text:
Pokémon/Pokédex/Unown

Trading Cards

 * Neo Discovery #14 - Unown A
 * Neo Discovery #33 - Unown A
 * Neo Discovery #47 - Unown D
 * Neo Discovery #48 - Unown F
 * Neo Discovery #49 - Unown M
 * Neo Discovery #50 - Unown N
 * Neo Discovery #51 - Unown U
 * Neo Discovery #67 - Unown E
 * Neo Discovery #68 - Unown I
 * Neo Discovery #69 - Unown O
 * Neo Revelation #39 - Unown B
 * Neo Revelation #40 - Unown Y
 * Neo Revelation #58 - Unown K
 * Neo Destiny #27 - Unown G
 * Neo Destiny #28 - Unown H
 * Neo Destiny #29 - Unown W
 * Neo Destiny #30 - Unown X
 * Neo Destiny #55 - Unown C
 * Neo Destiny #56 - Unown P
 * Neo Destiny #57 - Unown Q
 * Neo Destiny #58 - Unown Z
 * Neo Destiny #87 - Unown L
 * Neo Destiny #88 - Unown S
 * Neo Destiny #89 - Unown T
 * Neo Destiny #90 - Unown V

title: Pokémon/Pokédex/Unown


text:
Pokémon/Pokédex/Ursaring

TM/HM

 * GS/C/RS/FL: Attract, Cut, Dig, Double Team, Earthquake, Frustration, Hidden Power, Hyper Beam, Protect, Rest, Return, Roar, Rock Smash, Strength, Sunny Day, Thief, Toxic
 * GS/C: Curse, Defense Curl, Dynamicpunch, Endure, Fire Punch, Fury Cutter, Headbutt, Ice Punch, Mud-Slap, Rollout, Sleep Talk, Snore, Swagger, Swift, Thunderpunch, Zap Cannon
 * RS/FL: Aerial Ace, Brick Break, Bulk Up, Facade, Focus Punch, Rain Dance, Rock Tomb, Secret Power, Taunt, Torment

Evolution

 * GS/C/RS/FL: Counter, Crunch, Seismic Toss, Take Down
 * C/RS/FL: Metal Claw
 * GS/C: Focus Energy
 * RS/FL: Fake Tears, Sleep Talk, Yawn

Trading Cards

 * Neo Discovery #15 - Ursaring
 * Neo Discovery #54 - Ursaring
 * Neo Destiny #21 - Dark Ursaring
 * Skyridge #110 - Ursaring

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Pokémon/Pokédex/Ursaring


text:
Pokémon/Pokédex/Vaporeon

TM/HM

 * RB/Y/GS/C/RS/FL: Blizzard, Double Team, Hyper Beam, Rest, Surf, Toxic
 * RB/Y/C/RS/FL: Ice Beam
 * RB/Y/GS/C: Swift
 * GS/C/RS/FL: Attract, Frustration, Hidden Power, Iron Tail, Protect, Rain Dance, Return, Roar, Shadow Ball, Sunny Day, Waterfall
 * RB/Y: Bide, Body Slam, Bubblebeam, Double-Edge, Mimic, Rage, Reflect, Skull Bash, Substitute, Take Down, Water Gun
 * GS/C: Curse, Detect, Endure, Headbutt, Icy Wind, Mud-Slap, Sleep Talk, Snore, Swagger, Whirlpool
 * RS/FL: Dig, Dive, Facade, Hail, Secret Power, Water Pulse

Evolution

 * GS/C/RS/FL: Charm, Flail
 * RS/FL: Curse, Endure, Tickle, Wish

Trading Cards

 * Jungle #13 - Vaporeon
 * Jungle #28 - Vaporeon
 * Team Rocket #45 - Dark Vaporeon
 * Neo Destiny #49 - Light Vaporeon
 * Skyridge #H31 - Vaporeon
 * Skyridge #33 - Vaporeon
 * EX Sandstorm #25 - Vaporeon

title: Pokémon/Pokédex/Vaporeon


text:
Pokémon/Pokédex/Venomoth

TM/HM

 * RB/Y/GS/C/RS/FL: Double Team, Hyper Beam, Psychic, Rest, Solarbeam, Toxic
 * Y/GS/C/RS/FL: Flash
 * RB/Y/GS/C: Swift
 * GS/C/RS/FL: Attract, Frustration, Giga Drain, Hidden Power, Protect, Return, Sludge Bomb, Sunny Day, Thief
 * RB/Y: Bide, Double-Edge, Mega Drain, Mimic, Psywave, Rage, Razor Wind, Reflect, Substitute, Take Down, Teleport, Whirlwind
 * GS/C: Curse, Endure, Sleep Talk, Snore, Swagger, Sweet Scent
 * RS/FL: Aerial Ace, Facade, Secret Power, Skill Swap

Evolution

 * GS/C/RS/FL: Baton Pass, Giga Drain, Screech
 * RS/FL: Signal Beam

Trading Cards

 * Jungle #13 - Venomoth
 * Jungle #29 - Venomoth
 * Gym Heroes #34 - Sabrina's Venomoth
 * Neo Destiny #50 - Light Venomoth
 * Skyridge #111 - Venomoth
 * EX FireRed & LeafGreen #49 - Venomoth

title: Pokémon/Pokédex/Venomoth


text:
Pokémon/Pokédex/Venonat

TM/HM

 * RB/Y/GS/C/RS/FL: Double Team, Psychic, Rest, Solarbeam, Toxic
 * GS/C/RS/FL: Attract, Frustration, Giga Drain, Hidden Power, Protect, Return, Sludge Bomb, Sunny Day, Thief
 * Y/RS/FL: Flash
 * RB/Y: Bide, Double-Edge, Mega Drain, Mimic, Psywave, Rage, Reflect, Substitute, Take Down
 * GS/C: Curse, Endure, Sleep Talk, Snore, Swagger, Sweet Scent, Swift
 * RS/FL: Facade, Secret Power, Skill Swap

Breeding

 * GS/C/RS/FL: Baton Pass, Giga Drain, Screech
 * RS/FL: Signal Beam

Trading Cards

 * Jungle #63 - Venonat
 * Gym Heroes #96 - Sabrina's Venonat
 * Neo Destiny #90 - Venonat
 * Skyridge #112 - Venonat
 * EX FireRed & LeafGreen #84 - Venonat

title: Pokémon/Pokédex/Venonat


text:
Pokémon/Pokédex/Venusaur

Description
Venusaur resembles a large quadruped with many leaves and a large flower blooming from its back.

TM/HM

 * RB/Y/GS/C/RS/FL: Cut, Double Team, Hyper Beam, Rest, Solarbeam, Toxic
 * GS/C/RS/FL: Attract, Flash, Frustration, Giga Drain, Hidden Power, Protect, Return, Roar, Sunny Day
 * RB/Y: Bide, Body Slam, Double-Edge, Mega Drain, Mimic, Rage, Reflect, Substitute, Swords Dance, Take Down
 * GS/C: Curse, Defense Curl, Endure, Fury Cutter, Headbutt, Mud-Slap, Sleep Talk, Snore, Swagger, Sweet Scent
 * RS/FL: Bullet Seed, Earthquake, Facade, Rock Smash, Secret Power, Sludge Bomb, Strength

Evolution

 * GS/C/RS/FL: Light Screen, Petal Dance, Safeguard, Skull Bash
 * GS/C: Razor Wind
 * RS/FL: Charm, Curse, Grasswhistle, Magical Leaf

Sexual Dimorphism
Male Venusaur feature a plain yellow crown in the center of their flower. Female Venusaur have a conic protrusion in the center of this crown.

Mega Venusaur
Mega Venusaur sports an increased height and weight, as well as an additional pink flower on its head.

Gigantamax
Gigantamax Venusaur features a greatly extended flower which now has petals that droop over most of the body of Venusaur, in addition to massive vine appendages on standby.

Trading Cards

 * Base Set 15 - Venusaur
 * Gym Challenge #4 - Erika's Venusaur
 * Expedition #30 - Venusaur
 * Expedition #67 - Venusaur
 * Expedition #68 - Venusaur
 * EX FireRed & LeafGreen #112 - Venusaur EX

title: Pokémon/Pokédex/Venusaur


text:
Pokémon/Pokédex/Vibrava

How to Evolve
Vibrava evolves into Flygon when it reaches Level 45.

TM/HM

 * RS/FL: Attract, Dig, Double Team, Earthquake, Facade, Fly, Frustration, Giga Drain, Hidden Power, Hyper Beam, Protect, Rest, Return, Rock Smash, Rock Tomb, Sandstorm, Secret Power, Solarbeam, Steel Wing, Strength, Sunny Day, Toxic

Evolution

 * RS/FL: Focus Energy, Gust, Quick Attack

Trading Cards

 * EX Dragon #22 - Vibrava
 * EX Dragon #46 - Vibrava
 * EX Dragon #47 - Vibrava

title: Pokémon/Pokédex/Vibrava


text:
Pokémon/Pokédex/Victreebel

TM/HM

 * RB/Y/GS/C/RS/FL: Cut, Double Team, Hyper Beam, Rest, Solarbeam, Toxic
 * GS/C/RS/FL: Attract, Flash, Frustration, Giga Drain, Hidden Power, Protect, Return, Sludge Bomb, Sunny Day
 * RB/Y: Bide, Body Slam, Double-Edge, Mega Drain, Mimic, Rage, Reflect, Substitute, Swords Dance, Take Down
 * GS/C: Curse, Endure, Sleep Talk, Snore, Swagger, Sweet Scent
 * RS/FL: Bullet Seed, Facade, Secret Power, Thief

Evolution

 * GS/C/RS/FL: Encore, Leech Life, Reflect, Swords Dance, Synthesis
 * RS/FL: Ingrain, Magical Leaf

Trading Cards

 * Jungle #14 - Victreebel
 * Jungle #30 - Victreebel
 * Gym Heroes #26 - Erika's Victreebel
 * Aquapolis #H30 - Victreebel
 * Aquapolis #42 - Victreebel
 * EX FireRed & LeafGreen #17 - Victreebel

Real Life Inspirations

As the "Flytrap" pokémon, Victreebel appears to take inspiration from real life carnivorous plants. Given its design, it appears to take particular influence from the pitcher plant.

title: Pokémon/Pokédex/Victreebel


text:
Pokémon/Pokédex/Vigoroth

How to Evolve
Vigoroth evolves into Slaking at level 36.

TM/HM

 * RS/FL: Aerial Ace, Attract, Blizzard, Brick Break, Bulk Up, Cut, Double Team, Earthquake, Facade, Fire Blast, Flamethrower, Focus Punch, Frustration, Hidden Power, Ice Beam, Protect, Rain Dance, Rest, Return, Roar, Rock Smash, Secret Power, Shadow Ball, Shock Wave, Solarbeam, Strength, Sunny Day, Taunt, Thunder, Thunderbolt, Toxic, Water Pulse

Evolution

 * RS/FL: Body Slam, Crush Claw, Curse, Pursuit, Slash, Sleep Talk, Snore

Trading Cards

 * EX Ruby & Sapphire #47 - Vigoroth
 * EX Sandstorm #52 - Vigoroth
 * EX Deoxys #50 - Vigoroth

title: Pokémon/Pokédex/Vigoroth


text:
Pokémon/Pokédex/Vileplume

TM/HM

 * RB/Y/GS/C/RS/FL: Cut, Double Team, Hyper Beam, Rest, Solarbeam, Toxic
 * GS/C/RS/FL: Attract, Flash, Frustration, Giga Drain, Hidden Power, Protect, Return, Sludge Bomb, Sunny Day
 * RB/Y: Bide, Body Slam, Double-Edge, Mega Drain, Mimic, Rage, Reflect, Substitute, Swords Dance, Take Down
 * GS/C: Curse, Endure, Sleep Talk, Snore, Swagger, Sweet Scent
 * RS/FL: Bullet Seed, Facade, Secret Power

Evolution

 * GS/C/RS/FL: Flail, Razor Leaf, Swords Dance, Synthesis
 * RS/FL: Charm, Ingrain

Trading Cards

 * Jungle #15 - Vileplume
 * Jungle #31 - Vileplume
 * Team Rocket #13 - Dark Vileplume
 * Team Rocket #30 - Dark Vileplume
 * Gym Heroes #5 - Erika's Vileplume
 * Expedition #31 - Vileplume
 * Expedition #69 - Vileplume
 * Aquapolis #H31 - Vileplume
 * Aquapolis #42 - Vileplume
 * EX Hidden Legends #100 - Vileplume EX

title: Pokémon/Pokédex/Vileplume


text:
Pokémon/Pokédex/Volbeat

TM/HM

 * RS/FL: Aerial Ace, Attract, Brick Break, Double Team, Facade, Flash, Focus Punch, Frustration, Giga Drain, Hidden Power, Light Screen, Protect, Rain Dance, Rest, Return, Secret Power, Shadow Ball, Shock Wave, Solarbeam, Thief, Thunder, Thunderbolt, Toxic, Water Pulse

Breeding

 * RS/FL: Baton Pass, Silver Wind, Trick

Trading Cards

 * EX Sandstorm #53 - Volbeat

title: Pokémon/Pokédex/Volbeat


text:
Pokémon/Pokédex/Voltorb

TM/HM

 * RB/Y/GS/C/RS/FL: Double Team, Flash, Rest, Thunder, Toxic
 * RB/Y/C/RS/FL: Thunderbolt
 * RB/Y/GS/C: Swift
 * GS/C/RS/FL: Frustration, Hidden Power, Protect, Rain Dance, Return
 * RB/Y: Bide, Explosion, Mimic, Rage, Reflect, Selfdestruct, Substitute, Take Down, Teleport, Thunder Wave
 * GS/C: Curse, Endure, Headbutt, Rollout, Sleep Talk, Snore, Swagger, Zap Cannon
 * RS/FL: Facade, Light Screen, Secret Power, Shock Wave, Taunt, Thief, Torment

Trading Cards

 * Base Set #67 - Voltorb
 * Team Rocket #69 - Voltorb
 * Team Rocket #84 - Voltorb
 * Gym Challenge #86 - Lt. Surge's Voltorb
 * Aquapolis #64 - Voltorb
 * Aquapolis #115 - Voltorb
 * Skyridge #113 - Voltorb
 * EX Hidden Legends #80 - Voltorb
 * EX FireRed & LeafGreen #85 - Voltorb
 * EX Team Rocket Returns #80 - Voltorb

title: Pokémon/Pokédex/Voltorb


text:
Pokémon/Pokédex/Vulpix

TM/HM

 * RB/Y/GS/C/RS/FL: Dig, Double Team, Fire Blast, Rest, Toxic
 * RB/Y/GS/C: Swift
 * GS/C/RS/FL: Attract, Frustration, Hidden Power, Iron Tail, Protect, Return, Sunny Day
 * C/RS/FL: Flamethrower
 * RB/Y: Bide, Body Slam, Double-Edge, Mimic, Rage, Reflect, Skull Bash, Substitute, Take Down
 * GS/C: Curse, Endure, Headbutt, Sleep Talk, Snore, Swagger
 * RS/FL: Facade, Overheat, Roar, Safeguard, Secret Power

Breeding

 * GS/C/RS/FL: Disable, Faint Attack, Flail, Hypnosis, Spite
 * RS/FL: Heat Wave, Howl, Psych Up

Regional

 * Kantonian Vulpix
 * Alolan Vulpix - Ice type

Trading Cards

 * Base Set #68 - Vulpix
 * Gym Heroes #65 - Blaine's Vulpix
 * Gym Heroes #73 - Brock's Vulpix
 * Gym Challenge #37 - Brock's Vulpix
 * Gym Challenge #66 - Brock's Vulpix
 * Neo Destiny #91 - Vulpix
 * Expedition #136 - Vulpix
 * Aquapolis #116
 * EX Hidden Legends #81 - Vulpix

title: Pokémon/Pokédex/Vulpix


text:
Pokémon/Pokédex/Wailmer

Evolving
Wailmer evolves at level 40.

TM/HM

 * RS/FL: Attract, Blizzard, Dive, Double Team, Earthquake, Facade, Frustration, Hail, Hidden Power, Ice Beam, Protect, Rain Dance, Rest, Return, Roar, Rock Smash, Rock Tomb, Secret Power, Strength, Surf, Toxic, Water Pulse, Waterfall

Breeding

 * RS/FL: Curse, Double-Edge, Fissure, Sleep Talk, Snore, Swagger, Thrash, Tickle

Trading Cards

 * EX Ruby & Sapphire #47 - Wailmer
 * EX Sandstorm #83 - Wailmer
 * Guardians Rising #29 - Wailmer

title: Pokémon/Pokédex/Wailmer


text:
Pokémon/Pokédex/Wailord

TM/HM

 * RS/FL: Attract, Blizzard, Dive, Double Team, Earthquake, Facade, Frustration, Hail, Hidden Power, Hyper Beam, Ice Beam, Protect, Rain Dance, Rest, Return, Roar, Rock Smash, Rock Tomb, Secret Power, Strength, Surf, Toxic, Water Pulse, Waterfall

Evolution

 * RS/FL: Curse, Double-Edge, Fissure, Sleep Talk, Snore, Swagger, Thrash, Tickle

Trading Cards

 * EX Ruby & Sapphire #14 - Wailord
 * EX Sandstorm #100 - Wailord EX

title: Pokémon/Pokédex/Wailord


text:
Pokémon/Pokédex/Walrein

TM/HM

 * RS/FL: Attract, Blizzard, Dive, Double Team, Earthquake, Facade, Frustration, Hail, Hidden Power, Hyper Beam, Ice Beam, Iron Tail, Protect, Rain Dance, Rest, Return, Roar, Rock Smash, Rock Tomb, Secret Power, Strength, Surf, Toxic, Water Pulse, Waterfall

Evolution

 * RS/FL: Curse, Fissure, Pound, Rock Slide, Spit Up, Stockpile, Water Sport, Yawn

Trading Cards

 * EX Team Magma vs Team Aqua #6 - Team Aqua's Walrein
 * EX Hidden Legends #15 - Walrein

title: Pokémon/Pokédex/Walrein


text:
Pokémon/Pokédex/Wartortle

TM/HM

 * RB/Y/GS/C/RS/FL: Blizzard, Dig, Double Team, Rest, Strength, Surf, Toxic
 * RB/Y/C/RS/FL: Ice Beam
 * GS/C/RS/FL: Attract, Frustration, Hidden Power, Iron Tail, Protect, Rain Dance, Return, Rock Smash, Waterfall
 * RB/Y: Bide, Body Slam, Bubblebeam, Counter, Double-Edge, Mega Kick, Mega Punch, Mimic, Rage, Reflect, Seismic Toss, Skull Bash, Submission, Substitute, Take Down, Water Gun
 * GS/C: Curse, Defense Curl, Dynamicpunch, Endure, Headbutt, Ice Punch, Icy Wind, Mud-Slap, Rollout, Sleep Talk, Snore, Swagger, Whirlpool
 * RS/FL: Brick Break, Dive, Facade, Focus Punch, Hail, Secret Power, Water Pulse

Evolution

 * GS/C/RS/FL: Flail, Foresight, Haze, Mirror Coat, Mist
 * GS/C: Confusion
 * RS/FL: Mud Sport, Refresh, Yawn

Trading Cards

 * Base Set #42 - Wartortle
 * Team Rocket #46 - Dark Wartortle
 * Expedition #92 - Wartortle
 * EX FireRed & LeafGreen #50 - Wartortle

title: Pokémon/Pokédex/Wartortle


text:
Pokémon/Pokédex/Weedle

How to Evolve
Weedle evolves at level 7.

Trading Cards

 * Base Set #69 - Weedle
 * Gym Challenge #82 - Koga's Weedle
 * Neo Discovery #70 - Weedle
 * Skyridge #114 - Weedle
 * Skyridge #115 - Weedle
 * EX FireRed & LeafGreen #86 - Weedle

title: Pokémon/Pokédex/Weedle


text:
Pokémon/Pokédex/Weepinbell

TM/HM

 * RB/Y/GS/C/RS/FL: Cut, Double Team, Rest, Solarbeam, Toxic
 * GS/C/RS/FL: Attract, Flash, Frustration, Giga Drain, Hidden Power, Protect, Return, Sludge Bomb, Sunny Day
 * RB/Y: Bide, Double-Edge, Mega Drain, Mimic, Rage, Reflect, Substitute, Swords Dance, Take Down
 * GS/C: Curse, Endure, Sleep Talk, Snore, Swagger, Sweet Scent
 * RS/FL: Bullet Seed, Facade, Secret Power, Thief

Evolution

 * GS/C/RS/FL: Encore, Leech Life, Reflect, Swords Dance, Synthesis
 * RS/FL: Ingrain, Magical Leaf

Trading Cards

 * Jungle #48 - Weepinbell
 * Gym Heroes #48 - Erika's Weepinbell
 * Gym Heroes #49 - Erika's Weepinbell
 * Aquapolis #65 - Weepinbell
 * EX FireRed & LeafGreen #51 - Weepinbell

title: Pokémon/Pokédex/Weepinbell


text:
Pokémon/Pokédex/Weezing

Type Matching
Move types which are good on Weezing: Bug¹, Psychic Move types which are bad on Weezing: Bug², Fighting, Grass, Poison

Ground-type moves don't affect Weezing due to Levitate.

All other move types are normal effectiveness on Weezing.

TM/HM

 * RB/Y/GS/C/RS/FL: Double Team, Fire Blast, Hyper Beam, Rest, Thunder, Toxic
 * RB/Y/C/RS/FL: Thunderbolt
 * GS/C/RS/FL: Attract, Frustration, Hidden Power, Protect, Return, Sludge Bomb, Sunny Day, Thief
 * C/RS/FL: Flamethrower
 * RB/Y: Bide, Explosion, Mimic, Rage, Selfdestruct, Substitute
 * GS/C: Curse, Endure, Rollout, Sleep Talk, Snore, Swagger, Zap Cannon
 * RS/FL: Facade, Flash, Rain Dance, Secret Power, Shadow Ball, Shock Wave, Taunt, Torment

Evolution

 * GS/C/RS/FL: Destiny Bond, Pain Split, Psybeam, Psywave, Screech
 * RS/FL: Will-O-Wisp

Regional Variants

 * Standard Weezing
 * Galarian Weezing

Trading Cards

 * Fossil #45 - Weezing
 * Team Rocket #14 - Dark Weezing
 * Team Rocket #31 - Dark Weezing
 * Gym Challenge #50 - Koga's Weezing
 * Expedition #32 - Weezing
 * Expedition #70 - Weezing
 * EX Ruby & Sapphire #24 - Weezing
 * EX Team Rocket Returns #42 - Dark Weezing
 * EX Deoxys #51 - Weezing

title: Pokémon/Pokédex/Weezing


text:
Pokémon/Pokédex/Whiscash

TM/HM

 * RS/FL: Attract, Blizzard, Dive, Double Team, Earthquake, Facade, Frustration, Hail, Hidden Power, Hyper Beam, Ice Beam, Protect, Rain Dance, Rest, Return, Rock Smash, Rock Tomb, Sandstorm, Secret Power, Strength, Surf, Toxic, Water Pulse, Waterfall

Evolution

 * RS/FL: Spark, Thrash, Whirlpool

Trading Cards

 * EX Dragon #48 - Whiscash
 * EX Deoxys #28 - Whiscash

title: Pokémon/Pokédex/Whiscash


text:
Pokémon/Pokédex/Whismur

TM/HM

 * RS/FL: Attract, Blizzard, Double Team, Facade, Fire Blast, Flamethrower, Frustration, Hidden Power, Ice Beam, Protect, Rain Dance, Rest, Return, Roar, Secret Power, Shadow Ball, Shock Wave, Solarbeam, Sunny Day, Toxic, Water Pulse

Breeding

 * RS/FL: Extrasensory, Smellingsalt, Snore, Swagger, Take Down

Trading Cards

 * EX Hidden Legends #82 - Whismur

title: Pokémon/Pokédex/Whismur


text:
Pokémon/Pokédex/Wigglytuff

Generation 6 and after
Wigglytuff becomes a Fairy type.

TM/HM

 * RB/Y/GS/C/RS/FL: Blizzard, Double Team, Fire Blast, Flash, Hyper Beam, Psychic, Rest, Solarbeam, Strength, Thunder, Toxic
 * RB/Y/C/RS/FL: Ice Beam, Thunderbolt
 * RB/Y/RS/FL: Reflect
 * GS/C/RS/FL: Attract, Frustration, Hidden Power, Protect, Rain Dance, Return, Shadow Ball, Sunny Day
 * C/RS/FL: Flamethrower
 * RB/Y: Bide, Body Slam, Bubblebeam, Counter, Double-Edge, Mega Kick, Mega Punch, Mimic, Psywave, Rage, Seismic Toss, Skull Bash, Submission, Substitute, Take Down, Teleport, Thunder Wave, Tri Attack, Water Gun
 * GS/C: Curse, Defense Curl, Detect, Dream Eater, Dynamicpunch, Endure, Fire Punch, Headbutt, Ice Punch, Mud-Slap, Nightmare, Psych Up, Rollout, Sleep Talk, Snore, Swagger, Thunderpunch, Zap Cannon
 * RS/FL: Brick Break, Dig, Facade, Focus Punch, Light Screen, Safeguard, Secret Power, Shock Wave, Snatch, Water Pulse

Evolution

 * GS/C/RS/FL: Faint Attack, Perish Song, Present
 * RS/FL: Fake Tears, Wish
 * Pokémon Stadium 2: Dizzy Punch

Trading Cards

 * Jungle #16 - Wigglytuff
 * Jungle #32 - Wigglytuff
 * Neo Destiny #41 - Dark Wigglytuff
 * Neo Destiny #51 - Light Wigglytuff
 * Skyridge #34 - Wigglytuff
 * EX Hidden Legends #101 - Wigglytuff EX
 * EX FireRed & LeafGreen #52 - Wigglytuff

title: Pokémon/Pokédex/Wigglytuff


text:
Pokémon/Pokédex/Wingull

TM/HM

 * RS/FL: Aerial Ace, Attract, Blizzard, Double Team, Facade, Fly, Frustration, Hail, Hidden Power, Ice Beam, Protect, Rain Dance, Rest, Return, Secret Power, Shock Wave, Steel Wing, Thief, Toxic, Water Pulse

Breeding

 * RS/FL: Agility, Gust, Mist, Twister, Water Sport

Trading Cards

 * EX Ruby & Sapphire #77 - Wingull
 * EX Sandstorm #84 - Wingull
 * EX Deoxys #81 - Wingull

title: Pokémon/Pokédex/Wingull


text:
Pokémon/Pokédex/Wobbuffet

Trading Cards

 * Neo Discovery #16 - Wobbuffet
 * Neo Discovery #34 - Wobbuffet
 * Skyridge #45 - Wobbuffet
 * EX Sandstorm #26 - Wobbuffet
 * EX Team Rocket Returns #47 - Rocket's Wobbuffet

title: Pokémon/Pokédex/Wobbuffet


text:
Pokémon/Pokédex/Wooper

TM/HM

 * GS/C/RS/FL: Attract, Dig, Double Team, Earthquake, Flash, Frustration, Hidden Power, Iron Tail, Protect, Rain Dance, Rest, Return, Rock Smash, Sandstorm, Sludge Bomb, Surf, Toxic
 * C/RS/FL: Ice Beam
 * GS/C: Curse, Defense Curl, Dynamicpunch, Endure, Headbutt, Ice Punch, Mud-Slap, Rollout, Sleep Talk, Snore, Swagger, Whirlpool
 * RS/FL: Blizzard, Dive, Facade, Hail, Secret Power, Water Pulse, Waterfall

Breeding

 * GS/C/RS/FL: Ancientpower, Body Slam, Safeguard
 * RS/FL: Curse, Mud Sport, Pound, Spit Up, Stockpile

Regional Forms

 * Original
 * Paldean Wooper

Trading Cards

 * Neo Genesis #82 - Wooper
 * Neo Discovery #71 - Wooper
 * Aquapolis #66 - Wooper
 * Aquapolis #117 - Wooper
 * EX Team Rocket Returns #81 - Wooper
 * Mysterious Treasures #118 - Wooper

title: Pokémon/Pokédex/Wooper


text:
Pokémon/Pokédex/Wurmple

Evolving
To evolve Wurmple, raise it to Level 7 in the Hoenn region. The evolved form you obtain is determined by the time of day- at night, you would receive a Cascoon; during the day, you would receive a Silcoon.

Location
Wurmple is found in the grass between Littleroot Town, Oldale Town and Petalburg City (Routes 101 and 102). Wurple is also found in the grass between Petalburg City and Rustboro City (Route 104) and in the Petalburg Woods.

Trading Cards

 * EX Ruby & Sapphire #78 - Wurmple
 * EX Dragon #81 - Wurmple
 * EX Deoxys #82 - Wurmple

title: Pokémon/Pokédex/Wurmple


text:
Pokémon/Pokédex/Wynaut

How to Evolve
Wynaut evolves into Wobbuffet when it reaches Level 15.

Trading Cards

 * EX Sandstorm #54 - Wynaut

title: Pokémon/Pokédex/Wynaut


text:
Pokémon/Pokédex/Xatu

TM/HM

 * GS/C/RS/FL: Attract, Double Team, Flash, Fly, Frustration, Giga Drain, Hidden Power, Hyper Beam, Protect, Psychic, Rest, Return, Solarbeam, Sunny Day, Thief, Toxic
 * GS/C: Curse, Detect, Dream Eater, Endure, Nightmare, Psych Up, Sleep Talk, Snore, Swagger, Swift
 * RS/FL: Aerial Ace, Calm Mind, Facade, Light Screen, Rain Dance, Reflect, Secret Power, Shadow Ball, Skill Swap, Steel Wing

Evolution

 * GS/C/RS/FL: Drill Peck, Faint Attack, Haze, Quick Attack, Steel Wing
 * RS/FL: Featherdance, Psych Up, Refresh

Trading Cards

 * Neo Genesis #52 - Xatu
 * Neo Discovery #52 - Xatu
 * Skyridge #H32 - Xatu
 * Skyridge #35 - Xatu
 * EX Sandstorm #55 - Xatu
 * EX Deoxys #29 - Xatu

title: Pokémon/Pokédex/Xatu


text:
Pokémon/Pokédex/Yanma

TM/HM

 * GS/C/RS/FL: Attract, Double Team, Flash, Frustration, Giga Drain, Hidden Power, Protect, Rest, Return, Solarbeam, Sunny Day, Thief, Toxic
 * GS/C: Curse, Detect, Endure, Headbutt, Sleep Talk, Snore, Swagger, Swift
 * RS/FL: Aerial Ace, Facade, Psychic, Secret Power, Shadow Ball, Steel Wing

Breeding

 * GS/C/RS/FL: Leech Life, Reversal, Whirlwind
 * RS/FL: Signal Beam, Silver Wind

Trading Cards

 * Neo Discovery #17 - Yanma
 * Neo Discovery #36 - Yanma
 * Skyridge #116 - Yanma
 * EX Team Rocket Returns #28 - Yanma

title: Pokémon/Pokédex/Yanma


text:
Pokémon/Pokédex/Zangoose

Description
Zangoose resembles a large bipedal creature with white fur, large ears, twin claws on each arm, a large tail, and red markings. This Pokémon is commonly considered a rival to Seviper.

TM/HM

 * RS/FL: Aerial Ace, Attract, Blizzard, Brick Break, Dig, Double Team, Facade, Fire Blast, Flamethrower, Focus Punch, Frustration, Giga Drain, Hidden Power, Ice Beam, Iron Tail, Protect, Rain Dance, Rest, Return, Roar, Rock Smash, Secret Power, Shadow Ball, Shock Wave, Solarbeam, Strength, Sunny Day, Taunt, Thief, Thunder, Thunderbolt, Toxic, Water Pulse

Breeding

 * RS/FL: Counter, Curse, Double Kick, Flail, Razor Wind, Roar

Trading Cards

 * EX Sandstorm #14 - Zangoose
 * EX Team Magma vs Team Aqua #23 - Team Magma's Zangoose
 * A Zangoose card did show up in a Holon Phantoms Pre-Release.

title: Pokémon/Pokédex/Zangoose


text:
Pokémon/Pokédex/Zapdos

TM/HM

 * RB/Y/GS/C/RS/FL: Double Team, Flash, Fly, Hyper Beam, Rest, Thunder, Toxic
 * RB/Y/C/RS/FL: Thunderbolt
 * RB/Y/GS/C: Swift
 * GS/C/RS/FL: Frustration, Hidden Power, Protect, Rain Dance, Return, Roar, Rock Smash, Sandstorm, Steel Wing, Sunny Day
 * RB/Y: Bide, Double-Edge, Mimic, Rage, Razor Wind, Reflect, Sky Attack, Substitute, Take Down, Thunder Wave, Whirlwind
 * GS/C: Curse, Detect, Endure, Mud-Slap, Sleep Talk, Snore, Swagger, Zap Cannon
 * RS/FL: Aerial Ace, Facade, Light Screen, Secret Power, Shock Wave

Regional Variants

 * Kantonian Zapdos
 * Galarian Zapdos

Trading Cards

 * Base Set #16 - Zapdos
 * Fossil #15 - Zapdos
 * Fossil #30 - Zapdos
 * Gym Challenge #15 - Rocket's Zapdos
 * Aquapolis #H32 - Zapdos
 * Aquapolis #44 - Zapdos
 * EX Team Rocket Returns #106 - Rocket's Zapdos ex

title: Pokémon/Pokédex/Zapdos


text:
Pokémon/Pokédex/Zigzagoon

Regional Variants

 * Standard
 * Galarian

Evolving
Zigzagoon evolves at level 20.

Location
Zigzagoon is found in the grass between Littleroot Town, Oldale Town and Petalburg City (Routes 101 and 102) and on Route 103. Zigzagoon is also found in the grass between Mauville City and Fortree City (Routes 118 and 119).

TM/HM

 * RS/FL: Attract, Blizzard, Cut, Dig, Double Team, Facade, Frustration, Hidden Power, Ice Beam, Iron Tail, Protect, Rain Dance, Rest, Return, Rock Smash, Secret Power, Shadow Ball, Shock Wave, Sunny Day, Surf, Thief, Thunder, Thunderbolt, Toxic, Water Pulse

Breeding

 * RS/FL: Charm, Pursuit, Substitute, Tickle, Trick

Other Sources

 * Pokémon Box: Extremespeed

Trading Cards

 * EX Ruby & Sapphire #79 - Zigzagoon
 * EX Sandstorm #85 - Zigzagoon

title: Pokémon/Pokédex/Zigzagoon


text:
Pokémon/Pokédex/Zubat

TM/HM

 * RB/Y/GS/C/RS/FL: Double Team, Rest, Toxic
 * RB/Y/GS/C: Swift
 * GS/C/RS/FL: Attract, Frustration, Giga Drain, Hidden Power, Protect, Return, Steel Wing, Sunny Day, Thief
 * RB/Y: Bide, Double-Edge, Mega Drain, Mimic, Rage, Razor Wind, Substitute, Take Down, Whirlwind
 * GS/C: Curse, Detect, Endure, Sleep Talk, Snore, Swagger
 * RS/FL: Aerial Ace, Facade, Rain Dance, Secret Power, Shadow Ball, Sludge Bomb, Snatch, Taunt, Torment

Breeding

 * GS/C/RS/FL: Faint Attack, Gust, Pursuit, Quick Attack, Whirlwind
 * RS/FL: Curse

Trading Cards

 * Fossil #57 - Zubat
 * Team Rocket #70 - Zubat
 * Gym Heroes #24 - Brock's Zubat
 * Gym Heroes #74 - Brock's Zubat
 * Gym Challenge #83 - Koga's Zubat
 * Neo Revelation #59 - Zubat
 * Skyridge #117 - Zubat
 * Skyridge #118 - Zubat
 * EX Hidden Legends #83 - Zubat
 * EX Team Rocket Returns #82 - Zubat
 * EX Deoxys #83 - Zubat

title: Pokémon/Pokédex/Zubat


text:
Pokémon/Pokédex/Absorb

Absorb is a Grass-type move. This move is available in all versions.

Move effects
Base Damage: 20 Accuracy: 100% Special Effects:

Pokemon Contests
Appeal type: Smart Appeal level: 2 Jam: 3

title: Pokémon/Pokédex/Absorb


text:
Pokémon/Pokédex/Acid

Acid is a Poison-type move. This move is available in all versions.

Move effects
Base Damage: 40

Accuracy: 100%

Special Effects:

Pokemon Contests
Appeal type: Smart

Appeal level: 1

Jam: 4

title: Pokémon/Pokédex/Acid


text:
Pokémon/Pokédex/Acid Armor

Acid Armor is a Poison-type no-damage move. This move is available in all versions.

Type Matching
None - this move doesn't affect the opponent.

Move effects
Base Damage: 0

Accuracy: N/A

Special Effects:

Pokemon Contests
Appeal type: Tough

Appeal level: 1

Jam: 0

title: Pokémon/Pokédex/Acid Armor


text:
Pokémon/Pokédex/Aerial Ace

Aerial Ace is a Flying-type move. This move is available in Ruby, Sapphire, Emerald, Fire Red and Leaf Green.

Move effects
Base Damage: 60

Accuracy: Never misses

Special Effects: none

Pokemon Contests
Appeal type: Cool Appeal level: 2 Jam: 0

title: Pokémon/Pokédex/Aerial Ace


text:
Pokémon/Pokédex/Aeroblast

Aeroblast is a Flying-type move. This move is available in all versions except Red/Blue/Yellow.

Move effects
Base Damage: 100 Accuracy: 94.9% Special Effects:

Pokemon Contests
Appeal type: Cool Appeal level: 3 Jam: 0

title: Pokémon/Pokédex/Aeroblast


text:
Pokémon/Pokédex/Agility

Agility is a Psychic-type no-damage move that greatly increases speed. This move is available in all versions.

Type Matching
This move doesn't affect the opponent.

Move effects
Base Damage: 0 Accuracy: N/A Special Effects:

Pokemon Contests
Appeal type: Tough Appeal level: 1 Jam: 0

title: Pokémon/Pokédex/Agility


text:
Pokémon/Pokédex/Amnesia

Rises special defense by two for one battle.

title: Pokémon/Pokédex/Amnesia


text:
Pokémon/Pokédex/Aurora Beam

An Ice-type attack that fires a rainbow-colored beam. May reduce attack.

title: Pokémon/Pokédex/Aurora Beam


text:
Pokémon/Pokédex/Bite

When Bite is used in battle, the Pokémon viciously bites the opponent with its fangs, potentially causing the opponent to flinch.

It has a power of 60 and an accuracy of 100. Bite has 25pp by default. It is a dark type move.

title: Pokémon/Pokédex/Bite


text:
Pokémon/Pokédex/Conversion 2

This move looks at the last move used against a Pokémon, and makes the user change its type to a random type which would have resisted that move.

title: Pokémon/Pokédex/Conversion 2


text:
Pokémon/Pokédex/Ember

Ember, in the Pokémon universe, is an attack which consists on the attacking Pokémon blowing embers to the defending Pokémon with the aim of burning it.

In the Pokémon videogames, Ember is the standard fire-type attack, and it is learnt by many Pokémon at relatively low levels.

While Ember tends to be useful during the first stages of the game (especially for rookie trainers), later it becomes weak in comparison to stronger attacks such as Fire Spin or Flamethrower.

It was one of the attacks which already appeared in the first versions of the game, Pokémon Blue and Pokémon Red.

Type matching
Ember is good on: Bug, Grass, Ice, Steel

Ember is bad on: Dragon, Rock, Water

title: Pokémon/Pokédex/Ember


text:
Pokémon/Pokédex/Flamethrower

Deals 95 damage, and has a chance to burn the target. All fire-type moves will thaw the freezing effect.

title: Pokémon/Pokédex/Flamethrower


text:
Pokémon/Pokédex/Fly

In Battle
When in battle, a Pokémon flies up, causing the opponent's Pokémon's attack to miss.

Then on your next turn the Pokémon flies down and attacks the opponent's Pokémon, causing serious damage.

Overworld Use
Prior to generation 7, this move enables the player to quickly fly to any town visited when out of battle. In these generations Fly was often taught by an HM, letting it be reused multiple times.

title: Pokémon/Pokédex/Fly


text:
Pokémon/Pokédex/Hyper Beam

A normal-type attack that fires a powerful blast.

Must recharge for one turn after use.

title: Pokémon/Pokédex/Hyper Beam


text:
Pokémon/Pokédex/Metal Claw

Metal Claw is a Steel-type move. This move is available in all versions except RBY.

Move effects
Base Damage: 50

Accuracy: 95%

Special Effects:

Pokemon Contests
Appeal type: Cool

Appeal level: 4

Jam: None

title: Pokémon/Pokédex/Metal Claw


text: Pokémon/Pokédex/Recover

title: Pokémon/Pokédex/Recover


text:
Pokémon/Pokédex/Sheer Cold

Sheer Cold is an Ice-type move that occurs only in versions following Ruby and Sapphire. It causes the foe to faint.

Type Matching
Irrelevant.

Move effects
Base Damage: 0

Accuracy: 30%, but increases as the difference between the level of the attacker and that of the foe increase

Special Effects: Causes the foe to faint automatically, unless its level is higher than that of the attacker. Thwarted by Sturdy.

Pokemon Contests
Appeal type: Beauty

Appeal level: 2

Jam: 1. Jam will be equal to half of the appeal made by the preceding Pokémon, rounded down to the nearest one.

title: Pokémon/Pokédex/Sheer Cold


text:
Pokémon/Pokédex/Silver Wind

Silver Wind is a Bug-type move with 60 power, 100 accuracy.

Silver Wind gives a 10% raise in all skill stages by 1.

Learned by

 * Butterfree at level 47.
 * Dustox at level 34.
 * Beautifly at level 34.

title: Pokémon/Pokédex/Silver Wind


text:
Pokémon/Pokédex/Sonicboom

Sonicboom always does 20 damage.

In the very beginning of the game, this is a very useful move. As the game progresses, it becomes less useful, becoming near useless by the midgame and laughable by the endgame.

title: Pokémon/Pokédex/Sonicboom


text:
Pokémon/Pokédex/Will-O-Wisp

Will-O-Wisp burns the target, and has a 75% chance to hit. It deals no damage.

title: Pokémon/Pokédex/Will-O-Wisp


text:
Super Mario World/Enemies/Amazing Flyin' Hammer Brother

The Amazing Flyin' Hammer Brother is a Koopa that sits on a pair of flying blocks and throws hammers to both sides every time Mario comes near. The best attack is to time the approach and jump on the blocks from underneath.


text:
Super Mario World/Enemies/Ball 'n' Chain

Ball 'n' Chain is exactly what the name suggests: a spiked ball attached to a block by a chain. The ball rotates around the block slowly. Mario can be damaged by the ball, but the chain has no effect at all. The block that the chain is attached to functions the same as any other solid block in the game.

Locations

 * Castle 2 (Morton's Castle)
 * Castle 4 (Ludwig von Koopa's Castle)
 * Castle 7 (Larry's Castle)


text:
Super Mario World/Enemies/Banzai Bill

Banzai Bill is a colossal bullet and a large variant of its smaller, shark-faced cousin, Bullet Bill. It moves slower than an ordinary Bullet Bill. It is not known whether they are shot out of their own Bill Blasters, as this is never shown on-screen.

Banzai Bill appears on a few stages and simply approaches Mario or Luigi at any given time, taking up a large part of the screen. Oftentimes, Banzai Bills cannot be jumped over unless it's from an elevated platform or slope. There is often a small space for Mario or Luigi to duck so that the Banzai Bill passes over them.

Resistance to attacks

 * Normal Jump: A normal jump defeats a Banzai Bill in one hit.
 * Spin Jump: A spin jump defeats a Banzai Bill in one hit.
 * Jump with Yoshi: With Yoshi, a normal jump defeats Banzai Bills in one hit.
 * Fireballs: No effect.
 * Cape Spin: No effect.
 * Yoshi's Tongue: No effect.
 * Yoshi's Fireballs: No effect.

Locations

 * 3 on Yoshi's Island 1
 * Valley of Bowser
 * Special Area: Awesome

title: Super Mario World/Enemies/Banzai Bill


text:
Super Mario World/Enemies/Blargg

Blargg is a bizarre dragon-like creature that dwells in lava. They usually appear in levels where Mario has to cross large lava expanses on skull rafts. Blargg usually announces his presence when his large white eyes peek out of the lava (some say the eyes look like a piranha plant). Blargg will make a lunge toward Mario, which can easily be avoided with a jump. If Mario is on Yoshi, Blargg is no threat because Yoshi can step over him, and if timed properly Yoshi can turn backward and swallow Blargg whole before he sinks into the lava again.

title: Super Mario World/Enemies/Blargg


text:
Super Mario World/Enemies/Blurp

Blurp is a fish that can be found in all underwater courses. It will only swim in one direction and is often found to swim in formations. Fireballs and cape spin can defeat it, Yoshi can also eat it but it's harmless to Yoshi stomping into him.

title: Super Mario World/Enemies/Blurp


text:
Super Mario World/Enemies/Bob-omb

Bob-ombs are tiny wind-up bombs. After a few seconds, they will explode harming Mario if he is on the blasts radius. They can be shot out of cannons. Use the spin jump to kill.

title: Super Mario World/Enemies/Bob-omb


text:
Super Mario World/Enemies/Bony Beetle

Bony Beetle is an enemy found in castles and fortresses. It walks around and then hides pulling out spikes form it's back. If Mario touches the spikes, he is harmed. Invulnerable to fireballs and inedible by Yoshi. Best to avoid all together.

title: Super Mario World/Enemies/Bony Beetle


text:
Super Mario World/Enemies/"Boo" Buddy

The Boo Buddies are small white ghosts found in Ghost Houses. If Mario is facing them, they will cover their faces and won't move. Turn away, and they will chase Mario. Boo Buddies sometimes appear in large numbers and can not be destroyed by any means. Some Boo Buddies turn into grey blocks when Mario faces them and he can use them as stepping stones.

Resistance to attacks

 * Normal Jump: Ineffective, will injure Mario.
 * Spin Jump: Ineffective, but will not harm Mario.
 * Jump with Yoshi: Ineffective. Yoshi is not allowed in Ghost Houses, but is allowed on the Sunken Ghost Ship.
 * Fireballs: Ineffective
 * Cape Spin: Ineffective.
 * Yoshi's Tongue: N/A; Yoshi is not allowed in Ghost Houses.
 * Yoshi's Fireballs: N/A; Yoshi is not allowed in Ghost Houses.

Locations

 * Ghost Houses
 * Sunken Ghost Ship

title: Super Mario World/Enemies/"Boo" Buddy


text:
Super Mario World/Enemies/The Big "Boo"

The Big Boo is a large white ghost found in Ghost Houses. Like Boo Buddies, you can stop them from pursuing you by looking at them.

Mario cannot jump over it, he needs to lure him out of the way or use a high platform. The Big Boo is also a boss within the Donut Secret House. Hit it with three grab blocks to reach the secret exit.

Locations

 * Ghost Houses

title: Super Mario World/Enemies/The Big "Boo"


text:
Super Mario World/Enemies/Bullet Bill

Bullet Bills are nefarious bullets fired at Mario or Luigi, either from a launcher, or randomly from the sides. They can be defeated by a regular jump or a cape spin.

title: Super Mario World/Enemies/Bullet Bill


text:
Super Mario World/Enemies/Buzzy Beetle

Buzzy Beetle is a little bug inside a hard shell. It is invulnerable to fireballs.

A normal jump will put it to sleep, and then Mario can carry it's shell for a few seconds before it wakes up again. A spin jump or Yoshi jump will defeat it for good.

title: Super Mario World/Enemies/Buzzy Beetle


text:
Super Mario World/Enemies/Chargin' Chuck

Chargin' Chuck is an exclusive Super Mario World enemy who appears in many levels from Yoshi's Island 2 to Bowser's Castle. Whether it's lost underwater or defending Bowser, these enemies can be located in every corner of this game. Chuck is a Koopa dressed as a football player who can perform multiple attacks in its various incarnations. In standard form a Chargin' Chuck simply runs after Mario to tackle him. Sometimes he tries to sneak up on Mario by quietly jogging towards Mario, the game turns off his trademark charging sound.

All Chargin' Chucks require three hits from Mario or one cape swipe to be defeated. Multiple fireball hits also work at short range. The first hit usually makes them lose their special ability if they have one, or stuns them. A second hit will do the same before the third hit knocks them of the course. Chucks can also vault many medium and small sized obstacles in his pursuit of Mario, only being stopped by the highest obstacles. However Chargin' Chucks will run over cliffs in their pursuit. He can also run his way through yellow blocks in his never ending quest to smash Mario.

Incarnations of Chuck

 * Pitching Chuck: This Chuck can play football and baseball apparently, with his array of fastballs that he hurls toward Mario. The baseballs disappear with a simple cape swipe, but be ware that the strikes come in bunches. He can also jump in this form, sending pitches higher. Again stomping on Chuck makes him lose his pitching ability.
 * Pouncing Chuck: Chuck squats for a few moments before springing across the screen towards Mario. Chuck is very dangerous mid-air and should only be approached while preparing for his next launch. A simple stomp will ground this Chuck.
 * Punting Chuck: This Chuck kicks footballs at Mario that bounce off all obstacles and do harm to Mario. Football can be defeated with a cape swipe, and Chuck when stomped on usually loses the ability to punt any longer.
 * Replicating Chuck: A Chuck who looks like he's set to pounce really has five copies of himself to spring on Mario. Jumping on him before he replicates, will cut him short before he clones. He is the rarest Chuck.
 * Shoveling Chuck: Chuck found a shovel and he's digging up some solid granite soccer balls. The soccer balls also bounce and are harder to defeat than the footballs. Stomping on this Chuck may also make him lose his shoveling ability.
 * Snapping Chuck: Apparently in field goal block mode, this Chuck stays in one spot before spotting Mario and jumping up and down, clapping his hands. Spin-jumping should reduce him to his normal level.
 * Alerting Chuck: Instead of directly attacking Mario, Chuck whistles to a flock of flying Koopas to swoop in at Mario. Can be KO'd like a normal Chuck.

Resistance to attacks

 * Normal Jump: Will count as one of the three necessary hits
 * Spin Jump: Will count as one of the three necessary hits.
 * Jump with Yoshi: Will count as one of the three necessary hits.
 * Fireballs: Five fireballs and Chuck is defeated.
 * Cape Spin: One swing will knock Chuck out.
 * Yoshi's Tongue: Inedible.
 * Yoshi's Fireballs: Will knock Chuck out if at least two touch him.

Locations

 * Yoshi's Island 1
 * Yoshi's Island 2
 * Forest of Illusion 4


text:
Super Mario World/Enemies/Dino-Rhino

These are dinosaurs that resemble rhinoceros. One normal jump turns them into Dino-Torches. A spin jump or Yoshi jump will          completely destroy them. The Dino-Rhinos only walk around and jump slightly. They're found all throughout Chocolate Island.

title: Super Mario World/Enemies/Dino-Rhino


text:
Super Mario World/Enemies/Dino-Torch

Dino Torch is a monster that occurs after B-Jumping on Dino Rhino. This monster spits fire left, right and up. It is fire-proof, Mario can not touch the flame, and it is edible by Yoshi.

title: Super Mario World/Enemies/Dino-Torch


text:
Super Mario World/Enemies/Dry Bones

Dry Bones are Koopa skeletons found in castles and fortresses. Some can throw bones at you.

If you jump on them, they will only be disabled temporarily. However, cape spins can defeat them permanently. Fireballs have no effect on them.

title: Super Mario World/Enemies/Dry Bones


text:
Super Mario World/Enemies/Eeries

Eeries are ghosts that dwell the Ghost Houses. They fly in groups or solo, but always in fixed formations, ignoring where Mario is or isn't.

title: Super Mario World/Enemies/Eeries


text:
Super Mario World/Enemies/Fishbone

Fishbone are little fish skeletons that swim around in underwater castles like the Vanilla Fortress. Invulnerable to all attacks.

title: Super Mario World/Enemies/Fishbone


text:
Super Mario World/Enemies/Fishin' Boo

Fishin' Boo hangs out in the Choco-Ghost house, found in Chocolate Island. He dangles a bluish ghostly fire from his fishing rod, but there's no reason for Mario to take it. Steer clear and try to stay low if possible.

Resistance to attacks

 * Normal Jump: Ineffective; will damage Mario
 * Spin Jump: Ineffective; Mario will bounce off, allowing you to ride him.
 * Jump with Yoshi: N/A; Yoshi is not allowed in ghosthouses
 * Fireballs: ?
 * Cape Spin: Ineffective.
 * Yoshi's Tongue: N/A; Yoshi is not allowed in ghosthouses
 * Yoshi's Fireballs: N/A; Yoshi is not allowed in ghosthouses

Locations

 * Choco-Ghost House

<<Back to Super Mario World

title: Super Mario World/Enemies/Fishin' Boo


text:
Super Mario World/Enemies/Fishin' Lakitu

Fishin' Lakitu tries to tempt Mario with a 1-up. If Mario takes the bait, Fishin' Lakitu will start throwing spinies. Knock Fishin' Lakitu out and take a ride on his cloud.

Resistance to attacks

 * Normal Jump: Effective
 * Spin Jump: Effective
 * Jump with Yoshi: Effective
 * Fireballs: Effective
 * Cape Spin: Effective
 * Yoshi's Tongue: Inedible
 * Yoshi's Fireballs: Effective (leaves cloud for Mario)

Locations

 * Forest of Illusion 4

<<Back to Super Mario World


text:
Super Mario World/Enemies/Goomba

Naturally, these mushroom-like creatures are back to once again make trouble for Mario.

The Super Mario World variety has gained a backbone since the days of the Mushroom Kingdom. Rather than being merely flattened, jumping on a Goomba will merely turn it upside down, helpless. It can then be picked up and thrown about. A spin jump or collision with another object or being stomped/swallowed by Yoshi will permanently dispose of Goombas.

title: Super Mario World/Enemies/Goomba


text:
Super Mario World/Enemies/Grinder

A Grinder is a razor bladed disc and a frustration for many gamers. They are a nightmare to avoid and tend to take the life out of the game.

Practice and come prepared. Capes do tend to help but a lot of the time the cause you to fly into other Grinders which are falling from the ceiling. They are also invincible. You can spin jump on top of the Grinders, but no regular jumps.

title: Super Mario World/Enemies/Grinder


text:
Super Mario World/Enemies/Hothead

Hothead is a large ball of fire or electricity that circles blocks of stone in castles and fortresses.

Invulnerable to all attacks, it will harm Mario if he touches it.

title: Super Mario World/Enemies/Hothead


text:
Super Mario World/Enemies/Jumpin' Piranha Plant

Jumpin' Piranha Plants hide in pipes and jump up to snap at Mario or Luigi, before retreating back into the pipes. However, they will not jump if Mario or Luigi is right next to the pipe.

You cannot defeat them by regular jumps - as a matter of fact, they will hurt you that way. Spin jumps and Yoshi jumps will snap off Jumpin' Piranha Plants. These plants, however, can be defeated easily by fireballs, cape spins, and collisions with Koopa shells and grab blocks. Yoshi can also eat them. These plants can be defeated while inside their pipes.

Beware that in later levels, certain Jumpin' Piranha Plants can also throw fireballs.


text:
Super Mario World/Enemies/Jumpin' Pumpkin Plant

This plant is only found in SMW after you beat the special zone. The jumpin' piranha plants turn into jumpin' pumpkin plants. They act exactly the same, though their appearances are different. The piranha plants mouth faces upwards while the pumpkin plants mouth faces towards the screen. (This doesn't mean you can jump on top of them now. You will still get hurt.)


text:
Super Mario World/Enemies/Koopa

Koopas are Bowser's evil minions, located almost everywhere in Dinosaur Land. Their shell colors can be green, red, blue, or yellow. Each color shell has a different effect on Yoshi when he eats one. Koopas can either be ground forces or have wings. Green Koopas move only in a straight line (unless they hit something; in that case, they turn around), while other colored Koopas patrol certain areas.

Resistance to attacks

 * Normal Jump: A normal jump forces a Koopa out of its shell, making the Koopa vulnerable to a normal jump and the shell available to pick up and use with B.
 * Spin Jump: A spin jump kills a Koopa in one hit.
 * Jump with Yoshi: With Yoshi, a normal jump kills Koopas in one hit.
 * Fireballs: When hit with a fireball, Koopas turn into coins.
 * Cape Spin: Spinning with (B) or (R) with a cape will cause a Koopa to withdraw into its shell and its shell will turn upside down. It can then be used with B.
 * Yoshi's Tongue: Koopas can be picked up with Yoshi, each color giving him a different power. With a green Yoshi, each shell will do the following:
 * Green: Yoshi will spit out only the shell.
 * Red: Yoshi will spit out fireballs.
 * Blue: Yoshi will have wings for a limited amount of time.
 * Yellow: Yoshi will be able to stomp the ground, defeating nearby enemies.
 * Yoshi's Fireballs: Koopas turn into coins if you shoot fireballs at them (with Red Yoshi and/or a red shell).

Locations

 * 1 on Yoshi's Island 1
 * 11 on Yoshi's Island 2
 * 7 on Yoshi's Island 3
 * Others

<<Back to Super Mario World

title: Super Mario World/Enemies/Koopa


text:
Super Mario World/Enemies/Lakitu

Lakitu will begin throwing eggs that turn into spinies as soon as he sees Mario. if Mario gets 'tagged' he can lose his Super Mario suit or lose a life. If you harm Lakitu and not his cloud, you can take a ride.

Resistance to attacks

 * Normal Jump: Effective
 * Spin Jump: Effective
 * Jump with Yoshi: Effective
 * Fireballs: Effective
 * Cape Spin: Effective
 * Yoshi's Tongue: Inedible
 * Yoshi's Fireballs: Effective (leaves cloud for Mario)

Locations

 * Forest of Illusion

title: Super Mario World/Enemies/Lakitu


text:
Super Mario World/Enemies/Lil' Sparky

Lil' Sparky is a little ball of fire or electricity that circles stones inside some castles and fortresses. It is invulnerable to all attacks and will harm Mario if he touches it.

title: Super Mario World/Enemies/Lil' Sparky


text:
Super Mario World/Enemies/Magikoopa

Magikoopa is a koopa that has mastered the art of wizardry. He can cast magic spells that look like multicolored geometrical shapes coming out of its wand. If the spell touches Mario, it will harm him. If the spell touches a yellow block, it will turn into something else, like a coin or a koopa. Magikoopa can also vanish and appear somewhere else.

A jump on top of it will defeat it, but it's possible it will appear again.

title: Super Mario World/Enemies/Magikoopa


text:
Super Mario World/Enemies/Mask Koopa

The same as an ordinary Koopa, but you must go through the special star road in the special zone to get to the Fall, where you will see them instead of koopas. (Some of them change color-like the red ones in Yoshi's Island 2 turned blue) See Koopa page for info!

title: Super Mario World/Enemies/Mask Koopa


text:
Super Mario World/Enemies/Mega Mole

Mega Moles are giant versions of Monty Moles, and they are only found in Valley of Bowser 1.

You cannot defeat them by jumping on them, but you can use them for a ride. Cape spins and aerial diving slams will defeat them, though. Yoshi can also eat them.

title: Super Mario World/Enemies/Mega Mole


text:
Super Mario World/Enemies/Monty Mole

Monty Moles are small creatures that hide in the ground and in mountains, waiting for Mario or Luigi to approach them. Before they pop up out of the ground, they cause the dirt in the ground and on the mountain walls to crumble, giving away their location. They then pop out of the ground, and follow Mario and Luigi wherever they walk until they are outrun or they fall off the stage. Also, if Mario or Luigi outruns a Monty Mole, but then returns to the area where it popped out of, another Monty Mole will spawn from the same hole the first one jumped out of.

Resistance to attacks

 * Normal Jump: A normal jump defeats a Monty Mole in one hit.
 * Spin Jump: A spin jump defeats a Monty Mole in one hit.
 * Jump with Yoshi: With Yoshi, a normal jump defeats Monty Moles in one hit.
 * Fireballs: When hit with a fireball, Monty Moles turn into coins.
 * Cape Spin: Spinning with (B) or (R) will defeat a Monty Mole.
 * Yoshi's Tongue: Yoshi will swallow and eat Monty Moles.
 * Yoshi's Fireballs: Monty Moles turn into coins if you shoot fireballs at them (with Red Yoshi and/or a red shell).
 * You can swallow them with Yoshi when they aren't out of the ground, on a flat surface (where the earth crumbles)***

Locations

 * 5 on Yoshi's Island 2

title: Super Mario World/Enemies/Monty Mole


text:
Super Mario World/Enemies/Ninji

While they do not appear at the credits screen, there are actually Ninjis in this game. Ninjies are star-shaped, creatures that just jump around, trying to bump into Mario or Luigi to hurt them. They are often found alongside Mechakoopas. Ninjis originally appeared in Super Mario Bros. 2.

Unlike Super Mario Bros. 2, the Ninji of Super Mario World appears black even in the dark, thus making them nearly invisible unless a searchlight is switched on. Simply jumping on Ninji will defeat them (unlike in Super Mario Bros. 2, where the main way to defeat an enemy is by throwing another enemy or object at them).

Specifications

 * Length: about 0.5 m
 * Maximum age: Unknown, but they can become older than 20 years
 * Speed: Ninjies aren't that fast, so you can easily avoid them
 * Special powers: None
 * Ninjies are black, but when they get into dark areas, they suddenly become blue.
 * Ninjies always wear a something like a red tie
 * Ninjies appeared for the first time in Super Mario Bros. 2 western version

Resistance to attacks

 * Normal jump: A normal jump will defeat them right away
 * Spin jump: Does the same as a normal jump
 * Jump with Yoshi: N/A, Yoshi can't enter castles
 * Fireballs: Effective, one hit and they're defeated
 * Yoshi's fireballs: N/A, Yoshi can't enter castles
 * Slow cape landing: Effective, it has the same effect as a fireball
 * Sliding down a hill: Impossible, there aren't any hills in Bowser's Castle

Locations

 * Back door of Bowser's Castle

title: Super Mario World/Enemies/Ninji


text:
Super Mario World/Enemies/Para-bomb

Para-bombs are tiny bombs that fall from the sky with a parachute. Once they land they walk about until their timer is set and they soon explode.

Resistance to attacks

 * Normal Jump: Prematurely sets timer
 * Spin Jump: Ineffective
 * Jump with Yoshi: Effective
 * Fireballs: Ineffective
 * Cape Spin: Effective
 * Yoshi's Tongue: Edible (So is the explosion)
 * Yoshi's Fireballs: Ineffective

Locations

 * Forest of Illusion 3
 * Vanilla Secret 2
 * Chocolate Island 5

title: Super Mario World/Enemies/Para-bomb


text:
Super Mario World/Enemies/Para-koopa

They`re koopas ... with wings. You can knock off the wings with regular jump, but a Yoshi jump/spin jump will permanently wipe em' out.

title: Super Mario World/Enemies/Para-koopa


text:
Super Mario World/Enemies/Para-goomba

Para-Goombas are similar to regular Goombas, except they have wings and fly around to hit you. One stomp will remove the wings.

title: Super Mario World/Enemies/Para-goomba


text:
Super Mario World/Enemies/Pidgit Bill

Pidgit Bill appears only after the Special zone is completed. Once this area is completed, Pidgit Bill replaces Bullet Bill, in the form of a black bird.

title: Super Mario World/Enemies/Pidgit Bill


text:
Super Mario World/Enemies/Pokey

Pokeys are evil cacti, and they're one of Bowser's minions. They just wander around, and if they see Mario or Luigi, they'll start to follow them, trying to catch them. But because they're unbelievably slow, you don't have to worry about being caught. But the problem is, since they're quite large, you can hardly jump over them, making them a real pain. And, they have nasty spikes all over their body, so if you touch them, you'll get hurt. Fortunately, if you're riding Yoshi, you can eat them piece by piece (they are built out of five pieces, so you'll have to let Yoshi eat ALL of the pieces, because they can revive themselves).

Specifications

 * Length: about 4.5 m
 * Maximum age: Pokeys can become extremely old, about 1000 years. After they die, they sometimes turn into a Poison Pokey
 * Speed: Pokeys are very slow in Super Mario World, but in other games, such as Paper Mario or Paper Mario: The Thousand Year Door, they're remarkably fast.
 * Special powers: Pokeys can revive themselves, they can throw parts of their own body (only in Paper Mario), they can turn into Poison Pokeys after they die (in Paper Mario).
 * Pokeys appeared for the first time in Super Mario Bros. 2
 * Pokeys appear in almost every Mario game made, but Pokeys also appeared in The Legend of Zelda: Oracle of Seasons. If you shoot a Mystery Seed at them, they'll become even larger (in the Legend of Zelda series).

Resistance to attacks

 * Normal jump: Ineffective, it won't hurt Pokeys, only yourself
 * Spin jump: Inefective, it won't hurt Pokeys, but you won't get hurt either
 * Jump with Yoshi: Ineffective, it doesn't hurt Pokeys, but neither you
 * Fireballs: Ineffective
 * Yoshi's fireballs: Ineffective
 * Slow cape landing: Ineffective, doesn't hurt them either
 * Yoshi's tongue: Effective, but you must eat all of the pieces, or else they'll revive. Pokeys seem to be a tasty treat (at least for Yoshi)
 * Sliding down a hill: Ineffective, it only hurts yourself

Locations

 * Yoshi's Island

<<Back to Super Mario World

title: Super Mario World/Enemies/Pokey


text:
Super Mario World/Enemies/Porcu-Puffer

Porcu-puffers are nasty pufferfish with spines that can sting Mario. Yoshi can bounce on top of them without getting stung. You can also travel past them on a dolphin.

title: Super Mario World/Enemies/Porcu-Puffer


text:
Super Mario World/Enemies/Rex

Rexes are dinosaurs that live all over Dinosaur land.

Resistance to attacks

 * Normal Jump: A normal jump causes a Rex to turn smaller and faster. If you jump on him again, he is defeated.
 * Spin Jump: A spin jump beats a Rex in one hit.
 * Jump with Yoshi: With Yoshi, a normal jump beats Rexes in one hit.
 * Fireballs: When hit with a fireball, Rexes turn into coins.
 * Cape Spin: Spinning with (B) or (R) with a cape will beat Rexes.
 * Yoshi's Tongue: Rexes can be picked up with Yoshi's tongue and spit out if you are Luigi.
 * Yoshi's Fireballs: Rexes turn into coins if you shoot fireballs at them (with Red Yoshi and/or a red shell).

Locations

 * 18 on Yoshi's Island 1
 * Chocolate Island 2
 * Special Zone: Awesome

title: Super Mario World/Enemies/Rex


text:
Super Mario World/Enemies/Rip Van Fish

Rip Van Fish is an enemy found on almost all underwater courses. Like the name implies, it is a fish, normally sleeping on a corner, once Mario comes close, it wakes up and starts chasing him frantically. Once Mario is far away, it falls asleep again. Fireballs are a good defense and Yoshi can eat it.

title: Super Mario World/Enemies/Rip Van Fish


text:
Super Mario World/Enemies/Spiny

The spinies are little spiked monsters that crawl on the ground. Spinies are almost equal to ordinary Koopa Troopas, except for that they have a very spiky shield. If you flip them over, you can shoot them just like a normal Koopa shell. Lakitu often throws these from his cloud. Although Spinies don't look like delicious treats, Yoshi can swallow them, spikes and all. But Mario will be injured if he tries to stomp them.

Resistance to attacks
Yoshi's fireballs: It does the same as a normal fireball, so Spinies will turn into a coin when they're hit with a fireball.
 * Normal jump: Not very effective, it won't harm Spinies at all, but it only gives you very sore feet
 * Spin jump: Not effective, but at least it won't hurt you, Mario will bounce off.
 * Jump with Yoshi: Not effective (it won't harm them), but you can use this to jump high with Yoshi
 * Fireballs: When a fireball hits a Spiny, the Spiny will turn into a nice golden or silver coin
 * Yoshi's tongue: With Yoshi, you can pick Spinies up and if you're playing with Luigi, you can spit them out

Locations

 * Almost everywhere
 * Specifically: Forest of Illusion 4

title: Super Mario World/Enemies/Spiny


text:
Super Mario World/Enemies/Spike Top

Spike Top is an enemy that appears in subterreanean levels. It is pointy/spikey, and invulnerable to jumps and fireballs. Cape spin and Yoshi's tongue will defeat it.

title: Super Mario World/Enemies/Spike Top


text:
Super Mario World/Enemies/Sumo Brother

When a sumo brother stomps his foot, flames appear on the ground. It will stomp in a periodical frequency, moving a little bit between stomps. You can use the feather cape to escape. If you don't have one, the best bet is to jump on a block that's directly below Sumo Brother.

title: Super Mario World/Enemies/Sumo Brother


text:
Super Mario World/Enemies/Super Koopa

Super Koopas are Koopas with the feather power, so they have a cape and fly around. Alone, they are easy to kill, but when there are lots of super koopas around, it's chaotic. A Super koopa with a flashing red and yellow cape will drop a feather when defeated, but a standard yellow or red caped one doesn't drop anything.

title: Super Mario World/Enemies/Super Koopa


text:
Super Mario World/Enemies/Swooper

Swooper is a little bird that nests on the ceilings of caves. When Mario comes close, Swooper flies down to a medium height and continues flying on a straight line. Invulnerable to jumps, fireballs kill it and Yoshi can eat it.

title: Super Mario World/Enemies/Swooper


text:
Super Mario World/Enemies/Thwimp

Thwimp is a smaller version of Thwomp. It doesn't travel in linear directions, but rather jumps periodically from one place to another. He is also invulnerable to all attacks.

title: Super Mario World/Enemies/Thwimp


text:
Super Mario World/Enemies/Thwomp

Thwomps are rectangular anthropomorphic stones that bounce up and down every once in a while (often every other second). They appear only in castles and fortresses. The best way to get past them is to simply dodge them.

Resistance to attacks

 * Normal Jump: Mario/Luigi is harmed.
 * Spin Jump: No effect.
 * Jump with Yoshi: Yoshi is not allowed in castles or fortresses.
 * Fireballs: No effect.
 * Yoshi's Tongue: See "Jump with Yoshi".
 * Yoshi's Fireballs: See "Jump with Yoshi".
 * Sliding down a hill: Impossible, because there are no hills in castles or fortresses in the game, other than escalators, which only move upward.

Locations
All castles and fortresses, including Bowser's Castle.

title: Super Mario World/Enemies/Thwomp


text:
Super Mario World/Enemies/Torpedo Ted

Torpedo Ted is a shark-faced torpedo launched towards Mario or Luigi from a torpedo launcher. They are a variant of Bullet Bill, and can only be found in Soda Lake. Torpedo Ted cannot be defeated by any means, so Mario or Luigi have to avoid them. When the blasters that launch Torpedo Teds appear on-screen, they wait several seconds before launching them.

title: Super Mario World/Enemies/Torpedo Ted


text:
Super Mario World/Enemies/Urchin

Urchins are large creatures that are only found in Forest of Illusion 1. They move over fixed patterns. They can only be defeated by throwing grab blocks at them.

title: Super Mario World/Enemies/Urchin


text:
Super Mario World/Enemies/Volcano Lotus

Volcano Lotuses are stationary flowers that appear in several different levels in Super Mario World. They shoot a flurry of four fireballs that pan out in different directions above them every 4 seconds. The fireballs will then slowly descend around the Volcano Lotus.

Resistance to attacks

 * Normal Jump: Ineffective; will cause harm to Mario.
 * Spin Jump: Ineffective; will not harm Mario, but fireballs will.
 * Jump with Yoshi: Ineffective; bounces off like a spin jump, but fireballs will cause Yoshi to flee.
 * Fireballs: Ineffective; has no effect.
 * Cape Spin: Effective; defeats instantly.
 * Yoshi's Tongue: Effective; Volcano Lotuses can be eaten.
 * Yoshi's Fireballs: Ineffective; has no effect.

title: Super Mario World/Enemies/Volcano Lotus


text:
Super Mario World/Enemies/Wiggler

Wiggler is a yellow caterpillar. Jumping on it knocks the flower off its head, changes it red, and makes it angry. To kill red wiggler you can't stomp on it again, a Koopa shell or a fireball will do it.

title: Super Mario World/Enemies/Wiggler


text:
Super Mario World/Enemies/Bowser

Bowser is the final boss of Super Mario World. He shoots five fireballs, and then throws Mecha-Koopas.

In the battle, Toadstool appears giving the message "HELP!"

title: Super Mario World/Enemies/Bowser


text:
Super Mario World/Enemies/Iggy Koopa

Iggy Koopa is the first Koopa boss in the game, located in his castle on Yoshi's Island. He is stationed on a tilting platform and must be pushed into the surrounding lava to be defeated.

It is somewhat known that some of the bosses are named after musicians, Iggy may be a reference to Iggy Pop

Resistance to attacks

 * Normal Jump: A normal jump will cause Iggy Koopa to fall to one side of the stage.
 * Spin Jump: Has the same effect as a normal jump.
 * Jump with Yoshi: N/A
 * Fireballs: Will push him towards the edge of the stage.
 * Cape Spin: No effect.
 * Yoshi's Tongue: N/A
 * Yoshi's Fireballs: N/A

Locations

 * 1 on Iggy's Castle

title: Super Mario World/Enemies/Iggy Koopa


text:
Super Mario World/Enemies/Larry Koopa

The boss battle with Larry is just like the setting of the first boss battle with Iggy Koopa; there is a tilting platform where Mario must jump on Larry to push him into the surrounding lava below. But this time, there are jumping fireballs to the left, center, and right of the platform to avoid, making things a lot harder.

Resistance to attacks

 * Normal Jump: A normal jump will cause Iggy Koopa to fall to one side of the stage.
 * Spin Jump: Has the same effect as a normal jump.
 * Jump with Yoshi: N/A
 * Fireballs: Will push him towards the edge of the stage.
 * Cape Spin: No effect.
 * Yoshi's Tongue: N/A
 * Yoshi's Fireballs: N/A

title: Super Mario World/Enemies/Larry Koopa


text:
Super Mario World/Enemies/Lemmy Koopa

He appears in Castle 3. Hit him when he comes up out of the pipes, however he has some fakes. 3 hits take him down.

title: Super Mario World/Enemies/Lemmy Koopa


text:
Super Mario World/Enemies/Ludwig von Koopa

Sort of a mix between Iggy Koopa and Morton Koopa. He will spit fire balls for a main attack, either jump or duck to dodge it. He will then go in his shell and try to hit you.


text:
Super Mario World/Enemies/Mechakoopa

Mechakoopas are wind-up toy robots shaped like a Koopa. They're actually quite useful, for example in the final battle against Bowser. Bowser will randomly throw two down at a time. They must be stomped, then thrown back at Bowser. Note that if you have jumped on them, they come back to life in a few seconds, so you need to throw them away as fast as possible.

Resistance to attacks

 * Normal Jump: A single jump will make them shrink, to defeat them, just jump another time on them
 * Spin Jump: Very effective, a spin jump will defeat them instantly
 * Jump with Yoshi: N/A, you can't jump with Yoshi on them, since they're only in Bowsers Castle.
 * Fireballs: Ineffective, it won't harm them
 * Yoshi's tongue: N/A, since Yoshi can't enter the castle
 * Yoshi's fireballs: N/A, since Yoshi can't enter the castle
 * Slow cape landing: It will do the same as when you smash them with your cape by pressing Y in the SNES version, or just by pressing B in the GBA version
 * Sliding down a hill: It will defeat the Mechakoopas

Locations
Bowser's Castle

title: Super Mario World/Enemies/Mechakoopa


text:
Super Mario World/Enemies/Morton Koopa

Morton Koopa Jr. is the second koopa boss in the game, located in his castle in Donut Plains. He is stationed on a platform over a large lava pit confined by two large pillars, he must be hit when he is on the ground three times to be defeated.

Resistance to attacks

 * Normal jump: A normal jump will weaken Morton Koopa Jr,you must hit him three times to defeat him.
 * Spin jump: Has the same effect as a normal jump.
 * Jump with Yoshi: N/A
 * Fireballs: No effect
 * Cape spin: No effect
 * Yoshi's tongue: N/A
 * Yoshi's fireballs: N/A

Locations

 * Morton's Castle

title: Super Mario World/Enemies/Morton Koopa


text:
Super Mario World/Enemies/Reznor

Reznors are monsters that look like triceratops and hang out at the end of fortress levels. The only way to beat them is to knock them from underneath their platform.

After you knock off two Reznors, the platform underneath you will start to disappear, giving way to the lava lake beneath. Jump up to one of the platforms the Reznor was on for safety. From there, you will need to jump up to hit the rest of the Reznors. However, if you're quick, you can sometimes defeat all four Reznors without having to jump on the moving platforms.

Trivia
It is often said that Reznor is a reference to Trent Reznor. While believable, some might also have said that it was just a name that had coincidentally had the same name as Trent. Nintendo does have a big imagination, but they also are up-to-date with the rest of the world. Either way, it's easy to believe.

title: Super Mario World/Enemies/Reznor


text:
Super Mario World/Enemies/Roy Koopa

ROY KOOPA- after you beat the forest fortress, you will have to face him. You and he will be enclosed over lava between 2 pillars that slowly move together. Eventually, if your not fast enough, they will crush you. Roy Koopa doesn't throw anything at you, but he does jump. Once you hit him, he literally bounces of the ceiling. And the walls. You will have to jump on him three times to defeat the castle!

Good Luck & STAY FOCUSED..but don't get stressed!! keep thinking YOU CAN DO IT TOO..YOU REALLY CAN! - Jenn&Liz&Sam&Rae

title: Super Mario World/Enemies/Roy Koopa


text:
Super Mario World/Enemies/Wendy O. Koopa

She appears in World 6 castle. To defeat the castle, you have to face her. Jump on her 3 times to defeat her.


text:
Women's Writing Before Woolf: A Social Reference/Emory Women Writers Resource Project

= Emory Women Writers Resource Project =

The Emory Women Writers Resource Project (“EWWRP”) is an online database of unedited, digitised works of women’s writing from the 17th through to the early 20th centuries. The project was created through a collaboration between the Emory University Department of English, the Lewis H. Beck Centre of Woodruff Library, and the Virtual Library Project. The project began in 1994 and was initially offered as a graduate-level English course through Emory University. In this, students were required to select a text and create a critical, digitised edition, including an introduction, annotations, and bibliography.

The texts are predominantly from the western literature canon, mostly authored in Great Britain and America between 1860 and 1920. The database contains a number of prolific, well known works from this time period.

The ERWWP later merged with the externally funded Women’s Genre Fiction Project.

People:
The EWWRP was directed by Dr. Sheila Cavanagh and Dr. Charles Spornick (now deceased). Dr. Cavanagh is a Professor of English with Emory University, editor of the Spenser Review, and founder and ongoing director of the World Shakespeare Project.

The project also included three project managers; Erika L. Farr, now the Director of the Lewis H Beck Centre, Alice Hickcox, former Director of the Beck Centre and current Electronic Texts Specialist, and Lillian E Craton, Professor of English for Lander University.

In addition, the project lists nine Woodruff Fellows and Graduate Fellows involved in the project, as well as an extensive list of further staff which can be found on the credits page.

The project continues to be moderated by Dr. Cavanagh and graduate students of the Emory Department of English.

Works:
The EWWRP database is split into seven sections and includes:

 * 244 digitised works of Genre Fiction between 1860 and 1920.
 * 36 digitised works from the Early Modern era through the 18th Century, including works by Aphra Behn and Delarivier Manley.
 * 37 digitised works of Early 20th Century Literature.
 * 3 digitised works of World War I Poetry.
 * 11 digitised works by Native American writers.
 * 23 digitised works categorised as “Abolition, Freedom, and Rights”.
 * 18 digitised works categorised as “Women’s Advocacy”.

Texts are selected and digitised by graduate students of the Emory English Department, under the supervision of Dr. Cavanagh.

Notably, the database includes a digitised edition of the 1932 critical text Cultural Interest of Women in England from 1524 to 1640 Indicated in the Writing of the Women by Ruth Willard Hughey. This text is one of the first large scale investigations of women’s writing within this period and includes a discussion of writings by several women within this Social Reference including Anne Askew, Lucy Harrington Russell, and Isabella Whitney.

In addition to this extensive digitisation of works, the EWWRP website includes seven critical editions of works produced by graduate students of the Emory English Department.

The Genre Fiction Project:
The Genre Fiction Project was initially an individual project within the EWWRP, funded by a three-year grant from the National Endowment for the Humanities. The collection includes 244 digitised novels written by, or about women from 1860 to 1920. The project is now included as a section within the EWWRP database.

Lillian E Craton, one of three project managers, created A Guided Tour of the EWWRP Women's Genre Fiction Project which outlines the purpose, functions, and drawbacks of the collection. She asserts that the purpose of this project is to demonstrate, through literature, the cultural change in Britain and America between 1860 and 1920, particularly pertaining to the rights and roles of women.

Reputation / Legacy:
Outside Emory University and associated institutions, there is little scholarship which attests to the long-lasting significance of the EWWRP.

Nevertheless, the website acknowledges two specific goals in creating the project: firstly, to provide greater access to an underexplored area of British and American culture through works of women’s writing, and secondly, to ensure the preservation of such texts.

Indeed, the database, particularly the Genre Fiction Project, provides open access to texts which were previously unavailable to the public. The Genre Fiction database’s collection was unprecedented, and at the time, was the “largest searchable database of digitized genre fiction.”

Further, Dr. Charles Spornick, in an issue of Library Hi Tech, discussed that the EWWRP was intended to follow the lead of Brown’s Women’s Writers Project in creating a “grassroots collection” of women’s writings as both a resource and a pedagogical tool.

In particular, it was intended that the EWWRP would become a valuable scholarly resource for both research and teaching for many disciplines including literature, history, 19th Century British and American culture, and gender studies. Spornick, further, suggested that the project could be used as a tool to develop students’ technological capabilities.

The project is particularly significant as the process of digitisation is now being applied to many other projects, particularly within the Emory sphere. The EWWRP was one of many manuscript digitisation projects conducted by the Lewis H Beck Centre in the early 2000s. Similar projects include the W. B. Yeats Collection and the T. S. Elliot Collection. The success of such projects led to the creation of the Emory Centre for Digital Scholarship within the Woodruff Library. The centre was established in 2013 and is dedicated to incorporating digital tools and methodologies into humanities scholarship. The Centre has been involved in over 60 digital scholarship projects including open-access literary and manuscript databases, historical source databases, historical mapping, and augmented reality programs.

Despite this, the EWWRP’s long-lasting significance is substantially diminished by its failure to remain updated. The website asserts that the project is ongoing. However, there is little evidence of any updates since 2007. In particular, although the section “Navigating the Site” asserts that users can search the entire collection by keyword, this function is no longer available. This diminishes the databases’ usefulness as a scholarly resource as locating texts appropriate to a particular task becomes more time-consuming. There is an A-Z list of themes, however, a search function would be more effective and time-efficient. Similarly, some links are no longer active, and the interface could be updated to suit modern standards of user-friendliness.

Further to this, as of 2022, the project database is only available on request, and is not available for the general public on an internet search. This means its reputation is limited to research papers as it is not widely accessible online.

There is a “bookshelf” function by which users can select a text-based purely upon the spine of the book. This is a unique feature, which the EWWRP could capitalise upon to engage a wider audience. Currently, there are only 20 books to choose from in this way, and the feature is virtually hidden within the website. However, if expanded, updated, and promoted, this feature could be a valuable tool by which to engage audiences outside the academic field, with women’s writing.

Further Reading:
Spornick, Charles D. “Emory Electronic Text Projects: The Role of the Full-Text Centre in Building Partnerships”, Library Hi Tech, vol. 16, no. 3-4, issue 63, 1998, pp. 57-62.

Cultural Interest of Women in England from 1524 to 1640 Indicated in the Writing of the Women, an electronic edition. Emory Women Writers Resource Project, [http://womenwriters.digitalscholarship.emory.edu/content.php?level=div&id=hughey_03&document=hughey. http://womenwriters.digitalscholarship.emory.edu/content.php?level=div&id=hughey_03&document=hughey .]

A Guided Tour of the EWWRP Women's Genre Fiction Project. Emory Women Writers Resource Project, [http://womenwriters.digitalscholarship.emory.edu/genrefiction/essay.php?level=div&id=lcguidedtour.001. http://womenwriters.digitalscholarship.emory.edu/genrefiction/essay.php?level=div&id=lcguidedtour.001 .]

To browse Emory Centre for Digital Scholarship projects: https://digitalscholarship.emory.edu/expertise/project-list.html

To browse Lewis H Beck Centre projects: [http://www.womenwriters.digitalscholarship.emory.edu/projects.php?mode=full. http://www.womenwriters.digitalscholarship.emory.edu/projects.php?mode=full .]


text:
Women's Writing Before Woolf: A Social Reference/Perdita

= The Perdita Project = Developed by Nottingham Trent University and the University of Warwick, The Perdita Project is a modernised, digital collection of manuscripts written and compiled by the early women writers of the British Isles throughout the sixteenth and seventeenth centuries. Founded in 1997, this detailed archive seeks to revitalise, and increase accessibility to, the writings and publications of women from the Early Modern period, and in turn, gift fame to those whose creative pursuits were marginalised or dismissed during their lifetime.

Contextual Background
‘Perdita’, meaning ‘lost woman’, focuses on women from the British Isles between 1500 and 1700 who were seemingly overlooked in regard to the public reception, publication and celebration of their writing. Such neglect of women's writing, in particular, was primarily attributed to society's patriarchal expectations of women (or lack thereof), and the limited publishing industry available during this period. Hence, it was remarkably difficult to achieve success in literature regardless of whether you were a member of the socioeconomically-privileged or nobility, let alone identified as female.

Only the canonical were immortalised and women had not yet “been adopted into the canon" . Therefore, manuscripts and other unpublished texts were exceptionally prevalent in comparison to published literary works, especially when it concerned women writers, and encompassed a plethora of genres and forms including biblical writings, diaries, prayer books and culinary recipes.

History
First established in 1997, The Perdita Project was developed under a literary partnerhsip between Nottingham Trent University and Oxford University’s Centre for Humanities Computing, with the pursuit of creating an extensive, detailed and electronic archive that captures the vast writings of early modern women which would have otherwise become lost to antiquity. Although the University of Warwick has since taken over, the Project has continued to flourish with funded research into the prominent women in literature from the Early Modern period and the generalisation of manuscripts.

The aim of the research team was to ensure that “the database will help researchers, students, and the general public learn more about early women's writing in all of its forms”. Whilst print has traditionally taken priority when it came to historiography, The Perdita Project saw value in the informal, private and lost aspects of early modern literature.

Inspiration for The Perdita Project stems from Victoria E. Burke’s thesis on ‘Women and 17th-Century Manuscript Culture’ (1997) which focused primarily on women from England and Scotland between 1600-1660. Hence, Burke played an instrumental role in the manifestation of the Project and its cultivation on a much greater scale with larger teams and funding.

People
The Perdita Project consists primarily of a team of dedicated researchers, academics and scholars that have worked over a number of years to capture of intricate details of these chosen works and the authentic, personal and contextual narratives that underpinned their composition. Some notable mentions of those that have provided substantial advice, feedback and written contributions to the Perdita Manuscripts include:

 * Dr Elizabeth Clarke - director of the project (whilst at Nottingham Trent University) and Professor Emeritus in English and Comparative Literary Studies at the University of Warwick.
 * Dr Jill S. Millman - research assistant in the English Department at the University of Warwick.
 * Dr Victoria E. Burke - Associate Professor in English at the University of Ottawa and author who's thesis inspired the development of the project.
 * Dr Jonathan Gibson - Professor at the English Subject Centre (Royal Holloway) at the University of London (a national body that organised tertiary activities and published material relevant to the teaching og English Literature and Creative Writing).

This archival collection has also been collaboratively developed with insight and resources from a diversity of patricipating libraries and archives including:

 * Beinecke Rare Book and Manuscript Library, Yale University;
 * Blair Castle;
 * British Library;
 * Brotherton Library, University of Leeds;
 * Cambridge University Library;
 * Doncaster Archives;
 * Edinburgh University Library;
 * Folger Shakespeare Library;
 * Harry Ransom Center, The University of Texas at Austin;
 * Hertfordshire Archives and Local Studies;
 * National Library of Scotland;
 * National Library of Wales;
 * Newberry Library;
 * Trinity College, Cambridge; and
 * Wigan Heritage Service.

The Archive
The digital archive was initially developed with the intention of encapsulating a small representation of the physical database, and in turn, encouraging those interested in women's writing and early modern literature to explore the full collection available at libraries and archives throughout the United Kingdom, the United States and Australia. Currently, there are 230 full facsimiles (or exact copies) of the manuscripts available via the digital collection, however, there are over 500 literary works that are accessible across the 15 international locations. In regard to the electronic archive, the manuscripts are remarkably varied in their content, making this a rich resource for historians and literary scholars alike. Available information is also available detailing the content and contextual background of these works, including descriptions of the pieces, bibliographical data and biographical details about the composers. The site also contains essays from fellow academics about early modern writing, feminine authorship and the history of The Perdita Project.

A more recent addition to The Perdita Project is the digitalisation of the manuscripts themselves as high-resolution photographs. The Project collaborated with Adam Matthew Digital to link the information about the manuscripts with the physical copies. Although originally the goal was to give the public everything except the raw text, the images provide users with the holistic experience of engaging with historic literature. Not only can we see the content, but also the context of the words written, with commentary on intricate details such as handwriting style, paper selections and tidiness. There is a connection between a reader and an author that can only be created by connecting with the paper they have touched, and this archive delivers this authentically.

Reputation and Legacy
Research assistant for the Project, Jill S. Millman, has quite eloquently summarised the content and purpose of The Perdita Project: “The range of manuscript genres included in our resource – literary, historical, medical, musical, epistolary, culinary, political, autobiographical, religious, accounting – reflects the breadth and scope of writing by women in the period. Clearly many women used their ability to write to create, express, record, sort and edit all kinds of literature”.

Whilst there has historically been a great misconception that before the era of Jane Austen women just did not write, The Perdita Project has exemplified that Virginia Woolf (and most others) have just been looking in the wrong places and indeed, women were writing profound works that just simply did not have the social support to break through the rigid, male-dominanted publishing industry. In this light, The Perdita Project continues to do wonderful work in rescuing these "lost" women and bringing together their little known material from widely scattered locations.

Thus, this Project has proven to be an indispensable resource for students and researchers through its utilisation as a powerful research tool and catalyst to much needed social discourse around the legitimacy of manuscript literature and women's writing.


text: Category:Book:Pokémon

title: Category:Book:Pokémon


text: Category:Book:Super Mario World

title: Category:Book:Super Mario World


text: Category:Book:Super Mario 64

title: Category:Book:Super Mario 64


text: Category:Book:Super Mario 64 DS

title: Category:Book:Super Mario 64 DS


text:
Super Smash Bros./Modes

Subpages

 * Bonus Practice 1 - how to clear Break the Targets with every character [[Image:00%.png]]
 * Bonus Practice 2 - how to clear Board the Platforms with every character [[Image:00%.png]]

1P Mode
The single player mode spans 11 stages, ranging from battles of different types to minigames. The 1P game can be played on one of five difficult levels: Very Easy, Easy, Normal, Hard, and Very Hard. The default lives for your character can also be set from one to five. If all lives are lost midway, a Continue? screen will appear. You can continue the game with the set number of lives, or quit, and receive a Game Over. The stages are:

 * 1) VS Link - a one-on-one fight between you and Link at Hyrule Castle.
 * 2) VS Yoshi Team - you must defeat 18 Yoshis, 3 at a time on Yoshi's Story.
 * 3) VS Fox - fight Fox on top of the Great Fox in Sector Z in a 1-on-1 fight.
 * 4) Break the Targets - a minigame where your character must break 10 targets in a level.  The level is different depending on the character.
 * 5) VS Mario Bros. - you and a random ally will fight Mario and Luigi at Princess Peach's Castle.
 * 6) VS Pikachu - you versus the Pokémon Pikachu in Saffron City.
 * 7) VS Giant DK - you and two random AI allies will team up to fight a giant Donkey Kong on Congo Jungle.
 * 8) Board the Platforms - another minigame, where your character must land on ten platforms.  When you land on one, it changes from red to green.
 * 9) VS Kirby Team - fight eight Kirbys, three at a time.  Seven will have other character's hats on, and one will be the origonal Kirby.  Fight takes place in Dream Land.
 * 10) VS Samus - fight Samus on Planet Zebes in a 1 vs. 1 fight.
 * 11) VS Metal Mario - fight a metallic version of Mario on a special stage.  Metal Mario is heavier, although gravity works against him, making his vertical descents faster.
 * 12) Race to the Finish - the final minigame.  Simply dodge the enemy characters and get to the exit before time expires.  Hazards such as bumpers are in your way.
 * 13) VS Fighting Polygon Team - fight polygon versions of characters on a special stage.  There are 30 of them to be defeated.
 * 14) VS Master Hand - the final battle against Master Hand.  Dodge his attacks and counterattack when he is idle.  His HP varies depending on the difficulty.  Get his Hit Points down to o to win.

Training Mode
Training mode is where you and a CP controlled character can play in any stage. This is a good way to study character moves, learn level layouts, and practice using characters and combos.

title: Super Smash Bros./Modes