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The Legend of Zelda: The Wind Waker/Characters

This article is a list of characters from The Legend of Zelda: The Wind Waker.

Link, The Hero of Winds
In The Wind Waker, Link is a boy living in a village on an island called Outset Island, who dresses as the Hero of Time of ancient legends (the Link from Ocarina of Time) for his birthday. When his sister Aryll is kidnapped by a large bird, the Helmaroc King, he is forced to come forth and become a hero himself, like his predecessor the Hero of Time, and soon finds much, much more is at stake than just his sister. Early in his adventure Link obtains the "Wind Waker", a conductor's baton which can control the winds, and receives the title of Hero of Winds before his final confrontation with Ganondorf.

There is a far bigger emphasis on Link's facial expressions in this game than in previous titles.

Tetra
Tetra is a sarcastic pirate who (reluctantly) starts Link out on his journey. Her mother died few years before the events of The Wind Waker, and she was left to lead the group of pirates (the only ones actually appearing in the game). She is the character that Ganon meant to kidnap with the Helmaroc King, instead of Aryll. Their similar pointy ears caused the mistake. She helps Link out periodically, and later, her true identity is revealed in Hyrule Castle: she is Princess Zelda, the last heiress in the Hylian Royal Family bloodline.

Tetra is due to appear again in The Wind Waker ' s sequel, The Legend of Zelda: Phantom Hourglass. It is unknown if she will be in her Princess Zelda form. Also, in The Wind Waker, Tetra did not know she was Zelda, yet knew of Hyrule, the Hero of Time, the Master Sword, and wore a large piece of the Triforce of Wisdom around her neck as a necklace.

Ganondorf
Ganondorf is the main villain in most The Legend of Zelda games, and is so in The Wind Waker as well. As told in the opening and again by the King of Hyrule, Ganondorf escaped from the Sacred Realm after being sealed away in Ocarina of Time. He attempted to take over once again, but was stopped by the Goddesses and got sealed away underwater along with a frozen Hyrule, with the Master Sword being used as a key to unfreeze the kingdom. Ganondorf has obtained refuge in the Forsaken Fortress, which is a monster-infested and heavily guarded island. Link sets off on a quest to defeat him, leading to a final confrontation on top of his tower in Hyrule, where Link battles him, and, eventually, stabs the Master Sword into his forehead, turning him into stone. Ganondorf is subsequently drowned along with Hyrule and the king in the depths of the ocean.

It is said that he is the last Gerudo alive, the Gerudo being a race of tall, slender beings of Gerudo Valley from Ocarina of Time. He is frustrated about his failures from earlier Zelda games, mentioning that the Triforce effectively has bound their souls together for so long that he is almost resigned to the fact that Link ('The Hero') would appear to oppose him.

Aryll
Aryll is Link's younger sister. She has a liking of seagulls, which flock to the lookout tower on her and Link's home, Outset Island. Her name was apparently derived from seeds called arils.

She is the first character that is introduced in The Wind Waker, and is captured by Ganondorf's forces early in the game, forcing Link to go after her and instigating the events of the game. After Link rescues her from the Forsaken Fortress, Ganondorf's lair, she stays with Tetra's pirates for the remainder of the game and is not seen until the ending credits.

In the first play-through, she wears a light-blue dress with red flowers on it. In the second play-through, she wears a maroon-colored dress with white skulls on it, the same dress she wears in the Forsaken Fortress and ending sequence.

Aryll is also the only member of Link's family in any of the games who is given a name.

King Daphnes Nohansen Hyrule (The King of Red Lions)
King Daphnes Nohansen Hyrule (ダフネス・ノハンセン・ハイラル) is the king of the long-forgotten land of Hyrule. The player is indirectly introduced to King Daphnes in the form of The King of Red Lions (赤獅子の王), a talking sailboat that Link meets after being ejected from the Forsaken Fortress. In this guise, the King guides Link in his quest and provides transport across the Great Sea. King Daphnes can speak the ancient Hylian tongue, and does so, on Link's behalf, with Valoo, the Deku Tree, and Jabun, during the quest for the Master Sword. After Link rescues Aryll from the Forsaken Fortress and escapes, The King of Red Lions takes him back to Hyrule, where it reveals to him that it is being magically operated by King Daphnes, and explains what Link must do to defeat Ganondorf. At the end of the game, the King wishes to the Triforce for Hyrule to be drowned, and stays with the kingdom as it is flooded. The King of Red Lions is seen after Link returns to the surface, but appears completely lifeless. The boat does not appear in Phantom Hourglass, though there is a boat named Prince of Red Lions, piloted by a man dressed like Link, that has a similar appearance.

It is possible that King Daphnes is a spiritual being much like the Sages, as he was sealed with Hyrule long ago, and can teleport around the area.

The King of Red Lions also makes a cameo appearance in Toon Link's stage in Super Smash Bros. Brawl.

Grandma
"Grandma" is Link's and Aryll's grandmother who loves Link and Aryll very much and will do anything to help and protect them. She knows the legend of the Hero of Time well and believes Link is more than meets the eye. She first gives him his green tunic as it is his birthday, and later also a shield to help him on his quest. She is sad to see Link go, and after he leaves her to search for Aryll, she becomes sick, though the player can choose to help her recover with a fairy. After this event, Link's grandmother will make him his favorite soup whenever he wants. The Nintendo Gallery figurine of her says she can be mischievous and pulls pranks on Link.

Jabun
Lord Jabun is the spirit of the ocean and resides in Greatfish Isle; however, he is forced to flee from his island when Ganon tries to prevent Link from obtaining Nayru's Pearl, and Greatfish Isle is ravaged in the process. Jabun finds shelter in an alcove in the southern cliffside of Link's home of Outset Island, where Link finds him and obtains Nayru's Pearl from him. Like Valoo, Jabun speaks only the ancient Hylian language.

Jabun has some similarities to Jabu-Jabu, the Hyrulian protector of the Zoras in Ocarina of Time. They have very similar names, are both large fish deities, and the background music used in Jabun's cave is also the same as the music inside Jabu-Jabu's Belly.

Orca
Orca is an old man and a talented warrior. He will give Link his very first sword as he believes Link has the ability to handle it wisely, and proceeds to teach him how to use it. Orca is very passionate about swordplay, emphatically scolding Link whenever a mistake is made, and joyfully weeps after teaching Link a special move. During sparring sessions, he often whimsically patronizes Link to encourage him to do better.

Orca is also Sturgeon's brother. Although they are related, they are total opposites: Orca believes in learning about swordplay and how to fight rather than just researching and reading books like his brother.

Sturgeon
Sturgeon is a very wise old man who lives a floor above his warrior brother, Orca. He is keen to teach Link many controls and movements. Sturgeon gets very upset when Orca is doing training and bumps a wall, because the things on his shelves all fall off and break. Surprisingly, his figurine stated that he was once an accomplished swordsman as well.

Sturgeon reappears in The Minish Cap as a librarian, though this character is implied to actually be a different person.

Rito Chieftain
The Rito Chieftain is the leader of all the Rito people on Dragon Roost Island and Komali's father. He is looked up to by all the people that inhabit the island as the strongest and most courageous. Although the chief may seem strong, he is actually in constant worry about his son and wonders if Komali will ever achieve his wings from Valoo.

Prince Komali
Prince Komali is the crown prince of the Rito tribe, and Medli's protégé. Though he is considered a prince by the Rito, he takes to his role reluctantly. When introduced in the game Prince Komali is very selfish, though timid. After Link destroys Gohma, Komali is able to journey up Dragon Roost and finally get his wings. He becomes a brave young man who eventually repays Link by saving him and Tetra from Ganondorf at Forsaken Fortress, though he is helped by Quill and Valoo himself. He is also the holder of Din's Pearl, given to him by his now deceased grandmother, a woman who was said to be the only one that could calm Valoo down.

Laruto
Laruto is a female Zora and the Sage of Earth. She prayed in the Earth Temple until her soul was stolen by Ganondorf to remove the ability to repel evil from the Master Sword. Her spirit returns to teach Link the "Earth God's Lyric" and direct him to her successor, a Rito named Medli. Laruto played the harp which Medli now possesses and is depicted as a friendly, wise character.

It should be noted that Laruto's name may suggest a connection to Princess Ruto, the Zora Sage of Water from Ocarina of Time.

Medli
Medli is a young Rito girl who lives on the island of Dragon Roost, home of the Rito people and Valoo, the Dragon Spirit of the Skies. She is a child who, when Link meets her, is coming into her role as Valoo's attendant, a position she inherited from her predecessor, Komali's grandmother, who was also her teacher. She is a very brave girl who, when Link arrives at Dragon Roost, enters the dungeon under Valoo to try and calm him down.

Later in the game, after Link meets Laruto, the previous Sage of Earth whose soul was robbed, Link heads back to Dragon Roost and awakens Medli as the new Earth Sage, as the harp she had also inherited from Komali's grandmother means that being the Earth Sage is her destiny. Medli goes with Link through the Earth Temple, and plays the "Earth God's Lyric" with Laruto at the end to bring back half of the power to the Master Sword.

She then stays at the temple to continue to pray for the gods. In the ending, she appears on the pirate ship with Makar, the Wind Sage. She is a skilled harp player and uses it when praying in the Earth Temple. It is said that she is somewhat of a motherly figure to Prince Komali, who instead has a crush on her.

Quill
Quill is a Rito postman who helps Link out a lot during the game, as he convinces the pirates to take Link to rescue Aryll from the Forsaken Fortress and on many other occasions, such as introducing him on Dragon Roost Island and telling him Jabun's story. He also helps Prince Komali rescue Tetra and Link from Ganondorf at the Forsaken Fortress. Quill seems sharp and observant, perhaps most evident when he lists the moral and logical flaws of Tetra's decision to neglect Link's plight to save his sister.

Valoo
Valoo is an ancient red dragon and spirit of the sky sacred to the Rito people. When first encountered he is fierce and enraged—on closer inspection this is understandable, as he is being tortured by an evil creature named Gohma, who is pulling on his tail, keeping him stuck in the volcano on top of which he roosts. After Link rescues him he becomes an important ally in his quest; depicted when he exhales vast flames of fire on Ganondorf and the Forsaken Fortress when Link and Tetra are under his dominance and in extreme danger. Like the King of Red Lions, he can speak the ancient tongue of Hyrule, but he does not speak any other language.

Another interesting detail about Valoo is that he somewhat resembles Volvagia, the dragon boss of the Fire Temple in Ocarina of Time, both in name and appearance.

Zephos and Cyclos
Zephos is a god of the winds along with his brother Cyclos. Zephos controls peaceful winds while his brother controls storm winds. His name comes from the Greek Deity Zephyr, who was the God of the West Wind (Zephyr is also used to refer to any small breeze).

When Link first arrives on Dragon Roost Island he can go through a tunnel which leads him to the other side of the Island. On that side there is a small, separate, body of rock that has two monuments honoring the Gods Zephos and Cyclos. On Zephos' monument there are conductor's notes for a song called the "Wind's Requiem", which lets Link control the direction of the wind. Once Link learns to properly conduct the song, and changes the direction of the wind, Zephos comes flying down and talks to Link about how he is the new Wind Waker. He also informs Link that his brother, Cyclos, is causing trouble out at sea with cyclones, because of the damage to his monument.

Cyclos is Zephos' brother, and is the god of cyclones. At the beginning of the game, damage to his shrine outrages him, so he causes large cyclones to form in the Great Sea. These cyclones are capable of instantly teleporting Link and the King of Red Lions to certain places. This is detrimental to Link when he encounters the furious Cyclos and is caught in the tornado, but the power of cyclones is later obtained when Link uses his bow and arrows to defeat the god. Cyclos reveals his better nature and teaches Link the "Ballad of Gales". This allows manual teleportation around the Great Sea and advances the plot.

Carlov
Carlov is a sculptor who operates the Nintendo Gallery on Forest Haven. He requests Link's help in filling the gallery with all the characters of the Great Sea. In order to do this, Link must use the Deluxe Pictograph to take acceptable pictures of each character, and then give them to Carlov. Carlov uses each picture to sculpt detailed statuettes of the character, and places them in themed rooms in the gallery. These figurines also have plaques that provide insight into the characters that is not available during the normal events of the game.

The Deku Tree
The Deku Tree is the guardian of Forest Haven and a legendary earth spirit. He is plagued by ChuChus when Link first meets him, but after Link removes the ChuChus, he tells Link about Forest Haven and the Koroks who live there. He confesses to Link that his energy is actually waning and that he has become feeble with age. It is assumed that this is the same Deku Tree that was a sprout in Ocarina of Time, as he speaks Hylian and remembers old times when he sees Link's green tunic. He gives Link the Deku Leaf to help him on his quest, and later Farore's Pearl after Link rescues Makar from the Forbidden Woods. Like Valoo, he speaks Hylian, but he can also speak the modern language of the Great Sea.

Fado
Fado is a male Kokiri and the Sage of Wind. He prayed in the Wind Temple until Ganon killed him to rob the Master Sword of its power. His spirit returns to teach Link the "Wind God's Aria". The successor of Fado is a Korok forest spirit called Makar, who carries his bloodline and owns and plays the same violin that Fado does. This could support the theory that the Koroks are evolved Kokiri.

It should be noted that Fado's name was originally used for a female Kokiri in Ocarina of Time, and is later used in Twilight Princess as Link's kindly boss, a goat farmer. Fado's name is also a reference to a type of music called Fado.

Makar
Makar is a Korok who lives in the Forest Haven, who accidentally falls into the Forbidden Woods near Forest Haven island. Another Korok named Linder comes back and tells the Great Deku Tree of his plight, and the Great Deku Tree sends Link to the Forbidden Woods to rescue Makar and bring him back. Link agrees, and eventually saves Makar from being eaten by Kalle Demos, a giant carnivorous plant. After the rescue, Makar plays his violin and puts on a show, while the other Koroks fly away into the Great Sea with seeds from the Great Deku Tree to plant trees on other islands, with the exception of Hollo, who stays behind to continue making blue potions from Boko Baba Seeds.

Later in the game, after meeting Fado, the previous Wind Sage whose soul was taken away by Ganondorf, Link goes to get Makar, and awakens him as the new Sage of Wind after conducting for him to play the "Wind God's Aria", since Makar has the same violin as Fado did (being notably shorter than Fado, Makar plays Fado's violin in a cello position) and takes him to the Wind Temple, where Link and Makar cooperate to finish restoring the Master Sword. After defeating the boss of the Wind Temple, Molgera, Makar and Fado both play the Wind God's Aria for Link, fully replenishing the power of the Master Sword.

Fado states that Makar carries his bloodline, which is one of the various hints that the Kokiri race evolved into the Koroks.

Salvatore
Salvatore runs the Sinking Ships minigame on Windfall Island and the Barrel Shoot minigame on Spectacle Island. He had hoped to become a famous painter but he eventually returned to his hometown of Windfall. He usually looks very bored.

Lenzo
Lenzo is an expert when it comes to anything about "pictographs", the Zelda version of photography. He owns a pictograph shop on Windfall Island, and fellow citizens Pompie and Vera suspect he is having an affair with a girl named Minenco. After a sidequest, it turns out that Minenco is just very interested in pictographs. Lenzo gives Link some pictograph assignments, then with Link's help, he invents the Deluxe Picto Box, a camera that can take colored pictures. Apparently, Lenzo once visited Outset Island, where he met a woman speculated to be Link's Grandma (though this is unconfirmed). He also sells Link legendary pictographs at night, which can be used to make figurines.

Zunari
Zunari is an eskimo that came from a cold land, but shipwrecked on Windfall Island, and continues to wear his thick coat. He now runs a small shop on Windfall Island, where Link can buy a sail for his boat, which is necessary to complete the game. With Link's help, Zunari's shop will burst into an active business. Zunari also hosts auctions during the night on Windfall Island. After participating the merchant trade sidequest, Zunari will reward Link with the "Magic Armor".

Beedle
Beedle is a peddler of goods in The Wind Waker who owns a floating shop ship that appears across the ocean. The game does not make it clear whether he has several of these ships, or is merely traveling around. His shops sell various wares such as Hyoi Pears and All-Purpose Bait, except at the Rock Spire Island shop, where he sells Link a Bottle, a Piece of Heart and a Treasure Chart. At this shop, he also wears a golden helmet and treats Link as if he has never seen him before, but in such a way it is clear that he has. Beedle reappears in Phantom Hourglass with a similar role as in The Wind Waker, selling various goods in his ship and disguising his ship as the "Masked Ship".

Beedle also appears in The Minish Cap, where he opens a shop once one of the mats in Hyrule Town is cleaned, and sells Picolyte, a Minish-raised plant.

Great Fairies
Seven Great Fairies can be found in various places around the Great Sea, and they will reward Link with item upgrades, such as more bomb/arrow/rupee carrying capacity, or a larger magic meter. The Fairy Queen lives inside Mother & Child Isles, and although she looks young, she is one of the oldest and wisest characters. She will give Link the Fire and Ice arrows once he finds Princess Zelda. In the Mother and Child isles, she remarks on her attraction to Link, which makes him embarrassed and causes him to blush, although it is unclear as to whether she was being serious or joking with Link.

Fishman
Fishman is a talking cartographer fish that is found swimming just off-shore of each island of the Great Sea. According to him, he and his "cousins" are scattered all over the sea, although in the game these cousins all speak as if they are the same character. In exchange for All-Purpose Bait, Fishman gives advice and commentary about the island near which he is found and adds the island to the player's Sea Chart, if it is not already drawn in. Fishman's history and origins are largely unknown. When Link first meets Fishman, after he offers Link help with his Sea Chart, he turns to the King of Red Lions and informs him that he has repaid his debt. This implies that he may know of the King of Red Lions's true identity. At Rock Spire Isle, Fishman alludes to a past relationship with Gillian, the barmaid of the Cafe Bar at Windfall Island.

Old Man Ho Ho
Old Man Ho Ho is the only member of the Ho Ho tribe encountered in The Wind Waker. He is the small man with the telescope who seems to be constantly traveling. He is always talking about seagulls and when engaging him in conversation you hear a "hoh-hoh" sound.

Niko
Niko is the rookie pirate in Tetra's pirate crews. It is noticeable that he is the "bottom rung" of the pirates, and therefore enjoys a period of bossing Link around while he is on the ship, often showing his authority by calling Link a swabbie. However, later he reveals that he likes Link.

Niko also makes an appearance in Phantom Hourglass.

Tingle
Tingle is a strange 35-year-old man whose greatest wish is to become a Fairy. He wears a green jumpsuit, red speedo and belt, and a clock on a string, which he wears around his neck as a necklace of some sort. Tingle often chants his "personal catchphrase" "Tingle! Tingle! Koo-loo Limpah!", while throwing confetti in the air.

In The Wind Waker, Link rescues him from the prison on Windfall Island where they first encounter each other and where, in return for his rescue, Tingle gives Link both the Tingle Tuner and a map to Tingle's island where his brother, Ankle, and an unrelated man named David Jr., who resemble and dress very similarly to Tingle himself, are forced by Tingle to operate a large totem pole-like tower with a revolving Tingle bust at the top. The player is required to visit Tingle towards the end of the game, as he is the only person who can decipher the charts leading to the scattered pieces of the Triforce of Courage.

The reason for which Tingle was imprisoned in the first place was that he was accused of stealing a Picto Box. Said Picto Box is hidden at the end of a maze, the entrance of which is concealed at the back of the cell, with diary entries scrawled on the large rocks lining the cavern.

The Tingle Tuner that Tingle gives Link is an item that resembles a green Game Boy Advance with an antenna. It is not required to further the plot, but gives the player some bonus material. It allows the player to summon and control Tingle using a Game Boy Advance connected to the GameCube, and lets the player buy several items (at quite inexpensive prices) such as Tings (which can heal or restore magic), access to a map of the nearby area, and use of Tingle's balloon, which allows the player to walk on air for a short time. Using the Tingle Tuner also lets the player meet Tingle's other brother, Knuckle, after completing a series of tasks on Outset Island. Once completed, Knuckle can sell the player more arrows, bombs, or other items Via the Tingle Tuner. Knuckle also replaces the Handbook in the Tuner.

Traveling Merchants
The Traveling Merchants are the few Gorons that you encounter, and are involved in a sidequest. In this sidequest, the player must trade various items to put in a Windfall Island shop to obtain the Magic Armor item. Blowing their hats off with the Deku Leaf reveals that they are, indeed, Gorons. The Goron symbol is also spotted on their giant backpacks, and their figurine also states that their favorite food is rocks.


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Zelda franchise strategy guide/Locations/Great Sea

The Great Sea is the setting of the Nintendo GameCube video game The Legend of Zelda: The Wind Waker, and its Nintendo DS sequel, The Legend of Zelda: Phantom Hourglass.

Physical geography
By the time of The Wind Waker in Zelda's (i.e. Hyrule's) chronology, Hyrule has been sealed beneath the ocean, and only a collection of mountaintops are visible above the water. These mountaintops form the islands and archipelagos of the Great Sea. There are 49 islands and archipelagos in all, the largest of which are Outset Island, Dragon Roost Island, Windfall Island, Forest Haven and the Forsaken Fortress, which is one of the game's major dungeons. Some of these islands are references to places in the Hyrule of Ocarina of Time and bear similarities to these places in their locations, cultures and inhabitants. Due to the relatively small size of many of the islands, there are large expanses of ocean between each island, making travel long and tedious until alternate means of travel can be obtained (as opposed to manually sailing between destinations.)

Human geography
On the islands of the Great Sea, local commerce is quite advanced. Most of the food is gathered from fishing and small farms. There is also a large trade boom with the Gorons, who live somewhere outside the boundaries of the Great Sea.

There is only one major town in the Great Sea, which is on Windfall Island. Prior to the events of the game, a large base of pirates competing with Tetra and crew thrived on the island that is now the Forsaken Fortress; they were subsequently wiped out by Tetra's pirates. Later, Ganondorf took it over and made it his base of operations. A large tower is raised from the depths about halfway through the game's duration, in the center of the ocean, but barring that, there is not much else of great stature, except the small settlements on Outset, Dragon Roost, and Forest Haven. There was once a similar settlement on Greatfish Island, but it was decimated by Ganondorf before Link ever visits it.

Races and governments
The governments of this time are limited to local governments consisting of a village mayor or elder. One of the reasons for this is that there are very few people (and a severe dry-land shortage) in post-deluge Hyrule. But there are still many diverse races living on the Great Sea.

Anouki and Yook
The Akouki and Yook live on the wintry Isle of Frost.

Cobble Kingdom
The Cobble Kingdom covers the Northwest Quadrant of Phantom Hourglass's Great Sea, and is a long-dead kingdom populated only by the dead during the events of this game.

Fishmen
Strange creatures which live in the ocean and draw maps. They like Beedle's All-Purpose Bait. They are very knowledgeable about the Great Sea and adept cartographers, but they tend to hint and imply when talking to Link, instead of being concise and directly giving useful information. It is revealed that the Fishmen (or one particular Fishman) were in some way indebted to the King of Red Lions, although the actual details are not disclosed. One of the fishmen will allow you to participate in a game in which Link tries to strike the fishman with an arrow, whilst the fishman leaps from the sea at varying heights. Their prime purpose consists of drawing locations on Link's map if the location is not already there; they will only comply to this after a single helping of All-Purpose Bait.

Gerudo
The Gerudo as a tribe do not appear in the game, though Ganondorf, an ancient Gerudo King, appears in The Wind Waker, and Astrid, Jolene, and Joanne, three characters resembling Gerudo, appear in Phantom Hourglass.

Golden Frogs
The Golden Frogs mainly live in a fountain on the Uncharted Isle, though six of them are abroad on the Great Sea, where they can summon cyclones.

Gorons
Most of the Gorons now live on Goron Island, visitable only in Phantom Hourglass, but there are three wayfaring traders in The Wind Waker.

HoHo Tribe
Hailing from the land of Wayaway, the HoHos are seafarers that are constantly on the look for treasure. In The Wind Waker, it at first seems that there is only one, constantly traveling Old Man HoHo, while Phantom Hourglass reveals that they are actually a full tribe of people.

Koroks
The Koroks live on a small island with the Deku Tree, who is implied to have been the Deku Sprout in Ocarina of Time. Under the orders of the Deku Tree, the Koroks move among the islands of the Great Sea, planting seeds in the hope that it will allow the expansion of the mountaintops to create one large island, combining all the current ones. It is heavily implied that the Koroks have descended from the Kokiri. The Deku Tree tells Link that their appearance changed as an adaptation to living on the Great Sea.

Pirates
Pirates plunder the ocean in search of treasure, of which there is certainly an abundance. One group of pirates is led by a young girl named Tetra. She has some knowledge of the ancient past of Hyrule and is searching a way to recover these ancient and valuable relics. They are loyal to Tetra, and they show some acts of nobility through the game, despite their profession. They temporarily adopt Aryll and seem to offer caring hospitality.

Rito
A strange race of avians apparently descended from the Zora, the Rito have developed a strong culture on Dragon Roost Island. They are fairly populous and have a strong relationship with the Humans. They are merely beaked humanoid beings until they are given a scale by the Sky Spirit Valoo, which allows them to grow wings. Until this rite of passage, each of the young Rito children use a Grappling Hook as a temporary substitute. The Ritos conduct the postal service across the Great Sea, an obvious choice since they can traverse the Great Sea with ease using their wings. Quill is the most featured of the postmen in the game. It is heavily implied throughout the game that the Rito are descendents of the Zora, who are noticably absent from this installment. For example, Medli, the eventually awakened reincarnation of the Earth Sage of Laruto, who is a Zora, wears the crest of the Zora on her robes, and Laruto calls her "my descendant".

Zora
No living Zora appears in either game, but Laruto appears as a ghost in The Wind Waker, and the Zola Warrior appears as a rare enemy in Phantom Hourglass.

Islands in The Wind Waker
The islands listed below are arranged as they appear on the map of the overworld, known in the game as the Great Sea. Islands of particular importance to the plot are listed in bold. Almost every island has some use or distinguishing feature; albeit some are not integral to the game.

Outset Island
Located in the southwest corner of the Great Sea, Outset Island is the island where Link was raised. It is one of the game's largest islands, and is divided into an east and west section, connected by two bridges. In the lower areas of the island live the people of Outset. The population of the island is eleven people (including Link), and they live in wooden houses along the coast and walls. The island is largely composed of two large cliffs, with a rope bridge connecting them. On the western cliff there is a mysterious forest that houses a fairy spring, and, on a lower cliff, is the Savage Labyrinth. There is a lookout tower on the east side of the island. Link also retrieves Nayru's Pearl in a concealed cave towards the rear of the island. The mystical beast, Jabun, finds refuge here after fleeing Greatfish Isle.

Windfall Island
Windfall Island is the site of the game's main settlement. Located in the north of the sea, the town is located on a rather small area of land, but is built up rather high. There is a grassy plain upon landing on the island. On the far side of the plain is a Bomb Shop. There is a main gate to the town, and the path through the city winds up somewhat counterclockwise. The island's most notable feature is its ferris wheel (which is easily mistaken for a windmill) that also serves as a lighthouse. There are many important locations on the island, including the Potion Shop, Lenzo's (the photographer) home, the mansion, and the jail cell where Tingle is held. It is here where the most non-playable characters inhabit, most of whom have some sort of storyline or back-story, Link can earn many valuables such as treasure maps and heart pieces via running errands relating to these characters.

The island bears a strong resemblance to Kakariko Village from Ocarina of Time, as seen by the windmill-like ferris wheel, and the island's theme is a remix of the Village's tune.

Dragon Roost Island
Located in the northeast of the Great Sea, Dragon Roost Island is a mountain-island that towers hundreds of feet above the sea. Its name comes from the fact that Valoo, a great dragon, makes his home at the top of the peak. The island is home to the bird folk, the Rito, who reside in a large cavern. Behind the cavern, within the walls of the island, is a spring filled with water, and beyond the spring lies the entrance to Dragon Roost Cavern, a magma-filled cavern that gives access to the top of the island. Bomb Flowers also grow on the mountain. At the base of the mountain is a shrine to the Wind Deities, Zephos and Cyclos. It resembles the Death Mountain of Ocarina of Time, due to the fact it shares a similar map position, has Bomb Flowers, and bears similar internal areas.

Forest Haven
Located in the southeast area of the Great Sea, the Forest Haven is an island in the shape of a humongous tree, and is home to the Deku Tree, who lives inside the island with the Korok race. From the Deku Tree's central location flows forest water, out of an opening in the side of the island and into the sea.

The Forest Haven is similar to Kokiri Forest in Ocarina of Time, due to the presence of the Great Deku Tree and the similarity of the overworld music to Saria's Song.

Nintendo Gallery
The Nintendo Gallery is a room on an island of relatively high elevation near Forest Haven. Link can take a color pictograph of any character and show it to Carlov, the figurine creator, and if he determines the picture to be sufficiently detailed, he will carve a figurine based on the picture, which will be completed after a day in the game world passes.

Forsaken Fortress
A dismal island located in the northwest of the Great Sea. Primarily, the fortress serves as an enemy stronghold for most of the duration of the game. The master of the island, and also the main antagonist, is Ganondorf. It is heavily guarded from all points of entry, with many shipwrecks surrounding the area as ominous warnings to those that venture near. The security is so tight that Link has to be fired in via a cannon to infiltrate the fortress. Inside the walls of the fortress are many of Ganondorf's minions, including Bokoblins, Moblins, and thieving rats. The most fearsome enemy inside the fortress (excluding Ganondorf) is the Helmaroc King, who keeps close watch of the island from its roost when it is not on searching duties. Phantom Ganon also makes an appearance here.

Aside from its role as Ganondorf's base of operations, the Forsaken Fortress also protects a holding cell situated deep within the premises. It is here that two girls from Windfall Island, Maggie and Mila, and Link's younger sister, Aryll, were held for being suspected of being descendants of Princess Zelda. After saving Aryll, Link battles the giant bird, the Helmaroc King. It is this dungeon where Link gains the Skull Hammer after defeating the Phantom Ganon.

Dragon Roost Cavern
This is the first proper dungeon of the game, and, as the name implies, is a large cavern found inside Dragon Roost Island. The entrance to the cavern lies beyond the island's spring. The inside of the cavern is filled with lava and contains bomb flowers, and extends to the very top of the island. It is in this dungeon that Link investigates what is making the dragon, Valoo, angry. As it turns out, Valoo's tail is being tormented by Gohma, a giant lava centipede. Here, Link receives the Grappling Hook from Medli after he rescues her from a gang of Bokoblins and Moblins. Through the remainder of the dungeon, Link uses the Grappling Hook to proceed past previously unreachable places, and ultimately defeates Gohma with its help.

Forbidden Woods
Located just outside the Forest Haven, the Forbidden Woods looks like a giant, rotting tree from the outside. Link has to use the Wind Waker baton and the Deku Leaf to reach this secluded spot. On the inside, the dungeon is filled with trees and vegetation of all varieties, as the dungeon adopts the customary plant theme. Some water rests in the lower levels of the woods. The Koroks say that they once lived in these woods when they took their previous forms (presumably the Kokiri), and tree-like houses can be found in the woods. Link braves this dungeon to save Makar, who falls into the woods. He then finds Makar and has to save him from a giant monster plant, Kalle Demos. Inside the dungeon Link also obtains the Boomerang.

Tower of the Gods
This gigantic tower rises out of the depths of the ocean when Link places all three of the Goddesses' Pearls on their respective Triangle Islands. Located roughly in the center of the Great Sea, the Tower of Gods is distinguishable from a large radius, given its distinct appearance. To enter it, one must have a boat, as the ocean water flows into the first floor of the tower. The first floor of the tower is somewhat flooded, but the floors above it are dry. Curiously, many of the enemies in the tower are statues such as Beamos and Armos. Most of the puzzles involve Link controlling small statues to help them reach a designated marker. At the highest chamber of the tower, Link fights Gohdan, a giant statue crafted by the gods, and is the only boss who is not technically an enemy of Link, acting as a "test" to prove him worthy of being the "Hero of Winds". After the battle, Link is transported to the top of the tower where he utilises the Grappling Hook to ring the giant bell that opens the path to Hyrule. Also, it is inside this dungeon where Link acquires the Hero's Bow.

Earth Temple
Located deep within Headstone Island in the south of the Great Sea, the Earth Temple was a once great temple that was ruined by Ganondorf's minions after he ordered the death of Laruto, the Zora sage. The inside of the temple is gloomy and lacks light, save for some light beams which emphasize a constant use of mirror light reflection in the dungeon, a technique in which many of the puzzles center around and aid in the acquisition of the Mirror Shield. The majority of the enemies in the dungeon are undead. Link ventures into this temple with Medli, who also has a reflective instrument, and at the end of the temple he fights Jalhalla, the King of Poes. Like the Wind Temple and Makar, some puzzles revolve around Link working in conjunction with his partner, Medli, and keeping her safe.

Wind Temple
Located deep within Gale Island in the north of the Great Sea, the Wind Temple served as the place where the Kokiri sage, Fado, once prayed before he was slain by Ganondorf's minions. Link ventures into this temple with Makar, and inside the temple he finds the Hookshot and battles the giant Molgera, a sand-worm type monster apparently related to the Lanmolas of previous Zelda games. The inside of the temple is grassy and full of trees, which serves as a basis for one of the puzzle themes. As the name suggests, the Wind Temple is full of wind currents, including an enormous fan in one of its largest rooms. Like the Earth Temple and Medli, some puzzles involve Link co-operating with his partner, Makar, to achieve goals, and keeping Makar safe.

Temple of the Ocean King
The Temple of the Ocean King is an extensive labyrinth located in the northern forest of Mercay Island. It is a shrine to the Ocean King, and where he is worshipped.

Travelers' Ships
There are many wayfarers living on the Great Sea, and Link can visit them on their boats to help them with their troubles for various rewards. For example, in Phantom Hourglass, there are two wayfarers (Nyeve and the Man of Smiles) whose houseboats are constantly attacked by monster Pirates.

The Ghost Ship (The Wind Waker)
At night, by certain islands, a legendary ghost ship will appear sailing in circles by several select islands. It is a dark, glowing ship surrounded by blue flames, and from it can be heard cries of singing or moaning. A chart of the ship was once written, though the writer is said to have died right after writing it. This chart can be found, however, telling where and when the ghost ship appears. It also allows Link to enter the ghost ship, which is not possible without.

Submarines
There are several submarines run by enemies. By clearing them out, treasures can be found.

Sea Platforms
Out in the sea, various sea platforms can be found, run by Bokoblins. Defeating all the enemies can earn Link treasures.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


text: Afrikaans/Phrasebook

title: Afrikaans/Phrasebook


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The Legend of Zelda: The Wind Waker/Bosses/Molgera

Molgera is a huge worm creature that is the fourth boss that Link faces in The Legend of Zelda: The Wind Waker.

Encounter
When Link arrives in the chamber where Makar is supposed to pray, the room fills with sand, obscuring the Hylian symbol on the floor and making an arena for the boss.

The Battle
Its attacks are varied, ranging from a jumping and diving attack to spawning small versions of itself.

Molgera's only weakness is his tongue, which has an orb at the end of it. This orb contains Molgera's life force. The orb cannot be hurt using normal methods (i.e. Bombs, Arrows, and the like.) However, L-targeting can be used to lock on to Molgera's tongue, then Link can use the Hookshot to pull its tongue closer to hack at with the Master Sword. If Link gets too close to Molgera, it eats him and then spits him out. After dealing a sufficient amount of damage to it, it will start to spawn minions. These mini-Molgeras deal a small amount of damage, but can get in the way while Link is trying to grapple Molgera's tongue. Molgera will sometimes fly out of the ground, and come back down, doing major damage if it lands on Link.


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User talk:^Flatzer

Welcome, ^Flatzer!

If you have any questions, you can ask in the assistance reading room or possibly contact me personally. Rubbish computer Ping me or leave a message on my talk page 18:34, 13 August 2021 (UTC)

title: User talk:^Flatzer


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Zelda franchise strategy guide/Bosses/Gohdan

Gohdan is a boss from the Legend of Zelda series, appearing in The Legend of Zelda: The Wind Waker and The Legend of Zelda: The Minish Cap. It resembles a giant stone head with detached hands, on the palms of which are eyes.

Gohdan is not a minion of Ganon, but rather a creation of the gods to test the hero at the time. It is the only boss that is not a minion of Ganon.

It is very similar to a phantom shadow creature in Ocarina of Time called Bongo Bongo. The body has one large red eye, and cannot be seen without the Lens of Truth. It is defeated by firing arrows into the hands, then into the eye.

In The Wind Waker
Gohdan made its debut in The Wind Waker. It resembles Bongo Bongo, though it is mechanical and posesses two eyes. It uses many of Bongo Bongo's attacks, but can attack with fireballs from its mouth. It is destroyed by first shooting arrows into the eyes on the hands, then both eyes on the head. While stunned, a bomb must be thrown into its mouth.

In The Minish Cap
It returns in The Minish Cap as Mazaal. It is almost identical to Gohdan, but colored gold with pink eyes. As always, the hands must be shot down first with arrows, but then must be attacked with Link's sword. After both hands are gone, Link must go Minish-sized, enter the head piece, and attack the glowing pillar hidden among other, non-glowing ones. After the first part of the battle, the head is darkened and filled with dirt, and Link must use the Mole Mitts to dig around inside the head before locating the correct pillar.


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Super Smash Bros. Melee/Techniques

There are many different techniques in Super Smash Bros. Melee and mastering them will make a person a much better player in combat. Some of these techniques are simple and nessecary moves that may take a while to master, while others are glitches you can exploit.

Contents

 * /Basics/ - A spoiler-free list of all the basics every player needs to know
 * /Advanced/ - Ready to fight like a pro? Then learn these tricky moves! Also spoiler-free

title: Super Smash Bros. Melee/Techniques


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Zelda franchise strategy guide/Items/Rupee

Rupees are the unit of currency in the fictional lands of Hyrule, Koholint Island, Termina, Labrynna, and Holodrum in The Legend of Zelda series of video games by Nintendo, acquired primarily by defeating enemies, by cutting tall grasses or bushes, or from treasure chests, and used primarily to purchase items in shops.

Values
With the exception of The Adventure of Link and Four Swords Adventures, Rupees were included in all Zelda titles. The value of a Rupee is denoted by its color. In Four Swords and The Minish Cap, both size and color denote value. Link's Awakening, Oracle of Seasons, and Oracle of Ages specify the Rupee value through text rather than color, because the Game Boy pallette was limited. The following lists the values of each Rupee color. Because the value of each color is inconsistent throughout the games, they are not listed in order of value. The list begins with the colors that appeared in the most Zelda titles.

Green Rupee

Small green Rupees are worth one, and large green Rupees are worth fifty. The green Rupee appears in seven games.
 * 1, small. (A Link to the Past, Ocarina of Time, Majora's Mask, Four Swords, The Wind Waker, The Minish Cap, Twilight Princess.)
 * 50, large. (Four Swords and The Minish Cap.)

Blue Rupee

Small blue Rupees are worth five, and large blue Rupees are worth one hundred. The blue Rupee appears in eight games.
 * 5, small. (The Legend of Zelda, A Link to the Past, Ocarina of Time, Majora's Mask, Four Swords, The Wind Waker, The Minish Cap, Twilight Princess.)
 * 100, large. (Four Swords and The Minish Cap.)

Red Rupee

Small red Rupees are worth twenty, and large red Rupees are worth two hundred. The red Rupee appears in seven games.
 * 20, small. (A Link to the Past, Ocarina of Time, Majora's Mask, Four Swords, The Wind Waker, The Minish Cap, Twilight Princess.)
 * 200, large. (Four Swords and The Minish Cap.)

Purple Rupee

The purple Rupee exists in all four 3D Zelda games.
 * 50 (Ocarina of Time, Majora's Mask, Wind Waker, Twilight Princess.)

Silver Rupee

Debuting in Ocarina of Time, where collecting all five silver Rupees solved a puzzle in a particular room, the silver Rupee exists in all four 3D Zelda titles.
 * 5 (Ocarina of Time)
 * 100 (Majora's Mask)
 * 200 (Wind Waker, Twilight Princess)

Yellow Rupee

Debuting in the original title, the yellow Rupee has appeared in three games.
 * 1 (The Legend of Zelda)
 * 10 (The Wind Waker and Twilight Princess.)

Orange Rupee

The orange Rupee exists in the three of the four 3D Zelda titles.
 * 100 (The Wind Waker, Twilight Princess)
 * 200 (Ocarina of Time), Large Orange Rupee appears if you kill Skull Kid in the Lost Woods as adult Link.

Huge Rupee

Appearing either gold or dark orange, this Rupee's color is not specified textually and is simply called "huge." It exists in three games, although in Twilight Princess it can be found just once, at a very well hidden place.
 * 200 (Ocarina of Time, Majora's Mask, Twilight Princess.)

Other Rupee Types

 * Black: In Four Swords, the black Rupee removes a random, negative amount of Rupees from the team wallet.
 * Rupee Shard: In Four Swords, Rupee shards are individually worthless but collecting eight creates a gem worth 500 Rupees.

Wallet Size
Link can carry a maximum amount of Rupees which varies among titles. In The Legend of Zelda, players are limited to carrying 255 Rupees (the maximum value an unsigned 8-bit integer can hold). In A Link to the Past, Link's Awakening, Oracle of Seasons, and Oracle of Ages, the Rupee limit is 999. Four Swords allows a maximum of 9999 Rupees shared among all players.

In five Zelda titles, the wallet size can be expanded, which increases the maximum amount of Rupees the player can carry. Ocarina of Time and Majora's Mask first implemented this feature, where the initial maximum is 99 Rupees. Upgrading to the adult's wallet or to the giant's wallet increases the limit to 200 or 500 Rupees, respectively. In Majora's Mask, Rupees are one of the items that cannot be taken back in time with Link. However, there is a bank which retains deposited Rupees despite Link's time travel. The bank will not accept deposits if the balance meets or exceeds 5000 Rupees. Therefore, the maximum balance of 5499 Rupees occurs when the balance begins at 4999 and the player deposits an additional 500 Rupees.

The Wind Waker starts the capacity at 200, with wallet upgrades to 1000 and 5000. In The Minish Cap, capacity begins at 100, and increases to 300, 500, and finally 999. Twilight Princess begins Rupee capacity at 300, which can be upgraded to 600 and finally 1000.

BS The Legend of Zelda: Stone Tablets of Antiquity featured a maximum of 99,999 Rupees, more than any other Zelda game, but strict time limits reduced the chances of reaching this maximum.

Spelling
Although later games have been more consistent, the manual for the original Legend of Zelda referred to the gems as rubies, while the scrolling screen in the game itself called them rupies (singular rupy). Thus, the origin of this word is likely a misinterpretation of the word ruby rather than an intentional reference to the real-life Indian currency, the rupee. This is supported by the similarity between the ビ (bi) and ピ (pi) characters in Japanese. Also note that the name of the currency in the French and German translation of the Zelda no Densetsu games is rubies. The spellings rupees and rupies are often used interchangeably.

Use
Although Rupees are used most often to buy items in shops, occasionally they have other uses. In the original Legend of Zelda, one rupee is used up every time Link shoots an arrow. In A Link to the Past, if a set amount (100) of Rupees were thrown into a certain fairy fountain, a fairy would appear and increase Link's carrying capacity for bombs or arrows, at the player's choice. In Ocarina of Time, collecting all the Silver Rupees in a particular dungeon room unlocks the locked doors. Rupees are also central to the gameplay in the multiplayer Four Swords. As such, this game adds Black Rupees, which causes rupees to scatter across the ground; and Rupee Shards, which when collected eight of can add up to a Rupee of great value. In Twilight Princess, the optional Magic Armor is powered by Rupees, and when Link is hit, he loses Rupees instead of hearts. If Link runs out of Rupees while wearing the armor, his mobility is greatly reduced.

The only titles to feature monetary systems other than Rupees are Oracle of Seasons, where the Subrosians would only accept Ore Chunks as currency, and Four Swords Adventures, where the player(s) collects Force Gems rather than Rupees and although not an official currency in Hyrule, they are sometimes spent in exchange for something (such as a divination in Kakariko). Rupees were also absent in Zelda II: The Adventure of Link, which had no currency system.

Appearances in other games

 * Ingots, from Clu Clu Land, highly resemble Rupees from the original game. However, Clu Clu Land came first, meaning it is most likely intended as a cameo, much like the Book of Magic originating from Devil World.

 * Sometimes when looking through drawers in Animal Crossing, a message will say "You found 100 rupees! Too bad you can't use them here."

 * In Donkey Kong Country 3, after the refusal to buy a shell from Bazaar Bear, he claims that some guy named Link didn't have enough Bear Coins but wanted to pay in Rupees instead. After that he left, muttering about his shell being the wrong shape or something, which also references the shells Link collects in Link's Awakening.


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Zelda franchise strategy guide/Characters/Great Deku Tree

The Great Deku Tree is a large tree who appears in Ocarina of Time and The Wind Waker.

The Great Deku Tree is not to be confused with the Deku Tree that appears in The Legend of Zelda: Oracle of Seasons. As that game is not even set in Hyrule, and trees are, well, rooted to the spot, he can't realistically be the same tree in both places.

The Great Deku Tree is the 'Father of the Forest' charged with watching over the Kokiri who live in Kokiri Forest and the Lost Woods. He is an exceptionally large tree with a human-like face located in a clearing in the southern area of Kokiri Forest. When the game begins, the Deku Tree is suffering from a curse cast upon him by Ganondorf in an effort to gain the Spiritual Stone of Forest which is in the Deku Tree's possession. Knowing Link's destiny, the Deku Tree sends Navi the fairy to retrieve the boy and asks him to destroy the curse spider within him. Though Link defeats Gohma, it is too late. Before he dies, the Deku Tree gives Link the Kokiri Emerald and tells him to seek out Princess Zelda at Hyrule Castle. After adult Link completes the Forest Temple, however, a new Deku Sprout appears. It is this sprout who tells Link the truth about his past. This is presumably the same tree Link comes across in The Wind Waker. A theory in the original Legend of Zelda is that the first dungeon, the Tree Dungeon, is a dead Deku Tree.


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Zelda franchise strategy guide/Characters/Impa

Impa (インパ) is a character who acts as a caretaker to Princess Zelda. There are multiple versions of the character named Impa throughout the Zelda series, just as there are multiple Link and Zelda characters. As with Link and Zelda, all versions of the character share personality traits.

The Legend of Zelda
Impa, the aged nursemaid of Zelda, is saved by Link from an attack by a group of Octoroks. She tells Link of Zelda's plight of being captured by Ganon. Although Impa does not appear in the game, the manual recounts this story.

Zelda II: The Adventure of Link
Once Link gains the Triforce symbol on the back of his hand on his sixteenth birthday, she notices it, and asks of him to break the curse on Princess Zelda. She does not appear ingame. This is the same Impa from the first game.

Ocarina of Time
Impa is one of the last survivors of the race of Sheikah, the ancient protectors of the Hylian Royal Family. She has silvery-gray hair and red eyes. She was born and raised in Kakariko Village, and though she still keeps a house there, she now lives at Hyrule Castle serving as nursemaid and bodyguard to Princess Zelda. Link first meets Impa as a child after sneaking into Hyrule Castle Courtyard to meet Zelda. After teaching Link "Zelda's Lullaby", Impa escorts him out of the castle. When Ganondorf attacks Hyrule Castle, Impa takes Zelda and flees on horseback. The two spend the next seven years in hiding from Ganondorf. When the Shadow Spirit, Bongo Bongo, breaks its seal and emerges to wreak havoc upon Kakariko Village, Impa heads to the Shadow Temple to reseal it. When Link completes the Shadow Temple, Impa is awakened as the Shadow Sage. Link receives the Shadow Medallion from her.

It is interesting to note that in this game, Impa is noticeably younger and stronger than presented before. She is a woman clad in armor on her torso, boots, gauntlets, and pants and carrying a Kodachi short sword on her back. Impa appears to be in her late 30s, early 40s in stark contrast to the old woman probably in her 60s or 70s when she first appeared in Zelda II. This is the first Impa to appear in an actual game; previous iterations were mentioned in manuals, but never appeared as characters.

Oracle of Ages/Oracle of Seasons
This incarnation of Impa is also the nursemaid of Princess Zelda, and is also noticeably fatter. She is sent to bring Nayru and Din, the Oracles of Ages and Seasons respectively, to Hyrule for the safety of the lands of Labrynna and Holodrum, but she fails in her quest. It is up to Link to save them.

In Ages, similar to The Legend of Zelda, she is under attack by Octoroks. Link saves her, and she accompanies Link to get to Nayru. Once Link reaches her and listens to her music, he becomes aware that Impa is possessed by Veran. After Veran takes possession of Nayru, Impa awakens and gives Link a wooden sword (or a wooden shield, if it's a linked game).

In Seasons, after Din is captured by Onox, Impa is by Link's side, and explains the situation. Once she finishes, she sends him to the Maku Tree.

Twilight Princess
In Twilight Princess, a woman named Impaz lives in the Hidden Village, which is implied to be the residence of the remnants of the Shiekah tribe. Impaz also says that she is named for her ancestor who founded the village (most likely Impa from Ocarina of Time).

Once again, Impaz is depicted as a small, elderly woman with grey-white hair and red eyes, and seems to be the last survivor of the Sheikah clan. In this incarnation she also has a rather large collection of pet cats.

CD-I
Impa only appears in Zelda: Wand of Gamelon. She bears the triforce of wisdom as Zelda goes on her adventure. Although she slightly helps Zelda, she does not appear in the ending of the game.


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Zelda franchise strategy guide/Races/Sheikah

The Sheikah were an ancient race from the Legend of Zelda video game series that swore to protect the Hylian Royal Family. They had elongated ears and wore clothes suitable for an active lifestyle. Their eyes were gray and they often had tattoos on their faces which suggested ferocity to their enemies. Some of the Sheikah were known to have levels of clairvoyancy and had red eyes. They were outcasts and feared in Hyrule. The most famous members were Impa, the maid of Princess Zelda, and Sheik, the guised alter ego of Princess Zelda herself. They were skilled in magical and combative arts, and their cultural pendant was an eye with three triangles above it (as if to imitate eyelashes) and a teardrop, to symbolize the betrayal of the Royal Family (according to the official Legend of Zelda: Ocarina of Time manga). Young males pierced their ears as a traditional rite of passage. Not much is known about their lifespan or other details about their lives. They were assumed to have become rare after the Imprisoning War.

The Wind Waker
They were assumed to have become extinct after the Great Flood in the pre-Wind Waker era.

Breath of the Wild
The Sheikah play a critical role in the background of Breath of the Wild, having created much of the technology seen in the game. During the events of the game, the Sheikah managed to maintain a village post-calamity. An offshoot of the Sheikah, the Yiga, allied with Calamity Ganon.


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Zelda franchise strategy guide/Races/Gerudo

Ocarina of Time
The Gerudo is a tribe of thieves in The Legend of Zelda: Ocarina of Time. Their race consists entirely of women, but legend has it that a man is born every hundred years. This man is destined to be the king of the Gerudo. They have dark skin, red hair, and a rather bird-like appearance, causing some to link them to the Rito. They are known to have relations with Hylian men, who they form relationships with or simply use for procreation.

History
Link first encounters the Gerudo when he is a child. Princess Zelda tells him to look through the window, and he sees Ganondorf, the legendary king of the Gerudo and rumored to be the "Prince of Evil". He later confronts Ganondorf outside of Hyrule Castle and is promptly defeated. However, this encounter results in Link receiving the Ocarina of Time from Princess Zelda. Link vows revenge against Ganondorf and continues on his quest. He travels to the Temple of Time and uses his Spiritual Stones and ocarina to reach the Chamber of the Master Sword. He grabs the sword, hoping to use it against the Gerudo king, but is imprisoned for seven years so that he may become a true hero. Meanwhile, Ganondorf enters the Sacred Realm through the portal the Master Sword left, stealing the Triforce of Power and becoming the new King of Hyrule.

Seven years later, Link wakes up and continues on his quest.

The last overworld area Link encounters as an adult is Gerudo Valley, home of Gerudo Fortress, the desert stronghold the Gerudo call home.

Link sneaks into the Gerudos' tightly-guarded compound and frees several unjustly-captured prisoners inside. A Gerudo who has been following him comes out of the shadows and praises his abilities. She then gives him the "Gerudo Membership Card," a proof of ID letting all Gerudos know that he is a friend. From this day forward, Link becomes an honorary Gerudo.

The Gerudo happily help Link train with his bow on their archery range and let him test skills in their Gauntlet. Once Link has completed the Gauntlet, he receives the fabled Ice Arrows. The Gerudo tell him that he must cross the Haunted Wasteland to reach their Spirit Temple.

When Link crosses the Haunted Wasteland at the edge of Gerudo's Fortress, sure enough, he finds the Spirit Temple. According to the owl, Kaepora Gaebora, he must return to the Temple of Time and become a child again to finish his work in the area and gain full access to the next sage. Link does so and returns to his childhood. He then returns to the temple where he meets the second significant Gerudo character.

The woman he meets is Nabooru, the second in command of the Gerudo tribe. Nabooru is a celebrated hater of Ganondorf and she protests his evil ways. When she finds out that Link agrees, she enlists his help in finding the Silver Gauntlets, the only way into the body of the Spirit Temple (and a fine piece of treasure).

Link retrieves the Gauntlets, but meets up with Nabooru too late. She is captured by Koume and Kotake, two old Gerudo witches.

Once Nabooru disappears, Link keeps the gauntlets for himself so he can use them as an adult to gain access to the Spirit Temple and try to save Nabooru. He returns to adulthood and sets on his way.

Once Link has braved the trials of the Spirit Temple, he fights an Iron Knuckle, who turns out to be an imprisoned Nabooru. Koume and Kotake return to re-imprison Nabooru and subsequently start a fight with Link. They use their powers of ice and fire to try to destroy the young hero, but to no avail. Link has already found the Mirror Shield and uses it to reflect their powers back on them.

Soundly defeated, the witches reveal their true form: the evil Twinrova sorceress sisters who were the surrogate mothers of Ganondorf.

After destroying the evil witch, Link finds Nabooru in the Chamber of the Sages. She is the sixth sage, the Sage of Spirit.

Link, having awakened the sages, travels to Ganondorf's dark castle and faces him in battle. Ganondorf, being brought up by accomplished sorceresses, tries to destroy Link with magic power, but fails and is killed. With his "final breath," he knocks down the castle. Link escapes with Zelda and faces Ganondorf in a final battle. Ganondorf unleashes the true force of the Triforce of Power and turns into Ganon, the true King of Evil. Once felled, the former Gerudo king is imprisoned until further games in the Sacred Realm.

Majora's Mask
In Majora's Mask, the Gerudo exist as pirates.

Wind Waker
Outside of Ganondorf, the Gerudo are not seen in the Wind Waker.

Breath of the Wild
The Gerudo play a major role as an ally to Hyrule in Breath of the Wild.


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Zelda franchise strategy guide/Races/Kokiri

The Kokiri are a fictional race of fairy folk in the Nintendo 64 game, The Legend of Zelda: Ocarina of Time who inhabit the Kokiri Forest. Cautious, child-like and secretive, the Kokiri believe that they will die if they leave the forest. (This is contradicted by Mido appearing in the Lon Lon Ranch in one scene, however.) Therefore, the Kokiri never leave the forest and know nothing about the outside, only the magics of the forest. Though they appear to be children, the Kokiri are actually ageless, and never grow old. Each Kokiri has a guardian fairy that functions as a friend, parent and teacher. They are watched over by the Deku Tree and later Saria the sage of the forest. Mido is their boss. The Kokiri are "the spirits of the forest" and were probably created by the deku tree. Kokiri always wear green tunics and the males wear green hats and have pointy ears. It is possible for a Kokiri to have green hair. It may be possible that the green-tunicked "twin lumberjacks" from A Link to the Past were Kokiri (compare: elf). Necessary for the well-being of the forest is a play done by the Kokiri children to initiate the Deku Tree's creation of new fairy orbs. Eventually, Kokiri children fade away, to make room for new Kokiri, who will spontaneously sprout from the trunk of the Great Deku Tree.

There have been two records of kokiri sages known to have aided the legendary hero Link. The first is Saria, the forest sage, who later guarded the kokiri forest from the sacred forest temple- as well as helped the Hero of Time in his quest to defeat a great evil.

The other is Fado, an earth sage, known for his excellent skill with the violin. He stayed in the earth temple for thousands of years- long after his kind had ceased to be- and prayed for the Master Sword, untill he was killed by the evil wizard Ganondorf. Upon his death he awakened his decendant Makar.

Over the years the kokiri folk failed to resemble children, and took on a more plant-like appearance, at wich point they ceased to be kokiri and were refered to as Koroks.

Notable Kokiri:
 * Saria
 * Mido
 * Know-It-All Brothers
 * Twins


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Zelda franchise strategy guide/Characters/Cucco

A cucco is a chicken-like species, first introduced as a comic element in The Legend of Zelda: A Link to the Past. They are generally just used as livestock, but it doesn't seem like they are eaten like raised chickens would. Although normally docile, if a Cucco is constantly attacked it will echo out a cry and summon a flock of nearby Cuccos to relentlessly peck at the helpless attacker.

There also seems to be rare cases where a Cucco turns a blue shade, instead of a normal red and white color scheme. There are also strange Golden Cuccos in The Legend of Zelda: The Minish Cap which can even jump out of someone's hands when carried! There is also another species that has been altered to fit into the size of a persons hand, and are dubbed Pocket Cuccos.


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Zelda franchise strategy guide/Items/Master Sword

The Master Sword (マスターソード) is a fictional magic sword from Nintendo's The Legend of Zelda series. The series' enduring popularity has led to many incarnations of the Zelda story and of the Master Sword itself. It was first fully introduced in the third game in the series, The Legend of Zelda: A Link to the Past. The sword traditionally rests in sacrosanct locations indigenous to Hyrule, such as the Temple of Time or the Lost Woods. It is alternatively known as "The Blade of Evil's Bane". In the French versions of the games, the Master Sword has always been named after legendary sword Excalibur. In general, it acts as the ultimate weapon for the chief protagonist, Link. It has a tendency to either decrease in power between games, as in The Wind Waker and the Oracle series, needing to be "recharged" in some way, or increase in power during the games beyond its standard level, as in Twilight Princess and A Link to the Past.

The sword also doubles as a key to the Sacred Realm. While it impedes evil's ability to act, its seal is not inviolable. A Link to the Past, Ocarina of Time, and The Wind Waker all begin just as Ganon is finding a way around the sword's power. In the latter two games, drawing the sword from its pedestal releases the seal completely, allowing evil to act. However, it also anoints the hero, and with the sword in hand, he is ultimately able to defeat Ganon.

The Master Sword has the power to "repel evil", which enables it to overcome powerful dark magic, curses and so on. Evil people and beings cannot touch or wield the sword.

Identification
The Master Sword (a.k.a Blade of Evil's Bane) is a double-edged one-handed sword created by the Sages of Hyrule. The blade cross-section is hexagonal with no fuller. On the flats of the blade near the hilt is a Triforce symbol, etched into the steel or emblazoned in gold. The section of the blade nearest the hilt (between the Triforce and the crossguard) is narrowed, possibly for use as an extra grip though Link never uses it this way. The crossguard is blue/purple and curved slightly away from the hilt. A jewel resembling a yellow cat's eye is set where the hilt meets the crossguard. The hilt is often padded red with a non-ornate blue pommel. In Twilight Princess (and Super Smash Bros. Brawl), the hilt is purple rather than blue. In The Wind Waker, the sword is considerably shorter in length (probably to fit the younger Link's hands) and the edges of hilt are close together until the sword has been charged. When fully charged, the blade glows and the jewel on the hilt is a bright yellow. The glowing effect is retained in Twilight Princess, though to a lesser extent.

When not in use by Link, the sword is either stored in a scabbard across Link's back or in a sacred location within Hyrule. In Ocarina of Time, it was originally stored in the Temple of Time, protected by the Door of Time. Later, in Twilight Princess, the sword is retrieved from the ruins of the same temple in the Sacred Grove. Finally, in A Link to the Past, the sword is once again found in a pedestal in the Sacred Grove, though no other ruins are present. The grove is proportioned similar to the Temple of Time from Ocarina of Time, with the pedestal occupying the same position. In The Wind Waker, the sword is stored within a secret chamber in Hyrule Castle at the bottom of the ocean.

A Link to the Past
The sword that was destined to slay Ganon was sealed in a pedestal deep within the Lost Woods. This pedestal would only relinquish the Master Sword to one who had shown true courage (similar in nature to the legend of the Sword in the Stone). After gathering the Pendants of Courage, Wisdom, and Power, Link was able to draw the blade and use it to fight the forces of darkness. When Link's health was full, the sword allowed Link to shoot spiraling waves of magic energy from it in an attack called the Beam Attack, and does twice as much damage as Link's starting sword (the beams are no more powerful than the starting blade). The Dwarven Smithies turned the Master Sword into the Tempered Sword, and the Great Fairy in the Pyramid of Power, upon having the Tempered Sword thrown into her Fairy Fountain, transformed it into the stronger Golden Sword, giving it unknown mystical abilities for future heroes to discover. After defeating Ganon at the end of the game, Link returned the sword to its pedestal, where it rested forever, according to the text at the end of the game. (Though the "forever" part was removed in the GBA version.)

In the Japanese language version, the Tempered and Golden Swords are simply called the "Level 3" and "Level 4" Master Sword.

Link's Awakening
There is no mention of the Master Sword in this game. However, Link can obtain the Seashell Blade, also noted as the Level-2 sword; the DX version of the game names this the Master Sword, and depicts it using a different sprite. It is otherwise the same.

Ocarina of Time
The Spiritual Stones — the Kokiri's Emerald, the Goron's Ruby, and the Zora's Sapphire — along with the Ocarina of Time and Song of Time, are the keys to the Door of Time which protects the Master Sword. The sword serves both as an entryway to the Sacred Realm, and as a controller of the flow of time, allowing Link to travel between the future and the past. Its magical properties are the key to locking the King of Evil, Ganondorf, into exile.

As in A Link to the Past, the Master Sword has the ability to deflect magical bolts (notably in the battle with Phantom Ganon and Ganondorf). However, it does not fire bolts unless Link is at full health, the feature was implemented in the beta version, but removed.

Only the Biggoron's Sword is stronger, but it must be wielded with both hands and cannot be used with a shield. In addition, in the final boss battle, it does not matter how many times players strike Ganon with any weapon, he cannot be defeated until the last blow is struck with the Master Sword.

The pedestal before the door of the chamber that holds the sword bears the following inscription: Ye who owns 3 Spiritual Stones, Stand with the Ocarina of Time and play the Song of Time.

Oracle of Seasons and Oracle of Ages
In a password-linked game, players are able to give their sword new power, and it is renamed from the Noble Sword to the Master Sword. The Master Sword is initially found broken in two, or hidden deep within the Lost Woods, depending on which game was played first. The Master Sword is the Level 3 Sword of the game, second only to the Biggoron's Sword in attack power. The Master Sword is the only weapon capable of damaging Ganon without charging a spin attack.

In Oracle of Ages, the Noble Sword is an heirloom given to the Zoras, and if this game is played first, then it can be "sharpened" by Zoran royalty to become the Master Sword, indicating that the Noble Sword may be a weakened Master Sword, much like its appearance in The Wind Waker. In Oracle of Seasons, the Noble Sword is found in a shrine hidden in the Lost Woods, echoing its location in A Link to the Past, and if this game is played first, an old man living under the Clock Shop will give it "new power" if Link completes a monster slaying mini-game.

Because the Master Sword has no role in the plot, and is only available through exchanging passwords, its canonicity, is uncertain, as is its relationship (if any) to the Master Sword of the other games.

The Wind Waker
After Link has proven his worth, the gods open the way to Hyrule and its castle, Hyrule Castle, now located deep beneath the sea. When he first arrives there, the entire castle is frozen in time, a whole army of enemies locked in one moment during an attack on the castle. The Master Sword is located in a hidden chamber in the basement of the castle (located underneath the statue of the Link in Ocarina of Time) and, when removed, this army is unfrozen. Ganon soon reveals that the sword was sealing back his powers, and that furthermore, the sword has lost its power, and is unable to harm him. A major part of the quest in The Wind Waker involves restoring the power of the Master Sword by returning sages to the temples, the Earth Temple and the Wind Temple, in order to pray for the Master Sword and the hero who wields it. When the two sages have been returned, the Master Sword returns to its full power and enables Link to break the barrier between the castle and the path to Ganon's lair, the final dungeon of the game. At the very end, Link plunges the Master Sword into Ganon's forehead, which turns him to stone. The Master Sword is then seemingly lost in the ocean, still stuck in Ganon's head as he is swallowed by the rising water.

When the Master Sword is first acquired, its hilt guard is locked upwards and the gem in the center is black (also being much smaller than other Master Sword incarnations). Later on in the game, the guards are extended outwards, the gem becomes yellow, and the sword glows when unsheathed. The sword is notably shorter than previous interpretations, most likely due to the art style.

Twilight Princess
In Twilight Princess, the Master Sword is found at the Sacred Grove, in the ruins of the Temple of Time. It is used to purge the curse on Link, allowing him to return to his human form after he has been locked in his wolf form by Zant (and, once again, to give him the power to defeat Ganon, like in previous games). After that, he has the ability to change between his two forms which includes the human, and wolf form at his own will. It is later upgraded to hold the light of a Sol, the equivalent of a sun in the Twilight Realm, which glows with an evil-destroying aura which can break Shadow Crystals. It shines brightest in the Twilight Realm, where it can dissipate the fog that previously required Link to be in wolf form to navigate. In addition, the light-infused Master Sword has its power multiplied many times against creatures of twilight, slaying most if not all of them in a single blow.

The sword also has a few cosmetic changes done to it in the game similar to the aesthetics in the Temple of Time dungeon. In addition to the fact that the metal comprising the weapon appears completely immune to corrosion, (as per being exposed to the elements for centuries) while the Temple of Time had crumbled into ruins in the Faron Woods, it is also noted that the Master Sword in Twilight Princess appears comparatively longer than the Master Sword wielded by Link in Ocarina of Time and The Wind Waker, and again gives of a glow of light similar to in The Wind Waker. Also, there appears to be zig-zagging gold trim upon the blade, near its Triforce symbol.

Super Smash Bros. series
In Super Smash Bros. and Super Smash Bros. Melee, Link is similar to his appearance in Ocarina of Time, armed with the Master Sword. In Melee, "Young Link" is also available as a playable character and appears as he does in Ocarina of Time, armed with the Kokiri Sword. In Super Smash Bros. Brawl, Link appears as he does in Twilight Princess, again with the Master Sword, and "Toon Link", based on Link's The Wind Waker appearance, wields the The Wind Waker version of the Master Sword. It is interesting to note, however, that the fairy following Twilight Princess Link as he pulls the Master sword in Subspace Emissary mode bears a striking resemblance to Navi, the fairy from Ocarina of Time, and that the place he pulls it from looks nothing like the Sacred Grove from Twilight Princess, resembling more of the Lost Woods from A Link to the Past.

In Super Smash Bros. Melee ' s Adventure Mode, the Underground Maze stage involves the player searching for the Triforce in a labyrinth. There are seven rooms in the labyrinth where it may be found at which point the stage ends. The location is random; instead of the Triforce, one is more likely to come across the Master Sword set into a small pedestal. It vanishes when approached, at which point Link appears and forces a battle. There are five such swords in this stage, and thus up to five battles with Link (in every possible color, unless the player is playing as Link) that the player may experience.

The description of the Master Sword trophy in the NTSC version erroneously states that the Master Sword first appears in Ocarina of Time, as the game was intended to be, at that time, the earliest in the storyline. The first game released that features the "Master Sword" is A Link to the Past. This error was corrected in the PAL and NTSC Player's Choice versions.

Appearances in other media

 * In Soulcalibur II, the Master Sword is Link's basic and most balanced weapon and companion to the Hylian Shield. The Magical Sword from the original The Legend of Zelda is also available as a weapon. The Master Sword is also used as the sword when the Mirror Shield is selected.
 * There is a piece of furniture called the Master Sword in Animal Crossing for the Nintendo GameCube and Animal Crossing: Wild World for the Nintendo DS. On the DS game, if the player touches the sword, the trademark Zelda "new item" sound plays.
 * There is a microgame in WarioWare: Smooth Moves where the player re-enacts the drawing of the Master Sword in Ocarina of Time. While the scene plays out normally on level 1, on level 2 Link is turned into an old man and level 3 Link is turned into a Cucco.
 * In the MMORPG World of Warcraft, there is a character named Linken, a left-handed Gnome who dresses in a green hat and tunic. Through the quest "It's dangerous to go alone" (a tribute to the first The Legend of Zelda) it is possible to obtain "Linken's Sword of Mastery", a nod from Blizzard Entertainment's developers to Link's Master Sword and the Legend of Zelda series. Players that complete the quest also obtain "Linken's Boomerang", a nod to the boomerang Link uses in nearly every game.
 * The Master Sword appears in Shining Soul II, and it can only be wielded by Warrior and Ninja classes.
 * In Hamtaro: Ham-Ham Heartbreak, a dark cave with paths leading back to the beginning (similar to the Lost Woods) hides a pedestal with three missing jewels (marbles) in the center (resembling the Spiritual Stones of Ocarina of Time), and when all three are placed, a sword can be removed from the pedestal, revealing it to be but a spoon with a fancy hilt.