, Dry Bones went back to walking on all fours and attacked Mario and Luigi by throwing its head. There are two versions of Dry Bones in this game; the first is located on Hoohoo Mountain and appears to have a rib cage instead of a shell. The second version is found in Teehee Desert during Mario's second visit and looks similar to the original Dry Bones, but they can poison him if he receives a hit from its head.

Paper Mario: The Thousand-Year Door
Dry Bones reappeared in the GameCube sequel to Paper Mario. Paper Mario: The Thousand-Year Door. There are now more variants of Dry Bones, including Dull Bones, Red Bones, and Dark Bones. Dry Bones is found in the Palace of Shadow (the final area of the game) and the Pit of 100 Trials, and fights similar to the previous Paper Mario game, but have gained the ability to build more Dry Bones. Dull Bones (the weakest version) are the victims of the Koopa-eating dragon Hooktail, and as such, are commonly found inside her castle. Both Red Bones and Dark Bones are minibosses at Hooktail's Castle and the Palace of Shadow respectively. In the Palace of Shadow, there is a puzzle where you must defeat the different variations of Dry Bones going from weakest to strongest (Dull, Red, Dry, and Dark).

Mario Superstar Baseball
Dry Bones appeared in the game with a new, redesigned look. Dry Bones' were generally weak characters in the game, appearing on Bowser's baseball team in the Challenge mode of the game. They were also on Bowser Jr.'s team if you were to encounter him in the Challenge mode overworld.

Mario & Luigi: Partners in Time
In the Nintendo DS sequel to Superstar Saga Mario & Luigi: Partners in Time, Dry Bones is an enemy inside the stomach of the Yoob. In this game, they stood on two feet again and threw bones at Mario and Luigi. They were also statues in the Gritzy Desert.

Mario Kart DS
Dry Bones appeared in the Nintendo DS installment of the Mario Kart series as an unlockable player. It is the lightest of the LIGHT category players, with a high acceleration, but somewhat low top speed, and good handling.

Mario Party 7
Dry Bones appeared in the seventh installment of the Mario Party series as a playable character.

Super Princess Peach
Dry Bones reappeared in the Nintendo DS platformer Super Princess Peach. They have the ability to throw their bones at Peach, and can only be defeated by using the Rage and Joy Vibes or using the Poundbrella attack. Like several other enemies in the game, there is a special depressed, crying variation of the Dry Bones. It meanders forward with tears streaming from its eyes, and throws a trio of bones in one attack.

Mario Party 8
It has returned from Mario Party 7 as a playable character.

New Super Mario Bros.

The Dry Bones' next most recent appearance is in the Nintendo DS video game, New Super Mario Bros., which features two sizes of Dry Bones. The regular sized Dry Bones can be caused to fall apart by merely jumping on them, while the larger Dry Bones (called Big Bones) can only be caused to fall apart by using a Ground Pound on them. As usual, they will reanimate soon afterwards. Mario can permanently defeat either by using the Mega Mushroom, Blue Shell or Starman, or if it's dislocated head after jumping on it falls into lava or a bottomless pit.

Bowser is turned into a Dry Bones-like creature after he falls into lava at the end of World 1. Mario later fights him in this form. In this form, he is similar to Dry Bones, in that he is immune to flame and can throw bones. When he jumps up to meet Mario, he collapses into a pile of bones in a similar manner to Dry Bones, before reassembling. In the final boss battle, Bowser Jr. throws the broken skeleton Bowser into a magic cauldron, causing him to come back to life and grow bigger than he had been.

Mario Strikers Charged
Dry Bones appears in the sequel to Super Mario Strikers, Mario Strikers Charged, as a playable sidekick like (most recently) Toad, Koopa Troopa, Birdo, Hammer Bro, Shy Guy, Monty Mole, and Boo. He is a fast character who has maximum defense. His special shot is charging the ball up with electricity.

Playable appearances
In 2005, Nintendo began to put Dry Bones in a playable role in many of their spinoff titles. Its first role as a playable character was in the GameCube game, Mario Superstar Baseball. It was a technique character, meaning it was best used for pitching and fielding. They were also on Bowser Jr.'s team if you were to encounter him in the Challenge mode overworld.

Dry Bones later appears in the GameCube party game, Mario Party 7. It could be unlocked by collecting 1,000 mileage points and then bought at the Duty-Free Shop. Dry Bones was also Boo's partner in Mario Party 7.

Dry Bones became playable once again in the Nintendo DS racer, Mario Kart DS, as a light weight driver. It could be unlocked by winning a gold trophy on every cup in the Nitro Grand Prix on 50cc. Its Dry Bomber kart is very good at acceleration and handling, and is unlocked upon winning the 100cc Special Cup.

Dry Bones appears again in Mario Strikers Charged, as a playable sidekick like Toad, Koopa Troopa, Birdo, Hammer Bro, Shy Guy, Monty Mole, and Boo. He is a fast character who has maximum defense. His special shot is charging the ball up with electricity.

Other media

Dry Bones made several appearances in the Super Mario Bros. television series under The Adventures of Super Mario Bros. 3 and Super Mario World.

A talking Dry Bones is also shown to be Bowser's helicopter pilot in the Nintendo Comics System story "It's Always Fair Weather".


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Mario franchise strategy guide/Enemies/Shy Guy

A Shy Guy, known as Hey-Ho (ヘイホー) in Japan, is a character in the Mario franchise of videogames. It is a masked enemy wearing a robe, which is typically red; variant Shy Guys are often denoted by a different colored robe. Shy Guys are one of the few fictional species in the series that debuted in a non-Mario game, Yume Kōjō: Doki Doki Panic, which was rebranded as the North American and European version of Super Mario Bros. 2. They also appear in the Mario Party series, the Mario vs. Donkey Kong series, and several sports games in the Mario series, among other games, though they play a large role as the standard enemies in many Yoshi games. In the Mario Kart series, Shy Guys appeared on various courses and as a playable driver. A Shy Guy appears in Super Mario Maker as an unlockable Mystery Mushroom costume, with its appearance based on Super Mario Bros. 2.

There are many different variations of Shy-Guys : Snifits, which have a cannon for a mouth; Fly Guys, which have spinning propellers on their heads; Sky Guys, which have balloons attached to their robes; Spy Guys, which are dressed in camouflage clothing; Boo Guys, which are ghosts; Boom Guys, which have a cannon on their head; and Spear Guys, which have spears and are found near jungle temples. Snifits were introduced in Yume Kōjō: Doki Doki Panic. Two other variations of Snifits appear in Mario & Luigi: Bowser's Inside Story, as well as Fawful Guys. A stronger version, the Dark Fawful Guy, appears later in this game. In Mario Pinball Land, multicolored Shy Guys on Skates appeared in Frosty Frontier and Shifting Sands Stages.

In Mario Power Tennis, Luigi sees a Shy Guy without its mask but the player does not. They are recognizable by their masks, which they wear due to their shyness. They made their first appearance in Yume Kōjō: Doki Doki Panic, a non-Mario game; they were later carried over to the Mario universe when Super Mario Bros. 2 was created. Shy Guys has been made into different theories.

Shy Guy is voiced by Nate Bihldorff, localization manager at Nintendo of America.

History
The Shy Guy was created as an enemy for the Japanese game Yume Kōjō: Doki Doki Panic, which was transformed into Super Mario Bros. 2 for an American release. Most enemies, including Bob-ombs, Snifits, and Shy Guys, were unchanged from the original Japanese version, and are now instantly recognizable as Mario's enemies, despite having been created for a game completely unrelated to Mario. Super Mario Bros. 2 is revealed to have taken place entirely in the dreamworld, Subcon, but Shy Guys are later revealed to have existed on Yoshi's Island since Mario was a baby, long before Super Mario Bros. 2 takes place. Since appearing in Yoshi's Island, they have become even more part of the Yoshi series than with the Mario series.

Characteristics
Shy Guys, as the name suggests, are very shy. They always have masks covering their faces; the only parts not covered are the eyes and mouth, which simply appear as black holes. Shy Guys can wear different colours, such as red, blue, green, yellow, black, white, pink, and purple. They seem to be an organization of mercenaries. Though they are bipedal, the earlier graphics of their first appearances made Shy Guys appear to be on all fours and oddly enough, look like steam train engines.

In Luigi's Mansion, Luigi could suck the mask off the Shy Guy ghost, revealing no face, just a shadow with two glowing, yellow eyes. (Note, however, that these things are not officially stated to be Shy Guys; in official material, they are called "masked ghosts".)

If the player wins any of the three cups in Mario Power Tennis with the Shy Guy character its mask will fall off, although it can't be seen by players, Luigi appears to be scared by its appearance.

Their attacks usually consist of simply running into the player, although some use slingshots or spears. Some varieties, like Snifits and Snufits spit projectiles similarly to the Octorok, while others may catch fire, such as Pyro Guy. They have also come up with some very peculiar inventions over the years, such as walking on stilts, attacking with toy tanks, bouncing on pogo-sticks, and piloting submarines. In Yoshi's Island, Shy Guys (among other enemies) could be eaten and turned into eggs by Yoshi, and it was common for Shy Guys to pop out of pipes until Yoshi couldn't make any more eggs.

Although Shy Guys almost never speak, they occasionally make a meowing sound in some of the recent games. Furthermore, in Yoshi's Story and the Game Boy Advance conversion of Super Mario World 2, they can be heard saying their Japanese name (Hei! Ho!) as they jump out of pipes.

Other Shy Guys
These are other kinds of Shy Guys that appear in the Mario games.

Anti Guy
A black (or very dark grey) Shy Guy, first appeared in Yoshi's Story where he would cause damage to Yoshi if eaten (hence the name; Black Yoshi and White Yoshi were not affected). He also appeared in Paper Mario, as an extremely powerful optional enemy which guarded a rare badge. but if given a Lemon Candy, (a food made by Tayce T., the cook in Toad Town) he will leave and the player would not have to fight him to get the badge. Later, in Bowser's Castle, if a player were to lose at the quiz, they would be forced to fight three of them together.

Bandit
A bandit is not really a shy guy. Bandits are enemies that first appeared in Yoshi's Island as tricky pests that tried to steal Baby Mario. They also appeared in Paper Mario as they would steal up to two coins on the first turn and then flee the next. More types of bandits appeared in the sequel The Thousand Year Door. Blue bandits were allies but they still had a bad reputation. Green ones stole items as well as coins and had slightly higher HP than regular bandits. Purple ones stole only badges, and unless they were caught after stealing the player's badge, the player would no longer have that badge anymore. In Yoshi's Island, red bandits were much rarer and carried red coins. Bandits also appeared in Mario Party 5. A bandit appears again in Mario Party 7, where the player has to take the star he stole from the Sphinx.

Beezo
Beezos are Shy Guys with insect-like wings and different masks that first appeared in Super Mario Bros. 2, where his attacking actions depend on what color of garbs he is wearing. Beezo later appeared in Super Mario RPG: Legend of the Seven Stars as enemies in Bean Valley named Shy Away. A Shy Away (who had no more proper name than "Shy Away") also appeared as a major character in Super Mario RPG; this Shy Away worked for Valentina and attempted to keep Mario away from Nimbus Land by continually powering up the Piranha Plant boss Mega Smilax. The individual Shy Away was obsessed with his hobby of gardening.

Boo Guy
A ghost version of a Shy Guy. Appears in Super Mario World 2: Yoshi's Island and later in Mario and Luigi: Partners in Time. In Partners in Time, there was also a stronger version called a Ghoul Guy, which could increase the power, defense, and speed of another enemy if not destroyed.

Boom Guy
A red Shy Guy with a Bill Blaster on its head, appearing in Mario and Luigi: Partners in Time. When a Boom Guy is attacked, the head-mounted Bill Blaster would fall off, then they would reach up, and either nothing would happen, or two Fly Guys would give the Boom Guy a new Bill Blaster. There are also Elite Boom Guys, a more powerful version of the Boom Guy, and who wear blue robes.

Fat Guy
Found only in Yoshi's Island, Yoshi Topsy Turvy, and Yoshi's Island DS, in level 2-7. This gargantuan Shy Guy is, surprisingly, edible, and gives Yoshi eggs about five times bigger than normal eggs and cause earthquakes, which turn all on-screen enemies into Stars. Once the player gets three fat eggs, however, the Fat Guys disappear; however, there are strategies to getting a higher number of them (up to six). It is not possible to carry these eggs into other levels, but the player does get rewarded with coins for each egg at the goal (4 coins per egg). Because they are fat and wears red cloth and a black belt the Fat Guy resembles Santa Claus.

Fly Guy
Along with Shy Guys, Fly Guys are also common enemies in the Yoshi series of games. They appear as Shy Guys with propellers on their head. Special ones called "Mecha Fly Guys" also have wind-up gears on their backs which allow them to fly. They also appear in many Mario spin-offs, and are even playable characters in Mario Power Tennis and Mario Hoops 3-on-3. In Yoshi's Island DS, certain Fly Guys hover in the sky carrying coins or 1-ups at their feet. Hitting them with an egg collects the item, but if the player waits too long the Fly Guy may fly offscreen.

Game Guy
A Shy Guy specifically from Mario Party 3, he runs a gambling booth with various games to bet coins on when the player lands on his space. When the player lands on his space he will take all of that player's coins and a Game Guy minigame will be played. If the player wins, he will double that player's coins. A few minigames allow the opportunity to increase coins taken by 32, and one even offers a jackpot of 1000 coins.

Coincidentally, the name Game Guy was used in an episode of Dave the Barbarian as a parody of the Game Boy, but bearing the Sega Dreamcast logo.

General Guy
The fourth boss of Paper Mario, and leader of the Shy Guys. He attacks Mario with his army in this order: Shy Squad, Stilt Guys, Shy Stacks, and finally, himself. He doesn't attack physically, but instead uses the light bulb's electric shocks, and throws bombs. After he is defeated, he flees with the other Shy Guys.

Ghost Guy
A ghost of a Shy Guy found in Luigi's Mansion. Like living Shy Guys, they come in a variety of colors. To be able to vacuum them, the playermust first vacuum their mask, and then stun them. They wield spears. Unlike normal Shy Guys, their masks are normally half white, half red. When the player first enters the Ball Room (Area 2), if left to themselves, they will dance to the music by pretending to slice each other's heads off with their spears. If the player attacks one and successfully sucks it in, the other one will become "angry" and attack. When their masks are removed, only a pair of glowing yellow eyes are visible in place of a face. Ghost Guys seem to be similar to Boo Guys.

Glide Guy
A Shy Guy with an umbrella protruding out of its head in Yoshi's Island DS. Using the umbrella, they have the ability to float on air currents, similar to Baby Peach's ability. They come in the same 4 colours of ordinary Shy Guys in the game.

Good Guy
A white Shy Guy that can be found in Yoshi's Story if the player has one or more missing Yoshis. If he is in the player's possession when a level is complete, he will appear on the character select menu, then he can be selected to go to Baby Bowser's castle and rescue one missing Yoshi at random. While a white Shy Guy is following Yoshi, the number of eggs he can bring with him is reduced by one.

Gourmet Guy
In Shy Guy's Toy Box, an extremely obese Shy Guy blocks the path to the lever that fixes the train tracks. He is named for his extreme love of food, but he doesn't know this. When given cake, he spazzes out in happiness flying all over the place. He is willing to help anyone if they give him cake, even though he works for Bowser.

Greaper
Appeared in Super Mario RPG. A Shy Guy equivalent of the Grim Reaper. They reside at Jonathan Jones' Ship. One is a member of the Three Musty Fears. The other two are Dry Bones and Big Boo. They want to play find the flag. Greaper's is behind the welcome sign in Rose Town. There is also a more powerful version of Greaper called Glum Reaper, that is located in Smithy's Factory.

Groove Guy
A Shy Guy that is only found in Paper Mario. They wear red and purple outfits with wingtip shoes, a big blue and yellow collar and a pompom on the end of their hood. They can make Mario dizzy with their dance moves.

Limbo Guy
A type of shy guy that only appears in Yoshi's Story. Unlike other enemies it is off of the path way and can not be attacked (though they can still be forced to change color). They are also incapable of attacking the Yoshis directly. They always work in pairs and hold a Limbo stick across the path way, forcing the Yoshis to jump over it, else if the Yoshi hits the Limbo Stick, it will take damage. They also wear grass skirts.

Medi Guy
A Shy Guy riding in a floating device similar to the Koopa Clown Car, with a heart on it. Their only appearance was in Paper Mario. They don't usually attack but instead heal other enemies.

Mufti Guy
Shy Guys wearing flower pedals on their heads, Mufti Guys appear in Super Mario World 2: Yoshi's Island and Yoshi's Island DS. A love-struck Mufti Guy named Petal Guy appears in Mario Party Advance as a character the player can aid in exchange for a Gaddget.

Phantom Guy
A Shy Guy that looks similar to Boo Guys that appear in Mario vs. Donkey Kong and Mario vs. Donkey Kong 2: March of the Minis. Like Shy Guys, they can wear many different color robes. If the player hits a colored switch that matches the color of a Phantom Guy in the level, it will turn into a block. The ones used by Donkey Kong in Mario vs. Donkey Kong are more powerful versions that are on fire, and that chase Mario. The ones in Mario vs. Donkey Kong 2: March of the Minis are mechanical.

Pirate Guy
A Shy Guy that is found in Mario Kart: Super Circuit. It is seen on Shy Guy Beach sailing a boat in the backround.

Pyro Guy
A Shy Guy that's on fire. They appeared in Super Mario World 2 and Paper Mario. In both games they cannot be jumped on so Yoshi must eat them or Mario must hammer them to defeat them. In Paper Mario, Mario could also get the Ice Stomp badge which will increase the damage Mario can do to fire enemies like Pyro Guy while also allowing him to jump on Pyro Guy.

Rocket Guy
A Shy Guy riding a rocket ship in Yoshi's Island DS. Unlike other enemies in the game, these Shy Guys only appear in the 2 rocket ship segments (in World 5-4 and World 5-8), and also appear during the boss fight against Moltz the Very Goonie at the end of World 5-4.

Shyster
These are Shy Guys on pogo sticks. They first appeared in Super Mario RPG, where they have sword-tipped pogo sticks and additionally they have the Drain attack. In the first battle with Simthy, he can make gray versions of Shyster. Instead of Drain they use the more powerful Sword Rain. The Shysters returned in Yoshi's Story, but used regular pogo sticks.

Sky Guy
A Shy Guy held up by 3 balloons wielding a slingshot. Their only appearance was in Paper Mario. A player can target the balloons to pop them this will do no damage to the skyguy but will change it to a normal shyguy instead.

Spear Guy
Shy Guys with spears. Their first appearance was in Super Mario World 2. They reappeared in Paper Mario on Lavalava Island. One attacks Kolarado. They make an appearance in Mario Party 1, attacking the players' river raft during a minigame. They also appear in Mario Party 7 as an orb that is thrown. If a player lands on this space, the player must roll the die to see how many coins will be taken from them and given to the orb thrower, similar to the Goomba orb in Mario Party 6.Spear Guys also appear on world 5 in Yoshi's Island Ds and the 'King of River' gameplay mode in Mario Party 7.

Spy Guy
A Shy Guy dressed in camouflage, with plants on its head. Its only appearance was in Paper Mario. They have multiple weapons that include slingshot and hammer. They will switch items when hit, the sling shot has no added effects other than different timings to the hammer which can remove one of Mario's abilities such as hammer, jump or items.

Stilt Guy
These are Shy Guys on stilts. They first appeared in Yoshi's Island. Yoshi could not eat them or damage them with eggs, but could still hit them. By hitting them once from above, they would become normal Shy Guys that could be eaten or attacked with eggs. They returned in Yoshi's Story. They reappeared again in Paper Mario as General Guy's second wave. This is the only time they are actually referred to as Stilt Guys.

Zeus Guy
This Shy Guy is dressed up as a karate fighter and is seen firing out energy balls along with kicking and punching. Seen only in Yoshi's Island, these guys can't be destroyed by eating, jumping, egging, or ground pounding. They are almost invincible, hence the name Zeus. They are known to be weak against Melons.

As enemies

 * Super Mario Bros. 2/Doki Doki Panic: Common enemies (Snifits also appear).
 * Super Mario 64: Only Fly Guys (flying Shy Guys) appear and their primary attack is diving towards Mario, though they can also spit fire. If Mario jumps on them, he can hover by spinning his arms like a helicopter. In Super Mario 64 DS they reprise this role.
 * Super Mario World 2: Yoshi's Island: They are common enemies, and come in many different varieties throughout the game. The Bandits also appear, and in the secret vs. mode, the second player assumes the role of a Bandit.
 * Yoshi's Island: Super Mario Advance 3: Same as Super Mario World 2: Yoshi's Island
 * Yoshi's Story: They are very common enemies and come in an array of colors, but few variations. There was also a white Shy Guy who, if present at the end of a level, essentially gives the player a 1-up.
 * Yoshi Touch & Go: Appear as Shy Guys and Fly Guys frequently throughout the game.
 * Yoshi Topsy-Turvy: Appear as red, yellow and green. Some variant forms are also present here, including Fly Guys, Shy Guys swinging medieval flails, and Fly Guys carrying coins.
 * Super Mario RPG: Legend of the Seven Stars: Several varieties, attacks with a slingshot. There was also a flying Shy Guy named "Shy Away" who, instead of fighting, watered Piranha Plants to do battle for him. Later Shy Away is the key to getting Mario's best possible weapon in the game.
 * Paper Mario: Many variations can be seen throughout the game, especially in Chapter 4, "Shy Guy's Toy Box", where they are led by 'General Guy'.
 * Paper Mario: The Thousand-Year Door: Bandits appear in various areas to steal coins or items (including Badges) from Mario. Normal Shy Guys also appear in the audience during battles, but serve no real purpose except for occasionally running onstage to cause minor trouble to either Mario or his enemies.
 * Luigi's Mansion: Some of the ghosts resemble Shy Guys, and cannot be captured until Luigi removes their mask first.
 * Mario & Luigi: Superstar Saga: Though there are no basic Shy Guys, several variant forms (like the Spear Guys) appeared.
 * Mario & Luigi: Partners in Time: Again features no basic Shy Guys, but does include a variation called a "Boom Guy" (and the more advanced "Elite Boom Guy"). Its weapon of choice is a cannon.
 * Mario Kart: Double Dash!!: Appear as skating obstructions (therefore earning them the nickname Skate Guys) in Sherbet Land Grand Prix level. They are mobile obstacles to the karts, sometimes pushing them into the lake.
 * Yoshi's Island DS: Many varieties of Shy Guy appear as common enemies.

As playable characters

 * Mario Tennis: Technique player
 * Mario Power Tennis: Technique player. Also, Flyguy is a playable character.
 * Mario Superstar Baseball: Balanced player for Yoshi's team (Voiced by Pat Fraley)
 * Mario Kart DS: Only available when racing with DS Download Play. Players without the game card will be given Shy Guy instead of choosing a racer themselves.
 * Mario Party 4: Bonus Character in Beach Volley Folley.
 * Mario Hoops 3-on-3: Unlockable Character ONLY as a Fly Guy.
 * Mario Strikers Charged: Shy Guys are set to be playable teammates in the game.

Other

 * Mario Party 3: Appears as a character called Game Guy, complete with bow tie. He would host all-or-nothing chance games that the player would partake in.
 * Mario Party 4: Also appears as a host for one of the game boards. Here he wears a hat and a jacket like Indiana Jones because of the jungle theme of his board.
 * Shy Guy also appeared on the The Super Mario Bros. Super Show! for DiC Entertainment as a minion. He was played by Jeannie Elias who gave him a voice like Carl Foutley from As Told by Ginger.
 * In Mario vs. Donkey Kong, A Shy Guy is a news reporter in the opening cutscene.
 * Mario Party 7: Appears as shopkeeper at some Orb Stores. Also appears as Spear Guy for certain Orb events and the Minigame Cruise "King of the River".
 * Mario Party 8, a Shy Guy runs the candy shops.
 * While not referred to by name, the Super Mario Bros. Movie featured Shyguys, after a fashion. As with much of the characters in the movie (such as goombas being portrayed as large, reptilian creatures), the shyguys became larger, darker versions of themselves. When the Mario Bros. are originally captured, they are put through a sterilization process largely performed by men in full-body jumpsuits with masks reminiscent of shyguys. Later in the movie, Snifits appear (and are referred to by name) as garbage men; their bullet shooting mask protrusions being replaced with simple air filters. Unlike the Shyguys from earlier in the movie, they exclusively wear black, tighter-fitting clothing.
 * Super Smash Brothers: Melee: A minor enemy in the Yoshi's Story stage. Some of them carry food, which is dropped when they are killed.
 * In a trailer for Super Smash Bros. Brawl, a stage based off of Mario Kart was shown which featured Shy Guys driving by as an obstacle
 * The Japanese name for Bob-omb, Bomhei, implies a direct connection to Shy Guys.


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Mario franchise strategy guide/Enemies/Thwomp

Thwomps (ドッスン) are a type of creature found in many video games from the Super Mario Bros. series, usually found guarding castles. It first appeared in Super Mario Bros. 3 and has been included in almost every Mario game since.

Thwomps are large, heavy stone blocks with angry-looking faces. They hover in the air, waiting for someone to get too close, and then they fall and crush their victims with tremendous force. Although Thwomps are invulnerable to most attacks, they are destroyed on contact with an invincibility-wielding character. In Super Mario Bros. 3, they can also be destroyed by hammers. Tanooki Mario can even turn the tables on them by luring them into dropping and then jumping onto them, turning himself into a statue before landing. In New Super Mario Bros., they can be destroyed by a character enlarged by a Mega Mushroom or running into them after touching a Starman.

Thwomps are either blue or gray. In the early games, Thwomp was covered with spikes that could skewer Mario from any direction. Since 1996, the spikes have vanished, and Mario can jump on top of it. The spikes did make a reappearance in Super Mario 64 DS, though this did not eliminate Mario's ability to jump atop a Thwomp. The spikes have since been on Thwomps in new Mario games released after Super Mario 64 DS, including New Super Mario Bros.

History
In Super Mario Bros. 3, Thwomp first appears in the mini-fortress found in World 2 (Desert Land). Thwomp appears in many other mini-fortresses throughout the game. Thwomp also appeared in The Adventures Of Super Mario Bros. 3.

Thwomps were next seen in Super Mario World. The Thwomps were more frequent in this game, though still only appearing in dungeon levels. They were used in more platforming puzzles, and they were often paired with miniature Thwomps called Thwimps, the first variation of Thwomps.

When the Mario series moved to 3D in Super Mario 64, the Thwomps underwent an overhaul. They lost their spikes, and became rounded blue blocks, although still hovering in the air and waiting for Mario to come near. They gained a vocalization: a grunting sound when they fell. A new type of Thwomp appeared here, called the Whomp. Whomps were living grey stone blocks, which would walk around and fall forward onto Mario.

Thwomps had a minor appearance in Paper Mario: The Thousand-Year Door: Mario and his partners meet a Thwomp inside Shhwonk Fortress outside of Petal Meadows. This Thwomp challenges players with an assortment of questions and players must answer the questions correctly if they want to proceed. A robotic Thwomp appears in the X-Naut's base on the moon and, like the previous one, this Thwomp also asks questions in order for the player to proceed.

Thwomps also make appearances in Mario & Luigi: Partners in Time. First, there is a similar enemy, called Thwack (Found on Thwomp Volcano), which has various facial expressions on its sides, and a stronger form, called Wonder Thwack (Found on Star Hill). Several Thwacks can join together to make a Thwack Totem (a totem pole of Thwacks). A boss battle in the game involves fighting a Thwomp named Mrs. Thwomp. Mrs. Thwomp looks like a thwomp in most cases but is round, has hands, and has no spikes. Her eyes also look like those of a Whomp. In battle, she can split in four.

In Mario Golf: Toadstool Tour, Thwomps were obstacles in Bowser Badlands where they fell on your ball when it rolled underneath them, stopping it from moving.

Thwomps were originally part of Bowser's in Skylanders: SuperChargers. However, it was changed eventually and was put instead on Koopa Troopas.

Thwomps in Hyrule
Thwomps also appear in certain areas in The Legend of Zelda: Link's Awakening. In this game, they are depicted with only one eye, and come in three forms: the Thwimp, a tiny, red Thwomp, which behaves as a normal Thwomp and falls from the ceiling, unlike the Thwimps in Super Mario world; the Thwomps, which are large-sized, blue, spiky Thwomps which have one gigantic eye and a worried facial expression, and their heads can be used as a platform to stand on, much like the Thwumps in the flash game N; and finally the Mad Thwomp, a new form of the Thwomp created just for this game. It appears as a large, red Thwomp with two eyes (unlike the other Thwomps in the game) and has an angry facial expression. It will not lift up when approached, and must be dashed into with the Pegasus boots.

There is a boss Roulette Thwomp in The Legend of Zelda: Oracle of Ages at the end of the second dungeon. In order to defeat him, one had to throw a bomb into the hole on his top side when his face was red. This is possible because the view is from the side rather than aerial.

Whomp
There is a variety of thwomp called Whomp, which is a Mario character that crushes by toppling onto the player's character. Whomp was first introduced in Super Mario 64, on his own fortress, Whomp's Fortress; later, he was used as a blockade in party mazes in Mario Party games. Whomp returned to action games in Super Mario 64 DS and later New Super Mario Bros.. Whomp seems to be inspired by the nurikabe, a monster in Japanese mythology that took the form of an ambulatory, sentient section of wall that could turn invisible and liked to get in the way of travelers.

Thwimp
In Super Mario World, there was a smaller version of Thwomp, about the size of a standard block, that hopped back and forth, called Thwimp (Coton in Japan).

Additionally, another type of Thwimp appeared in the game "The Legend of Zelda: Link's Awakening". In this, they appear as a tiny Thwomp, which behaves as a normal Thwomp and falls from the ceiling, unlike the Thwimps in Super Mario world. In the deluxe version of the game, they changed color based on mood: blue for calmed and red when angry or ready to drop.

Thwack
Thwacks, of Mario & Luigi: Partners in Time (Found on Thwomp Volcano), are a new type of Thwomp which has various facial expressions on its sides, and a stronger form, called Wonder Thwack (Found on Star Hill). Several Thwacks can join together to make a Thwack Totem (a totem pole of Thwacks found in Thwomp Caverns).

Pouncer
In Wario Land on the Game Boy, this variant is found on Kitchen Island. It resembled a normal Thwomp, except it had a flat, spikeless top that could be ridden on. Behavior-wise, there were two variants. Some of them will fall down, much like normal Thwomps, although they will not necessarily wait for an intruder. When hitting the ground, it will send a shockwave that is the equivalent of Bull Wario's ground pound. Enemies, however, can also be disposed of by placing them under a Pouncer. The other variant, much rarer, will travel along the ground (and float in lava), going up or down any wall as need be, and can be ridden on. Being crushed against a wall, floor, or ceiling by this variant will result in instant death.

Again, a foe similar to Pouncer is spotted in "The Legend of Zelda: Link's Awakening", sharing the flat top attribute and normal Thwomp behavior, yet having a single eye. The damage done by these foes is minimal, however, unlike the rather lethal versions in Wario Land.

Grrrol
New Super Mario Bros. U introduces a new species of Thwomp called Grrrol that looks like a Thwomp, except it is round and has rolling red eyes and a grin with one tooth missing.

Grindel and Spindel
Super Mario 64 introduced some new species of Thwomp called the Grindel, which is a mummified Thwomp with bandages and a grin and the Spindel, a rolling, circular Thwomp that has an angry smile on its face.

Bomp
Super Mario 64, Super Mario Galaxy and Super Mario Galaxy 2 feature new species of Thwomp - the Bomp, a species of Thwomp that acts like a wall that shoves Mario when he approaches, making him fall to his death and

Flomp
A platform in Super Mario Galaxy 2 that flips Mario and Luigi into the air if they stand on it for too long

Ms. Thwomp
Mrs. Thwomp was a boss character in the game Mario & Luigi: Partners in Time. She looks much like a thwomp in most cases but is round, has hands, and has no spikes. Her eyes also look like those of a Whomp. In battle, she can split in four.

"Marty"
In the Mario Kart series, Thwomp is often presented as an obstacle on the Bowser's Castle courses. There was a strange green Thwomp that was locked behind the bars of a cage in Bowser's Castle in Mario Kart 64 - he was affectionately named "Marty" by fans and people began posting ridiculous rumors on how to unlock him.

Other Appearances
There is a Thwomp trophy unlockable in Super Smash Bros. Melee. Also, Kirby turns into a Thwomp (More based on the Super Mario 64 version) in one of his attacks.

The movie has a store named Thwomp Stompers.

Thwomps also appear in the Mario Kart series in the Bowser circuits and on Rainbow Road.


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South American Animal Names/Bees

 * Scientific name:
 * Portuguese common name: abelha
 * Spanish common name: abeja

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 * Portuguese common name: abelha-mel, abelha-europeia
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 * Portuguese common name: lambe-olhos, lambeolho
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 * Portuguese common name: canudo, iraxim
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title: South American Animal Names/Bees


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Mario franchise strategy guide/Enemies/Whomp

A Whomp is a large, walking brick-like enemy in Super Mario 64 and Super Mario 64 DS. They seem to have received a recent injury to their backs, because they have bandages on their backs, they have also appeared in the later Mario Party.


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South American Animal Names/Wasps

 * Scientific name:
 * Portuguese common name: vespa, marimbondo, caba
 * Spanish common name: vespa

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 * Portuguese common name: marimbondo-chapéu
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 * Portuguese common name: marimbondo-tatu, cabatatu, tatucaba
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title: South American Animal Names/Wasps


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South American Animal Names/Hymenoptera

= Ants =

= Bees =

= Wasps =

title: South American Animal Names/Hymenoptera


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South American Animal Names/Cichlids

species names:

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 * Portuguese common name: tucunaré
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 * Portuguese common name: jacundá
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 * Portuguese common name: acará
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Frequently caught in South America for the aquarium trade.

title: South American Animal Names/Cichlids


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South American Animal Names/Characins

species names:

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 * Portuguese common name: piranha
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 * Portuguese common name: lambari
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 * Portuguese common name: matrinxã, matrinchã
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title: South American Animal Names/Characins


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Mario franchise strategy guide/Enemies/Monty Mole

Monty Moles (Choropoo in Japan) are a fictional species of mole, found in many video games featuring Mario. They are characterized by hiding and waiting for Mario to pass by, and then attempting to attack Mario by jumping on his head or throwing projectiles at him. Monty Moles appear in several Mario games in varying forms. Monty makes his first appearance as a playable character in Mario Superstar Baseball. They apparently have an odd fascination for explosives, because many Monty Moles pilot cannons or tanks. He has only been playable in a game twice. His characterization mostly consists of speed along with power whenever he's playable.

Super Mario World
Monty Moles appear notably in Super Mario World for the Super Nintendo, and in that game they come in two varieties. In some above ground worlds, Monty Moles burst forth from the sides of hills and mountains. They are easily defeated by jumping on them or swallowing them with the help of Mario's dinosaur companion Yoshi. In some underground levels, a giant variant of Monty Moles are encountered, they are called Mega Moles (Indy in Japan). These gargantuan moles are substantially bigger than Mario even when he has used power-ups. The giant moles are also faster than their normal-sized cousins. The giant variant can only be destroyed by gobbling them up with the help of Yoshi.

This design of Monty was re-used in the SNES remake of Super Mario Bros. 3, in which the king of World 6 is transformed into one. Similar creatures appear on the Koopalings' airships, which hide in manholes and throw wrenches. These are called Rocky Wrenches. In Japan, Rocky Wrenches are called "Puu" (プー), furthering the connection to Monty Moles with their Japanese names.

On television, their only appearance on the Super Mario World cartoon was "Gopher Bash" where John Stocker does their singing voices when they sing "Cheatsy's Life".

Super Mario 64 and Super Mario 64 DS
Monty Moles can be found in Super Mario 64 and Super Mario 64 DS, and they inhabit two of both game's fifteen courses. They can be found in Course 6, Hazy Maze Cave, as well as Course 12, Tall, Tall Mountain. Unlike in Super Mario World, Monty Moles in Super Mario 64 and Super Mario 64 DS attack by throwing ill-defined projectiles. They can be attacked and defeated in one of several ways, including kicking, punching, or a simple jump to the head. Unlike most other enemies in the game however, they do not yield coins when defeated. They do, however, yield 1-UP Mushrooms if you run very quickly into them repeatedly with the Metal Cap (mostly in circular manner).

Mario Kart series
In this series Monty Moles first appeared in Super Mario Kart. On certain courses they jump up from holes in the ground, attaching themselves to any racers unforunate enough to be close to them. Upon attaching themselves, they greatly slow down the afflicted kart, and may only be removed by the Starman item or by driving off-course. Monty Moles make a small appearance in Mario Kart 64 on the Moo Moo Farm course, the second track on the Mushroom Cup. On certain points of the track there are small holes, from which there are Monty Moles which jump up, causing any kart that is not using a star that hits them to crash. They also appear in Mario Kart DS on the Moo Moo Farm course copied from Mario Kart 64, as well as in the new Peach Gardens. Rocky Wrenches, a related mole-like creature introduced in Super Mario Bros. 3, make an appearance in this game as well.

Paper Mario
Monty Moles appear as enemies in two chapters of this game's eight chapters. They are found on Mt. Rugged in Chapter 2: The Mystery of Dry Dry Ruins as a common enemy. They also appear in Chapter 6: Dark Days in Flower Fields as Hyper Moles (although they are still classified as Monty Mole), attacking Petunia the petunia.

Mario & Luigi: Superstar Saga
Monty Moles appear in this game as friendly characters. They are golden in colour and wear sunglasses and a bow tie. They reward either Mario or Luigi with a Golden Mushroom, peppers, or an item of clothing for completing a particular challenge.

Mario & Luigi: Partners in Time
In Mario & Luigi: Partners in Time, Monty Moles appear in the Gritzy Desert and challenge you to a mini-game which you must pass in order to proceed.

Super Mario Sunshine
There are two Monty Moles, who appears in the GameCube game Super Mario Sunshine. They appear briefly in just two areas (one Monty Mole per area) of the game:
 * 1) Southern Pinna Island, where they use cannons to prevent Mario from gaining access to an amusement park
 * 2) Noki Bay, where a Monty Mole has blocked a waterfall and fires projectiles fired from a cannon to provide defense of its position. Considerable care must be taken to destroy Monty Moles in this case.

Mario Superstar Baseball
Monty Mole is a secret character in the game Mario Superstar Baseball. Players unlock him by defeating Bowser with Mario's team. He has Ball Dash, a rare ability that he shares with Goomba to run extremely fast while in possession of the ball. Nintendo and Namco probably put this in reference to his fast running in Super Mario World and other platformer titles. He is under the speed category.

Yoshi Touch & Go
In the Nintendo DS title Yoshi Touch & Go, Monty Mole appears, once again, as a regular enemy, behaving in a very similar fashion as in Super Mario World. He may be defeated by a jump to the head, an egg thrown at him, or being encircled with a bubble by the player. He has the equivalent value of two coins.

New Super Mario Bros.
In New Super Mario Bros., a Monty Mole in a tank (referred to as Monty Tank) appears as a boss in World 6. He rides a vehicle which looks a little like the beach cannon from Super Mario Sunshine and shoots out Bullet Bills. Every time you jump on it, the tank will grow a new turret. Monty Tank will be defeated after three hits. The regular Monty Mole likewise appears in a Whac-A-Mole-style minigame.

Mario Strikers Charged
Monty Moles are one of the sidekicks in Mario Strikers Charged. Their ability consists of superior shooting power, but they have a lack in speed (unlike in Mario Superstar Baseball, where they run fast). Their skill shot enables them to burrow underground and push back the goalkeeper. In Mario Strikers Charged, Monty Mole is a power character.


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South American Animal Names/Catfish

species names:

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Generic name for catfish.

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 * Portuguese common name: tamboatá
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title: South American Animal Names/Catfish


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Mario franchise strategy guide/Bosses/Mouser

Mouser is a mouse villain featured in the  games. He is a minion of Wart and was featured as a sub-boss in Super Mario Bros. 2. His strategy is throwing bombs at his opponents. However, he never seems to do anything about the fact that they can throw the bombs back at him.

Since Super Mario Bros. 2 started out as Yume Kōjō: Doki Doki Panic, Mouser actually made his first appearance there. However, he has not become a major recurring character in the Mario games like Birdo, Shy Guys or Bob-ombs.

Mouser was confronted no more than three times in Yume Kōjō: Doki Doki Panic. The heroes of the game fought him in Worlds 1-3, 3-3, and 5-3. In the second confrontation, Mouser's ears were green instead of pink, and the player had to also deal with a fast-moving Spark circling the perimeter of the chamber where they took on Mouser. In the third confrontation, Mouser was albino-colored and had spikes on the floor of his room. And this time, it took six hits to defeat him - the same number of hits as Wart took to defeat.

Perhaps due to his difficulty and for variety purposes, when Yume Kōjō: Doki Doki Panic became Super Mario Bros. 2, the third confrontation with Mouser was replaced with a battle with Clawgrip. When the game was rereleased Super Mario Advance for the Game Boy Advance in 2001, the addition of Robirdo as the boss of World 3 moved the second battle with Mouser to World 6-3, replacing the second battle with Tryclyde.

Although Mouser was not featured in another Mario game for many years, he has played a big part in the game's marketing. He was a semi-regular on The Super Mario Bros. Super Show, which cast him as Bowser's right-hand minion. John Stocker provided the voice for Mouser, who spoke with a German accent in the series.

Mouser also occasionally appeared in the Super Mario Bros. comic books, which provided a backstory for him. According to the story "A Mouser in the Houser", Mouser was the king of a peaceful race of mice (all of whom looked just like him) living in the tunnels of the Mushroom Kingdom. But he was corrupted by Bowser, and as a result, his now-leaderless subjects now steal vegetables for food. Interestingly, Mouser himself was not as much of a major character in the comics as he was in the cartoon.