content: package tanks.tank;
  
  import tanks.Game;
  import tanks.bullet.DefaultItems;
  
  /**
   * A tank which shoots explosive bullets
   */
  public class TankOrangeRed extends TankAIControlled
  {
      public TankOrangeRed(String name, double x, double y, double angle)
      {
          super(name, x, y, Game.tile_size, 255, 70, 0, angle, ShootAI.straight);
  
          this.enableMovement = true;
          this.maxSpeed = 0.75;
          this.enableMineLaying = false;
          this.enablePredictiveFiring = false;
          this.cooldownRandom = 40;
          this.cooldownBase = 160;
          this.turretAimSpeed = 0.02;
          this.enableLookingAtTargetEnemy = true;
          this.turnChance = 0.001;
          this.enablePathfinding = true;
          this.aimIgnoreDestructible = true;
          this.enableDefensiveFiring = true;
          this.resistExplosions = true;
          this.enableMineAvoidance = false;
          this.explodeOnDestroy = this.getMine().explosion;
  
          this.setBullet(DefaultItems.explosive_bullet);
  
          if (Game.tankTextures)
          {
              this.baseSkin = TankModels.diagonalStripes;
              this.emblem = "emblems/bang.png";
              this.emblemColor.red = 159;
              this.emblemColor.green = 67;
              this.emblemColor.blue = 32;
          }
  
          this.coinValue = 4;
  
          this.description = "A tank which shoots explosive bullets";
      }
  }
  