text:
Chip's Challenge/Levels 81-100

This is a continuation of the walkthrough for Chip's Challenge. Levels 81 (WRITERS BLOCK) through 100 (COLONY) will be discussed on this page.

Level 81:WRITERS BLOCK
Every block, save nine or so, needs to be pushed into water to get a chip. The only exception is the corners, where two blocks are needed. The hardest part of this is the middle section:

[_|_|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] [B|B|B|B|B|B|_|_|B|_|_|B|_|_|B|_|_|_|B|_|_|B|_|_|_|B] [_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_|_|B|_] [_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_|B|_|_] [_|_|B|_|_|B|B|B|B|_|_|B|_|_|B|_|B|_|B|_|_|B|B|_|_|_] [_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|B|_|_] [_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_] [_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|_|_|_|B|_|_|B|_|_|_|B] [_|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] As you can see, this forms the word "THINK". Starting in the west, push the north two blocks into water. Then, push a block in and push the middle of the blocks next to the water into water. It then becomes: [_|_|_|~|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] [_|_|B|B|_|B|_|_|B|_|_|B|_|_|B|_|_|_|B|_|_|B|_|_|_|B] [_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_|_|B|_] [_|_|_|_|B|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_|B|_|_] [_|_|B|_|_|B|B|B|B|_|_|B|_|_|B|_|B|_|B|_|_|B|B|_|_|_] [_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|B|_|_] [_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_] [_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|_|_|_|B|_|_|B|_|_|_|B] [_|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] Use the remaining part of the "T" to get six or seven more chips (depends on if you went to a corner). You can also push the block next to the "H" north through the passage that the other block made. The figure becomes: [_|_|_|~|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] [_|_|_|_|_|B|_|_|B|_|_|B|_|_|B|_|_|_|B|_|_|B|_|_|_|B] [_|_|_|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_|_|B|_] [_|_|_|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_|B|_|_] [_|_|_|_|_|B|B|B|B|_|_|B|_|_|B|_|B|_|B|_|_|B|B|_|_|_] [_|_|_|_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|B|_|_] [_|_|_|_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_] [_|_|_|_|_|B|_|_|B|_|_|B|_|_|B|_|_|_|B|_|_|B|_|_|_|B] [_|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] Push the second block from the north in and the west half of the middle of the "H" south two. [_|_|_|~|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] [_|_|_|_|_|B|_|_|B|_|_|B|_|_|B|_|_|_|B|_|_|B|_|_|_|B] [_|_|_|_|_|_|_|B|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_|_|B|_] [_|_|_|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_|B|_|_] [_|_|_|_|_|B|_|B|B|_|_|B|_|_|B|_|B|_|B|_|_|B|B|_|_|_] [_|_|_|_|_|B|_|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|B|_|_] [_|_|_|_|_|B|B|_|B|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_] [_|_|_|_|_|B|_|_|B|_|_|B|_|_|B|_|_|_|B|_|_|B|_|_|_|B] [_|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] You can now use the west half of the "H". Do so and push the third block from the north west. Use the rest of the "H", except this one block, and go over to the east. [_|_|_|~|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|B|_|_|B|_|_|_|B] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|B|_|_|B|_|_|B|_|_|B|_] [_|_|_|_|_|_|_|_|_|_|B|B|_|_|B|B|_|_|B|_|_|B|_|B|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|B|_|B|_|_|B|B|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|B|B|_|_|B|_|B|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|B|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|B|_|_|B|_|_|_|B] [_|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] Push the two blocks farthest east into their respective water squares. Do the same with the next four, continuing west. [_|_|_|~|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|B|_|_|B|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|B|_|_|B|_|_|B|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|B|B|_|_|B|B|_|_|B|_|_|B|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|B|_|B|_|_|B|B|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|B|B|_|_|B|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|B|_|_|B|_|_|_|_] [_|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] Push the third block from the north west two. Use the rest of the "K", except this block. [_|_|_|~|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|B|_|_|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|B|B|_|_|B|B|_|_|B|B|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|B|_|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|B|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|B|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|B|_|_|_|_|_|_|_] [_|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] You cannot get the eight blocks that are in the two clumps. Push the second block in and the middle block south. Then, use the block farthest SE. What's left looks like: [_|_|_|~|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|B|B|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|B|B|_|_|B|B|_|_|B|B|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|B|B|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|B|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|_|_|_|_|_|_|_|_] [_|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] You now can utilize the east side of the "N", save the clump of four. [_|_|_|~|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|B|B|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|B|B|_|_|B|B|_|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|B|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|B|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|_|_|_|_|_|_|_|_] [_|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] Push the block that sticks out south two, then go around and push it east. Push the block in the middle west two. [_|_|_|~|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|B|_|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|B|B|_|_|B|B|_|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|B|_|_|_|_|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|B|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|B|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|B|_|_|B|_|_|_|_|_|_|_|_|_|_|_] [_|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] You now can use all of the blocks except for the two clumps. These, paired with the two you started with, will give you all of the chips you need. The exit is to the north of this area. [_|_|_|~|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_] [_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|_|_|_|B|B|_|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|_|_|_|B|B|_|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|B|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|B|B|_|_|_|_|_|_|_] [_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_|_] [_|_|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|~|_|_]

Level 82:SOCIALIST ACTION
This level is impossible if you don't know where to go. It is easy when you do. Just go 2R 17U 24L 4D L and down to a gravel area. The level is cake from here on out. Go south on the gravel. A teeth monster can easily be killed in the water. Head all the way north to the top and down again to the last row. The teeth monster guarding the finish will come; push the block up and lose him in the bugs. Push it 4 up and go L 2D; wait for him to go left, then go R and D as he is going up. Continue down, right, and up to the exit (the bug has drowned).

Note: You will surely see the area you just got out of. Be thankful that those chaotic bugs and balls are not where you are, and for your 969 seconds.

Level 83:UP THE BLOCK
Go around the forcefields to get the block. Push it west, then north and east, lining it up with the forcefield. Go east, south, and west into the glider area. Follow the gliders to the center, then go freely straight north. Go around to the forcefield leading to the block and go on it. Push the block all the way east, then all the way south. Go back around and into the glider area. Get through them and go all the way east this time. Go on the forcefield next to the block and push the block all the way west almost into the glider area.

One glider will deflect off the block; push the block left to catch another. Continue until all the gliders are going left. Push the block one square SW of the gravel and watch the gliders blow up!

When all the gliders have blown up bombs, push the block all the way south of the gravel. Only one bomb remains; push the block into it. Go to the west side, then follow one of the gliders north to a couple of chips. Get them and follow the glider back south. Go over all the way to the east, get the two chips there, then go up, getting all of the free chips. Push the block south to the first opening. Catch the second, third, fourth, and fifth gliders on the block. They blow up the bombs to the chips and then open a shortcut back down. Get out of there, get the chips you left behind and wander on back to the exit in the NW corner. You have scored 297 seconds using only blocks!

Level 84:WARS
Push the block directly west, avoiding the pink balls (one can bounce off of the block). Keep pushing it to a point five squares west of the closest pink ball. Push it north, wait for two bugs to pass by, then push it up one and left one. You are free to take the chips. The exit is to the NW of the former bug area. You have won the war and score 580 seconds as your booty.

Level 85:TELENET
Go all the way west, south, a little west, and south through the forcefield. Go west and north to get the blue key and south, almost all the way east, north, east and south through the forcefield to get to the blue keyhole.

Go through the blue keyhole and get the chip. Go through each teleport these directions, getting the chip each time: U L L D L D L U D L R R L. Now go right and left through the teleport. Get the red key and go UDUDUDUDUDUDU through the teleports, pausing when necessary to avoid being hit. Timing is CRUCIAL - if you miss the beat, you will miss the top time of 236. Get the last chip and exit the telenet. Go back to the blue keyhole, except go up through the chip socket and exit.

Level 86:SUICIDE
Go northwest and push the block five squares above the cloner, next to the wall. Press the red button 11 times, watching out for the ball, and go to the bottom. The gliders should be committing suicide on the bombs. Exit the level for 381 seconds.

Level 87:CITYBLOCK
Go north to the first big room. To get the chip in the SW corner of the room, push the closest block directly NE of the chip south. Press the green button and go to the space open toggle block. Push the two blocks north and west of the spot north and west one square, respectively. Press the green button again. Push the block closest to the chip south and get the chip.

To get the chip on the east side, press the green button once more. Push the closest block directly NW of the chip east. Press the green button again and push the other block directly NW of the chip east. Get the chip. To get the chips on the north wall, push the first and third blocks north, pressing the green button when necessary. Push the middle block to one side and get each chip.

Now you need to use the chips. Open the exit if necessary. Push the first block straight into water. Push the next block to the spot one space to the north of that. Push yet another block north to get the chip and another into the isolated water tile next to the wall.

You can now start to get the chips on the north side. Push the blocks to the north end and keep pushing them west. When you get the chip in the corner, don't push any more blocks to the top row. Fill in the second row - the row of all water, not the third - with more blocks. When this is done, push each block down this row and south when you get to the end. Get all of the chips on the west side this way, including the corner.

Push the rest of the blocks into the two columns closest to the wall. Then, push more blocks down the west one of these two and before you get to the one-cell-wide passage, push them west to get the chips. Use all of the remaining blocks for this.

Eventually, you will run out of the blocks in the columns. You need to utilize the blocks around the toggle walls. The SW corner is like this:

[W|_|_|_|_|_|_|_|_] [W|B|_|_|_|_|_|_|_] [W|t|B|B|_|_|_|_|_] [W|B|T|_|_|_|_|_|_] [W|B|_|t|_|_|_|_|_] [W|B|T|B|B|B|_|_|_] [W|_|_|t|B|t|B|_|_] [W|_|B|B|T|B|T|B|_] [W|W|W|W|W|W|W|W|W]

Push the block that juts out north and use it. Press the green button and use the block one tile to the west (you have to press the button again to open the exit) The area becomes

[W|_|_|_|_|_|_|_|_] [W|B|_|_|_|_|_|_|_] [W|t|_|_|_|_|_|_|_] [W|B|T|_|_|_|_|_|_] [W|B|_|t|_|_|_|_|_] [W|B|T|B|B|B|_|_|_] [W|_|_|t|B|t|B|_|_] [W|_|B|B|T|B|T|B|_] [W|W|W|W|W|W|W|W|W]

Use the block farthest north and press the green button. Push the second block from the east south. Pressing the green button once more, utilize the available block.

[W|_|_|_|_|_|_|_|_] [W|_|_|_|_|_|_|_|_] [W|t|_|_|_|_|_|_|_] [W|B|T|_|_|_|_|_|_] [W|B|_|t|_|_|_|_|_] [W|B|T|B|B|_|_|_|_] [W|_|_|t|B|t|_|_|_] [W|_|B|B|T|B|B|B|_] [W|W|W|W|W|W|W|W|W] Push a block west and push the block to the north of where the first block was north (a toggle block will pop out).

[W|_|_|_|_|_|_|_|_] [W|_|_|_|_|_|_|_|_] [W|t|_|_|_|_|_|_|_] [W|B|T|_|_|_|_|_|_] [W|B|_|t|_|_|_|_|_] [W|B|T|B|T|_|_|_|_] [W|_|_|B|_|t|_|_|_] [W|_|B|B|T|B|B|B|_] [W|W|W|W|W|W|W|W|W]

Press the green button and use the north of the two available blocks (pressing the green button to open the exit). Press the green button, push the last block east, press it again, and push the last block east four more spaces to use it.

To utilize all of the blocks in the east area, first use the one that is farthest west. Use the blocks NE and SE of that, too. Press the green button and use the block two tiles west of where the chip used to be. Do the same for both blocks directly SW of where the chip was and the block one square west and three squares south of where the chip was. To get the final block, press the green button, then push a block east onto an open toggle block. Use the block directly south of where it was (press the green button) to get the final chip.

More challenges await. Go south to the one-cell-wide passage. Push the block south and follow it. Push it one more square north, then push the block to Chip's right one to the east. Go back to the first block and push it in two. Quickly jump to the south, as the block will rebound. Push it north, take the chip, go on the forcefield, and repeat until you get to the north end. This time, go back south without a block, and you will push the block that you set up. Go back on the ice.

The last part is too complicated to explain with ASCII-art, thus I will explain by simply telling you the way. U=Up/North, D=Down/South, R=Right/East, L=Left/West. Enter the gate and go: 4R, D, 2R, U, 3R, D, 3R, U, R, 3D, L, 5D, R, 2D, 4L, U, L, 2U, R, 3U, L, U, 5L, D, 2L, 2D, R, D, 2R, D, R, D, L, D, L, D, 2L, 3D, 3R, D, 3R, 3U, 5R, 2D, U, R, D, R, U, R, D and HOME!

Level 88:SPIRALS
This maze-like level not only differs between the Windows and Atari versions of the game, but also between Windows versions, as there are two different ones! The two Windows versions differ only on this level. Most Windows versions are not like the Atari one. These are the ones in BOWEP and some copies of WEP 4. In other copies of WEP 4, however, this level is virtually impossible (like on the Atari)!

In the windows version, the level is far simpler, and can be solved quickly by going right from the start and following the path. At the first and second intersections, go straight across. On the third intersection, go west and collect the chip, then go back to the third intersection and go south. Go south again at the fourth intersection. Go west at the fifth intersection. Go right across the remaining intersections until you are near the exit. Move south so that you are beside the chip socket, then head west to get the final chip. At this point, head back to the chip socket to finish the level. You score 317 seconds. In the other version, when you get near the exit to the final chip, you are blocked off just above the exit. This version requires a much longer path (and much riskier). Go D D D U D L R R D R L L L at each intersection. If you can manage to avoid the walkers (pay big attention to the "manage"!), you will score 300 seconds.

Level 89:BLOCK BUSTER
This is one of the most infamous levels in the game. Go R U R D 2U. Push the block right when it arrives. Go D 2U and push the block right again. Go D 2R and U to push the block in the water. Push the topmost button to make another block. Push it into the water and get the red key. Go back down, 3L U L and push the new block right. Push U 2D U D (this is another timing part) and go R U (if you die here, try again. This route is based on "slide delay", the phenomenon of speed distortion on ice when a lot of things are on ice at once) L D. Now a block should be available to push into the water and get the green key. Get the chip behind the green locks. Now get the next chip and go through the next green and red locks. Get the chip and follow the path until you reach some clone buttons. Run across all the clone buttons and you will need to follow the path *through the ice* while avoiding the moving blocks. Then you will need to go down through the ice while avoiding the blocks again. Be careful not to push any blocks! Continue following the path and soon you will have to face more blocks. Those blocks have a pattern and you will need to have a quick mind to follow the pattern and get past the blocks. Getting past these blocks requires some really good luck. After that, continue following the path. You get another chip and now face more blocks. This time you want to push the blocks because you need to bridge to the exit. Try staying to the right when pushing the blocks. You get a reward of 402 seconds for busting the blocks.

Level 90:PLAYHOUSE
Use the blocks to build a path to the force floors. Don't use the upper right block because it has fire under it, but build the bridge one square NE of here. Ride the force floors and go left. From the lower left corner of the area: 2U 2L U 2L U, then get the yellow key and chips. Now return to the part where the force floors brought you. You need to push the blocks into the water to form a path 2 blocks thick. To do this: Push the two middle blocks forward, push the two outside blocks forward, push the remaining blocks to the center, and push them forward. Do everything except push the block on the left before you go left. Cross your path (touch only one recessed wall) and go through the yellow lock to collect the chips and a blue key. Now go out of this area through your path. Go a little to the right and find the opening in the wall of blue blocks below you just under the hanging blue wall. Go right and cross the ice for some chips, then go all the way to the left and go through the blue lock. Slide down the ice path. Get the nine chips and the green key at the top. There is no way to get the ice boots and the chip (you don't need them anyway). Slide back on the ice path and get out of the pink ball area. Go to your far left and up through the green lock. Push the first block all the way to the left (aligned with the other block) and use the blocks to cross the water. Get all those chips that spell "GOOD LUCK". Then go past the fire (you have the fire boots) to get even more chips. Go through the green lock that leads to the chips (not to the pink balls) and collect the remaining chips you need. Go through the chip sockets and into the exit square. You score 318 seconds.

Level 91:JUMPING SWARM
This is possibly the most difficult level in the game. It must be completed quickly before the player is overwhelmed by the walkers. Go up and left for 2 chips. Go to the top and then to the top left corner (16 left). Go down and get the nearest chip on the right, then down again (13 left). Go back up and right to the top center, picking up 3 chips. About now you should be seeing some walkers. Go right and down (8 left). Go down to the pair of chips and get the bottom first. Go up, right, and down (1 left). Go to the right and get the last chip. You may die here, but try again. Go down to the bottom and get to the exit. Luckily you have more seconds (367) than walkers!!

Level 92:VORTEX
Follow these directions at the very start: L 2U 2R D R 3D 5L 2U 2L 3D 4L U 2L 3U (A) 2R 2U 5R U 2R U R 4U R 5U. Now there is a walker at the space to your right and there is a fireball at your upper-right. Clear the blue block at the bottom of the walker's area to free him (be careful not to get hurt). Then go up to the fireball area and get the blue key from there, careful not to get hit by the fireball. Now get out of this monster place! Go back to A, go under the green key, and pick it up (behind the recessed wall). You don't need it, but...... Continue forward and circle around with the fireballs. Get the chip when you reach it, then go deeper and deeper into the center of this place while collecting the chips. You will reach a teleport at the center- go up (crossing over it) and down through it to get a chip. Go back through the teleport and make your way to the outer ring of fireballs. Collect that chip at the bottom, through the blue lock and chip socket... finished! 444 seconds left.

Level 93:ROADSIGN
Get the block to the right (on the peninsula). Put it where you started. From that spot go U 3L D and left until you see the block. Hit the toggle button a couple times and push the block down. Push it to the right, down, and right again. Go near the chip socket and push one down, then go up. Detonate one bomb and put the other block where the bomb was. Go to the top center, get the chip (the balls should be trapped), and bring the block to the start area. Push it above the other block and push the lower block below the gravel. Push the block in the force floors down to the penultimate opening, go around the force floors, and push the readied block into the water at the top. Get the other block at the right, push it just under the gravel, and push the other block through the maze 2L 3U 2L 2D 6L 2D 3R 3U, leaving it there. Push the second block up through the gliders and in the water. Get the chip at the right of the area. Bring the last block through the maze 2L 2U 4R and up to the top. Push it into the water at the left to get the last chip. The exit is by the start. Yield to gliders! You should not lose your way to 650.

Level 94:NOW YOU SEE IT
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B: Starting Position, U: Unknown Tiles, #: Wall, C: Chips, X: Socket, O: Exit Square

Level 95:FOUR SQUARE
This level will fool most players on their first few runs. Most will attempt to get the chips locked in the doors in the enterance area, but a different method is required. First, head south into the teleporter and push the block down once. Head west and get the red key, and then push the block above into the teleport. Follow it and push it into the water, but don't step on it yet. Go back through the teleporter the way you came out, open the walker room, and get the chip at the right. If you survived, get the other key and push the block down into the teleporter. Follow it through and go south and west through the red door to get the yellow key. Step on the old dirt and go through the yellow door to the exit. You have become the king and score 335.

Level 96:PARANOIA
The key to this level is the fire boots. They are not needed, but save 17 seconds. Chase the first tank and grab the first two chips. Wait for it to pass and grab the third chip and blue key. Go over the blue button twice after getting the key to send the tank towards you. Go into the third chip's crevice and wait for the tank to pass, then run west and go through the door. Collect the first chip below, then press the blue button. Wait for the tank to pass underneath and move down. Press the blue button again at the same time as the above tank presses its blue button. Grab the red key and fire boots. Collect the nearby chip, and press the blue button and collect the last chip in the row. When the tank passes, go up and west and throught the red door. Cross the ice through the fire and head up and around. When you reach the recessed wall, wait until the bee passes and go down twice, east once, and down twice so that you are southeast of the jutting wall. Wait for the bee to move onto the square southwest fo you, and go down to the recessed wall. If you went this far without misstep, you should be able to collect all of the chips in the next part without interference. If not, use the fires to avoid the balls. When you reach the paramecium part, go north through the second channel and collect the chips counter-clockwise from the southwest chip. Head north after collecting the fourth chip and through the recessed wall. Avoid the balls in the next part and collect the top four chips on the east side, then head back to the top, and collect all the chips on the west side. At the bottom, go west and north and get the red key. Head back and collect the remaining two chips on the east side of the balls. Head back around the east wall and go up through the red door.

In this final area, the bugs follow an invisible set of walls shaped similar to an 'X' but with no centre. Collect four chips along the south wall, then go north into the fire, and east and collect two more. Head north four space after the second chip, then east (Avoiding bugs). Collect four chips to the east, and go counter-clockwise around the outer wall and collect four chips to the north, and four to the west before heading through the western exit to the chip socket and finish. You score 320 seconds for scaring everything.

Level 97:METASTABLE TO CHAOS
Open the dirt below you and bring a block at the right to this same spot. The tricky part: From the old dirt spot, go D L D (wait) 3R (wait) D (wait) R 2U (wait) 3R exit. Despite the huge instability, you are safe in the exit and score 290 seconds.

Level 98:SHRINKING
Spiral through the circling balls, right, down, left, up, and right, to get the chips at each of the first seven areas and then the exit. Wait before the fourth, fifth, and sixth areas, and when leaving the seventh. Hurry, the clock is shrinking! Score: 338.

Level 99:CATACOMBS
Go up and right, getting the blue key. Go through the blue door and get two yellow keys. Go through the one at the right and get the red key. Go through the other door and get another red key. Go to the top and get the chips through the red door. Get the blue key at the top right. Go back down through the two red doors and chips, and then get another red key at the left. Go through another door and get two more chips. Get another blue key. Go to the center, through the green and blue doors, and exit.

There is a faster way, but it requires treading on the random force floors and risking being hit by the blocks. Just to the right of the trapped bees, push the first block up and the second right. You should hopefully go right. Get the chips at the top and circle around the red door. Get the two chips and go down. Get the red key and go to the bottom. Push the block onto the force floor. Hopefully it will go up and you will go right. Get the blue key, go through the green door above, and repeat the pattern. You will only need one of the blue keys, adding 6 seconds in total for a score of 380 seconds.

Level 100:COLONY
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@: Starting Position, #: Wall, L: Gliders (turns left), R: Fireballs (turns right), C: Chips (collect these), X: Socket, O: Exit square

title: Chip's Challenge/Levels 81-100


text:
Chip's Challenge/Levels 101-120

This is a continuation of the walkthrough for Chip's Challenge. Levels 101 (APARTMENT) through 120 (ALPHABET SOUP) will be discussed on this page.

Level 101:APARTMENT
Get the nearest chip and then go (out of each room) L U 2R U L U R 2U L U 2L U (upper left corner) R U R D R D R 2D. You are now in the center room. Get the four chips and exit south from the lower right corner. From here continue D R D R D R U R U 2L U L 2U R U L U 3R U L U. Go through the socket and exit. You have left the apartment in the condition it was supposed to be found in. You get 240 seconds.

Level 102:ICEHOUSE
Click on the teleport. If you go right through, you will get smashed, and the time wasted is enough wait. When you land, go left. Pick up the fire boots, red key, and two chips. Although you do not actually need the red key, getting it requires two moves, and going through the door saves four moves. Go one past the cloning of fireballs, and go right. Continue until stuck. Go through the recessed wall and red door and get the last chip, flippers, and yellow key. Return to the mainland by the ice turn below you, and walk through the fire and water to open the yellow door at the far left. Go through the bottom spy, get the suction boots, and go down. The exit is a couple of force floors and ice squares away. You score up 177 seconds.

Level 103:MEMORY
Go through each room in these directions: L 2U toggle R D 3L U toggle L D (leave the top chip) D switch 2R 2L switch 2U R (leave the chip again) toggle 2L 2D switch U L D L. Return to the switch and: U 2L toggle R U L U switch R U toggle L. Return to where you left the chip and go: R U switch D toggle R 2U switch D R toggle R U L R U toggle U 2L R switch R U toggle 2L 2R. Return to the room to the right of the left chip. Go: 3U R L U D toggle D L D toggle L switch U R 2U toggle U R L D toggle 2D L U toggle U switch D L R 2U L D L R U L exit. Your computer stores 488 seconds in its memory.

Level 104:JAILER
Get the yellow, blue, and green keys and open the green door at the left. Get the chip below you and then the red key. Get the next chip below you. Continue to the right, open the next green door at the right, and get the chips in the lower right. Return to the right corridor and get the chip at the end. Go up again, getting the chip, opening another green door, and getting the chips in the upper right. Go through the upper corridor and get the two chips. Get the chip to the left and get the chips in the upper left. Traverse the left corridor and get the chips. Go to the bottom and get the remaining chips to the left. Ignore the south corridor. Go to the exit further down. You have escaped and score 234.

Level 105:SHORT CIRCUIT
This is a "snake" maze - you cannot retrace your steps. Once you get all the chips, you can go back. 3D 2R 2U 8R 2D 6L 2D 4L 10D 4R 2U 2L 6U 4R 2U 4R 2D 2L 2D 4L 2D 4R 2D 2L 2D 4R 6U 9R 2U 3L 2U 3R 2U 5L 4D 2L 6U 13R 2D 2L 2D 4R 4U 2R 6D 8L 6D 2L 2U 7L 2D 5R 2D 5L 2D 12L 6D 2R 4U 2R 8D 2L 2U 2L 4D 20R 8U 5R 6U 2R 12D 3L 2U R 2U 3L 6D 7R 16U 4L 2U 4R 2U 6L 10D 2L 4U 2L 2D 5L 2D 8L 8D 12R 8U 2L 6D 2L 4U 2L. You should have all the chips now. 4L 3U 2L 2U 2R 2U R 6U 2R 9U exit. You fixed the short circuit and score 255 seconds.

Level 106:KABLAM
A fairly easy level. After 5 bombs blow up, follow the fireballs to the next section. After 8 more blow up, take the block with you. Put the block in the opening in the bombs. Push the block beside you one up and one left. After 12 bombs blow up, follow the path. Push the left block U 2R and wait for a bomb to blow. Then put the other block where it was and wait for 7 bombs to blow. Blow up 1 bomb in the fireball line with the last block and wait for 4 more to blow. Follow the path to the "bomb shelter" and exit.

Level 107:BALLS O FIRE
Go right at the beginning. Follow the fireballs to the chip and block. Get the chips on the right and the fire boots while pushing the block into the right water square on the left. Go to the right, getting some of the "CHIP" chips :-) and yellow key ONLY, and get the remaining chips on the way back. You should have 2 left - the ones at the top of the left end. Push the block against the right yellow door, then open the left door. Get the remaining chips and push the block through where the door was. Carry the block through the fire and past the balls all the way up to the top left, where you push it into the water. Continue to the right past another ball and go down and right. The exit now shines blue like the core of a star in comparison to the fire all around it. 260 more seconds added to your arsenal of points....

Level 108:BLOCK OUT
Go right and to the bottom. Push the middle block on the left in and get the red key. Go further down and get the flippers off the ice strip. Enter the ball area and get the blue key at the left. Go through the blue door at the bottom and get the chip. Push down (you already have flippers, so you don't need to bridge) and push the same block again. Get the blue key and chips and push the block in front of the first ball. Get the chip it was guarding. Push the block two more over and get the third chip. Go back and get the second chip. Push the block behind the fifth ball and get the fourth chip. Push the block out of the way, get the sixth chip, and push the block back in the fifth row, this time in front of the block. Get the fifth chip. Go to the bottom and get the seventh chip. Travel the ice strip to a new area. Step all the way to the right to the last area. Unzip the zipper of chips as you go down, avoiding the balls. Exit. You score 278 seconds.

Level 109:TORTURE CHAMBER
A very simple level, but there are a couple of snags to it. Follow the monsters around to the other side, where you can get the chip. Continue to follow the monsters and pass through the force floor slalom. Push the block through the force floor swirl, but wait about half a move, or else you will stick the block in the corner. If you wait too long, you will get squashed. This simply requires fine timing. Pick up two more chips and blow up the bomb. More fine timing is required: Go LDL (last chip) L (tricky part, go VERY fast) DL. WHEW! You can sweat it off in the exit at the end of the path and bask in your 133 seconds.

Level 110:CHILLER
Go up at the start. Push one block in either corner and bring another block down past the exit into the water. Continue down and then right to get the blue key. Go up from there and get the two chips behind the blue door. Watch out for bouncing back balls! Go back up to the block area and use the remaining 5 blocks to push from each of the starting points to the far right. You can get 2 chips from each block. On the 3rd block go up from the chip. Hopefully you won't be smashed. Go up from the 4th block's chip (there is a bomb to the right). The exit is visible from the start. You get 276 cold, hard seconds.

Level 111:TIME LAPSE
Push several blocks down to blow up the bombs. The bees will help you. Go to the right and get the fire boots (not necessary, but they will shorten your trip by 2 moves) and the chips on the right. Go back to the left, get the other two chips and exit.

Level 112:FORTUNE FAVOURS THE
Push the block all the way to the left, get the chips and exit. Very simple, although a storm is rumbling in the distance.

Level 113:OPEN QUESTION
No, you CAN'T get to the exit by pushing the blocks around; but you can use the blocks. 2L2D3L3U; this will free up the exit and some blocks. The eighth fake block (from the right) is open. Go to the top and get the chips away from the bouncing balls. The exit is back where you started. You score 462 seconds. In the Lynx version, you can beat the fireballs across the water bridge on your way back due to a difference in the monster timing; here you will get 463!

Level 114:DECEPTION
Go all the way down and right and continue right at the bottom. Beat the teeth to the key and chip. Go through the pop-up wall where you arrived and get the chips. The second and fourth chip from the bottom are free to get on this side. Go through the other pop-up wall and get the other chips on this side. The exit is beyond the yellow door. Scratch one more level and add 172 seconds.

Level 115:OVERSEA DELIVERY
You need to bring all four blocks through the 16 islands safely. Don't follow directly after a block except on island 16, where you build the bridge to the exit off the coast. On a few of the last 8 islands it helps to know what directions are safe to teleport the block through. Just don't follow for any reason (except going from 15-16)! ISLAND 10: You must push the block U. ISLAND 12: Ditto. ISLAND 13: You must push L. ISLAND 14: You have no choice but to push R, but that's where you want to go. ISLAND 15: Push down and follow. Build the bridge right from the resulting dirt.

Level 116:BLOCK BUSTER II
Step RURD and push the block up two spaces. Push the block to your right off and step D 2R. Push this sliding block up and get the chip to the left. Go on the dirt and get three more chips. Go to the bottom of the section and step 2R and U to open up three more chips. Step on the nearest button and go left to get a string of chips. End at the bottom and step RURD2U from the lowest button. Get the chip to the left and the chips and key at the top. Return to the bottom and get the chip behind the doors. Follow this corridor to the top section. This part gets even harder. Step right at the second-from-bottom ice landing. Run over both buttons in the row and step down quickly. Use the stuck block to push up to the top and get two chips. This is the difficult part: Go underneath the block and go 2U2D without getting hit (you should catch a block on the return part of it) then step LUD2UDLD. Blocks should now clog the eastern part of the section, but you don't need that anymore. Push the block you just retrieved from the block mess through the two open buttons in the middle. Get the top two chips and key, then step on the top dirt and go LDLU to get another chip. Backtrack and get another chip to the left, as well as two more on the next row down. As you return to the bottom, step left one space to travel up to one more chip. Open the blue door and exit. This time blockbusting carries a bigger reward: 714 seconds!

Level 117:THE MARSH
Start: 2D 4R 2D 4R 3D 3R 2D 3R 3D 6L 2D 4L 7D. You are now near a bridge apparatus. Build a bridge to the right on the top. At the end of this bridge: D 2R 2D 2R U and bridge to the right all the way. Bring another block over and fill in the next water. Circle around from here and fill in the water below. Do so again, going all the way to the top of this island, and fill in the water to the right of the previous. Push the next free block 3R 3D and retrieve another block. Push all the way to the right, but don't fill in. Use the other block to fill in water to the right. Retrieve one more block and put this in the same spot. Fill in the water with the other block. Push the other block down and exit.

Level 118:MISS DIRECTION
Go down, then up. Continue up until you get to the green key. Go back down through the buttons. If you are stopped by a paramecia, keep trying. The controller (works like a boss, but for traps) is in the big monster area and there are random monsters, thus it is difficult to predict the direction of the controller. (Bosses/controllers are only necessary for bugs, paramecia, and teeth. All others clone/release in direction pointed.) Get the blue key in the lower right corner. Return to the start. Go up this time. Get the red key and the flippers. Go through the red door and the first teleport. Go up through the next teleport and wade the puddle to the exit for 260 seconds.

Level 119:SLIDE STEP
2L 2D R D; you are now in an ice arena. Exit to the left and get the left chip, going down. Get the other chip and step right. Step back left and go up. Get the two chips, then step right. Override the force floor by pressing down. Step quickly U L, then later D R and push over the force floor to the other chip. Get off the force floors at the left of the two chips to the right; go back left and get the two to the left. Go up and travel the ice. Get each pair of chips as you come to them in the paramecia room. In the bug room, go D 2L U from each chip until blocked by the bugs; then go U 2L D. When you come to an end, get out to the left. There are chips to the bottom and at the left turn of up (you don't need the fire boots at the right turn). Go back to the ice arena and mirror your previous actions on the right side, getting the rest of the chips. Enter the teleport from the right and the exit is just below you. Slippity 210 slide.

Level 120:ALPHABET SOUP
This level looks like alphabet soup - the letters A - I in a water pot boiling on the stove. I will deal with each letter separately.

A: Get the blue key and enter the A from the right, but go up through the teleport. B: Go through the blue door and beat the teeth to the chip. They should not be following you through. C: Get the red key and be careful which direction you go through the teleport. I recommend going up. D: Hurry left to avoid the teeth. Go up and right. Get the two chips. Push the BOTTOM block (the other one is mined) and get the yellow key. Go LEFT through the teleport. Any other direction and you are locked out of the E. E: Go through the red door and get the chip. Move the block to get the green key. F: Get the four chips and fire boots under the block, being careful not to release the teeth (probably stuck on the trap). G: Go down and get the three chips and ice skates (not really necessary, but what the heck, it's faster). H: Nothing to do here, just go back down to go to I. I: Hit all the brown buttons to free the tanks, blowing up the bombs. Enter the stove. Stove: Go through the green door and get the flippers at the top. Go through either one of the yellow doors and the chip socket, and then go to the exit on the right.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Chip's Challenge/Levels 101-120


text:
Chip's Challenge/Levels 121-140

This is a continuation of the walkthrough for Chip's Challenge. Levels 121 (PERFECT MATCH) through 140 (ICEDEATH) will be discussed on this page.

Level 121:PERFECT MATCH
The name of the level means you have to match both tracks of fireballs in the middle so that the toggle buttons are pressed at the same time, keeping the toggle door at the lower right consistently open/closed (which can be changed in the far left corridor). Since the level is untimed, you can just keep cloning and cloning until both paths are filled up. Then they should stick and stop everything. Go through the labyrinth at the bottom. If the toggle door opens, you have done something wrong. Turn back. Else, you reach the end and behold the fireball cloner blocked by the (closed) toggle wall, and the exit on the right of it.

For a much faster solution in a hurry (and more artistic), clone once, then push a wall once, and go 2L2R2L2R. Push the block down at the right time to push the fireball into the water. Step back up quickly and wait for the next fireball. Repeat ONCE, and then follow the path to the right. Go down to the labyrinth and exit.

Level 122:TOTALLY FAIR
Go left and collect 3 chips. Go up and through the pop-up wall. Continue up, right, 4D2R2U2R2U3R. Run up and exit the area. Step one row to the right of the walls and go: 8D3L4R5U2L and go to the right for the chips. The teeth will open the trap. Return to the start and get the last chip on the way to the exit. Play fair and you score 272.

Level 123:THE PRISONER
Hit the toggle button and wait for the block to be cloned. Step on the dirt and wait for the next block. Then push the block as the fireball comes by the second time and as the block is cloned. The fireball will be deflected into the bomb. You are free of the "prison". Clone a block and fill in the water to the left of the button. Clone another block, going to the bottom at the same time, and push the block up to the top and in the water. Time your path through the fireball cloning. Evade the teeth (which are coming toward you now) and get the chips at the upper left, lower center, and lower right. The exit is at the upper right. Prison guard your momma, teeth! 272 seconds.

Level 124:FIRETRAP
At the start, hold down the trap button until the fireball passes the trap. Then push the block one away from the upper right corner. He will hit the trap button for you, and you can get out. Go into the fire maze. DO NOT get the chips yet. Instead, go for the green button. However, DO get the chip above, and to the left of, the ice corner. Go to the tank area at the top and collect the red key and chip at the left. Go to the ice swirl and get the chip and the blue key below it. Go through the ice. Push one block (from behind the blue door) onto the bottom fire to cause them to change the toggles continuously. Go to the bottom left and push the block into the upper left corner. Go to the tank area and get the fire boots at the right. Go to the start and get the four chips at the left. Get the chips in the fire maze. Collect the chip at the left end of the original fireball room. Return to the bottom left and get the chip. Follow the bottom and get the last chips. Go to the chip socket at the lower right and follow the ice to the exit. 667 seconds are rewarded.

Level 125:MIXED NUTS
Push all four blocks into the water, but don't step on them yet. The glider should be trapped in the middle. Now step on the dirt. You should be able to get all four chips. Beat the ball and go to the next section. Go to the bottom and push that block into the water. Go back up to the top and push all the blocks down one space. Return to the top and push all blocks to the left one space. A block should now be free to put into the lowest water. Repeat until you are down to two blocks. Put this block in the HIGHER of the two waters and you can get both chips. Beat the bug and go to the next area. Collect each column of chips and go to the top of the third column. Go to the right RAPIDLY and you will reach the next block area. You don't need the blocks, but there are chips under them, so make sure you can push every single block. Follow the upper path to the ice rink. Go right at each starting spot, avoiding the balls and bombs to get the remaining chips. The chip socket is on the top path. Go through it. Step three to the right and go up. The teleport takes you to the exit.

Level 126:BLOCK N ROLL
Push the first two blocks at the top into the water. To get the others, push them two squares and go around them. Make sure to get the chips. Get the other three chips behind the water. Go R 2D through the walker rooms. Go all the way to the bottom and push the first block to the left 4U. Then push the second furthest left all the way up to the water. Push the block you see in, followed by the one still free at the bottom. Get the two chips. Go all the way up to the top through the walker rooms. Wait for the bug, then get the chips from right to left. Go back to the walker rooms. Go left and up. You are now in a big block area. From just before pushing the block: 4U 2L 4D 2U 2L and get behind the lone block on the right, pushing the block above it all the way to the right and getting two chips on the way. From where you put the lone block (to the left of where it started): 2D 2L 6D 2R D 3U R L 2D 2R 2D 3R 7L (another block placed) R D 3L R. Go all the way up and right. You return to the walker rooms. Go R D R 2U through the rooms. Push each end block forward to push the middle aside and get the chip. Go to the right of the walker room and do the same. Go 2D and R to the last side room. Every other block starting from the top left block has fire under it; push every other block, while trying not to disturb the bugs, to get the remaining chips. Go U 2R through the walker rooms and follow the path at the right to the exit. This route should score from about 430 to up to 442, depending on your luck with the walkers. At the present, 439 is the highest time achieved, although more is definitely possible.

Level 127:SKELZIE
Step left to dodge the ball, then go through it UDUDU to get the red key. Continue DU and step LD. Go through RLRLRLRL for several chips. Step DR and go through UDUDUD to exit the teleport area. The red door is to the right, the blue door is to the lower left, the yellow door is to the lower right, and the green door is to the left. When you get to the green door, step on the button and get the chip. Now go to the bottom and reenter the teports. DUDUDU takes you to the exit room. Step LD and RLRLRLRL to get the last two chips. The exit is down below. You score 453 seconds.

 * NOTE: It is infinitesimally possible for one of the blobs to hit the toggle button for you, thus saving 4 steps; in this case, 454 is possible!!

Level 128:ALL FULL
Go around the water to the flippers. Get them and continue holding the button until the balls are jammed up. Go to the right, through the water, and get a yellow key (herein referred to as "key"). Unlock the door and get the chips. Go to the left and you will be presented with fire boots, suction shoes, and a key. Pick them up and go to the right of the track that took you here. Get the chips guarded by the ball, and then the chips guarded by the fireballs. At the bottom center is another key; pick it up. Go to the left and get three more chips and a key. Push the block through the ball and get the flippers. Go to where the fireballs are being cloned. Swim to another key. Go to the room above you and get ONE chip (you don't need 4 chips in this level; you have left one behind at the beginning and the other three are the other missing ones). Now go back to where you got the boots (a boss problem stops those bees from cloning, although the button is being pressed) and go through two of the doors at the top. Travel through the maze and pick up the remaining 154 chips. The exit is near the start of this maze. Your bank is full of the 315 seconds just scored.

Level 129:LOBSTER TRAP
5D 2L 2U D L D U; wait for gliders to pass, then go 2L and follow gliders to hive entrance. Get the chips inside and exit. You can get out of the lobster trap with 286 seconds left!

Level 130:ICE CUBE
Try not to leave before finishing, as there is a bee on the outer track. Go: 3URDUDRULRDR2DU2LU2D3U2LDLRU2R2LDRUR. This is the only exception to the rule. Travel down to the next exit and go: LD2L and the exit is below you.

Level 131:TOTALLY UNFAIR
This time, you cannot see the teeth moving through the walls. Go left for 3 chips and go up and right (3 squares past the walls). Run all the way up and: RU3R2L8D5R4L8U5R4L6D4L4R5U3L and right to the chips. Return to the start and exit, getting the last chip. 26 seconds seems unfair, but it is the best time.

Level 132:MIX UP
First, go to the left. You will see a column of four blocks. Push the third and then the first from the top. Then push the second one down. Now push all four into the water below and get the red key. Go back to the start and open the red door. Push the blocks into the bombs from the upper right to upper left to get the green key thus: Push the first block up. Go around it and push the next one right to the bomb. Return to the left and use the pushed block to blow up bomb 2. Push the upper block up, and go around, pushing it into the rightmost bomb. L2DL2DLRD2L2ULU3R and circle back to the start. Push the right block R and the block below it up. Push the top block L and the block below it 2L. Blow up bomb 4 with the upper right block. Circle to the left and get the next block to blow up bomb 5. 4DLDLDL and push the upper block to where bomb 5 was. Push the right block 2UL and take it to the top to blow up bomb 6 (and 7, using the other block at the top). Circle back to the start and push the right block 2RUL. Now return to the start and push the two blocks one right each. Push the top block right, and take the above block to bomb 8. Go to the bottom, pushing the top block left one, and repeat the pattern, pushing the upper block into bomb 9. Take the last block in a similar way for bomb 10 and the green key. Now go to the center and to the left. Bring seven blocks to the water bridges below as follows: Go to the block area and push the first two blocks out of your way. 2U2RDR2DLURU4RD2RDLD and circle around back. You will push the first block into the left water. Go through the left entrance, push the lowest of the cluster right, and push the nearest block down through, pushing the original block down as you circle back. When you have brought the second block over, take it to just above the left bridge, then get another: Go through the left entrance again, this time using the block in front of you, and repeat the pattern, this time *not* pushing the block down on the way back. Push the first block into the left, then the second into the right bridge. You will repeat this pattern a total of 2 more times. Continue by pushing the block you left the last time down, and taking it right for loading. Return to the blocks and push the left block down one. Load the right block by going right and down. Circle around and push the other block just above it. Prepare the lower block. Return to the blocks and push the upper block left until you can load the lower block. Prepare this block and load the very last one the same way as the others. With this last pair (after taking the second block down), just push the first into the left bridge and leave the other one for later. Go onto the ice strip. Hold down the down key and you will push over the up force floor. Open the lower right squares of dirt, and go to the bottom section. Go immediately to the right given the chance, on both the upper and lower walker areas. Leave the other chips for the way back. The blue key should be wide open now; grab it. Go back across the ice strip and enter the bottom left area. Do not unlock the blocks yet. Instead, open the other blue door. Get the blue key and return to the bottom. (The teeth should *not* be chasing you.) Unlock the blocks and push LU2D3RULULU4LULD, retrieving the block from the top. Push it into the water and push the other block down. Continue this pattern as you push the remaining blocks into the water. Block 3: Push the top block right, then get the left block. Block 4: Push the lower block left and get the top block. Block 5 can just be pushed up. Push both blocks into the water this time. Go to the top of the room with the last block. Step RL and wait. Step 2D and wait. As the teeth come next to you, step 2U3RD2LUL and bring the block down. Finish the bridge (the teeth will not follow) and get the chip. Wait one move (the easiest way is to just hit the wall once) and run to the bottom. You will just beat the teeth. Return to the center. Now, finish the right parallel bridge. Open the green door and get the last four chips amid the pop-up walls. Go through the furthest left pop-up wall each time. Go through the lower left, upper left, upper right, and lower right pop-up walls (on the sides, in that order). Do *not* lose yourself, you have taken 5 minutes already (although you have saved substantial time by not having to build a bridge to the lower right)! Watch out for the bees as you exit (above). It doesn't matter how mixed up the level is, one thing is for certain: you just scored 678 seconds!

Level 133:BLOBDANCE
Go through each blob room and pick up the chips. Be patient.

Level 134:PAIN
At the beginning beehive, let the bugs out, get the chips, push the free block to two squares below the start, and push the block on the bottom down one. Then all of the bugs will fall in the water. Get all of the chips and push the block down into the first water square. You are now in an area with a HUGE amount of blocks. First, go to the right. About a few squares right of the middle there are fire boots. Push the block into the water and get them. On the far right there is a pathway down to a chip. Build a bridge to it, and then bridge all the way to the left until you are one away from stuck. Build a bridge down from the left so as to intersect the end of the long one. You can now reach the lower left corner. From there, build another bridge all the way to the exit on the right. Yes, I know it's long. :-( That's why it's called PAIN.

Level 135:TRUST ME
There is a bug in this level. Go to the right, all the way to the force floor, then go down and get the key. Due to a common problem, bees can only be cloned in the direction that the most recent created monster, called the "boss", is going at the time. Since the boss is not going west, bees are not cloned for a while, and you can escape. Go back to the start and exit. This takes only seven seconds, entrusting you to the other 293.

Level 136:DOUBLEMAZE
The name of the level indicates that there are two mazes wound together. FIRST MAZE: Go 4U3D2RDL2RURDR2URD3RUR2D4L4R2ULD3L3U2R (A) D4RDLD2RD2L2RU2LU3R2D2U2LU3R2D2U2LU2RUDLU2L2ULR2D2L5U (B) R2D3RDLD2R2U2D2LUR2UR2U2D2LURU2L. Go back to B. 3UL2ULDLRUR2DRD4L4U. Go all the way back to A. U3L3R5ULR2D2L2ULR2D2R2D4LULDLD2R2DLR2ULDLDLURURLURURD2RULUL6ULR4DL2DLDLRUR4ULR2D3L2DRUDL4URURU2L. Go all the way back to the start. SECOND MAZE: 2RUR (C) DRU4RU3RD2RD3LULD4L4RURD3R2ULU2R3D3U2LULU2RDR2ULUR2U. Go back to C. U4R2URD2RULU2LUR (D) R2U2RDLD2R2URU3LUL. Go back to D. ULURU2L3D2LUL2ULR2DLDR3D4L4R6U2RUl2ULR2D4LD2L2R2D2L2DL3DRDLR3U4RU3LUD3RD4L2DL9URDRURU3LUD3RD2RULU4R2D3RD3R3U3D3LU2R2ULU2RUL3DLULURU2L2RDLDRD2LUL2ULR2DRD3R3URD2LDRD4LUD2R2U8LDLU3L EXIT.

Level 137:GOLDKEY
Yellow keys are referred to as "keys". Avoid the paramecia and get to the gravel at the right of the level. Go through the maze, getting the five keys in the order that you go through the maze. If done correctly, you should have to wait only between the third and fourth keys. Use four of the keys on the doors on the right. Be quick as you move fast 2U and 2D on the force floors. MAKE SURE YOU GET THE KEY WHEN YOU GO 2D FOR THE SECOND TIME. This is the "gold key" mentioned. Go through both doors. Key count=0. Go right to the fake wall and go down and all the way right to a key. Return to the fake wall and go U (wait) U (wait) R (key) D (wait) R (wait) U3R3U. You should now be in the top section devoid of keys. Go through the pop-up wall, beat the balls, and get the flippers. Get the key from the bees and return to where you just were. This time, go down. You get a key and go back into the force floor maze. Follow the same path as before, except go right where the key was. DO NOT continue right - the keys are booby-trapped! Go through the door. You should still have 1 key left. Go to the left wall and go all the way up (opening the fake wall). Streak right through the last yellow door and the exit waits. You acquire 392 seconds from the gold vault.

Level 138:PARTIAL POST
Go to the nearest teleport and go DUDUD. You should be in a block room. Push the first two of the lower blocks up through the teleport. Push the next block (to the right of you) up through. Push it left through and follow. Push it right through and follow. Step down and go UDUD to the block room. Push the lower right block left one, then the next one left, then the next one left. Follow, and follow to the right. This is what you repeat. Go DUD back to the block room. Repeat with the upper of the two blocks. Repeat with the far right block, going UD. Now use the lower block, going DU. You are now in the top blocks. Repeat with the nearest block and go U. Repeat with the upper left block. Push the lower left block, then the next block down, and push the left block down through the teleport, followed by pushing the right block left through, but DON'T follow this time. 5RU3L2RU3LD2R2U3L2D2U and push the last two blocks down. Now follow and push whichever block you hold to the right of each teleport. After the third partial post is made, the next teleport will take you to the start room; push the block right and follow. In this room and the next two, finish the partial post. The next teleport takes you to the start room; there should be nowhere for the teleport to take you right, and you can slide across the teleport to the exit. You get a partial reward of 240 seconds.

Level 139:YORKHOUSE
Try to pick up all the chips except for the ones around the walkers, and then free them one by one. This level is untimed, so be patient with the walkers. The exit is at the bottom.

Level 140:ICEDEATH
This is very simple if you know where to go. Else, you are bound to drown in freezing water. UR2ULDRDR3D2L2U2LULULDRDL2DRD2RURUR2U2LU3L2D2RD2R2D2RU3LU2LD4R2U4L4U2RD5RU; you now have ice skates. Skate 4D12L6D3L and exit. You have braved the cold and score 263 seconds.

title: Chip's Challenge/Levels 121-140


text:
Chip's Challenge/Levels 141-149

This is a continuation of the walkthrough for Chip's Challenge. Levels 141 (UNDERGROUND) through 149 (SPECIAL) will be discussed on this page.

Level 141:UNDERGROUND
There are many ways to do this level. One is to make all the paramecia go in circles. Another is to create hallways through the dirt. Remember paramecia follow the RIGHT wall.

I find it easiest to trap them. Go to the bottom and trap the left paramecia. Get the chip at the left. 5U R U and trap the next paramecia using the chip. 3R and trap him just as he turns down. 2R U and trap. 4R L and trap with chip. 2D 5R and trap as nearing left end. 4R 2D 6L 2D U and trap as he comes left. There should be enough open space that you should be able to just snatch the chips and get away now. So go right and get a chip. Trap the top monster and the next as you go up. Get the chip and trap the top monster. Go left and get the chip from the left side. Leave him and circle around the paramecia to the left center. Trap the lower, get the chip, and trap the next. Go to the top, getting two chips and trapping two more. Go right to above the next chip. Trap the monster and pick it up. Trap the one below you and pick it up again. You have very little left to go; thus, you can probably run the rest of the way. Sneak through to the right (the monster will go the other way) and get the chip at the right of the line. Run up, left (getting the chip) and up to the top. Monsters are following you, so trap the one to the right of you and run to the exit at the right.

Level 142:PENTAGRAM
2R 2D L D L 2D and follow the directions to break the pentagram curse: go right, zigzag up, step down, step left, turn up, turn up and right, turn down, and zigzag up. The last chip and exit should be in view now.

Level 143:STRIPES?
There are invisible walls throughout the level, but the patterns are in diagonal stripes. It helps to go ULULULUL, DLDLDLDLDL, URURURURUR, or DRDRDRDRDR, as it will take you through the stripes. It also helps to have the sound on. When I mention something like "UR", I mean the first then the second direction repeated as much as given. Follow: D 5L U L 6RD U 4L 4UL L 2D 3DR 3UL 2U 2R 6DR 2D 2L U 2L D 5DR 13LU 4DR 2D 2L 3UL 3L 3UL 3DR 3R 13DR 4D R D 11UL L D 4DR 4LU U R 6RD 3D 4RD D 2L 8UL L (A) 2L 3UL 4U 7LU U 2R 7DR 7LU 3L 2D L 3UL. Go back to A. 5D 7RD D 2L 2R U 22UL 2L D U 3R 2DR 2D (B) 2D 11RD 3D R 2D 2L 7UL. Go back to B. 3L 2D R 11DR 9LU 2L 2D 3RD D L 4LU 2DR 4D 5RD 4R 3DR 3LU 5L 2D R D 7UL R 4D R 3D 3L exit.

Level 144:FIREFLIES
Fireballs turn RIGHT after hitting something. If you try something daring, remember where they move. Be very careful when moving counterclockwise. If you run to the left (at the top) and a fireball is coming that way to the right, *pow!* Keeping this in mind, travel up and turn left. Go counterclockwise and turn when available: UD chip 2U chip LD chip 2U chip LD chip LU chip 2D chip LD chip UR chip 2L chip DR chip 2L chip DR chip (careful) DL chip. Now backtrack to the start and continue clockwise: 2R chip DL chip DL chip DR chip 2L chip 2U chip LU chip 2D chip (be careful coming out) LU chip LD chip (careful again) LU chip LD chip 2U chip 2R chip UR exit. At the end of this level, the game "ends", although it is not yet over. Use the password for 145, "TONY", and beat that level, or you can go to level 146 using the password you got froom level 34.

Level 145:Thanks to.....
Very simple commemorative level. If you look closely, you see names of people spelled out in tiles. Step onto the ice and go down from the teleport. Pick up the fire boots at the right (if you dare, you can go through the random force floors, although it is EXTREMELY dangerous) and go to the exit at the right of the force floors at the bottom.

Level 146:CAKE WALK
The name of the level means something is easy. However, it is one of the most difficult levels in the game. Push the first block on the right in the water on the right of the main pathway. Go to the right until you are two rows to the right of the green key. Go up and push this block up and left. Stop one before the wall and push the block below you left one. Push the top block again. Push the bottom block until two away from the water. Return to the top and block the fireball cloner. Taking the blocks in pairs like on MIX UP, build a double bridge down. From there build a double bridge right 3 units and down 3 units, plus 3 more blocks to get to the remaining chips and red key. Get the green key while you are pushing these blocks, so that you can get the yellow key and chips at the top, plus use the block left of the start in the bridge. Meanwhile, build another double bridge 1 unit, taking it across the start column, and go 1 more unit across. Fill in the 2 ends of the ice strip, and push each block taken here to the bottom end of the strip while you slide from the top. 8 blocks across will get the remaining chips and the blue key. When you are returning from pushing a block here, try going to the middle of the ice strip and going RU2R instead of U3R; it will save you one move each time, although it is harder. After you have all the chips, go through all three doors and push the RIGHT block. Quickly move down and up again. Fill in the water and get the suction boots. Do the same on the left and get the fire boots. Push the block in your possession down and left all the way save one, and then up to fill in the water and get another red key. Be careful of the fireballs! Walk on the force field and use the red key to open the door DIRECTLY OVER THE UP FORCE FLOOR. Go get the last block and push it to the right. When you arrive back at the right, the block will be neatly placed right next to the water, allowing you to brave the glider stream and reach the exit. Your cake is garnished with 709 seconds, although the top score so far is 712, and up to 717 is possible with the best of luck.

Level 147:FORCE FIELD
Perhaps even more notorious than BLOCK BUSTER, due to the large number of people that got stuck with this level last of all. When I refer to one "length" it means two normal squares, or the distance between two walls. Step right and then immediately down. Hold down to the bottom. Stay on the floors and go right from the next chip. After two lengths go up. Step left and go down after three lengths. Return to the last choice before that chip. This time go up to the next chip. Step left and blast up through two force fields to the top. At one length down get the chip. Go back along that path and surge right after two lengths. You blast through not one, not two, not three, but FOUR force fields! Carry yourself to the next chip and go down to the next. Step right and after two lengths, right again. Step up through a hostile field to the next chip. Step left and left twice after four lengths. Go back to the space just to the right of the start. Step down and down again in five lengths. Step twice right and wait to go to the chip. Traverse the path again, only step right after one length and down after two more. Step left for another chip, then left again. Traverse it again, this time carrying yourself past the exploited space. Two lengths to the right of it, surge down two and get another chip. Step left to go back. Get the chip in the middle and go up at the upper left position in the wheel. You get another chip. Step up and up again after one length. Get the chip in the center and blast all the way to the right for another chip. Step up and right after 11 lengths. Step down twice to another chip. Step right. You are transported to the old path to the upper right. Traverse it again. This time, go only two lengths right from the center. You get a chip. Step right and then left and down after two lengths. You get another chip. Step right and push over the force field. Get the last chip from the bottom. Step right again and force over the force field to the left. You go all the way to the start. Hold the right key and you go through the chip socket and get the suction boots. You are now free to move around the level and explore if you are trying to make a map, or you can "just get the out of there!" - (Richard Field) at the left.

Level 148:MIND BLOCK
Clone blocks to kill the bombs. There are 2 chips in the corners and 1 chip in the center of the west and south sections. There is 1 chip in the center and 1 in each corner of the east section. There are 2 chips in the center, 1 chip in the left corner, and the exit in the right corner of the north section. Take your time. Build double "bridges" each way to get to all the chips. Build to the right first, then build down. Take a block back up to just below the clone button, and push left. Push the next block to detonate just 2 below that. Finish the down bridge, then finish the right bridge, then bridge left. Finish to the north.

Level 149:SPECIAL
Get the yellow, blue, red, and green keys in order, using the previous to get the next. Go through the green door and the teleport. Build a bridge to the north with the free blocks, then build a bridge to the right, using the second visible block. Push it to the right, and then up. Bridge to the right, and then finally to the far north with the nearest block and the lower of the two to the right. Be careful - some blocks have fire under them! Uncover the exit under the leftmost block at the top and watch the credits roll! (Yes, you can take your 955 seconds with you!)

title: Chip's Challenge/Levels 141-149


text: Chip's Challenge/Passwords

title: Chip's Challenge/Passwords


text:
Chip's Challenge/Level Pack 2/Levels 1-20

This page covers levels 1 (A Fleeting Memory) through 20 (Ranger Denmark).

Level 1:A Fleeting Memory
This level looks like MEMORY, but in a square. Run down and press the tank button. Run right one square, then down one more square. Press the blue button again and run right until you are above another tank button. Go down to it and press it twice. Go right and down. Press the tank button and the toggle button. Repeat. Press the tank button one more time and the exit is open to you. You do not need the chips; your memories of them fleet past as you score the first 347 seconds.

Level 2:Naomi's Bug Collection
Get the yellow key and chip above you. Pick up the blue key and use it to go to the left side of the level. Pick up the chips, red keys, and fire boots while avoiding the gliders. Pass the bug on the left side of the start area and get the two chips and yellow key. Repeat this process on the right side, except that you can only pick up the chips (and red key and flippers) from the first glider. Now, return to the top. Pass the other red door and get the two chips, along with the green key. Go back to the right side and open the green door. Get the red key and chips. Pass the red door below you, get the remaining chips, and exit. You collect 243 seconds.

Level 3:Bea's Den
Get the three chips and exit down from the lower right. Beat the ball and blob to get the yellow key, flippers, and chip. Return to the start and unlock the yellow door. Pick up the fire boots. Beat the ball to the blue key and get the chip. Run back to the left, passing the ball and blob. Walk the fire to the top. Push the two eastern blocks out of the way and get the three chips. Push the third block left to blow up the bomb. Get the red key. Walk the fire again and unlock the red door. Swim to the ice. You pick up a chip. Step U2RDR to get the green key from the fire. Backtrack to the water. This time, turn right. Unlock the green door and swim to the remaining chips. The exit is just past the blue door. You stole 109 seconds from the bea's den.

Level 4:Force World
Go up and get the chips. Get the chip above the block. Push the block onto the force floors. Push the top block to get the fire boots. Push the lower block to get the suction boots. Push the lower block onto the force floors. Follow the floors and go through the teleport. Go through the spy and get the remaining chips. Push the second block from the left down to get the flippers, and follow the path through the chip socket to the exit for 237 seconds.

Level 5:Suction Ride
Circle around the block and push it onto the bomb. Repeat. The third time, go to the top right and switch the tank. Push the third and fourth blocks into the bombs. Go below you and get the chip (open to you now). Circle back to the start, get the remaining chips, and exit. You score 377 seconds.

Level 6:Fixing the Toggle Switch
Go right through the teleport. Wait for the fireballs to pass by, then push the left block 2R, the block below it 2D, and the block beside that D. Push the topmost block to the edge of the water and use the other block to pass the water. Go back to the start and pass the changing toggle walls to the exit. Plumber Chip is paid 163 seconds.

Level 7:Slightly Mad
Follow the ice path, picking up the chips, until you hit an intersection. Turn up for 4 more chips. Go back and turn left. Leave the upper left chip and continue. Next fork: Leave the lower right chip and continue up. Pick up the 8 chips and return. Turn right. Pick up the lower chips and follow the lower path. Get those 8 chips and return. Take the upper right path this time. Leave one chip and get the next four. Return, picking up the eighth chip. Now, go backwards. Collect all three of the chips left behind. From the last of those, go up. Pass the socket and get the flippers. Follow the path to one square before the intersection. Swim down and right to the exit. You score a slightly mad 254.

Level 8:Use the Fish
Follow the floor path, pushing the blocks into the water. When you reach the ice spiral, turn right. Push this block into the water. Get the other one and push it up and into the water. Teleport to the center of the level. Push two more blocks into the water. Push the next block up and then left. Position the fourth block up and push it left. Take the next blocks into the ice spiral. Follow it to a block cloner. Push the first block into the water below the cloner. Take the next blocks right and bridge to the exit. 302 fish caught!

Level 9:Maze of One Way
Very simple. Just go right until you are stopped, then step down. If you step right at the right moment, you will step onto another chip. Step up to get the suction boots. Go to the exit at the bottom. There is more than one way to do this level, but this is the only way to bypass the chips and get 197.

Level 10:Who Needs a Flipper?
Hit the button once and push the block 2 away from the left wall. Push it up to get a chip. Push the block to the left into the bomb and get the chip. Go to the right. A bomb has blown up by now; get the chip and push the block. You will get the last chip. Go all the way to the right and blow up the eastern bomb. Open the chip socket and cut to the left. Push the right block next to the bomb, then the middle block into the bomb to the left of it. Push the block to the right and under the corridor. Get the last block, push it through the bombs, and blow up the bomb under the block at the right. Push this block into the water and the exit is above you. You need 368 to be on the clock!

Level 11:Deconstruction
This is a fairly complicated route. U2RL2U2D2L4U3DRU and go through and left through the port. Push up, 4DLR2DLU4L4R2D4L3RUL, and go through the port. Teleport down and push left. Move 4RDU2RDL and push down. Run back 4U2R4D3ULD and go through the port, coming out east. Push this block down and repeat the same pattern on the right. Here, push the second block all the way to the top right. Get the chip, go 3D3LD5R3L2D2L3U2D2LD, and push right. Take the next block up and finish the work in the top right corner. Take the last block to the left and get that chip. Get the chip below you. Run 3R2DR and push up. Push the top block left and get the lower chip with the other block. Push up and get that chip. Repeat the exact same pattern on the bottom and on the right. When you get down to 2 chips, pick them up one by one. Go left through the port and exit. You constructed 411 seconds.

Level 12:Mazed In
Go through the maze 4RU2R4U5L2D4L3D2L5U2R2U9R2U12L2DL15D6R2D8L7U2L6U2R6UR. You get the yellow key. Go back to the start and go under the start square. Pass the wall below you and get the chip and blue key. Travel back to where the yellow key was, but this time pass the blue door. Continue up and: 19R2D2R7D2R11U2R15D2L10D3L2D5R7U. You pick up the green key. Travel back up and left to a chip. Go right and 4U2L to open up a chip and a red key (up and down). Go back around and up to another chip. Travel 2D2R and up to the top right corner; continue 2L2D2L2U and left to another chip. Back up and all the way back to the left. Step 5D and left to get two more chips open. Go back, passing the former blue door, and get the chip below on the right. Backtrack down and 3R2D. Go right to another chip. Go left to the wall and up to another chip. Step 3D2L and get two more chips. Retreat back towards the center and get the chip above the red door. Get the chip next to the door and pass it. Run right to a chip and 5D3L2D to another. Turn right to one more chip. Retreat further into the center. Get the chip at the top. Continue to retreat and get another chip. Pass just to the right of the first door you reached (NE of the start). Step 2L and get the chip. Go back to where you got the blue key (below you) and get the last chip. Go all the way back to the lower right corner and turn left. Pass the chip socket and go 6L2D to the exit. You mazed through to score 354.

Level 13:The Serial Port
Follow the path through the chips and balls until you have all the chips. Go LU2R and down to get to the toggle button. Press it and backtrack. This time, turn left to the exit and collect 342 seconds.

Level 14:The Parallel Port
R2DR2DR2DR3D, picking up boots (you can ignore the suction if you want); pick up the chip under you. Now continue D2R3UR2UR2U2R. Repeat 2DR, picking up the three keys, until you get to the very bottom row. Now wait for the tank, and go R2U, picking up boots, until you get to the pop-up wall. Step R2D to the chip socket, and go through the tiles and doors to the exit. 258 seconds.

Level 15:Debug File
Get the flippers and RUN to the right. Go to the right of the uppermost block past the gravel and listen closely: There is a thin wall under the blocks, and chips under the water. Here's the difficult part: CLICK one square up and two squares left of your location. You will push the block into the water *and* go up at the same time! Step on the dirt and repeat with the next block (optional, though you do not need to do so to score 237). Get the chip under the last water and step on the next dirt. Repeat until you have all the chips. It is important that you click on several of them. When you are done, go to the chip socket above you, which debugs the exit beneath you.

Level 16:Paw-Print Isle
Push the top block up and get the chip. (Whenever you push into the water, get the chip.) Push the block to the right and return. Push the second block below you, and then the blocks SW of it. When you come up from here, step right and up to go back to the right. Push the block one space to the left up two, and then push the other block right. Finish the other block by pushing up. Travel along the top ice to the block at the left. Push it left, and push the next block left. Get the block on the bottom and push it next to the socket. Push the lower block of the two on the left over to the left side. Push the lone block up two spaces, and then the top block of the "snake" three spaces right. Repeat with the next upper block, but push all the way right. Push the upper right block in the corner down two, and then the upper block left. Push the last unmoved block down. Return up and push the block right. Push all the way up and all the way left. Take the last block and push upwards to the last chip. The chip socket is next to you, and the exit at the end of the ice. The paw-prints say "313". :-)

Level 17:Double Trouble
Step down IMMEDIATELY. Go right into the teleport. Wait, pick up the chip and go back left through again. Repeat. This time get the chips. All the walls are fake. Go through again and repeat. Go through again and run down. Wait one move and get the lower row, then the upper row. Teleport again and get the chip. Teleport twice more and get the chips by the gliders. QUICKLY teleport 5 times. You will go back to the first corridor. Hurry right. You can just beat the paramecia. Run up and all the way left to the exit. You score double 128 seconds=256 seconds.

Level 18:Elemental
Follow the water and turn right for chips. Continue to the left. Follow the gravel through the fire and turn up. Get many chips up there. Go back and turn right. At the next choice, go left and get 2 chips. Continue by going down and taking the left fork. Get more chips, go back, and take the right fork. Get the chip and go down. Turn left for a chip. Circle back around and get more chips. Move all the way right and finish the chips. The exit is in the lower right corner. You score 237 seconds.

Level 19:A Sample of Things to Come
R2U7R; wait for the teeth to bomb. Go down and left. You can beat the teeth to the rest of the keys from the top. Wait for all the teeth to blow up before picking up the fifth chip on the right. Go through the red doors. Wade the dirt and go to the bottom. Push over the random force floor and get the keys. Exit to the center. Go through the green door at the top and get the paramecia chips. Circle back over and go to the right blue door. Beat the gliders to the flippers. Go back left and go through the RED door. Swim down and get all the chips. Finally, go through the blue door and get the remaining chips by the ball and walker. Go to the lower right corner. Get on top of the first row and step 2R2DR3DR; now wait. Continue 2RD2R and open the sockets. Press the red button three times. Run back through the balls. Return to the toggle wall passageway in the start room. Walk over the traps and beat the balls above you to the exit. Free 301 seconds.

Level 20:Ranger Denmark
Circle all the way around the area to the fire boots. Go to one below the ice and push left. You are now in the middle area. Get the chip and ignore the ice skates. If you die, try again. Slide back out to the right and exit. 293 seconds on the range.