content: package com.breakingbyte.wrap;
  
  import java.nio.Buffer;
  import java.nio.FloatBuffer;
  import java.nio.IntBuffer;
  import android.annotation.TargetApi;
  import android.opengl.GLES20;
  import android.os.Build;
  
  
  public class GL2 {
      
      public static void setGLContext(Object glContext) {
          gl = (GLES20)glContext;
      }
      
      //The native OGL implementation for this specific platform
      public static GLES20 gl;
      
      public static final int GL_ES_VERSION_2_0 = 1;
      public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
      public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
      public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
      public static final int GL_FALSE = 0;
      public static final int GL_TRUE = 1;
      public static final int GL_POINTS = 0x0000;
      public static final int GL_LINES = 0x0001;
      public static final int GL_LINE_LOOP = 0x0002;
      public static final int GL_LINE_STRIP = 0x0003;
      public static final int GL_TRIANGLES = 0x0004;
      public static final int GL_TRIANGLE_STRIP = 0x0005;
      public static final int GL_TRIANGLE_FAN = 0x0006;
      public static final int GL_ZERO = 0;
      public static final int GL_ONE = 1;
      public static final int GL_SRC_COLOR = 0x0300;
      public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
      public static final int GL_SRC_ALPHA = 0x0302;
      public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
      public static final int GL_DST_ALPHA = 0x0304;
      public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
      public static final int GL_DST_COLOR = 0x0306;
      public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;
      public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
      public static final int GL_FUNC_ADD = 0x8006;
      public static final int GL_BLEND_EQUATION = 0x8009;
      public static final int GL_BLEND_EQUATION_RGB = 0x8009;
      public static final int GL_BLEND_EQUATION_ALPHA = 0x883D;
      public static final int GL_FUNC_SUBTRACT = 0x800A;
      public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
      public static final int GL_BLEND_DST_RGB = 0x80C8;
      public static final int GL_BLEND_SRC_RGB = 0x80C9;
      public static final int GL_BLEND_DST_ALPHA = 0x80CA;
      public static final int GL_BLEND_SRC_ALPHA = 0x80CB;
      public static final int GL_CONSTANT_COLOR = 0x8001;
      public static final int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002;
      public static final int GL_CONSTANT_ALPHA = 0x8003;
      public static final int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004;
      public static final int GL_BLEND_COLOR = 0x8005;
      public static final int GL_ARRAY_BUFFER = 0x8892;
      public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
      public static final int GL_ARRAY_BUFFER_BINDING = 0x8894;
      public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
      public static final int GL_STREAM_DRAW = 0x88E0;
      public static final int GL_STATIC_DRAW = 0x88E4;
      public static final int GL_DYNAMIC_DRAW = 0x88E8;
      public static final int GL_BUFFER_SIZE = 0x8764;
      public static final int GL_BUFFER_USAGE = 0x8765;
      public static final int GL_CURRENT_VERTEX_ATTRIB = 0x8626;
      public static final int GL_FRONT = 0x0404;
      public static final int GL_BACK = 0x0405;
      public static final int GL_FRONT_AND_BACK = 0x0408;
      public static final int GL_TEXTURE_2D = 0x0DE1;
      public static final int GL_CULL_FACE = 0x0B44;
      public static final int GL_BLEND = 0x0BE2;
      public static final int GL_DITHER = 0x0BD0;
      public static final int GL_STENCIL_TEST = 0x0B90;
      public static final int GL_DEPTH_TEST = 0x0B71;
      public static final int GL_SCISSOR_TEST = 0x0C11;
      public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
      public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
      public static final int GL_SAMPLE_COVERAGE = 0x80A0;
      public static final int GL_NO_ERROR = 0;
      public static final int GL_INVALID_ENUM = 0x0500;
      public static final int GL_INVALID_VALUE = 0x0501;
      public static final int GL_INVALID_OPERATION = 0x0502;
      public static final int GL_OUT_OF_MEMORY = 0x0505;
      public static final int GL_CW = 0x0900;
      public static final int GL_CCW = 0x0901;
      public static final int GL_LINE_WIDTH = 0x0B21;
      public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
      public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
      public static final int GL_CULL_FACE_MODE = 0x0B45;
      public static final int GL_FRONT_FACE = 0x0B46;
      public static final int GL_DEPTH_RANGE = 0x0B70;
      public static final int GL_DEPTH_WRITEMASK = 0x0B72;
      public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73;
      public static final int GL_DEPTH_FUNC = 0x0B74;
      public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91;
      public static final int GL_STENCIL_FUNC = 0x0B92;
      public static final int GL_STENCIL_FAIL = 0x0B94;
      public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
      public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
      public static final int GL_STENCIL_REF = 0x0B97;
      public static final int GL_STENCIL_VALUE_MASK = 0x0B93;
      public static final int GL_STENCIL_WRITEMASK = 0x0B98;
      public static final int GL_STENCIL_BACK_FUNC = 0x8800;
      public static final int GL_STENCIL_BACK_FAIL = 0x8801;
      public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
      public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
      public static final int GL_STENCIL_BACK_REF = 0x8CA3;
      public static final int GL_STENCIL_BACK_VALUE_MASK = 0x8CA4;
      public static final int GL_STENCIL_BACK_WRITEMASK = 0x8CA5;
      public static final int GL_VIEWPORT = 0x0BA2;
      public static final int GL_SCISSOR_BOX = 0x0C10;
      public static final int GL_COLOR_CLEAR_VALUE = 0x0C22;
      public static final int GL_COLOR_WRITEMASK = 0x0C23;
      public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
      public static final int GL_PACK_ALIGNMENT = 0x0D05;
      public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;
      public static final int GL_MAX_TEXTURE_UNITS = 0x84E2;
      public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
      public static final int GL_SUBPIXEL_BITS = 0x0D50;
      public static final int GL_RED_BITS = 0x0D52;
      public static final int GL_GREEN_BITS = 0x0D53;
      public static final int GL_BLUE_BITS = 0x0D54;
      public static final int GL_ALPHA_BITS = 0x0D55;
      public static final int GL_DEPTH_BITS = 0x0D56;
      public static final int GL_STENCIL_BITS = 0x0D57;
      public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00;
      public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
      public static final int GL_TEXTURE_BINDING_2D = 0x8069;
      public static final int GL_SAMPLE_BUFFERS = 0x80A8;
      public static final int GL_SAMPLES = 0x80A9;
      public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
      public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
      public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
      public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
      public static final int GL_DONT_CARE = 0x1100;
      public static final int GL_FASTEST = 0x1101;
      public static final int GL_NICEST = 0x1102;
      public static final int GL_GENERATE_MIPMAP_HINT = 0x8192;
      public static final int GL_BYTE = 0x1400;
      public static final int GL_UNSIGNED_BYTE = 0x1401;
      public static final int GL_SHORT = 0x1402;
      public static final int GL_UNSIGNED_SHORT = 0x1403;
      public static final int GL_INT = 0x1404;
      public static final int GL_UNSIGNED_INT = 0x1405;
      public static final int GL_FLOAT = 0x1406;
      public static final int GL_FIXED = 0x140C;
      public static final int GL_DEPTH_COMPONENT = 0x1902;
      public static final int GL_ALPHA = 0x1906;
      public static final int GL_RGB = 0x1907;
      public static final int GL_RGBA = 0x1908;
      public static final int GL_LUMINANCE = 0x1909;
      public static final int GL_LUMINANCE_ALPHA = 0x190A;
      public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
      public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
      public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
      public static final int GL_FRAGMENT_SHADER = 0x8B30;
      public static final int GL_VERTEX_SHADER = 0x8B31;
      public static final int GL_MAX_VERTEX_ATTRIBS = 0x8869;
      public static final int GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
      public static final int GL_MAX_VARYING_VECTORS = 0x8DFC;
      public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
      public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
      public static final int GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872;
      public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
      public static final int GL_SHADER_TYPE = 0x8B4F;
      public static final int GL_DELETE_STATUS = 0x8B80;
      public static final int GL_LINK_STATUS = 0x8B82;
      public static final int GL_VALIDATE_STATUS = 0x8B83;
      public static final int GL_ATTACHED_SHADERS = 0x8B85;
      public static final int GL_ACTIVE_UNIFORMS = 0x8B86;
      public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH = 0x8B87;
      public static final int GL_ACTIVE_ATTRIBUTES = 0x8B89;
      public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = 0x8B8A;
      public static final int GL_SHADING_LANGUAGE_VERSION = 0x8B8C;
      public static final int GL_CURRENT_PROGRAM = 0x8B8D;
      public static final int GL_NEVER = 0x0200;
      public static final int GL_LESS = 0x0201;
      public static final int GL_EQUAL = 0x0202;
      public static final int GL_LEQUAL = 0x0203;
      public static final int GL_GREATER = 0x0204;
      public static final int GL_NOTEQUAL = 0x0205;
      public static final int GL_GEQUAL = 0x0206;
      public static final int GL_ALWAYS = 0x0207;
      public static final int GL_KEEP = 0x1E00;
      public static final int GL_REPLACE = 0x1E01;
      public static final int GL_INCR = 0x1E02;
      public static final int GL_DECR = 0x1E03;
      public static final int GL_INVERT = 0x150A;
      public static final int GL_INCR_WRAP = 0x8507;
      public static final int GL_DECR_WRAP = 0x8508;
      public static final int GL_VENDOR = 0x1F00;
      public static final int GL_RENDERER = 0x1F01;
      public static final int GL_VERSION = 0x1F02;
      public static final int GL_EXTENSIONS = 0x1F03;
      public static final int GL_NEAREST = 0x2600;
      public static final int GL_LINEAR = 0x2601;
      public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
      public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
      public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
      public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
      public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
      public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
      public static final int GL_TEXTURE_WRAP_S = 0x2802;
      public static final int GL_TEXTURE_WRAP_T = 0x2803;
      public static final int GL_TEXTURE = 0x1702;
      public static final int GL_TEXTURE_CUBE_MAP = 0x8513;
      public static final int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514;
      public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
      public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
      public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
      public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
      public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
      public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
      public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
      public static final int GL_TEXTURE0 = 0x84C0;
      public static final int GL_TEXTURE1 = 0x84C1;
      public static final int GL_TEXTURE2 = 0x84C2;
      public static final int GL_TEXTURE3 = 0x84C3;
      public static final int GL_TEXTURE4 = 0x84C4;
      public static final int GL_TEXTURE5 = 0x84C5;
      public static final int GL_TEXTURE6 = 0x84C6;
      public static final int GL_TEXTURE7 = 0x84C7;
      public static final int GL_TEXTURE8 = 0x84C8;
      public static final int GL_TEXTURE9 = 0x84C9;
      public static final int GL_TEXTURE10 = 0x84CA;
      public static final int GL_TEXTURE11 = 0x84CB;
      public static final int GL_TEXTURE12 = 0x84CC;
      public static final int GL_TEXTURE13 = 0x84CD;
      public static final int GL_TEXTURE14 = 0x84CE;
      public static final int GL_TEXTURE15 = 0x84CF;
      public static final int GL_TEXTURE16 = 0x84D0;
      public static final int GL_TEXTURE17 = 0x84D1;
      public static final int GL_TEXTURE18 = 0x84D2;
      public static final int GL_TEXTURE19 = 0x84D3;
      public static final int GL_TEXTURE20 = 0x84D4;
      public static final int GL_TEXTURE21 = 0x84D5;
      public static final int GL_TEXTURE22 = 0x84D6;
      public static final int GL_TEXTURE23 = 0x84D7;
      public static final int GL_TEXTURE24 = 0x84D8;
      public static final int GL_TEXTURE25 = 0x84D9;
      public static final int GL_TEXTURE26 = 0x84DA;
      public static final int GL_TEXTURE27 = 0x84DB;
      public static final int GL_TEXTURE28 = 0x84DC;
      public static final int GL_TEXTURE29 = 0x84DD;
      public static final int GL_TEXTURE30 = 0x84DE;
      public static final int GL_TEXTURE31 = 0x84DF;
      public static final int GL_ACTIVE_TEXTURE = 0x84E0;
      public static final int GL_REPEAT = 0x2901;
      public static final int GL_CLAMP_TO_EDGE = 0x812F;
      public static final int GL_MIRRORED_REPEAT = 0x8370;
      public static final int GL_FLOAT_VEC2 = 0x8B50;
      public static final int GL_FLOAT_VEC3 = 0x8B51;
      public static final int GL_FLOAT_VEC4 = 0x8B52;
      public static final int GL_INT_VEC2 = 0x8B53;
      public static final int GL_INT_VEC3 = 0x8B54;
      public static final int GL_INT_VEC4 = 0x8B55;
      public static final int GL_BOOL = 0x8B56;
      public static final int GL_BOOL_VEC2 = 0x8B57;
      public static final int GL_BOOL_VEC3 = 0x8B58;
      public static final int GL_BOOL_VEC4 = 0x8B59;
      public static final int GL_FLOAT_MAT2 = 0x8B5A;
      public static final int GL_FLOAT_MAT3 = 0x8B5B;
      public static final int GL_FLOAT_MAT4 = 0x8B5C;
      public static final int GL_SAMPLER_2D = 0x8B5E;
      public static final int GL_SAMPLER_CUBE = 0x8B60;
      public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
      public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
      public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
      public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
      public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
      public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
      public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
      public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
      public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
      public static final int GL_COMPILE_STATUS = 0x8B81;
      public static final int GL_INFO_LOG_LENGTH = 0x8B84;
      public static final int GL_SHADER_SOURCE_LENGTH = 0x8B88;
      public static final int GL_SHADER_COMPILER = 0x8DFA;
      public static final int GL_SHADER_BINARY_FORMATS = 0x8DF8;
      public static final int GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9;
      public static final int GL_LOW_FLOAT = 0x8DF0;
      public static final int GL_MEDIUM_FLOAT = 0x8DF1;
      public static final int GL_HIGH_FLOAT = 0x8DF2;
      public static final int GL_LOW_INT = 0x8DF3;
      public static final int GL_MEDIUM_INT = 0x8DF4;
      public static final int GL_HIGH_INT = 0x8DF5;
      public static final int GL_FRAMEBUFFER = 0x8D40;
      public static final int GL_RENDERBUFFER = 0x8D41;
      public static final int GL_RGBA4 = 0x8056;
      public static final int GL_RGB5_A1 = 0x8057;
      public static final int GL_RGB565 = 0x8D62;
      public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
      public static final int GL_STENCIL_INDEX = 0x1901;
      public static final int GL_STENCIL_INDEX8 = 0x8D48;
      public static final int GL_RENDERBUFFER_WIDTH = 0x8D42;
      public static final int GL_RENDERBUFFER_HEIGHT = 0x8D43;
      public static final int GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
      public static final int GL_RENDERBUFFER_RED_SIZE = 0x8D50;
      public static final int GL_RENDERBUFFER_GREEN_SIZE = 0x8D51;
      public static final int GL_RENDERBUFFER_BLUE_SIZE = 0x8D52;
      public static final int GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53;
      public static final int GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54;
      public static final int GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55;
      public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
      public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
      public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
      public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
      public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0;
      public static final int GL_DEPTH_ATTACHMENT = 0x8D00;
      public static final int GL_STENCIL_ATTACHMENT = 0x8D20;
      public static final int GL_NONE = 0;
      public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
      public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
      public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
      public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
      public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
      public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6;
      public static final int GL_RENDERBUFFER_BINDING = 0x8CA7;
      public static final int GL_MAX_RENDERBUFFER_SIZE = 0x84E8;
      public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506;
      public static final int GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642;
  
      
      
      
      public static final void glActiveTexture(int texture) {
          GLES20.glActiveTexture(texture);
      }
  
      
      public static final void glAttachShader(int program, int shader) {
          GLES20.glAttachShader(program, shader);
      }
  
      
      public static final void glBindAttribLocation(int program, int index, String name) {
          GLES20.glBindAttribLocation(program, index, name);
      }
  
      
      public static final void glBindBuffer(int target, int buffer) {
          GLES20.glBindBuffer(target, buffer);
      }
  
      
      public static final void glBindFramebuffer(int target, int framebuffer) {
          GLES20.glBindFramebuffer(target, framebuffer);
      }
  
      
      public static final void glBindRenderbuffer(int target, int renderbuffer) {
          GLES20.glBindRenderbuffer(target, renderbuffer);
      }
  
      
      public static final void glBindTexture(int target, int texture) {
          GLES20.glBindTexture(target, texture);
      }
  
      
      public static final void glBlendColor(float red, float green, float blue, float alpha) {
          GLES20.glBlendColor(red, green, blue, alpha);
      }
  
      
      public static final void glBlendEquation(int mode) {
          GLES20.glBlendEquation(mode);
      }
  
      
      public static final void glBlendEquationSeparate(int modeRGB, int modeAlpha) {
          GLES20.glBlendEquationSeparate(modeRGB, modeAlpha);
      }
  
      
      public static final void glBlendFunc(int sfactor, int dfactor) {
          GLES20.glBlendFunc(sfactor, dfactor);
      }
  
      
      public static final void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha,
              int dstAlpha) {
          GLES20.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
      }
  
      
      public static final void glBufferData(int target, int size, Buffer data, int usage) {
          GLES20.glBufferData(target, size, data, usage);
      }
  
      
      public static final void glBufferSubData(int target, int offset, int size, Buffer data) {
          GLES20.glBufferSubData(target, offset, size, data);
      }
  
      
      public static final int glCheckFramebufferStatus(int target) {
          return GLES20.glCheckFramebufferStatus(target);
      }
  
      
      public static final void glClear(int mask) {
          GLES20.glClear(mask);
      }
  
      
      public static final void glClearColor(float red, float green, float blue, float alpha) {
          GLES20.glClearColor(red, green, blue, alpha);
      }
  
      
      public static final void glClearDepthf(float depth) {
          GLES20.glClearDepthf(depth);
      }
  
      
      public static final void glClearStencil(int s) {
          GLES20.glClearStencil(s);
      }
  
      
      public static final void glColorMask(boolean red, boolean green, boolean blue,
              boolean alpha) {
          GLES20.glColorMask(red, green, blue, alpha);
      }
  
      
      public static final void glCompileShader(int shader) {
          GLES20.glCompileShader(shader);
      }
  
      
      public static final void glCompressedTexImage2D(int target, int level,
              int internalformat, int width, int height, int border,
              int imageSize, Buffer data) {
          GLES20.glCompressedTexImage2D(target, level, internalformat, width, height,
                  border, imageSize, data);
      }
  
      
      public static final void glCompressedTexSubImage2D(int target, int level, int xoffset,
              int yoffset, int width, int height, int format, int imageSize,
              Buffer data) {
          GLES20.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width,
                  height, format, imageSize, data);
      }
  
      
      public static final void glCopyTexImage2D(int target, int level, int internalformat,
              int x, int y, int width, int height, int border) {
          GLES20.glCopyTexImage2D(target, level, internalformat, x, y, width, height,
                  border);
      }
  
      
      public static final void glCopyTexSubImage2D(int target, int level, int xoffset,
              int yoffset, int x, int y, int width, int height) {
          GLES20.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width,
                  height);
      }
  
      
      public static final int glCreateProgram() {
          return GLES20.glCreateProgram();
      }
  
      
      public static final int glCreateShader(int type) {
          return GLES20.glCreateShader(type);
      }
  
      
      public static final void glCullFace(int mode) {
          GLES20.glCullFace(mode);
      }
  
      
      public static final void glDeleteBuffers(int n, IntBuffer buffers) {
          GLES20.glDeleteBuffers(n, buffers);
      }
  
      
      public static final void glDeleteFramebuffers(int n, IntBuffer framebuffers) {
          GLES20.glDeleteFramebuffers(n, framebuffers);
      }
  
      
      public static final void glDeleteProgram(int program) {
          GLES20.glDeleteProgram(program);
      }
  
      
      public static final void glDeleteRenderbuffers(int n, IntBuffer renderbuffers) {
          GLES20.glDeleteRenderbuffers(n, renderbuffers);
      }
  
      
      public static final void glDeleteShader(int shader) {
          GLES20.glDeleteShader(shader);
      }
  
      
      public static final void glDeleteTextures(int n, IntBuffer textures) {
          GLES20.glDeleteTextures(n, textures);
      }
  
      
      public static final void glDepthFunc(int func) {
          GLES20.glDepthFunc(func);
      }
  
      
      public static final void glDepthMask(boolean flag) {
          GLES20.glDepthMask(flag);
      }
  
      
      public static final void glDepthRangef(float zNear, float zFar) {
          GLES20.glDepthRangef(zNear, zFar);
      }
  
      
      public static final void glDetachShader(int program, int shader) {
          GLES20.glDetachShader(program, shader);
      }
  
      
      public static final void glDisable(int cap) {
          GLES20.glDisable(cap);
      }
  
      
      public static final void glDisableVertexAttribArray(int index) {
          GLES20.glDisableVertexAttribArray(index);
      }
  
      
      public static final void glDrawArrays(int mode, int first, int count) {
          GLES20.glDrawArrays(mode, first, count);
      }
  
      
      public static final void glDrawElements(int mode, int count, int type, Buffer indices) {
          GLES20.glDrawElements(mode, count, type, indices);
      }
  
      
      public static final void glEnable(int cap) {
          GLES20.glEnable(cap);
      }
  
      
      public static final void glEnableVertexAttribArray(int index) {
          GLES20.glEnableVertexAttribArray(index);
      }
  
      
      public static final void glFinish() {
          GLES20.glFinish();
      }
  
      
      public static final void glFlush() {
          GLES20.glFlush();
      }
  
      
      public static final void glFramebufferRenderbuffer(int target, int attachment,
              int renderbuffertarget, int renderbuffer) {
          GLES20.glFramebufferRenderbuffer(target, attachment, renderbuffertarget,
                  renderbuffer);
      }
  
      
      public static final void glFramebufferTexture2D(int target, int attachment,
              int textarget, int texture, int level) {
          GLES20.glFramebufferTexture2D(target, attachment, textarget, texture,
                  level);
      }
  
      
      public static final void glFrontFace(int mode) {
          GLES20.glFrontFace(mode);
      }
  
      
      public static final void glGenBuffers(int n, IntBuffer buffers) {
          GLES20.glGenBuffers(n, buffers);
      }
  
      
      public static final void glGenFramebuffers(int n, IntBuffer framebuffers) {
          GLES20.glGenFramebuffers(n, framebuffers);
      }
  
      
      public static final void glGenRenderbuffers(int n, IntBuffer renderbuffers) {
          GLES20.glGenRenderbuffers(n, renderbuffers);
      }
  
      
      public static final void glGenTextures(int n, IntBuffer textures) {
          GLES20.glGenTextures(n, textures);
      }
  
      
      public static final void glGenerateMipmap(int target) {
          GLES20.glGenerateMipmap(target);
      }
  
      
      public static final String glGetActiveAttrib(int program, int index, IntBuffer size,
              Buffer type) {
          int[] length = new int[1];
          int[] sizeTmp = new int[2];
          int[] typeTmp = new int[1];
          byte[] name = new byte[256];
          GLES20.glGetActiveAttrib(program, index, 256, length, 0, sizeTmp, 0,
                  typeTmp, 0, name, 0);
  
          size.put(sizeTmp[0]);
          if (type instanceof IntBuffer)
              ((IntBuffer) type).put(typeTmp[0]);
          return new String(name, 0, length[0]);
      }
  
      
      public static final String glGetActiveUniform(int program, int index, IntBuffer size,
              Buffer type) {
          int[] length = new int[1];
          int[] sizeTmp = new int[2];
          int[] typeTmp = new int[1];
          byte[] name = new byte[256];
          GLES20.glGetActiveUniform(program, index, 256, length, 0, sizeTmp, 0,
                  typeTmp, 0, name, 0);
  
          size.put(sizeTmp[0]);
          if (type instanceof IntBuffer)
              ((IntBuffer) type).put(typeTmp[0]);
          return new String(name, 0, length[0]);
      }
  
      
      public static final void glGetAttachedShaders(int program, int maxcount, Buffer count,
              IntBuffer shaders) {
          GLES20.glGetAttachedShaders(program, maxcount, (IntBuffer) count, shaders);
      }
  
      
      public static final int glGetAttribLocation(int program, String name) {
          return GLES20.glGetAttribLocation(program, name);
      }
  
      
      public static final void glGetBooleanv(int pname, Buffer params) {
          //if (!(params instanceof ByteBuffer))
          //    throw new Exception("params must be a direct ByteBuffer");
          //gl.glGetBooleanv(pname, (ByteBuffer) params);
      }
  
      
      public static final void glGetBufferParameteriv(int target, int pname, IntBuffer params) {
          GLES20.glGetBufferParameteriv(target, pname, params);
      }
  
      
      public static final int glGetError() {
          return GLES20.glGetError();
      }
  
      
      public static final void glGetFloatv(int pname, FloatBuffer params) {
          GLES20.glGetFloatv(pname, params);
      }
  
      
      public static final void glGetFramebufferAttachmentParameteriv(int target,
              int attachment, int pname, IntBuffer params) {
          GLES20.glGetFramebufferAttachmentParameteriv(target, attachment, pname,
                  params);
      }
  
      
      public static final void glGetIntegerv(int pname, IntBuffer params) {
          GLES20.glGetIntegerv(pname, params);
      }
  
      
      public static final String glGetProgramInfoLog(int program) {
          return GLES20.glGetProgramInfoLog(program);
      }
  
      
      public static final void glGetProgramiv(int program, int pname, IntBuffer params) {
          GLES20.glGetProgramiv(program, pname, params);
      }
  
      
      public static final void glGetRenderbufferParameteriv(int target, int pname,
              IntBuffer params) {
          GLES20.glGetRenderbufferParameteriv(target, pname, params);
      }
  
      
      public static final String glGetShaderInfoLog(int shader) {
          return GLES20.glGetShaderInfoLog(shader);
      }
  
      
      public static final void glGetShaderPrecisionFormat(int shadertype, int precisiontype,
              IntBuffer range, IntBuffer precision) {
          throw new UnsupportedOperationException("unsupported, won't implement");
      }
  
      
      public static final void glGetShaderSource(int shader, int bufsize, Buffer length,
              String source) {
          throw new UnsupportedOperationException("unsupported, won't implement.");
      }
  
      
      public static final void glGetShaderiv(int shader, int pname, IntBuffer params) {
          GLES20.glGetShaderiv(shader, pname, params);
      }
  
      
      public static final String glGetString(int name) {
          return GLES20.glGetString(name);
      }
  
      
      public static final void glGetTexParameterfv(int target, int pname, FloatBuffer params) {
          GLES20.glGetTexParameterfv(target, pname, params);
      }
  
      
      public static final void glGetTexParameteriv(int target, int pname, IntBuffer params) {
          GLES20.glGetTexParameteriv(target, pname, params);
      }
  
      
      public static final int glGetUniformLocation(int program, String name) {
          return GLES20.glGetUniformLocation(program, name);
      }
  
      
      public static final void glGetUniformfv(int program, int location, FloatBuffer params) {
          GLES20.glGetUniformfv(program, location, params);
      }
  
      
      public static final void glGetUniformiv(int program, int location, IntBuffer params) {
          GLES20.glGetUniformiv(program, location, params);
      }
  
      
      public static final void glGetVertexAttribPointerv(int index, int pname, Buffer pointer) {
          throw new UnsupportedOperationException("unsupported, won't implement");
      }
  
      
      public static final void glGetVertexAttribfv(int index, int pname, FloatBuffer params) {
          GLES20.glGetVertexAttribfv(index, pname, params);
      }
  
      
      public static final void glGetVertexAttribiv(int index, int pname, IntBuffer params) {
          GLES20.glGetVertexAttribiv(index, pname, params);
      }
  
      
      public static final void glHint(int target, int mode) {
          GLES20.glHint(target, mode);
      }
  
      
      public static final boolean glIsBuffer(int buffer) {
          return GLES20.glIsBuffer(buffer);
      }
  
      
      public static final boolean glIsEnabled(int cap) {
          return GLES20.glIsEnabled(cap);
      }
  
      
      public static final boolean glIsFramebuffer(int framebuffer) {
          return GLES20.glIsFramebuffer(framebuffer);
      }
  
      
      public static final boolean glIsProgram(int program) {
          return GLES20.glIsProgram(program);
      }
  
      
      public static final boolean glIsRenderbuffer(int renderbuffer) {
          return GLES20.glIsRenderbuffer(renderbuffer);
      }
  
      
      public static final boolean glIsShader(int shader) {
          return GLES20.glIsShader(shader);
      }
  
      
      public static final boolean glIsTexture(int texture) {
          return GLES20.glIsTexture(texture);
      }
  
      
      public static final void glLineWidth(float width) {
          GLES20.glLineWidth(width);
      }
  
      
      public static final void glLinkProgram(int program) {
          GLES20.glLinkProgram(program);
      }
  
      
      public static final void glPixelStorei(int pname, int param) {
          GLES20.glPixelStorei(pname, param);
      }
  
      
      public static final void glPolygonOffset(float factor, float units) {
          GLES20.glPolygonOffset(factor, units);
      }
  
      
      public static final void glReadPixels(int x, int y, int width, int height, int format,
              int type, Buffer pixels) {
          GLES20.glReadPixels(x, y, width, height, format, type, pixels);
      }
  
      
      public static final void glReleaseShaderCompiler() {
          // nothing to do here
      }
  
      
      public static final void glRenderbufferStorage(int target, int internalformat,
              int width, int height) {
          GLES20.glRenderbufferStorage(target, internalformat, width, height);
      }
  
      
      public static final void glSampleCoverage(float value, boolean invert) {
          GLES20.glSampleCoverage(value, invert);
      }
  
      
      public static final void glScissor(int x, int y, int width, int height) {
          GLES20.glScissor(x, y, width, height);
      }
  
      
      public static final void glShaderBinary(int n, IntBuffer shaders, int binaryformat,
              Buffer binary, int length) {
          throw new UnsupportedOperationException("unsupported, won't implement");
      }
  
      
      public static final void glShaderSource(int shader, String string) {
          GLES20.glShaderSource(shader, string);
      }
  
      
      public static final void glStencilFunc(int func, int ref, int mask) {
          GLES20.glStencilFunc(func, ref, mask);
      }
  
      
      public static final void glStencilFuncSeparate(int face, int func, int ref, int mask) {
          GLES20.glStencilFuncSeparate(face, func, ref, mask);
      }
  
      
      public static final void glStencilMask(int mask) {
          GLES20.glStencilMask(mask);
      }
  
      
      public static final void glStencilMaskSeparate(int face, int mask) {
          GLES20.glStencilMaskSeparate(face, mask);
      }
  
      
      public static final void glStencilOp(int fail, int zfail, int zpass) {
          GLES20.glStencilOp(fail, zfail, zpass);
      }
  
      
      public static final void glStencilOpSeparate(int face, int fail, int zfail, int zpass) {
          GLES20.glStencilOpSeparate(face, fail, zfail, zpass);
      }
  
      
      public static final void glTexImage2D(int target, int level, int internalformat,
              int width, int height, int border, int format, int type,
              Buffer pixels) {
          GLES20.glTexImage2D(target, level, internalformat, width, height, border,
                  format, type, pixels);
      }
  
      
      public static final void glTexParameterf(int target, int pname, float param) {
          GLES20.glTexParameterf(target, pname, param);
      }
  
      
      public static final void glTexParameterfv(int target, int pname, FloatBuffer params) {
          GLES20.glTexParameterfv(target, pname, params);
      }
  
      
      public static final void glTexParameteri(int target, int pname, int param) {
          GLES20.glTexParameteri(target, pname, param);
      }
  
      
      public static final void glTexParameteriv(int target, int pname, IntBuffer params) {
          GLES20.glTexParameteriv(target, pname, params);
      }
  
      
      public static final void glTexSubImage2D(int target, int level, int xoffset,
              int yoffset, int width, int height, int format, int type,
              Buffer pixels) {
          GLES20.glTexSubImage2D(target, level, xoffset, yoffset, width, height,
                  format, type, pixels);
      }
  
      
      public static final void glUniform1f(int location, float x) {
          GLES20.glUniform1f(location, x);
      }
  
      
      public static final void glUniform1fv(int location, int count, FloatBuffer v) {
          GLES20.glUniform1fv(location, count, v);
      }
  
      
      public static final void glUniform1i(int location, int x) {
          GLES20.glUniform1i(location, x);
      }
  
      
      public static final void glUniform1iv(int location, int count, IntBuffer v) {
          GLES20.glUniform1iv(location, count, v);
      }
  
      
      public static final void glUniform2f(int location, float x, float y) {
          GLES20.glUniform2f(location, x, y);
      }
  
      
      public static final void glUniform2fv(int location, int count, FloatBuffer v) {
          GLES20.glUniform2fv(location, count, v);
      }
  
      
      public static final void glUniform2i(int location, int x, int y) {
          GLES20.glUniform2i(location, x, y);
      }
  
      
      public static final void glUniform2iv(int location, int count, IntBuffer v) {
          GLES20.glUniform2iv(location, count, v);
      }
  
      
      public static final void glUniform3f(int location, float x, float y, float z) {
          GLES20.glUniform3f(location, x, y, z);
      }
  
      
      public static final void glUniform3fv(int location, int count, FloatBuffer v) {
          GLES20.glUniform3fv(location, count, v);
      }
  
      
      public static final void glUniform3i(int location, int x, int y, int z) {
          GLES20.glUniform3i(location, x, y, z);
      }
  
      
      public static final void glUniform3iv(int location, int count, IntBuffer v) {
          GLES20.glUniform3iv(location, count, v);
      }
  
      
      public static final void glUniform4f(int location, float x, float y, float z, float w) {
          GLES20.glUniform4f(location, x, y, z, w);
      }
  
      
      public static final void glUniform4fv(int location, int count, FloatBuffer v) {
          GLES20.glUniform4fv(location, count, v);
      }
  
      
      public static final void glUniform4i(int location, int x, int y, int z, int w) {
          GLES20.glUniform4i(location, x, y, z, w);
      }
  
      
      public static final void glUniform4iv(int location, int count, IntBuffer v) {
          GLES20.glUniform4iv(location, count, v);
      }
  
      
      public static final void glUniformMatrix2fv(int location, int count, boolean transpose,
              FloatBuffer value) {
          GLES20.glUniformMatrix2fv(location, count, transpose, value);
      }
  
      
      public static final void glUniformMatrix3fv(int location, int count, boolean transpose,
              FloatBuffer value) {
          GLES20.glUniformMatrix3fv(location, count, transpose, value);
      }
  
      
      public static final void glUniformMatrix4fv(int location, int count, boolean transpose,
              FloatBuffer value) {
          GLES20.glUniformMatrix4fv(location, count, transpose, value);
      }
  
      
      public static final void glUseProgram(int program) {
          GLES20.glUseProgram(program);
      }
  
      
      public static final void glValidateProgram(int program) {
          GLES20.glValidateProgram(program);
      }
  
      
      public static final void glVertexAttrib1f(int indx, float x) {
          GLES20.glVertexAttrib1f(indx, x);
      }
  
      
      public static final void glVertexAttrib1fv(int indx, FloatBuffer values) {
          GLES20.glVertexAttrib1fv(indx, values);
      }
  
      
      public static final void glVertexAttrib2f(int indx, float x, float y) {
          GLES20.glVertexAttrib2f(indx, x, y);
      }
  
      
      public static final void glVertexAttrib2fv(int indx, FloatBuffer values) {
          GLES20.glVertexAttrib2fv(indx, values);
      }
  
      
      public static final void glVertexAttrib3f(int indx, float x, float y, float z) {
          GLES20.glVertexAttrib3f(indx, x, y, z);
      }
  
      
      public static final void glVertexAttrib3fv(int indx, FloatBuffer values) {
          GLES20.glVertexAttrib3fv(indx, values);
      }
  
      
      public static final void glVertexAttrib4f(int indx, float x, float y, float z, float w) {
          GLES20.glVertexAttrib4f(indx, x, y, z, w);
      }
  
      
      public static final void glVertexAttrib4fv(int indx, FloatBuffer values) {
          GLES20.glVertexAttrib4fv(indx, values);
      }
  
      
      public static final void glVertexAttribPointer(int indx, int size, int type,
              boolean normalized, int stride, Buffer ptr) {
          GLES20.glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
      }
  
      
      public static final void glViewport(int x, int y, int width, int height) {
          GLES20.glViewport(x, y, width, height);
      }
  
      
      @TargetApi(Build.VERSION_CODES.GINGERBREAD)
  	public static final void glDrawElements(int mode, int count, int type, int indices) {
          GLES20.glDrawElements(mode, count, type, indices);
          //Log.e("GL2", "Not implemented TODO");
      }
  
      
      @TargetApi(Build.VERSION_CODES.GINGERBREAD)
  	public static final void glVertexAttribPointer(int indx, int size, int type,
              boolean normalized, int stride, int ptr) {
          GLES20.glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
          //Log.e("GL2", "Not implemented TODO");
      }
  }
  