content: package com.breakingbyte.wrap.shared;
  
  
  
  
  public class Light {
      
      private static float[] lightAmbient = {1f, 1f, 1f, 1.0f};
      private static float[] lightDiffuse = {1.0f, 1.0f, 1.0f, 1.0f};
      private static float[] lightSpecular = {1.0f, 1.0f, 1.0f, 1.0f};
      public  static float[] lightPosition = {-0.3f, -0.1f, -1f, 0.0f};
      
  
      
      static {
  
      }
  
      public static void setAmbient(float red, float green, float blue, float alpha) {
          lightAmbient[0] = red;
          lightAmbient[1] = green;
          lightAmbient[2] = blue;
          lightAmbient[3] = alpha;
      }
      
      public static void setDiffuse(float red, float green, float blue, float alpha) {
          lightDiffuse[0] = red;
          lightDiffuse[1] = green;
          lightDiffuse[2] = blue;
          lightDiffuse[3] = alpha;
  
      }
      
      public static void setSpecular(float red, float green, float blue, float alpha) {
          lightSpecular[0] = red;
          lightSpecular[1] = green;
          lightSpecular[2] = blue;
          lightSpecular[3] = alpha;
      }
      
      public static void setPosition(float x, float y, float z, float w) {
          lightPosition[0] = x;
          lightPosition[1] = y;
          lightPosition[2] = z;
          lightPosition[3] = w;
      }
      
      public static void apply() {
          if (true) return; //Taken care of in Renderer
      }
      
  }
  