content: package me.earth.earthhack.impl.modules.combat.offhand;
  
  import me.earth.earthhack.api.module.data.DefaultData;
  
  final class OffhandData extends DefaultData<Offhand>
  {
      public OffhandData(Offhand module)
      {
          super(module);
          register(module.health, "If your health goes below" +
                  " this threshold while you are not \"safe\"" +
                  " (see SafetyManager) a totem will be switched" +
                  " into your offhand.");
          register(module.safeH, "Same as Health but applies if you are safe.");
          register(module.gappleBind, "Click this Bind to" +
                  " switch Gapples into your Offhand.");
          register(module.crystalBind, "Click this Bind to switch" +
                  " Crystals into your Offhand.");
          register(module.delay, "Delay between 2 actions that move around" +
                  " items in your inventory. Low delays can" +
                  " cause desync while high delays will sometimes fail you.");
          register(module.cToTotem, "Switches to Totems into your Offhand" +
                  " instead of Gapples if the GappleBind is pressed" +
                  " while you are holding crystals in the offhand.");
          register(module.swordGap, "When holding rightclick while" +
                  " you are holding a sword/axe in your mainhand" +
                  " and a totem in your offhand Gapples will" +
                  " be switched into your offhand.");
          register(module.recover, "Places back the item that was in the" +
                  " offhand before a totem was put there for safety reasons.");
          register(module.noOGC, "While mainhanding crystals and offhanding" +
                  " Gapples you might accidentally place crystals while" +
                  " rightclicking to eat gapples. This setting prevents that.");
          register(module.hudMode, "Changes the way this module is displayed" +
                  " in the HUD arraylist.");
          register(module.timeOut, "Delay for recovery.");
          register(module.crystalCheck,
                   "Checks for crystals dealing damage to you." +
                       " Should be redundant since Safety does this for you.");
          register(module.oldCrystalCheck, "The old bugged and thus way" +
              " too safe crystalCheck. Maybe someone likes it," +
              " so it has been left in.");
      }
  
      @Override
      public int getColor()
      {
          return 0xffffffff;
      }
  
      @Override
      public String getDescription()
      {
          return "AutoTotem, OffhandCrystal, OffhandGapple, all in one.";
      }
  
      @Override
      public String[] getAliases() {
          return new String[]{"AutoTotem"};
      }
  
  }
  