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The Legend of Zelda: Link's Awakening/Sidequests/Trading Sidequest

An important part of the game is the trading of items, leading up to the discovery of the Magnifying Glass, which Link needs to read the book called "Dark Secrets And Mysteries Of Koholint" at the Library.

 * 1) [[File:TLoZ-LA YoshiDollSprite1.png]] The first item is the Yoshi Doll, obtained in the Trendy Game in Mabe Village.
 * 2) [[File:TLoZ-LA RibbonSprite1.png]] Trade with Mamahl at the Quadruplets' house (the big house next to the Dream Shrine) for the Ribbon.
 * 3) [[File:TLoZ-LA DogFoodSprite1.png]] Trade with Mini-Bow Wow (inside Madam MeowMeow's doghouse in Mabe Village) for the Dog Food.
 * 4) [[File:TLoZ-LA BananasSprite1.png]] Trade with Sale the Alligator at Sale's House O' Bananas (on the beach) for the Bananas.
 * 5) [[File:TLoZ-LA StickSprite1.png]] Trade with Kiki the Monkey (near Kanalet Castle) for the Stick.
 * 6) [[File:TLoZ-LA HoneycombSprite1.png]] Trade with Tarin (in the Ukuku Praire) for the Honeycomb.
 * 7) [[File:TLoZ-LA PineappleSprite1.png]] Trade with Chef Bear of Animal Village for the Pineapple.
 * 8) [[File:TLoZ-LA HibiscusSprite1.png]] Trade with Papahl in the Tal Tal Mountains for the Hibiscus.
 * 9) [[File:TLoZ-LA MailSprite1.png]] Trade with Christine the Goat in Animal Village for the Letter.
 * 10) [[File:TLoZ-LA BroomSprite1.png]] Trade with Mr. Write for the Broom.
 * 11) [[File:TLoZ-LA FishingHookSprite1.png]] Trade with Grandma Ulrira in Mabe Village (sometimes in Animal Village) for the Fishing Hook.
 * 12) [[File:TLoZ-LA NecklaceSprite1.png]] Trade with the Fisherman (under a bridge in Martha's Bay) for the Necklace (Note: This was a bikini top in the Japanese and original, non-colored European version).
 * 13) [[File:TLoZ-LA ScaleSprite1.png]] Trade with Martha the Mermaid for the Scale.
 * 14) [[File:TLoZ-LA MagnifyingLensSprite1.png]] Set the scale in the Mermaid Statue to gain access to the cave where the Magnifying Glass lies hidden.


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The Legend of Zelda: Link's Awakening/Sidequests/Photographs

Once you have visited the Camera Shop for the first time you can begin collecting photos. Most of these can be acquired only at certain key moments during the game, so if you want to collect them all you'll have to be very careful not to let a photo opportunity pass you by.

There is no reward for completing the pictures album, apart from watching the photos. Therefore, the screenshots are listed at the bottom.

Photo spots

 * 1) Talk to the photographer and agree to have your picture taken. Link pulls the typical Japanese photo pose, i.e. the V-sign (nothing to do with the peace sign, actually).
 * 2) * Alternate photo: answer "No" every time when the photographer offers to take Link's picture, until he pushes Link back to the curtain.
 * 3) Take Marin to the cliff at the seaside in the south-west of Koholint to get this picture.
 * 4) * This picture can be missed permanently!
 * 5) Get this simply by falling into the village well any time when Marin is following you.
 * 6) * This picture can be missed permanently!
 * 7) Take Marin all the way back to the Flying Rooster memorial.
 * 8) * This picture can be missed permanently!
 * 9) Look in the (invisible) window on the right-hand side of Old Man Ulrira's house.
 * 10) Simply leave Madam MeowMeow's house after returning BowWow to get this one.
 * 11) A photo of a furtive-looking Link skulking out of the Mabe Village shop. Get this by stealing something from the shop.
 * 12) After getting the Magnifying Glass, go visit the fisherman under the bridge. Talk to him and he'll get a bite. He reels in the cameraman who takes a photo as the fisherman falls in the water.
 * 13) Go to the seemingly empty house to the north-east of Animal Village after acquiring the Magnifying Glass. You'll discover a hidden Zora there.
 * 14) Go stand in front of Kanalet castle before lowering the drawbridge, and Richard will come up saying something about a hunt.
 * 15) * This picture can be missed permanently!
 * 16) Get this one by examining the ghost's grave after helping him.
 * 17) Go to the hen house on Tal Tal Heights and walk to the middle of the bridge two screens east of that location.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


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The Legend of Zelda: Link's Awakening/Sidequests/Color Dungeon

The Color Dungeon contains a small yet intricate set of puzzles that you could spend hours working out if you don't pay close attention to the patterns.

First of all go to the Mabe Village library. You'll notice a book on the top of the centre shelf. Equip the Pegasus Boots and ram into the shelves, knocking the book down in the process.

Knock the book down, choose to read it, and follow its instructions.

Push the bottom-right gravestone down, the bottom-left gravestone left, the top-left gravestone up, the top-center gravestone right, and finally, push the top-right gravestone up. Congratulations, you've found the Color Dungeon!

Now enter the dungeon and prepare for an interesting experience.

Miniboss #1: Giant Buzz Blob
And now, you'll fight... the uber-sized Giant Buzz Blob! He says the sword can't harm him. Remember how the blue Stalfos told you to have Magic Powder with you? Use it. It will damage Giant Buzz Blob when you sprinkle it on him, and make him vulnerable to your sword for a while. After three doses and a few swings, he falls. Head left, and you'll get the Nightmare's Key.

Miniboss #2: Dekudon
And now it's miniboss number two: Dekudon! He is quite tough, and drops boulder after boulder at you, and tosses you if you get too close. He is basically a Hinox, but with a stone-armored body. It will take many hits to defeat him, but if you have Bombs or the Magic Rod, he'll go down in two hits.

Boss: D. Poon
The boss is D. Poon. "Blue is safe. Yellow is caution. Red is danger." This line he says refers to his own health. Simply keep him from turning back to blue. The darker he gets, the closer to victory. When he's red, hit him one final time to kill him. The Fire Rod should make quick work of him, if you have it. Also arrows from the bow you can buy from the shop need 980 rupees.


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The Legend of Zelda: Link's Awakening/Secrets

Richard's Villa Secret Music
Go into Richard's house and wait until the music has looped a few times. Eventually it will stop, then play a little tune found in Mario Paint and Yoshi's Story, then the regular music will start up again.

This song is called Totaka's Song, as Kazumi Totaka will input this tune into various games he composes.

Alternate Music
Create a new game slot with the player name ZELDA (case-sensitive) to hear the game music remixed with alternate instruments. Also, it is claimed that "There are subtle changes in the text throughout, especially that involving Marin and/or the wind fish". This has not yet been verified.

Alternate Ending
Beat the game without dying (0 Continues). At the very end you will see a winged Marin fly across the screen, her wish granted. See 0-Death Continue for a way in which to play relatively normally yet still achieve this ending.

Bomb Arrows
Equip bombs to one button and arrows to another, and hit the A and B buttons at the same time. Link will shoot an arrow with a bomb on the end, and it will explode on contact. This is very useful for taking out some enemies.

Hookshot Invulnerability
Just as in all 2D Zelda games, you are invulnerable while using the Hookshot.

Cuccos Attack You
Just like in the previous games, hit any one Cucco around a dozen times and eventually a swarm of invincible flying cuccos will fly around attacking Link.

Save-game discount
This will only work for expensive items such as the bow and shovel. Take the item to the counter and choose to buy it, then the moment the text box disappears hit Start + Select and save the game. When you reload you should have the item but also have most of your Rupees. This is especially useful for getting the bow and shovel in quick succession, rather than saving up from zero once more. The faster you saved, the more Rupees you will have left.

Five-Finger Discount
If you've ever experimented with leaving a shop without paying, you know what happens. But there is still a way to steal items. Pick up any item and walk over to the right. The shopkeeper will turn to face the right-hand side. Then quickly head for the door. If you're fast enough you will get out the door before he turns around and accosts you as per usual.

However when you return to that same shop, the shop-owner will kill you, and your character's name is changed in places like the photo album to "Thief", however your name on the save slot will be the same. There is no way to "clear your name" after having cheated like this.

0-Death Continue
When you die hit Start + Select (A+B+Start+Select in the B&W version) while Link spins around. According to the game's mechanics he is not legally dead, as he still has a chance of being revived at this point by Crazy Tracy's medicine, if he bought it; therefore choosing Save & Quit while he spins will allow you to continue but will not count as a loss. This technique allows you to see the best ending without having to quickly reset upon death.

Kill dogs and cuccos without the fire rod
Go up to the dog or cucco and use the powder on it. This doesn't work in The Legend of Zelda: A Link to the Past.

Kill dogs and cuccos
Once you get the fire rod you can finally successfully slay the dogs and cuccos without retribution.

Select Glitch
A notable glitch that effects gameplay is the select glitch. After going past the edge of the screen, but before the new one appears, press Select. This will warp you at or near the edge of the new screen, depending on when in the transition you pressed it. This glitch can produce new ones, like duplicating items and/or getting them early (which in turn can also cause glitches, such as the "level 0" shield). This can also corrupt your game, though. There have been reports that getting too many heart containers can corrupt the entire game. There are many glitches that grow from this one.

This glitch was fixed in ROM revisions from 1.1 onwards, including all DX versions.

Invisible L-0 Shield
Nintendo patched this glitch, therefore this will only work on the first two revisions of the original (1.0 & 1.2), and not on any of the DX revisions.

Start a new game and head for where your sword is. However don't pick it up; instead use the Select Glitch and the sword should have followed you onto this screen (if not return east and try again). Then pick the sword up and return to its true resting-place. There should be a shield there instead. Picking this up downgrades the shield to L-1. It is identical to a normal shield but is invisible. You lose it if Like-Likes eat it or if you get the L-2 Shield.

Explore Color Dungeon on B&W Game Boy
Interestingly enough, it is possible to answer the "What color is my tunic?" question correctly. If you get the answer wrong, just talk to the same Skull Pirate and give the other answer. You can then explore the dungeon, but don't expect to win it without a Color Game Boy or better.

Flying rooster of death
Once you have the Flying Rooster, throw the boomerang and pick the Rooster up. When the boomerang returns it will be unable to disappear back into your inventory because you have not "landed" yet, and so it will circle under your feet. Simply float around in this state and the boomerang will kill anything you touch. However you have to drop the Rooster to change screens so you are unable to go on long rampages. The moment you land after letting go of the rooster this effect will end.

Early access to Dungeon 8
The fire-spurting is supposed to prevent Link getting through. However after dying and thus using Crazy Tracy's medicine, it is possible to be temporarily invincible and run through the flames. You can then beat Dungeon 8 without finishing Dungeon 7 first. This can be done anytime after clearing Dungeon 5.

Weird room in Dungeon 1
Go through the Dungeon normally and when you get to the final boss. Have the Roc's Feather in hand. Fall off the left side of the platform and as soon as you reach the basement. QUICKLY Jump with the Roc's Feather when your at the top of the screen. You will end up in a weird room where there is a bunch of stuff in the way you can't move. Not sure if it will work in DX version.


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The Legend of Zelda: Link's Awakening/Cheats

Most of these cheats should work with both versions of the game, but this is not guaranteed. This guide is written with the DX version in mind.

Many of these cheats have not been tested, and none have been tested outside of emulation, so they may not work as expected or may even have undesirable side-effects.

Note: for some cheat devices you may need to change the first digit from 0 to 9 or vice versa.

Original Only
Use these codes to cheat with the Game Genie peripheral. These codes will only work on the original version, and not the DX version.

Unknown Compatibility
These may or may not work with the DX version.

Action Replay/GameShark Codes
As a rule, these should work with both Action Replay and GameShark.

Map-Exploration Omega Code
This gets its own section due to its immense size. All must be used together. All are by Xkeeper from Zelda Coalition.

This will change all objects on the outer edge of the current screen to walkable tiles, usually dirt or grass. This allows you to go anywhere. It's dangerous though - be sure to turn it off when entering the room you want to exit, since the door tiles will likely be gone.

Photo Album Alteration
Many thanks to Xkeeper from Zelda Coalition for this.

Each bit is equal to one picture. If the bit is ON, the picture is on. If #13 is set, picture 1 will be alternate photo.

Equip Any Item
Change the weapon in a particular slot to something else. It is advisable to unequip/empty that button/slot first as the item is as-such permanently replaced by this cheat.

 : A-Button Slot Modifier

🇨🇴 Use these codes to replace : 🇨🇴 Use these codes to replace : 🇨🇴
 * : A Button equipped item
 * : B Button equipped item
 * : slots in inventory
 * : Blank
 * : Sword
 * : Bombs
 * : Power Bracelet
 * : Shield
 * : Bow
 * : Hookshot
 * : Fire Rod
 * : Pegasus Boots
 * : Ocarina
 * : Roc's Feather
 * : Shovel
 * : Magic Powder
 * : Boomerang
 * : Glitch Items

Buy Any Item
 : Buy Item Modifier

Replace  with:
 * : Empty
 * : Shovel
 * : Hearts
 * : Shield
 * : Bombs
 * : Bow and Arrow set
 * : Arrows
 * : Ocarina (Free)
 * : Acorn (doesn't work)
 * : Crazy Tracy's Medicine (Free)
 * : Mushroom, is invisible and crashes game

Enemies and people look like...
 : A lot of enemies & people look like... modifier

🇨🇴 : Glitched enemeies : Female Bow-wow : Invisible enemies : Plant monster : Strange head monster : Crow : Old lady : Skull monster : Mother & child : Old guy : The lady who owns Bow-wow : Baby Bow-wow : Crazy Tracy's head : Sea fish & Sea plant monster : Guy who writes letters : Strange fish : Fishing guy
 : Strange circles
 : Musical insturements
 : Same but better than the code above
 : Strange creature
 : Giant monster
 : Cyclops
 : Kirby like creature
 : Strange monster
 : Strange eye creature
 : Mask monster
 : Card monster
 : Knight monster
 : Frog guy
 : Frog
 : Big fish from the fish mini Game
 : Horses head
 : Snake/Plant
 : Bug/ Strange creature
 : Fish creature
 : Skull
 : Sword/Shield
 : Plant eater
 : Angry store
 : Strange sign
 : Monkey
 : Strange monkey
 : Dog like creature
 : Cup/Bananas
 🇨🇴 : Bee's nest/ Signing guy
 : Marin's dad
 : Father of the kid
 : Strange slime monster
 : Walrus
 : Same as above
 : Mermaid's head
 : Same as above
 : Mermaid statue
 : Ghost head
 : Fisherman fishing
 : Flying monster
 : Mummy monster
 : All monsters & people are the same
 : Green eye monster
 : Flying gremlin monster
 : Snake
 : Beast monsters
 : Hoping frog
 : Crocodile
 : Same as above but the crocodile is smiling
 : Beast master monster
 : Spike monster
 : Strange bird monster
 : Very, very strange creature
 : Big fish/Fishhook
 : Flying monster
 : Witch's head
 : Bow-wow
 : Strange monster
 : Some monster/Person
 : Penguin
 : Big bug
 : Skull man
 : Plant monster 2
 : Strange white monster
 : Strage urn orb
 : Glitch
 : Worm monster
 : Middle of worm monster
 : Tail of worm monster
 : Strange stick thing
 : Eye
 : Strange slime creature
 : Dragon head
 🇨🇴 : A wing
 : Claws
 : A word that appears, the word you see is oh
 : Eyes
 : Seashell creature
 : Bunny
 : Singing Marin
 : Strange thing
 : Flying gremlin
 : Raccon
 : Girl crocodile
 : Strange creature
 : Squeal
 : Head of crocodile man
 : Monkey
 : Some guy
 : Bananas
 : Brick wall
 : Scary ghost
 : Little boy
 : Chicken/Hen
 : Chicken
 : Rat
 : Bow-wow's pup
 : Girl Bow-wow
 : Marin's dad
 : Ball shooter monster
 : Bow-wow
 : Chicken
 : Dancing Marin
 : Boy
 : Hole
 : Blob
 : Strange blob
 : Eye
 : Link himself
 : Link himself 2
 : Strange urn ball
 : Evil strange urn ball
 : Skull
 : Crystal ball
 : Strange thing
 : Target squares
 : Circle things
 🇨🇴


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The Legend of Zelda: Link's Awakening/Bosses

This is a list of all the bosses. They are present at the end of their respective dungeons.

Moldorm
Moldorm

Boss of the Tail Cave. Moldorm is a worm-like monster. There are many places to fall off, so be careful. If you do, climb back up, and start over. Simply repeatedly strike the end of the tail. As you keep hitting him, he will continue to go faster. If he slows down, you have to start over. After you beat it, you get the Full Moon Cello.

Genie
Genie

Boss of the Bottle Grotto. Genie is a tricky boss, and the fight with him has two parts. During the first stage, he will come out of his bottle and shoot balls of fire at you. Dodge them by running, though it is much easier to use Roc's Feather. When he goes back in his bottle he will hop around and try to crash into you. Slash the bottle with the sword to stun him, then pick it up with the Power Bracelet and throw it to damage him. After three throws the bottle will break. Once it breaks, the Genie will be enraged and move around the room quickly, shooting fire at you. Slash him with your sword a few times to kill him. After you beat him, you get the Conch Horn.

Slime Eye
Slime Eye Boss of the Key Cavern. When you go into the room, Slime Eye is nowhere to be seen, and Bits are falling from the ceiling. Ram into a wall with the Pegasus Boots to dislodge him from the ceiling. Do not stand under the shadow, or else Slime Eye will land on you. Ram him with your Pegasus Boots (sword out) to cut him in half, creating two eyes, which will jump up and land, causing an earthquake that will stun you. Jump to avoid the tremor. Focus on one eye at a time, hitting it with your sword. When one's been destroyed, do the same to the other to beat Slime Eye. After you beat it, you get the Sea Lily Bell.

Angler Fish
Angler Fish

Boss of the Angler's Tunnel. Angler Fish dwells in a water-filled cove deep inside the dungeon. When you reach it, climb into the water and use your sword on his esca (the glowing sphere resembling a lure) that hangs from its forehead to kill him. Beware of his ramming attacks, and the stones he knocks down when he uses them. Also, destroy the Angler Fry which appear throughout the fight, because they will protect Angler Fish. After you beat the giant fish, you get the Surf Harp. Or their is a different way to kill him just swim to his light thingy and dont move at all then slash like CRAZY!!!!!!!!!!!!!!!! He can be hard to kill if your a slow sword slasher (and beacus of his incredible strength) but bring a seacret medicine just in case you die *_*. Good luck =).

Slime Eel
Slime Eel

Boss of the Catfish Maw. When you go into the room, Slime Eel opens four holes in the walls, and his tail comes crashing out from the middle. His tail constantly moves around the roon, but you can avoid it by going in a corner. When his head appears in one of the holes in the wall, use the Hookshot to pull it out. After doing so, attack his heart with your sword. Occasionally, though, the head can be a fake, and will explode after a few seconds. Repeat this until the boss has been defeated. After you beat him, you get the Wind Marimba.

Facade
Facade

Boss of the Face Shrine. Facade is essentially just a face in the ground. All that must be done to hurt him is drop bombs upon him. No damage will be done if he's not visible when the bomb explodes. He will create holes in the floor, which you should avoid falling through. After you beat him, you get the Coral Triangle.In phase 1 he makes the tiles and pots go psyco thus resulting in the tiles and pots flying at you. (note that the pots you realy watch out for because they do 1 1/2 hearts of damage)In phase 2 he makes holes in the floor you can easly kill him cause you dont get hurt by touching him and sense facade is in the center of the room where the holes never appear at all.You can just stand on him and set down bombs on him. But bring a seacret medicine just in case you die ^_^.

Grim Creeper and Evil Eagle
Grim Creeper and Evil Eagle

Boss of the Eagle's Tower. This is a two boss combo, but Evil Eagle does all the work. You meet Grim Creeper early on the game, but he flees. When you take the pillar down, you can fight Evil Eagle. The battle is simple to understand, but hard to do. His main form of attack is swooping down at you. When he does this, slash him with the sword, or hit him with the Hookshot. He also will try to blow you off the platform-make sure to put as much distance between you and the edge as you can. Occasionally, this move is accompanied by the throwing of feathers, which can be blocked with your newest shield. The reward for beating him is the Organ of Evening Calm.

Hot Head
Hot Head

Boss of the Turtle's Rock. Don't fall in the lava-it hurts. When Hot Head jumps up, fire your magic rod at him as many times as you can. The colliding fire will knock out his own. He will try to evade you, and attempt to dive back into the lava. Keep hitting him with firey blasts to prevent this. Eventually, Hot Head's armor will fall off. Continue hitting him until you wipe him out (beware, when he falls back into the lava, it splashes from the pool). After you beat him, you get the Thunder Drum.

D. Poon (DX Version)
Giant Hardhat Beetle

D. Poon is the boss of the Color Dungeon in Link's Awakening DX. he constantly warns Link to take his time, because the dome on his head will grow progressively hotter with each sword strike, and with time, D. Poon will cool down. You must strike it quickly and successively for it to change colors from blue to yellow, and then to red. Use arrows or the Magic Rod if you have obtained them yet. Another method is to equip Roc's Feather, and use it to jump over its attacks and strike it multiple times with your sword. D. Poon will fire off energy orbs while you attack, so watch out. When he reaches yellow, he will summon yellow Stalfos to protect himself. The moment you turn his dome completely red, D. Poon will explode.

Beating him will give you access to a Great fairy that will offer you a blue or red Tunic.

Dethl: Nightmare King
Dethl: Nightmare King

Dethl, the Nightmare King, is the final boss of the game. There are six stages that represent mainly past challenges from A Link to the Past. First, he morphs into a Giant Bot that jumps slowly towards you. You can defeat it easily sprinkling magic powder on it 3 times. After that, he will morph into Agahnim, from A Link to the Past. You can only hurt him by bouncing back his magic spheres with a sword hit. Beware, sometimes he shoots small spheres that explode when they collide or are hit. After taking enough damage, he will morph into Moldorm with the same attack pattern as before. When you defeat it, Dethl will turn into Ganon (in his A Link to the Past incarnation). He will attack with his trident, tossing it at you with a spining movement and then teleporting to catch it. When he starts spining his trident without tossing it, a horde of flaming bats will materialize and attack you one by one (you can avoid them using the Hookshot). When you hurt him enough, Dethl will become Lanmola and start chasing you quickly, but you can destroy it with a spin attack. After that, Dethl reverts to his true form: a huge eye with two spinning morningstar arms that can only be avoided by jumping. You can hurt Dethl only when he opens his eye, either with arrows or the boomerang. When you use the boomerang, there is no reaction in the eye, but you ARE damaging him heavily (the boomerang can sometimes kill him with one or two attacks). When you defeat Dethl in his final form, you will have cleared the game. Congratulations.


text: Category:Book:The Legend of Zelda: Link's Awakening


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Talk:The Legend of Zelda: Link's Awakening/Controls

do you want to add the Switch remake's controls section to your wikibook? 2005-Fan (discuss • contribs) 16:33, 8 July 2021 (UTC)
 * Sounds like a good idea! Thanks! --Mbrickn (discuss • contribs) 18:27, 8 July 2021 (UTC)
 * No problem :) 2005-Fan (discuss • contribs) 18:28, 8 July 2021 (UTC)


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title: File:Zdx art linktree.jpg


text: File:Zelda LADX box art.jpg

title: File:Zelda LADX box art.jpg


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The Legend of Zelda

Editor's note: This guide was imported from StrategyWiki, and the images on the subpages are yet to be added.

The Legend of Zelda is a groundbreaking action-adventure game developed by Shigeru Miyamoto and initially released in Japan for the Famicom Disk System in 1986 where it propelled sales of the add-on to the core Famicom system. It was the fourth best-selling Famicom game released in 1986, selling approximately 1,690,000 copies in its lifetime. It was translated and brought to America one year later and proceeded to have the same influential effect on sales of the Nintendo Entertainment System. In America, it was released as a cartridge, and was one of the first games ever to employ a battery backed up memory chip inside which allowed players to save their progress, even after power to the system had been turned off. It is the first game in Nintendo's  series, whose games have a tremendous following to this day. A direct sequel to the game, Zelda II: The Adventure of Link, was released the following year.

The game has been re-released in several formats over the years. In 1994, Nintendo released the game in cartridge format for the first time in Japan, towards the end of the Famicom's lifetime. In 2003, the game was released for the Nintendo GameCube as part of The Legend of Zelda: Collector's Edition. In 2004, the game was released for the Game Boy Advance as part of the Classic NES Series. In 2006, the game was announced to be one of the first Wii Virtual Console titles. In 2011, it was available for download through the Nintendo eShop for use with the 3DS Virtual Console. In 2013, the eShop release was made available to the Wii U Virtual Console.

Table of contents

 * /Story/ - Story summary on Wikipedia
 * /Controls/
 * /Items/
 * /Citizens/
 * /Enemies/
 * /Bosses/
 * /Cheats/
 * /Secret passage guide/

/Walkthrough/

 * /Overworld/
 * Section 1
 * Section 2
 * Section 3
 * Section 4
 * Section 5
 * Section 6
 * Section 7
 * Section 8

 * 1st Quest dungeons
 * Overworld 1
 * Dungeon 1
 * Dungeon 2
 * Dungeon 3
 * Dungeon 4
 * Dungeon 5
 * Dungeon 6
 * Dungeon 7
 * Dungeon 8
 * Dungeon 9

 * 2nd Quest dungeons
 * Overworld 2
 * Dungeon 1
 * Dungeon 2
 * Dungeon 3
 * Dungeon 4
 * Dungeon 5
 * Dungeon 6
 * Dungeon 7
 * Dungeon 8
 * Dungeon 9

title: The Legend of Zelda


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The Legend of Zelda/Gameplay

Starting a New Game
Before you begin, you must first enter your name in one of the three save slots. Press Select until the heart is next to "REGISTER YOUR NAME" and press the Start button. Use the Select button to line up the heart with the Link that you wish to name. Enter a name of up to eight letters using the control pad to select a letter and the A button to enter it. Once you have registered your name, line up the heart with "REGISTER END" and press Start.

Erasing an Old Game
Press Select until the heart is next to "ELIMINATION MODE" and press the Start button. Use Select to move the heart next to the Link that you wish to erase and press Start. This will erase that name. Move the heart to "ELIMINATION END" and press the Start button again. This permanently erases all the data for the Link selected so use with caution.

Continue a Saved Game
On the selection screen, you can select a saved game to continue. Certain information can be seen from the selection screen. This information includes the save file's name, the total number of heart containers collected so far, which ring, if any, that save file's Link is wearing, and the number of times Link has died for that save file. If Link is holding a sword, it means the save file in question is in the middle of the second quest.

Game Over Options

 * If you want to continue the game, choose "CONTINUE" with the Select button and press the Start button. You will begin with three full heart containers, either at the starting point of the Overworld, or the entrance to the particular dungeon that you died in in the Underworld, with all of your possessions intact.
 * If you are done for the time being, choose "SAVE" with the Select button and press the Start button. All information about your accomplishments will be stored and retained until the next time you play.
 * If you want to forget about all of your accomplishments since the last time you saved the game, choose "RETRY" with the Select button and press the Start button. When you continue next, you will continue exactly the same way you continued last time.

Sub-Screen
The top portion of the screen can only be seen when you pause the game using the Start button. When you press Start, the screen will scroll up and the normal portion of the screen will drop away. On the sub-screen, you can see which items you currently possess in your inventory. Items which appear above the blue box are use automatically. Only one item in the blue box can be assigned for use with the B button, and you can only change this assignment by switching to the sub-screen. In the Overworld, the lower portion of the sub-screen shows you how many pieces of the Triforce you have collected so far. In the Underworld, you are shown a map of your current progress through a dungeon. Only rooms which you have visited are indicated on the sub-screen map, even if you have collected the dungeon map item.

Status Bar
The status bar can be seen in both modes, at the bottom of the sub-screen, and the top of the normal view. On the left, you will see your general position in the Overworld, or your position in the Underworld against a map if you have collected the dungeon map item. You can also see how many rupees, keys, and bombs you currently possess. You can see which item is currently assigned to the B button, as well as which power of sword you are using with the A button. Lastly, you can see your total remaining life as well as the total number of heart containers you have collected.

Normal view
Below the status bar is where the action of the game takes place. You can view the area in the Overworld that you are currently located in, or the room of the dungeon that you are currently located in the Underworld.

title: The Legend of Zelda/Gameplay


text: The Legend of Zelda/Controls

title: The Legend of Zelda/Controls


text: The Legend of Zelda/Items

title: The Legend of Zelda/Items


text:
The Legend of Zelda/Citizens

Link
Link is the destined hero of Hyrule, and the character that you control. Link can move in four directions, and is always armed with a sword as well as one other weapon of your choosing. When Link's sword is sheathed, he holds his shield out in front of him, but it only protects him in the direction he is facing. He starts with three Heart Containers and can reach a maximum of 16 by the end of the game. The Blue Ring, and later on the Red Ring, can substantially improve the amount of damage that Link can withstand before dying.

Zelda
Princess Zelda, daughter of the King of Hyrule, has been kidnapped by the evil Ganon. Before her capture, Ganon successfully claimed the Triforce of Power. With the Triforce of Courage's location unknown, and the Triforce of Wisdom under her family's protection, she broke the Triforce of Wisdom up into eight parts and scattered them throughout Hyrule. Ganon holds Zelda captive until she reveals the locations of the pieces, but she refuses. Link is Zelda's only hope for rescue.

Shop Keeper
Various shop keepers ply their trade throughout Hyrule offering common and uncommon goods alike. They often set up shop in many of Hyrule's cliff side caves, but some are harder to locate than others. Link's persistent searching is well rewarded as many of the hidden shop keepers have lower prices on essential items. Only one shop keeper however has the precious Blue Ring that grants protection. In the table below, best deals are in bold.

Old Woman
Many women make their homes in Hyrule's caves and trees. It is common for the women of Hyrule to know the secrets to making the Water of Life, a Hyrulian recipe that restores the strength of those who drink it. However, they only sell this concoction to those who present the special Letter}} to them. Other women in Hyrule offer important information about the nearby vicinity, but sometimes only after being well compensated.

Old Man (Overworld)
A variety of men live in Hyrule's overworld as well. Like the women of Hyrule, they may dispense information. Hyrulian men are also fond of gambling and will play the Money Making game with anyone who will part with their rupees. However, some men of Hyrule prefer to be left alone. If you reveal their location by destroying their secret entrance, expect to be forced to compensate them for the repairs.

Old Man (Underworld)
A few distinguished gentlemen prefer to make their homes among the dungeons of Hyrule. They wait there in order to aid explorers that pass through, and provide cryptic hints. If you attack them, they will counterattack, throwing you energy orbs from their braziers. Occasionally, they even sell enhanced bags that can hold more bombs. A more treacherous type of man can be found underground in the second quest who will force you to part with either your money or a heart container.

title: The Legend of Zelda/Citizens


text:
The Legend of Zelda/Enemies

Overworld Enemies
One HP (hit point) is equivalent to one attack with the wooden sword. Where two different HP are listed, the first one refers to the weaker red version, the second one to the stronger blue version.

Sorting enemies by HP, you can see them in an order that is closely related to their overall strength. Moreover, the strongest enemies can be encountered only in areas that can be accessed later in the game.

Underworld Enemies
Where two HP (hit points) are listed, the first one refers to the weaker red version, the second one to the stronger blue version.

Sorting enemies by HP, you can see them in an order that is closely related to their overall strength. Moreover, weaker enemies are more common in early dungeons, while the strongest ones are more common in later dungeons. The three strongest enemies are often referred to as "mini-bosses" or "sub-bosses".

Damage refers to the amount of 1/2 heart it takes. If an enemy does 2 damage, it means 1 full heart without a ring. Slashes separate by contact and projectile, if damage differs. Commas separate damage from enemy type.

title: The Legend of Zelda/Enemies


text:
The Legend of Zelda/Bosses

Many bosses are recurring in the game. Here they are sorted by first appearance in the first quest.

Note: HP is based on weapon damage. Those marked with a "*" requires special methods to defeat it.

title: The Legend of Zelda/Bosses


text:
The Legend of Zelda/Cheats

Cheats

 * Second Quest: By entering your name as "Zelda" when you start the game, you will immediately begin the Second Quest without having to play the First Quest.

 * Reduce Enemies: If you leave one monster on a screen, no other monsters will respawn, and every time you visit the screen, there will be only one monster.

 * Enemy Change: If a room has a mixture of enemies without locked doors, you can defeat the easy enemies in that room first, leave the room, and then return later. This is useful when dealing with rooms that contain mixed enemies with a Blue Darknut or a Blue Wizzrobe; leave and returning could transform them to weaker enemies.

 * Unlock a Door Without a Key in the First Dungeon: When you enter the first dungeon, immediately leave and come back. The locked door will open.

 * Money Making Game: Immediately to the left of the start screen, there is a rock face that can be bombed to reveal a cave where the money making game can be repeatedly played. If you lose or gain a lot of rupees, press Start to access the weapons screen. Then, on the second controller, press Up + A simultaneously. The game will immediately end, bringing you to the "CONTINUE", "RETRY" or "SAVE" option. If you've lost money, select "RETRY" and you'll be back at the start screen, with your previous rupee count intact. If you've been lucky and gained a lot of rupees, select "SAVE" and you'll go back to the character select screen. In either case, the total number of replays for your character will not advance and you can quickly move back to the money making game to maximize your earnings.

 * Safety Tip: Some of the most difficult dungeon rooms (ones full of Darknuts for instance) can be cleared with minimal to no damage taken. Stand in the doorway, just enough to not go through. If you have full health, step forward and fire sword beams. Otherwise, only enter the room when it is possible to strike and return to safety. Shutter Doors can be cheated in this manner as well. As long as Link doesn't entirely cross the threshold, the door will not close and lock.

title: The Legend of Zelda/Cheats


text: The Legend of Zelda/Secret passage guide


text:
The Legend of Zelda/Walkthrough

This walkthrough uses the following notation throughout each quest. There are many things that are immediately available to you in the Overworld before you even set foot in the Underworld. You may choose to take advantage of that fact early in your quest, or wait until you have grown a little stronger instead.
 * This is a mandatory task that must be completed before any of the tasks listed below it.
 * This is an optional task that is listed at the earliest time that it becomes possible to complete.

For both quests, having the bommerang received in level 1 will make navigation in the overworld much easier. Almost every enemy, especially the lynels, can be stunned while you proceed to the next area.

You are not required to complete the levels in their numerical order. You can enter any dungeon at any time, provided you have the proper means to access it. The order listed below is merely one suggested approach.

After you beat the game for the first time, you will have completed the first quest. If you continue your game afterwards, you will begin the second quest.

1st Quest Overview

 * Collect the wooden sword from the cave immediately visible from your starting position in the lower right corner of section six.
 * Earn 60 rupees and purchase the Blue Candle.
 * Earn enough rupees (160, 130, or 90 if you have the Blue Candle and uncover one of the secret shops) to purchase the Magic Shield.
 * Collect some bombs and obtain the heart containers found in the lowest row of section four and the giant boulder in section one.
 * Use the Blue Candle to burn one of the trees in the upper right corner of section six in order to collect another heart container.
 * Once you have at least 5 total heart containers, head to the cave above the waterfall in section three to obtain the White Sword.
 * Travel through the Lost Woods and the cemetery to reach an area in section five where you can discover the Power Bracelet which will allow you to use the secret passageways found in section seven, section four, and section one.
 * Save up 250 rupees to buy the Blue Ring from the hidden shop located in the top left corner of section six.
 * Earn 80 rupees and purchase wooden arrows.
 * Obtain the letter from the old man in section one and then show it to any of the medicine women in order to purchase the Water of Life.
 * Locate and enter level 1 and collect the Bow, defeat Aquamentus to earn a Heart Container, and recover the first piece of the Triforce.
 * Collect the wooden boomerang in level 1.
 * Locate and enter level 2 and defeat Dodongo to earn a Heart Container, and recover the second piece of the Triforce.
 * Collect the magic boomerang in level 2.
 * Locate and enter level 3 and collect the raft, defeat Manhandla to earn a Heart Container, and recover the third piece of the Triforce.
 * Use the raft to collect the heart container found on the island in section one.
 * Locate and enter level 4 and collect the ladder, defeat a two headed Gleeok to earn a Heart Container, and recover the fourth piece of the Triforce.
 * Use the ladder to collect the heart container found on the far out dock in section two.
 * Once you have at least 12 total heart containers, head to the upper right corner of the cemetery and locate the movable tombstone to obtain the Magic Sword.
 * Locate and enter level 5 and collect the Whistle, defeat Digdogger to earn a Heart Container, and recover the fifth piece of the Triforce.
 * Increase your bomb carrying capacity in level 5 for 100 rupees
 * If you haven't done so already, you must purchase arrows in order to defeat Gohma in level 6.
 * Locate and enter level 6 and defeat Ghoma to earn a Heart Container, and recover the sixth piece of the Triforce.
 * Collect the Magic Wand in level 6.
 * If you haven't done so already, you must purchase Monster Bait for the hungry Moblin located in level 7.
 * Locate and enter level 7 and feed the hungry Moblin, defeat Aquamentus to earn a Heart Container, and recover the seventh piece of the Triforce.
 * Collect the Red Candle in level 7.
 * Increase your bomb carrying capacity in level 7
 * Using a red or blue candle, locate and enter level 8 and defeat a four headed Gleeok to earn a Heart Container, and recover the final piece of the Triforce.
 * Collect the Magic Book and the Magic Key in level 8
 * Locate and enter level 9 at Spectacle Rock in Death Mountain and collect the Silver Arrows.
 * Collect the Red Ring in level 9.
 * Locate and defeat Ganon in level 9 and save Princess Zelda.

2nd Quest Overview

 * Note: The whistle is far more important in the 2nd Quest than the 1st Quest due to its power to reveal more secrets in the Overworld, including the locations of two heart containers. It may be worth your time to try and obtain it from level 2 before proceeding to level 1.  That will enable you to get the White Sword before you enter level 1.  Likewise, if you are brave, attempt to obtain the ladder from level 6 before or after entering level 4.  That will enable you to obtain the Magic Sword before you enter level 5.
 * Collect the wooden sword from the cave immediately visible from your starting position in the lower right corner of section six.
 * Earn 60 rupees and purchase the Blue Candle.
 * Earn enough rupees (160, 130, or 90 if you have the Blue Candle and uncover one of the secret shops) to purchase the Magic Shield.
 * Travel through the Lost Woods and to the cemetery and go to the north west corner of the cemetery. Push the second tombstone from the left in the middle row to find a man who offers Link a Heart Container.
 * Travel through the Lost Woods and the cemetery to reach an area in section five where you can discover the Power Bracelet which will allow you to use the secret passageways found in section seven, section four, and section one.
 * Save up 250 rupees to buy the Blue Ring from the hidden shop located in the north east corner of section one.
 * Earn 80 rupees and purchase wooden arrows.
 * Obtain the letter from the old man in the hidden staircase in section seven and then show it to any of the medicine women in order to purchase the Water of Life.
 * Locate and enter level 1 and defeat Aquamentus to earn a Heart Container, and recover the first piece of the Triforce.
 * Collect the wooden boomerang in level 1.
 * Locate and enter level 2 and obtain the Whistle, defeat Gleeok to earn a Heart Container, and recover the second piece of the Triforce.
 * Once you have at least 5 total heart containers, head to the cave above the waterfall in section three to obtain the White Sword.
 * Use the whistle in the north east corner of the desert to reveal a staircase where a man offers Link a Heart Container.
 * Use the whistle in the area just right of Spectacle Rock in section five to reveal a staircase where a man offers Link a Heart Container.
 * Locate and enter level 3 using the whistle, defeat Manhandla to earn a Heart Container, and recover the third piece of the Triforce.
 * Collect the magic boomerang in level 3. (You will need to purchase Monster Bait)
 * If you haven't done so already, collect the Power Bracelet, located past the cemetery in section five.
 * Locate and enter level 4 and defeat Digdogger to earn a Heart Container, collect the raft, and recover the fourth piece of the Triforce.
 * Collect the magic book in level 4.
 * Increase your bomb carrying capacity in level 4
 * Use the raft to collect the heart container found on the island in section one.
 * Locate and enter level 5 and collect the Bow, defeat a three headed Gleeok to earn a Heart Container, and recover the fifth piece of the Triforce.
 * Once you have at least 12 total heart containers, head to the area of section three where the boulders are shaped like an arrow. Push the left boulder to obtain the Magic Sword.
 * If you haven't done so already, you must purchase arrows in order to defeat Ghoma in level 6.
 * Locate and enter level 6 and obtain the ladder, defeat Ghoma to earn a Heart Container, and recover the sixth piece of the Triforce.
 * Use the ladder to collect the heart container found on the far out dock in section two.
 * Locate and enter level 7 and feed the hungry Moblin, defeat a four headed Gleeok to earn a Heart Container, and recover the seventh piece of the Triforce.
 * Collect the Red Candle in level 7.
 * If you haven't done so already, you must purchase Monster Bait for the hungry Moblin located in level 8.
 * Locate and enter level 8 and defeat a four headed Gleeok to earn a Heart Container, and recover the final piece of the Triforce.
 * Collect the Magic Wand and the Magic Key in level 8
 * Increase your bomb carrying capacity in level 8
 * Locate and enter level 9 in the north west corner of section seven and collect the Silver Arrows.
 * Collect the Red Ring in level 9.
 * Locate and defeat Ganon in level 9 and save Princess Zelda.

title: The Legend of Zelda/Walkthrough


text:
The Legend of Zelda/Overworld

The land of Hyrule is large and vast, so to better understand its features, please refer to the guide map and choose which section of Hyrule you would like to learn more about, and the follow the appropriate link in the table below to that section.

 * https://www.nesmaps.com/ - Interactive Flash map of the Overworld of The Legend of Zelda

title: The Legend of Zelda/Overworld


text: The Legend of Zelda/Overworld/Hyrule 1

title: The Legend of Zelda/Overworld/Hyrule 1


text: The Legend of Zelda/Overworld/Hyrule 2

title: The Legend of Zelda/Overworld/Hyrule 2


text: The Legend of Zelda/Overworld/Hyrule 3

title: The Legend of Zelda/Overworld/Hyrule 3


text: The Legend of Zelda/Overworld/Hyrule 4

title: The Legend of Zelda/Overworld/Hyrule 4


text: The Legend of Zelda/Overworld/Hyrule 5

title: The Legend of Zelda/Overworld/Hyrule 5


text: The Legend of Zelda/Overworld/Hyrule 6

title: The Legend of Zelda/Overworld/Hyrule 6


text: The Legend of Zelda/Overworld/Hyrule 7

title: The Legend of Zelda/Overworld/Hyrule 7


text: The Legend of Zelda/Overworld/Hyrule 8

title: The Legend of Zelda/Overworld/Hyrule 8


text:
The Legend of Zelda/Underworld

Hyrule's underworld is made up of nine labyrinth dungeons. The entrance to some dungeons, particularly the earlier ones, are right out in the open, while some require a step or two to expose. Each labyrinth is in a particular shape, be it an object, symbol, or even a letter of the alphabet. Unlike the Overworld, the underworld of the second quest differs drastically from that of the first quest.

General tips

 * Most items that you can find in the dungeons can only be obtained when you defeat every monster in a room. The only monsters that do not count are bubbles or traps, which can not be beaten.  Therefore, it is in your best interest to clear every room at least once if you are trying to maximize your collection.
 * Doors which are not open or locked, but rather shut with a diamond pattern printed on the door, can only be opened either by defeating every monster in the room, or by pushing certain blocks in the room after all of the monsters are defeated.
 * Blocks which must be pushed in order to open doors, or reveal staircases, can only be pushed once every monster in the room is defeated. The block to push is usually the first block from the left along the center (fourth) row of a dungeon room.
 * If you unsure of how to proceed through a dungeon, be sure to bomb every wall that you encounter which does not contain a door. You will typically find passageways that lead further in to the dungeon.  It is also not uncommon to find passages to rooms in the "eyes" or unmarked rooms on the dungeon map.
 * In the second quest, it is also possible to walk through certain walls that are simply illusions. To do so, push against the wall until access to the room beyond is granted.
 * When fighting against monsters, Link is capable of swinging his sword upwards through a block, and still hit a monster directly above the block on the opposite side. He can not do this in any other direction other than up.
 * Another useful tactic when fighting monsters is using the ladder to position yourself safely on water where the monsters are incapable of reaching you. This is particularly effective against Darknuts, but completely ineffective against blue Wizzrobes who can still collide in to you while levitating over the water.

1st Quest

 * Dungeon 1
 * Dungeon 2
 * Dungeon 3
 * Dungeon 4
 * Dungeon 5
 * Dungeon 6
 * Dungeon 7
 * Dungeon 8
 * Dungeon 9

2nd Quest

 * Dungeon 1
 * Dungeon 2
 * Dungeon 3
 * Dungeon 4
 * Dungeon 5
 * Dungeon 6
 * Dungeon 7
 * Dungeon 8
 * Dungeon 9

title: The Legend of Zelda/Underworld


text:
The Legend of Zelda/Overworld/Quest 1

It is possible to get half of the items in the game before entering Level 1.

It is actually possible to do it quite quickly if you get all the secret rupees hidden around Hyrule's overworld.

This page guides you through the overworld along the most economical path to get all items and treasures.

Get to the western Fairy Fountain
Link starts the game equipped with a small Shield and three Heart Containers.

On the starting screen, go into the cave, where you will be given the Wooden Sword.

The landscape here is made of green rocks. From there, walk one screen north and two screens west, where you will find a river. Cross the river, follow it south, and enter the cave to get a hint: "Meet the old man at the grave."

Head one screen north and two screens west, where the landscape changes: you're now in the brown forest. From here, walk two screens north, where you find the Fairy Fountain (at D1 in Section 8).

Get some bombs
The Fairy Fountain should become your headquarters, where you can replenish your heart whenever you get near to a critical state.

Fight and defeat the Moblins in the nearby area until they drop some Bombs that you can collect. If you leave one enemy alive in any screen, the other monsters will not respawn: this can be useful to explore and easily backtrack to the Fairy Fountain.

Buy the blue candle
From the Fairy Fountain, walk three screens south then two screens west (when you have a choice of two paths, take the lower one). Use a bomb just right of the notch in the rock wall, and you'll find 30 Rupees.

Now go back to the Fairy Fountain and heal. From there, walk south two screens then four screens east, back in the green rocks area. Set a bomb just to the left of the prominence of the rock wall, and you'll find 30 Rupees.

Go one screen west and enter the door. You can purchase the Blue Candle for 60 Rupees.

Get to the eastern Fairy Fountain
The blue candle can be used to burn trees to reveal secrets. Such secrets are never on the edge of the screen: save time and spare those poor trees.

Go one screen west and then follow the river north. In the next screen you're on Lake Hylia. Follow the coast east.

In the next screen there are six trees in the middle. Use the candle to burn the lower-left one, and you'll get 10 Rupees.

Follow the coast of Lake Hylia one screen north and one east. On this screen burn the fifth tree from the right, and you'll find a fourth Heart Container. Do not choose the potion: that can be purchased elsewhere, but the heart container is unique.

On the next screen, burn the trees in the upper-right corner to find 30 Rupees.

Walk one screen south to leave the Hylia lakeshore and enter the green forest. Walk one screen east, then two screens north, and you'll get to the eastern Fairy Fountain.

Buy a magical shield
Leave the Fairy Fountain and walk two screens east, then you're forced to go south. On the first screen there are six trees in the middle: burn the lower-left one to get 10 Rupees.

Contine south one screen. Now there are several trees in the middle. The third tree from the left on the lower row can be burned down, and this grants you 100 Rupees.

Continue south, and you'll get to the seashore. Place a bomb on the horizontal rock wall to your left, and you'll reveal the fifth Heart Container.

Walk back north two screens in the green forest, then go east two screens (take the top path), then go north one more screen. There are several trees in the middle. Burn the tree on the lower-right, and you'll reveal a shop where you can buy a Magical Shield for just 90 Rupees. You should be left with at least 60 Rupees, plus all the Rupees dropped by defeated enemies.

Get the letter and buy a red potion
From the convenience shop, walk one screen east. Push the Armos on the right, and you can get 10 Rupees.

Back one screen, north one screen. Once more with feeling: push the Armos on the right, and you win 30 Rupees.

Walk north one more screen, and you're on the seashore again. Set a bomb on the horizontal rock wall to the right of the staircase, and you'll find 30 Rupees.

Walk one screen west, and you get at the foot of the eastern mountains. There's a huge rock in the middle of the screen: set a bomb on its lower-right corner, and you can get the sixth Heart Container.

Climb the stairs north, to a screen with eight inanimate Armos. The one to be pushed is the second one from the right in the upper row. Under it there's a secret hint to find the 7th Dungeon: "Secret is in the tree at the dead-end."

Go east one screen, then go south one screen. Follow the coastline one screen north and one east, then climb the staircase. In the cave the old man gives you the Letter to obtain the potions.

Climb down the stairs, go one screen west, then climb up the next stairs. Place a bomb on the short horizontal part of the rock wall, and you'll meet an old woman. Use the letter, and she'll sell you a Red Potion for 68 Rupees. You should be left with at least 60 Rupees, plus all the Rupees dropped by monsters.

Buy the blue ring
After purchasing the potion, you should be left with at least 60 Rupees, plus all the Rupees dropped by monsters.

Climb down the stairs and walk two screens east, until you get to a dead end. Stand directly next to the right-hand branch of the bigger tree, and walk north straight into the rock wall: you'll get to a secret area that grants you 100 Rupees.

Now it's time to backtrack to the eastern Fairy Fountain and continue on until the western Fairy Fountain. If you remembered to leave one enemy alive on each screen, this should be feasible.

Leave the western Fairy Fountain, and walk one screen east to the coast of Lake Hylia. Follow the coast two screens north. On the top screen, push the upper-middle Armos to reveal a shop. There, you can buy the fabled Blue Ring for a whopping 250 Rupees.

Get the white sword
Follow the lake shore south, east and north. When the landscape changes to brown trees, go north one more screen. In that screen, burn the green tree in the lower-right to get 30 Rupees.

Now, continue west one screen, then follow the river in the eastern mountains. Follow the river up to its spring, and in a cave on the same screen you'll be given the White Sword, but only if you have six heart containers (D1 in Section 3).

Buy the arrows
After heading back to the western Fairy Fountain, leave and walk two screens west. Burn the tree in the lower-right corner to get 10 Rupees.

Walk one screen south and one east. This screen is divided in two by a line of trees. Burn the top tree in the line to get 100 Rupees.

Go north one screen then east two screens, to the coast of Lake Hylia. Go one screen north, then enter the shop to buy the Arrows for 80 Rupees.

Get the Power Bracelet
The Power Bracelet is located on Death Mountain, and this early in the game that area can only be accessed through the graveyard. Both areas are filled with strong monsters, but you should have enough equipment to make it. It is advised that you replenish your health at the Fairy Fountain beforehand.

After doing so, leave the western Fairy Fountain and walk one screen west, one screen south (take the left path), and one screen west again. You are now in the Forest Maze (B1 in Section 8).

In the Forest Maze, it can get very confusing. The North, South and West paths all feed back into the same area in a loop. The only two ways to leave the Forest Maze are by going east one screen, or by a secret method which is currently the only way to get to the graveyard.

The secret method is: walk one screen north, then one screen west, then one screen south, and finally one screen west again. You should now be at the entrance of the graveyard (A3 in Section 8).

Walk three screens north then three screens east (to D4 in Section 7); climb the stairs on the right and walk one screen east (to A3 in Section 5). You are now at the foot of Death Mountain. On this screen there are two rows of Armos: push the one on the upper-right corner to reveal the Power Bracelet.

There is one last hidden stash left. Walk one screen north and one west. Place a bomb in the upper-left corner of the wall rock to reveal 30 Rupees.

Now you can backtrack to the western Fairy Fountain. You can also use the power bracelet to reveal underground passageways and skip the graveyard. Visit the same shop on lake Hylia that sells the Blue Ring: there you can buy the Monster Bait for the lowest price.

Summary
You can now enter Dungeon 1 equipped with:
 * 6 Heart Containers instead of 3
 * White Sword instead of Wooden sword
 * Magical Shield instead of the small shield
 * Blue Ring
 * Bombs, Blue Candle, Red Potion and Power Bracelet
 * Arrows and bait (to be used later)

Treasures of the eight levels

 * 1) Boomerang & Bow
 * 2) Magic Boomerang
 * 3) Raft & extra Heart Container
 * 4) Stepladder, extra Heart Container & Magical Sword
 * 5) Flute & more Bombs
 * 6) Magic Wand
 * 7) Red Candle & more Bombs
 * 8) Magic Book & Magic Key
 * 9) Red Ring & Silver Arrows

title: The Legend of Zelda/Overworld/Quest 1


text:
The Legend of Zelda/Underworld/Quest 1/Dungeon 1

Objectives

 * Obtain the Bow.
 * Obtain the Wooden Boomerang.
 * Beat Aquamentus, obtain his heart container and the first Piece of Triforce.

Advised Preparation
The amount of preparation advised is too much to list here; see The Legend of Zelda/Overworld/Quest 1 to see a comprehensive guide.

Dungeon walkthrough

 * The entrance to this dungeon is found on Lake Hylia (at A-4 of section 3), just over the bridge which is a short distance north from where you begin the game.
 * Start by clearing the rooms both right (Q-6) and left (O-6) of the entrance to obtain two Keys.
 * At this point there is a glitch where if you leave the dungeon and re-enter, the first locked door is unlocked.
 * Clear the next two rooms above the entrance (to P-4). The north wall in the room can be bombed to reveal a hidden pathway and save one Key.
 * In the room past the hidden pathway (P-3) you encounter some Gels guarding a Map.
 * From the map room, go left to arrive in room O-3 with a single block. The door to the left can be opened by moving the block in any direction once all of the monsters are cleared. The room to the left contains a man who gives you a hint as to the whereabouts of a secret stash of rupees (in the north-eastern corner of the overworld).
 * From the hint room, backtrack two screens then continue up twice, clearing each room as you go to obtain Keys. Then head left and you'll enter room O-1 with Traps in each corner and a stairwell in the center surrounded by blocks. The left most block can be pushed aside so you can enter the stairwell. Here you will find the Bow. You must still purchase arrows if you want to use it (and you may purchase them before the bow is found so that you can use it immediately).
 * Return to the map room, go down one more room and enter the room to the right to obtain the Compass (at Q-4). Both of the north walls in the compass room and the previous room can be bombed to reveal hidden pathways. Cross the wall in the compass room to room Q-3 (you just saved another key). Defeat all of the Goriyas to obtain the Wooden Boomerang.
 * From the boomerang room, go right to room R-3. You can obtain a key here, but beware of the Wallmasters. They are enticed to come out whenever Link stands next to a wall. If you are picked up by one, you will be deposited at the dungeon entrance.
 * From the wallmaster room, go up to room R-2 to fight the boss.

Boss

 * The boss is Aquamentus. You must strike him in the head six times with the Wooden Sword or three times with the White Sword. Time your strikes between the energy orbs that he emits from his horn.  Only the Magical Shield will absorb the energy orbs.  Link will receive damage if he tries to block them with the regular shield. If you're firing sword beams, you can strike any part of his body. If you have less than full health and actually have to approach him to slash, only the head is vulnerable.
 * Defeat him to earn a Heart Container. Enter the room to the right to obtain the first Piece of Triforce.

Resupply

 * If you followed this walkthrough, you should still have three spare keys.
 * If you have the letter, you can purchase healing potions from the cave north of Level 1.
 * A Fairy lake is two screens to the east; to get there, make a detour to the south.
 * If you didn't have a Magical Shield yet, you can purchase one from a hidden shop keeper for just 90 Rupees.


text:
The Legend of Zelda/Underworld/Quest 1/Dungeon 2

Objectives

 * Obtain the Magical Boomerang.
 * Beat Dodongo.
 * Obtain a Heart Container.
 * Obtain the second Piece of Triforce.

Prerequisites
None.

Dungeon walkthrough

 * The entrance to this dungeon is easily found at A-1 of section 2. Approach it from the area to the south.
 * From the entrance, pick up one key from the room immediately to the right, and pick up another key in the room above and to the left of the entrance.
 * From the entrance, go up once and right twice, to find the Compass. The north wall of the compass room can be bombed to reveal a hidden passage.
 * Above the compass room, you can obtain the Map. The north wall of the map room can also be bombed.
 * Above the map room, defeat the three Goriyas to obtain the Magical Boomerang. Be careful of the energy orbs fired from the statues in the four corners.  The north wall can be bombed.
 * From the magic boomerang room, the left room and the room above that one both contain keys. The room above the magic boomerang room has bombs. The north wall of that room can also be bombed.
 * Three rooms above the boomerang room, a man gives you a hint about how to defeat the boss of the dungeon. The left wall of the man's room can be bombed.
 * From the man's room, go left one room, and up one room to find the boss.

Boss

 * The boss is Dodongo. There are two ways to beat him.  Either place two bombs in front of Dodongo so that he eats them, or place a bomb so that it blows up in his face before he eats it.  If it blows up in his face, he will be stunned, leaving him vulnerable to a slash from the sword or to earn another set of bombs.
 * Defeat him to earn a Heart Container. Continue on to the left room to obtain the second Piece of Triforce.

Resupply

 * A replacement shield is one screen south and one screen east, as is Monster Bait. You can buy health here.


text:
The Legend of Zelda/Underworld/Quest 1/Dungeon 3

Objectives

 * Obtain the Raft.
 * Beat Manhandla.
 * Obtain a Heart Container.
 * Obtain the third Piece of Triforce.

Dungeon walkthrough
No preparation is necessary before diving into this dungeon.
 * The entrance to this dungeon is located at E-4 of section 8. Approach it from the area to the west.
 * From the entrance, go left and clear this room and the above to obtain two keys.
 * Move up to the next room above. The right wall can be bombed to expose a hidden passage that can serve as a significant shortcut to the end of the dungeon.
 * Proceed left to the next room to obtain the Compass.
 * From the compass room, enter the left room, and then the room below to locate a stairwell. Down these stairs, you will find the Raft.
 * From the raft room, move up two rooms, and two rooms to the right and end up in a room with four doors.
 * From here, the pathway above is optional if you wish to obtain information about the location of the White Sword. If you enter the room above, open the north door by pushing the left block.  Enter the room to the left of the man to obtain a key.
 * From the four door room, head right to next room and obtain the Map. You can bomb the right wall to expose a shortcut to the dungeon boss.
 * Otherwise, from the map room, head down to the room below, clear it of the Darknuts, head right and defeat the Keeses and Zols, and open the door above.

Boss

 * The boss is a Manhandla. To defeat it, you must remove all four heads.  You can do so by stabbing each one individually, but it's faster to place a well timed bomb that explodes on the center of the body, eliminating all four heads at one time.  Since Manhandla moves unpredictably, it takes a little luck to drop the bomb at just the right place.
 * Defeat it to earn a Heart Container. Continue on to the room above to obtain the third Piece of Triforce.

Resupply

 * One screen west then three screens north provide a healing Fairy.
 * One screen north allows purchase of a Water of Life.
 * Three screens north of the medicine woman allows purchasing Monster Bait.
 * A Magical Shield can also be obtained two screens east and two screens north. Note that it is also available two screens east, but it is more expensive there.


text:
The Legend of Zelda/Underworld/Quest 1/Dungeon 4

Objectives

 * Obtain the Ladder.
 * Defeat the 2 headed Gleeok.
 * Obtain a Heart Container.
 * Obtain the fourth Piece of Triforce.

Prerequisites

 * Raft.

Advised Preparation

 * Use the raft to launch off from the dock at D-4 in section one and collect a Heart Container.

Dungeon Walkthrough

 * To enter this dungeon, you must have obtained the Raft from dungeon three. Once you have it, you can launch the Raft from the dock at B-3 in section six.
 * From the entrance, go left and clear this room to obtain a Key.
 * After that, from the entrance, head up and open the right door to find the Compass. Remember that unless you have the Magical Sword, the Vires will split up in to two Keese.
 * The compass room is one of the first dark rooms you encounter. If you have trouble going through these rooms, you can light them with the Blue Candle.
 * From the compass room, return to the left, and head up. Obtain a key in this room, then head left again, and up to locate another Key.
 * Head up once more, and you will reach a room whose north door is currently unreachable. Head right and defeat all of the Vires and Keese in the room to open the right door way.  If you travel up from this room, you can see the Map, but you can not obtain it from this direction.
 * When you enter the room with two individual blocks, defeat all of the Zols and Like-Likes, while taking care to avoid the Bubbles. When the room is cleared (except for the Bubbles) push the left block to the right to reveal a staircase.  Head down the stairs to find the Ladder.
 * Once you have obtained the Ladder, return to the room all the way on the left with the unreachable door. You may now use the Ladder to cross the gap and access the door.  Enter it, and head right to obtain the Map.
 * From the map room, you can return to the left, or you can bomb the top wall to reveal a pathway which leads to an unmarked room on the map. In it, you will find 10 Rupees, and every wall in that room can also be bombed.
 * If you return to the left and head up, you will face another Manhandla which you must defeat to proceed up. Once you do, you will encounter a man who will reveal information about the waterfall.
 * From the man's room, head right, and use the Ladder to cross the islands and collect a Key. Head right again to enter a trap room.  Avoiding the traps, make your way to the bottom door.
 * Here you must defeat all of the Vires and the resulting Keese that they become so that you can push the left block and continue on to the boss of the dungeon.

Boss

 * The boss is a two headed Gleeok. Each head must be stabbed until it starts to fly freely around the room.  Once the head is free, it is still a threat, and can not be defeated.  The only way to beat Gleeok is to destroy every one of the attached heads.
 * Defeat it to earn a Heart Container. Continue on to the room above to obtain the fourth piece of the Triforce.

Resupply

 * Bombs are one screen to the west.
 * A cheap Shield is one screen to the east.
 * A woman selling Water of Life is two screens to the south, and one to the west.


text:
The Legend of Zelda/Underworld/Quest 1/Dungeon 5

Objectives

 * Obtain the Whistle.
 * Expand your Bomb carrying capacity.
 * Defeat Digdogger.
 * Obtain a Heart Container.
 * Obtain the fifth Piece of Triforce.

Advised Preparation

 * Use the ladder to collect the Heart Container at D-2 in section 2.
 * By now you should have twelve heart containers in total. Head to the cemetery, where at B-3, the Magical Sword can be found.

Prerequisites

 * Ladder.

Dungeon walkthrough

 * 1) To enter this dungeon, you must discover the secret to climbing to the top of the Lost Hills.
 * 2) From the entrance, go right and clear this room to obtain a Key. You may bomb the top wall to expose a passage to the man with information about this dungeon's boss's weakness.
 * 3) Enter the room above the entrance and defeat the Gibdos for another Key. You may bomb the left wall to provide yourself with a shortcut to the left which bypasses the Dodongos in step ??.
 * 4) If you enter the room above, you must face three Dodongos. Defeat them in the usual manner, either feeding them two bombs, or stunning them by exploding a bomb in their face.  If you unlock the north door, you can obtain the dungeon's Map.
 * 5) From the Dodongo room, enter the left room, and obtain a Key. Then enter the room below and defeat the Gibdos.  To access the room to the left, you must bomb the left wall.
 * 6) Enter the left room and defeat all of the Darknuts. When the room is clear, push the leftmost block aside and enter the stairwell.  Take the passage, and you will arrive in the right top most room of the dungeon.
 * 7) From there, head left and defeat all of the Darknuts. When the room is clear, push the single block to reveal a stairwell that leads to the Whistle.  Collect it and return to the right.
 * 8) Now head to the room below, and collect a Key. Bomb the right wall to discover a passage to a room where a man will add four Bombs to your bomb storage capacity for 100 rupees.
 * 9) Return through the underground passage, and back to the room with three Dodongos.
 * 10) From the Dodongo room, head right, and then above to collect another Key. Head up again and defeat the Dodongos to discover the Compass.
 * 11) From the compass room, head up and obtain a Key. Head left, and defeat the Gibdos to receive another Key.
 * 12) Head left once more and you'll encounter the Pols Voices. The top wall can be bombed to reveal a path to a man who is knowledgeable on the weakness of Pols Voice. However, this knowledge does not apply to the American version of this game.
 * 13) If you head left, you will encounter the boss. There is a room below the boss room that contains nothing but Gibdos.

Boss

 * The boss is Digdogger. While large, Digdogger is invincible.  You must collect the Whistle in this dungeon in order to defeat it.  Blow the Whistle and it will shrivel up in to a tiny version of itself, which can be stabbed by your sword.
 * Defeat it to earn a Heart Container. Continue on to the room above to obtain the fifth Piece of Triforce.

Resupply
Dungeon 5 is isolated, and as such, you may want to look at the supply points before heading to the dungeon.
 * A woman selling Water of Life is 4 screens west and 1 screen south of the Lost Hills.


text:
The Legend of Zelda/Underworld/Quest 1/Dungeon 6

Objectives

 * Obtain the Magic Wand.
 * Defeat the Gohma.
 * Obtain a Heart Container.
 * Obtain the sixth Piece of Triforce.

Prerequisites

 * Ladder.
 * Bow.
 * Arrow.

Dungeon walkthrough

 * 1) To enter this dungeon, you locate the entrance which is just east of the cemetery.
 * 2) From the entrance, go right and clear this room of Wizzrobes to obtain a Key. You may use the key to open the door above and listen to a man who has a hint regarding this dungeon's boss's weakness.
 * 3) Back at the entrance, head left and then enter the room above. Defeat the Zols and obtain the Compass.
 * 4) From the compass room, head up to the next room and obtain a Key. Head up again and avoid the traps.  Head up once again, and you must defeat the Wizzrobes and the Like-Likes to proceed to the next room.
 * 5) Enter the room above and you will have two options. You can either enter the room above and face a three headed Gleeok. Or you may bomb the right wall which enables you to effectively bypass the Gleeok.
 * 6) In the room to the right of the Gleeok, you will discover the Map.
 * 7) From the map room, enter the room above and defeat the Wizzrobes. When the room is cleared, push the left block to reveal a stairwell that leads to the Magic Wand.  The right wall of this room can be bombed.
 * 8) From the map room, the room immediately to the right contains a Key. Beyond this room, you can go up and bomb the left wall, or you can go left and walk through the above door, and you will encounter a man who shares a hint regarding lakes that do not contain fairies.
 * 9) From the map room once more, head down and collect the key if you haven't already. Head down again and defeat all of the Vires to proceed.
 * 10) Once the Vire room is cleared, enter the room to the right and defeat the Wizzrobes and Like-Likes. When this room is cleared, push the single block to reveal a staircase to an underground passage that leads to the upper right most room in the map.
 * 11) From here, enter the room below and obtain a Key. Then enter the room to the left.
 * 12) From this room, you may travel up or down. The boss is in the room above, while  you will only encounter Wizzrobes at a dead end below.

Boss

 * The boss is Gohma. Gohma's giant eye is it's weak point, but it is only vulnerable to one weapon: the bow and arrow.  Fire an arrow at the eye when it is wide open and exposed to defeat it.
 * Defeat it to earn a Heart Container. Continue on to the room above to obtain the sixth Piece of Triforce.

Resupply

 * A woman selling Water of Life is one screen south and one screen east.
 * From there, head one screen north and two screens east for replacement Bombs and Shields.
 * Loop southward to reach the place one eastward screen away to get Monster Bait. Cheaper Shields can be found here as well.


text:
The Legend of Zelda/Underworld/Quest 1/Dungeon 7

Objectives

 * Obtain the Red Candle.
 * Expand your Bomb carrying capacity.
 * Feed the hungry Goriya Goriyas.
 * Defeat Aquamentus.
 * Obtain a Heart Container.
 * Obtain the seventh Piece of Triforce.

Prerequisites

 * Whistle.
 * Ladder.
 * Monster Bait.

Dungeon walkthrough

 * 1) This dungeon is larger and more complex than any of the previous dungeons. In order to proceed through this dungeon, you will need to bring Monster Bait along. It is also recommended that you bring a full supply of bombs and bomb every wall available in order to find all of the secret pathways that must be discovered in order to clear the dungeon.
 * 2) To enter this dungeon, use the information you have about secrets where faeries don't live. Locate the lake at D-1 in section eight, which does not contain a fairy. A few notes on the whistle will reveal this level's entrance.
 * 3) Many rooms close to the entrance contain rooms where you can obtain sets of four bombs.
 * 4) From the entrance, move one room up, and then as far to the right as you can to find a key, defeating a Digdogger along the way using the whistle.
 * 5) In order to proceed beyond the lower region of the dungeon, the top and left walls of the room above the entrance may be bombed to reveal passages that lead further in to the dungeon.
 * 6) From this room, head through the left passage, and then the room below to obtain another key.
 * 7) The top wall of the room that starts out dark, populated by Keeses and has a circular formation of blocks can be bombed to reveal a shortcut to the room which contains the Compass.
 * 8) Along the left side of the dungeon, the third room from the bottom contains three Dodongos. If you unlock the door above, you will find another man who will upgrade your bomb carrying capacity by four bombs for 100 rupees.
 * 9) From the bomb man's room, head down, then right, and up two rooms and you will discover a Digdogger. This Digdogger is more powerful than before, and when you use the whistle, it will shrivel up in to three separate little Digodggers instead of just one.  The right wall may be bombed to expose a passage to a room with two Moldorms and a key.
 * 10) From the second Digdogger's room, enter the left room, and unlock the door above. Here you will find a Goriya that will do nothing but grumble, and will not allow you to pass.  If you feed him the Monster Bait, he will disappear, allowing you to continue on.
 * 11) Above the hungry Goriya's room, you will find the Map. The wall above may be bombed to reveal a passage in to a room that contains ten rupees.  The right wall of the rupee room may also be bombed.
 * 12) From the map room, enter the right room. In order to proceed, you must bomb the right wall.
 * 13) Enter through the right passage and defeat the Goriyas. When the room is clear, push the left most block aside to gain access to the stairwell.  Down below, you will discover the Red Candle.  When you return to the room, bomb the right wall.
 * 14) Enter through the right passage, and continue right until you encounter a third Digdogger. Like the second one, this one is stronger and shrivels in to three separate pieces.  You must defeat all three to proceed to the room above.
 * 15) Enter the room above to discover three Dodongos. Bomb the right wall to reveal yet another passage that leads to a room with Bubbles and Wallmasters.  This can be a deadly combination.  Do not stand by a wall if you are stunned by a Bubble and can not draw your sword.
 * 16) In this room, you must defeat every single Wallmaster before you can push the center block along the right side of the room to reveal a stairwell. The stairwell leads to an underground passage that deposits you one room to the right of the hungry Moblin's room.
 * 17) When you arrive, defeat the Goriyas and bomb the right wall to gain access to the dungeon's boss.

Boss

 * The boss is Aquamentus. The strategy now is exactly the same as for level one so you should have no problem dispatching it. Defeat it to earn a Heart Container. Continue to the room to the right and obtain the seventh Piece of Triforce.

Resupply

 * There's a Fairy pool to the east.
 * From the dungeon, go one screen south, two screens east and two screens north to get a cheap Monster Bait. The cave just south of that provides a replacement Shield.
 * Two screens south and two screens east contain a woman selling Water of Life.


text:
The Legend of Zelda/Underworld/Quest 1/Dungeon 8

Objectives

 * Obtain the Book of Magic.
 * Obtain the Magic Key.
 * Defeat the four headed Gleeok.
 * Obtain a Heart Container.
 * Obtain the final Piece of Triforce.

Prerequisites

 * Red Candle or Blue Candle.
 * Bomb.

Dungeon walkthrough

 * 1) To enter this dungeon, you must burn down the lone tree that blocks the pathway in the woods at B-4 in section two.
 * 2) From the entrance, head right and collect a key.
 * 3) Return to the entrance and head left. Defeat the Manhandla to open the door to the left.  Enter that room and defeat all of the Darknuts and Gibdos.  When the room is cleared, push the left block aside to enter the stairwell and find the Book of Magic.
 * 4) Return to the entrance, head up, defeat the Manhandla, and bomb the top wall in order to proceed through the dungeon.
 * 5) In the next room, and the two rooms to its left, you can obtain keys. The room to the right contains the Compass.
 * 6) Two rooms left of the compass room and one up, there is a blue Gohma which requires three arrows in its eye to kill. If you defeat it, the closed door above will open and you can receive a hint from a man regarding Spectacle Rock.
 * 7) Continue up through the dungeon until you encounter a room full of Blue Darknuts. When it is safe to do so, bomb the top wall.  Go through the passage and you will have to fight another Manhandla who rewards you with the Map.
 * 8) Above the map room is another blue Gohma. You can bomb the left wall, or enter the top door, but you should enter the right door and defeat the Darknuts and Pols Voices inside.  Push the leftmost block to descend the stairs and find the Magic Key.
 * 9) Return to the room full of blue Darknuts, and defeat them all so that you can enter the right room. Enter it and head down the stairs to enter an underground passage which leads to the west side of the dungeon.  You can bomb the top wall here for a shortcut to the dungeon boss.
 * 10) Otherwise, head left and fight the red Darknuts, then head up again for a cryptic message about bombs from a man. Finally, head right to encounter the boss.

Boss

 * The boss of the dungeon is a four headed Gleeok. Other than the number of heads, the strategy to defeat this Gleeok is no different.  Keep stabbing the attached heads until every one is disconnected.
 * Defeat it to earn a Heart Container. Continue to the room above and obtain the final Piece of Triforce.

Resupply

 * A cheap Shield is two screens north.
 * Bombs are two screens east.


text:
The Legend of Zelda/Underworld/Quest 1/Dungeon 9

Objectives
You should accomplish five objectives in this order:
 * 1) Get the Map.
 * 2) Obtain the Red Ring (it is more important than the map, but the map is on the way).
 * 3) Get the Compass.
 * 4) Obtain the Silver Arrows.
 * 5) Defeat Ganon, get the Triforce of Power and rescue Princess Zelda.

Walkthrough

To enter this dungeon, find the entrance at Spectacle Rock. Many of the rooms in this dungeon are unnecessary to enter, or have one way doors, so this walkthrough will focus strictly on the rooms that are necessary.

The dungeon can be divided into four parts. These are interconnected by underground passages only (except for a one-way door that sends back from part 3 to part 2).

 * Hints from the old men
 * 1) "Go to the next room": the room to the left conceals the stairwell to the next part; the only way to access it is to bomb the left wall in this room.
 * 2) "Eyes of skull has the secret": with reference to the in-game map, the room with the compass corresponds to one eye of the skull; when you get the compass, it shows that Princess Zelda is in the room corresponding to the other eye.
 * 3) "Patra has the map": by the time you're told this, you should already have defeated the Patra holding the map.

Get the map, Red Ring, and compass

 * Part 1
 * From the entrance head up one room where you might encounter a man who will prevent you from entering if you have not collected all eight pieces of the Triforce. If you have them, you may proceed and enter to the room above.
 * In the room with Zols and Like-Likes, bomb the left wall and enter the passage. Defeat the two red Lanmolas and push the leftmost block to enter the staircase to the first underground passage.

 * Part 2
 * You will arrive towards the top of the dungeon. Unlock the door to the right and fight the Wizzrobes.
 * Enter the room to the right and fight the Patras.
 * Enter the room below, full of Gels, and bomb the right wall. Go through the passage to find another Patra and obtain a Map.
 * From the map, bomb the top wall, go through the passage, and bomb the top wall again. Defeat all of the Wizzrobes, and push the leftmost block to access the staircase.  Take the stairs and obtain the Red Ring.
 * Walk back to room S-2, bomb the bottom wall and enter the room below. Bomb the bottom wall again, and enter a dark room with Wizzrobes where you can obtain the Compass.

Obtain the Silver Arrows
Return through the bombed pathways two rooms above where you got the compass. Return to the room with the very first Patra (if you went for the ring). Unlock the door above and listen to the advice of the man within by bombing the left wall. Defeat all of the Wizzrobes in the left room, and push the left block to reveal a stairwell.

 * Part 3
 * Descend down the stairs through the second underground passage, and arrive towards the bottom of the dungeon. Defeat the Zols, unlock the left door, fight the Keeses, and go through the left door to encounter another Patra.
 * Defeat this Patra and push the leftmost block to access the stairs. Take this underground passage and you will arrive by the upper left corner of the dungeon.  Bomb the north wall to reveal a passage and travel through it.
 * Defeat all of the Wizzrobes and push the central block along the right side to reveal of staircase. Take the stairs to find the vital Silver ArrowsLOZ1 Silver Arrow.png which are needed to defeat Ganon.

Find Ganon

 * Return to the bottom room, and defeat all of the Wizzrobes in order to take the underground passage back to the Patra room. From the Patra room, head to the room above.
 * Defeat all of the Like-Likes to enter the room to the left. Defeat the Zols and unlock the door above.  Defeat the Wizzrobes and unlock the next door above.  Defeat the Wizzrobes here, and push the left most block to reveal a staircase underneath one of the traps.  Trigger the trap and access the staircase.

 * Part 4
 * Take the underground passage, and arrive towards the top center of the dungeon. Bomb the left wall, kill all the enemies there and push the left block.
 * Now take the staircase down to the final underground passage, and arrive in a room with Patra eyes directly beneath Ganon. Defeat the Patra to open the door to Ganon.

Boss

 * Ganon appears briefly before turning invisible. He travels in small circles firing energy orbs at you.  Stab in to the space where you predict that he will be, and if you succeed in hitting him, he will appear for a short while before continuing the pattern.  If you hit him four times with the magic sword, you will stun him and he will change color.  At this time, you must fire a silver arrow at him to finish him off.
 * Defeat him and recover the Triforce of Power from Ganon's corpse. Continue to the room above and put out the fires with your sword and rescue Princess Zelda.

Resupply

 * One screen left of the cave entrance would be a medicine woman.
 * You have to loop around the eastern path, but bombs are found two screens south. A cheap shield is a screen east from this shop but is further away.


text:
The Legend of Zelda/Overworld/Quest 2

Be careful that some of the hidden rooms will charge you for some R in order to fix their doors. Avoid them.

Quest 2 overworld

 * 1) Get the Wooden Sword
 * 2) Get to the eastern Fairy Fountain
 * 3) Get some Bombs
 * 4) * Use bombs to get 30 R (on the seashore)
 * 5) * Push an Armos to get 30 R (in Green Forest)
 * 6) * Push an Armos to get 10 R (in Green Forest)
 * 7) Buy a Blue Candle (for 60 R)
 * 8) * Use the candle to get 10 R (in Green Forest)
 * 9) * Use the candle to get 10 R (in Green Forest)
 * 10) * Use the candle to get 30 R (in Green Forest)
 * 11) * Use the candle to get 30 R (on Lake Hylia)
 * 12) * Use the candle to get 30 R (on Lake Hylia)
 * 13) Buy a Magic Shield for 90 R (use the candle on Lake Hylia)
 * 14) * Use the candle to get 10 R (on Lake Hylia)
 * 15) Get to the western Fairy Fountain
 * 16) * Use the candle to get 100 R (in Brown Forest)
 * 17) * Use the candle to get 10 R (in Brown Forest)
 * 18) * Push a tombstone to get a Heart Container (in the Graveyard)
 * 19) * Enter a crypt to get 30 R (in the Graveyard)
 * 20) Buy a Blue Ring (on the seashore)
 * 21) Get the Power Bracelet (on Death Mountain)
 * 22) Get the letter (use Power Bracelet on Death Mountain)
 * 23) * Use bombs to get 30 R (on Death Mountain)
 * 24) Buy a Red Potion for 68 R (use Bombs on Death Mountain)

Summary
This is all that can be collected before Dungeon 1, and it's clearly less equipment than in Quest 1:
 * 4 Heart Containers instead of 3
 * Wooden sword
 * Magical Shield instead of small shield
 * Blue Ring
 * Bombs and Blue Candle
 * Power Bracelet and Red Potion (difficult)

title: The Legend of Zelda/Overworld/Quest 2


text:
The Legend of Zelda/Underworld/Quest 2/Dungeon 1

Objectives

 * Obtain the Wooden Boomerang.
 * Beat Aquamentus.
 * Obtain a Heart Container.
 * Obtain the first Triforce piece.

Pre-requisites
None.

Dungeon Walkthrough
The entrance to this dungeon is found in the same place as the first dungeon in the first quest. For this dungeon, the middle section is optional, providing a spare key, some bombs and a map (which requires expending said bombs). This walkthrough will only cover the rooms necessary to clear the level.

 * From the entrance, enter the right room. Defeat the Goriyas here to obtain the Wooden Boomerang.
 * Bomb the top wall to reveal a passage. Go through the passage and defeat the Keeses.  When the room is cleared, push the left most block to gain access to the underground passage.
 * Take the passage and you will arrive towards the top of the dungeon. Defeat the Wall Masters here and obtain a key to unlock the left door.
 * Travel left and defeat all of the blue Goriyas. Bomb the top wall to expose a path to the boss of the dungeon.

Boss

 * The boss is Aquamentus. You must strike him in the head six times with the Wooden Sword or three times with the White Sword. Time your strikes between the energy orbs that he emits from his horn. Only the Magical Shield will absorb the energy orbs. Link will receive damage if he tries to block them with the Wooden shield.
 * Defeat him to earn a Heart Container. Enter the room to the right to obtain the first Triforce piece.

Resupply

 * If you have a Ladder or Whistle, look for a medicine woman either one screen east and two screens north, or two screens east and one screen north.
 * Full healing can be found two screens east, and is accessed by following the southern detour.
 * From the fairy pool, one screen southeast sells bombs.
 * A Magic Shield may be purchased in the store southwest of the dungeon.


text:
The Legend of Zelda/Underworld/Quest 2/Dungeon 2

Objectives

 * Obtain the Whistle.
 * Beat a two headed Gleeok.
 * Obtain a Heart Container.
 * Obtain the second Triforce piece.

Walkthrough

 * The entrance to this dungeon can be found where an important shop was once located during the first quest.
 * From the entrance, enter the room above and defeat all of the Gibdos to obtain a key. Enter the next room up.
 * You can continue up to the next room without fighting, but if you wish to return to the room below, you must defeat the Zols (and Gels if you don't have the White Sword) and push the left block.
 * Above the Zol room, defeat the Keeses and obtain a key. Continue on to the next room above.
 * Fight the Gibdos and enter the room above. You'll enter a room full of Keeses.  Bomb the right wall and go through the passage to obtain a key, and return to the left.  Clear the room of Keeses to open the door above, and enter it.
 * Defeat the Manhandla to obtain a key. Enter the room on the right.
 * Fight the Darknuts carefully, and unlock the door above. Go through the door and avoid the traps while fighting the Zols to obtain the map.  Return to the room below with the Darknuts, and enter the bottom door.
 * Continue to the bottom of the corridor and push down against the wall. You will pass through the wall and arrive in an unmarked room on the map.  Enter the stairwell in the middle of the room to find the Whistle.

In the second quest, the Whistle is more useful for finding secrets in the Overworld than it was in the first quest. However, its warp ability only brings you to the dungeon locations as found in the first quest, making it less useful to reach a specific dungeon.

 * Once you have the Whistle, leave the room by pushing against the left wall to pass through an invisible passage. Unlike the top wall, this passage is one way.  Enter the room below and unlock the door to the right.
 * Defeat the enemies and obtain a key. If desired, you can bomb the bottom wall and go through the passage (thereby skipping the use of a key) and obtain the compass before returning to the room above.  Enter the right doorway.
 * Fight the Darknuts in this room to obtain a set of four bombs. Travel through the door below and fight the Keeses to obtain a key.  Enter the room below and clear the room of all the Zols to obtain another key and open the doors.
 * Enter the room below, and fight through the Gibdos to reach the stairwell. Take the stairs to the underground passage which leads you to a room along the upper right side of the dungeon.
 * Fight the Darknuts, and unlock the top door to reach the boss of the dungeon.

Boss

 * The boss is a two headed Gleeok. Each head must be stabbed until it starts to fly freely around the room. Once the head is free, it is still a threat, and can not be defeated. The only way to beat Gleeok is to destroy every one of the attached heads.
 * Defeat it to earn a Heart Container. Continue on to the room above to obtain the second piece of the Triforce.

Resupply

 * Bombs are one screen south, and medicine is three screens south.
 * A fairy pool is one screen southwest.


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The Legend of Zelda/Underworld/Quest 2/Dungeon 3

Objectives

 * Obtain the Magic Boomerang.
 * Beat three Dodongos.
 * Obtain a Heart Container.
 * Obtain the third Triforce piece.

Pre-requisites
None.

Dungeon walkthrough
The entrance to this dungeon can be found where the entrance to the second dungeon used to be in the first quest. The walkthrough for this dungeon is broken up in to two distinct parts; getting the Magic Boomerang, and getting the Triforce. If you are getting the Magic Boomerang, you need to bring Monster Bait to feed the hungry Goriya. If you don't have Monster Bait, you can still complete the dungeon by collecting the key, and heading to the boss room.

 * From the entrance head to the room above, fight past the Goriyas, and enter the next room above. Fight the Ropes and obtain a set of bombs.
 * Enter the next room above, and defeat all of the blue Goriyas to obtain the map and open the doors above.
 * Enter the next room above and fight the sword throwing Stalfos to obtain a key.
 * Go through the door above and provide the grumbling Moblin with the Monster Bait to gain passage to room above.
 * Defeat the Goriyas in the top most room to obtain the Magic Boomerang.
 * Return to the room above the entrance and unlock the door to the right to fight the boss of the dungeon.

Boss
This is the only dungeon in either quest whose boss room is not adjacent to the Triforce room.
 * Triforce Room

 * The bosses of the dungeon are three Dodongos. Defeat them in the usual manner, either by feeding them two bombs, or blowing up a bomb in their face and stabbing them. Collect the Heart Container when you beat all of them.

Walkthrough (continued)

 * Unlock the door below. Hang out next to the wall and defeat all of the Wall Masters that come out.  Collect the compass and push the center block along the right side to reveal a stairwell.
 * Take the stairs to the underground passage, and arrive at the bottom of the isolated section of the map.
 * Defeat all of the Goriyas in the room to open the door above and obtain the third piece of the Triforce.

Resupply

 * Replacement shields and Monster Bait are southeast of the entrance.
 * Bombs are north of the southeastern most point.