content: {-# LANGUAGE DerivingStrategies, GeneralizedNewtypeDeriving,
    TypeFamilies, TypeOperators, FlexibleContexts, DataKinds,
    MultiParamTypeClasses #-}
  module Godot.Core.VisualScriptPropertyGet
         (Godot.Core.VisualScriptPropertyGet._CALL_MODE_NODE_PATH,
          Godot.Core.VisualScriptPropertyGet._CALL_MODE_SELF,
          Godot.Core.VisualScriptPropertyGet._CALL_MODE_INSTANCE,
          Godot.Core.VisualScriptPropertyGet._get_type_cache,
          Godot.Core.VisualScriptPropertyGet._set_type_cache,
          Godot.Core.VisualScriptPropertyGet.get_base_path,
          Godot.Core.VisualScriptPropertyGet.get_base_script,
          Godot.Core.VisualScriptPropertyGet.get_base_type,
          Godot.Core.VisualScriptPropertyGet.get_basic_type,
          Godot.Core.VisualScriptPropertyGet.get_call_mode,
          Godot.Core.VisualScriptPropertyGet.get_index,
          Godot.Core.VisualScriptPropertyGet.get_property,
          Godot.Core.VisualScriptPropertyGet.set_base_path,
          Godot.Core.VisualScriptPropertyGet.set_base_script,
          Godot.Core.VisualScriptPropertyGet.set_base_type,
          Godot.Core.VisualScriptPropertyGet.set_basic_type,
          Godot.Core.VisualScriptPropertyGet.set_call_mode,
          Godot.Core.VisualScriptPropertyGet.set_index,
          Godot.Core.VisualScriptPropertyGet.set_property)
         where
  import Data.Coerce
  import Foreign.C
  import Godot.Internal.Dispatch
  import qualified Data.Vector as V
  import Linear(V2(..),V3(..),M22)
  import Data.Colour(withOpacity)
  import Data.Colour.SRGB(sRGB)
  import System.IO.Unsafe
  import Godot.Gdnative.Internal
  import Godot.Api.Types
  import Godot.Core.VisualScriptNode()
  
  _CALL_MODE_NODE_PATH :: Int
  _CALL_MODE_NODE_PATH = 1
  
  _CALL_MODE_SELF :: Int
  _CALL_MODE_SELF = 0
  
  _CALL_MODE_INSTANCE :: Int
  _CALL_MODE_INSTANCE = 2
  
  instance NodeProperty VisualScriptPropertyGet "base_script"
             GodotString
             'False
           where
          nodeProperty
            = (get_base_script, wrapDroppingSetter set_base_script, Nothing)
  
  instance NodeProperty VisualScriptPropertyGet "base_type"
             GodotString
             'False
           where
          nodeProperty
            = (get_base_type, wrapDroppingSetter set_base_type, Nothing)
  
  instance NodeProperty VisualScriptPropertyGet "basic_type" Int
             'False
           where
          nodeProperty
            = (get_basic_type, wrapDroppingSetter set_basic_type, Nothing)
  
  instance NodeProperty VisualScriptPropertyGet "index" GodotString
             'False
           where
          nodeProperty = (get_index, wrapDroppingSetter set_index, Nothing)
  
  instance NodeProperty VisualScriptPropertyGet "node_path" NodePath
             'False
           where
          nodeProperty
            = (get_base_path, wrapDroppingSetter set_base_path, Nothing)
  
  instance NodeProperty VisualScriptPropertyGet "property"
             GodotString
             'False
           where
          nodeProperty
            = (get_property, wrapDroppingSetter set_property, Nothing)
  
  instance NodeProperty VisualScriptPropertyGet "set_mode" Int 'False
           where
          nodeProperty
            = (get_call_mode, wrapDroppingSetter set_call_mode, Nothing)
  
  instance NodeProperty VisualScriptPropertyGet "type_cache" Int
             'False
           where
          nodeProperty
            = (_get_type_cache, wrapDroppingSetter _set_type_cache, Nothing)
  
  {-# NOINLINE bindVisualScriptPropertyGet__get_type_cache #-}
  
  bindVisualScriptPropertyGet__get_type_cache :: MethodBind
  bindVisualScriptPropertyGet__get_type_cache
    = unsafePerformIO $
        withCString "VisualScriptPropertyGet" $
          \ clsNamePtr ->
            withCString "_get_type_cache" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  _get_type_cache ::
                    (VisualScriptPropertyGet :< cls, Object :< cls) => cls -> IO Int
  _get_type_cache cls
    = withVariantArray []
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptPropertyGet__get_type_cache
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptPropertyGet "_get_type_cache" '[]
             (IO Int)
           where
          nodeMethod = Godot.Core.VisualScriptPropertyGet._get_type_cache
  
  {-# NOINLINE bindVisualScriptPropertyGet__set_type_cache #-}
  
  bindVisualScriptPropertyGet__set_type_cache :: MethodBind
  bindVisualScriptPropertyGet__set_type_cache
    = unsafePerformIO $
        withCString "VisualScriptPropertyGet" $
          \ clsNamePtr ->
            withCString "_set_type_cache" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  _set_type_cache ::
                    (VisualScriptPropertyGet :< cls, Object :< cls) =>
                    cls -> Int -> IO ()
  _set_type_cache cls arg1
    = withVariantArray [toVariant arg1]
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptPropertyGet__set_type_cache
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptPropertyGet "_set_type_cache"
             '[Int]
             (IO ())
           where
          nodeMethod = Godot.Core.VisualScriptPropertyGet._set_type_cache
  
  {-# NOINLINE bindVisualScriptPropertyGet_get_base_path #-}
  
  bindVisualScriptPropertyGet_get_base_path :: MethodBind
  bindVisualScriptPropertyGet_get_base_path
    = unsafePerformIO $
        withCString "VisualScriptPropertyGet" $
          \ clsNamePtr ->
            withCString "get_base_path" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  get_base_path ::
                  (VisualScriptPropertyGet :< cls, Object :< cls) =>
                  cls -> IO NodePath
  get_base_path cls
    = withVariantArray []
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptPropertyGet_get_base_path
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptPropertyGet "get_base_path" '[]
             (IO NodePath)
           where
          nodeMethod = Godot.Core.VisualScriptPropertyGet.get_base_path
  
  {-# NOINLINE bindVisualScriptPropertyGet_get_base_script #-}
  
  bindVisualScriptPropertyGet_get_base_script :: MethodBind
  bindVisualScriptPropertyGet_get_base_script
    = unsafePerformIO $
        withCString "VisualScriptPropertyGet" $
          \ clsNamePtr ->
            withCString "get_base_script" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  get_base_script ::
                    (VisualScriptPropertyGet :< cls, Object :< cls) =>
                    cls -> IO GodotString
  get_base_script cls
    = withVariantArray []
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptPropertyGet_get_base_script
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptPropertyGet "get_base_script" '[]
             (IO GodotString)
           where
          nodeMethod = Godot.Core.VisualScriptPropertyGet.get_base_script
  
  {-# NOINLINE bindVisualScriptPropertyGet_get_base_type #-}
  
  bindVisualScriptPropertyGet_get_base_type :: MethodBind
  bindVisualScriptPropertyGet_get_base_type
    = unsafePerformIO $
        withCString "VisualScriptPropertyGet" $
          \ clsNamePtr ->
            withCString "get_base_type" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  get_base_type ::
                  (VisualScriptPropertyGet :< cls, Object :< cls) =>
                  cls -> IO GodotString
  get_base_type cls
    = withVariantArray []
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptPropertyGet_get_base_type
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptPropertyGet "get_base_type" '[]
             (IO GodotString)
           where
          nodeMethod = Godot.Core.VisualScriptPropertyGet.get_base_type
  
  {-# NOINLINE bindVisualScriptPropertyGet_get_basic_type #-}
  
  bindVisualScriptPropertyGet_get_basic_type :: MethodBind
  bindVisualScriptPropertyGet_get_basic_type
    = unsafePerformIO $
        withCString "VisualScriptPropertyGet" $
          \ clsNamePtr ->
            withCString "get_basic_type" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  get_basic_type ::
                   (VisualScriptPropertyGet :< cls, Object :< cls) => cls -> IO Int
  get_basic_type cls
    = withVariantArray []
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptPropertyGet_get_basic_type
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptPropertyGet "get_basic_type" '[]
             (IO Int)
           where
          nodeMethod = Godot.Core.VisualScriptPropertyGet.get_basic_type
  
  {-# NOINLINE bindVisualScriptPropertyGet_get_call_mode #-}
  
  bindVisualScriptPropertyGet_get_call_mode :: MethodBind
  bindVisualScriptPropertyGet_get_call_mode
    = unsafePerformIO $
        withCString "VisualScriptPropertyGet" $
          \ clsNamePtr ->
            withCString "get_call_mode" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  get_call_mode ::
                  (VisualScriptPropertyGet :< cls, Object :< cls) => cls -> IO Int
  get_call_mode cls
    = withVariantArray []
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptPropertyGet_get_call_mode
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptPropertyGet "get_call_mode" '[]
             (IO Int)
           where
          nodeMethod = Godot.Core.VisualScriptPropertyGet.get_call_mode
  
  {-# NOINLINE bindVisualScriptPropertyGet_get_index #-}
  
  bindVisualScriptPropertyGet_get_index :: MethodBind
  bindVisualScriptPropertyGet_get_index
    = unsafePerformIO $
        withCString "VisualScriptPropertyGet" $
          \ clsNamePtr ->
            withCString "get_index" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  get_index ::
              (VisualScriptPropertyGet :< cls, Object :< cls) =>
              cls -> IO GodotString
  get_index cls
    = withVariantArray []
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptPropertyGet_get_index
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptPropertyGet "get_index" '[]
             (IO GodotString)
           where
          nodeMethod = Godot.Core.VisualScriptPropertyGet.get_index
  
  {-# NOINLINE bindVisualScriptPropertyGet_get_property #-}
  
  bindVisualScriptPropertyGet_get_property :: MethodBind
  bindVisualScriptPropertyGet_get_property
    = unsafePerformIO $
        withCString "VisualScriptPropertyGet" $
          \ clsNamePtr ->
            withCString "get_property" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  get_property ::
                 (VisualScriptPropertyGet :< cls, Object :< cls) =>
                 cls -> IO GodotString
  get_property cls
    = withVariantArray []
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptPropertyGet_get_property
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptPropertyGet "get_property" '[]
             (IO GodotString)
           where
          nodeMethod = Godot.Core.VisualScriptPropertyGet.get_property
  
  {-# NOINLINE bindVisualScriptPropertyGet_set_base_path #-}
  
  bindVisualScriptPropertyGet_set_base_path :: MethodBind
  bindVisualScriptPropertyGet_set_base_path
    = unsafePerformIO $
        withCString "VisualScriptPropertyGet" $
          \ clsNamePtr ->
            withCString "set_base_path" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  set_base_path ::
                  (VisualScriptPropertyGet :< cls, Object :< cls) =>
                  cls -> NodePath -> IO ()
  set_base_path cls arg1
    = withVariantArray [toVariant arg1]
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptPropertyGet_set_base_path
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptPropertyGet "set_base_path"
             '[NodePath]
             (IO ())
           where
          nodeMethod = Godot.Core.VisualScriptPropertyGet.set_base_path
  
  {-# NOINLINE bindVisualScriptPropertyGet_set_base_script #-}
  
  bindVisualScriptPropertyGet_set_base_script :: MethodBind
  bindVisualScriptPropertyGet_set_base_script
    = unsafePerformIO $
        withCString "VisualScriptPropertyGet" $
          \ clsNamePtr ->
            withCString "set_base_script" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  set_base_script ::
                    (VisualScriptPropertyGet :< cls, Object :< cls) =>
                    cls -> GodotString -> IO ()
  set_base_script cls arg1
    = withVariantArray [toVariant arg1]
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptPropertyGet_set_base_script
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptPropertyGet "set_base_script"
             '[GodotString]
             (IO ())
           where
          nodeMethod = Godot.Core.VisualScriptPropertyGet.set_base_script
  
  {-# NOINLINE bindVisualScriptPropertyGet_set_base_type #-}
  
  bindVisualScriptPropertyGet_set_base_type :: MethodBind
  bindVisualScriptPropertyGet_set_base_type
    = unsafePerformIO $
        withCString "VisualScriptPropertyGet" $
          \ clsNamePtr ->
            withCString "set_base_type" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  set_base_type ::
                  (VisualScriptPropertyGet :< cls, Object :< cls) =>
                  cls -> GodotString -> IO ()
  set_base_type cls arg1
    = withVariantArray [toVariant arg1]
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptPropertyGet_set_base_type
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptPropertyGet "set_base_type"
             '[GodotString]
             (IO ())
           where
          nodeMethod = Godot.Core.VisualScriptPropertyGet.set_base_type
  
  {-# NOINLINE bindVisualScriptPropertyGet_set_basic_type #-}
  
  bindVisualScriptPropertyGet_set_basic_type :: MethodBind
  bindVisualScriptPropertyGet_set_basic_type
    = unsafePerformIO $
        withCString "VisualScriptPropertyGet" $
          \ clsNamePtr ->
            withCString "set_basic_type" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  set_basic_type ::
                   (VisualScriptPropertyGet :< cls, Object :< cls) =>
                   cls -> Int -> IO ()
  set_basic_type cls arg1
    = withVariantArray [toVariant arg1]
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptPropertyGet_set_basic_type
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptPropertyGet "set_basic_type" '[Int]
             (IO ())
           where
          nodeMethod = Godot.Core.VisualScriptPropertyGet.set_basic_type
  
  {-# NOINLINE bindVisualScriptPropertyGet_set_call_mode #-}
  
  bindVisualScriptPropertyGet_set_call_mode :: MethodBind
  bindVisualScriptPropertyGet_set_call_mode
    = unsafePerformIO $
        withCString "VisualScriptPropertyGet" $
          \ clsNamePtr ->
            withCString "set_call_mode" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  set_call_mode ::
                  (VisualScriptPropertyGet :< cls, Object :< cls) =>
                  cls -> Int -> IO ()
  set_call_mode cls arg1
    = withVariantArray [toVariant arg1]
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptPropertyGet_set_call_mode
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptPropertyGet "set_call_mode" '[Int]
             (IO ())
           where
          nodeMethod = Godot.Core.VisualScriptPropertyGet.set_call_mode
  
  {-# NOINLINE bindVisualScriptPropertyGet_set_index #-}
  
  bindVisualScriptPropertyGet_set_index :: MethodBind
  bindVisualScriptPropertyGet_set_index
    = unsafePerformIO $
        withCString "VisualScriptPropertyGet" $
          \ clsNamePtr ->
            withCString "set_index" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  set_index ::
              (VisualScriptPropertyGet :< cls, Object :< cls) =>
              cls -> GodotString -> IO ()
  set_index cls arg1
    = withVariantArray [toVariant arg1]
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptPropertyGet_set_index
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptPropertyGet "set_index"
             '[GodotString]
             (IO ())
           where
          nodeMethod = Godot.Core.VisualScriptPropertyGet.set_index
  
  {-# NOINLINE bindVisualScriptPropertyGet_set_property #-}
  
  bindVisualScriptPropertyGet_set_property :: MethodBind
  bindVisualScriptPropertyGet_set_property
    = unsafePerformIO $
        withCString "VisualScriptPropertyGet" $
          \ clsNamePtr ->
            withCString "set_property" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  set_property ::
                 (VisualScriptPropertyGet :< cls, Object :< cls) =>
                 cls -> GodotString -> IO ()
  set_property cls arg1
    = withVariantArray [toVariant arg1]
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptPropertyGet_set_property
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptPropertyGet "set_property"
             '[GodotString]
             (IO ())
           where
          nodeMethod = Godot.Core.VisualScriptPropertyGet.set_property