content: package me.earth.earthhack.impl.modules.client.pingbypass.submodules.sSafety;
  
  import me.earth.earthhack.api.module.data.DefaultData;
  
  final class ServerSafetyData extends DefaultData<ServerSafety>
  {
      public ServerSafetyData(ServerSafety module)
      {
          super(module);
          register("MaxDamage", "The MaxDamage that counts as unsafe. " +
                  "If a crystal or a position around you can be found that" +
                  " deals more damage than this to you your SafetyState" +
                  " counts as \"unsafe\" which will make modules" +
                  " like AutoTotem more strict.");
          register("BedCheck", "Takes beds into account. Use this on" +
                  " servers where beds are common.");
          register("1.13+", "Takes changes to minecraft mechanics" +
                  " after 1.13+ into account. Use on ViaVersion servers" +
                  " that are on one of those version.");
          register("SafetyPlayer", "Will be less strict if no player" +
                  " in range of a damaging crystal/position can be found." +
                  " Be careful not to blow yourself up!");
          register("Updates", "Tick: will update each tick (~50ms), Delay:" +
                  " will updated in Intervals specified by the Delay setting.");
          register("Delay", "The interval in milliseconds to check your" +
                  " position with if Updates is set to Delay. The lower this " +
                  "setting the higher the workload on your CPU.");
      }
  
      @Override
      public int getColor()
      {
          return 0xffff0000;
      }
  
      @Override
      public String getDescription()
      {
          return "The SafetyManager on the PingBypass.";
      }
  
  }
  