content: package me.earth.earthhack.impl.modules.combat.holefiller;
  
  import me.earth.earthhack.impl.util.helpers.blocks.data.BlockPlacingData;
  
  final class HoleFillerData extends BlockPlacingData<HoleFiller>
  {
      public HoleFillerData(HoleFiller module)
      {
          super(module);
          register(module.range, "Holes will be filled within this range.");
          register(module.disable, "Automatically disables this" +
                  " module after it ran for the given time " +
                  "in milliseconds. If the delay is 0 " +
                  "the Module won't turn off automatically.");
          register(module.longHoles, "If 2x1 holes should be filled.");
          register(module.bigHoles, "If 2x2 holes should be filled.");
          register(module.calcDelay,
                  "For weak CPUs, calculates Holes less frequently.");
          register(module.requireTarget,
                  "HoleFiller is only active when a player is in range.");
          register(module.targetRange,
                  "Only players within this range will be targeted.");
          register(module.targetDistance,
                  "Minimum Distance from closest player to block.");
          register(module.minSelf, "If you are not in a hole, holes that are" +
                  " closer to you then this value will not be filled.");
          register(module.safety,
                  "Takes Safety into account when using MaxSelf.");
          register(module.waitForHoleLeave,
                  "Waits until the closest target leaves its hole.");
          register(module.offhand, "Uses the offhand for obsidian.");
          register(module.requireOffhand, "When offhand is on and you are not" +
              " holding obsidian the module will not do anything.");
      }
  
      @Override
      public int getColor()
      {
          return 0xffffffff;
      }
  
      @Override
      public String getDescription()
      {
          return "Fills holes around you.";
      }
  
  }
  
  