text:
Chess Opening Theory/1. e4/1...e5/2. d4/2...exd4/3. c3/3...dxc3/4. Bc4/4...cxb2/5. Bxb2/5...Nf6/6. e5/6...d5/7. exf6/7...Bb4/8. Bc3/8...Bxc3/9. Nxc3

= Danish Gambit Accepted, Classical Defence =

9. Nxc3
Black recovers the piece with 9...dxc4. (9…Qxf6?? 10.Nxd5 saves both threatened pieces and Black has nothing.)


text:
Lombard/Demonstrative pronouns

Rreferences

 * Claudio Beretta, A lezione di grammatica milanese, Circolo Filologico Milanese, pag.55

license: Creative Commons - Attribution Share-Alike - https://creativecommons.org/licenses/by-sa/4.0/

title: Lombard/Demonstrative pronouns


text:
Chess Opening Theory/1. e4/1...e5/2. d4/2...exd4/3. c3/3...dxc3/4. Bc4/4...cxb2/5. Bxb2/5...Nf6/6. e5/6...d5/7. exf6/7...Bb4/8. Bc3/8...Bxc3/9. Nxc3/9...dxc4

= Danish Gambit Accepted, Classical Defence =

9...dxc4
White has to play fxg7 sooner or later or be a full three pawns down. If she plays 10. fxg7 she can be confident that Black will reply with  ...Rg8, as either …Qxd1+ or …Qe7+ would concede possession of the d-file and allow the devastating Nd5.


text:
Chess Opening Theory/1. e4/1...e5/2. d4/2...exd4/3. c3/3...dxc3/4. Bc4/4...cxb2/5. Bxb2/5...Nf6/6. e5/6...d5/7. exf6/7...Bb4/8. Bc3/8...Bxc3/9. Nxc3/9...dxc4/10. fxg7

= Danish Gambit Accepted, Classical Defence =

10. fxg7
Black's only move to save the rook is 10...Rg8. Both 10...Qxd1+ 11.Rxd1 Rg8 12.Nd5 and 10...Qe7+ 11.Nge2 Rg8 12.Nd5 are much worse for Black.


text:
Chess Opening Theory/1. e4/1...e5/2. d4/2...exd4/3. c3/3...dxc3/4. Bc4/4...cxb2/5. Bxb2/5...Nf6/6. e5/6...d5/7. exf6/7...Bb4/8. Bc3/8...Bxc3/9. Nxc3/9...dxc4/10. fxg7/10...Rg8

= Danish Gambit Accepted, Classical Defence =

10...Rg8
Black is now threatening to trade queens on d1 with a winning advantage, as once the rook has captured on g7, White's Nd5 doesn't come with the threat of a fork on  f6, so Black can simply defend c7 with ...Na6.

So to limit the damage, White's queen usually makes tracks, with either 11. Qf3 or 11. Qa4+.

Another possibility is for White to voluntarily get the queens off with 11. Qxd8+, followed by castling queenside, hoping that an  all-out attack on Black's still underdeveloped forces will be enough  compensation for the two pawns.


text:
Chess Opening Theory/1. e4/1...e5/2. Bc4/2...Qe7

= Bishop's Opening - Sideline 2... Qe7? = 2…Qe7? is another queen move without a variation name, and it contradicts the most basic principles in the opening because the Queen in e7 rules out playing Be7. The move 2... Qe7? is a waste of time that congests the Black's position and allows White to get development space. White will achieve development advantage with the simple development move '''3. Nf3'''.

Theory table
.

'''1. e4 e5 2. Bc4 Qe7?'''


text:
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 * 1) w>LeonardoRob0t
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 * w>ⵆ

title: World Cultures/Authors & Contributors


text:
User:Ameisenigel

Hello! I am Ameisenigel and I am a reviewer here on Wikibooks and a member of the Ombuds Commission. Feel free to contact me on my talk page.

title: User:Ameisenigel


text:
Chess Opening Theory/1. e4/1...e5/2. d4/2...exd4/3. c3/3...dxc3/4. Bc4/4...cxb2/5. Bxb2/5...Nf6/6. Nf3

= Danish Gambit Accepted, Classical Defence =

6. Nf3
6…Nxe4? would be a great move to teach chess students about the value of development  over pawn-grabbing. The simple 7. O-O sets in motion an overwhelming attack.

Part of the reason White wants to play 7. O-O is that it deprives Black of the bishop check on b4, which is otherwise a free developing move. So it makes sense that Black's most popular move is the immediate  6...Bb4+ followed by castling, and that a less popular but  higher-scoring alternative is 6...d5 to distract White from  castling by threatening a piece. After 6...d5 7.exd5 Black has the nice d6 square for the bishop, Open Ruy Lopez style.

Black can opt for passive defence with 6...Be7 or 6...d6, or for a transposition to the Göring Gambit with  6...Nc6.


text:
User:Tricon/sandbox

PowerShell is an efficient and effective way to manage various ActiveDirectory (AD) services and components. No prior programming experience is required in order to become proficient.

title: User:Tricon/sandbox


text:
User:Tricon/sandbox/Managing Users

Reset Password for a User
To reset the password of a user that has forgotten their password:

title: User:Tricon/sandbox/Managing Users


text:
Template:Page-break-closed

This template is just: Page-breakPage-break/end

title: Template:Page-break-closed


text:
User:Calxite

 cal  is the name

getting into this editign editing thing

title: User:Calxite


text:
South American Plant Names/Rosales

species:

 * Scientific name:
 * Portuguese common name: bacuri
 * Spanish common name:

title: South American Plant Names/Rosales


text:
Wikijunior:How Things Are Made/Toys/Rubik's Cube

Products
Rubik's cube is a toy puzzle designed by Erno Rubik during the mid-1970s. It is a cube-shaped device made up of smaller cube pieces with six faces having differing colors.

What do we need to make this thing?

The individual pieces that make up the Rubik's cube are typically produced from plastic. Most of the plastics used in a Rubik's cube are thermoplastics. These compounds are rigid, durable, and can be permanently molded into various shapes. The plastics used in the Rubik's cube are acrylonitrile butadiene styrene (ABS) and nylon.

What is the step by step process?

 * Step 1: The plastic pellets are transformed into Rubik's cube parts through injection molding. In this process, the pellets are put into the hopper of an injection molding machine. They are melted when they are passed through a hydraulically controlled screw. As the screw turns, the melted plastic is shuttled through a nozzle and physically forced, or injected, into the mold. Just prior to the arrival of the molten plastic, the two halves of the mold are brought together to create a cavity that has the identical shape of the Rubik's cube. Inside the cavity, the plastic is held under pressure for a specific amount of time and then allowed to cool. While cooling, the plastic hardens inside the mold. After enough time passes, the mold halves are opened and the cube pieces are ejected. The mold then closes again and the process begins again.

 * Step 2: The Rubik's cube parts are taken to an assembly line. The individual cube pieces are put together. Starting with the nylon core, each ABS center cube is connected to the core.
 * Step 3: After assembly is completed, the cubes are put in their final packaging. This can be a small box that has an instruction booklet (as shown). The package serves the dual purpose of protecting the Rubik's cube from damage caused by shipping and advertising the product.


text:
User talk:94.7.201.95

--SHB2000 (discuss • contribs) 08:07, 28 December 2022 (UTC)

title: User talk:94.7.201.95


text:
Lombard/Adjectives

Similarly to what happens for nouns, adjectives also have two genders (masculine and feminine) and two numbers (singular and plural). As regards the formation of the plural and the feminine, see what has already been said for nouns

Qualifying
Qualifying adjectives express qualities. For these types of adjective, in addition to the basic form of the adjective (positive degree), there is a superlative degree, to express the quality in an extreme form, and a comparative degree to express a comparison.

See → Adjective degrees

Possessive adjectives
Also "propri" “m”sing./pl., | "propria" “f” sing. | "proprie" “f” pl. (own) is a possessive adjective.

Note:
 * Possessive adjectives can be reinforced with the relative specification complements (de + pronom personal soget), for example mè de mi, sò de lù, and so on.
 * Esamples:
 * La soa ca' de lù (his house – of him)

 * The reinforcement of possessive adjectives (or the use of only complements instead of adjectives) is mandatory in case of ambiguity in the 3rd person singular / plural.
 * They are usually placed before the noun and after the article; attention: the article is not needed only for kinship ties: "Mè pader" (and not “El mè pader”) – in English: my father

→ Referenzes

 * Claudio Beretta, A lezione di grammatica milanese, Circolo Filologico Milanese, pag.63
 * Nozioni di Grammatica del Dialetto Bergamasco

Numerals
The table below indicates the masculine of adjectives: as for gender, cardinals are invariable except vun "m" → vuna/voeuna "f"; du "m" → do "f"; trè "m" → trii "f", the ordinals follow the same rules for the formation of the feminine of nouns and adjectives.

→ Referenzes
 * Circolo Filologico Milanese (2018). Dizionario Milanese. Antonio Vallardi, pag. 191. ISBN 978-88-6987-846-6.

Demonstrative adjectives
Note

→References
 * Claudio Beretta, A lezione di grammatica milanese, Circolo Filologico Milanese, pag.55
 * Nozioni di Grammatica del Dialetto Bergamasco

Indefinite adjectives
Then there are adjectival locutions that play the role of indefinite adjectives. Adjectival locutions are usually used to indicate a large amount or a small amount.

The following locutions indicate a large quantity:

The following locutions indicates a small amount:

Interrogatives adjectives
Interrogative adjectives are adjectives used to construct direct interrogative sentences.

►► see ►►► Direct interrogative sentences

title: Lombard/Adjectives


text: User talk:2607:FB91:2D8B:604:79:23FE:5082:461C


text:
Wikibooks:Reading room/Archives/2022/November

Non breaking hyphen
Hi, I attempted to use the non-breaking hyphen template in the right column at Oberon/System_Variants#OberonExt. Not displayed as hyphen. Can that be corrected? Thx, ... PeterEasthope (discuss • contribs) 19:57, 8 November 2022 (UTC)

 * Peter, you initially included  at the beginning, which creates a link to the English-language Wikipedia. We cannot transclude templates from other projects here, so I've just copied and pasted a local version at Template:non-breaking hyphen. Please check the page now and tell me if it meets your needs. —Justin ( koavf ) ❤T☮C☺M☯ 21:29, 8 November 2022 (UTC)

Apply for Funding through the Movement Strategy Community Engagement Package to Support Your Community
The Wikimedia Movement Strategy implementation is a collaborative effort for all Wikimedians. Movement Strategy Implementation Grants support projects that take the current state of a Movement Strategy Initiative and push it one step forward. If you are looking for an example or some guide on how to engage your community further on Movement Strategy and the Movement Strategy Implementation Grants specifically, you may find this community engagement package helpful.

The goal of this community engagement package is to support more people to access the funding they might need for the implementation work. By becoming a recipient of this grant, you will be able to support other community members to develop further grant applications that fit with your local contexts to benefit your own communities. With this package, the hope is to break down language barriers and to ensure community members have needed information on Movement Strategy to connect with each other. Movement Strategy is a two-way exchange, we can always learn more from the experiences and knowledge of Wikimedians everywhere. We can train and support our peers by using this package, so more people can make use of this great funding opportunity.

If this information interests you or if you have any further thoughts or questions, please do not hesitate to reach out to us as your regional facilitators to discuss further. We will be more than happy to support you. When you are ready, follow the steps on this page to apply. We look forward to receiving your application.

Best regards,

Movement Strategy and Governance Team

Wikimedia Foundation

Mervat (WMF) (discuss • contribs) 13:41, 2 November 2022 (UTC) Mervat (WMF) (discuss • contribs) 13:41, 2 November 2022 (UTC)

Comments requested for a project
I was planning to write a lengthy, detailed, post/article abut the creation of persistent external drives for Linux Mint Cinnamon 21. Would this be a suitable Wiki site to do this? Are there any such existing projects that I could look at? Comments are most appreciated.Ineuw (discuss • contribs) 00:44, 19 November 2022 (UTC)

 * Hello! Could you perhaps give an outline of what you think this book/chapter would look like and consist of? Depending on your vision, it could be appropriate as a chapter/section of an existing book or it might warrant creation of its own book. You can find more info about what kind of content Wikibooks includes at What is Wikibooks?. Cheers! – Kittycataclysm (discuss • contribs) 16:49, 19 November 2022 (UTC)

 * Kittycataclysm Thanks for your reply. This is intended as a step by step chapter/guide, in which each step includes the considerations which led me to decide, after testing alternatives. I was thinking that the main body of text is the step by step instructions and my considerations & comments would be in numbered footnotes, or chapter end notes. I am familiar with the wiki language. My ideas are flexible. Could you point me somewhere to look for anything that's similar, or related, that I can study? Ineuw (discuss • contribs) 11:42, 23 November 2022 (UTC)
 * It looks like there is a list of some books on the subject of Linux. I am not familiar with them, but you may find a book for which it would be appropriate to add your chapter. You'll want to make sure you follow any style/content guides for the book you end up selecting. —Kittycataclysm (discuss • contribs) 21:44, 23 November 2022 (UTC)
 * Apologies, for some reason I am not getting your replies by email. I will check my global email settings. I looked at those entries, but must examine them more closely because of the intended target audience. Thanks again.Ineuw (discuss • contribs) 03:51, 27 November 2022 (UTC)

Join the Movement Charter Regional Conversation Hours

 * You can find this message translated into additional languages on Meta-wiki.
 *  metawiki:Special:MyLanguage/MyLanguage/Movement Charter/Community Consultation/Announcement/Regional conversations •

Hi all,

As most of you are aware, the Movement Charter Drafting Committee (MCDC) is currently collecting community feedback about three draft sections of the Movement Charter: Preamble, Values & Principles, and Roles & Responsibilities (intentions statement).

How can you participate and share your feedback?

The MCDC is looking forward to receiving all types of feedback in different languages from the community members across the Movement and Affiliates. You can participate in the following ways:

 * Attend the community conversation hours with MCDC members. Details about the regional community conversation hours are published [ here]
 * Fill out a survey (optional and anonymous)
 * Share your thoughts and feedback on the Meta talk page
 * Share your thoughts and feedback on the MS Forum:
 * Preamble
 * Values & Principles
 * Roles & Responsibilities (statement of intent)
 * Send an email to: movementcharterwikimediaorg if you have other feedback to the MCDC.

Please check the appointments of the Community consultation hours [Here] and register for the meeting that suits your availability. The conversations will not be recorded, except for the section where participants are invited to share what they discussed in the breakout rooms. We will take notes and produce a summary report afterward.

If you want to learn more about the Movement Charter, its goals, why it matters and how it impacts your community, please watch the of the “Ask Me Anything about Movement Charter” sessions which took place earlier in November 2022.

Thank you for your participation.

On behalf of the Movement Charter Drafting Committee,  Mervat (WMF) (talk) 19:41, 27 November 2022 (UTC)

007
just started guide, any suggestions? Thanks. Maxi9090 (discuss • contribs) 20:05, 15 November 2022 (UTC)
 * Hello, ! You could start by adding a table of contents with links to pages of the book, maybe saying what you do in the game, where it takes place (Russia presumably, based on the name), and a walkthrough on beating the story. Also, the name "james bond" in familiar... Where have I heard it from? I forgot... Dunno why Indiana Jones comes to mind when I say James Bond, but whatever. xD 22:01, 15 November 2022 (UTC)
 * Oh now I remember. I watched it from a few old DVDs my dad once had. 22:03, 15 November 2022 (UTC)

Cookbook recipe style guidelines
I am proposing some cookbook recipe style guidelines at Cookbook_talk:Policy/Recipe_template. Feedback is appreciated! —Kittycataclysm (discuss • contribs) 15:15, 24 November 2022 (UTC)


text:
Chess Opening Theory/1. d4/1...d5/2. c4/2...e6/3. Nc3/3...Nf6/4. Nf3/4...Be7

= Queen's Gambit Declined =

Three Knights Variation 4...Be7
This position is often reached from the Indian defence after white tries to avoid the Nimzo-Indian through '''1. d4 Nf6 2. c4 e6 3. Nf3 d5 4. Nc3 Be7'''

Theory Table
'''1. d4 d5 2. c4 e6 3. Nc3 Nf6 4. Nf3 Be7'''


text:
Guide to the Godot game engine/Installing

To install Godot, first you need to go here to download the engine. You can also get the export templates. The engine is self-contained, and comes as a  file with the engine's executable. You can place this wherever you put your other apps. It makes sense to also create a shortcut.

Now you can just run Godot. The tutorial continues at What is a node.


text:
Category:Incomplete recipes

Cookbook recipe pages that are incomplete (i.e. missing ingredients and/or procedures) are listed here. To add a page here, insert the Incomplete recipe template.

title: Category:Incomplete recipes


text:
Template:Incomplete recipe

 * This template displays a warning message and adds pages to Category:Incomplete recipes.
 * An optional reason parameter can be included to add specific details.

title: Template:Incomplete recipe


text:
Chess Opening Theory/1. e4/1...e5/2. Bc4/2...Be7

= Bishop's Opening - Sideline 2... Be7? = 2…Be7? After '''3. Qh5 with the mate threat,''' White can respond to 3... g6 with 4. Qxe5, winning a pawn. Black can react for a few moves, but White can sort it out with a pawn up.

Theory table
.

'''1. e4 e5 2. Bc4 Be7?'''


text:
Talk:Smalltalk Programming

Can't add references by URL
I tried to add a reference to an introductory online book on Smalltalk programming using Cuis Smalltalk, TheCuisBook https://cuis-smalltalk.github.io/TheCuisBook/

The URL yields an error which asks for a report. Placing a URL in the report also yields an error.

Catch-22! How can one add a reference for review without specifying it?

-Mike MikeFilmore (discuss • contribs) 21:40, 29 December 2022 (UTC)

title: Talk:Smalltalk Programming


text:
Cookbook:Tabbouleh

Tabbouleh, sometimes spelled as tabouli, tabula, and other variants, is a fresh herb salad originating from the Levant.

Recipes

 * Tabbouleh I
 * Tabbouleh II
 * Tabbouleh III

title: Cookbook:Tabbouleh


text:
JavaScript/OOP-classical

The heart of JavaScript's object-based approach is the linked list of objects where every object acts as a prototype for its successor. It is revealed when using the classical syntax.

Construction
There are different syntactical ways to construct objects. They are not identical, but even looking behind the scene, you will see only slight differences in their semantics. All variants create a set of key/value pairs, the properties. This set of properties composes an object.

The three language constructs literal,, and   create simple or complex objects. Such objects can be subsequently extended by assigning values to additional properties.

Functions
The 'value' part of the key/value pairs can contain not only values of primitive data types. It's also possible that they contain functions. (When functions are the value-part of a property, they are called a method.)

new
In the previous example, we defined objects containing a property with a value and another with a method. Both parts are accessible by the usual dot-notation. But they miss a smart syntactical feature: it's not possible to define their properties directly with the first invocation. Something like  or   will not run because such a syntax misses the name of the property.

We change and extend the above example to allow this syntax, the  operator in combination with parameters. To do so, we define functions (which are also objects) that contain and store variables as well as ('inner') functions/methods.

The function  takes parameters as every other function. The first letter of its name is written in uppercase, but this is only a convention and not mandatory. If the function is invoked with the  operator, in the first step, a new object is constructed. Within the function, you can refer to the new object with the keyword 'this', e.g., to store the given parameters. If, in addition, the function shall offer some functionality in the form of ('inner') functions, you define them and store a reference to them in 'this' under an arbitrary name - in the example, it is the 'show' function.

After the function is defined, you can use them via the  operator to create individual objects (instances). Such individual objects store the given arguments and offer the internally defined functions.

Please note that the  statement is different from the usual invocation of a function without the   operator:. The  is necessary to indicate that the construction of an object must be done before the body of the function can run. Without, the JavaScript engine doesn't create an object, and the use of 'this' will fail.

Predefined data types
Many predefined data types (Date, Array, ...) are defined in the above way. Therefore you can use the  operator for their creation:. The arguments are stored somewhere in the newly created object. Here, it's only a single one, a literally expressed array. It gets decomposed, and the array elements are stored. Some derived properties are computed, e.g., the, and a lot of methods are provided, e.g.,   and. All in all, the internal structure often differs from the externally visible form.

In addition to this unified syntax with  there are some syntax variants that are special according to the intended data type. E.g., for  you can use. But it's just an abbreviation for:.

Inheritance
This chapter shows different syntactical possibilities for how to arrange objects in a hierarchy.

setPrototypeOf
If you have defined independent objects, you can subsequently link them together so that they build a parent/child relationship afterward. The crucial function is. As its name suggests, the function sets one object as the prototype of another object. By this, the parent's properties, including functions, are accessible to the child.

After  is successfully executed, the child object 'extends' the parent object. It gets access to all properties of the parent object, as shown in line 12.

How does it work? Every single object contains a property named '__proto__', even if it is not mentioned anywhere in the source code. Its value refers to the object which acts as its 'parent'. Also, the 'parent' contains such a '__proto__' property, and so on. At the highest level, the value is  to flag the end of the hierarchy. All in all, it's a 'linked list' of objects. It is called the prototype chain. It is the heart of JavaScript's implementation of OOP: 'parents' act as 'prototypes' for the referencing objects - for all system objects as well as for all user-defined objects.

The JavaScript engine uses the prototype chain whenever it searches for any property. When the engine doesn't find it, it switches to the next higher level and repeats the search.

This applies in the same way to the case that a function is searched.

After line 13, the method  can be invoked by the child object, although it is defined by the parent.

new
Suppose you know in advance that one object shall act as a child of another object. In that case, the  operator offers the possibility to define the dependency from the beginning. The already existing object can be given as a parameter to the creation process. The JavaScript engine will combine this existing object with the newly creating object by the exact same mechanism, the '__proto__' property.

Object.create
This pre-known hierarchical relation can also be realized with the  method.

A distinction to class-based approaches
There are some distinctions between JavaScript's prototype-based approach and class-based approaches. One of them regarding inheritance is shown here.

After creating a prototype hierarchy and instances with one of the above methods, you can modify the 'parent' instance to manipulate all 'child' instances at once.

The statement in line 17 adds the property 'property_2' - virtually - to all instances at once. Whenever 'property_2' is acquired by a subsequent statement, the JavaScript engine will follow the prototype chain. First, in the 'child' instances, it will not find 'property_2'. But following the prototype chain, it will find it in the 'parent' instance. For the 'child' instances, it doesn't make a difference whether the property is in its own space or in its parent space.

The distinction to a class-based approach is that not only the value of the new property is added. Also, the structure of all instances is expanded: the added property hasn't existed at all before line 17.

Check object hierarchy
There are different ways to check the hierarchy of data types of any variable or value.

getPrototypeOf
The  method gives you a chance to inspect the hierarchy. It returns the parent object itself, not its data type. If you are interested in the data type of the parent, you must check the parent's data type with one of the other operators.

Or, follow the prototype chain in a flexible loop:

instanceof
The  operator tests whether the prototype chain of a variable contains the given data type. It returns a boolean value.

typeof
The  operator returns a string showing the data type of its operand. But it is limited to detect only certain data types respectively their parent object. Possible return values are: "undefined", "object", "boolean", "number", "bigint", "string", "symbol", "function".

Exercises

 * ... are available on another page (click here).

title: JavaScript/OOP-classical


text:
JavaScript/OOP-classes

The popularity of class-based programming languages inspires the JavaScript community to cover its prototype-based implementation of OOP with a syntax that mimics a class-based approach. EcmaScript 2015 (ES6) gets expanded by corresponding key words like 'class' or 'extend'.

Classes are templates or 'blueprints' to create objects. They encapsulate their data and contain functions to work on it.

Creation
The keyword  introduces the class definition. In the example, Person is the class name. It is followed by the class body that is enclosed in curly brackets, lines 1 - 11. Within the body, there is a special method. This function is invoked during class creation. In the example, it takes one argument, the name of a person. Within  this argument is stored internally by using the keyword 'this'. The class offers only one functionality: the  method.

Static properties and methods
The above syntax shows how to handle properties and methods of individual objects (instances - like 'ada' in the above example). It's also possible to define properties and methods that are not available at the level of individual objects but at the class level - 'Person' in the above example. They are introduced by the keyword.

Lines 7 and 8 use the 'static' keyword. Therefore the property and method are NOT available for instances, only for the class altogether.

get
Class methods can be offered as properties. This frees the programmer to distinguish between access to methods - via parenthesis  - and properties. The keyword  introduces the feature.

Inheritance
Next, we define a hierarchy of classes. This is done with the keyword. In the example,  is a sub-class of   and has access to all its properties and methods.

Line 12 invokes the constructor of the parent class. This is necessary because the parent's  creates 'this'.

Access control
By default, class properties and methods are accessible. You can hide them by using a hash  as the first character of their name.

Polymorphism
If a method name is used in a 'parent' class as well as in a 'child' class, the JavaScript engine invokes that one of the correlating class.

The example defines and uses two different methods.

this
is not a variable or an object; it's a keyword. Depending on the context, it refers to different things. In the context of class definitions, it refers to the class itself, e.g.,  refers to the property 'city' of the current class.

When  is used at the top level of a file (in other words: outside of any function or object), it refers to the global object. In a function, in strict mode, this is. In a DOM event, it refers to the element that received the event.

Exercises

 * ... are available on another page (click here).

title: JavaScript/OOP-classes


text:
Timeless Theorems of Mathematics

Algebra

 * 1) /Polynomial Remainder Theorem/
 * 2) /Polynomial Factor Theorem/
 * 3) /Rational Root Theorem/
 * 4) /Binomial Theorem/

Calculus

 * 1) /Product, Quotient, Composition Rules/
 * 2) /Intermediate Value Theorem/
 * 3) /Differentiability Implies Continuity/
 * 4) /Mean Value Theorem/
 * 5) /Rolle's Theorem/

Number Theory

 * 1) /Bézout's Identity/
 * 2) /Euclid's theorem/

Set Theory

 * 1) De Morgan's Law

Geometry

 * 1) /Mid Point Theorem/
 * 2) /Pythagorean Theorem/
 * 3) /Law of Cosines/
 * 4) /Apolloniu's Theorem/
 * 5) /Brahmagupta Theorem/
 * 6) /Ptolemy's Theorem/
 * 7) /Napoleon's theorem/

title: Timeless Theorems of Mathematics


text: Wikijunior talk:World War II/Franklin Roosevelt


text: MediaWiki:Abusefilter-warning-lta

title: MediaWiki:Abusefilter-warning-lta


text:
Lombard/Modal verbs

Modal verbs
Modal verbs are placed before another verb in the infinitive mood without prepositions in order to change its meaning: ►fà (expresses an action assigned to someone else)

 * Examples:
 * A gh'hoo de fà sbiancà la cà
 * (translation into English: I have to get the house whitewashed)

►fàss ("fà" in a riflective form - expresses an action given to be done to someone else that is transmitted on the subject of the sentence (if there is no direct object) or something that belongs to him (in the presence of a direct object))

 * Esempi:
 * A gh'hoo de fàss sbiancà la cà
 * (translation into English: I have to get the house whitewashed)

Although in English the translation is equal to the previous one unlike when using "fà" in this case the house to be whitewashed belongs to the subject of the sentence. When using"fà" in non-reflective form it theoretically could belong to anyone.

►volé (it expresses willingness / absence of willingness – in English: to want)

 * Example (in milanese dialect):
 * Mi voeuli minga lavorà
 * (translated into English: I don’t want to work)

►podé (it expresses chance/possibility / impossibility – in English: to can and to may)

 * Example:

►savé (it expresses knowledge how to do something – in English: to kown how to)

 * Example:
 * Savé menà ona barca
 * (translated into English: To know how to drive a boat)

►dové (it expresses duty / ... – in English: to must and to have to)* * Italianism instead of havégh de

 * Example:

►desiderà (it expresses desire / ... – in English: would like)

 * Example:

►preferì (it expresses preference / ... – in English: to prefer)

 * Example:

►lassà (it expresses permess / ... – in English: to let)

 * Example: (in milense dialect):
 * Lassom andà via
 * (translated into English: Let me leave)

Verbs with a modal function followed by a preposition
There are some verbs with a modal function, when they are followed by a preposition

With the preposition "a"
►andà a (it expresses motion to the place where the action takes place – in English: to go)

 * Example:
 * Voo a fà la spesa al supermercad
 * (translated into English: I go shopping to the supermarket)

►vegnì a (expresses motion to the place where the action takes place –  in English: to come to)

 * Example:

►comenzà a / tacà a (they express beginning – in English: to start (to), to begin (to))

 * Example:
 * Jer hoo comenzad a lavorà
 * (translation into English: Yesterday I started to work)

►metes a  (it expresses the beginning of an action about which you does not want to highlight the duration over time – in italiano: to start)

 * Example:
 * Lù el s'è metud a fà el lader
 * (translation into English: He started to be a thief)

►metes adree a  (it expresses the beginning of an action about which you want to highlight the duration and/or the commitment over time – in English you use the “past continous”)

 * Example:
 * Lù el s'era metud adree a robà ai vot ore de la matina
 * (translation into English: He was stealing at eight in the morning)

►seguità (abbreviated in sutà) a (it expresses continuation – in English: to keep)

 * Example:

►tornà a (it expresses that the action is done again – in English it is equivalent to the prefix “re-” before the verb, or “again” after, it may also be translated into “to get back to”)

 * Example:
 * tornà a fà
 * (translation into English: to redo / to remake, to do again / to make again, to get back to do / to get back to make)

►riessì a (expresses the achivement of the desired purpose - in English: to manage to)

 * Example:
 * riessì a fà on quaicoss
 * (translation into English: To manage to do something)

►proveder a ( - in English: to take care to)

 * Example:
 * provveder a fa…
 * (translation into English: To take care to do…)

►tirà a ( - in English: to strive to)

 * Esempi:
 * Besogna tirà a fà el ben per i alter
 * (translation into English: One must strive to do good for others)

►trà a ( - in English: to tend to)

 * Example:
 * Lu el trà a pensàgh sora trop
 * (translation into English: He tends to think it over too much.)

and so on...

With the preposition "de"
►finì de (it expresses end, conclusion – in English: to finish)

 * Example:
 * Jer hoo finid de lavorà
 * (translation into English: Yesterday I finished working)

►desmeter de (it expresses end, conclusion – in English: to stop)

 * Example:

►lassà stà de  (it expresses the stop of doing something willingly – in English: to give up, to quit)

 * Example:

►piantàlla lì  de  (it expresses the stop of doing something willingly– in English: to stop, to give up)

 * Example:

►tentà de (it expresses attempt – in English: to try to)

 * Example:

►havégh de (it expresses duty / ... – in English: to must or to have to)*

 * Example:

►sparmì de (it expresses an action that can be avoided – in English: to avoid, to spare yourself from )

 * Example:
 * Te podet sparmì de andà
 * (Translation into English: You could spare yourself from going / You can avoid going

and so on...

With prepositional locutions
►fà a men de (it expresses abstention, deprivation – in English: to do without)

 * Example:

►andà adree a  (it expresses continuation – in English: to keep, to continue)

 * Example:

title: Lombard/Modal verbs


text:
Popular Music/Modulation

The following is a list of songs with. In music, a modulation is a change in key or tonality. For the purposes of this page, a key-shifting song or modulated song is defined as a song that satisfies each of the following:

 * The song must start in one key and end in a different key.
 * The chorus must be sung at least once in the original key and at least once in the finishing key.

Popularity in pop music
The popularity of the key change varies with musical fashion over time. In Western popular music, the popularity of the key change has declined sharply, having largely disappeared in chart-topping songs by the 2010s. From the 1960s to the 1990s, about one quarter of number-one hits on the Billboard Hot 100 featured a key change, but only one number-one hit in the 2010s had one. The number-one hit in question was Travis Scott's "Sicko Mode" from 2018. Even so, key changes still appear in charted songs, despite their absence from number-one hits.

On December 10, 2022, a blog post at Why Evolution Is True noted the strong consensus that rock and pop music were declining in quality. In a poll about the past five decades (1970 to present), 42% of respondents voted for the 2010s as the one that produced the worst pop music. This consensus exists among all age groups, even for the youngest age group in the poll (18-29). The blog post goes on to give the decline of key changes as one of the factors for this. The blogger "[maintains] that modulation in a song is no guarantee of its quality but is correlated with quality," saying that such modulations show inventiveness that boosts complexity.

Examples

 * Kelly Clarkson's "Because of You" starts in the key of G# and stays in that key for most of the song, but starting at 2:51, the song changes to A#, concluding with its final chorus in that key.
 * Taylor Swift's "Love Story" is mostly sung in the key of D, but after 3:18, the key changes to E, and the outro chorus ("Marry me, Juliet, ...") is sung in that key instead.

Non-examples
Although the songs in this section have key changes, they are not considered key-shifting songs or modulated songs because there is no chorus or other repeated segment that is shared by both keys throughout the song.

 * Rihanna's "Only Girl" is not a key-shifting song. The verses are in the key of A, and the chorus and bridge are in the key of D; however, at no point in this song does Rihanna ever sing the verses in D, and at no point in this song does Rihanna sing the chorus or bridge in A.
 * Jennifer Lopez's "Dance Again" ft. Pitbull is not a key-shifting song. All verses are in the key of B, and all choruses are in the key of D.

List of songs with modulations
The following table shows the list of songs with modulations.

title: Popular Music/Modulation


text:
History of video games/Platforms/Amazon Glow

Development
The Glow was developed by the "Grand Challenge" lab of Amazon. Development began with a circa 2017 concept video calling device with a playful laser pointer.

Launch
The Glow had a limited release in September of 2021 for 249.99, then saw a release to the general public in May 2022 at a higher price of $299.99 USD.

Around October 4th, 2022 Amazon Prime members were able to buy the Glow for $149.99 USD.

Discontinuation
Around October 5th, 2022 support for the Glow was announced to end on December 31, 2022. Customers were issued refunds for their purchase. The discontinuation was compared by Ars Technica to the Fire Phone. The Verge speculated that sales of the Glow may have been poor.

Output
The Glow used a projector in conjunction with a conventional display. The conventional display was 8 in across and positioned in the stand of the downward facing projector.

Input
The Glow had a built in camera. The Glow had a scanning function, allowing it to incorporate existing arbitrary toys and objects into its software. This could be seen as an unusual take on the "Toys to Life" genre, as such concepts of the era typically required specialty toys.

Software
The Glow was dependent on cloud services to function.

Games

 * Checkers
 * Glow Bits


text:
Timeless Theorems of Mathematics/Polynomial Remainder Theorem

The Polynomial Remainder Theorem is an application of Euclidean division of polynomials. It is one of the most fundamental and popular theorems of Algebra. It states that the remainder of the division of a polynomial $$P(x)$$ by a linear polynomial $$(x - r)$$ is equal to $$P(r)$$.

Example 1
Show that the remainder of the division of a polynomial $$f(x) = x^2 - 2x + 2$$ by a linear polynomial $$(x - 1)$$ is equal to $$f(1)$$. Solution : Divide $$f(x) = x^2 - 2x + 2$$ by $$(x - 1)$$ like the following one. As, $$f(1) = 1^2 - 2(1) + 2 = 1$$, thus the remainder is equal to $$f(1)$$.

Example 2
Show that the remainder of the division of a polynomial $$F(x) = ax^2 + bx + c$$ by a linear polynomial $$(x - m)$$ is equal to $$F(m)$$. Solution : Divide $$F(x) = ax^2 + bx + c$$ by $$(x - m)$$ like the following one. As, $$f(m) = am^2 + bm + c$$, thus the remainder $$am^2 + bm + c$$ is equal to $$f(m)$$.

Proposition
If $$P(x)$$ is a polynomial of a positive degree and $$a$$ is any definite number, the remainder of the division of $$P(x)$$ by $$(x - a)$$ will be $$P(a)$$

Proof
The remainder of the division of a polynomial of a positive degree $$P(x)$$ by $$(x - a)$$ is either 0 or a non-zero constant. Let the remainder is $$R$$ and the quotient is $$Q(x)$$. Then, for every value of $$x$$, $$P(x) = (x - a)$$·$$Q(x) + R .... (i)$$ Putting $$x = a$$ in the equation $$(i)$$, we get $$P(a) = 0$$ · $$Q(a) + R = R$$. Thus, the remainder of $$P(x)$$÷$$(x - a)$$ is equal to $$P(a)$$.


text:
User talk:Mohithasan61

Welcome, Mohithasan61!

If you have any questions, you can ask in the assistance reading room or possibly contact me personally.

--Xania   talk 07:41, 31 December 2022 (UTC)

title: User talk:Mohithasan61


text:
Timeless Theorems of Mathematics/Polynomial Factor Theorem

The Polynomial Factor Theorem is a theorem linking factors and zeros of a polynomial. It is an application of the Polynomial Remainder Theorem. It states that a polynomial $$f(x)$$ has a factor $$(x - a)$$ if and only if $$f(a) = 0$$. Here, $$a$$ is also called the root of the polynomial.

Statement
If $$P(x)$$ is a polynomial of a positive degree and if $$P(a) = 0$$ so $$(x - a)$$ is a factor of $$P(x)$$.

Proof
According to the Polynomial Remainder Theorem, the remainder of the division of $$P(x)$$ by $$(x - a)$$ is equal to $$P(a)$$. As $$P(a) = 0$$, so the polynomial $$P(a)$$ is divisible by $$(x - a)$$

∴ $$(x - a)$$ is a factor of $$P(x)$$. [Proved]

Converse of Factor Theorem
Proposition :  If $$(x - a)$$ is a factor of the polynomial $$P(x),$$ then $$P(a) = 0$$

Example 1
Problem : Resolve the polynomial $$P(x) = 18x^3 + 15x^2 - x - 2$$ into factors.

Solution : Here, the constant term of $$P(x)$$ is $$-2$$ and the set of the factors of $$-2$$ is $$F$$1$$ = $${±1, ±2}

Here, the leading coefficient of $$P(x)$$ is $$18$$ and the set of the factors of $$18$$ is $$F$$2$$ = $${±1, ±2, ±3, ±6, ±9, ±18}

Now consider $$P(a)$$, where $$a = \frac {r}{s}, r\isin F$$1$$, s\isin F$$2

When,

$$a = 1, P(1) = 18+15-1-2 \ne 0$$

$$a = -1, P(-1) = -18+15+1-2 \ne 0$$

$$a = -\frac{1}{2}, P(-\frac{1}{2}) = 18(-\frac{1}{8})+15(-\frac{1}{4})+\frac{1}{2}-2 = 0$$

Therefore, $$(x + \frac{1}{2}) = \frac{1}{2}(2x+1)$$ is a factor of $$P(x)$$

Now, $$P(x) = 18x^3 + 15x^2 - x - 2$$ $$= 18x^3 + 9x^2 + 6x^2 + 3x - 4x - 2$$ $$= 9x^2(2x + 1) + 3x(2x + 1) - 2(2x + 1)$$ $$= (2x + 1)(9x^2 + 3x - 2)$$ $$= (2x + 1)(9x^2 + 6x - 3x - 2)$$ $$= (2x + 1)(3x(3x + 2) - 1(3x + 2))$$ $$= (2x + 1)(3x + 2)(3x - 1)$$

∴$$P(x) = (2x + 1)(3x + 2)(3x - 1)$$

Example 2
Problem : Resolve the polynomial $$P(x) = -3x^2 -2xy + 8y^2 + 11x - 8y - 6$$ into factors.

Solution : Considering only the terms of $$x$$ and constant, we get $$-3x^2+ 11x - 6$$.

$$-3x^2+ 11x - 6 \equiv (-3x+2)(x-3)..(i)$$

In the same way, considering only the terms of $$y$$ and constant, we get $$8y^2 - 8y - 6$$.

$$8y^2 - 8y - 6 \equiv (4y+2)(2y-3)..(ii)$$

Combining factors of above (i) and (ii), the factors of the given polynomial can be found. But the constants $$+2, -3$$ must remain same in both equations just like the coefficients of $$x$$ and $$y$$.

∴$$P(x) = (-3x+4y+2)(x+2y-3)$$


text:
JavaScript/OOP-classical/Exercises

Topic: OOP - 1

1. Create an object with (minimum) two different techniques. The object shall contain information about a person: first name, family name, hobbies, address, weight, ...

2. Create an object 'Car' in a way that you can create an instance with

3. Create an object 'myBike' and an object 'myEBike' as its sub-object in a hierarchy.

title: JavaScript/OOP-classical/Exercises


text:
JavaScript/OOP-classes/Exercises

Topic: OOP - 2

1. Create a class 'Car' with (minimum) two properties.

2. Create a class 'Truck' that is a sub-class of the above 'Car' class. It has an additional property 'maxLoad'.

title: JavaScript/OOP-classes/Exercises


text:
Open Source Church

It is possible to try a demo of CRMchurch by connecting to http://demo.churchcrm.io with username: admin and password: changeme

Table of Contents

 * Introduction
 * Install
 * Persons
 * Families
 * Groups
 * Events
 * Deposit
 * Fundraising
 * Data and Reports

title: Open Source Church


text: Category:Book:Open Source Church

title: Category:Book:Open Source Church


text:
Open Source Church/Install

To install ChurchCRM on your PC, proceed as follows: 1) Install Veracrypt and Tor Browser, as ChurchCRM stores sensitive data for which it is necessary to encrypt them and use a browser that guarantees anonymity and prevents unwanted transmission of data (possibly contact an IT security expert). .. 2) Download XAMPP from here: https://www.apachefriends.org/download.html and install it for example in the Documents folder, while on Ubuntu it will install in the /opt folder after making the file executable and run it from terminal with sudo ./xampp-linux-x64-7.4.33-0-installer.run 3) Start XAMPP on Windows by clicking on xampp-control in its installation folder and pressing the Start buttons for Apache and MySql, while on Ubuntu type in the terminal: sudo /opt/lampp/lampp start 4) Modify the php.ini file which on Windows is located in the XAMPP php folder, while on Ubuntu it is located in the /opt/lampp/etc folder. Inside this file, find the `post_max_size` and `upload_max_filesize` variables and change them like this: post_max_size=128M and upload_max_filesize=128M. 5) Connect with phpmyadmin by typing in the browser http://localhost/phpmyadmin and click on User Accounts, select the root@localhost user and click on Change Password, entering a password for the root user that we suppose may be my_password . Edit the config.inc.php file inside the XAMPP phpmyadmin folder, inserting the root user password like this: $cfg['Servers'][$i]['password'] = 'my_password'; . Open phpmyadmin again from your browser and see if everything works, creating a new MySQL database after selecting New 6) Download the latest version of ChurchCRM from here : https://github.com/ChurchCRM/CRM/releases/latest and unzip the ChurchCRM.zip file in XAMPP htdocs folder 7) Modify ChurchCRM file and folder permissions on files in 644 mode (rw-r--r--) and on folders in 755 mode (rwxr-xr-x) (operation to be done only on Ubuntu, while on Windows it is not necessary). 8) Restart XAMPP again from xampp-control 9) Install ChurchCRM typing in the browser http://localhost/churchcrm and inserting as user: root with the previously created password and name of the previously created Mysql database. 10) Start ChurchCRM by typing in the browser http://localhost/churchcrm with username: admin and password: changeme to be changed immediately.

title: Open Source Church/Install


text:
Open Source Church/Persons

A Person represents a single individual. People can be grouped into Families, can belong to Groups, can have Properties, Roles, classifications, Volunteer and can be made Users of the application. First of all it is necessary to write the properties, roles and classifications of a generic person: For the classifications from the left menu select People-->Admin-->Responsible for classifications and write into member, visitor, guest etc. For the roles from the menu on the left select People-->Admin-->Family Roles and write into Head of Family, Wife, Son etc. For the properties from the menu on the left select People-->Admin-->Properties of people and write disabled and add, for example, people's needs and resources as properties: economic needs, need for companionship, need for physical assistance, need for professional help, need for help for specific skills, professional resources, economic resources, etc. For volunteering from the left menu select People-->Admin-->Volunteering Opportunities and create them in order to subsequently assign them to people. Once this is done, it will be possible, for example, to search for people using queries by property, classification, role, etc. and send emails or contact only the people you find.

Add a new person
There are two ways to add a new person:

From the left menu, click on "Add a new person" Complete the form and press "Save" or "Save and add". This will add the person and create a new blank form to add another person (useful for large amounts of data entry). However, to insert a new family with its people it is better to use the Family Editor.

How to search and edit a person
In the left menu under ChurchCRM type the first 2 letters of a person's last name, the list of all people with those 2 letters will appear. After selecting it, its tab will appear, where it is possible to assign one or more properties, groups, volunteer opportunities, notes, etc. and you can also make the person a user who will have privileges on site editing, writing etc.

Enter a person's age
ChurchCRM automatically calculates age based on the given date of birth. Age will be calculated as best as possible with the information provided. At least one year of birth must be entered. Even if you don't know a person's year of birth, you can always make an estimate until that information is available.

Remove a person
1. Filter for the person you want and view their Person View. 2. Select "Delete this record" If you don't see this link, you don't have permission to delete records 3. Confirm deletion

Send emails to many people
1. Choose People --> View all people.

2. In the **Filter and cart** area, enter a name in the search field and choose *Apply filter*.

3. In the **List** area, click on the Cart icon corresponding to the people to add.

4. Continue adding people to your cart as described in the previous steps.

5. Choose the shopping cart icon in the header bar at the top of the screen.

6. Click on the *Email Cart* button. Your default email program will open which will include emails from your contact persons

title: Open Source Church/Persons


text:
Open Source Church/Families

A Family is a group of Person records. Individual records are grouped into Families to represent the idea of a Family within the Church and share information common to all family members, such as address, phone number, email, etc.

Add a new family
1. From the top menu, select People --> New family. 2. Fill in the form, bearing in mind that up to ten family members can be entered directly from this form. 3. Complete the individual lines for each person, entering the surname only if different from the surname of the family. All persons entered this way will create a new Person tab which will be assigned to the designated Family tab. 4. Press Save when the form is complete.

View a family
There are two ways to view a family: 1. Enter a name to search for in the search field at the top of the page under ChurchCRM and click the button next to "Family" by pressing enter. 2. From the top menu click People --> View Families...

Add property
A family can have a property as a "single parent". To add a new property click from the top menu, People -->Admin--> Family properties and add or modify the existing ones. The created properties can be assigned in the card of the selected family.

Add new member, note, donation or payment
View the card of the selected family and press the relative add and edit buttons.

Remove a family
1. Filter the desired family and view the family view. 2. Select "Delete this family". If this button doesn't appear, then either you don't have permission to delete records, or the Family still has Person records assigned to it. You cannot delete a family record until all person records have been deleted from it.

title: Open Source Church/Families


text:
Open Source Church/Groups

A group is a set of people who occupy roles within it. Groups can be used to represent organizational, educational, and social constructs within the church.

For example, a group could be "Friday Night Bible Study" or Mass Singers, Parish Choir, Elderly Group, Caritas - Help Center, Caritas - Food Bank, Church Reception, Musicians, Volunteers - Visiting the Sick, Scouts, etc. .. The 'roles within a group can be Leader, Assistant Leader, Member etc. If 16 people are assigned to a group, 13 can fill the role of member, 2 can fill the role of assistant leader and 1 can fill the role of leader. You can also create types of group (for example Bible Study, Manager, Team, Volunteer, Youth) by selecting from the top menu: Groups --> Admin --> Group Types.

Create a new group
1. From the top menu, click Groups -->List Groups --> Add New Group 2. Fill in the form by entering the group name, description, its roles and its type 3. Press _"Save"_. 4. When a new group is created, a "Member" role is automatically created and assigned as the default role for that group. (However, you can change the name of this role immediately.)

Add people to a group
1. To add many people at the same time to a group, they can be added to the cart by viewing the list of people from the menu on the left: People --> View people and clicking on the cart corresponding to the person to add. When the cart is full of the chosen people, it must be opened by clicking on the cart icon at the top and then pressing the "Empty cart in group" button, in this way it will be possible to select the name of the group where to empty the cart. 2. To add single people to a group, you can view the list of groups and click on the eye to open a group, at the bottom you can add single people by clicking the first 2 letters of the surname in Add group member. 3. People can be added to multiple groups at the same time.

Edit a group
1. From the left menu, select Groups-->"Group List". 2. Click the pencil to the left of the group name. 3. Make your changes and save

Change a person's role in the group
1. From the left menu, select Groups-->"Group List". 2. Click the eye to the left of the group name. 3. Find the desired Member and click on "Group Role". 4. Select the new role from the dropdown list. 5. Press "Ok".

title: Open Source Church/Groups


text:
Open Source Church/Events

ChurchCRM allows you to create events that will appear in your church calendar. Events can be recurring (like a weekly church service) or one-time (like a community awareness day). To establish the recurrence or non-recurrence of an event, an event type must be defined.

Creating an event type
Event types act like templates that define parameters for events you'll create in the future. Event types allow you to set details such as recurrence and the default start time an event can have.

You can also identify the type of people you want to count towards participation in the optional "Frequency Count" field. This field is arbitrary, it has no relation to the ChurchCRM database itself.

To create an event type:

1. Choose from the top menu Events –-> List event types

2. Choose Add event type.

3. Make your entries and choose Save Changes.

Example
You want to create some type of event to support the "Newcomer Luncheon" that you host from time to time at your church. The luncheon does not take place regularly and you want to be able to know the number of regular faithful (whether they are members or not), as well as the newcomers who attended this luncheon.

To do this, you will add a new event type and define the following settings:

- **Event Type Name**: Newcomers Lunch - **Recurrence pattern**: none - **Default start time**: 12:30 - **Count of attendance**: regular believers, newcomers

Creating an event
Events inherit some properties from event types. You can also define the event title, description, date range, event sermon (if any), and status.

To create an event:

1. Choose Events --> Add Church Event.

2. Select an event type.

3. Make your entries and choose *Save Changes*.

Joining an event
During an event, you can keep track of people's attendance.

To add an existing person to an event:
1. Choose People --> View all people*.

2. In the **Filter and cart** area, enter a name in the search field and choose *Apply filter*.

3. In the **List** area, click on the *Add to cart* icon corresponding to the people to add.

4. Continue adding people to your cart as described in the previous steps.

5. Choose the shopping cart icon in the header bar at the top of the screen.

6. Choose *Empty cart for event*.

7. Select your event and choose *Add Cart to Event*.

Generating attendance reports for an event
You can generate reports based on the attendance history for an event. The types of people monitored are defined in the event type.

 * To generate a report:**

1. Choose *Data/Reports -> Reports menu*.

2. Choose an event type from the *Event Attendance Reports* area.

3. Choose a person type corresponding to the event you want to generate a report for.

title: Open Source Church/Events


text:
Open Source Church/Deposit

ChurchCRM has a finance function to track pledges and donations.

The software keeps track of the following information:

 * Commitment: Promise of support, planning to donate a specific total amount.

 * Deposit slip: Prints a group of donations on a standard bank deposit form for the bank.

 * Payment: Payment of a donation by cash, check, credit card or cashier's check.

Create a new deposit
For example, if you want to renovate the bathrooms, you can create a new "Bathroom Renovation" deposit. You can proceed as follows:

1. From the top menu, select Repository --> View All Repositories 2. Write Bathroom Renovation in the Comment Deposit. 3. Click on "Add new deposit".

Enter a payment from the deposit
1. From the top menu, select Repository --> View All Repositories 2. Click on the magnifying glass of the deposit to be deposited and then on add payment. 3. Type the first 2 letters of the donor family's last name 4. Enter the amount and save.

Enter a donation or payment from the family view
1. From the top menu, click on People -->View families. 2. Click on the magnifying glass icon next to the family to edit it. 3. Click on the "Add new payment" or "Add new donation" button. 2. Enter the information 3. Click on "Save".

title: Open Source Church/Deposit


text:
Open Source Church/Data and Reports

From the top menu, selecting Data/Report --> Query Menu, you can run the following Queries:

Advanced Search: Search anywhere in the Name, City, State, Zip, Home Phone, Email, or Work Email string.

Birthdays: Birthdays of Persons in a given month

CustomSearch: Find people with a custom field value

Households to be surveyed: People in households that are good for taking surveys.

Count of family members: Returns each household and the total number of people assigned to it.

Family Pledge by Fiscal Year: Commitment summary by family name for each fund for the selected fiscal year

Membership anniversaries: Members who joined in a particular month

Missing people: Find people who didn't attend an event

Missing tasks: Find people who have pledged a commitment in one year but not another

People by age: Returns any person record with ages between two dates.

Persons per property: Returns records of people who have been given the specified property.

People by role and gender: Select the records of people with the specified family role and gender.

Commitment Comparison: Compare commitments between two fiscal years

Recent friends: Friends who signed up in the previous months

Registered students: Find registered students

Select all members: People who are members

Select database users: Persons registered as database users

Total by gender: Total records matching a given gender.

Volunteers: Find volunteers for a particular opportunity

Volunteers: Find volunteers who match two specific opportunity codes

title: Open Source Church/Data and Reports


text:
History of video games/Platforms/SquareOne

History
The console was developed by the startup Wizama of France.

The console was shown at CES 2019 and CES 2020.

The console was expected to be released in Fall of 2022 for a price of 499 euros.

Compute
The system was equipped with 2 gigabytes of RAM.

The system could be made with either 64 gigabytes or 128 gigabytes of internal storage.

Input
NFC and Bluetooth are used by the console in conjunction with a touchscreen to simulate the board of a board game.

Games were installed via digital download.

Chromacy
A strategy game.


text:
History of video games/Platforms/Alienware Concept UFO

Announcement
The console was first publicly shown on Monday, January 6, 2020 at CES.

Legacy
By 2022 the console had not been released.

The Alienware Concept Nyx was another notable concept device of the era.

Hardware
The system appeared to use a display with a either a 720P resolution, or a 1200P resolution.

Software
The system ran Windows 10 as an operating system.


text:
User:Mbrickn/Draft:Pokémon Violet/Pokédex rewards

As the player catches Pokémon and expands their Pokédex, a variety of rewards are offered to the player.


text: Category:Book:Pokémon Emerald

title: Category:Book:Pokémon Emerald


text:
Animal Crossing: New Horizons

Game Info

 * /Introduction/
 * /Controls/

Early Game

 * /Airport terminal/
 * /Arrival/
 * /Homesteading/

Mechanics

 * /Foraging/
 * /Fishing/
 * /Bug catching/
 * /Fossils/
 * /Artwork/
 * /Balloons/

title: Animal Crossing: New Horizons


text: Category:Book:Animal Crossing: New Horizons


text:
Animal Crossing: New Horizons/Introduction

Animal Corssing: New Horizions is a life simulation game for the Nintendo Switch, released in early 2020.


text:
Animal Crossing: New Horizons/Controls

Animal Crossing: New Horizons can be played in portable or docked mode.
 * Left control stick - move around.

title: Animal Crossing: New Horizons/Controls


text:
Animal Crossing: New Horizons/Airport terminal

The game starts with Timmy and Tommy welcoming the player at an Airport terminal for Nook Inc's "Deserted Island Getaway Package". The twins will ask the player if this is their first time, or if they're moving.
 * New players should select "Yes, it is!" This guide assumes you pick this option.
 * Moving allows an existing player to move from a different game save, particularly when they have transferred data from a different Nintendo Switch video game console.

The twins will then ask the player for their name and birthday (Month and date only). This information can be visible to others online and can't be changed afterwards, so you may wish to consider picking a name and birthday other than your actual name and birthday.

Next the player will be asked to get ready for a photo, in reality this means choosing your player appearance. You can choose between two avatar styles, as well as appearance options regarding skin tine, hair style, eyes, mouth, nose, and cheeks. This is more malleable later, so don't worry about it too much, but pick something to your liking.

Next the game will ask the player to pick a hemisphere to live in, either northern or southern, as this will affect the timing of the in game seasons.

Next the twins will offer four island layouts to choose from. This is slightly more consequential, but less important compared to previous Animal Crossing games so pick what you like. The main factors to consider are: Less important factors to consider include:
 * Location of the airport (Grey block on the south side)
 * Location of the town square (Leaf logo)
 * Location of the dock (Either on the east or west)
 * Location of river outlets to ocean
 * Location of rocky beaches
 * Location of the grass ocean cliffside
 * Location of the northern beach
 * Accessibility of ponds
 * Number of waterfalls
 * Number of hills
 * General terrain elevation

Finally the twins will ask the player a hypothetical question of what item they would choose to bring if they could only bring one thing to a deserted island.

After the selection is made the charter flight will begin boarding for the deserted island. During the flight an in flight movie will play to introduce the player to island life. This video focuses on recreational activities, fishing, item collection, crafting, and insects, to name just a few features presented.

Game Design
This introduction is used as a way for the player to create a character without asking them to do so in a straightforward menu. Doing so allows the game to meld the world and character introduction with the character creation process.

How does the introductory video prepare the player for the upcoming gameplay?


text: Animal Crossing: New Horizons/Printable version


text:
Animal Crossing: New Horizons/Arrival

Orientation
The island is introduced with as a seaplane carrying the player character casts its shadow over the town square. Timmy and Tommy will disembark and invite the player character and two other randomly chosen residents to an orientation. Head on over to the plaza and talk to the large racconlike creature, Tom Nook, to begin.

Staking Tents
Tom Nook will ask the player to choose a site for their in game tent. Talk to Tommy or Timmy to receive a tent and map, then place it where you like.

If you need help placing the tent: After the tent is placed, return to Tom Nook, who will ask the player to repeat the same process for the other two islanders. They will have picked potential spots, which the player can help pick a spot, either by encouraging them to pick their existing choice, or offering to help find a new spot (Allowing the player to pick a spot as they have done for their own tent)
 * Press the X button.
 * Press A while the cursor is on the Tent. (If you moved the cursor, you can select the tent with the control stick.)
 * Press A, and then press A again to confirm. One of two things will happen.
 * The game will allow the player to visualize what the tent looks like in that location, decide on the spot, or reconsider. The player should confirm once a satisfactory location is found.
 * The game will inform the player if a tent can't be placed in a specific location.

Gathering supplies
Report in to advance time to dusk. Tom Nook will then ask the player to talk with him, then will request 10 tree branches. The player can pick up branches by walking up to them, then pressing the Y button. You can check your progress at any time by pressing X. When done, return to Tom Nook, who will then ask for 6 of a fruit. There are a number of fruits that the game chooses one from to be a fruit native to the island, such as peaches or apples. Walk up to a fruit bearing tree and press A to shake it, then press Y over the fruits to pick them up. Return to Tom Nook to initiate a nighttime welcome party around a campfire. This includes asking the player to name the island. This isn't changeable and is visible to others, so pick something you like that is respectable. The player is then made the "Resident Representative". Toast with fruit juice, then enjoy the festivities by talking with others. When done, talk to Tom Nook, to receive a Camping Cot and instructions on how to place and use it. Finally retire to the player's tent. Open the two boxes by pressing A next to both to receive a lantern and radio. Place the camping cot, and enter it to start the game in earnest. While sleeping, K.K. Slider will give advice to the player. From this point on the in game clock follows the system clock.

title: Animal Crossing: New Horizons/Arrival


text:
Animal Crossing: New Horizons/Homesteading

Waking up
Tom Nook will wake up the player character and give them a "NookPhone" ingame smartphone. Tom Nook will ask some questions, and offer the "Island Life 101" app to the player, which should be accepted.

Tom Nook will then give the player a bill, which can't be paid as the player starts with 0 bells, which are the currency of the game. The total is 49,800 bells. Tom Nook will then offer the player the Nook Mileage Program, which can offer reward points used in lieu of bells, allowing the player to only pay 5,000 miles instead of 49,800 bells. After Nook leaves, the game can now be saved by prssing the - button.


text: Category:Book:Kazakh

title: Category:Book:Kazakh


text: Category:Book:A Latin Reader

title: Category:Book:A Latin Reader


text: Category:Book:Nicotine Addictions

title: Category:Book:Nicotine Addictions


text: Category:Book:Biological Molecules

title: Category:Book:Biological Molecules


text: Category:Book:An Analysis of Monetization in Gaming


text: Category:Book:Among Us

title: Category:Book:Among Us


text: Category:Book:E-bikes and Personal Mobility


text: Category:Book:A-level Media Studies

title: Category:Book:A-level Media Studies


text:
Lombard/Phrasal verbs

Some verbs change their meaning when they are succeeded by a preposition or by some adverbs, an example list is presented here(the Lombard-language Wiktionary has a special category for phrasal verbs):

title: Lombard/Phrasal verbs


text: User:Designermadsen/books/technology/virtualisation


text:
Lombard/Elision

Elision is the dropping of a vowel or a syllable from a word.

In Lombard there are cases of:

 * apocope (fall of the final vowel or syllable);
 * apheresis (falling of the initial vowel or syllable);
 * syncope (falling of a vowel or a syllable within a word).

Graphically the elision is represented through the use of the apostrophe <'>.

Apocope
The apocope is the fall of the final vowel or syllable of a word. No space is left when the apocope occurs and the following word begins with a vowel.

Standards
The apocope is standard and therefore mandatory when:

 * a article made up of at least two letters ending in a vowel is followed by a word starting with a vowel (or an ).

 * Example (in Milanese dialect):
 * La inguria la è verda (WRONG) ←→ L'inguria l'è verda (RIGHT) (in English: The watermelon is green)

 * a weak subject personal pronoun of the 3rd person singular is followed by a word starting with a vowel (or an ).

 * Example (in Milanese dialect):
 * La cà la era grossa (WRONG) ←→ La cà l'era grossa (RIGHT) (in English: The house was big)

 * a weak 2nd person singular subject is followed by a word beginning with a vowel (or an ).

 * Example:
 * Ti te hevet fad (WRONG) ←→ Ti t'hevet fad (RIGHT) (in English: Tu had done)

 * "ghe" (or "ga") is followed by a word starting with a vowel (or ).

 * Example (in Milanese dialect):
 * Ghe hoo de andà (WRONG) ←→ Gh'hoo de andà (RIGHT) (in English: I have to go)

Non-standard
There are cases in which it is not standard and is therefore optional, i.e. when:

 * "che" (or "ca") is followed by a word starting with a vowel.

 * Example (in Milanese dialect):
 * I ore che inn (STANDARD) ←→ I ore ch'inn (NON-STANDARD) (in English: The hours that are)

 * "de" followed by a word starting with a vowel

 * Example (in Milanese dialect):
 * Gh'hoo de andà ←→ Gh'hoo d'andà (in English: I have to go)

 * "se" before a weak subject personal pronoun of the 2nd person singular in Milanese dialect

 * Example (in Milanese dialect):
 * Se t'heet fad? ←→ S't'heet fad? (in English: What did you do?)

 * the reflexive/impersonal pronoun "se" is found ahead of a consonant in some dialects (for example Bergamasque or Pavese)

 * Example (in Bergamasque dialect):
 * Se poeul fà ←→ S' poeul fa (in English: It can be done)

Apheresis
Apheresis is the dropping of the initial vowel or syllable of a word. Always leave a space before the apostrophe if the apostrophe is preceded by another word.

Standards
Apheresis is standard when:

 * the pronoun "come" is used in its contracted form ("‘me").

 * Example (in Milanese dialect):
 * 'Me la va (in English: How is it going?)

 * the pronoun "cosse" is used in its contracted form ("‘se").

 * Example (in Milanese dialect):
 * 'Se l’ha fad? (in English: What did he do?)

Non-standard
Apheresis is non-standard when:

 * a word starting with a vowel is preceded by a word starting with a vowel.

 * Example (article in Milanese dialect):
 * Quand che dervi el restell ←→ Quand che dervi 'l restell (in English: When I open the gate)
 * Example (prepositions in Pavese dialect):
 * Re ad Cipri → Re 'd Cipri (in Italian: King of Cyprus)
 * Examples (preposition in Pavese dialect):
 * Fioeul ad la nebia → Fioeul 'd la nebia (in English: Son/boy of the fog)
 * Ti at see → Ti 't see (in English: You are)
 * Note

Syncope
Syncope is the dropping of a vowel or syllable within a word. Never leave a space either before or after the apostrophe.

Standards
Syncope is standard when:

 * the contracted form of words such as “ancamò” is used.

 * Example (in Milanese dialect):
 * L'è ancamò chì ← → L'è an'mò chì (in English: He is still here / She is still here).

title: Lombard/Elision


text:
AI Art Generation Handbook/How to install Stable Diffusion

There are 2 main methods of using Stable Diffusion, one is installing it locally on the PC itself and others are using via web platforms.

For this chapter, we are focusing more to installing it locally on your computer with many added advantages such as privacy (as you won't need to save the generated images over clouds), able to tweak settings and installing extensions to enhance the image generation capability. However, you need a good graphics card so that it doesn't take long (e.g. minutes) to generate an image. This page describes how you can install it.

Hardware Requirements
There are a few PC system pre-requisite that are needed to install Stable Diffusion on the PC

Software Pre-Requisites
Python 3.10.12 (Confirmed working as of July 2024)

 Git Version Control

Web-UI (Recommended the most popular Automatic1111, but there are others too, see list of web-ui list below)

List of Local AI Art WebUI
For a list of local (installed in the local PC) web-UI

 List of local AI Art WebUI

Local AI Art WebUI Installation Guide
Auto1111 (Recommended for ease of use, installation)

ComfyUI (Recommended if you prefer node-based programming ala Blender)

Invoke.AI (Recommended if you like powerful in-painting functions)

SD.Next (Recommended if you prefer more support for other models such as Deepfloyd, Kadinsky and others)

Sharing Models Between Different Local AI Art WebUI
Optional but highly recommended:

All the Models, LORAs, etc.. are advisable to be kept in a central location in your Hard Disk (to save the precious spaces in your HD).

SD.Next
Once you have successfully installed the SD.Next, go to System tab on main menu bar, then Settings at below of the main menu bar and scroll down on the left bar until you see System Paths. On text field with Folder with stable diffusion models , replaced it with the actual locations of where you stored the models.

Click Apply Settings buttons and the Base Model should appeared on top of the top left