content: // SPDX-License-Identifier: BSD-3-Clause
  // Copyright Contributors to the OpenColorIO Project.
  
  package org.OpenColorIO;
  import org.OpenColorIO.*;
  
  public class Globals extends LoadLibrary
  {
      public native void ClearAllCaches();
      public native String GetVersion();
      public native int GetVersionHex();
      public native LoggingLevel GetLoggingLevel();
      public native void SetLoggingLevel(LoggingLevel level);
      public native Config GetCurrentConfig();
      public native void SetCurrentConfig(Config config);
      
      // Types
      public native String BoolToString(boolean val);
      public native boolean BoolFromString(String s);
      public native String LoggingLevelToString(LoggingLevel level);
      public native LoggingLevel LoggingLevelFromString(String s);
      public native String TransformDirectionToString(TransformDirection dir);
      public native TransformDirection TransformDirectionFromString(String s);
      public native TransformDirection GetInverseTransformDirection(TransformDirection dir);
      public native TransformDirection CombineTransformDirections(TransformDirection d1, TransformDirection d2);
      public native String ColorSpaceDirectionToString(ColorSpaceDirection dir);
      public native ColorSpaceDirection ColorSpaceDirectionFromString(String s);
      public native String BitDepthToString(BitDepth bitDepth);
      public native BitDepth BitDepthFromString(String s);
      public native boolean BitDepthIsFloat(BitDepth bitDepth);
      public native int BitDepthToInt(BitDepth bitDepth);
      public native String AllocationToString(Allocation allocation);
      public native Allocation AllocationFromString(String s);
      public native String InterpolationToString(Interpolation interp);
      public native Interpolation InterpolationFromString(String s);
      public native String GpuLanguageToString(GpuLanguage language);
      public native GpuLanguage GpuLanguageFromString(String s);
      public native String EnvironmentModeToString(EnvironmentMode mode);
      public native GpuLanguage EnvironmentModeFromString(String s);
      
      // Roles
      public String ROLE_DEFAULT;
      public String ROLE_REFERENCE;
      public String ROLE_DATA;
      public String ROLE_COLOR_PICKING;
      public String ROLE_SCENE_LINEAR;
      public String ROLE_COMPOSITING_LOG;
      public String ROLE_COLOR_TIMING;
      public String ROLE_TEXTURE_PAINT;
      public String ROLE_MATTE_PAINT;
      
      //
      public Globals() { super(); create(); }
      private native void create();
  }
  