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Old School RuneScape/Guides/Rare Items

Rare items in RuneScape are items that were discontinued or are untradeable. There are tradable discontinued items and untradeable discontinued items. The tradable items are now very few in number and are very expensive, and are mainly to show wealth or fashion.

=Intro=

When RuneScape was not fully 3D (known as RS Classic), JAGeX, the company that makes RuneScape, decided that they would drop items randomly across RuneScape on certain holidays.

On holidays, JAGeX would drop a certain item. For example, in December 2001 during Christmas, JAGeX dropped "Christmas crackers". These Christmas crackers could only be obtained during a certain day during December. On your way around RuneScape, you might have seen Christmas crackers appear out of nowhere. This was how the items were dropped.

Originally dropped for fun, JAGeX kept this going on for a few more years. Usually on Christmas, Halloween, and Easter, an item would be dropped. Unfortunately, as JAGeX's audience grew, people began to notice that these items could not be obtained any more unless they were bought from other players. Seeing this, players began to buy the items low, and then sell them at an incredibly high price. Thus arose RuneScape's greed among it's players.

Not only that, but players were also angry if they missed the drops, as these drops were only during one day. Players would complain to JAGeX demanding that they redo the drop. These players forgot what the drops were really for - fun.

JAGeX, seeing what was going on, decided to stop these drops, as things were getting too out of hand. On December 22, 2003, JAGeX put this announcement on RuneScape's main page:

''This is just a quick note to say that there aren't going to be any RuneScape items dropped at Christmas. I really don't like having to say this, but I can't see any sensible alternative.''

''This is because the last few drops actually caused a lot of upset, and resulted in a *huge* number of complaints from players who didn't manage to get an item (or didn't get as many as their mates). Many players seemed to get really upset about the drop which is of course the exact opposite of the intended effect.''

''These drops used to be fun, when we started them - because they were a surprise, and nobody took them too seriously. They were just a little bit of extra fun for people who were around at the time. However nowadays many players seem to expect the 'surprise' drop to happen, and so it just doesn't work the same.''

''Please don't go complaining to customer-support or moaning on the forums about the christmas drop. It won't change anything. Of course I'm expecting we'll get lots of complaints whatever we do :-( Which just goes to prove how horribly wrong the whole holiday-drop thing has become. The more complaints we get the more it proves to me that we really need to just stop the whole holiday-drop thing before the situation gets even worse.''

Although the drops were done with, JAGeX still did something fun. They made a task during Christmas, Halloween, or Easter that players had to finish to get an item. From then on, players had to do tasks to get items instead of items being dropped for them. The items that are still tradable are now known as "holiday items", "holiday drops", or "rares".

Now, these "holiday items" that were once dropped for fun, are a symbol of greed and are very expensive. Below is information on each holiday drop as well as the tasks that gave the more recent holiday items.

=Tradable Holiday Items=

All of these items listed below are tradable and are worth a massive amount of money to players. Also, the street prices may change over time.

It is important to note that if you die with a discontinued item, you will lose it. When you die, you keep your three most valuable items. However, you keep items based on General Store prices. So say you have a Rune Plate Body and a Blue Party. You are in the wilderness with a skull, you get attacked, you die, but you used prayer and kept one item. You look in your inventory to see that you kept the 85k Rune Plate Body instead of the 200 million + Blue Party Hat. This is because when you sell a Rune Plate Body to a General Store, you get around 25k for it, but if you sell a Blue Party Hat to a General Store, you'll only get 1 gp.

Pumpkins
Pumpkins were the first items that were dropped. In October 2001 during Halloween, pumpkins were dropped at random places all across RuneScape. They were edible, meaning that you could eat them. They healed 14 hp when eaten.

 * Street Value: 2 million to 3.6 million gp.

 * Examine Info: Happy Halloween.

Christmas Crackers
A very expensive item, these were dropped in December 2001 on Christmas day. They contain a party hat and a random item. To open it, players had to use it with another player. Once opened, one player would get a party hat, and the other player would get an item.

 * Street Value: 150 million to 165 million gp.

 * Examine Info: I need to pull this.

Party Hats
These are the most expensive items in the game. There are six party hats, each with a different color. They came with a Christmas cracker (explained above), and are now very expensive to buy. They can be worn on your head and resemble a crown. They give no stat enhancements. When you examine a hat, they all say the same thing. Also, the prices for these hats are increasing, so these prices may become outdated. The "+" means "and higher".

 * Blue Party Hat Street Value: 210 milion gp +.

 * White Party Hat Street Value: 130 million to 140 million gp.

 * Red Party Hat Street Value: 110 million to 115 million gp.

 * Green Party Hat Street Value: 90 million to 95 million gp.

 * Yellow Party Hat Street Value: 80 million to 85 million gp.

 * Purple Party Hat Street Value: 75 million to 80 million gp.

 * Examine Info: A hat from a christmas cracker.

Easter Eggs
These items were dropped on Easter in 2002. All players can do is eat them. They heal 12 hp.

 * Street Value: 2.7 - 2.9M

 * Examine Info: Happy Easter.

oh, oh, oh

Halloween Masks
These items were dropped on Halloween in 2002. There are three different coloured masks, each at a different value. You wear them on your face. They cover the whole face and look like you have fangs. They give no stat bonuses. All masks say the same thing when you examine them. Also, the street prices are currently going up, so these prices may become outdated.

 * Red Halloween Mask Street Price: 17 million to 18 million gp.

 * Blue Halloween Mask Street Price: 12.5 million to 13.5 million gp.

 * Green Halloween Mask Street Price: 9.5 to 10.5 million gp.

 * Examine Info: Aaaarrrghhh ... I'm a monster.

Santa Hats
These items were dropped on Christmas day in December 2002. You can wear them on your head. They give no stat bonuses. Also, the street price is currently dropping, so the price may become outdated. Also note that while their prices are experiencing a steady drop, during the winter months leading up to Christmas the prices will always go up due to people wanting to have something appropriate for the holidays.

 * Street Value: 6 million to 8 million gp.

 * Examine Info: It's a Santa hat.

=Untradeable Holiday Items=

After the Santa Hat drop, JAGeX noticed that players were being rude and taking advantage of these rare items, selling them at high prices. Thus, JAGeX decided to make the next holiday drops untradeable. However, on December 22, 2003, JAGeX announced that they would not drop a Christmas item. After this announcement, there was a year long wait until the next holiday drop.

Bunny Ears
These items were dropped on Easter 2003. When these items were dropped, you could only grab one. If you tried to grab another one, you would see the message "You don't need another pair of bunny ears, you only have 1 head." in your chat box. If you lost this item, you could go to the Varrock Clothes Store and ask for another one. You wear the ears on your head. They give no stat bonuses.

 * Examine Info: A rabbit-like adornment.

Scythes
These items were dropped on Halloween 2003. When these items were dropped, you could only grab one. If you tried to grab another one, you would see the message "You already have a scythe, you don't need another one"." in your chat box. If you lost this item, you could go to the Varrock Clothes Store and ask for another one. You can equip the scythe as a weapon. When equipped, it gave these attack bonuses:

 * +3 Stab

 * +8 Slash

 * +3 Crush

 * Examine Info: It's a Scythe.

Yo-Yos
Almost a whole year after JAGeX's announcement, a holiday drop finally happened, only modified.

Around Christmas in 2004, an NPC named Santa was put in Varrock, Falador, Ardougne, Catherby, and Yanille. Santa was left in these places for two weeks. If you talked to Santa, he would have given you a yo-yo. You could only get one from him, and if you lost it, you could get it back by talking to Diango in Draynor Village. The yo-yo cannot equipped. If you right click on it, you can "Play Yo-yo", "Loop Yo-yo", "Walk Yo-yo", and "Crazy Yo-yo". Clicking on one if these options would make your character do a move associated with the option.

 * Examine Info: A gift from Santa.

 * Play Yo-yo: Players would let it fall then swing it back into their hands.

 * Loop Yo-yo: Players would spin it around their side twice.

 * Walk Yo-yo: Players would place it in front of them and make the yo-yo look like it's walking. You cannot walk while doing this.

 * Crazy Yo-yo: Players would do a move with the yo-yo.

Rubber Chickens
To get these items, you had to do a task.

On March 23, 2005, JAGeX put an Easter Bunny in RuneScape. If you spoke to this Easter Bunny, she gave you a basket full of eggs (there were about 2 or 3 eggs in the basket). She wanted you to give the eggs to other players under 2 minutes to win something. You had to equip the basket. When you walked somewhere, your player would skip. There was an option on players that said "Give egg". Clicking on this option would give that player an egg. When your eggs were all gone, you could go back to the Easter Bunny and she would give you a rubber chicken.

If you kept the eggs, they disappeared after two weeks, which was how long the bunny was in RuneScape. You could also eat an egg, and when you did, your character would do a chicken dance.

The rubber chicken can be equipped. When equipped, there's an option on players that allows you to hit them, though not damaging them. Also, if you unequipped the chicken, you could right click on it and there was a dance option. Clicking on this option would make your character do a chicken dance. Equipping the chicken gives these attack 'bonuses' as well as a strength bonus:

 * Stab: -100

 * Slash: -100

 * Crush: -50

 * Strength Bonus: -10

Zombie Head
For Halloween 2005 and a whole week after, some zombies were walking around in Lumbridge's swamps. If you went to the swamps, you would see the zombies. If you right clicked on them, you could talk to them or insult them. When you insulted them, their heads would fall off and you had to catch it. When you caught the head, you could then right click on it and do stuff with it, such as "Talk-At Zombie head", "Display Zombie head", and "Question Zombie head". The head is unequipable and is really only used to show off. If you lost the head, you could go back to the swamps and dig with a spade to find another head.

Also during the week were kids "trick or treating" in Lumbridge. With the Zombie Head in your inventory, you could right click on the kids and click on "trick". They would then be scared and drop some candy. You could also right click on the kids and click on "treat", giving them some money. The candy was untradeable and came different colors that were red, blue, green, and purple. When the week was up, if you keep candy, it disappeared, and the kids and zombies were taken out of the game.

 * Examine Info: Alas... I hardly knew him.

 * Talk-At Zombie head: Players would have a weird conversation with the zombie.

 * Display Zombie head: Players would kneel on one knee and hold up the head and say "Alas!".

 * Question Zombie head: Players could ask an odd question to the zombie.

Hats, Scarfs, and Puppets
For two weeks during December around Christmas, JAGeX did another holiday task event. During these two weeks, you could get four different kinds of hats and four matching scarves. You could also get a puppet that can dance, walk, and do some other things. These are untradeable and give no stat bonuses.

To get the hats, players had to go to a underground workshop near Diango in Draynor Village. Players had to then make boxes and put together the arms, legs, bodies, and heads of the same color to make unstrung marionettes, they could then talk to Rosie, the pixie supervisor, and she would put strings on them after which they could be put in boxes. When they were done, they had to bring the boxes to a figure resembling Santa, though wearing robes. Santa was located at the gate that leads to the members' server northwest of Falador. Different hats could be achieved by completing one, two, four, and eight boxes, then giving them to Santa.

To get the scarfs, players had to go to a underground workshop near Diango in Draynor Village. Players had to then make boxes and put painted baubles in the boxes. Each box had to be filled with five differently painted baubles. When they were done, they had to bring the boxes to Rosie, a pixie supervisor inside the workshop. She would then give you a scarf that matched the hats if you brought her one, two, four, and eight boxes.

For the puppet, players had to fill five more boxes with baubles and bring them to the center of Varrock. There, JAGeX had placed a massive tree where the fountain usually is. If you examine the tree, you would see "Carved into the bark it says Ug loves Aga." in your chatbox. Members who had finished the quest Troll Romance knew the meaning. After the five boxes were used on the tree a cut scene would show the camera showing all of the tree. It was decorated with all the baubles. When the cut scene was over, there were presents underneath the tree. When the player picked them up and opened them, they got a puppet. You could only get one present from the tree. Puppets came in the colors blue, green, and red. If a player loses their marionette, near the workshop entrance in Draynor Village is a box that can be searched giving you back a puppet.

 * Woolly Hat Examine Info: A woolly tobogganing hat.

 * Woolly Scarf Examine Info: A woolly tobogganing scarf.

 * Tri-jester Hat Examine Info: A woolly triple bobble jester hat.

 * Tri-jester Scarf Examine Info: A woolly jester scarf.

 * Jester Hat Examine Info: A woolly jester hat.

 * Jester Scarf Examine Info: A woolly jester scarf.

 * Bobble Hat Examine Info: A woolly bobble hat.

 * Bobble Scarf Examine Info: A woolly scarf.

=Other Items=

These items were once used in RuneScape but after some updates, you could not get them any more. Players would had them in their bank were allowed to keep them. These items are tradable.

Disk of Returning
In RS Classic, when you broke a very serious rule (such as Rule No. 4 - No Macroing), then you were teleported to a black hole in the Dwarven Mines. Once inside the hole, you would be surrounded by black. You have a small space to walk around in. Players could visit these rule-breakers by talking to Thordur, a dwarf near the hole. Talking to him allowed you to buy a "disk of returning". However, the black hole has been taken out, and you cannot buy a disk of returning any more.

 * Street Value: 4 million to 6 million gp.

 * Examine Info: Used to get out of Thordur's blackhole.

title: Old School RuneScape/Guides/Rare Items


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Old School RuneScape/Guides/Movement

There are many ways to move around the world of RuneScape, as described below. =Foot Power=

Walking
The easiest, and by far most common, method of getting around is simply walking to and from different destinations. Please note that walking to a spot can be achieved by clicking on the ground in the main window or by clicking the place on the minimap in the top right-hand corner of the screen. A fairly slow method of transportation, though, walking is usually used for short hops in between close-together cities or inside larger cities.

Running
By going to the user interface and selecting "run", a player can use "energy" to run faster than he normally walks. A player can also hold the Ctrl (Control) and click to run. Energy, which starts out at 100%, is reduced when a player runs. The speed at which it is reduced is determined by the weight that the player is carrying, which is denoted in that interface. Energy slowly regenerates whenever the user is logged on, though this can be sped up by eating strange fruits (+30% energy) or increasing the agility skill for members (increases regeneration speed). The agility skill is one of the few members skills that is used on both non-member and member worlds, making it a handy plus after someone has stopped their membership.

=Automatic Teleports=

These can be used by members and nonmembers.

 * By talking to Shantay, south of Al-Kharid, and claiming to be an outlaw, players can also transport to Port Sarim jail.
 * Some random events can also result in a teleport, such as taking the wrong item from the Sandwich lady, which always results in a random teleport. a few other events can result in a teleport if you get them wrong, but the reward for success is better.
 * If you carry no more than 3 items (and are not skulled), dying is a quick way to get to Lumbridge (or Falador, for members who have done the Recruitment Drive quest and chosen to return there).
 * In Al Kharid there is a person with a glider, just south of the toll gate, will transport you to Varrock (for a fee of course) possibly round-trip but at least one-way. (talk to him to find out the price).

=Magic Teleports= Using various spells with the Magic skill players can teleport around the world of RuneScape instantly.

Free World
A limited number of teleports are available to non-members:
 * Varrock teleport (level 25)
 * Lumbridge teleport (level 31)
 * Falador teleport (level 37)

Each one requires a law rune, 3 air runes and one other

Members World
All the teleports that work on free worlds also work on member's worlds.

Additional magical teleports that members get are:

 * Camelot teleport (level 45)
 * Ardougne teleport (level 51, Plague City quest required)
 * Watchtower teleport (level 58, Watch Tower quest required)
 * Trollheim teleport (level 61, Eadgar's Ruse quest required)
 * Ape Atoll teleport (level 64, Recipe for Disaster subquest for Awowowei required)

After completion of the Desert Treasure quest members can also use Ancient Magick teleports:

 * Paddewa (level 54): Edgeville Dungeon
 * Sennistan (level 60): Digsite southeast of Varrock
 * Kharyrll (level 66): Canifis pub
 * Lassar (level 72): Top of Ice Mountain north of Falador
 * Dareeyak (level 78): Level 23 Wilderness west of the Bandit Camp
 * Carrallangar (level 84): Level 19 Wilderness at the Graveyard of Shadows
 * Annakarl (level 90): Level 47 Wilderness at the Demonic Ruins
 * Ghorrock (level 96): Level 45 Wilderness at the Ice Plateau

=Enchanted Jewelery Teleports=

These are only available to members.

 * Games necklace: enchanted sapphire necklace, will teleport the player to the Burthorpe Games Room.
 * Ring of Duelling: enchanted emerald ring, will teleport the player to either the Dueling Arena in Al Kharid or the Castle Wars minigame lobby.
 * Ring of Life: enchanted diamond ring, will teleport the player to their respawn point if their hitpoints fall below 10%.
 * Glory Amulet: enchanted dragonstone amulet, will teleport the player to Edgeville Dungeon, Karamja (next to Lathas's plantation), Al Kharid (the palace), or Draynor Village.

=Quest Teleport Items=

These are all members only.

 * Camulet: Enakhra's Lament quest required, teleports player to Enakhra's temple, which is close to the Ancient Magick pyramid. Can be recharged by using a bucket of camel dung on it.
 * Ectophial: Ghosts Ahoy quest, teleports player to the Ectofuntus in far northeast Morytania. Can be recharged by using it on the Ectofuntus
 * Elf Crystal: Mourning's End Part1 quest required, teleports player to Lletya in the Elven Lands. Can be recharged for a fee by Elenud.
 * Enchanted Lyre: The Fremennik Trials quest required, teleports player to the entrance of the Fremennik city in Relekka. Can be recharged by offering a shark, sea turtle, or manta ray to the Fossigrimen.
 * Sled: Troll Romance quest required, brings player down a mountain. Chaos runes and additional sleds can be picked up along the way.

=Miscellanious Travel Methods=

Besides walking and teleporting, there are various other methods of transportation available to RuneScape players.

Magic Carpets
These can be used in the Kharidian Desert outside of the Shantay Pass. They are a handy way for players to avoid desert animals and to get through the desert more quickly without needing so much water. Players are advised to note that carpet rides cost money and to bring around 500-1000 gp into the desert for travelling costs.

Travel Routes (all routes are 2-way):
 * Shantay Pass - North of Pollnivneach
 * Shantay Pass - Ruins of Uzer: requires The Golem quest to use.
 * Shantay Pass - Bedabin Camp: requires The Tourist Trap quest to use.
 * Shantay Pass - Nardah
 * South of Pollnivneach - Menaphos
 * South of Pollnivneach - Sophanem
 * South of Pollnivneach - Nardah

Canoes
These are members only.

There are four locations on the river Lum where canoe trees can be found, players can chop these trees to make one of four types of canoe. The canoe can then be used to travel to a different station along the river. Only Waka canoes can travel to the Wilderness.

Stations:
 * Lumbridge
 * Champion's Guild
 * Edgeville
 * Level 35 Wilderness (Waka canoe only, 1-way so no return trip)

Canoe types:
 * Log (level 12 woodcutting, can travel 1 station)
 * Dugout (level 27 woodcutting, can travel 2 stations)
 * Stable Dugout (level 42 woodcutting, can travel 3 stations)
 * Waka	(level 57 woodcutting, can travel to the Wilderness)

Boat Rides
The following boat rides are available to free players:
 * Port Sarim - Karamja: 2-way. Costs 30 gp.
 * Port Sarim - Crandor Island: 1-way. Used once during the Dragon Slayer quest, the trip is no longer available after the player has finished the quest.

These boat rides are available to members only:
 * East Ardougne - Brimhaven: 2-way. Costs 30 gp.
 * Port Sarim - Entrana: 2-way. Players cannot bring any armor or weapons to Entrana.
 * Fishing Platform: 2-way. Sea Slug Quest required.
 * Waterbirth Island - Relekka: 2-way. Costs 1000 gp for players who have not done The Fremennik Trials quest.
 * Keldagrim Mines: 2-way ferry. Costs 2 gp.

Magical Portals and Lever
The Magic Guild in Yanille has the following 3 portals:
 * East - Wizard's Tower by Draynor Village
 * South - Dark Wizard's Tower north of the Crafting Guild
 * West - Thormac the Sorcerer's Tower southwest of Seer's Village

In a shack located northwest of King Lathas's castle in East Ardougne, there is a magical lever. This lever is 2-way and goes between the shack and the Deserted Keep in level 55 Wilderness. A knife or a weapon with a slash attack is needed to get out of the Deserted Keep area. Players are strongly advised never to use this lever to get into the Wilderness as it is a pking hotspot.

Quest Related Methods
These are member's only.

 * Gnome Gliders: Unlocked by The Grand Tree quest. Any glider except the one at the Digsite can take players to the Grand Tree location and from there players can travel to all the other locations. Players can go from the Grand Tree to the Digsite but not the other way around. The gliders do not cost any money to use and they are located at:

1. Ta Quir Priw - The Grand Tree

2. Lemantolly Undri - Western Feldip Hills (requires One Small Favour)

3. Gandius - Just South of the Ship Yard on eastern Karamja

4. Kar-Hewo - Al Kharid palace

5. Lemanto Andra - West of the Digsite

6. Sindarpos - White Wolf Mountain

7. Crash Island - Route to Ape Atoll (requires Monkey Madness)

 * Mine Carts: Unlocked by The Giant Dwarf quest. Players can travel from Keldagrim to either White Wolf Mountain (Fishing Contest quest required, costs 100 gp) or the Dwarven Mines under Ice Mountain (costs 150 gp). Either White Wolf or Ice Mountain can take the player back to Keldagrim.

 * Shilo Village Cart: Unlocked by the Shilo Village quest. The cart travels between Brimhaven and Shilo Village. A small fee must be paid, the amount is based on how much money the player is carrying at the moment with the minimum payment being 10 gp.

 * Shilo Village Boat Ride: Unlocked by the Shilo Village quest. For 25 gp, players can travel from Cairn Isle to Port Khazard or Port Sarim. The trip is one way.

 * Fremennik Boat Ride: Unlocked by The Fremennik Trials quest. Players can talk to the sailor on the docks of the Fremennik city in Relekka to travel to the islands of Miscellania and Etceteria.

 * Mort Myre Swamp Boat Ride: Unlocked by the In Search of the Myreque quest. The trip goes from the middle of Mort Myre Swamp to eastern Mort'ton. The trip from the swamp to Mort'ton is free, the return ride costs 10 gp.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Old School RuneScape/Guides/Movement


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Old School RuneScape/Guides/Pest Control

Pest Control
Pest Control is a minigame, and was released on 18th April 2006. It is classified as a Safe Minigame which means that if you die in the minigame you will not lose any of your items. It is a co-operative player vs. NPC minigame with rewards for combat experience and gp. It is member's only.

Getting There
To get to the minigame head to the docks at Port Sarim. At the southernmost dock you'll see a Squire. Talk to him to learn a bit about the Void Knights and the outpost. Speak to him to travel to the outpost. The outpost is located south of Ape Atoll.

The Outpost
At the Void Knights outpost there is an archery store, a rune store, a general store, a smithy (the NPC inside will repair Barrows armour). There is also a bank. To start the game get any weapons or equipment you want and head to the south dock. Board the lander there.

The Game
You need to be at least lvl 40 combat to play the game. When you board the lander the game will begin once there are 25 people in the lander or after 5 minutes if there are less people. The lander will land on an island and the game begins. The objective of the game is to keep the Void Knight (located in the middle of the island) alive for 20 minutes by destroying portals or defending him from the different monsters.

The game can be won in two ways: 1. By keeping the void knight alive for 20 minutes. 2. By destroying all four portals.

The four portals are located all around the island. They produce/spawn different monsters of varying combat levels and with different purposes.

Attacking
This is what most players should do. Attacking involves heading to each portal, and attacking it until it is destroyed. It is best done in groups to maximize the speed. Most players will head to either the west or east portal and work round from there. Don't bother attacking and other monsters except the Spinners, which should be a priority. The monsters mentioned above that you can't walk though will often block your movements. Walk round them.

Defending
Not many people are needed here but it might be worth having a few. This involves killing any monsters that attack the Void Knight. Watch out for Defilers that will be ranging the Void Knight. It might be wise to bring an axe and hammer to repair the gates. However, if there is a low level shifter attacking the Void Knight but blocking a long line of other monsters from getting to him do not kill the shifter. It won't be doing him much damage and is protecting him from many more monsters.

Once all four portals are dead or the Void Knight has been kept alive for 20 minutes the game will be won. If the Void Knight dies the game ends but you've lost.

Rewards
There are two different award schemes in this minigame. Note: To claim any reward you need to have done at least 50 points of damage on any monster or portal (can be split across multiple monsters). You can also earn points for repairing barriers.

If the Void Knight survives for 20 minutes you are awarded one Void Knight Commendation Point. You can have up to a maximum of 15 points saved. If you speak to any of the void knights at the outpost you can cash in your points. They allow you free experience in any combat skill of your choice (attack, strength, defense, prayer, ranged, hitpoints and magic). The formula for working out how much experience you get for each skill is as follows: your level in that skill squared and then divided by 6. If you chose Prayer, it is divided by 12. For example if you had 70 attack it would be 	$$\frac{4900}{6} = 817 exp$$. You need at least a level of 25 before you can use your points on that skill.

If you destroy all four portals you are awarded one commendation point and coins based on your combat level (combat level x 10).

Summary
Pest control is a fun safe minigame that anyone above lvl 40 can do. It's a good way to have fun with other players and offers a new way to earn experience in combat skills. If you have a good team you can win quickly and earn normally hard earnt experience in skills like hitpoints and prayer fairly quickly.


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title: MediaWiki:Gadget-BookCat.js


text:
MediaWiki:Gadget-BookCat

BookCat: add BookCat template in one click (currently does not work as a gadget)

title: MediaWiki:Gadget-BookCat


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Old School RuneScape/Quests/Mourning's End Part 2

So far the last quest in the ongoing West Ardougne series. This quest allows members to craft death runes.


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Old School RuneScape/Quests/Family Crest

This quest will have you catching and cooking fish as well as fighting dangerous enemies. You have to collect 3 pieces of a family crest from 3 sons and return them to the father, who is hoping to reunite his scattered family. One son (cook in Catherby) will require you to catch and cook several different kinds of fish for him. Another (man at the Scorpion Pit mine by Al Kharid) wants some perfect jewelry to impress a certain girl. Oh by the way, the perfect gold needed for this can only be mined next to a couple of Hellhounds (level 100 something). They shouldn't be too much of a problem though, on a busy world someone will generally be using them for range training and get them out of your hair. The third son wants you to beat a demon for him. The demon in question is found in low level Wilderness in the Edgeville dungeon and can only be killed after all of the four blast spells are cast on him first.

The main reward from this quest are a pair of steel gauntlets given to you by the father. Any of the sons will enhance the gauntlets with special properties, if you change your mind, they will re-enhance the gauntlets for a fee. The son in Catherby will give you cooking gauntlets, these are the firm favorite, they will make you burn fish less often and you will stop burning fish 10 cooking levels lower than you normally would (you stop burning sharks at level 95 cooking with these gauntlets). The son at the Scorpion Pit will give you goldsmithing gauntlets, giving you twice the normal experience when you smith gold bars. The demon-hunting son will give you chaos gauntlets, which increase your max hit with the blast spells and gives you extra exp when you cast them.


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Old School RuneScape/Quests/Recruitment Drive

This quest allows the player to become a member of the Temple Knights of Falador and lets them purchase Initiate armor (consisting of a full helmet, platebody, and platelegs) from Sir Tiffy (put together the armor gives a +14 Prayer bonus). All you have to do in order to join is withstand a series of tests. If at any point you fail a test you will have to start all over again. It is recommended for you people with male characters that you start the quest and then go see a Makeover Mage and turn into a girl. Start the quest before doing this though (if you do you'll get a refund for the 3k at the end, if you do it before starting the quest you won't).

Trials
Once you talk to Sir Tiffy to start the trials you will be teleported to a room, once you are done, use the exit portal on the opposite side of the room to go on to the next challenge and keep going like this. Which challenges you get and in what order they are is random. If you fail and start over you will get different challenges as the last time. In every room there will be an NPC who will tell you what to do.

1. Riddles - There are two kinds of riddle rooms, in one you actually have to think, in the other one you just look at the first letter of every sentence for the answer.

2. Patience - Just stand there and do absolutely nothing after the person is done talking to you, after a while they will say you passed.

3. Missing Statues - Right after you enter, let the NPC keep on talking without pressing continue. You get 10 seconds if you didn't press continue. Look around the room at the random statues, there is bronze, silver, and gold. Look which color has 3 statues instead of 4. Now look at the weapons the other colors (the complete sets) are holding, determine which weapon is missing in your 3 statue color. Remember the color and the weapon, press continue and the room will go dark. Now walk to the statue that was missing and touch it to pass.

4. Grain, Chicken, and Fox - The old riddle: get all of them across the bridge without the chicken eating the grain or the fox eating the chicken while you can only carry one at a time. Click on them to pick them up, walk across the bridge, open up your equipment menu and click on them in your weapons slot to drop them. Now for the order: take the chicken across first and drop it on the other side, go back and take the wolf across and on the return trip take the chicken back with you, drop the chicken and pick up the grain, bring the grain to the other side and drop it, now go back and take the chicken across and you're done.

5. Combat Test - Remember when I said start the quest and turn yourself into a girl before doing the trials? If you didn't listen, too bad you fail this one and now you have to start all over. The warrior will say before the fight "No MAN can defeat me" (Lord of the Rings anyone?). And just like in the book, only a girl can win. Guys can do damage but not deal the final blow. He's really easy to beat.

6. Alchemy - The longest puzzle to solve, first go around the room and search every single crate, book, and box you can find, you will need all of it. Then ask for help from the NPC, search the bookcase again for an alchemy book. To do this: [1] take the spade off the table [2] use the spade with the bunsen burner [3] use the metal part of the spade with the stone door in the back of the room [4] use the cupric sulfate, sodium chloride, acetic acid, and a vial of liquid on the stone door to open it [5] use the gypsum with the tin (looks like a cake tin) [6] use a vial of liquid with the tin [7] use the tin with gypsum and liquid in it with the key stuck on the floor [8] use the tin ore powders and the cuplric ore powder on the tin [9] use the tin on the bunsen burner [10] use a bronze wire with the tin to get the key for the wooden door.


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Old School RuneScape/Quests/Horror from the Deep

Allows access to the Lighthouse dungeon and gives players the opportunity to buy damaged prayer books (Guthix, Saradomin, and Zamorak) which can be filled with 4 missing pages (found from treasure trials), these books are wielded as a shield and give a +5 bonus to prayer.


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Old School RuneScape/Quests/Nature Spirit

The Priest in Peril and The Restless Ghost quests are required. Players are advised to take care in the swamp as ghasts do damage, drain prayer points, and rot food. It is also advised to have the amulet of ghostspeak on at all times.

This quest allows access to Mort Myre swamp and the Nature Spirit alter in the swamp, this alter is very useful as it is very close to the Barrows where prayer points are needed and the alter gives a +2 bonus to prayer points. Players also get access to druid pouches (explained during the quest) which allow them to kill ghasts, and blessed silver sickles which prevent the swamp from causing damage. Ghasts give 30 prayer exp when killed and if a player carries the silver sickle and some pouches Mort Myre becomes a lot less dangerous.


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Old School RuneScape/Quests/The Restless Ghost

Description: A ghost is haunting Lumbridge graveyard. The priest of the Lumbridge church of Saradomin wants you to find out how to get rid of it.

Starting Point: The church in Lumbridge, near Lumbridge Castle. Inside, talk to the priest.

Difficulty: Easy

Length: Short

Requirements: Capable of killing a level 13 skeleton.

Items Needed: None

Father Aereck will tell you that a ghost is haunting Lumbridge graveyard. He wants you to help him. He wants you to talk to Father Urhney, located in the swamps behind Lumbridge Castle, and get some information from him on ghosts.

Go behind the castle and then keep going south in the swamps. You'll soon come upon a small house. Go inside and talk to Father Urhney. He will give you an Amulet of Ghostspeak. Now go back to the church in Lumbridge.

Go into Lumbridge graveyard. Wear your Amulet of Ghostspeak and talk to the ghost wandering around. If he isn't wandering around the graveyard, look for a small building with a coffin inside and open the coffin. Talk to the ghost. He will tell you he is missing his skull and wants you to get it for him.

Head to the Wizards' Tower and go into the basement. Look around for a skull. Once you've found it, take it. When you grab it, a skeleton will appear and attack you. Kill it and then make sure you have the skull in your inventory. When you have the skull, go back to the graveyard.

Talk to the ghost. He'll want you to put it in his coffin. Use the skeleton with the coffin and he will rest in peace. When you have done this, you will have finished the quest.

Reward: 1 Quest Point, 1125 prayer experience, and the Amulet of Ghostspeak.


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Old School RuneScape/Quests/Goblin Diplomacy

Description: There's a disturbance in the goblin village. Help the goblins solve their dispute so the world doesn't have to worry about rioting goblins.

Starting Point: Port Sarim, speak to the bartender and ask him why he doesn't have many customers.

Difficulty: Easy

Length: Medium

Requirements: None

Items needed: 3 goblin mails, 60 gp, 3 redberries, 2 onions, and 2 woad leaves.

To make this quest much easier, obtain all the materials.

Get the three goblin mails by killing goblins, located around Lubmridge and at their village north of Falador.

Redberries are located south of Varrock and east of the dark wizards. Grab three of them.

Onions can be found near Rimmington, the village south of Falador, and behind Farmer Fred's farm. Grab two onions.

To get woad leaves, you first have to talk to Aggie, the witch in Draynor who makes dyes for you. Ask her to make blue dyes, and she will tell you that you need to have two woad leaves. Ask her where to get them, and she will tell you that you can get them from Wyson, who is located in Falador's park. Go to Falador's park and talk to Wyson and ask for some woad leaves. He will ask you to suggest a price. If you offer him 20 gp, he'll give you two, but if you offer 15 he'll only give you one. So get two from him and continue on.

Next, talk to Aggie the witch in Draynor, and ask her to make dyes for you. With your materials, she can make a red dye, a yellow dye, and a blue dye. When you have these dyes, go to Goblin Village, located north of Falador, past Doric's anvils.

In Goblin Village, the two goblin generals with two different coloured mails are arguing over which goblin mail color is better. Talk to one of them and offer to help them. They will want an orange mail. So, with your yellow and red dye, mix them together to make an orange dye, and then use the dye with one of the three mails. Talk to the goblins again, and they won't like it and will ask for another color. They want a blue mail. Use your blue dye with one of the two mails left and then talk to them again. Again, they won't like the color and will ask for a brown mail. This was the original color, so just talk to them and they will grab the one mail left in your inventory. They will like it's color and will agree on using it. When you have finished this, you will have completed the quest.

Reward: 5 Quest Points, a gold bar, and 200 crafting experience.


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Old School RuneScape/Quests/Wanted!

After the Recruitment Drive quest the player became a member of the Temple Knights, however there's been a small problem with the application: You have to be a member of the White Knights of Falador to apply. So to become a member: really help out the white knights, though you already did this in Black Knights' Fortress, you are going to have to do something even more big than stopping a Black Knight invasion.

The main reward for this quest is access to the White Knight's armoury, this armour is about equal to adamant in stats and each piece gives a +1 bonus to prayer. It also contains the only halberd that can be bought outside the elven lands. In order to gain access to all of the equipment, players must rise in the White Knight's ranks. Though if a player of a higher rank first buys the item from the armoury, anybody who has completed the quest can buy it from them and wield it. In order to gain White Knight ranks, players must kill black knights. The best places for this are the Black Knights Fortress and their hangout in the far south part of Taverley Dungeon (Taverley is much preferred).

White Knight ranks and requirements:

1. Novice - 0 kills

2. Peon - 100 kills

3. Page - 200 kills

4. Noble - 400 kills

5. Adept - 800 kills

6. Master - 1600 kills

title: Old School RuneScape/Quests/Wanted!


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Old School RuneScape/Quests/Black Knights' Fortress

Description: The black knights are up to no good. You are hired by the white knights to spy on them and uncover their evil scheme.

Starting Point: Talk to Sir Amik Varze, located on the second floor in the western tower of the White Knights’ Castle in Falador.

Difficulty: Medium

Length: Medium

Requirements: 12 quest points and capable of fighting or fleeing level 33 black knights.

Items needed: A cabbage NOT from Draynor Manor, an iron chain mail, and a bronze medium helmet.

First of all, to save time, get the items. Get a cabbage from the monastery near the black knight's fortress, buy an iron chainmail from Wayne's Chains in Falador, and buy a medium bronze helmet from Peksa in Barbarian village. If your smithing is high enough, you can just smith the chain and the helmet. If not, you'll have to buy it.

Talk to Sir Amik Varze. He will you that he needs a spy. He wants you to spy on the black knights for him at their fortress located northeast of Falador on Ice Mountain. You have to find out what their new weapon is and destroy it.

Make your way to the fortress. Enter the door to the south surrounded by guards. Make sure you are wearing the iron chain and the bronze medium helmet. If you are wearing those items, you can enter. If you are not, they will not let you enter.

Once inside, the wall right in front of you can be pushed. Push it to enter a small room. Climb up the ladder in this small room. Then go up the ladder again. Climb down the ladder beside the one you just came up. Open the door to your east and the door after that one. Climb up the ladder, and then down the next one. You will end up in a room with a Zamorak altar. Open the door and run to avoid the knights. Climb the ladder to the southwest and you will pop up in a small room.

In this small room, there should be a grill. Click on it to listen. You will hear a conversation between a witch, a knight, and a goblin. The witch mentions that any cabbage other than the one from Draynor Manor will destroy the weapon. Since your cabbage came from the monastery, you will destroy the weapon, which was what you were told to do.

Go down to the floor you entered the castle in, the main floor or the first floor. Try to open the door but you will be stopped. A guard will say that there is an important meeting going on and they'll kill anyone who gets in. Say you don't care and that you're going in anyway. Run from the knights and climb up a ladder. Walk east and south and look for a wall you can push. Push the wall to see a hole. RIGHT CLICK your cabbage so that you do not eat it, and use it with the hole that should be in the room. You will hear the witch groan, meaning you destroyed the weapon.

Now go back to Sir Amik Varze and tell him you sabotaged the weapon. When he is done talking, you will be done the quest.

Reward: 3 Quest Points and 2500 gp.


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Old School RuneScape/Quests/Creature of Fenkenstrain

The Priest in Peril and The Restless Ghost quests are required. This quest is amazing because it unlocks the experiment dungeon, one of the best places for combat training.


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Old School RuneScape/Quests/Monk's Friend

In this quest you have to help a monk find a blanket for his son. The monks cannot sleep because of the baby is crying because he doesn't have his blanket. You have to find the blanket to receive a small reward. The blank is located at an underground hideout for thieves. You will have to find the hideout to get the blanket. To find the hide out, you must go near the clock tower near the river near the city of Ardoughne. You will see a circle of stones. When you step in the circle, a ladder will appear. Go down the ladder. Look around for a table with a blanket on it and take it. Return to the monk and give him the blanket. You will receive 8 law ruins, some exp in a skill(I don't know what skill, i forget)and a small party(balloons will fall out of no where, you may pop them like at party petes party hall but there is nothing in them.)


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Old School RuneScape/Quests/Legends Quest

To Start: Go to the Legends Guild, located northeast of Ardougne.

Requirements: The following Quests must be Complete:

The Heroes Quest

The Family Crest Quest

The Underground Pass Quest

The Waterfall Quest

The Shilo Village Quest

And you must also have 107 Quest Points.

First Leg of Quest.

Items Needed: I Suggest you bring doubles of these Items in case you die and need to go back to the General Store in Ardougne.

Charcoal (Around 5-10, Bought at the General Store in Tai Bwo Wannai)

Papyrus (Around 5-8, Bought at the General Store in Ardougne)

Cut Sapphire, Emerald, Ruby, Diamond, Red Topaz, Opal and Jade

2-3 Lockpicks

2-5 Gold bars

Pickaxe

Hatchet (Highly recommended)

Machete (if you have access to the Tai Bwo Wannai cleanup, try to get a topaz machete, it helps a little)

Silverlight (Strongly recommended)

Prayer Restore Potions (Not needed if your Prayer is high enough)

Armor and Weapons

Hammer

Soul Rune, Mind Rune, Earth Rune and Two Law Runes

Food!

Skills Needed:

Able to defeat a High-Level Demon (around the 150s)

50 Agility (Not needed, but recommended)

50 Crafting

45 Herblore

56 Magic

52 Mining

42 Prayer (Charge Prayer at the Prayer Guild (Monastery) to get the Two Extra Prayer Points) (43-45 HIGHLY recommended)

50 Smithing

50 Strength

50 Thieving

50 Woodcutting

Speak to Sir Radimus Erkle in his Building inside the Legends Guild. He will hand you an Uncompleted Map. Search the Cupboard inside his Building to get a Machete. Drop it and get a second if you are afraid of dieing and must return to fetch Items. Now, get the required Items and take the Boat, teleport using your Amulet of Glory, or even better, take the Glider to Karamja.

Make your way to Shilo Village and grab your Machete, Hatchet, Map, Charcoal, Papyrus and Food. Leave Shilo Village and head south. You will encounter some large Hills blocking your way. Head west until you see some Trees instead of the Hills guarded by a Jungle Forester. Ignore him, and start chopping Trees and Plants, with your Machete making your way into the large Jungle. Now to put your 50 Crafting to the test. Once your inside, start Mapping by selecting “Map” on your Radimus Scrolls. Head to the eastern Part of the Jungle, western and then Central doing this. You might miss and loose some Papyrus and Charcoal while attempting this. Your Map should now be complete. head back out of the Jungle using your Hatchet and Machete and speak to the Jungle Forester. Then use your Completed Map with the Forester. He will copy the Map and give you a Bull Roarer in return. Chop your way back into the Jungle and swing around the Bull Roarer. Gujuo will come out of nowhere and speak with you. But beware, the Bull Roarer might attract Wolves and Savages too. Speak to Gujuo and talk to him about a Token of Friendship between his Tribe and the Human Population. He will ask for a favor in return. He will explain that their Sage has been possessed by an evil Demon and that they need your help freeing him. He will explain that you will need a Golden Bowl with Pure Holy Water to reach him, and he gives you the plans for the Bowl.

Now, head back for the Shilo Village Bank. Deposit everything and withdraw your Gold Bars, Bowl Sketch that Gujuo gave you and a Hammer. Now to put your 50 Smithing to the test. Make your way to Tai Bwo Wannai and use the Anvil there. Be careful, for you can miss and loose some Gold Bars while trying to make the Bowl. If you have enough remaining Bars, make a second Bowl. It might come in handy. Zoom back to Shilo Village and grab some Armor and Weapon, the S.M.E.L. (Soul, Mind, Earth, two Laws) combination of Runes, Food, the two Lockpicks, Machete, Hatchet, your Pickaxe and your seven Gems, again head west. Keep close to the Hills separating the Karamja and Southern Jungle. You should soon come up to three Rocks in a Triangular Form. Search the northern one and crawl down into the Caverns. You might get stuck and lose a bit of health though. Once down there, ignore the large Fire Octagon and search every Bookcase. You should find one with a Gap behind it. Crawl through, and you should now be in a smaller Cavern.

Continue until you discover a large Gate. You need your 50 Thieving here. Carefully Picklock the Gate with your Lockpick and make your way through. Now for your 52 Mining. Smash the three Boulders blocking your way and you should now be faced with another Gate. This is where your 50 Strength is used. Shove the Gates open using your mighty Strength. You are now in a Cave with a ton of Death Wings flying around. Run through them, and continue down the large Cavern. A small Ruined Wall will block your Path further on. Jump over it. You are now in a dead end. No, you’re not. Head towards the Ancient Wall and use your S.M.E.L. Runes with it. The Wall is now Unlocked. Go through and you’re now in a large Cavern with seven Pools. This is where your seven Gems are needed. Use every Gem with every Pool until all the Gems are in place. A Book of Binding will appear in the middle of the Room. TAKE THIS BOOK! Now, make your way back, out of the Cavern, and back into the Karamja southern Jungle.

Now, go to the Bank, and grab some more Food, a Prayer Potion or two, Silverlight, your Golden Bowl, Map, Machete, Hatchet, Bull Roarer, Book of Binding, Armor, and your trusty Weapon. Get back into the southern Jungle and swing your Bull Roarer again. Speak to Gujuo and tell him you have the Bowl. Your 40-42 Prayer is needed here. Gujuo will lead you into a deep Meditation to enchant your Bowl. If you fail, drink a Prayer and Restoration Potion, or head back to the Monastery if you’re 40 Prayer, and try again. When you have successfully enchanted it, search for the Water Spring. It’s southeast of the Triangular Rocks you visited earlier. Use your Machete with one of the Tall Reeds surrounding it and use it with the Spring. You now have Water in your Bowl.

TO MAKE THINGS EASIER

If you like to have things the easy way, go get some Empty Vials. Read through your Book of Binding until you reach the part about Enchanting Vials. Click on the “Enchantious” thing and your Vials should now be enchanted. But it takes two Prayer and Magic Experience Points for every Vial you enchant. Now use your Bowl of Sacred Water with it to fill it up. If you have several, go get more Water from the Spring. These Holy Water Vials are very effective against the Demon.

Go back down into the Caves with the Fire Octagon. Use your Bowl of Water with the Firewall, and you will go through it. Now comes the Demon fighting. Equip your Silverlight or Holy Water Vials (While both of these have been found useful, if you have something in the league of a dragon battle axe or scimitar, use that it'll probably do more damage than Holy Water).Use your Book of Binding with Unglagudu. He will suddenly transform into a Giant Black Demon! Quickly stab it with your Silverlight, or throw your Holy Water Vials at it. Now, unless you’re a very powerful Warrior, (Level 100+) TURN ON PROTECT FROM MELEE!!! The fight is quite easy, because you can drink Prayer and Restoration Potions and eat Food during Combat. Defeat the Demon and speak to Unglagudu. Talk to him about every single thing possible. He should give you some Yommi Seeds and a Spell to Protect you from the Flames, so you can leave and enter he Fire Octagon at will.

Congratulations! You have just completed the first leg of the Quest!

Second Leg of the Quest.

Items Needed: I Suggest you bring doubles of these Items in case you die and need to quickly go back and get them.

2-3 Lockpicks

Pickaxe

Machete (if you have access to the Tai Bwo Wannai cleanup, try to get a topaz machete, it helps a little)

Southern Jungle Map

Hatchet (Highly recommended)

Silverlight (Strongly recommended)

Prayer Restore Potions

Armor and Weapons

Food (Sharks HIGHLY recommended!!!)

Bull Roarer

Orb

30 Elemental Runes

3 Cosmic Runes

Rope

Water filled Vial

Skills Needed:

Able to defeat a high Level Demon (around the 150s)

52 Mining

50 Agility (This is a MINIMUM! Higher is better!)

50 Strength

50 Thieving

At least 43 Prayer recommended

Magic Level high enough to enchant Orbs

45 Herblore

Get all of the Items mentioned above and head back to the Jungle. Go to the Spring and investigate the Water. It will be all Muddy. Swing your Bull Roarer around and speak to Gujuo about this. He will say that the Spring has been corrupted and that you can only get more Underground where the source of the Spring is located. You will need a Potion of Courage, Snake Weed and Ardigal Herbs to make it. Snake Weed can be found southwest of Tai Bwo Wannai by searching the Vines near the Waters. Ardigal is found in one of the Palm Trees near the Ship Dock northeast of Tai Bwo Wannai. Mix these two Herbs together to make the Potion. You will need 45 Herblore to do this. Head back down into the Caves via the Triangular Rocks.

Walk through the Firewall and speak to Unglagudu about this matter. Now, go back through the Passageway behind the Bookcase as before and go through the Gate, the Boulders, the Hard Metal Gate, the Low Wall and the Ancient Wall. You are now back inside the Cave with the seven Pools. There’s a Dark Gate on the Wall to the right of where you entered. Use your Enchant Orb Spell on the Gate to open it. You are now in a Room with Barrels scattered everywhere and a Winch in the middle. If you like, you may smash the Barrels. Inside are various Items, including Throwing Knives, Food, useless Tickets for stuff, Monsters and sometimes the Barrel may explode. Now drink your Potion of Courage and use your Rope with the Winch. Forgot your Rope? Don’t worry, it can be obtained inside of one of the Barrels in the Room. Slowly lower yourself down into the Darkness. You are now on the top of a massive, thin Hill. Do NOT touch the Wizard Hat, (We will come back to this Hat when you are ready to deal with what lies underneath!). Your Agility will be tested here. Jump over the Rock blocking your Path, if you fall you’re going to get massive damage. I was lucky and managed to hang on, but my Agility Level suffered a bit. Keep going down through the Obstacles until you reach, or fall, to the Bottom. Now, get your Prayer ready. You will now have to defeat three Warriors. Their Levels are in the 100s, so be careful. The three Warriors are San Tojalon, Irvig Senay and Ranalph Devere. Use Protect from Melee and quickly take them out. The first Warrior, San Tojalon, is right in front of you when you reach the Bottom of the Agility part. The second is further on, and the 3rd is at the end of the Cavern. Every time you defeat one, it will drop a part of a Crystal. If you haven't noticed already, look at the Mini-Map. The Cavern you are in looks like a Dragon’s Head. Once you have all three Crystal parts, go to where the Dragon’s Horns should be and you will find a Lava Furnace. Use your three Crystals with the Furnace to merge them together. You now have a Heart-Shaped Crystal.

Head toward the Dragon’s Eye, search the Rock there, use your Crystal with it to start it glowing. Return to where Ranalph Devere was and locate a Cave Entrance. It is protected by a Magic Barrier. Use your Heart-Shaped Crystal with the Heart-Shaped Slot beside the Cave Entrance. The Barrier will disappear, and you can go through. In this new Cave, there are Lesser Demons, run through them to the right. You are now in a large Spring which is the Source of the Sacred Water. Try pushing on of the Boulders at the Base of the Water Streams and a Spirit will appear. He will ask you to go kill the Mage protecting this Realm and in return he will let you use the Water Springs. Accept, and get the Dagger from him. WARNING! DO NOT GO KILL THE MAGE! (If you must, go back to the top of the Agility Cliff and try to pick up that Magic Hat. Vyledi will appear, stab him with the Dagger given to you. By doing this makes the Third Leg of the Quest harder.) So instead, get back out of the dreaded Catacombs and go see Unglagudu. Give him the Dagger and in return you get the Holy Force Spell. This will be very useful against the second Demon. While you’re out of the Catacombs, this is a good chance to Bank, top off your Prayer and get more Food. Go back into the Catacombs, past everything, and back to the Water Springs. Push the Boulder again and the Spirit will reappear. Quickly use your Holy Force Spell on it, and it will transform into the Black Demon you defeated earlier! Stab him with your Silverlight to weaken him. Turn on Protect from Melee and take him out. If you run out of Prayer, quickly gulp down a Prayer Potion. When he’s defeated, push the Boulder out of the way. A Clean Spring is revealed. Fill your Golden Bowl if you have it. If not, you can use the Spring up at the Surface. Congratulations, you just completed the Second Leg!

Third Leg of Quest.

Items Needed: I Suggest you bring doubles of these Items in case you die and need to go back and get them quickly.

Machete

Southern Jungle Map

Hatchet Better than Black (Mithril, Adamantite, Rune)

Silverlight (Strongly recommended)

Prayer Potions

Armor and Weapons

Food

Bull Roarer

Yommi Seeds that you got earlier

Skills Needed:

Able to defeat a High-Level Demon (around the 150s)

50 Woodcutting

At least 43 Prayer recommended

45 Herblore

Head back to the Surface. If you haven’t yet, fill your Bowl with Water and use the Holy Water with your Yommi Seeds. They will now be Germinated. Look for a Patch of Fertile Ground near the Spring. Use your Yommi Seeds with the Patch of Earth. You may miss and kill the Plant, but you may get more Seeds from Unglagudu. Once you have Planted the Seeds, quickly Water it with your Holy Water. Once it has grown, cut it down with your Hatchet. Then cut off all the Branches, and craft it into a Totem Pole. Now head west, where a Black Totem Pole is located. Use your good Pole with it. The Black Demon will yet again appear. Quickly defeat him using Protect from Melee. Once he’s defeated, replace the Black Totem Pole with your Red One. Now swing your Bull Roarer and Gujuo will Congratulate you. He will give you a Gifted Totem Pole. Return to the Legends Guild and give your Pole and Completed Map to Sir Radimus Erkle. He will Congratulate you and let you Enter the Main Hall. Speak to the Sir Radimus Erkle in there and he will Award you with Experience in four Stats of your choice.

Congratulations, you have completed the Legends Quest!

Extra Notes: In the Guild, White Capes can be purchased for 700 Gold Pieces each, Mithril Seeds for 300 Gold Pieces each and the Right Half of the Dragon Shield, 750,000 Gold Pieces. They also sell Maze and Dusty Keys for one Gold Piece, and of course Silverlights for 75 Gold Pieces each. There’s also a Bank, and in the Basement, Shadow Warriors.


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Old School RuneScape/Quests/Underground Pass

One of the Ardougne series. Here the player is introduced to the idea of lands beyond West Ardougne and they get a chance to fight the legendary Iban, alleged son of Zamorak. This quest can be very annoying for anybody who only got the minimum requirements in agility and thieving, 50+ thieving is strongly recommended (not least because it saves a trip through a maze) and it is also advised to get the highest agility level possible without dying of boredom (40+ will work). This quest can be very frustrating because there are so many agility obstacles where failing will result in having to walk through about half of the Pass a second time, the random text messages that pop up in the chat window don't really help either. Supposedly anyone who stays in the Pass for a long time will go crazy, the messages of "join us," "kill, destroy," and "Iban will release you..." will certainly push anybody with nerve issues to the edge of their seat.

Some more tips:

 * If you have a reasonable range level, bring range armour, a bow, and some arrows. The three greater demons in the quest can be ranged/maged from the bridges but range works better as earlier on in the quest you will need to face melee monsters and mage armour won't help against those.

 * If you dislike spiders, you'll have to fight a giant one at some point. Play on low detail with the camera up all the way so you won't have to look at it.

 * Bring lobsters or swordfish (sharks if you can afford it), fill up your whole inventory, you're going to need every last one of them.

 * Bring prayer potions!!!


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Old School RuneScape/Quests/Druidic Ritual

This quest is needed to unlock the Herblore skill. Players can start the quest by talking to Kaqemeex the druid at the stone circle north of Taverley. Sanfew will later inform the player they will need to dip 4 different kinds of meat (uncooked) into the Cauldron of Thunder. Acceptable meats are: rat, rabbit, bear, chicken, and cow (beef). The Cauldron of Thunder is located in Taverley Dungeon, after going down the ladder follow the path and open the door guarded by two suits or armor which may attack you. The Cauldron is in the middle of the room behind the door. Use the raw meats on the Cauldron and head back to Sanfew, then go to Kaqemeex to end the quest and receive 250 Herblore exp.


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Old School RuneScape/Quests/Jungle Potion

The Druidic Ritual quest is required as Jungle Potion centers around the Herblore skill. Players search around Karamja to find some special herbs for Trifitus (NPC) which he needs to call upon the gods. After this quest players can start the Tai Bwo Wannai Cleanup minigame.


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Old School RuneScape/Quests/Throne of Miscellania

The The Fremennik Trials quest is needed to access the islands of Miscellania and Etceteria. As the name of the quest implies, one of the rewards is your very own kingdom.


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Old School RuneScape/Quests/Tears of Guthix

This is a relatively short quest for the awesome reward it gives (in my opinion at least). The only hitch is that players need 49 Firemaking and Crafting to complete it. For those of us who had trouble finding the start point of the quest and spend about half an hour searching around for it (like me), it is located in the Lumbridge slayer caves below the swamp (see the Slayer guide for details on the caves). Bring a bullseye lantern (you'll need it for the quest anyway) and a tinderbox. It really helps to have started the The Lost Tribe quest because this allows you to avoid wall beasts (if you haven't started the quest bring a spiny helmet and wear it in the caves).

 * Started The Lost Tribe - All you have to do to get there is enter the secret entrance in the kitchen cellar of Lumbridge Castle and either take the first turn left (automatic wash down the river, won't do any damage) or take the first turn right, mine through the rock (bring a pickaxe) and end up not far from the river-washing spot. Whichever route you took, just go south until you get to a stepping stone with some Giant Frogs on the other side (these are not dangerous) and go across. You should see a cave entrance, go in there.

 * Haven't started The Lost Tribe - Once again, bring a spiny helmet! To get there just head into Lumbridge swamp until you see a ! icon, use a rope on the entrance and go down. From the swamp entrance just go as far southeast in the caves as you can (you have to go off this track for a few seconds to get through the winding passages, don't worry that's ok). Eventually you should see the stepping stone, go across and into the caves.

Once you're in the right cave, follow the path to the climbing rocks and go down. Talk to Juna (NPC snake, not dangerous) to start the quest. Now to make the special bowl: get a pickaxe, a chisel, a sapphire, and a bullseye lantern (unless you were smart and already have one). Go up the rockslide and extinguish your lantern. Now use your sapphire with it and light it again. Use it on one of the light creatures for a (slightly terrifying, if you're afraid of heights close your eyes) trip across the chasm. Once across, mine the rocks and use a chisel on the rock you get to make the bowl. Use your sapphire lantern on a light creature again to get back across. Now extinguish your lantern, use your lens on it and light it again. Go back to Juna to access the Tears of Guthix cave.

Juna will also tell you some interesting stories about how Geilinor (RuneScape) was formed such as the God Wars, Cave Goblins, and some of the ancient civilizations that existed before Zamorak invaded.

The minigame: Once every week you may access the Tears of Guthix minigame (if you're there an hour early too bad for you, you have to wait). This will let you collect tears from the blue walls in the cave, after your time in the cave is up you go outside and drink the tears. Depending on how many tears you got, you get experience in your lowest skill (this is how I got 42 farming). There are only three problems. First is that the green walls will take away tears. The second is that the walls will move around the cave. Figure out your own strategy for dealing with this. By the way, no need to keep clicking on a wall, when you start draining tears from it your character keeps going until you say differently (they also don't stop if the wall goes empty or turns green). The third problem is that every week, you must have either 100k exp (can be spread over all your skills) or 1 quest point more than you had the week before or you won't be allowed into the cave. I prefer to start preparing for any quest I choose on Mondays, go to the cave on Wednesdays, keep training and do a quest over the weekend. This system has worked pretty well for me but you might like something different. I do quests because the more quest points you have, the longer you can stay in the cave.


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Old School RuneScape/Quests/Demon Slayer

Description: A mighty demon is being summoned to destroy the city of Varrock. You find out you are the one destined to stop him.(or at least to try)

Starting Point: Talk to the Gypsy located in a tent around Varrock Center.

Difficulty: Medium

Length: Medium

Requirements: Capable of defeating a level 27 demon.

Items needed: 1 gp, a bucket of water, and 25 bones.

The Gypsy will tell you about a story involving a demon named Delrith. He is being summoned again, and you have to kill him. She tells you to talk to Sir Prysin to help. So, go north to Varrock Castle, and on the western side of the castle, Sir Prysin should be walking around.

Tell Sir Prysin that the Gypsy sent you. Ask for Silverlight, the weapon needed to kill Delrith. He will say he kept it hidden because of it being so powerful and needs three keys to open it.

First Key: Go to the room in the northwest corner of the castle and climb the stairs. You will be in a room with guards. Climb the ladder in this room. Captain Rovin will be walking around. Talk to him and tell him that what you're talking about is important. Tell him that a demon is going to invade the city, and that you have to defeat it. He will give over his key.

Second Key: Go down to the first floor of the castle. Go into the room located northeast. It looks like a kitchen. Look for stairs or a ladder that leads up. Go up them and then go into the room near you to see a bucket. Grab it. Now go back down, and in the kitchen, look for a sink. Use the bucket with the sink. Next, go out the door in the kitchen that leads outside and look for a drain. Use your bucket of water with the drain. The second key will have fallen down. Quickly head east out of the castle and look for a manhole. On your mini map, it will have a red exclamation mark. If the manhole is closed, open it and climb down. If it is open, just climb down. Now go north west and follow a path until you reach a stream. You should see a key to your left, or a red square on your mini map nearby. Pick it up. If it isn't there, then you were to slow and have to fill your bucket with water again and do it again.

Third Key: To be quick, just get 25 bones. Then, head to the Wizards' Tower, located south of Draynor. When you're inside the tower, climb the stairs to go to the second floor. Talk to Wizard Traiborn about the key, and he will ask for 25 bones. If you have them already, give them to him. If not, go get 25 bones by killing the wizards walking about. When he's done his ritual he will give you his key.

Now that you have all three keys, go back to Sir Prysin. Give him the three keys and he will give you Silverlight. Make sure you equip it. If you are weak, get some armour and food. Talk to the Gypsy and ask her what the incantation is. Try to remember it. So now, head south of Varrock, and then east towards the stone circle, surrounded by dark wizards. Attack Delrith with Silverlight equipped. When he is weakened, say the very last incantation, which is "Carlem Aber Camerinthum Purchai Gabindo". When you've killed Delrith and said the correct incantation, you will have completed the quest.

Reward: 3 Quest Points and the weapon Silverlight.


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Old School RuneScape/Quests/Doric's Quest

Description: Doric the dwarf is happy to let you use his anvils but first he would like you to run an errand for him.

Starting Point: The small house north of Falador with anvils inside. Once inside, talk with Doric.

Difficulty: Easy

Length: Short

Requirements: 15 mining if you want to mine the iron.

Items needed: A pick axe if you want to mine the ores. Money if you want to buy the ores.

Doric will tell you he needs some materials for his amulets. He wants you to get him 6 lumps of clay, 4 copper ores, and 2 iron ores. Since the Dwarven Mine is nearby, head there. Go east and then north to find a path onto the mountain. On the mountain, walk south and look for a ladder around buildings and dwarves. Climb down the ladder to enter the Dwarven Mines.

To your east, there is a path. Go down it to see a dwarf you can trade. He sell ores. You can buy the ores needed here if they are in stock. If not, you will have to either mine the ores yourself or buy them from other players. When you come down the ladder, just go south to see a group of rocks. Iron, copper, and tin rocks will be there. If you explore the mines further and prospect rocks, you should come upon clay rocks.

When you have all the ores needed, return to Doric to finish the quest.

Reward: 180 coins, 1300 mining experience, and the ability to use Doric's anvils.


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Old School RuneScape/Quests/Dragon Slayer

Description: Prove yourself a true hero. Kill the mighty dragon Elvarg of Crandor Island and earn the right to buy and wear the powerful rune plate mail body.

Starting Point: Talk to the Guildmaster, located inside the Champions Guild.

Difficulty: Hard

Length: Long

Requirements: Capable of entering the Champions Guild, capable of defeating a level 83 dragon, level 8 crafting, level 33 magic (optional), and level 34 smithing. Level 40 defense, strength, and attack is a must.

Items needed: 3 planks (found in wilderness), 90 steel nails (6 steel bars), an "unfired bowl" (use soft clay on a potters wheel and make a bowl), a wizard's mind bomb (bought in Falador's bar for 2 gp), a lobster pot (bought from Port Sarim's fishing shop for 20 gp), a piece of silk, an anti-dragonfire shield (obtainable from the Duke of Lumbridge), and a scimitar or battle axe. 10,000gp is optional for a part of the quest.

Talk to the Guildmaster in the Champions guild. Ask him how to get a rune plate, and he will tell you to talk to Oziach. Oziach is located west of Edgeville and is very close to the wilderness. Oziach says that to be able to buy a rune plate, you have to kill the green dragon Elvarg, located on Crandor Isle. You will need to obtain three pieces of a map to get to the island. Make sure you ask him where the keys are and where to get an anti-dragonfire shield.

These map pieces may be done in any order.

First Map Piece: This is a hard one, as you have to fight many enemies, including a level 82 lesser demon. Bring armor no weaker than addy here and at least 14 lobsters. If you're afraid of dying, only bring three items and 14 lobsters. Oziach gave you a key to Melzar's Maze, which is located south of Falador, or northwest a bit of Rimmington. Use your key with the door to enter. There will be enemies on each floor of the maze. Only one of each enemy drops a key to advance to the next floor. There are many doors, but only one is correct.

First of all, kill the rats until one of them have dropped a red key. Use the key with the door in the north west corner. Climb up the ladder.

Next, kill ghosts until one of them drops an orange key. Use the key with the door second from the north.

Next, kill skeletons until one of them drops a yellow key. Use the key with the door in the southwest corner. Follow the hallway and climb down the ladders to get to the basement.

Next, kill zombies until one of them drops a blue key. Use the blue key with the door in the northwest, where Melzar the Mad awaits you.

Next, kill Melzar the Mad. He'll say some random things, but nothing important. When he dies, he'll drop a magenta key. Use it on the door containing the room with the lesser demon.

Make sure you have enough food for this guy. While lesser demons have a weak defense, they can hit high, so be careful. There is a door that you can run through to escape the maze if your hit points go low. When the lesser demon is dead, he'll drop a green key. Use it on the door containing the room with the chest. Open the chest to obtain the map piece and then climb the ladder out. If you want to enter the maze again, keep Melzar's key. If you die with the map piece, go back to Oziach and talk to him again.

Second Map Piece: For this key, you need an "unfired bowl" (use soft clay on a potters wheel and make a bowl), a wizard's mind bomb (bought in Falador's bar for 2 gp), a lobster pot (bought from Port Sarim's fishing shop for 20 gp), and a piece of silk. When you have all these items, talk to the Oracle, located on Ice Mountain. Then, when the Oracle is done talking, go into the Dwarven mines with all those items. Look for a door in the northeast part of the mines. It is just before you see scorpions. When you've found it, enter it with the items. You will enter the room and the items will disappear. Open the chest and grab the second map piece.

Third Map Piece: You need to kill Wormbrain, a weak goblin in Port Sarim's jail. Since he is behind bars, you cannot enter his cell. You can only mage him, range him, or pay him 10,000 gp to get the third map piece. If you want to range or mage him, you need to bring enough runes to do the magic spell "Telekinetic Grab" (level 33 magic required, or have level 30 magic and use a wizard's mind bomb). If you don't walk to range or mage him, there is an option to talk to him and pay him 10,000 gp. Do whichever you want.

You now have all three map pieces. Use two together and they will all be put together. Next is going to the island.

You will need 6 steel bars and 3 planks. Planks can be found in the wilderness. Smith the 6 steel bars into 90 steel nails (level 34 smithing required). Next, get a hammer and 2,000 gp. Go to Port Sarim and look for Klarense, a sailor. He is located in the southernmost dock. He will sell you his boat for 2,000 gp. Pay him the 2,000 gp and the boat is now yours. Go on the ship and go inside it. Repair the hole in the stip by using the planks with the hole. Do this three times and the hole will be repaired. Next, go to Draynor and find Ned, the person who makes ropes for you. Ask him to be your captain and help sail you to Crandor. He will agree and tell you to meet him on your ship.

Now is the time to prepare. Bring three good items, your anti-dragonfire shield, and the rest of your inventory food, either lobsters or swordfish. '''DO NOT BRING ARMOUR WEAKER THAN ADAMANT. DO NOT BRING A 2 HANDER. FOR A WEAPON, BRING EITHER A SCIMITAR OR A BATTLE AXE.'''

Go to your ship and sail to Crandor. You will crash land. Make your way through the island to the top, avoiding the monsters there. You'll see stairs behind some lesser demons. Run past them and go down the stairs. You'll be in a cave surrounded by skeletons. Keep walking and you'll see Elvarg behind a door in a room. Enter the room WITH YOUR ANTI-DRAGONFIRE SHIELD EQUIPPED. Fight Elvarg and defeat her. When you kill her, you will pop up outside the room and be finished the quest. If you die, try again.

Reward: 2 Quest Points, 18,650 strength experience, 18,650 defense experience, and the ability to wield a rune platemail and a green dragonhide body.


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Old School RuneScape/Quests/Ernest the Chicken

Description: Veronica is very worried. Her fiancee went into the big spooky manor house to ask for directions. An hour later and he's still not out yet.

Starting Point: Veronica, north of Draynor and south of Draynor Manor.

Difficulty: Medium

Length: Medium

Requirements: None

Items Needed: A pressure gauge, a rubber tube, an oil can, a spade, fish food, poison, and a key, all found in or around the manor.

Veronica wants you to find her fiancée, Ernest. She says he entered Draynor Manor and hasn't come back yet. Enter the manor. If you want to see what happened to him, climb up the stairs and keep going up the floors until you reach the top. Talk to the professor, who will explain that Ernest was turned into a chicken. However, to change him back, the professor needs parts that were stolen and are somewhere in and around the manor. Help him find a pressure gauge, a rubber tube, and an oil can.

Pressure Gauge: To get the pressure gauge, you will need fish food and poison. Fish food is found on the second floor, and poison is found on the first floor. Look for these two items, and when you've obtained them, go outside the manor through the back door and look for the fountain on the west side of the manor. Use the poison with the fish food so that it becomes poisoned fish food. Use the poisoned fish food with the fountain to kill the piranhas in the water to grab the gauge.

Rubber Tube: Find the spade near the back door. When you've found it, take it and then go outside. Look for the compost on the west side of the manor. Use the spade with the compost and you will get a key. Go back into the manor through the front entrance, and use the key with the door containing the room with the skeleton. If you're a low level, the skeleton will probably attack you. Just grab the rube and run out. If you have a high level, the skeleton won't even attack you.

Oil Can: There is a secret room in the manor. In the most western room on the first floor is a book case. Click on it to push it and enter a secret room. Look for a ladder that leads downwards, and climb down it. You will be in the basement. There will be doors and switches around you. Follow these instructions to obtain the oil can. You will need you use your map.

Pull lever A, pull lever B, enter the north eastern door, pull lever D, enter the south western door, enter the southern door, pull lever A, pull lever B, enter the north western door, enter the western door, enter the northern door, pull lever E, pull lever F, enter the eastern door, enter the eastern door, pull lever C, enter the north western door, enter the western door, pull lever E, enter the eastern door, enter the southern door, enter the southern door, and then enter the western door. You will now be in the room containing the oil can. Grab it, and leave the basement.

Go all the way up to the top floor and talk to the professor. Give him the items and then Ernest will be turned back into a human. When Ernest is done talking, you will be done the quest.

Reward: 4 Quest Points and 300 gp.


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Old School RuneScape/Quests/Imp Catcher

Description: The Wizard Grayzag has summoned hundreds of little imps. They have stolen a lot of things belonging to the Wizard Mizgog including his magic beads.

Starting Point: Wizards' Tower, on the third floor, talk to Wizard Mizgog.

Length: Medium

Difficulty: Easy

Requirements: None

Items Needed: A black bead, a yellow bead, a red bead, and a white bead.

Make your way to the Wizards' Tower. This is south of Draynor Village. Once there, go up to the third floor. Talk to Wizard Mizgog and ask him questions. He will tell you imps stole his beads and wants you to get them for him. He needs a black bead, a yellow bead, a red bead, and a white bead.

To obtain the beads, you will have to kill imps. Imps can be found almost anywhere in RuneScape. The best place, however, is on the island of Karmaja. There are many imps here but are guarded by scorpions, so if you're lower than level 29, look for imps around Varrock and Falador. Keep killing imps until you have all four beads.

Once you have all four beads, return to Wizard Mizgog and give them to him to finish the quest.

Reward: 1 Quest Point, an Amulet of Accuracy, and 875 magic experience.

title: Old School RuneScape/Quests/Imp Catcher


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Old School RuneScape/Quests/Pirate's Treasure

Description: Redbeard Frank knows where secret pirate treasure is hidden, it may require some work to persuade him to let you know where though.

Starting Point: Port Sarim's bar. South of it will be Redbeard Frank. Talk to him.

Difficulty: Easy

Length: Short

Requirements: None

Items Needed: Karmaja rum, 90 gp, and a white apron.

First of all, find a white apron. These can be bought in Varrock's Clothing Store as well as from other players. Then go to Port Sarim and talk to Redbeard Frank.

Redbeard Frank will want you to get him some Karmaja rum. So, walk south on the docks to see three sailors, Captain Tobias, Seaman Loris, and Seaman Thresnor. Talk to any one of these sailors to board the ship to Karmaja for 30 gp.

On Karmaja, make your way west towards Karamja Spirits Bar. On your map, it will have a picture of a beer. Walk inside and trade with the bartender. Buy one Karmaja rum.

Do not leave the island just yet. If you do, the customs guards will take your rum away as Asgarnia banned the imports of spirits. Go back towards the ship, but before you reach the customs guards, go north to talk to Luthas, the owner of a banana plantation. Talk to him and he will hire you as his worker. He also says that his crates are not searched by the customs guards. So, he wants you to put some bananas inside his crate outside his store. Agree to help him. Walk outside his store and then go back west and enter the banana plantation beside his house. Click on the banana trees to obtain bananas. Grab about 10.

Next, walk towards the crate outside Luthas' store. Use your rum with the crate to hide it. Next, use the bananas with the crate. When you can no longer put any more bananas in your crate, talk to Luthas and obtain your payment. Ask him where the crate goes, and he will tell you they go to a person named Wydin who owns the food store in Port Sarim. So talk to the customs officers and go back to Karmaja.

When you get off the ship, find the food store, which should be south a bit. Enter the store and look for a door at the back of the store. Try to enter it, but you will be stopped by Wyvin. He tells you only employees can go there. Ask to work for him, and if you have your white apron on you, he'll agree. So enter the room and search the crate in the room. You should find your rum. Take it and go back to Redbeard Frank.

Frank gave you a key to a chest in a bar in Varrock. So go to Varrock and go to the southern entrance, and stand outside the sword shop. To the east, there should be a bar. It will be the Blue Moon Inn. Go upstairs in the bar and look for a chest in one of the rooms. Use the key you got from Frank on the chest to obtain a note. It will give you a clue to the treasure's location.

You have to go to Falador's park. So go to Falador, and then look for the park. It is north of the eastern bank. It is very large and cannot be missed. But before you do that, there is a building nearby that has a spade inside it. Try to find the spade, and once you have it, enter the garden.

Now look for a statue of Saradomin. Look at where he is pointing. Now, look for an open spot of dirt around flowers and paths. The X is in the same line as the statue, so make sure you're in the line the statue is pointing to. Stand on the dirt and click on your spade to dig. You will obtain the treasure and be done the quest.

Reward: 2 Quest Points, a gold ring, a cut emerald, and 450gp.


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Old School RuneScape/Quests/Prince Ali Rescue

Description: Prince Ali of Al Kharid has been kidnapped by the scheming Lady Keli. You are hired to stage a rescue mission.

Starting Point: Talk to Hassan, located outside Al Kharid's palace.

Difficulty: Easy

Length: Long

Requirements: None

Items needed: key (you make this) pink skirt (get this in the varrock clothing department) Blonde wig( talk to the sea captain in draynor, then talk to the witch behind his house in the plaza entrance.) Skin paste(talk to the witch again, and follow her instructions.)

Reward: 3 Quest Points, free passage through Al Kharid's gate, and 700 gp.

Directions: To get the key, you will have to make it. To do this, you will need to get the imprint of lady Kelly's key. If you can mine clay, now is your moment. get a bucket of water, use it with the clay to make soft clay (a common ingredient in crafting), then go to lady Kelly. She will show you the key. You then handle the key, and make an imprint.


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Old School RuneScape/Quests/Romeo and Juliet

Description: Romeo & Juliet are desperately in love, but Juliet's father doesn't approve. Help them to find a way to get married and live happily ever after.

Starting Point: Speak to Juliet above the house west of Varrock's east bank.

Difficulty: Easy

Length: Short

Requirements: None

Items Needed: 3 cadava berries.

If you want to get the berries first, go south of Varrock, and then walk east away from where all the dark wizards are. You will soon come across cadava berries. They are pink. Grab three of them and then do the quest.

So, Juliet wants you to help her with her situation with Romeo. She'll want you to deliver a message to Romeo. So go to Varrock Center and talk to Romeo and give him the message.

Romeo will want you to go to Father Lawrence. Father Lawrence is located inside the church north of Varrock's west bank, near the wilderness. He will tell you that you need a certain potion, a cadava potion. He says you need to talk to the Apothecary. The Apothecary is located southwest of Varrock, south of Varrock's east bank.

Find the Apothecary and talk to him. He will need three cadava berries to make the potion. If you already have the berries, give them to him. If not, read the first paragraph at the top of this guide.

Bring the potion to Juliet. She will tell you to go to Romeo. So go back to Varrock Center and talk to Romeo.

Romeo will misunderstand you and think that Juliet is dead. When he finishes talking, you will be done the quest.

Reward: 5 Quest Points.


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Old School RuneScape/Quests/Sheep Shearer

Description: Farmer Fred's sheep are getting mighty woolly. He will pay you to shear them.

Starting Point: Northwest of Lumbridge, there is a person named Farmer Fred inside the house surrounded with chickens. Go inside and talk to him.

Difficulty: Easy

Length: Short

Requirements: None

Items Needed: Shears

First of all, buy some shears from the General Store. Next, head to Farmer Fred and talk to him. Tell him you're looking for a quest. He will give you one, which will be to get him 20 balls of wool. Leave his house and go south a a bit and enter the sheep pen. In here, there will be sheep roaming around. You have to use your shears with the sheep. Sheep with wool will look puffy, and sheep without wool will look skinny. If a sheep has no wool, wait a few minutes and wool will appear on them. They will run away sometimes, but keep trying and you should get wool from them.

Once you have 20 pieces of wool, you must now spin them into balls of wool. Go to Lumbridge Castle to the second floor. In one of the rooms is a spinning wheel. Click on it and spin the 20 pieces of wool you have. When they are all balls of wool, go back to Farmer Fred to finish the quest.

Reward: 1 Quest Point, 60 gp, and 150 crafting experience.


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Old School RuneScape/Quests/Shield of Arrav

Description: Varrockian literature tells of a valuable shield, stolen long ago from the museum of Varrock, by a gang of professional thieves. See if you can track down this shield and return it to the museum. You will need a friend to help you complete this quest.

Starting Point: Varrock library. Talk to Reldo, the librarian.

Difficulty: Medium

Length: Medium

Requirements: A trustworthy friend or partner, and if you want to join the Black Arm Gang, attack, defense, and strength levels above 10.

Items needed: 20 gp if you want to join the Phoenix Gang, 1 or 2 gp if you want to join the Black Arm Gang.

Talk to Reldo, located in Varrock's library, in Varrock Castle. Ask him about a quest and he will tell you there's a book on something in the library. You have to now search all the book cases until you find the book. When you've found it, read or skim through it.

In this quest, you get to join a gang. You can either join the Phoenix Gang, or the Black Arm Gang. It's up to you which gang you want to join, as you will get the same reward no matter what gang you join.

Phoenix Gang: To join the Phoenix Gang, after you've read the book, talk with Reldo and ask him where you can find the Phoenix Gang. He doesn’t know, but he says the fur trader Baraek might.

Baraek is located in Varrock Center. He buys and sells furs. Talk to him and ask about the Phoenix Gang. He will want you to give him 20 gp for info. Give him 20gp and he will tell you it is located in the southeast corner of Varrock.

The hideout is near the southeast corner of Varrock. It is a bit south of the Rune shop. Look for a red exclamation mark (!) on your map to find the hideout. When you've found the red exclamation mark, you will see a ladder. Climb down it to enter the Phoenix Gang's hideout.

Inside the hideout, talk to Straven. If you ask to join, he will mention a Varrock Herald. This is a cover up. There should be an option that you can tell him that you know who he is, that he is part of the Phoenix Gang. If this option isn't there, go back to Baraek and redo that part.

Straven will want you to kill Jonny the Beard. He is located in Varrock's Blue Moon Inn. This is near the south entrance of Varrock. It is a bar. Go inside the bar and find Jonny the Beard and kill him. He will drop a report which Straven wants. Grab it and bring it back to him. When he's taken it, you will become a Phoenix Gang member and can enter the hideout.

Look around for a chest inside the hideout to find one half of the Shield of Arrav.

Black Arm Gang: To join the Black Arm Gang, talk to the Tramp located near the south entrance of Varrock. Ask him what’s down the alley, and he’ll tell you that it’s the Black Arm Gang’s hideout. Go down the alley and enter the building. Look for a woman named Katrine and talk to her.

Tell her you know about her gang and that you won't give your source. Tell her to prove that you're trustworthy and she will give you a task to join her gang.

Katrine wants you to steal the Phoenix Gang's stuff. She wants 2 of their crossbows. However, you will a partner or a friend to join the Phoenix Gang for this part of the quest.

When your partner/friend has joined the Phoenix Gang, he/she will be given a key. Ask for this key. When you have it, go to the Phoenix Gang's hideout outside. Look for a door that is locked. When you've found it, use the key with the door and climb up the ladder.

You will have to kill the Phoenix Gang member on this floor. Kill him, or have your friend or partner kill him, and take 2 Phoenix crossbows. When you've gotten 2, go back to Katrine, and you will become a member of the Black Arm Gang. Go upstairs in the hideout and look for a chest, which contains one half of the Shield of Arrav.

Finishing Up: You will have to give your half of the shield to your friend/partner, or your friend/partner will have to give his/her half of the shield to you. Whoever has all of the sides of the shield has to take them to the Curator in Varrock's museum, which is north of the east bank. Talk to the Curator and he will give you 2 certificates.

Find your partner/friend and give him/her one of the certificates. Then, go find the king in Varrock Castle and talk to him. He will take your certificate and give you 600 gp. When you've done this, you will have finished the Shield of Arrav.

Reward: 1 Quest Point and 600 gp. You have to give the other certificate to the person who helped you.


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Old School RuneScape/Quests/Witch's Potion

Description: Become one with your darker side. Tap into your hidden depths of magical potential by making a potion with the help of Hetty the Rimmington witch.

Starting Point: Talk to Hetty in her house in Rimmington, south of Falador and west of Port Sarim.

Difficulty: Easy

Length: Short

Requirements: None

Items needed: A rat's tail, burnt meat, an eye of newt, an onion, and 10 gp.

Talk to Hetty and tell her you want to know more about the black arts. She will tell you she needs four ingredients you have to get. You need to get a rat's tail, burnt meat, an eye of newt, and an onion.

Rat's Tail: You need to start the quest to get rat's tails. Just kill a rat and it will drop a tail.

Burnt Meat: If your cooking is low, just pick up the meat cows drop and cook it. Since your level is low, you'll burn more often. So once you've burnt a piece of meat, continue on. If your cooking is too high, cook a piece of meat on a range, and then use the cooked piece of meat again on the range to burn it. You can only use the meat dropped from cows, giant rats, and bears for this quest.

Eye of Newt: You can buy an eye of newt from the magic shop in Port Sarim, it is labelled with a small fire on your map.

Onion: Onions can be found north west of Rimmington. Just grab one.

When you have all these items, talk to Hetty. She'll put them in her cauldron and tell you to drink from it. Drink from the cauldron to complete the quest.

Reward: 1 Quest Point and 375 magic experience.