text: Template:Pokémon/Pokédex/Snubbull Series


text: Template:Pokémon/Pokédex/Spearow Series

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Template:Pokémon/Pokédex/Spearow Series


text: Template:Pokémon/Pokédex/Spheal Series

title: Template:Pokémon/Pokédex/Spheal Series


text: Template:Pokémon/Pokédex/Spinarak Series


text: Template:Pokémon/Pokédex/Spoink Series

title: Template:Pokémon/Pokédex/Spoink Series


text: Template:Pokémon/Pokédex/Staryu Series

title: Template:Pokémon/Pokédex/Staryu Series


text: Template:Pokémon/Pokédex/Sunkern Series

title: Template:Pokémon/Pokédex/Sunkern Series


text: Template:Pokémon/Pokédex/Surskit Series

title: Template:Pokémon/Pokédex/Surskit Series


text: Template:Pokémon/Pokédex/Swablu Series

title: Template:Pokémon/Pokédex/Swablu Series


text: Template:Pokémon/Pokédex/Swinub Series

title: Template:Pokémon/Pokédex/Swinub Series


text: Template:Pokémon/Pokédex/Taillow Series

title: Template:Pokémon/Pokédex/Taillow Series


text: Template:Pokémon/Pokédex/Teddiursa Series


text: Template:Pokémon/Pokédex/Tentacool Series


text: Template:Pokémon/Pokédex/Togepi Series

title: Template:Pokémon/Pokédex/Togepi Series


text: Template:Pokémon/Pokédex/Torchic Series

title: Template:Pokémon/Pokédex/Torchic Series


text: Template:Pokémon/Pokédex/Totodile Series


text: Template:Pokémon/Pokédex/Trapinch Series


text: Template:Pokémon/Pokédex/Treecko Series

title: Template:Pokémon/Pokédex/Treecko Series


text: Template:Pokémon/Pokédex/Tyrogue Series

title: Template:Pokémon/Pokédex/Tyrogue Series


text: Template:Pokémon/Pokédex/Venonat Series

title: Template:Pokémon/Pokédex/Venonat Series


text: Template:Pokémon/Pokédex/Voltorb Series

title: Template:Pokémon/Pokédex/Voltorb Series


text: Template:Pokémon/Pokédex/Vulpix Series

title: Template:Pokémon/Pokédex/Vulpix Series


text: Template:Pokémon/Pokédex/Wailmer Series

title: Template:Pokémon/Pokédex/Wailmer Series


text: Template:Pokémon/Pokédex/Weedle Series

title: Template:Pokémon/Pokédex/Weedle Series


text: Template:Pokémon/Pokédex/Whismur Series

title: Template:Pokémon/Pokédex/Whismur Series


text: Template:Pokémon/Pokédex/Wingull Series

title: Template:Pokémon/Pokédex/Wingull Series


text: Template:Pokémon/Pokédex/Wooper Series

title: Template:Pokémon/Pokédex/Wooper Series


text: Template:Pokémon/Pokédex/Wurmple Series

title: Template:Pokémon/Pokédex/Wurmple Series


text: Template:Pokémon/Pokédex/Wynaut Series

title: Template:Pokémon/Pokédex/Wynaut Series


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text: Template:Pokémon/Pokédex/Zubat Series

title: Template:Pokémon/Pokédex/Zubat Series


text:
Template:PokemonTypeMatchingKey

¹ – Red/Blue/Yellow only ² – All other Pokemon games

title: Template:PokemonTypeMatchingKey


text: Category:Book:Pokémon/Templates

title: Category:Book:Pokémon/Templates


text: Category:Book:Mirad Thesaurus

title: Category:Book:Mirad Thesaurus


text: Category:Book:Perspectives of Aquatic Toxicology


text:
User:The professional Classroom

The professional classroom creator is Devender .'The professional classroom' youtube channel was started to share my knowlege and experience of learning. Here Available educational videos.

There are following playlists:

 * 1)  C Programming
 * 2)  HTML

title: User:The professional Classroom


text:
Women's Writing Before Woolf: A Social Reference/Thomas Bentley

= Thomas Bentley =

Background
Thomas Bentley is an English man known for his work ‘The Monument of Matrones’ in 1582. It is assumed that he was born sometime between 1543 and 1546. Title pages and prayers have been studied by modern scholars, but nothing is known for certain of the author beyond his self-identification as a student of Gray’s Inn in 1563. It is assumed that Thomas Bentley was an educated man as this The Monument was a significant publication and therefore the author must have been a man of some importance in London during the 1580s. It is believed that the churchwarden of St. Andrew Holborn is the same Thomas Bentley as the author of The Monument.

Some sources say he was a wealthy gentleman and lawyer from the parish of St. Andrew Holborn. In this case he father is assumed to be Richard Bentley, the owner of Bentley’s Rents, a lodgings for students of Gray’s Inn. Thomas married heiress Susan Maynard around 1572; her father, John Maynard of Poplar, Middlesex, was a wealthy and influential mercer in London. Susan and Thomas had a daughter and two sons, however she died in childbirth with their son in 1581. After being the churchwarden for a year Thomas died in 1585 around the age of forty and was buried on the 14th of December 1585.

Works
Thomas Bentley is known for his work ‘The Monument of Matrones’, published by Henry Denham in 1582. It is an over 1500 page compilation and the first comprehensive prayer book for women. It is a major devotional publication of Elizabethan England, containing prayers, biblical extracts, biographies of Old and New Testament women, and writings by Reformation queens, including Elizabeth. It contains writings by women such as Margaret of Navarre, Katherine Parr, Queen Elizabeth, and Anne Askew as well as anonymous ladies.

The Monument is divided in seven chapters, or ‘Lamps’, Lamps One and Seven providing a frame. Lamp One is a collection of twenty excerpts from the Bible. Lamp Seven contains descriptions and lives of various female figures found in the Bible as well as of women mentioned in the third book of Maccabees and in Josephus’s ‘History’. Lamps Two through Six contains the devotional material placed in the context of women and religion going back to Creation.

Bentley claims to reprint biblical texts however he actually reworks the text to direct women toward submissive, subordinate behaviour.

Reputation/Legacy
Bentley’s work is recognisable amongst modern scholars of early women’s writing. The Monument raised questions about practices of reading among Elizabethan women.

The reception of his 1500 page devotional monument is unknown as there is little to nothing known about the author or the publication as the writing remains undervalued, neglected due to a series of assumptions about the purpose, origin and creative worth of the prayers. However, amongst modern scholars the work is often studied as a political and religious piece. Since the ‘Monument’ is dedicated to Queen Elizabeth and contains devotional writing by Katherine Parr, Queen Elizabeth I, and other aristocratic women, as well as by godly gentlewomen such as Lady Frances Abergavenny, Elizabeth Tyrwhit, and Dorcus Martin we can interpret the ‘Monument’ as a progressive piece with an attitude toward women’s religious authority, and universal scripture literacy and spiritual equality between men and women.

Bentley’s work is most often used to analyse women’s works that are found in his compilation. For example, Lady Abergavenny’s collection of prayers are often misinterpreted because of how Bentley framed them. Her prayers are believed to have only been printed once, in Bentley’s Monument, meaning it is the primary analytical tool used to understand her prayers. This results in little space for alternate interpretations.


text:
Talk:Fortran/error handling

Unprofessional writing style
This has some tone issues. It shouldn't start by complaining about old fortran. Just get to the point on what error handling features are available.

title: Talk:Fortran/error handling


text: Chinese (Mandarin)/Traditional/Family

title: Chinese (Mandarin)/Traditional/Family


text: Chinese (Mandarin)/Traditional/Commodities


text: Chinese (Mandarin)/Traditional/Transport


text: Flora of New York/Clade Cyperaceae

title: Flora of New York/Clade Cyperaceae


text:
User:Goelette Cardabela/Collections/Testbook

Testbook

 * User:Goelette Cardabela/sandbox/TestBook
 * User:Goelette Cardabela/Sandbox/TestBook/ArticleOne
 * User:Goelette Cardabela/Sandbox/TestBook/ArticleTwo
 * User:Goelette Cardabela/Sandbox/TestBook/ArticleThree
 * User:Goelette Cardabela/Sandbox/TestBook/Appendix


text:
User:Milanandreew/Python 3 Programming/Getting Python

In order to program in Python you need the Python interpreter. If it is not aleady installed or if the version you are using is obsolete, you will need to obtain and install Python using the methods below:

Python 2 vs Python 3
In 2008, the PSF released version 3.0 of the core Python distribution. As Python 3 is incompatible with earlier versions of Python, many developers still relied heavily on Python 2, even after the Python Software Foundation officially marked it as end of life in 2020. You should be aware of the fact that you're still liable to find teaching resources focused on Python 2. As of time of writing (June 2021), the latest version of Python 3 is Python 3.9.5.

Windows
Go to the Python download page and get the version you want. Download it, read the instructions and get it installed.

In order to run Python from the command line, you will need to have the python directory in your PATH, so be sure to check the relevant option in the installer. Alternatively, you could use an Integrated Development Environment (IDE) for Python like Python's own IDLE (which ships with every version of Python since 2.3).

Cygwin
By default, the Cygwin installer for Windows does not include Python in the downloads. However, it can be selected from the list of packages.

macOS
Apple's macOS, up to the latest version (macOS 11 'Big Sur'), comes preinstalled with Python 2. Attempting to use Python 3 from the command line will prompt you to install the Xcode Command Line Lools, but most users are better served by downloading the latest version from the Python download page.

Linux
Python is available as a package for most Linux distributions, if it doesn't come preinstalled by default, making it unnecessary to build it from source.

Debian/Ubuntu
Users of Debian and other distributions derived from it will most likely be able to use the latest stable version shipped in their repo via the  binary. If it's not installed already, you can use apt to get it:.

Fedora/CentOS etc.
Users of Red Hat Linux and other distributions derived from it will most likely be able to use the latest stable version shipped in their repo via the  binary. If it's not installed already, you can use apt to get it:.

Arch Linux
Arch Linux does not come with Python pre-installed by default, but it is easily available for installation through the package manager to pacman. As root (or using sudo if you've installed and configured it), type:

This will be update package databases and install Python 3. Other versions can be built from source from the Arch User Repository.

Source code installations
Some platforms do not have a version of Python installed, and do not have pre-compiled binaries. In these cases, you will need to download the source code from the official site. Once the download is complete, you will need to unpack the compressed archive into a folder.

To build Python, simply run the configure script (requires the Bash shell) and compile using make.

Other Distributions
Python, which is also referred to as CPython, is written in the C Programming language. The C source code is generally portable, that means CPython can run on various platforms. More precisely, CPython can be made available on all platforms that provide a compiler to translate the C source code to binary code for that platform.

Apart from CPython there are also other implementations that run on top of a virtual machine. For example, on Java's JRE (Java Runtime Environment) or Microsoft's .NET CLR (Common Language Runtime). Both can access and use the libraries available on their platform. Specifically, they make use of reflection that allows complete inspection and use of all classes and objects for their very technology.

Python Implementations (Platforms)

Integrated Development Environments (IDE)
CPython ships with IDLE, which should be sufficient for beginners. If you're looking for something a bit more powerful, you might find Wikipedia's Python IDE comparison useful, as well as the Python Wiki's article on the same subject.

Trying Python online
You can try Python online, thereby avoiding the need to install.

Links:
 * Python shell, python.org
 * Python 3 REPL, repl.it
 * Python 2 REPL, repl.it

Keeping Up to Date
Python has a very active community and the language itself is evolving continuously. Make sure to check python.org for recent releases and relevant tools. The website is an invaluable asset.

Public Python-related mailing lists are hosted at mail.python.org. Two examples of such mailing lists are the Python-announce-list to keep up with newly released third party-modules or software for Python and the general discussion list Python-list. These lists are mirrored to the Usenet newsgroups comp.lang.python.announce & comp.lang.python.


text: Template:Super Mario 64 Nav

title: Template:Super Mario 64 Nav


text: Template:SMW enemies

title: Template:SMW enemies


text:
Template:Infobox SMW Level

 /Templates

title: Template:Infobox SMW Level


text:
Super Mario World/Level type

There are 7 main types of levels in Super Mario World. With a few exceptions, each level falls into one of these categories.

Above-ground
This is the most basic level type. It is characterized by a relatively small amount of ditch space and large amount of "terra firma." Because of this, the chances of falling into a ditch after falling off a platform are slim. There is no barrier at the top of the level, and often secret items can be found floating up high. An example is Yoshi's Island 2.

Elevated
Elevated levels are distinguished from above-ground levels by a large amount of ditch space compared to "terra firma." Hence it is more likely than not that falling off a platform will result in falling into a ditch and dying, and so it is most advantageous to have a cape in order to avoid ditches. The distinction between elevated and above-ground levels can become somewhat blurred, and the most obvious difference is the background music; however, some levels, such as Gnarly, would be classified as above-ground instead of elevated levels, despite having different background music from most above-ground levels.

Underground
Underground levels take place underground, with a clearly defined ceiling and distinctive background music. Some enemies, such as Spike Tops and Blarggs, are found only in underground levels. An example is Donut Plains 2.

Underwater
These levels take place underwater, and again have a distinguishing background music. Most water-dwelling enemies such as Blurps are found only in underwater levels. Note that underwater levels do not simply have water: in order for a level to be classified as an underwater level, it must be impossible to get out of the water. For example, Donut Secret 1 is an underwater level, whereas Vanilla Dome 2 is not.

Ghost House
Ghost houses are easy to identify: they are the only levels with ghosts ("Boo" Buddies, Fishin' Boos, Eeries, and Big "Boo"s). Ghost houses often have less obvious exits than most other levels, and frequently also have secret exits. The game can be saved after completing a ghost house.

Castle
Castles are the dwelling places of Bowser and the Koopa Kids, and are in general more difficult than typical levels. There are 8 castles in the game. Castles never have secret exits, and always require defeating a boss at the end. Like ghost houses, completing a castle enables the game to be saved. A castle which has already been completed can be replayed in 1-player mode by simultaneously pressing the R and L buttons while standing on the ruins of the castle (doing this in 2-player mode brings up the life transfer utility).

Fortress
Fortresses are exactly like castles except that instead of the bosses being Koopas, they are always Reznor.

title: Super Mario World/Level type


text: Category:Book:Super Mario World/Templates


text:
User talk:Machielovic

Welcome!
Welcome to Wikibooks, Machielovic!

 First steps tutorial Wikibooks is for collaborative development of free textbooks.

You do not need technical skills to contribute. You can easily change most books. Please introduce yourself, and let us know what interests you.

If you already contribute at other Wikimedia projects, our Wikimedia Orientation should quickly get you started. (Would you like to provide feedback on this message?)

  Getting help   Made a mistake?   Goodies, tips and tricks
 * Read the Using Wikibooks book for a friendly introduction to the project, or our help pages for more information.
 * You can get friendly help from the community in the user assistance room or our IRC channel.
 * Upload freely licensed files to Wikimedia Commons. You may request permission to upload fair use files locally. Please include author and source information and a non-free use rationale for non-free files.
 * You can restore a previously saved version.
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 * Need to rename a page? Use the move tab (is available once your account is 4 days old - until then, ask for help).
 * To request a page be deleted, add to the top of the page.
 * Was a page you made deleted? Please read the deletion policy, and check the deletion log to find out why. Also check the RFD archives if applicable. You can request undeletion at WB:RFU, or ask the administrator who deleted the page.
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Thanks for your contributions -- Jules (Mrjulesd) 22:31, 7 June 2021 (UTC)

title: User talk:Machielovic


text:
User talk:Brienna.Hall77

Welcome!
Welcome to Wikibooks, Brienna.Hall77!

 First steps tutorial Wikibooks is for collaborative development of free textbooks.

You do not need technical skills to contribute. You can easily change most books. Please introduce yourself, and let us know what interests you.

If you already contribute at other Wikimedia projects, our Wikimedia Orientation should quickly get you started. (Would you like to provide feedback on this message?)

  Getting help   Made a mistake?   Goodies, tips and tricks
 * Read the Using Wikibooks book for a friendly introduction to the project, or our help pages for more information.
 * You can get friendly help from the community in the user assistance room or our IRC channel.
 * Upload freely licensed files to Wikimedia Commons. You may request permission to upload fair use files locally. Please include author and source information and a non-free use rationale for non-free files.
 * You can restore a previously saved version.
 * Pages should follow the  naming convention.
 * Need to rename a page? Use the move tab (is available once your account is 4 days old - until then, ask for help).
 * To request a page be deleted, add to the top of the page.
 * Was a page you made deleted? Please read the deletion policy, and check the deletion log to find out why. Also check the RFD archives if applicable. You can request undeletion at WB:RFU, or ask the administrator who deleted the page.
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Thanks for your contributions -- Jules (Mrjulesd) 22:31, 7 June 2021 (UTC)

Your book
You write "The original material for this text comes from Dr. Scott Beckmann." You don't appear to be Dr Beckmann. Can you provide evidence that the material is free of copyright or has been appropriately licensed. Thanks - QuiteUnusual (discuss • contribs) 08:36, 1 September 2021 (UTC)

 * I was hired by him (irl) to scribe his notes. He has a WikiBooks account (username @Scott.beckman) which you can reach out to for confirmation on this fact. We have already collaborated in this way on the book Electronic Properties of Materials where I have been copying in his original notes. In that case he created the individual pages, but I have done the edits to input the information. (most of the publishing comments in the electronic properties text can imply this relationship as I say I am inputting notes 13/35, or copying information from recorded lectures)
 * Please let me know if this is sufficient, or if there is a more secure way to provide additional attestations towards our working relationship and his copyright. Brienna.Hall77 (discuss • contribs) 15:37, 1 September 2021 (UTC)
 * This is Scott Beckman. Yes, I am working with Brienna Hall, an undergraduate at my university, to turn these notes into a short monograph that will be used in one of our courses. Scott.beckman (discuss • contribs) 16:49, 3 September 2021 (UTC)

Reverted Edits
Hello!

I noticed that you reverted my edit on Overview of Elasticity of Materials. To avoid making changes which would cause further revisions, I'd like to know specifically what I changed that was undesirable.

Thank you for your time. --Mbrickn (discuss • contribs) 18:19, 1 October 2021 (UTC)

 * Hey @Mbrickn,
 * I honestly have no idea why that happened. I have no issue with the changes you made, and never meant to undo them. I only meant to add a chapter status to the Introducing Strain section. Since I was able to roll the undo back and once again add the section status for Section III, the issue was probably my fault as opposed to any conflict in the edits. I'm pretty new to WikiBooks and have only worked with this book and the Electronic Properties of Materials book. Feel free to continue to make edits! It looks like you have knowledge in the WikiBooks platform that I and the other main editor for these books lack.
 * Thank you for your contributions. --Brienna.Hall77 (discuss • contribs) 18:43, 1 October 2021 (UTC)
 * Ah, that's fine! I'm actually relatively new to editing wikibooks myself (~1 year of significant contributing), and I've made my fair share of mistakes too. I just don't want to step on anyone's toes - Every author has their own vision for their work after all. Thank you for your response! --Mbrickn (discuss • contribs) 19:46, 1 October 2021 (UTC)

title: User talk:Brienna.Hall77


text:
User talk:Data2022

Welcome!
Welcome to Wikibooks, Data2022!

 First steps tutorial Wikibooks is for collaborative development of free textbooks.

You do not need technical skills to contribute. You can easily change most books. Please introduce yourself, and let us know what interests you.

If you already contribute at other Wikimedia projects, our Wikimedia Orientation should quickly get you started. (Would you like to provide feedback on this message?)

  Getting help   Made a mistake?   Goodies, tips and tricks
 * Read the Using Wikibooks book for a friendly introduction to the project, or our help pages for more information.
 * You can get friendly help from the community in the user assistance room or our IRC channel.
 * Upload freely licensed files to Wikimedia Commons. You may request permission to upload fair use files locally. Please include author and source information and a non-free use rationale for non-free files.
 * You can restore a previously saved version.
 * Pages should follow the  naming convention.
 * Need to rename a page? Use the move tab (is available once your account is 4 days old - until then, ask for help).
 * To request a page be deleted, add to the top of the page.
 * Was a page you made deleted? Please read the deletion policy, and check the deletion log to find out why. Also check the RFD archives if applicable. You can request undeletion at WB:RFU, or ask the administrator who deleted the page.
 * Please fill in the edit summary and preview your edits before saving.
 * Sign your name on discussion pages by typing ~~~~
 * User scripts can make many tasks easier. Look at the Gadgets tab of my preferences; check off the boxes for the scripts you want, and hit save!

Thanks for your contributions -- Jules (Mrjulesd) 22:42, 7 June 2021 (UTC)

title: User talk:Data2022


text:
User talk:PropellerPlus

Welcome!
Welcome to Wikibooks, PropellerPlus!

 First steps tutorial Wikibooks is for collaborative development of free textbooks.

You do not need technical skills to contribute. You can easily change most books. Please introduce yourself, and let us know what interests you.

If you already contribute at other Wikimedia projects, our Wikimedia Orientation should quickly get you started. (Would you like to provide feedback on this message?)

  Getting help   Made a mistake?   Goodies, tips and tricks
 * Read the Using Wikibooks book for a friendly introduction to the project, or our help pages for more information.
 * You can get friendly help from the community in the user assistance room or our IRC channel.
 * Upload freely licensed files to Wikimedia Commons. You may request permission to upload fair use files locally. Please include author and source information and a non-free use rationale for non-free files.
 * You can restore a previously saved version.
 * Pages should follow the  naming convention.
 * Need to rename a page? Use the move tab (is available once your account is 4 days old - until then, ask for help).
 * To request a page be deleted, add to the top of the page.
 * Was a page you made deleted? Please read the deletion policy, and check the deletion log to find out why. Also check the RFD archives if applicable. You can request undeletion at WB:RFU, or ask the administrator who deleted the page.
 * Please fill in the edit summary and preview your edits before saving.
 * Sign your name on discussion pages by typing ~~~~
 * User scripts can make many tasks easier. Look at the Gadgets tab of my preferences; check off the boxes for the scripts you want, and hit save!

Thanks for your contributions -- Jules (Mrjulesd) 22:45, 7 June 2021 (UTC)

title: User talk:PropellerPlus


text:
Talk:Linear Algebra/Dimension/Solutions

Problem 7 is ambiguous
It asks for dimension of $$\mathbb{C}^{47}$$ but that depends on whether the space is over $$\mathbb{R}$$ in which case the answer is 2*47, or if the space is over $$\mathbb{C}$$ in which case the answer is 47. Orangus (discuss • contribs) 23:46, 7 June 2021 (UTC)

Mistake/mislead in answer to Problem 21
It seems that in the explanation all $$\vec{e}_3 - \vec{e}_2$$ should have been $$\vec{e}_3 - \vec{e}_1$$. That makes it clear why $$\vec{e}_2 - \vec{e}_1,\, \vec{e}_3 - \vec{e}_1,\,\dots,\,\vec{e}_n - \vec{e}_1$$ is linearly independent. It is unclear why $$\vec{e}_2 - \vec{e}_1,\, \vec{e}_3 - \vec{e}_2,\,\dots,\,\vec{e}_n - \vec{e}_1$$ is linearly indendent at all, since that looks to mean $$\vec{e}_2 - \vec{e}_1,\, \vec{e}_3 - \vec{e}_2,\, \vec{e}_4 - \vec{e}_3,\, \vec{e}_5 - \vec{e}_4,\, \dots,\, \vec{e}_n - \vec{e}_{n-1},\, -(\vec{e}_1 - \vec{e}_n)$$ which is not linearly independent, just add up all terms but the last, they cancel out nicely, and you get a multiple of the last term.

Also explains where all the $$x$$'s between $$x_2$$ and $$x_n$$ are coming from in $$\vec{v} = x_1\vec{e}_1 + x_2\vec{e}_2 + \cdots + x_n\vec{e}_n = (x_1 + x_2 + \underset{\text{here}}{\cdots} + x_n)\vec{e}_1 + x_2(\vec{e}_2 - \vec{e}_1) + \cdots + x_n(\vec{e}_n - \vec{e}_1) $$.

I am not going to edit it but just note that here, because this is a Problem that is marked with " ? ", which in the beginning of the book is explained that problems marked with " ? " are cited(both the statement and the solution) as close to verbatim as possible. Orangus (discuss • contribs) 22:46, 7 June 2021 (UTC)

title: Talk:Linear Algebra/Dimension/Solutions


text:
Super Smash Bros. Melee/Movelists/Bowser

Advanced Techniques
Flame Cancelling: In v.1.0, jumping, starting Bowser's flame breath, and then landing cancels the startup animation for the flame breath: Bowser will immediately starts breathing fire when he lands. This was fixed in later versions (Player's Choice, PAL/European), making v.1.0 more popular amongst Bowser players.


text:
Super Smash Bros. Melee/Movelists/Captain Falcon

Double Double Jump
Double jump, then do a Falcon Kick. Afterwards you can Double jump again. Since he loses a lot of height after the kick, only use it if you are hit away from the stage on a high trajectory.

Melee weapon smash
When Falcon smashes with a melee item, he thrusts it forward and jams it up. The upward jam will launch weak enough enemies up. Using the homerun bat ends in a star KO. He also launces a barrage of stars (about five or six) with the star rod.


text:
Super Smash Bros. Melee/Movelists/Donkey Kong

Advanced Techniques
Start with a Forward throw (grab-carry) and walk up to a ledge on the stage. Execute a down + throw. This will cause the opponent to be thrown horizontal to DK like a bowling ball. As the opponent tries to jump back up to hang on the ledge, do a quick B + forward. If done correctly, this is an easy spike and a great KO.


text:
Super Smash Bros. Melee/Movelists/Dr. Mario

Doc’s Up-B Cancel
Doctor Mario can actually cancel his Up-B. After you press Up B (Up and to the Right preferably), to cancel it, quickly tap in the opposite control stick direction. If you succeed it will be very noticeable, just keep practicing because this is one of those things that will take time to master.


text:
Super Smash Bros. Melee/Movelists/Falco

Short Hop Blaster
If you jump, pull out your blaster, and land, the blaster is automatically put away, as opposed to the normal half-second or so delay when normally putting away the blaster. Thus, short-hopping while using your blaster is a much safer way of adding damage at a distance.

Chain Throwing
Although Falco is not the first character who comes to mind when you think chain-throwing, he can do it to Fox and other Falcos. Simply upthrow, turn around, catch, upthrow, repeat. Eventually their damage will get too high and they will recover before you can catch them. They might also be able to DI out of it. Still, pretty tricky stuff.

Star Fox Easter Egg
While playing on Corneria or Venom in vs. or training mode, rapidly mash left and right on the d-pad. Falco will eventually spin around quickly and hunch over with a clenched fist. After holding this position for about ten seconds, a conversation among the other three Star Fox members will triger. If Falco is hit during the hunch, it will be interupted. This can be done only once per battle, whether it is fully executed or not. This serves no attack purpose and is simply used for summoning a brief laugh, suprising your friends, and ensighting SF64 nostalagia.

title: Super Smash Bros. Melee/Movelists/Falco


text:
Super Smash Bros. Melee/Movelists/Fox

Short Hop Blaster
If you jump, pull out your blaster, and land, the blaster is automatically put away, as opposed to the normal half-second or so delay when normally putting away the blaster. Thus, short-hopping while using your blaster is a much safer way of adding damage at a distance.

Shine Spike
The shine/reflector, when used in direct contact with a victim, knocks said victim away from Fox. The advantage to this is that the shine is the least laggy move in the game - it deploys in ONE FRAME! This can be abused very nicely by knocking the opponent off the stage, then jumping after them and shining them right on the top of the head, sending them down and outwards into oblivion. If you find this description confusing, consider it like a meteor smash only less powerful but easier to use, a lot trickier and a lot cooler.

Waveshining
You should first master Fox's wavedash (see general techniques). With that done, note that you can "cancel" a shine by wavedashing immediately after it. This can be used to shine the opponent, wavedash after him, shine him again, and repeat to your heart's desire (until they fall off the edge). It's basically a potential infinite combo, restricted only by the fact that the victim will fall off the edge. The timing is a bit tricky. Also, note that not all characters can be waveshined, as different characters react differently to being shined. Falco, for example, falls flat on his face afterwards, and is thus un-waveshinable. Link, on the other hand, gets torn apart.

Drillshining
This technique may seem a bit daunting at first, but is actually a rather easy way to rack up some good damage with Fox. It entails using the drill kick (aerial down a), l-cancelling (see general techniques) and shining immediately. It can be repeated over and over if you can time it well enough, and if you get somebody up against a wall with it it's an infinite combo.

Chain Throwing
Although Fox is not the first character who comes to mind when you think chain-throwing, he can do it to Falco and other Foxes. Simply upthrow, turn around, catch, upthrow, repeat. Eventually their damage will get too high and they will recover before you can catch them. They might also be able to DI out of it. Still, pretty tricky stuff.

Star Fox Easter Egg
While playing on Corneria or Venom in vs. or training mode, rapidly mash left and right on the d-pad. Fox will eventually spin around quickly and hunch over with a clenched fist. After holding this position for about ten seconds, a conversation among the other three Star Fox members will triger. If Fox is hit during the hunch, it will be interupted. This can be done only once per battle, whether it is fully executed or not. This serves no purpose other than to ensue a brief laugh, suprise your friends, or ensight nostalagia from SF64.

title: Super Smash Bros. Melee/Movelists/Fox


text:
Super Smash Bros. Melee/Movelists/Gannondorf

Double Double Jump
Double jump, then do a Wizard's Foot. Afterwards you can Double jump again. Since he loses a lot of height after the kick, only use it if you are hit away from the stage on a high trajectory.


text:
Super Smash Bros. Melee/Movelists/Ice Climbers

DeSyncing
The process though which you separate the attacks of each individual Ice Climber. It can be done in a variety of ways, most commonly with dodging or using your shield. It is one of the underlying techniques of an advanced Ice Climbers. You can find more detail in places such as the character specific forums at SmashBoards.


text:
Super Smash Bros. Melee/Movelists/Jigglypuff

Pound
Jiggypuff’s pound can give horizontal distance with almost no loss in vertical height. To perform it, do the pound (Side+B), then slide the control stick upward, the effects are quite obvious if it is performed correctly. It can also be influenced down in the same manner.

Rollout
Jigglypuff’s general strategy which involves rapid left-right aerial movement, Jigglypuff's multiple aerial jumps and her high range aerial attacks such as her back aerial.

Rest
Down+B executes Jigglypuff's rest attack (sometimes called "screamer attack"). To perform this move successfully, Jigglypuff must be directly touching the opponent. This is a dangerous move, because after it is used, whether or not its successful, Jigglypuff falls asleep for a few seconds, or until she is attacked.


text:
Super Smash Bros. Melee/Movelists/Kirby

Throws
Kirby's Grab is very short range, but it's lightning quick, making it easy to use while dashing past an opponent.

Suicide Swallow
Swallow someone then jump off the ledge (which would leave a long time for the swallowee to escape). A much better way to do this is when an opponent is right on a ledge, jump off the edge and on your way down, inhale them.

Super-Invincibility
Jump and use Kirby's Stone (Down + B). When Kirby falls, he will be invincible for a short period, at which point no enemy can touch him, and he can easily detonate Motion-Sensor Bombs/Bob-bombs or trigger Flippers without being hurt. He is vulnerable to grabs, though.

Suicide Throw
If used near the edge, Kirby's forward throw brings both fighters down. The fighter who is grabbed will hit the bottom first. Keep in mind, if the grabee breaks free during the front flip, Kirby will dive to his death alone.

title: Super Smash Bros. Melee/Movelists/Kirby


text:
Super Smash Bros. Melee/Movelists/Link

Wall Grapple
When using Link, Young Link, or Samus, pressing Z or A+L or A+R to use the character's hookshot (Link and Young Link) or grappling beam (Samus). This can be done during the aforementioned characters' air dodges. It can connect to most solid ledges or walls and will allow the character to hang there; pressing A reels the character back up towards the stage. A triple jump attack (Up+B) can be performed immediately afterwards. The air dodge can be used to position the character properly before using this recovery technique, since the hookshot/grappling beam will not connect if the character is too close or far from a wall. If it hits an enemy it does some damage and has minimal knockback.

In general, this move is superior to the Up+B for recovery, except in stages like DK 64 where it won't work.

Bomb Jump
Link also has the ability to bomb jump, but it is not quite as effective and much more difficult to pull off. Basically once you’re off the edge (from being hit), pull a bomb out, throw it, and proceed to jump and up B, if you do it correctly then the bomb will blow up on you and you will be able to perform another up B move.

Auto Block
Link automatically blocks projectiles with his shield just by standing still, if the projectiles are at the correct height. Ducking will also accomplish the same thing. Samus’s Charge Shot, Bob-ombs, almost anything. Link can not use this ability while holding items, (because he holds them with his right hand and puts his shield on his back).

Boomerang hookshot glitch
In 1.0, it is possible to throw a boomerang and hookshot a ledge. When the boomerang comes back Link will shoot up impossibly high into the air. This glitch is fixed in later versions (Player's Choice, PAL/European)

title: Super Smash Bros. Melee/Movelists/Link


text:
Super Smash Bros. Melee/Movelists/Luigi

Luigi Ladder
This trick requires two Luigis standing within range of their up-B attacks, but so that their up-B does not connect with its fiery sweet-spot. At this point, both Luigis can alternate using their up-B attack, climbing higher and higher into the air; they will accumulate damage but never die. This tactic can be used as a stall in team tournaments and is usually banned.

title: Super Smash Bros. Melee/Movelists/Luigi


text: Super Smash Bros. Melee/Movelists/Mario

title: Super Smash Bros. Melee/Movelists/Mario


text:
Super Smash Bros. Melee/Movelists/Marth

Melee Items
It is worth noting that, when smashing with a melee item (i.e. beam sword), Marth and Roy swing their sword first, followed by an item swing. Against low-percentage enemies, the first strike is a great check and provides excellent positioning.

title: Super Smash Bros. Melee/Movelists/Marth


text:
Super Smash Bros. Melee/Movelists/Mewtwo

Handling a Weapon

 * Home-Run Bat, Lip's Stick, Fan, Beam Sword, Star Rod
 * Mewtwo never physicaly touches an item, they all merely float near him

Throws

 * Mewtwo's throws are the strongest attacks he can dish out, but they require precision timing and aim to pull off.


text: Super Smash Bros. Melee/Movelists/Mr. Game & Watch


text:
Super Smash Bros. Melee/Movelists/Ness

Summary
Ness, despite being a low-tier character, has massive potential. He is one of the trickiest characters in the game. He has a few very powerful moves. The thing that really holds players back is his steep learning curve. Ness is a great character for those who want to work hard and surpass high-tier players with a low-tier character.

Pros

 * Extremely tricky
 * A few extremely powerful moves (i.e. bat, bair, PK Cross) considering his small stature
 * Often unexpected (not many people play a good Ness)
 * Multiple projectile attacks

Cons

 * Very difficult to master
 * Recovery with up + B is initially difficult for beginners

Baseball bat (Smash Forward + A) + PK Cross (B)
If you play one on one, this is an invaluable technique. While somewhat near the edge of a stage, use a baseball bat to knock the other player of the edge. While he trying to get back, start holding down B. This will start Ness's PK Cross. Hold the analog stick in the direction of the edge so that when the green ball reaches the apex above Ness, it will start to go down towards edge of the stage. Time the move so that by the time your oppenent comes back to the stage, the green ball is at full power. (The amount of time is different depending on your opponent: for instance, Kirby will take longer to get back to the stage then Gannendorf.) Release B to deal maximum damage just as your opponent tries to climb to the stage. Because it's at full power, this move almost surely knock out any opponent over 50% damage.
 * It is also possible to have the PK Cross ball come back toward Ness. This way, when your opponent tries to come back and attack you, they will be attacked instead.
 * Usually you want to stand near the edge to perform this move. You can have the PK Cross ball come back toward Ness, and at the same time it's going toward the edge. This way, if you time it wrong, the player won't be able to attack you since they would get hit by the PK Cross if they did.
 * You don't need to use the baseball bat. Any move that throws another player over the side of the stage far enough will work. Using the Back Throw works the best (esp. at higher damages). Block often, so when your opponent gets near the edge of the stage, perform a roll to the edge to get closer to the edge than them. Then, use a back throw to throw them over the edge. A back throw is actually more likely than a forward throw to throw the player completely offscreen for a K.O. at higher damages (100% or greater).

Headbutt (Aerial Up + A) + PK Thunder (B)
Doing this move requires a firm command of Ness's PK Thunder to aim it where you want it to take you. Once you have an opponent trapped in a barrage of headbutts preventing him from landing on the stage, you can pull this off. First the opponent needs to have around 80% or more so that the attack will be lethal. Do one more headbutt and as soon as you do, take out your PK Thunder and aim in a direction where your oponent will fall. It's tricky at first, but try to predict where he will be when you hit yourself with it to attack him head on.

title: Super Smash Bros. Melee/Movelists/Ness


text:
Super Smash Bros. Melee/Movelists/Pichu

B Thunder Shock On the ground, sends a bouncing arc of electricity across the ground which can also go up/down walls. In the air, a sends a slightly stronger diagonal sphere of electricity toward the ground, which then continues on like normal. Pichu damages himself by 1 percent.

Up + B Quick Attack Pichu "teleports" from one spot to another, about the height of a jump. If a second direction is held in mid-air, Pikachu will quick attack a second time. This attack does a little bit of damage, but is easy for an opponent to intercept. Pichu damages himself by 1 percent.

Down + B Thunder A cloud forms high above Pichu's head and lightning comes down to where it stands. If Pichu is standing beneath a platform, the thunder attack will stop at the platform above. In some really big stages (like Hyrule Temple) standing on the lower portion of the stage and using Thunder you can see a cloud. Anyone standing inside the cloud will take a surprising amount of damage. Pichu damages himself by 1 percent.

Forward + B Skull Bash Pichu charges in place and then jumps horizontally head first. The charge can be determined by the length of time you hold B. Pichu damages himself by 1 percent.

title: Super Smash Bros. Melee/Movelists/Pichu


text:
Super Smash Bros. Melee/Movelists/Pikachu

Note: Pichu has these same attacks, only weaker (for example, its Quick Attack doesn't do damage) and they hurt Pichu.


text:
Super Smash Bros. Melee/Movelists/Peach

Float Canceling
While L-canceling is usually best to shorten the delay after performing an air attack, peach has the ability to Float Cancel her aerial’s. Float canceling is a pretty simple technique, basically do an attack while floating, when you hit the ground after the attack you will have NO recovery time. See, simple.

Quick Float
Hold down any time during a jump or double jump (holding X or Y) to automaticly start floating at that altitude, you can even hold down on the ground and press X or Y to float just above the ground.

title: Super Smash Bros. Melee/Movelists/Peach


text:
Super Smash Bros. Melee/Movelists/Roy

Melee Items
It is worth noting that, when smashing with a melee item (i.e. beam sword), Marth and Roy swing their sword first, followed by an item swing. Against low-percentage enemies, the first strike is a great check and provides excellent positioning.

title: Super Smash Bros. Melee/Movelists/Roy


text:
Super Smash Bros. Melee/Movelists/Samus

Throws
Samus will extend her Grappling Beam and reel her opponent in if the tip connects. It's best to use this while dashing, because the animation is faster.

Bomb jump
A must for Samus players, the bomb jump is one of Samus' best assets. She can use it to get back onto a ledge from extremely long horizontal distances. The technique is executed by repeatedly laying bombs (down + B button) and guiding oneself so that one lands on them and bounces into the air towards the ledge. This is repeated over and over until the player reaches the ledge. A Samus player who has mastered the bomb jump can recover from just about any hit except for a meteor smash or a hit that sends her off the screen instantly.

Samus can actually jump using her Bombs to propel her. She cannot stay in the air indefinitely, but it is very useful as a recovery. Basically, after being knocked off the stage, lay a bomb, fall a little, lay another bomb(causing you to stall long enough for the first bomb to explode), then push the control stick in the direction you wish to go (DI), then repeat the process. Samus can also grapple the stage when she gets close enough.

Missile cancel
The missile cancel is the fastest way to fire missiles. It is performed by firing a power missile just before Samus hits the ground. This cancels out the lag of the missile and allows the player to perform another action (including firing another missile) immediately afterwards.

Super wavedash
This causes Samus to shoot across the screen at a distance approximately the width of the Final Destination stage, with nearly instant speed. It would be very useful as a form of evasion, but it is very difficult to execute consistently. It is performed by laying a bomb, then, right after Samus hits the ground, you'll see an unmorphing animation. Thats when you smash the control stick as quickly as possible in the opposite direction the player wants to travel, and then in the direction the player wants to travel. The timing for this technique is extremely precise - it can only be executed in the window of 2 frames. You must sycronize when you slam forward and backward by hitting backwards then at the time of the morphing "gel" animation, press forward.

Extended Grab
Press up and down on the d-pad while tapping Z. You can only grab by pressing Z again and home to the other players by holding R. It may take many tries to get right.

Samus can extend her grapple by rapidly pressing up and down on the D-Pad and pressing the Z-button while her grapple is extended. If done successfully her grapple will be 2-3 times longer and have the ability to home in on enemies by pressing the L button, to grab, you must press Z again as it lands on the enemy. The process of extending the grapple can leave you open, so it helps to jump into a grapple to make things less easy on your opponent. Also, the grapple resets each life.

Alt. method; works 100% of the time: simply do a short hop, immediatly when you become airborn hold L and simply rotate the D-pad (fast as you can) counter-clockwise once and press A. Shortly after you rotate the pad once you should hit the ground. Now you will have an extended Grapple Beam!

Wall Grapple
When using Link, Young Link, or Samus, pressing Z or A+L or A+R to use the character's hookshot (Link and Young Link) or grappling beam (Samus). This can be done during the aforementioned characters' air dodges. It can connect to most solid ledges or walls and will allow the character to hang there; pressing A reels the character back up towards the stage. A triple jump attack (Up+B) can be performed immediately afterwards. The air dodge can be used to position the character properly before using this recovery technique, since the hookshot/grappling beam will not connect if the character is too close or far from a wall. If it hits an enemy it does some damage and has minimal knockback.

In general, this move is more effective than the Up+B for recovery, except in stages like DK 64 where it won't work.

title: Super Smash Bros. Melee/Movelists/Samus


text:
Super Smash Bros. Melee/Movelists/Sheik

Basic Techniques
Hold A after a stage has been selected (or in single player, during the matchup screen) to switch between Zelda and Sheik before the match starts.

Switching between Zelda and Sheik
An effective Zelda/Sheik game revolves around knowing when to transform. As a general rule of thumb, Sheik is better at racking up damage while Zelda provides the finishing attacks.

Advantages of Zelda

 * 1) More powerful moves, especially Smash attacks
 * 2) Great aerial attacks (particularly the lightning kick)
 * 3) Greater distance covered with Up+B and less lag
 * 4) Reflective ability (B)
 * 5) Long distance projectile (Forward+B)

Advantages of Sheik

 * 1) Quicker moves and movement
 * 2) Equally great aerial attacks (including a better-than-average sex kick)
 * 3) Better skill with melee weapons (two hits)
 * 4) Great juggling and edge guard techniques\
 * 5) More powerful Up+B
 * 6) Great attack range, particularly that of smash attacks

It is also worth noting Sheik is lighter than Zelda

title: Super Smash Bros. Melee/Movelists/Sheik


text:
Super Smash Bros. Melee/Movelists/Young Link

Young Link is a weaker, albeit faster and lighter, clone of Link. However, Young Link's boomerang goes a shorter distance while he has more control over its initial angle, he fires "fire arrows" instead of the traditional kind, his Spin Attack traps enemies near his sword, and his bombs are smaller but have multiple explosions.

Wall Grapple
When using Link, Young Link, or Samus, pressing Z or A+L or A+R to use the character's hookshot (Link and Young Link) or grappling beam (Samus). This can be done during the aforementioned characters' air dodges. It can connect to most solid ledges or walls and will allow the character to hang there; pressing A reels the character back up towards the stage. A triple jump attack (Up+B) can be performed immediately afterwards. The air dodge can be used to position the character properly before using this recovery technique, since the hookshot/grappling beam will not connect if the character is too close or far from a wall. If it hits an enemy it does some damage and has minimal knockback.

In general, this move is superior to the Up+B for recovery, except in stages like DK 64 where it won't work.

Bomb Jump
Young Link also has the ability to bomb jump, but it is not quite as effective and much more difficult to pull off. Basically once you’re off the edge (from being hit), pull a bomb out, throw it, and proceed to jump and up B, if you do it correctly then the bomb will blow up on you and you will be able to perform another up B move.

Auto Block
Young Link automatically blocks projectiles with his shield just by standing there, granted there at the right height, of course. Ducking will also accomplish the same thing. Samus’s Charge Shot, Bob-ombs, almost anything. Young Link Link can't use this ability while holding items (Since he holds them with his right hand and puts his shield on his back). Unlike Link, Young Link will lower his guard during his standing animation.

Boomerang hookshot glitch
In 1.0, it is possible to throw a boomerang and hookshot a ledge. When the boomerang comes back Young Link will shoot up impossibly high into the air. This glitch is fixed in later versions (Player's Choice, PAL/European)


text: Super Smash Bros. Melee/Movelists/Yoshi

title: Super Smash Bros. Melee/Movelists/Yoshi


text:
Super Smash Bros. Melee/Movelists/Zelda

Switching between Zelda and Sheik
An effective Zelda/Sheik game revolves around knowing when to transform. As a general rule of thumb, Sheik is better at racking up damage while Zelda provides the finishing attacks.

Advantages of Zelda

 * 1) More powerful moves, especially Smash attacks
 * 2) Great aerial attacks (particularly the lightning kick)
 * 3) Greater distance covered with Up+B and less lag
 * 4) Reflective ability (B)
 * 5) Long distance projectile (Forward+B)

Advantages of Sheik

 * 1) Quicker moves and movement
 * 2) Equally great aerial attacks (including a better-than-average sex kick)
 * 3) Better skill with melee weapons (two hits)
 * 4) Great juggling and edge guard techniques\
 * 5) More powerful Up+B
 * 6) Great attack range, particularly that of smash attacks

It is also worth noting Sheik is lighter than Zelda

title: Super Smash Bros. Melee/Movelists/Zelda


text:
Super Smash Bros. Melee/Characters/Dr. Mario

See also: Dr. Mario's Movelist


text:
Super Smash Bros. Melee/Characters/Falco

See also: Falco's Movelist


text:
Super Smash Bros. Melee/Characters/Ganondorf

See also: Ganondorf's Movelist


text:
Super Smash Bros. Melee/Movelists/Ganondorf

Standard Attacks

 * Strangely, some of these attacks will send an opponent upwards when hit, which seems weird based on the move's animation.


text:
Super Smash Bros. Melee/Characters/Jigglypuff

See also: Jigglypuff's Movelist


text:
Super Smash Bros. Melee/Characters/Luigi

Some players think that Luigi is the most fun character in Super Smash Bros Melee. Luigi tries to use his grabs, the fire punch, and the wenis (side-B) to make the other characters seem boring.

See also: Luigi's Movelist


text:
Super Smash Bros. Melee/Characters/Marth

See also: Marth's Movelist


text:
Super Smash Bros. Melee/Characters/Mewtwo

See also: Mewtwo's Movelist


text:
Super Smash Bros. Melee/Characters/Mr. Game & Watch

See also: Mr. Game & Watch's Movelist


text:
Super Smash Bros. Melee/Characters/Pichu

See also: Pichu's Movelist


text:
Super Smash Bros. Melee/Characters/Roy

See also: Roy's Movelist

title: Super Smash Bros. Melee/Characters/Roy


text:
Super Smash Bros. Melee/Characters/Young Link

See also: Young Link's Movelist


text:
Super Smash Bros. Melee/Characters/Bowser

See also: Bowser's Movelist


text:
Super Smash Bros. Melee/Characters/Captain Falcon

See also: Captain Falcon's Movelist


text:
Super Smash Bros. Melee/Characters/Donkey Kong

See also: Donkey Kong's Movelist


text:
Super Smash Bros. Melee/Characters/Fox

See also: Fox's Movelist

title: Super Smash Bros. Melee/Characters/Fox


text:
Super Smash Bros. Melee/Characters/Ice Climbers

See also: Ice Climbers' Movelist


text:
Super Smash Bros. Melee/Characters/Kirby

See also: Kirby's Movelist


text:
Super Smash Bros. Melee/Characters/Link

See also: Link's Movelist

title: Super Smash Bros. Melee/Characters/Link


text:
Super Smash Bros. Melee/Characters/Mario

See also: Mario's Movelist


text:
Super Smash Bros. Melee/Characters/Ness

See also: Ness's Movelist

title: Super Smash Bros. Melee/Characters/Ness


text:
Super Smash Bros. Melee/Characters/Pikachu

See also: Pikachu's Movelist


text:
Super Smash Bros. Melee/Characters/Samus

See also: Samus's Movelist


text:
Super Smash Bros. Melee/Characters/Yoshi

See also: Yoshi's Movelist


text:
Super Smash Bros. Melee/Characters/Zelda

See also: Zelda's Movelist


text:
Super Smash Bros. Melee/Characters/Sheik

See also: Sheik's Movelist


text:
User talk:Quitedubitable

Welcome!
Welcome to Wikibooks, Quitedubitable!

 First steps tutorial Wikibooks is for collaborative development of free textbooks.

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Thanks for your contributions -- Jules (Mrjulesd) 23:24, 7 June 2021 (UTC)

title: User talk:Quitedubitable


text: Category:Book:Final Fantasy/Templates

title: Category:Book:Final Fantasy/Templates


text: Category:Book:Super Mario Bros.

title: Category:Book:Super Mario Bros.


text:
Template:Poke-stub

This template adds the page to the following categories: /Templates
 * Category:Book:Pokémon/Stubs

title: Template:Poke-stub


text: Category:Book:Pokémon/Stubs

title: Category:Book:Pokémon/Stubs


text:
Linux Guide/Applications supported via Wayland

GTK
Display via the Wayland composer is done by setting the environment variable: GDK_BACKEND=wayland

In Linux, the application toolkit autodetects for display via the X Server or Wayland composer, so there is no need to explicitly set it.

Qt
Display via the Wayland composer is done by setting the environment variable: QT_QPA_PLATFORM=wayland

JAVA Swing
Although it is possible to switch the display via GTK 3, the application will not work via Wayland.

Supported software
The programs are listed with official English names. Optional in parentheses the name of the program (command) being called.

"Y/N" is that it is functional under the official implementation of Wayland via the Weston composer and without XWayland turned on.

CPU frequency
. Souce:. || Google Chrome || 91.0.4472.77 || 2021-06-02
 * ✔ || Midori || 7.0 || 2021-06-03
 * ✔ || Mozilla Firefox || 88.0.1 || 2021-06-02
 * ❌ || NetSurf || 3.10 || 2021-06-03
 * }
 * ❌ || NetSurf || 3.10 || 2021-06-03
 * }
 * }

Untested software

 * wayvnc – "A VNC server for wlroots based Wayland compositors"


text:
User talk:Rex Jaeschke

The Sandbox you created has copyright notices that are incompatible with Wikibooks. The page has been deleted. If you intend to release it to Wikibooks under a free license (per your user page) you will need to provide evidence that you are the actual author rather than just someone with a user name the same as the author. If you can do this, then the page can be restored (but the copyright notices must be removed at this point). I know this is frustrating but it's part of the requirement of the site license. QuiteUnusual (discuss • contribs) 09:04, 8 June 2021 (UTC)
 * As you didn't answer here, and you've had 6 months to do so, I'm convinced you've pasted a copyright violation into the main space - so it has been deleted and you've been blocked. If you have evidence it is not a copyright violation, you can discuss it here. For example, you need to prove you are who you say you are - anyone can create a user account with the name of someone. Also, as the edit included this text "Rex Jaeschke © 1986–1988, 2021 Rex Jaeschke. Edition: 2.0 All rights reserved" it is clearly incompatible with Wikibooks and cannot be accepted. In addition, if the material is a copy of another work, but under a free license, it is out of scope for Wikibooks and should be created at Wikisource and not here. Wikibooks is for new collaboratively edited books, not for existing source texts or a publishing site. MarcGarver (discuss • contribs) 16:17, 1 January 2022 (UTC)
 * Some weeks ago, I received the following reply in response to my appeal to be reinstated. However, his request has not been applied.
 * > Dear admins, please unblock User:Rex Jaeschke and restore deleted draft per permission in 2022091810005412. Thank you. --Krd (discuss • contribs) 06:01, 8 October 2022 (UTC) Rex Jaeschke (discuss • contribs) 15:55, 31 October 2022 (UTC)

title: User talk:Rex Jaeschke


text:
Metal Gear Solid 5: The Phantom Pain

Table of Contents

 * Gameplay
 * /Demon Snake/
 * /Animal Conservation Platform/
 * Meta
 * /History/
 * /About/
 * /Printable version/

Read more
Wikibooks has a book on the Metal Gear Series as a whole.

title: Metal Gear Solid 5: The Phantom Pain


text: User talk:2405:204:858D:5B51:8031:4C96:7E94:7163


text: User talk:SHB2000

title: User talk:SHB2000


text:
User talk:Frostly

Welcome!
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title: User talk:Frostly


text:
User talk:Lloffen

Welcome!
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title: User talk:Lloffen


text: Category:Book:Assassin's Creed Unity

title: Category:Book:Assassin's Creed Unity


text: Category:Book:Metal Gear Solid 5: The Phantom Pain


text:
User talk:Baratiiman

Welcome!
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title: User talk:Baratiiman


text:
User talk:86.146.15.6

hi

title: User talk:86.146.15.6


text:
User talk:Beginner12

Welcome!
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title: User talk:Beginner12


text:
User talk:Freeonepencil1

Welcome!
Welcome to Wikibooks, Freeonepencil1!

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title: User talk:Freeonepencil1


text:
User talk:BigDaveDev

Welcome!
Welcome to Wikibooks, BigDaveDev!

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title: User talk:BigDaveDev


text: Category:Book:Sonic the Hedgehog 3

title: Category:Book:Sonic the Hedgehog 3


text: Sonic the Hedgehog 3/Controls

title: Sonic the Hedgehog 3/Controls


text:
Sonic the Hedgehog 3/Items

Items can be found on all the levels. Items include:

[[Image:Sonic Ring.gif|Sprite of a ring.]] Rings
Rings are the most common item in the game. They protect Sonic/Tails from harm. When Sonic/Tails takes damage they will lose all the rings they are carrying, if they have no rings then they lose a life. Every 100 rings collected earns your player an extra life.

[[Image:Sonic 3 10 Item Monitor.gif|Sprite of an Item monitor.]] Item Boxes
Sonic/Tails must attack these to get the contents.

title: Sonic the Hedgehog 3/Items


text:
Sonic the Hedgehog 3/Angel Island Zone

A tranquil jungle island that is set ablaze by Dr. Eggman's swarm of Fire Breaths after Sonic and Tails arrive.

Special Stages
1. Near the start of the zone, just after the first drop, turn left. Do a spin dash to break the rock blocking the entrance to a hidden room containing the special stage ring.

2. Further into the act, go down the first drop and break the rock to the left. In the hidden room is a spring. The special stage ring is above the spring.

In a cutscene, right when Sonic and Tails are about to proceed to act 2, a Fire Breath appears and sets the zone on fire.

Special Stages
1. After you go through the narrow shoot at the very start of the stage, just keep pressing right and you should break into the hidden room after you exit the shoot.

2. When you get to the waterfall with the rocks that appear and disappear, fall down into the pool below. Do a spin dash up the right wall to find the hidden room where the special stage ring is.

Boss
Sonic and/or Tails/and/or Knuckles faces off against the Fire Breath that burned down the zone earlier. Its basic attack is to use its flamethrower that sets the ground on fire, watch out! It will also shoot missiles into the air that come falling down towards the player. After 16 hits, the Fire Breath is defeated and explodes. There will then be a capsule on the player's right, which the player must stand on top of to open the capsule door, setting the animals free.

In Knuckles' version, since he is unable to reach the platform that leads to the upper section, he must break a rock that leads into the lower section where he can fight the boss.

During the Hydrocity Zone transition, Knuckles presses a button causing Sonic and/or Tails fall down.

In Knuckles' version, he just jumps down.

title: Sonic the Hedgehog 3/Angel Island Zone


text:
Sonic the Hedgehog 3/Hydrocity Zone

The inner workings of a complex hydroelectric dam. After tangling with a mini-boss that can spin Sonic and Tails in a whirlpool, Dr. Robotnik tries to stop them with his own whirlpool inducer as well as depth charges.

title: Sonic the Hedgehog 3/Hydrocity Zone


text:
Sonic the Hedgehog 3/Marble Garden Zone

The marble ruins of an ancient civilization. The mini-boss uses a pair of drills to attack Sonic and Tails, both directly and by drilling into the rock above and raining debris on their heads (reminiscent of Dr. Robotnik's own vehicle in the Mystic Cave Zone of Sonic 2). Dr. Robotnik attempts to crush the pair under the collapsing ruins, and when Tails airlifts Sonic out of danger, charges at them directly with his drill. This is the only zone without any water to drown Sonic or Tails, though tar pits can still drag the heroes down and kill them.

title: Sonic the Hedgehog 3/Marble Garden Zone


text:
Sonic the Hedgehog 3/Carnival Night Zone

Tails drops Sonic into a playful carnival filled with balloons, pinball bumpers, and cannons to launch from, although unlike Casino Night Zone in Sonic 2 there are no slot machines.Carnival Night Zone is the longest of all zones available in Sonic the Hedgehog 3 (and Sonic 3 and Knuckles as well).

Act 2
Halfway through this Act, Sonic must push a rotating cylinder down through a slot low enough for him to escape through. This is completed by pressing up and down on the D-Pad, without jumping.

Boss
Sonic and Tails face Dr. Robotnik, who this time drops a large sphere and uses it to create an electric storm that draws the pair towards its discharge.


text:
Sonic the Hedgehog 3/Icecap Zone

Sonic is shot from a cannon and lands on a snowboard in the snowy mountains. The level contains vents that shoot out cold bursts that freeze and harm Sonic.

Boss
A snow machine that spins snow at Sonic or Tails tries to crush them.

Boss
Robotnik attacks in a machine that has a spiked platform drop down and fires the freezing bursts in a pattern at Sonic.

title: Sonic the Hedgehog 3/Icecap Zone


text:
Sonic the Hedgehog 3/Launch Base Zone

Dr. Robotnik's site that houses the stricken Death Egg, with spinning elevators for facilitation of travel and alarms to keep out intruders. The mini-boss uses two flailing arms. Dr. Robotnik uses three different weapons to stop Sonic and Tails: first, a static projectile launcher at the foot of the Death Egg. When that fails, Robotnik flees to the Death Egg and Sonic chases after, leaving Tails behind. After boarding, Dr. Robotnik employs a rocket armed with lasers to fight Sonic, and then finally resorts to a large pair of arms (possibly inspired by his powersuit at the end of Sonic 2) to grab Sonic in a ball and slam him into the floor (as well as the rather impressive ability to damage even Super Sonic, though taking Super Sonic to the final battle is rare).

title: Sonic the Hedgehog 3/Launch Base Zone


text:
Sonic the Hedgehog 3/Bonus Stages

To enter a Bonus Stage you need to pass a Starpost with 50 or more rings. Stars will appear above the starpost. Jump into the stars to enter the bonus stage.

title: Sonic the Hedgehog 3/Bonus Stages


text:
Sonic the Hedgehog 3/Special Stages

In the special stages, you must collect all the blue spheres while avoiding the red spheres. If you collect all the blue spheres you are rewarded with a Chaos Emerald.

Game Screen
This counter shows how many blue spheres are remaining.

This counter shows the number of rings collected.

Making Rings
Groups of blue spheres can be turned into rings by going around the outside of them.

A Simple Example
1. 2.  3.

There must be at least 1 blue sphere in the center.

Irregular Shapes
1. 2.  3.

Notice how only the spheres in the outline and the center turn into rings.

title: Sonic the Hedgehog 3/Special Stages


text: Category:Book:Sonic Heroes

title: Category:Book:Sonic Heroes


text:
User talk:Jerryy147

Welcome!
Welcome to Wikibooks, Jerryy147!

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Thanks for your contributions -- Jules (Mrjulesd) 22:27, 8 June 2021 (UTC)

title: User talk:Jerryy147


text: Category:Book:Paper Mario

title: Category:Book:Paper Mario


text:
Paper Mario/Star Spirit Powers

Eldstar

 * Boss Defeated: Koopa Brothers
 * Chapter Obtained: Chapter 1: Storming Koopa Bros. Fortress
 * Power
 * Focus: Boosts Star Energy.
 * Refresh: Replenishes 5 HP and 5 FP. Star Power Needed: 1

Mamar

 * Boss Defeated: Tutankoopa and Chompy
 * Chapter Obtained: Chapter 2: The Mystery of Dry Dry Ruins
 * Power: Lullaby: Puts enemies to sleep.
 * Star Power Needed: 1

Skolar

 * Boss Defeated: Tubba Blubba and his heart
 * Chapter Obtained: Chapter 3: The "Invincible" Tubba Blubba
 * Power: Star Storm: Decreases enemies' HP by 7.
 * Star Power Needed: 2

Muskular

 * Boss Defeated: General Guy and his troops
 * Chapter Obtained: Chapter 4: Trials in the Toy Box
 * Power: Chill Out: Lowers enemies' attack power by 3.
 * Star Power Needed: 2

Misstar

 * Boss Defeated: Lava Piranha and the Lava Buds
 * Chapter Obtained: Chapter 5: Hot, Hot Times on Lavalava Island
 * Power: Smooch: Replenishes 20 HP.
 * Star Power Needed: 3

Klevar

 * Boss Defeated: Huff N. Puff and the Tuff Puffs
 * Chapter Obtained: Chapter 6: Dark Days in Flower Fields
 * Power: Time Out: Immobilizes all enemies
 * Star Power Needed: 2

Kalmar

 * Boss Defeated: Crystal King
 * Chapter Obtained: Chapter 7: A Star Spirit On Ice
 * Power: Up and Away: Turns enemies into stars, knocking them out.
 * Star Power Needed: 2

Ultimate Star Spirit Power

 * Chapter Obtained: Chapter 8: A Star-Powered Showdown!
 * Star Beam: Used to negate the effects of the Star Rod. After Peach and Twink defeat Kammy, it is upgraded to Peach Beam as Kammy uses the device to increase Bowser's power.

title: Paper Mario/Star Spirit Powers


text:
Paper Mario/Party Members

/Goombario/

 * Headbonk (0 FP): Bonks single enemy, like Mario's jump.
 * Tattle (0 FP): Uncovers enemy's description and stats. Outside of battle, he can tell you about the people you meet and the places you visit.
 * Charge (1 FP): Boosts Headbonk attack by 2.
 * Multi-bonk (3 FP): Much like Mario's Power Bounce, bonks an enemy multiple times until he misses the action command.

/Kooper/

 * Shell Toss (0 FP): Attacks one enemy. Outside of battle, he can use this attack to flip switches, grab items and attack enemies.
 * Power Shell (3 FP): Attacks all enemies.
 * Dizzy Shell (4 FP): Makes enemies dizzy.
 * Fire Shell (5 FP): A fiery move that attacks all grounded enemies.

/Bombette/

 * Body Slam (0 FP): Charges at one grounded enemy.
 * Bomb (3 FP): Attacks one grounded enemy. Outside of battle, she can use this attack to flip switches, blow up fake/cracked walls and attack enemies.
 * Power Bomb (6 FP): Attacks all grounded enemies.
 * Mega Bomb (8 FP): Attacks grounded and airborne enemies.

/Parakarry/

 * Sky Dive (0 FP): Kicks one enemy while airborne.
 * Shell Shot (3 FP): Charges at one enemy while airborne.
 * Air Lift (3 FP): Lifts enemies out of battlefield. Outside of battle, Mario can use this attack to hover over short distances due to his (Mario's) weight.
 * Air Raid (6 FP): Flies around like crazy, inflicting damage to all enemies.

/Lady Bow/

 * Smack (0 FP): Smacks an enemy 5 times.
 * Outta Sight (2 FP): Makes Mario invulnerable to attacks. Outside of battle, she can use this attack to protect Mario from damage.
 * Spook (3 FP): Scares enemies away from battlefield.
 * Fan Smack (5 FP): Smacks an enemy 5 times with her fan.

/Watt/

 * Electro Dash (0 FP): Attacks one enemy, ignoring enemy's defense value.
 * Power Shock (2 FP): Paralyzes single enemy.
 * Turbo Charge (3 FP): Temporarily boosts Mario's attack power.
 * Mega Shock (5 FP): Paralyzes all enemies.

/Sushie/

 * Belly Flop (0 FP): Hop on one enemy.
 * Squirt (3 FP): Shoots water at one enemy.
 * Water Block (3 FP): Boosts Mario's defense.
 * Tidal Wave (6 FP): Launches water attacks against all enemies.

Spike/Lakilester

 * Spiny Flip (0 FP): Throws a Spiny Egg at one enemy.
 * Spiny Surge (4 FP): Throws a lot of Spiny Eggs at all enemies.
 * Cloud Nine (4 FP): Boosts Mario's evasion rate.
 * Hurricane (5 FP): Blows enemies out of the battlefield.

title: Paper Mario/Party Members


text:
Paper Mario/Bosses

Goomba King and Goomba Bros.
Goomba King's stats: HP: 10, Attack: 1, Defense: 0 Goomba Bros. stats: HP: 2, Attack: 1, Defense: 0

Koopa Bros. and Bowser???
Bowser???'s stats: HP: 10, Attack: 1, Defense: 1 Koopa Bros. stats: HP: 5 of each, Attack: 1, Defense: 1

Tutankoopa and Chompy
Tutankoopa's stats: HP: 30, Attack: 3, Defense: 0 Chomp's Stats: HP: 4, Attack: 3, Defense: 3

Tubba Blubba and his heart
Tubba Blubba's stats: HP: 10, Attack: 4, Defense: 0 Heart's Stats: HP: 50, Attack: 6, Defense: 0

Shy Guy Army
Shy Squad's stats: HP: 15, Attack: 1, Defense: 0 Stilt Guy's stats: HP: 7, Attack: 4, Defense: 0 Shy Stack's stats: HP: 10, Attack: 1, Defense: 0 General Guy's stats: HP: 30, Attack: 4, Defense: 2

Lava Piranha and the Lava Buds
Lava Piranha's stats: HP: 40, Attack: 5 (normal), 7 (on fire) Lava Buds' stats: HP: 8, Attack: 4 (regular only), Defense: 0 Petit Piranhas' stats: HP: 1, Attack: 6, Defense: 0

Huff N. Puff and the Tuff Puffs
Huff N. Puff's stats: HP: 60, Attack: 5, Defense: 0 Tuff Puffs' stats: HP: 1, Attack: 2, Defense: 0

Crystal King and the Crystal Bits
Crystal King's stats: HP: 70, Attack: 6, Defense: 2 Crystal Bits' stats: HP: 1, Attack: 4 (basically, when the Crystal King swallows them and spits them at Mario), Defense: 0

King Bowser and Kammy Koopa
Bowser's stats
 * Round 1: HP: 50, Attack: 6/8, Defense: 1
 * Round 2: HP: 99, Attack: 8/10, Defense: 2

Kammy's stats: HP: 10, Attack: 4, Defense: 0

title: Paper Mario/Bosses


text: Paper Mario/Badges

title: Paper Mario/Badges


text:
Paper Mario/Bestiary

Bestiary
Enemy names in Bold Print are bosses.

title: Paper Mario/Bestiary


text:
User:Dinaagudelo/sandbox

In loving memory of my great friend Andres Felipe Guzman

September 4, 1993 - June 17, 2021

His love, smile and generosity will be remembered forever.

______________________________________________________________________

= The Great Awakening: "QAnon the Mother of All Conspiracy Theories" = "Very few people know how to protect themselves from the corrosive influences that surround them.

Fortunate is the person that during their adolescence years doesn't give up on education"

- Orison Swett Marden.

= How Are Conspiracy Theories Interfering With Our Commonsense Reasoning? =

One of the most controversial conspiracy theories of all times is known as QAnon an active conspiracy theory that impacted millions of Americans specially during the Trump presidency. The spread of QAnon not only caused division but created chaos by misinforming the public.

The QAnon conspiracy theory began as a game, and soon that game started turning into a more serious matter: a political movement. This gaming aspect became clear when the filmmakers tried to investigate who “Q” was with a series of interviews of people involved with the movement and one of its followers described QAnon as a psychological operation, that is, a military-led strategy to influence a population’s emotions, motives, and objective reasoning. In other words, QAnon is designed to play with people’s minds.

Conspiracy theories have been evolving for decades. However, in the past recent years, we have seen a dramatic political involvement. That creates not only an unstable society but also a dangerous one. Technological advances such as social media in their most basic form helps us express liberally and instantly globally. However, the repetition of forms such as  "likes" and "re-posts" gives power to irrational and harmful beliefs that only end up destroying commonsense reasoning in society.

"Conspiracy theories arise in the context of fear, anxiety, mistrust, uncertainty, and feeling of powerless." People who present anxiety, stress, a need for control over the environment, and other personality traits, are more susceptible, because these individuals are frequently suspicious and distrustful, believing that others are conspiring against them. They find relief in theories that explain their feelings and concerns, which offers them a safe environment. Furthermore, conspiracy theories go beyond personality traits. They fill psychological and ideological needs as we are more likely to pay attention to and believe information that validates our existing beliefs. This is referred to as “confirmation bias” by psychologists. Because of the algorithms that social platforms have built, we may get our biases confirmed as “facts” when we interact with others who share our opinions through social media.

People who believe in the false assertions that are often flooding our social networks are more likely to take matters into their own hands, that is when they interfere with our commonsense reasoning.

Division and Chaos by QAnon
The majority of those who believe in QAnon conspiracy theory are Trump supporters, convinced that there is a “deep state,” that is, a shadow government by the elite that secretly plots how to manipulate the public, democratically-elected state. When Donald Trump was President, they alleged that this group of people was trying everything to remove the President from office.

On January 6, 2021, the United States suffered an attack on the Capitol, where members of Congress were meeting to confirm the victory of President Joe Biden. Supporters of the QAnon conspiracy theory believed in the affirmation that ex-President Donald Trump repeated on different occasions about the 2020 presidential election being stolen from him because he could not accept his loss. That day QAnon supporters were expecting to get more instructions from Trump, thinking he was going to greet them, and rule for the next four years, where they were finally bringing the Satan worship pedophiles to justice. Inflamed by the president’s rhetoric, they forced their way into the capitol to “stop the steal,” threatening our democracy and causing the death of five people.

This was not the first time that individuals who believed in the “deep state” have taken matters into their own hands. In 2016, Edgar Welch, a man from North Carolina armed himself and went to self-investigate conspiracy theory allegations that Hillary Clinton was running a child sex ring out of Comet Pong, a pizza restaurant located in Washington D.C. After finding that no children were being held in the pizza place, he surrendered to the police. A second example happened in in 2019, when Anthony Comello, a Staten Island man, fatally shot the Mafia boss Frank Cali because he believed he was a member of the deep state. That was when the FBI classified QAnon as a domestic terror threat.

QAnon New False Assertions
Even after President's Joe Biden victory was confirmed the QAnon movement did not stop with the the spread of false assertions, the latest of which concerns the effectiveness of the COVID-19 vaccines. Believers in the QAnon conspiracy theory refuse to get vaccinated because they think that the government’s “elite” wants to control humanity and that the COVID-19 virus was developed to reduce the population. The fact that some of those vaccinated have suffered complications has given more credibility to these false assertions, creating fear between American communities, preventing people from getting the vaccine, and slowing the process to put an end to this pandemic.

= Americans and News Consumption = The frightful way Americans are consuming their news nowadays is one of the main reasons they are often falling for the misinformation shared on the Web, as shown on a survey analysis by the Pew Research Center. About 18% of adults confirmed getting their political and election news from social platforms, and about 25% from news websites and apps. According to the survey, only 8% of these adults followed the 2020 election “very closely.” The lack of attention leads to insufficient knowledge for which users who rely on social media to get their news are less likely to get  the facts and more likely to hear unproven claims.

= Conclusion =

Americans should become more cautious about how they consume their news. Because we are living in the era of misinformation where the internet is a great tool for the unscrupulous people attempting to manipulate the United States population minds threaten the national security, democracy, and daily lives of Americans.

= Comprehension Questions =

= Further Readings = Aaron Blake, "Tucker Carlson's wild, baseless theory blaming the FBI for organizing the Jan.6 Capitol riot" The Washington Post. June 16, 2021. This article demonstrates how new conspiracy theories can surge from claims made by the QAnon movement.
 * Why are conspiracy theories more likely to be believed, and who are more susceptible to believe in them?
 * What difference does it make which source you use to get your daily news?
 * What impact did QAnon had in the United States?

Claire Wardle, "Can you outsmart a troll (by thinking like one) ?" TED-Ed. October, 2020. This video illustrates how quick and easy it is to spread false information with the purpose of manipulating people's beliefs.

Eli Pariser, Beware online "filter bubbles" TED. March, 2011. In this TED conference the activist and entrepreneur Eli Pariser emphasizes on the algorithms that social media had created and how it can be shaping our lives.

United States, Department of Homeland Security "Combatting Targeted Disinformation Campaigns: A Whole-Of-Society Issue" Homeland Security Digital Library. October, 2019. In this article a group of researches explain how disinformation campaigns became popular, how they work and what we can do to combat this threat.

= Game: Do You Believe In Conspiracy Theories? = You have one minute and thirty seconds to answer as many questions as you can! Trivia Game; Are you a conspiracy theory believer ?

The goal of this game is to create awareness of how easily we may believe in conspiracy theories.

If you like the game and want to learn more about each topic, go to this link click on the ''' ? ''' as you play the game.

= References =

title: User:Dinaagudelo/sandbox


text:
History of video games/Platforms/Unisonic Champion 2711

Development
The system was developed and manufactured in Japan beginning near the end of 1977. However Unisonic Products Corporation itself was headquartered in New York City in the United States of America.

The system was marketed with a simple endorsement from sports commentator Jimmy the Greek, real name Jimmy Snyder.

Launch
The system was released in the United States of America in 1978.

The system saw a Japanese release in February of 1979 under the new name of Casino TV Games.

Legacy
It is estimated that only around 500 Champion 2711 consoles were produced, with some collectors only being able to confirm the existence of 13 consoles. The system is remembered today for it's particular quirks which lead to low quality games. The system represents a transitional time in the development of video game consoles, and shows the struggles of attempting to transition from production of dedicated consoles to early cartridge based consoles.

Despite it's obscurity emulation support for the system was eventually added to MESS 0.167. Associated project MAME 0.167 was released on October 28th, 2015.

Technology
The Unisonic Champion was powered by the capable 16-bit CP1610 CPU clocked at 3.58 megahertz. The system also had 256 bytes of RAM through twin TMS4043NL chips, containing 256 4-bit nibbles of RAM each. However the system was limited by it's unorthodox GPU, the General Instrument AY-3-8800-1. This chip controls CPU access to the RAM, and effectively shuts the CP1610 down for 75% of the time while it draws the video display. It also means the Unisonic Champion 2711 was uniquely limited to text and playing card graphics. The video output has a nominal resolution of 153 pixels by 96 pixels with a palette of 4 colors (white, black, green, and red). The AY-3-8800-1 splits the screen into two regions. The left side of the screen is a 36x96 pixel region that can only display white characters on a green background in a 6x12 character grid. Each character is selected from a fixed 5x7 font of 64 upper-case characters drawn in 6x8 pixel blocks. Only 58 of the characters are unique as the J, Q, K, A, 0 and space characters are duplicated within the font. The right region of the screen is 117x96 pixels and can display a grid of 13x6 characters, each 9x16 pixels in size. The characters shown on the right of the screen are one of: a white 5x7 character from the standard 64 character font shown at the bottom of the 9x16 block, a white 9x16 playing card symbol shown on a red or black background of the appropriate suit color, or a solid white 9x16 character. Therefore, the foreground color is always white, and the background color is defined by the character being shown at a particular location (e.g. a red background must, and can only, be used for Diamonds and Hearts card symbols shown on the right side of the screen). Sound was also generated by the AY-3-8800-1, which could produce 3 simple simple audio tones of 500Hz, 1KHz and 2KHz.

The system is contained on a densely packed green PCB.

The Unisonic takes DC power in at 15 volts and 1 amp.