content: package tanks.tank;
  
  import tanks.Game;
  import tanks.bullet.DefaultItems;
  
  /**
   * A tank which shoots huge bullets which bounce 3 times and can't be stopped
   */
  public class TankMaroon extends TankAIControlled
  {
  	public TankMaroon(String name, double x, double y, double angle)
  	{
  		super(name, x, y, Game.tile_size, 100, 0, 25, angle, ShootAI.reflect);
  
  		this.enableMovement = true;
  		this.maxSpeed = 0.75;
  		this.enableMineLaying = false;
  		this.enablePredictiveFiring = false;
  		this.cooldownRandom = 120;
  		this.cooldownBase = 480;
  		this.turretAimSpeed = 0.02;
  
  		this.setBullet(DefaultItems.mega_bullet);
  		this.getBullet().maxLiveBullets = 1;
  
  		this.enableLookingAtTargetEnemy = true;
  		this.turnChance = 0.001;
  		this.turretSize *= 1.5;
  		this.enablePathfinding = true;
  		this.stopSeekingOnSight = true;
  
  		if (Game.tankTextures)
  		{
  			this.emblem = "emblems/circle.png";
  			this.emblemColor.set(this.color.red * 0.7, this.color.green * 0.7, this.color.blue * 0.7);
  		}
  
  		this.coinValue = 4;
  
  		this.description = "A tank which shoots huge bullets which bounce 3 times and can't be stopped";
  	}
  
  }
  