text:
Mega Man X/Timeline

20th Century

 * Circa 1958: Thomas Light and Albert W. Wily are born
 * 1980s: Thomas Light and Albert W. Wily receive degrees in Electrical Engineering.
 * 1990s: Light Labs is founded by Drs. Light and Wily.

21st Century

 * 2000s: Light Labs creates robots to make life easier for humans- household and industrial robots are made.
 * 2005: Project Robot Master begins with the creation of Proto Man, who goes awol.
 * 2006: Rock and Roll are created.
 * 2007: Dr. Light receives the Nobel Prize for the creation of the Robot Masters and wins the LIT Manual Design contest.
 * 2008: Begining of the Wily Wars- Wily revolts and Rock is converted into Mega Man.
 * 18th September, 20XX (2020s?): Dr. Thomas Light seals his advanced robotic creation, Mega Man X, in a capsule for an intended period of 30 years, knowing that he will not live to complete his research of X and hoping that someone in the future will be able to carry on his research. Furthermore, Light knows that X's freewill and emotions allow him to make his own decisions, which brings with him great possibilities as well as great risks.
 * Circa 2040: Dr. Thomas Light and Dr. Albert W. Wily die of old age.
 * Circa 2050: Dr. Cain is born.
 * 2070s: Cain receives his degree in archaeology.

22nd Century

 * April 8th, 2115: Dr. Cain and his archaeological team begin digging for fossilized plant life from the Mesozoic period but decide to move to a new location and see if they can turn up better results.
 * April 9th, 2115: Dr. Cain gets some odd readings- what appears to be a metallic structure buried below the surface of where the team is digging.
 * April 10th, 2115: Cain finds the ruins of Dr. Thomas Light's lab.
 * April 13th, 2115: Dr. Cain finds a capsule with a warning on it, but decides to open it anyway...
 * April 14th, 2115: Cain describes meeting X, an artificial being that Light gave the ability to think and make its own decisions.
 * April 15th, 2115: Dr. Cain believes that he may be able to replicate X's design.
 * November 22nd, 2115: With X's help, Dr. Cain constructs his first "Reploid" (advanced robot, or "replicant," based on X's design), named Sigma and says that his strength and intelligence are limitless.
 * January 3rd, 2116: Cain describes in his journal the fact that Reploid assembly lines have been running for weeks.
 * February 16th, 2116: After the first three "Maverick" incidents which harmed two people, the Council urges Dr. Cain to create the Maverick Hunters under the leadership of Sigma.
 * May 16th, 2116: Cain states in his journal that Sigma and the Hunters have been able to prevent further injury but that he is worried about X. X seems unsure about his place in the world, but Cain believes that given time X will find his way.
 * Unknown Time Length (21XX): The Hunters discover the ruins of Dr. Wily's lab with a maverick later identified to be Zero, the last of Wily's creations, whom Sigma himself defeats. Sigma is exposed to a virus contained in the helmet of Zero, which seems to cause Zero great pain and costs him the battle.  Zero is taken to Hunter HQ and repaired by Cain and becomes a Hunter under Sigma's wing.
 * June 4th, 2119 (3 months later): The first large-scale Maverick revolt. Sigma revolts as well, taking several Hunters with him.  X, who was trained by Sigma as well, and Zero lead the Hunters into battle to quell the rebellion...The events of Mega Man X (SNES).
 * December, 2119 (6 months later): The events of Mega Man X2 (SNES).
 * Early-2120s: The events of Mega Man X3 (SNES, Sega Saturn, and Sony PlayStation).
 * Mid-2120s: The Repliforce is created by Cain Labs in order to compensate for the failure of the Sigma and Doppler projects as well as further Reploid Sciences and Technology.
 * Mid-2120s: The events of Mega Man X4 (Sony PlayStation and Sega Saturn).
 * Late-2120s: Dr. Cain retires out of guilt for the failure of the Sigma, Doppler, and Repliforce projects as well as the fact that many of his Reploids tend to go Maverick. Furthermore, Cain is in his late-70s.
 * Circa 2130: Signas, a Reploid created by Dr. Cain with the most advanced CPU of all Reploids, takes command of the Maverick Hunters.
 * Early-2130s: Signas aquaints himself with the Hunters as the Hunters clean up the mess left by the Repliforce incident.
 * Circa 2135: Dr. Cain dies of old age.
 * Mid-late-2130s: As the population of the Earth grows, humans begin to build space station-like colonies around the Earth and begin to invest money in the space program.
 * 2140s: The events of Mega Man X5 (Sony PlayStation and PC).
 * 2140s (3 weeks later): The events of Mega Man X6 (Sony PlayStation and PC).
 * 2140s-2160s: Reploids rebuild the Earth after the Eurasia colony incident and the spreading of the new Sigma virus throughout the planet.
 * Early-2160s: The events of Mega Man X7 (Sony PlayStation 2 and PC).
 * Early-2170s: The events of Mega Man X8 (Sony PlayStation 2 and PC).
 * 2170s-2200: Humans and Reploids, thanks to the Jakob's Tower and the lack of the threat of Sigma, continue to expand the space program and a new age of prosperity dawns on the Earth with the space program thanks to the "New Generation" Reploids.

23rd Century

 * 2202: Force Metal is extracted from the debris of the small planet 2202XA8 and with it Force Metal technology revolutionizes the field of Reploid Engineering.
 * 2210s (a few years later): The events of Mega Man X: Command Mission (Sony PlayStation 2, Microsoft XBox, and Nintendo GameCube).
 * 22XX: The Elf Wars mentioned in the Mega Man Zero series take place and X and Zero take part in the wars (these events happen before Zero seals himself away).
 * 22XX: Zero decides he is a present danger to society. He discusses options with a mysterious scientist and decides to seal himself away in a capsule in order to prevent himself from turning into a Maverick- at least for the next 102 years.  X is left to handle the battles to come on his own (presumably).

title: Mega Man X/Timeline


text:
Mega Man X/Humans

Dr. Thomas Light

 * Born: Circa 1958 (He and Dr. Wily are said to be 57 by the events of Rockman & Forte according to Capcom in that game's official Japanese manual)
 * Died: Circa 2040 (This date is unknown, but he would have been 82 by 2040)
 * Occupation: Founder of Light Labs in the 20th century and foremost robotics engineer in the 21st century; He created Rock (the original Mega Man), many Robot Masters, and was the designer of Mega Man X. He "lives on" as a sentient AI in the 22nd and 23rd centuries.
 * Likes: Internet and helping those in need.
 * Dislikes: Violence.

Dr. Thomas Light was born in 1958 and received his degree from the same university as his good friend Dr. Albert W. Wily in Electrical Engineering in the 1980s. With the major advancements in technology in the mid-1990s, Light and Wily went on to found Light Labs with the goal to further technological advancements and the development of artificial intelligence and robotics. By the 2000s, Light and Wily had created several robots to ease human life and by the middle of the decade they had begun developing Robot Masters. Though Blues/Proto Man went awol (he was a success nonetheless), Light and Wily insisted on creating two more- Rock and Roll and then the six industrial robots, which attained him the 2007 Nobel Prize. Wily's revolt the following year would cause panic throughout the world, and Rock's strong sense of justice urged Light to convert him into the fighting robot known thenceforth as Mega Man. Wily, however, would not be brought to justice at the hands of Mega Man and Dr. Light as easily as they had hoped, so for many years the world was plagued by a course of violent struggles known as the Wily Wars.

Later in his life, however, Dr. Light realized that he could create an artificial being that was even more advanced than any of the Robot Masters that he and Wily had ever created. So he began to develop an extremely advanced AI system and then a body for it, and this project soon came to be known as Mega Man X. As Light described X, he had the capability to feel emotions and make his own decisions in life, and in addition to that, he was built far more advanced than anything the world had ever seen. Yet, Light was far from being able to test X's capabilities out, and knowing that X could pose great risks if falling into the wrong hands or if making terrible decisions of his own (he did not have to follow the laws of robotics), he decided that since he was not going to live to finish his research on X (he was most likely working on X during the 2020s), he would seal him in a capsule for a period of 30 years (though due to some unknown course of events he was sealed for longer).

In the 22nd and 23rd centuries, Dr. Light, though physically dead, lives on mentally due to the fact that he has had his mind uploaded into a computer so that he has become an "Artificial Intelligence." He is a sentient being now that is capable of interacting with X and others, and he is often seen as a holographic projection in capsules spread throughout the landscape that X comes across which offer him part upgrades. X talks to Light and Light learns from X the condition of the world and often expresses remorse, saying that he hoped that X would get to experience a peaceful life (that was his desire for Rock, whom he had hoped would simply live as his son, not as a "war machine"), but he knows that X must also act as the defender of humanity if necessary.

Thus, the good doctor lives on, his mind and spirit continuing to make the world better for humanity and Reploids alike!

Dr. Albert W. Wily

 * Born: Circa 1958 (see comments on Dr. Light)
 * Died: Circa 2040 (see comments on Dr. Light)
 * Occupation: Co-founded Light Labs with Dr. Light in the 1990s and built many Robot Masters with him; became jealous and rebelled and started the Wily Wars of the 2000s, 2010s, and possibly beyond. Wily created Zero, one of the first advanded robots, and "lives on" in the 22nd and possibly 23rd centuries as an AI that is embodied at times (Isoc).
 * Likes: World domination.
 * Dislikes: Mega Man, X, and all those who oppose him.

Albert W. Wily was born in the mid-20th century and went to school with Thomas Light, receiving a doctorate degree in electrical engineering in the 1980s. They both saw the technological advances of the 1990s as the perfect opportunity to found a scientific research institute, known as Light Labs, formed with the intention of furthering advancements in artificial intelligence and robotics. In the early-2000s, Dr. Light and Wily built several lines of robots that made humanity's life much easier, and by the middle of the decade their Robot Master project won Dr. Light the 2007 Nobel Prize and Light also won the LIT Manual Design contest whereas Wily only received honorable mention status in both.

Thus, his jealousy boiled over the next year, and then he reprogrammed the six industrial robots and most of the other robots that he could get his hands on in the lab (though failing to reprogram Rock and Roll), and fled to start his own rebellion. Little did he know, however, that Rock would have the strong sense of justice to wish to be converted into the fighting robot Mega Man, which would prove to be his greatest nemesis.

Wily continued to revolt, and the ensuing years of war came to be known as the Wily Wars.

Wily began to experiment throughout these wars with the idea of building far more powerful Robot Masters, and Bass was an example of one of these experiments, and was revealed as an "accidental creation" as Wily was experimenting with a new element known as Bassnium. Later, Wily created the Robot King, though Bass in his arrogance would ally with Mega Man to prove that he was superior and King would not be as strong as Wily had thought. Later, however, Wily revealed that he was constructing an "invincible" (by the standards of those years) robot whom Bass described as "girly" (this robot was Zero, and the picture of him being revealed is seen previously in this article). It is unknown exactly what happens when Wily completes this advanced robot and what leads to Zero being sealed in a capsule in Wily's lab, but Zero is not discovered until the Maverick Hunters find him in the early-22nd Century.

Wily lives on in the 22nd and possibly 23rd centuries as a sentient artificial intelligence that is sometimes given a body, such as was the case with the Reploid known as Isoc. He was also suspected as having been the one who repaired Zero upon his "death" during the Eurasia incident. Thus, the evil genious lives on even though his physical body has long-since died...

Dr. Cain

 * Born: Circa 2050 (unknown, though he is depicted as being in his 60s in early games)
 * Died: Circa 2135 (this date is unknown, though he retired after the Eurasia incident and after he placed Signas, his creation, as head of the Hunters and by this date he would be 85)
 * Occupation: Originally an archaeologist; Cain discovers Mega Man X and founds the Reploid Race of artificial beings based on X's design. When Mavericks begin to appear, Cain creates the Maverick Hunters at the Council's urging and is its leader (not the general) until his retirement later in life.
 * Likes: Studying the past and its effects on the present and future; Helping those in need.
 * Dislikes: Those that destroy peace between humans and Reploids.

Dr. Cain was most likely born in the mid-21st century (he is portrayed as being in his mid-60s in the early Mega Man X games) and received his degree in Archaeology in the 2070s. He did a lot of research and eventually formed a team that did digs throughout the world, and he was one of the foremost archaeologists in the 21st century and early-22nd century.

As mentioned in his journal (The Journal of Dr. Cain), from April 10th through 13th of 2115, Cain and his team, while conducting a dig for fossilized plantlife from the Mesozoic Era, discover the ruins of Dr. Thomas Light's lab. Inside Light's lab Cain uncovers much of Light's research in which he discusses in great detail an "advanced artificial being" called Mega Man X. Cain becomes intrigued with what he reads about X, though of course he takes into account the warnings Light has left behind. Further inside, Cain finds X sealed within his capsule. On April 14th, 2115, Cain has a conversation with X and is intrigued.

By December of 2115, Cain creates Sigma, the first "advanced robot" based on a "replication" of X's design- hence he is called a Reploid. By February of 2116, Reploid assembly lines become common place due to the popularity of Cain's Reploids, though in March of 2116 the first three Maverick incidents spark the Council to urge Cain to form a group of Reploids to counter this movement- the Maverick Hunters.

When Zero is discovered as a Maverick in the ruins of Dr. Wily's lab a year or two later and brought down thanks to the efforts of Sigma, Dr. Cain manages to neutralize the Maverick effects and allows Zero to become one of the best Hunters there has ever been.

Unfortunately, the Maverick Revolt that starts in June of 2119 and recurrs in December of that year were led by Sigma and Mavericks that were under the influence of the virus infecting him and his manipulation, and these events would change the course of the world forever.

Consequently, when Cain created the Reploid Scientist Dr. Doppler in the early-2120s in the hopes that Doppler would create a utopia where humans and Reploids could live together in peace and create an anti-virus to the Sigma Virus, Doppler also went Maverick because of Sigma, though later he was brought to his senses by X and Zero and together they managed to defeat Sigma.

Finally, to compensate for past failures, Cain Labs, Cain's scientific research and development corporation, created the Repliforce and all the Reploids associated with it in the mid-2120s though they would be declared Maverick because of actions instanciated by Sigma and the fact that Reploids would constantly fight for "independence" for one reason or another due to the corrupting effects of Sigma, the Repliforce Rebellion began the nearly century of fighting known as the Reploid Wars.

Dr. Cain retired (according to the manual of Mega Man X5) out of guilt for the failure of the Sigma, Doppler, and Repliforce incidents, and the overall fact that many of his Reploids and Reploids in general seem to turn Maverick. He retires in the late-2120s, but in the year 2130 he creates Signas, a Reploid with the most advanced CPU of all other Reploids in the world, to take over command of the Maverick Hunters.

On a side-note, Dr. Cain's name has biblical significance, since Cain in the Bible betrayed Abel and his family, being one of the original sinners, so it is seen that, in some light, perhaps unintentionally Cain "betrayed" humanity by imperfectly duplicating X's design.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Mega Man X/Humans


text:
Mega Man X/Reploids

Mega Man X

 * DLN-014?: (he is not assigned a number, though this would be the next number in the Light series)
 * Created: Completed in the 2020s most likely.
 * Sealed: On September 18th of that decade
 * Unsealed: April 14th, 2115.
 * Occupation: A member of Dr. Cain's Maverick Hunters since its creation at the Council's desire in March of 2116; X fights for the good of both human and Reploid kind though Dr. Light wishes that he could live a life of peace. X dreams of creating a utopia called "Elisium," where humans and Reploids can live together in peace.
 * Likes: Justice and protecting the peace.
 * Dislikes: Those that destroy the prosperity of human and Reploid kind.

Dr. Light was the premier robotic engineer of the 21st century, having founded Light Labs in the 1990s with Dr. Albert W. Wily in order to further the technological advancements of the world. As previously mentioned, Rock, the lab assistant created by Light and Wily was modified at his own suggestion when Wily rebelled out of jealousy in 2008 into the fighting robot known as Mega Man. The Wily Wars waged on through out the end of the 2000s and throughout the 2010s, and later in Light's life he began to consider the possibility of designing an advanced Artificial Intelligence.

Light believed that an artificial being even more advanced and greater than Mega Man could be created- one capable of expressing emotions, feelings, and making its own decisions and choosing its own destiny in life. Thus, he decided to call this being Mega Man X. X is equipped with many advanced features, like the "X Buster MK17," a buster far superior than the original "Mega Buster," broad-range sensor cameras in his eyes, titanium alloyed armor, and thus overall was an excellent specimen. However, Light knew that he would not live to complete his research with X- a being that was able to make its own decisions and choose its own destiny, and one with as much potential power as X, was potentially very dangerous, though it did possess great possibility. So, sometime in the 2020s, Dr. Light sealed X in a capsule for what he intended to be 30 years with the following message:

APPROXIMATELY 30 YEARS WILL BE REQUIRED BEFORE WE CAN SAFELY CONFIRM HIS RELIABILITY. UNFORTUNATELY I WILL NOT LIVE TO SEE THAT DAY, NOR DO I HAVE ANYONE TO CARRY ON MY WORK. THEREFORE, I HAVE DECIDED TO SEAL HIM IN THIS CAPSULE, WHICH WILL TEST HIS INTERNAL SYSTEMS UNTIL HIS RELIABILITY HAS BEEN CONFIRMED. PLEASE DO NOT DISTURB THE CAPSULE UNTIL THAT TIME. "X" POSSESSES GREAT RISKS AS WELL AS GREAT POSSIBILITIES. I CAN ONLY HOPE FOR THE BEST.
 * "X" IS THE FIRST OF A NEW GENERATION OF ROBOTS WHICH CONTAIN AN INNOVATIVE NEW FEATURE - THE ABILITY TO THINK, FEEL AND MAKE THEIR OWN DECISIONS. HOWEVER THIS ABILITY COULD BE VERY DANGEROUS. IF "X" WERE TO BREAK THE FIRST RULE OF ROBOTICS, "A ROBOT MUST NEVER HARM A HUMAN BEING", THE RESULTS WOULD BE DISASTROUS AND I FEAR THAT NO FORCE ON EARTH COULD STOP HIM.

 * SEPTEMBER 18, 20XX
 * T.LIGHT

X was intended to remain in stasis for 30 years, though for reasons as of yet unstated by Capcom,, X remained sealed in his Capsule and was not discovered until around 90 years in the future (the early-22nd century). Some assert that perhaps there was a war in the mid-to-late-21st century that led to the lab being destroyed and thus the capsule never being opened on time. Others say that perhaps one of Light's creations (such as Zero) destroyed the lab during the 21st century, but somehow did not find X's capsule. Regardless of what happened, however, X was not discovered until archaeologist Dr. Cain and his team discovered the ruins of Light's Lab while digging for fossilized plant life of the Mesozoic Era. Dr. Cain held a conversation with X on April 14th, 2115 and was intrigued by him, and it was in the next year that Cain would use X's design to create a race of advanced artificial beings known as Reploids (or "Replicants" of X's design).

When Sigma went Maverick and started the first large-scale revolt on June 4th, 2119, X no longer lived a life of peace, but rather, he played a crucial role as a "war machine" in fighting, alongside his friend Zero, the maverick armies of the former-commander, and putting down the uprising. As the years passed, further uprisings would occur, and X would rise in status in the Maverick Hunters, even though he was not originally designed as a war machine.

In later years, X, like Dr. Light, becomes a pacifist, believing fighting to be futile and saying that there are other ways to solve the problems of mankind and the Reploids, though in the end, when the lives of his friends and humans and Reploids are put in danger by factions like Red Alert and by Sigma himself, X feels that he has no choice but to pick up the proverbial sword and join in the conflict.

X receives upgrades and advice from Dr. Light, who "lives on" in the 21st and 22nd century as a sentient Artificial Intelligence that is often stored in capsules hidden around the landscapes and presented in the form of holograms. He talks to X and his friends and gives them advice and learns about the different situations that exist at the time. In X's case, he provides upgrades to X's body, such as X Buster modifications or armor upgrades.

In the 23rd century, X is depicted as having had numerous upgrades, though he is the same X that he always has been, even if he is 100 years old by their standards or 200 years old by other standards!

Zero

 * SWN-004?: (Zero is not assigned a number, but he was the last of Wily's creations)
 * Completed: In the 2020s most likely.
 * Sealed: 20XX; the events after Zero's creation have never been specified by Capcom, so theories will be discussed later.
 * Unsealed: 21XX; at an unspecified date between 2116 and June 4th, 2119 Zero is discovered by the Maverick Hunters in the ruins of Dr. Wily's lab.
 * Occupation: Since being trained by Sigma and under the leadership of Dr. Cain in the early-22nd Century, Zero has been X's partner and the highest-ranked Maverick Hunter, serving as a prime example for all Reploids and feared by Mavericks around the globe.
 * Likes: Protecting the innocent.
 * Dislikes: Injustice, and his fears of his original programming which make him believe that he will turn "maverick" and may destroy X and all those he loves and cares about.

Dr. Albert W. Wily founded Light Labs with Dr. Thomas Light in the 1990s with the goal of furthering the development of technology, especially in the fields of computers, robotics, and Artificial Intelligence, in the 20th and 21st centuries. The two together created a plethora of useful robots that aided the world in many helpful ways in the 2000s and went on with Project Robot Master to develop advanced artificial beings known as Robot Masters, the initial creations being Blues, Rock, and Roll and then the Industrial Series. Yet when Dr. Light received the 2007 Nobel Prize for the creation of the Robot Masters as well as top honors at the LIT Manual Design Contest, Dr. Wily boiled in jealousy and in December of 2008 rebelled against his colleague and started a series of robot vs. human wars known as the Wily Wars that lasted through the 2000s and 2010s.

When Dr. Wily realized that his creations were failing to destroy Mega Man, Wily realized that he would need to develop something far more advanced than the world had ever seen. The first creation that he came up with (in 2014) was Bass (SWN-001), created while Wily was experimenting with an element known as Bassnium, and his robotic canine companion, Treble (SWN-002). However, try and try as he might, this "accidental" creation during Wily's experimental phase was not strong enough to topple the "Blue Bomber." So, Wily went back to the drawing board, and a year later he developed a robot designed not only to test the power of Bass, but to destroy Mega Man. This new robot (created in 2015) was designed with a new type of technology and was called King (SWN-003). This time, both Mega Man and Bass defeated this creation.

However, Wily was not done with his attempts. Knowing that Light was working on a "next generation" robot, Wily sat down and spent several years developing a robot that, upon seeing it, Bass described it as "girly-looking." However, Wily assured Bass that this robot, which he called "Zero", would be far more powerful than anything the world had ever known.

Yet, what happend between the time of Zero's completion and his discovery between 2116-2119? Capcom has yet to answer this question. Yet, later in a later section of this WikiBook one of the most popular standing theories will be presented.

At an unspecified date, sometime between the Maverick Hunters founding in March, 2116 and Sigma's rebellion of June 4th, 2119', the Maverick Hunters discover the ruins of Dr. Wily's lab and the capsule containing Zero. However, Zero is going "Maverick" apparently due to a crystal on his forehead containing the "Dr. W" logo, so Sigma is called to the scene by Dr. Cain to take him down, barely surviving the fight, and in the process breaking the crystal and exposing himself to a bio-computer virus created by Dr. Wily that was contained within it. Sigma then takes Zero under his wing after he is restored by Cain and he becomes one of the best Hunters, receiving the highest rank after Sigma's 2119 rebellion.

Zero forms a relationship with Iris, the "sister" of the Colonel of the Repliforce, though he is forced to fight her when she is exposed to the Sigma Virus and goes maverick. His love for her and her death tragically affects him and some say he never quite gets over it.

Zero possesses many combat options- he has his Z-Buster (similar to the X Buster) and also fights with his signature Z-Saber, which some say was a play off of Star Wars Light Sabers, just as Vile/Vavva' seems to be a play off of Bobba Fett.

After the events of the 23rd Century's Elf Wars, Zero decides that he is a present danger to society and discusses options with a mysterious scientist to seal himself away in a capsule in order to prevent himself from turning into a Maverick- at least for the next 102 years. X, therefore, is left to handle the battles on his own.

He awakens sometime in the mid-24th Century by a scientist name Ciel, only to face a whole new course of unsettling events...

Sigma

 * Cain#001
 * Created: December, 2115 by Dr. Cain, based on the designs of Mega Man X.
 * Destroyed: Early-2170s (Jakob Project incident).
 * Occupation: Sigma was designed to be able to withstand almost any type of environment and any malevolent force, and thus, when Maverick outbreaks began in 2116 and the Maverick Hunters were created in March, 2116, he was put in command of the Hunters in April, 2116. However, in June, 2119 Sigma himself went Maverick and led a rebellion, and throughout the century would pose a great threat to the Reploid race until his destruction at the hands of X, Zero, and Lumine on the surface of the Moon in the early-2170s.
 * Likes: Domination; Sigma believes that Reploids should be free of human dominion.
 * Dislikes: Those that stand in his way- namely the Maverick Hunters.

Sigma was the first Reploid, or Replicant Mechaniloid, to be designed based on an emulation of Mega Man X's designs by the archaeologist who unearthed X in the early 22nd Century, Dr. Cain. Dr. Cain spent eight months studying X's designs, and though only an archaeologist, he learned much from his studies, and in December of 2115 he managed to produce his first creation- a Reploid he called Sigma.

Sigma was supposed to possess all of the qualities which made X far superior than the standard mechaniloids (his advanced AI systems, etc.), and moreover, he was designed to be able to withstand almost any type of environment and malevolent force that attacked him. Because of the success of the Sigma Project, by February of 2116 Reploid assembly lines became widespread across the globe and Cain became known as the Father of the Reploid Race.

However, when some of the Reploids began to go Maverick, which some speculated to be due to differences or imperfections in Cain's designs or perhaps the fact that Reploids had free will and could choose to ignore the "Laws of Robotics," the Council urged Cain to create the Maverick Hunters, which in April of 2116 Cain placed Sigma in charge of.

A couple of years later, one of the Hunter units encountered the ruins of Dr. Wily's lab, and inside they found Zero, who was going berserk and attacking them all. Sigma was sent in by Cain to bring him down, and in doing so he broke the "Dr. W" crystal on his forehead and released a biological-computer virus that would infect his system (a virus which Wily had placed within Zero, knowing it would be released in the future).

Thus, finally succumbing to the effects of the virus and his own desires for power, on June 4th, 2119 Sigma lead the first widescale rebellion that would start a massive series of wars between himself and the Maverick Hunters.

Though the Hunters (X and Zero, and then later Axl) would manage to defeat him time and time again, because of his embodiment as both an artificial being and a virus, he would return to wreak havoc again and again.

A lot of the time he would pull the strings behind organizations, such as the Repliforce, and that particular incident lead to a series of events known as the Reploid Wars. He also was behind the Red Alert incident.

Sigma's followers were known as the X Hunters, and this particular organization received its height with his second revival.

Sigma was finally destroyed in the early-2170s when the Jakob's Tower was created and he once again infected the world with his virus to create a "new world order." X, Zero, and Axl managed to destroy him once and for all with the assistance of Lumine, the director of the Jakob Project, on the surface of the moon, ensuring that the virus would no longer be able to spread and find a new body...

Axl

 * Next-Generation Reploid Prototype
 * Created: Circa 2160.
 * Occupation: Axl is the prototype for the Next-Generation Reploids who originally was a member of Red Alert, but after discovering what was underfoot there he went awol and became a member of the Maverick Hunters, proving his worth. Since then he has served well in many battles in the 22nd and 23rd centuries.
 * Likes: Keeping order and having a good time.
 * Dislikes: Those that can't have fun.

Not much of Axl's past is known. However, he was the prototype for the Next-Generation Reploids build around 2160 and became because of his unique abilities (to shape-shift, for example) he was recruited by Red Alert, the faction that filled the void of the then-weakening Maverick Hunters. However, Axl soon realized the internal corruption within Red Alert, especially of their leader Red, so he went awol and sought the help of the Maverick Hunters.

Since then, he has proven his worth on many occasions, being instrumental in the defeat of Red Alert and in the Jakob Project incident in which Sigma was destroyed on the Moon's surface. In the 23rd century he also proved his worth in the Force Metal incidents.

Axl's unique abilities to shape-shift and to wield powerful rapid-fire weapons make him an extremely powerful member of the Maverick Hunter team.

Signas

 * Cain#XXX (he is the last creation of Dr. Cain)
 * Created: 2130
 * Occupation: Dr. Cain specifically created Signas with the most advanced CPU of all Reploids of his time in order to be the leader of the Maverick Hunters upon Cain's retirement. Thus, when Cain retired, Signas took command of the Hunters and has served as an excellent leader for them throughout their many campaigns.
 * Likes: Strategy, careful planning, and camaraderie.
 * Dislikes: Those who don't plan ahead.

After the failures of the Sigma, Doppler, and Repliforce Projects, Dr. Cain's guilt had built up on him to the point where he had had enough and wished to step down from his position as the "head" of the Maverick Hunters. Moreover, he was getting older and did not know how much longer he would live, so he began to contemplate who he would choose as a successor. He knew that Mega Man X was a pacifist by design, fighting out of necessity, and that Zero, though a very avid fighter, was still at that time not quite ready for the reigns of command.

It was thus that he turned towards making his final creation, a reploid with the most advanced CPU of all reploids at the time. He called this reploid Signas, and in 2130 he placed him in charge of the Maverick Hunters.

Signas by nature is a calculating individual, but he has proven to be a good friend to X, Zero, and Axl. He has lead them through many campaigns, his first being the Eurasia Colony incident of the 2140s on through the Jakob Project incident of the early-2170s where Sigma was destroyed.

It is unknown exactly what happened to Signas in the 23rd century, however, as Colonel Redips is in charge of the Maverick Hunters by the time of the Force Metal incident of the 2210s, so this is a question that Capcom will have to answer sometime in the future...

Alia

 * Created: 2130s
 * Occupation: Alia was created to serve as the supporter for the Maverick Hunters on their missions, and since her creation she has performed an excellent job; for not being out there in the action, she still is an honored member of the Hunters.
 * Likes: Helping the Hunters bring justice and help to those in need.
 * Dislikes: Those that disrupt order and promote chaos.

Alia was created in the 2130s in order to serve as a supporter for the Hunters while out on their missions. She is in constant radio contact with them and provides information on the surrounding areas, Mavericks in the region, Reploids or humans in need of assistance, and what needs to be done to fulfill the mission.

Alia first helped the Hunters during the Eurasia Colony incident of the 2140s on through the Jakob Project incident of the early-2170s, and since then she has remained an integral part of the Maverick Hunter team.

Vile

 * Cain#0XX (unknown, but Vile was one of Cain's early creations and a high-ranking Hunter)
 * Created: 2110s (Between 2116 and 2119)
 * Occupation: Vile was originally designed to command the 17th Unit, but once Sigma Rebelled on June 4th, 2119 he joined his Maverick ranks and although he is destroyed he seems to be rebuilt over and over again.
 * Likes: Revenge- he seeks the destruction of X and Zero.
 * Dislikes: Cowards and weaklings.

The actual backstory of Vile is unknown, but it is known that he was created by Dr. Cain shortly after the creation of the Maverick Hunters in order to head up the 17th Unit. When X and Zero begin to fight the Mavericks that have risen up in the June 4th Rebellion, they are confronted by Vile, who turned sides on them. At that time, X is not powerful enough to defeat him and Zero fends him off. However, when the two defeat the Mavericks that are leading the main groups of Sigma's army, they re-encounter Vile, who once again is riding around in his War Mech (battle armor), and when it once again nearly defeats them, Zero throws himself at it and sacrifices himself to destroy it, and in the end, X destroys Vile.

However, when Dr. Doppler goes maverick a few years later he rebuilds Vile and gives him everything that he needs in order to "get his revenge on X and Zero" (Doppler hopes that in doing so it will eliminate them), but even with his new improvements (he has fire-bombs, machine gun-like weapons, and an improved mech) he is once again defeated.

Vile drops off the radar until he returns almost half a century later during the Jakob Incident to kidnap Lumine for Sigma. So, even though he gets defeated, it seems someone saves his main CPU and AI (as they did upon Zero's death, as with the rest of his parts) and manages to rebuild him when he is needed. Are X and Zero now truly rid of Vile?

title: Mega Man X/Reploids


text:
Dark and Light/Contributing

About
The Dark And Light Wiki was started in December of 2005, soon after the release of Settlers of Ganareth. It was created for the purpose of centralizing all information into one complete data source that could be easily updated by collaboration of the Dark and Light community.

Who is this for?
This Wiki Book is for the consumption of the The Dark and Light community.

The Dark and Light community
There are over 270,000 registered users on the Official Dark and Light Community Forums. This means that the body of people who are waiting for the official release of Dark and Light is very likely the largest group of video gamers associated with any pre-released game ever. Such a large audience of people will demand information that, sadly, Alchemic Dream and Farlan Entertainment have been unable to provide. (Many in the community blame this on insufficient Public Relations and the internationalization of the game, while others claim the ever-growing competitiveness of the MMO market requires such secrecy.)

Dark and Light Experts
The nature of this Wiki Book allows for anyone to contribute changes. This means that even experts of the game, including developers and others associated with the development project, can offer information. Due to time contraints, this likely will not happen.

Why Wiki Books?
With a Wiki Book, information can easily be centralized, re-organized, and updated to allow for ever-changing and expanding information to be easily accessed.

Due to the nature of the internationalization of Dark and Light, the Wiki Book server is also an advantage since it inherently supports numerous languages.

But what about...?
Here's a conversation that Malfedor and Caxar had that explains a lot about what this project is for, and where it's going:

[22:45]  Hi, do you have a sec? [22:46] sure i do :) [22:46]  Cool. [22:46]  I've been itching to do something about all the errors that've been going on recently. [22:46]  So I created a Wiki to list all of them, plus put a place to contain all info possible about the  game. [22:47] nice one :) [22:47]  ...but for now I'm waiting to get AD's blessing on using Wiki Books to hold the info. [22:47]  Anyways, I'm not sure if it's worthwhile, or if I'm just wasting my life on it. [22:48] think its a good idea [22:48]  I was wondering if you could look at the errors Wiki and let me know if you think it'd be useful. [22:48]  http://en.wikibooks.org/wiki/Dark_And_Light/SOG_Errors [22:48] kk gimme a sec [22:48]  The main page is at http://en.wikibooks.org/wiki/Dark_And_Light , but that's not even close to being finished. [22:49] gonna check both out,brb [22:51] mate seems awesome to me :)) [22:51]  The thing is this: it won't work unless there's people willing to add info. [22:52] already bookmarked the site,have to read over later when I?m calm [22:52]  Wiki's usually are cool, but only the ones that have people adding things wind up finished. [22:52]  heh [22:52]  Oh, one other thing: Wikis can be localized to language and region. [22:53] but i gonna to add info,anyways we have much free time since server downs hehe [22:53]  Aka: English; German; Spanish, etc. [22:53]  heh [22:53] ah nice,didnt know that one [22:53]  That's why I'm doing this now :] [22:54] <Malfedor> The best wikis have about 10 people adding things for each language/region. [22:54] <Malfedor> Less than that and things are updated. [22:54] <Malfedor> There's some other MMOs that have Wiki books, but nobody updates them: [22:54] <Malfedor> http://en.wikibooks.org/wiki/World_of_Warcraft [22:54] <Malfedor> http://en.wikibooks.org/wiki/EverQuest [22:54] <Malfedor> ...so they're basically dead. [22:55] I see. It?s always a prob involve peeps to a free project [22:55] <Malfedor> Anyways.... my question is this: since you seem to know a few things about the game, do you think, in your educated opinion, that there could be 30 or so people who'd want to add things to this? [22:56] <Malfedor> Yeah, you need dedicated people. [22:56] <Malfedor> When I ran the Podcast, I found that getting people to provide information is almost impossible. [22:56] <Malfedor> There's only a few people who want to add things. [22:56] <Malfedor> Everybody else just wants to read the info and use it. [22:57] <Malfedor> (Of course, you can't get the info unless somebody else added it in first.) [23:04] <Malfedor> Anyways, I don't suppose you could guess on how many people might add info to that Wiki? [23:04] <Malfedor> I know I will, and I have others who've volunteered. [23:05] i guess when you try to announce the project, you should be able to get 20-30 easily [23:05] here at irc,forums etc [23:05] <Malfedor> Maybe. [23:05] but [23:05] <Malfedor> It's the long-term that I'm concerned with. [23:05] one thing is having 30 which saying yes and at the end you are with 6 mates.. [23:05] like always [23:05] <Malfedor> Say, if some information changes in April, do you think people will add the new information, or just spend their time playing the game? [23:06] <Malfedor> heh, yeah [23:06] <Malfedor> I had that problem with the Podcast that I ran. [23:06] <Malfedor> Everybody was like "sure, I'll send you ideas to talk about", then when I asked for them a month. Later... I got nothing. [23:06] hmm There?s always people who?d really support such efforts;.but gona be a hard one finding them [23:07] <Malfedor> Yup. [23:07] you waaant to gather all kind of info on that wiki book about dnl? such as classes, races, lvl spots etc? [23:08] <Malfedor> Yeah, eventually. [23:09] <Malfedor> I want to make the Wiki like the "World of Warcraft Official Strategy Guide" [23:09] <Malfedor> http://www.amazon.com/gp/product/0744004055 [23:09] <Malfedor> I like that a lot, and it really saved me a lot of time. [23:09] <Malfedor> Theoretically, you can create something like that in Wiki Books. [23:10] wow! But thats gonna be a mega project! [23:10] a good part of the info you can just copy/past but its still a lot of work [23:11] <Malfedor> Yeah, mostly it's copy & paste. [23:11] <Malfedor> I did almost the entire errata page from one post: http://en.wikibooks.org/wiki/Dark_And_Light/SOG_Errors [23:11] <Malfedor> But, the images have to be screen-captured and touched-up. [23:12] <Malfedor> Those would be hard. [23:12] <Malfedor> But... [23:12] <Malfedor> Even if we only did, say, 10% of the whole thing, it would still be really useful. [23:12] indeed it will [23:12] <Malfedor> And, who knows... [23:13] <Malfedor> If there was enough done free, Farlan or somebody might do the rest. [23:13] <Malfedor> (To promote the game.) [23:13] im not familiar with wiki,how does the updating work? any1 can or ppl must send stuff to you and you update? [23:13] <Malfedor> It's super-easy. [23:14] <Malfedor> Just click on the "edit this page" tab on the top, look for the area to add info, type in "=== Header ===" with Header being the section, and press enter and start typing your information. [23:14] <Malfedor> Anyone can add new things. [23:14] <Malfedor> That's the cool part of it. [23:14] ah i see [23:14] <Malfedor> There *can* be griefing. [23:14] <Malfedor> But, you can just un-do the stuff that griefers add, since you can see the entire history of updates to a page. [23:15] <Malfedor> (That's what the "history" tab is. You can compare versions of the page to see what was changed.) [23:15] is there something like a super user? [23:15] <Malfedor> Yup. [23:15] <Malfedor> The super-user is the person who declares himself the super-user. [23:15] <Malfedor> That's it. [23:16] <Malfedor> Usually, people who add things let the "super-user"/"Moderator" made changes like column size, order, spelling, etc. [23:16] hmm i mean, with special right to delete stuff, or anybody can delete content from the page? that wouldnt be nice [23:16] <Malfedor> The moderator is just the person who's considered by others to be the most dedicated/smart. [23:16] <Malfedor> There's no special abilities. Anyone can do anything. [23:17] <Malfedor> Period. [23:17] <Malfedor> (You don't even have to create an account to change things.) [23:17] <Malfedor> That's why they're so cool. [23:17] so how you prevent have dumbassses deleting all the book when the feel lie? [23:17] <Malfedor> Easy... [23:17] <Malfedor> You see the recent changes (I get emails whenever there's a change), and un-do them. [23:18] ah nice [23:18] <Malfedor> In a fight between contributors and griefers, it's all about who is the most committed to get their changes in. [23:18] <Malfedor> Whoever makes the last change wins. [23:18] <Malfedor> Usually, griefers just stop by to grief for 5 minutes and then leave. [23:18] true [23:18] <Malfedor> So contributors/moderators always win.

Supported Languages
Currently, only English is supported by this Wiki Book.

English
Moderators are

 * Malfedor

History
Still being new, there is not much history of this Wiki Book.

Request for Wiki Book Email
On December 12th, 2005, Malfedor sent a request to two moderators of the Dark and Light forum. Here the email:

Sent 12/18/05 7:20 PM EST

<tt>Delphis and Medic, I was wondering if you know how I can request authorization to publish Wiki Book on Dark And Light. A few months back, I started a Podcast to cater to the DnL community's desire to talk about rumors and inside info. The Podcast started off well, but then failed--mostly because we ran out of rumors and info. (We were working with Farlan to get a developer on the show, but our contact eventually admitted that they weren't allowed to say anything at all.) Since then, I've been following the game from the background [...] etc. I'm usually very involved in any game I play, and I've been looking for a way to do something usefull for DnL, besides contribute meaningless posts on the forum. I think that maybe the best thing one can do, should one have the time and dedication necessary, is to create a Wiki book discussing everything to do with DnL: configuration, errors, class discussion, level walkthough, quest details, beastiary, etc. (As a reference, I'd suggest: World of Warcraft or EverQuest.) I think that Wiki Books would fit this perfectly, as anyone could immediately add any new information they have. (Stratics and other fan sites publish sparse information intermittently, are difficult to read, are badly organized, etc.) Having a well ordered and updated Wiki book only requires a few dedicated moderators to start it off and maintain it, and the willingness of the community to add information they find out. The moderators could then use their judgement to eliminate incorrect or unrequrested information, according to some rules that AD could give us. There's already a couple of us who have the time and knowledge to do that. In fact, the Wiki book could be created immediately. However, before this is started, I would like to get AD's blessing on the concept. I don't know if there's a plan to publish an official book with this information (like WoW did with their "Official Stragegy Guide"), but there still might be some reluctance with the PR department to deal with this, or perhaps some concern at potential copyright infringements. [...] Let me know if there's a way to oficially request this. If not, do you know of any way that I can view AD's and Farlan's copyright policies for fan sites? Thanks for your help, Malf p.s. You can find the description of the Copyright protections of information entered into a Wiki Book here. </tt>

Authorization by Alchemic Dream
Delphis responed to the above request with the official authorization by Alchemic Dream to allow this Wiki Book to reference all information on the main Dark and Light web page. The email is as follows:

Sent 12/20/05 3:45 AM EST

Re : DnL Wiki

Hello,

Your project has been accepted by AD. You can start your wiki anytime you want.

Cheers! And long life to DnL and SoG!

Moderators
There is only one moderator at this time.

Malfedor
Malfedor was the original progenator of the Dark And Light Wiki, and created the ground work for it to be implemented by the later contributors. He wrote the original email that generated interest in the concept. He continue to moderate all additions and modifications to the Wiki Book.

Malfedor moderates only the English language version of this Wiki Book.

Malfedor can be contacted on AOL Instant Messenger as MalfedorDF and on Yahoo! Instant Messenger as MalfedorDF.

Contributing
The best way you can support this Wiki Book is to add your own touch to it. This is a collaborative project: you, the reader, make it happen.

How can I contribute/add something new/correct wrong information?
If you'd like to add or correct anything you see here, review the page on How to edit a Wiki. You can always feel free to edit the Sandbox, since it's constantly being reset for others to use.

If you find an error with any information in any part of this Wiki Book, feel free to edit it.

If you have new information that you'd like to add, make sure you read the next few sections detailing the process.

Note: when you add an entirely new page to the book (rather than just adding information to an existing page), make sure that the name of the new page starts with "Dark And Light/", including the '/'. If you don't add "Dark And Light/" to the beginning of the name, the index, table of contents, and host of other things will error out. For example, if you were to create a page on "Realms", you'd name it Dark And Light/Realms, and the wiki macro would be typed as Realms which would wind up looking like this: Realms.

What can I add?
You can add any publicly-released fact about Dark and Light and SOG, including testimonials and inferred information. (Cheers to Alchemic Dream for allowing this!) This means you can add:
 * Testimonials
 * Character information (skills, spells, items, tactics, development strategies)
 * Geographic descriptions (maps, walk-throughs, quests)
 * Game-play statistics (monster hit-points & elemental weaknesses & experience, item prices, leveling tables)
 * Transient information (politics, NPCs, player densities)

You can also add any refence to publicly-released images from Dark and Light, either those stored on the Dark and Light public web page, or any screen shots taken from normal usage of SOG. This means you can add:
 * Monster images
 * Spell graphics
 * Character archetypes

Any information or images from any individual or organization who has freely released it as public domain. (This will be rare.)

Any information or images from any individual or organization that has explictly granted access to their copyright-ed material. These include:
 * Alchemic Dream

What can't I add?
This is a Wiki Book, which means that the primary operating goal it must be to make it accessable to anyone without any violations of the law or of contract. Should any added information or modification of the Wiki violate the primary operating goal, the moderators, or anyone available upon noticing the violations, should remove the incorrect added information or modification immediately.

The following list of items are explicitly prohibited in this Wiki Book:
 * Personal opinion not backed by known information -- This is an information site, not a discussion board!
 * Swear words
 * Adult themes
 * Copyright violations -- Any information or images taken from an organization not explicitly authorizing this Wiki Book to use it will be assumed to be a copyright violation!
 * Information about the Dark and Light beta that violates the beta NDA
 * Commercial solicitation
 * Spam

How do I know if something's copyright-ed?
This is always a difficult question to answer. Some information can be found in the Wikipedia entry on Copyright violations, but it's not conclusive.

In reality, there is no easy way to tell if something is copyright-ed, and the best action to take is to reject anything that you're not sure about.

title: Dark and Light/Contributing


text:
Dark and Light/Errors

Errors & Configuration Problems
Here we will list all current known errors, bugs, and exploits, official communications on them, and how to work-around or fix them. When a new version of the DnL client arrives, we will keep the error information for historical purposes. The current version is SOG Errors (Build 0.88.92).

A guide to the dnl.ini file and tweaking the settings for better performance: http://www.darkandlight.net/forums/showthread.php?t=41440

IRC Help
If you have an IRC client, you can get help from one of the many volunteer DnL Support Helpers (DSH) on irc channel #dnl-help (server : irc.ircube.org)

Help on getting connected to IRC can be attained by visiting the official IRC Server Thread on the DnL Forums: http://www.darkandlight.net/forums/showthread.php?t=25581 (note: this thread is currently stickied by the moderation staff at the forums)

SOG Errors (Build 0.88.92)
Here's a (semi) complete list of all known errors with the current release of Dark and Light, Settlers of Ganareth build version 0.88.92.

title: Dark and Light/Errors


text:
Chrono Cross/Characters and Techs

Characters and Techs
(A = Another Dimension, H = Home Dimension)

title: Chrono Cross/Characters and Techs


text:
Chrono Cross/Combos

Combos
Like Chrono Trigger, Chrono Cross has many different combos. Combos involving two characters are called Double Techs. Combos involving three characters are called triple techs.

title: Chrono Cross/Combos


text:
Ancient Domains of Mystery/Chaos

Chaos
Chaos is a fundamental force that corrupts the very essence of your being. You will also encounter other creatures affected by the horrible radiation of Chaos. As time passes and you head deeper into the dungeons, corruption intensifies and mutates you in various (mostly undesirable) ways. Too much corruption will transform you into a writhing mass of primal chaos and your adventure will be over. Therefore items which remove corruption are among the most valuable in the game. Noble heroes of Lawful alignment (which equates to "good" in ADOM) are more resistant to corruption than those who follow the Neutral way, who in turn are more resistant to corruption than Chaotic adventurers.

title: Ancient Domains of Mystery/Chaos


text:
Ancient Domains of Mystery/Places

Terinyo
You start near the little town of Terinyo, and it will be where you receive your first basic quests. It is headed by the village elder and it has a food shop. The sheriff, Tywat Pare, defends law and order in the town and opposes the crime lord Hotzenplotz. There are four quests available to a new character entering Terinyo, but you cannot take both the elder's and druid's quests.

 * The elder asks you to save the village carpenter.
 * The druid asks you to kill an evil black druid.
 * The sheriff asks you to kill Kranach, the raider lord.
 * The tiny girl asks you to rescue her puppy.

Puppy Cave
You passed it as you walked in, but you couldn't see it. Now that you know, you have only four days (from the start of the game) before the tiny girl's beloved dog dies from starvation.

The puppy cave is a dangerous place, and there is an almost guarenteed ant or bee hive on the second level. There is also a dangerous cavern level with a high monster generation rate. Your reward for saving the puppy is a large lawful boost if the puppy is alive, or a small lawful boost if the puppy is dead (you must (g)ive the puppy corpse to the girl in this case).

The puppy will always be dead after four game days, thus if you want the large lawful boost you will need to move quickly. This quest can be completed at any time, however, for a smaller lawful boost, which may be useful later in the game.

Village Dungeon
If you chose the elder's quest, you get to save a carpenter... or kill him. Just remember, one way you get free training from both the carpenter and the healer, and a discount at the food shop. The other way, all you get is a manual of bridge building and a hatchet.

The best way to save the carpenter is to lead him up through the dungeon to meet Jarod, the healer. Jarod will touch the carpenter and cure him of corruption. After doing so, the carpenter will drop his hatchet, manual of bridge building, and usually a potion of rust removal. Jarod will also then teach you the healing skill - incredibly useful and virtually a requirement for surviving the game. This is one of the few ways to gain the healing skill if you did not start with it.

Druid Dungeon
If you chose the druid's quest, you get to kill a black druid. He is a pretty tough spellcaster who is capable of draining stats, so is best killed from afar. He also has many animals to protect him, often including cats, which many players dislike because it makes it harder to earn the Cat Lord's reward for never killing a cat. There is a choice of rewards for this quest: knowledge (the Herbalism skill) or power (a spellbook of Frost Bolt and wand of cold).

Lawenilothehl
This place is just what its name is an anagram of, a literal "hole in the wall". The town is full of shady characters, including assassins who will try to poison you. Beggars can be useful - if you give a beggar 50 gold pieces, he may drop a cursed potion of booze or give you a hint about the game. Lawenilothehl is led by Yergius the thief guild master, but it also hosts the powerful Hotzenplotz, the crime lord. The black market sells goods at exorbitant prices, but it sells everything.

Yergius will teach neutral or chaotic characters the pick pockets skill, for free. The mad doctor is also available here, and after completing his quests you can learn the healing skill.

High Mountain Village
This town is crucial if you seek to defeat Andor Drakon. It hosts many secrets and it also has a clue to the scroll of Omnipotence (though people who have disassembled the ADOM executable believe that this scroll has not yet been incorporated into the game). Its shop sells everything, and if you are an orc or a dark elf, may well give better prices than the shop in Dwarftown.

Small cave
This insignificant looking cave has a secret... the monsters in it are actually all about twice your level! Don't stay too long or you risk a nasty surprise from a seemingly weak monster. It also goes down to the only way you can access the High Mountain Village the first time.

The main benefit to this dungeon is the guarenteed water proof blanket. IT is a very handy item and many players will start their character in this dungeon, both to get the blanket and to determine if their character has any game worth.

This cave is very interesting all around. It has a very high rate of special features below the first level, such as pools, monster hoardes, and an almost guaranteed forge among other things.

The "Eternium Man" challenge is to go straight to the Small Cave and stay there until you achieve level 50. Because the monsters get tougher faster than you do, this challenge is very difficult, and has not yet been completed.

The Pyramid
The pyramid is available to characters of level 13-16. You will be given a special invitation to enter the pyramid and battle the mummy Rehetep.

The pyramid is full of traps of all kinds, undead (mostly mummies), jackals, and jackal demons. Scroll or wands of trap detection are extremely useful here, as are fire-based spells. There is a guarenteed thieves picks, pick axe, and climbing set in hidden rooms.

The top level is where you battle Rhetep the mummy. There will be many other creatures here as well, including dragons. Wands and spells are almost a requirement. Rehetep will drop special mummy wrappings and the ankh when he dies. Both of these are extremely useful; The ankh grants Lucky and Fate Smiles Upon You instrinsics, for example, and his mummy wrappings give cold immunity and the ability to see invisible things, among others.

The Tomb of the High Kings
Someone won't let you pass unless you come and get a shiny trinket from here. Beware the red water filled with chaos piranhas.

The Bug Temple
The latest addition to the map, this place is sort of like a private hall of fame. It is available once one hundred of your characters have died and are on the game's internal scoreboard (quitting the game does not count). It features tons of greater claw bugs and killer bugs, which are very deadly as they punch through the thickest armour. If you survive it, you will find some statues - smash them for nice rewards including scrolls of chaos resistance and potions of ultra healing. Each statue represents someone who helped write the game, including the unquestionably famous hero known as Raymond Martineau.

Mad Minstrel
The lonely hut of a very useful guy. He is waiting for a rare book if you can get it to him, and he also wants someone assassinated. The assassin can become an Avatar of Order or Balance or an Ultimate Chaos God if they play the hand right.

Unicorn Glades
Once you're experienced enough (level 30), go back to Terinyo and talk to the druid. He'll tell you of a white unicorn who needs your help, but you might prefer the rewards offered by her enemy, an evil black unicorn. One offers a one-time cure, the other a disease but also a power boost.

Scintillating Cave
The Emperor Moloch has a paper that an Ultimate Chaos God needs....

Minotaur City
The maze is big and has many traps... can you get to the Minotaur Emperor, or will he get you?

Barbarian Glade
The barbarian has a skill for you, but you must remember your first kill.

Water Dragon cave
The Momma dragon misses her baby... where is he? If you go and tell him you've seen her, you will eventually be rewarded. Just don't touch *anything*, lest you become chow. Unless, that is, you are very tough and very sneaky. Then you might want to backstab the momma dragon under cover of darkness and plunder her treasure hoard. Of course, this is a somewhat evil act.

The Library
Books, books and more books... mage's paradise. Just beware the guards. The librarian also holds something for a mad musician if you can get it silently.

Infinite Dungeon
This cave is... infinite, and random. There are 2 levels that are special, however. One is part of becoming a Chaos God, the other is part of becoming an Avatar of Order or Balance or an Ultimate Chaos God (hint: remember first kill).

Dusty cave
There is a secret hidden in the teleporters... and it might help you defeat Andor Drakon.

The dark cave
Rumor has it that a bright light shines somewhere in the dark...

The ring of stones
This place goes nowhere... except when the planets are aligned. If you beat the dragon, another piece of the Chaos God puzzle is gained.

Tower of Eternal Flame
This tower hosts the first key to enter the lower parts of the Caverns of Chaos, but also a major guardian. The artifact within is also crucial to getting to the gate room.

Caverns of Chaos
The chaos gate is within these foreboding caves.

The Arena
Not really a town, but more of a voluntary arena to compete for the golden gladius. The traders offer disgusting-sounding food, but one kind is extremely sustaining and light to carry.

Dwarftown
This town is inside the caverns of Chaos, and is usually at or just inside the boundary of the corrupting aura of the gate. The town has a shop that sells everything, and the ancient dwarf, who leads the town, offers many quests. It also has an inn and a smithy. The knowledge needed to get one of the keys to being a Chaos God lies in someone's head, but he'll only talk to unsavory characters, and even then, must be paid before he'll tell them anything.

Khelavaster
Ah, a hero is dying... can you save him? He is beyond the help of any healing herbs, spells or potions, the special healing abilities of the Healer class, or Jharod the Healer (even if you could manage to lead him to the Caverns of Chaos). But though he is doomed to die whatever you do, there is one magical amulet which will bring him back. If you can save him, he will give you an extremely generous reward, including six blessed scrolls of chaos resistance. Later on, he might also be able to give you something that will help you slay Andor Drakon, but if you're planning on becoming an Ultimate Chaos God, you'd better not let him see your evil intent.

More tips on saving Khelavaster

Casino
A place to get more money than you can carry without a blessed girdle of greed. You just need to know the trick to keep the game playing for long periods of time without stopping. ;)

Darkforge
This place is the secret entrance to the lower part of the Caverns of Chaos, but it must be opened from the inside. It is full of steel golems which breathe fire, but also conceals rooms of weapons, armour and gold.

Elemental Temples
In addition to the fire orb from the Tower of Eternal Flame, you must recover the other elemental orbs (water, air, earth and mana) to open the gate room.

Sidebranch
There are two important things in the side branch, one crucial to victory.

The elemental rifts
Find a way to seal the rifts and you can go on to finish closing the gate.

The ice room
Hint: Newton's laws of physics apply even in a non-friction environment.

The ChAoS Gate
The object of your quest, or your means of ascension... if you choose to enter it. N.B. Unless you are properly equipped, entering it will be instantly fatal. You can't go up from the rift level until you close the gate and ensure that it stays closed forever.

Mana Temple
Let's not forget the mana orb. Just keep an eye out for the Chaos Archmage, he loves the dark.

The "Barney" quest
The ancient Karmic wyrm has a quest for you... kill the big purple ancient blue wyrm, nicknamed "Barney" for his quite un-blue color. The karmic wyrm gives a ton of loot including a very special dagger, which is key to becoming an Ultimate Chaos God.

ChAoS pLaNe!!!
Yup, you decided you either want to be a god, or take one down. Good luck, Andor Drakon is fast and he packs a wallop with that corruption. Make sure you have a good radiation cleaner, and if you have the right stuff (cockadoodledoo) you might even become the Ultimate ChAoS gOd!!!

title: Ancient Domains of Mystery/Places


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Ancient Domains of Mystery/Artifacts and Items

Artifacts and Items
Special items you may need... artifacts being indestructible items.

Trident of the Red Rooster
Can you just hear Andor Drakon screaming as you suck his power away and become an Ultimate Chaos God? Here are the steps to obtaining this wonderful item.

 * 1) Be careful that your first kill is not an exceedingly common monster, or you will be in big trouble later.
 * 2) Save Khelavaster from a certain death, for he is the only one who can perform the powerful magic required to summon the Trident. (If you aspire to become an Ultimate Chaos God, this may seem out of character.  Just remember that you are perfectly free to slaughter Khelavaster with his own Trident once you have it.)
 * 3) Kill "Barney" and keep Needle (which looks like any other dagger until you identify it).
 * 4) Go find where the Assassin Prince is hiding in the Dusty Dungeon. If you are at least level 45, he will tell you that the Mad Minstrel wants someone killed.
 * 5) Once you've killed your target (who is in the Infinite Dungeon), report to the Mad Minstrel, who will tell you the location of the Scintillating Cave.
 * 6) Kill the Emperor Moloch... quickly, before Chaos takes you... and take his scroll.
 * 7) Bring this scroll to Khelavaster in Terinyo, and he should summon the Trident for you. Remember that he is lawful and does not approve of chaotics.

Chaos Insignia
3 special artifacts, Medal, Sceptre and Crown that let you enter the Gate without being eaten. The Sceptre is not required if you have the Trident of the Red Rooster.

Phial of Caladriel
Besides the obvious book rip off, it is pretty much useless except for wasting mana points to fry gremlins, or as fodder for a certain unstable individual somewhere in the CoC. It's good if you have loads of spare mana and you don't have a Light spell when surrounded by darkness. You don't want the grue to get you, do you?

Golden Gladius
Trade for a skill bonanza, or keep as a prize...


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Wild ARMs 2/Battle Mechanics

The mechanics of battle, as stated above, are strictly turn-based. After inputting character commands, the game checks the speed of each character and enemy. The character or enemy with the highest speed goes first, the second-highest goes second, and so on. Note that Ashley can circumvent this with his Accelerator skill. In battle, you do not have a traditional MP stat. Rather, each character gains FP, or Force Points, as they attack the enemy. These FP are needed to use ARMs, magic, or special attacks. Using an ARM, spell, or special attack will not deplete FP; you merely need to have the amount listed in order to use it. However, each character also possesses four Force Powers. Each sequential level uses more FP than the last; level 1 costs 25 FP, level 2 costs 50, level 3 costs 75, and level 4 costs 100 (the maximum amount that is able to be attained). These Force Powers are generally very powerful attacks that can easily turn the tides of battle in the player's favor - however, they actually deplete the amount of FP a character possesses by the amount required to use them, so one must act with caution, as a character with no FP will not be able to do anything except attack and use items.

Elements, Statistics, and Status Effects
As with most RPGs, Wild ARMs 2 possesses statistics, status effects, and elemental weaknesses and resistances. Opposite elements will do 200% damage, and the same element will do 50-0% damage.

Below are some charts explaining these factors.

Statistics

 * STR: Physical strength. Combined with weapon strength to get ATP.
 * VIT: Physical vitality. Determines HP growth and physical defense power.
 * SOR: Sorcery power. Determines how powerful magic cast by a character will be.
 * RES: Responsiveness. Determines the order in which fighters act in battle.  Commonly referred to as speed.
 * ATP: Physical attack power. Increases physical damage caused by attacks.
 * DFP: Physical defense power. Decreases physical damage received from attacks.
 * MGR: Magic resistance. Reduces damage received from magic.
 * PRY: Parry rate. Rate at which a character can dodge attacks.
 * LCK: Luck. Affects critical hit ratio, chance to escape, chance an enemy will drop an item, and Chapapanga's summon.

Status Effects

 * Poison: Character will lose some HP at the end of each battle round. Remains after the battle is ended, and will keep damaging the character for each step taken in the field.
 * Vile Poison: Same as above, but the damage received each turn is greatly increased.
 * Disease: Character cannot be healed or gain HP by any means.
 * Confusion: Character will attack a random target each turn.
 * Paralysis: Character is unable to move.
 * Petrification: Character is turned to stone and cannot move.
 * Forgetfulness: Character gains no experience points after battles.
 * Downhearted: Character can only gain 1 FP at a time.
 * Ability Block: Character is unable to use force powers or original powers.

Elements

 * Fire - Opposite is water
 * Water - Opposite is fire
 * Wind - Opposite is earth
 * Earth - Opposite is wind
 * Ice - Opposite is lightning
 * Lightning - Opposite is ice
 * Light - Opposite is dark
 * Dark - Opposite is light

title: Wild ARMs 2/Battle Mechanics


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Wild ARMs 2/Characters/Ashley Winchester

Ashley Winchester
Ashley is the protagonist, or hero (although the latter term comes to have some weighty dilemmas attached to it within the game) of Wild ARMs 2. Arguably the most complex character, Ashley struggles with many different issues along the course of the game. Perhaps the most intriguing aspect of Ashley's character is the fact that he is possessed by Lord Blazer, one of the main antagonists of the story. After his group of soldiers is involved in a demon summoning experiment, Ashley is the lone survivor, made human again after murdering his comrades by contact with a legendary sword used to defeat Lord Blazer ages ago, when his Blaze of Disaster swept across Filgaia. After this incident, Lord Blazer dwells within him for most of the game, barely withheld by Ashley, until the final confrontation with him after the defeat of what is seemingly the final boss. Ashley also struggles with many other issues within the course of the game, the most notable of which being the definition of what a hero really is.

In terms of gameplay, Ashley is a well-balanced character and uses a bayonet as his ARM. He also has the capability of becoming KnightBlazer, the most powerful character in the game, when his force gauge reaches max.

Tools

 * Hurl Knife - A basic tool in which Ashley tosses a knife straight ahead. Its most common purpose is activating faraway switches.  It also falls down after hitting a wall or obstacle, making it possible to access switches below you.
 * Booty Call - A radar of sorts that will flash a green dot on the location of any treasures on the current screen. Not necessary to complete the game and frequently missed.
 * Flare Gun - Ashley fires a flare straight above, activating any switches or providing light to a dark room.

Force Powers

 * Accelerate - Ashley will go first on the turn this used on no matter, using the skill that you select immediately after inputting all character options.
 * Combine - The equipped medium takes form and attacks as a guardian. Only usable when Tim is in the party.
 * Full Clip - Fires all ammo in a selected ARM at once for extra damage.
 * Access - Draw out the power of Lord Blazer and transform into KnightBlazer.

Force Powers as KnightBlazer

 * Hot Fencer - Powerful attack on a single enemy.
 * Banisher - Powerful attack on all enemies; returns Ashley to regular form after use.
 * Hot Fencer (2) - More powerful than original; replaces original after a series of events in Disc 2.
 * Last Burst - Ultimate attack on all enemies; returns Ashley to normal form with 1 HP after use.
 * Mad Lucied - Extremely powerful attack on a single enemy; replaces Hot Fencer after completing the optional dungeon Werewolf's Den.

ARMs

 * ShotWeapon - Powerful attack on a single enemy.
 * MultiBlast - Weaker attack on a group of enemies.
 * BoltAction - Very powerful attack in which Ashley slices with the bayonet, then fires a round at point-blank range.
 * DeadOrAlive - Has a chance of inflicting instant death. Largely useless except in the case of one optional boss.
 * ShockSlide - Powerful attack on a group of enemies.
 * Blast 'Em - Very powerful missile attack on all enemies.
 * RisingNova - Most powerful ARM attack available to Ashley; hits one enemy for large amounts of damage.


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Metal Gear Series/Roy Campbell

Colonel Roy Campbell is Solid Snake's commanding officer throughout the majority of the Metal Gear series. He serves primarily to deliver exposition or game objectives to the player.

Campbell is introduced in the second Metal Gear game, Metal Gear 2: Solid Snake. (In the MSX2 version, his named is romanized Roy Kyanbel; "Roy Campbell" is the romanization in Metal Gear Solid and all subsequent games.) Like many of the characters in that game, his appearance and characteristics were initially based on that of another fictional character: in this case, Richard Crenna's character, Colonel Sam Trautman of the Rambo films. In fact, Campbell's original character design in the MSX2 version of the game was modeled after Crenna's likeness. (his appearance was changed for the Mobile Phone and PlayStation 2 versions of Metal Gear 2, however.) His relationship with Snake (particularly in the recent games) parallels that of Rambo and Trautman, as Campbell is not only Snake's former superior, but one of his few friends as well.

Solid Snake
Prior to the events of Metal Gear 2: Solid Snake and prior to joining FOXHOUND, Campbell served several military units, including the Green Berets, the United States Marine Corps and Delta Force. When he first joined FOXHOUND, he served as the unit's executive officer under the codename of "Chicken Fox" (his skills as a saboteur were only average at best, but he exceeded as a strategist). When Big Boss turned traitor, Campbell took over the unit as commanding officer, discarding the codename system and adopting the use of high-tech equipment such as spy satellites and radars. During Operation Intrude F014 (the events of Metal Gear 2: Solid Snake) he serves as Solid Snake's commanding officer, and under his supervision, Snake defeats the forces of Zanzibar Land and retrieves the OILIX formula.

Metal Gear Solid
In Metal Gear Solid, Campbell, who had retired in the interim, is called back into service, to once again command Solid Snake. The still-active members of FOXHOUND, led by Liquid Snake, have taken over a nuclear disposal facility along with a number of hostages, including Campbell's niece, Meryl, who was assigned to the disposal facility on the day of the takeover. During the course of the mission, Campbell is forced to keep many of secrets from Snake, particularly the true purpose of his mission, and the fact that Snake has been injected with a virus tailored to kill the FOXHOUND team members. These secrets were at the demand of the Secretary of Defense, Jim Houseman, and, when Col. Campbell reveals the truth to Solid Snake, Campbell is briefly arrested. He is exonerated after Solid Snake defeats Liquid Snake, however.

In the alternate "Meryl dies" ending of Metal Gear Solid, it is revealed that Roy Campbell is the actual biological father of Meryl and not her uncle, as it was previously believed. This fact is further supported by Confidential Legacy, a non-canonical Snake Tales mission in Metal Gear Solid 2: Substance. In the history described in "Confidential Legacy," he has taken care of Meryl, since the death of his brother, Matt, during the Gulf War.

Sons of Liberty
In Metal Gear Solid 2: Sons of Liberty, a man who appears to be Col. Campbell serves as Raiden ' s commanding officer through the CODEC during the Big Shell mission. While he wears a nametag labeled "Campbell" and Raiden is led to believe that he is Colonel Campbell, he is only ever referred to as "the Colonel" or "Colonel."

When Emma's computer virus takes effect on Arsenal Gear, the Colonel begins acting erratically, revealing its true nature: "the Colonel" is not an actual person, but an elaborate A.I. constructed by GW and based on Raiden's perception of the real Col. Campbell.

As a result of Emma's virus, the Colonel's transmissions to Raiden when he infiltrates Arsenal Gear are for most part, quoted lines by Campbell and Big Boss from the previous Metal Gear games, including Metal Gear Solid: VR Missions and Metal Gear: Ghost Babel.

The Colonel, along with an A.I. version of Rose, reappears before the final battle with Solidus Snake. This version of The Colonel generated from JFK, another A.I. owned by The Patriots.

Portable Ops
According to Session #93 of the Hidechan Radio podcast, a young Roy Campbell will be featured in Metal Gear Solid: Portable Ops. The young Campbell will be played by Toshio Furukawa, who played FOXHOUND member Allen Iishiba in the Metal Gear Solid Drama CD.

Guns of the Patriots
Colonel Campbell makes an appearance in the E3 2006 trailer for Metal Gear Solid 4: Guns of the Patriots. He appears in the trailer visiting Solid Snake in a cemetery, who is standing saluting over an unknown grave. He picks up Snake in a helicopter. He then, with Otacon, briefs him on his next mission: to neutralize Liquid Ocelot and the new Outer Heaven. Although, Campbell has aged a bit since the last game, as noted by his greying hair and walking cane, he is still relatively younger-looking than Snake and is described to be "more vigorous than Snake" by Kojima. He is no longer in official duty, but is still referred by his former rank of Colonel.

Alternate storylines
Colonel Campbell appears in the non-canonical Metal Gear spinoff, Metal Gear: Ghost Babel. Like in Metal Gear Solid, he coerces Snake out of retirement under orders from Steve Gardner, the Director of Central Intelligence in order to infiltrate Galuade (the former Outer Heaven) and recover Metal Gear GANDER from the Gindra Liberation Force. It is revealed in the end that the reason for Campbell's retirement from FOXHOUND in 2000 was due to a top-secret ambush operation that was actually a trap for Black Chamber, who were killed for knowing classified info on Project Babel, leaving only five surviving members. Due to personal guilt, Campbell retired from his position as C.O. of FOXHOUND, but is blackmailed by Gardner to participate in the Galuade operation. It is also revealed (in the game's Special Stage Select mode) that Gardner is keeping surveillance of Meryl, an Army recruit in Ghost Babel continuity, but Campbell does not inform Snake of this.

Campbell also plays a central role in the Metal Gear Solid Drama CD series. He plays a supporting role in the first volume, serving as an observer for the U.N. Peacekeeping Force following the events of Shadow Moses. In the first story arc, he ask Snake to infiltrate the hostile nation of the Basra Republic when Meryl and her crew become trap in the hostile region, and in the second story arc, he asks Snake to accompany Mei Ling in order to procure evidence of chemical weapons production in Sanchago. However, Campbell plays a much more central in the second volume, where he is sent to the Republic of Esteria under orders from the White House in order to help his former FOXHOUND comrade, Mark Cortez, to train the Esterian Special Forces. However, Campbell goes missing after an ambush led by SVR agent Sergei Ivanovich and is tortured by him during imprisonment. It is revealed that Cortez is conspiring with Ivanovich against the Esterian and American governments. However, Cortez only intended to place Campbell under house arrest and did not planned to have Ivanovich torture him. Snake and Meryl, who were on a rescue mission to find Campbell, are betrayed by Cortez. They're eventually rescued Mei Ling and the Esterian Special Forces, but not before Ivanovich and Cortez are fatally wounded by fighting each other after Ivanovich's true intentions on producing biological weapons are revealed. After Cortez dies, Campbell decides to make funeral arrangement for Cortez.

In the game Metal Gear Acid, Roger makes a mention of Campbell as being an old friend he used to fight along side of during their service with the Green Berets.

Other appearances
In Metal Gear Solid 3: Snake Eater, Campbell also has voice-only appearances where he derides the player during the main game if he kills someone important to the outcome of Snake's mission such as Ocelot or EVA, claiming that Snake has created a "time paradox". He also appears in the beginning the "Snake vs. Monkey" mini-game in MGS3, where he explains the minigame's objective to Snake. A common misconception (originated from the European Piggyback's Guide to MGS3) is that Campbell appears right next to DCI. However, this is incorrect and character is an unnamed DOD official based on Robert McNamara. The actual Campbell will appear in the upcoming MGS3 sequel, Portable Ops.

In Ape Escape 3 (where he is voiced by Michael McColl in the English version), he also plays a similar role in the Mesal Gear Solid: Snake Escape minigame. In both games, it is revealed he was friends with The Professor from Ape Escape during their high school years (although, this was mistranslated in Snake vs. Ape).

title: Metal Gear Series/Roy Campbell


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Wild ARMs 2/Characters/Brad Evans

Brad Evans
Brad is one of the more complex characters on the whole in Wild ARMs 2. A military genius in a war ten years ago, he is now hunted as a criminal due to events beyond his control. What's more, he seems to have a connection to the sinister Odessa organization that is the main source of grief throughout the game. His truly noble intentions are not proved until he reveals himself after being presumed dead with an impressive show of firepower against Odessa's forces, saving the entire team in the process. Note that, although the Japanese version presents Brad as a homosexual, this aspect is mostly glossed over in the American version, either due to bad translation or an unwillingness on Sony's part to present something considered taboo in Western culture in a video game. Nevertheless, Brad's sexuality is not difficult to ascertain from common wisdom even in the English translation.

Gameplay-wise, Brad is a very solid character. With the highest HP, defense, and strength ratings in the game, he is an essential member of most teams throughout the game. However, later on, especially against the optional bosses, his usefulness wanes due to an inability to cause as much sheer damage as Ashley and Kanon. He also suffers from the second lowest speed in the game, and the lowest magic resistance. His accuracy also tends to be rather low.

Tools

 * Kick Boots - Kick directly in front of you, opening rusted doors and chests and moving blocks.
 * Bombs - Explode after a few seconds and destroy weakened walls and obstacles.
 * Earthquake - A giant hammer creates a shockwave that destroys all destroyable objects in the room.

Force Powers

 * Lock-On - Causes the chosen arm to hit for more damage with 100% accuracy. This is generally believed to be Brad's most useful skill due to his low accuracy.
 * Combine - The equipped medium takes form and attacks as a guardian. Only usable when Tim is in the party.
 * ARM X 2 - Able to use two ARMs in one round. Risky due to Brad's low accuracy.
 * Boost - Hits with the selected arm for 300% damage with no chance to miss. Slightly less useful than Lock-On due to the amount of FP required to use.

ARMs

 * Bazooka - Strong single target attack.
 * Pineapple - Medium strength attack on a group of enemies.
 * AM Cluster - Strong missile barrage on random enemies.
 * Lawnmower - Strong attack on all enemies.
 * Rail Gun - Incredibly powerful attack on one enemy.
 * Mini Scud - Very strong attack on one enemy.
 * Sky Eye - Very strong attack on a group of enemies.
 * EZ Missile - Extremely damaging attack on all enemies.

title: Wild ARMs 2/Characters/Brad Evans


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Wild ARMs 2/Characters/Lilka Eleniak

Lilka Eleniak
Lilka, a witch in training, is one of the less serious characters in Wild ARMs 2. Aside from a few scenes involving her mother and sister, her character is largely carefree and humorous. What is worth noting, however, is that she is among the first two characters to join Ashley in the group ARMs, and remains in your party for longer than any other character, thus lending perhaps the most support to the group in times of need.

In terms of gameplay, Lilka is essential throughout the first part of the game, as she is the only character that can heal without using items until you acquire Tim. Once you acquire Tim, the only other magic user, however, her usefulness is debated. Many prefer her over Tim for solely personal reasons, however, as Tim is regarded as a weak character in the plot. Tim is also rather slow, and most of Lilka's proponents state her speed (the second-highest in the game) as their main reason for using her over Tim.

Tools

 * Fire Rod - Shoots a ball of fire straight ahead. Only useful for triggering switches.
 * Ice Rod - Shoots ice straight ahead, extinguishing any form of fire.
 * Change Rod - Converts healing gems to walkable blocks and vice versa.

Force Powers

 * Mystic - Enhances power of usable items in inventory. Most of the time this simply makes them multi-target.
 * Combine - The equipped medium takes form and attacks as a guardian. Only usable when Tim is in the party.
 * Extend - Makes a magic spell multitarget and increases its power by 150%.
 * DualCast - Allows the casting of two spells in one turn; some combinations result in a new spell.

Level 1 Magic

 * Heal - Weak single target healing
 * Revive - Resurrect ally with minimal HP
 * Flame - Fire magic on a single target
 * Aqua - Water magic on a single target
 * Vortex - Wind magic on a single target
 * Break - Earth magic on a single target
 * Freeze - Ice magic on a single target
 * Spark - Lightning magic on a single target
 * Protect - Raise ally's MGR temporarily
 * Shield - Raise ally's DFP temporarily
 * MageWeapon - Raise ally's ATP temporarily
 * Air Screen - Raise ally's PRY temporarily
 * Quick - Raise ally's RES temporarily
 * Rise&Shine - Cure or prevent sleep status
 * Reflect - Reflects enemy magic at caster
 * Dispel - Removes magic effects and stat bonuses from a single character

Level 2 Magic

 * Hi-Heal - Strong single target healing
 * Hi-Revive - Resurrect ally with full HP
 * Hi-Flame - Strong fire magic on a single target
 * Hi-Aqua - Strong water magic on a single target
 * Hi-Vortex - Strong wind magic on a single target
 * Hi-Break - Strong earth magic on a single target
 * Hi-Freeze - Strong ice magic on a single target
 * Hi-Spark - Strong lightning magic on a single target
 * Saber - Non-elemental magic damage on a single target
 * Restore - Cure all abnormal statuses
 * Irresist - Reduce enemy group's MGR
 * Might Body - Ups stats in target, makes auto-battle
 * HypeWeapon - Greatly increase ATP for one ally
 * Armor Down - Drop enemy group's DFP
 * Slowdown - Drop enemy group's RES
 * Field - Decreases elemental damage by 50% for one ally

title: Wild ARMs 2/Characters/Lilka Eleniak


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Wild ARMs 2/Characters/Tim Rhymeless

Tim Rhymeless
Tim, a young summoner and mediator of guardians, is perhaps the most inconsequential character in Wild ARMs 2. Although he does provide a useful means for the other characters to communicate with the guardians upon their journey, he has little impact on the plot by himself. This lack of significance, coupled with what most believe to be subpar battle skills, makes Tim the least popular character.

Battlewise, Tim possesses unique skills as opposed to other characters. Instead of learning skills by finding them, he learns skills by equipping mediums and killing enemies with them equipped. After killing a certain number of enemies with that medium equipped, he gains a permanent skill that remains even if you equip another medium. He also allows other characters to use their "Combine" Force Power.

Tools

 * Pooka - A small, controllable doll. Can be used to reach faraway chests and switches.
 * Air Ballet - Shoots a blast of wind straight ahead, triggering specialized switches.
 * Mist Cloak - Float forward two spaces across gaps.

Force Powers

 * Shift FP - Adds one force level (25 FP) to another character.
 * Combine - The equipped medium takes form and attacks as a guardian.
 * Divide - If facing multiple enemies, reduces all enemies' HP by 1/2. If facing a single enemy, it is transformed into an enemy half its level.
 * Hi-Combo - More powerful version of Combine only usable with golden mediums.

Guardian Magic

 * First Aid - Heal entire party; always goes first in a turn
 * TurnUndead - Light magic to banish undead monsters
 * Rock Bolt - Earth magic hits single target
 * Graviton  - Earth magic hits group of targets
 * Water Gun - Water magic douses single target
 * Submerge  - Water magic drowns group of targets
 * Red Beaut - Fire magic fries single target
 * Napalm Hit - Fire magic burns group of targets
 * Sonic Claw - Wind magic slices single target
 * Tempest   - Wind magic blows group of targets
 * Lightnin' - Lightning magic zaps single target
 * Plasma Tap - Lightning magic shocks group of foes
 * Ice Beam  - Ice magic freezes single target
 * Arctic    - Ice magic chills group of targets
 * Black Gate - Dark magic hits single target
 * Dark Star - Dark magic slams group of foes
 * Arcana 13 - Chance of instant death to one foe
 * Thanatos X - Protect party from instant death
 * Arrow Shot - Light magic pierces single target
 * Nova Rain - Light magic falls on group of foes
 * Valkyrie  - Non-elemental magic on all foes
 * Cosmic Ray - Stronger non-elemental magic on all
 * Goldhammer - Increases amount of gella enemies drop
 * Lucky Word - Raise allies' luck by 1 in battle
 * Speed Down - Decrease group of foes' RES & PRY
 * Full Heal - Restore one ally's HP completely
 * Bold Lance - Laser non-elemental strike on one foe
 * Apocalypse - Non-elemental attack on all foes

title: Wild ARMs 2/Characters/Tim Rhymeless


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Wild ARMs 2/Characters/Kanon

Kanon
Kanon is an intriguing character. Yearning to fulfill her destiny as a descendant of the Sword-Mages of old, she replaces most of her body with bionic implants in order to vastly increase her body's capability. However, this is only her surface explanation. The real reason she chose this body is because her mother and sister were killed when their home town was destroyed. She received bionic implants in order to be able to fight those who would seek to perpetrate evil in the world.

Kanon is generally regarded as one of the heavy-hitters, so to speak, of the game. She is capable of causing more damage in one round than any other character except Ashley in KnightBlazer form. She is also extremely quick (the fastest character). However, she suffers low HP and weak defense. In essence, she is the counterpoint to Brad.

Tools

 * Wire Hook - Shoots a grappling hook straight head. Used to cross chasms.
 * Rad Blades - Propels you forward in one direction until you stop. Used to cross dangerous terrain.
 * Jump Shoes - When used on special symbols, allows extremely high jumping.

Force Powers
Kanon's force powers are unique. Instead of having 4 different ones, she simply has 4 levels of the same attack, Gatling. Gatling allows you to perform a combination attack with special attacks of the same level.

Special Attacks
Again, Kanon's special attacks are unique. She learns them by using other techniques. Rarely, using a skill will "spark" another one, similar to the method of learning skills in the SaGa series.

 * Left Edge - Level 1
 * Pike Kick - Level 1
 * Drive Cut - Level 1
 * Wire Fist - Level 2
 * Arc Kick - Level 2
 * Phalanx - Level 3
 * Vortex Cut - Level 3
 * Eagle Claw - Level 4

title: Wild ARMs 2/Characters/Kanon


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Wild ARMs 2/Characters/Marivel Armitage

Marivel Armitage
Marivel is an optional character, and hence she is not important to the storyline. If you venture to the optional dungeon Crimson Castle in disc 2, you can recruit Marivel for your team. Her tools are primarily used in order to unlock secret items, enemies, and locations. Note that Marivel also makes an appearance in Wild ARMs 3, albeit in non-playable form.

Marivel uses a magic style similar to blue magic in the Final Fantasy series. This style is called Red Power. If she uses her Skil [sic] Drain ability on an enemy, she will learn its skill. This allows her to have a wider variety of skills than any other character. Her Force Powers are all mecha-based power strikes on all opponents.

Tools

 * Electel - Shoots a beam of electricity straight ahead, energizing mechanical components.
 * Windup Key - Causes special blocks to move.
 * My Mike [sic] - Summons enemy encounters. Needed to fight optional bosses.

Force Powers

 * Qubely - Drill mecha; causes minimal damage.
 * Asgard - Heavy armor golem; causes mediocre damage.
 * Lucifer - Air attack mecha; causes good damage.
 * Asgard 2 - Heavy armor golem; causes huge damage.

Red Power
Skill - Description

 * Skil Drain - Absorb new ability from foe
 * Life Drain - Suck HP from a single target
 * Firebolt - Fire magic on a single target
 * Cremation - Fire magic on all targets
 * Geyser - Water magic on a single target
 * Maelstrom - Water magic on all targets
 * Rock Gazer - Earth magic on a single target
 * Tera Break - Earth magic on all targets
 * Air Slash - Air magic on a single target
 * Twister - Air magic on all targets
 * Frigid - Ice magic on a single target
 * Absolute 0 - Ice magic on all targets
 * Inspire - Thunder magic on a single target
 * Thunderbolt - Thunder magic on all targets
 * Shadowbolt - Dark magic on a single target
 * Armageddon - Dark magic on all targets
 * Aport - Non-elemental attack on a single target
 * Megaton - Non-elemental attack on all targets
 * Erg Phasor - Strong non-elemental on one
 * GellaCrazy - Throw your gella to damage all targets
 * Guillotine - Chance of instant death on one target
 * Demonangle - Chance of instant death on all targets
 * Status Lok - Prevent status effects on an ally
 * Booster - Boost stats and auto-battle
 * Def Down - Decrease DFP & MGR of group
 * Esc Down - Drop group's PRY to 0
 * Sleep - Put a group of enemies to sleep
 * Power Seal - Causes ability block on a single target
 * Anti-Magic - Unknown
 * Canceller - Attempts to to cancel target's command
 * Wildcard - Randomly cast a learned power
 * Sacrifice - Kill an ally to harm all foes

title: Wild ARMs 2/Characters/Marivel Armitage


text:
Star Fox Adventures

Star Fox Adventures is a part of the  series. It was the last game developed by Rare Ltd. for a Nintendo console, before Microsoft fully bought out the company to become a first-party developer for the Xbox line of game consoles. Star Fox Adventures is the third game in the series, succeeding Star Fox 64, and features action-adventure gameplay unlike any Star-Fox title before it, but instead like The Legend of Zelda: Ocarina of Time.

General Scales starts causing havoc on Dinosaur Planet. Krystal tries to fight them, gets hurt, sends a distress beacon, Star Fox receives the distress signal and comes to help.

Table of contents

 * /Gameplay/
 * /Controls/
 * /Items/
 * /Bosses/
 * Galdon
 * RedEye King
 * Drakor
 * General Scales
 * Andross
 * /Dinosaur Planet/
 * /Walkthrough/
 * 1) Krystal
 * 2) Starting with Fox
 * 3) Rescuing Tricky
 * 4) The Queen's Peril
 * 5) The First Gatekeeper
 * 6) DarkIce Mines
 * 7) Returning the First SpellStone
 * 8) The Second Krazoa Spirit
 * 9) Journey to Cape Claw
 * 10) CloudRunner Fortress
 * 11) Returning the Second SpellStone
 * 12) The Third Krazoa Spirit
 * 13) Walled City
 * 14) Returning the Third SpellStone
 * 15) The Fourth Krazoa Spirit
 * 16) Dragon Rock
 * 17) Returning the Last SpellStone
 * 18) The Fifth Krazoa Spirit
 * 19) Final Battle

title: Star Fox Adventures