content: package me.earth.earthhack.impl.modules.render.esp;
  
  import me.earth.earthhack.api.module.data.DefaultData;
  
  final class ESPData extends DefaultData<ESP> {
  
      public ESPData(ESP module) {
          super(module);
          register(module.mode, "The ESP mode");
          register(module.lineWidth, "The width of the ESP lines");
          register(module.range, "The ESP render range");
  
          register(module.players, "Render players");
          register(module.playersColor, "Players color");
          register(module.friendColor, "Friends color");
          register(module.targetColor, "Targets color");
          register(module.invisibleColor, "Invisible entities color");
          register(module.phaseColor, "Phase entities");
          register(module.pushMode, "The push mode for phase entities");
  
          register(module.monsters, "Render monsters");
          register(module.monstersColor, "Monsters color");
          register(module.animals, "Render animals");
          register(module.animalsColor, "Animals color");
          register(module.vehicles, "Render vehicles");
          register(module.vehiclesColor, "Vehicles color");
          register(module.misc, "Render misc entities");
          register(module.miscColor, "Misc entities color");
  
          register(module.storage, "Render block entities");
          register(module.storageRange, "Block entities range");
  
          register(module.items, "Render items");
          register(module.itemsColor, "Items color");
      }
  
      @Override
      public String getDescription()
      {
          return "Highlights Players and Entities through walls.";
      }
  }
  