content: package tanks.tank;
  
  import tanks.Game;
  import tanks.bullet.DefaultItems;
  
  /**
   * A tank which adds extra health to its allies and becomes explosive as a last stand
   */
  public class TankMedic extends TankAIControlled
  {
  	public TankMedic(String name, double x, double y, double angle)
  	{
  		super(name, x, y, Game.tile_size, 255, 255, 255, angle, ShootAI.straight);
  
  		this.emblem = "emblems/medic.png";
  		this.emblemColor.green = 200;
  		this.enableMovement = true;
  		this.maxSpeed = 0.75;
  		this.enableMineLaying = false;
  		this.enablePredictiveFiring = false;
  		this.cooldownRandom = 0;
  		this.cooldownBase = 0;
  		this.turretAimSpeed = 0.02;
  		this.setBullet(DefaultItems.healing_ray);
  		this.getBullet().maxLiveBullets = 1;
  		this.bulletItem.item.cooldownBase = 0;
  		this.turnChance = 0.001;
  		this.enablePathfinding = true;
  		this.seekChance = 0.01;
  		this.aimAccuracyOffset = 0;
  		this.enableSuicide = true;
  
  		this.coinValue = 4;
  
  		this.description = "A tank which adds extra health to its allies and becomes explosive as a last stand";
  	}
  }