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Grand Theft Auto: San Andreas/Frequently Asked Questions

Warning: This page may contain spoilers.

Here are some answers to some of the more frequently asked questions about Grand Theft Auto: San Andreas.

Feel free to add any new entries, or change existing entries. Just click the edit this page tab above, or one of the little edit links at the top-right of a section.

Note that there are already extensive guides relating to some of these questions, please return to the contents page to see a list of these in-depth pages.

Inevitably, some of these entries may end up quite extensive, and/or duplicate material found elsewhere. Most of the information in here really ought to belong somewhere else in the guide's contents, then hyperlinked to from here.

Current GameFAQs support thread: http://boards.gamefaqs.com/gfaqs/genmessage.php?board=914983&topic=23116082

Where can I find this car/weapon/tag/horseshoe/whatever?

 * SAM: This map shows the location of every parked vehicle, weapon, tag, horseshoe, oyster, snapshot, enterable building, and much more. Go to that page and wait for the java applet to load (2-3 seconds), then either check off what you are looking for on the right, or press "Select All." If you are looking for something specific, click on "Set Filter" and type in the name (or first few letters) and press enter. To zoom in or out, press the + or – buttons. To save the map, click on "External Link" and copy the contents of the box that appears. That link will point to your "saved" map.
 * GameFAQs: This site also contains several maps to help you find what you are looking for.
 * 708145: This site also contains several maps to help you find what you are looking for.

As for the elusive van used for performing robberies, it's parked in a little lot across the street from the Gym in Los Santos. It will only function for robberies at night (after 20:00), so watch the clock.

Cheating
By repeatedly entering the Money/Health/Armor/Repair code, its gives you 250,000 for every successful entry :R1, R2, L1, X, Left, Down, Right, Up, Left, Down, Right, Up

Using Inside Track Betting
This is generally accepted to be the fastest method.

Save your game as near to one of the Inside Track Betting shops as possible. (locations). Enter the shop, and bet all your money on the horse with the highest odds (at the bottom of the list). If you win, save the game. If you lose, reload from your last save, and retry. This gambling method is probably the best of all gambling methods, since:

 * It is available right from the beginning of the game. (If you need a safehouse before triggering the Big Smoke mission, you can make at least $10,000 by completing either the Taxi Driver or Firefighter Vehicle Missions. You can then buy the safehouse closest to the Los Santos branch of Inside Track Betting.)
 * You can bet up to $10 thousand each time.
 * Unlike the other gambling games, the horse odds bear no relation to the outcome (e.g. a horse with 12-1 odds seems to win more frequently than 1 time in 12. I'm guessing each horse has an equal chance of winning).

Because of this ratio, if you hate the delay of save/load, another strategy is to bet about 10% of your current stash on Purple repeatedly until Purple wins, then bet 10% of your current (now doubled at least) stash on Green until it wins. Repeat until you have enough. After about the third or fourth win, the other horse seems to win almost immediately, so it's best to do this rather boring task all at once instead of stopping and restarting. Each win will more than likely double your earnings (betting 10% on a horse paying 10-to-1), so as the doubling happens more frequently, it's pretty exciting. Don't get greedy! Although I haven't verified this empirically, it seems to sense when you bet more than 15-20%, and makes the horse come up less often.

Other methods
Another quick way to make some money is to play billiards at the bar just down the street from CJ's house (your first save game location) on the right. If you are decent at pool and want to relax and make some decent starter money, this is a fun way to do so. You initially can bet up to $1000 so it's a good start. If you lose, you can simply reload your game and retry. It's only a few blocks from home. (You can also kill your opponent and take your money back, but you may not be able to ever enter a pool hall again to play, so beware.)

Another way is to cycle/drive up and down the streets of ganton and kill any drug dealers you come across as each gives you $2000 at least. Also this does not attract as much police attention as killing innocents gets weapon skills up, cycling/bike/driving skills up. If after a while it seems there are very few around just save your game then load the game and there should be a few more.

If your gambling skill is full, save outside the Four Dragons Casino and just bet £1,000,000 on roulette at odds of 50/50 (red/black or odd/even) – if you lose, reload, if you win, save

Pimping missions are relatively easy to do (enter a Broadway, press R3). After the multiplier kicks in, so does the money. Also a handy way to up your driving skill. Plus, after the first 10, girls will pay you to sleep with them.

Do the health cheat (on the PS2: R1, R2, L1, X, LEFT, DOWN, RIGHT, UP, LEFT, DOWN, RIGHT, UP) so you will get health,armour and money.

Windows recognises my controller but it isn't working correctly/at all in the game!
Download the San Andreas Advanced Control utility and follow the instructions.

How do I use my PS2 controller with the adapter I bought?
Follow Wolfmight's GTAForums guide.

Also download the San Andreas Advanced Control utility and follow the instructions both in its readme and in the topic above.

How do I use my Xbox controller with the adapter I bought?
Try the utility above, which may or may not work with an Xbox controller.

Failing that, Xbox controller users should use XBCD exclusively. See this forum thread for full instructions.

The XBCD solution above may not always work. In that case, set it up with JoyToKey. Consult the GameFAQs boards guide for more about this.

I've got a lookalike PS2/Xbox controller, how do I set it up to feel just like a PS2/Xbox?
Check the Controls section of the guide. You should be able to work out what button on the controller would be what button on the PS2/Xbox, so simply configure those to be the same or better. Some buttons like Start and Back may end up being left over, so just configure whatever you like to those (perhaps the Replay function).

How do I use the Instant Replay on the Xbox?
Hit Start and you will find Play Replay is the last item on the list beneath Load Game.

How do I use the Instant Replay on the PC?
See: Grand Theft Auto: San Andreas/Basics/Controls

How do you start the dancing sequence?
Each time the girl talks to you, press right on the D-pad to reply affirmatively. If you press the button immediately after the question is asked, sometimes it doesn't register, and you have to press it again.

Unreachable 4000 points
Are you unable to reach 4000 points after trying and trying? Use the original Sony PS2 controller! Some controllers might have an incorrect latency.

How do I reach the plane?
In the PC version, many people have difficulties reaching the plane. There have been numerous answers given, including leaning forward on the motorcycle for a speed boost (note that you need keep tapping lean forward, not hold it down). This helps some people, but many others still couldn't catch the plane. To catch it, turn the frame limiter ON! Now you will reach the plane before it's barely started moving! After you catch it, you can turn the frame limiter off.

All you have to do is get next to where the barrels are droping. By moving Further out from the plane it speeds up. by getting closer the plane slows to a speed that you can easily drive on after a few barrels have rolled of.

Else stay to the side to avoid the barrels and approach the ramp at an angle and get to the plane

Help! I can't pass Madd Dogg, the guy always dies!
See this section below

Tenpenny has set the place on fire, and I'm at the part with the fire extinguisher, BUT I CAN'T GRAB IT. What do I need to press to grab it?
Press L1 when you're standing in it, or the TAB key in the PC Version. It'll replace an item in your inventory. Also, if you have already completed level 12 of the Firefighter mission, you become fireproof, and you don't need the fire extinguisher.

Some people also recommend that it's easier to see the fires if you don't use the Night-Vision Goggles. Increase the brightness in the game options and/or on your TV set if that helps.

What's the best place to do Paramedic?
Angel Pine is the popular choice. All the patients will spawn in a very small radius from the medical center there.

What's the best place to do Firefighter?
Some claim that if you do them on the freeway running down the east of Los Santos, then the burning vehicles will only ever spawn on that freeway. I assume they mean the part which is in Red County, since it's so far from any other roads.

Others claim Angel Pine, but I found that area too hilly.

What's the best place to do the Vigilante "cheat"?
The cheat involves starting the mission, then running inside a building (preferably fast-food so you can keep refreshed and get your health restored if you take a hit), then returning to your vehicle just before the mission is aborted. Repeat as necessary: usually one or two levels are achieved per trip inside the building, but for the last few levels, it might take a few trips, so be patient.

However, I've found that doing this cheat in Los Santos doesn't work well, because the baddies are often spawned up in the rural areas, and the cops don't get to them quick enough.

The trick is to wait until you're in San Fiero, and start the cheat near the north end of the city, just south of the bridge, like at the Cluck there. All the baddies spawn downtown, and the cops get to them rather quickly. Yeay.

How do you get a gold on Flying Fish??
Okay, first off you need to go to the cliff to the right, the one that connects to the Gant Bridge. Line up right around the Reefer with the two waypoints. Then gun it, you will need to remain relatively straight with the jump. Then as soon as you hit the jump, press the 'lean back' key (this will cause you to fly much further). Continue doing this until you are just about to hit the water, then press the 'decelerate' button. If this doesn't work, then try to aim for the out of bounds line. Don't go out of bounds, just come really close to it.

How do I get a Pilot's License?
A pilot's license is issued when your flying skill reaches around 20%. You can either obtain this by attending Flight School, or just by spending enough time flying a plane around.

How do I get into an airport without a Pilot's License?
Take a car to the main gate of the airport. You will know it is the main gate from the presence of a little security office with a man inside. Park the car as close to the main gate as possible, then jump on your car, and then over the gate. Don't worry, no wanted level will appear for this action.

You can also get the gate to trigger opening by combinations of looking and slamming hard against the gate while running. Apparently, the game occasionally gets confused about your "current location" and thinks you're inside the gate already but wanting it to open so you can get out, and opens the gate for you. This trick is handy if you want to drive your vehicle inside the fence. Or just use the car flying cheat and fly across the gate.(sqare,down,L2,up,L1,circle,up,x,left).

What planes are available for flying at the beginning of the game?
Without using cheats, you can really only access those planes in Los Santos International Airport. See the previous question for how to get inside. Inside the airport are two planes:

 * Dodo
 * Shamal

Gangs and Territory Warfare
See also: Turf Wars Guide

How do I recruit Grove Street Family members into a gang?
This is a platform-neutral summary. The controls are as follows:
 * Follow Me : press Up (PS2, Xbox) or G (PC)
 * Hold Position : press Down (PS2, Xbox) or H (PC)
 * Disperse temporarily : hold Down (PS2, Xbox) or H (PC)
 * Disband a member : target and hold Up or Down (PS2, Xbox) or H (PC)

Target a friendly gang member and hit the Follow Me button to make him follow you. If you do not see the health arrow above a homie's head, they are not being targeted and will ignore your recruitment/disbanding commands. Each member has to be recruited individually, you cannot just target a bunch of homies all at once.

Hit the Follow Me command when not in targeting mode to make CJ call his gang back to him if they get involved in a fight.

To make them stay where they are, target a specific gang member and hit the Hold Position button.

After the second addition to your gang, the "Gang Strength" bar appears onscreen and will fill with a green segment for each new addition. If a gang member dies the bar decreses with a red segment.

Note that when homies are recruited CJ is "responsible" for them. If he kills one or lets them be killed by someone else he will lose a small amount of Respect.

The more Respect you have, the bigger the gang you can lead, from three to seven homies.

To disband your group, press and hold up or down (PS2, Xbox) or H (PC). They will disperse, but can still be regrouped with the untargeted Follow Me command. To permanently dismiss someone from your gang, target him and hold the Hold Position button. Again, this dismissal must be done individually.

How do I start a territory war?
Kill three enemy gang members (sometimes four) while in the territory you wish to conquer. They can be in adjacent territories, but the gang war will be declared based on the zone in which you are standing. You must kill them while on foot, or perhaps using the jetpack.

My statistics say I own all the territories, but I still get attacked by an enemy gang. Why?
Even if your statistics state that you own all territories, you may still get attacked.

Territories are not quite as simple as they might seem. They can be exclusively owned by a single gang, or they can be jointly owned by two (or possibly more) gangs. Providing your gang is one of the gangs who owns the territory, the statistics will state that you own it.

Jointly owned territories can occur if you lose a gang war that you have started, if you run away from or quit a gang war, or if you ignore a gang war that a rival has started.

It can be difficult to tell on the map, but you might have noticed different shades of green for some territorites that you "own". The shades vary all the way from light green to grey (which is hard to see). The greyer shades of green mean that you don't exclusively own the territory, and you will still find members of other gangs in the territory, who may still attack.

Simply retaking the territory will work, but to ensure that this never happens, make absolutely sure that you win every gang war you start. And if the rivals start running away, don't worry about chasing them, they will eventually come back.

Usually, a territory can only be attacked from an enemy-owned, or jointly owned territory which is adjacent to that territory, but not always.

There seem to be territories in San Fierro. Why?
This is caused by a glitch known as "territory glitch". This glitch is caused by using a plane to fly outside the game's boundaries into the ocean. The longer you fly, the more territories will spawn over the map. This usually happens during the mission Saint Mark's Bistro where you have to fly a long way outside the map boundaries.

See also: 178 Territories Glitch

How do I give my gang members better weapons and/or body armor?
You can't give GSF members specific items, but if you spray all 100 tags in Los Santos, some of the members get better weapons (e.g. Desert Eagle instead of Pistol, and MP5 instead of Micro-SMG).

My car is all busted up. How do I repair it?
If you're not currently on a mission, you can just put it inside one of your safehouse's garages, and let the garage door close on it. When the door opens again, it will be good as new.

If they're available, you can stop in on one of the pay-n-sprays, but you will have to pay $100 for the privilege.

What is the fastest car/bike/boat/plane/helicopter?
I shall define fastest to mean the vehicle that can maintain the highest sustained maximum speed in normal conditions.

There are two ways to work this out. I refer to them as the practical and the theoretical methods:

The practical method is to drive each vehicle in the game by a known distance, and time lthat distance.

The theoretical method is reverse-engineer the game data, and work it out mathematically.

 Practical

This method is arguably the most tedious, and so far, this method has been carried out for the cars and bikes only. See Vehicle Speeds FAQ @ GameFAQs for the details.

Note that the results don't quite fit in with the aforementioned definition of fastest, since the times listed there may include a portion of the vehicle's acceleration time.

 Theoretical

This is a bit more tricky to do. The data files alone aren't completely decipherable, since they require more information about the exact equations used in the physics model in the game code. The information here is derived solely from the file DATA/HANDLING.CFG

In that file, in column N, there is an entry for the maximum velocity that the engine of the vehicle can propel that vehicle at. This is one of the measures of top speed. If we use this figure alone, then:

Cars

 * 240 km/h (149mph): Infernus / Turismo
 * 230 km/h (143mph): Bullet / Cheetah / Super GT
 * 220 km/h (137mph): Hotring Racer

Bikes

 * 190 km/h (118mph): All motorbikes
 * 140 km/h (87mph): Mountain Bike
 * 120 km/h (75mph): All other non-motorized bikes

Boats/Hovercraft

 * 190 km/h (118mph): All boats
 * 150 km/h (93mph): Vortex (the only hovercraft)

Planes/Helicopters/RC Vehicles

 * 200 km/h (124mph): All planes/helicopters (excluding RC)
 * 75 km/h (47mph): All RC vehicles

Other Forces

These figures are hard limits on what the engine can achieve, but it doesn't necessarily mean that the vehicle, can actually achieve that speed. Nor does it mean the vehicle cannot exceed that speed.

It's fairly obvious that the game physics model includes gravitational force, and some of the data in the file suggests the model also includes drive force, tractional force and drag force.

Gravitational Force

I shan't go into the physics for this one, but suffice it to say that gravity can cause a vehicle to exceed the aforementioned top speeds (e.g. when going downhill).

Drive Force

The drive force is the amount of force that the engine can produce.

drive force = body mass × engine acceleration

body mass is in column B.

engine acceleration is in column O.

Tractional Force

The tractional force or tractive effort is the amount of the drive force which is transferred to the road by the wheels of the vehicle. This usually depends on a number of factors, but I'm guessing it's:

tractional force = drive force × traction multiplier

traction multiplier is in column J.

Drag Force

All vehicles are subject to a drag force which is the effect of the air pushing back on the vehicle. The traditional equation is:

drag force = 0.5 × drag multipler × area opposed to medium × medium density × velocity

But I'm guessing the drag force is calculated differently, since the drag multipliers in column D don't seem consistent with regular physics models.

I can't work out the surface area opposed to the medium, since it's not in this file, and is probably calculated from the model data, assuming it's even taken into account at all.

The medium density is a measure of the current medium through which you are travelling (e.g. air or water), but I don't believe it's taken into account, since none of the vehicles are designed to travel underwater. Perhaps one of the cheats that lets you drive an ordinary vehicle underwater might take this into account, but I haven't checked.

If anyone can work out how the drag force is calculated, I'd love to hear it.

Terminal Velocity

A vehicle will reach its terminal velocity when its tractional force is equal to its drag force. So basically, if this terminal velocity is lower than maximum engine velocity figures specified above, then the terminal velocity will be the effective maximum velocity instead.

How do I fly the Hydra?
Simple. X is used to move, but where you move depends on the thruster's position. Push and hold the right stick forward to move the thrusters back so you can fly foward. Push and hold the right thumbstick back to make the thrusters point downward so you can hover. (Note that you have to hold the stick in place for a few seconds: otherwise, the thrusters only move part of the way.) Left stick to move. hold R1 to target and when the target thing turns red, hit L1 to fire missile that will seek the target out. If you are under attack, press O to launch countermeasures, which attract heat-seaking missiles. Turning sharply while in pursuit of a missile is also a good way to avoid them, (they explode). Press R3 to retract or to extend the landing gear. Holding R2 while turning right, or holding L2 while turning left will make for much easier turns.

It is hard as you do need to keep track of what postition the thrusters are in during flight!

What's the difference between the Thermal Goggles and the Night Vision Goggles?
The Thermal Goggles work by thermal imaging. The Night Vision Goggles work by image enhancement.

Thermal imaging

This technology operates by capturing the upper portion of the infrared light spectrum, which is emitted as heat by objects instead of simply reflected as light. Hotter objects, such as warm bodies, emit more of this light than cooler objects like trees or buildings.

Image enhancement

This works by collecting the tiny amounts of light, including the lower portion of the infrared light spectrum, that are present but may be imperceptible to our eyes, and amplifying it to the point that we can easily observe the image.

When do the Thermal Goggles become available as a Pick Up?
You get to use them for the first time, and they become available as a Pick Up, after The Truths mission "Black Project" in Bone County.

NOTE: Due to a bug, they are non-respawnable!

When do the Night Vision Goggles become available as a Pick Up?
You get to use them for the first time, and they become available as a Pick Up, after the Bank Heist mission "Breaking the Bank at Caligulas" in Las Venturas or after Sweets mission "End of the Line" in Los Santos.

Where are the spawn locations for both of the Goggles?
1. Night Vision Goggles (Respawns) – Madd Doggs Mansion – The pair of Night Vision Goggles can be found on the bottom floor of the mansion, right behind a flight of stairs, near the two arcade games.

2. Night Vision Goggles (Respawns) – Factories – There are factories near San Fierro at the Southern end of the main highway, the Goggles spawn somewhere between the Eastern buildings, near a door.

3. Night Vision Goggles (Respawns) – Area 69 – These spawn at the top of a guard tower in the Western section of Area 69.

4. Thermal Goggles (Only Spawns Once) – Madd Doggs Mansion – The Goggles are located next to the main TV near the bar and living room area.

5. Thermal Goggles – Zeros RC Shop – The Goggles spawn at the rear corner of Zeros RC Shop.

6. Thermal Goggles – Area 69 – These spawn inside the main control room near the South entrance.

How come I picked the Thermal Goggles up before, but I can't seem to find them again, even though I'm looking in the exact same spawn location?
For some reason, and no one knows if this was intentional, the Thermal Goggles are only available for picking up once and only once per each spawn location. So, that means you'll never be able to collect the Thermal Goggles again, if you have used up all four pick-ups. If you plan on getting Busted or Wasted, or you want at least one of the Thermal Goggles left in your game save, just be sure to not pick them up at all of their locations.

What are the spawn locations of parachutes?

 * On the roof of the tallest building in Los Santos
 * On the roof of the Pointy building in San Fierro
 * On the top of Mount Chiliad
 * On the top of the antenna in the dessert of Las Venturas
 * On top of The Emerald Isle casino in Las Venturas
 * Automatically available to you if you bail from an air vehicle, once you have a pilot's license. (Before you get your license, all you get is this sinking OMGWTF feeling because you remember you've restarted the game.)
 * However if you want a very satisfied splat session, go as high as the Shamal can go and bail, laugh on your way down as CJ realizes what a moron you are!

How do I open my parachute?
Press 'Circle' while falling.

How do I cut off my parachute?
Press 'Triangle' after opening parachute. Be advised: This will kill you in most cases.

If I forget my parachute, am I dead?
Not if you can find water. Apparently, you can land in any amount of water (even the reflection pools in front of a building that you normally walk around without getting your knees wet) without hurting yourself. So, aim for water!

100% Completion
see the 100% Completion Guide

Does cheating affect 100% completion?
No, cheating does not affect 100% Completion, not at all. The only effects it has are the cheat's natural effect, the subtraction of ten points per cheat entered from your Criminal Ranking, and the game counts your "Times Cheated" in your stats...

Are there any cheats that can screw up the game?
Yes and no. Cheats such as Peds Riot, Peds Attack Each Other, and Peds Attack You will remain for the duration. They cannot be disabled by re-entering them, and saving the game will permanently lock them into that savestate. The only way to get rid of them is to load an unenabled save game. It is not advisable to save with these cheats enabled.

However, while peds homing in on CJ could make it harder these cheats do not as a rule affect the ability to get 100%, except in one instance: the mission "Madd Dogg". If any of the Peds Riot cheats enabled, it will be absolutely impossible to complete this mission because the additional calculations make Madd Dogg miss his jump and die. It has been suggested that if you use the adrinalin mode cheat and then run very fast you can save him before he jumps, but this is untested.

The End of the Line Bug
If you save your game upon completing the final mission, the game may not reload from that save. The suggested fix is to start a side-mission such as Taxi Driver, end it, and then save again.

Help! I ran out of paint during a tag and now it's not counted! Have I screwed my chances of getting 100%?
No. This is not actually a glitch at all, just mismatched coding.

If you run out (or just stop) when ~95% done with spraying a tag, it will say "### out of 100 Tags sprayed".

However the game does not record this in the statistics until the tag is complete in the game world itself and displays the finished texture.

The text appears just before the graphics and beep. It's only out of synch by about a second or so, so only a really quick and stingy trigger finger (or a paint shortage) will leave it unfinished.

The game remembers which stage of the spraying animation any given tag is at, assumedly so that you can be interrupted by a cop or gang member and then come back later to finish up whatever was left.

How do I know if a tag needs spraying?
Go around to the ones you've done.

Target the tag as if to attack it (PC version in Mouse+Keyboard mode may not be able to do this) and if it lights up it hasn't been truly completed.

Respray any that light up or just don't look finished. You can tell because they are on the second-to-final texture rather than the complete-looking one.

When resprayed you should hear the beep and see the "completed tag" texture.

When you see a pink tag you have to spray it.

I don't like going back over everything, how can I stop this happening in future?
Just don't run out of paint, and ensure you fully spray each tag.

In order to avoid running out of paint, run up the stairs and grab the spraycan each time you save at the Johnson house. This adds "ammo" to the can rather than just refilling its contents, so if you save more often than you use the spraycan you'll never (effectively) run out.

Do the infinite ammo cheat so you wont have to worry about spraying in the wrong places.

What is the 'New Game Glitch'?
When you start a new game, by choosing "New Game" from the "Game" menu, all your statistics are reset, except for the two girlfriend benefits of keeping weapons when busted or wasted, so if the game from which you started a new game had these benefits, you will receive them in the new game. This is identical to the "Purple Nines Glitch" in GTA3, only this time, the glitch has a positive effect, rather than preventing you from completing the game.

How do I avoid the 'New Game Glitch'?
If you want to start a new clean game, then remove your memory card before booting the PS2. You can put it back in once the new game has started.

What is the Basketball Glitch?
The Basketball Glitch causes the game to stop loading up the Basketballs from every spawn location. This means you won't ever be able to play Basketball again, which includes the Basketball Challenge minigame.

What causes the Basketball Glitch?
The 100% cause of this glitch happens if you ever save at Madd Doggs Mansion at any point in the game, once you save, you will be guaranteed to obtain the Basketball Glitch. No one knows why exactly this happens, and it's still unknown if it has been fixed up in the XBox version, but we'll soon find out.

What can I do to get rid of the Basketball Glitch?
Only if the glitch occurs on PC: Use the "Basketball Bug Fix" by Artem Khassanov/spaceeinstein.

Possible solutions for PS2- and XBOX-owners: 1. Go to the nearest Safe House and save the game 6 times (thus skipping some days) 2. Go to the nearest Fast Food Restaurant and eat as much as possible - get CJ quite fat 3. Completely change CJ's appearance – clothes, haircut, and tattoos.

Was this fixed for the Xbox/PC versions?
In the PC and Xbox versions, it has not been fixed

What is the 'Gym Glitch'?
Sometimes, you will get the message "You have worked out enough for today. Come back tomorrow." when you have clearly waited long enough. Consequently, you are unable to work out.

What causes the 'Gym Glitch'?
No-one seems to be sure. After you have finished working out, you have to wait a certain amount of time until you can work out again. I'm not certain of the exact amount, but let's assume 24 minutes real-time. If you are trying to advance this time by saving the game (which advances the clock by 6 hours game-time), it may not count as time waited. The game may measure it as 24 minutes real-time from the last time you worked out, regardless of the number of times you have saved in that time. (It has been suggested that it doesn't matter how long you wait on the PC version.)

Another user asserts that the glitch is caused when, instead of eating to get rid of hunger, the player decides to save. This builds up a "hunger debt" and although the player isn't told that CJ is hungry, he is in fact too weak to exercise, resulting in the gym glitch where CJ has "done enough exercise for today".

 * This error is not caused by anything you do, or fail to do in the game. It is caused by a memory, or game save error where a piece of data is dropped. It could be caused by saving over and over to the same save slot, so you might try saving to different slots now and then. This might be the cause of the Basketball glitch as well.

How do I fix the 'Gym Glitch'?
Only if the glitch occurs on PC: Use the "Gym Fix" by Artem Khassanov/spaceeinstein.

Possible solutions for PS2- and XBOX-owners: There have been various solution suggested. One I've heard recently that if you lose all your fat, you can then re-enter the gym. If my above theory is correct, then all you have to do is wait long enough.

Another suggestion is to eat two meals (preferably salads – no need getting fat), then save your game about 3 or 4 times till you get to the next day, then eat two meals again, save until you reach the next day again. Repeat this process for about 3 (in-game) days and go to the gym, you should now be able to use the equipment, if not then just eating two meals and save until you get to the next day and keep repeating until the glitch dissapears.

There may be a "hunger debt" but it requires a trigger such as killing all the people in a gym or just being unlucky

 * Another solution which has been known to work (it did for me!) is to have CJ dressed in clothes as well as all accessories i.e. hat, sunglasses, watch, chain and of course, shoes. Then save your game with him dressed like this, I also suggest walking outside of the house/building and walking back in. Then go into the wardrobe and remove everything so he is JUST wearing his boxers. As soon as you walk out of the wardrobe, save your game again. Now try the gym, like i said to my supprise it worked!! For me the exact location where I saved and changed clothes was the house on Santa-Maria beach, and the gym I used was the outdoors one, east of the house on the beach, although I'm not sure that the exact location matters? I also heard that to avoid it happening again, never work out to the amount that it tells you "you've worked out enough for today...". Good Luck!!!!
 * [edit]I actually found that this did not completely fix the problem and every time I went into one of my houses, changed clothes, or rode a train the glitch would return. However, I vagely remembered it was only after I went to the "Below the belt" gym in Las Venturas and learnt the new moves did I get the glitch in the first place....so...I went back to the gym in Los Santos to learn the original moves and since then I havent had the glitch!! [/edit]

Another possible solution is to try using the gym in Madd Dogg's (or your) Mansion. When I discovered this gym, it was the first time I was allowed to work out in a very long time. After that, the "you have worked out enough today" business never came back.

 * (THIS WORKS!) To clear the memory card write error, save your current game (the one you wish to fix) if you need to. Go to your main game menu and reload a previous save where you know the gym was accessable. In the previously saved game, go to the gym and work out until the "You have worked out enough..." message appears, then leave the gym, go to a save point and save the game again, preferrably to an empty save slot, or one past the game you wish to fix. (DO NOT OVERWRITE THE CURRENT SAVE YOU WISH TO FIX. YOU WILL LOOSE ALL OF YOUR PROGRESS!)Once this is done, go back to your main menu and reload the game save you are trying to fix. Go to a gym and try to work out to see if it worked, then save the fixed game. This stops the save error cycle by re-entering the missing data.

Feb 25, 2006 Suggestions from Take2 Support: I got the gym glitch and called Take2 support today (US support number listed in the manual). The support person knew all about the glitch and suggested three possible solutions: 1) die 2-3 times in a row, 2) save 6 times in a row, or 3) change all clothes. I did #1 and it worked! The support person said the method of death does not matter, but I shot a cop car until it was on fire and died when it blew up, spawned at hospital, was killed by gang members I fought, spawned at hospital, was killed by gang members and nearby cops, spawned at hospital and went directly to the gym. Since #1 worked I haven't bothered to try #2 or #3, but the moral here is to call support and do what they suggest first. If what support suggests doesn't work, then you should try other solutions.

"Disc Read Error"?!? The game won't run, is it scratched?
First of all, it is very likely that the disc is not scratched.

This problem applies to both the Xbox and PS2, but with very different reasons.

Because the PC version copies the majority (or entirety, on a full install) of the game data to the hard drive, there are no read errors during play, but it can have problems detecting the disc when doing the security check.

PS2 solution
Unfortunately, the DualDisc format used to store the high volume of data in San Andreas is not compatible with some PS2 models, thus causing problems. Here's Sony's official advice:

 * "The console should be placed in the horizontal position. When the console is placed vertically, there is a greater likelihood that the DualDisc will come into contact with the mechanical parts of the console, causing a light scratch on the disc. Avoid using the console in the vertical position."

So while it may be scratches causing the read error, the scratches may have actually been caused by the vertical position itself in the first place.

Read more about this problem and which models are affected at GTASanAndreas.net.

Even if you have an affected model but are running it in a vertical position with no problems, it is highly advisable that you run the game horizontally to avoid any future (or further) damage to the disc.

This particular problem does not apply to the PC or Xbox, as their drives do not read in a vertical position.

Xbox solution
Some models of the Xbox will give scratched-disc errors, but with a completely different cause. Some of the Xbox DVD drive brands have trouble keeping up with data synching because the game constantly streams data from the disc (instead of at the beginning of each map as in linear games).

The solution in this case is to either replace the drive with the more compatible model or purchase a replacement Xbox. The latest version of the Xbox has a more compatible drive and will not be affected by this problem.

The game says to insert the DVD in the drive, but I did! (PC only)
Some people experience problems with the game detecting that the disc is in the drive. Even on a full install where nothing at all is actually loaded from the disc, the game still requires the disc be present in the drive while loading; this is a security check to ensure the player actually owns the game. If for some reason the drive cannot be detected correctly, it will decide the disc is absent.

NOTE: these solutions only apply if you own the game. If you have a pirated DVD or downloaded an ISO rip, it may be impossible to correct whatever problems are inherent in that bootleg. In that case, just buy the game.

However there are several workarounds:

 * install the latest drivers for the DVD drive (if any)
 * purchase a new DVD drive (this problem largely affects cheaper "brandless" drives so it is recommended that a name-brand unit be purchased)
 * use a NoCD crack, eliminating the security check

Note that when using the NoCD crack it is still possible to use the minimum install; the game will still read the radio stations from the DVD correctly, it is only the security check that is being disabled by the crack.

In very rare occasions (or if the disc is scratched) the radio stations will not play even with the crack applied and the disc in the drive, in which case the player must use the full install option to load everything from the hard drive. This also eliminates the need of the game disc altogether, which is why Rockstar tried to prevent such a method in the first place.

I did all that but I think the disc is scratched after all, how do I fix the scratches?
First of all ensure the model and position of the console are correct and compatible with the game before attempting any fix.

Also note that the existence of scratches does not automatically mean there is a problem. Discs can take a surprising number of scratches before it affects their performance, and the shallower a scratch is the less likely it is to be a problem. And having lots of tiny scratches is not necessarily a problem, it is more about the depth of the scratches rather than their quantity.

Try a CD-restoration kit, following the instructions as closely as possible to ensure the best result. Failing that, run a professional laser-cleaner disc in the drive for the recommended length of time; do not attempt to wipe, polish, or otherwise clean the laser eye yourself. If it still does not work, it might be irreversibly damaged.

Home remedies for scratches, such as boiling water, rubbing alcohol, toothpaste and others are not recommended. They were not intended to serve this function and can actually cause further damage, be sure to use only those products specifically formulated for disc repair.

Help! My PC meets/exceeds the minimum but it won't run!
For now, see this forum thread about solutions.

The game runs fine, but whenever I try to open Advanced Settings it crashes!
This is a peculiar glitch that only affects some models of cards, and even then seems to only affect some versions of their drivers.

In some cases it is possible to uninstall all drivers, set up the Advanced Settings, and then reinstall the driver; alternately, changing to a customised set of drivers (such as the Omega Drivers or those at Guru3D.com) can inexplicably allow access. These may be inferior to the current official drivers, so it is possible to change the settings and then reinstall the old ones.

However both these solutions mean that those settings cannot ever be changed again without going through the driver-changing process once more.

It is expected that Rockstar will fix this problem at some point; in the meantime, there is talk among the modding community of making an external settings-editing utility that would get around this problem completely!

I've heard there is an alien at the Li'l Probe Inn. Is this true?
No.

The original trick was, you find this ped dressed in black at the inn, you put on your thermal goggles, and he looks very strange. People assumed this meant he was an alien, given the fact that you are at the Lil Probe Inn, wearing thermal goggles, and the guy probably is the same ped that babbles about aliens. The truth is, R* sucks at thermal signatures. They didn't have the patience to create appropriate thermal signatures for every object and ped, so colors of cloths and surroundings will screw up what you see. If you look at some peds, you'll see that dark or light clothing give off different colors and can make some peds look extremely weird. The same is true of this ped. Not only is there nothing special about his heat signature, but this myth has had so many variants and people claiming that other peds (including the pool guy) are aliens that it shouldn't even be considered a popular myth.

I've heard that the map in the Li'l Probe Inn is significant. Is it?
No.

The dots do not point out anything significant. They do not point out UFOs, they do not point out aliens, bigfoot, or any other phenomenon. They do NOT point out the locations of beat-up Glendales ("Ghost Cars"). Below is a link to the location of beat-up Glendales, and you can see clearly that the dots do not correlate. If you'll notice on the walls, there are pictures of UFOs all over, and this is meant to be a typical HQ of a UFO hunter. It's likely that R* meant for this to be a map of UFO sightings that whoever used this room had pinned up to make his/her searching easier. You can count on the fact that if you visit these locations, you will not find anything special. Plenty of gamers, many much more determined than you, have tried before you and failed. The map is decoration and ambience, nothing more. The map points out the locations of heavy artillery weapons in the game except the minigun locations in Las Venturas and the Kincaid Bridge in San Fierro.

http://www.gtasanandreas.net/sam/index.php?op=1.0,0.0,1536.0,0.0,1536.0,-1.0,-1.0,-1.0,glen,1,0,0,0,0,0,0,0,0,0,0,0,0,0

I've heard there is a "Ghost Car". Is this true?
This is the name commonly given to a particular car in Back O' Beyond. The car spawns on a slope, and because of gravity (I'm sure you're familiar with that), it rolls down the hill. There are some theories as to why it loses traction before rolling, including that it spawns above ground and falls a foot or two (like many cars do). Because of this action, it loses traction when it hits the ground and starts to roll. The most likely explanation is that it is one of the very few cars in the game that actually spawns on a significant slope -- a steep one at that. It does not drive anywhere, it does not stop randomly, it simply rolls down the slope. Little children who got frightened by this named it the Ghost Car, and the myth keeps perpetuating itself with each new gamer. There is a "Ghost Vortex" as well, on the beach north of the boat school. It moves by itself, down a slope, for the same reasons that the Glendale does.

I've heard that you can see lights in the sky at night. Are they UFOs?
They are not UFOs, and that's all I can tell you. I'll preempt all the semantic tards who will come and say "A UFO is an Unidentified Flying Object, and those are unidentified." Ok, then I'll clarify what I mean to you all, they are not "Alien UFOs," but out of lazyness, I'm going to say just "UFO." These balls of light are nothing random, rare, or special. When you see one, stop and wait for a few hours (in-game) and you'll see the same ball of light moving along the same path a little later. What could they be? Planes. Just like in Vice City, they are planes that leave vapour trails. For reasons unknown (probably shoddy development practices) R* did not apply models to these lights, so no matter how close you get, they still look like just lights. If you want to think of them as UFOs, that's cool, but if we're applying realism to this game, then what leaves vapour trails, has blinking lights, and flies in a regular, scheduled pattern? Planes. They may actually be leftovers from Vice City's code, but I can't remember if those planes had models or not.

I've heard that Bigfoot is in the game. Is this true?
This has been proven wrong many times, and the people who made Grand Theft Auto have said more then once that he doesn't exist. Yes he is not real but R* did say there is something in the woods!

I've heard that Leatherface is in the game. Is this true?
No. The San Andreas disk has been scanned more than enough times to show no Leatherface skins.

I've heard that you can do a sex minigame. Is this true?
Yes and no. The only way you can get it is with either a mod or a game save editor. You cannot access this feature on any version of the game without alteration of some form. It makes use of leftover code that Rockstar never intended to use but left intact for unexplained reasons. There is only the possibility of picking up hookers, driving to an alley, and watching the car rock and listen to the girl scream. It's the only sex in the game aside from girlfriends.

See main article: Hot Coffee mod


text:
Grand Theft Auto: San Andreas/Appendices/Game Mods

Mods (short for modifications) are game-altering data files created to give an altered gameplay experience. They can remove certain features, change existing ones, or add entirely new things altogether.

This page will not list every single mod ever made as there will be far too many to cover effectively, it is mostly total conversions and feature-restoration mods that will be covered.

= Game-Enhancement Mods = These mods add things that make the game better, harder, more interesting, or whatever.

Gang Warfare Mod

 * Forum Thread: GTAForums.com (in response to another thread)
 * Support Forum : GTAGarage.com

This unlocks the lost territories without performing the 178 Territories Glitch. This mod also unlocks ALL other territories on the map that were not obtainable with either the PS2 glitch oe available from the normal San Andreas MAIN.scm

Unlike most other mods, you do not need to start a new game; old saves still work with the new SCM.

Unlike earlier mods, and indeed the Territory Glitch itself, this does not alter the car spawns in an area so there will still be non-GSF cars driving around in conquered areas. An additional file can be downloaded to preform this change, however.

The following comes from the readme:
 * This mod adds several things to San Andreas' gameplay. Here is a list of the things added:

 * GANG TURF
 * Every district in the map has a gang influence. Some even have influence from 2 or more gangs. The gang that has influence in a district is randomly decided, so it will be a little bit different in each new game you play. For the territories that have both balla and vagos influence, you can kill any combination of Ballas or Vagos to start the war. I don't yet understand how the gang you actually go to war with is determined in these areas.

 * NON-RETARDED HOMIES
 * When on foot, press "Look Behind" and "Yes" at the same time to spawn 5 GSF members around you. They will kill any Ballas or Vagos in gang wars and they are about equal to the gang that attacks you, not retarded like the recruitable homies are. They will hold a position for about 45 seconds, and then roam looking for any Ballas. You can't spawn more homies until the old ones start to roam like peds looking for Ballas. You can recruit these homies to do drive-bys and such in your car, but wait until they start to roam. If you don't wait, the homies will ditch you to look for Ballas when they would've left to find them if you didn't recruit them.

*THIS IS WRONG*
= Content-Restoration Mods = These re-add things that Rockstar cut at some point in development; the majority of the content of these particular mods is official, but the actual reimplementation and tweaking of it is done by the modders.

Car Wash

 * Download : GTAGaming

Makes the car washes around San Andreas fully functional.

The Homie Mod

 * Download : GTAGaming

In the authors own words, "Makes three new gang members spawn along with the rest of the Grove Street Families. Two of them can be seen in cutscences in GTA:SA and one of them was in Rockstars original screenshots for GTA:SA." In other words, it restores some allied gang members originally cut out of the game but obviously still residing in its data.

Some computers freeze when you are in the vicinity of the grove street gang members.

10x Increased Draw Distance

 * News report : GTASanAndreas.net
 * Forum thread : GTAForums.com
 * Download page : yes
 * Screenshots : ,
 * Compatibility : PC only

Increases Rockstar's original maximum draw distance tenfold. WARNING: requires a high-end PC; applying this on a moderate system will result in a decline in performance.

4x Increased Draw Distance

 * News report : none
 * Forum thread : GTAForums.com, GameFAQs
 * GTAGarage page : none
 * ModDB page : none
 * Screenshots :, ,
 * Compatibility : PC only

Based off the 10x mod but 4x instead of 10x so more moderate PCs can run it.

2x Increased Draw Distance

 * News report : none
 * Forum thread : GameFAQs
 * GTAGarage page : none
 * ModDB page : none
 * Screenshots :, , ,
 * Compatibility : PC only

Based off the 10x mod but 2x instead of 10x so more moderate PCs can run it. It apparently means little or no visible reduction in performance, meaning almost anyone can make this minor increase in draw distance..

The Skateboard
The skateboard was originally intended to be a drivable vehicle much like the bicycles, but was dumped at some point in development; all that remained in the PS2 version was the HUD icon, but Rockstar were generous enough to reinclude the deleted textures and code in the PC version, knowing that the modding community would work to finish what they had started.

The skateboard can be used straight away without any mods, but it can only be used as a melee weapon; Tony Hawk-style mods will no doubt be developed, but this will take time.

In the meantime, read about how to restore the skateboard.

Hot Coffee
See Grand Theft Auto: San Andreas/Appendices/Hot Coffee for more

= Accessibility Mods = These let a player quickly access particular things: other islands, different weapons, girlfriends, asset properties, and so forth.

Speedometer Addon

 * News report : GTASanAndreas.net
 * Download page : GTAGarage.com
 * Compatibility : PC only

This addon allows use of a speedometer for all vehicles in San Andreas. It can be set in whichever corner of the screen is preferred, and can be switched between miles and kilometers.

The program must be running at all times in order to use the speedometer in San Andreas; it is possible that quitting it with San Andreas still running could crash the game.

Note that if it is in the bottom-left or top-right corners it will overlap the official HUD already in place there.

TimeSynch Tool

 * Download page : GTAGaming.com File Database
 * Compatibility : PC only!

This utility replaces the traditional GTA clock (1 real-world minute = 1 ingame hour) with the PC's own clock setting.

This means the game can be played in real-time. It also means that the player can literally spend all night doing Burglary missions.

Players wishing to have the most "real" GTA experience possible can play with this mod running the entire time, forcing them to wait until the right time comes for events such as girlfriend dating. They would also have to wait until it is actually dark outside in the real world before they can do burglary missions.

The Tool must be running at all times in order to keep the San Andreas clock running at real-time speed. It can be disabled at any time to return the clock to its intended speed of timekeeping.

Gang War Mod

 * Download page : GTAGaming File DB
 * Compatibility : pc and xbox

''With this mod, only gangs spawn in all areas of San Andreas; they are automatically assigned to hate each other, so they'll shoot on sight. Cops will occasionally spawn as well.''

It is to be assumed that this mod could be used to easily find gang members to kill to start a Turf War or to find othewise elusive gang members in order to conquer "lost" territories unlocked by the 178 Territories Glitch.

San Andreas Opened Up

 * News report : GTASanAndreas.net
 * Forum thread : GTAForums.com
 * GTAGarage page : yes, files available
 * Official site : the GTAForums.com thread
 * Compatibility : this mod has been found to work with the Xbox port

San Andreas Opened Up allows the player to access the other islands without acquiring a four-star wanted rating in the process.

New Game acts like 100% Game

 * News report : GTASanAndreas.net
 * GTAGarage page : yes, files available
 * Official site : http://www.opius.tk
 * Compatibility : PC and Xbox

''This mod sets up all of the features you would have obtained at the end of the game before the first mission even begins. So you have all the advantages of a 100% finished game, while still being able to play through the storyline. ''

From a GameFAQs message boards thread : ''this mod works for xbox ... but the wardrobe does not seem to work properly as it freezes when u try to change clothes ... [you] have to start a new game ... [can't] use old save files''

TransFender Fix

 * Download : yes, files available

This makes it so you can take most vehicles (even bikes and motorcycles) into the Transfender garage, and buy NOS, Paint them, Buy Hydraulics, and get a Car Stereo boost.

= Multiplayer Mods = These mods add multiplayer into the PC version. Not the simultaneous hotseat seen in the PS2 version though, but rather full online multiplayer support much like that of first-person shooters.

San Andreas 2 Player

 * News report : Planet GTA
 * Official site : San Andreas 2 Player

This is not a restoration of the PS2 and Xbox simultaneous hotseat feature, but rather a full online experience playing with (or against) another player. Because it only supports two players the synching and lag are very good.

Status: Discontinued.

Multi Theft Auto: San Andreas
Built on the brand-new MTA: Blue core, MTA: SA is a multiplayer experience built on C++ code rather than main.scm alteration. This also means that mods can be made in turn for this mod to both make use of the superior C++ development environment (as opposed to the normal limits of the Renderware engine) and can also in turn have multiplayer elements included as a seamless extension of the single-player alteration.

Status: Released.

Multi Theft Auto: San Andreas

San Andreas Multiplayer
Currently being tested under Vice City, this mod has good synching of players and objects in the game world.

Status: Unreleased.

Official Site

= Total Conversions =

Total Conversions are significant mods that largely or completely change the features or game world of a game to something completely different.

It is also possible that the Liberty City team, currently modding Vice City, will move their project to San Andreas.

Myriad Islands

 * News report : GTASanAndreas.net
 * Official site : http://www.myriadislands.com

The famous Myriad Islands is moving from Vice City to San Andreas.

Status : unreleased

GTA London

 * Official site : http://www.gtalondon.com
 * Compatibility : PC only

The longest-awaited Total conversion, with a massive fanbase over the years. A new lease of life has been injected with the release of SA for PC. Expect to see progress soon,

Status : unreleased

Grand Tani Islands

 * GTAGarage page : yes, no files yet
 * Official site : http://www.gtislands.com

''Grand Tani Islands is a Dutch Total Confersation Mod like Myriad Islands. We're working on it with a team of 20 modders. The principe of the mod is the same as MI. Every good modder can rent a lot for placing objects on it. Now we're making some things in VC but when the tools for SA are ready we continue the mod in SA''

Grand Tani Islands is now Available at: http://www.gtagames.nl !!!!

GTA: Great Britain

 * GTAGarage page : yes, no files yet
 * Official site : http://www.gtagb.com

''3 new cities and countryside. Over 200 new cars. An entire storyline. Grand Theft Auto has moved to Great Britain. Because it's time a TC got finished. And partly because the Getaway sucked.''

Grand Theft Auto: Trinity

 * Official Site : In Progress
 * Progress : 10%

Nothing much is known about this TC, this is mainly due to the instant messenger co-ordinated work that is taking place until such a time as the mod is mostly complete.

The trinity islands were found by Spanish Catholics, they deicated them towards their god by naming them Trinity, the 3 islands also have religious names.

''They kept a small colony on Isla Santa but nothing much happened until the islands were sold to the USA. Then a small town was built on Toproso by the USA, ysing the flat land. The spanish used the hilly IS for defence purposes...''

Main character is English, he arrives at Trinity on a Flying Boat to do a job which unsurpisingly fails, leaving him stranded in Trinity.

= Tools = External programs that allow editing or viewing of game files or data.

Photo Cleaner

 * News report : GTASanAndreas.net
 * Official site : PS2SaveTools.com
 * Compatibility : designed for Xbox, may work with PC

The Xbox version's photo-storage is apparently not a clean JPEG, so the photos cannot be directly viewed on a PC. This utility cleans and compresses them.

San Andreas Radio

 * Official site : San Andreas Radio
 * Compatibility : requires a PC running Windows and the PS2 San Andreas disc

Allows the audio tracks to be ripped from the PS2 game disc into the WAV audio file format.

Also note that ''the GTA: San Andreas disc is a DVD and can only be read in a DVD-ROM drive. If you do not have a DVD-ROM drive, your PC cannot read the disc.''

This utility will not work with the Xbox or PC disc. For a utility that does work with the PC disc, see Radio Free San Andreas below.

There is currently no utility for the Xbox version.

Radio Free San Andreas

 * Official site : Radio Free San Andreas
 * Compatibility : requires a PC running Windows or Linux (or any other system it can be successfully compiled on) and the PC San Andreas disc

Allows the audio tracks to be ripped from the PC game disc into Ogg Vorbis audio files.

Also note that ''the GTA: San Andreas disc is a DVD and can only be read in a DVD-ROM drive. If you do not have a DVD-ROM drive, your PC cannot read the disc.''

This utility will not work with the PS2 disc and has not been tested with the Xbox disc.

Game Stats Uploader

 * News report : The GTA Place
 * Official site : TheGTAPlace.com
 * Compatibility : PC only

With this utility you can upload your HTML stats file that is generated by San Andreas. It will display it nicely with image bars etc. and you can even share links with your friends to compare stats. You can also translate it to languages other than English.

=Modding Sites= The following websites all contain large download databases with many files to download and tweak your game or are modding orientated.

 * GTANetwork.it (Italian)
 * GTA-Downloads
 * The GTA Place
 * GTAGarage
 * GTAGaming
 * GTAProjects
 * GTAInside (German)
 * F-Project (Italian)

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


text:
Grand Theft Auto: San Andreas/Appendices/Hot Coffee

Hot Coffee Gameplay
When CJ's relationship is good enough, the girlfriend will invite him in for "coffee." However, diligent hackers discovered that Rockstar originally planned for CJ to get a more than "coffee" when he went into their houses. This was first officially made public in a GTASanAndreas.net news report and appeared on G4TV Episode #5093.

With a simple modification, the "coffee" turns into a full-blown sexual intercourse minigame. Unlike the mini-games in Leisure Suit Larry: Magna Cum Laude, "Hot Coffee" was far more serious and realistic. The minigame itself is based entirely on rhythm, pressing up and down in harmony. There is also a "switch positions" function to rotate between various sexual positions, as well as a button for different camera angles. On the XBox and PC versions, "nude" skins can be swapped in, and some variants can be used with exiting saves.

The nude version also speeds along the dating process; every girl can be dated at any time and right from the start of a new game so that players can try the feature out at any time and as quickly as possible.

It has been speculated that the dildo gift item was intended to tie in with this mini-game, but because the minigame was never finished, the dildo remains unused. The minigame was undoubtedly cut to ensure the game received an M rating.

Description
Killak from the GameFAQs boards describes it thus:

 * * adult references ahead...... don't read it if you're a kid and/or get shocked easy*

 * Beginning a new game you can just go straight to the girlfriend's house (Denise i believe it is), the mod makes it so each girlfriend is at home every day.

 * You take her around the corner to get food and then back home.... she'll always invite you in for coffee due to the mod.

 * It starts off with CJ sitting on the bed and Denise is in a thong and a shirt which barely covers her breasts..... she proceeds to give oral sex.... at the end of that scene, CJ puts both his hands on her head and forces her down on him.... like the pornstars of today like to do.

 * Second scene is the interactive sex scene where you have to push the stick up and down in rhythm with CJ. Begins with a standard missionary position. Pressing the jump button switches the position from missionary to girl on her back with her legs in the air then doggy style. Primary attack button changes the camera viewpoint for all 3 scenes.

 * While CJ has sex he says things like 'Damn, you good at this', and 'You should get paid for this, baby'....

 * Successfully pleasing the girl leads to a climactic scene where the girl has an orgasm, failure leads to CJ 'leaving the station early' and collapsing on top of her. At this point the screen will read 'Failure to satisfy a woman is a crime'.

Accessing the mod
Compatibility: PS2 (requires save editor), Xbox (requires either an Action Replay or a modchip), and PC Downloads: PS2/Xbox/PC version and PC and Xbox version

PC

 * Download and uncompress the Hot Coffee mod and follow the directions. (note: Hot Coffee mod is no longer hosted there; the author removed it).
 * With GTA Censor Remover, patch your own save and enable the removed scenes without losing your place in the game, as happens with the other methods.

Xbox

 * With a modded Xbox at GTAGarage.
 * With an Xbox and an Action Replay.
 * With GTA Censor Remover, patch your own save and enable the removed scenes without losing your place in the game as happens with the other methods

PS2

 * News topic: GTASanAndreas.net
 * Download: PS2SaveTools.com

gothi writes:

 * GTA: San Andreas Censor Remover allows you to patch your PS2 GTA save to remove the censor and unlock the removed 'Hot Coffee' interactive scene (unlike the first PC patch the girls seems to be wearing only a little clothing rather than their regular clothes) ... follow the instructions in the readme ... Looks like you can enable the "hot coffee" scenes on your PS2 without the modification

Reaction
Despite the evidence, some do not believe it is real and that it must be a fan-made fabrication, including big names such as UKResistance.co.uk and Gamespot. To prove it further, GTASanAndreas.net have made further declarations of its authenticity and even released a video of the action (WMV, 8.4 MB) — WARNING: video has female nudity and is sexually explicit (as far as 3D models can be) and should be treated as adult content. The content was later proven to be made by Rockstar when [http://www.kotaku.com/gaming/housekeeping/roundup/week-in-scandal-gta-video game rating system in fact has more teeth than the system used to rate movies.

As of July 20, 2005, ESRB has rated GTA: San Andreas Adult Only (AO), meaning only eighteen-year-olds and older can buy the game..

Rockstar has since released a second edition of the game that has the Hot Coffee code totally removed in order to achieve an M rating (and be carried by the major video game outlets again).


text:
Grand Theft Auto: San Andreas/Appendices/178 Territories Glitch

This page is about unlocking hidden territories; for information about how to conquer them, see the Turf Wars Guide.

Originally discovered by mistake, there is now a tried-and-true method to do this.

This was discovered by Agent Ozzy of GTAforums completely by accident; see the forum thread where he first announced his discovery. As the name suggests, this is a glitch; Rockstar never intended for this feature to be included in the retail version.

WARNING: these changes are irreversible. If the game is saved with the extra territories enabled, they will always be enabled for that saved game slot. If playing from a glitch-enabled game save, there is no way to turn it off. It is suggested that players wishing to try this should make a new save to experiment on, and then revert to the old one if the glitch's changes are not to their liking.

Take a boat or plane (or car, with the Flying Cars cheat) and head to either the southwest or southeast corner of the map. This glitch takes a while so it is suggested that the player tape down the button and leave the game running. 30 real-world minutes should be long enough. Once the player is sure that all territories have been unlocked they can either fly or drive back (again, takes a long time) or drown themselves in order to get back immediately.

If done correctly, there should now be multicolored territories in the Badlands, San Fierro, Los Venturas, and the desert. However these territories are still only owned by Ballas and Vagos, the multiple colors are somehow caused by combinations of these wherever the "lost" territories overlap.

All unconquered "lost" territories will act much like they did before the glitch was activated, however there will be Ballas or Vagos wandering around them whereas in an unglitched game many of these areas would not normally harbor these gangs.

All these can be conquered by starting a turf war with the resident gangs, and are taken over after only one wave.

One downside that some players dislike is that once the area becomes theirs it will be ruled by GSF members; this means that people driving by will have the GSF's favorite cars, rather than the specific types usually found in that area before being conquered. This means the variety of jackable rides is significantly reduced.

Territory Locations
For a list of the unlocked territories CJ can now conquer, see the Territory List


text:
Grand Theft Auto: San Andreas/Appendices/Territory List

This is a complete list of all the territories CJ can win through Turf Wars.

 * Official Territories
 * These are the ones Rockstar intended to have available in the game.
 * These are the ones Rockstar intended to have available in the game.

 * 1) Grove Street (CJ starts with this and it cannot be taken from him)
 * 2) Ganton, south of Grove Street
 * 3) Playa Del Seville
 * 4) Los Santos Arena (east beach)
 * 5) east beach just north of above
 * 6) rectangle north of #4, located at an s-shaped bend in the road
 * 7) east of the northernmost Cluckin' Bell (i.e., above Grove Street) in east Los Santos
 * 8) tiny square just east of the above, the lower part of the J-shaped alley
 * 9) east beach just north of #5 above
 * 10) small square in northeast district of Los Santos
 * 11) Big Smoke's Crack Palace in east Los Santos
 * 12) Los flores, just east of the above
 * 13) directly above the Binco on Grove Street
 * 14) most eastern part of Willowfield, just south of Grove Street
 * 15) Willowfield, south of the above
 * 16) most southeastern part of Willowfield, just west of the above
 * 17) small square of turf directly above #13
 * 18) western Willowfield near the tattoo shop
 * 19) south Idlewood near the Pay 'n' Spray
 * 20) the gas station in the most southwestern part of Idlewood
 * 21) The club in central Idlewood
 * 22) Smoke's house in central Idlewood, just east of the above
 * 23) Idlewood, just west of Grove Street
 * 24) the freeway in northern Idlewood
 * 25) southern Glen Park, west of the hospital
 * 26) Glen Park
 * 27) Las Colinas, north of Glen Park
 * 28) Las Colinas, to east of the above
 * 29) Las Colinas, to east of the above
 * 30) Las Colinas, to east of the above
 * 31) Las Colinas, to east of the above
 * 32) Las Colinas, to east of the above
 * 33) Jefferson, east of the hospital
 * 34) southern Jefferson, just south of the above
 * 35) central Jefferson, where the safehouse is situated
 * 36) mall in Northwest Jefferson
 * 37) Jefferson Motel
 * 38) most northwestern part of East Los Santos.
 * 39) East Los Santos east of the above
 * 40) Most eastern part of Verona Beach
 * 41) Verona Beach, just west of the above
 * 42) Northwestern Verona Beach, west of the above
 * 43) Verona Beach, southeast of the above
 * 44) west Verona Beach, west of the above
 * 45) eastern Santa Marina Beach
 * 46) western Santa Marina Beach
 * 47) West Vinewood
 * 48) West Temple
 * 49) southern Temple, east of the above
 * 50) Temple, east of the above
 * 51) Temple, just north of the above
 * 52) A small line found in the most northeastern part of temple, just north of the above
 * Hidden Territories
 * unlock these by performing the 178 Territories Glitch.
 * 1) Bayside Marina
 * 2) Las Venturas
 * 3) Bone County
 * 4) Verdant Meadows
 * 5) Las Payasadas
 * 6) Green Palms
 * 7) Octane Springs
 * 8) Fort Carson
 * 9) Hunter Quarry
 * 10) Regular Tom
 * 11) Las Brujas
 * 12) Northern Tierra Robada
 * 13) the Sherman Dam
 * 14) El Quebrados
 * 15) Aldea Melvada
 * 16) Arco Del Ceste
 * 17) Bayside
 * 18) southern Tierra Robada, slightly below #65
 * 19) Las Barrancas
 * 20) northern Gant Bridge
 * 21) Southern Gant Bridge
 * 22) Juniper Hollow
 * 23) Southern Foster valley "two circles are there" (unconfirmed)
 * 24) Central foster valley, north of the above
 * 25) square territory to west of San Fierro's arena
 * 26) San Fierro's arena, in Foster Valley
 * 27) Eastern Bay Airport, just east of the above
 * 28) Eastern bay airport, just northeastern of #79 Underground parking garage
 * 29) Eastern bay airport, tiny strip in between #80 and #82
 * 30) the most eastern part of eastern bay airport, right of #81
 * 31) Hashbury
 * 32) Central Ocean Flats, west of #84
 * 33) Southern Doherty,North of #78
 * 34) most southwestern part of Ocean Flats, left of the country club
 * 35) City Hall
 * 36) most Northern part of Ocean Flats
 * 37) Palisades
 * 38) Santa flora
 * 39) Sothern Queens, near the barber shop
 * 40) Northern queens,north of #91
 * 41) Queens, east of #92
 * 42) Southern King's, where hotel suite is found
 * 43) most southern part of Downtown
 * 44) Downtown just north of #95 where cluckin bell is found
 * 45) Financial
 * 46) Downtown, just east of #97
 * 47) Downtown, just east of #98
 * 48) Esplande East, just north of #99
 * 49) Esplande east, just east of #100
 * 50) Downtown, west of #97
 * 51) most Northern part of downtown
 * 52) triangle of turf roundabouts found #103 and #100
 * 53) Pardiso
 * 54) Juniper Hill
 * 55) San Fierro
 * 56) Whetstone
 * 57) Angle Pine
 * 58) Shady creeks, just south of the junkyard
 * 59) Shady creeks, just east of #110
 * 60) Flint County
 * 61) Back o' Beyond
 * 62) Leafy Hollow
 * 63) The Farm
 * 64) Red County
 * 65) Eastern Basin Airport, a small strip of turf east of #79
 * 66) Eastern Bay Chemicals
 * 67) Fallen Tree
 * 68) The Panoption
 * 69) Martain Bridge
 * 70) Blueberry Acres
 * 71) Upper Blueberry
 * 72) Lower Blueberry
 * 73) Fern Ridge
 * 74) Fallow Bridge
 * 75) Hampton Barns, small section of the road
 * 76) Montgomery
 * 77) small section of road, east of Montgomery (#128)
 * 78) The Mako Span
 * 79) Hankypanky Point
 * 80) Palomino Creek
 * 81) North Rock
 * 82) Los Santos
 * 83) Hilltop Farm
 * 84) Dillimore
 * 85) Flint Range
 * 86) Western Marina
 * 87) Eastern Marina
 * 88) Southern Marina
 * 89) Northern Conference Center
 * 90) Southern conference Center
 * 91) Northwestern Verdant Bluffs, south of Southern Conference Center (#142)
 * 92) Northeastern Verdant Bluffs east of Northwestern Verdant Bluffs (#143)
 * 93) Southern Verdant bluffs, south of Northwestern Verdant Bluffs (#143)
 * 94) Los Santos International
 * 95) Los Santos International, around the runway access gate
 * 96) North Ocean Docks, south of #16
 * 97) Ocean Docks' most southeastern part in southeastern Los Santos
 * 98) Southern Commerence
 * 99) Central Commernce west of Pershing Square (#152)
 * 100) Pershing Square
 * 101) Central commerence, east of Pershing Square (#152)
 * 102) North commerence north of #151
 * 103) North commerence, just east of #154
 * 104) North Commerence, east of #155
 * 105) northern Glen Park, north of #26
 * 106) Los Santos Hospital
 * 107) El corona? (unconfirmed)
 * 108) Unity station? (unconfirmed)
 * 109) Little Mexico above #160? (unconfirmed)
 * 110) Little mexico above #161? (unconfirmed)
 * 111) Battery Point? (unconfirmed)
 * 112) Esplande North, right of #163? (unconfirmed)
 * 113) Esplande north, right of #164? (unconfirmed)
 * 114) Northern calton heights? (unconfirmed)
 * 115) Calton heights below #166? (unconfirmed)
 * 116) Chinatown? (unconfirmed)
 * 117) Northern kings, below #168? (unconfirmed)
 * 118) Kings,below #169 (unconfirmed)
 * 119) Eastern Basin where the naval base is found (unconfirmed)
 * 120) "Eastern basin below #171 where u import/export vechiles?" (unconfirmed)
 * 121) Garcia (unconfirmed)
 * 122) Doherty (unconfirmed)
 * 123) Cranberry Station (unconfirmed)
 * 124) tiny strip in between the Farm and Eastern Bay Chemicals
 * 125) ???????? (unconfirmed)
 * 126) ???????? (unconfirmed)''
 * 1) ???????? (unconfirmed)''


text:
Grand Theft Auto: San Andreas/Index

A
Airport Besides the obvious benefit of being able to get from city to city within San Andreas quickly, air travel can reduce your Wanted level. I had four stars (after an unsecheduled visit to the Easter Bay base) and after flying back to Los Santos, all sins were forgiven :)

Arenas In Los Santos there is a racing arena just south of The Johnson House. Once you have done driving school in San Fierro then you can race here. The race is a figure of eight stock car race. Very tricky. Once you have passed your driving license test in SF then the Las Venturas and San Fierro arenas are up for use. The arena of San Fierro is my favourite because the event is more of a survival stock car mash-up in which you can use weapons and a given homie will pop shots out of the passenger seat window. Las Venturas' arena has two races, a moto set up for a sanchez in which you must manoeuvre the bike around to collect coronas to get as many points as possible. There is also a race similar to the figure of eight track in Los Santos for sanchez plus jumps! These are my favourite parts of an amazing game so go check 'em out!

B

 * Big Smoke
 * character
 * mission

C

 * Cleaning the Hood
 * Catalina

D

 * Drive-By
 * concept (TODO)
 * mission
 * Drive-thru

F
Flowers-- check funeral homes, gas stations, and flower beds to find them. Gets Annoying

H
Hitman - weapon skill level. Reached after hitting targets with X number of shots. See here for the number of shots needed per weapon. Typically gives bonuses to lock-on range, or dual-weilding for certain weapons.

I

 * In the beginning

N

 * Nines and AK's

R

 * Ryder
 * character
 * mission

T

 * Tagging up Turf

title: Grand Theft Auto: San Andreas/Index


text:
Grand Theft Auto: San Andreas/Missions/Burglar

Prerequisites

 * Vehicle: Black Boxville moving truck (no other color will work).
 * Time: 20:00 - 06:00

Overview
San Andreas adds the ability to rob houses. Contrary to what is often mentioned in reviews, it is not necessary to wear a balaclava or ski mask or any other form of disguise, although players may opt to wear one anyway to "play the part". In the PC version, CJ will don a ski mask automatically when the mission is active.

In order to complete this mission CJ must steal $10,000 worth of goods, but this does not have to be in the same session. CJ can steal any number of items over several nights and eventually add up to the total. Only then will the player get the rewards. Despite what the PS2 strategy guide says (and this information is repeated in the Xbox and PC guide) this mission is not required to get 100% Completion.

Black Boxville Locations:
 * near Sweet's house inbetween some blue apartments (map)
 * Los Santos: in Idlewood, across the street from the gym
 * other truck-heavy regions (there is at least one in each city)
 * San Fierro: The Boxville is in an alley behind the lockup (see below).

Also see a map of the Boxville locations (requires Java).

Lockup Locations
 * Los Santos: Playa Del Seville
 * San Fierro: from the Garage save point, go south one block, west one block and turn left.
 * Las Venturas: in the extreme northeast of the urban area, north of the 'Old Strip.'

This mission is only available at night, between 20:00-6:00 (8 PM to 6 AM) game time, around 15 minutes real time. The indicator stating a mission can be activated will only appear when the clock hits 20:00. It is good strategy to get in the truck early, cruise out to a residential area and let the clock run down so you are in position.

Press the Special button (R3 on PS2, '2' on PC) to activate a Burglary mission.

The player should drive around until they see a marker on a house's front door. This indicates that particular house can be burgled. The neighborhoods south of the Boxville found near Sweet's house have many robbable homes.

It is expected that the player has already played through the Home Invasion mission, but here's a rundown.

Pick up an item (Triangle on the PS2, Enter on the PC) and head out the door and back to the Boxville. Face the rear door of the Boxville and press the button again, and the item should be deposited within along with a confirmation message. If CJ drops it on the ground just pick it up again, readjust his position in relation to the back of the truck, and try again. With practise it is also possible to drop items through the sides of the rear of the truck to make parking easier and the trips back and forth shorter.

Return to the lockup in the Boxville before 11:00am. You have five minutes real-time (5 hours game-time) after 6:00am to get the truck back to the lockup, so you can steal right up to 6:00 am. Even if you have "item" in your hands, you can still drop it off. Otherwise after the five minutes any goods still inside the truck will be lost forever.

Strategy

 * Pre-position boxsters in garages near residential areas, for instance, the Garcia save point in San Fierro.
 * Look for areas with clusters of two or more houses to rob, then park in that area. Robbing one of the houses resets all of the others. Find the best houses to rob (see below); pop in and out of a 'difficult' one; this will activate the easy one; simply ping-pong between the two all night. This will give safe, predictable results and is much easier than cruising around looking for high-value targets and triggering shootouts (if not as fun).
 * There are several floor plans which are easy to rob because no occupant can see you enter. Here is how to recognize them:
 * Look for an L-shaped hallway when entering; take the first door on the right, all the way at the end of the hallway, into the kitchen. The occupant is through the door to the left of the kitchen and sometimes through a door on the left of the entry. Use stealth to get the loot out into the hall and you will have a good time margin to get out the front door.
 * Look for stairs on your left when you enter. Duck into the living room which is to your right and take the TV, etc. You should be able to get the loot out the door easily with six or seven seconds to spare. The occupant is presumably upstairs and will taunt you on your way out the door.
 * Note that which houses activate on a given night are random. However, if you find a cluster, you can go back to the same neighborhood on successive nights and a different set of houses will activate.
 * Sometimes a cluster will not activate until you go into one of the houses in the neighborhood. This may be a bug.

Stealth

 * Like many stealth action games, there is a noise bar, showing how much disturbance has been caused. Stealthy actions will keep the bar low, while running around will fill it up. Stopping all movement for a short while will cause the bar to decrease.
 * Once it is sufficiently high enough (about half full) the owner (or owners) will wake up and come out to find out what's causing all the racket.
 * Sometimes the house is empty (of occupants), but the noise bar is still there; it is up to the player to discover this themselves.
 * On some occasions, an occupant will be up and about or sitting in the living room, in which case they spot CJ the moment he enters.
 * Regardless of how the owner saw them, after being spotted the owners will react in a variety of ways: cower in fear, attack, scream for help (from the police) or phone the police. If they phone the police the player then has ten seconds to leave the house before the owners call the cops. Being in the house when the countdown ends will result in a three-star wanted level.
 * However it is possible to leave and go straight back in to set the bar and countdown back to zero.
 * It is also possible to kill the owners (with a silenced weapon if possible) while they are still sleeping undisturbed in their beds, or when the first spot CJ (but ideally before the cop-counter reaches its peak). Either way, killing the owners removes the noise bar, allowing CJ to make as much noise as he wishes.

Lootable items

 * any items which look light enough for CJ to carry
 * gaming consoles (a PlayStation 2-like device)
 * televisions
 * stereos
 * VCRs
 * microwaves
 * loose cash (lying on the floor); this is automatically collected rather than being taken to the safehouse before it can be paid out

Basically, if it looks like it can be resold for profit, it can.

CJ can't crouch while carrying but can still use the sneak button, so it may be advisable to walk as slowly as possible to avoid filling up the noise bar.

An alternate option is to rush for the door heedless of the noise level, as exiting will make the noise bar empty and the owners (if roused) go back to bed. CJ can then re-enter and continue as before. ho

Loot quantities

 * most houses have ten items, but the poorer ones sometimes have as few as four
 * Special note: the house in front of the Vinewood sign has eleven items
 * There should be at least two items in the first room CJ comes into
 * Check every room, some rooms may have better items than others
 * Go for expensive electronic items such as televisions, stereos, and (oddly enough) PS2s.
 * While luxurious mansions may seem to be the best way to make money, the distances between them negates any gain.
 * Some houses have multiple TVs, making for especially rewarding break-ins

Longer Nights
Gamers who wish the nights would last longer have a few options open to them.

All three versions of the game feature the "Orange Sky, Clock Fixed at 21:00" and "Always Midnight" cheat codes. Either of these will allow absolutely unlimited burglary time.

PC version owners wishing to have a longer (but still limited) amount of time in which to burgle each night can download the TimeSych Tool, which synchronises the ingame clock with the Windows clock, allowing for burglary missions to stretch several real-world hours instead of a few minutes. The Tool can be disabled at any time to allow the clock to return to its normal speed of advancement.

Unlimited TV's
In my personal experience, I came across a glitch on the XBOX version of San Andreas when performing the burglary missions. I was able to go into a house, grab a TV, put it in the truck, return to the house to have it respawn again. The house is down the street from the Johnson's House in Ganton. Start at your house and head WEST until you reach the FIRST intersection. Stop at the light. Look to your left. That is the house with the glitch. I went in, grabbed a radio that was right at the entrance then put it in the truck. Then I returned in to find 4 gang members upon which I left the house. Again I entered and killed the 4 gang members and left again (Cops). Then I entered ONCE more and grabbed the TV in the far corner of the room. After exiting, putting it in the truck and returning, I realized it respawned. REPEAT. I was able to get 42 items in one run (around $35,000) which is certainly enough to ensure this missions completion.

i did this same trick in a los venturas house, resulting in 46 items and over 42000 dollars! the house is in the very far south part of redsands west, in the middle/east part. the black boxville in venturas is right in the south-east part of pilgrim, next to the garage.
 * EDIT**

Rewards

 * Cash: $3000 cash as a general completion reward, plus the value of the goods themselves.
 * The formula for the cash is $$m=20n*n$$, with m as money and n as number of items stolen. It doesn't matter if that item is a tv, a stereo or whatever. Only the number of items are counted, not the type of items.
 * Infinite sprint


text:
Grand Theft Auto: San Andreas/Missions/Home Invasion

Prerequisites

 * Mission: Drive-By
 * Location: Ryder's house, Grove Street, Ganton, Los Santos
 * Time: 12:00 - 20:00

Walkthrough
After the cutscene it will be 22:00, and you have until 06:00 (eight minutes real-time) to complete the mission. Get into the black Boxville truck with Ryder, and quickly head to Colonel Fuhrberger's house. Go in, follow the instructions by staying quiet. The six boxes are:

 * 1) In the first room
 * 2) Through the door on the right
 * 3) On the first flight of stairs
 * 4) At the end of the hallway
 * 5) In the guy's room to the left
 * 6) In the guy's room behind his bed

You should have plenty of time to get them all, but 3 is enough. Drive safely back to the lock-up to complete the mission.

Rewards

 * Respect: +5

New Missions Available

 * Catalyst


text:
Grand Theft Auto: San Andreas/Missions/Drive-By

Prerequisites

 * Mission: Nines and AK's
 * Location: Sweet's house, Grove Street, Ganton, Los Santos

Walkthrough
After the cutscene get into Sweet's Greenwood car, and drive to the red marker in Jefferson. Be careful with the car. If it should be destroyed, you fail the mission.

Drive by the Ballas and let the Grove do the work. If you have an SMG, you can join in if you like, but be careful and watch out for your car's health. Repeat this with three more groups of Ballas. By the time you reach the last group, found in Glen Park, usually your car is almost destroyed, so just run over the Ballas (which you could've done from the very start). You'll get two stars, but it doesn't matter, just go to the nearest Pay N Spray.

After this, drive back to Sweet's house to complete the mission.

If you find it too difficult to do this way, you can stop the car just out of range of a group of Ballas, and snipe them from a distance. Don't stray too far from the car, or you will fail the mission.

Rewards

 * Cash: $500
 * Respect: +6

New Missions Available

 * Sweet's Girl
 * Home Invasion


text:
Grand Theft Auto: San Andreas/Missions/Catalyst

Prerequisites

 * Mission: Home Invasion
 * Location: Ryder's house, Grove Street, Ganton, Los Santos

Walkthrough
Drive to the ammo train. When arriving, you must kill all of the Vagos gang members attempting to rob the train. Once all the gang members are dead, a car of Ballas gang members will arrive. Pick up all the Micro-SMG (OR MAC-10) ammo there is, you'll need it for the Ballas. Aim, shoot, your GSF backup won't do anything good. After the Ballas are down, get onto the train, here comes the tricky part. The train will begin moving and Ryder will follow behind in his car. You have start throwing crates of weapons to Ryder by pressing and holding the L1 button to increase the throw's power and then releasing the button to throw the crate. He goes randomly closer to you and further away from you, so try not to be so nervous and start shaking. Eventually, the crates start exploding don't worry about this. It won't hurt Ryder or the car. After you've got all 10 crates (you have an infinite amount of crates, just throw everywhere if you're desperate), you have a 3-Star Wanted level so just hop into the car and drive to the local Pay N Spray.

Rewards

 * Respect: +7

New Missions Available

 * Robbing Uncle Sam


text:
Grand Theft Auto: San Andreas/Missions/Nines and AK's

Prerequisites

 * Mission: Drive-thru
 * Location: Sweet's house, Grove Street, Ganton, Los Santos

Walkthrough
After the cutscene, get into Smoke's Glendale car, and drive to Emmet's house to trigger the next cutscene. After this, you are given a regular pistol, which replaces your current pistol should you already have a different one. You must now lock-on to a number of bottles and shoot them, and are subsequently introduced to crouching to improve aim, and destroying a car in one shot, by manually aiming at its gas tank.

After you drive Smoke back to his house, Sweet calls to tell you to wear some more appropriate clothes. Drive over to Binco, and head inside. At this point, you can optionally buy some new clothes, but you may wish to check out the other stores first. Either way, just exit the store to complete the mission.

Tips
To save you the effort of scanning through the Appearance Guide, the following clothes will net you the highest Respect and Sex Appeal (prioritizing Respect):

 * Torso: Base 5 Hood ($105 from Sub Urban)
 * Legs: Green Jeans ($60 from Binco)
 * Shoes: Mid-Top Sneaker ($115 from Pro-Laps)
 * Chains: Silver Cuban ($200 from Sub Urban)
 * Watches: Face Black ($120 from Sub Urban)
 * Shades: Sun Glasses ($150 from Pro-Laps)
 * Hats: Green Rag Back ($25 from Binco)

If you prefer to prioritize Sex Appeal, make the following substitution:

 * Torso: Rockstar Hood ($120 from Sub Urban)

Rewards

 * Respect: +4
 * Item: Pistol (60 rounds)
 * Pistol (16 rounds) spawns near Emmet's house.
 * Binco, Sub Urban, and Pro-Laps clothing stores now open.

New Missions Available

 * Drive-By
 * OG Loc


text:
Grand Theft Auto: San Andreas/Missions/Sweet's Girl

Prerequisites
An enemy gang has Sweet and his Girl holed up, you must get them out, then fend them off as you leave the house.

Walkthrough
CJ looks around for Sweet but he's nowhere to be found. Just then Sweet phones CJ. A group of the Seville Families have cornered him and his girl in an apartment nearby.

After the cutscene, drive there and kill them before Sweet's health runs out.

Warning: Sweet's health will mysteriously deplete even if the gang members are all focussing their fire on CJ, so kill them as quickly as possible.

Either run the Sevilles over or just get out and shoot them. Note that while they wear Grove Street colors they are still enemies. There is one guy on the stairs, so either do a drive-by or a duck-and-roll maneuvre to cap him.

When they're all dead, Sweet will call you. Grab a four-door vehicle and enter the red marker. Sweet and his girl will get in the car. Now drive quickly back Sweet's house, because you're being chased by two cars. When you arrive home, you complete the mission.

Rewards

 * Respect: +7

New Missions Available

 * Cesar Vialpando


text:
Grand Theft Auto: San Andreas/Missions/Robbing Uncle Sam

Prerequisites

 * Mission: Catalyst
 * Location: Ryder's house, Grove Street, Ganton, Los Santos

Walkthrough
Follow the directions to the docks, jump over the wall and shoot the guard down. Don't shoot open the switch yet, that'll be your first mistake (I'm assuming). Kill the surrounding guards, head over to the Warehouse place and shoot the switch manually. Kill the guards inside and get inside the forklift, get used to driving it if it's your first time. After getting used to it, lift the boxes inside to the outside where the other two boxes are, THEN shoot the other switch to get Ryder in. Quickly load the boxes into the truck and if you can, have a fun time shooting the guards because they won't expect it. Hop into Ryder's truck after you loaded the boxes and drive like a bat out of hell to the lockup because 2 Patriots are after you. Press L3 or click in with the left thumbstick on Xbox to throw a box and blow them up if you need to. That's all for Ryder!

Rewards

 * Respect: +5

New Missions Available

 * Reuniting the Families (also requires: Gray Imports, Los Sepulcros, Just Business, House Party, High Stakes, Low-rider)


text:
Grand Theft Auto: San Andreas/Contents

 * Basics
 * Controls
 * PlayStation 2
 * XBox
 * PC
 * Stats
 * On-screen Stats
 * L1 Stats
 * Start-menu Stats
 * Respect
 * Total Respect
 * Running Respect
 * Appearance
 * Clothing
 * Barbers
 * Tattoos
 * Missions
 * Story Missions
 * Los Santos
 * CJ Missions
 * In the beginning
 * Big Smoke
 * Ryder Missions
 * Ryder
 * Home Invasion
 * Catalyst
 * Robbing Uncle Sam
 * Sweet Missions
 * Tagging up Turf
 * Cleaning the Hood
 * Drive-thru
 * Nines and AK's
 * Drive-By
 * Sweet's Girl
 * Cesar Vialpando
 * Doberman
 * Los Sepulcros
 * Reuniting the Families
 * The Green Sabre
 * Big Smoke Missions
 * OG Loc
 * Running Dog
 * Wrong Side of the Tracks
 * Just Business
 * Cesar Vialpando Missions
 * High Stakes, Low-rider
 * OG Loc Missions
 * Life's a Beach
 * Madd Dogg's Rhymes
 * Management Issues
 * House Party
 * C.R.A.S.H. Missions
 * Burning Desire
 * Gray Imports
 * Whetstone/Flint County/Red County
 * C.R.A.S.H. Missions
 * Badlands
 * Mystery Missions
 * First Date
 * Robbery Missions
 * Tanker Commander
 * Against All Odds
 * Local Liquor Store
 * Small Town Bank
 * Truth Missions
 * Body Harvest
 * Are you going to San Fierro?
 * Cesar Vialpando Missions
 * King in Exile
 * Wu Zi Mu
 * Farewell, my love...
 * Catalina Missions
 * First Base
 * Gone Courting
 * Made In Heaven
 * San Fierro
 * CJ Missions
 * Wear Flowers in your Hair
 * 555 WE TIP
 * Deconstruction
 * Syndicate Missions
 * Photo Opportunity
 * Outrider
 * Ice Cold Killa
 * Pier 69
 * Toreno's Last Flight
 * Yay Ka-Boom-Boom
 * Jizzy Missions
 * Jizzy
 * T-Bone Mendez
 * Mike Toreno
 * C.R.A.S.H. Missions
 * Snail Trail
 * Woozie Missions
 * Mountain Cloud Boys
 * Ran Fa Li
 * Lure
 * Amphibious Assault
 * The Da Nang Thang
 * Zero Missions
 * Air Raid
 * Supply Lines...
 * New Model Army
 * Beefy Baron
 * School Missions
 * Back to School
 * Cesar Vialpando Missions
 * Zeroing In
 * Test Drive
 * Customs Fast Track
 * Puncture Wounds
 * Tierra Robada/Bone County
 * Mystery Missions
 * Monster
 * Highjack
 * Interdiction
 * Verdant Meadows
 * School Missions
 * Learning to Fly
 * Airstrip Missions
 * N.O.E.
 * Black Project
 * Stowaway
 * Green Goo
 * Las Venturas
 * Asset Missions
 * Vehicle Missions
 * Taxi Driver
 * Pimping
 * Firefighter
 * Paramedic
 * Vigilante
 * Freight
 * Burglar
 * Collection Missions
 * Gang Tags
 * Oysters
 * Photo Ops
 * Horseshoes
 * Unique Stunt Jumps
 * Vehicles
 * Items & Weapons
 * Appendices
 * Guides and Lists
 * Turf Wars Guide
 * Dating Guide
 * 100% Completion Guide
 * Territory List
 * Glitches and Bugs
 * 178 Territories Glitch
 * Cheats and Mods
 * PS2 Cheats
 * X-Box Cheats
 * PC Cheats
 * Game Mods
 * External Links

title: Grand Theft Auto: San Andreas/Contents


text:
Grand Theft Auto: San Andreas/Basics

These spoiler-free guides should provide everything you need to know about the basic concepts of the game.

 * Controls
 * Stats
 * Respect
 * Appearance
 * Weapons and Fighting

title: Grand Theft Auto: San Andreas/Basics