content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai.instance.theobomosLab;
  
  import com.aionemu.commons.network.util.ThreadPoolManager;
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.ai2.NpcAI2;
  import com.aionemu.gameserver.ai2.manager.WalkManager;
  import com.aionemu.gameserver.model.EmotionType;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  
  import ai.GeneralNpcAI2;
  
  /**
   * @author Cheatkiller
   */
  @AIName("sealedakaimum")
  public class SealedAkaimumAI2 extends GeneralNpcAI2 {
  
  	@Override
  	protected void handleSpawned() {
  		super.handleSpawned();
  		ThreadPoolManager.getInstance().schedule(new Runnable() {
  
  			@Override
  			public void run() {
  				if (!isAlreadyDead()) {
  					getOwner().getSpawn().setWalkerId("sealedakaimum");
  					WalkManager.startWalking((NpcAI2) getOwner().getAi2());
  					PacketSendUtility.broadcastPacket(getOwner(), new SM_EMOTION(getOwner(), EmotionType.START_EMOTE2, 0, getOwner().getObjectId()));
  				}
  			}
  		}, 1000);
  	}
  }
  