text:
A Field Guide to Final Fantasy's Creatures and Monsters/List 2

The following is a list of non-sentient creatures from the Final Fantasy series and the titles in which they appear. For a list of sentient races and beings, see the Races of Final Fantasy.

Final Fantasy (ファイナルファンタジー) is a popular series of role-playing games produced by Square Enix (originally Square Co., Ltd.). Monsters and creatures are common enemies within the games as antagonists to the playable characters, with usually no relevance to the storyline.

Facer
Facers are machines that function as guardians to ancient ruins and temples, such as the Stillshrine of Miriam. Facers are like a big boulder with a face on one side, and the insides of their eyes and mouths tends to have a colored glow.

Appeared in:
 * Final Fantasy VI as Brainpan and Phase
 * Final Fantasy XII as Ragoh, Facer, Brainpan, Deidar, and Barmuu.

Fang
Fangs are wolf-like creatures that have appeared since the very first Final Fantasy. In the later games they will often bear the name of the area they prowl such as Kalm Fang or Mi'ihen Fang. They will usually attack in packs or with other enemies rather than be seen alone.

In Final Fantasy IX they were included in the Festival of the Hunt as one of the monsters you could hunt. In Final Fantasy X a special monster could be created called Fenrir through the Monster Arena, this variation of Fang is a special challenge and extremely tough. Not to mention quick enough to get dozen turns before an underleveled party.

Appeared in:
 * Final Fantasy (Original) as Wolf, Grey Wolf, Werewolf and Frost Wolf
 * Final Fantasy (Origins) as Wolf, Warg Wolf, Werewolf, and Winter Wolf
 * Final Fantasy (Dawn of Souls) as Wolf, Warg Wolf, Werewolf, Winter Wolf, Wild Nakk, and Dark Wolf
 * Final Fantasy II (Origins) as Werewolf and Fenrir
 * Final Fantasy II (Dawn of Souls) as Werewolf, Devil Wolf, and Warg Wolf
 * Final Fantasy V as Wild Dog, Karnak, and Blind Wolf
 * Final Fantasy VI as Lobo, Red Fang, Lunaris, and Red Wolf
 * Final Fantasy VII as Kalm Fang, Nibel Wolf, and Bandersnatch
 * Final Fantasy IX as Fang
 * Final Fantasy X as the Lupine-Class Fiends: Dingo, Mi'ihen Fang, Garm, Snow Wolf, Sand Wolf, Skoll, Bandersnatch, and Fenrir
 * Final Fantasy XI as the undead hound family, including Bandersnatch, Barghest, Black Wolf, Bog Dog, Cwn Annwn, Garm, Hati, Hecatomb Hound, Hell Hound, Mad Fox, Marchosias, Mauthe Doog, Scavenging Hound, Tainted Hound, Tomb Wolf, Wolf Zombie, and Fenrir (summon)
 * Final Fantasy X-2 as the Lupine-Class Fiends: Coyote, Wild Wolf, Killer Hound, White Fang, Canis Major, Lupus, and Tindalos
 * Final Fantasy XII as the Wolf-Class Beasts: Wolf, Hyena, Hell Hound, White Wolf, Silver Lobo, Worgen, Tartarus, Cerberus, Wary Wolf (CounterWolf), Kaizer Wolf, Lindbur Wolf, Thextera, and Enkidu, Gilgamesh's companion.

Flan
The Flan also called Pudding is a small, magical creature, which moves with motion comparable to jelly. They usually possess a certain affinity to a certain element and therefore are vulnerable to opposing elemental magic. Physical attacks seem almost worthless in breaking the Flan ' s defense. A special Flan called Jumbo Flan could be created through the arena, which is very tough, has auto-reflect on and cast Ulitma very often. In Final Fantasy X-2, the Flan ' s names is accompanied with a Spanish name relating to its color and element. They are Amarillo (yellow), Azabache (jet [black]), Azul (blue), Blanco (white), Palido (pale; "pearl" in the Japanese version), and Rojo (red). They bear the same appearance as their respective counterparts in Final Fantasy X based on color. In the remake Final Fantasy IV Advance for Game Boy Advance, an optional boss has been added named Master Flan, who will summon Flans to her aid in battle.

Appeared in:
 * Final Fantasy as Green Slime/Scum, Gray Ooze/Slime, Ochre Jelly/Ooze and Dark Flan/Muck
 * Final Fantasy II as Green Slime, Yellow Jelly, Red Mousse,Dark Flan and Flan Princess (Dawn of Souls)
 * Final Fantasy III as Pudding, Red Marshmallow and Slime
 * Final Fantasy IV as Cream, Jelly, PinkPuff, Pudding, Slime and Tofu
 * Final Fantasy IV Advance as Red Mousse, Yellow Jelly, Purple Bavarois, White Mousse, Black Flan, Flan Princess, Golden Flan, and Dust Mousse
 * Final Fantasy V as BloodSlime, Radiator and Shell Fish
 * Final Fantasy VI as Flan and Muus
 * Final Fantasy VIII as Blobra
 * Final Fantasy IX and Final Fantasy XII as Flan
 * Final Fantasy X as Aqua Flan, Dark Flan, Flame Flan, Ice Flan, Jumbo Flan, Snow Flan, Thunder Flan, Water Flan, and
 * Final Fantasy X-2 as Flan Amarillo, Flan Azabache, Flan Azul, Flan Blanco, Flan Palido and Flan Rojo
 * Final Fantasy XI as Black Pudding, Ebony Pudding, Fighting Flan, Immortal Flan, Two-Faced Flan, Empathetic Flan and Princess Pudding (Released in 'Treasures of Aht Urghan' Expansion)
 * Final Fantasy XII as Flan-types: Flan, Slime, Tallow, Jelly, Hecteyes, White Mousse, Orthos, Kabus, Melt, Foobar, Oiling
 * Final Fantasy Mystic Quest as Jelly, Ooze and Slime
 * Final Fantasy Tactics Advance as Cream, Ice Flan and Jelly
 * Final Fantasy: Crystal Chronicles as Dark Flan, Flan and Water Flan

Friendly Dragon
Friendly Dragons are featured in only four games in the Final Fantasy series. They are also known as Hiryuu and are a gentle version to the typical Dragons of the series. In the original Final Fantasy, Bahamut, who is later known as a Summon is the King of Dragons.

Friendly Dragons have appeared in the following games:
 * Final Fantasy as Bahamut and Dragons
 * Final Fantasy II as Wind Drake or Wyvern
 * Final Fantasy V as Hiryuu or Wind Drake
 * Final Fantasy XI as Wyvern (Dragoon Pet)

Funguar
A mushroom type enemy in the Final Fantasy series. They resemble a poisonous agaric mushroom. They sometimes have multiple eyes. They use spore attacks that cause sleep, and even fire magic in Final Fantasy X, which they happen to be weak against.

Appears in:
 * Final Fantasy V as Moss Fungus
 * Final Fantasy VII as Searcher Crown and Battery Cap
 * Final Fantasy VIII as Funguar
 * Final Fantasy IX as Myconid
 * Final Fantasy X/X-2 as Funguar and Exoray
 * Final Fantasy XI as Funguar, Toadstool, Fly Agaric, Exoray, Forest Funguar, Grass Funguar, Cave Funguar, Jugner Funguar, Marsh Funguar, Poison Funguar, Mycophile, Myxomycete, Myconid, Death Cap, and Shrieker
 * Also appears in Seiken Densetsu as Myconid and Mushboom
 * They are in Kingdom Hearts as White Mushroom, Black Fungus, and Rare Truffle.
 * In Chrono Trigger as Shiitake

Gargant
Gargants are huge insect-like creatures that travel underground in the world of Final Fantasy IX. Travelers can use them by luring them with gargant grass, their favorite food, and either hanging onto their backs, or by using a special carriage rigged up underneath them. Their habitat is a series of underground tunnels called Gargant Roo (Roo possibly from the French word "rue" meaning street).

Gargoyle
Gargoyles take their name from the statues used since medieval times to convey water away from the sides of a building which often have a grotesque demon-like appearance. The gargoyles in Final Fantasy will frequently use petrifying attacks and often take the form of humanoid demons with bat-like wings.

In Final Fantasy V, a pair of gargoyles guards the entrance to each dungeon with a Tablet. If the player defeats one, the other will revive it unless it is quickly defeated.

In Final Fantasy VII the Gargoyles would be stone at the start of battle and if attacked while stone they couldn't be damaged. If you had hit them during that time however they would cast L4 Death when they were killed, taking out anyone with a level in a multiple of four.

In Final Fantasy VIII Everet and Enoyle, the two boss enemies resembled gargoyles, but not their stone qualities. Also, the Iguion boss enemies could be considered as gargoyles, since they were originally statues brought to life.

In Final Fantasy IX a Gargoyle would appear alongside the monster Agares. Agares would awaken the Gargoyle during battle, however if a soft is used on it, or Agares is defeated before it's awakened, it is instantly defeated.

Appeared in:
 * Final Fantasy (Original) as Gargoyle and RedGargoyle
 * Final Fantasy (Origins) as Gargoyle and Horned Devil
 * Final Fantasy (Dawn of Souls) as Gargoyle, Horned Devil, and Rock Gargoyle
 * Final Fantasy III as Gargoyle and Rock Gargoyle
 * Final Fantasy IV as Gargoyle and Hooligan
 * Final Fantasy IV Advance as Gargoyle and Belphegor
 * Final Fantasy V as Gargoyle and Belfagel
 * Final Fantasy VI as Goblin and Apokryphos
 * Final Fantasy VII as Gargoyle
 * Final Fantasy VIII as Elvoret and Elnoyle which is Gargoyle in Japanese
 * Final Fantasy IX as Gargoyle
 * Final Fantasy X/Final Fantasy X-2 as Gargoyle and Varuna
 * Final Fantasy XII as Gargoyle, Imp, Pit Lord, Gargoyle Baron, Elvoret, Diabolos
 * Final Fantasy Mystic Quest as Avizzard and Gargoyle
 * Final Fantasy: Crystal Chronicles as Gargoyle

Garuda
Garuda is an enemy depicted as an avian humanoid in the Final Fantasy Series. It first appeared in Final Fantasy III as a boss monster. As with other bird enemies like Zuu and Cockatrice, Garuda isn't always featured as a boss, but is more commonly a regular enemy, such as in Final Fantasy VII, IX, X and X-2. In most of these encounters against Garuda it is usually an easily defeated enemy. There is an exception in IX with a "friendly" version in addition to the standard hostile monster. The former is one of a number of "friendly" monsters that appear in Final Fantasy IX and which do not attack on encounter but instead ask to be "fed" various gemstone items for considerable AP (Ability points - see Final Fantasy IX gameplay for more details). The two look the same except for the colour: the regular Garuda is predominantly red and green, while the friendly version in rainbow-coloured.

In X/X-2 it has a new attack called Sonic Boom, which it uses often, and is highly similar in appearance to a number of other bird monsters. In XI Garuda is a usable summon if the player completes certain quests and defeats it in battle. Garuda is considered the summon of the element "wind", and as such mostly uses the wind magic Aero, Aerora, Aeroga and rarely Aeroja. In Final Fantasy XII it appears first as a boss and then later as a regular enemy.

Appeared in:
 * Final Fantasy III as Garuda
 * Final Fantasy IV as Rudra in Japanese and Roc in the American version.
 * Final Fantasy V as WingRaptor
 * Final Fantasy VI as Harpy and Harpeiy
 * Final Fantasy VII as Garuda
 * Final Fantasy IX as Garuda
 * Final Fantasy X/X-2 as Roc-class Fiend Garuda.
 * Final Fantasy XI as Garuda (Taking a much larger role, she appears as the Avatar of wind and is summonable.)
 * Final Fantasy XII as Garuda and Garuda-Egi

Gigan Toad
The Gigan Toad is a common monster in the Final Fantasy series of video games. It usually an enemy that is found early or midway through the game. It often is immune to water and can cause poison or toad status.

Appeared in:
 * Final Fantasy II as Gigan Toad
 * Final Fantasy III as Gigan Toad
 * Final Fantasy IV as Gigan Toad
 * Final Fantasy V as Elf Toad
 * Final Fantasy VI as Gigan Toad
 * Final Fantasy IX as Gigan Toad
 * Final Fantasy XI as Doom Toad
 * Final Fantasy XII as Toad-type Beasts: Gigan Toad, Speartongue, Suriander, Lizard, Iguion, Abaddon, Sneak Frog, Tarask, Croakadile (Kerogeros)
 * Final Fantasy Crystal Chronicles as Gigan Toad

Gigas
Gigas is a term for races of giants in the Final Fantasy series. The name was first used in this sense in the Squaresoft game Final Fantasy II, and was subsequently used in many other Squaresoft games, such as Secret of Mana, often appearing as sub-bosses. In Final Fantasy VI, one character, Umaro, is said to have the strength of a Gigas, and Terra's father, Maduin, is a Gigas Esper. Gigas appear in Final Fantasy XI as a race of Beastmen who live in Northern regions of Vana'diel, the fictional world depicted in the game. In the first game for NES/Famicom, the ogres were most likely the prototypical version of the gigas.

Appeared in:
 * Final Fantasy as Giant, FrostGiant, RedGiant, Ogre, GrOgre, and WizardOgre
 * Final Fantasy II as Gigas.
 * Final Fantasy VI as Hadesgigas, Gigantos, and Borras.
 * Final Fantasy VII as Death Gigas
 * This is a transformation and is not fought, as well as a somewhat hidden enemy that is a 50-foot tall purple giant named Gigas at the location Whirlwind maze after receiving the Neo Bahamut Materia and going back towards the top of the crater (Gigas is not mentioned in the bestiary of the official strategy guide and will not necessarily be found every time.) On occasion it can also be encountered in the Gold Saucer Battle Arena.
 * Final Fantasy IX as Hilgigars (Hill Gigas) (Boss)
 * Final Fantasy X/Final Fantasy X-2 as Ogre-type Fiends: Ogre, Gigas, Gug, Hrimthrus, Bashura, Kottos, Wendigo (Boss)
 * Final Fantasy XI as Ranger, Beastmaster, Warrior, or Monk Gigas beastmen
 * Final Fantasy XII as Headless type Giants: Blood Gigas, Striker, Wendigo, Daedalus(Boss). The Esper Belias is a powerful gigas that Raithwall defeated in his youth and a summonable Esper
 * Secret of Mana - another Squaresoft game
 * Final Fantasy: Crystal Chronicles as Gigas and Jack Moschet or Gigas Lord

Goblin
The Goblin is an evil or mischievous creature of folklore, often described as a grotesquely disfigured or elf-like phantom. The creature that appears in the series has always been called Goblin (except in the Nintendo Entertainment System release of Final Fantasy), but this is not to be confused with Final Fantasy VI, where an original monster called Satan in the Japanese version was mistranslated as Goblin. In Final Fantasy V, there is a slight difference in appearance between the Goblins that Bartz (the main character) fights in solo battles and the Goblins that subsequently appear as ordinary monsters on the field. In Final Fantasy XI, the Goblin race is capable of coexistence with 'civilized races', and several appear in the city of Jeuno. In some of the games, their special attack 'Goblin Punch' can often be learned by the party via blue magic or other methods.

Appeared in:
 * Final Fantasy as Goblin/Imp
 * Final Fantasy II, Final Fantasy III, Final Fantasy V, Final Fantasy VII, Final Fantasy IX, Final Fantasy XI, Final Fantasy Tactics, and Final Fantasy: Crystal Chronicles as Goblin
 * Final Fantasy IV as Imp (also a secret summon for Rydia), Imp Cap., Dark Imp, and Tricker.
 * Final Fantasy IV Advance as Goblin (also a summon), Domovoi, Goblin Captain, Li'l Murderer, and Goblin Prince
 * Final Fantasy Tactics Advance as Goblin and Red Cap
 * Final Fantasy Mystic Quest as Brownie, Mint Mint and Red Cap
 * Chocobo Racing as Goblin

Gods & Goddesses
Gods and Goddesses are often bosses in the Final Fantasy series. They are either ancient entities, like the Occuria, or mortals that have ascended via nefarious means (ie, Kefka Palazzo using the Statues, Sephiroth using Lifestream, Ultimecia using Time Compression and so on). Final Fantasy X's Yu Yevon is technically a god, as he is the subject of worship by the Yevonite religion. Additionally Final Fantasy Tactics' Ajora is a religious figure at the center of the Glabados Church, and the final boss Altima, leader of the Zodiac demons, could be considered one as well.

Gods and goddesses are typically faced in the last parts of the game, and are often the final bosses.

Appeared in:
 * Final Fantasy VI as Poltergeist, Doom, Goddess and Kefka Palazzo
 * Final Fantasy VII as Safer Sephiroth
 * Final Fantasy VIII as Ultimecia
 * Final Fantasy X as Yu Yevon
 * Final Fantasy Tactics as Altima

Golem
The Golems originate from Jewish folklore where they are beings crafted and animated out of otherwise inanimate material (such as clay).

In Final Fantasy the Golems are giant humanoid monsters made of stone, metal, and are sometimes portrayed as machines that have high defence and primarily attack with sheer brute force. In Final Fantasy IX you only had to destroy the Sand Golem's core to kill it. In Final Fantasy V, VI, and Tactics it also appears as a summon.

In Final Fantasy Mystic Quest the Ice Golem is one of the four monsters that have usurped the Crystals powers, it has used the Water Crystal to freeze the land, and is in possession of the River Coin. The Stone Golem is one of the four guardians of Doom Castle, and is the boss in the Sand Maze.

Appeared in:
 * Final Fantasy as Mud Gol, Rock Gol, Iron Gol
 * Final Fantasy (Origins) as Clay Golem, Stone Golem, and Mythril Golem
 * Final Fantasy II as Wood Golem, Stone Golem, and Mythril Golem
 * Final Fantasy IV as StoneMan, StaleMan, and IronMan,
 * Final Fantasy IV Advance as Steel Golem, Stone Golem, and Mythril Golem
 * Final Fantasy V as LumbrBeast, Stone Golem, and summon Golem
 * Final Fantasy VI as summon Golem
 * Final Fantasy VII as Golem, Ice Golem, and Armored Golem
 * Final Fantasy IX as Sand Golem
 * Final Fantasy X/Final Fantasy X-2 as Defender-Type ancient machina: Defender, Defender X (Boss), and Defender Z, YSLS-Zero and YSLS-99
 * Final Fantasy XI as Golems
 * Final Fantasy XII as Golem-types: Treant, Clay Golem, Golem, Mythril Golem, Babel, Roblon, Amstle, Jagger Norte, Tower, Goliath
 * Final Fantasy Tactics as summon Golem
 * Final Fantasy Mystic Quest as Ice Golem (Boss) and Stone Golem (Boss)

Hecteyes
Hecteyes is a jelly with multiple eyes. Its appearance may be based on the mythological creature named Argus combined with a Flan.

In Final Fantasy VII, it is called Eight Eyes, though it clearly has more than 15.

Appeared in:
 * Final Fantasy II as Hecteyes and Eyemeba
 * Final Fantasy V as Hecteyes
 * Final Fantasy VII as Eight Eyes in America and Hecteyes in Japan
 * Final Fantasy IX as Hecteyes
 * Final Fantasy XI as Hecteyes and Argus
 * Final Fantasy XII as 'Flan-types': Hecteyes, Melt

Helms
A classification of Fiend from Final Fantasy X series. It has a hard carapace which protects it from physical attacks, but somehow makes it vulnerable to magic like the game says. While there is no magical weakness it still succumbs rather quickly with magical attacks. It is immune to curse spells.

 * Final Fantasy VIII as Raldo
 * Final Fantasy X as Madfet, Raldo, Shred, Swamp Madfet
 * Final Fantasy X-2 as Armlet, Barbuta, Bascinet, Bicocette, Heavy Sallet, Sallet

Hornet
Hornet enemies are well known in the Final Fantasy series, they look like real life hornets but larger in size. In Final Fantasy X the special arena version of the bee enemies are called Hornet.

Appeared in:
 * Final Fantasy II as Hornet and Queen Bee
 * Final Fantasy II (Origins) & (Dawn of Souls) as Hornet, Wasp, Killer Bee and Queen Bee
 * Final Fantasy III as Killer Bee and Hornet
 * Final Fantasy VI as Hornet, Mind Candy and Bug
 * Final Fantasy VIII as Granaldo and Bitebug
 * Final Fantasy IX as Hornet
 * Final Fantasy X/X-2 as Hornet, Killerbee, Bitebug, Niberos and Wasp
 * Final Fantasy XI as Hornet and Killerbee

Iguion
A type of Lizard monster. An arena-version called Ornitholostes could be fought in Final Fantasy X. Most of them are sometimes mixed with the Basilisks, especially in earlier games.

Appeared in:
 * Final Fantasy (Original) as Iguana, Agama, and Sauria
 * Final Fantasy (Origins) as Lizard, Fire Lizard
 * Final Fantasy (Dawn of Souls) as Lizard, Fire Lizard
 * Final Fantasy II (Origins) as Salamander, and Frost Lizard
 * Final Fantasy II (Dawn of Souls) as Salamander, Ice Lizard
 * Final Fantasy IV as Ice Liz, and BlackLiz
 * Final Fantasy IV Advance as Ice Lizard, Black Lizard
 * Final Fantasy V as Doublizard and Twin Lizard
 * Final Fantasy VI as Lizard and Geckorex
 * Final Fantasy VIII as Iguion (Schmelze)
 * Final Fantasy X as Reptile-type Fiends: Cave Iguion (Cave Schmelze), Dionix (Deinonychus), Iguion, Ipiria, Melusine, Ornitholestes, Raptor, Yowie, Zaurus
 * Final Fantasy X-2 as Reptile-type Fiends: Gecko, Agama, Skink, Anole, Archaeothyris, Lacerta
 * Final Fantasy XII as Toad-type Beasts: Lizard, Iguion

Imp
The Imp is a term for a supernatural being similar to a fairy, frequently found in folklore. A being described as an imp would be more likely to be mischievous than seriously threatening, which is displayed in their Final Fantasy impressions. Additionally, in Final Fantasy VI, the Imp does not appear as a regular monster, but rather as a status effect, which can be inflicted on monsters as well as on playable characters, which mutates them into a so-called Imp. The characters resemble Kappa, but "Imp" is still used, while the monsters transform into, and are actually addressed as Kappa differing on color depending on the monster which was transformed.

The creature that appears in the series has always been called Imp, but this is not to be confused with the original game, Final Fantasy for the Nintendo Entertainment System, or Final Fantasy IV, where the Goblin was mistranslated as an Imp. Additionally, in Final Fantasy IV, there was a sprite for a real Imp and not a Goblin mistranslated, but it got dummied, leaving two other monsters as the only "official" Imps left. They are Fiend and Gremlin. Final Fantasy X-2 has a monster named Arast looking exactly the same as the Imp from Final Fantasy X.

Appeared in:
 * Final Fantasy II, Final Fantasy V, Final Fantasy VI, Final Fantasy VIII and Final Fantasy X as Imp and Galkimasera
 * Final Fantasy IV as Fiend and Gremlin
 * Final Fantasy IV Advance as Gremlin and Mini Satana
 * Final Fantasy VIII as Imp
 * Final Fantasy IX as Cave Imp
 * Final Fantasy X as Gandarewa, Aerouge, Varuna, and Vidatu
 * Final Fantasy X-2 as Arast, Zurvan, and Varan
 * Final Fantasy XI as Imp, Orderly Imp, Heraldic Imp, Seneschal Imp, Watch Imp, Windjammer Imp and Devilet
 * Final Fantasy XII as Gargoyle, Imp, Gargoyle Baron, Elvoret, Bloodwing, and Pit Lord
 * Final Fantasy: Crystal Chronicles as Gremlin

Iron Giant
The Iron Giant is a formidable opponent of the series. It appears as a towering, oversized empty suit of armor who often possesses an equally oversized sword. In Final Fantasy Tactics, Iron Giant makes its appearance under the name Steel Giant, sharing the same appearance with the characters Worker 8 and Worker 7 - New whose character class is Iron Giant.

Also there is Wolfmeister who is a swap palette of Iron Giant, It is in Red armor rather than black. A boss variation of this form was used in Final Fantasy VIII, under the name Red Giant. It would taunt and laugh at the party when most attacks were used against it, but was weak against gravity-type magic. A unique type of Iron Giant called Ironclad could be created via the arena in Final fantasy X.

Appeared in:
 * Final Fantasy II, Final Fantasy III (Nintendo DS), Final Fantasy V, Final Fantasy VIII, Final Fantasy X/X-2 and Final Fantasy: Crystal Chronicles as Iron Giant
 * Final Fantasy II: Dawn of Souls as Iron Giant and Steel Giant
 * Final Fantasy III (DS)": as the Iron Giant superboss.
 * Final Fantasy IV as MacGiant and RedGiant
 * Final Fantasy IV Advance as Giant Soldier, Giant Warrior, and Iron Giant
 * Final Fantasy V as Iron Giant
 * Final Fantasy VII and Final Fantasy IX as Iron Man in America and Iron Giant in and Wolfmeister Japan
 * Final Fantasy VIII as Iron Giant and Red Giant (Boss)
 * Final Fantasy X/X-2 as Ironclad and Gemini in American and Wolframiter in Japan
 * Final Fantasy Tactics as Steel Giant

Kraken
The Kraken comes from sea folklore. It is said to be a gigantic squid-like monster, which snares ships on the far sea with its tentacles and lead its sailors to doom. Because it lives in the sea, the Kraken is often associated with the Water crystal.

Appeared in:
 * Final Fantasy as Kraken
 * Final Fantasy IX as Kraken
 * Final Fantasy III (Nintendo DS) as Kraken

Kindred
The Kindred (also known as Demons) are winged beastmen found mainly in the Valdeaunia Region in Final Fantasy XI. It is said that their damage-absorbing outer shell was once armor that was enhanced by an evil enchantment. In addition to their highly advanced fighting skills, they are also known to possess high levels of intelligence, which they have used to acquire various types of potent magic. Due to their pitch-black color and ominous appearance, the inhabitants of Vana'diel came to call these beastmen "Demons." However, Demons refer to themselves as "the Kindred." This, along with many other questions about their origins, still remain unanswered.

During the Great War, the Demons served as the Shadow Lord's elite guard, ruling over the other beastmen with fear. To ensure the other beastmen were following orders, many of the Demons would act as messengers, traveling to and from Castle Zvahl. When the Great War was over, the Demons vanished. However, with recent rumors of the Shadow Lord's return, there have been Demon sightings in Valdeaunia. While there are many theories about their origin, the most popular one is that the Shadow Lord made a pact with them after traveling deep into hell.

Lamia/Marilith
The Lamia is a mythological person: the daughter of Poseidon and Lybie. Lamia was a queen of Libya, whom Zeus loved. But Hera's jealousy got her and made her in to a half-snake women, which would now steal babies. Lamia is described as having a serpent's body, but female breasts and head, however, in certain games, her appearance is totally snake-like and sometimes slug-like.

Appeared in:
 * Final Fantasy as Marilith/Kary
 * Final Fantasy II through Final Fantasy V, Final Fantasy IX, Final Fantasy Mystic Quest, and Final Fantasy: Crystal Chronicles as Lamia
 * Final Fantasy Tactics Advance as Lamia and Lilith
 * Final Fantasy IV Advance as Lilith, Lamia Matriarch, Lamia, and Lamia Queen
 * Final Fantasy IX as Lamia and Lamia Queen
 * Final Fantasy XI as Lamiae, included in last expansion pack, Treasures of Aht Urhgan
 * Final Fantasy XII as Marilith

Lich
The Lich is an another creature from Dungeons and Dragons. The lich is an undead sorcerer, who used his magick to gain unnatural immortality. They usually scheme evil plots that could take decades and centuries to fruition, since they don't have the fear of time and death.

Since the Final Fantasy series make undeads related to the Earth crystal, Lich gets to be the Fiend/Guardian of Earth.

Appeared in:
 * Final Fantasy as Lich
 * Final Fantasy IX as Lich
 * Final Fantasy Tactics Advance as Lich, who is actually a renamed Zombie.
 * Final Fantasy Crystal Chronicles as Lich

Magic Pot
The Magic Pot is the name of the creature which inhabits a pot and chooses to fight inside the pot using it to its defense. Because of it's general immobility, it favours magical attacks. Final Fantasy V and Final Fantasy VI use the same sprite for this monster.

In Final Fantasy V, the party may give the Magic Pot elixirs when it asks for them; when it has enough, it will flee and the party will receive a large amount of ABP. In Final Fantasy VI, the MagiUrn is found in the Tower of Fanatics, and instead of asking for items, gives them to the player (in the form of using them on the player). In Final Fantasy VII, Magic Pots can only be found in the last area of the game. Rather than attacking, they request that the player give them an elixir item - until one is given, they take zero (0) damage from any and all attacks, magic or physical, and alternately attack the party with what appear to be cursewords, or flee the battle entirely. Note that the cursewords may also steal items from the party. If an Elixir is given, they become susceptible to damage and, once killed, bestow a large amount of AP (Ability Points) on the party. This behavior is replicated in the PuPu in Final Fantasy VIII, who requests several Elixirs in order to receive his Triple Triad card, and the nine fairy spirits in Final Fantasy IX, which request various precious stones from the player in exchange for AP, hints, and the ability to reach optional boss Ozma with melee weapons (thereby making the battle much easier).

In Final Fantasy X, Magic Pots do nothing, but when a player attacks one, they will either give them an item or explode. In Final Fantasy XI, magic pots are aggressive to spellcasting but do not request any items. It appears only three Magic Pots exist in Final Fantasy XII and are all found in a late secret subterra area in the Pharos dungeon (each in one of the different floors). Like in Final Fantasy VII, a Magic Pot would ask for an Elixir and can only be subdued after been given one. The player can, however, steal back the Elixir after giving. Defeating a Magic Pot results in 123LP gained by each character. The FFXII Magic Pots also does a ton of damage and can drop players at level 99 in a matter of seconds if not given the Elixir and provoked.

Appeared in:
 * Final Fantasy V, Final Fantasy VII, Final Fantasy X, Final Fantasy XI, and Final Fantasy XII as Magic Pot
 * Final Fantasy VI as Magic Urn

Malboro
The Malboro is a mutanous form of plantlife that lacks the ability of photosynthesis and must feed on other creatures to survive. The Malboro is a fearsome foe most despised due to its horrible "Bad Breath" attack that often inflicts multiple random status effects. This can incapacitate a character until he or she is healed.

The Malboro as seen in the various Final Fantasy titles developed by Squaresoft (now known as Square Enix) is a powerful enemy often encountered middle to late parts of the game. The name 'Malboro' may also be a joke within the Final Fantasy series, naming it after the cigarette brand Marlboro as it uses the ability 'Bad Breath'. It is also possible it was comprised from Latin Mal, meaning bad, and Greek Boros, meaning breath.

Appeared in:
 * Final Fantasy II, Final Fantasy VII through Final Fantasy X/X-2, and Final Fantasy: Crystal Chronicles as Malboro
 * Final Fantasy IV as Malboro/Morbol
 * Final Fantasy IV Advance as Malboro, Great Malboro, and Worst Malboro
 * Final Fantasy VI as Mad Oscar and Evil Oscar
 * Final Fantasy VII as Malboro
 * Final Fantasy VIII as Malboro
 * Final Fantasy IX as Malboro
 * Final Fantasy X as Malboro-type Fiends: Malboro, Great Malboro, Malboro Menace
 * Final Fantasy XI as Malboro, Ochu, and Morbol in varying descriptions to denote difficulty
 * Final Fantasy XII as Malboro-type Plants: Malboro, Great Malboro, Wild Malboro, Malboro King, Malboro Overking, Cassie, Vivian, Kris, Carrot
 * Final Fantasy Tactics as Morbol
 * Final Fantasy Tactics Advance as Malboro and Big Malboro
 * Final Fantasy: Crystal Chronicles

Other Appearances:
 * Mario Hoops 3-on-3 in the Malboro Garden stage
 * Legend of Mana as Malboro
 * Final Fantasy Unlimited, a "Malboro Stew" in episode 6.

Mamool Ja
A race of lizard-like Beastmen in Final Fantasy XI that rule over the Mamool Ja Savagelands. Their name meaning "brethren of the shining scale," the Mamool Ja are divived into four castes: warriors, aquatics, sages, and knights. One from each caste is selected to be a member of the four overlords that lead the race.

Mandragora
Mandragora is a tiny plant monster that made numerous appearances in Final Fantasy. Sometimes known as Mandrake. They commonly use an attack call pollen that inflicts sleep or silence on its enemies. In FFXII, one of the boss fights involve Mandragora Prince, Alraune King, Onion Queen, Pumpkin Star, & Topstalk, which are superpowered versions of Mandragora, Alraune, Wild Onion, Pumkinhead, and Deadly Nightshade respectively.

Appeared in:
 * Final Fantasy II as Leg Eater and Man Eater
 * Final Fantasy III as Earth Plant
 * Final Fantasy IV as Death Beauty
 * Final Fantasy V as Mandragora and Mandrake
 * Final Fantasy VI as Trilium, Over Grunk, and Mandrake
 * Final Fantasy VII as Mandragora
 * Final Fantasy VIII as Grat
 * Final Fantasy IX as Mandragora
 * Final Fantasy X/X-2 as Plant-type Fiends: Grat, Mandragora, Sandragora
 * Final Fantasy XI as Mandragora, Pygmaioi, Sylvestre, Alraune, Korrigan
 * Final Fantasy XII as Mandragora, Ripe Rampager, Mandragora Prince, Alraune, Alraune King, Wild Onion, Onion Queen, Pumpkin Head, Pumpkin Star, Deadly Nightshade, Rogue Tomato, & Topstalk.

Manta
Manta is a Final Fantasy monster that strongly resembles a manta ray. It made its first appearance in Final Fantasy II. In Final Fantasy IX There is a "friendly" one as well as a "hostile" one.

Appeared in:
 * Final Fantasy II as Sting Ray and Sand Ray
 * Final Fantasy III as Manta, Firefly, and Frostfly
 * Final Fantasy V as Sting Ray and Pas de Seul
 * Final Fantasy VI as Sand Ray and Desert Ray
 * Final Fantasy VII as DiverNest in America and Manta in Japan
 * Final Fantasy VIII as Gayla
 * Final Fantasy IX as Feather Circle in English and Curved Circle in Japanese
 * Final Fantasy XI as Manta

Mermaid
Mermaids are a race of legendary creatures bearing the appearance of half-fish, half-human and are featured in Final Fantasy. They have the ability to breathe underwater. They also appear in Final Fantasy III as monsters on the field.

Mimic
A creature that imprisonates the form of a treasure chest, ambushing those fooled by its trick. Mimics in Final Fantasy IX appeared only briefly in the city of Burmecia. In FFXII, the creatures were the result of a researcher crafting a weapon for use against the dragon Yiazmat. He crafted the insectoid Mimics to possess the ability to "learn" and "grow", with some able to feed on electrity. But both his experiments and his being rejected by the client who commissioned his work drove him insane. One of these Mimics, the Omega Mark XIII was more advanced as was able to grow independently via an invention called the Growth Lattice, generating the energy it needs to live by filtering and condensing Mist from the air. It escaped from his client's basement along with the Mimic Queen that set up a colony in the Barheim Passage until it was killed by Vaan and company. Omega MK. XII, remains missing, and lives at the Great Crystal.

 * Final Fantasy IX as Mimic
 * Final Fantasy X as Mimic
 * Final Fantasy XII as Mimic-type insects: Mimic, Battery Mimic, Mimic Queen(Boss), Mimeo, Pandora (possibly a reference to Pandora's Box),Omega Mark XII (Optional Superboss)

Mindflayer
The MindFlayer is one of the four classic monsters to originate directly from Dungeons and Dragons, the other three being the Sahag, Beholder, and Ochu. MindFlayers are semi-humanoid beings with a squid-like head with psychic powers that often live in moist caverns and underground cities. They capture cave dwellers and other creatures living underground such as drow and dwarves, using them as slaves and as a food source, much like cattle. Their signature attack is Mind Blast which is thought to cause confusion.

Appeared in:
 * Final Fantasy as Mindflayer/Sorcerer, Piscodemon/Wizard
 * Final Fantasy IV as Mage
 * Final Fantasy IV Advance as Mind Flayer and Mist Kraken
 * Final Fantasy V and Final Fantasy Tactics as Mind Flare
 * Final Fantasy IX as Drakan
 * Final Fantasy XI as Soulflayer, Psycheflayer, and Nepionic Soulflayer
 * Final Fantasy XII as Mindflayer and Piscodaemon

Minotaur
In Greek mythology, the Minotaur was a creature that was half-man and half-bull. It dwelt in the Labyrinth, which was an elaborate maze constructed by King Minos of Crete and designed by the architect Daedalus to hold the Minotaur. The Minotaur was eventually killed by Theseus.

The enemy Minotaur appears as an optional boss battle and also as a Guardian force, Minotaur will use earth attacks and fights with his younger (although bigger) brother named Sacred. Using float on the party and the bosses will mean an easy victory, as when they are touching the ground they can heal themselves every turn.

In Final Fantasy V, the Minotaur appeared at the top of the Fork Tower's "might" branch, guarding the ultimate White Magic, Holy, and using strong physical attacks to defend it. Strangely enough, while he is supposed to cast Holy on the player's party as his final attack before dying, because he has no MP, he cannot do so.

Appeared in:
 * Final Fantasy as Minotaur/Bull
 * Final Fantasy III, Final Fantasy V, Final Fantasy VIII, Final Fantasy XI, and Final Fantasy Mystic Quest as Minotaur
 * Final Fantasy Tactics as Minitaurus, Bull Demon, and Sacred
 * Final Fantasy VIII as the Brothers Guardian Force

Mover
The Mover is a small, bug-like, bouncing or hyperactive sphere. It is a low lifeform and isn't capable of much and therefore does not prove much of a difficulty in battle, but it has a very high flee rate and can dodge almost every attack.

In Final Fantasy V, Final Fantasy VII and Final Fantasy IX, it appears in groups of three units and if not defeated quickly they can use an ultimate attack, Delta Attack, that can cause instant death/petrification to a party member. Movers are usually worth lots of experience points and Gil.

Appeared in:
 * Final Fantasy V through Final Fantasy VII and Final Fantasy IX as Mover

Mu
Mu are squirrel-like creatures that are usually no threat. However, they may have some devastating moves.

Appeared in:
 * Final Fantasy III as Petit Mage and Mu
 * Final Fantasy V as Nut Eater, Skull Eater and Soul Eater (Advance)
 * Final Fantasy VI as Rhodox, Peepers, and Poppers
 * Final Fantasy VII, Final Fantasy IX and Final Fantasy: Crystal Chronicles as Mu
 * Final Fantasy IX as Mu
 * Final Fantasy XII as Dreamhare-type Beasts. Happy Bunny/Giza Rabbit, Ozmone Hare, Mu, Vorpal Bunny, Fury (Optional Boss)


text: Category:Book:A Field Guide to Final Fantasy's Creatures and Monsters

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


text:
A Field Guide to Final Fantasy's Creatures and Monsters/List 1

 * The following is a list of non-sentient creatures from the Final Fantasy series and the titles in which they appear. For a list of sentient races and beings, see the Races of Final Fantasy.

Final Fantasy (ファイナルファンタジー) is a popular series of role-playing games produced by Square Enix (originally Square Co., Ltd.). Monsters and creatures are common enemies within the games as antagonists to the playable characters, with usually no relevance to the storyline.

"For the remainder of the list of creatures, see Final Fantasy bestiary"

Abaddon
Abaddon is an unusual looking enemy that can be found in Final Fantasy. Its designs changes completely from every series. Its first appearance is in VIII as a boss, It has an undead skeleton type design. In IX and Crystal Chronicles they resemble a giant  green insect humanoid. Also in Final Fantasy X/X-2, it looked like a typical winged demon, and it was available to fight in the monster arena. In Final Fantasy XII, the Abaddon was a toad-based monster.

Abaddon is in:
 * Final Fantasy VIII as Abaddon (Boss)
 * Final Fantasy IX as Abaddon
 * Final Fantasy X & X-2 as Spell-Spinner type Fiends: Abaddon, Varuna
 * Final Fantasy XI as Abaddon
 * Final Fantasy XII as toad-type beast Abaddon
 * Final Fantasy: Crystal Chronicles as Abaddon

Adamantoise
The Adamantoise resembles a large tortoise. Its shell provides it with a strong defense to its weak body. Its name is a combination of the words adamant, referring to its shell, and the tortoise it resembles. The Adamantoise and other turtle-like monsters are often related to Adamantite, the strongest metal in the game which is used to make the strongest weapons in the game, such as Final Fantasy I's Excalibur. Traditionally the Adamantoise is a mid to high level solitary monster appearing on beaches or in the final dungeon.

Adamantoise has appeared in the following games:
 * Final Fantasy II (Origins) as Spiketoise and Adamantoise (Boss)
 * Final Fantasy II (Dawn of Souls) as Land Turtle, Adamantoise (Boss), and Gil Snapper
 * Final Fantasy III as Land Turtle (Boss), Adamantoise
 * Final Fantasy IV as Adamantium, HellTurtl, and MagmaTurtl
 * Final Fantasy IV Advance as Adamantoise, Hell Turtle, Magma Tortoise, and Gilgamesh
 * Final Fantasy V as Glastos, LandTurtle, Adamantaimai (Boss), and Gilgame
 * Final Fantasy V Advance as Grass Tortoise, Land Turtle, Adamantoise (Boss), and Gil Turtle (Boss)
 * Final Fantasy VI as Baskervor, Adamanchyt, Chitonid
 * Final Fantasy VII as Adamantaimi
 * Final Fantasy VIII as Adamantoise
 * Final Fantasy IX as Adamantoise
 * Final Fantasy X as Adamantoise
 * Final Fantasy X-2 as Adamantoise
 * Final Fantasy XI as Adamantoise, Aspidochelone, Tartaruga Gigante, and Genbu
 * Final Fantasy XII as the Titantoise-class monsters: Great Tortoise, Silicon Tortoise, Pandaemonium, Rocktoise, Gil Snapper, Emeralditan/Urutan Eater, Thalassinon, Aspidochelon (in the demo, it was called Adamantoise however)
 * Final Fantasy Tactics Advance as Adamantoise
 * Final Fantasy Mystic Quest as Land Turtle, Adamant Turtle

Ahriman
The Ahriman traditionally appears as a floating creature with a predominant single eye. The appearance of the monster leads to alternative names such as Evil Eye or FloatEye. The word Ahriman is an alternative name of Angra Mainyu, which was used Final Fantasy X-2 as a superboss. Angra Mainyu was the evil spirit in the dualistic strain of Zoroastrianism. Angra Mainyu is the adversary of Ahura Mazda, the god of good.

Ahriman's first appearance in the Final Fantasy series was as one of the final bosses in Final Fantasy III for the Nintendo. It guarded the Dark Crystal of Earth, and defeating it would help to weaken the final boss. In later games it became more of a standard enemy attacking with its Gaze that would paralyse, blind, or even instantly kill its target depending on its type. In Final Fantasy IV the Plague was an alternate form of Ahriman that guarded a sacred treasure in the final dungeon and cast a death sentence on your party at the start of the battle, giving you only ten turns to defeat it. In Final Fantasy X a special monster could be created called One-eye through the Monster Arena, this variation of Ahriman is a special challenge and extremely tough.

In Final Fantasy: Dawn of Souls, the remake of Final Fantasy for the Game Boy Advance, the Ahriman from Final Fantasy III was selected with the other four Black Crystal Guards as optional bosses in one of the new special dungeons added to the game.

Ahriman has appeared in the following games:
 * Final Fantasy (Dawn of Souls) as Ahriman (Boss)
 * Final Fantasy III as Ahriman (Boss)
 * Final Fantasy IV as FloatEye, Red Eye, FatalEye, and Plague (Boss)
 * Final Fantasy IV Advance as Floating Eyeball, Bloody Eye, Ahriman, and Plague (Boss)
 * Final Fantasy VI as Veteran
 * Final Fantasy VII as Allemagne
 * Final Fantasy IX as Veteran
 * Final Fantasy X as Floating Eye, Buer, Evil Eye, Bat Eye, Ahriman, Floating Death, and One-eye.
 * Final Fantasy X-2 as Ahriman, Fly Eye, Vertigo, & Grim Gaze
 * Final Fantasy XI as Seeker, Searcher, Agas, Bat Eye, Floating Eye, Spotter, Evil Eye, Osschaart, Shadow Eye, Fachan, Ahriman, Deadly Iris, Morbid Eye, Smolenkos, Vanguard Eye, and Angra Mainyu
 * Final Fantasy XII as Ghost-type: Ahriman (Boss)
 * Final Fantasy Tactics as Flotiball, Ahriman, and Plague
 * Final Fantasy Tactics Advance as Floateye and Ahriman
 * Final Fantasy: Crystal Chronicles as Ahriman, Lava Ahriman, and Ice Ahriman

Antica
The Antica are one of the races of Beastmen in Final Fantasy XI. They have transformed the former Galkan capital of Altepa into the central location of their empire, which spreads across the islands of Kuzotz in Vana'diel. Their militaristic society is built upon advanced personnel management abilities. Upon birth, all individuals are given a number, and a job for which they spend the rest of their lives training. Apart from the information needed to perform their duties, the individual is not allowed any other knowledge. An Antica is only allowed to transfer positions to become a gladiator (used for population control).

The Antica have no concept of personal belongings. All equipment is provided by the Empire, and food rations are based solely on the duties performed by the individual. However, due to their lack of emotion, there is not a single Antica who feels discontent towards this system. This can also be seen on the battlefield. No matter the situation, the lack of fluctuation in morale is the Antica's greatest strength.

Another strength lies in the sheer number of Antica soldiers. In addition to their active legions, an enormous surplus of soldiers lies in stasis within the Antica's stronghold. When revived, the size of their army can increase a hundredfold. However, due to their lack of naval technology, only a few of their troops were able to participate in the Great War campaigns carried out on Quon; their presence had little effect on the outcome of the battles. It is widely believed that had the full Antican army participated in the battles on Quon, the allied forces surely would have been defeated.

While the Antica communicate by fricative sounds made within their necks, they are unable to release loud war cries like the other beastmen. This results in an eerie silence on the battlefield that can send chills down the spine of even the bravest warrior.

Antlion
The Antlion bears an oversized arthropodic appearance. Its appearance is clearly based on the larval Myrmeleontidae of the same name, but its name is in fact a variant of a legendary creature better known as Myrmecoleo. The antlion adult usually reaches lengths of 4 cm, while their Final Fantasy counterparts are much larger.

Antlions in Final Fantasy usually live in deserts. Therefore it is very likely that the antlion will use earth or wind- based attacks.

Unlike other games in the series, Antlion appeared in Final Fantasy VI as a special attack rather than an enemy. It was featured in the dance ability Desert Aria, used by the character Mog. If Antlion was used in the dance, it would inflict instant death to one enemy.

In Final Fantasy IV and IX the Antlion is known to be a tame and placid beast, however in both instances it breaks character and attacks your party, indicating something bad is happening to the world. It commonly attacks royalty, attacking Edward in FFIV, Krile in Final Fantasy V and Puck in FFIX (In Final Fantasy II, the player first encounters antlions on the way to the Arena, with Prince Gordon of Kashuon in the party). In Final Fantasy XII, Antlion is one of the marks that the player can hunt for the bounty on its head.

Antlion has appeared in the following games:
 * Final Fantasy II (Origins) as Antlion and Scissorjaws
 * Final Fantasy II (Dawn of Souls) as Antlion and Scissorjaws
 * Final Fantasy III as Cafjel and Gorgone
 * Final Fantasy IV as Antlion (Boss)
 * Final Fantasy IV Advance as Antlion (Boss)
 * Final Fantasy V as Sand Killer, Spizner, and Antolyon (Boss)
 * Final Fantasy V Advance as Desert Killer, Spizzner, and Antlion (Boss)
 * Final Fantasy VI as Antlion (Special Attack)
 * Final Fantasy IX as Antlion (Boss)
 * Final Fantasy XI as Burrow Antlion, Cave Antlion, Tracer Antlion, Tracker Antlion, Hunter Antlion, Pit Antion, Trench Antlion, Lioumere, Shrewd Antlion, Swift Antlion, Armored Antlion, Tuchulcha, Feeler Antlion, Executioner Antlion, and Alastor Antlion
 * Final Fantasy XII as Mantis-type Insect: Antlion, Antares, Bide Cutter
 * Final Fantasy Tactics Advance as Antlion and Jawbreaker
 * Final Fantasy Crystal Chronicles as Antlion (Boss)

Ark
The Ark is a hybrid of an airship and a dragon that has the ability to transform into a mecha-like form. It is first encountered in Final Fantasy IX as a boss battle while the party is briefly working for Kuja, but can later be acquired as an eidolon by having Hades, The Legendary Synthesist, fuse two pumice pieces together. As a summon, it is extremely powerful.

Bandersnatch
Bandersnatch is a wolf, lion and bear hybrid monster encountered in the worlds of Final Fantasy. The creature first appeared in the poem Jabberwocky by Lewis Carroll but it was officially described in The Hunting of the Snark. The Final Fantasy description usually makes it a hound/wolf-like monster.

It appears in the games below:
 * Final Fantasy III (DS) as Bandersnatch
 * Final Fantasy V as Bandersnatch
 * Final Fantasy VI as Bandersnatch
 * Final Fantasy VII as Bandersnatch
 * Final Fantasy IX as Bandersnatch
 * Final Fantasy X/X-2 as Bandersnatch
 * Final Fantasy XI as Bandersnatch
 * Final Fantasy XII as Bandercoeurl

See also: Bandersnatch

Basilisk
The Basilisk is based on a creature of ancient Greek and European mythology that was said to be able to kill with a simple glance. It was originally portrayed as a giant lizard, sometimes cockerel similar to the Cockatrice. But in recent games, the Basilsik assumed a more serpentine form.

In Final Fantasy, the Basilisk traditionally appears as a horned lizard with large chameleon-like eyes. However it sometimes appears more serpentlike, particularly in later titles. The Basilisk and its breathren usually have the power to petrify characters using their stare or their breath.

In Final Fantasy X a special monster could be created called Jormungard through the Monster Arena, this variation of Basilisk is a special challenge and extremely tough.

In Final Fantasy X-2 a variation of the Basilisk called Chac was one of the super bosses faced in the Via Infinito in Bevelle.

Basilisk has appeared in the following games:
 * Final Fantasy (Original) as Iguana, Agama, and Sauria
 * Final Fantasy (Origins) as Lizard, Fire Lizard, and Basilisk
 * Final Fantasy (Dawn of Souls) as Lizard, Fire Lizard, Basilisk, and Catoblepas
 * Final Fantasy II (Origins) as Basilisk, Salamander, and Frost Lizard
 * Final Fantasy II (Dawn of Souls) as Basilisk, Salamander, Ice Lizard, and Catoblepas
 * Final Fantasy III as Basilisk and Cocktrice
 * Final Fantasy IV as Basilisk, Ice Liz, and BlackLiz
 * Final Fantasy IV Advance as Basilisk, Ice Lizard, Black Lizard, and Catoblepas
 * Final Fantasy V as Doublizard and Twin Lizard
 * Final Fantasy VI as Lizard and Geckorex
 * Final Fantasy VII as Bagrisk
 * Final Fantasy VIII as Anacondaur
 * Final Fantasy IX as Basilisk
 * Final Fantasy X as Basilisk, Anacondaur, and Jormungand
 * Final Fantasy X-2 as Kukulcan, Gucumatz and Chac (Boss)
 * Final Fantasy XII as Serpent-type Beasts: Wildsnake, Viper, Serpent, Nidhogg, Bolt Viper, Basilisk, Marilith, Midgardsormr
 * Final Fantasy Mystic Quest as Basilisk, Flazzard, and Salamander

See also: Basilisk

Beastmen
The Beastmen are fictional humanoid races from the massively multiplayer online role-playing game Final Fantasy XI. The beastmen are a group of beastial, intelligent beings that seek to rid the world of Vana'diel of the five humanoid and playable races; the Humes, the Galkas, the Elvaan, the Tarutaru, and the Mithra. They are constantly launching attacks on the Human cities, trying to destroy them all. They call humans Smoothskin-born.

The San d'Orian cathedral teaches that they were created by the god Promathia during the Age of Darkness, and that their sole purpose is to destroy the Five Humanoid Races, created by the Goddess Altana. Here are all of the Beastmen types that have been discovered so far.
 * Antica (Ant-like humanoids. Their entire species shares one hive mind.)
 * Gigas (Barely intelligent giants.)
 * Goblins (Diverse, intelligent beastmen.)
 * Kindred (Known as "Demons.")
 * Lamiae (A form of organic weapon (also known as a chimera), created by alchemists fusing the parts of multiple organisms which appears to have an upper body of a Hume woman and lower body of a venomous serpent. Divided into Lamiae and Merrows (mermaids).)
 * Mamool Ja (Lizard-like humanoids. Divided into Mamool Ja fighters and Mamool Ja mages.)
 * Moblins (A tribe of non-nomadic Goblins who created and reside in the mining community of Movalpolos.)
 * Orcs (Green-skinned, warlike in comparison to other beastmen.)
 * Poroggos (Frogs made humanoid by a Tarutaru.)
 * Qiqirn (Rat-like humanoids.)
 * Quadav (Turtle-like humanoids. They are without the rage of other beastmen, and fight for reasons of defense.)
 * Sahagin (Fish-like humanoids, rumoured to be a variety of Mamool Ja.)
 * Tonberries (Small beings possessed by murderous hate and rancor.)
 * Trolls (Giant beastmen, similar to Gigas. Divided into Troll cannoneers and Troll hoplites.)
 * Yagudo (Bird-like humanoids noted for their religious fervor.)

Behemoth
The Behemoth is named after a Biblical creature from the Book of Job. In many of the Final Fantasy games, the Behemoth is a large, purple, ruminant beast that uses its horns and magic to kill its opponents. It first appeared as a boss in Final Fantasy II's Coliseum, and has been a series staple ever since.Behemoths are estimated to be ten to twelve feet tall when standing. When attacking, it normally dashes on all fours, but when returning to an idle state it will usually stand upright.

The Behemoth is typically a high-level monster that appears in the final areas of games. In battle, it rarely attacks of its own volition, but will counterattack any hit with a powerful horn rush and thunder magic attacks. A more powerful version of the Behemoth named King Behemoth is a major enemy in the latter stages of many Final Fantasy games, especially if Behemoth was seen mid-way through the game. King Behemoths enjoy large stat advantages over normal Behemoths, and are often characterized by their large size (25ft when standing) and grey color. Behemoth often counterattacks with meteorological spells, examples include the counterattack Storm in Final Fantasy IV and Meteor in Final Fantasy V, Final Fantasy VIII and Final Fantasy X.

In Final Fantasy Mystic Quest, rather than being one of the most powerful monsters, Behemoth is the oppnent in the game's introductory battle. In Final Fantasy VI, the Intangir is an invisible variation of Behemoth that cannot be attacked physically. When attacked with magic it uses a powerful counterattack before casting Sleep on itself again. (This may be becaue it is a creature of dreams) In Final Fantasy X a special monster could be created called Catoblepas through the Monster Arena. This variation of Behemoth is a special challenge and extremely tough. In Final Fantasy II: Soul of Rebirth, a secondary story for Final Fantasy II Dawn of Souls on the Game Boy Advance, A palette swap of Behemoth is used for the Ultima Weapon which guards the Ultima Scroll. In Final Fantasy XII Behemoths are a class of monsters, generally similar previous incarnations except that they are bipedal and more humanoid looking. Only the Behemoth King bears similarity to the previos games' depictions.

Behemoth has appeared in the following games: Other appearances:
 * Final Fantasy II (Origins) as Behemoth (Boss) and King Behemoth (Boss)
 * Final Fantasy II (Dawn of Souls) as Behemoth (Boss), King Behemoth (Boss), Dark Behemoth, and Ultima Weapon (Boss)
 * Final Fantasy III as Behemoth and KBehemoth
 * Final Fantasy IV as Behemoth
 * Final Fantasy IV Advance as Behemoth and Behemoth King
 * Final Fantasy V as Kuzer and BehemoKing
 * Final Fantasy V Advance as Kuza Beast, Behemoth, and King Behemoth.
 * Final Fantasy VI as Intangir, Behemoth, SrBehemoth (Boss), and GtBehemoth
 * Final Fantasy VII as Behemoth and King Behemoth
 * Final Fantasy VIII as Behemoth and Catoplebas (Boss)
 * Final Fantasy IX as Behemoth and  Catobalepas (in unknown continent)
 * Final Fantasy X as Behemoth-class Fiends: Behemoth, Behemoth King and Catoblepas
 * Final Fantasy X-2 as Behemoth-class Fiends: Behemoth and Humbaba (Boss)
 * Final Fantasy XI as Behemoth, King Behemoth, Chlevnik, Kaiser Behemoth and Kronprinz Behemoth.
 * Final Fantasy XII as Behemoth-Class Giants: Behemoth, Reaver High Reaver, Werewolf, Zaghnal, Yeti, Alteci, Catoblepas, Humbaba, Humbaba Mistant, and Fenrir. The Behemoth King, the only one to remain four-legged, is the only Behemoth to keep its original beast form.
 * Final Fantasy Tactics as Behemoth, King Behemoth, and Dark Behemoth
 * Final Fantasy Mystic Quest as Behemoth and Gorgon
 * Final Fantasy Crystal Chronicles as Behemoth
 * Chocobo Racing as Behemoth
 * Kingdom Hearts as Behemoth

See also: Behemoth

Beholder
The Beholder is one of the four classic monsters that originate directly from Dungeons and Dragons, the other three being the Sahag, Mind-Flayer, and Ochu.

Beholder has appeared in the following games:
 * Final Fantasy as Eye and Phantom
 * Final Fantasy Origins/Dawn of Souls as Evil Eye and Death Eye
 * Final Fantasy Mystic Quest as Gather and Beholder

Byblos
The Byblos is a large demonic-looking monster with two protruding horns on its head. It first appeared in the Ancient Library in Final Fantasy V where it had been sealed in a book for 30 years, hence his name. A palette swap of Biblos is later introduced in the Cleft Of The Dimensions taking the form of Apanda, one of Exdeath's minions, who had been sealed in the Interdimensional Rift for a thousand years. In Final Fantasy Tactics Byblos appears as a secret character who will join the player's party if it can survive the battle at "END", the final floor of the Deep Dungeon in Tactics. The Apanda demons also use the same palette as Byblos.

Biblos has appeared in the following games:
 * Final Fantasy V as Byblos (Boss) and Apanda (Boss)
 * Final Fantasy Tactics as Apanda and playable character Byblos

See also: Byblos

Blood Bat
Bats in Final Fantasy can usually be found in caves and attack with a variety of HP draining skills and spells, sometimes even able to drain it with normal attacks. Even with their high agility and draining abilities however, they are still a weak low-class enemy. In Final Fantasy IV all three types of bat would be found in large numbers, and often alongside a vampire.

Blood Bat has appeared in the following games:
 * Final Fantasy III as PoisonBat and Blood Bat
 * Final Fantasy IV as Face Bat, Bloody Bat, and Evil Head
 * Final Fantasy IV Advance as Cave Bat, Bloody Bat, and Evil Bat
 * Final Fantasy V as SteelBat and Mercury Bat
 * Final Fantasy VII as Black Bat and Evilhead
 * Final Fantasy VIII as Red Bat
 * Final Fantasy IX as Seeker Bat
 * Final Fantasy XII as Steeling, Vampyr, Seeker, Redmaw, Abyssteel, Aerieel, and Bloodwing

Bomb
The Bomb and its counterparts the Grenade and Balloon are relative to the weaponry of the same names, bomb, grenade, etc. Their trademark skill is a self-destruct attack that can potentially cause extraordinary damage. After the Final Fantasy series moved to a 3D engine, the Bomb picked up a new habit of growing and becoming more powerful each time it is attacked until finally exploding, making it even deadlier than before.

In Final Fantasy IV, Bomb was a secret summon for Rydia. There also exists a dummied sprite nicknamed K. Higuchi after one of the game's battle programmers, Katsuhisa Higuchi, identical in appearance to the regular Bomb seen in the hidden Developers Room as an Easter Egg. This enemy speaks to the party rather than attacking. In Final Fantasy IV the Mom Bomb (in the English version) is a boss that consists of several bombs fused together; after the party deals enough damage, it explodes and unleashes three gray Bombs and three Bombs against the party. In Final Fantasy V, Byurobolos is a Bomb-like enemy that appears as a boss. In this battle, the Byurobolos fully revive each other when defeated. In Final Fantasy X a special monster could be created called Bomb King through the Monster Arena. This variation of Bomb does grow every time hit like others of its kind, but his counterattacks also get stronger. When he gets the fourth strike, he does not explode, but continues to live and casts Ultima as a counterattack. In Final Fantasy XII, Bombs react to magic instead of physical attacks, the Bomb King also returns as a boss. A Bomb is also the icon used for the berserk status in Final Fantasy XII. The first time the origin of the Bomb is given is also in FFXII, where it is described as a creature created specifically to fight wizards (since it reacts to magic attacks). In the other games it is assumed to be just another strain of monster.

Bomb has appeared in the following games:
 * Final Fantasy II (Origins) as Balloon, Grenade, Mine, and Bomb
 * Final Fantasy II (Dawn of Souls) as Balloon, Grenade, Mine, Bomb, and Purobolos
 * Final Fantasy III as Bomb, Balloon, and Grenade
 * Final Fantasy IV as Bomb, GrayBomb, Balloon, Grenade, and Mom Bomb (Boss)
 * Final Fantasy IV Advance as Bomb, Gray Bomb, Balloon, Dark Grenade, King Bomb, Melt Bomb, and Mom Bomb (Boss)
 * Final Fantasy V as Bomb, Grenage, and Byurobolos (Boss)
 * Final Fantasy VI as Bomb, Grenade, and Balloon
 * Final Fantasy VII as Bomb and Grenade
 * Final Fantasy VIII as Bomb
 * Final Fantasy IX as Bomb and Grenade
 * Final Fantasy X as Bomb, Grenade, Puroboros, and Bomb King
 * Final Fantasy X-2 as Bomb, Detonator, and Volcano
 * Final Fantasy XI as Balloon, Grenade, Hellmine, Feu Follet, Azer, Puroboros, Explosure, Volcanic Gas, Will-o'-the-wisp, Lava Bomb, Bomb, Fox Fire, Enna-enna, Ignis Fatuus, Sharpnel, Snoll, Dark Spark (Boss), and Bomb Queen (Boss)
 * Final Fantasy XII as Bomb, Balloon, Pineapple, Bombshell, Megabomb, Purobolos, Mom Bomb, Matriarch Bomb, Grenade, and Bomb King (Boss)
 * Final Fantasy Tactics as Bomb, Grenade, and Explosive
 * Final Fantasy Tactics Advance as Bomb and Grenade
 * Final Fantasy Crystal Chronicles as Bomb
 * Final Fantasy Crystal Chronicles: The Crystal Bearers Bomb appears in the trailer for the game, shown at E3 2006

Other Appearances:
 * Mario Hoops 3-on-3 As obstacles.

Cactuar
The Cactuar are a race of creatures that physically resemble cacti. The name Cactuar is actually the accepted western localization of the original Japanese Sabotender. The Cactuar is well known for its characteristic "1,000 Needles" attack, able to bypass an opponents defense stat and always deal 1,000 points of damage. Cactuars are usually worth a substantial amount of gil or experience points, but their high evasion stat and tendency to flee make them difficult prey.

In Final Fantasy VII's "Corel prison" desert, there is a rare creature called the Cactuer that bears the same appearance as a regular Cactuar. In Final Fantasy VIII, the Jumbo Cactuar is an optional boss many times larger than a normal Cactuar, characterized by its small moustache. Its "10,000 Needles" attack bypasses defenses, always causing 10,000 points of damage. If defeated, the player is awarded with the Cactuar Guardian Force. In Final Fantasy IX, Cactuar attack from underground and only sometimes emerge to use more deadly attacks. In Final Fantasy X there are many minigames involving Cactuars. A doll of Lulu's is a Cactuar, and a powerful monster called Cactuar King can be created through the Monster Arena. Note that it can run away 10% of the time, just like a normal Cactuar! Final Fantasy X-2's Cactuar Nation is the first canonical proof of an organized Cactuar civilization. A Jumbo Cactuar also appears in one of the game's quests. Final Fantasy XI cactuar are quite dangerous to single players, who often have less than 1,000 hit points total. However the 1,000 points of damage is split between any other party members in the area of effect, including pets. In Final Fantasy XII, Cactoids are a low level group of (generally) non-aggressive monsters, young Cactoids are called Cactites.

Cactuar has appeared in the following games: Other appearances:
 * Final Fantasy VI as Cactrot
 * Final Fantasy VII as Cactuer and Cactuar
 * Final Fantasy VII: Dirge of Cerberus as Cactuar
 * Final Fantasy VIII as Cactuar and Jumbo Cactuar (Boss & Summon)
 * Final Fantasy IX as Cactuar
 * Final Fantasy X as Qactuar, Cactuar, and Cactuar King
 * Final Fantasy X-2 as Cactuar and Jumbo Cactuar (Boss)
 * Final Fantasy XI as Cactuar, Sabotender Bailaor, Spelunking Sabotender, Cactrot Rapido (Boss), Sabotender Bailarin (Boss), and Amigo Sabotender (Pet)
 * Final Fantasy XII as Cactoid, Cactite, and Flowering Cactoid
 * Final Fantasy Crystal Chronicles as Cactuar
 * Final Fantasy Unlimited as a race in episode 21.
 * Kingdom Hearts and Kingdom Hearts II as a special Gummi Ship model Cactuar
 * Mario Hoops 3-on-3 as a playable character
 * The Bouncer appears crossed out on the back of Volt's jacket stating "No Escape"

See Also Cactuar

Caterpillar
Caterpillar is an enemy resembling a Caterpillar. It has an ability called silk or web that causes the status affect slow on to opponents. Not to be confused with the Sand Worms which resemble huge earthworms.

Caterpillar has appeared in the following games:
 * Final Fantasy (Original) as Creep and Crawl
 * Final Fantasy (Origins) as GigasWorm and Crawler
 * Final Fantasy II as Caterpillar
 * Final Fantasy IV as Larva
 * Final Fantasy VI as Crawler
 * Final Fantasy VII as Larva
 * Final Fantasy VIII as Caterchipillar
 * Final Fantasy IX as Carrion Worm and Crawler
 * Final Fantasy XI as Crawler, Berry Grub, Carnivorous Crawler, Worker Crawler, Soldier Crawler, Knight Crawler, Canyon Crawler, Larva, and Rumble Crawler

Catoblepas
Catoblepas is a boss enemy in the Final Fantasy series, however in V and VI it is a usable summon. It was added in Dawn of souls and Final Fantasy IV Advance as a swap palette of Basilisk which can be fought in random encounters. The design of this monster changes from one Final Fantasy to another. It could be a lizard, a behemoth, or even a demonic purple bull with small demon wings.

Catoblepas is in:
 * Final Fantasy (Dawn of Souls) as Catoblepas
 * Final Fantasy III as Catoblepas
 * Final Fantasy V as Shoat in America and Catoblepas (Summon) in Japanese
 * Final Fantasy VI as Shoat in America and Catoblepas (Summon) in Japanese
 * Final Fantasy VIII as Catoblepas
 * Final Fantasy IX as Catoblepas
 * Final Fantasy X as Catoblepas
 * Final Fantasy X-2 as Catoblepas
 * Final Fantasy XI as Dhalmel, Wild Dhalmel, Desert Dhalmel, Marine Dhalmel, and Catoblepas
 * Final Fantasy XII as Catoblepas

See also Catoblepas

Cerberus
Cerberus is a monstrous three-headed dog with a snake for a tail from Greek mythology. It guarded the gate to Hades to prevent both the dead from escaping and the living from entering.

In Final Fantasy III, Cerberus guarded the Dark Crystal of Wind in the final dungeon- defeating it weakens the final boss. In Final Fantasy VIII, Cerberus is an optional Guardian Force. If is it defeated in Galbadia Garden during the battle with Sorceress Edea's forces, it becomes a usable Guardian Force. In Final Fantasy XI, Cerberus appears as an aggressive rare monster at Mount Zhayolm with a long respawn timer. When defeated, it grants the player a special title. In Final Fantasy: Dawn of Souls, Cerberus from Final Fantasy III was selected along with three other "Black Crystal Guards" as optional bosses in one of the new special dungeons added to the game.

Cerberus has appeared in the following games:
 * Final Fantasy (Dawn of Souls) as Cerberus (Boss)
 * Final Fantasy III as Garm and Cerberus (Boss)
 * Final Fantasy VIII as summon Cerberus and (Boss)
 * Final Fantasy IX as Cerberus
 * Final Fantasy XI as Cerberus
 * Final Fantasy XII as Wolf-type Beast: Cerberus
 * Final Fantasy Mystic Quest as Werewolf and Cerberus
 * Final Fantasy Crystal Chronicles as Cerberus

Other appearances:

 * Kingdom Hearts and Kingdom Hearts II, as its incarnation from the animated Disney film Hercules. However, this can be viewed as a completely different beast, as it possesses different attributes and was designed for another series.
 * Final Fantasy 7: Dirge of Cerberus uses the name and symbol of the monster as a recurring theme. Specifically within the game, it is the name of Vincent's main gun frame and a gun accessory.

See also: Cerberus

Chaos
Chaos is a demon creature. In Final Fantasy I, it is Garlands 2nd form the final boss. In Final Fantasy VII/VII Compilation/AC/BCD.o.C., Vincent has the abitily to transform in to Chaos. In Final Fantasy XII, it is the wind summon.

 * Final Fantasy as Chaos
 * Final Fantasy VII/VII Compilation/BC/AC/DoC as Chaos
 * Final Fantasy XII as Chaos

Chimera
The Chimera is based usually based on the monster from Greek mythology or the science-notion of an artificial being created from combining organisms. It is usually depicted as a beast with the head of a lion, the body and a head of a she-goat, and the tail of a dragon or serpent, sometimes with multiple heads.

In Final Fantasy V, the Chimera sprite called Kimaira was dummied out in the final version, leaving three other monsters (Chimera Brain, Quadrharpy, and Maximus) as the only Chimeras actually featured in the game. In Final Fantasy X a powerful monster called Chimerageist can be created through at Monster Arena.

In the Final Fantasy X series, Chimera is a "genus" for a "hodge-podge" of fiends. In "Final Fantasy XI" & "Final Fantasy XII", Chimeras were created by combining humans with monsters. In Final Fantasy Mystic Quest, Gidrah was renamed Chimera during its Japanese localization.

Chimera has appeared in the following games: See also:
 * Final Fantasy (Original) as Chimera and Jimera
 * Final Fantasy (Origins) as Chimera and Rhyos
 * Final Fantasy (Dawn of Souls) as Chimera and Rhyos
 * Final Fantasy II (Origins) as Chimera (Boss), Rhyos, and Maximus
 * Final Fantasy II (Dawn of Souls) as Chimera (Boss), Rhyos, Chimera Sphinx, and Chimera Brain
 * Final Fantasy III as Chimera and M.Chimera
 * Final Fantasy IV as Chimera and Mantcore
 * Final Fantasy IV Advance as Chimera, Chimera Brain, and Chimerageist
 * Final Fantasy V as Chimera Brain (Boss), Quadrharpy, and Maximus
 * Final Fantasy VI as Chimera, Rhyos, and Vectagoyle
 * Final Fantasy VII as Harpy and Maximum Kimaira
 * Final Fantasy VIII as Chimera
 * Final Fantasy IX as Chimera
 * Final Fantasy X as Chimera, Chimera Brain, and Chimerageist
 * Final Fantasy X-2 as Protochimera and Rhyos (Gorgimera)
 * Final Fantasy XI as Lamiae/Merrows, Puks, and Khimaira
 * Final Fantasy XII as Cockatrice-types: Lesser Chimera, Gorgimera, Chimera Brain.
 * Final Fantasy Mystic Quest as Gidrah (Boss), Chimera
 * Final Fantasy Crystal Chronicles as Chimera
 * Chimera
 * Harpy

Chocobo
Possibly the most popular and recognizable symbol of the Final Fantasy series, a Chocobo (pronounced choh-koh-bo) is a large emu-like ratite of fictional origin first featured in Final Fantasy II. Chocobos have starred in several spin-offs, including Chocobo's Mysterious Dungeon, Chocobo Racing, and the Legend of Mana manga by Shiro Amano. Chocobos first appeared in Final Fantasy II, where they were colored pink. Updated versions of the game for the WonderSwan Color, PlayStation, and Game Boy Advance recolored the chocobo yellow. In Final Fantasy 7, Chocobos can be raced at Golden Saucer as a mini game.

But also know that sometimes Chocobos can be fought, use skills, and even be killed in battle!

Chocobos have appeared in the following games:

 * Final Fantasy II
 * Final Fantasy V
 * Final Fantasy VII
 * Final Fantasy VIII
 * Final Fantasy X
 * Final Fantasy XII
 * Chocobo's Mysterious Dungeon
 * Chocobo Racing

Chocobos have also played noteworthy parts in the plot of the following Final Fantasy games:
 * Final Fantasy V: Boko and Koko
 * Final Fantasy VIII: Boko
 * Final Fantasy XII: Chocobo (ridden), Black Chocobo, Red Chocobo, Brown Chocobo, Bull Chocobo, Level 99 Red Chocobo, Trickster (enemies)
 * Final Fantasy: Unlimited: Chobi

 * In Kingdom Hearts, Sora receives the Metal Chocobo keychain for defeating Cloud and he receives a Chocobo Gummi Ship Blue Print after meeting certain requirements.
 * In Kingdom Hearts II, Sora receives a new version of the Chocobo Gummi Ship through completing Gummi Ship missions.

Chupon
A friend of the enemy Ultros. It is a summon monster in Final Fantasy VII and makes an appearance as a boss in Final Fantasy I: Dawn of Souls. It is also a summon in the Final Fantasy anime, Final Fantasy Unlimited.

Chupon has appeared in the following games:

 * Final Fantasy (Dawn of Souls) as Typhoon
 * Final Fantasy VI as Chupon
 * Final Fantasy VII as Typoon (as a summon)

Cockatrice
The Cockatrice is a legendary creature about the size and shape of a dragon or wyvern, but in appearance resembling a giant rooster, with some lizard-like characteristics. It was supposed to be born from an egg laid by a Cock and incubated by a toad or serpent. A female Cockatrice is, by analogy, sometimes termed a Chickatrice. Its reputed magical abilities include turning people to stone by either looking at them, touching them, or sometimes breathing on them, like a dragon breathing fire. The Cockatrice is very similar (if not identical) to another legendary creature, the Basilisk. Its name may come from a folk etymology for crocodile.

In early Final Fantasy games the Cockatrice looks far more like an eagle than it does a cockerel and attacks from above using petrifying attacks, however in later games it looks far more like the Cockatrice of myth.

A fan-translation of Final Fantasy III gives a Basilisk sprite the name Cocktrice, this may have been because of the similarities between the two beasts. There is, however, a bird-like monster called DiveEagle which fans widely accept as the game's true Cockatrice.

In Final Fantasy IX and Final Fantasy X there is no true Cockatrice, however fans have chosen to see the Trick Sparrow and Condor family of their respective games as their version of the beast. Also in Final Fantasy X a special monster could be created called Pteryx through the Monster Arena, this variation of Condor is a special challenge and extremely tough.

In Final Fantasy XII, Cockatrice are a species of both wild and domesticated birds with the peculiar habit of moving around by rolling their fat bodies up into a ball. Obtaining the key item "Feather of the Flock" allows you to communicate with the cockatrice. Oddly, they all speak in a very heavy cockney British terminology, much like the denizens of Old Archades. It was rumored that some Cockatrices were used in the ancient experiments that created chimeras along with humans (aka humes, probably). Well, the game does count the Cockatrices and Chimeras as the same specie which can be chained, and they look a lot similar...and their faces resemble Humes...

Cockatrice has appeared in the following games:
 * Final Fantasy (Original) as Coctrice and Perilisk
 * Final Fantasy (Origins) as Cockatrice and Pyrolisk
 * Final Fantasy (Dawn of Souls) as Cockatrice, Pyrolisk, and Poison Eagle
 * Final Fantasy II (Origins) as Helldiver and Cockatrice
 * Final Fantasy II (Dawn of Souls) as Helldiver, Cockatrice, and Pyrolisk
 * Final Fantasy III as DiveEagle and GoldEagle
 * Final Fantasy IV as Eagle, Cocatris, and RocBaby
 * Final Fantasy IV Advance as Helldiver, Cockatrice, Roc Baby, and Mist Eagle
 * Final Fantasy V as Cockataur, Cybis, and PoisnEagle
 * Final Fantasy VI as Cluck and Chickenlip and Tritoch (Summon)
 * Final Fantasy VII as Cockatolis
 * Final Fantasy VIII as Cockatrice
 * Final Fantasy IX as Trick Sparrow
 * Final Fantasy X as Condor, Simurgh, Alcyone, and Pteryx
 * Final Fantasy X-2 as Divebeak, Peregrine, and Aquila
 * Final Fantasy XI as Cockatrice, Tabar Beak
 * Final Fantasy XII as Cockatrice, Cluckatrice & Chikatrice, Nekhbet, Axebeak, and Sprinter
 * Final Fantasy Tactics as Juravis, Steel Hawk, and Cocatoris
 * Final Fantasy Mystic Quest as Stoney Roost and Hot Wings
 * Final Fantasy Crystal Chronicles as Cockatrice

See also: Cockatrice

Coeurl
The Coeurl is a fictional immortal alien predator which sustains itself by feeding upon the Id of other beings. Its resemblance is comparable to a panther or a leopard. Its token attack Blaster either paralyzes, petrifies or deals instant death to its target. In later Final Fantasy games the Coeurl will remain sitting until it becomes angered and then stands to use its Blaster attack. In Final Fantasy X a special monster could be created called Coeurlregina through the Monster Arena, this variation of Coeurl is a special challenge and extremely tough.

Coeurl has appeared in the following games:
 * Final Fantasy II (Origins) as Werepanther and Coeurl
 * Final Fantasy II (Dawn of Souls) as Werepanther, Coeurl, and Cait Sith
 * Final Fantasy IV as Panther and BlackCat
 * Final Fantasy IV Advance as Cait Sith, Coeurl, and Coeurl Regina
 * Final Fantasy V as Stray Cat and Grimalkin
 * Final Fantasy VI as Stray Cat, Wild Cat, and Spek Tor
 * Final Fantasy VII as Cuahl
 * Final Fantasy VIII as Torama
 * Final Fantasy IX as Torama
 * Final Fantasy X as Coeurl, Master Coeurl and Coeurlregina
 * Final Fantasy X-2 as Coeurl and Queen Coeurl
 * Final Fantasy XI as Coeurl
 * Final Fantasy XII as Coeurl-class Beasts: Coeurl, Panther, Ose, Feral Retriever, Grim Luqin
 * Final Fantasy Tactics as Red Panther, Cuar, and Vampire
 * Final Fantasy Tactics Advance as Red Panther and Coeurl
 * Final Fantasy Crystal Chronicles as Coeurl

See also: Coeurl

Crawler
The Crawler is a worm or lizard fiend with only two arms and a tail. It is an enemy in the Final Fantasy series. They are not usually tough opponents but they can inflict poison and slow status on to the player. In VII it looks like six legs and resembls a scorpion. However, In VIII it appears to be lizard with a head of a skeleton. In IX it looks a a typical sci-fi alien-parasite worms.

Crawler is in:

 * Final Fantasy VII as Crawler and Cave Worm
 * Final Fantasy VIII as Geezard in American and Gill Lizard in Japanese
 * Final Fantasy IX as Crawler

Death Claw
The Death Claw is one of Final Fantasy's more original creations, it is a demonic beast with four to eight hook-like claws protruding from its body. As its name implies it is not without the ability to kill, or heavily incapacitate the target in a single blow.

In Final Fantasy V the Iron Claw disguises itself as a Sergeant and unleashes Cur Nakks against the party as they try to escape Karnak Castle before it explodes. During the final confrontation, after the Cur Nakks are vanquished, Iron Claw will reveal its true form.

Death Claw has appeared in the following games:
 * Final Fantasy III as IronClaw and Death Claw
 * Final Fantasy V as Iron Claw (Boss) and Death Claw
 * Final Fantasy VII as Death Claw
 * Final Fantasy VIII as Death Claw in America and Iron Hook in Japan
 * Final Fantasy XII as Deathclaw, a preying mantis like creature

Death Gaze
Death Gaze is a gigantic boss enemy with bat wings and a skeleton head. It usually appears when the party is on an airship, and terrorizes most folk that sail on them.

Has appeared in:

 * Final Fantasy (Dawn of Souls) as Death Gaze
 * Final Fantasy V as Death Gaze
 * Final Fantasy VI as Doom Gaze in America and Death Gaze in Japanese
 * Final Fantasy VII as Unknown 3 in America and Death Gaze in Japanese
 * Final Fantasy IX as Deathguise in America and Death Gaze in Japanese
 * Final Fantasy XII as Plate Wyrm-type Dragon: Death Gaze

Death Machine
Throughout the Final Fantasy series Death Machines have appeared as tough Robotech-like enemies. In the earlier games they would be among the toughest encounters you would face.

In the original Final Fantasy the Death Machine (called WarMech in the 1990 translation) was a large bipedal mech that could only be faced on the top floor of the Floating City as a rare encounter. It is considered to be a mechanical guardian of the ancient civilization and is widely considered the toughest encounter in the game.

In Final Fantasy VI there are two such weapons, the Lethal Weapon which is a large Magitech tank and the Guardian which is The Empire's most powerful Magitech weapon.

In Final Fantasy VII Death Machines are Shinra-built weapons used to secure various areas. They are not nearly as powerful as their predecessors.

In Final Fantasy: Dawn of Souls, the remake of Final Fantasy for the Game Boy Advance, Omega from Final Fantasy V was selected with four other famous enemies as optional bosses in one of the new special dungeons added to the game.

Death Machine has appeared in the following games:
 * Final Fantasy (Original) as Warmech
 * Final Fantasy (Origins) as Death Machine
 * Final Fantasy (Dawn of Souls) as Death Machine and Omega (Boss)
 * Final Fantasy V as Prototype and MechaHead (Boss)
 * Final Fantasy VI as Lethal Weapon, Scullion, Io, and Guardian (Boss)
 * Final Fantasy VII as Sweeper, Custom Sweeper, and Death Machine
 * Final Fantasy VII: Dirge of Cerberus as Sweeper
 * Final Fantasy Legend II as Warmech

Demon Wall
Demon Wall appears as a large demonic figure emerging from, and melding with the walls. It acts as a guardian for sacred treasures and will not appear unless the treasure it guards has been stolen or an unwelcome visitor enters, at which point it will set out to crush the offending thieves.

In Final Fantasy IV it guarded the final Dark Crystal and attacked the party as they attempted to leave the crystal chamber, slowly approaching until it was close enough to use Crush on them, which just kills the character.

In Final Fantasy VII it guarded the exit of the Temple of the Ancients. It is famous for its incredibly high magical defense, with only physical attacks, limit breaks and non-elemental magic doing significant damage to it.

In Final Fantasy XII two Demon Walls function as traps to guard the tomb of the Dynast-King Raithwall, whom they were modeled after. Each wall slowly chases the party down a long bridge. The party may choose to fight the first wall or escape, but both fights must be won before a Demon Wall closes in on them. If the party cannot succeed in doing so, they are crushed to death regardless of current hit points.

Demon Wall has appeared in the following games:
 * Final Fantasy IV as EvilWall in America and Demon Wall in Japan (Boss)
 * Final Fantasy IV Advance as Demon Wall (Boss)
 * Final Fantasy VII as Demon's Gate in English version and Demon Wall in Japan (Boss)
 * Final Fantasy X/Final Fantasy X-2 as Demonolith
 * Final Fantasy XII as Demon Wall (Boss)

Dragon
The Dragon is featured in all of the Final Fantasy games in the main series as well as most spin-offs and related material. Final Fantasy VI includes the dragon as part of the storyline, where eight Dragons exist in the World of Ruin, without counting some ordinary Dragons encountered on the field. There was additionally a Dragon called CzarDragon intended to be in Final Fantasy VI, but it was eventually cut out of the game, however, they left the sprite in the game. In Final Fantasy V there are two dragons which are allies and means of transportation: Hyruu, which transports the party through the air, and Slydra (Hydra) who is a sea dragon that save's the party's lives when the water tower sinks into the sea. The Dragon is mythical and is traditionally depicted as a large and powerful reptile or serpent with magical or spiritual qualities.

Here are the various forms of Dragons:
 * Final Fantasy as White Dragon (or Frost Dragon for the Nintendo Entertainment System), Red Dragon, Zombie Dragon (or Zombie DRGN for the Nintendo Entertainment System), Green Dragon (or Gas Dragon for the Nintendo Entertainment System), Blue Dragon, Holy Dragon, Black Dragon, and Yellow Dragon. Holy, Black, Yellow, and Silver Dragons appear in the Game Boy Advance remake.
 * Final Fantasy II as Sea Dragon, White Dragon, Green Dragon, Blue Dragon and Red Dragon
 * Final Fantasy III as Bone Dragon, Double Dragon, Dragon, Green Dragon, Nept Dragon, Red Dragon, Sea Dragon, Terrible Dragon, Two-Headed Dragon, Yellow Dragon and Zombie Dragon
 * Final Fantasy IV as Blue D. (short for Blue Dragon), Clapper, D. Bone (short for Dragon Bone), D. Fossil (short for Dragon Fossil), Dark Dragon, Ging Ryu, Green D. (short for Green Dragon), KingRyu, Lunasaurs/D. Lunar (short for Lunasaurus/Dragon Lunar), Mech D. (short for Dragon Machine), Mist Dragon, Red D. (short for Red Dragon), Shadow, White Dragon/Pale Dim, Wyvern and YellowD (short for Yellow Dragon)
 * Final Fantasy IV Advance as:
 * Great Dragons: Green Dragon, Yellow Dragon, and Brachioraidos
 * Coil Dragons: Thunder Dragon, Silver Dragon, Gold Dragon, Magic Dragon, and Shadow Dragon (boss)
 * European Dragons: Mech Dragon, Blue Dragon, Red Dragon, and Storm Dragon (Boss)
 * Serpent Dragon: Crystal Dragon, Dark Dragon (Boss), and White Dragon (Boss)
 * Undead Dragons: Bone Dragon, Dinozombie, T-Rex (Boss), and Lunasaur (Boss)
 * Mist Dragons: Mist Dragon (Boss/Summon) and Lunar Dragon (Boss/Special Summon)
 * Other: Dark Bahamut (Boss)
 * Final Fantasy V as BlueDragon, CrystlDrgn (short for Crystal Dragon), DragonAvis, Drgn Great (short for Dragon Great), DrgnZombie (short for Dragon Zombie), MagicDragon, MiniDragon, MithrlDrgn (short for Mithril Dragon), Red Dragon, ShieldDrgn (short for Shield Dragon), Shinryu, Skelesaur (short for Skelesaurus) and YellowDrgn (short for Yellow Dragon)
 * Final Fantasy VI as:
 * Eight Dragons: Blue Drgn (short for Blue Dragon), Dirt Drgn (short for Dirt Dragon), Gold Drgn (short for Gold Dragon), Ice Drgn (short for Ice Dragon), Red Dragon, Skull Drgn (short for Skull Dragon), Storm Drgn (short for Storm Dragon) and White Drgn (short for White Dragon)
 * Dragons: Allosaurus, Black Drgn (short for Black Dragon), Brontaur (short for Bronotaur), Chaos Drgn (short for Chaos Dragon), Doom Drgn (short for Doom Dragon), Dragon, FossilFang (short for Fossil Fang), Tyranosaur, Wirey Drgn (short for Wirey Dragon) and Zombone
 * CzarDragon
 * Final Fantasy VII as Ancient Dragon, Ark Dragon, Blue Dragon, Dark Dragon, Dragon Rider, Dragon Zombie, Dragon and Red Dragon (Boss)
 * Final Fantasy VIII as Blue Dragon, Grendel, Hexadragon and Ruby Dragon
 * Final Fantasy IX as Dracozombie, Gizamaluke, Grand Dragon, Nova Dragon, Red Dragon, Shell Dragon and Silver Dragon
 * Final Fantasy X divided into the Drakes (Nidhogg, Lamashtu, Vouivre, Kusariqqu, Mushussu, Fafnir) & the serpents (Evrae and Shinryu)
 * Final Fantasy X-2 as Flame Dragon, Zalamander, & Claret Dragon. There are also Drake Fiends: Bolt Drake, Elder Drake, Greater Drake, Lesser Drake and Spine Drake
 * Final Fantasy XI as any of three families of monsters: Wyrms, Wyverns, Dread Dragons, and Puks. The Dread Dragon family is comparable to the undead dragons of other games. Also included is the Hydra family, comprised of only the Hydra.
 * Final Fantasy XII as Ring Wyrm, Tiamat, Elder Wyrm, Fafnir, Hell Wyrm (Optional Boss) and Yiazmat (Optional Superboss) with the Tyrant (Wild Saurus, Tyranrox, Earth Tyrant{Earth Dragon}), Wyvern (Wyvern, Lord Wyvern) and Plate Wyrm (Twintania, DeathGaze, Tyrant) subclasses.
 * Final Fantasy Tactics as Blue Dragon, Green Dragon, Holy Dragon and Red Dragon
 * Final Fantasy Tactics Advance as Firewyrm, Icedrake and Thundrake
 * Final Fantasy: Crystal Chronicles as Dragon Zombie

See also:

 * Dragon
 * European dragon (Drake)

Dual Horn
Dual Horn is a monster with two big horns, which is where it gets its name from that appears in Final Fantasy. In X/X-2, it is of the Ruminant'-class Fiends with a fire breath.

In the following FFs:
 * Final Fantasy V as Dual Horn
 * Final Fantasy VI as Buffalax in the American version and Dual Horn in the Japanese version
 * Final Fantasy VII as Dual Horn
 * Final Fantasy VII: Dirge of Cerberus as 'Dual Horn'
 * Final Fantasy IX as Wyerd in the American version and Dual Horn in the Japanese version
 * Final Fantasy X/X-2 as Ruminant-class Fiends: Dual Horn, Quadricorn, Grendel and Narshorn
 * Final Fantasy XI as Dual Horn and Bull
 * Final Fantasy XII as Slaven-class Giant: Dual Horn, Slaven, Slaven Warder, Slaven Wilder, Enkelados

Dullahan
The Dullahan is a type of undead legendary creature from Irish Folklore. He is headless, usually seen riding a headless black horse and carrying his head under one arm. He has a reputation for being highly skilled in the use of both sword and whip; without slowing he is able to pluck out a mortal's eyes who would dare to look at him. The Dullahan is an omen of death, and when he stops riding, a mortal dies. In Final Fantasy Mystic Quest Dullahan is an underling of Pazuzu, and is the cause of the great wind from atop Mt. Gale. In Final Fantasy IX the monster Armodullahan is part of a trap. If it is able to catch up with your party it will attack but cannot be killed, rather just slowed down giving the party a chance to escape. In another Square-Enix game Vagrant Story, there are four variations of Dullahan, all fought as part of Boss battles.

Dullahan has appeared in the following games:
 * Final Fantasy III as Dullahan and Thanatos
 * Final Fantasy VI as Didalos and Dullahan (Boss)
 * Final Fantasy IX as Armodullahan (Boss)
 * Final Fantasy XII as Headless-type Giants: 'Dullahan, Headless. Blood Gigas, Striker, Wendigo, Ankbolder, Wendice, Ankhag, Blue Blood, Avenger, Overlord and Daedalus (Boss)
 * Final Fantasy Mystic Quest as Dullahan (Boss) and Thanatos
 * Vagrant Story as Durahan, Dark Crusader, Nightstalker and Last Crusader

See also: Dullahan


text:
A Field Guide to Final Fantasy's Creatures and Monsters/Monsters/A/Adamantoise

The Adamantoise, sometimes simply named Land Turtle, is a gargantuan tortoise. Its shell provides it with a strong defense to its body, although magic is normally a weakness. The Adamantoise is often explicitly related to Adamantite, one of the strongest metals in several games of the series, which is used to make strong weapons such as Final Fantasy 's Excalibur or Final Fantasy VIII 's Lion Heart. Traditionally the Adamantoise is a mid to high level solitary monster appearing on beaches or in the final dungeon.

The Adamantoise and sometimes other variously named turtle monsters have appeared in all numbered installments of the series, except the first and the sixth, and also appear in the spin offs Mystic Quest, Tactics Advance, Chocobo's Dungeon 2 and Final Fantasy Fables: Chocobo Tales. They also appear in Itadaki Street Portable, and are featured as a Gummi Ship model in Kingdom Hearts.

Other names include Adamantaimai, Adamantortoise, Grass Turtle, Land Turtle, Tortoise, Carapace, Turtle, etc.

The name is a portmanteau of the words "tortoise" and "adamant" ("unyielding").

Game appearances
Adamantoise has appeared in the following games:
 * Final Fantasy II (Origins) as Spiketoise and Adamantoise (Boss)
 * Final Fantasy II (Dawn of Souls) as Land Turtle, Adamantoise (Boss), and Gil Snapper
 * Final Fantasy III as Land Turtle (Boss), Adamantoise
 * Final Fantasy IV as Adamantium, HellTurtl, and MagmaTurtl
 * Final Fantasy IV Advance as Adamantoise, Hell Turtle, Magma Tortoise, and Gilgamesh
 * Final Fantasy V as Glastos, LandTurtle, Adamantaimai (Boss), and Gilgame
 * Final Fantasy V Advance as Grass Tortoise, Land Turtle, Adamantoise (Boss), and Gil Turtle (Boss)
 * Final Fantasy VI as Baskervor, Adamanchyt, Chitonid
 * Final Fantasy VII as Adamantaimi
 * Final Fantasy VIII as Adamantoise
 * Final Fantasy IX as Adamantoise
 * Final Fantasy X as Adamantoise
 * Final Fantasy X-2 as Adamantoise
 * Final Fantasy XI as Adamantoise, Aspidochelone, Tartaruga Gigante, and Genbu
 * Final Fantasy XII as the Titantoise-class monsters: Great Tortoise, Silicon Tortoise, Pandaemonium, Rocktoise, Gil Snapper, Emeralditan/Urutan Eater, Thalassinon, Aspidochelon (in the demo, it was called Adamantoise however)
 * Final Fantasy Tactics Advance as Adamantoise
 * Final Fantasy Mystic Quest as Land Turtle, Adamant Turtle


text:
Final Fantasy XII

Final Fantasy XII is a  game by Square Enix. It is the final mainline Final Fantasy game to be released on the PlayStation 2.

Table of Contents

 * /Introduction/
 * /Story/
 * /Walkthrough/

title: Final Fantasy XII


text: Category:Book:Final Fantasy XII

title: Category:Book:Final Fantasy XII


text:
A Field Guide to Final Fantasy's Creatures and Monsters/Monsters/A/Ahriman

The Ahriman traditionally appears as a floating creature with a predominant single eye. The appearance of the monster leads to alternative names such as Evil Eye or Float Eye.

Ahriman first appeared in the series as one of the last bosses in Final Fantasy III.

In Final Fantasy IV the Plague was an alternate form of Ahriman that guarded a sacred treasure in the final dungeon and cast a death sentence on your party at the start of the battle, giving you only ten turns to defeat it.

In Final Fantasy X, a monster named One Eye can be created through the Monster Arena.

In Final Fantasy: Dawn of Souls, the remake of Final Fantasy for the Game Boy Advance, the Ahriman from Final Fantasy III was selected with the other four Black Crystal Guards as optional bosses in one of the new special dungeons added to the game.

Ahriman appears as a ghost-like boss in Final Fantasy XII. Ahriman has appeared in all numbered games in the series except II, V, and VIII.

Ahrimans have also appeared in Chocobo's Dungeon 2,  Final Fantasy Tactics , Final Fantasy Tactics Advance, Final Fantasy Tactics A2: Grimoire of the Rift, Crisis Core, Final Fantasy Fables: Chocobo Tales and Itadaki Street Portable. They are featured as a Gummi Ship model in Kingdom Hearts. Alternative names include Buer, Floating Death, Float Eye, Evil Eye, Veteran, etc.

The word Ahriman is an alternative name of , a spiritual foundation in, which appeared in Final Fantasy X-2 as a superboss and Final Fantasy XI in several areas of the game. This creature also appeares in Final Fantasy X, it is an eye with wings attached on either side.

List of game appearances
Ahriman has appeared in the following games:
 * Final Fantasy (Dawn of Souls) as Ahriman (Boss)
 * Final Fantasy III as Ahriman (Boss)
 * Final Fantasy IV as FloatEye, Red Eye, FatalEye, and Plague (Boss)
 * Final Fantasy IV Advance as Floating Eyeball, Bloody Eye, Ahriman, and Plague (Boss)
 * Final Fantasy VI as Veteran
 * Final Fantasy VII as Allemagne
 * Final Fantasy IX as Veteran
 * Final Fantasy X as Floating Eye, Buer, Evil Eye, Bat Eye, Ahriman, Floating Death, and One-eye.
 * Final Fantasy X-2 as Ahriman, Fly Eye, Vertigo, & Grim Gaze
 * Final Fantasy XI as Seeker, Searcher, Agas, Bat Eye, Floating Eye, Spotter, Evil Eye, Osschaart, Shadow Eye, Fachan, Ahriman, Deadly Iris, Morbid Eye, Smolenkos, Vanguard Eye, and Angra Mainyu
 * Final Fantasy XII as Ghost-type: Ahriman (Boss)
 * Final Fantasy Tactics as Flotiball, Ahriman, and Plague
 * Final Fantasy Tactics Advance as Floateye and Ahriman
 * Final Fantasy: Crystal Chronicles as Ahriman, Lava Ahriman, and Ice Ahriman