content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai.rvr.asmodianWarshipInvasion;
  
  import com.aionemu.gameserver.ai2.AI2Actions;
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.model.gameobjects.Creature;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  import com.aionemu.gameserver.world.World;
  import com.aionemu.gameserver.world.knownlist.Visitor;
  
  import ai.AggressiveNpcAI2;
  
  @AIName("taina") // 240670
  public class TainaAI2 extends AggressiveNpcAI2 {
  
  	@Override
  	protected void handleAttack(Creature creature) {
  		super.handleAttack(creature);
  		checkPercentage(getLifeStats().getHpPercentage());
  	}
  
  	private void checkPercentage(int hpPercentage) {
  		if (hpPercentage <= 75) {
  			announceLF6G1BossSpawn01();
  			spawn(240766, 1409.9818f, 1369.7706f, 1336.7855f, (byte) 60); // Taina Commander
  			AI2Actions.deleteOwner(this);
  		}
  	}
  
  	private void announceLF6G1BossSpawn01() {
  		World.getInstance().doOnAllPlayers(new Visitor<Player>() {
  
  			@Override
  			public void visit(Player player) {
  				// The Asmodian Frigate Commander has arrived.
  				PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_LF6_G1_Boss_Spawn_01);
  			}
  		});
  	}
  }
  