content: {-# LANGUAGE DerivingStrategies, GeneralizedNewtypeDeriving,
    TypeFamilies, TypeOperators, FlexibleContexts, DataKinds,
    MultiParamTypeClasses #-}
  module Godot.Core.AudioEffectStereoEnhance
         (Godot.Core.AudioEffectStereoEnhance.get_pan_pullout,
          Godot.Core.AudioEffectStereoEnhance.get_surround,
          Godot.Core.AudioEffectStereoEnhance.get_time_pullout,
          Godot.Core.AudioEffectStereoEnhance.set_pan_pullout,
          Godot.Core.AudioEffectStereoEnhance.set_surround,
          Godot.Core.AudioEffectStereoEnhance.set_time_pullout)
         where
  import Data.Coerce
  import Foreign.C
  import Godot.Internal.Dispatch
  import qualified Data.Vector as V
  import Linear(V2(..),V3(..),M22)
  import Data.Colour(withOpacity)
  import Data.Colour.SRGB(sRGB)
  import System.IO.Unsafe
  import Godot.Gdnative.Internal
  import Godot.Api.Types
  import Godot.Core.AudioEffect()
  
  instance NodeProperty AudioEffectStereoEnhance "pan_pullout" Float
             'False
           where
          nodeProperty
            = (get_pan_pullout, wrapDroppingSetter set_pan_pullout, Nothing)
  
  instance NodeProperty AudioEffectStereoEnhance "surround" Float
             'False
           where
          nodeProperty
            = (get_surround, wrapDroppingSetter set_surround, Nothing)
  
  instance NodeProperty AudioEffectStereoEnhance "time_pullout_ms"
             Float
             'False
           where
          nodeProperty
            = (get_time_pullout, wrapDroppingSetter set_time_pullout, Nothing)
  
  {-# NOINLINE bindAudioEffectStereoEnhance_get_pan_pullout #-}
  
  bindAudioEffectStereoEnhance_get_pan_pullout :: MethodBind
  bindAudioEffectStereoEnhance_get_pan_pullout
    = unsafePerformIO $
        withCString "AudioEffectStereoEnhance" $
          \ clsNamePtr ->
            withCString "get_pan_pullout" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  get_pan_pullout ::
                    (AudioEffectStereoEnhance :< cls, Object :< cls) => cls -> IO Float
  get_pan_pullout cls
    = withVariantArray []
        (\ (arrPtr, len) ->
           godot_method_bind_call bindAudioEffectStereoEnhance_get_pan_pullout
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod AudioEffectStereoEnhance "get_pan_pullout" '[]
             (IO Float)
           where
          nodeMethod = Godot.Core.AudioEffectStereoEnhance.get_pan_pullout
  
  {-# NOINLINE bindAudioEffectStereoEnhance_get_surround #-}
  
  bindAudioEffectStereoEnhance_get_surround :: MethodBind
  bindAudioEffectStereoEnhance_get_surround
    = unsafePerformIO $
        withCString "AudioEffectStereoEnhance" $
          \ clsNamePtr ->
            withCString "get_surround" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  get_surround ::
                 (AudioEffectStereoEnhance :< cls, Object :< cls) => cls -> IO Float
  get_surround cls
    = withVariantArray []
        (\ (arrPtr, len) ->
           godot_method_bind_call bindAudioEffectStereoEnhance_get_surround
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod AudioEffectStereoEnhance "get_surround" '[]
             (IO Float)
           where
          nodeMethod = Godot.Core.AudioEffectStereoEnhance.get_surround
  
  {-# NOINLINE bindAudioEffectStereoEnhance_get_time_pullout #-}
  
  bindAudioEffectStereoEnhance_get_time_pullout :: MethodBind
  bindAudioEffectStereoEnhance_get_time_pullout
    = unsafePerformIO $
        withCString "AudioEffectStereoEnhance" $
          \ clsNamePtr ->
            withCString "get_time_pullout" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  get_time_pullout ::
                     (AudioEffectStereoEnhance :< cls, Object :< cls) => cls -> IO Float
  get_time_pullout cls
    = withVariantArray []
        (\ (arrPtr, len) ->
           godot_method_bind_call
             bindAudioEffectStereoEnhance_get_time_pullout
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod AudioEffectStereoEnhance "get_time_pullout" '[]
             (IO Float)
           where
          nodeMethod = Godot.Core.AudioEffectStereoEnhance.get_time_pullout
  
  {-# NOINLINE bindAudioEffectStereoEnhance_set_pan_pullout #-}
  
  bindAudioEffectStereoEnhance_set_pan_pullout :: MethodBind
  bindAudioEffectStereoEnhance_set_pan_pullout
    = unsafePerformIO $
        withCString "AudioEffectStereoEnhance" $
          \ clsNamePtr ->
            withCString "set_pan_pullout" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  set_pan_pullout ::
                    (AudioEffectStereoEnhance :< cls, Object :< cls) =>
                    cls -> Float -> IO ()
  set_pan_pullout cls arg1
    = withVariantArray [toVariant arg1]
        (\ (arrPtr, len) ->
           godot_method_bind_call bindAudioEffectStereoEnhance_set_pan_pullout
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod AudioEffectStereoEnhance "set_pan_pullout"
             '[Float]
             (IO ())
           where
          nodeMethod = Godot.Core.AudioEffectStereoEnhance.set_pan_pullout
  
  {-# NOINLINE bindAudioEffectStereoEnhance_set_surround #-}
  
  bindAudioEffectStereoEnhance_set_surround :: MethodBind
  bindAudioEffectStereoEnhance_set_surround
    = unsafePerformIO $
        withCString "AudioEffectStereoEnhance" $
          \ clsNamePtr ->
            withCString "set_surround" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  set_surround ::
                 (AudioEffectStereoEnhance :< cls, Object :< cls) =>
                 cls -> Float -> IO ()
  set_surround cls arg1
    = withVariantArray [toVariant arg1]
        (\ (arrPtr, len) ->
           godot_method_bind_call bindAudioEffectStereoEnhance_set_surround
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod AudioEffectStereoEnhance "set_surround"
             '[Float]
             (IO ())
           where
          nodeMethod = Godot.Core.AudioEffectStereoEnhance.set_surround
  
  {-# NOINLINE bindAudioEffectStereoEnhance_set_time_pullout #-}
  
  bindAudioEffectStereoEnhance_set_time_pullout :: MethodBind
  bindAudioEffectStereoEnhance_set_time_pullout
    = unsafePerformIO $
        withCString "AudioEffectStereoEnhance" $
          \ clsNamePtr ->
            withCString "set_time_pullout" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  set_time_pullout ::
                     (AudioEffectStereoEnhance :< cls, Object :< cls) =>
                     cls -> Float -> IO ()
  set_time_pullout cls arg1
    = withVariantArray [toVariant arg1]
        (\ (arrPtr, len) ->
           godot_method_bind_call
             bindAudioEffectStereoEnhance_set_time_pullout
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod AudioEffectStereoEnhance "set_time_pullout"
             '[Float]
             (IO ())
           where
          nodeMethod = Godot.Core.AudioEffectStereoEnhance.set_time_pullout