content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai.instance.udasTempleLower;
  
  import com.aionemu.gameserver.ai2.AI2Actions;
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.ai2.AttackIntention;
  import com.aionemu.gameserver.ai2.event.AIEventType;
  import com.aionemu.gameserver.ai2.manager.SkillAttackManager;
  import com.aionemu.gameserver.model.gameobjects.Creature;
  import com.aionemu.gameserver.model.gameobjects.VisibleObject;
  import com.aionemu.gameserver.model.skill.NpcSkillEntry;
  
  import ai.AggressiveNpcAI2;
  
  @AIName("kingspin")
  public class KingSpinAI2 extends AggressiveNpcAI2 {
  
  	@Override
  	protected void handleAttack(Creature creature) {
  		super.handleAttack(creature);
  		checkPercentage(getLifeStats().getHpPercentage());
  	}
  
  	private void checkPercentage(int hpPercentage) {
  		if (hpPercentage <= 50) {
  			AI2Actions.useSkill(this, 18609); // Exsanguinate.
  		}
  	}
  
  	@Override
  	protected void handleBackHome() {
  		super.handleBackHome();
  	}
  
  	@Override
  	public AttackIntention chooseAttackIntention() {
  		VisibleObject currentTarget = getTarget();
  		Creature mostHated = getAggroList().getMostHated();
  		if (mostHated == null || mostHated.getLifeStats().isAlreadyDead()) {
  			return AttackIntention.FINISH_ATTACK;
  		}
  		if (currentTarget == null || !currentTarget.getObjectId().equals(mostHated.getObjectId())) {
  			onCreatureEvent(AIEventType.TARGET_CHANGED, mostHated);
  			return AttackIntention.SWITCH_TARGET;
  		}
  		NpcSkillEntry skill = SkillAttackManager.chooseNextSkill(this);
  		if (skill != null) {
  			skillId = skill.getSkillId();
  			skillLevel = skill.getSkillLevel();
  			return AttackIntention.SKILL_ATTACK;
  		}
  		return AttackIntention.SIMPLE_ATTACK;
  	}
  }
  