content: /* Copyright (c) 2018 FIRST. All rights reserved.
   *
   * Redistribution and use in source and binary forms, with or without modification,
   * are permitted (subject to the limitations in the disclaimer below) provided that
   * the following conditions are met:
   *
   * Redistributions of source code must retain the above copyright notice, this list
   * of conditions and the following disclaimer.
   *
   * Redistributions in binary form must reproduce the above copyright notice, this
   * list of conditions and the following disclaimer in the documentation and/or
   * other materials provided with the distribution.
   *
   * Neither the name of FIRST nor the names of its contributors may be used to endorse or
   * promote products derived from this software without specific prior written permission.
   *
   * NO EXPRESS OR IMPLIED LICENSES TO ANY PARTY'S PATENT RIGHTS ARE GRANTED BY THIS
   * LICENSE. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
   * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
   * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
   * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE
   * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
   * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
   * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
   * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
   * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
   * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   */
  
  package org.firstinspires.ftc.robotcontroller.external.samples;
  
  import android.content.Context;
  import com.qualcomm.ftccommon.SoundPlayer;
  import com.qualcomm.robotcore.eventloop.opmode.Disabled;
  import com.qualcomm.robotcore.eventloop.opmode.LinearOpMode;
  import com.qualcomm.robotcore.eventloop.opmode.TeleOp;
  
  /*
   * This OpMode demonstrates how to play one of the several SKYSTONE/Star Wars sounds loaded into the SDK.
   * It does this by creating a simple "chooser" controlled by the gamepad Up Down buttons.
   * This code also prevents sounds from stacking up by setting a "playing" flag, which is cleared when the sound finishes playing.
   *
   * Use Android Studio to Copy this Class, and Paste it into your team's code folder with a new name.
   * Remove or comment out the @Disabled line to add this OpMode to the Driver Station OpMode list
   *
   * Operation:
   *      Use the DPAD to change the selected sound, and the Right Bumper to play it.
   */
  
  @TeleOp(name="SKYSTONE Sounds", group="Concept")
  @Disabled
  public class ConceptSoundsSKYSTONE extends LinearOpMode {
  
      // List of available sound resources
      String  sounds[] =  {"ss_alarm", "ss_bb8_down", "ss_bb8_up", "ss_darth_vader", "ss_fly_by",
              "ss_mf_fail", "ss_laser", "ss_laser_burst", "ss_light_saber", "ss_light_saber_long", "ss_light_saber_short",
              "ss_light_speed", "ss_mine", "ss_power_up", "ss_r2d2_up", "ss_roger_roger", "ss_siren", "ss_wookie" };
      boolean soundPlaying = false;
  
      @Override
      public void runOpMode() {
  
          // Variables for choosing from the available sounds
          int     soundIndex      = 0;
          int     soundID         = -1;
          boolean was_dpad_up     = false;
          boolean was_dpad_down   = false;
  
          Context myApp = hardwareMap.appContext;
  
          // create a sound parameter that holds the desired player parameters.
          SoundPlayer.PlaySoundParams params = new SoundPlayer.PlaySoundParams();
          params.loopControl = 0;
          params.waitForNonLoopingSoundsToFinish = true;
  
          // In this sample, we will skip waiting for the user to press play, and start displaying sound choices right away
          while (!isStopRequested()) {
  
              // Look for DPAD presses to change the selection
              if (gamepad1.dpad_down && !was_dpad_down) {
                  // Go to next sound (with list wrap) and display it
                  soundIndex = (soundIndex + 1) % sounds.length;
              }
  
              if (gamepad1.dpad_up && !was_dpad_up) {
                  // Go to previous sound (with list wrap) and display it
                  soundIndex = (soundIndex + sounds.length - 1) % sounds.length;
              }
  
              // Look for trigger to see if we should play sound
              // Only start a new sound if we are currently not playing one.
              if (gamepad1.right_bumper && !soundPlaying) {
  
                  // Determine Resource IDs for the sounds you want to play, and make sure it's valid.
                  if ((soundID = myApp.getResources().getIdentifier(sounds[soundIndex], "raw", myApp.getPackageName())) != 0){
  
                      // Signal that the sound is now playing.
                      soundPlaying = true;
  
                      // Start playing, and also Create a callback that will clear the playing flag when the sound is complete.
                      SoundPlayer.getInstance().startPlaying(myApp, soundID, params, null,
                              new Runnable() {
                                  public void run() {
                                      soundPlaying = false;
                                  }} );
                  }
              }
  
              // Remember the last state of the dpad to detect changes.
              was_dpad_up     = gamepad1.dpad_up;
              was_dpad_down   = gamepad1.dpad_down;
  
              // Display the current sound choice, and the playing status.
              telemetry.addData("", "Use DPAD up/down to choose sound.");
              telemetry.addData("", "Press Right Bumper to play sound.");
              telemetry.addData("", "");
              telemetry.addData("Sound >", sounds[soundIndex]);
              telemetry.addData("Status >", soundPlaying ? "Playing" : "Stopped");
              telemetry.update();
          }
      }
  }
  