content: import eu.the5zig.mod.util.IGLUtil;
  
  public class GLUtilHandle implements IGLUtil {
  
  	@Override
  	public void enableBlend() {
  		bqe.m();
  	}
  
  	@Override
  	public void disableBlend() {
  		bqe.l();
  	}
  
  	@Override
  	public void scale(float x, float y, float z) {
  		bqe.b(x, y, z);
  	}
  
  	@Override
  	public void translate(float x, float y, float z) {
  		bqe.c(x, y, z);
  	}
  
  	@Override
  	public void color(float r, float g, float b, float a) {
  		bqe.c(r, g, b, a);
  	}
  
  	@Override
  	public void color(float r, float g, float b) {
  		color(r, g, b, 1.0f);
  	}
  
  	@Override
  	public void pushMatrix() {
  		bqe.G();
  	}
  
  	@Override
  	public void popMatrix() {
  		bqe.H();
  	}
  
  	@Override
  	public void matrixMode(int mode) {
  		bqe.n(mode);
  	}
  
  	@Override
  	public void loadIdentity() {
  		bqe.F();
  	}
  
  	@Override
  	public void clear(int i) {
  		bqe.m(i);
  	}
  
  	@Override
  	public void disableDepth() {
  		bqe.j();
  	}
  
  	@Override
  	public void enableDepth() {
  		bqe.k();
  	}
  
  	@Override
  	public void depthMask(boolean b) {
  		bqe.a(b);
  	}
  
  	@Override
  	public void disableLighting() {
  		bqe.g();
  	}
  
  	@Override
  	public void enableLighting() {
  		bqe.f();
  	}
  
  	@Override
  	public void disableFog() {
  		bqe.p();
  	}
  
  	@Override
  	public void tryBlendFuncSeparate(int i, int i1, int i2, int i3) {
  		bqe.a(i, i1, i2, i3);
  	}
  
  	@Override
  	public void disableAlpha() {
  		bqe.d();
  	}
  }
  