content: package tanks.tank;
  
  import tanks.Game;
  import tanks.bullet.DefaultItems;
  
  /**
   * A stationary tank which lobs bullets over walls
   * @see TankBrown
   */
  public class TankMustard extends TankAIControlled
  {
      public double radius = 1000;
      protected double distance;
  
      public TankMustard(String name, double x, double y, double angle)
      {
          super(name, x, y, Game.tile_size, 180, 160, 0, angle, ShootAI.straight);
  
          this.enableMovement = false;
          this.enableMineLaying = false;
          this.enablePredictiveFiring = true;
  
          this.setBullet(DefaultItems.artillery_shell);
          this.getBullet().recoil = 0;
  
          this.turretAimSpeed = 0.02;
          this.enableLookingAtTargetEnemy = false;
          this.cooldownBase = 200;
          this.cooldownRandom = 100;
          this.aimAccuracyOffset = 0;
  
          if (Game.tankTextures)
          {
              this.colorSkin = TankModels.fixed;
          }
  
          this.coinValue = 4;
          this.turretSize *= 1.75;
  
          this.description = "A stationary tank which lobs bullets over walls";
      }
  }
  