content: package me.earth.earthhack.impl.modules.player.timer;
  
  import me.earth.earthhack.api.module.data.DefaultData;
  
  final class TimerData extends DefaultData<Timer>
  {
      public TimerData(Timer module)
      {
          super(module);
          register(module.mode, "-Normal normal Timer" +
                  "\n-Physics a timer that doesn't make all the other" +
                  " entities in the world move quickly." +
                  "\n-Switch a timer that switches between different values " +
                  "quickly.\n-Blink (BETA)");
          register(module.autoOff, "Turns the module off after this value " +
                  "in milliseconds passed.");
          register(module.lagTime, "Waits for this delay in milliseconds" +
                  " after we got lagged back by the server" +
                  " before attempting to timer again.");
          register(module.speed, "Speed for the standard timer.");
          register(module.updates, "Updates for the Physics timer.");
          register(module.fast, "Fast Speed for Mode-Switch.");
          register(module.fastTime, "Fast Speed will be active for this time" +
                  " in milliseconds when using Mode-Switch.");
          register(module.slow, "Slow Speed for Mode-Switch.");
          register(module.slowTime, "Slow Speed will be active for this time" +
                  " in milliseconds when using Mode-Switch.");
          register(module.maxPackets, "Maximum Packets send by Mode-Blink.");
          register(module.offset, "Packet Offset for Mode-Blink.");
          register(module.letThrough, "Lets through every n-th packet." +
                  " A value of 0 means no packets will be let through.");
      }
  
      @Override
      public int getColor()
      {
          return 0xffffffff;
      }
  
      @Override
      public String getDescription()
      {
          return "Makes you move faster by sending more packets to the server.";
      }
  
  }
  