text:
Talk:MapleStory/Monsters

Quality of monster notes
It looks like retarded monkeys (aka 13 year olds with bad typing skills and grammar) have been typing most of these. (Look at "Wild Boar")
 * It's a starting point, they're quite new. Maybe they aren't great, but rather than insulting someone who put the effort into it, you could help instead. -- Prod-You 03:21, 28 March 2006 (UTC)

I just wanted to add another question relating to the quality of the notes. What guidelines are there for monster info? Should it be restricted to battle tactics and well-known (rare) drops, or should other information be allowed in as well? -- EMP Demon 02:25, 23 May 2006 (UTC)
 * Exactly as you said, only battle tactics and rare/notable drops. Perhaps items that are required for quests as well.  Though there may be a lot of extra info for that so maybe another column could be used for that (with links to the relevant quest). If I can, I'll go through all the notes and try to clean them up a bit. -- Prod-You 15:25, 24 May 2006 (UTC)

Unfortunately, the drop lists for GlobalMS and MapleSEA are now different. This brings up a question: Do we leave item-related notes in, take them out, or do we change them to say "In MapleSEA, blah blah blah" as necessary? -EMP Demon 07:21, 8 August 2006 (UTC)

Location Question

 * Where can these Chief Wood Board/ Chief Stone Wall monsters be found? -- Kevles
 * I'm not sure, but I think those monsters are KMS (Korean Maple Story) only. --EMP Demon 02:07, 25 April 2006 (UTC)
 * It is by Perion but in KoreaMS only for now. -- DarkNShadow 03:38, 27 April 2006 (UTC)
 * Where the heck did those Evil mushmom and taurotorn monsters go?-- Skrub 05:25, 14 August 2006 (UTC)
 * Evil Mushmom and Taurotorn are 100% fake. -- 66.215.71.146 02:30, 19 August 2006 (UTC)
 * I thought as much. Taurotorn looks like someone discolered a Taurospear and photoshopped the Crimson Balrog skull. Evil Mushmom i'm not sure.-- Skrub 08:00, 19 August 2006 (UTC)

Memo: JMS Monster Experience
All monster experience data taken from JMS websites take into account the automatic 125% EXP boost that their servers receive. I corrected some of the incorrect experience counts I came across while editing, but most likely missed a couple.
 * I added a JMS EXP section in the template so we can have JMS EXP now. -- DarkNShadow 21:21, 17 August 2006 (UTC)

Fake Monsters
Prod, please don't remove my Fake Monsters section. You can fix it, but DO NOT REMOVE IT PLEASE!!!!!!!!! --Skrub 09:59, 19 August 2006 (UTC)
 * If they are fake, why include them? -- Prod-You 15:04, 19 August 2006 (UTC)
 * If fake monster section goes out of hand it should be deleted. -- DarkNShadow 16:42, 19 August 2006 (UTC)
 * Oh, whatever. But if it does get out of hand (Ex: 50 fakes) then delete it.--Skrub 07:10, 19 August 2006 (UTC)
 * As amusing as seeing all these "fake" monsters, I really don't see the point. Except for a marginal amount of humour, they add nothing to the page.  We're trying to be informational, not uncyclopedic -- Prod-You 21:54, 23 August 2006 (UTC)
 * Yeah I see your point. Well maybe we should ask DarkNShadow. (P.S. Could someone supply me with a pic of the holy balrog?)--Skrub 07:10, 19 August 2006 (UTC)
 * Ok, i may put a fake monsters page on my website. Its unfinished and i cant update it.--Skrub 7:21, 24 August (UTC)
 * Maybe not on unencyclopedia. Too chaotic.--Skrub 07:22, 24 August 2006 (UTC)
 * Heh, yea, and it's only actually funny to people who play the game. Uncyclopedia is just supposed to be funny in general.  -- Prod-You 02:21, 25 August 2006 (UTC)
 * Ok, if someone's gonna get a pic for holy balrog, it will be Shifter. (Aka fake monster dude with photoshop. ;) )

--Skrub 07:44, 26 August 2006 (UTC)

Newest Monsters
An anonymous edit, tipped me off about the New Monsters section. We haven't really specified its "point". Are we going to put new monsters to the game in general (are there different monsters added to jms and kms at the same time?) or each new version? Also, just to note, try to include the date or something so we know how long its been up. -- Prod-You 17:47, 19 August 2006 (UTC)
 * Oh yea I forgot to say I added dates to the section for each versions release. -- DarkNShadow 03:35, 24 August 2006 (UTC)

Deleted Info
Ok, is this some sort of sick joke? Wizet is still running MapleStory, 69.110.39.119, and I added back the page, being a die hard fan!!!! (If ya didn't know some guy deleted the page. --Skrub 07:19, 19 August 2006 (UTC)
 * Yea, he did that earlier. Just another vandal, ignore him :P -- Prod-You 00:34, 20 August 2006 (UTC)
 * Yeah, I bet he was a Runescape player. (Hey, I got nothing on Runescape, exept most of the players hate Maplestory.)

--Skrub 06:50, 20 August 2006 (UTC)

Spliting Pages Among Monster Level?
The Monster section is getting very long should it split monsters between level range "MapleStory/Monsters/Level 1-10", "MapleStory/Monsters/Level 11-20" and so on.... or (same as above) but with this page as the master list and have list of monster name or just leave it alone? We can do this after the move if we are moving. -- DarkNShadow 06:56, 24 August 2006 (UTC)

Example for the master list: =List of monsters= == Newest Monsters == (Keep it the same but link the page where mosnter is) ==All Monsters== === Level 1-10 === {{main|MapleStory/Monsters/Level 1-10|Level 1-10} *[[MapleStory/Monsters/Level 1-10#Snail|Snail] *[[MapleStory/Monsters/Level 1-10#Tutorial Jr. Sentinel|Tutorial Jr. Sentinel] *[[MapleStory/Monsters/Level 1-10#Turkey|Turkey] --- == Bosses == (Keep it the same but link the page where mosnter is)

 * Yes, we definately need to break up the page :P. We are going to be moving very very soon.... I've talked to the StrategyWiki people and all the images are getting transwikid right now (or rather as soon as the guy sees the email).  Once thats done, I'll try and get the pages moved.  All the images have been renamed so that images come out with better names (hopefully) which will be added to the template.
 * As for splitting the page, I've been trying to figure out how to do it. We have many options, and I'll have to get some more info from the sw people before I can exclude some of them.  For now, I would like to make a main monster page which has the general info and perhaps the new monsters (nice and simple); a bosses page (the bosses section moved to its own page); some other page(s) with the monster list (have to decide on that part).  Splitting up the main monster section we can do slowly, but I'd rather do the other stuff sooner rather than later (apparently people like our "new monsters" section :D).  I haven't thought too much about that part yet, so any suggestions would be useful.
 * About the main monster list, your suggestion would make a nice simple main listing, but I would suggest that we have a little more info there such as hp and exp, perhaps even elemental weaknesses, and a boss tag. -- Prod-You 17:17, 24 August 2006 (UTC)

Etc
Thanx prod about my page. -- Skrub
 * No problemo :).

Goby house super defense up
I was watching a 103 DK use crusher on it. Every hit was all ones, so I believe the rumor is true.

title: Talk:MapleStory/Monsters


text:
Talk:MapleStory/Magician Guide/Skills

Overhaul?
The first job skills and second job skills don't follow the same format, and the third job skills are totally missing. So, if nobody has any objections, I'm going to overhaul this section to look like what I did with. -- EMP Demon 15:20, 25 May 2006 (UTC)
 * This page is mainly stuff cut/pasted from other parts of the book, so it hasn't really been touched in a looooong time. Go ahead :) -- Prod-You 18:47, 25 May 2006 (UTC)
 * I suppose nobody would mind if I did similar to other pages that may need it, for example the Thief Skills? -- EMP Demon 22:33, 25 May 2006 (UTC)
 * Be Bold -- Prod-You 01:43, 26 May 2006 (UTC)

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Talk:MapleStory/Magician Guide/Skills


text:
Talk:MapleStory/Quests

Standard quest layout
We really should standardize the look of each quest. Here is my suggestion. Once we decide on one, we can change them all to match.
 * Well, i created a template for this, and converted the biggs quest to use it. -- Prod-You 01:30, 16 April 2006 (UTC)

Quest Name
Should this template be subst:ed? Illudin 18:24, 9 July 2006 (UTC)
 * No, since the template may change over time. -- Prod-You 22:59, 28 August 2006 (UTC)

Some deleted the list of quests
As you can see here. I do not know if it was vandalism, or if the list was only redundant or irrelevant. --Kernigh 22:55, 30 March 2006 (UTC)
 * It's a list of quests not currently explained. I brought it back. -- Prod-You 00:37, 31 March 2006 (UTC)

Request Clean-up: some of the quest have ping-pong conversations between contributors.

Length
This module is just way too long. I propose we split this into seperate modules. Each module will be one area; Maple Island, Victoria Island, Orbis & El Nath, Ludibrium, and Omega Sector. Kala  ni [talk] 22:12, 8 July 2006 (UTC)
 * Will Aqua Road get its own category, or will it be combined with the rest of Orbis & El Nath? -EMP Demon 04:14, 24 August 2006 (UTC)
 * I'd say put it with Orbis & El Nath since it's "part" of that "island" (not really land, and we aren't even sure if they're separate islands :P) -- Prod-You 17:26, 24 August 2006 (UTC)
 * Once we move, we can split this into separate pages. I don't want to do it until then since its more pages to keep track of during the move. -- Prod-You 23:01, 28 August 2006 (UTC)

Bold text
I'm a little concerned about all the bolded text in the second half of the page. Combined with the heading text, it just seems like too much bold. Could something be done about this? Kala  ni [talk] 08:06, 9 July 2006 (UTC)
 * If it's relating to the Omega Sector quests, then my apologies; I must've gone overboard with the bold while typing out the quest information. Perhaps italics would work better than bold for some things? For example, monster names/locations and necessary items, but leaving bold for important information such as NPC names/locations or rewards for the quest(s). -EMP Demon 12:30, 9 July 2006 (UTC)
 * Rewards are already separated so I don't think its necessary. How about, bold: NPC names, enemy that needs to be killed names; italicised map names, and items that need to be gotten names. -- Prod-You 23:04, 28 August 2006 (UTC)

Sorting?
As the title says, how should the quests be sorted within their continent sub-categories? By level, name, or some other method? I've personally been grouping quests which are related together, but that may not work for some people. Any ideas? -EMP Demon 03:38, 12 July 2006 (UTC)
 * Sorting by level just seems natural. I mean, why would you search through by name when you might not even know the name of the quest because you're not at that level yet? If you sort by level, you can look at ALL the quests you have to do at that level instead of all the quests with that same first letter that you can't do yet, if that makes any sense. —Illudin 04:07, 12 July 2006 (UTC)
 * It does, I'm just curious about some quests which are prerequisites for later quests (such as John's Jump Quests, which go from level 15 to 30 to 60). Should THOSE be grouped together, or split up? -EMP Demon 04:36, 12 July 2006 (UTC)
 * Just questlink em, I guess.( I keep edit conflicting with you and i keep messing the page up. sorry. = —Illudin 04:43, 12 July 2006 (UTC)
 * Oops, maybe that's a sign I should log off then. XD -EMP Demon 04:46, 12 July 2006 (UTC)
 * No, you're much better at this than I am (cause you dont waste time trying to fix the impossible. you just go change the headers.)—Illudin 04:48, 12 July 2006 (UTC)
 * I'd say sorting by level is the most logical since that's the order people will perform the quests in. If someone missed a few quest sequences, by linking they can go through the quests one by one making grouping by who gives the quest useless.  I think that sorting by level and then by location would be the most appropriate.  -- Prod-You 11:20, 1 August 2006 (UTC)
 * I agree with Prod; sorting by level seems most logical. However, regarding my discussion up there, I still think we should split the page into seperate pages. Kala  ni [talk] 04:51, 11 August 2006 (UTC)
 * Yes, sure it be sort by level but this page is getting to long if picture is added it would be even longer. -- DarkNShadow 04:07, 24 August 2006 (UTC)

Quest Rating?
Would it be a good idea to give a "Quest Rating", giving sort of a "Is this quest worth it?" value, or should we let the reader choose it for themselves? -EMP Demon 07:19, 8 August 2006 (UTC)
 * I think we should just let the reader choose it for themselves. After all, we need to write from a WB:NPOV, and giving a quest rating doesn't reflect that. Kalani  [talk] 04:54, 11 August 2006 (UTC)

Pictures
Can we have more pictures/screenshots of the quests? Some pictures will be more helpful.
 * What kinds of pictures? -- Prod-You 23:12, 22 August 2006 (UTC)

title: Talk:MapleStory/Quests


text:
Talk:MapleStory/Quests/Exchange Quest

Pics, links, anything would help here. Kevles 21:51, 11 May 2006 (UTC)

title: Talk:MapleStory/Quests/Exchange Quest


text:
Talk:MapleStory/Quests/Jump Quests

Add guides for more of the quests?
Well, the subject says it all. I could myself, but i suck at them :p
 * For the jumping quests, go to youtube and search for jvizzle, i think hes put up video guides for most of the quests. -- Prod-You 02:16, 25 August 2006 (UTC)

title: Talk:MapleStory/Quests/Jump Quests


text:
Talk:MapleStory/Quests/Party Quests

Nice info!
Nice info on that! Great for a maplestory player like me. --220.255.130.145 11:05, 11 March 2006 (UTC)
 * I am glad you found it useful :) --Prod-You 16:57, 13 March 2006 (UTC)

Inaccurate Ludi PQ rewards
Overlooking the list of rewards for the Ludibrium PQ, I notice that there are a lot of differences between what I've recieved (and seen others recieve) and what the list says are available. To me, this seems to be a Japanese Maple Story reward list, mostly from the inclusion of Jipang/Showa bottles. Would it be at all possible to compile a new list of rewards?
 * Initially the list was a compilation of two different guides that were put up here. I assume at least one was from JMS based on the author.  When you say difference, do you mean you get items not mentioned, or have never seen certain items?  This guide should be usable for any MS so perhaps anything never seen should be moved to a JMS rewards only section. --Prod-You 06:05, 9 April 2006 (UTC)
 * First, sorry for signing before. Second, I remember first seeing this list on Sleepywood.net BEFORE Ludibrium came out, stating that it was an incomplete list. Third, I've seen various items that aren't on the list; namely 100% Glove ATK and 60% Spear ATK, along with 60% Cape LUK/INT/DEX; Also, I have personally, on separate occasions, recieved 4 and 6 Black Crystal ores; both far off the 12 listed on the guide. Beyond the inconsistencies I've personally seen, though, I can't comment beyond that. I'd still personally like a more accurate list, if only to keep up the overall quality of the Wikibooks guide. -EMP Demon 06:19, 9 April 2006 (UTC)
 * In that case, lets get a new list together. We can move it to the main page when we haev a decent size.  --Prod-You 06:47, 9 April 2006 (UTC)
 * I've started a mini-template and put in the items I can remember off the top of my head. I'll ask around (Guild members, PQ-ing friends, etc.) to get this list filled when I get the chance. -EMP Demon 06:59, 9 April 2006 (UTC)

Old Ludibrium Party Quest Prize List
Note that the following list is NOT accurate; There have been prizes noted that are not on this list, and some prizes on this list simply are not available in MapleGlobal (i.e. Jipang Bottles).

 * Equips:
 * Red Sneakers, Blue Sneakers
 * Lightning Earrings, Cat's Eye Earrings, Emerald Earrings, Heart Earrings
 * Gold Snowboard
 * Blue Bamboo Hat, Green Bamboo Hat
 * Blue Moon Earrings, Skull Earrings, Heart Earrings
 * Red Nap, Blue Nap, Green Nap, White Nap, Black Nap

 * Use Items:
 * Summoning Bag x1, * Alien Bag x1
 * Squid x100, Mini-Sausages x20, Watermelons x50, White Potions x100, Grape Juice x20, Orange Juice x100, Red Bean Sundaes x5, Power Elixirs x5, Elixirs x10, Blue Potion x100
 * Jipang/Showa/Coffee Bottles x20
 * Grape Juice (900 MP), Ice Cream Pop, Sunrise Dew (4000 MP), Sunset Dew (5000 MP)

 * 10% or 60% Scrolls:
 * Dagger For Attack, 1 Handed Axe For Attack, 1 Handed Blunt Weapon For Attack, Sword For Attack, Crossbow For Attack, Bow For Attack
 * Earring For INT, Shoe For Speed, Shoe For Jump,, Cape For DEF, Cape For Magic DEF, Cape For HP
 * Helmet For DEF, Bottomwear For DEF, Overall For DEF Shield For DEF

 * 10% Scrolls Only:
 * Wand For Magic Attack, Staff For Magic Attack

 * 60% Scrolls Only:
 * Polearm For Attack, Cape For LUK, Glove For DEX

 * ETC. Items:
 * Random Ore x12, Screws x5, Crystal Ore x1

Removing Zakum/Papulatus quests?
Neither are actually party quests. The quests required for each of them can be done alone. While you can't actually defeat Zakum alone (without hacking), no party is required and plenty of people have solo'd Papulatus.--Dtrmp4 12:51, 16 June 2006 (UTC)

Regarding Kerning party "makeup"
Personally, I don't think there's any real need for this. Since the maximum level is level 30, that limits the few party skills available at second job to level one, and none of which are that useful, either having little effect (Heal) or lasting for a very short time (Haste, Rage, etc.). -EMP Demon 02:09, 12 September 2006 (UTC)
 * When I was PQing, there were very strict requirements for a party: Have at least 1 mage. So, yea, I agree that its somewhat useless. -- Prod-You 03:08, 12 September 2006 (UTC)

title: Talk:MapleStory/Quests/Party Quests


text:
Talk:MapleStory/Thief Guide/Builds

Note: For an STR thief build, switch DM and SB in a normal LUK thief build. Why? The STR thieves already have a sort of mastery established. They have much more stable damage than LUK thieves. ~The Captain

Archived Debate: Endure Vs. Booster
[Inserpt from HappyViet] It's all-in-all good to see this but once you think about it... Endure requires you to stay on a rope. You cannot regain that much mp while running around on the floor using booster. So unless you're willing to use booster, wait until its duration is finished, and then stand on a rope to heal that mp, this really doesn't help. So to conclude my opinion, Booster is much more worthy then Endure.

 * As far as I know, that is incorrect. Warrior Endure works that way, but thief endure allows you to heal MP as you walk around, and you don't necessarily have to be on a rope for it to activate. --Dragontamer 00:23, 7 February 2006 (UTC)

~I can pretty much say 100% for sure that HappyViet is 100% incorrect. Endure does 2 things.

1: changes the HP and MP you get back permanently to be higher (bar on warriors where it just unlocks the ability to heal on ropes). 2: allows you to heal on ropes.

If you stand still you should still heal the added HP and MOST importantly you still keep healing mp all the time so the extra 20 or so will always keep healing. Check mages skills, their similar skill heals them constantly as much as 50+ every 10 seconds XD ~ Marl

Low-dex thief

 * Been done, doesn't work. You'll be stuck stabbing pigs or something 'cause you can't hit stronger things. --82.203.155.143 18:50, 2 September 2005 (UTC)

No dex thief will never work as the accuracy is too low, however, low dex thief is workable if one has very nicely scrolled items. But at level 60 or 70, the thief must have minimum of 120 dex and 140 dex respectively, including the dex from the scrolled items. This is to enable the thief to use better weapons. 10% scroll for overall for LUK is better than DEX, although 60% scroll for DEX is better than LUK. This is so as the LUK also add some accuracy to thief and the high amount of LUK the 10% scroll gives is good enough. The items the thief can scroll with DEX are capes, overalls, shoes and gloves.
 * The LOW DEX VS NO DEX thieves might work. But, thieves need DEX.  The NO DEX is just a shot in the dark, but the LOW DEX might be a little worth trying.  For warriors, DEX must be kept low as possible and you just add to DEX if you want to hit harder monsters earlier.  ~Mandraken

(ya right, considering that the accuracy of warriors are one of the lowest, adding 2 dex per level is hardly enough for warrior, not just to fight the harder monsters.)

 * True, that build doesn't work, you want a equal, strong build that will give power to your characters job and lets you equip the items for your levels. ETC ,If you have an equip item which requires 50 dex and 30 luck at level 25, and you are a dagger thief, it is most wisest to get up to those ability points and then add luck to increase avoidability and damage. I have a Throwing star thief, and I increase its ability using a spacial rule. ( starting from level 13)
 * STR and INT should be low as possible. ( 5 or lower) DEX should be two times your current level. EVERY OTHER ability point goes to your luck. This way you haev enough dex to wear Theif items at proper levels and also having enough accuracy, And you will have enough Luck to optimise avoidability, and Damage.You can always create your own spacial build, which makes your character unique. ~SwiftPanda from maplestory
 * Fine build shift panda, but I decided to do a hybrid thief which has lucky seven maxed and choose bandit as the 2nd job. The problem I have with my thief is I wanted it to be a str thief.  I am short 4 points at level 40 to use my str dagger.
 * lvl 40 str 29, dex 77, luk 110
 * I can move the numbers around and have enough dex at lvl 40, but that would mean my str would be 4 points less to 30. So, to make my job easier, I would need to wear gear that gives me those ability points at lvl 40 and hopefully I can catch up at level 41. ~Mandraken from maplestory
 * WOW, lol never thought of a hybrid thief, very strange..
 * so, u use daggers and claws? I would prefer a luck bandit my self, as luck, when you are a thief, greatly increases avoidability,and damage.
 * o.O never heard of banditsins? They're pretty hard to use and expensive, but yet pretty fun and versatile. Recommended stats are obviously DEX and LUK. -Ryuugaki
 * Actually, I have seen a No Dex Hermit that was quite good. Being that Lucky 7 deals damage purely based on Luck, he was a lot stronger than one who puts points into Dex. Obviously this means he can't use any claw except the Garnier, but that is not true anymore. With the addition of the Maple Kandayo and some good scrolling, it can work out. Obviously you'd need the best attack gloves you can afford and hopefully all 7 60% scrolls work on the claw. Anyway, I have a Hermit of the normal build (44 attack claw, 6 attack gloves, 23 attack Tobi) and I was doing as well as 2400 damage to Red Drakes. I saw the No Dex Hermit I mentioned earlier there (he's the same level as me) and with his Ilbi, 4 attack gloves, and 34 attack Kandayo he was doing 3000 damage to Red Drakes. The build definitely works, it's just an expensive one. ~KeikoTan from Windia

(Moved from main-space and fixed typos.) Rich Farmbrough, 08:55 30 October 2023 (GMT).

title: Talk:MapleStory/Thief Guide/Builds


text:
Talk:MapleStory/Towns/Omega Sector

Screenshots would be much welcomed!

thanks

24.92.46.16 01:32, 20 June 2006 (UTC)

title: Talk:MapleStory/Towns/Omega Sector


text:
Talk:MapleStory/Warrior Guide

Check List;
 * Add Images
 * Change ALL CAPS to bold

~The Captain

why are people posting POV on this???

 * I don't know. They should be using the talk page for that, some readers don't want to go through paragraphs of discussions, they just want to know how to get this thing, the advantages of these things, ect. L10nM4st3r / Roar at me 14:43, 23 June 2022 (UTC)

title: Talk:MapleStory/Warrior Guide


text:
Talk:MapleStory/Warrior Guide/Builds

Regarding the Warrior Anti-Builds
The Anti-builds are defined on other pages as "Builds that look good on paper, but don't work out in reality." However, the two warrior "Anti-Builds" don't follow this rule. Perhaps "Alternative Builds" would be a better title? -- EMP Demon 05:45, 26 May 2006 (UTC)

title: Talk:MapleStory/Warrior Guide/Builds


text:
Talk:MapleStory/Warrior Guide/Skills

Okay, I've got all the skills listed from first and second jobs, as well as the Crusader skills (thanks to one of my friends), but I'm not sure as to White Knight and Dragon Knight skills. Anyone have the translated names of those? -EMP Demon 02:45, 4 January 2006 (UTC)

 * Go to mapleglobal.com and click on the "surprise" at the bottom right... I'm on Linux right now... and the site only works on IE, so I cant do it right now :( --Dragontamer 02:54, 4 January 2006 (UTC)

 * I was actually hoping for the names of the skills in-game, but I guess that'll do for now. -EMP Demon 21:27, 4 January 2006 (UTC)

title: Talk:MapleStory/Warrior Guide/Skills


text:
Talk:MapleStory/Warrior Guide/Weapons

I see some beta (Tespia) weapon names in here. I'll try to change them to the new names (etc. Groonhill to Doombringer) when I find the time.

title: Talk:MapleStory/Warrior Guide/Weapons


text:
Talk:MapleStory/Introduction

Commentary: This is kinda the Maplestory wikipedia page, without the images. But it's cool. ~The Captain
 * Yup. This book didnt really have any info about how to work the game....so i just copied it over.  It needs a fair bit of work to get rid of some of the stuff already covered elsewhere though. -- Prod-You 03:55, 9 May 2006 (UTC)
 * At first glance, I was like "Wtf, this is just like the WP article". I agree, however. It needs plenty of cleanup. (the table at the top is just horrible!) Kala  ni [talk] 05:39, 20 June 2006 (UTC)
 * Heh, yea.  The template on the main WP page used a template which wasn't here, so I just tried to keep the info without worrying about layout.  -- Prod-You 14:47, 20 June 2006 (UTC)

As for general direction for this page, my idea is that we keep the general gameplay info here, but move all the specific sections (like monsters, worlds, the such) to their respective sections in other parts of the book. -- Prod-You 14:47, 20 June 2006 (UTC)

title: Talk:MapleStory/Introduction


text:
Talk:Super Smash Bros.

Anybody who wishes to edit this should identify themselves to me, Captain Obvious, as this is my project. I gladly welcome editing, but only if you know the game well enough to fix my mistakes or improve on the information. I don't mean to sound like an overprotective braggart, but I know this game very well, and I'm trying to make this as complete and accurate a guide as possible. Please write here or in my talk.

- Captain R.D. Obvious

A lot of the characters and stages are incomplete. I'm pretty good with Samus and Kirby, is it okay if I add their info for you?

--Cactuar12 17:11, 12 July 2005 (UTC)

Sure! I'm looking forward to seeing what you know. Just get the info out there, and formatting and suchlike will be fixed later. Thanks!

- Captain R.D. Obvious

Would it be allright to discuss (under Stages) which characters have advantages and disadvantages why and how to exploit them on each stage? Like Ness absorbing the Arwing lasers on Starfox's stage, or light characters being highly vulnerable to the tornadoes, or which levels are better for ranged fighters, etc? If others think so, I will work on it.

I don't see why not, but how were you planning on implementing it? You could put a list of characters below each stage description, and detail their adv. and disadv., or you could just slap a general description on there. Whatever you decide to do.

- Captain R.D. Obvious

Oh, and I think that there should be a basic intro to each character in the main text, and then a link to another page where there will be an in-depth review of that character. I call Pikachu's in-depth review. Please post here before writing yours, though, so that we can compile info. Thanks, all.

--Captain Obvious 22:00, 19 July 2005 (UTC)

hello, im 60.226.30.88 who addded a bit on pikachu and the damage types, etc. The damage bonus % is shown in training during and those stats were extracted programmatically by me. I didnt used gameshark or anything, but looked at the training mode and the values it spewed and used trial and error to calculate the damage percentiles and checked it against the game. for the Falcon Punch, total damage is 24%, but the damage bonus is applied after 48%. this bonus damage dictates how far you get kicked off the platform based on how much damage you already have received. i have to say though, this is not the case with the gamecube version.

also, these values were extracted through training mode and just observance when playing, and just fyi, i didnt use a gameshark or anything to **illegally** get them. also, dont take them litterally, cos i could be wrong, even though they prove right when i test them in the game.

since this is your project, (im just contributing, cos i thought it would be nice to publish my findings), feel free to just remove it if you have any compunctions with keeping this info cos its not *official, cos i wasnt working at Hal labs or anything.

--60.226.30.88

So, does bonus damage actually cause extra damage, or just send them further?

Also, I've added links to the in-depth character pages, so go nuts with those. I'm doing Pika, though.

--Captain Obvious 18:15, 20 July 2005 (UTC)

bonus damage is based on the fighters current damage. If you were pikachu and you used thunderbolt to KO captain falcon who has 150% damage, then it would still do the same amount of damage, but the bonus damage is applied, and thus it will send capt. falcon further away. yknow how "the more damage you do, the further they are knocked away" right?, how far they are knocked away is determined by the bonus damage, which is determined by the current damage. if no bonus damage was applied, then even at 900% damage, everyone would still get knocked away at the same speed and get knocked back at the same range. --60-226-30-88

Ok, I think I've got you now. Anyway, I'm making a new section called "Battle Tactics." Cheap shots (though based on single player) should be moved there, as well as juggling, edgeguarding, wall-comboing, spiking, etc. And there are my 2 cents.

--Captain Obvious 05:14, 21 July 2005 (UTC)

I'm commenting out the character descriptions for the moment so that I can write short, succinct summaries for each character. I created the links to in-depth guides so that in-depth info can go somewhere besides the main page. If someone would like to help me write these summaries, they can.

Captain Obvious 23:10, 13 April 2006 (UTC)

title: Talk:Super Smash Bros.


text:
Talk:EverQuest/Commands

Wikipedia edit history

 * 15:37, 14 July 2005 Kajolus (→Misc. - veteranrewards)
 * 14:50, 14 July 2005 Kajolus m (→UI)
 * 14:50, 14 July 2005 Kajolus (→UI - various)
 * 14:44, 14 July 2005 Kajolus m (→Status - trader)
 * 14:34, 14 July 2005 Kajolus m (→Combat - discipline command - HELP - wasn't part of the original EQ, right?)
 * 15:03, 11 July 2005 Kajolus (→Communication - autojoin, gsay, ooc...)
 * 14:53, 11 July 2005 Kajolus m (→Combat - whotarget)
 * 12:40, 8 July 2005 Nahallac Silverwinds (Added Category:EverQuest)
 * 09:14, 8 July 2005 Kajolus m (→Misc.)
 * 09:12, 8 July 2005 Kajolus m (→Misc. - movelog)
 * 08:53, 8 July 2005 Kajolus m (→Group)
 * 08:53, 8 July 2005 Kajolus (→Magic - spellset)
 * 08:46, 8 July 2005 Kajolus m (→Status - Charinfo)
 * 08:38, 8 July 2005 Kajolus m (→Group)
 * 08:37, 8 July 2005 Kajolus m (→Communication)
 * 08:36, 8 July 2005 Kajolus (→Communication - reformatted)
 * 08:33, 8 July 2005 Kajolus (→Status)
 * 08:32, 8 July 2005 Kajolus (→Combat - reformatted combat - use as template?)
 * 08:31, 8 July 2005 Kajolus (→Status)
 * 08:28, 8 July 2005 Kajolus m (→Misc. - loot)
 * 01:07, 8 July 2005 Harmil m (→Combat - cleaned up formatting. I've done this section as a suggestion as to how the rest could be re-formatted.)
 * 19:45, 7 July 2005 Nahallac Silverwinds (→Communication)
 * 12:41, 7 July 2005 Nahallac Silverwinds (→Communication - attempted definitions for the various /who commands)
 * 12:20, 7 July 2005 Kajolus m (→Group)
 * 12:19, 7 July 2005 Kajolus m (→Group)
 * 12:07, 7 July 2005 Kajolus (→Status)
 * 08:38, 7 July 2005 Kajolus (→Combat)
 * 08:37, 7 July 2005 Kajolus m
 * 20:57, 6 July 2005 Kajolus m
 * 20:11, 6 July 2005 131.230.133.185
 * 20:06, 6 July 2005 Harmil (I've cleaned this page up, but it really needs to be VfDed (no, I don't mind at all))
 * 16:55, 6 July 2005 Kajolus m (afk, autojoin)
 * 14:58, 6 July 2005 Kajolus
 * 14:50, 6 July 2005 Kajolus

Wikipedia discussion
Descriptions should be added to every command on this list, so people unfamiliar with the game can see what each command is for :) --Nahallac Silverwinds July 6, 2005 15:21 (UTC)

sure thing, all EQ users here should actually do that (teameffort, right). plus, there are many commands which are also useful and NOT noted here yet. --Kajolus 6 July 2005 20:58 (UTC)

Yes I will help expand it, given some time ..I have lots of things on my "wikidesk" to do :)--Nahallac Silverwinds July 6, 2005 22:55 (UTC)

VfD
I'm taking the discussion about how encyclopedic this page is or is not here, rather than conduct this conversation on the VfD page, which would make voting difficult.

In response to the question of why this is not encyclopedic, when SoW is... well, that's kind of hard. I guess it comes down to this: SoW is a sort of widely used neologism that refers to any in-game effect that makes one move faster. Because of this, and because "sow pls" is perhaps one of the most often-repeated phrases in EverQuest (well, it was before KEI), SoW is not just the name of an in-game spell, but a sub-cultural catch-phrase that has been widely used for over 5 years.

In contrast, most of the commands in this list are not elements of the culture of EverQuest or MMORPGs in general. A few do have some interesting history and have otherwise influenced the culture of chat in various forms. Those could be used as the starting point for a discussion of the evolution of command structures for MMOGs and chat programs. Examples could include /afk and /tell. But that would be very different from what you have here. -Harmil 6 July 2005 21:31 (UTC)

 * I fail to see how this article is not encyclopedic given the myriad of other lists that appear in the 'pedia. Its informational and helps to complete the "EverQuest" category. Properly organized and expanded, this could be a good article.  --Nahallac Silverwinds July 7, 2005 01:03 (UTC)

 * Nahallac, I think you're missing the point when it comes to what is and is not encyclopedic. Here's an easy test: can you do research on the culture, science or history of the topic (EverQuest) without knowing the details presented in the article (e.g. the /exit command)? Sure, the /exit command is a part of EQ, but the water cooler at my office is a part of my company. My company's entry on Wikipedia, however, does not require details on the water cooler.

 * This is in no way a judgement against the motivation and spirit of contribution that you're showing, just a desire to make sure that Wikipedia, which is already difficult to maintain, does not become cluttered with things that are best covered in a user manual. See w:WP:NOT for more details, and especially, w:WP:NOT. -Harmil 7 July 2005 02:56 (UTC)

 * *frown* ..but, you are right. Perhaps I can later figure out a way to incorporate this into the main EQ article ..or not.  I don't know yet.  On another note, I see an article on your userpage that I'd like to help save from VfD, I'll comment on your talk page :)  --Nahallac Silverwinds July 7, 2005 03:06 (UTC)

 * Harmil, yes, you are right. btw, no, I am not insulted at all. I even considered to change my vote to "abtain" too. but hey, let's fight for it :-P seriously, it is trying to call that list encyclopaedic... however, your idea with setting up a project about evolution of command structures is quite intriguing. in the meantime I will continue (as time/mana permits) to provide more detailed infos in regards to the commands, explaining them. PS: thanking you two for the effort and time you spent so far :) --Kajolus 7 July 2005 08:01 (UTC)

 * Comment: when looking at the commands, I see that they and their use evolved and changed a lot since the release (examples are LFG, invite, makeleader). Harmil, I think your point in regards to evolton is very well put...How do you think we should do that? change the layout/format, or simply add it in the description (as I am currently doing)?--Kajolus 7 July 2005 12:25 (UTC)

Text Wrap Problem
Ok the definition for some of the commands is so long that instead of wrapping to the next line it just keeps going on straight out to the right. I know there is a way to resolve this but I don't know what it is :) HELP! --Nahallac Silverwinds July 7, 2005 12:44 (UTC)

Harmil, thank you for giving the example. will reformat asap. Nahallac, thank you for posting the help message - I didn't even think about such a thing...--Kajolus 8 July 2005 08:12 (UTC)

The Nature of An Encyclopedia
It is worth noting that the nature of Encyclopedias has undergone a profound change since the Second World War. I began noticing this as my love of books led me to collect a series of old encyclopedias, more or less complete from variuos used book stores. I ended up with at least one for every decade from 1912 to modern CD format encyclopedias. Looking at these encyclopedias I discovered that the earlier you went the more practical or hands on the information was in one sense. I.E. an encyclopedia was meant to be a practical guide with practical recipes for homemade medicines, homemade explosives, homemade tools, etc. They were meant to be of value to practical farmers living away from the city who had to do everything themselves. After WWII, probably congruent with the shift from a largely rural population to a largely urban population, the practicality of information in encyclopedias diminished remarkably. Instead of telling you how to do things which were obviously someone elses job, they gave general predigested information about the history of things.

Another major difference in the nature of encyclopedias that occurred around WWII, was the change in the emphasis on information. In the 'impractical' section of pre-WWII encyclopedias the major emphasis was on 'Classical' knowledge. They would contain entries for virtually every known major figure in Greece and Rome, major figures in the plays of greek playwrights, etc. In addition there were large numbers of entries for various nobility of Europe, etc. Attention in encyclopedias shifted to more 'modern' affairs.

All in all, post WWII encyclopedias tend to be more pre-digested, more opinionated, and less valuable as research tools than pre WWII encyclopedias. The general impression is that they are written for a public who want to know a little but not to have to think, do, or form their own opinions.

Encyclopedias date back three or four centuries. The oldest that I have been able to obtain a copy of is 'L'Encyclopedie Diderot and D'Alembert'. It is old enough, historically important enough and 'Encyclopedic' enough to plausibly be considered the true forerunner of what we call encyclopedias today. Adam Smith used it as a research tool when researching specialization in the workforce for his book "The Wealth of Nations". It is available in a reproduction at prices between 200 and 300 dollars. I have the reproduction, of course.

It is one of the best illustrated encyclopedias ever produced. Even though it is written in 18th Century French, the illustrations are so good that you can generally tell what is being described in the more practical articles without reading the articles themselves. Any 21st century survivalist should consider it an essential element of his library because it contains such detailed illustration of hunting, farming, mining, fishing, etc. in a barely pre-industrial sociaty. So, it is practical in the way that pre WWII encyclopedias were practical.

On the other hand, are the detailed patterns for the fancy dresses worn by aristocratic French Ladies in the period of Voltaire really practical information? Well that depends on whether you are a modern farmer or a modern movie producer making a costume drama set in the France of Voltaire.

What is practical and impractical depends on the practice being contemplated. If you are practicing law, then articles on law are practical, articles on dressmaking are not. If you are practicing medicine then articles on medicine are practical, articles on dressmaking are not. On the other hand, if you are practicing theater, drama, movies, social history, sociology, class structure studies, etc. articles on dressmaking contain information of great use.

The ostentation shows a measure of the distribution of wealth, the labor intensity of production reflects the cheapness of labor, etc. A sociologist might well be able to write a book based on the article on dressmaking in 'L'Encyclopedie', having nothing to do with dressmaking but dealing with the economic problems which led to the French Revolution.

What is practical and useful information depends on what is being practiced and how that practice is being done. I find it difficult to understand how anyone can say that an article is not encyclopedic.

"WORD HISTORY  The word encyclopedia, which to us usually means a large set of books, descends from a phrase that involved coming to grips with the contents of such books. The Greek phrase is enkuklios paideia, made up of enkuklios, “cyclical, periodic, ordinary,” and paideia, “education,” and meaning “general education.” Copyists of Latin manuscripts took this phrase to be a single Greek word, enkuklopaedia, with the same meaning, and this spurious Greek word became the New Latin word encyclopaedia, coming into English with the sense “general course of instruction,” first recorded in 1531. In New Latin the word was chosen as the title of a reference work covering all knowledge. The first such use in English is recorded in 1644." http://www.answers.com/topic/encyclopedia

The above suggests that the word encyclopedic should be historically synonymous with what was once considered an education in the 'Liberal Arts'. I.E. being knowledgable in Literature, History, etc. The kind of an education which was supposed to prepare a member of the upper classes to assume his proper role as a leader in society. As opposed to an education in the practical arts which prepared members of the lower classes to earn a living making things for the members of the upper classes.

An encyclopedia is supposed to contain both practical how to do it information and information of a general nature whose exact practical use is unclear, but which is supposed to increase the maturity and wisdom of the person learning them. Thus history and literature belong in an encyclopedia alongside information on how to mine iron or set up a fishing net.

'L'Encyclopedie' was meant to emphasize the practical, showcase the developing idea of practical, empirical science as proposed by Sir Francis Bacon and developed by Newton in rebellion to some degree against Scholasticism.

Everquest is a secretive game. The idea of a quest is to discover a secret. At least to the makers of EQ. This secretiveness permeates the entire game. There is no game guide that comes with the game which shows what all the commands are or how they work. The list of commands ingame is quite impractical. There are too many of them, not all are listed, they are not self-explanatory. An article which is created by knowledgable EQ players which provides a readily accessible reerence on these commands becomes a useful reference.

Now in a world where games like Everquest are important, and the plays of Euripides are not as important, which information is more practical? An article on the commands in Everquest, or an artical on the plays of Euripides. What is being practiced for more hours by more people? Euripides or Everquest?

In the Encyclopedic tradition where encyclopedias included equal amounts of 'practical' information informing farmers how to blow up tree stumps, lay stone walls, as well as 'impractical' information on Classical plays written by Euripides, the article on Everquest commands falls into the category of timely practical information.

Like the detailed patterns for aristocratic Ladies dresses in 'L'Encyclopedie'. Like those patterns they may well have great value for researchers in the future. Value which we cannot completely predict today. While useful today for EQ gamers who come to this encyclopedia believing it will have information of value to them, it may well be useful in the future to sociologists tracing the early evolution of Virtual Reality. To authors seeking authentic detail for historical novels placed in this period. To movie makers or their future equivalent developing a story about this period.

We cannot know the future with exact detail, and so we cannot say with perfect accuracy what information will be useful then. Is the storage capacity for Wikipedia so small that a factual article describing in detail a certain part of our world today should be excluded?

Paper encyclopedias have to be edited with exactly that in mind? Does Wikipedia?

If not, then I must vote to keep the article on EQ commands.

 * So, if I read that correctly, it boils down to: trivia can be useful in the right hands.

 * Ok, I'll buy that, but ultimately, you have to make a choice and decide where to stop. WP needs to be maintainable, and beyond some level of detail, that's impossible. In your comparison between an ancient play and EQ, I would say that an article describing an expansion or a zone in EQ would compare with an ancient play. I could understand an article about, say, the many quests in the Plane of Knowledge, and how they ultimately lead a raiding guild through the Planes of Power expansion and into the Plane of Time. There are people who spent a year of their life figuring that out, and many more who followed in their footsteps. It's useful to understand why they would bother.

 * However, there's just no reason to need to know the difference between /exit, /quit, and /camp. You simply don't need to know those details. /afk, sure. That's something that has evolved into a neologism from its first use in online chat, and EQs use of it is a notable stage in the growth of its accpetance. You see, there are degrees here, and some commands are notable. But when you select just those 2-5 commands that have some impact, you could just list them in a section of EverQuest, and you're done.

 * As I've said before, the ultimate test is whether or not you'd find this information useful in a decade or two when writing about the game in terms of culture, science or history. -Harmil 8 July 2005 10:19 (UTC)

 * You see, there are degrees here, and some commands are notable. But when you select just those 2-5 commands that have some impact, you could just list them in a section of EverQuest, and you're done.
 * - Yes, thats what I was thinking about doing, then linking a page like EQ Stratics Came Commands at the bottom, or something. In the EverQuest article, this section should follow the section on "List of common EQ abbreviations," although I'd like to be able to link to a parent article =/ --Nahallac Silverwinds July 8, 2005 12:38 (UTC)
 * hm.., linking to a page like EQ stratics I find questionable. reasons being, (1) not really up to date infos (2) those pages die like flies. one day it's there, next day it's gone and you get a 404 not found. Also, I think that listing all commands ensures, that they are captured. if they change (meaning-use) then we can reflect that here. --Kajolus 15:56, 14 July 2005 (UTC)

title: Talk:EverQuest/Commands


text:
Talk:Super Mario World/Yoshi's Island/Yoshi's Island 1

woah there! you seem to have waaaaaaaaaay too much stuff planned out. If you were to write all those guides, it would take you years to finish the whole game. Maybe you should cut down on the amount??

 * I hope to get the basic thing down, then move on to the next level. Besides, the guides aren't too different for stuff like Mario vs. Luigi, Super vs. Normal, and Normal Startegy vs. Lives Strategy. It will take a long time, but at many points copying and pasting should do the trick. Even making a couple guides for each level would take awhile, as there are 74 levels in the whole game (I think). To sum up, in reality, it's just variations on a few strategies, even though it looks like 64 different guides for each level. - SamE 19:29, 1 May 2004 (UTC)

 * I plan to designate certain levels, that once you beat them, you can always get a feather, or a mushroom, or Yoshi, so that on every level after that, you can start with your choice of form/Yoshi. This with reduce it to four to five guides per level, not like this level. However, these first levels need to be playable for all applicable forms and powering down. - SamE 19:14, 29 May 2004 (UTC)


text:
Old School RuneScape/Guides/Cheats

Since the start of Old School RuneScape, players have searched for cheats. Cheats in MMORPGs are strictly forbidden since they give an unfair advantage over other players. Cheating in RuneScape is a violation of the the terms of service agreement: cheaters may be be banned, depending how Jagex views the rule being broken. Several internet sites claim to offer cheating tools; users should be extremely wary of these sites; they are usually not what they seem, and the programs they offer many times:

 * Contain a keystroke logging Trojan horse designed to steal the users RuneScape password and obtain their valuable items.
 * Use 'auto clicker macro' style techniques, which are now detected, and often get the user's account banned.
 * Infect systems with spyware or viruses and even damage or replace critical system files.

Bot/Auto/Macro/Scripting current issues
There are still a number of auto-clicker programs available. Macro programs used in Runescape include SCAR, Aryan, Sbot and xScar. Aryan was released free for the developer's own reasons (whatever they may be.)

SCAR was created by Kaitnieks, and is a color/mouse clicker programmed in Pascal. It is somewhat limited in what it can do ever since the Silent Mouse feature was broken ages ago by code implemented by Jagex. There are also other workaraounds for Jagex's anti-macroing methods such as fixing the screen position and colors in the client code. Scarscape is one such client. The advantage to SCAR is that more human-like mouse movements may be achieved. The major disadvantages are the fact that it is a color/client clicker (more chance of breaking) and can only be ran on one client and must never lose focus. It is still good, so long as the scripts used are programmed well.

Aryan is a fairly complex hack of the RuneScape client. It basically hijacks the client code and allows a script to make alterations to the data being sent and also allows for checking of pretty much any variable set by the RuneScape server. It is an open source bot and, due to that, it is able to be tweaked by power users, or just checked over to gleen some insight into RuneScape's inner workings. The developers RegeX, Sean, philodespotos, Kamu and eXemplar. Work continues on Aryan in private, but public instances of Aryan still exist, although most are slightly bugged and a few may even contain keylogging java code (since it is open source.)

Sbot was created by RichyT. It is a bot along the lines of Aryan in that it hijacks the client code and sends altered data programmed with a script. It is a very nice, private bot with all the features of Aryan (in fact, some may say stolen from Aryan in it's current version - Sbot3,) with a price tag of $100.00USD or 10-15 million RS2 gold pieces. The benefit to this is the scripts you use will not be in such a great abundance, and Jagex has less information to work with. The only drawback is the initial cost (which can be made back in a matter of a few days.)

Feel free to post other pertinent information, such as a legitimate take on the recent massban, other private bots, cheating history, et cetera.

this is been extracted from the website

Impersonating moderators or JAGeX staff
Scammers will ask for other players' passwords under the pretense they are moderators and/or that Jagex requires their password. It is usually easy to identify this sort of scammer as moderators will always have a crown next to their name.

Censored passwords
Players may say that Jagex will censor your password if you type it. However, Jagex does not censor your password and a player who attempts to test whether this is true by typing his/her password may instead reveal it to all players in the vicinity.This is a typical scam of most low levels on Runescape. Also after you type your password they will try and buy time as they change the pass by saying "See it came out like this ***** on my computer you can just see it because it's that accounts password" don't believe them quickly run and change your password.

Other websites
This sounds fairly simple, however, it is the most common way to lose an account. The only time you should ever type your password into the web browser (or anywhere else, for that matter), is when the address bar says http://www.runescape.com/. Jagex will NEVER ask you for your password in the game, through an email, or on a forum. Keep it secret, keep it safe. Pretty simple. IMPORTANT: If you sign up for forums or communities other than RuneScape and the official forums, don't use your RuneScape username and password as your username and password on these other sites. Any email or forum links that lead to sites looking like the RuneScape page are suspect - don't log into any page unless you went DIRECTLY to the RuneScape homepage yourself, not following a link.

Soliciting email
Scammers will post on websites and forums making false claims in order to entice players to email their account information to the scammer. Of course those players who respond to the message will have their accounts raided, losing valuables, and sometimes permanently losing the account. Forum users finding these types of scams are encouraged to report the scam to a forum moderator or the site administrator and in persistant cases to contact the ISP which offers the email service to make them aware of the fraud.

Variations: Scammer states that they have found the e-mail address for Jagex password recover. They instruct you to type in a long fake coding which includes as part of the 'coding' your username and password and the account you wish to hack or recover. Scammer lures victims with promises of wealth or items which are very hard to obtain. Scammer lures victims by stating they can send a code to an email address which will raise character stats very quickly.
 * fake password recovery
 * fake item gifts
 * fake skill increases

Armour trimming
Trimmed armour is only available through members-only treasure trails (though it can be traded to free players), and comes already trimmed. Anyone offering armour trimming services is a scammer who wishes to steal armour.

 * this Scam has been foiled due to Runescapes new text monitor anti-cheat**

Free skill services
Players who offer skills (e.g. people who smelt your ores or cut your gems). Some such traders are genuine, but others are scammers. The safest way is to directly swap unprocessed for processed items (e.g. cut gems for uncut gems) or ask for the equivalent amount of gold to hold while they work on your item(s) (they are getting xp from doing the work so they have incentive to help you). Generally it is lower levels who will use this scam on you as many higher players like the free experience

Buying rare items
It is advisable to check the RuneScape forums or a reliable fansite to find out the availability of an item and its regular price. Many scammers try to sell valueless common items such as burnt ("black") fish and unfermented and bad wine (rare in RuneScape Classic) as "rare".

Trade scams
If a player never rushes through trading, and always checks the trade completion screen says what it ought to say, they will not be trade scammed.

Cheating experienced players will try to trick less experienced players into trading items for less than they initially offered or for items worth less that look similar. Greed and haste overcome normal reservation, and scammed player clicks "Complete Trade" without checking to make sure he is getting exactly what he asked for.
 * Cheating players will oftentimes substitute similar looking and cheaper objects for more valuable ones, such as noted iron ore for noted coal ore, and noted fire staffs for noted lava staffs. Also iron weapons and armor (very cheap and almost anyone can make worth at most a few hundred gold pieces)look very similar at a quick glance to rune weapons and armor (the highest quality that can be made by only level 85 - 99 smithers worth 20,000 - 60,000 gold pieces) and used by 40+ attack or 40+ defence players
 * Cheating players will also remove gold from the trade window very quickly and click accept so that 100,000 gold becomes 10,000 gold in the hopes that it will not be noticed.
 * Another variant of the trade scam is to do several trades to gain trust and then switch the item to a lesser item when they have gained confidence.
 * Another method scammers will use is building frustration in a player. They will make sure a player really really wants that item, decline the trade a few times, then finally accept the trade with a cheaper item, and hope the player will not notice while he/she was in a rush.

If a player is careful with the verify trade window, a scam is unlikely to occur.

Two person team trade scam
The first scammer shouts "Buying [common item] for [a VERY large amount] gold"

The second scammer just a screen away shouts "Selling [same common item] for [1/2 of VERY large amount] gold"

The player who buys the 1/2 price very overpriced item will be left unable to sell it to the first player who either logs out or thanks them but states they no longer need the item - "just got one, thanks!".

This is also done via the private message system in game.

Clan trust test or loyalty test scam
Normally used as a "trust test" on the pretext of clan entry,two players will lure their victim elsewhere.Then,the two scammers pretend to be giving each other their valueables,while all this while pretending to be total strangers.After all the valuable items from the second scammer have been given to the 1st scammer,the 1st scammer returns them,Then asks the victim to trade.After getting the victim's valueable items,both scammers leave or log out.

title: Old School RuneScape/Guides/Cheats


text:
Talk:Old School RuneScape/Guides/Cheats

RuneScape cheats authors and history
See /History from Wikipedia.

From Wikipedia:Talk:RuneScape cheats

 * This section archives the discussion from when this was a Wikipedia article, instead of a Wikibook page. Remember that Wikibooks is not Wikipedia; the rules of Wikibooks are not the same as the rules of Wikipedia.

Please sign your comments
So that we can actually have discussions about issues with this article; please sign your comments by using four tilda characters '~' after your comment. This will sign and date your comment.Jonathan888 16:17, 2 November 2005 (UTC)

Rules of JAGeX compared to rules of Wikipedia
Several editors have modified and removed portions of this article to bring it in line with the terms of service agreement of JAGeX. This action is not consistent with the article and in fact is detrimental to the article since this is an encyclopedia of knowledge, not a sponsor nor a venue. Links that may be harmful to the user in some cases are deliberately included in the article since they are so tied to the subject matter. A warning has been placed above those links and the tone of the article has been edited to give the strong impression that cheating in runescape can have very negative consequences for the cheater. Please do not remove portions of the article on the grounds that JAGeX would forbid the knowledge contained therein. Thanks. Jonathan888 16:40, 24 October 2005

Rename

 * Please note: Discussion about renaming the article is welcome in the subsection below 'Wiki procedure for renaming an article'. Please do not attempt to move the page until we reach a consensus and please don't page a mod to move the article until that point. Thanks. Jonathan888 15:32, 7 November 2005 (UTC)

Original request for renaming: I think this article should be renamed to something that doesn't suggest that there are cheats in this article, like "RuneScape Cheating History". Link 00:40, 20 July 2005 (UTC)
 * Yes, it is kinda misleading, perhaps... no, i guess yous could work, we'll see if anyone has any objections any time soon.Curran919 04:38, 12 August 2005 (UTC)
 * I agree. Possibly a name such as "Cheating in Runescape". Shaun Ee 07:17, 16 October 2005 (UTC)
 * I strongly disagree: the assertation that "there are no cheats" is disingenious and patently false. Code contains bugs, that is just a fact of complex programming.  Cheat communities such as scar and auto-miner flourish, denying the reality of these issues is obtuse.  This is an encyclopedia and if editors wish to list cheats (that may get the users of said cheat banned) then they would fit very well in this article. Additionally, in game venacular it is common to look for game cheats and guides- naming it 'cheating in runescape' would be to go against a strong and prevalent trend throughout the gaming community.Jonathan888 17:20, 18 October 2005 (UTC)
 * We need to get a consistant definition on "cheating." Really, are bots and macros really cheats? They don't exploit game code, the programs use their own code to perform automated tasks. And then there are simple glitches. Those aren't cheats. They're an error in the code of the game, not something intentionally placed in by the developers to give keen players an unfair advantage. Xorjin 08:00, 29 October 2005 (UTC)
 * Cheats would include any activity that is not allowed under the terms of service. Some companies allow cheat codes in single player games but in multi player games cheats are generally not allowed.Jonathan888 06:18, 30 October 2005 (UTC)
 * I tried renaming the article to Cheating in RuneScape, but that name is a redirect to here! I'll go to the Wikipedia chat room and ask for one of those special moves that only admins can do. —M ESSED R OCKER (talk) 20:46, 5 November 2005 (UTC)
 * That would have been me, who also happens to keep things moving on WP:RRM, so I threw the whole bot-and-link-tables jobbie at it, too. Rob Church Talk 15:01, 7 November 2005 (UTC)
 * OK, let me express my unhappiness about the rename happening without a discussion as was invited below. Also note that the article changed majorly in content and style on Oct 14 which is after most of the above comments were made. Wikipedia:User:Jonathan888
 * Quite right, which is why I undid the move no less than 30 seconds ago. I do apologise; I responded to an in-channel request to do a move, and just assumed good faith; regardless, I should have checked the talk page. Rob Church Talk 15:30, 7 November 2005 (UTC)

Wiki procedure for renaming article
If the several editors that have called for name change are still interested in making a name change to this article, lets have a discussion about it here. Please sign your request by adding four tildas: '~' after your comment, I'm asking for this since the article is vandalized several times a week.

First, please read these two articles: Wikipedia:Naming conventions Wikipedia:Naming conflict

If you believe that this article should be renamed please comment here. If we still get opinions to that effect then we will add a name review template to the article header and have a discussion based on the criteria given in the Wikipedia:Naming conflict guideline and then try to reach a consensus decision.Jonathan888 16:35, 2 November 2005 (UTC)

Comments about moving this article
Issues brought up by editors so far:

 * What is a cheat?
 * some editors feel a cheat is only a legitimate code put in by the developers, others feel that a cheat is any exploit that gives advantage in the game.
 * are bots and macros a type of cheat?

 * does this article contain 'cheats'? I feel that it does contain cheats.Jonathan888 15:44, 7 November 2005 (UTC) If other editors feel differently please comment here.
 * other issues that editors may have.

Names and spelling variations
Currently in the 'common scams' section we have the spelling 'armour' which is UK consistent and also the spelling used in the game. This has been changed back and forth by different editors thinking it is a typo. We really should use the version that the game uses. Jonathan888 15:52, 7 November 2005 (UTC)

Vote for Removal
By discussing cheating to this degree (a la posting links to cheat sites and the like) you are only encouraging others to help contribute to the degeneration of RuneScape in the first place.

I don't know how to do it exactly, but I propose this article be nominated for deletion. Mike 01:22, 10 November 2005 (UTC)

 * It's an encyclopedia Mike, it's not promoting a point of view or restricting itself to 'allowable' knowledge. Perhaps if you played in member worlds you'd be less concerned about the degeneration of runescape (I quite enjoy members and the cost is so small as to be negligible - I know an 11 year old who does odd jobs to stay a member).  I'd like to encourage JAGeX to actually DO something about the cheaters and scammers that's more effective.  Knowledge is like water, it flows around boundaries and obstacles - this is a free thought venue and it's better to try to improve the game through positive actions rather than restrictive actions (in terms of knowledge).  IMHO of course :) Fortunately, only wikipedia admins have delete power. Jonathan888 (talk) 01:31, 10 November 2005 (UTC)

 * If only you knew.Mike 01:37, 10 November 2005 (UTC)

 * Delete. Please do so. This is almost illegal activity. Consider this the first vote for deletion.Davidizer13 18:01, 16 November 2005 (UTC)

 * Well, there are wikipedia guidelines for removal of pages, you can look them up, this article doesn't qualify under those guidelines as far as I can tell - distaste with or not liking the content of an article doesn't qualify for deleting it. In fact, this section created by Shadowdancer Mike is not the way wikipedia works: wikipedia is supposed to work by consensus, not by one opinion being preferred or forced over another, voting is not how things are done in Wikipedia.  Because of the strong anti-page bias by some editors and the continual vandalism, I am removing unsigned comments as I said I would. Jonathan888 (talk) 13:57, 21 November 2005 (UTC)

 * The information stated here does not fit here. It may fit in a Wikibook (in fact, 3/4 of the articles derivated from RuneScape fit Wikibooks better than Wikipedia), but I agree that this page should go through a serious rewrite according to Wikipedia is not a tutorial, HOWTO or FAQ, or maybe an AFD process due Vandalism (the information stated in the article vandalizes copyrighted work from a third party, which may bring problems to Wikipedia). -- ReyBrujo 06:14, 22 November 2005 (UTC)

AFD nomination.

 * Tell me what you want edited, or where the POV is and I'll edit it, stop accusing copyright violation - everything has been written, not copied, or make a valid basis for your copyright claim. Or explain this term 'vandalizes copyright'?  Does that mean that I can't use information that has been copyrighted in DIFFERENT WORDS??  And sign your AFD nomination today or I'll delete it, just like all other unsigned comments get deleted. Jonathan888 (talk) 16:15, 22 November 2005 (UTC)

I suggest that this article should be nominated for AfD so this can be debated openly. IMO, so long as this article is talking about cheating in RuneScape (which is both notable and verifiable) it should be kept. Any information on how to cheat in RuneScape should be removed. In fact, I'm going to crop some links right now. --JiFish(Talk/Contrib) 15:56, 22 November 2005 (UTC)

 * A vote for deletion cannot take place in the article's talk page, this is why we have WP:AFD. Any votes placed here are largely irrelevant, if you want to get rid of the article, nominate it. Aside from that, the content of this, or any other Wikipedia article, should not be censored in any way. The only legal considerations to keep in mind are the laws of the state of Florida, where the servers are hosted. And frankly, including summary information about MMORPG cheats or exploits is too petty of an issue to put the Wikimedia foundation in any real danger. (This has already been discussed with regards to the coverage of computer hacking)

 * Whether this article is encyclopedic, or notable, is a completely different matter. These cheats certainly deserve a brief mention at RuneScape, but I agree with ReyBrujo that Wikibooks is a much better fit for the rest of the article. --ˉˉanetode╟╦╢ 16:00, 22 November 2005 (UTC)

Wikibook
Ok, sounds like a wikibook is in order, I'll look into it... is it generally accepted under guidelines to link from inside an ecyclopedia article to the wikibook for more specific information?Jonathan888 (talk) 16:17, 22 November 2005 (UTC)
 * Yes, add ˉˉanetode╟╦╢ 16:22, 22 November 2005 (UTC)

Sportsmanship, Wiki policy, and the law
Being an online gamer myself, I hate cheaters and other sociopaths who take the fun out of multiplayer games. However, this is an encyclopedia, not a site for promoting fair play. Both RuneScape and the cheats found or invented for it are notable, making this article a legitimate encyclopedic entry. If you believe otherwise—by all means, follow the instructions in Wikipedia:Guide to deletion and nominate the article for deletion.

The claims of ("almost") illegality are ridiculous. Under which jurisdiction is this illegal? Not that this would matter anyway. Wikipedia has many articles discussing activities which are illegal, such as Assault and Robbery. We even have a detailed article about Lock picking, including links to how-to sites. So, if you think RuneScape cheats should be deleted because it promotes anti-social behaviour, think again.

Furthermore, do you really believe you will reduce cheating by removing this information from Wikipedia? Cheaters have dozens of sources for their hacks, most reachable from Google in three or four clicks. This "security by obscurity" approach just doesn't work. On the contrary; by bringing these issues up for discussion in a wider forum such as Wikipedia, we are more likely to get enough pressure on game developers to do a better job at eliminating the possibility for many of those cheats.

I'm unclear what the expression "vandalizes copyrighted work" means; this is not a term found in Intellectual Property legislation. If you believe the article infringes on a copyright, please cite your reference, showing which portion(s) were copied and from where, and we will deal with it promptly. Owen× ☎  16:34, 22 November 2005 (UTC)

 * Sportsmanship: I want to clarify here too. I play RuneScape, I follow the rules for the most part (my sin is that I've been known to point other players to help sites for quests or skills).  I don't use any macros, I don't run any scams, in fact I believe that the more people know how the scam works, the less effective it is.  When I got involved in this article, I saw a mess, and I cleaned it up as best I could.  I would like to see Jagex improve the game to make it safer, especially for kids, my boys play the game and my younger son got his account ripped off by a password scam.  I've been scammed twice by various trade scams.  I really believe knowlege is power: if you know how a scam works you can stop it.Jonathan888 (talk) 17:26, 22 November 2005 (UTC)

 * While I don't play RuneScape, I do agree that this article is informative and alerts players about what to watch out for. The table of rules points this out clearly and is well constructed. I chose a random sentence from the article and tried searching for it in Google and Wikipedia was the only site that came up for it, so I don't see where the copyright violation comes into play. --jh51681 17:42, 22 November 2005 (UTC)

 * I have mixed feelings about this, as I'm a RuneScape player moderator as well as a Wikipedian. As a RuneScape moderator, I feel that this article would will cause more harm to RuneScape. However, as a Wikipedian, I also value its encyclopedic content. --Ixfd64 18:07, 22 November 2005 (UTC)

 * Since I have very little legal background, I question whether the Two person team trade scam, Clan trust test or loyalty test scam and [Alt + F4] scam, item duplication scam sections violate the RuneScape Terms of Service, where it states You must not encourage, or attempt to trick other players into breaking our rules. That is why I support the AFD, not because the article should be deleted (for me, it should be transwikied, and the transwiki rules state the article must be AFD'ed before being transwikied), but instead to see what the other people think about that so that I can learn. -- ReyBrujo 03:13, 23 November 2005 (UTC)

 * The comparison to Lock picking is invalid because Locksmiths by trade are required to be able to pick locks to let homeowners into their houses when they've accidentally locked themselves out. Conversely; cheating in RuneScape or any other MMORPG for that matter has no legitimate/legal basis. Mike 20:40, 23 November 2005 (UTC)
 * Locksmiths do not learn their trade by reading pages of Wikipedia. I am not interested in the "legal basis" of cheating on RuneScape; the fact that it is perfectly legal is besides the point. The only question is about having this article in Wikipedia, and as far as that is concerned, this topic is far more notable than, say, King Black Dragon. Owen× ☎  21:05, 23 November 2005 (UTC)

Continuing vandalism and moral policing
My impression from the previous discussion on Wikipedia is that the decision was made to keep the page but move it to Wikibooks. It was NOT decided to edit the article to conform to Jagex standards or to take out encyclopedic information which could be used to cheat or which balanced out negative statements about cheats.

I now notice the following have been removed:

1) all reference to specific cheating techniques apart from scamming; 2) discussion of motivations for cheating; 3) discussion of common low-level rulebreaking ("griefing/TOS violations"); 4) discussions of evolutions and history of cheating - such as the "knife bug", previous methods of protocol alteration which were countered, etc; 5) reference to specific programs (past and present) such as AutoMiner and Scar; 6) links to sites which discuss cheating, with the sole exception of the "anti-cheat" guides (which thankfully have this time been left intact); 7) discussions of the ethos of "cheat" communities.

It is an important part of any neutral discussion of social deviance to give full consideration to motivations for deviance.

A history of RS cheating should include reference to the cheating techniques developed and how they were countered.

Neutrality implies that sites linked to activities disapproved of by many users not be removed. For instance, the article on NAMBLA has a link to the NAMBLA webpage (rightly so in my view, though I deplore child molesters and their advocates). Anyone who takes cheating at online games more seriously than child molesting certainly has some mixed-up priorities!!! But more crucially, it goes against NPOV to censor links which are relevant to an article because of a belief that they are immoral. By all means a warning should be included as before, that those caught cheating risk being banned from RuneScape, and that people who look for cheats risk getting keylogged or scammed. I don't mean link to every site which claims to offer RS cheats, but certainly sites like Kaitnieks and Sythe which have discussion of cheating in RS are links to relevant sites. (I'm not a member, owner or supporter of these sites, I simply find them a helpful source of information on RS cheating).

I would also add as a secondary concern, that I would rather people go to these kind of cheat community sites, where they will learn first-hand about the difficulties and dangers of cheating and the risks of being scammed, than go randomly searching for cheats and end up getting their account hacked.

The only objections raised by the pro-Jagex lobby here are that "cheating serves no function" etc etc. I, too, find many forms of ingame cheating frustrating. But, 1) at the same time I understand why many players cheat (and I mean MANY - the 5000 just banned from RS Classic being hardly an insignificant number AND THATS JUST THE ONES THEY CAUGHT), 2) I don't plan to censor knowledge of things I don't like, certainly not in a forum dedicated to NPOV.

Many people who cheat at RuneScape (and at other games) do so because they have been, or feel, mistreated by the company that runs the game. Either because they feel playability is reduced for corporate advantage, or because they think they've been victims of excessive or authoritarian practices when playing fairly. I have had my own bad experience with Jagex. I then did some research on this matter and found similar, worse cases of abuse by Jagex, such as one person who had a very high level account banned for macroing when he hadn't macroed. This person then made a new account based on macroing, raised it to very high stats and sold it for real-world money, to get back what he'd lost from member subs to Jagex. (Actually Jagex have a term in their TOS which says they can ban someone FOR NO REASON AT ALL - hardly giving them the moral high-ground they like to claim!) I haven't put specifics in the article because it's anecdotal and personal, instead trying to give general descriptions of these kinds of motives.

Some also argue that cheating is needed to equalise the position of players disadvantaged in other ways (e.g. by not having as much time, or people who can't afford memberships, who buy them for RS gold off other players on cheat sites); and the whole cheat "scene" reminds me a lot of the hacker "scene", in the sense discussed for instance in the Hacker Manifesto, as a kind of reclaiming of technology and altering of the balance of power.

I say this while also recognising that the anti-cheating lobby have their own arguments, for instance that cheating can take the fun out of the game, and that some players can gain an advantage because they have access to a cheat program which others don't. I have seen players get annoyed ingame because a competitive mining or woodcutting spot is overrun by players who seem to be macroing, people who've lost accounts and items from being scammed, and resentment-fuelled speculation as to who might be a cheat. But the point is that there's two sides, and the very un-NPOV dismissal of the pro-cheating side, or worse, of information about its existence, is in my view completely against the spirit of Wikipedia.

So, what needs to be recognised here is that there is a debate with two sides, and that NPOV requires giving coverage to both sides. And an encyclopedic approach requires describing the views of both sides and the history of the conflict between them.

As for the arguments about legality, The only way in which cheating is "illegal", is if TOS violations are considered illegal (in which case, swearing on a no-swear forum, giving inaccurate details to a market researcher, etc etc, are all "illegal" too). If it's an offence at all, it's a civil offence for which one party could sue the other, not a criminal offence (and the wronged party can in theory sue for damages). But, I have never heard of companies suing people for TOS violations. And the article would be... what? Inciting TOS violations? Aside from that it was never actually encouraging anything, just saying it happened - I'd like to see them try to make THAT one stick in court! If reporting on the existence of any activity which could constitute a TOS violation is a criminal offence, then I daresay very little information would be legal at all.

Basically this article needs to be restored to how it was (and if anything extended by those with more knowledge both of past/present cheating techniques and of how these were detected or eliminated in the past), and kept an eye on for further vandalism (since I don't have time to do this myself).

Note that this page is now on my watch list, and I will be paying attention to any edits on this page. I am a regular contributor to Wikibooks as well, so it is something I will catch. It is amazing at how many of these vandal attacks occured, and vandals vandalizing the grafitti of of vandals. Talk about a problem!

As far as the illegal nature of the activity, all I can point to is WB:WIN and WB:DP, as well as a bunch of VfDs where content describing illegal activities was removed from Wikibooks. This content may be deleted according to that preceedence, but it certainly would be up for a full VfD that would take likely a month or two to resolve, giving all parties ample time to attack or defend this sort of content here. Also, you are welcome to make changes to give the discussion a more neutral tone. --Rob Horning 02:26, 23 March 2006 (UTC)

title: Talk:Old School RuneScape/Guides/Cheats


text:
Talk:Chip's Challenge

Wouldn't it just be easier to give the movement combo, as in BRUSHFIRE, in places where there wasn't any random movement or neccesary speed? - SamE 00:14, 11 Feb 2004 (UTC)

 * It's easier to write out things to do in general - it lets you play the game without worrying whether you went one step too far, and it's easier to write, saving writing every single tile one moved... Dysprosia 02:52, 11 Feb 2004 (UTC)

How much is enough? When I was writing the stuff for LOCK BLOCK, I was wondering if anyone would be offended by my detailed explanations of simple concepts. Therefore, I cut back. Is it offensive, or should the walkthrough explain everything in immense detail? --SamE 23:15, 12 Feb 2004 (UTC)

The walkthough should be written so as to be readily comprehended by the typical player. Explanation and enumeration can be valuable in a walkthough, however not for their own sake.

--Eibwen 09:13, 25 Sep 2004 (UTC)

possible inaccuracy
level 20 it says you don't need the chips because there is no chip socket im pretty sure that you can't use the exit without getting the required chip count in chips challange regardless of the presence of a socket 130.88.96.65 03:17, 5 Dec 2004 (UTC)
 * No, you would be mistaken on that. The chip socket is the only time you need all the chips, and on this level, there isn't one. If the exit blocked you as well, what would be the point of the chip socket? - SamE 02:00, 8 Dec 2004 (UTC)

title: Talk:Chip's Challenge


text:
Talk:Kirby Super Star

I took that "replace with real nav system ASAP" note to heart and replaced it with a real navigation system. In addition, I wrote up the basic controls section. I also went ahead and added the Cutter and Ice abilities. -7/28/05 Vyse of Arcadia

I added a picture of the title screen. -7/29/05 Vyse of Arcadia

I added info on the Crash ability, which also led me to think, how do we go about organizing these? I think the best thing to do would be to either put them in alphabetical order or in the order they appear in the ability select menu of Milky Way Wishes. Then again, I think we need more ablilities in there before we can think of organizing. - 7/30/05 Vyse of Arcadia

title: Talk:Kirby Super Star


text:
Talk:EverQuest/uncommon Spells Tomes Discs

only spells/tomes/discs should be mentioned here, which have either a huge impact on the game, or which are researched or quest only. for the rest we should simply defer to Lucy (http://lucy.allakhazam.com/). else we'd need a DB of some sorts, which is impractical --Kajolus 09:30, September 8, 2005 (UTC)

 * Hey Kajolus, noticed you added Baz to the enchanter spell Boon of the Garou... Now that I've read this discussion page, it probably should be reverted to empty. You are correct that Lucy and other sites can list spells better. (Although from my POV I'd like to discourage the camping of the rare spells for baz selling. I'm tired of having to pay plat to other people to be able to play)Tendiin 13:27, 10 May 2006 (UTC)
 * Hello Tendiin ( I just hope I understood what you meant): I myself like paying exorbitant prices for rare spells (like the 25 k I payed i.e. for my TELAKA spell...)just kidding of course. well, the spell itself is not that rare, correct. I checked on Povar, goes for between 8 pp and 50 iirc. from my POV I just want to tell the people coming here, that they can also buy it in Baz (that from a roleplaying perspective it is much nicer to have them all obtained yourself is a different story). as to the danger, that other people come here and check for spells which are rare (so they can camp them), I think that everyone can do that anyway, with using other sources (just type spell: when searching in baz, restrict to prices above 1k e.g. and voila...) as the spell is dropped/baz only, I think we could leave it here. the tip with OOC'ing i.e. I think is always worth knowing. or? I just don't think that having all spells here is possible...--Kajolus 14:31, 10 May 2006 (UTC)

 * I'm agreeing that it should be dropped. It also means that I'm not likely to be able to contribute much of worth to this section for now.. :) Ce la vie! Tendiin 14:40, 10 May 2006 (UTC)


text:
Talk:EverQuest/Character classes/Druid

good write up :) how do we cater for the fact, that the tutorial will let them start in PoK? --Kajolus 12:09, 18 April 2006 (UTC)
 * SINCE WHEN? GOD, I wish I could play on the PC servers... The Mac servers are horribly outdated. GofG T 01:56, 19 April 2006 (UTC)
 * gosh, that must've been since Spring 2005 or so... with the introduction of the tutorial most people will ding at least 6 or 7, until they leave (the tutorial that is), and then they are ported to PoK. some people are lvl 20 and haven't been to their homecity once...:-/ I would leave your writeup as it is though, because there are also people out there NOT doing the tutorial, but the so called "old world" style. If we just add, that you do have the tutorial too?
 * Wow... Well, could you write it in somewhere that you have the option to take the tutorial, hereby skipping... a large portion of the guide written sofar? GofG T 19:28, 19 April 2006 (UTC)
 * just added a sentence below the headline, hope that is sufficient. Feel free to amend/change :) Now we just need someone to do a write up on the tutorial ;) this we can refenrence back in all the other "starting guides" then too.--Kajolus 14:47, 20 April 2006 (UTC)

title: Talk:EverQuest/Character classes/Druid


text:
Talk:EverQuest/Character classes

lots of class specific links here: http://www.eqlinks.com/ need to be worked into the class sites somehow...I will do as much as time permits :) --Kajolus 08:29, 25 April 2006 (UTC)
 * the class specific ones are done now. :) --Kajolus 18:46, 7 May 2006 (UTC)

title: Talk:EverQuest/Character classes


text:
Talk:EverQuest/Frequently Asked Questions

thank you, whoever did the cleanup here. great job :) --Kajolus 08:57, 9 May 2006 (UTC)

 * No problem, I do my best to help out. Got a FAQ on my guild site that I'm maintaining so I'll add stuff from there as I get the formatting and answers. Tendiin 12:17, 9 May 2006 (UTC)


text:
Talk:Lineage 2

Callout Template
Hi all, created a template at Template:Lineage_2/Callout for use here.

Intention is to use this template for the contributors to place opinions in the articles. Things like quotes/ comments etc. can go into this so as to make the articles more er.. personal, I guess. An example is to the right.

The syntax of usage is as follows:

For example, you can use this:

and it would appear as:

Please make sure not to use any quotation marks in the template. The quote and author will automatically be set to italics. There are of course some wiki tricks to get rid of this, like so:

But I'll leave it up to you guys to figure out the fun bits. :P

If you guys would like some changes, let me know, I try to change the template to suit. -- Lynx7725 10:12, 10 Jun 2005 (UTC)

Purpose
You stated what purpose you wanted this site not to be, but what information do you want to focus on? Much could be done with a wiki site such as this, even adding quests and mob stats and so on; the things you've said you don't want to do. Of course I find your reasoning a little lacking as the information on other web sites is quickly becoming outdated with the additions of chronicles. I'd like to contribute, but I don't want the information I add to go to waste if the information is not inline with your vision.

 * Well, primarily I hope that this will be a repository for character guides, and interesting things to look out for in Aden. Quest guides, I think you have a point, but mob stats are likely to change from chronicles to chronicles, so I think it's fairly pointless to keep track of anything but the most basic stuff (e.g. Werewolves are around level 10 social mobs, non-aggro).

 * Frankly speaking, the stats system in the RPG is so much number crunching, it becomes very non-sensical after a certain point. :)

 * Feel free to contribute -- the worst that can happen, at least if I edit, is to put useful information (even if it is out-of-scope of this book) into a separate section by itself. It's hard to get people to contribute, so I won't disregard people's useful contributions by deleting them.

 * As for the purpose, let me rethink it a bit and reword it. :) Lynx7725 01:57, 26 Apr 2005 (UTC)

Updating Pages
I included on some of the pages how I think each page should be made, feel free to move that information into the discussions of that page and add your own thoughts. This is a community book, so I want to include everyone, but I thought some initial direction would help those that are a little skittish to start a new page.

Acknowledgeing non-wiki contributors
I don't know everything about everything so I've been looking around at various sites/guides/forums for credible information. Sometimes I'm copying statistics but now I'd really like to canabalize some character and quest guides to beef this place up. I just don't like the way the fansites are organizing and updating their content. I digress. Anyway, I've got someone with a quest guide on lineage2-online.com to agree to let me use his guide in the book. How/where do I give him credit? Its going to be edited by me and any other shlub that wants to, so whats the point? I'll get started. You all can pipe in. BTW, I'm all over the new C3 coin quest. Get ready for a comprehensive guide that will make the fansites drool! Cracker JaX 19:13, 14 May 2005 (UTC)

Status
Sorry folks, these few weeks I had a hard time at work; lots of changes. And I've sort of let my subscription lapse.. but I should be signing up again (glutton for punishment). :) Lynx7725 01:59, 30 May 2005 (UTC)

Misc
Hi! Your subpages should follow some naming convention which include the book title. Using subpages that would be "Booktitle/Chapterdescription". See Naming conventions and the current discussion at Hierarchy naming scheme. You can move pages with the "move" command on top of every page once you are logged in. --Andreas 09:30, 18 Apr 2005 (UTC)

 * Thanks for the info! will do so accordingly.

 * EDIT: Done! :) Silly me, not too familiar with the Wiki UI yet. :) -- Lynx

 * Well done. (PS: You can sign your name with four tildes: ~ for name and timestamp) --Andreas 12:39, 18 Apr 2005 (UTC)

 * Thanks! Appreciated, was wondering how that was done. -- Lynx7725 13:54, 18 Apr 2005 (UTC)

Note: I removed my IP from the contributors list. Now I only have my username! Cracker JaX 20:18, 10 May 2005 (UTC)

 * :) Sorry, this week is rather busy for me. I'll contribute more later. Lynx7725 02:09, 11 May 2005 (UTC)

I have replaced my IP with my name as well. Onomastic 19:00, 11 May 2005 (UTC)

Thank you Uncle G for reverting the vandalism! Lynx7725 05:23, 22 Apr 2005 (UTC)

Everquest wikibook
Hello you lineage fans :) Had a look around, and wanted to let you know, that I "stole" from your site. I simply copied the "appeal for contributions". will that get me banned? ;o) maybe we can learn from each other anyways, so many MMORPGs out there these days...--Kajolus 16:41, 15 March 2006 (UTC)

title: Talk:Lineage 2


text:
Talk:EverQuest/Strategies/powerlevelling

60% of the the article is talking about how bad powerleveling is. yeah, it tries to present the opposite view, but doesn't really treat it as valid. I would much rather see a page focusing on the mechanics of powerleveling, with warnings about the dangers, not a diatribe some guy wrote to try to convince his guild powerleveling is evil. it certainly has some useful points, but a lot of the first part should be culled/rephrased. I'll do so later, but as I said in another EQbook discussion page, I'm finishing a paper atm.

 * Czae, I still think his views on the bad side of PL'ing are somewhat valid - maybe biased - but it's a nice list. maybe splitting off the pro's and cons into a new section, while a separate one is focussing on the mechanics? --Kajolus 07:41, September 12, 2005 (UTC)

That sounds fine, although even if done so, I'll probably rewrite it a bit after school eases up for christmas.

Cleaned up the NPOV some.

It might be useful to list or allude to more quests that can be used for powerleveling. If this will cause the quests to be nerfed it could be a problem though.
 * hm, I am somewhat torn. on one hand, it could complete the PL section. on the other hand, (1) simple quests like turning in bonechips or the like don't really compete with the tutorial anymore (if just for the charm people should o it) and (2) quests like that should be left to alla or similar. hmmm --Kajolus 07:51, 22 March 2006 (UTC)


text:
Talk:EverQuest/Zones

infos provided here should also include mob level range/level rage you can hunt there.--Kajolus 14:45, September 7, 2005 (UTC)

I'm wondering if the zones should be listed alphabetically in one big list, alphabetically by continent, or by expansion or ...anyone have any thoughts on this? --Nahallac Silverwinds 23:12, 19 December 2005 (UTC)

title: Talk:EverQuest/Zones


text:
Talk:EverQuest/uncommon Spells Tomes Discs/Cleric

better example?
Temperance really isn't what I would call uncommon - something like Remove Greater Curse might make a better example. Or is "uncommon" basically anything other than vendor sold & really common drops?
 * Kyrstellaine, yes, everything which is not vendor sold or a commn drop basically. The temperance quest i.e. is something you have to spent time doing (my Brother and I needed about 3 hours for the drops and the turnin for example). Of course Temperance is not uncommon per se, feel free to rename "uncommon" with something more suitable or pick a different quest as example. I just picked the temp quest, as almost everyone knows about this spell :) --Kajolus 14:13, 8 October 2005 (UTC)


text:
Talk:EverQuest/Glossary

Wikipedia article history

 * 2005-08-12 05:06:46 User:Essjay
 * 2005-08-12 05:00:41 User:Essjay m (Reverted edits by Xpanmanx to last version by Ajshm)
 * 2005-08-12 04:14:15 User:Xpanmanx
 * 2005-08-12 04:09:53 User:Xpanmanx m
 * 2005-08-10 10:54:26 User:Ajshm (merge notice)
 * 2005-08-02 16:46:26 User:Xpanmanx
 * 2005-08-02 16:42:52 User:Xpanmanx
 * 2005-08-02 04:17:12 User:Xpanmanx
 * 2005-08-02 04:16:54 User:Xpanmanx
 * 2005-08-02 04:16:05 User:Xpanmanx
 * 2005-08-02 04:10:01 User:Xpanmanx
 * 2005-08-02 04:07:10 User:Xpanmanx
 * 2005-08-02 03:53:26 User:Xpanmanx
 * 2005-08-02 03:30:35 User:Xpanmanx m
 * 2005-08-01 23:14:17 User:70.114.52.254
 * 2005-08-01 20:10:41 User:Xpanmanx
 * 2005-08-01 20:10:08 User:Xpanmanx
 * 2005-08-01 20:06:04 User:Xpanmanx
 * 2005-08-01 19:59:46 User:Xpanmanx
 * 2005-08-01 19:52:32 User:Xpanmanx
 * 2005-08-01 19:48:15 User:Meawoppl (top links)
 * 2005-08-01 19:43:30 User:Xpanmanx
 * 2005-08-01 19:41:22 User:Xpanmanx
 * 2005-08-01 19:39:13 User:Xpanmanx

title: Talk:EverQuest/Glossary


text:
Talk:EverQuest/Spells/Spirit of Wolf

Spirit of Wolf authors and history
= From Wikipedia:Talk:Spirit of Wolf =
 * 2005-06-18 09:24:45 User:Ajshm
 * 2005-06-18 09:10:16 User:Ajshm
 * 2005-06-18 03:35:49 User:Nahallac Silverwinds
 * 2005-06-18 03:35:03 User:Nahallac Silverwinds
 * 2005-06-18 03:30:31 User:Nahallac Silverwinds
 * 2005-06-18 03:27:40 User:Nahallac Silverwinds
 * 2005-06-18 03:14:49 User:Nahallac Silverwinds
 * 2005-06-18 03:11:52 User:Nahallac Silverwinds

title: Talk:EverQuest/Spells/Spirit of Wolf


text:
EverQuest/Spells/Spirit of Wolf

Spirit of Wolf is more commonly known by its acronym SoW.

Casting
The casting of this spell is limited to members of the Beastlord, Druid, Ranger and Shaman character classes. Beastlords are able to cast SoW at level 24, Druids at level 10, Rangers at level 28 and Shamans at level 9. Players of every class can have this spell cast upon them at any level.

Effect
The purpose of this spell is primarily to accelerate the rate of movement at which a character can walk or run (Increases Movement by 34% (Level 9) to 55% (Level 50)). This is especially important when trying to escape high level mobs that a player is having trouble killing, and also aids in speeding up run time from zone to zone.

Comments
It is common to see Druids and Shamans offering to cast SoW to other players for a small donation of platinum (the in-game EverQuest currency) in a central location such as the Plane of Knowledge. For several years this was the most sought after buff in the game.

Other buffs (beneficial spells) that increase movement rate include "Spirit of Eagle" (Increases Movement by 57% (Level 54) to 60% (Level 60) plus Levitation, See Invisible, and Infravision) and various Bard songs.

title: EverQuest/Spells/Spirit of Wolf