content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai.instance.dragonLordsRefuge;
  
  import java.util.ArrayList;
  import java.util.List;
  
  import com.aionemu.commons.network.util.ThreadPoolManager;
  import com.aionemu.commons.utils.Rnd;
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.ai2.AIState;
  import com.aionemu.gameserver.model.EmotionType;
  import com.aionemu.gameserver.model.actions.CreatureActions;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
  import com.aionemu.gameserver.utils.MathUtil;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  
  import ai.AggressiveNpcAI2;
  
  /**
   * @author Cheatkiller
   */
  @AIName("divisivecreation")
  // 283139
  public class DivisiveCreationAI2 extends AggressiveNpcAI2 {
  
  	@Override
  	protected void handleSpawned() {
  		super.handleSpawned();
  		ThreadPoolManager.getInstance().schedule(new Runnable() {
  
  			@Override
  			public void run() {
  				attackPlayer();
  			}
  		}, 2000);
  	}
  
  	private void attackPlayer() {
  		List<Player> players = new ArrayList<Player>();
  		for (Player player : getKnownList().getKnownPlayers().values()) {
  			if (!CreatureActions.isAlreadyDead(player) && MathUtil.isIn3dRange(player, getOwner(), 200)) {
  				players.add(player);
  			}
  		}
  		Player player = !players.isEmpty() ? players.get(Rnd.get(players.size())) : null;
  		getOwner().setTarget(player);
  		setStateIfNot(AIState.WALKING);
  		getOwner().setState(1);
  		getOwner().getMoveController().moveToTargetObject();
  		PacketSendUtility.broadcastPacket(getOwner(), new SM_EMOTION(getOwner(), EmotionType.START_EMOTE2, 0, getOwner().getObjectId()));
  	}
  
  	@Override
  	public void handleBackHome() {
  		super.handleBackHome();
  		ThreadPoolManager.getInstance().schedule(new Runnable() {
  
  			@Override
  			public void run() {
  				attackPlayer();
  			}
  		}, 2000);
  	}
  }
  