text:
Dark and Light/SOG Errors

SOG Errors (Build 0.88.92)
The current release of the Dark and Light client, SOG is currently at build version 0.88.92. Here is a (semi) complete list of all current know errors, bugs, and exploits, official communications on them, and how to work-around or fix them.

I get the message "Report: Sorry, DarkAndLight Gamer Server is not opened yet. Please, try again later. # Server down #"
We know for certain now that this error is related to a serious error or bug with the User Authentication server. Contrary to the message text, this means that the game server is up and working, but no new logins are allowed. (That's why DnL Launcher application shows the "Game server status" as green.) This problem is similar to the "Loop Connect" error but does not require an application crash to shut down the SOG client.

The only way around this error is to attempt to connect again at a later time.

After the splash screen the screen goes black and then it says I'm disconnected
I was running a Norton virus scan utility and this kept happening. I was able to change some settings having to do with the blocking of IRC and TCP and it then let me in. If you are not running a firewall or virus scan program (including the windows fire wall) check to make sure your isp does not use one automatically or that you are not getting your connection from behind a router. See the Router section.
 * Solution by Dionesios

I can't hear any sound in the game
Update your soundcard drivers.if a driver upgrade doesn't fix it, go to start menu, click the run button, then type in dxdiag when it's fully loaded go to the sound tab turn down direct sound acceleration 1 notch to standard acceleration.
 * Solution by Liam115

Why don't I hear any combat sounds when I play SOG?
The combat sounds are in fact in the game and working. The default volume settings on the music are likely drowning out your combat sounds. Open the preferences menu, then the audio sub-menu to adjust the sliders to your desired level.
 * Solution by Pizza the Hutt

"Loop Connect" error
This is the notorious "Loop Connect" error.

The cause of this bug is unknown. It likely has to do with too many users attempting connections at the same time. AD has mentioned that there is no official cap to the servers, so this is supposedly a bug rather than an internal limitation.

There's no fix yet, only a work-around to remove yourself from the loop.
 * Solution by Malfedor

 * 1) Press [CTRL] [ALT] [DEL] keys to shut down the SOG client.

Note: Constantly "hammering" the server by attempting to reconnect after you get this error will likely only wind up causing other users to experience this error as well. The best solution is to simply try connecting again at a later time.

I get the message "The maximum number of connection[s] is reached"
This is the "Loop Connect" error.

Edited by sarsons, it seems there is a temporary cap on connections.

Ticket Info Regarding this error:-

Hello,

Thanks for your email. This message indicates that the zone you are trying to log into is very crowded, and we have to temporarily restrict the access in order to keep reasonable server performances in this starter areas. Please try to connect again later, as the population will have spread out. Apologies for this inconvenience.

Regards, Damien - Dark and Light support team

=
=======

Ticket Details Ticket ID: PMR-629338 Department: DnL Tech Priority: Medium Status: Open

=
======= They are temp restricting connections to the log in server to make the game server more stable for the players already playing. seems like a logical plan to me.

However the balance between restricting logins and a huge persistent world supposedly harboring several thousand concurrent players has yet to be achieved.

I get the message "Cannot open actual domain information hasn't been sent from the network"
This is the "We are unable to locate your character's home on server" error.

I get a message with "Microsoft Visual C++ Runtime Library"
This is a ubiquitous error. There are many solutions listed here.

if you encounter this error before the character selection screen, try the below tips. if you experience it during the loading screen after character selection, you are actually facing a different problem.
 * Solution by DSHkrugar

 * Solution by Holysin
 * 1) Go here and download/install this codex http://www.free-codecs.com/Indeo_Codec_download.htm
 * 2) Delete DnL.ini Do a search if you cant find it.
 * 3) Run the launcher and login with your forum info.
 * 4) Have fun playing SoG!

Delete dnl.ini and dnl.cfg in the SOG folder and run it with full-check again PS:If you can't see your files you need to make it so that you can. there are hidden files all over your computer. To make the .ini files visible you need to go to the folder: C:\program files\Dark and Light\Launcher\SOG(or where you put it)
 * Solution by Liam115

Once in the folder go to Tools/Folder Options and click on the "View" tab. You'll see an option to make all files visible.

Edit your Dnl.ini file to adjust your sound before you get in game. If I set mine to all 0(zeros) I crash with dnlg error immediately, so I tweaked it till I had a setting that kept me in game the longest..which was about 10 mins.
 * Solution by Nemodain

here is what I have now..

[Audio] Enable audio=1 Enable music=0 Always use Windows default audio device=1 Audio device set by user=0 General volume=75.00 Ambiant volume=75.00 Music volume=75.00 Enable Environmental Audio=0

So adjust yours till you have the longest time without error.

Then goto your SoG folder..look for Profile folder go into it. Inside Profile look for Defaultplayer_settings. It's an XML file. Open the XML file, I had to allow activeX controls as I got a popup blocking it. Right click XML file then click source. Should open a notepad that you can edit in. Scroll down and look for Roads and Transport..set them to false, they are true by default. I set all displaychannels to false except AVpos. Looks like this...

  false   false   false   true  <==set to false  true  <==set to false  false   false   false </Fortresses> <Towers> false </Towers> <AvPos> true </AvPos> <AvQuest> false </AvQuest> <AvEnemy> false </AvEnemy> <AvFriend> false </AvFriend> <AvNeutral> false </AvNeutral> <AvWanted> false </AvWanted> <AvLvlFXP> false </AvLvlFXP> <ItDIPos> false </ItDIPos> <ItDIName> false </ItDIName> <ItTPos> false </ItTPos> <ItTName> false </ItTName> <ItEXPos> false </ItEXPos> <ItEXName> false </ItEXName>

There is another line down further just like this one, I set them to false also.

I know this is the same work around posted in here about unchecking roads and trans, but that did not work for me.This however did work for me as well as 2 other people. If you are having the Dnlg error after logging into game and would like to try this please do and post results here. The xml will update after you log anyway so don't worry about what you change. It did however let me stay in game for over and hour without the error.

In the SoG install directory there is a file called EAXAC3.dll with the file version of 1.1.3.0, the latest that I have installed from Creative is 1.1.2.0 so I copied this from my Audigy install (located in Windows\System32) into the SoG folder and it seems to have fixed the problem. Might just be coincidence, so that's why I haven't posted it into the forums yet. So far I've had a couple of hours with out crash, so looks promising.
 * Solution by Hafoc

The "No Such User" error
This is a common error. Here a two possible solutions.

For all those that still get the no such user error, all you have to do is go to http://www.darkandlight.net/sog and click on lost password. You will get a new password mailed then and instead of your username you get told a number, which you have to use as your login name and then it works. You have to use your old password tho for the game until the next database synchronisation. !!30.12.2005: It seems that this solution doesn't work anymore - you don't get any number that you can use instead of your username
 * Solution by |Darky|

Check if you input the error account or password. (Or try this:Change your forum password to the same one you first created when making an account.OR change it to the same password you had when you were ordering pioneer key / getting your free key.)
 * Solution by Liam 115

I get a message with the word "Decompression" in it
There are two possibilities:

this means one of the game files is corrupted.
 * Message from AD Support

Run the client with "full-check" enabled again.
 * Solution by Liam115

I get a message with words like "gl_ARB_multitexture, gl_ARB_texture_evn_combine, gl_ext_secondary_color error"
Download the Indeo drivers (3-pack) (http://www.free-codecs.com/Indeo_Codec_download.htm), get the latest graphics card drivers and make sure you have DirectX 9.0c. you may need to reboot your computer after installing the drivers
 * Solution by Liam115
 * Addendum by DSHkrugar

If your game worked fine earlier it may just be a problem with your openGL and you just need a reboot.
 * By Omack

Monitor displays a "Out Of Range" or "No Signal" message, or screen goes black
Update your monitor or graphic card drivers.
 * Solution by Liam115

I get the message "#LOGIN_CUSTOM_DEFINE_ERROR#"
This is that the login server is down, you may also get this error if you where disconnected suddenly and it might work if you re-try in a few minutes
 * Solution by Liam115

This just means that the login server is down or having problems. Just keep trying. There is nothing on your end to fix.
 * Solution by Xyld

I get the message "We are unable to locate your character's home on the server. Please contact DnL support"
This means the user database is unreachable so you cannot login before the next server reboot. We apologize for the inconvenience.
 * Message from DnL Support

For Dual monitors, SOG doesn't launch on the screen set as main screen on the properties
the dnl.ini file contains a variable in the section [Graphic] named "Monitor number". You'll have to change this variable to 0, 1 ... according to the monitor you want to use to play the game.
 * Solution by DnL Support

Best bet is to log in using a full integrity check. Happens to me all the time and this works every time so far
 * Solution by Xyld

I'm not able to interact at all in the game
to fix it just type /gate and it will fix the error.
 * Solution by Neoo

This one SUCKS. There is no other way to put it. Had this happen right after a server crash. So far the only solution is to delete that character and start over. Sorry all. But it did solve the problem. Try all other options first, including a full system reboot, possibly a reinstall, and a full integrity check. This is a last resort.
 * Solution by Xyld

I would advise you to wait for the next server reboot if you don't want to delete your character.. but this can take some time. It's up to you while we are waiting for the devs to fix this.
 * Addendum by Sika

I keep getting "Incorrect User Name" / "...Password" errors
If your username contains special characters ,just type in your username without them.if you have recently changed your password try the previous password instead, if this does not work you will need to contact Customer Support
 * Solution by Liam115

I can't login with one or all of my characters
Go to C:\Games\SoG\Launcher\SOG\Profile\USERNAME\Soic and delete ks.dat (Where USERNAME is your character's name.) Notice that this worked on my level 19 character so it is a viable and working solution for some problems. Also notice that this did not work on my level 16 wizard, so even tho the crashes are the same, they are not caused by the same thing.
 * Solution by Jodh and Psycron

the ks.dat trick fixes most of "crashes during load screen after char selection" but at least for me the problem is reappearing after each logout. you might want to create a .bat file to automatically delete these files before you start the patcher/game.
 * Addendum by DSHkrugar

If it did not fix your character it's possible you have the bag bug. Tried to move an empty bag into another bag without expanding the second bag into its little squares, and dragging the new bag into one of those squares. This causes a character crash, and as of yet there is no fix, the character cant be used. Server restarts will not fix this.
 * Addendum by Spiralhammy

This usually either means your character is corrupted, meaning that he is bugged to the point of having no skills, usually caused by bags or such.
 * Addendum by Zerkz

I get an error with the word "msxml4.0" in it
Download msxml4.0 here : http://www.microsoft.com/downloads/details.aspx?FamilyID=3144b72b-b4f2-46da-b4b6-c5d7485f2b42&DisplayLang=en
 * Solution by Liam115

I get an error with the word "patcher.exe" in it
This is common on AMD processors Open control panel
 * Solution by Liam115 (Note: this may not work!)
 * 1) System
 * 2) Advanced tab
 * 3) Settings button (in performance box)
 * 4) Data execution prevention tab
 * 5) Press "Add"
 * 6) Find and select 'patcher.exe'

I have a problem while getting a file from the server using the client patcher
Are you running a Firewall/Broadband router? You will need to open/foward the Port 20013
 * Solution by Liam115

I'm having Linksys (and other) Router problems
Make sure you have the firmware updated. Go to the support page of your router website and there should be a download for it with instructions. This helps a lot.
 * Solution by Xyld

Port blocking has been an issue for some people. SoG uses ports 20013 and 6666 according to a post on the mmorpg boards (supposedly taken from a ticket the poster submitted on the problem). http://www.portforward.com is an excellent site to check for help forwarding ports if you do not know how.
 * Solution by Dionesios

The patcher redownloading the entire game
If the patcher starts re-downloading the entire 1.4Gb filepack, then you installed in the wrong folder...the default location should be ...\Dark and Light\Launcher\SOG\
 * Solution by Nagroth

On the main launcher screen, click 'Installation Directory' under options, then click on the '...' button. A dialog should come up, allowing you to choose which folder your SoG install is in.
 * Solution by andathol

if the patcher tries to download one of the bigger files (mostly .npz), there normally is something amiss. if you are sure the patcher knows where the game is installed (see above solutions for that) and it still tries to download entire files, you might want to extract your SOG.exe into a temporary folder, copy the files in question to your game installation folder and run the full integrity check again.
 * Addendum by DSHkrugar

Also understand that the game automatically checks all the files for corruption. Several of my friends missinterpreted this as the patcher trying to re-download or re-install the game. To stop this simply hit ignore integrity check on the page that shows server status.
 * Addendum by Dionesios

DNLG.exe Error, before character creation
This is an issue with your graphic cards OpenGL version. Cards that do not support OpenGL version 1.5 or higher will receive this dnlg.exe error after the splash screen and before character creation every time, and you will not be able to get past it. Driver updates will not solve this issue. You must have a card that supports OpenGL 1.5 or higher. This dnlg.exe error has nothing to do with the one people receive in game.

Performance (Build 0.88.92)
Here are some technical tricks to make your experience with SOG easier and more efficient.

How can I increase the stability of SOG?

 * Solutions by Pizza the Hutt
 * 1) As with all games, make sure you are running as little as possible when you enter the game. Hit ctrl+alt+delete to view a list of the currently running processes.  Typically, if you have any more than 40-45 running right after start-up you have some kind of spyware on your machine and should run a scan.  Security Suites will typically run 5-9 processes depending on which features are installed and active.  Also, take a look at the startup tab and look for obvious names.  Real Player and Quick Time love to add themselves to the start-up folder.  Do you really need those programs running in the background?  While removing the processes will not in any way guarantee crash free gaming, it just might help a tiny bit.

 * 1) If you have never done so, run DXdiag and conduct all of the tests located within just to be absolutely sure your hardware can handle the latest graphics and sound technologies. To do this: 1.  click start -> Run -> type in: dxdiag -> click "OK" -> ensure that the system information is close to the listed specs of your machine (rarely windows hardware profiles can become corrupt... sometimes, if the recovery is partially successful, hardware specs may not be reported accurately.  If you KNOW you have 1 Gig of Ram and DXdiag says you have 256MB... contact your tech support or consult the Microsoft KB).  Go through each tab and conduct the tests following the on-screen prompts.  It is always nice to be sure the problem is not on your machine.

 * 1) Many players have reported that there is less lag and better stability once off of the starting island. Try to expedite your passage to these areas for better gameplay.

 * 1) Almost any game or online service relies on a series of scripts (files that list a series of actions for the computer to take). Anti-virus software searches for scripts and you anti-virus program may see some of these scripts as malicious and end the process causing your crash.  I have noticed slightly more reliable gameplay (in all games) with anti-virus programs disabled.

How can I increase the FPS
You wont get past 25fps because I believe there is a cap for some reason. But I gained about 5-10 fps doing this. Hardware lighting=0 Terrain quality (engine mode 1 to 6)=1 Monitor number=0 Full screen mode=1 Resolution X axis=1024 Resolution Y axis=768 Monitor frequency=60 Windowed resolution X axis=768 Windowed resolution Y axis=768 Shader Quality (0: low, 1: medium, 2: high)=0 Fog quality (0: Fastest, 1: Nicest)=0 Multi sample filter quality (0: Fastest, 1: Nicest)=0 Line smooth quality (0: Fastest, 1: Nicest)=0 Perspective correction quality (0: Fastest, 1: Nicest)=0 Point smooth quality (0: Fastest, 1: Nicest)=0 Polygon smooth quality (0: Fastest, 1: Nicest)=0 Cinemascope size=20 MultiSample amount=0 Anisotropy=0
 * Solution by Seemoe
 * 1) Locate DnL.ini in C:\Program Files\Dark and Light\Launcher\SOG
 * 2) Open it with notepad and edit the settings under [Graphic] it so it looks like this:
 * 1) Close it and make sure you save changes.
 * 2) Now right-click on DnL.ini and go Properties. Tick 'Read-Only' and apply.
 * 3) Load up DnL

-This is designed to boost your FPS and in turn will make your game look worse visually.

-If you wish, you can change Resolution X and Resolution Y settings to 800 and 600 respectively. This will give you 800x600 resolution but the GUI will still be in 1024x768 mode and will be squished/cut off

If anyone else is Still having performance woes on systems that they shouldn't I'd like to recommend another tweak that I noticed gave me another 2 fps.
 * Solution by TheVman

In the DnL.ini file, under Audio, there's an entry for: Enable Environmental Audio=1

Which is set by default. Change that to: Enable Environmental Audio=0

and you might see another small boost.

Someone was having bad fps and I noticed they used a 128 mb video card... I think specs recommends 256mb card (which is what I have). Look into possibly buying a new one with 256 or even 512 video ram. I'm only running a 2.4 ghz, have 1Gb system RAM and 256mb nVidea chipset, and get pretty good fps except when the immediate area is crowded.
 * Solution by Nagroth

Well, you can also kill any physical memory sucking apps you have running in the background such as anti-virus... firewalls... bluetooth managers... anything that's eating up memory.
 * Solution by Halberd

I used theeldergeek to get info on services I didn't need running... and frankly my system hasn't even hiccuped since my last reinstall (I low-level format my drive and restore it to base config from a ghost image) about 6 months ago. I'm sure I could run it for a few years and see very few... but I just prefer a fast responding system.

By disabling all the "pretty" effects of windows XP can also give you a slight performance boost too. Turning off shaders, not using compressed textures, disabling lightly... that all helps too.

Try this set up, someone posted this on the forum and it worked great for me. Huge FPS boost and world still looks good.
 * Solution by Seadog, edited by DSHkrugar

Note: This is not for top end computer systems but all are welcome to try it.

Note: Make sure you save your original DnL.ini

<Common> [Config] Current configuration name=Default
 * 1) Locate DnL.ini in C:\Program Files\Dark and Light\Launcher\SOG
 * 2) Open it with notepad and compare the settings

<Default> [Program] Process priority class=64                  //you can try setting this to 128, i hear that works ok also. Language=Datas\Texts\English.txt Languages directory=Datas\Texts\ Help directory=Datas\Texts\help\

[Graphic] Hardware lighting=1 Terrain quality (engine mode 1 to 6)=1 Monitor number=0 Full screen mode=1 Resolution X axis=1280 Resolution Y axis=1024 Monitor frequency=75 Windowed resolution X axis=768 Windowed resolution Y axis=768 Shader Quality (0: low, 1: medium, 2: high)=1 Fog quality (0: Fastest, 1: Nicest)=1 Multi sample filter quality (0: Fastest, 1: Nicest)=1 Line smooth quality (0: Fastest, 1: Nicest)=1 Perspective correction quality (0: Fastest, 1: Nicest)=1 Point smooth quality (0: Fastest, 1: Nicest)=1 Polygon smooth quality (0: Fastest, 1: Nicest)=1 Cinemascope size=0 MultiSample amount=2 Anisotropy=1

[Audio] Enable audio=0                                //you can re enable audio from inside the game. Enable music=0 Always use Windows default audio device=1 Audio device set by user=0 General volume=25.57 Ambiant volume=21.92 Music volume=18.26 Enable Environmental Audio=0

Note: Audio is disabled, you can enable it from inside the game.

Try this, it worked great for me. I used to run it in lowest resolution with everything turned off, and it ran like crap. With this updated DnL.ini file i run max resolution and the game runs great ;)

/edit (DSHkrugar): "Process priority class=256" changed to "Process priority class=64". setting a game process to "256 / Real Time" priority is possible, but hardly recommended for the general public because the system will become completely unresponsive if the game hangs and all other open programs will be nearly completely unusable. setting it to "64 / Higher Than Normal" priority will get the job done just fine while you still can alt-tab to instant messengers or browsers and use them without any problems.

Tips to ATI Users
Solution:Check your ATI control panel settings, and if you were forcing Anti-Aliasing and anisotropic filtering. Change those settings to 'Let the application decide'. It may help.
 * Tips by Liam115

General Tips
It's a good idea to make sure windows is up-to-date before you install the game, as well as any video card updates. Also check for motherboard updates, many of the odd errors may be machine-specific. Finally, see if there is anything posted about configuring your BIOS settings on your motherboard's site. Sometimes you have to fiddle with your settings when using various video cards.
 * Tips by Nagroth

title: Dark and Light/SOG Errors


text:
Dark and Light/Religion/Hydra

Kingdom
This is not yet known.

Mythology
When Gothar created Hydra, he wanted her to be the mistress of waters, but the oceans he had created seemed too large for the new goddess. He took the oceans for him, and gave Hydra a kingdom of islands and waters. When the creation of the world ended, she created gnomes, and made them so that they could leave in floating and submarine cities. But the goddess of waters did not forget she should have been the goddess of oceans. During the age of discord, she decided to renounce Gothar. During the war against dragons, she was glad to see that the water were like a trap for Dragoon’s armies, preventing them from destroying the underwater cities she was so proud of. The dragons, mad with rage, slaughtered everything that could hide in water. Her people was almost utterly destroyed, and Hydra felt her forces rapidly fluctuating, like the oceans ebb and flow. She started to doubt her abilities and withdrew from the conflict against Dragoon. She left Reptenza, mother of reptiles, born of her own heart thanks to Gothar, take care of the dragons. On victory day, she was sent in a constellation far from Ganareth, as well as the other gods: the constellation of the red pentagram. In this prison, she now waits for the ancient cults, not revived, to wake her from her deep slumber and to bring her past glory back.

Clergy
Hydra’s clergy is made of small druid groups lead by a high master who chooses his successor when it is time to leave his function. Clergy members aim at preserving magic and history legacies. Even if each group is focused on one specific field, it never leaves other matters aside. From an external point of view, this organization may seem a bit chaotic, but the temple runs its businesses without too much confusion in the works each cell performs. The clergy runs several libraries for the population, in order to allow everyone to learn about the ancients’ legacies, and historical inheritance of Ganareth. But they do not do this out of pure altruism and generosity. They request a fee to enter the place, and sometimes it is even advised to worship Hydra, since the person in charge can deny access to anyone without even giving a reason. Studying the ancients and their knowledge often lead some members of the cult to take the path of necromancy. Although it may sometimes harm the cult reputation, it is not uncommon for necromancers and black knights to assist clergy members when in need. Since these actions are seldom organized however, most of them remain as isolated initiatives.

Dogma
Every entity owns the legacy of old generations. This creates a whole, a cycle guarded by magical, supernatural forces. The ancients play a major role in Hydra’s dogma. The faithful need to remember them, and to send their prayers not only to Hydra, but to their parents, and to their parents’ parents. But this notion of respect does not hide the fact that the ancestors are there to server and help their descendants when they encounter a problem. Quite often, during harsh winters, druids call necromancers and black knights to ask the dead to work for them and hunt the remaining animals that can be found. Ancestors, even when dead, keep on serving the community they belong to, and people show them gratitude through ceremonies. Water is a powerful symbol. It represents the goddess’ versatility, the ability to change its mood in an instant. Fishermen often sacrifice something before boarding, to ask the goddess for protection from the ocean during their journey.

Sacred symbol and number
The number Four, and the lozenge.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Dark and Light/Religion/Hydra


text:
Dark and Light/Classes/Monk

Monk

 * Monk Skills
 * Healer Skills
 * Citizen Skills

title: Dark and Light/Classes/Monk


text:
Dark and Light/Classes/Enchanter

Enchanter

 * Enchanter Skills
 * Healer Skills
 * Citizen Skills

title: Dark and Light/Classes/Enchanter


text:
Dark and Light/Classes/Cleric

Cleric

 * Cleric Skills
 * Healer Skills
 * Citizen Skills

title: Dark and Light/Classes/Cleric


text:
Dark and Light/Classes/Necromancer

Necromancer

 * Necromancer Skills
 * Mage Skills
 * Citizen Skills

Stat Costs
Becoming a Necromancer will decrease and increase some of your stat raising costs:

 * WIS -1
 * QUI +1

Tactics
To level fast with Necromancer the best way is to grind up levels until you are able to call Great Skeletons, from this point on find an area of low level mobs, and attack them, keep doing this until you standing with them drops so low that they will attack you on site, the mobs you are attacking are low level so your pets will have no trouble killing them, although XP gain isn't great its possible to afk level this way. note: if it is currently impossible to lower your standing try low level skeletons as they attack you anyway. doing this it is possible to level to 35 within 24hrs IF the server stays up that long... Hope this little guide helps you budding Necro's :)

As of latest patch, this will no longer work.

title: Dark and Light/Classes/Necromancer


text:
Dark and Light/Classes/Shaman

Shaman
This is some sort of Epic Class. It is rumored you will need to complete an epic quest to unlock the Shaman Class for an Alt.

 * Shaman Skills
 * Healer Skills
 * Citizen Skills

title: Dark and Light/Classes/Shaman


text:
Dark and Light/Classes/Wizard

Wizard

 * Wizard Skills
 * Mage Skills
 * Citizen Skills

title: Dark and Light/Classes/Wizard


text:
Dark and Light/Classes/Barbarian

Barbarian
This is some sort of Epic Class. It is rumored you will need to complete an epic quest to unlock the Barbarian Class for an Alt.

 * Barbarian Skills
 * Hunter Skills
 * Citizen Skills

title: Dark and Light/Classes/Barbarian


text:
Dark and Light/Classes/Bard

Bard

 * Bard Skills
 * Hunter Skills
 * Citizen Skills

title: Dark and Light/Classes/Bard


text:
Dark and Light/Classes/Rogue

Rogue

 * Rogue Skills
 * Hunter Skills
 * Citizen Skills

title: Dark and Light/Classes/Rogue


text:
Dark and Light/Classes/Ranger

Ranger

 * Ranger Skills
 * Hunter Skills
 * Citizen Skills

title: Dark and Light/Classes/Ranger


text:
Dark and Light/Classes/Shadowknight

Shadow Knight

 * Shadow Knight Skills
 * Fighter Skills
 * Citizen Skills

Stat Raising Costs

 * INT -1
 * DEX +1

this modification is on top of the one for fighters, so in total you will have

 * STR -1
 * CON -1
 * INT -1

Strategy
Hi there I have been a shadow knight from the start and I like to share my experience. I am not the Mr Know it all so feel free to add / edit. I think its pretty important as you start your char to concentrate on the stat points (STR, CON, INT etc) that don't cost much points. Later you will find out that others will become cheaper to buy. But i think that your basics will always be the cheapest. Saying that a diff way for us fighter based classes INT will always be more expensive to make higher then CON or STR.

My advice in the beginning for a shadow knight is to concentrate on two stats CON and less on STR. Con because all fighter skills later in the game are 100% con based and STR to get up your damage and carry capacity. Later (> 20) when INT gets cheaper put some points in it as in quickness.

If you are a pioneer then only put 1 point in mounts. You got a dragon already and it will save you points.

After being about level 10 take out your points of citizen skills.

Hints and Bugs
All or most of your skills work on a base of mana and Stamina. When fighter watch them. When you get into a fight with low stamina or mana its the end for you. Be sure to collect fighter (stamina only) and Shadow Knight skills (stamina and mana). When leveling be sure to put points in CON (Stamina) and INT (mana). So far (not sure) I think STR I important but less then your CON and INT.

title: Dark and Light/Classes/Shadowknight


text:
Dark and Light/Classes

Base Classes
Fighter | Hunter | Mage | Healer

Fighter Classes
Warrior | Paladin | Amazon/Archer | Shadow Knight

Hunter Classes
Ranger | Rogue | Bard | Barbarian

Mage Classes
Sorceror/Wizard | Illusionist | Necromancer | Shaman

Healer Classes
Druid | Cleric | Enchanter | Monk

title: Dark and Light/Classes


text:
Dark and Light/Skills/Monk

 * God Slap
 * Devotion Abilities

jump to Healer Skills jump to Citizen Skills

back to Monk Class

title: Dark and Light/Skills/Monk


text:
Dark and Light/Skills/Healer

 * Common Fight
 * Basic Fighting
 * Hard Fighting
 * Range Shot
 * Healing Fundamentals
 * Minor Healing
 * Major Healing
 * Instant Healing
 * Permanent Healing
 * Full Healing
 * God's Gifts
 * Fire Divine Surprise
 * Frost Divine Surprise
 * Constitution Divine Surprise
 * Intelligence Divine Surprise
 * Strength Divine Surprise
 * Dexterity Divine Surprise
 * Speed Divine Surprise
 * Saves Divine Surprise
 * Stamina Divine Surprise
 * Life Divine Surprise
 * Mana Divine Surprise
 * God's Intervention
 * God's Root
 * God's Freedom
 * God's Cleaning
 * Aura of Fire Protection
 * Aura of Frost Protection
 * Aura of Poison Protection
 * Aura of Disease Protection
 * Aura of Magic Protection
 * Aura of Life Regeneration
 * Aura of Mana Regeneration

title: Dark and Light/Skills/Healer


text:
Dark and Light/Skills/Citizen

Citizen Skills
NOTE:You can spend up to 20pts into this skill line and upgrade these abilities.
 * Survive Abilities
 * Mount Skills

title: Dark and Light/Skills/Citizen


text:
Dark and Light/Skills/Enchanter

 * Charm Abilities
 * Counter Spell Abilities

jump to Healer Skills jump to Citizen Skills

back to Enchanter Class

title: Dark and Light/Skills/Enchanter


text:
Dark and Light/Skills/Cleric

 * Healing Abilities
 * Battle Supply Abilities

jump to Healer Skills jump to Citizen Skills

back to Cleric Class

title: Dark and Light/Skills/Cleric


text:
Dark and Light/Skills/Wizard

1/15 -Frozen Armor 3/15 -Celestial Frost = DOT 6/15 -Polar Pet = New permanent pet summon 1/20 -Defensive Burn = DOT 3/20 -Fire Strike 6/20 -Storm of Fire 9/20 -Armageddon
 * Fire Abilities
 * Frost Abilities

jump to Mage Skills jump to Citizen Skills

back to Wizard Class

title: Dark and Light/Skills/Wizard


text:
Dark and Light/Skills/Mage

1/20 -Common Attack 3/20 -Hard Attack 6/20 -Common Shot 1/20 -Energy Strike 3/20 -Energy Ball 6/20 -Fire Ball 9/20 -Frost Inside = DOT 12/20 -Disease Inside = DOT 15/20 -Nasty Cloud = DOT 1/20 -Magic Armor 3/20 -Summon Protection 6/20 -Magic Shield 9/20 -Fire Shield 12/20 -Frost Shield 15/20 -Poison Shield 18/20 -Disease Shield 1/20 -Silent 3/20 -Concentration 6/20 -Self Ivisibility 9/20 -Magic Root
 * Fighting Abilities
 * Magic Basic Attacks
 * Magic Basic Protection
 * Magic Basic Effects

back to Mage Class

title: Dark and Light/Skills/Mage


text:
Dark and Light/Classes/Druid

Druid

 * Druid Skills
 * Healer Skills
 * Citizen Skills

Strategy
In order to choose the druid specialization at lvl 10, you need to select Healer when reaching level 5. (You can also just go directly to level 10 and select Druid, and the system ill automatically choose the Healer base class and open the associated skill trees.) The Healer base skills are the only healing a druid has access to right now. You have 5 heals: every single one is an upgrade of previous skill in the tree. It doesn't make sense to put even a single skill point in them as long as you are not involved in big clan parties or PvP, since you just don't need them.

Tactics
Druids cannot use heavy armor, even though they will be found on the front line. This means that your primary weapon is very important--this can be any usable melee weapon. A valuable tactic is to focus only on direct damage output; you can get protection from your surrounding pets. Druids don't get many offensive spells. The only kinds that you can skill are the two styles in the basic fighting tree. (At level 24 it's by far the strongest attack.) Your druid will need this if you want to kill monsters at a decent rate. Druids are made for melee, since presently the only "Druid-only" skill is morphing into bears. The other skill path has a root, instant heal, and a teleport. Since melee is like the only reasonable tactical choice (some state that druids can be used effectively as rangers, but this is likely incorrect), you will need the fighting Direct Damage skills. Although they cost a large amount of Stamina to execute, this isn't a problem since you can quickly recover Stamina via potions or even just sitting down mid-battle (when possible). You can have up to 3 active pets. In addition to those, you may cast 3 summoned pets as a Druid and bring in 3 purchased pets, which make a total of 6 allied-MOB fighters besides you. From this, you can obviously conclude how easy the PvE part of the game currently is. ''Consider standing in the middle of a huge spawn of white wolves, for example, and just using the crossbow and next-target button to pull any monster around you. Leave the rest to the pets!''
 * Equipment
 * Fighting Style
 * Melee
 * "1 man army"

Hints and Bugs
This is the Druid's healing path, but isn't currently available. It will be implemented with the official launch of DnL (in April 2006).
 * The druid class has not yet been perfected, and here are some things that are still not yet implemented correctly: when morphed into bear you don't have weapons or a shield displayed, so far its ok, but when the morph ends and you are still fighting, you are fighting with your fists (weapon and shield are equipped though and working fine) just a small animation mistake.
 * A good tip for every melee fighter including druids: if you have the basic combat Direct Damage skills as your main damage skills, make sure to start a battle using one of them -- and when you do so, make sure you are within a 5 meters range of your target. For example, if you fighting on a ramp on a hill, the distance to the monster isn't always the same as the UI states. If you cannot use the weapon Direct Damage skill, you wont be able to use it afterwards during battle. This is difficult to explain unless you've experienced it. Just try doing as stated with your opening attack so you avoid deadly surprises like the notorious "Target too far" error.
 * The Potion Creation skill tree
 * If you ever play a druid and have any mount available, please morph to a bear and mount on dragon, looks freaking hilarious, the best thing is that dragons cannot fly when you sit on them as a bear =) also funny is how the emotes are looking when morphed, the dance lol, or just sitting down is so well animated.

title: Dark and Light/Classes/Druid


text:
Dark and Light/Classes/Illusionist

Illusionist

 * Illusionist Skills
 * Mage Skills
 * Citizen Skills

title: Dark and Light/Classes/Illusionist


text:
Dark and Light/Classes/Warrior

Warrior

 * Warrior Skills
 * Fighter Skills
 * Citizen Skills

title: Dark and Light/Classes/Warrior


text:
Dark and Light/Classes/Paladin

Paladin

 * Paladin Skills
 * Fighter Skills
 * Citizen Skills

Stat Costs
Becoming a Paladin will decrease and increase some of your stat raising costs:

 * DEX +1
 * WIS -1

Tactics
The Paladin is a very defensive class with many advantages to grouping. There is an aura skill tree that gives many bonuses to hp, stamina, mana, and regeneration, plus the ability to resurrect a fallen comrade. The combat skill tree has a variety of attacks including stun, speed debuff, confuse, etc... while the paladin may not be suited for 1v1 combat they are a great addition to group leveling, events, and fortress sieging. They also make very good tanks with the right attributes.

Hints and Bugs
As of now (Dark and Light is not out yet) the regeneration aura for the paladin only works for 5 seconds instead of 30. The healing ability has a 900 minute cooldown rate so I would suggest saving it for yourself when u need it.

title: Dark and Light/Classes/Paladin


text:
Dark and Light/Classes/Archer

Archer

 * Archer Skills
 * Fighter Skills
 * Citizen Skills

title: Dark and Light/Classes/Archer


text:
Dark and Light/Classes/Fighter

Fighter

 * Fighter Skills
 * Citizen Skills

Stat Costs
Becoming a Fighter will decrease some of your stat raising costs:

 * CON -1
 * DEX -1
 * STR -1

title: Dark and Light/Classes/Fighter


text:
Dark and Light/Classes/Citizen

Citizen
Citizen Skills

Strategy
The basic strategy is to find mobs of your level or perhaps one to two levels higher, to generate FXP and FX levels and skill points. You begin life as a level 1 citizen with 2 FX points, you should immediately spend 1 point into your survival skills and get the Keep in Life skill. The Keep in Life skill icon should appear on your hotbar once you've invested the point for it. Now go to a empty hotbar space with your mouse pointer and right-click to get the game action keys list. There is an action command called EnableStickFight, select this command and it will add an icon to your hotbar. This button will now make you move into melee range with the target you are attacking and place you within the 5 meter range necessary for Keep in Life to work. Further investment into survival skills will increase your effectiveness at combat with ranged attacks and eventually a self heal. You should also be sure to invest into your mount skills as your mounts will fight for you, improving your ability to fight higher level mobs or groups of mobs. Not to mention, its a big world and you need a better mode of transportion than your own legwork. Once you reach level 5 you can now click on your stat info bar, a small box opens up a window with base class choices.

Tactics
Everybody starts life with a crossbow unequiped, you can equip this item and use it to open attacks with a ranged shot. Your survival skills will make you much more effective at killing mobs than just your basic attack. "Find your food" gives you a ranged special for an opening attack which is much more effective than the basic crossbow shot. You should try to get your Dodo mount as soon as possible, the default stance for pets is to protect you and so they will automaticly attack your target once the mob attacks you. The most difficult part of life as a citizen is finding mobs of the appropriate level.

Hints and Bugs
Use the EnableStickFight command to maintain 5 meter melee range with your targets.

title: Dark and Light/Classes/Citizen


text:
Dark and Light/Classes/Hunter

Hunter

 * Hunter Skills
 * Citizen Skills

Stat Costs
Becoming a Hunter will decrease some of your stat raising costs:

 * STR -1
 * DEX -1
 * QUI -1

Tactics
Generally, the best tactic is to use your bow to pull the MOB from as far as you can, using all of the attack skills possible before your target gets within range. (Use at least one ranged attack skill and one melee attack skill.) When the MOB enters melee range you can direct your pet to attack it and switch to melee mode, using your melee attack skills as needed. This should see you through to level 10 when you get class skills. Usually you can remove most of a mobs hitpoints before it even gets to you this way.

Dropping 1-6 basic traps on one spot between the mob and you and pulling the mob through these is an easy way to kill higher level melee-only mobs. This doesn't work as well for mobs with ranged attacks and you should keep an eye on wandering mobs in your vicinity, they might trigger your traps and attack you whilst you are not ready for them

title: Dark and Light/Classes/Hunter


text:
Dark and Light/Classes/Mage

Mage

 * Mage Skills
 * Citizen Skills

Stat Costs
Becoming a Mage will decrease some of your stat raising costs:

 * INT -1
 * DEX -1
 * QUI -1

Strategy

 * An important tip for casters is to maintain range between you and your enemy. While casting a spell, you see a progress bar. After the bar finishes (i.e. your casting time), your character will be waving his hands as the spell attacks the target. During this time, it is possible to move. It is in your best interest to back up and increase the distance between you and the target so you have more time to cast spells.
 * Another tip for casters is to avoid interruption. To do this put points into quickness. This may not be the best if you wish to PvP, but currently allocating approx. 100 or more attribute points into quickness allows you to become almost invulnerable to being hit in melee by a MOBs' regular attacks.

title: Dark and Light/Classes/Mage


text:
Dark and Light/Classes/Healer

Healer

 * Healer Skills
 * Citizen Skills

title: Dark and Light/Classes/Healer


text:
Dark and Light/Skills/Warrior

 * Weapon Abilities
 * Cries Abilities

jump to Fighter Skills jump to Citizen Skills

back to Warrior Class

title: Dark and Light/Skills/Warrior


text:
Dark and Light/Skills/Fighter

 * Melee Strikes
 * Range Attacks
 * Training Resistances
 * Technical Basics

back to Fighter Class

title: Dark and Light/Skills/Fighter


text:
Dark and Light/Skills/Paladin

 * Defense Abilities
 * Aura Abilities

jump to Fighter Skills jump to Citizen Skills

back to Paladin Class

title: Dark and Light/Skills/Paladin


text:
Dark and Light/Skills/Archer

 * Sniper Abilities
 * Rockets Abilities

jump to Fighter Skills jump to Citizen Skills

back to Archer Class

title: Dark and Light/Skills/Archer


text:
Dark and Light/Skills/Hunter

Hunter Skills
•Melee Fight •Range Hunting NOTE:There is a minimum range for all these shots. •Survival Abilities •Traps Fundamentals

back to Hunter Class

title: Dark and Light/Skills/Hunter


text:
Dark and Light/Skills/Bard

 * Relax Abilities
 * Voodoo Abilities

jump to Hunter Skills jump to Citizen Skills

back to Bard Class

title: Dark and Light/Skills/Bard


text:
Dark and Light/Skills/Rogue

 * Assassination Abilities

 * Stealth Abilities

jump to Hunter Skills jump to Citizen Skills

back to Rogue Class

title: Dark and Light/Skills/Rogue


text:
Dark and Light/Skills/Ranger

 * Scout Abilities
 * Traps Abilities

jump to Hunter Skills jump to Citizen Skills

back to Ranger Class

title: Dark and Light/Skills/Ranger


text:
Dark and Light/Skills/Shadowknight

 * Vampire Abilities
 * Terror Abilities

jump to Fighter Skills jump to Citizen Skills

back to Shadow Knight Class

title: Dark and Light/Skills/Shadowknight


text:
Dark and Light/Skills/Druid

•Nature Abilities

[ Roots Attack: http://www.mypix.us/img/Zekk/1134691332-10.jpg tried it,works fine just takes a bit til the target is actually rooted.dont be surprised if the monster reaches you when you casted the spell.

Nature Gifts: http://www.mypix.us/img/Zekk/1134691296-9.jpg a powerful all-resis-buff,select urself or any friendly target,looks flashy,like a golden egg around u =)

Instant Life: http://www.mypix.us/img/Zekk/1134691308-6.jpg a must have for the druid,use it for urself or any almost dead pet or players,says instant but it casts about 3 sec tho (uninterruptable),at level 10 its about 500 HP healing

Group Evacu : http://www.mypix.us/img/Zekk/1134691321-2.jpg never tried sorry :X ] by Varrok

•Merge Abilities

[ Bear Merging: http://www.mypix.us/img/Zekk/1134691468-5.jpg you morph into a white bear (i dont know if there are differences in class/race,i myself am a male woodelf light) with every higher level your movespeed as bear increases,next level i have it +100% and thats about lvl 9 or 10

Bears Invoca: http://www.mypix.us/img/Zekk/1134691249-4.jpg summons 3 little brown bears,same as the ones u can level at on a hill near northern starting zone,they dont last long when u first summon them,like for 1 or 2 monsters only,with level the time will increase

Friendly Bear: http://www.mypix.us/img/Zekk/1134691262-4.jpg I love those pets,they are just a bigger version of the bears invocation,but as pets they do not disappear and u can summon them together with bear invocation,it is said u can have 1 or 2 of those pets,but i managed to have 3 out (?),if 1 bear dies,hit the "recall pet" button and he comes back (no need to recast the spell)

Bears Contag: http://www.mypix.us/img/Zekk/1134691283-1.jpg appears to be another version of a morph,just instead of movespeed u will get +% Strenght (damage) with is also an aura around you for friendly compagnions,i will most likely use this morph when im pvp'ing :)

Zlub Dance: http://www.mypix.us/img/Zekk/1134691273-7.jpg appears to morph your enemies into ugly plants and debuffs their strength ]

jump to Healer Skills jump to Citizen Skills

back to Druid Class

title: Dark and Light/Skills/Druid


text:
Dark and Light/Skills/Illusionist

-these will allow you to make people look like a high elf or dark Elf, and these illusions will enable you to buff people too at higher lvl -these are summon skills jump to Mage Skills jump to Citizen Skills
 * Illusion Abilities
 * Elemental Abilities

back to Illusionist Class

title: Dark and Light/Skills/Illusionist


text:
Dark and Light/Mana Towers

Mana Towers
This Article explains what Mana Towers are, how they work, how to use them and what benefits they give

General Info
Each political region in Ganareth has a Mana Tower. There are Barony Towers, County Towers, Duchy Towers and Kingdom Towers. (yes, I finally found the Agnars Kingdom Mana Tower)

When you have discovered a Mana Tower and you open your map (press M), you will be able to access an interface (right-click the name next to the mana tower symbol, you might need to scroll out a bit) that gives you information about the political status of that region, like the name of its current owner and the number of forts each faction has built.

Besides this helpful information, Mana Towers provide two more functions when they are fueled: Teleportation and Mana Regeneration

Reloading the Towers
Every 30(?) minutes, a Tower will open for reloading. This happens in two phases, each will be announced with a beam of light and a text message to everyone in its vicinity (at least County wide). The first phase will broadcast that "Mana Tower reloading will start in a few minutes" and the tower will shoot up a silver beam of light. Also the towers icon on the map/radar will change to one with a small box next to the tower symbol. The main phase is then announced with "Mana Tower reloading starts now" and a golden beam of light. Again the icon changes, this time it turns to a dark orange/brown color.

When close to a "golden" Mana Tower, players can open the "Put Resource" interface by right clicking the tower. Mana Towers need to be fueled with Wood and Dark/Light Crystals. One player can put in 12 resources at a time via the "Put Resource" interface. Putting the resources in takes some time (think looting corpses, but a bit longer) and the player can be interrupted by attacks. When uninterrupted, a single player can do about 6 turns of refueling during one golden phase.

A Mana Tower can be filled with up to 100 Wood and -possibly- 100 Crystals of each flavour, although it may be only 100 Crystals in total.

A Barony Tower will burn 5 Wood and 5 Crystals between 2 "golden" phases, i assume higher level towers will burn more but server instability has prevented me from testing this thoroughly.

I am not sure about the fuel consumption of Towers in Baronies that are of Dark or Light alignment (as opposed to NPC alignment)

Teleportation
When fueled by one Faction, Mana Towers allow teleportation to adjacent fueled towers of the same faction and the same or lower hierarchy level. Teleportation is free for Pioneers, but for Settlers it costs 100 goth at a Barony Tower, 1000 goth at a County Tower and i assume 10k goth from a Duchy Tower, although I didn't have enough cash on me to test that this time.

I am also not certain if same-level teleportation works on County and higher levels, and if there are any prerequisites for that like "all Barony Towers need to be fueled" or such. I am also not sure if teleportation is only available to the Faction that has the higher amount of Crystals in the tower or to both Factions if they have put in Crystals. The first would make more sense in terms of game mechanics, but this needs testing.

Mana Regeneration
When fueled, a Mana Tower will flood the surrounding lands with Mana. Players within the area of this effect (you can check this with your "World Info" window) will regenerate Mana Points at approximately the same rate as they regenerate Stamina Points. For every one Wood & Crystal in a Mana Tower, it will saturate an area of about 200m radius around it. So a fully fueled tower should provide Mana to everyone in 20 km around it.

Again I am not sure how concurring Crystals of both Factions will influence this.

title: Dark and Light/Mana Towers


text:
Dark and Light/Skills

Skills in General
This location has important information on skills: http://forum.mmosite.com/topics/43/200512/15/451,1.html?time=1135213433

FXP Skills can be unlocked by distributing FXP Skill Points into the various skill lists available to a character according to his/her class. Upon each FXP Level gain, the character is awarded 2 FXP Skill Points and given the chance to reassign a total of 5 points already spent.

Note: as of 0.88.81 it is possible to unlearn a complete skill line, thus not loosing any points on lines no longer needed (e.g. the Citizens "Survival Abilities"). This is not consistent with the official FAQ and may change in the future.

Base Classes
Fighter | Hunter | Mage | Healer

Fighter Classes
Warrior | Paladin | Amazon/Archer | Shadow Knight

Hunter Classes
Ranger | Rogue | Bard | Barbarian

Mage Classes
Sorceror/Wizard | Illusionist | Necromancer | Shaman

Healer Classes
Druid | Cleric | Enchanter | Monk

title: Dark and Light/Skills


text:
Dark and Light/Stats

Note
All information stated here is based on 0.88.81 and may (hopefully!) be subject to change as the game progresses.

STR
Strength influences the melee damage a character can inflict with a basic (read: non-skill) attack. It also governs the maximum weight a character can carry.

CON
Constitution governs the maximum Hit Points and Stamina Points of your character and, to some extent, your resistances. That makes it one of the most crucial stats for Fighters and Hunters. This stat may also affect how long your character can last in a coma state waiting for a healer to revive you.

DEX
High Dexterity improves the chance-to-hit for basic attacks. Whether or not it has an influence on skill-based attacks, parrying for instance, is not yet entirely certain.

QUI
Quickness hastens basic attacks (and thus probably also the rate at which skill based attacks can be used as long as they are not blocked due to cooldown). It also governs the character's chance of evading (only?) basic attacks.

As of 0.88.81, a high QUI value makes the character virtually untouchable with basic attacks. Because this leads to massive PvE imbalance in favor of casters with AoE Damage spells, it will propably be toned down in the future.

INT
Intelligence determines the maximum Mana Points of your character, and also determines the power of spells for the Mage classes. It may also be important for other casting classes like Clerics. It may also contribute to passive combat skills for melee characters.

WIS
Wisdom determines how spiritual your character is and is therefore important to Clerics and other classes that rely on a connection with their God to determine the power or their spells. High Wisdom can increase divine protection and resistances to divine diseases. Tactically, this governs the character's ability to regenerate mana points. It was meant to be "to the healer what intelligence is to the caster", but as of now it is not certain exactly how this is the case.

CHA
Charisma determines the physical and social attractiveness of your character. NPCs will interact with you differently depending on your charisma. Some NPCs may not want to interact with you at all if your score in this stat is too low. Thus, advancing in the political sphere may make this stat of paramount importance to your character.

Intangibles
In addition to the 7 basic stats for each character, your class may offer abilities that affect your resistances: These stats refer to a characters ability to resist damage or effects of various types such as heat, cold, poison, disease, and magic. ''A character that focuses on bolstering their heat resistance would have much less to fear from a fireball being tossed their way. However a character lacking any fire resistance could expect to become charbroiled.''

title: Dark and Light/Stats


text:
Dark and Light/Religion

The Religion associated Ganareth is fairly complicated for MMORPGs.

Gothar
Gothar cannot be chosen as a diety.

''Gothar is the god of creation, the origin of everything. He created Ganareth, and gave it the sun, to repel darkness for eternity. Then, he gave birth to nine gods, born from his essence.''

Ysatis
''Ysatis is Gothar’s first creation, first child and the mother of life on Ganareth. On the day when gods asked their creator to offer each of them a race that would worship and obey them as they worshipped and obeyed Gothar, the god of gods granted Ysatis the hard task of creating the rite of life creation.''

Agnar
''The second of Gotahr’s sons, Agnar is the master of death, Ysatis’ logical and necessary counterpart. The reaper is one of the cruelest and deceitful gods in Ganareth pantheon, and he never did anything to prove people wrong about it.''

Zephyr
''Zephyr is Gothar’s third son. Born from his breath, he rules over traveling since the beginning. When the time came to create the race that would worship him, he created the Orcs: strong, resilient, and able to stand against the hardships of a nomad’s life in great deserts.''

Hydra
''When Gothar created Hydra, he wanted her to be the mistress of waters, but the oceans he had created seemed too large for the new goddess. He took the oceans for him, and gave Hydra a kingdom of islands and waters.''

Neutra
''Neutra is one of the strangest divinities in Ganareth pantheon, and one of the hardest to grasp. An androgynous god/goddess, she has always remained perfectly neutral in most conflicts on Ganareth since it was created.''

Malecta
''Malecta is Gothar’s sixth creation, and probably the one he unleashed most of his wrath upon. As the gods were fighting for power and supremacy over Ganareth, Malecta sowed Freïa to reap the souls.''

Hel
''The seventh of Gothar’s sons, Hel is certainly one of the gods who displays his power in the most obvious ways. Born of Gothar’s strength, master of lightning, Hel knows no master. He is independent and proud, and although faithful to his friends, he gives them no influence upon his actions.''

Calder
''The eighth creature born from Gothar, Calder draws his essence from his creator’s intelligence. The god of gods knew what he did when he created this divinity. Calder has always been a secretive and cruel god.''

Aesir
''Aesir is the last goddess Gothar created, the youngest of the nine gods. Yet, during the whole history of the world, she was his most dedicated and faithful child.''

title: Dark and Light/Religion


text:
Dark and Light/Skills/Necromancer

 * Death Abilities

 * Curse Abilities

jump to Mage Skills jump to Citizen Skills

back to Necromancer Class

title: Dark and Light/Skills/Necromancer


text:
Dark and Light/Regions

Each of the 12 Kingdoms has numerous regions. Each region has its own environmental qualities, monter layout, quests, etc.

For ease of referncing, each region is referenced under its Kingdom:

Malin-aOmardil
This is the only open area in Settlers Of Ganareth. You can find maps for this region on the Maps page.

A map detailing the mana tower zones for the starter kingdom: http://dnd.gbrain.co.uk/DnL/modules.php?name=dnl&file=manatowers

title: Dark and Light/Regions


text:
Dark and Light/Forts/Fort Building

=How to Build a Fort=

Level Requirement
There is a FxP Level required to build a fort. To build a regular fort, that can be built just about anywhere in a PvP Kingdom, you must be level 15. To build a barony fort, that controls a barony (only one of these forts is allowed in each Barony), you must be level 25.

Scrolls and Flags
Once you are the required level for your fort, you need a 'fort scroll' and a 'fort flag'. For a regular fort get a 'Fort Flag' and 'Fort Scroll' for 100 goth each in the town of Cidd. For a Barony fort purchase a 'Barony Fort Flag' and 'Barony Fort Scroll' for 500 goth each, also in the town of Cidd. For more precise locations please see the Maps.

Building the Fort
First right-click on your 'fort flag' and select Personalise.

Now find a location where you want to set up your fort.

Once you are standing at the location, click on the ground where you want your flag to make a mark. Right-click on the 'fort flag' and then select Use Item. Next right click on the 'fort scroll' and select Use Item. This should set your flag pole on the spot that you marked.

If you are trying to build a Barony Fort, it might say this area has already been reserved. This means there is already a Barony fort in that Barony. To build your fort here that fort would have to be destroyed.

Next right-click on the flag pole and your fort window will open up. Select the Goods tab. You must fund your fort construction with some Goths. On the goods page you will find an option to add Goths. You need at least 700 Goths for basic construction costs.

Next you need to buy Walls, a Gate, Towers and Torches. You will be limited in the number of these that you can buy. When you first go to purchase these items you will be asked what construction set to use. There are 3 possible choices and these are of different styles of towers. Buy as many walls, a gate, towers and torches as you can get.

Next go to Edit Mode. Place a mark on the ground where you want the item to appear. In Edit Mode there is a button to put the item, highlight a wall and place it.

Now you can pick up the wall piece with your left mouse button and you can rotate the wall piece with your right mouse button. Once you have it in the position you want, click on Validate. You may have to exit the editor in order to move yourself around to get a better view of what you are doing. Just repeat this step until you have your fort completely built.

Fort Members
Now you need to add members to your fort's defence, and you can set ranks. People can come and right click on your fort to submit an application to become a subscriber to your fort's defence. We believe that you may only subscribe to the defence of one fort, but once you have done this you can use the fort window from your options to teleport to the fort flag pole from anywhere in Ganareth. There is currently a bug with the fort window that keep you from logging in your characters if you don't delete the ks.dat file 1st. The ks.dat file is in your SoG/Profiles/CharName/SOIC/ folder, this folder contains info on all forts that you have found; you only need to delete the ks.dat file to fix the bug. However deleting the ks.dat file makes your fort window inaccessible until you visit the fort and get the fort info.

Funding Your Fort
According to FAQs from dev chats and such, there is a maintenance cost to all structures. They will take damage and decay over time if not maintained. You may want to add some extra goths to your fort fund just in case. The goods window now tells you how much money is in the fort, you can not make a withdrawal of this money and currently there is no upkeep.

Fort Design
It seems that the character level that creates the fort affects the number of walls and towers that you can get. I know that a level 19 character fort can have a max of 5 towers; but a level 30 character fort can have 6. A level 25 Barony fort gets 7 towers and lots of walls and torches, its pretty big. Some people are gathering their towers inside the walls, you can create a kinda castle effect. Some people are building their towers into the walls, you get a somewhat larger fort this way, but there is nothing inside the walls but a flagpole. The towers are supposed to be defensive and fire arrows\magic attacks at attackers, this feature is currently implemented and range is still unknown. So there may be some advantage to huddling your towers close together where they can concentrate firepower, as opposed to spread out where only one to three towers will be able to attack on one side.

title: Dark and Light/Forts/Fort Building


text:
Dark and Light/Forts/Fort Sieging

= How to Siege a Fort =

Level Requirements
To siege a fort you must be at least the level required to build that type of fort. To siege a regular fort you must be FxP level 15 and to siege a Barony fort you must be at least Fxp level 25.

Starting the Siege
To start the siege, you must find a fort that is currently able to be attacked (forts can only be attacked four hours each day). You will also need a fort flag for the type of fort you are trying to siege, (these can be bought from the town of Cidd as described in Fort Building). Once you do this you right click on the fort and select 'Declare Siege'. You will then see a little box in the center of your screen. Take one of your personalized fort flags and drag it into this box and click 'Start Siege'.

Siege Party
Your siege has then begun, the owner of the fort is now alerted that you are preparing to attack his/her fortress and can now teleport to the fort to defend it (currently not implemented). You are now greeted with a dialog with a 10 minute timer that allows you to invite others to the siege or say that you are ready to begin the attack. You can invite anyone in your faction (Dark or Light) to help you with this siege, as long as they meet the level requirement. When they accept the invitation, they are instantly teleported to the siege location (currently bugged). Be careful, when you accept an invitation to a siege, to be on the ground, because teleporting requires you to kneel and if you are flying in the air, you will fall quickly to the ground, and possibly die. The person defending the fort can also invite others to defend just as you can invite to attack, so watch numbers next to 'Enemy Force' and 'Friendly Force' to make sure you have enough people to win the fight. A maximum number of 15 people can attack and a maximum number of 15 can defend. There is also a Mercenary search function in this dialog, but it does not seem functional yet.

Edit: There is an additional requirement for starting a siege on a barony fort, if you don't qualify you get the message: "You don't have enough control on inferior domains to declare this siege", When you get this error message it means that other Light/Dark forts are in that barony and must first be eliminated. To get information on the number of forts in each barony discover the Mana Towers. They will provide you with the Current Barony holder, Number of Light/Dark inferior domains, Number of reservations, and Total inferior domains.

Sieging
With the current version of SoG forts are totally attackable. Once Most Walls/Towers/Defenders are destroyed a fort boss monster will appear at the flagpole location. He is 7 or 8 levels higher, on average, than the fort level. After beating the fort boss the fort will be destroyed and a reservation will be placed for the barony.

When the siege engine is added to the game, the towers will shoot at you. You will also be able to attack the towers with siege weapons to completely destroy a fortress. You can then build your own fortress in its place. If the fort you destroyed was a Barony fort, then this would give you control of the Barony.

title: Dark and Light/Forts/Fort Sieging


text: Category:Book:Dark and Light

title: Category:Book:Dark and Light


text:
Dark and Light/Races/Half Orcs

Half-orcs are crosses between orcs and humans. They tend to live in groups, in hot and mostly deserted locations. Their attraction to the art of necromantic conjuring naturally leads them to the ranks of the Dark.

Initial Stat Costs:

Maximum Run Speed 27.7km/h - this is above average

Classes available:
 * Hunters: Ranger, Bard
 * Fighters: Archer, Shadow Knight, Warrior

Who are they? Half-orcs are crosses between orcs and humans. They tend to live in groups, in hot and mostly deserted locations. Their attraction to the art of necromantic conjuring naturally leads them to the ranks of the Dark.

Benefits Their physique lends to their pursuing great careers as soldiers or explorers. Many consider half-orcs to be the elite army of the Dark.

title: Dark and Light/Races/Half Orcs


text:
Dark and Light/Races/Half Trolls

Born from love affairs between humans and trolls, half-trolls are renowned for their outstanding strength and ability to shrug off illness, characteristics inherited from trollish forebears who were guardians of the marshes. These days, very few female half-trolls are born, and the remaining males are condemned to living their lives as nomads and bachelors.

Initial Stat Costs:

Maximum Run Speed 42.8km/h - this is the fastest runspeed in the game, but it doesnt seem to really work yet.

Classes available:
 * Hunters: Ranger, Bard
 * Healers: Cleric, Druid
 * Fighters: Archer, Warrior

Way of life: Their choice of divinity at the end of the War is quite obvious in their architecture: their villages, which were located near swamps at first, which still have aesthetic qualities (although this is open for discussion) with colors ranging from green to ochre to brown, as well as ornaments and specificities coming from their distant ancestors. Half-trolls are true fighters with a ferocious attitude, especially when they fight. But behind this attitude looms an incoming tragedy for the whole Half-troll people: the fact that there are no females left leads them, slowly but ruthlessly, to extinction.

title: Dark and Light/Races/Half Trolls


text:
Dark and Light/Races/Braves

Brave are the children of humans and immortals (demigods). They feel they have been entrusted with a divine mission to fight evil, which in a brave’s eyes, is typified by the Dark. They have no preferred habitat and can be found in all the lands.

Initial Stat Costs:

Maximum Run Speed 27.7km/h - this is above average

Classes available:
 * Hunters: Ranger, Bard
 * Fighters: Archer, Paladin,  Warrior

Who are they? Brave are the children of humans and immortals (demigods). They feel they have been entrusted with a divine mission to fight evil, which in a brave’s eyes, is typified by the Dark. They have no preferred habitat and can be found in all the lands.

Benefits Their unshakable faith and sense of duty make them formidable fighters in the defense of a position. A half-eloah’s charisma often paves the way to a career in politics.

title: Dark and Light/Races/Braves


text:
Dark and Light/Races/Humans

Humans started off as guardians and builders of the finest cities. Now you can find them in almost every corner of the Ganareth world, where of all the people, they are the most populous. From a blissful marriage of humans and elves, the half-elf race was born. A very different kind of union brought the half-trolls and half-orcs into being.

Initial Stat Costs:

Maximum Run Speed 25km/h – this is average

Classes available: All classes are available to Humans

Way of life: Humans have a special status, the same as Half Elves: they are a jack of all trades and can become agnostics. The Human race is the most common and widespread race on Ganareth. This race built many colossal structures and has a strong reputation as builders. Finally, and most importantly, Humans were the only ones able to mate with other races during the Dark Ages.

title: Dark and Light/Races/Humans


text:
Dark and Light/Races/Wood Elves

These elves consider themselves the upholders of pure elvish tradition, shunning their high elf and shadow elf cousins. Like their ancestors, the guardians of the forest, they maintain close ties with nature. With their powerful magic and perfect understanding of all things natural, they are masters in the arts of tracking and hunting.

Initial Stat Costs:

Maximum Run Speed 25km/h - this is average

Classes available: Way of life: With time, Wood Elves developed strong bonds with nature, leading them to build houses and towns in symbiosis with nature, under the rule of Neutra. Over the centuries, this synergy slowly altered the colour of their skin to green and brown tones. This has given them a very efficient camouflage in the deep forests they hold sodear.
 * Hunters: Ranger, Bard, Rogue
 * Healers: Monk, Cerlic, Druid
 * Spellcasters: Illusionist, Wizard/Sorcerer
 * Fighters: Archer, Warrior

title: Dark and Light/Races/Wood Elves


text:
Dark and Light/Races/Dark Elves

Through their use of necromantic magic, shadow elves have rejected the ancient ideals of the elvish people. After being driven underground for long ages, they are now spread out over the lands, although they still live under cover. They owe their powerful magical abilities to their great intelligence. Over the ages, they have also developed extremely effective stealth techniques.

Initial Stat Costs:

Maximum Run Speed 25km/h - this is average

Classes available: Way of life: Dark Elves were forced to hide in caves after being banished by Wood Elves for supporting a destructive form of magic, opposed to Elven principles of life. This secluded life had an impact on their bodies and turned their skin to the color of dark night: a natural adaptation for a people who were forced to live in perpetual semi-obscurity.
 * Fighters: Archer, Shadow Knight, Warrior
 * Spellcasters: Necromancer, Wizard/Sorcerer, Illusionist
 * Healers: Monk ?
 * Hunters: Bard, Rogue

Dark Elves hate Wood Elves for what they forced upon them, but they hate High Elves even more since they supported another form of magic, a constructive one, but were never banished for this. High Elves and Dark Elves were faced, once again, when starting to gather crystals. Each of these people chose an opposite way: Dark Elves would use Dark crystals only, and High Elves would use Light crystals only. This choice is the moment when both races became different, from then on permanently so.

title: Dark and Light/Races/Dark Elves


text:
Dark and Light/Races/Half Elves

With their blend of human and elvish origins, half-elves are a harmonious people endowed with exceptional social skills. Half-elves do not favor any specific abode and can be found almost anywhere.

Initial Stat Costs:

Maximum Run Speed 25km/h - this is average

Character’s possible class All classes are available to Half-Elves

Who are they? With their blend of human and elvish origins, half-elves are a harmonious people endowed with exceptional social skills. Half-elves do not favor any specific abode and can be found almost anywhere.

Benefits Their charisma makes them ideal candidates for the highest political office. Their elvish ancestry has left them with a natural gift for all things magic.

title: Dark and Light/Races/Half Elves


text:
Dark and Light/Races/Dwarves

Dwarves have been guardians of the mountains since time immemorial, when their ancestors dug mines and developed the arts of the smithy. These days, they choose to live in communities, in which objects of immeasurable value are manufactured.

Initial Stat Costs:

Maximum Run Speed 19.0km/h - this is the slowest race in the game

Classes available: Way of life: Dwarves are like the mountains they live in: proud and strong, fierce and resilient. So stubborn they sometimes behave irrationally. They fought against all odds during the War and never lost their faith despite the sacrifice of thousands of Mammals to Dragoon. They realized that death was only a stage of life, and they knew that the Dragons would pay for their misunderstanding of this cycle that binds all things together.
 * Hunters: Bard, Rogue
 * Healers: Cleric, Druid
 * Fighters: Paladin, Shadow Knight, Warrior

Their very strong relation with Agnar is highlighted in the way they build their houses: their traditional villages are made of stone buildings of rough and sturdy architecture, with steep roofs that prevent snow from accumulating.

title: Dark and Light/Races/Dwarves


text:
Dark and Light/Races/Lutins

Ever since their origins, lutins have been the guardians of the plains, learning to dig fabulous underground galleries there. Their lilting tongue often makes people forget how wily they are; yet they are an engaging people for all that, with singing and storytelling talents appreciated by all.

Initial Stat Costs:

Maximum Run Speed 22.5km/h - this is slower than average

Classes available:
 * Hunters: Ranger, Bard, Rogue
 * Healers: Enchanter, Druid
 * Spellcasters: Illusionist, Wizard/Sorcerer
 * Fighters: Archer, Warrior

Who are they? Ever since their origins, lutins have been the guardians of the plains, learning to dig fabulous underground galleries there. Their lilting tongue often makes people forget how wily they are; yet they are an engaging people for all that, with singing and storytelling talents appreciated by all.

Benefits One thing sprites are notorious for is their cruelly efficient poisons, a fruit of their expertise with meadowland plants. Because of their small size, sprites can travel around without any real risk of being bothered. This is a useful asset when setting out to discover the world.

title: Dark and Light/Races/Lutins


text:
Dark and Light/Races/Gnomes

Descended from water guardians, gnomes keep themselves to themselves and find it hard to get along with other races (except possibly the sprites, their distant cousins from the plains). Morals are rather flimsy among gnomes, earning them a reputation as scoundrels of the first order.

Initial Stat Costs:

Maximum Run Speed 24.2km/h - this is slower than average

Classes available:
 * Hunters: Bard, Rogue
 * Healers: Cleric, Druid
 * Spellcasters: Illusionist, Necromancer
 * Fighters: Archer, Warrior

Who are they? Descended from water guardians, gnomes keep themselves to themselves and find it hard to get along with other races (except possibly the sprites, their distant cousins from the plains). Morals are rather flimsy among gnomes, earning them a reputation as scoundrels of the first order.

Benefits Gnomes are blessed with amazing agility. This, coupled with their small size, allows them to wriggle stealthily into the most difficult places. They are past masters at disarming mechanical devices, and as for fighting, their attacks from behind are usually as incisive as they are treacherous.

title: Dark and Light/Races/Gnomes


text:
Dark and Light/Races/High Elves

These are the closest elves to the original elvish race. Throughout time, they have forged close ties with humans, who have become their privileged allies. They hate necromancy, opposing as it does their vision of the world. They are therefore fervent enemies of the Dark.

Initial Stat Costs:

Maximum Run Speed 25km/h - this is average

Classes available:
 * Healers: Cleric, Monk, Enchanter, Druid
 * Spellcasters: Illusionist, Wizard/Sorcerer
 * Fighters: Archer, Paladin

Who are they? These are the closest elves to the original elvish race. Throughout time, they have forged close ties with humans, who have become their privileged allies. They hate necromancy, opposing as it does their vision of the world. They are therefore fervent enemies of the Dark.

Benefits The outstanding natural gift of high elves is their intelligence. It gives access to great magical powers. To compensate for their relative physical frailness, high elves have developed advanced unarmed combat techniques.

title: Dark and Light/Races/High Elves


text:
Dark and Light/Races/Fairies

Fairies, tiny and always female, are magic creatures who live in communities and travel by flying. They have compelling seductive powers, making them loved by all.

Illusionist, Wizard/Sorcerer, Necromancer, Enchanter
 * Character’s possible class

Fairies, tiny and always female, are magic creatures who live in communities and travel by flying. They have compelling seductive powers, making them loved by all.
 * Who are they?

The incredible power of their magic makes them formidable opponents, and their speed and small size make them extremely difficult targets to reach.
 * Benefits

title: Dark and Light/Races/Fairies


text:
Dark and Light/Regions/Malin-aOmardil

Malin-aOmardil is the area which is playable in Settles of Ganareth. It contains all of Al-Drifa large parts of Hydra and Agnar as well the north of Ysatys.

The starting and neutral area is Cidd, which is a large island north west of Al Drifa.

title: Dark and Light/Regions/Malin-aOmardil


text: Category:Book:NetHack

title: Category:Book:NetHack


text:
NetHack/Authors

 * 1) Kernigh, split book into chapters, started ../Building/ and ../Beginning/
 * 2) Other and anonymous contributors

title: NetHack/Authors


text:
NetHack/History

Some text in NetHack/Beginning was adapted from the chapter Basic tasks of the book Learning the vi Editor at Wikibooks. Text was adapted 6 November 2005.

title: NetHack/History


text:
NetHack/Print

Free Reference for NetHack

This is an unofficial guide and spoilers for the roguelike computer game NetHack.

 * Introduction and General Advice
 * Building from NetHack source code
 * Translating Roguelikes into other languages

Tutorial

 * Beginning
 * Combat

Spoilers
Spoilers refer to information not provided in the NetHack Guidebook or the NetHack game itself, which some players consider secret and might not want to see.
 * Choosing Role and Race
 * Staying Alive avoid Yet Another Stupid Death (YASD)
 * Tactics with Items food, genocide, ascension kit

title: NetHack/Print


text: Category:Book:NetHack/Templates

title: Category:Book:NetHack/Templates


text:
NetHack/Introduction and General Advice

NetHack is a free roguelike computer game. The goal of the adventurer is to descend through the dungeon and retrieve the Amulet of Yendor. You can download the game from the official NetHack home page. The game runs on Mac OS, Windows, Unix, and many other platforms.

The dungeon contains many monsters and other causes of death. NetHack is a very difficult game, especially for players who lack knowledge of Dungeons & Dragons and avoid reading the spoilers.

NetHack is a complicated game, and it can be difficult to understand all the details of how it works. There are numerous "spoilers" available on the Web; here is a fairly complete list. However, NetHack is very much an exploration and discovery game, and many people prefer to avoid reading spoilers, or at least to wait to read them until they have a hunch about how a certain part of the game works and want confirmation. If you'd prefer to figure out the game for yourself, here are a few tips that may help:

 * Read the Guidebook that comes with the game.
 * Inscribing the mystic word "Elbereth" on the ground can help to keep you safe. See the Guidebook for more details.
 * Fortune cookies, graffiti and the Oracle will all give you cryptic hints, but only the Oracle's hints are guaranteed to be helpful.
 * It's usually safe to try wielding or wearing items that aren't cursed (though a few particularly nasty items become cursed when worn). Pets are reluctant to step on cursed items.
 * To determine what a magical item is, read a scroll of identify.
 * To determine what special abilities your character has picked up, use a wand or potion of enlightenment.
 * As mentioned in the Guidebook, if you play in explore mode you will have infinitely many lives and will start with a wand of wishing. Ascensions (victories) in explore mode do not count, but it can enable you to explore more of the dungeon than you could reach in a real game.

title: NetHack/Introduction and General Advice


text:
NetHack/Building

NetHack has several different build systems because its source code can be made to run on several different operating systems.

You might want to build NetHack yourself, to make customisations such as enabling wizard mode.

Unix
NetHack has no GNU configure script. It is difficult to build on Unix platforms because it often makes incorrect assumptions about the system. If you want to build it, this book assumes that you are familiar with the Unix shell prompt, including the "make" command, "cc" command, and the options "-I", "-L", and "-l" of "cc".

After extracting NetHack, look at sys/unix/Install.unx. That file contains the instructions. This book only gives an example of how to use vendor patches to build a NetHack with tty, X11, and Qt support in one binary.

Vendor Patches
However, many Unix and Linux distros contain NetHack. It helps to obtain the patches used by your Unix or Linux vendor. This skips over the step where we modify Makefiles and header files to describe the Unix variant that we use.

For example, on OpenBSD, NetHack and patches are available in the ports tree.

$ cd /usr/ports/games/nethack $ make configure

The above command performs the following steps, if necessary: $ fetch NetHack source code from the Internet $ extract source code from archive $ patch source code with build settings for OpenBSD $ configure (copy patched Makefiles into place)

In fact, since we have the patches, we probably also have the script for building. Continuing from above, we could make build or make install and have a copy of NetHack very similar to the binary package provided by the OS vendor.

However, one can make customisations. First move the source directory out of the ports tree: $ mv w-nethack-3.4.3/nethack-3.4.3/ /some/path

The sources, already configured and ready to build, appear at /some/path/nethack-3.4.3.

Enabling the Windowing Systems
A windowing system, from the NetHack point of view, is code that allows NetHack to show itself on the screen. On Unix, these systems are available:
 * tty: The traditional code which draws NetHack using ASCII characters on a terminal. If you like to play NetHack in an xterm or over telnet, then you need this.
 * X11: A graphical version of NetHack using the X Window System and the Xaw widgets.
 * Qt: Another X11 version, but using the Qt widgets

Requirements

 * tty: You need curses and termcap/terminfo, but you already have them ("vi" or "nano" uses them). If you used your OS vendor patches, then your NetHack is already configured to build with the curses and termlib found on your system.
 * X11: You need X Window System and Xaw. Using XFree86 or Xorg includes everything you need.
 * Qt: You need Qt version 2 or 3. The sources say version 2, but version 3 seems to work.

To enable these environments, some #defines must be set in include/config.h. It is also possible to just use "-D" options to the compiler.

Several things in the Makefiles must be adjusted to support the different window systems. It might be easiest to create a "config" file of "make" variables, then copy the variable assignments into Makefile, src/Makefile, and util/Makefile.

OpenBSD had a setup where these three files automatically included a config file: Bourne shell $ export NETHACKCONFIG=/path/to/config  C shell $ setenv NETHACKCONFIG /path/to/config

This is a merger of OpenBSD's X11 and Qt configs, designed to support both in one binary: PREFIX = /usr/local NHDIR = /usr/local/lib/nethackdir-3.4.3 CC = cc CXX = c++ LINKCMD = c++ -pthread MOC = moc3 VARDATND = x11tiles pet_mark.xbm rip.xpm QTDIR = /usr/local CFLAGS += -pthread -DX11_GRAPHICS -DQT_GRAPHICS CFLAGS += -DDEFAULT_WINDOW_SYS=\"tty\" -I/usr/local/include/X11/qt3 CFLAGS += -I/usr/X11R6/include -I/usr/local/include LFLAGS = -L/usr/local/lib/qt3 -L/usr/X11R6/lib -L/usr/local/lib WINSRC = $(WINTTYSRC) $(WINX11SRC) $(WINQTSRC) WINOBJ = $(WINTTYOBJ) $(WINX11OBJ) qt_win.o qt_clust.o qttableview.o WINLIB = $(WINTTYLIB) $(WINX11LIB) -lqt-mt -lSM
 * 1) installation
 * 1) compiler
 * 1) graphics for X11 and Qt
 * 1) compile and link flags
 * 1) objects

To use this on other systems, one must make some adjustments. The variable "LINKCMD" (instead of "LINK") and "NHDIR" are specific to OpenBSD, having been introduced by the vendor patches. Examine your vendor patches and determine which are the correct variables to set.

To set variables like "MOC" that are already set in some Makefile, the other setting must be commented with "#".

Build
A build is normally like $ make all $ make install

title: NetHack/Building


text:
NetHack/Translating Roguelikes

This page is intended to contain a summary of information on how to translate NetHack or other roguelike games into other languages.

Translations available
There is a Spanish translation of NetHack available. There are Japanese translations of NetHack and Slash'EM available.

The Spanish translation does not use GNU gettext, the universal system for translating all applications.

There is a Ubuntu roguelike translation project although it has just been started and is not yet active.

Translations not released
Many other people have started (and often abandoned) work on other translations; search the rec.games.roguelike.* newsgroups for more info. If you find information on abandoned roguelikes, please post the original translator's contact information here if possible.

Translation issues
Issues in translating roguelikes include:

 * Issues that affect all software translators:
 * conjugating verbs
 * combining nouns and adjectives
 * mixing numbers and nouns
 * masculine/feminine
 * single/dual/plural

 * Issues specific to roguelikes:
 * the parsing of text the user enters at the wishing prompt

For more info, see the appropriate threads in the rec.games.roguelike.* newsgroups.

title: NetHack/Translating Roguelikes