content: package tanks.gui.screen;
  
  import tanks.Drawing;
  import tanks.Game;
  import tanks.gui.Button;
  
  public class ScreenPlayMultiplayer extends Screen
  {
      public ScreenPlayMultiplayer()
      {
          this.music = "menu_2.ogg";
          this.musicID = "menu";
      }
  
      Button party = new Button(this.centerX, this.centerY - this.objYSpace * 0.5, this.objWidth, this.objHeight, "Party", () -> Game.screen = new ScreenParty(),
              "Play with other people who are---connected to your local network---(or who are port forwarding)");
  
      Button online = new Button(this.centerX, this.centerY + this.objYSpace * 0.5, this.objWidth, this.objHeight, "Online", () -> Game.screen = new ScreenJoinOnlineServer(),
              "Access the online Tanks community!");
  
      Button back = new Button(this.centerX, this.centerY + this.objYSpace * 3, this.objWidth, this.objHeight, "Back", () -> Game.screen = new ScreenPlay()
      );
  
      @Override
      public void update()
      {
          party.update();
          online.update();
          back.update();
      }
  
      @Override
      public void draw()
      {
          this.drawDefaultBackground();
          Drawing.drawing.setInterfaceFontSize(this.titleSize);
          Drawing.drawing.setColor(0, 0, 0);
          Drawing.drawing.displayInterfaceText(this.centerX, this.centerY - this.objYSpace * 3, "Select a multiplayer game mode");
          back.draw();
          online.draw();
          party.draw();
      }
  
  }
  