content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai.instance.aturamSkyFortress;
  
  import java.util.concurrent.atomic.AtomicBoolean;
  
  import com.aionemu.commons.network.util.ThreadPoolManager;
  import com.aionemu.gameserver.ai2.AI2Actions;
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.ai2.AIState;
  import com.aionemu.gameserver.model.EmotionType;
  import com.aionemu.gameserver.model.gameobjects.Creature;
  import com.aionemu.gameserver.model.gameobjects.Npc;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
  import com.aionemu.gameserver.skillengine.SkillEngine;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  import com.aionemu.gameserver.world.WorldPosition;
  
  import ai.AggressiveNpcAI2;
  
  /**
   * @author xTz
   */
  @AIName("ashunatal_shadowslip")
  public class AshunatalShadowslipAI2 extends AggressiveNpcAI2 {
  
  	private AtomicBoolean isHome = new AtomicBoolean(true);
  	private boolean isSummoned;
  	private boolean canThink = true;
  
  	@Override
  	public boolean canThink() {
  		return canThink;
  	}
  
  	@Override
  	protected void handleAttack(Creature creature) {
  		super.handleAttack(creature);
  		if (isHome.compareAndSet(true, false)) {
  			getPosition().getWorldMapInstance().getDoors().get(17).setOpen(true);
  			getPosition().getWorldMapInstance().getDoors().get(2).setOpen(true);
  		}
  		checkPercentage(getLifeStats().getHpPercentage());
  	}
  
  	private void checkPercentage(int hpPercentage) {
  		if (hpPercentage <= 50 && !isSummoned) {
  			isSummoned = true;
  			SkillEngine.getInstance().getSkill(getOwner(), 19428, 1, getOwner()).useNoAnimationSkill();
  			doSchedule();
  		}
  	}
  
  	@Override
  	protected void handleBackHome() {
  		isHome.set(true);
  		isSummoned = false;
  		super.handleBackHome();
  		getPosition().getWorldMapInstance().getDoors().get(17).setOpen(true);
  		getPosition().getWorldMapInstance().getDoors().get(2).setOpen(false);
  		Npc npc = getPosition().getWorldMapInstance().getNpc(219186);
  		if (npc != null) {
  			npc.getController().onDelete();
  		}
  	}
  
  	private void doSchedule() {
  		if (!isAlreadyDead()) {
  			ThreadPoolManager.getInstance().schedule(new Runnable() {
  
  				@Override
  				public void run() {
  					if (!isAlreadyDead()) {
  						SkillEngine.getInstance().getSkill(getOwner(), 19417, 49, getOwner()).useNoAnimationSkill();
  						ThreadPoolManager.getInstance().schedule(new Runnable() {
  
  							@Override
  							public void run() {
  								if (!isAlreadyDead()) {
  									WorldPosition p = getPosition();
  									spawn(219186, p.getX(), p.getY(), p.getZ(), p.getHeading());
  									canThink = false;
  									getSpawnTemplate().setWalkerId("3002400001");
  									setStateIfNot(AIState.WALKING);
  									think();
  									getOwner().setState(1);
  									PacketSendUtility.broadcastPacket(getOwner(), new SM_EMOTION(getOwner(), EmotionType.START_EMOTE2, 0, getObjectId()));
  									ThreadPoolManager.getInstance().schedule(new Runnable() {
  
  										@Override
  										public void run() {
  											if (!isAlreadyDead()) {
  												despawn();
  											}
  										}
  									}, 4000);
  								}
  							}
  						}, 3000);
  					}
  				}
  			}, 2000);
  
  		}
  	}
  
  	private void despawn() {
  		AI2Actions.deleteOwner(this);
  	}
  }
  