text:
EverQuest/Hotzones

Hotzones
'''note, the levels below are only suggestions. but any level can hunt there and will get double exp. i.e even a lvl 15 will get double exp in Najena.'''

'''Hot zones! Take effect February 21st, 2006'''
 * Level 20: Najena
 * Level 25: Iceclad Ocean
 * Level 30: Rathe Mountains
 * Level 35: Frontier Mountains
 * Level 40: Gulf of Gunthak
 * Level 45: Velketor's Labrynth
 * Level 50: Fungus Grove
 * Level 55: Old Sebilis
 * Level 60: Cazic Thule

ZEMs
zone experience modifiers (info possibly outdated...)
 * ZEM on EQ druids - http://www.everquestdruids.com/sub/library/zem.htm
 * ZEM on Graffe - http://www.graffe.com/library.php?id=20

both not complete. anyone?

Ding messages
(ingame email/popup from SOE directing you to them zones)

 * 5
 * 6
 * 7
 * 8
 * 9
 * 10
 * 11 Blackburrow
 * 12 Najena
 * 13 South Ro
 * 14 Paludal Caverns
 * 15 Highpass Hold
 * 16 Beholder's Maze
 * 17 LDoN's
 * 18 Lake of Ill Omen
 * 19 South Karana
 * 20 The Warrens
 * 21 Stonebrunt Mountains
 * 22 Highkeep
 * 23 Permafrost
 * 24 Solusek's Eye
 * 25 Netherbian Lair
 * 26 Frontier Mountains
 * 27 Echo Caverns
 * 28 Dawnshroud Peaks
 * 29 Iceclad Ocean
 * 30 Echo Caverns
 * 31 Grimling Forest
 * 32 Dreadlands
 * 33 Crypt of Dalnir
 * 34 Scarlet Desert
 * 35 Scarlet Desert
 * 36 Emerald Jungle
 * 37 Trakanon's Teeth
 * 38 Kaesora
 * 39 Mons Letalis
 * 40 Tower of Frozen Shadow
 * 41 Dulak Harbor
 * 42 Tenebrous Mountains
 * 43 The Great Divide
 * 44 The Ruins of Old Guk
 * 45 The Hole
 * 46 Solusek's Eye
 * 47 Acrylia Caverns
 * 48 Cobalt Scar
 * 49 Wakening Lands
 * 50
 * 51 No zone mentioned, but infos about AA's
 * 52 Crypt of Nadox
 * 53 Griegs End
 * 54 Maidens Eye
 * 55
 * 56 Hate's Fury
 * 57 The Deep
 * 58 Umbral Plains
 * 59
 * 60
 * 61
 * 62
 * 63
 * 64
 * 65
 * 66
 * 67 Noble's Causeway
 * 68 Wall of Slaughter
 * 69 Muramite Proving Grounds
 * 70 Riftseeker's Sanctum

Old hot zones
from Spring 2005 through Feb. 21, 2006

The Warrens 5-25

Netherbian Lair 15-30

Echo Caverns 20-40

The Scarlet Desert 30-45

The Tower of Frozen Shadow 30-45

The Hole 40-60

The Grey 40-50

Howling Stones 45-60

The Halls of Betrayal (Chardok B) 45-60?

title: EverQuest/Hotzones


text:
EverQuest/Glossary

This is a simple glossary of terms used in this book and of the most popular slang, acronyms, and lingo used by the EverQuest community in general.

 * 2-box (also 3-box, 4-box, etc), aka bot : (verb) The act of a single player simultaneously controlling multiple PCs, either by running multiple instances of EQ on a single computer, or by using 2 or more computers with one PC on each computer. Each PC in simultaneous use requires a separate Station account.
 * AA : Alternate advancement experience point. (noun) Players may earn and use AA points to obtain advanced abilities for their PCs of level 51 or higher. Certain classes of PCs can spend more than 1300 AA points on scores of performance-enhancing advanced abilities.
 * AE, aka AoE : Area of Effect. (adjective) AE spells are typically detrimental and affect all PCs, NPCs and MOBs within a predefined, spherical radius.
 * AFK : Away from keyboard. (verb) The player is not actively controlling the PC.
 * aggro : (verb) To break an NPC's or MOB's predefined attack radius, causing it to attack the intruding PC. (noun) The aggressive attention of an NPC or MOB, amount of agro an individual has created from a monster (either through direct offensive acts or through supporting group members through methods such as healing) decides what character in a group is attacked by the NPC or MOB.
 * aggro radius : (verb) Anything intruding upon an NPC's or MOB's aggro radius is attacked. The size of an aggro radius sometimes varies with faction and con, and may be spherical in certain environments.  Aggro radius may also appear to be affected by an NPCs or MOBs social standing with other nearby NPCs or MOBs; but it is not.  Please see 'social' for an explanation.
 * ally : (adjective) The most friendly of the faction messages returned when a player cons an NPC or MOB. The in-game message says, "< > regards you as an ally..."
 * amiable : (adjective) A friendly faction message returned when a player cons an NPC or MOB. The in-game message says, "< > judges you amiably..."
 * apprehensive : (adjective) A lightly faction aggressive message returned when a player cons an NPC or MOB. The in-game message says, "< > looks your way apprehensively..."
 * assling : (noun), a less than polite reference to a member of the halfling race.
 * auto : (verb) The act of setting a PC to auto-follow the walking and running movements of another PC within the same group. Please avoid lava...
 * bio : (noun) Bathroom (biological) break
 * boxer : (noun) A player whom 2-boxes (3-boxes, 4-boxes, etc)
 * buff : (noun) A statistics or ability-enhancing spell which lasts for a pre-defined time (from between a minute to up to four hours depending on spells) after being cast on target. (verb) To cast an enhancing spell on another PC, or upon a PC's pet.
 * camp : (verb) To sit on or very close to a NPC or MOB spawn point with the intention of interacting with it every time it spawns. Camping is not specifically endorsed by the EQ EULA, and in the case of CSR arbitration, you may be ordered to share your 'camp' with someone else.  Also to issue the /camp command, which logs out the current PC.  (noun) The physical location to which a PC will repeatedly pull NPCs or MOBs for killing and looting.
 * CH : (noun) Complete heal. A cleric's spell which usually completely heals an injured PC. Complete heals take ten seconds to cast.
 * CH Chain : (noun) Complete heal chain. An organized group of clerics who will cast Complete Heal upon an MT, keeping him alive while he absorbs incredible damage.
 * consider, aka con : (verb) To check an NPC's or MOB's faction against a PC, to determine if it will attack when the PC intrudes into its aggro radius.
 * crowd control : (noun) Refers to the ability of certain classes to mesmerize or root aggro'd NPCs or MOBs outside of the camp, thereby preventing them from attacking PCs inside the camp.
 * ding : (verb) To increase a PC's experience level. (noun) The sound heard when a PC earns a new experience level.
 * dubious : (adjective) An aggressive faction message returned when a player cons an NPC or MOB. The in-game message says, "< > glowers at you dubiously..." This is the lowest level of faction that one may have with an NPC without having it automatically attack you.
 * GM : (noun) Game Master. An EQ GM is a customer service postition with SOE.  A GM has the ability to help a player in many ways.  Unfortunately, they are seldom visible to the general population.  The /petition system and the Guides act as a gatekeeper for the GMs.
 * GTG : (adjective) Good to go. Said to other players to let them know that you are ready to participate in group movement, or join in a coordinated attack.
 * Guide : (noun) An EQ Guide is a player who has volunteered his time to provide customer assistance to other players. He cannot be a guide on any server upon which he has a PC.  Guides are managed by the GMs and the Server GM.  A Guide can help a player in several useful ways.  Unfortunately, they are seldom visible to the general population.  The /petition system acts as a gatekeeper for the Guides.
 * indifferent, aka indiff : (adjective) A non-aggressive faction message returned when a player cons an NPC or MOB. The in-game message says, "< > regards you indifferently..."
 * IVU : (noun), Invisibility versus Undead, a type of spell which renders the player invisible to (most) undead mobs.
 * KEI /C3): (noun), acronym for Koadic's Endless Intellect, a long lasting mana regeneration buff, much in demand amongst the spell casting classes.
 * kindly : (adjective) A friendly faction message returned when a player cons an NPC or MOB. The in-game message says, "< > kindly considers you..."
 * KoS, aka Kill on Sight. :(adjective) If an NPC or MOB is KoS it will typically attack a PC as soon as the PC breaks its aggro radius.
 * Looter : (noun) A PC designated to loot the rare and valuable tradeable drops off of every NPC and MOB killed by a group or raid.
 * MA : (noun) Main Assist. A PC that will serve as an assist proxy for a group or a raid.  Players should target the MA and issue the command /assist to lock onto the MA's target.
 * MOB : (noun) from the Latin Mobile Vulgus, defined as the lower classes of a community; the populace, or the lowest part of it. IE, a common monster.  Sometimes attributed to the old multi-user dungeon term 'mobile object.'  Sometimes used interchangeably with NPC.
 * MT : (noun) Main Tank. A PC with very high health points, armor class and defensive statistics whom will stand in harm's way during an attack, with the objective of holding the NPC's or MOB's aggro so that the other, typically much less stout, PCs may contribute damage without fear of gaining aggro.  More often than not, the MA and MT roles are assigned to the same PC.
 * MT : (noun) Mis-Tell. A tell or other message sent to the wrong person or chat channel. (verb) The act of sending a message to the wrong person or chat channel, often with comical or embarrassing consequences.
 * nerf : (verb) and (noun) To nerf (vb) is to reduce or limit in some way the action of players, rewards, etc and is the consequence of a change effected on the game by developers, usually introduced within a patch. A nerf (noun) is the resulting consequence, e.g. "the charm nerf".
 * Ninja Looter : (noun) A player who strives to be the first to loot a corpse. In a non-raid group, a ninja looter may be able to grab rare items without allowing the group to decide who should receive the reward.  The raid tool introduced with the Planes of Power expansion has a 'looters table' which effectively prevents ninja looters from grabbing the very valuable items off of raid-level NPCs and MOBs.
 * NPC : (noun) Non-Player Character. A server or (rarely) GM-driven PC of significance to a quest or an objective.  Sometimes used interchangeably with MOB.
 * ping : (verb) the AA equivalent of the ding, i.e. to acquire a new AA point.
 * ping : (noun) the amount of server latency a player may be experiencing, typically mentioned when discussing lag.
 * PC : (noun) Player character. An in-game avatar controlled by a player.  Each player may have multiple characters per Station account, but only 1 character may be played at a time, per account.
 * Player : (noun) The person owning one or more Station accounts with one or more PCs on each Station account.
 * pull : (verb) To run out and find NPCs or MOBs, then use a variety of tactics to cause them to follow the puller back to camp.
 * Puller : (noun) A PC who runs out and finds NPCs or MOBs, then uses a variety of tactics to cause them to follow him back to camp.
 * scowling : (adjective) The most aggressive of the messages returned when a player cons an NPC or MOB. The in-game message says, "< > scowls at you..."  Scowling NPCs and MOBs are KoS.
 * Server GM : (noun) Server Game Master. An EQ Server GM is a senior customer service position with SOE.  The Server GM oversees a server's GMs and Guides.  He has the ability to help a player in extraordinary ways,  trigger special events, and host player-to-player contests at whim.  Unfortunately, the Server GMs are seldom visible to the general population.  The /petition system, Guides and GMs act as gatekeepers for the Server GM.
 * social : (adjective) Refers to whether an NPC or MOB responds to player interaction with nearby NPCs and MOBs.  A social MOB may join a nearby friend in defending against a PC's attack.
 * Sony Online Entertainment, aka SOE : (noun) The owners and providers of the EQ experience.
 * SOW : (noun), acronym for Spirit of Wolf, a run-speed enhancing buff cast by druids, shamen and rangers. Also available as a potion, Distillate of Wolf.
 * Station account : (noun) The Sony Station is the name of SOE's MMOG website. Each EQ player has a Station account for access to the website; game subscriptions are tied to the Station accounts.
 * threatening : (adjective) An aggressive faction message returned when a player cons an NPC or MOB. The in-game message says, "< > glares at you threateningly..."  Threatening NPCs and MOBs are KoS.
 * train :  (noun/verb)  Noun usage usually refers to a group of 1 or more NPC's or MOBs that are aggressive to a player. Usually a player is running away from a 'train' because they cannot handle the size of the battle. (Ex. "the train is heading toward zone[line]").  Verb usage means to take that 'train' of NPC's or MOBs to another location, intentionally or unintentionally, and often to the detriment of other players (Ex. "he trained me five times tonight").
 * trumpet : (verb) To earn an AA point. Called a ping on some servers, or a plink on others. Also to successfully complete a step in a quest, or to complete an entire quest. (noun) The sound heard when a PC earns an AA point, or successfully completes a step in a quest, or completes an entire quest.
 * warmly : (adjective) A very friendly faction message returned when a player cons an NPC or MOB. The in-game message says, "< > looks upon you warmly..."
 * zone : (noun/verb) Noun usage refers to either the zone (environment) one is in or refers to one of the zone line exits that load you into another zone. (Ex. "Train heading to zone") Verb usage means to exit the zone via the zone line. (Ex: "I'm glitching, let me zone and come back")

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: EverQuest/Glossary


text:
EverQuest/Races

 * Barbarian[[Image:75%.png]]
 * Dark Elf[[Image:75%.png]]
 * Dwarf[[Image:75%.png]]
 * Erudite[[Image:75%.png]]
 * Froglok[[Image:75%.png]]
 * Gnome[[Image:75%.png]]
 * Half Elf[[Image:75%.png]]
 * Halfling[[Image:75%.png]]
 * High Elf[[Image:75%.png]]
 * Human[[Image:75%.png]]
 * Iksar[[Image:75%.png]]
 * Ogre[[Image:75%.png]]
 * Troll[[Image:75%.png]]
 * Vah Shir[[Image:75%.png]]
 * Wood Elf[[Image:75%.png]]

title: EverQuest/Races


text:
EverQuest/Servers

1 - Firiona Vie — Roleplaying preferred Server

2 - Legends — Premium Server

3 - Normal server — Normal Servers

4 - Player versus Player (PvP) - Zek's

5 - Mac Server "Al'Kabor": Only has the expansions up to PoP

6 - proposed progression server - ext. link: http://progression.inquisition-eq.com/index.php

title: EverQuest/Servers


text:
EverQuest/Strategies

Soloing

 * AE Kiting
 * Aggro Kiting
 * Chant Kiting (Bard only)
 * Charm Kiting
 * Cornering
 * Fear Kiting
 * Quad Kiting
 * Root Rotting
 * Swarm Kiting (Bard only)

Grouping

 * Power Leveling

Raiding

 * Raiding Advice
 * Zerg Raiding

title: EverQuest/Strategies


text:
EverQuest/uncommon Spells Tomes Discs

This page deals with the questing and creating of spells (for casters and hybrids) and tomes/discs (melee classes and hybrids). Please refrain from listing common spells, as we are not able to replace Lucy really....

Spells

Spells can be labeled as many things depending on their use, present form, or availiblity. All spells start as an item (in the form of a scroll)that has to be bought, looted, or merely given to a character that is of sufficent class and level to use it.

There is a large market within Everquest that deals with finding and selling uncommon spells to those spellcasters that still need them.

But after a spellcaster, either arcane or divine, gets one of these needed scrolls, it can be 'learned' which changes it from an item into a tool, used by the caster in exchange for various amounts of their Mana.

Tomes/Discs

Tomes are the melee/hybrids "spells". they range from damage multipliers/mitigators to resist improving and lots more.

 * /Koadic's Endless Intellect/
 * Spirit of Wolf

click on the classes listed below to get (or add/amend) a list of UNCOMMON spells/tomes/discs

 * Bard[[Image:00%.png]]
 * Beastlord[[Image:00%.png]]
 * Berserker[[Image:00%.png]]
 * Cleric[[Image:00%.png]]
 * Druid[[Image:00%.png]]
 * Enchanter[[Image:00%.png]]
 * Magician[[Image:00%.png]]
 * Monk[[Image:00%.png]]
 * Necromancer
 * Paladin[[Image:00%.png]]
 * Ranger[[Image:00%.png]]
 * Rogue[[Image:00%.png]]
 * Shadowknight[[Image:00%.png]]
 * Shaman[[Image:00%.png]]
 * Warrior[[Image:00%.png]]
 * Wizard[[Image:25%.png]]

title: EverQuest/uncommon Spells Tomes Discs


text:
EverQuest/Servers/Firiona

Firiona Vie is nominally a role playing server, although there are few genuine role players in evidence. It differs from all the other servers in a couple of key respects notably that
 * players may only have one toon per account on Firiona Vie, and not the usual panoply of support alt characters which most servers experience
 * as a consequence many items which are No Drop on other servers as a rule tend to be tradeable on Firiona Vie.

title: EverQuest/Servers/Firiona


text:
EverQuest/AA info/Leadership AA

Overview
You can choose to give 20% of your group XP over to leadership AAs when leader in a group of 3 or more. There has been a suggestion that killing more mobs with less XP will advance your LAAs faster, but no one has bothered doing a log.

These leadership AAs effect your entire group by either providing extra information(A % health over the mob you've targeted), extra HP (up to 100HP for each person in your group), or skills which help keep your group together (You can allow other players to see a "Find" path to members of your group.)

A somewhat complete list of LAAs many of which are cumulative:

Cumulative Abilities
Health Enhancement: (can give +100HP with all three ranks)
 * Rank 1: 4 points +30 hp
 * Rank 2: 6 points +30 hp
 * Rank 3: 8 points +40 hp

Mana Enhancement:
 * Rank 1: 4 points +30 mana
 * Rank 2: 6 points +30 mana
 * Rank 3: 8 points +40 mana

Health Regeneration:
 * Rank 1: 4 points
 * Rank 2: ? 6
 * Rank 3: ? 8

Offensive Enhancement:
 * Rank 1: 4 points +10 Atk
 * Rank 2: 5 points +9 Atk
 * Rank 3: 6 points ? +8
 * Rank 4: 7 points ? +7
 * Rank 5: 8 points ? +6

 * Somewhere someone said max at highest rank is +30 Atk, somewhere else thought +45 Atk was the answer. Rank 2 is from my own experience. I am thinking Rank 3 will be +8 Atk, then +7, etc for a total of +40 Atk.

Insptect Buffs: (PC only)
 * Rank 1: 4 points Gives buff information similar to the /pet report health command
 * Rank 2: 6 points Same as above and also shows buff time remaining.

Mark NPC:
 * Rank 1: 3 points Target has green ring around it and name appears as: 1- %T
 * Rank 2: 4 points
 * Rank 3: 5 points

 * Ranks 2 and 3 do the same except there would be a 2- or 3- in the name.

Single rank abilities
Delegate Main Assist
 * Only 1 rank, costs 4 points
 * Creates special targeting ring around target. If folks haven't updated their UI since this was released it is only an annoying flashing blob of white. The target's name also is displayed as: >> %T <<. This also allows group members to create/use a hotkey /assist main (or /assist group). This means group members to not have to change the hotkey when the tank changes; just the leader delegates the new assist.

Health of Target
 * Only 1 rank, 2 points
 * The health of NPCs/mobs is displayed next to their name. Example: %t -84%.

Health of Target's Target
 * Only 1 rank, 7 points
 * Lets anyone in the group create a 2nd target window. This window will display the Target of whatever they have targeted. So, if I have the evil mob targeted and the MA has agro like a good MA, my HoT'sT window will have the main assist in it. To bring the window up, open the leadership window ("L" key by default), highlight the HoT'sT ability, hit "create hotkey", place hotkey in hotkey bank, hit hotkey. This ability seemed a bit weak by just reading its description. After seeing it in use though, it is helpful. Healers can easily see who has agro and target them simply by clicking in the HoT'sT window.

Spell Awareness
 * Only 1 rank, 6 points
 * You get to see the named of the spell anyone casts (including PC's). If displays as: %t begins to cast a spell.

Delegate Mark NPC
 * Only 1 rank, 4 points
 * Lets the leader delegate someone else in group to use the ability Mark NPC.

Find Path to PC
 * Only 1 rank, 4 points
 * Players in group can use /findpc to get a 'mystical path' just like the Find Feature in city zones. The path ends at the location of the target at the time the command was done. If the target moves after the command, the path does not follow to their new spot.

title: EverQuest/AA info/Leadership AA


text:
EverQuest/AA info/Alt AA

to get a complete list for your character, use the command /alt list

 * Magicians List

 * Paladins List

 * Shadowknights list

 * Wizards list

additional links:

 * http://eqforums.station.sony.com/eq/board/message?board.id=Crier&message.id=41

 * http://www.eqinterface.com/forums/showthread.php?t=8276

Wrack Undead 	       489

Eradicate Undead 	490

Silent Casting 	       494 - for wis casters

Cascading Rage 	       499

Silent Casting 	       500 - for int casters

Rune of Shadows 	501

Cry of Battle 	       505

Ward of Purity 	       506

Wrack Summoned 	       507

Eradicate Summoned 	508

Translocational Anchor 	512

Stealthy Getaway 	513

Pyromancy 	       514

Greater Avatar 	       517

Shared Camouflage 	518

Convergence of Spirits 	519

Nature's Guardian 	520

Edict of Command 	521

Guardian of Ro 	       523

Blood Magic 	       524

Greater Rabid Bear 	527

Ancestral Guard 	528

Cloak of Light 	       529

Cloak of Shadows 	531

Appraisal 	       536

Song of Stone 	       544

Call of Challenge 	552

Cacophony 	       553

Fetter of Spirits 	556

Trick Shot 	       557

Turn Undead 	       558

Turn Summoned 	       559

title: EverQuest/AA info/Alt AA


text:
EverQuest/uncommon Spells Tomes Discs/Koadic's Endless Intellect

Koadic's Endless Intellect, more commonly referred to by the acronym KEI, or as C3 (since it is the third spell in the Clarity line) is a long-lasting mana regeneration buff, and can only be cast by enchanters.


text:
EverQuest/Expansions/GoD

please try to post only specific things, like progression paths, dialogues or faction issues.

 * SOE link: http://everquest.station.sony.com/gatesofdiscord/
 * external link with a progression chart: http://samanna.net/gen.info/prog.god.shtml

Credits to:

Felicite Belbold`Oloth (70 Necromancer - Firiona Vie), Gift of Darkness

originallly posted at: http://www.necrotalk.com/index.php?showtopic=4261

Gates Instances anyone can start:

Nederia's Landing, Eldros Danmor gives Forgotten Halls (scales to any level)

Barindu, Apprentice Ugranda gives Vxed and Tipt (fixed mob levels)(must be 60 to enter these zones)

Barindu, Gamesh gives 4 sewer trials (fixed mob levels)(must be 60 to enter these zones)

High Priest Diru Riwirn and Scribe Gurru are the two you interact with when working with GoD Sewers (as well as permanent flagging with Tipt/Vxed), for KT flagging purposes.

Kod'Taz, Ikkinz Group trials can be requested with a single person (soloing these is not really recommended, attempt it at your own risk). Some pre-flagging (dialog) may be required before you can even request Ikkinz1, I don't know for sure as I did all that before I attempted to request for the first time. You will have to pass 1 and 2 (and do the associated turn ins) to be able to request 2 and 3, respectively.

 * Group 1 - Singlular Might: Requested from Gazak Klelkek, near Martyr's Passage.

 * Group 2 - Twin Struggles: Requested from Maroley Nazuey, continuing along the path south from Gazak.

 * Group 3 - Tri-Fates: Requested from Kenra Kalekkio, south of the Temple of the Damned (first temple you see in KT, left and south of the zone in).

Omens Instances requiring 3.. Scale based on requestor's level, any other restrictions unknown to me:

Dranik's Scar, Grand Historian Gersh gives 3 different zones of "Dranik Hollows"

Ruined City of Dranik, Grand Historian Rygua different zones of "Dranik Sewers" and 3 different zones of "Dranik Catacombs"

LDoN Instances requiring 3 within an allowed 10 level range, minimum level 20 (scales to average in 5 level jumps at 68, 63, 58, 53 etc ? some weirdness over 65 still?):

 * Deepest Guk - camp in Southern Desert of Ro, near Wizard Spires
 * Miragul's Menagerie - camp in Everfrost Peaks, near river and alchemy vendor
 * Mistmoore Catacombs - camp in Butcherblock, near L`Fay zone line
 * Rujarkian Hills - camp in Eastern Commandlands of Man, at Shady's place
 * Takish-Hiz - camp in the Northern Desert of Ro, north from wizard spire just as the grass starts

Of course these days you use the Magus in the Guild Lobby..

4 selectable mission types (Rescue, Assassinate, Collection, Slaughter), normal and hard difficulty (hard adds 5 levels to the average), large number of unique instanced zones per camp.

LDoN Merchant List AllaKhazam's LDoN Zone List

DoN Instances requiring 3, minimum level 45? (scales to average in 5 level jumps at 68, 63, etc.):

Lavastorm, 2 DoN camps, many missions.. using portions of live DON zones for instances.

Either camp has general "Mission" NPCs, anyone non-KoS can get general missions. NPCs with Faction name in titles (ie: "Dark Reign Missions") require minimum faction (for all group members?).

DoN Overview Dark Reign Progression Keepers of Norrath Progression DoN Merchant List

Instances requiring 3 (scales to average in 5 level jumps at 68, 63, etc.):

-Savil Tranquilsong has made an important breakthrough in his work uncovering the history of Unrest and is looking for adventurers around levels 55 to 70 to assist him. Seek him out in the Butcherblock Mountains if you are interested in helping.

Necrotalk Unrest Instance Discussion

-Rumors have been circulating of increased activity around Hate's Fury and a growing discontent among the merchants of the Broken Skull Clan. A merchant in the Crypt of Nadox is looking to hire a few hearty souls around levels 55 to 70 to help keep the Clan in check.

Necrotalk Hates Fury Instance Discussion

-Guard Freklin in Qeynos Hills has gotten himself into hot water after being caught sleeping on the job and is now stuck on gnoll watch. He is looking for adventurers around levels 15 to 35 to help him get back into the good graces of the guard.

-The ancient necromancer Marnek Jaull has returned to the dark halls of Befallen and kidnapped the daughter of a paladin of Prexus for use in his evil rituals. Derin Mausrel, uncle of the kidnapped girl, has traveled to West Commons in search of adventurers around levels 30 to 40 to help him rescue his niece and destroy the necromancer once and for all.

title: EverQuest/Expansions/GoD


text:
EverQuest/Expansions/DoD

details
Charm Augment / Cartographer Slipgear / Corathus Creep CS.1: Explore the Depths CS.2: Chart the Undershore CS.3: Explore Stoneroot Falls CS.4: Brave the Ruins of Illsalin CS.5: Explore The Hive

Dreadspire Keep Access (key) / Treddlehoop / Corathus Creep Scavenger Hunt (Treddlehoop) 69.1 The Lost Notebook (Brovil) Lost Gnomes (Mazil) Deserting the Ranks (Zahn)

Upgrade Dreadspire Key / Coldwind Blackfoot / Nektolous Forest CB.1: Misty for You CB.2: Eye Bound Spell/Disc Arcs

Lv. 68 Spell/DiscArc / Keliad / Undershore 68.1 A Rogue's Trust 68.2 Scouting the City 68.3 Building the Disguise 68.4 The Search for Illsuras 68.5 The Rage of Keliad

Lv. 69 Spell/Disc Arc / Brovil Palivineag / Corathus Creep 69.1 The Lost Notebook 69.2 A Cavern Botany 69.3 The Search for Clues 69.4 Rescue Cicero!

Lv. 70 Spell/Disc Arc / Jarzarrad the Prophet / Undershore 70.1 Pre-emptive Strike 70.2 Praetorian Guard 70.3 The Fall of Illsalin 70.4 Flight of the Seeker 70.5 Into the Shadows

Depths of Darkhollow Main Quest / an old shiliskin fortune teller / Undershore

SF.1 Complete the Bellfast series BF.1 Rescue Fibblebrap (Corathus) BF.2 Rescue Fibblebrap (Stoneroot) BF.3 Rescue Fibblebrap (Hive) BF.4 Rescue Fibblebrap (Korlach) BF.5 Rescue Fibblebrap (Corathus - Raid)

SF.2 Complete the Shadowwalker Dustspirit series SD.1 Freeing an Elder SD.2 Orb of Subversion SD.3 A Plea for Help SD.4 Trailing Longshadow SD.5 Confronting a Traitor

SF.3 Complete the Widdlethorp Gemfinder series WG.1 Search for Coral WG.2 Learning the Power WG.3 Discover the Secret WG.4 Taking Control WG.5 Korlach the Deep Leviathan (Raid)

SF.4 Complete the Jazarrad the Prophet series (Lv. 70 spell/disc arc above) SF.5 Complete the Brovil Palivineg series (Lv. 60 spell/disc arc above)

Raid Missions Boss Harrowan | Stoneroot Falls BH.1 Antraygus, The Sporali King (36 max) BH.2 Sendaii, The Hive Queen (54 max)

Brother Dark Water | Stoneroot Falls DW.1 The Council of the Nine (36 max) DW.2 Emperor Draygun (54 max)

title: EverQuest/Expansions/DoD


text:
EverQuest/Expansions/LDoN

please try to post only specific things, like progression paths, dialogues or faction issues.

 * SOE link: http://everquest.station.sony.com/lostdungeons/
 * LDoN merchant sorting script - lists all LDoN rewards (items, spells, augs etc.) - http://www.cardplace.com/eq/ldon/list.cgi
 * LDoN traps: http://www.eqdiva.com/EQ/Guide.aspx?id=56&ForumID=132 and http://everquest.allakhazam.com/forum.html?forum=1;mid=1120565850841789717;num=22;page=1

ldon adventure stone npcs and locations
Hail the NPC's listed below for an upgrade of your ADV stone after the number of wins listed below

Takish
 * Ruanya Windleaf - North Ro - Adventure Camp (2)
 * Farwein Windrun - South Ro - n2800 p500 (15 wins)
 * Ruanya Windleaf - North Ro - Adventure Camp (30 wins)
 * Nifel Faliwae - Greater Faydark - n1960 p2400 (50 wins)
 * Ruanya Windleaf - North Ro - Adventure Camp (78 wins, End Charm)

Guk
 * Selphra Giztral - South Ro - Adventure Camp (2 wins)
 * Bealya Tanilsua - West Commonlands - n455 p2600 (15 wins)
 * Selphra Giztral - South Ro - Adventure Camp (30 wins)
 * Deblik Grumblok - Innothule Swamp - n1700 p1150 (50 wins)
 * Selphra Giztral - South Ro - Adventure Camp (70 wins, End Charm)

Mistmoore Crypts
 * Vual Stoutest - Butcherblock - Adventure Camp (2 wins)
 * Henai Silentwalker - Dagnors Cauldron - n1660 n1230 (15 wins)
 * Vual Stoutest - Butcherblock - Adventure Camp (30 wins)
 * Elwinn Prelilaen - Lesser Faydark - p700 n580 (50 wins)
 * Vual Stoutest - Butcherblock - Adventure Camp (76 wins, End Charm)

Rujarkan
 * Barste Songweaver - East Commonlands Shady - Adventure Camp (2 wins)
 * Ginehl Wiquar - West Freeport - n606 p180 (pok book - 15 wins)
 * Barste Songweaver - East Commonlands Shady - Adventure Camp (30 wins)
 * Shumpi Wimahnn - Highpass Hold (....) - p185 n20 (50 wins)
 * Barste Songweaver - East Commonlands Shady - Adventure Camp (74 wins, End charm)

Miraguls
 * Teria Grinntti - Everfrost - Adventure Camp (2 wins)
 * Ubzial Iyeaql - Qeynos Hills - p3300 n500 (15 wins)
 * Teria Grinntti - Everfrost - Adventure Camp (30 wins
 * ? - 68 wins, End Charm)

title: EverQuest/Expansions/LDoN