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The Legend of Zelda: Majora's Mask/Characters

This chapter is about characters from the video game The Legend of Zelda: Majora's Mask. The game's setting, Termina, is a parallel universe version of Hyrule, and many of these characters are doppelgängers of characters from The Legend of Zelda: Ocarina of Time, since the game was made using a version of the Ocarina of Time engine, and a number of the character models were reused.

Anju and Kafei
Anju is a young woman whose family runs the Stock Pot inn in Clock Town. Anju says that before her family rented out their rooms they used to be a cafeteria. A terrible cook with a bad memory, Anju tends to apologize a lot and leave things until the last minute. Anju is engaged to Kafei, and, although their wedding is in jeopardy at the beginning of the game, she later marries him. In the game, you must go through a quest that usually takes three days to help Anju reunite with Kafei. She is shown in her wedding dress during the end credits.

Anju is the Terminan Counterpart to the Cucco Lady from Ocarina of Time, who could not handle her Cuccos due to unfortunate allergies. A second Counterpart also appears in The Minish Cap again as being unable to handle Cuccos but does not have an allergy to them.

Kafei is Anju's fiancé, and, although he is a main character, he has no Hyrulean counterpart. Before the wedding was to take place, he and Anju constructed masks to use in the ceremony. She made the Mask of the Moon, he, the Mask of the Sun. On his way to the milk bar to show his friends, Kafei bumped into the Skull Kid, who used the evil magic of Majora's Mask to transform Kafei into a child. Kafei traveled to North Clock Town to ask the Great Fairy there for help, but to make matters worse he then encountered Sakon, "the grinning thief", who stole his wedding mask. Kafei spends most of the three-day cycle hidden in the back of the Curiosity Shop, in the laundry pool area, hoping to track down Sakon. The owner of the Curiosity Shop shelters him out of their friendship, proven by the Keaton's Mask, a gift from the shop owner to Kafei, despite Kafei's form. He always wears a Keaton Mask when he goes out into town, such as to send a letter. If Link goes behind the curtain in the room next to Madame Aroma's office, he can read an entry of Kafei's diary, which appears to have been written a short while before Kafei is transformed into a child by the Skull Kid and has his mask stolen. If Link speaks to the astronomer in the observatory while wearing the Kafei Mask, he learns that Kafei was a member of the Bombers when he was young.

If Link intervenes, Kafei can get the Sun's Mask back and be reunited with Anju, who still loves him even though he is transformed. When they reunite (moments before the moon hits), they exchange oaths and join their masks together to form the Couple's Mask. They give Link the mask for being their witness, and wait together for the world to end. If Link stops the moon, the end credits show Anju in a wedding dress walking down the aisle, but the camera shows Kafei's perspective, so it is never definitively shown whether or not Kafei transforms back into a man when the malicious powers of Majora's Mask are destroyed (though the camera angle suggests that he is around Anju's height). It is plausible that he may become an adult again if he knew the Great Fairy could help him beforehand, and much of the other evil done by Majora's Mask is reversed when its power is lost.

Kafei's quest is the longest in the game, spanning all three days and involving several masks. During this optional quest to recover the Sun's Mask, the player is able to directly control Kafei for some brief segments, making him one of the first playable characters besides Link in the whole The Legend of Zelda series.

Anju's grandmother
Anju's grandmother is an old woman in a wheelchair who tells extremely long stories that only the wearer of a rare mask—the expensive All-Night Mask purchased at the Curiosity Shop—can listen to without falling asleep, and awards Pieces of Heart (which she refers to as "candy") to those who listen well. Her diary entry on the second and third days mentions that the family will be taking refuge at Romani Ranch to avoid the fall of the moon, and that she will maybe "take along some of Gampy's favorite books." It is unknown whether "Gampy" is the name of her husband, an approximation of "grampy" (i.e. Anju's grandfather), or the name of Anju's mother.

Her Hyrulean counterpart is an elderly woman who makes the blue potion in Ocarina of Time.

Aveil
Aveil is the leader of the pirates living in the Fortress at the coast of Great Bay. She has been told by Majora's Mask that the eggs of the Zora Lulu are the key to getting rich very quickly, through treasure from the Great Bay Temple. Throughout the game she appears four times. The first time is when Link spies on a meeting between her, her second-in-command Te, her bodyguard Saba and her chief-of-security Vier. Her next appearance is as the first mini-boss of Gerudo Lagoon where she attacks Link although she is noticeably easier than Saba and Vier. Link disarms and thus she flees. Her third appearance is attempting to ride to the Great Bay Temple on a small canoe alongside Te, Saba and Vier although due to the massive hurricane surrounding the Temple they all get swept away by the storm and presumably killed. But she makes one final appearance in the end credits, where she is pictured with Te, Saba and Vier boating past the Marine Observatory, going out to sea and then almost immediately coming right back. She is the Terminian counterpart of the Second-in-Command after Nabooru of the Gerudo tribe in Ocarina of Time.

Bombers Secret Society of Justice
The Bombers are a group of young boys, led by a boy named Jim, who help the people of Clock Town. There are six members, one of whom guards the entrance to the Astral Observatory, which they use as a hideout. As a Deku Scrub, Link must play hide and seek and find five of them to get the password to their secret base. Once Link learns the password, he can use it to join their club (after going back in time and regaining his human form). They then give him the Bomber's Notebook, which can be used to catalog items, people and events. Jim reveals that they once had a non-human member and that they regret ever having him; upon Link receiving the Bomber's Notebook, Jim asks Tatl to tell Skull Kid that he has been removed from the group. The Astronomer at the Observatory also tells Link that Kafei was once part of the Bombers.

Moon children
The Moon children are five children on the Moon who each wear a mask representing either one of the four bosses or Majora's Mask. After Link gives enough masks to them, they allow him to enter the Moon Dungeons.

Cremia
A friend of Anju, Cremia runs Romani Ranch with her sister Romani. They are famous for their prized Chateau Romani Milk, but lately bandits have been stealing it. Cremia delivers Milk to clock town, but will be attacked en route if Link does not protect her. Once Link successfully defends her coach from the bandits, she will give him Romani's Mask, which allows him to access the Milk Bar in East Clock Town. If he goes back in time and does it again, he will either get two hundred rupees or a hug from Cremia (which makes Link feel "All warm and fuzzy inside").

Cremia does not believe what Romani says about the aliens at first. However, if Link does not help Romani fend them off the first day, she will be too depressed to deliver milk, because the cows will also be gone. If the aliens are successfully fended off, she seems to have believed her by the time Link saves Termina, as she is shown watching Romani practice in the credits. Also of interest is her relationship to Anju and Kafei. The dialog from Anju's mother and Cremia herself hints at a possible love triangle, where Cremia has (possibly unreturned) feelings towards Kafei. However, she's happy for Anju and does not intervene at any point, although Anju's mother apparently thinks otherwise.

Cremia is the Terminan counterpart to Malon from the Adult Link portion of Ocarina of Time.

Darmani
Darmani is a Goron warrior who fell and died in a quest to end the unnaturally long winter in Goron Village: in traveling to the Snowhead Temple, he was blown off the narrow path by the concealed Biggoron and into the valley below. His spirit was visited by the owl Kaepora Gaebora, who told him that he will be visited by a magic-user who is able to see his ghost—Link. Darmani guides Link to his grave site, where he tells his story. He then asks Link if Link can use his magic to bring him back to life, but realizing that Link does not possess that power, he asks that Link soothe his spirit, broken for not being able to save his people from the fatal winter. Link plays the "Song of Healing" to soothe Darmani's spirit, and obtains the Goron Mask, which Link can use to take Darmani's form. While in this form, the Ocarina of Time becomes a quintet of marching drums known as the Goron Drums. Link's standard green cap and tunic are assumed into his Goron visage while wearing the mask; however, to all others he appears to look exactly like Darmani. When Link plays the Elegy of Emptiness in Goron form, the Goron statue left behind has a gigantic scar on its belly.

Darmani was a fairly accomplished Goron racer, and the personal hero of the Goron Elder's son when he was alive. He seems to have had a close relationship with the Goron Elder and his son. The Goron Elder reveals to Link, while in Goron form, that it was his wish for Darmani to inherit his position of patriarch.

Deku Butler
The Deku Butler is the butler to the Deku King of Termina. For saving the Deku Princess and her monkey friend, Link can enter a race with the Deku Butler. If Link wins, he receives the Mask of Scents.

In his brief time of dialogue and a scene during the end credits, it is believed that Link's Deku form comes from the deceased soul of a gnarled Deku Scrub seen near the beginning of the game, who is heavily implied to be the Butler's son.

Deku King
The Deku King is the ruler of the Deku tribe in Termina. His daughter is the Deku Princess.

Deku Princess
Link must rescue the Deku Princess from Woodfall Temple by defeating Odolwa, and return her to her father, the Deku King. Despite being almost Link's height, she is able to ride inside one of his bottles. A monkey friend of hers is accused of kidnapping her, but he is innocent. She appears to have a temperament equal to her father, displaying his fierce temper and general bad attitude. When hearing of her father's ill treatment of her friend (the king had tortured the monkey by dipping him in boiling hot liquid in his anger) she physically attacks her father in retribution when Link returns her to him, proving herself more than his match.

Four Giants
The Four Giants are beings worshiped by the Terminans as gods and guardians of their world. The Four Giants are shown as enormous wood-like heads with greenish beards and long, skinny limbs. When they assumed the responsibility of guardian deities, their friend the Skull Kid felt that they had wronged him, and he used the power of Majora's Mask to seal them into the four masked beasts. These four gods of Termina are worshipped at the Carnival of Time with a song sang at the top of the Clock Tower, in hopes of a good harvest in the year to come. They first appear when Link defeats Odolwa and they teach him the song "Oath to Order". Once they are all freed, Link must play the song to summon them to hold the Moon and stop it from falling in the Clock Town.

Gorman and the Gorman Brothers
Gorman is the leader of Gorman Troupe of performers that were hired to perform for the Carnival of Time. Most of the time he seems to be in a cranky mood, except towards Madame Aroma, his employer. Madame Aroma is forced to fire Gorman since the Carnival of Time may be cancelled due to the events going on in Termina. He retires to the Milk Bar and appears in a tipsy state afterwards, moping about how his older brother was good at handling horses and his younger brother at caring for horses, but not having any such skills himself. At night when Toto has Link played the Ballad of the Wind fish it causes Gorman to reminisce past memories. He reveals the main reason he joined showbusiness was so that he could meet the singer of the Indigo-Go's who sang the Ballad of the Wind Fish at the Carnival of Time a long time ago. Toto reveals to him that the Ballad of the Wind Fish's singer, Lulu, has been succeeded by her daughter, also named Lulu, and Gorman says he would like to hear her perform too. He then apologizes to Link for being rude to him and gives him the Circus Leader's Mask.

There is also a shady pair of characters called the Gorman Brothers who live near Romani Ranch. When Link speaks to them riding Epona they make fun of Link's horse and challenge him to a race. If he beats them they reward him with the Garo's Mask, provided that Link promises not to tell anyone about him beating them. If Link helps Cremia deliver milk to the Milk Bar on the night of the second day, the Gorman Bros. chase them through their racetrack since the way to Milk Road is blocked off, and so Link is forced to defend their carriage and the milk. If Link is wearing the Circus Leader's Mask they won't attack, although he has to complete the quest without this mask before it can be acquired.

Gorman and the Gorman Brothers are designed after Ingo from Ocarina of Time.

Goron Elder
The Goron Elder is the patriarch of the Goron tribe in Termina, and thus leader of their Northern mountain civilization. He becomes frozen in a block of ice after taking it upon himself to trek to Snowhead to deal with the storm plaguing the Goron civilization (after Darmani doesn't return). After freeing him from the ice, Goron Link is taught the first half of the "Goron's Lullaby". The Goron Elder's son is still only a child in Goron terms, a baby or a toddler at most. Once Link defeats Goht, he appears at the shrine with the other Gorons celebrating the end of the unnaturally long winter.

Goron Elder's son
The Goron Elder's son is the only son of the Goron Elder. He cries incessantly when his father is not around, and can only be calmed by the "Goron's Lullaby". He also seems to be close to Darmani, calling the older Goron "Darmi". Once Goht is defeated and spring returns to the mountains, he appears next to the entrance of the Goron racetrack which is blocked by a large boulder. Once the player helps remove the boulder the Goron races can commence and the Goron Elder's son asks "Darmi" to compete in the race.

Indigo-Gos
The Indigo-Gos (ダル・ブルー) are a musical band consisting of five Zoras. They are known especially for their old standby, "Ballad of the Wind Fish", which featured Lulu's mother as the lead singer and is distinctly different from the "Ballad of the Wind Fish" heard in Link's Awakening. At times during the game, the members of the band can be heard playing renditions of theme music from earlier The Legend of Zelda games, such as the "Hyrule Overture" (the original overworld theme) featured in the original The Legend of Zelda and A Link to the Past.

Evan is the band's leader, keyboardist and main songwriter. He looks fairly different from other Zoras, featuring more golden or brown scales and an eel-like tail coming from the back of his head in place of the usual dolphin one. He sent Mikau to retrieve Lulu's missing eggs. Evan writes most of the songs for the band, and dislikes it when others write songs without his input. He plays the "game over" theme from The Legend of Zelda for the Nintendo Entertainment System.

Japas is the bassist of The Indigo-Gos. He is friends with Mikau, and has his cephalic fins styled like typical "grunge" hair; his manner of speech reflects his "slacker" demeanor also. His bass guitar is constructed from the body and forearm of a large crustacean. He and Mikau are reputed to regularly jam together. He plays the dungeon theme from The Legend of Zelda for the Nintendo Entertainment System.

Lulu is the lead singer of The Indigo-Gos and has a beautiful singing voice. She is the Terminan counterpart of the adult form of Princess Ruto from Ocarina of Time, although she wears a blue dress. When her eggs are stolen by the Gerudo Pirates, she loses her voice, and does not regain it until she hears the "New Wave Bossa Nova" played on Mikau's guitar, which is taught to Link by the Zora children she bore. Her voice can rouse any person, including the Giant Turtle that takes Link to the Great Bay Temple.

Tijo is the drummer of The Indigo-Gos. He plays a large drum set seemingly made of pufferfish of various sizes. He knows a little bit about what is troubling Lulu and apparently rooms with Mikau. He plays the Cave Theme from A Link to the Past on the Super Nintendo Entertainment System.

Madame Aroma and Mayor Dotour
The Mayor of Clock Town, Dotour, is the husband of Madame Aroma and presumably the father of Kafei. He is only seen in his office in a long and tedious meeting in deciding if the Carnival of Time should be carried on or if the remaining people in Clock Town should evacuate. If Link wears the Couple's Mask during the meeting it helps the Mayor make his decision and decides that it is the choice of the people to stay or leave. He rewards Link with a Piece of Heart for helping him end the long meeting.

Madame Aroma is the wife of the mayor of Clock Town and Kafei's mother. A jolly yet serious woman, she hired the Gorman Troupe to perform in the Carnival of Time but was forced to fire them because of the strange events going on in Termina. When she meets Link she mistakes him for the professional detective she hired to look for Kafei and recruits him for the job by giving him the Kafei Mask. On the third day after the Curiosity Shop Owner gives Link the "Express Mail to Mama", depending on Link's decision on who to deliver to there are two different outcomes: if Link gives it to the Postman the Postman delivers it to her and she relieves him of his duty and therefore he is free to leave Clock Town (giving the player the postman's hat before he leaves), if Link delivers the letter himself she rewards him with a bottle of Chateau Romani.

Majora's Mask
Majora's Mask (ムジュラの仮面), also known as Majora, is the title character, primary antagonist and final boss in the game. It is a heart-shaped mask with two spikes at top and eight small ones at the bottom: four at the lower left and four at the lower right.

In ancient times, the mask was worshiped by an ancient tribe who used it in rituals involving the casting of hexes and curses. When they realized that they could not control the mask's evil, the tribe sealed it away from the world in the hopes that its power would never again be unleashed. By the time Link begins his journey, this tribe has faded into legend. Not long before the game's story, the mask was briefly in the possession of the Happy Mask Salesman; however, an imp known as Skull Kid steals the mask and wears it. From that point, the Mask begins to corrupt Skull Kid's mind and wishes, which eventually results in Skull Kid wishing for the Moon to abandon its orbit and crash into his world, a doomsday the player must prevent.

Though it seems as if the Skull Kid is the true evil, the Mask/Majora reveals itself to be the true evil, should the moon be stopped from its intended collision, and enters the Moon. It seems that the Moon itself is some sort of incarnation of Majora. At the very least, Majora begins possessing it upon the Mask's entrance into the Moon. Link, however, pursues the evil form inside to find a mystical world where four children, each bearing one of the Boss Masks, run and play. A fifth child sits alone by a tree, wearing Majora's Mask. After agreeing to play with the child, Majora faces Link in a psychedelically-colored yet barren room. He first attempts to defeat Link in the form of a massive, tentacled, floating mask, using attacks such as a fiery beam, spinning his spiked edges, and summoning the four Boss Masks to fight against Link. Once Link injures the Mask enough, Majora reveals his true incarnation: a childish, cycloptic persona that dances around the room. Once Link has hurt Majora enough, though, he appears to become angry, and unleashes a whip-wielding form known as Majora's Wrath. This is his last form, and if Link can successfully defeat it, Majora, both Wrath and Moon, are defeated.

The origin of the mask was only mentioned once in the game in an explanation from the Happy Mask Salesman. After finding out that Link's first attempt at recovering the Mask from the thief failed, he tells Link that Majora's Mask is an accursed item from legend, said to have been used by an ancient tribe in its hexing rituals. The Mask grants its wielder's wishes, but possesses them with an evil, apocalyptic power. According to this legend, the troubles caused by Majora's Mask were so great that the ancient ones, fearing catastrophe, "sealed the Mask in shadow forever", preventing its misuse. But by the time of Majora's Mask, the legendary tribe had vanished, and thus any other information about the origin and true nature of the Mask was lost.

It is unknown how the Happy Mask Salesman obtained it; eventually, Skull Kid and his fairy sibling companions Tatl and Tael managed to ambush him and steal it. Skull Kid began to wear the Mask, and eventually, it possessed his wishes, weakened his inhibitions and brought out his repressed feelings, such as anger and loneliness. By the beginning of the game, Skull Kid has already used the Mask to cause trouble in Termina, from small evils such as turning Kafei, a soon-to-marry young man, into a child, to greater destructive actions, like sealing the Four Giants, Termina's protectors, behind Masks, and causing sudden weather and geographical changes that threaten to kill the many Terminian races.

Mikau
Mikau is the guitarist of The Indigo-Gos, and often holds jam sessions with fellow band member Japas. Mikau is covered in many tattoos, which no other Zora seems to have. His guitar is made from the skeleton of a large fish. Link first encounters Mikau when he sees the guitarist floating in the ocean, on the verge of death from attempting to rescue Lulu's eggs from the Gerudo pirates. When Link brings the wounded Mikau to shore, Mikau gets to his feet and in a rather humorous manner tells Link what happened to him by playing a song and singing, collapsing afterwards. Link must play the "Song of Healing" to free Mikau's spirit of his troubles and obtain the Zora Mask, which Link can use to take Mikau's form.

The Jackson Guitar company produced a limited number of special guitars that were upscaled, usable, 7-string electric instruments modeled after Mikau's Fish-Bone Guitar. The instrument is said to be worth more than $20,000 and is referred to as the Zoraxe. In 2001, the guitar, then referred to be "one of a kind", was also the grand prize in a Nintendo Power sweepstakes.

Romani
Romani is a girl who runs Romani Ranch with her sister Cremia. They are famous for their prized Romani Milk, but lately bandits have been stealing it. Mysterious ghosts/aliens also plague the ranch, stealing the cows before the Carnival of Time every year. Romani will try to defend the cows by practicing with a bow, but without Link's help, she fails in her endeavor, resulting in the abduction of both herself and the cows. If this happens, Romani returns on the second day wandering far outside her house in a daze with parts of her memory erased. On the third day, Link can still practice shooting fake aliens while riding on Epona and get new records, but Romani does not remember what the practice is for.

Aside from possessing a more cheery disposition than Malon, Romani also has a habit of referring to herself in the third person and likes to call Link "Grasshopper", which alludes to Malon calling Link "Fairy Boy".

Romani is the counterpart of the Ocarina of Time character Malon, as a child, even possessing the same voice with which she teaches Link "Epona's Song".

Tatl and Tael
Tatl and Tael are siblings and the fairy companions of the Skull Kid. Tatl is female and glows with a light yellow color, while Tael is male and glows with a dark purple color. Early in the game, Tatl is separated from her brother and must grudgingly team with Link to reunite with him. Her personality sharply contrasts with that of Link's previous fairy companion, Navi, as Tatl is rather impatient and condescending towards Link throughout the game, ridiculing him for not knowing past enemies from Ocarina of Time, though by the end she seems to have warmed up to him, crying when he has to leave. The two fairies' names are a play on "tattletale", hinting at their childish natures and also explaining Tatl's function of "telling on" the bad guys, telling Link their secrets and weaknesses (though Tatl will sometimes admit that she has no idea how to deal with certain creatures) as well as Tael revealing that the Four Giants are needed to stop Skull Kid. In Japan they are known as Chat and Trail (チャットとトレイル). Early direct translations from the Japanese were used by importers to discuss the characters before the North American version became available.


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Ainu

Contents

 * Cover
 * Introduction

Lessons

 * The Alphabet:
 * Level 1 grammar:
 * Level 2 grammar:

Contribute to this Wikibook
This is a Wikibook. Feel free to edit, enhance, correct, and add to it, in any way that will make it a better learning resource. Contribute to this book to make it a good way for new learners to learn Ainu!

 * How to Contribute
 * Planning

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Ainu


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Ainu/Introduction

イランカラㇷ゚テ! Hello!

Ainu is a language spoken in Hokkaido Japan by the Ainu people. It's an isolated language without any relation to other languages. In 1996, only a few speakers were still alive.

title: Ainu/Introduction


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User:Goelette Cardabela/Sandbox/Add appendix/Translations

Pot-files .pot
pot-files are product by xgettext with sources in bin directory if test -e $Installdir/bin/header.inc; then xgettext -L shell -o $Installdir/share/locale/header.inc.pot --from-code=UTF-8 $Installdir/bin/header.inc; fi if test -e $Installdir/bin/annex; then xgettext -L shell -o $Installdir/share/locale/annex.pot --from-code=UTF-8 $Installdir/bin/annex; fi
 * examples with Installdir=~/Add_appendix

Files .po
Translations of Spanish  .po  files are copied like this, for example: cp $Installdir/share/locale/annex.pot $Installdir/share/locale/es/annex.po

Files .mo
After translation with po-editor the final file annex.mo is copied to /usr/share/locale/es/LC_MESSAGES/annex.mo sudo cp $Installdir/share/locale/es/annex.mo /usr/share/locale/es/LC_MESSAGES/annex.mo when executing 'annex' the mesages are automatically translated into spanish


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Zelda franchise strategy guide/Items/Musical instruments

Musical instruments have been featured in every game of The Legend of Zelda series, except in Four Swords, Four Swords Adventures and Phantom Hourglass. Within the games, the instruments have been given different powers, ranging from summoning a creature, to changing the course of time.

Overview
While musical instruments have been featured in almost all of the Legend of Zelda games, and their use in musical puzzles has been widespread, they tended to serve as triggers to game events. For example, triggering the recorder in the original Legend of Zelda will result in the revelation of "secret" areas. Application involved little more effort than selecting the instrument at the appropriate time. However, with the release of Ocarina of Time, mastering the instruments became a core part of the game, with the player required to learn to play the instrument through the use of the game controller in order to succeed. Ocarina of Time was "the first contemporary nondance title to feature music-making as part of its gameplay", employing music as a heuristic device and requiring the player to memorize songs in order to proceed through the game - a game mechanic that reappeared in Majora's Mask and, in different forms, The Wind Waker and Twilight Princess.

The Legend of Zelda
In the original Legend of Zelda, Link obtains a recorder. When the recorder is played while wandering the overworld, it will either summon a Whirlwind to teleport Link to an entrance of a dungeon (in order rather than randomly), or will reveal certain secrets. It is also necessary to use this flute to defeat the boss of the fifth dungeon, Digdogger. The Recorder is referenced in Super Mario Bros. 3 as the Warp Whistle. In addition to having a similar purpose, it plays the same tune. The recorder's song is also mixed into the title screen music of Ocarina of Time.

The Adventure of Link
The recorder makes another appearance in The Adventure of Link. It is used to scare off the river guardian so Link can access Southern Hyrule, and at a later time to reveal the entrance to the sixth palace.

A Link to the Past
The flute looks more like an ocarina in A Link to the Past. Playing it in front of the rooster statue in Kakariko releases a bird, which can be summoned by Link in any open-air area in the Light World to fly him to any one of eight pre-determined warp points. It is also automatically used after the second battle with Agahnim to transport Link to the Pyramid of Power, where his showdown with Ganon takes place.

Link's Awakening
In Link's Awakening, the flute is called an Ocarina. Link must enter the Dream Shrine and go to sleep there, and then make his way through the shrine until he finally reaches the Ocarina. In the course of his journey Link will learn three songs: the "Ballad of the Wind Fish", "Manbo's Mambo", and "The Frog's Song of Soul". The Ballad of the Wind Fish is taught to Link by Marin, and is used to enter the Wind Fish's egg. It may also be used to instantly destroy all Pols Voice enemies on the screen. Manbo's Mambo teleports Link to Manbo's Pond (near Crazy Tracy's Health Spa) or to the entrance of the dungeon that Link is currently in, and The Frog's Song of Soul restores the Flying Rooster and allows Link to enter the eighth dungeon, Turtle Rock.

Additionally, Link must collect the eight Instruments of the Sirens from the dungeons in his quest to wake the Wind Fish. These are in order of the dungeons in which they are received:
 * The Full Moon Cello
 * The Conch Horn
 * The Sea Lily's Bell
 * The Surf Harp
 * The Wind Marimba
 * The Coral Triangle
 * The Organ of Evening Calm
 * The Thunder Drum

Ocarina of Time
Early on in Ocarina of Time, Link is given the Fairy Ocarina by Saria as he leaves the forest after defeating Gohma in the Great Deku Tree, but the key instrument in this game is the titular Ocarina of Time, which Link receives from Princess Zelda as she flees Hyrule Castle with Impa.

Instruments are focused upon more in Ocarina of Time than in games released previously. Both ocarinas (but more especially the Ocarina of Time) possess several magical abilities that are come into play when certain songs are performed. With either ocarina, Link can summon his horse and Fairies both great and small. After he obtains the Ocarina of Time, Link can additionally summon a scarecrow or a rainstorm, as well as transport large blue blocks that open new paths or are part of the puzzle element common to most Zelda games. He can also use the Ocarina of Time to transport himself to various locations in Hyrule. The ocarinas in the game rely a basic five-note (or pentatonic) scale which corresponds to different buttons on the game controller. However, with practice it is possible to reproduce a full scale.

The use of an ocarina in the game produced a resurgence of interest in the instrument. Sales were reported to have increased dramatically, although interest tended to focus on the ceramic models, as featured within the game, rather than other styles.

The character Sheik also demonstrates the ability to play a lyre, which she brings out when she teaches Link the various warp songs; however, Link cannot play it.

Majora's Mask
The Ocarina of Time makes another appearance in Majora's Mask. It is stolen from Link by Skull Kid at the outset of the game, but Link retrieves it soon after. It has much the same functionality with a few changes. Link not only has one teleporting song, which teleports him to multiple points, but a song that awakens, a song that puts people to sleep, a song that affects sea creatures, and a song that makes copies of himself, among others. As Link uses transformation masks, namely the Deku, Goron and Zora masks, the ocarina converts itself into a set of pipes, a set of drums and a bone guitar, respectively. The "Song of Storms" and "Epona's Song" return from Ocarina of Time, as does the "Song of Time" (though it now has a different, and a more vital purpose; it allows Link to rewind, fast forward, and slow down time, as well as save the game). At one point, Link plays the "Ballad of the Wind Fish" (a different tune which only shares the name of the song in Link's Awakening) using all of the instruments in order to obtain a mask.

Oracle of Seasons and Oracle of Ages
In Oracle of Seasons and Oracle of Ages, Link receives the "Strange Flute", which serves primarily to summon one of his animal friends. The animal friend summoned depends on choices made in the game that determine his permanent friend. As part of the trading sequence in Oracle of Seasons, Link may also obtain a Phonograph that plays the "Song of Storms".

Harp of Ages
The Harp of Ages is a musical item used to navigate time in Oracle of Ages. Link finds this item in the house of Nayru, the Oracle of Ages, and it is given to him to assist him on his journey after Nayru is kidnapped by Veran. At first, Link's only song is the "Tune of Echoes", which Nayru teaches to him telepathically when he obtains the Harp. The "Tune of Echoes" only allows Link to travel through time by activating dormant time portals found throughout Labrynna. Later, the composer Tokkey uses the Tune of Echoes Link plays for him to complete the composition of the "Tune of Currents", which allows Link to travel from the past to the present from anywhere in the overworld. Near the end of the game, Nayru teaches Link the third and final song, the "Tune of Ages", which allows Link to travel in either direction through time from nearly anywhere. The Tune of Currents and the Tune of Ages leave behind one-time-use portals back to the period Link came from when used. Like the Rod of Seasons in Oracle of Seasons, it is used to navigate the game and solve puzzles.

The Harp's abilities do not work in the Black Tower, Yoll Graveyard, and Sea of No Return areas.

The Wind Waker
While not an actual musical instrument, The Wind Waker, which shares its name with the game's title, is a conductor's baton, the main purpose of which is to endow Link with the ability to control the winds. The baton provides a unique game experience, as the player "conducts" music in 3/4, 4/4, and 6/8 time. The baton serves a range of secondary purposes as well, from allowing Link to control statues and people (i.e. Makar and Medli), changing day into night and vice versa, and opening doors to some dungeons. The Wind Waker is bestowed upon Link by the King of Red Lions, and is said to have been used in ancient times to conduct music for the gods. Although the baton itself is not an instrument, there are featured instruments such as the violin (Makar and Fado) and the harp (Medli and Laruto), which are used to open Link's way forward at certain points during the game.. Fado tells Link that the King of Hyrule once used the Wind Waker to conduct the sages.

The Minish Cap
In The Minish Cap, the Ocarina of Wind is acquired halfway through the game; it summons a bird that flies Link to a chosen location as long as he has already gone to the place he is flying to and has smashed the Wind Crest there to unlock that destination. The tune Link plays on the Ocarina of Wind is that of the recorder in The Legend of Zelda.

Twilight Princess
In The Legend of Zelda: Twilight Princess, the focus is much more on animals and more immediate, physical puzzles than music. However, in both human form and wolf form, Link can make use of reeds. The reeds, which can be found in set locations and only used when picked at that location, are shaped in a manner indicating the animal they used to summon. One calls a hawk (hence the reed is bird shaped), and the other summons Link's horse, Epona (and is therefore shaped like a horseshoe). The song Link plays on the hawk grass is new, while the song played on the horse grass is the traditional "Epona's Song".

As a wolf, Link can stand near grass or howling stones and howl a tune. The tune the grass normally plays is drawn in blue lines.

In addition to howling tunes from grass, Link in wolf form can also find oddly shaped rocks, messengers for the Hero's Spirit, that whistle oddly familiar tunes to summon the Hero's Spirit. When sitting next to these rocks, Link can listen to the song being played and howl it himself, and in turn learn a new attack. However, Link never gains the ability to retain any given melody.

The music system is different as well. When howling, Link holds one of three pitches for a set amount of time in order to play the song, as opposed to playing multiple short notes. When standing in a patch of grass, Link will howl the song it plays. When standing before a howling stone, Link will howl other songs (such as the "Song of Healing" from Majora's Mask).

Later in the game, Link receives the Horse Call, an instrument modeled after the horseshoe-shaped grass that allows Link to summon his horse from virtually all outdoor locations.


text: Template:Pokédollar

title: Template:Pokédollar


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History of video games/Platforms/Atari Mirai

History
The Atari Mirai is a console with little reliable information available. This chapter exists to catalogue such information.

Development
Casing for the console was made.

Legacy
The mystery surrounding the console is perhaps it's most enduring legacy.


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History of video games/Platforms/ODROID

Development
ODROID was developed by the South Korean company HARDKERNEL.

Launch
This console was first released in 2009 in a prototype batch of 300 developer units for $350 each. By December of 2009 a worldwide release was announced with a price of £210, which included shipping costs. Media outlets were cautiously optimistic about the console.

Legacy
ODROID as a portable console was followed by the ODROID GO series.

Technology
Unusually detailed hardware listings were published for this console.

Compute
Developer units were powered by a 32 bit ARM Cortex A8 architecture Samsung S5PC100 processor clocked at 833 megahertz. Consumer units used the same processor clocked at 600 megahertz. Developer units had 512 megabytes of RAM.

The system used dual drives for storage, for a combined total storage of 10 gigabytes. The primary drive that held essential system software was a TFlash card 2 gigabyte capacity. An 8 gigabyte SD card was used for user storage.

Hardware
A 3.5 inch capacitive touchscreen with a resolution of 320 by 480 pixels was used.

The system supported b/g standard Wi-Fi.

Storage could be expanded by a SD card slot and a microSD card slot.

The system supported 720p output to external displays over HDMI, and also supported composite video output.

Software
The ODROID used a version of Android 1.5 as an operating system.

The memory card for the system included system schematics.

title: History of video games/Platforms/ODROID


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Zelda franchise strategy guide/Songs

The Legend of Zelda is a series of video games developed by Nintendo. Musical instruments are a common part of the gameplay, having appeared in the very first game as well as every other one since (with the exceptions of Four Swords, Four Swords Adventures and Phantom Hourglass). They are most commonly used to teleport Link from one place to another. They can be used for a variety of other tasks, including defeating enemies, summoning and awakening characters, and manipulating time. In his various quests, Link obtains or encounters many instruments upon which these songs are played, and several games cannot be completed without their aid. While it may not always be required to learn or use every song in the game in order to beat it, it is always to the player's advantage.

The Legend of Zelda
In The Legend of Zelda, Link plays a melody on his Recorder. In the Overworld, this summons a whirlwind which will carry Link to a dungeon entrance he has already visited (in numerical order). It is also used to open one dungeon and reveal certain secrets. In dungeons, particular enemies are vulnerable to the sound of the Recorder. The melody is also mixed into the background music in the title screen of Ocarina of Time, and is also featured as the tune of the Warp Whistle in Super Mario Bros. 3, which also summons a warping whirlwind when played. The Wind Ocarina in The Minish Cap also plays this tune to warp Link to various points around Hyrule.

The Adventure of Link
In The Adventure of Link, playing the Recorder will get Link past certain obstacles in the overworld. It is also used to open the sixth dungeon.

A Link to the Past
In the Light World of A Link to the Past, the ocarina is used to summon a bird that can carry Link to eight different locations, some of which require the use of the ocarina to teleport to in order to complete the game. Though the instrument has always been called an ocarina in the Japanese releases of the game, the US releases all refer to it as a flute.

Link's Awakening
In Link's Awakening, Link obtains an ocarina. He can play it before he learns any songs but will only produce a flat, tuneless string of notes with no coherent melody. Interestingly, though, it does bear a slight resemblance to the recorder melody from The Legend of Zelda.

Ballad of the Wind Fish
This is used to open the entrance to the final dungeon, as well as to kill Pols Voices. A tune of the same name is featured in Majora's Mask, but the two tunes are the same in name only ("the tune played by the Wind Fish" is merely mentioned as the Zora band's biggest hit, by their manager).

Manbo's Mambo
This song is used to teleport Link to Manbo's Pond next to Crazy Tracy's house, which is approximately in the center of the island map. He can also use it in dungeons to warp to the dungeon entrance.

The Frog's Song of Soul
Learned from the frog Mamu. This song is used to resurrect the dead and animate the non-living.

Ocarina of Time
In Ocarina of Time, Link initially makes use of the Fairy Ocarina, which is soon replaced by the Ocarina of Time. There are twelve predefined songs that can be learned and played in the game, but it is also possible to play a songs of the player's creation. This phenomenon is due to the fact that the player must input a sequence of notes that may thereafter be recognized as a valid song, called the Scarecrow's Song. This method contrasts to those of previous games of the series, wherein all songs were created as part of the game.

The songs of the ocarina are based on five notes which correspond to five buttons on the game controller when Link uses it. Therefore, in order for Link to play a song, the player presses the corresponding C button (or direction on the C-stick or other button in the Gamecube versions) to make Link whip out the Ocarina, and then the buttons for the song (s)he wants Link to play. To play Zelda's Lullaby, for instance, the player will tap the corresponding C buttons (or directions or other buttons, in the case of the Gamecube versions), which are C left, C up, C right, C left, C up, C right (which, in the C-Major scale, corresponds to BDABDA). Although not required at any point in the game, the player can use the R and Z buttons to play various other notes by pressing the R or Z buttons, and can alter regular notes by moving the joystick, allowing for a wide range of songs to be played. Coincidentally, all the available notes are represented by the draw notes on a normal C-Major harmonica. Some of these songs are used in an Ocarina of Time medley set to appear in Super Smash Bros. Brawl.

Zelda's Lullaby
A simple arrangement of Zelda's theme (which was actually first heard in A Link to the Past, with the title "Princess Zelda's Rescue"), this is the first song Link learns, and is used to perform various actions throughout Hyrule by playing it when standing on or near a Triforce emblem. Link can also play Zelda's Lullaby near a Gossip Stone to generate a fairy, and playing it near a broken sign will repair it. This melody also serves as the background music for the courtyard in which Link first meets Zelda early on in the game.

Saria's Song
Link is taught this song as a child by his best friend Saria, and uses it to communicate with her magically over long distances. It is based on the theme of the Lost Woods in Ocarina of Time, which is also the theme of the Woods of Mystery in Majora's Mask. Additionally, the background music of the Forest Haven in The Wind Waker, Young Link's theme in Super Smash Bros. Melee and the background music of the Sacred Grove in Twilight Princess are remixes of Saria's Song.

Song of Time
When played in the Temple of Time on the Ocarina of Time by one who holds the three Spiritual Stones, the Song of Time opens the Door of Time. This allows Link, the Hero of Time to pull the Master Sword from its pedestal (the Pedestal of Time), which acts as the gateway to the Sacred Realm. Wherever there are large blue blocks present, this mysterious melody can be used to move them, or make them disappear and reappear. This song is the melody of the background music in the Temple of Time, and is also used in Majora's Mask, where it plays a separate and more significant role: sending you to the first day in the three-day cycle. It returns again in Twilight Princess, serving once again as the background music in the Temple of Time.

Song of Storms
This song summons a rainstorm at any time, which manifests itself even inside buildings. It's haunting melody is also used as the background music in the Windmill. It is taught to adult Link by the keeper of the Windmill, who tells Link that a boy in green clothes played it seven years before and made the Windmill spin out of control. Later on in the game, child Link plays the song inside the Windmill in order to drain the well, making Link himself the boy who played the song for the man, in effect creating an ontological paradox. The Bottom of the Well then becomes a pivotal place of interest (and a dungeon of sorts), where Link acquires the Lens of Truth and after which he can proceed to the Shadow Temple. The Song of Storms returns in Majora's Mask, where it can be used to heal jinx. It is also played by Guru-Guru, a man who strongly resembles the owner of the Windmill in Ocarina of Time. It is heard yet again in Oracle of Seasons as the Windmill theme.

Epona's Song
This melody will summon Link's horse, Epona, after Link (as an adult) acquires use of her. Link can also obtain a full bottle of milk when he plays this melody to a cow. The melody is learned at Lon Lon Ranch from Malon, the ranch owner's daughter. Epona's Song is one of two optional songs (the other being the Sun's Song), but it is necessary for Link to learn it if the player wants to obtain Epona when Link is an adult. Once the melody is learned and played, Epona will gallop closer to allow Link to ride her. This can be done in Lon Lon Ranch and any place on the overworld (or just about any area where time passes normally), but not in places where time is fixed or in dungeons. This melody can be heard in Lon Lon Ranch, and in Romani Ranch in Majora's Mask (where this song is re-learned in this game). Epona's Song also features in Twilight Princess, where it serves the same purpose.

Sun's Song
This simple melody is used to change the time from day to night and vice versa. In places where time passes normally it just greatly speeds it up so the transition takes only a few seconds. Time flow returns to normal when either the rooster crows at 6am (Hyrule time) or when the wolf howls at 6pm. In locations where time is fixed, such as in towns, the screen fades out and reappears, depositing Link at the site of his entrance to the area. In these instances, the in-game time is either noon or midnight. Hyrule time can be checked when Link hits a Gossip Stone with his sword, or by talking to the guard at the entrance to Kakariko Village. This song can also be used to paralyze ReDeads and Gibdos. The melody of the Sun's Song is also played in overworld areas at dawn (with the exception of Gerudo Valley) in Ocarina of Time, as well as in Majora's Mask, The Wind Waker and Twilight Princess.

See also: Song of Passing in The Wind Waker.

Teleport songs
In Ocarina of Time, each temple and sage combo have their own song, and share their names (or titles) with the corresponding temple. They are taught to Link by Sheik and used to teleport him to large pads on the ground near the temple entrances.
 * Minuet of Forest:
 * Saria and the Forest Temple
 * Teleports Link to the Sacred Forest Meadow

 * Bolero of Fire:
 * Darunia and the Fire Temple
 * Teleports Link to the Death Mountain Crater

 * Serenade of Water:
 * Princess Ruto and the Water Temple
 * Teleports Link to Lake Hylia

 * Nocturne of Shadow:
 * Impa and the Shadow Temple
 * Teleports Link to the Kakariko Graveyard

 * Requiem of Spirit:
 * Nabooru and the Spirit Temple
 * Teleports Link to the Desert Colossus

 * Prelude of Light:
 * Rauru and the Temple of Light. Since the Temple of Light is situated within the Sacred Realm and is thus unreachable by Link except when he is receiving Medallions, the Prelude of Light teleports Link to the Temple of Time.

Scarecrow's Song
This song is used to summon a scarecrow named Pierre in certain locations, allowing Link to access places he couldn't normally reach by latching onto him with the Hookshot (or Longshot). Unlike the main songs of the game, the sequence of notes for this song is customizable and is not shown in the menu—it can only be composed and memorized by the player (Link) as a child, and Link will be reminded of it as an adult so that he can use it to summon Pierre at certain places.

Majora's Mask
In Majora's Mask, as in Ocarina of Time, Link possesses and frequently uses the Ocarina of Time to play songs that have various tunes and effects. However, each of Link's transformations produce their own instrument when he uses the ocarina; Deku Link plays the Deku Pipes, Goron Link plays the drums, and Zora Link plays a fish-bone guitar, and participates as the lead in a Zora band famous in Termina, the Indigo-Gos.

Songs carried over from Ocarina of Time
Majora's Mask reuses several of songs from Ocarina of Time, most notably the Song of Time, which is crucial to the gameplay as it is used to travel back to the start of the three-day cycle. It also features Epona's Song, the Song of Storms and the Scarecrow's Song, which has to be retaught to the scarecrow every three-day cycle. As an Easter egg, certain songs from Ocarina of Time sometimes appear on a wall marked with controller buttons in north Termina Field. If Link plays the song(s) written on the wall, it will generate Rupees.

Song of Soaring
This is the game's teleportation song, and Link can use it to warp to Owl Statues he has found and activated. There are ten such statues across Termina — one for each cardinal direction, one for each dungeon, one in Clock Town and another in Milk Road. Link can also use this melody to warp to the entrance of a dungeon he is traversing.

Song of Healing
This song is first used to rid Link of the curse the Skull Kid places on him to turn him into a Deku Scrub. After that, Link can use it to heal other people, mostly notably Darmani and Mikau, from whom he receives special masks for transformation. The first six notes of this song are the inversion of Saria's Song, but the two songs diverge after that. This song can also be played to repair broken signs. The tune is used as the melody for the theme song inside the base of the clock tower, a faster-paced version of which serves as the theme of the Happy Mask Salesman. It is also used in Twilight Princess when Link learns sword techniques.

Oath to Order
This song is taught to Link by the giant that he frees from the Woodfall Temple. It is used at the end of the game to summon all four Giants to prevent the moon from crashing into the Clock Tower. This allows Link to go through a series of mini-dungeons on his way to fight Majora.

Song of Double Time and Inverted Song of Time
These are both modifications of the Song of Time that alter time in different ways. Both are taught or explained to Link by the scarecrow at the Trading Post while speaking with him. The Song of Double Time is similar to the Sun's Song in Ocarina of Time, as it is used to jump forward to the next dawn or dusk time. Playing this song is essentially the same as speaking to the scarecrow at the Trading Post and agreeing to dance with him, except it can be used anywhere in the game (note: the song has no effect during the Night of the Last Day or on the moon). The Inverted Song of Time is used to slow time down (and speed it back up again) and is just the Song of Time played backwards. These two songs are not noted in the menu, similar to the Scarecrow's Song.

Dungeon entry songs

 * Sonata of Awakening: Melody taught to Link by the captured monkey in the Deku Palace, this song makes the Woodfall Temple rise out of the swamp waters in Woodfall. This song may also be used to awaken sleeping characters in the game, such as the Stalchild giant, Captain Keeta.
 * Goron Lullaby: Melody taught to Link by the Goron Elder and his son, this lullaby puts Gorons to sleep, including the Biggoron in Snowhead, so that Link can reach the Snowhead Temple without getting blown off the path by the Biggoron's blizzards.
 * New Wave Bossa Nova: Melody taught to Link by the Zora tadpoles after Link gathers all seven and dumps them into the Marine Research Laboratory tanks, this song awakens a giant sea turtle that carries Link to Great Bay Temple.
 * Elegy of Emptiness: Melody taught to Link by Igos du Ikana after Link defeats him in Ikana Castle, this song is used to generate eerie decoys of Link that can be useful in distracting enemies and depressing switches in the Stone Tower. The shell of Deku Link is so light that it is useless for holding down switches, while the shell of Goron Link is heavier and can hold down larger switches.

Ballad of the Wind Fish
This is a tribute to the song from Link's Awakening of the same name; however, the song itself bears no similarity to the one in Link's Awakening. It is not a normal song as it cannot be learned. Instead Link plays it for the manager of the Indigo-Gos. Link performs four different parts, each in a different form, until he has performed all four and it shows them being played together.

The Oracle games
In both Oracle of Ages and Oracle of Seasons Link gets a flute called the Strange Flute. It is used to summon his animal companion once he gets them, at which point the name will change to Ricky's, Moosh's, or Dimitri's Flute.

Oracle of Ages
In Oracle of Ages Link is given a harp called the Harp of Ages, which he can use to manipulate time. He learns three songs for it—the Tune of Echoes, Tune of Currents, and the Tune of Ages each of which enables him to travel through time in a particular way.

Tune of Echoes
This melody is used to activate Time Portals to travel between the past and the present. Time Portals are found only in certain locations; consequently, at first, Link's time-travelling ability is limited.

Tune of Currents
This melody allows Link to travel from anywhere in the past to the present without finding a Time Portal, but does not work the other way around. It does, however, leave a small portal on the ground in the present that allows Link to travel back to the same point in the past. This is similar to the Magic Mirror from A Link to the Past, which allows Link to return from the Dark World.

Tune of Ages
This is the final tune that Link learns. It serves the same purpose as the Tune of Currents, except that it allows travel freely between the past and present.

The Wind Waker
In The Wind Waker, Link receives a conductor's baton called the Wind Waker, that can be used to control the wind as well as conduct magical songs on the wind. Although controlled with the C stick, like the C buttons used in Ocarina of Time, Link must also match the tempo displayed on screen, changing between 3/4, 4/4, and 6/4 as is needed.

Wind's Requiem
The Wind's Requiem is the first song Link learns. It is used to change the direction of the wind. By doing this Link can manipulate the wind to power his sailboat, which will then bear him to his destination all the faster.

Ballad of Gales
Link later learns the Ballad of Gales, used to summon cyclones from the wind god Cyclos to instantly teleport him to select areas on the Great Sea.

Song of Passing
The Song of Passing is identical to the Sun's Song from Ocarina of Time, and is used to change day to night, and vice versa. Interestingly, this melody sounds the same as its Ocarina of Time counterpart.

Command Melody
The Command Melody is used inside dungeons to take control of other characters to perform specific tasks. In the Tower of the Gods, for instance, Link can conduct this melody to take control of certain statues, and while in the Earth and Wind Temples, he uses it to take control of his templar companions, Medli and Makar, respectively.

Earth God's Lyric and Wind God's Aria
Each of these melodies is associated with both a dungeon and a sage in the game — the Earth God's Lyric with Medli and the Earth Temple, and the Wind God's Aria with Makar and the Wind Temple—in similar fashion to the association of songs, sages, and temples in Ocarina of Time. These melodies are used to awaken their sages and open the internal dungeon doors, as well as clear obstacles inside the respective dungeons. These melodies are also slower versions of the game's title screen music, each half of the titular music being one of the songs. According to the in-game item screen, the songs' original purpose was to be used to worship the respective gods.

The Minish Cap
This game contains only one song played on one instrument: the Ocarina of Wind. Its sole use is almost identical to that of the Flute that Link obtains in A Link to the Past—both are used to summon a bird that Link can use to quickly get around Hyrule. This bird, however, can only transport Link to Wind Crests scattered throughout Hyrule, each of which, with one exception, must first be found and activated by Link before they can be used, something akin to the Song of Soaring and Owl Statues in Majora's Mask. The tune Link plays on the Ocarina is the same one played on the Recorder in The Legend of Zelda. It also sounds like the tune played on the flute in Super Mario Bros. 3, which is used to summon tornadoes to carry Mario to warp zones.

Twilight Princess
At certain points in the game, Wolf Link has the ability to howl in three different pitches. In order to learn special sword maneuvers, Link (in wolf form) must visit six special Howling Stones and howl a song as noted above. Though the songs are not identified by title in the game, all are familiar tunes from other games. They are the Song of Healing (Majora's Mask), Requiem of Spirit (Ocarina of Time), Prelude of Light (Ocarina of Time), two arguably unfamiliar songs, and the Twilight Princess Hyrule Field theme (Link howls the bass line rather than the melody).

Epona's Song
In Twilight Princess, Link can pick a plant referred to as "horse grass", which he can use to play Epona's Song to summon his horse, Epona. As a wolf, he can also howl the song, but only at the Horse Grass. Later in the game, Ilia gives Link the Horse Call, which he can use to call Epona without the use of Horse Grass. Like the Horse Grass, the Horse Call is shaped like a horseshoe.

Hawk's Song
Link can also pick another plant known as "Hawk Grass", which, when played, summons a hawk that can be released at targets. When Wolf Link howls this song in front of the hawk grass, the hawk will swoop down to tell Link about a hidden item in the area.

Zelda's Lullaby
Howling Zelda's Lullaby at a uniquely-designed Howling Stone (marked with the Triforce symbol) in the Sacred Grove is used to gain access to the Master Sword, as well as the Temple of Time dungeon. Zelda's Lullaby also plays during various encounters with Princess Zelda, and is also integrated into the Twilight Princess title screen theme.

Serenade of Water
In addition, the Serenade of Water (from Ocarina of Time) makes a return in the background music that plays during Link's encounter with the ghost of Queen Rutela of the Zoras, but it is not a song he can actually play. The Twilight Princess version contains two extra lines after the original first two of Ocarina of Time.

Saria's Song
The background music of the Sacred Grove is the same as that of the Lost Woods in Ocarina of Time, a melody called Saria's Song. The Skull Kid in the forest also plays this in the same area when Link is chasing him and it can be used as a guide to find him, similar to the Lost Woods mazelike passage to the Sacred Forest Meadow in Ocarina of Time when Link follows the melody to find Saria there. When Link is near him, the Skull Kid's horn becomes audible over the background music.

Song of Time
This is the exact same version of the song as heard in Ocarina of Time. It can be heard before entering the Temple of Time, but, like other recurring themes, Link cannot play this melody in Twilight Princess.

Skyward Sword
Link plays a harp in Skyward Sword.

Breath of the Wild
Link does not use a proper instrument in the Breath of the Wild.

title: Zelda franchise strategy guide/Songs


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The Legend of Zelda: Ocarina of Time/Weapons

Many fictional weapons and other items are collected by the player in the Nintendo 64 game The Legend of Zelda: Ocarina of Time (1998) to help him on his quest. The player is allowed to assign 3 different objects for quick access, with one for "C-Right," "C-Down," and "C-Left."

Sticks and Swords

 * Note: In the descriptions below, a standard hit is defined as a single, connecting sword slash using the B button. It does not include jump attacks (Target lock on + A button), for which all damage figures given below are multiplied by a factor of 2.

 * The Kokiri Sword is the basic sword that Link is able to use while a child. It is needed to enter the Great Deku Tree.  One acquires the sword by going through the hole in the back of the Kokiri forest at the very start of the game. It is the basic weapon in the game and inflicts 1 unit of damage per standard hit.

 * Deku Sticks are long wooden branches that can be swung by using the assigned "c" button. They inflict 2 units of damage per hit, and 4 units of damage per hit while lighted, making them the most powerful weapon available to Young Link. Deku Sticks can be acquired mainly by destroying the Deku Baba while it is in the upright position. The only downside of the Deku Sticks is their lack of durability: they break on impact. They can also be used to carry fire from torches to other objects that require lighting. The carrying capacity of Deku Sticks can be upgrades from 10 to 20 sticks by purchasing the upgrade in the Lost Woods from a Business Scrub. The carrying capacity can then be upgraded to 30 by wearing the Skull Mask (or Bunny Hood) at the forest stage in the Lost Woods.

 * The Master Sword is the sword pulled from the Pedestal of Time by Link after his seven year slumber. The Master Sword is located behind the Door of Time within the Temple of Time. The Master Sword deals 2 units of damage per standard swing, a jump slash does double damage to enemies (same with fully charged spin attack). This sword is also called the "Legendary Blade" or "The Blade of Evil's Bane." The sword is said to be the only tool against true evil.

 * The Giant's Knife can be purchased for 200 Rupees from Medigoron, a smith in Goron City, as adult Link. The sword must be wielded two-handed due to its size, making Link unable to hold his shield, so instead of blocking normally, he bends over and blocks with the shield on his back. The sword breaks after 100 slashes on regular enemies or three strikes with walls or other hard objects. When unbroken, it deals 4 units of damage per hit; after it breaks, it becomes a Broken Giant's Knife that deals 1 unit of damage per hit. It disappears when Link receives the Biggoron Sword.

 * Biggoron's Sword is received from Biggoron after the completion of a rather long and complicated trading sequence. It is identical to the Giant's Knife, except it is unbreakable. The sword is a reward to Link for getting Biggoron eye drops to cure the eye irritation caused by the fumes from Death Mountain. Like the unbroken Giant's Knife, it deals 4 units of damage per standard hit, double for jump slash and fully charged spin attack. It forces him to keep his shield on his back. Unlike the Giant's Knife, it will never break.

 * Special note 1: During the final battle with Ganondorf, since the shield has absolutely no use, the Giant's Knife and Biggoron Sword are a much better weapon to equip, as they have a longer reach for reflecting his energy blasts back at him, and do more damage when attacking up close.
 * Special note 2: During the final battle with Ganon when Link temporarily loses his Master Sword and is expected to continue fighting with his arrows, he can simply equip either the Giant's Knife or Biggoron Sword to continue fighting. He cannot finish Ganon with it though.

Arrows and similar weapons

 * One receives Deku Nuts by killing enemies, chopping bushes, smashing rocks and vases, or even from buying them in shops. They are natural stun grenades and can be used by Link regardless of his age. Impa and Sheik use them to disappear from sight.

 * One can get Bombs by killing enemies, chopping bushes, smashing rocks and vases, or even from buying them in shops. They can kill enemies and knock down fake walls.  Link is able to use them as a child or adult. They deal 2 units of damage per hit.

 * A Bombchu is a bomb in the shape of a chu (mouse). When Link uses one, the fuse is lit (if Link does not release it, then it will explode in his hands), then when he releases it, it will travel for a while then explode. Bombchus will travel on any surface, so if the player faces a wall and lets it go, it will climb the wall, then probably traverse the ceiling, as well. They are useful in hitting fixed objects - such as crystal switches - from afar, but are a poor combat weapon because exact timing is required to hit an enemy or other moving object. Sub-games involving the Bombchu challenge the player to hit small wall-based targets within a time limit. Majora's Mask features an enemy named "Real Bombchu", a malevolent mouse creature with a fizzing bomb on the end of its tail. They deal 2 units of damage per hit.

 * The Boomerang is a curved weapon found in Lord Jabu-Jabu. It is used to attack or stun enemies at a distance as well as grab or strike distant objects like switches and heart pieces. The boomerang is best used while targeting with the Z button. It can only be used by child Link.

 * The Hookshot and Longshot are spring-loaded, trigger-pulled hooks attached to lengthy chains. They are found in Dampe's Crypt in Kakariko Village and the Water Temple, respectively.  They can attack enemies at a distance as well as attach onto certain surfaces (like wood) and pull Link across large distances. It can only be used as an adult.

 * The Longshot replaces the Hookshot and has twice the chainlength. It can only be used by adult Link. Both deal 2 units of damage per hit.

 * The Megaton Hammer is found in the Fire Temple, and is required to defeat Volvagia. It is also useful in opening hidden holes, and defeating Dark Link. It can only be used when Link is grown up, and requires the use of both hands, so using a shield while wielding it is impossible. It deals 2 units of damage per hit. Jump-smashes deal double damage. It's also very useful for flipping tekites over, making them vulnerable and stationary (temporarily) for a sword strike or smash with the hammer.

 * The Fairy Slingshot is the big treasure inside the Deku Tree. It fires Deku Seeds and Link can use it to hit enemies or switches at a distance.  It can only be used by child Link and deals 1 unit of damage per hit. The carrying capacity of the seeds can be upgraded to 40 seeds by shooting three 100 point bullseyes in a row in the Lost Woods.

 * the Fairy Bow is the big treasure in the Forest Temple. It shoots arrows and Link can use it to hit enemies or switches at a distance.  It can only be used by the adult version of Link.

 * Fire Arrows charge Link's Fairy Bow with flaming arrows that burst into flames and burn enemies upon contact. These are received by following the instructions inscribed on the plaque on the island in Lake Hylia. It is possible to shoot a "makeshift" fire arrow by shooting a normal arrow through the flame of a lit torch. They aren't needed to beat the game.

 * The Ice Arrows charge Link's Fairy Bow with freezing arrows that leave their target frozen solid. These arrows are the prize for completing the Gerudo Training Ground. Like the Fire arrows, these arrows are not necessary for completion of the game.

 * Light Arrows charge Link's Fairy Bow with shining arrows of light that can pierce pure evil. They are needed to defeat Ganondorf, and are automatically received as a gift from Princess Zelda after Link completes all five temples. They are the only magic arrow needed to complete the game.

Ammunition holders

 * The Bullet Bag comes with the Fairy Slingshot and is where Link keeps the Deku Seeds he uses as ammunition for that weapon. It originally holds 30 Deku Seeds but upgrades in the Lost Woods and the Hyrule Castle Town Shooting Gallery can increase its size to hold 40 and then 50 seeds. When Link is an adult, the Bullet Bag is replaced by a Quiver.

 * The Bomb Bag is where Link keeps his bombs. It is the big treasure in Dodongo's Cavern. It originally holds 20 bombs but upgrades in the Bombchu Bowling Alley and Goron City can increase its size to hold 30 and then 40 bombs.

 * The Quiver comes with the Fairy Bow and is where Link keeps the arrows he uses as ammunition for that weapon.  It originally holds 30 arrows but upgrades in the Kakariko Village Shooting Gallery and the Gerudo Archery Range can increase its size to hold 40 and then 50 arrows.  When Link is a child, the Quiver is replaced by a Bullet Bag.

Shields

 * The Deku Shield is Link's first shield in the game. It is a wooden shield (and therefore flammable) with a red design resembling the Kokiri Emerald carved on it. It must originally be purchased in the shop in Kokiri Forest but can be found later in the game if lost/burnt. Link can use this shield only as a child. Once the Master Sword is grabbed, the Deku Shield is replaced by the Hylian Shield.

 * The Hylian Shield (Hylia Shield in the Japanese version) is a large, adult-sized shield (though Link can use it as a child) made of wood overlaid with metal and bearing the crest of the Hylian Royal Family. It can be purchased at the Bazaar in Hyrule Castle Town or found in a tomb in Kakariko Graveyard. Good for deflecting most missiles back at enemies. As a child, Link can only crouch down and use the shield to protect his back as he is too weak to use it normally. Link does this as an adult with either the Hylian Shield or Mirror shield when wielding a two-handed weapon.

 * The Mirror Shield is a large shield made of highly polished metal inscribed with the symbol of the Gerudo race which can reflect magical attacks, in addition to light. It is the big treasure in the Spirit Temple. Link cannot use this shield as a child. Not good at reflecting most missiles, it is too powerful and will cause them to break up. In the original Ocarina of Time for Nintendo 64, the Mirror Shield had a Crescent Moon and Star (4-pointed) symbol on its face.  For the re-released versions (post-September 11, 2001) of Ocarina of Time for the Nintendo Gamecube, this symbol was changed to a brand new symbol so as not to cause controversy. Most fans prefer the crescent moon and star symbol though.

Magic Spells

 * Din's Fire uses up 6 magic points when cast. The spell unleashes fire in all directions, and deals 4 units of damage to anything which it comes into contact. It can also be used to light torches. It is found at the fairy fountain at the dead end at Hyrule Castle and is the only spell of its type necessary to complete the game.

 * Farore's Wind uses 6 magic points when cast. The spell, when first used, places a marker in the dungeon in which Link finds himself. When used again within that dungeon, Link will warp back to that spot. In addition, if Link places a marker in one dungeon and then re-casts the spell in another, he will be transported back to that dungeon.  It is found at the fairy fountain in Zora's Fountain after placing a bomb by the wall with the blue rock.

 * Nayru's Love uses 12 magic points when cast. The spell erects a temporary barrier around Link, protecting him from enemy attacks. This is obtained at the Desert Colossus outside the Spirit Temple between two palm trees.

Dungeon items

 * Dungeon Maps are found in every dungeon and mini-dungeon. They show which rooms one has visited, and which room one is currently in. When paired with a compass, they show which rooms contain chests, which rooms have not yet been visited, and the dungeon boss' room.

 * The compass allows the player to see the locations of treasure chests in the dungeon, and show the direction Link is facing, as well as where he entered the room.

 * The Small Key unlocks certain regular doors within dungeons, and is usually found within chests. These are only needed when Link is an adult.

 * The Big Key unlocks the dungeon boss' room, and is usually the last item to be found in a dungeon. They are kept in chests decorated in blue and gold (similar to the Master Sword's sheath). These are not present in mini-dungeons or in child dungeons.

Miscellaneous

 * Heart Containers are found at the end of every dungeon, as a reward for defeating the boss. They add another heart container to the end of the player's life gauge, and completely refill Link's health.

 * Heart Pieces can be found anywhere in Hyrule. If four are collected, another heart container is added to the end of Link's life gauge. At the moment Link finds one, his health is refilled.

 * Link can collect up to four Bottles to hold various items in from various errands. These include, but are not limited to: fairies (to serve as extra lives if Link dies in battle), various potions, Lon Lon Milk, Poes, bugs (useful for scaring Gold Skulltulas out of holes), blue fire, and fish.  A programming glitch allows the player to hold more than four bottles at one time at the expense of other items.  Both child and adult Link can use bottles and their contents.
 * Bottle Locations:
 * Prize for winning the Super Cucco Game at Lon Lon Ranch
 * Under Lake Hylia, near the entrance to Zora's Domain
 * Obtained by recovering the 7 cuccos at Kakariko Village
 * Prize for catching all 10 Big Poes in Hyrule Field.

 * Magic Beans can be purchased from the Magic Bean Seller sitting at the gate at the mouth of Zora's River. They are initially 10 rupees each but each successive purchase raises the price by 10 rupees as they become "more popular".  As a child, Link can plant them in pre-dug plots of soft soil.  As an adult, Link can return to a planted location and will find a large plant has grown over the seven years he misses.  The plant can be used by Link to ride around the area he is in in a short time.  Ten such plots are scattered around Hyrule.

 * The Goron's Bracelet is a bracelet made of gold with the symbol of the Goron race on it, and is received as a gift from Darunia as thanks for cheering him up with Saria's song. The Goron Bracelet gives the wearer the ability to pick Bomb Flowers.  Both child and adult Link can wear the Goron's Bracelet.  It is superseded by the Silver Gauntlets.

 * The Silver Gauntlets (Silver Gloves in the Japanese version) are the big treasure in the child portion of the Spirit Temple. The Silver Gauntlets greatly improve the strength of their wears allowing them to lift or push most rocks and boulders.  They can only be used by adult Link and they disappear once he receives the Golden Gauntlets.

 * The Golden Gauntlets (Golden Gloves in the Japanese version) are the big treasure in the Shadow Room of Ganon's Castle. The Golden Gauntlets further improve the strength of their wears allowing them to lift or push almost every object in the game.  They can only be used by adult Link.

 * The Lens of Truth is a special eyepiece found in the bottom of the well of Kakariko Village. It can reveal false objects like fake walls and floors, as well as detect invisible monsters and obstacles.  It can also reveal a treasure chest's contents before it is opened. Link can use the Lens of Truth as a child and adult.

 * The Silver Scale is an aptly named silver scale encased in a blue sphere of water that Link receives as the prize for winning the Zora's Domain diving game. It allows Link to dive for up to 6 seconds, and can be used when he is either a child or an adult.  It disappears once Link receives the Golden Scale.

 * The Golden Scale a gold scale encased in a gold/yellow sphere of water that Link receives as the prize for catching a fish larger than that he caught as a child. It allows Link to dive for up to 9 seconds and supersedes the Silver Scale. It is necessary for obtaining a piece of heart from the scientist at Lake Hylia.

 * The Fairy Ocarina a memento given to link by Saria when Link leaves Kokiri Forest for the first time. Link is able to play songs on it until he receives the Ocarina of Time and it disappears.

 * The Ocarina of Time is a gift from Princess Zelda as she and Impa fled from Ganondorf . Link must use it, along with the three spiritual stones and the Song of Time to enter the Sacred Realm. It replaces the Fairy Ocarina.

 * The Iron Boots are found in the Ice Cavern. They are very heavy and can be used to dive deep underwater and reach the bottom of Lake Hylia which is where the entrance to the Water Temple is. When Link wears them on land he can hardly walk. Can only be worn by Adult Link.

 * The Hover Boots are found in The Shadow Temple and are used to hover in mid-air for a short period of time. However, they have little friction and Link slides about when he wears them. Can only be worn by Adult Link.

 * The Goron Tunic makes Link resistant to heat. It is given to him by Darunia's son (who Darunia named Link) after Link stops him from rolling around Goron City and promise to recuse to Gorons from the Fire Temple. It can also be bought at the Goron City Shop. Can only be worn by Adult Link.

 * The Zora Tunic helps Link to breath underwater. It is given to Link by King Zora after he frees him from the ice when Zora's Domain is frozen. It can also be bought in the Zora's Domain Shop. Can only be worn by Adult Link.

 * The Wallet is where Link holds his rupees. Link begins the game with a Child's Wallet which holds up to 99 rupees.  Collecting 10 Gold Skulltula Tokens earns Link the Adult Wallet which can hold up to 200 rupees and 30 Gold Skulltula Tokens earns him the Giant Wallet which holds up to 500 rupees.

 * Gold Skulltula Tokens are the tokens Link receives after killing a Gold Skulltula to prove that he killed one. Once he has fifty he can go and visit the cursed brothers' house in Kakariko Village and he'll receive a heartpiece. Once he has a hundred they'll supply him with 200 rupees for as many times as he wants. Earning ten enables him to get the Wallet (above). There is also a glitch that allows the player to get more than 100 tokens.

 * Masks are traded in Ocarina of Time for money and then more masks, leading up to a main prize. The player starts the challenge by collecting the Keaton Mask at the Happy Mask Store in Hyrule Square. Wearing certain masks can change how certain people will react to Link.

 * The Stone of Agony is received after getting 20 Gold Skulltula Tokens and visiting the cursed house in Kakariko Village. When Link is standing near a hidden hole, the Stone will cause the controller to shake (if it is equipped with a Rumble Pack). Hidden holes can be opened with a Bomb, the Megaton Hammer, and/or by playing The Song of Storms.


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Zelda franchise strategy guide/Locations/Kakariko Village

Kakariko Village (カカリコ村) is a fictional village in the Legend of Zelda series. It first appeared in The Legend of Zelda: A Link to the Past, but it has since reappeared in The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Four Swords Adventures,The Legend of Zelda: Twilight Princess, and remakes thereof. It may have been inspired by various towns in Zelda II: The Adventure of Link, and in turn may have served as the inspiration for such future towns of the series — Mabe Village, Clock Town, Lynna City, Horon Village, Windfall Island, Hyrule Town, and various minor villages (for example, Symmetry City). Kakariko Village's geographical and historical situation seems to change in each game, and so many fans assert that these villages are not the same, but merely share the same name. However, it retains some signature characteristics throughout all of its appearances. Its background music shares a basic motif (A Link to the Past and Ocarina of Time feature similar arrangements, while Twilight Princess only employs brief quotes of the opening melody), all the roofs of the houses are familiarly colored red, and Cuccos roam the town.

A Link to the Past
In A Link to the Past, protagonist Link first visits Kakariko Village, which is west of Hyrule Castle, north of the Desert of Mystery, south of the Lost Woods, and southwest of Death Mountain Foothills, on the advice of the monk working at the Sanctuary. Hoping to meet with reputed sage Sahasrahla, Link can inquire about the local celebrity throughout the village, though guards are stationed all around (or in the vicinity) to capture Link, accused of abducting Princess Zelda. Sahasrahla's presumed wife, however, informs Link that the wise elder has left for the region around Eastern Palace. Exploring the village anyway is still profitable; many side quests are tied into the village. Later in the game, Link takes the Book of Mudora from the library to the south, though Link is not required to return to the village after clearing the Desert Palace until much later in the game — before Misery Mire. This is because Link must awaken the bird trapped within the weather vane in the village by playing the Flute (which is given to him by the son of a villager in the Haunted Grove section of the Dark World). Once this bird is awakened, Link can use the Flute to warp about the Light World. Kakariko Village is the third of the eight warp sites.

As stated before, Kakariko Village is south of Lost Woods, which is notorious for the thieves who reside there, and so it's not surprising that one thief, Blind, had a permanent residence in the village. By the time Link sees it, it has been abandoned, though treasures can still be found within. Blind turns out to be boss of the fourth Dark World dungeon, Blind's Hideout (notably, Blind's allegiance to Ganon seems to imply that the Lost Woods thieves are related to the Gerudo, though this is not the case in later games). Blind's Hideout is called "Thieves' Town" in the GBA remake.

The Dark World equivalent of Kakariko Village is the Village of Outcasts, overrun with thieves, gambling establishments, and Moblins. The weather vane has been replaced by a demon statue, and several trees now talk. One shop begins selling Good Bees (called Golden Bees in the remake) if Link shows the merchant there one from the ice cave in northeastern Lake Hylia (Light World). The Good/Golden Bee could be unleashed to attack enemies on the screen.

Ocarina of Time
Kakariko Village of Ocarina of Time is radically different from the village of A Link to the Past. Now located directly at the foot of the Death Mountain, quite distant from the Lost Woods and the Haunted Wasteland (the Ocarina of Time equivalent of the Desert of Mystery), Kakariko Village seems to have been founded recently. Villagers there recall that Impa, Zelda's nursemaid, opened the formerly Sheikah-exclusive village to the poor commoners of Hyrule (presumably not rich enough to live in the Market outside Hyrule Castle). The villagers also claim that long ago, Impa drove out the Gerudos from the Kakariko area. Dominating the landscape is a windmill, which is used to draw water up from the Well of Three Features (Dark! Narrow! Scary!), the source of water for the villagers. Sheikah legend tells that Impa sealed a great evil in the Bottom of the Well. Later, when Link learns the Song of Storms as an adult, playing it can overwork the windmill, making it draw up all the water and in effect dry up the well. Another legend tells that a wise man with an eye that could see the truth lived where the well is located now; thus, playing the Song of Storms opens up the well for exploration as a child to find this Lens of Truth.

In Link's adulthood, the great evil imprisoned in the Well of Three Features escapes, setting fire to the village and beating Link and Sheik considerably before retreating into the Shadow Temple, the entrance to which is found in the Graveyard adjoined to the village. Impa then goes off to imprison the great evil again, but seemingly fails. Link must rescue her by defeating this great evil, which turns out to be an invisible "Phantom Shadow Beast," Bongo Bongo. Link uses the Lens of Truth to see the monster and slash its vulnerable eye. In defeating the monster, Link rescues and awakens Impa as the Sage of the Shadow Temple.

During the seven-year period of turmoil in Hyrule between Link's drawing of the Master Sword and his awakening, many residents of the Market fled to the village to escape persecution. Although not in the game itself, the ReDead trophy in Super Smash Bros. Melee states that no residents of the Market died. Talon, the previous proprietor of Lon Lon Ranch, also runs off to Kakariko Village when Ingo kicks him out. Before Link pulls the Master Sword, it is revealed that Impa wanted the village to be constructed into a "true city," and hired carpenters to do so, however, when Link returns seven long years later, the carpenters are gone and only one building has been made, which becomes the new Hyrule Shooting Gallery.

Four Swords Adventures
Kakariko Village is the setting of a level in The Legend of Zelda: Four Swords Adventures. The village is overrun by thieves, and covered in fire. The four Links are required to capture them in order to advance north of the city, to a place where they can summon rain and thus quell the fire started by the antagonist Shadow Link. Here Kakariko Village has no prominent features and is simply a collection of houses with a few residents. A stream outside the city leads the Links to fight a Stalfos, and in so doing recover the Green Royal Jewel. The numerous thieves present could relate to the Village of Outcasts in A Link to the Past, and the vast Cucco population may also relate to the amount of Cuccos present in Kakariko Village in Ocarina of Time. The fact that Kakariko Village is nearer to The Lost Woods may also account for the presence of thieves in the village.

Twilight Princess
In The Legend of Zelda: Twilight Princess, Kakariko Village has greatly changed since its last appearance. Instead of having green grass and a surplus of people, it has changed to a barren wasteland inside a canyon. By the time Link reaches the village, its inhabitants have all been killed or turned into twilight creatures, with the exceptions of Renado, the village shaman, his daughter Luda and Barnes, the owner of a bomb shop. The houses that line the path to Death Mountain are uninhabited and in severe disrepair, perhaps due to the attack of the twilight monsters. After Link saves the possessed leader of the Goron tribe, Darbus, Gorons will come down to the village and help Link reach higher areas of the valley by launching him with their backs. It is also revealed through the Zora queen, Rutela, that the graveyard of the village is sacred to the Zora, because it is a place of peace for them. The graveyard is also where most Zoras of royal blood go to be buried.

It is theorized that the Hidden Village is the original Kakariko Village, because not only was it founded by a member of an ancient race who served the royal family (presumably Impa, whose name is similar to that of the lady who lives in the Hidden Village, Impaz), but also because one of the billboards in the village, when translated, reads "Welcome to Old Kakariko". However, the town that is actually named Kakariko Village in this game shares several features with the one from Ocarina of Time, especially the presence of a graveyard and its proximity to Death Mountain.

Trivia

 * The village was renamed "Cocorico" in France to match with the French interpretation of a cock's "Cock-a-doodle-doo", because of the chicken-like Cuccos which are a constant characteristic of the village throughout the series. Other languages usually kept the name "Kakariko".


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Zelda franchise strategy guide/Locations/Death Mountain

Death Mountain (Japanese: デスマウンテン, Desu-Maunten) is a fictional mountain (occasionally a volcano as well), located in the fictional land of Hyrule in The Legend of Zelda series of video games. Its first appearance was in the original The Legend of Zelda video game for the Famicom Disk System and has subsequently appeared in several games in the series.

Based on the events detailed in The Wind Waker, it is possible that Death Mountain is in fact two different locations: one being the volcano shown in Ocarina of Time and the other being the mountain that appears in the games that fall later in series chronology. However, the continued existence of Spectacle Rock is a point against such a theory, as is the return of the Master Sword, and Ganon from the bottom of the Great Sea, which would suggest that Hyrule is in fact the same location, and the Sea drains at some point, thus, Death Mountain remaining the same Mountain or Mountain Range.

Characteristics of Death Mountain
Death Mountain is one of the most important and memorable locations in the Zelda series. Certain things stand out about it.

When viewed from afar, (as seen in Ocarina of Time) Death Mountain appears as an ominous volcano with a ring of smoke surrounding its peak. It is said that the ring of smoke reflects the state of affairs at the mount: when all is peaceful, the ring is white and calm, but when things go awry, it turns violently ashen and seemingly aflame.

Atop the mountain, a large rock formation exists known as Spectacle Rock. In The Legend of Zelda, Spectacle Rock was the entrance to Ganon's lair, and was heavily guarded. In A Link to the Past, it blocks the way to the Tower of Hera. Spectacle Rock was also accessible in Ocarina of Time, inside the crater of Death Mountain. However, it could only be reached using a magic bean plant as Adult Link. It is evident by its structure that the Fire Temple, which was built into the bedrock of the mountain and is accessible within the crater, extends in its fourth and fifth levels into each of the two peaks of Spectacle Rock. One of the rocks has a heart piece on top, but other than that they hold little importance. It may be possible that in Legend of Zelda, the Fire Temple becomes converted into Ganon's main base, "Level 9."

Death Mountain, in all of its appearances, is riddled with caves and dungeons, from Goron City and Dodongo's Cavern in Ocarina of Time to Ganon's lair in The Legend of Zelda.

Climbing the mountain, one is certain to encounter a large number of Tektites, as well as Lynels. To make matters worse, boulders constantly fall from the mountain onto any potential climbers.

Death Mountain is also traditionally the home of the Gorons. They first appeared as an enemy in A Link to the Past which would turn to stone when attacked; they were later fleshed out as a sentient race and given a city inside the mountain in Ocarina of Time.

The Legend of Zelda
In The Legend of Zelda, Death Mountain is an area in the first game occupying much of the northwestern part of the map. It contains some of the most difficult enemies in the game, and is also where the player will discover Levels 6 and 9. Level 9, Ganon's lair and the final level in the game, is discovered by bombing a portion of Spectacle Rock, and even then is only accessible when completing all other levels and assembling the Triforce. Death Mountain is inhabited by Tektites, Lynels, and falling rocks. There is a lake on the east end which flows into a waterfall, which in turns flows into a river which flows into Lake Hylia. The Lost Hills are located directly east of the Death Mountain area.

The Adventure of Link
In Zelda II: The Adventure of Link, Death Mountain is in the southwest portion of the map. This area consists of a maze of caves. The proper exit of the maze leads the player to an area similar to the overworld of The Legend of Zelda. Here, Spectacle Rock makes a second appearance in the series.

A Link to the Past
In A Link to the Past, Death Mountain is the area which occupies much of the upper area of the map in this game. It is location of Hera's Tower in the Light World, and Ganon's Tower and Turtle Rock in the Dark World. It's inhabited by Tektites, Lynels, and falling rocks. When first visiting the mountain, Link encounters a lost old man in the cave system leading to the area. After guiding him through the paths, the old man will heal Link when he visits.

Spectacle Rock makes another appearance in this version of Death Mountain.

Though no lake is actually seen on Death Mountain itself, there is a waterfall in the northeastern corner of Hyrule which, judging from its position, most likely comes from a body of water on Death Mountain. The waterfall flows into a river which flows into Lake Hylia, possibly a throwback to The Legend of Zelda.

The Japanese game refers only to the Dark World mountains as Death Mountain, calling the ones in the Light World Hebra Mountain instead. This has never happened in any later Zelda games, so it is assumed the change during translation was deliberate and intended by the creators.

Ocarina of Time
In Ocarina of Time, Death Mountain is a volcano located in the far Northeast reaches of the country. The Fire Temple is located inside the Death Mountain Crater, where Link must kill Volvagia, an old dragon that once was destroyed by the ancestral hero of the Goron people. Spectacle Rock also appears inside the Death Mountain Crater.

The Goron race occupies Death Mountain inside a cave network with four levels called Goron City. Their staple supply of rock (for nourishment) comes from Dodongo's Cavern, which in the time just before Ganondorf's invasion had been overrun by the extinct race of Dodongos and the mighty King Dodongo.

Beyond Goron City, Death Mountain can be climbed, although Tektites and falling rocks will impede Link's path. Along with an entrance to Death Mountain Crater, a Great Fairy's Fountain is hidden at the summit; the Great Fairy there grants Link his magic power. Inside the crater is a second Great Fairy's Fountain where Link's magic meter can be doubled.

Twilight Princess
In Twilight Princess, Death Mountain is a volcano once again, located close to Kakariko Village. Below the enormous mountain lies Spectacle Rock (as north as the player can get in the Death Mountain area). Spectacle Rock is the home of the Goron race, and also houses their Goron Mines. Lava flows inside, and there is a hot spring located behind Spectacle Rock itself. Subsequently Link is not able to enter the mine at first, but as the story progresses, Gor Coron, a Goron elder temporarily ruling in the patriarch's stead, will allow Link to enter after defeating him at sumo wrestling, to search for their possessed leader Darbus. The entrance to Ocarina of Time's Dodongo's Cavern can be seen in the distance if the camera is faced north-west.

Other Death Mountains
There also appear to be places named Death Mountain in Labrynna, Holodrum and Koholint Island. This could perhaps indicate that at sometime all these islands were a part of some shared landmass. In The Legend of Zelda: The Wind Waker, Dragon Roost Island is speculated to be part of Death Mountain, due to being a volcano, having Bomb Flowers, and being surrounded by a smoke ring very similar to the one in Ocarina of Time when you first see it.