content: package tanks.gui;
  
  import basewindow.InputCodes;
  import tanks.*;
  import tanks.bullet.Bullet;
  import tanks.gui.screen.ScreenGame;
  import tanks.obstacle.Obstacle;
  import tanks.tank.Mine;
  import tanks.tank.Tank;
  
  public class Minimap implements IFixedMenu
  {
      public boolean draggable = false;
      public boolean resizable = false;
      public Level level = Game.currentLevel;
      public int posX = (int) (Panel.windowWidth - sizeX);
      public int posY = (int) (Panel.windowHeight - sizeY - Drawing.drawing.statsHeight);
      public boolean enabled;
      public boolean centered = true;
      public static boolean darkMode = true;
      public static float scale = 1.5f;
      public static int posOffsetX = 0;
      public static int posOffsetY = 0;
      public static double panOffsetX = 0;
      public static double panOffsetY = 0;
      public static int sizeX = 200;
      public static int sizeY = 200;
      public static boolean colorfulObstacles = false;
  
      public Minimap()
      {
          enabled = false;//!(this.level instanceof ModLevel && ((ModLevel) this.level).forceDisableMinimap) /*&& Game.autoMinimapEnabled*/;
      }
  
      @Override
      public void draw()
      {
          if (!enabled)
              return;
  
          //int brightness = darkMode ? 0 : 255;
          //Drawing.drawing.setColor(brightness, brightness, brightness, 200);
          Drawing.drawing.setColor(Level.currentColor.red, Level.currentColor.green, Level.currentColor.blue, 180);
          Drawing.drawing.fillInterfaceRect(posX, posY, sizeX, sizeY);
  
          //brightness = darkMode ? 255 : 0;
          //Drawing.drawing.setColor(brightness, brightness, brightness);
  
          Drawing.drawing.setColor(174, 92, 16);
          double thickness = 4 * scale;
  
          Drawing.drawing.fillInterfaceRect(posX - sizeX / 2.0, posY, thickness, sizeY + thickness);
          Drawing.drawing.fillInterfaceRect(posX + sizeX / 2.0, posY, thickness, sizeY + thickness);
          Drawing.drawing.fillInterfaceRect(posX, posY - sizeY / 2.0, sizeX + thickness, thickness);
          Drawing.drawing.fillInterfaceRect(posX, posY + sizeY / 2.0, sizeX + thickness, thickness);
  
          //ModAPI.fixedText.drawString(posX + 40, posY + 10, 0.5, 0.5, "Minimap (x" + scale + ")");
          //ModAPI.fixedText.drawString(posX + 30, posY + 210, 0.5, 0.5, "Mode: " + (colorfulObstacles ? "Obstacles" : "Tanks"));
  
          for (Obstacle o : Game.obstacles)
          {
              double x;
              double y;
  
              if (centered)
              {
                  x = (posX) + o.posX / 13 * scale - Game.playerTank.posX / 13 * scale;
                  y = (posY) + o.posY / 13 * scale - Game.playerTank.posY / 13 * scale;
              }
              else
              {
                  x = (posX - panOffsetX) + o.posX / 13 * scale;
                  y = (posY - panOffsetY) + o.posY / 13 * scale;
              }
  
              if ((posX < x - sizeX / 2.0 && x < posX + sizeX / 2.0) && (posY < y - sizeY / 2.0 && y < posY + sizeY / 2.0))
              {
                  if (colorfulObstacles)
                  {
                      Drawing.drawing.setColor(o.colorR, o.colorG, o.colorB);
                      Drawing.drawing.fillInterfaceRect(x, y, 4 * scale, 4 * scale);
                  }
                  else if (o.tankCollision)
                  {
                      if (o.destructible)
                          Drawing.drawing.setColor(101, 60, 22);
                      else
                          Drawing.drawing.setColor(100, 100, 100);
  
                      Drawing.drawing.fillInterfaceRect(x, y, 4 * scale, 4 * scale);
                  }
              }
          }
  
          for (Movable m : Game.movables)
          {
              double x;
              double y;
  
              if (centered)
              {
                  x = (posX + 95) + m.posX / 13 * scale - Game.playerTank.posX / 13 * scale;
                  y = (posY + 110) + m.posY / 13 * scale - Game.playerTank.posY / 13 * scale;
              }
              else
              {
                  x = (posX + 95 - panOffsetX) + m.posX / 13 * scale;
                  y = (posY + 110 - panOffsetY) + m.posY / 13 * scale;
              }
  
              if (m instanceof Tank && !m.destroy && ((Tank) m).mandatoryKill)
              {
                  if ((posX < x && x < posX + sizeX) && (posY + 30 < y && y < posY + (sizeY - 30)))
                  {
                      if (m.team != null && m.team.enableColor)
                          Drawing.drawing.setColor(m.team.teamColor);
                      else
                          Drawing.drawing.setColor(((Tank) m).color);
  
                      if (m.equals(Game.playerTank))
                      {
                          if (!centered)
                          {
                              if (!Game.playerTank.destroy || ScreenGame.finished || ScreenGame.finishedQuick)
                                  Drawing.drawing.setColor(0, 255, 0);
                              else
                                  Drawing.drawing.setColor(255, 0, 0);
  
                              Drawing.drawing.drawInterfaceImage(Game.playerTank.angle - Math.PI * 3 / 2, "/images/icons/vertical_arrow_white.png", x, y, 12, 10);
                          }
  
                      }
                      else
                          Drawing.drawing.fillInterfaceOval(x, y, 8 * (((Tank) m).size / 50), 8 * (((Tank) m).size / 50));
                  }
              }
              else if (!colorfulObstacles)
              {
                  if (m instanceof Mine)
                  {
                      Drawing.drawing.setColor(((Mine) m).outlineColorR, ((Mine) m).outlineColorG, ((Mine) m).outlineColorB);
                      Drawing.drawing.fillInterfaceOval(x, y, 5, 5);
                  }
  
                  else if (m instanceof Bullet && !m.destroy)
                  {
                      Drawing.drawing.setColor(((Bullet) m).baseColor);
                      Drawing.drawing.fillInterfaceOval(x, y, 5, 5);
                      Drawing.drawing.setColor(((Bullet) m).outlineColor);
                      Drawing.drawing.fillInterfaceOval(x, y, 5, 5);
                  }
              }
          }
  
          Drawing.drawing.setColor(Game.playerTank.color);
          if (centered && !Game.playerTank.destroy)
              Drawing.drawing.drawInterfaceImage(Game.playerTank.angle - Math.PI, "/images/icons/vertical_arrow_white.png", posX, posY, 12, 10);
      }
  
      @Override
      public void update()
      {
          /*if (Game.game.input.minimapToggle.isValid() && !(Game.currentLevel instanceof ModLevel && ((ModLevel) Game.currentLevel).forceDisableMinimap))
          {
              Game.game.input.minimapToggle.invalidate();
              enabled = !enabled;
          }*/
  
          if (!enabled)
              return;
  
          posX = (int) (Panel.windowWidth - sizeX - posOffsetX);
          posY = (int) (Panel.windowHeight - sizeY - Drawing.drawing.statsHeight - posOffsetY);
  
          if (posX < 0)
              posOffsetX = (int) (Panel.windowWidth - sizeX);
          else if (posY < 0)
              posOffsetY = (int) (Panel.windowHeight - sizeY);
  
          if (draggable && Game.game.window.pressedButtons.contains(InputCodes.MOUSE_BUTTON_1))
          {
              if ((posX < Game.game.window.absoluteMouseX && Game.game.window.absoluteMouseX < posX + 200) && (posY < Game.game.window.absoluteMouseY && Game.game.window.absoluteMouseY < posY + 200))
              {
                  posOffsetX = (int) (Panel.windowWidth - Game.game.window.absoluteMouseX - sizeX / 2);
                  posOffsetY = (int) (Panel.windowHeight - Game.game.window.absoluteMouseY - sizeY / 2);
  
                  if (posOffsetX < 0)
                      posOffsetX = 0;
                  else if (posOffsetX > Panel.windowWidth - sizeX)
                      posOffsetX = (int) (Panel.windowWidth - sizeX);
  
                  if (posOffsetY < 0)
                      posOffsetY = 0;
                  else if (posOffsetY > Panel.windowHeight - sizeY - Drawing.drawing.statsHeight)
                      posOffsetY = (int) (Panel.windowHeight - sizeY - Drawing.drawing.statsHeight);
              }
          }
  
          /* more stuff for next ver ig
          if (resizable && Game.game.window.pressedButtons.contains(InputCodes.MOUSE_BUTTON_1))
          {
              draggable = false;
              if (posX - 50 < Game.game.window.absoluteMouseX && Game.game.window.absoluteMouseX < posX + 20) {
                  sizeX += Game.game.window.absoluteMouseX - posX;
              }
              else if (posX + sizeX - 20 < Game.game.window.absoluteMouseX && Game.game.window.absoluteMouseX < posX + 50) {
                  sizeX += Game.game.window.absoluteMouseX - (posX + sizeX);
              }
              else
                  draggable = true;
          }*/
  
  
          /*if (Game.game.input.minimapChangeTheme.isValid())
          {
              Game.game.input.minimapChangeTheme.invalidate();
              darkMode = !darkMode;
          }
  
          if (Game.game.input.minimapChangeType.isValid())
          {
              Game.game.input.minimapChangeType.invalidate();
              colorfulObstacles = !colorfulObstacles;
          }
  
          if (Game.game.input.minimapIncreaseScale.isValid() && scale < 3)
          {
              Game.game.input.minimapIncreaseScale.invalidate();
              scale += 0.25;
          }
  
          if (Game.game.input.minimapDecreaseScale.isValid() && scale > 0.25)
          {
              Game.game.input.minimapDecreaseScale.invalidate();
              scale -= 0.25;
          }
  
          if (Game.game.input.minimapPanUp.isValid())
          {
              Game.game.input.minimapPanUp.invalidate();
  
              if (centered)
              {
                  centered = false;
                  panOffsetX = Game.playerTank.posX / 13 * scale;
                  panOffsetY = Game.playerTank.posY / 13 * scale;
              }
              panOffsetY -= 40 / scale;
          }
  
          if (Game.game.input.minimapPanDown.isValid())
          {
              Game.game.input.minimapPanDown.invalidate();
  
              if (centered)
              {
                  centered = false;
                  panOffsetX = Game.playerTank.posX / 13 * scale;
                  panOffsetY = Game.playerTank.posY / 13 * scale;
              }
              panOffsetY += 40 / scale;
          }
  
          if (Game.game.input.minimapPanRight.isValid())
          {
              Game.game.input.minimapPanRight.invalidate();
  
              if (centered)
              {
                  centered = false;
                  panOffsetX = Game.playerTank.posX / 13 * scale;
                  panOffsetY = Game.playerTank.posY / 13 * scale;
              }
              panOffsetX += 40 / scale;
          }
  
          if (Game.game.input.minimapPanLeft.isValid())
          {
              Game.game.input.minimapPanLeft.invalidate();
  
              if (centered)
              {
                  centered = false;
                  panOffsetX = Game.playerTank.posX / 13 * scale;
                  panOffsetY = Game.playerTank.posY / 13 * scale;
              }
              panOffsetX -= 40 / scale;
          }
  
          if (Game.game.input.minimapRecenter.isValid())
          {
              Game.game.input.minimapRecenter.invalidate();
  
              panOffsetX = 0;
              panOffsetY = 0;
              centered = true;
          }*/
      }
  }
  