content: -- Image functions are not implemented yet
  
  -- original code: https://processing.org/examples/noise2d.html
  
  -- Noise2D by Daniel Shiffman.
  --
  -- Using 2D noise to create simple texture.
  
   
  float increment = 0.02;
  
  void setup() {
    size(640, 360);
  }
  
  void draw() {
    
    loadPixels();
  
    float xoff = 0.0; // Start xoff at 0
    float detail = map(mouseX, 0, width, 0.1, 0.6);
    noiseDetail(8, detail);
    
    // For every x,y coordinate in a 2D space, calculate a noise value and produce a brightness value
    for (int x = 0; x < width; x++) {
      xoff += increment;   // Increment xoff 
      float yoff = 0.0;   // For every xoff, start yoff at 0
      for (int y = 0; y < height; y++) {
        yoff += increment; // Increment yoff
        
        // Calculate noise and scale by 255
        float bright = noise(xoff, yoff) * 255;
  
        // Try using this line instead
        //float bright = random(0,255);
        
        // Set each pixel onscreen to a grayscale value
        pixels[x+y*width] = color(bright);
      }
    }
    
    updatePixels();
  }
  
  
  
  