content: package aeyama.content;
  
  import arc.graphics.*;
  import arc.struct.*;
  
  import mindustry.type.*;
  
  public class AeyamaItems {
      public static Item 
      /* Ressources */
      woodLumber, woodShreds, woodLumberDry, carbon,
      stone, stonePebbles, stoneBrick, rawIron, iron,
      steel, rawCopper, copper, brass, rawZinc, zinc,
      rawTin, tin, bronze, rawAluminum, aluminum,
      rawTitanium, titanium, blueprint, advancedBlueprint,
      specialBPDefense, specialBPOffense, emptyBattery,
      battery, emptyBarrel,
  
      /* Ammunition */
      rifle, highCaliber, combustibleCanister, rocket,
      shotgunShell, shotgunSlug,
      
      /* Other */
      armorPlating, planet;
      
      public static final Seq<Item> aeyamaItems = new Seq<>();
  
      public static void load() {
          /* Ressources */
          woodLumber = new Item("wood-lumber", Color.valueOf("#bf7d5a")) {{            
              flammability = 0.9f;
          }};
          woodShreds = new Item("wood-shreds", Color.valueOf("#efbf8f")) {{
              flammability = 0.8f;
          }};
          woodLumberDry = new Item("wood-lumber-dry", Color.valueOf("#7b6b60")) {{
              flammability = 2f;
          }};
          carbon = new Item("carbon", Color.valueOf("#313131")) {{
              flammability = 0.3f;
          }};
          stone = new Item("stone", Color.valueOf("#e0b28d")) {{            
  
          }};
          stonePebbles = new Item("stone-pebbles", Color.valueOf("#e0b28c")) {{
  
          }};
          stoneBrick = new Item("stone-brick", Color.valueOf("#e0b28c")) {{
  
          }};
          rawIron = new Item("raw-iron", Color.valueOf("#4f4f4f")) {{
              charge = 0.5f;
              hardness = 1;
          }};
          iron = new Item("iron", Color.valueOf("#3e3e3e")) {{
              charge = 0.5f;
          }};
          steel = new Item("steel", Color.valueOf("#cbcbcb")) {{
              charge = 0.5f;
          }};
          rawCopper = new Item("raw-copper", Color.valueOf("#eac2a9")) {{
              hardness = 1;
          }};
          copper = new Item("copper", Color.valueOf("#eac2a9")) {{
              charge = 0.8f;
          }};
          brass = new Item("brass", Color.valueOf("#b3a57d")) {{
              charge = 0.3f;
          }};
          rawZinc = new Item("raw-zinc", Color.valueOf("#9d9d9d")) {{
              charge = 0.7f;
              hardness = 1;
          }};
          zinc = new Item("zinc", Color.valueOf("#d2d2d2")) {{
              charge = 0.7f;
          }};
          rawTin = new Item("raw-tin", Color.valueOf("#000000")) {{
              hardness = 2;
          }};
          tin = new Item("tin", Color.valueOf("#000000")) {{
  
          }};
          bronze = new Item("bronze", Color.valueOf("#000000")) {{
  
          }};
          rawAluminum = new Item("raw-aluminum", Color.valueOf("#000000")) {{
              hardness = 2;
          }};
          aluminum = new Item("aluminum", Color.valueOf("#000000")) {{
  
          }};
          rawTitanium = new Item("raw-titanium", Color.valueOf("#000000")) {{
              charge = 0.5f;
              hardness = 2;
          }};
          titanium = new Item("titanium", Color.valueOf("#000000")) {{
  
          }};
          blueprint = new Item("blueprint", Color.valueOf("#64bcfc")) {{
              flammability = 1f;
          }};
          advancedBlueprint = new Item("advanced-blueprint", Color.valueOf("#3b3b3b")) {{
              flammability = 1f;
          }};
          specialBPDefense = new Item("special-blueprint-defense", Color.valueOf("#23d200")) {{
              flammability = 1f;
          }};
          specialBPOffense = new Item("special-blueprint-offense", Color.valueOf("#d20000")) {{
              flammability = 1f;
          }};
          emptyBattery = new Item("empty-battery", Color.valueOf("#ffac00")) {{
              explosiveness = 0f;
              flammability = 0.5f;
              radioactivity = 0f;
              charge = 1f;
          }};
          battery = new Item("battery", Color.valueOf("#ffec00")) {{
              explosiveness = 1f;
              flammability = 0.7f;
              radioactivity = 0f;
              charge = 1f;
          }};
          emptyBarrel = new Item("empty-barrel", Color.valueOf("#7f7f7f")) {{
              explosiveness = 0.2f;
              flammability = 0.2f;
              radioactivity = 0f;
              charge = 0f;
          }};
  
          /* Ammunition */
          rifle = new Item("ammunition-rifle", Color.valueOf("#b3a377")) {{
  
          }};
          highCaliber = new Item("ammunition-high-caliber", Color.valueOf("#b3a377")) {{
  
          }};
          combustibleCanister = new Item("ammunition-combustible-canister", Color.valueOf("#b3a377")) {{
              explosiveness = 1f;
              flammability = 2f;
  
          }};
          rocket = new Item("ammunition-rocket", Color.valueOf("#b3a377")) {{
              explosiveness = 2f;
  
          }};
          shotgunShell = new Item("ammunition-shotgun-shell", Color.valueOf("#b3a377")) {{
  
          }};
          shotgunSlug = new Item("ammunition-shotgun-slug", Color.valueOf("#b3a377")) {{
  
          }};
  
          /* Other */
          planet = new Item("planet") {{
              alwaysUnlocked = true;
              hidden = true;
          }};
          armorPlating = new Item("armor-plating", Color.valueOf("#000000")) {{
  
          }};
  
          aeyamaItems.addAll(
              woodLumber, woodShreds, woodLumberDry, carbon,
              stone, stonePebbles, stoneBrick, rawIron, iron,
              steel, rawCopper, copper, brass, rawZinc, zinc,
              rawTin, tin, bronze, rawAluminum, aluminum,
              rawTitanium, titanium, blueprint, advancedBlueprint,
              specialBPDefense, specialBPOffense, rifle, highCaliber,
              combustibleCanister, rocket, shotgunShell, shotgunSlug,
              planet, armorPlating
          );
      }
  }
  