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Phoenix Wright: Ace Attorney - Justice For All

Phoenix Wright: Ace Attorney - Justice For All (逆転裁判2) is a point-and-click adventure video game developed and published by Capcom. It is the sequel to Phoenix Wright: Ace Attorney, and was first released for the Game Boy Advance in Japan in 2002. The game was ported to Windows before it was updated and re-released worldwide on the Nintendo DS. The Japanese DS release is region-free, and features a Japanese/English language toggle at the main menu. A port for the Wii, based on the DS version, was also released via WiiWare. The game was released for iOS in 2013 and for Nintendo 3DS in 2014 as part of the  compilation.

Resume control of Phoenix Wright, a defense attorney, as he takes on more cases while facing off a new rival prosecutor. Prove the innocence of Phoenix's clients as he gathers evidence and uncovers secrets with the new Psyche-Lock feature.

The legal system is pretty much the same as the last game. You don't need to learn about the real-life court system to get any ideas of what to expect, as it is self-explanatory.

Unlike the last game, each case after the first has 2 trial days rather than 3, so you can expect a shorter game than before. Your goal in each case is to find all of your clients not guilty. However, if you annoy the Judge too much, your client will be found guilty and a Game Over will occur. The game will stop at nothing for you to prevail and win every case, even if you make mistakes and fail a few times.

It’s a good idea to read through the /Gameplay/, /Controls/, and even the /Characters/ pages before starting.

It's an even better idea to play the first game first, to catch up with the story and avoid spoiling the plot thus far. If you want to know what happened before this game you may want to go back and finish the first game - otherwise, go right ahead and begin!

Walkthrough

 * /Episode 1: The Lost Turnabout/
 * Part 1-1: Trial
 * Part 1-2: Trial

 * /Episode 2: Reunion, and Turnabout/
 * Part 1: Investigation
 * Part 2-1: Trial
 * Part 2-2: Trial
 * Part 3: Investigation
 * Part 4-1: Trial
 * Part 4-2: Trial

 * /Episode 3: Turnabout Big Top/
 * Part 1: Investigation
 * Part 2-1: Trial
 * Part 2-2: Trial
 * Part 3: Investigation
 * Part 4-1: Trial
 * Part 4-2: Trial

 * /Episode 4: Farewell, My Turnabout/
 * Part 1-1: Investigation
 * Part 1-2: Investigation
 * Part 2-1: Trial
 * Part 2-2: Trial
 * Part 3-1: Investigation
 * Part 3-2: Investigation
 * Part 4-1: Trial
 * Part 4-2: Trial


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Phoenix Wright: Ace Attorney - Justice For All/Gameplay

Like the first Phoenix Wright: Ace Attorney game, Justice For All is split into two gameplay modes, and is very easy to pick up. The first mode, Trial, is set during court and the second, investigation, involves several locations relating to the crime. During the Trial mode, you will cross-examine witnesses, present evidence, and make important decisions that will affect the outcome of the verdict. Before each Trial mode (apart from the first trial) you will have a chance to go out and gather evidence to present later in court.

Trial mode
The following is a list of the different actions you can use during Trial mode.

Cross-examination
Cross-examination is an important part of the gameplay. During trials, witnesses will provide a testimony for the court. It is your job to find the contradictions in their testimonies, and present evidence to support your claims. The witnesses will give their testimony to the court, then the cross-examination will begin. The touchscreen will have forward and backward arrows in the middle and in the top corners you will see "Press" and "Present."

Pressing
You can press any part of a testimony; doing so will generally provide a little more information. You will almost never be penalized for pressing, so get in the habit of pressing all statements. Sometimes you have to press certain parts of the testimony, however, pressing all statements will usually not cause any harm. Occasionally, pressing a statement will provide Phoenix with a multiple-choice decision. Generally, you need to choose the correct option in order to advance the plot. However, if you make the wrong choice, you can simply press the statement again. This will cause the multiple-choice screen to display again.

Presenting
When you discover something that is contradicting a piece of evidence you have in the Court Record, you will have to present it to the court. Doing this makes the witness appear unreliable, and ultimately helps your client. If you present the wrong piece of evidence, or happen to present it against the wrong statement, you will get penalized. If you do this too many times in one day, your client will be found Guilty and the game will be over.

Every so often the judge will ask you to present evidence to back up your arguments. This works the same as during cross-examination; if you submit the wrong evidence you will receive a strike.

The Court Record
The Court Record holds all of the evidence for the trial, and the profiles of various people who may be involved in the case. As the trial progresses, you will collect a lot of evidence. This can be found during the Investigation mode or may be presented by other people during the Trial mode. The Court Record can be accessed at any time during the game. Each page of the Court Record holds eight items, but you are able to toggle to the next page to view other items. If you click on an item, you will get a brief description of it. Some items will also have a "Check" option where you can have a closer look at photos or reports.

Investigation mode
When you are in Investigation mode you will find yourself in a number of different locations. Usually, you will start at the crime scene or in the Detention Centre. During Investigation mode, you cannot receive a "Game Over" screen, so you are not able to do anything damaging to the plot. In order to advance the plot, you will have to find certain evidence and talk to certain people. When you have completed everything you need to do during the investigation, the chapter will automatically end and you will begin the next day in court. You are able to access the Court Record during the Investigation mode, so you can keep on top of what evidence you have. The touchscreen will display the four different options you can perform while in Investigation mode. Select "Back" to return to the main screen from any of them.

Move
When you click on the "Move" option, another screen will display. It will have a list of different locations to which you can move. In some cases, you have to move to one location in order to access other locations. You may have to visit the same location more than once during the trial. When certain criteria are met, the plot will advance and there may be new people to speak to, or new evidence to be discovered at the location.

Examine
When you click on the "Examine" option, the screen will have a pointer. You can use this pointer to select different objects. When there is an object that you can examine closer, a tab called "Examine" will display in the bottom right-hand corner of the screen. Clicking on this will trigger a discussion about the item. Sometimes the object will be added to the Court Record; sometimes you will just receive information about it. Examining can be tricky, but on a number of occasions, it is required to advance the plot. Be sure to examine all you can at each location.

Talk
If you enter a new location, you will sometimes come across other people. You are able to talk to these people to help gather information about what happened. When you click on the "Talk" option, you will be presented with a list of topics to discuss. Sometimes when you discuss one topic it will unlock another topic. New topics can also be unlocked by presenting the person with items from the Court Record. You should always make sure that you have covered all available topics with each person. You will know if you have covered a topic because a red check mark will be displayed at the side of that topic. In this game, however, sometimes the mystical Psyche-Lock(s) will appear. A lock will appear next to the topic instead of a check, and you will need to find and present evidence in order to break the lock(s) and uncover the truth. Remember that the more information you can get during the Investigation mode, the better position you will be in for the next day in court.

Psyche-Locks
Starting with Case 2, you will be given a Magatama, which lets you see a person's Psyche-Locks. What these locks mean is that a given person is lying or trying to hide something from you. To make an attempt at breaking through these locks, you must present the Magatama to them during an investigation. You will see the locks appear again, and Phoenix will attempt to deduce what is being hidden. Like a cross-examination, you will lose health for presenting the wrong evidence, and it's quite possible to not have enough evidence to break a Psyche-Lock. Make sure you've exhausted all possibilities before attempting to break a lock.

Upon successfully completing a Psyche-Lock sequence, you will regain 50% of your health. If you run out of health, the Psyche-Lock sequence will stop and you will return to the investigation with a minimal amount of health. Needless to say, it'd be bad if you were to go to court like this.

Present
Presenting items in the Investigation mode is basically the same as in the Courtroom mode. However, you will not receive any penalties for presenting items. This means you can present as many items as you like to as many people as you like. Sometimes you will need to present an item to a certain person in order to get more information and advance the plot.

Saving
There are two ways to save. You can either press the pause button, or complete an individual part of a case (the game will say "To be continued." at the end of a chapter). It is important to do this often if you are stuck.

The Health Bar
Instead of having five "penalty marks" indicating his status, Phoenix's health is now indicated by a bar graph. Depending on the risk involved in your accusations, you will lose more health from the bar for each mistake you make. You can tell how much you'll lose by looking at the glowing section of the bar.

Health does not recharge between court sessions—it remains the same through the entire case. In order to recharge it, you must successfully break a Psyche-Lock.

Profiles
While profiles in the first Phoenix Wright game were mostly for informational purposes, you can now present them as evidence during court sessions and investigations. (Hint: Presenting Gumshoe's profile to him during investigations usually creates an amusing response.)

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


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Phoenix Wright: Ace Attorney - Justice For All/Controls

The controls for this game are fairly simple, as there aren't many actions to perform and you can only do one at a time.

Nintendo DS/3DS
The DS and 3DS versions can be played entirely with Stylus besides using buttons; just point and click what you want on the touchscreen. Case 5 is the only case that requires Stylus, along with X and Y to zoom in/out while checking evidence.

Windows
You can play the Windows version entirely with a left click of the computer mouse (right click to cancel) or with the keyboard keys listed above, which can be changed in the Preferences dialog. The game has no voice support and there are four other keys you can't change:
 * Tab: Open the System menu.
 * Enter: Select a menu item.
 * Esc: Close an open menu.
 * Alt + Enter: Switch window mode.


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Phoenix Wright: Ace Attorney - Justice For All/Characters

This article only refers to the Main Characters

Phoenix Wright
Phoenix Wright is the protagonist of this game. Maya and Pearl call him "Nick".

Maya Fey
Maya is Phoenix's assistant and a spirit medium in training. Maya is friendly and sweet although sometimes she can be a little overzealous. She likes to push Nick (Phoenix) around and sometimes calls him "helpless" (which is sometimes true).

Pearl Fey
Maya's younger cousin, who is a prodigy at spirit channeling. She doesn't really know about the world outside her village (not at all it seems like). Pearl is very loyal to "Mystic" Maya, whom she respects very much. Maya refers to her as Pearly, while Phoenix usually calls her Pearls.

Mia Fey
Mia is Maya's big sister. She was your chief and mentor and used to own the offices you have now. She was murdered early in your career, but that doesn't stop her from tutoring you. Her family, such as Maya and Pearl, holds the power to channel the dead and Maya and Pearl can use that power to help Mia aid Phoenix at tight situations and needless to say, it always works, well, mostly. Mia is a genius as a lawyer and would stop at nothing until she gets the "Not Guilty" verdict.

Franziska von Karma
Your main rival for this game. She aims for one thing her family is infamous for: perfection. Von Karma comes to your country to get what she wants, revenge. For what? Her father? She is a prodigy when it comes to prosecuting and has never lost a case thanks to her aggressiveness, intelligence, and of course, her whip.

Miles Edgeworth
Edgeworth is Phoenix’s rival from the last game. Few months after the case you saved him from, he suddenly disappeared and Phoenix fears he is lost forever. Why would he leave so suddenly?

Detective Dick Gumshoe
Gumshoe is absent-minded and can be short tempered at times. Mostly he is a friendly and helpful character. He doesn't seem to like Franziska von Karma, who always pushes him around and has a tendency to interrupt conversations.

The Judge
The Judge is never given a name, however, he is present for all of the trials. He is a kind old man and often needs things spelt out for him in order to understand what is happening in the trial.


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Phoenix Wright: Ace Attorney - Justice For All/Episode 1: The Lost Turnabout

A haunting pipe organ plays in the background. Phoenix Wright has found himself at the edge of the cliff, and is confronted by...a supersized Judge? There is no escape, as the Judge's humongous gavel shoots toward Phoenix. *SLAM*

Case Information

 * Time of Crime: September 6th, 6:28 PM
 * Location: Expose Park
 * Defendant: Maggey Byrde
 * Victim: Dustin Prince
 * Cause of death: Broken neck caused by a fall
 * Murder weapon: None
 * Defense Attorney: Phoenix Wright
 * Prosecution Lawyer: Winston Payne

Defense Attorney
Phoenix Wright A defense attorney, and the protagonist of this game. As Phoenix prepares for the trial, he is knocked out by a fire extinguisher. He comes to... but has severe amnesia! Can you defend someone without even knowing what you are doing... or who you are!?

Defendant
Maggey Byrde A policewoman and the defendant for this case. That's all you know about her. Maggey will tutor you through Court Mode in this case.

Victim
Dustin Prince A policeman, and Maggey's boyfriend. He was murdered by an unknown person, suspected to be Maggey.

Prosecution Lawyer
Winston Payne A prosecutor who used to be called "The Rookie Killer", but has since fallen from grace. He was also your first opponent of your career. You only face him in this first case.

Witness
Richard Wellington A smug witness for this case. He claims to be a first-class college student, and brags about it all of the time.

Other Characters
Maya Fey A girl who claims to be your friend, but you don't even remember her.

Detective Dick Gumshoe Gumshoe is a detective with the local police force. He had taken a liking to Maggey while he was training her.


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Phoenix Wright: Ace Attorney - Justice For All/Episode 1: The Lost Turnabout/Part 1-1: Trial

You wake up in the defense lobby and look at a cell phone, whose haunting ringtone apparently gave you nightmares. You try to answer it but get no answer. A man then comes in, claiming to have found something, and knocks you out cold with a fire extinguisher.

After regaining consciousness, you are greeted by a young woman, who looks a lot like an officer. She says her life is in your hands now. A few days ago, you promised her you'd find her "Not Guilty". But you don't recall ever making that promise, who she is, or who you are! Before you can start pondering, however, the bailiff calls for you, saying that a trial is about to start.

Then you realize you have amnesia! You manage to assemble a few pieces together but can you succeed in the courtroom while regaining your lost memory at the same time? Good luck in your first trial which essentially plays like a tutorial.

Trial begins
A judge commences the trial of a "Maggey Byrde", who is apparently your client. You are given the option of saying whether you are ready. It doesn't matter what you choose as you'll automatically start the case.

Winston Payne, your opponent, describes a murder. Maggey is accused of killing her "lover", who also happens to be a police officer.

Payne then calls Detective Dick Gumshoe to the stand. He doesn't look too proud. He says Maggey worked under him, and he had always looked out for her when she was a trainee. They were great pals. Gumshoe describes the murder.

 * It happened at the park near the police headquarters, "Exposé Park".
 * The victim was one of the local cops, Dustin Prince.
 * He was pushed down from the benches of the upper path, sir.
 * The landing beat up his body bad and snapped his neck.

An autopsy report confirms the cause of death, and the time of death was able to be determined because Dustin's watch stopped upon impact. Payne even has a photo of the crime scene. Crime Photo 1 is added to the Court Record. You can check it at any time by touching the Court Record Button.

The Judge recalls an important piece of evidence discovered yesterday. You don't recall any pieces of evidence you found. Maggey is upset and decides to help you. She tells you to look at the "evidence" and people involved in the case. Just click on the Court Record button, and you'll get the list. You can check the description of everything to get an idea of what the case is about. Here is the list of the things you are carrying so far:

 * Attorney's Badge
 * Cell Phone
 * Dustin's Autopsy Report
 * Glasses
 * Crime Photo 1

You are asked what the evidence was. You are given a three choice answer. You won't get penalized if you choose the wrong answer. Say you presented the Glasses (broken actually). As the killer pushed the victim, the victim grabbed the killer's glasses and fell with them. Maggey is wearing a spare pair of glasses, but she claims that the ones you presented were not hers. Payne claims to have further evidence to present. The Judge has Gumshoe describe the evidence. This is it, your first testimony of the game.

Gumshoe's Testimony: Decisive Evidence
Payne has the photo of the victim writing the defendant's name. Crime Photo 2 will be added to the Court Record.

The Judge wants you to "Cross-Examine" the witness. Maggey tells you that Cross-Examining is done to find out how what a witness is saying "contradicts" (doesn't agree with) what you have. Go to the Gameplay section for more details. For players who have played the previous game, note that you can now present the profiles of people you meet as well.

For those who are playing the WiiWare version for the first time, here's a quick rundown: the Minus (-) button is press statements or present evidence in the Court Record, the Plus (+) button is to check Court Record and choose evidence. This includes Profiles for the first time. The B button is go back a statement and speed through text that you've read already and the A button is to go forward a statement. The controls should be like the first game which shouldn't be too difficult to memorize.

Decisive Evidence: Cross-examination
Present Maggey Byrde's Profile on Gumshoe's 3rd, 4th, or 5th statement. The victim seems to have spelled her name "Maggie", but it is actually spelled "Maggey". Remember, Maggey and Dustin are lovers, so it would've been impossible for Dustin to forget Maggey's name!

Congratulations, you have just found the first contradiction of the game.

The Judge is curious about Maggey and Dustin's relationship. He has Gumshoe testify about it.

Dustin and Maggey: Cross-examination
If you are playing the HD iOS port, or the Steam port, press statement 2 to get the Mind Your Own Business, Pal! achievement.

Maggey got Dustin a birthday present? What was it? Press on Gumshoe's 5th statement. Maggey gave him a baseball glove for his birthday, as Dustin was a huge baseball fan. You have a choice of whether you should continue or not. Choose Press further. The reason it took so long, is because the glove was custom made.

Payne says the glove is irrelevant to the case. You can choose whether you agree or not. Choose Of course it's relevant. Gumshoe was prepared for this, so he brought the glove with him. The Judge has the Baseball Glove added to the Court Record.

The Judge is now convinced that both the victim and the defendant were lovers, and now wonders why Maggey's name is misspelled. He has Gumshoe testify about the writing.

Writing on the Ground: Cross-examination
Present the Baseball Glove on any of his statements. If you look closely, you'll see that the glove is intended for a left-handed person (since the glove is made to be worn on the right hand, and a baseball glove is worn on a person's weak hand). Now, look at the photo again. It looks like Dustin wrote it with his right hand. If the glove was intended for Dustin, he might be left-handed. If he is left-handed, then he could not have used his right hand to write Maggey's name on the ground. If he didn't, then it is possible that someone other than Dustin wrote the name. If that is true, Maggey could not have been the killer!

It seems you have proven Maggey's innocence. Seeing no reason to continue, the Judge is now ready to announce the verdict.

But before he can do so, Payne stops him. He claims to have another witness, who witnessed the exact moment of the crime, and even saw the face of the killer! The Judge adjourns court for a recess, while the prosecution prepares its witness.


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Phoenix Wright: Ace Attorney - Justice For All/Episode 1: The Lost Turnabout/Part 1-2: Trial

After telling your client that you have amnesia, Maggey decides to help you jog your memory. She recalls that you decided to help her a few days back. She gave you a business card that contains your phone number. Phoenix's Business Card will be added to the Court Record. She then starts to talk to you about the case.

It was before 6 PM. Maggey and Dustin were walking through the local park, when Maggey found a lost phone, which suddenly rang. Apparently, the caller lost the phone in question sometime earlier. He and Maggey agreed to meet up at 6 PM, so Maggey could return the phone. You ask where the phone is now. Maggey tells you she gave it to you yesterday. As soon as she did so, your eyes "lit up". What does she mean by "lit up"?

All of a sudden, a girl barges in. She looks very mad at you, as she tried to call you many times, but didn't get an answer. The conversation reveals her name to be Maya Fey, who gives you a list of people you supposedly asked her to get. According to Maya, it is actually a list of con artists. The Names List will be added to the Court Record.

However, before Maggey can inform Maya that you have amnesia, the court bailiff calls you back to the Court Room.

Trial continues
Payne calls the witness to the stand, but warns that the witness can be a bit smug and overly direct.

The witness introduces himself as Richard Wellington, a first-class University student. Payne has Wellington testify about what he saw.

If you want to describe Richard Wellington, he can be a chatterbox and likes to turn people off with his overly sarcastic remarks.

Wellington's Testimony: What I Saw That Day
The Judge says that what Wellington just said was "decisive". You need to prove that he isn't.

What I Saw That Day: Cross-examination
Wellington saw a banana? Present the Baseball Glove on his sixth statement. Compare this to a bunch of bananas. You also admit that you're making fun of Wellington. If you look at it in a certain way, you'll see they both resemble each other. After presenting it, Wellington will mistake the glove for the bananas. When given a choice, choose that Wellington has bad eyesight. Choosing he likes bananas or he knows nothing about baseball leaves the court dead silent because of those silly remarks but lucky for you, you won't be penalized.

Wellington will admit that his eyes are both 20/200. If so, then why didn't he bring his glasses? He says he lost them recently. Did Wellington have his glasses with him when he saw the crime? Judging by his reaction, he probably didn't, and if he claims to have saw Maggey, then it may be possible that he wrongly identified her.

The Judge has Wellington testify further about the crime.

What Happened Next: Cross-examination
Present Dustin's Autopsy Report on his second or third statement (Must choose third for PS4). The murder happened at 6:28 PM. It took Wellington 15 minutes to reach the phone. Why did it take him so long to make the call? Wellington says he was searching for a phone booth because he lost his cell phone. Lost his cell phone? Does this sound familiar? Question further and Wellington will say he found it just recently. When asked if there are any more questions you want to ask, choose there is something. Why did he take so long to find the phone booth then? When asked to present the evidence that proves that he didn't have to, Present Crime Photo 1.

Text correction: In actuality, it would take 17 minutes to make the call. Simply a text error that has been overlooked.

If you look closely, there is a phone booth just about a few steps away from the crime. Why didn't he use that phone? Remember the cell phone you are holding. He probably killed Dustin to get his phone back. But why? If he didn't call immediately, then he could have been looking for something. When prompted, choose Yes, I have an idea, then Present the Glasses. Wellington accidentally says that the glasses are his. The glasses were found under the victim's body, so Dustin must have grabbed his glasses when he fell. If that is true, then Wellington could be the killer!

Phoenix wants to know if there is a reason why he is wrong. Wellington recalls the victim's name. You remind him that the name apparently written by the victim was spelled incorrectly. Wellington must have written it, but Payne reminds you that Wellington did not know Maggey when he witnessed the murder. But there has to be some way that Wellington knew of the name. You are given a choice. Choose There was a way. You need to prove how Wellington knew the name. Present the Cell Phone. Remember, Maggey found his phone and told him her name when he called.

Note: Choosing there is nothing would implicate Maggey as a murderer but you'll humorously correct that decision on the first paragraph. Same with No, I have no idea and There was no way. But don't worry, everyone makes mistakes.

Also, pressing the third statement will get detective Gumshoe barking mad when Wellington makes fun of him. This is optional if you find this humorous.

Solving the case
It looks like you have caught Wellington, but Payne asks for one more thing: a motive. What reason did Wellington have to kill Dustin? When asked to present something, present the Names List. The list contains phone numbers taken from the memory of Wellington's phone. The people on this list are actually con artists and assassins! (Assassins for PS4 only.) When asked what Wellington's connection was, answer that Wellington is a member of that group. Since his phone contained such an incriminating list of contacts, he feared Maggey or Dustin would look into the number list. Not a victim of the group or he is looking into the group. Those two choices will give you a penalty.

That is a very explainable motive, but Payne objects. He reminds you that Wellington was promised his phone back, so why get it back in such an unfriendly matter? Try thinking outside the box - was there something Wellington saw that made him commit the murder? When asked what he saw, present Dustin Prince's Profile. Dustin was wearing his police uniform when the murder occurred. When Wellington saw Dustin, he might have thought that Maggey had checked the list of numbers, and brought a police officer with her to ask Wellington questions about the list. Thinking they ran a check, he panicked and killed Dustin to keep him quiet. If that is true, then Wellington killed Dustin because of his uniform!

You have proven Wellington's motive, but Wellington goes berserk. He wants you to prove whose Cell Phone it belongs to. When asked how to prove who the Cell Phone belongs to, choose Fingerprints on the phone?. Not The phone's stored numbers? as it really proves nothing. Maya, however, lets you know you wiped the phone, probably taking the prints with it because of all the sand around it. Wellington reminds you he has his own phone right in his hand and that there aren't any numbers on that cell phone.

You ask him where he got the phone, but suddenly recall something. Just before the trial, Wellington knocked you out with a fire extinguisher. You were holding his cell phone before that happened. So Wellington must have attacked you to get his phone back.

The Judge decides to set Wellington free from the stand. Raise an objection. Or not as Phoenix usually corrects himself. You tell the court you have evidence that proves everything. The Judge decides to give you a chance to present the correct evidence. Present Phoenix's Business Card. The Judge will give you his business card. The Judge's Business Card is added to the Court Record. When asked what makes it an important piece of evidence, choose the back of the card. If you choose the front of the card, you will get a penalty, and if you are playing on the iOS port, you will get the What’s Important Here? achievement as a consolation prize. The back of your card has your phone number and you asked Maya to call it. A phone rings, but the one that is ringing is in Wellington's hand! The ringtone is obviously the "Steel Samurai" theme song!

It looks like when Wellington went to retrieve his phone, he took yours instead!

Congratulations, you have won the first case of the game! Maggey Byrde is found...

What really happened
Richard Wellington claimed to be a first-class university student and a "Drifting Virtuoso", but he was actually part of a con group whose names were listed on his phone. One day he lost his cell phone at Exposé Park.

Meanwhile, Maggey Byrde and Dustin Prince, a couple who are both police officers, went for a walk at exactly the same park, where Maggey gave Dustin a birthday present, a yellow baseball glove made to suit, Dustin being left-handed. As they were strolling, they saw a lost cell phone on the ground and decided to pick it up.

Wellington eventually called his phone in order to try and find it. Maggey answered it, and promised him that she would give his phone back at 6:00 PM.

When Wellington met Maggey, he also saw Dustin, still in his uniform. Wellington instantly went into a panic, fearing that Maggey had talked with a police officer and ran a check through his contacts list.

Wellington fought Dustin on a high balcony, with Wellington the victor. Dustin was pushed off the balcony. As he fell to his death, he grabbed Wellington's glasses and took them with him. Dustin snapped his neck after falling 9 feet to the concrete floor below, dying almost instantly. He landed on top of Wellington's glasses, crushing them. As he fell, Wellington saw the baseball glove, which he mistook for a bunch of bananas, thanks to his poor eyesight, and the fact that the glove was yellow.

Maggey ran off, taking Wellington's phone with her. Wellington climbed down to the corpse and spent fifteen minutes looking for his glasses. He eventually gave up and called the police, implicating Maggey for the murder. He then used Dustin's pointer finger on his right hand to write "Maggie" in the sand, unaware that he misspelled the name and that Dustin was left-handed.

The Lost Turnabout: Ending
Though Maggey is now innocent, Maggey still partly blames herself for Dustin's death. She blames her terrible luck. Throughout her lifetime, Maggey has been plagued with nothing but bad luck and misfortune (failing every single test, prone to hit and run, losing every single game of tic-tac-toe she has ever played, etc.). Her luck, she believes, is probably what caused Dustin's death.

However, Maggey always remained strong and starting now, she will once again try to change everything.

You suddenly remember almost everything in your life - Maya, Gumshoe, The Judge... everyone except for Winston Payne.

You and Maya were reunited about two months ago. The reunion wasn't quite pleasant, though...

As for your cell phone? Wellington erased all the numbers which means you have to get everyone's number all over again! But that's not the issue. You'll slowly recover from the rest of your amnesia until the end of the game.


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Phoenix Wright: Ace Attorney - Justice For All/Episode 2: Reunion, and Turnabout

"That was… no accident… I was drugged… with sleeping pills… I was murdered… by that person… That’s why… I took… my revenge… It’s only fair… isn’t it… Ini?"

The episode starts with this message, and a scene of a freak car accident.

We then cut to a conversation between Phoenix and Maya. Maya seems to be in trouble again. Maya admits to having killed someone...

Case Information

 * Time of Crime: June 19th, 3:15 PM
 * Location: Fey Manor, summoning room
 * Defendant: Maya Fey
 * Victim: Turner Grey
 * Cause of death: Stabbed, then shot
 * Murder weapon: A knife and a pistol
 * Defense Attorney: Phoenix Wright
 * Prosecution Lawyer: Franziska von Karma

Defense Attorney
Phoenix Wright A defense attorney. You are reunited with Maya, only to have to defend her again. You were actually there when the murder occurred. Can you win against the young offspring of a feared prosecutor you faced several months back?

Defendant
Maya Fey A young spirit medium in training. She is also your assistant. The murder occurred while Maya was channeling someone. Is it really her fault the victim was killed? She is referred to as "Mystic Maya" at her village.

Victim
Turner Grey Grey was a surgeon, and could be a jerk sometimes. He went to Kurain Village to speak with a late friend of his. He was killed during the channeling.

Prosecution Lawyer
Franziska von Karma Franziska is the daughter of the feared Manfred von Karma. Like her father, she aims for only one thing throughout her life: perfection. So far in her five-year career, she has a perfect win record, thanks to her intelligence, aggressiveness, and her trusty whip. Let's see if you can break this perfect record.

Witnesses
Lotta Hart Lotta dreams of being a photographic journalist. You first met Lotta several months back as a witness in one of your first cases; she is now a witness in this case.

Ini Miney Ini Miney is quite a ditz: sleeping almost all the time, being spacey, saying "like" in almost every sentence... Just why is she in Kurain Village in the first place?

Other Characters
Mia Fey Mia was your former boss and mentor, who was a highly experienced defense attorney. She was murdered early in your career. However, thanks to the incredible power her family holds, Mia can still aid you in desperate situations. Maya, being a spirit medium, is able to channel her whenever you urgently need help.

Detective Dick Gumshoe Gumshoe is an absent-minded detective, and can be short tempered at times. Usually, he is a friendly and helpful character.

Pearl Fey Maya's younger cousin, and the daughter of Morgan. Despite her young age, she already is a powerful medium. Pearl is very shy and doesn't talk to strangers.

Morgan Fey Maya's aunt, and Pearl's mother. She is the sister of Misty Fey, who won the position of Master over her. She watches over Maya in Misty's absence.

Mimi Miney Ini Miney's older sister, and a former nurse, who died in a car accident sometime after an incident that killed 14 patients a year ago. This is the person Turner was trying to talk to when he was killed.

Director Hotti A nutty and perverted man who claims to be the director of the Hotti Clinic.

Ami Fey The founder of Kurain Village, and also the one who invented the channeling technique the family now possesses. There is a jar that is supposed to contain her spirit.


text:
Phoenix Wright: Ace Attorney - Justice For All/Episode 2: Reunion, and Turnabout/Part 1: Investigation

On a rainy day, you get a visit from Turner Grey, who is a surgeon at the Grey Surgical Clinic. He says he is visiting you because of two things. The first is about an incident an year ago. The incident involves a mistake resulting in the deaths of fourteen patients being cared for by a nurse, who was drugged with sleeping pills and died in a car crash a few weeks later.

The tabloids are carrying rumors of Grey being the culprit, and he wants you to prove otherwise, because the number of patients he has is dropping. He has heard of Maya and the special power she holds, and wants her to channel the deceased nurse so he can talk to her. To do that is the second reason. Maya would only do so if Grey brought you along, so you decide to go with him.

This case happens two months ago before "The Lost Turnabout" for people who want to put a timeline on this game.

Kurain Village
The first thing you'll see here is a little girl, being chased by... guess who? It's Maya! You start your first investigation mode gameplay. Here you are given four choices, one of which is Talk. Start by talking to her:

 * Today's channeling: Maya heard about the incident at the clinic. She read that Grey is responsible for the incident and the nurse's death, but Grey has told her otherwise.
 * Kurain Village: Here, everyone in Maya's family are spirit mediums, but only the women.
 * The girl earlier: Maya says the girl you saw earlier is her cousin, Pearl Fey. Despite her age, she is a "genius" when it comes to channeling spirits. The reason she didn't talk to you is that her mother told her not to talk to suspicious-looking strangers.

After you are done talking, Maya decides to start her channeling. You are given the menu again. Choose Move and choose Meditation Room.

Meditation Room
You see Grey, who is given a map to the Fey Manor. The Guidemap (Fey Manor) will be added to the Court Record. Talk to Grey:

 * Today's channeling: The reason he wanted to see the nurse is that so he can have her write a confession about the incident, stating that she is responsible for what happened.
 * Maya: Grey learned about Maya from an acquaintance of his, who happens to be a college student. He also learned that Maya is the daughter of the "Master".

After talking, Grey mentions that beyond the door is the summoning room, where Maya's aunt is. Let's go meet her. Move to the Channeling Chamber.

Channeling Chamber
Here you meet a middle-aged woman, who calls herself Morgan Fey, "Mystic" Maya's aunt. If there's one thing she won't be pleased about is people forgetting the title word "Mystic" on Maya and Pearl as part of tradition. Talk to Morgan:

 * Maya: In this village, Maya is referred to as "Mystic Maya". Maya is the daughter of the "Master" of the Kurain School of Channeling. Morgan is the Master's sister, so she belongs to the branch family. Her power is quite weak compared to the Master.
 * Today's channeling: Maya is doing the channeling, because those who died in a traffic accident are usually easy to contact.
 * Channeling chamber: The channeling chamber is where the channeling takes place. People other than the medium and the client are not allowed to observe the process. In case anything goes wrong, a huge lock on the door will keep the ruckus from coming outside.

After talking, Morgan will reveal herself as Pearl's mother. Time to explore more of the house. Move to Winding Way, accessible from the Meditation Room.

By the way, when you examine a big room, press the L button on the DS/3DS to switch sides. On the WiiWare version, just press the Minus (-) button for the same thing. To examine objects, make sure the word "Examine" is on the object before pressing the A button to learn about it.

Winding Way
You see a lovely garden here, and an incinerator (what's it doing here?). Move to the Side Room.

Side Room
It looks like a resting room. There are two bedspreads and it looks like someone is sleeping in one of them. Better not disturb her. Move back to Winding Way.

Winding Way (2)
There, you will meet a familiar face. You get a choice: Lotta Hair or I don't know you will make you feel silly and anger this woman, but you will get the Um, Lotta Hair, Was It? achievement if you are playing the Ace Attorney Trilogy on Steam or the HD iOS port and you choose Lotta Hair. The correct choice is Lotta Hart, the person you met a year back during one of your earliest cases (if you recall the previous game)! She is here to get a "real scoop" (and boy does she look eager). The channeling is about to start, so move to the Meditation Room.

Meditation Room (2)
Here Maya and Grey now walk into the channeling chamber. You are not allowed in (much to Lotta's anger), so Morgan hands Maya the key to the door. They lock the door and go inside to start the channeling, and then...

BANG!!!

You suddenly hear a loud noise, and then another. It sounds like they both came from the Channeling Chamber. Lotta recognizes them as gunshots. Gunshots?! You have a choice on what to do. Choose "Break into the Chamber". Pray that Maya is safe. You can also choose "Ask Morgan what to do" which makes Lotta Hart adamant that you help her break down the door.

Channeling Chamber (2)
Lotta takes two pictures as you enter. Inside, a horrific scene awaits. You see Dr. Grey passing away on the floor. Maya is all right, and it looks like her channeling was a success - she now looks like a different woman (with the same hair and clothes), but with blood on her and her eyes covered. The woman says Grey murdered her, so she took her revenge. Morgan comes in and tells you to inform the police, and that she will take care of Maya. Move to Kurain Village.

Kurain Village (2)
You call the police outside. Lotta will follow. Talk to Lotta:

 * What you witnessed: Lotta thinks Maya could have done it (she probably doesn't know Maya's physique alters when she is channeling someone).
 * Dr. Grey: She mentions that Grey is a great surgeon, but his personality "stinks like wet sheep".

Better check what is going on back at the scene. Move to the Meditation Room.

Meditation Room (3)
Morgan tells you that Maya is unconscious after the "spirit severing technique", but she will be fine. You then see Gumshoe coming from a business trip, who promptly checks the crime scene with Morgan. Looks like you have to wait outside. Move back to Kurain Village again.

Kurain Village (3)
Talk to Lotta:

 * Any ideas: You will learn from Lotta that she took two pictures as you entered the crime scene. Also, she says after this experience, she'll move to celebrity photographer. Which explains why she's there on "Farewell, My Turnabout".

Speaking of which, you should probably check it out. As Lotta will rush back in with herself laughing mad. Who's the scarier one?

Move back to the Channeling Chamber.

Channeling Chamber (3)
You see Gumshoe in here. Talk to him:

 * Maya: Gumshoe says that since Maya and Grey were the only ones in the room, Maya must have been the killer.
 * Cause of death: You learn that Grey was shot in the forehead. Not only that, but he was stabbed by a knife. Stabbed!? How did the knife get in the room?

Move to the Side Room.

Side Room (2)
You then meet a young woman, who is wondering when the channeling will start. You tell her a murder has occurred. The woman introduces herself as Ini Miney, a college student who is studying "parapsychology". She is here to study psychic powers. Talk to Ini:

 * Ini Miney: She is here because of Grey. He asked her if she knows a spirit medium. Ini says she took a nap here because she was ill. She is allergic to the sesame seeds they serve in food here.
 * What happened: Ini doesn't really know what happened.
 * The victim: Ini claims she doesn't know Grey. All she knows is that she was one of his patients.

It sounded like she was hiding something there, but you'll just have to move on for now. Move to Winding Way.

Winding Way (3)
You see the little girl you saw earlier, holding a key in her hand. Talk to her if you want, but she won't speak, and instead runs away again (is your spiky hair really that suspicious?).

Move to the Meditation Room.

Meditation Room (4)
Gumshoe announces that an investigation will be held late into the night. Luckily, Morgan will let you sleep in Fey Manor for tonight.

This is bad. You have just met Maya again, only to see her taken away by the cops. This has been a familiar yet traumatizing day.

The next day, you automatically start at the Detention Center.

Detention Center
Maya is in a panic now. She says she was too weak to stop the spirit's power. Talk to Maya:

 * Channeling: Maya says she isn't really a Master of the technique, but her mother is. Maya will inherit the title of Master someday.
 * What happened: All Maya remembers is that they went inside, they sat down, and she began channeling. The rest is a blank. When Maya channels someone, she loses herself and her consciousness. However, Maya also remembers having a dream.
 * "Dream": Maya dreamed that she was dead and buried. She couldn't move, but she smelt something familiar.

After you're done talking, you decide to help her. Maya isn't confident, since she is admitting to the murder, but decides to let you help her. Time to start investigating.

Before you go, Maya gives you her Magatama, which will be added to the Court Record. She says it protected her and wants you to show it to Pearl. She guarantees that Pearl will help if you show it to her. Move to the Wright & Co. Law Offices.

Wright & Co. Law Offices (2)
You come here and remember the newspaper clipping Grey showed you yesterday. Newspaper Clipping #1 will be added to the Court Record. Move to the Channeling Chamber.

Channeling Chamber (4)
You see Morgan here. Talk to Morgan:

 * What happened: After the tragedy, Morgan went in and knocked Maya unconscious, and performed the "Spirit Severing Technique" to send the spirit away.
 * Channeling Chamber: Morgan tells you that the Channeling Chamber is meant to prevent such a tragedy as the one you saw yesterday. Since Maya is a novice, it's hard for her to control such a strong spirit as the nurse.
 * Pearl: Morgan seems very proud of her daughter. Though a child, she has the powers that are required of a Master. Pearl's power even surpasses that of the main family.

After you're done talking, examine the folding screen on the very right of the room. You see a suspicious hole in it, near the ground. What is it doing there? The Folding Screen will be added to the Court Record.

After you complete everything, Morgan will leave the room. Move to the Side Room.

Side Room (3)
You meet Ini again, who doesn't seem to remember telling you what she told you yesterday. When asked what she is still doing here, she says something, but stops mid-sentence. Is she hiding something? Talk to her to be able to move on, but you won't get any new information out of her right now.

You can see the wooden box for the first time. You can examine it but it will become important in "Part 3: Investigation".

Move to the Winding Way.

Winding Way (4)
You will meet Pearl here. It looks like she is holding a key. You know what to do. Present Maya's Magatama to Pearl. She will then start talking after she finishes crying. Pearl says Maya told her about you and calls you "Mr. Nick". Pearl is now willing to help you. Talk to Pearl:

 * Pearl: Pearl doesn't like it when someone refers to Maya without her title name. But she is okay with you since you're Maya's "lover". Pearl then asks if you are a medium. Apparently, she doesn't know about lawyers.
 * The item in your hand: Pearl is willing to give it to you. Choose "Accept it". The Black Key will be added to the Court Record.

After talking, Pearl will charge the Magatama you have in your hand. Pearl says that with this, you have the ability to see people's secrets in their hearts. Pearl decides to accompany you.

Move to the Meditation Room.

Meditation Room (5)
You meet Gumshoe. He notices Pearl and tries to give her the gun?! You stop him because guns aren't really toys for very young kids! Talk to him:

 * Maya's guilt: Gumshoe doubts that you will win, and says they even have proof of Maya's guilt. Remember that yesterday, Lotta took a few pictures as you entered the scene.
 * The victim: Gumshoe says people knew Dr. Grey because of the tabloids a year ago. Gumshoe says he had an article from one of these once, but doesn't know where it is.

You do remember Dr. Grey leaving a tabloid in your office. Present Newspaper Clipping 1. Gumshoe then remembers the story of a nurse committing suicide after the incident where fourteen patients died. Gumshoe says he brought a clipping of his own. Newspaper Clipping 2 will be added to the Court Record. Talk to Gumshoe once more:

 * Tomorrow's trial: Gumshoe has some bad news for you. Your opponent will be Prosecutor von Karma. Von Karma!? The man that never lost a case for 40 years, the man who tried to prosecute his own student for murder, the man that had you stare death in the face a year ago!? But wait, wasn't he convicted for murder? That's when more bad news comes to you. You will be facing his successor!
 * Successor: Gumshoe tells you that Karma's successor is actually one of his children. A prodigy as well! The kid became a prosecutor at the age of 13! The kid has never lost a case since! The kid is from Germany. Also, you get flashes of Miles Edgeworth. Despite a grudge against him, you'll be able to see him again in "Farewell, My Turnabout". If you're keeping tabs, Miles last appearance in the previous game is "Rise from the Ashes".

Move to the Side Room.

Note: Without giving too much away, if you want to know, play "Ace Attorney Investigations Miles Edgeworth" to learn more about that successor to the feared von Karma in a flashback.

Side Room (4)
Talk to Ini:

 * The victim: Ini says she doesn't know him.

Suddenly, the room darkens, and a few chains appear around Ini along with what looks like a lock. Pearl says you are now seeing a "Psyche-Lock". With Maya's Magatama, you have the power to see when someone's hiding something from you. If the person gives in, the Psyche-Lock will break. The more the person wants to hide their secret, the more Psyche-Locks you'll see. You are now seeing one, so it should be easy for you.

But, should you present the wrong evidence or give a wrong answer, part of your life bar might deplete itself. If you don't have the right evidence yet, you have to exit this and come back later until you are ready to use the Magatama again. Lastly, once you succeed in breaking the psyche-lock, you'll recover about half the life bar. That's all the information about this gameplay mechanic.

Just Present Maya's Magatama when you see the PRESENT option on the main screen, and you'll begin:

Ini's Psyche-Lock: The Victim

 * The victim: Ini says Dr. Grey was really hard on his employees. So much so that every night, Mimi came home looking very tired. This constant exhaustion probably caused Mimi's accident.

Move to Kurain Village.

Kurain Village (4)
Pearl says she has never been outside the village before, and decides to stay. Move to the Detention Center.

Detention Center (2)
You don't see your young friend here, but you do see your late friend. It's Mia Fey, Maya's dead sister! Maya channels Mia whenever you need aid.

You tell Mia everything that came about the past two days. Mia tells you Maya could be innocent. Why does she think so? Talk to Mia.

 * Not guilty: The reason Mia knows Maya is innocent is that it would be impossible for Maya to dream during channeling. Maya told you she had a dream while she was channeling. If what Mia says is true, Maya might not be channeling someone. Could this be a set-up?
 * Evidence?: You tell Mia you don't have evidence for tomorrow, but Mia tells you otherwise. In fact, it's in your possession right now. She says it's the "key" for the entire case.

Present the Black Key. Mia tells you the key shouldn't be in your possession right now. You'll see why.

Mia says you know all you need to know for now. Phoenix asks Mia how he could do this if he doesn't know about the real murder. You suddenly see 3 Psyche-Locks! Does she know anything about the real murderer?

You can't focus on that right now. You decide to rest for tomorrow's trial.


text:
Phoenix Wright: Ace Attorney - Justice For All/Episode 2: Reunion, and Turnabout/Part 2-1: Trial

Maya is shocked to hear you are facing Prosecutor von Karma (well, his successor). You suddenly see Pearl, who claims to have run all of the way here, since she didn't know what a "train" is. Maya thinks about Miles Edgeworth - your friend and rival, who you faced in a couple of cases one year ago - for a moment. You flinch at the sound of that name - Edgeworth is gone, and he isn't coming back.

If you remember from the last game case "Rise From the Ashes", there are issues around evidence, detectives death, rules and sisterhood between Lana and Ema Skye, resulting in Edgeworth going away to learn what is the meaning of being a prosecutor since you defeated him before.

Trial begins
You are introduced to your new opponent - a very young woman named Franziska von Karma, who says she is here for one thing, revenge (for her father?). Von Karma swears to defeat you and mocks you for your "foolishness" for a not guilty plea. What's more in terms of her character, she always uses her whip to speed up trials and likes to use the word "fool" a lot. Not to mention that she's a prodigy. Lastly, she likes to call everyone by their full name (apart from the judge, fortunately). Anyway, she calls Dick Gumshoe to the stand.

Gumshoe describes the crime with a map:

 * The Channeling Chamber has no windows and the door was locked shut.
 * At the time of the murder, only the victim and the defendant were in the room.
 * The defendant was channeling a spirit.
 * A few minutes after the channeling started,
 * Gunshots were heard coming from inside the room.
 * A few of the witnesses broke the door down, and rushed into the room.
 * That's when they found that the victim was already dead.

The Floor Plans will be added to the Court Record. The Judge has Gumshoe testify about how the victim was killed.

Gumshoe's Testimony: Cause of Death
Gumshoe presents Dr. Grey's Autopsy Report, which will be added to the Court Record.

Cause of Death: Cross-examination
Press all statements.
 * first statement: The pistol belonged to Dr. Grey, but it has Maya's fingerprints all over it.
 * second statement: They could tell the shot was point-blank range, because there were gunpowder burns on his forehead.
 * third statement: The knife belonged to the Feys, and of course Maya's fingerprints were all over it.
 * fourth statement: A little more to the right, and it could have hit the victim's heart.
 * fifth statement: The shot in the forehead would have killed Dr. Grey instantly, so Dr. Grey would've been stabbed before shot.

The Judge accepts both the Knife and Pistol as murder weapons. They will be added to the Court Record.

Things are looking grim already; everything is implicating Maya for the murder. When given a choice of keeping your plea or making a "justified self-defense" plea, choose Plead not guilty, because remember, you have the "key". If you chose Justified self-defense, don't worry, you will realize your mistake, automatically change your plea to not guilty, and earn the Justified Self-Defense achievement in the HD iOS version.

Von Karma has Gumshoe testify further about the evidence.

Gumshoe's Testimony: Incriminating Evidence
Maya's Costume will be added to the Court Record. Can you find a contradiction at this stage?

Incriminating Evidence: Cross-examination
Press on Gumshoe's third statement. Lab tests show that it is the victim's blood. You ask Gumshoe if there is anything else on the evidence, but von Karma raises an objection. Why did she do that all of a sudden? When given the choice, Press further, then choose There is one little thing.... You examine the costume. Present the hole on the sleeve. The Judge takes a look at it and smells gunpowder! It looks like someone tried to shoot Maya, but missed. Maya's Costume will be updated in the Court Record.

It looks like you found the hole, but von Karma tells the court otherwise, saying the evidence still stands. Unfortunately, The Judge agrees.

After updating Maya's Costume, Present it on Gumshoe's fourth statement. The bullet hole on Maya's sleeve indicates that Dr. Grey did fight back after all. He probably tried to shoot Maya.

It seems everything has changed, but von Karma states that you have made a mistake. What you had just said supports only the "justified self-defense" plea you refused earlier. Therefore, you have yet to prove anything. Not only that, but the hole on the costume isn't enough to substantiate even a "justified self-defense" plea! Whoops! Von Karma has Gumshoe testify about what transpired on the day of the murder, with the new information.

What Transpired: Cross-examination
Present Maya's Costume on the fourth statement. Take a close look at the bullet hole - where is the gunpowder burn? If the sleeve was shot at point-blank range, there should be gunpowder burn around it! Von Karma tries to explain the victim could have pushed the defendant away before firing. However, the stab wound weakened Dr. Grey greatly, so he wouldn't have the strength to fight back. Von Karma then explains the defendant pushed the victim before the latter fired. When asked whether you agree or not, choose Something doesn't make sense.

Von Karma wants you to show her the "hole" in her theory. Present the Folding Screen. There is a hole in it about 8 inches off the ground. If both the defendant's sleeve and the screen were shot at the same time, the defendant could have been squatting down. You are asked to present where the defendant was standing. You automatically examine the floor plans. Present the spot just left of where the hole is (the west side).

You are asked if your claim changes the case - choose It changes everything. Why would Maya be squatting near the folding screen when she should be preparing to attack?

It looks like you are getting somewhere, but von Karma is still smiling somehow. She accuses Gumshoe of damaging her perfect logic. She wants to call another witness to the stand, Lotta. The Judge calls a recess.


text:
Phoenix Wright: Ace Attorney - Justice For All/Episode 2: Reunion, and Turnabout/Part 2-2: Trial

Pearl congratulates you for listening, making theories, and tricking everyone into believing you. Maya warns you that if you don't win, her ghost will haunt you along with Mia's.

Will Lotta be able to tell the truth? Or will she stab you in the back like last time? Von Karma calls Lotta Hart to the stand and has her testify about her account.

Lotta's Testimony: Witness's Account
Lotta presents the picture she took when you two entered. It shows what appears to be Maya holding a pistol from behind and Dr. Grey's lifeless body. You can't see Maya's face, however. Lotta's Photo will be added to the Court Record. You begin the cross-examination.

Witness's Account: Cross-examination
Press on all of Lotta's statements. Press harder on her fourth statement and you are given a choice on her fifth statements on where she looked. Choose Behind the folding screen.

Things have gone from bad to worse. You are given a choice to present further evidence. Choose Can't present anything yet, as doing so would get you nowhere.

It looks like all hope seems lost, but you hear a voice. It's Mia. This time Pearl is channeling her! Mia tells you to recall the event when you first entered the crime scene. Yesterday, you told her Lotta took two shots! Why didn't Lotta mention this in her testimony?

You try to stop the judge from ending cross-examination, but you are overruled. Fortunately, von Karma wants to hear more of Phoenix's claim against her "flawless" case and wants Lotta to testify further. Thankfully, the judge allows it. Well, von Karma's whip seems to help in this case.

Witness's Account Pt.2: Cross-examination
Press on Lotta's fourth statement. She had told you that she had taken two pictures and you ask why she hadn't told the court about this in the first place. Lotta says von Karma told her to not say anything about it. Von Karma?! Why would she do such a thing? You are given a choice. It doesn't matter which, but Confront Franziska would be more humorous. Von Karma says the reason she didn't submit the second picture in court is that she didn't think it would be of much use. After you finish protesting about the second photo, Von Karma finally submits Lotta's Photo 2, which will be added to the Court Record. It shows a clear shot of Maya channeling a different person. You can even see her face!

You are given a choice of whether to insist or not. You can pick either choice, and von Karma presents the court another picture. It shows you, in the Detention Center, talking to Mia channeled by Maya! This proves to the court Maya's power! She took a picture at the Detention Center!? That's illegal, which is why von Karma isn't planning to submit the photo at all.

Things are going downhill, and fast. You look at Lotta's second photo. You wonder if there is something wrong with it. Say I can prove it. You examine the photo. Look at the right-hand sleeve (Her left). Wasn't there a bullet hole there? Present the sleeve to the court. If Maya was squatting and the sleeve had a bullet hole in it during the fight, then it should be in the picture as well!

The Judge accuses von Karma of hiding the evidence, but von Karma says she wasn't informed, and blames the police. The fact that the bullet hole is in the sleeve on the costume you have now, but not in the picture which was taken after the crime, has confused The Judge. This is it. When given the choice, say that The shooter is someone else.

This leaves two questions, though: where did Maya vanish to, and how did the mysterious woman sneak in? It appears that you will have to look at this from a different angle. When given the choice, choose Maya had left the room. When asked to present how, Present the Black Key. There is only one key like this, and Maya had the key when she entered the room. You saw Pearl with the key, but she was nowhere near the scene at the time of the crime! If that is so, then Maya might have left the room with the key!

With this, you have given the Judge a reason to adjourn court for today. You have frustrated von Karma, as she vows to win the case and get a guilty verdict no matter what it takes.

Court adjourned
Maya says she doesn't recall ever leaving the room and she doesn't recall a third person either. Maya has asked you to take Pearl home by train.


text:
Phoenix Wright: Ace Attorney - Justice For All/Episode 2: Reunion, and Turnabout/Part 3: Investigation

Back in Kurain Village, Talk to Pearl:

 * Today's trial: Pearl says she has never seen so many people before. She thinks that Maya looked small, and that Franziska was very mean.

 * Prosecutors: Phoenix explains to Pearl that prosecutors don't care about people being innocent, but only about getting a guilty verdict. Pearl wonders if "Eh-ji-werth" may be an exception - unfortunately, as Phoenix says, he is "dead"...

 * The murderer: You ask Pearl if she knows about the murder. Pearl says she didn't see anything. If so, where was she?

 * Pearl's alibi: You ask her where she was at the time of the incident. She desperately claims she wasn't doing anything. Is she hiding something? Suddenly, 2 Psyche-Locks appear. This tells you she is hiding something, but you can't break them yet.

Present the Black Key. Pearl says that she found it in the incinerator. Time to look at it.

Move to Winding Way.

Winding Way
You see someone near the incinerator. The person runs up to you. It's Ini, who says she is here for sight-seeing. She says the urn on the table is sacred.

Examine the incinerator first, to the upper left of the garden. You check inside it, and see something strange. It's a piece of Maya's costume, covered in blood! The Cloth Scrap will be added to the Court Record. First the key, and now the cloth - the incinerator must be important to this case.

Talk to Ini:

 * Sacred Urn: The urn is sacred, because it contains the spirit of Ami Fey, the founder of the Kurain Channeling Technique. Examine the urn. It looks like it has cracks around it, and it spells "I AM", weirdly. The Sacred Urn will be added to the Court Record.

 * What Happened: She still won't tell you about her relationship with Dr. Grey. What about her introducing Dr. Grey to the village? What about the traffic accident? Speaking of which...PW_PsycheLock.png

 * Traffic accident: You ask her about the accident, but she tells you that it doesn't have anything to do with the case. However, 2 Psyche-Locks appear to tell you otherwise. You can't break them right now.

Let's go see how Morgan is doing. Move to the Channeling Chamber.

Channeling Chamber
There, you will find Morgan looking at a picture, looking quite sinister and claiming her chance has come. What is she up to? Talk to Morgan:

 * What happened: Morgan tells you she already told you everything. She tells you nothing new.

 * Training: Nothing worth hearing. Except for Morgan angrily corrects you in addressing the title. As "Mystic Maya" and "Mystic Pearl".

 * The Master: Misty Fey is the current Master of the Kurain Channeling School. 16 years ago, Misty disappeared because she failed to solve a case with her powers. (Although you solved it 15 years later.) She ran away afterward. If she doesn't return in 4 years, Misty will be presumed dead and the Master position will be passed to the successor, Maya in this case. You hear Morgan chuckle a bit as she says this...

Move to the Detention Center.

Detention Center
There, you will see Maya. Talk to her:

 * Today's trial: Maya is very proud of you for what you did today. She wonders if there was a third person in the room. She checked behind the folding screen, but didn't see anything.

 * Not guilty: You tell Maya that you believe in her, because it would be impossible for her to dream if she really was channeling a spirit. If Maya really did pass out when the murder occurred, it could be possible that she was drugged and set up to make it look like she was responsible.

 * Pearl's alibi: Maya wonders about what Pearl was doing herself. On the day of the crime, Maya and Pearl were playing with a ball. A ball?

 * Ball: Pearl really loves to play with her ball. She keeps it in a box in Fey Manor.

After you are done talking, Move to Kurain Village.

Kurain Village (2)
You suddenly run into Lotta, who considers herself trash. She runs away from you.

Chase Lotta. Move to the Side Room.

NOTE: On the way to the Side Room, in the Winding Way, Make sure you examine the Urn if it's not in the Court Record, you'll need it.

Side Room
It doesn't look like Lotta is in here. Why not explore the place a bit? You see a ball and a box inside the room. Examine the ball first. (It should be obvious.) It looks like it's Pearl's ball. You take it with you. Pearl's Ball is added to the Court Record. If you're curious about the ball, it has a picture of the "Steel Samurai" in a blue background.

Examine the box. Inside you will find Lotta, who then runs off again. You take a look at the box, and see a hole, 8 inches off the ground. That's the same height as the hole on the folding screen. The Clothing Box will be added to the Court Record.

Move to the Meditation Room.

Meditation Room
There, you'll see Pearl, who says Lotta passed here just now.

You now have enough information with which to break Pearl's Psyche-Locks. Present Maya's Magatama:

Pearl's Psyche-Locks: Pearl's Alibi
Talk to Pearl:

 * Pearl's alibi: Pearl admits that she accidentally broke the urn with her ball and set Ami's spirit free. She tried to fix it.

 * Sacred urn: She found glue, and since the pieces were big, she was able to fix it easily, but she did it poorly.

The Sacred Urn will be updated in the Court Record. Move back to Kurain Village.

Kurain Village (3)
You talk to yourself, going over the case when Lotta steps in after trying to grab your attention. Talk to her:

 * Today's trial: Lotta apologizes for what happened today and asks if you'll forgive her. Choose whichever option you feel like. Lotta will then tell you everything she knows.

Present Ini Miney's Profile and then...
 * The murderer: Lotta suspects Ini Miney could have done it.

 * Ini Miney: Lotta claims to know that Ini was hospitalized once. Lotta gives you the address of a clinic in town.

Looks like you need to check out the clinic. Move to the Hotti Clinic.

Hotti Clinic
You meet what looks like a nutty old man, who says he is the director named Hotti. He apparently remembers Ini. A nurse comes and according to their conversation, Hotti is just an old man pretending to be a doctor. With purple hair and missing a few teeth. He also likes to flirt with girls. Do you really need to Talk to him? It looks like it:

 * Hotti Clinic: Hotti doesn't really care about the details. He just does surgeries.

 * Ini Miney: Hotti says Ini was once here to have significant surgery. He doesn't go into the details, as he isn't allowed to.

Present your Attorney's Badge to him. You will persuade him to tell you that he isn't a director (obviously). He says that he will tell you what he knows about Ini.

 * Ini Miney: Ini had to have major surgery. Her entire body had to be wrapped in a big cast, due to sustaining serious injuries in a traffic accident.
 * The Operation: They were able to reconstruct Ini's badly burnt face, thanks to a picture she brought. The picture Ini brought was part of a driver's license she received prior to the incident. The actual license was never found, so it probably got burnt along with the car. The License Photo will be added to the Court Record.

 * The Accident: Hotti claims to have a newspaper article about the accident. He also says Ini was the passenger in the car, and managed to get out by herself. Newspaper Clipping 2 will be updated in the Court Record.

Hotti will leave after talking after asking whether he's helpful or not. Of course, his speech has affected your thoughts.

You can examine this place and Hotti might step into your thoughts!

Move to Kurain Village.

Kurain Village (4)
You see Lotta again. She says Morgan called the cops earlier. Why would Morgan do that? Talk to Lotta:

 * Morgan: Lotta suspects Morgan could be plotting to steal the title of Master due to the murder.

 * Ini Miney: Lotta says she just saw Ini at the garden.

 * The Master: Lotta says the eldest sister of the Fey family usually holds more power than the younger, yet Misty, Morgan's younger sister, beat Morgan to the title of Master.

Move to Winding Way.

Winding Way (2)
Looks like you have enough evidence to make Ini spill the beans. Present Maya's Magatama:

Ini's Psyche-Locks: Traffic Accident
Talk to Ini:

 * Traffic accident: Ini finally admits that she was in Mimi's car when the accident occurred. She was sleeping in the car when it happened. Ini couldn't do anything to save Mimi, so she picked the photo from her purse and made it out alive, but badly burnt.

 * Dr. Grey: Ini blames Grey for the accident, accusing him of drugging Mimi with sleeping pills. Ini would have killed Grey in revenge, but she says it would be impossible to prove.

Move to Kurain Village.

Kurain Village (5)
You arrive only to see Morgan leaving the village with Gumshoe. What are her intentions? She is also leaving Pearl behind. Not before Gumshoe tries to show her the gun again! Thankfully, he gets dragged by Morgan by the ear.

Talk to Pearl if you want. She has a feeling that something bad is about to happen and wants you to see Maya.

Move to the Detention Center.

Detention Center (2)
You'll see Mia there channeled by Maya. Talk to her:

 * The murderer: If you recall yesterday, Mia had 3 Psyche-Locks about her regarding the real murderer.

 * Tomorrow's trial: A basic summary of what happened so far and finding out who the third person is involved in a murder incident.

 * Kurain Channeling Technique: Long story short, Ami Fey is born with a certain fate and by her name, after one of the Buddhas name "Amitabha". Because of her death, that's how her urn appears on "Winding Ways".

Now the battle of wits between mentor and student begins. Present Maya's Magatama:

Mia's Psyche-Locks: The Murderer
Talk to Mia once more:

 * The murderer: There is one question. Why would Morgan kill Dr. Grey, how did she manage to do so when she was with you when the murder occurred, and more importantly, how was Ini involved? Mia suspects Morgan would want to kill Dr. Grey because of Misty (Mia and Maya's mother). Misty? Why would Mia bring it up now?

Mia says you have everything you need for tomorrow. Pray that you can win and get Maya found innocent.


text:
Phoenix Wright: Ace Attorney - Justice For All/Episode 2: Reunion, and Turnabout/Part 4-1: Trial

Maya isn't in very good spirits today - she's downhearted about how much more mature Franziska is than her, despite them both being the same age. Maya and Franziska were both eighteen years old at this time.

Pearl comes in and tells you her mother will be coming to cheer you on. You ask her to channel Mia for help (and to ensure Pearl's absence). Pearl does so and you head into the courtroom. Maya looked shocked, wondering why you need Mia's help in Pearl's place.

Trial begins
Von Karma tells you she has cameras on you and your defeat will be seen all over the world. The court recalls the fact that the defendant did leave the room at one point around the time of the murder. Von Karma calls Morgan to the stand.

Morgan says that while she was performing the Spirit Severing Technique, Maya escaped at one point. The Judge has Morgan testify about Maya's escape.

Morgan's Testimony: Maya's Escape
The reason Morgan has been hiding this is that she thought problems would arise for Maya if she were to mention it. She justifies her testifying now by saying she is only correcting your falsities, so now you have to try and prove who the real liar is.

Maya's Escape: Cross-examination
Press on Morgan's second, third, fourth, and sixth statements.

 * Second statement: Morgan kicked you out for reasons she doesn't explain. Question further. Morgan will say she kicked you out for your own safety, fearing that Maya could have killed you both.

 * Third statement: Morgan admits that she was lying about striking Maya on the head to protect her. Question further. Morgan says Maya did something unexpected. Von Karma stops Morgan before you can question any further.

 * Fourth statement: Morgan seems physically larger and stronger than Maya, but von Karma reminds you that Maya was channeling someone that is as strong as Morgan.

 * Sixth statement: Choose Either option. Von Karma says that due to Morgan's unawareness of Maya's escape, she has another witness up her sleeve.

After pressing these statements, von Karma calls Ini Miney to the stand, since Ini claims her sister spoke to her.

Von Karma has Ini testify about what happened after the murder.

Ini's Testimony: After the Murder
Ini says that the terrible thing Mimi said is that she was murdered by "that man" (Dr. Grey), and that she took her revenge. The lie may seem well constructed, but Mia sees a way to deconstruct it. Let's see what Mia is thinking.

After the Murder: Cross-examination
Press on Ini's fourth statement. Von Karma says Ini instantly recognized Mimi. Question further, then choose It's very important. Ini will add a statement.

 * I wasn't, like, scared at all. And, like, her costume looked totally, like, normal.

Press on that statement. Mia will say that's impossible (to herself). Present Lotta's Photo 2 or Maya's Costume on the same statement. Phoenix informs Ini that there was blood all over Maya's costume - the one Mimi was wearing. Ini freaks and briefly snaps, but von Karma calms her down and has her testify further about the murder.

After the Murder, Pt.2: Cross-Examination
Press on Ini's Third and Fourth statements. You ask her if she saw something strange. When asked where, say when you were going to the crime scene. Then press harder. When asked if this is important, say it's very important. Ini will add the answer to her testimony.

 * I, like, didn't see anyone on the way to, like, the Channeling Chamber.

Bingo! Present the Sacred Urn or Pearl Fey's Profile on that statement. If asked how this is relevant, you mention that Ini could not have missed a certain person. Present Pearl Fey's Profile. Pearl knocked over the urn with her ball, and she tried to fix it in the middle of the Winding Way. That is where Ini and the defendant walked through, so if they were walking through Winding Way at the time of the crime, they should have seen Pearl!

You ask Ini where she really was, but von Karma denies that Ini is lying and that she was indeed in the Side Room. When asked whether you agree, say There is no way. You realize that there is a contradiction. When asked where the contradiction is, say It's in her testimony just now. It's true that Phoenix and Lotta were out calling the police, and Morgan was the only one in the Channeling Chamber, but how did Ini know this if she was asleep? You then ask the question, "Where was the witness at the time of the murder!?" Von Karma has you answer the question.

You examine the Fey Manor Map. Present the Channeling Chamber. When asked where, on the Floor Plans, Present the space behind the folding screen. But didn't Lotta say she saw nothing behind the folding screen? When asked what Ini used to stay hidden, Present the Clothing Box. She must have put it behind the folding screen to keep herself hidden. Ini insists that both she and the Clothing Box were in the Side Room the whole time. When the Judge asks if you can prove where the box was at the time of the crime, answer Yes, I can with some evidence. Then Present either the Clothing Box, or the Folding Screen (doesn't matter which). Both the folding screen and the clothing box have bullet holes at about the same height. If this is true, then the clothing box must have been hidden behind the folding screen!

This leaves one question, though: if Ini hid behind the folding screen, dressed up as Maya, drugged Maya, and killed Dr. Grey, how did she get away with it? It would have been impossible for Ini to do this alone. When asked if you agree, say Correct, it's not possible. Ini had an accomplice. When asked who, Present Morgan Fey's Profile. However, if you chose No, it is possible, prepare to get whipped but you'll automatically try again in naming an accomplice.

Phoenix describes what "really" happened:

Ini took the clothing box behind the folding screen to hide in to wait for the channeling to begin. When channeling started, Ini, dressed up as Maya complete with the clothes and a wig, silently crept up to Maya and the doctor. She drugged Maya, and stabbed Dr. Grey in the chest. Ini then hid Maya in the clothing box to make it look like the channeling was a success. Suddenly, Dr. Grey, still alive, attempted to shoot Ini, but missed, leaving the hole in the folding screen and the clothing box. Ini then took Grey's gun and finished him off.

Phoenix and Lotta came in only to see Ini, who had covered herself with Dr. Grey's blood. Morgan then kicked Phoenix and Lotta out, not to perform the Spirit Severing Technique, but to help Ini cover up the crime!

Is it over?
Not quite. Von Karma and Ini want you to prove one last thing: a motive. Why would Ini go to the trouble to kill Dr. Grey? When asked to present the motive, present either Newspaper Clipping 2 or Mimi Miney's Profile (again, doesn't matter which).

Ini denies taking revenge. She says her desire for vengeance isn't that strong, and no one has proof of Dr. Grey ever drugging her sister. Furthermore, you have no proof of the reason why Morgan would help Ini take her revenge! Seeing this plan as overly complicated, Ini reverts to her ditzy self, and the Judge calls off the cross-examination.

It looks like the plan for murder seems too complex, but Mia is, of course, persistent. She knows that you can find Ini's motive no matter how confusing it sounds. You are given a choice of whether you are confident or not. Reply Yes, I can. Phoenix asks to be allowed to present evidence, but Ini reminds you that the cross-examination has already ended. Von Karma, however, is interested in hearing you out, as she is confident you will slip up. The Judge decides to continue the cross-examination and calls a recess, much to Ini's chagrin.


text:
Phoenix Wright: Ace Attorney - Justice For All/Episode 2: Reunion, and Turnabout/Part 4-2: Trial

Maya seems traumatized by Morgan's possible role in the murder and wonders why she would do such a thing. Von Karma then enters and taunts you. You tell her that even if you do lose, it won't bring her father back. Von Karma doesn't care though, so it's a final round between you and her in the courtroom.

The Judge now has Ini testify about her accident.

Ini's Testimony: Last Year's Accident
Mia says it's impossible to prove Ini's motive directly, so you'll have to look at this from another angle.

Last Year's Accident: Cross-Examination
Press on Ini's third statement. Then Press harder. If Mimi was so tired, why didn't they talk about switching drivers? Ini says she didn't have a driving license. She adds it to her testimony. Unlike most testimony added by pressing, it will be at the very end of her testimony instead of directly after the statement you had to press.

 * I, like, didn't have my license, so, like, I couldn't take over driving for her.

Now you're on target! Present the License Photo. Ini says she got the license about half a year after the accident. There is no proof of Ini ever receiving the license before the accident. Even if she had one, Mimi wouldn't let her drive. Mia asks why. Ini answers with another testimony. Hopefully, you'll now get some real answers.

I Wouldn't Be Allowed: Cross-Examination
Press on Ini's third statement. She says it's a new sports car from the U.K. Press harder. The Judge will have Ini revise her statement.

 * My sis' new car was, like, a totally special model from England.

Present Newspaper Clipping 2 on either this statement or the fifth statement. In the article, Ini mentions that she escaped from the right side of the car, but since it is a British car, the right side would be the driver's seat. But does this mean Ini was actually sitting in the driver's seat...?

Solving the case
This leaves one question: who was really driving the car? You are given a choice. If Ini was in the passenger's seat, then it would have to be Mimi Miney. So Ini was in the driver's seat and escaped, but Mimi was driving the car yet was killed. This raises another question: who is the woman on the stand now? Present Mimi Miney's Profile. The woman doesn't look like Mimi, but Phoenix informs the court that the resulting burn was so severe, that "Ini" had to undergo plastic surgery to reconstruct her face. Instead of her own face, Mimi probably used her sister's picture to become Ini.

Dr. Grey tried to use Maya to talk with Mimi, but was killed. Why? Mimi wasn't actually dead, as Dr. Grey thought she was. He would've found out during the channeling, so the woman had to take drastic measures to ensure Dr. Grey didn't find out she was alive.

The Truth Revealed
The woman will finally give in to your claim and will admit that she is in fact Mimi Miney, Ini's sister, who was thought to be dead. She also admits to killing Dr. Grey. Mimi threw away her life and continued her sister's. But why? Present Newspaper Clipping 1. The shame of the malpractice incident and the loss of her sister was too much for Mimi to bear. Her face burnt in the accident, she used Ini's picture to leave her past behind and start a "new" life as her own sister.

With Mimi's confession, this leaves one last question: why would Morgan go to the trouble of framing her own niece for murder? You don't have to worry about that right now, as...

Maya Fey is found...

What really happened
It was one year ago. Mimi Miney, a nurse at the Grey Surgical Clinic, ran by Turner Grey, made a grave mistake while distributing patients' medicines, killing 14 patients of the hospital. The incident would have come back to haunt Mimi, but a few weeks later, her life changed forever. As she was driving home from work in her British sports car, with her sister, Ini Miney, in the passenger seat, Mimi fell asleep from exhaustion, after answering several questions regarding the malpractice incident. Suddenly, a jolt woke her up and a few seconds later, a sea of flames surrounded her. Mimi was able to escape the blazing vehicle alive, though badly burnt. Ini was not so lucky and was burned to death.

Mimi's face was disfigured, so she needed plastic surgery to reconstruct her face. The sudden loss of her sister, and the malpractice incident weeks prior, scarred Mimi greatly. Mimi used Ini's picture to have her face reconstructed as Ini, ditching her entire life and starting a new one as her own sister.

The papers presumed Mimi to be dead, and some blamed Dr. Grey for the events that transpired. Dr. Grey was repulsed, as the accusations caused the number of patients he was taking to drop. The only way to stop the accusations was to have Mimi admit to the crimes. Mimi was dead, however (as far as the world knew). Dr. Grey went to ask an occult fan, who was Mimi Miney posing as Ini, about spirit channeling. Mimi was forced to tell him all about Kurain Village, and the Kurain Channeling Technique, because she was, after all, posing as an occult fan. He went to Kurain Village (with Lotta tagging along, to study paranormal stuff) to have Maya Fey, one of the mediums in training, and daughter of the missing master, channel Mimi so Mimi could sign a confession. Maya would only do so if he brought along Phoenix Wright, a defense attorney, and a close friend of Maya. Dr. Grey did so. Mimi, as Ini, feared that he would learn that she was still alive, since spirit mediums cannot channel the living. Mimi plotted to kill Dr. Grey, for the sake of her identity. She consulted Morgan Fey for help, who, for some reason, decided to help Mimi frame Maya for the crime.

Mimi took Maya's acolyte's uniform, and a wig made to match Maya's hair. Before the channeling began, she took a large clothing box and hid it behind the folding screen at the Channeling Chamber, where, as the name suggests, the channeling was to take place. Mimi hid behind the folding screen, holding a fruit knife that belonged to the Fey family. Dr. Grey and Maya entered the room with the unique key, which was used to lock the door.

The channeling began, and, silently, Mimi snuck up on the two and drugged Maya with a sleeping agent. Maya passed out and Mimi then attacked Grey and stabbed him in the chest, seemingly killing him.

Mimi dragged the unconscious Maya away, and hid her inside the clothing box. Dr. Grey, however, was still alive, and fired a shot at Mimi. He missed, leaving a bullet hole in the folding screen, the clothing box, and Maya's left sleeve. Mimi took the gun from Grey, and finished him off by shooting him in the forehead from point-blank range.

Hearing the gunshots, Phoenix and Lotta, who were waiting in the Meditation Room during the channeling, broke into the room, seeing Mimi (presuming it to be Maya, channeling Mimi's spirit), and Dr. Grey's lifeless body. Lotta took a total of two pictures before Morgan kicked both Phoenix and Lotta out, under the pretense of performing the "Spirit Severing Technique".

Morgan took the clothes and wig Mimi was wearing, and the key, and threw them in the incinerator. They poured Dr. Grey's blood on Maya's clothes, and rearranged the crime scene so it looked like Maya had done it.

Meanwhile at Winding Way, as the "channeling" and murder took place, Pearl Fey, Maya's cousin, and Morgan's daughter, was playing with her ball when she accidentally knocked over the sacred urn that was supposed to contain the spirit of Ami Fey, the founder of the Kurain Channeling Technique. The fall shattered the urn. Fortunately, the pieces were big, so Pearl tried to fix it. However, she did it poorly. The urn even said "I AM", rather than AMI, due to Pearl's illiteracy. Neither Morgan nor Mimi saw Pearl, so their alibi would eventually be broken.

Reunion, and Turnabout: Ending
After a happy reunion between Maya and her late sister, Maya asks Phoenix why Morgan would help Mimi kill Dr. Grey, and frame her for the murder, ultimately sending her to prison. Present Pearl Fey's Profile. The reason Morgan wanted Maya to be hauled off to prison, is because in the absence of both sisters eligible for the position of Master of Kurain (with Maya in jail, and Mia dead), the next person in line would come from the closest branch family - namely Pearl, whose powers are supposedly as strong as the Master herself.

Morgan, meanwhile, is hauled off to prison for being an accomplice to murder. However, she doesn't intend to simply give up the position of Master to Maya yet...

To find out what Morgan is planning next, play "Phoenix Wright Ace Attorney: Trials and Tribulations" final case to see where everything finally comes together in Maya's family and your past unraveled for the first time.


text:
Phoenix Wright: Ace Attorney - Justice For All/Episode 3: Turnabout Big Top

The case starts with a circus act. We are introduced to Maximillion Galactica, a magician with the power to fly. He flies over the stage, then wraps his cape around his entire body and disappears within it, wowing the crowd.

Case Information

 * Time of Crime: December 27th, 10:15 PM
 * Location: Berry Big Circus
 * Defendant: Billy Bob Johns (Max Galactica)
 * Victim: Russell Berry
 * Cause of death: Blunt force trauma to the back of the neck
 * Murder weapon: Statue
 * Defense Attorney: Phoenix Wright
 * Prosecution Lawyer: Franziska von Karma

Defense Attorney
Phoenix Wright A defense attorney. Phoenix has just watched the circus only to learn that one of its members has been arrested. Can he defend a performer that all the other performers dislike, handle the annoying members of the circus, and clean his office in time for the New Year?

Defendant
Billy Bob Johns (aka Maximillion Galactica) One of the world's most favorite magicians. He works for the Berry Big Circus. The other members of the circus see him as a jerk, but deep down, he is actually quite an emotional person.

Victim
Russell Berry (aka The Ringmaster) Russell Berry was the ringmaster of the circus. He loves his members like they are his family, and they in turn love him back. He came up with new ideas for almost every tour, and his ideas almost always worked.

Prosecution Lawyer
Franziska von Karma Franziska is the daughter of the feared Manfred von Karma. Like her father, she aims for only one thing throughout her life: perfection. Von Karma had a perfect winning record - until you came along, that is. Can you defeat her again?

Witness
Lawrence Curls (aka Moe the Clown) Moe the Clown is, well, a clown. He is one of the oldest members of the circus, and his increasingly lame jokes show.

Benjamin Woodman (aka Ben) & Trilo Quist Ben is a very quiet and shy ventriloquist. He seems hopeless without his puppet Trilo. Trilo is a loud and rude puppet and a tenor. He seems to "control" everything that Ben does. He is in love with Regina Berry and plans to marry her somehow.

Other Characters
Maya Fey A young spirit medium in training, and your assistant. She is a big fan of Max, and as soon as she hears of Max's arrest, she calls you to meet her at the detention center (against your will, of course).

Dick Gumshoe A homicide detective with the local police. He is a somewhat absent-minded detective and can be short tempered at times, but he is generally a friendly and helpful character. He is afraid of Von Karma, who has seemingly planted a tracking device on him.

Regina Berry An extremely cute "princess", the daughter of Russell Berry. She has lived her entire life in the Berry Big Circus as a wild animal tamer. She has won the hearts of many members of the circus, but has lived a sheltered life, not even fully comprehending the reality of her father's death.

Ken Dingling (aka Acro) Acro is a trapeze artist. His legs are broken, leaving him wheelchair-bound.

Sean Dingling (aka Bat) Acro's brother and partner, who is currently hospitalized.