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The Legend of Zelda: Oracle of Seasons/Trade Quest

You do not have to complete this trading sequence to get the final prize, but you shall at least giving the Mushroom to Syrup so that you will be able to buy potions.

Cuccodex
Earliest time: after 1st dungeon

Requirements: Ember Seeds

This item is found in the southeast corner of Horon Village. One screen right of the Ember Seed Tree, there is a house. Go in the house and light the torch inside. The man will reward you with the Cuccodex.

Lon Lon Egg
Earliest time: after 1st dungeon

Requirements: Cuccodex

Take the Cuccodex over to where Din and her troupe were at the beginning of the game, and go up one screen. Go into the house to find Malon. Talk to her, and give her the Cuccodex. You will receive the Lon Lon Egg.

Ghastly Doll
Earliest time: after 1st dungeon

Requirements: Lon Lon Egg

Hit Maple. Hitting Maple is not a random encounter. To make Maple appear kill 30 enemies (15 if you have Maple's Ring) and go out the Western exit of Horon Village. Go one screen below Hero's Cave (this is just one place where Maple appears, there are many other places where she will). You will hear Maples' theme, hit her and the Lon Lon Egg will fall from you. Maple will take it and give you the Ghastly Doll.

Iron Pot
Requirements: Ghastly Doll

Head towards Spool Swamp, but don't enter. There is a house one screen below the cliff used to enter the swamp. Enter this house instead of the swamp. Talk to the woman inside, and give her the Ghastly Doll. In return she will give you the Iron Pot.

Lava Soup
Requirements: Iron Pot, Roc's feather/Cape

Go through the portal to Subrosia you originally followed Rosa through. Go down the left staircase, and left two screens. Go down the stairs, and down another screen. Go left a screen, and hop over the lava going up one screen. Enter the house and talk to the Subrosian inside. He will pour Lava Soup in yur Iron Pot just for showing it to him.

Goron Vase
Requirements: Lava Soup, Zora's Flippers

Go through the secret diving spot in Sunken City and then head up the vines. Go as far west as possible until reaching a cave that leads to Goron Mountain. Get to the summit and talk to Biggoron to receive the Goron Vase.

Fish
Bring the Goron vase to the vase collector in Sunken City, and he will trade it for a fish.

Megaphone
Bring the fish to the old man in North Horon who is trying to get his cat from the tree. He'll swap the fish for a megaphone.

Mushroom
Back on Mount Cucco, find the cave where Talon is sleeping. Wake him up with the megaphone, and he'll leave, so that Link can get a mushroom.

Wooden bird
Bring the mushroom to the witch Syrup in Sunken City, and she'll trade it for a wooden bird.

Engine grease
Bring the wooden bird to the clockmaker in Horon Village, and he'll trade it for some engine oil.

Phonograph
Bring the grease to the musician in the east suburbs. He'll use it to make the windmill spin faster. As a thanks, he'll give Link his phonograph.

Noble sword
In Tarm Ruins, find the music-loving Deku Scub. Delight him with the phonograph, and he'll give a secret solution for the Lost Woods that allows to find the Master sword.

In a linked game, link may have already obtained the L-2 sword. In which case, the Lost Woods conceal the L-3 Master Sword.


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The Legend of Zelda: Oracle of Seasons/Walkthrough

As you will see in the opening sequence, the Triforce calls Link to Hyrule Castle and warps him to the land of Holodrum. The game starts out with Link waking up in an open field. He will soon meet a dancer named Din (the oracle of seasons). Suddenly after dancing with Din, General Onox will kidnap Din.

Guide structure
Oracle of Seasons can be subdivided into eight main chapter (plus introduction and final chapter). Each chapter is characterized by a dungeon. Anyway, the name of each dungeon appears only once in the game, after the hero found it. On the other hand, during his quest to find the dungeon entrance, Link will be told many times the name of the corresponding surface area instead.

Therefore, it is much more useful to specify not just the dungeon name, but also the name of the area where it is located.

Linked games
Two different linked games can be played:
 * 1) Oracle of Seasons first, Oracle of Ages then: all information specific to this option is written in the page Secrets to and from Labrynna
 * 2) Oracle of Ages first, Oracle of Seasons then: all information specific to this option is written in sidebars in the main guide.

The extra final dungeon, identical in both versions, is described in the page Room of Rites

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


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The Legend of Zelda: Oracle of Seasons/Woods of Winter and Snake's Remains

Upon claiming the Fertile Soil, you'll be warped out of the dungeon, and be contacted by the Maku Tree. The Fertile Soil has restored some of his strength, and he has dreamt that the Temple of Seasons is now in another, unknown land. He says there is a helpful item there. The question is: where is that land...?

Before the next quest
Now that you've recovered the first Essence of Nature, it's time to head back to Horon Village. Also, there are a few things that you may find with your new Seed Satchel.

North Horon
On the way back to Horon Village, you may encounter a strange witch. If you bump into her, you'll both spill items all over! When the witch sees you, she addresses herself as Maple, apprentice of the great witch Syrup. She'll mention she needs Lon Lon Eggs, but you don't have any yet.
 * Maple the Witch

Maple is so miffed, she decides to take your things as well. Hurry and recover the spilled items, so you can get more than she does!

Maple will appear after every time you slay 30 monsters, so keep your guard up. However, she does have some things of value, better described in Maple's guide page. Link can manage to collect the rarest items if he has some Pegasus seeds, obtained in chapter 3. If you happen to obtain Maple's ring, she'll appear after you slay 15 monsters. The more times you meet Maple, the faster she gets: therefore, DO NOT equip Maple's ring until you have some Pegasus seeds.

Near where Maple appears are two trees. Burn the one on the left with an Ember Seed to discover a secret cave. A Sage is inside. Talk to him, and he gives you 100 Rupees!
 *  Secret sage cave

Horon Village
Another Sage is in Horon Village. Go far to the southeast, and you'll find a house (Dr. Left's house) with three small trees. Burn the middle one to find him. You'll get 100 more Rupees!

There are several generous sages living in Holodrum who will give you Rupees if you find them. However, there are imposters out there, too, and they take Rupees!

While you're in Horon Village, pay a visit to Dr. Left. He is having trouble reading because his torch isn't lit. Fortunatly, one Ember Seed will fix his problem. In gratitude, Dr. Left gives you a Cuccodex, a book on the different types of Cuccos. It will be important later.
 *  The Cuccodex

While you're visiting Dr. Left, bomb the cracked wall in his house. It will open up a path to a chest, but only in the winter. The chest has 20 Rupees inside.

West from Dr. Left's house is a mystical tree shaped like a flame. There are Ember Seeds growing from it. Remember this tree, because you can warp to it when you get another type of Mystical Seeds. Simply strike the tree with your sword to replenish on Ember Seeds and gain the power to warp there later on.
 *  The ember seed tree

In Horon Village, enter the building marked with a. Inside is Vasu, a ring appraiser. He and his compainions, Red Snake and Blue Snake are known for giving value to great rings of power. Vasu will give you a L-1 Ring Box. He'll also give you an Unidentified Ring and teach you how ring identifying works. Once identified it turns into the Friendship Ring (#01). This time's free, but it costs 20 Rupees afterward. Most Rings will have some sort of power, but the power will only work if they are equipped after being identified. If by chance Vasu appraises a ring you already have, he'll let you sell it for 30 Rupees.
 *  Vasu's ring appraisals

Southwest of Horon Village is a small path to the right. Take it, and you'll see a strange object near a tree. However, the tree is in the way, so you'll need to get rid of it. Equip your Seed Satchel and use an Ember Seed on the Tree. You'll burn it, and gain access to your first Piece of Heart.
 *  A piece of heart

Heart Pieces are rare and hard to get in Holodrum, some requiring special items or conditions to get. Whenever you obtain four Heart Pieces, you'll get another heart in your Health Meter.

Ruul, Mayor of Horon Village, lives in a house to northeast. If you talk to him, he'll talk all about Gasha Seeds and the nuts that grow from the trees they sprout.
 *  Mayor Ruul's Gasha seeds

In fact, he gives you a Gasha Seed so you can find out what he means. Outside his house is a patch of soft soil that you can plant the seed in. Later, you can come back and see if a tree has grown, and reap the rewards of the Gasha Nut. However, the tree disappears after you get the reward. You can do this whenever you get a Gasha Seed and find soft soil. It's usually just an unidentified ring inside the nut. If you're lucky, you may get a Piece of Heart! You can improve your chances of getting it and better rewards with the Gasha Ring equipped. Keep trying with Gasha trees, and this ring might become part of your collection.

You may think Ruul has only one Gasha Seed to offer, but there's a cracked wall in his home. Bomb it, and you'll find a secret room with a second Gasha Seed.

Eastern Suburbs
After you've explored Horon Village, it will be time to start hunting the item the Maku Tree mentioned.

When you are ready to leave Horon Village, head to the far southeast to find a path blocked by trees. However, a prophet named Sokra will wish to talk to you. He sees that the Season Spirits are calling for help, and that the Temple of Seasons is hidden somewhere. Sokra tells you to visit the spirits if you can find the temple for help, and then takes a nap. With that advice, take an Ember Seed and burn one of the trees to unblock the path to the southeast and leave Horon Village.
 *  Sokra the Prophet

As soon as you leave the village, head north past the Octorocks, then northeast past the windmill, and east past the monsters.
 *  Following Rosa

A hooded girl will show up, Rosa, apparently panicking about a temple falling into a place called "Subrosia." She won't tell where it is, and runs off to return to it in secret. Of course, she just gave away how to get there: it's time to follow her!

Head in the direction Rosa went, and you'll find her. She's looking to see if she's being followed. Don't let her spot you, or she'll run! Instead, sneak around as she heads to Subrosia. When she gets close to her destination, she'll take a final peek to make sure she's alone.

Eventually, you'll reach a small field, where Rosa will... vanish? Swipe your sword over the grass, and you'll find a strange portal. Step into it...

Subrosia

The portal will warp you to the underworld of Subrosia, much more different than Holodrum. Its people are strange and hooded, and dwell in lava. You'll see that your Rupee counter has changed: instead of Rupees, Subrosians use Ore as currency. You'll need to find some to buy items here.

If you talk to the Subrosians, they'll be in an uproar about a temple landing in the east plaza. That sounds familiar...

The first place you want to go to is down a path southwest. Head down that path until you reach a set of stairs. Go down them.

You'll enter the Subrosian Dance Hall, where you can be rewarded for good dancing. Talk to the leader in red, and he'll let you dance.
 *  The Subrosian Dance Hall

Now, you'll play a mini-game where you must move with the other dancers in perfect coordination. Listen to the leader's instructions and then watch his movements.

If you can last through the mini-game without bumping into the other dancers, you'll get the Boomerang (L-1) for your dance skills. The Boomerang can hit faraway objects and stun certain enemies. If you keep on playing you will eventually be rewarded with the Strange Flute which will become  Dimitri's Flute later.

The Temple of Seasons: Tower of Winter
Now that you've got the Boomerang, head back to the location of the portal. This time, take the path on the far right. Go southeast, and you'll see the dancer who just won a boomerang himself. Keep going southeast, and you'll reach a small path, which will lead to a temple. Could it be...?

Your suspicions are realized as the four Season Spirits: Spring, Summer, Autumn, and Winter, greet you. This is indeed the Temple of Seasons. The Spirit of Winter tells you to get the Rod of Seasons and visit the spirits in the four corner towers.

With that, head straight forward to reach the central altar of the temple.

You'll find the altar is much more inviting than harsh Subrosia. Head forward to find a pedestal. Stand on it, and the power of the Season Spirits will merge together and form the key item you need to restore Holodrum: theRod of Seasons. When it holds the power of the Season Spirts, it can change the seasons.
 *  The Rod of Seasons

Now that you have the rod, the Spirit of Winter will mention to visit the towers again. Unfortunately, three of the towers can't be visited right now. Because of the damage it took, the Tower of Autumn is unreachable, the Tower of Summer is locked shut, and the Tower of Spring is sealed up, only accessible through a secret entrance. This leaves only the Tower of Winter, which is the only one you can visit. Head southeast to find it.
 *  The tower of winter

The first room of this tower is blocked by a path of lava. On the other side, there is a switch, but you can't reach it. Equip the Boomerang, and throw it at the switch to hit it. You can also use a bomb as an alternative.

Triggering the switch makes a bridge appear over the lava, which lets you cross it, and reach a staircase.

At the top is the altar of the Spirit of Winter, a blue fairy. She bestows the Rod of Seasons a wintry chill: the  Power of Winter . With this power you can change the season to winter when you swing the Rod of Seasons atop a stump.

Woods of Winter
(If you already cleared Oracle of Ages and linked to this game) Next to the entrance of the Snake's Remains dungeon, there is a cave. The fairy in there will ask you to tell a secret to Tingle in Labrynna. Switch back to Oracle of Ages, go to the Forest of Time and talk to Tingle. He will give you a Seed Satchel upgrade, and then he will tell you another secret. Switch again to Oracle of Seasons, go to Farore and tell her Tingle's secret: the seed satchel will be upgraded in this game, too. If Link could carry 20 seeds per type in one game, the secret allows him to carry 50; a later upgrade in the same game will allow him to carry 99. If Link could already carry 50 seeds per type in one game (i.e. he received already the non-secret upgrade), the secret allows him to carry 99 in the same game.
 * Linked game: Tingle secret

When you leave the Tower of Winter, you'll be contacted by the Maku Tree again. He sees the item you needed is the Rod of Seasons, and it has the power to open new roads. He has also dreamt of woods to the east. There might be an essence there...

For now, it's time to leave Subrosia. Go back to the portal, and you'll return to Holodrum.

Now that you have both the Rod of Seasons and the Power of Winter, you'll find Sokra is waiting for you back in Holodrum on a tree stump. He'll explain what happens when you use the rod, and then tells you that he believes more entrances to Subrosia might exist. After he shares this advice, he heads back to Horon Village.
 *  Wintry chills

In order to trigger the rod's power, you need to hop onto the tree stump Sokra mentioned. Swing the rod, and you'll change the season to winter.

With one swipe of the rod, you'll find its power can alter the seasons almost anywhere. You'll find that with more season powers, you'll be able to unlock many hidden locations in Holodrum. However, some places have seasons that can't be changed. You can only use the power of the Rod of Seasons on a tree stump. Otherwise, nothing will happen.
 *  Effects of winter

Each season also has unique affects in Holodrum. During the winter, three things happen:
 * 1) Snowdrifts pile up, either blocking the way forward or acting as bridges to pave the way through.
 * 2) Water freezes, making bridges you can walk across.
 * 3) Trees with big leaves shed them, letting you get past the trees.

You'll also find that different enemies appear during different seasons. For instance, by changing the season to winter, a Blue Octorok has appeared nearby. It's tougher than a Red Octorock, and requires a few more hits to kill.

''NOTE: along with new enemies, four ../Golden Monsters/ appear during certain seasons. They are exceedingly tougher to defeat. However, you may find hunting them will be worth it. The Golden Monsters sub-quest can only be completed during Chapter 7.''

Head back to where you entered the woods through Horon Village while it's still winter. Go straight to the south-east corner, and then up north past the stump. Up here are two ledges, and a snowdrift has piled up to form a bridge between them. Cross it, and you'll discover a cave on the left ledge. The cave holds another Piece of Heart.
 *  Heart piece

Now that you have made it winter, go east across the frozen pond. You'll head into the Woods of Winter. The Woods of Winter houses another new enemy: the Leever. They burrow up from below the ground and attack, but they are weak and easy to kill. From there, travel south.
 *  The Woods of Winter

Two Moblins are here, and they'll throw spears at you. Ignore them, and quickly run by.

Go north, and you'll find snow blocks the way ahead. There's nothing to do to get rid of it, so you can only go east.

These trees would normally have thick leaves and block the way forward, but in winter, they don't. Simply go under them and continue onward. Note that a tree stump is here as well.

There is a Piece of Heart here, but a rock's in the way. It won't budge. Maybe you'll find something later.

Head further north, and you'll see a Blue Moblin. He is harder to defeat than his red kind, but he is completely avoidable.

If you continue north, you'll see several small trees. Burn the farthest one with an Ember Seed, and you'll uncover an entrance. However, DON'T go in. The sage inside wanted to be left alone, and he'll get 50 Rupees from you, because you burned down his door! Simply defeat the Moblins up north and head on.
 *  Unfriendly sage cave

When you go as far north as possible, you'll reach a house. However, it's locked. A sign outside the door says Santa is welcome. Well, the house has a chimney, so you could make an entrance just like Santa!
 *  Holly's house

Go west a little bit, and you'll find a tree stump. Use it to make it winter. Now, go up the nearby stairs and head east past the Moblin (ignore the nearby cave: there's nothing useful in there).

You'll see the door of the house is now open, but it's blocked by snow. However, a huge snowdrift has piled up by the house's chimney, and you can walk on it. Head right over to the chimney and hop inside.

Inside, you'll find Holly, who is rather shook up by your sudden entrance. She wants you to clean her walkway, and gives you a Shovel to keep.

Now, you can dig up snow, dirt, and sand. Usually, you'll find hearts, Rupees, and seeds underneath, but you may come across Beetles. They're easly disposed with one sword swipe. If you're lucky, you may even find buried treasure!

Try digging up the snow outside Holly's house with the shovel. It's the same as the snow you saw before, so go to the blocked path and dig your way through.

However, before moving on, if you want some easy money, head west past Holly's house when it's not winter to find a sealed cave. Blow it open, and inside is a chest with 30 Rupees.
 *  30 Rupees

When you get past the snow, you'll find a tree shaped like a question mark. This is the Mystery Seed tree. Growing on it is a new kind of seed: Mystery Seeds. Cut them down from the tree to start carrying them. These strange seeds have random effects on what they touch. Try one out on the owl statue nearby. Owl statues react to Mystery Seeds, and give you helpful hints when you need them.
 *  The mystery seed tree

Head north past the tree and you'll find the path curves over to the west. There are a few caves here, but not much to do in them. Follow the path to the west, and you'll reach the entrance of dungeon number two, Snake's Remains.
 *  The second dungeon

DUNGEON: Snake's Remains
Snake's Remains may be only the second dungeon, but it is far more treacherous than Gnarled Root Dungeon. Deadly traps and more powerful foes await. The dungeon layout is vaguely reminiscent of the layout of the second dungeon in Legend of Zelda 1.

The dungeon has two parts to it, and it proves a step up from before. You'll find being in here isn't so safe.

Small key n.1
As soon as you enter the first room, you'll see it's dark, and the door ahead is locked. If you light both torches in this room with Ember Seeds, the door will open.

You can go north from there, or go west. Since there is a key located in the west path, you should go there first.

Upon going that way, you'll encounter two spike traps and many Green Zols as you have to cross a narrow path. If you go to the far left of the path, you'll find a chest with five Rupees. Not much, but still something.

When you head further north, you'll get locked in a room with several Ropes, poisonous snakes. They'll charge at you if you get near them. Defeat them all to get the Small Key. Now, go back to the first room and head north.

The compass
The room ahead seems harmless, but don't be tricked. The torches are bewitched, and they will shoot fireballs at you. They can't be stopped, so get out of this room fast and avoid the Zols. There is a small path to the southeast you can take.

In this room, Ropes will actually fall from the ceiling! Avoid them and take a look at the blocks here. One block is not in formation with the rest. Push it one space to the right, and a chest will appear. Open it, and instead of getting the Dungeon Map first, it's the Compass. With it, go back through the torch trap room into the next one.

Secret room
This time, you'll get locked in with both Ropes and Moblins. The Moblins are armed with bows, and will shoot arrows at you. However, before you defeat the enemies, take a good look at the blocks in this room. Notice how they're shaped like an arrow? Not just that, the arrow's pointing at a spot in the wall! Bomb that place, and you'll uncove a secret room. What's inside? 49 Green Rupees! Much better than 5!

The power bracelet
After you snag that big payday, go back and defeat all the enemies to open up all the doors. However, the one you want to go through is the locked door.

This room has another new and very annoying enemy: Hardhat Beetles. Their shells are so strong, you can't defeat them with your sword. However, there are two pits in this room. If you knock the Hardhat Beetles into the pits, you'll be rid of them and make the door to the west open.

Another type of Moblins, Pig Moblins, are in this room. However, they're on the other side of a large pit. You don't have the means to jump over it yet, but you do have bombs. Toss them over the pit so they blow up the Pig Moblins. If you run out of bombs, you can cut the plants for more, and they'll grow back. You can use the Boomerang to stun them, then bomb them. Once you defeat them, you'll be rewarded with a chest, and inside is the Power Bracelet. This bracelet's special powers make you strong when you wear it, and you can push or lift heavy objects while using it. Equip it, and go back to the last room.

The dungeon map
Try out the Power Bracelet on the pot in front the chest. You can pick it up, and toss it out of your way. Press the button you've equipped it to and push the Control Pad in the opposite direction you're facing. Open the chest for the Dungeon Map.

Small key n.2
Now that you have the Power Bracelet, go back to the room where the arrow block is. This time, head east.

There are several Ropes falling into the room and a few Red Zols. There is another set of blocks like in the Compass room. Push the one out-of-place block to where it belongs. This will open the doors.

The next room has a very dangerous trap in it: the Giant Blade Trap. These monstrosities sweep across the floors, taking out anything in their way. One is yellow, and the other is red. The yellow one moves fast, but the red is very fast. Run away from the traps to avoid taking damage, and go over to the chest in this room to get another Small Key.

When you get past the giant spike traps, go south, because you're going to need two keys before moving on, and this path leads to another one.

Small key n.3
After you enter this room, you'll find several Keese, and several large, steel rollers blocking the path. By holding the button you've equipped it to, you can use the Power Bracelet to push the rollers out of your way. Push them as far as they can go, because they'll roll back after you let go, and they can hurt you.

Once you get past all the rollers, you'll reach a staircase. Go up it, and you'll actually end up leaving the dungeon for a minute.

You'll wind up at a small area with a chest. Inside is a Gasha Seed. Head left from there to reach a subsection of the dungeon.

The first room of the subsection has a few Green Zols and Ropes. Ignore them. Simply cut the grass and move on. If you're out of bombs, a Deku Scrub is hiding in this room. He'll give you 10 bombs for 30 Rupees.

The next room holds the Small Key, but there's a catch: take too long in here, and the chest goes away! You'll need to blow up the cracked blocks in your way with bombs, and hurry down the path to the chest. If you're fast, you'll get the Small Key. Now, go back to the main dungeon to the point where you went south.

Towards the sub-boss
Blow up the cracked blocks and go east. If you're running low on bombs, cut the grass. There is a staircase at the end of the path. It will take you into the basement.

You'll find a Thwomp (From the Mario series) guarding the path to the left. He'll smash you if you get too close. Try to lure him to drop, and then run over his head across the spikes and past the Keese.

Four smaller Thwomps called Thwimps (Also from the Mario series) guard this area. However, a quick run past them without stopping will get you to safety. You'll reach the ladder that goes back upstairs.

This room has some more rollers in it. Push them out of the way. If you want to, look for a chest in here. It has 10 Rupees in it.

Once you get past the first set of rollers, the path will get more dangerous. There are pits and cracked floors. You don't want to push the rollers over cracked tiles: you may fall through! If you are wearing Roc's Ring, then you're safe. When you enter the room ahead, you'll face the mini-boss.

SUB-BOSS: Facade

The mini-boss is Facade, a large, evil face. He has several vile attacks at his disposal.

He can shoot out fire, which will scatter across the room, summon Beetles, which you can defeat easily, and open holes in the floor, which will come after you.

However, when Facade shows himself, he is vulnerable. Drop a bomb on his face to injure him. The Beetles will drop bombs when defeated if you run out.

With enough hits, Facade will retreat, allowing you to move on. However, this won't be the last you see of him.

The boss key
After Facade is defeated, you'll be able to move on to the next room. Here, there are a few Keese and a Moblin. Defeat them to avoid conflict. Now, look for three pots in a corner. Use the Power Bracelet on the one furthest out, and then blow up the cracked wall behind it with a bomb. You'll open up another room.

This room is filled with PolsVoice, rabbit-like monsters. They can't be reached from where they are, and the torch in this room is bewitched like the two from earlier. Since you can't attack them, use bombs on them, and they'll be defeated. (Note: If you have the Strange Flute, either bought from the shop or won from the subrosian dance doesn't matter, playing that will kill them)

When all the PolsVoice are defeated, the door in here will open. However, don't go ahead. Instead, backtrack to the room where you blew open the wall and head east. You'll reach a small block with a keyhole. Use your Small Key to on the block to open the path.

This room has several Stalfos and Sparks, enemies that follow the edges of blocks and walls in a set path. You'll be damaged if they make contact with you. To defeat them, hit them with the boomerang, which will make a fairy appear.

The enemies in here don't guard anything in particular, so you can just go on through to the room to the east.

A pair of spike traps and numerous Ropes are in this room. Hurry past them before they can damage you. If they do, lift the pots in the room's upper-right corner to get hearts. After you get past, go south into the next room.

Another new puzzle is in this room: moving platforms over a pit. Seeing as how you can't jump yet, you'll have to time your movements correctly to cross onto the platforms when they come together. You'll need to go to the right in here, not left, because the platform that moves furthest to the right will lead you to a path that ends at a chest. Open it to get the Boss Key.

Path to the boss
Now that you've acquired the Boss Key, go back through the room where the PolsVoice where and go on to the room ahead.

A strange, new obstacle resides here: a turntable. Right now, the turntable is blue, and is showing a blue arrow going counter-clockwise. That means if you get on the turntable, you'll be moved counter-clockwise 90 degrees (west to south) You want to go that way, because it will lead to the boss.

Note that when you do, the turntable will turn red, flashing a yellow arrow clockwise.That means you'll be moved clockwise 90 degrees if you hop back on it, but you don't need to. The final thing keeping you from the boss is a set of three platforms moving across a pit. You can easily cross onto them to the other side of the pit, and defeat the Ropes from there.

Now, smash as many pots as you need to so you're at full health, and go east. Lift the pot out of the way with the Power Bracelet, and head onward to fight the boss.

BOSS: Dodongo
The boss of Snake's Remains is Dodongo, a fierce, fire-spitting lizard. His armored skin is impervious to your sword, and he will blast you with fire or charge at you if you get anywhere near him. He was already the boss of the second dungeon in Legend of Zelda 1.

However, there is one big weakness to this monster: when Dodongo opens his mouth to spit fire, toss a bomb inside his mouth.

When Dodongo eats the bomb, it will explode in his stomach, leaving him stunned. Even though Dodongo is unharmed by sword strikes, he has a soft underbelly. Using the Power Bracelet, pick the beast up and toss him onto the pit of spikes in the middle of the room. Dodongo will take damage! Keep stunning Dodongo with bombs, and tossing him onto the pit, and the monster will surrender.

After Dodongo falls, you'll be rewarded with another Heart Container.

Now, you can progress to the room in the southeast corner, where you'll obtain the Gift of Time, the second Essence of Nature. "Seeds sprout as seasons change with the Gift of Time!"


text:
The Legend of Zelda: Oracle of Seasons/Temple Remains and Sword & Shield Dungeon

Before the next quest
Now that Link owns the Roc's cape, he can get to the Heart Container in the graveyard. There is also a chest inside Goron mountain, holding a magic ring.

Furthermore, Link can now complete the Golden Monsters sub-quest and obtain a specific magic ring.

Hero's cave
(If you already cleared Oracle of Ages and linked to this game) Let's start from the first magic gate after the Zora. 1. Notice the pink tile: push it south, before you light the brazier using the slingshot and an ember seed. A chest containing a key will then appear. 2. Push the blocks, so that you can push one into the hole. Jump over the last one using the Roc's cape, unlock the keyhole block with the key, then light the two braziers using the slingshot and an ember seed. 3. Defeat the enemies, then dive where the key fell. 4. Open your way using bombs. Light the braziers to obtain a Gasha seed.
 * Linked game: Hero's cave

Link can now get through another magic portal, to the fourth part of the dungeon. 1. Use the magnet glove and exit from the north-east passage. 2. Same as before; choose the southern path. 3. Use the shield to defeat the spiked turtles, then equip the boomerang and change all the bue globes to red. 4. Move the iron sphere with the magnet glove and get a Gasha seed. Equip the Roc's cape to reach the next magic gate.

The fifth part of the dungeon: 1. Start from the vertical row of three pots: destroy the top and bottom one, push the square blocks in the pit, then push the central pot on one of the four buttons. From the south passage, push three square blocks so that one pot can be pushed all the way to another button. Push the last two on the remaining buttons. 2. Press the buttons. Every time you do, four different enemies will appear. Defeat them all, and a key will appear. 3. Defeat the fire bats, then use the magic boomerang to hit the blue sphere. 4. Open the chests in the same order as the dungeons are scattered across Holodrum.

That was the last test. A new magic gate opens, and Link can claim an exclusive Magic Ring.

Holodrum and Subrosia
The Maku Tree cannot suggest where the last dungeon is, but there is only one unexplored area left in Holodrum.

Temple remains and Subrosian volcanoes (part 1)
Similar to the Tarm Ruins, here Link has to change season several times.
 * 1) The default season is winter.
 * 2) On the tree stump, change the season to autumn. Go all the way west and north.
 * 3) At the second tree stump, change the season back to winter. You can now reach the nearby Subrosian gate.

In Subrosia, enter the nearby cave. Throw a bomb in the lava pit, so that the Subrosian volcanoes will modify the structure of the temple remains in Holodrum.

Temple remains and Subrosian volcanoes (part 2)
Get back to the Temple remains. First of all, there is a breakable wall just north from the Subrosian gate. Inside, you can get the last Heart Piece.

Move back to the entrance, and change the season to summer. Explore the temple to the east. Eventually, you'll reach the very top, where a room hosts another Subrosian gate.

In Subrosia, follow the path to the north to the entrance of the dungeon.

Sword and Shield Dungeon
The snowshoe ring is very useful in this dungeon. It can only be obtained in a linked game.

Compass
After the first room, turn east. Shoot the statue with the slingshot, and a small key will fall down.
 * From the entrance to the compass

Continue all the way north. destroy the red Zols and the Hardhat turtle to get a second key. Continue east until you see a keyhole block: unlock it and go down the stairs; instead, if you continue to the next room east, nothing can be done there right now.

After many rooms, you'll get to one with two exits: a stairway up and a locked door. Go upstairs, and you'll obtain the compass.

Map

 * From the compass to the map

After you got the compass, go back downstairs and open the door. You are now in a rotator room. At first, it will direct Link to the north. Go back west at the fork(right now, the east path leads to dead ends only), and get in the rotator room again from the previous entrance. Now you can go south.

Use a mystery seed on the owl statue, and it will tell you how to activate the Armos statue that blocks the path. Climb the stairway, and collect the map.

Super slingshot

 * From the map to the super slingshot

From the same place where Link found the map, use the magnet glove and move the iron sphere on the button. A new bridge will appear, although it's on the other side of the wall.

Go back downstairs, continue to the east room, the climb upstairs: Link is now in the room with the bidge. Anyway, first of all go west and claim the contents of a chest. You have to activate the Armos statues and push a block sideways to open it. Inside is the super slingshot. You saw already two spots where to use it in previous rooms.

Sub-boss: Frypolar

 * From the super slingshot to the sub-boss

After getting the treasure, go back east, walk on the new bridge, and continue all the way back to the rotator room. This time, it will direct Link to the east. Open the chest and get a key.

Back to the rotator room, go north, then east; use the magnet glove and continue east. The owl statue gives a hint about the sub-boss. Anyway, first use the new slingshot on the three eye statues, so to make a stairway appear. In the room upstairs Link can collect another key.

Back downstairs, use a key and enter the sub-boss room, Frypolar. Equip the power bracelet and the super slingshot with mystery seeds (He can't be hit with the sword, so don't bother). Frypolar has two different forms:
 * in ice form he creates ice blades; Link can throw a mystery seed on them, then pick them up with the power bracelet and throw the ice back at fire Frypolar. To attack in ice form, you need ember seeds.
 * in fire form, he's vulnerable to his own modified ice blades.

Boss key

 * From the sub-boss to the boss key

After Frypolar has been defeated, continue to the north. Use the super slingshot to light all the braziers, then go upstairs using the new stairs.

Link will end up in a puzzle room in the style of Kickle Cubicle. Push the southmost ice cube south, east and north. Leave it there. Push the eastmost ice cube south and east on a yellow tile. Push the last ice cube west, south, east, then north. Now all three ice cubes can be pushed on the yellow tiles: a stairway will appear.

Take the stairs down. Follow the path to the east and to the south. Use the magic boomerang to create a bridge. In the next room, defeat the Pols Voices using the strange flute. In the next room, Link can get the boss key. Defeat the Ball & Chain Warrior to open the door and leave.

Magic ring

 * From the boss key to the magic ring

After Link gets the boss key, backtrack to the room of the three Moldorm worms. Press the button and create a bridge. Walk all the way back towards the entrance.

Just two rooms north from the entrance, you can see three eye statues. Get on the "balcony" to the east and shoot them with the new slingshot: a chest will appear. Then, use the Roc's cape to get around without leaving the room. Open the chest and collect a magic ring.

To the boss room

 * From the magic ring to the boss room

Backtrack again to the room of the three Moldorms, take the stairs and continue to the room in Kickle Cubicle style. Now unlock the door and continue west.

Notice the cracked wall next to the owl statue. Blast it open, then memorize the path of the Armos ghost and repeat. If you succeed, a small key will appear.

Using the power bracelet, lift a magic ice, go to the southern room, and throw it in the red pit. Go downstairs, open the chest and claim a small key.

Back upstairs, pick another magic ice and ride the cart. Throw it in the hole, then go back. Take another magic ice, ride the cart, hit the switch, ride the cart again throw the ice in the third hole.

Now that most of the lava is cooled down, go downstairs and access a stairway up. Follow the path to a chest with a small key.

Back to the magic ice room. Go downstairs, then west (the chest contains just bombs), and upstairs again. Take the cart, go to the next room, then downstairs again. Go south-east and upstairs, back to the magic ice room. Pick a magic ice and ride the cart. At the end of the ride, go south and ride the other cart. Throw the magic ice in the fourth red pit.

At last, go downstairs by any stairs, then walk all the way north to the boss room.

BOSS: Medusa Head
Shoot it with Pegasus seeds, then hit it with the sword. The L-3 mirror shield protects from her attacks.


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South Park: The Stick of Truth/Forging Alliances

Head to the Elven Kingdom in the backyard of Kyle's house. The humans and elves have joined forces, but you will need more allies in order to defeat Clyde. This quest has four parts.

Recruit the Girls
Make your way to City Hall. If you haven't already, retrieve Annie's Justin Bieber doll from the bullies by defeating them in battle. Once they have been defeated, deliver the letter to Annie, and she will take you to the girls' secret base. The girls agree to help you if you pose as Bebe's boyfriend to help them identify who among them is a "two-faced bitch".

Pose as Bebe's Boyfriend
Head to the park, then talk to Monica. Her boyfriend, Jake, will get the impression that you're flirting with his girlfriend and attack. Defeat him, then return to Annie at City Hall. She will take you back to the girls' headquarters.

Unplanned Parenthood
The girls have one final task: infiltrate the abortion clinic and obtain a copy of their records to prove who is the two-faced bitch once and for all. Disguise yourself as a girl, then head into Unplanned Parenthood and talk to the receptionist. Head through the door on the right, then make your way to the operating room. Mash the button onscreen to break the machine, then grab the medical outfit from behind the chair and put it on. Make your way to the records room and grab the records from 2013, which will trigger a cutscene.

Shrink yourself and go through the mouse hole, then shoot the pipes to trick the soldiers into killing the Nazi Zombie Rats. Head past the fetus in the jar, then shoot the pipes again to have the soldiers take out the gnomes. Enter the power box and shoot the wire, then fart on the flames to blow it up, then reach the surface by climbing up the nail in the background.

Return to normal size. In order to convince the government agents you are really a doctor, you are going to have to perform an abortion on Randy. Follow the onscreen prompts to complete the operation. Once they are satisfied, head outside.

The clinic will now be overrun with Nazi Zombie Fetuses, but from this point on you will have an ally. Make your way to the left and shoot the grate by the Nazi Zombie Rats. Keep heading left and you will come across a dead soldier. Shrink yourself down and walk through the hole in his chest. Walk up the table and shoot the hanging ceiling plank to make your way to the dresser. Climb the air grate to the left of the dresser and enter the hole in the wall. Smash the wooden support and throw a fart towards the generator to blow it up. Climb the cable to the upper level and shoot out the crossbeam on the wooden support to take out the Nazi Zombie Rats. Climb back down and make your way to the air vent to the left of the dead rats. Navigate through the air vents to the hallway near the Records Room.

Exit the vent, then shoot the grenade in the soldiers hand. Walk through the cracks in the wall until you reach the other side. Switch your buddy to Stan and use his buddy ability to disable the machine gun, then fart on the flames to clear the area. Fart on some burning debris near the gun to access a Chinpokomon that is only available at this point in the game. Make your way forward and fight off the Nazi Zombie Fetuses that attack you. Once you defeat them, head into the lobby where the Giant Nazi Zombie Fetus will attack. Destroy its umbilical cord first, as it will use it to regain health. Once the fetus is dead, return to Annie outside of City Hall.

Heading North
The abortion records are in French, so you will need to get them translated. Head back to Kyle's house, where the boys will instruct you to head north to Canada to get the records translated. In order to do so, you will need a photo for your passport.

Head to Photo Dojo. The man behind the counter will lead you to the back room, and instruct you to take off your clothes. The real photographer enters and reveals the man is a pedophile. Defeat him, and the real photographer will take your photo.

Enter the Lost Forest, and head north for four frames until you reach the Canadian border. Talk to the guard, and he will allow you to pass.

O Canada
Enter Ottowa and go to the palace. The Prince will instruct you to visit the Earl of Winnipeg. Head west to Winnipeg, and talk to the Earl, who is located in the building to the north. He will ask you to kill the Dire Bears that have been terrorizing the town. Head right, and you will find a bear in the upper right corner. Defeat the bears and return to the Earl. He is unable to translate the records, and instead advises you to visit the Minister of Montreal, who is currently imprisoned Return to the Prince and ask him to release the Minister. He will agree to do so only if you assassinate the Bishop of Banff.

Travel to Banff, then fight the Bishop. After choosing to kill or spare the Bishop, return to the Prince. The Prince has gone back on his word and refuses to release the Minister, so you will have to speak to the Duke of Vancouver instead. Make your way to Vacnouver and speak to the Duke. He will advise you to talk to the monks who live on the south end of town for help with saving the Minister. Head south and cross the river, then enter the cabin on the island to find Terrance and Phillip. Demonstrate the three farts you have already learned, and they will teach you Nagasaki, the most powerful fart in the game. Once you have learned Nagasaki, head to the Catacombs of Quebec.

Use Nagasaki to remove the rock, then fight of the army of dire wolves, snakes, and bears. Locate the Minister, and he will translate the records.

Return to South Park and meet with Annie. The girls agree to help you defeat Clyde, so return to the Elven Kingdom to deliver the news.


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Haloo, Jonatan!/Chapta 2

Kontenas - Chapta 1 - Chapta 2 - Chapta 3

Dwa-ney mey (= 2 may)
Nau man es in tren. Lu bu es in Munih; lu es in tren. Lu safari. Lu dumi: "Nau me safari de Munih a Viena. It es hao safara. Me pri safara."

Lu dumi om Munih. Lu dumi: “Nau me es in tren, bat yeri me bin in Munih. E nau me skribi deykitaba in tren, bat yeri me skribi-te deykitaba in Munih. E nau me dumi in tren, bat yeri me dumi-te in Munih. Yeri me dumi om Munih in Munih, e nau me dumi om Viena in tren. Nau me es in tren, bu in Viena. Bat me dumi e skribi om Viena.”

Ob man nau dumi in Munih? Non, lu nau bu dumi in Munih. Lu dumi in tren. Yeri lu dumi-te in Munih. Lu shwo: “Haloo, tren!”

Man es in tren, e lu safari a urba. Urba bu es Munih; Munih es yeri-ney urba. Urba es Viena; Viena es sedey-ney urba.

Man dumi om Munih e Viena. Lu dumi: “Munih bin urba de yeri, e Munih bin hao. Nau it es sedey, e me es in tren; tren es hao. Ob Viena ve bi hao?”

Man dumi om Munih: Munih bin urba de yeri. Lu dumi in tren: lu es in tren sedey. E lu dumi om Viena: Viena ve bi urba de manya.

E lu dumi: “Munih bin gran. Tren es gran. Ob Viena ve bi gran?”

E lu dumi: “In Munih me skribi-te in deykitaba. In tren me skribi in deykitaba. Ob in Viena me ve skribi in deykitaba? Ya, manya in Viena me ve skribi in deykitaba. Me lubi deykitabas.” Man dumi mucho (lu dumi mucho = lu dumi e dumi e dumi), e lu skribi mucho. ya, lu es intele man. Intele manes skribi mucho, e dumi mucho. Lu es Jonatan; Jonatan es intele man.

Lu scri: “Me es Jonatan. Me es in tren. Yeri me stan-te in Munih; manya me ve stan in Viena.”

Lu dumi, e skribi: “Tren...it es hao, bat lao. It bu es nove; it es lao. Ob in Munih trenes es lao? Ya, trenes de Munih es lao. Bat trenes de Munih es hao, e me lubi trenes de Munih. Yeri me lubi-te tren in Munih, e sedey me lubi tren nau, e manya me ve lubi tren in Viena. Me lubi trenes!”

Jonatan skribi: "Munih es hao urba e lao urba, e Viena es hao urba e lao urba. Munih e Viena bu es nove, bat es hao. Munih e Viena es lao, bat hao urba. Urbas bu es nove, bat hao. Me lubi urbas!"

Jonatan dumi, ke dwa-ney dey de safara es hao. Lu shwo: “Sedey bin hao dwa-ney dey de safara. Me lubi safaras!”

yeri, sedey, manya

 * yeri = un-ney mey (05.01)
 * sedey = dwa-ney mey (05.02)
 * manya = tri-ney mey (05.03)

-te

 * skribi: sedey me skribi, yeri me skribi-te
 * dumi: sedey me dumi, yeri me dumi-te
 * vidi: sedey me vidi, yeri me vidi-te

ve

 * skribi: sedey me skribi, manya me ve skribi
 * dumi: sedey me dumi, manya me ve dumi
 * vidi: sedey me vidi, manya me ve vidi

bi / bin

 * skribi, skribi-te, ve skribi
 * es, bin, ve bi

de, a

 * De Munih a Viena:
 * Munih → Viena
 * De Viena a Munih:
 * Munih ← Viena

-ney / de
Urba de yeri = Yeri-ney urba

Trenes de Munih = Munih-ney trenes

safara / safari
Man safari in tren. Man lubi safara.

Safara es

Lexikon

 * lubi
 * manya (yeri → sedey → manya)
 * sedey (yeri → sedey → deman)
 * mucho
 * nove
 * nau
 * lao
 * ve
 * safara
 * safari
 * yeri ↔ (yeri → sedey → manya)

|2

title: Haloo, Jonatan!/Chapta 2


text:
Traditional Abacus and Bead Arithmetic

This textbook is an introduction to the Traditional Beads Arithmetic (珠算; zhūsuàn in Chinese, shuzan in Japanese), or the use of the eastern fixed-bead abacus (算盤, suanpan in Chinese, soroban in Japanese) as practiced in China, Japan, Korea, Vietnam, etc. for at least four centuries.

Chinese beads arithmetic has been inscribed in 2013 on the UNESCO Representative List of the Intangible Cultural Heritage of Humanity, however, the information available in English on this subject is scant and scattered, so it is worth the effort of trying to gather it somewhere, for instance, in this book.

This text is aimed at those who already have a basic level in the use of the abacus following the Modern Method currently taught and who wish to delve into the history of their favorite instrument and mathematics in the Far East. After studying this text and practicing its content, the reader should be able to perform calculations according to the Traditional Method using any type of eastern abacus and understand (whenever possible) why they were done that way.

Table of content

 * /Introduction/
 * /Addition and subtraction/
 * Use of the 5th lower bead
 * Extending the 123456789 exercise
 * /Division/
 * Modern and traditional division; close relatives
 * Guide to traditional division (帰除法)
 * Learning the division table
 * Dealing with overflow
 * Traditional division examples
 * Special division tables
 * Division by powers of two
 * Multiplication
 * /Roots/
 * Square root
 * Cube root
 * Appendix: Abbreviated operations
 * Bibliography

 * Contributors
 * Resources for contributors

title: Traditional Abacus and Bead Arithmetic


text:
Salute, Jonathan!/Capitul 5 - with notes

Contenete - Capitul 4 - Capitul 5 - Capitul 6

Quinesim capitul (5.esim capitul)
Quaresim may (= 4 may)

Hodie John va viagear a Comto Dracula. Il vide in li hotel li hotelero, e vide un lettre in li manu del hotelero de Comto Dracula. Il di in german: "Salute, ples dar me li lettre." Li hotelero da le li lettre.

Poy il questiona in german: “Quo es li lettre? Quo scrit Dracula in li lettre?” Ma li hotelero di: “Yo ne parla german, yo ne parla german.” Jonathan pensa: “Strangi! Yer yo parlat con li hotelero in german, e nu il di que il ne parla german! Pro quo?” Il questiona li hotelero: “Esque vu save qui es Comto Dracula?” ma nu li hotelero ne parla.

Jonathan pensa: “Strangi! Yo parlat con li hotelero in german. Il deve parlar german, ma il di que il ne parla it! Yo deve questionar le plu, ma yo ne have témpor. Yo deve departer.”

Nu Jonathan es in su chambre in li hotel. Pos un hora il deve departer. Ma vi! Un old fémina venit a su chambre.

Li old fémina: “Pro quo tu departe? Ples ne departer! Hodíe ne es un bon die! It es un mal die, un die con mal coses!”

Jonathan: “Yo es bon, yo ea vider un amíco. Ples ne parlar pri mal coses.”

Li old fémina: “Esque tu ne save que hodíe es li die de Santo George? Ye decidu (12) horas li mal coses va venir! Esque tu save u tu ea?”

Jonathan: “No no, old fémina, omnicos es bon. Yo es bon, e hodíe ne va venir mal coses.”

Li old fémina: “Ples ne departer! Ples ne departer!”

Jonathan: “No, yo deve departer. Ples ne plorar.”

Li old fémina: “Vi un crucifixe. Li crucifixe es por te.”

Jonathan: “Ah...li angleses ne ama crucifixes...ma mersí. Ples ne plorar.” Jonathan pensa: “In Anglia noi ama cruces, ma ne crucifixes. In Rumania li persones ama crucifixes, ne cruces.”

Nu li old fémina ea e Jonathan es sol in su chambre. Il pensa: “Ti loc es strangi! Un old fémina qui da crucifixes! Ma yo deve departer.”

a, al

 * a
 * Jonathan esset in Anglia e eat a Rumania.
 * al (a + li = al)
 * Jonathan parlat al hotelero in german, ma li hotelero dit que il ne parla german.

cose

 * coses:
 * mann, hotel, cruce, crucifixe, angleso, santo...
 * ne es coses:
 * pensar, plorar, vi, ma, ples...
 * Ili have un, du, li...: un mann, du hoteles, un crucifixe, tri anglesos, li santo...ili es coses.
 * Ili ne have un, du, li...: pensar, plorar, vi, ma, ples...ili ne es coses.

·ero
Un mann in un hotel es un hotelero. Jonathan ea al hotel e parla al hotelero.

qui
Por persones: quel o qui
 * Un old fémina quel da crucifixes
 * Un old fémina qui da crucifixes

dever
dever + infinitive de un verbe
 * Jonathan ne have témpor; il deve departer.
 * Ma li hotelero save german; il deve parlar german!

tu
Li fémina es old, e Jonathan ne es old: li fémina di tu a Jonathan. Jonathan ne di tu al fémina.

ples
ples + infinitive de un verbe
 * Li fémina ne ama que Jonathan departe. Li fémina di: ples ne departer!
 * Jonathan pensa que li hotelero deve parlar german. Il di: ples parlar german!

vi
Vi = vide, it es
 * Vi un fémina = Vide, it es un fémina.
 * Vi un hotel = Vide, it es un hotel!

·ese, ·eso, ·esa
-eso = un mann qui veni de un land.
 * Jonathan veni de Anglia (Angl·ia); il es un angleso (angl·eso).

Por un fémina: ·esa.

Por un person (mann, fémina, o ne save); ·ese

le
il → le
 * Jonathan vide li hotelero: il vide le.
 * Li hotelero da Jonathan li lettre: il da le li lettre.
 * Jonathan questiona li hotelero pro quo il ne parla german. Il questiona le.

omnicos

 * Omnicos es bon = ne hay un mal cose (hay deci coses, e deci coses es bon)
 * Omnicos es mal = ne hay un bon cose (hay deciquin coses, e deciquin coses es mal)
 * Yo save omnicos = ne hay un cose quel yo ne save

Vocabularium

 * anglese
 * chambre
 * cose
 * cruce, crucifixe
 * (cruc·e)
 * (cruc·i·fixe)
 * dar
 * dever
 * ear: ear ⟷ venir
 * fémina: mann ↔ fémina
 * hotelero
 * le
 * ma
 * mal: bon ↔ mal
 * manu
 * mersí
 * omnicos
 * ples
 * plorar: 😢
 * pro quo
 * questionar
 * santo
 * strangi
 * tu
 * vi


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Mario franchise strategy guide/Enemies/Albatoss

Albatoss (Japanese: Tondoru) originally appears in the game Doki Doki Panic along with the NES game Super Mario Bros. 2. The name comes from a pun on the bird albatross and the act of tossing. When Nintendo adopted Doki Doki Panic for Super Mario Bros. 2, Albatoss was one of the characters that underwent a stylistic change. In Doki Doki Panic, Albatoss' flight animation consists of only two frames, which made the animation appear flickery whenever an Albatoss would fly across the game screen. However, in Super Mario Bros. 2, Nintendo added an additional five frames into Albatoss's flight animation, which enhanced Albatoss' flight animation into a more fluid motion of the wings. Also, the additional frames add details about Albatoss' wings, mainly a more contour look of the bird's vaned feathers and outline curves of the down feathers.

Mario series
In the World of Dreams of Super Mario Bros. 2, Albatoss travels in a straight horizontal direction from one side of the game screen to the other. Oftentimes, Albatoss appears on the screen in flocks rather than a solitary character. This usually increases the difficulty of the level because it requires the player to time his jumps accurately. Otherwise, the player would collide with Albatoss or inadvertently fall off of it. According to the Super Mario Bros. 2 manual (p. 25), Albatosses were residents of the World of Dreams. However, with the advent of Wart, they became carriers of Bob-ombs. They were ordered around by Wart and appeared as giant red birds that flew overhead dropping Bob-ombs on Mario, Luigi, Toad, or Princess Toadstool. They could also be helpful, however. If a character hitched a ride on the back of Albatoss, he would be able to ride it for the remainder of the stage. This was helpful to either bypass hazards on the ground or to reach a warp vase. A major downside from riding Albatoss is that Albatoss, as with other flying enemies in Super Mario Bros. 2, can pass through objects, such as towers, clouds, and even other enemies, but the player cannot. The player must find a way to maneuver to avoid being knocked off Albatoss by the object. Level 6-2 comprises giant pits that must be crossed by riding flocks of Albatosses. The only other enemies in this level are a single Panser, a few Beezos, and a green Birdo. Albatoss is one of the few non-boss characters that allows the player ride on the character, but does not grant the player the ability to pick up the character. In a remake of Super Mario Bros. 2, Super Mario Advance, their voices are supplied by Charles Martinet who gives them a voice like the comedian Sam Kinison.

In Super Mario All-Stars, the Albatoss sprite underwent a stylistic change in color. In the original Super Mario Bros. 2, the Albatoss sprite consisted of only three basic colors — white for the eyes, red for the vaned feathers, and black for the rest. However, in Super Mario All-Stars, additional colors were added to help delineate some of Albatoss's physical features. Namely, the beak was colored yellow, the down feathers were colored orange, and the feet were colored sky blue. Also, in Super Mario All-Stars and games involving subsequent remakes of Super Mario Bros. 3, the king of Sky Land is transformed into an Albatoss. However, in the original Super Mario Bros. 3, the king of Sky Land was transformed into a vulture.

Super Mario Bros. Super Show!
Albatosses also made appearances in several episodes of The Super Mario Bros. Super Show. In the beginning montage of every show, a flock of Albatosses can be see flying above a desert-like background while Lou Albano and Danny Wells (as their respective characters) are seen singing in the foreground. In the show, their voices are supplied by John Stocker.

In the cartoon shows, Bowser commands a squadron of Albatoss to initiate air attacks against the Mario brothers. Several episodes feature Albatoss as a main antagonist in the episode's plot. One particular episode is the series premiere, called "The Bird! The Bird!" In the episode, three Albatosses gets orders from Bowser to launch an attack on Mario's party. The episode displays the Albatosses dropping a huge amount of Bob-ombs causing major destruction. One of the show's cliffhangers features the Albatoss attack, where an avanlanche is triggered when the tossed Bob-ombs detonate.

Another such episode is called "Two Plumbers and a Baby". In the episode, Bowser's Albatoss squadron spend the whole episode trying to capture important officials who had been turned into babies. It was also the first time that the Albatoss is shown as using net bombs as part of their artillery.

Other times, rather than having the episode focus on the Albatoss flock, a single Albatoss is featured. In the episode "Mario and Joliet" (a take-off on William Shakespeare's Romeo and Juliet), the episode presents a single Albatoss causing most of the problems facing the brothers. For example, when the Mario Bros. enter the middle of a war, an Albatoss surprises the brothers and corners them with a Bob-omb ready to explode. Later on, when the war was called off by both sides, an Albatoss kidnaps Princess Peach's friend, Joliet, which restarts the whole war between the two feuding families.

In some episodes, the Albatoss appear more as comic relief such as "Bad Rap" and "Jungle Fever", where the birds attack with exploding CDs and itching powder (respectively) rather than the standard Bob-omb. Albatoss only talked in "Jungle Fever" where they say "Albatoss leader to squadron: Bob-ombs away!"

As with many of the elements from Super Mario Bros. 2, Albatosses were strangely absent when the show spun off into The Adventures of Super Mario Bros. 3.


text:
Luigi's Mansion

This is a Wikibook on the classic Nintendo GameCube video game, Luigi's Mansion. This guide should also be generally applicable to the Nintendo 3DS version of the game as well.

Gameplay

 * /Ghosts/
 * /Bosses/
 * Area 1: Chauncey
 * Area 2: Bogmire
 * Area 3: Boolossus
 * Area 4: King Boo
 * /Boos/
 * /Rooms/
 * /Characters/
 * /Items/
 * Game Boy Horror

Meta

 * /History/
 * /About/

title: Luigi's Mansion


text: Category:Book:Luigi's Mansion

title: Category:Book:Luigi's Mansion


text:
Luigi's Mansion/Ghosts

This is a list of the ghosts in Luigi's Mansion.

Portrait Ghosts
These are the Portrait Ghosts in the mansion. They are listed in order of their capture. The final Portrait Ghost of an area is the boss, whereas the other ones can be thought of as mini-bosses.

Boos
There are fifty Boos, which are specific type of ghost, for Luigi to capture in the mansion to obtain an optional Gold Diamond. More information can be found on the Boos page.

title: Luigi's Mansion/Ghosts


text: File:LM box art.png

title: File:LM box art.png


text: File:Chauncey LM.jpg

title: File:Chauncey LM.jpg


text: File:Bogmire LM.jpg

title: File:Bogmire LM.jpg


text: File:Boolossus LM.jpg

title: File:Boolossus LM.jpg


text: File:King Boo LM.jpg

title: File:King Boo LM.jpg


text:
Luigi's Mansion/Boos

These are the fifty Boos (not including King Boo) that Luigi can capture around the mansion for a Gold Diamond reward. Doing so is optional, and only contributes to rank and type of mansion that Luigi earns at the end of the game.

title: Luigi's Mansion/Boos


text: File:LM PeekaBoo.jpg

title: File:LM PeekaBoo.jpg


text:
Zelda II: The Adventure of Link/About

Book History
Production of this book started by October 25th, 2005 with an import from Wikipedia covering the story of the game. The book had begun development at StrategyWiki by 2006.

This book was moved to Wikibooks from StrategyWiki through the transwiki process on June 28th, 2021.

title: Zelda II: The Adventure of Link/About


text:
Xbox 360/About

Book History
This Wikibook was started on the 11th of September 2008. From 2009 to 2021 no significant book development took place, with edits mostly focusing on categorization and anti-vandalism work.

title: Xbox 360/About


text:
Xbox 360/Xbox 360 Models

Intro
The Xbox 360 came in a few major revisions, with a number of significant subversions.

Original Xbox 360
Some models of the original Xbox 360 didn't have HDMI support, and could only output over console specific AV cables.

This was the only series of Xbox 360 console to feature memory card slots.

Models from this series, especially early models, are highly prone to eventual failure with use over time, resulting in the infamous "Red Ring of Death".

Xbox 360 S
Some sources say that the S in the Xbox 360 S stands for Slim.

Xbox 360 E
The Xbox 360 E was announced in 2013, and followed the same design style of the then new Xbox One series of game consoles.

title: Xbox 360/Xbox 360 Models


text:
Xbox 360/Xbox 360 Accessories

Xbox 360 Controller
Official Xbox 360 Controllers came in a variety of styles. Some official controllers were wired, and others were wireless. Wireless controllers used a removable battery pack, typically one which used AA batteries.

A controller was required to use most Xbox 360 Functions.

Xbox 360 Chatpad
A keyboard attachment was made for the Xbox 360 controllers.

HD DVD Player
Early on an optional external HD DVD drive was offered. This is distinct from the standard DVD drive built into every console.

After Blu-Ray won the format war, the drive quickly fell into obscurity.

Media Remote
A remote used for more optimized use of multimedia functions of the console.

title: Xbox 360/Xbox 360 Accessories


text: Template:StrategyWiki

title: Template:StrategyWiki


text:
X-Plane Flight Simulator/About

History of this Wikibook
This Wikibook was started in 2007.

title: X-Plane Flight Simulator/About


text:
Template talk:StrategyWiki

Transwiki Guides
The following guides have been transwiki'd from. -- Prod (discuss • contribs) 18:01, 13 July 2021 (UTC)
 * Ace Attorney Investigations: Miles Edgeworth
 * Animal Crossing: Wild World
 * Apollo Justice: Ace Attorney
 * Chip's Challenge
 * Donkey Kong 64
 * Donkey Kong Country
 * Donkey Kong Country 2: Diddy's Kong Quest
 * Dragon Warrior
 * EverQuest
 * Final Fantasy II
 * Final Fantasy III
 * Final Fantasy IV
 * Final Fantasy IX
 * Final Fantasy Mystic Quest
 * Final Fantasy V
 * Final Fantasy VI
 * Final Fantasy X
 * Final Fantasy XII
 * Grand Theft Auto: Liberty City Stories
 * Grand Theft Auto: San Andreas
 * Gyakuten Kenji 2
 * Mario Kart DS
 * Neopets
 * Phoenix Wright: Ace Attorney
 * Phoenix Wright: Ace Attorney - Justice For All
 * Phoenix Wright: Ace Attorney - Trials and Tribulations
 * Pokémon FireRed and LeafGreen
 * Pokémon Ruby and Sapphire
 * Star Fox Adventures
 * Super Mario 64 DS
 * Super Mario Advance
 * Super Mario Advance 4
 * Super Mario Bros.
 * Super Mario Bros. 2
 * Super Mario Bros.: The Lost Levels
 * Super Mario Bros. 3
 * Super Mario Bros. Deluxe
 * Super Mario Sunshine
 * The Legend of Zelda
 * The Legend of Zelda: A Link to the Past
 * The Legend of Zelda: Collector's Edition
 * The Legend of Zelda: Link's Awakening
 * The Legend of Zelda: Ocarina of Time
 * The Legend of Zelda: Ocarina of Time Master Quest
 * The Legend of Zelda: Oracle of Ages
 * The Legend of Zelda: Oracle of Seasons -
 * Zelda II: The Adventure of Link

 * Wow, that is a lot. Some of these (like FireRed and LeafGreen) are only the base page, and I think San Andreas was only a few pages to replace spam or heavy stubs. 2005-Fan (discuss • contribs) 18:12, 13 July 2021 (UTC)
 * Is Neopets a result of Transwiki and not undeletion? I'm not familiar with the transwiki process, but looking at the page history it looks like it was basically dormant since 2006? --Mbrickn (discuss • contribs) 19:19, 13 July 2021 (UTC)
 * Partially. Here's the import log. -- Prod (discuss • contribs) 19:37, 13 July 2021 (UTC)

01:36, 1 July 2021 2005-Fan discuss contribs imported Transwiki:Neopets/Apple Jacks Gilder Challenge by file upload (1 revision) (for the Neopets guide) (thank) 01:36, 1 July 2021 2005-Fan discuss contribs imported Transwiki:Neopets/Altador Cup by file upload (6 revisions) (for the Neopets guide) (thank) 01:36, 1 July 2021 2005-Fan discuss contribs imported Transwiki:Neopets/Zurroball by file upload (4 revisions) (for the Neopets guide) (thank) 01:36, 1 July 2021 2005-Fan discuss contribs imported Transwiki:Neopets/Wheel of Excitement by file upload (1 revision) (for the Neopets guide) (thank) 01:36, 1 July 2021 2005-Fan discuss contribs imported Transwiki:Neopets/Scorchy Slots by file upload (4 revisions) (for the Neopets guide) (thank) 01:36, 1 July 2021 2005-Fan discuss contribs imported Transwiki:Neopets/JubJub Blackjack by file upload (7 revisions) (for the Neopets guide) (thank) 01:36, 1 July 2021 2005-Fan discuss contribs imported Transwiki:Neopets/Gormball by file upload (2 revisions) (for the Neopets guide) (thank) 01:36, 1 July 2021 2005-Fan discuss contribs imported Transwiki:Neopets/Guess the Card by file upload (1 revision) (for the Neopets guide) (thank) 01:36, 1 July 2021 2005-Fan discuss contribs imported Transwiki:Neopets/Dice-a-Roo by file upload (3 revisions) (for the Neopets guide) (thank) 01:36, 1 July 2021 2005-Fan discuss contribs imported Transwiki:Neopets/Sutek's Tomb by file upload (2 revisions) (for the Neopets guide) (thank) 01:36, 1 July 2021 2005-Fan discuss contribs imported Transwiki:Neopets/Chemistry for Beginners by file upload (21 revisions) (for the Neopets guide) (thank) 01:36, 1 July 2021 2005-Fan discuss contribs imported Transwiki:Neopets/Cliffhanger by file upload (1 revision) (for the Neopets guide) (thank) 01:36, 1 July 2021 2005-Fan discuss contribs imported Transwiki:Neopets/Destruct-O-Match by file upload (1 revision) (for the Neopets guide) (thank) 01:36, 1 July 2021 2005-Fan discuss contribs imported Transwiki:Neopets/Kiko Match II by file upload (2 revisions) (for the Neopets guide) (thank) 01:36, 1 July 2021 2005-Fan discuss contribs imported Transwiki:Neopets/Meerca Chase II by file upload (3 revisions) (for the Neopets guide) (thank) 01:36, 1 July 2021 2005-Fan discuss contribs imported Transwiki:Neopets/Ice Cream Machine by file upload (1 revision) (for the Neopets guide) (thank) 01:36, 1 July 2021 2005-Fan discuss contribs imported Transwiki:Neopets/Faerie Bubbles by file upload (2 revisions) (for the Neopets guide) (thank) 01:36, 1 July 2021 2005-Fan discuss contribs imported Transwiki:Neopets/Extreme Herder by file upload (7 revisions) (for the Neopets guide) (thank) 01:36, 1 July 2021 2005-Fan discuss contribs imported Transwiki:Neopets/Castle Battles by file upload (2 revisions) (for the Neopets guide) (thank) 01:36, 1 July 2021 2005-Fan discuss contribs imported Transwiki:Neopets/Attack of the Revenge by file upload (2 revisions) (for the Neopets guide) (thank) 01:36, 1 July 2021 2005-Fan discuss contribs imported Transwiki:Neopets/Advert Attack by file upload (8 revisions) (for the Neopets guide) (thank)
 * Ah, I missed the games subpages. Sorry for my misunderstanding! --Mbrickn (discuss • contribs) 20:12, 13 July 2021 (UTC)

Categorizing Imports
I'm not sure why, but I decided it may be handy to categorize imports by nature and their current state. --Mbrickn (discuss • contribs) 21:00, 13 July 2021 (UTC)

 * Very good effort. I like it! 2005-Fan (discuss • contribs) 22:16, 13 July 2021 (UTC)
 * The completion on StrategyWiki doesn't always accurately represent the completion of the guide. Although it may say 50% or 75% complete, this often lags and the walkthrough and many of the supporting pages may actually be complete, with only images or other supporting materials missing. -- Prod (discuss • contribs) 16:44, 16 July 2021 (UTC)
 * Certainly! Since not all guides in this list are wholly from strategywiki, or do not have full images imported, (And thus likely to be less complete), completion percentage I'm using is the one previously applied to the Wikibook using the template, not from StrategyWiki. If it helps, I could cross reference strategywiki completion figures too. --Mbrickn (discuss • contribs) 18:21, 16 July 2021 (UTC)
 * I don't think there's any benefit cross referencing strategywiki classification, it was just ambiguous what it meant, which you've now clarified. Thanks for organizing this list! I believe Final Fantasy IV is in the wrong section though. I've added StrategyWiki too all the guides which had a significant amount of content transwiki'd from StrategyWiki. The remaining ones didn't have enough content brought over to justify the tag. -- Prod (discuss • contribs) 23:02, 16 July 2021 (UTC)
 * Thanks for the catch! I went ahead and fixed that. --Mbrickn (discuss • contribs) 01:57, 17 July 2021 (UTC)
 * I went ahead and made a variant template for attributing partial imports at Template:StrategyWikiPartial. It's basically the same, just acknowledges that a substantial amount of content came from StrategyWiki. --Mbrickn (discuss • contribs) 22:15, 3 August 2021 (UTC)
 * I had somehow missed Special:Log. Was able to find the stuff I was missing earlier, which clarifies a lot. --Mbrickn (discuss • contribs) 22:28, 3 August 2021 (UTC)

Complete

 * The Legend of Zelda - Major Import, StrategyWiki content goes back to 2006.
 * The Legend of Zelda: Ocarina of Time - Major Import, StrategyWiki content goes back to 2005. 100% complete book. Some missing images in Gold Skulltulas and Pieces of Heart.
 * The Legend of Zelda: Ocarina of Time Master Quest - Major Import, StrategyWiki content goes back to 2006. 100% complete book. Some missing images. Companion to Ocarina of Time.
 * Super Mario Bros.: The Lost Levels - Major import. Started on StrategyWiki in 2007. 100% complete book. Some missing images.
 * Super Mario Bros. 2 - Major import. Started on StrategyWiki in 2007. 100% complete book. Some missing images.
 * Super Mario Advance - Major import. Started on StrategyWiki in 2007. Some missing images.
 * Phoenix Wright: Ace Attorney - Trials and Tribulations - Major Import. Started on StrategyWiki in 2008. 100% complete book.
 * Phoenix Wright: Ace Attorney - Justice For All - Major Import. Started on StrategyWiki in 2006. 100% complete book.
 * Phoenix Wright: Ace Attorney - Major Import. Started on Strategywiki in 2006. 100% complete book. The pride and joy of the Strategywiki community, and their most popular guide.
 * Gyakuten Kenji 2 - Major Import. StrategyWiki content goes back to 2014. Game released in 2011, and there is no chance of any Wikibooks lineage. Some missing images.
 * Dragon Warrior - Started on StrategyWiki in 2006. Some missing images?
 * Apollo Justice: Ace Attorney - Major import. StrategyWiki content goes back to 2008. 100% complete book. Some missing images.
 * Ace Attorney Investigations: Miles Edgeworth - Major import. StrategyWiki content goes back to 2009. 100% complete book. Some missing images.

Mostly Finished

 * The Legend of Zelda: Oracle of Seasons - Major Import, StrategyWiki content goes back to 2006. 75% complete book. Some missing pages.
 * The Legend of Zelda: Oracle of Ages - Major Import, StrategyWiki content goes back to 2006. 75% complete book. Most pages are there, but missing content and images.
 * The Legend of Zelda: Collector's Edition - Major Import, 75% complete book. StrateyWiki content goes back to 2006. Guide for a collection of games, and thus also a booklet class guide.
 * The Legend of Zelda: A Link to the Past - Major import, StrategyWiki content goes back to 2006. 75% complete book. Some missing images.
 * Super Mario Sunshine - Major import, StrategyWiki content goes back to 2006. 75% complete book. Book appears to not rely on images.
 * Super Mario Bros. Deluxe - Major import, StrategyWiki content goes back to 2007. 75% complete book. All significant images have been added.
 * Super Mario Bros. - Major import, StrategyWiki content goes back to 2006. 75% complete book. Missing images.
 * Final Fantasy IV - StrategyWiki content goes back to 2006.

Half Finished

 * The Legend of Zelda: Link's Awakening - Major Import, StrategyWiki content goes back to 2005. 50% complete book. Missing images.
 * Super Mario Advance 4 - Major import, strategyWiki content goes back to 2007. 50% complete book. Guide appears to not rely on images.
 * Donkey Kong Country - StrategyWiki content goes back to 2007.

Stub & partial

 * Donkey Kong 64 - Began at StrategyWiki in 2007.
 * Pokémon Ruby and Sapphire - Began at StrategyWiki in 2006.
 * Star Fox Adventures - Began at StrategyWiki in 2006.
 * Pokémon FireRed and LeafGreen - Began at StrategyWiki in 2006.
 * Zelda II: The Adventure of Link - Major Import, StrategyWiki content goes back to 2007, Mention of Wikipedia Import way back in first edit. 0% complete book/stub.
 * Grand Theft Auto: Liberty City Stories - Major import, StrategyWiki content goes back to 2005.
 * Final Fantasy XII - Major Import, StrategyWiki content goes back to 2006.
 * Final Fantasy V - Major Import, StrategyWiki content goes back to 2006.
 * Final Fantasy IX - StrategyWiki content goes back to 2006.
 * Final Fantasy III - StrategyWiki content goes back to 2006.
 * Final Fantasy II - StrategyWiki content goes back to 2006.
 * Donkey Kong Country 2: Diddy's Kong Quest - StrategyWiki content goes back to 2007.

Origin at Wikibooks
Books which started at Wikibooks, then got kicked over to StrategyWiki for most of their existence (and thus received most of their actual development there). Later reimported to Wikibooks in 2021.
 * Super Mario Bros. 3 - Began at Wikibooks in 2005? Appears to have simply been part of the book on NES games. Transwiki to StrategyWiki by 2006. Transwiki back to Wikibooks in 2021.
 * Super Mario 64 DS - Began somewhere (Unsure based on history), but was at StrategyWiki by 2006. Transwiki back to Wikibooks in 2021.
 * Final Fantasy Mystic Quest - Technically originated at Wikipedia‽ Main page is a 2021 wikibooks creation? Character page for Benjamin and the controls page are from StrategyWiki. A true chimera of a guide!
 * Grand Theft Auto: San Andreas - Began at Wikibooks in 2004. Received decent development at Wikibooks (An outlier in this regard) before it was moved to StrategyWiki in 2006.

Partial Imports
These are simply books which were, at least in part, simply undeleted content in Wikibooks. StrategyWiki content may be present in subpages however.
 * Neopets - Minigame guides imported. Main page appears to be simply restored from deleted Wikibooks.
 * EverQuest - Main page appears to be simply restored from deleted Wikibooks. EverQuest/Zones was imported from StrategyWiki, which was imported from Wikipedia at some point.
 * Mario Kart DS - Main page appears to be simply restored from deleted Wikibooks. The page Mario Kart DS/Characters was replaced by an import from StrategyWiki, as it was a better version.
 * Final Fantasy X - Started at Wikibooks in 2005. The page Final Fantasy X/Aeons was imported from Strategy Wiki since it was substantially better.
 * Final Fantasy VI - Began at Wikibooks in 2004. Transwiki to StrategyWiki by 2007. The page Final Fantasy VI/Rages was imported from strategy wiki since it was substantially better.
 * Animal Crossing: Wild World - Began at Wikibooks in March 2006, with an import from Wikipedia. Some pages like Animal Crossing: Wild World/Tom Nook are StrategyWiki imports. In the case of Tom Nook, it got it's start here as a stub, and received most of it's developmental effort on strategywiki.
 * The Legend of Zelda: Link's Awakening (2019 video game)/Controls - Just the controls page.
 * Chip's Challenge - Almost all edits are from an IP user in 2006. However some subpages received substantial work, such as Chip's Challenge/Level Pack 2/Passwords

StrategyWiki logo
I added the StrategyWiki logo from a file I found on commons, and furthermore made a commons category for all StrategyWiki content uploads to separate them from a Wikimedia project with the same name. It doesn't look the best, but ambox doesn't play nice with non-square logos at high resolutions, and the square logo for strategywiki on commons is 16x16. Let me know if this is OK. --Mbrickn (discuss • contribs) 22:13, 3 August 2021 (UTC)
 * That's a really old logo! We don't really have a true logo anymore, it's just a regular font now. If you need a square one, perhaps this one is better? -- Prod (discuss • contribs) 03:38, 5 August 2021 (UTC)
 * Sorry about that! Once I can figure out the commons process for works which aren't my own or public domain, I can add that to the template. I managed to finangle things to make it work without square logos though, so if you think a different logo works best, or just plain text with a specific font might work too. --Mbrickn (discuss • contribs) 03:59, 5 August 2021 (UTC)

title: Template talk:StrategyWiki


text:
Using Cakewalk by Bandlab for beginners/Basic Usage

Congrats! You have now downloaded Cakewalk! What are you going to create?

Starting up Cakewalk
Okay, first things first. You need to know how to start up Cakewalk!

By default, when you install Cakewalk, it will place an icon on your desktop. Click on that icon to start up Cakewalk. It is an orange icon with white rectangles on it (image not available due to copyright issues).

Starting a new project
What's the point of music software if you're not going to make music? Let's start a new project in Cakewalk. After starting up Cakewalk, you will be taken to the start screen, which will look something like the picture on the right.

Make sure you are on the "New Project" tab, and then click "Empty Project". Cakewalk will create an empty project for you now!

Recording audio
After opening a new project, click on the add track button, which is marked by a plus sign (see "add track button" picture). A dialogue box will appear. Under the "audio" tab, select you preferred audio recording device in the drop-down list (including your computer's built-in mic) and hit create. Click the record enable button (see picture) to "arm" your track for recording. This means that when you hit the record button, the tracks armed for recoding will be the only ones recorded. Note you must hit record enable before recording. After arming your tracks, hit "R" on your computer keyboard OR press the big red record button a the top of the screen (see picture) to start recording. Now, sing your voice out! Have fun making your first Cakewalk project!

Using MIDI
Click add track. When the dialogue box appears, select the "Instrument" tab, and press create. A big synth will show up. It looks very complicated, I know! You don't need to touch that right now, so just close that window. If you are lucky and have a midi keyboard, now would be a fantastic time to use it. To do so, just follow along with the "recording audio" instructions, but replace microphone and audio with midi keyboard and midi, respectively. If you don't have a midi keyboard, simply right-click on the midi track pane (see picture) and under "view", select "piano roll". Voila! Punch in the notes you want to play and they will play with a piano-ish sound.


text:
X-COM: Apocalypse Strategy Guide/OpenApoc

What is OpenApoc
OpenApoc is a reimplementation of the X-COM: Apocalypse game engine which offers a number of improvements. Most importantly, this engine offers support for contemporary operating systems. This engines does not ship with game assets, so an official game disk is still required to use this engine.


text:
Using Cakewalk by Bandlab for beginners/Local manual of style

This is made using the Flat Structure. Please, do not change the Manual of Style.


text:
The Final Fantasy Legend/About

Wikibook History
This Wikibook was first created on August 14th, 2005 by an IP user. Development continued up to January 19th, 2006.

This Wikibook was restored from deletion on June 28th, 2021.

title: The Final Fantasy Legend/About


text:
Tales of Symphonia/Items

Rune Bottle
The Rune Bottle is able to transmute one item into another type.

title: Tales of Symphonia/Items


text:
Using Cakewalk by Bandlab for beginners/Authors and credits

JacobofChess created the book and has done most of the work so far, though he would enjoy your help very much. If you've added substantial content to the book, add you name here!

Others who have greatly helped with the book:

Mbrickn has helped very much with formatting. Your help is appreciated!

Minorax has also helped with important things, like making chapter names correctly formatted. Thank youǃ


text:
Tales of Symphonia/About

History of this WikiBook
This WikiBook was started on August 22nd, 2005. It was restored from deletion on July 1st, 2021.

title: Tales of Symphonia/About


text:
Super Monkey Ball/About

History of this Wikibook
This Wikibook was started on February 13, 2006. This Wikibook was deleted just a few months later on April 28, 2006.

This Wikibook was restored on July 1st, 2021.

title: Super Monkey Ball/About


text:
Super Monkey Ball/Similar games

A number of games feature gameplay similar to Super Monkey Ball.
 * Neverball - Open source rolling ball game.
 * Paperball - Cat themed rolling ball game.

title: Super Monkey Ball/Similar games


text:
Metal Gear Solid 5: The Phantom Pain/About

History of this Wikibook
This wikibook was created on June 8th, 2021, among the first strategy guides to start on Wikibooks following the decision to allow strategy guides again.


text:
Star Fox: Assault/About

History of this Wikibook
This Wikibook was created on September 11th, 2005. It was deleted on May 13th, 2006, and later replaced with a redirect to StrategyWiki.

This Wikibook was restored to it's 2006 state on June 29th, 2021.

title: Star Fox: Assault/About


text: South Park: The Stick of Truth/Friends

title: South Park: The Stick of Truth/Friends


text:
South Park: The Stick of Truth/About

History of South Park: The Stick of Truth
South Park: The Stick of Truth first released in North America on March 4th, 2014.

History of this Wikibook
This Wikibook was started from scratch on June 25th, 2021, making it among the first new strategy guides to be made on Wikibooks following the decision to reallow them.

title: South Park: The Stick of Truth/About


text:
Splinter Cell/Introduction

In Splinter Cell you play as a character called Sam Fisher. Sam Fisher is an operative for the National Security Agency, (the NSA), which is a real-life organization. One (probably fictional) part of the NSA is the Third Echelon. The Third Echelon is a brand new branch of the agency. It was formed to tackle the increasing uses of electronic intelligence held by hostile entities. When intelligence cannot be obtained by basic recon or remote hacking, the Third Echelon are granted permission to conduct physical operations.

They deploy lone units knows as Splinter Cells. You play as one of these, or more specifically, you play as the BEST Splinter Cell; Sam Fisher. Like a sliver of glass, a Splinter Cell is small, sharp and nearly invisible. They are put into enemy territory to gain intelligence, supported by a remote team with inter-agency consultants and access to CIA satellite photos. The Splinter Cell uses many gadgets and weapons to progress though the levels. You will find yourself rappelling off walls, using sticky cameras, sticky shockers, thermal and night vision, optic cables, lockpicks and many other modern tools. Of course, stealth is important, and sometimes mission critical. Intelligence is the name of the game. You will have to traverse though levels, knocking out/killing people and stealing datasticks they are carrying, hacking computers and even logging on to the CIA mainframe (Did someone say Mission Impossible?). All in all the game involves strategy, patience and planning.

title: Splinter Cell/Introduction


text:
Splinter Cell/Games

There are currently a number of Splinter Cell games.

 * 1) Tom Clancy's Splinter Cell
 * 2) Tom Clancy's Splinter Cell: Pandora Tomorrow
 * 3) Tom Clancy's Splinter Cell: Chaos Theory
 * 4) Tom Clancy's Splinter Cell: Essentials
 * 5) Tom Clancy's Splinter Cell: Double Agent
 * 6) Tom Clancy's Splinter Cell: Conviction
 * 7) Tom Clancy's Splinter Cell: Blacklist

The second and third games have multiplayer modes, where 'Mercenaries', armed with machine gun and grenade launchers, are supposed to defend certain objects from 'Spies' (much like Splinter Cells). Co-operative modes were also established in the third game.

title: Splinter Cell/Games


text:
Splinter Cell/About

History of the Wikibook on Splinter Cell
Initial development of this Wikibook began on 29 January 2006 and lasted until April 11th, 2006.

This Wikibook was restored on July 11th, 2021.

title: Splinter Cell/About


text:
User:JacobOfChess

Learning so many things with Wikibooks! I'm writing this: Using Cakewalk by Bandlab for beginners. I would like your help!

title: User:JacobOfChess