content: package com.breakingbyte.wrap;
  
  import com.breakingbyte.game.render.Texture;
  
  
  public class FontTexture {
      
      @SuppressWarnings("unused")
      private static final String TAG = "FontTexture";
      
      public static final float ALIGN_CENTER = Float.NEGATIVE_INFINITY;
      
      public int textureID;
      
      public boolean useMipMap;
      
      public int width, height;
      
      public boolean useShadow;
      public int shadowColor;
      public float shadowOffsetX, shadowOffsetY;
      
      public FontTexture(int width, int height, boolean useMipMap) {
  
      }
      
      public void useFont(String fontName, float fontSize, int fontColor) {
  
  
      }
      
      public void enableShadow(int shadowColor, float offsetX, float offsetY) {
          this.useShadow = true;
          this.shadowColor = shadowColor;
          this.shadowOffsetX = offsetX;
          this.shadowOffsetY = offsetY;
      }
      
      public void disableShadow() {
          useShadow = false;
      }
      
      public float getStringLength(String string) {
          return 0f;
      }
      
      public void drawString(String text, float x, float y) {
          
  
      }
      
      public Texture generateTexture() {
          
          return null;
      }
      
      public void saveToFile(String fileName) {
          //Only for the desktop version
      }
      
      public void recycle() {
  
      }
      
  
  
  }
  