content: package com.rs2.game.content;
  
  import java.util.HashMap;
  import com.rs2.game.players.Player;
  
  public class EmoteHandler {
  
  	private final Player player;
  
  	public EmoteHandler(Player player2) {
  		this.player = player2;
  	}
  
  	public Emotes EMOTES = null;
  
  	public enum Emotes {
  		Yes(168, 855, -1), No(169, 856, -1), Bow(164, 858, -1), Angry(167, 864,
  				-1), Think(162, 857, -1), Wave(163, 863, -1), Shrug(52058,
  				2113, -1), Cheer(171, 862, -1), Beckon(165, 859, -1), Laugh(
  				170, 861, -1), Jump_For_Joy(52054, 2109, -1), Yawn(52056, 2111,
  				-1), Dance(166, 866, -1), Jig(52051, 2106, -1), Twirl(52052,
  				2107, -1), Headbang(52053, 2108, -1), Cry(161, 860, -1), Blow_Kiss(
  				43092, 0x558, 574), Panic(52050, 2105, -1), Rasberry(52055,
  				2110, -1), Clap(172, 865, -1), Salute(52057, 2112, -1), Goblin_Bow(
  				52071, 0x84F, -1), Goblin_Salute(52072, 0x850, -1), Glass_Box(
  				2155, 0x46B, -1), Climb_Rope(25103, 0x46A, -1), Lean(25106,
  				0x469, -1), Glass_Wall(2154, 0x468, -1), Idea(88060, 4276, 712), Stomp(
  				88061, 4278, -1), Flap(88062, 4280, -1), Slap_Head(88063, 4275,
  				-1), Zombie_Walk(72032, 3544, -1), Zombie_Dance(72033, 3543, -1), Zombie_Hand(
  				88065, 7272, 1244), Scared(59062, 2836, -1), Bunny_Hop(72254,
  				3866, -1);
  
  		private Emotes(int buttonId, int animId, int gfxId) {
  			buttonID = buttonId;
  			animID = animId;
  			gfxID = gfxId;
  		}
  
  		public static HashMap<Integer, Emotes> emotes = new HashMap<Integer, Emotes>();
  
  		public static Emotes loadEmote(int buttonId) {
  			return emotes.get(buttonId);
  		}
  
  		static {
  			for (Emotes e : Emotes.values()) {
  				emotes.put(e.buttonID, e);
  			}
  		}
  
  		public int gfxID;
  		public int animID;
  		public int buttonID;
  	}
  
  	public void startEmote(int buttonId) {
  		Emotes EMOTES = Emotes.loadEmote(buttonId);
  		if (EMOTES != null && this.EMOTES == null) {
  			this.EMOTES = EMOTES;
  			if (EMOTES.animID != 1) {
  				if (player.tutorialProgress == 10) {
  					player.getDialogueHandler().sendDialogues(3039, 0);
  				}
  				player.startAnimation(EMOTES.animID);
  				EMOTES = null;
  				this.EMOTES = null;
  			}
  		}
  	}
  }
  