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User:Jongmoochoi/Simultaneous learning and perception

(Draft)

Introduction
We introduce a new concept of machine learning method, Simultaneous Learning And Perception (SLAP), which continuously updates the internal representation of a perception model while observing the environment without external communication. SLAP is a specific form of self-supervised learning and it focuses on the system providing autonomous behavior while interacting between a learning process and a sensor in the autonomous system. It is a SLAP approach if the parameters of a neural network for a perception task in an autonomous system is continuously updated while processing the input data without having any external supervision.

Why SLAP? A machine learning-based perception model, such as an object detector using a camera sensor, might produce noisy and uncertain measurements. Although the recent development of deep learning approaches, showing human-level performances on many applications such as Go play, it is very difficult to provide a reliable and dependable perception measurements in various conditions partly because the training data of a deep learning-based object detection must contain all possible scenes and objects. It is impractical to assume a fixed size training dataset contains all future unseen objects. Today, many autonomous systems, including autonomous driving vehicles, have been deployed with such imperfect machine learning-based object detectors. To mitigate this, as an example, autonomous driving vehicles uses more expensive but reliable sensors (e.g., LiDAR), multiple cameras (e.g., stereo camera system), or sensor fusion methods with other sensors (e.g., radar and camera). SLAP aims at addressing the problem, how to improve the accuracy of a perception model continuously after deploying it on an autonomous system.

Related work
SLAP has various aspects.

SLAP is a semi-supervised learning method. Semi-supervised learning uses both labeled and unlabeled data. On one hand, SLAP can use a supervision method during the updating or generated labeled data (or pseudo ground truth), it is different from unsupervised learning that does not use any labeled data. On the other hand, SLAP updates the internal representation with unlabeled input data.

SLAP is an incremental learning method because it continuously updates the internal model but SLAP focuses on leveraging unlabeled data stream.

Since an autonomous driving car can easily collect raw images (or video) while driving, one can try to use existing unsupervised or semi-supervised methods to leverage many unlabeled data to improve the accuracy of a detection model. However, up to our knowledge, a successful solution has not been developed yet.

Unsupervised learning. Unsupervised learning is a method to train a model without using labeled data [19]. Usually, a detector trained by an unsupervised learning method does not perform well. It can be explained partly by the fact that the intra-class variation of an object can be higher than the inter-class variations in a driving scene, caused by the different shapes/textures, pose changes, and/or illumination changes. Hence, an unsupervised learning model is used as a pre-training step or as a feature extraction step followed by addition classification methods using a supervised learning method (labeled data).

Pseudo labels. A semi-supervised learning with pseudo-label is proposed in [1]. To generate pseudo labels, a set of weak annotators are used in [10]. It is not clear if the aggregation provides confident labels because the weak annotators are trained on the same data as the pretrained detector. A combination of pseudo-labels and fine-tune is presented in [11] where the method uses provided noisy labels. These pseudo label techniques are limited because the methods do not add any new information and they learn with the labeling information what they are already able to generate.

External information: To operate the state-of-the-art autonomous driving vehicles with imperfect machine learning models, most companies/organizations keep collecting data, generate training data with human annotators, retrain deep learning models, and update the deployed models using the Over-the-Air (OTA) technology. It can be a solution to improve the accuracy of a detection model, but this approach has several limitation: it depends on wireless communication (e.g., Mars?); the updating frequency is limited; the actual driving scene of an individual car may not be the same as the training data in the off-line, remote training process.

Augmented Pseudo Labels
A SLAP system takes an image as the input, runs the object detector, generates pseudo labels, retrains the detector using the pseudo labels, returns the detection results with the updated detector, and repeat the whole process.

We present Augmented Pseudo Label (APL) to train an object detection model that has been deployed on a system with only unlabeled raw image data. After collecting one or more unlabeled image(s), the proposed APL uses a pretrained (or current) detection model to localize all target objects on the input image data, automatically generates annotations, which is the same as prior Pseudo Label technique, synthesizes domain specific augmented images considering the motion context such as motion blur, lighting changes, and different weather conditions, generates a new labeled dataset, and then retrain the current, pretrained model with the APL data along with optional previously generated annotated data. The proposed APL can add new information on unlabeled data by leveraging the inference power of the prior Pseudo Label technique along with the identity preserving data augmentation techniques. Figure 1 shows the basic concept of the proposed approach. It should be a considerable step toward self-learning for autonomous systems. We describe an overview of the proposed system and the details of main components.

1)    Overview

A visual object detector finds all locations of target objects in the image space. For simplicity, we consider a simple representation of an object, which is a rectangular bounding box representing the boundary of an object (e.g., a car or a person). Given a number of pre-defined target object classes, a visual object detector classifies all possible rectangular regions in the input image to one of the object classes. One of classes can represent the background of the scene. The detector can be represented as a function from the all regions to the estimated classes.

Given an input image, an implemented detector produces a set of the pairs of detection bounding box and the corresponding class. We can measure the performance of the detector by comparing the output with the ground truth labels. To train the detector, we need a set of labeled data which are generally annotated by human operators. A training procedure can also be represented by a function from the initial detector to an updated detector.

The proposed Augmented Pseudo Labeling (APL) consists of (1) pseudo labeling with a pretrained model, (2) domain specific augmentation, and (3) an optional retraining with the generated APL data shown in Figure 2.

The key idea is that the proposed APL uses a pretrained detector to localize all target objects per video frame, automatically generates annotations, which is the same as prior Pseudo Label technique (PL) [1], synthesizes augmented images considering the action context such as motion blur, lighting changes, and different weather conditions, and then retrain the networks with these challenging images along with the identical (previously generated) annotations. The proposed APL can add new information on unlabeled data by leveraging the inference power of the prior Pseudo Label technique along with the identity preserving data augmentation techniques.

Authors
Jongmoo Choi (jongmoochoi@gmail.com)


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Donkey Kong 64

Donkey Kong 64, often abbreviated DK 64, is a 3D platformer video game developed by Rare Ltd. for the Nintendo 64. It was published by Nintendo and first released on November 22, 1999. It is the first and one of very few Nintendo 64 games requiring the use of the Expansion Pak to play. Original releases of Donkey Kong 64 included the Expansion Pak with the game for free. Donkey Kong 64 would later be re-released as a Player's Choice title, though no changes were done to the game itself. The game is a follow up to the Donkey Kong Country trilogy on the Super Nintendo Entertainment System.

The game's inclusion in the Donkey Kong Country series is not immediately clear. Though the game's codename was Donkey Kong Country 64 in PAL territories, the official title was not branded with this. The only connection to Donkey Kong Country are through the characters: Donkey Kong, Diddy Kong, and Cranky Kong. New characters were also added to this game, whose lore states that they are relatives of characters from previous Donkey Kong Country games (e.g. Chunky Kong is Kiddy Kong's older brother, and Tiny Kong is Dixie Kong's younger sister).

Donkey Kong 64 has a reputation among gamers as a "collectathon." With many different collectibles scattered through this huge game, this section focuses on the main ones, Golden Bananas. There are 201 of them in the game, and acquiring them varies in difficulty quite a lot, so let's find out how to track them down!

Table of contents

 * General information
 * /Controls/
 * /Characters/
 * /Enemies/
 * /Abilities/
 * /Items/

 * DK Isles
 * Donkey Kong
 * Diddy Kong
 * Lanky Kong
 * Tiny Kong
 * Chunky Kong

 * Jungle Japes
 * Donkey Kong
 * Diddy Kong
 * Lanky Kong
 * Tiny Kong
 * Chunky Kong

title: Donkey Kong 64


text: Donkey Kong 64/Controls

title: Donkey Kong 64/Controls


text:
Donkey Kong 64/Characters

 * Donkey Kong: Collects yellow coins and bananas.
 * Diddy Kong: Collects red coins and bananas.
 * Tiny Kong: Collects purple coins and bananas.
 * Lanky Kong: Collects blue coins and bananas.
 * Chunky Kong: Collects green coins and bananas.
 * K. Rool: The main bad guy in the game.
 * K. Lumsy: Opens up all the new worlds.
 * Cranky Kong: Teaches you new moves.
 * Funky Kong: Gives you weapons, ammo and ammo upgrades.
 * Candy Kong: Gives you musical instruments and health upgrades.
 * Snide: Trades you golden bananas for blueprints, one Golden Banana per Kong in each level.

title: Donkey Kong 64/Characters


text:
Donkey Kong 64/Items

 * Golden bananas
 * Coloured bananas: Yellow, red, purple, blue, green.
 * Coins: Yellow, red, purple, blue, green.
 * Ammo/bags of ammo: Coconuts, peanuts, feathers, grapes and pineapples.
 * Headphones: Gives power to musical instruments.
 * Magic Gems: Gives power to Cranky's barrel moves.
 * Melons: Health.
 * Blueprints: Acquired by defeating a Kasplat.

title: Donkey Kong 64/Items


text:
Donkey Kong 64/Abilities

Cranky's ability giving potions are required to recover your Golden Bananas, and to progress through the game.

All Kongs
Simian Slam (Buttus Bashum):

Price: Free

A Level 1 Ground Pound, with a small green shockwave. Lets you activate green switches. Available at DK Isles.

Super Simian Slam (Big Buttus Bashum):

Price: 5 Coins

A Level 2 Ground Pound, with a medium-sized blue shockwave. Lets you activate blue switches. Available since Fungi Forest.

Super Duper Simian Slam (Bigga Buttus Bashum):

Price: 7 Coins

A Level 3 Ground Pound, with a large red shockwave. Lets you activate red switches. Available since Creepy Castle.

DK
Baboon Blast (Barrelium Perilous)

Price: 3 Coins

Lets DK access Barrel Blast areas. Stand on the DK Pad and press the Z button to be launched to the Barrel Blast area. Available since Jungle Japes.

Strong Kong (Strongus Kongus)

Price: 5 Coins

Lets DK become temporarily invincible by jumping into a DK Barrel. Uses Crystal Coconuts. Available since Angry Aztec.

Gorilla Grab (Simian Strainus)

Price: 7 Coins

Lets DK pull levers. Stand on the footplate and press the B button. Available since Frantic Factory.

Diddy
Chimpy Charge (Hurtus Cranium)

Price: 3 Coins

Lets Diddy charge headfirst by pressing the Z button+the B button. Lets Diddy activate certain switches. Available since Jungle Japes.

Rocketbarrel Boost (Boostum Highum)

Price: 5 Coins

Lets Diddy use Cranky's prototype Jetbarrel by jumping into a Diddy Barrel. Press the A button to fly, press the B button to fire your Peanut Popguns, and press the Z button to hover. Uses Crystal Coconuts. Available since Angry Aztec.

Simian Spring (Leapus Largium)

Price: 7 Coins

Lets Diddy jump very high by pressing the Z button on a Diddy Pad. Available since Frantic Factory.

Lanky
OrangStand (Palmus Walkum)

Price: 3 Coins

Lets Lanky do a handstand by pressing the Z button+the B button and holding the Z button. Lets Lanky climb steep slopes. Available since Jungle Japes.

Baboon Balloon (Baboonus Balloonus)

Price: 5 Coins

Lets Lanky inflate with air to float to unreachable places by pressing the Z button on a Lanky Pad. Available since Frantic Factory.

OrangSprint (Palmus Dashium)

Price: 7 Coins

Lets Lanky run very fast on his hands by jumping into a Lanky Barrel. Uses Crystal Coconuts. Available since Crystal Caves.

Tiny
Mini-Monkey (Kongum Smallus)

Price: 3 Coins

Lets Tiny shrink in size by jumping into a Tiny Barrel. Uses Crystal Coconuts. Available since Jungle Japes.

Pony Tail Twirl (Roundum Roundus)

Price: 5 Coins

Lets Tiny hover in mid-air by pressing the A button in the air. Available since Frantic Factory.

Monkeyport (Warpum Craftious)

Price: 7 Coins

Lets Tiny warp by pressing the Z button on a Tiny Pad. Available since Crystal Caves.

Chunky
Hunky Chunky (Kremlinus Crushum)

Price: 3 Coins

Lets Chunky grow in size by jumping into a Chunky Barrel. Uses Crystal Coconuts. Available since Jungle Japes.

Primate Punch (Sandwichium Knucklus)

Price: 5 Coins

Lets Chunky use a strong punch by pressing the Z button+the B button. Useful in knocking down cracked doors. Available since Angry Aztec.

Gorilla Gone (Whereisum Gonium)

Price: 7 Coins

Lets Chunky become invisible by pressing the Z button on a Chunky Pad. Sometimes makes invisible things visible. Available since Crystal Caves.

title: Donkey Kong 64/Abilities


text:
Donkey Kong 64/Enemies

Dice & Dominoes
Only found in Frantic Factory. Dice & Dominoes can be killed with any attack, and they drop melon slices.
 * HP: 1
 * Found: Frantic Factory.
 * Immunities: none.
 * Drops: melon slices.

Flies
Only found in the trashcan area of Creepy Castle. Flies do not actually attack you, but if you shoot them all down you receive a gold banana.
 * HP: 1
 * Found: Creepy Castle.
 * Immunities: non-projectiles.
 * Drops: melon slices.

Gnawty
Gnawtys are beavers, found on almost every level in varying sizes. All of them can be killed with a single attack of any kind.
 * HP: 1
 * Found: DK Isle, Jungle Japes, Crystal Caves.
 * Immunities: None.
 * Drops: melon slices.

Kaboom
Red-colored Klobbers in barrels marked "TNT". Unlike Klobbers, Kabooms detonate upon impact with the player, or after a set amount of time after being awakened. They can also be killed with projectiles. Upon detonation, Kabooms create a massive explosion which damages any surrounding creatures, including the player.
 * HP: 1
 * Found: Jungle Japes, Angry Aztec, Gloomy Galleon.
 * Immunities: physical attacks.
 * Drops: melon slices.

Kasplat
These Kremlings are stockier in build, wear sunglasses and leather jackets, and have color-coded hair. The hair of these kremlings correspond to the color of blueprint that they carry on them. If you kill them, they drop a blueprint of the same color as their hair, however you can't pick up the blueprint unless you are the correct kong (just like bananas and banana coins). If their hair is white, then it means you've already gotten the blueprint. Kasplats attack with their fists and by making shockwaves by pounding the ground that also correspond to the color of the blueprint they have (or had). They can take considerably more damage than most other enemies, usually requiring about 15 launcher shots or 5 oranges. However, a Running attack followed by a  attack combo will usually kill them, and of course you can use your music.
 * HP: varies depending on color
 * Found: DK Isle, Jungle Japes, Angry Aztec, Frantic Factory, Gloomy Galleon, Fungi Forest, Crystal Caves, Creepy Castle.
 * Immunities: none.

Killer Tomatoes
Only found in a specific patch in Fungi Forest. Can only be killed by being stomped on by Hunky Chunky.
 * HP: 1
 * Found: Fungi Forest.
 * Immunities: everything except Hunky Chunky.
 * Drops: melon slices.

KlapTrap
There are green and purple KlapTraps. When you kill a green one, its teeth will burst from its skull and continue to chase you for a period of time before shattering. Green KlapTraps can be killed with any attack, but Purple KlapTraps can only be killed with oranges, and a green KlapTrap's teeth can be preemptively destroyed with a running.
 * HP: 1
 * Found: DK Isle, Angry Aztec, Fungi Forest, Crystal Caves, Hideout Helm.
 * Immunities: none (green); all, except oranges (purple).
 * Drops: melon slices (green); oranges (purple).

Klumps
Fatter orange and pink Kremlings who throw oranges at you. Klumps can only be killed with oranges.
 * HP: 1
 * Found: Jungle Japes, Angry Aztec, Gloomy Galleon, Fungi Forest, Crystal Caves, Hideout Helm.
 * Immunities: All, except oranges.
 * Drops: oranges.

Klobber
Kremlings in green barrels. In addition to taking a melon quarter, contact with Klobbers results in the player being pushed backwards considerably, making Klobbers particularly dangerous when near cliffs. Klobbers can only be killed with oranges, and drop melon slices.
 * HP: 1
 * Found: Angry Aztec, Gloomy Galleon, Crystal Caves.
 * Immunities: physical attacks, projectiles.
 * Drops: melon slices.

Kosha
Larger Kremlings with helmets and clubs, occasionally found in some of the later levels. Their attacks take away half a melon, and they are immune to all attacks except for the Ground Pound move given to you by the Banana Fairy. They can also be killed with oranges, but you can only kill them when they have tried to attack you and have their club stuck in the ground. When killed they drop two melon slices.
 * HP: ??
 * Found: Gloomy Galleon, Fungi Forest, Crystal Caves, Creepy Castle.
 * Immunities: everything except Ground Pound and oranges.

Kritter
Kritters are the basic henchmen of K. Rool. They come in various sizes, but like Gnawties, you can kill them with any single attack.
 * HP: 1
 * Found: DK Isle, Jungle Japes, Angry Aztec, Frantic Factory, Gloomy Galleon, Crystal Caves, Hideout Helm.
 * Immunities: none.
 * Drops: melon slices.

Clockwork Kritter
Robotic Kremlings, only found in Frantic Factory. They pause when attacked, but can only be killed with oranges and Chunky's primate punch. They drop 2 melon slices when killed.
 * HP: 1
 * Found: Frantic Factory.
 * Immunities: all except oranges and Primate Punch.

Skeleton Kritter
Virtually identical to Kremlings except for their appearance. Can be killed with any attack, and drop melon slices.
 * HP: 1
 * Found: Fungi Forest (night), Creepy Castle.
 * Immunities: none.

Ghost Kritter
Kremlings with sheets over their heads. Can be killed with any attack, drop melon slices.
 * HP: 1
 * Found: Creepy Castle.
 * Immunities: none.
 * Drops: melon slices.

Mushroom Man
Only found in Fungi Forest. Looks like a mushroom jump pad, but jumps out of the ground when approached. Can be killed with anything, drops melon slices.
 * HP: 1
 * Found: Fungi Forest (day).
 * Immunities: none.

Puftup
Puftup are puffer fish only found in water areas in Gloomy Galleon. If approached, they puff up and explode, killing themselves and damaging you.
 * HP: 1
 * Found: Gloomy Galleon.
 * Immunities: everything.
 * Drops: nothing.

Shuri
Small orange starfish found in the pool in Angry Aztec and all around Gloomy Galleon. Shuri are only found in water, and will chase after you if approached, although they aren't very fast. They can only be killed by Enguarde.
 * HP: 1
 * Found: Angry Aztec, Gloomy Galleon.
 * Immunities: everything except Enguarde.
 * Drops: nothing.

Vampire Bats
Bats that hang from ceilings in Fungi Forest and Creepy Castle and dive at you. Can be killed with single launcher shots.
 * HP: 1
 * Found: Fungi Forest (night), Creepy Castle.
 * Immunities: non-projectiles.
 * Drops: melon slices.

Zinger
Zingers are bees that appear in most levels, and sometimes drop green bombs on you if hovering in your proximity. Although small, they can only be killed with launcher ammunition.
 * HP: 1
 * Found: DK Isle, Jungle Japes, Angry Aztec, Fungi Forest, Crystal Caves.
 * Immunities: non-projectiles.
 * Drops: melon slices.

Robo-Zinger
Robotic Zingers, mostly found in Frantic Factory. Defeating Robo-Zingers takes 2 hits from the launchers rather than one, and they always drop bombs.
 * HP: 2
 * Found: DK Isle, Frantic Factory, Gloomy Galleon, Crystal Caves.
 * Immunities: non-projectiles.
 * Drops: melon slices.

title: Donkey Kong 64/Enemies


text:
Donkey Kong 64/Worlds/DK Isles/Diddy Kong

Golden Bananas

 * Banana 1/blueprint: The other cave has Diddy's kasplat. Defeat him and you will be done.

 * Banana 2: the second one needs you to pound Diddy's switch. Sounds simple, but the banana is next to Funky's armory and you only have 50 seconds to grab it. Use the banana warps to your advantage and grab it.

 * Banana 3: This involves Diddy's weapon the peanut popguns and Cranky's move. Shoot the peanut switch and make your way up the appearing walkway. Go through the gap in the mountain to reveal a mineshaft. In the mineshaft there's a tunnel, go through that and there's a gate in the way. Use Chimpy to charge at the peace of loose fencing and defeat the clomp. There will be a low button, charge into that and a shaft will come available. Pound the switch, defeat the clomps, climb the machinery and walk into the shaft. After there will be a mine cart minigame, complete that and the banana is yours.

 * Banana 4: In the shaft there will be a bunch of crates. Jump on those and there will be a peanut switch. Shoot that and a walkway will appear for 30 seconds. Go across and pound the switch to make the banana appear. After getting banana 3 go to the top of the mountain to grab it.

 * Banana 5: In the entrance cave there are 2 peanut switches. Shoot them to reveal a new Area. Grab the banana and Diddy's done.

Red Bananas

 * 5: At the level start, on the ground.
 * 7: Near upper bananaport #2
 * 10: At the top of the spire.
 * 10: Underwater, near bananaport 4
 * 20: Trees in the Diddy cage section, on the ground level. 5 for each tree other than the left-most one.
 * 3: Near Red blueprint
 * 5: Enter the spire, and check the water flow.
 * 5: Within the spire, next to the peanut switch.
 * 5: In spire conveyor belt area, at bottom of conveyor.
 * 10: In spire conveyor belt area, in a balloon.
 * 10: In side room in the tunnel after start area, in balloon

Red coins

 * 3: Underwater, to the left.
 * 2: Collected when using the cannon to approach Diddy's cage
 * 3: Near Red blueprint
 * 1: Within spire, after crossing the 30-second bridge.
 * 1: Within spire, on coal pile.
 * 1: In mine area, below conveyor belt.
 * 3: In side room in the tunnel after start area


text:
Donkey Kong 64/Worlds/Jungle Japes

Outside the Cage

 * Character: Donkey
 * Difficulty: Easy

On your first visit to Jungle Japes, you will have to rescue Diddy Kong while you're there. Just outside his cage is a golden banana, free for the picking.

From the level entrance, climb the nearby palm tree and from the top, use the vines to swing to the far end of the path. At the far end, hit the switch: It will open a gate below. Jump down, and make your way through the newly opened tunnel.

At the far end of the tunnel is the main body of the Jungle level, where Diddy will call over during a cutscene on your first visit. He is somewhere on the mountain, and Donkey is the man (ape?) to climb it and bust him out! The foot of the mountain is surrounded by a pool of water. If you head counter-clockwise around it a little, you should be able to see a beanstalk running up the hillside. Jump into the water and swim over, climbing up the beanstalk.

Donkey will be just outside Funky's store, situated on the side of the mountain. Buying a weapon is necessary to free Diddy Kong, but not to collect this golden banana, so we will bypass this for now. Turn to face away from Funky's armory, and look out for a set of vines. Use these to swing across to another ledge, this one featuring a cannon. Walk right into the cannon, and Donkey will automatically be launched up, landing just outside Diddy's cage. That banana is right in front of you!

Rescue Diddy

 * Character: Donkey
 * Difficulty: Easy

This golden banana is inside Diddy Kong's cage on top of the mountain in Jungle Japes, and it ain't coming out until the cage is opened. Follow these steps to unlock Diddy Kong, as well as another golden banana.

First, make sure you have obtained the 'Outside the Cage' banana -- you can't get this one without it. Once Donkey grabs the bounty, three switches will appear throughout the level. These switches must be shot using a coconut gun, available for purchase at Funky's armoury for 3 coins. Backtrack to his store (see 'Outside the Cage') and pick it up. If you do not have the coins, they can be found in the tunnel near the entrance of the level.

Once left Funky's with your new weapon, walk over to the edge with the vines again (see 'Outside the Cage'). Stand at the very edge of the cliff, as close as you can without risking falling off the edge. Now, pull out your shooter, and use to aim it.

Point the crosshair at the side of the mountain, and move down a bit. The switch is on the side of the mountain here. If you cannot shoot it from your current location, exit aiming mode and try again from a different spot. Shoot the switch.

With one down, come down from the mountain and return to the ground level. There are two switches left, and it is not important which order they are done.

On the left hand side of the level is a closed gate, with a coconut switch above it. This can be shot very easily if you are close enough to see it. However, there are Zingers flying around the area, and you will lose your aim if hit. It is recommended you dispatch them before attempting to activate the switch. Another alternative is to climb up a nearby tree and shoot the switch from there. Either way works.

The right hand side of the level is set out in a very similar way to the left. It even has a similar switch, which can be taken care of the same way you dealt with its brother on the left end.

Once all three switches are hit, Diddy's cage will open up. You can now play as Diddy Kong, (just jump into a tag barrel to change) and he left that golden banana in his cage for you to collect.

Yellow Blueprint #1 and Purple Blueprint #1

 * Character: Donkey/Tiny
 * Difficulty: Easy

Once you've opened Diddy Kong's cage, enter the door on the left hand side of the level. There should be a Kasplat there with yellow hair. Have Donkey defeat him and pick up the blueprint, then return to Snide at the top of the mountain where you freed Diddy Kong (he is on the cliff above Funky's Armory) to turn it in. Be sure to come back once you've freed Tiny and get her Blueprint from the purple-haired Kasplat that's just past the yellow-haired one.

Barrel Blast Game

 * Character: Donkey
 * Difficulty: Easy, but possibly time consuming

Remember the door above the water that you opened while freeing Diddy? Go through it, making sure to get the "4" pad. Enter the cave, go the route that doesn't have vines. Run past the beaver and you will be in a stormy area. Hit the "4" pad there, then enter Cranky's lab and buy the potion if you have enough money. (If Diddy has enough money, he should buy Chimpy Charge here as well.) Go to the 4-pad to teleport out of the stormy area.

Back at the mountain, there is a special pad on the right-hand side of the level. Climb up a tree and jump across some vines to get to it. Press like Cranky told you to enter a barrel blast minigame. Shoot from barrel to barrel until you reach the Golden Banana. Shoot at it and you will collect it.

Red Blueprint #1

 * Character: Diddy
 * Difficulty: Easy

Go into the cave mentioned above. Remember when I said to go to the route that doesn't have vines? Well, this time, go the route that has vines. Get across the pit to the Kasplat with red hair. Take it down, then pick up the Blueprint and take it back to S. Nide.

Rambi

 * Character: Donkey
 * Difficulty: Trivial

Behind Cranky's Lab is a coconut switch. Open it, and you can get the contents behind the gate, including Rambi.

Rambi can be used to smash the four huts in the area, one of which contains a DK button. Pounding this button will reveal a golden banana in the starting area.

Also with Rambi, you can head back into the tunnel, and take the first turn left. Smash down the wall will open up a small section containing a banana fairy, and a few other items to be handled later.

Army Dillo

 * Character: Donkey

Army Dillo is the first boss, and should be a warmup. There are three sections to this fight:

 * 1) He will open by attacking from the fireball launchers. They are slow moving, and have no lead-ahead, thus they are easily dodged by rolling with +.
 * 2) After launching enough fireballs, he will peek out of his shell. Quickly move to the TNT barrel in the middle of the arena, and throw it at him.
 * 3) He will curl up, and roll towards you. He may be slightly faster than normal movement, but the DK's roll will still be faster.

Once Army Dillo is hit for the third time, he will flee, dropping one of K. Lumsy's keys.

title: Donkey Kong 64/Worlds/Jungle Japes


text:
Donkey Kong 64/Worlds/Jungle Japes/Donkey Kong

Golden Bananas
Banana 1: The first banana is right in front of Diddy's cell. Just swing on a couple of vines and you got your first banana.

Banana 2: Now its time to get Diddy out of his cell. First you will need DK's coconut shooter, which is purchased for three yellow coins (see below if necessary). There will be 3 coconut switches: 1 on each door. Shoot them and Diddy is free, he will leave a banana and join your party.

Banana 3: This one involves rambi the rhino, get him and charge down the 4 huts. 1 contains a dk button, pound that and a banana will pop up near the start of the level. Get the banana and only 2 more to go.

Banana 4: Banana 4 involves the dk pad move that Crankey teaches you. Swing on some vines and the pad will take you to a barrel blast course. Complete that to get the banana.

Banana 5/blueprint: The kasplat is in a cave you unlock when you get banana 2. Destroy that and the blueprints yours.

Yellow banana locations

 * 5 bananas: At the start, where you swing across the vines.
 * 5: At first bananaport #3.
 * 13: Near snide's HQ.
 * 5: Climb the tree near the armory.
 * 10: In a balloon Circling around stone near first bananaport #3.
 * 5: At second bananaport #3.
 * 5: From the armory, jump across the vines, and climb the tree.
 * 3: On approach to Diddy kong.
 * 9: Leading to cranky's lab.
 * 10: Baloon outside cranky's lab
 * 5: Before Army Dillo's portal, accessed from the central area by climbing trees.
 * 5: In Barrel Blast Minigame

Yellow coin locations

 * 3 coins: After opening the gate at the start
 * 3: Near the yellow blueprint
 * 3: Between the vines when taking the right path from the opened gates after rescuing Diddy.
 * 3: Behind Rambi's box.
 * 3: Near barrel blast minigame
 * 2: In Barrel blast minigame


text:
Donkey Kong 64/Worlds/Jungle Japes/Diddy Kong

Banana 1/blueprint: The other cave has Diddy's Kasplat. Defeat him and you are done.

Banana 2: The second one needs you to pound Diddy's switch. It sounds simple, but the banana is next to Funky's armory and you only have 50 seconds to grab it. Use the banana warps to your advantage and grab it.

Banana 3: This involves Diddy's Weapon the peanut popguns, and Cranky's move. Shoot the peanut switch and make your way up the appearing walkway. Go through the gap in the mountain to reveal a mineshaft. In the mineshaft, there's a tunnel. Going through this will lead to a gate. Chimpy charge at the piece of loose fencing and defeat the clomp. There will be a lowered button which when charged into will have a shaft appear. Pound the switch, defeat the clomps, and walk into the shaft. After this, there will be a minecart mini-game, complete that and the banana is yours.

Banana 4: In the shaft there will be a bunch of crates. Jump on those and there will be a peanut switch. Shoot that and a walkway will appear for 30 seconds. Go across and pound the switch to make the banana appear. After getting banana 3, go to the top of the mountain to grab it.

Banana 5: In the entrance cave there are 2 peanut switches. Shoot them to reveal a new area. Grab the banana and Diddy's done.


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title: File:DK64 box.jpg


text: Category:Book:Donkey Kong 64

title: Category:Book:Donkey Kong 64


text: File:Fire Emblem Warriors logo.jpg

title: File:Fire Emblem Warriors logo.jpg


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Fire Emblem Warriors

This is a wikibook for the video game Fire Emblem Warriors, a ' video game created by Koei Tecmo and Team Ninja and featuring gameplay from '. The game was released for both the New Nintendo 3DS and Nintendo Switch in 2017. A similar collaboration between Nintendo and Koei Tecmo occurred in 2014 when they produced Hyrule Warriors, a Warriors game featuring  characters.

Table of contents

 * Story Mode
 * Premonition: Interwoven Destinies
 * Prologue: Crumbling Peace
 * Chapter 1: Home in Ruins
 * Chapter 2: Woodlands Encounter
 * Chapter 3: Dragon Valley Temple
 * Chapter 4: Hero-King of the Desert
 * Chapter 5: The Dragon's Table
 * Chapter 6: Hoshidan Princess
 * Chapter 7: Hoshidan Prince
 * Chapter 8: High Prince Ryoma
 * Chapter 9: Nohrian Princess
 * Chapter 10: Nohrian Prince
 * Chapter 11: Crown Prince Xander
 * Chapter 12: An Orchestrated Battle
 * Chapter 13: What Happened to Corrin
 * Chapter 14: Sieging the Citadel
 * Chapter 15: Taking the World Tree
 * Chapter 16: The Imprisoned Prince
 * Chapter 17: Royal Blood
 * Chapter 18: Chaos Dragon's Might
 * Chapter 19: Reclaiming Home
 * Chapter 20: Clash at the World Tree Chapter
 * Endgame: Chaos Dragon Velezark

 * Characters
 * New
 * Rowan
 * Lianna
 * Awakening
 * Chrom
 * Lissa
 * Frederick
 * Robin
 * Lucina
 * Cordelia
 * Fates
 * Corrin
 * Hoshido
 * Ryoma
 * Takumi
 * Nohr
 * Xander
 * Classic
 * Marth
 * Tiki
 * DLC

 * Objects
 * Dragon Vein
 * Magic Pillar

title: Fire Emblem Warriors


text: Category:Book:Fire Emblem Warriors

title: Category:Book:Fire Emblem Warriors


text:
Skaneateles Conservation Area/Invasive species/Alliaria petiolata

Alliaria petiolata (garlic mustard)
Garlic mustard, Alliaria petiolata (M. Bieb.) Cavara and Grande (formerly Alliaria officinalis) is often considered to be one of the worst forest invaders of the Northeast and Midwest. It’s a biennial herb that develops a short rosette the first summer and flowering stalk with hundreds (occasionally thousands ) of seeds the following May.

Invasiveness of Alliaria petiolata
Besides shading out native plants, garlic mustard is allelopathic, releasing chemicals that inhibit other herbs and grasses in the forest understory.

Alliaria petiolata produces antifungal compounds, including glucosinalates and cyanide, some of which end up in the soil where they affect the mineral dynamics and nutrient availability in ways that negatively impact the growth of many native plant species.

Large stands of garlic mustard reduce light availability in Spring for species growing on forest floor.

Control of Alliaria petiolata
Garlic mustard can be easily pulled by hand, but care must be taken to remove the flowering parts from the site as they continue to ripen after the plant is pulled up. Seeds remain viable in and on the ground for up to five years, so continued follow-up is required.

As with other invasive plants, garlic mustard establishes itself in disturbed sites. Limiting grazing and foot traffic can prevent disturbance and subsequent spread of this and other invasive plants.


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User:AnujKhare999/sandbox

AnujKhare999/sandbox

title: User:AnujKhare999/sandbox


text:
A Traveler's Guide to the World of Pokémon

This Wikibook serves as a guide to the various locations in the fictional world of Pokémon. This includes the regions and the towns, islands, cities, and other places found within them.

Every generation in the core series also has certain locations that could only be unlocked or visited in the games through certain real world promotional events. Because of this, players have often used cheating devices, such as GameShark or Action Replay, to access those locations unofficially.

Contents

 * /Regions/
 * Kanto
 * Pallet Town
 * Viridian City
 * Pewter City
 * Cerulean City
 * Cinnabar Island
 * Mt. Moon
 * /Sevii Islands/
 * Johto
 * Cherrygrove City
 * Violet City
 * Goldenrod City
 * Cianwood City
 * Lake of Rage
 * Olivine City
 * Blackthron City
 * Ilex Forest
 * Mt. Silver
 * Hoenn
 * Dewford Town
 * Fortree City
 * Fallarbor Town
 * Lavaridge Town
 * Fortree City
 * Mauville City
 * New Mauville
 * Sootopolis City
 * Pacifilog Town
 * Abandoned Ship
 * Sea Mauville
 * Ever Grande City
 * Faraway Island (event-exclusive area, Pokémon Emerald only)
 * Mirage Tower (Pokémon Emerald only)
 * Battle Frontier
 * Sinnoh
 * Jubilife City
 * Snowpoint City
 * Unova
 * Castelia City
 * Lacunosa Town
 * Anville Town
 * Kalos
 * Vaniville Town
 * Lumiose City
 * Cyllage City
 * Geosenge Town
 * Snowbelle City
 * Kiloude City
 * Alola
 * Hau'oli City
 * Konikoni City
 * Po Town
 * Tapu Village
 * Aether Paradise
 * Galar
 * Postwick
 * Wedgehurst
 * Motostoke
 * Hammerlocke
 * Wyndon
 * Spikemuth
 * Crown Tundra
 * Freezington
 * Orre
 * Phenac City
 * Gateon Port
 * Citadark Island
 * Fiore
 * /Sinjoh Ruins/
 * Space and abnormal locations
 * Ultra Space
 * Ultra Megalopolis
 * /Distortion World/
 * /White City/ - Pokémon Stadium
 * In multiple regions
 * /Safari Zone/
 * /Real life locations/


text: Category:Book:A Traveler's Guide to the World of Pokémon


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A Traveler's Guide to the World of Pokémon/Hoenn/Faraway Island

Faraway Island (also known as World's Edge Island in Japan) is an area in the game Pokémon Emerald. One can access the island with the Old Sea Map, obtainable only at a special Nintendo event. On the island, one can find Mew, who must be chased around the island before it can be battled. The Mew is at level 30. The island is filled with grass, although only the Mew is obtainable.

Old Sea Maps cannot be obtained from Nintendo anymore, but players are able to get them by exchanging data with someone who already has it.


title: File:Mew3.png


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A Traveler's Guide to the World of Pokémon/Hoenn/Mirage Tower

Mirage Tower is a tower in the video game Pokémon Emerald, which serves as the new place where the player gets one of the two fossils. It is located in the desert.

Required objects
HM06, Rock Smash, and the Mach Bike are required in order for the player to go through Mirage Tower. Rock Smash is required because there are breakable rocks blocking the path, and the Mach Bike is required because Mirage Tower, much like Sky Pillar, has cracked ground that the player can fall through when it's stepped over, unless the player manages to speed over the cracks with the Mach Bike.

The fossils
Two fossils are located at the top floor of Mirage Tower: the Root Fossil, which can be resurrected into Lileep, and the Claw Fossil, which can be resurrected into Anorith. When the player picks one, Mirage Tower sinks down into the desert, with the other fossil going down as well. After the player beats the Elite 4, the other fossil can be found in the Desert Underpass.

Pokémon obtainable
In addition to the fossils, you can find wild Trapinch and Sandshrew.


text:
A Traveler's Guide to the World of Pokémon/Johto/Goldenrod City

Goldenrod City is the only large city in the Johto region in the Pokémon game. Similar to Celadon City in Kanto, it features a Game Corner and Department Store. The Gym Leader here is Whitney, a trainer who specializes in Normal-type Pokémon. After players win their 7th badge, Team Rocket takes over the Radio Tower and its broadcasts will all be directed to contact Giovanni.

Department Store
The Department Store is packed full of items, including healing items, stat boosters, TMs, and beverages. If players are playing from a Game Boy Color or Game Boy Advance, the Mystery Gift option should become available after talking to a girl on the fifth floor. Drowzee (Abra in Crystal) can be traded for Machop, which holds a Gold berry, from a boy on the same floor. On Sundays a woman comes to the department store to hand out TMs on the fifth floor based on one's Pokémon's affection toward its owner. It is also revealed that the Goldenrod Department Store is part of the same chain of department stores as the one in Celadon City in Kanto. In Crystal version the roof can be accsessed where an occasional sale is held where items are on sale at a discount.

The Goldenrod Department Store is the largest mart in the region and contains many items that cannot be bought elsewhere.

Radio Tower
The Radio Tower broadcasts music. The player can use the radio function to tune into this music as opposed to the normal background music of the area. After the player selects the station, he or she can read what the DJs are saying. Depending on the station, the people will talk about trainers that the player has met or members of the Elite Four, give that days lucky number (a free lottery based off of the players trainer I.D. for prizes such as a Master Ball), mention where certain species of Pokémon can be found, or give Pokédex information on certain Pokémon.

This is where trainers can get a free Radio Card by answering trivia questions. Trainers should come here often for the Lucky Number drawings. In Crystal, players can also obtain a Blue Card to play Buena's Password at night. Team Rocket will take over the Radio Tower after the 7th badge is obtained.

In the Gold, Silver, and Crystal games, the revived Team Rocket take over the tower after the player earns his/her seventh badge in an attempt to contact Giovanni in order to convince him to become their leader once again. The player must liberate the tower in order to continue through the game. After the tower is liberated, the path to Blackthorn City will be opened, and a new Legendary Pokémon will become available.

Goldenrod City Underground
An underground alley, this is home to curious shops, including a barber (for Pokémon) and a bitter herb seller. There are also trainers who will battle the player underground. In addition, there is a second part to the underground where Team Rocket holds the radio director hostage during the Radio Tower Crisis. The exit to the second part of the underground is in the basement of the Goldenrod Department Store.

Game Corner
Unlike the game corner of the Red/Blue/Yellow versions, this Game Corner is not affiliated with Team Rocket. There are the classic slot machines here and the new "card flip game" is introduced. Coins earned here are redeemable for prizes, including Pokémon and TMs. In Pokémon Crystal, a move tutor appears outside the Game Corner every Wednesday and Saturday after Red has been defeated at Mt. Silver. He can teach a move to a Pokémon in exchange for coins.

Most notably, in Gold and Silver a Dratini can be bought at the Game Corner, which gives players an early start on raising the powerful creature. It cannot be purchased in Crystal.

Magnet Train Station
This station is for the high-speed train that connects the city with Saffron City in Kanto. It is only available later on when the player defeats Sabrina and receives the Pass.

Bike Shop
The bike shop from Cerulean City has moved here, but no one can find it. The owner will give players a bike to advertise where the shop is. After a while, the bike is given to the player as a present.

Affection Rater
A woman in a house in the eastern part of Goldenrod City will rate a player's lead Pokémon's affection toward him or her. This is vital as some Pokémon evolve if they are happy toward the trainer.

National Park
North of Goldenrod, off of Route 35, a National Park exists that is similar to the Safari Zone in Red, Blue, and Yellow. In the games, a bug-catching competition is held on Sundays, Tuesdays and Thursdays. Some of the Pokémon that can be found are Venonat, Pinsir, Scyther, Beedrill, Kakuna, Weedle, Butterfree, Metapod and Caterpie. If the player wins the competition, they receive a Sun Stone. 2nd and 3rd place prices are Everstone and Gold Berry. The best way to win is to get a Pinsir/Scyther, but Butterfree/Beedrill also work well.

Demographics
Goldenrod City's population is about 77, making by far the largest city in Johto. Its population is more than double the second-most-populous city in Johto, Violet City.


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A Traveler's Guide to the World of Pokémon/Johto/Cherrygrove City

Cherrygrove City is a fictional town in the Pokémon series of video games. It is east of New Bark Town and southeast of Violet City in Pokémon Gold, Silver, and Crystal. Players' first encounter with their Gold/Silver/Crystal rival will be here after they get a call from Professor Elm. It is based upon the city of Nagoya.

Pokémon Center
This is where the first Pokémon Center is located in the game. It is no different than any other Pokémon Center in the game. You can heal your pokémon here and access stored pokémon and items. This is also where you can battle and trade with other players.

Pokémon Mart
This is the first Pokémon Mart encountered in the game. Poké Balls will not be available in the beginning until another shipment of Poké Balls will come in after one defeats his or her first Gold/Silver/Crystal rival encounter and after visiting Professor Elm to "name" the rival. This pokémon mart sells:

 * Potion at P300
 * Antidote at P100
 * Paralyze Heal at P200
 * Awakening at P250
 * Poké Ball at P200 *

Note: The 'P' represent the money used in the Pokémon world, Pokébucks.

* Only sold after beating your rival for the first time.

Mr. Pokémon
Mr. Pokémon lives in a house a bit further north of Cherrygrove City on Route 30. This is also the place where one will meet Professor Oak in the game and where one will get a Pokédex. When the player leaves Mr. Pokémon's house, a disturbing call from Professor Elm will tell him or her that a person stole one of his Pokémon. This Pokémon is the one of the three that has a type advantage over the one the player chose. One later finds out that the red-haired rival stole it.

After defeating or catching the red Gyarados at the Lake of Rage, you will obtain a Red Scale. Giving the item to Mr. Pokémon will earn you a EXP. share.

Guide Gent
Guide Gent, an Old Man waits the end of Route 29. He will give the player a tour of the area, ending with his house. This is useful for people new to the world of Pokémon. You will also a receive a Map Card for your Pokégear. This will give you a map of the Johto region that you can access through your Pokégear.

Islander
Once you have HM03: Surf, you can traverse the waters to the west of the city. When you reach a rocky island, the man residing on it will give you Mystic Water. This nifty item powers up water-type moves.

Your Rival
Similar to the rival in Red, Blue, Yellow, he'll appear after you leave Mr Pokémon's house, and the call from Professor Elm. He'll fight you with the starter who has elemental advantage over yours. After being beaten, he claims his name is ???, however this name can be changed after speaking to the police officer at Prof. Elm's lab.

Demographics
The population of Cherrygrove City is 12, making it the second-smallest in Johto.


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A Traveler's Guide to the World of Pokémon/Johto/Cianwood City

Cianwood City (also known as Cianwood Island) is a fictional city in the Pokémon video games (Gold and Silver), located in the ../../Johto/ region. The only way to get to Cianwood City is to fly or take routes 40 and 41. Cianwood City is the westermost City in the Gold and Silver versions and is in a somewhat remote part of Johto. Because the section of land that Cianwood City is on is never completely shown, it is assumed that it is on an island (but it might not be.) As Johto is based on the Kansai region of Japan, it is likely that Cianwood City is located on the western edge of the island of Japan. The landmass that Cianwood City is on is obscured in Pokémon maps. Cianwood was most likely the last town to be created, as the town planned for Lake of Rage has a Gym.

Cianwood Pharmacy
In Cianwood's southernmost building there is a pharmacist that will give you a Secret Potion, which needs to be given to Jasmine in ../Olivine City/. After the Secret Potion is delivered, healing items will be sold there. Beta programming shows that the Pharmacy may have been intended for Ecruteak.

Pokémon Gym
The Gym Leader is Chuck. He uses fighting-type Pokémon and will give the player the Storm Badge if he is defeated. Before battling him 4 trainers must be battled and a rock puzzle must be solved by using HM 04 (Strength). Chuck has two Pokémon: a level 27 Primeape and a level 30 Poliwrath.

Photo Studio
In Cianwood City's northernmost building is a Pokémon photographer who will take pictures of one's Pokémon if he or she has a Game Boy Printer.

Pokémon Seer
In Crystal there is a woman located at the northern portion of the town who will tell the player where they caught their Pokémon. This knowledge is important to players who want to increase their Pokémon's friendship, because if a Pokémon fights in the area where it was caught, its friendship is increased by a small amount. This will not work for traded Pokémon, but will for ones that have been hatched from eggs.

Demographics
Cianwood City has a total population of 19, making it is the fifth smallest city in Johto. It presents little population because of its remote position. Cianwood City is strongly related to Olivine City, as the only route to Cianwood is Olivine.


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Zelda franchise strategy guide

Accompanying the Mario franchise strategy guide Wikibook is the Zelda franchise strategy guide. This Wikibook features history and trivia regarding The Legend of Zelda franchise, which like Mario, was created by. The guide also has information on recurring enemies, characters, locations, and other subjects.

Games

 * Major main series games
 * The Legend of Zelda
 * Zelda II: The Adventure of Link
 * The Legend of Zelda: A Link to the Past
 * The Legend of Zelda: Ocarina of Time (3D)
 * The Legend of Zelda: Majora's Mask (3D)
 * The Legend of Zelda: The Minish Cap (HD)
 * The Legend of Zelda: Twilight Princess (HD)
 * The Legend of Zelda: Skyward Sword (HD)
 * The Legend of Zelda: Breath of the Wild
 * Other main series games
 * The Legend of Zelda: Link's Awakening (2019)
 * The Legend of Zelda: Oracle of Seasons
 * The Legend of Zelda: Oracle of Ages
 * The Legend of Zelda: A Link to the Past and Four Swords
 * The Legend of Zelda: Four Swords Adventures
 * The Legend of Zelda: The Minish Cap
 * The Legend of Zelda: Phantom Hourglass
 * The Legend of Zelda: Spirit Tracks
 * The Legend of Zelda: A Link Between Worlds
 * The Legend of Zelda: Tri Force Heroes
 * Warriors
 * Hyrule Warriors
 * Hyrule Warriors: Age of Calamity
 * Other
 * Game & Watch (2021)
 * Zelda no Densetsu: Kamigami no Triforce
 * Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda
 * Philips CD-i games
 * Link: The Faces of Evil
 * Zelda: The Wand of Gamelon
 * Zelda's Adventure

Characters

 * Cucco
 * Great Deku Tree
 * Impa

Enemies

 * Armos
 * ChuChu
 * Darknut
 * Deku Baba
 * Dodongo
 * Floormaster
 * Gohma
 * Iron Knuckle
 * Keese
 * Lizalfos
 * Moblin
 * Octorok
 * Peahat
 * Poe
 * ReDead
 * Stalfos
 * Wallmaster
 * Wizzrobe

Bosses

 * Gohdan
 * Poe Sisters
 * Vaati

Races

 * Major
 * Hylian
 * Zora
 * Rito
 * Deku
 * Korok
 * Goron
 * Gerudo
 * Sheikah
 * Kokiri
 * Fairies
 * Dragons
 * Prominent in one game
 * Twili
 * Picori
 * Lorulean
 * Minor
 * Anouki
 * Yook
 * Fishmen
 * Cobble
 * Maiamai

/Items/

 * Boomerang
 * Bow and Arrow
 * Hookshot
 * Clawshot
 * Musical instruments
 * Rupee
 * Rupoor
 * Wallets
 * Bottles
 * Slingshot
 * Piece of Heart
 * Deku Leaf
 * Mirror Shield
 * Roc's Feather
 * Zora Flippers
 * Pegasus Boots
 * Magic Powder
 * Magic Rod
 * Rings

Weapons

 * Wooden Sword
 * Master Sword
 * Biggoron's Sword
 * Four Sword
 * Magical Sword

Locations

 * Major
 * Hyrule
 * Hyrule Castle
 * Castle Town
 * Kakariko Village
 * Lost Woods
 * Lake Hylia
 * Death Mountain
 * Great Sea
 * Gerudo Valley
 * Ganon's Castle
 * Parallel
 * Sacred Realm
 * Lorule
 * Twilight Realm
 * Minor
 * Lon Lon Ranch
 * Spectacle Rock
 * Outside Hyrule Proper
 * Subrosia
 * Koholint Island
 * Termina
 * /Dungeons/

Moves

 * Spin Attack

Miscellaneous

 * /Animals/

title: Zelda franchise strategy guide


text: Category:Book:Zelda franchise strategy guide


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Zelda franchise strategy guide/Locations/Lake Hylia

Lake Hylia is the name of a fictional area in the Zelda series. In most games, the lake is fed by a river which flows from a waterfall which flows from a mountain (usually Death Mountain).

The Legend of Zelda
Though it is never officially named in The Legend of Zelda, many fans of the series theorize that the lake in central Hyrule on which Level 1 and Level 4 are located is Lake Hylia. This is due in part to its resemblance to Lake Hylia in other games. Though the area around the lake is inhabited by various creatures, the lake itself seems to be inhabited solely by Zoras.

The Legend of Zelda: A Link to the Past
In  A Link to the Past Lake Hylia is in southeast Hyrule and has small caves coming off it. In the center of the lake is an island featuring a fairy pond that is inhabited by Venus, Queen of the Fairies, who will upgrade your ability to carry bombs or arrows if you give her enough money. Outside the pond is a warp tile that grants access to the Ice Palace in the Dark World. In addition, the Ice Rod is found in a cave in the northeast, as is the Good/Golden Bee, a bottled insect that can be unleashed to attack foes.

The lake itself is fed from Zora's River, which in turn flows from Death Mountain.

The Legend of Zelda: Ocarina of Time
In Ocarina of Time, Lake Hylia is a lake in the south of Hyrule, towards the west. It is closed off by a gate but can be entered on Epona or by scaling a ladder hidden behind one gate pillar. There is also portal from Zora's Domain and it is possible to float down river from Gerudo Valley. Lake Hylia is fed by water from Zora's River. There are numerous small islands in the lake linked by bridges. The largest island is the warp point for the Serenade of Water and below it lies in the Water Temple. During the seven years of Link's sleep, Lake Hylia loses most of its water due to the boss of the Water Temple, Morpha. Also in Lake Hylia, there is a laboratory and a fishing pond.

Four Swords Adventures
Lake Hylia is the first level in Four Swords Adventures. It is located in the east of Hyrule. Unlike in the previous games where Lake Hylia is one massive lake, Lake Hylia in Four Swords Adventures is a series of small lakes connected by rivers.

The Legend of Zelda: The Minish Cap
In The Minish Cap, Lake Hylia is located in the east of Hyrule. The water enters the Lake by river from Veil Falls to the north. To the south is the Minish Woods, and to the west Lon Lon Ranch. Stockwell, the shop-owner from Hyrule Town, owns property here, and his dog Fifi lives there. Librari, the Minish elder of the library, The Lake's most important feature is the Temple of Droplets, the fourth dungeon (a Minish-sized one).

The Legend of Zelda: Twilight Princess
Lake Hylia returns in Twilight Princess, being one of the three major focus points of Lanayru Province. Lake Hylia is fed by Zora's River, flowing out of the waterfalls in Zora's Domain. Beneath the surface of the lake lies the Lakebed Temple. When Link first encounters Lake Hylia in the Twilight Realm, it is almost completely drained of water due to Zora's Domain being frozen over. On the edge of the lake lies the spring of the Light spirit Lanayru.

The Great Bridge of Hylia is the only way to cross Lake Hylia from Hyrule Field. It is possible that the gigantic tree on the south side of the Great Bridge of Hylia is the same tree on the island above Water Temple in Ocarina of Time; this would suggest centuries of erosion drove the lakebed deeper and deeper into a chasm until it was far below the rest of Hyrule, also explaining the Gorges around Zora's River and it's tributaries. It looks like the entrance to Lanayru's shrine may have been the Ocarina of Time Water Temple entrance.

Geology
Though Lake Hylia in A Link to the Past is a fictional lake, aspects about it suggest it is a maar lake, a kind of volcanic cone. The evident details include: It is not known whether Lake Hylia is or was ever intended to be a maar or not. For comparison, see Lake Nyos, an active maar in Cameroon with many similarities to Lake Hylia.
 * Hyrule has other volcanic activity nearby, such as Death Mountain, establishing volcanism in the area.
 * The lake is small, round and very deep, typical of a bowl-shaped maar.
 * Some of the lake edges are surrounded with steep walls, typical of maar formations, formed by a maar's initial bowl-shaping eruption.
 * The lake's faerie spring island could conceivably be a man-made (or faerie-made) degassing pump, to prevent carbon dioxide from oversaturating the lake water. Such pumps work to fountain water from the bottom of the lake to the top, expelling excess gas before it can build up at the bottom.  Though real degassing pumps (such as at Lake Nyos) are fountains that spray water from the lake bottom up into the air, the noted absence of a fountain at Lake Hylia could mean either that:
 * The maar is inactive. Considering Ocarina of Time and the presence of fish in Lake Hylia, this is likely.
 * The faerie spring decarbonates the water and releases the gas into the air. This is less likely, as carbon dioxide sinks in atmosphere, and would blanket the surrounding ground and lake surface with a thin layer of unbreathable air.  Swimming would be impossible.  This assumes that the faerie spring doesn't teleport the gas to a separate location.


text: Template:Zelda locations

title: Template:Zelda locations


text: Category:Book:Zelda franchise strategy guide/Templates


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title: Template:Pokémon locations


text: Category:Book:A Traveler's Guide to the World of Pokémon/Templates


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A Field Guide to Final Fantasy's Creatures and Monsters

This wikibook covers the various creatures and monsters that are encountered in the  franchise. They are derived from the now-redirected Final Fantasy bestiary articles on Wikipedia. At the moment, many of the creatures are in lists, and need to be split alphabetically.

Editor's note: The wikibook is currently at 25% because the lists have been moved over, but need to split into their own sub-pages, listed in alphabetical order. The lists can be found below:

 * First list (A-E)
 * Second list (F-M)
 * Third list (N-Z)

/Creatures/

 * Chocobo
 * Moogle

A

 * Adamantoise
 * Ahriman

B

 * Behemoth
 * Bomb

Cactuar
The Cactuar are creatures that resemble cacti and are typically depicted in a distinct running pose with stiff arms and legs, three black dots on their faces for eyes and the mouth and three quills at the top of their heads. They have high evasion values, making them difficult to attack physically, and they flee after a few turns. To offset the difficult kill value, Cactuar usually give high Experience Points, Ability/Magic Points, or rare items.

According to an article in the 15 February 1997 issue of V-Jump, Cactuar was designed by Tetsuya Nomura based on a doodle he drew on a notebook when he was a highschool student. They bear a resemblance to Japanese clay figures called "Haniwa", a type of clay figures made for ritual and funerary uses.

The Cactuar is known for its characteristic "1,000 Needles" attack, which is able to bypass an opponent's defense stat and deal exactly 1,000 points of damage.

There is a larger type of Cactuar, for example, the 'Jumbo Cactuar' of Final Fantsy VIII, that has a "10,000 Needles" attack. One variant of this attack effectively kills a character instantly, as the maxiumum number of Hit Points a character has is 9,999. Another variant of the attack is using "1000 Needles" ten times consecutively, to several targets.

Cactuars first appeared as a summon in FFVIII, where its damaged leveled up with it, and in the Advance remake of VI. Cactuars appeared as a dolls (Lulu's weapons) in Final Fantasy X and also in Final Fantasy X-2.

Cactuars appear in Final Fantasy VI and after, and also Crystal Chronicles, Final Fantasy: Unlimited, and Chocobo's Dungeon 2. Spinoffs with Cactuars include Chocobo Racing, Chocobo World, Final Fantasy Fables: Chocobo Tales, Itadaki Street Special, Itadaki Street Portable and Mario Hoops 3-on-3. In The Bouncer, Volt Krueger has a Cactuar on the back of his jacket with a red line through it along with the text "No Escaping!". "Cactuar" is a featured Gummi Ship model in Kingdom Hearts and Kingdom Hearts II. When the cactus opponent in Dragon Quest Heroes: Rocket Slime gets run over by a cart, it resembles a Cactuar. It features the eyes, mouth and the position the Cactuar usually has. The Ironclaw April Fools' Day supplement "Time of Monsters" includes a monster named 'Millaghi Moltogrande, the Mysterious Merchant.' The character is physically identical to a Cactuar, although he dresses in a period-appropriate outfit with a hat impaled on his head-quills and a mustache. He has his "1,000 Needles" attack, and his motivations are listed as "1. Survive; 2. Make money." The listing for the character appears reprinted in the supplement "Onandon," along with the rest of the "Time of Monsters" material.

Cactuars may also be called Cactoids, Cactrots or Qactuars.

The name Cactuar is the western localization of the original Japanese Sabotender, a portmanteau of "Saboten Pretender", "saboten" meaning "cactus" in Japanese.

Square Enix markets plush Cactuars.

Flan
The Flan, also called Pudding, is a small, magical creature, with a shape and motion reminiscent of the Spanish dessert of the same name (unlockable text in Final Fantasy XII reveals that in their fictional world, the dessert is named after the monster).

They usually possess an affinity to a certain element, making them vulnerable to opposing elemental magic. Physical attacks seem almost worthless in breaking the Flan ' s squishy defense. In Final Fantasy X, a special flan called the Jumbo Flan could be created via the Monster Arena. In Final Fantasy X-2, the Flan ' s names are accompanied with a Spanish name relating to its color and element. They are Amarillo (yellow), Azabache (jet [black]), Azul (blue), Blanco (white), Palido (pale; "pearl" in the Japanese version), and Rojo (red). They bear the same appearance as their respective counterparts in Final Fantasy X based on color. In Final Fantasy XI flan are named after various puddings and custards. In the remake Final Fantasy IV Advance for Game Boy Advance, an optional boss has been added named Master Flan who will summon other Flans to her aid in battle. On the whole, Flans have appeared in all numbered Final Fantasy installments, as well as in Tactics Advance, Tactics A2, Mystic Quest, Crystal Chronicles, Chocobo World, and Chocobo's Dungeon 2.

Variations include Jelly, Cream, Mousse, Slime, Ochre Jelly, Bavarois, Pudding, Tofu, Flan, etc.

Four Fiends
The Four Fiends are a set of four stock demons used in several Final Fantasy installments. They represent the negative aspects of the classical elements and are usually summoned by the main villain as part of an attempt to destroy the world. They are associated with the Four Crystals that appear in some Final Fantasy games and the Fiends either guard them or attempt to destroy them.

In Final Fantasy, the Four Fiends are the Lich, Kary (Marilith in all remakes), Kraken, and Tiamat of Earth, Fire, Water, and Wind, respectively. The Warriors of Light must seek out each of the Fiends and destroy them so balance can be restored. Variants of these Fiends reappear in Final Fantasy IX as the Chaos Guardians who protect the gate to Terra, and the actual Fiends appear in Memoria. They also appear in Final Fantasy Tactics Advance, as the "Falgabirds". Tiamat also appears in Final Fantasy II as a boss in Castle Pandemonium, and in Final Fantasy VIII as a corrupt Guardian Force serving the final villain, but the other fiends are absent. Tiamat makes another appearance in Final Fantasy XII as an early boss. Kraken is also a boss in Final Fantasy III. In Final Fantasy XI Tiamat is one of Bahamut's minions, while the kraken and lich are regular monsters. Marilith appeared as a Mark in the bounty-hunting sidequests in Final Fantasy XII, looking like a large red snake.

Final Fantasy IV includes a new set of Four Fiends called the Archfiends who serve Golbez. They are Rubicante of Fire, Barbariccia of Wind, Cagnazzo of Water, and Scarmiglione of Earth. However, unlike the original Four Fiends, they are given more characterization and are not depicted as demonic creatures craving for chaos. They are named after demons in The Divine Comedy. Final Fantasy Mystic Quest introduces another set of Four Fiends called the Vile Evils, who serve the Dark King. They are the Flamerous Rex of Earth, Ice Golem of Water, Duelhead Hydra of Fire, and Pazuzu of Wind. Like the original Four Fiends, they lay waste to the planet by draining the energy of the crystals. In Doom Castle, their doubles—Skullerus Rex, Stone Golem, Twinhead Wyvern, and Zuh—make an appearance.

In the FF parody webcomic 8-Bit Theater, all of the Fiends have appeared as primary antagonists. Marilith appears in her original North American name, Kary, Kraken is mostly known as Ur (short for Jnn'efur), and Tiamat is mostly known as Muffin.

Iron Giant
The Iron Giant appears as a towering, oversized armor who often possesses an equally oversized sword. In Final Fantasy Tactics, Iron Giant makes its appearance under the name Steel Giant, sharing the same appearance with the characters Worker 8 and Worker 7 - New whose character class is Iron Giant. There is also Wolfmeister who is a red-plated version of Iron Giant. A boss variation of this form was used in Final Fantasy VIII, under the name Red Giant. The iron giant was a secret last boss in FFIII DS, accessible through the wifi email. Another variation of the Iron Giant, called Gemini, appeared in Final Fantasy X. The Iron Giant has appeared in Final Fantasy II, III (DS), IV, V, VII, VIII ,IX, X, X-2, Crystal Chronicles, Tactics, Chocobo Tales and Itadaki Street Portable.

Malboro
The Malboro (Japanese モルボル Moruboru; rarely also localized Molbol) is a mutanous form of plant that feeds on other creatures to survive. The Malboro is a fearsome foe most despised due to its horrible "Bad Breath" attack which inflicts a vast amount of status effects, capable of obliterating an entire party in a matter of seconds. The Malboro as seen in the various Final Fantasy titles developed by Square Enix is a powerful enemy often encountered in middle to late parts of the game. (The name 'Malboro' may be a joke within the Final Fantasy series, naming it after the cigarette brand Marlboro as it uses the ability 'Bad Breath'. It is also possible it was comprised from Latin Mal, meaning bad, and Greek Boros, meaning breath.)

Malboros have appeared in Final Fantasy II, III(DS), IV, VI through XII, Tactics, Tactics Advance, Tactics A2, and Crystal Chronicles. They also appear in Chocobo's Dungeon 2, in Chocobo Racing, in Dice de Chocobo, in Final Fantasy Fables: Chocobo Tales, in Legend of Mana, Itadaki Street Portable, in Mario Hoops 3-on-3 during the Malboro Garden stage, and as a "Marboro Stew" in episode Eight of Final Fantasy Unlimited. Malboro also appears in the GBA remake of Final Fantasy VI, as an optional boss in a hidden dungeon.

Tonberry
A Tonberry (トンベリ), originally called a "Pug" in its first video game appearance of Final Fantasy V, is usually no larger than two or three feet (sixty to ninety centimeters) tall. It has green skin and a rounded head with barely visible nostrils and round yellow eyes. Tonberries walk on two legs and resemble, a bipedal lizard wearing a hooded brown cloak. A horizontal tail peeks out from beneath the hem. They carry two trademark items, a lantern and a small knife. Several games depict the creatures as intelligent, having a hierarchical society and a language of their own.

While a Tonberry's foes are attacking it, it will walk slowly towards them. Once the Tonberry has come close enough to its enemy, it will then viciously attack with its knife. Most Tonberries in the series and spin offs can deal massive damage, or death, to one or all members of the player's party. Their trademark spell is "Karma", or "Everyone's Grudge", which deals direct damage equal to enemies slain in game by the target, or party as a whole.

Tonberries are often found in caves or ruins and drop little to massive gil, experience, and/or rare items.

Stronger versions of the Tonberry include Master Tonberry (FFVI, VII, X) and Don Tonberry (X). Also, if an aeon is summoned against a Master or Don Tonberry in Final Fantasy X, it will use a "Voodoo" counter-attack to instantly kill the aeon. Tonberry King and Mega Tonberry are much larger versions which are capable of more devastating attacks. Final Fantasy X-2 introduced the Mega Tonberry, who was uncommonly visible outside of a random encounter and coming into contact with it would initiate the battle, it has the Break Damage Limit innate skill and consistently deals over 10,000 damage per attack killing any character instantly.

Tonberry was misnamed Dangleberry in the U.S. Playstation release of Final Fantasy V.

Tonberries have appeared in Final Fantasy V, Final Fantasy VI, Final Fantasy VII, Crisis Core: Final Fantasy VII, Final Fantasy VIII , Final Fantasy IX, Final Fantasy X, Final Fantasy X-2, Final Fantasy XI, Final Fantasy Tactics Advance, Final Fantasy Tactics A2, Final Fantasy Crystal Chronicles, Chocobo's Dungeon 2, Chocobo Land: A Game of Dice, Final Fantasy Fables: Chocobo Tales and Itadaki Street Portable. In the Satellaview-exclusive game DynamiTracer, a Tonberry is featured as one of the playable characters. Finally, ships are named after the beings in "Kingdom Hearts" and "FFXII".

Weapons
The Weapon (ウェポン), usually named Ultima and Omega (although many other ones exist), may be either biomechanical or entirely organic. They have been a main feature in the series since Final Fantasy VI. They are generally very powerful and have massive amounts of hit points, sometimes numbering in the millions, and are usually presented as powerful optional super bosses. In most games, they are even more powerful and harder to beat than the main antagonists.

Weapons are often side quests that can be followed late into the games. Final Fantasy VI and Final Fantasy VII break this rule, as both games feature Weapons early on.

Weapons generally drop character weapons, or other rare side items.

Other distinctive Weapons besides Ultima and Omega can be found in Final Fantasy VII. Another Weapon-type enemy called Nemesis appears as the final monster available to produce at the Calm Lands Coliseum being a massive upscaled version of Omega Weapon... yet another one, called Paragon, appears on the 100th floor of the Via Infinito optional dungeon in Final Fantasy X-2, and is known for being disgustingly difficult due to its HP-regeneration through its physical attack.

Weapons have appeared in the first Final Fantasy of Final Fantasy I & II: Dawn of Souls, Final Fantasy V, Final Fantasy VI, Final Fantasy VII, Final Fantasy VIII, Final Fantasy X, Final Fantasy X-2, Final Fantasy XI, Final Fantasy XII, Final Fantasy: Unlimited, and Final Fantasy Fables: Chocobo Tales.


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A Field Guide to Final Fantasy's Creatures and Monsters/List 3

The following is a list of non-sentient creatures from the Final Fantasy series and the titles in which they appear. For a list of sentient races and beings, see the Races of Final Fantasy.

Final Fantasy (ファイナルファンタジー) is a popular series of role-playing games produced by Square Enix (originally Square Co., Ltd.). Monsters and creatures are common enemies within the games as antagonists to the playable characters, with usually no relevance to the storyline.

Ochu
The Ochu is one of the four classic monsters to originate directly from Dungeons and Dragons, the other three being Sahag, Beholder, and MingFlayer. The Ochu is based on the Dungeons and Dragons' Otyugh (also known as Gulguthra) which is a subterranean monster. Their described appearance is having huge, bloated bodies covered with a rock-like skin that is brownish gray in color, which is in turn covered with dung. They stand on three thick legs that give them slow ground movement but enable them to pivot quickly. They have three eyes on a leaf-like stalk that moves quickly from side to side, enabling them to scan a large area. The Ochu can fall asleep to regain some of its lost health, if woken up from its slumber by an attack, it unleashes a powerful earthquake.

Appeared in:
 * Final Fantasy as Ochu/Ocho
 * Final Fantasy VII as Ho-Chu
 * Final Fantasy VIII through Final Fantasy X/X-2, Final Fantasy Tactics and Final Fantasy: Crystal Chronicles as Ochu
 * Also in Final Fantasy X as Lord Ochu (boss), Ochu (Found later than Lord Ochu) and Mandragora
 * Final Fantasy Tactics as Ochu and Lord Ochu
 * Final Fantasy Tactics Advance as a Malboro and a Great Malboro, respectively named Ochu and Lord Ochu
 * Final Fantasy Crystal Chronicles as Ochu

Oglop
Appearing only in Final Fantasy IX, the Oglop is a small buglike creature, and whilst you never get to battle an Oglop, they appear throughout the game. For reasons not revealed to the player, most denizens of the game's world find Oglops extraordinarily annoying and are depicted as apparently somewhat repulsive to most people (similar to how many are disgusted by creatures such as worms). It may be somewhat related to their erratic bouncing, the squelching noise they make and their skull-like facial features. They were seen first as part of Tantalus' plot to kidnap the princess, where they are planned to be used as a distraction due to their repulsive nature. Later on, when you first meet Regent Cid, you find out he has been transformed into an Oglop by his wife, Hilda, as he was being unfaithful to her.

Omega Weapon
Omega is the strongest opponent in the entire series put together. It first made its first appearance in Final Fantasy V. It is the final boss in Dirge of Cerberus.

Appeared in:
 * Final Fantasy (Dawn of Souls) as Omega
 * Final Fantasy V as Omega
 * Final Fantasy V (Advance) as Omega and Omega Mk. II
 * Final Fantasy VII/VII Compilation/D.o.C. as Omega Weapon
 * Final Fantasy VIII as Omega Weapon
 * Final Fantasy X/X-2 as Omega Weapon
 * Final Fantasy XI as Omega and Proto-Omega
 * Final Fantasy XII as Omega Mk. XII
 * Final Fantasy Unlimited as Omega

Orc
Orcs are common fantasy creatures originally conceived by J.R.R. Tolkien in his fictional works concerning the world of Middle-earth. Orcs are featured in Final Fantasy XI as a race of Beastmen.

Within the realm of Vana'diel, lust for combat and conquest drives most of the Orcs to join the ranks of their Imperial Army. All Orcs — male and female — are required to participate in years of military training, and even their social structure is based on military ranks.

Orcs have tribal hierarchy based on strength; those who prove most formidable in battle are higher in the pecking order; stronger orcs even employ means (such as attaching heavy weights to well-water buckets) to deny those weaker than themselves access to common resources.

From outward appearances, their cultural belief systems seem based in something like shamanism; magic-users, for instance, cover their heads with a hood which prevents the visual senses from being used, presumably in order to heighten their other senses.

While their technology appears rudimentary (most Orcish armor is evidently fashioned from leather, bone, and wood), they do employ metal weapons where available.

Papaopamus
Appearing only in Final Fantasy Crystal Chronicles, the Papaopamus is a large blue with silvery mane supposed hybrid of a hippopotamus and a horse. They don't play a role in the game other than being seen towing the caravan wagons in cut scenes and on the world map. They are docile but slow-moving.

Qiqirn
A race of diminutive rat-like beastmen that reside with the civilized races of Vana'diel. They tend to have an easygoing and cheerful personality, but have difficulty speaking the common language used by the civilized races due to their unusual vocal cords. Even so, it is not uncommon see a Qiqirn working as assistant due to their reliability and surprisingly quick wits. According to their oral tradition, the ancestors of the Qiqirn lived a nomadic life in the northern lands. Remnants of the Qiqirn's ancient lifestyle may be seen in their unique customs, such as their sheep-led wagon homes, their leather clothing, and their habit of carrying their valuables with them at all times.

Quadav
The Quadav are a race of turtle-like bipeds that inhabit certain swampy regions, as well as subterranean caverns, on the continent of Quon in Vana'diel, the world in which Final Fantasy XI takes place. The Quadav are one of the races of Beastmen depicted in the game.

Apparently closely tied to the earth in which they work and live, the Quadav identify themselves individually and culturally with the materials with which they work. As their shells thicken with age, the titles given to individual Quadav change. Within their strict caste system, those chosen to serve in the Elite Guard are given titles portraying hard and precious metals, while those chosen to be magicians are given titles taken from precious gems.

The Quadav have long possessed an understanding of metallurgical technology, and have adapted their skills in metalworking to even create fire-fueled incubators with pipes to carry warm air into the ground to warm the damp caves where their eggs are kept. The incursion of miners from the Bastok nation have repressed the Quadav and driven them out of territories which they have long occupied, to which they respond with aggressive acts against most foreigners they encounter.

Sahagin
The Sahagins are one of the four monsters of the original Final Fantasy game to directly originate from the Dungeons and Dragons game, the other three being the Otyugh (called "Ocho"), Mind-Flayer, and Beholder. However, the sahuagins are originally based on old Eastern European legends of hags, also referred to as "sea hags". These were creatures similar to the Greek siren which appeared to sailors as beautiful women. However, as the sailors neared them, they revealed their true form, that of an ugly old woman, and eventually led them to their doom. But their names and exact shapes are related to Sahuagins from Dungeons and Dragons.

Sahagin's are primarily a water type enemy, usually appearing early in the game as a low-level monster. Their appearance can vary, in Final Fantasy VII and Final Fantasy IX they are seen as turtle like. While in Final Fantasy X and Final Fantasy XI they are seen more fish-like. Sometimes a desert-variety appears before the water-variety, and it primarily uses wind-attacks.

Appeared in:
 * Final Fantasy as Sahagin/Sahag
 * Final Fantasy VII, Final Fantasy IX through Final Fantasy XI (including Final Fantasy X-2) and Final Fantasy: Crystal Chronicles as Sahagin
 * Final Fantasy III as Sahuagin
 * Final Fantasy IV as WaterHag
 * Final Fantasy IV Advance as Desert Sahagin, Sahagin, and Sahagin Prince
 * Final Fantasy V as Fins
 * Final Fantasy Mystic Quest as WaterHag (Desert Hag is named Sahuagin in the Japanese localization while the English localization's WaterHag is named otherwise)

Sand Worm
The Sand Worm resembles a large earthworm and is commonly found living in desert areas. As such it was most likely influenced by the Sand Worms in Frank Herbert's Dune series. It has a tendency to swallow and regurgitate party members.

The Sand Worm also has a surprisingly large amount of HP which may prove daunting to weak parties. It can also cause earthquakes with its size and weight. It also generates cyclones with their large exhaled breaths.

Appeared in:
 * Final Fantasy through Final Fantasy V, Final Fantasy X and Final Fantasy Mystic Quest as Sand Worm
 * Final Fantasy also as Gigas Worm
 * Final Fantasy IV and Final Fantasy VII as Aqua Worm
 * Final Fantasy IV as Red Worm
 * Final Fantasy IV Advance as Sand Worm, Flood Worm, Abyss Worm, and Gigas Worm (Boss)
 * Final Fantasy VI, Final Fantasy VII and Final Fantasy IX as Land Worm
 * Final Fantasy VI as Hoover and Zone Eater
 * Final Fantasy VIII as Abyss Worm
 * Final Fantasy X also as Abyss Worm (via the Monster Arena, as part of the Area Conquest Creations)
 * Final Fantasy X-2 as Earth Worm
 * Final Fantasy: Crystal Chronicles as Cave Worm (Boss)

Seal
Seal is encountered as a boss or a tough enemy in Final Fantasy. They are usually affiliated with ice or water elemental. The name of this creature is different depending on which Final Fantasy it's in. They are based from marine mammals: seals and sealions.

Appeared in:
 * Final Fantasy VIII as Snowlion in the American version and Arctic Seal in the Japanese version
 * Final Fantasy IX as Sealion

Shoopuf
A strange, amphibious elephantine creature that appears in Final Fantasy X and Final Fantasy X-2 which is used for traveling purposes, the Shoopuf apparently doesn't eat, seeming to nourish itself from zooplankton it inhales from its long snout. The Hypello tribe drive shoopuf ferries across the Moonflow.

Stilva
Stilva is a usually a giant red or green insect creature with a rhino-beetle head. They are also one of the toughest enemies encountered near the last dungeon. In VII Stilva uses Magic Breath, an enemy skill which the player can obtain. As the Materia Keeper, the enemy skill Trine can be obtained which proves to be one of the most useful attacks at this point of the game. In IX, Stilva can use Mustard Bomb, an enemy skill which Quina can obtain if s/he successfully eats the monster.

Appeared in:
 * Final Fantasy VII as Stilva and Materia Keeper
 * Final Fantasy IX as Stilva and Blazer Beetle
 * Final Fantasy XII as Stilva and Preying Mantis

Summon
Summon magic is one of the principal types of magical attack in the Final Fantasy series. A summoning spell brings a powerful monster onto the field of battle, who will typically perform a major attack on every opponent. The creatures first appeared in Final Fantasy III as Summons and are also referred to as Summons in Final Fantasy IV and Final Fantasy V.

Final Fantasy VI is the first title to use a new name for the creatures, referring to them as Espers and it is also the first time that summons play a role in a Final Fantasy title. Final Fantasy Tactics refers to them as summoned monsters and only those of the Summoner class can call them to battle. In Final Fantasy VII, summons become part of the Materia system. In Final Fantasy VIII, they are referred to as Guardian Forces and are important to the storyline once again. Their importance to the storyline continues in Final Fantasy IX as Eidolons, and in Final Fantasy X and its sequel Final Fantasy X-2, where they are Aeons. The anime Final Fantasy Unlimited used a variety of Summons, with some left over for the series aftermath. Final Fantasy XI includes them as Avatars. Final Fantasy XII reused the term Esper and they again become prominent in the story.

Tiamat
Tiamat is a primeval goddess in Babylonian and Sumerian mythology, and a central figure in the Enûma Elish creation epic. The text tehom appears in various Semitic texts, simply meaning the deep. Tiamat is a depersonalised version of this text, as '-at' is a feminine suffix. Apparently Tiamat was an ocean goddess that created the world with her husband Apsu, and when he got killed Tiamat went mad/evil and tried to destroy the gods, which were her children. She transforms in to a dragon at the fight. The Tiamat appearing in video games bears the appearance of a five-headed (sometimes three-headed) dragon which has no relation to the appearance of the actual Tiamat's appearance, since she only had one head.

In Final Fantasy IX, Tiamat appears two times, one as a regular version seen on the right, and one as a bizarre colored version which appears in the Crystal World. In Final Fantasy XII, Tiamat is a boss that appears as a large wyrm with a giant floating ring around its head, evoked from its slumber within the Henne Mines by the Nethicite. Tiamat also appears in Final Fantasy XI as a powerful dragon NM (Notorious Monster) known as a Wyrm.

Appeared in:
 * Final Fantasy, Final Fantasy II, Final Fantasy VIII, Final Fantasy IX (boss), Final Fantasy XI, Final Fantasy XII (boss) and Final Fantasy Tactics as Tiamat
 * Final Fantasy IV as Wyvern

Tonberry
A Tonberry is quite small, usually no larger than two or three feet tall. It has green skin and a round head with a small snout and round yellow eyes; it walks on two legs and resembles, to some small degree, a bipedal lizard. However, it always wears a hooded cloak, usually plain brown or grey in color, and its dolphin-like tail can be seen peeking out from beneath the hem. A Tonberry always carries two things: a lantern in one hand to light its way through the caves, and a long, sharp chef's knife in the other. Most of their incarnations possess the ability to deal extreme damage or instant death (usually by a short stab) to one or all members of the player's party, earning them their notorious reputation. In Final Fantasy XI there were a subgroup of Tonberries known as Cryptonberries found mainly in the ruins of Pso'Xja.

In Crystal Chronicles, there were Tonberry Chefs, which you had to kill all of them to make the boss of that area appear.

Appeared in:
 * Final Fantasy V as Dinglberry (short for Dingleberry)
 * Final Fantasy VI as Pug or Pugs when in a group, there was also an optional boss called Master Pug
 * Final Fantasy VII through Final Fantasy XI (including Final Fantasy X-2), and Final Fantasy: Crystal Chronicles as Tonberry and Tonberry Chef
 * Final Fantasy Tactics Advance as Tonberry and Masterberry
 * Final Fantasy VIII also as Tonberry King, who, if you beat him, turns into a Guardian Force.
 * Final Fantasy X also as Master Tonberry and Don Tonberry (via the Monster Arena, as part of the Area Conquest Creations)
 * Final Fantasy X-2 also as a larger (similar to Jumbo Cactuar) variation called Mega Tonberry (underneath Bevelle)
 * Final Fantasy XI as the following Tonberry Beastmen - Creeper, Harasser, Hexer, Jinxer, Chopper, Shadower, Cutter, Harrier, Stalker, Dismayer, Maledictor, Pursuer, and Stabber.
 * In Kingdom Hearts II it appeared as a special Gummi Ship blueprint that can be obtained through Gummi Ship missions.

Ultima Weapon
Ultima Weapon is considered one of the strongest opponents in the series. Its appearance changes from each game. It can be obtained as a usable sword in some of the Final Fantasy games. It has a powerful attack called Ultima Beam, as well to cast the spell Ultima. In FFVII it is part of the storyline. While in VIII it holds the final guardian force Eden. It originally made its first appearance in Final Fantasy VI.

Appeared in:
 * Final Fantasy II (Dawn of Souls) as Ultima Weapon
 * Final Fantasy VI as Ultima Weapon in Japanese and Atma Weapon in English
 * Final Fantasy VII as Ultima Weapon in Japanese and Ultimate Weapon in English
 * Final Fantasy VIII as Ultima Weapon
 * Final Fantasy X/X-2 as Ultima Weapon
 * Final Fantasy XI as Ultima and Proto-Ultima

Unknown
Unknown are creatures that are often disfigured and odd looking. They make their homes in dungeons and are often difficult to defeat. They can usually decimate a party single handedly. They originally appeared in Final Fantasy V.

Appeared in:
 * Final Fantasy V as Unknown Green Slime 47, Unknown Skeleton 47, Unknown Spore 41, and Unknown Worm 46
 * Final Fantasy VII as Unknown, Unknown 2, and Unknown 3

Wendigo
Wendigo is often a huge ape-like beast that has made multiple appearances in Final Fantasy. It is usually very big and has white fur. It sometimes appears as a floating creature with no legs, which while seeming strange in contrast to the other more traditional Bigfoot-like forms, is probably more accurate to the Wendigo of Anishinaabe mythology from which the creature is based. Its swap palette is called Sasquatch or Yeti.

Appeared in:
 * Final Fantasy II as Wendigo, Sasquatch and Yeti
 * Final Fantasy III as Wendigo
 * Final Fantasy VIII as Wendigo
 * Final Fantasy IX as Yeti
 * Final Fantasy X/X-2 as Ogre-type Fiend Wendigo(Boss)
 * Final Fantasy XII as Headless type Giants Wendigo and as Behemoth-type giant Yeti

Yagudo
The Yagudo are a race of birdlike bipeds inhabiting the continent of Mindartia in the world Vana'diel depicted in Final Fantasy XI. The Yagudo are a race of Beastmen.

Violently devout and ritualistic, the Yagudo are a race of religious zealots, their society appearing to be based on a strict religious hierarchy. Yagudo show little technological development, living instead in austere constructions of wattle-and-daub, as well as cliffside caves. Their most formidable architectural construct is Castle Oztroja, which may be more appropriately considered a temple than a castle, for it exists as a gateway to the location of the manifestation of their Godhead, known as "the avatar." They use few tools or weapons, except for occasional clubs and swords, and wear no armor, excepting the fact that magic-using classes cover their faces with ceremonial masks.

While apparently unconcerned with efforts of conquest, as the Orcish race is, the Yagudo's primary conflict with outsiders comes as a response to disputes over the right to occupy the land which they consider to be hereditarily and traditionally their own. The Yagudo hold a tentative treaty of non-aggression with the Tarutaru nation of Windurst, representing the only case of such between a Beastman race and a developed nation.

Zu
In Mesopotamian mythology, Zu (called Anzu in Persia and Sumer) was a lesser god, the son of the bird goddess Siris. Both Zu and Siris are seen as massive birds who can breathe fire and water, although Zu is alternately seen as a lion-headed eagle (compare with the Griffin). In Final Fantasy XI, the Zu appears as a noticeably smaller, more vulture-like species.

Appeared in:
 * Final Fantasy as Roc
 * Final Fantasy III as Rukh and Simurgh
 * Final Fantasy IV as Raven and Roc
 * Final Fantasy IV Advance as Zu, Roc, and Stratoavis
 * Final Fantasy V, Final Fantasy VII and Final Fantasy IX as Zuu
 * Final Fantasy VI as Harpiai, Harpy, and Aquila
 * Final Fantasy IX as Zuu
 * Final Fantasy X/X-2 as Roc-type Fiends: Zu, Garuda, Starto Avis, Ruhk
 * Final Fantasy XI as Zu, Ba, Carrion Crow, Toucan, etc.
 * Final Fantasy XII as Zu, Dive Talon, Garuda, Vulture, Pyrolisk, Charybteryx
 * Final Fantasy Mystic Quest as Pazuzu and Zuh
 * Final Fantasy Crystal Chronicles as Zu