content: 
  /*
   * Copyright Contributors to the OpenCue Project
   *
   * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
   * in compliance with the License. You may obtain a copy of the License at
   *
   * http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software distributed under the License
   * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
   * or implied. See the License for the specific language governing permissions and limitations under
   * the License.
   */
  
  package com.imageworks.spcue;
  
  /**
   * Commonly used statisitcal properties of a job or layer.
   */
  public class ExecutionSummary {
  
      public double standardDeviation;
      public long coreTime;
      public long coreTimeSuccess;
      public long coreTimeFail;
      public long gpuTime;
      public long gpuTimeSuccess;
      public long gpuTimeFail;
      public long highMemoryKb;
  
      public long getHighMemoryKb() {
          return highMemoryKb;
      }
  
      public void setHighMemoryKb(long highMemoryKb) {
          this.highMemoryKb = highMemoryKb;
      }
  
      public double getStandardDeviation() {
          return standardDeviation;
      }
  
      public void setStandardDeviation(double standardDeviation) {
          this.standardDeviation = standardDeviation;
      }
  
      public long getCoreTime() {
          return coreTime;
      }
  
      public void setCoreTime(long coreTime) {
          this.coreTime = coreTime;
      }
  
      public long getCoreTimeSuccess() {
          return coreTimeSuccess;
      }
  
      public void setCoreTimeSuccess(long coreTimeSuccess) {
          this.coreTimeSuccess = coreTimeSuccess;
      }
  
      public long getCoreTimeFail() {
          return coreTimeFail;
      }
  
      public void setCoreTimeFail(long coreTimeFail) {
          this.coreTimeFail = coreTimeFail;
      }
  
      public long getGpuTime() {
          return gpuTime;
      }
  
      public void setGpuTime(long gpuTime) {
          this.gpuTime = gpuTime;
      }
  
      public long getGpuTimeSuccess() {
          return gpuTimeSuccess;
      }
  
      public void setGpuTimeSuccess(long gpuTimeSuccess) {
          this.gpuTimeSuccess = gpuTimeSuccess;
      }
  
      public long getGpuTimeFail() {
          return gpuTimeFail;
      }
  
      public void setGpuTimeFail(long gpuTimeFail) {
          this.gpuTimeFail = gpuTimeFail;
      }
  }
  