Instant4D: 4D Gaussian Splatting in Minutes
Zhanpeng Luo, Haoxi Ran, Li Lu
Dynamic view synthesis has seen significant advances, yet reconstructing scenes from uncalibrated, casual video remains challenging due to slow optimization and complex parameter estimation. In this work, we present **Instant4D**, a monocular reconstruction system that leverages native 4D representation to efficiently process casual video sequences within minutes, without calibrated cameras or depth sensors.Our method begins with geometric recovery through deep visual SLAM, followed by grid pruning to optimize scene representation. Our design significantly reduces redundancy while maintaining geometric integrity, cutting model size to under **10%** of its original footprint. To handle temporal dynamics efficiently, we introduce a streamlined 4D Gaussian representation, achieving a **30×** speed-up and reducing training time to within two minutes, while maintaining competitive performance across several benchmarks. We further apply our model to in-the-wild videos, showcasing its generalizability. Our project website will be published at https://instant4d.github.io/Instant4D/