content: package mods.eln.entity;
  
  import net.minecraft.entity.EntityCreature;
  import net.minecraft.entity.ai.EntityAIBase;
  import net.minecraft.entity.ai.RandomPositionGenerator;
  import net.minecraft.util.Vec3;
  
  public class ConfigurableAiWander extends EntityAIBase {
  
      private EntityCreature entity;
      private double xPosition;
      private double yPosition;
      private double zPosition;
      private double speed;
  
      private int randLimit;
  
      public ConfigurableAiWander(EntityCreature par1EntityCreature, double speed, int randLimit) {
          this.entity = par1EntityCreature;
          this.speed = speed;
          this.setMutexBits(1);
          this.randLimit = randLimit;
      }
  
      /**
       * Returns whether the EntityAIBase should begin execution.
       */
      public boolean shouldExecute() {
          if (this.entity.getAge() >= 100) {
              return false;
          } else if (this.entity.getRNG().nextInt(randLimit) != 0) {
              return false;
          } else {
              Vec3 vec3 = RandomPositionGenerator.findRandomTarget(this.entity, 10, 7);
  
              if (vec3 == null) {
                  return false;
              } else {
                  this.xPosition = vec3.xCoord;
                  this.yPosition = vec3.yCoord;
                  this.zPosition = vec3.zCoord;
                  return true;
              }
          }
      }
  
      /**
       * Returns whether an in-progress EntityAIBase should continue executing
       */
      public boolean continueExecuting() {
          return !this.entity.getNavigator().noPath();
      }
  
      /**
       * Execute a one shot task or start executing a continuous task
       */
      public void startExecuting() {
          this.entity.getNavigator().tryMoveToXYZ(this.xPosition, this.yPosition, this.zPosition, this.speed);
      }
  }
  