content: package me.earth.earthhack.impl.modules.render.esp;
  
  import me.earth.earthhack.api.module.data.DefaultData;
  
  final class ESPData extends DefaultData<ESP>
  {
      public ESPData(ESP module)
      {
          super(module);
          register(module.mode,
                  "Currently no other than Outline modes are supported.");
          register(module.players, "Render the ESP for players.");
          register(module.mode, "Render the ESP for Monsters.");
          register(module.animals, "Render the ESP for Animals.");
          register(module.vehicles, "Render the ESP for Vehicles.");
          register(module.misc, "Render the ESP for other entities.");
          register(module.items, "Render the ESP for item names.");
          register(module.storage, "Draw an ESP for storages.");
          register(module.lineWidth, "Line width for the Outline-ESP.");
          register(module.hurt, "Turn the ESP dark when the entity is hurt.");
          register(module.color, "Select the color for the esp.");
          register(module.invisibleColor, "Select the color of invisible players for the esp.");
          register(module.friendColor, "Select the color of friends for the esp.");
      }
  
      @Override
      public int getColor()
      {
          return 0xffffffff;
      }
  
      @Override
      public String getDescription()
      {
          return "Highlights Players and Entities through walls.";
      }
  
  }
  