content: /*
   * Copyright 2017 Aurélien Gâteau <mail@agateau.com>
   *
   * This file is part of Pixel Wheels.
   *
   * Pixel Wheels is free software: you can redistribute it and/or modify it under
   * the terms of the GNU General Public License as published by the Free
   * Software Foundation, either version 3 of the License, or (at your option)
   * any later version.
   *
   * This program is distributed in the hope that it will be useful, but WITHOUT
   * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
   * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
   * more details.
   *
   * You should have received a copy of the GNU General Public License along with
   * this program.  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.agateau.pixelwheels.gameobject;
  
  import com.agateau.pixelwheels.ZLevel;
  import com.badlogic.gdx.graphics.g2d.Batch;
  import com.badlogic.gdx.math.Rectangle;
  import com.badlogic.gdx.math.Vector2;
  
  /** A generic game object */
  public interface GameObject {
      void act(float delta);
  
      /**
       * Returns true if the object is done and should be removed from the game. If the object
       * implements Disposable, GameWorld will take care of calling dispose() on it.
       */
      boolean isFinished();
  
      void draw(Batch batch, ZLevel zLevel, Rectangle viewBounds);
  
      float getX();
  
      float getY();
  
      Vector2 getPosition();
  
      void audioRender(AudioClipper audioClipper);
  }
  