content: ARG IMAGE="mcr.microsoft.com/dotnet/sdk:9.0-noble"
  FROM $IMAGE
  LABEL author="https://github.com/aBARICHELLO/godot-ci/graphs/contributors"
  
  USER root
  SHELL ["/bin/bash", "-c"]
  ENV DEBIAN_FRONTEND=noninteractive
  RUN apt-get update && apt-get install -y --no-install-recommends \
      ca-certificates \
      git \
      git-lfs \
      unzip \
      wget \
      zip \
      openjdk-17-jdk-headless \
      adb \
      rsync \
      osslsigncode \
      && rm -rf /var/lib/apt/lists/*
  
  # When in doubt, see the downloads page: https://github.com/godotengine/godot-builds/releases/
  ARG GODOT_VERSION="4.5"
  
  # Example values: stable, beta3, rc1, dev2, etc.
  # Also change the `SUBDIR` argument below when NOT using stable.
  ARG RELEASE_NAME="stable"
  
  # This is only needed for non-stable builds (alpha, beta, RC)
  # e.g. SUBDIR "/beta3"
  # Use an empty string "" when the RELEASE_NAME is "stable".
  ARG SUBDIR=""
  
  ARG GODOT_TEST_ARGS=""
  ARG GODOT_PLATFORM="linux.x86_64"
  
  # NOTE: Mono downloads use an underscore instead of a dot between `linux` and `x86_64` in their URL
  # and folder name within the ZIP, but not in the binary file name within the ZIP.
  ARG GODOT_ZIP_PLATFORM="linux_x86_64"
  
  RUN wget https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${RELEASE_NAME}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${GODOT_ZIP_PLATFORM}.zip \
      && wget https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-${RELEASE_NAME}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_export_templates.tpz \
      && mkdir -p ~/.cache \
      && mkdir -p ~/.config/godot \
      && mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME}.mono \
      && unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${GODOT_ZIP_PLATFORM}.zip \
      && mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${GODOT_ZIP_PLATFORM}/Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${GODOT_PLATFORM} /usr/local/bin/godot \
      && mv Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${GODOT_ZIP_PLATFORM}/GodotSharp /usr/local/bin/GodotSharp \
      && unzip Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_export_templates.tpz \
      && mv templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.${RELEASE_NAME}.mono \
      && rm -f Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_export_templates.tpz Godot_v${GODOT_VERSION}-${RELEASE_NAME}_mono_${GODOT_ZIP_PLATFORM}.zip
  
  ADD getbutler.sh /opt/butler/getbutler.sh
  RUN bash /opt/butler/getbutler.sh
  RUN /opt/butler/bin/butler -V
  
  ENV PATH="/opt/butler/bin:${PATH}"
  
  # Download and set up Android SDK to export to Android.
  ENV ANDROID_HOME="/usr/lib/android-sdk"
  RUN wget https://dl.google.com/android/repository/commandlinetools-linux-7583922_latest.zip \
      && unzip commandlinetools-linux-*_latest.zip -d cmdline-tools \
      && mv cmdline-tools $ANDROID_HOME/ \
      && rm -f commandlinetools-linux-*_latest.zip
  
  ENV PATH="${ANDROID_HOME}/cmdline-tools/cmdline-tools/bin:${PATH}"
  
  RUN yes | sdkmanager --licenses \
      && sdkmanager "platform-tools" "build-tools;33.0.2" "platforms;android-33" "cmdline-tools;latest" "cmake;3.22.1" "ndk;25.2.9519653"
  
  # Add Android keystore and settings.
  RUN keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 \
      && mv debug.keystore /root/debug.keystore
  
  RUN godot -v -e --quit --headless ${GODOT_TEST_ARGS}
  # Godot editor settings are stored per minor version since 4.3.
  # `${GODOT_VERSION:0:3}` transforms a string of the form `x.y.z` into `x.y`, even if it's already `x.y` (until Godot 4.9).
  RUN echo '[gd_resource type="EditorSettings" format=3]' > ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
  RUN echo '[resource]' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
  RUN echo 'export/android/java_sdk_path = "/usr/lib/jvm/java-17-openjdk-amd64"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
  RUN echo 'export/android/android_sdk_path = "/usr/lib/android-sdk"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
  RUN echo 'export/android/debug_keystore = "/root/debug.keystore"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
  RUN echo 'export/android/debug_keystore_user = "androiddebugkey"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
  RUN echo 'export/android/debug_keystore_pass = "android"' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
  RUN echo 'export/android/force_system_user = false' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
  RUN echo 'export/android/timestamping_authority_url = ""' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
  RUN echo 'export/android/shutdown_adb_on_exit = true' >> ~/.config/godot/editor_settings-${GODOT_VERSION:0:3}.tres
  