content: package com.rs2.game.objects.impl;
  
  import com.rs2.GameEngine;
  import com.rs2.game.content.music.sound.SoundList;
  import com.rs2.game.players.Player;
  import com.rs2.util.Misc;
  
  /**
   * @author Andrew (Mr Extremez)
   */
  
  public class Webs {
  
  	public static int[] CLICKING_OBJECTS = { 733 };
  
  	public static boolean webs(Player player, int object) {
  		for (int element : CLICKING_OBJECTS) {
  			if (object == element) {
  				return true;
  			}
  		}
  		return false;
  	}
  
  	public static void slashWeb(Player player, final int objectClickId, final int objectX, final int objectY) {
  		if (System.currentTimeMillis() - player.webSlashDelay > 1800) {
  			if (Misc.random(3) > 0) {
  				GameEngine.objectHandler.createAnObject(-1, objectX, objectY);
  				// c.startAnimation(451);
  				player.startAnimation(player.getCombatAssistant().getWepAnim());
  				player.webSlashDelay = System.currentTimeMillis();
  				player.getPacketSender().sendSound(SoundList.SLASH_WEB, 100, 0);
  				player.getPacketSender().sendMessage("You successfully slash open the web.");
  			} else {
  				player.getPacketSender().sendMessage("You fail to slash through the web.");
  				return;
  			}
  		}
  	}
  }
  