content: {-# LANGUAGE DerivingStrategies, GeneralizedNewtypeDeriving,
    TypeFamilies, TypeOperators, FlexibleContexts, DataKinds,
    MultiParamTypeClasses #-}
  module Godot.Core.ButtonGroup
         (Godot.Core.ButtonGroup.get_buttons,
          Godot.Core.ButtonGroup.get_pressed_button)
         where
  import Data.Coerce
  import Foreign.C
  import Godot.Internal.Dispatch
  import qualified Data.Vector as V
  import Linear(V2(..),V3(..),M22)
  import Data.Colour(withOpacity)
  import Data.Colour.SRGB(sRGB)
  import System.IO.Unsafe
  import Godot.Gdnative.Internal
  import Godot.Api.Types
  import Godot.Core.Resource()
  
  {-# NOINLINE bindButtonGroup_get_buttons #-}
  
  -- | Returns an @Array@ of @Button@s who have this as their @ButtonGroup@ (see @BaseButton.group@).
  bindButtonGroup_get_buttons :: MethodBind
  bindButtonGroup_get_buttons
    = unsafePerformIO $
        withCString "ButtonGroup" $
          \ clsNamePtr ->
            withCString "get_buttons" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  -- | Returns an @Array@ of @Button@s who have this as their @ButtonGroup@ (see @BaseButton.group@).
  get_buttons ::
                (ButtonGroup :< cls, Object :< cls) => cls -> IO Array
  get_buttons cls
    = withVariantArray []
        (\ (arrPtr, len) ->
           godot_method_bind_call bindButtonGroup_get_buttons (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod ButtonGroup "get_buttons" '[] (IO Array) where
          nodeMethod = Godot.Core.ButtonGroup.get_buttons
  
  {-# NOINLINE bindButtonGroup_get_pressed_button #-}
  
  -- | Returns the current pressed button.
  bindButtonGroup_get_pressed_button :: MethodBind
  bindButtonGroup_get_pressed_button
    = unsafePerformIO $
        withCString "ButtonGroup" $
          \ clsNamePtr ->
            withCString "get_pressed_button" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  -- | Returns the current pressed button.
  get_pressed_button ::
                       (ButtonGroup :< cls, Object :< cls) => cls -> IO BaseButton
  get_pressed_button cls
    = withVariantArray []
        (\ (arrPtr, len) ->
           godot_method_bind_call bindButtonGroup_get_pressed_button
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod ButtonGroup "get_pressed_button" '[]
             (IO BaseButton)
           where
          nodeMethod = Godot.Core.ButtonGroup.get_pressed_button