text:
Oberon/ETH Oberon/2.3.7/SVGAH.Display.Mod

(* ETH Oberon, Copyright 1990-2003 Computer Systems Institute, ETH Zurich, CH-8092 Zurich. Refer to the license.txt file provided with this distribution. *) MODULE Display;	(* pjm *) (* Native Oberon SVGA display driver, pjm 20.04.98    Hicolor version PDR 7.5.99      Truecolor by Peter Ryser *) IMPORT SYSTEM, Objects, Kernel; CONST BG* = 0; FG* = 15; replace* = 0;	(** replace destination. *) paint* = 1;	(** paint over destination. *) invert* = 2;	(** invert destination. *) remove* = 0; suspend* = 1; restore* = 2; newprinter* = 3; (** ControlMsg id. *) reduce* = 0; extend* = 1; move* = 2; (** ModifyMsg id. *) display* = 0; state* = 1; (** ModifyMsg mode. *) screen* = 0; printer* = 1; (** DisplayMsg device *) full* = 0; area* = 1; contents* = 2; (** DisplayMsg id. *) get* = 0; set* = 1; reset* = 2; (** SelectMsg id. *) drop* = 0; integrate* = 1; (** ConsumeMsg id. *) unknown* = 0; index8* = 8; color555* = 16; color565* = 17; color664* = 18; color888* = 24; color8888* = 32; WinSize = 10000H; BufSize = 10000H; VesaAdr = 0E0000000H;	(* where MapVesa=1 maps *) LinearSize = 4*1024*1024;	(* amount to map in *) TYPE Color* = LONGINT; Pattern* = LONGINT; PatternPtr = POINTER TO RECORD w, h: CHAR; pixmap: ARRAY 8192 OF CHAR END; List = POINTER TO ListDesc; ListDesc = RECORD next: List; pat: PatternPtr END; Frame* = POINTER TO FrameDesc;	(** Base type of all displayable objects. *) FrameDesc* = RECORD (Objects.ObjDesc) next*, dsc*: Frame;	(** Sibling, child pointers. *) X*, Y*, W*, H*: INTEGER	(** Coordinates. *) END; FrameMsg* = RECORD (Objects.ObjMsg)	(** Base type of messages sent to frames. *) F*: Frame; (*target*)	(** Message target, NIL for broadcast. *) x*, y*: INTEGER;	(** Message origin. *) res*: INTEGER	(** Result code: <0 = error or no response, >=0 response. *) END; ControlMsg* = RECORD (FrameMsg) id*: INTEGER	(** remove, suspend, restore. *) END; ModifyMsg* = RECORD (FrameMsg)	(** Change coordinates in container frame. *) id*: INTEGER;	(** reduce, extend, move. *) mode*: INTEGER;	(** Modes display, state. *) dX*, dY*, dW*, dH*: INTEGER;	(** Change from old coordinates (delta). *) X*, Y*, W*, H*: INTEGER	(** New coordinates. *) END; DisplayMsg* = RECORD (FrameMsg)	(** Display a frame, a part of it or its contents. *) device*: INTEGER;	(** screen, printer *) id*: INTEGER;	(** full, area, contents. *) u*, v*, w*, h*: INTEGER	(** Area to be restored. *) END; LocateMsg* = RECORD (FrameMsg)	(** Locate frame in display space. *) loc*: Frame;	(** Result. *) X*, Y*: INTEGER;	(** Absolute location. *) u*, v*: INTEGER	(** Relative coordinates in loc. *) END; SelectMsg* = RECORD (FrameMsg)	(** Selection control. *) id*: INTEGER;	(** get, set, reset. *) time*: LONGINT;	(** Time of selection. *) sel*: Frame;	(** Parent of selection. *) obj*: Objects.Object	(** List of objects involved, linked with slink. *) END; ConsumeMsg* = RECORD (FrameMsg)	(** Drop, integrate frames. *) id*: INTEGER;	(** drop, integrate. *) u*, v*: INTEGER;	(** Relative coordinates in destination when drop. *) obj*: Objects.Object	(** List of objects to be consumed, linked with slink. *) END; MsgProc* = PROCEDURE (VAR M: FrameMsg); SwitchProc = PROCEDURE (bank: LONGINT); Buffer = RECORD bytes: ARRAY BufSize OF CHAR END; VAR Unit*: LONGINT; (** RasterUnit = Unit/36000 mm *) Left*, (** Left margin of black-and-white screen. *) ColLeft*, (** Left margin of secondary display, often same as Left. *) Bottom*, (** Bottom of primary map. *) UBottom*, (** Bottom of offscreen area (negative), 0 if not supported. *) Width*, (** Display width. *) Height*: INTEGER; (** Display height. *) arrow*, 	(** Oberon cursor. *) star*, 	(** Star marker to mark documents and viewers. *) cross*, 	(** Insertion marker. *) downArrow*, 	(** Marker to indicate disk operation. *) hook*,	(** Text caret pattern. *) grey0*, grey1*, grey2*, ticks*, solid*: Pattern;	(** Simulated grey levels. *) Broadcast*: MsgProc;	(** Message broadcast to all frames in the display space. *) palette: ARRAY 256 OF LONGINT; depth: LONGINT; displayWidth, displayHeight, displayHeight1, maxY: LONGINT; clipX1, clipY1, clipX2, clipY2: LONGINT;	(* bottom left corner & top right corner, in Oberon coordinates *) pattern: List; buffer: POINTER TO Buffer; curBank: LONGINT; switch: SwitchProc;	(* switch to window "bank". *) base, linearbase: LONGINT; (*PDR:*) truecol: LONGINT; colmap: ARRAY 256 OF LONGINT;	(* identity mapping (256-color) or soft palette (hicolor, truecolor) *) bytesPerScan, bytesPerPixel: LONGINT; (* Switch procedures. *) (* SwitchS3Aurora64V - Aurora64V+ in Compaq laptop & Trio64V+ in STB PowerGraph 64 *) PROCEDURE SwitchS3Aurora64V(bank: LONGINT); VAR b: SET; p: LONGINT; BEGIN curBank := bank; SYSTEM.PORTOUT(3C4H, 4X); SYSTEM.PORTIN(3C5H, SYSTEM.VAL(CHAR, b)); IF ~(3 IN b) THEN bank := bank*4 END; SYSTEM.PORTIN(3CCH, SYSTEM.VAL(CHAR, b)); IF 0 IN b THEN p := 3D4H ELSE p := 3B4H END; SYSTEM.PORTOUT(p, SYSTEM.VAL(INTEGER, 4838H)); SYSTEM.PORTOUT(p, SYSTEM.VAL(INTEGER, 0A539H)); SYSTEM.PORTIN(3CCH, SYSTEM.VAL(CHAR, b)); IF 0 IN b THEN p := 3D4H ELSE p := 3B4H END; SYSTEM.PORTOUT(p, 6AX); SYSTEM.PORTIN(p+1, SYSTEM.VAL(CHAR, b)); b := SYSTEM.LSH((b * {6,7}) + SYSTEM.VAL(SET, bank), 8) + SYSTEM.VAL(SET, 6AH); SYSTEM.PORTOUT(p, SYSTEM.VAL(INTEGER, b)) END SwitchS3Aurora64V; (* SwitchET4000 - ET4000 (vgadoc) *) PROCEDURE SwitchET4000(bank: LONGINT); BEGIN curBank := bank; SYSTEM.PORTOUT(3CDH, CHR(bank MOD 16 * 16 + bank MOD 16))	(* 64k r/w bank *) END SwitchET4000; (* SwitchS3801 - S3 801/5 & 928 (vgadoc) *) PROCEDURE SwitchS3801(bank: LONGINT); VAR s: SET; BEGIN curBank := bank; SYSTEM.PORTOUT(3D4H, 35X); SYSTEM.PORTIN(3D5H, SYSTEM.VAL(CHAR, s)); SYSTEM.PORTOUT(3D4H, SYSTEM.VAL(INTEGER, SYSTEM.LSH(s * {4..7} + 		SYSTEM.VAL(SET, bank MOD 16), 8) + SYSTEM.VAL(SET, 35H))); SYSTEM.PORTOUT(3D4H, 51X); SYSTEM.PORTIN(3D5H, SYSTEM.VAL(CHAR, s)); SYSTEM.PORTOUT(3D4H, SYSTEM.VAL(INTEGER, SYSTEM.LSH(s * {0..1, 4..7} + 		SYSTEM.VAL(SET, ASH(bank DIV 16, 2)), 8) + SYSTEM.VAL(SET, 51H))) END SwitchS3801; (* SwitchFireGL - Diamond FireGL (512k only). *) PROCEDURE SwitchFireGL(bank: LONGINT); VAR s: SET; save: CHAR; BEGIN curBank := bank; SYSTEM.PORTIN(3CEH, save); SYSTEM.PORTOUT(3CEH, 9X); SYSTEM.PORTIN(3CFH, SYSTEM.VAL(CHAR, s)); SYSTEM.PORTOUT(3CFH, SYSTEM.VAL(CHAR, s - {0..2} + SYSTEM.VAL(SET, bank) * {0..2})); SYSTEM.PORTOUT(3CEH, save) END SwitchFireGL; (* SwitchGD542x - Cirrus Logic 542x (Gitsels' machine). *) PROCEDURE SwitchGD542x(bank: LONGINT); VAR a: ARRAY 5 OF CHAR; BEGIN curBank := bank; SYSTEM.PORTIN(3C4H, a[0]); SYSTEM.PORTIN(3D4H, a[1]); SYSTEM.PORTIN(3B4H, a[2]); SYSTEM.PORTIN(3CEH, a[3]); SYSTEM.PORTIN(3CEH, a[4]); SYSTEM.PORTOUT(3CEH, SHORT(ASH(16*bank, 8) + 9)); SYSTEM.PORTOUT(3CEH, a[4]); SYSTEM.PORTIN(3CEH, a[3]); SYSTEM.PORTIN(3B4H, a[2]); SYSTEM.PORTIN(3D4H, a[1]); SYSTEM.PORTIN(3C4H, a[0]) END SwitchGD542x; (* SwitchMach32 - ATI Mach32 family. *) PROCEDURE SwitchMach32(bank: LONGINT); VAR s: SET; BEGIN curBank := bank; s := SYSTEM.VAL(SET, (bank MOD 16) * 22H); SYSTEM.PORTOUT(1CEH, 0B2X); SYSTEM.PORTOUT(1CFH, SYSTEM.VAL(CHAR, SYSTEM.LSH(s, -8) + (s * {0..7}))); SYSTEM.PORTOUT(1CEH, 0AEX); SYSTEM.PORTIN(1CFH, SYSTEM.VAL(CHAR, s)); SYSTEM.PORTOUT(1CEH, 0AEX); SYSTEM.PORTOUT(1CFH, SYSTEM.VAL(CHAR, (s * {4..7}) + SYSTEM.VAL(SET, ASH(bank, -4)*5))) END SwitchMach32; (* SwitchTrident9xxx - Switch to Trident 9xxx family - 9000C and higher 	Harold L. Weaver   	Tested on IBM Thinkpad 760ED with a Trident Cyber9385 *) PROCEDURE SwitchTrident9xxx(bank: LONGINT); BEGIN curBank := bank; SYSTEM.PORTOUT(3D8H, CHR(bank)); SYSTEM.PORTOUT(3D9H, CHR(bank)) END SwitchTrident9xxx; (* SwitchLinear - Switch to fixed linear aperture *) PROCEDURE SwitchLinear(bank: LONGINT); BEGIN curBank := bank; base := linearbase + WinSize*bank END SwitchLinear; (*PDR:*) PROCEDURE SetColor*(col: Color; red, green, blue: LONGINT);	(* 0 <= col, red, green, blue < 256 *) VAR ch: CHAR; val: LONGINT; BEGIN palette[col] := ASH(ASH(red, 8) + green, 8) + blue; CASE truecol OF 		0:	(* indexed *) val := col MOD 100H; colmap[col] := ASH(val, 24) + ASH(val, 16) + ASH(val, 8) + val; IF (col = 0) OR (col = 15) THEN	(* either 0 or 15 must be black. set the border to black. *) (* note: the S3 uses the palette for the border colour too *) SYSTEM.PORTIN(3DAH, ch); SYSTEM.PORTOUT(3C0H, 11X); IF (red = 0) & (green = 0) & (blue = 0) THEN SYSTEM.PORTOUT(3C0H, CHR(col)) ELSE SYSTEM.PORTOUT(3C0H, CHR(15-col)) END; SYSTEM.PORTOUT(3C0H, 20X) END; SYSTEM.PORTOUT(3C8H, CHR(col)); SYSTEM.PORTOUT(3C9H, CHR(red DIV 4)); SYSTEM.PORTOUT(3C9H, CHR(green DIV 4)); SYSTEM.PORTOUT(3C9H, CHR(blue DIV 4)) |1:	(* 565 hicolor *) val := ASH(ASH(ASH(red, -3), 6) + ASH(green, -2), 5) + ASH(blue, -3); colmap[col] := ASH(val, 16) + val |2:	(* 888 truecolor *) colmap[col] := ASH(ASH(red, 8) + green, 8) + blue END END SetColor; (** Retrieve color palette entry or color components. 0 <= red, green, blue < 256. *) PROCEDURE GetColor*(col: Color; VAR red, green, blue: INTEGER); BEGIN IF col >= 0 THEN col := palette[col] END; red := SHORT(ASH(col, -16) MOD 256); green := SHORT(ASH(col, -8) MOD 256); blue := SHORT(col MOD 256) END GetColor; (** Return color with specified components. 0 <= red, green, blue < 256. *) PROCEDURE RGB*(red, green, blue: LONGINT): Color; BEGIN RETURN MIN(LONGINT) + ASH(red, 16) + ASH(green, 8) + blue END RGB; (** Returns the number of bits per pixel for the given x coordinate. Typical values are 1, 4, 8, 24. *) PROCEDURE Depth*(x: LONGINT): INTEGER; BEGIN RETURN SHORT(depth) END Depth; PROCEDURE TrueColor*(x: LONGINT): BOOLEAN; BEGIN RETURN truecol > 0 END TrueColor; (** Get the current clip rectangle. *) PROCEDURE GetClip*(VAR x, y, w, h: INTEGER); BEGIN x := SHORT(clipX1); y := SHORT(clipY1); w := SHORT(clipX2-clipX1+1); h := SHORT(clipY2-clipY1+1) END GetClip; (** Set the new clipping rectangle. *) PROCEDURE SetClip*(x, y, w, h: LONGINT); BEGIN clipX1 := x; clipY1 := y; 	clipX2 := clipX1+w-1;  clipY2 := clipY1+h-1 END SetClip; (** Intersect with current clip rectangle resulting in a new clip rectangle. *) PROCEDURE AdjustClip*(x, y, w, h: LONGINT); VAR x2, y2: LONGINT; BEGIN x2 := x + w - 1; y2 := y + h - 1; IF x > clipX1 THEN clipX1 := x END; IF y > clipY1 THEN clipY1 := y END; IF x2 < clipX2 THEN clipX2 := x2 END; IF y2 < clipY2 THEN clipY2 := y2 END END AdjustClip; (** Reset the current clipping rectangle to the whole display, including offscreen area. *) PROCEDURE ResetClip*; BEGIN clipX1 := 0; clipY1 := UBottom; clipX2 := displayWidth-1; clipY2 := maxY END ResetClip; (*PDR: 	Translate a Color value 	col >= 0 => index through colmap 	col < 0 & truecol = 0 => undefined 	col < 0 & truecol = 1 => translate 888 to 565 	col < 0 & truecol = 2 => keep lower 24 bits 	Note: when mode = invert & truecol # 0 & col = FG, the caller sets col to 80FFFFFFH. 	This is a special case for backward compatability with older viewers to invert using FG. *) PROCEDURE -TransColor(col: Color): LONGINT; CODE {SYSTEM.i386} POP EAX CMP EAX, 0 JGE index AND EAX, 0FFFFFFH CMP truecol, 1 JNE end MOV EBX, EAX MOV ECX, EAX SHR EAX, 8	; 23..19 -> 15..11 SHR EBX, 5	; 15..10 -> 10..5 SHR ECX, 3	; 7..3 -> 4..0 AND EAX, 0F800H	; 15..11 AND EBX, 007E0H	; 10..5 AND ECX, 0001FH	; 4..0 OR EAX, EBX OR EAX, ECX MOV EBX, EAX ; 31..16 := 15..0 SHL EBX, 16 OR EAX, EBX JMP end index: AND EAX, 0FFH LEA EBX, colmap MOV EAX, [EBX][EAX*4] end: END TransColor; (* CopyAlignDst - Like SYSTEM.MOVE, but aligns destination 4-byte values in inner loop. *) PROCEDURE CopyAlignDst(src, dst, size: LONGINT); CODE {SYSTEM.i386} MOV ESI, src[EBP] MOV EDI, dst[EBP] MOV ECX, size[EBP] CLD TEST ECX, ECX JZ exit TEST EDI, 4 JZ ok 	MOVSB DEC ECX JZ exit TEST EDI, 4 JZ ok 	MOVSB DEC ECX JZ exit TEST EDI, 4 JZ ok 	MOVSB DEC ECX JZ exit ok: MOV EAX, ECX SHR ECX, 2	; size DIV 4 AND EAX, 3	; size MOD 4 REP MOVSD MOV ECX, EAX REP MOVSB exit: END CopyAlignDst; (* CopyAlignSrc - Like SYSTEM.MOVE, but aligns source to 4-byte values in inner loop. *) PROCEDURE CopyAlignSrc(src, dst, size: LONGINT); CODE {SYSTEM.i386} MOV ESI, src[EBP] MOV EDI, dst[EBP] MOV ECX, size[EBP] CLD TEST ECX, ECX JZ exit TEST ESI, 4 JZ ok 	MOVSB DEC ECX JZ exit TEST ESI, 4 JZ ok 	MOVSB DEC ECX JZ exit TEST ESI, 4 JZ ok 	MOVSB DEC ECX JZ exit ok: MOV EAX, ECX SHR ECX, 2	; size DIV 4 AND EAX, 3	; size MOD 4 REP MOVSD MOV ECX, EAX REP MOVSB exit: END CopyAlignSrc; PROCEDURE CopyBlock0(n, w, adr, buf: LONGINT; from: BOOLEAN); VAR bank, ofs, left, h0: LONGINT; BEGIN REPEAT bank := adr DIV WinSize; ofs := adr MOD WinSize; IF bank # curBank THEN switch(bank) END; (*PDR:*) left := (WinSize - ofs) DIV bytesPerPixel; h0 := left DIV displayWidth;	(* h0 = lines that will fit in window *) IF h0 > n THEN h0 := n 		ELSIF (h0 = 0) & (left >= w) THEN h0 := 1 END; INC(ofs, base); IF h0 # 0 THEN (*PDR:*) INC(adr, h0*bytesPerScan); DEC(n, h0); REPEAT (*PDR:*) IF from THEN CopyAlignSrc(ofs, buf, w*bytesPerPixel) ELSE CopyAlignDst(buf, ofs, w*bytesPerPixel) END; DEC(h0); INC(ofs, bytesPerScan);  INC(buf, w*bytesPerPixel) UNTIL h0 = 0 ELSE	(* h0 = 0 *) (*PDR:*) INC(adr, bytesPerScan); DEC(n); IF from THEN CopyAlignSrc(ofs, buf, left*bytesPerPixel) ELSE CopyAlignDst(buf, ofs, left*bytesPerPixel) END; switch(bank+1); IF from THEN CopyAlignSrc(base, buf+left*bytesPerPixel, (w-left)*bytesPerPixel) ELSE CopyAlignDst(buf+left*bytesPerPixel, base, (w-left)*bytesPerPixel) END; INC(buf, w*bytesPerPixel) END UNTIL n = 0 END CopyBlock0; (** Copy source block sx, sy, w, h to destination dx, dy using operation mode. A block is given by its lower left corner sx, sy and its dimension w, h. Some drivers only implement mode = replace. *) PROCEDURE CopyBlock*(sx, sy, w, h, dx, dy, mode: LONGINT); VAR w0, h0, dx0, dy0, src, dst, n, bufLines: LONGINT; BEGIN	(* only the destination block is clipped *) w0 := w; h0 := h;  dx0 := dx;  dy0 := dy; IF dx < clipX1 THEN dx := clipX1; DEC(w, dx-dx0) END; IF dy < clipY1 THEN dy := clipY1; DEC(h, dy-dy0) END; IF (w > 0) & (h > 0) & (w <= w0) & (h <= h0) THEN IF dx+w-1 > clipX2 THEN DEC(w, dx+w-1 - clipX2) END; IF dy+h-1 > clipY2 THEN DEC(h, dy+h-1 - clipY2) END; IF (w > 0) & (h > 0) & (w <= w0) & (h <= h0) THEN sy := maxY-sy-h+1; dy := maxY-dy-h+1;	(* convert to screen coordinates *) (*PDR:*) src := sy*bytesPerScan + sx * bytesPerPixel; dst := dy*bytesPerScan + dx * bytesPerPixel; bufLines := BufSize DIV w DIV bytesPerPixel;	(* lines to copy at a time *) IF bufLines > h THEN bufLines := h END; (* adjust direction for overlap *) IF (dy-h+1 < sy) & (sy < dy) THEN	(* start at bottom *) (*PDR:*) n := bytesPerScan*(h-bufLines); INC(src, n); INC(dst, n); REPEAT CopyBlock0(bufLines, w, src, SYSTEM.ADR(buffer.bytes[0]), TRUE); CopyBlock0(bufLines, w, dst, SYSTEM.ADR(buffer.bytes[0]), FALSE); DEC(h, bufLines); IF bufLines > h THEN bufLines := h END; (*PDR:*) n := bufLines*bytesPerScan; DEC(src, n); DEC(dst, n) 				UNTIL h = 0 ELSE	(* start at top *) REPEAT CopyBlock0(bufLines, w, src, SYSTEM.ADR(buffer.bytes[0]), TRUE); CopyBlock0(bufLines, w, dst, SYSTEM.ADR(buffer.bytes[0]), FALSE); (*PDR:*) n := bufLines*bytesPerScan; INC(src, n); INC(dst, n); DEC(h, bufLines); IF bufLines > h THEN bufLines := h END UNTIL h = 0 END END END END CopyBlock; (* CopyPattern0 - Copy pixels from src to dst, with no clipping. ofs is the pixel offset to start at (max 7).  src is the  pattern source address.  dst is the screen destination address.  w is the number of pixels to copy (max pat.w).   col & mode are the colour and mode respectively. *) PROCEDURE CopyPattern0(ofs, src, dst, w, cols, mode: LONGINT); VAR ch: CHAR; m, i: LONGINT;  s: SET; bg: LONGINT; BEGIN REPEAT	(* loop over w pixels *) SYSTEM.GET(src, ch); i := ofs;	(* start bit *) m := 8;	(* stop bit *) IF m > ofs+w THEN m := ofs+w END; REPEAT	(* loop over bits *) (*ASSERT((base # 0A0000H) OR (dst >= 0A0000H) & (dst < 0B0000H));*) IF ODD(ASH(ORD(ch), -i)) THEN	(* pixel on *) (*PR:*) IF mode = invert THEN CASE truecol OF 					| 0: SYSTEM.GET(dst, SYSTEM.VAL(CHAR, s)); SYSTEM.PUT(dst, SYSTEM.VAL(CHAR, SYSTEM.VAL(SET, cols) / s)) | 1: SYSTEM.GET(dst, SYSTEM.VAL(INTEGER, s)); SYSTEM.PUT(dst, SYSTEM.VAL(INTEGER, SYSTEM.VAL(SET, cols) / s)) | 2: SYSTEM.GET(dst, s); SYSTEM.PUT(dst, SYSTEM.VAL(SET, cols) / s) 					END ELSE	(* paint & replace *) CASE truecol OF 					| 0: SYSTEM.PUT(dst, CHR(cols)) | 1: SYSTEM.PUT(dst, SHORT(cols)) | 2: SYSTEM.PUT(dst, cols) END END ELSIF mode = replace THEN	(* pixel off *) bg := TransColor(BG); CASE truecol OF 				| 0: SYSTEM.PUT(dst, CHR(bg)) | 1: SYSTEM.PUT(dst, SHORT(bg)) | 2: SYSTEM.PUT(dst, bg) END ELSE (* skip *) END; INC(dst, bytesPerPixel); INC(i) UNTIL i = m; 		INC(src); DEC(w, m-ofs);  ofs := 0 UNTIL w = 0 END CopyPattern0; (* CopyPattern1 - Copy pixels from src (x,y), with full clipping. Slower version of CopyPattern0, with individual clipping of every pixel.  ofs is always 0.  (x,y) is the screen destination. *) PROCEDURE CopyPattern1(src, x, y, w, col, mode: LONGINT); VAR ch: CHAR; m, i: LONGINT; BEGIN REPEAT	(* loop over w pixels *) SYSTEM.GET(src, ch); i := 0;	(* start bit *) m := 8;	(* stop bit *) IF m > w THEN m := w END; REPEAT	(* loop over bits *) IF ODD(ASH(ORD(ch), -i)) THEN	(* pixel on *) Dot(SHORT(col), SHORT(x), SHORT(y), SHORT(mode)) ELSIF mode = replace THEN	(* pixel off *) Dot(BG, SHORT(x), SHORT(y), replace) ELSE (* skip *) END; INC(x); INC(i) UNTIL i = m; 		INC(src); DEC(w, m) 	UNTIL w = 0 END CopyPattern1; (** Copy pattern pat in color col to x, y using operation mode. *) PROCEDURE CopyPattern*(col: Color; pat: Pattern; x, y, mode: LONGINT); VAR cols, x2, y2, w, w0, h, src, dst, bank, left, h0: LONGINT; ch: CHAR; BEGIN (*PDR:*) IF (mode = invert) & (truecol # 0) & (col = FG) THEN col := 80FFFFFFH END; (*PR:*) cols := TransColor(col); SYSTEM.GET(pat, ch); w := ORD(ch); SYSTEM.GET(pat+1, ch); h := ORD(ch); IF (w > 0) & (h > 0) THEN x2 := x+w-1; y2 := y+h-1;	(* (x,y) bottom left & (x2,y2) top right *) IF (x >= clipX1) & (y >= clipY1) & (x2 <= clipX2) & (y2 <= clipY2) THEN	(* fully visible - common case *) w0 := (w+7) DIV 8;	(* bytes in pattern line *) src := pat+2 + (h-1)*w0;	(* last line of pattern *) y := maxY-y-h+1;	(* convert to screen coordinate *) REPEAT	(* loop over h lines *) (*PDR:*) dst := y * bytesPerScan + x*bytesPerPixel; bank := dst DIV WinSize; dst := dst MOD WinSize; IF bank # curBank THEN switch(bank) END; (*PDR:*) left := (WinSize - dst) DIV bytesPerPixel; h0 := left DIV displayWidth;	(* h0 = lines that will fit in window *) IF h0 > h THEN h0 := h 				ELSIF (h0 = 0) & (left >= w) THEN h0 := 1 END; INC(dst, base); IF h0 # 0 THEN INC(y, h0); DEC(h, h0); REPEAT	(* loop over h0 lines, without bank crossing *) CopyPattern0(0, src, dst, w, cols, mode); (*PDR:*) DEC(h0); INC(dst, bytesPerScan);  DEC(src, w0) UNTIL h0 = 0 ELSE	(* h0 = 0 *) CopyPattern0(0, src, dst, left, cols, mode); switch(bank+1); CopyPattern0(left MOD 8, src + left DIV 8, base, w-left, cols, mode); INC(y); DEC(src, w0);  DEC(h) END UNTIL h = 0 ELSIF (x2 >= clipX1) & (y2 >= clipY1) & (x <= clipX2) & (y <= clipY2) THEN	(* partially visible *) w0 := (w+7) DIV 8;	(* bytes in pattern line *) src := pat+2;	(* last line of pattern *) REPEAT	(* loop over h lines *) CopyPattern1(src, x, y, w, col, mode); INC(y); INC(src, w0);  DEC(h) UNTIL h = 0 ELSE (* invisible *) END END END CopyPattern; (* FillPattern0 - Copy pixels from src to dst, with no clipping, with wraparound in the source. ofs is the pixel offset to  start at.  src is the pattern source address.  dst is the screen destination address.  w is the number of pixels to copy.   pw is the pattern width.  col & mode are the colour and mode respectively. *) PROCEDURE FillPattern0(ofs, src, dst, w, pw, cols, mode: LONGINT); VAR ch: CHAR; m, i, src0, left: LONGINT;  s: SET; bg: LONGINT; BEGIN left := pw-ofs;	(* pixels left to do in pattern *) src0 := src; INC(src, ofs DIV 8);  ofs := ofs MOD 8;	(* start position *) REPEAT	(* loop over w pixels *) SYSTEM.GET(src, ch); i := ofs;	(* start bit *) m := 8;	(* stop bit *) IF m > ofs+left THEN m := ofs+left END;	(* max left times *) IF m > ofs+w THEN m := ofs+w END;	(* max w times *) REPEAT	(* loop over bits *) (*ASSERT((base # 0A0000H) OR (dst >= 0A0000H) & (dst < 0B0000H));*) (*PDR:*) IF ODD(ASH(ORD(ch), -i)) THEN	(* pixel on *) (*PR:*) IF mode = invert THEN CASE truecol OF 					| 0: SYSTEM.GET(dst, SYSTEM.VAL(CHAR, s)); SYSTEM.PUT(dst, SYSTEM.VAL(CHAR, SYSTEM.VAL(SET, cols) / s)) | 1: SYSTEM.GET(dst, SYSTEM.VAL(INTEGER, s)); SYSTEM.PUT(dst, SYSTEM.VAL(INTEGER, SYSTEM.VAL(SET, cols) / s)) | 2: SYSTEM.GET(dst, s); SYSTEM.PUT(dst, SYSTEM.VAL(SET, cols) / s) 					END ELSE	(* paint & replace *) CASE truecol OF 					| 0: SYSTEM.PUT(dst, CHR(cols)) | 1: SYSTEM.PUT(dst, SHORT(cols)) | 2: SYSTEM.PUT(dst, cols) END END ELSIF mode = replace THEN	(* pixel off *) bg := TransColor(BG); CASE truecol OF 				| 0: SYSTEM.PUT(dst, CHR(bg)) | 1: SYSTEM.PUT(dst, SHORT(bg)) | 2: SYSTEM.PUT(dst, bg) END ELSE (* skip *) END; INC(dst, bytesPerPixel); INC(i) UNTIL i = m; 		INC(src); DEC(left, m-ofs);  DEC(w, m-ofs);  ofs := 0; IF left = 0 THEN src := src0; left := pw END	(* wrap to start of pattern *) UNTIL w = 0 END FillPattern0; (** Replicate pattern pat in color col into block x, y, w, h using operation mode, proceeding from left to right and from bottom to top, starting at lower left corner. The pattern origin is placed at px, py. *) PROCEDURE FillPattern*(col: Color; pat: Pattern; px, py, x, y, w, h, mode: LONGINT); VAR cols, pw, ph, x2, y2, w0, src0, src, dst, bank, left, h0: LONGINT; ch: CHAR; BEGIN (*PDR:*) IF (mode = invert) & (truecol # 0) & (col = FG) THEN col := 80FFFFFFH END; (*PR:*) cols := TransColor(col); x2 := x+w-1; y2 := y+h-1;	(* (x,y) bottom left & (x2,y2) top right *) IF x < clipX1 THEN DEC(w, clipX1-x); x := clipX1 ELSIF x > clipX2 THEN DEC(w, x-clipX2); x := clipX2 END; IF y < clipY1 THEN DEC(h, clipY1-y); y := clipY1 ELSIF y > clipY2 THEN DEC(h, y-clipY2); y := clipY2 END; IF x2 < clipX1 THEN DEC(w, clipX1-x2) ELSIF x2 > clipX2 THEN DEC(w, x2-clipX2) END; IF y2 < clipY1 THEN DEC(h, clipY1-y2) ELSIF y2 > clipY2 THEN DEC(h, y2-clipY2) END; IF (w > 0) & (h > 0) THEN SYSTEM.GET(pat, ch); pw := ORD(ch); SYSTEM.GET(pat+1, ch); ph := ORD(ch); IF (pw > 0) & (ph > 0) THEN INC(pat, 2);	(* adr of bitmap *) w0 := (pw+7) DIV 8;	(* bytes in pattern line *) src0 := pat + (ph-1)*w0;	(* last line of pattern *) src := pat + (h-1 + y-py) MOD ph * w0;	(* start line of pattern *) px := (x - px) MOD pw;	(* start pixel offset *) y := maxY-y-h+1;	(* convert to screen coordinate *) REPEAT	(* loop over h lines *) (*PDR:*) dst := y * bytesPerScan + x * bytesPerPixel; bank := dst DIV WinSize; dst := dst MOD WinSize; IF bank # curBank THEN switch(bank) END; left := (WinSize - dst) DIV bytesPerPixel; h0 := left DIV displayWidth;	(* h0 = lines that will fit in window *) IF h0 > h THEN h0 := h 				ELSIF (h0 = 0) & (left >= w) THEN h0 := 1 END; INC(dst, base); IF h0 # 0 THEN INC(y, h0); DEC(h, h0); REPEAT	(* loop over h0 lines, without bank crossing *) FillPattern0(px, src, dst, w, pw, cols, mode); (*PDR:*) DEC(h0); INC(dst, bytesPerScan); IF src = pat THEN src := src0 ELSE DEC(src, w0) END UNTIL h0 = 0 ELSE	(* h0 = 0 *) FillPattern0(px, src, dst, left, pw, col, mode); switch(bank+1); FillPattern0((px + left) MOD pw, src, base, w-left, pw, cols, mode); INC(y); DEC(h); IF src = pat THEN src := src0 ELSE DEC(src, w0) END END UNTIL h = 0 END END END FillPattern; (** Like FillPattern, but the pattern origin is placed at 0, 0. *) PROCEDURE ReplPattern*(col: Color; pat: Pattern; x, y, w, h, mode: LONGINT); BEGIN FillPattern(col, pat, 0, 0, x, y, w, h, mode) END ReplPattern; (* ReplConst0 - Replicate a constant in a line in replace mode. *) (*PR:*) PROCEDURE ReplConst0(dst, w, cols: LONGINT); BEGIN (*ASSERT((base # 0A0000H) OR (dst >= 0A0000H) & (dst < 0B0000H)); 	ASSERT((w >= 0) & (w <= displayWidth));*) w := w*bytesPerPixel; IF (dst MOD 2 # 0) & (w # 0) THEN ASSERT(truecol = 0, 99); SYSTEM.PUT(dst, CHR(cols)); INC(dst); DEC(w) END; IF (dst MOD 4 # 0) & (w >= 2) THEN ASSERT(truecol <= 1, 98); SYSTEM.PUT(dst, SHORT(cols)); INC(dst, 2); DEC(w, 2) END; WHILE w >= 4 DO 		SYSTEM.PUT(dst, cols); INC(dst, 4); DEC(w, 4) END; IF w >= 2 THEN ASSERT(truecol <= 1, 97); SYSTEM.PUT(dst, SHORT(cols)); INC(dst, 2); DEC(w, 2) END; IF w # 0 THEN ASSERT(truecol = 0, 96); SYSTEM.PUT(dst, CHR(cols)) END; END ReplConst0; (* ReplConst2 - Replicate a constant in a line in invert mode. *) PROCEDURE ReplConst2(dst, w, cols: LONGINT); VAR s: SET; BEGIN (*ASSERT((base # 0A0000H) OR (dst >= 0A0000H) & (dst < 0B0000H)); 	ASSERT((w >= 0) & (w <= displayWidth));*) (*PR:*) w := w*bytesPerPixel; IF (dst MOD 2 # 0) & (w # 0) THEN ASSERT(truecol = 0, 99); SYSTEM.GET(dst, SYSTEM.VAL(CHAR, s)); SYSTEM.PUT(dst, SYSTEM.VAL(CHAR, s / SYSTEM.VAL(SET, cols))); INC(dst); DEC(w) END; IF (dst MOD 4 # 0) & (w >= 2) THEN ASSERT(truecol <= 1, 98); SYSTEM.GET(dst, SYSTEM.VAL(INTEGER, s)); SYSTEM.PUT(dst, SYSTEM.VAL(INTEGER, s / SYSTEM.VAL(SET, cols))); INC(dst, 2); DEC(w, 2) END; WHILE w >= 4 DO 		SYSTEM.GET(dst, s); SYSTEM.PUT(dst, s / SYSTEM.VAL(SET, cols)); INC(dst, 4); DEC(w, 4) END; IF w >= 2 THEN ASSERT(truecol <= 1, 97); SYSTEM.GET(dst, SYSTEM.VAL(INTEGER, s)); SYSTEM.PUT(dst, SYSTEM.VAL(INTEGER, s / SYSTEM.VAL(SET, cols))); INC(dst, 2); DEC(w, 2) END; IF w # 0 THEN ASSERT(truecol = 0, 96); SYSTEM.GET(dst, SYSTEM.VAL(CHAR, s)); SYSTEM.PUT(dst, SYSTEM.VAL(CHAR, s / SYSTEM.VAL(SET, cols))); END; END ReplConst2; (** Block fill in color col and operation mode. mode paint and replace are equivalent. *) PROCEDURE ReplConst*(col: Color; x, y, w, h, mode: LONGINT); VAR cols, dst, left, x2, y2, h0, bank: LONGINT; BEGIN x2 := x+w-1; y2 := y+h-1;	(* (x2,y2) is top right corner *) (*PR:*) IF (mode = invert) & (truecol # 0) & (col = FG) THEN col := 80FFFFFFH END; cols := TransColor(col); IF x < clipX1 THEN DEC(w, clipX1-x); x := clipX1 ELSIF x > clipX2 THEN DEC(w, x-clipX2); x := clipX2 END; IF y < clipY1 THEN DEC(h, clipY1-y); y := clipY1 ELSIF y > clipY2 THEN DEC(h, y-clipY2); y := clipY2 END; IF x2 < clipX1 THEN DEC(w, clipX1-x2) ELSIF x2 > clipX2 THEN DEC(w, x2-clipX2) END; IF y2 < clipY1 THEN DEC(h, clipY1-y2) ELSIF y2 > clipY2 THEN DEC(h, y2-clipY2) END; IF (w > 0) & (h > 0) THEN y := maxY-y-h+1;	(* convert to screen coordinate *) REPEAT (*PDR:*) dst := y * bytesPerScan + x * bytesPerPixel; bank := dst DIV WinSize; dst := dst MOD WinSize; IF bank # curBank THEN switch(bank) END; left := (WinSize - dst) DIV bytesPerPixel; h0 := left DIV displayWidth;	(* h0 = lines that will fit in window *) IF h0 > h THEN h0 := h 			ELSIF (h0 = 0) & (left >= w) THEN h0 := 1 END; INC(dst, base); IF h0 # 0 THEN INC(y, h0); DEC(h, h0); REPEAT IF mode = invert THEN ReplConst2(dst, w, cols) ELSE ReplConst0(dst, w, cols) END; (*PDR:*) DEC(h0); INC(dst, bytesPerScan) UNTIL h0 = 0 ELSE	(* h0 = 0 *) IF mode = invert THEN ReplConst2(dst, left, cols) ELSE ReplConst0(dst, left, cols) END; switch(bank+1); IF mode = invert THEN ReplConst2(base, w-left, cols) ELSE ReplConst0(base, w-left, cols) END; INC(y); DEC(h) END UNTIL h = 0 END END ReplConst; (** Place a dot of color col in operation mode at x, y. Effect equivalent to ReplConst with a block of size 1, 1. *) PROCEDURE Dot*(col: Color; x, y, mode: LONGINT); VAR cols, dst, bank: LONGINT; s: SET; BEGIN (*PR:*) IF (mode = invert) & (truecol # 0) & (col = FG) THEN col := 80FFFFFFH END; cols := TransColor(col); IF (x >= clipX1) & (x <= clipX2) & (y >= clipY1) & (y <= clipY2) THEN dst := (maxY-y) * bytesPerScan + x * bytesPerPixel; bank := dst DIV WinSize; dst := dst MOD WinSize; IF bank # curBank THEN switch(bank) END; INC(dst, base); IF mode = invert THEN CASE truecol OF 			| 0: SYSTEM.GET(dst, SYSTEM.VAL(CHAR, s)); SYSTEM.PUT(dst, SYSTEM.VAL(CHAR, SYSTEM.VAL(SET, col) / s)) | 1: SYSTEM.GET(dst, SYSTEM.VAL(INTEGER, s)); SYSTEM.PUT(dst, SYSTEM.VAL(INTEGER, SYSTEM.VAL(SET, cols) / s)) | 2: SYSTEM.GET(dst, s); SYSTEM.PUT(dst, SYSTEM.VAL(SET, cols) / s) 			END ELSE	(* paint & replace *) CASE truecol OF 			| 0: SYSTEM.PUT(dst, CHR(cols)) | 1: SYSTEM.PUT(dst, SHORT(cols)) | 2: SYSTEM.PUT(dst, cols) END END END END Dot; (** Returns the dimensions of a pattern. *) PROCEDURE GetDim*(pat: Pattern; VAR w, h: INTEGER); VAR ch: CHAR; BEGIN SYSTEM.GET(pat, ch); w := ORD(ch); SYSTEM.GET(pat+1, ch); h := ORD(ch) END GetDim; (** Define a new pattern. *) PROCEDURE NewPattern*(w, h: LONGINT; VAR image: ARRAY OF SET): Pattern; VAR len, src, dest, i: LONGINT; p: PatternPtr;  pl: List; BEGIN len := (w+7) DIV 8; SYSTEM.NEW(p, 4+len*h); p.w := CHR(w);  p.h := CHR(h); src := SYSTEM.ADR(image[0]); dest := SYSTEM.ADR(p.pixmap[0]); i := 0; WHILE i < h DO SYSTEM.MOVE(src, dest, len); INC(src, 4);  INC(dest, len);  INC(i) END; NEW(pl); pl.pat := p;  pl.next := pattern;  pattern := pl;	(* put in list to avoid GC *) RETURN SYSTEM.ADR(p.w) END NewPattern; (* Define standard patterns. *) PROCEDURE CreatePatterns; VAR image: ARRAY 16 OF SET; BEGIN image[0] := {13}; image[1] := {12..14}; image[2] := {11..13}; image[3] := {10..12}; image[4] := {9..11}; image[5] := {8..10}; image[6] := {7..9}; image[7] := {0, 6..8}; image[8] := {0, 1, 5..7}; image[9] := {0..2, 4..6}; image[10] := {0..5}; image[11] := {0..4}; image[12] := {0..5}; image[13] := {0..6}; image[14] := {0..7}; arrow := NewPattern(15, 15, image); image[0] := {0, 10}; image[1] := {1, 9}; image[2] := {2, 8}; image[3] := {3, 7}; image[4] := {4, 6}; image[5] := {}; image[6] := {4, 6}; image[7] := {3, 7}; image[8] := {2, 8}; image[9] := {1, 9}; image[10] := {0, 10}; cross := NewPattern(11, 11, image); image[0] := {6}; image[1] := {5..7}; image[2] := {4..8}; image[3] := {3..9}; image[4] := {2..10}; image[5] := {5..7}; image[6] := {5..7}; image[7] := {5..7}; image[8] := {5..7}; image[9] := {5..7}; image[10] := {5..7}; image[11] := {5..7}; image[12] := {5..7}; image[13] := {5..7}; image[14] := {}; downArrow := NewPattern(11, 15, image); image[0] := {0, 4, 8, 12}; image[1] := {}; image[2] := {2, 6, 10, 14}; image[3] := {}; image[4] := {0, 4, 8, 12}; image[5] := {}; image[6] := {2, 6, 10, 14}; image[7] := {}; image[8] := {0, 4, 8, 12}; image[9] := {}; image[10] := {2, 6, 10, 14}; image[11] := {}; image[12] := {0, 4, 8, 12}; image[13] := {}; image[14] := {2, 6, 10, 14}; image[15] := {}; grey0 := NewPattern(16, 16, image); image[0] := {0, 2, 4, 6, 8, 10, 12, 14}; image[1] := {1, 3, 5, 7, 9, 11, 13, 15}; image[2] := {0, 2, 4, 6, 8, 10, 12, 14}; image[3] := {1, 3, 5, 7, 9, 11, 13, 15}; image[4] := {0, 2, 4, 6, 8, 10, 12, 14}; image[5] := {1, 3, 5, 7, 9, 11, 13, 15}; image[6] := {0, 2, 4, 6, 8, 10, 12, 14}; image[7] := {1, 3, 5, 7, 9, 11, 13, 15}; image[8] := {0, 2, 4, 6, 8, 10, 12, 14}; image[9] := {1, 3, 5, 7, 9, 11, 13, 15}; image[10] := {0, 2, 4, 6, 8, 10, 12, 14}; image[11] := {1, 3, 5, 7, 9, 11, 13, 15}; image[12] := {0, 2, 4, 6, 8, 10, 12, 14}; image[13] := {1, 3, 5, 7, 9, 11, 13, 15}; image[14] := {0, 2, 4, 6, 8, 10, 12, 14}; image[15] := {1, 3, 5, 7, 9, 11, 13, 15}; grey1 := NewPattern(16, 16, image); image[0] := {0, 1, 4, 5, 8, 9, 12, 13}; image[1] := {0, 1, 4, 5, 8, 9, 12, 13}; image[2] := {2, 3, 6, 7, 10, 11, 14, 15}; image[3] := {2, 3, 6, 7, 10, 11, 14, 15}; image[4] := {0, 1, 4, 5, 8, 9, 12, 13}; image[5] := {0, 1, 4, 5, 8, 9, 12, 13}; image[6] := {2, 3, 6, 7, 10, 11, 14, 15}; image[7] := {2, 3, 6, 7, 10, 11, 14, 15}; image[8] := {0, 1, 4, 5, 8, 9, 12, 13}; image[9] := {0, 1, 4, 5, 8, 9, 12, 13}; image[10] := {2, 3, 6, 7, 10, 11, 14, 15}; image[11] := {2, 3, 6, 7, 10, 11, 14, 15}; image[12] := {0, 1, 4, 5, 8, 9, 12, 13}; image[13] := {0, 1, 4, 5, 8, 9, 12, 13}; image[14] := {2, 3, 6, 7, 10, 11, 14, 15}; image[15] := {2, 3, 6, 7, 10, 11, 14, 15}; grey2 := NewPattern(16, 16, image); image[0] := {0..2, 8..11}; image[1] := {0..2, 7..10}; image[2] := {0..2, 6..9}; image[3] := {0..2, 5..8}; image[4] := {0..2, 4..7}; image[5] := {0..6}; image[6] := {0..5}; image[7] := {0..4}; image[8] := {0..3}; image[9] := {0..2}; image[10] := {0, 1}; image[11] := {0}; hook := NewPattern(12, 12, image); image[0] := {7}; image[1] := {7}; image[2] := {2, 7, 12}; image[3] := {3, 7, 11}; image[4] := {4, 7, 10}; image[5] := {5, 7, 9}; image[6] := {6..8}; image[7] := {0..6, 8..14}; image[8] := {6..8}; image[9] := {5, 7, 9}; image[10] := {4, 7, 10}; image[11] := {3, 7, 11}; image[12] := {2, 7, 12}; image[13] := {7}; image[14] := {7}; star := NewPattern(15, 15, image); image[0] := {}; image[1] := {}; image[2] := {0}; image[3] := {}; image[4] := {}; image[5] := {}; image[6] := {}; image[7] := {}; image[8] := {}; image[9] := {}; image[10] := {}; image[11] := {}; image[12] := {}; image[13] := {}; image[14] := {}; image[15] := {}; ticks := NewPattern(16, 16, image); image[0] := -{}; image[1] := -{}; image[2] := -{}; image[3] := -{}; image[4] := -{}; image[5] := -{}; image[6] := -{}; image[7] := -{}; solid := NewPattern(16, 8, image) END CreatePatterns; (** Return the format of a display region, for TransferBlock. *) PROCEDURE TransferFormat*(x: LONGINT): LONGINT; BEGIN CASE truecol OF 		0: x := index8 |1: x := color565 |2: x := color8888 END; RETURN x END TransferFormat; (** Transfer a block of pixels in display format to (mode = set) or from (mode = get) the display.  Pixels in the rectangular area are transferred from bottom to top and left to right.  The pixels are transferred to or from buf, starting at ofs, and with line increment stride, which may be < 0. *) PROCEDURE TransferBlock*(VAR buf: ARRAY OF CHAR; ofs, stride, x, y, w, h, mode: LONGINT); VAR src, dst, bank, left, h0: LONGINT; BEGIN ASSERT(mode IN {set, get}, 99); ASSERT(x+w <= displayWidth, 100); ASSERT( y+h <= displayHeight, 101); src := SYSTEM.ADR(buf[0]) + ofs + (h-1)*stride; dst := (maxY-y-h+1)*bytesPerScan + x*bytesPerPixel; REPEAT bank := dst DIV WinSize; ofs := dst MOD WinSize; IF bank # curBank THEN switch(bank) END; (*PDR:*) left := (WinSize - ofs) DIV bytesPerPixel; h0 := left DIV displayWidth;	(* h0 = lines that will fit in window *) IF h0 > h THEN h0 := h 		ELSIF (h0 = 0) & (left >= w) THEN h0 := 1 END; INC(ofs, base); IF h0 # 0 THEN (*PDR:*) INC(dst, h0*bytesPerScan); DEC(h, h0); REPEAT (*PDR:*) IF mode = set THEN SYSTEM.MOVE(src, ofs, w*bytesPerPixel) ELSE SYSTEM.MOVE(ofs, src, w*bytesPerPixel) END; DEC(h0); INC(ofs, bytesPerScan); DEC(src, stride) UNTIL h0 = 0 ELSE	(* h0 = 0 *) (*PDR:*) INC(dst, bytesPerScan); DEC(h); IF mode = set THEN SYSTEM.MOVE(src, ofs, left*bytesPerPixel) ELSE SYSTEM.MOVE(ofs, src, left*bytesPerPixel) END; switch(bank+1); IF mode = set THEN SYSTEM.MOVE(src+left*bytesPerPixel, base, (w-left)*bytesPerPixel) ELSE SYSTEM.MOVE(base, src+left*bytesPerPixel, (w-left)*bytesPerPixel) END; DEC(src, stride) END UNTIL h = 0 END TransferBlock; (** Change screen mode. *) PROCEDURE SetMode*(x: LONGINT; s: SET); BEGIN END SetMode; (* DisplayBlock0 - Display a line in replace mode. *) PROCEDURE DisplayBlock0(src, dst, w: LONGINT); VAR col: LONGINT; BEGIN (*ASSERT((base # 0A0000H) OR (dst >= 0A0000H) & (dst < 0B0000H)); 	ASSERT((w >= 0) & (w <= displayWidth));*) (*PR:*) WHILE w # 0 DO 		SYSTEM.GET(src, SYSTEM.VAL(CHAR, col)); CASE truecol OF 		| 0: SYSTEM.PUT(dst, CHR(col)); INC(dst) | 1: SYSTEM.PUT(dst, SYSTEM.VAL(INTEGER, colmap[col])); INC(dst, 2) | 2: SYSTEM.PUT(dst, colmap[col]); INC(dst, 4) END; DEC(w); INC(src) END END DisplayBlock0; (* DisplayBlock2 - Display a line in invert mode. *) PROCEDURE DisplayBlock2(src, dst, w: LONGINT); VAR s: SET; col: LONGINT; BEGIN (*ASSERT((base # 0A0000H) OR (dst >= 0A0000H) & (dst < 0B0000H)); 	ASSERT((w >= 0) & (w <= displayWidth));*) (*PR:*) WHILE w # 0 DO 		SYSTEM.GET(src, SYSTEM.VAL(CHAR, col)); CASE truecol OF 		| 0: SYSTEM.GET(dst, SYSTEM.VAL(CHAR, s)); SYSTEM.PUT(dst, SYSTEM.VAL(CHAR, s / SYSTEM.VAL(SET, colmap[col]))); INC(dst) | 1: SYSTEM.GET(dst, SYSTEM.VAL(INTEGER, s)); SYSTEM.PUT(dst, SYSTEM.VAL(INTEGER, s / SYSTEM.VAL(SET, colmap[col]))); INC(dst, 2) | 2: SYSTEM.GET(dst, s); SYSTEM.PUT(dst, s / SYSTEM.VAL(SET, colmap[col])); INC(dst, 4) END; DEC(w); INC(src) END END DisplayBlock2; (** Display a picture. Used internally by Pictures module only. *) PROCEDURE DisplayBlock*(adr, dx, dy, w, h, sx, sy, mode: LONGINT); VAR pw, pd, x, y, h0, src, x2, y2, dst, bank, left: LONGINT; BEGIN x := sx; y := sy; x2 := x+w-1; y2 := y+h-1;	(* (x2,y2) is top right corner *) IF x < clipX1 THEN DEC(w, clipX1-x); INC(dx, clipX1-x);  x := clipX1 ELSIF x > clipX2 THEN DEC(w, x-clipX2) END; IF y < clipY1 THEN DEC(h, clipY1-y); INC(dy, clipY1-y);  y := clipY1 ELSIF y > clipY2 THEN DEC(h, y-clipY2) END; IF x2 < clipX1 THEN DEC(w, clipX1-x2) ELSIF x2 > clipX2 THEN DEC(w, x2-clipX2) END; IF y2 < clipY1 THEN DEC(h, clipY1-y2) ELSIF y2 > clipY2 THEN DEC(h, y2-clipY2) END; IF (w > 0) & (h > 0) THEN pd := 0; SYSTEM.GET(adr+4, SYSTEM.VAL(INTEGER, pd)); IF pd = 8 THEN SYSTEM.GET(adr+8, pw); SYSTEM.GET(adr+12, src); INC(src, (dy+h-1)*pw + dx);	(* top left corner *) y := maxY-y-h+1;	(* convert to screen coordinate *) REPEAT (*PDR:*) dst := y*bytesPerScan + x*bytesPerPixel; bank := dst DIV WinSize; dst := dst MOD WinSize; IF bank # curBank THEN switch(bank) END; (*PDR:*) left := (WinSize - dst) DIV bytesPerPixel; h0 := left DIV displayWidth;	(* h0 = lines that will fit in window *) IF h0 > h THEN h0 := h 				ELSIF (h0 = 0) & (left >= w) THEN h0 := 1 END; INC(dst, base); IF h0 # 0 THEN INC(y, h0); DEC(h, h0); REPEAT IF mode = invert THEN DisplayBlock2(src, dst, w) ELSE DisplayBlock0(src, dst, w) END; (*PDR:*) DEC(h0); DEC(src, pw);  INC(dst, bytesPerScan) UNTIL h0 = 0 ELSE	(* h0 = 0 *) IF mode = invert THEN DisplayBlock2(src, dst, left) ELSE DisplayBlock0(src, dst, left) END; switch(bank+1); IF mode = invert THEN DisplayBlock2(src+left, base, w-left) ELSE DisplayBlock0(src+left, base, w-left) END; INC(y); DEC(h) END UNTIL h = 0 ELSE	(* depth not supported *) ReplConst(3, sx, sy, w, h, mode) END END END DisplayBlock; (** Return address of display located at x, or 0 if not supported. *) PROCEDURE Map*(x: LONGINT): LONGINT; BEGIN IF linearbase = 0 THEN RETURN base ELSE RETURN linearbase END END Map; (* StrToInt - Convert a string to an integer *) PROCEDURE StrToInt(VAR i: LONGINT; VAR s: ARRAY OF CHAR): LONGINT; VAR vd, vh, sgn, d: LONGINT; hex: BOOLEAN; BEGIN vd := 0; vh := 0;  hex := FALSE; IF s[i] = "-" THEN sgn := -1; INC(i) ELSE sgn := 1 END; LOOP IF (s[i] >= "0") & (s[i] <= "9") THEN d := ORD(s[i])-ORD("0") ELSIF (CAP(s[i]) >= "A") & (CAP(s[i]) <= "F") THEN d := ORD(CAP(s[i]))-ORD("A")+10; hex := TRUE ELSE EXIT END; vd := 10*vd + d; vh := 16*vh + d; 		INC(i) END; IF CAP(s[i]) = "H" THEN hex := TRUE; INC(i) END;	(* optional H *) IF hex THEN vd := vh END; RETURN sgn * vd END StrToInt; (* GetVal - Get config string and convert to integer. *) PROCEDURE GetVal(name: ARRAY OF CHAR; default: LONGINT): LONGINT; VAR v: LONGINT; s: ARRAY 10 OF CHAR;  p: LONGINT; BEGIN Kernel.GetConfig(name, s); IF s[0] = 0X THEN v := default ELSE p := 0; v := StrToInt(p, s) 	END; RETURN v END GetVal; (* MapFrameBuffer - Map linear frame buffer. *) PROCEDURE MapFrameBuffer(VAR virtAdr: LONGINT); VAR s: ARRAY 16 OF CHAR; p, physAdr: LONGINT; BEGIN Kernel.GetConfig("DLinBuf", s); IF s[0] = 0X THEN Kernel.GetInit(1, physAdr)	(* get DX:CX from Init string *) ELSE p := 0; physAdr := StrToInt(p, s) 	END; Kernel.MapPhysical(physAdr, LinearSize, virtAdr) END MapFrameBuffer; (* Init - Initialize the screen dimensions. *) PROCEDURE Init; VAR chipSet, mem: LONGINT; BEGIN Kernel.WriteString("SVGA: "); base := 0A0000H; linearbase := 0; chipSet := GetVal("SVGA", 0); CASE chipSet OF 		1: switch := SwitchS3Aurora64V; Kernel.WriteString("S3 Aurora") |2: switch := SwitchET4000; Kernel.WriteString("ET4000") |3: switch := SwitchS3801; Kernel.WriteString("S3-801/5"); SYSTEM.PORTOUT(3D4H, SYSTEM.VAL(INTEGER, 4838H));	(* unlock 1 *) SYSTEM.PORTOUT(3D4H, SYSTEM.VAL(INTEGER, 0A539H))	(* unlock 2 *) |4: switch := SwitchFireGL; Kernel.WriteString("Diamond FireGL") |5: switch := SwitchGD542x; Kernel.WriteString("Cirrus Logic GD542x") |6: switch := SwitchLinear; Kernel.WriteString("Linear frame buffer at"); MapFrameBuffer(linearbase); Kernel.WriteHex(linearbase, 9) |7: switch := SwitchMach32; Kernel.WriteString("ATI Mach32") |8: switch := SwitchTrident9xxx; Kernel.WriteString("Trident9xxx") ELSE switch := SwitchLinear; Kernel.WriteString("Vesa Linear frame buffer at"); linearbase := VesaAdr; Kernel.WriteHex(linearbase, 9) 	(* used with MapVesa=1 *) END; displayWidth := GetVal("DWidth", 1024);	(* assume 1024 if not specified *) displayHeight := GetVal("DHeight", 768);	(* assume 768 if not specified *) (*PR:*) truecol := GetVal("DDepth", 8) DIV 16;	(* 0, 1 or 2 *) CASE truecol OF 	| 0: bytesPerPixel := 1 | 1: bytesPerPixel := 2 | 2: bytesPerPixel := 4 END; bytesPerScan := displayWidth * bytesPerPixel; IF GetVal("Color", 1) = 0 THEN depth := 1 ELSE depth := 8 END; mem := GetVal("DMem", 0)*1024; IF mem = 0 THEN	(* compute default *) mem := 512*1024; WHILE displayWidth*displayHeight >= mem DO mem := mem*2 END END; (*PDR:*) displayHeight1 := mem * bytesPerPixel DIV bytesPerScan;	(* maximum lines in display memory *) maxY := displayHeight-1; Kernel.WriteChar(" "); Kernel.WriteInt(displayWidth, 1); Kernel.WriteChar("x"); Kernel.WriteInt(displayHeight, 1); Kernel.WriteString(" (+"); Kernel.WriteInt(displayHeight1-displayHeight, 1); 	Kernel.WriteString(" offscreen)"); Kernel.WriteLn END Init; BEGIN curBank := -1; NEW(buffer); Init; Unit := 10000; Left := 0; ColLeft := 0; Bottom := 0; UBottom := SHORT(displayHeight-displayHeight1+1); Width := SHORT(displayWidth); Height := SHORT(maxY+1); pattern := NIL; CreatePatterns; ResetClip END Display. (* Display=SVGA. S3 Aurora64 800x600x8 (S3 Aurora Aurora64V+ in Compaq laptop & Trio64V+ in STB PowerGraph 64) 	Init=bb0301b8024fcd10ba00e0b90000 	SVGA=1 	DWidth=800 DHeight=600 ET4000 (Dell) 1024x768x8 	Init=b83800cd10 	SVGA=2 S3 801/805 (Dell/Quadtel) 1024x768x8 	Init=bb0502b8024fcd10 	SVGA=3 Diamond FireGL1000 Pro with 3DLabs PerMedia 640x480x8 	Init=bb0101b8024fcd10 	SVGA=4 Cirrus Logic GD542x 1024x768x8 	Init=bb0501b8024fcd10 	SVGA=5 Linear frame buffer 	Init=... (set DX:CX) 	SVGA=6 	DLinBuf=physical frame buffer address (or specify DX:CX in Init string) ATI Mach32 	Init=b86400cd10 	SVGA=7 Trident 9xxx 1024x768x8 	Init=bb0501b8024fcd10 	SVGA=8 Vesa modes: 101	640x480x8 102	800x600x4 103	800x600x8 104	1024x768x4 105	1024x768x8 111	640x480x16 112	640x480x24 113	800x600x15 114	800x600x16 DEVICE Display "Tseng ET4000 Vesa Hicolor" Display="SVGAH." SVGA="2"  MODE 800 600 16 DEFAULT     Init="bb1401b8024fcd10" Compiler.Compile SVGAH.Display.Mod\X ~ *) TestSVGA.Mod


text:
Oberon/ETH Oberon/2.3.7/SVGAL.Display.Mod

(* ETH Oberon, Copyright 1990-2003 Computer Systems Institute, ETH Zurich, CH-8092 Zurich. Refer to the license.txt file provided with this distribution. *) MODULE Display;	(* pjm *) (* Native Oberon VESA display driver, pr 11.1.2000    based on SVGA driver by pjm and PDR     	- only supports cards with linear framebuffer     	- supports adjustment of vertical refresh frequency (iff VESA version >= 3.0)     	in the boot environment set the following variables:     	DWidth=x		; mandatory, horizontal number of pixels (eg. DWidth="1024")    	DHeight=y		; mandatory, vertical number of pixels	(eg. DHeight="768")    	DDepth=d		; mandatory, pixel depth (8, 16, 32)	(eg. DDepth="32")    	DVFreq=h		; optional, the desired vertical refresh rate (eg. DVFreq="75")   							be careful: a too high refresh rate may damage your screen    	DMem=m		; optional, size of video memory in kilo bytes	(for 32 MB eg. DMem="8000H")     	PageHeap=p	; optional, on a corresponding error message 	(eg. "PageHeap=64")    	do not set the following variables:     	MapVesa     	Init *) IMPORT SYSTEM, Objects, Kernel, DisplayTool; CONST BG* = 0; FG* = 15; replace* = 0;	(** replace destination. *) paint* = 1;	(** paint over destination. *) invert* = 2;	(** invert destination. *) remove* = 0; suspend* = 1; restore* = 2; newprinter* = 3; (** ControlMsg id. *) reduce* = 0; extend* = 1; move* = 2; (** ModifyMsg id. *) display* = 0; state* = 1; (** ModifyMsg mode. *) screen* = 0; printer* = 1; (** DisplayMsg device *) full* = 0; area* = 1; contents* = 2; (** DisplayMsg id. *) get* = 0; set* = 1; reset* = 2; (** SelectMsg id. *) drop* = 0; integrate* = 1; (** ConsumeMsg id. *) unknown* = 0; index8* = 8; color555* = 16; color565* = 17; color664* = 18; color888* = 24; color8888* = 32; TYPE Color* = LONGINT; Pattern* = LONGINT; PatternPtr = POINTER TO RECORD w, h: CHAR; pixmap: ARRAY 8192 OF CHAR END; List = POINTER TO ListDesc; ListDesc = RECORD next: List; pat: PatternPtr END; Frame* = POINTER TO FrameDesc;	(** Base type of all displayable objects. *) FrameDesc* = RECORD (Objects.ObjDesc) next*, dsc*: Frame;	(** Sibling, child pointers. *) X*, Y*, W*, H*: INTEGER	(** Coordinates. *) END; FrameMsg* = RECORD (Objects.ObjMsg)	(** Base type of messages sent to frames. *) F*: Frame; (*target*)	(** Message target, NIL for broadcast. *) x*, y*: INTEGER;	(** Message origin. *) res*: INTEGER	(** Result code: <0 = error or no response, >=0 response. *) END; ControlMsg* = RECORD (FrameMsg) id*: INTEGER	(** remove, suspend, restore. *) END; ModifyMsg* = RECORD (FrameMsg)	(** Change coordinates in container frame. *) id*: INTEGER;	(** reduce, extend, move. *) mode*: INTEGER;	(** Modes display, state. *) dX*, dY*, dW*, dH*: INTEGER;	(** Change from old coordinates (delta). *) X*, Y*, W*, H*: INTEGER	(** New coordinates. *) END; DisplayMsg* = RECORD (FrameMsg)	(** Display a frame, a part of it or its contents. *) device*: INTEGER;	(** screen, printer *) id*: INTEGER;	(** full, area, contents. *) u*, v*, w*, h*: INTEGER	(** Area to be restored. *) END; LocateMsg* = RECORD (FrameMsg)	(** Locate frame in display space. *) loc*: Frame;	(** Result. *) X*, Y*: INTEGER;	(** Absolute location. *) u*, v*: INTEGER	(** Relative coordinates in loc. *) END; SelectMsg* = RECORD (FrameMsg)	(** Selection control. *) id*: INTEGER;	(** get, set, reset. *) time*: LONGINT;	(** Time of selection. *) sel*: Frame;	(** Parent of selection. *) obj*: Objects.Object	(** List of objects involved, linked with slink. *) END; ConsumeMsg* = RECORD (FrameMsg)	(** Drop, integrate frames. *) id*: INTEGER;	(** drop, integrate. *) u*, v*: INTEGER;	(** Relative coordinates in destination when drop. *) obj*: Objects.Object	(** List of objects to be consumed, linked with slink. *) END; MsgProc* = PROCEDURE (VAR M: FrameMsg); VAR Unit*: LONGINT; (** RasterUnit = Unit/36000 mm *) Left*, (** Left margin of black-and-white screen. *) ColLeft*, (** Left margin of secondary display, often same as Left. *) Bottom*, (** Bottom of primary map. *) UBottom*, (** Bottom of offscreen area (negative), 0 if not supported. *) Width*, (** Display width. *) Height*: INTEGER; (** Display height. *) arrow*, 	(** Oberon cursor. *) star*, 	(** Star marker to mark documents and viewers. *) cross*, 	(** Insertion marker. *) downArrow*, 	(** Marker to indicate disk operation. *) hook*,	(** Text caret pattern. *) grey0*, grey1*, grey2*, ticks*, solid*: Pattern;	(** Simulated grey levels. *) Broadcast*: MsgProc;	(** Message broadcast to all frames in the display space. *) palette: ARRAY 256 OF LONGINT; depth: LONGINT; displayWidth, displayHeight, displayHeight1, displayDepth, displayVFreq: LONGINT; clipX1, clipY1, clipX2, clipY2: LONGINT;	(* bottom left corner & top right corner, in Oberon coordinates *) pattern: List; (*PDR:*) VesaAdr: LONGINT;			(* virtual address for linear frame buffer *) truecol: LONGINT; colmap: ARRAY 256 OF LONGINT;	(* identity mapping (256-color) or soft palette (hicolor, truecolor) *) bytesPerScan, bytesPerPixel: LONGINT; (*PDR:*) PROCEDURE SetColor*(col: Color; red, green, blue: LONGINT);	(* 0 <= col, red, green, blue < 256 *) VAR ch: CHAR; val: LONGINT; BEGIN palette[col] := ASH(ASH(red, 8) + green, 8) + blue; CASE truecol OF 		0:	(* indexed *) val := col MOD 100H; colmap[col] := ASH(val, 24) + ASH(val, 16) + ASH(val, 8) + val; IF (col = 0) OR (col = 15) THEN	(* either 0 or 15 must be black. set the border to black. *) (* note: the S3 uses the palette for the border colour too *) SYSTEM.PORTIN(3DAH, ch); SYSTEM.PORTOUT(3C0H, 11X); IF (red = 0) & (green = 0) & (blue = 0) THEN SYSTEM.PORTOUT(3C0H, CHR(col)) ELSE SYSTEM.PORTOUT(3C0H, CHR(15-col)) END; SYSTEM.PORTOUT(3C0H, 20X) END; SYSTEM.PORTOUT(3C8H, CHR(col)); SYSTEM.PORTOUT(3C9H, CHR(red DIV 4)); SYSTEM.PORTOUT(3C9H, CHR(green DIV 4)); SYSTEM.PORTOUT(3C9H, CHR(blue DIV 4)) |1:	(* 565 hicolor *) val := ASH(ASH(ASH(red, -3), 6) + ASH(green, -2), 5) + ASH(blue, -3); colmap[col] := ASH(val, 16) + val |2:	(* 888 truecolor *) colmap[col] := ASH(ASH(red, 8) + green, 8) + blue END END SetColor; (** Retrieve color palette entry or color components. 0 <= red, green, blue < 256. *) PROCEDURE GetColor*(col: Color; VAR red, green, blue: INTEGER); BEGIN IF col >= 0 THEN col := palette[col] END; red := SHORT(ASH(col, -16) MOD 256); green := SHORT(ASH(col, -8) MOD 256); blue := SHORT(col MOD 256) END GetColor; (** Return color with specified components. 0 <= red, green, blue < 256. *) PROCEDURE RGB*(red, green, blue: LONGINT): Color; BEGIN RETURN MIN(LONGINT) + ASH(red, 16) + ASH(green, 8) + blue END RGB; (** Returns the number of bits per pixel for the given x coordinate. Typical values are 1, 4, 8, 24. *) PROCEDURE Depth*(x: LONGINT): INTEGER; BEGIN RETURN SHORT(depth) END Depth; PROCEDURE TrueColor*(x: LONGINT): BOOLEAN; BEGIN RETURN truecol > 0 END TrueColor; (** Get the current clip rectangle. *) PROCEDURE GetClip*(VAR x, y, w, h: INTEGER); BEGIN x := SHORT(clipX1); y := SHORT(clipY1); w := SHORT(clipX2-clipX1+1); h := SHORT(clipY2-clipY1+1) END GetClip; (** Set the new clipping rectangle. *) PROCEDURE SetClip*(x, y, w, h: LONGINT); BEGIN clipX1 := x; clipY1 := y; 	clipX2 := clipX1+w-1;  clipY2 := clipY1+h-1 END SetClip; (** Intersect with current clip rectangle resulting in a new clip rectangle. *) PROCEDURE AdjustClip*(x, y, w, h: LONGINT); VAR x2, y2: LONGINT; BEGIN x2 := x + w - 1; y2 := y + h - 1; IF x > clipX1 THEN clipX1 := x END; IF y > clipY1 THEN clipY1 := y END; IF x2 < clipX2 THEN clipX2 := x2 END; IF y2 < clipY2 THEN clipY2 := y2 END END AdjustClip; (** Reset the current clipping rectangle to the whole display, including offscreen area. *) PROCEDURE ResetClip*; BEGIN clipX1 := 0; clipY1 := UBottom; clipX2 := displayWidth-1; clipY2 := displayHeight-1; END ResetClip; (*PDR: 	Translate a Color value 	col >= 0 => index through colmap 	col < 0 & truecol = 0 => undefined 	col < 0 & truecol = 1 => translate 888 to 565 	col < 0 & truecol = 2 => keep lower 24 bits 	Note: when mode = invert & truecol # 0 & col = FG, the caller sets col to 80FFFFFFH. 	This is a special case for backward compatability with older viewers to invert using FG. *) PROCEDURE -TransColor(col: Color): LONGINT; CODE {SYSTEM.i386} POP EAX CMP EAX, 0 JGE index AND EAX, 0FFFFFFH CMP truecol, 1 JNE end MOV EBX, EAX MOV ECX, EAX SHR EAX, 8	; 23..19 -> 15..11 SHR EBX, 5	; 15..10 -> 10..5 SHR ECX, 3	; 7..3 -> 4..0 AND EAX, 0F800H	; 15..11 AND EBX, 007E0H	; 10..5 AND ECX, 0001FH	; 4..0 OR EAX, EBX OR EAX, ECX MOV EBX, EAX ; 31..16 := 15..0 SHL EBX, 16 OR EAX, EBX JMP end index: AND EAX, 0FFH LEA EBX, colmap MOV EAX, [EBX][EAX*4] end: END TransColor; PROCEDURE CopyBlock0(src, dst, h, w, lineInc, dir: LONGINT); CODE {SYSTEM.i386} MOV EAX, w[EBP] MOV ESI, src[EBP] MOV EDI, dst[EBP] MOV EDX, h[EBP] MOV EBX, lineInc[EBP] TEST dir[EBP], 1 JZ moveRight STD JMP copyLine moveRight: CLD copyLine: MOV ECX, EAX SHR ECX, 2	; size DIV 4 REP MOVSD TEST dir[EBP], 1 JZ copyRest ADD EDI, 3 ADD ESI, 3 copyRest: MOV ECX, EAX AND ECX, 3 REP MOVSB ADD ESI, EBX ADD EDI, EBX DEC EDX JNZ copyLine exit: END CopyBlock0; (** Copy source block sx, sy, w, h to destination dx, dy using operation mode. A block is given by its lower left corner sx, sy and its dimension w, h. Some drivers only implement mode = replace. *) PROCEDURE CopyBlock*(sx, sy, w, h, dx, dy, mode: LONGINT); VAR w0, h0, dx0, dy0, src, dst: LONGINT; BEGIN	(* only the destination block is clipped *) w0 := w; h0 := h;  dx0 := dx;  dy0 := dy; IF dx < clipX1 THEN dx := clipX1; DEC(w, dx-dx0) END; IF dy < clipY1 THEN dy := clipY1; DEC(h, dy-dy0) END; IF (w > 0) & (h > 0) & (w <= w0) & (h <= h0) THEN IF dx+w-1 > clipX2 THEN DEC(w, dx+w-1 - clipX2) END; IF dy+h-1 > clipY2 THEN DEC(h, dy+h-1 - clipY2) END; IF (w > 0) & (h > 0) & (w <= w0) & (h <= h0) THEN sy := displayHeight-sy-h; dy := displayHeight-dy-h;	(* convert to hardware coordinates *) IF sy < dy THEN IF sx < dx THEN	(* start at bottom right *) src := (sy+h-1)*bytesPerScan + (sx+w) * bytesPerPixel + VesaAdr-4; dst := (dy+h-1)*bytesPerScan + (dx+w) * bytesPerPixel + VesaAdr-4; CopyBlock0(src, dst, h, w*bytesPerPixel, w*bytesPerPixel-bytesPerScan-3, 1) ELSE	(* start at bottom left *) src := (sy+h-1)*bytesPerScan + sx * bytesPerPixel + VesaAdr; dst := (dy+h-1)*bytesPerScan + dx * bytesPerPixel + VesaAdr; CopyBlock0(src, dst, h, w*bytesPerPixel, -w*bytesPerPixel-bytesPerScan, 0) END ELSE IF sx < dx THEN (* start at top right *) src := sy*bytesPerScan + (sx+w) * bytesPerPixel + VesaAdr - 4; dst := dy*bytesPerScan + (dx+w) * bytesPerPixel + VesaAdr - 4; CopyBlock0(src, dst, h, w*bytesPerPixel, w*bytesPerPixel+bytesPerScan-3, 1) ELSE	(* start at top left *) src := sy*bytesPerScan + sx * bytesPerPixel + VesaAdr; dst := dy*bytesPerScan + dx * bytesPerPixel + VesaAdr; CopyBlock0(src, dst, h, w*bytesPerPixel, -w*bytesPerPixel+bytesPerScan, 0) END END END END END CopyBlock; (* CopyPattern0 - Copy pixels from src to dst, with no clipping. ofs is the pixel offset to start at (max 7).  src is the  pattern source address.  dst is the screen destination address.  w is the number of pixels to copy (max pat.w).   col & mode are the colour and mode respectively. *) PROCEDURE CopyPattern0(ofs, src, dst, w, cols, mode: LONGINT); VAR ch: CHAR; m, i: LONGINT;  s: SET; bg: LONGINT; BEGIN REPEAT	(* loop over w pixels *) SYSTEM.GET(src, ch); i := ofs;	(* start bit *) m := 8;	(* stop bit *) IF m > ofs+w THEN m := ofs+w END; REPEAT	(* loop over bits *) (*ASSERT((base # 0A0000H) OR (dst >= 0A0000H) & (dst < 0B0000H));*) IF ODD(ASH(ORD(ch), -i)) THEN	(* pixel on *) (*PR:*) IF mode = invert THEN CASE truecol OF 					| 0: SYSTEM.GET(dst, SYSTEM.VAL(CHAR, s)); SYSTEM.PUT(dst, SYSTEM.VAL(CHAR, SYSTEM.VAL(SET, cols) / s)) | 1: SYSTEM.GET(dst, SYSTEM.VAL(INTEGER, s)); SYSTEM.PUT(dst, SYSTEM.VAL(INTEGER, SYSTEM.VAL(SET, cols) / s)) | 2: SYSTEM.GET(dst, s); SYSTEM.PUT(dst, SYSTEM.VAL(SET, cols) / s) 					END ELSE	(* paint & replace *) CASE truecol OF 					| 0: SYSTEM.PUT(dst, CHR(cols)) | 1: SYSTEM.PUT(dst, SHORT(cols)) | 2: SYSTEM.PUT(dst, cols) END END ELSIF mode = replace THEN	(* pixel off *) bg := TransColor(BG); CASE truecol OF 				| 0: SYSTEM.PUT(dst, CHR(bg)) | 1: SYSTEM.PUT(dst, SHORT(bg)) | 2: SYSTEM.PUT(dst, bg) END ELSE (* skip *) END; INC(dst, bytesPerPixel); INC(i) UNTIL i = m; 		INC(src); DEC(w, m-ofs);  ofs := 0 UNTIL w = 0 END CopyPattern0; (* CopyPattern1 - Copy pixels from src (x,y), with full clipping. Slower version of CopyPattern0, with individual clipping of every pixel.  ofs is always 0.  (x,y) is the screen destination. *) PROCEDURE CopyPattern1(src, x, y, w, col, mode: LONGINT); VAR ch: CHAR; m, i: LONGINT; BEGIN REPEAT	(* loop over w pixels *) SYSTEM.GET(src, ch); i := 0;	(* start bit *) m := 8;	(* stop bit *) IF m > w THEN m := w END; REPEAT	(* loop over bits *) IF ODD(ASH(ORD(ch), -i)) THEN	(* pixel on *) Dot(SHORT(col), SHORT(x), SHORT(y), SHORT(mode)) ELSIF mode = replace THEN	(* pixel off *) Dot(BG, SHORT(x), SHORT(y), replace) ELSE (* skip *) END; INC(x); INC(i) UNTIL i = m; 		INC(src); DEC(w, m) 	UNTIL w = 0 END CopyPattern1; (** Copy pattern pat in color col to x, y using operation mode. *) PROCEDURE CopyPattern*(col: Color; pat: Pattern; x, y, mode: LONGINT); VAR cols, x2, y2, w, w0, h, src, dst: LONGINT; ch: CHAR; BEGIN (*PDR:*) IF (mode = invert) & (truecol # 0) & (col = FG) THEN col := 80FFFFFFH END; (*PR:*) cols := TransColor(col); SYSTEM.GET(pat, ch); w := ORD(ch); SYSTEM.GET(pat+1, ch); h := ORD(ch); IF (w > 0) & (h > 0) THEN x2 := x+w-1; y2 := y+h-1;	(* (x,y) bottom left & (x2,y2) top right *) IF (x >= clipX1) & (y >= clipY1) & (x2 <= clipX2) & (y2 <= clipY2) THEN	(* fully visible - common case *) w0 := (w+7) DIV 8;	(* bytes in pattern line *) src := pat+2 + (h-1)*w0;	(* last line of pattern *) y := displayHeight-y-h;	(* convert to screen coordinate *) dst := y * bytesPerScan + x*bytesPerPixel; INC(dst, VesaAdr); REPEAT CopyPattern0(0, src, dst, w, cols, mode); DEC(h); INC(dst, bytesPerScan);  DEC(src, w0) UNTIL h = 0 ELSIF (x2 >= clipX1) & (y2 >= clipY1) & (x <= clipX2) & (y <= clipY2) THEN	(* partially visible *) w0 := (w+7) DIV 8;	(* bytes in pattern line *) src := pat+2;	(* last line of pattern *) REPEAT	(* loop over h lines *) CopyPattern1(src, x, y, w, col, mode); INC(y); INC(src, w0);  DEC(h) UNTIL h = 0 ELSE (* invisible *) END END END CopyPattern; (* FillPattern0 - Copy pixels from src to dst, with no clipping, with wraparound in the source. ofs is the pixel offset to  start at.  src is the pattern source address.  dst is the screen destination address.  w is the number of pixels to copy.   pw is the pattern width.  col & mode are the colour and mode respectively. *) PROCEDURE FillPattern0(ofs, src, dst, w, pw, cols, mode: LONGINT); VAR ch: CHAR; m, i, src0, left: LONGINT;  s: SET; bg: LONGINT; BEGIN left := pw-ofs;	(* pixels left to do in pattern *) src0 := src; INC(src, ofs DIV 8);  ofs := ofs MOD 8;	(* start position *) REPEAT	(* loop over w pixels *) SYSTEM.GET(src, ch); i := ofs;	(* start bit *) m := 8;	(* stop bit *) IF m > ofs+left THEN m := ofs+left END;	(* max left times *) IF m > ofs+w THEN m := ofs+w END;	(* max w times *) REPEAT	(* loop over bits *) (*ASSERT((base # 0A0000H) OR (dst >= 0A0000H) & (dst < 0B0000H));*) (*PDR:*) IF ODD(ASH(ORD(ch), -i)) THEN	(* pixel on *) (*PR:*) IF mode = invert THEN CASE truecol OF 					| 0: SYSTEM.GET(dst, SYSTEM.VAL(CHAR, s)); SYSTEM.PUT(dst, SYSTEM.VAL(CHAR, SYSTEM.VAL(SET, cols) / s)) | 1: SYSTEM.GET(dst, SYSTEM.VAL(INTEGER, s)); SYSTEM.PUT(dst, SYSTEM.VAL(INTEGER, SYSTEM.VAL(SET, cols) / s)) | 2: SYSTEM.GET(dst, s); SYSTEM.PUT(dst, SYSTEM.VAL(SET, cols) / s) 					END ELSE	(* paint & replace *) CASE truecol OF 					| 0: SYSTEM.PUT(dst, CHR(cols)) | 1: SYSTEM.PUT(dst, SHORT(cols)) | 2: SYSTEM.PUT(dst, cols) END END ELSIF mode = replace THEN	(* pixel off *) bg := TransColor(BG); CASE truecol OF 				| 0: SYSTEM.PUT(dst, CHR(bg)) | 1: SYSTEM.PUT(dst, SHORT(bg)) | 2: SYSTEM.PUT(dst, bg) END ELSE (* skip *) END; INC(dst, bytesPerPixel); INC(i) UNTIL i = m; 		INC(src); DEC(left, m-ofs);  DEC(w, m-ofs);  ofs := 0; IF left = 0 THEN src := src0; left := pw END	(* wrap to start of pattern *) UNTIL w = 0 END FillPattern0; (** Replicate pattern pat in color col into block x, y, w, h using operation mode, proceeding from left to right and from bottom to top, starting at lower left corner. The pattern origin is placed at px, py. *) PROCEDURE FillPattern*(col: Color; pat: Pattern; px, py, x, y, w, h, mode: LONGINT); VAR cols, pw, ph, x2, y2, w0, src0, src, dst: LONGINT; ch: CHAR; BEGIN (*PDR:*) IF (mode = invert) & (truecol # 0) & (col = FG) THEN col := 80FFFFFFH END; (*PR:*) cols := TransColor(col); x2 := x+w-1; y2 := y+h-1;	(* (x,y) bottom left & (x2,y2) top right *) IF x < clipX1 THEN DEC(w, clipX1-x); x := clipX1 ELSIF x > clipX2 THEN DEC(w, x-clipX2); x := clipX2 END; IF y < clipY1 THEN DEC(h, clipY1-y); y := clipY1 ELSIF y > clipY2 THEN DEC(h, y-clipY2); y := clipY2 END; IF x2 < clipX1 THEN DEC(w, clipX1-x2) ELSIF x2 > clipX2 THEN DEC(w, x2-clipX2) END; IF y2 < clipY1 THEN DEC(h, clipY1-y2) ELSIF y2 > clipY2 THEN DEC(h, y2-clipY2) END; IF (w > 0) & (h > 0) THEN SYSTEM.GET(pat, ch); pw := ORD(ch); SYSTEM.GET(pat+1, ch); ph := ORD(ch); IF (pw > 0) & (ph > 0) THEN INC(pat, 2);	(* adr of bitmap *) w0 := (pw+7) DIV 8;	(* bytes in pattern line *) src0 := pat + (ph-1)*w0;	(* last line of pattern *) src := pat + (h-1 + y-py) MOD ph * w0;	(* start line of pattern *) px := (x - px) MOD pw;	(* start pixel offset *) y := displayHeight-y-h;	(* convert to screen coordinate *) dst := y * bytesPerScan + x * bytesPerPixel; INC(dst, VesaAdr); REPEAT	(* loop over h lines *) FillPattern0(px, src, dst, w, pw, cols, mode); DEC(h); INC(dst, bytesPerScan); IF src = pat THEN src := src0 ELSE DEC(src, w0) END UNTIL h = 0 END END END FillPattern; (** Like FillPattern, but the pattern origin is placed at 0, 0. *) PROCEDURE ReplPattern*(col: Color; pat: Pattern; x, y, w, h, mode: LONGINT); BEGIN FillPattern(col, pat, 0, 0, x, y, w, h, mode) END ReplPattern; (* ReplConst0 - Replicate a constant in a line in replace mode. *) (*PR:*) PROCEDURE ReplConst0(dst, w, cols: LONGINT); BEGIN (*ASSERT((base # 0A0000H) OR (dst >= 0A0000H) & (dst < 0B0000H)); 	ASSERT((w >= 0) & (w <= displayWidth));*) w := w*bytesPerPixel; IF (dst MOD 2 # 0) & (w # 0) THEN ASSERT(truecol = 0, 99); SYSTEM.PUT(dst, CHR(cols)); INC(dst); DEC(w) END; IF (dst MOD 4 # 0) & (w >= 2) THEN ASSERT(truecol <= 1, 98); SYSTEM.PUT(dst, SHORT(cols)); INC(dst, 2); DEC(w, 2) END; WHILE w >= 4 DO 		SYSTEM.PUT(dst, cols); INC(dst, 4); DEC(w, 4) END; IF w >= 2 THEN ASSERT(truecol <= 1, 97); SYSTEM.PUT(dst, SHORT(cols)); INC(dst, 2); DEC(w, 2) END; IF w # 0 THEN ASSERT(truecol = 0, 96); SYSTEM.PUT(dst, CHR(cols)) END; END ReplConst0; (* ReplConst2 - Replicate a constant in a line in invert mode. *) PROCEDURE ReplConst2(dst, w, cols: LONGINT); VAR s: SET; BEGIN (*ASSERT((base # 0A0000H) OR (dst >= 0A0000H) & (dst < 0B0000H)); 	ASSERT((w >= 0) & (w <= displayWidth));*) (*PR:*) w := w*bytesPerPixel; IF (dst MOD 2 # 0) & (w # 0) THEN ASSERT(truecol = 0, 99); SYSTEM.GET(dst, SYSTEM.VAL(CHAR, s)); SYSTEM.PUT(dst, SYSTEM.VAL(CHAR, s / SYSTEM.VAL(SET, cols))); INC(dst); DEC(w) END; IF (dst MOD 4 # 0) & (w >= 2) THEN ASSERT(truecol <= 1, 98); SYSTEM.GET(dst, SYSTEM.VAL(INTEGER, s)); SYSTEM.PUT(dst, SYSTEM.VAL(INTEGER, s / SYSTEM.VAL(SET, cols))); INC(dst, 2); DEC(w, 2) END; WHILE w >= 4 DO 		SYSTEM.GET(dst, s); SYSTEM.PUT(dst, s / SYSTEM.VAL(SET, cols)); INC(dst, 4); DEC(w, 4) END; IF w >= 2 THEN ASSERT(truecol <= 1, 97); SYSTEM.GET(dst, SYSTEM.VAL(INTEGER, s)); SYSTEM.PUT(dst, SYSTEM.VAL(INTEGER, s / SYSTEM.VAL(SET, cols))); INC(dst, 2); DEC(w, 2) END; IF w # 0 THEN ASSERT(truecol = 0, 96); SYSTEM.GET(dst, SYSTEM.VAL(CHAR, s)); SYSTEM.PUT(dst, SYSTEM.VAL(CHAR, s / SYSTEM.VAL(SET, cols))); END; END ReplConst2; (** Block fill in color col and operation mode. mode paint and replace are equivalent. *) PROCEDURE ReplConst*(col: Color; x, y, w, h, mode: LONGINT); VAR cols, dst, x2, y2: LONGINT; BEGIN x2 := x+w-1; y2 := y+h-1;	(* (x2,y2) is top right corner *) (*PR:*) IF (mode = invert) & (truecol # 0) & (col = FG) THEN col := 80FFFFFFH END; cols := TransColor(col); IF x < clipX1 THEN DEC(w, clipX1-x); x := clipX1 ELSIF x > clipX2 THEN DEC(w, x-clipX2); x := clipX2 END; IF y < clipY1 THEN DEC(h, clipY1-y); y := clipY1 ELSIF y > clipY2 THEN DEC(h, y-clipY2); y := clipY2 END; IF x2 < clipX1 THEN DEC(w, clipX1-x2) ELSIF x2 > clipX2 THEN DEC(w, x2-clipX2) END; IF y2 < clipY1 THEN DEC(h, clipY1-y2) ELSIF y2 > clipY2 THEN DEC(h, y2-clipY2) END; IF (w > 0) & (h > 0) THEN y := displayHeight-y-h;	(* convert to screen coordinate *) dst := y * bytesPerScan + x * bytesPerPixel; INC(dst, VesaAdr); REPEAT IF mode = invert THEN ReplConst2(dst, w, cols) ELSE ReplConst0(dst, w, cols) END; DEC(h); INC(dst, bytesPerScan) UNTIL h = 0 END END ReplConst; (** Place a dot of color col in operation mode at x, y. Effect equivalent to ReplConst with a block of size 1, 1. *) PROCEDURE Dot*(col: Color; x, y, mode: LONGINT); VAR cols, dst: LONGINT; s: SET; BEGIN (*PR:*) IF (mode = invert) & (truecol # 0) & (col = FG) THEN col := 80FFFFFFH END; cols := TransColor(col); IF (x >= clipX1) & (x <= clipX2) & (y >= clipY1) & (y <= clipY2) THEN dst := (displayHeight-1-y) * bytesPerScan + x * bytesPerPixel; INC(dst, VesaAdr); IF mode = invert THEN CASE truecol OF 			| 0: SYSTEM.GET(dst, SYSTEM.VAL(CHAR, s)); SYSTEM.PUT(dst, SYSTEM.VAL(CHAR, SYSTEM.VAL(SET, col) / s)) | 1: SYSTEM.GET(dst, SYSTEM.VAL(INTEGER, s)); SYSTEM.PUT(dst, SYSTEM.VAL(INTEGER, SYSTEM.VAL(SET, cols) / s)) | 2: SYSTEM.GET(dst, s); SYSTEM.PUT(dst, SYSTEM.VAL(SET, cols) / s) 			END ELSE	(* paint & replace *) CASE truecol OF 			| 0: SYSTEM.PUT(dst, CHR(cols)) | 1: SYSTEM.PUT(dst, SHORT(cols)) | 2: SYSTEM.PUT(dst, cols) END END END END Dot; (** Returns the dimensions of a pattern. *) PROCEDURE GetDim*(pat: Pattern; VAR w, h: INTEGER); VAR ch: CHAR; BEGIN SYSTEM.GET(pat, ch); w := ORD(ch); SYSTEM.GET(pat+1, ch); h := ORD(ch) END GetDim; (** Define a new pattern. *) PROCEDURE NewPattern*(w, h: LONGINT; VAR image: ARRAY OF SET): Pattern; VAR len, src, dest, i: LONGINT; p: PatternPtr;  pl: List; BEGIN len := (w+7) DIV 8; SYSTEM.NEW(p, 4+len*h); p.w := CHR(w);  p.h := CHR(h); src := SYSTEM.ADR(image[0]); dest := SYSTEM.ADR(p.pixmap[0]); i := 0; WHILE i < h DO SYSTEM.MOVE(src, dest, len); INC(src, 4);  INC(dest, len);  INC(i) END; NEW(pl); pl.pat := p;  pl.next := pattern;  pattern := pl;	(* put in list to avoid GC *) RETURN SYSTEM.ADR(p.w) END NewPattern; (* Define standard patterns. *) PROCEDURE CreatePatterns; VAR image: ARRAY 16 OF SET; BEGIN image[0] := {13}; image[1] := {12..14}; image[2] := {11..13}; image[3] := {10..12}; image[4] := {9..11}; image[5] := {8..10}; image[6] := {7..9}; image[7] := {0, 6..8}; image[8] := {0, 1, 5..7}; image[9] := {0..2, 4..6}; image[10] := {0..5}; image[11] := {0..4}; image[12] := {0..5}; image[13] := {0..6}; image[14] := {0..7}; arrow := NewPattern(15, 15, image); image[0] := {0, 10}; image[1] := {1, 9}; image[2] := {2, 8}; image[3] := {3, 7}; image[4] := {4, 6}; image[5] := {}; image[6] := {4, 6}; image[7] := {3, 7}; image[8] := {2, 8}; image[9] := {1, 9}; image[10] := {0, 10}; cross := NewPattern(11, 11, image); image[0] := {6}; image[1] := {5..7}; image[2] := {4..8}; image[3] := {3..9}; image[4] := {2..10}; image[5] := {5..7}; image[6] := {5..7}; image[7] := {5..7}; image[8] := {5..7}; image[9] := {5..7}; image[10] := {5..7}; image[11] := {5..7}; image[12] := {5..7}; image[13] := {5..7}; image[14] := {}; downArrow := NewPattern(11, 15, image); image[0] := {0, 4, 8, 12}; image[1] := {}; image[2] := {2, 6, 10, 14}; image[3] := {}; image[4] := {0, 4, 8, 12}; image[5] := {}; image[6] := {2, 6, 10, 14}; image[7] := {}; image[8] := {0, 4, 8, 12}; image[9] := {}; image[10] := {2, 6, 10, 14}; image[11] := {}; image[12] := {0, 4, 8, 12}; image[13] := {}; image[14] := {2, 6, 10, 14}; image[15] := {}; grey0 := NewPattern(16, 16, image); image[0] := {0, 2, 4, 6, 8, 10, 12, 14}; image[1] := {1, 3, 5, 7, 9, 11, 13, 15}; image[2] := {0, 2, 4, 6, 8, 10, 12, 14}; image[3] := {1, 3, 5, 7, 9, 11, 13, 15}; image[4] := {0, 2, 4, 6, 8, 10, 12, 14}; image[5] := {1, 3, 5, 7, 9, 11, 13, 15}; image[6] := {0, 2, 4, 6, 8, 10, 12, 14}; image[7] := {1, 3, 5, 7, 9, 11, 13, 15}; image[8] := {0, 2, 4, 6, 8, 10, 12, 14}; image[9] := {1, 3, 5, 7, 9, 11, 13, 15}; image[10] := {0, 2, 4, 6, 8, 10, 12, 14}; image[11] := {1, 3, 5, 7, 9, 11, 13, 15}; image[12] := {0, 2, 4, 6, 8, 10, 12, 14}; image[13] := {1, 3, 5, 7, 9, 11, 13, 15}; image[14] := {0, 2, 4, 6, 8, 10, 12, 14}; image[15] := {1, 3, 5, 7, 9, 11, 13, 15}; grey1 := NewPattern(16, 16, image); image[0] := {0, 1, 4, 5, 8, 9, 12, 13}; image[1] := {0, 1, 4, 5, 8, 9, 12, 13}; image[2] := {2, 3, 6, 7, 10, 11, 14, 15}; image[3] := {2, 3, 6, 7, 10, 11, 14, 15}; image[4] := {0, 1, 4, 5, 8, 9, 12, 13}; image[5] := {0, 1, 4, 5, 8, 9, 12, 13}; image[6] := {2, 3, 6, 7, 10, 11, 14, 15}; image[7] := {2, 3, 6, 7, 10, 11, 14, 15}; image[8] := {0, 1, 4, 5, 8, 9, 12, 13}; image[9] := {0, 1, 4, 5, 8, 9, 12, 13}; image[10] := {2, 3, 6, 7, 10, 11, 14, 15}; image[11] := {2, 3, 6, 7, 10, 11, 14, 15}; image[12] := {0, 1, 4, 5, 8, 9, 12, 13}; image[13] := {0, 1, 4, 5, 8, 9, 12, 13}; image[14] := {2, 3, 6, 7, 10, 11, 14, 15}; image[15] := {2, 3, 6, 7, 10, 11, 14, 15}; grey2 := NewPattern(16, 16, image); image[0] := {0..2, 8..11}; image[1] := {0..2, 7..10}; image[2] := {0..2, 6..9}; image[3] := {0..2, 5..8}; image[4] := {0..2, 4..7}; image[5] := {0..6}; image[6] := {0..5}; image[7] := {0..4}; image[8] := {0..3}; image[9] := {0..2}; image[10] := {0, 1}; image[11] := {0}; hook := NewPattern(12, 12, image); image[0] := {7}; image[1] := {7}; image[2] := {2, 7, 12}; image[3] := {3, 7, 11}; image[4] := {4, 7, 10}; image[5] := {5, 7, 9}; image[6] := {6..8}; image[7] := {0..6, 8..14}; image[8] := {6..8}; image[9] := {5, 7, 9}; image[10] := {4, 7, 10}; image[11] := {3, 7, 11}; image[12] := {2, 7, 12}; image[13] := {7}; image[14] := {7}; star := NewPattern(15, 15, image); image[0] := {}; image[1] := {}; image[2] := {0}; image[3] := {}; image[4] := {}; image[5] := {}; image[6] := {}; image[7] := {}; image[8] := {}; image[9] := {}; image[10] := {}; image[11] := {}; image[12] := {}; image[13] := {}; image[14] := {}; image[15] := {}; ticks := NewPattern(16, 16, image); image[0] := -{}; image[1] := -{}; image[2] := -{}; image[3] := -{}; image[4] := -{}; image[5] := -{}; image[6] := -{}; image[7] := -{}; solid := NewPattern(16, 8, image) END CreatePatterns; (** Return the format of a display region, for TransferBlock. *) PROCEDURE TransferFormat*(x: LONGINT): LONGINT; BEGIN CASE truecol OF 		0: x := index8 |1: x := color565 |2: x := color8888 END; RETURN x END TransferFormat; (** Transfer a block of pixels in display format to (mode = set) or from (mode = get) the display.  Pixels in the rectangular area are transferred from bottom to top and left to right.  The pixels are transferred to or from buf, starting at ofs, and with line increment stride, which may be < 0. *) PROCEDURE TransferBlock*(VAR buf: ARRAY OF CHAR; ofs, stride, x, y, w, h, mode: LONGINT); VAR src, dst: LONGINT; BEGIN ASSERT(mode IN {set, get}, 99); ASSERT(x+w <= displayWidth, 100); ASSERT( y+h <= displayHeight, 101); src := SYSTEM.ADR(buf[0]) + ofs + (h-1)*stride; dst := (displayHeight-y-h)*bytesPerScan + x*bytesPerPixel; INC(dst, VesaAdr); REPEAT IF mode = set THEN SYSTEM.MOVE(src, dst, w*bytesPerPixel) ELSE SYSTEM.MOVE(dst, src, w*bytesPerPixel) END; DEC(h); INC(dst, bytesPerScan); DEC(src, stride) UNTIL h = 0 END TransferBlock; (** Change screen mode. *) PROCEDURE SetMode*(x: LONGINT; s: SET); BEGIN END SetMode; (* DisplayBlock0 - Display a line in replace mode. *) PROCEDURE DisplayBlock0(src, dst, w: LONGINT); VAR col: LONGINT; BEGIN (*ASSERT((base # 0A0000H) OR (dst >= 0A0000H) & (dst < 0B0000H)); 	ASSERT((w >= 0) & (w <= displayWidth));*) (*PR:*) WHILE w # 0 DO 		SYSTEM.GET(src, SYSTEM.VAL(CHAR, col)); CASE truecol OF 		| 0: SYSTEM.PUT(dst, CHR(col)); INC(dst) | 1: SYSTEM.PUT(dst, SYSTEM.VAL(INTEGER, colmap[col])); INC(dst, 2) | 2: SYSTEM.PUT(dst, colmap[col]); INC(dst, 4) END; DEC(w); INC(src) END END DisplayBlock0; (* DisplayBlock2 - Display a line in invert mode. *) PROCEDURE DisplayBlock2(src, dst, w: LONGINT); VAR s: SET; col: LONGINT; BEGIN (*ASSERT((base # 0A0000H) OR (dst >= 0A0000H) & (dst < 0B0000H)); 	ASSERT((w >= 0) & (w <= displayWidth));*) (*PR:*) WHILE w # 0 DO 		SYSTEM.GET(src, SYSTEM.VAL(CHAR, col)); CASE truecol OF 		| 0: SYSTEM.GET(dst, SYSTEM.VAL(CHAR, s)); SYSTEM.PUT(dst, SYSTEM.VAL(CHAR, s / SYSTEM.VAL(SET, colmap[col]))); INC(dst) | 1: SYSTEM.GET(dst, SYSTEM.VAL(INTEGER, s)); SYSTEM.PUT(dst, SYSTEM.VAL(INTEGER, s / SYSTEM.VAL(SET, colmap[col]))); INC(dst, 2) | 2: SYSTEM.GET(dst, s); SYSTEM.PUT(dst, s / SYSTEM.VAL(SET, colmap[col])); INC(dst, 4) END; DEC(w); INC(src) END END DisplayBlock2; (** Display a picture. Used internally by Pictures module only. *) PROCEDURE DisplayBlock*(adr, dx, dy, w, h, sx, sy, mode: LONGINT); VAR pw, pd, x, y, src, x2, y2, dst: LONGINT; BEGIN x := sx; y := sy; x2 := x+w-1; y2 := y+h-1;	(* (x2,y2) is top right corner *) IF x < clipX1 THEN DEC(w, clipX1-x); INC(dx, clipX1-x);  x := clipX1 ELSIF x > clipX2 THEN DEC(w, x-clipX2) END; IF y < clipY1 THEN DEC(h, clipY1-y); INC(dy, clipY1-y);  y := clipY1 ELSIF y > clipY2 THEN DEC(h, y-clipY2) END; IF x2 < clipX1 THEN DEC(w, clipX1-x2) ELSIF x2 > clipX2 THEN DEC(w, x2-clipX2) END; IF y2 < clipY1 THEN DEC(h, clipY1-y2) ELSIF y2 > clipY2 THEN DEC(h, y2-clipY2) END; IF (w > 0) & (h > 0) THEN pd := 0; SYSTEM.GET(adr+4, SYSTEM.VAL(INTEGER, pd)); IF pd = 8 THEN SYSTEM.GET(adr+8, pw); SYSTEM.GET(adr+12, src); INC(src, (dy+h-1)*pw + dx);	(* top left corner *) y := displayHeight-y-h;	(* convert to screen coordinate *) dst := y*bytesPerScan + x*bytesPerPixel; INC(dst, VesaAdr); REPEAT IF mode = invert THEN DisplayBlock2(src, dst, w) ELSE DisplayBlock0(src, dst, w) END; DEC(h); DEC(src, pw);  INC(dst, bytesPerScan) UNTIL h = 0 ELSE	(* depth not supported *) ReplConst(3, sx, sy, w, h, mode) END END END DisplayBlock; (** Return address of display located at x, or 0 if not supported. *) PROCEDURE Map*(x: LONGINT): LONGINT; BEGIN RETURN VesaAdr END Map; (* StrToInt - Convert a string to an integer *) PROCEDURE StrToInt(VAR i: LONGINT; VAR s: ARRAY OF CHAR): LONGINT; VAR vd, vh, sgn, d: LONGINT; hex: BOOLEAN; BEGIN vd := 0; vh := 0;  hex := FALSE; IF s[i] = "-" THEN sgn := -1; INC(i) ELSE sgn := 1 END; LOOP IF (s[i] >= "0") & (s[i] <= "9") THEN d := ORD(s[i])-ORD("0") ELSIF (CAP(s[i]) >= "A") & (CAP(s[i]) <= "F") THEN d := ORD(CAP(s[i]))-ORD("A")+10; hex := TRUE ELSE EXIT END; vd := 10*vd + d; vh := 16*vh + d; 		INC(i) END; IF CAP(s[i]) = "H" THEN hex := TRUE; INC(i) END;	(* optional H *) IF hex THEN vd := vh END; RETURN sgn * vd END StrToInt; (* GetVal - Get config string and convert to integer. *) PROCEDURE GetVal(name: ARRAY OF CHAR; default: LONGINT): LONGINT; VAR v: LONGINT; s: ARRAY 10 OF CHAR;  p: LONGINT; BEGIN Kernel.GetConfig(name, s); IF s[0] = 0X THEN v := default ELSE p := 0; v := StrToInt(p, s) 	END; RETURN v END GetVal; (* MapFrameBuffer - Map linear frame buffer. *) PROCEDURE MapFrameBuffer(modeNr: LONGINT; VAR memSize: LONGINT); VAR physAdr, size: LONGINT; BEGIN DisplayTool.GetFrameBuffer(modeNr, physAdr, size); memSize := GetVal("DMem", size DIV 1024) * 1024; Kernel.MapPhysical(physAdr, memSize, VesaAdr) END MapFrameBuffer; (* Init - Initialize the screen dimensions. *) PROCEDURE Init; VAR chipSet, mem, modeNr, res: LONGINT; BEGIN Kernel.WriteString("SVGA: "); displayWidth := GetVal("DWidth", 1024);	(* assume 1024 if not specified *) displayHeight := GetVal("DHeight", 768);	(* assume 768 if not specified *) displayDepth := GetVal("DDepth", 8);		(* assume 8 if not specified *) displayVFreq := GetVal("DVFreq", 60);		(* assume 60 Hz if not specified *) modeNr := DisplayTool.SearchVideoMode(displayWidth, displayHeight, displayDepth); IF modeNr = 0 THEN modeNr := DisplayTool.SearchVideoMode(1024, 768, 8) END; IF modeNr = 0 THEN modeNr := DisplayTool.SearchVideoMode(640, 480, 8) END; IF modeNr = 0 THEN Kernel.WriteString("no video mode found"); HALT(99) END; MapFrameBuffer(modeNr, mem); Kernel.traceConsole := FALSE; DisplayTool.SetVideoMode(modeNr, displayVFreq, TRUE, TRUE, res); ASSERT(res=0, 100); (*PR:*) truecol := displayDepth DIV 16;	(* 0, 1 or 2 *) bytesPerPixel := displayDepth DIV 8; bytesPerScan := displayWidth * bytesPerPixel; IF GetVal("Color", 1) = 0 THEN depth := 1 ELSE depth := 8 END; (*PDR:*) displayHeight1 := mem DIV bytesPerScan;	(* maximum lines in display memory *) Kernel.WriteChar(" "); Kernel.WriteInt(displayWidth, 1); Kernel.WriteChar("x"); Kernel.WriteInt(displayHeight, 1); Kernel.WriteChar("x"); Kernel.WriteInt(displayDepth, 1); Kernel.WriteChar("@"); Kernel.WriteInt(displayVFreq, 1); Kernel.WriteString(" Hz (+");  Kernel.WriteInt(displayHeight1-displayHeight, 1); 	Kernel.WriteString(" lines offscreen)"); Kernel.WriteLn END Init; BEGIN Init; Unit := 10000; Left := 0; ColLeft := 0; Bottom := 0; UBottom := SHORT(displayHeight-displayHeight1+1); Width := SHORT(displayWidth); Height := SHORT(displayHeight); pattern := NIL; CreatePatterns; ResetClip END Display. Compiler.Compile SVGAL.Display.Mod\X ~ TestSVGA.Mod System.CopyFiles Display.Obj => SVGALPR.Display.Obj ~ System.CopyFiles Display.Obj => TestDisplay.Obj ~

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


text:
Oberon/ETH Oberon/2.3.7/Trace.Display.Mod

(* ETH Oberon, Copyright 1990-2003 Computer Systems Institute, ETH Zurich, CH-8092 Zurich. Refer to the license.txt file provided with this distribution. *) MODULE Display; (* Native Oberon trace display driver, pjm *) IMPORT Kernel, SYSTEM, Objects; CONST BG* = 0; FG* = 15; (*background, foreground*) replace* = 0; paint* = 1; invert* = 2; (*operation modes*) remove* = 0; suspend* = 1; restore* = 2; newprinter* = 3; (*ControlMsg id*) reduce* = 0; extend* = 1; move* = 2; (*ModifyMsg id*) display* = 0; state* = 1; (*ModifyMsg mode*) screen* = 0; printer* = 1; (* DisplayMsg device *) full* = 0; area* = 1; contents* = 2; (* DisplayMsg id. *) get* = 0; set* = 1; reset* = 2; (*SelectMsg id*) drop* = 0; integrate* = 1; (*ConsumeMsg id*) unknown* = 0; index8* = 8; color555* = 16; color565* = 17; color664* = 18; color888* = 24; color8888* = 32; TYPE Color* = LONGINT; Pattern* = LONGINT; PatternPtr = POINTER TO RECORD w, h, pixmap: SHORTINT END; List = POINTER TO ListDesc; ListDesc = RECORD next: List; pat: PatternPtr END; Frame* = POINTER TO FrameDesc; FrameDesc* = RECORD (Objects.ObjDesc) next*, dsc*: Frame; X*, Y*, W*, H*: INTEGER END; FrameMsg* = RECORD (Objects.ObjMsg) F*: Frame; (*target*) x*, y*, res*: INTEGER END; ControlMsg* = RECORD (FrameMsg) id*: INTEGER END; ModifyMsg* = RECORD (FrameMsg) id*, mode*: INTEGER; dX*, dY*, dW*, dH*: INTEGER; X*, Y*, W*, H*: INTEGER END; DisplayMsg* = RECORD (FrameMsg) device*: INTEGER; id*: INTEGER; u*, v*, w*, h*: INTEGER END; LocateMsg* = RECORD (FrameMsg) loc*: Frame; X*, Y*, u*, v*: INTEGER END; SelectMsg* = RECORD (FrameMsg) id*: INTEGER; time*: LONGINT; sel*: Frame; obj*: Objects.Object END; ConsumeMsg* = RECORD (FrameMsg) id*: INTEGER; u*, v*: INTEGER; obj*: Objects.Object END; MsgProc* = PROCEDURE (VAR M: FrameMsg); VAR Unit*: LONGINT; (* RasterUnit = Unit/36000 mm *) Left*, (* left margin of black-and-white maps *) ColLeft*, (* left margin of color maps *) Bottom*, (* bottom of primary map *) UBottom*, (* bottom of secondary map *) Width*, (* map width *) Height*: (* map hight*) INTEGER; arrow*, star*, cross*, downArrow*, hook*: Pattern; grey0*, grey1*, grey2*, ticks*, solid*: Pattern; Broadcast*: MsgProc; Pat: List; PROCEDURE Map*(x: LONGINT): LONGINT; BEGIN Kernel.WriteString("Map("); Kernel.WriteInt(x, 1);  Kernel.WriteString(") "); RETURN 0 END Map; PROCEDURE AdjustClip*(x, y, w, h: LONGINT); BEGIN Kernel.WriteString("AdjustClip("); Kernel.WriteInt(x, 1);  Kernel.WriteChar(","); 		Kernel.WriteInt(y, 1);  Kernel.WriteChar(",");  Kernel.WriteInt(w, 1); 		Kernel.WriteChar(",");  Kernel.WriteInt(h, 1);  Kernel.WriteString(") ") END AdjustClip; PROCEDURE GetDim*(pat: Pattern; VAR w, h: INTEGER); VAR s: SHORTINT; BEGIN SYSTEM.GET(pat, s); w := s; SYSTEM.GET(pat+1, s); h := s; 		Kernel.WriteString("GetDim("); Kernel.WriteHex(pat, 8);  Kernel.WriteString(") ") END GetDim; PROCEDURE ResetClip*; BEGIN Kernel.WriteString("ResetClip ") END ResetClip; PROCEDURE SetClip*(x, y, w, h: LONGINT); BEGIN Kernel.WriteString("SetClip("); Kernel.WriteInt(x, 1);  Kernel.WriteChar(","); 		Kernel.WriteInt(y, 1);  Kernel.WriteChar(",");  Kernel.WriteInt(w, 1);   		Kernel.WriteChar(",");  Kernel.WriteInt(h, 1);  Kernel.WriteString(") ") END SetClip; PROCEDURE GetClip*(VAR x, y, w, h: INTEGER); BEGIN Kernel.WriteString("GetClip "); x := 0; y := 0;  w := Width;  h := Height END GetClip; PROCEDURE SetColor*(col: Color; red, green, blue: LONGINT);	(* 0 <= col, red, green, blue < 256 *) BEGIN Kernel.WriteString("SetColor("); Kernel.WriteInt(col, 1);  Kernel.WriteChar(","); 		Kernel.WriteInt(red, 1);  Kernel.WriteChar(",");  Kernel.WriteInt(green, 1);  Kernel.WriteChar(","); 		Kernel.WriteInt(blue, 1);  Kernel.WriteString(") ") END SetColor; PROCEDURE GetColor*(col: Color; VAR red, green, blue: INTEGER); BEGIN Kernel.WriteString("GetColor("); Kernel.WriteInt(col, 1);  Kernel.WriteString(") "); IF col < 0 THEN red := SHORT(ASH(col, -16) MOD 256); green := SHORT(ASH(col, -8) MOD 256); blue := SHORT(col MOD 256) ELSE red := 0; green := 0;  blue := 0 END END GetColor; PROCEDURE RGB*(red, green, blue: LONGINT): Color; BEGIN Kernel.WriteString("RGB("); Kernel.WriteInt(red, 1);  Kernel.WriteChar(","); 		Kernel.WriteInt(green, 1);  Kernel.WriteChar(",");  Kernel.WriteInt(blue, 1); 		Kernel.WriteString(") "); RETURN MIN(LONGINT) + ASH(red, 16) + ASH(green, 8) + blue END RGB; PROCEDURE Dot*(col: Color; x, y, mode: LONGINT); BEGIN Kernel.WriteString("Dot("); Kernel.WriteInt(col, 1);  Kernel.WriteChar(","); 		Kernel.WriteInt(x, 1);  Kernel.WriteChar(",");  Kernel.WriteInt(y, 1);  Kernel.WriteChar(","); 		Kernel.WriteInt(mode, 1);  Kernel.WriteString(") ") END Dot; PROCEDURE CopyBlock*(sx, sy, w, h, dx, dy, mode: LONGINT); BEGIN Kernel.WriteString("CopyBlock("); Kernel.WriteInt(sx, 1);  Kernel.WriteChar(","); 		Kernel.WriteInt(sy, 1);  Kernel.WriteChar(",");  Kernel.WriteInt(w, 1);  Kernel.WriteChar(","); 		Kernel.WriteInt(h, 1);  Kernel.WriteChar(",");  Kernel.WriteInt(dx, 1);  Kernel.WriteChar(","); 		Kernel.WriteInt(dy, 1);  Kernel.WriteChar(",");  Kernel.WriteInt(mode, 1);  Kernel.WriteString(") ") END CopyBlock; PROCEDURE SetMode*(x: LONGINT; s: SET); BEGIN Kernel.WriteString("SetMode("); Kernel.WriteInt(x, 1);  Kernel.WriteChar(","); 		Kernel.WriteHex(SYSTEM.VAL(LONGINT, s), 8);  Kernel.WriteString(") ") END SetMode; PROCEDURE CopyPattern*(col: Color; pat: Pattern; x, y, mode: LONGINT); BEGIN Kernel.WriteString("CopyPattern("); Kernel.WriteInt(col, 1);  Kernel.WriteChar(","); 		Kernel.WriteHex(pat, 8);  Kernel.WriteChar(",");  Kernel.WriteInt(x, 1);  Kernel.WriteChar(","); 		Kernel.WriteInt(y, 1);  Kernel.WriteChar(",");  Kernel.WriteInt(mode, 1);  Kernel.WriteString(") ") END CopyPattern; PROCEDURE ReplConst*(col: Color; x, y, w, h, mode: LONGINT);	(* col not used if mode is invert *) BEGIN Kernel.WriteString("ReplConst("); Kernel.WriteInt(col, 1);  Kernel.WriteChar(","); 		Kernel.WriteInt(x, 1);  Kernel.WriteChar(",");  Kernel.WriteInt(y, 1);   		Kernel.WriteChar(",");  Kernel.WriteInt(w, 1);  Kernel.WriteChar(","); 		Kernel.WriteInt(h, 1);  Kernel.WriteChar(",");  Kernel.WriteInt(mode, 1);   		Kernel.WriteString(") ") END ReplConst; PROCEDURE FillPattern*(col: Color; pat: Pattern; px, py, x, y, w, h, mode: LONGINT); BEGIN Kernel.WriteString("FillPattern("); Kernel.WriteInt(col, 1);  Kernel.WriteChar(","); 		Kernel.WriteHex(pat, 8);  Kernel.WriteChar(",");  Kernel.WriteInt(px, 1);  Kernel.WriteChar(","); 		Kernel.WriteInt(py, 1);  Kernel.WriteChar(",");  Kernel.WriteInt(x, 1);   		Kernel.WriteChar(",");  Kernel.WriteInt(y, 1);  Kernel.WriteChar(","); 		Kernel.WriteInt(w, 1);  Kernel.WriteChar(",");  Kernel.WriteInt(h, 1);   		Kernel.WriteChar(",");  Kernel.WriteInt(mode, 1);  Kernel.WriteString(") ") END FillPattern; PROCEDURE ReplPattern*(col: Color; pat: Pattern; x, y, w, h, mode: LONGINT); BEGIN Kernel.WriteString("Repl/"); FillPattern(col, pat, 0, 0, x, y, w, h, mode) END ReplPattern; PROCEDURE NewPattern*(w, h: LONGINT; VAR image: ARRAY OF SET): Pattern; VAR len, src, dest: LONGINT; i: INTEGER; p: PatternPtr; inter: SET; pl: List; BEGIN Kernel.WriteString("NewPattern("); Kernel.WriteInt(w, 1);  Kernel.WriteChar(","); 		Kernel.WriteInt(h, 1);  Kernel.WriteString(") "); len := (w+7) DIV 8; SYSTEM.NEW(p, 4+len*h); p.w := SHORT(SHORT(w)); p.h := SHORT(SHORT(h)); src := SYSTEM.ADR(image); dest := SYSTEM.ADR(p.pixmap); i := 0; WHILE i < h DO SYSTEM.MOVE(src, dest, len); INC(src, 4); INC(dest, len); INC(i) END; NEW(pl); pl.pat := p;  pl.next := Pat;  Pat := pl;	(* put in list to avoid GC *) RETURN SYSTEM.ADR(p.w) 	END NewPattern; PROCEDURE CreatePatterns; VAR image: ARRAY 16 OF SET; BEGIN image[0] := {13}; image[1] := {12..14}; image[2] := {11..13}; image[3] := {10..12}; image[4] := {9..11}; image[5] := {8..10}; image[6] := {7..9}; image[7] := {0, 6..8}; image[8] := {0, 1, 5..7}; image[9] := {0..2, 4..6}; image[10] := {0..5}; image[11] := {0..4}; image[12] := {0..5}; image[13] := {0..6}; image[14] := {0..7}; arrow := NewPattern(15, 15, image); image[0] := {0, 10}; image[1] := {1, 9}; image[2] := {2, 8}; image[3] := {3, 7}; image[4] := {4, 6}; image[5] := {}; image[6] := {4, 6}; image[7] := {3, 7}; image[8] := {2, 8}; image[9] := {1, 9}; image[10] := {0, 10}; cross := NewPattern(11, 11, image); image[0] := {6}; image[1] := {5..7}; image[2] := {4..8}; image[3] := {3..9}; image[4] := {2..10}; image[5] := {5..7}; image[6] := {5..7}; image[7] := {5..7}; image[8] := {5..7}; image[9] := {5..7}; image[10] := {5..7}; image[11] := {5..7}; image[12] := {5..7}; image[13] := {5..7}; image[14] := {}; downArrow := NewPattern(15, 15, image); image[0] := {0, 4, 8, 12}; image[1] := {}; image[2] := {2, 6, 10, 14}; image[3] := {}; image[4] := {0, 4, 8, 12}; image[5] := {}; image[6] := {2, 6, 10, 14}; image[7] := {}; image[8] := {0, 4, 8, 12}; image[9] := {}; image[10] := {2, 6, 10, 14}; image[11] := {}; image[12] := {0, 4, 8, 12}; image[13] := {}; image[14] := {2, 6, 10, 14}; image[15] := {}; grey0 := NewPattern(16, 16, image); image[0] := {0, 2, 4, 6, 8, 10, 12, 14}; image[1] := {1, 3, 5, 7, 9, 11, 13, 15}; image[2] := {0, 2, 4, 6, 8, 10, 12, 14}; image[3] := {1, 3, 5, 7, 9, 11, 13, 15}; image[4] := {0, 2, 4, 6, 8, 10, 12, 14}; image[5] := {1, 3, 5, 7, 9, 11, 13, 15}; image[6] := {0, 2, 4, 6, 8, 10, 12, 14}; image[7] := {1, 3, 5, 7, 9, 11, 13, 15}; image[8] := {0, 2, 4, 6, 8, 10, 12, 14}; image[9] := {1, 3, 5, 7, 9, 11, 13, 15}; image[10] := {0, 2, 4, 6, 8, 10, 12, 14}; image[11] := {1, 3, 5, 7, 9, 11, 13, 15}; image[12] := {0, 2, 4, 6, 8, 10, 12, 14}; image[13] := {1, 3, 5, 7, 9, 11, 13, 15}; image[14] := {0, 2, 4, 6, 8, 10, 12, 14}; image[15] := {1, 3, 5, 7, 9, 11, 13, 15}; grey1 := NewPattern(16, 16, image); image[0] := {0, 1, 4, 5, 8, 9, 12, 13}; image[1] := {0, 1, 4, 5, 8, 9, 12, 13}; image[2] := {2, 3, 6, 7, 10, 11, 14, 15}; image[3] := {2, 3, 6, 7, 10, 11, 14, 15}; image[4] := {0, 1, 4, 5, 8, 9, 12, 13}; image[5] := {0, 1, 4, 5, 8, 9, 12, 13}; image[6] := {2, 3, 6, 7, 10, 11, 14, 15}; image[7] := {2, 3, 6, 7, 10, 11, 14, 15}; image[8] := {0, 1, 4, 5, 8, 9, 12, 13}; image[9] := {0, 1, 4, 5, 8, 9, 12, 13}; image[10] := {2, 3, 6, 7, 10, 11, 14, 15}; image[11] := {2, 3, 6, 7, 10, 11, 14, 15}; image[12] := {0, 1, 4, 5, 8, 9, 12, 13}; image[13] := {0, 1, 4, 5, 8, 9, 12, 13}; image[14] := {2, 3, 6, 7, 10, 11, 14, 15}; image[15] := {2, 3, 6, 7, 10, 11, 14, 15}; grey2 := NewPattern(16, 16, image); image[0] := {0..2, 8..11}; image[1] := {0..2, 7..10}; image[2] := {0..2, 6..9}; image[3] := {0..2, 5..8}; image[4] := {0..2, 4..7}; image[5] := {0..6}; image[6] := {0..5}; image[7] := {0..4}; image[8] := {0..3}; image[9] := {0..2}; image[10] := {0, 1}; image[11] := {0}; hook := NewPattern(12, 12, image); image[0] := {7}; image[1] := {7}; image[2] := {2, 7, 12}; image[3] := {3, 7, 11}; image[4] := {4, 7, 10}; image[5] := {5, 7, 9}; image[6] := {6..8}; image[7] := {0..6, 8..14}; image[8] := {6..8}; image[9] := {5, 7, 9}; image[10] := {4, 7, 10}; image[11] := {3, 7, 11}; image[12] := {2, 7, 12}; image[13] := {7}; image[14] := {7}; star := NewPattern(15, 15, image); image[0] := {}; image[1] := {}; image[2] := {0}; image[3] := {}; image[4] := {}; image[5] := {}; image[6] := {}; image[7] := {}; image[8] := {}; image[9] := {}; image[10] := {}; image[11] := {}; image[12] := {}; image[13] := {}; image[14] := {}; image[15] := {}; ticks := NewPattern(16, 16, image); image[0] := -{}; image[1] := -{}; solid := NewPattern(16, 2, image); END CreatePatterns; PROCEDURE Depth*(x: LONGINT): INTEGER; BEGIN Kernel.WriteString("Depth("); Kernel.WriteInt(x, 1);  Kernel.WriteString(") "); RETURN 8 END Depth; PROCEDURE TrueColor*(x: LONGINT): BOOLEAN; BEGIN RETURN FALSE END TrueColor; PROCEDURE DisplayBlock*(adr, dx, dy, w, h, sx, sy, mode: LONGINT); BEGIN Kernel.WriteString("DisplayBlock("); Kernel.WriteHex(adr, 8);  Kernel.WriteChar(","); 		Kernel.WriteInt(dx, 1);  Kernel.WriteChar(",");  Kernel.WriteInt(dy, 1);  Kernel.WriteChar(","); 		Kernel.WriteInt(w, 1);  Kernel.WriteChar(",");  Kernel.WriteInt(h, 1);   		Kernel.WriteChar(",");  Kernel.WriteInt(sx, 1);  Kernel.WriteChar(","); 		Kernel.WriteInt(sy, 1);  Kernel.WriteChar(",");  Kernel.WriteInt(mode, 1);   		Kernel.WriteString(") ") END DisplayBlock; PROCEDURE TransferFormat*(x: LONGINT): LONGINT; BEGIN Kernel.WriteString("TransferFormat("); Kernel.WriteInt(x, 1);  Kernel.WriteString(") "); RETURN unknown END TransferFormat; PROCEDURE TransferBlock*(VAR buf: ARRAY OF CHAR; ofs, stride, x, y, w, h, mode: LONGINT); BEGIN Kernel.WriteString("TransferBlock("); Kernel.WriteHex(SYSTEM.ADR(buf[0]), 8);  Kernel.WriteChar(","); 		Kernel.WriteInt(ofs, 1);  Kernel.WriteChar(",");  Kernel.WriteInt(stride, 1);  Kernel.WriteChar(","); 		Kernel.WriteInt(x, 1);  Kernel.WriteChar(",");  Kernel.WriteInt(y, 1);   		Kernel.WriteChar(",");  Kernel.WriteInt(w, 1);  Kernel.WriteChar(","); 		Kernel.WriteInt(h, 1);  Kernel.WriteChar(",");  Kernel.WriteInt(mode, 1);   		Kernel.WriteString(") ") END TransferBlock; BEGIN Width := 640; Height := 480; Left:= 0; ColLeft:= 0; Bottom:= 0; UBottom:= -330; CreatePatterns; Unit := 10000 END Display.


text:
Talk:Science: An Elementary Teacher’s Guide/Electricity and magnetism

Natural sciences about all statistics electricity

Natural sciences
I was asking to explain to y about lightning bolt Using statics electricity Mpho malahlela (discuss • contribs) 17:14, 5 September 2021 (UTC)


text:
User talk:Yahya

Hello! Please message me on meta.wikimedia.org instead. I may not notice messages on this page.

title: User talk:Yahya


text:
Learning anatomy

Learning anatomy is not completed. The learning anatomy crew is where you get to see all the authors. This is the fastest way to learn anatomy, even faster than kenhub plus you don’t need to pay a single penny for any part of the book! Interested in the brain? Then check out the human brain book.

Versions of learning anatomy

There is a /Table version/ of learning anatomy.

________________________________________________________________________________________________________________

Table of contents
{{center|

Gastrointestinal anatomy

 * /Esophagus/
 * /Stomach/
 * /Small bowel/
 * /Large bowel/
 * /Rectum and anus/

Hepato-Pancreato-Biliary anatomy

 * /Liver/
 * /Biliary tract/
 * /Pancreas exocrine/
 * /Pancreas endocrine/
 * /Spleen/

Cardiovascular anatomy

 * /Heart/

 * /Artery/

 * /Arteriole/

 * /Capillary/

 * /Vein/

 * /Venule/

Kidney

 * /Kidney/

 * /Nephron/

 * /Ureter/

Urination

 * /Bladder/

 * /Urethra/

Musculoskeletal anatomy

 * /Muscle/

 * /Bone/

Ear, Nose and Throat

 * /Ear/

 * /Nose/

 * /Mouth/

 * /Throat/

Skin

 * /Epidermis/

 * /Dermis/

 * /Hypodermis/

Lung

 * /Lung/

 * /Pulmonary alveolus/

 * /Pleura/

 * /Muscles of respiration/

 * /Trachea, Bronchi, and Bronchioles/

Other

 * /Gut wall/

 * /Immune/

}} If you finished the book go to the /Test/ area to check your knowledge.
 * /Disorder and how to prevent it/

title: Learning anatomy


text:
Learning anatomy/Esophagus

Learning anatomy - Stomach

Anatomy
The esophagus is a tube connecting the throat to the stomach. The parts of the esophagus are the upper esophagus, middle esophagus, and lower esophagus. The esophagus also passes through a hole in the diaphragm called the esophageal hiatus.

Function
The function of the esophagus is to move the swallowed food from the throat into the stomach. The lower esophageal sphincter or cardiac sphincter is between the lower esophagus and cardiac region of the stomach. Peristalsis happens throughout the gastrointestinal tract.

title: Learning anatomy/Esophagus


text:
Learning anatomy/Stomach, Gaster, or Gastric Region

Esophagus - Small bowel

Anatomy
The stomach is a J-shaped ”bag” that connects the esophagus to the small bowel. The parts of the stomach are the cardiac region, gastric fundus, gastric body, and pyloric region. The pyloric region is made up of the pyloric antrum, and the pyloric canal.

Function
The first sphincter of the stomach is the cardiac sphincter or lower esophageal sphincter which guards the entrance to the stomach. If the sphincter weakens, stomach contents can damage the lining of the esophagus and cause acid reflux so, please take care of your lower esophageal sphincter.

The stomach has folds called rugae which look wrinkled when no food is in the stomach. The stomach stores food. If the food is poisonous, it triggers the vomiting reflex. In this case, the body protects itself from the acid. But if it’s not poisonous, the food continues to go. The stomach will make acid, digestive enzymes, and mucin. Hydrochloric acid breaks down all foods into chyme. Amylase breaks down starch. Pepsinogen is the inactive form of pepsin. When pepsinogen reaches the acidic ph of the stomach, it turns into pepsin which digests proteins. Gastric lipase breaks down lipids. Hydrochloric acid in the stomach kills germs. Gastrin and somatostatin are hormones. Gastrin inhibits acid secretion. Somatostatin does a lot of things.


text:
Learning anatomy/Small bowel

Stomach - Large bowel

Anatomy
The small bowel or small intestine connects the stomach to the large intestine. The parts of the small intestine are the duodenum, jejunum, and ileum.

Function
The small intestine absorbs most of the nutrients from the chyme. The pyloric sphincter lets only a tiny bit of chyme go into the small intestine at a time. The small finger-like projections are called villi. Villi help in the absorption. The jejunum absorbs sugars, amino acids, and fatty acids. The ileum absorbs bile acids, fluid, and vitamin B12.

title: Learning anatomy/Small bowel


text: Category:Book:Learning anatomy

title: Category:Book:Learning anatomy