content: package com.rs2.game.content.skills.runecrafting;
  
  import com.rs2.game.players.Player;
  
  public class AbyssalHandler {
  
  	public static void handleAbyssalTeleport(Player player, int objectId) {
  		switch (objectId) {
  		case 7147: // squeeze through gap
  			player.getPlayerAssistant().movePlayer(3030, 4842, 0);
  			break;
  		case 7133: // nature
  			player.getPlayerAssistant().startTeleport(2395, 4841, 0, "modern");
  			break;
  		case 7132: // cosmic
  			player.getPlayerAssistant().startTeleport(2144, 4831, 0, "modern");
  			break;
  		case 7129: // fire
  			player.getPlayerAssistant().startTeleport(2585, 4836, 0, "modern");
  			break;
  		case 7130: // earth
  			player.getPlayerAssistant().startTeleport(2658, 4839, 0, "modern");
  			break;
  		case 7131: // body
  			player.getPlayerAssistant().startTeleport(2525, 4830, 0, "modern");
  			break;
  		case 7140: // mind
  			player.getPlayerAssistant().startTeleport(2786, 4834, 0, "modern");
  			break;
  		case 7139: // air
  			player.getPlayerAssistant().startTeleport(2844, 4837, 0, "modern");
  			break;
  		case 7137: // water
  			player.getPlayerAssistant().startTeleport(2722, 4833, 0, "modern");
  			break;
  		case 7136: // death
  			player.getPlayerAssistant().startTeleport(2205, 4834, 0, "modern");
  			break;
  		case 7135: // law
  			player.getPlayerAssistant().startTeleport(2464, 4830, 0, "modern");
  			break;
  		case 7134: // chaos
  			player.getPlayerAssistant().startTeleport(2274, 4842, 0, "modern");
  			break;
  		case 7138: // soul
  		case 7141: // blood
  			player.getPacketSender().sendMessage("This altar is currently disabled.");
  			break;
  		}
  	}
  
  }
  