text:
Mega Man Battle Network/Walkthroughs/Mega Man Battle Network 5/Scenario 6

This part of the walkthrough will take us to our final team member, either the reporting duo of Ribitta and ToadMan or the healing duo of Jasmine and Meddy.

(Nebula's secret base)
 * Regal: So the Net has all been liberated... Huh, never mind...  Our possession of the Net was just a way to buy time...  And now I have soime clues about the report...  The Hiari Report that I've been searching for.  If I can just get hold of that, my ideal world... ...a world of true evil, will be complete.  Ku hu hu... Wah ha ha haah!

(meanwhile, in the ACDC town park...)
 * Mayl: Erm, Lan... I want you to be honest with me...  I heard this rumor about a Navi team going around...  They free areas of the Net that Nebula took over...  I was wondering if maybe you were involved?
 * Lan: W-What?! That's a funny thing to say all of a sudden...
 * Mayl: Don't play around. Answer me properly...
 * Lan: ...Um, well... ...Err... Sorry I didn't tell you about it...  But I didn't want to get you and the others involved...
 * Mayl: ...That's foolish. You're foolish, Lan... Always going to bad places on your own... ...And I never get to know about it...  You're off fighting and there's nothing I can do... ...It feels so... argh...

(Lan tries to console Mayl)
 * 'Lan: Mayl... ...Thank you. I appreciate you caring so much.  I'll bring Roll back for sure, okay?  And GutsMan, and Glide and Dad too.  Leave it all to me.  Just hang in there a little bit longer...
 * Mayl: ...Hm. But...
 * Lan: It's okay. I'll bring everyone back safe, and that includes myself too!
 * Mayl: ...Okay!
 * Lan: Good! So now stop looking so sad and give me a smile!
 * Mayl: Sure!
 * Lan: And don't tell Dex or Yai about this, okay? There's no way those guys would stay out of it if they knew.
 * ????: I'm afraid it's too late.

(Dex and Yai emerge from Higsby's)
 * Lan: Dex! And Yai too!
 * Dex: What's with all the secrets, Lan?!
 * Yai: I guess it's pretty typical of you, huh!
 * Dex: You're right that we can't just stand by and do nothing...
 * Yai: It's tough that we can't really get involved right now. But we want to do whatever we can to help out, okay?  Just say the word!
 * Dex: That's right! Now's no time to be shy, you know!
 * Lan: Dex, Yai...

The Curious Bystander

 * ????: Hu hu hu! Heard you, heard you!

(Ribitta walks up to Lan and company)
 * Ribitta: This smells like a scoop to me!
 * Lan: Argh!
 * Ribitta: Yes, it's me! Ribitta, the star presenter of DNN!  Hi there, Lan.  I feel an on-the-spot interview coming on!  Whaddya say Lan?  Can I interview you?
 * Lan: Interview me?!
 * Ribitta: Here's a question! Tell me straight!  How do you get into the Undernet?
 * Lan: The Undernet?! Why do you want to know that?!
 * Ribitta: You can't answer a question with a question! I'm the one doing the asking here!
 * Lan: Well, you know... The Undernet's full of bad people and it's not safe.  It's more dangerous than ever now with Nebula around.  It's better to avoid going if you can.  I cannot tell you where it is.
 * Ribitta: Please! Tell me!
 * Lan: No! I can't tell you!  You're planning on doing a broadcast from there, right?
 * Ribitta: Huh, you're pretty sharp... ...You're right. If I can get the scoop on the Undernet, I'll be the golden girl of the company!  If I don't hurry, andother TV company might beat me to it!
 * Lan: I said no! Especially not if that's why you want to know!

(Ribitta jumps in frustration)
 * Ribitta: Kurgh! Then I'll just have to find it myself...  I'm a reporter!  I've got guts...

(Ribitta walks off)
 * Lan: Ribitta!
 * Dex: Forget it. Just leave her be.  Even I'd think twice about going and I'm not a girl!
 * Lan: I hope you're right...

(the phone rings)
 * MegaMan: Lan, it's a phone call!
 * Baryl: It's me... We need to talk.  Come to the SciLab right away!

(Baryl hangs up. Notice how Mayl is looking over Lan's shoulder)
 * Lan: Baryl... Sounds like Baryl's in quite a hurry.
 * Dex: It looks like you'd better go. Good luck!
 * Yai: Don't get hurt, okay?
 * Mayl: Take care.
 * Lan: Okay, see ya later!

You will also get an email explaining NumberSoul or SearchSoul. Anyways, head back to MissionControl.

The VisionBurst

 * 'Lan''': Hey guys, what up?
 * Baryl: No, this isn't about the mission... I've been looking into a few things and I've come across something odd...  I want you to look into it for me.
 * Lan: Oh yeah... What is it?
 * Baryl: ...It's at the heart of this latest incident... The reason why Regal took your father... ...The Hikari Report.
 * Lan: The Hikari Report? You mean... Hikari as in my name, Hikari?  So does that mean Dad wrote this report...?
 * Baryl: Actually, no. It's a research report that your grandfather wrote.  It's my guess that your father has the report or at least knows where it's kept.
 * Lan: A research report of my grandfather's... So, what was this report about?
 * Baryl: I'm still looking into that... All I know right now is that when he was studying network theory 30 years ago, he was also doing some research with another scientist.  They produced a report on different network technology...
 * Lan: Different network technology? What's that?
 * Baryl: I'd say it's totally unlike the network we use now but I don't know any more than that...
 * Lan: I don't get it. It's all too vague!
 * Baryl: It can't be helped... This all happened 30 years ago. And the research was never made public.  We don't know for sure if the Hikari Report even exists.  I don't know what Regal's planning on doing with your grandfather's network technology but we must get our hands on that report before he does.  Did your grandfather give anything to your father?
 * Lan: Hmm, I don't know...
 * MegaMan: Lan! I wonder if it says in that letter your Dad got from him...
 * Lan: But that's just a clue to ACDC Town when we were born.
 * Baryl: ACDC Town in the year you were born?
 * Lan: It's an area you can get to from the Net's ACDC Area. ACDC Town's there just like it was 11 years ago!
 * Baryl: ...Ah, the VisionBurst.
 * Lan: The VisionBurst?
 * Baryl: It saves moments in time as data in Cyberworld... I never imaged it was hidden in the ACDC Area...  That letter you were talking about... What did it say?
 * Lan: Hang on a second... Let's see...  "To my son, Yuichiro...  Don't go neglecting Gow!  You shouldn't get his fur wet. He's grouchy wet, so if rainy be a nice kid and let him in"  That's all it says.  Gow was that dog that lived with us 11 years ago...
 * Baryl: Find that dog, Lan. It could lead us to the Hikari Report.  You must head for the VisionBurst right away!
 * Lan: Sure! I'll go check it out!
 * Baryl: Good luck.

Well, head back to the VisionBurst. There, go in front if Dex's house.

 * MegaMan: This is weird, Lan... That dog that was here before has gone!
 * Lan: What?! He must be around here somewhere!

(MegaMan looks around but sees nothing)
 * MegaMan: No, he's nowhere to be seen.

(Lan's door opens, and Colonel emerges. He meets up with MegaMan)
 * MegaMan: Colonel!
 * Colonel: ...Is it here?
 * MegaMan: It was when we came before, but not now...
 * Colonel: WHat?! But the VisionBurst is the data of a set moment in time...  It's inhabitants can't just move about willy-nilly...
 * MegaMan: Then... I guess that means Nebula beat us to it...
 * Colonel: Maybe, but there could be one other explanation...
 * MegaMan: What's that?
 * Colonel: ...Yeah. Hm, you find out as much about that dog as you can.  Meanwhile, I'll see if Nebula has been up to anything...  There should be some clues if they've got hold of the dog.
 * MegaMan: Okay, got it!

(Colonel jacks out)
 * Lan: Right, MegaMan, we'd better go find out about this dog!
 * MegaMan: Sure!

The Search for Gow
Jack out, head home, and talk to Haruka.

 * Lan: Mom, can I ask you something?
 * Haruka: What is it?
 * Lan: When I was born, we had a dog, right?
 * Haruka: When you were born? No, we didn't have a dog back then.
 * Lan: What?!
 * Haruka: Hold on a minute.

(Haruka runs upstairs)

10 minutes later...

(Haruka returns)
 * Haruka: Here it is. This picture was taken decades ago now.

(Haruka shows the GowPicture to Lan)
 * Lan: That's him! You said before that we didn't have a dog when I was born.  Are you sure?
 * Haruka: Yes, I'm positive.
 * Lan: Hmm... Um, can I keep this picture, Mom?
 * Haruka: Yes, if you want.

(Lan gets GowPicture)
 * Lan: Do you know anything about this dog, Mom? You know, like where it used hang out and stuff.
 * Haruka: Hmmm... That dog was around before I got married so I'm not sure.  Oh, I know... The picture.  It was taken where your grandpa often used to take Gow.  I don't know where they used to go but apparently they used to come back from there both covered in dust.
 * Lan: Covered in dust... That could be a good clue... I need to think!  Thanks Mom!
 * Haruka: You're welcome.

You will receive mail from the folks at the GargoyleCastle, giving you the castle's P-Code (CatlePCode). As for the clue, head to Oran Isle. There should be an old man at the top entrance to the OldMine (leading to OldMine 6). Talk to him.

 * Old Man: What's your business on this deserted island?
 * Lan: Never mind me, what about you?
 * Old Man: Me? I used to work here, long ago.  It pains me to see this island fall apart like this.  That's why I come and clean it from time to time.
 * Lan: You worked here a long time ago?! So, have you seen this person and this dog?

(Lan shows GowPicture to the old man)
 * Old Man: Yeah... I know 'em! This is a SciLab scientist that used to come here a lot.  He helped me out.
 * Lan: You knew my grandpa?!
 * Old Man: What, you're that scientist's grandson? Actually, he left me something.  My Navi has it.  He's in Oran on the Net, which you enter from OldMine.  I never thought I'd meet the scientist's grandson.  Must be destiny...

Head to the upper-floor exit from OldMine 1, and jack in to the speaker. The navi you seek is the one that gave you the MineKey in Scenario 2.

 * Navi: My operator told me you'd come. Here, take this.

(MegaMan gets OldPCode)
 * Navi: I'm not sure which Security Cube that P-Code is for. It might be related to SciLab.  I've always wondered about that.

Jack out, and then head to SciLab 3. Across from the exit to SciLab 4, there should be a security cube. Your OldPCode should take care of it. Continue on and you will arrive at OldTerminalComp. Continue and you will find yourself in an isolated part of ACDC Area 2. Talk to the navi there.

 * Navi: I'm Dr. Hikari Sr.'s Navi. You must be Dr. Hikari Jr.'s Navi.
 * MegaMan: Um, actually, I'm the Navi of his son, Lan.
 * Navi: Then you are the one carrying out Dr. Hikari Sr.'s wishes. I was told to give this to you.

(MegaMan gets PastKey)
 * Navi: It is yours now.
 * MegaMan: I wonder if this is a key to the VisionBurst?
 * Navi: I also have a message from the Dr. The 4th rock-crusher machine.  A box that blocks the rocks marks the spot...  My work is done.
 * MegaMan: Um... Whoa! That Navi...

Jack out, and head all the way back up the mines to DrillComp 4. Head to the panel where you used the StopKey in Scenario 2 (just in case you don't know where you are going, a Mr. Prog nearby will guide you there).

 * MegaMan: Look for the box that blocks the rocks." ... I wonder if it's here?

(MegaMan uses the PastKey)
 * MegaMan: Something's happening!

(a door appears)
 * MegaMan: There it is! The door to the VisionBurst of ACDC Town 11 years ago!
 * Lan: ...Okay, MegaMan, when you're ready, let's go in!
 * MegaMan: Let's go!

Old Oran Isle

 * MegaMan: This is...

(camera goes to a tree, and back to MegaMan)
 * MegaMan: This is Oran Isle how it used to be...
 * Lan: A VisionBurst of Oran Isle...? Start exploring, MegaMan!
 * MegaMan: Okay!

Again, recall that VisionBursts are part of the cyberworld, so you may get virus battles. Anyways, talk to everyone on the island. There will be another cutscene.

(MegaMan's on the beach)
 * MegaMan: I haven't seen any sign of the dog yet.
 * Lan: Hmmm... Where should we look next...?
 * Gow: GowGow!
 * MegaMan: It's a dog barking!

(MegaMan runs up the steps, and stops. Gow barks some more.)
 * HeelNavi: Shut up, you nosy hound! Be quiet!

(MegaMan looks to the left, where a black HeelNavi has cornered Gow)
 * HeelNavi: MegaMan'll find us if you make that much of a racket!
 * MegaMan: I already have!

(MegaMan runs up to the navi and goes into the battle stance)
 * HeelNavi: Kurgh, MegaMan!
 * MegaMan: A Nebula Navi?! You're here too...  Give me that dog... Let Gow go!
 * HeelNavi: Huh, do you expect me to just hand him over to you?! No way!  And I'm going to delete you too!  If I take him the dog and tell him I defeated MegaMan, Master Regal will be mighty pleased with me!
 * MegaMan: He's attacking, Lan!
 * HeelNavi: Groooargh!

(fight and win a virus battle. Afterwards, the HeelNavi is reeling in pain)
 * HeelNavi: Aaaargh! I heard you were strong but...  Guurrrr!

(the HeelNavi explodes)
 * MegaMan: It's okay, Gow!
 * Gow: Grrr...
 * Lan: He looks angry. It seems a bit strange.  Hmm... Oh well...  Better get hold of him, MegaMan.
 * MegaMan: Okay!

(MegaMan tries to get closer)
 * Gow: Grrr...!
 * MegaMan: There's no need to be scared, Gow... Shhhh...
 * Gow: .........
 * MegaMan: That's it, stay right there...

(MegaMan gets even closer)
 * MegaMan: That's it...
 * Gow: Gow!

(Gow runs over MegaMan, and runs off)
 * MegaMan: Wah! (yelling after Gow) Gow! (to Lan) Sorry, Lan!  He got away!
 * Lan: He can't have got that far yet! Go after him!
 * MegaMan: Okay!

Now, check the bamboo bush.

RuffRuff!
 * MegaMan: Hey! What was that...?

(MegaMan walks closer. Gow barks)
 * MegaMan: Wargh!

(MegaMan is run over by Gow as it moves to the beach)
 * MegaMan: He got me again...
 * Lan: Come on, MegaMan! Get with it!
 * MegaMan: I'm sorry. I'll make sure I catch him next time!
 * Gow: WoofWoof!
 * MegaMan: That's Gow barking! Ah, unbelievable!

(Camera goes to the beach, where BlizzardMan has trapped Gow in a snowball)
 * BlizzardMan: Whoosh! Got you!  Now let's get out of this oven!  I wonder what Dr. Regal wants with you anyway?
 * Gow: Gow! Gow!  Gow!
 * BlizzardMan: Whoosh! You're a noisy one!
 * MegaMan: Let Gow go!
 * BlizzardMan: Whoosh?!

(MegaMan goes down to the beach, and gets into a battle stance)
 * MegaMan: BlizzardMan! B-But, I thought I defeated you in the liberation...
 * BlizzardMan: Whoosh! You think that was enough to defeat me?!  A Darkloid can keep on reviving as long as there's darkness!  Whoooosh!
 * Lan: Then we'll just have to keep on defeating you! MegaMan!
 * MegaMan: Hm!
 * BlizzardMan: Whoosh! I don't have time to mess around with you now!  Whoosh, farewell!

(BlizzardMan jacks out, taking Gow with him)
 * MegaMan: Wait!

(MegaMan runs to where BlizzardMan was, but it's too late)
 * MegaMan: I'm sorry, Lan... I really messed that up...
 * Lan: Never mind. Let's report back to SciLab!

Attack on SciLab
(the phone rings)
 * Lan: Lan, it's a phone call! ...Better get it!
 * Scientist: Ah, good! I reached you!
 * Lan: ...Who are you?
 * Scientist: I work at the SciLab. Our HP are being attacked by Nebula Darkloids!  We really need your help here!  Come to the SciLab as quick as you can!
 * Lan: Huh! Okay!  I'm coming right away!  MegaMan, let's jack out and get o the SciLab!
 * MegaMan: Okay!

(MegaMan jacks out)

You will be out of the mine.

 * MegaMan: Lan, let's go to SciLab!

You heard the man, get there now. Head to MissionControl, and jack in to SciLab HP. Make your way towards the portal, and when you reach the approximate location of the BBS, you will get a cutscene.

(MegaMan runs into Colonel, facing a group of HeelNavis)
 * MegaMan: Colonel!

(The camera moves to reveal ShadeMan)
 * ShadeMan: W-Wheee! MegaMan... What a nuisance.
 * MegaMan: I don't believe it! ShadeMan's revived too!
 * ShadeMan: W-W-Wheee... I suppose that means you've seen BlizzardMan...  Which means he must have got it...  Wh-wh-wheeeee!  Now there's no need to buy time anymore...
 * MegaMan: (to Colonel, as he takes battle stance beside him) I'll help you out!
 * ShadeMan: You people that try to stand in the way of Nebula... The time has come... For our master, Dr. Regal's ideal world...  The world of true evil will be born!
 * Colonel: What?!
 * ShadeMan: W-W-Wheee! It'd be nice to have a bit more fun with you but I'm afraid it's time to go!
 * MegaMan: Wait!
 * ShadeMan: Delete them, loyal servants!

(ShadeMan jacks out)
 * MegaMan ShadeMan!
 * HeelNavi: Forget about him! We're the ones you have to fight!

(three HeelNavis jack in behind MegaMan and Colonel. MegaMan turns to face them)
 * MegaMan: Kuh, I'm surrounded!
 * Colonel: MegaMan, you get those guys behind...
 * MegaMan: Sure!
 * HeelNavi: Your tactics count for nothing! You'll never beat us!
 * MegaMan: This is it, Lan!
 * HeelNavi: Roaargh!

(fight and win three virus battles. Afterwards, all seven HeelNavis are reeling in pain)
 * HeelNavi: Gaarrrgh!

(all seven explode)
 * Colonel: I didn't expect the SciLab to be attacked... We can't use it as Mission Control fron now on...
 * MegaMan: ...Colonel. Nebula's got hold of Gow.
 * Colonel: ...I got the idea from what they said that the dog's not a VisionBurst inhabitant after all.
 * MegaMan: Really? Gow's not from a VisionBurst?
 * Colonel: That's right. A VisionBurst is saved data from past moments in the real world.  In other words, things that happened in the past... keep on repeating themselves forever...  Things don't happen in real time.  So I thought it was odd when I heard the dog had disapppeared...
 * MegaMan: So... Does Gow have something to do with Hikari Report then...?
 * Colonel: ...I should think so. Anyway, we should jack out.  Nebula could be listening.
 * MegaMan: ...Hm.
 * Colonel: (to Lan) Can you jack out, Lan? Baryl needs to talk.

(Colonel jacks out)
 * Lan: No problem! Let's jack out, MegaMan!
 * MegaMan: Okay!

(back in the real world...)
 * Lan: It's my fault that they got Gow... ...I'm so sorry!
 * Baryl: It's no use crying over spilt milk. The important thing is what we do next.  I don't know what Nebula are trying to do. but I'm sure that now they've got Gow, they'll be moving into the final stage of their plan.
 * Lan: What can we do to stop them...?
 * Baryl: First we have to hit Nebula's territory in the Undernet. We'll find their base and put a stop to Regal's plans.
 * Lan: ...Hmm. But the Undernet's more dangerous than ever now.  A liberation mission would be almost impossible...
 * Baryl: It's not like you to lose your nerve.
 * Lan: ...There was nothing I could do to stop them getting Gow... Even if we delete the Nebula Darkloids they'll probably just regenerate like they did this time...  To be honest, I'm not sure that I'm up to the task...
 * Baryl: ......... You may be the team operator, but you're not the team leader.  Just leave the team command to Colonel, and concentrate on operating as best as you can.
 * Lan: ...Yeah, you're right. We've got a great leader to see us through!
 * Baryl: Yep! We're a team.  You're not fighting this alone... ...Don't forget that.
 * Lan: ...Okay!

The New Base

 * Baryl: Right, I want to plan the next mission... But I can't. Now that Nebula has got into the SciLab, we can't use this place as Mission Control... And that's why I need you...  I want you to find us a new place.
 * Lan: New Mission Control... ...Somewhere quite big and hard for the enemy to find, right? ...I wonder if there is anywhere like that?
 * Baryl: That's your task, to find that. Do whatever you can to find it.  Just be as quick as you can.
 * Lan: ...Got it. I'll find us a great secret base!
 * Baryl: ...Hm, I'm counting on you to find somewhere.

Right after this, you will get mail from Mayl, giving you Roll SP R. Now head to Higsby's.  Talk to Higsby, who is standing in front of the NumberMan machine.

 * Lan: Higsby!
 * Higsby: Oh Lan, there you are, huh. Welcome to Higsby's!  What's wrong, huh?
 * Lan: Actually...
 * Higsby: You're looking for a big space, huh? I know a place, huh.  Of course you'll have to help me out with something.  If you do that for me, I'll let you use the place, huh!
 * Lan: Help?
 * Higsby: Yep! Everything is give and take in this world, huh.  Whatever you want, you'll need to pay the price, huh.
 * Lan: All right. So what do I have to do?
 * Higsby: Actually, NumberMan was suddenly attacked by viruses while delivering products to End Area 3. He dropped a file with customer info in it, huh.
 * Lan: No! That's the worst possible situation!
 * Higsby: Indeed, huh... If this gets out, it will destroy my shop's reputation.  Please help me!!!  Please go find that DataFile NumberMan dropped, huh!!!
 * Lan: OK. I'll need a little more information than that.  End Area 3 is a pretty big area to search.
 * Higsby: True... He said they hit him while he was looking at somehthing cool.
 * Lan: Something really cool... Let's go check it out!
 * Higsby: Thanks, huh.

Head to End Area 3, and check behind the castle.

 * MegaMan: Is this it?

(MegaMan gets DataFile)
 * Lan: I'd better get back to Higsby's now!

Jack out, and return to Higsby's.

 * Higsby: WOOHOO!!! This is it, huh!  Thanks, huh!  You helped prevent my worst scandal ever, huh!  Okay then, I'll show you your secret base like I promised, huh...  But first of all... (to everyone else) Attention all customers!  Sorry, but I'm afraid the shop's closed!  Make your way out of here right now, huh!

(the kids jump in protest)
 * Kid 1: Hey, no way!
 * Kid 2: I was just thinking of starting a NetBattle!
 * Girl: That's not fair!
 * Higsby: Whatever! Just get out of here, huh?!
 * Kid 1: I'm bored! Let's go!
 * Kid 2: Yeah, let's go!
 * Girl: I'm going home too!

(the kids leave)
 * Higsby: Call again soon, huh! (to Lan) Sorry about that. Okay then, follow me, huh.

(Higsby leads Lan to the NumberMan poster concealing a door)
 * Higsby: Here it is, huh... (to the door) Abra Cadabra!

(the door opens)
 * Higsby: It's in here... Follow me, huh.

(Higsby walks inside)
 * Lan: ...Gulp.

(Lan walks in. Inside...)
 * Lan: Wow... I never knew there was a room back here...
 * Higsby: It's my warehouse. It's an office too.  This way, huh.

(Lan and Hisgby walk further in)
 * Lan: (jumps) Wow!

(camera goes to the rest of the room)
 * Higsby: Well? A lot of cash has gone on the equipment here, so it should be fine for pretty much anything, huh.

(Lan walks up to Higsby, and jumps in excitement)
 * Lan: This is amazing, Higsby! Just what I was looking for!
 * Higsby: Hu hu hu... Well, I'm glad you like it, huh.  As of today it's all yours, huh!
 * Lan: Thanks, Higsby! Um, and us using this place...
 * Higsby: Chill out, huh! It's a secret base, right?  I won't tell anyone!  A secret base has to be kept secret, huh!  I'm not the kind of guy to give away something like that! ...Huh, Lan?!
 * Lan: Sure! Okay, I'd better get in touch with Baryl!

Colonel's Fall
(later... Baryl stands int he new secret base)
 * Baryl: ...Hrm. This is an ideal Mission Control...
 * Lan: Right, I'd better get straight on wiht the next mission plan...

(an alarm goes off)
 * Baryl: ?! The surveillance alarm?!
 * Lan: The surveillance alarm?!
 * Baryl: Colonel set it up on the door to the Undernet. Someone or something must be trying to get through.
 * Lan: ...Oh no!
 * Baryl: Have you got some idea who it is?
 * Lan: Well, there was this girl who kept pestering me to tell Ribitta how to get to the Undernet! (Uh... Ribitta was the one pestering you)
 * Baryl: No, not a civilian! Lan, go to End Area 5 right away.  I'll bring Colonel there soon!
 * Lan: Got it!

Well, head to End Area 5. Head to the door, and there will be another cutscene.

(MegaMan runs onto the scene, and gets into battle stance)
 * MegaMan: Stay where you are!

(camera goes to ToadMan standing in front of the door)
 * MegaMan: Don't get any closer!
 * ToadMan: MegaMan! Sorry, but I have to go, ribit.
 * Ribitta: What's up, ToadMan?
 * ToadMan: MegaMan's saying I shouldn't go to the Undernet, ribit.
 * Lan: Ribitta! I told you the Undernet's too dangerous!
 * Ribitta: Look, Lan, this is my job, okay?!
 * Lan: I don't care if it's your job! It's not safe, I tell you!
 * Ribitta: I appreciate your concern and all but I'm a sizzling hot reporter, and no one can stop me! Let's go, ToadMan!
 * ToadMan: Okay, ribit!
 * MegaMan: No, ToadMan! Get over here!  Hurry!
 * ToadMan: Just let me go, ribit! This is journalism for you, ribit! (turns towards the door) ......Ribiiiiiit!

(Suddenly, ToadMan runs behind MegaMan)
 * CloudMan: It's been a while...
 * MegaMan: ......!

(a thundercloud comes over the door, and destroys the doorway)
 * Lan: N-no way...!

(CloudMan enters)
 * CloudMan: I came back from the bowels of Hades to defeat you both!
 * MegaMan: What?! How can I fight and keep ToadMan safe?!
 * Colonel: You Darkloids just don't know when to give up, huh...

(Colonel jacks in between MegaMan and CloudMan, and gets into battle stance)
 * MegaMan: Colonel!
 * Colonel: Leave this to me, MegaMan.
 * CloudMan: Huh! I can take care of you, no problem!  Electric Storm...
 * Colonel: Too late!

(Colonel slashes CloudMan, making him explode)
 * Colonel: I've seen that trick before... It won't work on me because I've already seen it!
 * CloudMan: Ugggh... You...

(CloudMan retreats)
 * Colonel: He's gone...

(later, MegaMan and Colonel confront ToadMan)
 * Colonel: I don't know why you wanted to get in the Undernet but it's not a place for civilians. Let this be a lesson to you.  Now jack out and don't come back!
 * ToadMan: .........
 * Colonel: (to MegaMan) I'm jacking out for now so i can pan the next mission...
 * ToadMan: ...!

(ToadMan runs to where CloudMan once stood, with MegaMan in pursuit)
 * MegaMan: ToadMan!
 * ToadMan: Ribit!

(camera goes to reveal CloudMan off-stage. ToadMan and Colonel are in battle stances)
 * CloudMan: C-Colonel...!! I can't let you live...  Wraaarrrgh!
 * MegaMan: You won't blow yourself up!
 * ToadMan: R-r-r-ribiiiiit!
 * CloudMan: I'll smash yooou...!
 * Colonel: Ugh!

(Colonel gets in front of ToadMan, and blocks CloudMan's attack. When the smoke clears, both Colonel and CloudMan have disappeared)
 * ToadMan: ...Ah, argh...
 * MegaMan: ......C-Colonel!
 * Lan: N-No... It can't be...
 * MegaMan: ......... Colonel...!!!

(back at Higsby's base, Baryl briefs the remainer of his team, Ribitta included)
 * Pride: What do you mean, Colonel's been deleted?!
 * Dingo: And what are we supposed to do now without a leader?! We're all just a bunch of amateurs, right?!  Sure, we've been through a few things but I've only gone ahead with missions because we had a pro on the team!  Without a leader, we're nothing!
 * Ribitta: ......... (to the others) I'm sorry, everyone... This is my fault.  It's because of me that Colonel...
 * Baryl: No, Colonel was deleted in the line of duty... Protecting civilians is our job...
 * Ribitta: ...How can I apologize enough...?
 * Baryl: You don't need to... Colonel followed the path he believed in to the end...
 * Ribitta: .........
 * Baryl: Of course, Colonel is a huge loss to us. But Nebula is still going ahead with its plans even now.  We can't just stand around here doing nothing.
 * Higsby: So we're doing the next mission without a leader?!
 * Baryl: ...No, we have a leader. ...Lan and MegaMan, I want you two to lead the next mission.
 * Lan: (jumps) ...What?!
 * Higsby: Yeah, they've got the experience and the skills too.
 * Lan: W-Wait a minute! I can't be leader!  We couldn't do anything to save Colonel...  We're not capble of leading the team...
 * Baryl: Lan, I believe in you which is why I'm asking.
 * Lan: But... I'm scared... What if it goes like that again...
 * Baryl: One day... Think about it for just one day. If you still say no then, I'll choose another leader.
 * Lan: .........
 * Baryl: That's all for today. Lan, think it over properly, okay...
 * Ribitta: .........

Go ahead and go to bed. You've got a long night to think about it, Lan.

The Undernet
(the next day, the doorbell rings)
 * Lan: Aaah... Who's that so early in the morning...? ...Coming!

(Lan answers the door, and finds Ribitta)
 * Ribitta: ...Er, hi there.
 * Lan: Ribitta... ...What's up?
 * Ribitta: I need to ask a favor...
 * Lan: A favor?
 * Ribitta: I want to be on your team, Lan! You're the leader so you can okay it, right?
 * Lan: ...Sorry, I can't. I'm no leader...
 * Ribitta: Don't you feel angry that you lost a friend like that?
 * Lan: ...Of course! ...But I still don't have what it takes to be leader!
 * Ribitta: ...You're spineless! Haven't you stopped to think about why Baryl asked you to be leader?!
 * Lan: ......
 * Ribitta: Forget it! I won't bother you again, Lan!  I'll get revenge for Colonel by myself!

(Ribitta walks off)
 * Lan: Ribitta, wait! You can't go alone!
 * MegaMan: She's serious, Lan! We'd better go to the Undernet!
 * Lan: ...... Okay!

Head to End Area 5, and head towards the exit to Undernet 1. Once there, there will be another cutscene

(a normal navi runs to MegaMan)
 * Navi: Ah! Sorry, sorry!
 * MegaMan: Erm, did you...
 * Navi: What? What is it?!  I'm in a hurry.
 * MegaMan: Did you see a frog Navi on your way?
 * Navi: A frog Navi... Ah! That Navi!  I didn't talk to him but I did see him running inside.  He looked like he was in a real hurry.
 * Lan: So ToadMan did go to the Undernet... Hurry, MegaMan!
 * MegaMan: Okay!
 * Navi: Wait a second! You're not planning on going up there are you?!
 * MegaMan: Hm? That was the plan.
 * Navi: You can't be serious! I can't believe you don't know... They come out up there!
 * MegaMan: Come out? Who?!
 * Navi: Well, isn't it obvious?! Ghosts!  G.h.o.s.t.s!
 * MegaMan: Ghosts?!
 * Navi: Yes! Ghosts of dead people!  They're all over the place and they come after you too!  If they catch you, they possess you...
 * MegaMan: ...Huh.
 * 'Navi: And if you have a virus-battle when you['re possessed, it's really weird. I can't explain it but it's all wrong.  It's like you can't move your body properly...  And you use a lot more energy than normal...  You get irritated for no real reason too...  B-Basically, it's like some kind of curse! ...... ...You're listening but do you understand?!

(answer "Yes")
 * Navi: ...You do but you're still not going to burn back, right?
 * MegaMan: Huh!
 * Navi: Fine. You can't say I didn't warn you if you come a cropper.  Well, goodbye then!

(the Navi leaves)
 * Lan: If the place is that scary, then we can't leave ToadMan there.
 * MegaMan: You're right. Let's hurry, Lan!
 * Lan: Uh-huh!

These ghosts will produce random bug effects in virus battles. Fortunately, these ghosts only appear this one time through the Undernet, and the only way to get a ghost is if you pretty much run into them. Anyways, go on and head to Undernet 3, to a large ramp leading to a platform, where you will find ToadMan and a similar flame door.

 * MegaMan: ToadMan!
 * ToadMan: I knew you'd come. Let's get everyone together and fight the Nebula Navis!
 * MegaMan: .........
 * ToadMan: What's the problem?
 * MegaMan: ...We just came in here to bring you back. Time to go home, ToadMan!
 * Ribitta: That's pathetic! ToadMan, let's do them a favor and open their eyes!
 * ToadMan: Okay!

(MegaMan gets into battle stance)
 * MegaMan: What are you going to do?!
 * ToadMan: I'm going to open your eyes!
 * MegaMan: W-Wait...
 * ToadMan: No!

(fight and win against ToadMan)
 * ToadMan: M-MegaMan, you're on form again, ribit! Now you can do it, ribit!
 * MegaMan: (stands up) ToadMan...
 * NumberMan: Look how far he's gone for you. You have to accept now, leader!

(NumberMan jacks in between ToadMan and MegaMan)
 * NumberMan: Ribitta sure put us in our place. She told us to come here because she could change your mind.  The others should be along soon, right?

(the rest of the team jacks in)
 * KnightMan: Most Navis would be too scared to even come to the Undernet but this kid had the courage to do that and take you on too!
 * ShadowMan: Huh, crazy really... But it seems to have worked.
 * TomahawkMan: The only way to get a fighter fired up is to fight him!
 * NumberMan: ToadMan and Ribitta have been desperate to make up for what happened. You can't turn your back on them now!  Or Baryl either!
 * Lan: ...ToadMan, Ribitta. My eyes are wide open now...  I was too weak and all I could think of was running away.  But now I see that the only way forward is to keep fighting!  Let's get this mission started!
 * MegaMan: Yeah!

Road to the Sixth Liberation

 * Ribitta: Hu hu! ToadMan, now that's decided, you'd better deal with that door!
 * ToadMan: Okay, ribit!

(TomahawkMan walks up to ToadMan)
 * TomahawkMan: Hold it, ToadMan! Leave ths to me.  I can break through here in no time.  Move over!

(ToadMan steps aside to allow TomahawkMan to attack the door)
 * TomahawkMan: Three, two, one! Waaargh!

(TomahawkMan attacks, but the door still stands)
 * TomahawkMan: Kurh! It didn't budge an inch!  What's going on?!
 * ShadowMan: You can't open that door wih force... That door's made out of anger and hatred, you see.  If you try to open it with violence, it won't work at all.  There's just one thing you need to open it.  The power to neutalize, the power to heal...
 * ToadMan: Excuse me, ribit.

(TomahawkMan steps aside to allow ToadMan a shot at the door)
 * ToadMan: ...Ehem! Behold the ToadRecital, ribit!

(ToadMan croaks at the door several times, opening it)
 * ToadMan: My songs have the power to heal, ribit!
 * TomahawkMan: I-incredible...
 * ToadMan: Okay, leader, we're ready to go, ribit! You can start the mission any time, ribit.  Obviously I'll be coming with you, ribit?!
 * MegaMan: ToadMan... Yes, of course! Right, everyone, it's time to start our liberation of Undernet 4!  First things first, KnightMan, I'd like you to stay back here and look out for the enemy. ...Is that okay?
 * KnightMan: MegaMan... Is that you asking a favor?  Or is it an order?
 * MegaMan: ...It's an order.
 * KnightMan: Then you shouldn't ask if it's okay. You should stand tall and issue your commands!
 * MegaMan: KnightMan... ...You stay here and look out for enemy reinforcements!
 * KnightMan: Now there's an order... I'll put my life on the line to defend this area!
 * MegaMan: (to Lan) Lan, when you're ready, let's start the mission!
 * Lan: Sure!

Well, with KnightMan guarding the exit, head towards your sixth Liberation Mission. After the mission...

(the five navis in the mission confront Colonel, who is reeling in pain)
 * Colonel: Gaargh...
 * MegaMan: Colonel!
 * CosmoMan: So the DarkPower hasn't quite taken its hold yet! Pah!
 * MegaMan: That's CosmoMan!
 * Colonel: ...Uurgh.
 * CosmoMan: Let's go, Colonel!

(Colonel is engulfed by a vortex)
 * MegaMan: Colonel!

(the vortex disappears)
 * CosmoMan: You may have won this fight! But you can only savor your victory for a few days now!  Wa ha ha hah!
 * MegaMan: Just a few days...
 * ToadMan: We didn't manage to get Colonel back, ribit...
 * MegaMan: Yeah. But at least we know he's still alive.  We'll make sure we get him back somehow!
 * ToadMan: ...Yeah! I'll get him back, ribit!
 * MegaMan: ToadMan, you're so positive all the time. I'm impressed!

(MegaMan gets ToadSoul)
 * MegaMan: Everyone, the final battle with Nebula is drawing near! But before that we must get Colonel back!  Then we can all take on Nebula together! ...That's all!  Dismissed!


text:
Mega Man Battle Network/Walkthroughs/Mega Man Battle Network 5/Scenario 5

This part of the walkthrough covers the point between Liberation Missions 4 and 5, where you will meet NumberMan or SearchMan, the brains of the team.

The New Member
Right afterwards, you will get some mail. One to explain ShadowSoul/GyroSoul, one to explain TomahawkSoul/NapalmSoul, and finally one on the new ability called ChaosUnison, to which Lan and MegaMan react to it.

Remember to go to Baryl to get the items he wanted to give you.

Folder2 is just that: a second editable folder, so that you won't have to spend countless hours retooling your folder. Anyways, head to End Area 4 (but don't forget to claim those HPMemories that you couldn't before with Colonel/ProtoMan...). In SciLab HP, you should also be able to get the SciLab banner.

Anyways, head to End Area 4, as directed, and head to a large purple door.

The Hikari Report
Head back to the upper level of SciLabLobby, where there will be another cutscene.

Head up the elevator into Dad's Lab Check the large computer for more dialogue.

That someone of course is Higsby or Raika. Go down to SciLabFront, where you will find him in front of the park bench.

Back at Dad's Lab...

Upon closer inspection, the random pattern of blocks is really a grille - that is, if you take the letter and the grille pattern and superimpose them over each other, some letters will be in the black blocks, and most will be in the white spaces. By reading the letters in the black blocks, you will get "Doghouse out back". Head to the window in Lan's House.

Head to OldMine 5, and jack in to the AirFilterComp. Inspect the rightmost corner for another cutscene.

You will be out of the mines.

Head to the new stop on the Metroline. Near the entrance to the castle, you will find Higsby/Raika. Talk to him.

Talk to the businessman

Recall the castle you passed along the way in End Area 3? Head there. You will get another cutscene as MegaMan heads to the ramp going down.

Jack out, and head back to the castle. Talk to the businessman again to get inside.

Head inside, and make your way into the castle. At the top level, there should be the jack-in to the GargoyleCastle HP, where you can get the banner.

Make your way onto the roof, and check out the fish on the right (from the front).

Head back down to the castle, and make your way to ACDC Area 3. Here, head to the square in the left turnoff (where in Liberation Mission 1 there was a bonus panel. Just in case you don't know where you are supposed to be headed, there will be a navi there that will ask if you are looking for something.  Anyways, examine the top panel in that square (ie, so you are facing the entrance to Oran Area 1).

Head into the door...

Days of Times Past
Even though MegaMan might appear to be in the real world, he's still MegaMan, and that means you can still have virus battles here. Anyways, talk to everyone here, and explore ACDC in the year Lan and Hub were born. Revel at how Higsby's might be doomed to failure or marvel at Higsby's success. See the land that would soon become Yai's house. See the little girl's entry into the park mascot contest and how it won. See how Mayl's father went away a month before she was born! This and more wonders of ACDC Town in the year that Lan and Hub were born!

Anyways, behind Lan's house (where the road leading to Dex's house would be in present-day ACDC Town), there will be a dog. The dog will bark several times before starting a cutscene.

Walk up to each of the six HeelNavis to battle them in a virus battle. The six navis are located:
 * At the left street corner (MegaMan! Thanks for coming to me first!  Gyaahh!)
 * In front of the old shop (MegaMan? How nice of you to drop by.  Now you're mine!)
 * In front of the statues (Aiieee! P-Please l-l-let me live!  Just kidding!  YAAH!)
 * In front of Dex's house (MegaMan! Deleting you means a promotion for me!  You're mine now!)
 * At the top street corner (Who are you?! MegaMan...?  No!  Nebula's sworn enemy?  Take this!)
 * In front of Lan's house (Ah! It's YOU!  Dr. Regal will reward me for destroying you!  PREPARE TO DIE!)

Afterwards, there will be another cutscene.

Treachery Amongst the Ranks
Jack out, and head to the MissionControl, and talk to Baryl/Chaud.

Looks like the two took it well, or they don't seem to care, or they just simply sensing something's afoot... After all, Higsby's too wimpy and Raika's too determined, right?

Head back home and sleep. That night...

Since you don't have the castle's P-Code, the next best thing is to jack into the statue. Head to End Area 3 and check the castle.

Head to the castle, and you will find that the stairs that lead to the upper part of the Lily room is blocked. The hologram is also showing the samurai without any armor.

Jack into ArmorComp, HelmetComp, and KatanaComp, and there will be a normal Navi there which will let you have a program that can solve this provided you beat them in a virus battle.

Afterwards, go up to the hologram.

Head to the upper room of the Mum Room, where the way up is blocked by the jade statue. Check the wooden statue...

Here, we have a mini-game titled "The Battle of the 100 Foes". Head to the center of the cross, and robot warriors will come to get you from all directions. Hit each of them as it gets near you with the B button. However, the minigame will end if a robot warrior gets too close. The further you are, the faster the robots will be coming towards you. Use the joypad to change Lan's direction (and thus the direction of his attack).

After winning (by dispatching 100 foes), there will be a cutscene.

Continue to the roof, where there will be another cutscene.

Jack in to the left fish, and proceed into the GargoyleComp

Gargoyle's Gauntlet

 * Lan: There's not much time, MegaMan! Find the server fast!
 * MegaMan: I'm on it!

Note that the Japanese version, the GargoyleComp has 4 areas, while there are only 3 in the English versions (the second area was cut out). First, talk to the Mr. Prog to get an idea of how you go through these levels.

 * Mr. Prog: Welcome. First, listen to what I have to say.  There're "traps" up ahead.  In other words, security.  You won't find it easy to get by them.  There are three traps: a spear trap, a ceiling trap, and a water trap.  Each trap is released by a program that is trained in Ninjutsu, or a "Ninja."  Take a ninja with a read mask for the spear trap, one with a white mask for the ceiling trap, and one with a blue mask for the water trap.  The ninjas will go with you on their own if you go in front of them.  However, if you go by another ninja while taking one with you, they will trade places by themselves, so be careful.  If you need help figuring it out, come back here.  Give a spirited shout to send the ninjas back to their original positions.  That's my entire explanation.  Did you understand?

(answer "Yep")
 * Mr. Prog: There's a spear trap up ahead. Bring the ninja with the red mask.  Fight on!

OK. The general strategy is try to avoid ninjas of the wrong color until you find the ninja of the right color. If you are forced to switch, it is usually an area that allows you to take a loop and switch again to get your original configuration back while allowing you to move on (even easier, just double back). Before each area, there will be a Mr. Prog telling you what ninjas you need, and should you ever screw up, also allow you to reset the ninjas. All ninjas associated with a trap are removed when you clear the trap, so you won't have to worry having to backtrack.

The first trap is easy enough. The red ninja is just to your left, and to your right is the trap. There are no other ninjas.

The second trap requires a white ninja. Take the white ninja that's there, head right to avoid the red one, then through the conveyor and left to avoid the blue one. The trap will be to your left. Continue to the third trap.

This one will have Mr. Prog teaching you about multiple ninjas of the same color. In essence, you can have up to three ninjas following you, and the only way to get one more ninja in a line with you is if the ninjas following you are all of the same color and you cross paths with another ninja of that color. Otherwise, the ninjas will essentially replace each other in a queue-like fashion. Of course, you must bring the exact amount of ninjas to the trap in order to pass. It's really irrelevant if order matters or not since all the traps in the GargoyleComp require ninjas of the same color. Anyways, you need a single blue ninja for this one, and down and to your right you will find one. Now make your way through the white ninja, the red one, and then the other white one. Just behind that one is the trap.

Trap 4: one red ninja. That's in front of you. Turn and go past the blue ninja, then the white one. The trap is behind the white ninja, and beyond that is the entrance to GargoyleComp 2.

The first trap in GargoyleComp 2 requires to red ninjas. First, go down and take the white one, and then down into a loop to get the first red ninja. Now, back to the beginning and take the blue ninja, and return to regain the red one. Continue around and you will find the second red ninja (take the long way around so you avoid the white ninja). Go back and weave your way around the ninjas to get to the trap, located behind a blue ninja.

The second trap is actually a combination of two traps: the way to the next trap requires two blue ninjas, but one is past a trap which you will need a white ninja to clear. Take a right before the water trap and go straight through to get the white ninja. Continue and go through a red ninja, and then to a different white ninja. Moving on, there will be the trap in a turnoff. Then claim the first blue ninja. Head back, through a red ninja, then through the white ninja, then go right and through a red ninja (hence the importance of not taking the conveyor belt when you had the red ninja before). Back around to get the blue ninja, and then take the conveyor and the left fork to get the other blue ninja. Now you can clear the water trap. Beyond the water trap lies GargoyleComp 3.

First trap here requires three red ninjas. First, take a left and avoid the blue and white ninjas to get the red one. Back and through the conveyor belt, and past the white ninja. Next, you will be in a loop containing one white and one blue ninja (just go around the loop once to get the red one back), and another similar loop beyond that. The right turnoff will have the second red ninja. Continue, take a right, avoid the blue ninja, all the way to the last turnoff, where the third red ninja awaits. Back around the blue ninja and towards the trap.

Final trap of these levels: three blue ninjas, of which one is behind a trap needing two white ones. Go in the general direction of the path and avoid all red ones, and there you will find the first white ninja, just above the conveyor that takes you back to the start of the trap area. Beyond that, go through a red ninja, where the turnoff before the ceiling trap will give you the second white ninja. Claim the blue ninja, and go back and past the turnoff where the first ninja was obtained. Take a series of conveyors (avoiding red ninjas) to a point where you are between two red ninjas. The left turnoff from this loop is the second blue ninja, but you will first need to take one of the red ninjas and go through a loop (avoiding other red ninjas) to go back where you were (via the right turnoff from the square). Go back and retake the blue one, and go around to claim the second blue ninja. Take the right turnoff again, and once more avoiding red ninjas to claim the third blue ninja. With three blue ninjas, take the nearby conveyor leading to the main path and back to the trap.

Beyond the trap lies a cutscene.

 * MegaMan: I guess this is the server.
 * Lan: Right, better start fixing it!
 * NumberMan: Stop right there!

(NumberMan jacks in. Both go into battle stances)
 * MegaMan: NumberMan! So this was your doing!  I knew it!
 * NumberMan: I could say the same to you! Why did you do that to Ms. Mariko's Navi?!
 * Lan: What?! You're talking gibberish!  You're the one who's become a Nebula Navi!
 * Higsby: It's you who's talking gibberish, huh! Attack him, NumberMan!
 * NumberMan: Hah! It's payback time!
 * MegaMan: This is it, Lan!
 * Lan: Leave it to me! Battle routine, set!
 * MegaMan: Execute!!!
 * NumberMan: I'll get you, MegaMan!

(fight and win against NumberMan)
 * MegaMan: Ha ha... Why on earth did you join Nebula?!
 * NumberMan: Ha ha... I don't know what you mean. I don't remember doing that!  I guess I may as well ask you then...  Why did you attack Ms. Mariko's Navi?!
 * MegaMan: I don't remember doing anything like that!
 * ????: Ku hu hu hu hu! Of course you don't!  We're the ones who did it all!

(two navis, one looking like NumberMan and the other like MegaMan, jack in)
 * NumberMan imposter: I didn't think you'd fall for our plan so easily!
 * MegaMan imposter: You're already a mess after that last battle! This'll be a cinch for us!  What a great present for Dr. Regal!
 * MegaMan: So, the NumberMan I saw back in ACDC Town... (Uh, ACDC Area, not ACDC Town)
 * NumberMan imposter: (jumps up and down) Kya ha hah! That was me!
 * NumberMan: So, the one who attacked Ms. Mariko's Navi...
 * MegaMan imposter: (jumps up and down) Yep!  Yours truly!  Kya ha ha hah!  And we took care of the GargCastle server too!  If you defeated us, that would put it all to a stop!  Not that you could!  Kya ha ha ha hah!
 * NumberMan: (to MegaMan) MegaMan, it looks like I owe you an apology...
 * MegaMan: (to NumberMan) Yeah, same here.
 * NumberMan imposter: (jumps up and down) What are you two jabbering on about?! We won't let you get away, you know!
 * MegaMan imposter: (jumps up and down) You'll be deleted before you know what's hit you!
 * Lan: Higsby, I've got an idea... It was just a misunderstanding and now they've made up...  Why don't we fight these guys off together?
 * Higsby: That sounds like a pretty good plan, huh... These guys make my blood boil.  We can't let them get away with this, huh.

(MegaMan and NumberMan get into battle stances to face their imposters)
 * MegaMan: I guess it's time...
 * NumberMan: For you to pay!
 * MegaMan imposter: (jumps up and down) Pay?! You don't stand a chance!  I'll delete you in a second!  Here goes!

(MegaMan and NumberMan make short work out of their imposters, which explode, exposing the NumberMan imposter as a purple HeelNavi and the MegaMan imposter as a black HeelNavi)
 * NumberMan imposter: Gwaaah!
 * NumberMan: So now we see your true colors... You could never beat the real thing!
 * MegaMan imposter: Kurgh... You'll be sorry!  The great CosmoMan of End Area 5... will be sure... to take revenge... for this...  Gwaaaargh!

(both imposters disappear)
 * NumberMan: Hurgh! Hurgh!  I'm still burning up with anger!
 * MegaMan: (stands up) NumberMan... Save your anger for the next mission.
 * NumberMan: You're right... While I'm all fired up like this, I should take care of the door to End Area 4! Let's go!

(NumberMan jacks out)
 * MegaMan: NumberMan! (to Lan) We have to go too, Lan!
 * Lan: Okay!

Road to the Fifth Liberation
Head down to End Area 4. Since you still don't have the castle's P-Code, get there from the statue. MegaMan just happens to be the last one there when the cutscene takes over...

 * Colonel: So we're all here. (to NumberMan) How's it looking, NumberMan?
 * NumberMan: Nearly there... ...... ...That's it!

(the door is unlocked)
 * NumberMan: It's open!
 * Colonel: Okay! Let's go! (to others) We're about to begin the liberation of End Area 5!  I want you to stay back here, ShadowMan.  Keep a lookout in case the enemy sends reinforcements.
 * ShadowMan: ...If that's what you want, I guess I can't complain. But is a lookout really necessary?
 * Colonel: We can't be too careful from now on. If you see anything, let us know right away.
 * ShadowMan: I see... But no doubt you'll regret not takine me with you...
 * Colonel: Speed's really important right now. We're counting on you.
 * ShadowMan: Ku hu hu... Very well. I'll stand guard.  You go and fight to your hearts' content.
 * Colonel: Okay, let's go!

(everyone runs in, but ShadowMan stops to stand guard)
 * MegaMan: Come on, Lan, let's go!

And the mission awaits... After the mission, there will be another cutscene.

(The six navis are at the place where CosmoMan once stood. Behind Colonel is a fiery door.)
 * Colonel: The team did an excellent job. Now that this area is liberated, the Net is ours again.  All that's left now is the Undernet.
 * MegaMan: The Undernet...
 * ShadowMan: ...What's the plan, Colonel? ...Are we going straight in?
 * KnightMan: Time for the final battle at last!
 * TomahawkMan: I'm ready whenever.
 * NumberMan: H-Hang on a second! Shouldn't we take a breather first?  I wonder if it would be wise to regain our strength a bit...

(TomahawkMan turns towards NumberMan)
 * TomahawkMan: You're just scared at the mention of the Undernet, huh?
 * Colonel: ...No, NumberMan's right.
 * TomahawkMan: ......
 * Colonel: Nebula is like a wounded beast now. There's no telling what they might do.  And we've taken our fair share of damage too.
 * NumberMan: A-And anyway... That door that leads to the Undernet... Well, I doubt it'll be easy to open it...
 * Colonel: So that's it. Time to jack out.  We'll assemble again when it's time to start the mission.
 * KnightMan: Wait! We can't be sure that the door won't open.  Can't I at least try my hand at it?  We knights don't like to turn our backs on the enemy.
 * Colonel: ...Go on then.

(Colonel steps aside)
 * KnightMan: Huurgh... Here goes! Rwoaaargh!

(KnightMan rams the door, but can't get it to open)
 * KnightMan: Aaaargh! Ha ha... Kuh!

(KnightMan tries again, and fails again)
 * KnightMan: Graaagh! Ha hah...
 * Colonel: Happy now, KnightMan? Let's jack out.
 * KnightMan: Hmm... There's nothing for it...

(KnightMan jacks out)
 * Colonel: We should jack out too. I'll be in touch when plans are in place.  That's all...

(everyone but MegaMan and NumberMan jack out)
 * MegaMan: Thanks again, NumberMan. Your clear mind and calculated battles really impress me!

(MegaMan gets NumberSoul)
 * NumberMan: We all make a very good team. Things gel together nicely.  We should stand a good chance with the Undernet too!  I'm not very strong but I'll give it my best shot!  Well, we should get some rest before the next battle.

(NumberMan jacks out)
 * MegaMan: NumberMan... This team just gets better all the time!
 * Lan: Yeah! We'd better jack out too, MegaMan.
 * MegaMan: Okay!

(MegaMan jacks out)

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


text:
Mega Man Battle Network/Walkthroughs/Mega Man Battle Network 5/Liberation Mission 5

This part of the walkthrough covers the fifth Liberation Mission, where your team will face off against CosmoMan.

 * MegaMan: Lan, do you want to start the liberation mission?

(answer "Yes")
 * MegaMan: OK, Lan. Then, let's go!

The first time you enter, you will get a cutscene:

(NumberMan steps forward)
 * NumberMan: Something's wrong with this DarkPanel.
 * Colonel: Good eye, NumberMan!

(camera goes up ahead to a Dark Hole)
 * Colonel: I've heard that some DarkPanels are booby trapped. We can't just liberate panels haphazardly.
 * NumberMan: This guy sure is one heck of a nasty customer...!
 * CosmoMan: Hee-hee-hee...

(camera goes to CosmoMan)
 * CosmoMan: I'll take that as a complement.
 * TomahawkMan: Who the heck are you?
 * CosmoMan: I'm CosmoMan. I control the world of darkness.  Let's see how you managed to make it this far!

(back to the team)
 * KnightMan: At least he was polite enough to say his name.
 * Colonel: Take it as a sign of his confidence. He's a strong one, no doubt about it.
 * MegaMan: This place seems to be full of BarrierPanels. Keep an eye out for traps as we look for the key.
 * Colonel: Definitely... NumberMan?
 * NumberMan: I can search and grab items in a 6 sq range without needing to battle anyone.
 * Colonel: Your search power is something else! Complete the liberation within 9 phases!
 * Lan: Roger!

NumberMan and SearchMan have vastly different abilities. NumberMan's NumberCheck will claim all the items in a three by two range but not liberate any panels, while SearchMan can liberate all item panels in a line of unoccupied dark or item panels. Both, however, will disarm traps and claim all other prizes, so they are your only protection against traps.

There are two kinds of traps: damage traps and stun traps. Stun traps, regardless of how many are set off at a time, will incapacitate a navi for one turn. In this mission, damage traps will do 50 damage when they are set off. The main concern is, of course, getting rid of stun traps, as your navis should be able to take a 50HP hit if you set the damage traps off.

Team Colonel strategy
As for your team, Colonel will have 450 HP, KnightMan will have 600 HP, TomahawkMan 350, and NumberMan 300. The ColonelCannon C and the TomahawkSwing T will do 120 damage, the KingdomCrusher K will do 100 damage, while the NumberTrap N will do 120 damage.

Phase 1
The first thing you need to do is to get the first key, which you can either do in one phase (but losing one navi to a stun trap the next phase), or two (which, of course means more liberated area to work with). First, have MegaMan do a LongSword on the very left (you don't want to use TomahawkMan on the second column as you will destroy order points), which will set off a damage trap. Then have a second navi kill the Bladia in one-turn (alternately, one-turn or ScreenDivide around the Bladia). Your third navi should then take the panel on the left turnoff (easy as you don't have to one-turn). Now, you can either sacrifice your fourth navi for one turn so that you can NumberCheck and get the key (but leave you with no order points), or you can NumberCheck to get rid of the stun trap, and use your fifth navi to get two more order points (the panel down and to the right of where the Bladia once stood) and leave the key for Phase 2. The latter is the better choice for now, so we'll go with it. Make sure that you do not liberate the other item panel diagonal from the Bonus Panel - it's a damage trap.

 * You're nothing but dust-motes compared to me!

The Darkloids phase will see the TinHawk jump over the barrier, while a BigBrute will make its way to the other side of the Dark Hole.

Phase 2
Now you will need two navis to claim that key (either LongSword or TomahawkSwing, then a normal liberation is needed). The other three navis should focus on destroying the Dark Hole. One navi can claim the Bonus Panel and destroy the BigBrute (do not one-turn or you will set of a damage trap - moot if you use KnightMan), and another can destroy it, leaving you with one navi and (at least) two order points. Note that when you liberate the Dark Hole, one surrounding item panel remains dark - that's a stun trap (traps will always remain if a Dark Hole is liberated). Use your fifth navi to cut a region to the clean area beyond the stun trap, making sure to avoid the trap.

Darkloid phase will consist of the TinHawk moving towards you - not too big of a deal.

Phase 3
Now you need the second key, which is located in the rightmost panel just in front of CosmoMan. The fastest way of geting there is to use OmahawkMan and TomahawkSwing the middle column between the two Dark Holes, but you would be setting off a stun trap. Instead, have MegaMan LongSword the rightmost column (so he's in a pincer battle - one-turn to get the heart behind you), have another navi clear the Dark Hole, and NumberCheck to get the key and three order points (you would have used your last order point doing the NumberCheck, unless you got order points from the bonus panel). With TomahawkMan and your last navi, have TomahawkMan do the TomahawkSwing to the damage trap (left item panel - the other is 1000 zennys), then use Colonel to clear the Dark Hole.

Darkloids will do nothing here.

Phase 4
Now, we focus on the upper-left corner. Have TomahawkSwing in the right hand side on the same row as the inner Dark Hole. Then, use two navis to make your way to the Dark Hole (you will also gain two order points), and the last two navis to clear the last Dark Hole (the item panel around it is a BugFrag) from the outside edge.

CosmoMan will do nothing on his side of the ball.

Phase 5
This is where we end it. NumberCheck so that you can reach four items: a heart, a damage trap, three order points, but most importantly the third key. Then, have KnightMan claim the item panel where you got the second key (it's a damage trap - hence KnightMan). Then, have TomahawkMan TomahawkSwing the panel in front of CosmoMan (you do have the order points, and it will allow you to have four columns when fighting against CosmoMan). That leaves MegaMan and Colonel (and if necessary, four more phases) to take care of CosmoMan.

Team ProtoMan strategy
Whereas NumberMan's ability does not do liberation, SearchMan's ability does, and it is most useful when you have a line of item panels in front of you, as you can cut a path with it at the same time. However, unlike NumberMan, you will have to battle. Still, SearchMan should be the stronger of the two anyways.

Phase 1
Use Napalm on the far left column, which will set off a damage trap. Send a second navi to clear the single space, then use PanelSearch to disarm the stun trap and get the first key. Although you can get at the Dark Hole, chances are if you do so your second navi and SearchMan will be cut off from the Bladia reclaiming a tile so it can attack you (the Dark Hole is associated with the BigBrute and not the Bladia). Furthermore, you would be out of order points. Rather, be conservative for now and attack the Bladia, then go on the right column where there is one dark panel and use your last navi to clear it (you get 1000 zennys for one-turn liberation).

Some Guardian movement may be there, but not really anything serious.

Phase 2
Now have three navis go full frontal on the upper right Dark Hole - two to reach and destroy (first one will get a heart with a one-turn, second will get one BugFrag) and one to get rid of the panel that the Bladia once stood on. Then do a PanelSearch to get the key, three order points, and a trap disarmament. Then, with NapalmMan, cut a path through the left most column in the upper area (exposing the upper left Dark Hole).

CosmoMan will attack SearchMan for 80 damage, while NapalmMan will be attacked by the TinHawk that's behind him for 30 damage.

Phase 3
The idea now is to do the upper area, as you can clear the two Dark Holes and get the third key this turn. Have NapalmMan do Napalm either on the panel to the left of the corner item panel (a stun trap), the panel to the left of it, or the panel two above the trap (one above will destroy a panel containing two order points). In either way, you clear a way to the lower Dark Hole, which you clear with another navi. The third navi should concentrate on liberating while standing to the left of the panel where the Bladia once stood - a one-turn liberation nets three order points, 2500 zennys, and, more importantly, the third key. Then send your last two navis at the upper Dark Hole (you will get one BugFrag for your troubles).

Since you cleared all the Guardians out of your area, you shouldn't be attacked. The TinHawk will try to move (you didn't clear out that Dark Hole, after all...), but it's gone next turn anyways.

Phase 4
Use three navis to clear out the two remaining two Dark Holes (the first one and the one guarded by the TinHawk). For the lower Dark Hole, attack from the bottom end (snagging an AntiFire K with the first navi and a Guard2 B with the second) as the item panel to the top-right of the Dark Hole is a stun trap. Then your fourth navi should clear the row in front of CosmoMan, and your fifth to fight him. Five under par sounds real nice.

Showdown

 * CosmoMan: I didn't expect to see you make it. It's actually very unfortunate for you that you did...!
 * Your navi: ...?
 * CosmoMan: You'll never ever catch me off guard. Because of that, your survival rate is less than zero!
 * Lan: Battles are never easy! That's why we fight with passion!
 * Your navi: That's right, Lan! This is it, CosmoMan!
 * CosmoMan: Welcome to my never-ending world of darkness!

(fight and win against CosmoMan)
 * CosmoMan: NO! I take my power from the cosmos!  I am... invincible...!  NOOOOOOOOO!

Congratuations, you have succeeded. Here's your reward:


text:
Mega Man Battle Network/Walkthroughs/Mega Man Battle Network 5/Liberation Mission 4

This part of the walkthrough covers the fourth liberation mission against Dark MegaMan in End Area 2, again with emphasis on the first playthrough. The first time through, Colonel will ask if you want to enter the area.

Again, the first time through there will be another cutscene.

The new teammate is the point man in cutting paths wide open. TomahawkMan can cut a two-by-three area while NapalMan will cut in the shape of a Latin cross (four panels ahead with the two panels to each side of the third one). However, both attacks will destroy items other than barrier keys, and both attacks will not benefit from one-turn liberations (ie. the panels around them will not be liberated if they one-turn). The different attacks mean that the strategies for each team will be different, but the lack of a one-turn bonus means that you can take your time.

Colonel, of course, will have 400 HP, while KnightMan will have 550HP and the other two with only 300HP. ShadowMan's SneakAttack will deal 200 damage. ShadowMan's SplitUp S will have a rating of 80, while the other three navis' chips will have a rating of 100.

From bonus panels in this area you can get either Yo-Yo E, WindRack E, or CactBall2 Q.

Phase 1
Have ShadowMan take the upper left item panel in the upper right square, which contains Barrier Key 1. Then, have TomahawkMan do the TomahawkSwing in the third column (so he will be in a pincer battle). Then have KnightMan one-turn to the left of the BigBrute (so that the BigBrute is to his right, and Colonel destroy the Dark Hole. As for the Darkloids...

The BigBrute near ShadowMan will move over the Dark Hole towards ShadowMan, the two BigBrutes near Colonel will take two steps forward, while the TinHawk will move closer (so that either way Colonel or KnightMan will face a Guardian next phase), and the Dark Hole near ShadowMan will span a BigBrute.

Phase 2
The lower-right item panel in ShadowMan's area will have the other barrier key, which you will need either two phases or a one-turn liberation. Get the key with ShadowMan. Meanwhile, have KnightMan attack either Guardian, which should open the way for TomahawkMan to get the Bonus Panel. Then, have TomahawkMan TomahawkSwing so that two Dark Holes are exposed. Then have Colonel destroy one of them.

In the Darkloid phase, one BigBrute in ShadowMan's corner will hop over the Dark Hole, while the other will move two spaces forward. The Guardians in the main pack will attack TomahawkMan (for 70-80 damage).

Phase 3
ShadowMan should either liberate the item panel containing order points in his area (right corner), or go for the Dark Hole (which will take two phases if you one-turn from the top corner). With the main pack, use either Colonel or KnightMan to kill the Dark Hole, then TomahawkSwing to the left (the item panel to the right of the Dark Hole contains order points), then have the last Navi either take out the Bladia or clear the way to the Dark Hole (if you do the latter, then use KnightMan, of course).

Darkloid action goes like this: the Bladia (either a new or respawned one) will attack the closest Navi to it (it is KnightMan, right?), while the two BigBrutes will try to harass ShadowMan once more (they won't be able to attack ShadowMan if you one-turned in its attempt to get to the Dark Hole). The TinHawk (if it's still there) will move towards the navi which eliminated the Dark Hole.

Phase 4
Since at least the last phase ShadowMan should be able to reach two Bonus Panels in the main pack square. It is possible to reach Dark MegaMan on this phase, contingent on there being order points (so that TomahawkMan can use the TomahawkSwing). If you come up empty, you should have ShadowMan get the item panel rather than going for the Dark Hole (if you went for the Dark Hole last turn). Anyways, if you can, clear out the two remaining Dark Holes with ShadowMan and Colonel. Then have TomahawkMan TomahawkSwing so that KnightMan can face Dark MegaMan.

Alternatively, if you are out of order points, and you really didn't want ShadowMan to get the order point panel, just have TomahawkMan and then KnightMan do normal (one-turn) liberations so that Dark MegaMan will attack KnightMan. Then, at least you will still have five phases to kill Dark MegaMan...

Congratulations, you have succeeded. Your reward:


text:
Mega Man Battle Network/Walkthroughs/Mega Man Battle Network 5/Extras

Here are some extra info that you can use in Battle Network 5"

Bass Cross MegaMan
To get Bass Cross MegaMan in the GBA versions, you will need to get the Bass Cross MegaMan e-Reader+ card, in which the card will take up 70MB of your 80MB space. For Double Team DS, first get the Bass icon in a GBA version (by beating BassΩ or BassXX) and connect it to the GBA slot while Double Team DS is loaded. Depending on the GBA version involved, you will either get the gold Power Mode (Team ProtoMan) or the silver Speed Mode (Team Colonel), and the different abilities therein.

Both versions give three common enhancements to MegaMan:
 * Triple Buster - the MegaBuster now attacks both the row MegaMan is in as well as the row above and the row below.
 * Normal Body - the body does not take double damage from any kind of attack.
 * the number of Mega Chips allowed in your folder is reduced by two.

Each version has three additional enhancements:
 * HP Boost - a 200 HP boost for Power Form and 20% boost for Speed Form
 * Charged Shot - the charged shot becomes the Hell's Rolling in Speed Form and the Shooting Buster in Power Form
 * the effects of FloatShoes in Speed Form and SuperArmor in Power Form

Sol Cross MegaMan
To date, you cannot get Sol Cross MegaMan in either GBA version. However, if you connect Boktai 3 to the GBA slot while Double Team DS is loaded, you will get Sol Cross MegaMan. In the English Version of Double Team DS, Boktai 2 is required to activate Sol Cross, due to the lack of an English Boktai 3 release.

Sol Cross MegaMan, like Bass Cross MegaMan Power Form, will give an extra 200HP to MegaMan and the effects of SuperArmor, but also decrease the number of Mega Chips permitted by two. The charged shot for Sol Cross Megaman is changed into the GunDelSol.

If MegaMan is jacked in from an outside location (DoghouseComp, SquirrelComp, DumplingComp, NinjaComp, internet areas via End Area 2 or Oran Area 1, PipeComp, and SoulServerComp), Sol Cross MegaMan will also have the following effects:
 * A large sun appears on the opposite side of the field, powering up your chips by up to 20 points (for chips with attack ratings). This effect works similar to the Otenko secret chip.
 * The damage inflicted by all Boktai-related chips (any GunDelSol chip and any Django NaviChip), as well as the charged shot, is doubled.
 * Sol Cross MegaMan also gets the benefits of the AutoHeal Navi Customizer part.

Music Remix
In Double Team DS, if you put any Battle Network game (excluding Battle Chip Challenge) in the GBA slot, you will get remixed versions of the music from those games.

Liberation Powerup
In Double Team DS, the chips for various navis are powered up depending on the game placed in the W-gate:
 * the StepSword B and the ColonelCannon C are powered up with MegaMan Battle Network
 * the KingdomCrusher K and the NorthSouthTackle M are powered up with MegaMan Battle Network 2
 * the SplitUp S and the Airforce G are powered up with MegaMan Battle Network 3 (either version)
 * the TomahawkSwing T and the Napalm N are powered up with MegaMan Battle Network 4 (either version)
 * the NumberTrap N and the Satellity S are powered up with Rockman.EXE 4.5 Real Operation
 * the ShockingMelody T and the MeddyCap M are powered up with either GBA version of MegaMan Battle Network 5

Extra Folders
Several unmodifiable extra folders are available from around the net. In Double Team DS, you can also import your Team Colonel or Team ProtoMan folders as extra folders.

In Double Team DS, if MegaMan Battle Network is in the W-gate, you can also get the War Folder from an Undernet HeelNavi.

Hidden Items
Several items are hidden that can only be gained from examining them. They are:

 * Bridge (aboard the ship), lifejackets on wall, after Liberation Mission 4 (RegUp2)
 * CastleExterior, on the roof behind the left statue (HPMemory)
 * End City, table in front of castle entrance (SubMemory)
 * Mum Room (first room in castle), last piece of armor (RegUp1)
 * OldMine, wheelbarrow at ground level (RegUp1)
 * OldMine 2, crates (HPMemory)
 * SciLabLobby, trash can next to vending machine (RegUp1)
 * Higsby's Base, opened up computer on right wall (HPMemory)


text:
Mega Man Battle Network/Walkthroughs/Mega Man Battle Network 5/Shop list

Here is a list of items that can be bought for zennys or BugFrag in Battle Network 5 that are not essential to the storyline. All prices other than those at BugFrag Dealers are in zennys.

ACDC Area 2
This shop is available from the start of the game. It is located somewhere between the main path and the entrance to KitchenComp.

Oran Area 1
This shop is available after Liberation Mission 1 is completed. It is located on the upper level, next to the entrance to ElevatorComp.

End Area 1
This shop is available after Liberation Mission 3 is completed, although the HPMemory items cannot be bought until Liberation Mission 4 is completed (due to Colonel and ProtoMan being unable to pick up HPMemories).

Undernet 3
This shop is available after Liberation Mission 5 is completed.

Nebula Area 2
This shop is available after beating the game.

SubChip Dealers
SubChip dealers are located in both the CyberWorld and the real world. Each shop offers three SubChips, and all SubChips are available at the same prices. They are:

CyberWorld SubChip Dealers

 * ACDC Area 1, across from the exit to Mayl's HP (MiniEnergy, SneakRun, Unlocker).
 * Undernet 1 (FullEnergy, LocEnemy, Unlocker). Available after Liberation Mission 5 is completed.

Real-world SubChip Dealers

 * ACDC Town, to the left of Yai's house (MiniEnergy, LocEnemy, Untrap). Note that in Scenario 7, he is not available until NumberMan or SearchMan is defeated.
 * SciLabFront, near the entrance to the Dock (FullEnergy, LocEnemy, Unlocker). Available after Liberation Mission 1 is completed.  Note that in Scenario 7, he is not available until KnightMan or MagnetMan is defeated.
 * Queen Bohemia deck (FullEnergy, SneakRun, Untrap). Available after Liberation Mission 3 is completed.  Note that in Scenario 7, he is not available until TomahawkMan or NapalmMan is defeated.
 * End City, near the statue (FullEnergy, LocEnemy, Unlocker). Available after Liberation Mission 4 is completed.  Note that in Scenario 7, he is not available until ShadowMan or GyroMan is defeated.

BugFrag Traders
BugFrag Traders are the only shops which require payment to be made in BugFrags. For Navi Customizer parts, only one is available.

SciLab 3
This shop is available after Liberation Mission 3 is completed.

Undernet 2
This shop is available after Liberation Mission 5 is completed.

BattleChips
BugCurse C is only available in Team Colonel, while BugCharge B is only available in Team ProtoMan

ProgramDealers
These are the shops that sell only Navi Customizer parts. There is only one of each part available.

Oran Area 3
This shop is available after Liberation Mission 2 is completed.

Undernet 3
This shop is available after Liberation Mission 5 is completed.

Higsby's Shop
This shop can be found in ACDC Town.

Normal Stock
To get to the normal stock, ask Nanako at the cashier. DeathPhoenix D is only available in Team ProtoMan, while Phoenix P is only available in Team Colonel. The FastGauge Q, ElementalRage K, Phoenix P, and DeathPhoenix P are available after Liberation Mission 5 is completed, with all other chips being available after Liberation Mission 1 is completed.

Bargain Bin
Higsby's Bargain Bin is located across from Nanako. The Thunder *, ColorPoint*, and Boomer * are available after Liberation Mission 5 is completed, with the other chips available after Liberation Mission 1 is completed.

Chip Order
To get to the chip order, ask Nanako at the cashier. Any standard or mega chip can be bought at the chip order, but only once, and with a fixed letter code.

Other Sales

 * ACDC Town, behind Higsby's shop, after Liberation Mission 3 (2000 zenny)
 * Dock, near the entrace to the Queen Bohemia - DarkMeteor F (500 zenny)
 * End Area 1, through an invisible path near where NapalmManα is fought - DarkDrill D (3000 zenny)
 * Higsby's Shop, left display shelf, after Liberation Mission 2 - BubbleWrap Y (4200 zenny)
 * Higsby's Shop, center display shelf, after Liberation Mission 3 - Django D (7300 zenny)
 * Higsby's Shop, right display shelf, after Liberation Mission 4 - NumberBall N (9500 zenny)
 * OldMine, out of the lower exit to OldMine 3 - NebulaID (3000 zenny)
 * OldMine6, near the crates, after Liberation Mission 3 - DarkTornado T (500 zenny)
 * SciLab4, after Liberation Mission 2 - DarkWide T (1000 zenny)
 * SciLabFront, near the entrace to the Dock, after Liberation Mission 2 - DarkSword Z (500 zenny)
 * Undernet 2, near the entrance to Undernet 3, after finishing the game - Roll DS R (3000 zenny)


text:
Mega Man Battle Network/Walkthroughs/Mega Man Battle Network 5/Mystery Data locations

Here is a guide to what is in the blue and purple Mystery Data around the net.

ACDC Area
This covers the ACDC areas, as well as the individual computers linked to ACDC Area (Lan's HP, Mayl's HP, Dex's HP, Yai's HP, and KitchenComp)

 * ACDC Area 1, the first square from Lan's HP (MiniEnergy)
 * ACDC Area 1, at the end of the second turnoff from Mayl's HP towards ACDC Area 2 (800 zennys)
 * ACDC Area 1, behind the Nebula Gate (HP+200 yellow)
 * ACDC Area 2, first turnoff to the right from ACDC Area 1 (PMD, BlackBomb R)
 * ACDC Area 2, third turnoff to the left from ACDC Area 1 (CopyDamage *)
 * Dex's HP, far left (RegUp1)
 * Dex's HP, far right (HPMemory)
 * FurnaceComp, top (HPMemory)
 * FurnaceComp, far right (RegUp1)
 * Mayl's HP, bottom right (EnergyBomb P)
 * Mayl's HP, top left (MiniEnergy)
 * Yai's HP, far left (RegUp2)
 * Yai's HP, far right (PMD, CannonBall C)

ACDC Town
This covers all the areas that you can jack in from ACDC Town but are not connected to the internet at large.

 * DoghouseComp (Lan's doghouse), far right (RegUp2)
 * OldComp (computer behind boxes in Higsby's Base), far left (RegUp1)
 * OldComp, far right (SpinPink)
 * TreeComp (Tree behind Mayl's house), far right (HPMemory)
 * SquirrelComp 3, center (100 zenny)
 * SquirrelComp 4, center (200 zenny)
 * SquirrelComp 5, top edge (Charge+1 white)
 * SquirrelComp 6, top edge (GunDelSol1 A)
 * SquirrelComp 8, top edge (HPMemory)
 * SquirrelComp 10, center (300 zenny)
 * SquirrelComp 11, center (400 zenny)
 * SquirrelComp 13, top edge (RegUp1)
 * SquirrelComp 15, top edge (FirstBarrier blue)

End Area
This covers the End areas, as well as the individual computers liked to End Area (GargoyleCastleHP)

 * End Area 1, under the first ramp turnoff (PMD, Collect)
 * End Area 1, near the invisible path leading to Undernet 1 (RegUp2)
 * End Area 3, in a long dead end that wraps around the portal to CastleHP (HPMemory)
 * End Area 3, large area before one-way conveyor to the castle (PMD, RainyDay G)
 * End Area 4, dead-end under bridge in the first grid area (PMD, VariableSword V)
 * End Area 4, behind the Nebula gate (AirShoes yellow)
 * End Area 4, right turnoff under bridge in second grid area (SpinYellow)

End City
This covers the areas that you can jack in from End City but are not connected to the internet at large.

 * ArmorComp (second suit of Armor in Mum Room), left (HP+100 yellow)
 * DumplingComp (dumpling stand), top edge (MetaGel T)
 * GargoyleComp 1, second trap, right turnoff after second loop (Speed+1 pink)
 * GargoyleComp 1, fourth trap, left turnoff after square (HPMemory)
 * GargoyleComp 2, first trap, dead-end before conveyors leading to trap (HP+100 pink)
 * GargoyleComp 2, second trap, turnoff past the ceiling trap (HPMemory)
 * GargoyleComp 3, second trap, square before the ceiling trap (Slasher R)
 * GargoyleComp 3, second trap, upper left square (RegUp2)
 * HelmetComp (last helmet in Mum Room), left (MegaEnergyBomb C)
 * HelmetComp, right (RegUp2)
 * KatanaComp (first katana on the right in Lily Room), top (HPMemory)
 * WindGodComp, right (AirSpin2 B)

Nebula Area
This covers the Nebula Areas.

 * Nebula Area 2, left turnoff in the first teleporter in the loop (HPMemory)
 * Nebula Area 2, right turnoff in the second teleporter in the loop (Recover300 Y)
 * Nebula Area 2, bottom turnoff in the teleporter after the second teleporter in the loop (PMD, Geddon3 A)
 * Nebula Area 4, behind first gate on right (GrabRvng N)
 * Nebula Area 4, behind second gate (HPMemory)
 * Nebula Area 4, behind fourth gate (Z-Saber Z)
 * Nebula Area 4, behind upper-level gate (DjangoDS D)
 * Nebula Area 4, behind upper-level gate (DblPoint *)
 * Nebula Area 4, behind upper-level gate (PMD, OmegaRkt R)
 * Nebula Area 6, lower level, top (PMD, LifeAura D)
 * Nebula Area 6, lower level, bottom under overpass (HPMemory)

Nebula Base
This covers the areas that you can jack in from Nebula's base, but are not connected to the internet at large (ChipMakerComp, ExperimentServerComp, PipeComp, and the FactoryComp computers).

 * ChipMakerComp (first level of DarkChipFactory), top (DarkCircle R)
 * ExperimentServerComp (third glass case in NebulaControl), top (PMD, MudWave D)
 * FactoryComp 1, right turnoff between the first and second long conveyors (MegaCannon F)
 * FactoryComp 1, far left turnoff after the second long conveyor (HPMemory)
 * FactoryComp 2, turnoff before MegaMan's first switch (RegUp3)
 * FactoryComp 2, left turnoff on the way to ShadowMan's second switch (OilBody red)
 * FactoryComp 3, turnoff beyond NumberMan's first switch (HPMemory)
 * FactoryComp 3, right turnoff after first set of conveyors (RedWave A)
 * FactoryComp 4, left side, turnoff before left-side switches (Recover200 I)
 * FactoryComp 4, dead-end behind ToadMan's second switch (SubMemory).
 * PipeComp, left (HPMemory)

Oran Area
This covers the Oran areas, as well as the individual computers linked to Oran Area (ElevatorComp and CraneComp)

 * CraneComp, bottom (RegUp2)
 * CraneComp, top edge (YoYo F)
 * ElevatorComp, top (HolyPanel *)
 * ElevatorComp, bottom (RegUp1)
 * Oran Area 1, first turnoff from Oran Isle jack-in (Quake1 A)
 * Oran Area 1, dead-end under the upper-level overpass (PMD, Snake M)
 * Oran Area 2, turnoff after second square (Vulcan2 C)
 * Oran Area 2, behind Nebula gate (HPMemory)

Oran Isle
This covers the areas that you can jack in from Oran Isle and the OldMine areas but are not connected to the internet at large.

 * AirFilterComp (Air Filter in OldMine5), top (Tornado R)
 * DrillComp 1, first turnoff after first conveyor belt (Invisible *)
 * DrillComp 1, right turnoff before second conveyor belt (HPMemory)
 * DrillComp 2, turnoff after the first conveyor belt (Charge+1 yellow)
 * DrillComp 2, turnoff after the fifth conveyor belt (RockCube *)
 * DrillComp 3, last exit on the first conveyor belt (HP+100 white)
 * DrillComp 3, turnoff leading to first conveyor belt towards the stop switch (FullEnergy)
 * DrillComp 4, top exit of the second long conveyor belt (HPMemory)
 * DrillComp 4, second pass through the conveyor belt before reaching the stop switch (LongSword S)

SciLab
This covers all the areas that you can jack in fron SciLab, including the Queen Bohemia, but are not connected to the internet at large. Ship Keys in the ShipComp network are not included.

 * AirConComp (second engine room), center-right (Battery)
 * Dad's Comp (Dad's PC in Dad's Lab), top (PMD, BugFix H)
 * Dad's Comp, far right (RegUp2)
 * EngineComp, top edge (SubMemory)
 * MainComp 1, after the first gate and off of the first long turnoff (Thunder P)
 * MainComp 1, left turnoff after the square past the second gate (HPMemory)
 * MainComp 2, turnoff after the conveyor belt past the second gate (FullEnergy)
 * MainComp 2, after the second set of conveyors (Spreader E)
 * NetBattleComp (NetBattle computer on the ship), bottom (HP+50 pink)
 * RadarComp (first engine room), top (SpinWhite)
 * ScrewComp (third engine room), center-left (RegUp2)
 * ShipComp 1, first area, first turnoff after the bubble (HPMemory)
 * ShipComp 1, second area, before the second square (RegUp3)
 * ShipComp 2, square at the back of the area (SubMemory)
 * ShipComp 2, current near the teleporter on the right (GrassSeed A)
 * ShipComp 3, to the right of the diving spot (ExpMemory)
 * ShipComp 3, island square at the top (Attack+1 white)
 * SculptureComp (right BattleChip sculpture at SciLabFront), center (HPMemory)
 * TerminalComp (right computer in SciLabLobby), top (1 BugFrag)
 * TerminalComp, bottom (SeaSeed *)
 * ViewComp (glass case in Fiesta Room), top (HPMemory)
 * WineCaseComp (wine glasses in Fiesta Room), top (RegUp3)
 * WineCaseComp, right (PMD, Lance C)

SciLab Area
This covers the SciLab area, including the computers linked to the area (SciLab HP, ServerComp, OldTerminalComp).

 * OldTerminalComp, center-top (RegUp2)
 * SciLab 1, end of right turnoff (Custom1 blue)
 * SciLab 1, left turnoff before large grid (PMD, Geyser M)
 * SciLab 2, left end of bottom half (HPMemory)
 * SciLab 2, left end of top half (Shield green)
 * SciLab 4, right end (MegaFolder1 green)
 * SciLab 4, behind the Nebula Gate (Magnum V)
 * ServerComp, near the middle (HPMemory)

Undernet
This covers the Undernet areas, including the computers linked to the area (MessageComp).

 * MessageComp, center-left (RegUp3)
 * Undernet 1, south of the SubChip Dealer (SoulT+1, white)
 * Undernet 1, behind the Nebula Gate (DarkPlus *)
 * Undernet 1, on a dead-end seen from behind the Nebula Gate (HPMemory)
 * Undernet 2, left turnoff at first teleporter (RegUp3)
 * Undernet 2, near the BugFrag trader (PMD, NeoVariableSword V)
 * Undernet 3, top-left turnoff (Attack+1 white)
 * Undernet 3, right square next to entrance (PMD, ExpansionMemory)


text:
EverQuest II/Crafting Reference/Recipes/Turtle Steak

Produces

 * bland turtle steak
 * savory turtle steak
 * baked turtle steak
 * delectable turtle steak


text:
EverQuest II/Crafting Reference/Recipes/Apothecary Essentials Volume 1

This book contains the following recipes.

Finish
None.


text:
EverQuest II/Crafting Reference/Recipes/Timbercraft Essentials Volume 1

This book contains the following recipes.

Finish
None.


text:
EverQuest II/Crafting Reference/Recipes/Weaving Essentials Volume 1

This book contains the following recipes.

Finish
None.


text:
EverQuest II/Crafting Reference/Raw Materials/yarrow

This raw material is used in the following recipes:


text:
EverQuest II/Crafting Reference/Raw Materials/baubbleshire cabbage

This raw material is used in the following recipes:


text:
EverQuest II/Crafting Reference/Raw Materials/bronze cluster

This raw material is used in the following recipes:


text:
EverQuest II/Crafting Reference/Raw Materials/barley

This raw material is used in the following recipes:


text:
EverQuest II/Crafting Reference/Raw Materials/black coffee bean

This raw material is used in the following recipes:


text:
EverQuest II/Crafting Reference/Raw Materials/raw basil

This raw material is used in the following recipes:


text:
EverQuest II/Crafting Reference/Raw Materials/raw pecan

This raw material is used in the following recipes:


text:
EverQuest II/Crafting Reference/Raw Materials/raw nutmeg

This raw material is used in the following recipes:


text:
EverQuest II/Crafting Reference/Raw Materials/raw white tea leaf

This raw material is used in the following recipes:


text:
EverQuest II/Crafting Reference/Raw Materials/allspice

This raw material is used in the following recipes:


text:
EverQuest II/Crafting Reference/Raw Materials/birchroot

This raw material is used in the following recipes:


text:
EverQuest II/Crafting Reference/Raw Materials/milkweed

This raw material is used in the following recipes:


text:
EverQuest II/Crafting Reference/Raw Materials/sassafras

This raw material is used in the following recipes:


text:
EverQuest II/Crafting Reference/Raw Materials/silverberry

This raw material is used in the following recipes:


text:
EverQuest II/Crafting Reference/Raw Materials/snakeroot

This raw material is used in the following recipes:


text:
EverQuest II/Crafting Reference/Recipes/Deer Steak

Produces

 * bland deer steak
 * savory deer steak
 * deer steak
 * delectable deer steak


text:
EverQuest II/Crafting Reference/Recipes/Pasta

Produces

 * bland pasta
 * savory pasta
 * pasta
 * delectable pasta


text:
EverQuest II/Crafting Reference/Recipes/Candied Jumjum

Description
Cooking various materials together to make candied jumjum.

Produces

 * bland candied jumjum
 * savory candied jumjum
 * candied jumjum
 * delectable candied jumjum


text:
EverQuest II/Crafting Reference/Recipes/Baked Flounder

Produces

 * bland baked flounder
 * savory baked flounder
 * baked flounder
 * delectable baked flounder


text:
EverQuest II/Crafting Reference/Recipes/Dough

Description
Brewing various materials together to make dough.

Produces

 * bland dough
 * savory dough
 * dough
 * delectable dough


text:
Mega Man Battle Network/Walkthroughs/Mega Man Battle Network 5/Liberation Mission 3

This part of the walkthrough will cover the third liberation mission, with emphasis on the first playthrough. Again, the first time you enter SciLab 3, MegaMan will ask whether you want to go in.

Again, more cutscenes in the first run through.

OK. Here's an overview. Your new teammate has the ability to walk over dark panels. ShadowMan can do the SneakAttack, which can damage (but not kill) a guardian or boss. GyroMan can do the BombLiberation, which liberates one panel without fighting. In this mission, the SneakAttack will do 150 damage. ShadowMan's chip, SplitUp S, will do 80, while the KingdomCrusher K will do 80 and the ColonelCannon C will do 100.

As for your team, Colonel/ProtoMan will have 350 HP, KnightMan/MagnetMan will have 500, and ShadowMan/GyroMan will have 250. You can get FireHit2 I, WideBlade A, and MegaEnergyBomb K from Bonus Panels in this mission.

Phase 1
Right away, your scout should be able to claim the bonus panel. Because of weak battling ability, however, have him liberate the first tile in the middle. Then, use LongSword so that the third navi can deal with the BigBrute and the fourth with the Dark Hole.

 * ''Hurry back, ha ha! I'll welcome you with thunderclouds!

Not surprisingly, the Darkloids will do nothing but move their TinHawks.

Phase 2
Now is the time for your scout to shine. Take the long winding road and liberate the item panel at the end. Yes, this is a pincer battle, so watch out. Anyways, you will get the first key, which should allow you to break through. With your three remaining navis, have KnightMan/MagnetMan take the dark panel ahead, then use Colonel/ProtoMan to ScreenDivide/WideSword one-turn down the middle (opening up paths to the left and right). Finally, use MegaMan to LongSword so that you can reach the dark hole to the left on your next phase (if you one-turn, you get a heart, and expose the way to the dark hole on the right).

During the Darkloid phase, a TinHawk will attack either MegaMan or KnightMan/MagnetMan (both are in range), while the BigBrute and the other TinHawk (if you haven't killed it with your bonus panel) will move.

Phase 3
Have two navis destroy the DarkHoles (Team Colonel players should not use KnightMan to do the pincer battle - we need him later). Clearing both Dark Holes will allow the two remaining Navis to go up the corridor to get the two item panels (3 order points and the second barrier key), of which you will need to one-turn with one navi. Team Colonel players will want to use KnightMan here simply because the BigBrute there will attack (you won't need to attack the BigBrute to get access to both panels) and KnightMan will take the hit. Still, you should get the two panels from the left to minimie the chances of the BigBrute of attacking you. The Darkloids will also move the TinHawk that you no longer care about on their phase.

Phase 4
This phase is dedicated to taking down the last hole. First one-turn or ScreenDivide/WideSword the area beyond where the barrier once stood (you cleared the way for the navis to get past two phases ago) to pick up order points. This will also expose a bonus panel. Then, either take out the BigBrute guarding the dark hole or work around it in a pincer battle with your second navi. The third navi should take the Dark Hole, while the fourth navi should clear the area in front of CloudMan. The fourth navi will be attacked by CloudMan (I'll fog ya up! Dark cloud!), getting hit for 50 and losing their next turn. Doesn't matter anyways, since the way is clear for your other three (hopefully stronger) attackers...

Phase 5
That's 4 phases to wail on CloudMan. Do it. Remember that if you fail to beat CloudMan in one phase, you only get the services of three navis the following phase (as one will be attacked and paralyzed). Team ProtoMan players should put up MagnetBarriers with your remaining order points while Team Colonel players can use their remaining points to soften up CloudMan (and have KnightMan protect everyone).

Congratulations, you have succeeded. Here's your reward: