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The Legend of Zelda: Ocarina of Time/Kakariko Village

Once you enter Kakariko Village, you'll find it a busy place. A construction project is under way. Up the hill to your left is the gate to Death Mountain Trail, and to the right of the windmill is the path to the Kakariko Village graveyard.

The gate to Death Mountain
In order to get to Death Mountain, you need to open the gate. Speak to the guard at the gate. He won't let you through unless you have royal permission, but when you show him Zelda's Letter, he opens the gate for you. However, he suggests that you have a "proper shield". According to him, you can buy this shield in the Bazaar in the Hyrule Castle Town Market. After you talk to the guard, you can go to the Market to find the Bazaar shop. He'll take off a random amount off the price (as much as 40 rupees off) for the Hylian Shield. Though you may want to wait just a moment before deciding to head all the way back there right now, as there is an even better deal available to you.

Additionally, the guard makes a request that you pick up a popular mask from the Happy Mask Shop for his son. It seems that his son really wants the Keaton Mask from Hyrule Market but he can't leave his post to get it. If you want you can run back to the Hyrule Market and get the mask from the mask shop. Bring this mask to the guard to sell it to him for a 5 rupee profit. While it's not much, you will get access to other masks later in the game which can bring you much bigger profits and upgrades.

Before heading up through Death Mountain Trail, go to the graveyard and enter the grave second from the left on the first row. It will have three tiny flowers on the ground in front of it. If you already have the Hylian Shield the chest will instead contain Blue Rupee. Return later with bombs to uncover a Fairy's Fountain behind the chest. You can heal from these fairies or capture them, but you need an Empty Bottle to carry them in.

The Gorons' problem
As you move up Death Mountain Trail, you'll meet several Red Tektites. Beyond them is a large boulder with a smaller boulder to the right. Surprise! When you approach the smaller boulder, it turns out to be a Goron. He explains the problem the Gorons are having. They feed on rocks, and the best rocks come from Dodongo's Cavern, but recently a Gerudo came and sealed up the cavern with this giant boulder. Additionally, the cavern has filled with monsters. After speaking with him, continue up the mountain.

Sidequests
There may be a few things to do here before continuing up Death Mountain Trail.

The House of Skulltula
The first house on the right is the House of Skulltula. Don't get startled by its inhabitants; you will find Skulltulas inside, but they can talk and look like people! The one who drops down in the center of the room explains the Skulltula curse that has befallen his family. He promises to make you "very rich" if the curse is broken. The breaking of the curse requires that you kill all 100 of the Gold Skulltula and obtain their tokens. For every 10 Gold Skulltulas you kill, a child is relieved of the curse, and you can return to this house for a reward. However, after you kill 50, you will need to kill the other remaining 50 to get the final reward from their father.

Cucco round-up
If you talk to Anju, the woman by Impa's house, you'll learn that her cuccos have ran away. If you find all seven and bring them back to the pen, you'll be rewarded with an Empty Bottle.

The first cucco is right near her. Simply pick it up and throw it into the pen. The second one is near the gate to Death Mountain. Pick it up, run across the rooftop of the house by the watchtower, jump right off the end, and use it to fly over to the high fence near the Skulltula House to reach the third cucco. You can also simply throw a Deku Nut at the cucco from the other side of this fence. This will upset it, and it will run off of the ledge. Just don't hit it again, or you will make it very angry. You can now run down the stairs and grab it. Throw both cuccos off the ledge and take them to their pen.

The fourth cucco is near the entrance to Kakariko Village, and the fifth is in a crate near the steps that are left of the village entrance. Roll into the crate to smash it and grab the cucco inside. Keep the cucco with you and go up the stairs by the graveyard entrance where the carpenter jogs.

With the cucco in hand, jump off the ledge diagonally towards the rust colored house with the small fence in front of it - this is how you circumvent the tall gate. After landing, throw the cucco back over the fence to the area you came in from. There is a secret hole in this area which leads to a chest with Rupees inside if you need them, otherwise toss the sixth cucco running around here over the fence like before, then climb the tall ladder to collect the seventh and last cucco. Grab him, glide down, throw him in the pen, then round up the two cuccos you threw over the fence.

Once all seven cuccos are back in the pen, talk to Anju to get the Empty Bottle. After this, you'll get a Purple Rupee each time you round them up again, but you'll lose Rupees, for throwing cuccos out of the pen.

There is one important thing you should remember about cuccos: never attack them. If you strike one enough times, it will call its buddies and they will swarm on you! If that happens, run for your life!

Kakariko Village graveyard
From Kakariko village proper, you can enter the graveyard through the opening to the right of the windmill. In the graveyard, there are many graves, some which hold strange secrets. If you look far back to the end of the graveyard, you'll see an unreachable entrance that seems peculiar. This place will be a later part in your quest, and you'll learn a song to reach this mysterious area behind all the graves.

There is a little boy who monitors the graves during the daytime, so you can't fool with any until night time. At night, during 18:00 to 21:00 game hours, Dampe will be awake and will run the Heart-Pounding Gravedigging Tour. If you want, you can pull graves to find things at night, but you may disturb Poes, ghosts that will attack you if you provoke them. If you kill one, you can capture it, but it has a random effect if you are daring enough to drink one, or nothing may happen. If you uncover the second grave from the left, the one with three flowers in front of it, and fall down the hole there is a Hylian Shield waiting for you.

If you go up to the tombs in the far back, a storm will occur. The graves beside the large tomb are the ones of the Composer Brothers Sharp the Elder and Flat the Younger. Reading their graves will summon them, and they will attack you! Defeat them to hear their stories about studying a song that can control day and night. At the back of the graveyard is the Royal Family Tomb. The Triforce symbol is on the ground in front. Play Zelda's Lullaby on your ocarina. This will cause the storm to grow more violent, and a lightning bolt will destroy the royal family's tombstone, leaving a hole in the ground. Jump in the hole.

The Royal Family Tomb
At first glance, this place looks harmless, but danger lurks in the dark. In the first room is a locked door. The chamber holds several Keese, which are weak and easy to kill. The locked door opens after you've killed them all. If you light the torches near the door with Din's Fire later in the game, you can find a chest with Bombs inside. Before you move on, investigate the bones littered on the floor. Navi will fly to certain ones and tell you what they say. One gives you a warning, while the other gives advice, and you had best listen, because in the next room is a group of ReDeads, and poison on the floor that hurts on contact. Avoid fighting the ReDead. They're slow, but they freeze you with their screams.

Beyond them is an inscription with a poem. Read it and you'll learn a new tune, the Sun's Song.

 Sun's Song

 * Nintendo 64: C-right, C-down, C-up, C-right, C-down, C-up
 * Nintendo GameCube: C-Stick (right), C-Stick (down), C-Stick (up), C-Stick (right), C-Stick (down), C-Stick (up)
 * Wii Classic Controller: Right Stick (right), Right Stick (down), Right Stick (up), Right Stick (right), Right Stick (down), Right Stick (up)
 * Nintendo 3DS: Y, R, A, Y, R, A

This song can be used to calm the dead. It can also be used to turn night to day or day to night, which is very handy when you don't want to wait. It even can summon Big Fairies, which instantly heal all your health and restore your magic if you call them. This song will freeze Re-Dead and Gibdo, a enemy you'll encounter later in your quest.

The Heart-Pounding Gravedigging Tour
When you go to the graveyard at night between 18:00 and 21:00 you'll find Dampé the Gravekeeper outside his shack. This is a short time immediately after the wolf howls in a place where time passes normally. Using Sun's Song in an area where time doesn't pass will change the time to 00:00 which is too late, so the best way to get the correct time of day is by playing the Sun's Song in Hyrule Field and walk back into Kakariko Village after you hear the wolf howl.

Speak to Dampé and he'll explain his tour. He'll dig anywhere you want him to along his rectangular path, but you have to pay him 10 rupees each time. You'll usually get a green or blue rupee, but sometimes you can get a red rupee worth 20. See the Minigames section for further details.


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The Legend of Zelda: Ocarina of Time/Magic Beans

There is a man in Zora's River who sells Link 10 beans, one at a time, for 10 rupees apiece. There are 10 locations of soft soil to plant the beans. To find him, you must bomb some rocks near the river. When Link is an adult, planted beans will have grown into a sprout that you can ride on to help reach new locations.

 * 1) Zora's River next to bean selling man: Can be used to float up to the top of Zora's River to bypass Octoroks also to get to highest cliff where can reach Gold Skulltula easier at night or can be used to get to closer heart piece.
 * 2) Lake Hylia next to Observatory: Can be used to get on top of roof of Observatory to get heart piece can also be used to get to fishing pond if water still not back up.
 * 3) Gerudo Valley down on very low big platform at water: Takes you for ride down and back up through first 2 waterfalls picking up a red rupee at both then halfway up the third waterfall where you can jump to get a heart piece in an opening in wall inside the waterfall.
 * 4) Death Mountain Trail at entrance to Dodongo's Cavern: Can use it to get up on top of cave to get heart piece or can use it to get to Goron city to bypass boulders and red tektites and to get to where boulders rain down too.
 * 5) Graveyard next to Dampe's grave: Takes you up to ledge where crate with heart piece is in.
 * 6) Kokiri Forest next to shop: Takes you to ledge where there is a red rupee with a circle of green rupees.
 * 7) Death Mountain Crater next to Fire Temple entrance need to warp with Bolero of Fire to get there as child: Takes you up where you can jump of on pillar to get heart piece then goes over to wall you can climb where there is an opening with another heart piece that you can jump in to get.
 * 8) Lost woods from Kokiri Forest entrance left then left: Takes you to where you can jump on bridge that connects from Kokiri Forest to Hyrule Field 1 thing can help with is saving time for Odd Potion run to Kakariko Village in Item trading.
 * 9) Lost woods from Kokiri Forest entrance right left right left then left then next to Business Scrub on right: Takes you up to ledge above where there is a Gold Skulltula at night.
 * 10) Desert Colossus next to Spirit Temple entrance: Takes you to where you can jump on platform where there is a Gold Skulltula at night then goes where you can jump onto rock arch outside Temple entrance where there is a heart piece up there.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


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The Legend of Zelda: Ocarina of Time/Minigames

Through his quest, Link will have the opportunity to participate in a number of minigames. Although none of them are mandatory to complete, they often have rewards that are well worth obtaining. Many minigames can be completed multiple times, but after each special prize is obtained, the reward will usually be rupees. Detailed strategies and relevant maps will be provided for some of the more complex minigames.

Fishing
The fishing pond is located at Lake Hylia and can be accessed as both a child and an adult after the lake is filled. You can also use a Magic Bean or play the Scarecrow's Song to get up there if you have a Hookshot. It costs 20 rupees to rent a fishing rod, for an unlimited amount of time.

After renting a fishing rod, you can Z-Target a fish and then cast your line with the B button. Press the A button to brake the line while it is being cast. When the lure drops into the water, wiggle it with either the Control Stick or the B button. Reel in your lure with the A button, and hold down the button along with the R button to reel it in faster. If you feel a hit, press the A button and the Control Stick to set the hook, then use the A and R buttons to reel it in. Tilt the Control Stick left or right to tilt the fishing rod in the corresponding direction. and hopefully pull the fish closer to you. After you cast, you can change your view with the Z button. If you have a Rumble Pak or Rumble Feature on the GameCube, you can feel the vibrations of a fish on your hook.

The biggest fish ever caught at the pond (by Link) is displayed in a fishtank on the counter. You can keep only one fish at a time. If you caught a fish smaller than your largest catch, throw it back. If you caught a larger fish, take it to the man at the counter to receive your reward. If you catch a fish weighing over 7 pounds as a child (over 9 pounds in OOT v1.0 US) or 14 pounds as an adult, you will receive a Piece of Heart and the Golden Scale, respectively.

Fishing Tips
The best time to fish is right before the sun rises or sets; simply play the Sun's Song before entering the pond. There are two optimal fishing spots: near the small stream and on the log in the pond. The largest fish can usually be found near this log or near the group of three water reeds. Try not to attract small fish, as they will scare the bigger fish away if they bite.

To quickly and easily reel a fish in, turn the Control Stick right or left when the fish turns in the corresponding direction. This should surprise the fish. Once the fish gets so close that you can see Link, reel him in normally but hold the Control Stick either left or right to apply tension to the line. If you overdo this, however, the fish might get away.

It is sometimes helpful to equip the Zora Tunic and Iron Boots to go underwater to find big fish. When near the log, after you cast, reel in until the fish starts to follow the bobber. Then tap the A button repeatedly until it bites. There's a good chance that it will work every time.

The Sinking Lure
At any time as a child or adult after claiming prizes, it is possible to find the secret, illegal sinking lure somewhere in the pond. It is most commonly found in the grass along the wall of the pond, but is sometimes hidden by the rocks near the stream or on the log in the pond. With the sinking lure, it is much easier to catch any fish, including the mysterious Hylian Loach.

Please note that the fisherman will not let you claim any prizes if you use the sinking lure because it is against the pond rules, and any fish displayed in the fishtank caught with the sinking lure will include the disclaimer, "With illegal sinking lure." After finding the sinking lure, however, if you talk to the fisherman he will eventually make the sinking lure legal for you to use.

The Hylian Loach
The Hylian Loach is a long, eel-like fish that appears very rarely in the fishing pond. The loach usually weighs about 35 pounds as adult Link and about 16 pounds as young Link. If you catch it, the fisherman will reward you with a purple rupee (50 rupees), but will not keep it in his fishtank because the loach is an endangered species.

The loach primarily resides on the bottom of the pond, and is thus very hard to catch. Every few minutes, the loach will come up for air for a few seconds. When it reaches the top of the water, it makes a sort of "thap" sound. This is the only time that you will be able to Z/L-Target the loach. However, you cannot catch the loach while it is swimming around. Wait until it is resting in one spot on the lake floor, and cast the sinking lure so it lands right in front of him. Now wait. Don't move the lure, or he won't bite. Just let it sit in front of him and he'll either swim away or check out the lure and bite it. But it's a few minutes of a wait (usually one-two minutes).

If you catch the Hylian Loach, the fisherman says: "Well, well... WOW! What a rare fish! This is a Hylian Loach! For this fish, size doesn't matter. I'll give you this prize! Recently, the number of these fish has decreased tremendously, so I'm going to release this one."

Oddities
As adult Link, it is possible to hook the fisherman's hat with your lure. He will then add a new rule: "No aiming at people." He will get mad at you and ask you to return it. If you cast his hat back into the pond, he will charge you a 50 rupee fine for it.
 * The fisherman's hat

Glitches

 * The following are glitches that have most likely been fixed for the 3DS version. Further research is required.

It is also possible to take the fishing rod out of the pond. After getting a rod, equip the Hover Boots and run onto the water. Quickly cast the line, hold Z (or L in the GameCube and Wii releases) and do a back flip. If performed correctly, Link will still be able to walk around (but the camera view is weird) and leave the pond with the rod. Outside, Link looks like he is holding an invisible fishing rod. Trying to cast while outside will crash the game, however. You can get your sword back by re-equipping and selecting the Master or Biggoron's sword at the weapon select screen.
 * Stealing the pole

In the 3DS version, you cannot cast the line while the Hover Boots are active. However, it is still possible to steal the fishing rod using the Use Restricted Items Glitch. To do this, have either the Iron Boots or the Hover Boots set to any of the item buttons (X or Y buttons preferred). Then switch the boots with bombs or Farore's Wind (if you set a warp point outside of the Fishing Pond). When you close the item menu, the button where your boots used to be will be active for a split second. When you press that button if timed correctly, you will use either the bombs or Farore's Wind. If you are using bombs, quickly cast the rod and let the bomb damage you so you can freely move around with the rod still cast. Then, exit the Fishing Pond. If you use Farore's Wind and you have a warp point, return to that warp point.

You can get the Golden Scale as a child, which helps with various shortcuts and Pieces of Heart. Because you normally receive a Piece of Heart for catching a fish, it is possible to lose the chance of receiving that reward. If you want the Piece of Heart and the Golden Scale, acquire the Piece of Heart before attempting this glitch.
 * Acquiring the Golden Scale as a child

As a child, catch a fish bigger than the fish in the tank at the desk. After you do this, swim into the middle of the pond. Shift your view so that Navi is not hovering over any fish, then press and hold Z and R and don't let go. Make your way to the front desk and talk to the fisherman (don't let go through the conversation). Have him weigh your fish. Instead of giving you a Piece of Heart like he should, he'll give you the Golden Scale. Sometimes, depending on the fish and how the game decides to see the glitch, pressing the R button is not needed. Once the Golden Scale has been acquired through this glitch it is also possible for the sinking lure to be found as a child. Note: Make sure you have a Deku shield equipped for this, as the Hylian shield makes you crouch and you will stop moving.

When you steal the fisherman's hat he will make you pay 50 rupees. This is avoidable, when the fisherman screams "WHAAAAT" after you lose his hat, run to the door and do not continue the conversation, he will then forget about the hat and tell you not to leave without the fishing pole.
 * off the Hook

Horseback Archery
After saving the carpenters from Gerudo Fortress and becoming an honorary Gerudo, you can participate in the Gerudo Horseback Archery game provided that you have a horse on which to ride. It costs 20 rupees to play, and if you score over 1,000 points or 1,500 points, you receive a Piece of Heart and the Biggest Quiver, respectively.

If you play, you get twenty arrows with which to score as many points possible while Epona follows a set course. Epona first passes a row of seven pots, with three large targets on the wall behind, then rounds a large target at the end before passing by the row of pots again, towards a final target on the opposite end of the course. On the first pass, it is advisable to aim for the pots (100 points) first, and then try to score at least two bulls eyes on the far target. When coming back, score as many points as possible on the targets on the wall, before shooting at the final target. It is easy to accomplish both of these goals with a little practice. The most successful way of doing this is that if you have arrows remaining near the end, you can use all the arrows to try to hit the bulls eyes on the final target.

Bombchu Bowling
The Bombchu Bowling Alley is located in Hyrule Market as young Link. For 30 rupees, you are given 10 Bombchus, with the goal of using the Bombchus to hit three targets. The reward for each game is different, and is not revealed until after you decide to play. These rewards include Bombs, Bombchus, a Bigger Bomb Bag, a Piece of Heart, or a Purple Rupee. The first target and the final target are always in the center on the screen. The middle target, however, can be either on the left, right, or center. It is easiest to hit the target if it is in the center. In general, it should take no more than four Bombchus to hit the first two targets.

First Level: In the first level there is only one obstacle, a spike trap sliding back and forth, and the target is relatively close.

Second Level: In the second level an additional obstacle is added—a small Cucco. The Cucco waddles left and right and occasionally stops for a moment. If the Cucco is hit, it will stand still in shock for 5 seconds, obstructing further shots.

Third Level: The third and final level includes a large Cucco in addition to the other obstacles. Careful timing is needed to win a prize. As with the other Cucco, it stands still when hit. Wait until the big Cucco is facing you right in the middle and the little one on the far right is facing the right wall.

Alternate strategy: If you angle the bomchu towards the wall the right way you should be able to avoid the spike trap and both Cuccos completely, this may take a bit of practice, but it should pay off.

Horse Racing
If you save the game after winning Epona, you can restart your game, go to Hyrule field, and play Epona's song. She will come to you, without you having to jump her over the gate at Lon Lon Ranch.
 * Glitch: quickly steal a horse

The first horse race in which Link can participate is against Ingo, the proprietor of Lon Lon Ranch after Link first becomes an adult. Pay Ingo to let you into the corral, and then use Epona's Song to call Epona. Ride her around the corral for a bit, jumping over the fences by pressing the A button just before you reach them, earning back what you paid to ride in the first place. Pay to come in again then talk to Ingo while on her to challenge him to a race. You will race Ingo around the corral twice. Always try to stay on the inside of the track, make tight turns, and use carrots wisely. Either get ahead of Ingo and try to stay ahead of him by using your carrots and blocking him, or wait until you're near the end and speed past him by using all your carrots. If you win, Ingo will let you keep Epona, but he will lock you inside the ranch. To escape, you can either try to jump over the gate he closed, or jump over one of the ranch walls. Epona is not required to beat the game, but she will make things easier. Even if you do get her, you don't have to use her if you don't want to.

After Link obtains Epona, Malon will allow you to try an obstacle course. You will have to race around the circumference of the corral twice, using your carrots to successfully jump over gates. You do not need to use carrots to jump over the very small gates, but you must approach every gate head-on to make Epona jump. If you can complete the course in under 50 seconds, Malon will deliver a cow to your house to provide you with an endless supply of Lon Lon Milk. If you race again and beat your old record, she will give you a Purple Rupee.

Shooting Gallery
As a child, Link can test his accuracy at the Shooting Gallery in Hyrule Castle Market. If he manages to break all ten of the targets, he will be rewarded with a Bigger Deku Seed Bag, or a Purple Rupee.

As an adult, Link can test his accuracy at the Shooting Gallery in Kakariko Village. If he manages to break all ten of the targets, he will be rewarded with a Bigger Quiver, or a Purple Rupee. The most successful way of doing this is, since the order is random, is to aim towards the middle to minimize the distance that you have to move to hit any given rupee. Move left and right when the Blue Rupees appear, and quickly move up and shoot the jumping Green Rupee when it appears.

Treasure Chest Game
The Treasure Chest Game can be played in the Hyrule Castle Market as young Link, but only at night. In each room, you are presented with two chests—one contains a rupee, the other a key to the next room. As you progress, the value of the rupees increases, until you reach the final room which contains a Piece of Heart (or a Purple Rupee).

If you equip the Lens of Truth, however, you are able to see the contents of each chest and easily reach the final room. The game is reset each time you play, so it can end up costing a bit more money.

Racing Dampe
As an adult, there is one additional grave in the Kakariko Village Graveyard. Pull back the gravestone to reveal the grave of Dampe the Gravekeeper, whose ghost is all too willing to race you.

The first prize for racing Dampe is the Hookshot, which can be obtained simply by successfully following Dampe to the finish.

The second prize for racing Dampe is a Piece of Heart, which can be obtained only by finishing the course in under one minute. The keys to this are to know the layout of his grave, and to make efficient use of the roll attack. Rolling will carry your momentum, but at the end of a roll you have none, so ensure you don't roll again right away.

Alternatively, if you have the Longshot, in the room with a winding ramp before the finish you can use it to grab a torch near the doorway; you should reach the finish before Dampe's ghost.

Diving Game
The diving game can be found in Zora's Domain as a child, at the top of the waterfall near King Zora's Throne Room. After paying 20 rupees to play, the game's proprietor will throw five Blue Rupee into the water below. Dive off the waterfall and try to collect them all within the time limit to receive the Silver Scale. If you play the game after that, she will sometimes throw more valuable ones, such as Red Rupees, Purple Rupees, and if you are really lucky Orange Rupees into the water.

This game relies on being able to quickly locate and collect the underwater rupees. The dispersion of the rupees is random. Dive where you see the bubbles coming up at the surface to land on the rupees.

Skull Kid Jam Session
Enter the Lost Woods and take a right to find two Skull Kids. Hop on the nearby stump and show them your ocarina, after which they will invite you to play a musical memory game with them. They will start by playing, twice, a three note tune, the notes of which you will be able to see on the staff. You will then have to repeat the notes, and they will add a note to the tune until you either fail to repeat them correctly or they are satisfied with your performance and reward you with rupees and, eventually, a Piece of Heart.

It is not overly difficult to remember the tune, but the easiest way to win is to simply write down the notes as they are played.

Musical Frogs
As young Link, there are five frogs near a log in Zora's River. Use your ocarina on the spot in front of the log (it looks shaved or smoothed out compared to the rest of the log) and they will assemble into a choir of sorts, waiting for you to play a song. You will have to play all of the white non-warp songs to the frogs in Zoras River near the logs in order to get some rewards. Some songs will make a frog grow in size. Each frog that you help grow will give you a purple rupee, worth 50 rupees. To get a Piece of Heart, play the Song of Storms.

To make each frog grow up, play these songs:
 * White frog: Epona's Song.
 * Blue frog: Zelda's Lullaby.
 * Yellow/orange frog: Saria's Song.
 * Aqua/teal frog: Sun's Song.
 * Red/magenta frog: Song of Time.

After all five frogs have grown, they will ask you to play along with them to help them catch bugs in their mouths. A butterfly will appear over one of the frogs, and you must play the note on your ocarina that corresponds to that frog to make it jump and eat the butterfly. Feed all of the frogs to earn a second Piece of Heart.

The notes you must play, to help the frogs catch the bugs, are:

 * Nintendo 64: A, C-left, C-right, C-down, C-left, C-right, C-down, A, C-down, A, C-down, C-right, C-left, A
 * Nintendo GameCube: A, Control Stick (left), Control Stick (right), Control Stick (down), Control Stick (left), Control Stick (right), Control Stick (down), A, Control Stick (down), A, Control Stick (down), Control Stick (right)
 * Wii Classic Controller: A, Right Stick (left), Right Stick (right), Right Stick (down), Right Stick (left), Right Stick (right), Right Stick (down), A, Right Stick (down), A, Right Stick (down), Right Stick (right), Right Stick (left), A

 * Nintendo 3DS: L, X, Y, R, X, Y, R, L, R, L, R, Y, X, L

Dampe's Gravedigging Tour
Dampe the Gravekeeper's Heart-Pounding Gravedigging Tour can only be accessed at night, from 18:00 to 21:00 Hyrule Time. Dampe will walk around the Graveyard with a shovel, and dig wherever you tell him to for a nominal fee. He can only dig on patches of soil, uncovered by cobblestones, and will eventually unearth a Piece of Heart. The location of this Piece of Heart can be in any random soft soil patch that Dampé passes. Often, two items are hidden within one patch of soil, so try digging on each half of an individual soil patch when looking for the Piece of Heart.


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The Legend of Zelda: Ocarina of Time/Ocarina Songs

There are many songs that you can play on the Ocarina of Time. Some of these are needed to complete the game, but it is possible to play other songs as well.

Playing songs
To play Ocarina songs, press the C button it is equipped to.

For the GameCube controller, you can use the C-Stick and/or X, Y, Z to select the items.

The Wii Classic Controller uses the Right Control Stick, X, Y, and/or ZL/ZR to select an item.

On the Nintendo 3DS, there is a button on the Touch Screen for using Ocarina.

Use the A button and the C buttons (N64) / C-Stick (GCN) / Right Stick (Classic Controller), L, Y, X, and R (3DS) to play notes.

Holding R (or Up on the D-Pad) makes the note sharp, and holding Z (L for GameCube and Wii releases and Down on the D-Pad for the 3DS release) makes the note flat. The left Control Stick gradually raises the note to its next higher note, and tilting Down on the Control Stick dips it to the next lower one. Tilting left and right on the control stick gives the note a vibrating effect.

Zelda's Lullaby
Use any time you see the Triforce, the Royal Family Crest, or when you need to establish yourself as a messenger of the Royal Family. For example, when this song is played while standing on the Triforce-shaped crest in the Kakariko Graveyard, the Royal Tomb will open, allowing entry. Playing the tune in front of Darunia's room in Goron City will open the door into his room. Playing this song on the crest at the end of the Zora's River will reveal the entrance to Zora's Domain behind the waterfall. In Great Fairy Fountains, play them on the Triforce symbol and a Great Fairy will appear. If you break a sign and play this song, the sign will be restored. Playing this song near Gossip Stones (one-eyed statues) causes rejuvenating fairies to appear.

 * Nintendo 64: C-left, C-up, C-right, C-left, C-up, C-right
 * Nintendo GameCube: C-Stick (left), C-Stick (up), C-Stick (right), C-Stick (left), C-Stick (up), C-Stick (right)
 * Wii Classic Controller: Right Stick (left), Right Stick (up), Right Stick (right), Right Stick (left), Right Stick (up), Right Stick (right)
 * Nintendo 3DS: X, A, Y, X, A, Y

Epona's Song
Use in Hyrule Field to call Epona to your side (does not work as Young Link). Also, playing the song near a cow will earn you a bottle full of free milk (assuming you have an empty bottle).

 * Nintendo 64: C-up, C-left, C-right, C-up, C-left, C-right
 * Nintendo GameCube: C-Stick (up), C-Stick (left), C-Stick (right), C-Stick (up), C-Stick (left), C-Stick (right)
 * Wii Classic Controller: Right Stick (up), Right Stick (left), Right Stick (right), Right Stick (up), Right Stick (left), Right Stick (right)
 * Nintendo 3DS: A, X, Y, A, X, Y

Saria's Song
Use anywhere to talk to Saria. Saria will give you a hint as to where you should proceed next. For example, after obtaining the Goron Ruby from the Gorons, the only way of knowing to visit the Zoras for the Zora's Sapphire is to talk to Saria. Also used to cheer up the Goron Elder Darunia before entering the Dodongo's Cavern and to get Mido to let you through the Lost Woods as an adult.

 * Nintendo 64: C-down, C-right, C-left, C-down, C-right, C-left
 * Nintendo GameCube: Z, X, Y, Z, X, Y
 * Wii Classic Controller: ZR, X, Y, ZR, X, Y
 * Nintendo 3DS: R, Y, X, R, Y, X

Sun's Song
Any time you can see the sky (ie., not in a dungeon), play this song to switch between day and night. After playing this song, the game will proceed from either 12:00 noon or 12:00 midnight. This song also freezes ReDeads, but only temporarily. This song can also summon a fairy if Navi turns green.

 * Nintendo 64: C-right, C-down, C-up, C-right, C-down, C-up
 * Nintendo GameCube: C-Stick (right), C-Stick (down), C-Stick (up), C-Stick (right), C-Stick (down), C-Stick (up)
 * Wii Classic Controller: Right Stick (right), Right Stick (down), Right Stick (up), Right Stick (right), Right Stick (down), Right Stick (up)
 * Nintendo 3DS: Y, R, A, Y, R, A

Song of Time
First used to get into the Temple of Time. Can move blue blocks bearing the symbol from the Temple of Time. Also can summon a fairy if you play it in front of a Gossip Stone.

 * Nintendo 64: C-right, A, C-down, C-right, A, C-down
 * Nintendo GameCube: X, A, Z, X, A, Z
 * Wii Classic Controller: X, A, ZR, X, A, ZR
 * Nintendo 3DS: Y, L, R, Y, L, R

Song of Storms
Use to make it temporarily rain and open secret grottos in certain areas. Can also summon a Red Fairy, to restore all of Link's health and Magic Power, if Navi turns green around an area.

 * Nintendo 64: A, C-down, C-up, A, C-down, C-up
 * Nintendo GameCube: A, C-Stick (down), C-Stick (up), A, C-Stick (down), C-Stick (up)
 * Wii Classic Controller: A, Right Stick (down), Right Stick (up), A, Right Stick (down), Right Stick (up)
 * Nintendo 3DS: L, R, A, L, R, A

Minuet of Forest
Use to warp to the Forest Temple in the Sacred Forest Meadow.

 * Nintendo 64: A, C-up, C-left, C-right, C-left, C-right
 * Nintendo GameCube: A, C-Stick (up), C-Stick (left), C-Stick (right), C-Stick (left), C-Stick (right)
 * Wii Classic Controller: A, Right Stick (up), Right Stick (left), Right Stick (right), Right Stick (left), Right Stick (right)
 * Nintendo 3DS: L, A, X, Y, X, Y

Bolero of Fire
Use to warp to the Fire Temple at the summit of Death Mountain.

 * Nintendo 64: C-down, A, C-down, A, C-right, C-down, C-right, C-down

 * Nintendo GameCube: Z, A, Z, A, X, Z, X, Z
 * Wii Classic Controller: ZR, A, ZR, A, X, ZR, X, ZR
 * Nintendo 3DS: R, L, R, L, Y, R, Y, R

Serenade of Water
Use to warp to the Water Temple at Lake Hylia.

 * Nintendo 64: A, C-down, C-right, C-right, C-left
 * Nintendo GameCube: A, Z, X, X, Y
 * Wii Classic Controller: A, ZR, X, X, Y
 * Nintendo 3DS: L, R, Y, Y, X

Requiem of Spirit
Use to warp to the Spirit Temple at the Desert Colossus.

 * Nintendo 64: A, C-down, A, C-right, C-down, A
 * Nintendo GameCube: A, Z, A, X, Z, A
 * Wii Classic Controller: A, ZR, A, X, ZR, A
 * Nintendo 3DS: L, R, L, Y, R, L

Nocturne of Shadow
Use to warp to the Shadow Temple in the Kakariko Graveyard.

 * Nintendo 64: C-left, C-right, C-right, A, C-left, C-right, C-down
 * Nintendo GameCube: Y, X, X, A, Y, X, Z
 * Wii Classic Controller: Y, X, X, A, Y, X, ZR
 * Nintendo 3DS: X, Y, Y, L, X, Y, R

Prelude of Light
Use to warp to the Temple of Time in Hyrule Castle Town.

 * Nintendo 64: C-up, C-right, C-up, C-right, C-left, C-up
 * Nintendo GameCube: C-Stick (up), C-Stick (right), C-Stick (up), C-Stick (right), C-Stick (left), C-Stick (up)
 * Wii Classic Controller: Right Stick (up), Right Stick (right), Right Stick (up), Right Stick (right), Right Stick (left), Right Stick (up)
 * Nintendo 3DS: A, Y, A, Y, X, A

Scarecrow's Song
Causes a scarecrow to appear that can be helpful in your quest.

The notes of this song can be composed by you. Talk to the scarecrow at Lake Hylia and play a song eight notes long. This song can be changed at any time and it is the only song that will not be recorded with the others on the Quest Status screen.

Frog mini game
As a child, you can play songs to the frogs in Zora's river for rewards (such as two pieces of heart). Please see the Minigames page for more details.


text:
The Legend of Zelda: Ocarina of Time/Secrets

Easy to reach rupee locations
As Young Link, travel to the drawbridge from the field in front of Hyrule Castle Town. Walk straight up the chain until your face appears to be in the wall then turn towards the middle and jump down. You'll get 20 rupees while you're falling and enter Hyrule Castle Town.
 * Hyrule Castle's drawbridge (20 rupees during the day, and 80 when the gate closes at night)

If you decide to wait until night or play the Sun's song, climb up and stand on either chain. After the drawbridge raises, walk across the narrow end of the upturned drawbridge to collect 80 rupees (four red ones).

Adult version: For more free money, go into the hole behind the potion shop in Kakariko Village. Catch a fish in a bottle, and then go back to where the very tall ladder is. Look for the begger in green clothes who will buy items assigned to C buttons, and sell him the fish. He will give you 100 rupees. You can do this as many times as you want. Kid version: Precisely the same as above, but now the begger will be at Castle Town Market.
 * Kakariko Village (100 rupees)

When entering Hyrule Castle Town from Hyrule, you first see a road with one guard and one openable door. Inside that door is a house full with pots, and a guard that says his job is boring. You can break all of the pots here to find rupees. After you are finished, go outside and re-enter. All of the pots respawn. You can now gather rupees until your wallet is full.
 * Hyrule Castle Town (30 rupees per minute)

200 rupees, in Kakariko Village, as a kid
This is easier to find if you have the Rumble Pak and Stone of Agony/Shard of Agony. Enter Kakariko Village, and run up to where the house of Skulltula is, walk up, and walk around the area. Feel the rumble? Bomb the spot where you feel the rumbling. A hole will appear. Fall down the hole. You will now see two ReDeads. Play the Sun's Song to freeze them. Then defeat them by slashing away at them with your sword. After you defeat both of them, a treasure chest will appear. Open the chest, and claim the 200 rupees inside.

200 rupees in Lost Woods as an adult
When you have gotten the Poacher`s saw, in adult Link´s Trading Sequence, you can easily get 200 rupees. In the beginning, go 1 left and stand on the stump. Then quickly go and stab the Skull Kid with your sword. This is easier to do with the Biggoron Sword. When you have killed him he will drop an orange rupee! If you return and go back, the Skull Kid will still be there, allowing you to kill him again. You can kill him as many times as you want, without getting all of the Gold Skulltulas.

Unlimited Rupees trick #1
Once you get all 100 Gold Skulltula coins, simply return to the last family member to receive a gold rupee. You can just leave the house and go back in to get another.

Unlimited Rupees trick #2
In many areas in a hole leading underground you can find a fish, and under many rocks you can find bugs. Swing one of your bottles to capture these fish or bugs, then sell it to the man patting the ground wanting to buy things. He is located in Hyrule Castle Market as a kid, or Kakariko Village as an adult and buys a bug for 50 rupees and a fish for 100 rupees. You can find easy and close fish behind the Kakariko Potion Shop as an adult (by the blue potion lady's house) in the hole.

Bug catching and selling trick
This one is quite simple, You need 2 or more empty bottles, Go catch a bug and go to Hyrule Castle Market as Young Link or Kakariko Village as Adult Link. Go over to the guy that wants to buy the stuff in bottles. Do not give him the bug that you have caught. Instead release the bug a meter away from him and let it crawl, use all the empty bottles to catch the 3 bugs and sell him them until you have 1 bug left, then repeat for infinite rupees.

Giant enemies
If you repeatedly kill some types of enemy within a short period a giant version will appear. This applies most to the Stalchildren running rampant during the night on Hyrule Field, the Guay located at Lon Lon Ranch and the Leevers at Desert Colossus (in which case actually change colour from green to purple).

Dungeon Map
When you get a dungeon map from a treasure chest, the item that Link holds displays the map for the first floor of Dodongo's Cavern.

Hidden Cave
As Adult Link, after getting the Silver Gauntlets, go to the Zora's Fountain near where you get Farore's Wind. Pick up the gray rock. There should be a hole. Go down it and use the Lens of Truth. Kill the Big Skulltullas and go to the end of the cave. Climb up the wall ladder to be outside of the map's perimeter to the opposite side of the entrance and there should be a gold skulltula on wall. Also, there is an open wall that you can look out of and see a view of Zora's Fountain and Zora River. Here you can jump off into the water. Don't try to use the Hover Boots to get to the little island thing next to Jabu-Jabu's Altar, as you will just land in the water.

Power Stab
If you hold down R and press B, Link will stab with his sword. However, the power of the stab varies depending on the attack you used immediately before the stab — if you jump-attacked with a Deku Stick then stabbed (without using any other sword attacks), that stab will have the power of the Deku Stick jump attack. This is useful for getting the power of the Deku Stick without wasting your Deku Sticks. This works with any sword attack, Deku Stick attacks, and the Megaton Hammer.

Never lose tunics and shields
When a Like-Like is eating you, equip the Kokiri Tunic and Mirror Shield. Because neither can be purchased, nothing in the environment is able to destroy them, and so the Like-Like can't eat them.

Kokiri Forest rupee locations for quickly obtaining the Deku Shield
As young Link, when first starting out, this helps you to get the Deku Shield faster. Go into the Kokiri shop, go the empty space to the right, and walk behind it. There you'll get a blue rupee (5).

Jump across the stepping stones that lead to the Deku Tree. As you hop over the last one, it will give you a blue rupee (5). You can do this as many times as you like as long as you enter and exit a house after completing the jumps.

At the training ground, where you go to find the Kokiri sword, you'll see a gate in front of the Know-It-All Brothers' place. Turn left and there will be a sign. Destroy the sign and claim the blue rupee (5) that pops out.

Behind Mido's house (the one where the kid is trying to pick up rocks in front of) there is a blue rupee (5). Also, inside Mido's house there are four chests. Two of them contain blue rupees (5), one contains a green rupee (1), and one contains a recovery heart.

Inside of the area where you can claim the Kokiri Sword there are two blue rupees. The first is located immediately to your right next to a plant after leaving the entrance hole. The next rupee is located in a small nook around the path that the boulder follows. Facing the square path that the boulder follows take a right and then take another right. There should be a blue rupee in this small nook. It should be noted that this is also a good place to avoid the rolling boulder if it should catch up to you.

Lastly, there is a rupee that is located on a platform in the middle of Kokiri village. This is the most annoying rupee to get to but if you must have it then read onward. Find the house that is directly to the right of yours after leaving. There should be a kid who is feebly attempting to pull grass out of the ground. Climb the spiraling wooden walkway to reach the top. There should be three recovery hearts on top of this house. Take the bridge path connected to the roof to get a blue rupee. It should be on a platform with a girl with her hands behind her back.

Gossip Stones
Attacking the Gossip Stones in various manners has a useful purpose outside of entertainment value: by playing Zelda's Lullaby or Song of Storms in front of one, a fairy will emerge. Bombing a Gossip Stone will cause it to flash blue and red and take off after a few seconds. Shooting one with various arrows causes it to spin, stretch up, and then widen before going back to normal, or simply vibrate. Hitting one with your Megaton Hammer will flatten it temporarily. Even comparatively boring attacks, such as with a sword or a hookshot, cause the stone to vibrate differently, depending on the weapon used.

Cucco Attack
This is a rather dangerous (though quite amusing) pursuit, so do not attempt it if your health is low — one hit from a cucco depletes a half heart container. If you are inclined to be attacked by an enormous horde of cuccos, attack one repeatedly until it calls up its buddies, and then run as rapidly as possible in the opposite direction (zig-zag as you run). Two of the better places to do this are at the entrance to Kakariko Village, where there is an easy escape route, or in Lon Lon Ranch, where you can attack them while riding Epona and be invincible to their attacks.

 * Other weapons and ways to stop the attack
 * The Megaton Hammer will initiate the cucco attack with one swing because it strikes targets multiple times.
 * Zelda's Lullaby will make the cuccos stop attacking. This does not work on the 3DS version.

Sign Reconstruction
If you ever feel the need to take out your aggression on one of the larger wooden signs with a sword or bomb and subsequently realize that you actually wanted to read it, either leave the room or play Zelda's Lullaby and watch the sign put itself back together.

Crossover Crisis for 20 rupees
There is one crossover in this game: when you first meet Zelda in the castle. If you look in the last window on the right, you can see a picture of a certain famous red-clad plumber and some of his friends. Shoot the picture with the slingshot to get a red rupee. NOTE: For amusement, you can also use the slingshot on the window opposite. A guard will appear and reprimand you before throwing a bomb out of the window. In the 3DS version, though, a New Super Mario Bros. Wii theme appears instead.

Stabbing the Cursed Ones
You can actually attack the cursed family in the House of Skulltula just like you do with a regular skulltula. First, wait for one of the family members to drop down, then hit them in the front with your sword. While they're swinging back and forth, quickly run behind them and attack their backside. They will let out a high-pitched scream and be frozen. Eventually they will come to and return the favor, by attacking back, so it's wise to keep your distance.

Stone of Agony
To really find all the secrets around Hyrule, you'll need some help. Luckily, if you acquire 20 Gold Skulltulas you can go to the House of Skulltula in Kakariko village to get the reward, the Stone of Agony, from the person who has been most recently freed from the curse. The Stone of Agony is a rumble pack-shaped passive item that makes your controller vibrate when close to a hole in the ground. When close to one of these holes, you'll have to figure out the special way to open it (bombs, a certain song on the Ocarina, etc.).

If you don't have a rumble pack for the N64 or have the rumble feature turned off, the Stone of Agony will be of no use. Note that the rumble feature is stripped from the Wii version, leaving this quest item useless. However, in Ocarina of Time 3D, the Shard of Agony will flash on the left side of the top screen and make a "bong" sound if there is a hidden item nearby. It flashes more frequently if you get closer to the hidden area. The GameCube version will use the rumble feature exactly like the N64.

A Daytime Dog Companion
If you get a dog to follow you in Hyrule Market at night, you can play the Sun's Song and he'll still be right beside you in the daytime. However, if you run away and the dog goes offscreen, he'll vanish.

Wolfos Treasure Den
At the entrance to the Sacred Forest Meadow, if you have a Rumble Pak and the Stone of Agony, you may feel your controller vibrate. Drop a bomb near that spot, and a hole should open. Inside are two Wolfos. Defeat them, and you'll reveal a chest with a Purple Rupee.

Long Hovering
You can hover a much greater distance with the Hover Boots.Just put on the boots,and then roll out ,walk 2-3 steps and then roll again to hover a lot more out than usual(well,not that much more out,but if succeeded,you`ll be longer out).That comes in handy for a lot of things,like some Heart Pieces.

Holding Z and running backwards is the fastest movement.

A scarecrow melody at the end
This is commonly believed to be Scarecrow's Song but is actually the song you play for the scarecrow in the back row as child instead.
 * Misunderstood requirements

At the end of the game you will be presented with a "The End" screen. If you have played a custom melody to Pierre in Lake Hylia as a child then you should wait on this screen for several minutes. Eventually the song you played to him will play using the ocarina sound. If you continue to wait after the first instance of the melody you'll hear it again, but played using a different instrument instead. This only works in N64 Version.

Hidden Gold Rupees

 * 1) Smash the brown rocks with megaton hammer in top cave where a Gold Skulltula is you will find a chest in corner on other side.
 * 2) Play the Song of Storms in circle of rocks outside Goron City a hole will open up go down to find chest.

Hidden Purple Rupees

 * 1) Bomb the rock wall up death mountain closer to Goron City and you will find chest.
 * 2) Go in Goron City to where Gold Skulltula in back of cave on top is and you will find 2 chests with Purple Rupees.


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The Legend of Zelda: Ocarina of Time/Shadow Temple

'Amongst the rot and filth of scum is the Shadow Temple. No one dares venture into it or speak of its accursed name, for it is a symbol of pure evil. The Sages themselves consider sending it into the underworld.'

The Shadow Temple
The Shadow Temple is a dark, unforgiving dungeon filled with some of the nastiest monsters in Hyrule. You'll need to be wary of your surroundings to escape this nightmare land alive.

Dark Trickery
Once you are inside, go forward and use the longshot to get past the gap. It looks like a dead end, but it isn't. Just put on the Lens of Truth, and go past the wall. In this room turn left and put on the Lens of Truth to reveal another fake wall. Go through this wall and open the door at the end of the corridor. You will enter a hallway that wraps around in a circle with eyes in the walls. Now keep to your right and follow the path around, entering the first fake door you find on the right hand side.

Enter the door and kill the one Re-Dead and two Keese in this room to get the Dungeon Map. Leave the room and head right again, entering through the next fake wall, which leads into another room identical to the one you were just in. At the end of this room is a fake wall with a door behind it. Enter the door to get to the next room containing the Deadhand.

Deadhand's Revenge
In here, you'll fight Deadhand again. Fight him the same way you did before to kill him. However, Deadhand has taken further precaution against you and several more hands now stand in this room. On the plus side, the Lens of Truth will allow you to see a shadow on the ground to see where the monster is hiding. Use a bomb on the shadow to lure the monster out of the ground and away from his hands to strike him down.

 Once you do, a chest will appear like before, only this one contains the Hover Boots. These boots have built-in hovering capabilities that allow you to walk across pits and reach inaccessible areas. However, the boots have no traction and only work for brief periods of time. Now leave and head back to the main room.

Skull of Truth
 In the main room there is a circle of skull torches around a bird statue. There is also a locked door that seems unreachable. It will open if you move the statue. It says to face its beak towards the Skull of Truth or descend into darkness. Put the Lens of Truth on and see the real skull. The rest are illusions. Now, push the statue until it is aligned with the correct skull to make the door open. If it isn't, run away, because the floor surrounding the statue is a trapdoor.

When you've pointed the statue at the right skull, they will all light up, and the door at the end of the chasm will open. Put on the Hover Boots and run straight as far as the boots will take you to get to the doorway. Go through it and down the passage, where you'll reach a Big Beamos. This one requires two bombs to destroy instead of one. Once you destroy it Navi will go green in the center of the room. Play the Song of Storms and a fairy will appear.

You may think you've run into a dead end, but don't be fooled; the Dungeon Map and the Lens of Truth reveal several hidden corridors. Go through the fake wall on the right and enter the next room.

Gibdos and the Compass
There is a new enemy here; a Gibdo. You've seen one in the well, but this is the first time you must truly battle them. They use bone-rattling shrieks like Re-Deads do, and only attack when they hear you getting too close to them, but their screeches inflict paralysis longer, and they suck away more life energy when they bind you. Get caught by one, and it will steal 1/2 a heart of your health a second rather than a fourth. Defeat the two Gibdos here to get the Compass.

 * Three easy ways to defeat the two Gibdos
 * Freeze them by playing the Sun's Song as soon as you enter the room.
 * Two hits from Din's Fire will defeat them. They also tend to give you magic when they die, so your magic meter may be filled afterwards.
 * One charged spin attack with Biggoron's Sword.

After you get the Compass, exit the room and walk straight across. Be careful because the the big Beamos will respawn.

Silver Rupees, Evil Reapers
In this room there are a bunch of Silver Rupees and a scythe trap. You'll have to keep ducking to avoid getting carved up. Stay on the outer regions of the scythe, because you'll still get hit if you duck right next to the reaper statues. Collect all of the Silver Rupees in here to move on. Use the Longshot and Hoverboots to reach the highest one in the far corner. Your reward is a Small Key, which can be found in the alcove on the right as you come in the room, having opened up. Return to the last room with the Beamos. Turn to your left and bomb the wall of bones. You'll find a locked door you can open.

Skulltula corridor
If you like spiders, then this next area of the dungeon is a thrill. Carefully go down the hallway and watch out for the numerous Big Skulltula. Your best bet is to hit each one with the Longshot and go on.

Eventually, you reach a corridor with falling guillotine blades. Keep a close eye on the blades and time your runs through them. Some are a little faster than others in the temple.

Keep going until you reach the end of the corridor. Here, the path opens up into a cavern with a bottomless pit. There are several hidden, moving, and blade-trapped platforms. There is a Wallmaster lurking about, so if it comes after you and it gets you, you'll end up back at the temple entrance. If you have Farore's Wind, it would be a good idea to create a warp point here.

Put on the Hover Boots and carefully make your way through the falling blades to the platform on the other side. A Red Bubble will hop out at you, but one Deku Nut will stun it. Try not to get into conflict with the Stalfos that will appear. If you defeat it Navi will indicate another spot to play the Song of Storms for a Fairy. Now, you can either progress onward, or seek out a Gold Skulltula.

Imprisoned Skulltula
Turn to your left and put on the Lens of Truth. There are hidden platforms leading somewhere. Use your Hover Boots to get across the area. Enter the door you come to.

This room has a hidden scythe trap, Keese, and an annoying Like-Like. Kill all the enemies in here, and a small area will open up. Inside is a Gold Skulltula. Not just that, but two treasure chests. One you can see right away.

The first chest holds a Blue Rupee and the other holds a bundle of arrows. Use the Lens of Truth to unveil it. Lastly, you will find two floating hearts in the corner of the room. These are obtained by playing the Song of Time next to them. When you're done here, exit and go back to the platform with the Stalfos.

Opening Doors of Doom
Kill the Stalfos if you haven't already, and then look to the one side that you haven't been yet. There is a moving platform. Time yourself so that when it is at its lowest point, jump onto it. Jump from there as it rises onto the platform with the Silver Rupees, but run as far as you can to make it.Or you can turn right and jump onto the ledge there, then go left. There are two Spike Traps circling around a Beamos. All but one of the Silver Rupees are either in the path of the traps or near the Beamos. The last one is under the Beamos. Blow the Beamos up to get that one to open and then enter the next room.

Spikes, Spikes, and Monster Spikes
This is the giant spike trap room. Once you come in, a sign will mention a stone umbrella. You'll need it to get past these spikes, as a foolish effort to run under them will cost you one heart. Put on your Lens of Truth and look to your right. There is a stone block in the wall. Pull it out, and then push it towards the falling spikes. It will catch the spikes and let you pass under them unharmed. Once it is holding both of the spikes so they can't hit you, explore the second jail cell to find a Gold Skulltula.

Then, go around to the other side and pull the block as far as you can take it. It now serves as a bridge onto the spikes. Get on top of it and walk onto the top of the spikes it's by. Across the room on the roof of a jail cell is a switch. Use your Hover Boots to get there and press the switch. Although they are moving and slanted on top, you can walk across the top of the spikes. After the switch is pressed, a treasure chest will fall. Hook onto it with your Longshot and open it for a Small Key, then leave the room. There is another chest with a Blue Rupee on another cell roof, and some Recovery Hearts in the first jail cell, but they aren't really worth the effort.

Go back to the location of the Beamos and spike traps. You'll see a small strech of pathway branches to the left and stops at a guillotine. Put on your Lens of Truth and you will see a new platform. Get onto it after dodging the guillotine. The next platform is shifting across a string of chains. Carefully time crossing over to it and go and ride it over to the locked door.

Hidden Deathtraps
This room is very dangerous, although it doesn't look like it. Two ReDead are here, so play the Sun's Song and kill them. This will put their souls at rest, and a chest with a Blue Rupee inside will appear in return. Now, you will need to use the Lens of Truth, because columns of hidden spikes are littered throughout this room. If you wear the Hover boots you will automatically walk over them with out damage, but you can't just stand on them. There are also Silver Rupees you need in this room. Use the Lens of Truth to see hidden platforms and Hookshot targets to get the Silver Rupees without doing yourself any harm.

Destroy the Skull Pot
Enter the door that opens in this room. Climb up the stairs in this next room and pick up a Bomb Flower growing at the top of the stairs. Throw it in the the flaming skull pot. When it explodes, the pot will explode as well, shooting out a small key inside. Get it and kill the Keese and Fire Keese in the room to open the door so you can get out of here and back to the last room. Use the Lens of Truth on the ceiling to see a Hookshot target. Latch onto the target to land on a ledge above and enter the locked door there.

Fight the Blowing Fans
The room you do not need to enter has two ReDead inside. First, play the Sun's Song and kill them. Second, go to the center of the room, play the song again to make a Big Fairy appear. Third, if you look at a skull portrait on the wall, Navi will fly up to it, and if you listen to her, she'll tell you what the portrait is saying.
 * A Big Fairy and a Hint

This next room is a narrow corridor filled with danger. Big Skulltula constantly drop down from above in this room. Not only that, blowing fans threaten to send you flying. Use your Iron Boots to make it through the strong winds the fans are making, or wait for them to stop and use your Kokiri Boots to run through. Go past the first fan and the spike trap, and watch for Big Skulltula in the corridor as well. Now, you'll have to cross a pit with a fan on the other side.

Use either the Hover Boots or the Longshot on a wooden beam above the other side to get across. Then, you'll encounter more fans and Big Skulltula. When you get past them, you'll reach the end of the corridor, which will have a dropoff and a fan above. Jump down. Finally, you'll reach a part of the room with fans on both sides and one straight platform in the middle. Use your Iron Boots to get across. You don't need to enter the room ahead. There is a Fake Eye Switch at the end that will shoot fire at you. To make it stop, blind it with an arrow when it's open.

Don't Go Through The Door
Once you get to the other side of the platform, turn to the left and use the Lens of Truth. Look to the wall and you'll see a hidden doorway. Equip the Hover Boots and run to it when the fan behind you is blowing. The extra boost from the wind will allow you to get to the door. Unlock it and go in.

Gibdos Guarding the Key
In this room there is a pile of bones in the right-hand corner. As soon as you enter, bomb the bones. Then, use your Lens to find a treasure chest with a Small Key inside. Beyond you are two Gibdos and two Spike Traps. Play the Sun's Song and kill them, and they will leave behind a chest holding a Blue Rupee. Go past the traps and through the locked door.

A Ferry to the Other World
You are now in a room with a large ship. There is a block to your left. Pull it and push it along a small rut in the floor to a ladder on a nearby wall so you can reach it. There are vines behind where the block was originally covering that you can climb up to go into the cage. There are more vines that continue higher--do not go up these vines! There is nothing up there but a door that leads to the old room with the scythe (the one with the first set of Silver Rupees). Once you go inside, the block will reset so you cannot go back down the way you came. If this happens to you, go the lowest cage you can reach and cast Farore's Wind, then use it to warp back to the door you just came in, otherwise you'll have to go through the whole temple again! However it's better to just move the block into place by the ladder and then save to permanently open this shortcut.

If you remember your scarecrow song, you can play that and the scarcrow will appear. Use your longshot to reach the scarecrow and pull yourself towards the gold Skulltula and two hearts. However, you can use the Longshot to reach it from the edge of the ship.
 * Gold Skulltula and Scarecrow

Once you've moved the block into place, climb up the ladder and jump onto the ship. Play Zelda's Lullaby on the Triforce symbol on the ship to make it start moving. Keep an eye on your map in the corner. The moment you get the ship moving, a Stalfos will drop down onto the ship. After a while, so will a second one. If you have it, use Din's Fire to kill them instantly or hang off of the edge of the ship and they will jump off as they try to move around you. Otherwise, fight them one by one. Whatever you do, don't jump into the murky water below, or you'll end up back at the start of the room.

Eventually the ship will go as far is it can. When it does, it will sink, and Navi will tell you to abandon ship. Jump off the ship and onto the nearby ledge. If you look back at the ship, you'll see it sink completely, meaning you're stuck here for now. Enter the door that is at the end of the ledge.

Maze of the Floormasters
When you enter this room, you will need to use the Lens of Truth. The room is actually filled with hidden walls that form a maze. The Lens of Truth will reveal them. Be very alert while you go through the maze, because a horde of Floormasters patrol the floor. However, if you turn the Lens of Truth off, you can see where the Floormasters are and can even kill them through the wall!

The maze leads to three other doors besides the one you came from. You'd be smart to cast Farore's Wind here. This will mark the exit and get you out of trouble later. Go through the maze and use the Compass and Dungeon Map to find a door in the south corner of the room.

Floormaster Cloaked by Shadows
In this next room, the door will lock behind you. You've ventured into a frightening torture chamber where many poor souls were whipped. If you look around, no enemy can be seen in this room, or so it seems. Put on the Lens of Truth and you'll see a Floormaster. Don't take the lens off, or else it will disappear. Slash it to make it split into its smaller versions and kill them to make a chest with a small key inside appear. The doors will unlock, and you can move on.

 * Tip: If you have Din's fire, use it as soon as you destroy the big Floormaster, that way it will kill all the babies before they have a chance to get big again.

Face Death For The Boss Key
Return to the maze and guide yourself to a door in the north corner of the room. Go in and you'll face this dungeon's ultimate deathtrap: two walls covered with spikes, and they're closing in to get you! It may seem like there isn't a way to destroy these walls, but there is. The walls are made of shoddy, rotting wood, and are very flammable.

Use Din's Fire to light the wood on fire and destroy the walls. However, you'll find two ReDead in the room's corners. Play the Sun's Song to stun them and then kill them. There are two chests in this room; the chest to the west holds a Blue Rupee, and the chest to the East contains the Boss Key.

Topple the Gargoyle
If you stick around in the west corner room of the maze after killing the Gold Skulltula inside, you can destroy the three skull pots spinning around with Bomb Flowers. Once all three are destroyed, a pile of Rupees will spill out! You just hit the jackpot!
 * Rupee Reward!

Go out of this room and out of the maze room completely (through the door in the east corner, or warp back to it to save time) so that you're back at the ledge where the ship sank. If you look across the ledge, you'll see another ledge on the other side of a big pit. The only problem is, you can't reach it. Take out the Fairy Bow and look around. You'll find a gargoyle statue with Bomb Flowers under it. Shoot one with an arrow to make the rest explode, which will break the gargoyle statue and cause it to topple across the pit.

You now have a bridge to cross the pit. Make your way to the other ledge, and you'll find a locked door. However, you have a way of replenishing health if you must. There is another ruined gargoyle statue (you probably saw its head buried in the dirt earlier) with two Recovery Hearts. Use the Song of Time to reveal a time block and get them. Need more? Play the Scarecrow's Song here to get Pierre's assistance. Hook onto him and get the hearts here as well. Now, you are ready to open the locked door. Go inside and your journey through the shadows will near its end.

Find Your Way Through the Dark
This next room is the last one before the Boss room, and you can even see the door right ahead of you! The only problem is, it's the only thing you can see in this room, besides the door behind you. To fix this problem, use the Lens of Truth. Several small platforms will appear. Cross onto them with the Hover Boots to make it to the Boss door. Open this door and you'll be in a dark room littered with bones. There is also a hole in this room. Drop down to face the nightmarish Boss.

Boss: Bongo Bongo
You will find yourself on a platform in the dark and see a hand come down and hit it, bouncing you up. Then another hand will appear and hit the platform. The hands will pound on the platform and then you'll find out that it is actually a giant bongo drum you are standing on. Then the giant dark monster from before will appear and will form into the body that the hands come from. This monster is the boss of the Shadow Temple, Phantom Shadow Beast: BONGO BONGO.

Showdown in the Shadows
This is a boss that can be dangerous. If you have a Fairy or Red Potion with you, they'll come in handy. If you have the Biggoron's Sword, things will be much easier. You fight Bongo Bongo on his giant bongo drum, which is a challenge. Wear the Hover Boots to avoid being bounced around too much by the beat of the drum. Be sure to be aware at the start of the battle and after you attack his eye, because he will turn his hands around then when he stays still he will attack you. First you will see his two hands, which will be beating on the drum constantly while the rest of him vanishes. His hands try to swat, punch, and grab you; so make sure you keep an eye on both hands so that one doesn't get you by surprise.

Try your best to not get knocked off the bongo, since there's a pool of sinister poison down below. If you get thrown off, climb up the side of the drum to get back up. You have to shoot both of the hands with arrows or the Longshot. This can be difficult because you're thrown up and down by the beating of the drum, so the best time to get them is when they try to hit you. Once you have shot both hands, activate the Lens of Truth and you will see Bongo Bongo's face. Z-target and hit his eye with an arrow or the Longshot. Be sure to do this fast, or else he'll try to ram you off the side. Then run up to him and hit him with your sword as many times as possible.

An alternate tactic is to get the Ice Arrows before facing Bongo Bongo and use them on one of his hands. The monster will be forced to smash his frozen hand free with the other one and its eye will be open while he does this, leaving it open to attack as well. Another method is to do a spin attack when he charges at you, this will hit the eye and stun him. Once you've given Bongo Bongo the boot, he will pound his drum one last time and melt into poison. Don't worry, the poison evaporates. Get the Heart Container and you can finally leave this scary temple of nightmares.

Impa's Message
You will be transported to the Chamber of the Sages after stepping into the blue light. There you will be re-acquainted with Impa, who has become the Sage of Shadow. After a few compliments, she tells you that you will meet the princess again soon, and she will explain everything. She grants you the  Shadow Medallion , which contains her power.

Another Hylian Shield!
If you do not have the Hylian Shield yet, you have an opportunity to get one. Inside the well is a room with a Fire Keese and Beamos. Go into the door behind them and there will be a Like-Like inside. Kill it to get Rupees, and open the chest to get a Hylian Shield.


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The Legend of Zelda: Ocarina of Time/Shortcuts

Shortcut #1: Goron City to Lost Woods
Light with lit deku stick or throw bomb flowers to bomb rocks and way will be revealed. (Tunnel on second floor in Goron city lost woods head right from entrance then left and then straight ahead.)

Shortcut #2: Zora's River to Lost Woods
Win silver scale and pool of water with hole in connecting can now dive into. (Zora's River it is right of Zora's Domain entrance and Lost Woods it is from entrance right left right and then straight ahead.)

Shortcut #3: Zora's Domain to Lake Hylia
Win Silver scale then can now dive into connecting hole. (Zora's Domain it is in water straight ahead after diving down waterfall and Lake Hylia it is in water straight ahead from scarecrows then turn around and look in wall.) Note: Only accessible as child since Zora's Domain frozen as adult.