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Mega Man Battle Network/BattleChips/Battle Network 5 chips

This is a list of BattleChips found in MegaMan Battle Network 5, organized by their library number.

Standard Chips

 * 1) Cannon
 * 2) HiCannon
 * 3) MegaCannon
 * 4) Airshot
 * 5) Vulcan1
 * 6) Vulcan2
 * 7) Vulcan3
 * 8) Spreader
 * 9) MarkCannon1
 * 10) MarkCannon2
 * 11) MarkCannon3
 * 12) Pulsar1
 * 13) Pulsar2
 * 14) Pulsar3
 * 15) TankCannon1
 * 16) TankCannon2
 * 17) TankCannon3
 * 18) WideShot1
 * 19) WideShot2
 * 20) WideShot3
 * 21) ElecReel1
 * 22) ElecReel2
 * 23) ElecReel3
 * 24) CactBall1
 * 25) CactBall2
 * 26) CactBall3
 * 27) GunDelSol1
 * 28) GunDelSol2
 * 29) GunDelSol3
 * 30) ElementRage
 * 31) Thunder
 * 32) Tornado
 * 33) Static
 * 34) MiniBomb
 * 35) EnergyBomb
 * 36) MegaEnergyBomb
 * 37) CrackBomb
 * 38) ParaBomb
 * 39) ResetBomb
 * 40) Quake1
 * 41) Quake2
 * 42) Quake3
 * 43) BugBomb
 * 44) CannonBall
 * 45) BlackBomb
 * 46) Geyser
 * 47) LavaSeed
 * 48) SeaSeed
 * 49) IceSeed
 * 50) GrassSeed
 * 51) Sword
 * 52) WideSword
 * 53) LongSword
 * 54) WideBlade
 * 55) LongBlade
 * 56) CustomSword
 * 57) VariableSword
 * 58) Slasher
 * 59) WindRack
 * 60) MoonBlade1
 * 61) MoonBlade2
 * 62) MoonBlade3
 * 63) Katana1
 * 64) Katana2
 * 65) Katana3
 * 66) YoYo
 * 67) DrillArm1
 * 68) DrillArm2
 * 69) DrillArm3
 * 70) AirHockey
 * 71) Skully1
 * 72) Skully2
 * 73) Skully3
 * 74) AquaWhirl1
 * 75) AquaWhirl2
 * 76) AquaWhirl3
 * 77) AirSpin1
 * 78) AirSpin2
 * 79) AirSpin3
 * 80) FireHit1
 * 81) FireHit2
 * 82) FireHit3
 * 83) HotBody1
 * 84) HotBody2
 * 85) HotBody3
 * 86) SideBubble1
 * 87) SideBubble2
 * 88) SideBubble3
 * 89) CustomVolt1
 * 90) CustomVolt2
 * 91) CustomVolt3
 * 92) Boomer
 * 93) Asteroid1
 * 94) Asteroid2
 * 95) Asteroid3
 * 96) SpShake1
 * 97) SpShake2
 * 98) SpShake3
 * 99) Voltz1
 * 100) Voltz2
 * 101) Voltz3
 * 102) WoodNose1
 * 103) WoodNose2
 * 104) WoodNose3
 * 105) Lance
 * 106) WavePit
 * 107) RedWave
 * 108) MudWave
 * 109) RainyDay
 * 110) Snake
 * 111) Magnum
 * 112) CircleGun
 * 113) TimeBomb1
 * 114) TimeBomb2
 * 115) TimeBomb3
 * 116) BoyBomb1
 * 117) BoyBomb2
 * 118) BoyBomb3
 * 119) Mine
 * 120) RockCube
 * 121) Wind
 * 122) Fan
 * 123) Fanfare
 * 124) Discord
 * 125) Timpani
 * 126) Silence
 * 127) RedFruit1
 * 128) RedFruit2
 * 129) RedFruit3
 * 130) VDoll
 * 131) Guard1
 * 132) Guard2
 * 133) Guard3
 * 134) CurseShield1
 * 135) CurseShield2
 * 136) CurseShield3
 * 137) CrackOut
 * 138) DoubleCrack
 * 139) TripleCrack
 * 140) Recover10
 * 141) Recover30
 * 142) Recover50
 * 143) Recover80
 * 144) Recover120
 * 145) Recover150
 * 146) Recover200
 * 147) Recover300
 * 148) PanelGrab
 * 149) AreaGrab
 * 150) MetaGel
 * 151) GrabBanish
 * 152) GrabRevenge
 * 153) PanelReturn
 * 154) Geddon1
 * 155) Geddon2
 * 156) Geddon3
 * 157) SlowGauge
 * 158) FastGauge
 * 159) BusterUp
 * 160) Blinder
 * 161) NorthWind
 * 162) HolyPanel
 * 163) Invisible
 * 164) Barrier
 * 165) Barrier100
 * 166) Barrier200
 * 167) BubbleWrap
 * 168) AntiFire
 * 169) AntiWater
 * 170) AntiElec
 * 171) AntiWood
 * 172) AntiDamage
 * 173) AntiSword
 * 174) AntiNavi
 * 175) AntiRecover
 * 176) CopyDamage
 * 177) LifeSync
 * 178) Attack+10
 * 179) Navi+20
 * 180) ColorPoint

Mega Chips

 * 1) SuperVulcan
 * 2) NeoVariableSword
 * 3) Meteors
 * 4) NumberBall
 * 5) Guardian
 * 6) Jealousy
 * 7) Poltergeist
 * 8) BugFix
 * 9) FullCustom
 * 10) LifeAura
 * 11) Sanctuary
 * 12) Attack+30
 * 13) DoublePoint
 * 14) Muramasa
 * 15) Anubis
 * 16) BlackWing
 * 17) JusticeOne
 * 18) Z-Saber
 * 19) Roll
 * 20) Roll SP
 * 21) Roll DS

Team Colonel Navi Chips

 * 1) Colonel
 * 2) Colonel SP
 * 3) Colonel DS
 * 4) ShadowMan
 * 5) ShadowMan SP
 * 6) ShadowMan DS
 * 7) NumberMan
 * 8) NumberMan SP
 * 9) NumberMan DS
 * 10) TomahawkMan
 * 11) TomahawkMan SP
 * 12) TomahawkMan DS
 * 13) KnightMan
 * 14) KnightMan SP
 * 15) KnightMan DS
 * 16) ToadMan
 * 17) ToadMan SP
 * 18) ToadMan DS

Team ProtoMan Navi Chips

 * 1) ProtoMan
 * 2) ProtoMan SP
 * 3) ProtoMan DS
 * 4) GyroMan
 * 5) GyroMan SP
 * 6) GyroMan DS
 * 7) SearchMan
 * 8) SearchMan SP
 * 9) SearchMan DS
 * 10) NapalmMan
 * 11) NapalmMan SP
 * 12) NapalmMan DS
 * 13) MagnetMan
 * 14) MagnetMan SP
 * 15) MagnetMan DS
 * 16) Meddy
 * 17) Meddy SP
 * 18) Meddy DS

Miscellaneous Navi Chips

 * 1) BlizzardMan
 * 2) BlizzardMan SP
 * 3) BlizzardMan DS
 * 4) ShadeMan
 * 5) ShadeMan SP
 * 6) ShadeMan DS
 * 7) CloudMan
 * 8) CloudMan SP
 * 9) CloudMan DS
 * 10) CosmoMan
 * 11) CosmoMan SP
 * 12) CosmoMan DS
 * 13) LarkMan
 * 14) LarkMan SP
 * 15) LarkMan DS
 * 16) GridMan
 * 17) GridMan SP
 * 18) GridMan DS
 * 19) Django
 * 20) Django SP
 * 21) Django DS

Team Colonel Giga Chips

 * 1) CrossDivide
 * 2) MeteorKnuckle
 * 3) ForteAnother
 * 4) OmegaRocket
 * 5) BugCharge
 * 6) Phoenix


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Mega Man Battle Network/BattleChips/Battle Network 6 chips

This is a list of the chips obtainable in MegaMan Battle Network 6, categorized by library number:

Standard Chips

 * 1) Cannon
 * 2) HiCannon
 * 3) M-Cannon
 * 4) AirShot
 * 5) Vulcan1
 * 6) Vulcan2
 * 7) Vulcan3
 * 8) SuperVulcan
 * 9) Spreader1
 * 10) Spreader2
 * 11) Spreader3
 * 12) TankCannon1
 * 13) TankCannon2
 * 14) TankCannon3
 * 15) GunDelSol1
 * 16) GunDelSol2
 * 17) GunDelSol3
 * 18) YoYo
 * 19) FireBurn1
 * 20) FireBurn2
 * 21) FireBurn3
 * 22) WideShot
 * 23) TrainArrow1
 * 24) TrainArrow2
 * 25) TrainArrow3
 * 26) BubbleStar1
 * 27) BubbleStar2
 * 28) BubbleStar3
 * 29) Thunder
 * 30) DollThunder1
 * 31) DollThunder2
 * 32) DollThunder3
 * 33) ElecPulse1
 * 34) ElecPulse2
 * 35) ElecPulse3
 * 36) CornShot1
 * 37) CornShot2
 * 38) CornShot3
 * 39) RiskyHoney1
 * 40) RiskyHoney2
 * 41) RiskyHoney3
 * 42) RollingLog1
 * 43) RollingLog2
 * 44) RollingLog3
 * 45) IronShell1
 * 46) IronShell2
 * 47) IronShell3
 * 48) AuraHead1
 * 49) AuraHead2
 * 50) AuraHead3
 * 51) AirHockey
 * 52) DrillArm
 * 53) Tornado
 * 54) Static
 * 55) MachineGun1
 * 56) MachineGun2
 * 57) MachineGun3
 * 58) MiniBomb
 * 59) BigBomb
 * 60) EnergyBomb
 * 61) MegaEnergyBomb
 * 62) FlashBomb1
 * 63) FlashBomb2
 * 64) FlashBomb3
 * 65) BlackBomb
 * 66) BugBomb
 * 67) GrassSeed
 * 68) IceSeed
 * 69) PoisonSeed
 * 70) Sword
 * 71) WideSword
 * 72) LongSword
 * 73) WideBlade
 * 74) LongBlade
 * 75) FireSword
 * 76) AquaSword
 * 77) ElecSword
 * 78) BambooSword
 * 79) WindRacket
 * 80) StepSword
 * 81) VariableSword
 * 82) NeoVariable
 * 83) MoonBlade
 * 84) Muramasa
 * 85) MachineSword
 * 86) ElementSword
 * 87) AssassinSword
 * 88) CrackShot
 * 89) DoubleShot
 * 90) TripleShot
 * 91) Reflector1
 * 92) Reflector2
 * 93) Reflector3
 * 94) WaveArm1
 * 95) WaveArm2
 * 96) WaveArm3
 * 97) SandWorm1
 * 98) SandWorm2
 * 99) SandWorm3
 * 100) SummonBlack1
 * 101) SummonBlack2
 * 102) SummonBlack3
 * 103) Snake
 * 104) NumberBall
 * 105) FireHit1
 * 106) FireHit2
 * 107) FireHit3
 * 108) BurnSquare1
 * 109) BurnSquare2
 * 110) BurnSquare3
 * 111) Meteors
 * 112) AquaNeedle1
 * 113) AquaNeedle2
 * 114) AquaNeedle3
 * 115) BlizzardBall
 * 116) Sensor1
 * 117) Sensor2
 * 118) Sensor3
 * 119) Boomer
 * 120) Hi-Boomer
 * 121) Mega-Boomer
 * 122) Lance
 * 123) HeatDragon
 * 124) ElecDragon
 * 125) AquaDragon
 * 126) WoodDragon
 * 127) GolemHit1
 * 128) GolemHit2
 * 129) GolemHit3
 * 130) JusticeOne
 * 131) AirSpin1
 * 132) AirSpin2
 * 133) AirSpin3
 * 134) Wind
 * 135) Fan
 * 136) Magnum
 * 137) CircuitGun
 * 138) RockCube
 * 139) LittleBoiler1
 * 140) LittleBoiler2
 * 141) LittleBoiler3
 * 142) AirRaid1
 * 143) AirRaid2
 * 144) AirRaid3
 * 145) TimeBomb1
 * 146) TimeBomb2
 * 147) TimeBomb3
 * 148) Mine
 * 149) Fanfare
 * 150) Discord
 * 151) Timpani
 * 152) Silence
 * 153) VoodooDoll
 * 154) Guardian
 * 155) Anubis
 * 156) Recover10
 * 157) Recover30
 * 158) Recover50
 * 159) Recover80
 * 160) Recover120
 * 161) Recover150
 * 162) Recover200
 * 163) Recover300
 * 164) PanelGrab
 * 165) AreaGrab
 * 166) GrabBanish
 * 167) GrabRevenge
 * 168) PanelReturn
 * 169) Geddon
 * 170) HolyPanel
 * 171) Sanctuary
 * 172) ComingRoad
 * 173) GoingRoad
 * 174) SlowGauge
 * 175) FastGauge
 * 176) FullCustom
 * 177) BusterUp
 * 178) BugFix
 * 179) Invisible
 * 180) Barrier
 * 181) Barrier100
 * 182) Barrier200
 * 183) BubbleWrap
 * 184) LifeAura
 * 185) MagnetCoil
 * 186) ColonelArmy
 * 187) ElementTrap
 * 188) AntiNavi
 * 189) AntiDamage
 * 190) AntiSword
 * 191) AntiRecover
 * 192) WhiteCapsule
 * 193) Uninstall
 * 194) CopyDamage
 * 195) LifeSynchro
 * 196) Attack+10
 * 197) Attack+30
 * 198) Navi+20
 * 199) ColorPoint
 * 200) DoublePoint

Mega Chips
In BN6, all Mega Chips are Navi chips and all previous Mega Chips have been transferred into the Standard Chip section. Listed here are the chips both versions of BN6 share:

 * 1) Roll
 * 2) Roll2
 * 3) Roll3
 * 4) ProtoMan
 * 5) ProtoManEX
 * 6) ProtoManSP
 * 7) BlastMan
 * 8) BlastManEX
 * 9) BlastManSP
 * 10) DiveMan
 * 11) DiveManEX
 * 12) DiveManSP
 * 13) CircusMan
 * 14) CircusManEX
 * 15) CircusManSP
 * 16) JudgeMan
 * 17) JudgeManEX
 * 18) JudgeManSP
 * 19) ElementMan
 * 20) ElementManEX
 * 21) ElementManSP
 * 22) Colonel
 * 23) ColonelEX
 * 24) ColonelSP

Battle Network 6 Cybeast Gregar Mega Chips
Listed here are the Mega Chips exclusive to the Gregar version of BN6:

 * 1) HeatMan
 * 2) HeatManEX
 * 3) HeatManSP
 * 4) ElecMan
 * 5) ElecManEX
 * 6) ElecManSP
 * 7) SlashMan
 * 8) SlashManEX
 * 9) SlashManSP
 * 10) EraseMan
 * 11) EraseManEX
 * 12) EraseManSP
 * 13) ChargeMan
 * 14) ChargeManEX
 * 15) ChargeManSP

Battle Network 6: Cybeast Falzar Mega Chips
Listed here are the Mega chips exclusive to the Falzar version of BN6:

 * 1) SpoutMan
 * 2) SpoutManEX
 * 3) SpoutManSP
 * 4) TomahawkMan
 * 5) TomahawkManEX
 * 6) TomahawkManSP
 * 7) TenguMan
 * 8) TenguManEX
 * 9) TenguManSP
 * 10) GroundMan
 * 11) GroundManEX
 * 12) GroundManSP
 * 13) DustMan
 * 14) DustManEX
 * 15) DustManSP

Battle Network 6: Cybeast Gregar Giga Chips
Listed here are the Giga chips exclusive to the Gregar version of BN6:

 * 1) Bass
 * 2) BigHook
 * 3) DeltaRay
 * 4) ColonelForce
 * 5) BugRiseSword

Battle Network 6: Cybeast Falzar Giga Chips
Listed here are the Giga chips exclusive to the Falzar version of BN6:

 * 1) Bass+
 * 2) MeteorKnuckle
 * 3) CrossDivide
 * 4) HubBatch
 * 5) BugRiseThunder

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


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Mega Man Battle Network/BattleChips/Battle Network chips

Here is a list of chips found in MegaMan Battle Network, sorted by their library numbers.

 * 1) Cannon
 * 2) HiCannon
 * 3) MegaCannon
 * 4) ShotGun
 * 5) CrossGun
 * 6) Spreader
 * 7) Bubbler
 * 8) Heater
 * 9) MiniBomb
 * 10) LilBomb
 * 11) CrossBomb
 * 12) BigBomb
 * 13) Sword
 * 14) WideSword
 * 15) LongSword
 * 16) FighterSword
 * 17) KnightSword
 * 18) HeroSword
 * 19) FireSword
 * 20) AquaSword
 * 21) ElecSword
 * 22) MuraMasa
 * 23) ShockWave
 * 24) SonicWave
 * 25) DynaWave
 * 26) FireTower
 * 27) AquaTower
 * 28) WoodTower
 * 29) Quake1
 * 30) Quake2
 * 31) Quake3
 * 32) GutsPunch
 * 33) IcePunch
 * 34) Dash
 * 35) Howitzer
 * 36) TriArrow
 * 37) TriSpear
 * 38) TriLance
 * 39) Ratton1
 * 40) Ratton2
 * 41) Ratton3
 * 42) Wave
 * 43) RedWave
 * 44) BigWave
 * 45) Gaia1
 * 46) Gaia2
 * 47) Gaia3
 * 48) Thunder1
 * 49) Thunder2
 * 50) Thunder3
 * 51) RingZap1
 * 52) RingZap2
 * 53) RingZap3
 * 54) Typhoon
 * 55) Hurricane
 * 56) Cyclone
 * 57) SnakeEgg1
 * 58) SnakeEgg2
 * 59) SnakeEgg3
 * 60) Drain1
 * 61) Drain2
 * 62) Drain3
 * 63) BodyBurn
 * 64) X-Panel1
 * 65) X-Panel3
 * 66) Hammer
 * 67) MetGuard
 * 68) IronShield
 * 69) Recover10
 * 70) Recover30
 * 71) Recover50
 * 72) Recover80
 * 73) Recover120
 * 74) Recover150
 * 75) Recover200
 * 76) Recover300
 * 77) Steal
 * 78) Geddon1
 * 79) Geddon2
 * 80) Escape
 * 81) Interrupt
 * 82) Repair
 * 83) TimeBomb1
 * 84) TimeBomb2
 * 85) TimeBomb3
 * 86) Cloud
 * 87) Cloudier
 * 88) Cloudiest
 * 89) Mine1
 * 90) Mine2
 * 91) Mine3
 * 92) Dynamyt1
 * 93) Dynamyt2
 * 94) Dynamyt3
 * 95) Remobit1
 * 96) Remobit2
 * 97) Remobit3
 * 98) Lockon1
 * 99) Lockon2
 * 100) Lockon3
 * 101) Candle1
 * 102) Candle2
 * 103) Candle3
 * 104) Anubis
 * 105) IceCube
 * 106) RockCube
 * 107) BusterGuard
 * 108) BusterBomb
 * 109) BusterSword
 * 110) BusterPunch
 * 111) SlowGauge
 * 112) FastGauge
 * 113) Invis1
 * 114) Invis2
 * 115) Invis3
 * 116) DropDown
 * 117) PopUp
 * 118) IronBody
 * 119) Barrier
 * 120) BubbleWrap1
 * 121) BubbleWrap2
 * 122) BubbleWrap3
 * 123) LeafShield
 * 124) AquaAura
 * 125) FireAura
 * 126) WoodAura
 * 127) LifeAura
 * 128) Roll
 * 129) Roll2
 * 130) Roll3
 * 131) GutsMan
 * 132) GutsMan2
 * 133) GutsMan3
 * 134) ProtoMan
 * 135) ProtoMan2
 * 136) ProtoMan3
 * 137) FireMan
 * 138) FireMan2
 * 139) FireMan3
 * 140) NumberMan
 * 141) NumberMan2
 * 142) NumberMan3
 * 143) StoneMan
 * 144) StoneMan2
 * 145) StoneMan3
 * 146) IceMan
 * 147) IceMan2
 * 148) IceMan3
 * 149) ColorMan
 * 150) ColorMan2
 * 151) ColorMan3
 * 152) ElecMan
 * 153) ElecMan2
 * 154) ElecMan3
 * 155) BombMan
 * 156) BombMan2
 * 157) BombMan3
 * 158) MagicMan
 * 159) MagicMan2
 * 160) MagicMan3
 * 161) WoodMan
 * 162) WoodMan2
 * 163) WoodMan3
 * 164) SkullMan
 * 165) SkullMan2
 * 166) SkullMan3
 * 167) SharkMan
 * 168) SharkMan2
 * 169) SharkMan3
 * 170) PharaohMan
 * 171) PharaohMan2
 * 172) PharaohMan3
 * 173) ShadowMan
 * 174) ShadowMan2
 * 175) ShadowMan3
 * 176) Bass


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Mega Man Battle Network/Program Advances

Program Advances are special "combination attacks" that can be performed if the correct set of BattleChips are slotted in the correct order. These are typically more powerful than the BattleChips that constitute the Program Advance. For more information, check out the Program Advance overview.

Typically, the slotting of similar chips may produce a similar set of Program Advances. Thus, similar Program Advances will be grouped together. Here is a list of all the Program Advances found in Battle Network:

 * 500Barrier
 * Arrows
 * BeastFang
 * BetaSword
 * BetaWave
 * BigHeart
 * BigNoise
 * BloodDrain
 * BodyGuard
 * Boxer
 * BubbleSpread
 * BusterBomb
 * CactusDance
 * CosmoPrison
 * Curse
 * Darkness
 * DarkMessiahNeo
 * DoubleHero (includes DeuxHero and 2xHero)
 * ElementSword
 * EverCurse
 * FlameCross
 * FootBall
 * Gater
 * GelRain
 * GigaCannon
 * GreatYoYo
 * GutsShoot
 * HeatSpread
 * HeavyStamp
 * HyperBurst
 * HyperRatton
 * InfiniteVulcan
 * LifeSaver
 * LifeSword
 * MagShock
 * MasterStyle
 * MegaBurst
 * MomQuake
 * OmegaArrow
 * OmegaBall
 * OmegaCannon
 * OmegaLance
 * OmegaRatton
 * OmegaSpear
 * PileDriver
 * PitHockey
 * PitRang
 * PoisonPharaoh
 * PrixPower
 * Punch
 * ShakePar
 * SuperSpread (includes SuperWide)
 * TimeBomb+
 * WildBird
 * UltraBomb
 * ZetaArrow
 * ZetaBall
 * ZetaCannon
 * ZetaImpact
 * ZetaLance
 * ZetaPunch
 * ZetaRatton
 * ZetaSpear
 * ZetaStep
 * ZetaStraight
 * ZetaVariable
 * ZetaYoYo


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Mega Man Battle Network/Walkthroughs/Mega Man Battle Network 5/Side quests

Here are some of the side quests that you can do in Battle Network 5

Quiz Battles
The Quiz Battles return in Battle Network 5. Here, we must answer a series of questions correctly before earning ourselves a prize.

The first Quiz Battle with Mr. Quiz can be found at SciLabFront near the vending machines after Liberation Mission 2 is completed. The prize for completing the challenge is a DarkThunder M chip. Here are the questions and the correct answers:

 * 1) What was dropped from the car around the curve? Speed
 * 2) It grinds down hills yet remains unseen. Time
 * 3) How many steel drums are outside the OldMine on Oran Isle? 10
 * 4) What is the combined Atk of Cannon + MiniBomb + WideSword? 170
 * 5) This sport is a bit scary because people hit, throw and steal. Baseball

The second Quiz Battle with the Quiz Master can be found at the Dock near the warehouse after Liberatoin Mission 3 and the Mr. Quiz battle is completed. The prize for completing the challenge is a DarkLance W chip. Here are the questions and the correct answers:

 * 1) In boxing, attacks like a ChampyEX's are called what? A one-two punch
 * 2) The total Atk of a ChampyEX's right and left punches is...? 60
 * 3) What is the opposite of sweet? Spicy
 * 4) The vending machine outside SciLab only sells what? Energy drinks
 * 5) ...La la la la!  How many times did I just say "la"? 4
 * 6) In which area do Handi appear? SciLab2
 * 7) ...La la la, la la la, lal la la... Just kidding.  What question is this? #7
 * 8) You can jack into which sculpture outside of SciLab? The right one
 * 9) What does the sculpture portray? A BattleChip
 * 10) Influenza is caused by what? A virus

The third and final Quiz Battle with the Quiz King can be found in the BigCave (where Dex, Mayl, and Yai were previously trapped) after Liberation Mission 3 and the Quiz Master battle is completed. The prize for completing the challenge is a Chivalry Navi Customizer part. Here are the questions and the correct answers:

 * 1) The dice at Higsby's add up to what number? 8
 * 2) What is the name of Mr. Famous's Navi? GridMan
 * 3) How many posts are next to ACDC Town's Metroline station? 8
 * 4) Of the following chips, which one has the highest Attack? MegaCannon
 * 5) What color does blue litmus paper turn when dipped into hydrochloric acid? Red
 * 6) 7, 14, 21, 28, 35, 42.  What comes next? 49, 56, 63, 70, 77, 84
 * 7) The visible sides of the dice at Higsby's add up to what number? 33
 * 8) Which words means the same as "erase"? Delete
 * 9) What is above a female leader and a drop of golden sun? Me
 * 10) Ryan's friend Kyle went over to Ian's house to play.  Who is the subject of this sentence? Kyle
 * 11) What chip has ID67 in the Data Library? DrillArm1
 * 12) What follows Aries, Taurus, and Gemini? Cancer
 * 13) A bus is driving down a street.  There are 13 people inside including the driver.  7 get off and 4 get on at the first stop.  3 get off and 5 get on at the second stop.  How many people are on the bus now? 12
 * 14) Name the ship docked in the harbor behind SciLab. Queen Bohemia
 * 15) Whose web page does not have a BBS? Mayl's

Hide and Seek
At the Dock behind the warehouse, there should be a kid who challenges you to find him in a game of hide and seek. You have to find him five times (of which the first four are in the Cyber World) in order to win an AntiDamage *. The five places are:

 * 1) ACDC Area 3, near the entrance to FurnaceComp, as a Mr. Prog
 * 2) SculptureComp (the BattleChip sculpture at SciLabFront), as an official Navi
 * 3) DrillComp 3, as a HeelNavi
 * 4) FurnaceComp, as a purple girl Navi
 * 5) OldMine3, next to the pile of rocks with a Mettaur hat

Challenging Navis
After beating navis, more powerful versions of these navis can be fought. After the standard navi is beaten, you can then fight the alpha version, followed by the beta and omega versions. Beating the standard or alpha versions will give you the standard navi chip for that navi, while the beta versions will give the DS versions of the navi. Defeating the omega versions of the navis will give you their SP navi chip if you S-Rank them, and give you the normal or DS versions for lower busting levels.. GridManα and LarkManα can only be fought once, while the beta versions of all other navis can be fought once.

 * KnightMan/MagnetMan - After finishing Liberation Mission 2, the alpha version is available in Oran Area 1, near the entrance to Oran Area 2. The beta version is available at ACDC Area 1, in the first square following the entrance from Lan's HP.  The omega version is available randomly in ACDC Area 1.
 * ShadowMan/GyroMan - After finishing Liberation Mission 3, the alpha version is available in SciLab2, near the entrance to SciLab3. The beta version is available in Oran Area 1, in a long lower level dead end.  The omega version is available randomly in Oran Area 1.
 * TomahawkMan/NapalmMan - After finishing Liberation Mission 4, the alpha version is available in End Area 1, in a square off the first ramp. The beta version is available in SciLab4, in the top-left square.  The omega version is available randomly in SciLab4.
 * NumberMan/SearchMan - After finishing Liberation Mission 5, the alpha version is available in End Area 4, near the entrance to End Area 5. The beta version is available in End Area 3, off the first ramp going down.  The omega version is available randomly in End Area 3.
 * ToadMan/Meddy - After finishing Liberation Mission 6, the alpha version is available in Undernet 3, near the entrance to Undernet 4. The beta version is available in End Area 4, in a right side dead-end.  The omega version is available randomly in End Area 4.
 * Colonel/ProtoMan - After finishing Liberation Mission 5, the beta version is available in Undernet 3, in a square to the upper-right of the ProgramDealer (there is no alpha version). The omega version is available randomly in Undernet 3.
 * BlizzardMan - After beating BlizzardManα in FactoryComp1, the beta version is available in ACDC Area 3, in the left dead-end near the entrance to ACDC Area 2. The omega version is available randomly in ACDC Area 3.
 * ShadeMan - After beating ShadeManα in FactoryComp2, the beta version is available in Oran Area 3, in a left dead-end. The omega version is available in Oran Area 3.
 * CloudMan - After beating CloudManα in FactoryComp3, the beta version is available in SciLab 3, in a square on the right. The omega version is available in SciLab3.
 * CosmoMan - After beating CosmoManα in FactoryComp4, the beta version is available in Undernet 4, near the back wall. The omega version is available in Undernet4.
 * GridMan - Upon finishing Liberation Mission 2, GridMan is available at the OldMine, near the entrance to OldMine7, by talking to Mr. Famous. The alpha and beta versions are located in the same place.  The omega version is randomly encountered in Oran Area 2.  GridManα is available after Liberation Mission 3, and GridManβ after Liberation Mission 6.
 * LarkMan - Upon finishing Liberation Mission 4, LarkMan is available in Undernet 1 (via the entrance from End Area 2). The alpha and beta versions are located in the same place, while the omega version is randomly encountered in Undernet 2.  LarkManα is available after Liberation Mission 5, and LarkManβ after Liberation Mission 6.

The omega versions of your teammates must be S-Ranked before the doors in Nebula Area 6 are unlocked. The attack rating of your SP navi chips is based on how quickly you defeat them. For the record, here are their attack powers:

The 5 Guardians
After Liberation Mission 6 is completed, five black HeelNavis will appear throughout the net. If you defeat all five, then a door in Nebula Area 4 will be unlocked. The five are at:

 * ServerComp (enter from SciLab 4)
 * CraneComp (enter from Oran Area 2)
 * End Area 4, through the teleporter
 * Undernet 1, via End Area 1
 * Undernet 2, near the entrance to Undernet 3

Bass
After beating Nebula Gray, if you have the Bass-Cross MegaMan, you will be able to face Bass in Oran Area 3, in a square near the entrance to SciLab1. Bass is considerably easier than its Chaos Lord counterpart, as it only begins with 1500 HP and doesn't use the ground or aerial Darkness Overload. To get Bass-Cross MegaMan in the GBA versions, an e-Card is needed. For Double Team DS, you must get the Bass icon in a GBA version, then insert the GBA version into your DS.

(MegaMan will run into the square)
 * MegaMan: Yikes!!!

(MegaMan will turn around, then go into his battle stance)
 * Lan: What is it, MegaMan!
 * MegaMan: It's coming...
 * Lan: What's coming?
 * Bass: I feel its power... It's the same as me...

(the area will rumble)
 * Lan: What?!
 * MegaMan: Lan, get ready for some action!
 * Lan: I'm on it!!!
 * MegaMan: Here it comes!!!

(the rumbling stops, and a vortex appears in front of MegaMan)
 * Bass: I sense your power...
 * MegaMan: ...!!!

(Bass appears from the vortex)
 * MegaMan: B-B-Bass!!!
 * Bass: The power pulses I sense in you... They are of the same type as mine... ...How interesting.  Let's battle.  I'm gonna find out if that power of yours is fake or if it's the real thing...
 * MegaMan: Here he comes, Lan!
 * Lan: Such terrible power... Can we even win? We've got no choice!  Battle routine, set!
 * MegaMan: Execute!!!
 * Bass: Ready or not...

(fight and win agisnt Bass. Afterwards, Bass will appear injured before MegaMan)
 * Bass: That power... It is the real thing... Interesting... If you can retain that power... ...Then perhaps we shall meet again someday...

(Bass retreats into the vortex, which then closes)
 * MegaMan: He's gone...
 * Lan: That was too close...
 * MegaMan: Yeah... We somehow won this time but the next...
 * Lan: Have a little more confidence, will ya?! I'm sure we'll be even stronger next time!
 * MegaMan: Right!

Head to Nebula Area 4, and near the entrance to Nebuka Area 5 there should be a path obscured by the upper-level purple path. Go to the square there and there will be another cutscene, where you will face Bassα. Bassα has 2000 HP, and will also use the ground version of the Darkness Overload.

 * MegaMan: Nothing here.
 * Lan: Let's go back then...
 * Bass: I don't think so...

(MegaMan gets into battle stance)
 * MegaMan: Who's there?!

(The area rumbles)
 * MegaMan: What's this feeling?

(The rumble stops and a vortex appears in front of MegaMan)
 * MegaMan: It can't be!!!

(Bass appears from the vortex)
 * Bass: Well done so far... But this time it shall be different...
 * MegaMan: He's much stronger than before!!!
 * Bass: ...Brace yourself.
 * MegaMan: Lan!!!
 * Lan: OK! We're stronger than before, too!  Let's show him what we can do!!!  Battle routine, set!
 * MegaMan: Execute!!!
 * Bass: This shall be fun!

(fight and win against Bassα. Afterwards, Bass will appear injured before MegaMan.)
 * Bass: I never imagined you could beat me after my power increased... But as long as I am in this area, I'll absorb DarkPower and regenerate over and over again...  And each time I shall gain more and more power...
 * MegaMan: ......

(Bass retreats through the vortex, which disappears)
 * Bass: ...Do not forget. I shall return over and over again.  I shall delete you yet...
 * MegaMan: That Bass was one scary opponent.
 * Lan: Yeah... Hey, aren't your current custom settings based on Bass's power?
 * MegaMan: ...Yeah.
 * Lan: I'm worried that your soul will be taken by darkness, just like Bass.
 * MegaMan: Don't worry. I'm not gonna give in to the DarkPower.  After all, I have you here with me, Lan!
 * Lan: MegaMan... You're right!  We can get stronger without the DarkPower.  We can do it, as long as we're together!
 * MegaMan: Of course we can!
 * Lan: Then let's go strike down darkness!
 * MegaMan: Roger!

If you have previously beaten Chaos Lord Bass, then you will encounter BassXX (which has 4000 HP) instead of BassSΩ. Beating either version will give you the Bass icon.


text:
Mega Man Battle Network/Walkthroughs/Mega Man Battle Network 5/Nebula Area

So you have beaten NebulaGray, but the game is not over. Every Battle Network game has a secret area, and Battle Network 5 is no exception. So, if you are ready...

Nebula Area 1
Proceed to Undernet 3, and take the left exit to Undernet 2. There, you will find a gold Mr. Prog, who will open the portal to Nebula Area 1 if you have 100 standard chips in your library. This comes at a small cost, however: your viruses that you encounter anywhere is upgraded by one level (so, instead of facing Mettaurs, for example, you will face Mettaur2s).

Enter the area, and you find yourself in Liberation Mission 7. After the mission...

Nebula Areas 2 and 3
Enter Nebula Area 2. The exit to Nebula Area 3 is locked, and you must have performed all 30 Program Advances in order to unlock it. You must pass through it for Liberation Mission 8.

After the mission...

... talk to the gold-colored Mr. Prog. If 140 standard chips are in your library, he will once again open the next door in exchange for another virus upgrade.

Nebula Areas 4 and 5
Enter Nebula Area 4, where there will be a series of locked doors. The first requires you to defeat the 5 black HeelNavis. The second requires 3 Giga Chips in your library. The third, blocking the main path, requires 40 Mega Chips in your library. The fourth requires you to have 900 base HP (ie. without Navi Customizer parts or e-Cards). The fifth door, blocking the main path, requires 180 standard chips in your library. Beyond that lies the sixth door, requiring 12 DarkChips in the library. The two doors in the top level require 30 Program Advances and 60 Mega Chips, respectively. Slightly beyond the fifth door is the exit to Nebula Area 5, which leads to Liberation Mission 9. After the mission...

Nebula Area 6
Enter Nebula Area 6, where there will be six locked doors, with three on the left and three on the right. To open them, you must defeat the omega versions of the navis that they refer to. From the entrance and going clockwise, they are:

 * A voice speaks out of nowhere. Show your power... Defeat the Navi that strikes down all. - TomahawkMan/NapalmMan
 * A voice speaks out of nowhere. Show your power... Defeat the Navi that has all the answers. - NumberMan/SearchMan.
 * A voice speaks out of nowhere. Show your power... Defeat the Navi that cures all. - ToadMan/Meddy
 * A voice speaks out of nowhere. Show your power... Defeat the Navi that commands all - Colonel/ProtoMan
 * A voice speaks out of nowhere. Show your power... Defeat the Navi that protects all - KnightMan/MagnetMan
 * A voice speaks out of nowhere. Show your power... Defeat the Navi that sees all. - ShadowMan/GyroMan

Behind each gate there will be one of the blue flames which will allow you to fight the DS versions of your teammates.

The left side will also have a BugFrag chip machine, where you put in 10 BugFrags and a random chip will be given. The center of the right side (between the gates for the team leader and the team defender) contains an invisible path that takes you to the lower level.

As for the flaming gate in the center...

 * A voice speaks out of nowhere. Show your power... Confront the darkness that lurks within you.

You'd have to beat the DS versions of your teammates (ie. all six flames). Proceed up the ramp, and there will be a cutscene

If you subsequently jack out and return to Nebula Area 6, then you will face a different opponent based on how quickly you defeat the DS navis. If the combined time is less than two minutes, you will face Chaos Lord Dark MegaMan, while Chaos Lord Nebula Grey will be your opponent if you take more than a total of three minutes. Any time in between you will face Chaos Lord Bass.

''(fight and win against Chaos Lord Bass. You will receive a BassAnly F in Team Colonel and a Bass F in Team ProtoMan.  Afterwards, Bass will appear

If you defeat Chaos Lord Bass, BassSP will be available in random battles in Nebula Area 6. Defeat him to get the last icon in the main menu.


text: Mega Man Battle Network/Walkthroughs/Mega Man Battle Network 5 Team ProtoMan


text:
Template:MegaMan Battle Network:BN5 Title

Welcome to the Wikibooks  walkthrough. This guide will help you get through the story part of .

Table of Contents

 * Scenario 1 - Meet
 * Liberation Mission 1
 * Scenario 2 - Meet
 * Liberation Mission 2
 * Scenario 3 - Meet
 * Liberation Mission 3
 * Scenario 4 - Meet
 * Liberation Mission 4
 * Scenario 5 - Meet
 * Liberation Mission 5
 * Scenario 6 - Meet
 * Liberation Mission 6
 * Scenario 7 - The Final Showdown
 * Nebula Area
 * Liberation Mission 7
 * Liberation Mission 8
 * Liberation Mission 9

Miscellaneous

 * Map
 * Mystery Data locations
 * Shop list
 * Side quests
 * Extras


text:
Mega Man Battle Network/BattleChips/Battle Network 2 chips

This is a list of BattleChips found in MegaMan Battle Network 2, organized according to their library number.

 * 1) Cannon
 * 2) HiCannon
 * 3) MegaCannon
 * 4) ShotGun
 * 5) V-Gun
 * 6) CrossGun
 * 7) Spreader
 * 8) Bubbler
 * 9) Bubble-V
 * 10) BubbleCross
 * 11) BubbleSpreader
 * 12) HeatShot
 * 13) Heat-V
 * 14) HeatCross
 * 15) HeatSpreader
 * 16) MiniBomb
 * 17) LilBomb
 * 18) CrossBomb
 * 19) BigBomb
 * 20) TreeBomb1
 * 21) TreeBomb2
 * 22) TreeBomb3
 * 23) Sword
 * 24) WideSword
 * 25) LongSword
 * 26) FireSword
 * 27) AquaSword
 * 28) ElecSword
 * 29) FireBlade
 * 30) AquaBlade
 * 31) ElecBlade
 * 32) StepSword
 * 33) Kunai1
 * 34) Kunai2
 * 35) Kunai3
 * 36) CustomSword
 * 37) Muramasa
 * 38) VariableSword
 * 39) Slasher
 * 40) ShockWave
 * 41) SonicWave
 * 42) DynaWave
 * 43) Quake1
 * 44) Quake2
 * 45) Quake3
 * 46) GutsPunch
 * 47) ColdPunch
 * 48) DashAttack
 * 49) Wrecker
 * 50) CannonBall
 * 51) DoubleNeedle
 * 52) TripleNeedle
 * 53) QuadNeedle
 * 54) Trident
 * 55) Ratton1
 * 56) Ratton2
 * 57) Ratton3
 * 58) FireRat
 * 59) Tornado
 * 60) Twister
 * 61) Blower
 * 62) Burner
 * 63) ZapRing1
 * 64) ZapRing2
 * 65) ZapRing3
 * 66) Satellite1
 * 67) Satellite2
 * 68) Satellite3
 * 69) Spice1
 * 70) Spice2
 * 71) Spice3
 * 72) MagBomb1
 * 73) MagBomb2
 * 74) MagBomb3
 * 75) Yo-Yo1
 * 76) Yo-Yo2
 * 77) Yo-Yo3
 * 78) CurseShield1
 * 79) CurseShield2
 * 80) CurseShield3
 * 81) Hammer
 * 82) ZeusHammer
 * 83) Lance
 * 84) BronzeFist
 * 85) SilverFist
 * 86) GoldFist
 * 87) PoisonMask
 * 88) PoisonFace
 * 89) Whirlpool
 * 90) BlackHole
 * 91) Meteor9
 * 92) Meteor12
 * 93) Meteor15
 * 94) Meteor18
 * 95) TimeBomb1
 * 96) TimeBomb2
 * 97) TimeBomb3
 * 98) LilCloud
 * 99) MedCloud
 * 100) BigCloud
 * 101) Mine
 * 102) FrontSensor
 * 103) DoubleSensor
 * 104) Remobit1
 * 105) Remobit2
 * 106) Remobit3
 * 107) AquaBall
 * 108) ElecBall
 * 109) HeatBall
 * 110) Geyser
 * 111) LavaDrag
 * 112) GodStone
 * 113) OldWood
 * 114) Guard
 * 115) PanelOut1
 * 116) PanelOut3
 * 117) LineOut
 * 118) Catcher
 * 119) MindBender
 * 120) Recover10
 * 121) Recover30
 * 122) Recover50
 * 123) Recover80
 * 124) Recover120
 * 125) Recover150
 * 126) Recover200
 * 127) Recover300
 * 128) PanelGrab
 * 129) AreaGrab
 * 130) GrabRevenge
 * 131) Geddon1
 * 132) Geddon2
 * 133) Geddon3
 * 134) Escape
 * 135) AirShoes
 * 136) Repair
 * 137) Candle1
 * 138) Candle2
 * 139) Candle3
 * 140) RockCube
 * 141) Prism
 * 142) Guardian
 * 143) Wind
 * 144) Fan
 * 145) Anubis
 * 146) SlowGauge
 * 147) FastGauge
 * 148) FullCustom
 * 149) Invis1
 * 150) Invis2
 * 151) Invis3
 * 152) DropDown
 * 153) PupUp
 * 154) StoneBody
 * 155) Shadow1
 * 156) Shadow2
 * 157) Shadow3
 * 158) UnderShirt
 * 159) Barrier
 * 160) BubbleWrap
 * 161) LeafShield
 * 162) AquaAura
 * 163) FireAura
 * 164) WoodAura
 * 165) ElecAura
 * 166) LifeAura1
 * 167) LifeAura2
 * 168) LifeAura3
 * 169) MagLine
 * 170) LavaLine
 * 171) IceLine
 * 172) GrassLine
 * 173) LavaStage
 * 174) IceStage
 * 175) GrassStage
 * 176) HolyPanel
 * 177) Jealousy
 * 178) AntiFire
 * 179) AntiElec
 * 180) AntiWater
 * 181) AntiDamage
 * 182) AntiSword
 * 183) AntiNavi
 * 184) AntiRecover
 * 185) Attack+10
 * 186) Attack+20
 * 187) Attack+30
 * 188) Fire+40
 * 189) Aqua+40
 * 190) Wood+40
 * 191) Elec+40
 * 192) Navi+20
 * 193) Navi+40
 * 194) Roll
 * 195) Roll V2
 * 196) Roll V3
 * 197) GutsMan
 * 198) GutsMan V2
 * 199) GutsMan V3
 * 200) ProtoMan
 * 201) ProtoMan V2
 * 202) ProtoMan V3
 * 203) AirMan
 * 204) AirMan V2
 * 205) AirMan V3
 * 206) QuickMan
 * 207) QuickMan V2
 * 208) QuickMan V3
 * 209) CutMan
 * 210) CutMan V2
 * 211) CutMan V3
 * 212) ShadowMan
 * 213) ShadowMan V2
 * 214) ShadowMan V3
 * 215) KnightMan
 * 216) KnightMan V2
 * 217) KnightMan V3
 * 218) MagnetMan
 * 219) MagnetMan V2
 * 220) MagnetMan V3
 * 221) FreezeMan
 * 222) FreezeMan V2
 * 223) FreezeMan V3
 * 224) HeatMan
 * 225) HeatMan V2
 * 226) HeatMan V3
 * 227) ToadMan
 * 228) ToadMan V2
 * 229) ToadMan V3
 * 230) ThunderMan
 * 231) ThunderMan V2
 * 232) ThunderMan V3
 * 233) SnakeMan
 * 234) SnakeMan V2
 * 235) SnakeMan V3
 * 236) GateMan
 * 237) GateMan V2
 * 238) GateMan V3
 * 239) PharaohMan
 * 240) PharaohMan V2
 * 241) PharaohMan V3
 * 242) NapalmMan
 * 243) NapalmMan V2
 * 244) NapalmMan V3
 * 245) PlanetMan
 * 246) PlanetMan V2
 * 247) PlanetMan V3
 * 248) Bass
 * 249) Bass V2
 * 250) Bass V3
 * 251) BigRedWae
 * 252) FreezeBomb
 * 253) Sparker
 * 254) GaiaSword
 * 255) BlackBomb
 * 256) FighterSword
 * 257) KnightSword
 * 258) HeroSword
 * 259) Meteors
 * 260) Poltergeist
 * 261) GateMan SP
 * 262) FireGospel
 * 263) AquaGospel
 * 264) ElecGospel
 * 265) WoodGospel
 * 266) Sanctuary


text: Template:EQ2 Recipe 2 Build

title: Template:EQ2 Recipe 2 Build


text:
Template:EQ2RawLnk

EverQuest II/Crafting Reference/Raw Materials/

title: Template:EQ2RawLnk


text:
Talk:EverQuest II/Crafting Reference

Hi I play Sinchume on the Highkeep server. I play an alchemist, jeweler, provisioner, and an armorer. I have been assembling a lot notes on chemistry and would love to help with this project. My user page is at w:user:Maetrics. I've added a bunch of stuff today, I hope it is all helpful. Started the chapter on Mob drops and Recipes. Please take a look at Everquest_II_Crafting_Reference/Recipes/unknown and my update to Everquest_II_Crafting_Reference/Recipes/Tin_Bar. Let me know how you guys like the format of both. Also, I'm not sure how were are naming the pages for the recipe books. So I just listed a bunch of books I have and will add content to them later. One thing that bothers me is that we name the pages on raw ingredients with lower case, yet all the other pages have upper case letters. Makes it difficult for linking without double checking everything first.
 * PS: I've also added a template for recipes template: EQ2 Recipe. We might possibly think about templating common pages such as recipe books, ingrediants, and recipes

Useful Templates

 * template:EQ2RecipeLnk
 * template:EQ2RawLnk
 * template:EQ2 Recipe 1 Build
 * template:EQ2 Recipe 2 Build

Raw Materials
To fill in the blanks, and complete 'Where used' pages.
 * Isle of Refuge done 2005-11-11
 * Tier 1 done 2005-11-23
 * Tier 2 done 2006-06-23
 * Tier 3 done 2006-06-23
 * Tier 4 done 2006-06-23
 * Tier 5 done 2006-06-23
 * Tier 6 done 2006-06-23
 * Tier 7 done 2006-06-23

Recipes
To complete all the books with recipes within each section.
 * Artisan
 * Craftsman
 * Provisioner
 * Woodworker
 * Carpenter
 * Outfitter
 * Armorer
 * Weaponsmith
 * Tailor
 * Scholar
 * Alchemist
 * Jeweler
 * Sage
 * Cross Class

Food and Drink
To add all the food & drink links and attributes.
 * Tier 1
 * Tier 2
 * Tier 3
 * Tier 4
 * Tier 5
 * Tier 6

title: Talk:EverQuest II/Crafting Reference


text: Template:EQ2 Recipe

title: Template:EQ2 Recipe


text:
Mega Man Battle Network/BattleChips/LaserMan

LaserMan is a chip that summons LaserMan, who will proceed to attack the row he is standing on (and in front of him) with his Power Down Laser attack. In link battles, while LaserMan is attacking, you can also do one of the following actions:
 * Press Up to lower the opponent's buster level
 * Press Down to remove the effects of the opponent's Navi Customizer
 * Press Right to remove the opponent's charged shot
 * Press Left to remove one chip from the opponent's custom screen next turn

LaserMan SP will do more damage depending on how fast LaserManω is defeated.

LaserMan DS will do more damage depending on how many Dark Holes are currently on the field.


text:
Mega Man Battle Network/BattleChips/DarkChips

This is the Dark Chips Guide to find Dark Chips for using Chaos Union Guide for only:

MegaMan Battle Network 5: Team Protoman: Chaos Union Soul Guide:

Dark Sword Z- buy at SciLab Front near the entrance to the Docks- 500 Zennys Chaos Union: Proto Chaos Soul

Dark Thunder M- SciLab Front to get all 5 quiz answers correct from Mr. Quiz Chaos Union: Magnet Chaos Soul

Dark Torando T- buy at Oran Island Old Mine 6- 500 Zennys                  Chaos Union: Gyro Chaos Soul

Dark Meteor F- buy at the Docks near the boat- 3,000 Zennys Chaos Union: Napalm Chaos Soul

Dark Circle Gun R- get in Nebula's Dark Chip Factory Chip Maker Computer Chaos Union: Search Chaos Soul

Dark Recovery H- get for free at End Area 2 but it a test from the Heal Navi Chaos Union: Meddy Chaos Soul

That Chaos Union Souls only in MegaMan Battle Network 5: Team Protoman


text: Mega Man Battle Network/Walkthroughs/MegaMan Battle Network 5 Team Colonel


text:
EverQuest II/Crafting Reference/Recipes/Black Coffee

Description
Make Black Coffee

Produces

 * Black Coffee


text:
EverQuest II/Crafting Reference/Recipes/Refine Nutmeg

Description
Brewing various materials together to refine nutmeg.

Produces

 * low grade nutmeg
 * medium grade nutmeg
 * nutmeg
 * high grade nutmeg


text:
EverQuest II/Crafting Reference/Recipes/artisan essentials volume 5

This book contains the following recipes.


text:
EverQuest II/Crafting Reference/Recipes/Roasted Barley

Description
Brewing various materials together to make roasted barley.

Produces

 * low grade roasted barley
 * medium grade roasted barley
 * roasted barley
 * high grade roasted barley


text:
EverQuest II/Crafting Reference/Recipes/White Tea Leaf

Description
Brewing various materials together to make white tea leaf.

Produces

 * low grade white tea leaf
 * medium grade white tea leaf
 * white tea leaf
 * high grade white tea leaf


text:
EverQuest II/Crafting Reference/Recipes/Breaded Flounder

Produces

 * bland breaded flounder
 * savory breaded flounder
 * baked breaded flounder
 * delectable breaded flounder

Used in the following recipes
This item is not used in any recipes.


text:
EverQuest II/Crafting Reference/Recipes/Barley Malt

Description
Brewing various materials together to make barley malt.

Produces

 * low grade barley malt
 * medium grade barley malt
 * barley malt
 * high grade barley malt


text:
Israel and the Palestinian Territories/History: Herodians

Romans detached 11 Hellenistic cities in Southern Levant, all but one of which were East of the River Jordan, from the Jewish dominion and granted them autonomy under overall Roman jurisdiction.

After Caesar’s victory over Gnaeus Pompeius, Hyrcanus became Ethnarch of Judaea while Antipater became the Procurator of Judaea. Antipater’s sons, Phasael(Fasa’el) and Herod(Horedos), became governors of Jerusalem and Galilee respectively. Later, Antigonus, son of Aristobulus, was popped up as King amidst a Parthian invasion. Herod fled to Rome, and was installed as king by the Romans.

Cleopatra VII, Queen of Egypt, was in conflict with Herod for some reason, and she was given Jericho by Marcus Antonius. Jericho was only restored to Herod after the Actium, in which Marcus Antonius and Cleopatra VII were defeated and later committed suicide.

Herod was known for being a massive builder. He built massive projects, include enlarging the Holy Temple and building the city of Caesarea Maritima, as well as many other forts and palaces. He was also known for his cruelty, having killed all Hasmoneans, include his own wife, and several of their sons, and was reported by the writers of the Gospels for ordering all male children under two to be killed in Bethlehem.

Herod’s domains were divided between his sons after his death, and in 6 CE, the domain of Herod Archelaus was annexed by Roman Empire as Province of Judaea.


text:
EverQuest II/Crafting Reference/Recipes/Barley Malted Milk

Description
Brewing various materials together to make barley malted milk.

Produces

 * watery barley malted milk
 * chilled barley malted milk
 * barley malted milk
 * refeshing barley malted milk


text:
EverQuest II/Crafting Reference/Recipes/artisan essentials volume 3

This book contains the following recipes


text:
EverQuest II/Crafting Reference/Recipes/White Tea

Description
Brewing various materials together to make white tea.

Produces

 * watery white tea
 * chilled white tea
 * white tea
 * refreshing white tea


text:
EverQuest II/Crafting Reference/Recipes/Candied Pecans

Description
Cooking various materials together to make candied pecans.

Produces

 * bland candied pecans
 * savory candied pecans
 * candied pecans
 * delectable candied pecans


text:
EverQuest II/Crafting Reference/Recipes/Geomancy Essentials Volume 1

This book contains the following recipes.

Finish
None.


text:
EverQuest II/Crafting Reference/Recipes/Baked Frog Leg

Produces

 * bland baked frog leg
 * savory baked frog leg
 * baked frog leg
 * delectable baked frog leg


text:
EverQuest II/Crafting Reference/Recipes/Sunfish Steak

Produces

 * bland sunfish steak
 * savory sunfish steak
 * sunfish steak
 * delectable sunfish steak


text:
Mega Man Battle Network/Walkthroughs/Mega Man Battle Network 5/Scenario 7

This part of the walkthrough will take you to the end of the game from the sixth Liberation Mission.

Nebula's Microservers
Head outside, where people are bickering in the streets.

Now, because of SoulNet, you won't get any access to any shops until the local microserver is cleared. Anyways, the local one is in TreeComp.

Now you get the obligatory email from Baryl or Chaud explaining your new Soul Unison. Anyways, head back to Higsby's Base, and talk to Baryl or Chaud.

Here's how it goes: each server will have one of your teammates where you have a fight. You will not be able to make use of any facilities (such as subchip dealers, Quiz Battles, etc.) in the server's area until after that teammate is defeated. There are three servers remaining (you don't have to fight ToadMan again).

OK, so ShadowMan and GyroMan were actually immune, and only pretended to be under control... anyways, the phone will ring when you are done all three.

Now you can use the shops and facilities fine. Head to Undernet 4, where Dark Colonel once stood.

Well, head back home and rest. But before you can make it to your room...

Origins of SoulNet
Now the obligatory email on how to use ColonelSoul or ProtoSoul. Anyways, jack in, and head to SciLab 3. Recall where the item panel was for the second barrier key, and head there.

Head inside.

Well, get some rest. Tomorrow's a long day ahead...

Journey to the Center of the Nebula
The next day...

Talk to Haruka before leaving.

Head outside, and meet the rest of your team. Talk to Baryl for another cutscene.

Make your way around the back entrance, which is the right turnoff before front entrance. Where the gang is, head in the direction they are looking. Head inside, and there will be another cutscene.

Head for your designated door.

Go along the line to a barrier.

The Fall of Team Colonel and Team ProtoMan
In these FactoryComp levels, you will have to watch out and avoid DarkChip factory waste, which will deal some damage to your navi (the amount of damage depends on the navi you are using, with 20 done to MegaMan). Also, you will need to be controlling MegaMan to use the menu (this means you can only use your SubChips on MegaMan). Also, only MegaMan can collect HPMemory powerups that may be in this area.

The key idea of these levels is that you will need a specific Navi to pass a barrier and press a specially-colored switch. Only MegaMan can press the blue switches, and for FactoryComp 1, a purple switch means it's to be used by KnightMan, and a red switch means it's for MagnetMan. These switches will open a certain door of the same color, allowing the other navis to pass.

FactoryComp 1 will have KnightMan, who will break down the gun batteries with his KingdomCrusher, at 700 HP. KnightMan will only take 10 damage from the DarkChip waste.

First action goes to KnightMan. Head to the right, and take the bottom path to the first switch. Switch to MegaMan. Take the conveyor belt, and then the left path to the blue switch. Back to KnightMan. Go through the path opened by MegaMan to the right side of the long conveyor belt, and onto the next switch. Back to MegaMan, who should take the second long conveyor. Take the right path, and follow it all the way to the end for a switch. Now to KnightMan. Head through the newly-opened path (so that KnightMan will be able to get to MegaMan), and go back on his path to the left part of the conveyor. Follow the path to another switch. Finally, MegaMan should proceed to face none other than BlizzardMan.

You should console Pride about the loss of her Navi.

Continue up to level 2 of the FactoryHall, and re-enter the factory. Continue to a barrier.

ShadowMan, with 500HP, will get past the Dark Cloud barriers (similar to those used in Scenario 2) with his WaterBug and Muramasa attacks. His switches will be purple. Likewise, GyroMan will bomb the DarkChip behind the cloud, but his switches will be yellow.

The first action goes to ShadowMan. Head right, and take a left. Continue in a rightward direction, you will see the first cloud, and the first switch beyond it. Now to MegaMan. Take the first conveyor, then take the left and head towards the switch in a leftwards direction. Then, take ShadowMan back to his starting point, and continue left to the second switch. Now, get MegaMan through the second set of conveyors, and the third. Take a right, and continue on to the end, where you take a left. Continue along that path to reach the switch. Now, have ShadowMan go through the door that MegaMan went through, and down the ramp. Go in the same direction as MegaMan, but this time where there is a turnoff heading up a ramp, go up for the next switch. With MegaMan, go back to the main set of conveyors, and take the left turnoff. Take the conveyor right to ShadeMan.

Continue up the factory to the third level, but a barrier prevents you from getting back in...

The teal switches belong to TomahawkMan, while NumberMan and SearchMan take the green ones. NapalmMan will have the purple switches. The electronic locks will have to be broken by NumberMan and SearchMan, while NapalmMan's Napalm and TomahawkMan's TomahawkSwing will take care of wooden doors.

TomahawkMan will have 500HP, while NumberMan will have 450HP.

First action to TomahawkMan. Head right, and slice the first door. Go right, through the second door, and onto the switch. Now, NumberMan should disable the electronic lock straight ahead. Go through the conveyor belt, and crack the second lock. Continue on the path, break the third lock, and hit the switch. Now, have MegaMan go through the conveyor, and turn right. Take the third turnoff, and head right to the next switch. Now, have TomahawkMan go through the newly-opened path, through the second set of conveyors, and along a straight path to the switch. Now to MegaMan. Head through the second set of conveyors and turn left to go through a third set of conveyors. Turn left, and hit the switch. This should allow both TomahawkMan and NumberMan to continue. Now, for TomahawkMan, take the opened turnoff, head straight, and onto the switch. With NumberMan, head right, and onto another switch. Now to MegaMan. Take the conveyor that's opened up, and proceed straight to CloudMan.

Proceed inside, where you will find another panel.

Purple switches are Colonel's, red ones ProtoMan's, green ones ToadMan's, and pink ones Meddy's. Colonel and ProtoMan destroy the large floating doors, while the flame doors are taken care of with ToadMan or Meddy. Colonel will have 600 HP, while ToadMan will have 400.

First, with Colonel, head out, don't take the ramp, and go all the way to the end. Turn left, and take his door. Then, have ToadMan go out, and head right towards the newly-opened switch. Then, have Colonel move out and around, onto another switch on his side. Then, have ToadMan take the conveyor straight to the next switch. Then, have MegaMan go through the first and second sets of conveyor belts. Now to Colonel. Go up the ramp and onto the other side. Continue along, hugging the left side, until you reach another switch. Now to ToadMan. Take the ramp onto the left side, and hit the switch next to Colonel's first switch. Now have MegaMan take the third set of conveyors, which will lead you to a switch. Have Colonel get to MegaMan's location, and then continue and take a left onto a switch. With ToadMan, get to MegaMan's location, and then continue and take a right onto a switch. Then have MegaMan walk straight ahead to face CosmoMan.

The Soul Survivor
Head forward to NebulaControl.

Jack into ExperimentServerComp (the third glass case). There, you will find a NormalNavi lying on the ground.

Jack out, and check the second case.

Remember to grab the stolen PETs from the left display case too.

Save here, as you won't be able to save once you enter. When you enter, there will be a long cutscene.

You have arrived at SoulServerComp. MegaMan, of course, will be unable to jack out. Go along the path to a square for a cutscene.

Continue to a large square, where you will face the game's final boss...

This is what many hours of effort has resulted. Fight, MegaMan, for everlasting peace!

After the credits roll, there is one final cutscene.

But even though the last boss is beaten, though, there's still more to the game...


text:
EverQuest II/Crafting Reference/Recipes/artisan components volume 5 & 6

This book contains the following recipes.

Refine
This book contains no Refine recipes.

Finish
This book contains no Finish recipes.


text:
Mega Man Battle Network/Walkthroughs/Mega Man Battle Network 5/Liberation Mission 6

This part of the walkthrough covers the sixth Liberation Mission, where you have to liberate Undernet 4 from Dark Colonel or Dark ProtoMan.

The first time you enter, MegaMan will give you the usual warning. Afterwards, there will be a cutscene.

ToadMan's LifeMelody can be done on any teammate within one panel of ToadMan (that has yet to take its turn). That teammate can now liberate five spaces ahead with a normal (like a really long LongSword). An enhanced Navi with LifeMelody can also liberate panels over barriers (guardians, dark holes, and Barrier Panels), although this ability isn't really that helpful here. Meddy's TwinLiberation will liberate all unoccupied dark and item panels in a line, if you just send another Navi (like GyroMan) to the other end and have them perform a normal liberation. At any rate, since the second navi is doing all the actual work, any traps that you set off will be on your second navi.

ShadowMan and TomahawkMan will have 400 HP, while NumberMan has 350 and ToadMan has 300. The SplitUp S will have a rating of 100, the TomahawkSwing T will have a 120 rating, and the NumberTrap N 140. Our new chip, the ToadMelody, will have a rating of 80, but if all goes well, you wouldn't be needing it at all...

Phase 1
ShadowMan should head to the top right corner (where the Bladia is) and liberate the item panel for the first key. Then, have one navi liberate the rightmost panel, and then use the LifeMelody liberate to clear a path to the first Dark Hole (so the Dark Hole would be on your left). Then, using your last navi, clear the Dark Hole (and gain one BugFrag).

 * Hey there, kids! Who wants to fight me first?

The TinHawk, of course, will move, but won't threaten you this turn. The Bladia will claim a clean panel and attack ShadowMan, dealing 70 damage. No biggie.

Phase 2
Here, you have two choices: you could either give ShadowMan the LifeMelody and have it go for the TinHawk's Dark Hole, or you can use the LifeMelody in the main pack so that you can destroy the BigBrute's Dark Hole. Let's go with the latter. First, use the LifeMelody on a navi so that that navi can liberate in the rightmost column (one-turn to get 2 order points), then use your final three navis to expose and clear the Dark Hole (don't use TomahawkSwing as the item panel is 3 order points).

The TinHawk should have made it onto the first area, which means it's out of the way. Good.

Phase 3
Liberating the Dark Hole should open up a narrow path for you. Use the LifeMelody liberation while standing on the final panel facing left (this way you avoid a stun trap, and you get three more order points). Then, send another Navi to clear out the Bladia (do not one-turn so that you avoid the stun trap), and a fourth to clear out the Dark Hole. The last Navi, TomahawkMan, should then do a TomahawkSwing so that the TinHawk's Dark Hole is exposed. Do so from the top and not the side.

The TinHawk will move back into TomahawkMan's area, but should still pose no threat.

Phase 4
Since one side of the Dark Hole is exposed, you can eliminate it with one Navi. Then, have NumberMan do a NumberCheck so that you get the key and disarm a stun trap. Now, do the LifeMelody liberation on the column containing the BigBrute, and have the last navi clear a way to the Dark Hole (either by destroying the BigBrute or the Bladia).

Either way, the last navi will be attacked (if it's a Bladia, they can even cut the last navi off from everyone else).

Phase 5
If you've been cut off, then use one Navi to clear a path to the Dark Hole. In either case, kill the Dark Hole, and use a TomahawkSwing to reach Colonel. You should have one or two navis left to confront Colonel, and should you screw up, five more turns. (If all goes according to plan, ToadMan wouldn't have to move from his starting spot at all!)

DARK PROTOMAN EXE.

HP:1000

Attacks: Fighter Sword: Protoman uses a 3sq LongSword <120 HP>

Step Sword: He teleports 2 sq. ahead and uses a 120 dmg Wide Sword

Delta Ray: Teleports behind you and uses LifeSword (ouch) <300HP>(ouch again.)

Dark Soul Shield: His Dark Soul might as well be his shield.

Note: Dark Protoman's DarkSoul also uses the sword slashes, so be careful about this.

Congratulations, you win! Here's your reward:


text:
Mega Man Battle Network/Walkthroughs/Mega Man Battle Network 5/Scenario 4

This part of the walkthrough covers the scenario involving the offensive member of your team - TomahawkMan for Team Colonel and NapalmMan for Team ProtoMan, up to the start of the fourth liberation mission.

MegaMan's replacement
Life sucks doesn't it, Lan? You'll notice that you don't have access to the Navi Customizer, and the fact that a generic voice replaces MegaMan in every PET screen (except Comm). Anyways, head out to the dock, and talk to Baryl/Chaud.

With a hardened heart, meet Baryl/Chaud in the MissionControl.

Like the liberation missions, neither Colonel nor ProtoMan will benefit from MegaMan's add-ons (DoubleSoul, DarkChips, Navi Customizer, etc). Colonel and ProtoMan are also unable to pick up HPMemories (saying "I don't need this data."), thus in many cases you will have to wait until you have MegaMan back at the end of Liberation Mission 4. Colonel and ProtoMan will have 400 HP, but is otherwise identical to how he was in Liberation Mission 3. Colonel and ProtoMan will also replace the generic voice in the PET (except again for the Comm menu).

With that in mind, head to Oran Area 2 and check the door.

Head to SciLab 4, where you will have to navigate the maze in order to find an official navi, in front of the Nebula gate.

With the key, make your way to End Area 1, where we will get another cutscene...

The Queen Bohemia
Hmmm... businesspeople or royals. Must be referring to Pride, a royal, or Tesla, a businessperson. Head to Oran Isle, and the person who you seek should be there.

Having the invite, go back home and rest, or do your thing before resting... Colonel will say "Big day tomorrow.  Sleep well..." before finally getting some shuteye. Anyways, onto the next day...

Head to the ship, where a scientist will be asking for an invite (why a scientist...?) before you board.

Well, go ahead, get on board. Once you get on board, you won't be able to leave the ship for a while...

Walk forward, and there will be another cutscene.

Lan doesn't understand metaphors. Gotta make a note of that. Anyways, on board the ship there will be a 10-chip trader. Also note that the big picture is different in each version, showing a night sky in Team Colonel and a day scene in Team ProtoMan...

Fun on the Ship
On the Deck, there will be a crew member. Go talk to him for an interesting time.

OK. In order, the three stamps are located at:

 * 1) Wheel Stamp: the steering wheel at the Bridge (Spins right and left?!  Could this be it? ...There! A stamp behind the ship's wheel!!! (applies the stamp) Cool!  I got a stamp!)
 * 2) Maiden Stamp: the front of the ship on the Deck (Wow!  You can see for miles and miles. ...Hang on!  You can see where the ship's sailing... Ah-ha!  There's a stamp on top of the maiden's head!  Good kids aren't supposed to mess around... ...What would happen if I fell over...?! (applies the stamp)  Cool!  I got a stamp!)
 * 3) Sofa Stamp": the sofa in the Hall (It repels all light and always reflects this...  A mirror repels all light... And that mirror over there is reflecting... Under the sofa! (applies the stamp) Cool!  I got a stamp!!!)

Return to the crew member to collect your prize.

A note to the businessman: 10 million zennys is wasted on customizing a navi, but it is plenty of money to buy BattleChips... Anyways, head to the locked Engine Room door. It will say "Code Red. Switched to Manual Mode.  Please enter security code.", and will ask for an eight-digit code. The crew member will have a hint for you, but the code is.

Enter the room and head down the stairs. There will be another cutscene.

The place to jack in is the last engine. Head there, and there will be another scene...

Jack Colonel in, and Colonel/ProtoMan will run up and confront a HeelNavi.

You are now in RadarComp. Head through AirConComp, then ScrewComp, and finally EngineComp. Japanese version users will have to fight a virus battle between areas. Once you get to the EngineComp, Colonel will confront the HeelNavi.

Getting the Party Started
Head back to the main hall, and enter the Fiesta Room. While in the party room, talk to everyone there. No one will say anything of importance. Afterwards, there will be a cutscene.

Inspect the three sets of mirrors in the room, and Lan will begin to deduce the mystery. At various points, Lan will be given three options. Choose the wrong one, and Lan will deduce the choice to be incorrect, allowing you to choose again from the remaining choices. Choose correctly to move on. The correct answer will be in bold.
 * It's the table!
 * It's the buffet!
 * It's the mirror!
 * A magic mirror!
 * The reflection!
 * When you break it...

Tracing the signal, you should end up in the main hall, where the mirrors would lead you in the direction of the engine room. Head to the end where there is a ladder in the wall.

You will end up on the deck, where a crew member will be lying unconscious.

So head there, already! There you will find a most unexpected enemy...

ShipComp
As a side note, note that there are only three areas to the ShipComp in the English version and four areas in the Japanese (the first area having been cut out). There will be a Mr. Prog right at the beginning who will explain what's going on.

Needless to say, grab the bubbles and avoid the eddies (which you can often time yourself anyways). In any case, the idea is to find ShipKeys, which are inside Blue Mystery Datas, which are typically located near a teleporter that leads to the surface. These ShipKeys will allow you to unlock the doors that lead to the next area.

For the first area, head down and against the current, then grab the bubble, and back up the area (conserve oxygen and take the first turnoff so that you will be carried by the current). At the next square, grab the bubbles and take the right fork to ge the first ship key. Head through the teleporter and onto the next one.

The next hatch has one key. Head to the right, and take the first turnoff (so you avoid an eddy and more currents). Head down (there are bubbles there), and through the currents. Let the current take you down the next part. Take the long way around for some bubbles, and head to the left for the ship key. Head out, and on to ShipComp 2.

Here, there is one area but three keys. Head to the left and then down the path (through two eddies), and the first turnoff will have the first key. Continue (not through the teleporter), and let the current take you to another area. Grab the bubbles, and head forward through the area (the currents will make you overshoot your target), past the square with the two eddies, and straight to the second key. Head to the teleporter to resurface, then head down and take a right. Head past the squares with eddies and down the eddie-lined path. Just before the teleporter, you will find a place to resurface. That's where the third key is located. Take the teleporter to the third and final area.

Fortunately, ShipComp 3 has only one area. However, it's a current island maze. Go down, take a left, down the current, and left again. Head down, left (take the long way around the eddie), then down around the eddies, through two more currents to get the ship key. Resurface, and go on through for a cutscene.

Road to the Fourth Liberation
Head back to End Area 1, where you were previously blocked.

Head on through for your next mission... Afterwards, there will be another cutscene