content: package tanks.tank;
  
  import tanks.Game;
  import tanks.bullet.DefaultItems;
  
  /**
   * A tank which spawns mini tanks and shoots 2-bounce rockets
   */
  public class TankPink extends TankAIControlled
  {
  	public TankPink(String name, double x, double y, double angle)
  	{
  		super(name, x, y, Game.tile_size, 255, 127, 127, angle, ShootAI.reflect);
  		this.enableMovement = false;
  		this.enableMineLaying = false;
  		this.cooldownRandom = 60;
  		this.cooldownBase = 120;
  		this.turretAimSpeed = 0.02;
  
  		this.setBullet(DefaultItems.sniper_rocket);
  		this.getBullet().maxLiveBullets = 2;
  		this.getBullet().recoil = 0;
  
  		this.turretIdleTimerBase = 25;
  		this.turretIdleTimerRandom = 500;
  		this.enableLookingAtTargetEnemy = false;
  
  		if (Game.tankTextures)
  		{
  			this.colorSkin = TankModels.fixed;
  			this.baseSkin = TankModels.diagonalStripes;
  			this.emblem = "emblems/squares.png";
  			this.emblemColor.set(this.secondaryColor);
  		}
  
  		this.spawnedTankEntries.add(new SpawnedTankEntry(new TankReference("mini"), 1));
  
  		this.coinValue = 12;
  
  		this.description = "A tank which spawns mini tanks and shoots 2-bounce rockets";
  	}
  }
  