text:
The Legend of Zelda/Underworld/Quest 2/Dungeon 4

Objectives

 * Obtain the Magic Book.
 * Upgrade your bomb carrying capacity.
 * Beat Digdogger.
 * Obtain a Heart Container.
 * Obtain the Raft after beating Digdogger but before getting the Triforce piece.
 * Obtain the fourth Triforce piece.

Pre-requisites

 * Power Bracelet
 * Whistle
 * 50 Rupee or Heart Container

Dungeon Walkthrough
The entrance to this dungeon can be found, not above the Lost Hills, but inside the very hills themselves. It is advisable to enter this dungeon with at least 150 rupees. The minimal amount is 50 rupees, required to pass through a room without losing a heart container. The extra rupees increase your bomb capacity.

 * This dungeon introduces separate red bubbles which will permanently prevent you from drawing your sword and blue bubbles which will restore that ability. If you touch a red bubble, you will have to find a room with blue bubbles if you want to continue using your sword.  One such room is one room up and to the right of the entrance.
 * From the entrance, head to the left room. Defeat the Zols and Keeses to obtain a key, but avoid touching the red bubbles.
 * Return to the entrance and enter the top door. Now you must fight a Digdogger.  Defeat it to open the door to the left.
 * Enter through the left door, and defeat the Darknuts and Pol Voices to obtain a compass.
 * Enter the room above. Fight past the Darknuts and unlock the door to the right.  Go through the door and defeat the Aquamentus to open the door to the right.
 * Enter through the right door and defeat all of the monsters in this room. Push the left most block in the center row to reveal a stairwell that leads to the Magic Book.
 * Once you have the Magic Book, push against the top wall to walk through an invisible passage to a man who will sell you the ability to hold 4 more bombs in exchange for 100 rupees. The passage you came through is one way only.
 * When you are done, push against the left wall to discover another invisible passage. This one can be taken in both directions.  If you defeat all of the Darknuts in this room, you will obtain a set of bombs.
 * Unlock the door to the left and defeat all of the blue Darknuts to obtain a key.
 * From this point, there are a couple of ways to proceed, but this walkthrough will cover a more thorough approach. Proceed through the top door and fight the Zols.  Avoid the traps and enter through the next top door.
 * Defeat more Zols and obtain a set of bombs. The top wall may be bombed to reveal a passage, but walk through the right door instead.
 * In this room, all you can do is push the center block in the direction that you walk in. Do so and enter the bottom door.
 * Defeat all of the monsters in this room to obtain a key. Then bomb the right wall and collect the ten rupees.  Return to the previous room and go through the top door.
 * Now push the center block up and bomb the right wall to reveal a passage. Walk through the passage and defeat the Dodongo to open the top door.
 * Go through the top door and defeat the blue Darknuts to obtain the map. Return to the room below, and through the bombed passage.  Now push the center block left and proceed through the top door.
 * Defeat the Keeses and you will be rewarded with a key that you cannot yet reach unless you have gone ahead and collected the ladder from the sixth dungeon.
 * You can walk through an invisible passage along the left wall, but you can bypass that room and the hint room above it by bombing the top wall. You are forced to decide between giving up one heart container or 50 rupees in order to proceed to the room on the right.  Never give up the heart container, so collect 50 rupees if you don't yet have that much and return here.
 * Enter through the right door and note the presence of the blue bubbles. Push the left block of the two center blocks to reveal a stairway to an underground passage.  Return here if you touch the red bubbles on the other side of the passage.
 * Exit from the passage and avoid touching the red bubbles. Unlock the door above to encounter the boss of the dungeon.

Boss

 * The boss is a standard triple splitting Digdogger. Use the whistle and defeat it in the usual manner to obtain a Heart Container.

Walkthrough (continued)

 * Enter the door above the boss room to find the Triforce but do not collect it yet. Instead, walk around the Triforce wall and push against the top wall to walk through an invisible passage.
 * Defeat the Darknuts to open the door above. Go through and defeat the three Dodongos to open the door above.
 * Go through the door and defeat all of the Darknuts and Pol Voices in the room. When the room is clear, push the block that is located closest to the left door to reveal a stairwell.  Take the steps to find the Raft.
 * Now you may return to the Triforce room and collect it. Keep in mind that the left doorway of the Raft room is a one way door.  If you pass through it, you will not be able to return to the right.

Resupply

 * You can climb up the Lost hills to receive healing from a fairy.
 * Heading west three screens gives access to a medicine woman, provided you have a ladder.


text:
The Legend of Zelda/Underworld/Quest 2/Dungeon 5

Objectives

 * Obtain the Bow.
 * Beat a three headed Gleeok.
 * Obtain a Heart Container.
 * Obtain the fifth Triforce piece.

Pre-requisites

 * Raft

Dungeon Walkthrough
To find this dungeon, launch your raft from the same dock that you launched from to find the fourth dungeon of the first quest. If you haven't yet already purchased some arrows, you may want to go buy some, though the only use you'll have for them in this dungeon is one Gohma, and defeating the Gohma will only give you a key. If you want to buy the arrows, from the dock, the nearest shop, although only one screen to the west, is only reachable by detouring one screen south, one screen west, and then two screens north - the shop, which is in the cave, sells arrows for 80 rupees.

 * From the entrance, go through the top door. Avoid the traps, defeat the Zols, and enter through the left door.
 * Avoid the traps and defeat all of the Like-Likes to obtain a blue rupee. Unlock the bottom door and go through.
 * Avoiding the red bubbles, fight the Wizzrobes and push against the left wall to walk through an invisible passage.
 * Defeat all of the Keese and collect the key and walk back through the right wall. Enter the stairwell to the underground passage that will lead you to the top of the dungeon.
 * Defeat all of the Wizzrobes, and then push on the center block along the left side to open the right door. Go through and avoid the blue Gohma for now since you don't have the equipment yet to beat it.  Go through the bottom door.
 * Avoiding the red bubbles, proceed to the staircase and collect the Bow. Now return to the room above and defeat the Blue Gohma and collect a key.
 * Return through the left door and enter the stairwell to arrive back at the bottom of the dungeon. Return through the top door to the room with the traps and head through the left door.
 * Defeat all of the Vires and collect the map.
 * From the map room, proceed through the top door. Fight the Wizzrobes and proceed through the top door again.
 * Avoid the traps and fight the Wizzrobes and proceed through the right door.
 * The next room has a black floor with black Zols. You can only tell their position by their eyes.  Defeat the Zols and collect the compass.  Proceed through the top door.
 * Defeat the Wizzrobes and Like-Likes. As in the fourth dungeon, you can only obtain the key in this room if you have collected the ladder already from the sixth dungeon.
 * Proceed through the right door and defeat the Manhandla to open the top door and receive a blue rupee.
 * Go through the top door, and fight the Keese as you wind your way to the staircase. Take the stairs to an underground passage that leads to the room next to the boss.
 * Fight the Vires in the room that you arrive in and unlock the left door to encounter the boss of the dungeon.

Boss

 * The boss of the dungeon is a three headed Gleeok. Defeat it by attacking all of the attached heads until no more heads are connected to the body.
 * Collect the Heart Container and then enter the room above to collect the fifth piece of the Triforce.

Resupply

 * Bombs one screen west.
 * Shield one screen east.
 * Medicine two screens south and one west.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


text:
The Legend of Zelda/Underworld/Quest 2/Dungeon 6

Objectives

 * Obtain the Ladder.
 * Beat Gohma.
 * Obtain a Heart Container.
 * Obtain the sixth Triforce piece.

Pre-requisites

 * Whistle
 * Arrow
 * Bow

Dungeon Walkthrough
The entrance to this dungeon can be found by blowing the whistle in the middle left area (A-4) of the Graveyard.
 * From the entrance, head through the top door. Defeat all of the Wizzrobes here for a set of bombs.  Enter the top door.
 * Fight the Wizzrobes and Like-Likes. You may bomb the top wall to reveal a passage, but take the left door for the time being.
 * Fight past the Vires and unlock the left door. Then fight past the Wizzrobes and Like-Likes to the left door.  If you defeat all of the enemies, you can earn a blue rupee.
 * Enter the left door and avoid the traps as you enter. Push the left most block to reveal a staircase.  Take the stairs to obtain the Ladder.
 * If you need an extra key, return two rooms to the right with the Vires and blue Bubbles and enter the bottom door. Defeat the Wizzrobes and obtain a key.
 * From the Ladder room, return to the room on the right. Unlock the door above and enter to find a man that gives you a cryptic hint about the location of one of the underworld dungeons.  Bomb the right wall to reveal a passage and go through.
 * Defeat the Like-Likes and obtain the map. Push against the top wall to discover an invisible passage.
 * Fight the Wizzrobes, and bomb the right wall. Proceed through the passage to obtain the compass.  Return to the left, and go through the top door.
 * Defeat the Vires. If you're desperate for bombs, go through the top door and defeat the Wizzrobes.  Otherwise, push against the right wall to walk through another invisible passage.
 * Push the left most block of the center row to reveal a stairwell that leads to an underground passage. Take the passage and arrive two rooms above.
 * Fight past the Keese, and bomb the bottom wall to reveal a passage. Go through the passage and fight the Wizzrobes to obtain a key.  Return to the room above and unlock the right door.
 * Defeat the Gleeok to open the right door and obtain a blue rupee. Go through the right door, and push the left most block while avoiding contact with the red Bubbles.  Take the stairs to find another underground passage that leads to three rooms below.
 * When you come out of the passage, there is a Manhandla that you only must defeat if you wish to return to the passage by pushing the left block. Proceed through the top door to find the boss of the dungeon.

Boss

 * The boss is a blue Ghoma. As before, Ghoma's giant eye is it's weak point, but it is only vulnerable to one weapon: the bow and arrow. Fire three arrows at the eye when it is wide open and exposed to defeat it.
 * Defeat it to earn a Heart Container. Continue on to the room above to obtain the sixth piece of the Triforce.

Resupply

 * A Magic Shield may be purchased for 90 rupees two screens east and two screens north from the dungeon.
 * When you take the east exit from the cemetery, head east all the way, then north one screen, then east all the way. You can purchase bombs here.


text:
The Legend of Zelda/Underworld/Quest 2/Dungeon 7

Objectives

 * Obtain the Red Candle.
 * Beat a four headed Gleeok.
 * Obtain a Heart Container.
 * Obtain the seventh Triforce piece.

Pre-requisites

 * Blue Candle
 * Ladder
 * Arrow
 * Bow
 * 50 Rupees or Heart Container

Dungeon walkthrough
To access this dungeon, you must first burn down a tree in A-4 of Section 2. Enter into A-4 from either the north or the east; burn the left-hand tree of the pair that is at the top of the column of trees dividing the area. Loop back around to access A-4 from the west side to gain entrance. However, you should never enter the dungeon without first collecting the Ladder — you risk becoming trapped and will either need to reset the game or use the second controller to access the save screen. In addition, you should have 50 rupees to complete the dungeon.

 * From the entrance, enter the left door to claim the compass and defeat the Zols.
 * Return to the entrance, head right, and fight past the Darknuts and Pols Voice and enter through the next right door.
 * Fight past more Darknuts and use the ladder to cross the stream while avoid contact with any red bubbles. Enter the right door.
 * Now you must defeat all of the Darknuts and Gibidos. When you have succeeded, push the block which is straight walk to the right from the left door to reveal a staircase.  Take the stairs to an underground passage.
 * When you arrive, fight past the Keese and enter the bottom door. Defeat all of the Darknuts and Pols Voice and push the leftmost of the center blocks to reveal a stairwell.  Take the stairs to find the Red Candle.
 * Return to the room above and defeat all of the Keese in order to push the left most block and gain access to the underground passage and use it to return.
 * Once you're back, go through the right door and you'll encounter a Manhandla. You must defeat it in order to push the left most block and open the doors.  Proceed through the right door.
 * Fight your way past the Darknuts and proceed through the top door. Defeat all of the Darknuts in this room to obtain the map.  Continue through the top door.
 * Defeat all of the blue Darknuts to open the door above and obtain a blue rupee. Enter the top door and fight past the blue Darknuts to the door above.  You only need to defeat all of them if you intend to return through the bottom door.
 * You'll encounter a blue Gohma which you must fire three arrows in to defeat. When you defeat it, the door above will open.  Go through and defeat all of the Keese and push the left most block to reveal a staircase to an underground passage.
 * Take the underground passage and arrive in the room full of blue Darknuts. You only need to defeat them if you intend to push the leftmost center block so you can return through the underground passage.  Go through the top door.
 * Push the center block, and head right, but only if you have 50 rupees. You will encounter a man who forces you to leave behind one heart container or 50 rupees.  Leave the rupees and enter the door below.
 * Defeat all of the Darknuts, and push the block that is the left most block in the center (fourth) row of the room to reveal a staircase to yet another underground passage.
 * Take the passage, and when you arrive, fight past the Darknuts and Bubbles, and unlock the door on the left and proceed through.
 * Defeat all of the blue Darknuts to open the left door and also obtain a set of bombs. Proceed through the left door to fight the boss of the dungeon.

Boss

 * The boss is a four headed Gleeok. Each head must be stabbed until it starts to fly freely around the room. Once the head is free, it is still a threat, and can not be defeated. The only way to beat Gleeok is to destroy every one of the attached heads.
 * Defeat it to earn a Heart Container. Continue on through the left door to obtain the seventh piece of the Triforce.

Resupply

 * A fairy pool is three screens west, and three north.


text:
The Legend of Zelda/Underworld/Quest 2/Dungeon 8

Objectives

 * Obtain the Magic Wand.
 * Obtain the Magic Key.
 * Increase the number of bombs that you can carry by four.
 * Beat three Dodongos.
 * Obtain a Heart Container.
 * Obtain the eighth Triforce piece.

Pre-requisites

 * Ladder
 * Bomb
 * Monster Bait

Dungeon Walkthrough
To find the entrance to this dungeon, you must bomb along the cliff wall to the north of the stream in Section 3. You will need to use the ladder, and you will find the entrance in C-2, about a fourth to a third of the way in from the left side. To complete this dungeon, you will need to purchase Monster Bait.
 * From the entrance, head through the top door and you'll enter a room full of red Bubbles. Doing your best to avoid them, push the left most block to reveal a staircase to an underground passage.  Take the stairs and use the passage.
 * If you do happen to get hit, go through the underground passage anyway. When you arrive, instead of fighting the Goriyas, simply go right to find blue Bubbles.  You'll have to push the left block to find an underground passage that brings you a few rooms up from where you started.  Just head south to return to the red Bubble room and try again.
 * Fight the Goriyas and push against the south wall to find an invisible passage. You encounter three Dodongos.  Unlock the door below and go through.
 * When you enter the room, defeat as many of the Wall Masters as you can without getting hit by a red Bubble. If you do get hit, get away from the wall and touch the blue Bubble.  When the Wall Masters are defeated, push the middle block along the right column to reveal a stairwell that leads to the Magic Wand.
 * After you get the wand, return to the Dodongo room and proceed through the right door. Fight the Goriyas and Keese, and bomb the bottom wall.  Defeat all of the Goriyas in the room to obtain the map.  Return to the room above.
 * Defeat all of the Goriyas and Keese so you can push the block closest to the left door to reveal a stairwell to an underground passage. Take the passage, and you will return one room above the red Bubble room.
 * Defeat the Ropes and enter the door above. Fight the Goriyas and enter through the next door above.
 * You will encounter a Digdogger. You can defeat it in order to push the left block that reveals a one way underground passage that can serve as a significant shortcut, but taking it will mean missing the Magic Key.  Proceed through the top door.  If you do decide to take the shortcut, go through the passage and push against the top wall to go through an invisible passage. You may need to fight all the Keese first, though. After that, jump down to the step marked with three asterisks.
 * You will encounter a hungry Moblin. Feed it Monster Bait in order to proceed through the top door.
 * Avoiding the traps, defeat all of the Keese in order to obtain the compass. Proceed through the top door.
 * Defeat all of the blue Goriyas to open the door to the left and obtain a key. Head through the left door.  Defeat all of the blue Goriyas here to open the doors as well.  Head through the left door.
 * You encounter another Digdogger. I only recommend defeating it if you have less than 100 rupees since you earn a blue rupee for it.  Bomb the left wall to reveal a passage, and go through.
 * Carefully make your way to the locked door on the left and unlock it. You do not need to defeat all of the Wall Masters here unless you need bombs for the Dodongos in the next room.  Go through the left door.
 * Defeat the three Dodongos to open the door to the left. Enter it and avoid the red Bubbles.  The key is primarily a distraction that you should only collect if you have none.  Push the leftmost center block and take the stairs to the next underground passage.  Don't worry if you get hit with the red Bubbles, there's a blue Bubble on the other side.
 * Watch out for Wall Masters as you proceed to the left door to unlock it. Defeat all of the Stalfos and push the left block in the center (fourth) row to reveal a stairwell.  Take the stairs to locate the Magic Key.
 * Return to the right and, avoiding the Wall Masters again, head through the bottom door. Push the center block down and proceed to the left.
 * Dispatch the Ropes in the room. The block here can be pushed to reveal a staircase to an underground passage, but there is essentially no reason to take it if you have the Magic Key, as all you find is another key and be forced to repeat much of the dungeon. Instead, push against the bottom wall to find an invisible passage.
 * Defeat all of the Goriyas and Keese for a blue rupee. Enter the right door and walk through the corridor, fighting past the Keese, and unlock the right door.
 * Defeat all of the blue Goriyas in the room to obtain a set of bombs. Then push the left most block to gain access to the stairwell.  Take the stairs to the underground passage.
 * You will arrive one room beneath the boss, but first defeat the Moldorms and bomb the bottom wall to reveal a passage. Take the passage and defeat the Goriyas to obtain a blue rupee.  Go through the bottom door.
 * Defeat the Aquamentus to open the left door. Proceed to the left, and you'll enter a room with Bubbles and Wall Masters.  Avoiding the red Bubbles, kill all of the Wall Masters, and then push the center block along the right column to open the left door.
 * Enter through the left door to find a man who will enhance your bomb carrying capacity by four bombs in exchange for 100 rupees. When you're done, return all the way back to the room below the boss.  Unlock the top door and proceed to encounter the boss of the dungeon.

Boss

 * The bosses of the dungeon are three Dodongos. Defeat them in the usual manner with bombs.  Either feed them two bombs, or explode a bomb in their face and stab them.
 * Defeat them to collect a Heart Container. Then enter the room above to find the final piece of the Triforce.

Resupply

 * A medicine woman is one screen west.
 * A replacement shield and monster bait can be purchased two screens west, one screen south, and one screen west.
 * From there, purchase extra bombs one screen west (after a southern loop).


text:
The Legend of Zelda/Underworld/Quest 2/Dungeon 9

Objectives

 * Obtain the Red Ring.
 * Obtain the Silver Arrow.
 * Defeat Ganon.
 * Retrieve the Triforce of Power.
 * Rescue Princess Zelda.

Walkthrough
The entrance to this dungeon has been moved away from Spectacle Rock, to a very remote corner of Hyrule. Bomb the middle of the north wall of A-1 in Section 7.
 * From the entrance head up one room where you might encounter a man who will prevent you from entering if you have not collected all eight pieces of the Triforce. If you have them, you may proceed and enter to the room above.
 * Fight the Zols and avoid the traps. Push against the right wall to discover an invisible passage.  Walk through the corridor, fighting the Keese along the way, and push against the right wall to find another invisible passage.
 * Fight the Wizzrobes and bomb the top wall to reveal a passage. Go through the passage and defeat the Patra in the next room to obtain the map.  Then push against the left wall for an invisible passage.
 * Defeat all of the Wizzrobes and push the block to reveal a stairwell that leads to the Silver Arrow. Collect the arrow and return.  (If you're desperate for a blue rupee, you can bomb the bottom wall, and defeat all of the Keese in the room to collect the rupee, then come back.)
 * Push against the top wall for an invisible one way passage. Avoid the red Bubbles and push the left block to reveal a stairwell to an underground passage.  Take the passage and you will arrive one room to the left of the entrance.  There is a blue Bubble in this room if you were hit by a red one.
 * Bomb the top wall and proceed through the revealed passage. Defeat the blue Lanmola to open the left door and obtain a set of bombs.  Go through the left door and fight past the Like-Likes, while avoiding the traps, and proceed through the left door.
 * Defeat the Vires to obtain a blue rupee, and unlock the top door. Proceed through the door and fight the Keese.  Unlock the top door and head through.
 * Push the center block up, and bomb the left wall. Go through the passage and immediately turn around and go back to avoid getting hit by a red Bubble.  Push the block right and head through the top door.
 * Avoid the traps and fight the Wizzrobes. Proceed through the right door.  Fight the Wizzrobes and bomb the bottom wall to reveal a passage.
 * Take the bottom passage and defeat all of the Zols to obtain a compass. Only return through the passage above as the rest are one way.  When you get back to the room above, bomb the top wall and proceed through that passage.
 * Fight the blue Wizzrobes and unlock the right door. Proceed through and fight past the Wizzrobes and Like-Likes, and enter through the top door.  You'll encounter a man who tells you to "go to the next room."  Push against the left wall to find an invisible passage.
 * Avoid the traps and fight past the Like-Likes and enter the left door. Fight past the Wizzrobes and enter the top door.
 * You can defeat the Patra now or wait until you come back to the room. Push against the left wall to find an invisible passage.  Defeat the blue Lanmolas and push the left block to reveal a staircase.  Take the stairs to find the Red Ring.  When you get it, push against the right wall to return to the Patra room.
 * Defeat the Patra if you haven't yet and push the left block to reveal a staircase to a hidden passage. You will arrive on the opposite side of the dungeon in a room full of Wizzrobes.  Bomb the right wall to reveal a passage.
 * Go through the passage, and defeat the Patra to open the door to the right. Proceed through it, to encounter the boss of the dungeon.  If you are not prepared to fight Ganon, push against the top wall to find a one way invisible passage and push the block you find inside to reveal another underground passage.

Boss

 * Ganon appears briefly before turning invisible. He travels in small circles firing energy orbs at you. Stab in to the space where you predict that he will be, and if you succeed in hitting him, he will appear for a short while before continuing the pattern. If you hit him four times with the magic sword, you will stun him and he will change color. At this time, you must fire a Silver Arrow at him to finish him off.
 * Defeat it and recover the Triforce of Power from Ganon's corpse. Continue to the room above and put out the fires with your sword and rescue Princess Zelda.

Resupply

 * Two screens east is a medicine woman, who can sell you potions.
 * Two screens east and one south of that is a shop that sells replacement shields.


text: File:TLOZ box.jpg

title: File:TLOZ box.jpg


text: Category:Book:The Legend of Zelda

title: Category:Book:The Legend of Zelda


text: File:LOZ Hyrule guide.png

title: File:LOZ Hyrule guide.png


text:
The Legend of Zelda: Collector's Edition

The Legend of Zelda: Collector's Edition (known as The Legend Of Zelda Collection in Japan) is a compilation of some early  games made available in some Nintendo GameCube bundles. It was also given to some players who registered their games and hardware on Nintendo's site or subscribed to Nintendo Power.

The collection contains the following games:

The Legend of Zelda: A Link to the Past was conspicuously absent. This was likely due to a then recent re-release of the game for the Game Boy Advance.

The Legend of Zelda: The Wind Waker (20 minute demo)
The demo of this game lets you choose from one of three special saved games (each of the names is a description of the type of gameplay that the location of the saved game focuses on): "Dungeon" (inside Dragon Roost Island), "Stealth" (inside the Forsaken Fortress), and "Island" (at Windfall Island).

Surprisingly, the "demo" does not feature any real type of hindrance besides what is already governed by the game (although you cannot save the game or change or view the options). For example, the saved game titled "Dungeon" puts you inside the Dragon Roost Island dungeon, however you can leave at any time and explore the island. Unfortunately, after you arrive at the island (as the developers did and then saved the game for the demo) the Red Lion requires that you complete the dungeon and retrieve Din's Pearl before being able to sail again. You can better understand this if you play from the "Island" saved game and then sail over to Dragon Roost Island.

Note that each of the saved games starts with different items, however the Hero's Shield, Spoils Bag, and Telescope are present in all of them.
 * The "Dungeon" saved game starts with the Delivery Bag, an Empty Bottle, the Hero's Sword, Pirate's Charm, Sail, zero Treasure Charts, Wind Waker, and one Red Chu Jelly and one Joy Pendant in the Spoils Bag.
 * The "Stealth" saved game begins with just a single Joy Pendant in the Spoils Bag,
 * The "Island" saved game has nothing in the Spoils Bag, but begins with the Hero's Sword, Pirate's Charm, Sail, and zero Treasure Charts.


text: File:Zelda Collector's Edition.jpg

title: File:Zelda Collector's Edition.jpg


text: Category:Book:The Legend of Zelda: Collector's Edition


text:
The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time is legendary in gaming circles and is thought of by many as one of the greatest games of all time, winning a massive amount of awards from the gaming community. Ocarina of Time follows the story of a young boy named Link who quests to save the world from darkness. This game is set in a lush fantasy world spanning the course of seven years.

Originally released on the Nintendo 64, Ocarina of Time's success led to it being ported twice to the Nintendo GameCube and also onto the Wii's Virtual Console in 2007 and the Wii U's Virtual Console in 2015. The GameCube ports occurred once as a dual release with The Legend of Zelda: Ocarina of Time Master Quest, and again in a collection titled The Legend of Zelda: Collector's Edition, which did not include Master Quest. A stereoscopic 3D-enhanced port was released internationally in June 2011 as The Legend of Zelda: Ocarina of Time 3D, which also features a version of Master Quest. It was later made available for digital download through the Nintendo eShop.

For the Master Quest guide, see The Legend of Zelda: Ocarina of Time Master Quest.

Table of contents

 * /Gameplay/
 * /Controls/
 * /Versions/

 * Upgrades
 * /Heart Containers/
 * /Fairy Fountains/

 * Sidequests
 * /Item Trading/
 * /The Happy Mask Shop/
 * /Gold Skulltulas/
 * /Minigames/
 * /Magic Beans/
 * /Gerudo Training Grounds/

 * Equipment and items
 * /Dungeon Items/
 * /Equipment/
 * /Items/
 * /Weapons/
 * /Upgrades/

 * /Walkthrough/
 * 1) /The Beginning/
 * 2) /Inside the Deku Tree/
 * 3) /Hyrule Castle/
 * 4) /Kakariko Village/
 * 5) /Goron City/
 * 6) /The Lost Woods/
 * 7) /Dodongo's Cavern/
 * 8) /Jabu-Jabu's Belly/
 * 9) /Temple of Time/
 * 10) /Forest Temple/
 * 11) /Fire Temple/
 * 12) /Ice Cavern/
 * 13) /Water Temple/
 * 14) /Bottom of the Well/
 * 15) /Shadow Temple/
 * 16) /Gerudo Fortress/
 * 17) /Spirit Temple/
 * 18) /Ganon's Castle/

 * Appendices
 * /Consumables/
 * /Enemies/
 * /Glitches/
 * /Ocarina Songs/
 * /Places/
 * /Secrets/
 * /Shortcuts/
 * /Grottos/

 * Miscellaneous
 * /The Spirit Guide/

title: The Legend of Zelda: Ocarina of Time


text:
The Legend of Zelda: Ocarina of Time/Bottom of the Well

'The well of Kakariko Village is a very strange place. At first glance, it looks harmless, but evil beasts inside make it a land of doom.'

In the past seven years, Ganondorf's dark aura has crept into places beyond imagine, rooting up many evils. Your quest is about to lead to one of those places.

Note: This scene won't be activated until you finish the first three temples (Forest, Fire and Water).

A Beast in the Well
Head for Kakariko Village. Upon entering the town, Link finds it ablaze. Sheik is there, looking at the village well. Something of great evil is trying to get out, and Sheik warns Link to stay back from the well. Suddenly, the wooden frame above it gets thrown into the air!

An invisible force comes out of the well, picks up Sheik, throws him around in mid air, and finally tosses him to the ground a fair distance away. A dark slime-like mist rushes out of the well and across a building. It circles around the village before heading straight at Link who takes a defensive stance. Although the beast rushes into his shield, Link gets overtaken as the screen goes black and you hear him scream in agony.

The Nocturne of Shadow

Link regains consciousness with Sheik kneeling over him. Sheik explains the situation to Link: an evil that was sealed inside the well has escaped to the Shadow Temple in the Graveyard. Impa, Zelda's former attendant, leader of the Sheikahs, and Sage of the Shadow Temple, has gone to the temple to battle it.

Impa needs help to vanquish the monster, but entering the Shadow Temple is so dangerous, no one can get in except people with special abilities. All Sheik can do is teach Link the melody that will lead him to the temple, the Nocturne of Shadow.

The  Nocturne of Shadow :

C-left, C-right, C-right, A, C-left, C-right, C-down
 * Nintendo 64

Y, X, X, A, X, Y, Z
 * GameCube and Wii

The Song of Storms
Before you enter the temple, you will need an item that will allow you to see invisible items, enemies and passages: the Lens of Truth. It lies at the bottom of the well. Unfortunately, the well is sealed off, so you will need to return to the past and retrieve the item as a child.

Enter the windmill that is directly in front of the well. Guru-Guru, the angry music man inside, claims that seven years ago, a child with an ocarina played a strange song that messed up the windmill.

Pull out your ocarina. The sight of it jogs his memory. The man will remember the song and teach it to you (it is the same melody playing in the background).

The  Song of Storms :

A, C-down, C-up, A, C-down, C-up
 * Nintendo 64

A, C-Stick (down), C-Stick (up), A, C-Stick (down), C-Stick (up)
 * GameCube

A, Right Stick (down), Right Stick (up), A, Right Stick (down), Right Stick (up)
 * Wii Classic Controller

Strange things will happen to the windmill, causing Guru-Guru to get angrier than ever. Apparently, you played the song in the past and caused trouble, but for what reason?

Note: If you already acquired this song after getting the hookshot from Dampe, you can skip this and just play the same song when you come back to the windmill as a kid.

The Bottom of the Well
Head to the Temple of Time and return the Master Sword to it pedestal. Return to Kakariko Village (You can use the Nocturne of Shadow you just learned.) Enter the village windmill and play the Song of Storms. The song will make something very startling happen. The crank will spin much faster and the music in the windmill will get more frantic. Then, something even crazier will happen!

The windmill will drastically speed up and churn out all of the water in the well. You are now free to explore it, but beware.

Special note: You can do this after Forest Temple. This is the earliest point to do it. If you finish "The Bottom of the Well" prior to Shadow Temple, you can skip this and continue on your quest.

Deceptive Illusion
Crawl through the tunnel at the well's entrance. Drop down the ledge with the ladder in front of you, then kill the Big Skulltula. You will see a skeleton lying against the left wall. If you Z-Target and use Navi, she'll tell you that the spirits are saying "Look for the eye of truth..."

Walk through the section of the wall between the skeleton and the mound of the dirt; it is not real. The Lens of Truth in this dungeon, when you get it, will allow you to see what is real and what is not.

Warning! If you happen to fall into one of the holes in the middle area between the fake wall and the Triforce symbol (the room with the Wallmaster), you'll end up in a room with acidic water, a re-dead, three silver rupees on the floor, and five pathways (the ones without torches are useless unless you need to stock up on supplies - one has grass, and the other has pots - the pathway with torches contains the Dungeon Map).

Climb up the ladders and grab the fourth and fifth silver rupees to unlock the door. Head through it to re-enter the main room and entrance to the dungeon. Thankfully, if you keep falling in the holes again, you won't have to get the silver rupees again.

Hidden Pitfalls
Go across the pool of water in front of you (notice the crawl space at the bottom of the pool, on the right) and wait a bit. You'll hear the flapping of some sort of wings; unfortunately it's a giant Green Bubble patrolling the shallow trench that wraps around this room. If you watch the Green Bubble, its fire will extinguish once in a while; use this time to shoot it with a bullet from the Fairy Slingshot.

There are two ways to go from here:

 * 1) Go left or right (right is easier as the Green Bubble won't be coming straight at you) down the trench, and follow it around two corners. After the second corner, run halfway down the hall until you reach an area where there is a Triforce inscribed on the floor (the middle of the hallway, opposite the fake wall you entered from). Stand on the symbol and play Zelda's Lullaby. The water on this floor will stop flowing and drain.
 * 2) Alternatively, you may simply run straight into the wall directly ahead of the entrance. It's a fake wall, and will take you into the central room of the dungeon. Keep going straight (going around the big "X" in the middle of the room, as there is a pit underneath it). Keep going straight, being mindful of the Wallmaster lurking on the ceiling of the northern part of this room, and through the second false wall. You'll now be in front of the fountain with the Triforce symbol on the floor in front of it. Play Zelda's Lullaby to drain the water.

After draining the water, return to the pool of water you passed near the dungeon entrance (with the crawlspace). It is now an empty pit, so drop down into the pit and head through the crawlspace (there's a chest opposite the crawlspace with some bombs in it). Go forward slightly, kill the Big Skulltula, climb the wall, and then go through the door straight ahead.

Miniboss: The Dead Hand
On the map, you'll now be in the large room that's the farthest to the east on level B1. You'll see four white pillars located around the room; however they're quite peculiar. If you approach one, it will bend over and grab you! They aren't pillars, they are arms! After you are grabbed, a nasty monster will come out of the ground and try to eat you. This beast is the demented Dead Hand, the mini-boss of the well.

Tap buttons to breakaway from the hand you trapped yourself in. Ignore the hands but stay clear of them unless you need to call Dead Hand back again; they can't harm you, but they might hold you long enough for Dead Hand to. Note that the arms can be destroyed, but they don't drop anything or help defeat Dead Hand any quicker, although they may drop hearts which are useful if you are low on health. An alternative way to get Dead Hand above the ground again is by throwing bombs at the hands. If you hit one hand twice or three times with a bomb, Dead Hand will come.

Dead Hand's weakness is its face, so you have to wait for it to bend down to attack you before you can strike it (just stand in front of Dead Hand and wait for it to lower its head). It takes about 9 hits to the face to kill Dead Hand. After striking it about three times, Dead Hand will retreat into the ground and cause a shockwave-like effect made of dirt or some sort of energy; avoid this or defend to avoid taking damage.

Truth within the Eye
Open the chest that Dead Hand left behind to obtain the Lens of Truth. Try looking through the Lens before you leave this room: behind the big chest, against the wall, will be another chest with a Huge Rupee (200)!. You've done what you need to here, but there are still more places in the well to explore if you wish (there's also more treasure).

Bombchus
In the main room, notice the mounds of dirt to either side of the false door which leads to the center room with the prison cells, locked doors, and Wallmaster. The mound on the left can be destroyed with a bomb to reveal a pit. This pit will NOT lead to the basement, and will instead lead to a small room with a chest containing Bombchus.

The Dungeon Map
Head into the middle room and deliberately fall into one of the pits. In the basement, head into the path with the lit torches in front of it (bomb the boulders if necessary). Kill the re-dead by stunning it with suns song and striking with sword and grab the Dungeon Map from the chest.

The Compass
There are two ways to get to the chest with the Compass:

 * 1) From the fountain with the Triforce in front of it, head left (if facing the fountain) and follow the trench around the corner. Keep going until you see a “tunnel,” and hug the left wall of the tunnel (or use the Lens of Truth to see the fake wall there). You'll enter one of the jail cells of the central room, which contains a chest with the Compass.
 * 2) Enter the central room with the jail cells, get close to the edge of the pitfall, and backflip over the hole, into the jail cell.

Small Keys and Gold Skulltulas
For Key #1, Return to the main room and follow the trench to the left (west). Round the corner north, and halfway down the trench, look to your left to see an opening. Fall down into the pit with the small chest (which contains a single Recovery Heart), then climb up and into the farthest west room. The room is dark a purple, with six coffins. A Gibdo (a mumified re-dead) has opened his coffin and is walking around. Stun the Gibdo with the Sun's Song and kill it, then light the torch by the southwest coffin (“northwest” of the entrance, if you don't have the Compass – it's the one farthest from the door, on the left as you enter the room) to obtain the first small key; note that this coffin also contains two Keese, so be prepared. Light the other torches to open the other coffins if you wish, but they only contain monsters (one contains another Gibdo, and the others each contain two Keese). After grabbing the key, head back to the main entrance. Follow the trench to the far northeast of the Green Bubble's track to find a crawlspace. Head through it and then open the locked door.

In this room you'll see three Fire Keese and the Beamos. Do not move. There are four large hidden holes in the floor. Kill the three Fire Keese with the Fairy Slingshot or Boomerang, then throw a bomb at the Beamos. Now use the Lens of Truth to make your way to the door on the other side of the room (and, optionally, to the chest, which contains a Deku Shield, or a Blue Rupee if you still have it). Now head through the door on the opposite side of the room.

You'll be in the eastern cell block, with a Like-Like, Gold Skulltula #1, and small chest. Kill the Like-Like with your sword (stunning it with your boomerang before strking is tremendously helpful). Now claim Gold Skulltula #1 with your boomerang (and, optionally, the chest, which contains an Hylian Shield, or a Blue Rupee if you still have it).

Now return to the main entrance. Key #2 and Key #3 are both in small chests very near the main entrance (along the Green Bubble's track) behind fake walls. Use the Lens of Truth to find Key #2 to the left of the central room (northwest from the entrance) just before the corner. For Key #3, round the corner to the right (northeast) and look immediately to your left using the Lens of Truth.

Now that you have both keys, head into the central room to unlock both of the locked doors, both of which contain a Gold Skulltula for Gold Skulltula #2 and Gold Skulltula #3. The locked room to the left has a Deku Baba and three flying pots. The room on the right has four Keese and a giant pit with an invisible pathway (use the Lens of Truth to see the pathway along the right-hand side).

When you've had your fill of this dungeon, get ready for your next one; it's sure to give you chills.

The Path to Shadows
 Return to the Temple of Time and retrieve the Master Sword (make sure you have the Lens of Truth!), then play the Nocturne of Shadow and Warp to the Graveyard. You'll end up somewhere new: a ledge high above the graveyard beyond the Royal Family's Tomb. Head down the tunnel behind you.

 You'll come to a large chamber with a spellcasting circle and unlit torches. At the end of this room is a large sealed door. Stand in the center platform and use Din's Fire to light all of the torches at once. The door will rise up and reveal the path forward.

You are now free to enter the Shadow Temple. However, once you enter this temple, your fears will be put to the test...

Special note: You can go through the Shadow Temple as a child but you'll be limited to the entrance. Better stick to being the adult for this dungeon.


text:
The Legend of Zelda: Ocarina of Time/Consumables

These are collectible items that you can only receive once and never again, and pickups that appear out of broken pots, cut grass, and thrown rocks that you can collect over and over again. They range from currency to weapon ammo to items that help you navigate dungeons.

Recovery items
As you travel throughout Hyrule you'll expend magic and lose health. You'll need to search around for these items to heal yourself and restore your magic power.

Restores your health by up to a full heart. Recovers a small portion of the magic meter. Recovers a large portion of the magic meter.
 * OoT Items Recovery Heart.png Recovery Heart
 * OoT Items Small Magic Jar.png Small Magic Jar
 * OoT Items Large Magic Jar.png Large Magic Jar

Rupees
Like all Zelda games, Rupees are used as a currency within the game. You can acquire rupees from killing enemies, destroying objects, looking in chests, or playing mini-games, or sometimes during swimming in water, or sometimes out in the open.

Silver Rupees are used to solve puzzles and cannot be found outside of such puzzles.

While the Huge Rupee and the Orange Rupee are the same value, you'll receive the Huge Rupee from NPCs and you'll find the Orange Rupee in instances where you'll find rupees lying on the ground.

Ammunition
You'll find several weapons throughout your journey that require restocking. You can find these by destroying pots, grass, or rocks, but you can also just purchase many of these refills in shops around Hyrule.

Refills your Deku Stick count by 1. Refills your Deku Nut count by 5. Refills your Fairy Slingshot ammunition by 5. Refills your Bomb count by 5. Single Bundle: Refills your Fairy Bow ammunition by 5. Double Bundle: Refills your Bow ammunition by 10. Triple Bundle: Refills your Bow ammunition by 15.
 * [[File:OoT Deku Stick icon.png]] Deku Stick
 * [[File:OoT Deku Nut icon.png]] Deku Nut
 * [[File:OoT Deku Seeds icon.png]] Deku Seeds
 * [[File:OoT Bomb icon.png]] Bombs
 * [[File:OoT Fairy Bow icon.png]] Arrows


text:
The Legend of Zelda: Ocarina of Time/Controls

Pause Menu
Wii U VC configuration: It's basically the same as the Classic Controller with the ZL and ZR on the backs instead of the top middle. In addition, you're allowed to configure the controls with the exception of the D-Pad. You can access the Virtual Console menu by touching the Wii U GamePad screen.

The best recommendation in setting up the controls follows like this: If it works, then use this as a template for many other games to make it easier for people who are used to the basics of playing Zelda games as it normally intended.
 * ZL for targeting (Z).
 * ZR for blocking normal and range attacks (R).
 * L for C up button.
 * R for C down button
 * Y for C left button.
 * X for C right button.
 * Minus for map (L).
 * A for action (A).
 * B for sword attack (B).
 * Left Control Stick for control stick (Control Stick).
 * Right Control Stick for the C Buttons.
 * Plus as a pause button (Start).

Nintendo 3DS configuration: Roll when falling off a high place does not seem to work in this version.


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The Legend of Zelda: Ocarina of Time/Dodongo's Cavern

To enter Dodongo's Cavern, which Ganondorf has sealed off with a gigantic boulder, you must first speak to Darunia. He will give you the strength you need to continue on your quest.

Opening the Cavern
To quickly reach Goron City from The Lost Woods, as long as you have already opened the passage linking the two domains, head to the Target Practice area and turn left. There, go directly to Darunia, take out your ocarina and play Saria's Song. The song lifts his mood, and he begins to dance. After he finishes dancing, he tells you more of Ganondorf. Then he gives you the Goron's Bracelet. You can now pick up Bomb Flowers that are growing on the ground. You then need to leave Goron City, returning to Death Mountain Trail.

Outside Goron City, bear right at the circle of rocks. There you'll see a lone Goron sitting by a lone Bomb Flower. If you look closely, you'll notice that Dodongo's Cavern is directly below. You'll also notice that the fence behind the Bomb Flower is a bit lower than the rest of the fence. Pick up the Bomb Flower and throw it over this low fence. With a proper throw, the bomb will destroy the boulder in front of the cavern. Dodongo's Cavern awaits!

Back-flip over this low fence to receive the heart piece bellow if you have not already. Also, be sure to drop a bottle of bugs on the patch of dirt revealed after destroying the boulder for a golden skultulla token.

The Dungeon
You'll enter the first room, a deceivingly small room with Bomb Flowers growing on either side. The wall directly in front of you seems to be made of a different kind of material. Take one of the Bomb Flowers, set it by this back wall and step away. Boom! The main cavern is revealed.

The Main Cavern
Move forward and you'll see a platform that moves up and down and beyond that a larger platform with a Beamos on it. Up above is a giant Dodongo head. Some bridges are suspended from the ceiling. Along the west wall, the one to the left, is a barred door, a bombable wall, and a small grotto. Along the east wall are two more bombable walls and a passage whose entrance is raised. There are also Beamos and Bomb Flowers against either wall. Down below, the floor is made of hot, cracked rock. Obviously, that would be painful to touch.

Quickly leap across the central platform and over to the west side, careful to avoid the blue beam of the Beamos, as it will attack upon sighting you. Bombing the wall on the left reveals a treasure chest. It's the dungeon map! After taking care of the Beamos, look around, and you'll find a Business Scrub in the grotto. When he's defeated, he offers to sell you a Deku Shield. This may come in handy later...

The East Side
Since the door on this side is still barred, head over to the east side. Behind the wall to the left is a Gossip Stone. Use it to replenish your health by playing Zelda's Lullaby while standing in front of it. Or if you have an empty bottle trap the fairy for later. The raised passage is inaccessible from here, so move on. After killing the Beamos on this side, use a bomb flower to bomb the other destructible wall.

Unlocking a Door
Enter and you find yourself in a hallway. As you move along the hall, Baby Dodongos erupt from the floor. Nearby is a destructible wall. Since the Baby Dodongos explode after death, you could try and use them to open this wall. Behind, you'll find a room with a couple keese and a gold skultulla. At the end of the hall, you see a blue switch. You can step on it and unlock the door there, but when you step off the switch, the door locks again. Blue switches need to be weighted down to work. Remember that. By testing one of the nearby statues, you'll find them movable. Push one of the statues onto the switch so the door stays open.

Getting the Gold Skulltula
By equipping a Deku Stick, standing directly in front of the token, Z-targeting-targeting it, and pressing the B button, it is possible to obtain the Golden Skulltula token as Young Link. If you want to acquire it as an adult, you will need the Scarecrow song and the hookshot or longshot. Alternately, you can backflip into it.

A Brief Delay
You'll enter a short hallway with some Keese perched in between. Simply peck them off with a couple of Deku Seeds and proceed onward.

A Nasty Pair
The next room has a pair of Lizalfos, the minibosses of the cavern. Using Z-targeting, you can lock onto them, dodge their attacks (the Hylian Shield really works wonders here) and retaliate with your sword. They run away after they've been damaged a few times, but they return. After defeating them, the doors unlock, and you may continue on. These lizard-like creatures are stunned, briefly, by throwing Deku Nuts at them. For a faster kill, target them and use your slingshot.

These Aren't Babies
To the right, just before the next room, is a destructable wall. Behind it is a Deku Scrub that offers to sell Deku Sticks for 15 Rupees each after being defeated.

In the next room you enter, you'll find three full-sized Dodongos. Their tails are vulnerable, but be careful as they can swipe you with those tails. When defeated, their explosions are much larger than the babies'. Neither shield will protect you from their fire breath, so dodge to the side when one is getting ready to attack. You can also kill them by placing a bomb near their mouth; they will eat the bomb and die, although there is a chance they will ignore the bomb.

Once they are defeated, you'll see the door exiting the chamber is still locked. You'll also notice a number of unlit torches. Returning to the entrance of this chamber, you'll find some lit torches. With a lit Deku Stick, run down the line of torches. You must be fast, since these torches will go out after a short time. Doing this will open up the door.

To the West Side
Now, you are back in the center room again, but you are in an area where you couldn't reach before, the slightly raised passage looking down from the west side. In front of you is a switch. Stepping on it causes the door across the room to unlock. Hop over the middle again and go through the door.

A Tenacious Statue
This next room is filled with a crop of Bomb Flowers. To the left is a destructible wall. Destroy it with the lone Bomb Flower next to it and enter the door into the next room. There are three statues surrounding a chest. The two off to the sides can be yanked away, but that does no good. One still blocks the chest, not to mention the door's barred shut. Strike the statue with your sword, and it comes alive! This is an Armos, and it will charge after you for disturbing it. Use Deku Nuts or the provided Bomb Flowers to stun it and then attack it with your sword. It will then self-destruct, so stay clear of it. Now, you are free to leave, and able to open the chest here, getting the Compass as a reward.

Onward and Upward
Now, go back to the room with all the Bomb Flowers. There is a gap between the them where a seemingly missing one can fit. Pick up the one that's separate from the others and place it where there is a gap. Boom! They all explode and a staircase descends. Climb up to the next level. You'll discover at the top of the winding passage a Skullwaltula and a Gold Skulltula. Use Deku Seeds on both to get rid of them, and climb the vines to grab the token.

The Second Floor
In this room, there are some Fire Keese flying around. Be very careful that they don't burn your Deku Shield. You might want to equip the Hylian Shield now. After killing the Keese, take a look at the central column. Around it stand four statues, but given your experience with those statues, you know they can be dangerous. You'll notice a ladder behind one. That statue does not spring to life when you hit it, so you may move it aside and climb up. Press the switch on top, and the door is unlocked.

You'll enter the main room once again, but now on one of the bridges spanning the top of the room. Run across the bridge, taking care not to get hit by the Fire Keese. A door is at the far side, and you can enter it.

Danger Around Every Corner
The next room is gray with a floor sunken in below the level of the entrance. In the room are many square pillars with narrow passages between. Looking around carefully, you'll notice a set of square spikes that looks suspicious. Carefully climbing down the ladder, don't be too surprised- when those same spikes rush by you if you get too close! These are Spike Traps, which you can't defeat, and they guard these passages well. Navi suggests that you use Z-targeting to peek around corners. Doing so, make your way over to a ladder with a gray block underneath it, dodging the pesky traps. Stand on the block and use it to climb the ladder, or pull it back to find a Recovery Heart if you need one. After climbing the ladder, you'll arrive at a destructible door. Look away from the door and you'll see a platform. Jump here.

On the platform is a small chest and a Bomb Flower. Open the chest to find a Red Rupee. A ladder across from you leads to a destructible wall. This will take some timing to blow up. Pick up the Bomb Flower here. Hold it for about 3-4 seconds and throw, or aim for the narrow ledge. With a successful toss, the wall will be destroyed, and you can continue onward.

A Fiery Barrier
In the next room there are three platforms, but one is on fire. Directly in front of you, you'll notice an eye. Using your slingshot, you can shoot the eye. The fires subside, and you can jump across into the next room, but act fast or the fire will return. Run through the passage beyond this room fast, since Baby Dodongos thrive along the path to door out of here.

Another Nasty Pair
The next room is actually the same room you fought the Lizalfos in previously. However, this time you are at a higher level. Once more, 2 Lizalfos await you. Battle them in the same way as before. On a section overhanging the lower level are some hearts for your use when necessary. Of course, be very careful not to fall down if you need them!

Two Fiery Barriers
In the next room there are four platforms. but the middle two are on fire. Once again you can shoot up at an eye switch, but only the first fire dissipates. After hopping over to the next platform, turn to the left and you'll see another eye. Quickly shoot the second eye to remove the second fire barrier. Now that the flame is down, quickly hop onto the platform where the second flame barrier was and then leave this room.

Into the Maw
You will find yourself back into the room that is filled with many spike traps, but you'll be on a higher level and you can reach the mysterious treasure chest you may have seen earlier in the room. If you hop over across the platforms, you can walk up to this chest. When you open it, you will finally get the Bomb Bag! Now, you can hold bombs with you. Not only that, it can hold 20 Bombs, already filled to capacity. In the next room, you'll find a switch. Pressing the switch causes one of the platforms in the main room to now extend to the second floor when it rises up, moving twice as fast. A plaque sits there, looking out over the main cavern saying, "Giant dead Dodongo...when it sees red, a new way to go will be open". A hint, perhaps? On the bridge above the giant Dodongo's head, you'll see two gaps, one above each of the Dodongo's eyes. Dropping a bomb through each gap and into its eyeholes puts fire in its eyes when they explode. When both eyes are lit, its mouth opens, revealing a door.

However, by continuing across the bridge you are on, you will find a door you can bomb. Blow it up and inside is a Deku Shield! However, if yours hasn't been turned to ash, you'll find a Blue Rupee instead. Another Deku Shield is available in this dungeon too; it is for sale by a Business Scrub on the first floor of the main room. This shield will cost you 50 rupees. They only cost 40 rupees in the Kokiri Forest, but let's face it: a Business Scrub has to pay his bills too, and a place like this CAN'T be good for business.

The Last Leg
Several Fire Keese are flying around in the next room, and they will attack from high above, so look out. After taking care of them, you'll see a little square in the middle of the room. Inside this hole is a switch. Pressing the switch causes the door to unlock, but when you get off of the switch, the door locks again. Something needs to push this switch permanently down.

Go right into the next room. There are a few Fire Keese in this room also. Go through the room until you get to its exit, but before leaving, hit the pots in this room to find a Fairy. It can revive you if you run out of health. If you catch it in a bottle, it will still provide its help, because you might need it for the boss, or fully restore your health anyway if you nudge up against it. Push the block up against the destructable wall and blow it out with a bomb. Kill the Armos in here and claim another Gold Skulltula. Go out of that room and go through the tunnel and push the block until it falls to the lower platform. Then push and pull it until it falls on to the switch. Then enter into the next room. Open the chest for bombs, then bomb the odd shaped floor and jump down. However, with a few stomps, a hungry monster approaches you...

Boss: King Dodongo
Right away you should be able to see the boss, Infernal Dinosaur, KING DODONGO. What you have to do is throw a bomb in his mouth before he breathes fire at you. After you throw a bomb in his mouth it will blow up and he will be stunned. Run up and hit him with your sword. To inflict the most damage possible, do jumping slashes. Then he will roll around the room.

The best way to avoid him when he rolls is to hide in one of the corners, but if you can't get to a corner in time, just stand on the crease bordering the lava pool. He shouldn't hit you. If you crouch under your Hylian Shield while he is rolling, you will be virtually invincible to his rolling attack. When he stops rolling, he will try breathing fire at you again. Throw another bomb in his mouth. Do this four times and you will defeat him.

King Dodongo will end up rolling into the lava in the middle of the room and fry himself to a crisp. Get the Heart Container and leave.

Goron Jubilation
When you exit Dodongo's Cavern, Darunia meets you with great joy. He is happy you got rid of the monsters in the cavern, but knows it was foolish to anger Ganondorf. He decides your bravery is that of a Goron brother, and he happily gives you the Spiritual Stone of Fire.

Darunia also reminds you that a Great Fairy lives at the summit of Death Mountain. He has been there before, and knows she holds great magical powers. With that advice, he gives his thanks with a "big Goron hug". The other Gorons then attempt to give you a hug, at which point you run for your life screaming. You and Darunia are now brothers! This will become important later in the game.

To the Summit
As you head up the mountain, you come to a fork. Bearing right would lead you to Goron City. If you bear left and move farther up the mountain, a few boulders block your way, but they are easily taken care of by a few bombs. Once you get past these boulders, you can hear a cow mooing! You can use another bomb to destroy the boulder atop the ridge. Drop down in the hole to find a cow and some Rupees. If you play Epona's song for the cow, you get some free milk! Continuing farther up the mountain, your Hylian Shield comes in handy as fiery rocks rain straight down on you from above. Finally you reach a shear rock wall. Climb it, but watch out for the Skullwaltulas. At each platform, clear out the Skullwaltula from above you. Finally you'll reach the top where you find Kaporea Gaebora. After he speaks to you, bomb the wall to the left of him. Venturing inside reveals a fountain, but no fairy. However, when you play Zelda's Lullaby on the fountain's crest, the Great Fairy appears and gives you a Magic Meter and the Spin Attack ability. With this, you can now charge up a spin attack with your sword that can take out several enemies at once, and when it's charged at full power, it becomes a Super Spin Attack with farther reach. However, each charge takes a little magic to use, but you can refill your Magic Meter with Magic Jars you'll find, or when you swig down a Green Potion.

The Next Destination
Since it seems your work is done in this area, at least for the time being, you wonder where next you should go. When last you met with Saria, she gave you a song by which to communicate with her at any time. Playing this song now, she tells you what she knows: the Zoras, an aquatic people living in the east, possess the Spiritual Stone of Water.

Before Moving On...

 * There are many holes in Hyrule blocked by boulders. Blow them all up for many secrets.
 * In the Lost Woods, the Bigger Deku Seed Bag is obtained from the area where there is a target hanging from a tree branch in the room to the right of where you enter the Lost Woods from Kokiri Forest. You must score three perfect bull's eyes in a row. A perfect bull's eye is worth 100 points, whereas other shots are worth 30 points.
 * The Bombchu Bowling Alley and Bombchu Shop are now open in the Castle Market.
 * In Goron City, stop Hot Rodder Goron on the third floor using a bomb to receive a Bigger Bomb Bag upgrade. However, you must stop him near the tunnel or sign.
 * There are two other destructible walls on the sides of Death Mountain Trail. Bomb them find a golden skulltula and rupees.

The Bombchu Bowling Alley
If you return to Hyrule Market, go to the into building with a Bombchu sign by the door. This is the Bombchu Bowling Alley. Talk to the girl at the counter and she'll let you play for 30 Rupees. You'll get 10 Bombchus, bombs that crawl up walls. Stand directly in front of the hole in the wall and press B to use a Bombchu, then press B again to let it go. Watch the movement of the spike trap nearby so it won't skewer your Bombchu. If the Bombchu is released correctly, it'll go in the hole and blow up the first wall. The wall will then drop to reveal a second hole with a Cucco moving around in front of it. This next hole will appear in on of three spots: the left side of the wall, the right side, or the top. Position yourself accordingly and intently take time to check your positioning. If this Bombchu makes it to the hole, the second wall will blow up and drop to reveal the final hole. However, the most agitating obstacle lies in front of it: a giant Cucco that moves in front the hole! If you can center this Bombchu past all three obstacles and it makes to the hole, you're a winner!

Now, you'll get a prize offered at the start of the game.

Prizes
There are a few prizes that you can win more than once:

 * One Purple Rupee, worth 50 Rupees
 * A bundle of Bombs.
 * 10 Bombchus (you can hold up to 50 of them).

There are also two prizes that you can win one time:
 * A Piece of Heart.
 * A Bigger Bomb Bag or the Biggest Bomb Bag. If you go to Hot Rodder Goron first, you'll get the Big Bomb Bag. Now, if you win the Biggest Bomb Bag, you'll get a bag that holds the most bombs at once: 40 Bombs!

Bombchus will help you later in your quest. Win them to stock up. The Bombchu Shop also has Bombchus, but it opens only at night and the Bombchus are limited. The prices will raise with the more purchases made until the owner is sold out.

The Shooting Gallery
At the Market, there is a building that has an arrow and target sign up by the door. Enter the building. This is the Shooting Gallery. You can play for 20 Rupees and win a prize. The object of the game is to shoot the Rupees that appear before they disappear. This is a list of how they appear in order:

 * A Green Rupee; from the center platform
 * Two Blue Rupees; one on the left and on the right, one before the other
 * Another Green Rupee; from the center platform that flies up in the air
 * Two More Blue Rupees; on the left and right at the same time
 * Two Red Rupees; across one of the cables that move above you
 * Two More Red Rupees; same as before, only faster and further spaced apart

Each time you hit a Rupee, you'll see it appear in your scoreboard (the spaces on the floor in front of you). If you hit 7 or less Rupees, the game's over. If you hit 8 or 9, you get a free try at it again. Hit all 10 to get the Largest Bullet Bag and carry up to 50 Deku Seeds!


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The Legend of Zelda: Ocarina of Time/Dungeon Items

Certain items can only be found within dungeons. These are dungeon-specific. That is, after you find them, they cannot be taken elsewhere and are only available when you are in that dungeon.

Dungeon Map If you find the map in a dungeon, you can see where all of the rooms are. There is a map in each dungeon, and if you find one, it will show what room you are in and what floor you are on. It will also reveal where all of the other rooms are, even if you have not been to them. The rooms that have not been visited appear as gray, while visited rooms show up as blue. The map will also display a skull icon beside the door to the boss. Note that a map found in one dungeon will not reveal the locations of rooms in any other dungeon, so a new map can be found in each dungeon.

Compass If you find the compass in a dungeon, you will be able to see which direction you are going. There is a compass in each dungeon, and if you find one, it will specify where you are and what treasures are on the map. Also shows where boss is. Note that a compass found in one dungeon will not work in any other dungeon, so a new compass can be found in each dungeon.

Small Key Small Keys are found in dungeons later on in your journey. They are required to open locked doors inside of the dungeons. A small key will only work in the dungeon that you find it in and will not be usable in other dungeons.

Boss Key You'll start finding Boss Keys in many of the dungeons that also contain small keys. These are required to access the bosses in these later dungeons. Boss Keys will only work in the dungeons that you find them in as well and cannot be used to open the boss door in other dungeons.


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The Legend of Zelda: Ocarina of Time/Equipment

These are the items you find during your journey that Link can equip. They can't be assigned to buttons but are instead equipped on the equipment sub-screen. There are four main slots: Tunic, Boots, Sword, and Shield. Only one of each kind can be equipped at a time.

Swords
Link "borrows" this sword, a blade of much importance to the Kokiri, at the beginning of his quest. It does a small amount of damage, and is often hard to use to defeat powerful monsters.
 * [[File:OoT Kokiri Sword icon.png]] Kokiri Sword

The legendary sword that only the Hero of Time can wield. Taking the sword out of its pedestal will transport Link seven years into the future, while putting it back will return him to the past. This sword does a higher level of damage to monsters, and is the only sword that can defeat pure evil.
 * [[File:OoT Master Sword icon.png]] Master Sword

This powerful blade can be crafted by a giant Goron, Medigoron, in Goron City for 200 rupees, provided that you've opened his shop using Bombs. Link needs two hands to wield this sword, leaving him without a shield for defense, but the strength and length of the blade are worth it. Unfortunately, this blade will shatter after eight hits, or if you strike a wall, but you can purchase another one from Medigoron if you break it. You can't re-purchase this if you obtain the Biggoron Sword.
 * OoT Biggoron's Sword icon.png Giant's Knife

This is what you'll get if you misuse the Giant's Knife. Its length and power have been severely weakened (it is about 1/4 of the power of the fixed version) to the point where it rivals a pocket knife, but it can still be used to attack enemies. Link can't use a shield alongside this weapon. If you obtain the Biggoron Sword or re-purchase the Giant's Knife, this weapon will disappear from your inventory.
 * [[File:OoT Giant's Knife (Broken) icon.png]] Giant's Knife (Broken)

This sword is by far the most powerful of them all, it's pretty much the same as the Giant's Knife, but unlike the Giant's Knife, it will never break. The Biggoron Sword can only be obtained through completion of the item trading quest. It requires two hands to use but is worth it as it can take out a poe in one hit and regular ReDeads in two hits. It is an advantage to use this once you get it because you can take out enemies much faster.
 * [[File:OoT Biggoron's Sword icon.png]] Biggoron's Sword

Shields
Small wooden shield that Link obtains near the start of his adventure. This shield is flimsy and made of wood, so fire-based attacks can easily burn and destroy it. This is used by Young Link as a standard shield, but is not recommended for use in Dodongo's Cavern, since many fire enemies are found inside. If it's destroyed, you can just buy another one to replace it. In fact, one is for sale in Dodongo's Cavern, and one can be found in a chest. Like Likes find this shield to be delicious, and they will try to eat it.
 * [[File:OoT Deku Shield icon.png]] Deku Shield

When you can first obtain this shield as Young Link, don't buy it right away, as a guard you must talk to later in the game will give you a discount off its regular price. Young Link cannot efficiently use this shield because of his size, so he will instead use it like a turtle's shell on his back. When Link is an adult however, he can use the shield normally. This can be retrieved for free from Kakariko Graveyard at night (pull back the tombstone with flowers and jump in). LikeLikes might eat this shield if they attack Link, but it can be recovered if they are defeated quickly. Even if the shield is lost, another one can be purchased from several different shops.
 * [[File:OoT Hylian Shield icon.png]] Hylian Shield

This magical shield can reflect light, some magical spells, and just deflect regular attacks like a regular shield (some attacks may not be deflected, like Octorok rocks). Unlike the Hylian Shield, this item cannot be eaten by Like Likes. Like Likes despise the shield because its mirrory surface is so bright. Hint: if you are being eaten by a Like Like, quickly switch to this shield to avoid losing your Hylian Shield to the Like Like!
 * [[File:OoT Mirror Shield icon.png]] Mirror Shield

Tunics
This is the basic green tunic that Link begins his adventure with. There are no special effects, it's just what Link and Kokiri normally wear. It's the only tunic Young Link can use and it is automatically equipped. It cannot be removed.
 * [[File:OoT Kokiri Tunic icon.png]] Kokiri Tunic

There are two main ways of obtaining this tunic. One is to stop the small Goron rolling around Goron City with a bomb when Link is an adult, and the other is to purchase it for 200 rupees from the Goron Shop. If you purchase it from the shop first, the rolling Goron won't even mention anything about a tunic.
 * [[File:OoT Goron Tunic icon.png]] Goron Tunic

This fire-red tunic protects Link from the intense heat of the volcanic interior of Death Mountain and Fire Temple. Without it, the Fire Temple cannot even be attempted. While Link is wearing this, Like Likes might eat it if they attack him. If they are defeated quickly, Link will be able to retrieve his lost tunic. If its eaten permanently by a Like Like, another one can be purchased in the Goron Shop.

Much like the Goron Tunic, there are two ways to obtain the Zora Tunic. The first can only be done when Link is an adult: Unfreeze King Zora with blue fire from Ice Cavern. The second option is to purchase it for 300 rupees in the Zora Shop. If you obtain it in the shop before unfreezing King Zora, he won't give you a tunic.
 * [[File:OoT Zora Tunic icon.png]] Zora Tunic

This blue tunic allows Link to magically breathe underwater. The Zora Tunic item is used extensively in Lake Hylia and the Water Temple, and is often used alongside the Iron Boots. However, the Water Temple can be completed without the tunic. While Link is wearing this, Like Likes might eat it if they attack him. If they are defeated quickly, Link will be able to retrieve his lost tunic. If it’s eaten permanently by a Like Like, another one can be purchased in the Zora Shop.

Boots
The Iron Boots and Hover Boots are items that can be assigned to X, Y, or one of the touch screen's buttons.
 * Nintendo 3DS

Link's original boots. these don't have any special properties, they're just what he normally wears. These are the only boots Link can wear as a child.
 * [[File:OoT Kokiri Boots icon.png]] Kokiri Boots

These heavy, iron-coated boots increase their wearer's weight dramatically, and are normally hard to walk around in. When worn underwater, they can be used to walk along the bottom of lakes and rivers. The Iron Boots can also be used to withstand powerful gusts that would otherwise blow the wearer away. They are found in the Ice Cavern after defeating the White Wolfo.
 * [[File:OoT Iron Boots icon.png]] Iron Boots

These will often be used in conjunction with the Zora Tunic in Lake Hylia and the Water Temple. They can also prove useful in the Shadow Temple, although they aren't a necessity.

These boots let Link briefly walk across midair. To activate the boots, simply walk off of a ledge. Link will keep moving as if there were still solid ground beneath him, but this effect will only last for a few seconds. When Link wears them on land, he becomes a little faster. They can be found in the Shadow Temple after defeating the Dead Hand.
 * [[File:OoT Hover Boots icon.png]] Hover Boots


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The Legend of Zelda: Ocarina of Time/Fairy Fountains

Hidden throughout the land of Hyrule are six Great Fairy Fountains. The Great Fairies inside will give Link helpful power-ups and magic spells that increase both his offensive and defensive power.

In each Great Fairy Fountain, Link must stand on the golden Triforce emblem and play Zelda's Lullaby to awaken the Great Fairy and receive a new ability.

Death Mountain Peak
Reward: Spin Attack The first Great Fairy Fountain that you are likely to encounter is at the top of Death Mountain. After obtaining Bombs and the Hylian Shield, journey to the mountain's peak. Find the flagpole nearby Goron City and climb the adjacent slope. Use your Bombs to destroy any boulders blocking your way. Soon after the mountain will begin to erupt, and shower you with debris. Equip the Hylian Shield and crouch to protect yourself, continuing only when the showers momentarily pause. You will eventually reach a wall which you are able to climb, but before doing so, kill any Skulltulas clinging to it. Once you have climbed the wall, you should find an entrance to Death Mountain Crater on the right, and a conspicuous rock wall on the left, with a sign post and owl in between. Use a bomb to destroy the rock wall and gain entrance to the Great Fairy Fountain.

Here you learn the spin attack for your sword and get a magic meter for it.

Hyrule Castle Grounds
Reward: Din's Fire Enter the Hyrule Castle Grounds and climb the nearby vine to avoid the gate blocking your path. As you reach the gate, either go down the ladder into the guard room or jump off the gate roof. If you walk across you will be caught. From there walk up the road until the path branches. To your right should be a sign that says dead end and a boulder at the end of the path. Use your bombs to destroy the boulder and crawl through the passage to enter the Great Fairy Fountain.

This Great Fairy gives you the spell, Din's Fire, that will burn anything inside its attack radius. This spell is needed to complete the game. You need it to have access to the Shadow Temple.

Zora's Fountain
Reward: Farore's Wind Go to the portion of Zora's Domain where Jabu-Jabu rests. As you enter, go on the right side of Jabu. Swim to a small peninsula behind Jabu with bushes and a lone tree on it. There will be a boulder next to the back wall. Place a Bomb next to this wall and the wall will be destroyed, revealing yet another Great Fairy Fountain.

The reward here is Farore's Wind, a spell that quickly lets you warp in dungeons.

Death Mountain Crater
Reward: Doubled Magic Meter As an adult, enter Death Mountain Crater, preferably through Darunia's throne room. It is the fastest way and will allow you to reach the great fairy even if you don't have a red tunic. Once you enter take a right and walk across the bridge. Alongside the wall of the crater should be two boulders blocking a passage. Use the Megaton Hammer to destroy the boulders and the pathway to the Great Fairy's Fountain will be open.

This Great Fairy will double your magic meter, which will help in the future.

Desert Colossus
Reward: Nayru's Love When you first reach the Desert Colossus from the Haunted Wasteland, look towards the right wall for two nearby palm trees. Be careful however, because you will be bombarded with an endless supply of enemies while you are on the sand. Between the two trees is a suspicious wall that can be destroyed with a Bomb. Lay a bomb down and the wall will be blown open, allowing access to the Great Fairy Fountain.

You'll get the spell Nayru's Love, which will allow you to cast a barrier around you. It takes twice the magic of the previous spells, however. Also you will still flinch from attacks.

Ganon's Castle
Reward: Doubled Defense After completing the temple-related trials in Ganon's Castle and receiving the Golden Gauntlets, return outside the castle and find the dead end near many boulders. At the dead end should be a huge black slab. Use the Golden Gauntlets to lift this slab, revealing the final Great Fairy Fountain. This is good to use against Ganondorf.

The final Great Fairy shall increase your defensive power. Your hearts will have borders appear around them, and damage you take will be cut in half.