content: /*
   *  This file is part of LeagueLib.
   *  LeagueLib is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  LeagueLib is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details.
   *
   *  You should have received a copy of the GNU General Public License
   *  along with LeagueLib.  If not, see <http://www.gnu.org/licenses/>.
   */
  
  package com.achimala.leaguelib.models;
  
  public enum MatchHistoryStatType {
      ASSISTS,
      BARRACKS_KILLED,
      CHAMPIONS_KILLED,
      COMBAT_PLAYER_SCORE,
      GOLD_EARNED,
      ITEM0,
      ITEM1,
      ITEM2,
      ITEM3,
      ITEM4,
      ITEM5,
      ITEM6,
      LARGEST_CRITICAL_STRIKE,
      LARGEST_KILLING_SPREE,
      LARGEST_MULTI_KILL,
      LEVEL,
      LOSE,
      MAGIC_DAMAGE_DEALT_PLAYER,
      MAGIC_DAMAGE_DEALT_TO_CHAMPIONS,
      MAGIC_DAMAGE_TAKEN,
      MINIONS_KILLED,
      NEUTRAL_MINIONS_KILLED,
      NEUTRAL_MINIONS_KILLED_ENEMY_JUNGLE,
      NEUTRAL_MINIONS_KILLED_YOUR_JUNGLE,
      NODE_CAPTURE,
      NODE_CAPTURE_ASSIST,
      NODE_NEUTRALIZE,
      NODE_NEUTRALIZE_ASSIST,
      NUM_DEATHS,
      OBJECTIVE_PLAYER_SCORE,
      PHYSICAL_DAMAGE_DEALT_PLAYER,
      PHYSICAL_DAMAGE_DEALT_TO_CHAMPIONS,
      PHYSICAL_DAMAGE_TAKEN,
      SIGHT_WARDS_BOUGHT_IN_GAME,
      TEAM_OBJECTIVE,
      TOTAL_DAMAGE_DEALT,
      TOTAL_DAMAGE_DEALT_TO_CHAMPIONS,
      TOTAL_DAMAGE_TAKEN,
      TOTAL_HEAL,
      TOTAL_PLAYER_SCORE,
      TOTAL_SCORE_RANK,
      TOTAL_TIME_CROWD_CONTROL_DEALT,
      TOTAL_TIME_SPENT_DEAD,
      TRUE_DAMAGE_DEALT_PLAYER,
      TRUE_DAMAGE_DEALT_TO_CHAMPIONS,
      TRUE_DAMAGE_TAKEN,
      TURRETS_KILLED,
      VICTORY_POINT_TOTAL,
      VISION_WARDS_BOUGHT_IN_GAME,
      WARD_KILLED,
      WARD_PLACED,
      WIN,
  }
  