content: /*
   * Copyright (c) 2019-2020 5zig Reborn
   * Copyright (c) 2015-2019 5zig
   *
   * This file is part of The 5zig Mod
   * The 5zig Mod is free software: you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation, either version 3 of the License, or
   * (at your option) any later version.
   *
   * The 5zig Mod is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with The 5zig Mod.  If not, see <http://www.gnu.org/licenses/>.
   */
  
  package eu.the5zig.mod.server.gomme;
  
  import eu.the5zig.mod.server.AbstractGameListener;
  import eu.the5zig.mod.server.GameState;
  import eu.the5zig.mod.server.IPatternResult;
  
  public class GommeHDSurvivalGamesListener extends AbstractGameListener<ServerGommeHD.SurvivalGames> {
  
  	@Override
  	public Class<ServerGommeHD.SurvivalGames> getGameMode() {
  		return ServerGommeHD.SurvivalGames.class;
  	}
  
  	@Override
  	public boolean matchLobby(String lobby) {
  		return lobby.equals("SurvivalGames") || lobby.equals("Quick SurvivalGames");
  	}
  
  	@Override
  	public void onMatch(ServerGommeHD.SurvivalGames gameMode, String key, IPatternResult match) {
  		if (gameMode.getState() == GameState.LOBBY) {
  			if (key.equals("sg.lobby.starting")) {
  				gameMode.setTime(System.currentTimeMillis() + Integer.parseInt(match.get(0)) * 1000L);
  			}
  			if (key.equals("sg.lobby.start")) {
  				gameMode.setState(GameState.STARTING);
  			}
  		}
  		if (gameMode.getState() == GameState.STARTING || gameMode.getState() == GameState.LOBBY) {
  			if (key.equals("sg.starting")) {
  				gameMode.setTime(System.currentTimeMillis() + Integer.parseInt(match.get(0)) * 1000L);
  			}
  			if (key.equals("sg.start")) {
  				gameMode.setState(GameState.PREGAME);
  				gameMode.setTime(System.currentTimeMillis() + 1000 * 22);
  			}
  		}
  		if (gameMode.getState() == GameState.PREGAME) {
  			if (key.equals("sg.invincibility")) {
  				gameMode.setState(GameState.GAME);
  				gameMode.setTime(System.currentTimeMillis());
  			}
  		}
  		if (gameMode.getState() == GameState.GAME) {
  			if (key.equals("sg.deathmatch")) {
  				gameMode.setDeathmatchTime(System.currentTimeMillis() + Integer.parseInt(match.get(0)) * 1000);
  			}
  			if (key.equals("sg.win")) {
  				gameMode.setWinner(match.get(0));
  				gameMode.setState(GameState.FINISHED);
  			}
  		}
  	}
  
  }
  