text:
Mother 3/Characters/Hinawa

Hinawa (ヒナワ) is a non-playable character of Mother 3 and the wife of Flint. Her father is named Alec and her two sons are named Lucas and Claus. She makes brief appearances throughout the game.

Background
The introduction of Mother 3 begins with Hinawa, Lucas and Claus staying at Alec's house. Later on in the prologue, Hinawa walks out of the house during dinner and writes a letter back home to Flint in Tazmily Village. The letter is sent by carrier pidgeon.

However, at the end of chapter one, Hinawa is killed by a Drago the Pig Army had been experimenting on on their way home from Alec's house. When Flint is told about this, he becomes very aggressive and violent towards the bystanders, until he is intentionally knocked out by Lighter with a heavy log and incarcerated in the Sheriff's Office overnight. Hinawa makes brief, yet important, appearances throughout the rest of the game. In chapter 6 she appears as a ghost to Lucas and leads him off a cliff (to safety, of course). Her most important appearance, however, is at the end of the game, when she tries to stop Claus (A.K.A. The Masked Man) from killing Lucas.

title: Mother 3/Characters/Hinawa


text:
Mother 3/Characters/Kumatora

Kumatora (クマトラ) is a tomboyish princess with bright pink hair and a playable character in Mother 3. She is the only female party member. A skilled PSI user, she shares characteristics of both Paula and Poo from EarthBound. Her weapons of choice are gloves and gauntlets. She is the princess of Osohe Castle, according to other characters.

Through the game, her PSI abilities grow, allowing her to defeat stronger and stronger foes as the game progresses. The main gameplay of Mother 3 relies on the party members battling and receiving Experience Points (called EXP in the game) to level up. Both Kumatora and Lucas (the two PSI users you can control) learn PSI as they level up.

Kumatora is the only character in the game who can learn the powerful PSI Starstorm and PSI Ground attacks, among other defensive PSI moves.

Trivia

 * Unused sprites of Kumatora "teleporting down" in an outfit reminiscent of those worn by Magypsys have been found via debug room.
 * In the 2nd Chapter of the game, Wes (father of the main character Duster) has to dance to open a door to receive an egg. Files have been found on the internet of someone animating Kumatora to do the dance as well.
 * Kumatora's name roughly translates to "bear tiger" (kuma + tora).

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Mother 3/Characters/Kumatora


text:
Mother 3/Characters/Claus

Claus is the son of Flint and Hinawa and the brother of Lucas in Mother 3. Claus resembles his brother Lucas in all features except for his hair, which is orange instead of blonde. His name is an anagram of Lucas and vice versa.

Claus is actually a more important character than what the beginning of the game reveals. Claus makes a brief appearance at the beginning of the game in Chapter 1. After his failure to avenge his mother's death at the hands of Mecha Draco, the boss at the end of Chapter 1, it is assumed by his still body found at the bottom of the cliff that he too has died. However, near the end of the very last Chapter, Chapter 8, it is found out that Claus is actually The Masked Boy introduced at the end of Chapter 5. Pokey reveals near the end of the game, before you fight him, that he had Claus converted into his loyal robot toy to use as his key to remove the 7 needles that sealed away the dragon sleeping under Nowhere Islands so he could use it to conquer the world. At the very end of the game when brainwashed, Claus tries to kill Lucas. However, Hinawa, who dies near the end of Chapter 1, appears as a voice to Claus and tells him to stop attacking Lucas. Claus then takes off his suit and appears as himself one last time before his brother before he dies.

title: Mother 3/Characters/Claus


text:
Mother 3/Characters

This is a list of characters that appeared in Mother 3. These characters were created by Shigesato Itoi, creator of the EarthBound series, who acted as the game's scenario writer. He first created the characters in EarthBound 64, the cancelled Nintendo 64 version of Mother 3. The main protagonists include Lucas, Flint, Kumatora, Duster, Boney, and Salsa, who have to battle the antagonists called the Pigmask Army, led by Yokuba, King Porky, and the Masked Man. Mother 3 features few returning characters from EarthBound, including the above-mentioned King Porky, small strange creatures called Mr. Saturns, and the father of Jeff, a protagonist of EarthBound, called Doctor Andonuts.

Concept and creation
The characters of Mother 3 were designed by Hiroshi Sato, Shinobu Nagata, and Kuninori Ueno. Most of the characters are exclusive to Mother 3, but several characters were taken from EarthBound, including Porky Minch, Dr. Andonuts, and Mr. Saturns. Most of the characters in the Game Boy Advance version were originally created for the cancelled Nintendo 64 game, Earthbound 64. While the playable casts of previous titles in the series consisted primarily of children, Mother 3 has only two playable children, who are joined by playable adult and animal characters.

Playable characters
Lucas and his twin brother, Claus, are based on twin characters from the Agota Kristof novel The Notebook, who have similar names to the twins from Mother 3. The Nintendo 64 version was going to span a period of ten years, with Lucas aging over that span of time. There were originally going to be approximately ten main characters across the game's plot, with Lucas as the primary focus. Ultimately, the game features six main characters, still focusing on the adventures of Lucas. During Nintendo 64 development, Lucas was going to have a voice actor.

Rumors began to circulate early on that Flint was an adult version of Ness from EarthBound. Itoi anticipated that people would spread rumors like this, and he decided to neither confirm nor deny the rumors, but allow the player to use their imagination. In a preview of EarthBound 64, IGN described him as "Clint Eastwood-like".

Shigesato Itoi created the character of Duster as a thief with a bad limp and bad breath, stating that "because there are handicapped people in our world, it would also be a part of the world of MOTHER 3". He also added that the Mother 3 world is all about having friends like him, and that they could perhaps be symbols of not rejecting such people. He was found in Super Smash Bros. Brawl in the form of a sticker.

Other characters
Itoi stated that he had to become upset with people who gave the characters meaningless names, such as "AAAAAA"; he emphasized the importance of giving their characters their own names. The impressions of Hinawa's death that stood out to Itoi the most are those that named Hinawa after their mothers. These people stated that afterwards, they really appreciated their mothers. Some mothers who named Hinawa after themselves, in their impressions of her death, accepted her death with a feeling of warmth. Itoi stated that one of the underlying themes in Mother 3 is that there are two feelings - "C'mon, it's just a game" and "C'mon, be serious, this is a game here." He put the scene of Hinawa's death right in the beginning as a testament to the interesting developments to come. He stated that making the first chapter was tough, because it felt like he did such major things with it.

Yokuba is shown to have a deep hatred for Salsa. Itoi says that it shows that there are people in the world of Mother 3 who hurt others for enjoyment. He also stated that Yokuba doesn't understand the pain of others, but uses their pain for his benefit, and that no characters are ever really that bad. However, he commented that Yokuba also acts as a reliable ally for Salsa during battle, invoking complex emotions - the person who hurts you the most is the one helping you fight other enemies. He also commented that this is a trait that makes games interesting, and stated that you cannot transfer these emotions to a novel. Itoi commented that perhaps Yokuba was once kind, going from playing around to dirty tricks, from dirty tricks to unforgivable deeds, and finally from unforgivable deeds to evil sin.

Shigesato Itoi states in an interview that the Magypsies, a group of "non-men yet non-women people", exist amid a world where both good and bad guys are strong and fight, going so far as to accept their fate of death. He comments that he respects the Magypsy, saying that he has "Magypsy friends of his own", and that if these characters really existed, that players of Mother 3 should not be hostile towards them, but instead have fun with them. The line that one of them (Aeolia) states when its needle is pulled—an act that causes the respective Magypsy to disappear—is "I'm disappearing a little, but I'm well", a reference to the tagline that Itoi wrote for Kiki's Delivery Service: "I was a little depressed, but I'm well." The other staff members tried to stop Itoi when he wrote it. All of the Magypsy names were created by Shogo Sakai, the musical director of Mother 3.

Shigesato Itoi commented in an interview about EarthBound 64 that the Drago was his favorite character, and that he had a strong role in the story. He also commented in a later interview "If I were playing the game and then I saw there was a dragon in it, I'd yell 'that's stupid!' (laughs)"

The mole cricket also makes a frequent appearance in the game. It is based on the species of the same name, which are nocturnal, ominvorous arthropods that live underground. Itoi created him as a character who "almost understands himself, but not quite", comparing him to someone who was doing music, but quitting because he didn't actually have any talent for it. The Mole Cricket eventually became a shop owner. He also stated that Mole Cricket served as a reminder for Buzz Buzz, a character from EarthBound who was also squashed (in his case fatally), to make players say "Whoa, another bug just showed up and died?"

The final battle of Mother 3 is held between Lucas and the Masked Man. It is conducted in an unconventional way, as the player is unable to attack the Masked Man as Lucas, due to Lucas learning that the Masked Man was his lost brother, Claus. In an interview with Shigesato Itoi in an issue of Nintendo Dream, this battle was described as the saddest moment in Mother 3.

Lucas
Lucas (リュカ) is the main protagonist of Mother 3 who is a brother of Claus, and son of Flint and Hinawa. He has blonde hair, a red-and-yellow striped shirt and is capable of using PSI, a psychic ability found in other games in the series. He is characterized as a crybaby during the first few chapters, but he grows up in Chapter 4 and after he aids in fighting the Pigmask Army. The game's perspective switches between other main characters until this chapter, where Lucas is the protagonist. He and Boney reunite with Duster and Kumatora, two of their fellow party members, and battle the Pigmask Army. He finds and pulls the Seven Needles, ending up in New Pork City and battling King Porky and the Masked Man. He also appears in Super Smash Bros. Brawl, with his PK powers being similar to those of Ness.

Boney
Boney (ボニー) is Flint's dog. He is an average-sized dog, and has brown fur. After he accompanies Flint in Chapter 1, he accompanies Lucas for most of Chapters 4-8. While he can only communicate by barking, his expressions are translated for the player. Although quite intelligent, even able to impersonate a human being, he expresses ignorance when asked to perform simple tricks, such as shaking a paw. In the canceled Nintendo 64 version of the game, Boney was much smaller than his current incarnation.

Duster
Duster (ダスター) is an average-looking thief who is the main character of Chapter 2. He utilizes several thief tools, including Wall Staples used to climb up walls. He has a limp, bad breath, and brown hair. His father's name is Wess. When he is sent to retrieve a precious item, he loses his memory and ends up as the bassist of band DCMC. Despite his limp, his primary method of attack is kicking. His limp was caused by Wess, or so he "recalls". According to Shigesato Itoi, some people have speculated that he has a metal rod in his leg, or that it is stretched out because it is normally not useful. However, Itoi stated that he would rather leave it up to the player's imagination.

Flint
Flint (フリント) is a middle-aged livestock farmer and Lucas and Claus' father. He is the main character of Chapter 1. His name comes from a gun called a "Flintlock." After his wife dies and his son Claus goes missing, he searches for him for several years in the canyons that he disappeared in.

Kumatora
Kumatora (クマトラ) is the tomboyish and flirtatious Princess of Osohe Castle. Her name is a combination of "Kuma" and "Tora", the Japanese names for "bear" and "tiger". She is described as strong, wise, and masculine, with pink hair, a blue dress resembling a sweater, and red shoes. She wields the power to use PSI, a psychic ability. Some time after battling the Pigmask Army along with Lucas, Wess, and Salsa, she searches for Duster, and ends up posing as a waitress named "Yoshi-Koshi" ("Violet" in the English fan translation) in Club Titiboo, where Duster lost his memory and became a member of the band DCMC

Salsa
Salsa (サルサ) and Samba are two monkeys who were kidnapped by Yokuba ("Fassad" in the English fan translation). Salsa is forced to perform for the residents of Tazmily to warp it to the Pigmask Army's desires, threatening to kill Samba if he refuses. He is the main character of Chapter 3.

Claus
Claus (クラウス) is Lucas' fraternal twin brother, Flint and Hinawa's son who chosen far braver than Lucas. Like his brother, his name comes from the French novel The Notebook. Also, Claus' name happens to be an anagram of Lucas' name. In the end Claus is the Masked Man, Masked Man (かめんのおとこ) the mysterious commander of the Pigmask Army who wears a mask obscuring most of his head, and wields a light sword and an arm-mounted gun. It changes his eyes to be red and green, first seen aboard a Pig Mask ship, and is later seen competing with Lucas who pull the Needles that seal the Dark Dragon, and encounters him multiple times in and out of battle.

Hinawa
Hinawa (ヒナワ) is Lucas and Claus' mother, Flint's wife, and Alec's daughter. Her name comes from the "hinawa juu", a type of "arquebus", or "matchlock". She has brown hair, and wears a red dress. Hinawa dies in chapter 1 of the game, which shocked many female players who play the Mother games. She appears on multiple occasions later in the game as a spirit, appearing in the dreams of many characters in order to save Lucas, Boney, Kumatora, and Duster and is last seen during the final battle against the Masked Man.

Leder
Leder is a very tall man, known as the bell-ringer of Tazmily. Throughout the beginning of the game, he is simply present at the bell and will not speak to any other characters, to the point that he is believed to be mute. After Tazmily is "modernized," he is not seen again until the very end of the game, when he is tied up in an apartment in New Pork City. At this point, he tells the party his story, that all of the inhabitants of the Nowhere Islands were originally from the now-destroyed outside world, but that they had their memories erased in order to start a new, peaceful life on the Nowhere Islands. Leder reveals himself to be the one member of this group who did not erase his memory, in order to keep the others on track. He claims that his ringing of the bell subconsciously reminded the residents of Tazmily why they were living as they were.

Pigmask Army
The Pigmask Army is an army of people who wear army outfits with pig-like gas masks ranging from pink to white. The major members of the Pigmask Army include the Fierce Pork Trooper, an imposing man who wears bull horns; Yokuba, a ruthless man who lacks empathy for others; King Porky, the leader of the Pigmask Army, who originated in EarthBound as a primary antagonist; and the Masked Man, a mysterious person used by Porky to achieve his ultimate desires.

Chimeras
Chimeras are composite creatures made up of either multiple creatures or with mechanical parts. They were created by Dr. Andonuts who was forced to make them by the Pigmask Army. Major Chimeras include the Mecha-Drago (メカドラゴ), a Drago who was modified with mechanical parts, and the Ultimate Chimera (きゅうきょくキマイラ), an invincible monster who runs rampant through the Chimera Lab.

Porky
Porky Minch (ポーキー・ミンチ) returns as the main antagonist and the leader of the Pigmask Army. His presence is hinted at several times throughout most of the game, but he only appears in person towards the very end of the final chapter. His appearance is similar to how he looked in EarthBound, except he is now permanently bound to a life support system, and his body shows several signs of aging. He reveals to Lucas and co. that, after escaping at the end of EarthBound, his extensive abuse of time travel has left him practically immortal, and even he is unsure of how old he truly is. Despite his age, however, he is still mentally a child, and is characterized by his intense paranoia and sociopathic hatred of all living things. Porky's ultimate goal is to destroy the Nowhere Islands, and with it the remnants of humanity, leaving him the only remaining person in the world so he can be truly alone. His wish is accidentally fulfilled when he protects himself from Lucas by sealing himself in the Absolutely Safe Capsule, a device that protects whatever is inside from anything outside but can never be reopened, dooming Porky to an eternity of solitude within.

Despite his rivalry with Ness throughout EarthBound, it is suggested several times throughout Mother 3 that deep down, Porky admired his neighbor and desperately wanted to be friends with him; the player can find a yo-yo in Chapter 5 which is similar to the one used by Ness, and just before the party meets Porky they must pass through a hall filled with EarthBound memorabilia.

Yokuba (Fassad)
Yokuba (ヨクバ) is a high-ranking member of the Pigmask Army. The name Yokuba is a pun of the Japanese word "Yokubari", meaning "greedy" Yokuba's name was changed to Fassad in the English language unofficial fan-translation. The name Fassad means corruption in Arabic, and it is also a pun on the word facade, due to the front he puts up to Tazmilly Village. He kidnaps Salsa the monkey, with the intention of using him for the army's benefit. He attaches an electro-shock collar to Salsa, and constantly shocks Salsa, usually seemingly for little to no reason. He regularly encounters the main characters throughout the game, and after he accidentally trips over a banana peel on the top of Thunder Tower, he obtains mechanical parts, similar to a Chimera. In his final encounter with the characters, Yokuba presumably dies as he explodes and falls into the sewers. Near the end of Mother 3, it is revealed to the player that Yokuba is Locria, the missing Magypsy, who had betrayed the others.

DCMC
DCMC, or Desperado Crash Mambo Combo (デスペラド・クラッシュ・マンボ・カンボ), is a rock band that perform for Club Titiboo. They bear a resemblance to the Runaway Five from EarthBound, so much so that they were mistaken by IGN to be the same band in one of their previews of the Nintendo 64 version. They have five members - OJ on saxophone, Magic on electric guitar, Baccio on drums, Shimmy Zmizz on electric piano, and Tamekichi (Lucky in the English fan translation) on upright bass. Tamekichi is revealed to be Duster, who had lost his memory and ended up as one of the band members. Originally, the DCMC was going to have a female band member. T-shirts of the DCMC were released in limited supply. The design displays the DCMC's logo, with "Cool is Hot" and "Hot is Cool" written below. It also has "MOTHER3 WORLD TOUR STAFF" at the bottom.

Dragos
Dragos are a herbivorous species that reside on Nowhere Islands. They are generally very peaceful and are shown in the beginning of the game to love being rammed into. Lucas and Claus play with them early in the game, but after the Pigmasks set fire to the forest, the mother Drago is mechanically altered into a Mecha-Drago, killing the boys' mother, Hinawa, and ultimately being nearly killed in a battle with their father, Flint, who decided to spare her on behalf of his children. The father Drago returns in chapter 3, along with its offspring to help Kumatora, Salsa, and Wess when they are cornered by the Pigmasks. A similar Drago can be later seen captured and frozen in the cold storage room of the Chimera Lab.

Magypsies
The Magypsies (マジプシー) are a group of people who live for more than 10,000 years and lack a gender, featuring both female and male qualities. The Magypsies include Aeolia (エオリア), Doria (ドリア), Lydia (リディア Ridia), Phrygia (フリギア), Mixolydia (ミクソリディア), Ionia (イオニア), and Locria (ロクリア). All of them are named after the musical modes (Lydian, Ionian, Mixolydian, Dorian, Aeolian, Phrygian and Locrian). Ionia is the most major of the Magypsies to Mother 3 ' s plot. He is a friend of Alec. Later in the game, they are shown to be pivotal to the plot, revealed to be the guardians of seven needles planted in the body of a large Dragon sleeping under the island many millenniums ago.

Mole Cricket
The Mole Cricket (オケラ) is a small insect who is introduced early in the game. He and other Mole Crickets often consider themselves to be very tough, but realize that they are not as powerful as they thought. It appears later, along with many other Mole Crickets, who become vendors that appear throughout Nowhere Islands.

Reception
Jeff Gerstmann commented that it was hard to get excited for Ness or Lucas, since they have not been seen in the US since the SNES. Before he was revealed as a playable character in Super Smash Bros. Brawl, IGN editor Lucas Thomas commented that he hoped that Lucas would be included. He added that he expected that because Lucas made it into Super Smash Bros. Brawl, he expected Claus to show up in some form as well, perhaps in the form of a collectible item or as an alternate costume for Lucas (which they ended up with). He also stated that the Masked Man's abilities are diverse and interesting enough that he would be a good choice for Super Smash Bros. Brawl. He also commented that while Lucas and his fellow adventurers meet up with several wacky foes, the Masked Man is one of the most vicious and intimidating. Nintendo Dream commented in an interview that when they discovered Yokuba's identity as Locria, they were initially shocked, but became saddened.

In other media
Lucas was featured in Super Smash Bros. Brawl as a newcomer playable character. He has unique physical moves, while his special moves are based on Ness', the protagonist of Mother 3 ' s predecessor. He was originally going to replace Ness in Super Smash Bros. Melee, but due to the delays and eventual cancellation of EarthBound 64, Masahiro Sakurai decided to keep Ness. There was debate whether Lucas would replace Ness in Super Smash Bros. Brawl due to the similarity of their movesets and the fact that he was going to replace him in Super Smash Bros. Melee. Ness was eventually confirmed to be playable as well.

Multiple characters from Mother 3 have appeared Super Smash Bros. Brawl as collectible trophies and stickers, including Lucas and Porky. Mr. Saturn, a recurring species in the series, appeared as an item, and the Ultimate Chimera, one of the antagonists, appears as an obstacle in the stage, New Pork City.

title: Mother 3/Characters


text:
Super Mario RPG: Legend of the Seven Stars

This wikibook is a strategy guide for Super Mario RPG: Legend of the Seven Stars.

Table of Contents

 * /Characters/
 * Smithy
 * Smithy Gang


text:
Super Mario RPG: Legend of the Seven Stars/Characters/Smithy

Smithy is the antagonist and final boss of the game.

Story
Smithy comes to the Mushroom Kingdom via his giant sword/ship, Exor. Exor descends from the heavens, shattering the mystical Star Road into seven pieces and proceeds to crash into Bowser's Keep, the impact of Exor's landing sends Mario, Princess Peach and Bowser (who were in the keep at the time) flying. Smithy then proceeds to take over the keep. From this roost, Smithy creates weapon-themed minions that wreak havoc on the Mushroom Kingdom. These minions includes the living knife Mack, the living bow Bowyer, the strange spear-like being Yaridovich, the team of axe-based warriors dubbed the Axem Rangers, and the flying battleship known as the Blade. Smithy also manages to manipulate or brainwash several of Bowser's minions into working for him. Smithy himself is never seen until the very end of the game, despite having his army spread out all across the Mushroom Kingdom.

After Mario, Geno and Mallow's battle with Bowyer, Smithy learns the secret of the Star Pieces and begins a search for them with the intent of destroying them.

Never appearing in the Mushroom Kingdom, Smithy's void-like world is actually located within Exor. Smithy's world is a giant desolate factory full of robotic clones of his minions, many deadly machines and several bizzare creatures native to that world. After Mario and his allies (consisting of Mallow, Geno, Princess Toadstool and surprisingly, Bowser) finally reach Smithy's Factory by defeating Exor, they confront Smithy, who reveals his plan to destroy the Star Pieces and his scheme to make a world filled with weapons. Mario and company engage in battle with him. When Smithy's first form is destroyed he reveals his true form, a head with the ability to transform into specialized heads including a magician (magic), a tank (physical and one hit KO attacks), a mask-like shield (defense) and treasure chest (status ailments).

After a grueling battle Mario and his allies finally defeat Smithy. After Smithy self-destructs the portal to his world is destroyed when Exor dissolves, after this the Mushroom Kingdom returns to normal. At the very end of the game during the parade which accompanies the closing credits, Smithy can be seen riding on the Blade where he proceeds to smash Mack, Bowyer, and Yaridovich, who follow behind him.


text: Category:Book:Super Mario RPG: Legend of the Seven Stars


text:
Super Mario RPG: Legend of the Seven Stars/Characters/Smithy Gang

The Smithy Gang (カジオー軍団) is a fictional organization Square (now Square Enix) and Nintendo created as antagonists for the video game, Super Mario RPG: Legend of the Seven Stars. They are a strange group of weapon-like creatures and weapon manufacturers bent on world domination.

Overview
Smithy names the gang after himself, the leader and overseer of all weapon-soldier production. Directly below Smithy is the Factory Chief. The Factory Chief's subordinates are the Director, Manager, and Clerk, who produce the soldiers. Below them are the soldiers themselves. Smithy chooses a few elite soldiers as lieutenants, to lead the soldiers in his schemes, however, should they fail, he has no difficulties replicating stronger copies to guard the factory. Fortunately, Mario and his allies level up in order to be equally strong.

The Factory is their base of operations. Hundreds of soldiers and a complex system of conveyor belts, nut bridges (akin to Super Mario Bros. 3 ), and moving platforms guard it extremely well.

The Smithy Gang possesses many members, but the main fighters are the lieutenants. The Chief and his subordinates stay behind in the factory to further production. The members are all dangerous, and they are ruthless and cruel in their methods and do not care if innocents are harmed in their missions. Mario and his allies battle the lieutenants first, before entering the Factory.

Shyster
Minions of Mack, Shysters are Shy Guys riding blade-tipped pogo-sticks. Shysters attack by either stabbing an opponent on the head or by shooting them with their "Drain" attack, which is a small fireball.

In battle, Mack will have four Shysters, dubbed "Bodyguards", act as his assistants. When Mack temporarily leaves battle, the Bodyguards will have to be destroyed in order to make Mack return. After Mack is defeated, two Shysters that witness the battle leave to tell Smithy about Mack's fate.

Aero
Aeroes are, as their names would imply, arrow-like creatures with somewhat crazed-looking faces; Aeroes are the main minions of Bowyer, who would fire them into the nearby Rose Town and Forest Maze, if someone, including Mario, were hit by an Aero, they would be temporarily paralyzed.

In battle, Bowyer will occasionally use an Aero to attack or activate his special ability to cancel out an attack strategy. After Bowyer is defeated, it is an Aero that tells Smithy of the Star Road after eavesdropping on Geno, Mario and Mallow.

In The Factory, Aeroes are encountered once again; these arrows are much more accurate than the ones in Rose Town and Forest Maze, usually hitting Mario if the player is too slow. The Machine Made copies of Bowyer also utilize Aeroes in battle.

Springer
Springers are simply Shysters wearing green cloaks and possessing a higher level of attack power encountered in The Factory. Springers also have several more attacks than a Shyster, such as the laser-like "Mega Drain".

Jabbit
Jabbits resemble green and yellow worm-like creatures with yellow eyebrows, small javelin indeed; Jabbits are encountered only in The Factory and attack by either ramming their head forwards or self-destructing. Interestingly, the Machine Made version of Yaridovich will occasionally split into four, completely gray Jabbits.

Machine Made
Machine Mades are gray, less detailed versions of Smithy's various lieutenants. Throughout the Factory, Machine Made versions of Mack, Bowyer, Yaridovich and the Axem Rangers can be encountered and battled.

Ninja
The apparent guards of The Factory, the Ninjas are black, faceless creatures which attack by throwing sharp knives at an opponent. When severely weakened, a Ninja will try one last, desperate attack before exploding.

Mad Mallet
Mad Mallets are anthropomorphic hammers with eyes and feet; Mad Mallets are often found patrolling The Factory, they are also the ones who pound Smithy's minions into shape after Smithy creates them. Several Mad Mallets also act as the bodyguards of the Clerk.

Pounder
Pounders are stronger, blue shaded versions of Mad Mallets who acts as the bodyguards and workers to the Manager.

Poundette
Poundettes are the strongest versions of Mad Mallets, they are pink in color and act as the minions/bodyguards of the Director.

Shyper
Shypers are encountered only in the battle against Smithy, where he reproduces them through the use of the Smelter; Shypers resemble Shysters, though dull-gray in color and they are much more powerful.

Along with these various soldiers, the Smithy Gang also brainwashed several dozen members of the Koopa Troop into working for them. Additionally, several bizzare-looking creatures, supposedly native inhabitants of The Factory, are shown to aid the Smithy Gang, though if they do this purposely or inadvertently is unknown.

Mack

Mack (ケンゾール) is the first Smithy Gang member Mario and his ally, Mallow, battle. Smithy designed him like pogo stick with a tip of a "big knife" (ケン), a play on the song Mack the Knife from The Threepenny Opera that Louis Armstrong covered and popularized. After defeating Croco and reclaiming the Rare Frog Coin, Mario and Mallow return to find the Mushroom Kingdom overrun with Shysters causing chaos and frightening its citizens. Mario confronts Mack and six Shysters in the throne room. Mack primarily uses fire attacks and becomes stunned, just once, if Mallow uses his Thunderbolt special attack. When Mario and Mallow defeat Mack and four of his Shysters, the other two Shysters flee, and Mario finds the first Star Piece, an important plot item. Mack Resembles a toy version of Exor.

Bowyer

Bowyer (ユミンパ) is the second Smithy Gang member Mario and his allies, Mallow & Geno, battle. His body resembles a bow (ユミ). He has "a rather loose grip on the English language", speaking in object agent verb permutations of expression, similar to Yoda of Star Wars. For example, he says, "Strong you are. But stronger am I! Hurt you, I will!" ("You are strong. But I am stronger. I will hurt you!"). Excited, feverish speech also characterizes him. Like Mack, he possesses minions in his own theme, Aeros, living arrows, however, he shoots them; they never battle.

Mario encounters him in the Forest Maze, similar to the Lost Woods from the Legend of Zelda series. As he shoots arrows upon nearby Rose Town, Mario runs forward, "fists flying", but Mallow pulls Mario back saying, "Who do you think you are, Bruce Lee?" Immediately after an Aero finds a Star Piece, Geno appears and attempts to battle Bowyer in order to retrieve it, and Mario and Mallow join.

Bowyer possesses several lightning attacks such as Bolt, Static E!, and Lighting Orb, however, his unique ability disables actions by firing arrows on the battle screen at a corresponding icon of a button on the SNES controller.

The trio defeats Bowyer, and Mario claims the second Star Piece.

Yaridovich
Yaridovich (ヤリドヴィッヒ) possesses a long, thin, metal body with a sharp point on his head, giving him a similar appearance to a spear (ヤリ). In fact, one of his attacks is to pluck his head from his body, place it on the tip of his staff, and skewer Mario, Extremely vain, he says he is "such a genius" and it is "no wonder" he is "so important".

When Mario and his party first arrive in Seaside Town, the townspeople act extremely odd, pausing between their sentences, and asking others for their "lines". In actuality, Yaridovich, able to divide himself, poses as all the townspeople as part of his scheme to get the Star Piece. After Mario returns with the Star Piece from Jonathan Jones, Yaridovich reveals himself and forces Mario to "hand it over" threatening the imprisoned townspeople. As the disguised group flees, the Blade is "late", foiling their escape, and Jonathan Jones prevents them from leaving. Merging together, the group takes their disguises off in "formation" and battles Mario's party.

Yaridovich has a variety of magic attacks, several being water–based. His distinguishing tactic is his ability to create an illusion of himself. Unlike Mack and Bowyer, Yaridovich appears to have no soldiers. This may be because of his extreme power and ability to split into several people and change shape.

Mario and his allies defeat Yaridovich and reclaim the fifth Star Piece.

Axem Rangers

The Axem Rangers (カジオー戦隊(せんたい) オノレンジャー Kajiō Sentai Onorenjā?), a group of five elite soldiers who all have spikes on their heads and use matching–color axes (オノ), reference the television programs' Sentai and Mecha of Super Sentai in Japan and Power Rangers and Zords of Power Rangers in North America. Their team title imitates the naming scheme for Super Sentai (スーパー戦隊(せんたい</rt><rp>)</rp> Sūpā Sentai?) character teams. They are not technically lieutenants, but their powerful fighting skills elevate them above other soldiers. They also possess an enormous and constantly "late" Zord (メカ Meka?,  <rb>機械</rb><rp>(</rp><rt>きかい</rt><rp>)</rp>  literally "Mecha") the Blade. The Axem Rangers appear in Barrel Volcano in order to steal the Star Piece the Czar Dragon guards. After Mario chases them, they confront onboard the Blade. Despite their power, Mario's party soon defeates them, and thus, they are forced to use the Blade's powerful "Breaker Beam", referencing the Power Rangers' "Power Blaster". Mario and his allies defeat them again, and an enormous explosion destroys the Blade, falling down Barrel Volcano.

 * Axem Red (Ono Red): The leader, and the strongest of the Rangers. Has a loud and boisterous nature, and is easily angered by the other Rangers' stupidity.
 * Axem Black (Ono Black): The "cool dude". Thinks highly of himself and his "coolness". The fastest of the Rangers, he also utilizes bombs in battle. He often attacks twice in a row.
 * Axem Green (Ono Green): Smartest of the Rangers (with the possible exception of Red) but physically unfit, and suffers from headaches. Is the Rangers' magic user.
 * Axem Yellow (Ono Yellow): Fat and short. Constantly hungry and complains about it. Has the highest attack power of all the Rangers. He also seems to have a "counter attack" ability, as he gets a free turn whenever he is attacked directly with weapons (making it best to use magic on him).
 * Axem Pink (Ono Pink): The only girl Ranger. Incredibly vain, and constantly complaining about her makeup. The weakest of the Rangers, but very skilled in healing magic.

Boomer
Boomer is a robotic samurai skilled in kenjutsu (剣術) who fights Mario's party on a pair of chandeliers, similar to the fight with Bowser at the beginning of the game. He is the penultimate boss of Bowser's Keep. He is "impressed" Mario "made it this far".

In addition to his sword skills, Boomer can to switch from red mode, with low attack power and high defense, to blue mode conversely, with high attack power and low defense.

After Mario and his allies defeat Boomer, he becomes very dramatic, cutting the chandelier's rope, but the Chandeli-ho knows a "little fall isn't" going to "hurt" Boomer.

Exor
Exor (カリバー Karibā?,  <rb>口径</rb><rp>(</rp><rt>こうけい</rt><rp>)</rp>  literally "Caliber") is a gargantuan sword, with a large face for the end of the sword, his weak point, on the face of the pommel. He is the first Smithy Gang member encountered; he crashes into Bowser's Keep at the beginning of the game and claims it for the Gang. When Mario attempts to return to the Keep to search for the Princess, Exor destroys the bridge, closing off access to Bowser's Keep for the main duration of the game.

Mario does not encounter Exor again, until after Mario's party defeats Boomer, and then Mario's party fights and defeats him, however, with his last breath, he sucks the party into the machine world, revealing he is the contact between two worlds.

Exor has four targets: the face on the pommel (the only one marked "Exor"), his two eyes, and his mouth, Neosquid, also famous for being one of the few bosses susceptible to Geno's "Geno Whirl" special attack. Mario's party can only harm the face when they disable one of the eyes.

Count Down
Count Down (メビウス Mebiusu?,  <rb>毛</rb><rp>(</rp><rt>モ</rt><rp>)</rp> ビウス literally "Möbius") is an enormous, sentient alarm clock Mario finds in the Factory. He appears to be a complete machine, with no thoughts other than following orders and destroying intruders. The two bells on its head, Ding-A-Ling (リンリン), voice the machine.

Though it has little intelligence, Count Down has a wide variety of spells, from Water Blast to Mega Recover. It determines what spell to use by the time on its face; it will announce the time, state an activity, and then perform the spell.

Cloaker & Domino
Cloaker & Domino (ドルトリンク&メーテルリンク) are a pair of jesters used as bodyguards for the final part of the Factory maze. Cloaker is a short, round creature with a beard and a sword, skilled in physical attacks, while Domino is a purple masked creature with green hands, well-versed in magic.

Fighting the two is unique; once one is defeated, the other will run away to a giant mechanical cobra. Cloaker will have Earthlink (アースリンク), while Domino will have Mad Adder (メルクリンク). Once Mario's party defeats the cobra, the jester disappears.

Clerk, Manager, and Director
The Clerk, Manager and Director are three of Smithy's highest ranking minions; located in the Factory, they oversee the production of the soldiers of the Smithy Gang. Dressed in an attire similar to Viking armoring, the Clerk, Manager and Director each wield a large axe and have a group of assistants/bodyguards with them at all times. The Clerk wears dark yellow armor, the Manager has blue armor and the Director wears red.

Factory Chief and Gunyolk
The Factory Chief is a ninja enemy in charge of factory production. Although he is not skilled in fighting, he is very intelligent, and his mechanical genius has allowed him to not only keep a steady and efficient production of soldiers, but make deadly machines, such as his masterpiece Gunyolk.

Gunyolk (ラスダーン Rasudān?,  <rb>旋盤</rb><rp>(</rp><rt>せんばん</rt><rp>)</rp> ダーン literally "Latherocket") is a machine that seems to be a robotic vat, filled with molten lava. The lava seems to be sentient, as it will form a face when Gunyolk attacks. It is very powerful, and along with the deadly Breaker Beam, knows several attacks that can destroy intruders.

The two are the final battle before Smithy and attempt to stop Mario's party. Ultimately, Mario and his allies defeat the two and advance onward to Smithy's lair.

Drill Bit
A character resembling a red Jabbit, maybe a drilling spear or drilling javeline or, more precisely, a drilling spike, Drill Bit appears alongside a Shyster and an Aero after the first phase in the battle against Smithy is completed. Drill Bit will attempt to calm Smithy down, saying that he shouldn't pound the recently built floor. Smithy simply ignores this warning and pounds the floor hard enough to cause it to collapse, apparently destroying the Shyster, the Aero, and Drill Bit.

A Mad Mallet henchmen of the Manager mentions that after this first Drill Bit was created, several more would be put into production. Interestingly, the Nintendo Power guide for Super Mario RPG: Legend of the Seven Stars lists Drill Bit as a boss enemy, despite the fact that players never actually fight it. The guide also mentions that Drill Bits thought after reading it's mind with Mallow's Psychopath is "This is for Yaridovich!", meaning Drill Bit may have a possible connection with Yaridovich.

Further evidence of the Yaridovich connection is the Machine Made Yaridovich splits into four gray-colored Drill Bits (Jabbits), so the original may have originally been intended to do the same.

Through hacking, data for the Drill bit as a fully functional enemy has been found.

Smithy

Smithy (カジオー) is the leader of the Smithy Gang, and the final boss of the game. He is an evil, megalomaniacal blacksmith, with an enormous hammer, which he usually uses to create soldiers with the help of his machine, Smelter (ようこうろ).

Smithy's ultimate goal is to conquer the Mushroom Kingdom. Why exactly he desires this is not known, but it is suggested in a statement, that he wants all life to be like his world: dead, mechanical, and under his rule. He seems to especially despise the Star Road and its power of granting wishes, knowing it has the power to stop his reign.

He initially appears as a large robotic creature with a crown, and a snowy white beard, giving him a similarity to Santa Claus. After being defeated, he smashes the floor in a rage, and destroys the floor of the factory, plunging everyone into a setting that represents a subterranean mechanical Hell. It is there that he reveals his true form, and transforms his head into a large toaster shaped head.

In this form, Smithy is able to change his head into four different heads. The Tank Head allows him to use immensely powerful attacks, including Magnum, an instant death attack. The Magic Head gives him magic attacks of the highest level; among them, Meteor Swarm, Arrow Rain, Sword Rain, and Spear Rain. The Mask Head is not very powerful, but has very high defense, thwarting most attacks. The Treasure Chest Head allows him to inflict any status ailment upon the entire party. In addition to all these attacks, Smithy's Body can attack separately, although if damaged enough, it will be temporarily immobilized, stopping it from attacking and locking Smithy into his current form for several turns.

After Mario's party defeats him, he explodes. He briefly appears during the ending parade riding the Blade, behind Mack, Bowyer, and Yaridovich.

Factory
The Factory is the Smithy Gang's main base-of-operations, it is also apparently located in another dimension, or is perhaps an entire dimension itself. The Factory is seemingly only reachable through the mouth (or "Neosquid") of Exor.

The Factory is a desolate looking place, covered in a dark fog and with a black, void background. Throughout the Factory are platforms with odd, fungal-like growths on them. Connecting these platform are nut bridges, similar to the ones found on the airships of Super Mario Bros. 3. Inhabiting this portion of the Factory are apparent native beings of the dimension, bizzare creatures with seemingly no affiliation with the Smithy Gang.

Deep within the Factory is the titular factory where the soldiers of the Smithy Gang are produced. Filled with conveyor belts and a variety of other machinery which is presided over by the factory staff.

The deepest portion of the Factory is a large, red-shaded pit which resembles a representation of Hell. This pit is filled with a variety of broken down machinery and weaponry, the most noticeable of which is what appears to be several damaged heads identical to Smithy's own.

With the destruction of Smithy and disintegration of Exor, it seems the gateway to the Factory was permanently closed.


text:
Super Mario RPG: Legend of the Seven Stars/Characters

The video game Super Mario RPG: Legend of the Seven Stars, created by the Nintendo and Square Enix companies, has a unique set of characters that derive both from previous installments of the Mario video game series and new characters made specifically for the game. Standard bearers of Nintendo's Mario franchise, such as Luigi and Mario's main enemy King Bowser have roles in the game. The rights to the new playable character Geno, is owned by Square Enix, the game's co-developer and co-publisher.

Main Characters
The game's main characters include three of the main individuals of the franchise as well as two original characters. Mario is the silent main character, and the hero who often saves the world. On his way to find and rescue Princess Toadstool — a common objective from previous Mario games — he meets up with the cloud-like being Mallow, who believes he is a tadpole. As he returns to his home with Mario, he learns the truth, that he is not a tadpole, and he was found floating in a river by his adoptive grandfather, Frogfucius, and sets off with Mario in the hope of finding his true parents. On their search, they meet a being from Star Road, who possesses a young boy's doll, Geno, taking on the doll's name and persona. He explains that he is an otherworldly traveler sent by a higher authority to recover the seven Star Pieces that must be found in order to stop Smithy, the main villain of the game. They eventually run into Bowser, and save Princess Toadstool. Bowser decides to help Mario, so he can reclaim his castle from the Smithy Gang; and the Princess, desperate to help, sneaks out of the Mushroom Kingdom to help on their travels.

Mario
Mario is the protagonist of the game and is the only character used by the player.

After attempting to save Princess Toadstool (Known in other titles as Princess Peach) from Bowser, Mario gets flung from Bowser's Castle and crash-lands in his house. After venturing back to Bowser's Castle, Mario finds the giant sword Exor lodged in the roof of it. Learning that his world is being invaded by the Smithy Gang, Mario is forced to retreat to his house after Exor destroys the only bridge to Bowser's Keep.

Mario is well-known throughout the world, especially for his legendary jumping skills. He often has to use his jumping to identify himself, or just to impress other characters in the game.

Mario also parodies the silent protagonists common in RPGs at the time by never speaking and pantomiming events to other characters to explain them.

Where other characters can be switched for battle during gameplay, the player is forced to use Mario in every battle in the game.

Mallow
A cloud-like creature with the power to control the weather, Mario first meets Mallow when the cloud-being was being harassed by the crocodilian thief, Croco. Finding Mallow sobbing after having a special coin stolen from him by Croco, Mario decides to aid Mallow in getting his coin back.

Tracking Croco down to Bandit's Way, Mario and Mallow manage to defeat the thief and reclaim Mallow's coin. Returning to the Mushroom Kingdom, the two find it under the control of Mack, a member of the Smithy Gang. Defeating Mack, Mario and Mallow venture through Kero Sewers and, after a little trouble with the monster Belome, the two adventurers meet Mallow's grandfather, Frogfucius.

It is during this meeting with Frogfucius that Mallow learns that he, in actuality, is not a tadpole; one stormy night, Frogfucius found Mallow drifting down a river. Not knowing what to do, the old frog raised Mallow as his own. After learning this, Mallow decides to go journeying with Mario, hoping to discover his real parents and home.

Much later in the game, Mallow does find his parents. He learns from the sculptor Garro that he is the son of King and Queen Nimbus, making him the prince of Nimbus Land. Freeing Nimbus Land from the wicked Queen Valentina, Mallow finally met his real parents. After defeating Smithy, Mallow apparently returned to Nimbus Land to live with his family.

As far as combat goes, Mallow is one of the most powerful in the game. He is not the strongest (that honor goes to Bowser), but until Toadstool comes aboard, he is the only character who can heal party members without an item. Also, Mallow is the only one who has the powers of ice and lightning, the two powers that Mario does not possess that an enemy may be weak against.

Geno
An otherworldly traveler sent by a higher authority, whose real name is ♥♪!?, comes to Mario's world from Star Road to find the seven Star Pieces. Borrowing the form of Gaz's doll, Geno, a beam of light radiates from it bringing it to life, and he sets off searching for the Star Pieces. Since his name is hard to pronounce, he asks Mario and Mallow to call him "Geno", after the doll.

Encountering Mario and Mallow during his battle with Bowyer, Geno gladly accepts their help in battle. Defeating Bowyer, Geno explains to Mario and Mallow about his mission to find the Star Pieces and repair Star Road. Geno decides to travel with them to find the Star Pieces. Throughout the game, Geno offers advice to the party as a mystical sage-type figure. After destroying Smithy and reclaiming all seven Star Pieces, again a beam of light radiates from Geno, rendering the doll lifeless, and the otherworldly traveler bids farewell to his allies in order to repair Star Road.

Although the character Geno is copyrighted to Square (now Square Enix), in Little Fungitown of Mario & Luigi: Superstar Saga, a Geno doll is an instructional aid to explain to players how to play the "Star Stache Smash" minigame, and the sound of his speech is very robotic. Just as Gaz played with the doll in Super Mario RPG, a person's hand operates Geno, since the otherworldly traveler left the doll's body after defeating Smithy.

In combat, Geno's uniqueness comes from his ability to boost players' attack and defense power for the entirety of the battle using his "Geno Boost." It normally only raises attack power, but a timed action command can raise defense as well.

Bowser
After a botched attempt to kidnap Princess Toadstool, Bowser and several of his minions are forced out of Bowser's Castle by the Smithy Gang. Traveling across the land with his rapidly deserting troops, Bowser eventually came across Mario at Booster Tower. Bowser, realizing he needs all the help he can get, lets Mario join the "Koopa Troop". Bowser joins the group, and Mario and his friends "join the Koopa Troop".

Despite being Mario's normal enemy, he does show minor signs of friendship and protectiveness of his allies. He joined the characters in sadness over Geno's departure and was given a farewell from the star traveler, as well as working cohesively side-by-side with his mortal enemies Mario and Toadstool. In a humorous part of the game, Bowser possesses a weapon that allows him to throw Mario at the enemy.

After the defeat of Smithy, Bowser regains his castle, and he and the Koopa Troop begin much–needed repairs.

Physically speaking, Bowser is the strongest of the party members. To counteract this, he has the fewest weapon upgrades, even fewer than Toadstool, who joins later in the game. He is the only party member who can cast a fear spell on enemies, reducing their attack and defense powers by 50%.

Princess Toadstool
After Exor flung her from Bowser's Castle, Princess Toadstool lands in Booster Tower right on Booster's lap. Held captive after being discovered by the tower's owner, Booster, Mario and his allies eventually discover the princess.

Venturing through Booster Tower, Mario and company managed to reach Princess Toadstool, only for her to be rushed off in the arms of Booster, who plans on marrying her.

Tracking Booster down to the town of Marrymore, Mario, Mallow, Geno and Bowser manage to rescue Toadstool after fighting off a giant, living wedding cake. After bringing Princess Toadstool back to the Mushroom Kingdom, the princess, not wanting to stay at the castle, decides to sneak out by floating out of the castle with her parasol and joining Mario in his quest.

Toadstool is regarded as the most valuable party member in the game, not because of her combat skill, but because she is the only one in the game who can replenish the health of multiple party members at one time, as well as bring fallen allies back from the dead, without using items from the inventory. Nintendo Power's players' guide advises the player to equip her with special armor and accessories that max out her defense capabilities.

Toad
After venturing to Mario's house to pick-up the princess, Toad discovers her missing. Asking the recently arrived Mario where she is, Toad learns that Bowser had, once again, kidnapped the princess. Sending Mario back to Bowser's Keep, Toad learns from Mario once he returns that a giant sword has embedded itself in Bowser's Castle.

Deciding to tell the Mushroom Chancellor what has happened, Toad, after teaching Mario how to battle monsters, rushes off to the Mushroom Kingdom. Throughout Mushroom Way, Mario will have to save Toad, who has gotten himself in some predicament or another. After defeating a pair of Hammer Brothers, Toad and Mario manage to get to the Mushroom Kingdom.

Once at the kingdom, Toad enters the Chancellor's castle where he, along with Mario, tells the Chancellor of the events that have transpired. After Mack and his minions take over the kingdom, Toad is seen among those who have taken refuge in Princess Toadstool's bedroom in the Mushroom Kingdom castle.

Near the end of the game Toad is encountered again, in the bowels of Smithy's Factory. Having, through unspecified means, reached Bowser's Castle, ventured through it along with Smithy's Factory, Toad will sell Mario various items he has obtained in order to aid the plumber in his quest.

Mushroom Chancellor
The chancellor of the Mushroom Kingdom, the Mushroom Chancellor (キノコ大臣) presides over the kingdom and its castle. After learning from Mario and Toad that the princess has gone missing, the Chancellor charges Mario with the responsibility of finding her.

Mario and his new ally, Mallow, returning to the Mushroom Kingdom after defeating the thief Croco, are horrified to find the kingdom under siege by the Smithy Gang. Venturing into the kingdom castle, Mario and Mallow find the Chancellor trapped in his chambers.

After defeating Mack, a member of the Smithy Gang, Mario and Mallow manage to free the Chancellor.

The chancellor in Super Mario RPG is possibly the inspiration for Toadsworth, the chancellor in more recent Mario titles, including the Mario and Luigi and Paper Mario series. This version of the chancellor makes an appearance in the first Paper Mario game.

Princess Toadstool's Grandmother
A graying Toad and the grandmother of Princess Toadstool, Princess Toadstool's Grandmother can be found in the princess' room in the Mushroom Kingdom castle. During Mack's invasion of the kingdom, Toadstool's Grandmother would allow Mario to rest in the princess' bed.

When Princess Toadstool is returned to the Mushroom Kingdom castle, her grandmother decides to imitate the princess while she is off adventuring with Mario and his allies.

Frogfucius
A wise frog who lives in Tadpole Pond, Frogfucius (カエル仙人), a reference to Chinese philosopher Confucius, raised Mallow after finding him adrift in a basket in a stream. After navigating their way through Kero Sewers, Mario and Mallow meet with Frogfucius to deliver his order of Cricket Pie.

It is during this meeting that Frogfucius reveals Mallow's true origin to him. After telling Mallow this information, a forlorn Frogfucius instructs Mallow to journey with Mario and discover his true family. After this discussion, Mario can give Frogfucius his Cricket Pie in exchange for the Froggie Stick.

After having Princess Toadstool join his party, Mario visits Frogfucius once again, this time seeking advice. Frogfucius tells Mario to travel to Star Hill, where some odd occurrences have been happening.

If Mario finds a jar of Cricket Jam in Land's End, he can trade it to Frogfucius for several Frog Coins.

Toadofsky
A famous Toad composer, Toadofsky (キノコフスキー), a reference to Russian composer Pyotr Ilyich Tchaikovsky, lives and composes in Melody Bay, a small section of Tadpole Pond. In exchange for rewards such as Tadpole Pond Juice Bar membership cards, Mario must compose music for a creator's–blocked Toadofsky.

Gaz's Mother
Gaz's mom, she runs the Rose Town Inn. When Mario visits the inn looking to rest, it is Gaz's mother who convinces Mario to play with the thrilled Gaz. Unfortunately, Mario is knocked unconscious while playing and is rushed to bed by Gaz's Mother.

Waking up several hours later, Mario sees Gaz telling his mother that he saw his toy Geno, alive, wandering around the woods. Gaz's disbelieving mother scoffs at Gaz's story, thinking he is lying.

Even if Mario returns to the Rose Town Inn with Geno in his party, Gaz's Mother still does not believe Geno is living, possessed being, thinking he is nothing more than a man in a costume.

In a humorous cut-scene, Gaz is thrilled beyond belief Geno has come to life and believes him to be stronger than Mario saying :"Mario needs all the help he can get," to which Mario actually attempts to punch him, but Mallow restrains him.

Yoshi
Mario's long-time friend, Yoshi, inhabits an island with the other Yoshis, known as "Yo'ster Isle" in the game. Like in previous games, Mario can ride Yoshi, but in this game, he can only ride him on Yo'ster Isle. Mario can race Yoshi, with or without riding him, to win Yoshi Cookies, which Mario can use in battle in order to summon Yoshi to swallow enemies.

After passing through the optional Pipe Vault, Mario finds himself at Yo'ster Isle, meeting up with Yoshi, the only Yoshi on Yo'ster Isle who can speak Mario's language. Yoshi agrees to translate for Mario, and then Mario speaks to Boshi, who wants Yoshi Cookies for a one–on–race in the Mushroom Derby. Yoshi wins the race, earning respect among the other Yoshis. Instead of being number one, Yoshi just wants for everyone to race together again, which they do. During the ending of the game, Yoshi's dream of becoming the truly fastest racer in the Mushroom Derby comes true.

Boshi
A blue yoshi who lives on Yo'ster Isle with the other yoshis, Boshi is somewhat different in appearance to the other yoshis of the game, wearing sunglasses, a spiked red collar, and shoes which allow his three toes to poke out, instead of the usual yoshi shoes. He also has a red crest protruding from the back of his head. He is a bully and the fastest runner in the Mushroom Derby. In the Japanese version, his name is Washi (ワッシー), similar to Wario. This is both a play on names and words, like Waluigi, combining bad (悪い) & yoshi (ヨッシー).

During the ending of the game, when Croco loses to Yoshi, Boshi meets Croco and gives him solace as they walk away from the celebrations.

Ma' Mole
The mother of Dyna and Mite. While her children are lost in the Moleville Mines with her husband looking for them, Ma' Mole stays at home worrying manicly.

After Dyna, Mite and Mario end-up crashing through the roof of Ma' and Pa' Moles house in a minecart, Ma' Mole, after making sure Dyna and Mite are safe, gratefully thanks Mario for his help.

Pa' Mole
The father of Dyna and Mite and husband of Ma' Mole; while his children are trapped in the Moleville Mines, Pa' Mole goes looking for them, only to come to a dead-end. It is only after Mario finds a Bob-omb to blow up a wall that the dead-end becomes passable.

Despite wanting to travel further into the mine, Pa' Mole is sent home by Mario, who believes he could become injured in the mine. After Mario comes crashing through the roof of Ma' and Pa' Moles house with Dyna and Mite in tow, the parents gratefully thank the hero for finding their children.

Dyna and Mite
The children of Ma' Mole and Pa' Mole; after exploring the Moleville Mines, Dyna and Mite became trapped in there. Deciding to look for the children while he searched for the Star Piece in the mine, Mario, after defeating the explosion-happy Punchinello, managed to find the lost siblings.

Going on a minecart ride with the moles, Mario, Dyna and Mite were sent flying out of the mine and crashed through Ma' and Pa' Moles roof. Relieved that her children were home safe, Ma' Mole hugged and reprimanded the mole children and thanked Mario for bringing them home safely.

Notice that the names together are called Dynamite.

Jonathan Jones
The complete name of this shark-like pirate is Johnathan "Johnny" Jones. He is the captain of the Sunken Ship and the new owner of the fifth star piece. He is always with his crew, the blue and red bandanas. Yaridovich asks Mario to defeat him and retrieve the star piece.

The player must challenge Johnny to get the Star Piece. Johnny starts out the battle with four henchmen (called Bandana Blues). If the player defeats all four henchmen, Johnny challenges Mario to a one-on-one duel, excluding the other characters from the fight. If at least one henchman is left, however, the one-on-one battle will not take place and the fight will proceed normally. After defeating Johnny, Mario earns his respect, and when Mario is forced to hand over the star piece to Smithy's cohort Yaridovich, Johnny and his pirates stop the cowardly Yaridovich from fleeing, forcing Yaridovich to fight Mario (Johnny does not, however, actually assist in the fight).

Seaside Town Elder
The oldest resident of Seaside Town, when Yaridovich took over the town, he has the Elder, along with the rest of the town's residents, sealed in a warehouse; with Yaridovich posing as the Elder, along with the rest of the town.

Once Mario learns of Yaridovich's treachery, the evil monster forces Mario into handing over the Star Piece he received from Johnny Jones, under the threat of torturing the Elder by tickling the soles of his feet with a feather.

After Yaridovich is defeated, Mario gains the key needed to release the town from captivity. The Elder, grateful for being released, gives Mario a reward. He will give Mario a Flower Box if he wasn't tickled, a Flower Jar if he was tickled once, a Flower Tab if he was tickled twice and a single coin if he tickled more than twice.

Jagger
A former minion of Bowser, Jagger deserted the Koopa Troop in order to train under Jinx, a martial arts master. Mario can spar with Jagger and later, his sensei.

Jinx
A diminutive, yet powerful master of the martial-arts, Jinx runs the dojo in Monstro Town. After defeating Jinx's student, Jagger, in combat, Mario can battle Jinx. If Mario can beat Jinx in battle three times, he will gain the Jinx Belt and Jinx's respect.

Occasionally, Magikoopa will summon a Jinx doppelganger to fight Mario and his companions in battle.

Magikoopa
A former minion of Bowser, Magikoopa is captured by Smithy and mind-controlled. Upon returning to Bowser's Keep after defeating the Axem Rangers, Magikoopa will generate many groups of enemies for Mario to fight in the two battle rooms (if you happen to choose those rooms), and when 4 rooms are completed, you will fight Magikoopa, who can summon a clone Jinx, a King Bomb, or a Bahamut (a recurring character from other Square Enix games). When he is defeated, the effect of the mind control will dissipate and he will conjure a treasure box with infinite coins.

Monstermama
An aging Toad and founder of Monstro Town, Monstermama, after a somewhat confusing conversation with Mario, gives him directions to Bean Valley and hires Sergeant Flutter and his troops to aid Mario in reaching the valley.

Sergeant Flutter
A blue-shelled Koopa Paratroopa wearing aviator-goggles, Sergeant Flutter is a long-time friend of Monstermama. After being summoned by Monstermama to help Mario in reaching Bean Valley, Sergeant Flutter and his troops can act like platforms to help Mario scale a large cliff. Depending on how fast Mario jumps from shell to shell, he may get a reward from Sergeant Flutter upon reaching the top of the cliff.

Garro
A famous sculptor who owns a studio in Nimbus Land, upon realizing that Mallow is the son of King Nimbus, Garro decides to help Mario take-down Queen Valentina. Covering Mario in a layer of gold, Garro manages to sneak him into the Nimbus Land Palace, saying that Mario is a statue of Valentina's nephew, "Mariotta".

King and Queen Nimbus
The rulers of Nimbus Land and parents of Mallow; King and Queen Nimbus, through unspecified means, ended-up losing their son one stormy night. While Mallow was gone, King and Queen Nimbus were imprisoned by Queen Valentina; who planned on usurping the throne of Nimbus Land by marrying "Prince Mallow", who was in actuality, Valentina's assistant, Dodo.

Defeating Valentina and her minions, Mallow was reunited with his long-lost parents. After a tearful reunion with his family, Mallow managed to get permission to go to Barrel Volcano from his parents.

Later, after defeating the Axem Rangers and Czar Dragon, Mallow was allowed to use the Royal Bus by his parents. Using this bus, Mallow and his companions were capable of travelling to Bowser's Castle.

Hinopio
An odd Toad who lives in Barrel Volcano near Czar Dragon's den, Hinopio operates Hino Mart and will happily sell Mario and his companions items and accessories, displaying figurines of the F-Zero machines of Captain Falcon and Samurai Goroh, as well as the Star Fox Arwing. He also runs an inn, although instead of beds, Hinopio has a pile of crates.

Smithy Gang
The Smithy Gang (カジオー軍団) is a fictional organization and are the antagonists of the game. They are a strange group of weapon-like creatures and weapon manufacturers bent on world domination, coming from a dark and void-like dimension. The Smithy Gang is led by Smithy, a being of immense power and an obsession with weapons, which shows in his minions/creations, all of whom are based on weapons in appearance and are under Smithy's orders to retrieve the seven star pieces. Smithy names the gang after himself, and the members are all dangerous, ruthless and cruel in their methods, not caring if innocent people are harmed in their missions.

Mack
Smithy designed him like pogo stick with a tip of a "big knife" (剣), a play on the song Mack the Knife from The Threepenny Opera that Louis Armstrong covered and popularized.

After defeating Croco and reclaiming the Rare Frog Coin, Mario and Mallow return to find the Mushroom Kingdom overrun with Shysters causing chaos and frightening its citizens. Mario confronts Mack and six Shysters in the throne room. Mack primarily uses fire attacks and becomes stunned, just once, if Mallow uses his Thunderbolt special attack. When Mario and Mallow defeat Mack and four of his Shysters, the other two Shysters flee, and Mario finds the first Star Piece.

Bowyer
Bowyer (ユミンパ) is the second Smithy Gang member Mario and his allies, Mallow & Geno, battle. His body resembles a bow (弓). He has a rather loose grip on the English language, speaking in object agent verb permutations of expression, similar to Yoda from Star Wars. Like Mack, he possesses minions in his own theme, Aeros (Also known as flunkies.), living arrows, however, he shoots them; they never battle.

Mario encounters him in the Forest Maze, similar to the Lost Woods from the Legend of Zelda series. As he shoots arrows upon nearby Rose Town, Mario runs forward, "fists flying", but Mallow pulls Mario back saying, "Who do you think you are, Bruce Lee?" Immediately after an Aero finds a Star Piece, Geno appears and attempts to battle Bowyer in order to retrieve it, and Mario and Mallow join.

Bowyer possesses several lightning attacks such as Bolt, Static E!, and Lighting Orb, however, his unique ability disables actions by firing arrows on the battle screen at a corresponding icon of a button on the SNES controller.

The trio defeats Bowyer, and Mario claims the second Star Piece.

Yaridovich
Yaridovich (ヤリドヴィッヒ) possesses a long, thin, metal body with a sharp point on his fleur-de-lis like shaped head, giving him a similar appearance to a spear (槍). In fact, one of his attacks is to pluck his head from his body, place it on the tip of his staff, and skewer Mario, Extremely vain, he says he is "such a genius" and it is "no wonder" he is "so important".

When Mario and his party first arrive in Seaside Town, the townspeople act extremely odd, pausing between their sentences, and asking others for their "lines", in addition to looking as if they are running in place, gray skin, and standing on top of counters and staring at the walls as if it normal. In actuality, Yaridovich, able to divide himself, poses as all the townspeople as part of his scheme to get the Star Piece. After Mario returns with the Star Piece from Jonathan Jones, Yaridovich reveals himself and forces Mario to "hand it over", threatening the imprisoned townspeople. If mario refuses to "hand it over", Yaridovich will torture the towns people by tickling them. As the disguised group flees, the Blade is "late", foiling their escape, and Jonathan Jones prevents them from leaving. Merging together, the group takes their disguises off in "formation" and battles Mario's party.

Yaridovich has a variety of magic attacks, several being water–based. His distinguishing tactic is his ability to create an illusion of himself. Unlike Mack and Bowyer, Yaridovich appears to have no soldiers. This may be because of his extreme power and ability to split into several people and change shape.

Mario and his allies defeat Yaridovich and reclaim the fifth Star Piece.

Axem Rangers

The Axem Rangers (カジオー戦隊オノレンジャー), a group of five elite soldiers who all have spikes on their heads and use matching–color axes (斧), reference the television programs' Sentai and Mecha of Super Sentai in Japan and Power Rangers and Zords of Power Rangers in North America. Their team title imitates the naming scheme for Super Sentai (スーパー戦隊) character teams. They are not technically lieutenants, but their powerful fighting skills elevate them above other soldiers. They also possess an enormous and constantly late" Zord the Blade. The Axem Rangers appear in Barrel Volcano in order to steal the Star Piece the Czar Dragon guards. After Mario chases them, they confront onboard the Blade. Despite their power, Mario's party soon defeats them, and thus, they are forced to use the Blade 's powerful "Breaker Beam", referencing the Power Rangers' "Power Blaster". Mario and his allies defeat them again, and an enormous explosion destroys the Blade, falling down Barrel Volcano.

Boomer
Boomer is a robotic samurai skilled in kenjutsu (剣術) who fights Mario's party on a pair of chandeliers, similar to the fight with Bowser at the beginning of the game. He is the penultimate boss of Bowser's Keep. He is "impressed" Mario "made it this far".

In addition to his sword skills, Boomer can switch from red mode, with low attack power and high defense, to blue mode conversely, with high attack power and low defense.

After Mario and his allies defeat Boomer, he becomes very dramatic, cutting the chandelier's rope and plummeting to his apparent death.

Exor
Exor (カリバー) is a gargantuan sword, with a large face for the end of the sword, his weak point, on the face of the pommel. He is the first Smithy Gang member encountered; he crashes into Bowser's Keep at the beginning of the game and claims it for the Gang. When Mario attempts to return to the Keep to search for the Princess, Exor destroys the bridge, closing off access to Bowser's Keep for the main duration of the game.

Mario does not encounter Exor again until after Mario's party defeats Boomer, and then Mario's party fights and defeats him, however, with his last breath, he sucks the party into the machine world, revealing he is the contact between two worlds.

Exor has four targets: the face on the pommel (the only one marked "Exor"), his two eyes, and his mouth, Neosquid, also famous for being one of the few bosses susceptible to Geno's "Geno Whirl" special attack. Mario's party can only harm the face when they disable one of the eyes.

Exor's name is a pun on the XOR logic gate, as he is the gate to the machine world.

Clerk, Manager, and Director
The Clerk, Manager and Director are three of Smithy's highest ranking minions; located in the Factory, they oversee the production of the soldiers of the Smithy Gang. Dressed in an attire similar to Viking armoring, the Clerk, Manager and Director each wield a large axe and have a group of assistants/bodyguards with them at all times. The Clerk wears dark yellow armor, the Manager has blue armor and the Director wears red.

Factory Chief and Gunyolk
The Factory Chief is a ninja enemy in charge of factory production. Although he is not skilled in fighting, he is very intelligent, and his mechanical genius has allowed him to not only keep a steady and efficient production of soldiers, but make deadly machines, such as his masterpiece Gunyolk.

Gunyolk (ラスダーン) is a machine that seems to be a robotic vat, filled with molten lava. The lava seems to be sentient, as it will form a face when Gunyolk attacks. It is very powerful, and along with the deadly Breaker Beam, knows several attacks that can destroy intruders.

The two are the final battle before Smithy and attempt to stop Mario's party. Ultimately, Mario and his allies defeat the two and advance onward to Smithy's lair.

Smithy
Smithy (カジオー) is the leader of the Smithy Gang, and the final boss of the game. He is an evil, megalomaniacal blacksmith, with an enormous hammer, which he usually uses to create soldiers with the help of his machine, Smelter (ようこうろ). .

Smithy's ultimate goal is to conquer the Mushroom Kingdom. Why exactly he desires this is not known, but it is suggested in a statement, that he wants all life to be like his world: dead, mechanical, and under his rule. He seems to especially despise the Star Road and its power of granting wishes, knowing it has the power to stop his reign.

He initially appears as a large robotic creature with a crown, and a snowy white beard. After being defeated, he smashes the floor in a rage, and destroys the floor of the factory, plunging everyone into a setting that represents a subterranean mechanical Apocolypse. It is there that he reveals his true form, a giant, bug-eyed, mechanical skeleton.

In this form, Smithy is able to change his head into four different heads. The Tank Head allows him to use immensely powerful attacks, including Magnum, an instant death attack. The Magic Head gives him magic attacks of the highest level; among them, Meteor Swarm, Arrow Rain, Sword Rain, and Spear Rain. The Mask Head is not very powerful, but has very high defense, thwarting most attacks. The Treasure Chest Head allows him to inflict any status ailment upon the entire party. In addition to all these attacks, Smithy's Body can attack separately, although if damaged enough, it will be temporarily immobilized, stopping it from attacking and locking Smithy into his current form for several turns.

After Mario's party defeats him, he explodes. He briefly appears during the ending parade riding the Blade, behind Mack, Bowyer, and Yaridovich.

Croco
A thieving purple biped crocodile with a hat, Croco is a dangerous boss who Mario and his allies battle twice.

In Bandit Way, after Croco steals Mallow's frog coin, Mario joins Mallow to attempt to recover it. After chasing Croco throughout Bandit's way, Mario and Mallow fight him. A relatively powerful boss, Croco carries bombs that Mario and Mallow cannot block and a weird mushroom to recover himself. After defeating Croco, Mario may jump on a warp trampoline to return to the Mushroom Kingdom, which then becomes plagued with Mack's Shysters.

In Moleville, Mario jumps on a trap trampoline which slams him into the ceiling and Croco and his crooks steal all of Mario's coins. Thus, Mario must chase and fight Croco. During the battle, Croco steals the party's entire inventory. After defeating Croco, Mario recovers all the stolen goods and receives a bomb to give to the mole worker.

In Nimbus land, Mario will encounter Croco apparently robbing an empty house. After bragging about a new item he owns, Croco will rush out, leaving behind a Signal Ring, an item that makes a distinct tone when there is a hidden chest in an area. The tone is the "message block" sound which can be heard in Super Mario World.

In Bowser's Keep, Croco again attempts to make a profit, selling rare items and apologizing for his previous actions. However, while the items are indeed rare, some of them are weak. For example, the Royal Dress, which goes on Toadstool, does not offer near as much protection as the Lazy Shell, which you can collect in Nimbus Land.

Booster
Booster is the rich, greedy man who owns Booster's Tower. He is the seventh male in the Booster family line as indicated by the portraits hanging on his walls and is sometimes said to resemble Wario. When Mario first encounters Booster, he has fallen in love with Princess Toadstool and intends to marry her. After Mario and his allies defeat him, he forgets about Toadstool (for no apparent reason) and marries Valentina instead later in the game.

Booster's Tower is home to many odd enemies and objects. Weapons for both Mario and Bowser are found there. Mario can find the Masher Hammer and Bowser finds Chomp, a female Chain Chomp that bit Booster and has been locked away.

Belome
A bizarre, vaguely dog-like monster with an extreme appetite, Belome is encountered twice in the game. Although not necessarily evil, Belome is a dangerous enemy nevertheless.

Belome is first encountered near the end of Kero Sewers; in battle Belome will utilize status ailment causing attacks such as "Sleep Sauce" and "S'crow Funk". Belome will also occasionally eat Mallow, leaving Mario alone in battle.

Once defeated, Belome will vanish and the switch he was sitting on, which stopped the sewer from flooding, will pop back up; flinging Mario over a waterfall.

Belome is next encountered in Belome Temple, which is located below Land's End. Much more powerful in this battle, Belome now has the ability to create unarmed clones of Mario and his party (with different abilities and lower stats, though the same amount of health). When Belome is defeated, the path to Monstro Town will also be opened.

Punchinello
A bomb-maker, Punchinello is the boss of Moleville Mines. Although not connected to Smithy, he has control of a Star Piece, which you must fight and defeat him for.

Encountering Mario, Mallow and Geno, Punchinello planned on defeating the trio, believing that doing so would make him famous. Utilizing a variety of Bob-ombs in combat, Punchinello was eventually defeated when, in a desperate attempt to defeat Mario, Punchinello tried summoning a gigantic Bob-omb, which landed on top of him, which shortly exploded and freed the Star Piece from the rafters.

His name is based on the Commedia dell'arte character punchinella.

Bundt/Raspberry
A gigantic, living wedding cake, Bundt and its lower portion were created by Chef Torte and his apprentice. Through unspecified means, Bundt attains life and begins to attack anyone nearby. Despite being capable of using powerful magic, Bundt/Raspberry was destroyed when it was eaten by Booster at the urging of his Snifits.

Shy Away
A Shy Away and minion of Queen Valentina, Shy Away, unlike the other members of its kind, wields a watering can instead of a spear. Shy Away is first encountered in Bean Valley, where it has been charged with blocking the entrance to Nimbus Land by Valentina.

In order to do this, Shy Away uses an extremely large Piranha Plant, dubbed "Smilax," as a guard to the entrance to Nimbus Land. In battle against Smilax, whenever one of the creatures heads is destroyed, Shy Away would appear and, singing cheerfully, water the plant to make it grow more heads. Once Megasmilax is defeated, Shy Away flees from Bean Valley, back to Nimbus Land.

Shy Away is encountered once again in Nimbus Land's palace, this time it can be found caring for a giant egg by watering it. Once Mario approaches Shy Away, it will flee, leaving Mario to fight the egg, which is later revealed to be Birdo.

After Birdo is defeated and Mario gains access to the palace's throne room, Shy Away can be seen warning Valentina about Mario. After seeing Mario, Shy Away, along with Valentina and Dodo, tries to escape him. Unlike Valentina and Dodo, Shy Away succeeds in evading Mario.

After Valentina is deposed, players, if they find an invisible path on Nimbus Land, can find the frightened Shy Away. Not wanting to fight Mario, Shy Away will give him some fertilizer (used to find a secret weapon) and flee.

Valentina and Dodo
Valentina is a vaguely human character, who has a bird on her head and a martini glass in her hand (her original name is "Margarita," hence the glass).

Apparently, Valentina once worked at the Nimbus Land palace, but eventually, she rebelled against King and Queen Nimbus. Sealing King and Queen Nimbus within their chambers, Valentina told the populace of Nimbus Land that the King and Queen had fallen terminally ill. Valentina then had her henchman, Dodo, pretend to be the long-lost Prince Mallow; Valentina then had Dodo "propose" to her in order to make her queen. She assigned another cohort, Shy Away, to raise carnivorous plants to block off the entrance to Nimbus Land and keep outsiders from interfering in her plans.

Eventually, Mario and his allies discovered Valentina's plan after eavesdropping on her and clearing the Nimbus Land Palace of Valentina's henchmen. Valentina attempted to escape from Mario by rushing out of the palace, but she was caught by Mario after being distracted by the curious inhabitants of Nimbus Land.

Engaging Mario in battle, Valentina used a variety of magical attacks and had Dodo aid her in combat. In the end though, Valentina was defeated, but before she could be captured, she escaped with Dodo.

It is later revealed that Valentina and Dodo had both crashed landed on the balcony of Booster's Tower. The tower's owner, Booster, instantly fell in love with Valentina and the two ended up marrying in the Marrymore chapel, with Dodo as minister.

Culex
Culex is a hidden Final Fantasy–style boss, who resides in the vortex located behind the Locked Door in Monstro Town. Like Final Fantasy characters, he has a small overworld sprite compared to his in-battle sprites, unlike nearly all other characters in Mario's world, aside from Valentina, who use the same sprite. Culex is a Dark Knight from Vanda who crossed into Mario's dimension to fight for the Dark Mage, but Mario's world is uninhabitable for Culex and his kind, and he must return to his own world. Before he goes, though, he would like to challenge the strongest knight.

Fire, Water, Earth and Wind elemental Crystals, a running theme in Final Fantasy games, join Culex in battle. His battle includes the boss battle theme of Final Fantasy IV, and the traditional pre-Final Fantasy VII victory theme. At the start of the battle, Culex has a monologue proclaiming his power, another common Final Fantasy theme. After the battle, he rewards Mario with the Quartz Charm, and the Final Fantasy prelude plays. He also breaks the fourth wall by talking to the player in his final comment: Your spirit........is strong! Thank you, brave knight. I will treasure this memento of my journey here. Perhaps in another time, another game, we may have been mortal enemies... Let us part as comrades in arms.

This boss is the single most difficult in the game, surpassing the ability of even Smithy. This is supported by the fact that Culex and his crystals have a combined total of 12,396 Hit Points compared to Smithy's 10,000. In addition, Culex alone has an attack stat of 250, which is greater than all of Smithy's forms with the exception of his Tank Head, which has the same attack strength as Culex. As further testament to Culex's difficulty, the official Nintendo Power Player's Guide for the game recommends not attempting this battle until the player's party has reached level 25. Even still, Culex himself is not necessarily the main cause of this difficulty, but rather the elemental crystals, whose combined HP without Culex still adds up to 8,300, in addition to overwhelming the player with 4 extra enemies to fight.


text:
The Legend of Zelda: Majora's Mask/Characters/Fierce Deity Link

Fierce Deity Link is an alternate form of Link in The Legend of Zelda: Majora's Mask. Unlike Ocarina of Time, Link doesn't need to wait seven years in order to assume an adult form, but instead acquires a rare mask named the Fierce Deity Mask. This mask turns young Link into an incredibly powerful, nigh-invincible demonic god warrior armed with an enormous double-helix sword capable of firing light beams. A Gossip Stone reveals that the mask contains the essences of every mask, the reason for its unrivaled power surpassing even that of Majora's Mask. Fierce Deity Link is also restricted from using any items besides bottles (which have strange effects when utilized). However, the use of this incredibly powerful mask is limited to boss battles only, although there is a glitch within the game that clever players can take advantage of in order to use it outside of boss battles.

Acquiring the Mask
The Mask can be obtained by collecting all twenty normal masks in the game. Next, the player will need to reach the inside of the Moon. Here, players will need to give all twenty of their masks (excluding the transformation masks) to the children wearing the masks of the various bosses the player has defeated. Passing the hide-and-seek games with every child allows the player to talk to the kid wearing Majora's Mask under the giant tree, who then gives Link the Fierce Deity Mask.

Kishin Link
Fierce Deity Link is also referred to as "Kishin Link", or alternately "Oni Link" (the latter is less accurate because it is only the translation of the first of the 2 kanji used (鬼), usually pronounced "Oni"). "Fierce Deity" is basically a direct translation of Kishin (鬼神), although "Deity" is used in place of the more usual "God".

Methods of becoming Fierce Deity Link outside of Bosses
Link can become Fierce Diety Link by going into water where young Link can swim and Zora Link stands because of height, then diving under water as Young Link then putting on the Zora mask. If done correctly, the B button can be pushed repeatedly quickly. Then while pressing B button quickly, you can press the C button for the Zora Mask. If done correctly, the B button will be blank and Link is stuck swimming. In most places, you can start swimming toward the side and you will roll. Pause the game and replace the position of the Zora mask with that of the Fierce Deity mask. Now you can change into Fierce Deity Link.

Another Method involves is to do the Anju/Kafei side quest up to where you must enter Sakon's hideout. Go to Ikana Canyon and enter the hideout. Start the track and enter the maze. Put on a mask for Link (any mask) and keep it on until you switch to Kafei. Then press start and put the Fierce Deity mask on the same C button as the mask you put on Link. Then solve the puzzle with Kafei. When you swtich back, Link will be forced to transform into Fierce Deity. Complete the puzzle with Fierce Diety and you will be ejected back to Ikana Canyon. From there you can do whatever you wish with Fierce Deity (you must jump in the river and swim toward Southern Swamp in order to get to Termina Field). This glitch does not work on the European (PAL) Version or the re-release Gamecube version. Also, when completing the puzzle in Sakon's Hideout, you may get stuck in a doorway as Fierce Diety, and you will teleported outside as normal Link, though, it is very uncommon for it to happen.


text:
The Legend of Zelda: Majora's Mask/Characters/Four Guardians

Introduction
The Four Guardians are the four compass direction giants in The Legend of Zelda: Majora's Mask. These giants used to be friends with the playful Skull Kid until a call to order forced them to abandon their friend and fulfill their Oath. The Skull Kid becomes enraged, and, powered by the mask, seals the Four Guardians inside the bodies of four savage beasts that were already sealed inside four temples.

Endgame
When Link frees the giants, they help him out by holding up the moon before it can destroy Termina, but the moon was alive; controlled by Majora. The moon swallows Link. Inside them moon, Link fights against the disturbing manifestation of the demon, Majora. Link kills Majora, freeing the Skull Kid from its savage control. The giants destroy the evil moon and go their separate ways. The Skull Kid, later revealed to be the same one Link taught Saria's Song to, stays in the fields near Clock Town to play with his fairy friends.