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Final Fantasy VII/Things to Collect

Materia caves

 * HP <-> MP: Found in the cave north of North Corel (the ropeway station).  You must have a river chocobo to reach it.
 * Quadra Magic: Found on an island to the east of Chocobo Billy's Farm.  You must have a black chocobo to reach it.
 * Mime: Found on Wutai Island, on the eastern edge south of Wutai's northern peninsula.  You must have a mountain chocobo to reach it.
 * Knights of Round: Found on Circle Island, an uncharted island in the northeast part of the world map.  You must have a gold chocobo to reach it.

Turtle's Paradise flyers
Throughout the game, you will find posters that advertise Turtle's Paradise, the restaurant in Wutai.

 * Sector 5 slums - In the top floor of one of the houses.
 * Shin-Ra headquarters, first floor - on the bulletin board. (You have to read this on either time you're visiting the building, or you'll miss it for good.)
 * Gold Saucer - Ghost Square shop.
 * Cosmo Canyon - Weapon shop.
 * Cosmo Canyon - Shildra Inn.
 * Yuffie's House in Wutai - In the cellar. (You need to read this when Yuffie takes you in there, or you'll miss it for good.)
 * After viewing all the Turtle's Paradise flyers, you have to read the main poster in front of the Turtle's Paradise bar in Wutai.

If you find them all, you can collect the prize from the barkeeper in Turtle's Paradise.

Ribbons
Ribbons are the most handy accessory ever devised by a FF designer. They're also pretty rare. Here are some places to get Ribbons, though:

 * A chest in Temple of the Ancients.
 * Master Tonberrys can be morphed into extra Ribbons.
 * There's a pretty well-hidden cave in Gaea's Cliff.
 * Special Battle in Gold Saucer, though they are reportedly pretty rare.

Bone Village
The Key to Sector 5 can be found by looking for normal treasure. If the tremors point toward fighter plane's nose on the lower plateau, dig just under the tip to reveal it. This is the most probable location for it, though it may reportedly vary.

Lucrecia's Waterfall
You need a colored chocobo or a submarine to reach the round lake on the southern half of the western continent. There's a cave behind the waterfall.

Once you enter with Vincent in your party, you get a cutscene that explains a lot about Vincent's background. (In Disc 2)

Return to the cave after about one hour or more of play time (in Disc 3). Doing so, you'll get Vincent's level 4 Limit Break manual (Chaos), and Vincent's ultimate weapon (Death Penalty).

Sunken Gelnika
A big airplane has sunk in front of Costa del Sol. Use the submarine to reach it.

Inside, there's first a save point and a chest. In the second room to the left, not up the ladder, you have to fight Rude and Reno of the Turks. Rude does Bolt2, and both Reno and Rude both have admirable physical attacks that will amp your limit bars. Two good strategies here are to equip Steal materia and steal the most invaluable and prized armour in the game, Ziedrich from Rude, and to use Hypers on your party to quicken their wait time and fill their limit bars faster. This is one of two chances to steal the Ziedrich armour from Rude, so you can have up to two!

The third room is the cargo room. Behind the pipes, you'll find Hades materia. In the chests, you find Conformer, Yuffie's ultimate weapon, Highwind, Cid's lv4 limit break manual, and... other stuff?

The enemies here are very strong, but they can be morphed into Sources, which raises your stats. Getting Sources here is the only way to raise stats to the max value of 255; you cannot reach this point by leveling up.

title: Final Fantasy VII/Things to Collect


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Final Fantasy VII/Ancient Forest

Ancient Forest Puzzles
The puzzles here aren't very difficult, as long as you figure out the gist of things before too long. The enemies are annoying, but not impossible if you're strong enough to destroy the Ultima Weapon - which is, of course, the only way to reach the Ancient Forest without doing a whole lot of chocobo breeding. The basis of the puzzles are as follows: There are several very nice items in the forest - including a triple AP growth sword for Cloud that does very good damage as well - and it's possible to get them all with a bit of work. You may want to have a character with maximum hit percent though; the plant creatures have absurdly high evade scores. Magic usually does the trick as well.
 * Pressing [OK] when facing one of the jumping insects or frogs picks it up. Pressing [OK] again while holding an insect or frog drops/uses it.
 * You can reset the puzzle at any time by pressing Square. You can also reset any given screen by leaving the screen and returning.
 * Dropping an insect in front of a hole that emits a frog sound will replace one insect with one frog. This can only be done once per reset.
 * If you drop a frog or insect in front of one of the hanging pitcher plants, the insect or frog is eaten by the plant and you can jump on top of the plant. After a short time, the plant will eat the insect or spit out the frog.
 * If you stand on top of a pitcher plant that has eaten a frog, when the plant spits out the frog, it also sends you flying in a pre-set direction. You can clear some otherwise un-jumpable gaps in this fashion.
 * The giant piranha plants must either be avoided or fed one of the bowling-ball-sized fruits that can be found up high in some screens. They hurt a lot if you step on them.  However, if you are very careful, you can swipe the item from inside the first piranha plant without getting eaten.
 * The flowers with hanging purple vines will launch you in a preset direction if you can reach them.

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

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Final Fantasy VII/Weapons

 * This article is about the optional bosses. Looking for lower-case-w weapon information? See Final Fantasy VII/Equipment/Weapons.

Ultimate Weapon
Ultimate Weapon is the boss you first fight in Mideel, and can be fought for real toward the end of CD2, after Diamon Weapon is destroyed. From Ultimate Weapon you can win Clouds ultimate weapon- called "Ultima Weapon" for some unknown reason. Ultima Weapon will appear hovering in a crater.

You'll need to ram it with Highwind to get it moving. When Ultimate Weapon is flying around, you need to ram it a few times before it will finally stops over some spot; ramming it then will start a fight; the type of the fight will depend on location. To attack it during an air battle you'll need a long range weapon or long range materia and during the air battle you can steal a circlet from it. During a ground battle you can steal a reflect ring from it and use ground attacks against it.

You can get air battles at the lake near Junon, Mideel, Mount Nibel and Mount Corel and the ground battles at Gongaga, Fort Condor, Midgar, the Northern Crater and Cosmo Canyon. Ultimate Weapon will fly around these so you just have to fly around these ares to find it.

When it sustains enough damage, Ultimate Weapon will fly away and after you've fought it in enough battles and it's sustained enough damage it will fly to the Cosmo Canyon Mountains for a final showdown where you can finally win Ultima Weapon. For this battle you'd probably want to equip the handy Enemy Skill materia as the person who gets the last hit on Ultimate Weapon will be attacked by Ultimate Weapons final attack- Shadow Flare, and it's quite a useful enemy skill to have, so having omnislash and equipping the Enemy Skill to Cloud would be a good idea. Regen is also a helpful magic to have and is a good idea to cast near the start of the battle.

So after you've finally defeated Ultimate Weapon after all that chasing you'll have Ultima Weapon and after it's defeated, Ultimate Weapon explodes and opens a walkway to the Ancient Forest, a place with many handy things in like Supershot ST for Vincent, Spring Gun Clip for Red XIII, Apocalypse for Cloud (because that's helpful AFTER you've got Ultima Weapon...), Minerva Band armour, Slash-All and Typoon materia and an elixir or two. (NB you can also get here by breeding a green chocobo)

Ruby Weapon
Ruby Weapon is an optional boss that shows up in the Corel Desert around the Gold Saucer on CD 3, once Ultima Weapon is defeated on CD 2 or 3. To fight it, you need to steer the airship to the red thing that sticks out of the sand, you can also take a gold chocobo and run into it;But be well prepared.

General things
To defeat Ruby Weapon, here is a general list of the items you will need:

 * The fight nets a ridiculous amount of AP, which you should take advantage of. Preferrably, use a weapon with triple growth, loaded with materia. (Scimitar for Cid, or the Apocalypse for Cloud). Use double growth weapons if these aren't available. Otherwise, go for the best equipment armor and weapon wise.
 * Final Attack-Revive or Final Attack-Phoenix combination.
 * Hades, Knights of Round, and Mime Materia Mastered. W-Summon and Master Summon Materia is useful here.
 * Plenty of Elixirs.
 * Omnislash or any other multi-hitting limits help here too.
 * Lots and lots of patience.

Strategies
The other two members of your party should be down. Ruby Weapon will otherwise use the Quicksand attack, which will remove two members of your party from the battle. Just kill them off before hand and keep it a one on one battle.

 * Ruby WEAPON is not immune to Stop, so start off with casting Hades, or W-Summon Knights of Round with Hades and repeatedly mime that.

 * Be wary of using Knights of Round unless accompanied with a HP-Absorb materia and high HP levels. Ruby usually counters with the Ultima spell.

 * Consider the possible materia combinations, preferably combined:
 * (Knights of Round)+(HP absorb): allows 10% of the damage caused to be re- absorbed by the caster, in the case of Knight of Round, It will probably completely refill the caster's HP.
 * (W-Summon) and (W-Magic): not necessarily in the same pair of slots)
 * ([Command]Counter)+(Mime): that is, the counter materia that counters with an attached command materia. The result is that every time Ruby attacks, the character counters by using Mime. Several of these pairings increases the number of counter attacks.
 * (Fire) and (Elemental): Can reduce, nullify, or even absorb the damage from Ruby's Ruby Flame attack, depending on what level your Elemental materia is on.

 * With all of the above, it is possible to have a party or single character who W-Summons Knights of Round (theoretically allowing almost 260,000 damage) and is healed for 10% of the total damage the summons cause, and can counter any of Ruby WEAPON's attacks with this.

For example, it is quite possible to cause, for example, 80,000 damage per Knights of Round spell for a relatively high level party. So, using the combination above, they would cause 160,000 damage per turn, and per counter attack, and the caster would be healed for 16,000 HP every time. Even with Ruby's Ultima spell counter-attack, the healing effect should allow most paries to pass WEAPON with (relative) ease.

 * And of course, Regen, Haste and Wall (or even faster, Regen and the "Mighty Guard" Enemy Skill) are useful.

 * (Todo: other tips and strategies?)

Emerald Weapon
Emerald Weapon is not to be confused with what is sometimes referred to as "Onix" or "Sapphire" WEAPON, that attacks Junon at one point in the game, before being seemingly decapitated by the cannon. Final Attack + Revive recommended for sure.

It's found in the ocean, so you need the sub. And as for where... look around near the Gelnika, see the vast rather fierce looking monster swimming around deep down in an ocean trench. Be wary when leaving the Gelnika, too- Emerald WEAPON has a habit of waiting just above it.

Strategies
You can use '7777 fever' to inflict a large demage on Emerald Weapon. You can even start the battle with all your members having '7777 fever' and at full limit break.

Before using this trick, you should have one character acquired with the 'Manipulate' materia, and another one with 'Transform' materia. Then you can just wander on the world map to engage in a normal battle. Use your character to hit themselves. It is just to ensure all their HPs are below 7777. You can now use the 'manipulate' command to control your enemy. Then use the magic to transform the manipulated one into 'mini' status. Now control it to hit your party member. The character's HP will be reduced by 1. Do it until the final 2 digits become 77. Then finish the battle and go back to the menu screen. It's time to use your potion and hi-potion. Do some calculations and use the potions until the his/her HP reaches 7777. You can do this to all your party members.

An alternate method to get 7777 HP is to reduce the character HP to as low as possible, and then equip the Cat's Bell accessory. Walk around until the character's HP reaches exactly 154 (approximately 2 HP per step). Enter battle, and cast Demi 2 on the character, and either escape or end the battle. Use 2 potions and 15 hi-potions on the character, and (s)he'll have 7,777 HP.

Handy tips
You can run away from both Ruby and Emerald WEAPONs, using the normal running away method or using the 'escape' spell (Banish, no matter how much you want it to, does not work!). After you run, Emerald occurs as normal, but Ruby is completly out of the sand until you enter a location, then it resubmerges.

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Final Fantasy VII/Minigames/Motorcycle chase

The motorcycle minigame is crucial in the escape of Midgar. You begin with an FMV of Cloud stealing a Shin-Ra motorcycle, and riding it through the building, while the rest of the party obtains a truck by similar means. Cloud flies out a window, and the truck follows as all characters end up on the Midgar highway. Shin-Ra motorcycle guards and highway patrol soon appear on the scene and the minigame starts. Be careful, as eachmember of your party gets hit on the highway, they lose some of their HP. At the end of this game, you encounter the Motorball boss. Once you reach the Gold Saucer, you can replay this game as many times as you want for 100 Gil.

Objective
The objective of this game is to destroy all the opposing guards either by slashing them, ramming them into the guard rails, or letting them crash into their fallen comrades. This is to be done while trying to avoid collisions between the enemies and your party. This game ends when you reach the fallen sector.

After the minigame
After the original minigame ends, you encounter the Motorball boss.

After the conclusion of the battle, you get to see the excellent view of Midgar, and a rope dangling from the end of the highway. The group climbs down the rope, and ends up on the outskirts of Midgar. You then form a party and head on over to Kalm.


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Final Fantasy VII/Minigames/Fort Condor

Fort Condor is located in the Junon area, near the back entrance to the Mythril Mine. It's easily accessible from Junon (though a river appears there later in the game).

The basic problem is this: Folks at Fort Condor are waging war against Shin-Ra, who seem to be hell bent on conquering back their precious Mako reactor. The Fort folks merely want to protect the giant condor who is nesting on top of the reactor.

So, you're going to spend money on a gigantic warfare thing. You can either let the folks fight it out themselves, or command the troops yourself. Warcraft II it ain't, but nevertheless it's an interesting and fun real-time strategy minigame.

When to play
Fort Condor is an interesting minigame, and you can access it in various parts of the journey on CD 1 and CD 2.

Shin-Ra attacks the fort a total of 17 times, which are as follows:

 * 1) When you first reach Fort Condor.
 * 2) After saving Priscilla and resting at that old person's house.
 * 3) After receiving the whistle from Priscilla, before going to Upper Junon.
 * 4) After getting the Buggy.
 * 5) After finishing the storyline events in Cosmo Canyon.
 * 6) After getting the Tiny Bronco.
 * 7) After getting the Keystone from Dio.
 * 8) After finishing the storyline events in the Temple of the Ancients.
 * 9) After finishing the storyline events in the Forgotten Capital.
 * 10) Not possible. You cannot reach Fort Condor at the time Shin-Ra attacks.
 * 11) See above.
 * 12) See above.
 * 13) See above.
 * 14) See above.
 * 15) After getting the Highwind.
 * 16) Not possible. See reason for missing battles 10-14.
 * 17) The Final Battle. Mandatory. See Walkthrough.

You only need to fight battle number 17 to recover the Huge Materia, but it is probably better to fight (and win) some of the other battles, as they will yield some very useful items. If you are ever short on funds, consider selling a mastered "All" materia.

Units
The various units are as follows

Enemies

 * Todo: Fill enemy details

(Probably incomplete list)

Controls
...and more.

Basic strategies
Note that you can only deploy your units on the top half of the battlefield.

 * Todo: For those with less money...

If money is no objection, here's what I usually do: Just above the line, there's a good slaughterground. Set up two tristoners on the left path (few units try to go this way usually and these are easily rebuilt), two on the very far right, and three tristoners on the middle. Place the multiple ones on top of each other; this way, if the enemy is destroying the lower one, it's getting hit on the head by the one above.

On the slaughterfield, deploy some Defenders and perhaps a few Shooters as well. Shooters are good to be placed right above Tristoners as well.

title: Final Fantasy VII/Minigames/Fort Condor


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Final Fantasy VII/Minigames/Snowboarding

In the snowboarding minigame, the goal is to get from the top to the bottom of one of three courses while collecting balloons and avoiding obstacles.

If you manage to get a "great" ranking (over 70 points) on one of the coures you will unlock a new course (The 3 courses being Beginner (A), Expert (B) and Crazy(C)).

Your points are effected by the following:
 * Ballons - Blue ballons give you more then red, green more then blue.
 * Time - The longer you take the less points you will earn
 * Control - For every object you crash into, you will lose points.

Snowbarding can be very helpful for raking up the GP in the gold saucer, then again the GP award from it can be unpredictable so you'd be safer going with something like the submarine game or possibly Chocobo Racing.


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Final Fantasy VII/Minigames/Submarine hunt

The Submarine hunt minigame is a minigame that occurs when you first 'acquire' your very own submarine in Disk 2. The game consists of politing your submarine around a fairly small map, avoiding mines and torpedo fire from other submarines while trying to sink the red Shin-Ra submarine with torpedoes, which is transporting the huge materia that the party is after. The minigame can be won very easily, as the Shin-Ra sub starts out right in front of the player sub, and sinking it is just a matter of pressing the "Fire" button enough times.

(Todo: Controls, strategies, wikifying, other stuff.)


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Final Fantasy VII/Minigames/Gold Saucer

Overview
The gold saucer features a special currency known as GP you can win at the wonder square or the Chocobo Races. You can also exchange GP for Gil (the regular FF7 currency) from a man who stays outside the entrance tram. Regular tickets to the gold saucer cost 3000 Gil, and a lifetime pass costs 30,000 Gil. A lifetime pass can also be obtained for 300 GP at the Wonder Square.

Ghost Square
There's a hotel here, a shop, and a Turtle's Paradise poster for you to read. Your party stays here automatically during one part of the game, but you can stay whenever you like.

Round Square
You take a ride during the date sequence, useless otherwise.

Speed Square
Allows you to play a basic shoot-em up minigame where you shoot targets for points. You are placed in a rollercoaster and must shoot all the enemies you see as you progress along the tracks. You're eligible for prizes if you score over 3000. And if you score over 5000 on disc, one you will get aeries most damaging weapon, The parasol. And if you do the same on disc 2 you will get Cids best weapon, The flayer.

Event Square
This place is deserted, except during the date when you have the chance to participate in a little play.

It's a mini-play, complete with kings, dragons, and princesses - oh my!

Wonder Square
Play tons of fabulous minigames for prizes, including the Motorcycle chase, Snowboarding and Submarine hunt minigames. Other games include a basketball shooting game based around timing, a fortune game that gives you clues, a crane game playable for small prizes, and a rock-paper-scissors game that cheats and is virtually impossible to beat. If you play the Mog minigame, the first time you win it the guy standing nearby will give you 30 GP. You can also exchange some GP for prizes here, including two rare Materia.

Chocobo Square
You can either bet for your favorite chocobo jockeys here, or, if you have chocobos of your own, participate in the races.

For now, see Chocobo guide which covers the racing aspect to some extent. Betting is different.

After you win 10 consecutive S class races you'll receive the following items as a bonus from Ester: Sprint Shoes, Precious Watch, Cat's Bell, Chocobracelet, Counter Attack.

Battle Square
The Battle Square in the Golden Saucer is probably the most rewarding mini-games in FF7. After paying a 10GP registration fee (you can earn GP at Wonder Square and the Chocobo Races) you pick a single character and head of into the arena. There, you fight a gauntlet of up to 8 enemies with increasing difficulty levels. On top of this after each round, if you choose to carry on fighting, you are given a handicap (see handicaps chart) which can make what would normally be an easy battle into an impossible task. After you have completed 8 battles or if you choose to quit between rounds you will receive BP which can be exchanged for prizes, the more severe the handicaps you suffered then the more BP you earn. You will also gain a consolation prize, a "tissue". If, however, you die you will receive none of the BP you earned. Any changes to your HP, MP, Limit Meter, Status, etc. will not carry outside the battle arena, so even if you die you will appear outside with the exact same stats as you came in with. Similarly, you can gain no EXP, AP or Gil in the battle arena.

Strategy
If you're going for the big prizes (Omnislash, W-Summon) it is almost universally accepted that you should wait until disc 2 and 3; when the prices are lower and until you're around level 60; so you stand a chance.

It is probably a good idea to do this with Cloud, simply because he will always be your strongest character. If you have them, equip him with Ultima Weapon and a Mystile, if not just find the strongest weapon and armour you have and equip that: don't worry about materia slots (the Ziedrich can be stolen early on from Rude in Gongaga and is a good choice for this). Also, try and get your limit meter up to about 4/5 of the way before you go in (it will then be at 4/5 every time you enter the arena). A ribbon is essential. This done, go to the Golden Saucer and get about 100 gp, I did my time in the battle arena immediately after breeding a golden chocobo and so had plenty of GP from racing, however it shouldn't be a problem to get enough GP in Wonder Square later on the game (when the Sub and Snowboard games are unlocked).

You're now ready to fight, remember that you will lose your BP if you leave Battle Square so this all has to be done in one go. Equip Cloud with as many Counter Attacks, HP Pluses and MP Pluses you have as well as an Enemy Skill with Big Guard and most importantly Slash All (see the materia section and enemy skill section for help with these). When you get inside the arena cast Big Guard straight away and start attacking. By the end you might get into trouble because of handicaps, a broken accessory or weapon can be a thorn in your side so if you find you just aren't doing enough damage raid your inventory for those items you've accumulated in the course of the game, or use Enemy Skill if it isn't broken by now. Heal any status effects you can with items. Use this strategy to build up 32 000 BP and purchase Omnislash. To maximise BP, try and get All Materia broken before the last round, this isn't as bad as it seems when you are mainly using physical attacks and items, Slash All will be disabled but that doesn't matter as there are no groups beyond about round 6.

Once you have Omnislash the Battle Square is easy. Spend any leftover BP on small items and head outside the Golden Saucer, build up your limit meter until you are ready to use Omnislash and then return to Battle Square. This time, all you need is Enemy Skill and Mime, fill whatever space you have left with HP and MP Pluses. Whatever you do, don't equip Counter Attack. In the first battle, cast Big Guard on yourself and then use Omnislash. From then on you can just keep miming Omnislash and wiping everyone out. Hopefully, you have 9999 HP so you should never need to heal, if you do, hold out until the last minute and use an X-Potion - you'll have to use normal attacks after that. Omnislash, at full power, will kill all the enemies in the Battle Arena in one go, if, however, you're weapon gets broken multiple times the damaged can be severely reduced, just keep at it though. You can easily build up enough BP this way to buy W-Summon and anything else you want.

A Dame to Kill For
The woman outside the Battle Square says she likes Fighters, but not those who are all talk. To prove her otherwise go into the arena and do a full gauntlet of eight enemies. If you talk to the woman again, she will give you the Sprint Shoes accessory.

Special Battle
If you have Omnislash, W-Summon and Ultima Weapon the woman at the counter will offer Cloud a place in a special battle. This isn't any harder than a normal Battle Square gauntlet using my Omnislash technique mentioned earlier. Once you win this battle you will receive the extremely handy "Final Attack" materia.

Round 1: Sea Worm LV 22, HP 18000, MP 200

Round 2: Ho-Chu LV 39, HP 8600, MP 290

Round 3: Unknown LV 52, HP 15000, MP 150

Round 4: Serpent LV 40, HP 28000, MP 290

Round 5: Wolfmeister LV 43, HP 20000, MP 200

Round 6: Behemoth LV 45, HP 14000, MP 400

Round 7: Maximum Kimaira LV 49, HP 8000, MP 350

Round 8: Proud Clod LV 53/52, HP 60000/20000, MP: 320/300

title: Final Fantasy VII/Minigames/Gold Saucer


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Final Fantasy VII/Minigames/Tifa's piano

Basically, you can play different songs with the piano in Tifa's room in Nibelheim.

How to play the piano

You have one octave to play with. The notes are as follows.

Asterisked entries mean you need to press either [PgUp] or [PgDn] while pressing the button in question. Therefore, either [9] or [3] on PC or L1 or L2 on PlayStation work.

You can also play three different chords.

If you play all the notes in order (as in on the list that comes up, you receve tifa's secret savings, a mighty 1 gil.

Playing piano is ended by pressing [Start] ( [5] on PC, Start on PlayStation).

Songs to try
So far, see Tifa's limit break on information on how to play the Highwind theme.


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Final Fantasy VII/Materia/Summon Materia

Summon (red) materia is used to summon several different beasts, each dealing various types and amounts of damage. Summon materia is acquired at different points throughout the game, as outlined in each creature's (or materia's) individual section.

All of the summon materia have 5 stars; each star allows the creature to be summoned in combat once. Thus one-star summon materia can be used once in combat and 5-star one (i.e., mastered one) five times. Master Summon materia can be used to summon all creatures without any limitations.

(To do: tables with other relevant properties)

Choco/Mog
Got from the Chocobo Farm. Talk to the chocobos, and choose the top dialogue option ("Wark"). Watch the chocobos dance and you'll receive it.

Shiva
Get from Junon after resuscitating Priscilla.

Ifrit
Got after fighting Jenova-BIRTH in the Shin-Ra cargo ship.

Ramuh
Get at the Gold Saucer in the chocobo jockey room when trying to win freedom from the desert prison. Note: This must be obtained at that time; it cannot be got later.

Titan
In the abandoned Gongaga Reactor which can be accessed any time after getting out of the Desert Prison. Go to the reactor area and the Turks will show up; after the Turks leave, inspect the hole they looked into in the reactor casing.

Leviathan
Solve Yuffie's pagoda sidequest and Godo gives it to you.

Odin
In the Shin-Ra Mansion in Nibelheim. Open the safe upstairs using the clues found all over the place, and fight the boss Lost Number.

Bahamut
In the Temple of the Ancients after defeating the Red Dragon.

Kjata
Found floating around in the Sleeping Forest.

Alexander
Found in the Great Glacier, in a cave somewhere on the east side of the big snowfield. Need to touch the hot springs elsewhere first, then come to the cave and fight the person guarding it.

Neo Bahamut
Found in the Whirlwind Maze.

Phoenix
Found on the top of Fort Condor after the final battle for the Huge Materia.

Hades
Found in the sunken Gelnika.

Typoon
Found high in the branches in the Ancient Forest near Cosmo Canyon.

Bahamut ZERO
You need to have Bahamut and Neo Bahamut materias, as well as the Huge Blue Materia. Touch the Huge Blue Materia in Bugenhagen's laboratory to get Bahamut ZERO.

Knights of Round
Found on the Round Isle, in the northeastern corner of the world. It is not marked on the map. This island cannot be landed on, so you will need a Golden Chocobo to access it.

Master Summon
Can be obtained by getting each of the other Summon Materias to master level and touching the Huge Red Materia in Bugenhagen's laboratory. Alternatively, it can be obtained by defeating the Emerald Weapon and trading the Earth Harp on Kalm.


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Final Fantasy VII/Materia/Magic Materia

The magic materia is green. Usually, it has 3 to 5 levels (stars), and each time the materia gains a level, it's possible to use a new spell, with the first being equivalent to slight tickling, the second being the one you use most, and third one being the one that kills everything dead (or heals everyone alive or something). There are a few exceptions like Ultima. The first star filled at the beginning and the last star being filled means the materia is mastered, thus depending on the stars the materia can usually have 2 to 4 spells - in Ultima's case, only one.

The materia is here divided quite arbitrarily to Black and White magic; this division is more of a traditional Final Fantasy thing and isn't used in the games as such. Also, the Black magic is divided to Elemental and Non-Elemental attacks.

Gravity
The Demi spells cause a lot of damage (particularly to fliers), but are not too accurate. Also, most bosses are nearly immune to Gravity effects as well.

Effective against Emerald Weapon when used with W-Magic or Quadra Magic.

Comet
Can be obtained from the top floor of one of the houses in the Forgotten Capital.

Contain
Strong magical attacks with different element in each.

Can be obtained from Mideel. Give it greens (Mimett Greens) to the small white chocobo, then scratch it behind the ears.

Note that pairing Contain with All has no effect.

Ultima
Can be obtained for free by stopping the materia train in Corel in Disc 2. If you fail to stop the train, it can be bought.

Full Cure
Full Cure materia is obtained from one of the houses in Cosmo Canyon, in Disc 2 or later.

Master Magic
The Master Magic materia basically gives you all the abilities of all the magic materias. It can be gotten either by defeating Emerald WEAPON and trading in the Earth Harp at Kalm, or by mastering all the magic materias and trading them for the Master Magic materia at Cosmo Canyon (if you managed to save that Huge materia anyway). The Master Magic materia can be linked to and "All" or a "Quadra Magic" materia to give all spells the effect of the support materia.

title: Final Fantasy VII/Materia/Magic Materia


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Final Fantasy VII/Enemy Skills

Enemy Skills are special attacks used by enemies.

The characters can learn the enemy skills by having the Enemy Skill materia equipped when the monster attacks them. The skill will only appear in the Enemy Skill materia of the targeted character; if the skill hits all characters (like in case of Beta, Aqualung, and many others) the skill will them appear in all materias the party has equipped. The skill can only be learned if none of the other Enemy Skill materias equipped on the character trying to learn it have the skill. Frequently, the most effective way of learning the enemy skill is to use Manipulate on creatures that know the skill. After the skill is learned, they're used by choosing the E.Skill combat option.

Four Enemy Skill materia can be found in the game, more than enough for each member of your party. However, the Enemy Skill materia only stores the spells which have been cast on it, meaning you will have to have each materia learn all the spells you want it to be able to use. The four locations are:

 * 1) The 67th floor of the Shinra Headquarters, the Containment Room where Hojo was attempting to "breed" Aerith and Red XIII.
 * 2) The intermediate level training hall in Upper Junon (it's in one of the houses... todo: which one?)
 * 3) In the room in the Forgotten Capital where you're able to rest, behind the top bed. Enter the house, and choose not to rest here, then examine the end of the bed.
 * 4) At the Chocobo Sage's house, the green chocobo has it

(Todo: This module is mostly complete, but some of the skills may need expansion. All modules should have the basic information: What it does, where to get it, and what that enemy looks like if in doubt.)

Angel Whisper
Heals all HP and status effects of one target. Also revives if the character's dead. Get from Pollensalta in the Northern Crater.

Aqualung
Causes water damage on all enemies. The most obvious enemy to learn this from is Jenova-LIFE. You can get it as soon as you get the buggy from Harpys in the desert around the Gold Saucer. It's immensely useful for most disk 1 fights after that.

Bad Breath
Recommended The signature attack of Malboros (look like D&D Beholders, just has feet, and a lot of mouths instead of eyes), which in FF7 can be found in Gaea's Cliff. This incredible attack adds the enemies many nasty status conditions.

Beta
Causes fire damage on all enemies. Can be learned from Midgar Zolom (the big snake swimming in the swamp near the chocobo farm).

Big Guard
Essential. Same as Barrier, MBarrier and Haste on party. Look for Beach Plugs (green-brown little crawling squid-like things) near Corel/Gold Saucer/Gongaga region beaches - Manipulate them to get the skill.

Chocobuckle
Does non-elemental damage to a single opponent. Cast L4 suicide on a Chocobo whose level is a multiple of four after feeding it three Mimett greens. These chocobos can be found in the tracks right outside the Chocobo Ranch. The Chocobo enemy skill does damage equal to the amount of times you've escaped from battle. Therefore, if you escape 2,222 times, you can use it on anybody with full HP, and this will engage All Lucky 7's.

Death Force
When Death Force is casted on your party members, it prevents death. Go the one of the beaches near Wutai and fight the big huge turtle (Adamantaimai), then use manipulate.

Death Sentence
Kills an enemy after a countdown of 60 (not necessarily 60 seconds). Can be learnt from Sneaky Steps in the Cave of Gi (one time dungeon in disk 1) or Bound Fat in Corral Valley.

Dragon Force
Raises Physical and Magical defense of one target. Get from Dark Dragons in the Northern Crater.

Flame Thrower
An easy skill to acquire early on, you can learn it from the Ark Dragon in the North-West room of Mithril Mines, or the Dragon in Mt. Nibel.

Frog Song
Induces Sleep and Frog Status to one target. You can learn it from Christophers in the Northern Crater, or any frog enemy in the game.

Goblin Punch
Go to the goblin island, northeast end of the map, the island has a forest on it, encounter a goblin and you can either just fight it or manipulate it.

Laser
Deals damage equal to half targets current HP. Can be learned from Death Claw (Desert Prison) or Dark Dragon (Northern Crater).

L4 Suicide
Causes Near Death and Mini status to all enemies whose level is a multiple of 4. Get from Mu near the chocobo farm. Your own level must be multiple of 4 to learn the skill.

L5 Death
Kills all enemies whose level is a multiple of 5. Get from Parasite in the Northern Crater. Death Force will allow you to learn the skill without suffering the effect. Your own level must be multiple of 5 in order to learn the skill.

Magic Breath
Recommended. Causes multiple different types of elemental damage (Fire, Ice, Lightning) on all enemies. Can be learned from Stilva (Gaea's Cliff) or Parasite (Northern Crater).

Magic Hammer
Recommended. This enemy skill makes the target lose 100 MP and the character gains it. Using this a lot makes some magic-based enemies far less annoying, especially ones that rely entirely on magic.

This can be learned from the Razor Weed, which can be found on the grassy areas of the Wutai continent.

Matra Magic
This enemy skill is a handy one early on in the game since it targets all enemies and does a fair amount of damage. You can learn it from the Custom Sweeper in Midgar, the Death Machine around Junon, or the Bullmotor/Death Machine in the desert prison.

Pandora's Box
Moderate non-elemental damage to entire enemy party. Learn from Dragon Zombie in the Northern Crater.

Roulette
Randomly kills a character or enemy. Learn from Death Dealer in the Northern Crater. To learn, kill one of the Death Dealers (they always come in pairs), manipulate the remaining one, cast Death Force on everyone (including the manipulated Death Dealer) and have it use the skill until all your Enemy Skill materias get it.

Shadow Flare
This will cause massive non-elemental damage to one enemy.

The skill can be learned from Ultima Weapon, Safer Sephiroth, as well as the Dragon Zombie enemy in the Northern Crater Cave.

Ultima Weapon will use it against the character that deals the final blow against it. Equip all your Enemy Skill materias to one character and have that character deal the final blow to learn this skill on all your Enemy Skill materias.

Trine
Causes lighting damage on all enemies. Can be learned from the boss Materia Keeper (Mt. Nibel), the Stilvas (Gaea's Cliff) or Godo (Yuffie's Sidequest - Wutai Pagoda).

Note: This is the only enemy skill that can be missed permenantly. In order to learn this enemy skill on each materia, you must not do Yuffie's sidequest until you have the Highwind. This will allow you to reach Chocobo Sage's hut on the northern continent to get the 4th enemy skill materia.

White Wind
Essential. Cures status ailments and heals each party character for as many hit points the using character has. Can be learned from Zemzelett (green-white bird) in Junon region - the creature has to be Manipulated to use this skill.

????
Deals non-elemental damage equal to damage the caster has taken (max HP - current HP). Get from Jersey in Shinra Mansion (can't manipulate).

title: Final Fantasy VII/Enemy Skills


text: Final Fantasy VII/Equipment/Weapons

title: Final Fantasy VII/Equipment/Weapons


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Final Fantasy VII/Equipment/Armour

Armour in Final Fantasy VII can be found all over the place. Here is the list of all the armour in the game.

title: Final Fantasy VII/Equipment/Armour


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Final Fantasy VII/Appendices/Chocobos

In the latter half of the game (Discs 2 and 3) it's possible to rent chocobo stables, breed chocobos, and use your own chocobos in Golden Saucer Chocobo Square racing. The earliest point in the game when this is possible is right before getting the third and fourth Huge Materias.

The special abilities of these Chocobos allow to access Materia caves, which is the only way to get some rare materia.

Special abilities and advantages
There are four special Chocobos:
 * Blue Chocobos - able to cross rivers
 * Green Chocobos - able to cross mountains
 * Black Chocobos - able to cross rivers and mountains
 * Gold Chocobos - able to cross rivers, mountains and sea

A gold Chocobo will also allow you to get Vincent Valentine's Level 4 Limit Break before you get the submarine, and in turn see the secret "Lucrecia scene". As well as that, you can access the Ancient Forest near Cosmo Canyon before defeating Ultimate Weapon. This area is full of great weapons, as well as the Slice-All materia.

You'll spend a lot of time racing Chocobos if you intend to get a Gold Chocobo. Luckily, this is not only enjoyable, but by the time you get to B/A class you're getting more GP a race than you could get in an hour in Wonder Square. This will allow you to get some of the rare items available from the women in Wonder Square.

Catching Chocobos
Firstly, to catch Chocobos you will need to have the Chocobo Lure materia equipped. You can buy this from Choco Billy at the Chocobo ranch. To improve your chances, level up your Chocobo lure materia as much as possible, and try to get your luck stat as high as possible using Luck Plus materia and the Amulet accessory, which you can purchase at Mideel before it is devasted by lifestream.

Most importantly, you'll need to rent some stables. If you can, get all 6, if not you'll need at least 4. Stables cost 10 000 gil (nothing compared to what you'll be spending on greens) and you can buy them from the ranch owner in the western building. You'll also need enough money to buy about 300 Sylkis Greens from the Chocobo Sage (visit his house located near the Icicle Inn). This will cost you about 1.6 million gil in total.

Once you are set up, find some Chocobo tracks (see the table below). If you're luck is high enough, and you have a good Chocobo lure you should run into a Chocobo 95% of the time. After that, there are basically two methods of catching your Chocobo:
 * Feed the Chocobo greens to distract it (select greens in the item menu, and then select the Chocobo). Don't bother using anything more expensive than Gysahl Greens. Once the Chocobo is happily eating away dispatch the monsters accompanying the Chocobo however you like. Be careful not to harm the Chocobo, so don't use all magic. You should also be careful, as if an enemy dies and you still have attacks queued up on that enemy you may attack the Chocobo by accident. To avoid this, just attack one monster at a time.
 * A much more simple way is to use the Odin summon materia. This will kill off all the monsters, but miss the Chocobo.

Once you have killed of the Chocobo's escorts you will get a message saying 'Caught a Chocobo!'. You can then ride the Chocobo around. Once you are finished, press X to get off the Chocobo and when prompted, select 'Send back to the stables'. You can keep up to 4 Chocobos outside the stables before moving them in/releasing them.

Tips for getting the 'right' Chocobo

 * Firstly, consult the table below to get the right quality of Chocobo. You can tell the class of a Chocobo by the monsters accompanying it.
 * The gender of the Chocobo is determined randomly when you move it into a stable. So to speed the process up, save the game outside the Chocobo ranch and then if you don't get the gender you want simply reload and try again.

Racing tips
Even with weak Chocobos you should be able to get through C and B class without having to use manual control. However, you may start to have some difficulty when you get into A and S class or when you go up against Joe and TEIOH.

First off, always hold down R1+R2+L1+L2 throughout the race, this will regenerate your stamina. (for the PC version, hold down PageDown+Target) If you're having trouble winning a race, try racing the Long course (since most Chocobos will let you down on speed rather than stamina). Start of the race by sprinting (hold circle) until you get to around 1/5 stamina left. At this point you should have a comfortable lead, press Square until your Chocobo is going full speed and just run until you get near the end. You'll want to spend whatever stamina you have regenerated at the home stretch, which you means you'll have to judge how far what stamina you have will let you sprint. With this technique I have managed to not only beat any S class race but also beat TEIOH with a Chocobo with just 90 speed and 700 stamina.

On an unrelated note, if you have either Tifa or Cid in your party, they may ask to ride. Whatever you choose, it won't affect your game.

Breeding a Golden Chocobo
There are two ways to get a Golden Chocobo. The first method is to breed one on the Chocobo farm. The disadvantage of this method is that you need to spend a couple of hours at the race track and possibly sell some stuff to fund this. The other method is to defeat the Ruby Weapon to obtain the Earth Harp. Once you are in possesion of this simply take it to the Kalm Trader who will exchange it for a gold Chocobo.

Getting a Golden Chocobo through breeding is actually quite easy - don't let the peoples' talk of this being hard disappoint you, if at all this can get a little bit boring. It just involves tons of resetting and luck manipulation if you want to do this the fast and logical way.

For this, you need:

 * A lifetime pass to Gold Saucer. Otherwise, this is really going to get expensive. (Plus, you know you are going to be addicted to Super Dunk afterwards anyway.)
 * A Great Female Chocobo.
 * A Good Male Chocobo.
 * A Wonderful Male Chocobo.
 * Three Carob Nuts. You can steal these from Vlakondrios (the red dragon thing) south of Bone Village.
 * A Zeio Nut. You can steal these from goblins of Goblin Island (or kill them, all the same...)
 * Tons and tons of Sylkis Greens. Easily the most troublesome part of this mission: You can buy these from Chocobo Sage (north of Bone Village).
 * Shoulderbuttons+Start+Select. You'll need to reset often because oftentimes in breeding, you get a completely different beast than you were looking for. Don't worry, the right one will show up one day!

General principles of breeding
The most important issue with breeding is how the gender is determined. Specifically, when the gender is determined - the gender will be completely random. As noted above, the yellow chocobo goodness is determined solely by the monsters that appear around (and some randomness in some case); when you have Great, Good or Wonderful yellow chocobo caught, you can safely let all others go.

Now, the gender of the caught yellow chocobo is determined when they are moved to the stables - not before. The best strategy is thus to save the game outside the stables on the world map, then go talk to Billy, and if you happen to get wrong gender, just reset.

The gender of a bred colored chocobo is determined completely randomly. Thus, the most annoying part of the whole breeding is that often, you not only need to get the color right, but also the gender. Luckily, it doesn't take that long to know the gender, so if you get the wrong one, reset, and hope for the best next time.

Sylkis Greens
Sylkis Greens are the most difficult part of the process to get right. Basically, these are used to boost your chocobo's stats. This isn't necessary, strictly, but it makes getting a gold chocobo far more likely.

Firstly, there are number of theories on what chocobos should be boosted to A-S rank. It's definitely easy to get a gold chocobo with all chocobos at A or S, but some say that only the black female and wonderful yellow male need to be A or S.

Then, the amount. Some say 40 Sylkis Greens is all you ever need (to boost up the black female and the wonderful male). A proven theory is to feed all chocobos greens in bunches of 20 greens every time they lose a long round of racing. (Excluded from this definition of "losing" is losing to Joe and TEIO — beating that pair is nearly impossible without a golden one anyway...) Some say that the best way is to simply feed each of them 99 Sylkis, but that may be serious overkill, because the stats will max after about 40-60 Sylkis fed.

Sylkis Greens are sold by the Chocobo Sage on the northern continent. They cost an arm and leg to get. Many people seem to buy one, then resort to the W-Item cheat to get tons of Sylkis. I abused a lot of Mideel critters and ultimately sold a mastered All materia.

Breeding and racing
Basically, you need to take your Great and Good breeding pair, feed them some Sylkis, then race them on Gold Saucer until they're both class A or S. While this is not strictly necessary, it greatly increases the chances of them producing a special offspring. Two class C chocobos can produce special offspring, but the odds are so low it will likely take hours of trying, failing, and restarting in order to get the desired results.

Either way, you need to breed your Great Female with the Good Male, give them a Carob Nut, and the end result should be either a green or a blue chocobo. The first time you breed these two, it doesn't matter what color/gender combo you receive. The parents won't breed again right away, though, so meanwhile, you should again Sylkis this colored chocobo up and race it to class A or S. Fighting battles seems to help pass the time as well or you can just catch 4 more chocobos (any kind from anywhere) and send them to the stables, you don't need to bring them inside they can just be let go. When the parents are ready to breed again, you need to use another Carob and have them produce another child. Save before entering the farm for this, because you need to make sure and get a chocobo of the opposite gender to the first offspring and the other color (if you first produced a Green Male, you now need a Blue Female). When you get the right combination, again Sylkis and race.

By the time you get both the Blue and Green chocobos up to class A or S they should be ready to breed with each other. Using a Carob nut one last time, you should breed the Green and Blue chocobos to get a Black chocobo. If you've already caught and moved a Wonderful Chocobo into your stalls, make sure the Black chocobo is the correct gender to breed with it. Otherwise, it doesn't matter what the gender is, just go catch a Wonderful chocobo of the opposite gender. Then Sylkis and race both of these chocobos.

Once you have Black chocobo at class A or S, and a Wonderful of the opposite gender at class A or S, breed them with a Zeio nut. The end result should be a golden one (slightly darker than yellow chocobo).

You can Sylkis it too, even if it won't grow much as a result. It should be pretty easy to get to S class with it or even win in S class. But if you can't stand listening to the race music any more times, try going treasure hunting. A lot of cool materia caves await you.

title: Final Fantasy VII/Appendices/Chocobos


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Final Fantasy VII/Trivia

This page is, according to the mission statement that once appeared in the main page, "interesting and unusual details, either present in the game as such or discovered by other means". It should be noted that this makes it very much a spoiler zone.

What should go here: Interesting details from the game, big or small, obvious or not. Very persistent rumors. What shouldn't go here: Completely and utterly unsubstatiated rumors believed by nobody. Declaration of details that make you go "duh" when you read them. And, also, glitches and errors for which there is (or should be) a separate page.

 * Note to editors: Try to keep the things in approximate order they appear in the game.

Notorious Video Game Rumor: Aerith's Resurrection
What follows is a discussion of one of the most well-known plot twists in history of video games. Few subjects on our field seem to have generated more words.

A fact: During this game, Aerith dies. Understandably, this was a really big shock to some players, and they refused to believe such things would happen.

Another fact: Apart of cheating, there's absolutely no way to resurrect Aerith. Not in the Japanese version, not in the US/Euro PS version, not in the Japanese new version, not in the fixed PC version. In short, in none of the versions. This was the intention of the designers - Aerith dies and stays that way until the end. Hironobu Sakaguchi's mother died and he wanted to put something sad in FF7, specifically as a counterpoint to all of the heroic, necessary sacrifices.

There has been tons and tons and tons of rumors to those effect. There have been countless fake theories on exactly how she could be brought back. The most famous one of these was Ben Lansing's theory (or should we say "troll") which he unsuccessfully tried to shoot down when it became a far too popular a rumor.

There are various reasons why it can easily be confirmed that Aerith indeed cannot be resurrected:

 * 1) The designers really wanted this to happen the way it happens in the game. The actual idea was to include a completely unnecessary and non-dramatic death of a major, sympathetic character.
 * 2) There's nothing about ways to resurrect Aerith in the game script - you know, the solid, physical file on those game CD-ROMs. The script format (at least for PC version) has been deciphered to the point that dialogue can be extracted. Go check it yourself, with, say, Ficedula's Cosmo.
 * 3) There are no further FMVs that point to Aerith or any other alternate ending.
 * 4) Everything related to Aerith happens on the first CD and there's no new junk for her in CD2 or CD3. You can get all of her weapons, the ultimate weapon, and the Level 4 limit break manual on the first CD.

In short, over the years, the game has been pulled apart so many times and nobody has found a trace of Aerith on the latter CDs.

Well, actually, there is something on the CDs: There's a few places where Aerith actually appears onscreen, like any other party character at the time, and says something if you put her back to the party by using a cheat program. Mostly these lines are nothing earth-shattering and could have been as easily dedicated to any of the characters.

Did you notice?

 * In Shinra building library, Urban development library has two books titled "Midgar city map", for sectors "0-4" and "5-8". Generally Midgar is described as having eight sectors, but this would indicate there are actually nine sectors. This is either a simple flaw, or it could be easily explained that the "rich" part of the city, over the plate, is the "Sector 0".
 * In Dio's showroom, you find "Kleine's pot"; a reference to Klein bottles which consist of one-sided surface (and, if done properly, are impossible to build in real life, as they have to intersect their own surface without breaking it).
 * When entering Aerith's church in Midgar in CD2 or later, one can spot Aerith's "ghost". (This is discussed in more detail in the glitch section.)
 * Most people probably meet Yuffie when Cloud is leading your party, and know that she'll call Cloud a "spikey-headed jerk". However, on CD 2, it's possible to meet her for the first time when either Tifa or Cid is leading the party. She'll call Cid a "bow-legged old man" and Tifa just "boobs".
 * While Cloud is poisoned by Mako and being taken care of by Tifa, he will allude to a few lines from a song in Xenogears named "Small of Two Pieces - Restored Pieces", and, then mumble the word "Zenogias" in the PSX version of the game and "Xenogears" in the PC version.

Culture references

 * A poster in Midgar can be seen in the opening movie and some other places. It says "Loveless - My Bloody Valentine". This is a reference to real life's My Bloody Valentine band and album Loveless (though in the game, "Loveless" is also a title of a play).
 * An excerpt from Joseph Haydn's Creation is heard in the cutscene video where the Sector 7 is destroyed and President Shin-Ra admires his handwork. (The Creation is not the end boss music; many people seem to get these mixed up because "The Creation" appears in the credits and the end fight music does not...)
 * The lyrics of the music (One-Winged Angel) heard in the game's gigantic big end fight were taken from Carmina Burana - a collection of medieval secular (to say the least) songs, and a Carl Orff's famous composition involving the lyrics from 1937.
 * Shin-Ra's cannon is emblazoned with the name "Sister Ray". "Sister Ray" is also the last song from the album White Light/White Heat by American rock group The Velvet Underground.

Name meanings
(Should list some of the references here; No need to put every character ever here, but major ones might be a good idea. And no kilometric explanations, please.)

 * Sephiroth: In Kabbalah, the ten attributes of God through which he projects himself to mortals. for more, see Sephiroth.
 * Vincent Valentine: Vincent Price, a horror movie actor, and St. Valentine, who died for love.
 * Barret Wallace: Wallace is probably taken from Scottish Rebeller William Wallace. This makes sense as Barret leads the rebellion group Avalanche.
 * Heidegger: A reference to German philosopher and Nazi Party member Martin Heidegger.

title: Final Fantasy VII/Trivia


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Final Fantasy VII/Glitches and errors

Technically, Final Fantasy VII is not a perfect game. There are few odd glitches here and there - nothing major in this area.

The game also has flaws in story, cutscene videos and graphics. There are also debatable flaws (or are they flaws at all, just some ingenuity from the designers?) in the story; These shouldn't be discussed here but in story analysis section.

 * Note to editors: Try to keep the things in approximate order they appear in the game.

See also Trivia for possible weird things that are intentional.

W-Item bug
The W-Item materia has a flaw in it. During the combat, if you choose to use an item, then select another item of the same type, but don't actually use it, just cancel the whole thing, you end up with one more item than you started with. This could be used to get tons and tons of megalixirs, greens, etc.

Aerith's ghost
When visiting Aerith's church in the second CD or later, one can spot a "ghost" of Aerith right when entering the room. The ghost will only appear for a split second when visiting the church for the first time.

The debate rages on: Is this a glitch or an intended feature? It is most likely a glitch, on following grounds:

 * I could have sworn seen several times people appear and disappear mysteriously when entering an area in FF7. My coffee-drugged brain also seems to remember seeing one of the kids in the church teleport mysteriously, so this area may be glitchy by nature.
 * It is actually possible to enter the church again in Disc 1, before starting to infiltrate the Shin-Ra building and rescuing her. She's ghostin' and poltergeistin' before she even died!
 * Moreover, if the designers really wanted to make Aerith appear here after her death, they could have done so with a little more noticeable effect. Now, the net effect is more spooky than memorable.

Unless confirmed by Square as an intentional feature, we have to conclude it is just a glitch.

However, no one can deny that this is an appropriate apparition. Let's face it, seeing a brief flashback of poor Aerith by her beloved flower bed is quite touching. It is further made more appropriate by Aerith's appearance in the movie Final Fantasy VII: Advent Children, especially the end.

http://img492.imageshack.us/img492/1692/noeraaeris6nn.jpg

Flaws in FMVs

 * When the party is escaping from Midgar HQ, Tifa and Aeris steal a truck. If you look closely at the text on the side of the truck it says "Midgal" instead of "Midgar".
 * The most debate-inducing FMV flaw: When Sephiroth descends from the skies, he's bare-handed. When he stabs Aerith, he suddenly has gloves. A simple continuity flaw, or an indication of something more sinister?
 * When Cloud gives the Black Materia to Sephiroth, it's, um, not black at all. Or pyramid-shaped. It's blue and round. (I don't suppose the game writers think Sephiroth is such a cool guy that he can summon the Meteor with a perfectly ordinary All materia?)
 * If you go to the Gold Saucer at the beginning of CD 2 (before Cloud recovers), there's still balloons as you enter and fireworks as you leave, even when Gold Saucer itself is closed and music isn't playing.
 * When the Shin-Ra rocket launches, there's a brief shot of the side of the rocket. It seems to be horizontally mirrored.

General graphics

 * In the PC version, during the Fort Condor battles distinct Playstation 'X' and 'O' buttons are displayed when interacting during the battles.

Background graphics

 * Outside of the ropeway station in Corel, a sign says "Amusement Park", but it's in Greek letters.
 * In Nibelheim reactor, a monster breaks loose from its tank, but when the room is seen the next time, the tank is undisturbed. (Or maybe Cloud just plain remembers it wrong, or was just imagining the monster...) [or maybe it was fixed after the Shinra team and Hojo came, perhaps?]
 * Sister Ray has its name painted on its side even before it is moved to Midgar and Scarlet gives it that name. You can see this name on the side of the cannon when Tifa escapes the gas chamber.

Geography and paths

 * Disc 1 ends in a scene in the house with the beds, Disc 2 begins from out door of the other house in the same screen in the Forgotten Capital. (What could they have possibly done in that house?)

Problems in Story

 * When visiting Gongaga, we spot Scarlet and Tseng looking for a Huge Materia. The odd thing is, you can visit the place any time after escaping from Desert Prison, or in the CD 2. So depending on the context and time you see the cutscene they're looking for either the Black Materia or one of the four Huge Materias, even when they aren't necessarily needing them yet for anything! Either way the scene isn't wrong as such, it's just ambiguous.
 * No matter when you acquire Vincent in your party, he asks, "If I go with you will I meet Hojo?" and Cloud replies, "Dunno. But we're after him and Sephiroth. So, I guess sooner or later..." Even if you've already killed the guy.
 * When Cloud is finally rescued, he apologises about lying about his military career and ever reaching SOLDIER. When you go out right after that and talk to Yuffie, he rambles on and on about how he dealt with motion sickness in SOLDIER.

Translation Errors
(Note: Most of the translation bugs were fixed in PC version.)

 * When Cloud first meets Aerith after he falls through the roof of her church, the young girl tells him he gave her a fright, since he almost fell on her. However, since Japanese being somewhat ambiguous with its lack of any person endings for its verbs, Aerith, still referring to the church, proceeds to give Cloud a good telling-off about how scared she was when the church almost fell on her.
 * If you talk to the sick man in the slums, Aerith tells Cloud the following: "This guy are sick".
 * The player can choose "Off course!" or "No, way!" when asked if they want to continue in the Battle Arena in Gold Saucer.

title: Final Fantasy VII/Glitches and errors


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Final Fantasy VII/Literature and sources

The expression of "using the sources" is getting a bit vague in a walkthrough - most of the content for this is in the game itself. Most of the gameplay details can easily be figured out from the game itself. Numerical data... well, likewise figurable out from the game, and singular facts aren't even copyrightable, while specific representations and collections of such are.

Anyway, this isn't meant to be strict scholarly work - most of the stuff comes from the game anyway, and there isn't any point in pointing out where any individual facts and numbers have been looked up, be it the game or other walkthroughs. But this isn't meant to be wholesale copyright violation or self-glorification either - it's good courtesy to list what sources have been consulted.

So yes, following sources have been consulted, in no particular order, when composing this guide - please add any of yours if you happen to use them

 * Final Fantasy VII Player's Manual (PC version).
 * MacDonald, Chris ("Kao Megura"). FINAL FANTASY VII FAQ v2.2.
 * Adams, Nick. The Chocobo Manifesto.
 * Tiddles et al., Caves of Narshe.
 * O'Day, Steele. Final Fantasy 7 Universe. (Great partial walkthrough with pictures)
 * Shin-Ra.ru - Shin-Ra Electric Power Company. shinra.ru
 * Adams, Nick. The Chocobo Manifesto. (Available via gamefaqs.com, not linkable directly)
 * Final Fantasy Finland. Gold Chocobon kasvatus.
 * BlueShinra's Final Fantasy Wiki. This wikitext is also Directly appropriatable: "All original (textual) content on this site is copyright-free, and as such, can be altered or modified by anyone (don't take it personally ^_~)." Not that much FF7 content, but very helpful nevertheless.
 * ff7_gal. FF7OSG: Sephiroth's HP.


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Final Fantasy VII/History and Contributors

History
The project to build the Wikibook to Final Fantasy VII started in August 18, 2005.

The first CD's walkthrough was mostly complete in December 8, 2005, and the second CD's walkthrough was mostly finished in December 29, 2005. Third CD's stuff was mostly finished in February 16, 2006.

Restored to Wikibooks 15 years later, on June 16th, 2021.

Contributors
The following people have contributed things to the guide to any substantial amount:

 * Urpo Lankinen, aka wwwwolf: Originator, overall organizing, most of the meat of the walkthrough sections, and generally a lot of small tweaks.
 * Joey Roe, some story/character background/item/appendix sections, Battle Square, Training
 * BigCow, filled in some of the enemy skills, I'm playing through the game for the second time on the PC and will try to work on the walkthrough and other sections as they come up. Filled in the "events during the game" section as well, trying to explain the plot in a comprehensible manner.
 * Kestrel (68.2.151.59) original text of the Ancient Forest.
 * Aassem, (contributions) (68.150.88.124 for now, contributions) contributed the Motorcycle chase minigame original text, did some work on Wall Market walkthrough (notably the items and chices), and did some Wutai area, Northern Cave area training info on my IP (forgot to log in, darn)

And also a lot of other smaller contributors and other anonymous tweakers, but I think that's all of the people who have so far added much anything. A few anonymous tweakers might get recognition here, though: User:216.170.63.150 for doing Shin-Ra HQ warehouse floor and User:70.118.33.42 for Wutai Pagoda quest. However, if you plan to do any serious contributions to this guide, I really recommend to get an user account. It's easy.