content: package com.termux.x11.controller.winhandler;
  
  
  import com.termux.x11.controller.xserver.Pointer;
  
  public abstract class MouseEventFlags {
      public static final int MOVE = 0x0001;
      public static final int LEFTDOWN = 0x0002;
      public static final int LEFTUP = 0x0004;
      public static final int RIGHTDOWN = 0x0008;
      public static final int RIGHTUP = 0x0010;
      public static final int MIDDLEDOWN = 0x0020;
      public static final int MIDDLEUP = 0x0040;
      public static final int XDOWN = 0x0080;
      public static final int XUP = 0x0100;
      public static final int WHEEL = 0x0800;
      public static final int VIRTUALDESK = 0x4000;
      public static final int ABSOLUTE = 0x8000;
  
      public static int getFlagFor(Pointer.Button button, boolean isActionDown) {
          switch (button) {
              case BUTTON_LEFT:
                  return isActionDown ? MouseEventFlags.LEFTDOWN : MouseEventFlags.LEFTUP;
              case BUTTON_MIDDLE:
                  return isActionDown ? MouseEventFlags.MIDDLEDOWN : MouseEventFlags.MIDDLEUP;
              case BUTTON_RIGHT:
                  return isActionDown ? MouseEventFlags.RIGHTDOWN : MouseEventFlags.RIGHTUP;
              case BUTTON_SCROLL_DOWN:
              case BUTTON_SCROLL_UP:
                  return MouseEventFlags.WHEEL;
              default:
                  return 0;
          }
      }
  }
  