content: package me.earth.earthhack.impl.modules.combat.autocrystal.util;
  
  import java.util.Set;
  import java.util.TreeSet;
  
  /**
   * ForceData is Data for AntiTotem-Force. Positions
   * in this data will deal just the right amount of damage
   * that will cause the target to be in AntiTotem range.
   * In order for ForceData to be valid an AntiTotem and
   * a position that pops the player afterwards are needed.
   */
  public class ForceData
  {
      private final Set<ForcePosition> forceData = new TreeSet<>();
      private boolean possibleHighDamage;
      private boolean possibleAntiTotem;
  
      public boolean hasPossibleHighDamage()
      {
          return possibleHighDamage;
      }
  
      public void setPossibleHighDamage(boolean possibleHighDamage)
      {
          this.possibleHighDamage = possibleHighDamage;
      }
  
      public boolean hasPossibleAntiTotem()
      {
          return possibleAntiTotem;
      }
  
      public void setPossibleAntiTotem(boolean possibleAntiTotem)
      {
          this.possibleAntiTotem = possibleAntiTotem;
      }
  
      public Set<ForcePosition> getForceData()
      {
          return forceData;
      }
  
  }
  