content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai;
  
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.skillengine.SkillEngine;
  
  /**
   * @author Ritsu
   * @Reworked Majka Ajural
   */
  @AIName("aggressive_first_skill")
  public class AggressiveFirstSkillAI2 extends AggressiveNpcAI2 {
  
  	@Override
  	protected void handleBackHome() {
  		super.handleBackHome();
  		setUseInSpawnedSkill();
  	}
  
  	@Override
  	protected void handleRespawned() {
  		super.handleRespawned();
  		setUseInSpawnedSkill();
  	}
  
  	@Override
  	protected void handleSpawned() {
  		super.handleSpawned();
  		setUseInSpawnedSkill();
  	}
  
  	private void setUseInSpawnedSkill() {
  		if (getSkillList().getUseInSpawnedSkill() != null) {
  			int spawnedSkillId = getSkillList().getUseInSpawnedSkill().getSkillId();
  			int spawnedSkillLevel = getSkillList().getSkillLevel(spawnedSkillId);
  			SkillEngine.getInstance().getSkill(getOwner(), spawnedSkillId, spawnedSkillLevel, getOwner()).useSkill();
  		}
  	}
  }
  