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Super Smash Bros. Melee/Trophies

Random Trophies
Random Trophies are Trophies which only appear in the Lottery, in various 1P areas and Gather the Trophies. Some appear only after certain events,  such as after completing all three 1P Modes, or getting all characters.

Character Trophies
These Trophies are given to you depending on the 1P Mode and character (Bowser in Adventure will give you Bowser (Smash 1)). A Trophy like Zelda's, however, gets you two at once.

Classic Trophies
There are specific Trophies for each mode of play in 1P Mode. This mode has less than others, with only two Trophies to speak of.

Adventure Trophies
This mode, while not as limited Trophy-wise as Classic, has only four of them, tied with All-Star. Trophies can be found littered around their various Modes of play.

All-Star Trophies
All-Star Mode is an Arena, where you fight battle after battle, with only three Heart Containers to live off of. Every three matches, a Lottery Trophy will appear behind you. All-Star, as with Adventure, is limited when it comes to unique Trophies.

Multiplayer Trophies
Many of Multiplayer's Trophies are acquired through number of Vs. Matches played, as are many characters and stages, with exceptions, such as Tom Nook.

Stadium Trophies
There are many Trophies to be won in the three modes - Multi-Man Melee, Target Test, and Home-Run Contest, accomplishing difficult tasks to acquire these.

Event Match Trophies
The only Trophies to be mentioned in this category are few, with all of them acquired through the means of beating a level.

Other Trophies
Other Trophies has many applications, with Training Mode, Pikmin's Save File, Character/Stage Unlocking, and others.

Trophy Messages
Here is a list of messages related to Trophies. The last three are not available in the American version outside of the means of the GameShark.

 * You have over 50 trophies!
 * You have over 100 trophies!
 * You have over 150 trophies!
 * You have over 200 trophies!
 * You've collected more than 250 trophies!
 * You have all the trophies!!
 * You have all trophies, including gift trophies!
 * You got the Samus Unmasked trophy! Lucky you!
 * You got the Mario and Yoshi trophy! They're pals again!

Trophy Rewards
Trophies sometimes wield great rewards once they are found. Below are what each of them unlock:

 * Birdo - When you get Birdo from the Lottery or the Grab the Trophies game, upon leaving the Lottery area Classic Mode, a message will announce you've unlocked Subcon.

 * Marin - Upon unlocking Marin's trophy, you will get Sound Test, once you reset the game or go to the Start Game part of the game and return.

title: Super Smash Bros. Melee/Trophies


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Super Smash Bros. Melee/Classic

Classic is divided up into several fights. Difficulties listed from 1-10 Fights 1, 3, and 5: Vs. a single opponent Very Easy: 1 Easy: 2 Normal: 4 Hard: 6 Very Hard: 8 Fight 2: Two-on two battle Very Easy: 0 Easy: 1 Normal: 4 Hard: 8 Very Hard: 10 Fight 4: Three vs. one giant Very Easy: Sit back and laugh Easy: 0 Normal: 2 Hard: 5 Very Hard: 9 Fight 6: Vs. a weak team of one character Very Easy: 0 Easy: 1 Normal: 4 Hard: 8 Very Hard: 10+ Fight 7: Vs. a metal charachter Very Easy: Comical Easy: 0 Normal: 3 Hard: 6 Very Hard: 10 Fight 8: Vs. Master Hand and possibly Crazy Hand. Very Easy: 2 Easy: 3 Normal: 4 Hard: 5 Very Hard: 7 With Crazy Hand Normal: 7 Hard: 9 Very Hard: 10+ Fights 1, 3, and 5 progress linearly from Very Easy through Very Hard, fight 2 progresses at a steeper rate, there's a huge gap between Normal and Hard in the giant fight (in Very Easy, the giant fight is funny to watch), there's also a huge gap between hard and very hard in the team fight, and the metal charachter becomes progressively harder (in Very Easy, the metal charachter is funny to battle against beacause they're easier than a normal charachter). Master Hand's difficulty depends on the level you're playing, obviously. Ironically, on Very Hard, although Master Hand is most difficult, if you're not fighting Crazy Hand, it's the easiest battle of the bunch. Very Easy: 150 HP, weak attacks Easy: 250 HP, weak attacks Normal: 300 HP, average attacks Hard: 330 HP, strong attacks Very Hard: 360 HP, very strong attacks plus high attack rate

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Super Smash Bros. Melee/Classic


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Super Smash Bros. Melee/Adventure

Stages
The difficulty of each is ranked out of 10 with 1 being the easiest and 10 the hardest.

Mushroom Kingdom Adventure
Mushroom Kingdom: Defeat Goombas, Koopas, and a Yoshi team along the way. All the enemies are light, so should fly far. If your time ends in a 2, the next battle will be against Luigi and Peach and not Mario and Peach. Very Easy: 1 Easy: 1 Normal: 2 Hard: 5 Very Hard: 8 Peach's Castle: Fight a team of Mario and Peach (or Luigi and Peach). The people who designed this stage were butts because they seem to complement each other and follow each other, with Peach usually opening the attack, and with such a difficult stage being so early in the game, it can be VERY discouraging to play, causing a fear that one will need to pay a continue fee near the end, even on Normal mode. Luigi is a better fighter, but has a higher tendency to suicide with his Green Missile. Your best bet is to spam them with a clearout move. Mario battle Very Easy: 1 Easy: 3 Normal: 5 Hard: 7 Very Hard: 9 Luigi battle Very Easy: 1 Easy: 4 Normal: 6 Hard: 7 Very Hard: 8

Kongo Jungle D.K. Rap
Kongo Jungle: You start the stage having to fight two tiny Donkey Kongs. Fortunately, their small size is not a big impediment to your success (as in the Event Match Lord of the Jungle), and they fly far when you hit them, so this battle isn't very difficult.

Very Easy: 1 Easy: 2 Normal: 3 Hard: 6 Very Hard: 9

Jungle Japes: In this match, you fight a giant Donkey Kong. He's easier than he looks-get in close and keep pounding him. Sometimes, he will go under the boards and get KO'ed by a Klap Trap.

Very Easy: 1 Easy: 3 Normal: 5 Hard: 7 Very Hard: 8

Underground Maze/Lake
Underground Maze: Defeat Redeads, Octorocks, Like-Likes and up to 5 Links.

Very Easy: 1 Easy: 2 Normal: 5 Hard: 7 Very Hard: 8

Hyrule Temple: Fight Zelda, on easier difficulties she's a pushover, but on higher difficulties she seems to have perfect aim all the time, so shield often.

Very Easy: 1 Easy: 2 Normal: 5 Hard: 8 Very Hard: 10

Brinstar WARNING
Brinstar: Fight Samus. It shouldn't be too hard except in higher difficulties.

Very Easy: 1 Easy: 3 Normal: 5 Hard: 9 Very Hard: 10

Escape: Escape Brinstar in 40 seconds.

All difficulties: 4

Green Greens Kirby Hat
Kirby: This is a regular battle against Kirby. He isn't very hard.

Very Easy: 1 Easy: 2 Normal: 3 Hard: 5 Very Hard: 8

Kirby Team: Each Kirby has a unique copied ability. They are much weaker than the first Kirby, but stay alert because the damage adds up!

Very Easy: 1 Easy: 1 Normal: 3 Hard: 7 Very Hard: 10

Giant Kirby (special conditions): If you defeat the Kirby Team in under 30 seconds you will have to fight a Giant Kirby. Giant Kirby fights like regular Kirby. Beat him the same way.

Very Easy: 2 Easy: 5 Normal: 7 Hard: 9 Very Hard: 10

Corneria Race
Fox 1: This battle is a regular battle against Fox at Corneria, except that there are no Arwings. Fox is fast, but he can't take much punishment, so try to stay on the offensive for this one.

Very Easy: 1 Easy: 3 Normal: 5 Hard: 7 Very Hard: 9

Fox 2: In this battle, there are Arwings to help Fox/Falco win. This battle is usually easier than the first one because Fox/Falco can be KO'ed by the Arwings. Staying away from the lasers is more important than defending yourself from Fox/Falco in this battle.

Very Easy: 1 Easy: 2 Normal: 4 Hard: 8 Very Hard: 10

Pokémon Stadium Battle
This is a very difficult battle because you have to KO twelve Pokémon with no breaks in between. Many Poké Balls appear, however, and if you can get to them before your foes, the prizes inside should help you a great deal. However, on Very Easy this should be as easy as the Team Yoshi and Team Kirby battles, but on higher difficulties, you'll probably need a continue here.

Very Easy: 1 Easy: 3 Normal: 6 Hard: 8 Very Hard: 10

F-ZERO Grand Prix Race
F-Zero Grand Prix: Avoid the cars and jump over all the ditches without getting hit. Land on every third or so platform.

All difficulties: 5

Mute City: Fight Captain Falcon, just don't leave yourself open and you should be fine. What makes him a pain is that he's very fast and a heavyweight at the same time. Luckily his attacks are slow.

Very Easy: 2 Easy: 4 Normal: 6 Hard: 8 Very Hard: 10

Onett Battle
Fight three Nesses. On the easier difficulties they fly far and are weak, but on the harder difficulties it's a standard 3 on 1 battle. On Very Hard you may need to use more than one continue! Very Easy: 1 Easy: 2 Normal: 5 Hard: 8 Very Hard: 10+

Icicle Mountain Adventure
Play through the Icicle Mountain stage and then fight two teams of Ice Climbers.

Very Easy: 1 Easy: 3 Normal: 4 Hard: 6 Very Hard: 8

Battlefield Metal
Giant Wire Frames: These wire frames are huge, but they fly very far when you hit them, and their attacks aren't that powerful. The low gravity makes this battle even easier. A nice break from the tough battles you've faced before.

Very Easy: 1 Easy: 1 Normal: 1 Hard: 3 Very Hard: 7

Metal Mario Bros: Metal Mario appears in this battle, and so does Metal Luigi if Luigi has been unlocked. Although they can take a great deal of damage, they are slow, and they fall very quickly if you knock them off.

Very Easy: 1 Easy: 2 Normal: 5 Hard: 9 Very Hard: 10

Final Destination Bowser
Bowser: In this level, you must KO a slightly-larger-than-normal Bowser. He has a little more endurance and power than the regular version, but his speed hasn't improved at all. Use the same tactics that you use against the regular Bowser.

Very Easy: 1 Easy: 3 Normal: 4 Hard: 7 Very Hard: 10

Giga Bowser (special conditions): If you beat Bowser on Normal or harder within a certain time limit (measured over your entire adventure), you have to fight Giga Bowser, who has more endurance and can deal more pain than the one you just sent flying. Be prepared for a very difficult battle.

Normal: 6 Hard: 8 Very Hard: 10+

Hard Mode
In order to get the Crazy Hand trophy, you must beat Adventure in Hard or Very Hard mode without using continues. Doing it hard mode classifies you as a gluton for punishment, so stay away from very hard unless you want the undeniable bragging rights. Several easy methods will make the conquest significantly easier. First and foremost, DELETE EXTRA CHARACTER DATA! This helps you most at Battlefield, where you will now only need to fight Metal Mario instead of the Metal Bros., but also spares you from fighting Pichu at Pokèmon Stadium (you may want to re-unlock Jigglypuff if you feel it will make that battle easier. I didn't) PLEASE NOTE! After doing this, I am having trouble re-unlocking Mewtwo. Maybe you should wait resorting to this until I research this more. Secondly, stall as long as possible (five or so seconds left on clock) at Mushroom Kingdom, Underground Maze, Escape from Zebes, and Mute City (Wait on the last platform). By doing this, you are sparing yourself from fighting Giga Bowser. It is hopeless if you fight Giga Bowser. Other from this, make sure you know what you're doing, be conservative with the damage you take, don't take too many risks, and keep a bottle of asprin ready. It may help to go through the whole thing with continues to familiarize yourself with the battles.

title: Super Smash Bros. Melee/Adventure


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Super Smash Bros. Melee/All Star

All-Star mode is unlocked when you have unlocked all the characters in the game. In All-Star mode, you will only have one life to face all the characters in the game. You will have a break in between fights to heal, but you can only heal three times. This mode is very challenging on Normal, Hard, and Very Hard, and you may need continues. You start out going one on one (in the first four fights), then one on two (your next four), then one on three (four more). At the end, you will face a army of Mr. Game and Watches. Trophies will sometimes appear between matches.

title: Super Smash Bros. Melee/All Star


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Super Smash Bros. Melee/Stadium

Target Test
This is the same as the target test in the Adventure Mode. The stages are designed for each character.

Home-Run Contest
Using the bat provided, you have 10 secounds to hit the sandbag as far right as possable. As with the main game, the more damage the sandbag has when it is hit the further it will travel.

10-Man Melee
Real easy stuff. You should have no problem beating this, however, getting a good time (under 10 seconds) on this is challenging for some charachters.

100-Man Melee
100 kills may not sound that hard of these wimpy wireframes, but the weak punches will add up, and you may have over 200% damage when you finish this. Use your best charachter and try not to let them attack you or even get near you.

3 Minute Melee
See how many wireframes you can KO in 3 minutes. This is tougher than it sounds, however, because they start to wear you down after 2 minutes. Your best bet would be to avoid the two semi-pacifist wireframes in the beginning for about a minute, and then start slashing away at them. Or if you're good with your charachter, try to KO as many as possible.

15 Minute Melee
You must survive the wireframes for 15 minutes. Using either Jigglypuff or Kirby's ability to jump 5 times in a row it is possible to jump from one side of the stage to the other without being attacked. Or, you can do it the easy way, using DK's Down+B move where he slaps the ground, it KOs the wireframes instnantly. If you get hit, move to the other side and continue. You should beat this without getting over 100% damage.

Endless Melee
This is the most fun of the melee events because there is no set task to accomplish except beat your old score. KO as many of the wimpy wireframes as you can either by traditional means, or the cheap DK handslap method. You can score over 500 KOs easily with DK using this method.

Cruel Melee
The wireframes have been set to level 9 and aren't as light before (but still about as light as Mr. Game and Watch), and they seem to have bought a bunch of Judgement hammers at discount because sometimes one single attack from them can KO you at 0% damage, while they require being over 50% damage to KO normally. Your best bet is Roy with his Up+B Blazer move. After a few tries scoring KOs of 5 or more should be no problem. If you get really good, you can continue playing this infinately. It's like endless melee set to insane difficulty.

title: Super Smash Bros. Melee/Stadium


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Super Smash Bros. Melee/Event Match

01. Trouble King
Character: Mario

Description: Very easy event match. You fight against a Level 2 CPU Bowser with a handicap of 5. It's quite possible to beat this without Bowser even getting in one punch. You have two lives, and so does Bowser, but it wouldn't make a bit of difference if you only had one life.

Difficulty: Nonexistent

02. Lord of the Jungle
Character: Donkey Kong

Description: Another very easy event match, you're Giant DK, and you're pitted against a Level 3 CPU Mini DK with a handicap of 7 (but it seems even more of a handicap because you're so big and he's so small). Sounds easy, right? Well, that's because it is. It's a bit tougher than Event 1 because you have less room to move around, but Mini DK shouldn't be a problem at all, in fact, like Event Match 1, you should have no problem taking out Mini DK twice without losing a single life. Like Event 1, even someone who's never played Melee before should beat this with ease.

Difficulty: Nonexistent

03. Bomb-fest
Character: Select

Description: This can actually be somewhat challenging, just avoid Link and Samus and watch them blow each other to bits. Still, nothing compared to the event matches that lie ahead.

Difficulty: 4

04. Dino-wrangling
Character: Select

Description: You have three lives, and Giant Yoshi has one. However, fighting a Giant Level 4 CPU Yoshi shouldn't be that tough, in fact you should be racking up his damage faster than he does yours, you probably KO him without losing a single life. Plus, Giant Yoshi is clumsy enough to sometimes loose a life on accident, sometimes as soon as the match begins or anytime during. Pretty easy match.

Difficulty: 1

05. Spare Change
Character: Ness

Description: If you're not familiar with Grab The Coin mode, what you have to do is hit your opponent to cause coins to appear, if you're hit and recover fast enough, you can get the coins that came from you as well. Shouldn't be too tough as long as you know the basics of Ness. No need to master his PK Hammer and PK Cross moves, although they would help in this easy match.

Difficulty: 1

06. Kirbys on Parade
Character: Select

Description: Like events 1 and 2, the only challenge these offer is trying to beat your best time. Each Mini Kirby has two lives, while you have one. Still these Mini Kirbies are set to Level 1 CPU with a handicap of 5. The Kirbies are actually afraid of you, and only the pink ones will use weak defensive attacks. You should have no problem beating this.

Difficulty: Nonexistent

07. Pokémon Battle
Character: Select

Description: Can be very easy or very hard, use a fast character. You and Pikachu don't attack each other, instead you use Pokeballs. Because of the randomness caused by the Pokeball mechanic, this level can be more of an exercise in frustration than anything. Grab more Pokeballs than Pikachu and you're gold.

Difficulty: 3

08. Hot Date on Brinstar
Character: Select

Description: You have 116% Damage at the start, Samus has 130%. Everyone has three lives. Use a heavy character and attack Samus with everything you have. Or use Mr. Game and Watch if you feel lucky and hope for three Judgment 9's or use Oil Panic. Should be pretty easy.

Difficulty: 2

09. Hide 'n' Sheik
Character: Select

Description: Only Sheik KOs count. Just beat the snot out of the Level 2 CPU Zeldas, wait for the change, and KO them as Sheik. Not too hard.

Difficulty: 3

10. All-Star Match 1
Character: Select

Description: You have two lives to beat Level 2 CPU Mario, DK, Bowser, Yoshi, and Peach. There's a good chance you'll complete this without losing a life.

Difficulty: 2

11. King of the Mountain
Character: Select

Description: Survive being stuck with two sets of Level 4 CPU Ice Climbers with infinite lives for 1 minute. Use a heavy, but agile character like DK, Ganondorf, or Captain Falcon.

Difficulty: 4

12. Seconds, Anyone?
Character: Select

Description: Both you and Captain Falcon start out at 100% damage; you have 7 seconds to KO C. Falcon. Sounds tough? Not really if you use DK, Captain Falcon, or Ganondorf. Jigglypuff gets you the best time if you use Rest. Or you can use Mr. Game and Watch and HOPE for a Judgement 9. Kind of fun once you get the hang of it.

Difficulty: 1

13. Yoshi's Egg
Character: Yoshi

Description: Protect Yoshi's egg for 55 seconds. You have an infinite amount of lives (and so do your opponents) but if the egg breaks, you lose. Just evade and don't focus too much on fighting.

Difficulty: 3

14. Trophy Tussle 1
Character: Select

Description: You're pitted against 3 random Level 3 CPU characters on top of a Goomba. You can actually climb all the way to the bottom of the Goomba without falling off.

Difficulty: 3

15. Girl Power
Character: Select

Description: Even though your character is a mini-version of itself while the girl characters are normal sized, this should be another easy event match. Samus is set to Level 4 CPU while Zelda and Peach are set to Level 3. Everyone has two lives.

Difficulty: 3

16. Kirby's Air-raid
Character: Kirby

Description: You have 36 seconds to KO a bunch of walking Kirby drones with warp stars. Not as easy as it sounds, but hardly maddening.

Difficulty: 3

17. Bounty Hunters
Character: Samus

Description: It's like in Very Easy mode of Classic where your teammate is set to a very competent level of skill while your enemy is set to an easy difficulty. The challenge here isn't KOing Bowser, but getting Falcon to suicide to make it easier. Or, you can just smash at Bowser and hope that Falcon doesn't intervene.

Difficulty: 6

18. Link's Adventure
Character: Link

Description: You're Link up against a Level 6 CPU Dark Link. Level 6 CPU opponents are more aggressive than the ones you've faced thus far, but you should have no problem bullying them into a KO. No need for evasive dodge techniques yet. Just dodge, shield, attack, grab, like you would a lower level opponent, however, you may end up losing a life to Dark Link. Dark Link's moves are identical to your own.

Difficulty: 4

19. Peach's Peril
Character: Mario

Description: It's tough to keep yourself AND Peach from getting KO'ed by a Level 7 CPU Bowser. Mostly he goes after Peach, who is set to walk mode like in training mode, so if you work up his damage, it should be easier to keep him away from Peach without getting yourself KO'ed.

Difficulty: 8

20. All-Star Match 2
Character: Select

Description: You're up against five Level 4 CPU opponents from the "realistic" series. Those are Samus, Captain Falcon, Link, Zelda, and Fox. Use your best character.

Difficulty: 4

21. Ice Breaker
Character: Select

Description: Both sets of Ice Climbers are set to jump. You must KO both Nanas, if one Popo is KOed, you lose the match. Jigglypuff is strongly recomended for this, just toss Nana into the air, and rest her. Using any other character makes this insanely difficult.

Difficulty: 6

22. Super Mario 128
Character: Select

Description: KO 128 tiny Level 1 CPU Marios with a Handicap of 1 that couldn't KO you if their life depended on it. It's like a very easy version of the 100-man melee.

Difficulty: 1

23. Slippy's Invention
Character: Select

Description: Fight a Level 7 Fox and Falco on top of the Great Fox in the Venom arena, who both have a permanent cloaking device. You all have two lives. Because you can't see them easily, it's tough to doge them and easy for them to dodge you. It's a combination of frustration and insane difficulty. This is one you probably won't play again.

Difficulty: 8

24. The Yoshi Herd
Character: Select

Description: Defeat 30 Yoshis, with the final one being a giant Yoshi. All Yoshis are set to Level 1 CPU with a Handicap of 2. Shouldn't be too hard.

Difficulty: 3

25. Gargantuans
Character: Bowser

Description: You have one life, DK has two. Both of you have a permanent super mushroom. You're heavier, Giant DK is clumsy, and as long as you're not clumsy yourself you should have an easy time with this match. You can be at over 400% damage and Giant DK still won't be able to send you flying very far.

Difficulty: 1

26. Trophy Tussle 2
Character: Select

Description: Fight 3 random Level 5 CPU opponents on top of an Entei. The difficulty heavily depends on your competence with the character you select. Usually one will stay by himself up at the top, and then becomes easy prey for you once you defeat the other two.

Difficulty: 7

27. Cold Armor
Character: Samus

Description: You must fight 3 metal Level 5 Samuses on the Brinstar Depths arena. Your best bet is to try to get them to suicide or meteor smash them into oblivion, since metal opponents have a tough time recovering from a meteor attack.

Difficulty: 6

28. Puffballs Unite!
Character: Select

Description: Defeat 14 Level 3 Kirbies with copied abilities. Not too hard. It's sort of like the Team Kirby event in Adventure.

Difficulty: 3

29. Triforce Gathering
Character: Link

Description: You must defeat Level 7 Ganondorf with Zelda as an ally who has 2 lives without yourself or Zelda getting KO'ed once. After you defeat Ganondorf, he challenges you to become a playable character.

Difficulty: 8

30. All-Star Match 3
Character: Select

Description: Fight against a Level 5 CPU Kirby, Pikachu, Ness, and Ice Climbers, all are lightweight so they should be sent flying fairly easy.

Difficulty: 4

31. Mario Bros. Madness
Character: Select

Description: Score more KO's than the Level 6 CPU Mario Bros. You have an advantage in that if both suicide they lose 2 points, and if you do you lose 1, plus Luigi tends to suicide because he never uses his third jump, and only uses his green missile to get back on stage.

Difficulty: 5

32. Target Acquired
Character: Falco

Description: KO Jigglypuff more than the arwings do. Not a very easy match, but not insanely difficult either. More a humorous themed match than anything.

Difficulty: 6

33. Lethal Marathon
Character: Captain Falcon

Description: You must run through the F-Zero Grand Prix level of Adventure mode in 45 seconds at 2x speed. Plus the cars are stronger than usual. It's very easy to mess up here and get KO'ed or suicide. Timing is everything.

Difficulty: 8

34. Seven Years
Character: Young Link

Description: You must defeat Level 8 CPU Link as Young Link. Each have 3 lives. Your best bet is to be a defensive player with Young Link. Attack from a distance, beat the snot out of Link if he comes close (or at least try) then run away and repeat before he knows what hit him. Eventually Link should be racking up the damage and you'll score a KO.

Difficulty: 9

35. Time For a Checkup
Character: Luigi

Description: As Luigi you must fight Dr. Mario and Nurse Peach (Peach in the white dress costume), who are both set to Level 7 CPU. The humorous theme of the match may distract you from completing this actually somewhat difficult match. Focus on KOing Dr. Mario then move on to KO peach Peach.

Difficulty: 8

36. Space Travelers
Character: Ness

Description: Ness will have to beat Samus, Kirby, Fox, and Captain Falcon. After beating them, you will have to contend with Falco. He will keep using his fire attack and try to push Ness off. All you have to do is keep up the pressure, and eventually he will go down.

Difficulty: 27

37. Legendary Pokemon
Character: Select

Description: Defeat Jigglypuff and 4 wireframes using Pokeballs. Only Pokeballs will appear and everytime one does, Jigglypuff will move to grab it. Only legendary Pokemon (Entei, Suicune, Raikou, Lugia, Ho-oh, Zapdos, Moltres and Articuno) will appear. But everytime a Pokeball is opened, there is a 50% chance that Wobbuffet will appear. Also, only the wireframes will attack you, not Jigglypuff.

Difficulty: 4

38. Super Mario Bros. 2
Character: Select

Description: You're up against Luigi, Mario, and Peach in the Subcon stage. All are set to Level 7 CPU, making this a difficult 3 on 1 match. Focus on getting them to suicide. Luigi has a high chance of using his green missile to send himself into oblivion at some point.

Difficulty: 8

39. Jigglypuff Live!
Character: Jigglypuff

Description: Looks challenging until you realize that you just need to throw the other Jigglypuffs into the air to win this match. They'll fly so high they're star KO'ed. You may complete this without losing a single life.

Difficulty: 1

40. All-Star Match 4
Character: Select

Description: Fight a Level 7 Marth, Luigi, Jigglypuff, Mewtwo, and a Level 8 Mr. Game and Watch with 2 lives. This is actually quite tough, especially at the end, but easier than Event 36.

Difficulty: 8

41. En Garde!
Character: Marth

Description: You must defeat a Level 9 CPU Link as Marth. Link is very aggressive, but Marth's sword reach is longer, it's best to attempt to defeat Link in the caves below.

Difficulty: 8

42. Trouble King 2
Character: Luigi

Description: As normal sized Luigi, you must defeat a Level 8 CPU Bowser with a permanent super mushroom in Poke Floats. Plus it seems that you're set to a handicap of 5. The best way to KO him twice is to knock him off of the Squirtle arm while staying put. Not as tough as it seems.

Difficulty: 6

43. Birds of Prey
Character: Fox

Description: You're pitted against a Level 8 Falco and Captain Falcon in the ever-moving Big Blue arena. Your best bet is hoping for them to suicide since they outclass you in all areas except speed.

Difficulty: 9

44. Mewtwo Strikes!
Character: Select

Description: At first it'll look like you're battling Zelda, but then after a few seconds, Mewtwo will appear. Don't KO Zelda or you'll lose the match. Sometimes Mewtwo will stupidly walk off of the left side of the arena and suicide.

Difficulty: 8

45. Game and Watch Forever!
Character: Mr. Game and Watch

Description: With 3 lives, you must defeat 25 Level 7 CPU Mr. Game and Watches, but a single smash attack from either side will KO you or your opponent. Use this to your advantage and smash them into oblivion as soon as they appear.

Difficulty: 5

46. Fire Emblem Pride
Character: Select

Description: Defeat both Marth and Roy who are set to Level 8 CPU. This actually is annoyingly tough. The best strategy is to attack with projectiles or aerially.

Difficulty: 9

47. Trophy Tussle 3
Character: Select

Description: Fight 3 random Level 9 CPU characters on top of Majora's Mask. Unlike previous matches, friendly fire is turned OFF here, meaning it's a true 3 on 1 match.

Difficulty: 10

48. Pikachu and Pichu
Character: Select

Description: Defeat two Level 8 Pichus with a Pikachu protecting it. Ignore the Pikachu, since it has infinite lives. Just KO both Pichus. Use a heavy, but fast character or your best character.

Difficulty: 5

49. All-Star Match Deluxe
Character: Select

Description: Fight Level 8 Dr. Mario, Falco, Roy, Young Link, Pichu, and Ganondorf using two lives. Not exactly easy since not only is it the toughest match but also the longest All-Star match. I would advise to use C. Falcon for this match. He has powerful attacks that can send enemies flying. Also, he is somwhat quick, which means he can escape attacks easily. I beat this mode with C. Falcon and did not even lose one life (189% damage). When you get to Ganondorf, get him up in the air and constantly use his fire punch. Then charge up "Falcon Punch" and that should send him flying. With Falco, use the Up + B attack, it gets damage quickly. Also, immediatly charge up your B attack (he usually runs into it) and also *avoid*  his attcks. They can be very powerful and he does very many in a row. You also have to have the motive to kick that bastard bird ass of his. When you start (facing Dr. Mario), move back a little bit and stay there. Wait untill he gets to the top of the bricks and start charging your B attack. That will give you an immediate advantage. Also, try and get him to the side and throw him off. Roy is the easiest opponent. Just move up a little bit and constantly do the B attack. Within 3 hits, he will die.

Difficulty: 9+

50. Final Destination Match
Character: Select

Description: Fight Master Hand and Crazy Hand at 300 HP who are set to Very Hard Mode difficulty with one life. The people who designed this level were sadistic in doing so. However this is not the toughest Event Match, but it will take awhile to beat. It's the easiest to play with captain falcon: he's quick, so you can evade a lot of the hand's attacks. You just have to try a few times, so you can "predict" the attack a hand is going to do. Captain falcon also has a lot of attack power, so no matter how you hit the hand it allways does a lot of damage, just try to hit is as much and fast as possible. First, focus on the "master" hand (the right one), once he's down it should be a piece of cake. Alternatively, use Yoshi's aerial Down+A or Pikachu's thunder to rack up damage with little effort.

Difficulty: 10

51. The Showdown
Character: Select

Description: Fight a downright ruthless Level 9 Giga Bowser, and a Level 9 Ganondorf and Mewtwo. A good character for this would be pikachu. Using your lightning attck, take out Giga Bowser first (he is the easiest), and then work on Mewtwo and Ganondorf. Keep in mind pikachu's light weight could send him flying. Watch out for powerful attacks because Giga Bowser covers up Mewtwo and Ganondorf.

Difficulty: 10+

1. Trouble King
Character/s to use: Mario

Start in center. Don't move. Bowser will drop right next to you. Grab him and use your turn around spinning grab (the one throwing him off the egde behind you). Use your sideways smash to keep him off until he dies. When he comes back the second time. Modify it a little bit, but keep the same general idea.

2. Lord of the Jungle
Character/s to use: DK

Several of your moves will not work on this tiny ape that you are facing. Use your -> or <- smash to hit him. All in all, extremely easy.

3. Bomb-fest
Character/s to use: Kirby

You start out on the left side of the castle. Suck Samus up and run off the edge. Just drop. She will fall out and give you the chance to puff back up. Link will jump down to attack you. Repeat the same thing. I beat it in 10 seconds.

4. Dino-Wrangling
Character/s to use: Kirby

Do your "suck up and fall off" strategy to kill him in a very short time

5. Spare Change
Character/s to use: Ness

Another easy event match. Take ness and jump down under the little roof overhang in the center of the arena. make sure you are right up against the edge. Whenever CF comes, just use your -> smash to (baseball bat) him out. Run out and get the coins and retreat. When a car is just about to come, hop up ONTO the overhang. When the car passes, get pack under it.

6. Kirbys on Parade
Character/s to Use: Link or Young Link

A very easy event match. Continually use B+up while on the ground to spin around and hit them off. YOu may need to occasionally use your -> or <- smash moves.

7. Pokemon Battle
No help here. Just grab a fast character and make sure that pikachu doesnt get any pokeballs.

8. Hot Date on Brinstar
Character/s to Use: Jigglypuff

Use your B+down rest on Samus and it will automatically hit her out. Make sure you know how to do the smash with Jigglypuff's B+down

9. Hide N' Shiek
Character/s to Use: Mr. Game and Watch

Just fight until one of them changes to shiek. Go down to the bottom left platform, and use your grab to bounce them off the ceiling. It will kill even at 0 damage.

10. All-Star Match 1
Character/s to Use:

COMING SOON

title: Super Smash Bros. Melee/Event Match


text:
Super Smash Bros. Melee/Debug

Many results of Debug Mode cause unexpected results, some of them are simply changing to code, but others involve characters and stages:

 * Trying to use Master Hand, Crazy Hand, Giga Bowser, Female Wire Frame, Male Wire Frame, or Sandbag will result in the game crashing (This is avoided with another hack that registers all characters as Mario, but they still work like they originally did).
 * Sandbag the game to freeze when he tries to do anything other than move and single jump (not double jump).
 * Mushroom Kingdom Adventure and Underground Maze freeze when the area with the Yoshis or Link is entered.
 * Destroying all ten targets in a target test will cause the game to end.
 * Touching the Triforce in the Underground Maze will cause the game to end.
 * Reaching the Teleporter in the Escape Shaft will cause the game to end.
 * Touching any door in the Race to the Finish will cause the game to end.
 * Goomba, Majora's Mask, and Entei cannot be played on in Debug Mode (other hacks do allow this, though).
 * The game will freeze when a trophy falls in the Trophy Collector Stage.
 * Entering AKANEIA, 10-2, IceTop, or Dummy will automatically cause the game to freeze.
 * Choosing NONE as a character will cause the game to freeze.
 * Going to the end of the Home-Run Stadium will be so far away that the magnifying glass for any character who is standing on the starting platform will move to the other side.
 * Touching the Finish Line on the F-Zero Raceway will cause the game to end.
 * The background for Test Stage is a blurred picture of the inside of a bar (this is easily the most confusing part of SSBM).

title: Super Smash Bros. Melee/Debug


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Final Fantasy IV/Story

Many Years Ago

 * The Lunarians, a race living on the Moon, have an enormous debate about the people of the Earth. One side, led by a man named KluYa, believed that the Earth was a generally good place, whereas the other side, led by Zemus, believed that it was a corrupted place and deserved to be destroyed. Zemus was overruled, however. In desperation he attempted to destroy the Earth himself, but was overthrown. To vow that such a thing would not happen again, the Lunarians sealed themselves into a deep sleep, appointing only a single Lunarian named FuSoYa (KluYa's brother) to watch over them. The sleep is guarded by eight Crystals.
 * KluYa, however, awakens from his sleep, gazes on the earth, and falls in love with an Earth woman. He decides to forsake his race and travel there. He fathers two sons, Cecil and Golbez.

Present

 * KluYa dies before his time. His sons are orphaned. Cecil is taken in by the king of Baron and raised as his own.
 * Zemus' dormant spirit awakens and tries to awaken his body. To do so he needs the four Crystals of the overworld and four of the underworld, to counteract the eight Lunarian Crystals.
 * Zemus takes control of Golbez and turns him into an evil pawn. Golbez gathers four demons known as Emperors: Milon, Cagnazzo, Valvalis, and Rubicant to help him. Cagnazzo in particular secretly kills the king of Baron and assumes his identity. He appoints a demon named Baigan to be his right-hand man.
 * Cecil excels in the Dark Sword techniques and rises in the ranks of Baron. His best friend, Kain, is better at the Dragon Knight skills, despite his king's urging to be a Dark Knight as well. Cecil is finally promoted to captain of the Red Wings, Baron's elite airship fleet, created by an engineer named Cid. Cecil also falls in love with a White Mage from Baron named Rosa.
 * Having honed the Red Wings' power, Cagnazzo as the king of Baron orders Cecil to steal the Water Crystal from the people of Mysidia, a town of magicians, and destroy any resistance. Expecting war, Cecil prepares for war, only to find a town of unresisting villagers. He takes the Water Crystal, but has doubts about his king.
 * Upon reaching Baron, he delivers the Water Crystal, but Baigan senses his wavering and reports to Cagnazzo. Cagnazzo decides to get Cecil out of his way and get rid of a thorn in his side at the same time. He demotes Cecil from the Red Wings, then sends him and Kain to Mist, a village of Summoners, with a bomb disguised as a package. He intends to destroy the summoners once and for all. While Cecil is gone, Cagnazzo invites Golbez in to take control of the Red Wings.
 * Cecil and Kain travel through the Mist Cave, but a white dragon stops them. They kill the dragon. Upon entering Mist, however, they are surprised when the bomb goes off and sets fire to the entire village. They come upon a girl weeping over the corpse of her mother; she tells them that her mother's dragon was killed, so due to her link with it she died as well. Cecil realizes the enormity of his deeds and attempts to take the girl with him, but she refuses. He tries to take her by force, but she casts a summon spell in defense. When Cecil awakes, Kain is gone and the girl is next to him.
 * Kain is taken by Golbez and brainwashed into being his servant.
 * Cecil takes the girl to the oasis town of Kaipo, where he takes the unconscious girl to the inn. In the night, however, Baron soldiers arrive looking for her. Cecil slays them and the girl finally trusts him, giving her name as Rydia. The next day, Cecil finds Rosa sick in bed in one of the houses in town. She arrived here looking for him. The old man caring for her tells him that only the Light of the Desert, found in Damcyan, can cure her. Cecil and Rydia go off to look for it.
 * They take an Waterways of Baron leading to Damcyan. On the way they come across an old man named Tellah. Tellah's a powerful sage, but can't remember most of his magic. He's also trying to get to Damcyan; his daughter Anna has eloped with a bard named Gilbert, whom he completely disapproves of. However, the way is guarded by a large Octomammoth. Teaming up, Tellah, Cecil, and Rydia get past it to Damcyan.
 * Before being able to enter the castle, however, it's strafed by the Red Wings, who steal the Fire Crystal held there. They go inside to discover Anna dying of her wounds. Tellah goes berserk and attacks the bard, who's actually the prince of Damcyan. Cecil stops him, but Tellah leaves on his own quest to search for the ultimate magic spell, Meteo, determined to kill Golbez for the death of his daughter. Gilbert agrees to take Cecil to the Antlion's Lair, which is where the Light of the Desert resides. He lends him the royal Hovercraft to get over the rocky shoals blocking the way.
 * They find the Antlion, but it attacks them before they can get the Desert Light from its lair. They defeat it and return to Kaipo, where they revive Rosa. Rosa tells them that Golbez is after the four Crystals; they decide that the Wind Crystal in Fabul would be Golbez's next target. Rosa joins them as they travel there.
 * They pass through Mt. Hobs to get to Fabul. On the way they find a monk named Yang beset by monsters. They rescue him and he introduces himself as a member of the Fabul monks. They hurry to Fabul to fight the onslaught Golbez launches their way. They defeat the monsters, but Kain unexpectedly shows up to fight Cecil. He takes the Wind Crystal and returns to Golbez.
 * Yang joins Cecil and crew in their fight against Golbez. Cecil and friends take a ship in an attempt to return to Baron, but on the way they are attacked by Leviathan, a huge Phantom Beast. The crew is scattered.
 * Rydia is taken to the land of the Phantom Beasts, where she is welcome, being a Summoner. Leviathan, king of the Beasts, takes her under his wing. Due to the magical field there, Rydia ages rapidly, becoming a young woman far faster than usual.
 * Yang lands near Baron and is also brainwashed by Golbez, who turns him into a palace guard.
 * Gilbert lands near the city of Troia, badly wounded. The citizens of Troia tend to him.
 * Rosa is captured by Golbez and taken to the Tower of Zot, a skybound tower where Valvalis resides.
 * Cecil lands near Mysidia, where everyone is frightened of him. He manages to get the elder of Mysidia to semi-trust him, but not quite enough. The elder says that a Dark Knight cannot defeat Golbez; Cecil must attempt to become a Paladin through the trials on Mount Ordeals. He appoints a pair of twins, Palom and Porom, to accompany him and to spy on him as well. Palom is a male Black Mage, Porom a female White Mage, both ten years old.
 * Cecil meets up with Tellah on Mount Ordeals. The twins seem to have heard of him. They both journey to the top of the mountain, where they meet Milon. They defeat him, and his undead spirit as well. Cecil continues to the interior of Mt. Ordeals. He meets his own dark side and defeats it by defending. He hears the voice of his father, who grants him the power of the Paladin. Tellah also learns Meteo, and remembers all the spells he had forgotten.
 * Returning to Mysidia, the elder grants Cecil travel using the Devil's Road, a magical passage to Baron. Palom and Porom decide to tag along as well. Reaching Baron, they discover the brainwashed Yang, who attacks them. They defeat him quickly, though, and he regains his memories. He finds the key to Baron's waterway on his body, presumably put there when he was captain of the guards.
 * They use the waterway to infiltrate the castle. Once inside, Baigan pretends to befriend Cecil, but Palom and Porom see through him and a fight ensues. After winning, they proceed to the throne room where they destroy Cagnazzo. After doing so, they meet Cid, who had his own plans to dethrone the king. They all proceed to Cid's secret hiding place for his last airship, the Enterprise. However, before they get there Cagnazzo's last breath traps them in a room with closing walls. Palom and Porom turn themselves to stone to stop the walls from crushing the others.
 * Cecil, Yang, Tellah, and Cid take to the skies on the airship, but are stopped by Kain on a Red Wings airship. Kain tells Cecil that Rosa is in Golbez's power, and proposes a trade - Rosa for the Earth Crystal which resides in Troia. Cecil has no choice but to ask the Clerics of Troia, a female-led city, for the Crystal.
 * They travel via airship to Troia, but discover that the Crystal has been stolen by the Dark Elf who lives in the Magnetic Cavern. They also discover Gilbert, wounded. Gilbert gives them an Echo Harp to allow his music to reach them even in far away places. They harness a flying Black Chocobo to reach the Magnetic Cavern, where the strong magnetic field prevents them from equipping metal armor or weapons. Upon reaching the Elf, he immobilizes the party. However, Gilbert's echoing music destroys the barrier and allows them to re-equip their metal weapons and dispatch the Elf. They take the Crystal.
 * Kain arrives and brings them to the Tower of Zot. When they finally reach the room where Rosa is held, they are met by Kain and Golbez. Tellah, incensed, uses the ultimate magic Meteo on Golbez, but the stress kills Tellah. Golbez is left largely unharmed, but his control of Kain is broken and Kain joins Cecil and Rosa. Before they can leave, though, they are attacked by Valvalis, the Wind Emperor. After defeating her, they head back to Baron.
 * Kain gives Cecil a Magma Stone, which opens the way to the underworld in the town of Agart. Using the airship, they descend the deep hole to reach a dark new world. However, the airship is caught in a battle from the Red Wings. The Enterprise can't travel over the large lava pools underground, so lacking anything else to do they travel to the Dwarf Castle to speak with the king, Giott. Giott tells them that there are four more Crystals underground which Golbez seeks. One is held in the castle.
 * Before Cecil and party can take the Crystal, Giott's daughter Luca notices that her dolls have gone berserk inside the Crystal Room; they are being controlled by Golbez. They defeat the dolls, but Golbez's arm appears and steals the Crystal. Golbez himself then shows up to fight Cecil, and summons a dragon. However, the dragon is destroyed by a black magic spell cast by Rydia, who has returned in adult form from the land of the Phantom Beasts. They drive off Golbez. Cid decides to stay behind to help upgrade the airship with mithril found nearby.
 * Cecil, Rosa, Rydia, Yang, and Kain attempt a raid on the Tower of Babel, Rubicant's stronghold which stretches from the bottom of the underworld to the overworld. All of Golbez's Crystals are held there. The Dwarves attack the outside of the Tower using tanks while they sneak in. They find Lugae, Rubicant's mad scientist, and defeat him to receive a key to the tower's weapons controls. Yang destroys the controls but locks himself inside to make sure they are not used to attack the dwarves outside. Cecil and party almost manage to escape, but are trapped by Golbez. Cid rescues them in the Enterprise, though, and deposits them in the overworld. He throws a bomb, causing an avalanche and closing the hole to the underworld, trapping himself there.
 * Cid's assistants attach a hook to the Enterprise to allow them to take hold of the Hovercraft. They attempt another go at the Tower of Babel through Eblan Cave. There, they see Edge, the ninja prince of Eblan, fighting with Rubicant. He loses, but joins Cecil in attempting the seige. They unexpectedly come upon Edge's parents, though, having been mutated by Lugae. After reluctantly defeating them, Rubicant appears and expresses his apologies for his servant's misbehavior. He heals Cecil before fighting him, and loses.
 * Cecil reaches the Crystal Room but is trapped; a hole opens beneath him and his entire party falls through. They uncover an enemy airship and escape on it. Upon returning to the Dwarf Castle, King Giott informs them that the final Crystal is held in the Sealed Cave northwest of the castle. The enemy airship, which can travel over the lava that the Enteprise couldn't, reaches the cave easily. However, right after acquiring it Golbez takes over Kain's mind once more and Kain betrays them yet again, taking the Crystal to his master. With all the Crystals, Golbez's destination is back at the Lunarians' base in the Moon.
 * Returning to the Dwarf Castle, Cid is up and about and has affixed a drill nose to the enemy airship, allowing Cecil to drill up to the overworld again. Cecil speaks to the elder of Mysidia, who prays in the Mysidian Tower. Their prayers awaken the Magical Ship, a vessel which can go straight to the moon.
 * Cecil meets FuSoYa, who introduces himself and explains everything that happened in the past regarding himself, KluYa, and Zemus. He also tells them of Golbez's plan to activate the ancient Babel Giant, a havoc-wreaking device, to hasten Zemus's plans of destroying Earth. They quickly return to Earth to attempt to fight it.
 * They enter the Giant and fight to its control center, but run up against the Four Emperors again. A fierce battle ensues, with Cecil as the winner. Kain arrives with Golbez, but FuSoYa succeeds in breaking Zemus's spell once and for all. Golbez and Kain both regain their consciousnesses. FuSoYa and Golbez go off together to attempt to defeat Zemus, but Cecil is determined to follow them.
 * Cecil, Kain, Rydia, Rosa, and Edge speak to the eight Crystals of the Moon, who transport them to the Moon's Core, where Zemus sleeps. They find FuSoYa and Golbez attacking Zemus with Meteo. They succeed in destroying him, but Zemus's alterego of hate, Zeromus, arises from his body. Golbez attempts to use a Crystal to seal Zeromus, but fails because of his alignment with Darkness. He entrusts the Crystal to Cecil. The souls of everyone who helped Cecil from the beginning help him and his party to regain consciousness. Cecil uses the Crystal to reveal Zeromus's true form (rather ugly) and succeeds in defeating it.
 * FuSoYa leaves to go back to eternal sleep, but before he can, Golbez asks to go with him. Cecil finally forgives his brother for his sins and tells him to rest in peace. The party returns to Earth. Cecil and Rosa are crowned King and Queen of Baron, and Edge is crowned King of Eblan. Happy ending.

Side Quests

 * Cecil can visit the ruins of Eblan Castle and Mist Town for extra treasure.
 * A secret room in the Dwarf Castle leads to a place where all the programmers hang out.
 * A cave in the underworld leads to the Land of Phantom Beasts. If Rydia and her friends fight Queen Ashura and King Leviathan here, she gains their summons. They can also find a Rat Tail here; if they give it to the midget in the island mine near Mithril Town, it will give them Adamant Ore. Giving that to the dwarf smith Kokkol in the underworld will yield the mighty Excalibur sword!
 * A cave in the underworld leads to the land of the Sylphs. Here the party finds Yang, recovering from his wounds in the Tower of Babel, cared for by the Sylphs. They then return to speak to Yang's wife. When they do this, she gives them a Frying Pan to wake Yang up. When they do this, the Sylphs urge Yang to stay. He does, and the Sylphs allow Rydia to summon them. When Cecil returns to Yang's wife and shows her the Frying Pan, she gives him the Cleaver, the strongest throwing dart in the game.
 * In the basement of Baron, in the old throne room, sleeps the spirit of the true king of Baron. Defeating it will allow Rydia to summon Odin.
 * On the moon is a cave called Hummingway Home, which is full of Namingways, the odd little man in yellow who renames your characters when you talk to him. You can buy special Fat Chocobo Whistles here.
 * In a cave on the moon dwells Bahamut, the Phantom Beast God. Defeating him also allows you to summon him.
 * In a room in the Moon's Core, there's a very rare chance of meeting dancing Pink Puffs, who have a very rare chance of dropping a Pink Tail. Taking it to the midget in the Adamant mine results in more Adamant being given you, and taking that to Kokkol results in the forging of the Adamant Armor, strongest in the game.

Source

 * Final Fantasy IV Story at the Final Fantasy Compendium

title: Final Fantasy IV/Story


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Final Fantasy IV/Opening Scene

In the opening cinematic, Cecil and the crew of the Red Wings approach the city of Mysidia on a mission to take the Crystal of Water and return it to the empire of Baron. The crew objects to this theft of the Crystal, but Cecil ensures that they comply with their orders. Two Black Wizards, a White Wizard, and the Elder of Mysidia attempt to block the Red Wings, but the three wizards are slain and the Elder injured. The Red Wings take the Crystal.

The crew complains more, lamenting that the elite air force of Baron is reduced to looting missions. Cecil reminds them that the King of Baron's orders are absolute. The Red Wings are then attacked by monsters. Cecil blasts a trio of FloatEyes with the FireBomb spell and counters an attack by a Raven with the Lit-Bolt.

Upon the Red Wings' return to Baron, Cecil reports back to the King of Baron to hand over the Crystal. Chancellor Baigan picks up on Cecil's doubts about the morality of the mission, whispering about Cecil's disloyalty to the King. This leads to the King dismissing Cecil from his command. To demonstrate his loyalty, Cecil must hunt the Summoned Monsters of the Misty Valley and deliver a Package to the village of Mist. The Dragoon Kain protests this treatment of Cecil and is ordered by the King to accompany him.

Return to Final Fantasy IV

title: Final Fantasy IV/Opening Scene


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Template:Final Fantasy

/Templates

title: Template:Final Fantasy


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Final Fantasy VI/Chapter 1

Final Fantasy VI > Chapter 1: From Narshe to Figaro Castle

After sitting through the brief cinematic scene explaining the history of the world and the credits done in mode 7 style, you end up in control of ?????, Wedge and Vicks.

Narshe
Just walk straight, and you'll fight a total of eight Guards, three Lobos, and two Vomammoths. All of them are really weak and you should have no trouble dispatching them quickly using the Fire Beam MagiTek skill (????? should use BioBlaster, as it's MT (Multiple Target). If any of your characters should be running low on HP, simply use the Heal Force. After all that fighting, you'll be at the mouth of a cave. Enter and follow the path, defeating random encounters as you go, and you'll come to a save point. Save if you want and continue straight. You'll come to a small gate. Talk to it, and Vicks will smash it. You will then face the boss Whelk.

After defeating the Whelk, continue forward, and you meet with the frozen Esper. After the conversation with it, ????? will wake up in strange bed. After a long conversation with Old Man about the state of ?????'s health, you get to name her. The default name is Terra.

After naming her, the Narshe guards knock on Old Man's door, and he ushers Terra out his back door and on to a bridge. Crossing the bridge, you'll come to a cave. Just walk through it and pick up the chests as you go. Eventually, the guards will catch up to Terra and force her onto a rather flimsy piece of cave.

A short pain induced flashback later, you'll be able to name your second character of the game: Locke. Locke will then come to Terra's aid, with the help of the Moogles! After breaking into three groups of four (switch between them using the Y button), you'll face off five groups of enemies. They'll slowly crawl up the pathways, and they get close enough, you'll enter battle with them. After these five relatively easy battles, take the group that's in the best health (likely the one with Mog in it) and walk to the bottom of the screen. You may want to remove Mog's equipment, because that shield is the best one you'll find for quite a while. After healing your group, talk to the stationary guard, and you'll enter a battle with the Marshal.

After the fighting's done, you'll be at the entrance of Narshe. You can go to the classroom for beginners, or you can just leave. Once on the world map, travel south to the desert. In the middle of the desert, you'll find a castle: Figaro Castle.

Continue to Chapter 2: From Figaro Castle to The Returners' Hideout

title: Final Fantasy VI/Chapter 1


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Final Fantasy VI/Chapter 2

Final Fantasy VI > Chapter 2: From Figaro Castle to the Returners' Hideout

Figaro Castle
Keep going straight through all the doors and head to the back of the castle to run into King Edgar, who will hit on Terra while she acts bemused. You'll be left controlling Terra just by herself. Go back one room and go up the stairs to find a treasure chest, and there are three more that can be found in the previous room behind the doors where the two shops are. Congratulations, this is your first chance to actually spend some money. Fenix Down's are probably the most useful at this stage of the game, and you can buy some of Edgar's tools although he starts with the autocrossbow. Later on you'll be able to get anything here at half price with Edgar's help. Go back to the entrace of the castle and take the left of the two doors that are now unblocked. You can rest, pick up some gossip on the king, or go down the stairwell to explore another part of the castle. Talk to the Matron in the other room to learn about Edgar's long lost brother, Sabin. Head back to the main hall of the castle and go to the throne room to talk to Edgar again. Kefka will show up and try to crash the party but Edgar plays it cool. Follow Locke up to your room in the right turret and Kefka will show up and try to burn the place down. Edgar will inform his soldier of what to do and your party will race off on Chocobos as Figaro submerges. Using Terra's magic in the battle brings up an interesting interruption, otherwise do whatever you want.

Mt. Kolts
Go to the south of the map until you see a small opening which looks like a cave, and press b to get off your chocobo and go in it. When you come to a fork take the left passage for a treasure chest and then go down the right passage, finding another treasure chest on the right side. Walk past the main stairs to reach another chest, then go up those stairs and keeping following the path to find your way out.

Up and to the right of where you come out of the cave you can find Sabin's old house, and below that is South Figaro. Take a look at both, and make sure you start buying some decent relics, armor, tools, and weapons, as well as running into Shadow. And simply as a general rule always try to check barrels, crates, pots, and clocks for items.

After you finish in town head to the northeast to enter Mt. Klots. You will see a shadowy figure at several points. Use Edgar's tools and heal yourself with Tonics or Terra as necessary. When you pass by a cave entrance on the way to another entrance take it to find a treasure chest. Other than that the path is fairly straightforward, save when you can, and follow a long winding path to face Vargas.

After you defeat Vargas, follow the path outside and go north to the returner's cave. Greet Banon in the book and he will tell Terra they need her help. You'll talk over as Terra, talk to everyone and clear the place out for items, then go back to the front and talk to Banon. He ask if you are willing to help him. An important note here is that if you say "yes" right away he will give you a gauntlet, which allows you to hold a weapon with two hands for greater attack power. If you say "no" you can talk to a soldier in the back to get a genji glove, which lets you strike with a weapon in each hand. I highly recommend getting the genji glove. You can refuse Banon two more times to skip a meeting and jump ahead a few events or say yes to have a meeting discussing your strategy. After the meeting, go south to take a raft and ride the Lete river. Make sure you put Banon in the back row, because if he dies your party loses.

Lete River
Always have Banon use his health ability when it's his turn. All paths on the first fork lead to the same place, but the straight path takes the longest and the right path is the shortest. You'll hit a save point and continue on. Going up at the next fork sends you through a loop, which is handy if you want to do a trick for unlimited leveling up, but otherwise go left. You'll hit a save point, and your next encounter will be taking on Ultros for the first time.

After beating Ultros, Sabin will wash away and you'll be left with a choice between three scenarios. The Terra scenario is probably the easiest, and Sabin's scenario the hardest, so I would recommend saving Sabin's for last.

In any case, proceed to either:

Chapter 3, Locke's Scenario Chapter 4, Terra's Scenario Chapter 5, Sabin's Scenario

title: Final Fantasy VI/Chapter 2


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Final Fantasy VI/Chapter 3

Final Fantasy VI > Chapter 3: Locke's Scenario

South Figaro
Locke's Scenario takes you inside South Figaro which is being occupied by the Empire. The town is filled with soldiers more than willing to fight Locke if he runs into them. If you lose a battle you simply restart at the beginning of the town, but it's best to avoid the soldiers in magitek armor in particular if you want to avoid a fight you will have a hard time winning at this point (It's possible though). Inside the Item Shop there will be a merchant you can fight whose clothes you can steal in the battle. Stealing his clothes ends the battle and leaves you dressed as a merchant.

Inside a nearby house you will be able to pass by a kid guarding a passage which is for merchants only. Go outside, and climb the nearby stairs to reach the upper left corner of South Figaro where you can find a Green Soldier walking around. Challenge him to a fight and steal his clothes to find yourself dressed as an Imperial Officer. You will now be able to pass by normal soldiers without getting into fights with them. Enter the cafe and go down the stairs to the right to fight a merchant, steal his clothes and you'll also win a cider. Go back to the house with the kid only allowing merchants to pass and give the cider to the old man, he'll tell you about a secret passage but forget the password. Go talk to the kid again and give him the password "courage", you'll find a secret passage going to the rich man's house. Take an elixir from one of the clocks as usual. Inside the rich man's house you'll find a secret staircase behind a bookshelf. Travel down the passage, until you get the choice to change your clothes. Keep going straight down that passageway and you'll find a hidden stairway with more treasure chests. Behind one of the doors in the passage you'll meet Celes, a former imperial general who will join your party. Take a Clock Key from the guard as well, and us it to wind a clock in the top right corner of the next room to reveal another hidden passage.

The next area contains some random battles and two small areas with treasure chests, make sure you equip the optimum on Celes and Locke since they may be empty. Use Celes to cure you in between battles. The upper right area of the room has a secret passage to some chests, and down and to the left there is a hidden stairwell leading to more chests. Make sure to search the bottom right corner of the top cell after going down the hidden stairwell to find an immensely valuable ribbon which makes you immune to all status ailments. Take a staircase out of the area and enter the nearby cave to make your way back to Narshe. If you want, stop by Sabin's house to restore HP or use a tent first, but there is a recovery spring prior to fighting the boss. You'll have to fight a TunnelArmor when you reach the end of the cave.

After that is completed, you'll automatically leave the cave and complete the scenario.

You can do the Scenarios in any order, but I recommend saving Sabin's for last.

Continue to: Chapter 4, Terra's Scenario Chapter 5, Sabin's Scenario

title: Final Fantasy VI/Chapter 3


text:
Final Fantasy VI/Chapter 4

Final Fantasy VI -> Terra's Scenario

This is by far the easiest of the three scenarios. You have three party members and no bosses to fight. You begin exactly where you left off with Terra, Edgar, and Banon on the Lete river. Use the standard strategy of always having Banon heal. After fighting a few monsters you will be dropped off just east of Narshe.

Narshe
You can get kicked out of the main entrance, restore your health at the training center, but eventually just hug the left wall of town until you find the wall with the secret entrance. Continue making your way through the cave until you reach a security checkpoint. This part is tricky, just trace the route with your finger and you'll get it eventually. If you mess up and step off the path you'll see whether your path will be blocked and if it is you'll have to fight two monsters which need to be killed with fire magic. This is actually a decent way to build levels since all the other monsters are very weak. After you get through the room and walk some more you'll pass a cave opening. It will take you to the room where you moogles helped you at the start of game, then to the moogles home. Talk to some moogles, grab the chest, and get going. Steamroll your way through the remaining enemies and retrace your steps to the same house where you began the game.

Once you are done you can complete either of the other scenarios, although once again I'd recommend saving Sabin's scenario for last.

Continue to: Chapter 3, Locke's Scenario Chapter 5, Sabin's Scenario

title: Final Fantasy VI/Chapter 4


text:
Final Fantasy VI/Chapter 5

Final Fantasy VI -> Chapter 5: Sabin's Scenario

It's recommended that you save this scenario for last since you'll have the greatest opportunities to purchase items and have the most gold by this point, plus doing this one last should allow you to keep Shadow in your party for longer.

You'll start out on the coast, head right to reach a nearby house. Talk to Shadow and he'll join your party for a ways until you reach Narshe. One thing to be warned is that if you get into too many battles with him he will eventually leave on his own. You won't normally have this happen unless you deliberately try to level everyone up, and he won't be able to leave once you reach the ghost train in any case. Talk to the nearby merchant to get some equipment, (sprint shoes are always nice), 99 Shurikens (which will cost you a staggering 2970. Wow...) and get going. Head south and eventually to the west to reach the Imperial Camp.

Imperial Camp
After trying to enter, you'll switch to a scene with Cyan fighting off the imperial army. Just engage the commander directly and finish him off. As Sabin and Shadow, go to the right and hit the box to find a Star Pendant. Go down and you'll fight Kefka briefly after witnessing a scene with him. Don't fight him after he runs away, but go into the tent at the top left of the area and open the two chests for an MithrilGlove and a difficult monster in a box fight to win a green beret.

After you run into Kefka and he sends his henchmen after you he'll poison Doma, and Cyan will learn of the deaths of his king and loved ones. You will need to have your party help Cyan as he fights, and you'll all end up in suits of Magitek armor. Fight your way through the soldiers, using the heal beam as neccessary, and you'll end up back on the main map. Head southeast into the forest, finding a recovery spring along your way. When the path forks take the top path to reach the phantom train. If Shadow is still in your party at this point (you can keep him in your party by killing him), he won't leave on the train, so rejoice.

Ghost Train
Head to the right to reach the last car on the track, and you'll find a ghost willing to help your party. Don't let him join though, he's only going to leech your exp as he's pathetically weak. You can enter the door to save your game and learn more about the train. Proceed through the car in the train. Some of the ghosts will try to fight you, sell you things, or want to join your party. If you're running low on tonics talk to the second ghost in the first car. Sabin's blitz, Aurabolt is exceptionally effective against undead creatures, keep in mind. After traveling through a couple cars the entrance will be blocked by a ghost. Talk to it, it'll warn you of no escape and a sequence will begin where you run away from the ghosts and detach the rear train cars. Flip the switch again to open the passageway, and the next car will allow you to replenish your health. Step into the back of the car to get some earrings. Go through the first door inside the next train car to witness Ziegfried starring in the least impressive boss battle of all time. Seriously, he died to Interceptor's counter attack before he even finished attacking. Ouch.

The second room in the next car offers four chests with assorted items. As you cross over to the next car your ghost friend will leave you. The next car has a save point, and the final car has three switches. Flip the outer two switches and walk to the front of the train to begin a boss fight.

You can head back into the forest for a quick recovery spring visit, or you can head straight to the cave leading to Baran Falls. This will also be your last chance to level up for a bit since the Veldt offers no experience. Make sure you remove all equipment and relics from Shadow before you go to the cliffs, because this is the point at which he leaves your party for sure. Make sure you're healed up, and jump over the edge. As you're falling you'll fight increasing waves of Pirahna until you finally reach a Rizopas. It shouldn't be too hard to take out, just keep doing your basic blitzes and swordtechs.

The Veldt
Just as a side note, don't even try levelling up in the place, you gain no experience from it. If you run into Gau before you purchase the dried meat, just attack him and he'll go away. Head to the southeast into town and purchase the dried meat. Don't bother staying in the inn since you can sleep in the back of the relic shop, and make sure to stock up on armor and weapons for everyone in your party, you'll need it for the upcoming battle at Narshe. There's also a sidequest in this town involving a wounded soldier getting letters from Maranda. You can send letters on his behalf if you go to this house next door to his, and if you do it enough you get some major rewards. You may have to sleep a few times or leave and enter the place to get them all though, or even come back later in the game but it's reasonable if you plan on learning rages on the Veldt anyway. Give the dried meat to Gau the next time you encounter him on the Veldt and he'll join your party and inform you of his shiny treasure. You should learn the following rages (from order of apparence): Marshal (Wind Slash), Dark Wind (Break), Areneid (Monster special, cast Stop), Rhodox (Snare, Instant Death), Trillium (Bio), Dark Side (easy to miss, Ice 2), Primordite (Monster special, cast Stop), Templar (Fire 2, Inherent Safe), Hazer (Bolt 2, Instant death protection), Over Mind (Elf Fire), Stray Cat (Monster Special, 4x damage). Marshal is hard to meet on the Veldt, so don't feel pressured to learn his rage (which won't be useful in quite a bit).

Go to the cave in the bottom left corner of the Veldt, and Gau will eventually find his treasure, a diving helmet. You'll begin winding through the serpant trench in glorious mode 7 effects. This incidentally is also the only place Mog can learn the Water Rondo, so keep it in mind, you'll eventually need to repeat the entire path traveled for Sabin's quest. Go right at the first fork to get an x-potion. Right at the second fork gets you to a cave which can give you a green beret.

Next thing you know, you're in Nikeah. Shop around town, pick up plenty of extra tonics, potions, and fenix downs for the battle in Narshe, and make sure everyone will be able to have their best equipment. Then take the ferry over to Narshe and you're done with Sabin's scenario.

Assuming you did as I asked and completed this scenario last, the next thing on your list should be: Chapter 6, From Narshe to the Opera House

title: Final Fantasy VI/Chapter 5


text:
Final Fantasy VI/Chapter 6

Final Fantasy VI > Chapter 6: From Narshe to Zozo

When fighting the battle at Narshe you should have 7 characters at your disposal. Your task will be to split them up into three teams. A boss will have to be have to be confronted by one of those teams and there is a semi-optional mini-boss as well.

The characters you have at your disposal are: Edgar, Sabin, Cyan, Celes, Terra, Gau, and Locke.

Your three groups have the task of stopping the imperial soldiers from reaching Banon at the top of the Narshe cliff. It is recommended to split your characters into three groups of roughly equal strength with one group powerful enough to fight a boss.

Sabin, Edgar, and Cyan are the strongest physical attackers. They have special skills which do extra damage, and Edgar should have a few tools which do damage to all enemies at once. Put them in three separate groups.

Celes, Terra, and Gau are the only characters which can use magic so far. Magic can be used to cure, and do damaging attacks on one or all enemies. Assuming you learned the right rages for Gau, he should be able to cast Bolt2 by doing the Hazer rage, putting him on an equal level with Celes or Terra for magic users. Put the three of them in three separate groups as well.

So far you have three groups with a strong physical attacker and a strong magic user. Locke is your wildcard since he possesses no special abilities that will be useful so far. If you gained the Genji Glove in chapter 2, give it to Locke and he will be able to attack twice, making him an excellent complement for whatever group you choose to take on the boss.

Position your three groups so that between the three of them they are blocking all possible paths to Banon. Make sure you have a large supply of tonics and possibly ethers so you can restore HP at every possible chance in between battles. Switch between groups when you have the time and if possible, advance in your position to tackle the enemies sooner rather than later. Some of the groups contain four or more soldiers so multiple enemy attacks will be essential. Just constantly use tonics in between battles whenever you have the chance and use your strongest attacks, casting magic on all enemies when possible.

An alternative strategy is to split your party members into two groups of three and put your weakest member in a group by himself. If you advance your two parties far enough you can block the enemy soldiers at two choke points and consolidate your forces more. You'll have less time to heal though and will need to move fast.

After defeating all the soldiers which walk around trying to fight you, send your most powerful groups down to the bottom of the screen, pick one of them to take out the henchman guarding Kefka, and have your most powerful group engage in the fight with Kefka himself. Assign your magic user to healing duty, and have your other characters constantly attack.

After you defeat Kefka, Terra will take off after making contact with the Esper. You'll need to pick a party of four to send out. A few things to keep in mind would be that Locke and Celes are required for most of the later scenarios, you may choose not to spend the time levelling them up consequently or to spend more time levelling them up because you won't need the others. Edgar, Sabin, and Cyan are obviously your best physical fighters at this point, so having them along would be an asset. Also, if you pick three characters Shadow can join you temporarily for a fee, but it probably isn't worth the expense. Edgar may also be worth bringing simply for the fact that he can get discounts at Figaro Castle and you'll be able to use the chainsaw on this next sequence of events.

Regardless of which party members you pick, you should purchase and do everything you can in Narshe, and then go to Figaro Castle and use it to travel underground. Put Edgar at the front of your party to get discounts on items and make sure to buy all the tools you don't have. If you sleep at Figaro with Edgar and Sabin in your party you get an extra scene. Talk to the engineer down the stairs at the front of the castle to travel to Koholigen. To the north west is a man trying to start a Colliseum, his house also contains a hero ring. Go to Koholigen and you'll run into Shadow, who will offer to join you temporarily if you have less than 4 people in your party. Go into Rachel's house with Locke at the northwest and you'll see another extra scene. Go into the house at the northeast for another scene, and enter it from the back for a Green Beret. You'll learn that the Esper you believe to be Terra flew off to Jidoor, so leave the town and head South. Shop around and explore Jidoor, and you'll learn about the Opera House and the city of Zozo to the North. Head north east around the mountains then south to reach Zozo.

The trick to the main puzzle in Zozo is that everyone lies, and you need to figure out what time the clock in the inn at the back of town should be set to. A few people give you hints about the hour, there's a clock in town which someone tells you the minute hand is definitely wrong, and a few people give you hints about the second hand. By process of elimination you can figure out the correct time... or just take the cheap way out, go to the inn at the back of town and set the clock to 6:10:50.

Some of the buildings contain various items so you may want to work through them, but the relic shop is the one which will take you to Terra. Simply climb your way to the top and jump across buildings as necessary and you'll reach a boss fight, and finally run into Ramuh and pick up three Espers. You'll choose a new party which must include Celes and Locke, then head out from Zozo. Go to the skills menu and make sure to assign everyone an Esper, then get going.

Continue to: Chapter 7, The Opera House to Vector

title: Final Fantasy VI/Chapter 6


text:
Final Fantasy VI/Chapter 7

Final Fantasy VI -> The Opera House to Vector

Where we last left our party in Zozo, head back around south to reach Jidoor. Go to the house in the North of town and talk to the Impressario, he'll drop a note and tell you Celes looks like Maria. Pick up the note and head south out of town to the Opera House. This will be the last you'll spend in this area for a while so make sure you're satisfied with your party and don't need anything else here. Talk to the Impressario to get Celes to take Maria's place and prepare for the opera house sequence. Make sure someone other than Celes is wearing Sprint Shoes, because one of the next sequences will be timed.

Opera House
First, have Locke head towards the dressing room to the south east of the seats. Go to the right room and talk to Celes, and have Celes review the script. Then head onto the stage, your first line is "Oh my hero." Your second line you have to select is "I'm the darkness." Your last line is just "Must I." Your next task is to talk to the prince three times and follow him as he dances, then pick up the flowers and throw them from the top of the balcony. Do this in time and you'll complete Celes' part of the scene.

Take over as Locke, and you'll find a letter. Talk to the Impressario back in the seats and you'll be on a five minute countdown to stop Ultros. Head to the top right and flip the far right switch to open a door, then go through the top left door to find yourself on the balcony above the stage. Avoid the rats if possible and just make your way over to Ultros, keep in mind the clock ticks even on the inventory screens. Always kill the Gold Rats first since they can summon replacements. After you reach Ultros, he'll drop the weight and you'll have to fight him. Use the chainsaw if you have Edgar and your most powerful attacks, including any fire magic. He'll fall eventually.

In the next scene you'll flip a coin to see whether or not Setzer will assist your party. If Edgar is in the party Celes will pick up the coin from him, and if Sabin is in the party another interesting scene will ensue. The coin is revealed to be double-sided (heads).Sabin will recall that this is the same coin they flipped to decide who received the kingship.

Vector
Once you land, you'll be able to buy items and heal in the airship at any time, as well as unequip those members not in your party. The town near you is Albrook, explore it and buy equipment as necessary. At the southwest of the continent is Maranda, which is also where all the letters from the soldier on the Veldt are being sent. You can check on the status of his girl and get some more equipment and armor. At the north of the continent is Tzen, which offers some interesting relics, including the black belt relic which lets you counterattack when hit. Chocobo stables can be found in the forests near most of these towns, and in general. When you're ready, head for the center of the continent to find Vector. I wouldn't recommend sleeping in the inn since your host may steal your money. Loot the place for items and talk to people, then talk to an old man at the east of town to sneak in. Jump on the crate and sneak your way inside. Enter the bottom right tube and the tube at the top of the path for some treasure, then take the other bottom tube to move on.

In the next area, travel to the right and through a tube in the wall for a room with more treasure chests. Travel up the stairs to the left for a treasure chest in the previous room, and you can take a path and some stairs to reach some more treasure chests accessible through doors in the bottom wall. At the top of the area you can step on a conveyor belt dropping off armor to go to another scene and watch Kefka throw away some Espers. Follow them. Go to the door on the left to save and talk to the leftmost Esper to fight it. Attack ifrit with ice or your most powerful attacks and hit shiva with fire. Eventually they'll recognize Ramuh's power, talk to both of them in turn and you'll gain two more Espers. Go through the right door and climb the stairs. Search the bottom left corner of the room with the tubes to find a break blade. You'll fight the number 24 boss.

Empty Celes of her equipment, and flip the switch at the top of the room to get 6 pieces of magicite. Celes will leave your party, and Cid will offer you a ride out. Follow him and save your game. Equip some of the new espers on your party since they will likely teach you spells faster than your old ones. Talk to Cid to take a ride out on the train, at the end of which you'll fight a boss. Head out of the city and Setzer will join your party and you'll fight another boss together. You'll wind up back in Zozo with Terra, and begin a special scene where you control Maduin in the Esper World. Talk to as many people as you'd like, and eventually choose to return with the girl at the north of town. Talk to the girl in her bed to advance the plot. Next, go to the gate at the north of town to talk to the girl again, Maduin and her will have a child named Terra. In the next scene, talk to the elder and go to the gate again to complete the scenario.

You'll end up with control of the airship and Setzer in your party.

Continue to:

Chapter 8, Vector to the Sealed Gate

title: Final Fantasy VI/Chapter 7


text:
Final Fantasy VI/Chapter 8

Final Fantasy VI -> Chapter 8, Vector to the Sealed Gate.

SideQuests
For the first time in the game you have control of the airship and can travel anywhere you'd like. Your ultimate goal is to go to Narshe, talk to the Elder, then take Terra to the sealed gate, but since you won't have control of the airship for a while after this, this is a good time to complete some sidequests and take care of business.

If you go directly south to Jidoor, the auction house will eventually have two Espers available for auction, Zoneseek and Golem, and they will sometimes sell cure rings and cherub down as well. Make sure to have 10 to 20 thousand GP on hand if you want to be able to win an auction. Zoneseek costs 10 thousand GP, Golem costs 20 thousand. Head to Mobiliz, which is on the right side of the map, the one town near the Veldt. Continue paying to send letters from the soldier there. You may need to fight some battles or visit Maranda a few times to allow the new letters to show up, but do all that's available now. One unfailing way to get the letters to show up is to go around the building and talk to the guy who asks "Do you know about the serpent trench" and tell him "no" after it plays the little animation, a new letter will appear on the table. it's repetitive and boring, but it works!

When you're ready, head to Narshe to begin another sequence. When it's finished, go to the room with the treasure chests at the bottom right area above the cliff to run into lone wolf. Follow him all the way up to the cliff near where you organized your three parties earlier. After Mog tackles Lone Wolf, you'll have the choice of either saving Lone Wolf from falling and getting a Gold Hairpin which cuts magic use in half, or of saving Mog and getting him to join your party. Even if you don't save Mog you'll still be able to get him in the world of ruin, however, the only way to get all of Mog's dances is by saving him now, and you'll be able to get economizers later in the game which make the Gold Hairpin worthless. So go ahead and save Mog.

The secret to using Mog is that he has a dance available for each terrain type. Each dance technique allows Mog to continuously execute special attacks particular to that technique until the battle ends. When he attempts to perform a dance, if the terrain matches the dance he is attempting it will be executed for free. If the terrain does not match he will attempt to change the terrain which has a probability of success or failure. Whenever Mog fights in a terrain for the first time, he learns the dance particular to that terrain.

The next thing to try is collecting Mog's Dances. You should already have the Dusk Requeim if you used him to fight at the start of the game. Fight in a grassy area to learn the wind song. Fight in the forest to learn the Forest Suite. Fight in a mountain area like Mt. Kolts to learn the Earth Blues. Head over to the desert like the one near Figaro to learn the Desert Aria. Head to Zozo to learn a town/indoors exclusive dance known as the Love Sonata. One other dance, the Snowman Jazz, can only be obtained in snowy areas, so I believe you can only get it fighting in the hills behind Narshe in the World of Ruin. The last dance is the Water Rondo, which is a tricky one to get but well worth the effort.

The only place you can earn the Water Rondo is in the Serpent trench, the path you took Sabin and company along during his scenario. You will need to drop yourself off using the airship, go down the trench and retrace his entire path to both get the dance and end up back with your airship. Drop yourself off at the cave to the south of the Veldt and remember where you parked. You'll need to jump down the Serpent Trench again and fight your way through WITH MOG so he can learn the water specific dance. You'll wind up in Nikeah. Head to the northeast and wind around the cliff. The path is now unblocked, and you'll reach the house where Sabin began his scenario. Take the same path you did before until you reach the mystery forest. This time the path which led you to the phantom train will just take you out. Head to Baran falls again and jump off, and you'll end up on the Veldt. From here just return to your airship, and you'll probably have fought enough to learn most of Mog's dances.

Sealed Gate
When you're ready, choose your party, including Terra, and give them espers. Head to the east part of the imperial continent and enter the imperial city. Head to the mountain and grab the chests as you go, watching the timing on the room with the switching platforms. Flip the switch above the platform in one of the next rooms to create a bridge to a chest with a genji glove. Flick the right switch in the next area to fight a Ninja, flick the other switch to reach a save point. In the next room step on the first pressure plate but not the second, it will cut off a path. Flick the switch inside the chest. Make sure to hit the pressure plate at the lower left and open the room under the stairs to get some chests including the Atma Weapon, which will end up being the best weapon in the game, its damage matches your HP level.

Head through to the final room and Terra will try to open the sealed gate. You'll fight Kefka very briefly then the Espers will pour through and the gate will close. Leave, and there will be a shortcut out of the cave. You'll end up crash-landing on the imperial continent, pick whatever party you'd like and head back to Vector.

Continue to:

Chapter 9, From the Sealed Gate to Thamasa

title: Final Fantasy VI/Chapter 8


text:
Final Fantasy VI/Chapter 9

You'll start off to the SouthEast of Maranda. You'll have to do a little fighting in this section but not much, so choose your party accordingly. You can enter the middle of the nearby forest to rent a Chocobo or just walk the whole way.

Vector Revisited
When you arrive at Vector you'll find the whole place burning. Head North to enter the imperial capital, and you'll be asked to speak with the emporer. Make sure you have your sprint shoes equipped since he'll ask you to talk to as many soldiers as possible. Don't pick up any of the treasure chests yet and don't go talk to Kefka in his cell, he doesn't count and he just wastes your time. In the rooms with soldiers moving around keep track of how many there are to make sure you talk to each of them. If you talk to all of them your count should be at 24. In the next section you'll dine with the emporer and be graded on how well you respond.

For each question you'll generally want to offer the most gracious response. Offer up the toast "to our hometowns" and for Kefka say "leave him in jail." For Doma, say "that was inexcusable." For Celes, say "Celes is one of us!" You'll then be offered a chance to ask some questions. Ask each one only once and exactly once, and remember which one you asked first, it's easiest just to start with the top one. For the Espers, say "Yes, the Espers went too far." Choose to take a break, then fight his sentries in two minutes to gain more kudos. Tell him that all you want to hear him say is that "the war is truly over." Agree to help him, and you're finished with your little exam.

You'll be left with Locke and Terra in your party. My advice would be to give Locke the Genji Glove and Black Belt to increase his effectiveness. Head south, and if you did everything correctly imperial troops will be pulled out of South Figaro, Doma, you'll gain the rights to all the treasures in the imperial base, and you'll receive a Tintinabar which increases your HP with every step as well as a Charm Bangle which lowers the rate of enemy encounters. From here you can go to the west of the island to see a scene with Cid and Setzer on the airship, or you can head to the east to clear out the treasures in the imperial city, making sure to get the treasure in the pots, fireplace, and hidden chest in the bottom right corner. You can also go north to Tzen and by the Saraphim Esper for 3000 GP which teaches a lot of useful healing and life spells. Eventually though, you'll just want to go to Albrook and leave via the port there. Talk to Leo on the ship, and you'll meet Shadow and Celes again. Rest in the inn then go to the ship again to take off. You'll be dropped off at the southern coast of Thamasa.

Thamasa
You'll have Locke, Terra, and Shadow in your party again. I normally use Genji Gloves and black belts on Locke and Shadow, you should have two genji gloves so far if you followed this guide and you could have bought black belts in Narshe. When you reach Thamasa at the top right portion of the Island stock up on the best equipment you'll have seen yet, and search the barrels and talk to the people as usual. You'll meet and name Strago and Relm in one of the houses. When you're ready to move on, empty shadow of his equipment and espers, you won't have him for the next scenario.

When you wake up you'll learn that Relm is trapped in a burning house, and Strago will join your party. Every time you touch a flame you'll be forced into a battle so be careful. Have Strago use Aqua Rake to clear out the large groups. When you have a choice, go through the right door. In the next room the right door leads to a chest and the left door goes forward. The same is true of the next room. In the next room you'll fight a boss, hope you're strong on ice magic. Strago can use Aqua Rake to deal with the groups of monsters, and if you can cast rasp enough times to drain its MP the monster will simply die like that, this stratgegy works best with a morphed Terra. Shadow will show up and rescue you, and Strago will offer to accompany you to find the Espers.

Go to the cave to the north of the island. Keep in mind that some of the monsters will need to be damaged by magic. Take the right cave to move forward where the path branches. Keeping following the path and you'll find three statues of the goddesses of magic. You'll then run into Ultros for a boss fight. Use Fire2 if you have it and have Terra morph as usual. When Relm shows up immediately have her sketch Uncle Ulty. Relm will join your party, equip her as usual, then get going. In the next room step on the bottom left tile to move on, the other ones will lead you to treasure chests. After you meet the Espers a long chain of events will begin, ending with you fighting Kefka as General Leo. You'll regain control at Thamasa with the airship nearby. You can go into town for a little scene with Strago's rival Gungho, then ride the airship to witness another scene. From there you have control of the airship again, and it's time to move on to the next chapter.

Continue to: Chapter 10, The Floating Island to the World of Ruin

title: Final Fantasy VI/Chapter 9


text:
Final Fantasy VI/Chapter 10

Final Fantasy VI -> Chapter 10, The Floating Island to the World of Ruin

SideQuests
There are a few things that should be on your ToDo List before you end your stay in the world of balance:

 * Complete the letter sequence between the wounded soldier in the Veldt and the girl in Maranda
 * Get Mog in your party and learn all the dances you can with him, particularly the Water Rondo
 * Buy the two espers from the auction in Jidoor and buy the single esper in Tzen, although these can be done in the world of ruin as well
 * Clear out the treasures in the imperial city and any other areas you have not yet completed, including possibly Doma
 * Hang out on the forest in triangle island and fight some Intangirs if you really want a challenge. They have 32000 HP and more Mana than you could ever hope to drain though, so you may need to do a vanish/doom type trick.

The Floating Island
You may want to run through the floating island a few times just to give more of your party members a chance to level up and learn some magic. In general don't bring Celes along if you plan to go all the way through, since she will automatically join your party when you lose Shadow, which would let you keep 4 characters the whole way through. The first part of your battle will be just fighting your way onto the floating island itself.

Pick three characters to go onto the floating island. Strong fire magic comes in handy for the battle with Ultros, but just pick your strongest party in general. You'll fight a bunch of mosnters from the Imperial Air Force, Ultros and Chupon, then fall onto the floating island while fighting another boss. Save, and talk to Shadow to have him join your party. I'd recommend giving Shadow the Genji Glove and black belt combo again, but do not let him use the assassin, its instant kill will regenerate undead monsters here. In general the best way to survive the floating island is to make sure someone used Zoneseek to learn Osmose and cast that to regenerate MP, and heal the party in between battles. I generally take three groups of three through the floating island to learn some magic and build up, then go to engage the bosses after that. You'll fight the Atma weapon, confront Kefka and have Celes join then go through a sequence to escape in a few minutes time. If you want the blue item you see along your way don't try to pick it up directly, go around and approach it from the right. Fight the boss at the end then wait at the end until about 5 seconds are left, and Shadow should finally rejoin you.

Continue to: Chapter 11, From Cid's Island to Darril's Tomb

title: Final Fantasy VI/Chapter 10