content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.serverpackets;
  
  import java.util.Map;
  
  import com.aionemu.gameserver.model.landing.LandingLocation;
  import com.aionemu.gameserver.network.aion.AionConnection;
  import com.aionemu.gameserver.network.aion.AionServerPacket;
  import com.aionemu.gameserver.services.AbyssLandingService;
  
  /**
   * @author Falke_34
   */
  public class SM_ABYSS_LANDING extends AionServerPacket {
  
  	private Map<Integer, LandingLocation> locations;
  
  	public SM_ABYSS_LANDING() {
  		locations = AbyssLandingService.getLandingLocations();
  	}
  
  	@Override
  	protected void writeImpl(AionConnection con) {
  		for (LandingLocation loc : locations.values()) {
  			// Elyos and Asmodians
  			writeD(loc.getQuestPoints()); // Quest Completion
  			writeD(loc.getSiegePoints()); // Fortress Occupation
  			writeD(loc.getArtifactPoints()); // Artifact Occupation
  			writeD(loc.getBasePoints()); // Base Occupation
  			writeD(loc.getFacilityPoints()); // Facility Control
  			writeD(loc.getMonumentsPoints()); // Monument Control
  			writeD(loc.getCommanderPoints()); // Commander Defense
  			// Asmodians
  			// writeD(loc.getQuestPoints()); //Quest Completion
  			// writeD(loc.getSiegePoints()); //Fortress Occupation
  			// writeD(loc.getArtifactPoints()); //Artifact Occupation
  			// writeD(loc.getBasePoints()); //Base Occupation
  			// writeD(loc.getFacilityPoints()); //Facility Control
  			// writeD(loc.getMonumentsPoints()); //Monument Control
  			// writeD(loc.getCommanderPoints()); //Commander Defense
  		}
  	}
  }
  