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Final Fantasy IV/Return to Baron

Town of Baron, revisited
Before exiting the Devil's Road, take a minute to equip any Ruby Ring you might have to your party. Head up the stairs to emerge into the town of Baron. Villagers talk of the rowdy soldiers that have taken over the pub. Head to the Inn to bust up the Baron baddies.

When the party enters the pub, who else do they find but Yang, sharing a table with the Baron soldiers! Cecil approaches Yang, but upon recognizing Cecil, he orders his companions to attack the party.

The soldiers are no huge pushovers, thanks to their ability to cast Pig and Mini. However, anyone you equipped with the Ruby Ring gains resistance to the Pig status. All you should need to worry about is casting Esuna on any party members afflicted with Mini.

After you defeat the soldiers, Yang will step in to finish the job himself. Just keep attacking him and keep your party healed. Even if you got a bit roughed up by the soldiers before, Yang shouldn't be too difficult to beat.

Once Yang is defeated, the mind control that Golbez had placed on him is released. As the party is planning their raid, Yang realizes he literally holds the key to a silent infiltration of the castle: the Baron Key, which can unlock the Ancient Waterway. Now that the party is also back in the area, you can return to Mist to, well, loot the smoldering remains.

The Baron Key
Yang's key unlocks more than just the Ancient Waterway: it also unlocks the weapon and armor shop that was locked last time the party was in Baron. Despite being locked, the store is staffed, and you can buy anything that might be good for your party.

After you've made all your purchases, head down to the southeast corner of the weapon and armor shop. If you continue south of the stool in the corner, you'll enter a secret passage. Follow the passage around the east side of the room, and behind the counter of the shop. The two chests contain Zeus's Wrath and 2000 Gil.

Mist
The only building that seemed to survive the Bomb attack from the beginning of the game is the house north of the Inn: Rydia's house. Walk into the fireplace, and east, to find three chests, with Gold Hairpin, Clothing and Ruby Ring. Step east to enter another hidden passage, and work your way south to a single chest with a Polymorph Rod. In the 3D versions of the game, the MP +50% augment can be found near the fireplace.

There is a Bomb Fragment hidden in the grass to the east of the pond outside Rydia's house. From the well outside the armor shop, head east through a secret passage to a little grassy clearing. There are two more Bomb Fragments hidden in the grass here.

If you have copious bag space and money, it may be a good idea to pick up the items from the weapon and armor shops; we have a Bard waiting in the wings after all. The Inn here is quite cheap as well - a paltry 50 gil - so stay the night, before heading back to the town of Baron to continue on your quest.

The Ancient Waterway
The entrance to the Ancient Waterway is on the far west side of the town of Baron, through a door in the wall. When prompted to use an item on the door, select the Baron Key. Before you head down the stairs, go through the middle tile in the east wall and grab the chest with 1000 Gil.

In the first area, follow the path south over a bridge, and continue south at the intersection. There are three chests, holding Hi-Potion, Ether, and Zeus's Wrath. Head back to the north, east at the intersection, and then north. Cross the three bridges, follow the path around to the east, then cross three more bridges. Take the stairs to the next area.

In the second area, take the stairs down into the water, and walk all the way to the south. Follow the secret passage into the next room, and take the Bronze Hourglass from the chest. Go south in this room again, and follow the secret passage to another room with another chest at the top of the stairs, this time with Spider Silk. Go back the way you came until you're in the first room of this area. Head east through a secret passage, then through another secret passage in the east wall in the next room. There is a chest in the middle of an island in this room, with Hermes Sandals.

Four rocks on the east side of this room point to a secret passage. Head through it, then climb the stairs to the next area.

The third area is fairly linear: simply follow the path, and take the stairs up. Before you head to the next floor, go west for a chest with Ether. Then, continue on to the next floor.

The fourth floor has a save point through the door to the west. Save your game, but hang on to your Tent unless you're in dire straits - a free heal is just around the corner. An Ancient Sword is hidden in the top of the right wall of the room. Exit the safe room and take the stairs in the eastern part of the room to officially start the invasion on Baron Castle.

Baron Castle
The party emerges from the Ancient Waterway into the moat of Baron castle. Follow the moat around to the west, and enter the castle courtyard through the arch. If you chose not to use a Tent in the Ancient Waterway, head for Cecil's room in the rounded tower in the northwestern part of the castle, and sleep in the bed.

After healing up, exit Cecil's tower, and go south, then into the door in the southeast. Take the stairs up to come out on a rampart, and take the stairs across the way back down to enter the castle.

Baigan approaches the party, seemingly eager to assist Cecil in his fight against Golbez. The twins, however, sense Baigan's evil intent and warn Cecil. His true nature revealed, Baigan attacks!

Boss: Baigan
Baigan's two arms can attack independently, and regenerate after being defeated. The arms can cast Paralyze and Drain. Baigan's main body should be focused down since the arms regenerate too quickly to be worth too much effort. The arms are fortunately susceptible to Slow, so you can at least reduce the amount of spells hitting the party.

Attacking Baigan with a spell causes a reactionary cast of Reflect. To get around this, have Tellah cast Reflect on your party to put up your own reflective barrier, then cast magic on the protected party member. The magic will bounce off the party member's shield and hit Baigan. Palom and Porom's Twincast can be effective here, since Comet goes through Reflect. However, Pyroblast does not, so weigh the risk before casting.

Keep the party healed up, because Baigan's arms each explode after the body is defeated. You may have a short window to cast a big heal after one Self Destructs.

After you defeat Baigan, you can backtrack to the Ancient Waterway to save if you'd like, or simply heal up in the bed in Cecil's tower. You can also take this opportunity to grab some extra loot that wasn't accessible at the beginning of the game.

Looting Baron Castle
From where you fought Baigan, continue east and up a set of stairs. Continue east to another set of stairs back down. In the next room, there is a hidden switch on the wall to the west of the torch, which opens the treasure room. There are six chests, holding two Ether, two Unicorn Horn and two Phoenix Down. Return to the room with the hidden switch, then continue south to come out on the eastern castle courtyard. Head north, under the gate, and enter the tower.

In the tower are four chests, with two Hermes Sandals and two Bacchus's Wine. The second chest is a bit tricky to grab; take the stairs down, then back up, and orient yourself north to open the chest. Take the stairs to the second floor on the east side of the room, and open the chests for two Hi-Potion. Go up to the third floor, and open the three chests for two Tent and one Ether. There is a second Ether hidden in the pot to the east. Head back down the stairs to the first floor.

Take the stairs down and check the second pot from the left for an Elixir. There's nothing else to the east for now, but you can return after the next boss.

Once you're ready to progress the story, take a minute to check everyone's equipment. Equip two Ice Claws, if you have them, to Yang. Unequip everything from Palom and Porom, and stick them in the back rows for safety. Then, head back into the castle, and continue north into the throne room. The King welcomes Cecil back to Baron, but quickly reveals his true identity: the Fiend of Water, Cagnazzo!

Boss: Cagnazzo
Since Cagnazzo is weak to Lightning and Ice, and you have two very powerful magic users in your party, this fight should be a cinch. Have Tellah and Palom cast the strongest Thunder spells they know. Porom can cast Protect on the party to shield them from the few hits Cagnazzo will dish out. Yang's Ice Claws should be hitting Cagnazzo fairly hard each turn, if you equipped them.

When Cagnazzo puts up a wall of water, you can dispel the wall by casting a Thunder spell - but you should be casting Thunder every turn anyway. However, if for some reason you do not dispel the water, he casts a heavily damaging Tsunami on your party.

Once Cagnazzo's health is low, he retreats into his shell for more defense. He will also cure himself in this state. You can wait for him to come back out of his shell, but he really should go down fairly quickly at this point despite the high defense, unless your mages ran out of mana.

After you defeat Cagnazzo, Cid rushes into room and curses Cagnazzo for locking him up. The party introduces themselves to Cid, and he takes the party to the place where he hid his airship to help them on their quest.

When the party follows Cid out of the throne room, Cagnazzo returns with a venegance, and causes the walls to close in. Palom and Porom turn themselves to stone to save the party. Despite Tellah's best Esuna, nothing turns them back. The party reluctantly leave the twins, grateful for their sacrifice.

Meanwhile, Golbez admits that the Earth Crystal is proving difficult to obtain. Kain suggests having Cecil to retrieve the Earth Crystal, with the false promise of exchanging Rosa for the crystal. Golbez agrees to the plan and sends Kain to intercept Cecil.

Back at Baron castle, Cid takes the party through a hidden passage that not even Cecil knew about. The airship surfaces near the town of Baron, and Kain's airship quickly approaches, white flag drawn. Kain conveys the terms of the deal, and Cecil accepts, wishing to save Rosa, even at the cost of the final Crystal.

title: Final Fantasy IV/Return to Baron


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Final Fantasy IV/Toroia and the Dark Elf

Exploring in the airship
Now that you have an airship, the entire world is now open to you. Well, sort of. The airship can land in any plotch of green. You cannot land on mountains, forests, buildings, water, or deserts. This section covers are a few places you can explore if you'd like. If you'd rather not, skip ahead to Troia to continue the walkthrough.

Mythril
As the name implies, Mythril is a town with some seriously great Mythril equipment. However, if you have the Gil to burn and decide to buy a full set of Mythril armor, do not sell your old armor just yet. Leave it in your inventory.

To get to Mythril, head east from Baron Castle until you hit land. Then, continue north. You should see a town on an island, with a small area for you to land your airship.

Mythril is town populated by pigs, toads, and Mini people who are great at making equipment out of mythril. Just outside the armor and weapon shop is a trio of brothers who will perform for the party on request. Before you go in to the weapon and armor shops, though, you can find some equipment for free.

Search in the grass behind the weapon and armor shop for a hidden chest with 5000 Gil. Then, head east and search the north part of the next patch of grass for Mythril Knife. Go back around the house and south, then follow the path east until you're in another patch of grass. There's a hidden chest here with Mythril Staff in it.

In case you want some mythril pieces for your party but can't afford them yet, spend some time outside of Mythril grinding. Don't waste your money on the Inn - 500 Gil a night! - instead, follow the chain of islands northeast of Mythril to Fabul, then continue northeast to the Chocobo Forest. Heal your party with Cure spells, then talk to the White Chocobo as many times as you need to restore your MP. There's another Chocobo Forest south of Mythril, to the southwest of Mount Ordeals, in case you get bored of Fabul's forest.

Agart
To get to Agart, head south from Baron Castle until you come to an island. The enemies on the island are a bit harder than what you might be used to, so be careful on your way to town.

There's admittedly not much to do in Agart yet, besides view the two moons through the observatory telescope and find the single item hidden here. The Antarctic Wind is located inside the little building with the well, in an invisible chest northeast of the well.

We'll be back...

Eblan Castle
To get to Eblan Castle, head west from Agart until you reach some mountains and desert. Head south to a castle on a peninsula. You may be a bit weak for the monster-in-a-box encounters at this point, so be sure to save before you go inside. However, there's still some worthwhile loot to find that isn't guarded!

Inside the castle the path splits three ways. First head west, down the stairs, under the gate, and into the tower. In the first room, position yourself one square north of the door, then walk east, and around to the room with the chest. This chest is guarded by a Steel Golem and some Skuldiers, but if you win, you receive a Sleep Blade. Afterwards, head for the stairs to the next floor. Examine the pot in the northwest corner of the room for Bacchus's Wine. Then, head south, between the two pots, and follow the secret passage in the wall east to two chests with 10,000 Gil and Silencing Arrows. Head back through the secret passage, then go to the east side of the room and continue walking south into the wall to go back down to the first floor. The chest on the first floor holds a Bomb Core. Exit the tower by going back through the secret staircase, and back down the normal one.

Go back out into the castle courtyard. There's a secret passage to the east just before the stairs, which leads to a chest with Hi-Potion. Take the stairs to the next floor. There are quite a few chests on the next floor, but no way to get to them here. Continue to the next floor. If you're playing the 3D versions of the game, examine the throne for a Ninja Sutra - no real point to this item though. Otherwise, head directly west of the throne, through a secret passage that takes you to a staircase. The staircase leads to the treasure room from the previous floor, allowing you to open the chests with Unicorn Horn and Alarm Clock. Back in the throne room, head east of the throne to get to the eastern treasure room. The eastern treasure room holds three chests with Gold Needle, Maiden's Kiss and Cottage. Head back out into the courtyard when you're finished here.

Now go east, down the stairs, under the gate, and into the tower. In the first room, go behind the northwestern column, walk through the wall, and around into the treasure room. The chest here contains Couerl Whisker. Take the stairs up to the next level. Press the switch just east of the stairs and go through the door into the main part of the room. The two chests to the west contain Emergency Exit and Hi-Potion. The chest not blocked by a hole in the ground contains Hi-Potion. Check the pot positioned between the two torches for Hermes Sandals. Continue walking east from that pot and around the outside of the walls to get to that other chest you couldn't get to before. This chest is guarded by two Coeurls and a Lamia. You win a Blood Lance upon defeating them. Walk back around the secret passage, and drop down the hole. Grab the Silver Hourglass from the chest and continue south.

Follow the path in the next area until you get to an area with three chests. Open the two on the west side of the room for two Ether. The third chest is guarded by three Mad Ogres, which are highly resistant to magic, so take them down with your strongest physical attacks and keep the party healed. Your reward for taking them down is a Silver Apple. Follow the path to pop back out on the overworld.

Troia
Kain stated that the Earth Crystal could be found in Troia, so head there when you're ready to move on in the story. Troia is located to the northwest of Baron, nestled between a lake with a waterfall and some forest. You can land in a small strip of green between the town of Troia and the castle.

You can go straight to the castle if you're in a hurry, but there's some fun - and loot - to be had in town.

Check out the weapon and armor shops, and consider picking up a Fireshard if you're playing the 3D version of the game. Next, head towards the Inn and enter the water. Follow the river around to the north, and go up a set of stairs. There is a hidden passage in the forest to the west, with four hidden treasures in the grass. Immediately north, and facing west of where you entered the hidden passage, you can find 1,000 Gil. Stand in the square south of this hidden chest and go south for another hidden item: Dry Ether. Head west from where you're standing and examine north, then south, for Decoy and Ether, respectively.

That's all for hidden items, but there's still some stuff to explore if you're interested in lore or the game world as a whole. First, enter the house in the far northeast corner of the town. Examine the cowskull on the wall to open up a secret passage to some stairs down. This quite busy room is the Black Chocobo stables, and you can even get around into the stable by going through the secret passage north of the pot on the east side of the room.

The other point of interest in this town is the King's Bounty pub. There's a person on a stool near the entrance who will sell you a Member's Writ for either 10,000 Gil or 100,000 Gil depending on what version of the game you're playing. It's not really worth the purchase on the 2D versions of the game unless you are super interested in the scene that follows. You could also just save on the overworld, buy the Writ, and then close your game without saving to get your money back. However, in 3D versions of the game, entering the dressing room after the scene grants you the Gil Farmer augment, so consider making this purchase if you have a lot of Gil and want to earn more.

That's it for the town, though! Head back onto the overworld and enter the castle.

Troia Castle
Enter the castle, and continue north into the throne room. When you speak with all of them, you'll learn that the Dark Elf stole the Crystal. However, they're willing to lend the Crystal to Cecil to save Rosa if he can retrieve it.

Exit the throne room, and head to the east, then through the door to the south. Walk through the courtyard south, and enter the door. You'll see three sets of stairs. The first stairs lead to a room that eventually will give you a lot of treasure, but we don't have permission yet. The middle set of stairs leads down to a whole lot of nothing, but there is Bacchus's Wine hidden in the pot in the lower east corner of the room. The rightmost set of stairs takes you to a room with a button. Step on the button and enter the door that opens. As you collect the treasure, each of the doors open up. In total, you'll find two Tent, two Hi-Potion, two Ether, and two Ruby Ring.

Head back to the main part of the castle, and go west. You'll find Edward in bed, his injuries being attended to a by a doctor and a nurse. Edward is eager to join the party again, but is too injured to do much. He may not be able to do much for the party now, but he presses Whisperweed into Cecil's hands.

Preparing for Lodestone Cavern
Before you leave town, do a quick check of everyone's equipment. You won't be able to use your metallic equipment due to a magnetic field. And after you bought all that good armor in Mythril, too.... However, if you didn't sell any of your equipment, you should still have everything you will be able to wear in Lodestone Cavern. Take your metallic equipment with you; do not leave it with the Fat Chocobo.

With that out of the way, exit to the overworld and head to Lodestone Cavern.

Lodestone Cavern
Leave the castle and walk north - you won't be able to land your airship where you need to land. Walk into the middle of the thicket nestled against the mountains and the coast. Catch a Black Chocobo, and fly across the river to the east, between two mountain ranges. You should see a cave to the north in the mountains, which is the Lodestone Cavern. Disembark your Chocobo and head inside.

When you enter, the party realizes that there is a magnetic field that makes it impossible to use metallic objects. Good thing someone warned you ahead of time, right? Yang remarks that his claws still seem to work fine. While in this dungeon, you may want to just think of Cecil as your healer for now, since he won't do much damage bare-handed. You could also technically give him a bow, if you must have the extra attacker.

Head across the bridge to the east, ignoring the bridge to the south for now. At the end of the path is a chest with Hi Potion. Head back across the bridge, and continue south until you reach the stairs down. Continue to the west just past the stairs down, and grab the chest for Unicorn Horn. Then, proceed to the next floor.

On the next level, head north, then bear west at the crossroads. The chest here holds an Ether. Grab it and head back to the east, and north across a bridge. Enter the doors at the northern part of the room and open the two chests to the east and west for Ether and 2000 Gil, respectively. Exit this room, and continue west, through the stairs to the next room.

On the next level, head south. The door just southwest of the stairs back up to the previous floor leads to a save point, so save, and rest up if needed. Continue across the bridge to the south. There is a door in the very southern part of the wall that leads to three chests with Hi-Potion, Spider Silk and Bronze Hourglass.

Cross the bridge to the west, then go north through the cave opening, between the two torches. Enter the door at the far north side of this passage, which leads to a room with Faerie Claws to the north. Head south from the chest and continue down to the next level.

Head west across the bridge, then to the north. Go east across the bridge to find yet another room with a save point. Head back across the bridge and north between the torches, but go east and around the rock formation instead of through the door. There is a chest to the west with an Emergency Exit inside. Head back to the save point if you want, and go through the door when you're ready.

The party will find themselves in a room not unlike Troia's crystal room. Continue north and you'll find the Dark Elf! He pulls the party into battle, but his magic is too strong, and the party is defeated. (If it takes a long time for your party to get defeated for whatever reason, or you're super impatient, re-equip all your metallic armor before talking to the Dark Elf.)

Just as the party has given up hope, we see Edward, back at Troia Castle, struggle out of his bed to play his harp for them. The Whisperweed carries the sound of Edward's harp into the cave, causing the Dark Elf to drop his guard and break the magnetic barrier. The party gets a second wind, and stands up to fight the Dark Elf once again.

Feel free to equip all of your strongest equipment again - except the Ruby Ring - and talk to the Dark Elf when you're ready to fight!

Boss: Dark Elf
Now that Edward's song is distracting him, the Dark Elf is much less powerful. He starts the fight with the same Fira, Thundara, and Blizzara sequence, so be sure to have Tellah or Cecil heal up the party afterwards. The Dark Elf can also cast Tornado, which brings a party member's health to single digits, and Pig, which obviously can turn a party member into a pig. The Ruby Ring you equipped before should help you avoid that annoying status, however. The Mythgraven Blade is useful in this fight since the boss is weak to Sacred Power.

Keep attacking the Dark Elf and healing through the damage, until he changes forms and becomes a dragon. Now, let's pay the Dark Elf back for casting Tornado on us earlier, shall we? Have Tellah cast the spell, and finish him off with an attack. Burn an Ether if you went overboard on Tellah's MP usage, because this spell is the difference between this fight being easy and dragging on forever.

After you've defeated the Dark Elf, take back the crystal, and exit the cave via Teleport, Emergency Exit, or old-fashioned walking. If you choose to walk, you won't have to worry about your metallic equipment anymore.

The Black Chocobo is waiting patiently outside the cave, and once you get back on it, it flies automatically back to the Chocobo Forest. Head south, back to Troia Castle.

Return to Troia Castle
Return to the throne room, where the Epopts wait for you. An ominous darkness appears and Kain will once again instruct you to bring the crystal in exchange for Rosa.

As promised, the Epopts will allow you to keep the crystal. Make sure you speak with all of them to get permission to take the treasures in the basement of the castle. Head back to the eastern wing of the castle, and down the far left staircase that we skipped before. Talk to the guard, and she will grant you access to the treasure. Head down the stairs to find the chests, which hold two Hi-Potion, two Remedy, two 'Ether, two Dry Ether, Elixir, two Echo Herbs, Great Bow, Silver Apple, 20 Ice Arrows, 20 Fire Arrows, and 20 Lightning Arrows.

Exit the castle when you're finished, save on the overworld, and board the airship. Kain flies up and escorts the party to the Tower of Zot.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


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Final Fantasy IV/Tower of Zot to the Underground

Tower of Zot
In the room where you regain control of your party, go to the north-west and follow the corridor to the top. The chest there contains Fire armor. Head to the north-east corner and go through the door you find there.

On the second floor simply go south as far as you can, and when you reach the southern edge, head west. Then go up to find the door. The chest that's visible a bit to the east contains a FlameDog and a Fire Sword.

To return to Toroia, head back to the starting location in the bottom-left corner of the first floor. While you can explore the world using the Black Chocobo, the airship will only be a route between the city and the tower.

B3F
In this room, take the bottom path and go as far to the east as possible. Then you will head north, and then west again, and you will come the next door. In this room, you will head to the south, and then as far east as possible. Now head north and go through the door.

On the fourth floor, you can opt to go directly to the right, or visit the rooms to the north for some items. The left door contains a poison claw and a fire shield. The middle door contains an earth wrench, and the right door contains a wizard robe.

Save Point and Magus Sisters
The first door is a save point. After saving, go toward the next door. You will be interrupted by the Magus Sisters and a boss fight will begin.

The key to defeating this trio is to target the one in the middle sister, Cindy, who can heal and revive the others. Her sisters will protect her by casting Wall on her, but they are all weak enough that it does not really matter. The trick here is to not cast reflectable spells on Cindy. Don't bother casting Wall on your characters, as it will just waste a turn. The sisters are very easy to defeat with normal attacks. Make Tellah cast Berserk on Cecil and Yang and then target one of the other sisters with direct damage spells. Have Cid repeatedly use his hammer to cast Quake and the sisters will be killed in no time.

If you slay the front or back sisters (Sandy or Mindy) first, Cindy may revive them in a single move.

Tellah Fights Golbez
You should return to the save point because you will have to fight in the next room. Unequip any desired items from Tellah, and proceed to the final room. First, a cut scene will begin in which Tellah fights Golbez. Tellah dies because of the battle. Go speak to Kain and he will join you as does Rosa when you save her.

Equip Rosa with the best items, and try to leave the room, but before you can leave, Valvalis will fight you.

Barbariccia (Valvalis on SNES)
When she starts to spin around you must have Kain jump to stop the spinning, weakening both her attack and defenses. Otherwise, just have the rest of your party attack, and have Rosa heal.

Once you defeat her Rosa will warp you back to your room in Baron. Kain will give you the Magma key so that you can reach the underground.

Go Underground
Exit Baron castle and the airship will be outside. Get in and fly directly south of Baron. You will come upon an island with a cluster of mountains and the town of Agart. Go into the town and walk to the well in the middle of the town. When you approach the well, choose the Magma key and it will fall in, opening up the underground. Fly in with the airship.

Dwarf Castle
When you fly into the Underground, a cut scene will begin and you will be attacked by the Red Wings. Once it is over you will be right next to the Dwarf Castle. Unequip Cid, as he will be leaving your party soon. Keep going straight ahead until you reach the throne room. Speak with the king, Cid will leave your party and you will see dolls bouncing in the background. The king will have you check it out.

Calcabrina (CalBrena on SNES)
If you are able to kill all of the little dolls quick enough, the battle will be simple. Otherwise you will have to fight the large Calcabrina. Be sure to fight this quickly, because otherwise, she will split apart again and you will start the cycle over again. After defeating the dolls you will be led directly into another battle.

Golbez
Golbez will attack you to the point of near death, but Rydia will come in and save you. Quickly revive one of your party, and have Rydia use a call magic (Titan is pretty effective). Golbez will be defeated fairly quickly if you survive long enough. If Kain is airborne (from Jumping) when Golbez uses Hold Gas, he won't be affected or killed with Rosa and Yang, which lets you fight with three people instead of just Cecil and Rydia. Once you defeat him, the king will open up the underground passage for you to go after the next crystal.

Note: If you cast Warp in the Throne room, you will return to the secret crystal room where you can collect the Dark Crystal. This crystal identical to the crystal found in the Sealed Cave, and allows you to skip past that entire area.


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Final Fantasy IV/Tower of Babil

Underground Passage
Leave the throne room, then in the next room head to the staircase on the right. In that room you can buy some upgraded weapons and armor if you would like. After you do that, head to the stair case in the upperleft of the room. In this room go left and in the middle of the room you will see a Gnome in front of a secret room. Speak to him and he will open up the Underground Passage for you. Continue through the passage and you will eventually find yourself outside.

Find Tower of Babil
Once outside, go to the left of the door and head along the coast as far as possible. Now head straight up (ignoring all splits in the road and continuing north) until you can see some tanks. Head to the right side of the tanks. The tanks will attack the tower, allowing you to get through.

Ice Spear and Sword
Inside the tower head straight through into the door ahead of you. In the next room follow the path until you get to the first door you come to. Go inside, the chest contains monsters, who drop a Blizzard Spear when you defeat them. This will be important for fighting Rubicant. Continue on to the door above you to the right. This will be a chest with monsters who drop the Ice sword. Continue on to the only other door in the room.

Next Level
In the next room you will need to go to the right and take the first path north available. Continue all the way around until you reach the next door.

Save Point
In the next room is a save point directly to the left when you enter. Use the opportunity to save your game and continue on past the next 3 doors, across the bridge and into the final door. In the next room, go all the way to the bottom, all the way to the right and all the way up to the next door. When in the next room, there is only one door to enter, so go through it.

Save Point #2
In this room there are two paths on the right. If you take the top path you will get to a save point. The bottom path will take you forward in the tower. Continue on to the middle of the room where you will see Dr. Lugae speaking with Rubicant.

Dr. Lugae
After some dialogue, Dr. Lugae will attack the party. You'll be faced against the doctor and his robot. If you beat the doctor first, the robot will self destruct and bomb one of your characters for far more damage than they're probably able to survive. Attacking him first is thus not recommended. If you beat the robot first; the doctor will take direct control of it to continue fighting. Either way; once the fight is over, the doctor will turn into a new boss for you to fight. In his new form, he mostly prefers to drown the party in sleep and poison status effects.

Stop The Cannon
Go backwards, down several levels and you will find the room with doors on the left and right side, and in the middle a bridge leading to a locked door. Use the key on this door, and you can get inside to stop the Cannon. After a few simple battles with guards, Yang will sacrifice himself to stop the cannon. Now you can continue all the way to the entrance of the tower.

Saved By Cid
When you are about to exit the tower, Golbez tries to kill you, but Cid saves you with his airship. Once You are in his ship, he will jump out of the ship, sealing the entrance to the underground, letting you escape. He tells you to return to Baron and speak to his engineers.

Hovercraft Attachment
In order to reach Eblana, your next destination, you must use the hovercraft. Go into Baron Castle, and go down the stair case on the right. When you find yourself on the interior of the castle, speak to the engineers who will adjust the aircraft for you. Using the new airship, locate the hovercraft, which probably is still at Mt. Hobs. Position the airship above it and press the action button to pick it up.

title: Final Fantasy IV/Tower of Babil


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Final Fantasy IV/Tower of Babil - Part 2

Move Hovercraft
On the map find the Tower of Babil. At the bottom left of this island, you will see some shallow water and Eblana Cave. Drop the Hovercraft on land near the cave, and ride it to the entrance.

Cave Eblana
In the first room of the cave head immediately south, as far as possible and you will reach the next door. The next cave is the hideout of Eblana. Continue to the left, and you will see a staircase toward a door. Go through this door. In the next room head north, and the only door will take you onward through the game.

Find Edge
For this room, head to the fork in the path and take the one to the lower right. In the next room follow the path down, to the right, then up again and into the next cave. In this cave, the first door you see is a save point. Continue to the left of that door and you will come upon Edge. He will lose a battle with Rubicant only to join your team.

Re-enter the Tower of Babil
This cave leads to the edge of the Tower of Babil. Edge will jump over the side, letting you in. In the first room of the tower. Follow the horseshoe pattern of the room, and enter the next door you come to. The next room also takes a large horseshoe pattern, so follow this around as well. Enter the first door you come to in the next room.

Through the Tower
In this room go immediately to the right, and it will loop around to another door.

Save Point
Upon entering this room go immediately to the right and you will see 2 doors. The first is a save point. The second will take you further, so enter this door. In the next room, just go through the door, then you will reach final room, where you will find the King and Queen of Eblana.

King and Queen of Eblana
The King and Queen are being controlled by Rubicant. Just fight these guys for a little while, and a cut scene will take over, and they will die. After defeating them Rubicant will appear. He will give you a chance to equip yourself properly (Ice Weapons and Fire Armor). Before attacking he will heal you completely.

Rubicant
Rubicant can be difficult. He will rotate through spells (Fire 2, Fire 3, and Glare) Use ice weapons, Rydia's Ice or Shiva, and Edge's Flood for most effective attacks. However, when he hides behind his cloak Ice attacks will actually heal him, so wait for him to drop the cloak to attack.

Crystal Room
After defeating him a messenger from Eblana will come in and speak with you. After leaving head toward the door that Rubicant blocked, and you will be in the Crystal Room. When you try to take the crystal, you will fall into a trap. Continue along the path of the tower through 2 levels.

The Underground
When you reach a room with a fork in it, take the path on the left. Through that door you will find an airship. After the cutscene, use it to reach the Gnome City. Speak with the King and he will tell you that the final crystal is in the sealed cave. Luca will give you the key.

Cid
Go to the basement of the castle, and you will find Cid through the door. He will fix your airship so that it can fly over the lava. Now you can reach the Sealed Cave.

Tomra
Tomra is in the south central part of the underworld, and has new equipment. Skip Diamond Armor and Shields, but buy Diamond Gauntlets and/or Helmets. Diamond gear protects against lightning. If Cecil or Kain have at least one piece each of Fire, Ice and Diamond gear, they'll be protected against all three elements. Because Fire and Ice gear are both only a shield and body armor, the Diamond gear has to be the helmet or gauntlets. It's the best setup for them until they get their best armor in the final dungeon.

The Tiaras also protect against lightning, and grant a big boost to Rydia's black magic. A nice piece for Rosa, and a must have for Rydia (but you should already have found one Tiara in Mist).

Optional Sidequest
This would be a good point to attempt the Cave of Summoned Monsters. In order to do this easily, either Rosa should have learned the Wall spell or you should have the Mage Masher knife, but neither is actually required.


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Final Fantasy IV/Sealed Cave

Locate Sealed Cave
To the south in the underground is a cave which is completely surrounded, and can only be entered from above. This is the sealed cave, so land the airship and enter the cave.

Note: if you already obtained the Dark Crystal by having Rydia cast Warp in the Dwarven Castle throne room, you do not have to complete the Sealed Cave. This only works in the SNES version.

It would be prudent to carry at least 15+ Phoenix Down/Life items into this dungeon, just in case.

Enter the Cave
When you enter the cave, approach the door. Use the Luca key on it and it will be unsealed. In the next room follow the path all the way around the room, until you reach the second door in the room. Like almost every door in the cave, this door is a trap, and you will have to fight it in order to pass through.

Trap Door
TrapDoors attack using a combination Search, then Disrupt. They will first use Search, then about 2 rounds later they will use Disrupt which will automatically kill that member of your party. If you have not defeated the TrapDoor past a certain point, it will change into another monster, which you will have to defeat also in order to pass.

Many Doors
In the next room you can ignore all the doors, and continue into the next room. In this room, go to the right, then up and you will reach a long stretch with many trap doors. None of them are necessary to continue, but some contain chests, and one has a save point. Continue past them to the door at the bottom left of the room to continue through the cave.

Keep Moving
The next two rooms are small, continue through them, ignoring the trap door in the second room. In the large room you next reach, cross the rope in the center of the room, then go to the left and down the staircase.

Save Point
Use the savepoint in the next room, then continue on. The next room is a large circle. Ignore the ropes and go all the way around the edge and down the stairs in the middle. In this room you will see a bridge with one final trap door. Enter it and defeat it.

EvilWall
Retrieve the crystal, and attempt to leave the cave. When you try to cross the bridge, you will be interrupted by another trap. This one is a Wall that will move toward you as you attack, killing you if it gets too close. You must defeat it as quickly as possible. Cast Berserk on Cecil and Edge (and maybe Kain), and have Rydia cast Virus/Bio.

Kain
Now you can leave the cave (Exit and Warp will not work so you have to walk). Just as you are about to exit the cave, Kain will steal the crystal and leave your party. After this occurs, leave the cave and fly back to the Gnome City.

Visit Cid
First, go visit the king, and he will tell you that you must return to Mysidia to get the ship necessary to fly to the moon. Cid will enter the room then attach a drill to your airship. Finally, get in the airship and go to the circle in the northeast part of the underground, place your airship above it, then press the button to land, and you will drill your way out of the underground.

Optional Sidequest
This would be a good point to attempt the Sylph Cave.

title: Final Fantasy IV/Sealed Cave


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Final Fantasy IV/To The Moon

Fly to Mysidia
Once in the overworld fly immediately to your right and you will reach Mysidia. Enter the town, and the elder will greet you and raise the Big Whale for you. This ship will allow you to travel to the moon. Get inside and touch the crystal in the middle and it will take you to the moon.

Locate the Cave
There is a plateau that has a ramp downward and will let you enter the set of caves. It is to the upper right of the strange blue crystal towers. Land somewhere on the plateau, and enter the cave below.

Lunar Underground
Pass through the first cave, heading through the first door you reach. Outside, you will head all the way to the right and enter the next cave. In this cave, go straight ahead. When you exit you will head left, and enter the cave beneath the large blue towers.

FuSoYa
When you enter the home of the Lunarians, on the left will be a tile that will restore HP, and to the right is a tile that will restore MP. Go straight ahead, and a sequence will begin which will result in FuSoYa joining your party.

Return to Earth
Exit the lair, and return through the caves to the Big Whale. Enter the ship and touch the crystal to return to Earth.

title: Final Fantasy IV/To The Moon


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Final Fantasy IV/Giant of Babil

Enter the Giant
As you arrive back at Earth, you will land automatically and all of your friends will arrive to stop the giant in its tracks. This will allow you to get inside the giant. When you regain control of your party, you are inside of the giant.

Inside the Giant
First head straight ahead and into the staircase, then through the next staircase. In the next large room, follow the path around, until you reach a point where the path forks. Go up and to the left and you will find the next staircase.

Stomach
In the stomach, there are three paths ahead of you. Go to the middle path (head to the right, then the first path you reach). Head around the room until you reach the next staircase.

Four Elements
In the passage, simply follow the path, use the save point you come to, then go on ahead to the next staircase. Inside the lung, walk forward, and you will be drawn into battle with the 4 elements once again. Use the same weaknesses from earlier in the game (Milon-fire, Cainazzo-Lit, Rubicant-Ice).

CPU
Once you have defeated the 4 elementals again, you can continue on to the next staircase. In that room is the CPU. There is a very specific way you must fight this enemy. First you must kill the small ball on the bottom. This is a defender who will otherwise heal the large CPU. Then you must NOT kill the other small orb, or the large CPU will attack you with a devastating spell. Once the defender and the large CPU is dead, you can kill the last one.

Because the CPU uses Wall and because you can't kill the Attacker orb, Rydia's best spell for this fight is the Sylph summon.

Kain
After defeating the CPU, Golbez will appear in time for FuSoYa to bring him back to normal. He will reveal that Zemus is responsible for controlling him. Finally Kain will get you out of the giant and rejoin your party. The ship will fly back to the moon.

Optional Sidequest
This would be a good point to attempt attaining both call spells Odin and Bahamut.

title: Final Fantasy IV/Giant of Babil


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Final Fantasy IV/Lunar Subterranean

This walkthrough will explain only the basics of the underground as well as how to get the major weapons and armor in the level. There are many chests along the way that contain useful items, but this walkthrough will not describe each one.

Passage in Lunar Hideout
Go through the Lunar Path once again, following it the as before, continuing until you reach the Lunar Lair. This time, go behind the platform where FuSoYa was, to the door in the back. In this crystal room, there is a tile in the center. Stand on the tile and you will be transported to the Lunar Subterranean.

Murasame
When you reach the underground, go immediately to the left and through a hidden path in the wall. On the otherside is a staircase. Go down these stairs. Continue forward on the path, and you will go down 3 sets of staircases, eventually reaching the podium where the Murasame sword is resting. You will have to fight the Pale Dim to get this sword. He has basic attacks, using the Slow spell occasionally. He counters summon magic with earthquakes, so be sure to cast Float to protect the party. When you defeat the enemy, you can equip Edge with this powerful sword. Return to the entrance of the underground.

Passage
Head down from the entrance, and go through the door. In the next room, follow the hidden path in the wall to the right, collecting the chests along the way if you like. Continue along the path, and you will eventually reach another door, continue through this door. In the next room, head down from where you enter, and take the first door you reach.

Staircases
This next room is large, with several levels. From the entrance, head to the right taking the first staircase. On the next level, go all the way to the right and down the staircase. Finally, go to the left and into the first door you reach. In this room, head all the way to the left, and into the only door you see. Finally, go toward the southeast of this room, to go on to the next section.

Continuing to the Core
In the next room, go down the staircase, and into the next room, where you will head to the right and through the invisible paths in the wall, finally going through the door you see at the end of the paths. In the next room you will reach the next door you must pass through immediately to your left. Now head to the staircase immediately to your right when you exit the room.

Crystal Sword
In the next room you reach, you will find two bridges. Go down the one on the left, and cross an invisible bridge all the way on the left. Once across, go down the staircase at the end of another invisible passage at the top left of the island you are on. In the next room, head to the right, until you reach a staircase. Continue on the subsequent stairs all the way until you reach a room with a save point. Save in this room, and prepare to fight a boss.

Wyvern
Wyvern begins the battle with a meganuke attack that often kills some weaker characters, and then casts Wall on itself. Heal up before attacking in earnest. Never use summon spells on Wyvern, as he counters with more meganuke attacks. Instead, have Rydia cast Quake, since that bypasses Wyvern's Wall. As long as you don't trigger additional meganuke attacks, Wyvern is simple.

Once you defeat this boss, you can have Cecil equip the Crystal sword. Go backwards to the room with the invisible bridge, and the two divergent bridges.

Towards the Core
This time take the bridge on the right, and through the door around the path. Go through the door on the right in the next room. Finally you will come upon a save point in the first door you reach. Use this point because it is very important to be healed for the remainder of the game.

White Lance
Leaving the save point, go into the next room on the right, and you will find the White Lance. Plague is difficult to defeat, as it places a 10 second instant death countdown on all characters. You have to defeat it before your time runs out. Since Plague is a flying enemy, Edge's boomerang weapons, Rosa's arrows, and Kain's spears all do extra damage.

Alternatively, you can exploit the AI. Any time Plague notices a character without the countdown timer, Plague recasts the countdown, but this resets everybody's countdown to 10. Therefore, you can kill and revive a fragile character like Rydia over and over to force Plague to repeatedly refresh everybody's countdown timer.

For winning, you get Kain's most powerful Spear.

Ribbon
The next room to your right contains two chests. Before you are able to open them, an enemy will attack you. These two dragons are not too difficult to defeat. If you use magic on them, they will remedy themselves, but Rydia's Bahamut is pretty effective, as it is far stronger than the remedy. You can't use magic on them because they cast Wall. Otherwise, simply use the strongest attacks possible. Finally, once you have defeated these enemies you are ready to move on to the final stage of the game in the Lunar Core.

title: Final Fantasy IV/Lunar Subterranean


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Final Fantasy IV/The Final Battle

Descend to the Core
Leave the cave that contained the Ribbon chests and head to the right. Go to the right and all the way around the room until you reach the staircase. Go down the stairs and into the opening on the next level. You will finally be inside the Moon's Core. Inside the core, the enemies will be the toughest you have encountered in random battle. Make your way through the room until you reach the staircase, but don't go down it yet, head as far south as possible, and you will find the final weapon to be obtained from the Subterranean.

Masamune
Ogopogo is similar to Leviathan, except Ogopogo will use the Big Wave attacks more frequently than Leviathan. There is no real strategy for destroying him, except attacking with the strongest attacks possible, and having Rosa use cure spells every round. Once you have obtained the sword, have Edge equip it.

Down the Passage
Go back to the staircase you just passed and descend further. In the next room, weave your way around, going to the right, down 2 staircases, then to the left and down a staircase, then to the right again until you get to the next set of stairs. In the next two rooms, follow the same basic strategy, weaving your way through the room, getting any chests you like along the way. Eventually you will enter a room where you will find FuSoYa and Golbez fighting Zemus.

Zemus
As you enter, Golbez and FuSoYa engage Zemus in battle. It appears that they have defeated him, but he transforms and defeats both of them handily. Suddenly, your friends from earlier appear, and begin to heal you, allowing you to recover to fight Zemus yourself. Now you will begin the final boss.

Zeromus
The first thing you must do is have Cecil use the Crystal (available from the Item menu) on Zemus. At this point he will transform once more into Zeromus, and you will be ready to attack. Zeromus has several different attacks, including the Big Bang which will attack all of your party at once, as well as the Blk Hole which will remove all status conditions from your party. He will also use some strong Black magic spells on you. The key to this battle is to have Rosa constantly use Cure4 on your entire party. This will ensure that at least most of your party will survive each round. Use an elixir on her when she needs more magic. If you have enough experience, you should be able to defeat Zeromus using this strategy.

End
At this point you will see all the people from the game once again as they come to Cecil and Rosa's Wedding. You finished the game. Congratulations!

title: Final Fantasy IV/The Final Battle


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Final Fantasy IV/Cave of Monsters

Fly to Cave
This procedure will allow you to gain two powerful Call spells for Rydia. Fly to the southwestern section of the underground to find a small island with only a cave.

Inside the Cave
The first thing to do when you enter the cave is to have Rosa cast the Spell "Float" on your whole party (you can do this all at once). This will protect you from the spots on the ground that damage your party and also from monsters that attack using the "Quake" spell. When you enter the cave go south, then immediately west until you reach another cave.

B2F
You will have to recast the "Float" spell again, because as you change floors, it is removed. In the next room, go right, then up and to the right down to the next floor. In the next room, follow the path until you get the opportunity to go north. When you reach that point, there will be a small grey staircase to take you into the Monster's lair.

Queen Asura
Go north, then east and take the first staircase you come to. On the next floor head around the outside circle of the room counterclockwise until you reach a building which has a chocobo stationed in front of it. Go into this building, then down the staircase on the left. Finally, go down the grey staircase in this room. In this room speak with the woman in the middle. She is Queen Asura and she will fight you.

Defeat Asura
Defeating Asura is not too difficult once you realize that you must have Rosa cast the Wall spell on Asura in order to make her cures ineffective. Once you have done this, you can simply attack as normal, remembering that you cannot cast spells directly on Asura or it will reflect back to you (Call spells excluded).

If you do not have the Wall spell, you will need to damage her faster than she can heal. Cast Slow on Asura to reduce the frequency of her Cure spells. The Mage Masher (found in the Sylvan Cave) does quadruple damage against Asura. Arm Edge with that and then Berserk him. Asura counters physical attacks with attacks of her own, so be prepared to heal as often as Edge attacks.

Defeat Leviathan
After defeating Asura, speak to the man next to her who you will learn is Leviathan. Battling him is a little tougher. His wave attack is pretty powerful. Your best bet is to have Rosa use Cure4 on the whole party after each wave attack. After defeating Leviathan he will give Rydia a spell allowing her to use his attack.

Exit Cave
Exit the building, then go back down the grey staircase. Head clockwise around the room until you are as far south as possible in the corner there is an invisible button that will take you to a room with four chests. Immediately behind where you are let into this room is a button that will allow you to exit the cave quickly.

title: Final Fantasy IV/Cave of Monsters


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Final Fantasy IV/Sylph Cave

Go to Sylph Cave
In the upper left hand corner of the Underground is a cave surrounded by a grey patch on the ground. Enter the cave. The first thing to do when you enter the cave is to have Rosa cast the Spell "Float" on your whole party (you can do this all at once). This will protect you from the spots on the ground that damage your party and also from monsters that attack using the "Quake" spell.

Inside the Cave
In the first room go straight ahead and into the next room. In the next room you will do the same thing, going to the cave directly ahead of you. In the next room, you may use the save point on the right, then continue to the left, and enter the cave to the left of the one you just entered.

Deep in the Cave
In this long room, head all the way to the end of the room, and through the door there. Now go as far south as possible, and follow the path until you reach a large brown building. Enter this building, and speak to Yang who is in the bed. Now go up the staircase in the building, then step on the platform in the next room. This will take you out of the cave.

Fly to Fabul
Leave the underground, fly to Fabul and enter the castle. Go into the inside of the castle, and up the stairs between the inn and weapon shop. Turn around in the next room and go through the south door.

Get the Pan
Once outside go in the tower on the left, and all the way to the top. Talk to the woman there (Yang's wife) and she will give you the Pan, which you will need later. Leave the castle.

Return to Sylph Cave
Return to the underground, go back in the Sylph cave, and finally return to where Yang was laying. Use the Pan on him, and he will wake up. Since he cannot join you, the Sylphs will give a call spell to Rydia. Go up the staircase, and on the platform again to leave the cave.

title: Final Fantasy IV/Sylph Cave


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Final Fantasy IV/Excalibur Sword

Retrieve the Rat Tail
The first step in obtaining the Excalibur sword is to retrieve the Rat Tail from the Cave of Monsters. Go into the cave and continue on until you reach the area where the monsters live. For assistance in traversing the cave go to that section of the walkthrough. Go immediately to the left when you reach that area, and continue around the circle until you see another staircase. Go down the stairs, then back up the stairs, turn around and open the chest behind you to get the Rat tail. Exit the cave.

Adamant Cave
Exit the underworld, and fly to Mythril (assuming you are in the airship capable of holding the hovercraft). Fly south to the string of small islands, and drop the aircraft and land on the one that has mountains and a small town. From there, take the hovercraft to the island with a cave on it. Enter the cave, and when prompted give the Rat Tail to the people in the cave. They will give you the Adamant.

Visit the Smithy
Return to the underground in the airship. Fly to the bottom right hand corner of the map, and land near the small cluster of houses. Inside it is a single house. Go into this house, and down the stairs to the right. Use the adamant on the dwarf in the bed.

Obtain the Sword
The Smithy will begin to forge the sword immediately on the first floor. If you have not yet been to the moon, he will tell you it is not ready. But once you have been to the moon he will give it to you when you speak to him.

title: Final Fantasy IV/Excalibur Sword


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Final Fantasy IV/Odin

Fly to Baron
Reaching Odin requires that you be able to fly around the overworld, so it is probably best to attempt a battle with Odin after defeating the Giant of Babil. In addition, you must complete the Cave of Summoned Monsters in order to challenge Odin; otherwise he will simply tell you to come later.

Fly to Baron Castle and enter it.

Locate the King of Baron
Go through the two gates until you reach the first interior room. In this room, go to the right, and up the staircase. Continue through the castle, going through the door in the tower at the back right of the castle. In this next room, go down the staircase on the left, and continue on to the right in this room. When you go down the staircase at the end of this hall, you will find the King of Baron, who will then fight you as Odin.

Defeat Odin
Odin is not too difficult if you have reached high enough levels. His initial attacks are not too strong. However, during the battle he will slowly raise his sword. If you are not able to defeat him quickly enough, he will complete a devastating attack that will kill your entire party. You must defeat him before he is able to complete this attack. Once you have defeated him, Rydia will gain the call spell Odin.

title: Final Fantasy IV/Odin


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Final Fantasy IV/Bahamut

Fly to Bahamut Cave
You can only attempt Bahamut if you have already defeated Leviathan in the cave of monsters. If you have done this you may continue. The moon is not a large area so it should not be to difficult to find Bahamut's cave. There is a circular plateau surrounded by another circular plateau. You must land on the outside circle with the ship, and then walk inside to the cave. Enter the cave.

Traverse the Cave
In the first room, go down and take the first right you can. Continue down and to the right, following the path until you reach the next room. In the next room follow the path again, going to the left, up and to the right until you reach a thin path. When you reach this path, you will be forced into battle.

Behemoth
These monsters are probably the toughest non-boss enemies you have faced so far. The key part about them is that for every attack you make on the behemoth, it will retalliate. So attacking with Rydia or Rosa's weapon would be foolish, as his attacks are quite strong. You will be able to continue through the cave once you defeat him. If you are struggling with these enemies, it would be best to leave the cave, and rest/save your game, as you will not need to defeat these again once you have done it once. If you can, use blink on all your characters, for once you do his attacks will usually miss.

Onward through the cave
Go up from where you fought the behemoth to the next door. On the other side of this door, go down the path in front of you. Along this path you will run into 2 more behemoths before reaching Bahamut. Defeat them, exiting and saving when necessary.

Bahamut
Defeating Bahamut is much simpler than it seems. He does not attack your party except for 1 devastating MegaNuke attack. He counts down as you are fighting, and when he reaches 0, he will unleash this attack, most likely destroying your whole party. However, by using Rosa to cast the Wall spell on several of your members, you will easily defeat him, as the spell will be redirected back onto him.. Use this technique while attacking with other members, and you will defeat him quickly. Once defeated, Rydia will be able to use the powerful Bahamut call spell.

title: Final Fantasy IV/Bahamut


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Final Fantasy IV/Enemies

This set of monsters is obtained from the SNES US version. Bosses are not listed on this page unless they appear in a random encounter.

At the end of each battle, you gain a set amount of Gold and Exp. Gold is added directly to the pool, while EXP is divided among all party members.

Names and stats may differ in the Japanese version.

title: Final Fantasy IV/Enemies


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Final Fantasy IV/Bosses

Normal bosses
Bosses are powerful enemies that you have to overcome. They may either be a single powerful monster, but they sometimes come with escorts.

Optional bosses
Defeating these bosses are not required to complete the game, but makes it easier to do so.

Special Encounters
These fights would appear to be boss fights, but are really special cutscenes. They are mostly there for decoration and are not usually based around the power or abilities of the party.

title: Final Fantasy IV/Bosses


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Final Fantasy IV/Locations

Baron
The starting location.

Mist
Connected to Baron by the Mist cave, and home to the Callers.

 * In the North west building, look for a secret behind the fireplace. You can get a Change Rod and Tiera. However, you can only effectively find this after getting the airship.

Kaipo
A small city located near an oasis. Initially, you bring Rydia here after the incident at Myst, and discover that Rose is here as well.

Contains an inn and stores.

Damcyan
A city in the desert north of Kaipo. It gets bombed as you approach, with the crystal taken away. You can use pots of HP and MP recovery here.

It's an intermediate point between Kaipo and Mt. Hobs, as well as the nearby antlion cave.

Mysidia
A city in the far northwest filled with magic users.

Toroian
A Matriarchy, was guarding the Crystal of Earth before the Dark Elf stole it.

Dark Elf Cave
The cave surrounded by dense forest northeast of Toroia. While traversing this cave, any metallic weapon a character is holding causes them to be paralyzed in battle (same effect as Hold). Bows and arrows, staves, and rods are really the only weapons that can be used here, so it's advisable to run from combat when necessary.

Tower of Zot
Note: You can only visit this place once.

Agart
Contains a well that's allegedly bottomless.

Giott
Home of the dwarves, located in the underworld.

Tower of Babil
Note: You can visit this place twice, however, you are exploring different sections. You fight Dr. Rugae here, and fight Rubicant in the upper section.

Bahamut Cave
Found on the Lunar Subterrane.

Lunar Lair
The final cave of the game.

Eblam
This is a small ruined castle near the Tower of Zot. It contains a few items, including a Slumber Sword and a Drain Spear in the left and right towers. There is also a backdoor escape route containing an elixer.

Some of the chests are not directly reachable; they are either accessed from hidden stairs, or by walking along the outside of the tower.

title: Final Fantasy IV/Locations


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Final Fantasy IV/Cheats

Extra Items
On the U.S. SNES version entitled Final Fantasy II, the items held in a character's left and right hands can be duplicated. When in battle, select the Item option. Move the cursor down to an empty slot in the item bag, and select the empty slot. Then, move the cursor all the way up until the character's equipped items appear, and select one; it is important to select an empty slot from the item bag before selecting the character's equipment. The equipped item will then be switched with the empty slot. (Note: Both of the character's equipped items can be unequipped this way, one after the other, and they can both be duplicated as a result.) Next, finish the battle. After the battle is over, access the menu screen and go to the Equip menu. When the equipment is given back to the character, the numeral 2 appears on the right. Immediately remove the equipment, and there will be two of them in the item bag. The character can have their equipment back, and the duplicated item will now stay in the item bag. This trick is especially useful for duplicating rare or expensive items. Valuable items can be sold to shops, or simply given to another character who can equip it. Also, duplicating powerful weapons can be useful for Edge's throwing ability.

*Note: It is no longer possible to duplicate weapons and shields during battle in the Nintendo DS version, iOS, Android, and PC Steam versions.

Sylph Bug?
Also in the U.S. SNES Final Fantasy II, Rydia's Sylph summon (obtained from the Sylph Cave sidequest) does not use any MP. This spell damages all enemies, and simultaneously heals all allies.

Milking Exp
When you cast life on a dead opponent, it is revived with HP=Vit *5. Since enemies have 0 vitality, they instantly die again without the body reappearing. This may be difficult because of timing issues, but can be well worth the benefit on some opponents.

You can try this trick on Alert or Searcher, and repeat to get a massive exp bonus for a single battle. The Weak spell is your friend, as it quickly drains a target's HP.

However, this trick will not work on bosses.

Level up trick
In the SNES version of Final Fantasy 4. You can quickly get Cecil leveled up after he becomes Paladin, first of all kill off your allies in the battle you know will leave your party for good, then have Cecil fight enemies alone. You can go to the North end fields of Mt. Ordeals and fight stronger enemies from the fields of Troia. You can quickly get Cecil up to level 30 or higher.

Later on in the Tower of Zot you can fight Marionetteer who summons Marionettes, fight the Marionettes for much experience and leave Cecil the only one alive in battle. You can also fight the Magus Sisters, Mindy and Sandy and get Cecils levels 50 or higher and alot of Gil. You can do this before Kain and Rosa, Rydia joins you. However Edge will still start off at his initial level 25.

'''Note: In the Nintendo DS, iOS, Android, PC Steam versions. The Marionetteers will retreat right after they summon a Marionette. Also if you level up Cecil, this no longer affect the level ups that Kain, Rosa, Rydia and Edge has so you'll have to level each of them up manually.'''

When you fight Trapdoors in the Sealed Cave, you kill the Trapdoor by first getting to Rosa's turn, once he targets one of your players quickly cast Wall on that targeted player and the Trapdoor will cast Ninth Dimension and it will backfire and kill Trapdoor.

When you fight the CPU boss in the SNES version you can kill the Attacker and Defender for 50,000 experience points. However in the Nintendo DS, iOS, Android, and PC Steam. This is no longer possible.

In the Nintendo DS, iOS, Android, and PC Steam version, you can get an ability called Level Lust from the Moon and earn 1.5 times the experience after every battle.

Earning Gil
In the original Final Fantasy 4 for SNES, you could duplicate weapons and sell them for money. However in the Nintendo DS, iOS, Android and PC Steam it is no longer possible to so. There are other ways to get money.

 * You can unequip characters you know will leave your party such as Kain, Tellah, Edward, and Cecil as Dark Knight before he becomes Paladin. And sell the equipment for Gil.
 * In the Nintendo DS, iOS, Android, PC Steam, When you get a members pass in Troia for 100,000. You can go to the dressing room to obtain Gil Farmer and use it on one of your party members to earn more money in battles.
 * You can fight the Magus Sisters, Mindy and Sandy for 3000 gil apiece.
 * You can have Edge steal Flame lances from Flame Knights at the Tower of Babil sell them for 5500 gil, or Gaia Hammers from Steel Golems for 6000 gil, or Artemis Arrows from Moonmaidens for 10,000 gil. Keep in mind Edges Steal success rate is low and can go up to 39 percent chance and it'll take many tries before you successfully steal one.

Defeating Dr. Lunge
When you fight Dr. Lunge and his robot Barnabas. Dr. Lunge will appear in his second form. Quickly use 2 elixirs on him and the battle will be won but make sure it damages him, otherwise you'll end up healing him.

Using Draw and Counter on Cecil
As soon as you get the Counter and Draw abilities use it on Cecil. It works much better than Cover. The enemies will attack Cecil and Cecil will counterattack them. This makes it easier on the Nintendo DS, iOS, Android, and PC Steam when the enemies are much harder to defeat.

 * Note

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Final Fantasy IV (3D remake)/Nintendo DS changes

There are many changes made in the Nintendo DS version of Final Fantasy IV including the iOS, Android, and PC Steam version.

The main change from the first release of Final Fantasy IV is the difference in spell and ability names. For example, "Fire2" has been renamed to "Fira" (in other words modern spell names). Additional changes:
 * A new Augment system has been introduced for more flexible gameplay.
 * The Twincast ability that Palom and Porom have has been changed with the addition of extra spells that can be used with the Augment system.
 * Rydia's Meteor spell cannot be obtained until after level 80. Whereas in the SNES version you can get it at level 60.
 * 3 new spells for Edge's Ninjutsu has been added including Tremor, Gale, Frost.
 * The character sprites are now 3D CGI models made with motion capture, inside of 2D pixel sprites. Also the towns, castles, caves, tower, is now 3D rooms instead of 2D overview maps.
 * When the player explores dungeons, they can explore the map until it reaches 100 percent and get a reward for the effort.
 * When casting the confuse spell on Coeurl or Cait Sith enemy, they no longer cast Blaster spell on enemies or on themselves, therefore only attacking themselves.
 * There are now CGI cutscenes with voice acting.
 * The Weapon duplicate glitch cheat that was used to copy weapons and shields for the SNES release has been removed.
 * The enemies are much more difficult to kill and some of the enemies like Searcher, Security Eye, Sorcerer, Marionetteer, will now run away after summoning one of their enemies.
 * Some of the stronger enemy random encounter glitch north end of Mount Ordeals that's normally found in Troia fields featured in the SNES version has been fixed and it only features enemies outside of Mount Ordeals.
 * The price for the Troia membership card is 100,000 gil instead of 10,000 gil. The Elixir is 50,000 gil instead of 100,000 gil.
 * There are augment abilities that you can now use to customize your characters. Auto-potion, Counter, Draw attack, Gil Farmer, Level Lust and so on.
 * After the CPU boss fight in the Giant of Babil, a brand new cutscene features Cecil's childhood with his brother Golbez and his best friend Kain.
 * The CPU enemies the Attacker and Defender no longer offer experience or Gil. However The Magus Sisters do respawn and provide experience and Gil after every kill the player makes on them.
 * There are extra sidequests involving the Namingway quest, and The search for eight Eidolons is included.
 * Rosa's arrows no longer get used up for every attack so the player can equip one arrow and use it for unlimited times.
 * Status boosts for level 71 and up are affected by the augments the player is equipped with.
 * The Malboro enemies bad breath attack can still inflict other status aliments even with Headband, where as in the SNES version the Headband will automatically block other status aliments.

Spell name changes
Note these are mere name changes and still share the same basic functional as in the original 2D version.

Whyt
Whyt is one of Rydia's summons. When talking to a fat chocobo, you can train Whyt by playing mini-games. Each game increases one stat based on how well you performed. The party member must be currently present in the party to access their game. The games are:

 * Cecil's Goblin Gauntlet
 * Edge's Ninja Blade Glade
 * Kain's High Jump Hijinks
 * Rosa's Measured Meditations
 * Rydia's Mathemagic Mediatations


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Final Fantasy IV (3D remake)

This is a wikibook covering the 3D remake of Final Fantasy IV, originally released for the Nintendo DS in December 2007 in Japan and in 2008 internationally. It is mainly focused on covering the differences from the original 2D releases (see Final Fantasy IV for a guide to the original 2D releases and the PlayStation Portable version, released after the 3D remake).

Table of contents

 * /Nintendo DS changes/
 * /Augments/

title: Final Fantasy IV (3D remake)


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User:Evangelist Kisakye William

WE ARE CALLED TO TAKE GOD'S GLORY TO NATIONS

title: User:Evangelist Kisakye William


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Final Fantasy IV/Watery Pass & Antlion

Underground Waterway
Leave Kaipo and head northeast, through the desert, until you see a cave: the Underground Waterway.

Underground Waterway South

From the cave entrance, go north across a bridge and up a set of stairs for two chests with Potion and Maiden's Kiss. Return to the entrance, then head west, across a bridge. Take a detour to the south for another chest, with a Tent. Cross the bridge to the north to meet Tellah. He explains that he is on his way to Damcyan. However, he's not strong enough to defeat the monster blocking the way. He joins your party, figuring that if you combine your power, you can defeat it.

Rows

Now's a good time to familiarize yourself with how the front and back rows work in this game. Rydia has low maximum HP right now, so put her in the second party slot, which sticks her in the back row.

After Tellah joins your party, check out his equipment and have him equip anything you're not currently using that's better than what he has. Cross the bridge to the west after you've got him geared up. If you're playing the older 2D versions, the chest just across the bridge contains 120 Gil. Continue across two bridges to the east, then go down the stairs to the south, and back up through the waterfall for a chest with Iron Ring.

Head back down the waterfall and walk around to the west. There is a hidden entrance in the middle tile of the waterfall. Inside the Waterfall Grotto are three chests with Phoenix Down, X-Potion, and Dry Ether.

Exit the grotto, walk all the way back to the stairs on the eastern side of the room, and back to the west across the three bridges. Take the first set of stairs up and into the next area.

Underground Waterway B2

Follow the ridge to the north, across a bridge, then head down the stairs. At the first branching path in the water, go east and up two short flights of stairs for a chest with Potion. Go back down the stairs and continue south through the water. Take the longer set of stairs up, and continue west on the ridge. At the end of the ridge is a chest with Ether. Go back east, and cross the bridge to the south. After you cross the bridge, go west, and across another bridge. Enter the door in the wall.

When you enter this room, Tellah explains that this spot is a magic field that repels monsters, allowing you to rest in a Tent or Cottage, and save the game. He talks some about his daughter, Anna, who eloped with a Bard to Damcyan. Tellah talks about the monster blocking the way to Damcyan - a creature with eight tentacles - before it's too late. Too late for what? Tellah doesn't know; he only hopes his instincts are wrong.

Exit the room to the north to come back out into the main room. Cross a bridge to the west and take a short detour north for a chest with Ice Rod. Go down both flights of stairs to the south, then walk east through the water. Head up the flight of stairs to the north and through the door.

Ice Rod

The Ice Rod functions the same as other items with similar names in the previous Final Fantasy titles. During battle, you can enter the Item menu, press up, and use the Ice Rod to cast Blizzard for free. This is great for when your mages get low on MP.

Underground Waterway B3

Head south, then cross the bridge to the west. Go south until you come to a branching path. To the east you'll find two chests with 580 Gil and Bomb Fragment. Return to the branching path and continue west, then north up the stairs.

From the entrance of this room, go west into a secret passage. The passage goes north, east, then south, to a chest just on the other side of the wall from where you entered, holding a Feathered Cap. Head back to the main room through the secret passage, and continue north up the stairs from the entrance. Grab the Potion from the chest on the way, then continue to the next floor.

Underground Waterway North

Follow the path north, then take the staircase to the west down. Follow the path around to the west for a chest with Ether. Take the short staircase to the north and grab the Antarctic Wind from the chest. Head back to the east and cross the bridge. You'll see the stairs to the next area, but don't go through them just yet. Instead, head south, down three flights of stairs, and grab the two chests with Bronze Hourglass and Shadow Blade. Be sure to equip the new sword to Cecil.

Now, head back up the stairs and head to the next area. Tellah tells you that the stairs lead outside, and that the monster is in the cave beyond, reminding you that you can use a Tent on the overworld to heal up. And, don't forget to save, too!

Underground Falls

There is a large waterfall as soon as you enter. When you approach, you fall down the waterfall to the next level. Take the stairs and follow the path around to the south. When you come to a large staircase, go down it for two chests: Hades Helm and Hades Gloves'. Again, equip these to Cecil right away. Go back up the stairs and cross the bridge, then go through the door.

Underground Lake B1

Head east across the bridge and open the two chests for the last piece of armor for Cecil: Hades Armor. The other chest contains Hermes Sandals, which is not equipment, despite the name. Cross the brige to the north, take the stairs down into the water, and heal up before approaching the writhing mass of tentacles in the waterfall.

Boss: Octomammoth
The Octomammoth only looks intimidating! With two strong magic users and a strong physical attacker, he should be no match for you.

Rydia probably knows Thunder by this point, but she can do more damage Summoning Chocobo each turn. Have Tellah cast Thunder to exploit Octomammoth's weakness, and heal the party as needed. Don't forget you can heal everyone in the party at once by pressing right while selecting a healing target.

Octomammoth is weak to Dark. You might think that Cecil's Darkness ability can exploit this weakness as well, but despite the name, it only deals non-elemental damage. Just have Cecil attack with his sword.

As you wear down Octomammoth, he loses his tentacles until he has just one left. After you defeat the Octomammoth walk through the waterfall that it had previously been guarding.

Damcyan
Walk around to the northeast, where Damcyan Castle comes into view. Before you get too close, airships fly in and bomb the castle! The party was too late!

Enter the castle anyway, and walk up a few flights of stairs. On the second floor, there is a single, unplundered chest with a Tent. Continue on to the third floor, where you spy a woman lying on the ground. It is Anna, Tellah's daughter. Furious, Tellah attacks the bard standing nearby, Edward. That spoony bard!

Anna is hanging on for life, and begs Tellah to understand her love for Edward. Edward explains that Baron's Red Wings, led by Golbez, attacked Damcyan and took its crystal. Anna passes on, and Tellah vows to get his revenge on Golbez, then storms out of the castle. Cecil convinces Edward to join the party to search for the Sand Pearl. Edward says you can find Sand Pearls in the Antlion's Den to the east, and even lets you use his hovercraft.

But before we go save Rosa, let's do a bit of looting, shall we? Head back into the castle, but don't go through the gate. Instead head around to the east and enter the small room - the Damcyan Castle Dungeon. Talk to the guard in front of the switch to open a room containing a secret passage that leads you into the dungeon cells. The chests contain Crossbow, Feathered Cap, and Ruby Ring. Exit the cells and head down the stairs for a whole lot more loot: Potion, Antidote, Eye Drops, Gold Needle, Phoenix Down, and Ether. All but one pot contain treasure too: Holy Arrows x 20 and Iron Arrows x 10.

If you return to the third floor of the castle, you can chat with a few of the survivors. There are also two magic pots in the east and the west wing. The east pot restores your MP and the west pot restores your HP and removes status effects.

Antlion's Den
Use the hovercraft to fly to the northeast part of the desert, and travel across the shallow water to the other expanse of land. If you see a mountain with a curvy path leading up to it, you've gone too far east. The Antlion's Cave is in a mountain range just north of a desert. Save, and head inside.

Antlion's Den B1

Walk down the stairs, then go west, and north under a bridge for a chest with Potion. Then, pass back under the bridge and continue west, taking the stairs up to another chest with Spider Silk. If you're playing the SNES version of the game, you'll have to walk back up to the entrance of the cave and cross the bridge for that chest.

Head south, down a set of stairs, then around to the east and up another set of stairs for a Tent. Just beyond that chest is another, containing a Potion. Go back down the stairs, back to the north. Head east when you come to the staircase again, and continue east until you come to a path under a bridge to the north. The chest there contains Potion. Head south, then go east and up a set of stairs. All the way to the north is a chest with Gold Needle. Go south, and down the stairs to the next floor.

Antlion's Den B2

Go south, down two sets of stairs, and grab the Antarctic Wind from the chest. Continue down the next set of stairs, then go up the other set of stairs immediately to the east and through the door. Either staircase in this room takes you to a chest with Lamia Harp, a good harp for Edward that can cause confusion when used to attack. Exit the room.

From the main room, head east, then north up a long staircase. Continue north, and take the stairs to the next floor. Back on B1, follow the path to the east and go through the door. There is a rest area here, so heal up with a Tent, and save the game. There are three chests in the room as well, with Phoenix Down, Ether, and Emergency Exit. Exit the room, and go back to B2.

Back on B2, head north up a set of stairs, then east, for a chest with Potion. Go back down the stairs, and west across a bridge for Spider Silk. There are two areas that you could explore in this room, to the west and south, but there aren't any hidden items or chests to be found. From the last chest you opened, just go back across the bridge, then south down a set of stairs. Head west, and south down another set of stairs, then through the stairs to the next floor.

Antlion's Nest

Here, simply go south, down the stairs. Heal up before the fourth set of stairs, since you will be facing the owner of the nest soon...

Boss: Antlion
''It's okay. Antlions are quite tame.'' Any time you attack the Antlion with a weapon, it counters with a powerful needle attack. However, Rydia's magic and Edward's songs do not trigger the counterattack. Have Rydia use the Chocobo summon for a heavy-hitting physical strike that Antlion won't counter.

When you have defeated the Antlion, use the Emergency Exit you found earlier, or save it and walk back out of the Antlion's Den.

Return to Kaipo
Fly the hovercraft west past Damcyan, and continue to the southwest of the desert. Cross the shallow water back to the desert where Kaipo is.

Back in Kaipo, go to the house where Rosa is staying, and use the Desert Pearl on her. When she awakens, she will tell you more about the newly appointed Red Wings captain, Golbez, who appears to be manipulating the king to claim the crystals for himself.

The party will rest for the night, but Edward decides to go for a nighttime walk.

Edward's fight
Edward goes outside alone to play some music and mourn the loss of his beloved Anna. His rumination is interrupted by a Sahagin attack! Edward must fight off the Sahagin alone, but the battle is fairly simple. Just attack with the harp and you will win easily.

title: Final Fantasy IV/Watery Pass & Antlion


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Final Fantasy IV/Characters/Rydia

Rydia is a summoner from the town of Mist. Out of fear from seeing her mother and village destroyed, she causes a massive earthquake but becomes friendly once Cecil defends her. In the early game, she is a sage; an adequate white mage and a solid black mage. Later, she dumps the white magic for a powerful array of summons, which are more powerful than typical spells, thus becoming similar to a black mage. Her chief weakness is her lack of any physical prowess.

Young

 * Main weapons: whips
 * Other weapons: rods, daggers, bows
 * Magic: White, Black, Call/Summon
 * Abilities: none

Adult

 * Main weapons: whips
 * Other weapons: rods, daggers, bows
 * Magic: Black, Call
 * Abilities: none

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Final Fantasy IV/Characters/Tellah

Tellah is a sage who knows a variety of useful black and white magic spells. He also starts out with a fair amount of power, already being a very experienced fighter. However, due to his age, he will gain no MP as he levels up, which is not very often.

Stats

 * Main weapons: staves and rods
 * Other weapons: none
 * Magic: White, Black
 * Abilities: Recall: Either casts a spell at random, or does nothing. (Unavailable in the North American SNES release named Final Fantasy II and Final Fantasy IV: Easytype)

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Final Fantasy IV/Characters/Edward

Edward, named Gilbert in the original version, features low stats across the board and lacks access to heavier equipment. However, his physical prowess is greater than that of a typical mage, while his various abilities can be useful in many battles. After level 70 Edward's attributes skyrocket.

Edward, the prince of Damcyan, was in love with Tellah's daughter, Anna. He joins the party when the castle gets bombed by the Red Wings.

Stats

 * Main weapons: harps
 * Other weapons: daggers
 * Magic: none
 * Abilities:
 * Sing: Casts a random status effect on a target (such as sleep, silence, and confusion).
 * Hide: Hides from the battle. May automatically activate if critically injured.
 * Heal/Salve: Uses a potion on all party members. (Unavailable in the North American SNES release named Final Fantasy II and Final Fantasy IV: Easytype)

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Final Fantasy IV/Characters/Rosa

Rosa is the game's most notable white mage, and eventually learns every White Magic spell in the game. She specializes in spells that support fellow party members, most notably by restoring HP. Although by no means a physical powerhouse, her bows also give her the ability to inflict some damage from the back row in a fight.

Stats

 * Main weapons: bows
 * Other weapons: staves
 * Magic: White
 * Abilities:
 * Aim: A slightly stronger attack with bows and arrows only.
 * Pray: Casts healing on all party members for no cost, but doesn't always work. (Unavailable in the North American SNES release named Final Fantasy II and Final Fantasy IV: Easytype)

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Final Fantasy IV/Characters/Yang

As a monk, Yang has high HP and physical attributes. His regular attacks are strong, and his abilities only emphasize this fact. His chief weakness is his inability to use heavy equipment or any weapons that directly increase his power. Despite this, he is a capable physical fighter, albeit one that may require stronger items than Cecil.

Stats

 * Main weapons: claws
 * Other weapons: none
 * Magic: none
 * Abilities:
 * Power/Focus: Builds up for a double-strength attack. (Unavailable in the North American SNES release named Final Fantasy II and Final Fantasy IV: Easytype)
 * Kick: Hits all enemies in a single attack.
 * Gird/Brace: Reduces physical damage. (Unavailable in the North American SNES release named Final Fantasy II and Final Fantasy IV: Easytype)

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Final Fantasy IV/Characters/Palom

Palom is a black mage with an emphasis on magic at the cost of physical strength. He works best in a team with his sister, Porom.
 * Main weapons: rods
 * Other weapons: bows
 * Magic: Black, Twin (attempts a binary spell with Porom for massive damage)
 * Abilities: Bluff: Increases magic power. (Unavailable in the North American SNES release named Final Fantasy II and Final Fantasy IV: Easytype)

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Final Fantasy IV/Characters/Porom

Porom is a White Mage with an emphasis on magic at the cost of physical strength. She works best in a team with her brother, Palom.

Stats

 * Main weapons: staves
 * Other weapons: bows
 * Magic: White, Twin (attempts a binary spell with Palom for massive damage)
 * Abilities: Cry: Makes it easier to flee the battle. (Unavailable in the North American SNES release named Final Fantasy II and Final Fantasy IV: Easytype)

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Final Fantasy IV/Characters/Cid

Cid is a physical fighter with access to a variety of powerful weapons, though he cannot equip shields. He has the worst magic attributes in the game, even compared to other non-magic users like Kain.

 * Main weapons: hammers
 * Other weapons: swords, axes, bows
 * Magic: none
 * Abilities: Peep: Reveals information about a monster.

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Final Fantasy IV/Characters/Edge

Edge is a ninja that has the ability to wield two weapons at once. Though his armor is light and defenses are low, he makes up for it using his high attack power, speed, and evasion. Furthermore, his Ninjutsu abilities make him an adequate substitute for a black mage.

 * Main weapons: katanas, shurikens, boomerangs
 * Other weapons: daggers, claws
 * Magic: Ninja
 * Abilities:
 * Sneak: Steals an item from the enemy.
 * Throw: Throws an item at an enemy for increased damage.

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Final Fantasy IV/Characters/Fusoya

Fusoya is a sage, but is a mixed bag, even by the game's standards. On one hand, he has access to every White and Black magic spell in the game, well before any other characters are likely to have mastered even one of those categories. On the other hand, his attributes are unremarkable and, like Tellah, his MP is limited.

 * Main weapons: staves and rods
 * Other weapons: none
 * Magic: White, Black
 * Abilities: Spirit Wave/Regen: Slowly regenerates party's HP. (Unavailable in the Super Nintendo version and Easy-Type)

title: Final Fantasy IV/Characters/Fusoya


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Donkey Kong Country/Gameplay

Barrel types
There are many different types of barrels in Donkey Kong Country. Some can be picked up and others are activated when you touch them. This page details the different functions of each barrel and names them according to their names in the Super Nintendo manual.

Regular Barrel
This is the basic barrel that can be picked up or put down and thrown. This barrel is useful in defeating most enemies and revealing hidden passages. Different variations roll or smash when they hit the ground or enemies.

TNT Drum
This barrel has mostly the same functions as the regular barrel with a few exceptions. TNT drums explode within a few seconds of being put down, so you can't let go of them for too long. They also explode when they hit enemies and explode when they hit the ground.

Barrel Cannon
These barrels can be jumped in, and you will be shot out automatically.

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Donkey Kong Country/Controls

In-game combinations
* In the Game Boy Advance version, B is recommended over R because R is used for other functions in the rest of the trilogy.

title: Donkey Kong Country/Controls