text:
MapleStory/Beginner Guide/Skills

Note: There are Beginner Skills in MapleSEA, as there has been a recent update.

Beginners have three skills, each with a max level of 3. Beginners are given 1 SP each level from levels 2-7, for a total of 6 SP over the three skills.

Three Snails
Throws a snail shell to inflict set damage with 100% accuracy.

Level 1: Uses a Green Snail Shell and 10 MP to do 10 damage to an enemy.

Level 2: Uses a Blue Snail Shell and 15 MP to do 25 damage to an enemy.

Level 3: Uses a Red Snail Shell and 20 MP to do 40 damage to an enemy.

Recovery
Uses MP to recover HP over a period of 30 seconds. Usable only once every 10 minutes.

Level 1: Uses 10 MP to recover 24 HP over 30 seconds.

Level 2: Uses 20 MP to recover 48 HP over 30 seconds.

Level 3: Uses 30 MP to recover 72 HP over 30 seconds.

Nimble Feet
Uses MP to provide a very short burst of speed. Usable only once every 15 minutes.

Level 1: Uses 10 MP for +10 Speed for 4 seconds.

Level 2: Uses 15 MP for +15 Speed for 8 seconds.

Level 3: Uses 20 MP for +20 Speed for 12 seconds.

Skill Builds
Since there are only three skills, not many skill builds may be made. Also, most skills are relatively ineffective past the beginner stage. However, depending on the class a beginner will be, some alternatives are better than others. Still, Beginner SP cannot be used on any other skills so there is little reason not to use these points.

Pre-Warrior, Pre-Bowman, Maple Island Perma-Beginner

 * 1) 3 Nimble Feet
 * 2) 3 Free

Warriors, Bowmen on Maple Island (and the Maple Island Perma-Beginners) will have the highest possible damage. As such, they do not need a move like Three Snails to inflict damage, though Recovery has little use once a Beginner hits level 10 and becomes a Warrior. A Bowman might still find some use from Recovery, however.

Pre-Magician

 * 1) 1 Three Snails
 * 2) 3 Recovery
 * 3) 2 Nimble Feet

Magicians on Maple Island have the lowest damage, rarely going above 2-3 points. The single point in Three Snails allows a Mage to throw a Green Snail Shell at another Green Snail, killing it instantly and possibly regaining that shell. Recovery heals a very large percent of HP to a Magician in exchange for a low percent of MP after the first job advancement. Nimble allows for a good speed boost before Teleport is effective.

Pre-Rogue

 * 1) 1 Three Snails
 * 2) 3 Recovery
 * 3) 2 Free

The reasoning behind this is simple: Rogues get Haste past first job, making Nimble a waste of points. Level 1 Three Snails is nice to throw a Green Snail Shell at another Green Snail, killing it instantly and possibly regaining that shell.

title: MapleStory/Beginner Guide/Skills


text:
MapleStory/Magician Guide/Armor

Equipment Chart
The fact that magician clothes are even weaker than some common class equipments inspired the creation of this section. This chart gives you suggestions on what armours to wear as you continue your journey for money, power and happiness.

 * Level 8: Not much to say. The level 8 magician clothes beat the level 1 equipment but they might be too expensive. If you can buy it, do so; if you can't, don't. Your skullcap should suffice for now, as Swimming cap requires money also.

 * Level 10: Get a White Bandana instead of the raggady old hat (or whatever it's called). You don't need magic defence at this point, as anything that attacks with magic will flat-out kill you in any case.

 * Level 11: Get the common-class bodywear and bottomwear from Lith Harbour. Unfortunatelly for all you girls, you don't have any level 11 common-class bottomwears. Oh well, the level 8 bottomwear for Magician should do for now. Also buy a Korean Shoe from Kerning City if you want to.

 * Level 13: Alright, if you're a girl, might as well get the level 13 bottomwear. If you're a boy however, don't bother getting the robe as it has less defence than your level 11 wear and magic defence or INT are not important right now.

 * Level 15: Don't bother getting the magician hat; get a Metal Gear instead since it has better defence. If you have the ores, upgrade it for that extra 2 defence as you will be using it until level 25.

 * Level 16: If you're a boy, you can go buy the level 16 pants and the level 16 shoe from Lith Harbour now. If you're a girl, you only have the shoes, sorry.

 * Level 18: Alright, the level 18 magician top provides good defence, so you should get them. Don't get the pants since they have less defence than your jeans. Nothing much to say otherwise.

 * Level 20: The hat has horrific defence so don't go get it. No hat upgrades, either. Aww.

 * Level 21: The level 21 shoes are available at Lith Harbour so go buy them.

 * Level 23: Don't even bother with the robe; split set has better defence.

 * Level 25: Brown Bamboo Hats are available so rejoice and get it now. If you feel 3 defence is better than 3 LUK then you can buy a starry hat from Kerning but I recommend the Bamboo Hat.

 * Level 26: If you're a male you can get Camo Pants from Henseys but no pant upgrade for girls, sorry. What's available for both genders though, are Whitebottom Shoes (also from Henseys). With 13 defence and +3 speed, this is a shoe you'll want to wear for a LONG while.

 * Level 28: Yay, more useless robes for Males. Girls, however, lucked out... their level 28 gears are not robes so laugh, jump, shout, and wear them with pride.

 * Level 30: At this point Sauna Robe is available. While it's quite expensive to obtain, it's very worthwhile as it has 10 avoidability (although it might not be that good for you girls as your next gear is better). Jesters are also available and, while they have less defence than Bamboo hat, I usually stick with a Brown Jester for the speed edge. It's a hard pick between Whitebottom Shoe or a Snowshoe but I picked Whitebottom. Unless you train in snowy maps, Whitebottom is better.

 * Level 33: Alright, devil robe / chaos robe is not worth obtaining as 10 avoidabilty > 2 defence and more useless magic defence. Level 33 girl clothes, on the other hand, have a whooping 42 defence so that's worth replacing the Sauna Robe for.

 * Level 38: At this point, you should be starting to fight magical foes now and then. Therefore, the extra magic defence begins to be helpful and Starlights have 6 more defence than Sauna Robe so wear that. Moonlight however, is utterly pathetic (I mean come on, it has less defence AND magic defence), so don't get that unless moonlight's apparence is making you ooze with joy or something. (Personally I think Moonlight make girl looks like she's in her mid-40s in terms of age, so... yeah)

You should start getting magician gears after level 40, so I'm not going to go into them now. Have fun :D

Requirements  Name    Type    Defence
 * Level 1       Wooden Fence     Shield            5
 * Level 10      Pan Lid          Shield          10-20

 * Magician Gloves

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: MapleStory/Magician Guide/Armor


text:
MapleStory/Magician Guide/Skills

=Skills=

First Job: Magician

 * Improving MP Recovery : This skill increases the amount of MP gained every 10 seconds. Max is 16 points.

 * Improving Max MP Increase : This skill increases the amount of Max MP gained on a level up or when adding AP into MP. Requires 5 points in Improving MP Recovery. Max is 10 points.

 * Magic Guard : This skill replaces HP with MP for up to 80% of any attack taken. Max is 20 points.

 * Magic Armor : This skill raises weapon defense temporarily, up to 40 points. Requires 3 points in Magic Guard. Max is 20 points.

 * Energy Bolt : This skill is a projectile attack. Less powerful than Magic Claw on average. Max is 20 points.

 * Magic Claw : This skill attacks twice from a distance, but not as a projectile. As such, it can damage regardless of terrain. Requires 1 point in Energy Bolt. Max is 20 points.

Ice/Lightning Wizard

 * MP Eater : Drain MP from an enemy monster on an attack, regardless of hit or miss. Max is 20 points.

 * Meditation : Increase the magic attack of the party by up to 20 points. Requires 3 points in MP Eater. Max is 20 points.

 * Slow : Slows down enemies in the area. Will not stack with itself. Requires 5 points in Teleport. Max is 20 points.

 * Teleport : Allows the character to move forward a certain distance regardless of obstacles, but not into the terrain. Works in all four main directions. Can also be used with an attack to move and attack at the same time. Max is 20 points.

 * Cold Beam : Attacks a single target with an ice-based attack, ignoring terrain. It can also freeze a non-resistant target, preventing it from moving or using skills (but not cancelling skills in progress). Max at 30 points. Bosses and monsters that resist ice make up most of the freeze-resistant monsters.

 * Thunder Bolt : Attacks up to six nearby monsters with lightning. Has a slight vertical range. Highly MP-intensive and HP-intensive (due to close range), but also allows for MP Eater to activate on each monster hit. Usually used for faster training than Cold Beam. Max at 30 points.

Fire/Poison Wizard

 * MP Eater : Drain MP from an enemy monster on an attack, regardless of hit or miss. Max is 20 points.

 * Meditation : Increase the magic attack of the party by up to 20 points. Requires 3 points in MP Eater. Max is 20 points.

 * Slow : Slows down enemies in the area. Will not stack with itself. Requires 5 points in Teleport. Max is 20 points.

 * Teleport : Allows the character to move forward a certain distance regardless of obstacles, but not into the terrain. Works in all four main directions. Can also be used with an attack to move and attack at the same time. Max is 20 points.

 * Fire Arrow : The most powerful second-job Magician skill. Fire-based attack, but is affected by terrain. Effective against most El Nath monsters. Max is 30 points.

 * Poison Brace : Hits an enemy for weak damage and a chance of poisoning the target. Affected by terrain. Poison deals either 70 HP or 1/40 of the monster's HP, whichever is higher. Poison cannot kill the enemy. Max is 30 points.

Cleric

 * MP Eater : Drain MP from an enemy monster on an attack, regardless of hit or miss. Max is 20 points.

 * Teleport : Allows the character to move forward a certain distance regardless of obstacles, but not into the terrain. Works in all four main directions. Can also be used with an attack to move and attack at the same time. Max is 20 points.

 * Heal : Heals the caster, nearby party members and deals damage to undead enemies nearby. Targets up to 6 players/monsters, including the caster. Targets party members over undead enemies. One of the Cleric's most useful skills. Max is 30 points.

 * Invincible : Reduces damage dealt by physical-based attacks by up to 30%. Requires 5 points in Heal. Max is 20 points.

 * Bless : Increases weapon defense, magic defense, accuracy, and avoidability by up to 20 points each. Requires 5 points in Invincible. Max is 20 points.

 * Holy Arrow : Holy-based attack that is affected by terrain. Max base power is equal to Magic Claw's combined attacks. Max is 30 points.

Ice/Lightning Mage

 * Partial Resistance : Reduces the damage of Ice or Lightning-based attacks by up to 70%. Max is 20 points.

 * Element Amplification : Causes attacks to use more MP, up to double the original cost. Increases magic attack by up to 35%. Max is 30 points.

 * Ice Strike : An ice-based attack that targets up to six monsters with ice. Can freeze like Cold Beam and does as much damage at max as Thunder Bolt would with an elemental advantage. Max is 30 points.

 * Thunder Spear : The most powerful magic of the third job, but takes a long time to cast. Lightning-based and attacks a single monster. Max is 30 points.

 * Seal : Seals nearby enemies, preventing them from using skills. Requires 3 points in Element Amplification. Max is 20 points.

 * Magic Booster : While active, makes spells cast faster by a certain %. This % increases at level 11. Requires 3 points in Element Amplification. Max is 20 points.

 * Magic Composition : A projectile-based attack that is considered to be both Ice and Lightning elements. To determine the damage multiplier, split the ice and lightning parts into .5x each, and apply weakness/resistance separately. If a monster is resistant against just one element, the damage done will be [.5 + 1/2(.5)] = .75x. If a monster is weak to just one element as well, the damage will only be [.5 + 1.5(.5)] = 1.25x. Can also freeze like Cold Beam. Max is 30 points.

Fire/Poison Mage

 * Partial Resistance : Reduces the damage of Fire or Poison-based attacks by up to 70% (as well as damage from the Poison status effect). Max is 20 points.

 * Element Amplification : Causes attacks to use more MP, up to double the original cost. Increases magic attack by up to 35%. Max is 30 points.

 * Explosion : A fire-based attack that hits (6?) monsters around the caster. As powerful at max at Fire Arrow. Relatively slow. Max is 30 points.

 * Poison Mist : Leave a mist of poison that damages and can poison an enemy while it is in the field. Max is 30 points.

 * Seal : Seals nearby enemies, preventing them from using skills. Requires 3 points in Element Amplification. Max is 20 points.

 * Magic Booster : While active, makes spells cast faster by a certain %. This % increases at level 11. Requires 3 points in Element Amplification. Max is 20 points.

 * Magic Composition : A projectile-based attack that is considered to be both Fire and Poison elements. To determine the damage multiplier, split the Fire and Poison parts into .5x each, and apply weakness/resistance separately. If a monster is resistant against just one element, the damage done will be [.5 + 1/2(.5)] = .75x. If a monster is weak to just one element as well, the damage will only be [.5 + 1.5(.5)] = 1.25x. Can also poison like Poison Brace. Max is 30 points.

Priest

 * Element Resistance : Reduces damage from ALL elements (and the poison status effect) by up to 50%. Max is 20 points.

 * Dispel : Removes status effects from the caster and the party members, as well as removing any stat bonuses on the enemies. Max is 20 points.

 * Mystic Door : Uses a Magic Rock to open a two-way door to the nearest town. Can be used by the caster and party members. Lasts for 3 minutes at max. Requires 3 points in Dispel. Max is 20 points.

 * Holy Symbol : Boosts the EXP gain of at least two players by up to 1.5x. If not in a party, or without another party member in the same map, Holy Symbol has a lesser effect. Requires 3 points in Dispel. Max is 30 points.

 * Shining Ray : Attacks up to six nearby enemies with light-based magic. Max is 30 points.

 * Doom : Uses a Magic Rock to turn nearby monsters into snails. All attributes except for HP, EXP, and items change. Max is 30 points.

 * Summon Dragon : Uses a Summoning Rock to summon a dragon to attack nearby enemies. Automatically attacks with holy power every few seconds. Max is 30 points.

Fourth Job

 * Maple Hero : A Spell that raise stats of party members by percentage (percentage depending on skill level). Max is 20 points.

 * Quantum Explosion : A attack that hits (6?) monsters around the caster.Relatively slow. Max is 30 points.

title: MapleStory/Magician Guide/Skills


text: MapleStory/Magician Guide/Weapons

title: MapleStory/Magician Guide/Weapons


text:
MapleStory/Magician Guide Alternate

=Ice/Lightning Wizard Guide=

Introduction
This guide is written exclusively for Magicians becoming Ice/Lit Wizard. Ice/Lit is versatile and can take on all sorts of monsters efficiently, which is the main advantage it has over other magical skills. Thunderbolt allows crowd control, while Cold Beam manages stronger monsters effectively and safely.

This guide is for allowing time and cost effective leveling of a Magician. What follows will be all tested and proven to be from a level 8 Magician to a Level 70 Ice/Lit Wizard. Thus, there will only be a single Skill Path and few training spots mention in this humble guide; all other lesser alternatives are ruled out.

At Lvl.30, my Magician has a base LUK of 30, with rest into INT.

At Lvl.50, base LUK increased to 50, rest into INT.

This actually sees me through all the way to Lvl.70 and I had past the 3rd Job Quest with below equipments.

My equipment, all around average stats, at Lvl.70 are White Guiltian, Black Amoria Robe, Black Amoria Robe Skirt, Dark Noel, Black Magicshoes, White Napoleon's, Sapphire Earrings +5 (+5 INT), Arc Staff +7 (MAtk 67). As of then, I had saved 100+ million meso in my bank.

Magician (Lvl 8-30)

 * Put 5 points in Improved MP Recovery
 * Max Max MP Increase (10)
 * Put 1 point in Magic Bolt
 * Max Magic Claw (20)
 * Max Improved MP recovery (16)
 * Max Magic Guard (20)

Ice/Lightning Wizard (Lvl 30-70)

 * Put 1 point in Teleport
 * Max Cold Beam (30)
 * Put 3 points in MP Eater
 * Max Meditation (20)
 * Max Teleport (20)
 * Max MP Eater (20)
 * Max Thunderbolt (30)
 * Put 1 point in Magic Armor

Ice/Lightning Wizard (Lvl 70-120)

 * Put 5 points in Elemental Amplification
 * Put 11 points in Magic Booster
 * Max Thunder Spear (30)
 * Max Ice Strike (30)
 * Max Magic Booster (20)
 * Max Seal (20)
 * Max Elemental Amplification (30)
 * Max Partial Resistance (20)
 * Put 1 point in Magic Armor (2)

Training Spots

 * LEVEL 1-8 (0.5-2 hrs/lvl; Can be done under 3 hrs with party)
 * It will be Green Snail and Blue Snail all the way to Lvl 8.

Maple Island
 * Snail Hunting Ground I-II [Snail, Blue Snail] [1-8]

 * LEVEL 8-13 (2-5 hrs/lvl; Can be done under 6 hrs with party)
 * This will be the one of the boring part of becoming a Magician. This may take awhile so patience is greatly required. Due to low weapon damage, Snail, Blue Snail and Shroom are the only monsters to accompany you to Lvl 13.

Victoria Island
 * The Tree That Grew I [Snail] [8-13]
 * Henesys Hunting Ground I is excellant if you manage to have a party willing to assist.

 * LEVEL 13-21 (2-5hrs/lvl)
 * At Lvl 13 with Magic Bolt (1), Red Snail and Slime can be added into the hunting list. At Lvl 20, with Magic Claw (MAX), one can effectively handle Pig, Ribbon Pig, Orange Mushroom efficiently.

Victoria Island
 * The Tree That Grew I [Snail, Slime] [13-15]
 * Henesys Hunting Ground I [Shroom, Blue Snail, Red Snail, Slime] [13-17]
 * Henesys Hunting Ground I [Red Snail, Orange Mushroom] [17-21]
 * Kerning City Construction Site [Orange Mushroom] [17-21]
 * Pig Beach [Pig, Ribbon Pig] [20-23] *Beware of the lone Iron Hog

 * LEVEL 21-30 (3-6 hrs/lvl)
 * At Lvl 21, Party Quest is available, and as a Magician, one will be invited readily for the quest. Bubbling, Green Mushroom, Horned Mushroom, Zombie Mushroom are also viable options if one is capable of 1-hit or 2-hits KO. Bubbling drop 'Scroll for Cape INT 100%', Green Mushroom drop 'Pan Lid'.

Victoria Island
 * Party Quest [21-31] *Kerning City
 * Subway Line 1 Area 1 [Bubbling] [24-30]
 * Henesys Hunting Ground I [Green Mushroom] [24-30]
 * Tree Dungeon, Forest Up North II [Green and Horned Mushroom] [24-31]
 * Dungeon: Ant Tunnel I [Horned and Zombie Mushroom] [29-33]

 * LEVEL 31-35 (6-8 hrs/lvl)
 * Due to insufficent of SP into the new skills, the earlier levels will be focusing on earlier monsters for efficient leveling. Any monsters that gives you the highest EXP with 1-hit KO are recommended. If one's INT and equipment are desirable enough, Wild Boar are an alternative choice to the Mushrooms.

Victoria Island
 * The Land of Wild Boar II [Wild Boar] [33-38]

 * LEVEL 35-40 (8-9 hrs/lvl)
 * At Lvl 35, with Cold Beam (15), one is still too weak to take on Fire Boar for effective training. Thus, it is recommended to return to earlier training grounds for efficient leveling till one is capable of 2-hits KO Fire Boar. Fire Boar drop good amount of meso and 'Kumbi'.

Victoria Island
 * The Burnt Land II [Fire Boar] [35-45]

 * LEVEL 40-50 (7-10 hrs/lvl)
 * At Lvl 40, with Cold Beam (MAX), all should continue to take on Fire Boar till one can efficiently 1-hit KO Jr. Cellion/Jr. Lioner; average damage of 1100 and above. Due to the map layout, it is more efficient to train at Garden of Red, as compare to Garden of Yellow. Jr. Lioner drop 'Ore of Wisdom Crystal' and 'Kumbi'. Jr. Cellion drop 'Ore of Power Crystal'.
 * This is the 2nd most boring period of Ice/Lit Wizard, so as again, endurance will see one through.

Victoria Island
 * Dangerous Valley I [Fire Boar, Copper Drake] [40-45]

''Ossyria=
 * Garden of Red [Jr. Cellion] [40-55]
 * Garden of Yellow [Jr. Lioner] [40-55]

 * LEVEL 50-70 (9-10+ hrs/lvl)
 * On average, one will hit Red Drake 100% at Lvl 55. With Meditation (MAX), Red Drake will require an average of 4 hits to fall. At around Lvl 65, Red Drake will always fell at 3 hits. As of now, "Dangerous Valley II" will be the most economical map for training without fear of KS from other class. Red Drake drop 'Steely' and 'Diamond Ore'. Copper Drake drop 'Dark Scorpio' and 'Black Crystal Ore'.

Victoria Island
 * Dangerous Valley II [Fire Boar, Copper Drake, Red Drake] [53-70]

 * LEVEL 70-80 (10-20+ hrs/lvl)
 * One can continue at Dangerous Valley II or choose to travel to El Nath. Coolie Zombies are an excellant choice during this period due to the map layout and the spawn rates. Do take note of the varities of attacks they possess, esp. poison. KS is commonplace at the Coolie Zombie maps among ALL classes.

Ossyria
 * Forest of Dead Trees I-IV [Coolie Zombie] [70-80]

title: MapleStory/Magician Guide Alternate


text:
MapleStory/Warrior Guide Alternate

=Sword Fighter Guide=

Introduction
This guide is written exclusively for Warriors becoming Sword Fighters. It has a more stable damage range due to higher minimium damage and no regard for slash or pierce animation, with decent attack speed and reach. Thus it has a better overall characteristics which is the main advantage it has over other weapons.

This guide is for allowing time and cost effective leveling of a Fighter. What follows will be all tested and proven to be for a Lvl.10 Warrior to a Lvl.120 Crusader. Thus, there will only be a single Skill Path and few training spots mention in this humble guide; all other lesser alternatives are ruled out.

At Lvl.30, my Warrior has a base DEX of 50, with rest into STR.

At Lvl.55, my Warrior has a base DEX of 55, with rest into STR.

At Lvl.70, my Warrior has a base DEX of 100, with rest into STR.

This is to allow me to pass the 3rd Job Quest with ease and allows me to deal with more interesting monsters.

My equipment, all average stats, at Lvl.55 are Great Brown Helmet, Dark Shouldermail, Dark Shouldermail Pants, Dark Briggon +5 (+5 Accuarcy), Dark Trigger +5 (+5 Jump), Black Napeleon, Heart Earrings, Lion Heart +7 (WAtk 62) As of then, I had saved 50+ Million meso in my bank from this character alone.

Warrior (Lvl 10-30)

 * Put 5 points in Improved HP Recovery
 * Max Max HP Increase (10)
 * Put 1 point in Power Strike
 * Put 10 points in Slash Blast
 * Max Power Strike (20)
 * Max Slash Blast (20)
 * Put 3 points in Endure
 * Put 3 points in Iron Body

Fighter (Lvl 30-70)

 * Put 19 points in Sword Mastery
 * Put 19 points in Rage
 * Put 5 points in Sword Booster
 * Max Final Attack (30)
 * Put 3 points in Sword Booster (8)
 * Max Power Guard (30)
 * Put 7 points in Sword Booster (15)
 * Max Sword Mastery (20)
 * Put 7 points in Iron Body (10)

Crusader (Lvl 70-120)

 * Put 6 points in Combo Attack
 * Put 1 point in Coma
 * Max Combo Attack (30)
 * Max Coma (30)
 * Max Panic (30)
 * Max Armor Crush (20)
 * Max Relax (20)
 * Max Shield Mastery (20)
 * Put 1 point in Iron Body (11)

=Training Spots=

 * LEVEL 1-10 (0.5-2 hrs/lvl)
 * Being Warrior, its a breeze in Maple Island. Lvl 5 onwards, all monsters are possible; just be cautious against Orange Mushroom.

Maple Island
 * Snail Hunting Ground I-II [Snail, Blue Snail] [1-5]
 * Split Road [Blue Snail, Red Snail, Shroom] [1-10]
 * Dangerous Forest [Orange Mushroom] [9-10] *Lots of Orange Mushroom

 * LEVEL 10-18 (1-3 hrs/lvl)
 * Slime will be the ideal choice till Lvl 15. After that, Orange Mushroom are recommanded till lv 18.

 * Note: For Lvl 10-35, Spears/Polearms are recommended due to higher damage and longer reach.

Victoria Island
 * The Tree that Grew I [Slime] [10-15]
 * Henesys Hunting Ground I [Blue Snail, Slime] [10-15]
 * Henesys Hunting Ground I [Red Snail, Orange Mushroom] [15-21]

 * LEVEL 18-30 (3-8 hrs/lvl)
 * Its starting to get tedious and boring. Due to lack of Weapon Mastery, damage are unstable. Due to low INT and Max MP, skills are rather limited and costly. Thus, its advisable to endure till Lvl 25 and use only normal attacks, saving MP for Slash Blast only when necessary.
 * Pig Beach is recommended if one has the meso for potions, else one can always rely back on Orange Mushroom. With Power Strike (MAX), one can go Tree Dungeon and 1-hit KO Green/Horned Mushroom. Bubbling are also viable.

Victoria Island
 * Party Quest [21-31] *Kerning City
 * Pig Beach [Pig, Ribbon Pig] [18-25] *Beware of the lone Iron Hog
 * Henesys Hunting Ground I [Green Mushroom] [20-25]
 * Subway Line 1 Area 1 [Bubbling] [25-31]
 * Tree Dungeon, Forest Up North II [Green and Horned Mushroom] [25-31]

 * LEVEL 30-40 (6-9 hrs/lvl)
 * Wild Boar is highly recommended if capable of 1-hit KO; average damage of 550 and above using Power Strike (MAX). Evil Eye are good when enough of them are caught in a Slash Blast.

Victoria Island
 * The Land of Wild Boar II [Wild Boar] [30-40]
 * Evil Eye Cave I [Evil Eye] [35-40] *Beware of Jr. Boogie

 * LEVEL 40-50 (7-10 hrs/lvl)
 * Jr. Cellion/Lioner/Grupin will be the fastest ticket to pass this stage. For some who prefer to stay at Victoria Island, it will primarily be Fire Boar. Nonetheless, Dangerous Valley I is the preferred training ground for Lvl 45+. Copper Drake drop 'Dark Scorpio' and 'Black Crystal Ore'.

Victoria Island
 * The Burnt Land I-V [Fire Boar] [40-50]
 * Dangerous Valley I [Fire Boar, Copper Drake] [45-55]

Ossyria
 * The Road to Garden of 3 Colors [Jr. Cellion/Lioner/Grupin] [40-50]
 * Garden of Red [Jr. Cellion] [40-50]
 * Garden of Yellow [Jr. Lioner] [40-50]
 * Garden of Green [Jr.Grupin] [40-50]

 * LEVEL 50-60 (9-10+ hrs/lvl)
 * At Lvl 50, Iron Hog are recommanded if one can KO with no more than 3-hits. Their spawn rates are ideal and they deal low damage; ideal for meso saving. Wraith are excellant choices as long as it does not take no more than 2-hits to KO them. Their map are straightforward and little climbing is needed.

Victoria Island
 * Pig Park [Iron Hog] [50-55]
 * Subway Line 1 Area 4 [Wraith] [55-61]

 * Note: Partying with Cleric or Assassin speed things up.

 * LEVEL 60-70 (10-16+ hrs/lvl)
 * Jr. Yeti is ideal for those with the Accuracy to hit them. Hector, like Jr. Yeti, are excellant choice for the Lvl 65+. Drake's Meal Table has a greater variety of monsters and drops.

Victoria Island
 * Drake's Meal Table [Cold Eye, Drake, Wild Cargo] [60-70]

Ossyria
 * Watch out for Icy Path I-II [Jr. Yeti] [60-65]

??? [Hector] [60-70]

 * LEVEL 70-80 (15-20+ hrs/lvl)
 * One can continue at ??? or choose to travel to El Nath. Coolie Zombies are an excellant choice during this period due to the map layout and the spawn rates. Do take note of the varities of attacks they possess, esp. poison. KS is commonplace at these maps among ALL classes

Ossyria
 * Forest of Dead Trees I-IV [Coolie Zombie] [70-80]

title: MapleStory/Warrior Guide Alternate


text: Category:Book:Snake II

title: Category:Book:Snake II


text:
Old School RuneScape/Skills

Skills
In Runescape, there are things called "skills" which are tasks players can level up. For example, one of these skills is cooking. When a player wants to cook, they will have to do a task, such as getting meat to cook on a fire. When the player finishes the task, they receive 'xp', or 'experience', towards that skill. For example, for cooking meat, players get 30 xp towards the cooking skills for successfully cooking the piece of meat. Players also have to reach a certain amount of experience to reach the next level. For example, at level 1, players need 83 xp to reach level 2.

The maximum xp that players can earn in each skill is 200,000,000. So far, only 3 players have reached this mark.

There are 21 skills that players can raise in Runescape. However, only 15 of these skills are available for free players, which are listed below. Combat (melee) has 4 skills that players can raise.

Experience Table
Below is the link to the experience table. This table shows players how much experience they need to reach to get to the next level, as well as the experience difference from the last level they were at.

 * Experience Table

Free Skills
These are skills that all players can raise, both members and non-members.

 * Combat (Melee) - This skill involves players fighting with their fists and weapons. This one of the three combat styles.

 * Cooking - This skill involves players baking and cooking food, such as fish and pies. Eating these foods will heal a player's hitpoints, which is involved with combat.

 * Crafting - This skill involves players creating items, such as tiaras and pots.

 * Firemaking - This skill involves players lighting logs and lamps. Many players do not raise this skill, as no money can be gained from it.

 * Fishing - This skill involves players fishing at rivers and seas. It is one of the more popular skills and one of the best money-making skills.

 * Magic - This skill involves players fighting with magical spells. This is one of the three combat styles.

 * Mining - This skill involves players hitting rocks with pickaxes to obtain ores. This is one of the more popular skills and one of the best money-making skills.

 * Prayer - This skill involves players burying bones which are dropped when a player defeats an enemy. This is the slowest skill to raise in all of RuneScape.

 * Ranged - This skill involves players fighting with projectiles from a distance. It is one of the three combat styles.

 * Runecrafting - This skill involves players creating runes which are used for magic.

 * Smithing - This skill involves players creating weapons and armour which can be worn when fighting. It is one of the more popular skills and one of the best money-making skills.

 * Woodcutting - This skill involves players cutting trees. This is one of the more popular skills and one of the best money-making skills.

Members Skills
These are skills that members can raise.

 * Agility - This skill involves players taking shortcuts to arrive at destinations quicker. This is a slow skill to raise.

 * Farming - This skill involves players growing their own vegetables and fruits. Many players do not like this skill as it takes a long time to grow the vegetation.

 * Fletching - This skill involves players creating items which can be used for ranged. This is one of the more popular skills and one of the best money-making skills.

 * Herblore - This skill involves players creating potions which can be used on them to help them.

 * Slayer - This skill involves players killing certain monsters.

 * Thieving - This skill involves players stealing from stalls and monsters.

title: Old School RuneScape/Skills


text: Category:Book:Neopets

title: Category:Book:Neopets


text:
Neopets/Freebies

Food
The Giant Jelly:
 * Gives you a free piece of jelly
 * Jelly gives your neopets two meals per day
 * Time limit: Once per day

The Giant Omelette:
 * Gives you a free piece of omelette
 * Omelette gives your neopets three meals per day

The Soup Kitchen
 * May be used an infinite number of times per day as long as you have under 3,000 NP. Most will not be able to use the soup kitchen, and will not need to.

Free 7Eleven Rice Ball:
 * Gives your pet a free coloured rice ball
 * Feeds automaticaly - no item
 * Time limit: Once per day per pet

Free Islandberry Crunch
 * Gives your pet a free Neopets© Islandberry Crunch™
 * Feeds automatically - no item
 * Time limit: Once per day per pet

Coca-Cola
 * Gives your pet a Coca Cola for 25 NP
 * Feeds automatically - no item
 * Time limit: Once per day per pet

Luck of the draw
Coltzan's shrine
 * Will often level up your pets
 * There are unconfirmed speculations about breakdowns for time:
 * Speed: Every fifth second of the hour
 * Defense: Every tenth second of the hour
 * Strength: Every thirty minutes of the hour
 * Endurance (hit points) : Every hour of the day
 * Level: Every two hours of the day
 * Burnt Food: 11:00 - 12:00 NST
 * Dubloons: 55 seconds past the minute

 * Time limit: once every 12 hours
 * at 12:00 midnight nst (or as people call it : neopets time) you can get 1 million neopoints
 * Please note, it has been confirmed that this game is totally RANDOM now
 * It can sometimes make you richer by 200nps or so.

Fruit machine
 * You will lose more often than win, but it may occasionally give large prizes, and is completely free
 * Can win neopoints, fruit, PetPets or a Paintbrush (which can be sold for a ton of Neopoints)
 * Time limit: once per day

Tombola
 * Anything ending in a 0, 2, or 5 wins a prize and some neopoints
 * This theoretically gives you a 30% chance of winning
 * Even if you don't win, the likelyhood of earning a "booby prize" is quite high
 * Time limit: Once per day
 * Usually not there aroung midnight nst

The Snowager The Snowager is located in Terror Mountain in the Ice Caves. He guards a treasure that can be stolen when he sleeps, but be careful, your entry can wake him up. If it does, he will either challenge your neopet in the Battledome or just fire an attack at you, which will reduce your pet's HP.
 * The Snowagers treasure contains neggs, scratchcards, minor weapons and petpets among other things.
 * A Guild (WeBeFreaks) has a snowager counter that counts down the time until he is asleep. There is also a counter in the 'Shuttlehopper' shop and the 'Fantasmicfreak' shop if you can't find another one.
 * Time limit: Can only be visited once per sleep and hands out one item if you win.
 * Snowager currently sleeps at 6:00 am, 2:00 pm and 10:00 pm (neopets time).

Underwater Fishing The Fishing Cave is located in the Maraquan Ruins, and has a number representing your active pet's "fishing skill". It is as yet uncertian wether or not this affects what you catch. More Random Events
 * You will more often pull out useless junk than fish. e.g. Old shoes, broken fishing rods, driftwood.
 * Most people will get a fish the first time they go, but it takes patience to get another one.
 * Getting more random events is simple
 * First buy a whole lot of 1np junk (dung doesn't work) then donate it to the money tree
 * It counts quantity not quality so 1np items works best

Healing
Faerie Healing Springs:
 * Heals your pets (although sometimes not completely)
 * Sometimes hands out free healing potions or snowballs
 * One particular healing potion given out is worth 1k so aim for it!
 * You can return to the healing faerie every 30 minutes

Time of Year
Advent Calendar
 * Gives you free items of neopoints
 * Time limit: once a day during the month of December
 * On July 7th, of 2006, the advent calendar gave out 1000 neopoints and some summer-themed items. It didnt give anything out after.

Freebies Your account must be 30 days or older.
 * Gives a food item identical to the amount of pets you own
 * Time limit: once every month

title: Neopets/Freebies


text:
Neopets/Games

=General=

Games Page
Most Neopian games can be found on the Games page, but there are a couple that don't fit into the regular catagories and can only be accessed through certain other methods (Alternative Games). However, these games are fairly rare, and in some cases have strict rules, (ie - you can only play Deadly Dice at 12:00 Neopets' time.) so this page will be focussed on those games that can be found on the games page.

Neopets has a wide variety of games available, categorized into Action, Puzzles, and Luck/Chance. Many Neopets games are actually based on well known, previously existing games, such as Snake (Meerca Chase) or Asteroids (Nimo's Pond), while others are innovative ideas.

Featured Game
There is also a daily Featured Game which is picked at random from the Action or Puzzle games. This game is given a special place of prominence on the Games page, and also pays out twice as many neopoints per play as that game normally would.

On featured games, the 1000 np cap is applied before the score is doubled, and you can win up to 2000 np per play.

NP Ratio
Each game has a NP ratio, which is shown on that game's page.

High Scores and Trophies
Each Neopets game has a high scores table, which records 100 top scores for that month. At the end of each day, the users with the top 17 scores get a prize of a trophy for their userlookup, and a small number of neopoints. The high scores list is reset on the first day of every month, which allows people a fresh shot at getting the best scores.

Some games do not have high scores, but instead give out trophies for getting past a certain point in the game, or for accomplishing a certain tricky play. At the moment, this only applies to some puzzle games, although it is also possible to get trophies for some non-game activities.

=Games=

Action

 * 200m Peanut Dash
 * Advert Attack
 * Attack of the Revenge
 * Attack of the Slorgs
 * Better Than You
 * Bumper Cars
 * Carnival of Terror
 * Castle Battles
 * Caves and Corridors: Mystery Island
 * Chia Bomber 2
 * Deckball
 * Defender Trainer
 * Defenders of Neopia
 * Dubloon Disaster
 * Escape from Meridell Castle
 * Evil Fuzzles from Beyond the Stars
 * Extreme Herder
 * Extreme Potato Counter
 * Faerie Bubbles
 * Faerie Cloud Racers
 * Feed Florg
 * Flycatcher
 * Freaky Factory
 * Frumball
 * Gourmet Club Bowls
 * Grand Theft Ummagine
 * Grundo Snowthrow
 * Ice Cream Machine
 * Meerca Chase II
 * Splat-A-Sloth
 * Swarm - The Bugs Strike Back
 * TNT Staff Smasher

Puzzle

 * Armada
 * Attack of the Gummy Dice
 * Attack of the Marblemen
 * Caption Competition
 * Cellblock
 * Chemistry for Beginners
 * Cliffhanger
 * Destruct-O-Match
 * Dice Escape
 * Escape to Kreludor
 * Eye of the Storm
 * Faerie Caves II - Fyora's Quest
 * Faerie Crossword
 * Fetch!
 * Gadgadsgame
 * Games Master Challenge
 * Geos
 * Goparokko
 * Grand Theft Ummagine
 * Gwyl's Great Escape
 * Hungry Skeith
 * Invasion of Meridell
 * Jubble Bubble
 * Kiko Match II
 * Kou-Jong
 * Lenny Conundrum
 * Lost in Space Fungus
 * Maths Nightmare
 * Meepit Juice Break
 * Meepit vs. Feepit
 * Mystery Pic
 * NeggSweeper
 * NeoQuest II
 * NeoQuest
 * Piper Panic
 * Plushie Tycoon
 * Raiders of Maraqua
 * Ready to Roll
 * Roodoku
 * Ruins Rampage
 * Shapeshifter
 * Snow Wars II
 * Snowmuncher
 * Spell-Or-Starve
 * Stamp Collector
 * Sutek's Tomb
 * The Castle of Eliv Thade
 * The Great Qasalan Caper
 * The Last Smiley
 * Time Tunnel
 * ToyBox Escape
 * Treasure Maps
 * Tyrannian Mini Golf
 * Whirlpool
 * Wingoball
 * Wise Old King
 * Word Poker
 * Word Pyramid

Luck/Chance

 * BS
 * Dice-a-Roo
 * Guess the Card
 * Gormball
 * Kacheek Seek
 * JubJub Blackjack
 * Scorchy Slots
 * Wheel of Excitement
 * Zurroball

Seasonal

 * Altador Cup

Sponsored

 * Apple Jacks Gilder Challenge

title: Neopets/Games


text:
Neopets/Stock market

The stock market, in real life, is a method of buying and selling the ownership of a firm. In many respects, it is a form of legalized gambling. In the real world, it's legal because there is no "house" to steal all your money, and often, as the market progresses, there is a net payoff which is better than the interest rates offered by the banks.

For more background on stock markets in real life, see the section of the same name at the bottom of this article. The earlier sections of this article deal with the Neopets stock market in particular, which is an easy way to get a lot of money.

The Neopets stock market can be found here.

Making an Informed Decision
Neopets does not publish long-term information about their stocks, so it can be difficult to know when one is "low" such that you should keep investing in it. For this sake, there are sites like NeoDaq.com that can show you the price history of certain stocks.

The most valuable advice you can get is: Don't invest all your money at once. If you keep a couple of promising leads on your "My Portfolio" page, then you can invest more in them when they drop down -- and you get a better deal for your money.

Try to buy from many companies in the same price bracket. This spreads your risk out around more companies, so that mistakes you make are less important.

Investment Timeframes
One can elect to invest in the Neopian stock market on an order of years (long-term), months (mid-term), or days (short-term). This is a strategic analysis of those different methods.

It should first be noted that, theoretically speaking, shorter-term investments cannot do much worse than longer-term investments. If a year-long investment strategy were really the best strategy out there, then a day-long investor would theoretically look out at the market and say, "gee, I don't think I need to change anything in my investment today," out to the timescale of one year.

Long-term Investment
Unlike the shorter-term investment strategies, which need to be judged by experience, long-term investment can be judged in terms of cold, hard, numbers.

The first data we have for the NeoDAQ is given on NeoDAQ.com as April 16, 2002. It averaged maybe ~900 np. Around April 16, 2006, four years later, it was roughly averaging ~1700 np. Between those two came two major recessions; the "Thanksgiving recession" in the last week of November 2003, and the "Black Sunday" crash of November 14, 2004. In spite of those two recessions, the NeoDAQ has, so far, averaged roughly a 16% yearly interest rate, compounded daily. Should this hold up, it would mean that long-term investment in the stock market is far, far better than investment in even the best bank accounts, making the Neopian stock market on par with real-world stock markets.

Mid-term Investment
Professional Neopian investors, like those at NeoDAQ.com, tend to prefer this timescale; they buy stocks at ~15-20 np apeice and then wait several months to sell any that have experienced a long-term increase to ~40np apeice or higher. In the NeoDAQ.com "stocks scoresheet," the time interval given for this is on the order of 3-6 months of waiting, for the best stocks. In theory, this means a 100%-200% return every half of a year. In practice, that number is a little overinflated, because not all of your invested money will necessarily pay off in six months time; but even as a 100% return per year, the profit is still sizeable.

Short-term Investment
Short-term investment offers even better potential profits than mid-term investment, but requires more daily work, more data analysis, and it is more risky. Unfortunately, the vast majority of first-time investors are investing for the short-term and yet, at the same time, are not doing the requisite analysis; they tend to lose a lot from the experience.

Good investors, working daily, can make thousands of neopoints a day every day with a good short-term investment strategy.

What Should You Buy?
This section is geared towards short-term investment because that is the most popular variety used on Neopets.com, and also has the potential to be the most profitable.

Low-Level Investment
If you are investing less than 15,000 neopoints, then the best strategy is to buy as many 15 np stocks as you are willing, and then wait to sell them until they hit 17-18 neopoints.

The reason is maybe more clearly illustrated if I have 1np stocks versus 1000 np stocks. Suppose I invest 10,000 np in 1 np stocks; I get 10,000 shares. Suppose this goes up 1 np, and then I sell my shares. Then I get 20,000 np from selling, so I've made a clean 10,000 np. (This is why Neopets.com says that you can't buy stocks less than 15np.)

Suppose I invest 10,000 np in 1000 np stocks. That gives me 10 shares. Suppose that the stock price, again, goes up 1 np, and then I sell. That lets me sell for 10010 np, so I've only made 10 np.

The situation can be slightly more complex, but in general, a stock like POWR costs ~600 np and varies daily within 10np, meaning roughly a 1.7% return; whereas a 15np stock varying +2 np immediately gets you a 13.3% return on investment.

Mid-Level Investment
As you get to the 15,000 np border, you begin to run into a limit that the Neopets Team has placed for you: You cannot buy more than 1000 shares per day. Why is this a limit? Because if I only place 15,000 np in the stock market, and I have 100,000 np, I'm not using all of my money to get a maximum return! Essentially, 85,000 np sits by the side, earning 0% interest, while I send my 15,000 np in to earn high-percentage return.

To some extent, this can be combatted by spending several days to invest all your money into a diverse profile of 15np stocks and then, every day thereafter, rearranging your stock money about the market by selling exactly 1000 shares from your highest-price companies, and buying 1000 shares of 15np stocks.

If executed properly, this strategy results in a constant, no-frills 2000-3000 np/day. Yes, most of your stocks will be in the red most of the time; but when they jump above 15 (which will happen eventually), you'll sell them off properly.

To make this strategy more robust, check the history on NeoDaq.com; figure out if 15np is a low-price for the stock (that is, the stock's history is in the 17-22 range) or a high-price for the stock (that is, a history in the 8-13 range) and only buy from the low-priced stocks. You may have to invest your money in the 15-20 np range, but the idea is roughly the same.

High-Level Investment
The 1000-stock limit, in fact, forces you to invest in the higher-priced stocks if you want to make the real big bucks. The issue is this: If I am limited to buying 1000 stocks from the get-go, I want to buy stocks that will raise by 10 np, not by 2np. Then I will get 10,000 np, and not 2,000 np.

Where are these high-variability stocks? They are at the high price ranges. So when you get to the hundreds of thousands of np, you will want to invest them in the 100-500 np stocks, so that you can get high absolute returns -- even if they are low percent returns.

Theoretically, if the percent return gets below a certain value, the bank is a better place to put your money. In practice, however, playing the high-risk game on the stock market works better. This is because the absolute maximum daily rate that the bank will give you is 12.5%/365 = 0.0342%. So, if a stock varies between ± N np each day, then it would have to cost roughly 3,000 * N np/share before you'd say "hm, I don't want to buy that." (The 3000 here is 1/0.0342% = 2,920.)

The bank's interest is really relatively crummy compared to the rest of the site. Even if you have 10 million np in the Ultimate Riches bracket, you only get 3,425 np per day. 3 games of Deckball and 2 of Pterattack and you've already got that much; to say nothing of games like Cellblock that you can play for 5000np/day, or Eliv Thade for 3000 np/day.

Why Firms Want Investors
Firms need to have money before they can get money -- as an example, if Alice wants to open a smoothie restaurant, she needs to have the money to buy oranges, an orange-juice squeezer, bananas, crushed ice, plastic cups, garbage bags, a trash bin, napkins, and of course a blender. She also needs to buy the fruit for in the smoothie -- let's start with, say, strawberries, mangoes, and blueberries. She also needs to rent or buy a building to sell the smoothies in, and she needs money in advance to pay the first couple wages, electricity bills, and the first bit of advertising.

To get this money, a firm will let people invest money in them. But the investors, naturally, are not altruistic saints looking for nothing in return; they want to get money. So, to make these investments work, an investor buys shares of stock in the firm.

In the informal example above, Alice funds her smoothie restaurant by pooling with some friends. Her friend Bob is quick to jump on the venture and become her partner; her friends Carlos and Diane lend a bit of money but don't help out beyond that. So Alice and Bob contribute each, say, $400, and Carlos and Diane contribute $100 apeice. The first employees are Alice and Bob, and the $1000 total that they make covers everything.

Why Investors Want to Invest
As the firm progresses, it will hopefully turn a profit. (A profit is money made, minus money spent. So if Alice spends, per smoothie, $3, to get the fruit, pay the electricity, and, of course, to pay herself and Bob a wage, she might then sell the smoothie for $4 (or however much she can get for it). Then $4 is the revenue, $3 is the cost, and she has made a $1 profit. Not all companies turn a profit immediately; see, for example, the dot-com bubble.)

A firm that has turned a profit may then do one of three things:

 * 1) Reinvest the profit in itself.
 * 2) Pay the shareholders a dividend of the profit.
 * 3) Buy back some of the shares of stock.

If A&B Smoothies above decides to reinvest, then they are, say, buying a new blender and paying some new workers there, and maybe they start to buy pomegranates for pomegranate smoothies. Reinvesting is, in general, when a firm decides to spend money on things that they think will help turn a later profit.

On the other hand, if at the end of the year Alice and Bob have made, say, $500 profit, they might spend it in dividends -- they might pay $200 to Alice, $200 to Bob, $50 to Carlos, and $50 to Diane. This is like interest on the investment; and dividends are often used to make people feel good about investments they've made. (Carlos, for example, now has $50 extra cash; and the corporation still owes him the original $100. The $50 makes him feel good about the investment he made, and all the better, because it's not coming out of the original $100 that the corporation owes him.)

(Neopian corporations never seem to pay dividends.)

On the other hand, they might buy back some shares. They might buy back both Carlos's share of stock and Diane's share of stock for $120. Then they have $260 left of their $500 profit to reinvest in the company, and afterwards, they never need to feel obligated to give Carlos or Diane anything more from this company; they already paid the two back.

Notice the difference in how Carlos is treated between stock dividends and stock buyback. In both circumstances, he gets money. But with dividends, he doesn't lose his stock. This is very important, because stock represents ownership in a company. Carlos has one fourth the right of Alice to dictate just what he wants to see done in the company; and if Alice wants to put yogurt in the smoothies while Bob wants to keep them vegan, Carlos and Diane may have votes sufficient to tip the balance of policy one way or another.

These votes are one of the final reasons that investors buy stock. If the stock shares are sold at $1/share, then Alice has 400, Bob 400, Carlos 100, and Diane 100. The shares give each of the investors some voting power over the A&B Smoothies restaurant.

(Neopian companies never give you these decisions. If you prefer it put this way, the Neopets stock market is so incredibly huge that no matter how many shares you buy, your vote will never be sizeable enough to matter. It's sad, but it's completely understandable why they did it that way.)

Where Stock Markets Come Into This Picture
Firms may (or may not!) decide to let their stocks be traded on a public market. This is called going public.

Why a Firm Might (or Might Not) Go Public
On the one hand, firms often want to get investors to invest; that way, they get more money to play around with in their quest to turn a profit. And the public market is very attractive to investors, because it lets them sell stocks whenever they want, to other investors. On the other hand, since stocks represent the ownership of a company, Alice and Bob may not want to put the ownership of their smoothie shop on the public market.

Here's an example to illustrate that, again, with A&B Smoothies. Suppose that eventually, they attract many new investors, each buying 100 shares of stock; they get 10 other investors who each buy 100 stocks in their company.

If Alice and Bob decide to go public with their stocks, then other people might be willing to pay more for the stocks sold by the company. After all, before they weren't paying for the right to sell the stock whenever they wished; but now, they are, so the stock is more valuable to own. (This can have a huge impact. By and large, most investors invest in the public market; so you're opening up the playing field to a huge amount more demand -- and hence a much higher price.)

But suppose that some crazy old coot, Edward, sees A&B Smoothies on the public market. He negotiates deals with the 20 other investors and builds up 1000 stocks in the restaurant. (Really, he only needs 901 to have the majority of the firm's stock and make all the crucial decisions by himself.)

Now, Edward is the chief owner of A&B Smoothies, and he can now decide, "Hey, I want A&B Smoothies to make Steak Smoothies," much to the horror of both Alice and Bob! Firms that go public may be taken in new directions, directions that their present shareholders don't want. On another hand, maybe Alice and Bob aren't comfortable with the remaining 1000 shares being off in limbo, changing hands every hour. For either reason, they might both pool together to put 800 votes against the company going public, and as long as they can convice more than 20% of the remaining shareholders to vote against it, they can block any attempts to go public.

What Happens in the Public Market
Investors like the public market because they can sell their stocks whenever they want. But this freedom to sell also creates a rather dynamic buying-selling community, because anybody can look at any stock and say, "I think other people will get interested in that stock and then I can make a quick buck off of it."

This is a form of gambling (more precisely, it's a game of skill heavily dependent on chance behaviors), and it is maintained as legal because the stock market makes complete sense legalistically-speaking.

So this is the gambling that you're up to: making a quick buck off of the stock market by watching the stocks for when they go low, then buying, then watching stocks when they get high, then selling.

title: Neopets/Stock market


text:
Neopets/Restocking

Many items in the Neopian Shops (the ones not run by players) are worth more than they sell them for. People compete to buy them, and the person who gets it gets to sell it for a higher price, therefore making a profit. This is known as restocking.

title: Neopets/Restocking


text:
Neopets/Games/Archive

This is what used to be on the "Games" page, some of it will be brought back, but a lot of it is just junk. Oracleoftruth

Destruct-O-Match
This game is based on the SameGame where you click groups of colours to remove them. No where on the site is the basis of the game mentioned.

If you don't get a x3 block on the levels that need 130 points or more it's pretty hard to get the points needed.

Clicking on the block with the ? gives you more blocks. It generally is a good idea to click on this block (set - you need two of a color to remove them) fairly early. On the early levels, I like to see if there is a remove color block, then remove all the groups of that color (provided it keeps the remove block next to the same color in a set of two) then remove the rest by clicking the remove block set and then click on the "Add Blocks - ?" set. Not all blocks come with each new screen.

There are some codes that can help. Type destroyboulders to destroy one colour of boulders (only can be used once).

Cliffhanger
This a exactly like the famous game "hangman." The game is very simple, and it has 3 levels: SIMPLE costs 15NP and receive 50NP when win, MEDIUM costs 30NP and receive 100NP when win, and HARD costs 50NP and you receive 150NP when you win. Each day may only receive a maximum of 1500NP.

Faerie Bubbles
This game is based on Bust-A-Move where you shoot circles/bubbles and try and group them. When 3 or more are grouped, they fall away. No where on the site is the basis of the game mentioned.

Zurroball
If you click on the blue "N" on the Grundo's shirt, you can use him as the ball. It is trivial to do many grounders, which earns tons of neopoints. A pretty much guaranteed 3,000 NP within 5-10 minutes.

title: Neopets/Games/Archive


text:
Neopets/Games/Advert Attack

How to Play
The aim of this game is to cross the finish line first by clicking on the "go" buttons that appear in the game. However, pop-up windows will appear within the game covering up part of the screen. By clicking on the X button on the top of these pop-ups, you can make them close. Each level you will get more pop-ups and they will also get bigger in size until they fill the game screen.

Tips

 * Only close the pop-ups that cover up the "go" button.

Cheats
If you type the phrase "nopopups" the pop-ups on the screen will disappear. Only works once per game.

title: Neopets/Games/Advert Attack


text:
Neopets/Games/Attack of the Revenge

 * Game id: 527
 * Game url: http://www.neopets.com/games/play.phtml?game_id=527

Your objective is to prevent pirates from entering your ship. You need to use the arrow keys to walk to the given pirate and swing your sword with the space bar to knock them off. You will advance to the next level once you reach a set amount of points.

On the second level, you will gain access to buckets of water and cannonballs. Press the space bar to pickup or use the object. At this stage, it can be used on the pirates (which is worth more points than swinging the sword).

On the third level, you are introduced to the cannons. To load them, take a cannon ball and put it in the cannon. It will fire and damage the enemy ship. While cannons allow you to collect points more quickly, they obstruct your movement.

Your first priority is to prevent pirates from entering your ship, as you will lose one of your only five lives. If the pirates are coming too quickly for you to handle the cannons, then forget them; the only loss of losing the cannons is a slower growth rate.

title: Neopets/Games/Attack of the Revenge


text:
Neopets/Games/Castle Battles

Type "supercannonball" to use a big cannon ball which will knock down the entire castle. One use per game only.

title: Neopets/Games/Castle Battles


text:
Neopets/Games/Extreme Herder

Try to follow Balthazar or trick him to get the pet before him. It is an easy game.

title: Neopets/Games/Extreme Herder


text:
Neopets/Games/Faerie Bubbles

This game is based on Bust-A-Move where you shoot circles/bubbles and try and group them. When 3 or more are grouped, they fall away. Nowhere on the site is the basis of the game mentioned.

title: Neopets/Games/Faerie Bubbles


text:
Neopets/Games/Ice Cream Machine

 * Game id: 507
 * Game url: http://www.neopets.com/games/play.phtml?game_id=507

Ice Cream Machine is a dodging game, where you need to dodge the large quantity of obstacles that appear at the bottom. Score is based on the number of projectiles dodged, with a bonus on dodging scoops with toppings.

You may also want to collect powerups and items that appear; these are scoop-shaped items that appear differently covered or have a special object on them. For example, collect the fish for an additional 250 points.

The game only checks for collisions at the character itself. If you "teleport" by moving the mouse out of the play area, you can skip past incoming obstacles.

title: Neopets/Games/Ice Cream Machine


text:
Neopets/Games/Meerca Chase II

 * Game id: 500
 * Game url: http://www.neopets.com/games/play.phtml?game_id=500

In Meerca Chase II, you need to collect yellow Neggs. It is modelled over the snaking arcade games, where you have to eat food to gain points in exchange for gaining a tail which you must then avoid.

There is a choice of three difficulty levels, each affecting the speed of the Meerca. In addition, there are three play styles.
 * Classic, which acts like the classic game. Movement is changed using the arrow keys; however it is hazardous to make tight turns.
 * Freestyle, where the Meerca can move in any direction. It can turn left or right using the arrow keys, and gains stuff.
 * Maze, which places initial hedge walls.

The most efficient method of gaining points is the Freestyle Hard. This version, while fast, gives sufficient control in most cases. While Maze Hard does give points more quickly, it is very easy to collide with a hedge wall.

title: Neopets/Games/Meerca Chase II


text:
Neopets/Games/Kiko Match II

 * Game id: 519
 * Game url: http://www.neopets.com/games/play.phtml?game_id=519

Kiko Match II is a memory game. You must find pairs of cards concealed within the area, and remove them if you uncover a pair. The board must be cleared within the time limit, otherwise the game will end.

The number of kiko colors increases as the round progresses. Once all Kiko colors are used, they will be recycled with a different background color.

You score 10 points per round, and 1 point for each second remaining at the end of the round.

title: Neopets/Games/Kiko Match II


text:
Neopets/Games/Destruct-O-Match

This game is based on the SameGame where you click groups of colours to remove them. Nowhere on the site is the basis of the game mentioned.

If you don't get a x3 block on the levels that need 130 points or more it's pretty hard to get the points needed.

Clicking on the block with the ? gives you more blocks. It generally is a good idea to click on this block (set - you need two of a color to remove them) fairly early. On the early levels, see if there is a remove color block, then remove all the groups of that color (provided it keeps the remove block next to the same color in a set of two) then remove the rest by clicking the remove block set and then click on the "Add Blocks - ?" set. Not all blocks come with each new screen.

There are some codes that can help. Type  to destroy one colour of boulders (only can be used once).

title: Neopets/Games/Destruct-O-Match


text:
Neopets/Games/Cliffhanger

This a exactly like the famous game "Hangman." The game is very simple, and it has 3 levels:
 * 1) SIMPLE costs 15NP and receive 50NP for winning.
 * 2) MEDIUM costs 30NP and receive 100NP for winning.
 * 3) HARD costs 50NP and you receive 150NP when you win.

Each day may only receive a maximum of 1,500NP.

title: Neopets/Games/Cliffhanger


text:
Neopets/Games/Chemistry for Beginners

 Region: Haunted Woods Type: Puzzle Game Average Difficulty: 5.2

Basic Gameplay
The object of Chemistry for Beginners is to get enough points to get to the next level by building molecules (combinations of elements) from the elements given to you. There are a limited number of elements available to use and only certain molecules can be made. Therefore, you must place each element strategically to get the most points per level. A chart on the side of each level will tell you what molecules can be made and how many points each will earn you. When you have the same or more points than are necessary to continue, you will move on to the next level. In the first level, there is only one available combination, but as you get to higher levels, more combinations and possibilities will become available, making the game steadily more complex.

Combinations
These are the possible element combinations that can be made in the game. A combination cannot be used until it is introduced. For instance, if you create a T-N-T-N-T combination before level 8, it will only count as a T-N-T combination. If you make two or more possible combinations on a single element placement, the higher scoring molecule will be synthesized. For instance, if you place a Neopium in a square with a an T-N on one side and an N on the other, the N-T-N molecule (2 pts) will be synthesized rather than the N-N molecule (1 pt).

**NOTE: If you make any of the following combinations after they become unstable and you will instantly lose.

Scoring
During the game, you will have two different scores: a score for the level you are currently on and a cumulative total score for all levels you have played. A level ends as soon as your level score exceeds the predetermined level point quota. At this point, your current level score plus the number of remaining elements for that level is added to the cumulative score.

As of January 2013 the neopoint payout is 1.14 Points = 1 NP, but this is subject to change.

Walkthrough
The following is a list of the best moves you can make for each given level. Although the first few elements for each level are the same, most levels switch to a random assortment after a set number of predictable elements. For example, level 4 always starts with the same 10 elements (NTNNNTNTNT), but is randomized after the 10th element. Due to this randomization factor, I can only provide the moves for the known elements. Beyond these, how well you do is up to your skill as well as luck.

Moves are given in a list with a style much like that of chess moves. In the format I use, I name the element, then the space it should move to. The chemistry board is six squares across and six squares down. If you label each column from left to right with a number and each row from top to bottom with a letter, each square will have a distinct name. For example, the square third across and second down from the top left corner is labeled "B3".

Because the first two levels are introductory levels, I'll use Level 2 as an example. Look below to see the move list. The first move is TD2(2). The T stands for "Tyrannium"- this should be the element you are going to place (if it's not, you've done something wrong- or Neopets changed the configuration). The next two, D2, signify the cell to place the Tyrannium. Look at the picture to the left and match up the cell that is aligned with row D and column 2. This is space is between the two left Neopium elements, which makes sense because N-T-N is a valid combination. If the placement doesn't make sense or looks like a bad place to put the element, double check to make sure you have the correct block. The last part of the move is a 2 in parenthesis. This represents the number of points this move will get you. Place the Tyrannium in the spot suggested and you will see that you do, indeed, get 2 points for this move. If you see "Random" at the end of the move list, this signifies where it becomes randomized- you are on your own from there. That's about it for what you'll see as far as move lists. The only other thing you may see is a "+5" in the points area which represents points earned for clearing the board (applicable after level 5).

Level 2
TD2(2), TD4(2), NA1, TA2, NA3(2)

Level 3
NF1, TB3(2), ND1(2), ND3, NF3(2) TC6, ND6(2), TD5, NA1, TC5(2)

Level 4
NE6, TB1(2), NF5(2), NC6, NE6(2) TA4, NA5(2), TB3, NA3(2), Random

Level 5
TB2(4), TE4(4), NA1, NA3, TA2(2), Random

Level 6
SC6(4), ND5, TB1, SE6(4), TA1(4) NC5, TC4(2), Random

Level 7
NF6(2), SB4(4), NF3, TD6, SF1(4) TD4(2), NF1, SD1, SE1(4), TA5 NA4(2+5), NA1, NA2(1+5)

Level 8
NF5(6), TC4, SE2, TD1, NC3(6) TC1(4), SF2(4), TA6(2+5), Random

Level 9
SC4(4), NA2, NB1(6), TD2, SE1 SF4, NE5(4), TA4(2), TC6(2), NE3(4) SB3, NB4, NB1(4), TD5, TD4(4+5), Random

SC4(4), NB4, NE5, TD5(2), SB3(4) SE3(4), NE3, TA2(2), T21(2), NA4 SE1(4), NC6, NA6(6+5), TC3, Random

Level 10
TB3(4), NF3(2), ND3, SF5(4), FB2 FC2(7), TB4, NB1, ND6, TB2 SC6(4), FE2, NB3(6), FF2(7+5), Random

Level 11
SC3(4), NE3, NA3, TD1(4), FB2(7) FE4, TE6(2), NF3(2), NC3, TA6(4) SB4(4), FD5(7), NF4, SF3, SF2(4+5), Random

Level 12
NF3, FB1, FE3(7), TF5, TF3(4) NB3, ND3, TA6, FC5, FD5(7) NC4(6), TE2, FD1(7), TC2(4), TC6(4+5) SA2, SA3, NA1, NA4(4+5)

Level 13
SB1, TB5, NF3, FF5(7), TC5(4) NB4(1), NC6(1), SB3, TE2, SA2(10) NF1(1), TD2(4), NC3(1+5), Random

Level 14
SD6, NE2(6), SF4, TA2, KB3(1) FD3, SF6(10), ND1(7), TC1, NC4 KC6(1), TA1(4), NA4(6+5), Random

Level 15
SE1, SD3, TF5, SF3, KA1(1) FC2, NE2(7), SF2(10), SA4, SB6 NB2(1), TB5, TD5(4), SC6, KD3(1) KF5(1), SA5(10+5), Random

title: Neopets/Games/Chemistry for Beginners


text: Neopets/Games/Sutek's Tomb

title: Neopets/Games/Sutek's Tomb


text:
Neopets/Games/Dice-a-Roo

 * Game id: 10
 * Requires login. Costs 5NP per play.
 * Game url: http://www.neopets.com/games/dicearoo.phtml

Dice-A-Roo is a game of chance. It costs 5 NP per play, and you can cash out your current winnings at any time (if you don't roll a losing die). However, losing the game does not affect the items you obtained.

Some dice rolls remove points from the pot; these do not reduce your current total below zero.

Two critical rolls give you a chance of losing the game, or proceeding to the next die. These are not guaranteed.

title: Neopets/Games/Dice-a-Roo


text:
Neopets/Games/Guess the Card

 * Game id: 14
 * Login required. Costs 10 NP per play.
 * Game url: http://www.neopets.com/games/play.phtml?game_id=14

Guess the card is a game of chance. Seelct one card in the set of six for a chance to win 50 NP.

This game is of pure chance. While there may seem to be a possible tactic to win (either always picking one or picking the same card your pet chose last), the pet will always choose the card randomly.

While there are reports that the game may improve the intelligence stat of the pet, there were no confirmed reports of this occurring.

title: Neopets/Games/Guess the Card


text:
Neopets/Games/Gormball

 * Game id: 6
 * Requires login.
 * Webpage: http://www.neopets.com/space/gormball.phtml

This is a game of chance, similar to hot-potato. A randomly selected player is given the gormball, and passes it to the player on the right.

You can wait between 2–5 seconds (inclusive), but AI players are allowed to wait 1 second. This appears to be a missing option in the menu, and can be worked around simply by refreshing the page.

You gain 2 points for each second holding the ball, in addition to any points that randomly occur during the game. This is multiplied by 4 if you are the last player standing.

You gain 1 NP per point in the game, and an item if you won.

title: Neopets/Games/Gormball


text:
Neopets/Games/JubJub Blackjack

 * Game id: 5
 * Requires login.

This is a game of blackjack, where you need to score as close as possible to 21 points without going over. You can bet upto 400 neopoints, and can get a bonus if you win on a 21. However, unlike regular blackjack, you cannot split your hand.

For the best payoff, consult the table to the right.

Betting
In this game, you can bet up to 400 neopoints. While you can bet as much as you want, there are tactics that prevent you from losing too much money beyond long losing streaks.

 * Bet a low amount (e.g. 25np), and double each time you lose.
 * Bet a low amount (e.g. 10np), and triple each time you lose.

These tactics are of limited use because of the low betting limit.

title: Neopets/Games/JubJub Blackjack


text:
Neopets/Games/Scorchy Slots

 * Game id: 8
 * Requires login. Each spin costs 5NP.
 * Game url: http://www.neopets.com/games/play.phtml?game_id=8

Scorchy slots is a game of pure chance. Playing the game provides a small chance per spin of gaining a bottled fairy or map piece.

There are two means of winning:
 * Obtaining three-in-a-row of the same symbol, resulting in the prize shown in the payout listing.
 * Overflowing the volcano, which has a random effect (possibly detrimental).

Occasionally, you have an option to hold spins. These allow you to retain the position of a given wheel for a future spin. Holding can be used to keep a valuable wheel in place for a better chance of receiving an award.

The jackpot for this game is accumulated from the spins made by other players.

title: Neopets/Games/Scorchy Slots


text:
Neopets/Games/Wheel of Excitement

 * Game id: 10
 * Requires login'. Costs 150NP per spin, playable once every two hours.
 * Game url: http://www.neopets.com/faerieland/wheel2.phtml?

The wheel of excitement is a game of chance. Unlike what is shown on the wheel, the chances of success are not equal weight; the more valuable prizes are quite rare.

The prizes are:
 * 200 NP
 * Flame Ghoul (damages all Neopets with fire)
 * Secret item
 * 2000 NP
 * Mystery prize (which is usually 50NP)
 * Skull (disease)
 * Lightning (damages a neopet)
 * 1000 NP
 * Light fairy (increases an attribute)
 * 500 NP
 * Pant devil, which steals an item from inventory.
 * 100NP
 * Healing (either heals the Neopet or gives a potion)
 * Dark fairy (lowers an attribute)
 * Magic potion
 * 10000 NP, the jackpot.

title: Neopets/Games/Wheel of Excitement


text:
Neopets/Games/Zurroball

If you click on the blue "N" on the Grundo's shirt, you can use him as the ball. It is trivial to do many grounders, which earns tons of neopoints. A pretty much guaranteed 3,000 NP within 5-10 minutes.

title: Neopets/Games/Zurroball


text:
Neopets/Games/Altador Cup

 * Game url: http://www.neopets.com/altador/colosseum/

The Altador Cup is an annual sporting event composed of four games. It is a set of four events where players need to submit as many high-value games as possible in order to dominate over the many other competing teams.

While there is still a normal limit to the number of times you can submit the game results for Neopoints, the metagame will accept any game submitted to aid your team in winning the cup.

Yooyuball

 * Game id: 989
 * Game url: http://www.neopets.com/altador/colosseum/ctp.phtml?game_id=989

This is the main game in the series.

There are a variety of ball types that affect how the game is played:
 * Normal
 * Fire, which is faster but must be passed more frequently.
 * Ice, which is slower, and slows the carrier.
 * Faerie, which curves in mid-air.
 * Darigan, which misfires at a perpendicular angle.
 * Mutant, which has a random flying pattern similar to Fire, Ice, Faerie or Darigan.
 * Clockwork, which explodes after a few seconds.

Controls:
 * Move the mouse directly over a player to select it.
 * If no player is selected, use A and D to cycle through players.
 * The space bar selects/deselects a player.
 * Left click to throw the ball at the cursor.
 * If no player is selected, left click moves the closest player to the location.

The game is similar to (but not based on) Soccer. You control a team of 5 players, one of which is a goalie. To win, you need to get the ball into the opponents net as many times as possible within 3 minutes; for each point above the opposing AI team, you gain 100 NP and contribute to the metagame concerning the Altador Cup. A shutout obtains an additional 50 NP. Draws or losses provide no contribution to winning.

The AI goalie will try to track the ball, obstructing a direct goal. To score, head to one side of the goal, and shoot the opposite corner. You can also try using a second player to assist with the goal to work around the goalie.

Note: Ball throws are not always accurate. However, if the angle is significantly off for a normal Yooyu, you may want to switch browsers (which will cause a slightly different handling of the flash plugin).

Slushie Slinger

 * Game id: 863
 * Game url: http://www.neopets.com/altador/colosseum/ctp.phtml?game_id=863

This is a supporting game, which helps improve morale of the team. It is modeled after tapper, where you have to fill slushie drinks and send them to the oncoming fams.

Slushies come in three flavours. Giving the correct slushie gives the maximum points.

You gain 5 points for giving the correct slushie (or 2 if you give the wrong flavour), and collecting their cup is worth 3 points. Failing to serve a fan costs a life, as does failing to collect a cup being returned.

Note that you cannot collect cups with your back turned.

Make Some Noise

 * Game id: 862
 * Game url: http://www.neopets.com/altador/colosseum/ctp.phtml?game_id=862

This is a supporting game meant to improve the morale of the team.

Find the two keys displayed as your "tap" keys. Quickly press them both as quickly as possible. When you see an additional key high on the screen, quickly press it.

The best way for a high score is to rapidly tap each assigned key alternating with your index and middle fingers. When you see the additional key on top, accuracy helps but not as mush as speed; tey to move your other fingers onto the key.

The score is based on rapidly tapping the two assigned keys as much as possible within the 30 seconds.

Shootout Showdown

 * Game id: 1106
 * Game url: http://www.neopets.com/altador/colosseum/ctp.phtml?game_id=1106

To win, you need to score five goals against a goalie within 1 minute.

For best chance of scoring, aim to the side.

title: Neopets/Games/Altador Cup


text:
Neopets/Games/Apple Jacks Gilder Challenge

 * Game id: 1089
 * Game url: http://www.neopets.com/games/play.phtml?game_id=1089

Apple Jacks Glider Challenge is a racing game. The objective is to obtain 500 points across three stages with the glider. Points are obtained by collecting items on the ground, whether they are sticks, paper airplanes, or cereal pieces.

To complete a race, select a glider with the maximum speed, or close to maximum; the middle frame and handle should work. For a bit more control while keeping acceptable speed, choose the middle frame and top handle.

Your controls are the arrow keys ← and →, which control the movement of the glider. To obtain maximum speed, you need to avoid obstacles (although most obstacles can't be dodged because of the fast speeds required to complete the race.)

If you obtain at least 500 points, you will receive a Toy Glider Pack. The best method to obtain the quota is to fly towards the items as required.


text:
User:Deathrowjanedoe

 Hello My name is Jane Doe. Here are a few things about myself:
 * No that is not my real name.
 * NO I will not tell you my real name.
 * I am 26 years old.
 * I identify as a female and use pronouns her and she. (Note that I was 100% born female.)
 * I live in Florida but was born in Virginia and raised in North Carolina.
 * I am super into video games, computer science and the arts.

...okay that is all for now :)

title: User:Deathrowjanedoe


text: Category:Book:Ancient Domains of Mystery


text: Category:Book:Jump Superstars

title: Category:Book:Jump Superstars


text: Category:Book:Unreal Tournament 2004

title: Category:Book:Unreal Tournament 2004


text:
Jump Superstars/Meta

All pages which pertain to the content of the book, rather than actual content pages, belong here. As a rough guide, anything which is likely to be of more interest to the writers of the book, rather than the readers, should go here.

Missions guide What I want for this page, is some kind of list over the possible missions in Jump Superstars, in Japanese with English translations. This way it's completely spoiler-free, and people won't be able to preview missions that they haven't unlocked yet!

Problem is, I don't really know if it's possible, since it's not certain that all missions are worded the same, even if they are the same. For now I've just added hints on how to recognize missions. Maybe that's quite enough...

title: Jump Superstars/Meta


text:
Jump Superstars/Koma Matching

Matching Trick
This trick makes the serif koma matching process much easier by informing you what anime/manga the koma in question is from.
 * Apply a # filter (i.e. 1-5) and find the serif koma in question.
 * Take the serif koma in question and place it in a new team. It must be the only koma in the team.
 * Toggle on the anime/manga filter by tapping the kanji (not the dropdown arrow!)
 * Toggle off the # filter.
 * The koma that appear on this list are from the same series as the serif koma in question.

title: Jump Superstars/Koma Matching


text:
Jump Superstars/Character List

The following is an incomplete listing of the 600+ koma in this game. The series and characters are in the order listed in the Deck Maker.

Eyeshield 21
Sena Osagawa (小早川瀬那)
 * 1 koma: Invincibility
 * 2 koma: Devil Bat Dive: Sena rushes enemies in front of you.

Yoshihiro Kurita (栗田良寛)
 * 1 koma: Protect
 * 2 koma: Iron Wall Guard: Kurita appears in front of you to block all attacks from that direction.
 * 3 koma: Funmeraba-: Kurita rushes and tackles forwards.

Taro Raimon (雷門太郎)
 * 1 koma: No-Element

Cerberus (ケルベロス)
 * 1 koma: Speed Up

Katekyo Hitman REBORN!
Tsuna/Reborn (ツナ/リボーン)
 * 4 koma:
 * Dying Will Megaton Punch Will: Tsuna releases the dying will, dashing forward and hitting the ground, damaging nearby characters.
 * Double Bomb: One of Tsuna's mafia followers appears to throw bombs in all directions.
 * 5 koma:
 * Dying Will Megaton Punch Will: See above.
 * Poison Cooking II: One of Tsuna's mafia followers appears and tackles enemies in front of him.

Rambo (ランボ)
 * 1 koma: Protect
 * 2 koma: Hands of Explosion Attack!: Rambo charges forward, trips, and explodes.
 * 3 koma: 10 Year Bazooka　Electric Corunaata: Rambo gains 10 years, then charges forward, electrifying the enemy on contact.

Yamamoto Takeshi (武山本)
 * 1 koma: No-Element

Gintama
Gin-san (銀さん)
 * 1 koma: Protect
 * 2 koma: Bastard, Trying to Escape!!?: Gintoki throws his sword. Causes No-Battle.
 * 4 koma:
 * Haiiii Tsugiiii!!: Gintoki rushes back and forth slashing enemies.
 * I Only Get One Parfait a Week: While Gintoki holds out a parfait, he'll counter any enemy attacks with a combo.
 * 5 koma:
 * Haiiii Tsugiiii!!: See above.
 * I'm Reading, Is Something Burning?: Gintoki reads a book, gaining Regen. If he finishes, he gains Invincible.

Shinpachi (新八)
 * 1 koma: Stealth
 * 2 koma: Screeeam!!: Shinpachi appears to heal you.
 * 3 koma: "Where's Your Mother From?": Shinpachi sings karaoke, damaging nearby enemies. Causes Confusion.

Kagura (神楽)
 * 1 koma: Power Up
 * 2 koma: HOACHAAAAAA!!: Kagura sends enemies flying with an attack.
 * 3 koma: DokeDokeDokeDokeDokeee!!: Kagura on her Dog God run back and forth, trampling enemies.

Kochi Kame
Ryou-san　(両さん)
 * 1 koma: Protect
 * 2 koma: Money Search:　Ryou searches the ground for coins, causing damage to nearby enemies. When he finds it, coins appear around him.
 * 3 koma: Love Ride: Bird: Ryou races forward on his bicycle, crashing into enemies in the way.
 * 4 koma:
 * Love Ride: Bird: 3 koma move.
 * Eating Contest Champion: Ryou eats an impressive amount of ramen, replenishing his health.
 * 5 koma:
 * Legendary Leader of the Original Hot Rod Gang, Z-Honda: Z-Honda drives out from Ryou, running over enemies.
 * Buchi Cut: Ryou throws random objects around. Tap 'X' to throw more.

??? (???)
 * 1 koma: Zoom Out
 * 2 koma:

Nakagawa (中川)
 * 2 koma: Present from Nakagawa: Nakagawa drops a giant present box onto the stage. It unloads, revealing random items.
 * 3 koma: Nakagawa Group's Power: If uninterrupted, you gain 1 win point.

Shaman King
Yoh (葉)
 * 1 koma: Regen
 * 2 koma: Amitabha-style Vaccuum Buddhagiri: Sends a slash of energy through the air.

Anna (アンナ)
 * 1 koma: Critical
 * 2 koma: BINTA: Anna sends an enemy flying with a slap. Inflicts No-Battle.
 * 3 koma: Hostess Punch: Anna sends an enemy flying with a punch. Inflicts No-Special.

Hao Tao Ren Horo Horo Manta Amidamaru

Jojo's Bizarre Adventure
Jotaro (承太郎)
 * 1 koma: Invincibility
 * 4 koma:
 * Silver Chariot & Star Crusader: Polnareff and Jojo's Stands team up for a fast, powerful combo attack.
 * Crossfire Hurricane Special: Abdul appears and has his Stand spit four fire missiles.
 * 5 koma:
 * Raging Ora Ora: Jojo's Stand unleashes a powerful combo, alternatively in front and in back of him.
 * Emerald Splash: Kakyoin appears and has his Stand send a wave of projectiles in front of him.

Dio (ディオ)
 * 1 koma: Invincibility

D. Grayman
Allen (アレン)
 * 1 koma: Zoom Out
 * 4 koma:
 * Cross Grave: Allen punches the ground, sending nearby enemies flying.
 * Dark Boots: Allen summons a girl to slice at any enemies directly in front of him.

Prince of Tennis
Echizen Tezuka Fuji Eiji Oushi Golden Pair Momoshiro Kaido Kawamura Inui

Dr. Slump
Arale Dr. Mashirito Dr. Slump

Dragon Ball
Goku - 4 Koma (normal Goku): Kamehameha -5 Koma (Super Saiyan 1): Kamehameha Rapid Fire Punch -6 Koma (Super Saiyan 2): Super Kamehameha (turns Super Saiyan 3 for this) Spirit Bomb (turns to Normal) Vegetto Vegeta Gohan Gotenks Piccolo Krillin Trunks Goten Kami Nail Kame Sennin Bulma Dende Senzu Bean Fusion earring

Naruto
Naruto Sasuke Sakura Kakashi Shikamaru Rock Lee Neji Hinata Jiraiya Tsunade Ninetails Cursed seal
 * 2-koma: Kage Bunshin no Jutsu
 * 3-koma: Naruto farts like when he fights Kiba in the Chuunin exam
 * 4-koma:
 * Oiroke no Jutsu (Sexy no Jutsu): Stuns opponent
 * Kage Bunshin no Jutsu
 * 5-koma:
 * Rasengan in training
 * Uzumaki Naruto Rendan
 * 6-koma:
 * Rasengan
 * Tajuu Kage Bunshin no Jutsu
 * 7-koma:
 * Kyuubi Rasengan
 * Kyuubi Chakra Grab
 * 1-koma: Speed increase
 * 2-koma: Fuuma Shuriken
 * 3-koma: Shi Shi Rendan
 * 4-koma:
 * Shi Shi Rendan
 * Katon: Housenka no Jutsu
 * 5-koma:
 * Chidori
 * Katon: Housenka no Jutsu
 * 6-koma:
 * Chidori
 * Katon: Goukakyuu no Jutsu
 * 7-koma:
 * Juuin Chidori
 * Juuin Katon: Goukakyuu no Jutsu
 * 1-koma: Heal status affects
 * 2-koma: Throws shurikens to the right and left
 * 3-koma: Heals fighter
 * 4-koma:
 * Cuts a wire and logs fall on opponent
 * Kawarimi no Jutsu
 * 5-koma:
 * Cuts a wire and a giant log falls on opponent
 * Inner Sakura Rendan
 * 1-koma: Invulnerability
 * 2-koma: Icha Icha Paradise (Hearts hit the opponent that cause the screen to checker, the more that hit the worse it is)
 * 3-koma: Icha Icha Violence (When Kakashi is hit he counters)
 * 4-koma:
 * Suiton: Suiryuudan no Jutsu
 * Kawarimi no Jutsu
 * 5-koma:
 * Raikiri
 * Kuchiyose no Jutsu
 * 2-koma: Kagemane no Jutsu
 * 3-koma: Kage Kubi Shibari no Jutsu
 * 1-koma: Power up
 * 2-koma: Konoha Senpuu
 * 3-koma: Omote Renge
 * 1-koma: Expand the screen
 * 2-koma: Kaiten
 * 3-koma: Hakke: Rokujuu Yonshou
 * 1-koma: Expand the screen
 * 2-koma: Gives fighter her healing salve
 * 3-koma: Jyuuken
 * 1-koma: No stun
 * 1-koma: Heals all fighters
 * Combine with Naruto on 7 block koma
 * Combine with Sasuke on 7 block koma

Hunter X Hunter
Gon Killua Kurapica Leorio Hisoka Biscuit

Hikaru no Go
Hikaru and Sai

Black Cat
Eve Train Sven Saya

Bleach
Ichigo Rukia Zangetsu Yoruichi Renji Hitsugaya

Rurouni Kenshin
Kenshin Sanosuke Saitoh Kaoru

One Piece
Luffy (ルフィ)
 * 4 koma:
 * Gomu Lash: A fast combo ending with a knockback attack.
 * Gomu-Gomu no Axe: Luffy kicks up and smashes the ground, damaging nearby characters.
 * 5 koma:
 * Gomu-Gomu-Gomu-Gomu no Bazooka: A charge-up attack.
 * Gomu-Gomu no Storm: Luffy unleashes a furious combo upwards.
 * 6 koma:
 * Gomu-gomu no Golden Rifle: Luffy launches a giant ball of gold across the stage.
 * Gomu-gomu no Golden Peony Fireworks: Luffy jumps up and whips the golden ball around his body in a powerful combo.
 * 7 koma:
 * Gomu-gomu no Gatling: Luffy transforms into Afro Luffy and unleashes a punch combo.
 * Gomu-gomu no Flail: Luffy whips his arm around like a flail, damaging nearby characters, before throwing it forward.

Zoro (ゾロ)
 * 1 koma: Protect
 * 2 koma: Burning Ogre Slash: After a short delay, Zoro swiftly attacks everyone in front.
 * 3 koma: One Sword Style: "36 Bondohou": Zoro slices all enemies in front.

Nami (ナミ)
 * 2 koma: Thunderbolt Tempo: Nami shoots a projectile forwards and up.
 * 3 koma: "Heretical" Mate Nami: Nami appears to angrily shout. Her shout bubble causes damage and confusion to enemies.
 * 4 koma:
 * Happiness Punch: Nami undresses and shoots a heart forward and up. Causes No-Battle.
 * Mirage: Nami gains Invincibility.

Sanji (サンジ)
 * 1 koma: Critical
 * 2 koma: Here's a Snack <3: Sanji appears in front of you offering food. Walk into him to have your health restored.
 * 3 koma: Torowajiemuasshi~Bukutieeru Shoot: Sanji slides forward, then launches upward, damaging characters in his way.
 * 4 koma:
 * Torowajiemuasshi~Bukutieeru Shoot: See above.
 * Love Pose: Sanji gains "love" status.
 * 5 koma:
 * Vaashotto: Sanji kicks in front of him. If it connects, he leads into a combo.
 * Love Hurricane: Sanji spins forward. If he connects with a female character, he gains "love" status.  If not, he sends them flying with a kick.

Robin (ロビン)
 * 1 koma: Immunity
 * 2 koma: Ohhosu Fleur: Select a character to blind them.
 * 3 koma: Rice Flower Fleur: Pulls a character towards you.

Usopp (ウソップ)
 * 1 koma: Speed up
 * 2 koma: Triple Gun Powder Stars: Usopp fires projectiles at three angles in front of you.
 * 3 koma: Usopp Noise: Usopp scratches his nails against a chalkboard, causing damage and confusion to nearby enemies.

Chopper (チョッパー)
 * 1 koma: Heal
 * 2 koma: Remedy: Chopper appears in front of you. Walk into him to have your health restored.
 * 3 koma: Rose Coronade: Chopper transforms into "Horn Point" and stampedes forward.

title: Jump Superstars/Character List


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Jump Superstars/Spoiler-free Mission Guide

By completing missions in J-Adventure mode, you can unlock komas to be used in your decks. This page will list all possible missions in Jump Superstars, and how to recognize them. Since I don't know Japanese, I'll have to figure out some way to write the Japanese text for the missions, but for now I'll just have simple hints.


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Jump Superstars/Gameplay Description

The controls in Jump Superstars is quite simple, and may resemble a platform game more than a fighting game. Yet there is still a certain complexity to the gameplay. Even though all battle characters have the same controls, with one specific button to use special attacks, each characters will have different types of attacks for different button presses. For some characters Up + Y will be an uppercut, for others it could be a jumping attack, and for yet some others it may not even be an attack, but something else like charging the special bar or getting stronger.

Battle screen
On the upper left of the battle screen, which is the upper screen, is the health bar. When this bar is depleted, the character is KOed, and will either switch to another character, or, if all characters in the deck are KOed, will be KOed a while before revived.

Under the health bar is the specials bar. Next to this bar is a number, which is the number of specials you have left. This number is depleted every time you use a special attack, or when you use a support or help koma in your deck. The number of specials can be refilled by attacking, getting hit, or picking up coins or Jump Pirate items, or by using some komas or special attacks.

title: Jump Superstars/Gameplay Description


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Jump Superstars/Menu Screen Description

All options are listed in the order they're shown in the menu:

Main Menu
Note: You can move the characters on the left of the menu by touching and dragging them.

J-Adventure
This is the "story" mode of Jump Superstars. Here you have to play through a map with four different islands, each with a number of stages. The first few stages are tutorial stages which teaches you how to play the game. All the other stages have a number of missions, which you have to fulfill to unlock komas, and to move on to other stages. You also unlock premade decks, multiplayer battle locations and "info characters" by playing through the stages.

Multiplayer
Here you can play against other people with Nintendo DS, or exchange decks with them. It's possible to play against others even if they don't have Jump Superstars, but then they'll only be able to use decks from your game.

Deck Send
Here, select the deck you want to send from the red menu. Pressing A gives you two options - the top option for "Send", and the bottom option (とじる) for "Cancel". To receive a deck, select a slot in the green menu. Pressing A gives you two options - the top (ダウンロード) for "Download" and the bottom (とじる) for "Cancel".

Battle
Here you can play against computer opponents.

Deck Maker
This is where you edit your deck.

Koma List
Here you can see all the koma you've unlocked so far. Press Select to cycle the top screen among Koma Info, Koma Story, and Koma Image.

Options
Here you can set options for sound, backlight and info character, and delete the saved game data. You can also see some gameplay statistics.

Info Character
The "Info Character" is the character on the top screen giving you information. The default is the Shounen Jump logo. The dropdown menu you select from is as follows:

 * Random
 * Jump
 * Mamori
 * Manta
 * Kakyoin
 * Steel
 * Misa
 * Turbo-kun
 * Bulma
 * Iruka
 * Hisoka
 * C-Brabou
 * Kyouko
 * Kon
 * Beauty
 * Botan
 * Chopper
 * Cancel
 * C-Brabou
 * Kyouko
 * Kon
 * Beauty
 * Botan
 * Chopper
 * Cancel
 * Botan
 * Chopper
 * Cancel
 * Chopper
 * Cancel

title: Jump Superstars/Menu Screen Description


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Unreal Tournament 2004/Terminology

The large variety of terms and vocabulary found in a typical FPS game, such as Unreal Tournament 2004 tends to confuse newbies. This section deals with all terms found in the game.

Frag
A point. Awarded for different things depending on which style server you are on. For example a frag in DM (death match) would be awarded for killing anyone else. In Team DM it would be awarded for killing an opponent on the opposite team. In CTF (Capture The Flag) it would be awarded for killing a member of the opposite team or for capturing the opponents flag. Frags are the method of keeping individual scores in Unreal Tournament 2004.

Spawn
When something enters the map. A player spawn, or a weapon spawn, or a vehicle spawn, etc. Where those things spawn is called a spawn point.

Suicide
Killing yourself. Either by jumping into something that kills you (lava, acid, off into space), by shooting yourself or getting hit by your own weapons blast, or by typing /suicide into the console.

Challenges
During the single player game, your team may challenge or be challenged by another to a battle, either for credits or a player. If you reject a challenge you have to pay a fee.

Bloodrites
Team A pays to challenge Team B for the ownership of a Team B member. If Team A wins they get that member.

Head-to-Head
Team A challenges the leader of Team B to a one-on-one deathmatch. Each team pays a wager and the winning team gets both.

Killing Sprees
Awards for every 5th kill without dying
 * Killing Spree - 5 kills
 * Rampage - 10 kills
 * Dominating - 15 kills
 * Unstoppable - 20 kills
 * GODLIKE - 25 kills
 * WICKED SICK - 30 kills

Multiple Kills
Awards for building up chains of kills in quick succession (maybe 3-4 seconds apart or less?)
 * Double Kill - 2 kills
 * Multi Kill - 3 kills
 * Mega Kill - 4 kills
 * Ultra Kill - 5 kills
 * Monster Kill - 6 kills
 * Ludicrous Kill - 7 kills
 * HOLY S**T - 8+ kills

Headshot
Killing by shooting someone in the head, with either the Lightning Gun or Sniper Rifle. Head shots do more damage than body shots with these weapons, and a single head shot can kill a player even with 100% health.

Flak Monkey
Score 15 frags with the Flak Cannon.

Camper
A person who stays in one spot for whatever reason. A person who stays at the opponents spawn points and kills them as they enter the map would be a spawn camper. A person who guards his or her own base/flag/power core would be a camper. Also a person who stays in one place and uses sniper weapons to kill their enemies would also be called a camper. Generally used as a term of derision, although in most cases it is simply a matter of good defense. The opposite of camping would be "Running & Gunning".

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Unreal Tournament 2004/Core Basics

This section covers all the very basic factors of Unreal Tournament 2004, which every player must know. Some of these usage tips are also covered in the game manual and the in-game tutorials.

Contents

 * Movement (Covers Dodging and Double-Jumping)
 * Shooting
 * Adrenaline
 * User Interface
 * Single Player (Tournament Ladder Basics)

title: Unreal Tournament 2004/Core Basics


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Unreal Tournament 2004/Weapons

Unreal Tournament 2004 contains a variety of weapons, each with a unique attack. The key to mastering these weapons is to find out in which situations each of these weapons can be used.

Standard Weapons

 * Translocator
 * Shield Gun
 * Assault Rifle
 * Bio-Rifle
 * Mine Layer
 * Shock Rifle
 * Link Gun
 * Minigun
 * Grenade Launcher
 * Flak Cannon
 * AVRiL
 * Rocket Launcher
 * Lightning Gun
 * Sniper Rifle

Super Weapons

 * Ion Painter
 * Target Painter
 * Redeemer

title: Unreal Tournament 2004/Weapons


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Unreal Tournament 2004/Gametypes

Unreal Tournament 2004 has a variety of gametypes, each requiring different strategies and tactics. This guide will explain such strategies used.

Original Gametypes

 * Capture the Flag
 * Bombing Run
 * Double Domination
 * Assault
 * Onslaught

Deathmatch Variations
This section contains the Deathmatch gametype and other gametypes related to it.
 * Deathmatch
 * Team Deathmatch
 * Mutant
 * Invasion
 * Last Man Standing

Other Gametypes
These gametypes are not included in the original version of Unreal Tournament 2004, but were modded upon it. The Instagib Capture the Flag gametype was added in a patch released by Epic Games.

 * Vehicle Capture the Flag
 * Instagib Capture the Flag
 * Jailbreak

title: Unreal Tournament 2004/Gametypes


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Unreal Tournament 2004/Turrets

Unreal Tournament has 4 different turrets, featured in the Assault gametypes. Turrets are stationary, but provide some heavy firepower. Being stationary, Turrets can be easily destroyed, but provide an excellent defensive barrier.

Contents

 * Minigun Turret
 * Mothership Turret
 * Link Turret
 * Ion Cannon

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Unreal Tournament 2004/Vehicles

Vehicles are a new addition to the Unreal Tournament Series. Vehicles are allowed only in Onslaught and to some extent, Assault maps. Vehicles range from lumbering tanks, to speedy hovercrafts and knowing the strengths and weaknesses of each vehicle is crucial.

Original Vehicles
These vehicles are included in the original version of Unreal Tournament 2004 and are also included in the Editor's Choice Edition. The Ion Tank is a vehicle exclusive to the Assault Map "AS-Glacier" and is not found anywhere else.

Standard Vehicles

 * Scorpion
 * Manta
 * HellBender
 * Raptor
 * Goliath
 * Leviathan
 * Ion Tank

Spacefighters

 * Human Spacefighter
 * Skaarj Spacefighter

Editor's Choice Edition Vehicles
These vehicles are not available in the original version of Unreal Tournament 2004, but are available solely in the Editor's Choice Edition. Maps with the "(Bonus Vehicles)" tag next to their name are maps available in the original version of UT2004, but have the new vehicles replacing some of the old vehicles.
 * Paladin
 * SPMA
 * Cicada

title: Unreal Tournament 2004/Vehicles