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A Field Guide to Final Fantasy's Creatures and Monsters/Monsters

Monsters are the enemies fought in every Final Fantasy game. In most games, they are randomly encountered, and serve as hindrances or slow the party on their journey. They are not to be confused with friendly creatures, such as chocobos or moogles.

Many of the monsters originate from folklore and literature from around the world. The first Final Fantasy game borrowed several monster types from , and several of them have become recurring enemies throughout the franchise.

Although the original Final Fantasy had a handful of humanoid bosses and pirates, Final Fantasy II expanded the humanoid bestiary with soldiers and other servants to the Empire; this expanse into humanoid enemies can be seen in the remainder of the games in the series. Beginning in Final Fantasy III, some enemies and bosses talked during battles.

Several entries in the series provide backstories on the origins and motives behind monsters. The backstory of the fiends and monsters given in-game (depending on the series) was first established in Final Fantasy VII, where monsters are animals and some humans who have been exposed to a high degree of Mako. In Final Fantasy VIII, monsters are sent to the game world from one of its moons via a burst of energy from the moon called the "Lunar Cry". In Final Fantasy IX, monsters are spawned from the Mist, which is made up of the souls of the dead unable to pass on. In Final Fantasy X and Final Fantasy X-2 these hostile monsters are better known as "fiends", which are monsters manifested from the restless spirits of the dead and driven by malice to devour those alive. In FFX-2, these Fiends are classified by type. In FFXII, the monsters have differing origins; however, most of the more powerful variants (namely the particularly powerful 'Rare Game') are the result of a mutation caused by an overdose of any exposure to the Mist.

Other monsters
The series pulls many monsters from worldwide folklore, mythology, and works of fiction.

English Mythology
The most notable staples are dragons, normally massive winged reptiles, and worms (giant legless dragons), drakes or wyverns (their smaller kin). The beasts normally possess magical and physical attacks that coincide with the size of the beasts. Dragons are featured in all of the Final Fantasy games as well as most spin-offs and related material.

Final Fantasy VI includes the dragon as a subplot; eight Dragons exist in the World of Ruin, without counting some ordinary Dragons encountered on the field. In Final Fantasy V, two dragons serve as means of transportation: Hiryuu, which transports the party through the air, and Syldra (Hydra) who is a sea dragon who initially serves as transportation, but is heavily injured later on. He later rescues the party when the Walse Tower sinks into the sea, where he soon dies due to his injuries. Both dragons will turn into optional summons late in the game.

The Cockatrice is a legendary creature about the size and shape of a dragon or wyvern, but in appearance resembling a giant rooster, with some lizard-like characteristics, although they were chameleon-like in Final Fantasy III. It was supposed to be a combination of a Cock and a toad or serpent. A baby Cockatrice is, by analogy, sometimes termed a Chickatrice. Its reputed magical abilities include turning people to stone by either looking at them, touching them, or sometimes breathing on them, like a dragon breathing fire. The Cockatrice is similar to another legendary creature, the Basilisk.

In early Final Fantasy games, the Cockatrice looks far more like an eagle than it does a cockerel and attacks from above using petrifying touches; however, in later games it resembles the legendary cockatrice. In Final Fantasy X, a special monster could be created called Pteryx through the Monster Arena, which is a variation of the bird-specie monsters that can petrify sometimes. In Final Fantasy XII, Cockatrice are a species of birds with the habit of moving around by rolling their bodies into a ball. There is also an optional mini-boss in Final Fantasy XII called Cluckatrice and a Rare Monster called Nekhbet. In Final Fantasy Tactics A2, a larger version of the Cockatrice, the Crushatrice, is introduced.

In addition to the Cockatrice, other creatures have the power to petrify. For instance, the Basilisk, which appears in every Final Fantasy except Crystal Chronicles (spelled Basilic in XI), is based on a creature in European folklore that was said to be able to kill with a simple glance. In Final Fantasy, the petrify-inflicting Basilisk traditionally appears as a horned lizard with large chameleon-like eyes; however, it sometimes appears more serpentine, particularly in later titles.

Greek
Greek creatures include the giant Gigas, the serpentine Lamia. Additionally, Zu, a Akkadian bird god, has appeared as a flying or Griffin-like enemy in a few games.

The Garuda is an enemy frequently depicted as a huge bird in the series. It first appeared in Final Fantasy III as a boss monster. As with other bird enemies like Zuu and Cockatrice, Garuda isn't always featured as a boss, but is more commonly a regular enemy. In most of the encounters against Garuda it is usually an easily defeated enemy. There is an exception in Final Fantasy IX with a "friendly" version in addition to the standard hostile monster. The former is one of a number of "friendly" monsters that appear in Final Fantasy IX and which do not attack on encounter but instead ask to be "fed" various gemstone items for considerable ability points. The two look the same except for the colour: the regular Garuda is predominantly red and green, while the friendly version in rainbow-coloured. In Final Fantasy X and X-2 it has a new attack called Sonic Boom, which it uses often, and is highly similar in appearance to a number of other bird monsters. In Final Fantasy XI Garuda is a summonable avatar (summon) if the player completes certain quests and defeats her in battle. Garuda is the avatar of the element "wind", and as such all of her abilities are wind-based. In Final Fantasy XII it appears first as a boss and then later as a regular enemy, by the name of Garuda-Egi.

Other myths
The Garuda, based on Hinduism, is an enemy depicted as a giant bird, or bird-like humanoid series. It first appeared in Final Fantasy III as a boss monster, but subsequent games feature, for the majority, Garuda as a common beast.

The powerful land creature Catoblepas is steeped in Ethiopian legend, being a hybrid of buffalo and boar featured in most games in the series.

Giant demihumans, such as Ogres, are also common in the series; in Final Fantasy XI, they appear as a race of beastmen. Mandragorgas, while dolls in most myths, are plantlike enemies appearing in most installments

Tiamat, a primeval goddess in Babylonian mythology and a central figure in the Enûma Elish creation epic, appears as a dragonic being in several games.

The Dullahan, featured in Irish folklore, is an undead, headless monster.

The Biblical Abaddon appears in several games.

Other creatures swiped from folklore include imps, goblins, gargoyles,

Fiction
Many monsters names and/or designs for the game are based on works of fiction.

Examples include the canine Bandersnatch, taken from Lewis Carroll's poems Jabberwocky and The Hunting of the Snark,

The Coeurl (a panther-like alien predator appearing in all Final Fantasies except the first, in addition to Itadaki Street Portable) is a near carbon copy of a race of predators featured in works by science fiction author A. E. van Vogt.

The Sand Worms in Final Fantasy (appearing in all games in the series except XII) are similar to the Sandworm in Frank Herbert's Dune series in that they swallow and regurgitate characters (in this case, party members).

Lovecraftian references appear in the game, courtesy of Frank Belknap Long's Tindalos, a reference to one of his short story.

Dungeons & Dragons
Final Fantasy borrows four creature types directly from the original Dungeons and Dragons RPG: Beholder, Mindflayer, Ochu, and Sahagins. Although Beholders (green, tentacle-laden creatures similar to Malboros) appeared as such only in the first Final Fantasy's Japanese version and in Mystic Quest, it is similar to the Ahriman monster seen in the other installments. The other three creatures borrowed from Dungeon and Dragons have appeared in numerous titles. Mindflayers (also known as Illithids) are squidlike mages who have appeared in Final Fantasies I, IV, V, IX, XI, XII, and Tactics. Ochu (also called Otyugh) are subterranean plant-like creatures with large, whiplike tentacles who have appeared in Final Fantasy I, VII, VIII, IX, X, X-2, and Tactics. Lastly, Sahuagins (water-dwelling creatures, originally from Dungeons & Dragons, based on sea hags from European folklore) have appeared in most games.

Real life beasts
Other monsters are based on creatures in the real world, such as wolves, wasps, piranhas, and others have amplified, deadlier versions appearing throughout the series.

Others
Other creatures are not necessarily harmful, such as the Magic Pot and the Mover. The Magic Pot is the name of the creature which inhabits a pot and chooses to fight inside the pot using it to its defense. Because of its general immobility, it favours magical attacks. Final Fantasy V and Final Fantasy VI use the same sprite for this monster. Most incarnations of the Magic Pot reward the player with bonuses in exchange for items or luck.

Movers, on the other hand, are extremely powerful but rare and tend to avoid battles; they appear in Final Fantasy V, VI, VII, IX, XI and Crisis Core: Final Fantasy VII in groups of three units and provide significant monetary or experience bonuses for the player who beats them.


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Final Fantasy VI/Characters

Party members

 * /Terra Branford/
 * /Locke Cole/

Other characters

 * /Kefka/

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Final Fantasy VI/Characters


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Final Fantasy VI/Locations

Final Fantasy VI contains a number of nations, castles, towns, and villages in which the story takes place.

The story of the game is divided between two "eras", called the World of Balance and the World of Ruin, featuring different locations and events.

Narshe
Narshe (炭坑都市ナルシェ) is a coal-mining town where the game begins. Its military have tamed mammoths to aid in the defense of the town. While the town tries to remain neutral in the conflict between the Empire and other nations, it nevertheless serves as a secret base of operations for the Returners throughout much of the first half of the game. Mog is recruited in the mines of Narshe after being rescued from Lone Wolf. Despite its "neutrality," the town serves as the headquarters of the Returners, and the player's party, during much of the first half of the game until the party obtains the airship, Blackjack from Setzer.
 * World of Balance

Narshe is all but completely abandoned, and is enemy-infested. Locke can open the locked buildings, where the Cursed Shield and the Magicite Ragnarok can be found (with the option to take the Ragnrok sword in its place). Mog has returned in the moogle cave inside the mines, but the cave is darkened and no other moogles remain. Mog must be in the party to recruit Umaro, who lives behind the huge ice field beyond the mines (where the Ice Dragon, one of the eight dragons that seal the Esper Crusader - Jihad in the Japanese version - and the Esper Valigarmanda (Tritoch) can be found).
 * World of Ruin

Figaro Castle
Figaro Castle (機械城フィガロ) is the most technologically advanced structure in either the World of Balance or the World of Ruin, and capable of submerging and traveling beneath the sand (going under mountains if need be). It is also the home of Figaro's king, Edgar Roni Figaro.

Figaro Castle is fitted with massive engines that allow it to burrow under the desert sand and go beneath the mountains, rising up to the surface just southeast of Kohlingen. Locke Cole takes Terra Branford to Figaro Castle in order to meet King Edgar and join the Returners. When Kefka arrives, Edgar has to evade his questions regarding Terra's whereabouts. Kefka responds by setting the castle on fire. Edgar takes off with Locke and Terra on chocobos, while the castle submerges to safety.
 * World of Balance

The Returners later use Figaro Castle to get to Kohlingen in their search for Terra, who had transformed in the presence of the frozen Esper and flown away, toward the thieves' city, Zozo.

Figaro Castle is cut off from South Figaro when the cave entrance collapses. While under the sand, tentacular creatures infest the engines and stop the castle in its path, releasing the small-time criminals locked in the dungeon. King Edgar dons the disguise of "Gerad" in order to join their gang and get back to the castle. Celes Chere (and optionally Sabin Rene Figaro) find Gerad at Nikeah, and hide on the Crimson Robbers' ship as it sails to South Figaro. They go into the basement and find the thieves, whom Gerad tells to loot the treasure vault while he fights the tentacles. He tells Celes (and Sabin) to help him, and they hide from the robbers when they leave.
 * World of Ruin

Figaro Castle is required to carry out a side-quest to find the Ancient Castle and the powerful Esper Odin, which can be upgraded deeper in the castle into Raiden. The upgrade room contains the stone statue of the Ancient Castle's queen, as well as the Blue Dragon, one of the eight dragons that seal the powerful Esper Crusader (Jihad in the Japanese version). The Ancient Castle is also the place where the player can find the enemy Samurai's Soul and obtain the Master's Scroll (Offering) relic.

South Figaro
South Figaro (サウスフィガロ) is part of the kingdom ruled by Edgar Roni Figaro. South Figaro, which is actually beyond a mountain range and accessible by the Figaro Cave, is famous for selling armor and weapons originally manufactured in Figaro castle. Edgar is betrayed when the Empire invades South Figaro. At that time, Celes is being held there pending her execution for treason against the Empire; Locke discovers and rescues her during his own escape from the town. Later, the Empire will withdraw from South Figaro if the player shows good manners at an Imperial banquet.
 * World of Balance

South Figaro is one of the few towns still thriving despite Kefka's attempts to destroy everything he sees. When Celes first arrives here from Nikeah in pursuit of "Gerad" (an incognito King Edgar) the Crimson Robbers are hanging about in the streets and in; they then disappear when Celes attempts to confront "Gerad" at the Inn.
 * World of Ruin

Returners' Hideout

The Returners' primary base is beyond Mt. Koltz, which is where Edgar and Locke plan to take Terra after Locke brings her to Figaro Castle. Banon, the leader of the Returners, asks Terra to help them fight the Empire. Whether or not she accepts, she must accompany Banon, Edgar, and Sabin down the Lethe River to Narshe and meet with the town's elder regarding the frozen Esper. During this trip, the party meets Ultros for the first time.
 * World of Balance

The Returners' hideout is not to be found in the world of ruin. More than likely destroyed after the world changed.
 * World of Ruin

Doma Castle

The home of Cyan Garamonde, Doma was one of the few nations that held out against the Empire. While Sabin was trekking south toward Mobliz, he found an Imperial base, where the Empire staged its attacks on Doma, and where Kefka poisoned the castle's water supply, killing everyone except Cyan and one Doma soldier. The castle is then occupied by the Empire, but it is possible to free it by showing good manners at the Imperial Banquet.
 * World of Balance

A party containing Cyan will enter Cyan's dreamscape if they rest in the castle. By defeating the 3 Dream Stooges and the evil Wrexsoul, Cyan will be freed of his despair and guilt for the death of the people he was protecting, mastering himself and learning his greatest Bushido, Oblivion. After the dreamscape event, the Magicite Alexander is sitting on the throne.
 * World of Ruin

Phantom Forest
Deep within the Phantom Forest (迷いの森), the characters Sabin, Cyan, and (possibly) Shadow find and board the spectral Phantom Train, which takes the souls of the newly dead to the next world. Cyan is given the chance to say good-bye to his wife and son, who were both killed in Kefka's poisoning of Doma.
 * World of Balance

The Phantom Train appears during Cyan's nightmare, although in a much altered form with new puzzles to solve and more powerful monsters, after the defeat of the Three Dream Stooges. The Phantom Forest itself seems to no longer exist, possibly laid to waste during the Cataclysm.
 * World of Ruin

Veldt
The Veldt (獣ヶ原) is a large plain. Monsters from all over the world migrate to the Veldt, and thus any monster previously encountered can be fought there, including some bosses. It is only here that Gau can learn new Rages.

Gau, the wild boy, lives on the Veldt and will appear occasionally after a fight. He will join Sabin and Cyan if they give him Dried Meat instead of attacking him. After Gau joins the party, the adventurers head south towards a cave, where Gau will find a device which will allow them to breathe underwater, thus allowing them to return to Narshe.
 * World of Balance

The Veldt is mostly unchanged from the World of Balance. After gaining the Falcon, the player can explore the Veldt to find Gau. After a random battle, Gau will eventually appear and rejoin the party, but only if there's an open space in the current group (3 party members or less).
 * World of Ruin

The Veldt also has a cave where Relm or Shadow can be found (depending on whether or not the player waited for Shadow on the Floating Continent), albeit guarded by the Behemoth King. Other items such as the Berserker Ring relic, the Ichigeki dagger, and the Tigerfang weapon for Sabin can be found.

Mobliz

Mobliz is a small town on the edge of the Veldt, and where a wounded Imperial soldier is barely holding on to life. He wishes to correspond with his girlfriend in Maranda, Lola, but cannot lift a pen; the party can help him, and after sending enough correspondence, he gives them a Tintinabar relic. The bed in the back of the Relic shop is free to use.
 * World of Balance

Kefka literally cleaved the town in half with his Light of Judgement, killing everyone except a handful of children and two teenagers, Duane and Katarin. Terra finds her way here, and becomes "Mama" to the children. When the party first arrives in Mobliz, Terra will fight, and lose to, Humbaba (an ancient demon released after the end of the world; called Phunbaba in the original US translation) as she is at this point unable to resurrect her will to fight. The rest of the party must fight, but Humbaba escapes. Terra does not join the party, but they do receive the Magicite Fenrir.
 * World of Ruin

Later, Duane and Katarin will have problems, Duane not being able to take the pressure of having a baby, and when found, Terra takes care of Katarin, who is pregnant. Humbaba chooses this time to return, and will use Humbaba Breath to knock two members of the party away. Terra joins the party in her Tranced form, and destroys Humbaba. The children are afraid because they do not recognize her Esper form, save one girl who recognizes her Mama. Terra realizes she has finally come to understand love (a key point for her character in the first half of the game) through these children, and tells them that she must leave for now to rescue them from Kefka's tyranny.

Nikeah
Possibly named after Nicaea (, both İznik, Turkey and Nice, France), pronounced in Modern Greek.

Nikeah is a coastal town that offers a variety of strong (but expensive) equipment. Sabin, Cyan, and Gau first arrive here through the Serpent Trench while trying to make their way back to Narshe. When the party is finished shopping, they are able to find passage on a steamship which will take them to South Figaro. Since South Figaro is under Imperial occupation at the time, the party is forced to sneak out of the city in order to avoid detection by Imperial troops. While under Imperial occupation, no return ship sails from South Figaro to Nikeah. Thus, the player must travel through Mt Koltz, to the Returner's Hideout, and go through the Lete River to get back to Nikeah.
 * World of Balance

Celes (and optionally Sabin) will find that the Crimson Robbers own the steamship, and that "Gerad," who is actually Edgar, leads them. After talking to Gerad (who denies being Edgar), Celes can stow aboard the ship and take it to South Figaro.
 * World of Ruin

Kohlingen

Kohlingen is on the western side of the mountains from Figaro Castle, and the party will go there on the search for Terra after her encounter with the Esper Tritoch, which triggers her shift into her esper form. Shadow can be hired in the Cafe for 3000 Gil (the game's currency), and the party will learn about Locke's motivations if he is in the party and they visit the houses in the northeast and northwest of the village. Kohlingen is Locke's hometown, but he has not been back since a terrible accident left his childhood love, Rachel (Kathleen in the Japanese FFVI) in a forced hibernation, since her body is apparently too damaged to carry on normal life functions. However, Locke has heard of a magical artifact (the Esper, Phoenix, in magicite form) that can bring a person back even from death, and holds onto this faint hope to save his loved one, since he cannot let go of her.
 * World of Balance

Setzer is drowning his despair in the Pub (Cafe in the American version), but Celes will snap him out and he will take the party to find his friend's interred airship, the Falcon. After finding Locke, he brings the Magicite Phoenix, and the treasures of the star-shaped mountain cave, where the Red Dragon, one of the eight dragons that seal Crusader (Jihad in the Japanese version), is located.
 * World of Ruin

Jidoor

Jidoor is the westernmost town on the world map, as boasted by one of the townspeople. It is the home of the art collector Owzer, and the auction house where the Magicites Golem and Zona Seeker can be won for the right price. Jidoor is where Locke and Celes will first hear about Setzer, the Wandering Gambler, and his love of the opera.
 * World of Balance

Jidoor is one of the few towns that appears to be unaffected by Kefka's light of judgement, at least physically. Owzer's house is dark, and an unseen force prevents the party from climbing the stairs to the gallery. By reading Owzer's diary, they learn his accounts of acquiring a strange painting of the "Lakshmi", in which an evil presence inhabited it, and Owzer eventually becoming possessed. By reading his hints and using the lights, the party can proceed, find the Emperor's Letter in his painting, and go into Owzer's basement and find Relm and the Magicite Starlet. If Shadow did not survive the Floating Continent, Relm must first be rescued from the Cave in the Veldt. In the Game Boy Advance version, the Excalipoor, which is sold at the Auction House for 500,000 gil, can be bought here and wagered at the Coliseum to fight Gilgamesh.
 * World of Ruin

Zozo
Zozo is unique in the game in that random battles can take place in the town. According to a townsperson in Jidoor, Zozo was built by criminals who could not afford to live in the affluent town of Jidoor.

People in Jidoor will tell the player that they saw a glowing shape fly through the sky toward Zozo, and that is where Terra, who turned into a magical creature and flew off after touching minds with the frozen Esper in Narshe, can be found.
 * World of Balance

One person in Zozo complains that the town is dangerous, and he's right. On top of that, everybody constantly lies (excluding the previously mentioned man). For example, everyone claims the time is something it isn't, which is a clue to how to properly reset a clock in town and access a powerful tool for Edgar.

After climbing a huge skyscraper and gathering some decent items, the party encounters Dadaluma (Dadama in the Japanese version), who, like everyone else in Zozo, lies about being a pacifist before attacking. After defeating him, the party finds Terra, and meets Ramuh, an Esper, who tells the player the story of the espers, and provides the Magicite remains of himself and three companions who escaped the Magitek Research Facility in Vector, the capital of the Empire.

When the party returns from the Facility with liberated Magicite, one piece glows in Terra's presence, the remains of Maduin, who is actually Terra's father.

Zozo's monsters are powerful at this point in the game: the Hill Gigas has Magnitude 8, an Earth-based attack that deals 200+ damage to the party, and Slam Dancers can cast Fira, Blizzara, and Thundara.

After Setzer, Celes, and Edgar (and optionally Sabin) get the Falcon out of mothballs, Celes sees a homing pigeon take a letter to Maranda. Lola, who has been receiving letters and hand-crafted silk flowers from her boyfriend in Mobliz, asks them to send a letter by pigeon. The pigeon takes the letter to Mount Zozo. In order to follow, they must purchase RustRid from the honest man, and fight their way up the mountain to find Cyan, who writes to Lola in her dead boyfriend's name. He sends a final letter, owning up to his charade, and joins the group to fight Kefka. He mentions that Gau has returned to the Veldt.
 * World of Ruin

Mount Zozo is the location of the Storm Dragon, one of the eight dragons that seal the powerful Esper Crusader (Jihad in the Japanese version). Zozo's monsters have not changed from the World of Balance, but Mount Zozo has, among other things, a much stronger version of the Hill Gigas: the Glasya Labolas.

Opera House
The party has to go to the Opera House in order to get Setzer's airship and get to Vector. Locke convinces the Impresario to switch Maria, the opera singer, with Celes, who happens to be the spitting image of Maria; Setzer plans on kidnapping Maria at the climax of Act 1. Ultros, still angry from the last fight, tries to foil their plan with a four-ton weight that he intends to drop on "Maria" from the rafters, but is stopped by Locke and his allies. The altercation causes the party and Ultros to fall on stage, knocking out the Draco and Prince Ralse characters, and the Impresario ad-libs the incident into the opera. Ultros is then fought on stage and, after getting rid of him, Setzer comes to kidnap Celes. Celes convinces Setzer to help the party after swindling him by using a double-sided coin.
 * World of Balance

The Earth Dragon (Dirt Dragon in the US SNES version), one of the eight dragons that seal the powerful Esper Crusader (Jihad in the Japanese version), is sitting on the stage, much to the Impresario's dismay. One of the switches in the rightmost room will drop the party onto the stage, where they can battle the Earth Dragon.
 * World of Ruin

Other than the Earth Dragon, the Opera House has no role in the World of Ruin.

In the SNES version of the game, there is a glitch that can transport the party from the World of Ruin to the World of Balance. Rats prowl the rafters above the opera stage, and if the party battles, and loses to one of the rats while in the World of Ruin, they will be transported outside to find themselves in the World of Balance again.

Sealed Gate

The Empire has a heavily occupied base outside the cave to the Sealed Gate, but when the party takes Terra to talk to the espers, the base is abandoned. The cave has many treasures, including the Ultima Weapon (Atma Weapon in the original North American translation; not to be confused with the monster of the same name), which are guarded by strong undead creatures. The cave becomes unavailable to enter after completing the events in Thamasa.
 * World of Balance

Since the Gate was located on what became the floating continent, it is assumed that the Gate, along with possibly the Esper world were destroyed after the continent was destroyed.
 * World of Ruin

Esper World

The Esper World appears only in a controlled flashback, occurring after the party escapes the Magitek Research Facility because of Maduin's Magicite restoring Terra's memory. Maduin (one of the rescued pieces of Magicite) finds a human woman named Madeline (Madonna in the original North American translation) has stumbled into the Esper World, and takes care of her, eventually fathering a child with her, Terra. Emperor Gestahl (Gastra in the Japanese version) infiltrates the Esper World and his forces carry off a number of espers, including Maduin, and he takes Terra from her mother.
 * World of Balance

Because the gate to the Esper world was on the doomed floating continent, some believe the Esper world was destroyed along with the continent. Others believe the Esper World resides in another dimension, sparing it from such a fate.
 * World of Ruin

Thamasa

A xenophobic backwater town, Thamasa is actually the home of the Mage Warriors, the magic-wielding decendants of the warriors of the War of the Magi, who fled persecution 1,000 years ago to live in peace. It is the home of the Blue Mage Strago Magus and his adopted granddaughter, Relm Arrowny. In the World of Balance, the party must save Relm from a burning building, and later, the town is a scene of a battle between Kefka, the espers from the sealed gate, and General Leo.
 * World of Balance

In the World of Ruin, Strago finds an old friend in Thamasa who encourages him to track down a monster whose presence had been haunting him. This is also where Shadow (or Relm, if Shadow dies on the Floating Continent) may be brought to recover from injuries sustained in the Cave on the Veldt, with some flashbacks detailing their past connection to Thamasa.
 * World of Ruin

Floating Continent
When Gestahl and Kefka enter the Esper World, they cause the eastern island of the south continent to rise up from the ocean and into the sky (presumably to prevent anyone from tampering with the Statues of the Warring Triad). It is populated by powerful magic beasts, defended by the Imperial Air Force, and the home of the monstrous Ultima Weapon (Atma Weapon in the original US version). Shadow is left betrayed and wounded on the Continent, and will rejoin the party as soon as they arrive. He leaves after fighting the Ultima Weapon. Gestahl and Kefka will try to convince Celes (who will arrive if she's not in the party) to return to them and rule the world by their side. She fakes accepting the request, and stabs Kefka by surprise. Kefka, totally enraged, turns the Warring Triad's Statues on his master, causing worldwide catastrophe, and bringing the end of the world as we know it, leaving behind the World of Ruin. See: floating continent.

Colosseum
A man in Kohlingen mentions that his "touched" brother is trying to build a colosseum to the north, and by the time the world ends, he has constructed Dragon's Neck Colosseum, where the last Imperial soldier has advice, and Ultros works off a debt as a receptionist.

By betting certain items at the Coliseum, one party member can fight a monster in hopes of winning and getting a better item. However, the player has no control over the character's actions in the fight, so preparation and luck plays a big part in winning. Betting worthless items results in a fight with Chupon (Typhon in the Japanese version), who will most likely use Sneeze (Snort in the Japanese version) to instantly defeat the player.

If Shadow survived the Floating Continent and was rescued from the Cave in the Veldt, he can be found here. Betting the Ichigeki will pit a member of the party against him in an easy battle (Shadow is unequipped) to regain him.

In the GBA remake, betting the Excalipoor will result in a fight with Gilgamesh. Unlike the other Coliseum fights, the battle with Gilgamesh is a regular boss fight.

Kefka's Tower
After he destroys the world, Kefka absorbs the Statues' magical power, and uses it to create a gigantic tower from rubble and debris from around the world. Any time after finding the Falcon, the party can assault the tower, although completing the game with just Celes, Edgar, and Setzer is typically regarded as a challenge for experienced players. The tower stands in the center of the world's largest continents, with an eerie spiral radiating out in the landscape from its base.

Bosses from this area include Ultima Buster (Atma in the original US version, who is a stronger version of the Ultima Weapon), Inferno, Ketu, Rahu (palette-swap of Number 128), and the Guardian. Each party must defeat one statue: Fiend, Demon, or the Goddess. When all three are defeated and each party stands on the floor tiles, they face the showdown with Kefka himself. Before facing him, the party must fight three battles against a large, nameless 'tower' of sorts that is composed of many monsters, some with Kefka's likeness.

Kefka then confronts the party in an angel-like form, with one feathered wing, and one bat wing. After defeating Kefka, the final source of the world's magic, the Warring Triad, is destroyed, and Magicite starts evaporating while the world regains its vitality.

To give a sense that the tower is truly constructed from the debris of the world, the architecture of the tower changes many times, and some areas even feature rooms from earlier area of the game: For example, the Ultima Buster is found in a prison cell that was once in the Imperial capitol of Vector. The beast's specific cell was used to house Kefka at one point. For the most part, the tower seems to comprise parts of the Floating Continent and Vector, and sits approximately where Vector was in the World of Balance.

Empire
The large enemy nation is simply known as "the Empire" (The Empire of Gastra in Japan, The Gestahlian Empire in the GBA remake). Its ruler is Gestahl, a power-hungry man who seeks Magicite and, later, the mythical Statues in order to exploit and plunder magic. The three generals (or "Shoguns" in the Japanese version) who lead Gestahl's armies are Kefka, Celes and Leo Cristophe. Terra was used as a soldier of the Empire, but against her will and under the influence of a Slave Crown.

The Empire takes up the entire southern continent and includes the cities Albrook, Tzen, Maranda, and the capital city of Vector. The Empire's superior Magitek weaponry helps it to conquer other nations, including Doma and South Figaro. However, berserk espers end up destroying Vector during the course of the game, and with Emperor Gestahl's death, the Empire no longer exists once Kefka changes the face of the world.
 * World of Balance

The Empire's reign is finished, having been completely destroyed. At Kefka's Tower, however, it is possible to see the twisted and scattered remains of the imperial palace and factories of Vector; for example, in what was once Vector Palace's jail, the player can fight Ultima Buster (Atma). It is speculated that the tower stands where Vector would have. This is proven by the relative locations of Tzen (to the north) and Albrook on the same island; the island containing Kefka's Tower is the center of the Southern Island found in the World of Balance. What happened to the Imperial soldiers after the cataclysm remains a mystery, but it is possible that some continued soldiering in service of Kefka (most likely against their will, since many of the soldiers despised Kefka), as variations of Imperial units appear as enemies in Kefka's Tower. One Imperial soldier also appears in the Dragon's Neck Colosseum claiming to probably be the last of the Imperial soldiers.
 * World of Ruin

Albrook
Sometimes also translated as Alburg.

Albrook is a port town under Imperial rule. Later, the port ferries the players to Thamasa.
 * World of Balance

Albrook is the closest town to Kefka's tower and the first place Celes arrives. Many people in town offer advice on what has happened, including Kefka's Tower, the 8 Dragons, and Deathgaze.
 * World of Ruin

Vector

Vector is the Imperial capital, a gloomy place with grim background music. Imperial troopers patrol the area above the town, around a cafe where the party can learn more about the Magitek research. The Imperial Palace is protected by an impervious machine called the Guardian.
 * World of Balance

The party has to infiltrate the Magitek Research Facility and release the captive espers, but the mission does not proceed as planned, and Celes is lost.

The party returns to Vector once more, after the espers behind the Sealed Gate escape and raze the city. Emperor Gestahl asks the Returners to help him convince the espers that he really wants peace; how the party reacts to Gestahl's conversations during the banquet will determine how the Emperor will reward them afterward. Gestahl's gestures for peace were a ruse; he freed Kefka and they proceeded to revive the Floating Continent.

At this point in the game, Vector is aflame and is a ghost town.

The inn is free to stay in, but money will get stolen from the party during the night. However, there is a woman in a small house who will fully heal the party with no penalty.

The town no longer exists, chunks of the town are assembled in Kefka's Tower.
 * World of Ruin

Maranda

Maranda was once the most beautiful town on the Southern Continent, until it was devastated by Imperial forces led by General Celes Chere. The name Maranda may or may not have been inspired by the not so famous heroine, Maranda Jean, fabled as the most beautiful woman ever. At the beginning, it's a gloomy place under Imperial control. The only form of entertainment is watching dog fights. This is where Lola, the girlfriend of the wounded soldier in Mobliz, lives.
 * World of Balance

The end of the world has left Maranda even gloomier than before. Lola still lives here and receives letters and flowers via homing pigeons from her "boyfriend in Mobliz" (later discovered to be actually sent by Cyan). Cactuars can be fought in the desert south of Maranda, and the Gigantuar can be found in the desert once 10 Cactuars have been defeated (GBA version only).
 * World of Ruin

Tzen

Tzen is under Imperial rule; in fact, the Empire slaughtered its royal family and instated their own government. After escaping the Magitek Research Facility, the party can purchase the Magicite Seraph for 3,000 gil.
 * World of Balance

Tzen is razed by Kefka's Light of Judgement; the character Sabin can be regained at this time, if Celes (and anyone with her) saves a child from a house that he is holding up to prevent from collapsing. If the party did not purchase Seraph in the World of Balance, it can be bought for only 10 gil.
 * World of Ruin

Ancient Castle
The Ancient Castle is only accessible after rescuing Figaro Castle in the World of Ruin. Located deep underground, most of the castle is dilapidated ruins. The name of the castle is never revealed, but the castle itself was the location of a vital battle during the War of the Magi and houses the stone remains of the Esper Odin and an unnamed queen. It is heavily implied that the two were in love, but upon the defeat of Odin by an enemy Esper, the entire castle and its inhabitants were turned to stone, and the castle was spitefully buried underground. Odin can be obtained here, as well be transformed into a more powerful incarnation called Raiden.

While the Ancient Castle holds no vital significance to the main plot, its illustration of the War of the Magi provides one of the few references to the war in the game, as well as a further example of relations between humans and espers during the time period.

It has been speculated that the Ancient Castle is in fact, Baron Castle from Final Fantasy IV, but it is unlikely. The king of Baron Castle, Odin, was struck down by Cagnazzo, a Water Elemental. The Final Fantasy VI Odin was defeated by an unknown sorcerer. The connection between the two Odins is most likely only coincidence.

Cultists' Tower
The Cultists' Tower (sometimes referred to as The Cult-of-Kefka Tower), which is only accessible in the World of Ruin, is the location where those who feared Kefka went to worship him. They became soulless beings and dedicated their life to Kefka. It is said that, at the top of the tower, lies Kefka's greatest treasure (called the Soul of Thamasa), and the cult would protect it by surrounding and sending the Magic Master at anyone who attempted to steal the treasure. A member of the cult can be woken up if a loved one calls out his or her name. Strago Magus was a notable member of the cult.

Inside the tower, physical attacks are restricted, and only standard magic may be used (Lore/Blue Magic is inexplicitly restricted, despite it being magic. Gogo may also only use Mimic in the tower - regardless of if the character has Magic as one of his/her/its skills). Many of the monsters who live there have adapted to this lifestyle, and thus come prepared to face magic. The Holy Dragon also resides there. One way around the magical restriction is to take Umaro up the tower (as he has no magical attacks, and thus must use physical attacks), or to cast Berserk on party members, thus allowing them to use physical attacks. Even with these tactics, though, the high physical evasion of the enemies makes direct attacks useless (though the Sniper's Eye relic can negate their advantage). There are no save points on the tower, so game over means having to climb it again.

Also, Edgar's Air Anchor can be found by walking to a hidden panel in one of the lower treasure rooms - a thief in Maranda will hint to this.

Phoenix Cave
For only the third time in the game, the Phoenix Cave, accessible only in the World of Ruin, allows for multi-party combat (the first being the battle protecting Terra with Locke, Mog, and the Ten Moogles, and the second being the battle with Kefka in the cliffs of Narshe in the World of Balance). The party must split into two groups of up to four members each, and aide each other in navigating through the cave's depths. The Red Dragon and Locke, who's in possession of the magicite Phoenix (with restorative powers he hopes will revive his coma-stricken love, Rachel (Kathleen in the Japanese version)), await the party.

A hint of the cave's location is found in Gestahl's Letter in Jidoor in the World of Ruin.

Serpent Trench
The Serpent Trench is an underwater chasm whose fast currents flow from a cave located at the southern end of the Veldt, runs around the southern edge of the Veldt, cross the ocean, and ends at the port of Nikeah. Sabin, Gau, and Cyan take this route after discovering that Gau's "shiny treasure" turns out to be an underwater breathing appratus and failing to find any way back to Narshe through Mobliz. Mog can learn one of his dances, the Water Rondo, after battling in random enemy encounters in the Serpent Trench, one of only two places where the Water Rondo can be learnt; the other place is the Lethe River (In the GBA remake the Water Rondo dance can be obtained in the fight with Leviathan).
 * World of Balance

Kefka's displacement of the Triad Statues rearranged the face of the planet, bringing the Serpent Trench out of the ocean. It is now a serpent-shaped island continent that runs from what little remains of Mobliz, passes through where the Cultists' Tower was built, and ends at Nikeah. The Veldt, which bordered the trench in the World of Balance, was split off from it and now lies north across an ocean on a separate continent. Celes arrives at the island continent after finding and joining forces with Sabin in Tzen; together they find Terra at Mobliz, who originally refuses to join the party due to Humbaba's terrorizing of the orphans at Mobliz until she realize she wants the children to have better futures, and Edgar at Nikeah, who has been leading a band of thieves under the alias Gerad.
 * World of Ruin

Ebot's Rock
In the southeast corner of the World of Ruin directly north of Thamasa lies Ebot's Rock (written Eboshi Rock on the map). Upon visiting Thamasa, Strago finds his long time friend, Gungho, injured from a battle with the monster, Hidon, a long time rival of the two currently taking refuge in Ebot's Rock. To avenge Gungho, Strago visits the Rock for a final confrontation with Hidon. After defeating the monster, Strago returns to Thamasa gloating to Gungho, who had previously ridiculed Strago's failed attempts over the years to secure the monster's defeat.
 * World of Ruin

Ebot's Rock is inaccessible in the World of Balance (being underwater), although a chance encounter with Gungho hints at the possibility of visiting the elusive cave later in the game.

For many of the characters, the World of Ruin is a place of redemption, where loose ends can finally be done away with. For Strago, his site of redemption is Ebot's Rock. As are most towns and dungeons in the World of Ruin, Ebot's Rock is not a compulsory site to visit. To access Hidon, one must obtain many pieces of coral (only obtained in the dungeon) and give them to a treasure chest. When Hidon is defeated, Strago will have redeemed himself, having conquered an enemy after years of despair. However, Hidon can be fought at anytime afterwards by continually talking to Gungho until he makes a comment on Hidon (having Strago in the party is not required for Gungho to announce Hidon's return).

Dragon's Den
The Dragon's Den is a new dungeon exclusive to the Game Boy Advance remake of the game. Unlike added dungeons from previous remakes of other Final Fantasy games, it only requires the player to defeat the Eight Dragons, all found in various locations. Once the Dragons are defeated, the dungeon opens up on a small island just north of the Coliseum, marked by a single tree.
 * World of Ruin

Here, the party is split into three separate groups. Each party then tackles various challenges, including harder versions of the Eight Dragons. The Dragon's Den houses two of the most powerful bosses in the game: the Kaiser Dragon and Omega Weapon, the latter only appearing after the Kaiser Dragon's defeat, replacing it. Defeating the Kaiser Dragon yields the Diabolos magicite and also unlocks the Soul Shrine, another dungeon exclusive to the GBA version.

Soul Shrine
The Soul Shrine is a new dungeon exclusive to the Game Boy Advance remake of the game. The Soul Shrine is unlocked upon beating the game and defeating the Kaiser Dragon in the Dragon's Den. It is found in the large island just west of Mobliz. The shrine is actually an endurance match against a vast variety of monsters and bosses in the game, including those found in the Dragon's Den, with the exception of Omega Weapon, who can be fought again. There are 128 matches to be endured in total. Leaving the dungeon in the middle of a break will force the player to start all over again, regardless of how many matches the player had previously finished. Some tiers of monsters may vary. Going through the Soul Shrine nets the player some very good items, and after completing it, gives the player an unusable item to commemorate the player's abilities.
 * World of Ruin

title: Final Fantasy VI/Locations


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Final Fantasy Mystic Quest

This is a wikibook for the Super Nintendo title, Final Fantasy Mystic Quest, produced especially for the North American market (to try and further familiarize them with RPG games) and released in 1992.

Table of contents

 * /Controls/
 * /Characters/
 * Benjamin
 * /Locations/
 * /Walkthrough/

title: Final Fantasy Mystic Quest


text: Category:Book:Final Fantasy Mystic Quest


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Final Fantasy Mystic Quest/Characters

These are the characters in Final Fantasy Mystic Quest. The game's plot centers around a single main character named Benjamin. Benjamin begins his quest solo, but he meets allies along the way: Kaeli, Tristam, Phoebe, and Reuben. These other playable characters accompany Benjamin at different junctions in the plot, but no two allies accompany Benjamin at the same time, limiting the player to a two-person party system. Several other non-playable characters also play important roles in the game's plot, particularly the Old Man, who acts as Benjamin's guide and mentor.

Most of the characters in Final Fantasy Mystic Quest are human, with few exceptions. The Old Man later reveals that he is a crystal in the guise of a human, while a race of talking trees lives in the Level Forest.

Benjamin
The main protagonist of Final Fantasy Mystic Quest, Benjamin (ザッシュ) "was the most normal youth you could imagine....Although Benjamin seemed mature beyond his years, he still dreamed of being more than he was -- faster, stronger, and more daring." Benjamin craves adventure, and is seen climbing the Hill of Destiny at the beginning of the game. During his climb, his village is destroyed in an earthquake, and he is chosen by the Crystal of Light to fulfill the knight's prophecy and save the world. Although he initially uses a sword, Benjamin later learns to use a variety of weapons, from axes to bombs to claws. As the game's main character, he is the only one capable of gaining experience points.

Kaeli
Kaeli (カレン) is a spirited girl living in the village of Foresta, and has the unique ability to speak with trees. Kaeli is concerned for the welfare of the Level Forest and her dying village; despite the protests of her overprotective mother, she agrees to help Benjamin after seeing proof of the forest's suffering. She is also worried over the whereabouts of her father, Captain Mac. Kaeli is poisoned after an encounter with a minotaur, but recovers to help Benjamin later in the game. She wields an axe, which she later gives to Benjamin.

Tristam
Tristam (ロック) is a cocky, self-proclaimed treasure hunter. He has a habit of showing up unexpectedly and leaving on a whim. Tristam first meets Benjamin in the Sand Temple, where he offers to sell him Elixir. Benjamin can't meet Tristam's extremely high asking price, so pays him by accompanying him to the Bone Dungeon, where Tristam teaches him how to use bombs. After defeating Flamerous Rex, Tristam claims his treasure and leaves. Thereafter, he is frequently seen traveling with Spencer in search of new treasure.

Due to his trade, Tristam is highly resourceful, teaching Benjamin how to use bombs and giving him Elixir, the multi-key, and the dragon claw (which doubles as a grappling hook). Much to Benjamin's annoyance, Tristam affectionately refers to him as "kid". Tristam is the game's only character to have his own theme music. He battles using replenishable shuriken.

Phoebe
Phoebe (フェイ) "possesses a warrior's heart and a princess's grace." She first meets Benjamin at the Libra Temple, where she's looking to restore the frozen town of Aquaria, and in turn save her trapped grandfather, Spencer. She can be impetuous, as when she collapses a tunnel (despite Benjamin's protests) while trying to save Captain Mac. She fights using a claw, which she later gives to Benjamin, after which she battles with a bow and arrow. Phoebe is at Benjamin's side when he battles the Dark King.

Reuben
Reuben (レッド) is a powerful, armored youth living in Fireburg. He agrees to aid Benjamin in his quest for the Crystal of Fire on the condition that they first rescue Reuben's trapped father, Arion. After obtaining the crystal, Benjamin and Reuben head to Windia. En route, they are ambushed on the Rope Bridge. Reuben spars with the enemy, but is knocked off the Rope Bridge onto a cliff outcropping. With no way to reach Reuben, Benjamin continues his quest. Reuben later recovers to assist Benjamin in saving Kaeli's father, Captain Mac. Onboard Captain Mac's ship, it turns out that Reuben hadn't completely recovered from the injury sustained from the fall, and he ends up bedridden until the end of the game, where he joins the others to see Benjamin off. Reuben wields a hefty morning star.

Old Man
The enigmatic figure known as the Old Man (ホワイト) serves as a guide and mentor to Benjamin. He travels around on a floating cloud, an unusual mode of transportation later used by the Black Mage in Square's Chocobo Racing. After charging Benjamin with fulfilling the knight's prophecy, he periodically appears at critical junctions throughout the game to dispense terse bits of cryptic information. He has a tendency to vanish immediately after speaking, often leaving Benjamin confused. After Benjamin defeats the Dark King, the Old Man reveals himself to be the fifth crystal, the Crystal of Light, in the guise of a human. He congratules Benjamin, saying that "evil can't thrive if you keep hope alive, use your courage, and respect your world." He then bids Benjamin farewell and leaves.

Captain Mac
Kaeli's father, Captain Mac (マック), has long been studying the knight's prophecy. On his way back from doing research from his ship, the lake bording Windia dries up, leaving his ship landlocked on a rock ledge. On land, his ship is stormed by monsters, but with the help of Otto, Benjamin and Reuben save Mac. Captain Mac and Spencer are good friends; a girl in Aquaria remarks that "they're both kind of weird."

Spencer
Spencer (ジャック) is Phoebe's grandfather and a good friend of Captain Mac's. He lives in a tunnel underneath Aquaria and ends up trapped there when Aquaria freezes over. He is saved when Benjamin and Phoebe recover the Crystal of Water to restore Aquaria to its normal state. Despite his age, he still has a penchant for exploring, and leaves with Tristam in tow in search of "an amazing armor."

Arion
Reuben's father, Arion (アリオン), is concerned over the unusual activity of a nearby volcano, and so joins his friend in climbing the volcano to investigate the source. While going through an abandoned mine, the two are ambushed by monsters. Arion's friend cuts and runs, leaving Arion trapped behind a huge boulder. Arion is saved by Benjamin and Reuben, and later repays Benjamin with Thunder Rock, which powers Otto's Rainbow Road extension, allowing them to reach Spencer's place to save Captain Mac.

Otto
Otto (オットー) is a mechanic and inventor living in Windia; his most famous invention is the Rainbow Road, a device connecting various islands to Windia's mainland region. He also built a tower north of Windia, but it has since been invaded by Pazuzu. His daughter Norma traveled to the tower for unknown reasons, but ended up trapped as wind from Mt. Gale broke the power source for the Rainbow Road. He asks Benjamin to stop the wind from Mt. Gale so as to rescue his daughter.

Norma
Otto's daughter, Norma (ノーマ), is trapped at the base level of Pazuzu's Tower, and is very grateful to be rescued.

Giant Tree
The Giant Tree is one of a race of talking trees and the king of the Living Forest. He resembles the Great Deku Tree from The Legend of Zelda: The Ocarina of Time, but like the Ents in The Lord of the Rings, he is mobile. He agrees to carry Benjamin and Kaeli across the Living Forest to the Windia region after the two destroy the monsters that have taken residence inside of him.

Vile Evils
The four major enemies in the game are the Vile Evils, creatures which have stolen the crystals that keep the earth's elements in check. They are analogous to the Four Fiends from Final Fantasy, Final Fantasy IV, and Final Fantasy IX. They are servants of the Dark King, a wicked man who wishes to rule the world. At the end of the game, the player must ascend Doom Castle, at the top of which the Dark King resides; on each of the Doom Castle's floors, the player must defeat a second, more powerful version of each of the Vile Evils.

Flamerous Rex
Flamerous Rex, a giant, zombie Tyrannosaurus, is the boss of the Bone Dungeon. Flamerous Rex fulfills Lich and Scarmiglione's role in previous Final Fantasy games as the undead ruler of the Crystal of Earth. It causes destructive earthquakes, one of which is the catalyst for the beginning of the game. Since it is undead, a simple Life spell instantly kills it. It has a double in the Doom Castle called Skullrus Rex. Oddly enough, an Exit spell works just as well, and you can have it in time for the rematch in Doom Castle.

Ice Golem
The Ice Golem resides in the Ice Pyramid and guards the Crystal of Water. The Ice Golem is a giant humanoid monster whose body is composed entirely of blocks of ice. It has turned Aquaria's lake into a giant sheet of ice and covered the region in thick blankets of snow. It has a double in the Doom Castle called Stone Golem. Like the one before, the Stone Golem can be defeated by an Exit spell, to further hasten your climb up the Doom Castle.

Dualhead Hydra
The Dualhead Hydra, a two-headed dragon, is ecountered at the Lava Dome. It causes Fireburg's volcano to erupt violently, which in turn triggers massive earthquakes. It has a double in the Doom Castle called Twinhead Wyvern.

Pazuzu
Pazuzu invaded Otto's tower and claimed it as his own. A giant, demonic Eagle dressed in finery and jewels, he is the chief lieutenant to the Dark King. Using the power of the Crystal of Wind, Pazuzu summons gale force winds to ravage the Windia region. He has a double in the Doom Castle called Zuh.

Dark King
The Dark King (ダークキング) is the archetypal embodiment of evil. Captain Mac first discovers that the Dark King is the true enemy of the world, and finds out that the Dark King resides in Doom Castle, an extension of the Focus Tower. When Benjamin finally meets him, he reveals that the so-called knight's prophecy was a rumor he started years ago and threatens to enslave Benjamin along with the rest of mankind. The Dark King appears as a grotesque, large, green-skinned man dressed in royal regalia. When weakened in battle, he reveals his true form, and changes into a giant tarantula with a demonic face. In his true form, it's possible to instantly kill him by casting Cure on him, which for some reason causes him to take over 22000 points of damage!

title: Final Fantasy Mystic Quest/Characters


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Final Fantasy Mystic Quest/Locations

The setting for Final Fantasy Mystic Quest takes place on a single continent of an unnamed world (simply referred to as "the World."), which is divided into four distinct regions: Foresta, Aquaria, Fireburg, and Windia. The welfare of each region is determined by the state of one of four shining crystals: earth, water, fire, and wind, respectively. At the beginning of the game, each region is missing its crystal, and is plagued by decay, climate change, or natural disasters. When Benjamin recovers a crystal for a given region, the area reverts back to its normal state, with the change manifesting itself on the world map.

Foresta
The Foresta region is split into two areas: a forest and a desert. The region prospers under the Crystal of Earth, but has been in a state of decay since it was stolen. The village of Foresta is located on the outskirts of the Level Forest, and all of the village's citizens, who take residence in the massive stumps of hollowed trees, are rapidly aging.

Hill of Destiny
The game opens with Benjamin climbing the Hill of Destiny. While he is exploring an earthquake strikes, destroying his village and the Hill of Destiny.

Level Forest
Like the village of Foresta itself, the trees of the Level Forest are dying. It is only after Benjamin brings proof of the forest's suffering that Kaeli agrees to help him, although she is ambushed and poisoned by a minotaur posing as a tree.

Sand Temple
The Sand Temple serves as an entrance to the desert extension of the Foresta region.

Bone Dungeon
The Bone Dungeon is located in the center of the region's desert. The name is derived from the dungeon's passages, many of which are formed from the rib cages of enormous monsters. Flamerous Rex, the first of the four Vile Evils, holds the Crystal of Earth and the Sand Coin here.

Aquaria
The region of Aquaria is completely frozen over in the absence of the Crystal of Water. The town of Aquaria is situated on a large lake.

Libra Temple
Benjamin first meets Phoebe in the Libra Temple, which holds a warp to the Life Temple.

Life Temple
The Life Temple houses a spring of precious Wakewater, a substance used to heal. Nearly all of it has since dried up.

Spencer's Place
Spencer's place is a tunnel located underneath a house in Aquaria and, when Otto's Rainbow Road is operating, connects the region to Windia.

Wintry Cave
The Wintry Cave is located in the most northeastern position of the world. Benjamin and Phoebe travel to the cave to find the Gemini Crest, an item allowing them to warp between the Libra Temple and the Life Temple.

Falls Basin
The Falls Basin is a frozen over waterfall that drains into the lake near Aquaria. It leads to the Ice Pyramid.

Ice Pyramid
The Ice Pyramid is the base of the second of the four Vile Evils, the Ice Golem.

Fireburg
The Fireburg region rests entirely upon a large plateau. The region's volcano is active, and its eruptions trigger perpetual earthquakes. The city of Fireburg is lively, and a rock band plays at the hotel.

Mine
The region's Mine has been abandoned ever since monsters invaded it, and a large boulder blocks the Mine's route to the volcano.

Volcano
The area's volcano is the only one in the world. It has recently been active, and its eruptions have triggered the earthquakes that plague the region.

Lava Dome
The Lava Dome rests atop the volcano, and is ruled by the third of the four Vile Evils, Dualhead Hydra.

Windia
The Windia region is a set of islands connected by bridges over a large lake, although the lake is currently dried out. Without the Crystal of Wind to keep the wind's speed in check, the region is ravaged by high-speed winds originating in Mount Gale. The village of Windia is the home of Otto, the inventor of the Rainbow Road, a device connecting the Aquaria and Windia regions via Spencer's Place.

Rope Bridge
The Rope Bridge connects the Focus Tower with the Living Forest, acting as a gateway to the Windia region.

Alive Forest
The Alive Forest is home to a race of talking trees, much like the Ents from The Lord of the Rings. The guardian of the forest is the Giant Tree.

Mount Gale
Mount Gale is the source of the high-speed winds ravaging the Windia region.

Pazuzu's Tower
Pazuzu's Tower was built by Otto, but later invaded and claimed by Pazuzu, the final of the four Vile Evils. Pazuzu's Tower has many floors, all of which can be accessed through its elevator. Switches are located on the even-numbered floors; when flicked, the switches prevent the elevator from going beyond specific floors.

Mac's Ship
Mac's Ship is operated by Captain Mac, but it has since been beached on a rock ledge as the region's lake has dried up.

Focus Tower
The massive Focus Tower stands in the center of the world, and serves as a gateway to each of the world's four regions.

Doom Castle
The Doom Castle is an extension of the Focus Tower, and is the base of the Dark King, the ultimate evil.

title: Final Fantasy Mystic Quest/Locations


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Final Fantasy Mystic Quest/Controls

The Select button is not used in this game.

title: Final Fantasy Mystic Quest/Controls


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Final Fantasy Mystic Quest/Walkthrough

As part of the intro you get into your first fight, simple enough, just keep attacking, after the rest of the cut scene you start the game in level forest

Talk to the guy in the blue, jump over him and move the rock, he gives you a withered stick and tells you to give it to 'Kaeli' in foresta. Head left and leave the forest and head west to Foresta.

Talk to everyone starting with the house on the bottom right, there is a chest there containing 3 cure positions, talk to he girl and she says you can sleep in the bed if you want to heal. In the house at the top right of the town you see the guy from the forest and he tells you that you can have what's in the chest at the back of the house, leave the house and cross the bridge then jump over the stepping stones and go into the house. Open the chest to get your first spell CURE leave and return to the centre of the town and talk to the people there, one of them tells you the earth crystal is in the Bone Dungeon to the north. Go into the house nearest where you came in to town and talk to the girl in the green dress. The is 'Kaeli', she joins you, at the back of the house there is a chest containing 3 cure potions. leave the house and the town and go back to level forest. 'Kaeli' will cut down the trees that where blocking the way to the monsters before. you can also now get to a chest that was blocked by the rock that you moved earlier which contains 3 cure potions. Make your way around the forest killing all the monsters you can get too. At the top right there is a chest containing 3 heal potions and a chest containing 3 cures at the top left. After collecting these and killing everything go to the tree with the orange outline at the top of the forest and 'Keali' will cut it down, as she does she is attacked by a mintaur that poisons her and attacks you. Easy fight just keep your characters health topped up and you will be fine. At the end of the fight 'Kaeli's' mother shows up. 'Kaeli' leaves the party but gives you her axe. you can now cut down trees by pressing 'A' you can switch between weapons using 'L & R'. Go to the bottom left part of the forest and cut down the trees to get to the monster and the chest there. The chest contains 3 heals. leave the forest and head back to Foresta. at the bottom right of the town there is a chest behind some trees, cut them down to get the chest then head to the house that you can sleep in and rest up. if you want to you can go back to level forest, all the monsters and chests have been reset apart from the boss minitaur note only the brown boxes reset, not the red and gold treasure chests after re-doing level forest or straight away your choice head north to the battlefield, complete all 10 battles to clear the field, ''note some of these battlefields give you items as rewards. this one doesn't but its good to do them for the experience anyway after the battlefield carry on north to the Sand Temple''.

Go through the door and check the treasure chest. Its Empty. After a short cut scene 'Tristam' joins you. Take his advise and go to the battlefield to the west. After clearing all 10 battles you are rewarded with the 'Charm' giving you extra defence. After the battlefield head north of the Sand Temple

There are 3 chests in this room, the ones on the left and right sides of the room both contain ninja stars for 'tristam', the one in the middle contains 3 cure positions. After Killing everything go through the door to the next room. Jump over the water using the Turtle Shells as stepping stones then down the steps on the right into the water. go through the skull on the bottom left to the adjoining room and use the stairs to get out of the water, as you approach the blocked door 'Tristam' shows you how to use bombs, go back to the previous room and use a bomb on the skeleton that was blocking the path at the top, open the chest there to get the steel shield then go back and through the door that 'Tristam' cleared.

Work your way up to the top right to the blocked door, use a bomb on it to get to the chest containing ninja stars then work your way to the top left and go down the stairs.

Kill the monster at the bottom right of the room and get the bombs from the chest behind it then kill the skeletons at the top. Use a bomb on the rigs to clear them then go right through the wall. Use the turtle shells as stepping stones to get to the chest containing more ninja stars then head back the way you came and go through the skull to the left. At the bottom left there is a small loop path with a chest in it. kill the monsters and open the chest to get the ninja stars then work your way up around the flowing sand, once again use a bomb to get rid of the ribs and carry on around the flowing sand then down the stairs.

Kill the monster on the left to grab the ninja stars from the chest then use a bomb on the skull to open the jaws, go through the door at the end to find a chest with 3 seeds then head back through and go through the passage on the left. Go round the flowing sand killing the monsters and use a bomb on the skull again. go through the door at the end to find a chest containing your first attacking spell 'Quake'. Go back again and through the passage on the right. Kill the monster there and use a bomb to blow open the jaws. Go through the door to meet the boss. make sure your characters are at full health. Standard attacking should work fine against him and note, Tristam's life spell not only brings characters back to life, if you use it on someone who is still alive it works as a full cure and removes all negative status. Just keep your characters healed and keep attacking. This fight should be over in a couple of rounds.

Open all the chests containing ninja stars, cure potions and the 'Sand Coin', 'Tristam' keeps the 'Dragon Claw' for himself and gives you the 'Elixer'. As you go to leave 'Tristam' leaves. Head out of the dungeon and back to Forsta

When you get there you find the village changed and everyone is young. The chests have reset so collect them all and sleep in the bed in the house at the bottom right. Go to 'Kaeli's' house and give her the 'Elixer'. After talking with 'Kaeli' you need to head to Aquaria to find Spencer. To do this you need to make your first trip through Focus Tower. To get there you need to head north to the Sand Temple then head east. Clear the Battlefield, return to Foresta to rest and heal then carry on to Focus Tower.

In focus tower go to the left and talk to the guy on the cloud from the intro then head up the stairs.

title: Final Fantasy Mystic Quest/Walkthrough


text:
Final Fantasy Mystic Quest/Characters/Benjamin

Benjamin is the main protagonist of the game. When the game starts, he is climbing up a mountain where his village used to be. At the summit, he encounters the old man. After a brief conversation, a monster attacks which Benjamin easily defeats.

He is the only character who has multiple weapons. These range from Swords Axes Bombs and Claws. He is also the only character who gets upgrades to his weapons and Armour at various points in the game. For example he receives the bombs from Tristem in the sand caves and gets an upgrade (the Jumbo bombs) from Phoebe later in the game.

Once Benjamin obtains a new weapon or armour it is automatically equipped and previous versions of the weapon can no longer be used. For example after getting the battle axe Benjamin can no longer use the standard axe. As Benjamin gains levels his weapons (except for the bombs) increase their attack power, e.g. from attack power 20 to attack power 24

Axes
For the Most part of the game, Axes are the strongest weapons.
 * Axe: the first grade, it is obtained in the Level Forest area.
 * Battle Axe: this upgraded axe does a lot more damage than the axe (about 1.5 more)
 * Giants Axe: the strongest axe, it is the second strongest weapon in the game (After Excalibur.)


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Final Fantasy VI/Characters/Locke Cole

 * Class: Adventurer
 * Skill: Steal
 * Special Attack: Mirage Dive
 * Special Attack type: Desperation Attack
 * Age: 25
 * Height: 5'9" (1.75 m)
 * Weight: 147 lb (67 kg)

Locke Cole (ロック・コール) is one of the party members in Final Fantasy VI. He is a thief, but to avoid any ill repute he insists on being referred to as a "treasure hunter."

Biography
Locke is a daring thief, who uses the term "treasure hunter" to describe himself, perhaps in an attempt to justify his thievery and plundering. Locke is generally liked by many of the characters, but exhibits a constant desire to protect the female characters in the game, particularly Terra and Celes. This complex stems from an incident in his past involving his love, Rachel.

During a treasure hunt expedition with Rachel (from the flashback in the game, this expedition took place at Mt. Kolts), Rachel fell a great distance from a collapsing bridge, while trying to save Locke from the same fate. Locke pulled Rachel back from the abyss, and took her back to Kohlingen, where she was in a coma. During her coma, she became amnesic, and when she awoke to see Locke, Rachel did not remember him. Rachel's father told Locke to leave her following her amnesia, and a heartbroken Locke could only obey. One year later, Empire attacked Kohlingen, and Locke learned that Rachel had died in the attack. Her dying words were "If Locke ever returns, please tell him I love him." Since hearing the news, Locke became heartbroken and consumed by memories of her death, and continued to blame himself for not having the power to protect Rachel. Since being consumed by these memories, Locke travels the world to find the ancient relic, Phoenix, in a last-ditch effort to bring Rachel back from the dead. Until that time, though, Locke has a herbologist (known only as "Patriarch") use herbs to keep Rachel's body in suspended animation in the basement of a house in Kohlingen, to keep it from deteriorating.

In his travels, he meets Terra in the mines of Narshe, saves her from pursuers who want to return her to the Empire, and vows to protect her until her memory returns. Locke learning that Terra has amnesia likely triggers his memories of Rachel, and thus strengthens his conviction to protect Terra. Locke also helps rescue Celes from certain persecution in South Figaro, and swears to protect her as well. Celes has her suspicions as to why Locke wants to protect her, because all her life she has been used only as a weapon of the Empire, and wishes only for someone to accept her for who she really is. In their travels, Locke becomes attached to Celes, but Locke has doubts about Celes's loyalty to the Returners in the Magitek Research Facility, when Cid presents the possibility that Celes brought them there, "seeking to cause an uprising". This causes great discontent in Celes, and in an effort to prove her truth to her word, she heals Locke and his companions after they are attacked by Kefka, and attempts to keep Kefka at bay. After that incident, Locke feels bad for doubting Celes's motives, but Locke's previous doubt hurts Celes deep, and she in turn distances herself from Locke during their journey to Crescent Island with General Leo. Although frustrated, Locke continues to protect Terra.

In the World of Ruin, Locke continues his search for the elusive Phoenix, which further shows his inability to let go of his past. When he finally finds the Phoenix magicite, he returns to Kohlingen to attempt to use Phoenix on Rachel. When he tries to use Phoenix, the magicite shatters, but the Phoenix's power revives Rachel for only a little while. In the little time Rachel has, she tells Locke that she loves him, to let go of his past, and to "learn to love [him]self again". Rachel's spirit in turn reforms the magicite Phoenix, and after being able to talk to Rachel again, Locke gains a new sense of hope, and rejoins the rest of the party to fight Kefka.

Locke was born on, making him a Sagittarius.

Abilities
Locke's special skill is Steal, which allows him to steal an item from an enemy. Later in the game, the player can equip him with a Sneak Ring, which doubles the success rate Steal, and the Thief Glove, which changes his Steal command into Capture. The Capture command steals from an enemy and also attacks it in the process. Later games refer to this attack as Mug.

Locke also has a 4 hit version of Capture. If Locke is equipped with both a Thief Glove and an Offering, his Capture ability will hit up to 4 times in a similar fashion to Cyan's Quadra Slam and Quadra Slice skills. However, the actual theft will only occur once, even if the game informs the player that multiple thefts occurred; only one of the mentioned items will be in the player's inventory.

Locke's Deathblow (later known by its common title of Limit Break in Final Fantasy VII) is called Mirager (or Mirage Dive in the Japanese version). He performs a leaping attack with afterimages trailing him. The attack is very similar to Sabin's Bum Rush, only much more powerful.

Music
In Final Fantasy VI Original Sound Version, Locke's theme is called "Lock" -- disc 1, track 4. His is also found in the tracks:
 * Forever Rachel -- 2, 4

Trivia

 * Unlike most thieves in the Final Fantasy series, Locke can equip heavy armor and wield the most powerful swords in the game. This may be due to his Adventurer class, which could be considered an advanced version of the Thief class.
 * Locke is one of three Final Fantasy VI characters (the others are Celes and Shadow) who appeared in the Final Fantasy VI SGI Demo.
 * Locke's name (English versions) may be taken from John Locke, an English philosopher famous as a proponent of the or the "blank slate", the idea that the mind contains no innate ideas. Locke's name can also be seen as an English-language pun; in addition to being similar to the word "lock", Cole is an American lock brand. It is also similar to the name of the Norse trickster god, Loki, which is fitting due to his personality as a thief/treasure hunter.
 * Final Fantasy IX ' s Zidane Tribal is very similar to Locke: both characters are thieves who share a heroic personality and an impulse to protect others. They look alike, too, sporting dirty blonde hair and wearing blue- and white-colored clothing. Moreover, they share similar attack stances, in which they stretch their hand towards the enemy before striking.
 * Final Fantasy XII ' s Vaan is also very similar to Locke. Both characters are thieves, have blonde hair, and wear a blue vest. Locke's fireball ability in the Final Fantasy VI SGI Demo is also extremely similar to Vaan's Pyroclasm.
 * Because of his past and his actions while playing the game, Locke can be easily be considered a Byronic hero, despite the fact the he doesn't have a self-destructive attitude. (Later heroes Cloud Strife and Squall Leonhart are better examples of this.)
 * Locke is often considered the main male character of Final Fantasy VI due to his role in the World of Balance. The only detractor to this claim is that he was an optional character during the World of Ruin. However, Terra, whom most fans see as the true main character in the game, was optional as well, only having to participate in the final battle if not recruited.

title: Final Fantasy VI/Characters/Locke Cole


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Final Fantasy VI/Characters/Terra Branford

 * Class: Magic Fighter
 * Skill: Morph
 * Special Attack: Riot Blade
 * Special Attack type: Desperation Attack
 * Age: 18
 * Height: 5'7" (170 cm)
 * Weight: 105 lb (48 kg)

Terra Branford, originally known in Japan as Tina Branford (ティナ・ブランフォード), is the heroine of Square Co., Ltd.'s console role-playing game Final Fantasy VI (known as Final Fantasy III in the original North American release for Super Nintendo). She is a girl of mysterious origins born with powers of magic long thought lost. She is the first playable character in the game, and plays a central role in the first half of the game's story. Outside of this core role she also makes an appearance in Secret of Evermore, in which she is a member of the audience in the Nobilia coliseum.

Character design
Although Yoshitaka Amano designed Terra with blond hair, the hair color was changed to green in the game itself. Amano has stated in an interview that Terra was his favorite character to design.

Terra's name in the Japanese version was Tina. When completing the North American English localization, Ted Woolsey did not think that sounded exotic enough and changed it to Terra.

Biography
Terra is the daughter of the Esper Maduin and a human mother, Madeline, who, disgusted with the world of humans, wandered to the Esper world. Her heritage as a magical being is the source of her powers. She has natural fire- and curative-magic alignment. Much of the turmoil involved with her stems from the dichotomy of her origins. She is neither fully human nor fully esper and therefore, though she can identify with both groups, she does not "belong" in either.

From a young age, Terra is raised by the Empire as a soldier after the Empire, including Emperor Gestahl himself, attacked the Espers' and captured several of the magical beings, including Maduin. Her potential was quickly realized and she's said to have once destroyed fifty Imperial soldiers in an exercise.

When the game begins, Terra is wearing a Slave Crown, suppressing her free will and giving the Empire absolute control over her. An encounter in the mines of Narshe with a frozen Esper, later identified as Valigarmanda, frees her of the Slave Crown, and leaves her free, but suffering from amnesia. Thus Terra is left a confused young woman who bears inhuman powers of unknown origin and is a much-desired asset for wars she knows nothing about.

After this encounter, Terra is rescued by the Returners, an underground anti-Empire resistance movement, and eventually makes her way to join them. Agreeing to help the Returners in the hopes she might begin to better understand her own powers, this eventually leads to another confrontation with the Esper Valigarmanda (see below for more information), and first awakens Terra's dormant Esper-half. However, her transformation frightens her so badly, she screams and flies away out of terror. She is tracked to the town of Zozo, where an Esper named Ramuh says she is neither Esper nor human .After a trip to Vector to rescue more Espers, Terra’s true origin as a half-human/half-Esper is clarified. At this point, Terra is trusted with opening the Sealed Gate to the Esper World, and bringing peace with the Espers that come from within.

Terra succeeds in opening the Sealed Gate, however, in doing so, she releases a group of Espers who enact their revenge by going on a rampage and destroying the Imperial capital of Vector. At this point, the Returners have a banquet with Gestahl, who seemingly desires an end to the war. Gestahl asks Terra to deliver his offering of peace to the Espers, and she agrees. However, she eventually finds out that the peace was a scheme by Kefka and Gestahl to kill the Espers, and obtain Magicite, their magically infused remains.

Terra, after falling from the destroyed Blackjack, is found in the World of Ruin among the ruins of Mobliz. The adults of the town died protecting their children, and Terra now cares for them. Previously, Terra had a long talk with General Leo about her desire to be loved, and it is speculated (and later proved) that she finds this unconditional love with the children. Due to this love, she defends them from the occasional attack by Humbaba, but her fighting skills have begun to slip, and thus, she refuses to join the party on the grounds she can no longer fight. Later, Humbaba attacks again, and Terra begs the party to fight in her place. After Humbaba uses an attack called Humbaba Breath to chase away two party members, Terra rushes to the scene, transforming into her Esper form. With Terra's help, Humbaba is vanquished once and for all. In the aftermath, the children of Mobliz are terrified of Terra, but after a moment, recognize her as their 'Mama'. Terra decides to join the fight against Kekfa to ensure the children can grow up in a peaceful world.

In the final credits, the destruction of the Warring Triad and Kefka causes Espers and magic to disappear from the world. Consequently, Terra also begins to lose her Esper powers. However, the Magicite of her father Maduin says that if her human side has a strong connection to some part of the human world, Terra will be able to survive as a human. Terra uses the last of her strength to lead the party to safety in the airship, and then flies out of the tower. As her power finally fades, she falls from the sky, but Setzer pilots the ship into a dive and catches her. Terra awakens aboard the airship, alive and fully human, due to her love for the children of Mobliz and her care for Katarin, who goes into labor while Terra is fading. It should be noted that, even if the player decides not to recruit Terra, she flies to Kefka's Tower to help the party escape anyway.

Morph
Later contact with the esper Tritoch brought Terra's quest for identity to an abrupt end as she turned into her hitherto unknown half-Esper form: a flying, glowing pink figure with wild hair. The experience also temporarily sent her into shock, but after recovering her senses, she discovered she had the power to alternate between her human and Esper forms. The player is henceforth able to access her Morph command in battle. When in Esper form, Terra's physical and magical power and magic defense all double; she can only retain this form for a short period of time, however (determined by the number of "Magic Points" accumulated so far by the party), and is subsequently unable to utilize her Morph ability again for a substantial interim. Hence, this command is best used only in dire circumstances.

Magitek
Due to her training as a Magitek soldier, Terra's Magitek command, which is only available during the game's introduction and Cyan's dream when Terra is piloting Magitek Armor, gives her access to several actions normal Magitek knights cannot use.

Natural Magic
Due to Terra's esper ancestry, she is able to learn magic without the aid of magicite. Many of her spells are fire-based.

Trivia

 * Terra is named after the Roman goddess of the earth.
 * Terra's birthday is October 18.
 * Terra's name in the Japanese version was Tina. Ted Woolsey did not think that sounded exotic enough and changed it to Terra.
 * Terra makes an appearance in Secret of Evermore, in which she is a member of the audience in the Nobilia coliseum.


text:
Skaneateles Conservation Area/Obs gallery intro

Click on images to enlarge and read details on Wikimedia Commons. Click on the "iNat obs" links to view the corresponding observations at iNaturalist. /Templates


text: Category:Book:Skaneateles Conservation Area/Templates


text:
Template:Skaneateles Conservation Area/Obs gallery intro

The following photographs and corresponding iNaturalist observations of  were made at or very near the Skaneateles Conservation Area. Click on images to enlarge and read details on Wikimedia Commons or on the "iNat obs" links to view the corresponding observations at iNaturalist. /Templates


text:
A Field Guide to Final Fantasy's Creatures and Monsters/Monsters/B/Behemoth

In many of the Final Fantasy games, the Behemoth is a large, purple beast that uses horns and high level magic to kill its opponents. It is named after a Biblical creature from the Book of Job. Behemoths are typically found in the final area of a game.

It first appeared as a boss in Final Fantasy II's Coliseum, and has been a series staple ever since. When attacking, it normally dashes on all fours, but when returning to an idle state it will usually stand upright. In battle, it rarely attacks of its own volition, but will counterattack any hit with a powerful horn rush and thunder magic attacks. A more powerful version of the Behemoth named King Behemoth is a major enemy in the latter stages of many Final Fantasy games, especially if Behemoth was seen mid-way through the game. King Behemoths enjoy large stat advantages over normal Behemoths, and are often characterized by their large size (25ft when standing) and grey color. Behemoth often counterattacks with meteorological spells, examples include the counterattack Storm in Final Fantasy IV and Meteor in Final Fantasy V, Final Fantasy VIII and Final Fantasy X.

In Final Fantasy XII, the behemoth is a slight alteration of the Werewolf monster's structure, making it roughly the same height as the player's party. However, a high-end mark hunt called Behemoth King is a colossal version of their more original look, and is a unique monster for the game.

Behemoth has been in all numbered installments (including the online "XI" installment) except the first one. It also appears in Chocobo's Dungeon 2, Final Fantasy Crystal Chronicles, Chocobo Racing, Chocobo Land: A Game of Dice, Final Fantasy Fables: Chocobo Tales, "Final Fantasy Tactics A2", Kingdom Hearts, Crisis Core: Final Fantasy VII, and Itadaki Street Portable.

Unusually, in Final Fantasy Mystic Quest, rather than being one of the most powerful monsters, Behemoth is the very first enemy fought, during the introductory battle.

In Final Fantasy VI, the Intangir is an invisible variation of Behemoth that cannot be attacked physically. When attacked with magic it uses a powerful counterattack before casting Sleep on itself again. (This may be because it is a creature of dreams) In Final Fantasy X a special monster could be created called Catoblepas through the Monster Arena. This variation of Behemoth is a special challenge and extremely tough. In Final Fantasy II: Soul of Rebirth, a secondary story for Final Fantasy II: Dawn of Souls for the Game Boy Advance, A palette swap of Behemoth is used for the Ultima Weapon which guards the Ultima Scroll. In Final Fantasy XII Behemoths are a class of monsters, generally similar previous incarnations except that they are bipedal and more humanoid looking. Only the Behemoth King bears similarity to the previos games' depictions.

In Final Fantasy IV, Behemoths guard Bahamut and Zemus, appear to more closely resemble Eastern Dragons. They rarely attack the party, but counter-attack with devastating power to any melee or magical attack.

List of game appearances
Other appearances:
 * Final Fantasy II (Origins) as Behemoth (Boss) and King Behemoth (Boss)
 * Final Fantasy II (Dawn of Souls) as Behemoth (Boss), King Behemoth (Boss), Dark Behemoth, and Ultima Weapon (Boss)
 * Final Fantasy III as Behemoth and KBehemoth
 * Final Fantasy IV as Behemoth
 * Final Fantasy IV Advance as Behemoth and Behemoth King
 * Final Fantasy V as Kuzer and BehemoKing
 * Final Fantasy V Advance as Kuza Beast, Behemoth, and King Behemoth.
 * Final Fantasy VI as Intangir, Behemoth, SrBehemoth (Boss), and GtBehemoth
 * Final Fantasy VII as Behemoth and King Behemoth
 * Final Fantasy VIII as Behemoth and Catoplebas (Boss)
 * Final Fantasy IX as Behemoth and  Catobalepas (in unknown continent)
 * Final Fantasy X as Behemoth-class Fiends: Behemoth, Behemoth King and Catoblepas
 * Final Fantasy X-2 as Behemoth-class Fiends: Behemoth and Humbaba (Boss)
 * Final Fantasy XI as Behemoth, King Behemoth, Chlevnik, Kaiser Behemoth and Kronprinz Behemoth.
 * Final Fantasy XII as Behemoth-Class Giants: Behemoth, Reaver High Reaver, Werewolf, Zaghnal, Yeti, Alteci, Catoblepas, Humbaba, Humbaba Mistant, and Fenrir. The Behemoth King, the only one to remain four-legged, is the only Behemoth to keep its original beast form.
 * Final Fantasy Tactics as Behemoth, King Behemoth, and Dark Behemoth
 * Final Fantasy Mystic Quest as Behemoth and Gorgon
 * Final Fantasy Crystal Chronicles as Behemoth
 * Chocobo Racing as Behemoth
 * Kingdom Hearts as Behemoth


text:
A Field Guide to Final Fantasy's Creatures and Monsters/Monsters/B/Bomb

The Bomb and its counterparts the Grenade and Balloon are relative to the weaponry of the same names, bomb, grenade, etc. Their trademark skill is a self-destruct attack that can potentially cause extraordinary damage. Since the 3D installments of the Final Fantasy series, the Bomb picked up a new habit of growing and becoming more powerful each time it is attacked until finally exploding.

In Final Fantasy IV, Bomb was a secret summon for Rydia. There also exists a dummied sprite nicknamed K. Higuchi after one of the game's battle programmers, Katsuhisa Higuchi, identical in appearance to the regular Bomb seen in the hidden Developers Room as an Easter Egg. This enemy speaks to the party rather than attacking. In Final Fantasy IV, the Mom Bomb (in the English version) is a boss that consists of several bombs fused together; after the party deals enough damage, it explodes and unleashes three gray Bombs and three Bombs against the party.

In Final Fantasy V, Byurobolos is a Bomb-like enemy that appears as a boss. In this battle, the Byurobolos fully revive each other when defeated. In Final Fantasy X a special monster could be created called Bomb King through the Monster Arena. This variation of Bomb does grow every time hit like others of its kind, but his counterattacks also get stronger. When he gets the fourth strike, he does not explode, but continues to live and casts Ultima as a counterattack. In Final Fantasy XII, Bombs react to magic instead of physical attacks, the Bomb King also returns as a boss. A Bomb is also the icon used for the berserk status in Final Fantasy XII. The first time the origin of the Bomb is given is also in FFXII, where it is described as a creature created specifically to fight wizards (since it reacts to magic attacks).

In the fourth and twelfth installments, Bombs use an ability, "Chain-Reaction", where one Bomb can cause all nearby Bombs to self-destruct along with it. The "Tactics" series gave Bombs the ability to cause a status known as "Oil", Oil, which causes affected characters to take increased damage from fire based attacks and spells.

Bombs have appeared in all Final Fantasy installments except for the first one, as well as in Chocobo's Dungeon 2, Chocobo Land: A Game of Dice, Final Fantasy Fables: Chocobo Tales, and Itadaki Street Portable. It was also an obstacle in Mario Hoops 3-on-3, and was featured as a Gummi Ship model in Kingdom Hearts.

List of game appearances

 * Final Fantasy II (Origins) as Balloon, Grenade, Mine, and Bomb
 * Final Fantasy II (Dawn of Souls) as Balloon, Grenade, Mine, Bomb, and Purobolos
 * Final Fantasy III as Bomb, Balloon, and Grenade
 * Final Fantasy IV as Bomb, GrayBomb, Balloon, Grenade, and Mom Bomb (Boss)
 * Final Fantasy IV Advance as Bomb, Gray Bomb, Balloon, Dark Grenade, King Bomb, Melt Bomb, and Mom Bomb (Boss)
 * Final Fantasy V as Bomb, Grenage, and Byurobolos (Boss)
 * Final Fantasy VI as Bomb, Grenade, and Balloon
 * Final Fantasy VII as Bomb and Grenade
 * Final Fantasy VIII as Bomb
 * Final Fantasy IX as Bomb and Grenade
 * Final Fantasy X as Bomb, Grenade, Puroboros, and Bomb King
 * Final Fantasy X-2 as Bomb, Detonator, and Volcano
 * Final Fantasy XI as Balloon, Grenade, Hellmine, Feu Follet, Azer, Puroboros, Explosure, Volcanic Gas, Will-o'-the-wisp, Lava Bomb, Bomb, Fox Fire, Enna-enna, Ignis Fatuus, Sharpnel, Snoll, Dark Spark (Boss), and Bomb Queen (Boss)
 * Final Fantasy XII as Bomb, Balloon, Pineapple, Bombshell, Megabomb, Purobolos, Mom Bomb, Matriarch Bomb, Grenade, and Bomb King (Boss)
 * Final Fantasy Tactics as Bomb, Grenade, and Explosive
 * Final Fantasy Tactics Advance as Bomb and Grenade
 * Final Fantasy Crystal Chronicles as Bomb
 * Final Fantasy Crystal Chronicles: The Crystal Bearers as Bomb

Other appearances:
 * Mario Hoops 3-on-3 as obstacles


text:
Skaneateles Conservation Area/Invasive species/Rhamnus cathartica

Rhamnus cathartica (common buckthorn)
Common buckthorn or European buckthorn () is native to much of Europe, western Asia and northern Africa.

It’s a small tree or large shrub that was introduced to North America by early settlers for medicinal purposes and later for use as an ornamental hedge plant and had escaped cultivation as early as 1800.

Ecological impact
Buckthorns displace native plants and alter soil nutrients. Buckthorn prefers forest edges, meadows, and disturbed areas. It fixes nitrogen and can create dense thickets shading out native vegetation.

Description
Buckthorn forms small trees up to 25 feet tall. Buckthorns are usually dioecious and bloom in the spring. These flowers ripen into black fruit from August to September. These fruits can persist into winter. Fruits are eaten by birds, mice, and deer. Seeds can remain viable in the soil for 2-6 years. Young buckthorn can mature in 5-6 years.