content: package tanks.gui.screen;
  
  import tanks.Drawing;
  import tanks.Game;
  import tanks.gui.InputSelector;
  
  public class ScreenControlsGame extends Screen
  {
      InputSelector pause = new InputSelector(Drawing.drawing.interfaceSizeX * 2 / 3, Drawing.drawing.interfaceSizeY / 2 - 225, 700, 40, "Pause", Game.game.input.pause);
      InputSelector play = new InputSelector(Drawing.drawing.interfaceSizeX * 2 / 3, Drawing.drawing.interfaceSizeY / 2 - 135, 700, 40, "Play", Game.game.input.play);
      InputSelector chat = new InputSelector(Drawing.drawing.interfaceSizeX * 2 / 3, Drawing.drawing.interfaceSizeY / 2 - 45, 700, 40, "Chat", Game.game.input.chat);
      InputSelector hidePause = new InputSelector(Drawing.drawing.interfaceSizeX * 2 / 3, Drawing.drawing.interfaceSizeY / 2 + 45, 700, 40, "Hide/show pause menu", Game.game.input.hidePause);
      InputSelector fullscreen = new InputSelector(Drawing.drawing.interfaceSizeX * 2 / 3, Drawing.drawing.interfaceSizeY / 2 + 135, 700, 40, "Toggle fullscreen", Game.game.input.fullscreen);
      InputSelector screenshot = new InputSelector(Drawing.drawing.interfaceSizeX * 2 / 3, Drawing.drawing.interfaceSizeY / 2 + 225, 700, 40, "Take screenshot", Game.game.input.screenshot);
  
      public ScreenControlsGame()
      {
          this.music = "menu_options.ogg";
          this.musicID = "menu";
      }
  
      @Override
      public void update()
      {
          pause.update();
          play.update();
          chat.update();
          hidePause.update();
          fullscreen.update();
          screenshot.update();
  
          ScreenOverlayControls.overlay.update();
      }
  
      @Override
      public void draw()
      {
          this.drawDefaultBackground();
  
          screenshot.draw();
          fullscreen.draw();
          hidePause.draw();
          chat.draw();
          play.draw();
          pause.draw();
  
          Drawing.drawing.setInterfaceFontSize(this.titleSize);
          Drawing.drawing.setColor(0, 0, 0);
          Drawing.drawing.displayInterfaceText(Drawing.drawing.interfaceSizeX * 2 / 3, Drawing.drawing.interfaceSizeY / 2 - 350, "Game controls");
  
          ScreenOverlayControls.overlay.draw();
      }
  
  }
  