content: package me.earth.earthhack.impl.modules.combat.autotrap.util;
  
  import net.minecraft.util.math.Vec3i;
  
  public class Trap
  {
      public static final Vec3i[] OFFSETS = new Vec3i[]
      {
          new Vec3i(1, 0, 0),
          new Vec3i(0, 0, 1),
          new Vec3i(-1, 0, 0),
          new Vec3i(0, 0, -1)
      };
  
      public static final Vec3i[] NO_STEP = new Vec3i[]
      {
          new Vec3i(1, 1, 0),
          new Vec3i(0, 1, 1),
          new Vec3i(-1, 1, 0),
          new Vec3i(0, 1, -1)
      };
  
      public static final Vec3i[] LEGS = new Vec3i[]
      {
          new Vec3i(1, -1, 0),
          new Vec3i(0, -1, 1),
          new Vec3i(-1, -1, 0),
          new Vec3i(0, -1, -1)
      };
  
      public static final Vec3i[] PLATFORM = new Vec3i[]
      {
          new Vec3i(1, -2, 0),
          new Vec3i(0, -2, 1),
          new Vec3i(-1, -2, 0),
          new Vec3i(0, -2, -1)
      };
  
      public static final Vec3i[] NO_DROP = new Vec3i[]
      {
          new Vec3i(0, -3, 0)
      };
  
      public static final Vec3i[] TOP = new Vec3i[]
      {
          new Vec3i(0, 1, 0)
      };
  
      public static final Vec3i[] NO_SCAFFOLD = new Vec3i[]
      {
          new Vec3i(0, 2, 0)
      };
  
      public static final Vec3i[] NO_SCAFFOLD_P = new Vec3i[]
      {
              new Vec3i(0, 3, 0)
      };
  
  }
  