Learning from Delayed Feedback in Games via Extra Prediction
Yuma Fujimoto, Kenshi Abe, Kaito Ariu
This study raises and addresses the problem of time-delayed feedback in learning in games. Because learning in games assumes that multiple agents independently learn their strategies, a discrepancy in optimization often emerges among the agents. To overcome this discrepancy, the prediction of the future reward is incorporated into algorithms, typically known as Optimistic Follow-the-Regularized-Leader (OFTRL). However, the time delay in observing the past rewards hinders the prediction. Indeed, this study firstly proves that even a single-step delay worsens the performance of OFTRL from the aspects of the regret and convergence. This study proposes the weighted OFTRL (WOFTRL), where the prediction vector of the next reward in OFTRL is weighted $n$ times. We further capture an intuition that the optimistic weight cancels out this time delay. We prove that when the optimistic weight exceeds the time delay, our WOFTRL recovers the good performances that the regret is constant ($O(1)$-regret) in general-sum normal-form games, and the strategies converge to the Nash equilibrium as a subsequence (best-iterate convergence) in poly-matrix zero-sum games. The theoretical results are supported and strengthened by our experiments.