text:
User talk:MandoRachovitsa

Welcome!
Welcome to Wikibooks, MandoRachovitsa!

 First steps tutorial Wikibooks is for collaborative development of free textbooks.

You do not need technical skills to contribute. You can easily change most books. Please introduce yourself, and let us know what interests you.

If you already contribute at other Wikimedia projects, our Wikimedia Orientation should quickly get you started. (Would you like to provide feedback on this message?)

  Getting help   Made a mistake?   Goodies, tips and tricks
 * Read the Using Wikibooks book for a friendly introduction to the project, or our help pages for more information.
 * You can get friendly help from the community in the user assistance room or our IRC channel.
 * Upload freely licensed files to Wikimedia Commons. You may request permission to upload fair use files locally. Please include author and source information and a non-free use rationale for non-free files.
 * You can restore a previously saved version.
 * Pages should follow the  naming convention.
 * Need to rename a page? Use the move tab (is available once your account is 4 days old - until then, ask for help).
 * To request a page be deleted, add to the top of the page.
 * Was a page you made deleted? Please read the deletion policy, and check the deletion log to find out why. Also check the RFD archives if applicable. You can request undeletion at WB:RFU, or ask the administrator who deleted the page.
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 * Sign your name on discussion pages by typing ~~~~
 * User scripts can make many tasks easier. Look at the Gadgets tab of my preferences; check off the boxes for the scripts you want, and hit save!

Thanks for your contributions -- Jules (Mrjulesd)

title: User talk:MandoRachovitsa


text:
User talk:Verena Kahl

Welcome!
Welcome to Wikibooks, Verena Kahl!

 First steps tutorial Wikibooks is for collaborative development of free textbooks.

You do not need technical skills to contribute. You can easily change most books. Please introduce yourself, and let us know what interests you.

If you already contribute at other Wikimedia projects, our Wikimedia Orientation should quickly get you started. (Would you like to provide feedback on this message?)

  Getting help   Made a mistake?   Goodies, tips and tricks
 * Read the Using Wikibooks book for a friendly introduction to the project, or our help pages for more information.
 * You can get friendly help from the community in the user assistance room or our IRC channel.
 * Upload freely licensed files to Wikimedia Commons. You may request permission to upload fair use files locally. Please include author and source information and a non-free use rationale for non-free files.
 * You can restore a previously saved version.
 * Pages should follow the  naming convention.
 * Need to rename a page? Use the move tab (is available once your account is 4 days old - until then, ask for help).
 * To request a page be deleted, add to the top of the page.
 * Was a page you made deleted? Please read the deletion policy, and check the deletion log to find out why. Also check the RFD archives if applicable. You can request undeletion at WB:RFU, or ask the administrator who deleted the page.
 * Please fill in the edit summary and preview your edits before saving.
 * Sign your name on discussion pages by typing ~~~~
 * User scripts can make many tasks easier. Look at the Gadgets tab of my preferences; check off the boxes for the scripts you want, and hit save!

Thanks for your contributions -- Jules (Mrjulesd)

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: User talk:Verena Kahl


text:
User talk:Micheus

Welcome!
Welcome to Wikibooks, Micheus!

 First steps tutorial Wikibooks is for collaborative development of free textbooks.

You do not need technical skills to contribute. You can easily change most books. Please introduce yourself, and let us know what interests you.

If you already contribute at other Wikimedia projects, our Wikimedia Orientation should quickly get you started. (Would you like to provide feedback on this message?)

  Getting help   Made a mistake?   Goodies, tips and tricks
 * Read the Using Wikibooks book for a friendly introduction to the project, or our help pages for more information.
 * You can get friendly help from the community in the user assistance room or our IRC channel.
 * Upload freely licensed files to Wikimedia Commons. You may request permission to upload fair use files locally. Please include author and source information and a non-free use rationale for non-free files.
 * You can restore a previously saved version.
 * Pages should follow the  naming convention.
 * Need to rename a page? Use the move tab (is available once your account is 4 days old - until then, ask for help).
 * To request a page be deleted, add to the top of the page.
 * Was a page you made deleted? Please read the deletion policy, and check the deletion log to find out why. Also check the RFD archives if applicable. You can request undeletion at WB:RFU, or ask the administrator who deleted the page.
 * Please fill in the edit summary and preview your edits before saving.
 * Sign your name on discussion pages by typing ~~~~
 * User scripts can make many tasks easier. Look at the Gadgets tab of my preferences; check off the boxes for the scripts you want, and hit save!

Thanks for your contributions -- Jules (Mrjulesd)

title: User talk:Micheus


text:
User talk:Davidelit

Welcome!
Welcome to Wikibooks, Davidelit!

 First steps tutorial Wikibooks is for collaborative development of free textbooks.

You do not need technical skills to contribute. You can easily change most books. Please introduce yourself, and let us know what interests you.

If you already contribute at other Wikimedia projects, our Wikimedia Orientation should quickly get you started. (Would you like to provide feedback on this message?)

  Getting help   Made a mistake?   Goodies, tips and tricks
 * Read the Using Wikibooks book for a friendly introduction to the project, or our help pages for more information.
 * You can get friendly help from the community in the user assistance room or our IRC channel.
 * Upload freely licensed files to Wikimedia Commons. You may request permission to upload fair use files locally. Please include author and source information and a non-free use rationale for non-free files.
 * You can restore a previously saved version.
 * Pages should follow the  naming convention.
 * Need to rename a page? Use the move tab (is available once your account is 4 days old - until then, ask for help).
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 * Was a page you made deleted? Please read the deletion policy, and check the deletion log to find out why. Also check the RFD archives if applicable. You can request undeletion at WB:RFU, or ask the administrator who deleted the page.
 * Please fill in the edit summary and preview your edits before saving.
 * Sign your name on discussion pages by typing ~~~~
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Thanks for your contributions -- Jules (Mrjulesd)

title: User talk:Davidelit


text: Vehicle Identification Numbers (VIN codes)/Printable version


text:
User talk:37.111.206.244

You cannot edit for 2 hours due to disruptive editing. You are welcome to contribute constructively when editing privileges are restored. You may appeal this action with a reasonable argument by adding the text below.

--Xania   talk 15:49, 27 March 2022 (UTC)

title: User talk:37.111.206.244


text:
Cookbook:Parchment Paper

Parchment paper, also known as baking paper, is a type of paper that has been specially processed for use in cooking and baking. It is most often used as a non-stick surface in baking, and its use generally reduces or eliminates the need for greasing pans when baking. Parchment paper is oven safe up to a certain temperature. It should not be confused with wax paper, which will melt and smoke when heated in the oven.

Parchment paper may be bleached (white) or unbleached (brown). It is usually sold in rolls or pre-cut sheets.

title: Cookbook:Parchment Paper


text:
Cookbook:Wakame

Wakame, also known as miyeok (Korean) and sea mustard, is a type of edible brown algal seaweed (kelp). It is native to East Asia, and it is frequently used in Japanese and Korean cuisines. It has green leaves or fronds, and it is frequently sold dried, to be reconstituted with water when cooking.

Uses
Wakame is often used in soups and salads. In Korea, wakame is used to make miyeok-guk (미역국), a seaweed soup traditionally eaten on one's birthday.

title: Cookbook:Wakame


text:
Cookbook:Laver

Laver is generic English term referring to a variety of edible seaweeds. It can include seaweeds from the genera Porphyra, Pyropia, Monostroma, and Ulva. Because it is a generic term, care should be taken to obtain the correct variety of seaweed traditionally used or called for in a given recipe.

title: Cookbook:Laver


text:
Cookbook:Dulse

Dulse is a variety of red algal seaweed common to the Northern Atlantic.

Characteristics
Fresh dulse is muted reddish purple in color, with long, floppy, and moist leaves —some have described it as looking like a leafy red lettuce. The flavor has notes of minerals and the ocean. Dried dulse changes in texture and becomes chewy, with a salty, savory, almost smoky flavor.

Seasonality
As a seasonal and local product, fresh dulse is only available in regions where it grows and is harvested—the harvesting is done from summer through fall.

Selection and storage
The majority of dulse harvest is dried for sale, where it is available as whole-leaf, flakes, and powder. Keep dried dulse stored in an airtight container, away from light, heat, and moisture—stored like this, it will last for a couple years. Before using whole leaves, check for any debris.

Use
Dulse features in the cuisines of Ireland, Iceland, and northeastern parts of Canada and the United States, where it can be eaten fresh or dried. Whole dried dulse can be eaten as very salty chips or fried over medium-high heat and treated similarly to bacon. The flakes and powders can be used as a salty and savory seasoning that can be added to dishes as a flavor enhancer.

Substitution
Other edible seaweeds may be used similarly to dulse.

title: Cookbook:Dulse


text:
Cookbook:Yellowtail

Yellowtail may refer to a variety of fish species, but it most commonly references Japanese and yellowtail amberjacks (Seriola quinqueradiata and Seriola lalandi, respectively).

Japanese amberjack
Japanese amberjack, also called hamachi, bangeo (방어), or yellowtail tuna, is a variety of jack fish native to the Pacific Ocean. It is eaten raw or cooked, and it is the main component in yellowtail sushi.

title: Cookbook:Yellowtail


text:
User:Freeagentjd/sandbox

Welcome to my sandbox!

title: User:Freeagentjd/sandbox


text:
User:Freeagentjd

My user page.

Current Projects:

United States Constitutional Law

title: User:Freeagentjd


text:
User talk:Freeagentjd

Created. Freeagentjd (discuss • contribs) 21:58, 27 March 2022 (UTC)

title: User talk:Freeagentjd


text:
User:Freeagentjd/United States Constitutional Law

Page Created.


text:
User talk:Freeagentjd/United States Constitutional Law

Created page. Freeagentjd (discuss • contribs) 22:10, 27 March 2022 (UTC)


text:
Cookbook:Chanterelle

Chanterelles are a group of edible wild mushrooms.

Characteristics
Though chanterelles come from a variety of species, they tend to share similar features. The skin should be smooth and not fuzzy or scaly. On the outside, they range in color from whitish-yellow to orange, with a smooth color distribution across the exterior and underside. When cut in half, you will see that the inner flesh is paler than the outside. The cap is curved and smooth on young mushrooms, becoming funnel-shaped as it gets older. On the underside of the cap, chanterelles have blunt false gills, which are wrinkled folds, with a "melted-on" look and forking at the edges. The false gills should come partially down the stem, blending smoothly into it. The stem is dense and meaty, and it should not break cleanly when snapped, instead splitting into fibers. They are fruity in aroma, somewhat akin to apricots, and this characteristic remains even after cooking.

Seasonality
Depending on the local climate, chanterelles are typically available from late summer through fall. In milder temperate climates, they can sometimes extend into the spring.

Selection and storage
As wild mushrooms, chanterelles must be foraged for or sourced from other foragers—they are not cultivated and available on a large scale.

Foraging
Chanterelles grow across the northern hemisphere, mainly in forests. They grow individually on moss-covered ground—never from wood —primarily below pine and spruce trees, but also under fallen foliage. Use a small knife to cut them at the base of the stem and pick them. Mushrooms need air and therefore you should not use a plastic bag to collect them. Either a basket, or a burlap bag is suitable for transport.

Selection
Especially when foraging yourself, make sure you can positively identify chanterelles and differentiate them from poisonous lookalikes. Only young and unscathed chanterelles are worth collecting. Older ones are often seized with maggots that hollow out the stem of the mushroom. Whether a chanterelle still has a solid stem can easily be figured out with a soft squeeze. Furthermore, the larger the chanterelles are, the more the taste diminishes and the consistency of the mushrooms weakens, which means they are likely to break into parts. Cut the stems to check for tunneling left by bugs, and discard any portion that shows signs of infestation. Very dirty mushrooms are best left behind.

Storage
If dirty, use a brush to dry-clean the chanterelles and remove as much dirt as possible before storage. Store raw chanterelles in a paper or waxed paper bag in the fridge —avoid plastic and washing them until right before use to prevent decay. They will last up to a week. Cooked chanterelles can be stored in the freezer, especially vacuum-sealed or in their cooking liquid.

Preparation
Use a bristled brush to sweep any dirt or grit from the nooks and crannies of the mushrooms. Use a paring knife to remove any very dirty areas, then a damp towel to give them a final wipe. The less water you use to clean them, the better—if you have to use running water, dry the mushrooms well afterwards. Cut any larger mushrooms into chunks, then proceed with your recipe.

Use
Chanterelles are hearty, fragrant mushrooms well-suited to a variety of cooking methods, though they should not be eaten raw. Because their texture is dense and somewhat tough, they benefit from low and slow cooking. They can also be pickled or dehydrated and ground to a powder—this powder adds flavor to dishes where it is used.

title: Cookbook:Chanterelle


text:
Cookbook:Cake Pan

A cake pan, also called a cake tin, is a piece of cookware designed specifically for baking cakes. Cake pans come in a variety of shapes, sizes, and materials.

Composition
Cake pans are typically made of metal (often aluminum), although they may also be made of glass or silicon. They are sometimes coated with a non-stick finish to ease removal of the finished cake from the pan.

Appearance
Cake pans are often round or square/rectangular. They can also come in a variety of novelty shapes.

Specialty Pans
Specialty cake pans also exist, including bundt pans, tube pans, angel food cake pans, and loaf pans.

title: Cookbook:Cake Pan


text:
Template:Minecraft/Mobs

Mobs

 * Animals
 * Sheep
 * Pig
 * Cow
 * Chicken
 * Bat
 * Cat
 * Ocelot
 * Wolf
 * Fox
 * Horse
 * Donkey
 * Mule
 * Llama
 * Bunny
 * Frog
 * Axolotl
 * Tadpole
 * Panda
 * Mooshroom

 * Monsters
 * Creeper
 * Zombie
 * Skeleton
 * Stray
 * Witch
 * Slime
 * Phantom
 * Warden

 * Ocean
 * Cod
 * Pufferfish
 * Salmon
 * Tropical Fish
 * Squid
 * Glow Squid
 * Dolphin
 * Turtle
 * Guardian
 * Elder Guardian

 * Nether
 * Blaze
 * Ghast
 * Piglin
 * Zombified Piglin
 * Hoglin
 * Strider
 * Wither Skeleton

 * End
 * Enderman
 * Endermite
 * Shulker

 * Illager/Villagers
 * Villager
 * Wandering Trader
 * Illager
 * Pillager
 * Evoker
 * Vex
 * Ravanger

 * Utility
 * Snow Golem
 * Iron Golem
 * Allay

 * Bosses
 * Wither
 * Ender Dragon

 * Secret mobs
 * Npc

title: Template:Minecraft/Mobs


text:
Template:Minecraft/mob

For use in Minecraft. Use on mob pages.

Arguments

 * intro: (the short introduction) required
 * des: (the long description) required
 * health: required
 * defence: optional
 * damage: optional
 * danger: (a number between 1 and 10) optional
 * class: optional
 * cat: (category - only works in mainspace) optional
 * strategy: optional
 * end: (what to show after strategy) optional
 * spawning: (how it spawns) optional
 * drops: optional
 * nocat: optional (skips categories if set to anything - only use in userspace!)

; [] []

 * Abilities and strengths/weaknesses

title: Template:Minecraft/mob


text:
Template:Minecraft/other

Other

This mob has no special abilities or disabilities.

title: Template:Minecraft/other


text:
Minecraft/Creeper

{{Minecraft/mob
 * spawning=In the dark in the Overworld.
 * intro=Creepers are one of Minecraft's most dangerous and iconic mobs.
 * health=20|damage=30|danger=6|cat=Monster

 * des=Creepers spawn in low light levels.

Part of what makes creepers so dangerous is the fact that if you get too close, they explode and deal enough damage to kill you if you stand right next to it - even if you're wearing a full set of diamond armor. This danger is amplified in that such an explosion can damage defensive structures, leaving a base vulnerable to attack by other monsters.|strategies=One way to kill a creeper is to run right at it at full speed and hit it, then either run backwards or (if the creeper is at least 5 blocks away from you), stay where you are for a second. If successful, it won't be able to prime itself to explode for another second, enough time to get in and attack again.

If you don't care about leaving a gaping hole in the ground and don't want its gunpowder, just use a flint-and-steel on it and run! If you use flint-and-steel on a Creeper, it won't stop itself from exploding.

This method can be used when raiding an enemy's base, in PVP, or in combat against other mobs. However, it can be hard to get right, as the creeper may not actually explode where you want it to, since it will try to chase you as you run from it.

It’s also possible to kill a creeper from far away using a bow and arrow if you aim properly. Using this method, there’s no risk of the creeper exploding.

Charged Creepers
If a creeper gets struck by lightning, it becomes "charged", and its explosions become even more powerful! You will know a creeper is charged just by looking at it: charged creepers surge with electricity. If a charged creeper kills certain mobs, that mob rops its head as an item.

Charged creepers are super rare, but an easy way to get one is to enchant a trident with channeling and wait for a thunderstorm. When one comes, search for a creeper and throw the trident at it. As long as there is exposed sky, a lightningbolt will strike the creeper and turn it into a charged creeper. Now lead it to a zombie, skeleton or another creeper and use flint-and-steel on your charged creeper and run!

History
Creepers were invented when Minecraft's original developer, Notch, tried to make pigs, but got the height and width muddled up. So he decided to slap some gunpowder on it, give it a green texture and call it a "creeper".

 * drops=*1-2 gunpowder
 * 5 exp. points
 * 1 creeper head if killed by a charged creeper}}

title: Minecraft/Creeper


text: User:LeoChiukl/sandbox

title: User:LeoChiukl/sandbox


text:
Template:Minecraft/undead

Undead

This mob is undead, and takes additional damage from weapons with the smite enchantment. This mob is healed by potions of harming and damaged by potions of healing.

title: Template:Minecraft/undead


text:
Template:Minecraft/sunlight-burn

Sunlight: burn

This mob burns in sunlight unless it is wearing a helmet or has the "Fire Risistance" buff.

title: Template:Minecraft/sunlight-burn


text:
Minecraft/Zombie

{{Minecraft/mob
 * health=20|defence=2|damage=4|danger=2|cat=Monster|spawning=In the dark in the Overworld.
 * intro=Zombies are Minecraft's most common mob. Fortunately, they are easy to kill one at a time. In large numbers, they are very dangerous. Caution advised.
 * class={{Minecraft/undead}}{{Minecraft/sunlight-burn}}
 * drops=*1-2 rotten flesh
 * 1 iron Ingot (rare)
 * 1 potato (rare)
 * 1 carrot (rare)
 * 5 exp. points (+2 for equipment)
 * 1 zombie Head if killed by a charged creeper

 * des=Zombies may not be incredibly dangerous, but have many secrets. They try to break down doors, and on hard difficulty actually succeed to break wooden doors.

If they find a turtle egg, they will attempt to smash it by standing on it.

Zombies hate villagers and attack them on a moment's notice. If the zombie kills the villager, there is a chance the villager will turn into a zombie.

 * end=

Siege
At midnight of large villages, there is a one-in-ten chance that a zombie siege will occur. In zombie sieges, zombies will spawn in large numbers and attack the villagers.

Variants
There are more than one type of Zombie.

Drowned spawn underwater and sometimes have tridents. They don't drop iron, but may drop gold instead. They won't drop potatoes or carrots. They may drop a nautalus shell or trident. If a normal zombie is underwater for 30 seconds, it becomes a drowned.

Husks spawn in desert and badland biomes. They don't burn in sunlight. They will inflict the "Hunger" debuff for 30 seconds if it hits you. Husks turn to normal zombies if they are underwater for 30 seconds.

Zombified Villagers are what happens if a villager dies to a zombie. They can be restored back to a villager if you throw a splash potion of weakness at one and feed it a golden apple. This can take up to a munite, but you can speed this up by placing iron bars and/or a bed nearby. Remember to cage them in so that they don't die from another zombie after being restored.

 * strategy=Zombies sometimes spawn in larger amounts. When this happens, keep them in single-file to make killing all of them easier.}}

title: Minecraft/Zombie


text:
User talk:2A00:1FA0:82C:E610:A535:86F:4D9A:DC12

--Xania   talk 09:49, 28 March 2022 (UTC)


text:
User talk:Willhogie12

Your recent edit to History of video games/Mobile has been undone because you added a game which was already mentioned on the list of mobile games.--Xania   talk 09:51, 28 March 2022 (UTC)

title: User talk:Willhogie12


text:
User talk:LeoChiukl

Welcome!
Welcome to Wikibooks, LeoChiukl!

 First steps tutorial Wikibooks is for collaborative development of free textbooks.

You do not need technical skills to contribute. You can easily change most books. Please introduce yourself, and let us know what interests you.

If you already contribute at other Wikimedia projects, our Wikimedia Orientation should quickly get you started. (Would you like to provide feedback on this message?)

  Getting help   Made a mistake?   Goodies, tips and tricks
 * Read the Using Wikibooks book for a friendly introduction to the project, or our help pages for more information.
 * You can get friendly help from the community in the user assistance room or our IRC channel.
 * Upload freely licensed files to Wikimedia Commons. You may request permission to upload fair use files locally. Please include author and source information and a non-free use rationale for non-free files.
 * You can restore a previously saved version.
 * Pages should follow the  naming convention.
 * Need to rename a page? Use the move tab (is available once your account is 4 days old - until then, ask for help).
 * To request a page be deleted, add to the top of the page.
 * Was a page you made deleted? Please read the deletion policy, and check the deletion log to find out why. Also check the RFD archives if applicable. You can request undeletion at WB:RFU, or ask the administrator who deleted the page.
 * Please fill in the edit summary and preview your edits before saving.
 * Sign your name on discussion pages by typing ~~~~
 * User scripts can make many tasks easier. Look at the Gadgets tab of my preferences; check off the boxes for the scripts you want, and hit save!

Thanks for your contributions -- Jules (Mrjulesd) 11:46, 28 March 2022 (UTC)

Hi, I ported two of your books on my website www.stochiki.com, namely the FM book and the FAM-L book. If you want editing rights, please use the contact page and I will get back to you.

title: User talk:LeoChiukl


text: Category:Book:History of Lawrence Kansas


text: History of Lawrence Kansas/Printable version


text:
User:LeoChiukl

Hi, I am Leo. I am interested in actuarial science and mathematics, and I mainly contribute to wikibooks that are related to these topics. Also, I have created some wikibooks, and added some new contents to different wikibooks. I hope that they can help someone to learn better.

Some wikibooks where I have contributed:
 * Mathematical Proof
 * Probability
 * Statistics
 * Financial Math FM
 * Fundamental Actuarial Mathematics
 * Introductory Linear Algebra

title: User:LeoChiukl


text:
User talk:Edm143880

Welcome!
Welcome to Wikibooks, Edm143880!

 First steps tutorial Wikibooks is for collaborative development of free textbooks.

You do not need technical skills to contribute. You can easily change most books. Please introduce yourself, and let us know what interests you.

If you already contribute at other Wikimedia projects, our Wikimedia Orientation should quickly get you started. (Would you like to provide feedback on this message?)

  Getting help   Made a mistake?   Goodies, tips and tricks
 * Read the Using Wikibooks book for a friendly introduction to the project, or our help pages for more information.
 * You can get friendly help from the community in the user assistance room or our IRC channel.
 * Upload freely licensed files to Wikimedia Commons. You may request permission to upload fair use files locally. Please include author and source information and a non-free use rationale for non-free files.
 * You can restore a previously saved version.
 * Pages should follow the  naming convention.
 * Need to rename a page? Use the move tab (is available once your account is 4 days old - until then, ask for help).
 * To request a page be deleted, add to the top of the page.
 * Was a page you made deleted? Please read the deletion policy, and check the deletion log to find out why. Also check the RFD archives if applicable. You can request undeletion at WB:RFU, or ask the administrator who deleted the page.
 * Please fill in the edit summary and preview your edits before saving.
 * Sign your name on discussion pages by typing ~~~~
 * User scripts can make many tasks easier. Look at the Gadgets tab of my preferences; check off the boxes for the scripts you want, and hit save!

Thanks for your contributions -- Jules (Mrjulesd) 18:24, 28 March 2022 (UTC)

title: User talk:Edm143880


text:
User talk:Worm That Turned

Hi Worm That Turned, I've read your name in the Bureaucrats list in Wikipedia so I thought I could ask you some information that maybe the English admins might not be able to give me:

 * 1) Is there a "UTRS" and an "ArbCom" also on Wikibooks (and other projects) or the ones in Wikipedia are valid also in Wikibooks (etc)?

 * 1) Is there a sort of list of a admins who deal with the requests to UTRS/ArbCom (or maybe something like a template in their user pages instead) or, on the contrary, is there no way to know which admins deal with them?

I hope that there's no problems with my question and that you can help me with such information, thanks in advance if you will :-)
 * There is no UTRS and no ArbCom on Wikibooks and the Wikipedia one has no jurisdiction at Wikibooks. Each project is independent. MarcGarver (discuss • contribs) 09:56, 29 March 2022 (UTC)

title: User talk:Worm That Turned


text:
Annotated King Reference Manual/Declarations

This page is work in progress.

Syntax
declarative_part ::= declarative_item {declarative_item} declarative_item ::= basic_declarative_item | body basic_declarative_item ::= basic_declaration | aspect_clause basic_declaration ::= null_declaration | type_declaration | subtype_declaration | object_declaration | named_value_declaration | subprogram_declaration | statement_procedure_declaration | expression_function_declaration | module_declaration | renaming_declaration | macro_declaration | macro_expansion defining_program_unit_name ::= [parent_unit_name.] defining_identifier

Rationale
Inside basic_declaration, defining_program_unit_name shall be only an identifier.

The mention of parent_unit_name may appear only at library level. It is provided here as some declarations apply at library level.

Discussion
-

Syntax
null_declaration ::= null;

Rationale
-

Discussion
-

Type Declarations
See section Types.

Syntax
subtype_declaration ::= subtype defining_identifier is subtype_indication [aspect_specification]; subtype_indication ::= subtype_mark [constraint] subtype_mark ::= subtype_name

constraint ::= scalar_constraint | composite_constraint scalar_constraint ::= range_constraint range_constraint ::= range range_specification range_specification ::= range_attribute_reference | simple_expression .. simple_expression range_attribute_reference ::= prefix 'range_attribute_designator range_attribute_designator ::= range composite_constraint ::= discriminant_constraint discriminant_constraint ::= (discriminant_association {, discriminant_association}) discriminant_association ::= discriminant_selector_name => expression

Rationale
-

Discussion
-

Syntax
object_declaration ::= defining_identifier : [constant] subtype_indication [is expression] [aspect_specification];

Rationale
-

Discussion
-

Syntax
named_value_declaration ::= defining_identifier = static_expression;

Rationale
-

Discussion
-

Syntax
subprogram_declaration ::= subprogram_specification [aspect_specification]; subprogram_specification ::= procedure_specification | function_specification procedure_specification ::= defining_program_unit_name : procedure parameter_profile function_specification ::= defining_designator : function parameter_and_result_profile defining_designator ::= defining_program_unit_name | defining_operator_symbol operator_symbol ::= string_literal parameter_profile ::= [formal_part] parameter_and_result_profile ::= [formal_part] return subtype_mark formal_part ::= (parameter_specification {; parameter_specification}) parameter_specification ::= defining_identifier : parameter_mode subtype_mark [<- default_expression] parameter_mode ::= in | in out | out

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Syntax
statement_procedure_declaration ::= simple_statement_procedure | declare_statement_procedure simple_statement_procedure ::= procedure_specification [aspect_specification] is (simple_statement); declare_statement_procedure ::= procedure_specification [aspect_specification] is (declare declare_declaration {declare_declaration}           begin simple_statement); declare_declaration ::= subtype_declaration | object_declaration | named_value_declaration

Rationale
Inner declared objects can only be constant declarations.

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Syntax
expression_function_declaration ::= function_specification [aspect_specification] is (expression);

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Syntax
module_declaration ::= module_specification; module_specification ::= defining_program_unit_name : module [aspect_specification] is {basic_declarative_item} [parent_unit_name.]identifier : end module

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Syntax
renaming_declaration ::= object_renaming_declaration | module_renaming_declaration | subprogram_renaming_declaration | macro_renaming_declaration object_renaming_declaration ::= defining_identifier : [constant] subtype_mark renames object_name [aspect_specification]; module_renaming_declaration ::= defining_program_unit_name : module renames module_name [aspect_specification]; subprogram_renaming_declaration ::= subprogram_specification renames callable_entity_name [aspect_specification]; macro_renaming_declaration ::= defining_program_unit_name : macro module renames macro_module_name [aspect_specification];

Rationale
The subtype of renaming object must be the same as for the renamed object.

Renaming a constant object shall include the reserved word constant, on the contrary variable object shall not.

Use a new name value for renaming a named value. Use a new subtype name for renaming a subtype.

Discussion
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Syntax
macro_declaration ::= macro_module_declaration macro_module_declaration ::= defining_program_unit_name : macro_formal_part module_specification; macro_formal_part ::= macro macro_formal_parameter_declaration {macro_formal_parameter_declaration} macro_formal_parameter_declaration ::= formal_object_declaration | formal_type_declaration | formal_subprogram_declaration formal_object_declaration ::= defining_identifier : constant subtype_mark [<- default_expression] [aspect_specification]; formal_type_declaration ::= formal_complete_type_declaration formal_complete_type_declaration ::= type defining_identifier[discriminant_part] is formal_type_definition [or use default_subtype_mark] [aspect_specification]; formal_type_definition ::= formal_hidden_type_definition | formal_map_type_definition | formal_sequence_type_definition | formal_set_type_definition | formal_discrete_type_definition | formal_signed_integer_type_definition | formal_floating_point_definition | formal_ordinary_fixed_point_definition | formal_any_numeric_definition formal_hidden_type_definition ::= hidden [(<>)] [with <-] formal_map_type_definition ::= map_type_definition formal_sequence_type_definition ::= sequence_type_definition formal_set_type_definition ::= set_type_definition formal_discrete_type_definition ::= [range] (<>) formal_signed_integer_type_definition ::= range <> formal_floating_point_definition ::= digits <> formal_ordinary_fixed_point_definition ::= delta <> formal_any_numeric_definition ::= delta digits [range] <> formal_subprogram_declaration ::= formal_concrete_subprogram_declaration formal_concrete_subprogram_declaration ::= subprogram_specification [is subprogram_default][aspect_specification]; | statement_procedure_declaration | expression_function_declaration subprogram_default ::= default_name | <>

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Syntax
macro_expansion ::= defining_program_unit_name : module is new macro_module_name [macro_actual_part] [aspect_specification]; macro_actual_part ::= (macro_association {, macro_association}) macro_association ::= macro_formal_parameter_selector_name => explicit_macro_actual_parameter explicit_macro_actual_parameter ::= expression | subprogram_name | subtype_mark

Rationale
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text:
User talk:Munchyhunch

Welcome, Munchyhunch!

If you have any questions, you can ask in the assistance reading room or possibly contact me personally.

--Xania   talk 02:31, 29 March 2022 (UTC)

title: User talk:Munchyhunch


text: WikiLang/Arrernte/Animals

title: WikiLang/Arrernte/Animals


text:
User talk:185.50.245.18

--Xania   talk 08:04, 29 March 2022 (UTC)

title: User talk:185.50.245.18


text:
Mario franchise strategy guide/Enemies/List of non-Kremling Donkey Kong enemies

This is an article about enemies from the Donkey Kong'' series of video games other than Kremlings. For a list of Kremlings, please see Kremlings.''

Army
Armies are armadillo enemies that curl into balls and roll toward the Kongs. They are snapped out of this if one of the Kongs jumps on them. There was also an Army boss named Army Dillo in Donkey Kong 64 (see bosses).

Appearances:

 * Donkey Kong Country
 * Donkey Kong Land
 * Conker's Pocket Tales
 * Donkey Kong 64 (as Army Dillo)
 * Donkey Kong Jungle Beat

Bazza
These are green Kong-eating barracuda found in a few underwater levels of Donkey Kong Country 3. Bazza always travel in a straight line from one Bazza hole to another, biting anything that gets in their way. Although it is possible to defeat a Bazza by using Enguarde, it simply regenerates in the next wave. They are only found in Cotton-Top Cove, but in the GBA version they can also be found in Pacifica.

Appearances:

 * Donkey Kong Country 3
 * Donkey Kong Land 3

B. Locker
While not an actual enemy, he appeared in Donkey Kong 64, blocking the portal to the worlds (hence the name). He only leaves if the Kongs have the correct amount of Golden Bananas. He looks at them and leaves if they do. If they do not, he does not let them pass him.

There is a glitch that lets Lanky get past him without the required amount, however. It is possible to use Lanky's stretchy arms and make them stretch toward the portal. If done right, Lanky should get past him without the required amount of bananas. This glitch works for every stage, except Hideout Helm since the entrance is different.

Appearances:

 * Donkey Kong 64

Bitesize
Bitesize are redbelly piranhas that are found in the underwater levels in Donkey Kong Country. They are small and weak, but cannot be attacked by the Kongs. They can, however, be easily defeated by Enguarde.

Appearances:

 * Donkey Kong Country

Buzz
Buzz are bee-like enemies which replaced Zingers in Donkey Kong Country 3. They come in two varieties: a green version which serves as equivalent to the Yellow Zinger, and a red model which can only be defeated using invincibility or explosives. In keeping with the look of many of the enemies from Donkey Kong Country 3, Buzz are much more cartoon-like than Zingers, and less like real bees. They resemble cyborgs, with metal legs and a circular saw in place of a stinger.

The name "Buzz" has a double meaning as it could be interpreted either as referring to the buzzing sound a bee makes or to a buzz saw, a less common name for a circular saw.

Appearances:

 * Donkey Kong Country 3
 * Donkey Kong Land 3

Booty Bird
Fat birds encountered in several levels of Donkey Kong Country 3, Booty Birds are red and are usually carrying items such as coins or bananas. Bounty Bass are similar to Booty Birds. Booty Birds are the only enemies Parry the Parallel Bird can defeat.

Appearances:

 * Donkey Kong Country 3
 * Donkey Kong Land 3

Bounty Bass
Fat red fish sometimes found in the underwater levels of Donkey Kong Country 3, Bounty Bass usually carry items such as bananas or KONG letters. A yellow version of Bounty Bass (named Glimmerin' Bream) also appears in one level of the game, if struck by Enguarde the Swordfish they will brighten up the area. Bounty Bass are essentially an aquatic version of Booty Birds. In Donkey Kong Land 3, Bounty Bass never carries items.

Appearances:

 * Donkey Kong Country 3
 * Donkey Kong Land 3

Bristles
Bristles are very similar to Spiny, porcupine enemies from Donkey Kong Country 2, but have to ability to curl into a ball and roll towards the Kongs (á la Sonic The Hedgehog); they cannot be defeated in this form.

Appearances:

 * Donkey Kong Country 3
 * Donkey Kong Land 3

Cat-O-9-Tails
Cat-O-9-Tails is an awkward-looking blue cat enemy, reminiscent of Sylvester the Cat from Warner Bros. cartoons. Its name is a direct reference to the cat o' nine tails - a type of multi-tailed whipping device that originated as an implement for severe physical punishment. Cat-O-9-Tails spins itself in circles, attempting to trap a Kong within its nine tails. If a Kong jumps on or walks into it while it is spinning, that Kong is instantly repelled. Also, if a Kong becomes trapped within the tails, Cat-O-9-Tails will continue to spin until the Kong is propelled high into the air, often directly into the murky swamp, walls of bramble vines, or into an enemy such as a Zinger. However, this propulsion can be used to reach high spots. To defeat a Cat-O-9-Tails, the players must guide the Kongs, jumping over it back and forth to mock it until it tires itself out. Then this is the opportunity to knock it out. Diddy can defeat them with an agile cartwheel in this condition. Cat-O-9-Tails only appear in 3 levels ('Mudhole Marsh', 'Fiery Furnace' and 'Screech's Sprint').

Appearances:

 * Donkey Kong Country 2

Chomps
Chomps are sharks that live in the coral reefs in Donkey Kong Country. These are not to be confused with Chomp from the Mario games. There are smaller versions called Chomps Jr. There is also a shark resembling Chomps in Banjo-Kazooie named Snacker.

Appearances:

 * Donkey Kong Country
 * Donkey Kong Land

Clambo

Clambos are clams with eyes and long tongues, found underwater in Donkey Kong Country. They lie on the floor, invulnerable to all attacks. They attack by spitting one to five pearls at the Kongs. While Clambos makes their first Donkey Kong Country appearance in the "Coral Capers" level, they are the main threat of the subsequent underwater level, "Clam City".

Appearances:

 * Donkey Kong Country
 * Donkey Kong Land

Click-Clack
Click-Clacks are small beetles found on Crocodile Isle. When stomped on, they are immobilised briefly and can be picked up and thrown at other enemies. However, if left alone, they'll get back on their feet and move faster than before.

Click-Clack's name is most likely a reference to the sound it makes when moving.

Appearances:

 * Donkey Kong Country 2
 * Donkey Kong Land 2

Croctopus
Croctopus, as the name suggests are octopus enemies found underwater in Donkey Kong Country. Croctopus attack by spinning themselves in circles, making contact with their sharp tentacles fatal not only to the Kongs, but also to Enguarde the Swordfish. Purple Croctopus move in fixed patterns around blocks of coral reef. The theme for the "Croctopus Chase" level is that several blue Croctopus will lie in wait for the Kongs to pass them. Once passed, blue Croctopus will tail directly behind the Kongs for a long stretch of the level. Their colour scheme is similar to that of the blue ringed octopus, an extremely poisonous octopus.

Appearances:

 * Donkey Kong Country

Crosshair
Although it is not technically considered an enemy, Crosshair is the targeting reticule of an unseen marksman (most likely a Kremling). In Donkey Kong Country 3 it is found in the stage "Krackshot Kroc" and follows Squitter the Spider around the factory. When it turns red, it will launch a fireball, which are capable of damaging anything, including other enemies, but they can be blocked by metal barriers throughout the stage. The second bonus level in the stage allows the player to control the crosshair and fire at the Re-Koils and Buzzes in order to win a Bonus Coin.

The crosshair appears again in Donkey Kong 64. In "Angry Aztec", it appears upon obtaining a Golden Banana from one of the temples. In other areas (such as the cabins at "Crystal Caves") it appears if the player fails to complete a certain task. When the crosshair appears, a voice tells the player to "get out" of the area. If the player doesn't do so before the timer hits zero, a fireball is launched at their Kong and they lose some or all of their health.

Appearances:

 * Donkey Kong Country 3
 * Donkey Kong 64

Fangfish
A large fish, even bigger than a Chomps; Fangfish attacks the Kongs by trying to bite them with its massive jaw.

Appearances:

 * Donkey Kong Land

Flitter
Flitters are blue dragonfly enemies that are common throughout Crocodile Isle. They are weak enough to be defeated by a simple jump, and are commonly found flying in a row, providing a route across gaps, a habit shared by Necky.

Appearances:

 * Donkey Kong Country 2
 * Donkey Kong Land 2
 * DK: King of Swing
 * Donkey Konga 2

Floatsam
Floatsam are common underwater enemies that resemble a stingray. In Donkey Kong Country 2, there are two varieties: blue ones, which travel in a straight line; and green ones, which patrol a certain area. In the GBA port of Donkey Kong Country 2 they are yellow and purple respectively. They can only be defeated by Enguarde the Swordfish or dropping a barrel on them from above the water. There is a boss in Donkey Kong Land that consisted of a group of stingrays that are presumably Floatsam.

Floatsam's name is derived from flotsam, which is any item that is afloat in the ocean that wasn't put there intentionally, particularly wreckage or cargo that remains afloat in the ocean after a shipwreck.

Appearances:

 * Donkey Kong Land
 * Donkey Kong Country 2
 * Donkey Kong Land 2

Giant Tomatoes
Enemies that appeared in Donkey Kong 64. They only appear in Fungi Forest and can only be destroyed with Chunky's Hunky Chunky ability. They like to eat worms, and have eaten all of them except one, which Chunky had to carry to safety.

Appearances:

 * Donkey Kong 64

Gnawty
Typically fulfilling the role of basic, weak enemy, Gnawtys are small beavers with lazy eyes. They run madly around making high-pitched squeaking noises. Gnawtys can typically be defeated with a single attack, and are vulnerable to just about every move. They come in two varieties, blue (green in the first game) and brown.

In Donkey Kong Country, some Gnawtys can be seen riding in big millstone-like wheels. A discarded one of these wheels can be seen in Mario Superstar Baseball.

In Donkey Kong 64, Gnawtys provide some of the game's comic relief. On the menu screen, for example, Gnawtys would do things like crowd around Donkey (before being shooed away). In one of these jokes, Rambi would chase a group of Gnawtys across the screen, before being chased away by an absolutely enormous Gnawty. Gnawtys also appear in two of the minigames - "Beaver Bother" and "Rambi's Arena".

Gnawty's name is a pun on the words 'gnaw' and 'naughty'.

A similarly styled beaver named Gnawty appears in Banjo-Kazooie, a game also created by Rareware. Other than name and appearance, the two characters seem to be unrelated.

Appearances:

 * Donkey Kong Country
 * Donkey Kong Land
 * Donkey Kong 64
 * Banjo-Kazooie (cameo)

Hogwash
Similar to Necky and Flitter, Hogwashes are flying pigs in Donkey Kong Land. They roam the skies for intruders and are not a significant threat as a simple jump attack is enough to defeat one.

Hogwash’s name comes from the word “hogwash”, meaning nonsense. In addition, Hogwash is a reference to the popular saying "when pigs fly", which refers to an impossible event.

Appearances:

 * Donkey Kong Land

Karbine
Karbine are small owls encountered in the level "Fire-Ball Frenzy" in Donkey Kong Country 3, as well as various levels in Donkey Kong Land 3. Karbines attack the Kongs by shooting large fireballs at them with a cannon they carry. Karbines cannot be defeated and can only be avoided. Their name is a play on the weapon term "carbine".

Appearances:

 * Donkey Kong Country 3
 * Donkey Kong Land 3

Knik-Knak
Knik-Knak are small ladybirds found in Donkey Kong Country 3. Red ones are airborne and will either fly around in a set area or remain stationary. Yellow ones act much like Click-Clack and are more rare (only appearing in "Belcha's Barn", "Lightning Lookout", and "Surfs-Up" (GBA version only). There are only flying Knik-Knaks in Donkey Kong Land 3 (which is spelled Niknak in that game).

Appearances:

 * Donkey Kong Country 3
 * Donkey Kong Land 3

Koco
A clownfish-like enemy encountered in several of the underwater levels of Donkey Kong Country 3. Kocos are similar to the Cheep-Cheeps of the Mario series - they swim either in a side-to-side pattern or directly ahead.

Appearances:

 * Donkey Kong Country 3
 * Donkey Kong Land 3

Lemguin
Lemguins are sharp-beaked penguins found in the levels "Lemguin Lunge" in K3, "Polar Pitfalls" in Primate Plains, and "Tundra Blunda" in Blackforest Plateau. They attack by leaping from their holes attempting to slide into the Kongs, and they can be bounced onto to add leverage to the Kongs jumps. The are described as being half penguin and half lemming.

Appearances:

 * Donkey Kong Country 3
 * Donkey Kong Land 3

Living Toys
In Donkey Kong 64, the "Frantic Factory" level featured living toys that try to attack the Kongs.

First, there were Windup Kremlings. These were robotic Kremlings with windup keys in their backs. They are extremely tough and can only be defeated by Orange Grenades, Musical Instruments, and Chunky Kong's Primate Punch. They drop two watermelon slices (health).

Others were dice with arms and legs (Mr. Dice), dominoes with arms and legs (Sir Domino), and little stick-like blocks with shapes put in them (Ruler).

There was also a large toy monster made from dice, dominoes, blocks, and stick blocks. Chunky must enlarge himself and beat up this monster. On a side note, the blocks never appear as regular enemies, as the others do.

Appearances:

 * Donkey Kong 64

Lockjaw
Lockjaws are red piranhas with huge jaws that try to eat the Kongs. In Donkey Kong Country 2 they can only be beaten by Enguarde or the ! invincibility barrel. A variant of Lockjaw, Snapjaw, follows the Kongs throughout the course of the "Slime Climb" and "Clapper Cavern" levels. Snapjaws are invincible. The object of these levels is to not venture into the water where Snapjaw lurks; otherwise Snapjaw will munch at them immediately. In DK:King of Swing, Donkey Kong can just swing at them to beat them. In the Game Boy Advance, these creatures are coloured orange.

Appearances:

 * Donkey Kong Country 2
 * Donkey Kong Land 2
 * DK: King of Swing
 * DK: King of Swing DS

Lurchin
Lurchin is a sea urchin baddie, found in nearly all of the underwater levels of Donkey Kong Country 3. Lurchin cannot be touched by the Kongs, but he can be destroyed by Enguarde the Swordfish only when their shells are open. In the underwater level, Fish Food Frenzy, Nibbla the Fish must avoid swallowing Lurchin. If Nibbla does ingest a Lurchin, its mood will gradually worsen until Nibbla eventually takes out his hunger pains on a Kong. In the Game Boy Advance version of Donkey Kong Country 3, there are palette swap Lurchins in the stage "Ripcurl Reef" with yellow shells, purple spikes and green skin, but are no different than any other Lurchin, except they are harder to see. Some fans have nicknamed these "Rippers".

Appearances:

 * Donkey Kong Country 3
 * Donkey Kong Land 3

Manky Kong
Manky Kongs are orangutans that throw barrels at Donkey Kong, a reference to the original Donkey Kong game. They are members of a gang called the 'Orang-Utan Gang'. The manual for the SNES version of Donkey Kong Country describes them as "Kong reject orangutans." Manky's name comes from the word manky, which is a slang for dirty. Unlike the barrels thrown by other enemies in later games, Manky's barrels cannot be bounced on.

Appearances:

 * Donkey Kong Country

Minkey
Minkey are small evil monkeys encountered in the level "Barrel Shield Bust-Up" in Donkey Kong Country 3 and "Minkey Mischief," "Redwood Rampage," and "Simian Shimmy" in Donkey Kong Land 3. Minkeys attack by hurling nuts at the Kongs while they climb rope. In order to get past these mean monkeys, the Kongs must either use a barrel shield or time their movements so they can climb past right after a Minkey throws a nut. In the Game Boy Advance remake of Donkey Kong Country 3, Minkeys appear in another level called "Sunken Spruce".

Minkeys bear a close resemblance to the white monkeys from Donkey Kong Jungle Beat

Appearances:

 * Donkey Kong Country 3
 * Donkey Kong Land 3

Neek
Neek are rats that are the Donkey Kong Country 2 equivalent of Gnawty; they have similar attack patterns and are just as easy to defeat. In DK: King of Swing, Donkey Kong can simply charge into Neek to defeat them.

Appearances:

 * Donkey Kong Country 2
 * Donkey Kong Land 2
 * DK: King of Swing

Necky
Necky is a vulture enemy and one of the most well-known enemies in the series. They appear in many games and they throw coconuts at the Kongs. There is also a smaller variety called Mini-Neckies that are a bit more hostile. Another variety of Necky just flies at the Kongs and can be jumped upon to reach higher ground.

In Donkey Kong Country 2, Neckys appeared wearing pirate bandanas and fought alongside the ghost of Krow. (see below) They also gained a swooping technique.

There are also many Necky bosses, such as Master Necky, Master Necky Sr., Krow (see below), and Fire Necky. In addition, many have speculated that there may be a relation between Necky and Klepto the Condor of Super Mario 64, which has been noted for its uncanny resemblance to the species.

In the Angry Aztec level of Donkey Kong 64, there is a Necky that Lanky must defeat. It is not hostile, but flies around out of reach. Shooting it enough times rewards the player with a Golden Banana. There is also a friendly Necky in Donkey Kong 64 that asks Diddy for a challenge where he goes through rings that he leaves behind after he is released from a cage by Diddy. If Diddy succeeds, the Necky gives him a Golden Banana.

Necky also made a cameo in Super Smash Bros. and Super Smash Bros. Melee in the background of the "Congo Jungle" ("Kongo Jungle 64" in Super Smash Bros. Melee) and "Jungle Japes" stages.

Mini Necky will be appearing again in DK: King Of Swing DS.

Appearances:

 * Donkey Kong Country
 * Donkey Kong Land
 * Donkey Kong Country 2
 * Donkey Kong Land 2
 * Donkey Kong 64
 * DK: King of Swing
 * DK: King of Swing DS
 * Super Smash Bros. (Cameo)
 * Super Smash Bros. Melee (Cameo)
 * Donkey Kong Barrel Blast

Nemo
A Nautilus shell-wearing, tentacled creature encountered in Donkey Kong Land; like a Croctopus a Nemo will attempt to chase either Donkey Kong or Diddy Kong and smack them with its tentacles. Its name may be a reference to Nemo, Captain of the Nautilus in 20,000 Leagues Under The Sea.

Appearances:

 * Donkey Kong Land

Nibbla
Nibblas are the Donkey Kong Country 3 equivalent of Snapjaw. They are found mostly in areas with shallow water, where they wait for a Kong to fall in, at which point they move in for a bite. Nibbla is also featured in the stage "Fish Food Frenzy". In this level, a Nibbla follows the Kongs, eating any enemies along the way. As long as it eats Kocos (a clownfish-like enemy) it won't attack, but if it's not fed continually or eats a Lurchin, its mood will gradually worsen and it will change colours from blue to red. If the Nibbla turns completely red, it will satisfy its hunger by attacking a Kong.

Appearances:

 * Donkey Kong Country 3

Ninjape
Ninjapes debuted in Donkey Kong Jungle Beat. They resemble the helpful white monkeys, but wearing coloured bodysuits and masks. They come in several varieties. Red ones are basically harmless and ride green piggies and tusk cannons, but the others can attack directly. Blue and green ones both throw shuriken, whilst black ones jump into the air and leap at DK with a drawn sword. The first three can be defeated with a single punch, but red and blue ones will both attempt to vanish in a cloud of smoke when DK gets too close. Black ones are slightly more complicated - clapping whilst they are in the air causes a bolt of lightning to strike them, thus stunning them. Then the player must attack them before they recover.

Additionally, a group of Ninjapes appear as opponents in the Ninjape Rally level (in the Starfruit Kingdom). These are agile and athletic, and able to whip out miniature helibirds and parachutes to ascend and descend without losing speed.

The name is a portmanteau word made by combining the words 'ninja' and 'ape'.

Appearances:

 * Donkey Kong Jungle Beat

Oil Drum
Oil Drums are not really enemies, but they do pose a threat to the player character. They first appeared in Donkey Kong, in which they are burning and expel Fireballs. In this game, it was not possible to jump over them or destroy them, due to Mario's limited abilities in that game.

In Donkey Kong Country, Oil Drums were the only obstacle to return. They appear in two basic forms, the ones which burn and the ones that expel enemies. These drums could be destroyed using TNT barrels. In Oil Drum Alley, it is actually necessary to stand on some barrels whilst they are not burning to progress. Careful timing is needed, as the barrels reignite quickly.

In Donkey Kong Country 2 a tipped over Oil Drum can be seen in the background of Klubba's Kiosk.

Appearances:

 * Donkey Kong
 * Donkey Kong Country
 * Donkey Kong Land
 * Donkey Kong Country 2 (Cameo)

Puftup
Puftup are pufferfish enemies covered in spikes. True to their name, they inflate to the point where they burst, sending spikes flying towards the Kongs. In Donkey Kong Country 2, some Puftups inflate and deflate, but never pop. Like other underwater enemies, they can only be defeated by Enguarde the Swordfish. Puftup appears again in Donkey Kong Land 2, however, none of them inflate and burst. In Donkey Kong 64, Puftups are purple and often stationary. They are also the only underwater enemies that regenerate. A recent screen shot has shown that Puftups will be appearing in DK Jungle Climber.

The Nintendo 64 game Banjo-Tooie (another game made by Rare) features a pufferfish enemy named "Swellbelly" that is almost identical to the Donkey Kong 64 version of Puftup. The two differences are that the Banjo-Tooie version is red, not purple and both are fought differently.

Appearances:

 * Donkey Kong Country 2
 * Donkey Kong Land 2
 * Donkey Kong 64
 * DK Jungle Climber

Rogue TNT Barrel
Rogue TNT Barrels are barrels of trinitrotoluene on wheels. They are found in the minecart levels of Donkey Kong 64. They chase after the Kongs and explode on impact.

Appearances:

 * Donkey Kong 64

Shuri
Shuri are starfish enemies that move in patterns, typically bouncing off the walls of underwater levels. In Donkey Kong Country 2, a darker coloured Shuri will lie in wait for the Kongs, and then propel itself directly in their pathway. Similar to Croctopus in Donkey Kong Country. Also similar types of Shuri are found throughout Donkey Kong 64. Shuri cannot be harmed by the Kongs, but can be defeated by Enguarde the Swordfish in both Donkey Kong Country 2 and Donkey Kong Land 2. The name 'Shuri' is a reference to the shuriken.

Appearances:

 * Donkey Kong Country 2
 * Donkey Kong Land 2
 * Donkey Kong 64
 * DK: King of Swing

Slippa
Slippa are snake enemies that slither low to the ground in caves and mines. They bear some resemblance to coral snakes. In several of these levels, oil drums will spit out an endless number of Slippa. While they move quite rapidly, the Kongs can eliminate them with minimal effort.

Appearances:

 * Donkey Kong Country
 * Donkey Kong Land

Snapjaw
Snapjaws (or Snap Jaws) are crocodilian-like creatures first encountered in Donkey Kong Jr. They usually are depicted, having a hinged mouth consisting of two sharp-toothed metal pieces, one of which is larger than the other and has eyes on it. They were probably designed to look like bear traps, going along with the 'caged-animal' theme of Donkey Kong Jr. It is unknown whether Snapjaws are living creatures, plants, robots, or something else. The Klaptrap creatures from the Donkey Kong Country video games were based off these Snapjaw creatures.

Appearances:

 * Donkey Kong Jr.
 * Donkey Kong '94
 * Mario vs. Donkey Kong
 * Mario vs. Donkey Kong 2: March of the Minis
 * Yoshi's Island DS ( as Snap Jaws )

Sneek

Sneek are rats very similar to Neek. Although they are no real threat to the Kongs, in classic cartoon form, Ellie the Elephant will get spooked if she sees them; one stage in Krematoa centers around this. In Donkey Kong Land 3, Sneek cannot scare Ellie.

Appearances:

 * Donkey Kong Country 3
 * Donkey Kong Land 3

Spiny
Not to be confused with the Super Mario enemy of the same name, Spinies are porcupines found in Donkey Kong Country 2. Because their quills cover most of their body, they cannot be defeated with a jump attack or a roll attack from behind, but are vulnerable to frontal attacks. Spinies are sometimes seen with Klampons making it hard to attack them without colliding into Klampon (who is immune to frontal attacks).

Appearances:

 * Donkey Kong Country 2
 * Donkey Kong Land 2

Squidge
Squidges are jellyfish with eyes that are found in Donkey Kong Country. They are invulnerable to the Kongs, but not very aggressive, as they tend to move upwards weaving from side to side in a predictable way. Enguarde the Swordfish can defeat Squidge easily.

Appearances:

 * Donkey Kong Country

Swoopy
Swoopys are rare enemies resembling woodpeckers from Donkey Kong Country 3. Swoopys appear only once in the mandatory worlds as a platform after his beak gets stuck in the wall but have an entire level dedicated to them in the lost world, Krematoa called "Swoopy Salvo" where they fly freely through the level and are revealed as enemies. Salvos attack by flying at the Kong, but, unfortunately for them, if they miss they usually end up with their beaks stuck in the wall.

Appearances:

 * Donkey Kong Country 3

Zinger
Zingers are flying enemies present in most Donkey Kong games, and resemble bees (or yellowjackets). They have spikes along their backs, which makes them hazardous to jump onto. They are also immune to most physical attacks due to their body being covered in spikes; only certain methods (such as barrels and various animal buddies) can defeat them. In Donkey Kong Country, Zingers came in a variety of colours (yellow, orange, red & green) which determined their flight pattern. In Donkey Kong Country 2, Zinger come in only two colours, yellow and red. The latter cannot be defeated, except by throwing a TNT barrel on them. It should also be noted that in DKC 2, Zingers have a large amount of hives all around Crocodile Island. A similar enemy named "Buzz" replaces Zinger in Donkey Kong Country 3 and Donkey Kong Land 3. Zingers returned in Donkey Kong 64, along with a mechanical version known by some as "Mecha-Zingers". It is unknown if there is an official name for these enemies as nothing was mentioned in the game. Donkey Kong 64 Zingers could be killed with a single shot from one of the Kongs' weapons (without homing arrow, Mecha-Zingers take 2 hits).

Zinger will be appearing again in DK: King Of Swing DS and Donkey Kong Barrel Blast.

Appearances:

 * Donkey Kong Country
 * Donkey Kong Land
 * Donkey Kong Country 2
 * Donkey Kong Land 2
 * Donkey Kong 64
 * Donkey Konga
 * DK: King of Swing
 * DK: King of Swing DS
 * Donkey Kong Barrel Blast

Arich

Arich is a large red spider that protects his turf in the "Kremwood Forest". His two attacks are spitting green balls at his enemies and jumping on top of them. He is easily defeated by a few well thrown barrels to his jaw. It's easier to hit his jaw with the barrel using Dixie since she holds the barrel over her head. Arich is much smaller in Donkey Kong Land 3, possibly due to the technical limitations of the Game Boy.

In Donkey Kong 64 there was a giant spider mini-boss similar to this boss in Fungi Forest that fought Tiny Kong. This spider was blue/purple and it spewed green energy blobs similar to Arich's method of attack. This spider could be defeated by defeating the smaller spiders the big spider employs to fight with and shooting it in the eyes, causing it to turn into a small spider that can be fought like any other enemy.

Appearances:

 * Donkey Kong Country 3
 * Donkey Kong Land 3
 * Donkey Kong 64

Army Dillo
Army Dillo is an exceptionally large Army with a mechanical shell. He is the boss of "Jungle Japes" and "Crystal Caves" in Donkey Kong 64. His shell is armed with cannons that shoot fireballs. After his defeat in "Jungle Japes", he tells K. Rool he has failed, and K. Rool orders the Kritters to repair his shell. This time, he has rockets to make him fly up and land to create a shockwave. He also has a much larger cannon on the top of his shell that shot homing missiles. After his second defeat, he disappears. On both occasions, Army Dillo is fought by Donkey Kong, making Donkey the only Kong to appear in three boss fights (other than the fight with King Krusha K. Rool himself).

Appearances:

 * Donkey Kong 64

Barbos
Barbos is the largest Lurchin, and according to Donkey Kong Country 3 Player's Guide is "the Mother of all spiny things." She is fought by Enguarde the Swordfish. Her home in "Razor Ridge" ("Pacifica" in the Game Boy Advance remake) has three compartments and she retreats to a lower level every time she is attacked. In the first, she sends her lurchins out to do her dirty work, in the second, she sends out purple conch shell-like missiles at players, and in the third she projects spikes. Despite her spikey shell, her inside is very vulnerable to attack.

In Donkey Kong Land 3, she can be found in "Cape Codswallop".

Appearances:

 * Donkey Kong Country 3
 * Donkey Kong Land 3

Belcha
Belcha is an animate barrel that guards the "Lake Orangatanga" area of the Northern Kremisphere. Located in a vast barn, he spits smaller barrels at the Kongs, and jumps towards them, hoping to knock them off an edge. True to his name, he burps himself backwards if he happens to eat a Knik-Knak. Unlike other bosses, Belcha cannot hurt the player directly, but will attempt to push the player off the platform into a pit if he isn't defeated quickly (In the GBA version the pit has a large spiked turbine).

Appearances:

 * Donkey Kong Country 3

Blast-O-Matic
Not technically a boss in the strictest sense as it is an inanimate object, the Blast-O-Matic is the central part of King K. Rool's plan to blow up Donkey Kong's island. It was created by Snide, who was subsequently fired on the grounds that his services were no longer needed. Eager for revenge, Snide betrays K. Rool and get the Kongs to recover the blueprints in exchange for Golden Bananas and extra time to complete "Hideout Helm". Here, the Kongs must use their individual talents to deactivate the Blast-O-Matic. Notably, they must complete minigame barrels, which resemble 44 gallon drums rather than old-fashioned wooden barrels.

The name Blast-O-Matic is a combination of the words "blast" and "automatic".

Appearances:

 * Donkey Kong 64

Bleak
Bleak is an abominable snowman residing in "K3" who duels the Kongs in a snowball fight in Donkey Kong Country 3. Though he starts by throwing smaller snowballs at players, he later resorts to launching cannon ball-sized snowballs out of his hat. He can be defeated by hitting the glowing target on his scarf six times.

Appearances:

 * Donkey Kong Country 3
 * Donkey Kong Land 3

Bluey the Walrus
Bluey is a blue walrus who lives in "Snowflake Mountain" on Timber's Island. Bluey is not actually villainous, but when Wizpig lands on Timber's Island, Bluey is one of the four creatures who are placed under Wizpig's magic spell and forced to guard Wizpig's lair. The player must defeat Bluey in a race twice in order to progress and get a part of the Wizpig Amulet, the upper-right part.

Bluey's race is, like Tricky's, a start to finish track. It consists of a beginning stretch, followed by a cave, followed by a large area of small hills. Then it is a large straightaway with snowballs. Then there is another cave, then there is a downhill race to the finish.

Appearances:

 * Diddy Kong Racing
 * Diddy Kong Racing DS

Bubbler the Octopus
Bubbler is a red octopus who lives in "Sherbet Island" on Timber's Island. Bubbler is not actually villainous, but when Wizpig lands on Timber's Island, Bubbler is one of the four creatures who are placed under Wizpig's magic spell and forced to guard Wizpig's lair. The player must defeat Bubbler in a race twice in order to progress and get a part of the Wizpig Amulet, the lower-left part.

Bubbler's level is simple three-lap course, consisting of water and small stretches of land and islands. It has a large cave halfway-through, that leads to an island and a large log, the latter of which leads to the final stretch. In the first match, Bubbler drops naval mines, and in the rematch Bubbler drops bubbles.

Bubbler is the only character in the entire game that does not appear in the ending cinematic (with the exception of the Yellow Dinosaur from the intro which doesn't appear at any point in the actual game, either).

Appearances:

 * Diddy Kong Racing
 * Diddy Kong Racing DS

Chopperbird
The Chopperbird is a creature similar to the Helibirds in the game Donkey Kong: Jungle Beat. He only appears in one level "Chopperbird Race". In this level, Donkey Kong must use the various Helibirds stationed through-out the level to beat the Chopperbird in a race. Donkey Kong does not have to beat him, but if he does, he gets three-hundred Bananas.

Appearances:

 * Donkey Kong Jungle Beat

Congazuma
Congazuma is a giant stone Kremling statue and a boss in the game DK-King of Swing. Congazuma attacks Donkey Kong by trying to ram him, Donkey has to bash into Congazuma repeatedly in order to defeat it.

Appearances:

 * DK: King of Swing

Davy Bones
Davy Bones is a large skeletal eel and the boss of Aqua World in DK-King of Swing. In order to harm Davy, Donkey Kong has to grab a glowing red orb at the end of his tail and swing Davy into some nearby spikes several times. The name Davy Bones is an obvious spoof of Davy Jones, the level Davy Bones is fought in is even called "Davy Bone's Locker".

Appearances:

 * DK: King of Swing

Dogadon

Dogadon is a large dragonfly (in this case literally a dragon with insect-like wings) that works for K. Rool. He is the boss of both "Angry Aztec" and "Fungi Forest" in Donkey Kong 64. His main attack is blasting fireballs from his mouth. In the rematch in "Fungi Forest", he has more attacks. He can jump to create a shockwave and make the stage sink into lava. He also has an attack in which he breathes an almost unavoidable wall of fire that goes toward the Kongs. After this, he tells K. Rool of his defeats and goes to lie down. He is fought by Diddy and then Chunky.

Appearances:

 * Donkey Kong 64

Dumb Drum
Dumb Drum is a large oil drum found in Donkey Kong Country as the boss of "Kremcroc Industries". It tries to flatten the players several times before dropping a pair of enemies into the area. In the SNES and Game Boy Color versions, defeating the enemies was all it took to beat Dumb Drum. In the Game Boy Advance version, defeating the enemies makes a TNT barrel appear, which has to be thrown at Dumb Drum to defeat it. In order, Dumb Drum releases Kritters first, then Slippas, Klaptraps, Klumps, and finally Armies.

On an interesting note, in the SNES version, Dumb Drum sometimes makes different noises when it hits the ground.

Appearances:

 * Donkey Kong Country

Fire Necky
A large flame engulfed Necky, the boss of Wild West World in DK-King of Swing. Fire Necky attacks Donkey Kong by spewing flaming rocks at him. To harm Fire Necky, Donkey had to grab these rocks when they cooled down and hurl them back at the flaming bird. Fire Necky can also harm Donkey by simply touching him.

Appearances:

 * DK: King of Swing

Giant Spider
The Giant Spider is a giant one-eyed spider mini-boss that trys to eat Tiny Kong in Fungi Forest in Donkey Kong 64. It attacks by sending out its offspring to chase Tiny and by shooting webbing that causes the game's controls to reverse temporarily. Tiny damages it by hitting it in its open eye with her feather bow. Afterwards it falls and shrinks, then is defeated by Tiny.

Appearances:

 * Donkey Kong 64

Iguanagon
Iguanagon is a large lizard enemy that appears in the game Donkey Kong Jungle Beat. Its name may be a reference either to the iguana or the Iguanodon.

It first appears in Silver Snow Peak. It chases Donkey Kong and Hoofer up a hill, while a snowball (that is rolling up the hill very slowly) blocks their way. The only way to get up the hill is to stay between Iguanagon and the snowball, while attacking the snowball with the sonic attack. Eventually the snowball is destroyed, and Donkey Kong reaches the top of the hill. Iguanagon cannot chase him as well over flat ground, and soon gives up the chase.

Iguanagon later gets its own level, "Iguanagon's Realm", where Donkey Kong (riding Hoofer once again) actually has to fight it. Hoofer runs into a cave, where Iguanagon will be seen crawling quickly along the ceiling. Donkey Kong chases Iguanagon this time. The only way to hurt him is to throw a Pineapple at him. Every once in a while, Iguanagon disappears into a hole in the top of the cave, and hundreds of birds come out and throw exploding balls at the hero. After a while, Iguanagon returns. If Donkey Kong does enough damage Iguanagon's body starts smoking. After a lot of damage it explodes, leaving only Iguanagon's head, which promptly falls to the ground and explodes as well.

Appearances:

 * Donkey Kong Jungle Beat

Hard Hat
Hard Hat is a mole found in Donkey Kong Land as the boss of World 3. He attacks by throwing his Hard Hat at the players. The fight with Hard Hat is similar to a game of Whack-a-Mole as he emerges from one of three holes and the player must whack him with a jump on the head before he retreats. Hard Hat disappears after several successful hits.

Appearances:

 * Donkey Kong Land

KAOS
KAOS is a mechanical boss containing DK and Diddy and controlled by Baron K. Roolenstein. A giant robot, his attacks include spring-loaded boxing gloves, chainsaw blades, and missiles. Players meet KAOS first in "Mekanos", and again in "KAOS Kore".

The Donkey Kong Country 3 instruction manual states that KAOS ousted K. Rool as the leader of the Kremling Krew. However, since K. Rool was controlling KAOS from the beginning, K. Rool was the de facto leader.

When KAOS's helmet is removed his robotic face, which resembles Arnold Schwarzenegger, rises. In his second battle the head launches up to reveal his mortar-shaped skull, which has very comical looking eyes.

Appearances:

 * Donkey Kong Country 3
 * Donkey Kong Land 3

King Zing
King Zing is an overgrown Zinger who is the boss of "Krazy Kremland". At the end of the level before the boss stage ("Rambi Rumble"), he is chasing and trying to get you. His attacks include flying around and shooting spikes when provoked. As Squawks the Parrot the player must spit eggs at his stinger to damage him. After several hits, King Zing shrinks into a small red Zinger, surrounded by four yellow ones (which regenerate if they aren't defeated quickly). When all four are gone, King Zing can be damaged; three hits and he'll bite it. It is possible that he could be Queen B.'s male partner.

Appearances:

 * Donkey Kong Country 2
 * Donkey Kong Land 2

Kleever
Kleever is a large scimitar. At first, Kleever appears to be a small lava sprite holding a large sword. After 3 cannonballs are thrown at the sword, however, the sprite is destroyed, and it is revealed that Kleever is the sword itself. Kleever's attacks include slashing to shoot a fireball, slicing the air repeatedly, and thrusting forward.

In the Game Boy Advance remake of Donkey Kong Country 2, the boss of "K. Rool's Keep", Kerozene sometimes attacks the Kongs with swords that resemble Kleever.

Appearances:

 * Donkey Kong Country 2
 * Donkey Kong Land 2

Kroctopus
A bizarre monster, and the boss of "Razor Ridge" in the Game Boy Advance version of Donkey Kong Country 3. Kroctopus is a new boss, just as Kerozene was the boss of "K. Rool's Keep" in the GBA version of Donkey Kong Country 2. It is a huge, green, octopus-like beast with three, long tentacles on its body, tipped with what appear to be crab claws. In the boss battle, Kroctopus starts by showing off its tentacles by grabbing at the rock ledges the kong are standing on, then it follows the kong with its tentacles, trying to grab you. On top of that, bombs fall from above. You must trick Kroctopus into grabbing the bombs instead of you to injure it. It takes 6 hits to beat Kroctopus. It is still unknown what Kroctopus is. It does not resemble a normal octopus, or even the enemy from the original Donkey Kong Country, Croctopus.

Appearances:

 * Donkey Kong Country 3 (Game Boy Advance version only)

Krow
Krow is a large Necky and the boss of "Gangplank Galleon". Its main attack is throwing eggs at Diddy and Dixie. They must grab the eggs and throw them at Krow. After it's defeated here, Krow dies.

However, it returns in "Gloomy Gulch" as a ghost. Now called Kreepy Krow, it attacks the Kongs with eggs and Necky ghosts. Diddy and Dixie must chase Kreepy Krow by climbing a series of ropes, then attacking it with wooden barrels. Once defeated, its spirit explodes. It is presumed to be gone for good, as it has not reappeared except in remakes of Donkey Kong Country 2.

Although never specified, it can be assumed that Krow is female since it lives in a nest and attacks with eggs, probably laid by itself.

The level where Krow first battles is named Krow's Nest, being literally the crow's nest of Kaptain K. Rool's ship, Gangplank Galleon.

Appearances:

 * Donkey Kong Country 2
 * Donkey Kong Land 2

Mad Jack
Mad Jack is a large Jack-in-the-box style toy and the boss of "Frantic Factory" in Donkey Kong 64, apparently a rejected product made in the factory. He mainly jumps from platform to platform, trying to crush Tiny Kong. He can also shoot fireballs from his hands, shoot lasers from his mechanical eye, and become invisible. After his defeat, he falls from the platform he is on, and smashes to pieces on the ground below, leaving a Boss Key that helps the Kongs to free K. Lumsy. The sounds that Mad Jack makes are similar to Donald Duck's quacking.

Appearances:

 * Donkey Kong 64

Master Necky
Master Neckies are large Neckies, that protrude their heads from the left or right of the game screen. Master Necky is the world boss of "Monkey Mines", while its elder, Master Necky Sr. is the boss of "Chimp Caverns". Their main attack is spitting large coconuts at the Kongs and then reappearing on the other side of the screen. The only difference between the Master Neckies, besides colouration, is that the elder will spit consecutive coconuts, making it more difficult to defeat. Both bosses can be defeated by using a tire spring to jump on their heads.

Appearances:

 * Donkey Kong Country

Mega AMP
The Mega AMP is a towering robot resembling a Kremling that appears as the third and fifth boss of DK Jungle Climber, on Ghost Island and the King Kruizer IV. In order to hurt the Mega AMP, two (three in the second battle) red buttons on its body would need to be uncovered and smashed by Donkey Kong, while avoiding the robot's machine gun fire, drill arm and dropped bombs and spiked balls. After these buttons are destroyed, the pilot of the Mega AMP, a mutated and superpowered Kritter, will leave the cockpit of it and begin throwing objects; once this Kritter is hit by an attack, the Mega AMP will cease attacking and deactivate and the Kritter will be defeated, reliquishing the Crystal Banana that gave it its powers.

Appearances:

 * DK Jungle Climber

Puftoss
Puftoss is a giant Puftup that serves as the boss of the "Gloomy Galleon" in Donkey Kong 64. Puftoss sits in the middle of a pool of water and attacks Lanky Kong using shockwaves, fireballs and exploding Puftups. Puftoss is of note for being the only boss in the game who is not fought on foot. Instead, Lanky must steer a motorboat through star-shaped gates within a time limit. Once this has been completed, Puftoss receives an electric shock. When Puftoss is defeated, he flies around and deflates in the manner of a balloon when the air is let out of it, a fate similar to that of Mr. Patch, a boss from Banjo-Tooie.

Appearances:

 * Donkey Kong 64

Queen B.
Queen B. is a large female Zinger found in Donkey Kong Country as the boss of "Vine Valley" and is the only boss in the game who is known to be female. In the SNES and Game Boy Color versions, she only circles around the area and dive bombs when angered. In the Game Boy Advance version, she is protected by smaller Zingers, which must be destroyed before she can be damaged again. The player must hit her with five barrels to win. Queen B.'s male partner could possibly be King Zing in Donkey Kong Country 2

Appearances:

 * Donkey Kong Country

Screech
An evil black parrot (species mistaken as a Golden Eagle by fans) found in the level "Screech's Sprint" near K. Rool's Flying Krock high in the sky in Donkey Kong Country 2. Screech is the last obstacle between the Kongs and Kaptain K. Rool, if the Kongs and Squawks the Parrot approached Screech he would challenge him to a race through the bramble maze. If the Kongs won, Screech would let them pass unhindered, if they lost they would have to re-challenge him, which results in losing a life.

Appearances:

 * Donkey Kong Country 2
 * Donkey Kong Land 2

Sassy Squatch
A giant (taking up half the screen, with only its arms, head, and upper torso visible) Sasquatch-like ice monster that lived in an ice cave in the 4th world (Ice World) in DK-King of Swing. Sassy Squatch breaks through the floor when Donkey Kong enters its lair and chases D.K. up a series of pegs. When Donkey Kong cannot go any further, Sassy begins to taunt D.K. by roaring at him. D.K. throws bombs into Sassy's mouth, causing it to breath ice at D.K., bridging the gap up to the next series of pegs. In this manner, D.K. eventually beats Squatch, who has not been heard of since.

Appearances:

 * DK: King of Swing

Smokey the Dragon
Smokey is a red, yellow, and orange dragon who lives in "Dragon Forest" on Timber's Island. Smokey himself is not actually villainous, but when Wizpig lands on Timber's Island, Smokey is one of the four creatures who are placed under Wizpig's magic spell and forced to guard Wizpig's lair. The player must defeat him in a race twice in order to progress and get a part of the Wizpig Amulet, the lower-right part.

Smokey's level is a three-lap course. The course includes many large, perilous caves. It also has a windmill and many curves. During the races, Smokey drops fireballs. In the rematch, Smokey drops many more fireballs than during the first match.

Appearances:

 * Diddy Kong Racing
 * Diddy Kong Racing DS

Squirt
Squirt is presumably a type of large rock dwelling slug, located in the "Cotton-Top Cove" region of the Northern Kremisphere. Squirt shoots a continuous stream of water out of its mouth and tries to knock the player of off the cliff. Ellie the Elephant is the only one who can defeat Squirt, by irritating its eyes with splashes of water. In the Game Boy Advance remake, its new attack is when it shoots two streams of water, and another is the speed of the two streams are one fast and one slow.

Appearances:

 * Donkey Kong Country 3

Tricky the Triceratops
Tricky is a big, red Triceratops who lives in "Dino Domain" on Timber's Island, along with several other, similar dinosaurs. Tricky himself is not actually villainous, but when Wizpig lands on Timber's Island, Tricky is one of four creatures who are placed under Wizpig's spell and forced to guard Wizpig's lair. The player must beat Tricky in a race twice in order to progress and get a part of the Wizpig Amulet, the upper-left part.

Tricky's race is a straight-forward run from the start to the finish of a track. It consists of a mountain with a track that spirals up the side, with falling boulders as obstacles. Tricky himself does not attack the player character, although if the said character drives into Tricky, he or she will be trampled underfoot.

Tricky the Triceratops bears a striking resemblance to Tricky EarthWalker from Star Fox Adventures (which was originally planned as a Rare original called "Dinosaur Planet"), however the two Trickys seem to be separate characters in separate universes. An older version of the Tricky from Star Fox Adventures later appears in Star Fox Assault, as the ruler of the Dinosaur Planet (now called Sauria). While the Diddy Kong Racing character is definitely a triceratops, Tricky EarthWalker bears more of a resemblance to a styracosaurus.

Appearances:

 * Diddy Kong Racing/DS (As Tricky the Triceratops)
 * Star Fox Adventures and Star Fox Assault (As Tricky EarthWalker)

Very Gnawty
Very Gnawty is a giant Gnawty. Very Gnawty has only one attack; jumping. He is the boss of the "Kongo Jungle" level from Donkey Kong Country. A similar enemy named Really Gnawty is the boss of the "Gorilla Glacier" level, also in Donkey Kong Country. The differences between the two, besides colouration, is Really Gnawty's small jumps become much faster and he will perform a high jump every time he's hit; the speed and number of high jumps increases with each consecutive hit. In the Game Boy Advance version, Really Gnawty also slams the ground which causes stalactite to fall from the ceiling.

Appearances:

 * Donkey Kong Country

Wizpig
Wizpig is the sole true antagonist and end boss of Diddy Kong Racing. Wizpig's name is a portmanteau word combining 'wizard' and 'pig'. Resembling nothing so much as a giant anthropomorphic pig, Wizpig is a spiteful space alien who hails from the planet "Future Fun Land". Unlike most fictional villains, Wizpig's goals are not power or riches. Instead, he is a bully who travels from planet to planet, causing destruction wherever he goes, and only leaves when there is nothing left on a planet to entertain him. On his own planet he is the champion racer and the purpose of his havoc from world to world is to challenge the planet's champion(s) so that he may beat them himself. At the time when he lands on Timber's Island, Wizpig has never yet been defeated. He seals off the island's famous race courses, takes control of their inhabitants, and evicts Taj the genie from his mountain, transforming it into his own likeness and setting up home there (he also evicts Pipsy from her home). The island's most experienced racer, Drumstick, challenges Wizpig to a race, but Wizpig turns him into a frog. Although it is said that Wizpig uses magic, he never uses it during the game.

Desperately trying to get rid of Wizpig, Timber sends a letter to Diddy Kong. With the help of various friends, they confront Wizpig and defeat him in a race. Wizpig's lair is actually a track. However, The track's only entrance is blocked off by the Wizpig head. If a player gets the complete Wizpig amulet, the mouth opens up and then the player can fly down the tunnel to face Wizpig. This is the only race track in the game with no balloons, but it is also the only boss fight in the game that has zippers.

After he is defeated, Wizpig turns the lighthouse into a rocket and pilots it to "Future Fun Land". Here, the player must defeat him when he is riding a rocket. After he is defeated once again, Wizpig's rocket malfunctions and he crash lands on an unknown planet, believed to be the moon. It is not revealed what happens to him next; the implication is that he is still alive and plotting his revenge.

Additionally, some ghosts shaped like Wizpig's head appear in the "Haunted Woods" stage. They are in themselves harmless, and are apparently only there for decoration, or perhaps to distract the players. It is unlikely that these are intended to be Wizpig's actual ghosts as he is certainly not dead at the time they first appear.

Wizpig is now an unlockable character in Diddy Kong Racing DS. He is unlockable through finishing Adventure 2 mode completely. He is tied with Taj for the most speed but has poor turning and acceleration.

Appearances:

 * Diddy Kong Racing
 * Diddy Kong Racing DS

Kongs
Kongs are apes and the only close-range bosses. Donkey Kong must dodge their punches, then punch back at them repeatedly in a "Punch Out!!" manner. The four Kong bosses are, in order of appearance:

 * Dread Kong (Banana Kingdom, 1st Kingdom)
 * Karate Kong (Pineapple Kingdom, 6th Kingdom)
 * Ninja Kong (Durian Kingdom, 12th Kingdom)
 * Sumo Kong (Star Fruit Kingdom, 16th Kingdom)

Rocs
Rocs, based on the mythological Roc, are giant birds guarding an egg. A Roc is defeated when Donkey Kong jumps up to its egg and pounds it. The four Roc bosses are, in order of appearance:

 * Scruff Roc (Orange Kingdom, 2nd Kingdom)
 * Fleet Roc (Lemon Kingdom, 7th Kingdom)
 * Hard Roc (Cherry Kingdom, 9th Kingdom)
 * Thunder Roc (Lychee Kingdom, 14th Kingdom)

Hogs
Hogs are nimble warthogs that have electrical powers and an affinity with coconuts. The four Hog bosses are, in order of appearance:

 * Rogue-Hog (Watermelon Kingdom, 3rd Kingdom)
 * Mo-Hog (Strawberry Kingdom, 5th Kingdom)
 * Bloat-Hog (Melon Kingdom, 11th Kingdom)
 * Gloat-Hog (Pear Kingdom, 13th Kingdom)

Tusks
Tusks are giant robotic elephants that stand still like turrets. At first the tusks merely shoot cannon balls at various angles from their trunks, but will later fire lasers (starting at making Grave Tusk angry), flaming cannon balls (starting at making Torch Tusk angry), or even gang up on Donkey Kong with two Tusks at once (the final meet with Double Tusk in the Chili Pepper Kingdom). The four Tuskbosses in order of appearance are:
 * Turret Tusk (Apple Kingdom, 4th Kingdom)
 * Grave Tusk (Grape Kingdom, 8th Kingdom)
 * Torch Tusk (Peach Kingdom, 10th Kingdom)
 * Double Tusk (Chili Pepper Kingdom, 15th Kingdom)

Final bosses
Cactus King and Ghastly King, both large gorillas, are the final bosses of the game in Kingdoms 17 and 18. Donkey Kong can fight Cactus King once he has twenty-two crests and has beaten the J barrel, while Ghastly King can be fought once 51 crests have been obtained. Cactus King is a weaker version of Ghastly King, the final boss, but the appearance, fighting technique, and attacks of the two are essentially identical.

Kong Fu
A master of the martial arts, Kong Fu was hired by the Kremling Krew to beat Donkey Kong in the annual "Donkey Kong Challenge". Though Kong Fu managed to win the Mind portion of the competition, he eventually lost to Donkey Kong in the Heart portion; Kong Fu was afraid of the dark and during a solar eclipse, Donkey Kong refused to hit him, showing true virtue, Donkey Kong won the Heart challenge. Kong Fu eventually dropped out of the competition after hearing King K. Rool, Krusha and Klump mocking his fear of the dark by calling him various names.

Appearances:

 * "Kong Fu"

Polly Roger
Polly is a character and villain in the Donkey Kong Country animated series.

When Polly is first seen in the episode "Booty and the Beast", he is shown as Kaptain Skurvy's pet parrot. After the events of that episode, Polly leaves Skurvy's band of pirates to work for the Lizards. This is never actually shown onscreen, but rather assumed since the next time Polly appears, he is on K. Rool's side.

In his second appearance, "Raiders of the Lost Banana", King K. Rool sends Polly to steal the Crystal Coconut, with Klump reluctantly providing ground support. DK and Diddy Kong chase Polly into the temple of Inka Dinka Doo, eventually taking him down. Furious with Polly's failure, K. Rool fires him (and Klump). After K. Rool has Candy Kong captured because she has possession of the Golden Banana of Inka Dinka Doo (a cursed artifact, which K. Rool doesn't yet realize), Polly, pretending to switch sides reports this to DK, who goes off to rescue Candy. After DK and Diddy return the Golden Banana, though, Polly double-crosses them and brings the Banana to K. Rool, not realizing that the Banana will cause great misfortune to anyone who plans on doing great evil with it.

K. Rool sends Polly to steal the Coconut again in "The Curse of Kongo Bongo". This time, Polly ends up making off with a spell book containing a spell that can cancel a curse that has befallen Kongo Bongo Island in that episode.

In "Speak No Evil, Dude", it is revealed that Polly carries a dangerous and contagious disease known as the Kongo Bongo Gone Wrongo Disease. During the episode, he infects Diddy, who later ends up passing the disease to Krusha and later K. Rool.

Appearances:

 * "Booty and the Beast"
 * "Raiders of the Lost Banana"
 * "The Curse of Kongo Bongo"
 * "Speak No Evil, Dude"

Robot Candy Clone
A robotic doppelganger of Candy Kong, the Robot Candy Kong was created by King K. Rool to lure Donkey Kong and his friends into traps.

Appearances:

 * "Bad Hair Day"
 * "I Spy With My Hairy Eye"

Stanley the Bugman

Stanley the Bugman was the protagonist in the arcade, NES, and Game & Watch versions of Nintendo's video game, Donkey Kong 3 and Nintendo's Game & Watch game, Greenhouse. He is evidently a botanist or gardener, or perhaps an exterminator. Not much is known about him, but he is said to be the cousin or friend of Mario. His overalls and shoes bear much resemblance to those of Mario and Luigi. No official games starring Stanley were made after Donkey Kong 3, but he did appear as a trophy in Super Smash Bros. Melee and on a poster in Super Mario Sunshine. He also made a special guest appearance on an episode of the Donkey Kong shorts shown on the Saturday Supercade.

Appearances:

 * Donkey Kong 3
 * Greenhouse
 * Super Smash Bros. Melee ( trophy )
 * WarioWare: Twisted! ( In one of 9-Volt's games )

Mario
Mario is Donkey Kong's original enemy in Donkey Kong, the first game to feature DK. However, in this game, Mario was named "Jumpman" and served as the player character, whilst DK himself was the villain. In Donkey Kong Junior, Mario was the primary antagonist. Armed with a whip, he imprisoned Donkey Kong in a cage. Donkey Kong Jr had to free his father from each stage by finding the key in that level. Mario returned again as DK's enemy in Donkey Kong on Game Boy and again in the Mario vs Donkey Kong games, but for these he served as the protagonist again.

Appearances

 * Donkey Kong (Player character)
 * Donkey Kong Junior
 * Donkey Kong 2
 * Donkey Kong Circus
 * Donkey Kong '94 (Player character)
 * Donkey Kong Country 2 (Cameo)
 * Donkey Kong Land 2 (Cameo)
 * Mario vs Donkey Kong (Player character)
 * Mario vs Donkey Kong 2 (Player character)
 * Also appears in various Super Mario games