content: package me.earth.earthhack.impl.modules.client.customfont;
  
  import me.earth.earthhack.api.module.data.DefaultData;
  
  final class FontData extends DefaultData<FontMod>
  {
      public FontData(FontMod module)
      {
          super(module);
          register("Font", "The Font.");
          register("Size", "The size of the Font.");
          register("FontStyle", "Plain, Bold, Italic, or" +
              " All which is Bold and Italic.");
          register("Shadow-Blur", "If you want the shadow to be blurred.");
          register("Shadow-Offset", "The offset of the shadow. 0.6 is the same" +
                  " as with the old Font System with Shadow disabled.");
  
          // register("FontSize", "Size the Font will be rendered in.");
          // register("AntiAlias", "Smooths the edges of the font.");
          // register("Metrics", "Takes sub pixel accuracy into account.");
          // register("Shadow", "Font will be rendered with shadow regardless." +
          //         " If enabled the shadow will have less offset.");
          register("Fonts", "Click this setting to get " +
                  "a list of available fonts. Note that this is not done, " +
                  "and thus will crash your game.");
      }
  
      @Override
      public String getDescription()
      {
          return "Handles the CustomFont. If enabled, HUD, Nametags and Gui" +
                  " will be rendered in the custom font.";
      }
  
  }
  