content: /*
   * Copyright (c) 2019-2020 5zig Reborn
   * Copyright (c) 2015-2019 5zig
   *
   * This file is part of The 5zig Mod
   * The 5zig Mod is free software: you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation, either version 3 of the License, or
   * (at your option) any later version.
   *
   * The 5zig Mod is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with The 5zig Mod.  If not, see <http://www.gnu.org/licenses/>.
   */
  
  package eu.the5zig.mod.modules.items.system;
  
  import eu.the5zig.mod.modules.StringItem;
  import eu.the5zig.util.Utils;
  
  public class Memory extends StringItem {
  
  	@Override
  	public void registerSettings() {
  		getProperties().addSetting("style", Style.PERCENTAGE, Style.class);
  	}
  
  	@Override
  	protected Object getValue(boolean dummy) {
  		long maxMemory = dummy ? (long) Math.pow(1024, 3) : Runtime.getRuntime().maxMemory();
  		long totalMemory = dummy ? (long) Math.pow(1024, 3) : Runtime.getRuntime().totalMemory();
  		long freeMemory = dummy ? (long) Math.pow(1024, 3) / 2 : Runtime.getRuntime().freeMemory();
  		long usedMemory = totalMemory - freeMemory;
  		double percentageUsed = ((double) usedMemory / (double) maxMemory) * 100.0;
  		Style style = (Style) getProperties().getSetting("style").get();
  
  		if (style == Style.PERCENTAGE) {
  			return shorten(percentageUsed) + "%";
  		} else if (style == Style.BYTES) {
  			return Utils.bytesToReadable(usedMemory) + "/" + Utils.bytesToReadable(maxMemory);
  		} else {
  			return shorten(percentageUsed) + "% (" + Utils.bytesToReadable(usedMemory) + "/" + Utils.bytesToReadable(maxMemory) + ")";
  		}
  	}
  
  	@Override
  	public String getTranslation() {
  		return "ingame.memory";
  	}
  
  	public enum Style {
  
  		PERCENTAGE, BYTES, BOTH
  
  	}
  }
  