content: package tanks.tank;
  
  import tanks.Game;
  import tanks.bullet.Bullet;
  import tanks.bullet.BulletEffect;
  
  /**
   * A small, primitive tank which shoots tiny, low damage bullets
   */
  public class TankMini extends TankAIControlled
  {
  	public TankMini(String name, double x, double y, double angle)
  	{
  		super(name, x, y, Game.tile_size / 2, 255, 127, 127, angle, ShootAI.straight);
  
  		this.enableMovement = true;
  		this.maxSpeed = 1.5;
  		this.enableMineLaying = false;
  		this.enablePredictiveFiring = false;
  		this.cooldownRandom = 60;
  		this.cooldownBase = 120;
  		this.turretAimSpeed = 0.02;
  		Bullet b = this.getBullet();
  		b.maxLiveBullets = 1;
  		b.bounces = 0;
  		b.effect = BulletEffect.trail.getCopy();
  		b.damage = 0.25;
  		b.size /= 2;
  		this.enableLookingAtTargetEnemy = true;
  		this.turnChance = 0.001;
  		this.enableBulletAvoidance = false;
  		this.health = 0.25;
  		this.baseHealth = 0.25;
  		this.mineAvoidSensitivity = 0.5;
  		this.stayNearParent = true;
  
  		if (Game.tankTextures)
  		{
  			this.emblem = "emblems/square.png";
  			this.emblemColor.set(this.secondaryColor);
  		}
  
  		this.description = "A small, primitive tank which shoots tiny, low damage bullets";
  	}
  }
  