content: package themeengine.include.net.miginfocom.layout;
  
  /*
   * License (BSD):
   * ==============
   *
   * Copyright (c) 2004, Mikael Grev, MiG InfoCom AB. (miglayout (at) miginfocom (dot) com)
   * All rights reserved.
   *
   * Redistribution and use in source and binary forms, with or without modification,
   * are permitted provided that the following conditions are met:
   * Redistributions of source code must retain the above copyright notice, this list
   * of conditions and the following disclaimer.
   * Redistributions in binary form must reproduce the above copyright notice, this
   * list of conditions and the following disclaimer in the documentation and/or other
   * materials provided with the distribution.
   * Neither the name of the MiG InfoCom AB nor the names of its contributors may be
   * used to endorse or promote products derived from this software without specific
   * prior written permission.
   *
   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
   * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
   * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
   * IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
   * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
   * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
   * OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
   * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
   * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
   * OF SUCH DAMAGE.
   *
   * @version 1.0
   */
  
  import java.io.Serializable;
  
  /**
   * @author Mikael Grev, MiG InfoCom AB
   *         Date: 14-09-24
   *         Time: 17:05
   */
  public class AnimSpec implements Serializable
  {
  //	public static final AnimSpec OFF = new AnimSpec(-1, 0, 0);
  	public static final AnimSpec DEF = new AnimSpec(0, 0, 0.2f, 0.2f);
  
  	private final int prio;
  	private final int durMillis;
  	private final float easeIn, easeOut;
  
  	/**
  	 * @param prio The animation priority. When added with the general animation priority of the layout the animation will
  	 * be done if the resulting value is &gt; 0.
  	 * @param durMillis Duration in milliseconds. <=0 means default value should be used and > 0 is the number of millis
  	 * @param easeIn 0 is linear (no ease). 1 is max ease. Always clamped between these values.
  	 * @param easeOut 0 is linear (no ease). 1 is max ease. Always clamped between these values.
  	 */
  	public AnimSpec(int prio, int durMillis, float easeIn, float easeOut)
  	{
  		this.prio = prio;
  		this.durMillis = durMillis;
  		this.easeIn = LayoutUtil.clamp(easeIn, 0, 1);
  		this.easeOut = LayoutUtil.clamp(easeOut, 0, 1);
  	}
  
  	/**
  	 * @return The animation priority. When added with the general animation priority of the layout the animation will
  	 * be done if the resulting value is &gt; 0.
  	 */
  	public int getPriority()
  	{
  		return prio;
  	}
  
  	/**
  	 * @param defMillis Default used if the millis in the spec is set to "default".
  	 * @return Duration in milliseconds. <=0 means default value should be used and > 0 is the number of millis
  	 */
  	public int getDurationMillis(int defMillis)
  	{
  		return durMillis > 0 ? durMillis : defMillis;
  	}
  
  	/**
  	 * @return Duration in milliseconds. <= 0 means default value should be used and > 0 is the number of millis
  	 */
  	public int getDurationMillis()
  	{
  		return durMillis;
  	}
  
  	/**
  	 * @return A value between 0 and 1 where 0 is no ease in and 1 is maximum ease in.
  	 */
  	public float getEaseIn()
  	{
  		return easeIn;
  	}
  
  	/**
  	 * @return A value between 0 and 1 where 0 is no ease out and 1 is maximum ease out.
  	 */
  	public float getEaseOut()
  	{
  		return easeOut;
  	}
  }
  