/*
 * Pixel Dungeon
 * Copyright (C) 2012-2015 Oleg Dolya
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */
package com.shatteredpixel.shatteredpixeldungeon.effects.particles;

import com.watabou.noosa.particles.Emitter;
import com.watabou.noosa.particles.PixelParticle;
import com.watabou.noosa.particles.Emitter.Factory;
import com.watabou.utils.Random;

public class BlastParticle extends PixelParticle.Shrinking {
	
	public static final Factory FACTORY = new Factory() {
		@Override
		public void emit( Emitter emitter, int index, float x, float y ) {
			((BlastParticle)emitter.recycle( BlastParticle.class )).reset( x, y );
		}
		@Override
		public boolean lightMode() {
			return true;
		}
	};
	
	public BlastParticle() {
		super();
		
		color( 0xEE7722 );
		acc.set( 0, +50 );
	}
	
	public void reset( float x, float y ) {
		revive();
		
		this.x = x;
		this.y = y;
		
		left = lifespan = Random.Float();
		
		size = 8;
		speed.polar( -Random.Float( 3.1415926f ), Random.Float( 32, 64 ) );
	}
	
	@Override
	public void update() {
		super.update();
		am = left > 0.8f ? (1 - left) * 5 : 1;
	}
}