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Old School RuneScape/Skills/Prayer

Prayer is a skill which allows players to bury bones dropped by monsters. It is a very slow skill to raise, as bones do not give high exp, but can be very beneficial against monsters and other players.

=Intro=

If you want to use a prayer spell, click on the prayer menu, which is to the right of the equipment menu. This menu show you what prayers you can use. Prayers available for use are highlighted, while prayers you cannot use are dark. When you click on a prayer, a circle will appear around it, showing you that you are using it. However, using prayer lowers your prayer level. So say your prayer level is 5. You select "Thick Skin" in the prayer menu. If you watch your prayer level in the skill menu, you will see it slowly drop down.

You need certain levels to use different prayer spells. Prayer can be used to help you. It can give you a great advantage over monsters and players in the wilderness, however using prayer on other players many consider "noobish", or stupid. Many players insult players using prayer because they see it as cheating or giving you an advantage over them, even though the entire skill was designed to provide an advantage for people using it.

=Prayer Bonus=

If you click on the menu to the right of the inventory menu, you'll see what you have equipped. If you look at the bottom of this menu, there will a small black box with the words "Attack Bonus" and "Defense Bonus" in yellow, and more words in gray underneath with plus signs and negatives. These are known as "bonuses" and help you fight.

In prayer, there is only one bonus, a "prayer bonus". A prayer bonus affects the rate your prayer level drops, because when you use a prayer spell, your prayer level will drop. Having a high prayer bonus makes your prayer level drop slower, which is very good if you want to use prayer for a long time.

=Prayer Spells=

Below is a table with info about prayer spells. "Lvl Needed" means what prayer you need to use that spell.

It is important to note that if you are using Protect Items, you will only keep the items that can be sold for the most amount of gp at general stores, not street prices. So say you have a Blue Party Hat and a Rune Plate Body, you have a skull, and you die. Even though the party hat is worth over 200 million gp and the plate only worth about 85k, you will only keep the Rune Plate Body, as if you try to sell it to a General Store, you will get around 20k for it, but if you try to sell a Blue Party Hat to a General Store, you will only get around 1 gp.

Also, the Protect spells will only reduce damage by other players by half. But if you are fighting monsters, they will not even hurt you. However, some high levelled monsters and quest monsters are resistant to prayer and will still hurt you with it on.

=Bone Table=

Below is a table with information about burying bones.

=Ectofuntus=

Members can worship the Ectofuntus to gain 4x the experience they would get from just burying a bone. It is located in far northeast Morytania just north of Port Phasmatys. The process of worshipping is much more efficient if the Ghosts Ahoy quest has been completed. Players can go down a trapdoor and several flights of stairs (at 58 agility several shortcuts can be used) to reach a giant pool of ectoslime. Buckets can be used on the pool to collect the slime, one bucket of slime is needed for every worship done. Besides the bucket, the player also has to go upstairs to the "bone grinder" and put their collected bones in there. Several clicks on the machine are needed to process the bones, after which players can collect the bone dust with a pot. Players may worship the ectofuntus using one pot of ground bones and one bucket of slime, after which they can talk to the local ghost disciplines (ghostspeak amulet necessary), to gain ectotokens. Because it is such a tedious process, the Ectofuntus is generally used for high level bones such as dragon or baby dragon bones in which case there is a substantial increase in experience gain.

=Armor=

Some things that you can wear give a prayer bonus, thus they can be called "armor".

Free Players' Armor
Below is a table which contains information about the armor free players can wear.

Members' Armor
Below is a table which contains information about the armor members can wear.

=Necklaces=

There are 3 necklaces that give prayer bonuses, listed below.

=Weapons=

Maces give a prayer bonus. So if you want to attack or use prayer longer, why not use a mace? Below is a table with info about maces.

=Recharging=

There are a number of things that can be used to recharge your prayer if it depletes to 0. One way is to pray at altars.

Altars are all over RuneScape. There are even some in the wilderness. Altars are used to recharge your prayer level. Altars can be found in churches all across RuneScape. In the Monastery, on the second floor, is an altar that will recharge your prayer points plus add another 2 on. The altar in the member quest Nature Spirit also does this.

Prayer potions (also known as "prayer pots" or "pray pots") can also be used if you're a member. They restore just under 40% of your prayer level. If your herblore level is 38, then you can make prayer pots provided you have the materials needed. Super restore potions also restore some prayer besides normal stats.

Free players can only use altars to recharge their prayer level.

=Prayer Books=

Members can get Prayer books by completing the quest Horror from the Deep. You can wield them, and they will take up your shield slot. There are 3 prayer books, each based on the RuneScape gods. Each prayer book gives a +5 prayer bonus, as well as other bonuses.

The 3 books are:

 * Book of Balance (Guthix)

 * Holy Book (Saradomin)

 * Unholy Book (Zamorak)

When you first buy them, they will be called a "damaged book". Each book has four pages. The pages can only be obtained from Treasure Trails or purchased from other players. Red pages are Zamorak (250k-300k market value), green pages are Guthix (around 80k market value), and white pages are Saradomin (150k-200k market value). When you've gotten all four pages, use them with the damaged book and they will become a prayer book. You can some things with them, such as say a prayer or bless symbols (you need a prayer level of 50 to do this though). Below is a table with each book's info.

title: Old School RuneScape/Skills/Prayer


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Old School RuneScape/Skills/Mining

Mining is a skill that allows players to obtain ores from rocks and then smith the ores into bars or sell the ores. Selling the ores can give players a great profit, which is one of the reasons why mining is one of the most popular skills in the game.

Way to use mine shifts

To mine, a player will first need a pickaxe. These are sold by Nurmof in the dwarven mines, but every new player has one. Next, the player has to find a mining area. When these two tasks are complete, the player can then find a rock in the mine and click on it, making their character mine the rocks.

Unfortunately, mining can be very boring, as it is very repetitive, though selling the ores obtained from the rocks can give players a good profit. Also, mining is a skill largely based on a player's luck, which is totally random in RuneScape. Luck affects mining like this: the player will mine the rock, but when they hit the rock, it might take eight to twenty hits to get an ore. Another player may mine the same rock and get an ore in just one hit. There is no way to increase the chances of mining a rock in one hit.

Pickaxes
Pickaxes, or 'picks', are needed to mine rocks. They can be equipped as a weapon, giving players some more space in their inventory. However, pickaxes cannot be smithed. Pickaxes can either be bought from Nurmof in the Dwarven Mines or from other players. Nurmof's shop is labelled on the mini-map as a gold pickaxe.

Pickaxe Table
Below is a table with information about pickaxes. The higher a level needed to use a pickaxe, the better it is than the ones below it. For example, a rune pick will mine rocks faster than an adamanite pick.

It is important to note that there is no 'black pickaxe' or 'dragon pickaxe'.

This table lists the prices for the pickaxes when only one pickaxe is in the store. Prices may differ slightly with other amounts of stock.

Ores And Rocks
Ores are obtained from the different types of rocks. These rocks can be found in mines. On the mini-map, mines are labelled as a gray pickaxe. The color of a rock and it's name correspond to the ore found in it, so mining a copper rock will yield a copper ore, while mining a coal rock will yield a coal ore.

When players click on a rock, they will hit it with their pickaxe and try to get the ore out. The higher level rocks, such as mithril and adamant, take longer for players to mine an ore out of them, so patience is needed when mining these rocks. Players receive experience when they get ore from rocks.

After the ore has been mined, the rock will turn gray for a while. Eventually another ore will respawn and the rock will regain its color. Players can only mine a rock when ore is available. Ore respawn times differ with the difficulty of the rock, runite respawns the slowest and clay the fastest. The respawn time is increased slightly on world servers with more players on them.

Ore Table
=Making Money=

Mining can be a very good skill to get money in for players who have patience. It might take a long time to get ores, but players can sell them for good prices. Players should sell their ores to other players, not to General Stores or the dwarf who owns the ore store in the Dwarven Mines. Iron and coal are the best ores to sell as many people want them to make steel bars. Listed below are street prices for ores.

Please note that these are rough prices and are not exact. Prices may change over time.

 * Clay Ore: 1 to 5 gp

 * Copper/Tin Ore: 5 to 10 gp

 * Iron Ore: 50 to 100 gp

 * Silver Ore: 100 to 200 gp

 * Coal Ore: 120 to 200 gp

 * Gold Ore: 120 to 200 gp

 * Mithril Ore: 300 to 500 gp

 * Adamant Ore: 700 to 1,000 gp

 * Rune Ore: 10,000 to 12,000 gp

So if a player has 1,000 coal ores and sells them all at 200 each, they've just made 200k. However, it takes time to mine coal, so it will take a long time to get rich off it. Also, please note one thing: you might be better off buying iron in the Dwarven Mine store, as they often sell it for 1gp each.

=Mines=

There are many mines in RuneScape. However, they have their pros and cons. For example, some mines have many rocks but many enemies as well, while other mines have few rocks but no enemies.

To mine, all players have to do is click on a rock. Rocks are located across RuneScape and are shown on the mini-map with a pickaxe icon. When players have found a rock, they can then prospect it to see what ore that rock contains or just mine it right away. However, different mining levels are needed to mine different rocks. Also, rocks are color coded, meaning each rock has a different rock color, depending on what the ore is inside the rock.

Free to Play Mines
Here are some mines available for free players.

 * Rimmington Mine: Located northeast of Rimmington, this is a mine mostly used to by low level miners. The mine contains 5 copper rocks, 6 iron rocks, 2 gold rocks, 2 tin rocks, and 2 clay rocks. There are no monsters around and the mine is a good spot if players want to level up mining. However, a bank is very far away, so if a player wants to deposit their rocks, it's best they use another mine closest to a bank.

 * Dwarven Mine: Located north of Falador and underneath Ice Mountain, the Dwarven Mine is an underground mine. The mine contains 3 clay rocks, 10 tin rocks, 11 copper rocks, 9 iron rocks, 11 coal rocks, 2 gold rocks, 2 mithril rocks, and 3 adamant rocks. It is a very good mine to deposit rocks at a bank, as there's some stairs near the southeastern part of the mine that lead outside near Falador's west bank. However, this mine is always crowded, so players mining here will probably be there for awhile. All over the mine are level 10 dwarves and level 14 scorpions and level 32 king scorpions walking around the southeastern part of the mine, which is where all the iron, coal, mith, and addy rocks are, so players with low combat levels are best to stay away from that part of the mine. There is also a General Store in the western part of the mine, as well as a store where you can buy pickaxes. Also, if players go down the ladder near Ice Mountain to enter the mine rather than the stairs east of Falador's west bank, to the east is a store that sells hammers, bronze pickaxes, copper ore, tin ore, iron ore, coal ore, copper bars, iron bars, and gold bars. However, the shop is only restocked when players sell their ores to the store. This mine is one of the best places for (free)players to level up their mining skill, as if iron is mined near the shop then it can be quickly sold rather than dropped for quick experience.
 * Mining Guild: Located in the South of the Dwarven Mines, contains many coal and a few mithril rocks. It requires mining level 60 to enter. There are no monsters and it is very close to a bank making it the best place to mine coal in the game, the obvious con however is that achieving level 60 can be time consuming.

 * Lumbridge Swamp Mine: Located south of Lumbridge in the swamp behind the castle, this mine contains 2 adamant rocks, 5 mithril rocks, and 7 coal rocks. There are no monsters roaming about, however, there is a con. A bank is very far away, so if a player wants to deposit their rocks, it's best they use anther mine closest to a bank.

 * Crafting Guild Mine: Located southwest of Falador, it contains 6 clay rocks, 6 silver rocks, and 7 gold rocks. This is the best place to mine silver for all players and also the best place to mine gold for free players. However, to enter the guild, a brown apron and a crafting level of 40 are required. Also, because of all the gold an silver rocks, the guild can become crowded at peak times when more than 150,000 players are playing. Also even at 'off-peak' times it can be difficult to mine owing to a few (very) high level miners dominating this small mine

 * Karmaja Volcano Mine: Located inside the volcano on Karmaja, this mine contains 4 gold rocks. However, a bank is very far away and there are level 25 skeletons walking around as well as level 31 deadly red spiders. For members, there is a bank relatively close in the TzHaar mines. If players have a low combat level, it's best if they stay away from this mine.

There are also some mines southeast and southwest of Varrock The one in the southwest has 2 silver rocks as well as some tin, clay, and iron. The mine in the southeast has 3 iron rocks as well as a lot of tin and copper rocks, most low level players start mining here.

Pay to Play Mines
Here are some mines available for members.

 * Arzinian mines: the dream of every gold hunter. The Between a Rock... quest is needed to access them, players find out during the quest how to enter the mines. All players have to do after finishing is talk to the dwarf again while wearing the gold helmet to get to the mines. They are filled with both gold veins and rocks. There are 146 rocks in total. Players can mine 27 gold and then remove the helmet to leave. As they walk back to the ferry, they may notice that the dwarven boatman has shifted places. He will now take gold ores to the bank in return for a small part of the ores. While wearing the ring of charos (U) from the Garden of Tranquility quest, this amount is halved and players also won't have to pay for the ferry. These mines are usually empty but if there are lots of people it shouldn't be a problem, there's too much gold to cause any arguments.

 * Yanille mines: these are sometimes called the Khazard mines as they are found next to Port Khazard. They are a favorite for iron mining as they are usually empty and close to the Yanille bank, they also have two mithril rocks right next to the iron spot.

 * Dorgeshuun mines: accessible after The Lost Tribe quest these mines provide both iron and silver. They are great for powermining iron because one of the cave goblins will buy iron or silver from players, letting them powermine and still gain some money.

 * Coal Trucks: found just north of where the Dwarf Cannon quest is started, this is a great location for coal mining if a player cannot enter the mining guild. A combat level of above 50 is advised because the giant bats hanging around the coal rocks will attack any player below this level. The best way to effectively use the trucks is through a log balance shortcut that allows easy access to the Seer's Village bank. The log is west of McGrubber's woods and requires level 20 agility. After a short chat with the local dwarf, players can mine coal from 18 available rocks (3 or 4 people can use it without getting in each other's way). The trucks that run alongside the rocks can be filled with up to 120 coal, after which the player must go to Seer's to pick it up and bank it. The coal cannot be stolen by anyone, the trucks are like personal coal banks. The pick-up spot is northwest of Seer's bank, just past the house with the anvil and the willow trees.

=Training=

It's up to you if you want to either deposit the ores after mining a whole inventory or drop the ores when you've mined them. Dropping the ores will be much faster than depositing the ores.

 * Level 1 to 15: Mine copper and tin rocks.

 * Level 15 to 60: Mine iron rocks.

 * Level 60 to 85: Mine coal rocks in the Mining Guild.

 * Level 85 to 99: Mine rune rocks in the Wilderness.

Mining is a very slow skill to raise, so raising it will probably be very boring. You can either continually mine or take breaks, do another skill, and then come back to mining.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Old School RuneScape/Skills/Mining


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Old School RuneScape/Skills/Fishing

Fishing in RuneScape is a very valuable skill. Players can fish and then cook what they catch for food, or they can sell their fish for a great profit.

=Intro=

Fishing is one of the more popular skills in RuneScape. To fish, players must first find a "fishing spot". These fishing spots are near land and are in the sea and in rivers.

To fish, players must have the right equipment. To purchase equipment, there is a Fishing Store in Port Sarim that sells fishing rods, bait, feathers, fish, harpoons, and lobster cages.

=Equipment=

There are many different types of equipment that players must use to fish.

Nets
All players start out with nets. There are "small fishing nets" and "large fishing nets". Small fishing nets are for free players while large fishing nets are only members. The difference between the two nets are the large fishing net can catch more than one fish, and it's members only.

A fishing net an only be used on seas. When the player has found a fishing spot, they have to right-click or left-click on the spot. There will be two options: "Net Fishing spot" or "Bait Fishing spot". Since the player has a net, they will want to net fishing spot. When the player uses his net, they will squat down and use their net with the spot. They will do this for a few minutes or until the fishing spot moves.

Catching fish takes time, so the player has to be patient. However, as the player's fishing level rises, they will catch fish more often.

Fish that can be caught using a small fishing net:

 * Shrimp
 * Karambwanji (members only)
 * Anchovy
 * Frog Spawn (members only)

Things that can be caught using a big fishing net (members):

 * Mackerel
 * Oyster
 * Casket
 * Seaweed
 * Cod
 * Bass

Fishing Rods and Bait
To buy a fishing rod, players have to go to Port Sarim, go the Fishing Store, and buy one for about 5 to 10 gp. Players will also need bait, which can also be bought from the Fishing Store. Some monsters also drop bait.

To fish with a fishing rod, players have to find a river with fishing spots or find a fishing spot in the sea. When they've found a spot, they can then click on the fishing spot and begin fishing. If the player cannot fish, then they have to right-click on the spot and select the "Bait Fishing spot" option. When players have started fishing, they will cast out their line and wait for the fish to catch. They will do this for a few minutes or until the fishing spot moves.

There is also an "oily fishing rod" but this is members only and is used to fish Lava Eels.

Catching fish takes time, so the player has to be patient. However, as the player's fishing level rises, they will catch fish more often.

Fish that can be caught using a fishing rod:

 * Sardine
 * Herring
 * Pike
 * Cave Eel (members only)

Fish that can be caught using an oily fishing rod (members only):

 * Lava Eel

Fly Fishing Rods and Feathers
To buy a fly fishing rod, players have to go to Port Sarim, go the Fishing Store, and buy one for about 5 to 10 gp. Players will also need feathers, which can also be bought from the Fishing Store. Chickens also drop feathers every time they are killed.

To fish with a fly fishing rod, players have to find a river with fishing spots. When the player has found a spot, they can then click on the fishing spot and begin fishing. If the player cannot fish, then they have to right-click on the spot and select the "Lure Fishing spot" option. When players have started fishing, they will cast out their line and wait for the fish to catch. They will do this for a few minutes or until the fishing spot moves.

Catching fish takes time, so the player has to be patient. However, as the player's fishing level rises, they will catch fish more often.

Fish that can be caught using a fly fishing rod:

 * Trout
 * Salmon

Harpoons
To buy a harpoon, players have to go to Port Sarim, go the Fishing Store, and buy one for about 20 to 30 gp.

Harpoons can only be used on seas. When players have found a spot, they can then click on the fishing spot and begin fishing. If the player cannot fish, then they have to right-click on the spot and select the "Harpoon Fishing spot" option. When players have started fishing, they will squat down and try to catch some fish. They will do this for a few minutes.

Catching fish takes time, so the player has to be patient. However, as the player's fishing level rises, they will catch fish more often.

Fish that can be caught using a harpoon:

 * Tuna
 * Swordfish
 * Shark (members only)

Lobster Pots
Lobster pots (also known as "lobster cages" or just "cages") can be bought from the Fishing Store in Port Sarim for about 20 to 30 gp.

Lobster pots can only be used on seas. When the players have found a spot, they can then click on the fishing spot and begin fishing. When players have started fishing, they will squat down and try to catch some lobsters. They will do this for a few minutes.

Lobster pots can only catch lobsters and are a great way to train fishing.

Fish that can be caught with a lobster cage:

 * Lobster

Karambwan Vessel
Karambwan Vessels (also know as just "vessels") can be obtained from Lubufu south of Brimhaven (on Karamja) Once the player has started the "Tai Bwo Wannai Trio" quest. Players will also need Karambwanji, which can be caught with a net at a fishing spot on the Holy Lake south of Tai Bwo Wannai Village.

Karambwan Vessels can only be used on the lake that is near Lubufu. When the players have found a spot, they can click on the fishing spot and begin fishing. When players have started fishing, they will squat down and try to catch some Karambwan. They will do this for a few minutes.

Fish that can be caught with a Karambwan Vessel:

 * Karambwan (members only)

=Fishing Table=

Below is a table with information about fishing.

=Free to Play Fishing Spots=

Net and Bait Spots

 * Draynor Village: To the west of Draynor Village's bank are two fishing spots. Here, players can net and bait fish. It is a great place to start fishing as there is a bank nearby, so players can fill their inventory with fish and then bank them.

 * South of Port Sarim: South of Port Sarim near Thurgo the dwarf's house are some fishing spots, but they're far away from a bank.

 * Karmaja: On Karmaja are some fishing spots. However, these spots also are not near a bank, so if the player wants to deposit your fish, Draynor Village is where they want to be.

Lure and Bait Spots

 * Barbarian Village: Just a little east of Barbarian Village is a river. Here, there are some fishing spots that allow players to either lure fish or bait fish. However, these fishing spots are not very close to a bank, though are the most convenient lure fishing spots for free players.

 * Lumbridge: In Lumbridge is a river that has some lure and bait fishing spots. However, a bank is very far away. Barbarian Village's fishing spots are recommended, as they are closer to a bank, though it too is far away.

Harpoon and Cage Spots

 * Karmaja: Behind Luthas' banana plantation is a small dock that has fishing spots allowing players to harpoon fish or cage lobsters. This is the only spot to fish tuna, swordfish, and lobsters on the free worlds. A bank is very far away and players have to pay 30 gp to go on the island and 30 gp to leave the island.

=Pay to Play Fishing Spots=

 * Catherby - All types of fishing except for fly fishing, close access to both a range and a bank so players can cook their catch on the way to storing it, useful for all fishing levels. The bank here is also a major location for buying and selling fish. The only problem here is there are so many people that spamming on the chat channels (people saying nonsense things or saying the same thing over and over), verbal fights, and insults are common. It can be very peaceful when public chat is off though, and sometimes intelligent discussions can be held with lots of people participating which can be very interesting.

 * Shilo Village - Fly fishing only, highly efficient for fast levelling since the fishing store buys raw salmon and trout and sells feathers, only a few steps away from a bank and the fishing store, minor inconvenience of not having any way to cook the fish since there are no ranges or trees that can be chopped for fires. People levelling here often take the fishing experience without the cooking and get in trouble later on when they are catching sharks but can't cook them. Another problem is that by the time players are able to do the Shilo Village quest required to enter the village their fishing level will hardly benefit from fly fishing training. The quest is one of the more experienced ones in the game and as such only high level players can do it, most of the high levels around have been smart enough to really work on their fishing skill and as such fly fishing only gives them minimal experience.

 * Fishing Guild - Lobster, tuna, swordfish, and sharks can be caught here. A fishing level of 68 is required but fishing potions and some of the new pies can be used to cheat. The two fishing platforms are extremely close to a bank. Another advantage is that both a lobster cage and a harpoon spawn right behind the entrance door. Like Shilo, there are inconveniences with cooking. There is a range, but it is far away from both the platforms and the bank. Most players fishing here will catch a certain number of fish and then go to catherby and use the range there to cook their catch. The guild is usually preferred to catherby as it is much more quiet.

=Free to Play Training=

Here are some ways to raise a free player's fishing level.

 * Level 1 to 20: Net fish at the fishing spots in Draynor Village and Al Kahrid. This may seem slow and long, but it is faster than baiting fish, and fish caught may be stored in bank for simple cooking experience.

 * Level 20 to 65: Lure fish at Barbarian Village. Players will need many feathers, but this is a very fast method of raising fishing. Players may also fish lobsters at level 40, though it will be fairly slow until around level 60.

 * Level 65 to 99: Cage lobsters at Karmaja. Lobsters can be obtained very quickly giving good exp, though if a player wants to bank their lobsters, they will have to bring money.

 * Level 65 to 99: Harpoon at Karmaja. Players will catch both tuna and swordfish, though fishing lobsters is faster and gives better exp.

=Pay to Play Training=

Here are some ways to raise a member's fishing level.

 * Level 1 to 30: Fish at Catherby.

 * Level 30 to 40: Fly fish at Shilo or stay at Catherby. However, to fish at Shilo, players need to have finished the quest Shilo Village.

 * Level 40 to 68: Fish lobsters at Catherby or fly fish at Shilo for slightly faster xp.

 * Level 68 to 76: Fish lobsters at the Fishing Guild.

 * Level 76 to 99: Fish sharks at the Fishing Guild.

Fishing tuna and swordfish is not recommended as they don't give as good exp as lobsters.

With an admiral pie, players can enter the Fishing Guild at level 63 fishing. With a fishing potion, they can enter the Fishing Guild at level 65 fishing.

The Fishing Guild is recommended, though Catherby is also a good spot.

When cooking fish it helps if players have cooking gauntlets from the Family Crest quest, these ensure that the player burns their fish less often.

=Making Money=

Fishing can be a great skill to make money in.

Every player needs food to heal their HP. Since the higher fish heal a large amount of HP, there is a great market for them. Below is a list with fish prices.

It is recommended that players do not sell their fish to General Stores or Fish Stores, but instead, sell them to other players.

Falador and Edgeville bank are the best places to sell fish. Or for members the Catherby bank is also good. The low level fish (shrimp, sardine, herring, and anchovies) are rarely bought.

Free to Play Fish Prices
These prices are for raw fish.

 * Shrimp: 3 to 5 gp

 * Sardine: 5 gp

 * Herring: 10 gp

 * Anchovies: 20 gp

 * Trout: 30 gp

 * Pike: 40 gp

 * Salmon: 50 gp

 * Tuna: 50 to 75 gp

 * Lobster: 150 to 200 gp

 * Swordfish: 200 to 250 gp

Lobsters are the best fish to sell. You can get even more money if they aren't cooked. Since people use them to get cooking up.

Pay to Play Fish Prices

 * Shrimp-Swordfish: See Free to Play, there really isn't any price difference.

 * Sharks: 800-1000 gp

 * Rich players sometimes buy raw fish at higher prices than cooked ones because they want to train their cooking skill.

Lobsters and sharks are the best to sell for fast money making.

title: Old School RuneScape/Skills/Fishing


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Old School RuneScape/Quests/The Knight's Sword

The Knight's Sword
Description: Sir Vyvin's squire is in trouble. He has accidentally lost Sir Vyvin's ceremonial sword. Help him find a replacement without Sir Vyvin finding out.

Starting Point: Talk to the squire located in Falador Castle.

Difficulty: Medium

Length: Medium

Requirements: Level 10 mining, level 10 cooking, and able to run from level 57 Ice Warriors and level 53 Ice Giants.

Items Needed: Redberry pie, a pick axe, 2 iron bars (4 if you want your own knight's sword), and 1 blurite ore (2 if you want your own knight's sword).

If you want to finish the quest faster, get the items now. You're making a sword for a knight, and you can make one for yourself, so if you want to, you'll need 2 iron bars and 2 blurite ores (explained later). You only need 1 redberry pie. To make a redberry pie, use flour with water to make pastry dough. Then, use the dough with a pie dish (located inside Varrock Castle). Then, use a redberry with the dough to make redberry pie. Next, cook it on a range to complete it. However, you'll be surrounded by level 57 and 53 monsters which can hit hard, so it's up to you if you want to carry the ores.

The squire will tell you he lost Sir Vyvin's sword, and would like you to help him replace it. The squire will tell you to talk to Reldo, Varrock's librarian. So go to Varrock Castle and to go the far north of the castle to find Reldo.

Ask Reldo about Incando dwarves. Reldo will tell you that one is located south of Port Sarim. If you haven't already made a redberry pie, make one now. If you have, continue to Port Sarim and then head south.

You should see a small house on the side of a hill with a red exclamation mark. Look for Thurgo, who is an Incando dwarf. Ask him if he would like some redberry pie. He'll take the one you have and eat it. Talk to him again to ask him about the sword. He says he'll need a picture of it. So go back to Falador and talk to the squire.

The squire will tell you that Sir Vyvin has a portrait in his room. Go to the third floor of the castle and find Sir Vyvin. Look for a cupboard nearby and open it and search it. You will obtain a portrait that shows the sword. However, Sir Vivyin will stop you if he is in the room. There are two ways to avoid this: have someone talk to Sir Vivyin while you open and search the cupboard, or open the door to his room and wait for him to walk out (very long). Once you have the portrait, go back to Thurgo.

Talk to Thurgo and give him the portrait. He will now need the materials to make the sword. You will have to enter the dungeon on the hill nearby to obtain the blurite ores. There are many enemies here, and you probably will die if you're a low level, so bring food. It is recommended you only bring a pick axe if you want two blurite ores so that you can get your own sword. So go down the ladder and walk through. When you see white ahead of you, be prepared to run. Run along the walls to find blurite ores. The rocks are bright blue in colour. Mine one or two of them if you want your own sword. When you have the amount of blurite you want, run out.

Now, get your iron bars. Talk to Thurgo with your blurite ores and your iron bars. He will make you a sword. If you want a sword for yourself, drop the sword Thurgo just made and talk to him again with the materials. Do this very quickly. He will make a second sword. Then pick up the sword you dropped. You now have two swords.

Go back to the squire, but before you talk to him, be quick and drop one of the swords. If you talk to him while holding both swords, he will take both of them. So drop one sword and give him the other. You will be done the quest when you've given him the sword. Then, pick up the sword you dropped to keep your very own knight's sword.

Reward: 1 Quest Point, 12,750 smithing experience, and a knight's sword if you got Thurgo to make you another one.


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Old School RuneScape/Quests/Shilo Village

The inhabitants of Shilo Village are under siege by the undead, give them a hand and beat the ruler of the undead while you're at it would you? This quest gives the player access to Shilo Village which is an excellent place for fly fishing as well as containing a bank very close to the Kharazi Jungle during the Legends Quest. This town also has 7 rocks which can be mined for all gems up to diamond, Duradel (the highest level slayer master), and the start of the One Small Favour quest.


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Old School RuneScape/Quests/Between a Rock...

The Giant Dwarf quest is required to start this. In the end it allows players access to the Arzinian Mines, which contain 146 gold rocks.


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Old School RuneScape/Quests/The Lost Tribe

The Goblin Diplomacy quest is required. This quest brings you into contact with the Cave Goblins (the Lost Tribe in question) living below Lumbridge Castle and also involves the mysterious HAM clan (the only NPC clan currently in existence). After finishing the quest, players can access the Dorgeshuun mines. These mines contain iron and silver rocks and one of the goblins there buys both of them so it is a very good place to powermine and still make some money. The mines also provide a shortcut to the Lumbridge slayer caves as well as often being used for the Wanted! quest.


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Old School RuneScape/Quests/Garden of Tranquillity

Players go trekking all over the RuneScape world to find some special seeds for the Queen of Misthalin. The Creature of Fenkenstrain quest is required. This quest is especially useful as it gives players the amazing Ring of Charos (U), with the U standing for unlocked. This ring lets players influence the weak minded and it can be used for free boat rides to and from Karamja at both ports, discounts on mine cart and magic carpet rides, choosing your cat's color when you buy from Gertude, and much more.


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Old School RuneScape/Quests/Dwarf Cannon

Short quest that allows players to buy and use the Dwarf Multicannon, a powerful range weapon.


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Old School RuneScape/Quests/The Giant Dwarf

To start this quest, go to the Keldagrim entrance in northeast Relekka. Go into the first cave and then into the second, talk to the dwarven boatman. He will take you to Keldagrim, on the way a cutscene happens and the quest is started. The quest does not have to be completed to access the city again but it is very helpful as completing it allows you to start the Between a Rock... quest. Completing the Giant Dwarf also grants you access to the mine cart transportation system. This connects Keldagrim to the tunnel below White Wolf Mountain (see Fishing Contest) and the dwarven mines below Ice Mountain. Every time the carts are used a fee has to be paid, with the Ring of Charos (U) (see Garden of Tranquility) the ticket price is halved. The city has some useful features such as the Blast Furnace minigame, a few stores, some stalls that are useful for Thieving, and most importantly a bank that can be very helpful when killing Slayer monsters in the Relekka slayer dungeon.


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Old School RuneScape/Quests/Fishing Contest

This quest allows players access to a secret passage below White Wolf Mountain which allows them to avoid the mountain completely while walking between Catherby and Taverley. Inside this passage are a few dwarves, including an engineer needed for the Between a Rock... quest and a cook needed for a subquest of the Recipe for Disaster quest. There is also a dwarf selling tickets for a mine cart trip to Keldagrim (see The Giant Dwarf). Three dwarven stouts spawn in the room with all the dwarves, the tables in here make it a reasonable place for range training.

A few things you need to know for this quest:

 * The special bait you need to win the competition can be found in McGrubber's Woods west of Seer's Village. Go around to the north of the woods (just to the east of the house there) and you will see a loose railing, squeeze through the loose railing there and find a red vine. When you search it you will get a special worm, you will need 2-3 of these for bait.

 * Garlic can be found upstairs in Morgan's House (start of the Vampire Slayer quest) in Draynor Village. Go up the stairs, open the cupboard and search it.


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Old School RuneScape/Quests/Vampire Slayer

Vampire Slayer
Description: The people of Draynor village live in constant terror. Their numbers are dwindling, all due to the foul creature lurking in the manor to the north known as a vampire.

Starting Point: Draynor Village. Find Morgan and talk to him.

Difficulty: Easy

Length: Short

Requirements: Capable to defeat a level 34 vampire.

Items Needed: Garlic, hammer, stake, and 2 gp for beer.

Morgan will tell you that a vampire is causing distress. He wants you to kill it. He will tell you to go to the Jolly Boar Inn and talk to Dr. Harlow. Before this, if your combat level is below 20, there is a house in Draynor with a second floor. Go up to this floor, and look for a cupboard. When you've found it, open it and search it to receive garlic. Next, find a hammer.

To go to the Jolly Boar Inn, you have to go to Varrock. Once there, stand outside the museum or the church. Walk north towards the wilderness. You do not have to enter the wilderness. You should be on a paved path. The path should split right before the wilderness. The path will open to the east. Follow this path to the Jolly Boar Inn. Once inside, talk to Dr. Harlow. Tell him Morgan needs his help. He will want you to buy him a beer. Find the bartender, buy a beer, and then talk to Dr. Harlow. He will talk about vampires and give you a stake.

Next, find a hammer. These can be bought from General Stores.

Now that you have the required items, you must now fight the vampire. Make sure you have all three items in your inventory. It is important that you have a weapon, armor, and food. Go to Draynor Village, and then head north to Draynor Manor. Inside, go east towards large stairs that lead downwards. Go down them. There will be a coffin in the center of the room. Open it and the vampire will pop up and attack you. If you have garlic, he will become very weak and can be easily defeated. When you defeat him, you will automatically stab him with the hammer and the stake. When he is dead, you have finished the quest.

Reward: 3 Quest Points and 4825 attack experience.


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Old School RuneScape/Guides/Wilderness

Player Killing, or PKing as it is more colloquially known as, is where players kill other players in the Wilderness. It can be highly rewarding, as the items gained from killing other players are usually of decent value. However, it can also be dangerous, because you can lose all your items. Many players make their money through PKing.

The Wilderness
The Wilderness (or Wildy) is a place in RuneScape which can be reached by travelling North of Varrok/Edgeville/Falador. It is a place where players can attack other players.

Bring your best weapon once you get some experience in combat, otherwise you will not get much reward. Remember to bring some good food.

Half of the wilderness is multi-combat, meaning that this is were most clan wars and PKing clans tend to go. The other half is single combat, so random PKers and solo pkers trek to find their kills.

When you attack another player, you will receive a "skull" over your head, which lasts for twenty minutes. (defending yourself from an attack does not give you a skull). Players with skulls lose all of their items if they die, instead of the usual all-but-the-three-most-valuable. Be very careful when making attacks, if possible get the enemy to attack you first to preserve your items. The protect from items prayer will let you keep an additional item.

Wilderness levels
Wilderness Levels determine who you can attack and who can attack you. The skull at the bottom shows your Wilderness level. The higher the Wilderness level, the more players you can attack but you run a higher risk of players attacking you. The level of Wilderness means that players 'level of Wilderness' levels higher or below you can attack you, and you can attack them, for example a level 70 in level 20 wilderness can attack or be attacked by anyone from level 50 (70-20) to level 90 (70+20).

Wilderness locations
There are many places in the Wilderness which many PKers choose to go, as they are considered good locations to PK at.

Ardougne Teleport Level (level 55 Wilderness and a favorite for P2P pkers). This is the place to go for players with a death wish. Pkers hang around here constantly because many players will use the lever thinking it will be safer. It is actually a better idea to walk through the entire Wilderness, the chances of dying are much lower.

Greater Demons (Multi Combat Area, level 46 Wilderness. Level 92 Greater Demons hang around here. Clan wars often occur around this area)

Dark Warrior Castle (Multi Combat Area to some extent, level 12-17 Wilderness. Many free to play PKers hang around here.)

Green Dragons (Several places, PKers like to kill unwary players training on Green Dragons.)

Level 1 Varrok Wild (Very crowded at certain times, multi combat area. Many inexperienced players bring decent gear into here believing that they can run easily, but die.A favorite spot for P2P and F2P alike, as there are many characters with ranging levels)

Giants (Level 18 Wild, Multi Combat Area. Favorite among many Free to Play PKers.)

Level 9 Hill (Used by PKers in Free to Play, Multi Combat. The hill is a good spot to Player Kill as players running up towards the hill are unable to see who is on the hill until they are actually on the hill, by then it is usually too late.)

Mage Bank (Level 54 Wilderness, Pay to Play PKers sometimes hang around here. Players who are PKed here are generally teleblocked to prevent them from entering the Mage Bank.)

Axe Hut (Level 54 Wilderness, Pay to Play Players who train on Axes make good targets for PKers.)

Pures
There are many things to watch out for in the wilderness... As there are special characters that are created for the wilderness called pures.

A common pure is the iron pure- with only 1 defense, medium/high attack, and very high strength.

Other pures include range/mage pures- who don’t train any stat but hp, prayer, defense and range/mage.

These pures will be hit often, but have the advantage of hitting you often and hitting higher.

title: Old School RuneScape/Guides/Wilderness


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Old School RuneScape/Quests/Lost City

The Lost City Quest is one of the most important quests for members in the MMORPG Old School RuneScape, as it allows the wielding of the first Dragon weapons, Dragon Daggers (can be poisoned to create poisonous daggers), and Dragon Longswords.

The quest is quite easy in comparison to other quests which allow players to wield new dragon weapons (for example, Monkey Madness or Heroes Quest.

Difficulty: Experienced

Length: short

Requirements: Level 31 Crafting Level 36 Woodcutting Must destroy a level 101 spirit

Reward: Access to the lost city of Zanaris and the ability to wield the Dragon longsword and Dragon dagger.

1.Head to the Draynor forests where some experienced warriors are gathered around by a camp fire (just a bit south west from Lumbridge).

2.They won't respond to you except the warrior. Talk to him and fool him into telling you what he and his party are after.

3.He says that they are after some leprechaun a bit north west of all those guys (by a pot spawn). Go west to a tree that say "Chop tree" instead of "Chop down tree". When you cut this tree with your axe, Shamus (the leprechaun)will come out. Talk to him to ask him how to find Zanaris.

4.Prepare for a easy or hard fight (depends on your approach) bring these recommended items: The items you choose from the list depend on your preferred mode of combat: if you wish to melee this spirit, take a silver bar and a sickle mold with you and make a silver sickle on entrana to fight with. (Woohoo that sounds like fun!) for magic: Bolt magic attacks work well. Take some potions (especially prayer and/or a super potion set), depending on your approach. Glory amulet helps some (editor note: I think glory ammy is no longer permitted on Entrana), and of course take good food. If you can fletch a bow, bring the items needed to make one (bowstring, unfinished bow) and also unfinished arrows (arrow shafts with feathers attached or separate, arrow heads that you can fletch with) and put together your ranging equipment once you get there. Since the only way out of the dungeon is through level 31 Wilderness or by teleporting, you may want to bring teleport runes or teleport jewelry (Glory ammy (if allowed), Dueling ring or Games necklace.)

5. Deposit all your weapons and such in the bank except for what I listed. Then head to Port Sarim and talk to the Monks of Entrana. They'll search you and if they find something try to think what it is and go deposit it. Permitted items include runes, arrows (may need to be unfinished), bowstring, unfinished bow, jewelry, potions, capes (some capes, like legends cape, not permitted on Entrana), robes, prayer books, boots, hats, and a knife for fletching. You can craft leather or dragonhide armor on the island if you bring the basic items with you. Once you get to the island go north east to the little bridge and then head west to the dead trees and cave monk. Talk to the monk. Note that once you descend, YOU CAN'T GO BACK UP THE LADDER, so plan to take a teleport out, use teleport jewelry, or risk coming out at level 31 wilderness. It's usually not too risky on a less crowded world.

Go down the ladder and kill some zombies (level 25) until you get a bronze axe. Put your equipment together and equip it if you haven't already. Then run past the greater demons (lvl 92). (If you have a high level friend you could have him kill greeters for a better weapon, but you still need an axe anyway.)

After running past the greeters, look for a big dramen tree with blue swirls in it. If you can't find the dramen tree... well I really hope you can, otherwise go let a greater kill you, lol.

Attempt to cut down the dramen tree. The level 101 Tree spirit will pop out, yell "You must defeat me before you can chop the tree!", and attack you. If you are alone, use some magic attacks if you do not have level 43 prayer, while eating also. (You can also bring materials to make weapons or bows with you.) Many people state that it is possible to safely range the Tree spirit from behind a stand of mushrooms. (Edit: Once you're in the right spot behind the mushrooms, I found it was easy to finish off the spirit with fire bolt. This is the attack I recommend.  (and agree with the person below) Range may also work well.)  If you start to panic because of low hp, RUN around and try to get the tree between you and the spirit.

(Low Levels Help)

So maybe your only a level 50 guy with at least lvl 17 mage?

In order to do the lost city quest, You need 50 chaos runes and 100 air runes.

When the lvl 101 tree spirit comes out, Its hard to find a place to hide with good defense, You may think mushrooms, But how about the other side?

Look at the picture below, IF you mage, This is the BEST place to hide:

If you have a friend, have him/her stand between you and the spirit while merrily raining down magic attacks on the spirit's head, and you can also range/mage the tree spirit from behind the fungus. Sometimes the spirit can go through your friend for some weird reason. If this happens resort to the second half of Step 8.

(Something that also helps is bringing a high level friend in with you. Try killing most of the spirit and if your friends want to, let them kill the rest of it for you. Then it will die and you can get the branches.)

Once you have defeated the spirit (Congratulations), chop the tree as many times as you want to get branches that will fill your inventory (probably 5 or so is fine, unless you plan to die many times with the staff).

Now teleport out or go into the greater room to use the magic door that leads to the wildy. In either case, get a knife and use it on your branches to make Dramen staffs (do this after getting somewhere safe).

Head east of the starting location in the Lumbridge swamp, wind your way through the swamp till you find a little building (there is farming equipment just inside the door). Wield your Dramen staff and walk in.

title: Old School RuneScape/Quests/Lost City


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Old School RuneScape/Quests/The Fremennik Trials

Become a member of the local Viking tribe by going through a series of trials to gain enough votes on the village council. You will have to fight twice, use your smarts several times, and go through a series of NPCs very like in the One Small Favour quest to obtain one tiny item. The trials are the reason you frequently see people in Seer's Village buying a raw shark so you might want to think about getting one to prevent yourself suffering stress during the quest because of a lack of sellers. This quest provides experience in several skills, a teleport to the Fremennik village, the ability to communicate with the Fremennik tribe (buy from stores, steal from stalls, talk without getting snubbed, etc), a free ride to Waterbirth Island (otherwise you'd have to pay 1k), and access to the islands of Miscellania and Etceteria.


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Old School RuneScape/Quests/Monkey Madness

Monkey madness is among the hardest quests in the game. It is by far the longest but one of the most rewarding. In the quest you have to help the King of the gnomes by finding out what happened to his elite fighting group, the 10th guard. The quest leads you to an island inhabited by apes, Ape Atoll. Unfortunately pretty much everything on the island poisons you, this is very annoying, but as you progress further into the quest and after you kill a level 195 jungle demon, you receive 35000 experience in either strength and hitpoints or attack and defense, and the two skills you didn't choose you receive 200000 experience (if you are a pure and you do not want the defense experience, don't talk to the gnome that teleports you to the hangar), you also receive 10k, 2 cut diamonds and the ability to wield the dragon scimitar.

Note: 1K = 1000


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Old School RuneScape/Quests/Heroes Quest

The Heroes quest requires 55 quest points and allows access to the Hero's Guild upon completion. Your reward for completing Heroes Quest is the right to use Dragon Mace and Dragon Battle Axe. Heroes requires two people to complete this quest.


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Old School RuneScape/Quests/One Small Favour

The Shilo Village quest is required. All you have to do is get some mahogany logs from a Jungle Forester for an antiquities collector. Unfortunately the Jungle Forester in question wants a favor for the logs, they want their axe sharpened and of course the sharpener wants a favor too. This goes on and on until the player gets to the point where they have to beat a high level monster, then they go back and give everybody what they want to eventually return to the collector and hand them their logs. Along the way the player unlocks a glider ride to Feldip Hills but this can only be used by those who have completed the The Grand Tree quest. The best reward from the quest are two lamps which will give 10k exp to any skill above level 30 and a key ring which will hold most of the keys available in the game.


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Old School RuneScape/Quests/The Grand Tree

The Tree Gnome Village quest is required. Players help unlock a devious plot by a gnome to unlock all-out war between the gnomes and humans. The best reward from this quest is the ability to use the Gnome Gliders for transportation. These gliders connect the Grand Tree with Al Kharid, White Wolf Mountain, the Digsite, Karamja, and Feldip Hills (for those who have completed the One Small Favour. Any glider can go to the Grand Tree and from there the player can go to all of the gliders. The spirit tree in the gnome stronghold can now also be used to teleport to any of the other 3 spirit trees.


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Old School RuneScape/Quests/Tree Gnome Village

Tree Gnome Village
This quest guide was written by InsaneBunny9 of JustRS.com.

Description: The tree gnomes are in trouble. General Khazard's forces are hunting them to extinction. Find you way through the hedge maze to the gnomes secret treetop village. Then help the gnomes fight Khazard and retrieve the orbs of protection.

Requirements/Items: 6 Regular logs, ability to kill a lvl 112 enemy.

Starting Location: King Bolren in the middle of the gnomes' maze.

Reward: 11,000 attack experience, ability to use Spirit Trees to teleport, 2 quest points, and a gnome defense amulet.

Instructions:

Get through the gnome maze and talk to King Bolren. He will tell you that the gnomes are in trouble and need help to save them from dying. He tells you that you must return all the orbs to him so they will be safe again. He also tells you to talk to Commander Montai.

Commander Montai will tell that he needs 6 logs. Assuming you have them, give them to him. Talk to him again and he will tell you that he sent gnome trackers into the battlefield but has not heard from them since. Go to the khazard troops and find the three gnomes who will tell you the coordinates. They are:

Height- 4

X-3

Y-5

Now go and fire the ballista. It will ask you for the coordinates. Assuming you get them all right you will hit the target. Now go back to the Khazard Troop's side and climb over the crumbled wall. There you will get attacked. Kill the trooper and go up the ladder. Again, you will be attacked but kill him and open the chest. Inside you will find the orb. Now go talk to Elroy (located right in front of the maze) and he will take you to King Bolren. He now tells you that you must kill the Khazard Warlord to get the final two orbs.

You can find the Khazard Warlord North-West of the battlefield past the lvl 64 wolves. I would recommend using prayer against the Warlord and to bring lots of food. Once you kill him you will receive the final two orbs. Again go back to Elroy, who will take you back to King Bolren.

King Bolren now thanks you and gives you your reward!

- This guide was used with permission from JustRS.com - The community of fellow Runescapers!

(You may copy/modify this guide as long as credit is given to JustRS.com and InsaneBunny9)


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Old School RuneScape/Guides/Anti-Scam

= Introduction =

Scamming in RuneScape involves a player cheating another player. This is a very common thing that happens everyday. However, scamming can be easily avoided.

= Common Scams =

There are many different kinds of scams in RuneScape. Many players fall for these scams, though they can easily be avoided.

Armour Trimming
Some players may see other players saying that they can trim armour. These players are most commonly found in Varrock and Falador, a majority of them on free worlds. However, trimming armour is a scam.

It is impossible for a player to trim another player's armour. Some players say that they can trim armour because they are a member. However, this is also not true.

Trimmed armour can only be gained from doing treasure trails, a mini-game that members can do. When the member has complete the treasure trail, they will then receive a random reward. The reward will sometimes be trimmed armour.

This is a scam and can be reported using the "report abuse" button. The "report abuse" button is located beneath the chatbox. When a player sees another player saying that they can trim armour, they are recommended that they use the "report abuse" button and report the player for breaking Rule #2

Password Blocking
Some players will say that JAGeX has made an update that allows players to not say their password or that the censor blocks player's passwords. However, this is a scam.

The player may say, "Jagex blocks your pass! ******* see?" This is not true. A player's password can only be censored if it is a swear. Also, players must never give out their password. If a player does tell their password, then they are only asking to be hacked.

Players doing this scam can be reported. A player simply has to click on the "report abuse" button and report the rule breaker for breaking Rule #3.

Trade Scams
A player is buying a rune platebody. Another player trades them and puts up a rune platebody in the trade window. The player buying then puts up 80,000 gp. Both players hits accept, but the player buying doesn't look at the second trade window. They hit accept immediately, and then complete their trading. The player that bought the plate looks in his inventory only to see an adamant platebody. They were just scammed.

This is the most common scam in all of RuneScape. However, players can easily avoid this simply by being patient and observing the trade window.

When a player trades another player, a trade window will appear. In this window, players can put up their items that they will want to trade. Both players can see what items are being traded. When both players click the accept button, a second trade window appears. In this window, players can see what they are trading in words. This is where players can check to see if they are being scammed.

In the second trade window, players must read carefully what they are trading. All a player has to do is be patient and read the second trade window to make sure they are not being scammed.

If a player is scammed by this, they simply have to use the "report abuse" button and report the player for breaking Rule #2.

Gem Cutting
Some players may say that they will cut other player's gems for free. While some honest players may cut gems for free, many players will be greedy and steal the gems they receive.

Players are recommended that they raise their crafting level up to cut their own gems so that they won't be scammed.

If this scam happens, players can use the "report abuse" button and report the player for breaking Rule #2.

JAGeX Impersonators
JAGeX is the company that makes RuneScape. Some players will claim that they are JAGeX staff or that they know people who work for JAGeX and that they can give players free items or free membership. However, this is always a scam.

JAGeX staff will never contact players in the game. They will only contact players using the message center. Also, JAGeX staff members always have a gold crown beside their name and most of them have the word Mod before their name.

If a player sees another player doing this, the player can be reported for breaking Rule #5.

Edgeville Scam
Players may private message other players saying that they are selling something rare at a incredibly low price. The player selling will want the player buying to come to Edgeville's wilderness. When the buyer gets there, they will enter the wilderness with all their money and trade the seller. The seller will then get a friend to kill the buyer, or kill the buyer themselves if the buyer's level is close enough to theirs.

It is very simple to avoid this scam. Do not trade in or around the wilderness or near Edgeville.

Buying Items at High Prices
A player be buying rune essence for 800 gp each rather then the common 30 gp each. A player will notice this great deal and trade the buyer. The player selling the ess will put up 1,000, and the buyer will put up 800,000 gp. The two players click on the accept button on both trade windows and complete the trade. However, when the buyer looks at the 800,000 gp they made, they notice that they only received 80,000 gp.

This is a very serious scam, but can be easily avoided. Players must carefully watch the trade windows to make sure they are receiving the correct amount of money or item.

Players who are buying items at high prices are usually scammers. If they are scamming players, they can be reported for breaking Rule #2.

Two person trade scam
A buyer is offering way over the odds for an item which is not incredibly rare.

A seller not too far away is offering the item at a lower price, but still considerably higher than the going rate.

They are in league and you will be left with an unwanted item at an excessive price. The way to avoid this scam is to know the prices, and never buy in an overpriced item, as even if the trade did turn out to be legitimate, you could be beaten to it.

Selling Rare Items
A player may be selling an item that they are saying rare. However, they may be lying. Rare items are covered in the Rare Items Guide.

Free Membership
Some players may say that they can offer free membership. However, this is a scam.

No player can give free membership. Player mods also cannot give membership or receive free membership.

= Avoiding Scamming =

Players can easily avoid being scammed by following these points.

 * Take time trading. Observe the items the other player is putting up.

 * Never fall for the "trimming armour" scam.

 * Be wary of trades near Edgeville or the Wilderness.

 * Be wary of trades with people offering very high prices.

 * Know the items involved in your trade.

 * Always look at the second trade screen.

= What to do When Scammed =

If a player is scammed, the only thing they can do is work to get the items they lost back.

JAGeX will not give players back the items they lost. Many players turn to JAGeX when they get scammed. However, JAGeX will only say that there is nothing they can do. They do not give items back because people would take advantage of getting free items.

If a player is scammed, they should raise their skills to get money or merchant some items. In time, the player will be able to get back their items.

= The Difference Between Hacking and Scamming =

There is a large difference between scamming and hacking.

Scamming is when a a player cheats another player. Here is an example.

A player is buying a rune platebody. Another player trades them and puts up a rune platebody in the trade window. The player buying then puts up 80,000 gp. Both players hits accept, but the player buying doesn't look at the second trade window. They hit accept immediately, and then complete their trading. The player that bought the plate looks in his inventory only to see an adamancy platebody. They were just scammed.

Hacking is completely different from scamming. Hacking involves a player's account being stolen, not a player cheating another player.

title: Old School RuneScape/Guides/Anti-Scam


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Old School RuneScape/Guides/Castle Wars

Castle Wars is a Runescape minigame for members only. It is like Capture the Flag, but with fighting. To access this minigame players must head southeast of the Tree Gnome Village (Since this minigame is members only, it is located in a members only area).

To start off with the minigame, players need to pick a team. Each team is based on the 3 Runescape gods: Saradomin (good), Guthix (neutral), and Zamorak (evil). If players are loyal to Saradomin, they can step into the blue portal. If they are loyal to Zamorak, they can step into the red portal. If they are loyal to Guthix, however, they will be put into the team that has less players when they step into the green portal.

Players should bring what they need, but they can't bring a cape or helmet, as they will be supplied with a hood and cape of their god's color. Players don't need to worry about dying as they won't lose items if they die. They will be sent back to their team spawn room instead of Lumbridge.

After the time is up for entering players, the game starts and players enter the respawn room of their team's castle. Players have 20 minutes to capture their enemy's flag as many times as possible. Players can do whatever is necessary to get the opposing team's flag and keep their own.

=Map= The arena consists of two castles with an accessible castle wall. A river separates the two castles. There is a bridge that players can cross of course. There is also a tunnel beneath the arena that players can use to sneak between the castles. However they are caved in and a pickaxe is needed to clear the rocks, players can grab a bronze pickaxe in the respawn room.

First Floor/Spawn Room
There will be a table with bandages which heal 6 hp. Players should grab a few but save some space as there are other tools essential to their war. Players can use the bandages to heal themselves or teammates. Of course enemies can't get in the room, but players can only stay inside for two minutes. Players can leave and go back in the spawn room to obtain more bandages if they are damaged.

Second Floor
If players go up the stairs outside or climb the ladder up they will find themselves on the second floor. There isn't much here except the stairs to the team's flag.

Top Floor
The top floor is where the flag is located. Some enemies will camp out here and wait until the flag appears at the flag holder. If players can't capture the flag, they can wait here and kill enemies attempting to capture their flag.

Ground Floor
The bottom of the arena (besides the tunnels underground). This is where enemies can charge the castles. This is also where the tables of equipment are. =Equipment= Here's a list of equipment available to players during the minigame, it can be found on the ground floors of the castles.

Tool kits
The tool kits are little gray boxes. They fix things that can be broken by enemies like the castle gates and catapult.

Barricade
The barricades are pieces of wood on the table next to the tool kits. They can be placed anywhere and they block anyone. Of course they're destroyable by attacking them or using special explosive potions.

Buckets
Buckets are on the floor next to some crates. There's a sink that players can use to fill them up. If the catapult or a barricade is on fire from an explosive potion, players can use the bucket of water to put it out.

Explosive potions
Explosive potions have orange liquid in the vials. They can be used on barricades or a catapult to destroy to them. Also they can be used to cause a cave-in and prevent movement between castles underground in the tunnels. Players can dig and remove the rocks though. WARNING:Do not drop these, they will cause 15 damage when dropped.

Rope
On the table next to the explosive potions, there are ropes. If players use them on a castle wall, they can scale the wall without having to get through the castle gates. Ropes won't disappear after players scale the wall, they will stay there for the remainder of the game. Players can use these to an advantage by setting as many ropes as they can on the enemy's castle wall.

Rocks
Rocks are used to bombard a small area around the castles with a catapult. They are good for slightly longer distance ranging assistance but they are not as effective as ranging with a bow.

Bronze pickaxes
If players are going underground, they're going to need one to dig their way through cave-ins.

Tinderbox
If players going to destroy the catapult, they might as well set fire to it, right? That's what a tinderbox is for. It slows down the repair of the catapult and players can use that time to attack the enemy fixing it. However, water can put out fire, making it easier to use an Explosive Potion to destroy the enemy fixtures.

=Tactics for Playing the Game= There are multiple ways for players to make themselves useful in the minigame, these are some of the options available.

Flagbearer
Holds the team's flag if obtained, or steals the enemy's flag to score. This player should be one of a relatively high combat level (at least 90+) in order to prevent an easy kill if the opponents swarm the single player. Advantages of such a player would be to have access to multi-target Ancient Magicks (Ice Burst and Ice Barrage) to enable the immobilizing of any pursuing enemy.

The flagbearer holding his/her own team's flag usually hides along their teams outer walls, or upon their own castle wall (use a rope on the wall to climb up, as entering the castle will cause the flag to be 'Safe' - returned to it's original position, thus an opponent will be able to obtain it with less fighting involved ). They are generally surrounded by many people to help defend that player, or as medics to heal him/her when low on hitpoints. One tactic some players use is to use emotes (other than 'Yes' and 'No') to 'hide' the flag, and thus preventing passing enemies from seeing it. To cause further confusion, other allies standing nearby could also dance so an opponent would find it even harder to find the flag. Another strategy is that players stand on the same spot as the flagbearer, to hide him/her from view.

Ideal items for the flagbearer to bring would be runes (if using Ancient Magicks), a number of Explosive Potions (if attempting to steal the enemy flag) and many bandages. Also, barricades can be used in some places to block pursuing opponents. Ideal armour would be Barrows armour, Dragonhide or Dragon/Rune armour to have a chance to withstand attacking opponents.

Medic
A medic heals teammates that are essential to important jobs such as flagbearer capturing the flag. Usually these players have a combat level under 50 and are therefore less able to withstand other player's attacks. Medics should have a lot of bandages and a few barricades if necessary.

Mage
Mages usually stand along the outer wall of their own castle using spells on those who run by. They usually wear mage robes and have necessary runes in their inventory.

Ancient Mages, however, can gain much more experience by going to the enemy's spawn room level and casting multi-player Ancient Magick (normally Ice Barrage or Ice Burst) to gain decent amounts of experience, or often by locating a flag carrier, as they often have many people swarming about them. In crowded areas, ice barrages and ice bursts often give great mage experience and hinder movement. A possible use of Ancient Magicks is to attack multiple barricades, as this offers relatively good experience and helps the team.

Rangers and Meleers
Usually consists of those who do not fall under the above categories. These players are normal "soldiers" who fight random opponents, whether tactically or randomly. Normally attacking an opponent with a flag is strategic unless outnumbered severely. These players should travel in groups to achieve maximum effectiveness, enabling them to kill solitary opponents quickly, thus reducing damage done to themselves. These players play a crucial role in Castle Wars, and the rangers usually "snipe" opponents from the top of the castle (just as medieval archers did to protect their castle).

If players are training to become a ranger, and cannot afford arrows or simply do not have the time to make them, they can go to Castle Wars on a populated world and stand below the archers. They generally do not have time to go down and pick up their arrows, and someone else can easily pick them up and gain hundreds, though some rangers may frown upon that and consider it a form of stealing.

title: Old School RuneScape/Guides/Castle Wars


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Old School RuneScape/Guides/Clan

The Essence of Clans
The general meaning of the word Clan in runescape tends to be one of a group of players united in a common goal or bond that serves to see them unite to achieve anything typically for enjoyment. There are various types of clans from small to large and many people have different opinions on what consists of a clan.

Typically the most accepted terminology of a clan is that it is one of more than three players operating under a common goal. Typically the bigger the clan the more likely it is to be accepted that they are indeed a full-fledged clan and not just a "group of buddies" hanging out together. Many clans tend to start off just as a group of friends working with each other for enjoyment, company or any other reason that will officially become a clan when more and more people unite typically under one of the persons in the group.

Some clans form "Alliances", these alliances consists of different types of clans. Runescape's oldest and biggest alliance called "The Chaos Alliance" has over 9000 members and not only has clans in it, but teams, clubs, companies, cults, legions and armies, it is led by Red Echidna0. Others have made similar alliances, mainly those who believe in strength in numbers.

It is not far-fetched to say that some clans end up forming very much like in fictional stories where people are drawn to others and soon unite to work under one banner. Of course, there are various other ways clans can start up. One prominent way is through internet forums and communities, many people who post on message boards may start up a rapport socially with other members and soon find that they have many things in common.

It could be said then that the essence of a clan is that its members should ideally have something in common else, it is likely to stumble at the first step.

Of the types of clans out there, the list would be innumerable, however you could broadly place them into two separate categories:

Player Killing Clans
Player Killing clans are typically members (pure or impure) who unite together with the common goal of wrecking plenty of havoc in the wilderness where player-killing is quite welcome! Members of raider clans tend to be very similar in levels but have a wide range of combat abilities available to them allowing them to adjust to any combat situation in the wild.

Wars are a common eruption in the wilderness, clans can quite easily fall out of favor with one another resulting in a pitched battle in the wild, usually under an agreed set of rules prior to the date of the "war". No mercy tends to be shown by pking clans regardless of your relationship with them, although there are some who adhere to a set of rules almost akin to a "honor code" which, if broken results in severe repercussions.

The most common rule of this "honor" code tends to be one of not interrupting other wars, or even calling alliances into effect during a war when it had been agreed that no allies would be brought to the battlefield. Indeed many clans have a reputation for breaking the "unspoken" rules so to say although this isn't always detrimental to the clan itself.

Players joining a pking clan are well advised to do their research on the clan itself before even considering joining. An unorganized pking clan is bound to cost it's members more money in the long term that it's worth, while an organized one can be quite an enjoyable experience. Watch the member count as well, high amounts of members in a clan may mean your needs will be ignored as the more "loyal" members of the clan are attended to first. It may be better to join a small close-knitted clan where you can get all the help you need without the feeling of being shuffled to one side as cannon-fodder or indeed without feeling like a burden on the more elite members.

Non-player killing Clans
Non-player killing clans are extremely rare and are incredibly difficult to establish and work efficiently. This could be attributed to lack of enjoyment indeed the lack of combat probably does in fact bother some players but it would be more realistic to say that NPK clans tend not to succeed as much as usual because there's practically no money gain in the short term.

NPK clans tend to operate under a co-operative skill leveling structure. This means some people will work on a supply skill while others will work on a production skill (i.e. woodcutting/fletching) with the supplier giving away everything he gains to the producer who then levels his production skill and either sells his product and gives the money back to the clan or gives all the product back to the clan's banker.

Since in the long term it's more worthwhile to actually stockpile your supplies while training a supply skill and then using it yourself to level up a production skill it is quite easy to see why many people are put off by the idea of an NPK Clan. However you can and do see this method of working-relationship happen every day in Runescape but not under a clan. Rather you will find this happening a lot between friends who may be helping each other out or working on leveling their respective skills so they can pool the cash and buy some valuable item for the two of them to either share or in fact to buy TWO valuable items.

There is another aspect of the NPK clan, which is also quite rare but has much more chance of succeeding than a skill-based clan. Community clans are where groups of people band together to relish in each other's company either in game or on the forums, sharing advice and stories and showing their progress. Community clans tend to be extremely closed knitted and very friendly with members who are extremely willing to help out when they can and as such are very vocal in their support of each other.

Many community clans however don't really broadcast the fact they are a clan rather preferring to remain hidden which may be a reason why very few exist. It is possible this is because they'd rather not have random applicants knocking on the membership door. Of the community clans in Runescape many tend to be "invitation-only" types of clans that require verification and a two-vote policy to even get in. The policies are there apparently to keep the community just as it is, some things after all are considered best left alone and disruptive newcomers aren't always a welcome sight!

Mixed Clans
There are of course, mixed clans who mix up a bit of skill-building and community with Player-killing. These tend to be the most common clans around and typically like pking clans tend to require certain levels before you can be admitted.

However, most groups of people who join together either choose between what they want their group to be before even recruiting. Here are some types of groups

Clans: Group of people who unite with one another to complete quests, survive and kill in the Wilderness, or specialize in training particular skills. A clan is family in a sense.

Teams: Teams consist of people who follow one particular event, such as
 * Kalphite Queen Trips
 * King Black Dragon Trips
 * Chaos Elemental Trips
 * Waterbirth Island Trips
 * TzHaar Fight Pit Trips
 * and much much more...

Cults: Usually people who dedicate their Runescape life to following a certain person, creature or God, you get a glimpse of a NPC Cult in the Hazeel's Cult Quest.

Tribes: Usually communities set up by one person who camp in a certain location.

Companies and clubs: Companies are usually formed to make money, as in the real world, however some non-profit organizations exist. They vary from guides who help players around the world of Runescape, to hunters who track and kill players down for a price.

Armies and Empires: These are made for wars, very few are player made, they have similar clan events but mainly focus on training for combat.

Alliances: The above groups have allies, an alliance ,however, is an organization of allied clans, teams, cults, tribes, companies, armies, empires or clubs, sometimes its a mix of all. Runescape's biggest and most powerful alliance is called "The Chaos Alliance", it has over 9000 members and are undefeated since they started, their leader is called Red Echidna0.

Clan Structures
Clan structures vary throughout the game depending on the founding of the clan. There are "dictatorship" clans led entirely by one person with his close friends as his able generals enforcing the rules and making sure the clan is generally a good/bad place to be! There are some run completely by a democratic voting system which takes place every 6 months electing a new leader to keep things fresh and some that are run by a "council" of prestigious members who dictate where the clan shall go.

Clan structuring is one of the most difficult things to get right and is typically the reason why clans fail at the first hurdle. The difficulty in balancing tyranny with benevolence if you would like, is one that requires trial and error. You CAN be too harsh, too lenient, too easy going, too formal and so on. Also it is quite easy for the leadership and the clan members to have different viewpoints on where the clan should be going, many people allow success to get to their heads, many feel disillusioned either because they're being ignored or because they disagree with events that have been occurring.

There is no right or wrong way to create or structure a clan, however the best advice that could be given is to actually get to know every single person you admit to the clan. There's no point accepting everyone and anyone because chances are they'll all eventually have different goals and ideals and this can split a clan apart. There have been many incidents where high and low profile clans have suddenly found a core group of members splitting away and forming their own clans. Others can simply just "stop" working, be it time constraints or weak leadership or even weak membership. People can drift away and the ideals of the clan long forgotten.

Either way, becoming a member of a clan can be either an enjoyable experience or a downright horrible one. Everyone is advised to try it out once because you simply cannot really be told how a clan is until you actually try several and see if the "clan-life" suits you or not.

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Old School RuneScape/Guides/Introduction

= Introduction =

Welcome to the Introduction Guide! This guide can be very useful to new players of the massive online adventure game. First off, a little history lesson about the company that makes RuneScape and the game itself

= History =

Jagex
Jagex Limted is a company based in the United Kingdom. One of it's creators, Andrew Gower, says that Jagex stands for Java Gaming Experts.

Jagex Limited was created by three people. Andrew Gower, Paul Gower, and Constant Tedder founded Jagex in December 2001 to run their game RuneScape. Even before 2002, RuneScape already had over 1 million accounts.

Jagex has grown greatly since 2001. They now have two offices, one in Cambridge, and the other in London. Over 100 people are employed as staff. Many servers have been created across the globe and many are still planned.

RuneScape
RuneScape has gone through many stages to come to the great game it is currently.

RuneScape started out as a 2D game known as DeviousMUD. It was not released to the public and very few people saw it. Jagex later came up with what is now known as 'RS Classic' in the December of 2001. Just a few months later, on February 27, 2002, Jagex launched it's members. Before the member launch, RuneScape was a game that players could play for free. When players could become a member, they were able to subscribe and pay about $5US a month. Being a member allowed players more updates and a world at least twice as large as the free worlds.

RuneScape was completely re-written during the latter part of 2003 and early 2004 allowing 'RuneScape 2' to be launched in March 2004. Originally only a beta for members, it was quickly released to free players.

Since the launch of RS2, which is now RuneScape, Jagex has vastly increased the size of RuneScape. Over 150,000 players almost everyday. Over 5 million accounts have been created. Over 100 servers have been placed around the world. RuneScape has become one massive online adventure since it's small start.

= Starting Out =

RuneScape is a game available to all. However, if a player wants continual updates, then they're recommended to become a member.

To play the game, players have to go to RuneScape's homepage and make a new account. When they've completed making their account, they can then select a world to play on, let RuneScape load, and then play.

When players have logged in to RuneScape, they can then select what they want their character to look like. When they've finished creating their character, they will be given instructions on what to do next.

New players start out on Tutorial Island. On the island are various NPCs that will talk to the player and tell them how to play RuneScape. All the player has to do is follow the tutorial's instructions and they will be finished the tutorial in less than 30 minutes.

RuneScape is played in a client.


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Old School RuneScape/Guides/Item Price

= Item Price Guide =

There are many items in RuneScape. Players pay different prices depending on what the item is and it's status (such as rare or common). This guide shows street prices of various RuneScape items. However, keep in mind that some of these prices change over time, so these prices may become out of date.

= Members Items =

These items are only available to members.

Abyssal

 * Abyssal whip 2.8-3.1M

Granite

 * Granite Maul: 80,000 - 100,000gp
 * Granite shield:100k

Dragon

 * dragon longsword: 90,000-100,000 gp(can equip only after you have completed the Lost City Quest
 * dragon dagger: 35,000-40,000 gp(can equip only after you completed the Lost City Quest
 * dragon poison dagger: 45,000 gp(same thing for dragon dagger) (ddp)
 * dragon superpoison dagger: 60,000-70,000 gp(same thing for dragon dagger) (dds)
 * dragon battle axe: 150,000- 200,000 gp(can equip only after you have completed the Hero's City Quest
 * dragon mace: 45,000-55,000 gp(can equip only after you completed the Heroes Quest
 * dragon scimitar: 100,000 - 108,000gp(Can Equip only after you have completed the Monkey Madness Quest
 * dragon axe: 2 million - 2.4 million
 * dragon 2h sword 2.6 million - 3 Million

Rune

 * Rune claws: 20-30k
 * Rune arrows: 300-500 gp each

Dragon

 * Dragon legs: 2.3 million - 2.6 million gp
 * Dragon med helm: 800k - 900k
 * Dragon Chainbody: 25 million - 24 million gp
 * Dragon sq shield: 2.5 million
 * dragon sq shield right half: 750k
 * dragon sq shield left half: 4.2-4.6 million gp (Lol cant be that much the shield isn't even worth that much)

Gilded

 * Gilded legs: 1.3M-1.5M
 * Gilded shield: 1M-1.2M
 * Gilded Plate body:1.8-2.1M
 * Gilded helm:900k-1.1M
 * full set: 4.5M-5M

Armoured gloves
(gloves are non-tradeable and are purchasable during the "recipe for disaster" quest)

 * Bronze gloves: 150 gp
 * Iron gloves: 500 gp
 * Steel gloves: 1,500 gp
 * Mithril gloves: 2,500 gp
 * Adamant gloves: 4,500 gp
 * Rune gloves: 6,500 gp
 * Dragon gloves: 130k
 * Barrows gloves: 130k

Hats

 * Black Beret: Approximately 75k
 * White Beret: 100k
 * Blue Beret: 50-70k
 * Red headband: 30-40k
 * Black headband:35-40k
 * Brown headband: 25-35k
 * Highwayman mask: 40-50k
 * Blue headband: 90-100k
 * Tan cavalier hat: 200-300k
 * Dark Cavalier hat: 300-350k
 * Black cavalier hat: 1.1-1.2mil
 * Red boater: 400-450k

Boots and Gloves
Full Set of red: 5,000 Full set of blue/ black/ Purple/ green/ Yellow: 10,000 Full set of Grey: 7,000
 * Coloured Boots: 600 -700gp
 * Desert (white) boots: 20-100gp
 * Coloured Gloves: 600-1000 gp

 * NOTE : Full set includes Boots, bottom and top Robes, gloves and hat.

Runecrafting

 * Cosmic Talisman: 1k
 * Chaos talisman: 3k
 * Nature talisman: 5k-15k
 * Law talisman: Obtained after the Troll Stronghold quest
 * Death talisman: Obtained after the Mourning's End Part 2 quest

Bones

 * Regular Bones: 3-15gp

 * Monkey Bones: 10-30 gp

 * Big Bones: 100-200gps

 * Dragon Bones: 4-5k

Fletching items
Logs
 * Willow: 30-75gp each
 * Maple: 90-100gp each
 * Yew: 250-300gp each
 * Magic: 900-1000gp each

Bow strings: 150-180gp each Flax: 100-120gp each

Ranging Armour
Blue Dragonhide
 * blue d'hide vambraces: 5k
 * blue d'hide chaps: 10k
 * blue d'hide body: 15k
 * full set: 25k

Red Dragonhide
 * red d'hide vambraces: 10k
 * red d'hide chaps: 15k
 * red d'hide body: 20k
 * full set: 35k

Black Dragonhide
 * black d'hide vambraces: 20k
 * black d'hide chaps: 23k
 * black d'hide body: 27k
 * full set: 45k

title: Old School RuneScape/Guides/Item Price