content: package com.rs2.game.content.combat.magic;
  
  import com.rs2.Constants;
  import com.rs2.game.players.Player;
  
  public class CastRequirements {
  
  	public static boolean hasRunes(Player c, int[] runes, int[] amount) {
  		for (int i = 0; i < runes.length; i++) {
  			if (c.getItemAssistant().playerHasItem(runes[i], amount[i]) || MagicRequirements.wearingStaff(c, runes[i])) {
  				return true;
  			}
  		}
  		c.getPacketSender().sendMessage(
  				"You don't have enough required runes to cast this spell!");
  		return false;
  	}
  
  	public static boolean hasRunes(Player player, int[][] runes) {
  		for (int[] rune : runes) {
  			// if player doesn't have the required amount of runes or a staff for that rune
  			if (!player.getItemAssistant().playerHasItem(rune[0], rune[1]) && !MagicRequirements.wearingStaff(player, rune[0])) {
  				return false;
  			}
  		}
  		return true;
  	}
  
  	public static void deleteRunes(Player player, int[][] runes) {
  		for (int[] rune : runes) {
  			if (!MagicRequirements.wearingStaff(player, rune[0])) {
  				player.getItemAssistant().deleteItem(rune[0], rune[1]);
  			}
  		}
  	}
  
  	public static void deleteRunes(Player c, int[] runes, int[] amount) {
  		for (int i = 0; i < runes.length; i++) {
  			c.getItemAssistant().deleteItem(runes[i],
  					c.getItemAssistant().getItemSlot(runes[i]), amount[i]);
  		}
  	}
  
  	public static boolean hasRequiredLevel(Player c, int i) {
  		return c.playerLevel[Constants.MAGIC] >= i;
  	}
  
  	public static final int FIRE = 554,
  							WATER = 555,
  							AIR = 556,
  							EARTH = 557,
  							MIND = 558,
  							BODY = 559,
  							DEATH = 560,
  							NATURE = 561,
  							CHAOS = 562,
  							LAW = 563,
  							COSMIC = 564,
  							BLOOD = 565,
  							SOUL = 566,
  							ASTRAL = 9075;
  }
  