content: package tanks.tank;
  
  import tanks.Game;
  import tanks.bullet.DefaultItems;
  
  /**
   * A short-range tank which shoots fire
   */
  public class TankOrange extends TankAIControlled
  {
  	public TankOrange(String name, double x, double y, double angle)
  	{
  		super(name, x, y, Game.tile_size, 230, 120, 0, angle, ShootAI.straight);
  
  		this.enableMovement = true;
  		this.maxSpeed = 1.0;
  		this.enableMineLaying = false;
  		this.enablePredictiveFiring = false;
  		this.turretAimSpeed = 0.01;
  		this.enablePathfinding = true;
  		this.aimAccuracyOffset = 0;
  		this.turnChance = 0.001;
  		this.mineAvoidSensitivity = 1;
  		this.bulletAvoidBehavior = BulletAvoidBehavior.aggressive_dodge;
  		this.avoidanceSeekOpenSpaces = true;
  		this.cooldownBase = 0;
  		this.cooldownRandom = 0;
  
  		this.setBullet(DefaultItems.flamethrower);
  		this.bulletItem.item.cooldownBase = 0;
  
  		this.coinValue = 4;
  
  		if (Game.tankTextures)
  		{
  			this.baseSkin = TankModels.flames;
  			this.colorSkin = TankModels.flames;
  			this.turretBaseSkin = TankModels.flames;
  			this.turretSkin = TankModels.flames;
  		}
  
  		this.description = "A short-range tank which shoots fire";
  	}
  }