content: package com.rs2.game.content.randomevents;
  
  import com.rs2.Constants;
  import com.rs2.game.npcs.NpcHandler;
  import com.rs2.game.players.Player;
  import com.rs2.util.Misc;
  
  public class TreeSpirit {
  
  	private static int[][] treeSpirit = {
  			// combat, combat 2, npcid, hitpoints, levels
  			{ 3, 10, 438, 28, 1 }, { 11, 20, 439, 36, 1 },
  			{ 21, 40, 440, 57, 3 }, { 61, 90, 441, 90, 4 },
  			{ 91, 110, 442, 130, 5 }, { 111, 138, 443, 160, 7 }, };
  	
  	private static int checkStats(Player p) {
  		return p.getPlayerAssistant().getLevelForXP(p.playerXP[Constants.HITPOINTS]) * 2;
  	}
  	
  	public static void spawnTreeSpirit(Player p) {
  		for (int[] element : treeSpirit) {
  			if (p.treeSpiritSpawned == false) {
  			if (p.combatLevel >= element[0] && p.combatLevel <= element[1]) {
  				NpcHandler.spawnNpc(p, element[2], p.absX + Misc.random(1),
  						p.absY + Misc.random(1), p.heightLevel, 0, element[3],
  						element[4], checkStats(p), p.playerLevel[Constants.DEFENCE] * 2, true,
  						false);
  				NpcHandler.npcs[element[2]]
  						.forceChat("Leave these woods and never return!");
  				p.treeSpiritSpawned = true;
  				p.randomActions = 0;
  				}
  			}
  		}
  	}
  }