content: package tanks.tank;
  
  import tanks.Game;
  import tanks.bullet.DefaultItems;
  
  import java.util.HashSet;
  
  public class TankLightPinkAngry extends TankAIControlled
  {
      public TankLightPinkAngry(String name, double x, double y, double angle)
      {
          super(name, x, y, Game.tile_size, 255, 150, 255, angle, ShootAI.straight);
  
          this.secondaryColor.red = Turret.calculateSecondaryColor(255);
          this.secondaryColor.green = Turret.calculateSecondaryColor(211);
          this.secondaryColor.blue = Turret.calculateSecondaryColor(255);
  
          this.turretAimSpeed = 0.06;
          this.seekChance = 1;
          this.turnChance = 0.001;
          this.coinValue = 10;
          this.enablePredictiveFiring = true;
  
          this.maxSpeed = 2.0;
          this.enablePathfinding = true;
          this.enableDefensiveFiring = false;
  
          this.cooldownBase = 150;
          this.cooldownRandom = 0;
  
          this.setBullet(DefaultItems.rocket);
          this.getBullet().maxLiveBullets = 0;
  
          this.bulletAvoidBehavior = BulletAvoidBehavior.aggressive_dodge;
          this.targetEnemySightBehavior = TargetEnemySightBehavior.sidewind;
  
          if (Game.tankTextures)
          {
              this.emblem = "emblems/angry.png";
              this.emblemColor.red = 200;
              this.baseSkin = TankModels.diagonalStripes;
          }
  
          HashSet<String> musics = Game.registryTank.tankMusics.get("lightpink_angry");
  
          if (musics != null)
              this.musicTracks.addAll(musics);
  
          this.shotRoundCount = 5;
  
          this.description = "A tank which gets angry on line of sight, shooting fans of bullets";
      }
  }
  