content: /*
   * Copyright (C) 2017 The Android Open Source Project
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *      http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   */
  package com.google.android.exoplayer2;
  
  import com.google.android.exoplayer2.Player.RepeatMode;
  
  /**
   * Dispatches operations to the {@link Player}.
   * <p>
   * Implementations may choose to suppress (e.g. prevent playback from resuming if audio focus is
   * denied) or modify (e.g. change the seek position to prevent a user from seeking past a
   * non-skippable advert) operations.
   */
  public interface ControlDispatcher {
  
    /**
     * Dispatches a {@link Player#setPlayWhenReady(boolean)} operation.
     *
     * @param player The {@link Player} to which the operation should be dispatched.
     * @param playWhenReady Whether playback should proceed when ready.
     * @return True if the operation was dispatched. False if suppressed.
     */
    boolean dispatchSetPlayWhenReady(Player player, boolean playWhenReady);
  
    /**
     * Dispatches a {@link Player#seekTo(int, long)} operation.
     *
     * @param player The {@link Player} to which the operation should be dispatched.
     * @param windowIndex The index of the window.
     * @param positionMs The seek position in the specified window, or {@link C#TIME_UNSET} to seek to
     *     the window's default position.
     * @return True if the operation was dispatched. False if suppressed.
     */
    boolean dispatchSeekTo(Player player, int windowIndex, long positionMs);
  
    /**
     * Dispatches a {@link Player#setRepeatMode(int)} operation.
     *
     * @param player The {@link Player} to which the operation should be dispatched.
     * @param repeatMode The repeat mode.
     * @return True if the operation was dispatched. False if suppressed.
     */
    boolean dispatchSetRepeatMode(Player player, @RepeatMode int repeatMode);
  
    /**
     * Dispatches a {@link Player#setShuffleModeEnabled(boolean)} operation.
     *
     * @param player The {@link Player} to which the operation should be dispatched.
     * @param shuffleModeEnabled Whether shuffling is enabled.
     * @return True if the operation was dispatched. False if suppressed.
     */
    boolean dispatchSetShuffleModeEnabled(Player player, boolean shuffleModeEnabled);
  
  }
  