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Talk:Final Fantasy IV

It seems that this page is referring to FFIV in the Japanese numbering, FFII in the U.S. schema. For disambiguation purposes it would probably be better to refer to this as FFIV, or FFIIus so it wouldn't be confused with a possible FAQ for FFIIj. See the book for Final Fantasy VI for some of the stuff I've worked on as a possible reference for how to do things. Also, that page uses the Japanese numbering which is fairly standard, so it might be better to use in any case. --BigCow 20:12, 29 Jun 2005 (UTC)

Ok, I've moved the skeletal guide over to Final Fantasy IV now that we have the template in place to avoid a contradictory numbering scheme. Good luck for actually getting each game filled in though.--BigCow 18:25, 7 December 2005 (UTC)

title: Talk:Final Fantasy IV


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Talk:Final Fantasy VI

I've gone through and filled in most of the chapters for the walkthrough and the sidequests, all with my own original content, from playing through the game and making notes as I went through for the most part. There are already a large number of FAQs and walkthroughs available at sites like GameFAQs.com and this game is pretty exhaustively explored by now, here's what I think this guide should be able to do:

Motivations for having a Wiki guide

 * Completeness. There are a great deal of FAQs and guides which cover most information about the game but very few that present a detailed summary of all areas. There has been analysis covering the algorithms, equipment, colliseum, and other areas. Having a guide which can be edited means that if we forget any secrets in the game they can be added easily, so our guide should be able to contain all information about the game.
 * Organization. This is a benefit of having an HTML guide rather than a giant pure text walkthrough like GameFAQs offers. You should be able to link to any section and find the relevant information or advice needed easily, by following a link to a section or within a section.
 * References. All the information should be strongly related. For example, in the Esper's section, if it talks about finding the Alexander Esper in Cyan's sidequest, it should link to Cyan's sidequest and vice versa. When talking about the Atma Weapon the page should link to an identifier for the Atma Weapon under equipment. The information should be well-referenced and connected so users can trace different elements and their relations.
 * Images/media I filled in a few boss templates for the early scenarios but most of my descriptions and strategies are textual. Another benefit to an online guide is using images to clearly identify gameplay elements, bosses, and locations which may be hard to find. For example, showing the location of each island on the world map would make things much easier for navigation, and having a giant map where each portion linked to a particular location would be ideal. And in general, the more pictures which are referenced to different parts, the better.
 * Formatted Tables/Lists There are currently some good lists for the espers and skills although the latter is not complete. More could be said about all the elements in the game and which spells or armors are affected by those elements, for example poison can be either poison or bio, whereas no spell exists with the water element but the Aqua Rake Lore has water as its element. Formatted lists of stats, of the prizes in the Colliseum, and other game detail would be extremely helpful and easy to use as a reference.

ToDo:
--BigCow 20:08, 29 Jun 2005 (UTC)
 * Fill in the boss images and more detail on their stats using the given template
 * Add more images
 * Improve references between the sections and add them for espers, spells, and equipment when feasible
 * Fill in the remaining lists for skills, equipment, the Colliseum, and spells/elements. Some information about the algorithms might be useful as well, if we credit a source on GameFAQs.
 * Some editing would probably be necessary although difficult, I wrote all the chapters after 1 myself and haven't gone through in much detail.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Talk:Final Fantasy VI


text:
Talk:Chrono Trigger

Ways you can help, with this and the Final Fantasy VI book I've been working on:

Motivations for having a Wiki guide

 * Completeness. There are a great deal of FAQs and guides which cover most information about the game but very few that present a detailed summary of all areas. There has been analysis covering the algorithms, equipment, colliseum, and other areas. Having a guide which can be edited means that if we forget any secrets in the game they can be added easily, so our guide should be able to contain all information about the game.
 * Organization. This is a benefit of having an HTML guide rather than a giant pure text walkthrough like GameFAQs offers. You should be able to link to any section and find the relevant information or advice needed easily, by following a link to a section or within a section.
 * References. All the information should be strongly related. For example, in the main walkthrough, if it talks about finding the rainbow sword it should link to the appropriate section in the equipment page and vice versa. When talking about Lavos the page should link to an identifier for Lavos under bosses. The information should be well-referenced and connected so users can trace different elements and their relations.
 * Images/media A boss template like the one for FF6 wouldn't hurt, or just a few general images. Another benefit to an online guide is using images to clearly identify gameplay elements, bosses, and locations which may be hard to find. For example, showing the location of each location on the world map would make things much easier for navigation, and having a giant map where each portion linked to a particular location would be ideal. And in general, the more pictures which are referenced to different parts, the better.
 * Formatted Tables/Lists Lists of items, enemies, and stats which are formatted and easily read would be very helpful.
 * Rpgclassics.com has a quite complete shrine devoted to chrono trigger. —The preceding unsigned comment was added by 71.81.60.118 (talk)

ToDo:
--BigCow 20:08, 29 Jun 2005 (UTC)
 * Fill in the walkthrough section. The organizing element I want for this guide is the name of the saved games, it determines the ending and seems a useful way to divide up the game between bosses. Some info in parentheses may also be helpful, e.g. Chapter II: We're Back! (1000 A.D. second time). It'll probably be filled in as I run through again from scratch.
 * Add more images
 * Improve references between the sections and add them for monsters, spells, and equipment when feasible
 * Fill in as many lists or missing information as possible, possibly even crediting other sources, see if anyone knows about algorithms.
 * Editing may be necessary although difficult, I'm writing all the chapters myself and haven't gone through in much detail.

title: Talk:Chrono Trigger


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Talk:Chrono Trigger/Endings

Question: If you don't retrieve Robo from Fiona's Shrine, will you get an ending without Robo? Peaceman 02:39, 23 September 2005 (UTC)

EXCELLENT question. I don't believe so though, no one else has ever mentioned it. It would only affect the "main" ending in any case, but I'll have to try that. I just wish I had a really levelled up file lying around so I could experiment with these things a little more easily. The other thing I'm looking into is exactly where the ending breakdown is, since most people don't describe them very well, I'm convinced they just depend on save file, and I think you can beat the sunken desert before you see Zeal fall.--BigCow 15:06, 23 September 2005 (UTC)

Yep, you can beat the sunken desert before Zeal, and Robo being gone doesn't affect the ending at all, he just shows up anyway without explanation.--BigCow 05:59, 17 October 2005 (UTC)

title: Talk:Chrono Trigger/Endings


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Talk:Chrono Trigger/Characters

Might be best to do some of these lists as tables anyway, showing MP, type of attack, and describing effects

title: Talk:Chrono Trigger/Characters


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Talk:Final Fantasy VI/Bugs and Glitches

Sketch List
In the sketch section, should we include a list of all the monsters and effects?The1physicist 04:00, 25 November 2005 (UTC)

 * If you want to, go for it, there are also a few glitches which involve getting 99 of an item or something similar by exploiting a sketch bug, but I've just heard it's particularly unreliable and can mess with your save data, game genie codes might almost be preferable.--BigCow 00:50, 30 November 2005 (UTC)

 * Most sketch bugs aren't random (That is, they do specific things) For example, I believe sketching a vanished gobbledgook will give you a metric ton (roughly 2500) dirks, and many other assorted items.  What it actually does is overwrite specific item positions with the said items, usually giving them a quantity of 0 hex, or 256 decimal.  As long as you make sure to move your existing items out of those slots, nothing will be overwritten.  Anyhow, there's no way I'm gonna have the time to do all that anytime soon, but maybe over christmas break I'll give it a whirl.The1physicist 01:22, 30 November 2005 (UTC)

Adding links
Since this list of bugs is downright puny (FF6 has HUNDREDS of bugs), would it be alright to put up a link to a list of bugs within this game? I tried to link to it on the Wikipedia article for this game, but it was removed despite how useful it was. 71.100.15.139 04:30, 10 July 2006 (UTC)

 * Definitely! The more information you can add the better, and some external links to things like a game script or formula calculations for damage, etc would save us a lot of trouble. I just listed the most significant bugs that I'd heard of here.--BigCow 18:56, 10 July 2006 (UTC)

 * Thanks, most helpful of you. However, I now realize that I do not know if it is okay or not to link to an inner page of a website. Therefore, I linked to the site's main page (it IS an FF6 website, after all). I now question: Is it okay to link to a list or guide if it contains information on who wrote the piece and is on said person's site, or would that be infringement? 71.100.163.210 08:50, 17 July 2006 (UTC)

title: Talk:Final Fantasy VI/Bugs and Glitches


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Talk:Final Fantasy VII/Preface/Story/During the game

Style
At the moment I'm just trying to describe everything in the game walkthrough style, with some of the terms and stuff up front that might be baffling to a first-time player. My main concern is organization, making it easy to scan and skim, and basic correctness and readability.

I'm also thinking about putting an executive summary at the end to explain the summary of the game's plot without going through all the details.--BigCow 20:01, 30 December 2005 (UTC)

I'm debating whether or not the executive summary works better in this page than the detailed plot description I'm not sure anyone is ever likely to read. It could probably stand to be pared down quite a bit.--BigCow 03:24, 18 January 2006 (UTC)

Okay, I had my first big glance at this module apart of just seeing that hey, it exists. =) My summary thing is that I think the format is just fine. Some issues that I have figured out: Must take a better look at that once I have coffee and stuff. I mean, more coffee and stuff. =) --Wwwwolf 13:14, 18 January 2006 (UTC)
 * 1) The glossary might be fun as a separate module. I may look at splitting that later.
 * 2) We have already a module for character summaries, though I think it would be a good idea to recap briefly the character's background and how they develop during the game. It's one possible point of observation.
 * 3) Structure is good. Though I think the "executive summary" might work better at the beginning. Not sure about that though.

I second the idea to move the "executive edition" to the beginning, but suggest re-naming it to something like, "Brief Synopsis" and then follow it with a "Detailed Synopsis" (the one you've written). As far as length, I'd say to make the brief synopsis under 1,000 words and the detailed one under 8,000. As it is, your brief version is 500 words, which is great, but you do (IMO) have some room flesh it out a little bit if you wanted to. The main thing I would do is to make it so someone who's never played a FF game, or doesn't even like video games, could read it and know the general thrust of the story. Your detailed synopsis is 6,849 words (by itself). The length is okay, but I would move the glossary to the end and perhaps merge the character list with it (or excise it altogether). RobertM525 06:23, 21 March 2006 (UTC)


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User:Smk

I am usually found on the English Wikipedia site rather than here.

title: User:Smk


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Talk:Eternal Darkness: Sanity's Requiem

Organization
Good job so far, but I think that How to play, magik and story should all be one page each. Furthermore story should really be covered by the wikipedia article. Dread Lord C y b e r S k  u  l  l  ✎☠ 20:37, 7 October 2005 (UTC)

title: Talk:Eternal Darkness: Sanity's Requiem


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Skaneateles Conservation Area/Invasive species/Phalaris arundinacea

<< State-regulated and other highly invasive plants at the SCA

Phalaris arundinacea (reed canarygrass)
Although floras have traditionally treated reed canary grass (Phalaris arundinacea) as a single circumboreal (thus native) species, it now seems to be fairly-well accepted that most, if not all, reed canary grass in New York State is, to some degree, of a nonnative genotype that turns out to be highly invasive here.

Identification
Reed canary grass is one of the first grasses to sprout in the spring. Dense green-to-purple flower clusters appear in May to mid-June and gradually change to a yellowish brown color. Mature height ranges from about 3 to 9 feet.

Invasiveness ranking for Phalaris arundinacea (reed canarygrass)
The New York State invasiveness ranking for reed canarygrass (Phalaris arundinacea) is high (77.78%).

Phalaris arundinacea is not regulated by New York State law. and has no federal designation within the United States or Canada. Its economic importance for agricultural use contributes to its unregulated status.

1. Ecological impact (20/30)
1.1. Impact on Natural Ecosystem Processes and System-Wide Parameters: Influences ecosystem processes to a minor degree (3/10):

 * Reed canarygrass promotes silt deposition and consequent constriction of waterways.

1.2. Impact on Natural Community Structure: Significant impact in at least one layer (7/10)

 * Can form dense, persistent, monotypic stands of creeping rhizomes in a thick sod layer (over 0.5 meters thick)

 * Can facilitate Phragmites infestation within the context of hydrologic disturbance. In these dense infestations it can eliminate layers below.

1.3. Impact on Natural Community Composition: Major alteration in community composition (10/10)

 * Can form dense, persistent, monotypic stands that exclude and displace native plant species.

 * In NYS there are many occurrences of freshwater wetlands dominated by P. arundinacea with major impacts to on biodiversity, and likely associated increases in other exotic species.

1.4. Impact on other species or species groups: Unknown impact on other species or species groups (0/0)

 * Monotypic stands would probably alter native animal foraging habits.

 * The displacement of woody vegetation by reed canarygrass may reduce the number of arthropods foraging in riparian areas

2. Biological characteristics and dispersal ability (21/25)
2.1. Mode and rate of reproduction: Abundant reproduction (4/4)

 * Various studies state seed produced, but not quantified

 * Abundant vegetative spread by creeping rhizomes

2.2 Innate potential for long-distance dispersal: Numerous opportunities for long-distance dispersal (4/4)

 * Seed dispersal is passive by water (hydrochory) and does form a soil seed bank

 * Seeds not adaptated for long-distance dispersal, but both rhizome fragments and seeds are dispersed via flowing water.

2.3. Potential to be spread by human activities: High (3/3)

 * Long agronomic history in the U.S. with forage cultivation occurring as early as the 1830s.

 * Extensively cultivated for use as hay and for forage for livestock.

 * Used for erosion control and revegetation of disturbed sites (e.g. pipeline corridors).

 * Used to mitigate nitrate pollution, road construction, ornamental plantings.

 * Indirectly spread through yard waste disposal and soil movement.

2.4. Characteristics that increase competitive advantage: Two or more characteristics that increase competitive advantage (6/6)

 * Perennial with creeping rhizomes.

 * Current populations may have evolved from cultivars that were crossbred for fast growth

 * High net photosynthetic rates.

 * Has as a high tolerance for varying nutrient and oxygen levels, and can live in fluctuating and submerged water successfully.

 * Morphologic plasticity gives it advantages over other species.

 * Different above- and below-ground biomass production (growth) strategies are probably common within populations of reed canary grass and may be important for it to successfully invade new habitats.

 * Another study (Herr-Turoff & Zedler, 2007) found Phalaris grew as a sward with intermittent and early-season flooding but shifted to tussocks under constant flooding.

 * Additional plasticity regarding histological differences between the folded and flat leaves may give Phalaris greater amplitude for invading dryer ecosystems.

2.5. Growth vigor: Has climbing or smothering growth habit, forms a dense layer above shorter vegetation, forms dense thickets. (2/2)

 * Reed canarygrass can form dense, persistent, monotypic stands forming a dense layer above shorter vegetation.

2.6. Germination/Regeneration: Can germinate/regenerate in vegetated areas but in a narrow range or in special conditions. (2/3)

 * Seeds germinate immediately after ripening with no known dormancy requirements.

 * Germination rates increase significantly with light availability.

2.7. Other species in the genus invasive in New York or elsewhere: No. (0/3)

3. Ecological amplitude and distribution (/)
3.1. Density of stands in natural areas in the northeastern USA and eastern Canada:

3.2. Number of habitats the species may invade:

3.3. Role of disturbance in establishment:

3.4. Climate in native range:

3.5. Current introduced distribution in the northeastern USA and eastern Canada:

3.6. Current introduced distribution of the species in natural areas in the 8 NY PRISMs:

4. Difficulty of control (/)
4.1. Seed banks:

4.2. Vegetative regeneration:

4.3. Level of effort required:

Management of Phalaris arundinacea (reed canarygrass) at the SCA
Reed canary grass (RCG) is a cool-season perennial grass that can easily invade sunny wet areas. Management options include burning, excavation, tree/shrub planting, grazing, mowing, herbicide application, mulching/solarization.

A combination treatments would probably be most effective for typical cases. An appropriate option might be to plant trees and keep the area between them mowed, tarped or mulched until the trees become large enough to shade out the RCG. Because of the rapid growth rate of RCG during the early and late parts of the growing season, several consistent mowings would be required to keep the RCG from overtopping tree seedlings and running the risk of mowing them down.


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Xenosaga/About

Wikibook history
Xenosaga Wikibook was started on December 18, 2005 by User:Deckiller~enwikibooks, primarily because of the limitations that Wikipedia had (I.E. too much fancruft and detail was shunned, and in-game info could not be included), but also because of the failed success of the Wikicities Xenosaga site, which could not get off the ground (Deckiller may go back to that later...).

On 7 August 2006 this Wikibook was nominated for deletion.

On July 11th, 2021 this Wikibook was restored.

title: Xenosaga/About


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Final Fantasy VI/About

Wikibook History
This Wikibook was started on September 23rd, 2004.

On 28 October 2007 this Wikibook was moved to StrategyWiki via the transwiki process at Final Fantasy VI.

On June 3rd, 2021 the Wikibook was restored to its state prior to the earlier transwiki process.

title: Final Fantasy VI/About


text:
A Guide to Animal Crossing/Overview

Overview of Animal Crossing
Animal Crossing is a GameCube game in which you are a human who just moved out to live on his/her own. You come to a town full of animals and the local store owner, Tom Nook, gets you a small house. Unfortunately, your character has no money, so you pay off the debt over the course of the game. In the game you can do tasks for townspeople, fish, help the local museum and many other activities. As you pay off your debt Tom Nook builds on to your house and makes it larger, not for free of course. A top floor and basement are added, which are all worth the trouble of paying off your debt. Paying off the final debt is optional, and you get a golden statue of you built in the middle of the town.

title: A Guide to Animal Crossing/Overview


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The Legend of Zelda: Oracle of Ages

The Legend of Zelda: Oracle of Ages (ゼルダの伝説 ふしぎの木の実 の章) is a  game for the Game Boy Color, developed by Capcom and published by Nintendo in 2001. It was simultaneously released alongside another title, The Legend of Zelda: Oracle of Seasons, sort of like how the mainline Pokémon games always consist of two simultaneous releases. To further this connection, both Oracle titles can interact with each other. This feature allows many hidden items, locations, antagonists, and secrets to be revealed, and causes the plots of both games to merge, continuing to a double ending.

Called by the Triforce, Link travels to the shrine of the sacred relic. He is beckoned by the sacred triangles, and they transport him to a world in need of help, Labrynna. The main feature of this game is that Link can time travel to the past and back, which is the primary means of progression.

Table of contents

 * /Gameplay/
 * /Controls/
 * /Items/
 * /Walkthrough/
 * /Arrival/
 * 1) Yoll Graveyard — Spirit's Grave
 * 2) Western Woods — Wing Dungeon
 * 3) Crescent Island — Moonlit Grotto
 * 4) Simmetry City — Skull Dungeon
 * 5) West Rolling Ridge — Crown Dungeon
 * 6) East Rolling Ridge — Mermaid's Cave
 * 7) Zora Seas — Jabu-Jabu's Belly
 * 8) Sea of No Return — Ancient Tomb
 * /Black Tower/

 * Linked Game
 * /Secrets to and from Holodrum/
 * /Room of Rites/

 * Side Quests
 * /Heart Pieces/
 * /Trading Sequence/
 * /Gasha Seeds/
 * Magic Rings
 * /Minigames/

 * Appendices
 * /Maple/
 * /Enemies/
 * /Cheats/
 * /Glitches/
 * /Continuity forks/

title: The Legend of Zelda: Oracle of Ages


text:
The Legend of Zelda: Oracle of Ages/Arrival

If Oracle of Seasons has already been completed and linked to this game, Link may have some items in his inventory. Otherwise, he starts with nothing.
 * Link System

Items:
 * Wooden Sword
 * Wooden Shield
 * L-1 Ring Box
 * Friendship Ring
 * Magic Ring
 * Gasha Seed

 * Shovel
 * 2 Pieces of Heart
 * Small Key
 * Seed Satchel
 * 20 Ember Seed

Game Boy Advance only:
 * Gasha Seed
 * GBA Time Ring
 * Magic Ring

''Link, a hero from the land of Hyrule, has seen much evil appear in a short time. Not long ago, his destiny changed, and he became a mighty force of good, defeating the Evil King Ganon, rescuing Princess Zelda, and restoring peace to the kingdom of Hyrule. Ganon sought out a force, that of the Triforce, and could not obtain it all. Instead, that very force was split into three parts: Power, Wisdom and Courage. One of those parts, Courage, is within Link. Another, Wisdom, lies in Princess Zelda. Ganon held the last force, Power, but it was lost upon his demise. However, an evil sorcerer is about to appear, and has plans that could re-awaken the dark power Ganon held...''

Link, the Legendary Hero, is called by the Triforce to Hyrule Castle. It warps him to the land of Labrynna, where a new adventure is about to begin.

Forest of Time
As soon as you arrive, help Impa, that is being attacked by Octoroks. Impa joins you. Soon, she points out a rock marked with a ▲ symbol. Push it aside and head north.

Talk to all the animals: the bear will move aside so you can fit through. A guy in blue, Ralph, recognizes you as being from Hyrule and then introduces you to Nayru. She tells you that she feels that danger is approaching the land. Suddenly, Veran, Sorceress of Shadows attacks and takes possession of the body of Nayru. Then, she escapes through a time portal.

Impa will then explain some more details and give you the Wooden Sword. She tells you to meet the Maku Tree in Lynna City.

Lynna city
Head south, slash the bushes, and enter the town. The Shop near the town entrance sells a Wooden Shield for 30 Rupees. Ignore it: soon you will be able to buy the same for just 10 Rupees.

Head north from the shop. Enter the building marked with a. Vasu gives you a L-1 Ring Box. He also gives you a Magic ring and teaches you how ring appraisning (i.e. identifying) works. Once identified it turns into the Friendship Ring. Most ../Rings/ will have some sort of power, but they can only be equipped after being identified.

Leave the jewelry and continue north. Head through the marked door into the Maku Path. Keep heading north until you reach the stairs, then go up them. You have found the Maku Tree! She explains more of what's going on... and then she vanishes! Head east. Ralph jumps into the portal Veran left. Follow him when you're ready.
 * Errata corrige: the Maku tree vanishes because of something that actually never happened, as you will see later.

Lynna village
Head south, then west in Lynna village, then south again. Enter the left door on the building to play a minigame for 10 Rupees. If you score more than 350 points there, you'll get a Magic Ring.

Notice the right-hand door on the building. If you're playing on a Game Boy Advance you'll be able to enter (otherwise it's locked) and buy two Magic Rings (any ring from Class 3 and GBA Time Ring) and a Gasha Seed for 100 Rupees each. Once you've got the Shovel, keep digging until you have enough Rupees.

Anyway, head all the way west then north. Enter the house and talk to Pippin for a Gasha Seed. Head back outside and then south. Press {{gb|A on the bordered square of soil and plant the seed. It will now progressively grow the more you do. Keep checking it now and then to see if it has grown a nut. When it does you will get a Magic Ring, or maybe even a Piece of Heart! {{-}}

The Black Tower
Now head all the way south and follow the path around until you reach the entrance to the Black Tower. Talk to the man in the doorway and he'll explain the origins of the tower. He then moves aside, so go on in.

Follow the path counter-clockwise until you see some holes and a guy reading something. Talk to him to get the Shovel! Now you can dig holes and clear piles of rubble. Start with the ones to the right: break through them and then head south to exit. Go back outside. Dig through the rubble to claim your first Piece of Heart. The Shovel enables you to dig in soft earth in search of Rupees and other treasures.

Now go back at the entrance to the village (out of the tower, then head north, east three screens, and finally north). You can now dig your way into the Maku Road.

DUNGEON: The Maku Path
Head north, push the block up to open the door and continue north. Push the block to the left or right. The bats are known as Keese. Anyway, head east. Kill the Gels and the doors open, so head north.

Push the block up and head left. Push the left block up and the right block right. Step on the button and a chest appears. Head back to the doorway and then follow the path left to reach the chest, which contains a Small Key. With the Small Key in hand, return to the room with the Keese and unlock the west door.

Go between the two formations and push the center-left block inwards, the one above it up, and the one below the button to the right. After stepping on the button the door opens. Do the same on the other side to find a hidden Stairs which leads to 30 Rupees.

In the next room are some Stalfos skeletons. Push the bottom-left block up and the bottom-right block left to claim your second Piece of Heart. Now go right and push the solitary block in any direction to open the door. Continue east, then north and up the stairs.

The Maku Tree
Two Moblins (pig warriors) are attacking the Maku Tree. Kill them and the Maku Tree will thank you for saving her. When you leave, she says that she wants to marry you. Okay... continue south and step into the time portal in front of you.

 * Plot flaw: if Link failed to save the Maku Tree, then she would have disappeared straight away, not 400 years later. Or maybe the Moblins started already doing something, that will have a short temporary effect 400 years later? Anyway, the game does not explain.

Back to the present
Head north. As the Maku Tree disappeared for no reason, she already reappeared for no plausible reason as well! Anyway, she explains that you need the eight Essences of Time in order to beat Veran. She also gives you the Seed Satchel including 20 Ember Seed, enabling you to pick seeds from trees dotted around the land.


text:
The Legend of Zelda: Oracle of Ages/Black Tower

Before the next quest
Visit the Zora village during Zelda's age and lift all the coffins in the crypt. One of them conceals a chest with a Blue Luck ring.

Also, make sure you collected all twelve ../Heart Pieces/ and as many Magic Rings as possible.

Black Tower
Before entering the Black Tower during Ambi's age, you must visit the Maku Tree during Zelda's age. Only then you will receive the Maku Seed, necessary to reach Veran.

Dungeon
The underlined text is wrong, the correction is in square brackets:
 * Errata

Impa says: "Ralph is a descendant of Queen Ambi! Do you know what this means? Ralph lives now because Ambi lived in the past. If Ambi is [was] slain, Ralph will never exist [would have never been born]! I came to try to stop Ralph, but I couldn't! You're the only one who can save Ralph, and all of us, Link!"

In other words, it is just impossible that Ambi gets killed, because Ralph is actually born! Right now, only Ralph's life is in danger, not Ambi's. Ralph is not going to sacrifice himself, it is just a useless suicide.

The lower floors of the tower are just fighting arenas. At the end of this linear series of rooms, you need the Maku Seed and the eight Essences of Time to dispel the illusionary barrier and continue.

Next is a maze on two floors. From the entrance, take the stairs to the left. Follow the path until you have to make another choice: descend the stairs towards the center, not near the wall. Then, climb the closest staircase. Continue up and down, and keep to the center. You should eventually reach the Owl Statue, that gives a hint about the next puzzle. Backtrack just one staircase and proceed to the exit in the middle.

In the next room, follow the flame that starts behind Link (as the Owl Statue suggested). Proceed to the next terrace and then to the boss room.

Boss: Veran
The underlined text is wrong, the correction is in square brackets:
 * Errata

Veran says: "Fool! This is the body of Ambi's, your ancestor. If you slay [could be able to slay] me, you will vanish from [would have never been born in] this world! Do you still wish to fight?"

In other words, it is impossible that Ambi gets killed, because Ralph is actually born! Right now, Ralph is doomed to fail beyond any logical doubt.

When Veran falls, the story continues with The Legend of Zelda: Oracle of Seasons. On the contrary, if you already cleared that game and linked it to Oracle of Ages, it is time to face the ../Room of Rites/.


text: The Legend of Zelda: Oracle of Ages/Cheats


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The Legend of Zelda: Oracle of Ages/Continuity forks

In any fictional work where time travel is involved, it always makes sense from the point of view of the main character. It does not always makes sense from a strictly historical/chronological point of view, though.

In other words, how does Labrynna look from the point of view of all characters who do not travel in time?

Criteria

 * Any time in the past and in the future is the Present sooner or later. There is no privileged point of view along the timeline.
 * For the statement above, "alteration of the past" is the same as "alteration of the present", and the latter is apparently nonsense. Therefore, an "alteration of the past" is just a plot flaw.
 * Still, "alterations of the present" can be nice and functional for comedies ("Back to the Future", "Sliding Doors"), but nobody considers The Legend of Zelda a comedy.
 * Let us give priority to what is said and shown in the games; use pure logic, not physics; never fully trust any manual.
 * Try and avoid retroactive corrections to continuity as much as possible.

NONETHELESS, the game says that the flow of time is disrupted. This means that the forked continuities can mix up randomly.

History of the Western Woods
Along the True timeline, since the Maku Tree senses the Essence of Time during Zelda's age, it has to be assumed that the Essence materializes again after it was collected by Link during Ambi's age. With this logical assumption, the True timeline becomes self-consistent, and the False one becomes unnecessary.


text:
The Legend of Zelda: Oracle of Ages/Controls

 * D-Pad: move Link or cursor, swim
 * A: use/assign item, talk/read, scroll text, swim faster
 * B: use/assign item, cancel, scroll text, dismount animal, dive (while swimming)
 * Start: open inventory
 * Select: Map, cycle inventory panels
 * Start + Select: open Save Menu


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The Legend of Zelda: Oracle of Ages/Crescent Island and Moonlit Grotto

As soon as you exit from the previous dungeon, the Maku Tree contacts you again. She says that you should go south to the Crescent Island to find the Echoing Howl.

Before the next quest
After coming out of the Wing Dungeon, leave the woods and go back towards Lynna Village. Take a detour: north from the forest and west of the village, jump over the hole using the Roc's Feather and head north. You can find a Soft Soi} and a Heart Container.

Follow the path as north as possible. Lift the four stones with your Power Bracelet. Take out your Shovel and dig in the middle spot of the cross to reveal the level 4 Soft Soil. If you want, you can plant your Gasha Seed here.

Go down in on the left side and left. Enter the cave. Use your Roc's Feather and Power Bracelet to get the fifth Piece of Heart. Beware: both darker floor tiles may collapse. Take the way on the left side back and out. Continue to Lynna Village.

Travel in time to Zelda's age. Explore the eastern portion of the Faeries Woods with the Roc's Feather: you can now reach a chest with 50 Rupees.

(If you already cleared Oracle of Seasons and linked to this game) During Zelda's age, visit the mayor in Lynna Village. His mother has a secret for the mayor in Horon Village. Switch back to Oracle of Seasons and visit the village mayor there. He will give you a Ring Box upgrade. Then, he will tell you another secret. Switch again to Oracle of Ages, go to Farore and tell her Ruul's secret: the Ring Box will be upgraded in this game, too. If Link owned a single ring L-1 box, the upgrade changes it to a three-rings L-2 box; if he owned a L-2 box already, the upgrade changes it to a five-rings L-3 box.
 * Linked game: Ruul secret

(If you already cleared Oracle of Seasons and linked to this game) During Zelda's age, go back to the collapsed entrance of Wing Dungeon in the Faeries Woods. A great faerie is now there, and she will ask you to tell a secret to another faerie inside the Temple of Seasons, behind the fountain. Switch back to Oracle of Seasons and explore the Temple. The faerie there will give you a ring. Back in Horon Village, Vasu the Jeweler can reveal that it is the Heart Ring L-1. Ask a ring secret to the Red Snake. Switch again to Oracle of Ages, go to the Red Snake there and tell him the ring secret: the Heart Ring L-1 will be added to your collection in this game, too.
 * Linked game: Temple secret

Cheval's quest for a rope
(If you already cleared Oracle of Seasons and linked to this game) During Ambi's age, go to the Lynna coast and get to the extreme west. Jump over a hole using the Roc's feather. A girl there will ask you to tell a secret to a man who went to Holodrum. In Farore's book at the Hall of Secret, this is recorded as "pirate's secret". Switch back to Oracle of Seasons and look for the pirates. On the west coast, one of them says that one guy is missing. Go to Subrosia to the pirates' hideout. One of them will tell you a secret, but only if you hold exactly 777 ore chunks (777 is the lucky number in Japan). When you do so, he will give you a Bomb bag upgrade. Then, he will tell you another secret. Switch again to Oracle of Ages, go to Farore and tell her the pirate's secret: the Bomb Bag will be upgraded in this game, too. If your bomb bag could hold 10 bombs, the upgrade allows to carry 30; if it could carry 30 already, now it can carry 50 bombs.
 * Linked game: pirate secret

From Lynna Village, go south to the coast. Two men live there: Rafton to the south-west and Cheval to the north-east. After you talk to the latter and leave, Ralph will pop in and direct you to Cheval's tomb in the future.

Go back to Lynna Village and to Zelda's age.

Back to Zelda's age, go to Yoll Graveyard. Destroy the Ghinis, so then talk to Moosh. Get to the north-west corner of the graveyard. Use Moosh to get to the end of the path and push the tombstone there. Inside the grave, use the feather to jump over the water and the power bracelet to pull out the lever as far as possible. Jump back and go up the stairs to the Zora's Flippers quickly (you can stand between the stones there to see a funny way to lose a heart). Since you use the Zora's Flippers automatically, you just can jump into the water. Swim north and along the northern side of the cave. Eventually you'll get to stairs and the Cheval Rope. Swim back and leave from the entrance. Lift the stone, jump over the hole and go south.

With the Zoras Flippers you can now visit Syrup Potion Shop in the Yoll Graveyard and buy Gasha Seed and Magic Potion for 300 Rupees each.

Now you can go back to the Lynna City and back to Ambi's age.

Rafton's quest for a map
Go to the south shore Explore the area west from Raftton's home (south of the tower). Thanks to the new Zora's flippers, you can cross the water. Use the shovel on the westernmost point after clearing the stones. You'll find another hidden Gasha soil, but it's a low level spot.

Visit Rafton and give him the rope from (his) future. He starts working to build a raft, and he asks you to find a map in the meantime. When you leave, you meet Ralph again, who gives a hint about maps.

Return to the time warp. Use the Harp of Ages to go back to Zelda's age.

Here, go to the entrance to the Yoll Graveyard again. Talk to the kangaroo there. She says that her name is Ricky and that she has lost her boxing gloves near the tree on the shore. Go all the way south to the seaside tree. Dig up Ricky's Gloves there and bring it to her, she will thank you and let you ride in her pouch. Use her jumping ability to jump to the top of the mountain structure to the southwest, then get out of her pouch. Use the Roc's feather and the sword together and blow the man's balloon. He will introduce himself as Tingle and ask if you want to be his friend. Accept his request, and you will receive the Island Chart.

After getting the chart, go to Ambi's age and talk to Rafton. He will tell you the raft is ready and instruct you on how to use it. Get on it, and follow the coast to the east. After a seastorm, you will land on Crescent Island.

Quest for your own belongings
After reaching Crescent Island, you will find that all of your items have been stolen by the island's inhabitants, the Tokay. In order to continue, you must get all of your items back, as they are necessary to reach the Moonlit Grotto. Without your items, you can't get far. The only thing you can do is to head south to find the Tokay (Rosa in a Linked Game) with your Shovel. While not much, it lets you get past the first obstacles.

Head north to the cave, and dig through the earth obstructions. In this cave, you will have to approach from the north. This Tokay will give you your Wooden Sword back, allowing you to reach the eastern part of the island.

Exit the cave and go west. Push the Vine Sprout east twice, then go back to your landing spot and continue east. The Business Scrub sell the Wooden Shield for 50 Rupees, but ignore it as you can get it from a Tokay for 10 Scent Seeds later. Move the Vine Sprout in the next screen below the ledge. Continue south, then follow the coast north. Enter the hut: an annoying hypocrite thief bully Tokay refuses to return your items. You are forced to trade the Shovel for the Power Bracelet.

Walk back south along the eastern beach. Move the rock with the Power Bracelet, and head down the stairs. The second staircase brings you to the back of the Cucco Hut and get the Bombs back. Once you retrieve your Bombs, you can use them on the cracked block under the Cucco Hut to get a Gasha Seed.

Back to the hypocrite bully thief, swap the Power Bracelet with the Roc's Feather and go south again, then west jumping over the holes and go north. Bomb the entrance to a cave and go in. Jump over the patches of water, using Bombs on the cracked blocks, and reach the Tokay with the Zora's Flippers. This allows you to swim in the water again.

Switch to the Power Bracelet and re-enter the same cave. Move the rocks at the north-west corner, and dive into the water. This will eventually lead to the stairs that reach the central plateau, and where you can retrieve your Seed Satchel. The Seed Satchel should have 20 Mystery Seeds (which may be harvested if necessary) that can be used to permanently purchase the Roc's Feather; if not, you can harvest them digging the ground.

Obtain both the Roc's Feather (using 10 Mystery Seeds) and Power Bracelet. This lets you move through the south cave (which is one screen down and west from the other cave), and speak with the Tokay carrying your Harp of Ages. As you return to the Cucco Hut, make sure that all three Vine Sprouts are near the associated strange wall.

Head to the area between the Cucco Hut and Trading Hut. One wall on the left may be bombed. This leads to the Wild Tokay Minigame, where you need to throw food at each Tokay on the left and right. Completing the game rewards you with a Scent Seedling. This Scent Seedling should be given to the Tokay found at the North of the island.

Now return to the Cucco Hut and warp to the Zelda's age. Go down and enter the Hut. Trade the Stink Bag for the Tasty Meat. With the vines in place, you can reach the Scent Tree. So make your way to it and get 18 Scent Seeds from it. The Scent Seeds allow you to purchase the Power Bracelet and let you have all necessary items.

Return to the Past and buy the Power Bracelet for 10 Scent Seeds from the hypocrite bully thief. Exit and reenter and you can buy back the Wooden Shield for another 10 Scent Seeds.

Towards the next dungeon
With the Roc's Feather, Shovel and Power Bracelet, you have everything you need to reach the Moonlit Grotto. Return to where you retrieved your Harp of Ages, and enter the time portal at the end of the path to reach Zelda's age. Go north to a crossing that has two paths (north and east). Go east and you will get to a cave where a Great Fairy heals you completely. The north path (full of Sand Crabs) leads to the Moonlit Grotto, where you can find the next Essence.

First part
Use a Bomb on the broken block to go west. Play the Harp of Ages to kill the Pols Voice and make a chest appear. Inside is the Dungeon Map.

Go back and continue north. Kill the Mini-Moldorm here to open the east door. In the next room there are two Iron Masks which can only be defeated from behind, due to the Mask protecting them from front. You can ignore them and destroy the first Crystal of four.

Go north and enter the rotating platform, which points you to the east. Destroy the block near the four statues with a bomb, destroy another block west throwing another Bomb over the fence. Go north and push a block south. Throw another Bomb over that fence. Now push a south block to the north to reach the second Crystal. Destroy it and move the right block north. Move the statue east twice, north twice, west and south to let a Small Key appear.

Take the Small Key, backtrack three rooms and open the north door. In the next room, fall down the pit to the basement. Defeat the enemies here or ignore them and go south. Kill the Mini-Moldorm to open a door south. Play the Harp of Ages to destroy the Pol Voices, which open another door north. Go north throught the other exit and up the stairs, then destroy the third Crystal.

Return to the basement and kill the Mini-Moldorm throwing a Bomb over the fences. Exit the room through the newly opened door south. In the end room, throw a Bomb over the fence to turn the switch to red, which awaken an Armos. So kill it with a Bomb (which is easier said than done) or using Mystery Seeds (that have random effects); the reward for killing it is the Compass. Now take the stairs up to the ground floor. Go west and move the northmost block north and the two other blocks left and right. Another Small Key will appear. Take it and go back; jump off the ledge and go back to the Wheel Room from the west. Enter the rotating platform which points you to the south. Return to the Wheel Room from the west again and this time the platform will point you to the north. Watch out for the Like Likes, which like to eat your shield. Go east and step on the button to fight four Armos. Kill them all with Bombs and/or Mystery seeds, which may take some time. When they are all defeated, take the Small Key and go back west. Open up the door with the Small Key.

Shield yourself from the Flying Tiles until all Tiles are wasted, then all doors will open so follow the passage to a chest with 30 Rupees inside. Now go back north and open the door. Continue to the north-east room. Kill all enemies there to receive the Seed Shooter. Go back and fire a Ember Seed with the Seed Shooter on the torch in the middle of room to open the south door.

Now you have to return to the Wheel Room again and take a tour to get to the northern path. Use the Seed Shooter to destroy the fourth and last Crystal. Go back south and you'll see that the rotation platform has disappeared and now a chest is there. Take the Gasha Seed out of it.

Go fall down to the basement again, then east. The Rotation platform fell down to this room, so now you can access new rooms. Go south; push three block on the east side into the pit, use the Seed Shooter to light up two torches to let another Gasha Seed appear. Take it and go west, then get back to the rotating room. Continue all the way north to meet the Mini-Boss Subterror.

Miniboss: Subterror
Equip the Shovel and the Sword. When Subterror comes at you, then dig him up and slash at him until he digs back under sand. Repeat this a few times and he will be defeated, but beware: the more you hit him, the faster he will become.

Second part

After defeating the mini-boss, exit from the west door and follow the passage north. Kill two Mini-Moldorm and then push the block so to align it with the three other blocks in the room to let a Small Key appear. Take it and return to the Wheel Room.

Go west, north and hit the Crystal Ball. Use the Seed Shooter to hit the switch and make a bridge appear. Cross the bridge, hit the second crystal sphere so to rotate the barrier accordingly. Shoot the switch again to open the way to a chest with 20 Rupees inside. Open the door and go north.

Hit the Crystal Ball once with Seed Shooter and hit the switch. Pass the bridge and hit the switch again. Go north and move the lone block away. Return to the Wheel Room and take the east path. Step on the button once then get off; move on the button again and shoot the switch diagonally with the Seed Shooter: the door will open. Go north and take the Boss Key from the chest. Jump off the ledge and go all the way north-west. Open the Boss door to meet Shadow Hag.

Boss: Shadow Hag
Equip the Seed Shooter and the Sword. The Boss will split up in four shadows which you must avoid. After a while the shadows will merge, but you can't attack while facing her, so you need to turn your back on her (while she spews some Moths) and shot the Seed Shooter at the opposite wall. The seed will bounce back and hit the Shadow Hag behind you. She will then split up again in four shadows. Repeat it a few times (perhaps you need figure out the timing to how to shoot her from behind) and she will be history.

Collect the Heart Container and go to the next room. Take the Echoing Howl:

 * "It echoes far across the plains to speak to insolent hearts."


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The Legend of Zelda: Oracle of Ages/East Rolling Ridge and Mermaid's Cave

The Maku Tree will tell you about another Essence of Time at Rolling Ridge. A Goron will come and tell you that a new tunnel has been made to a new part of Rolling Ridge where you can play games.

East Rolling Ridge
As soon as you leave the Crown Dungeon, a Goron from the East brings good, news: a tunnel to the Eastern part of Rolling Ridge was just completed.

To simplify, the main plot and the optional items will be separated.

Two Mermaid's keys
One screen to the east there are now two cave entrances: enter the new one and go down the stairs. Move the top block right, then the bottom block in the pit. Repeat this step with the next group of blocks. Exit the cave and follow the path (one screen east and one north). Enter the first cave you see.

Descend the stairs and step on the button to open the bridge. When you exit at Rolling Ridge Base, follow the path until you see a small tree. If you burn it with Ember Seeds and talk with the Old Man, then you have to pay him 100 Rupees for destroying the door. That reminds of The Legend of Zelda 1, where you had to pay for destroying door, too.

Continue north. If you need some healing, go in the left cave to grab some Fairy. Then, choose the right cave. A Goron in front of a staircase will only allow brothers to pass. Play the Goron Dance to receive Brother Emblem. Show it to the Goron guard before the stairs. He will move from there, but ask you for help, since he is hungry. The green Goron nearby suggests to play Shooting Carts.

Go up the stairs past the Goron Guard. Swap along using the Switch Hook left, up, Go left and up the stairs. A sign directs you south towards the Shooting Carts. Outside, you can notice a small green plant far away inlet for climbing vines. It is time to travel back in time. In the next screen to the east, jump down the ridge, then go west. Slash the bush to reveal a Time Portal, so use the Harp of Ages.

Go north-west and enter the cave. Inside, use the Switch Hook to get across and climb the stairs. Exit the cave, go south, jump down and continue south. Use the Switch Hook to swap the vine sapling to the ledge where it belongs to. Play the Tune of Currents and climb up the vine. Lift the right stone to uncover a Time Portal. Enter the Cave and play Target Carts. You can win Rock Sirloin the first time, after which it is 50  Rupees each time.

Give the Rick Sirloin to the Goron Guard and you'll receive Goron Vase for it. The green Goron tells you to give it to another Goron in the past. Therefore, return to Ambi's age. Go east and talk with the Stairs Guard; he will move aside and asks you for something, too: something to shown his future generation that the life is worth it. Trade the Goron Vase for Goronade.

Now, the green Goron tells you to go to the future and give the Goronade to another Goon. Return to Zelda's age once again. Enter the same cave with the green Goron and go upstairs to the Big Bang game. Give Goronade to the tired Goron, then you can play Big Bang Game. The Moving Sand Ring and some Pegasus Seeds will grant you an easy victory. When you win this game, you will get Old Mermaid Key; if you play again, the prize will be 30 Rupees.

Having obtained the first Mermaid key during Zelda's age, you should look for the second one during Ambi's age. A Goron on the first floor says that the Gracious Goron dancer owns what you need, but the green Goron suggests you to play a different game: the Goron Shooting Gallery. Make your way to the exit at the top of this same cave; on the vine sapling screen, play the Harp of Ages and return to Zelda's age. Continue to the nearby Time Portal and travel back to Ambi's age. At the shooting gallery, you can get Lava Juice. You should also get Boomerang either here or at Target Carts. Leave the cave, go west and jump off the ledge. Continue north, enter the cave and trade the Lava Juice for a Letter of Introduction (but only if you have the Old Mermaid Key in your possession). Now descend to the ground floor with Goron Dancing Hall; play the Goron Dance to win Mermaid Key.

With both keys in your possession, you can access the local dungeon in both ages. Anyway, collect the several items first.

Side quests
(If you already cleared Oracle of Seasons and linked to this game) During Zelda's age, start from "East" exit of the tunnel connecting West and East Rolling Ridge; walk north and cross the little bridge to the west. A Goron inside the cave there will ask you to tell a secret to the Biggoron in Holodrum. Switch back to Oracle of Seasons and get to the top of Goron Mountain. On the mountaintop, tell the secret to the Biggoron, and he will give you the Biggoron Sword. Then, he will tell you another secret. Switch again to Oracle of Ages, go to Farore and tell her the Biggoron's secret: the Biggoron Sword will be available in this game, too.
 * Linked game: Biggoron secret

Let us start from the beginning: Zelda's age, top of East Rolling Ridge.

 * 1) Climb the small bridge in the north-west. Lift the middle stone and play the Harp of Ages to unlock a Time Portal. Enter the Time Portal and go in the right cave. Talk with the Goron there. He wants to borrow 20 Bombs and 20 Ember Seeds from you. Say yes, but if you don't have enough, then come back again. Exit the cave and go left to discover a Soft Soil hidden under the spot surrounded by bushes (it is just a rank 3 spot). Doing that will let that digging Goron be finished with the digging, so return to the Goron again to choose either one chest, but actually both hold the same: you will get a [[File:Zelda Oracles Ring 30.png]] Red Luck Ring.
 * 2) Exit and return to Zelda's age. Go east, enter the cave, descend to Rolling Ridge Base, enter the Time Portal outside the dungeon entrance. Go to the south-east and burn down the tree to visit the Old Man there. Unlike the one in Zelda's age, he will give you 200 [[File:Zelda Oracles Big Blue Rupee.png]] Rupees.
 * 3) Now go back up to visit Goron Dancing Hall where the difficulty will be raised higher, but you can win [[File:Zelda Oracles Ring 26.png]] Bomber's Ring at Platinum Level which you can obtain only here!
 * 4) From the Old Man's home, go to the north-west cave. Inside Rolling Ridge, bomb the cracked blocks away to get a [[File:Zelda Oracles Gasha Seed.png]] Gasha Seed. Continue to the right and use the Switch Hook to get across, but before you go up the stairs, use the Switch Hook in the south part to a chest with 50 [[File:Zelda Oracles Middle Red Rupee.png]] Rupees.
 * 5) Get atop Rolling Ridge during Ambi's age. Go east and bomb the Wall. Enter it and get 100 [[File:Zelda Oracles Big Blue Rupee.png]] Rupees and leave. Slash the bushes outside and play the Tune of Currents in the corner to obtain the second-to-last [[File:Zelda Oracles Piece of Heart.png]] Piece of Heart found ingame.
 * 6) Return to Ambi's age and go south-west. Jump off the ledge and enter the cave. Use the Switch Hook to swap yourself with the bush across to get 100 [[File:Zelda Oracles Big Blue Rupee.png]] Rupees from the chest.
 * 7) Travel to the future, enter the cave and go down one floor. Use the Switch Hook, then go right to get 10 [[File:Zelda Oracles Bomb.png]] Bombs from the Chest. Now go up two floors. Jump off to the right to get [[File:Zelda Oracles Gasha Seed.png]] Gasha Seed from the chest.

(If you already cleared Oracle of Seasons and linked to this game) During Zelda's age, go to the east of East Rolling Ridge, on the same screen as the Rolling Carts game. A Subrosian in that second cave will ask you to tell a secret to his brother in Subrosia. Switch back to Oracle of Seasons and travel to Subrosia; the easiest way is from the portal in the north-west of Winter Woods. The Subrosian brother lives in the northern volcanoes. He will ask you to cut all the grass in his cave with just three boomerang throws; it can require several tries. Once you succeed, he will give you ten Bombchus. Then, he will tell you another secret. Switch again to Oracle of Ages, go to Farore and tell her the Subrosian's secret: the Bombchus will become available in this game, too. If you run out of Bombchus, the witch Syrup in Yoll Graveyard now will sell more.
 * Linked game: Subrosian secret

 * Linked game: smith secret
 * contents=(If you already cleared Oracle of Seasons and linked to this game) LZ7_ages_secret_smith.png During Ambi's age, find the Mystery Tree on East Rolling Ridge. A Subrosian near the tree will ask you to tell a secret to the master smith in Subrosia. Switch back to Oracle of Seasons and go to Subrosia. The easiest way is probably from the portal in north-west Winter Woords; from there, travel to the south-west to the forge. When you get there, tell the secret to the subrosian at the counter. When you do so, the master smith will give you a Shield Upgrade. Then, he will tell you another secret. Switch again to Oracle of Ages, go to Farore and tell her the smith's secret: the Shield will be upgraded in this game, too. If you owned a wooden shield, the upgrade turns it into an Iron Shield; if you owned and iron shield already, now it becomes a Mirror Shield.

Mermaid's Cave
It is better to clear the dungeon in chronological order, i.e. let us start from Ambi's age.

In the last portion of the dungeon, the Quicksand Ring will be extremely useful, because it allows to ignore water currents, too.

Ambi's age, part 1
Bomb the right wall. Kill all Wizzrobes here to obtain a Gasha Seed. Continue to the right and put the Candleheads on fire using Ember Seeds. Continue up and right. The Bubbles can be defeated with the boomerang. Lit up the lamps in this order: upper-left, upper-middle, lower-middle and lasty upper-right; if you do it right, the right wall will move away; later, you will be able to explore the deep water. Now go left, instead, and swim to the far left for the Dungeon Map.

Return to the entrance. Go up and left for the Compass, after you slayed all four Gels there.

Go to the previous room, then up two rooms; defeat all the enemies there to open the door to the next room. In this room you need to kill the Shrouded Stalfos to pick up Small Key. Backtrack a few rooms and unlock the door to the left. Use the Cane of Somaria to place a red block on the right button; destroy all pots except the one in the middle; move it on the left button to open the door. Kill the Floormasters first, since they can bring you back to the entrance; destroy the blocks with bombs along with the northern wall which has a secret passage to the north. Once the hole in the wall is made, exit the dungeon and play the Tune of Currents.

Zelda's age, part 1
Enter the cave during Zelda's age and unlock the door to Mermaid's Cave. Go north and kill the Ropes, so that the lamps will stop shooting fireballs at you. Continue north, then west. Cross the chasm using the Switch Hook and get the Dungeon Map.

Go back one room and continue north. Shoot the crystal with Seed Shooter, walk to the upper-right part and shoot the crystal again to go right. The Owl Statues gives you a tip to use Scent Seeds; select them from the Seed Satchel to let the Ropes fall in the chasm. This will net you a Small Key.

Go to the previous room and shoot the crystal; go to lower-left part and shoot it again. Continue west; bomb the southern wall, go south using the Switch Hook and bomb another wall to a room with a puzzle. Push the color cube down, left twice to clear the red mark. Push color cube right twice, make a circle (up, left, down, right), make another circle (up, left, down and right), the right twice to clear the yellow mark. Push color cube left twice, up, right, down, left and up three times to clear the last mark. A chest with Small Key.

After taking the key, backtrack two rooms north. If you bombed up the northern wall during Ambi's age, then a hole will be there. Go north and enter both wheels, then continue along the passage. Jump off the ledge and go back the wheel again. Repeat it, so that you come out to the south. Follow the path and take another Small Key from the chest.

Jump off to the right and return to the wheel once again. After the wheel, go north and jump off the ledge, go back south and take another tour in the two wheels, so that you can go east. Follow the path, open the door at the end and get prepared to fight Vire.

Miniboss: Vire
Vire is a underling of Veran. Equip yourself with sword and shield. Vire will fire several blue fireballs at you. You can either destroy them with the sword or block them with the shield. Wait until Vire comes near you and slash him. After three hits Vire will change his tactics and circle around you. Be patient and wait until he attacks you. After three more hits Vire will split up into two large bats. Again wait until these two parts fly low towards you and slash them for good. Vire will give up and flee.

After you defeated Vire, continue to the next room. Throw a bomb with the right timing at the cracked blocks, then swap over with the Switch Hook to the chest with the Mermaid Suit.

Now go back to the entrance, e.g. using the warp in Vire's room.

Zelda's age, part 2
From the entrance go east and shoot Ember Seeds on the Candleheads to open the next door. Watch out for the Blade Trap|Giant Blade Traps, which follow a pattern; open the north door with a Small Key. Swap yourself to the other side with the Switch Hook and go right. Get the Compass from the chest, then jump down.

Go down the stairs and go to the other side. Once you're out go south-west to get 10 Rupees. Go back and unlock the key block. Continue to the north room. Try to pull any lever until a chest appear instead of Ropes: it's random; take out the Boss Key from the chest. Now it is time to leave this dungeon. On the underground way back you need to use the Cane of Somaria to create a block.

In the cave outside the dungeon, dive in the small pond; you'll find a Toss Ring.

Ambi's age, part 2
Return to the Ambi's age and reenter the dungeon. Go all the way west, beyond where the wall moved away. Dive in the deep water. Follow the path, go downstairs and swim to a different area, but watch out for the current and avoid falling in the pits. Equip the Quicksand Ring if you have it. Swim to a room with two Ropes and fire-shooting statues. Kill the snakes for one Small Key.

Now return back to the entrance. Check your map: go all the way north-east, as close as possible to the boss room, in a room with a locked door and a deep water pond. Ignore the door for now, but instead dive in the deep water. In the next room you can get 30 Rupees from the chest. Continue north-east, killing Ropes to open your way. In the dead-end room, use the Switch Hook to bring all six diamonds on the colored platform to get one Small Key.

Now resurface and use a Small Key to open the door. Unlock the key block with the last Small Key and use the Cane of Somaria to place a block on the button, then shoot the crystal with the Seed Shooter. Now the way to the boss Octogon is free.

Boss: Octogon
Swim to the platform in the middle and prepare sword and Seed Shooter for this boss. Octogon will circle around and shoot a rock at you. When Octogon opens the mouth, then attack it with the sword, since that is the only vulnerable spot on him. After a while he will dive under water. Do the same and attack him there with the Seed Shooter until Octogon surfaces, then you just need to surface too and attack him with the sword.

After a while Octogon will be defeated and you can obtain the Heart Container. Go right and get the Lonely Peak.

 * "It is a proud, lonely spirit that remains stalwart, even in trying times."


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The Legend of Zelda: Oracle of Ages/Enemies

Arm Mimic
Threat: 5/10

Speed: Medium

Attacks: Contact:

Defence: L-1 Sword:3 hits, L-2 Sword:1 hit, L-3 Sword:1 hit

Description: Arm Mimics are not very common. Possibly the reason they are scarce, is due to the fact that they can be very annoying to encounter. They mirror your every move. If you move up, they move down, if you move left, they move right, and visa-versa. It is recommended that you move up to them slowly, and slash at them until they are destroyed.

Armos
Threat: 6/10

Speed: Medium

Attacks: Contact:

Defence: Invincible to everything, but bombs and the Biggoron Sword:1 bomb, or 1 slash from the Biggoron Sword

Description: Armos will stay where they are unless you trigger a specific switch. These enemies are very frustating to kill since the only things that kill them are bombs and the biggoron sword. Since the biggoron sword isn't available until lategame, and there are fewer armos then, this can add to the frustration. Therefore, it's best to rely on bombs to deal with them, at least when they're initially found.

Ball and Chain Trooper
Threat: 7/10

Speed: Slow

Attacks: Contact:

Spiked Ball:

Defence: L-1 Sword:4 hits, L-2 Sword:2 hits, L-3 sword:1 hit

Description: As their name implies the enemies have ball and chains that they use to hurt you. In larger areas, it would probably be best to just avoid them. Whenever one of these guys hurls their ball and chain at you dodge it and slash him with your sword. DO NOT attempt to slash them multiple times, you could get hurt many times doing this. You have to be patient when fighting these enemies.

Bari
Threat: 6/10

Speed: Medium

Attacks: Contact:

Electric Shock:

Defense: L-1 Sword: 1 Hit L-2 Sword: 1 Hit L-3 Sword: 1 Hit

Description: This jellyfish enemy will surround itself with electricity momentarily. Whenever its not doing this slash at it. This causes it to split into two Biri, smaller versions of Bari.

Beamos
Threat: 6/10

Speed: Medium

Attacks: Beam:

Defense: Invincible

Description: A live statue that shoots a beam whenever it sees you. It's no use fighting it since it's invincible, so just run away from it when it sees you. If you have Roc's Feather/Cape you should use it to jump over the beam.

Beetle
Threat: 1/10

Speed: Slow

Attacks: Contact:

Defense: L-1 Sword: 1 hit, L-2 Sword: 1 hit, L-3 Sword: 1 hit

Description: Basically the weakest enemy in the entire game. Beetles don't even try to attack you, and the have the second lowest damage ratio. Just slash it once with your sword to kill it.


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The Legend of Zelda: Oracle of Ages/Gameplay

The Legend of Zelda series is officially an action-adventure game. Still, it features all the aspects of a role-playing video game. This genre is characterized by three aspects:
 * 1) Text rich: the character has to interact and dialogue with non-playable characters in order to advance in the game; it would be nearly impossible to complete the game if it was in a language the player is unable to understand.
 * 2) Freedom of exploration: the character can freely backrack to any previous location at any time, and has a certain degree of freedom as to which dstination to choose next (following the hints from dialogue is generally best).
 * 3) Permanent upgrades: the character has some attributes (Hearts/HP, Sword level/attack, etc.) that receive permanent upgrades; unlike most role-playing games, attribute growth is independent from any experience point, that are actually absent from the game.

The lack of experience points has some advantages compared to American role-playing games: no need to spend long time grinding; less sharp differences between "early" and "late" monsters give more freedom of exploration; a character described by less "numbers" (the attributes) is more realistic.

In particular, The Legend of Zelda would correspond to the Japanese RPG sub-genre, that is more focused on plot development (i.e. the "text rich" aspect), and where character development (i.e. the "permanent upgrades" aspect) is secondary.


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The Legend of Zelda: Oracle of Ages/Gasha Seeds

In-game hints
"I am Bipin, the expert arborist! I know plenty about trees. Now let me tell you something!"
 * 1) "My experience holds that planting Gasha seeds in strange spots produces more rare and unusual results!"
 * 2) "Finding new places to plant Gasha seeds and finding secret stairways seems to be good for Gasha nuts."
 * 3) "A traveler once told me the time it takes for a planted Gasha seed to mature into a tree is related to how many monster you slay. Could this be true?"
 * 4) "The contents of a Gasha nut depend on where the seed was planted. If you find a good spot, tell me!"
 * 5) "Inside a Gasha nut? More than anything, you find magic rings, but sometimes you find Rupees or hearts."
 * 6) "I have heard that a nut's contents depend on the actions of the planter. The more he travels and the more beasts he slays, the better his nut will do!"
 * 7) "And helping those in need is good for Gasha nuts."

Gasha mechanics
There are 16 soft soil locations and more than 32 Gasha seeds in the game. 28 different magic rings can be found inside Gasha nuts (or from Maple); in particular, 16 rings can only be obtained from Gasha nuts (or from Maple).

Plant a Gasha seed every time you find a soft soil patch. Come back to the grown Gasha tree after you cleared three/four dungeons. Get the Gasha nut, and plant a new Gasha seed straight away (because a Gasha tree withers as soon as its nut is taken).

Notable rings:
 * The Discovery ring helps finding soft soil (found in chapter 1 dungeon, ../Spirit's Grave/);
 * The Gasha ring helps getting better rings (randomly obtained from Gasha nuts, Maple, or Blue Snake).

Locations of Gasha seeds and soft soil patches
In the following table, locations where Gasha seeds can be purchased repeatedly are highlighted in green. Ch. stands for Chapter; LG stands for "Linked game". The Rar column specifies the rarity of rings that can be obtained from each soft soil patch (1 = common, 5 = rare).

Credit: Table based on information by DBM11085.


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The Legend of Zelda: Oracle of Ages/Glitches

There are four glitches in The Legend of Zelda: Oracle of Ages.

Mailman's House Glitch
In the past, enter the mailman's house. Then, using the L-2 Sword, cut down the bookcase. You will see stairs there, and when you go own them, you reappear in the same place. Then you must cut the second part of the bookcase, and you'll see buttons that have been pushed down already. You can walk past them into a new screen, and if you do, you'll be in Rafton's house, except in the wall. You can't get out unless you kill yourself with bombs or restart the game.

Blinking Link Glitch
You must go to the location of the raft and stand right beside it. Then place a bomb next to you so you're between the bomb and raft. When the bomb explodes, Link will be blasted to the raft, and you can use it now. The flashing animation that appears when Link is damaged is still showing.

Stand on a Chest in Skull Dungeon
Go to the room in Skull Dungeon where you have to shoot the moving orb with the Seed Shooter. Stand on the blue tile and aim to the bottom right and shoot the crystal switch. All of the sudden, the chest appears and you're standing on it. If you walk off, you won't fall off, but you will then still be able to push the chest.

Moosh Cheat
When Moosh floats Link over a series of pits, you would normally have a fall start back at the entry point on the screen. Now clear a pit, dismount Moosh, and open the item subscreen, then remount Moosh and try again. If you fall in the pit, you will then appear where you last opened the item subscreen.


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The Legend of Zelda: Oracle of Ages/Heart Pieces

Heart piece locations for The Legend of Zelda: Oracle of Ages. There are 12 Heart Pieces in the game, corresponding to three extra heart containers. A fourth Heart Container can be obtained during a linked game.

Heart Piece in Ambi's Tower
After you get the shovel, dig the stones outside the black tower to get to the first piece of heart.
 * Earliest availability: even before Chapter 1
 * Requirements: [[File:Zelda Oracles Shovel.png]] Shovel
 * Age: Ambi's (past)

Heart Piece under the Maku Tree
Located in the Maku Road in the room with two Stalfos; solve an easy block riddle to get to this piece of heart.
 * Earliest availability: before Chapter 1
 * Requirements: none
 * Age: Ambi's (past)

Heart Piece from Maple
Get it from Maple anywhere in Labrynna, anytime (Ambi's or Zelda's ages). Use the Maple's Ring to meet her more often.
 * Earliest availability: anytime
 * Requirements: none
 * Age: anytime

Heart Piece in Yoll Graveyard
After getting the power bracelet in the first dungeon, lift the stone in the south-west corner of Yoll Graveyard.
 * Earliest availability: after Chapter 1
 * Requirements: [[File:Zelda Oracles Power Bracelet.png]] Power Bracelet
 * Age: Zelda's (present)

Heart Piece in Western Woods
In the south-west part of Deku Forest (but before the westmost screen), burn the tree and find it in the cave.
 * Earliest availability: during Chapter 2
 * Requirements: [[File:Zelda Oracles Ember Seed.png]] Ember Seeds
 * Age: Ambi's (past)

Heart Piece in West Lynna
After the second dungeon, leave the Deku Forest and continue north by jumping over a hole. In this area there is a cave where the next piece of heart lies.
 * Earliest availability: after Chapter 2
 * Requirements: [[File:Zelda Oracles Rocs Feather.png]] Roc's Feather and [[File:Zelda Oracles Power Bracelet.png]] Power Bracelet
 * Age: Ambi's (past)

Heart Piece in a Gasha nut
Any Gasha Tree of class 4-5 can produce the Piece of Heart. Use the Gasha Ring to increase chances.
 * Earliest availability: after Chapter 3
 * Requirements: [[File:Zelda Oracles Gasha Seed.png]] Gasha Seed
 * Age: anytime

The best tree in the game (class 5) can be accessed after Chapter 4. During Ambi's age, go to Crescent Island using Rafton's raft (or the Mermaid suit after ch.6); south of the One-Eyed Tokay statue, dig near the cliff base. If needed, equip the Gasha ring, travel to Zelda's age, re-navigate the nearby dungeon, then come back to pick the Gasha nut.

Quick list of the eight heart-producing Gasha spots, and their earliest availability:
 * Ch.1: in Yoll Graveyard (Zelda's age);
 * Ch.3: north of West Lynna suburbs, east of Restoration Wall (Ambi's age); Roc's feather needed;
 * Ch.3: on Crescent Island, north-east islet (Zelda's age);
 * Ch.3: on Crescent Island, top of the mountain (Zelda's age);
 * Ch.4: on Nuun Highlands, north-west corner (Zelda's age);
 * Ch.5 (class 5): on Crescent Island, south of the One-Eyed Tokay statue (Ambi's age); raft or Mermaid suit needed;
 * Ch.7: in Zora Village, south-west corner (Ambi's age);
 * Linked game (class 5): Sea of Storms (Zelda's age);

Heart Piece on Talus Peaks
On Talus Peaks during Ambi's age, get to the screen just south of Tokkey's place. Stand in the south-west corner and play the Tune of Currents in the lower screen to travel to Zelda's age. Go right and pick up the Heart Piece.
 * Earliest availability: during Chapter 4
 * Requirements: [[File:Zelda Oracles Tune of Currents.png]] Tune of Currents
 * Age: Zelda's (present)

Heart Piece in Lynna City
In Lynna City during Ambi's age, go south of the Shooting Gallery and play the Tune of Currents; you will reach the Hidden Shop in Zelda's age.
 * Earliest availability: after Chapter 4
 * Requirements: [[File:Zelda Oracles Tune of Currents.png]] Tune of Currents and 500 Rupees
 * Age: Zelda's (present)

Heart Piece on West Rolling Ridge
On Rolling Ridge, enter the cave which leads to the peak, but just before the exit destroy the wall on the right using a bomb.
 * Earliest availability: during Chapter 5
 * Requirements: [[File:Zelda Oracles Bomb.png]] Bombs
 * Age: Zelda's (present)

Heart Piece on East Rolling Ridge
On Rolling Ridge during Ambi's age, from Mermaid's Cave go west, north, and enter the cave. Leave it through the other exit. Go right and slash the bushes and play the Tune of Currents.
 * Earliest availability: during chapter 6
 * Requirements: [[File:Zelda Oracles Tune of Currents.png]] Tune of Currents
 * Age: Zelda's

Heart Piece under Crescent Island
Diver underwater along the north coast of Crescent Island. Check carefully for a small passage going south in a maze. Go south as much as you can, then continue south-west; eventually follow the path north to get to a cave entrance.
 * Earliest availability: after Chapter 6
 * Requirements: [[File:Zelda Oracles Mermaid Suit.png]] Mermaid Suit
 * Age: Zelda's (present)


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The Legend of Zelda: Oracle of Ages/Items

Trading items

 * See also: ../Trading Sequence/


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The Legend of Zelda: Oracle of Ages/Maple

You will encounter Maple the witch each time you kill 30 enemies, or 15 while wearing Maple's Ring (#16).

Meeting Maple
You can tell when Maple is coming because her music will play and you will see her shadow winding over the landscape before she finally appears on the screen.

When she does, watch her path and move in her way so that she crashes into you. Both of you will drop some of your items. Link will only drop hearts, bombs, Rupees, and other replaceable items; Maple drops these as well but will also drop Gasha Seeds, Potions, Rings, and even sometimes Pieces of Heart! After the crash, collect everything you can before Maple does. Head for Pieces of Heart first and foremost, then Rings, then Potions, and then Gasha Seeds. Then gather up whatever else is left.

Maple cannot steal your Rings, Potions, or Gasha Seeds. Any you see on the ground dropped out of her, not you. This means even if you do badly the only consequence is losing some Seeds and Rupees, which are easily replaceable. If you allow Maple to take enough of your Rupees (the other items may also count towards this), she will eventually upgrade to a vacuum-cleaner. Now instead of sweeping up the dropped items she hoovers them up instead. She can also move and collect items significantly faster than before. When you play a Linked Game she will upgrade her broom into a flying saucer which is even faster than the vacuum-cleaner.
 * If you collect more items than Maple she'll say "grr... why you... I'll remember this!"
 * If you both collect an even amount she'll say "Hm, not bad... but that's all you're getting today."
 * If you collect less than Maple she'll say "Hahaha! Now I have more items than before! See ya!"

Item priority
Maple has an item priority for all of the items she drops. The list is below.

Item Priority:
 * 1) Pieces of Heart
 * 2) Gasha seeds
 * 3) Magic potions
 * 4) Magic rings
 * 5) Item dropped by Link, with this priority:
 * 6) Bombs
 * 7) Mystical seeds
 * 8) Recovery hearts
 * 9) Red Rupees
 * 10) Green Rupees

Link never drops the first four items in the list.

Her priority for Gasha Seeds makes it easy to get Magic Potions/Rings, and if you need to heal, her priority for almost all of the items is before recovery hearts, so it's easy to get them.


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The Legend of Zelda: Oracle of Ages/Minigames

Lynna City shop

 * Available since Introduction Chapter

The Wooden shield can be purchased in the Deku forest (chapter 2) for 10 Rupees only. Link can purchase an upgraded shield only if he obtained it elsewhere and he lost it.

After chapter 4 (Nuun highlands and Skull dungeon), Link can use the Tune of Currents and access the second shop.

After purchasing all goods (for a total cost of 1900 Rupees), the basement shop starts the Treasure Chest game. The prizes are Magic Rings; in order to win one, Link must spend 60 to 100 Rupees on average at the game.

Treasure Chest
You can play this Game in Lynna City in the Present. Play the Tune of Currents in the past to reach the basement of the Shop. You need to buy everything the Shop Owner has to offer to start the Minigame Business.
 * Location: Lynna City (present)

One out of two chests will have treasure. You'll get a nice gift if you can open the right chest three times in a row. Each try costs 10 Rupees.

3 Wins:

 * Cursed Ring
 * Blue Luck Ring
 * Green Holy Ring
 * [[File:Zelda Oracles Ring 32.png]] Blue Holy Ring
 * Red Holy Ring
 * [[File:Zelda Oracles Ring 43.png]] Octo-Ring
 * Moblin Ring
 * Like Like Ring

4 Wins:

 * Maple's Ring
 * [[File:Zelda Oracles Ring 19.png]] Toss Ring
 * [[File:Zelda Oracles Ring 30.png]] Red Luck Ring
 * Roc's Ring
 * [[File:Zelda Oracles Ring 36.png]] Quicksand Ring
 * Whisp Ring
 * Zora Ring
 * Fist Ring

5 Wins:
 * Power Ring L-2
 * Heart Ring L-2
 * Red Joy Ring
 * Peace Ring
 * Gasha Ring
 * Whimsical Ring
 * [[File:Zelda Oracles Ring 64.png]] Protection Ring

Lynna Village Advance shop

 * Location: Lynna Village (past)

Shooting Galleries
You may get some Magic Rings for your collection, especially  Light Ring L-2 which cannot be obtained otherwise! At Rolling Ridge you must get the Lava Juice to advance. The Boomerang is an extra which can also obtained at the Target Carts minigame. Both Prizes at Rolling Ridge are one-times only.
 * Available since Introduction Chapter
 * Location: Lynna Village (past)
 * Location: Rolling Ridge Village (past)

Swing your sword to hit the balls back at the targets. Each kind of target has a different point value. The prize is based on your score after 10 pitches. Each try costs 10 Rupees (Lynna) or 20 Rupees (Goron).

If you get a Magic Ring, then it may be any of these:
 * [[File:Zelda Oracles Ring 25.png]] Light Ring L-2 (Rare)
 * [[File:Zelda Oracles Ring 32.png]] Blue Holy Ring
 * [[File:Zelda Oracles Ring 30.png]] Red Luck Ring
 * [[File:Zelda Oracles Ring 43.png]] Octo-Ring

Wild Tokay
You can play this Game on Crescent Island in the Past. You need to bomb the wall near the Chicken Hut away to enter the cave where the game will be played. This game is really hard and it gets harder the more you win. Toss Ring will probably help you here, since it let you throw meat farther. You can win each Prize only once except for the last Prize.
 * Available since Chapter 3
 * Location: Crescent Island (past)

Pass meat to each Tokay that runs by on the left and right. If you give meat to each one, you win! If you skip even one, you fail. Each try costs 10 Rupees.

 * 1) [[File:Zelda Oracles Scent Seedling.png]] Scent Seedling
 * 2) [[File:Zelda Oracles Middle Blue Rupee.png]] 20 Rupees
 * 3) [[File:Zelda Oracles Middle Red Rupee.png]] 50 Rupees
 * 4) [[File:Zelda Oracles Gasha Seed.png]] Gasha Seed
 * 5) [[File:Zelda Oracles Big Blue Rupee.png]] 100 Rupees (infinite)

Goron mini-games

 * Available since Chapter 7

Goron Dance

 * Location: Rolling Ridge Base (past and present)

You get access to it once you've completed the ../Crown Dungeon/. The Game is really hard since you need a good ear and there are 8 rounds. The first time you play this game, you can win Brother Emblem which is needed to advance the game. Once you have the Letter of Introduction, then you can play the game again for the Mermaid Key.

Good thing the most prizes are not unique (in other words it can be obtained elsewhere) except for one Ring: Bomber's Ring. You can get it only from Platinum Level in the past. Even then you won't always get this one Ring the first time. So do this game until you have this certain Ring, then continue your Quest.

You'll hear the rhythm as the dance begins. You must repeat that rhythm. There are two types. Press B to move to this sound! Press A to hold a pose when hear this sound! There are eight rounds in all. Dance well in six rounds to get a prize! If you make three mistakes, you're out. To try is to learn! Each try costs 10 Rupees (present) or 20 Rupees (past).

If you get a Magic Ring, then it may be any of these:
 * [[File:Zelda Oracles Ring 49.png]] Bombproof Ring (Gold)
 * [[File:Zelda Oracles Ring 64.png]] Protection Ring (Platinum)
 * [[File:Zelda Oracles Ring 26.png]] Bomber's Ring (Platinum)

Target Carts
This is another game that can be played in the Rolling Ridge. You need to hit all 12 targets to win a prize. You need to win perfect at least once to get the Rock Sirloin which is needed to get the Mermaid Key. The prize after that is random.
 * Location: Rolling Ridge (present)

Fire your Seed Shooter while riding in a cart. If you hit enough targets, you win a prize! Up to 3 missies wins 20 Rupees. A try cost 10 Rupees.

 * Prizes
 * [[File:Zelda Oracles Rock Sirloin.png]] Rock Sirloin
 * [[File:Zelda Oracles Boomerang.png]] Boomerang
 * [[File:Zelda Oracles Middle Red Rupee.png]] 50 Rupees
 * [[File:Zelda Oracles Big Blue Rupee.png]] 100 Rupees
 * [[File:Zelda Oracles Gasha Seed.png]] Gasha Seed

Big Bang Game
Once you bring the Goronade to the tired Goron you can play the game for free once. You need to win the Old Mermaid Key in this game. Pegasus Seeds and Roc's Feather will be helpful here. Quicksand Ring will probably also help here too. What prize you get after you got Old Mermaid Key is random, but Magic Rings are very rare
 * Location: Rolling Ridge (present)

When the game begins, try to dodge or throw the Bombs that start falling all around. See how long you can last! You'll get a wonderful prize if you last through it all. But if you get hit even once, you fail! A try cost 10 Rupees.
 * Prizes
 * [[File:Zelda Oracles Old Mermaid Key.png]] Old Mermaid Key
 * [[File:Zelda Oracles Middle Blue Rupee.png]] 30 Rupees
 * [[File:Zelda Oracles Big Blue Rupee.png]] 100 Rupees
 * [[File:Zelda Oracles Gasha Seed.png]] Gasha Seed
 * [[File:Zelda Oracles Ring 00.png]] Magic Ring

If you get a Magic Ring, then it may be any of these:
 * [[File:Zelda Oracles Ring 19.png]] Toss Ring
 * [[File:Zelda Oracles Ring 36.png]] Quicksand Ring (Rare)

Patch's Crazy Cart
This game can only be played twice: once to repair the Cracked Tuni Nut and later the Broken Sword. The result is Tuni Nut and  Noble Sword. The first time this game is played four Red Hardhat Beetle will appears and in the second game eight will appears (At first four will appears and if one is pushed down the hole, then another will appear until all eight appeared on the map).
 * Available since Chapter 3
 * Location: Restoration Wall (past)

The broken object will be placed on that green tile and Patch will recite the words of Restoration Ceremony. You must knock all the beasts that appear into a hole--any hole will do. However the broken Object sits on the track. The cart starts moving when the ceremony begins. As long as you stand on the switch, the cart won't hit the broken object, but if you don't and it gets hit, BANG!


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The Legend of Zelda: Oracle of Ages/Rings

To begin collecting Rings, visit the jewellery store in Lynna City Horon Village and talk to the owner, Vasu. He will give you an L-1 Ring Box. This can only hold one Ring at a time (the rest he stores for you); you can eventually get an L-2 Ring Box (holds 3 Rings) or an L-3 Ring Box (holds 5 Rings). Once you have the Ring Box Vasu gives you the No. 1 Friendship Ring. He then teaches you how to appraise Rings. The first time his service is free, after that it's 20 Rupees per Ring.

When you find Rings they will be unusable and appear as a mere number in your inventory beside the icon. By returning to Vasu and having them appraise they become usable. You can only have one of each Ring in your collection; Vasu buys duplicates for 30 Rupees.

Once you have some Rings you can add them to your Ring Box by talking to Vasu and selecting "List". To equip a Ring, go into your inventory and activate it; an "E" shows you the ring is equipped and in effect.

Except for a handful that are only acquired in certain places all Rings can be acquired by various methods, including:
 * Planting a Gasha Seed and collecting the resulting Gasha Nut
 * Bumping into Maple and stealing any Rings she drops
 * From the Chest Game in Lynna City Horon Village

Rings can be transferred between games by the snake in Vasu's jewellery shop. Talk to the Red Snake and he'll give you a password to transfer the ring; alternatively, using a link cable, talk to the Blue Snake and the ring will be transferred directly. The Blue Snake can also randomly generate some rings if Link talks to it simultaneously in two linked Game Boys.

Ring list
37 rings can be obtained in either game, 9 in Oracle of Ages only, 9 in Oracle of Seasons only, 9 only in a linked game.

Legend
Triangles represent the effect a ring has on your abilities.
 * ▲ - Up 25%
 * ▲▲ - Up 50 %
 * ▲▲▲ - Up 75%
 * ▼ - Down 25%
 * ▼▼ - Down 50%
 * ▼▼▼ -Down 75%

There are a lot of different rings with different effects, therefore choosing one can be difficult. Sorting the table by Effect, you will see at a glance rings with similar effect:
 * Attack: rings that improve or modify attack;
 * Defense: rings that either improve defense or help healing;
 * Items: rings that allow to get more or better items;
 * Movement: rings that improve abilities related to movement;
 * Void: rings with no effect.

Sorting rings by Location you will see at a glance which rings can be found in which game: both games, Oracle of Ages only (OoA), Oracle of Seasons only (OoS) or in a linked game only.

The "Effect" categories are not quotes from the game, but are used to clarify each ring's bonuses and use. Sorting the Effect column alphabetically orders the rings by relevance. Each effect category includes a dozen rings: more categories could be confusing, less categories would make the ring sets confusingly big. For sorting purposes, the entries in the Effect column must start with one of the following: attack, defense, movement, items, void. The entries in the Location column must start with one of the following: OoA, OoS, Both, Link.

Many rings can be obtained from random sources, most notably the Gasha nuts. Different sources can provide rings of different rarity, from 1 (common) to 5 (rare):
 * Rarity tier 1: Gasha nut; Blue Snake; Treasure Chest game; Lynna city shop (300 R.).
 * Rarity tier 2: Gasha nut; Blue Snake; Treasure Chest game; Maple; Wild Tokay game.
 * Rarity tier 3: Gasha nut; Blue Snake; Treasure Chest game; Maple; Lynna village GBA shop.
 * Rarity tier 4: Gasha nut; Blue Snake.
 * Rarity tier 5: Gasha nut.

The Location column gives priority to the locations where it is easier to get the ring:
 * 1) If a ring is at a fixed location, all you have to do is get there and appraise it. These ring are marked as OoA or OoS or Both or Link (i.e. Linked game)
 * 2) If a ring is from a random effect (e.g. Gasha nuts), there is also a probability you get a different ring. These rings are marked as "Both, random", unless they also fall in the category above.
 * 3) If a ring is from a mini-game prize, not only there is a probability you get a different ring, but also you need skill to obtain the ring. These rings are marked with the location of the mini-game, either OoA or OoS.

If you sort the table by Ring, rings with similar appearance will be displayed near each other.

Ring boxes
Regardless of the box, Link can always equip only one ring at a time.
 * [[File:Zelda Oracles L-1 Ring Box.png]]L-1 Ring box: given to you by Vasu the first time you speak with him; it carries one ring.
 * [[File:Zelda OraclesL-2 Ring Box.PNG]]L-2 Ring box: after you learn the Tune of Currents, use it near the shop in Lynna to access the other entrance; the box can carry three rings.
 * [[File:Zelda OraclesL-3 Ring Box.PNG]]L-3 Ring box: obtained in a linked game, if you already have the L-2 ring box; talk to Holly in Oracle of Seasons and use the password in Oracle of Ages; the box can carry five rings.

In Oracle of Seasons, the requirements to obtain the L-2 and L-3 boxes are quite different.


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The Legend of Zelda: Oracle of Ages/Room of Rites

The Hallway of Eyes
The Room of Rites is where Zelda is being held hostage by Twinrova. As you go through, you will see a bunch of eye statues with moving pupils that'll stop in all directions but one. Pay attention to the pupils, and follow the path the pupils aren't looking (e.g. if two are looking up, three are looking down, and another few looking right, you'd go left).

After getting through, you will see Zelda on the sacrifice table, as you walk toward her, you will be warped into a room with Koume and Kotake.

Kotake and Koume
Kotake and Koume are not difficult. Head for a corner of the room, and wait for the sisters to fly by and attack. Kotake shoots ice attacks, while Koume shoots fire attacks. Deflect their attacks with your sword. If the attack hits the witch who cast it she'll be unaffected, but if it hits the other witch she'll take damage.

After enough hits, Kotake and Koume will combine into their super form, Twinrova. It doesn't matter which one you damage and you don't need to damage them both. Staying near the edges of the room is usually safest for avoiding being hit by them as they fly around.

Twinrova
Twinrova is much harder to beat than Kotake and Koume. She will alter the battlefield from fire to ice as she demonstrates her powers. On the fire battlefield she will open up pits of lava, unleash swarms of Fire Keese and shoot fireballs (which split and bounce on impact) at you. On the ice battlefield she will make the floor icy and send spiked balls of ice at you. All attacks can be blocked by the shield. The ice attacks can also be knocked away with the sword.

Twinrova is vulnerable to sword attacks, particularly spin attacks. After being hit a few times, she'll turn both blue and red for a very short period of time, in which you can hit her with a scent seed from the slingshot/seed shooter to damage her. After several seed hits in that vulnerable form, she'll be defeated. You can equip the Snowshoe Ring (n.34) to avoid sliding on the ice, or the  Charge Ring (n.23) to attack more effectively, or rather choose any magic ring that enhances you attack and defence. When the room transitions, take care to stand near the center or very edge so-as to not end up in lava.

When Twinrova is on the verge of defeat, she will face you and fire off both fire and ice attacks at once. Be very careful at that point!

When you strike her down enough, she will sacrifice herself and revive your ultimate foe...

The Dark King
Ganon is by far, the toughest and true final boss of the game. Make sure you have Roc's Cape and your sword equipped. Ganon will frequently warp around the room, unleashing a melee of attacks:

 * When he tries to strike you with his spear, jump to dodge his slashes.
 * When he shoots off 1 energy ball, or 3 energy balls at once, you can also dodge them by jumping.
 * When he fires a 4-way attack, watch out! Each ball will split into 3 smaller ones! Jump over these as well.
 * When starts warping around a few times without actually appearing, he soon appear and try to stun you with a jump attack. Jump right before he lands it, and dodge the huge energy ball he fires. Be sure to time your jump around when he does, lest you end up landing before him.
 * When Ganon is near defeat, he will change the room, and your controls will be reversed. Be very careful to avoid confusion.

The only way to defeat Ganon is to charge up a spin attack and strike Ganon after he appears, then immediately prepare to dodge his attacks. If he's about to strike with a spear, you should just dodge first as that attack doesn't give time to hit him without being hurt. Only the Master Sword can harm Ganon without using spin attacks.

After many hits, Ganon will be defeated once more, you'll truly finish the game, learn the Hero's Secret, earn the Victory Ring, and see the final ending.