content: package com.rs2.game.content.skills.farming;
  
  import com.rs2.game.players.Player;
  
  public class Farming {
  
  	public static void processCalc(Player p) {
  		p.getAllotment().doCalculations();
  		p.getBushes().doCalculations();
  		p.getFlowers().doCalculations();
  		p.getFruitTrees().doCalculations();
  		p.getHerbs().doCalculations();
  		p.getHops().doCalculations();
  		p.getSpecialPlantOne().doCalculations();
  		p.getSpecialPlantTwo().doCalculations();
  		p.getTrees().doCalculations();
  	}
  
  	public static boolean prepareCrop(Player player, int item, int id, int x,
  			int y) {
  		// plant pot
  		if (player.getSeedling().fillPotWithSoil(item, x, y)) {
  			return true;
  		}
  		// // allotments
  		if (player.getAllotment().curePlant(x, y, item)) {
  			return true;
  		}
  		if (player.getAllotment().putCompost(x, y, item)) {
  			return true;
  		}
  		if (player.getAllotment().clearPatch(x, y, item)) {
  			return true;
  		}
  		if (item >= 3422 && item <= 3428 && id == 4090) {
  			player.getItemAssistant().deleteItem(item, 1);
  			player.getItemAssistant().addItem(item + 8, 1);
  			player.startAnimation(832);
  			player.getPacketSender()
  					.sendMessage(
  							"You put the olive oil on the fire, and turn it into sacred oil.");
  			return true;
  		}
  		if (item <= 5340 && item > 5332) {
  			if (player.getAllotment().waterPatch(x, y, item)) {
  				return true;
  			}
  		}
  		if (player.getAllotment().plantSeed(x, y, item)) {
  			return true;
  		}
  		// flowers
  		if (player.getFlowers().plantScareCrow(x, y, item)) {
  			return true;
  		}
  		if (player.getFlowers().curePlant(x, y, item)) {
  			return true;
  		}
  		if (player.getFlowers().putCompost(x, y, item)) {
  			return true;
  		}
  		if (player.getFlowers().clearPatch(x, y, item)) {
  			return true;
  		}
  		if (item <= 5340 && item > 5332) {
  			if (player.getFlowers().waterPatch(x, y, item)) {
  				return true;
  			}
  		}
  		if (player.getFlowers().plantSeed(x, y, item)) {
  			return true;
  		}
  		if (player.getCompost().handleItemOnObject(item, id, x, y)) {
  			return true;
  		}
  		// herbs
  		if (player.getHerbs().curePlant(x, y, item)) {
  			return true;
  		}
  		if (player.getHerbs().putCompost(x, y, item)) {
  			return true;
  		}
  		if (player.getHerbs().clearPatch(x, y, item)) {
  			return true;
  		}
  		if (player.getHerbs().plantSeed(x, y, item)) {
  			return true;
  		}
  		// hops
  		if (player.getHops().curePlant(x, y, item)) {
  			return true;
  		}
  		if (player.getHops().putCompost(x, y, item)) {
  			return true;
  		}
  		if (player.getHops().clearPatch(x, y, item)) {
  			return true;
  		}
  		if (item <= 5340 && item > 5332)
  			if (player.getHops().waterPatch(x, y, item)) {
  				return true;
  			}
  		if (player.getHops().plantSeed(x, y, item)) {
  			return true;
  		}
  		// bushes
  		if (player.getBushes().curePlant(x, y, item)) {
  			return true;
  		}
  		if (player.getBushes().putCompost(x, y, item)) {
  			return true;
  		}
  
  		if (player.getBushes().clearPatch(x, y, item)) {
  			return true;
  		}
  		if (player.getBushes().plantSeed(x, y, item)) {
  			return true;
  		}
  		// trees
  		if (player.getTrees().pruneArea(x, y, item)) {
  			return true;
  		}
  		if (player.getTrees().putCompost(x, y, item)) {
  			return true;
  		}
  		if (player.getTrees().plantSapling(x, y, item)) {
  			return true;
  		}
  		if (player.getTrees().clearPatch(x, y, item)) {
  			return true;
  		}
  		// fruit trees
  		if (player.getFruitTrees().pruneArea(x, y, item)) {
  			return true;
  		}
  		if (player.getFruitTrees().putCompost(x, y, item)) {
  			return true;
  		}
  		if (player.getFruitTrees().clearPatch(x, y, item)) {
  			return true;
  		}
  		if (player.getFruitTrees().plantSapling(x, y, item)) {
  			return true;
  		}
  		// special plant one
  		if (player.getSpecialPlantOne().curePlant(x, y, item)) {
  			return true;
  		}
  		if (player.getSpecialPlantOne().putCompost(x, y, item)) {
  			return true;
  		}
  		if (player.getSpecialPlantOne().clearPatch(x, y, item)) {
  			return true;
  		}
  		if (player.getSpecialPlantOne().plantSapling(x, y, item)) {
  			return true;
  		}
  		// Special plant two
  		if (player.getSpecialPlantTwo().curePlant(x, y, item)) {
  			return true;
  		}
  		if (player.getSpecialPlantTwo().putCompost(x, y, item)) {
  			return true;
  		}
  		if (player.getSpecialPlantTwo().clearPatch(x, y, item)) {
  			return true;
  		}
  		if (player.getSpecialPlantTwo().plantSeeds(x, y, item)) {
  			return true;
  		}
  		// player.sendMessage("Farming disabled - coming soon");
  		return false;
  	}
  
  	public static boolean inspectObject(Player player, int x, int y) {
  		// allotments
  		if (player.getAllotment().inspect(x, y)) {
  			return true;
  		} // flowers
  		if (player.getFlowers().inspect(x, y)) {
  			return true;
  		}
  		// herbs
  		if (player.getHerbs().inspect(x, y)) {
  			return true;
  		}
  		// hops
  		if (player.getHops().inspect(x, y)) {
  			return true;
  		}
  		// bushes
  		if (player.getBushes().inspect(x, y)) {
  			return true;
  		}
  		// trees
  		if (player.getTrees().inspect(x, y)) {
  			return true;
  		}
  		// fruit trees
  		if (player.getFruitTrees().inspect(x, y)) {
  			return true;
  		}
  		// special plant one
  		if (player.getSpecialPlantOne().inspect(x, y)) {
  			return true;
  		}
  		// special plant two
  		if (player.getSpecialPlantTwo().inspect(x, y)) {
  			return true;
  		}
  		return false;
  	}
  
  	public static boolean guide(Player player, int x, int y) {
  		// allotments
  		if (player.getAllotment().guide(x, y)) {
  			return true;
  		} // flowers
  		if (player.getFlowers().guide(x, y)) {
  			return true;
  		}
  		// herbs
  		if (player.getHerbs().guide(x, y)) {
  			return true;
  		}
  		// hops
  		if (player.getHops().guide(x, y)) {
  			return true;
  		}
  		// bushes
  		if (player.getBushes().guide(x, y)) {
  			return true;
  		}
  		// trees
  		if (player.getTrees().guide(x, y)) {
  			return true;
  		}
  		// fruit trees
  		if (player.getFruitTrees().guide(x, y)) {
  			return true;
  		}
  		// special plant one
  		if (player.getSpecialPlantOne().guide(x, y)) {
  			return true;
  		}
  		// special plant two
  		if (player.getSpecialPlantTwo().guide(x, y)) {
  			return true;
  		}
  		return false;
  	}
  
  	public static boolean harvest(Player player, int x, int y) {
  		// allotments
  
  		if (player.getAllotment().harvest(x, y)) {
  			return true;
  		}
  		// flowers
  		if (player.getFlowers().harvest(x, y)) {
  			return true;
  		}
  		// herbs
  		if (player.getHerbs().harvest(x, y)) {
  			return true;
  		}
  		// hops
  		if (player.getHops().harvest(x, y)) {
  			return true;
  		}
  		// bushes
  		if (player.getBushes().harvestOrCheckHealth(x, y)) {
  			return true;
  		}
  		// trees
  		if (player.getTrees().checkHealth(x, y)) {
  			return true;
  		}
  		if (player.getTrees().cut(x, y)) {
  			return true;
  		}
  		// fruit trees
  		if (player.getFruitTrees().harvestOrCheckHealth(x, y)) {
  			return true;
  		}
  		// special plant one
  		if (player.getSpecialPlantOne().harvestOrCheckHealth(x, y)) {
  			return true;
  		}
  		// special plant two
  		if (player.getSpecialPlantTwo().harvestOrCheckHealth(x, y)) {
  			return true;
  		}
  		return false;
  	}
  }
  