content: package com.rs2.game.content.random;
  
  import java.util.Random;
  import com.rs2.GameEngine;
  import com.rs2.game.objects.Objects;
  import com.rs2.game.players.Player;
  
  public class Balloons extends Objects {
  
  	static Random r = new Random();
  	public static int minID = 115;
  	public static int maxID = 120;
  	public int item, amount;
  
  	public Balloons(int x, int y, int height, int face, int type, int ticks, int item, int amount) {
  		super(getRandomBalloon(), x, y, height, face, type, ticks);
  		GameEngine.objectHandler.addObject(this);
  		GameEngine.objectHandler.placeObject(this);
  		this.item = item;
  		this.amount = amount;
  	}
  
  	public static Balloons getBalloon(int x, int y, int height, int item, int amount) {
  		return new Balloons(x, y, 0, 0, 10, 0, item, amount);
  	}
  
  	public static Balloons getBalloon(int x, int y, int item, int amount) {
  		return getBalloon(x, y, 0, item, amount);
  	}
  
  	public static Balloons getEmpty(int x, int y, int height) {
  		return getBalloon(x, y, height, 0, 0);
  	}
  
  	public static Balloons getEmpty(int x, int y) {
  		return getEmpty(x, y, 0);
  	}
  
  	public void popBalloon(Player player) {
  		remove();
  		if (item > 0 && amount > 0) {
  			GameEngine.itemHandler.createGroundItem(player, item, objectX, objectY, amount, player.playerId);
  			item = 0;
  			amount = 0;
  		}
  		player.startAnimation(794);
  	}
  
  	public static int getRandomBalloon() {
  		// between 115 and 122
  		return 115 + r.nextInt(8);
  	}
  
  	public int getPoppedBalloon() {
  		// between 115 and 122
  		return objectId + 8;
  	}
  
  	public void remove() {
  		// Spawn the popped balloons
  		Objects poppedBallons = new Objects(getPoppedBalloon(), objectX, objectY, objectHeight, objectFace, objectType, 0);
  		GameEngine.objectHandler.addObject(poppedBallons);
  		GameEngine.objectHandler.placeObject(poppedBallons);
  		// Remove the popped balloons
  		Objects empty = new Objects(-1, objectX, objectY, objectHeight, objectFace, objectType, 4);
  		GameEngine.objectHandler.addObject(empty);
  	}
  }
  