/*
 * Pixel Dungeon
 * Copyright (C) 2012-2015 Oleg Dolya
 *
 * Shattered Pixel Dungeon
 * Copyright (C) 2014-2025 Evan Debenham
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>
 */

package com.shatteredpixel.shatteredpixeldungeon.effects.particles;

import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.tiles.DungeonTilemap;
import com.watabou.noosa.particles.Emitter;
import com.watabou.noosa.particles.Emitter.Factory;
import com.watabou.noosa.particles.PixelParticle;
import com.watabou.utils.PointF;
import com.watabou.utils.Random;

public class FlowParticle extends PixelParticle {

	public static final Emitter.Factory FACTORY = new Factory() {
		@Override
		public void emit( Emitter emitter, int index, float x, float y ) {
			((FlowParticle)emitter.recycle( FlowParticle.class )).reset( x, y );
		}
	};
	
	public FlowParticle() {
		super();
		
		lifespan = 0.6f;
		acc.set( 0, 32 );
		angularSpeed = Random.Float( -360, +360 );
	}
	
	public void reset( float x, float y ) {
		revive();
		
		left = lifespan;
		
		this.x = x;
		this.y = y;
		
		am = 0;
		size( 0 );
		speed.set( 0 );
	}
	
	@Override
	public void update() {
		super.update();
		
		float p = left / lifespan;
		am = (p < 0.5f ? p : 1 - p) * 0.6f;
		size( (1 - p) * 4 );
	}

	public static class Flow extends Emitter {
		
		private int pos;
		
		public Flow( int pos ) {
			super();
			
			this.pos = pos;

			PointF p = DungeonTilemap.tileToWorld( pos );
			pos( p.x, p.y + DungeonTilemap.SIZE - 1, DungeonTilemap.SIZE, 0);

			pour(FACTORY, 0.05f);
		}
		
		@Override
		public void update() {
			
			if (visible = (pos < Dungeon.level.heroFOV.length && Dungeon.level.heroFOV[pos])) {
				
				super.update();

			}
		}
	}
}