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Super Mario Sunshine/Ricco Harbor

Episode 1: Gooper Blooper Breaks Out

 * Objective: Defeat the boss, Gooper Blooper

When you start the episode you see some cargo boxes on the other side of the level and they seem to be leaking some black goop. This goop now covers a large part of the otherwise crystal clear water.

The first thing to do is to get to the cargo boxes and investigate, but getting there will mean going through a construction-site obstacle course. Actually there is more than route and some of the alternative routes may be faster if you've mastered the moves needed, but if you're new to the game we recommend just following the arrows.

Start by running up the ramp in front of you to a big ship with a cage on its deck. This is partly a tutorial on how to get around on this type of wire mesh so pay attention to what FLUDD tells you here. You'll especially need to know how to operate the doors through the mesh. Inside the case are Bloopers, the main enemy for this level.

When you reach the smokestack turn right and hop onto the moving platform. Then ride it to an green platform with an arrow on it. There are more wire mesh panels here where you can practice what you learned on the ship. You need to get to the orange platform on the other side.

Ride another moving platform to reach two Piantas. One is a Chuckster (see Bianco Hills Episode 5) and will try to throw you, but he needs practice. The one in the captain's hat will tell you to spin a wheel to raise the submarine. Spraying it with FLUDD will do the trick, though it may take a few squirts, and you get a Blue coin when the job is done.

Hop onto the sub. (It's yellow but there are no Beatles living on it.) At the far end you encounter a type of blooper that just jumps up and down in the water. Squirt them to turn them into stepping stones and use them to reach the nearby ledge. The arrow here points up, so hop onto the platform on the right as it's moving up. Be sure not to jump on it as it's moving down unless you want to be dunked in the toxic sludge.

When the platform reaches the top, jump up to another wire mesh and follow the underside of the ramp to the street above. This is a small oceanside village. There is a fountain here which is useful if FLUDD is running low on water. Defeat the Bloopers and get their coins if you're low on health. There is a crate in the middle of the street and you can break it to uncover a manhole cover; this creates a shortcut back to the start if you need it.

In case it's not obvious, there are more arrows pointing the way to where you need to go, the pile of cargo boxes at the end of the street. One of them has something dangling out of it and FLUDD gives you a clue what to do if you need one; grab hold of it with B and pull to see what happens. A giant Blooper burst out of the crates and you must fight it.

Start by washing away some of the ink around the creature since you don't want to be sliding around at a time like this. Gooper Blooper tries to pound you with his four long tentacles; these aren't too hard to dodge if you jump at the right time. Meanwhile you can jump on any tentacles on the ground to flatten them. Once flattened, or even if they just happen to be within reach, use B to grab one and pull it off. If the monster keeps its tentacles out of reach then just squirt it in the face to get it to attack.
 * Boss: Gooper Blooper:

When all four tentacles are off the monster is harmless but not beaten yet. Run up and grab his nose with B and pull it, but first make sure to wash the goop off, otherwise it will be too slippery to hold. Actually you only really need to get its front two tentacles before pulling its nose, but it's safer if you get all four.

Keep pulling it until the monster starts to whimper and its eyes turn purple, then let go. Or just keep pulling and eventually it snaps back. Either way it hits the monster in the face and the cycle starts over. For some reason Gooper Blooper only takes two hits instead of the usual three, so just repeat what you did the first time and the monster in thrown into the water leaving its Shine behind. If you start running low on health during the battle, pick up the Gold coins along the walls nearby.

Episode 2: Blooper Surfing Safari

 * Objective: Win the Blooper-surfing challenge

Follow the arrows right, over some floating logs, to reach a platform with a Pianta (called Big Daddy) and 3 colored Bloopers on it. Talk to Big Daddy to find out what this episode is about if you don't know already. Hop onto one of the Bloopers to start surfing. Just so you know ahead of time, the bloopers move very fast, have no brakes, and if you run into anything it's an instant K.O.

The 3 different colors of Blooper seem to handle slightly differently. You may want to experiment a bit to see which one you like best.

Follow the trail of gold coins to a polluted cave entrance in the far corner of the level and surf into it. Inside you meet Big Daddy again at an underground Blooper race course. Choose your steed to start.

This is a simple and fun surfing race against the clock. The only catch is you have to complete the course in under 45 seconds or Big Daddy will throw you out of Ricco Harbor! If you crash you'll just go back to the start of the race (and lose a life). If you finish the course within 45 seconds a Shine will appear next to Big Daddy.

Try to stay off the edges as much as possible since they just slow you down. Bloopers don't corner very well so you need make the turns as wide as you can. There is a chicane near the end which may take some practice to handle well, but if you have trouble you can shave off some time by just jumping over the walls using A.

Episode 3: The Caged Shine Sprite

 * Objective: Find the caged Shine

This is an obstacle course like the first part of Episode 1. Again, there are alternate routes but if you're new to the game then we recommend that you follow the arrows.

Go up the ramp on the right to a cargo ship. Hop onto the moving pole to be carried to the other end of the ship. (If you've played Mario 64 then you've seen this type of pole in Dire, Dire Docks.) Rotate around to the other side of the pole as you're being carried so that you jump in the right direction when you want to get off.

Hop over to a moving platform and then to a wire mesh grate. There is a Spider here but you can attack it from the other side. At the top of the grate hop onto another pole, rotate to the other side as before, and hop to a second grate. This is followed by another pole which takes you to a platform. There is a Pianta here who points to another one on a roof.

Follow the arrow to a platform being lifted up and down by a crane. Hop on and ride it to a higher platform. Follow the arrows again, being careful not to fall off the catwalks and defeating any Bloopers that get in your way. There is a beam that goes over the fountain in the village. It's a bit out of your way, but cross it and hop up to the Pianta on the roof. According to the hint he gives you, break the boxes there to open a manhole cover, now you have a shortcut to this spot if you fall down in the upcoming section.

Go back over the beam and follow the arrow right to a crate. Climb onto it and hop onto a pole from there. Jump from the pole to a grate, then from the grate to a second grate, and from this grate to a platform.

Now follow the catwalks, hovering over the gaps where needed. There is a Red toolbox on the next platform; pick this up to get the Rocket nozzle and activate the other Red toolboxes scattered around the level. It's not necessary but it will make it easier to return to the upper scaffolding if you fall off somewhere.

You should see two arrow signs pointing upwards, and a small square platform beyond them. This turns out to be a trampoline and you can use it to bounce up to the next higher level. Now just keep following the catwalks and bouncing on the trampolines until you bounce the top of the huge yellow cage where the Shine is hidden. Dust yourself off and claim your Shiny prize.

Episode 4: The Secret of Ricco Tower

 * Objective: Complete the obstacle course

This in another episode with a secret minilevel. You enter at the top of the tower to the left of the ship with the wire cage. If you got the Rocket nozzle in the previous episode then getting in is easy once you get another nozzle, and you can get one in several places. The easiest to find is under the helipad.

If you don't want to bother with the Rocket nozzle, then get up to the scaffolding as in the previous episode. In fact it's easier this time because the boxes blocking the manhole covers are gone, so just take the shortcut through the tunnels. Follow the scaffolding toward the moving pole, but instead of jumping on hover over to a beam next to the tower. The entrance to the tower is right next to the beam.

There is really only one type of obstacle inside, a slanted rotating beam. Your shoes have good traction on them so as long as you're more or less on the upper part you shouldn't slip. But you still need to walk against the turning of the beam as you're getting from one end to the other, so you're constantly going at an angle. You need good timing to make the jump from beam to beam. The beams have little colored pegs on them which can be boon or bane depending on your luck.

The first few beams are easy enough, and they take you to a solid green platform where you can rest a bit. Make sure you get the 1-Up mushroom here; a back-flip or wall jump will reach it.

After this are three gear shaped blocks; the big danger here is going too fast when you compensate for the turning and slipping on the steep side of a gear. So keep your cool and get to the next gear when it gets close enough.

After this is a final set of beams. These are at odd angles and are different sizes, so it's tough to get the right perspective on them. Again, jumping from beam to beam is trickiest part. There is a second 1-Up above one of the beams if you're brave enough to jump for it.

This is the last obstacle and the Shine is waiting on the next platform.

Episode 5: Gooper Blooper Returns

 * Objective: Defeat Gooper Blooper again.

Go to the village; there are plenty of shortcuts now. Look out to sea and you'll see a helipad where Gooper Blooper is back for a rematch. One way to get to the helipad is to first get on top of the stone walkway above the village. There are several ways to reach it, but a sure fire one is to use the tunnels to get to the roofs of the buildings and then drop down. From the walkway you can just hover over to the helipad.

You can also use the rocket and you can find a Rocket nozzle on a platform under the helipad. There is a wire grate under the helipad so if you rocket up to it you'll stick, then you can flip through the trapdoor onto the helipad.

The battle here is nearly the same since Gooper really only has one new move; he puts all his tentacles together are spins them around, so you have to jump over them like a jump rope. Try spraying the monster in the face to make it too angry to try this often. Otherwise do as you did before to get Gooper's Shine. There are coins on the underside of the helipad if you need to restore your health.

Episode 6: Red Coins on the Water

 * Objective: Collect the 8 red coins within the time limit.

This episode is another Blooper surfing challenge, so immediately find Big Daddy again and he will explain what's going on. Ground pound the red button to start the timer and make the coins appear, then hop onto the blooper of your choice (there are six to pick from this time).

You now have 2 minutes to collect the 8 coins so jump on a Blooper and start surfing. There is a trail of gold coins going in a kind of figure eight shaped loop, and the red coins are in this trail, so the easiest way to tackle this level is to follow the trail of coins. The first thing to remember is to ignore the timer and the music and take your time; you're much more likely to run into something than to run out the clock.

Don't worry too much about missing a coin or two since you can just turn around when you get back to the start and follow the train over again; in fact you may want to leave some of the Gold coins so you'll have something to follow on the next try. You should have time to cover the trail two or three times if needed.

Most of the coins are easy to find and collect but there are three trouble makers. First, there is one high above the water just as you're coming back toward the yellow sub. You'll need to do a well-timed jump to get this one. Some bloopers seem to be better at jumping than others so try a different one if this coin is giving you trouble.

Just after this is a coin under a platform, so you need to come at it from a good angle to avoid hitting one of the supports. Finally, there is a coin between two small boats that doesn't seem to be on the trail. When you get back to the start, look for these boats after you turn around and thread the needle between them.

The shine will appear on the platform where the Bloopers are, but you're still riding one and you can't just get off. Surf over to the platform and jump just before you hit it to land on top. Meanwhile line yourself up with the Shine so you'll run into it on the platform.

Episode 7: Shadow Mario Revisited
Shadow Mario's back so it's time for another chase. He starts off right in front of you so go and spray him to start the chase. These Shadow Mario episode are pretty similar so there's not too much to say about them except where he's likely to go. The first thing to keep in mind is that Shadow Mario will stop and wait if he gets too far ahead. So there's no need to rush when there's danger of falling.
 * Objective: Catch Shadow Mario.

Another thing to keep in mind though is that Shadow Mario can't make any jumps or go anywhere that you can't. In this case, Shadow Mario jumps to the smokestack on the ship with the cages, so that means you can do the same thing; a backflip will do the trick. Then Shadow Mario makes a jump from the smokestack to the scaffolding above so you can do a backflip or spin jump and hover to get there too. It may take some practice to use the shortcuts that Shadow Mario does, but they can be useful for saving time when you're replaying an episode.

Episode 8: Yoshi's Fruit Adventure
This is a very complicated and time consuming Shine, but not really that hard once you figure out what to do. You will need Yoshi for this Shine so if you haven't unlocked him yet you'll need to wait.
 * Objective: Unlock the Shine on the sea platform.

Go over to the market in the village to see a Yoshi egg; he wants a durian to wake up. The only source of fruit nearby are the two silos conveniently marked "Fruit" on the side. First you need to get on top of the silos, but this shouldn't be hard if you've made it this far. Each silo as a button on top; one will be up and the other down. Hover over to the one that's up and ground pound it to dispense a fruit. Usually, the first time you do the episode the first fruit to come out will be a durian, but otherwise the fruit will be random and you may have to dispense a few before you get the one you want. Durians are so spiky that you can't pick them up, so spray or kick it toward the egg.

Now that you have Yoshi, go to the edge of the village area where some fish are jumping in and out of the water. Shoot one of the fish with purple juice and in turns into a block. (Other colors will turn the fish into a block too, but the block won't do what's needed.) You will need to jump on the block, so timing is needed for the block to be at the right height. The block starts to drift out to sea and you need to ride it as far as it will go.

Wait until the block starts to flash, then jump to the platform that should be in front of you. Now double jump to the left, hold down the button so Yoshi gets a bit of extra air time, and with luck you'll land on a ledge with a palm tree. Squirt down the coconuts in the tree and have Yoshi eat one, then hop back to the platform. The whole point of that little exercise was to turn Yoshi's juice pink.

There are more fish on the far side of the platform, so have Yoshi squirt some pink juice on one and this time the block will rise. Hop on and use the block as a lift to get to the next platform which is higher in the air. Do this two more times to reach the top platform.

The shine is here inside a little cage, but orange goop is covering the door. Have Yoshi squirt the goop to dissolve it, then dismount, climb on top of the cage, flip through the trap door, and drop onto the Shine.

100 coins Shine
There are other episodes where you can get 100 coins, but we're going with Episode 8 and assuming you have Yoshi by now.

 * Coins in plain sight, on the scaffolding, above the water, in the village fountain, etc. (63 coins)
 * Tunnels (38 coins)
 * Bloopers (6 coins, can easily fall into the water)
 * Spray the wall next to the cement mixer (6 coins)
 * There are a few more coins to get by having Yoshi eat the yellow butterflies. (6 coins)
 * Break boxes near the start (3 coins)

Secret Shine #1
Complete Episode 2 as before, but complete the course in less than 40 seconds to get a second Shine.

Secret Shine #2
Start Episode 4 and enter the secret area for the replay. Be sure to use the Hover nozzle to get in since the Rocket nozzle will be impractical here. Ground pound the red button to start the timer and make the Red coins appear, you have 1:30 to collect them.

Getting the coins is fairly easy and you should have plenty of time. The Hover nozzle makes getting around on the beams much less of a chore, and really the only problem you may run into is that the coins are too high above them. Do a double jump and hover if you need to get come extra height. There are two coins above the platform with the first 1-Up. They are farther up so you'll need to do some consecutive wall kicks to reach them, just make sure you don't wall kick yourself over the walls.

There is one coin above the gear shaped blocks, and you need to wait until there's a block nearby so you can land on it after getting the coin.

There are more coins above the second set of rotating beams, but these are only slightly more difficult to get than the ones on the first set. The Shine appears where you expect it to when you get the last coin.

title: Super Mario Sunshine/Ricco Harbor


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Super Mario Sunshine/Ricco Harbor blue coins

There are thirty coins to be found in Ricco Harbor. Most are there in every episode, though it may not be possible to reach them. Some only exist in a single episode so if you missed one you must start that episode again to find it.

Sea floor
Check the bottom of the ocean under the orange platform with an arrow, to the right of the ship with grates. There are four gold coins around a blue coin. Appears in all episodes.

Above the sea
Go to the open water near the red flags, away from the ships but not as far as the metal platforms. There is a blue coin along with a number of gold coins in the air above the water. Easiest to reach with the rocket nozzle but can also be reached by jumping with the turbo attachment or a racing blooper. Visible in all episodes but only reachable starting episode 2.

Tower scaffolding
Check the lower level of scaffolding between the tower and the ledge with the buildings. There is a blue coin with gold coins on either side. Easy to reach with a rocket nozzle but you can also hover to it from the ledge nearby. Appears in all episodes.

Tower coin stack
Go to the top of the tower and fire the rocket to collect gold coins and a blue coin at the top. You may have to hop just before the rocket goes off to get the extra few feet of altitude needed. Visible in all episodes but only reachable when you get the rocket nozzle starting episode 3.

Above the fountain
Check above the fountain on the ledge with the buildings to find a blue coin floating in the air. Use back-flip + hover or some other combination to reach. Appears in all episodes.

Blooper trail
Follow the trail of coins that leads to the blooper race track and hop when you get close to the blue coin near the end. Appears in episode 2 only.

Crane top
Check the top of the first crane moving the platform next to the ship. There is a blue coin with two gold coins in either side. Easy to reach with the rocket nozzle but you can also get it by hovering from the top of the ship's smokestack. Appears in all episodes.

Lower catwalk
Check lower level of catwalks to find a blue coin next to two gold coins almost directly above the crane at end of a beam. To reach with the rocket nozzle, fire from the grates on the ship to reach the pink grate structure above. Hop east (toward the buildings) to the scaffolding, go right and drop to land on the beam with the coins. Alternatively, try walking the beam connecting the ledge with buildings to the catwalks, then hovering to the beam with the coins. Appears in all episodes.

Middle catwalk
Check the middle level of catwalks to find a blue coin next to two gold coins over the water next to the cement mixer area. To reach with the rocket nozzle, follow the same directions as with the lower catwalk coin, but instead of going right go straight and follow the beam to the end. This coin can be reached without the rocket nozzle but it's more difficult. Appears in all episodes.

Catwalk drop
Check the southern part of the catwalks to find a column of coins below the end of a beam. To reach with the rocket nozzle, hop and fire at the base of the beam's support, you should get enough of a lift to get the blue coin but not all of the gold coins. Alternatively, walk the beam connecting the ledge with buildings to the catwalks, continue in the same direction and ride the lift to the next higher level. Continue, hovering around the crane and a beam, to reach the beam with the coins. When you reach the end of the beam just drop off to collect them. Appears in all episodes.

Right of warehouse M
Check the right side of the building with three large doors at the start. Clean off the graffiti M for a coin. Appears in all episodes.

Above warehouse M
Check the wall above the building with three large doors at the start for a graffiti M. This is much easier to reach in episodes 2 and 6 because there are large crates in front of the building, but in other episodes it can still be reached with back-flip/wall-jump combos. Appears in all episodes.

Ship deck M
Check the deck inside the grates of the ship in front of the start. You may have to clean some blooper ink off first but you should be able to spot a graffiti M. Appears in episode 1 only.

Ship side M
Check the left side of the same ship for a graffiti M in red. Appears in all episodes.

Tower base M
Wash the squid ink off the ground between the tower and the ship to reveal a graffiti M. Appears in episode 1 only.

Building front M
On a building just past the fountain, across from the crane, locate a graffiti M. Appears in all episodes.

Above buildings M
Check for a graffiti M on the wall above the building at the end of the curved elevated path across from the helipad. Can be reached easily with the rocket or you can hover to it going from the fruit towers to the elevated path then to the top of the building. Appears in all episodes.

Paired crosses (x2)
Locate a graffiti cross on the side of the tower. Locate a corresponding cross on the front of one of the buildings near the fruit towers. Wash one cross off to make a blue coin appear at the other cross, then quickly get to the other cross to collect the coin before it disappears. It seems to be impossible to get both of these without the turbo nozzle which can't be activated until episode 7, though once activated you can get it as early as episode 4. The crosses are visible in all episodes even though it's not always possible to get the coins.

Metal platform M
Check the top of the tall metal platforms in the area of the ocean farthest from the start for a graffiti M. To reach this with the rocket, first shoot to a lower platform nearby and then use the rocket to hop to the higher ones. Alternatively, do a series of hovers starting from the ledge with building and following the small ledges on the cliff to the platforms. Another alternative is to follow the walk-through for episode 8. Appears in all episodes.

Far cliff M
Find the ledge on the rightmost cliff, almost as far as you can get from the start, and check the wall for a graffiti M. This can be reached easily with the rocket or you can do a series of hovers similar to those in the metal platform M. In episode 8, the Pianta on the platform by the yellow submarine will throw you there if you talk to him. Appears in all episodes.

Wall icon
Go to the wall to the left of the cement mixing area that is to the left of the brown box. Spray around the middle right area of the wall. Gold coins pop out and a blue shine icon is gradually revealed. A blue coin pops out when the icon is completely visible. Appears in all episodes.

Fish basket
Spray the baskets of fish in the middle of the market at the far end of the ledge with houses. Hover over the baskets for best results. Appears starting episode 6.

Raise sub
Locate the white propeller with a red sun logo above the sub. Spray to raise the submarine all the way up out of the water and blue coin pops out. Appears in episode 1 only.

Tower crate
Smash the crate sitting next to the tower to make a coin pop out. Appears in all episodes.

Cage blooper
Enter the cage that held the shine in episode 3. Defeat the blooper there and it drops a blue coin. With the rocket you can enter the cage easily by launching from the platform below. Without the rocket you essentially have to re-do episode 3 to reach it. Appears starting episode 4.

Ship spiders (x2)
Defeat the spiders crawling on the ship near the entrance to get two blue coins. One spider is near the bow of the ship and climbing on a vertical grate, slam the grate from the other side to defeat it. The other spider is crawling under a grate in the middle of the ship. Ground pound the crate above to defeat it. In some episodes a third spider appears but it doesn't drop anything. Appears starting episode 3.

Wall spider
Spray the spider that's crawling on the wall near the cement area, then jump and press B to hit it. Alternatively, you can use Yoshi to eat it. This spider appears starting episode 3.

Yoshi needed
You need to get Yoshi before the Yoshi egg appears and you can get these coins. In this level Yoshi always needs a durian to wake up, so you need to keep pounding the fruit towers until you get one. Yoshi only appears in episode 8 in this level.

Butterfly
Get Yoshi and hunt for butterflies in the market area. Have Yoshi eat the group of blue butterflies to get a blue coin.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


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Super Mario Sunshine/Gelato Beach

Episode 1: Dune Bud Sand Castle Secret

 * Objective: Complete the sandy obstacle course

This level starts out with a secret sublevel, but you might want to explore a bit anyway. This beach has Dune Buds, small plants that swell up when you water them. Strange thing to happen to the sand around them when you do this, so don't be surprised if you're thrown into the air by the sudden appearance of a large pyramid. The buds are usually guarded by Noki, who share the island with the Piantas.

The main enemy for this level are Cataquacks, the duck-shaped things. In this episode most of them are blue and these won't hurt you, though they will throw you into the air. The red ones, more of which will appear in later episodes, are more dangerous.

When you're done looking around, find the Dune Bud near the teardrop shaped peninsula about halfway down the beach. Spray it with water and this time a sand castle pops out on the peninsula. Go through the archway to start a secret minilevel.

The course starts with a long path made of blocks of sand; these start to dissolve when you step on them so don't hang around. Run to the green platform, hopping over the gaps when needed, and take a breather. Ground pound the nail in the left corner on the near side to get a 1-Up.

The sand blocks are a bit smaller on the next stretch but the idea is the same. Run until you reach the next green platform. The orange blocks here are solid so you can stop and get you bearings on them if you need to.

Ahead is a large castle-like structure mostly made of sand, but there are solid orange blocks here and there as well. At the top are four towers, but they shaped more like horns. The Shine is on the horn on the near side, but getting it involves jumping on the sand blocks as they dissolve. A double jump should get you to the next higher level, but if you miss a jump then find a new block to stand on so you don't fall through. Locate an orange block to rest on if you get overwhelmed. There is a second 1-Up on the far horn if you're brave enough to go for it, but it's just as hard to reach as the Shine and that's more important.

Episode 2: Mirror Madness! Tilt, Slam, Bam!

 * Objective: Remove the Plungelos from the giant mirrors

Talk to the Pianta where you start the level to see a lot of red critters crawling all over some large mirrors. Your job is to go and remove them so the mirrors can go back to doing what they normally do. The critters are called Plungelos and are very much like cataquacks except they are much bigger and wear leafy hats.

There are three mirrors; the first has one monster on it, the next has two, and the third mirror has three monsters. The first mirror has a palm tree next to it which make it easy to reach.

Once you're on the mirror the question is how to get rid of the monster. The name of the episode give you a clue for that. Spray the creature to push it toward the edge until it starts to lose its balance; it helps a bit to push down-hill if you can. Then run to the high side of the mirror and do a Ground Pound, flipping the monster into the air and out of sight.

Do the other mirrors the same way. They get harder since it gets crowded on the mirrors and you have to flip the monsters one at a time. Hop from treetop to treetop to get to the other mirrors. You can also use the rim around the tower in the middle and grab some coins to restore your health while you're at it.

Once you clear all 3 mirrors of baddies they while re-align and destroy the Wiggler on the tower. A Shine will land on the beach for you to collect.

Episode 3: Wiggler Ahoy! Full Steam Ahead!

 * Objective: Defeat the Wiggler.

Remember that huge caterpillar you injured in the last episode? Well, he's really angry, and stomping all around Gelato Beach. So it's time to take him down. Watch Wiggler's path and make sure you don't get in the way of it. Then find a Dune Bud that's in his path and spray it to create a sand mountain. When Wiggler runs into the sand pile, he'll roll over on to his back. Now look for the a big red arrow over one section of his body, jump on to that section and Ground Pound it. He'll get really mad and start running around even faster and in a different path, but just find a Dune Bud and do the same as before. The third time is slightly trickier because Wiggler may land in the water when he rolls over. If this happens then try a different Sand Bud.
 * Boss: Wiggler

When you've stomped on him 3 times, you've beaten him and a Shine will appear on the beach for you to collect.

Episode 4: The Sand Bird is Born

 * Objective: Collect 8 red coins in the Sand Bird mini-level.

Talk to the Pianta at the start to learn that the Sand Bird has now hatched and flown away. Look at the tower to see the hole it broke through to get out. The idea now is to get into that hole and you can see a trail of coins leading down behind the tower to a smaller tower. So you need to get to start of the trail at the top of the hill.

One way is to look along the cliff face behind the tower for an indent where a Dune Bud is hiding. Spray the Dune Bud to create some sand steps up to the level above. Then follow the footpath to the left and up the hill until you reach a little arena where there are two Nokis and two Piantas enjoying the view.

An easier way is to talk to a Pianta sitting near the base of the tower. He's a Chuckster and will just throw you where you need to go.

Look down the hill and you'll see the trail of coins from the top. Slide down to the smaller tower which conveniently has a trampoline on top, then bounce to fall, with a bit of luck, into the hole in the tower. You will be transported on to the back of the Sand Bird, high above the island.

Don't bother to collect the blue coins and red coins at the same time on this level. Deal with the red coins first to get the Shine; you can come back at any time for the blue coins.

This section can tricky since you're balancing on a flying bird, but remain calm and avoid unnecessary risks and you should be alright with a bit of practice. There are seven red coins on the Sand Bird, which you need to collect while it's flying about.

The three most dangerous coins are on the end of the tail and the tips of the wings. Try to get these when the bird is flying steadily early on. Soon the bird starts to flap its wings a bit more which means it's about to do a banked turn. Get up to its neck and move around to the side as the bird banks at a right angle. You should have enough traction to stay on as long as you keep on the side that most horizontal.

Once you've collected the seven coins on the bird, wait until it approaches the central tower where the final red coin is waiting. When you are within range, jump and hover onto the tower. Grab the final coin followed by the priceless Shine.

Episode 5: Il Piantissimo's Sand Sprint

 * Objective: Beat Il Piantissimo in a race to the top of the hill.

From the start point, run straight ahead and slightly to the right and you'll see a man in a pink Pianta costume. This is Il Piantissimo and you race him three time in this game so this may or may not be the the first time you're meeting him. Go over to him and he'll challenge you to a race to the flag in the small arena on the cliff behind the tower. He will tell you that the record is 35 seconds, but even if you do better than that, you still have to beat him. One difference this time is that there is no Dune Bud around to create those handy steps up to the footpath, so just use wall kicks to get up there; it's as good a time as any to master this move if you haven't yet. Use triple jumps to get up the little ledges leading up to that point in the shortest time. Also, just hover up the hill instead of following the footpath at the end. It's not too tricky to beat him as long as you don't make any slip-ups. When you win the race, he'll hand over the Shine. There's no do-over if you lose though; you're so upset that it's a K.O. and you have to start over.

Episode 6: Red Coins on the Coral Reef

 * Objective: Collect the 8 red coins

This is a pretty easy one, and it's actually strangely relaxing. Start by going to the Beach Cabana at the end of the beach, go to the back where the cafe umbrellas are, and look a bit to the left to see some large grey rocks under the water. Swim out to them and take a look at the colorful wildlife growing in the crevices; this is the coral reef.

You'd think it would be hard to camouflage bright red coins, but they do blend in among the coral. The reef is divided to into three main sections and each section has a two red coins somewhere in the cracks within. It may help to like the camera up with the cracks as you're swimming.

There are two more coins but they are swimming around with schools of fish. Again the coins are camouflaged since the fish are bright orange. If you spot a swimming coin then wait until it's a bit away from the reef before you chase it. The coins tend to swim away from you and you don't want to chase them into the reef where you can't get them.

Once you've grabbed all the coins, your Shine will appear on a dry spot above the reef.

Episode 7: It's Shadow Mario! After Him!

 * Objective: Catch Shadow Mario

It's just another Shadow Mario chase level. Simple.

Run after him, spray him, collect the Shine. Next!

Episode 8: The Watermelon Festival

 * Objective: Find a huge melon and win the watermelon festival

Finally, you can get your hands on the Shine Sprite that's been locked up in the smoothie store since before you'd even started your adventurous vacation. Its the Watermelon Festival in Gelato Beach and there's a contest to bring in the biggest watermelon. Check near the boardwalk to the Surf Cabana to see what the competition is like. There are actually three melons you can enter. The first is in the corner of the beach near the Surf Cabana and the second in under the trees near the Sand Cabana. Enter these if you want to practice before the real thing but they're too small to even qualify. To enter, spray or push the melon to the Surf Cabana, then along the boardwalk until you get to the judge.

Before getting the winning melon you may want to eliminate some of the cataquacks so they don't chase you while you're rolling it. Grab the attention of one of them and have it chase you while you run past a dune bud. The creature will run into the bud and knock itself out, then spray the bud to throw the cataquack into the air and it will be gone for good. You can get rid of the ones on the beach this way, but there are more in the tower area and there doesn't seem to be anything you can do with them except stun them temporarily.

The winning melon is in the arena on the hillside behind the tower. Push it down the hill the way you came, then you must get it past the cataquacks near the tower; they will break it if you let them. If you see one get close then squirt it with water and jump on top of it so it will stay stunned longer. The safest route seems to be along the side of the cliff. Once you get it to the beach it should be safe because you've already cleared the cataquacks from there. If your melon does break you can get a replacement where you found the original. Get the melon to the judge to enter it and he will give it first prize. The melon is turned into a smoothie and the Shine pops out of the cabana.

100 coins Shine
This can be a difficult Shine to get because many of the coins are in places where acrobatics is needed to reach them. Yoshi appears in Episode 6 in this level and you can get some coins by eating bees, but this doesn't really account for a lot so we're going to recommend getting this Shine in Episode 8. Most of the acrobatics needed to get coins in other episodes aren't needed here.

There are 10 coins here that you need a special move to reach. It's called the Super Whirl Jump and you can learn about it in Episode 8 of Bianco Hills. The idea is to hang from a rope, use the Hover nozzle to start swinging until you start to circle, then use the extra momentum to jump a long distance. You can use this to get the coins that are floating high above the Surf Cabana, but it takes a while just to get to the rope you need to jump from and the maneuver itself is difficult to pull off. So unless you're going for a coin record then you're better off just to ignore these coins. This seems to be the only place that the Super Whirl Jump is useful.

 * Plain sight: Under the surf cabana, ceiling in Sand Cabana, ledge near Sand Cabana, above beehive, above ropes, small island, etc. (46 coins, 56 if you use the Super Whirl Jump)
 * Cataquacks (25 coins)
 * Birds near the arena (10 coins)
 * Smash watermelons 10 times each (30 coins, more if you enter the smaller melons in the contrest)

Secret Shine #1

 * Objective: Collect 8 Red coins in the Dune Bud Sand Castle Secret area in less than 1:00.

Start Episode 1 and enter the Bud Sand Castle for the replay. You don't see the red button right away since it's on the platform after the first trail of sand block. The first 1-Up is here (under the nail) so you might as well grab it before starting the timer. Now press the button and you have one minute to collect the 8 Red coins.

Coins #1 and #2 are right on the next trail of sand blocks so you don't have to do anything differently than on your first pass to get them. Coin #3 is a bit to the right and off the ground so you should jump and hover to get it, landing on the platform just beyond. Coins #4 and $5 are on the front corners of the sand block structure. Hover over to one, drop to turn around on the orange block beneath it, then hover across the front of the structure to get the other one. Coin #6 is on the lower level in the middle. It's a bit higher but you should be able to hover to it. Coins #7 and #8 are on the left and right horns so you're going to have to do a bit of climbing. Hovering doesn't help too much with this but it will keep you from falling if the sand gives way beneath you. When you have the next to last coin, the last one is on the opposite horn, but it's just out of hovering range. So hover to the middle platform, drop and bounce (jump just as you land), then hover the rest of the way, and it should only take five or six seconds to get from one horn to the other. The Shine appears on the green platform in front of the sand structure.

Secret Shine #2
This turns out to be the best hidden Shine in the game, meaning you could play this level until your thumbs are raw and still never find it without a guide (like this one). But once you know where to look it's one of the easiest Shines in the game to get.

Start any episode, go behind the tower, and find the dune bud there. If you spray it a stairway forms in the sand leading to four Gold coins. But if you keep spraying you see sparks on the wall behind the stairs. Keep it up and eventually a picture of a Shine starts to form and when the picture is complete the Shine itself appears.

title: Super Mario Sunshine/Gelato Beach


text:
Super Mario Sunshine/Gelato Beach blue coins

There are thirty coins to be found in Gelato Beach. Many are there in every episode, the biggest exception being those in the sand bird's domain since you can only enter that in episode 4.

Sea floor (x2)
There are two blue coins sitting on the sea floor. First go to the small island with three palm trees that's behind you when you start. Climb the middle and, while facing out to sea, look down and to the left so spot a coin. Now go to the large, teardrop shaped peninsula and start swimming out to sea. When the water starts to get deep, dive and look around to find the other blue coin. It's difficult to be specific because there are no nearby landmarks, but the water is very clear and there is little in the way of clutter, so you should be able to see the coins easily even if you're not very close. Do not look for these coins in episodes 3 or 5 as they won't be there. Available episodes 1, 2, 4, 6, 7, 8.

Swimming with fish (x2)
Two more coins in the water are swimming along with schools of fish. If you've done episode 6 then you've seen this kind of thing with red coins. Since the fish swim around with a fairly broad range, it's impossible to give a specific location. So keep swimming around in the sea between the island with palm trees and the coral reef until you spot a school of blue fish for the first coin and brown fish for the second coin. All the fish are gone in episodes 3 and 5 so the coins don't appear either. Available episodes 1, 2, 4, 6, 7, 8.

Treetop
Go to the island with the palm trees and climb the one on the right (as you're facing out to sea). This is the tallest one and has a swing hanging from it. Find a blue coin nestled in the crown. Available all episodes.

Swing the swing
From the swing mentioned in the treetop coin, notice an arc of gold coins with a blue coin at the top. Stand on the swing and use the squirt nozzle (with a nod to Newton's third law of motion) to start swing moving. Squirt in the opposite direction that you're going and just coast on the swing back and you should be swinging high enough to reach the coin in two or three squirts. Available all episodes.

Sand cabana
From the start go straight towards the beach and keep going until you find a cabana, the sign next to it says it's known as the Sand Cabana. Hop on one of the seats and hop again to grab the ceiling. There is a blue coin in the center surrounded by four gold coins. Available all episodes.

Surf cabana
From the start go left and keep going until you reach a boardwalk sticking out to sea near the end of the beach. At the end of the boardwalk is a cabana, the sign next to it says it's known as the Surf Cabana. In the back is a deck with some tables and umbrellas for an outdoor cafe. Drop into the water and swim under the deck, then swim around to collect the coins hiding there. There are seven gold coins and one blue coin. Available all episodes.

Hillside crevice
Follow the walk-through for episode 4 until you get to the small stadium. Depending on the episode there may or may not be a dune bud to help you up the cliff, if not then use wall jumps in the crack in the wall. Instead of sliding down the hill, follow the path that leads across it, use hover to get over the gaps since the hill is slippery. The path ends at a crevice between the side of the hill and a tiny plateau with a pole on top. Drop into the crevice to find a blue coin with gold coins on either side. The coins are above the ground a way so you may have to do a wall jump to reach them. Once you know where to look it may be easier to use the hover nozzle to push yourself up the slope to the crevice. Available all episodes.

Reflector coin stack
First, equip the rocket nozzle, then go to the beach near the Sand Cabana and climb one of the trees with light green trunks, the other trees are too spiky to climb. Follow the treetops to a wooden platform to the left of the main tower. Fire the rocket to collect gold coins and a blue coin at the top. You may have to hop just before the rocket goes off to get the extra few feet of altitude needed. It may not seem like it but it's possible to reach this coin without the rocket. To do it this way, jump on the trampoline next to the tower (see episode 4 walk-through) but now hover toward the tower and land on the ledges near the top. You should now be able to jump and hover from there to get the blue coin. Available all episodes.

High wire pole
There are bouncy wires in this level like the ones in Bianco Hills, but here the poles that hold them up don't have the handy little platforms on top. So to navigate them it helps to become skilled at bouncing from wire to wire. Another technique is to bounce to the top of a pole and then just drop to the next wire. There are also a number of gold coins floating above the wires that you can reach once you learn to do this. To get the blue coin, first equip the rocket attachment, then go to the wooden platform next to the reflector and continue toward the cliff to a small ledge. Fire to get to the lower wire attached to this pole. Then start charging the rocket and bounce just before it goes off to be launched to the upper wire. Bounce over the pole to the wire on the other side, then follow it to the end where you will see a blue coin at the top of the second support pole. Note that the only place you use the rocket here to get to the upper wire, and there are ways of doing this without the rocket. One alternative is to go to the end of the path mentioned in the hillside crevice coin, then back-flip and hover to the wire above it, and finally, bouncing three times for altitude, hover over to the upper wire. Available all episodes.

High wire coin stack
The other high wire coin is just a warm up compared to this one. Get to the high wire as for that coin, but this time follow the wire the other direction until you're over the crevice mentioned in the hillside crevice coin. Bounce over the pole to a wire attached to the top and follow it to the end. Bounce three times and over the next pole to get to highest high wire in the level. There is a stack of gold coins with a blue coin on top, either rocket launch or bounce a few times to collect them. Available all episodes.

Sand bird domain (x4)
Follow the walk-through for episode 4 to reach the home of the sand bird. Check the clouds here to find four blue coins and a 1-up. If you get stuck on a cloud or miss a coin, and if you have the patience, you can always wait until the sand bird circles around again. Available episode 4 only.

Cabana M
Hop up to the roof of the Sand Cabana and hover to a small ledge on the left. The are some gold coins, a rocket nozzle crate depending on the episode, and a graffiti M on the wall. Wash the wall for a blue coin. Washing the ground between the cabana and the ledge will make a tree grow, making it slightly easier to get between the roof and the ledge. Available all episodes.

Paired triangles (x2)
Locate the graffiti triangle on a cliff face at the right end of the beach, then locate the corresponding triangle near where the cliff face ends at the left end of the beach. Wash one triangle off to make a blue coin appear at the other triangle, then quickly get to the other triangle to collect the coin before it disappears. It's easier to do this with the turbo attachment but it's also possible to do it with the slip-slid move. It may be useful to clear some of the cataquacks off the beach first. Available all episodes.

Sand icon (x4)
There are four spots on the beach where washing the sand reveals a blue shine icon. Keep washing and a blue coin pops out when the icon is complete. Keep watching for sparks in the sand to find most if not all of these, since you will be spraying a lot of water to deal with cataquacks anyway. To get the first one, go straight from the start to the beach, bear left when you reach the shore, then zigzag while spraying to wet a wide swath of sand until you see sparks. For the second one, locate where the shore bends out slightly to the left of the peninsula, in some episodes there is a catamaran parked here. Start washing going straight inland until you see sparks, which shouldn't be far. For the third one, walk down the boardwalk away from the Surf Cabana, bear right when you reach the sand, and start washing from there. The last one is easy to find since it's right in the middle of the peninsula. The first three are available all episodes except episode 3 while the one on the peninsula is available all episodes except 1 and 3.

Blue parrot (x2)
There are two blue parrots in this level that each turn into a blue coin when sprayed. All the birds here will eventually land on a wire above the small stadium, so just wait there and zap any birds that come close until you get all of them. Available all episodes.

Fruit smoothie
If you've found 29 blue coins on this level and are stumped about where the last one is, this is probably it. Find a piece of fruit and carry it to the Surf Cabana. Back-flip to the roof and drop the fruit into the smoothie machine in the center, being careful not to fall in yourself. A blue coin will pop out of the machine. There is plenty of fruit available in the Sand Cabana starting episode 6, but until then you can use one of the coconuts growing in the treetops. The only hint you're given to find this coin is the fate of your watermelon in episode 8. Available in all episodes.

Red cataquack
On a beach full of blue cataquacks (so called by the Noki's who sit near the Surf Cabana), there is a single red cataquack. Spray it to knock it out, then hop on top to get a blue coin. Do this to the blue ones to get gold coins. Available episodes 1, 2 and 4.

Blue cataquack
All the blue cataquacks on the beach have been replaces by red ones. But there is still one odd colored one, look in the treetop between the wooden platform and the tower to find him sleeping while the others do all the work. Wake him with a squirt of water, then defeat as usual to get the coin. Available starting episode 5.

Yoshi needed (x2)
Yoshi can be found in the middle of the peninsula in episode 6 only. Most fruits can be found in the Sand Cabana, coconuts can be found it a tree top.

Hidden dune bud
Get Yoshi and spray the orange goop in the sand to the left of the Sand Cabana. It will melt away revealing a dune bud. Spray it to create a footprint in the ground and collect the blue coin that's there with some gold coins.

Beehive
Get Yoshi and destroy the beehive under the wooden platform near the tower, just like the beehives in Bianco Hills.


text:
Super Mario Sunshine/Pinna Park

Pinna Park is the fourth stage. It is designed after an amusement park, having features such as a ferris wheel, merry-go-round, and a roller coaster, just with the obvious Mario theme.

Episode 1: Mecha Bowser Appears!

 * Objective: Beat Mecha Bowser.

You may notice that this level has two parts. You start on the beach which extends quite a way to the right, and in front of you is a gate to the actual amusement park.

Run forward to the gate and you'll see Shadow Mario waiting. Go inside, then start following him to a large fountain. There is a cutscene where he jumps into the fountain and it opens up to reveal a giant robotic monster that breaths fire. It's Mecha Bowser, a mechanical version of Bowser and a tribute to Mechagodzilla.

The director of Pinna Park seems to think this is some kind of audition and tells Mario to use the roller coaster to defeat the giant monster.

 * Boss fight: Mecha Bowser

Straight away you'll notice there is a rocket stuck in FLUDD's nozzle. This is a water rocket and there are lots of them on the track waiting to be used by Mario. When you get one, aim at Mecha Bowser and press R to fire it. You need to hit him in the head or chest four times to bring him down. Mecha Bowser will shoot Bullet Bills at you, which go along the roller coaster track and can attack from in front or behind. They can be destroyed by spraying or by water rockets. He also breathes flames on you, so spray them when you're close to put them out.

When the battle is over there is another cutscene. Shadow Mario and Peach pop out of the head of the robot and Shadow Mario takes off his mask revealing he is actually Bowser Jr. He's gotten the idea that Peach is really his mother but Mario kidnapped her. So the graffiti and pollution was his way to frame Mario and send him to jail. He tells Mario to stay away from "Mama Peach" and flees to Corona Mountain, taking Peach with him and leaving a Shine in the fountain.

Episode 2: The Beach Cannon's Secret

 * Objective: Complete a hidden obstacle course level

The amusement park is closed for this episode so everything happens on the beach. A Monty Mole has taken up residence at the far end of the beach and is firing Bullet Bills at you. You can usually dodge these with no problem but you can also shoot water to make them explode in mid-air. Keep running to the source of this attack and when you get close he stops firing Bullet Bills at you and throws Bob-ombs instead. Spray them to deactivate them for a few seconds (they turn blue) and throw them back using B. After three hits, you'll defeat him and you can now jump into the cannon to reach a secret mini-level.

This course is all about speed and timing; it's made up of huge blocks that appear and disappear. In the first section, make good use of the green and white "Yoshi Egg" style blocks as they don't fade away; you can stop and work out you timing for the next run. You can rest at the large grey platform; break the middle crate here to get a 1-Up. There is a long bridge with Stus past this but you can ignore it. Instead, follow the arrow and bounce up the four square platforms that act like trampolines.

There are more disappearing blocks at the top, but this time they're all in a row and disappear in order. You'll need a bit of extra speed to keep up, so use the slide-somersault technique; basically while running, press B to slide on your belly then press A to get up with a little somersault. Doing this continually makes you go faster than just running. This should get you to the next grey platform. The next section is similar except you have to round a corner. There is a 1-Up at the corner but it's better now to go for it since you're unlikely to catch up in time.

The Shine will be waiting at the end of this last row of blocks.

Episode 3: Red Coins of the Pirate Ships

 * Objective: Get all the Red Coins.

Enter the park and you'll be shown the pirate ships. This is another episode where you need to find 8 Red coins to make the Shine appear. The ships themselves swing from side to side, but on every third switch they make a complete loop so it's not really possible to stand on them for long.

 * 1) The first coin is on the platform where you jump on the first ship.
 * 2) Jump on the first ship, and go to the aft. Hang on as it swings right; the coin is fairly high up and you may have to hover a bit to catch it.
 * 3) Do the same for the second ship but this time ride on the fore as the ship swings left.
 * 4) Ride the second ship to the left again, but this time jump and hover to the green cage. The next coin is sitting on top.
 * 5) Go through the door in the front of the cage to get inside, then go through the trapdoor to get under it. Follow the mesh to get the next coin on the underside.
 * 6) Drop down to another wire mesh. There are Koopas underneath so do a ground pound above them to knock them off. Go back and go through the trapdoor to get underneath the mesh yourself and collect the next coin as you follow it.
 * 7) Go through another trapdoor into a cage, and through another trapdoor to get on top of the cage. There is a mesh ramp going up from there. Jump to the underside of the ramp and start climbing to get the next coin. There are Koopas on top of the ramp and you can press A to kick one off from below when you're underneath it.
 * 8) Go back to the cage and jump on top of the ramp. Follow it to the top where the last coin is waiting.

The Shine will appear right by the last coin.

Episode 4: The Wilted Sunflowers

 * Objective: Revive the wilted sunflowers

The park is closed again so explore the beach a bit. The normally healthy looking sunflowers are all brown and wilted because they are being eaten from below by what look like green and white eggs. Try spraying one and it turns out to be a sea turtle that's burrowed into the ground. So to revive the flowers you need to remove all these pesky turtles. Once you've gotten one to wake up, it will attack if you're close enough, and it will always lands on its back. This is no problem for it if the ground is hard, but if it happens to be soft beach sand then it gets stuck for a moment.

So lure the turtle into attacking on the sand and when it gets stuck do a ground pound on its underside. When it's gone, sunflowers sprout all around and one of the wilted sunflowers will come back to life. Do this five times to revive the mama sunflower, who'll always be last, and she gives you a Shine.

It turns out that these sea turtles have been keeping the Yoshis away from the island, so when this episode is done they will return. There will always be a Yoshi egg on this beach, even if you go back to a previous episode. Every other level but one will have a Yoshi egg in one episode, including one inside Pinna Park. Also, Shadow Mario will try to steal an egg from Delpino Plaza, and once you get him to drop it a Yoshi egg will always appear next to one of the bell towers.

Episode 5: The Runaway Ferris Wheel

 * Objective: Knock the large Electro Koopa in the Ferris wheel off of it.

Enter the park. You may notice the Ferris Wheel is spinning unusually quickly. The problem is it's being overloaded by a large Electro-Koopa is sitting near the top. There are a few ways to get to him, but we'll cover the way that was intended first since that's what we recommend for new players.

First go to the pond where you met Mecha Bowser, then follow the orange brick pathway behind it to a pool surrounded on three side by walls with water flowing down them. (There is an interesting view from here; you can see every level of the game except for Noki Bay and the Airstrip.) This is an obstacle course of wire mesh and you need to reach the top. Hop onto the mesh on the ground to the right, then spray the green panels in front of you to flip them sideways, then stand on top of them and flip the others the same way. You have limited time so don't wait too long. You can now reach another mesh on the left. Use the same trick to get to a cage on the left side and climb on top.

There is more wire mesh that extends from the top of the cage and there are Electro-Koopas on both sides of it. You knock these off from the other side of the wire mesh, using the same controls you use to flip doors: press B on vertical mesh and press A when underneath a Koopa. Climb on the back of the mesh and hit the cage to get rid of the Koopa on the front. Go back to the cage, flip through the doors to the front of the mesh and knock off the Koopa on the back.

Continue to the right end where you need to flip more panels. The panels allow you to reach another mesh above but don't do that yet, just climb onto the panels and wait from them to flip back into place. Now you can get to the back of the upper mesh and eliminate the Koopas that are infesting the front. Go back, climb back onto the top panel, spray it again to flip it back, and climb to the front of the upper mesh.

Follow the upper mesh to the left until you reach a platform. Flip through to a rope then bounce on it to the underside of the platform where the big Koopa is sleeping. Just hit the platform from below and the Koopa will go flying, the Ferris wheel returns to normal speed and the Shine appears on a platform at the very top.

You are nearly at the top already, so just hop onto one of the Ferris wheel cars and ride it to the top, then hover to the platform where the Shine is waiting.

Shortcut #1: Go to the right side of the park, past the tree shaped like a Pianta head, up the winding path until you reach a ledge above the tree. Go to the right of the building the Ferris wheel is attached to find a ledge on the left side of the obstacle course. Get a bit of a running start, then jump and hover across to get to the top set of green panels.

Shortcut #2: Get to the platform where you picked up the Shine in Episode 3. This time you can skip the pirate ships; just do a back-flip on the landing where the roller coaster starts and hover over to the ramp. The top of the Ferris wheel is in hovering distance from this platform, and when you get there just drop down to the rope and bounce up.

Episode 6: The Yoshi-Go-Round's Secret

 * Objective: Get an orange Yoshi to the Yoshi-Go-Round for an obstacle course.

Go into the park. When you go to the Yoshi-Go-Round, you might realize that there is a Yoshi missing! The girl next to it says that it was orange. In this episode there is a Yoshi egg in the park as well as on the beach. Go to the right side of the park and find the tree shaped like a Pianta head; the Yoshi egg is on a small ledge just behind it. Now you need to wake up the Yoshi with the fruit he wants, but different fruits are in different locations. The missing Yoshi is orange so you need to feed it a pineapple or a papaya if it isn't already. The papaya is closer. Now go to the Yoshi-Go-Round and step into the spot with the missing Yoshi to start a secret level.
 * A coconut is under a tree on the left side of the pirate ride.
 * A banana is on a ledge behind the pirate ride.
 * A pineapple is under the gazebo near the roller coaster landing.
 * A papaya is hanging from the nose of the tree like a booger.
 * A durian in near the pond on the left side of the park, but this has never been known to come up.

Jump across the spinning blocks. When you reach the safe area, pound the far nail for a 1-Up. Then, jump the spotted blocks that are circling in rings. You need to jump from the red ring, to the green ring, to the grey ring, and then the blue ring without letting yourself be carried to the wall, otherwise you'll be pushed off. When you get to the blue block, let it loop around for another 1-up. Then, when you're on the other side of the wall again, jump across the rings in reverse order and onto the orange platform. Remember that you don't have the Hover nozzle with you so it's best to get a running start for each jump.

Hop over to the orange block and it'll slide over to a large set of orange blocks. Once it gets to the end, jump off quickly before it disappears. Follow the path to the left, jumping onto to moving blocks when you need to.

When you get around to the back, do a back-flip to go up a step, then back-flip and wall kick to the top. Head for the corner where the block is moving up and down. You need to jump and land on it just when it reaches the bottom so precision timing is a must, but it also helps to get a good running start on the jump. Fortunately there are blocks underneath so it you don't make it then start again from where you back-flip up the step. Use the moving block as a lift and when it gets to the top, jump off to the next corner. From there, just jump to the Shine.

Episode 7: Shadow Mario in the Park

 * Objective: Catch Shadow Mario.

Enter the park and you'll see Shadow Mario again; you know the drill by now. It will help to eliminate the Electro-Koopas as you come across them so they don't keep bothering you. Shadow Mario tends to circle the pirate ship ride and the Yoshi-go-round, so there's nothing too tricky in the way of jumps and acrobatics.

Episode 8: Roller Coaster Balloons

 * Objective: Shoot all the balloons in 3 laps of the roller coaster.

The roller coaster is running again; apparently you broke it your little battle with Mecha Bowser in Episode 1. Enter the park and head right, go under the arch and past the tree shaped like a Pianta head. Continue up the path and cross the bridge to the left to reach the landing where you get on the roller coaster. Talk to the Noki in green to get on and start a minigame.

You need to shoot all the balloons in three laps. This can be tricky though so a few tips may be in order. First, when you get a rocket be sure to shoot it before you reach the next one on the track, otherwise it's just wasted. That doesn't mean you should rush and shoot as soon as possible, but don't waste time trying to line up a perfect shot either. Given that, try to get multiple balloons at a time. They have a large hit area, so you can hit two at a time if they're close together and there are even a few spots where you can get three at time because they're lined up for you. Don't worry about this toward the end when shots like this are rare.

When you get all the balloons then the ride ends and the Noki in green gives you a Shine as a prize. You don't get a second chance if you don't get all the balloons; it's a K.O. and you have to start the episode over again.

100 coins Shine
You can get unlimited coins in Episode 2 by spraying the bullet bills. The Gold ones drop eight coins at a time. You can easily get to 100 coins in most episodes though. Water the sunflowers, defeat the Stus, wash the sand to collect coins that pop out, and you coin count should add up rapidly.

Secret Shine #1
Start Episode 2 and enter the Beach Canon's secret area for a replay.

Press the red button to start the timer; you get 1:00 to collect the coins. The first six coins are on the section of blocks that appear and disappear. You need to pay close attention to when the blocks start to blacken, especially the ones under the coins you want to pick up. For example if the block under the coin is light colored but the coin is far away, then you might want to hold off on picking up that coin because the block may disappear before you can get to the coin. On the other hand if the block is black or gone then it will probably reappear by the time you reach it. The opposite holds it the coin is close by. All six coins are at about hovering height and one danger is accidentally doing a back-flip which will cause you to hover too high.

Start with the first coin on the left, then cross over to the right. After this there are two coins in the middle; one of these does not have a block under it so you need to hover through it and land in the next safe spot. The last two coins are in the far corners; these can be tricky too because you don't want to hover past the edge as you're picking them up.

When you have all six of these coins you need to make it up the four square platform/trampolines that lead to the top level. (If you're down to the last 10 seconds on the clock then you may want to just give at this point and get the 1-Up in the box.) Use the bounce from the last trampoline to get the height needed to hover into Coin #7 above the next platform.

The last coin is at the end of the first long sequence of disappearing block. Before you had to use the slide-somersault to get across but you have FLUDD this time and there's a bit more urgency so use the slip-slide here. Spray the path ahead to wet it, then press B so slide on the water and quickly get to the other end of the blocks. Try to get the last coin as you slide but if you miss then it's not hopeless; just hover back to get it and if you fall there are blocks below you catch you.

The Secret Shines can be very difficult to get and this one is right up there. So you might want to build up some extra lives before making the attempt.

Secret Shine #2
Start Episode 6 and enter the Yoshi-go-round secret area for a replay.

Cross the spinning blocks to the next platform; this should be fairly easy with FLUDD. Don't forget about the 1-Up under the second nail here. Press the button to start the timer, you get 2:00 which is actually pretty generous this time.

Start crossing the rings of spotted blocks, you should be able to it a bit quicker with hovering. When you get to the blue ring just let yourself be carried into Coin #1. Now jump to the next available grey block and let yourself be carried into Coin #2. Those are the only two coins here so continue on to the large set of orange blocks.

When you get to it don't even bother with the path on the left; just hover through to the far side. Back-flip up the step, then back-flip and wall kick to the top as before, but this time you need to collect Coins #3 and #4 on the way. So make sure you're lined up with the middle of blocks before you jump. Get to the block that moves up and down, but now you have to do a back-flip and hover when it reaches the top of its track so you can reach Coin #5. That's the last tricky maneuver you have to do with the timer running. Go back to the corner where you landed after the wall-kick, then on to the next corner to find Coin #6 on top of a brick block. The remaining coins are one level down on the opposite sides; hover to the one on the left and then one on the right. To get the Shine to need to do the wall kicks again but you should have had plenty of practice with that by now.

title: Super Mario Sunshine/Pinna Park


text:
Super Mario Sunshine/Pinna Park blue coins

There are thirty coins to be found in Pinna Park. Ten are in the beach area and the rest are in the park itself, and since the park is closed in some episodes you can't get to them then.

Baskets (x6)
There are six baskets scattered around the beach, all are upside-down and have a coin visible inside. The only time you can get at them is in episode 2. Stand on top and wait until one of the purple Bullet Bills starts to track you. Hop out of the way just before the bullet hits the basket (to avoid getting hurt). The bullet blows up the basket and you can get the coin. The black and gold bullets also blow up baskets but since they don't track you it's impossible to control where they land. With a couple of the harder to reach baskets you may have to stand nearby and then get the bullet to chase you to the basket. Visible in all episodes but only reachable in episode 2.

Pirate ship ramp
Enter the park and go to the start of the pirate ship ride, see the walk-through for episode 3. At the ramp, instead of boarding a ship, drop into the water and find the blue coin floating inside the ramp support. To get it, hop up from the water and start hovering until you reach the coin. Moving around might be better than hovering straight up. This may require several tries but you can ground pound right before falling to get the last bit of height. So this one is largely a matter of persistence. Available all episodes except 2 and 4.

Pirate ship cage
Enter the park and from the ride staircase that leads up to the two rocking ships, jump across to the second ship and ride it up to the left as in the episode 3 coin hunt. When it has enough momentum to reach the platform above grated box, stand near the front, hop and hover over to it. Pound the gate in front to get inside the cage and collect the coin there. It's likely you will get this coin without trying in episode 3. Available all episodes except 2 and 4.

Pirate ship platform
From the cage mentioned in the Pirate ship cage section, get to the top of the cage. You now need to get to the platform directly overhead. Wait until the pirate ship is about to make one of its complete turns (this happens every three swings), the hop on the front end of the hull for a boost, hop off, and hover to the platform. Don't worry if you don't do it the first time since this one of the more difficult pieces of acrobatics in the game. It looks like it would be easier to jump onto the square tip of the bow, but the hull is a lot easier to land on and you you probably won't slip off. Once on the platform get the coin which is just sitting there. Available all episodes except 2 and 4.

Pirate ship frame
From the top of the cage Pirate ship cage section, look carefully at the green frame that's holding up the ships. On the near corner on the right notice a blue coin. Hop and hover over to it. Available all episodes except 2 and 4.

Above pirate ships
Get to the platform where you collect the shine in episode 3, see the walk-through for that episode. You can spot the coin floating a bit below to the right. Hop and hover until you're over it, then drop to collect it. You will probably land in the water so don't worry about falling. Available all episodes except 2 and 4.

Roller coaster
Enter the park, go right past the clam shells and under the orange arch. Continue up the slope until you reach a gazebo with a blue roof. Starting in episode 5 there is a bridge that leads from here to the start of the roller coaster ride, but in episodes 1 and 3 you can hop and hover over the gap where the bridge would be. Hover around to the ledge in back to find a coin. Available all episodes except 2 and 4.

Graffiti, park (x9)
Note that there is no graffiti in the beach area.

Arch M
Enter the park, go right past the clam shells and find a graffiti M on the left side on the orange arch. Wash off the M and a blue coin pops out. Available all episodes except 2 and 4.

Fountain M
Enter the park, go left past the merry-go-round and reflecting pool, then follow the ramp to the fountain behind the Ferris wheel. This is where you're supposed to climb grates and fight koopas in episode 5. Check the far wall, above the block that sticks out, to find a graffiti M high above the ground. Wash it off for a coin. Available all episodes except 2 and 4.

Park rear M
Enter the park, go left past the merry-go-round and reflecting pool, then drop to a sandy area behind the pool. Check the wall near the tree there to find a graffiti M. Available all episodes except 2 and 4.

Paired crosses (x2)
Enter the park and locate the graffiti cross on the right side of the wall between the pirate ride and the reflecting pool. Then locate a corresponding cross on the tree next to the path leading to the gazebo, the tree resembles a giant Pianta head. Wash one cross off to make a blue coin appear at the other cross, then quickly get to the other cross to collect the coin before it disappears. Hover across the pool under the pirate ride, quickly hopping out to continue hovering when you fall in. Available all episodes except 2 and 4.

Paired triangles (x2)
Locate the graffiti triangle on the wall above a small ledge behind the pirate ride, then follow the ramp leading from the gazebo to locate the corresponding triangle on a wall near where people would board the Ferris wheel. Wash the graffiti and rush to get the coins. To get from the upper location to the lower one just drop down ledges, but to go the other direction you need to do some fast back-flips. Available all episodes except 2 and 4.

Paired circles (x2)
Get to the top of the Ferris wheel, see the episode 5 walk-through and locate the graffiti circles on the left and right. Wash and get to the other location for a coin each. This time the symbols are fairly close together so it's more a matter of not falling off here. Available all episodes except 2 and 4.

Sand icon (x2)
There are two spots on the beach where washing the sand reveals a blue shine icon. Keep washing and a blue coin pops out when the icon is complete. Keep watching for sparks in the sand to find these, since you will be spraying the sand to find fruit and coins anyway. Both are located in front of the sunflower area. Available all episodes.

Blue parrot (x2)
There are two blue parrots in this level that each turn into a blue coin when sprayed. One likes to perch near the merry-go-round and the other near the gazebo. Wait in those locations and zap any birds that come close until you get all of them. Available all episodes except 2 and 4.

Clam shell
Go to the clam shell ride and spray the green clam shell until opens. Grab the coin before the shell closes again. Available all episodes except 2 and 4.

Tower of Stus
Enter the park and go past the merry-go-round to the reflecting pool. Check to the right to find a stack of Stus (round creatures with short legs). Spray off the ones on the big one, then hop on top of the big one to defeat it and get a coin. Available all episodes except 2 and 4.

Yoshi needed, beach (x2)
You need to get Yoshi before the Yoshi egg appears and you can get these coins. Yoshi appears in all episodes here, but only after clearing episode 5. So you can return to episodes 1 through 4 and find Yoshi after completing episode 5, but Yoshi will not appear the first time you go through these episodes.

Butterfly (x2)
Get Yoshi and hunt for butterflies in the sunflower area. Fruit can be had by spraying the sand, but it may take a while to find the type of fruit needed to wake up the egg. Have Yoshi eat two of blue butterflies to get a blue coin for each.

Yoshi needed, park
Yoshi is only found in episode 6 here. (For some reason Yoshi doesn't come with you when you enter the park. Yoshi is behind the Pianta shaped tree. Fruit is scattered around so unless you know where to look it may take a while to find the one needed to wake up the egg. Coconuts are in and under a tree next to the pirate ride. A papaya is hanging under the nose of the Pianta tree. A bunch of bananas is on the small ledge behind the pirate ride. A pineapple inside the gazebo. Finally, a durian is at the edge of the reflecting pool but is seldom, if ever, needed to wake up the egg.

Butterfly
Get Yoshi and hunt for butterflies on the beach to the left of the merry-go-round.