content: /*
   * Copyright 2019 Aurélien Gâteau <mail@agateau.com>
   *
   * This file is part of Pixel Wheels.
   *
   * Licensed under the Apache License, Version 2.0 (the "License"); you may not
   * use this file except in compliance with the License.
   *
   * You may obtain a copy of the License at
   *
   *   http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
   * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  See the
   * License for the specific language governing permissions and limitations
   * under the License.
   */
  package com.agateau.ui.animscript;
  
  import com.badlogic.gdx.scenes.scene2d.Action;
  import com.badlogic.gdx.scenes.scene2d.actions.Actions;
  import com.badlogic.gdx.scenes.scene2d.actions.SequenceAction;
  import com.badlogic.gdx.utils.Array;
  
  public class AnimScript {
      private final Array<Instruction> mInstructions;
  
      AnimScript(Array<Instruction> instructions) {
          mInstructions = instructions;
      }
  
      public Action createAction() {
          if (mInstructions.size == 1) {
              return mInstructions.get(0).run();
          }
          SequenceAction action = Actions.sequence();
          for (Instruction instruction : mInstructions) {
              action.addAction(instruction.run());
          }
          return action;
      }
  }
  