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Super Mario 63/Shifting Sand Land

Shifting Sand Land is the first mini-course from Super Mario 63. It contains three Shine Sprites and Star Coins. To unlock the level, simply collect 2 Shine Sprites. When you have enough, unlock the door to the far right.

Inside the Pyramid
"The Ancient Pyramid of Shifting Sand Land is the burial site of the Koopa Pharaoh, Yuuzgonadai."

Keep on heading right once you start, and jump over the pit. Then, jump on the rotating platforms and then onto the sand hill. Jump off at the right. Then you'll see a small pool of water (oasis?) with an Rocket F.L.U.D.D box. Continue right, then jump over Star Coin #3. Soon, you'll see the entrance to the pyramid. Press the Up arrow key to go in it, similarly to a door.

You should fall down a slide. Avoid the Goomba, and carefully hop across the moving platforms. If you touch the quicksand, you will lose a life, so be careful. The next part is to get across two rotating wooden platforms with platforms around them. Hop on the first wooden platform, and then hop on the other one, and then on the wobbly platform.

After all of that, jump to the right to safety. Hop on the elevator up and jump across these platforms. Then you'll see a bunch of bobbing platforms trying to crush you against a grate. With some tricky jumping you can get above the grate, but if you can't, just try to get across. Then, jump on the next platform lift to a new area starting with a Hover F.L.U.D.D.. Grab it. You then jump atop of another lift to some more moving cubes. If you fall off a cube, then hover back up. Travel up to the next lift. It'll take you to the last area. Collect the coins, and then break the crates blocking your way up. jump on the lift up to the block maze.

Star Coin #1

Break the two crates in your way, then jump on the platform with the Rocket F.L.U.D.D. Spin jump on this platform, and you'll eventually break the crates above. Lastly, jump up to the first Star Coin.

Then, jump up to the Shine Sprite.

Trekking for 8 Red Coins
"Some of the Red Coins are cursed, so that you'll need some Ancient Magic to reach some of them..."

...and that Ancient Magic is Invisibility - the first Star Power you encounter. Start off the level by breaking the first crate in the level, as it contains the first Red Coin, and to it's right is the second Red Coin. Next, use Hover F.L.U.D.D to get on top of the structure. There will be an Invisibility Star and a sign explaining it.

Grab it and head into the Sling Star. It should sling you into the clouds. Go right and grab the third Red Coin inside the cage. Then, hop on the platforms until you can grab the fourth Red Coin on top of the pillar. Then, jump down and head into the sand hill that has the fifth Red Coin, and then get on top of the hill for the sixth Red Coin.

Afterwards, go back up to the clouds and this time go left. Jump past the platform "snake" and grab the seventh Red Coin. Lastly, go right, past the cage the moving and the blue platforms, onto the lift, taking you to the last Red Coin on top of a pillar.

Star Coin #2
For the second Star Coin, jump before the lift that takes you to the last Red Coin to get this one. If you mess up, try hovering back up.

Star Coin #3
To get this Star Coin, go to the left of the pyramid's entrance (It's right below Star Coin #2). You'll find a pit, with the Star Coin hover over it. Jump down, and then hover back out and you should get it.

Once you get all eight Red Coins, go back to the starting area. Jump back onto the structure, where a Shine Sprite is awaiting.

Shining Atop the Ancient Pyramid
"The Shine Sprite glows brightly from on top of the Pyramid, but how do you get there?"

By Slingstar of course! Go back to the area where eighth Red Coin was. Now take the Sling Star next to it. You'll be taken near the top of the pyramid.

There will be another Hover F.L.U.D.D up here, so take it if your water is low. Jump to the next platform, and you'll come across some Parakoopas. Bounce on their heads to the next platform. From this platform, jump on top of the next, oddly shaped platform. Jump across the next two over to the small, triangular platform. Jump on it to reach the last Shine Sprite of this course. For a way easier way, just hover to the top when you land on the platform after you took the slingstar!

title: Super Mario 63/Shifting Sand Land


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Super Mario 63/Secret of the Mushroom

This level requires at least one Shine Sprite to unlock. To enter, jump onto the door that leads to the Upper Hallway in the Main Hall. Press the Up arrow key, and you'll be warped to the Secret of the Mushroom.

Secret of the Mushroom
"Gotta catch 'em all! 1-Up Mushroom!"

This level is filled with Blue Coins, that are worth five Coins each, and 1-Up Mushrooms, so this guide will tell you how to get as many lives possible from this level. You'll enter by falling onto a Hover F.L.U.D.D. There's also a sign. Go left onto a wobbly platform for a couple of Blue Coins. Go right, but under the moving box, and you'll find a crate and a 1-Up Mushroom in a pit. Break open the crate for several Coins. Jump down to the 1-Up Mushroom, and then Hover back out to grab it. Keep on heading right on several wobbly platforms for a couple more Blue Coins.

After that, there should be a platform ferris wheel, and in the center is a Blue Coin. Hover out there, grab it, and Hover back to safety. Head right a little bit for another crate, a Blue Coin, and a 1-Up Mushroom. The 1-Up is over a pit, so jump on the small rainbow cube, and ride it to the Mushroom. Once you get it, Hover back onto another platform before you fall. Now, break the crate and grab as many coins as you can get! Travel back left to the Hover F.L.U.D.D at the beginning.

Hover up above the moving box, and then land on the rotating white boxes. Slip in between the boxes when they rotate to get two Blue Coins and a 1-Up Mushroom. Slip back out, and then Hover up to the next Blue Coin and two signs. The signs tell of which path is the easy or hard one. Choose either one.

Easy Path
Go right, past the wobbly platform to the circling platforms. From these, jump to the platform with a Goomba and a Blue Coin. Jump onto the next set of circling platforms. To get the 1-Up Mushroom, wait on the platform until you get it, and then Hover off to the next platform. Jump up past each platform ahead, up a wobbly platform with a Blue Coin on it. Jump past the next set of wobbly platforms, dodging enemies and making sure not to fall off.

Hard Path
Go left, onto a wobbly platform. Past it is a bunch of rotating wooden platforms. To get a 1-Up Mushroom, Drop down a side of a rotating platform, and then Hover back up onto another rotating platform. Go left a bit onto the platform with a Blue Coin on it.

Star Coin
Past a gigantic rotating platform is the Star Coin of this level. Jump back there, and then be sure to Hover back to the safety of a platform to the right of this course.

Jump onto the slowly rotating white cube, and ride it up to the next platform. Then, jump on the lift, and ride it towards the end while dodging the rotating platforms. Jump over the wobbly platform and reach the end of this secret course.

Soon, you'll see the Shine Sprite and two 1-Up Mushrooms. Break the crate blocking both of the 1-Up Mushrooms and jump down to each, and Hover back out. Make sure not to fall, or you'll have to do the level again. Break the crates blocking the Shine Sprite with a Stomp, and grab it.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Super Mario 63/Secret of the Mushroom


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Super Mario 63/Jolly Roger Bay

To get to Jolly Roger Bay just go to the room above the entrance and go to the left.

Use the sling star to get up, then walk over to the left. You will be there, and then go collect the 8 red coins. Many of them will be underwater, and don't forget the one not in coins!

title: Super Mario 63/Jolly Roger Bay


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Super Mario 63/The Cave of Empuzzlement

This level requires the second bowser key from bowser's second trap. It is under a hidden breakable block under the painting to the right with clouds next to the Tall, Tall mountain painting. First, in the lobby, enter the top double doors. Then, head on to the right. Enter the doors with the keyhole. Climb the stairs to the right. Head under the cloud painting and ground-pound.

The Cave of Empuzzlement
"Be careful, this labyrinth of Locked Cannons, Metal Blocks, Invisible Walls,Floating Platforms, Rocket Fludd, and Turbo Fludd will twist and mutilate your mind beyond sanity."-Pause Menu This level is filled with switches that change the water level, along with the of the things said in the quote;Locked Cannons, Rocket Fludd, etc. It is a cave area, playing the Buoy Base Galaxy music. This guide will help you reach the shine sprite hidden in this level.

title: Super Mario 63/The Cave of Empuzzlement


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Super Mario 63

Table of contents

 * Introduction
 * Gameplay
 * Controls
 * Story

 * Appendices
 * Enemies
 * Bosses
 * Items
 * Secrets
 * Glitches
 * Level designer
 * Unused content

 * /Walkthrough/
 * Star Map
 * Castle Grounds

 * Main courses
 * Course 1: Bob-omb Battlefield
 * Course 2: Snowman's Land
 * Course 3: Hazy Maze Cave
 * Course 4: Boo's Mansion
 * Course 5: Lethal Lava Land
 * Course 6: Tall Tall Mountain
 * Course 7: Rainbow Ride

 * Storyline courses
 * Mushroom Kingdom (Tutorial 1)
 * Bowser's Trap in the Dark World
 * Outskirts of the Mushroom Kingdom (Tutorial 2)
 * Peach's Garden
 * Bowser's Second Trap in the Fire Fortress
 * Kamek's Castle
 * Bowser's Castle: The Final Challenge

 * Mini courses
 * Mini Course 1: Shifting Sand Land
 * Mini Course 2: Wet-Dry World
 * Mini Course 3: Tick Tock Clock

 * Secret Courses
 * Secret Course: Tidal Isle
 * Secret Course: Secret of the Mushroom
 * Secret Course: Jolly Roger Bay
 * Secret Course: Frosty F.L.U.D.D
 * Secret Course: Secret of the Sky
 * Secret Course: Thwomp's Castle
 * Secret Course: The Cave of Empuzzlement
 * Secret Course: Magma Maze
 * Secret Course: A Galaxy of Stars
 * Secret Course: Edge of the Mushroom Kingdom

title: Super Mario 63


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text: Category:Book:Phoenix Wright: Ace Attorney - Justice For All


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Apollo Justice: Ace Attorney

Apollo Justice: Ace Attorney (逆転裁判4 Gyakuten Saiban 4 lit. Turnabout Trial 4 in Japan) is the fourth game in the  series, published by Capcom, and the first title in the series developed specifically for the Nintendo DS. It is also the first title to not feature Phoenix Wright as the main protagonist. Gameplay is the same as in previous entries to the series. However, because this game is specifically made for the Nintendo DS, it takes full advantage of the touch screen and microphone, and the 4 new cases use them heavily.

On the Nintendo 3DS, this game has been enhanced in similar fashion to the Phoenix Wright Trilogy. The graphics has been redrawn, the text has been fixed and improved, it kept the forensic gameplay aspect and has included features similar to both "Dual Destinies" and "Spirit of Justice". However, this version is only included in the Nintendo eShop in Europe and Australia.

As usual, you don't need to learn about the real life Court System to get any ideas of what to expect. This game pretty much speaks for itself. Each case after the first has 2 trial days. Your goal in each case is to find the truth that you save your clients, but mess up too much and it's GAME OVER!

It's a good idea to read through the /Gameplay/, /Controls/, and even the /Characters/ before starting.

Walkthrough

 * /Episode 1: Turnabout Trump/
 * Day 1 — Trial Former
 * Day 1 — Trial Latter
 * /Episode 2: Turnabout Corner/
 * Day 1 — Investigation
 * Day 2 — Trial Former
 * Day 2 — Trial Latter
 * Day 2 — Investigation
 * Day 3 — Trial
 * /Episode 3: Turnabout Serenade/
 * Day 1 — Investigation
 * Day 2 — Trial
 * Day 2 — Investigation
 * Day 3 — Trial Former
 * Day 3 — Trial Latter
 * /Episode 4: Turnabout Succession/
 * Day 1 — Investigation
 * Day 2 — Trial Former
 * Day 2 — Trial Latter
 * 7 Years Ago — Trial Former
 * 7 Years Ago — Trial Latter
 * MASON System — Investigation
 * Day 3 — Trial

title: Apollo Justice: Ace Attorney


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Apollo Justice: Ace Attorney/Gameplay

As with the Phoenix Wright games, Apollo Justice is split into 2 game play modes and is very easy to pick up. The first mode is during court and the second is investigation. During the courtroom mode you will cross-examine witnesses, present evidence and make important decisions that will affect the outcome of the verdict. Before each courtroom mode (apart from the first trial) you will have a chance to go out and gather evidence to present later in court.

Courtroom mode
Here is a list of the different actions you can use during Courtroom mode.

Cross-Examination
Cross-Examination is an important part of the game play. During trials witnesses will provide a testimony for the court. It is your job to find the contradictions in their testimonies and present evidence to support these contradictions. The witness will say their testimony for the court then the cross-examination will begin. The touch screen will have forward and backward arrows in the middle and in the top corners there will be “Press” and “Present”.

Pressing
You can press any part of a testimony; doing so will generally provide a little more information. You will almost never be penalized for pressing so get in the habit of pressing all statements. Sometimes you have to press certain parts of the testimony, however pressing all statements will not cause any harm. Occasionally, pressing a statement will provide you with a multiple-choice decision. Generally you need to choose the correct option in order to advance the plot, however if you make the wrong choice you can simply press the statement again. This will cause the multiple-choice screen to display again.

Presenting
When you discover something that is contradicting a piece of evidence you have in the court record you will present it to the court. Doing this makes the witness unreliable and ultimately helps your client. If you present the wrong piece of evidence, or happen to present it against the wrong statement you will get penalized.

Every so often the Judge will ask you to present evidence to back up your arguments. This works the same as during cross-examination. If you submit the wrong evidence you will receive a penalty.

The Court Record
The Court Record holds all of the evidence for the trial. As the trial progresses you will collect a lot of evidence. This can be found during the investigation mode or presented by other people during the courtroom mode. The Court Record can be accessed at any time during the game. Each page of the Court Record holds 8 items but you are able to toggle to the next page to view other items. If you click on an item you will get a brief description of it. Some items will also have a Check option were you can have closer look at photos or reports.

Perceiving
You finally have something new in court mode! It is called the perceive system. During cross-examinations, Apollo can use his bracelet to look closer to the witness's body language if neither evidence nor pressing would do the trick. You can perceive a certain statement by using the bracelet gauge on top of the screen (if it's not greyed out).

When looking closer, you have to find suspicious movement on the certain part of the statement. You will have to watch the statement slowly go by. If a witness reaches a part of a sentence he or she isn't sure of, he or she will fidget in some way (twitching, shrugging, sweating, etc.) If you find the nervous movement, put the cursor on it and press the A button to proceed. If you can't find anything by the end of the sentence, you can either hear the statement again, or move to another.

TAKE NOTE: You don't have to worry about seeing anything perverted, such as cleavages, as you will not do so in any way!

Investigation mode
When you are in Investigation mode you will find yourself in a number of different locations. Usually you will start at the crime scene or in the Detention Center. During Investigation mode you cannot receive a 'Game Over' screen, so you are not able to do anything damaging to the plot. In order to advance the plot you will have to find certain evidence and talk to certain people. When you have completed everything you need to do during the investigation the chapter will automatically end and you will begin the next day in court. You are able to access the Court Record during the Investigation mode, so you can keep on top of what evidence you have. The touch screen will display 4 options for you. Move, Examine, Talk and Present.

There are 4 different actions you can perform while in Investigation Mode:

Move
When you click on the Move option, another screen will display. It will have a list of different locations you can move to. In some cases you have to move to one location in order to access other locations. You may have to visit the same location more than once during the trial. When certain criteria are met the plot will advance and there may be new people to speak to or new evidence to be discovered at the location. Select 'Back' to return to the main screen.

Examine
When you click on the Examine option, the screen will have a pointer. You can use this pointer to select different objects. When there is an object that you can examine closer a tab called ‘Examine’ will display in the bottom right hand corner of the screen. Clicking on this will trigger a discussion about the item. Sometimes the object will be added to the Court Record; sometimes you will just receive information about it. Examining can be tricky but on a number of occasions it is required to advance the plot. Be sure to examine all you can at each location. Select 'Back' to return to the main screen.

Talk
If you enter a new location you will sometimes come across other people. You are able to talk to these people to help gather information about what happened. When you click on the Talk option, you will be presented with a list of topic to discuss. Sometimes when you discuss one topic it will ‘unlock’ another topic to talk about. New topics can also be unlocked by presenting the person with items from the Court Record. You should always make sure that you have covered all available topics with each person. You will know if you have covered a topic because a red check mark will be displayed at the side of that topic. Remember that the more information you can get during the Investigation, the better position you will be in for the next day in court. Select 'Back' to return to the main screen.

Present
Presenting items in the Investigation mode is basically the same as in the Court Room mode. However you will NOT receive any penalties for presenting items. This means you can present as many items as you like to as many people as you like. Sometimes you will need to present an item to a certain person in order to get more information and advance the plot. Select 'Back' to return to the main screen.

The Health Bar
It's the same as JFA and T&T, Apollo's health is indicated by a bar graph. Depending on the risk involved in your accusations, you will lose more health from the bar for each mistake you make. You can tell how much you'll lose by looking at the glowing section of the bar.

Health does not recharge between court sessions—it remains the same through the entire case. In order to recharge it, you must successfully break a Psyche-Lock (only on the final chapter).

Checking evidence
Open a file in your Court Records, then choose Check. If it is not a photo, you should see a 3-D rendering of the object, and three panels on the left, bottom, and right screen. The left allows you to zoom in and out of the objects, if you have to look closer, the bottom and left ones rotate the object left and right, and up and down, respectively. If you see something interesting, such as fingerprints, blood, contradictions, etc., examine it, like usual.

Other
There are other things to do with the Stylus, but the features are exclusive to each episode.

title: Apollo Justice: Ace Attorney/Gameplay


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Apollo Justice: Ace Attorney/Controls

This game can be played entirely with the Stylus if you choose to do so, however you can also play by using the buttons on the DS. When using the stylus, you simply point to the appropriate button on the screen to accomplish what you want. In this game you can't use the buttons at certain moments, so you only have to rely on the Touch Screen.

title: Apollo Justice: Ace Attorney/Controls


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Apollo Justice: Ace Attorney/Characters

This article only refers to the main characters. Phoenix Wright himself, Ema Skye, and The Judge are returning and recurring characters of this game (not including flashbacks). However, all of the other major characters of the Phoenix Wright games are entirely absent! Want proof? See for yourself below.

Apollo Justice
Our new hero of the  series. A rookie attorney who is passionate and lively. However, once he is in court, he can easily be a bit helpless. He is much like Phoenix in HIS rookie years, stubborn, slow, and even reluctant.

Trucy Wright
A young magician who happens to be Phoenix Wright's daughter! How Phoenix got her, that's for you to find out. Trucy usually makes performances at an unseen place with her puppet, Mr. Hat. She is also the CEO of what used to be the Wright & Co. Law Offices and is your perky assistant throughout the game.

Phoenix Wright
Phoenix Wright is the former protagonist of the Ace Attorney series. He was what you would call a "legend" on the defense's bench when we last left him. However, 7 years prior to this game, Phoenix was forced to turn in his attorney's badge. Now he works at a bar as a pianist, though he doesn't play piano. Now Phoenix is still a legend of poker, undefeated in 7 years! The story in this game will revolve around Phoenix and his sudden disappearance from court.

Klavier Gavin
Klavier is your common opponent in this game. He has two jobs, a prosecutor, and a rockstar legend. He performs rock concerts with his band all of the time and writes songs based on law. He has a cool attitude and unlike Phoenix's opponents, he is actually a fair prosecutor and is as determined to find the truth as Phoenix.

Ema Skye
A young woman who is a detective. She actually wanted to be a scientific investigator when she was younger, and still does. She is as astounded to scientific stuff as ever and uses science to investigate. Phoenix once helped her sister get acquitted of murder when she was younger, as seen in Phoenix's first game.

Kristoph Gavin
Klavier's brother, and Apollo's mentor. He is the best defense attorney in town and is calm, elegant, and collected. He plays quite an unexpected part in this game.

Valant Gramarye
One of the greatest magicians in the past. Valant is the uncle of Trucy.

Zak Gramarye
Partner of Valant who has gone missing seven years ago.

Lamiroir
A singer who is mysterious in every way. Even she couldn't remember her past! Her singing voice makes you feel like you are seeing the world as she travels around the world herself.

The Judge
Like the other games of the series, he looks over every case in this game. The Judge hasn't change since the last game. He is slow and can be easily manipulated.

title: Apollo Justice: Ace Attorney/Characters


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Apollo Justice: Ace Attorney/Episode 1: Turnabout Trump

The whole episode starts in an art room. We see a mystery person draw something, but it never shows who, or what.

We then cut to a game of poker. In the end, the two show full house. One of them wins and a bottle is picked up. It looks like a bottle is hitting someone. We then see cards drop and we see what looks like an unmoving body. A phone call is made. What just happened?

Case Information

 * Time of Crime: April 17th 1:30PM
 * Location: Borscht Bowl Club,
 * Defendant: Phoenix Wright
 * Victim: Shadi Smith
 * Cause of death: Blunt force trauma to the forehead.
 * Murder weapon: Glass bottle
 * Defense Attorney: Apollo Justice
 * Prosecution Lawyer: Winston Payne

Defense Attorney
Apollo Justice This is Apollo's very first case as a defense attorney. He didn't expect to defend a legend of his job, or a former legend anyways.

Defendant
Phoenix Wright Phoenix is much more laid back than he was 7 years ago. He lost his badge sometime after the events of Trials and Tribulations. Now he works at Borscht Bowl Club as a pianist and undefeated poker player. Just what happened that made him turn in his badge? That's for later. What matters right now is you have to defend this man.

Victim
Shadi Smith A mysterious world traveler. He played poker with Phoenix at Borscht Bowl Club before he was murdered. Just who is he anyways?

Prosecution Lawyer
Winston Payne The rookie killer is back in action and yearns to see his enemy leave in cuffs. You only face him in this first case of the game. A tradition to the series.

Witness
Olga Orly A waitress at Borscht Bowl Club. She claims to have witnessed the poker game that may have triggered the murder.

Other Characters
Kristoph Gavin Apollo's mentor, who is a defense attorney himself. Kristoph is highly experienced and sometimes sees things that Apollo doesn't. Kristoph is actually a friend of Phoenix, but why did Phoenix chose you to defend him? He will teach you about the basics of Court Mode in this case.

Phoenix's Daughter A magician you'll briefly meet in this case. Just who is she?


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Apollo Justice: Ace Attorney/Episode 1: Turnabout Trump/Day 1 - Trial Former

Here is the list of evidence you hold right now:

 * Smith's Autopsy Report
 * Crime Photo 1

There is also one more thing, although it doesn't really count as evidence: your attorney's badge!

 * Attorney's Badge

The defendant's lobby looks more detailed than the last game doesn't it? Anyway, you will meet your mentor, Kristoph Gavin. He tells you that your client is a friend of his and he had dinner with him that night.

You will then meet the client himself. Kristoph is a great attorney and a friend of the client. But, why did he chose you to defend him? The client wants you to see for yourself. (By the way, does he look awfully familiar to you?)

Trial begins and you enter the courtroom.

Well, at least the old Judge is back, and so is your opponent, Winston Payne. The Judge questions the fact that Kristoph is the best defense in town, not to mention your client's friend, yet your client chose a greenhorn like you. Well, it looks like you have no choice. The Judge calls in the defendant.

Veterans of the Ace Attorney series will be in for an ultimate shocker. The man you are defending right now is none other than Phoenix Wright himself! That's right, the former protagonist of the series! But, now he is not a lawyer anymore, now he is just a piano player... though he can't play it! How did that happen!? But let's not look into that right now, what you should worry about is giving him the "Not Guilty" verdict. Payne will describe the basic details. Apparently, Phoenix must have killed a customer at Borscht Bowl Club. Payne will present the murder weapon, an empty bottle of grape juice. The Deadly Bottle is added to the Court Record. You can check it out at any time. Kristoph will tell you about the Court Record. Any time in the game, you can either touch the Court Record gauge on the Stylus or press the R button. You can look at the evidence there. You can learn information by opening up the description.

Payne will describe the victim. His name was Shadi Smith. He is a world traveler. He only came to this country just recently. His connection with Phoenix is unknown though Payne say Phoenix may had a motive: Phoenix was losing a game of poker to Smith, or at least that's what Payne says. Poker? Is that gambling!? Has Phoenix become a criminal!?! Kristoph will object (Ah, the good 'ol "Objection!"), saying poker is just a game, nothing illegal. However, make a note about how Kristoph described the cards, you'll learn why later on.

The Judge wonders how the game actually works. He will have Phoenix testify about the competition. Here you go, your very first testimony! Listen hard and well!

Phoenix's Testimony: The Competition
Kristoph will offer a refresher for a cross-examination if you are a newcomer to the series, choose Refresher course, please!, otherwise, choose No thanks. Now begins your very first cross-examination.

The Competition: Cross-Examination
Press on the 2nd statement, the one where Phoenix mentions his real job. He will say that he played poker for 7 years... And never lost! Quite an amazing feat to say the least.

Press on the 3rd statement. Phoenix says the room he plays in used to be a place for the black market. You know, illegal deals, dark hoodies, peering goons, the works. Now it's all just a play room. Take note about the window, it is a lookout for onlookers. Press on the 4th statement. The club uses red and blue cards to avoid cheating. Those decks are alternated to keep people from sneaking in cards. There are five cards in each hand. The better hand wins.

After pressing those statements, The Judge thinks he is satisfied of what he heard about a game and now asks about the crime. Phoenix reminds The Judge that they are talking about the game, not the crime, and expected you to object to that. Kristoph will ask Phoenix for his connection to the case at hand. A new statement will be added to his testimony.

 * I plead silence regarding the murder. But I will say I never touched the murder weapon.

Time to see if Mr. Wright is right. Open up your Court Records and check the Deadly Bottle's description. It says the bottle has Phoenix's fingerprints all over it. A contradiction! Present the Deadly Bottle to the Court. You will learn from Payne that Phoenix held the bottle upside-down, his reason? To knock someone upside the head!

Uh, oh! It looks like you have just made Phoenix look more like the murderer. Phoenix will again plead silence. Kristoph will then mention that Phoenix was the one who called the police with his cell phone! Why would he do that if he is the real murderer? The reception wasn't good enough, so he had to go upstairs. It looks like he called the authorities rather than running for it! Looks like Phoenix is still a nice guy. Wright's Cell Phone is added to the Court Record.

Payne looks certain that Phoenix was in the room when the murder occurred. Perhaps he has a decisive witness? Payne will call in his witness to the stand.

After cowering a little, the witness will introduce herself as Olga Orly, a waitress at Borscht Bowl Club. She has brought a camera with her, as she brought has a photo of Phoenix and Smith at the night of the crime! Olga's Photo will be added to the Court Record. So there were three people at the murder scene (The Hydeout), Phoenix, Smith, and Olga. If Phoenix didn't do it, then it could have been perhaps Olga! Olga will testify about the events that happened that night.

Olga's Testimony: That Fateful Night
Olga will say that the winner of the game was Smith. But Phoenix never loses! Payne will present another crime photo, which shows the outcome of the game. Payne will say that Smith had more chips than Phoenix did. It looks like Phoenix DID lose. The Chip Photo will be added to the Court Record.

That Fateful Night: Cross-Examination
Check Smith's Autopsy Report. It says that Smith died from a blow to the head! Smith didn't die of strangulation! Present it to the court on the 5th statement. Looking at the Crime Photo, it doesn't really show the wound. Payne will then show another crime photo, which shows the hat removed. It looks like he was hit in the head. Crime Photo 2 will be added to the Court Record. Present Crime Photo 2 on Olga's 3rd statement. Olga says that Smith was wearing a locket, but in the photo, there is no locket. Perhaps someone took it? Maybe Phoenix took it, rather than strangling Smith. Phoenix is called up again. The Judge notes that Phoenix is wearing a locket. Phoenix says that the locker contains the picture of his daughter... Phoenix Wright had a daughter!?! Payne confirms that she IS his daughter!

So both men had lockets? This can't be just a coincidence. The Judge has Olga testify about the outcome of the game.

Serious Competition: Cross-Examination
Press on the 2nd statement. You ask if the chips in the photo are all that were used. Olga jumps upon hearing this. When given the option, Press harder. Olga will say that one type is worth 100 points, the other is worth 1,000. Kristoph will say that what she just said was important. When given the choice, say Add to testimony.
 * One kind of chip is worth 100 points, other kind is worth 1,000. Two kinds in all.

Present the Chip Photo on this or the 3rd statement. Each men started with 3,500 points. Add them up, and you will get 7,000. Now count the number of chips. If the big ones were worth 1,000 points and the small ones were worth 100 points, then if you add up the chips, then they all could be worth 10,600 points! They don't add up! You are now asked to explain the contradiction. Say that Both were right. It is just that the values were the other way around. If you add the smaller chip worth 1,000 points each and the big ones worth 100 each, this is what you will get, 7,000! Now that adds up!

Now let's add up the chips Smith and Phoenix had. Though Smith had more chips, he had 2,900 points. Phoenix had less chips yet he had 4,100 points! So, it looks like Phoenix had won the game after all!

So does that mean Phoenix didn't have a motive? Not quite, as Olga will come up with a new one, Phoenix had cheated. Sounds like another testimony is afoot.

Olga's Testimony: The Final Hand
For those who don't know what a full house is, it is when a hand holds a pair, and a three of a kind at the same time. A pair is two cards of the same number, while a three of a kind is three cards of the same number. The card photo shows that both men DID have full houses! So does that mean someone did cheat? If Phoenix did cheat on the last hand but lost the hand, why?

The Final Hand: Cross-Examination
Press on the 3rd statement. How can you see the cheat in the picture? Olga says that Smith had three aces, while Phoenix had two! That makes FIVE aces! This will be added to the testimony.

 * Mr. Smith's hand has three aces, and Mr. Wright's two. ...It is five aces in all.

Present the Chip Photo on that statement. The Judge wants you to show what contradicts the statement. Present the victim's hand (The one near the bottle). If Olga says there were three aces, then why does the photo show two? Phoenix doesn't have two, so there were four aces on the desk! Olga says she was sure she saw five aces. She looks serious. Kristoph requests that you should examine the cards. When asked whose card you would like to examine, View victim's hand. The Victim's Hand will be added to the Court Record.

You will now begin your first evidence checking of the game. Turn to the back side of the hand. Is one of the cards blue, unlike the other four red ones!? Present the blue-backed card. Seeing this, Olga will inadvertently say that she thought she put it in Wright's hand. She did what!? It looks like Smith had Olga help cheat. The reason, Kristoph says she is a dealer. She tried to help Smith cheat, but did so poorly! You finally come to the conclusion that Olga is the real murderer! Olga faints upon hearing this.

Well it looks like you managed to get our ex-hero off the hook... until Phoenix objects (Don't you just miss that "Objection!"?) He doesn't want the trial to end yet. He reveals that the last game was played by red cards, so the blue one was somehow swapped in. Phoenix wants you to answer when the cards were swapped. Say that the card was swapped After the murder, because you'd be in a world of hurt if you swapped a card and pulled it during the game. It sounds quite ridiculous indeed, as Smith could have been murdered by then! You are now asked who swapped the cards. Smith was already dead by then, so this leaves two possibility, Phoenix or Olga. Say that the one who swapped the cards is someone else.

Phoenix couldn't have swapped it, because he wasn't the one cheating, and Orly couldn't have done it as well, because she made a mistake. This only leaves one conclusion, someone else was in the crime scene that night! Phoenix will mention that the "fourth" person had made a mistake. The first is that he didn't count on seeing that there were decks of two different colors. The other is that he might have replaced one of Smith's cards with a King. This probably means Smith did have a fifth ace. This probably means that there really WAS a fourth person.

Note Kristoph's opinion on Phoenix's claims.

The Judge will call a recess. He also calls for Kristoph to go to his chambers.

Recess
Kristoph asks Phoenix to leave the defending to you.

You ask Phoenix about the locket he is wearing. He shows you the picture of his daughter. You then ask him if he really did cheat. Phoenix will ask if you know what he did 7 years ago. What happened?

Phoenix reveals to you his secret for going undefeated at poker: your opponent's body language. You can find people fidgeting to get a hint of what they are thinking. This can also happen in court. This even happened recently, Olga rubbed the back of her neck on part of her testimony. But you didn't notice that. Phoenix also reveals to you that he hasn't told the whole truth yet. He wants you to drag it out to the light of day, he wants your "power" to help you do so.

You head back into court.


text:
Apollo Justice: Ace Attorney/Episode 1: Turnabout Trump/Day 1 - Trial Latter

Olga is returned to the stand. She then drops her Russian accent and takes off her coat, revealing herself to be Olga "Quick-Fingers" Orly, a professional card dealer. She actually worked with Smith to set a trap for Phoenix. She would sneak the card into Phoenix's pocket, so when the hands were drawn, Smith would check Phoenix for the card and would expose the undefeated "legend"'s secret and would destroy his winning streak. However, they couldn't find it, so Phoenix must have sneaked out of the trap.

What happened to the trap card? Olga will testify about the "trap".

The Best Laid Traps: Cross-Examination
Press on the 4th statement. Why would Phoenix swing the bottle for no apparent reason? You then felt something odd, like you sensed something. When given the choice, Press harder. You will feel the strange vibe again. Phoenix did tell you that Olga would touch the back of her neck on certain parts of her testimony. Suddenly, your vibes will look closer and focus on that twitch. What's happening? When given the chance, press the Perceive gauge.

You will inform Olga of the twitch. Why is she rubbing the back of her neck when she mentioned the moment of the crime? Perhaps she isn't sure of what she saw. Maybe something in Olga's memory caused the twitch. When asked for proof, Present the Deadly Bottle. She looked like she touched her neck as if she was in pain. Your conclusion? Olga was the one that was hit, not Smith! A new statement will be added.

 * He's the one who did it! I didn't let him out of my sight until the cops got there!

Present Wright's Cell Phone. Wasn't Phoenix the one who called the police upstairs? Olga will freak and will confess to what really happened. It wasn't Phoenix who picked up the Bottle and hit Smith, it was Smith who picked up the bottle and hit Olga! It looks like Smith had a good reason, as Olga failed to set a trap to Phoenix!

Alternatively press on that new statement. Kristoph will ask you about her testimony, tell him that her testimony was flawed. The judge will ask you what contradicts this evidence. Present Wright's Cell Phone.

The Judge asks Kristoph for his comments. Kristoph will say that Olga is, in fact, a "liar" and accuses her to be the murder. Phoenix comes to the stand once more. He reminds Kristoph about the possibility of the "fourth" person in the room. Remember, a blue card was sneaked in after the murder. The reason? The forth person thought the finishing cards were colored blue. Phoenix wants you to show who that "fourth" person was. Present Kristoph Gavin's Profile. Remember what Kristoph said before the chip photo was shown. He said the cards were blue.

Note: You can choose other profiles but it will automatically correct itself since the fourth person question can't be repeated. In other words, you can pick other profiles but Phoenix will reveal Kristoph Gavin as the fourth person anyway.

Payne objects, saying that Kristoph had no connection to the case. Phoenix counters it saying they may have met... during the night of the crime! Kristoph will argue that the events before the crime aren't related, but he isn't Phoenix's defense, it is you. You are given the choice, choose to Hear the testimony. You'll have to hear what Phoenix has to say.

Phoenix's Testimony: Appetite Before Murder
Kristoph looks really dim witted right now, it looks like Phoenix has lured him into a trap. He tells you that Phoenix is lying and wants you to expose it. This might not end well for you.

Appetite Before Murder: Cross-Examination
Press on Phoenix's 3rd statement. Phoenix says after the card was put in, Phoenix discovered the card... and put it inside the empty bottle! The murder weapon!? A new statement will be added.

 * I discovered the "trap" during the game, and disposed of the card in the bottle.

Examine the Deadly Bottle. Put the cursor on the back of the bottle and press the A button. You will find that there is nothing in it. What? Present the Deadly Bottle on that statement. Phoenix insists that he put the card there.

Now Present Crime Photo 1 on statement 5. How did Phoenix know about the bleeding forehead? Smith's hat was on before the police arrived. Phoenix will admit that he took the hat off and put it back on. His reason, his phone call with Kristoph. Phoenix will show a recording of that call. In Kristoph mentions that someone hit Smith's "bone china pate". Kristoph was referring to Smith's bald forehead. That's when Phoenix went to check Smith, only to find that Kristoph was right, somehow!

So how did Kristoph know of Smith's forehead, let alone a bald one, if he never met him? You know what this means, a testimony from your mentor! The Judge will call a recess.

Recess
Back in the lobby, you will meet a girl, who will give you a card. You draw one, and it looks like an Ace of Spades, and it looks like the fifth card Olga tried to cheat Phoenix with. And look, it has blood on it! The girl will tell you that you have to use this card to win the case. The Bloody Ace will be added to the Court Record. The girl asks you to help her father before she leaves. (Father? She doesn't mean...)

Back in the courtroom, Kristoph takes the stand. He will say that he will "play along". He thinks The Judge's questioning about Smith's head is inordinate. Phoenix objects otherwise (as Phoenix objects, music from the first game will start. Don't you just love that song?), and accompanies you on the defense's desk! Phoenix will say that Smith never took his hat off at the night of the crime, except for one moment, when he was struck dead! Kristoph will then admit that he was lying, for Phoenix's sake. This is it, the truth awaits!

That Fateful Night: Cross-Examination
Press on Kristoph's 5th statement. He mentions three people there. What about the fourth? Kristoph will ask you a reason why the "fourth" person would swap the fifth ace with a blue one. He presumes you have the evidence for it. When given the choice, Show evidence. Then, Present the Bloody Ace. The reason the real killer swapped the card is that if they left it behind, they'd be in big trouble! Kristoph will say that the card you just presented was a fraud. Phoenix will then say that the real killer would claim that it was a fraud.

Phoenix will present the photo. It shows that the blood from the wound is dripping down the back Smith's forehead. Where was it dripping? Maybe the card you just presented. Kristoph will object, saying that the card is baseless conjecture. Phoenix objects otherwise, (watch as he does it, it's like he is stealing back the spotlight) and tell you to imagine out the whole crime.

You will see the floor plans. Or rather, the 3D floor plans. The victim's body was found at his seat, facing the table, with blood dripping out his back of the forehead. Phoenix will then say there is a problem with the scene. The problem regards the blood on the card. He wants you to point it out. You will examine the floor plans. Present the V (where the victim was). If the body where positioned as the photo says, the blood would have dripped on the floor, not on the cards on the table. How could this be? Phoenix will reveal that they were sitting on swivel chairs! Chairs that turn around! Phoenix wants you to turn the victim's chair around on the plans. Use the stylus on the Stylus to click on the victim's chair. Once it's red, slide the chair vertically on the chair to turn around. It looks like the chair was facing AWAY from the table when the crime occurred. This means that Smith turned around when the killer sealed his fate. When Phoenix returned, Smith was facing the table as the crime photo show, so the killer turned it back around afterwords! It looks like this explains the card, but Phoenix will say that this also creates a huge contradiction. When asked to show where the contradiction is, Present the K on the plans. Smith was struck from the front, so if he was facing the direction you have proven, it would've been difficult for the killer to do the deed. Payne objects, saying that it makes no sense since Smith would face the other direction during the middle of the game. Phoenix agrees and wants you to show where the killer would be to kill Smith. Present the spot in front of the victim. Payne objects, saying that the spot was just a solid cupboard. It would be impossible to just stand there. Phoenix will explain the logic to the mystery, the cupboard was wasn't there. Phoenix requests that they would search the Hydeout to move the cupboard. The Judge sends out the investigation team. Phoenix gives the team a note to help with the investigation. (Hmmmm.... What was written on the note?)

You look at the floor plans once again. Phoenix tells you to move the cupboard. Do so as you did with the chair. Phoenix will point out another contradiction. He, of course, wants you to show it. On the floor plans, Present the 2, where Kristoph was. If the cupboard was moved, then it would cover up the window Kristoph says he saw through! So, if Kristoph saw the scene, but not from the window, then where DID he see it?

Just then, Bailiff comes back with shocking news. They moved the cupboard... and found a secret passage behind it! Remember what Phoenix said before, the Hydeout was once a place for criminals, thus have some tricks to go in. It looks like Kristoph had a trick up his sleeve. (Explained below)

Solving the Case
Once again, it seems you have gotten our ex-hero off the hook, but Kristoph isn't willing to give up yet. He accuses Phoenix of presenting illegal evidence. His explanation? The bottle. Phoenix is probably ignoring the bottle and using unrelated evidence to frame someone for murder! He reminds you that Phoenix was holding the bottle upside-down. Kristoph wants you to show why, other than murdering Smith. Present Olga's Photo. Apparently, Phoenix has bottles right next to his chair. Normally, when you pick up bottles on that condition, you would have to pick it up upside-down!

You and Phoenix now explain to the court that Kristoph might have used the bottle and switched it for someone else. Kristoph now asks for proof he switched bottles. Phoenix will now remind you of the note he gave to the investigators. It said to bring all of the bottles from Borscht Bowl Club. You will examine one of those bottles. Turn the bottle to the back and look inside. Is that a card!? Just like you did with the last bottle and Smith's hand, put the cursor on the card and press the A button.

Remember, Phoenix has put the bait card inside the bottle before the murder. This "murder" weapon you have doesn't have the card in it. The reason? Kristoph switched the bottles!

At this point, Kristoph will admit to the crime and will be arrested. He will say that this case was Phoenix's idea of revenge. Revenge of what happened that took his badge away 7 years ago.

Well, it looks like the legendary side of Phoenix Wright hasn't watered down after 7 years. Phoenix will warn you that some changes will appear at the law of the court soon. Hopefully you're prepared.

So without further ado, The Judge hands down his final verdict.

Phoenix Wright is found...

What REALLY Happened
It was the night of the showdown, when world traveler Shadi Smith went to challenge undefeated poker champion Phoenix Wright.

Smith thought he needed help, so he hired professional gambler Olga Orly. She would slip a 5 of hearts card inside one of Phoenix's pockets, so when he wins, Smith would check Phoenix's pockets and expose him as a "cheater", ruining his reputation as an undefeated poker player. That plan would backfire.

Smith finally showed up after Phoenix had dinner with his friend Kristoph Gavin, a defense attorney. Olga took a picture of the men as they talked Smith and Phoenix began the "showdown". The game ended with two men both having full houses, with Smith getting an extra ace, making him look like the cheated. During the game, Phoenix noticed the trap card and puts it in his bottle next to him. Phoenix won the game, so Smith started searching him. However, he couldn't find the "trap" card. Smith then took the bottle and knocked Olga out with it, angered and thinking she failed to carry out the plan. Phoenix goes upstairs to call the police.

Shadi retook his seat while Phoenix was upstairs. Just then, a noise came behind him, as if a cabinet has moved. Smith turned around in his swivel chair and for some reason saw Kristoph Gavin standing in front of him. Kristoph held the grape juice bottle he got from upstairs, and hit Smith's head with it, killing him almost instantly. Smith fell back to his seat and blood started dripping down the back of his head and onto the Ace of Spades.

Kristoph noticed the bloodied ace and took it with him. He replaced it with one of the blue cards, not aware that the cards were actually red. Kristoph then replaced the murder weapon with Phoenix's fingerprinted bottle, unaware that a card was inside the former. He then turned the body back around in the swivel chair, and left.

After Kristoph left, Phoenix came back down and found the body. Phoenix noticed that Smith's hand was changed. He worked here for seven years, so he knew about the secret passage way. Therefore, he pretty much knew what happened. He proceeded to tell Kristoph on his cell phone what happened and record the conversation. Here, Kristoph slipped up and mentioned Smith's "bone china pate", leaving Phoenix to know he had done it. Phoenix modified the crime scene and put the hat on Smith (so the crime scene pictures would contradict Kristoph's recorded phone call), and was then arrested when the police arrived.

Phoenix planned ahead for court. He asked his daughter to make a fake card for him to use. Phoenix then asked Kristoph for his student, Apollo Justice, to be his defense, because he knew Kristoph would not defend him properly on purpose. Phoenix would use Apollo to help him take on Kristoph and ultimately take him down.

Turnabout Trump: Epilogue
You ask Phoenix a few questions: What was Kristoph's motive (reason) into killing Smith? What was that "power" you had just "discovered"? If the locket Phoenix is wearing really was Smith's (He tells you in this scene) why does he have it, and why was the picture his daughter in it? Phoenix won't say anything, as he wants you to find out for yourself.

Since your mentor is arrested, it looks like you're out of a job. Phoenix will invite you to work with him. (You know, at the Wright & Co. Law Offices) But he is not an attorney anymore, right? It may have something to do with that "legendary" trial 7 years ago. What verdict was given, and why did Phoenix leave court for that?

Phoenix will then reveal to you one thing though. One piece of evidence you presented today was forged! "A naughty magician's trick" he says. Present the Bloody Ace. His daughter did give this to you, right? Recall what Kristoph said. The card was fraudulent. Phoenix will say it was true. He forged the card! Apollo drops a hint about what really happened in that "legendary" trial 7 years ago before punching Phoenix. Phoenix will give you the address to his "office" and leaves, saying "I had a good time."

Apollo (that's you) narrates that all of the mysteries you discovered today were all connected to that case 7 years ago. You won't have to look into them right now, as the story of Apollo Justice is only getting started.


text:
Apollo Justice: Ace Attorney/Episode 2: Turnabout Corner

Turnabout Corner begins with an unimportant message, and three crimes: a hit and run, a theft, and of course, a murder.

Case Information

 * Time of Crime: June 14
 * Location: People Park
 * Defendant: Wocky Kitaki
 * Victim: Pal Meraktis
 * Cause of Death: Gunshot wound to the right temple.
 * Murder Weapon: A pistol
 * Defense Attorney: Apollo Justice
 * Prosecution Lawyer: Klavier Gavin

Defense Attorney
Apollo Justice Since his mentor's arrest, Apollo has lost his job and has hit rock bottom as of the time of this case. He has no choice but to go to the Wright & Co. Law Offices. But Phoenix is no longer in the law business?

Defendant
Wocky Kitaki The gangster son of the local mob family. He is loud, easily angered, and acts badly just because it's "manly". Can you prove someone who is likely to commit murder innocent?

Victim
Pal Meraktis A surgeon who owns a successful surgical clinic. What happened to make Wocky hold a grudge against this man?

Prosecution Lawyer
Klavier Gavin Prosecutor by day, rock star by night, Klavier also happens to be the brother of Kristoph Gavin. He has a teasing nature and sometimes even "rocks the courtroom". Let's just hope he isn't mad about his brother.

Witnesses
Wesley Stickler A first-class university student who takes pride in his research on the mysteries of life. Why exactly was he out in the middle of the night to witness the murder? Alita Tiala Wocky's fiancée. Shy and soft-spoken. How did she even witness the murder, though?

Other Characters
Trucy Wright Magician and self-proclaimed "CEO" of the "Wright & Co. Talent Agency" who happens to be Phoenix Wright's "daughter". Trucy is bright, enthusiastic and perky. Disregarding Wocky, she also has a problem, rather than a trick, up her sleeve (or lack thereof). Detective Ema Skye A young detective who actually wanted to be a scientific investigator. She uses scientific tools to help along her investigations. Years ago, her sister was one of Phoenix's clients and now she can aid you in your investigation. Guy Eldoon A grumpy man who owns a noodle stand Phoenix and Trucy visited often. Now, however, his noodle stand has gone missing and he wants you to find it for him. Phoenix Wright An undefeated poker champ who used to be a defense attorney. As you saw in the last case, Phoenix still has his lawyer skills. What has become of his office since he lost his badge? Plum Kitaki Don't let Plum's friendly and motherly demeanour fool you; she's the wife of a mob boss, after all. She is the mother of Wocky and usually cleans the place up. Winfred "Big Wins" Kitaki A dangerous looking man who looks after his family. Apparently he and his son, Wocky, don't get along very well. Director Hickfield A nutty and perverted man who claims to be a doctor at the Hickfield Clinic. Doesn't he look familiar to veteran Ace Attorney fans?

Locations
Wright & Co. Talent Agency Not the place you would have expected it to be. This used to be the "Wright & Co. Law Offices" before Trucy took over. Detention Center Ah, the good old Detention Center. This is where your clients (in this case, Wocky) are held. Hickfield Clinic Room A hospital room where patients are "held". Meraktis Clinic / Eldoon's Noodle Stand On the left, you will see where the victim works and on the right, you will see where Mr. Eldoon works. Dr. Meraktis' Garage A garage at the Meraktis Clinic. Kitaki Home / People Park On the left, you will see the Kitaki Mansion. On the right, you will see the entrance to the crime scene. People Park Crime Scene The crime scene itself. Things are getting worked up here. Is that a noodle stand? Meraktis Clinic The lobby to the Meraktis Surgical Clinic. Dr. Meraktis' Office The victim's office. It looks like something happened here.


text:
Apollo Justice: Ace Attorney/Episode 2: Turnabout Corner/Day 1 - Investigation

Wright & Co. Law Offices
It has been two months since your mentor's arrest. You have hit rock bottom and are now forced to come here.

The Wright & Co. Law Office looks different from previous series at this point. Much different! What's new is Trucy's props that's used for magic, a piano and a spaghetti with a floating fork! Upon entering, you will meet a girl, who presumes you are here for an interview. You eventually learn of the place's current name, The "Wright Talent Agency". The girl will introduce herself as Trucy Wright, CEO and magician.

Isn't this the girl you met on your last trial? Like it or not, she'll be your aide for the rest of the game.

You finally begin your first investigation gameplay of this game. Talk to Trucy:

 * Wright Talent Agency: She tells you about the agency and it's employees (There are currently two).

 * Trucy Wright: You will learn her age: 15. Phoenix is 33 as of yet. A little young to be a father of a teenager.

 * Phoenix Wright: Trucy will tell you that he is in the hospital. Is he alright? Or is he injured severely?

You and Trucy decided to go to Phoenix's hospital, the Hickfield Clinic. You automatically move there.

Hickfield Clinic
You meet a doctor who names himself Director Hickfield, who should be familiar to Ace Attorney fans. Phoenix then arrives, and it looks like he is all right. If your searching for a reference to the "doctor", play "Phoenix Wright Ace Attorney: Justice for All" in Ini Miney's case and Maya's kidnapping case. Talk to Phoenix:

 * What happened: Phoenix tells you he was hit by a car! Thankfully he only suffered just a sprained ankle.

 * About Trucy...: Phoenix tells you about more about his "daughter".

 * Wright Talent Agency: Phoenix and Trucy tells you about the troubles they are currently facing. They want you to join them. Phoenix will say he set up a client for you. (He doesn't mean...) You decide to hear what he says.
 * Our client: Phoenix will give you information about his accident. He wants you to go and investigate there and find out who hit him. He shows you the location of the accident and gives you a Map, which is added to the Court Record.

Phoenix tells you the your "client" is back at the talent agency.

Move to the Wright Talent Agency.

Wright Talent Agency (2)
You will meet your client, with a bowl of noodles for hair (If it isn't hair). His name is Guy Eldoon, owner of a noodle stand Phoenix goes to all of the time. Talk to Guy:

 * Who's this guy?: Guy tells you about his history with noodles and his family.

 * Eldoon's Noodles: You will learn that his stand was stolen!

 * Stolen stand: His stand was stolen last night, and he wants you to find it and investigate. Trucy will tell you about ANOTHER crime. Something important to her was stolen... her panties... yes, it is what you think.

 * Trucy's request: Trucy says last night, someone had stolen her panties. She tried to catch him, but lost him. Trucy wants you to find her stolen panties.

A hit and run, a noodle stand theft,... and a panty theft. Three cases you will have to look through.

Time to check on Phoenix's request first, Move to the Accident Scene.

Accident Scene
It looks like the scene where Phoenix got hit. You will meet a chubby woman, whose name is Plum. She is part of the Kitakis, known as "the biggest organized crime syndicate in town!" (Not to mention scary at first glance). It looks like you have no choice but to Talk to Plum (Trucy has no fear with talking to gangsters):

 * The Kitakis: You will learn that the family are gangsters, probably the "bad guys".

 * Last nights accident: Nothing important here.

 * Splattered paint: Plum tells you that when the car hit Phoenix, it ran over to some paint cans, spilling them all over.

After talking, Pan right. The whole scenery changes. You are now looking at a park. You will see a young woman, who leaves immediately. It looked like she was looking at the park at a worried state. No kidding, it looks like something happened!

Examine the lady trying to climb over the fence. An officer is keeping you from coming in. Just then, another mysterious woman in a lab coat (who should look oddly familiar to Ace Attorney fans) comes and is revealed to be a Detective. It looks like she is quite moody. She tells you to buzz off. It looks like you'll have to stay out... for now. Examine the trash can. It looks like there is two things in it. A pair of slippers, which looks like the ones you could buy from a hospital. There's also looks like a torn off car window! Maybe it's from the car that hit Phoenix! You are given a choice of which to keep. For now, keep the Mirror. The Mirror will be added to the Court Record.

Pan left. You should probably Talk to Plum for a better idea of what is happening in the park:

 * People Park: You will learn that there was a murder at the park last night! The house seems to be in trouble as well. Plum says it is a "private matter".

 * Private matter: Plum will tell you that her "bloomers" are stolen, just like Trucy was! It looks like a panty-snatcher is on the loose. Of course, Plum wants you to find it.

After talking, the mysterious young woman (not the one in the lab coat) returns. She calls Plum "mother". It looks like she is a Kitaki too. Trucy will then hand out the new "Wright Anything Agency" flyer. She tells the mysterious woman that you are a defense attorney. The woman will leave.

You have nothing else to do here for now. Move to the Scene of the Stand Theft.

Eldoon’s House
You arrive at the scene. Right next to it, a hospital (not the same one Phoenix is in). It looks like a police car is here. Trucy then remembers this is where she lost the panty thief.

You will then see Guy. Talk to Guy:

 * Eldoon's Stand: Guy says everything in the noodle stand was taken as well.

 * Stolen stand: The stand was there when he went to sleep last night. The next morning, it was gone.

Examine the red bowl on the ground. Guy says it is one of his bowls. All of the others is in the stolen stand. The Bowl will be added to the Court Record.
 * The garage: Nothing important here, except Guy has an animosity to the doctor.

Pan left and Examine the police car. An officer doesn't let you in. Did something happen? You better talk to Guy about this. Pan right and Talk with Guy

 * Meraktis Clinic: Guy doesn't know what happened, but he does know that the doctor is working for the "wrong crowd".

Time to look for Trucy's panties. Move inside the Meraktis Clinic - Garage.

Meraktis Clinic - Garage
Examine the car. You will look closer into it. Examine a pink thing under the car. It looks like a cell phone. Did someone lose it? The Cell Phone will be added to the Court Record.

Now, Examine the tail pipe. It looks like something is stuffed in there. It's Trucy's panties! Trucy reveals it is actually a prop for her magic show. Trucy's Panties will be added to the Court Record. Now all you have to do is to find the panty snatcher. If you're wondering what Apollo is talking about the tail pipe of the car, play "Phoenix Wright Ace Attorney" episode "Rise From the Ashes" near the end of the cross examination of Angel Starr, the "Cough up Queen" when she reveals the last photo at the back of Edgeworth's red car.

Now Examine what looks like the car's broken windshield. You suspect it to be a clue. When given a choice, choose Show evidence. Then, Present the Mirror (if you have it. If not, go to the Accident Scene as explained above.) It looks like the perfect match! It looks like you have found the car that hit Phoenix last night! The Mirror will be updated to the Court Record.

You should talk to Phoenix about this, Move to the Hickfield Clinic via the Wright Talent Agency.

Hickfield Clinic (2)
You'll see Phoenix there. Talk to him:

 * Progress report: You tell Phoenix about what you have discovered, like the one who hit him, the doctor at the Meraktis Clinic. Phoenix will say something about a "wrong crowd". Sound familiar?

 * Meraktis Clinic: Phoenix says they make money, in a bad way. They have ties with the Kentucky family (he probably means the Kitaki family).

 * People Park: Phoenix says that the body was found at unusual circumstances. He says that it doesn't concern you right now.

It looks like it all leaves to the noodle stand, Move to the Wright Anything Agency.

Wright Anything Agency (3)
It's that woman Trucy give the flyer to earlier! She will introduce herself as Alita Tiala. She has a request for you. Talk to Alita:

 * Your request: Alita will ask you to defend her fiancé, as he is charged for murder at the park!

 * Tiala's story: After asking her about her connections to the Kitaki family, Alita will tell you that she will marry a member in a month or so, as she wants to live a gangster life.

 * Murder in the park: She tells you that the victim was murdered with a pistol, but in unusual circumstances.

 * Your fiancé: The suspect's name is Wocky Kitaki. Alita will beg you to defend him. All right, your first solo case! Alita will hand you a Letter of Request, which is added to the Court Record.

Move to the Kitaki Mansion.

Kitaki Mansion (2)
You show the officer the letter of request, but he still won't let you in. You will then meet a young man, who is referred to Mr. Gavin. Gavin? You show him the letter of request and he escorts you into the crime scene, anyways. That was easy.

People Park
The young man leaves and you will come to the crime scene. You will then meet the detective again. You show her the letter of request, and she confirms it to be Alita's handwriting (taking thirty minutes to figure that out?!). The detective will introduce herself as Ema Skye. (Finally, a returning character!) If you can't figure it out, play the "Phoenix Wright Ace Attorney" bonus episode "Rise Against The Ashes" to learn more about her character. The difference is that she's a detective and her mood went down because of who she works for now. But if you're expecting Gumshoe, not this time.

Talk to Ema. She won't say anything important (she complains about not getting a job she wants, and that "he" gave up the defense attorney life), but you have to go through at least one dialog with her. Not to mention that she likes to eat on the job as well. Is "Snackoos" her favorite snack she's addicted to now?

Examine the stand. It's Guy's noodle stand!

Move to the Hickfield Clinic.

Hickfield Clinic (3)
Talk to Phoenix:

 * Murder: You tell Phoenix about the noodle stand, and about Ema. Phoenix seems to remember her.

 * Skye connection: Ace Attorney fans may remember Ema from that case from the first game.

 * Mysterious Prince: Phoenix recognizes the Gavin you saw earlier as Klavier Gavin, a "rock 'n' roll god incarnate". What was he doing at the crime scene?

Phoenix will gave you a solution to get past the detective (Ema). He says to find white powder under the silk top hat back in the agency. Move to the Wright Anything Agency.

Wright Anything Agency (4)
Examine the blue top hat Phoenix mentioned in the middle of the screen. You will find the White Powder, which is added to the Court Record.

Move back to People Park.

People Park (2)
Present the White Powder to Ema. You see her shock look for the first time. After learning about your connections to Phoenix, she promises to help with anything she could. Not to mention that she's also surprised about Phoenix's daughter, Trucy. That was easy. Ema will tell you that the white powder is used for fingerprints. The White Powder will be updated to the Court Record as Fingerprint Powder. You can now finally Talk to Ema:

 * The case: Ema tells you that the victim was killed by a shot in the right temple with a pistol. His name was Pal Meraktis. (Meraktis?) Ema will give you Meraktis's Autopsy Report, which is added to the Court Record. You will then tell Ema about the stand. Present Guy Eldoon's Profile. The Noodle Stand will be added to the Court Record. Ema will also tell you that the victim was a doctor. Getting the picture?

 * Your story: Ema will tell you that she studied forensics in Europe. She came back here, but was put in the criminal affairs. She thinks she owes everyone that helped her here 10 years ago.

 * The defendant: Ema tells you that the defendant, Wocky, is the son of the boss of the Kitaki family. She reveals to you that they have a witness, who will testify in court tomorrow!

 * The victim: Ema tells you that Meraktis works as a physician at the Meraktis Clinic (where you found Trucy's panties). Ema thinks Meraktis has stolen the stand, but why?

After talking, Examine the trash can on the left side of the screen. Inside you find... another pair of panties! Could this be stolen too? The Bloomers will be added to the Court Record.

Examine the knife stuck in the ground in front of the mannequin. It looks like a shiv, which the police suspects to be Wocky's. It looks like there is a handprint on it. This will get Ema's attention.

Ema will now teach you about fingerprints (remember the lockers and cloth from the first game?). You will look closer to the knife. First, Ema lets you choose a fingerprint. Choose the darkest one, closest to the blade (Put the cursor on it and press A.) You then get to sprinkle powder all over the print by touching the Stylus all over the place, but near the middle. Once you get enough powder on there, you will blow off the powder by using the mic. Once the fingerprint is revealed, you will get to match the fingerprint. In this case, compare this to Wocky Kitaki.

It matches, things are already taking for a dive for you, but this is too early to lose hope, right? The Knife will be added to the Court Record.

Ema tells you that visiting hours are almost up at the Detention Center, so you better step on it.

Move to the good ol' Detention Center, accessible from the Wright Anything Agency.

Detention Center
The background looks more detailed here then the last game.

A guard tells you that visiting hours are almost up. Wocky is currently speaking with his father, Winfred "Big Wins" Kitaki. You then meet Big Wins himself, The 4th head of the Kitaki family. Just why is he wearing an apron? He says that Wocky is innocent.

You meet Wocky himself. It doesn't look like the type to not be innocent.

You don't have a chance to talk to Wocky. It looks like you have to hear from him tomorrow at court.


text:
Apollo Justice: Ace Attorney/Episode 2: Turnabout Corner/Day 2 - Trial Former

Phoenix won't be here today, since his foot injury is acting up, so Trucy will be filling in for him. You enter the courtroom, completely unprepared due to not talking to your client.

Trial begins
You will be introduced to your opponent. Hold on, isn't he Klavier Gavin? The prince you met at the crime scene!? He's a prosecutor too!?! It is revealed he hasn't taken a case in a while. Klavier says he was absent for his fans, it turns out he is a celebrity in rock music. Klavier is here to see who the man who defeated his brother is capable of. He plays one of his latest hits (Guilty Love) before giving his opening statements. Dr. Meraktis was pulling a stand when he was murdered, but why?

Klavier will call up Wocky to the stand. Apparently he requested to explain his "motive" to kill the doctor. Wocky will be called up to testify.

Wocky Kitaki's "Truth": Cross-Examination
Wocky was a patient? Press on Wocky's 3rd statement. Wocky reveals he was shot dangerously close the heart, as he ambushed a rival family. He had to be taken to the hospital. Unfortunately, the surgery was a failure!

Press on the 4th statement. He just left Wocky without a word? Klavier says the doctor may be hiding his mistake.

Finally, Press on statement 5. Wocky says the bullet is pressing against his heart right now! Now you know Wocky's motive, revenge for not removing the bullet. Klavier now reveals that if the bullet isn't removed from the heart at any moment, it could kill Wocky! That is according to Wocky's Check-up, which will be added to the Court Record.

Klavier will now call up a witness to the stand. His name is Wesley Stickler, a junior student at Ivy University. A very talkative person he is. Stickler will testify about what he saw at the murder.

Stickler's Testimony: A Night in the Park
Stickler says there was no one else at the park. Klavier will present the Pistol, which is added to the Court Record. Trucy gets a feeling that she has seen him before.

A Night in the Park: Cross-Examination
Present Meraktis's Autopsy Report on the 5th statement. Stickler says Meraktis was shot in the forehead, as the autopsy report tells that Meraktis was shot square in the right temple!

It looks like a contradiction, but Klavier counters it by asking you a question. If you were walking in a park and you saw a man pointing a gun at another man, what would you do? You'd tell them to stop, or scream of course. This will jog Stickler's memory and he will testify again.

Stickler's Testimony: A Night in the Park 2
If Stickler had shouted out, then the two men could have turned at his direction. Klavier will show a diagram of the crime. Wocky was on the west side, as Meraktis is on the east side. Stickler was on the south side when he shouted, so if Meraktis DID turn his head to Stickler's direction, then there was no doubt that he was shot in the right temple! It's like the evidence wants you to lose!

A Night in the Park 2: Cross-Examination
Present the Pistol on the fifth statement. It looks like there are no fingerprints on it. If Wocky had just dropped the gun and ran, then he probably had no time to wash off the fingerprints. Klavier will ask you if Wocky was wearing any gloves at the time. Answer No way. It is true that there is some fingerprints on it. Stickler says Wocky threw down the "murderous weapon" and ran, soon the pistol was found at the crime scene. Trucy will now say that Stickler said that he saw "something", but this doesn't mean Stickler was sure of what it was.

When asked what Wocky threw, Present the Knife. It has Wocky's fingerprints all over it.

You have proven two things. Wocky wasn't wearing gloves and it wasn't a pistol he was holding, unfortunately Klavier tells you that you have proven two other things, Wocky was at the crime scene, and he held the knife with intent to harm Meraktis. Whoops! Stickler will testify once more about the crime.

From Shot to Call: Cross-Examination
Press on all of Stickler's statements. Nothing you could say about here, though Trucy looks like she wants to say something. What is it?

After pressing all statements, you are asked if you are finished with the testimony. Say, Yes, as Stickler's testimony seems completely flawless, so much so that The Judge decides to end the cross-examination... and declare a verdict!

Just then, a scream! It's Trucy, and she is being held at knifepoint! The holder requests a twenty-minute recess. He then disappears with Trucy, who tells you to come to the Lobby. The Judge is left no choice, but to call a recess. Could the kidnapper be a Kitaki?


text:
Apollo Justice: Ace Attorney/Episode 2: Turnabout Corner/Day 2 - Trial Latter

You meet Trucy, who looks actually fine. Where is the kidnapper? Trucy summons a wooden puppet, which she calls Mr. Hat. It looks like she used the puppet to help you. Why? Trucy will now say she can tell when the witness isn't confident on what he was saying, as she has the power to perceive people's habits. Despite your protest of pressing charges, she tells you that you're in trouble and she's giving you a lifeline in this case.

You are given a choice, it doesn't matter which. Take Stickler for example. When he said something he wasn't sure about, his fingers were fiddling with the pages. How were you supposed to see that? Trucy says that's how Phoenix is undefeated for seven long years. She helped him during bigger matches. Does that mean he was cheating?

Trucy will say you have that power also. Could this be the power Phoenix was talking about in the last case? She tells you to "watch" the testimony, and "perceive" the truth. Time to head back in.

Trial continues
You will hear Stickler's last testimony again. Apollo and Trucy tells the judge the kidnapping has been "resolved" (because telling the judge that it's just Mr. Hat, the puppet, is just silly).

Stickler's Testimony: From Shot to Call (again)
Your bracelet suddenly feels funny. Is it telling you something?

From Shot to Call: Cross-Examination
Press on the 3rd statement. You feel the bracelet reacting to Stickler's statement. A picture of the bracelet appears. Touch the picture or press the X button. Just then, you suddenly get a clear expression of his face, and only his face. What's happening? Trucy says you are "focusing", meaning you can see all of Stickler's actions. Trucy says you can look everywhere else. (By using the touch screen, or using the D-Pad). At this case, move to Stickler's fingers on the corner of the page of his book. Now, Trucy wants you to wait on a certain part of his statement to see his habit. Then put the cursor on the habit and either press on the Perceive gauge, press the X button, or yell "Gotcha!" on the mic. On this case, perceive on the following:

 * Ergo! I used my cell phone to call the police.

Perceive on the part written in bold. You will ask a few questions about the cell phone. On the following choices, either Ask for his number, or Ask to see his phone. Stickler will reveal that he lost his cell phone. You eventually come to realize that the cell phone you found at the Meraktis's garage yesterday is the phone Stickler lost!

Congratulations, you have mastered the art of perceiving!

So if he did lose the cell phone before the crime, how did he manage to call the police? Stickler will confess that he reached the pay phone after watching the crime be committed. The pay phone was across the street from the agency. Stickler lied, because he didn't want the court to know he dropped his cell phone at Meraktis's garage. The Cell Phone is updated in the Court Record.

You are now asked to prove that Stickler lost his cell phone just before the murder. Show evidence and Present the Mirror. That night, a person driving that car hit a pedestrian. He stopped at the garage before 9 PM. Stickler dropped the cell phone under the tires AFTER 9:00 PM, because if the car came later, the phone would have been crushed under the tires!

You now have proven that Stickler broke into Meraktis's garage on the night of the murder. He asks for Klavier's help. Stickler will testify once more.

Stickler's Testimony: Stickler's "Truth"
No reaction from your bracelet, it looks like you'll have to do this the old fashioned way.

Stickler's "Truth": Cross-Examination
Press on the 4th statement, then ask about The noodle stand. Stickler will say the stand said "NOODLE". When asked if this is important, say it's Very important. A new statement will be added.

Present the Noodle stand on that statement. Didn't the sign say "ELDOON"? Stickler swears that it said "NOODLE". He read it from where he was. It looks like he saw that the sign said "NOODLE" and he saw it right. How? It could mean that he saw the sign from another spot. On the map, Present the spot just above the stand. He must have viewed the murder from the north. Behind the "ELDOON" side of the stand, it says "NOODLE"! This proves that Stickler saw the crime from the NORTH, not the SOUTH!
 * Why I even remember the sign on the stand the victim was pulling! It said "NOODLE"!

Klavier objects by saying that where Stickler was standing is irrelevant! Trucy counters it by saying it changes everything.

Trucy will explain a contradiction. When Stickler saw the crime, he yelled. The two men turned their heads to Stickler before the killer fired, shooting the side of Meraktis's head. If Stickler called out from the south side, as he claimed, Meraktis would have been hit in the right temple. But if Stickler was viewing from the north side, as you have proven, then Meraktis would have been shot in the LEFT temple. According to the autopsy report, Merakis was shot on the right side!

The Panty Snatcher
It looks like Trucy has pointed out a major contradiction to the case. (No help from you). So, is Stickler the real murderer? When given a choice, Accuse of another crime. There has got to be another reason Stickler was on the north side. He doesn't seem guilty, but not innocent either. When given the chance, Present Trucy's Panties.

On the night of the crime, someone had stolen some girl's panties. The girl (Trucy) gave chase, but the thief got away by hiding himself in Meraktis' garage. You found those panties in the exhaust pipe of the car, so Stickler could have hidden them in there!

At this point, Stickler will confess to stealing Trucy's panties and will explain his motive. He was a regular at the Wonder Bar, where Trucy often performs. As part of her performance, she pulls impossibly large objects out of the panties. Stickler was astounded and extremely curious about the panties, leading him to steal them to know their secret.

Klavier now asks why Stickler would lie about the location he was at, as he wasn't carrying Trucy's panties at the time (he was forced to abandon them at the garage). Present the Bloomers. At the position he was at when he saw the crime, there was a trash can next to him. Inside the trash can, you found the bloomers. Stickler will confess that he stole the bloomers too, throwing them away afterwards to prevent his crime being found out when being searched!

Though Wocky is still the prime suspect (he had a motive and opportunity), the wound remains a mystery. When Meraktis turned towards Stickler (as you have proven), he should have been shot in the left temple, but was instead shot in the right.

Only an investigation would help solve this mystery. The Judge adjourns court for today.


text:
Apollo Justice: Ace Attorney/Episode 2: Turnabout Corner/Day 2 - Investigation

That sure was a messed up trial today, but at least Wocky made it out okay... for now. Alita comes in, pleading you to save Wocky, as their marriage takes place in a month. Talk to Alita:

 * Marriage: Alita will say that she and Wocky met at her job.

 * The Kitakis: You will learn that Winfred is trying to get out of the gangster business. (This probably explains his apron). Wocky is against it of course and is equally determined to keep up with the family business.

 * Wocky's operation: Alita has heard of Wocky's operation, but doesn't think what Klavier said back there is true, that he is trying to scare everyone.

After talking, Alita will leave. Move to the Detention Center.

Detention Center
Wocky is in questioning, but Stickler is free to talk. Talk to Stickler:

 * Panty-snatcher: Stickler wanted to be Trucy's apprentice to learn about the panty trick!

 * What you witnessed: Stickler insists that he saw the two men and they turned when he called out for him.

Move to the Kitaki Mansion.

Kitaki Mansion
Little Plum is out again. You let her know about her bloomers, and the panty-snatcher. Talk to Plum:

 * Wocky: Plum reminds you of a story about Wocky's battle. She says that Wocky doesn't have the heart to shoot anyone. Wocky and Winfred could settle their differences.

 * The case: Plum reveals that one of their pistols were missing. Only the family members, such as Wocky, could have taken them. This is probably why the police are here, searching the Kitaki mansion right now.

 * Alita Tiala: Plum has a suspicion that Alita may be holding something dark, but that's probably because she has been in the gangster business a little too much.
 * Father and son: Plum says the reason Winfred wants out of gangster business is because the family needs clean money. Hopefully Wocky will see his father's ways.

Pan right and Examine the trash can where you found the mirror yesterday. The slippers may have some connection to Phoenix's accident. It has a paint stain under it. The Slippers will be added to the Court Record.

Move to Eldoon's House.

Eldoon's House
Guy is grateful that you have found his noodle stand, but is angered that he can't get it back, as it is a crime scene now. Naturally, he blames Meraktis for this.

Pan left first. An officer won't let you in, unless you could show if there is a connection between here and the crime scene. You have nothing now, so this spot isn't accessible right now.

Pan right and Talk to Guy:

 * The noodle stand: Guy seems to blame Meraktis for giving him his job as a chef. Just what did he do to him?

 * Meraktis clinic: Guy reveals that Meraktis was the only doctor at the clinic. One day, he made a sweet deal with the Kitaki family. It may be illegal, but that's what got Guy, involved, in making salty noodles.

 * Eldoon's past: Guy reveals that he was once a surgeon, until Meraktis came along. Both Guy and Meraktis were fierce rivals. No matter what Guy did, Meraktis would always follow in his footsteps and beat him at his own game. It looks like you found a motive, but surely Guy can't be the murderer.

Move to the Detention Center.

Detention Center (2)
Wocky is out of questioning, so you will finally get to Talk to him:

 * Your fiancée: You ask Wocky how he met Alita. Wocky doesn't quite answer directly. How are they keeping this a secret?

 * Meraktis Clinic: Wocky blames the rival family for his condition.

 * Wocky's Future: He thinks that his dad is getting "soft". So he wants to take over and stay on the dark side of the law instead of moving on and dealing with his bullet near his heart.

After talking, Present either the Knife or the Pistol. Wocky admits he was there that fateful moment. This will open up a new topic.

 * The night of the crime: Wocky will admit that he brought a gun with him that night, thinking he should give Meraktis "a taste of his own bad medicine". He isn't sure if he shot the doc or not.

Move to the Kitaki Mansion.

Kitaki Mansion (2)
A crowd is forming up here. Is it the crime scene? Nope, it's Klavier. He says his exhaust pipe was clogged up yesterday, so his bike wouldn't move. He also notes that Ema isn't too fond of him.

Klavier leaves, Move inside People Park.

People Park
In here you will notice something different. The blue tarps around the stand are gone, why? You then notice Ema, would, as predicted, isn't in a good mood. Ema couldn't get her "new" forensics stuff to work, and she couldn't really stand Klavier. Talk to Ema:

 * Detective Skye: She and Phoenix were involved in a case (from the first Ace Attorney game). She went to Europe to study forensics. She failed, but that doesn't stop her from doing science, which is why she was trying out a new kit she got in the mail today.

 * Prosecutor Gavin: Ema will reveal a twist about Klavier... It was he who stripped Phoenix's attorney's badge seven years ago!
 * The new kit?: Ema is trying out a footprint analysis. It rained that night, so some footprints were left! Ema isn't doing well with them, so she wants your help with them. When given the choice, Try it.

Footprints
German translation: Zurück is Back and Untersuchen is Examine.

Ema will now show you how to make footprints. First, you will have to check which shoeprints you want to analyze. Ema wants to try out Wocky's prints. You look closer to Wocky's prints. First, you will need to pour some plaster into the print. Just pour the plaster on where you want. However, the amount is limited. You can't touch the Stylus on one spot for too long, or you will run out of plaster before you finish, or you will overflow the print.

Next, you will dry off the plaster. Use the Stylus to guide a hair dryer all over the plaster. Once it's done, you will need to press ink on the print. Again, use the Stylus to rub the print with a roller until you get a clear view. The print is now planted on a piece of paper and now you can compare to the print to it's owner. In this case, Compare to Wocky Kitaki. It matches! Wocky really was at the scene of the crime!

 * Talk to Ema to initiate another Footprint analysis: You will now examine another print. Examine the green prints. Go through the same process as explained above (pour, dry, ink, compare). In this case, Compare to Wesley Stickler.

 * Another shoeprint: Now Examine the red prints. It doesn't look like it belongs to someone. What is it doing here? It looks smooth, with exception from a leaf shaped part.

Present Slippers, Now check a leaf shaped mark on the bottom. Look familiar? Now look closer inside the insoles of the slipper. It looks like a dark toe mark. It looks suspicious. Check the mark and you will get a choice to analyze it or not. Choose Dust for prints. Now do what you did with the Knife yesterday. Sprinkle, blow, and compare. It doesn't look like the print belongs to anybody, so you can't compare it right now. The Slippers will be updated in the Court Record.
 * Mystery print: Ema will ask you if you have evidence that proves the connection to the prints and the murder. Show evidence, and Present the Slippers. The shape of the bottom matches that of the print you just found! What's more is that it says Meraktis Clinic! It looks like the slipper had something to do with the crime after all!

Now you have proof that will convince the officer to let you into the clinic. Ema will hand you Detective Skye's Orders, which is added to the Court Record.

Move to Eldoon's House!

Eldoon's House (2)
You show the orders to the officer, leaving him no choice but to let you in.

Finally, you can Move inside Meraktis Clinic.

Reception
It looks like no one is here today. Examine a pile of bowls on the ground. They must be Eldoon's! It looks like they're all clean. It looks like a clue. Examine what looks like a pair of sandals just right of the bowls. What are they doing here? It looks suspicious. The Sandals will be added to the Court Record.

Check the Sandals. Look into the insoles and check what looks like a dark mark. You will check for prints. Do as you did with the Slippers earlier. It doesn't look like it matches anyone. Perhaps you should consult Ema for this. The Sandals are updated in the Court Record.

Examine the slipper rack. There are slippers missing, and it looks like you are holding them! Just what were they doing at the scene of the crime?

Examine the door on the left side of the screen. You hear a thump through it. Is something happening in there? Lucky for you, it's unlocked, so you move inside.

Office
A break in! It looks like they're escaping... too late. Well, it looks like you have to check the room. First, Examine the lamp on the ground. It looks like the burglar dropped it for some reason, as it is broken. It looks like there is a pink splotch on it's wires! The Lamp will be added to the Court Record.

Now, Examine the safe. It looks like someone tried to unlock it. 7 and 9 are already put in. Trucy wonders if you have anything to figure out the rest. Say, I've got just the thing! Present the Fingerprint Powder, as you will have to use your fingers to touch the buttons to open the safe. You will now dust over the numbers and blow them off. Now enter the following numbers in order: 5 and 2.

It opens! There are two notable things to look at. First Examine the piece of paper. Look at the patient's name... Wocky Kitaki! Your client! It is signed by Pal Meraktis... and Nurse Alita Tiala!? Wocky's fiancée!?! Did she used to work here?! It looks like vital evidence! Wocky's Chart will be added to the Court Record.

Examine what looks like a bullet hole in the back. You can still see the bullet, which you pull out. What is it doing here? Was that burglar trying to break in? The Bullet is added to the Court Record.

It looks like you have found everything. Move to People Park.

People Park (2)
First, check both the Slippers and the Sandals and get their toeprints. After that, present either the Slippers or the Sandals. You can do this at the reception as well to give it a head start by checking for toe prints early before coming to this place.

Ema will ask if there is a way to tell if both were worn by the same person. Say that you Got one right here. Then Present either the Sandals or Slippers (if you presented Slippers or Sandals first, respectively). Ema tries out both shoes... they match! Both were worn by the same person! But who? Maybe you should talk to Wocky about this.

But for now however, Move to the Hickfield Clinic.

Hickfield Clinic
Phoenix is here. It looks like you are eager to get more information about seven years ago. Talk to Phoenix:

 * 7 years ago: Phoenix confirms that he indeed faced Klavier in his final trial. Klavier was 17-years-old at the time. (He was raised in Germany, should be obvious to Ace Attorney fans). Phoenix lost and he left law in shame. But didn't his departure have something to do with forged evidence?

 * Forged evidence: Phoenix neither denies creating forged evidence, nor does he admit it. Just what is he up to?

Let's drop the subject for now. Now to what really matters (for now anyway). Move to the Detention Center.

Detention Center (3)
Wocky is here. Talk to him:

 * Guilty verdict: Wocky is still unsure if he shot Meraktis or not.

 * Your father: Wocky still disapprove of his father leaving the mob. Still, once he marries Alita, he'll continue on a generation in being a gangster.

Present Wocky's Chart. When you show him the nurse's name, Wocky will admit he met Alita as a patient!

Talk to Wocky again:

 * Wocky & Alita: Wocky was shot and taken to the hospital. There, he met Alita. Wocky told her "He'll take her on." Alita responded by making a proposal. That's how things got to where they are today.

 * Health check-up: It is quite strange that Meraktis said he was giving Wocky a check-up, but lied.

Present the Sandals. Wocky will reveal that it was a present he gave to Alita! The Sandals will be updated to Alita's Sandals in the Court Record.

You are almost finished today. Move to Eldoon's House.

Eldoon's House (3)
You can now talk to Guy for some advice, and boy is he happy? Present Wocky's Chart to Guy. He will respond by saying that Wocky is "ABD" (All but dead) unless he has an operation after hearing that he is your client. He takes off his bowl hat and offers some advice as a doctor. He looks serious. Talk to Guy:

 * Wocky's Chart: Guy tells you that Meraktis tried to pull out the bullet stuck inside, but failed, as it would take a true miracle to get it out before Wocky bleeds to death.

 * Meraktis's dilemma: Meraktis knew that it would be next to impossible to remove the bullet without killing Wocky, so he had to sew him back up. If he told the family that he failed to remove the bullet, he would have been in a world of hurt.

You then point out something disturbing. Alita Tiala. She knew that Wocky was in serious danger, so why didn't she call for another operation rather than propose a marriage? What was she thinking!?

You can't go into that now. You decide to call it a day.