 Mottram stated that the crushing mechanism had been developed and refined for six months before developing the story and characters ; the development team wanted to have " a normal person in an impossible situation " . The art and level design were inspired by Tim Burton , Mike <unk> , and <unk> <unk> . The plot was originally more <unk> than in the final product , with Danny dying and the rest of the game told as flashbacks . 
