content: /****************************************************************************
  Copyright (c) 2010-2012 cocos2d-x.org
  Copyright (c) 2013-2016 Chukong Technologies Inc.
  Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
  Copyright (c) 2019 Xiamen Yaji Software Co., Ltd.
  
  http://www.cocos2d-x.org
  
  Permission is hereby granted, free of charge, to any person obtaining a copy
  of this software and associated documentation files (the "Software"), to deal
  in the Software without restriction, including without limitation the rights
  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  copies of the Software, and to permit persons to whom the Software is
  furnished to do so, subject to the following conditions:
  
  The above copyright notice and this permission notice shall be included in
  all copies or substantial portions of the Software.
  
  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  THE SOFTWARE.
   ****************************************************************************/
  
  package org.cocos2dx.lib;
  import android.util.Log;
  
  import com.oppo.oiface.engine.OifaceGameEngineManager;
  
  public class Cocos2dxDataManager {
      public static void setOptimise(String thing, float value){
          String jsonStr = "{\"" + thing + "\":" + String.valueOf(value) + "}";
          OifaceGameEngineManager.getInstance().updateGameEngineInfo(jsonStr);
      }
  
      public static void setProcessID(int pid){
          setOptimise("render_pid", pid);
      }
      public static void setFrameSize(int width, int height){
          setOptimise("buffer_size", width * height);
      }
      public static void onSceneLoaderBegin(){
          setOptimise("load_scene", 1);
      }
      public static void onSceneLoaderEnd(){
          setOptimise("load_scene", 0);
      }
      public static void onShaderLoaderBegin(){
          setOptimise("shader_compile", 1);
      }
      public static void onShaderLoaderEnd(){
          setOptimise("shader_compile", 0);
      }
  }
  