content: package com.rs2.game.content.skills.slayer;
  
  import com.rs2.game.npcs.NpcHandler;
  import com.rs2.game.players.Player;
  
  /**
   * Slayer Item Requirements
   * @author Andrew (Mr Extremez)
   */
  
  public class SlayerRequirements {
  
  	private static final int NOSE_PEG = 4168, MIRROR_SHIELD = 4156,
  			EAR_MUFFS = 4166, ROCK_HAMMER = 4162, FACEMASK = 4164,
  			LEAF_BLADED_SPEAR = 4158, BROAD_ARROWS = 4172, BAG_OF_SALT = 4161;
  
  	public static boolean itemNeededSlayer(Player c, int i) {
  		int npcType = NpcHandler.npcs[i].npcType;
  		switch (NpcHandler.npcs[i].npcType) {
  		case 1622:
  		case 1623: //rock slug
  		if (!c.getItemAssistant().playerHasItem(BAG_OF_SALT, 1)) {
  			c.getPacketSender().sendMessage("You need a Bag of Salt to attack Rock Slugs.");
  			c.getCombatAssistant().resetPlayerAttack();
  			return false;	
  		}
  		break;
  		case 1632: // turoth
  			if (c.playerEquipment[c.playerWeapon] != LEAF_BLADED_SPEAR && c.playerEquipment[c.playerArrows] != BROAD_ARROWS) {
  				c.getPacketSender().sendMessage("You need a Leaf Bladed Spear or Broad Arrows to attack Turoths.");
  				c.getCombatAssistant().resetPlayerAttack();
  				return false;
  			} else if (c.playerEquipment[c.playerArrows] != BROAD_ARROWS && c.playerEquipment[c.playerWeapon] != LEAF_BLADED_SPEAR) {
  				c.getPacketSender().sendMessage("You need a Leaf Bladed Spear or Broad Arrows to attack Turoths.");
  				c.getCombatAssistant().resetPlayerAttack();
  				return false;
  			}
  			break;
  		case 1612:// banshee
  			if (c.playerEquipment[c.playerHat] != EAR_MUFFS) {
  				c.getPacketSender().sendMessage("You need some Ear Muffs to attack Banshees.");
  				c.getCombatAssistant().resetPlayerAttack();
  				return false;
  			}
  			break;
  		case 1620: //basilisk
  		case 1616:// cockatrice
  			if (c.playerEquipment[c.playerShield] != MIRROR_SHIELD) {
  				c.getPacketSender().sendMessage("You need a Mirror Shield to attack a " + NpcHandler.getNpcListName(npcType).toLowerCase() + ".");
  				c.getCombatAssistant().resetPlayerAttack();
  				return false;
  			}
  			break;
  		case 1624:// dust devil
  			if (c.playerEquipment[c.playerHat] != FACEMASK) {
  				c.getPacketSender().sendMessage("You need a Face Mask to attack Dust devils.");
  				c.getCombatAssistant().resetPlayerAttack();
  				return false;
  			}
  			break;
  		case 1604:
  		case 1605:
  		case 1606:
  		case 1607:// spectre
  			if (c.playerEquipment[c.playerHat] != NOSE_PEG) {
  				c.getPacketSender().sendMessage("You need a Nose Peg to attack Aberrant specter.");
  				c.getCombatAssistant().resetPlayerAttack();
  				return false;
  			}
  			break;
  		case 1611:// garg
  			if (!c.getItemAssistant().playerHasItem(ROCK_HAMMER)) {
  				c.getPacketSender().sendMessage("You need a Rock Hammer to attack gargoyles.");
  				c.getCombatAssistant().resetPlayerAttack();
  				return false;
  			}
  			break;
  		}
  		return true;
  	}
  
  }
  