content: package org.opencv.core;
  
  import java.util.Arrays;
  import java.util.List;
  
  import org.opencv.core.RotatedRect;
  
  
  
  public class MatOfRotatedRect extends Mat {
      // 32FC5
      private static final int _depth = CvType.CV_32F;
      private static final int _channels = 5;
  
      public MatOfRotatedRect() {
          super();
      }
  
      protected MatOfRotatedRect(long addr) {
          super(addr);
          if( !empty() && checkVector(_channels, _depth) < 0 )
              throw new IllegalArgumentException("Incompatible Mat");
          //FIXME: do we need release() here?
      }
  
      public static MatOfRotatedRect fromNativeAddr(long addr) {
          return new MatOfRotatedRect(addr);
      }
  
      public MatOfRotatedRect(Mat m) {
          super(m, Range.all());
          if( !empty() && checkVector(_channels, _depth) < 0 )
              throw new IllegalArgumentException("Incompatible Mat");
          //FIXME: do we need release() here?
      }
  
      public MatOfRotatedRect(RotatedRect...a) {
          super();
          fromArray(a);
      }
  
      public void alloc(int elemNumber) {
          if(elemNumber>0)
              super.create(elemNumber, 1, CvType.makeType(_depth, _channels));
      }
  
      public void fromArray(RotatedRect...a) {
          if(a==null || a.length==0)
              return;
          int num = a.length;
          alloc(num);
          float buff[] = new float[num * _channels];
          for(int i=0; i<num; i++) {
              RotatedRect r = a[i];
              buff[_channels*i+0] = (float) r.center.x;
              buff[_channels*i+1] = (float) r.center.y;
              buff[_channels*i+2] = (float) r.size.width;
              buff[_channels*i+3] = (float) r.size.height;
              buff[_channels*i+4] = (float) r.angle;
          }
          put(0, 0, buff); //TODO: check ret val!
      }
  
      public RotatedRect[] toArray() {
          int num = (int) total();
          RotatedRect[] a = new RotatedRect[num];
          if(num == 0)
              return a;
          float buff[] = new float[_channels];
          for(int i=0; i<num; i++) {
              get(i, 0, buff); //TODO: check ret val!
              a[i] = new RotatedRect(new Point(buff[0],buff[1]),new Size(buff[2],buff[3]),buff[4]);
          }
          return a;
      }
  
      public void fromList(List<RotatedRect> lr) {
          RotatedRect ap[] = lr.toArray(new RotatedRect[0]);
          fromArray(ap);
      }
  
      public List<RotatedRect> toList() {
          RotatedRect[] ar = toArray();
          return Arrays.asList(ar);
      }
  }
  