content: package tanks.tank;
  
  import tanks.Game;
  
  /**
   * A tank which gets angry on line of sight
   */
  public class TankLightPink extends TankAIControlled
  {
      public TankLightPink(String name, double x, double y, double angle)
      {
          super(name, x, y, Game.tile_size, 255, 211, 255, angle, ShootAI.reflect);
  
          this.turretAimSpeed = 0.06;
          this.seekChance = 1;
          this.turnChance = 0.001;
          this.coinValue = 10;
          this.enablePredictiveFiring = true;
          this.maxSpeed = 1.0;
          this.enablePathfinding = false;
          this.enableDefensiveFiring = true;
          this.cooldownBase = 120;
          this.cooldownRandom = 60;
          this.shootAIType = ShootAI.reflect;
          this.avoidanceSeekOpenSpaces = true;
          this.bulletAvoidBehavior = BulletAvoidBehavior.dodge;
  
          if (Game.tankTextures)
          {
              this.emblem = "emblems/angry.png";
              this.emblemColor.set(this.secondaryColor);
          }
  
          this.sightTransformTankField = new TankLightPinkAngry(this.name, x, y, angle);
  
          this.description = "A tank which gets angry on line of sight";
      }
  }
  