content: {-# LANGUAGE DerivingStrategies, GeneralizedNewtypeDeriving,
    TypeFamilies, TypeOperators, FlexibleContexts, DataKinds,
    MultiParamTypeClasses #-}
  module Godot.Core.VisualScriptFunctionCall
         (Godot.Core.VisualScriptFunctionCall._CALL_MODE_BASIC_TYPE,
          Godot.Core.VisualScriptFunctionCall._RPC_UNRELIABLE_TO_ID,
          Godot.Core.VisualScriptFunctionCall._CALL_MODE_NODE_PATH,
          Godot.Core.VisualScriptFunctionCall._RPC_UNRELIABLE,
          Godot.Core.VisualScriptFunctionCall._CALL_MODE_SELF,
          Godot.Core.VisualScriptFunctionCall._RPC_RELIABLE_TO_ID,
          Godot.Core.VisualScriptFunctionCall._CALL_MODE_INSTANCE,
          Godot.Core.VisualScriptFunctionCall._CALL_MODE_SINGLETON,
          Godot.Core.VisualScriptFunctionCall._RPC_DISABLED,
          Godot.Core.VisualScriptFunctionCall._RPC_RELIABLE,
          Godot.Core.VisualScriptFunctionCall._get_argument_cache,
          Godot.Core.VisualScriptFunctionCall._set_argument_cache,
          Godot.Core.VisualScriptFunctionCall.get_base_path,
          Godot.Core.VisualScriptFunctionCall.get_base_script,
          Godot.Core.VisualScriptFunctionCall.get_base_type,
          Godot.Core.VisualScriptFunctionCall.get_basic_type,
          Godot.Core.VisualScriptFunctionCall.get_call_mode,
          Godot.Core.VisualScriptFunctionCall.get_function,
          Godot.Core.VisualScriptFunctionCall.get_rpc_call_mode,
          Godot.Core.VisualScriptFunctionCall.get_singleton,
          Godot.Core.VisualScriptFunctionCall.get_use_default_args,
          Godot.Core.VisualScriptFunctionCall.get_validate,
          Godot.Core.VisualScriptFunctionCall.set_base_path,
          Godot.Core.VisualScriptFunctionCall.set_base_script,
          Godot.Core.VisualScriptFunctionCall.set_base_type,
          Godot.Core.VisualScriptFunctionCall.set_basic_type,
          Godot.Core.VisualScriptFunctionCall.set_call_mode,
          Godot.Core.VisualScriptFunctionCall.set_function,
          Godot.Core.VisualScriptFunctionCall.set_rpc_call_mode,
          Godot.Core.VisualScriptFunctionCall.set_singleton,
          Godot.Core.VisualScriptFunctionCall.set_use_default_args,
          Godot.Core.VisualScriptFunctionCall.set_validate)
         where
  import Data.Coerce
  import Foreign.C
  import Godot.Internal.Dispatch
  import qualified Data.Vector as V
  import Linear(V2(..),V3(..),M22)
  import Data.Colour(withOpacity)
  import Data.Colour.SRGB(sRGB)
  import System.IO.Unsafe
  import Godot.Gdnative.Internal
  import Godot.Api.Types
  import Godot.Core.VisualScriptNode()
  
  _CALL_MODE_BASIC_TYPE :: Int
  _CALL_MODE_BASIC_TYPE = 3
  
  _RPC_UNRELIABLE_TO_ID :: Int
  _RPC_UNRELIABLE_TO_ID = 4
  
  _CALL_MODE_NODE_PATH :: Int
  _CALL_MODE_NODE_PATH = 1
  
  _RPC_UNRELIABLE :: Int
  _RPC_UNRELIABLE = 2
  
  _CALL_MODE_SELF :: Int
  _CALL_MODE_SELF = 0
  
  _RPC_RELIABLE_TO_ID :: Int
  _RPC_RELIABLE_TO_ID = 3
  
  _CALL_MODE_INSTANCE :: Int
  _CALL_MODE_INSTANCE = 2
  
  _CALL_MODE_SINGLETON :: Int
  _CALL_MODE_SINGLETON = 4
  
  _RPC_DISABLED :: Int
  _RPC_DISABLED = 0
  
  _RPC_RELIABLE :: Int
  _RPC_RELIABLE = 1
  
  instance NodeProperty VisualScriptFunctionCall "argument_cache"
             Dictionary
             'False
           where
          nodeProperty
            = (_get_argument_cache, wrapDroppingSetter _set_argument_cache,
               Nothing)
  
  instance NodeProperty VisualScriptFunctionCall "base_script"
             GodotString
             'False
           where
          nodeProperty
            = (get_base_script, wrapDroppingSetter set_base_script, Nothing)
  
  instance NodeProperty VisualScriptFunctionCall "base_type"
             GodotString
             'False
           where
          nodeProperty
            = (get_base_type, wrapDroppingSetter set_base_type, Nothing)
  
  instance NodeProperty VisualScriptFunctionCall "basic_type" Int
             'False
           where
          nodeProperty
            = (get_basic_type, wrapDroppingSetter set_basic_type, Nothing)
  
  instance NodeProperty VisualScriptFunctionCall "call_mode" Int
             'False
           where
          nodeProperty
            = (get_call_mode, wrapDroppingSetter set_call_mode, Nothing)
  
  instance NodeProperty VisualScriptFunctionCall "function"
             GodotString
             'False
           where
          nodeProperty
            = (get_function, wrapDroppingSetter set_function, Nothing)
  
  instance NodeProperty VisualScriptFunctionCall "node_path" NodePath
             'False
           where
          nodeProperty
            = (get_base_path, wrapDroppingSetter set_base_path, Nothing)
  
  instance NodeProperty VisualScriptFunctionCall "rpc_call_mode" Int
             'False
           where
          nodeProperty
            = (get_rpc_call_mode, wrapDroppingSetter set_rpc_call_mode,
               Nothing)
  
  instance NodeProperty VisualScriptFunctionCall "singleton"
             GodotString
             'False
           where
          nodeProperty
            = (get_singleton, wrapDroppingSetter set_singleton, Nothing)
  
  instance NodeProperty VisualScriptFunctionCall "use_default_args"
             Int
             'False
           where
          nodeProperty
            = (get_use_default_args, wrapDroppingSetter set_use_default_args,
               Nothing)
  
  instance NodeProperty VisualScriptFunctionCall "validate" Bool
             'False
           where
          nodeProperty
            = (get_validate, wrapDroppingSetter set_validate, Nothing)
  
  {-# NOINLINE bindVisualScriptFunctionCall__get_argument_cache #-}
  
  bindVisualScriptFunctionCall__get_argument_cache :: MethodBind
  bindVisualScriptFunctionCall__get_argument_cache
    = unsafePerformIO $
        withCString "VisualScriptFunctionCall" $
          \ clsNamePtr ->
            withCString "_get_argument_cache" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  _get_argument_cache ::
                        (VisualScriptFunctionCall :< cls, Object :< cls) =>
                        cls -> IO Dictionary
  _get_argument_cache cls
    = withVariantArray []
        (\ (arrPtr, len) ->
           godot_method_bind_call
             bindVisualScriptFunctionCall__get_argument_cache
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptFunctionCall "_get_argument_cache"
             '[]
             (IO Dictionary)
           where
          nodeMethod
            = Godot.Core.VisualScriptFunctionCall._get_argument_cache
  
  {-# NOINLINE bindVisualScriptFunctionCall__set_argument_cache #-}
  
  bindVisualScriptFunctionCall__set_argument_cache :: MethodBind
  bindVisualScriptFunctionCall__set_argument_cache
    = unsafePerformIO $
        withCString "VisualScriptFunctionCall" $
          \ clsNamePtr ->
            withCString "_set_argument_cache" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  _set_argument_cache ::
                        (VisualScriptFunctionCall :< cls, Object :< cls) =>
                        cls -> Dictionary -> IO ()
  _set_argument_cache cls arg1
    = withVariantArray [toVariant arg1]
        (\ (arrPtr, len) ->
           godot_method_bind_call
             bindVisualScriptFunctionCall__set_argument_cache
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptFunctionCall "_set_argument_cache"
             '[Dictionary]
             (IO ())
           where
          nodeMethod
            = Godot.Core.VisualScriptFunctionCall._set_argument_cache
  
  {-# NOINLINE bindVisualScriptFunctionCall_get_base_path #-}
  
  bindVisualScriptFunctionCall_get_base_path :: MethodBind
  bindVisualScriptFunctionCall_get_base_path
    = unsafePerformIO $
        withCString "VisualScriptFunctionCall" $
          \ clsNamePtr ->
            withCString "get_base_path" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  get_base_path ::
                  (VisualScriptFunctionCall :< cls, Object :< cls) =>
                  cls -> IO NodePath
  get_base_path cls
    = withVariantArray []
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptFunctionCall_get_base_path
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptFunctionCall "get_base_path" '[]
             (IO NodePath)
           where
          nodeMethod = Godot.Core.VisualScriptFunctionCall.get_base_path
  
  {-# NOINLINE bindVisualScriptFunctionCall_get_base_script #-}
  
  bindVisualScriptFunctionCall_get_base_script :: MethodBind
  bindVisualScriptFunctionCall_get_base_script
    = unsafePerformIO $
        withCString "VisualScriptFunctionCall" $
          \ clsNamePtr ->
            withCString "get_base_script" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  get_base_script ::
                    (VisualScriptFunctionCall :< cls, Object :< cls) =>
                    cls -> IO GodotString
  get_base_script cls
    = withVariantArray []
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptFunctionCall_get_base_script
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptFunctionCall "get_base_script" '[]
             (IO GodotString)
           where
          nodeMethod = Godot.Core.VisualScriptFunctionCall.get_base_script
  
  {-# NOINLINE bindVisualScriptFunctionCall_get_base_type #-}
  
  bindVisualScriptFunctionCall_get_base_type :: MethodBind
  bindVisualScriptFunctionCall_get_base_type
    = unsafePerformIO $
        withCString "VisualScriptFunctionCall" $
          \ clsNamePtr ->
            withCString "get_base_type" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  get_base_type ::
                  (VisualScriptFunctionCall :< cls, Object :< cls) =>
                  cls -> IO GodotString
  get_base_type cls
    = withVariantArray []
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptFunctionCall_get_base_type
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptFunctionCall "get_base_type" '[]
             (IO GodotString)
           where
          nodeMethod = Godot.Core.VisualScriptFunctionCall.get_base_type
  
  {-# NOINLINE bindVisualScriptFunctionCall_get_basic_type #-}
  
  bindVisualScriptFunctionCall_get_basic_type :: MethodBind
  bindVisualScriptFunctionCall_get_basic_type
    = unsafePerformIO $
        withCString "VisualScriptFunctionCall" $
          \ clsNamePtr ->
            withCString "get_basic_type" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  get_basic_type ::
                   (VisualScriptFunctionCall :< cls, Object :< cls) => cls -> IO Int
  get_basic_type cls
    = withVariantArray []
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptFunctionCall_get_basic_type
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptFunctionCall "get_basic_type" '[]
             (IO Int)
           where
          nodeMethod = Godot.Core.VisualScriptFunctionCall.get_basic_type
  
  {-# NOINLINE bindVisualScriptFunctionCall_get_call_mode #-}
  
  bindVisualScriptFunctionCall_get_call_mode :: MethodBind
  bindVisualScriptFunctionCall_get_call_mode
    = unsafePerformIO $
        withCString "VisualScriptFunctionCall" $
          \ clsNamePtr ->
            withCString "get_call_mode" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  get_call_mode ::
                  (VisualScriptFunctionCall :< cls, Object :< cls) => cls -> IO Int
  get_call_mode cls
    = withVariantArray []
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptFunctionCall_get_call_mode
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptFunctionCall "get_call_mode" '[]
             (IO Int)
           where
          nodeMethod = Godot.Core.VisualScriptFunctionCall.get_call_mode
  
  {-# NOINLINE bindVisualScriptFunctionCall_get_function #-}
  
  bindVisualScriptFunctionCall_get_function :: MethodBind
  bindVisualScriptFunctionCall_get_function
    = unsafePerformIO $
        withCString "VisualScriptFunctionCall" $
          \ clsNamePtr ->
            withCString "get_function" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  get_function ::
                 (VisualScriptFunctionCall :< cls, Object :< cls) =>
                 cls -> IO GodotString
  get_function cls
    = withVariantArray []
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptFunctionCall_get_function
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptFunctionCall "get_function" '[]
             (IO GodotString)
           where
          nodeMethod = Godot.Core.VisualScriptFunctionCall.get_function
  
  {-# NOINLINE bindVisualScriptFunctionCall_get_rpc_call_mode #-}
  
  bindVisualScriptFunctionCall_get_rpc_call_mode :: MethodBind
  bindVisualScriptFunctionCall_get_rpc_call_mode
    = unsafePerformIO $
        withCString "VisualScriptFunctionCall" $
          \ clsNamePtr ->
            withCString "get_rpc_call_mode" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  get_rpc_call_mode ::
                      (VisualScriptFunctionCall :< cls, Object :< cls) => cls -> IO Int
  get_rpc_call_mode cls
    = withVariantArray []
        (\ (arrPtr, len) ->
           godot_method_bind_call
             bindVisualScriptFunctionCall_get_rpc_call_mode
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptFunctionCall "get_rpc_call_mode"
             '[]
             (IO Int)
           where
          nodeMethod = Godot.Core.VisualScriptFunctionCall.get_rpc_call_mode
  
  {-# NOINLINE bindVisualScriptFunctionCall_get_singleton #-}
  
  bindVisualScriptFunctionCall_get_singleton :: MethodBind
  bindVisualScriptFunctionCall_get_singleton
    = unsafePerformIO $
        withCString "VisualScriptFunctionCall" $
          \ clsNamePtr ->
            withCString "get_singleton" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  get_singleton ::
                  (VisualScriptFunctionCall :< cls, Object :< cls) =>
                  cls -> IO GodotString
  get_singleton cls
    = withVariantArray []
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptFunctionCall_get_singleton
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptFunctionCall "get_singleton" '[]
             (IO GodotString)
           where
          nodeMethod = Godot.Core.VisualScriptFunctionCall.get_singleton
  
  {-# NOINLINE bindVisualScriptFunctionCall_get_use_default_args #-}
  
  bindVisualScriptFunctionCall_get_use_default_args :: MethodBind
  bindVisualScriptFunctionCall_get_use_default_args
    = unsafePerformIO $
        withCString "VisualScriptFunctionCall" $
          \ clsNamePtr ->
            withCString "get_use_default_args" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  get_use_default_args ::
                         (VisualScriptFunctionCall :< cls, Object :< cls) => cls -> IO Int
  get_use_default_args cls
    = withVariantArray []
        (\ (arrPtr, len) ->
           godot_method_bind_call
             bindVisualScriptFunctionCall_get_use_default_args
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptFunctionCall "get_use_default_args"
             '[]
             (IO Int)
           where
          nodeMethod
            = Godot.Core.VisualScriptFunctionCall.get_use_default_args
  
  {-# NOINLINE bindVisualScriptFunctionCall_get_validate #-}
  
  bindVisualScriptFunctionCall_get_validate :: MethodBind
  bindVisualScriptFunctionCall_get_validate
    = unsafePerformIO $
        withCString "VisualScriptFunctionCall" $
          \ clsNamePtr ->
            withCString "get_validate" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  get_validate ::
                 (VisualScriptFunctionCall :< cls, Object :< cls) => cls -> IO Bool
  get_validate cls
    = withVariantArray []
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptFunctionCall_get_validate
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptFunctionCall "get_validate" '[]
             (IO Bool)
           where
          nodeMethod = Godot.Core.VisualScriptFunctionCall.get_validate
  
  {-# NOINLINE bindVisualScriptFunctionCall_set_base_path #-}
  
  bindVisualScriptFunctionCall_set_base_path :: MethodBind
  bindVisualScriptFunctionCall_set_base_path
    = unsafePerformIO $
        withCString "VisualScriptFunctionCall" $
          \ clsNamePtr ->
            withCString "set_base_path" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  set_base_path ::
                  (VisualScriptFunctionCall :< cls, Object :< cls) =>
                  cls -> NodePath -> IO ()
  set_base_path cls arg1
    = withVariantArray [toVariant arg1]
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptFunctionCall_set_base_path
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptFunctionCall "set_base_path"
             '[NodePath]
             (IO ())
           where
          nodeMethod = Godot.Core.VisualScriptFunctionCall.set_base_path
  
  {-# NOINLINE bindVisualScriptFunctionCall_set_base_script #-}
  
  bindVisualScriptFunctionCall_set_base_script :: MethodBind
  bindVisualScriptFunctionCall_set_base_script
    = unsafePerformIO $
        withCString "VisualScriptFunctionCall" $
          \ clsNamePtr ->
            withCString "set_base_script" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  set_base_script ::
                    (VisualScriptFunctionCall :< cls, Object :< cls) =>
                    cls -> GodotString -> IO ()
  set_base_script cls arg1
    = withVariantArray [toVariant arg1]
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptFunctionCall_set_base_script
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptFunctionCall "set_base_script"
             '[GodotString]
             (IO ())
           where
          nodeMethod = Godot.Core.VisualScriptFunctionCall.set_base_script
  
  {-# NOINLINE bindVisualScriptFunctionCall_set_base_type #-}
  
  bindVisualScriptFunctionCall_set_base_type :: MethodBind
  bindVisualScriptFunctionCall_set_base_type
    = unsafePerformIO $
        withCString "VisualScriptFunctionCall" $
          \ clsNamePtr ->
            withCString "set_base_type" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  set_base_type ::
                  (VisualScriptFunctionCall :< cls, Object :< cls) =>
                  cls -> GodotString -> IO ()
  set_base_type cls arg1
    = withVariantArray [toVariant arg1]
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptFunctionCall_set_base_type
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptFunctionCall "set_base_type"
             '[GodotString]
             (IO ())
           where
          nodeMethod = Godot.Core.VisualScriptFunctionCall.set_base_type
  
  {-# NOINLINE bindVisualScriptFunctionCall_set_basic_type #-}
  
  bindVisualScriptFunctionCall_set_basic_type :: MethodBind
  bindVisualScriptFunctionCall_set_basic_type
    = unsafePerformIO $
        withCString "VisualScriptFunctionCall" $
          \ clsNamePtr ->
            withCString "set_basic_type" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  set_basic_type ::
                   (VisualScriptFunctionCall :< cls, Object :< cls) =>
                   cls -> Int -> IO ()
  set_basic_type cls arg1
    = withVariantArray [toVariant arg1]
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptFunctionCall_set_basic_type
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptFunctionCall "set_basic_type"
             '[Int]
             (IO ())
           where
          nodeMethod = Godot.Core.VisualScriptFunctionCall.set_basic_type
  
  {-# NOINLINE bindVisualScriptFunctionCall_set_call_mode #-}
  
  bindVisualScriptFunctionCall_set_call_mode :: MethodBind
  bindVisualScriptFunctionCall_set_call_mode
    = unsafePerformIO $
        withCString "VisualScriptFunctionCall" $
          \ clsNamePtr ->
            withCString "set_call_mode" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  set_call_mode ::
                  (VisualScriptFunctionCall :< cls, Object :< cls) =>
                  cls -> Int -> IO ()
  set_call_mode cls arg1
    = withVariantArray [toVariant arg1]
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptFunctionCall_set_call_mode
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptFunctionCall "set_call_mode" '[Int]
             (IO ())
           where
          nodeMethod = Godot.Core.VisualScriptFunctionCall.set_call_mode
  
  {-# NOINLINE bindVisualScriptFunctionCall_set_function #-}
  
  bindVisualScriptFunctionCall_set_function :: MethodBind
  bindVisualScriptFunctionCall_set_function
    = unsafePerformIO $
        withCString "VisualScriptFunctionCall" $
          \ clsNamePtr ->
            withCString "set_function" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  set_function ::
                 (VisualScriptFunctionCall :< cls, Object :< cls) =>
                 cls -> GodotString -> IO ()
  set_function cls arg1
    = withVariantArray [toVariant arg1]
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptFunctionCall_set_function
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptFunctionCall "set_function"
             '[GodotString]
             (IO ())
           where
          nodeMethod = Godot.Core.VisualScriptFunctionCall.set_function
  
  {-# NOINLINE bindVisualScriptFunctionCall_set_rpc_call_mode #-}
  
  bindVisualScriptFunctionCall_set_rpc_call_mode :: MethodBind
  bindVisualScriptFunctionCall_set_rpc_call_mode
    = unsafePerformIO $
        withCString "VisualScriptFunctionCall" $
          \ clsNamePtr ->
            withCString "set_rpc_call_mode" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  set_rpc_call_mode ::
                      (VisualScriptFunctionCall :< cls, Object :< cls) =>
                      cls -> Int -> IO ()
  set_rpc_call_mode cls arg1
    = withVariantArray [toVariant arg1]
        (\ (arrPtr, len) ->
           godot_method_bind_call
             bindVisualScriptFunctionCall_set_rpc_call_mode
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptFunctionCall "set_rpc_call_mode"
             '[Int]
             (IO ())
           where
          nodeMethod = Godot.Core.VisualScriptFunctionCall.set_rpc_call_mode
  
  {-# NOINLINE bindVisualScriptFunctionCall_set_singleton #-}
  
  bindVisualScriptFunctionCall_set_singleton :: MethodBind
  bindVisualScriptFunctionCall_set_singleton
    = unsafePerformIO $
        withCString "VisualScriptFunctionCall" $
          \ clsNamePtr ->
            withCString "set_singleton" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  set_singleton ::
                  (VisualScriptFunctionCall :< cls, Object :< cls) =>
                  cls -> GodotString -> IO ()
  set_singleton cls arg1
    = withVariantArray [toVariant arg1]
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptFunctionCall_set_singleton
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptFunctionCall "set_singleton"
             '[GodotString]
             (IO ())
           where
          nodeMethod = Godot.Core.VisualScriptFunctionCall.set_singleton
  
  {-# NOINLINE bindVisualScriptFunctionCall_set_use_default_args #-}
  
  bindVisualScriptFunctionCall_set_use_default_args :: MethodBind
  bindVisualScriptFunctionCall_set_use_default_args
    = unsafePerformIO $
        withCString "VisualScriptFunctionCall" $
          \ clsNamePtr ->
            withCString "set_use_default_args" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  set_use_default_args ::
                         (VisualScriptFunctionCall :< cls, Object :< cls) =>
                         cls -> Int -> IO ()
  set_use_default_args cls arg1
    = withVariantArray [toVariant arg1]
        (\ (arrPtr, len) ->
           godot_method_bind_call
             bindVisualScriptFunctionCall_set_use_default_args
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptFunctionCall "set_use_default_args"
             '[Int]
             (IO ())
           where
          nodeMethod
            = Godot.Core.VisualScriptFunctionCall.set_use_default_args
  
  {-# NOINLINE bindVisualScriptFunctionCall_set_validate #-}
  
  bindVisualScriptFunctionCall_set_validate :: MethodBind
  bindVisualScriptFunctionCall_set_validate
    = unsafePerformIO $
        withCString "VisualScriptFunctionCall" $
          \ clsNamePtr ->
            withCString "set_validate" $
              \ methodNamePtr ->
                godot_method_bind_get_method clsNamePtr methodNamePtr
  
  set_validate ::
                 (VisualScriptFunctionCall :< cls, Object :< cls) =>
                 cls -> Bool -> IO ()
  set_validate cls arg1
    = withVariantArray [toVariant arg1]
        (\ (arrPtr, len) ->
           godot_method_bind_call bindVisualScriptFunctionCall_set_validate
             (upcast cls)
             arrPtr
             len
             >>= \ (err, res) -> throwIfErr err >> fromGodotVariant res)
  
  instance NodeMethod VisualScriptFunctionCall "set_validate" '[Bool]
             (IO ())
           where
          nodeMethod = Godot.Core.VisualScriptFunctionCall.set_validate