/*
 * Pixel Dungeon
 * Copyright (C) 2012-2015  Oleg Dolya
 *
 * Shattered Pixel Dungeon
 * Copyright (C) 2014-2019 Evan Debenham
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

package com.watabou.utils;

import com.watabou.noosa.Game;

public class GameMath {
	
	public static float speed( float speed, float acc ) {
		
		if (acc != 0) {
			speed += acc * Game.elapsed;
		}
		
		return speed;
	}
	
	public static float gate( float min, float value, float max ) {
		if (value < min) {
			return min;
		} else if (value > max) {
			return max;
		} else {
			return value;
		}
	}
}
