content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai.instance.nightmareCircus;
  
  import com.aionemu.gameserver.ai2.AI2Actions;
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.ai2.NpcAI2;
  import com.aionemu.gameserver.model.gameobjects.Npc;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  
  import ai.NoActionAI2;
  
  @AIName("closed_cage")
  public class ClosedCageAI2 extends NoActionAI2 {
  
  	public void playerSkillUse(Player player, int skillId) {
  		int skill;
  		Npc npc = getPosition().getWorldMapInstance().getNpc(831573);
  		if (npc == null) {
  			return;
  		}
  		switch (skillId) {
  			case 21327:
  				skill = 21365;
  				break;
  			case 21328:
  				skill = 21364;
  				break;
  			default:
  				return;
  		}
  		if (isInRange(player, 10)) {
  			AI2Actions.targetCreature(((NpcAI2) npc.getAi2()), npc);
  			AI2Actions.useSkill(((NpcAI2) npc.getAi2()), skill);
  			// ((NpcAI2) npc.getAi2()).playerSkillUse(player, skillId);
  		}
  	}
  }
  