content: -- Stream Transitions
  :{
  let xfade i           = transition stream True (Sound.Tidal.Transition.xfadeIn 4) i
      xfadeIn i t       = transition stream True (Sound.Tidal.Transition.xfadeIn t) i
      histpan i t       = transition stream True (Sound.Tidal.Transition.histpan t) i
      wait i t          = transition stream True (Sound.Tidal.Transition.wait t) i
      waitT i f t       = transition stream True (Sound.Tidal.Transition.waitT f t) i
      jump i            = transition stream True (Sound.Tidal.Transition.jump) i
      jumpIn i t        = transition stream True (Sound.Tidal.Transition.jumpIn t) i
      jumpIn' i t       = transition stream True (Sound.Tidal.Transition.jumpIn' t) i
      jumpMod i t       = transition stream True (Sound.Tidal.Transition.jumpMod t) i
      interpolate i     = transition stream True (Sound.Tidal.Transition.interpolate) i
      interpolateIn i t = transition stream True (Sound.Tidal.Transition.interpolateIn t) i
      clutch i          = transition stream True (Sound.Tidal.Transition.clutch) i
      clutchIn i t      = transition stream True (Sound.Tidal.Transition.clutchIn t) i
      anticipate i      = transition stream True (Sound.Tidal.Transition.anticipate) i
      anticipateIn i t  = transition stream True (Sound.Tidal.Transition.anticipateIn t) i
      forId i t         = transition stream False (Sound.Tidal.Transition.mortalOverlay t) i
      mortal i lifespan release = transition stream True (Sound.Tidal.Transition.mortal lifespan release) i
  :}
  