content: package com.rs2.game.content.minigames.trawler;
   
  import com.rs2.game.players.Player;
  import com.rs2.world.Boundary;
   
  public class TrawlerWaitingRoom extends WaitingRoom {
   
          private Trawler trawler;
          private Boundary boat = new Boundary(2668,2674,3165,3185);
          //private Location boat = new Location(2808, 2811,3415,3425);
         
         
          public TrawlerWaitingRoom(Trawler trawler) {
                  super(2, 1);
                  this.trawler = trawler;
          }
   
          @Override
          public boolean startGame() {
                  if(trawler.inProgress()) {
                          return false;
                  }
                  if(waiting.size() < minimumPlayers) {
                          return false;
                  }
                  return true;
          }
   
          @Override
          public void onStart() {
                  trawler.players.clear();
         
                  for(Player p : waiting) {
                          trawler.players.add(p);
                  }
                 
                  trawler.start();
                  waiting.clear();
          }
   
          @Override
          public void onLeave(Player p) {
                  p.asClient().getPlayerAssistant().movePlayer(2676, 3170, 0);
          }
   
          @Override
          public void onJoin(Player p) {
                  p.getPlayerAssistant().movePlayer(2672, 3170, 1);
                  if(!isActive()) {
                          p.getPacketSender().sendMessage(trawler.getGameTime() == 0 ? "The trawler will be returning in less than a minute!" : "The trawler will return in "+trawler.getGameTime() + (trawler.getGameTime() == 1 ? " minute" : " minutes")+"!");
                  } else {
                          p.getPacketSender().sendMessage(getTimeRemaining() == 0 ? "The trawler will be leaving in less than a minute!" : "The trawler will leave in "+ getTimeRemaining() + (getTimeRemaining() == 1 ? " minute" : " minutes")+"!");
                  }
          }
   
          public Boundary getLocation() {
                  return boat;
          }
   
          @Override
          public void onTimeChange() {
                  for(Player p : waiting) {
                          if(!isActive()) {
                                  p.getPacketSender().sendMessage(trawler.getGameTime() == 0 ? "The trawler will be returning in less than a minute!" : "The trawler will return in "+trawler.getGameTime() + (trawler.getGameTime() == 1 ? " minute" : " minutes")+"!");
                          } else {
                                  p.getPacketSender().sendMessage(getTimeRemaining() == 0 ? "The trawler will be leaving in less than a minute!" : "The trawler will leave in "+ getTimeRemaining() + (getTimeRemaining() == 1 ? " minute" : " minutes")+"!");
                          }
                  }
          }
   
          @Override
          public boolean canStart() {
                  if(trawler.inProgress()) {
                          return false;
                  }
                  if(waiting.size() < minimumPlayers) {
                          return false;
                  }
                  return true;
          }
   
  }