content: /*
   * Copyright 2022 Aurélien Gâteau <mail@agateau.com>
   *
   * This file is part of Pixel Wheels.
   *
   * Pixel Wheels is free software: you can redistribute it and/or modify it under
   * the terms of the GNU General Public License as published by the Free
   * Software Foundation, either version 3 of the License, or (at your option)
   * any later version.
   *
   * This program is distributed in the hope that it will be useful, but WITHOUT
   * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
   * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
   * more details.
   *
   * You should have received a copy of the GNU General Public License along with
   * this program.  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.agateau.pixelwheels.obstacles.tiled;
  
  import com.agateau.pixelwheels.GameWorld;
  import com.badlogic.gdx.maps.tiled.TiledMapTileLayer;
  
  /**
   * Classes implementing this interface know how to create a static Box2D obstacle from the obstacle
   * definition of a tile
   */
  interface TiledObstacleDef {
      void create(GameWorld world, int col, int row, int tileSize, TiledMapTileLayer.Cell cell);
  }
  