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Final Fantasy VI/Chapter 11

Final Fantasy VI -> Chapter 11: Cid's House to Darril's Tomb

Cid's House
You'll begin with control of Celes in the world of ruin. Your goal is to catch enough fish to either kill or revive Cid. The really fast moving fish are the ones you want, those are the yummy fish. In a pinch the normal moving fish will do, those are the regular fish. The really slow ones will make Cid even sicker. If you're not sure which fish is which, check your inventory, and save before completing the sequence. If you want to just get it over with and kill Cid, bring him the really slow moving fish, otherwise only go after the really fast ones. Eventually you'll be done and have a raft to leave the island somehow. You can travel to the west to reach Albrook, talk to the people there and see what's up, and you'll need to head North to find Sabin in Tzen.

Tzen
Definitely save before you attempt this sequence. If you haven't done so already, purchase the esper from the guy hiding in the woods in the top right. Kefka will fry one of the houses in town with the light of judgement, and Sabin will hold things up while you go in and take care of business. Make sure you have the sprint shoes equipped, and for your other relics you can pick either a black belt to make the battles go faster, a quartz charm to try to have fewer battles, or a relic to make you immune to stone attacks which would immobilize you and effectively annihilate you. The only treasures really worth having are a magicite in the top right of the bottom floor and a drainer in the bottom left of the same area. However if you work really fast with a quartz charm or black belt you can nab all the chests and still escape. Sabin will join your party.

Head south then east to travel to a part of the world map where the path makes a giant U shape, head down the right side to reach Mobliz. Use Sabin's blitzes which attack multiple enemies to fend off the random encounters in the meantime. You can rest in the relic shop in the back of town, and walk down the stairs in another building to find Terra. She'll say she's lost her will to fight, and as you live she'll try to fight Phunbaba in a battle she's doomed to lose. Your party will take over, Phunbaba absorbs most magic and is weak against poison, so just keep hitting it with regular attacks and healing. You'll get an esper for your troubles and can go on your way.

Head back around the U island and north to Nikea. Talk to the guards in the cafe and you'll run into Gerad outside who looks suspiciously like Edgar. Follow him on the ship to South Figaro and stock up on equipment while you're at it. Head to the cave near Figaro and go to the entrace to find a hidden path reachable by jumping on the turtle. You'll wind up in figaro castle, go down the stairs into the engine room.

Figaro Castle
Head down the stairs to where the path forks. Clear out the chests at the bottom and go in the left door for some more treasure. Walk down the center path and you'll finally be able to join Edgar in fighting a boss. Go into the north room and get a soul sabre from the statue. Work your way up and Figaro Castle will arise from the sand. Put Edgar at the front of the party and buy the new tool available as well as any items you may need. Have the man in the engine room take you to Kohligen. Go to the town and find Setzer in the bar, he'll rejoin your party.

If you want you can go North to the Colliseum for some fun. If you completed the sidequest with the soldier in Mobliz and performed well with the Emperor, you should have two Tintinabars which can be bet to win Experience Eggs which double your earned exp for a character. Equip a break blade and the battle should be easy, but save just in case. Most of the other fights will probably be too difficult at this point.

Darril's Tomb
Head down the stairs and through the bottom left door. Get the treasure chest, go down the stairs and walk through the right wall in the next area to find an experience egg, make sure to equip it, it makes levelling up a lot easier. Get the chest at the bottom right door in the main room, and go up through the top right room to flip a switch raising the water level. Then go through the middle door in the main room. Jump on the turtle and read the tombstones in the lower room if you want, it just tells you the location of the exp egg if you solve the puzzle. Raise the water level and ride the other turtle into the next room. At the top left of the room is a monster in a box fight similar to the first whelk, don't attack the shell. Save and enter the main room for a boss fight against Dullahanan. Head north out of the room and you'll regain your airship.

SideQuests
From here you can go to fight Kefka's tower at any time although it's advisable to complete the sidequests first. The first thing that happens is a bird flying around which Celes asks you to follow, which will end up leading you to Cyan. You can either move on or tackle some of the sidequests now. Before you do anything else I'd recommend taking the airship to the beach where you hunted fish for Cid, you'll get the Palidor esper for free, it's best to do it now so you don't forget it.

Just as a general rule, you'll want as many experience eggs as possible. You can get them easily by betting Tintinabars or work your way up to Tintinabars by betting Elixirs and keep betting the next item you win until you get an experience egg. Also, the best monsters to fight to level up are Tyrannosaurs and Brachosaurs on an unusual forest on the island between Narshe and the Veldt. Brachosaurs also drop economizers.

Also, save often and beware of flying, particular at low health, since you may run into a random aerial battle with DoomGaze.

One last thing to keep in mind about the sidequests is that the level of a character when he/she joins your party is set equal to the average level of the party, with the condition that it can't be lower than it was before. For most characters you'll need to level them up just to allow them to learn all the spells, but since Umaro and Gogo can't be taught any magic it might be worth waiting to have them join your party until you've levelled up sufficiently, unless you think you'd need their help sooner.

Continue to:

Chapter 12, Kefka's Tower

or Cyan's Sidequest Sabin's Sidequest Gau's Sidequest Final Fantasy VI, see sidequests list

title: Final Fantasy VI/Chapter 11


text:
Final Fantasy VI/Chapter 12

Final Fantasy VI > Chapter 12: Kefka's Tower

It goes without saying that you should complete all sidequests and collect all espers first, unless you're trying to complete some challenge without doing everything in the game. Two dragons will have to be fought inside Kefka's tower to get the Crusader Esper, so you may wish to go here earlier and leave again.

Choosing your party
You will be able to use at most 12 characters in the final battle with Kefka, and against all the dungeons and bosses preceding that point. All your groups will engage in their own boss fights and exploration so you will need three strong parties.

It should be noted that if one of your parties possess the Molulu's Charm and equips it on Mog that party can explore Kekfa's Tower without worrying about anything but boss fights. This may be able to be used to protect a weak party early on in picking up equipment, but in general you will still need three strong parties to complete some areas where the path divides.

It should also be noted that due to 2 extra characters being placed in the game, Umaro and Gogo, you will have two characters which will not be able to be used in the final battle. In short, you should decide well in advance to fighting in Kefka's Tower which two characters you should choose to ignore and not level up at all. The following is some of my consideration for doing so:

(When I say a character is "required" for a particular task it means that it's unavoidable for using them in a particular scenario which normally involves boss fights and levelling up)

 * Terra - A strong all-around character with extremely high magical power, plus she can flip out and double her already considerable strength with her Morph ability. And she's sort of the central character, so it'd be a shame to leave her out.
 * Celes - Required for many of the early quests up until you get the airship. She has strong magical ability and her magic-absorption can be very useful in certain circumstances.
 * Edgar - Required for early quests in the world of ruin as well, he's a strong fighter and he has one of the best special abilities in the game.
 * Sabin - Also required for early quests, his blitzes and the Phantom Rush make him invaluable.
 * Locke - Required for looting Narshe, and a good deal of the missions in the world of balance. He's only average as a fighter, but his "treasure hunting" abilities make him very handy to have around, so he should get a lot of use.
 * Cyan - Strong physical attacks, weak magic. The swordtechs are very useful when you have the time to charge up, but waiting around is not my idea of a good time. Still, he can pull his weight.
 * Gogo - The most flexible character in the game. (S)he can copy any characters' attacks, spells, and techniques. Almost absurdly useful.
 * Shadow - Not exactly required for any quests, but he's often around, and his Throw skill gives him a variety of powerful attacks.
 * Relm - Not required for any quests, and Sketch may be a little dangerous to use because of the bug, which is fixed in later releases, but she's got the highest base magical power in the game. Nurture her spell-casting ability—you won't regret it.
 * Strago - Required to complete the Hidon sidequest. Decent magical ability and useful lores.
 * Mog - Required in order to complete the sidequest to recruit Umaro. His Dance skill can be useful but it's unpredictable.
 * Umaro - Not required for any quests. He has strong physical attacks and is a force to be reckoned with when he has the rage ring or blizzard orb, but you can't control him.
 * Setzer - Required for the quest in Darill's tomb. Slots are highly unreliable, but Gil Toss can be valuable. He really hasn't got any showstopping skills, though, nor very strong basic stats. I recommend ditching him.
 * Gau - Not required for any quests. His rages are unpredictable and a hassle to upgrade. I recommend ditching him unless you've really got a soft spot for the kid.

Anyway, you will need to split your party up into three teams. To make a well-rounded team, take one character from each column:

Your strongest normal physical attackers are: Edgar, Sabin, and Cyan. Edgar and Sabin both have physical attacks which can easily do 9999 damage and Cyan has powerful multi-enemy physical attacks when given time to charge up. Make sure each party has one.

Then you have your primary magic users. Those should be: Terra, Relm, and Celes. Make sure to teach them all the most powerful attack and healing spells.

Strago, Mog, and Gogo all make good secondary magic users, and they all have useful special abilities. Of course, Gogo can play any of these roles.

Finally, bring in one or two of the secondary fighters: Shadow, Locke, and Umaro. Load up Shadow with throwable items and he can beef up the physical attack power of a weak party. If you've saved up a lot of old swords for him, he can be pretty unstoppable in the final battles. Locke can be a strong attacker with relics like the Genji Glove. Same goes for Umaro and the Berserker Ring or Blizzard Orb.

Beating Kefka's Tower
If you're just in Kefka's tower to kill the two dragons you need to get the crusader esper, look at Part I for the second and third party, and assign your strongest members to those groups. Otherwise, split up your parties however you'd like, and hopefully you've got a good collection of spells, party members, and abilities at your disposal.

You can return to the airship by going back to your starting positions and pressing A to grab onto the floating hook when it nears your party.

First Party: Part I
You may want to do this section last out of the first parts since the other two parties will need to open paths for you, or just expect to do a lot of switching back and forth. In addition, this path doesn't have either of the dragons to fight to win the crusader esper.

In any case, equip your party with your best equipment and head down and around to reach an entrance, making sure to pick up the chest along your way. In the next room head down the left conveyor belt to go forward, and you can use the right one to come back. Head through the passage to enter a room with a chest containing the fixed dice, and walk around and pass into another area. You'll be outside again, head down to go in another door and you'll find yourself in a room which needs to have a platform triggered by your second party. If you completed the other party's sections first you can move on, if not switch away and come back here later.

Once you can move on, head down and go into the room where a bunch of espers used to be. Pick up the hidden chest in the bottom left corner of the first alcove at the bottom of the screen if you didn't already pick up the chest that was here. Exit to the top right and you'll pass through another room empty of chests or interesting features. You'll find yourself at a bridge retracted and needs to be activated by your third party using a glowing switch on top of a chest. Once you've done so, you can move on. There's a chest down a path to the left, and an entrance into the next room which will lead you to a door which needs to be opened by both of your other parties standing on a switch.

Second Party: Part I
Don't forget to equip your party, and head to the bottom left to pass through a passage into another room. Go to the top left corner of that room for a Minerva armor. Head into the next room, and you can head up to pick up a tack star or down to find a few prison cells, the very left of which contains an optional boss fight with the Atma Weapon. Use your best physical attacks in general and ultima is always a safe bet.

After you beat it, it turns into a save point and you can head down to drop through a hole into a new area. Exit to the next area, and you'll see two pipes, one which drops you down a hole earlier on so you can head back, and one which leads you on to another area. Pick up the chest and head down. Cross over the right conveyer belt and go to the left corner to find another chest. You can cross back on the other conveyer belt, or go in the left entrance to pick up a ribbon and flip a switch which allows the first party to advance. Head outside and into the right entrance to get ready for a fight with the Gold Dragon. The fight is strictly optional but recommended if you intend to get the Crusader Esper. The dragon is weak against water, use your best physical or unblockable magic attacks to take it down. When you're done, send your party through the door on the left and have them stand on the switch to get ready to open the door for the first party.

Third Party: Part I
Equip your party, and head down the left conveyer belt to go forward. Open the chest and go into the first door you find and follow the path to pick up two more chests. Go back outside and to the bottom of the path to reach another area, back inside the magitek factory. Follow the bottom wall very carefully in this area to find a hidden path which will give you another Aegis shield, one of the best shields in the game. You'll need to go down through the bottom wall, to the left when it branches, then down, to the right, and up. If you're using an emulator you can usually remove the background layers to see the hidden paths. After you get the chest and head back out, cross up the conveyer belt to reach a new area. You can return to the previous area by entering the pipe, or move to the left for a boss fight. The main boss entity will reflect your magic attacks and do some nice delta hits with its other components, physical attacks and unblockable spells are your best bets as always.

After you beat the boss, head down through the next area and clear it out of treasure chests. Make sure you use the chest in the lower left corner with the glowing red dot to open up a path for your first party. Follow the conveyer belts around the area to pick up a rainbow crush as well. After that, head through the door to enter the hall where the Skull Dragon can be found. This one is weak against fire and Holy magic, so use those or the best spells and attacks at your disposal. If this is your final dragon you should also receive the Crusader Esper to teach you Meteor and Meltdown. In the Game Boy Advance release, a small tablet will appear at your feet telling you to head for the "Dragon's Horn".

When you're finished head through the door and step on the switch to open up the door with your first party.

First Party: Part 2
One of your three parties will need to end up going through into the left passage, one will need to go in the right, and one will need to stay in the center. In order to keep things consistent, we will consider the party that goes down the left passage to be your first party, the one to go down the right to be your second, and the one which goes down the center to be your third.

Take your first party in the room with three switches and move them into the left passage. The room will seal behind you. Walk south and you'll be able to drop a weight on the switch used to open the central door, you may need to move the party standing on that switch. Walk all the way forward after that and wait on the switch.

Second Party: Part 2
If you just dropped the weight on the left switch, you should also have opened a ramp leading up to the central platform. Walk up that ramp and walk into the center passage. Go into the right section and the door will seal behind you. Walk all the way down and push the weight onto the switch as before, you may need to move the party standing on it again. Once you're done, walk back up and stand on the switch at the north of the room.

Third Party: Part 3
Keep in mind that this party will fight two bosses instead of one. By now both passages on the ramp should be open and your other two parties should be stepping on their respective switches. Simply send your third party up the ramp on the right side and into the center door. Go all the way north and step on the switch to open a passage for your same party. Walk back through the door to hit a switch which will open up two doors allowing your other parties to progress. You can switch to your other parties now or proceed onward in part 4 for the third party.

First Party: Part 4
Assuming you opened the door with your party in the center part of the room and you choose this party to end up on the left side, you can head down south and through a door on the left to reach another hallway. In the middle you'll find another boss fight with one of the three godessess of magic, this one being named Doom. It will occasionally use a force field to shield itself and block certain elemental attacks. After you've beaten it, head through the pipe and switch parties when you reach the small green switch.

Second Party: Part 4
Assuming you opened the door in the center and used this party to go down the right side, send this party back around to the outside and go into the new door that's been opened. Head through the room and into a room with some statues to enter a boss fight with a goddess of magic appropriately named Goddess. She'll occasionally charm your party members and do various nasty attacks, and the battle will be in a side attack. Use your best combinations of magic and physical attacks as usual and you should get through. Go forward as usual to find the switch.

Third Party: Part 4
Go through the open door in the center passage, and in the next room you'll get into a boss fight with a Guardian. It's weak against bolt magic and water, and this time you can actually kill it. It will run the battle programs of past bosses you've faced, use your strongest magic, Master's Scroll/Genji Glove combo, and whatever else you have at your disposal. It will turn into a save point and you'll be able to move forward. The next area has a conveyer belt running in the opposite direction you won't be able to use, head to the bottom left exit to move on. The next area has a hidden treasure chest in one square to the left of the bottom right corner, it contains a ribbon relic. Walk up north and you'll fight the first of the Warring Triad who are the source of all magic, Demon. Instant death protection helps here, as well as a good complement of life and healing spells. After you beat him, you can head north to a save point, and jump down a pit to reach a room with a switch you can step on. You can either wait on the switch or head south to go back to a previous area.

After you beat the last goddess you'll learn that magic still hasn't vanished, because Kefka drained the magic of the three statues. You'll need to send all your parties north and onto the three green switches to beam them all up into a final boss fight with Kefka and a slew of nasty bosses. Keep in mind that this IS the point of no return, make sure you save your game before you step onto the switches. You can use the warp spell or a warp stone to return to the airship at this point

The Battle with Kefka
After you witness Kefka's speech and a few lines from every character you choose to bring with you, you'll get to choose the order in which you would like to place your entire party. You'll number them one to twelve, and when one of them dies in battle they'll be replaced. You can use Reraise spells to guarantee the survival of any characters which are particularly important to you. You'll have to fight your way through a chain of bosses and an angelic Kefka.

There will be four bosses to fight, most of which have multiple parts. Use Ultima repeatedly to do maximum damage, Edgar's Chainsaw, Sabin's Phantom Rush, the Genji Glove/Master's Scroll/Ultima Weapon combo. No boss has any weaknesses and cannot be harmed by most elemental magic. Heal often, and try to rely on physical attacks for the most efficient damage output.

In the Game Boy Advance release, you can steal a Ragnarok and another Ultima Weapon from the Rest and Lady.

When you finally reach Kefka, keep in mind he casts the Heartless Angel spell to reduce everyone's HP to 1, like a lot of well known Square bosses. Have someone cast a Curaga spell right after this happens, and use the most powerful spells and attacks you have, healing constantly. Eventually, he'll go down and you'll be treated to a twenty minute ending covering every character you rescued in your party. Celes's scene has a variation if Locke never joins you, Edgar's scene has a different version if Sabin never joins you, and Relm's scene is different without Strago.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Final Fantasy VI/Chapter 12


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Final Fantasy VI/Sidequest/Sabin

For obvious reasons Celes and Setzer don't have a sidequest, the intro prior to the game and getting the airship are their "sidequests" almost. Edgar has a related quest in the ancient castle because it's connected through Figaro Castle so I classify that under him.

This sidequest requires Sabin in your party, has one part, and needs no leveling up.

Simply go to the continent at the upper middle of the world map, it's the same one which has the cave leading to Narshe. Go to the upper right portion of that continent, where the path of five trees forming a cross is with one in the middle. Walk into the middle tree to find a house, and if Sabin is with you, he'll meet Master Duncan and learn the ultimate Blitz, the bum rush, good for 9999 damage when you're sufficiently leveled up.

title: Final Fantasy VI/Sidequest/Sabin


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Final Fantasy VI/Sidequest/Gau

This sidequest requires no leveling up.

Part I, Getting Gau in your Party
Simply enter the Veldt with three or fewer members. After fighting Gau will show up and join your party, just as if he had previously "leaped" and was re-joining your group. Just for reference the Veldt is now near the upper right portion of the map, and to the southwest of the weird triangle island where the zone-eaters live. You'll recognize it from the music, the fact that you don't earn any experience there, and that you encounter monsters from all stages of the game.

Part II, Gau's Father
This quest requires Sabin and Gau. I would recommend waiting to complete this one until you have all the members of your party as some of them say amusing things during the extra scenes. You get no reward for completing it, just a wonderful feeling of satisfaction. On the island between Narshe and the Veldt, which also features the unusual forest with Tyrannosaurs and Brachosaurs, the best monsters to fight in the game, there's a lone house on the left side of the island. Enter it with Sabin and Gau and you'll go through a sequence of getting Gau ready to meet his father.

title: Final Fantasy VI/Sidequest/Gau


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Final Fantasy VI/Sidequest/Cyan

Part I: Getting Cyan
This sidequest requires no party members beyond the default, but does require a bit of levelling up since you will need to fight through Zozo and Mount Zozo. You will also have the chance to fight the storm dragon, but it may be too hard for you to fight right now if you're just beginning the world of ruin. You may wish to choose to get Cyan and come back later, or to complete some other quests and level up first if you can stand being without Cyan for that long. Getting Sabin's Bum rush helps for fighting the thunder dragon in this quest, so you may want to compete Sabin's Sidequest first.

At the end of the sequence getting the airship, you'll be directed to Maranda by a pigeon. Buy some equipment and you can talk to an old lady there who can show you the new location of familiar areas in the world of balance. You'll meet a girl there who's convinced she's still getting letters from Mobliz. Follow the pidgeon she sends out to wind up in Zozo.

Walk to the north of town and talk to the merchant to buy some rust-rid, and walk through the cafe building, going out the right door and then trying the left door to use the rust-rid and enter Mount Zozo.

Do the usual routine of clearing out the chests, and you'll get some truly awesome equipment including the Aegis shield which is very effective at blocking magical attacks. Exit through the left cave for a gold hairpin then through the right one to move on. In the next room stepping on the switch unleashes the deadly thunder dragon from a chest, so save if you're sure you want to fight it. Exit through the bottom right to find Cyan. When you're done with him, return to the cliff to pick up a key to open the chest.

If you're determined to fight the dragon, equip two people with the thunder and aegis shields and step on the switch, and wait by the save point to fight it as it flies around. Use your most powerful bolt spells, heal often, and have Edgar and Sabin use the chain saw and bum rush respectively. It has 42000 HP but if you can survive its attacks it will go down eventually. Cyan will also give you a clue about Gau's whereabouts so you can do his sidequest next or whatever you'd like.

Part II: Cyan's Nightmares
This part requires having Cyan in your party, and I would recommend three other highly levelled up characters since they'll be doing all the fighting in Cyan's nightmares, you can empty Cyan's equipment for this reason as well. If you just completed Cyan's first quest I would recommend waiting to beat this one until you finished a few more sidequests and added more characters to your party.

To begin the quest, head to Doma Castle. For reference, Doma Castle is in the northeast area of the map, the castle on the small island between the giant U shaped continent and the islands with the dinosaur forest and the Veldt. Head through the left door then the right door inside Doma Castle to rest in the beds there. The three dream stooges will try to dine on Cyan's soul, and you'll follow after them. You'll begin with control of whatever character occupied the fourth slot in your party. I'd recommend giving this spot to a stronger character who can hold his/her own weight until you find your other party members. Sabin is a good choice for his multi-enemy blitzes.

Save your game immediately. Some of the enemies have status effecting spells so you may want to equip a ribbon to protect yourself. When you reach the branch with three doors, head through the second one to regain your second party member. After going through the door in the area with your second party member, pick the top door to move on. Pick the right door out of the next set to find your third party member. In the next area heading through the right door sends you back to the start at the save point, and heading through the left door takes you to the exit where you'll fight the three dream stooges.

Curley is capable of reviving the other two members of the team so try to kill him first. They will do some annoying delta attacks which can turn party members to stone or do large damage so be prepared. Try some large multi-target spells to start with and do your most powerful physical attacks if you picked a character like Sabin.

You'll next find yourself on a nightmere version of the phantom train. In the second car flip the switch to be able to reach the first treasure chest which has a Genji Glove, and pick up the lump of metal at the end of the room to get the chest to hold still so you can get a flame shield. Flip the switch and remember the positions of the open and closed chests, which should just be the right one on the top row closed and the left and middle ones on the bottom row closed. The next puzzle is a little tricky to explain. You need to open up a path which will let you go through the bottom area by raising the two boxes at the bottom of the screen and rotating a platform. The first switch moves a platform which gives you access to another switch, you'll basically have to go back and forth until you work out a combination which lets you pass underneath the switches. Then enter the pattern we discussed earlier by closing the top right box and the bottom left and middle boxes and flip the switch to move on. You can save in one of the next cars, and go in the final one to find yourself transported to a new area.

You'll all find yourself in suits of magitek armor, running around the caves of Narshe. The bolt beam seems to do the most damage, use the heal beam if you need it and heal between battles. After going through the first area you can either go through the next area then turn around or turn around right away then go through the passage to move on. The doors in this area aren't "logical", you have to go backwards to reach a new area, otherwise you'll just end up running in circles. Follow Cyan over the bridge in the new area and you'll fall and find yourself in Doma castle.

Cyan's wife and son will inform you that you're inside Cyan's soul, where he's being tortured by a beast known as Wrexsoul. Save your game. You can go outside the castle and to the left and right to witness two scenes with Cyan and his son, and go in the top right room of the castle to witness a scene with his wife. When you're ready, head into the throne room and prepare to fight Wrexsoul.

The easy way to beat Wrexsoul is to just cast X-Zone from the start, which can be learned from the cursed ring or the Fenir esper. Just have one party member cast it and he'll be defeated instantly. Otherwise he'll "possess" one of your party members and only appear when that member dies. What you'll basically have to do is kill off a party member and see if his/her death triggers the arrival of Wrexsoul, and if not try another one. When Wrexsoul appears use your strongest attacks on it directly, and when it disappears again revive your praty member and repeat the process for the other two. Eventually you'll defeat it, and Cyan will gain all of his swordtech techniques. Head back into the throne room for an Alexander esper, and make sure to get all the items in Doma Castle.

title: Final Fantasy VI/Sidequest/Cyan


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Final Fantasy VI/Sidequest/Terra

You will find Terra in Mobliz, which is at the very tail end of the Serpent Trench. The Serpent Trench was underwater in the World of Balance, but now it is a very conspicuous serpent shaped continent in the World of Ruin. Terra will refuse to join the team twice, and each time results in the village being attacked by Phunbaba. Before meeting her, use a tent or sleep in the relic shop in the back of town to rest up. The path to fighting Phunbaba the first time should be straightforward. Terra will be annihilated in a one-on-one battle, and your party will come to her rescue. After you beat him, leave town and come back (again with full HP and MP, as the second fight will be more difficult).

Enter the building with the kids to learn about Katarin, then enter the far left building and follow the dog that entered the room to find a hidden stairway which leads to Terra and Katarin. By talking to them, you will trigger Phunbaba's second attack on the village.

Phunbaba is weak against poison/bio type spells, and has about 26000 HP. Fight him with your regular party for a while, then he will sneeze away two of your party members. Terra will join you in permanent Esper form until you beat him. Afterwards Terra will join your party and the sidequest is done.

title: Final Fantasy VI/Sidequest/Terra


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Final Fantasy VI/Sidequest/Shadow

Part I, Finding Shadow/Relm
If you waited for Shadow on the floating island and managed to take him away with you, you'll find Shadow in a cave on the Veldt. If you didn't you'll find Relm there, but for the purposes of this part I'll assume you're looking for Shadow.

Head to the cave on the Veldt. For reference the Veldt is on the northeast area of the map, southwest of the little triangular island where the zoneeaters live. You'll meet Interceptor on your way in. The path is fairly straightforward, make sure to grab the rage ring for Umaro as you pass by the peasants around the fire, and find a hidden passage to the left after going through the door to have a monster in a box fight. The monster is weak against fire, and gives you a weapon for Sabin. Flip a switch in the next room, and make sure you go to the bottom of the room to get the striker, it's Shadow's best weapon and you'll need it to have him join your party. Go through the passage you opened and up and around into a room with a save point, and head into the next room for a boss fight with Sr. Behemoth.

Sr. Behemoth is weak against fire. Use the strongest fire magic you have available and heal when necessary and you should be fine. After you beat him the first time his ghost will appear and attack you from behind, use a revivify on him to kill him in one shot, or you can use cure or life spells to finish him off or just nail him with some more fire magic. When you finish you'll take Shadow over to Thamasa to recover. You'll see the last of his dreams chronologically, and witness him leaving Thamasa with interceptor, leaving a girl behind saying he wants to make it a safe world for them to grow up in.

Part II, Getting Shadow in your party
This is pretty simple. Just go to the Coliseum at the north west of the world map and bet the Striker. Just use a high-level character to fight Shadow, it should be pretty easy. You'll win the Striker back and Shadow will join your party.

Part III, Shadow's Dreams
Stay in an inn with Shadow in your party and he'll randomly have dreams explaining some of his history.

 * In the first dream, he'll see a man named Baram calling to him, Clyde, for help, saying he's done for
 * The second dream will reveal Baram and Clyde as great train robbers who just got away with stealing a million GP. They'll name their group the Shadow.
 * In the third dream, Baram will be badly wounded and Clyde is trying to carry him to town. Baram says for Clyde to leave him behind, Clyde refuses but finally gives in. Baram asks Clyde to kill him so he won't be interrogated, but Clyde is unwilling to, so he runs away.
 * In the fourth dream, you see Clyde waking up in Thamasa, badly injured, with a woman taking care of him and a dog running up to greet him.
 * The fifth and final dream takes place when you rescue Shadow from the cave on the Veldt. It shows him leaving Thamasa with Interceptor and leaving a girl behind.

You can conclude from the dreams that Shadow was Clyde Arronwy, Relm's father, and that Relm's mother died in childbirth. Keep in mind you can receive four of the dreams in the World of Balance as well.

Also, the facts that Interceptor acts as if Relm is no stranger, and you can equip the 'Safty Ring' (Or 'Memento Ring' as some may know it) to either Relm or Shadow (As the description reads, "Mother's love protects from fatal magic attacks') should lead one to believe such. If you leave Shadow behind on the Floating Continent, Relm will have a dream.

title: Final Fantasy VI/Sidequest/Shadow


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Final Fantasy VI/Sidequest/Gogo

To get Gogo into your party, you'll want to head to the top right portion of the map where the little triangle island is, which is also where you could fight the Intangir in the world of balance. Gogo's level will be equal to the average level of your party when he joins, so keep that in mind for when you decide to get him. He also does not have to be taught any magic and can use any skill in the game. Anyway, heading to the triangle island, stick around until you find a zone eater and just stay put until it engulfs your entire party.

You'll find yourself inside a cave with stairs going up and down. The stairs up lead out of the zone eater and into the world map, so take the stairs down. There will be some stairs to your bottom right that lead to a lower area, and a bunch of walkways to the left. You'll almost certainly want the sprint shoes for this part. If you're next to any of the green men as they walk back and forth they'll push you off and you'll land in a lower area. Let them do this once and you'll get an ether and a red jacket, and hit the switch to climb back up the stairway you saw in the previous room.

Make your way across the walkways with the green men. For the first two chests at the bottom make sure you approach them from both sides to get the Genji Armor and the magical brush. Whenever you find yourself on a "safe" ledge just wait until the green guys move into a far enough away position for you to pass. Make sure you get the chest in the bottom left area for a fake moustache relic which lets Relm control instead of sketch monsters.

Make sure you save in the next room because you'll be in a very tough area where it's easy to get killed instantly. The ceiling will periodically fall and crush you if you're under it. Make sure you have the sprint shoes and start walking and stand right below the first chest you see before the ceiling falls. As soon as the ceiling begins to rise start walking and stop right below the next chest that you see. The next spot you have to reach is hard, it's the third square down in a middle section of the ground, look for where the hole in the ceiling appears to be and walk three steps from the top of that column and you should be ok. The next hole in the ceiling is in the top right corner of the part of the platform with the chest, make sure you don't try to stand in front of the chest so you don't get crushed. If you're in the top right portion you should be safe. After that, just make a mad dash for the exit and make sure to grab the last chest too.

You'll pass through a room and find yourself in a room with a bunch of platforms you can jump between and chests you can bounce on. Walk around the path and jump onto the platform with the switch to open up some more paths. Head back to the start and jump over to the bottom left and up to reach a chest with a thunder shield. Then head back around to where you jumped onto the platform with the switch and you can reach a platform which has a door. The door will take you to the master of mimicry, Gogo himself. You can select status on him from the menu screen to equip him with the abilities of any character, and if you equip him with the merit award which you can win in the Colliseum you can give him any weapons or armor and make him truly a force to be reckoned with. He never needs to be taught any magic and will automatically know the spells of everyone in the party if you give him the magic command. Use the warp spell or a warp stone to exit if you like or just make your way out of the zone eater in reverse.

title: Final Fantasy VI/Sidequest/Gogo


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Final Fantasy VI/Sidequest/Mog

Part I: Mog
Head to Narshe. Just for reference, Narshe is on the top middle area of the map, the little cave that should look familiar. Go around to the west to go in the secret entrance and retrace the path you took earlier in the game. Go in the cave opening leading to moogle sanctuary to find Mog sitting there by himself. He'll rejoin your party and tell you of a sasquatch hiding up in the mountains. After he leaves or joins your group move forward and search the ground he was standing on to get a moogle charm, a relic which allows you to eliminate all random encounters.

What you do next depends upon your overall strategy. Since Umaro only requires levelling up and can't be taught any spells, you may prefer to have him join your group later, since his level begins at the average level of the party. If you have three people in your party when you meet Mog he'll join your group, otherwise it's fairly simple to just leave Narshe and trade out your party. If you want Umaro now, put Mog in your party, otherwise come back with him later. Keep traveling along the path to reach the back of the house in Narshe where you began the game and exit to go into the main village of Narshe. It's worth mentioning that you can come back here later in the game with Locke to clean the place out, but that is listed under Locke's Sidequests.

Part II: Ice Dragon/Tritoch
Go north through the mountains of Narshe and keep following the path until you get to the snowy field where you fought Kefka. This is the only place Mog can learn the Snowmann Jazz dance so make sure he does when you take him here to get Umaro in your party. There will be an ice dragon wandering through the paths and a save point in the usual position. Save, then prepare to take on the ice dragon.

Equip ice shields or anything resistant to ice magic if you want and use your strongest fire spells, healing in turn. Some of your characters can randomly be frozen by the N. Cross attack, but you can cast fire on them to thaw them out for low damage. Eventually it should give.

Be prepared for Tritoch to attack you when you talk to him at his usual spot on the north of the cliff. Use your strongest fire magic against it (Fire2 might actually be stronger than Flare) once again with your strongest spellcasters. It will eventually melt and you'll have the most powerful ice/bolt/fire magic ready to be learned.

Part III: Umaro
After you beat Tritoch an opening behind the cliff will open up. Avoid the dark patches while going towards the left path to get a tough monster in a box fight against some pugs. The right path leads to a pit pretty fast, so try the middle path to get an x-ether in a chest. When you want to move on fall in a pit or just go down the stairs. Go to the bottom right corner in the next area for a gauntlet, and climb the stairs to the bottom right and walk over the walkway to another set of stairs. Don't flip the first switch in the next area unless you want to fall down. Flip the second switch to fall into Umaro's cave. Pull a piece of magicite out of the skull to challenge the big yeti himself.

Like all the bosses in this area Umaro is weak against fire. Use your strongest fire magic and don't let up. If Mog is in your party, talk to Umaro afterwards and he'll join you. Go North and you'll be dropped out of the cave entrance you might have seen Umaro peeking his head out of earlier. Head right and keep following the path to leave the caves and go south to exit Narshe.

title: Final Fantasy VI/Sidequest/Mog


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Final Fantasy VI/Sidequest/Relm

It is recommended that you do Shadow's sidequest before this one. If Shadow was on your airship at the End of the World, it won't be necessary, but if you just got on the airship as soon as you could and let Shadow die in the process, you will have to rescue Relm in a cave before doing this quest.

Head to Jidoor. For reference, Jidoor is on the left middle continent, north of Maranda and south of Zozo. Head to Owzer's house in the back of town. Flip the light switch at the end of the room and read the diary. Talk to the portrait of Emperor Gestahl twice to get a clue about the phoenix cave and the emperor's treasure. Then talk to the portrait of the lovely lady in the bottom left corner. Go through the door, and when you see two doors pick the left one for a moogle suit. Go into the next room with the constantly changing doors and walk behind it for a relic ring, and go through the very left door when it opens. Continue until you reach the room with the floating chests. Stand underneath them to trigger a fight. Talk to the middle painting when you're done in that room for another fight, which creates a door.

Head through the right door in the next room and you'll find yourself in a room with a painting with Owzer and Relm. You'll have to attack the painting itself which transitions between two forms (each with their own store of HP). They are both weak against Fire. When you defeat the Chardanook boss you'll win the Starlet esper and Relm will join your team.

title: Final Fantasy VI/Sidequest/Relm


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Final Fantasy VI/Sidequest/Strago

Part I: Rescue Strago
To complete this sidequest you must first have completed Relm's sidequest and possibly the first part of Shadow's sidequest as well if you didn't save Shadow in the world of balance. Take Relm with you in your party to the Fanatics tower. For reference, the Fanatics tower is on the left side of the large U-shaped continent near the middle of the world map, and is in the middle of a mountain range in the middle of the left side of that giant U. Simply have your party talk to Strago and he'll join you. If you want to know how to defeat the fanatics tower see Fanatic's Tower

Part II: Defeat Hidon
To make the entrance to Hidon's cave in Ebot's rock available, you'll need to witness a sequence in Thamasa involving Strago and Relm. Head into Thamasa with both of them to witness a scene with Gungho. For reference, Thamasa is on the bottom right corner of the world map. Ebot's rock will appear after you complete the scene, on a little islet directly to the north of town. Pick Strago and any other three characters you would like. Traveling through Ebot's rock is mostly random, you'll step onto a teleporter and be zapped around from room to room. Pick up pieces of coral from treasure chests whenever you can and feed them to the talking treasure chest when you have enough. It will get dragged into the room behind it with Hidon and walk to the end of the room to see the big green monster himself.

Hidon will eventually cast GrandTrain, which is Strago's most powerful Lore, so it may be worth waiting to defeat him all the way until you receive that. Hidon is weak against fire and pearl and accompanied by a slew of Hidonites. Use your best multi-enemy attacks at first then your strongest fire spells or pearl, it should fall eventually.

If you miss learning the GrandTrain Lore or you wish to go back and steal some powerful equipment from Hidon or just earn some experience points, you can repeat the quest by just going to Thamasa and talking to Gungho until he says Hidon has appeared at Ebot's rock. Just go back and re-enter Ebot's rock and work your way up to Hidon again. There should also be a monster in Kefka's tower that uses all of Strago's lores, including Grand Train if you wait long enough in one of your random battles with it, so it really isn't necessary to worry too much about your battle with Hidon or fight him multiple times.

title: Final Fantasy VI/Sidequest/Strago


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Final Fantasy VI/Sidequest/Locke

The Phoenix Cave
The Phoenix Cave be found north of Tzen, and in the middle of the star shaped mountain at the north end of the bottom middle continent. If you talk to the portrait of the Emporer Gesthal twice in Jidoor he also gives you a clue about this location.

Choosing your party
Once again you will be required to split your party up into 2 groups of 4 characters each. It is probably wise to do this quest later on after you have at least 8 party members you intend to level up until the end of the game. See Chapter 12 for advice on which party members to use and which two to discard.

Edgar, Sabin, Cyan, Shadow, Terra, Celes, Gogo, Strago are some of the characters I normally choose to keep.

Edgar and Sabin, Cyan and Gogo can be split into the two teams in groups of two however you like, they all have innate special abilities which deal large amounts of damage at no cost.

Terra and Celes should be placed in separate teams again because of their strong magical ability, although you can use other characters for this role if you trained them in more espers.

Strago and Shadow are easier to place and easier to substitute for other characters. Give Shadow strong equipment like the Genji Glove and Offering if you plan on using him for physical attacks.

One of your groups will have to fight a Red Dragon so be prepared to have water and ice attacks, or strong physical attackers.

The Phoenix cave
In any case, choose your two groups, and send the first group into the cave to flip the switch so the other party may advance. Send that group through and walk around to step on the switch so the other party may advance. Send the first party through the passage that opens and step on a switch to lower the spikes. Send the second party over the lowered spikes and past the stairway to hit another switch to lower the spikes for the first party. Send that party over, open an empty chest if you like, and head down the stairs to another area. Head up and to the left to step on a switch to allow your second party to advance. Send the second party down the nearby stairs, and go down to head up another set of stairs and flip a switch to reach the chest with the wing edge. Go back down and cross over the path created by your first party. Head up the stairs and step on the switch to move a path for your first party. Back with your first party, follow your path around the lava and past the staircase to reach another staircase taking you to a new area. If you flipped the switch with your second party you should be able to pass by the raised cliff and go around to flip another switch to move the cliff so your other party can pass by. If the cliff doesn't let your party pass by move them off of the switch and have your other party flip the switch again. You should be able to send your second party past the cliff and climb the stairs to hit a switch lowering the spikes for your first party. Send that party over the spikes and through a lava filled room until you reach another set of stairs and flip a switch getting rid of the lava and water in two areas. Have your second party move over and step on the switch to flip the path so your first party can pass through. Your first party should walk through the path and end up on a cliff which is the last place your two groups need to reach. Leave the first party on the uppermost switch on that cliff to create a path. Switch back to the second party and step off the switch to pass through the set of blocks to reach another staircase going into the emptied lava room. Make sure to pick up the chest in the center of the room for a Ribbon, a relic which makes you immune to all status ailments. Go through the exit in the top left and then through the secret passage to reach a cliff near the one you want to reach. If your first party is holding down the switch to create the path, you'll both end up on the same cliff and your task will be nearly complete.

The Red Dragon
You can use whichever party you like to fight the Red Dragon (this might not be obvious when you first see him, so it is recommended that you avoid fighting him until you have united your two groups, and then make a decision as to which group you want to use). Go down the stairs from the cliff where you complete your quest and go down and to the right to find it wandering around near a treasure chest. Save your game ahead of time if you like, then prepare to fight it. Use your strongest physical attacks and your best water and ice spells.

When you're ready to complete the scenario, put both of your parties on the two switches at the base of the cliff and send either party through. You'll run into Locke, who's found the Phoenix esper. He'll take it back to Rachel, who will restore the esper at the cost of her own life, and Locke will rejoin your party, and give you all the treasures from the phoenix cave, which were all the "empty" chests you found.

Narshe
For the quests in Narshe related to Mog, Umaro, Tritoch, and the Ice Dragon see Mog's section. This part is concerned with Locke's task in breaking into the houses of Narshe.

After you've completed the phoenix cave bring Locke to Narshe, and you can use him to break into all the locked doors. Just for reference Narshe is in the top middle continent, and is the familiar looking cave near the center. Once Locke picks the lock on a door once it's open for good incidentally. Locke can enter each building, but this list gives their contents:

Nothing:
 * The inn contains nothing, don't bother breaking in
 * The treasure room on the cliff at the bottom right of town contains nothing new from the World of Balance
 * The old man's house at the top right of town where you began the game is unlocked, no items
 * The item shop is similarly empty
 * The armor shop is empty
 * The elder's house at the northwest of town is unlocked and empty
 * The relic shop is empty

The prizes:
 * The house directly above the relic shop has a man sleeping in bed below the stairway. Talk to him and received the cursed shield. The shield casts all status ailments on the member who equips it, including countdown. However if you fight with it and live for 256 battles, not using Gogo or Umaro, it will be uncursed and become the Paladin shield, the best shield in the game which also teaches Ultima at 1%. It may be worth the trouble to uncurse, particularly if you want to learn Ultima without getting the Ragnarok esper. If you want to uncurse it make sure whoever equips it gets a ribbon to block all the negative effects except countdown. To avoid countdown you can either win your battles quickly or use a safety bit/memento ring.
 * Go into the weapon shop and step behind the counter for another room with a bed you can sleep in. Talk to the man there to receive the Ragnarok as either a sword or an esper. The esper teaches Ultima, which can also be learned from the Paladin Shield, however, it is the best spell in the game and the sword I haven't found to be that useful particularly compared to the Atma Weapon. Plus summoning ragnarok morphs monsters into items which can also be useful for completing your collection. However the ragnarok sword can be bet in the colliseum to win the illumina, another intensely powerful sword. Do whatever you like but the esper will generally be more useful.

title: Final Fantasy VI/Sidequest/Locke


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Final Fantasy VI/Sidequest/Edgar

You don't technically need Edgar for this sidequest since anyone can use Figaro castle now but since it occurs in relation to his home turf I decided to classify it like this. You'll probably want a high-level party for the tough enemies and the two semi-bosses you'll have to fight. First, head to Figaro castle. Just for reference Figaro castle is in the desert of the continent to the northwest by Kohlingen, or else in the continent just to the southeast of that if you moved it. Move the castle from Kohlingen to Figaro and you'll get an offer to stop along the way to investigate a stratum. Head right and go through one of the prisoner's cells to find yourself in a cave.

Do your usual routine of clearing the place out of chests. Be warned that the chest in the top right of the second room will have a tough monster-in-a-box fight against a Master Pug for a graedus. Work your away around the second room to the top left to move into another area. When you reach the room with the stairs make sure to walk through the walls for two more chests, and go down the stairs to find yourself outside the Ancient Castle. Walk forward a bit to witness a cutscene about the war of the Magi.

Head through the little door on the right to get a punisher weapon, and head through the two alcoves on the left to get a tough monster-in-a-box fight against the Katanasoul. It reflects magic attacks so use your best physical fighters to get through about 32000 HP. When you win, you'll get the Offering, the best relic in the game. It allows you to attack four times. When paired with the Genji Glove this enables you to attack eight times in one round.

Head through the castle doors and in through the next room to see Odin standing in the center of the hall. Talk to him and you'll receive the esper Odin. The esper teaches you meteor at a rate of x1 and is the only esper to give you a Speed bonus on levelling. Odin's magicite is the only one in the game that you aren't intended to keep forever; however it is not critical to train anyone to use Meteor now, as a different esper will later teach you Meteor at a rate of x10. You may choose to keep Odin for an extended period if you want to level up a character with a very high Speed attribute.

The left passageway takes you to the room above the fight with the Katanasoul which is empty of items. From the main hall, the left alcove on the right side of the throne takes you to a secret room with a blizzard orb, which gives Umaro a special attack, and a gold hairpin, which cuts MP use in half.

Head into the right passage from the main hall to enter the Queen's bedroom. Pick up the glowing dot to read the Queen's diary, which tells of her love for Odin. If Terra is in your party she'll comment briefly on it. The scholars in the Figaro library talk about an ancient text they found which mentions the thousand year old city, with a line stating that "the queen stands and takes five steps..." Go back to the throne room and take five steps below the queen's throne on the right, then press A. You should hear a staircase get triggered, and you'll see it if you walk back to the Queen's bedroom. Walk down the stairs to reach a large room with a Blue Dragon walking around and a statue resembling Celes at the end. You can talk to the statue to permanently transform the Odin esper into Raiden—in doing this you trade away your only chance to pick up the speed bonus in exchange for your only chance to learn the spell Quick (and pick up a Vigor+2 bonus on levelling which is already offered by other espers).

When you're ready, fight the blue dragon. It's weak against lightning, use your strongest magic and equip the offering/genji glove combo on your best fighter for some serious destructive potential. After that, you're finished with the sidequest, go back to Figaro castle, tell the man in charge to continue, then you'll probably want to tell him to head back so you can pick up your airship.

title: Final Fantasy VI/Sidequest/Edgar


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Final Fantasy VI/Sidequest/Fanatic's Tower

For reference, the fanatic's tower is located on the Serpent Trench, closer to Nikeah (the head of the serpent) than to Mobliz (the tail). This is also where you pick up Strago in his sidequest. I would highly recommend that you teach at least one character Ultima before you attempt the tower, it will make things much easier going. Ultima can be learned either from the ragnarok esper or the paladin shield, which is the uncursed "cursed shield." Both can be found in Locke's sidequest. I would also recommend purchasing wall rings from Thamasa, at the bottom right of the world map, and equipping them on all your characters. You will be unable to use anything but magic while in the fanatic's tower and you will earn no experience points, so keep that in mind when choosing your party, strong magic users are generally wise to pick, such as Terra, Celes, and Strago. Also make sure someone in your party knows Life 3 for the boss battle.

If one of your characters knows Ultima you can give them the Gold Hairpin or an economizer if you managed to steal one from an Aquila or win one from a brachiosaur. It will do an unblockable magic attack to devastate the opposition. If you don't know Ultima or can't stomach the MP cost, simply cast a high level magic spell on all of your own party or an unblockable one on the opposite party. To restore MP during battles cast Osmose, or stock up on ethers.

The first door leads you to a Safety Bit, which prevents instant death spells. Step to the right of the chest and hit A to activate a secret door on the floor below, which gives you Edgar's final tool, the Air Anchor. Each level contains progressively harder monsters. The next level has a door leading to a Genji Shield, a very powerful shield. The next level contains a Stunner weapon for Shadow and the White Dragon. The dragon has no weaknesses and casts holy/pearl magic. If you followed my strategy of equipping all wall rings most of the spells will just reflect and heal the dragon. The next level will give you the force armor, one of the best armors in the game which raises the all important mblock stat. Go up to the last level and enter the room at the top to get a Gem Box, which allows someone to cast two spells in turn. You will enter a boss battle upon leaving this room, and it is strongly recommend that you equip the Gem Box on somebody right away, preferably your strongest magic user. When you walk out, a bunch of Kefka's minions will surround you and you'll have to fight the Mage Master.

It is critical that you have at least one, and preferably all the members of your party protected by Life 3 at the end of this battle. Upon dying, the boss will cast Ultima which penetrates the defense of the Wall Ring and is likely to kill every party member. Hit the mage master with your most powerful spells, quick and the gem box will give you extra turns, and scan him or use unblockable spells to get around his wall changes. If you have Ultima in your repertoire this battle shouldn't be too bad. After you're done, you can warp out or simply trudge all the way back down and take off in your airship. You can bet the gem box for an economizer at the Collisium, which is a relic which reduces all spells to a casting cost of one, but I'd recommend holding onto the gem box since it is irreplaceable and you can win or steal Economizers in certain random battles.

 * You can also cast Bersk on the final boss early on the battle, and then he will only perform weak physical attacks, no more wall changes, but he will still do the Ultima one when you kill him. This way you can beat him pretty quickly. It is also worth noting that, like nearly every monster in the game, he can be killed in one round by a high level fighter equipped with Atma Weapon, ValiantKnife, Genji Glove, and Offering. The caveat is that in this fight you must cast Bersk on your own character in order to trigger X Fight.

[Edit by: X]
 * Extra Note: For those of you who do not have Life3, or are unable to attain X Fight; here is a method that worked for me.  Do not listen to the other skeptics that claim the battle would be otherwise un-winable, there is a way to win without all that fancy junk it just takes some thinking.  Equip all 4 of your characters with Wall Rings and make sure one character has the Palidor esper equiped before the battle.  Let the MagiMaster beat himself senseless with his own spells against you for a while, periodically using Scan to check his health.  When he is at roughly 7 or 8k HP, hit him with Bserk.  This will stop his aimless casting and his health is now able to be micromanaged by you.  Hit him with a few strong spells until his health is around 1k, then hit him with weaker spells until his health is around 100-150.  This may take some testing and fine tuning; but since he can't attack you powerfully, or finish himself off, you have all the time to test the damage of each characters spell while you take him down from 8k.  Once his HP is within the range of 100-150, use the Palidor esper to initiate the jump attack.  The first one or two to fall (sometimes the third) will usually kill him.  He'll then cast Ultima.  Since 1 or some of your other characters are skill in the sky, they will be uneffected by the spell and you'll survive the battle and win.  It worked for me.  It just goes to show, there's always a way if you take the time to think it out.


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Final Fantasy VI/Sidequest/Doom Gaze and the Eight Dragons

Deathgaze
The trick to being able to fight Deathgaze is to realize that it isn't a random battle in the usual sense of the word. Every time you take off in the airship Doom Gaze has a fixed location on the world map he is hiding in. To get into a fight with doom gaze all you need to do is find that location and get close enough to it to trigger a battle. Hence, if you're ready to fight, flying around in circles is pointless and wandering around aimlessly may not work too well either. From when you take off, tilt your ship to the right at a very slight angle, then hold L+R to go full steam ahead. You'll move across the map at a slight angle and cover every location until you run into Deathgaze.

For actually fighting Deathgaze, he absorbs most elemental spells, so I would recommend using your strongest physical attacks like chainsaw or non-elemental attacks like Phantom Rush. He's weak against fire and pearl however, so you can try your strongest fire spell or Holy if you have it. And unblockable magic spells like Ultima are always a plus of course. Doom Gaze has 55555 HP total and although he usually escapes before a battle is finished he's unable to regenerate his HP. Meaning, that all you have to do to wear him down is keep fighting him over and over and do some damage each time. And since you know how to find doom gaze with the above method, this should be a cinch.

Deathgaze is vulnerable to the Vanish-Doom (Death)/X-Zone (Banish) combo, but if you use Vanish then Banish, you will not receive the Bahamut esper. There is also a chance you won't receive it when using Vanish then Death. Save your game if you want to be on the safe side.

The Eight Dragons
For all the Dragons you can do the unworthy way of defeating them by the vanish - doom technique. may not always work on skull dragon but try the vanish - life techinque

Earth Dragon
This is the one dragon you won't encounter on any of the normal sidequests. To find it, go to the Opera House, which is in the thin middle section of the left middle continent. Go up to the balcony like you did for the original opera house scene, and flip the second switch from the right to drop down onto the stage. To actually fight the dragon, make sure you have casted Float upon every party member. You can also equip your party members with Gaia Gear which absorbs earth attacks as a better alternative. It's weak to wind and water magic, just use your strongest attacks and take your time and you should be fine.

Storm Dragon
Located in Mount Zozo in Cyan's sidequest. Weak against fire, absorbs Thunder magic. 42000 HP total.

Red Dragon
Located in the Phoenix cave in Locke's sidequest. Weak against water and ice, absorbs fire magic.

White Dragon
Located in a top side room in the fanatic's tower. Equip wall rings on your entire party as usual in the tower. It absorbs pearl magic and has no weaknesses, use unblockable spells like Ultima or your strongest other magic.

Blue Dragon
Located in the secret room in the ancient castle in Edgar's sidequest/Ancient Castle. It is weak against lightning, use your best physical or magical attacks as usual, and you should have the offering to help you out a lot.

Ice Dragon
Located on the snowy hills of Narshe where you fought Kefka, in Mog/Umaro's sidequest. Use your strongest fire magic and it absorbs ice naturally.

Gold Dragon
Fought by your second party in Kefka's Tower. Attacks with lightning, weak against water, by this point you should have enough powerful magic and attacks to finish it.

Skull Dragon
Fought by your third party in Kefka's Tower. An undead dragon with annoying status altering spells. Ribbons help naturally, and use your strongest fire spells or Holy.

Afterward
After defeating the eight dragons, you will receive the Crusader (Jihad) magicite. In the Game Boy Advance version, a small tablet will appear in your inventory telling you to go to the "Dragon's Horn". The "Dragon's Horn" is located above the Dragon's Neck Coliseum.

Needs the usual template for bosses and a good deal more info+pictures.


text:
Final Fantasy VI/Timeline

1000 Years Ago

 * The Warring Triad (Fiend, Demon, and Goddess) wage a magical war on each other. Chaos ensues. Any unlucky humans caught in the midst of the huge magical energy are transformed into Espers, magical beasts. Eventually realizing the horror of their actions, the Triad seal themselves up in stone statues, taking with them all the magical power they used, and facing each other so each of their powers would be nullified by each other. The statues are placed inside Crescent Island.
 * Eventually it is discovered that the Espers have their own magical power which could be drained from them. Fearing persecution and annihilation at the hands of humans, the Espers create their own dimension and seal the gate.

30 Years Ago to Present

 * Madeline Branford, a human girl, loses her way and falls into the Espers' world, where she is taken in by an Esper named Maduin. They fall in love and eventually a baby is born, whom they name Terra.
 * Gestahl, leader of the Empire, discovers the location of the Espers' gate and breaks through, capturing all the Espers he finds. The elder of the Espers manages to re-seal the gate and banish the humans, but Madeline and Terra also fall through. Madeline begs not for her child to be taken; Gestahl takes the baby and kills Madeline.
 * Experiments on the Espers by Cid, the resident Empire scientist, leads to the creation of Magitek, a combination of magic and high technology. One experiment involving Magitek is tested on Kefka, one of Gestahl's generals. The experiment is successful and Kefka is given magical powers, but his brain is warped by the energy and he becomes a madman. Further experimentation yields a more stable magical infusion (though not as powerful) which is used to create Magitek Knights, humans infused with Esper magic. One of these generals is Celes Chere, who was more or less raised by Cid.
 * Terra, whose powers eclipse even Kefka's, is brainwashed and used to carry out military conquests.
 * The king of Figaro dies and is succeeded by his son Edgar. Edgar's twin brother Sabin, convinced that the king was poisoned by the Empire, expresses his desire to leave and study martial arts under the teachings of Duncan, a master of fighting. Edgar agrees to a coin toss, which if Sabin wins he would get his wish. Unbeknownst to Sabin, though, Edgar uses a two-headed coin, however, to be assured of Sabin's winning the toss. Sabin trains under Duncan along with Vargas, Duncan's son. Duncan later disappears and is believed to have died.
 * Two highway bandits named Baram and Clyde are captured after a huge train heist. Baram is left heavily injured (despite his pleading to Clyde to kill him), but Clyde finds his way to Thamasa, where he falls in love with a local woman. Overcome with remorse, Clyde eventually loses all emotion and becomes a wandering mercenary, calling himself Shadow. His wife later gives birth to a daughter she calls Relm.
 * A thief/treasure hunter named Locke falls in love with Rachel, a girl from Kohlingen. However, while taking her to see a nearby treasure cave, a cave-in is started and Rachel saves Locke only to put herself in danger. An old man nearby, knowing the secrets of certain herbs, keeps Rachel in suspended animation. Locke vows to search the world to find a way to bring Rachel back.
 * A debutante gambler named Setzer has an airship race with his close friend, Darill. However, Darill's airship, the Falcon, malfunctions and crashes. Setzer restores the Falcon, then buries it and Daryl both in a grave near Kohlingen.
 * A man whose wife gives birth to a deformed baby throws it out into the wild Veldt. He later loses his mind and believes that it was all a dream, however.
 * A band of dissidents known as the Returners begin operating near Mt. Kolts, led by a man named Banon. Their goal is to overthrow the Empire by any means possible.

Present

 * The brainwashed Terra and two Imperial Soldiers, Biggs and Wedge, are sent to Narshe after rumors that an Esper was found in the Narshe mines. They decimate the guards and reach the Esper, who has a reaction to Terra. Biggs and Wedge are sent to another dimension by the Esper's power. Terra is later found unconscious by Arvis, a Returner living in Narshe, who helps her escape. She is later helped as well by Locke, a treasure hunter/thief also working for the Returners, and a gang of Moogles living in the Narshe caves.
 * Locke and Terra make their way to Figaro Castle, where she is introduced to King Edgar. Edgar and Locke decide to take her to Banon in the Returner HQ. Before they can leave, though, they are visited by Kefka, sent by Gestahl to retrieve Terra. Kefka first tries diplomacy, then attacks the castle. However, through advanced technology the entire castle sinks under the sands, and Edgar, Locke, and Terra escape by riding Chocobos. They are attacked by Magitek Armor, but Terra wards them off using magic. Having never seen magic before, Edgar and Locke are more convinced than ever that Terra can help them.
 * They pass through the Figaro Cave to South Figaro, where they catch a glimpse of Shadow. A nearby cabin seems to have many things that remind Edgar of Sabin. They enter Mount Kolts, but are accosted by Vargas, Duncan's son. Sabin shows up to defend his brother. Vargas attacks Sabin, accusing him of stealing his father's favor, which Sabin denies. Vargas is defeated, and Sabin is convinced to continue with Edgar, Locke, and Terra to the Returner HQ.
 * An already rich man in Figaro, tempted by even more money, betrays South Figaro to the Empire, who seize it.
 * Banon convinces Terra to join the Returners, but before any concrete plans can be made, news arrives that South Figaro has been taken by the Empire. Locke is sent to South Figaro to gather intelligence, and Edgar, Sabin, Terra, and Banon take a raft on the Lethe River towards Narshe.
 * They are attacked by a strange octopus named Ultros; Sabin, enraged, jumps into the water after him, but is sucked away by the current, leaving the other three on the raft.
 * Terra, Edgar, and Banon make their way through the Narshe caves to Arvis's house.
 * Locke steals the uniform of a soldier and finds his way into a secret passage in Figaro. He finds General Celes there, in chains, being tortured (cut in the GBA release); she has apparently rebelled against Gestahl. Locke rescues her and they travel to Narshe through Figaro Cave.
 * Sabin lands near a cabin in the middle of nowhere, where he meets Shadow, who joins him for the time being (apparently having nothing else to do). They come across an Imperial Base where they overhear the plans being dealt out by General Leo, an honorable Empire soldier, and Kefka, regarding the seige of Doma Castle. General Leo is called back to Vector (capital of the Empire), leaving Kefka in charge. Kefka poisons the water of Doma, killing everyone in it, even his own men.
 * Cyan, faithful retainer to the king of Doma, after repelling Leo's forces, is incensed by the deaths of his king, his wife, and his son. He madly attacks the Imperial Base, and is helped by Sabin and Cyan. They steal sets of Magitek Armor and make their escape. They end up in the Phantom Forest, which leads to the Phantom Train.
 * Sabin jumps onto the train despite the warnings of Cyan, who claims that the train takes the deceased to "the other side". They try to find their way off the train, coming across a swordsman claiming to be Siegfried, but actually being a complete wuss. They manage to damage the engine of the train enough for it to leave them off near Baren Falls, but not before Cyan sees his wife and child board the train destined for "the other side".
 * Shadow leaves Sabin at Baren Falls. Sabin and Cyan make it down the falls, and land in the Veldt, a wild area filled with beasts of all kinds. They catch a glimpse of a wild boy as they awaken. In a nearby town called Mobliz, they buy meat and entice the boy, named Gau, to help them to Narshe. Gau tells them of a shiny treasure in Crescent Mountain, which ends up being a diving helmet. They use it to swim through the Serpent Trench, an underwater passage which leads to Nikeah. From there it's a short boat ride to Narshe.
 * The elder of Narshe finally agrees to help Banon, but only after hearing that Kefka has amassed forces aiming towards recapturing the Esper, which has been moved into the snowy mountain behind Narshe. Finding General Celes and Terra is an added bonus. However, Kefka's troops are defeated by the Returners and Kefka manages to escape.
 * Terra meets the Esper for a second time, this time fully in her senses, and the encounter transforms her into a flying pink creature; she soars away as everyone else watches.
 * The Returners decide to search for Terra. First they head for Figaro Castle, which submerges and takes them under the sand to the city of Kohlingen. They continue south to the bandit city of Zozo. At the top of Zozo's tallest building they meet an Esper named Ramuh, who watches over Terra's Esper form. He tells them that she will be fine in time, and that there is nothing they can do - except to save others of his kind, held in the Magitek Research Facility in Vector. Ramuh shows them three shards of Magicite, the form Espers turn into when they are deceased, and tells them that the true power of Espers is only available through this form. He then turns himself into Magicite to help them.
 * They resolve to go there, but lack transportation. They hear of Setzer's love for Maria, an opera diva, in Jidoor, and resolve to make their way onto his airship and convince him to help them. Discovering that Celes is a dead ringer for Maria, they substitute Celes for Maria in a performance of the opera. The opera is sabotaged by Ultros, but Locke manages to stage a terrific battle and end up with a winning performance: a happy audience, a defeated Ultros, and Maria (aka Celes) abducted by Setzer.
 * Celes lets the other Returners on board after the performance. Setzer agrees to a coin toss; heads Celes becomes his wife, tails he helps them reach Vector. Edgar uses a two-headed coin to assure of Setzer's joining them.
 * Setzer takes them to the continent of Vector. They find a Returner sympathizer in Vector who stages a violent sickness to allow them to reach the Magitek Research Facility. There, they discover Kefka draining two Espers (Ifrit and Shiva) of their magic powers. Ifrit and Shiva first fight back, but when they see Ramuh's Magicite they also agree to help the Returners and turn themselves into Magicite.
 * Celes and the Returners discover six Espers (including Terra's father, Maduin) being worked on in the lab. They, too, turn themselves into Magicite. Cid enters and discovers this fact, but before he can decide what to do with it he is confronted by Kefka. Kefka claims Celes was working for him all along; Celes denies it, but Locke doesn't know what to believe. Celes causes both herself and Kefka to disappear from the room.
 * Cid helps the Returners to escape via a mine cart, after pledging his decision to make the Emperor stop his silly war. They are saved by Setzer's Blackjack airship, but attacked once more by Kefka's mechanical cranes. They shake them off and head back to Zozo.
 * Terra awakes at the sight of her father, and tells the Returners of her origins. Back in Narshe, Banon and the elder of Narshe decide to send Terra to the sealed gate to the Esper world to ask the Espers for help in defeating the Empire. They do so, but the move is anticipated by Gestahl. Gestahl empties the nearby Imperial Base of soldiers to allow them easy passage.
 * While in Narshe, the Returners encounter a Moogle named Mog held by a thief named Lone Wolf. They save him, and he joins them.
 * When they reach the gate, Terra turns into an Esper and opens the passage, but is surprised by Kefka. A gang of Espers escapes and go on a rampage, trashing both the Blackjack airship and the city of Vector. They then regroup in a mountain cave near the city of Thamasa.
 * The Returners go back to Vector to find it in flames. Emperor Gestahl has apparently had a change of heart and invites the Returners in. He pleads with them to travel to Thamasa, find the Espers, and ask for their apologies. He also tells them that Kefka has been placed in jail for crimes against humanity, due to his conduct with the Doma case.
 * General Leo takes Locke and Terra to Albrook, a port town, where they are met by Celes and Shadow, who have been employed by the Empire to help them. Celes refuses to speak to Locke, though.
 * They split up; Leo and Celes go alone, and Terra, Locke, and Shadow arrive in Thamasa, a village of descendants from the Magi of old. The village tries to cover up their use of magic for fear of persecution. They ask a sage named Strago for any information about the Espers, but he has conveniently forgotten everything about them. His daughter, Relm, shows a liking for Shadow's rabid dog, Interceptor.
 * A house Relm visits is set on fire, compounded by the Fire Rods kept within. Locke, Terra, and Shadow rescue her, and Strago finally agrees to help them. They travel to the Espers' gathering place near Thamasa, where they see three statues dedicated to the three Magi and with an inscription saying what took place. They are surprised by Ultros, who attacks them. Relm arrives (despite Strago's commands) and saves them by painting a portrait of Ultros, which comes alive and attacks him.
 * They find the Espers, who appear hostile. Terra introduces herself to their leader, Yura, and they agree to speak to Leo. They are themselves overcome with remorse over their actions. Everything appears to be going fine until Kefka shows up with Magitek Armor soldiers. He captures all the Espers and changes them into Magicite, then torches the village. Leo tries to stop him, but is tricked when Kefka puts on an illusion of Emperor Gestahl, and Kefka slays him.
 * Kefka and Gestahl break the seal on Crescent Mountain, where they find the stone statues of the Warring Triad. The power of seal causes the entire island to rise into the air.
 * The Returners take the Blackjack to the Floating Continent, but are attacked by the Imperial Air Force, as well as Ultros and his friend Typhon, first. After beating them off, they land on the Continent, where they find Shadow. They then come across a huge magical beast named Ultima Weapon, guarding the statues; then they discover Kefka, Gestahl, and the Warring Triad.
 * Celes also shows up, having followed behind. Kefka tells her all will be forgiven if she kills her friends; she refuses, stabbing Kefka. Kefka recovers, though, and demands that the Triad lend him their power. Gestahl tries to stop him by using magical spells, but the spells are muted by the statues' field. The statues shoot bolts down, one of which strikes Gestahl dead; Kefka throws the body off the island. He then changes the arrangement of the statues, throwing the entire world into chaos. The Returners barely manage to escape with their lives. The airship breaks up as it takes them away, and the entire world changes shape...
 * Debris from all over the world gathers near the center and forms a giant tower. Kefka makes his domain at the top of it, shooting Light of Judgment bolts down from it wherever and whenever he likes, destroying whatever he wishes.
 * Figaro Castle is attacked by a tentacled beast and forced under the sands with no way of returning to the surface.
 * Terra lands near Mobliz; the adults in Mobliz have all perished protecting the children. She becomes a surrogate mother for the children, and realize she has lost her will to fight. Mobliz is periodically attacked by a demon named Humbaba, whom Terra just barely manages to stave off whenever he arrives.
 * Edgar, trying to make his way back to Figaro Castle, changes his name to Gerad and enlists a gang of bandits, convincing them he wants to steal the treasure inside.
 * Sabin lands near the city of Tzen, near Albrook. Setzer ends up in Kohlingen, drowning his woes in drink. Gau returns to the Veldt. Mog returns to the caves of Narshe, where he finds that all the other Moogles have perished.
 * Locke continues searching the world for a cure for Rachel, and hears of the Phoenix, a magical creature locked in the Phoenix Caves. He travels there to search for it.
 * Cyan takes up his domicile in Mount Zozo. Intercepting a carrier pigeon with a letter, he reads it to discover that the soldier (whom he knows has died in Mobliz) is receiving letters from his love, Lola, in Maranda. Cyan pretends to be the soldier and sends flowers and letters to Lola in his stead.
 * Shadow continues his travels, but is trapped by a Behemoth King in a cave near the Veldt and lies unconscious.
 * Relm becomes a famous painter, and is employed by Owzer, a rich man in Jidoor. However, her painting of Lakshmi is possessed by a demon, and Owzer's entire art gallery of a house is taken over by monsters.
 * Strago is hypnotized by the newly formed Cult of Kefka, who have their base in the Cultists' Tower. He prays to him day after day after day.
 * Celes lands on a small, practically deserted island, where she is discovered by Cid. An entire year passes before she awakes. She cares for Cid, feeding him fish. When he finally recovers he shows her a raft he made, telling her to reach the mainland with it. She agrees.
 * If Cid does not recover, she throws herself off a nearby cliff in a fit of depression. She survives, however, and finds a seagull nearby with Locke's bandana tied on it. This gives her the strength to continue, and she finds a letter from Cid telling her where the raft is hidden.
 * She lands in Albrook, and heads towards Tzen. A bolt from Kefka's Light of Judgment suddenly strikes the town, and a large house in the middle of town almost collapses with a child inside it. She discovers Sabin holding up the house, rushes inside, saves the child, and makes it out before Sabin collapses.
 * Sabin and Celes head to Mobliz, where they find Terra caring for the children. Humbaba chooses that moment to attack, but ends up knocking out everyone. Terra tells them she can't help them.
 * They travel to Nikeah, where they meet Edgar/Gerad, who professes that he has no idea who they are, trying to keep his cover. They follow him through Figaro Cave (where they come across the fake Siegfried again); a side path leads to the basement of Figaro Castle. Edgar, Celes, and Sabin defeat the monster holding the castle hostage, and Figaro castle rises up again and takes them to Kohlingen.
 * They find Setzer in Kohlingen and convince him to help them again. He takes them to Darill's Tomb, where they find Darill's airship, the Falcon. As soon as they are airborne, they discover one of Cyan's pigeons traveling to Maranda. They trace it to Mount Zozo.
 * They find Cyan in Mount Zozo and convince him to join them. He tells them that he has sighted Gau in the Veldt. They collect Gau as well, and enter a nearby cave to find Shadow unconscious; they also find a powerful blade called the Ichigeki. They take him to Thamasa, but before they can ask him to help them he has already left.
 * Shadow continues his mercenary travels, this time searching for the enigmatic Ichigeki blade, and hanging around the newly built Coliseum in case anyone came in with it.
 * They travel to Jidoor to rescue Owzer and Relm from the hands of the demon possessing Relm's painting. Relm goes with them to the Fanatics' Tower to rescue Strago.
 * They return to Mobliz, where the party is finally strong enough to defeat Humbaba. Seeing their valor, Terra regains her will to fight and goes with them.
 * They travel to the Coliseum up north, where they discover the real Siegfried, and Ultros one more time, who now has a job as a receptionist. They bet the Striker in battle and Shadow shows up to claim it, deciding to join them when he loses.
 * They enter the Phoenix Caves, where they find Locke and a piece of Magicite. He takes the Magicite to Rachel in Kohlingen; it succeeds in reviving her for a few precious minutes, but that is all. Phoenix allows Locke to use its power.
 * After training, the party is finally strong enough to enter Kefka's Tower from the air and challenge him. They defeat the Warring Triad and Kefka himself. The Tower then collapses; Shadow, deploring his life, chooses to stay with it. Magic disappears from the world after the deaths of the Warring Triad, and Terra becomes a normal human being at last.

Side Quests

 * Sabin finds Duncan still alive, training near Narshe. Duncan teaches him his most powerful technique, the Phantom Rush.
 * The Esper in Narshe, Valigarmanda, lends them his power after they defeat him; the way is then opened to a new cave below Narshe. They find a huge Yeti named Umaro there, guarding the Midgardsomr Magicite. Mog forces Umaro to join them.
 * A triangular island is home to a huge monster called the Zone Eater, who swallows the party. Traveling inside it, they come across a mimic named Gogo, who joins them as well.
 * They discover Gau's father, a crazy old man, near the Veldt. They dress Gau up, teach him manners, and take him to his father, who nevertheless refuses to recognize him. Gau is still happy that his father is alive.
 * Cyan takes a rest in Doma Castle, and is attacked by three dream demons, who possess him. The party rescues him from Wrexsoul, a monster who steals people's souls by feeding on their sorrow. They purge the demon and release Cyan's pent-up energy.
 * A flying monster named Deathgaze holds the Bahamut Magicite.
 * Eight dragons hold the seal to the Crusader Magicite. One of them, the Earth Dragon, is holding up the performances at the Opera House.
 * An old man in Narshe has discovered the Ragnarok Magicite, which he offers to make into a sword or leave as a stone.
 * An ancient castle lies beneath the Figaro Desert, and is reached when the castle bumps into it in its trips below the sand. They find the remains of Odin, an Esper turned to stone by a powerful magus. Taking it into a secret passage downstairs, tears from the statue of Odin's lover, the queen transforms the Magicite into Raiden.
 * Strago and Relm find Gungho, an old friend, recovering from injuries in Thamasa. He tells Strago that Hidon, a monster they both fought as a youth, has been sighted in Ebot's Rock nearby. Strago and the party travel there and defeat Hidon.
 * The party boards a boat and fights Leviathan. (Game Boy Advance)
 * The party buys Excalipoor at the auction house, then wagers it. They then fight Gilgamesh. (Game Boy Advance)
 * The defeat of the eight dragons leaves a tablet saying "I shall await you at the Dragon's Horn...". (Game Boy Advance)
 * The party travels through the Dragon's Den and defeats the stronger versions of the eight dragons (with special battle conditions) and the King of Dragons, the Kaiser Dragon. Kaiser is then replaced by Omega Weapon. (Game Boy Advance)

Source

 * Final Fantasy VI Story at the Final Fantasy Compendium

title: Final Fantasy VI/Timeline


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Final Fantasy VI/Espers

Final Fantasy VI > Espers

List of Espers, Their Summon Effects, Level Bonuses, Spells, and Locations
¹ Odin becomes Raiden

Ramuh, Kirin, Siren, and Cait Sith
These Magicite are given to you by Ramuh in Zozo. These are impossible to miss, given that you have to talk to Ramuh to move the plot along.

Ifrit and Shiva
They can both be found at bottom of a pit in the Magitek Factory. To advance the plot, you must fight and defeat them. Once beaten, they yield their Magicite to you. You only need to pick up Shiva to continue with the game.

Unicorn, Maduin, Catoblepas, Phantom, Carbuncle, and Bismarck
Shortly before leaving the Magitech Factory, all of these Espers give their Magicite to you. You can't really avoid taking them.

Golem and Zona Seeker
These can both be found in the Auction house in Jidoor. You just need to buy them.

Seraph
This Magicite can be bought from a traveling salesman in Tzen for 3000 gil in the World of Balance or 10 gil in the World of Ruin. You learn of this man in either the WoB, or the WoR from one of the old men near the dock area. The man is walking/hiding behind some trees in the upper-right corner of the town, all the way in the back.

Quetzalli
After getting the airship in the World of Ruin, return to Cid's Island, and you will find this Magicite on the beach.

Fenrir
After defeating Humbaba in Mobliz for the first time, a kid will give this to you if you talk to him.

Valigarmanda
Go to Narche and go back to where you defended him before. If you manage to defeat him, the Magicite is yours.

Midgardsomr
This can be found in Umaro's Cave in Narshe, simply search the skull there, and it's yours.

Lakshmi
Defeat Chadarnook in Owzer's house in Jidoor, and collect it from Owzer's bookshelf.

Alexander
Go to Doma in the World of Ruin and do the entire Cyan quest. At the end of the quest, it will be sitting on the throne in the throne room.

Phoenix
Go to the star shaped mountain range north of Tzen and land in the middle. Complete the dungeon, and Locke will give you this Magicite.

Bahamut
Find Deathgaze while flying around in the airship. Defeat him, and Bahamut is yours.

Crusader
Defeat all 8 dragons, and this Magicite will suddenly be given to you.

Odin and Raiden
Go to Figaro Castle, in the World of Ruin, and try to move the castle somewhere else. It will get stuck under the sand, and you can enter a new cave via a hole in the prison level. Go through the cave and enter the Ancient Castle there. Walk straight ahead and talk to the statue of Odin. It will yield the Odin Magicite. To get the Raiden, stand on the right throne, walk five steps down and press the A button. A secret passageway will open. Go down it, and you will find a statue of the Queen. Talk to it, and the Odin Magicite will become the Raiden Magicite. Once you transform Odin, it is lost, so learn any spells you want from it before "upgrading" it. *Note Odin is the only esper in the game who can boost your speed stat.*

Ragnarok
In the World of Ruin, go to the Narshe Weapon Shop with Locke, and he will unlock the door. Inside, a man will ask you if you would rather have the sword Ragnarok or the Magicite Ragnarok. Choose the Magicite, and it will be yours.

Leviathan
After the events at Figaro Castle, go to either the port at South Figaro or Nikeah. Say you want to board the ship, and Leviathan will attack you mid-way.

Gilgamesh
Buy the Excalipoor at the Auction House for 500,000 gil, then wager it at the Colosseum. This fight doesn't use restrictions in the Colosseum. There is a guy outside of the auction who will mention the sword, you must speak to him in order to bring the blade up for sale.

Cactuar
Defeat ten Cactuars in the desert south of Maranda and then Gigantuar will attack.

Diabolos
Unlock the Dragon's Den by completing the game and defeating the 8 dragons, then defeat the Kaiser Dragon at the end.

title: Final Fantasy VI/Espers


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Final Fantasy VI/Spells

Final Fantasy VI > Spell List

Items that teach spells are in bold

title: Final Fantasy VI/Spells