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The Legend of Zelda: Ocarina of Time/Water Temple

'Within the depths of Lake Hylia stands the Water Temple. Built by Zoras long ago, it honors spirits of water and the many creatures under their guidance.'

With the power of your new song available, play the Serenade of Water to transport to Lake Hylia. Everything seems the same except for one thing: where's the lakewater? Go down to the bottom of the dried-up lake and there will be a small pool of water. Put on the Zora Tunic and sink into the water with the Iron Boots.

Underneath the water is an entrance leading to somewhere, but there is a metal gate blocking it. To open it up, take out the Hookshot and hit the crystal-shaped keystone above the entrance. This will dislodge the buoyant keystone and send it floating up to the surface of Lake Hylia. Since it was keeping the gate from rising, the entrance will open, uncovering the path into the next temple.
 * The Crystal Lock

The Water Temple
Underneath Lake Hylia is the Water Temple. It is perplexing, tricky, and an all-around difficult place to navigate through. Many complex puzzles and dangers await you, so be prepared to act quickly in response to dangerous traps. You will also need the Dungeon Map and Compass to identify which rooms you've yet to visit and the hidden treasures they contain. Otherwise, it can be easy to get lost in this dungeon. You will need the Zora Tunic equipped at all times to breathe underwater, and be using the Iron Boots frequently to submerge into the temple.

To make things easier on yourself, you should have these with you: Bombs, plenty of Arrows, Din's Fire, and the Biggoron Sword. It is advisable to also have the Biggest Bomb Bag and at least the Big Quiver upgrade (obtained by getting a perfect score at the Kakariko Village Shooting Gallery).

As an additional note, make sure to collect the Gold Skulltula Tokens as soon as possible (the ideal times to do so are outlined in this walkthrough); backtracking through this dungeon is difficult and relentlessly tiresome.

Reunited with Ruto
Once you are in the temple, you'll have to take your Iron Boots off so you can surface and climb up to venture into the dungeon. You'll find yourself entering a large cavern filled with water and with a large shrine in the middle. This is the main room of the temple. Remember this, as the subsections of the temple all converge back to this room, which comprises three whole floors. The water level in the temple can either be high, medium, or low, and the level will open up access to certain floors while cutting off access to others. At the moment, it is at its highest level. There are also several Blue Tektites perched on the dry ledges in this room. Try to snipe them with your Fairy Bow before they have a chance to notice you and attempt to cross onto the water, because they will be able to float on the surface and attempt to chase you while you are swimming.

Climb up, then walk forward and fall in the water. Then, put the Iron Boots back on. Sink all the way to the bottom. Be wary of the unique enemies which traverse this floor. They are Spikes, metallic balls with sharp points jutting from their bodies. If the Spikes spot Link, they will roll towards the hero with intent to pierce him. No weapon can harm them in this armored form, but if they collide with your shield or plunk them with an attack from the Hookshot, they will retract their spikes and assume a vulnerable, rock-like form of a vulnerable rock for a few seconds before reverting to their armored form. Attacking them with Hookshot will allow you to keep a safe distance from the Spikes. You can also anticipate where they are by the metallic rattling sounds they make as they roll around, and when to hunt them by the snapping noises they make when they camouflage themselves as rocks. The Spikes will be in their rock forms by default unless disturbed and on the move. As long as you are far away enough away from them, they will not transform.

Walk northeast, until you see a passage into another area that has two torches on either of the entrance. Go in that area and follow the path. You'll find Princess Ruto at the end, who has matured into an adult. Talk to her, and you'll learn she was saved from being frozen, thanks to Sheik, and she's a bit upset about being ignored by you for seven years. However, she knows that there are three places in the temple that you can raise or lower the water. She tells you to follow her and she floats up. However, Ruto will be long gone by the time you reach the area she has entered.

Draining the Temple Dry
Simply take off your Iron Boots and you will float up. When you reach the top, you notice that she isn't there. Get out of the water and ignore the symbol on the wall for now. Enter the next room and kill all of the Spike enemies in the next room to get the Dungeon Map. Then go back through the door and play Zelda's Lullaby in front of the symbol. It lowers the water level in the temple. Then drop all the way down the way you came up.

Turn around and you will see that the middle torch is lit but the other two aren't. Either use Din's Fire or shoot an arrow through the lit torch to light up all three torches. Enter the now unlocked door. There are several enemies called Shell Blades in this room, mollusks which are guarded by thick shells. If you approach them, they'll turn to face you, and when you get in attack range, their mouths will pop open, exposing their vulnerable interiors, which can be struck with your sword, arrows, or the Hookshot, though their shells can still deflect your attacks should you try to strike them from any spot besides directly in front of them. If you are too slow to react, the Shell Blades will seal their mouths and leap at you with their spiny backsides, and you'll need to defend yourself with your shield and try to attack once they settle down and you are able to make them open their jaws. Kill the Shell Blades inside and you will receive a Small Key from the chest that appears. Exit the room and go back to the main room. Use the Dungeon Map to note where you are, if necessary. Return to the main room and try not to get too close to large tower in the middle of the room, since it can trigger Blue Tektites to pounce down on you from above.

In the main room, look for a brown platform on sticking out from the west side of this floor. Stand on it, and you'll see a brown block which cordons off further access into this area of the dungeon. Push the brown block as far as it goes. The block should fall down an underwater chamber. Put on the Iron Boots and follow it down. Go to the end of the hallway you'll find and take off the Iron Boots when you reach a place you can resurface. In this room, hit the crystal switch and a geyser of water will shoot up from the ground. Jump on top of it to get to the other side. In this next room, there is a whirlpool of water. If you look in the corner that is furthest from the entrance, there is a dragon's tail on the right, underwater (to the left is the dragon head). Jump into the water with your regular boots. When the whirlpool reaches over the tail, put on the Iron Boots. Now, you will be underwater and on top of the statue. Look around to re-orient yourself, but don't hop off the statue. You will see a diamond in the dragon's head. Hit it with your Hookshot and a nearby gate will open. Then turn your view and hook shot onto the target. Then go into where the gate used to be and take off your Iron Boots. Float to the top and you will find a Small Key. Get the key and then go all the way back out to the main room. Use the hookshot at the end to get out of hole to get back to main room.

Half-Full, Half-Empty
Back in the main room there is a large tower in the center of the room. At the bottom of the tower there is a locked door. Open it and enter the tower. Once you are in go straight to the wall, then turn around. Look up and there will be a target where you can Hookshot to. On this platform there is another Triforce symbol so play Zelda's Lullaby to raise the water. Notice how the block also floats up. Put on the iron boots and sink down to the bottom and under where the block used to be.

In this next room hit the diamond object and kill all the enemies inside. Once you kill them all another gate will open. Take off your boots and float up and get the small key in this room. Now return to the room where you raised the water.

Float all the way to the top and exit through the door. Now jump back down and put on your iron boots. Go to the room where you met Princess Ruto (the one with a torch on each side). Once again take off your iron boots and float up. Now that the water is only half risen so you can reach a new place. Place a bomb near the odd shaped wall and stand back. Get the small key and head back to the main room.

The Compass
Float up to the top of the main room and stand on the platform in the center. Look around for a hookshot target that has two pots at the entrance of a passageway (it's not a door that needs to be unlocked). Go into the passage and through the tunnel. Hookshot to the target on the wall and then hookshot to the target on the ceiling. You will find a chest that is covered with water. There is a switch in this room. Shoot your hookshot or an arrow at it and open the chest. You will receive the Compass. Now head back to the main room.

All Wet Again
Swim around the tower until you find a locked door. Go into it. In this room, stand on the water jet, being wary of the blue tektite that jumps down. Shoot the crystal switch with an arrow to raise the water jet to the next floor. Go through the door and you are once again in the main room, but in a nook in the southwest corner. Here you find another Triforce tile in the wall; play Zelda's Lullaby and raise the water all the way to the top. You may find it helpful to place a Farore's Wind warp point here for later. Now jump down. Go East and head into the corridor, putting on your iron boots at the end to go underwater. There is a block here. Pull it as far as it goes. Then go back into the main hub and enter the locked door on the West side.

First, kill the two keese (there is one near where you enter and one near the exit) with the hookshot or arrows; avoid standing near the edge or you might get knocked off. This room can be very challenging, especially if the keese are not defeated before moving along the platforms in the middle. Go straight to the edge and look down. Jump onto the platform that is moving up and down. Take out your hookshot and be ready to shoot. Shoot across to one of the platforms that is moving downwards. Then immediately aim your hookshot and shoot upwards. Once you are on that platform once again aim your hookshot up and shoot to the next platform. The tricky part about this is that the platforms are moving down so you have to move quickly to avoid falling. Once you reach the top go through the locked door.

In this room there is a diamond in the center and several dragon head statues. The diamond in the center raises the water and the statues. Some of the statues have targets on them. Use the targets to get across the platforms. At any time in this room shoot an arrow to hit the diamond to raise or lower the statues and water. Once you are at the last platform, lower the water and step on the statue. Then raise the water and go up with the statue. Kill the like-like and then hookshot to the target on the ceiling to get to the other side of the spikes. Enter into the sub boss room.

Your Dark Side

 * Injured?

If you are not at full health or do not have a potion ready, you may want to create a warp point at this location (if you have Farore's Wind) and teleport out of the dungeon.

Advance note: If you have the hammer, use it. Using it renders the enemy useless, meaning it does not attack you back at all. For a quick victory, equip the hammer before turning back and strike Dark Link with it until he is defeated. This is by far the easiest way to defeat him.

This room appears to be in a strange cloud of disorienting fog, almost as if you've wandered into a strange nether realm. Even stranger is the presence of a tall, gnarled tree in the middle of the room. It defies common sense for a tree to appear deep inside a temple otherwise devoid of plant life. As you pass by this tree, examine the door on the other side of the room. You'll see that it's locked, but there is no enemy in this room to fight... or so you may think. As you cross from one end of the room to the other, while your back is turned, an eerie, shadowy figure will emerge. His appearance will not be stopped even if you never take your eyes of the tree by walking backwards to the other end of the room. He shall stand ominously still, glaring at you with piercing red eyes. Turn around and face the tree. Dark Link, your evil doppelganger has appeared!

To start the battle, you must provoke Dark Link by hitting with a projectile attack or approaching the base of the tree where he waits for you. He is one of the most formidable enemies in the game, able to put up a greater fight than most because of his swift movements and damaging attacks. Navi's advice is simply, "Conquer yourself!" This is a hint at Dark Link's true nature. He is an evil reflection of Link. His health actually reflects how many hearts Link currently has, and you can judge how close he is to defeat by the tint of his shadowed body. As he grows weaker, he changes from pale gray coloration to a very opaque black. The Master Sword will deal damage equal to a single heart, so you can use that to gauge how many hits he can take. You can use your sword against him, but Dark Link can easily block and counter almost every slice you make with his own shield and sword. In addition, if you swipe your sword in front of Dark Link, he may leap onto the blade, causing you to freeze for about a second, while he attempts a counterattack.

There are several ways to defeat him, as detailed below, but the easiest ways to beat him are with weapons he cannot use, such as the Biggoron Sword, Din's Fire, or the Megaton Hammer. Dark Link cannot defend against these items. Although the Hookshot can stun him, it is difficult to use effectively (if you miss, it leaves you vulnerable to attack). Dark Link has a very defensive fighting style, sometimes mimicking your actions. Every time Dark Link is wounded, he disappears and then reappears behind you. After he takes a lot of damage (or if he is injured near the edge of the room), he reappears further away.

Simply run away towards the camera, then turn around and simultaneously press Control Stick (Up) and B button to do a stabbing motion. Dark Link can't defend against this attack, so you'll hit him every time.
 * Using the Biggoron's Sword

If you are using the Giant's Knife, remember that blocked attacks risk breaking the sword. If this happens, revert to one of the other tactics.

If you want to take the easy way out, simply spam Din's Fire over and over, because Dark Link can't block it. However, this can quickly deplete your magic meter, so have a Green Potion or a Blue Potion ready to drink, preferably the latter, as it will also restore you health and Dark Link is liable to whittle it down quite quickly if you aren't careful.
 * Using Din's Fire

Z-Target Dark Link, and hold your shield out. When he begins to attack, hit the B button (Jump Attack) as soon as he swings, or as soon as he strikes your shield - your chances are good to land a solid hit without exposing yourself. If he mimics the move, he'll end up behind you and facing away. Keep Z-Targeting on, but turn around quickly and do a regular swing on him.
 * Using the Master Sword : Timed attacks

As you can tell with Dark Link, he will mirror your every swing with one of his own. To exploit this, perform continuous vertical slashes towards him but off to the side. You should either be able to get behind him to make an attack that will hit or otherwise take damage and be able to squeeze in a hit of your own.
 * Using the Master Sword : Button mashing

See beginning of this section for advice regarding this weapon. The copycat is not equipped with a Megaton hammer, just a Master sword, so you can also use the hammer on him, just swing it at him until you destroy him. While he takes damage from the hammer, he is still able to block its attacks.
 * Using the Megaton Hammer

Face away from Dark Link, and use Z-Targeting to only look in one direction. Perform a backwards-right walk just as Dark link approaches behind you, and swing your sword to hit him just as you start your swing.
 * Attacking backwards

The Longshot
When Dark Link is finally defeated, the illusion in the room will vanish, and you can head on to the next room. This room has a treasure chest inside. Open and you'll be rewarded with the Longshot. This is a Hookshot with twice the that can extend twice as far because of it double-length chain, making many more Hookshot targets reachable. It also makes a few Gold Skulltula Tokens in range to collect within the temple, as well as previously unobtainable ones in the overworld.

Treacherous Waters
Once you have the longshot, go behind the chest and you will see a blue block on the ground. Play the Song of Time to make it disappear. Jump into the water and swim through the small river. There are vortexes in water that suck you into the ground in a few areas. Use the iron boots to avoid the vortexes; you can avoid them without the iron boots however utilising them is the quickest and most effective way by far to pass the first three.

The first vortex is easy enough to get round; simply jump in with the iron boots equipped far in advance of the vortex and it won't suck you in. Continue along the path until you find the second vortex. To cross the second vortex you will need to go around the left side of it (facing downstream), following an underwater rock path. If you follow the path, this should be easy enough. After crossing the second vortex you will see the third vortex; just swim past it while keeping to the right (facing downstream) along the rockface. The fourth vortex is slightly more difficult to pass. At times it may seem there is no chance of escape, but keep pushing outwards with the control stick. The best strategy is to go round the right side of the vortex with the iron boots equipped, and push out until you get to the very edge. After you get to the edge you will be pulled back into the current, so timing is essential. As soon as you reach the edge, switch to the Kokiri boots and swim towards the island to the northeastern side of your view (it should have two pots on it). Climb onto the island by pushing the control stick (and thus, Link), against it. If you find yourself trapped in the fifth vortex, push against the current and try to escape it by moving towards the aforementioned island (keep close to the rockface).

From the island, you should be able to see a separate small square island attached to the rockface, between the fourth and fifth vortices. There is little margin for error here. Don the Kokori Boots and tap the B button repeatedly to swim towards the tiny island between the fourth and fifth vortices. You should not get sucked into these if you approach the small square island correctly and carefully, but if you do get absorbed into them, follow previous instructions for escaping the respective vortices. You can also use the longshot to pull yourself towards a target on the ceiling directly on top of the square island.

Look around for a golden eye (it will be set in a diamond shape, which should be on your right if you are facing the locked grate). Hit this with an arrow. IMPORTANT: Once you hit this, a timer will start. Immediately after hitting the golden eye with an arrow, turn to your left and jump to the newly unlocked platform, before the timer runs out. It is a short enough jump to make without the assistance of the longshot etc. Open the chest and retrieve its contents. If you do not reach the chest in time, simply repeat the steps outlined in this paragraph until you do.

Continue along the passageway beyond the key chest. At the end of the passageway, use your newly acquired Longshot to reach the platform to the left and then go through the door. Defeat the Tektite with your sword and use the longshot on the opposite target to cross the gap. Use the iron boots to pass through the waterlogged tunnels ahead of you into the main room. Use your iron boots to reach the Eastern room on the bottom floor (two torches in front) where you met Princess Ruto. Equip your Kokori boots and float to the top.

Once you have reached the top of the tunnel, play Zelda's Lullaby in front of the Triforce symbol to your right to lower the water all the way to the bottom. Jump down and go back to the main room.

Enter the exposed tower door in the middle on the bottom floor (beware, as you will be met with two spiked mine enemies and a Tektite, which it is advisable to defeat before progressing). Cross the two square platforms and turn around. You should see a target to your right. Use the longshot to get to it and play Zelda's Lullaby once again to the triforce on the wall in front of you; this will raise the water to mid-level.

Climb onto the newly raised platform. Use the Longshot to defeat the Gold Skulltula to the top left of your vision and collect the token, before jumping across the gap to leave the tower. Upon leaving the tower, be aware again of any roaming enemies (they often respawn on all levels of the main room, so be careful). A passage blocked by a gate should be on the opposite side to which you left the central tower. Find this passage and shoot an arrow into the golden eye below it. '''IMPORTANT: This will open the gate above it on a timer. You will need to quickly equip the longshot and use it to drag yourself to the target behind the now-opened gate. If you do not reach the target in time, you can shoot the eye to try again. Your Longshot is more than capable of grabbing the target. (In case you're playing the game on a computer, note that you can't aim properly with the longshot through the normal way. There is a solution though. Shoot the eye, then aim the longshot just below the target. Press the Z button to 'focus', then quickly press down to move your aim upwards. The cursor will slowly return to its former position, quickly shoot when it's over the target.''')

Follow the passage to find a large red block. Push it as far as possible (it will fall into place). Turn right and get the key from the chest. Walk through the passage opposite and use the longshot on the above target to get out of the hole (it is best to stand in the centre of the end of the passage for this). Follow the passage to the very top floor of the main area.

Put on the iron boots and sink to the bottom and go through the passage at the northern part of the map. Walk down this hall and either Longshot to get up or remove the boots and float up. Swim up to and climb on the platform. Use your longshot to get to the door across the spikes. Enter the locked door.

Kill all six of the Tektites in this room with your arrows to make it easier. Use your iron boots and jump into the water. Walk across to the other side. Then take them off and climb onto the platform. Enter the door.

Before you jump down, kill all the Stingers in the room with your longshot. You will see that there is a switch in the water, it needs to have a block on top of it to stay "on" (this switch controls the water level). Jump to the platform that's on opposite side of the room as the switch and bomb the weird colored brick wall. Go in and you will find a huge block. Push it as far as it will go. Jump back to the switch side and bomb the cracked wall. Pull the block towards the switch. Go back to the other side and get behind the block. Push it until it falls on the switch. The water level will raise so swim over to the door that you can now access (the door with steps) and go through it.

Boss Key
In this room kill the enemies with arrows first. Then hit the switch and jump from water platform to water platform to reach the other side and go through the door.

In this room there is a boulder that keeps rolling by. Grab the Gold Skulltula on the wall. When the boulder passes, go in the direction that it came from. If you accidentally go in the direction that the boulder rolls, just jump into a vortex and it’ll take you back to the platform.

When you are in deep water, put on the iron boots and sink to the bottom. Go through this little tunnel passageway, kill the Shell Blade, rise up, go through the door and find the ornate treasure chest. Open the chest to get the Boss Key. If you need to capture some, there is a fairy in each of the pots in the back of the room. You can re-enter the room until you are finished filling your bottles. The fairies will respawn inside of the pots if you leave the room and re-enter. If you placed a Farore's Wind warp point at the plaque that raises the water level to the highest point earlier you can return to it now. If not, Go back to the place where the boulder was. This time go down the waterfall and find yourself back in the room with boulders, vortexes, and the six Blue Tektites. Head all the way back to the main room.

The water should be half risen right now. Head to the west side of the room to where you'll find a door that has a reddish-orange platform in front of it (the type that floats). You've been in this room before. Kill the Blue Tektite that falls from the top, then hit the diamond and go up with the water platform (you may have to ride the platform up for the enemy to move; sometimes the enemy gets stuck up there and never falls). Enter the door and play Zelda's Lullaby for the last time in the level to raise the water all the way to the top.

Float back to the top of the main room. On the top floor there is a dragon statue with a target that you have never been to. Earlier you weren't able to reach it because of the Hookshot, but now you can with the Longshot! Longshot over to the statue and enter the door (the pots here also have fairies if you need them).

This next room is tricky, and sometimes frustrating. The trick to this room is hugging the right wall with your regular boots and not stopping! Once the first blade bounces off the right wall, start walking while hugging the right wall. The easiest way to get through is by running up WITHOUT TURNING. Once you get through, you have reached the boss!

Boss: Morpha
You'll notice the lair of the boss is filled with a strange, dark blue water. Navi senses danger and warns you that this isn't normal water. At the moment, you won't find the boss in the room. It will not attack unless you are close enough that it can inflict harm on you. To start the battle, jump onto one of the four platforms in the center of the pool.

A creature will slither out of the water and rise up behind you... The boss of this Temple... "Giant Aquatic Amoeba: MORPHA".

Morpha is the evil monster hoarding Lake Hylia's water, a frightening amoeba that can manipulate all water it touches. With this much water at its disposal, Morpha becomes a monstrosity in many more ways than one.

Attack Strategy

 * Morpha will use the water to attack you in any way it can. The way to kill this boss is to get close to the nucleus itself (the small pinkish creature) and hit it with your sword. To do this, Z-Target it and use your Longshot.

 * The best strategy for defeating Morpha as quickly as possible is to stay off the islands and corner yourself around the perimeter of the room. Morpha's reach is limited so use this to your advantage! After you pull the nucleus from Morpha's water and slash it quickly grab it again with the longshot and slash it use this method and you should defeat it. This may be hard because the nucleus moves around pretty fast.

 * Use your longshot and Z-Targeting to grab the "nucleus" and strike it with your sword (it will go down even faster if you use the Biggoron sword).

Dodging Morpha's Clutches
Morpha will continually attempt to grab you with its tentacles and wear you out by violently thrashing Link around. If Morpha manages to take hold of you and fling you across the room, it can do tons of damage coupled with the spike wall, so be sure not to get hit. Avoid his tentacles and keep hitting him with your Longshot and then your sword.

When you've done enough damage, Morpha will grow more persistent and conjure up a second tentacle, trying to catch you off guard while it attacks on its own.

Keep pulling Morpha from the water and strike him down until he finally meets his end (it takes about 6 hits with the Biggoron Sword).

The most effective, yet risky strategy involves repeatedly grabbing Morpha with the Longshot, with rapid-fire shots to reel it in like a fish, cornering it to the wall so it can't get away, and then unleashing your fury on it for a cheap, but fast defeat.

Easy Way Out
The easiest way for those low on hearts and/or supplies is to go to the center of the room. This will trigger Morpha's entrance. Once the scene ends, quickly run for one of the corners in the room. Morpha's tentacles cannot reach you here. While Morpha attempts to reach you, use the Longshot to grab the nucleus. Take your time; you're safe here. Once you have the nucleus, slash at it as much as possible.

Special Note: Don't try to handle the boss underwater! You don't have any sword attack and you only have a hookshot to pull it close to you. Stick to the surface by all means!

Well-Earned Victory
When Morpha has been done in by your sword, the monster will swell up and explode. With nothing left to keep it bottled up, the water will drain back to Lake Hylia. With Morpha's defeat, take the Heart Container (it's down between two of the platforms) and leave.

The Fourth Medallion
Once again you will be transported to the Chamber of the Sages as you step into the blue light. The Sage of Water is Ruto. She breaks off the engagement, given that you and she can no longer live in the same world now. She can sense your concern about Princess Zelda. She reveals that she is fine. She gives you the  Water Medallion , which contains her strength.

Upon re-entering Lake Hylia, the storm stops, and the Lake refills with water. Sheik is there, observing the events. After you give Ruto's thanks to him, he disappears into the water.

Magical Morning Light
Once Sheik is gone, go over and read the plaque by the tree. "When water fills the lake, shoot for the morning light." The lake has just refilled, and as luck would have it, it's morning right now. That sounds like a hint! Pull out your Fairy Bow and shoot the rising sun. As crazy as it sounds, this will pay off handsomely. You'll be treated with your first magical arrow, the Fire Arrows.

The Fire Arrow will drop from the sky and land on the island with the two pillars. This is a magical enchantment which you can equip to your Fairy Bow to imbue arrows with the power of fire and disperse flames when they hits their targets, at the cost of two magic points each time you ready a Fire Arrow.

However, if you don't get the arrow after firing one or two shots, it means you've missed your window of opportunity before the transition from morning to day and need to use the Sun's Song to go to night. Wait until daybreak and fire an arrow just as the rooster is crowing and the Sun is located horizontally between the pillars.

Quest for the Biggoron's Sword
If you want to, you can go ahead and finish the item-trading sequence and collect the Biggoron's Sword now. However, to finish this event, you will need to travel through Kakariko Village, which at this point in the game, you will need to go through a series of cut-scenes before continuing to Death Mountain Trail. If you wish to continue anyways, start where you left off, with the Poacher's Saw.

 * Broken Goron's Sword: Head to Gerudo Valley. (The entrance to it, from the field, is just north of Lake Hylia.) To cross the broken bridge, aim your longshot at the wooden board with the black dot in the middle. It is just above the other end of the bridge. Once across, show the carpenter (the bald, screaming man) the saw, and he will give you the Broken Goron's Sword in return.

 * Prescription: Your next destination is the summit of Death Mountain. (Where the first Great Fairy Fountain was.) There are two methods of getting there.  The first is simply going there on foot, that means, going through Kakariko and dealing with the cut-scenes.  The second is using the Bolero of Fire to warp to the Mountain Crater, go left (instead of to Darunia's room) and jump across where there is a red boulder. A ladder takes you up and out of the crater where Biggoron sits. Alternatively and slightly slower, after teleporting to the crater you can enter Goron City through Darunia's room. Simply go up and out of the main entrance, then hike over the top of the mountain like normal. It is recommended that you travel through Kakariko now, because soon you will need to travel though the village, but it will be a timed event (getting rid of the cutscenes now will be beneficial). When at the top of the mountain, walk in the opposite direction of the fairy fountain entrance.  The Biggoron will show himself.  Show him the Broken Sword.  You will find that his eyesight has been disrupted by a recent eruption.  He will then give you a prescription to take to King Zora.

 * Eyeball Frog: Travel to Zora's Domain and show the prescription to King Zora. It is revealed that the ingredients to make Biggoron's medicine are present, but you will need to deliver them to scientist at Lake Hylia before they spoil. Make sure you defrost him with blue fire or he won't deliver the eyeball frog at all in order to finish this trade quest! Warning: When you use the Serenade of Water song to warp to Lake Hylia, the counter will reset at 00:01 seconds, so the only way to complete this is using Epona. The fastest way is to roll to Zora's River, and then jump into the river and swim to Hyrule Field. Then use Epona.

 * World's Finest Eye Drops: You have three minutes to deliver the Eyeball Frog to the scientist at the Lakeside Laboratory in Lake Hylia. Use Epona if you have her. (Make sure you know how to jump gates with her. Accelerate straight towards the fence and she will automatically jump.)  The scientist will make the eye-drops for you. (after mistaking them for his dinner!)

 * Claim Check: You have four minutes to deliver the eye drops to Biggoron before they lose their effect. Once again, use Epona if you have her. While on the trail, do your best to avoid all the boulders and enemies. NOTE: It is possible to warp to the death mountain crater without fire tunic equipped. The game can only do 1 timer at a time, however you will have 1 second to give him the eye drops after exiting the crater. Once you give the eye drops to Biggoron, he will give you a claim check for the Biggoron's Sword.

Wait three days after receiving the check. Then, show it to him and the Biggoron's Sword will be yours. If you don't have the patience, if you have the "Sun Song", play it about 5 to 6 times. To really check, play the song and keep responding with your claim check. If Biggoron is not ready, he'll think your impatient! But if the ultimate swords ready, show your claim check and he'll give you the Biggoron's Sword.

The Gold Scale
Head to the Fishing Pond and capture a 15 pound or heavier fish to receive the Golden Scale. It will allow you to dive nine meters underwater. It costs 20 rupees to fish and you can do so for as long as you like. The bigger fish tend to stay by the log in the center and by the poles sticking out.

Early start to the Spirit Temple
If you try to cross the quick sand, you can't. You need the longshot or the hover boots to get across it. If you use the hover boots, you'll stop just at the edge and run like crazy until you get across the sand river. This is the earliest point to go to Spirit Temple. If you acquire a warp song to the Desert Colossus, come back and do the first half of the temple to complete your childhood missions (unless you're playing the Master Quest version). It will save you a lot of heartache and not have to worry because you're free to choose how you go through the game.


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The Legend of Zelda: Ocarina of Time/Ganon's Castle

'In the course of seven years, Ganondorf obliterated Hyrule Castle, creating his own in its place. Its evil magic radiates throughout the land, spreading the influence of evil into the furthest corners of the fallen kingdom.'

A Very Familiar Face
Use the Prelude of Light to return to the Temple of Time for the last time. This time, as you enter, Sheik appears. However, this time, Sheik is not here to give Link a song. Instead Sheik reveals that when Ganondorf tried to steal the Triforce, his heart was imbalanced, and the Triforce split into three parts: The Triforce of Power, The Triforce of Wisdom, and The Triforce of Courage, and that the parts of the Triforce went to the three destined to receive them. Sheik says Ganondorf received the Triforce of Power, and Link received the Triforce of Courage. Sheik then suddenly reveals part of the Triforce; The Triforce of Wisdom. Using it he changes into: Zelda.

A Sacred Weapon
Zelda reveals that she wanted to help you on your journey because it was her fault for causing everything to happen, and that she is the Seventh Sage, the one destined to become the leader of the Six Sages. Zelda then gives Link a gift, the Light Arrows, which can penetrate through darkness. She tells you that you and she will now finally defeat Ganondorf. However, suddenly the Temple of Time starts to rumble, and Ganondorf's voice can be heard, commending Zelda on her seven years of hiding. Zelda is encased in a crystal prison, and carted away. Ganondorf tells Link that if he wants to save Zelda, he'll have to come to his castle.

The Path to Ganon's Castle
Go into the now desolate Hyrule Market and go up the path where Hyrule Castle used to be. You'll find Ganon's Castle is in its place, and it's completely unreachable! However, Rauru speaks to you telepathically and says the Six Sages will make a bridge for you using their powers. With the combined power of the six medallions you have obtained from each respective sage, a transparent magic bridge connecting to the castle appears, and now you can enter the castle.

It is best if you prepare for Ganon's Castle by purchasing two jars worth of blue potion (talk to the lady in the red barn behind the potion shop in Kakariko Village) for it restores both health and magic at once, and remember to also get fairies. Make sure you have empty bottles to put them in. Each filled jar of blue potion will cost you 100 rupees.

Ganon's Castle
The final dungeon of the game is imposing at first, but rather simple. A series of Temple-Themed challenges awaits you, along with a few new items. March straight through the ascending stairs and the two Beamos and enter the main hall. You'll see that there are six separate mini-dungeons that require disabling, to disable the large barrier in front of you. There is no specific order as to how to complete, however, you must obtain the Gold Gauntlets from the Shadow region before you can complete the Light region.

If you are low on health, fairies, or magic, simply back flip to the bottom of the tower, and directly below the entrance is a hidden alcove. Use the Lens of Truth if you can't find it, it's on the ground floor. If you enter, several fairies and Business Scrubs await. You can stock up here if need be. The recommended travel companions are two fairies, and two blue potions. You'll find that you'll want to be able to readily replenish magic later on.

Another method
Speaking of items, if you prefer another way of playing the mini-dungeons with minimum effort, here's a simple suggestion: Assuming you have all gold skulltulas, you need jars full of blue fires and then do these mini dungeons first. Do the Water Barrier first and then the Shadow Barrier that has the Gold Gauntlet that would allow you to get the extra heart defense. If you do those first, the rest of the mini-dungeons should be really easy. Once you finish the Water Barrier, you can go out and refill the jars with fairies so they can save you from dying.

From the entrance, go in the direction, starting with the Forest Barrier in that direction minus Water and Shadow Barrier.

The Forest Barrier
Move a little bit forward and you'll hit a Wolfos. Easy battle, stab it up the back. Afterwards, light the four surrounding torches using Din's Fire (fire arrows work too, but you'll find that Din's Fire uses a lot less magic in the long run) and use a fire arrow to light the torch on top of the doorway in front of you. This will unlock the door. If it does not unlock, a torch has died out. As soon as all torches are lit at the same time, continue through the newly unlocked doorway.

This room, unfortunately, is a bit more complicated. Yes, it's another silver-rupee gathering fest. You'll notice several platforms, and a jump won't be enough to get you to first one. Hover boots? Not only that. Fans. So how do you get around? Well, start by playing the Song of Time to make a block materialize under the rupee on your left. From there, you can hover with the wind and then drop onto the other platform. Throw a bomb at the Beamos from here to kill it.

Wait until the fan in front of you stops spinning, then jump (or float) down onto the platform to the left of the exit door to find a switch which, when pressed, will make a pillar with a hookshot target appear from platform you came from. Use that target to get the silver rupee, then gather the remaining rupees. Keep in mind that the fans will blow you around if you use the hover boots carelessly. Use the Iron Boots to stay in one place if needed. Once you have collected all the silver rupees, the door at the end of the room will unlock; continue through it.

In this last room, you get to use the Light Arrows for the first time. Equip them and shoot one into the center of the Forest barrier (the sphere surrounded by the green forcefield). Saria will then destroy the barrier and she'll warp you back to the entrance that led to the barrier. This will happen each time you destroy a barrier. Head to the right once more to find the Water barrier.

NOTE: Saria's "hurry up" is not an indication of a timer etc. Don't worry about this; just take your time.

The Water Barrier
From coming out of the Forest Barrier, turn right and walk down the steps where you will see the entrance to the Water Barrier. Enter through this door.

Kill the Freezards while avoiding falling icicles from the ceiling. DO NOT open the chest on the left (when looking at the door to continue); it will freeze you solid. Once they have been killed, break away the icy stalagmites in the center of the room surrounding the blue fire then bottle (the fire). Melt the red-colored ice over the door with the blue fire, then return to the fire and refill your bottle before proceeding through the newly accessible door. You'll need the blue fire for this next part.

Once you have passed through the door a timer will start with two minutes on it; you have entered an ice puzzle. Remember that on ice, one push of a block will send it skidding in that direction, so be careful. If you make a mistake, leave the room the way you came in and return; you'll find that both the position of the blocks and your timer have been reset.

To solve the puzzle, find the block furthest away from you and go round the left side of it. Push it into the rock sticking out of the floor. Go then round the back of it (after pushing it, this will be Link's left side) and shove it into the hole in the middle of the ice. Proceed to push the second block in the direction of the now filled hole (a rock will stop it). Go round the right side of the block, break the pot and push it towards the wall (the only way you can). Climb up the block, and then up off the block onto the ledge. Melt the red colored ice with your blue fire. Take out the Megaton Hammer and hit the switch. This will open the previously locked door at the end of the room. Go through it to find the Water Barrier. Do the same as you did with the Forest Barrier (that is to say, shoot a light arrow at the spherical object surrounded by the [in this case, blue] mist). Don't ignore the two pots either side of the doorway; these will probably contain a heart and some magic. Ignore the "hurry up" again, and watch the water barrier break down, thanks to Ruto.

Return to the little enclave below the entrance on the bottom floor of the main hallway to get your health recovered and rebottle a fairy (if you only came into the castle with one bottle and had to waste a fairy to bottle the blue fire, this is especially important). Try to ignore everything else in the room (using your shield if need be) and return to the main hallway.

The Spirit Barrier
Go into the door marked by the orange medallion (on the left of the entrance). This is another rupee-collecting quest, unfortunately. Luckily, there are no pitfalls here, just spike traps.

First things first, blow up the Beamos. Once that's done, latch onto the target above where he used to be and get his rupee. Then to get the others, slide the statues around until you can collect them easily. If you feel the need, play the Sun's Song where the Beamos was to pick up a big fairy.

Kill the torch slugs, then look up at the bars. You'll notice a hole at the top. Turn around and hit the switch beside the door you came in from, causing a chest to fall. Open the chest to find twenty Bombchus, because you'll need to put one through that hole and hit the switch. If you have more, it helps. Afterwards, look up in the room with the suns and fire a Fire Arrow up into the webbing to expose light. Shine some light on the sun to the right of the doorway you just came through. Get the wrong one, and a Wallmaster will come to get you. Finish off this barrier and go back to where the Water barrier entrance is, continuing one more to the Shadow Barrier. (If you don't have the fire arrows go to the fire on the torch closest to the room and get in-between the torch and the diamond key and aim an arrow towards the webbing)

The Shadow Barrier
This barrier gets irritating if you have to restart it. Rule #1: Do not fall. Ever. You will be as annoyed as if you hadn't pulled that first block in the Water Temple. Having said that, let's do this dungeon.

Shoot the torch on the right (it might be hard to see, but it's there) with a Fire Arrow. Alternatively, if you don't have Fire Arrows, you need to be fast - Longshot across to the torch and use Din's Fire, then quickly Longshot to the Like Like on the other side (The Longshot cursor disappears when you aim at the Like Like but this is just a trick, if you aim toward the top of the Like Like you will be able to Longshot across). When you do this, a series of platforms will appear. If the torch goes out, they'll disappear. Then run to cross to the main platform, and kill the Like Like if needed, but be careful not to hit it so that you won't make things hard on yourself. There's another torch by the door, so shoot it as well. This will cause another set of temporary platforms to appear, BUT you need to use your Lens of Truth to see the new path. Alternatively, use your Hover Boots with two well-timed attack rolls to cross to the next platform. Then head downwards using them to find another switch. A chest will drop and the platforms will remain in place. If there's enough time after hitting the switch, head back to the platform on the ice platforms. Otherwise, longshot to the chest that appeared. You'll find the ever-important Golden Gauntlets. They are twice as strong as the Silver Gauntlets and allow you to lift incredibly heavy objects. Then use the Lens of Truth, which will reveal the path to the torch to the exit, and another path to the exit itself. To open the door, use the Lens of Truth to the switch that is on the left side of the locked door, and use the megaton hammer to push in the switch. Destroy the barrier with the light arrows, and Impa will appear to get rid of the Shadow Barrier. Now, go and leave the castle to find the final Great Fairy's Fountain.

The Last Great Fairy

Leave the castle, cross the bridge, then turn left. You'll see a bunch of rocks and a stone pillar blocking at the end of the path. With the Golden gauntlets, you can toss it out of the way and reveal one final Fairy Fountain. In this fountain, play Zelda's Lullaby and the Great Fairy will enhance your life energy. You'll receive borders around your hearts, meaning that you now take half damage from any attack. Yes, a very nice reward for the last couple of bosses.

Once you're done out here, head back inside and head left, passing the pillar you see. Don't worry, you'll get it soon enough. Go past the pillar to the Fire Barrier.

The Fire Barrier
Before entering the room put on your Goron Tunic. If you got the feeling that the Shadow Barrier was annoying and the Forest Barrier was a pain, things get even harder. This one requires the use of the Hover Boots nearly all the time, so be careful where you step. You'll be collecting even more Silver Rupees, and facing a few traps ahead.

Head to the left to the rotating wheel of fire. Don't take your time here, get the rupee, and get back, the whole middle platform will sink (unless you have the Hover Boots on. The platform will NOT sink if you do). Grab the next rupee on the brown platform, this one starts to sink down as well. Now, see the big pillar? With the Golden Gauntlets, you can heave that aside to get the rupee under it. After you've done that, hookshot to the door and kill the Fire slug, then longshot to the platform behind you and to the right. What do you know? It's the pillar. Jump onto the pillar and onto the platform, then hurry back and longshot back to the exit (NOTE: It is nearly impossible to do this with the Hover Boots on, so de-equip them!). Destroy the Fire Barrier, and Darunia will get rid of the Fire Barrier. Then you can move on to the ridiculously easy Light Barrier.

The Light Barrier
Easy to find. You passed it earlier. It's that big pillar! Lift it out of the way and head on through the door.

In the first room, pull out your lens and bow and kill all of the enemies who think that being invisible gives them an evolutionary advantage. Hit the chest in the middle, but no others, as they're mostly traps. If you go to the right middle chest and open it you will get arrows, the top left chest rupees, bottom left a heart. Continue to the next room, which is easy, Stand on the Triforce symbol and play Zelda's Lullaby, causing a chest containing the key to the door to fall. In the next room, Hookshot to the ceiling and survey your surroundings. Plan and time your path, as getting hit by boulders is not fun. There are some rupees in the middle and on the outside. Once you're done here, pat yourself on the back. No more silver rupees! Ever! The next room looks like a dead end, but put on your lens of truth and you'll see that you can walk through the wall. Just don't linger too long in that empty room or else a Wallmaster will be waiting for you. After dispelling the Light Barrier, you know what to do from here. Continue into Ganon's Tower.

Ganon's Tower
This is the final gambit that Ganon throws at you to delay your arrival. To move on, you must kill everything in your path, except those first Keese.

Dinalfos Attack
The first enemies of the tower are Dinalfos. These lizards are like Lizalfos, but have more strength in them. However, you're now well-equipped to take them.

Boss Key
Proceed further up the tower and you'll find your next challenge, two Stalfos. You must quickly kill both to move on. Normally, this would seem difficult, but if you picked up the Ice Arrows on your quest, it's very simple. Just wait for them to drop their guard and hit them with the arrows, then jump-slash them to kill them in one strike! Now with them gone, the fire trap in the room vanishes, revealing the chest with the Boss Key.

If you still want to continue to "beat" the full game (all the heart pieces, skulltullas, masks, etc.), save now! After completing Ganon's Tower, you cannot save and will lose all progress that was not saved previously.

Final Defense
Up at the next section on the tower await two Iron Knuckles, the mini bosses of the castle. However, they aren't silver like the ones you faced in the Spirit Temple: they've been beefed up to suit a stronger defense. The weaker one has white armor, and the stronger one has black armor.

There are several ways to defeat them, like to unload all of your remaining bombchus on them, because they won't be very useful from here on out, or quickly hit-and-run them with either sword. As you get higher, you'll notice some creepy organ music. When you reach the room with nothing but a bunch of jars in it. Break it if you are low on health, arrows, magic, bombs and rupees. Go through the door on your right. You'll then be at the base of another staircase which will lead you to Ganondorf's Room and the very pinnacle of the tower.

This is a good save point. If you're playing again, it will assume you killed all enemies but the firebats and have the Boss Key ready to use.

Gathering of the Triforce
As Link comes face to face with Ganondorf, he sees him at the foot of a pipe organ, playing a song with a dark lull to its melody. Above him, Link sees Zelda, held captive in the crystal in which she was encased. As Ganondorf plays his dark song, The Triforces of Courage and Wisdom show their marks amongst Link and Zelda's hands. Soon, Link finds his body rejuvenated by the song's melody. Ganondorf, his desire achieved, suddenly stops playing the organ and speaks to his confronter. His song brought out the pieces of the Triforce and started to combine them. However, this goal is not finished. As Ganondorf flashes the Triforce of Power amongst Link and Zelda, he begins the final phase of his plan: slaying them!

Boss: Ganondorf

Navi is held back by Ganondorf's evil aura so you cannot use Z-targeting during this battle. Make sure you have the hover boots on. Simply stand on any of the outer blocks in the corners and let Ganondorf shoot at you. Otherwise, he may send shockwaves through the floor and make it crumble, like at the start of the fight. If a shockwave does knock you off climb onto his platform and return his magic ball. When you're this close he can't block it, but it only works once each time you fall. If you remember the fight with Phantom Ganon, you'll know what to do. Use your sword or an empty bottle to deflect Ganondorf's magic back at him. After a few volleys, he'll get hit by his own magic and will be stunned. At this point hit him with a light arrow, then jump (or hover) onto the platform in the center and slash him to pieces. Don't use Nayru's Love to protect you though since you can't shoot the light arrows when being protected by the Love. Jump back to the squares and repeat. Sometimes (when he's low on health) he'll shoot a large blast of magic at you. You can deflect this one by using your fully charged spin attack, otherwise avoid it. While he is charging up the attack you can hit him with a light arrow which won't stun him but it will hurt him. It'll make pieces of the floor crumble away, making the battle trickier. You have a choice of either keeping the hover boots on or changing over to your regular boots in order to run faster to avoid the blast of magic. Either way, as you run from the bolts of magic, rolling at the last second helps you to avoid getting hit.

If you need health or magic drop down to the bottom area where the pots are. Hopefully you have some blue potion if you need it.

Alternately, you may not have to equip the hover boots. If you have the Biggoron's sword, equip it, and have the hookshot ready as well. After stunning Ganondorf, and firing the light arrow, line up a direct path with him. You can jump/hookshot yourself into Ganondorf, either way as soon as you land, you can jump slash him. Since one jump slash with the Biggoron's sword is the equivalent of four Master Sword strikes, this initial blow will speed up the process. Stabbing gives you quicker attack rates, and less lag time after the swing. Once you see him recover, hookshot the windows and fly away. When Ganondorf begins charging up his large sphere that can be reflected by using your fully charged spin attack or a more economical firing of a light arrow into his body. This will prevent the charge from ever happening. Five jump attacks with the Biggoron sword will kill him.

Eventually you'll kill Ganondorf. Unfortunately with his dying breath he tries to bring the castle down around him, intending to bury you alive!

Escaping the Castle
Note: If you attempt to save your game at any of the stages from this point on, and proceed to die or quit after, it will not work. You will start at your last save point (before Ganondorf). In other words, you have to kill Ganondorf, escape from the castle, and kill Ganon without dying!

Follow Zelda down through the different levels of the castle to escape. Because of the havoc Ganondorf unleashed before his collapse, the top of the tower has crumbled, along with several halls, staircases, and the corridors that led you to the top of the tower, so now the only way out is through several barred passageways, which only Zelda can open. Be sure to stand right in front of each barred passageway in order to trigger Zelda to open them. Most of the time you can second-guess her and run on ahead. However, if you get hit by falling debris Zelda will gasp and remain where she is, so you'll need to go back for her.

At one point Zelda will be encircled with flames and two Stalfos appear. Destroy both of them quickly or they'll revive! The flames will then vanish and Zelda will release hearts. Go up to her and get them if you need them, then continue on your way.

Eventually you'll come down the stairs and reach a doorway with bright white light outside. Avoid the Re-dead before then. Go through and you're back outside. You'll now see the castle slowly crumble down into a pile of rubble.

Zelda is happy, thinking about how everything will get back to normal, when suddenly there comes a noise from the rubble. She sends you to investigate.

Walk over, and you'll be in for a final surprise...

Ganondorf will emerge from the rubble and use the Triforce of Power to transform into his super-form, Ganon. Ganon knocks the Master Sword out of Link's hands, leaving him without his most effective boss-killing weapon.

Final Boss: Ganon
The fate of Hyrule rests on your shoulders... Arise and conquer your final battle! Again, save the game before proceeding, in case you haven't for a while. This is the final room, and you will not be able to save after this.

Ganon is the ultimate, power-crazed form of Ganondorf. He is armed with two swords that will deliver more damage than you'd ever wish to see! However, even though you're the target of his wrath, you can still take this colossal monster down.

This time you've got your trusty Z-targeting back. Strike Ganon between the eyes with the light arrows leaving him stunned. This makes his vulnerable tail drop down within reach. Quickly target it and rush in behind him to slash it to pieces. Nayru's Love may also be helpful for this fight. If you don't have the Biggoron Sword the Megaton Hammer will also work or Deku nut. If you need a magic refill just head to one of the crumbled walls and let Ganon strike at it, revealing the bottles. Also, if you're running low on arrows or magic, you can simply hit him once with a light arrow, then go around behind him to strike the tail. Another way to stun Ganon is by throwing Deku Nuts in front of him, followed once again by a quick strafe around his massive feet to hit his tail. Keep the Z-target on the tail and stay near the tail. He will try to turn around and hit you but just keep following the tail and hitting it. If you're interested in just using the Biggoron Sword, roll under him and attack his tail as many times as you can. After about 10 hits he will go down hard. His sword attacks will do 5 or 6 hearts of damage.

Once he's down rush over and get the Master Sword, and equip it, then go and hit him quickly before he gets up (the more blows the better). However if you are not fast enough he will get back up and you will have to do it all over again. Repeat the same basic process until he's down yet again. But if you're low on arrows and power, as Ganon is about to attack you, roll under his legs and attack the tail. Be aware this time you can't Z-target his tail and follow it because he turns around a lot faster. Use light arrows and it is still easy to go around and slash his tail. You can still roll under his legs and slash the tail.

This time however Zelda will hold him still with her powers and tell you to deliver the final blow. Simply walk up to him and slash, and it's all over.

Note: The fight would go on forever with the Biggoron Sword after you recover the Master Sword. Don't use the Biggoron Sword for the final part of the fight or you will end up using nearly everything in your inventory! Also, if you don't deliver the final blow, that will also allow the fight to go on.

Peace is Finally Restored
Now that you have struck down Ganon, Zelda will call on the Six Sages, who seal Ganondorf into the void of the Evil Realm. Ganondorf vows once the seal on him is broken, and as long as he has the Triforce of Power, he will then exterminate Link and Zelda's descendants.

Zelda then shows her gratitude to Link and thanks him for restoring peace to Hyrule. She also apologizes for causing all of what has happened because she did not know as a child what the consequences would be. Then she asks something very surprising of Link; To lay the Master Sword to rest, closing the Door of Time and to give the Ocarina of Time to her so he can be brought back to his own time where he belongs, by using her powers as a Sage. She then tells Link that they will have to say good-bye once peace is restored to Hyrule because once the Master Sword shuts the Door of Time, the road between times will close as well. She then plays her own lullaby, which returns Link to his time, as well as his former self.

The credit sequence begins, which shows peace returning to Hyrule, Zora's Domain thawing, the Deku Tree Sprout very happy, and the adult Epona running freely across Hyrule Field. As she does so, night time comes over. Then you'll see a celebration where the Gorons, Zoras, and even Koriki are together. Everyone from Hyrule Market, Kakriko Village, and the Lon Lon Ranch are here, too. The Gerudos are even there, dancing. The boss and his workers from Kakariko Village are getting along well now, and Ingo and Talon are friends now. (If you haven't noticed, they are replicas of Mario and Luigi.) Malon is happier then ever, and is humming like always. Even Biggoron from atop Death Mountain is there!
 * Credits

Meanwhile, King Zora and Mido are watching from afar, King Zora missing Ruto and Mido missing Saria, when lights start raining above them. They look up and see the glowing lights of five of the Six Sages flying by, Ruto and Saria flying right overhead, reassuring them they're all right.

Saria, Darunia, Princess Ruto, Impa, and Nabooru are happy to see peace once again. As for Rauru, the Sage of Light, nothing is depicted.

The warp back into time returns Link to his child form and the Master Sword to the Pedestal of Time. Navi flies out of the temple from a window, no longer accompanying Link, as he has mentally matured into an adult. Link takes one last look at the sword before leaving, and the bells of the temple sound off in harmony.

Link returns to Zelda once again, having defeated Ganondorf, both very pleased.

In the N64 version after all the credits, when you see the sepia-toned, freeze-framed "The End" screen, leave the game on. It will eventually start playing a song, either the Prelude of Light or the custom Scarecrow Song that you created, over and over in different instruments.
 * The End

(Afterwards you may reset your console; You'll stay at "The End" screen Nothing is shown afterwards)

Congratulations! You've finally finished the whole game!

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/


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The Legend of Zelda: Ocarina of Time/Gerudo Fortress

Getting across the broken bridge
It's not normally possible to enter the fortress as Child Link, but you can get through using a glitch. Continuing to the Spirit Temple requires memorizing a direct path and using other glitches.
 * Child link

You can get Epona and ride to Gerudo valley. Get her running at full speed, and jump across the bridge gap. However, it is much easier if you have the Longshot. Use the targets strung on rope over the bridge ends to pull yourself over. Once across, talk to the head carpenter outside the little white tent. He will tell you that the bridge was destroyed by the Gerudo. Inside the tent, you will find the Hyrule Field runner. He won't do much for you now, but once you finish later sections, he will present a rather difficult opportunity in the form of an (unbeatable) race to the Lost Woods.

Scattered outside the tent are several boulders. One of them is hiding a treasure chest with 50 rupees in it. Once you've blown up all the boulders and collected all the goodies, follow the trail and ride/walk into the Gerudo's Fortress.

 * Note: You can't do this prior to Forest Temple. You're not going to cross the blinding desert without the Longshot and Eye of Truth. Come back later with those two items so you can survive the two tests to be able to reach the Spirit Temple. Owning a Hookshot / Longshot, plenty of arrows and the Biggoron Sword will be extremely handy to make short work of the Gerudo guards. Saving the 4 carpenters would then become an easier job to handle.

It is possible to complete Gerudo Fortress prior to the Forest Temple, though there is not much reason to do so, since it is far more difficult without the necessary equipment and gaining the Gerudo Card is unnecessary at this point.

Gerudo's Fortress
Be careful as you approach this area. You will find several Gerudo women patrolling this area and standing guard. The Gerudo dressed in white do not move, but are also undefeatable. Do not approach them at this point. Later, they will be of use, but for now, avoid them. The Gerudo dressed in purple are patrolling around the area, and can be defeated. They can be shot with arrows, which will knock them out. You may also use the Longshot to freeze them temporarily. Although useful (and it doesn't waste an arrow), they won't stay frozen long. In this frozen state, you can use your sword to knock them out.

In the event that you are seen, you will be taken away to a cell. Fear not; there is an exit. If you look around the top of the room, you will find a window with a wooden shutter above it. The shutter is targetable by the Longshot. If you target the far edge of the shutter, you will drop back down to the ground level, where there are 4 Gerudos patrolling. Although this IS where you need to proceed, you risk being seen again. It is better to target the near edge of the shutter and drop on to the edge of the window. From this vantage point, you can freeze/shoot/avoid the patrolling Gerudos. Once you get an opportunity, drop down to the ground level (and roll to avoid taking damage). There is an entrance to the left; go in.

Once inside, you will find a rather large, empty room. There will also be a jail cell to the left, and you'll see a man inside. He'll beckon your attention. Speaking to him, you'll find that he was 1 of 4 carpenters that decided to come here for riches, fame, and glory. Unfortunately, the Gerudo women didn't take kindly to the men and imprisoned them.

After speaking to the imprisoned carpenter, you'll be attacked by a Gerudo woman with some serious sword skills. During this dungeon, you will be forced to fight four such women, each more powerful than the last. Don't get cornered! Allowing the woman to land a spinning jump attack will "defeat" you, and you will be placed back into your prison cell. The best strategy to use to defeat her would be to keep her constantly Z-targeted, use your shield, and keep your distance. If you do this, you can use the Longshot to freeze her temporarily, and slash at her while she's frozen. In order to keep the Biggoron's Sword equipped, switch back to the Longshot just before using the shield and you will put away the sword.

If you find that the spinning jump attack defeats you despite blocking with the shield, an alternative method is to Z-target the Gerudo fighter and continually strafe left or right in order to avoid any attacks. When the fighter attacks, run forward and thrust with the sword (ie forward and attack). You should manage one, maybe two, attacks before she regains her footing, then get out of the way and wait for another opportunity.

After you defeat her, she will drop a small key, which you can use to release the carpenter. He will thank you and leave. Thoroughly explore the Gerudo Fortress, and find the other carpenters. Note that one of them can only be access by jumping from one of the high roofs in the complex.

If you are attempting to complete the fortress prior to the Forest Temple, you will need to rely on the hookshot to escape your cell if you are caught. This is the only item useful enough to help you through the fortress at this stage in the game. Release the carpenters in linear order starting from the door just left from the cell where you are captured. After the third carpenter is released the last is the most difficult to reach.

Moving on from the room where you found the third carpenter, you will head up a ramp and outside to the platform with vines on one side. Head into the next room with two Gerudos patrolling below in a kitchen area with a large cauldron on your far right. Using the hookshot, you can maneuver yourself across the higher platforms on the left of the room by aiming at the wooden ceiling beams (aim for the 3rd then the 5th ahead of you). You will reach the farthest door undetected. Head through the door and drop down to your left (Link's right); there is the final door in an alcove.

Now this next part is tricky, and may require a few attempts to complete. Immediately get behind the crate and hold up your shield/crouch. A few seconds will pass and a Gerudo will come from your right down the hallway, then stop. Make sure you are pressed up against the crate; as soon as she stops climb onto the crate (this will not make her turn around) and Z-target her. As you quickly strafe right off of the crate then backwards down the hallway she will begin to turn around, but don't worry. If you were quick enough you will be far enough away to automatically un-target her, and she will not be able to see you. Quickly go right and you should be at the final cage. Defeat the Gerudo Fighter to get the key and complete the mission.

Using this method is challenging and ultimately pointless, but it is an option if you want it to be more of a stealth-based mission.

The Gerudo's Membership Card
After you've freed all four of the carpenters, the Gerudo in charge of the fortress will pay you a visit. As a way of commending your skills getting past all the guards, she'll give you the Gerudo's Card, which makes you one of them. Now you can visit the fortress without being jailed every time. In addition, now that the carpenters are all freed, they will rebuild the bridge, making it much easier to get back into Gerudo's Fortress. You can now also challenge the Hyrule Field runner (in the tent) to a race.

After you get this, head over to the large gate near the entrance of the fortress and climb the ladder nearby to the top. The Gerudo at the top will open the gate to the Haunted Wasteland if you speak to her, but you'll have to pass two trials to cross the desert.


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The Legend of Zelda: Ocarina of Time/Gerudo Training Grounds

The Gerudo Training Grounds is a totally optional dungeon that can be accessed after you obtain the Gerudo's Token. To enter the dungeon, talk to the Gerudo woman in white who is standing outside of a blocked gate (not the big closed gate that leads to the Desert Colossus; a smaller one that leads into the Gerudo Fortress main building). If you pay her a small fee of ten Rupees, she will open the gate, allowing you to enter the Gerudo Training Grounds. Each time you leave the dungeon, you will have to pay ten Rupees to get in again, so it's better to do it in one fell swoop, once you have the required items. If you complete the Gerudo Training Grounds you will get another Magic Arrow, the Ice Arrow. Like the Fire Arrow that you obtained after beating the Water Temple, the Ice Arrow uses up a small amount of magic power, and it temporarily freezes enemies on contact.

In order to fully complete the dungeon, you need all of the items from all of the Temples (and the Lens of Truth and the Iron Boots), and it is recommended that you have the Fire Arrows, as well. However, in order to get the Ice Arrows, you only need the Fairy Bow from the Forest Temple, the Megaton Hammer from the Fire Temple, and the Longshot from the Water Temple (and also the Iron Boots). It is also recommended that you obtain the Lens of Truth and the Fire Arrows, but it is technically possible to get the Ice Arrows without them.

There are a total of 9 keys in this dungeon, but you only need 7 to complete it.

Entrance
You'll arrive in the large main room, with three doors leading inside the level. The middle door leads to the treasure of this temple, but you'll need to collect the small keys hidden in this level if you wish to collect it. The other two doors lead to the various challenges.

The visible treasure chest to your left contains a blue rupee. Turn around and shoot an arrow at the eye switch above the entrance to make another treasure chest appear to your right (it contains arrows). You can also play the song of storms for a pink fairy to appear in the center of the room. Go to the left and open the door to start the challenges. For every challenge, you'll get a short message on what to do.

You can go to the right too to complete the challenges in reverse order, but this requires the Scarecrow's Song.

First room
You have a time limit of one minute. Walk forward and two Stalfos appear to challenge you. Walk to the right to get out of the sand, as staying in the sand will render you largely immobile. You can try to pick off the two Stalfos with arrows or wait until they come to you. Once they're dead, a treasure chest with a small key will appear. Open it, then go to the next room.

Second room
You have a time limit of 1:30 minutes to collect all five silver rupees.

 * The first one is right above you as the message appears. Use the Hookshot on the target to get it (it might take some tries).
 * The second one is reachable by another Hookshot target at the front. Latch yourself to it, then jump off the cliff to grab the silver rupee floating in mid-air.
 * For the third one, go to the left from the entrance. Wait until the rolling boulder has passed (watch out for the Wallmaster), then go to the left and get the silver rupee there.
 * After getting the previous one, turn around and run all the way up to get the third one. Again, wait somewhere for the rolling boulder to pass.
 * The last silver rupee is in a passage to the right. If you try to go directly to it, a flame wall will stop your progress - run around by taking the second passage to the right to avoid it.

After getting all silver rupees, the door will open. To find it, go to where the second silver rupee was and look forward. There's another flame wall here, use the Hookshot target behind it to go through it.

Third room
As you enter the room, a Wolfos will appear. Move forward and a second one appears. Take care of both, then run to the back of the room to make two White Wolfos appear, kill them as well to make a treasure chest appear (it contains arrows). Destroy the fake door if you wish, then use the Lens of Truth to notice a hidden alcove. Use the Hookshot to pull yourself inside, and step on the switch to open a hidden door. Go back to the room and use the Silver Gauntlets to push the large block forward, then open the door behind it.

Fourth room
This room is full of Like-Likes. You can use Fire Arrows on them. Kill them all and several treasure chests appear in the room. The one on top of the pedestal just freezes you, the other two contain a blue and a gold rupee, respectively. Look in the pit which has no treasure chest and use the Lens of Truth to discover an invisible treasure chest containing a small key. Afterwards, return to the third room, go into the hidden alcove again and open the door there to go to the next room.

Fifth room
You'll start on a high ledge. Jump down onto the circular platform to get your objective. You have to shoot arrows into the eyes of the statue so they're red while the circular platform spins around. You'll have to shoot all eyes in one go, but you have unlimited tries. This objective requires quite careful aiming, once you've managed to do it, the door will unlock and a treasure chest will appear in front of the statue, jump over to open it and to collect a small key.

If you learned the Scarecrow's Song, you can use it to make a Scarecrow appear which takes you to the top, if you didn't, jump into the lava to reappear at where you entered the room. Go around and enter the just unlocked door. There, open the single treasure chest for another small key, then return to the previous rooms and go through the door at the lower level.

Sixth room
There's no time limit here either. Kill all the Torch Slugs and Fire Keese wandering around, this will open the door to the next room and make a treasure chest appear (it contains arrows). Equip the Megaton Hammer and smash the blocks to the right of the treasure chest to make an eye switch appear, hitting it unlocks the door to the previous room. Go to the right and smash the single block there to uncover a switch, step on it to make the fire in the center go out, open it to get a small key. You're done here, so continue to the next room.

Seventh room
You'll have to collect the five silver rupees here. This time there's no time limit, but falling into the large lava pit forces you to restart. You might want to have Hover Boots for this room.

 * The first silver rupee is right in front of you, suspended in mid-air. To get it, run past it and turn around to notice a Hookshot target, use it to get the silver rupee.
 * Jump down to the first pillar to collect the second silver rupee (it's a tricky jump).
 * By jumping across the pillars, you can get the third and fourth silver rupees the same way.
 * Jump in front of the unreachable ledge and Navi will turn green. Play the Song of Time here to make blocks appear which allow you to climb up to the ledge. At the top, you'll find a small key out in the open. Jump off to the left and you'll find a switch which deactivates the fire engulfing the last silver rupee on the other side. Step on it, then quickly jump across to collect it.

Collecting all five silver rupees will open the door at the side. Jump into the lava to return to the entrance, then go across and go through the door you can also longshot torch. Note: Where there is a small key out in the open is an opening to get to treasure room that is where you need all 9 small keys to get through that way.

Eighth room
The floor is covered by Song of Time blocks. Step in front of them and play the Song of Time to make the blocks disappear, this reveals an underwater room. Equip the Iron Boots and Zora Tunic and dive down, where you'll find another Silver Rupee puzzle. You'll probably want to kill all the Shell Blades as they like to cause trouble.

The first silver rupee is right in the center of the room (watch out for the spike there, though). To collect the others, use the provided Hookshot targets and line yourself up with the silver rupees. You could also try swimming around with the Kokiri Boots, but that is harder as this room is actually a whirlpool and takes you around. Once you've collected all the silver rupees, a treasure chest will appear, resurface and open it to get a small key. Go back to the previous room, and go to the left to get to the last room.

Ninth room
You get 1:30 of time to destroy all the enemies. Throw a bomb in the middle of the room to take care of the Beamos, afterwards, bother with the two Dinolfos. Going to the edge of the room will make flame walls appear, so try to not get cornered. Once all the enemies are dead, a treasure chest will appear, open it to get a small key.

Go through the door and you'll return at the entrance room. You now have all the small keys you need, so go through the center door to get to the treasure room.

Treasure room
Note: There are chests in this room that contain items like Bombchus, arrows, and rupees.

Go to the left and open the first locked door. Use the Lens of Truth here and look up to notice a gap in the ceiling. Use the wire to climb up, and open the treasure chest there to get the last small key. Now, go down and open all the doors to get to the treasure chest in the middle which contains the treasure of this place - the Ice Arrows, a magical arrow which freezes most enemies it touches. You've now completed this place, so you can leave.