content: package com.rs2.game.content.randomevents;
  
  import com.rs2.game.players.Player;
  import com.rs2.util.Misc;
  
  public class FreakyForester {
  
  	public static void teleportToLocation(Player c) {
  		c.lastX = c.absX;
  		c.lastY = c.absY;
  		c.lastH = c.heightLevel;
  		c.teleportToX = 2602;
  		c.teleportToY = 4775;
  		c.heightLevel = 0;
  		c.getPacketSender().sendMessage("Talk to the freaky forester to get out.");
  	}
  
  	private static String[] pheasant = { "one", "two", "three", "four", };
  
  	public static String getPheasant(Player client) {
  		if (client.getPheasent < 0) {
  			client.getPheasent = Misc.random(3);
  		}
  		return pheasant[client.getPheasent] + " tailed";
  	}
  
  	public static void leaveArea(Player client) {
  		if (client.killedPheasant[client.getPheasent]) {
  			client.getPlayerAssistant().movePlayer(client.lastX, client.lastY, client.lastH);
  			client.canLeaveArea = true;
  			client.getPacketSender().sendMessage("Congratulations, you've completed the freaky forester event!");
  			if (client.recievedReward == false) {
  				client.getItemAssistant().addItem(6180, 1);
  				client.getItemAssistant().addItem(6181, 1);
  				client.getItemAssistant().addItem(6182, 1);
  				client.recievedReward = true;
  			} else {
  				client.getItemAssistant().addItem(995, 500);
  				client.getPacketSender().sendMessage("You have already beat the freaky forester event so you get 500 coins.");
  			}
  			int delete = client.getItemAssistant().getItemAmount(6178);
  			client.getItemAssistant().deleteItem(6178, delete);
  			client.randomActions = 0;
  		} else {
  			RandomEventHandler.failEvent(client);
  		}
  		for (int i = 0; i < 4; i++) {
  			client.killedPheasant[i] = false;
  		}
  		client.getPheasent = -1;
  		client.canLeaveArea = false;
  	}
  
  	public static void killedPheasant(Player c, int p) {
  		for (int i = 0; i < 4; i++) {
  			c.killedPheasant[i] = false;
  		}
  		c.killedPheasant[p] = true;
  	}
  
  	public static boolean hasKilledPheasant(Player client) {
  		for (int i = 0; i < 4; i++) {
  			if (client.killedPheasant[i]) {
  				client.canLeaveArea = true;
  				return true;
  			}
  		}
  		client.canLeaveArea = false;
  		return false;
  	}
  }
  