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The Legend of Zelda: Ocarina of Time Master Quest/Forest Temple

Entrance area
Immediately upon entry, go to the vines to your left. There are a bunch of Skullwalltulas on that vine, and you can only kill the first few with your Hookshot, so you'll need to climb up the vine slowly to not attract the attention of the other Skullwalltulas. On the 3DS or on other systems, there might be another patch of vines you can climb on the other side of the tree so you don't have to bother with the Skullwalltulas. Once on top of the tree, kill the Skulltula hanging from the ceiling with your Hookshot, then jump across to the other tree and step on the switch. This will reveal a treasure chest with a small key inside.

Jump down and go to the next room. This passageway is full of Skulltulas, but these are no match against your Hookshot. Use your small key to open the locked door at the end and go through it.

Forest Temple, part 1
You're now in the large main room. Go forward and a cutscene will start showing the Poe Sisters taking away the flames, which causes the elevator to lower down. Your job is to regain the flames to re-enable the elevator so you can get to the boss area.

Go straight across to the room in front of you. Here, you'll see a Temple of Time block - play the Song of Time to make it disappear and reveal the door to the next room. In this room you'll have to fight two Wolfos. Kill them and a chest will appear with a small key inside. Return to the main room.

Once back, go to the door to the right. In this passageway, the door will lock behind you and you'll have to fight against a Stalfos. The fight is mainly difficult due to the small size of the passageway, but you can use it to your advantage by simply standing still and striking the Stalfos when he jumps at you (since he cannot walk around he will do this very often) to dispose of him quickly. Once he's gone, the doors will unlock, so continue forward.

You'll now be in a large room with many passageways. This room features a difficult block puzzle where you have to think logically to progress. Continue by climbing the ladders right in front of you. Once up, go around and Navi will notify you of arrows printed on the ground. Ignore them since they're meaningless in Master Quest. Look around the corner and you'll see a green block. Grab it and pull it out so it reveals a path behind it. Follow this path and go right twice and you'll see another green block. Push this one all the way forward and it will sink down which allows you to climb it up. Don't climb it up just yet though as the path is blocked, instead return to where the other block was and climb up the ladder. Here, go around and you'll see a brown block. Pull it back all the way, then return to the green block and climb it up. Now, follow the path there and push the brown block forward which is blocking the path all the way and it will sink as well. Climb it up to the next passageway.

Hitting the crystal switch here will reveal a Hookshot target which is a helpful shortcut for later. Go to the right and you'll find another ladder for you to climb up. Once up you'll be in a room with two Blue Bubbles, ignore them and unlock the door right in front of you to continue. Follow the corridor through and jump down to acquire the Big Key, then fall down the hole right next to you. This room contains a Floormaster, kill it and the door will unlock allowing you to continue.

You'll now be in the second garden area. Follow the path to the right and you will see two doors at the end. Take the right door first and you'll land in a room with a Redead. Kill the Redead and a treasure chest will appear with a small key inside. Once done, go out and take the other door. You'll now be in the block room again, but this time in an isolated part with a crystal switch. Hit it and the corridor at the top will twist. Now, use the platforms and the Hookshot targets to quickly climb up the room and go to the corridor. Go through the now twisted corridor, then jump across the pillars and unlock the door at the end to go through.

You'll now be in one of the Poe Sisters' room, but you can't do a lot just yet so just go down all the way and go into the next room.

Miniboss: Stalfos
You'll come across a room with a large gap in the middle. Don't fall into this gap or you'll have to backtrack all the way. A Stalfos will appear shortly. This fight is similar to the previous fight but because of the larger room, you'll have to change tactics. Block its jump attacks with your shield and strike as its shield is down. (Note that the Stalfos can freely hover over the gap in the middle) Once you kill this Stalfos, a platform will drop down from above and two more Stalfos will appear. You'll have to kill these fast enough before the first Stalfos resurrects. Attack aggressively and use Deku Nuts if you have any to stun the Stalfos. Once these two are gone, a treasure chest will appear in the middle containing the Fairy Bow, which allows you to shoot arrows.

Forest temple, part 2
Go out either door. Here, there are three frames, and in one of them there will be a picture of a Poe Sister. The frame she's in will change periodically. Be careful about getting too close, or else she'll switch which frame she's in. When she's in a frame, shoot the picture with your bow it will disappear. She will now appear in a different frame. Once you've shot all the frames, the Poe Sister will appear and move to the bottom of the room, where you need to fight her. Simply hold your shield out to block her attack, then strike with your sword. Repeat this strategy until she is dead. This will cause one of the flames to appear again in the main room, and it will also cause a treasure chest to appear with the Dungeon Map inside.

Now, go through the door and walk across to the next room. This is just like the previous room - shoot all the pictures, then fight the Poe Sister at the bottom. She's a bit smarter because she likes to skip the attack and just appear out of nowhere. Once she's gone, another flame will appear in the main room, and a treasure chest will appear containing the Compass. You can't go up to the next room because the door is locked, so go all the way back to the main room.

Once there, look at the northeast corridor (the one where the blue flame is). The door is locked, but there's an eye switch above the corridor which you can hit with your bow. Do so to unlock the door and then go through. You'll now be in the first garden area. Go to the right and jump up onto the sides of the well. Look down into the water and you should notice an eye switch, shoot it with your bow to drain the well. Jump down the drained well and open the treasure chest for a small key. There's nothing else to do there, so get back up by climbing the ladder.

Go across the room and you'll see a Temple of Time block above. Play the Song of Time and the block will move a bit closer to you. Now, pull out your Hookshot and look above the door you just came and you'll see a Hookshot target. Use it (you'll probably need to kill the Gold Skulltula first) and once up, jump across to the Temple of Time block. Here, play the Song of Time again and a second block will appear in front of you. Jump across and pull out your bow. Look on the wall at the other side and you'll see a Skullwalltula. Use your bow to kill it, then pull out your Hookshot and pull yourself to the vines, and climb them up to the balcony. The treasure chest here contains another small key. Now, look across to the other balcony and use the Hookshot target to pull yourself over to it, then go through the door.

In this room, first of all kill the Skulltula hanging from the ceiling. Now, you'll notice a door blocked off by a web. While you no longer have Deku Sticks available, you can do something else: stand in front of the torch so you can see the web from it, then shoot an arrow through the torch's flame. The arrow will catch fire and burn down the web allowing you to continue. In the next area, immediately kill the Skulltula doing erratic movements right in front of you. You're now back in the second garden area - just jump down and go through the door at the bottom to return to the main room. Here, take the west door and backtrack all the way to the room where you fought the second Poe sister. Since you now have two small keys you can easily unlock the door at the top.

In this room, jump across to the south corridor and bypass the Green Bubbles (or kill them), then unlock the door in front of you and go through. Here, you'll encounter a small puzzle. Jump onto one of the revolving platforms and jump to the right platform with the frozen eye switch. There will be a wooden box there, pick it up, jump across to the center platform and drop the box onto the switch so the torch will be lit. Now, pull out your bow, and wait until you're perfectly lined up with the torch and the eye switch, then fire a well-placed arrow to melt the ice and activate the eye switch. This will twist the corridor you just went through. Now, destroy the wooden box, then go back through the door. Run through the twisted corridor, then jump down and drop down through the hole.

In the following room, when you run forward the ceiling will drop down on you which will crush you. However, there are holes which allow you to survive. First of all, use your bow to take out all the Skulltulas scattered across the ceiling (there should be seven of them). Then, hug the right wall and run across, staying in the holes when the ceiling drops down. At the end, you'll find a switch, activate it to reveal a treasure chest on the other side of the room. The other switch will unlock the door on the other side of the room. The treasure chest just contains a few arrows and the door in front of you is locked, so run all the way back, go into the passage and open the door there.

You'll appear back in the first garden area. Drop down onto the island to find a treasure chest with a small key inside. To get back, jump onto the first Temple of Time block and play the Song of Time to make a stepping stone appear. Jump up there and play the Song of Time again to make a block appear in front of you, allowing you to get across and return to the ceiling room. To your joy, all the Skulltulas have regenerated so you'll need to kill them all again (or at least the ones on the right side). Then run across the room again and unlock the door this time to go through.

You'll now be in a room with a large Poe Sister painting. Shoot it to start a puzzle. You'll need to push four blocks together to create a picture, which will make the Poe Sister reveal herself. There's also a fifth block, however, which does not belong in there and which you'll have to single out. You only get one minute of time to complete the puzzle so you'll have to be quick. Once the puzzle is completed, the Poe Sister will reveal herself. Just kill her like the other two before to make another flame appear in the main room.

Go through the door, then run across the empty corridor to return to the main room. Jump down to the elevator and the fourth Poe Sister will reveal herself. She works differently from the others - she'll split into four, and only one of them is the real deal. You can easily single her out because the real one will spin around right at the beginning. Shoot her five times with the bow and she will die. Now that all the flames are back, the elevator will reappear as well. Jump onto it and take a ride into the basement.

You can push the walls here to reveal different corridors. Push the walls once counter-clockwise to reveal an corridor leading to a useless treasure chest, it has arrows. Push the walls counter-clockwise again and you'll reveal a corridor with a crystal switch at the top. Shoot the crystal switch to make the bars disappear right behind it, then step on the switch. Push the walls counter-clockwise again to reveal a corridor with two Skulltulas hanging from the ceiling. It has nothing useful, so push the walls counter-clockwise once again to make the path to the boss door appear, but it's inaccessible... Go into the corridor on the opposite side, then turn around and look up to notice an eye switch. Hit it to make the bars disappear which blocked off the path to the boss door. Now, run across and open the boss door...


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The Legend of Zelda: Ocarina of Time Master Quest/Ganon's Castle

Main area
Just as you go forward, you'll see two Green Bubbles patrolling the staircase. Dispose of them with your bow and continue. You need to kill all the enemies to open the door leading into the main room. The two Armos Statues should be no problem since they can't actually engage you from the pillars they're standing on. The Iron Knuckle is the real problem here, because of the floor spike, the lack of health refills in this room as well as the awkward room layout. You may want to resort to bombs to kill him at a distance. Once all enemies are gone, the door will unlock and you can go through.

You're now in the main area. There are six barriers here which prevent access to the central tower where Ganondorf dwells. You will need to complete six trials to dispel the barrier, each of the trials being based on a particular temple you have visited before. Even though it may not seem like it, these trials have to be beaten in a specific order. If you need to heal, there's a secret passage right below the entrance - drop down and look for a secret passage using your Lens of Truth, it leads to a room with lots of fairies and Business Scrubs. Once you're ready, start off by entering the Forest trial directly to your right.

Forest trial
The first room starts off with a rather straightforward fight against two Stalfos. Once they're gone, look above the door - there's a small key and a fan there. Use the Longshot to pull yourself up to the torch, then run across when the wind isn't blowing (or just use the Iron Boots) to get the Small Key. Continue by going through the door.

The next room is a real challenge. There are lots of fans and Beamos statues scattered all across the room that are just there to make life hard for you. There are two eye switches here, but shooting them is of no use (you get bombs and arrows if you were to do this). Look to your right to notice a fan. Equip the Hover Boots, and once the fan starts blowing, run into the air stream to be blown to the platform on the right with a Beamos on it. Quickly kill it with bombs before it can hit you (or stun it by shooting its eye), and run across the platforms until you're at the locked door on the other side, destroying all the Beamos on your way.

Once you're at the locked door, wait until the fan to the right of the locked door (with a Beamos right in front of it) is not blowing, then get on the platform and equip the Iron Boots so the wind won't blow you away. Play the Song of Time to move the nearby block down and reveal an Armos Statue. Play the Song of Time once more and the block will move back up, but the statue will drop down onto the switch which opens the door. Now, jump back across and go through the door. Shoot the Forest Barrier with a Light Arrow to dispel it.

You'll be returned to the main area. Go to the right and enter the Water trial.

Water trial
Once you enter the room, you'll find that it is full of Freezzards. You may want to use Din's Fire to get rid of all of them easily. In the center there's a Blue Fire flame, but it is covered by a water jet. There are two ways to get to the Blue Fire: for the first, go to the right and you'll notice a single of Dead Hand's hands just standing there. Kill it with your sword and strike the pillar behind it which will make the water jet go out for a short period of time. The second, and easier, way is to simply equip the Hover Boots, roll into the water jet and pull out your bottle, which will make Link catch the flame just as well.

The chest to the left inside the red ice just contains 20 Rupees. Instead, go forward to the door and release the Blue Fire to melt the red ice blocking it. Catch some more Blue Fire and go through the door using the leftover Small Key from the Forest trial to enter a block puzzle.

In here, you'll have to collect five Silver Rupees. First of all, pull out your bow and get rid of all the Keese flying around (beside those you see, there's also an invisible one here). Jump down and fall into the hole in the middle to get your first Silver Rupee. Go to the back and jump across the pit (the Hover Boots make this easier) for the second one. In an alcove beside the blocks you'll find the third one, and by jumping from one of the blocks to the other you can get the fourth one as well. For the fifth one, grab the block furthest away from the wall and push it to the small rock ahead, then push it to the right so it falls into the pit where one of the Silver Rupees was. Afterwards, go to the other block, push it forward across the now closed pit, then left twice so it moves into the alcove. Climb the block and up you'll find the Silver Rupee inside a block of red ice. You do not actually need to melt the ice - simply jump attack the red ice block and you'll get the Silver Rupee, opening the door.

The door, however, is unreachable. Exit and re-enter the room to reset the blocks' positions. Push the block straight ahead to the now unlocked door and use your Blue Fire to melt the red ice barrier. Go through the door, and shoot a Light Arrow at the Water barrier to dispel it.

Once back in the main area, go to the right and into the Shadow trial.

Note: If your jars are empty, go out and refill it with fairies to help continue with your survival.

Shadow trial
This is another Silver Rupee puzzle. First of all, you should kill the Green Bubble flying around right in front of you. From here, it may seem like there is no way to continue, but shoot the bomb flower you see at the right to make a treasure chest appear on the other side. Use your Longshot to latch yourself to it, then open it if you want (it contains arrows).

Here, look forward and take out the Lens of Truth and you'll discover an invisible platform that moves diagonally across the pit. Equip the Hover Boots and walk over to it as it moves towards you (it's kind of tricky). From here you can collect the first Silver Rupee, and by walking over to the bomb flower you shot earlier, you can get the second Silver Rupee as well. Walk over to the platform with the Beamos and kill it, as it hides the third Silver Rupee.

Here, you may notice a torch submerged into the ground. Use a Fire Arrow to light it and a platform will appear so you can get across the next pit. Get on the platform, pull out your bow and turn around to discover an eye switch, which will make a treasure chest appear. Walk over and open it to get a Small Key. Use the Lens of Truth again and you'll notice an invisible path branching off to the left. Follow it to a lone platform with a Beamos, kill it to acquire the fourth Silver Rupee.

Return to the previous platform. With the Lens of Truth you can see another invisible path leading to the exit. However, there's a gap with a guillotine on the way, and if you are not careful it will hit you and knock you down the pit, forcing you to start over. While crossing the gap you'll collect the last Silver Rupee on your way, which opens the door at the end. Go through and shoot a Light Arrow at the Shadow barrier to dispel it.

Once back in the main room, go to the right. You can't do the Fire Trial right now, so continue walking around until you come across the Spirit trial. Enter it.

Spirit trial
As soon as you enter, kill the two Fire Keese and the Torch Slug. Turn around and you'll see a depressed eye switch above the door you just came through. Shoot it and an Iron Knuckle will appear in the room. You'll have to fight him, but make sure he destroys the pillars in the center of the room, as they hide a rusted switch that is the only way to continue. Kill the Iron Knuckle, and use the Megaton Hammer on the rusted switch to open the door to the next area.

In here, immediately kill the Green Bubble right in front of you. Open the chest you see to get some Bombchus. Look at the bars and you'll see an opening at the ceiling. Stand right below the opening, turn your back to it and drop a Bombchu - if you positioned it correctly, it should run up the wall, go through the opening and hit the crystal switch on the other side, which opens the door. Go through and kill the Green Bubble you find here as well. The path ahead has a Gibdo and two Redeads. Play the Sun's Song to stun then, then walk through to the room with all the sun faces and use Din's Fire to kill all the threats. Look above you to notice a spider web, shoot a Fire Arrow at it and it will burn down, allowing light to pass into the room.

First of all, shine light onto the sun face to the right of the locked door. A treasure chest will appear, open it to get the Golden Gauntlets! Now, turn around exactly 180 degrees and you'll be facing a sun face that, when lighted, makes a treasure chest with a Small Key appear. To continue, stand in front of the locked door and reflect light onto the Spirit symbol above it. A sun face hides behind, which opens the door when activated. Go through and shoot a Light Arrow at the Spirit barrier to dispel it and return to the main room.

With the Golden Gauntlets, you can now go and get the double health upgrade from the Great Fairy just outside of Ganon's Castle. Once you're ready, walk around the main room to notice a large black block. With the new Golden Gauntlets, you can lift it to reveal the door to the Light trial, which is your next destination.

Light trial
In the first room, you're pitted against two Torch Slugs and a Dinofol. The Torch Slugs are very annoying in their habit to ambush you so you might want to take them out first before bothering with the Dinofol. Once all enemies are dead, the door to the next area will open. Here, there's a Triforce symbol where you can play Zelda's Lullaby but it's worthless (you get a Recovery Heart if you try), so instead go ahead and open the locked door.

Here, you're in a room with a rolling boulder and a Beamos in the center. If you try to walk around you'll see that flame walls prevent your progress. While the Beamos is not facing you, throw a bomb at it to kill it, which will allow you to see a Hookshot target at the ceiling. Use it to safely get across the room, and open the locked door at the end to get through. This room may now seem like a trap, because there is no barrier to disspell. What to do? Go to the right torch and hit it with your sword. As it turns out, a crystal switch is hidden inside. With it enabled, try to go through the wall and you'll just pass through. On the other side, you'll finally find your Light barrier, which you can shoot with a Light Arrow to dispell it.

Once back in the main room, go to the left to enter the Fire trial.

Fire trial
As soon as you enter, equip the Goron Tunic and the Hover Boots. This is a very difficult Silver Rupees puzzle and it will probably take you lots of retries. You'll have to restart if you fall into the lava at any point.

Jump to the platform moving back and forth. At the right you'll see a pattern of four platforms. Get to the right one at the back and it will launch you upward. Backflip from here to get the first Silver Rupee, and be sure to not fall off the platform and into the lava while you do this!

Now, look to the left and you'll see a platform with two Torch Slugs and a black block. Walk across it and throw the black block away - it will serve as a stepping stone later on. You should notice a Silver Rupee over the lava - wait until the moving platform gets over there then jump on it to grab that rupee. Look ahead to see a Hookshot platform, use your Longshot to get to it (immediately climb up so you don't slip off into the lava right away!), then jump off to the left to grab another Silver Rupee. From here, jump across to the next platform, and then to the right. It will launch you upward, and from here you'll have to get across to the black block you threw earlier to get the Silver Rupee on top of it. This jump is very tricky and hard to do, and it might be easier to try it as your platform moves down (or up) so you can control Link better.

Now, cross the platforms until you get to the one with the Beamos and the other black block. You'll need to time it so the moving platform comes to you as you're coming across, otherwise you'll just fall into the lava. Once there, immediately stun the Beamos and kill it with bombs. Throw the black block away and you'll see it was hiding the last Silver Rupee. Collect it to complete the puzzle.

A Hookshot platform will now appear beside the exit door. Walk back across the platforms and target it with your Longshot to get across. Go through the door and shoot a Light Arrow at the Fire barrier to dispel it.

With all the barriers dispelled, you can enter the central tower now. Cross the bridge and get inside.

Inside Ganon's Castle
The inside of the tower is exactly identical to the one in plain Ocarina of Time, so refer to the OoT guide for details.

The Ganondorf and Ganon fights, including the escape sequence, are perfectly identical too.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


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The Legend of Zelda: Ocarina of Time Master Quest/Gerudo Training Grounds

The Gerudo Training Grounds is a totally optional dungeon that can be accessed after you obtain the Gerudo's Token. To enter the dungeon, talk to the Gerudo woman in white who is standing outside of a blocked gate (not the big closed gate that leads to the Desert Colossus; a smaller one that leads into the Gerudo Fortress main building). If you pay her a small fee of ten Rupees, she will open the gate, allowing you to enter the Gerudo Training Grounds (Note: Each time you leave the dungeon, you will have to pay ten Rupees to get in again, so it's better to do it in one fell swoop, once you have the required items). If you complete the Gerudo Training Grounds you will get another Magic Arrow, the Ice Arrow. Like the Fire Arrow that you obtained after beating the Water Temple, the Ice Arrow uses up a small amount of magic power, and it temporarily freezes enemies on contact.

In order to fully complete the dungeon, you need all of the items from all of the Temples (and the Lens of Truth, the Iron Boots and the Fire Arrows).

Entrance
You'll arrive in the large main room, with three doors leading inside the level. The middle door leads to the treasure of this temple, but you'll need to collect the small keys hidden in this level if you wish to collect it. The other two doors lead to the various challenges.

The two treasure chests in front of you contain arrows and bombchus. Turn around and shoot the eye switch above the entrance to unlock the right door, leading to the challenges. For every challenge, you'll get a short message on what to do.

First room
You have a time limit of one minute. This can be quite difficult. Turn to the right and strike the Armos Statue here to kill it. Afterwards, slash the Dodongos to kill them, their explosion should damage the bunch of Lizalfos and Dinolfos roaming around. Once the Dodongos are gone, go for a full assault on the Dinolfos, time is limited! Once they're gone, a treasure chest will appear and the door will unlock. Open the treasure chest to get a small key, then go through the door to get to the next room. (If you need some health, strike the Spirit Temple symbol above the door with an arrow to make a fairy appear)

Second room
This is a silver rupee puzzle. Falling in the lava forces you to restart. If you have them, equip the Hover Boots here, as they will make things much easier. If you don't, go back to the entrance room, take the other door, go through the rooms, and you will eventually come back to this one, on a higher ledge. There will be a rusted switch next to you, strike it to make a Hookshot target appear on the ledge that leads to the treasure room This makes it so that you can Longshot the target and then jump back down to bypass any need for the Hover Boots.

All the silver rupees are engulfed in fire. Look to the right to find an unlit torch, use a fire arrow to light it, which makes the fire go out temporarily. Collect the three silver rupees at the beginning and then return to the entrance. Latch yourself to the unlit torch using the Longshot, then light it up again once it goes out and collect the two remaining silver rupees (or, if you don't have the Hover Boots, latch on the the Hookshot Target on the ledge, and jump back down). This will unlock the door at the side and make a few Hookshot platforms appear, go through the door.

Third room
Run forward and a Bari will drop down, take it out. Use a Fire Arrow to burn the spider web, then jump into the pool and equip the Iron Boots. Once down, you'll find some quite nasty Stingers among other enemies, take them out and afterwards collect all the silver rupees down there. A treasure chest will appear at the top once you have all the silver rupees, resurface and open it to get a small key.

Now, go all the way back to the entrance room and light the two torches with Fire Arrows to unlock the left door. Go through it to arrive in the next room.

Fourth room
You get one minute of time to destroy the single Iron Knuckle there. Do not stand in the sand as that will make you an easy target for the Iron Knuckle, rather lob Bombs or release Bombchus to destroy the Iron Knuckle. Once it's gone, open the treasure chest if you want (it just has a blue rupee though), then continue by opening the door.

Fifth room
You get 1:30 of time to collect all five silver rupees.

 * Go through the left passageway and turn to the left. Quickly stab the Freezzard before it ambushes you to claim your first silver rupee.
 * Go back, take the second passageway to the right (watch out for the Wallmaster) and go to the right again. Equip the Hover Boots and hover out to get the silver rupee standing above the pit. Alternatively, you can slowly walk toward the pit so that you fall off, but grab the edge, nabbing you the Silver Rupee in the process.
 * Turn around and go all the way up. Destroy the icicles to grab the silver rupee behind.
 * Go down and take the second passageway to the right. A flame wall stops your progress, take out your Longshot and look up to notice a silver rupee in front of a Hookshot target. Use your Longshot to get it, this may take some tries.
 * From the entrance, walk forward and target the Hookshot target at the top of the ledge. Once up, jump down to grab the Silver Rupee in mid-air.

Once all silver rupees are collected, the door will open. Go up to the ledge, use the Hookshot statue to get past the flame wall, and go through the door.

Sixth room
You get one minute to destroy all the enemies. Take out the Longshot and take care of the three Skulltulas hanging from the ceiling. Afterwards, take out the two Stalfos using an offensive approach (remember, time is limited). Once you've done that, the door will unlock and a treasure chest will appear (it contains arrows). Push the block using your Silver Gauntlets and go through the other door there to reach the next room.

Seventh room
The three spike enemies here shouldn't be a problem since they can't move out of their pits. The Freezzards are best taken care of using Fire Arrows (you can also go up to them if you're brave). Once all enemies are gone, a treasure chest appears (it contains a purple rupee).

Go to the previous room. You'll have probably noticed the torch burning in a blue flame, use a bottle to catch some Blue Fire there. Go over to the wall next to the chest and Navi will turn green, play the Song of Time here to make a block appear. Jump up, go through the wall (it's fake), and use the blue fire to melt the red ice blocking the door. Afterwards, go to the next area.

Eighth room
You'll start on a high ledge. Jump down onto the circular platform to get your objective. You have to shoot arrows into the eyes of the statue so they're red while the circular platform spins around. You'll have to shoot all eyes in one go, but you have unlimited tries. This objective requires quite careful aiming, once you've managed to do it, the door will unlock and a treasure chest will appear (it contains Bombchus).

Look around in the fire pillars and notice that a crystal switch's hiding in one. Activate it to open a door at the top (don't bother going inside now, the room's empty). Go through the door at the lower level to continue.

Ninth room
You get one minute of time to kill all the enemies. First, kill the Iron Knuckle any way you like, then take care of the two Torch Slugs. Once they're gone, the door will unlock and a treasure chest will appear (it contains arrows). Shoot the Spirit Temple symbol above the door to make another treasure chest appear inside the fire pillar. Run around the edge of the room to discover a switch that, when jumped on, disables the fire. Do that, then open the treasure chest for a small key. Afterwards, continue by going through the door.

Second room, second visit
Use the Megaton Hammer to trigger the rusted switch next to you, this makes a Hookshot target appear on the high ledge. Latch yourself to it, then go through the passageway to end up in the treasure room.

Treasure room
Go through the left and pass all the doors until you arrive in the middle. Break the wooden box there to uncover a rusted switch, trigger it with the Megaton Hammer to make the treasure appear in another room...

Return to the entrance room (go through the doors until you come across two doors, there take the right one at the wall). Take the left door and backtrack until you get to the statue room. This time, take the other door on the upper floor, and open the chest there to acquire the Ice Arrows.


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The Legend of Zelda: Ocarina of Time Master Quest/Ice Cavern

Right at the beginning there are boulders rolling down the path. Wait until one has passed, then run to the single pot, wait again, and run down the passageway once the boulder has passed you.

In the next room there is a Freezard and two Blue Tektites. First kill the two Tektites and then dispose of the Freezard. The path further is blocked off, but look to the right to see a well hidden crystal switch which will remove the barrier. Hit it with your bow and continue forward. This passageway has rolling boulders again - wait until one has passed then run across to the next room, you should just barely make it.

The next room appears to be empty, but jump down and you'll notice there are several Freezards here as well as a White Wolfos. You could just use one well placed Din's Fire to get rid of all of them in one go. Once all enemies are dead, the bars will disappear allowing you to continue. The next room contains a Blue Fire flame, but first kill all the Gray Wolfos that appear. Go around the left pillar to find a crystal switch which will make a treasure chest appear inside the red ice platform. Catch some Blue Fire from the nearby flame and use it here to melt the ice platform. You'll then be able to open the treasure chest which contains the Dungeon Map. Catch another bottle of Blue Fire and exit the room the way you came from.

Once back in the previous room, use the Blue Fire on the red ice blocking the path at the top. The next passageway features rolling boulders and Freezards. Run across the corridor, dispose of the Freezards, then continue, the boulders should not be an issue this time around since the passageway is very large. The next room features a path across several pillars and more Freezards. This is another room where Din's Fire will come in handy. Run along the passage, killing some Freezards on the way, to get to a treasure chest containing the Compass. Use the opportunity to catch another bottle of Blue Fire at the flame in the center, then return to the previous room.

This time, melt the red ice blocking the bottom path. The next passageway features yet more rolling boulders, so just get across. The next room features Ice Keese which can freeze you solid, so you'll definitely want to take them down first. Jump down into the room and two White Wolfos will appear, kill them or wait until they fall into the pit. There's a Blue Fire flame on the opposite side of the room, to get to it, run across and play the Song of Time to make a Temple of Time block appear. Catch some Blue Fire in a bottle, then get to the south path and use the Blue Fire to melt the red ice blocks. There are some more Ice Keese in this corridor, just run across (or kill them) to get to a door and open it.

You'll now be in a quite strange looking room. Walk forward and you'll meet the miniboss, a Stalfos. You already fought them in the Forest Temple, and the same strategies apply here - strike with your sword when he drops his guard, defend with your shield when he's about to strike. Once he's gone, a treasure chest will appear in the room, open it to get the Iron Boots. These heavy boots make you move very slowly but make you sink to the ground even in water. As soon as you collect them, Sheik will engage you and teach you the Serenade of Water.

Once that is done, the hole behind the treasure chest provides an excellent opportunity to try out the Iron Boots. Jump into the water and put on the Iron Boots, you'll promptly sink to the ground. There, open the door and walk out to return to the Tektite room. You're done in this level, so simply exit the level the way you entered it.


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The Legend of Zelda: Ocarina of Time Master Quest/Inside the Deku Tree

You can get into the Great Deku Tree after you obtain the Kokiri Sword and have bought the Deku Shield.

Ascend to the Slingshot
Walk into the first room. Turn to the left, there should be a ladder (do not use the vines, there's a Skultulla crawling on them). Jump across the log (be wary of the Keese) and in front of you there should be a large chest and a Gohma egg. dispatch the egg before it hatches (or kill the larvae with two sword strikes). There is also another egg up above you that will drop down if you run underneath it. Open the chest to obtain the Dungeon Map.

Adjacent to the chest is an oddly placed crate, roll into it and you will find your first Gold Skulltula. Since the only door on this floor is covered in a spider web, the only way to go is up. Climb the vines to the third floor.

Find the golden torch and dispatch of the lone Keese to cause you less pain. Look around for a switch not far from the torch, and step on it. It will light the torch, burning the web covering it. Go through the door.

In this room, if you light a Deku Stick and light the torch in the center of the room, a chest will fall. This chest will hold a Deku Shield if you don't still have one, or 5 rupees if you do. What you have to do in this room is kill all the enemies. There is an egg on the top of the room that you have to make fall to be able to do this. All the rest are pretty easy to see. You can press the switch on the same platform as the door you came in to make three platforms rise out of the ground to get to the higher ledges. Once you kill all the enemies a chest will appear. Open it to take the slingshot, and leave the room.

Opening the Basement
Kill the Keese as soon as you get out of there to avoid losing your shield if it lights itself on fire and touches you. Then run back to the vines that you climbed to get up here. Break the egg hanging above the vines with you new slingshot, and climb the vines back down (if you jump towards the vines Link should grab them). Kill the Gohma Larva if need be. Then, light a Deku Stick and take it to the web covering the door from earlier, and go through it.

In this room, break the eggs, and then kill the Giant Deku Baba (targeting him and shooting the slingshot at hims seems to work best) and then go through the door to the next room. You will see a floating platform in this room. Do not step on it! A spider will come down on top of you while the platform begins falling causing damage to you. Instead, shoot the egg in front of the treasure chest, and break another one on the ground. Shoot down one of the spiders climbing on the vines, then climb the vines. Run behind the chest and shoot the backside of the spider hanging from the ceiling to kill it. Then you can open the chest and get the Compass. You can now try to use the floating platform to get back to the door you came in from, or you can shoot the ladder down with you slingshot and climb it. Leave the room, and get back to the central room of the dungeon.

Jump down to the first floor of the dungeon and use the torch to burn away the web on the ground (rolling on the web seems to work best for lighting it on fire) and drop down into the basement.

Through the Basement
Climb out of the water and onto the platform that has two Deku Babas and a switch on it. The switch lights a torch on the platform across the room. Use this torch to burn away a web with a switch behind it. Pressing the switch causes a chest to fall that contains a Deku Shield if you need one. Now use your slingshot to hit the golden eye switch above the door to and go through the door it unlocks.

In here you have to kill all the enemies so that the door you came from gets unlocked. The easy way to get rid of the eggs on the floor quickly is to throw a couple of Deku Nuts near them. There are also some eggs are hanging on the ceiling. Once you dispatch of the enemies, go back out through the door, and use the torch to light a Deku Stick and bring it through the door so you can light the two unlit torches. This will unlock the door and allow you to move on.

First get rid of the egg on the ceiling. There is a blue switch that will light the torch as long as you stand on it. When you step off the switch the torch dies out, but it gives you enough time that you are able to light a Deku Stick with it. Make sure that the platform in the water is right next to you when you do this so that you can jump right onto it. As the platform approaches the spiked log, prepare to roll underneath it (or hold the R button to kneel using the shield). Jump off the platform at the other end and light the two unlit torches to unlock the door. To avoid waiting to kill the hanging Skulltula, throw a Deku Nut to stun it and then sneak past.

An alternative method is after getting rid of the egg, light the Deku Stick and when the platform is near you go on it and roll under the spiked log. Then light the two torches. Then you can go behind the Skulltula and use the slingshot to kill it.

All you have to do in this room is kill all the enemies. The next room is easiest if you just kill all the enemies in it first. There is another blue switch in this room that does the same thing to all four of the torches. You have to use the flames to burn the web with a hole behind it, and then you can go to the first room of the basement, on the highest platform.

The Deku Scrub to the right will sell you a Deku Shield for 50 rupees if you throw a nut/shoot at him. On the left you must push the block so that it drops down to give you a step back up. Then use the torch to light a Deku Stick, and climb up the block you pushed so that you can burn the web on the floor and drop down to the last room before the boss.

This room also requires you have a shield. You have to deflect the nuts the Deku Scrubs shoot at you back at them. The order is a bit tricky as it is obtusely hidden in this very room. In the water there is a Recovery Heart in front if the first Deku Scrub, and two in front of the second Deku Scrub. This means the correct order is 3 (right), 1 (left), 2 (middle) (1, 3, 2 on 3DS). Just run into the middle one when he starts hopping around. He will give you a hint as to how to beat the boss, and then open the door for you. Go through the door to fight the boss.

Boss: Gohma (Quick Strategies)

 * Wait until Gohma is on the ground and starts heading towards you.
 * Once Gohma's eye is red, shoot it with your Slingshot or use a Deku Nut to stun Gohma.
 * Run up to Gohma and start slashing her eye while it's on the ground and stunned. Keep slashing it as many times as you can.
 * Shoot Gohma with the slingshot when she climbs to the ceiling and starts laying eggs, or destroy the eggs she drops.
 * If you shoot Gohma on the ceiling when her eye is red, she will drop to the ground without producing any eggs.

If you need more help see Full Gohma Strategy.


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The Legend of Zelda: Ocarina of Time Master Quest/Jabu-Jabu's Belly

Getting to this dungeon requires getting the Silver Scale, the Letter in a Bottle, and a fish fed to Jabu-Jabu.

Finding the Zora Princess
Once you enter the dungeon you will notice many strange things within. First, blast open the boulder with a bomb. There will be a yellow switch beneath it. Pressing the switch will make a chest appear. The chest holds the dungeon map. If you shoot the cow on the left with your slingshot, the membrane over the door will disappear allowing you to continue.

In this room you encounter Biri for the first time. Right now the best way to deal with them is to use bombs. To open the door across from you, drop down the hole to the bottom of the room. Down here you will see a cow in a hole. Shoot it to make a treasure chest appear. The chest is through the little hole. Just dive down into it. Be careful of the Stinger. On the other side you will find a yellow switch and the chest. Inside of the chest is the Compass. Pressing the switch will make the door above open up. Go back through the hole and climb onto the spiked platform to go back up. Jump off towards the door. Be sure not to touch the wiggling red things and get through the door.

Here you find the Zora Princess, Ruto. She will ask you why you are in this giant fish, and claim not to have written the letter in the bottle. After this she tries to walk away, but falls down one of the pits in the room. Drop down after her.

Boomerang
If you talk to her two more times, she will let you carry her through the dungeon. Instead, shoot the cow heads to have them drop chests. One has Deku Nuts in it, the other has Bombchus. Make sure to get the Bombchus – you need them. Step on the yellow switch on the floor to have water raise you up. Jump over to the platform with Ruto and pick her up. Jump down and throw her to the platform with a blue switch on it. Step on the yellow switch again and get on the platform. Pick up Ruto again and step on the switch, then set Ruto down on it. One final time, step on the yellow switch so you can get to the platform with the newly opened door.

In here another Lizalfo comes down and attacks you. After you kill him move deeper into the room. You will see a Like-Like in the water, with two stingers swimming around. Bombs (not bombchus) do wonders in this room. After you get rid of all the enemies, the chest holding the Boomerang will appear. Press the yellow switch in the middle of the water to raise the water level so you can reach the vines to climb up and open the chest.

To Mini-Boss
Getting out of this room can be done in two ways. Both put you in familiar territory. If you go back out the way you came, go up the vines next to where you got the bombchus. If you go out the other way, use the spiked platform to get back up to the room full of pits.

In the corner of the room near the pit that Ruto fell down you will find three boulders on the wall. Send a bombchu up to reveal a cow. Shoot the cow to open the door behind the red wiggling thing in the room. Go over to it and throw your boomerang at it. It will be stunned and you can climb over it to the door.

When in this room, go through the path to the right, past the web covered doorway to the next door. Hit the cows one at a time. They will each drop a Like-Like on you. After defeating both of them you will open the door, light the torch, and make a chest with a Deku Stick appear. Use the stick to light the web in the hall off the doorway, and get into that room.

In this room is a giant tentacle hanging from the ceiling. To kill it you have to throw the boomerang at its center three times. After you hit it once with the boomerang it will retreat up into the ceiling until you get close enough for it to strike you. You have to get close, but be quick and throw the boomerang at it again. Once it is dead, all of the blue colored tentacles will be gone. Next is the red colored tentacle.

Go back to the center of the branching hallways. In the center hallway you will see boulders. They shouldn't concern you right now. Just walk about halfway down the hall to trigger the Lizalfo. After it is dead, blow up the boulders with a bomb to reveal a blue switch, then go to the opposite hallway you did before. You will see small crates lying on the ground. Pick one up and set it on the blue switch to get to the next room. The room contains a tentacle just like the last one. Once it is destroyed, go back down the hallway you came from and kill the Lizalfo again. Now go back to the hallway with the crates, and go through the hallway on the far left. In here is the last tentacle, the green one. Once it is defeated go back to the room with all the pits and go back to Ruto.

Once back, pick her up and step on the yellow switch. When the water gets to the top, jump over to the highest platform you can reach. Go through that door. Ruto will be all excited because she found what she was looking for. Just throw her on the platform and get ready for a fight.

Mini-Boss: Big Octo (Quick Strategies)

 * Throw your boomerang to stun him.
 * After the stun wears off he will spin and either face you or his back to you.
 * If his back is towards you, hit him with your boomerang and you will see his weak spot.
 * If his face is towards you, hit him with your boomerang and hope that he faces the other way.

To Boss
Jump on the platform in the center of the room and it will rise up. Look for the cow head and shoot it. This will open the door. Inside you will see two wiggly red things. First, in the back of the room is a cow head. Shoot it with your slingshot. This will make two small crates appear behind you. Pick one up and set it down closer to the red wiggly thing. You are going to have to carry it over them. Throw the boomerang at the first one and stun it, then jump on top of it with the crate, and set the crate down. Hit the second one, pick up the crate, and jump over the second one to the door with a blue switch in front of it. Set the crate on the blue switch and go through the door.

Go through and jump across the gap. The platform will lower itself and will give you access to a part of the dungeon that was inaccessible. Go through that door. In here look to your right to see a cow head. Shoot it once, and it should drop rupees and rise up. Shoot it two more times and it will open the door to the boss. Just jump down and run towards the door while avoiding the Like-Like below.

Boss: Barinade

 * Avoid electricity shot at you by side-hopping.
 * Destroy three tentacles at top.
 * Wait for Barinade to stop, then destroy all his jellyfish.
 * If needed, repeat this.
 * After the jellyfish are gone, he will spin around the room.
 * Hit him with your boomerang to stop him, and start attacking him.
 * When his body falls beneath the floor, just avoid the electricity being shot at you.


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The Legend of Zelda: Ocarina of Time Master Quest/Shadow Temple

The Shadow Temple is the seventh dungeon of the game, and a very weird one at that. There are plenty of fake walls, guillotines, invisible spikes, and other fun things like that. You'll need the Lens of Truth and the Longshot to complete it.

Entering the Temple
To get to the Shadow Temple, you must have completed the Water Temple, and also the Bottom of the Well mini-dungeon. After completing the Water Temple, go to Kakariko Village, and witness a cutscene in which a mysterious monster breaks loose from the Well. Sheik will then teach you the Nocturne of Shadow. To complete the Bottom of the Well mini-dungeon, you must obtain the Song of Storms in the Windmill as an adult, then return to the past and use it to drain the well, allowing access to Bottom of the Well.

After you do this and obtain the Lens of Truth, play the Nocturne of Shadow as an adult to warp to a ledge in Kakariko Graveyard. You can only get to this ledge by use of the warp song, but you can then get back down into the Graveyard, making this a helpful warp song even if you aren't going to the Temple. Anyway, go down the passage in the wall, stand on the platform, and use Din's Fire to light the torches, opening the gate to The Shadow Temple.

Getting the Hover Boots
Once inside the temple, run forward until the wall, then pull out your Longshot and look to the right to see a Hookshot target. Latch yourself onto it to safely get across the pit, then continue by walking through the face.

In this room, there is a statue and multiple skulls. By using the Lens of Truth, you'll see that only one of the skulls is real, and the others are all fakes. You need to push the statue so it faces the real skull. If you fail, a trapdoor will open beneath your feet, but if you succeed, the path to the next part will open. The only problem is that you can't get over there... To solve that, look at the statue over where the grating is and you should notice two torches at the hands. Light them up with Fire Arrows and a platform will appear so you can get across. Follow the path down to the next room which appears to be a dead end with a Beamos, but try to go through the right rock wall and it turns out to be fake. Open the door behind it.

In this room you'll have to fight two Gibdos. Simply use the Sun's Song to stun them, then attack them one by one. Once they're dead, a treasure chest will appear containing a small key. Now return, and this time walk through the rock wall straight ahead and open the door. Here, you have to collect five silver rupees, which is made difficult by the spinning scythe. The two silver rupees in the middle can be collected by waiting until the scythe passes you, then quickly running to it and afterwards running to the wall. The third silver rupee in mid-air can be collected using the nearby Hookshot target and jumping off to collect it. Kill the Skulltula guarding the left alcove and get inside to claim another silver rupee. The last silver rupee is guarded by another Skulltula. Once all five silver rupees are collected, the grating will disappear allowing you to go through. Inside, kill the Skulltula there and open the chest to claim the Dungeon Map.

Now, return all the way to the first room with the bird statue. Strike your sword at all the faces at the wall, one of them should make a hollow noise. Plant a bomb there to destroy the wall, and then go through and unlock the door. In here, there are loads of fake walls. You could of course just use the Lens of Truth, but an easier way is to look at the eyes of the drawing (fake walls have glowing eyes). Go right and to the first door you encounter. Inside, there are four Redeads for you to kill. Use the Sun's Song to stun them, then strike. (You could just use Din's Fire for an easy kill) This will cause a treasure chest to appear containing the Compass.

Go outside, and go to your right. At one spot at the wall Navi will glow green, here play the Song of Time to make a Temple of Time block disappear allowing you to go through. On the other side, there are three eye switches to your left. Only the middle one is real (the two others are enemies), so shoot it. Then go into the northwest corner, pass through the fake wall and open the door....

Miniboss: Dead Hand
This battle with Dead Hand is exactly the same as it was in the Bottom of the Well mini-dungeon, but now you have an advantage: the Lens of Truth. If you use it, you will see a very obvious dark shadow on the ground. That signifies where Dead Hand is hiding. Go to the hand farthest from that point, and get captured by it. Then, quickly struggle to break free, then attack Dead Hand when he lowers his face. You can only get in one hit, so make it a jump attack. Two jump attacks from the Biggoron's Sword (which you should have by now, otherwise, check out the Trading Sequence. Once you kill him, a Treasure Chest will appear. Open it, and obtain the Hover Boots. These boots are similar to the Iron Boots (i.e. they function as items in the 3DS version, but as upgrades in any other version, and are a pain to put on). However, instead of weighing you down, they instead allow you to briefly walk on thin air (don't ask me how that works). As a downside, though, they have no traction. Also, a cool trick with them is that you can walk over invisible crystal spikes without getting hurt!

Delving Deeper into the Dungeon
Now, return to the room with the single Beamos. Walk through the left wall to return to the scythe room. This time, get to the alcove with a face at the wall. It will tell you to come over if you want a "ferry to another world". Approach it and you'll fall through an invisible hole. You are actually now much deeper in the dungeon, however, a large block is stopping you from continuing. Kill the invisible Skulltula near the brown block with the Longshot. There's also an invisible treasure chest here, open it for a small key, then return to the room with the Beamos. Plant a bomb at the east rock wall to blow it up, then unlock the door and go through. Go down the passageway, but be careful because there's a Beamos just around the corner. Kill it with bombs, then continue through the floor spikes, behind them a Skulltula will come down from the ceiling so kill it.

At the bottom you'll see two guillotines and a Beamos. Jump down, then first throw bombs at the Beamos to kill it (the bombs pass freely through the guillotine so don't worry), then run across when the blades are moving up. Continue and you'll be in a large area. The first guillotine moves very fast and so is very tricky to pass. Pass through it, jump down and you'll see two Beamos on the other side, kill them by shooting arrows at the bombflower. Just as you approach to jump, a Red Bubble will pop out so be careful.

Once at the bomb flower, walk to your left and pull out your Lens of Truth - there are invisible platforms here. Jump on the first one, then look down to notice a frozen eye switch, use a Fire Arrow to unfreeze it (you first need to disable the Lens of Truth because otherwise it won't work). Jump onto the next invisible platform and open the door at the end. Follow the path, and at the end kill the Like-Like first. You need to collect five silver rupees here, but there are ten silver rupees here - some are simply fake. Collect all of the ones in the middle and then get to the corner where the last one is. Play the Song of Time and a Temple of Time block will appear allowing you to get the last one, which opens the grating. Inside, the visible chest just contains a Blue Rupee, but there's an invisible chest just next to it which contains a small key. Now, return to the beginning area.

Return to the platform with the bomb flower. Cross the ice platforms until you come to another area. There are five silver rupees them, but ignore them (you get arrows if you were to collect them) and instead get to the grating on the other side. Slash the crystal switch behind the grating to open it, then go through the passageway. In the next area, look to the right with your Lens of Truth to notice a brown block. Pull it out, then push it all the way forward to safely pass through the area. At the end, there's some higher ground that allows you to climb on top of the brown block - do so, then get to the other side and step on the switch there. This makes a treasure chest appear with a small key inside. (The other treasure chest here contains a Blue Rupee, and the chest at the bottom in the northern cell contains arrows.)

Return to the room with the Beamos and the spinning spikes. Walk on the narrow path and get to the guillotine where the sign stands. Behind the guillotine there are invisible platforms, so just jump across. Get onto the moving platform, then equip the Hover Boots and run across to the locked door, unlock and open it. Inside, there are Redeads, stun and kill them and a treasure chest will appear (it contains a blue rupee). Now, collect the silver rupees on the floor, but watch out - there are invisible spikes scattered across the room, and they hurt Link if he tries to walk over them. At the walls are Hookshot targets which you can use to collect two more silver rupees. Look at the ceiling to see two more Hookshot targets which again can be used to collect silver rupees. Now, while the remaining silver rupees look impossible to collect, look around with the Lens of Truth to notice invisible Hookshot targets which can be used to collect these. Use the Hover Boots to get the last one and the doors will unlock.

Open the locked door. Look around the corner to see fans. Run across when the wind isn't blowing (watch out for the Skulltula on the way). At the end, there's a gap, but you can use your Longshot to latch yourself onto the wooden bar to get across. At the end, there's fans blowing from the side, use your Iron Boots here to safely get across and open the door at the end. Inside there are four Redeads, play the Sun's Song to stun them and then kill them. Afterwards open the invisible chest in the corner to get the small key, then exit the room.

The Ghostly Ship
Use the Lens of Truth to notice a hidden passage to the right. Equip the Hover Boots and run there when the fan is blowing so it pushes you across, once there open the door. As always, stun and kill the two Gibdos here (you'll get a blue rupee for your efforts), then continue through the locked door. Does this room look familiar? Its the same one that we went down to get a small key, but a brown block stopped us from going any further. Pull that same brown block into the depression so it sinks down, and now you have a shortcut to the upper floor (however ,whatever you do, don't go to the upper room before you have pulled the block as far as it can go, otherwise you will be unable to return). You can now jump on the block, climb up the ladder and get on the ship. On the large Triforce symbol play Zelda's Lullaby which causes the ship to start moving. Your voyage will be accompanied by some Stalfos, kill them or wait until they fall off the ship on their own. At the end when you see solid ground to your left, jump off as the ship will sink soon.

Across the pit you'll see a bunch of bomb flowers. Shoot them with an arrow to make the bird statue fall down, creating a bridge. Cross the bridge, then walk to your right to see a Temple of Time block next to a gray block. Play the Song of Time to make the Temple of Time block disappear, which will uncover an eye switch. Hit it to make some Hookshot platforms appear. Jump onto the one right next to you, then look up to notice another Hookshot platform up high. Latch yourself on it and step on the switch there to unlock the door. Cross the bridge again and walk through the door at the west.

The Boss Key
This room looks completely empty at first, but use your Lens of Truth to notice it's actually a large maze. Walk to the north, then go around the corner and kill the Like-Like there, afterwards continue going to the west door and enter it. Ignore the vases, but run behind them and collect the small key lying on the ground. Go back into the maze, and this time make your way to the north door, unlock and enter it.

Here, there are two wooden spike walls that move together to crush you. Use Din's Fire to burn them down, then quickly kill all the Fire Keese that have now turned up. Afterwards open the treasure chest to the right to collect the Big Key (watch out for the invisible Skulltula). The other treasure chest just contains a blue rupee. Return to the invisible maze room, and if you need more arrows, take the south door (it isn't actually necessary)

Won't this guy die already?
If you did enter the south room to get more arrows (which you will need for the dungeon boss), you will notice a bunch of Bomb Flowers. Also, if you use the Lens of Truth, you will see a dark shadow on the ground, like when you fought Dead Hand.

This battle with Dead Hand is easier than the others. Just look for him with the Lens of Truth, shoot an arrow at the nearest Bomb Flower, and then he will arise. When he lowers his face, jump attack him. Repeat. He will quickly die, and a chest will appear, containing... arrows. Rather useless. However, you will need them (a lot of them) for the final boss battle in this dungeon.

To the Boss
Return to the bird statue room (take the east exit in the maze) and unlock and open the south door on the other side this time. Here, there are multiple invisible platforms, use your Lens of Truth to see them and walk across to the boss door and open it. (Note: the more fairies you have with you, the better. Bongo Bongo might kill you multiple times before you vanquish him. Also, make sure that you have plenty of magic power)

Phantom Shadow Beast: Bongo Bongo
You find yourself in a room with a hole in the center, similar to King Dodongo's boss room. There's nothing else to do here but jump down...

You will fall down (don't worry, you won't take damage), and find yourself on a large, circular white surface, surrounded by a pool of poisonous liquid (hint: don't go into that pool). A disembodied pair of hands will begin drumming on the surface (which is a drum, presumably a bongo), and then a creepy floating, one-eyed body will appear, the boss music will play, and: Phantom Shadow Beast: Bongo Bongo

Bongo Bongo's main body will immediately disappear, but his hands will remain. There are two strategies for defeating Bongo Bongo, with Ice Arrows or without. However, either way, DON'T USE THE HOVER BOOTS! You might think that the dungeon item would help defeat the dungeon boss, but that just isn't so. The only items you will need are the Lens of Truth and the Fairy Bow (and, of course, your trusty sword).

Without Ice Arrows
This is the strategy if you don't have the optional Ice Arrows from the Gerudo Training Grounds (you can actually get them before beating the Shadow and Spirit Temples).

What you have to do is shoot each of Bongo Bongo's hands so that they are both stunned at the same time. This is actually much harder than it sounds, for two reasons. First of all, Bongo Bongo is constantly drumming, so it's often very hard to actually hit one of his hands. Secondly, if you take too long, Bongo Bongo will grab, smack, or other wise attack you. If he grabs you, he will suck out life energy like a ReDead, and possibly throw you into the poisonous liquid. Once you have stunned both hands, use the Lens of Truth, to see that Bongo Bongo is preparing to rush at you. Shoot him with the Bow, and then slash at him with your sword (jump attacks work best, especially from the Biggoron's Sword). After a couple rounds, he will die.

With Ice Arrows
This is the strategy if you have the optional Ice Arrows from the Gerudo Training Grounds (you can actually get them before beating the Shadow and Spirit Temples).

The Ice Arrows make this battle much easier, however, some caveats. You cannot shoot a magical arrow (Fire, Ice, or Light) while the Lens of Truth is active. So, when you are shooting Bongo Bongo's eye, you will have to switch to regular arrows. Also, it's still equally hard to actually hit Bongo Bongo's hands; the Ice Arrows don't change that.

With the Ice Arrows, you only have to shoot one of Bongo Bongo's hands. It will freeze, and then the other one will hammer at it and try to break it, effectively incapacitating both of them! Now, switch the regular arrows. Activate the Lens of Truth so that you can target Bongo Bongo's eye (just make sure that neither of the hands are in the way of your arrows). Shoot his eye with the Arrow, and he will crash to the ground, vulnerably to the sword. Repeatedly hit him with jump attacks (preferably from the Biggoron's Sword). After a couple rounds, he will die.

Bongo Bongo's Death
After you defeat him, Bongo Bongo will become a dark puddle on the drum, and then evaporate. Congratulations! You just beat possibly the hardest boss in the game! Don't forget to grab the Heart Container, then warp out. Impa will tell you that she is the Sage of Shadow, and that Princess Zelda is safe. Then, you get the Shadow Medallion. On to the Spirit Temple!


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The Legend of Zelda: Ocarina of Time Master Quest/Spirit Temple

As in the original game, the Spirit Temple is reached by crossing the Haunted Wasteland and learning the Requiem of Spirit from Sheik in the Desert Colossus.

Young Link
Play the Requiem of Spirit and warp to the Desert Colossus. Now go into the Spirit Temple.

In the entrance room, the treasure chest that you'll find contains Bombchus. On the other side of the wall, there's a crystal switch that when hit, makes another chest full of Bombchus drop down. Now, use a regular bomb to destroy the rock behind the snake statue, then hit the eye switch to make a third chest drop down, which contains a Small Key.

Talk to Nabooru and say that you are doing nothing. She will then ask you to find the Silver Gauntlets. Crawl through the hole she was standing in front of. On the other side, you'll find a bunch of torch slugs, which are super dangerous because your Kokiri Sword won't even put a dent into these things. You need to jump attack them if you want to hurt them. Once they're gone, the two doors will open. (Hitting the eye switch, by the way, turns off the fire guarding the Recovery Hearts.)

Go through the right door and first of all get rid of the Gibdo you see. Pull back the right grave to reveal a switch that will open the grating. Pull out a Bombchu and place it so it will travel through the open grating and destroy the rock on the other side. This will reveal an eye switch that, when hit, makes a platform appear allowing you to jump across. Destroy the two Gibdos on the other side as well to make the door to the next room open.

You'll come across a large spinning platform. Jump on it and a Stalfos will appear. Either kill it the regular way, or knock it down the bottomless pit to make the fire disappear and the doors open. In the next room, get rid of the Keese, then pull back the grave to reveal a switch that will make the grating fall down to form a bridge. Cross it and open the chest on the other side to get the Dungeon Map. Kill the Anubis with Din's Fire and once all the enemies are gone, a treasure chest containing another Small Key will appear. Go through the door to return to the Torch Slug room.

If you try to crawl through the hole, you'll notice it's blocked by a rock. Use a Bombchu to destroy the rock and you can crawl through. Go through the locked door. Here, you'll face great danger - a Like-Like is above you, and as soon as you hit the crystal switch to open the gate, it will drop down on you. If you have Din's Fire, you can simply use it to kill the Like-Like (it will not trigger the crystal switch), otherwise be prepared for a fight. Once this is done, climb up the wall.

There is much to do in this room and it is complicated by the presence of a wallmaster. Pay attention to your shadow or risk being sent to the beginning. Kill the Beamos and the two Baby Dodongos here to make a chest with more Bombchus appear. Target the boulder at the wall and use a Bombchu to destroy it, which will make a treasure chest appear - except you cannot reach it, so go through the locked door. Jump down and shoot the eye switch at the left side of the statue, then go to the treasure chest in front of the statue to get the Compass. Turn around and unfreeze the frozen eye switch with Din's Fire, then go through.

This room may seem like a dead end, but look down the pit and you'll discover an eye switch. Hit it and open the treasure chest that appear to obtain a Small Key. Go back through the door, climb up the wall to the left (where you originally came from) and go upstairs. Go to the right and look down the pit to notice a blue block with a crate on it. Jump down onto the blue block, pick up the crate, turn toward the wall and play the Song of Time. Another blue block will appear, making it easy to jump back to where you were (you can also skip the second block and jump straight over the railing, but it's trickier). Walk back upstairs holding the crate. Once back up, play the Song of Time to make the blue block move up, allowing you to jump across with your crate. From here jump onto the statue's right hand (i. e. your left) and drop the crate to open the door at the top, allowing you to go through.

In the passageway run across while the flamethrower's inactive. Go through the door to enter a small puzzle. Hit the crystal switch with the slingshot to make the flames go out. Go to the other side to find two blocks with sun faces next to each other. Pull the back block into the light to make the doors open. (The other one makes a chest containing a Recovery Heart appear. Don't push any of the other blocks into the light.) Shoot the crystal switch again and get across. Here, kill the Skulltula and then continue.

You'll now have to face an Iron Knuckle. The first thing you should know is that its axe hurts a lot, so avoid it at all costs. The easiest way to get rid of him is making him use his axe, then jump attacking him and getting back again. Alternatively, you can simply lob your bombs at him. If you need some health, let the Iron Knuckle destroy the pillars for some refills. Once he is killed, the door behind him will open. Go through and once outside, open the chest to get the Silver Gauntlets! You'll then see Nabooru getting abducted...

Return here as an adult to do the second part.

Adult Link
The water jet to the east is absolutely impassable. Instead, look up at the ceiling to notice a rock. Use a well-placed Bombchu to hit the rock which reveals a Longshot target, then pull yourself up. Use the Silver Gauntlets to push the block forward into the pit, then go through the door to arrive in the statue room.

Climb up the west wall and go through the door to return to the room with the unreachable chest. With the Longshot, you can now reach it to get a Small Key. Hit the crystal switch, then jump down the passageway and go through the door here. Hit the rusted switch with the Megaton Hammer to make a treasure chest appear. Return to the room with the statue and this time go up the stairs. On the other side you'll see a Floormaster as well as a torch. First kill the Floormaster with your bow, then use the Longshot on the torch to get across. Go upstairs and enter the locked door.

Use your Longshot and pull yourself to the Hookshot target on the ceiling to get through the passage unscathed. In the next room, kill all four Beamos here to make a chest appear (it contains just arrows, though). Play the Song of Time next to the blue block on the ground and it will appear on the other side of the room. Go across and play the Song of Time twice (yes you read that right). This will make a small crate appear, which you should drop on the switch at the other side of the room to make the door open. Go through to the next area.

First of all tackle the two Dinofols that appear here. Opening the chest you see just freezes you in a block of ice, but slash it with your sword and the door to the next area will open. Here, you'll have to fight an invisible Floormaster - use the Lens of Truth and shoot arrows at it, then turn off the Lens and use Din's Fire to get rid of the small hands, this will make the door ahead open. In here, you'll have to fight another Iron Knuckle. Thanks to your better sword, he's easier than he was as a child, so duke it out with him, then go through the door. Outside, open the chest to obtain the Mirror Shield.

Get back to the Dinofols room. Jump onto the blue block and use your Mirror Shield to reflect light onto the sun face, this will make the other door open. A Gibdo awaits you on the other side, so immediately pull out your Ocarina and play the Sun's Song, then slash him. Open the chest he was guarding to get the Big Key. Return to the statue room.

Here, there are three torches that need to be lit - two to the sides of the statue, and one in front. It's hard to find a position where you have a clear shot at all three - the best one may be the blue block with the crate on it. Use Fire Arrows to light all three torches, which will make the lower door on the east side open. Use your Longshot to get across and go through.

This room is extremely dangerous. You have two Stalfos, and a Wallmaster to make it ever the more annoying, and you actually have to destroy it. Once these are gone, try to light the sun faces... except it doesn't seem to work, instead simply exit and reenter the room. The Stalfos and Wallmaster will be back, but the sun faces won't, so kill them again to open the grating. Jump down and go through the door.

Collect the Silver Rupee next to the door. Walk down to the water jet and turn around to find the second Silver Rupee. Destroy the boulder and hit the rusted switch with the Megaton Hammer to turn off the water jet, quickly run across to grab the third Silver Rupee. Back in the main room, destroy the two boulders beside the snake statues to find the other two Silver Rupees. Open the chest that appears for a Small Key.

 * Rupee bonus

From the room with the Silver Rupees, you can get a total of 100 Rupees. Here's how:

 * Go through the west door and jump into the sandpit. Kill all the leevers that appear until a big purple one shows up. Kill that one and a treasure chest will appear, containing 50 Rupees.
 * Go through the east door and follow the Gold Skulltula guide to the room with lots of Skulltulas. Snipe them all with your Longshot (there's also an invisible one so watch out) and open the chest at the back of the room to get another 50 Rupees.

Return all the way to the room where all the Beamos were. Open the locked door on the other side. First of all, kill all the Fire Keese above you. You'll notice the wall here is full of Silver Rupees. Use your Longshot on the top segment that doesn't move and you should be able to get all of them just by falling down. Afterwards, Longshot the highest segment again and climb up, watching the Torch Slug that patrols up there, and go through the now open door.

Play Zelda's Lullaby on the Triforce symbol to open the next door. Here, drop down and destroy the crates until you come across a rusted switch, hit it with the Megaton Hammer to make the next door open. Go through and kill all the enemies you find here. Use your Mirror Shield to deflect light onto the sun face, which will cause the fire further down to go out for a while. Run down to the end and push the snake statue so the mirror faces the bars. Now return to the other snake statue and rotate it so the light is reflected all across the passage to the end.

Now go back to the previous room and jump down. Reflect the light onto the sun face and the entire platform will move downward. Immediately watch out for the Wallmaster trying to grab you - you should kill it to give you an easier time. Deflect the light onto the statue's face to make it crumble, then use the Longshot at the gate to pull you to it. It will automatically open to let you through, so open the boss door...

Mini-boss: Nabooru (Brainwashed)
Nabooru has been brainwashed to be an Iron Knuckle. This fight isn't much different from the previous two. If you want, you can simply drop your remaining Bombchus here, since they won't be of much use ahead in your quest. After enough hits, the Iron Knuckle's armor will fall off to reveal Nabooru, however she is quickly captured. Go ahead through the door and climb the platform to fight the boss...

BOSS: Twinrova
This fight isn't any different from regular Ocarina of Time. In the first part, use your Mirror Shield to deflect one witch's magic onto the other. After enough hits, they'll join to form Twinrova. Now, use your Mirror Shield to capture three of the same spell, then hit her with it as the shield releases its stored power and get a few hits on with your sword. Repeat this procedure until she's dead.


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The Legend of Zelda: Ocarina of Time Master Quest/Water Temple

Proceed forward and remove your Iron boots to enter the central chamber. Re-equip your Iron boots and proceed to the bottom level of the right wall. Enter the passage here and at the end you will encounter Ruto, who is still harboring an unhealthy infatuation with Link. Remove your boots again and ascend to the surface of the chamber. You will see a triforce emblem mounted on the wall. Play Zelda's Lullaby at the emblem to lower the water level.

Dungeon Map
Before jumping down, instead use Din's Fire in the middle of the chamber to light the torches in the room. It will unlock the door behind you. Enter the doorway and fight a trio of Stalfos. Defeat them and then use your hookshot on the only panel on the wall in the room. You should do this to every one of those panels you encounter here, so make note of what it looks like. Doing so, you will obtain the Dungeon Map.

Compass
Leave the room, jump down to the bottom level and use Din's Fire again to light the torches on the bottom level. Enter the doorway there and fight a trio of Lizalfos, then hookshot the wall panel to obtain the Compass.

Longshot
Exit and immediately use your hookshot on one of the two pillars to be able to hookshot up to the middle level with the wall already blasted out. Hookshot the panel in the room you find there to get the Longshot.

Return to the central area and enter the middle pillar doorway on it's south side. Inside the pillar, use your Longshot to climb to the upper level. Head to the south-west side of the platform and use your Longshot to pull yourself over to the nearby platform with another Triforce symbol on the wall. Play Zelda's Lullaby to raise the water level to the top.

Head back to the middle pillar in the central room and put on your Iron Boots so you can enter through the middle level doorway. Once inside, remove your Iron Boots and climb onto the floating platform. Play the Song of Time to make a block appear in the center of the chamber, where Navi will glow green. Hop onto the block that appears and use Din's Fire to light the torches in the room. This will unlock the chamber at the bottom of this area. Throw on your Iron Boots and descend to the bottom and through the passage.

Small Key
At the end of the passage you will come to a chamber with stone walls and boxes. There are two silver switches in this room. You can ignore the obviously visible one, and head over to the two half-high walls tucked in the corner where the second switch is hidden. Hit it, and remove your iron boots to enter the room that was unlocked by the switch. You'll find another paneled wall to Longshot for a Small Key. Return to the central chamber once again.

Use your small key on the only locked door in the room. In this chamber, walk up to the edge of the platform and use your Longshot. Look up to see a silver switch. Strike it, and jump down to the moving platform below. Longshot over to the top-leftmost target. From where you land, use the Longshot again on the left wall panel to raise the topmost target. Longshot over to the raised target and go through the doorway to the next room.

Here, jump down and fight another trio of Stalfos. Defeating them raises the dragon-head statues in the room. Longshot over to the one that was to your right when you entered the room. Navi will go green at the center column. Get to the far platform and play the Sun Song where Navi is green, Catch the first fairy and then Longshot up to the door area, You can then jump diagonally to the ledge on the far side with the three pots. Two more fairies are in the pots. Catch them if you need them. Go back to the high ledge where you must Longshot again over some spikes. Navi will go green in two places here. The Sun Song will call a fourth fairy on the right, The Song of Storms for a fifth on the left. If you miss them or accidently use them up exit through the door you came in and re-enter. They will come back. You will need them. Now enter the next area.

You will find a vast expansive lake with a lone tree and island in the middle. Run to the other side of the area, and then run back to the island to fight... Dark Link! Defeat him with the Megaton Hammer and the room will transform into a plain ordinary room.

Go through the door to the new room and Longshot the wall panel to open the grate beneath it. Hop on down.

Jump in the river here and avoid the whirlpools. Midway through you will have a chance to snag a skulltula, if you're doing that. At the end of the river, Longshot up to the doorway and enter the next chamber.

Toss on your Iron Boots and enter the small underwater room next to the dragon's head statue with your Longshot. Take off your Iron Boots and swim up to the small alcove. You will find another wall panel to Longshot. Use Din's Fire to light the torches to unlock the door. Put on your boots again and go to the next chamber.

Boss Key
Hit the silver switch in the next room to raise the water platform. Jump onto the platform and use Din's Fire one last time to light the torches and raise the gate. Open the chest beyond the gate to get the Boss Key.

Continue down the hallway and put on your Iron Boots to return to the central chamber. Longshot up to get to the exit and step on the switch to unlock the gate. Take off your boots one last time and swim to the surface.

Longshot over to the Dragon Head Statue and enter the door behind it.

In this room, shoot the switch above the boss door to raise a Longshot target. Longshot over and enter to battle Morpha.

Boss: Morpha
Jump onto one of the platforms in this water-filled chamber to activate the boss fight. Return to a corner of the room and wait for Morpha to start conjuring a tentacle. Run to the next corner and use your Longshot to yank Morpha out of his tentacle and give it a slash. Rinse, and repeat a few times to make this boss dry up. Collect your Heart Container and hop into the blue light to get your Water Medallion. Congratulations, you've finished the Water Temple in Master Quest.


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The Legend of Zelda: Ocarina of Time Master Quest

What is the Master Quest?
The Legend of Zelda: Ocarina of Time Master Quest remixes the original dungeons present in Ocarina of Time and makes them much more difficult to complete. However outside of the dungeons nothing has changed, and many of the secrets and collectibles are in the same places they were in Ocarina of Time.

The Legend of Zelda: Ocarina of Time Master Quest was originally an expansion to The Legend of Zelda: Ocarina of Time planned for Nintendo's ill-fated Nintendo 64DD addon. When the 64DD failed in Japan, Nintendo cancelled the release of Master Quest. As time went on the nearly complete game sat wasted and unplayed. Nintendo decided to change this when they announced that they were bringing Ocarina of Time to the GameCube along with the legendary Master Quest, and would be offering both as part of a special pre-order campaign for The Legend of Zelda: The Wind Waker.

In 2011, The Legend of Zelda: Ocarina of Time received a remake for the Nintendo 3DS titled The Legend of Zelda: Ocarina of Time 3D. This game includes a version of Master Quest, titled The Legend of Zelda: Ocarina of Time 3D Master Quest, that features mirrored maps. This means that in the original Master Quest if the players were to turn left at a given spot, in 3D Master Quest they would turn right, and vice versa. To increase the challenge in this version, no enemy will drop hearts when defeated. Additionally all enemies deal twice as much damage to Link.

There are currently two ways to acquire this game.
 * 1) One is via the special pre-order disk for the Nintendo GameCube. Although the discs are clearly labeled as "not for resale" game retailers still regularly buy and sell used copies of the game.
 * 2) It is also available as an unlockable feature in The Legend of Zelda: Ocarina of Time 3D, where it can be unlocked upon completion of the original quest.

This Wikibook serves as an add-on to the The Legend of Zelda: Ocarina of Time guide.

Table of contents

 * Walkthrough
 * 1) /Inside the Deku Tree/
 * 2) /Dodongo's Cavern/
 * 3) /Jabu-Jabu's Belly/
 * 4) /Forest Temple/
 * 5) /Fire Temple/
 * 6) /Ice Cavern/
 * 7) /Water Temple/
 * 8) /Bottom of the Well/
 * 9) /Shadow Temple/
 * 10) /Spirit Temple/
 * 11) /Ganon's Castle/

 * Miscellaneous
 * /Gold Skulltulas/
 * /Gerudo Training Grounds/


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The Legend of Zelda: Ocarina of Time Master Quest/Gold Skulltulas

The locations of Gold Skulltulas in the dungeons were changed in the Master Quest release. There is a section for the differently located Skulltulas after the full list for the regular Ocarina of Time game. If you follow the whole guide, there are also links down to the Master Quest locations in the dungeon's section. For the Gold Skulltulas found in the original game, see The Legend of Zelda: Ocarina of Time/Gold Skulltulas.


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User:Opadotun Samuel

I am Opadotun Samuel Oluyemi by name. My nickname is samöpad, it's a combination of my surname and first name. Hope it's cool. A native of Ibadan in Oyo State, Nigeria.I love writing and want to contribute to writing nationwide. I wish and dream to be among the scholars who make and correct laws dealing with English Language. My first writing in this great site is on Yoruba language...i contributed to it.

Yours Sincerely, Samöpad.

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The Legend of Zelda: Link's Awakening (2019 video game)/Controls

This page serves as a quick reference of the general controls of the game. Note that not all actions are available from the start.


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Talk:A Traveler's Guide to the World of Pokémon

Book Hierarchy
I've noticed an interesting quirk in the Hierarchy of this Wikibook. There exists:
 * A Traveler's Guide to the World of Pokémon/Regions/Kanto
 * A Traveler's Guide to the World of Pokémon/Kanto/Pallet Town

Should it be something like this instead?
 * A Traveler's Guide to the World of Pokémon/Regions/Kanto
 * A Traveler's Guide to the World of Pokémon/Regions/Kanto/Pallet Town

Thanks for your time! --Mbrickn (discuss • contribs) 20:39, 8 July 2021 (UTC)

 * I think that would imply that the towns & cities are categorized under regions when they're just parts of a region. Do you think we could update to the format you suggested? 2005-Fan (discuss • contribs) 21:00, 8 July 2021 (UTC)
 * I guess that makes sense! I'm find either way, but to be clear, do you prefer the current setup (First example), or the proposal (second example)? Thanks! --Mbrickn (discuss • contribs) 21:03, 8 July 2021 (UTC)


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The Legend of Zelda: Link's Awakening (2019 video game)/About

Book History
Work on this Wikibook began on June 14th, 2021.

Purpose
The primary purpose of this book is to inform the reader.

However this book also exists as an experiment to create a new strategy guide for Wikibooks from scratch, not relying on old undeleted Wikibooks from before the period in which they were banned (~2006-2021), or from imports from StrategyWiki. While a book on StrategyWiki existed for this game, it was only partially developed at the time of writing. This meant this was an ideal game to try writing about from scratch, rather then attempt an import. The one exception is the page Controls.

A walkthrough was included hesitantly - since they are not needed in a pure strategy guide and significantly increase the amount of upfront work required in the creation of the guide. However a walkthrough can also help organize the chronology of a game, a handy tool for scholars of media. Thus this walkthrough also pays special attention to plot and subplot developments.

Many guides leverage nonfree media to assist the reader. A goal during the writing of this Wikibook was to see if this could successfully be avoided. If you, the reader, feel this guide is an insufficient aid without such media, please feel free to add fair use screenshots per the Wikibooks policy.


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