content: package com.rs2.game.items.impl;
  
  import com.rs2.game.players.Player;
  
  public class ExperienceLamp {
  
  	public static int LAMP = 4447, LAMP_2 = 2528, SKILL_MENU = 2808,
  			skill = -1;
  
  	/**
  	 * Handles the actionbuttons
  	 * 
  	 * @param player
  	 * @param id
  	 */
  	public static void buttons(Player player, int id) {
  		switch (id) {
  		case 10252:
  			skill = 0;
  			player.getPacketSender().sendMessage("You select Attack.");
  			break;
  		case 10253:
  			skill = 2;
  			player.getPacketSender().sendMessage("You select Strength.");
  			break;
  		case 10254:
  			skill = 4;
  			player.getPacketSender().sendMessage("You select Ranged.");
  			break;
  		case 10255:
  			skill = 6;
  			player.getPacketSender().sendMessage("You select Magic.");
  			break;
  		case 11000:
  			skill = 1;
  			player.getPacketSender().sendMessage("You select Defence.");
  			break;
  		case 11001:
  			skill = 3;
  			player.getPacketSender().sendMessage("You select Hitpoints.");
  			break;
  		case 11002:
  			skill = 5;
  			player.getPacketSender().sendMessage("You select Prayer.");
  			break;
  		case 11003:
  			skill = 16;
  			player.getPacketSender().sendMessage("You select Agility.");
  			break;
  		case 11004:
  			skill = 15;
  			player.getPacketSender().sendMessage("You select Herblore.");
  			break;
  		case 11005:
  			skill = 17;
  			player.getPacketSender().sendMessage("You select Thieving.");
  			break;
  		case 11006:
  			skill = 12;
  			player.getPacketSender().sendMessage("You select Crafting.");
  			break;
  		case 11007:
  			skill = 20;
  			player.getPacketSender().sendMessage("You select Runecrafting.");
  			break;
  		case 47002:
  			skill = 18;
  			player.getPacketSender().sendMessage("You select Slayer.");
  			break;
  		case 54090:
  			skill = -1;
  			player.getPacketSender().sendMessage("You can't select this skill.");
  			break;
  		case 11008:
  			skill = 14;
  			player.getPacketSender().sendMessage("You select Mining.");
  			break;
  		case 11009:
  			skill = 13;
  			player.getPacketSender().sendMessage("You select Smithing.");
  			break;
  		case 11010:
  			skill = 10;
  			player.getPacketSender().sendMessage("You select Fishing.");
  			break;
  		case 11011:
  			skill = 7;
  			player.getPacketSender().sendMessage("You select Cooking.");
  			break;
  		case 11012:
  			skill = 11;
  			player.getPacketSender().sendMessage("You select Firemaking.");
  			break;
  		case 11013:
  			skill = 8;
  			player.getPacketSender().sendMessage("You select Woodcutting.");
  			break;
  		case 11014:
  			skill = 9;
  			player.getPacketSender().sendMessage("You select Fletching.");
  			break;
  		case 11015:
  			if (skill == -1) {
  				player.getPacketSender().closeAllWindows();
  			}
  			if (player.getItemAssistant().playerHasItem(LAMP, 1) && skill > -1) {// normal
  																			// lamp
  				int xp = player.getPlayerAssistant()
  						.getLevelForXP(player.playerXP[skill]) * 10;
  				player.getPlayerAssistant().addSkillXP(xp, skill);
  				player.getItemAssistant().deleteItem(LAMP, 1);
  				player.getPacketSender().sendMessage(
  						"@blu@Your wish has been granted!");
  				player.getPacketSender().sendMessage(
  						"@blu@You have been awarded " + xp
  								+ " experience in your selected skill!");
  				player.getPacketSender().closeAllWindows();
  			} else if (player.getItemAssistant().playerHasItem(LAMP_2, 1)
  					&& skill > -1) {// vote
  									// reward
  				player.getItemAssistant().deleteItem(LAMP_2, 1);
  				player.getPacketSender().sendMessage(
  						"@blu@Your wish has been granted!");
  				addExp(player);
  				player.getPacketSender().closeAllWindows();
  			}
  			break;
  		}
  	}
  
  	public static void addExp(Player c) {
  		if (c.getPlayerAssistant().getLevelForXP(c.playerXP[skill]) < 20) {
  			c.getPlayerAssistant().addSkillXP(1000, skill);
  			c.getPacketSender()
  					.sendMessage(
  							"@blu@You have been awarded 1000 experience in your selected skill!");
  		} else if (c.getPlayerAssistant().getLevelForXP(c.playerXP[skill]) > 19
  				&& c.getPlayerAssistant().getLevelForXP(c.playerXP[skill]) < 35) {
  			c.getPlayerAssistant().addSkillXP(2000, skill);
  			c.getPacketSender()
  					.sendMessage(
  							"@blu@You have been awarded 2000 experience in your selected skill!");
  		} else {
  			c.getPlayerAssistant().addSkillXP(3000, skill);
  			c.getPacketSender()
  					.sendMessage(
  							"@blu@You have been awarded 3000 experience in your selected skill!");
  		}
  	}
  
  	/**
  	 * Rubbing the lamp. ClickItem
  	 * 
  	 * @param c
  	 * @param id
  	 */
  	public static void rubLamp(Player c, int id) {
  		c.getPacketSender().sendMessage("You rub the lamp.");
  		c.getPacketSender().showInterface(SKILL_MENU);
  	}
  
  }
  