content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.clientpackets;
  
  import com.aionemu.commons.network.util.ThreadPoolManager;
  import com.aionemu.gameserver.ai2.event.AIEventType;
  import com.aionemu.gameserver.model.gameobjects.Npc;
  import com.aionemu.gameserver.model.gameobjects.VisibleObject;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.AionClientPacket;
  import com.aionemu.gameserver.network.aion.AionConnection;
  import com.aionemu.gameserver.network.aion.AionConnection.State;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_HEADING_UPDATE;
  import com.aionemu.gameserver.services.DialogService;
  import com.aionemu.gameserver.services.player.PlayerMailboxState;
  
  public class CM_CLOSE_DIALOG extends AionClientPacket {
  
  	/**
  	 * Target object id that client wants to TALK WITH or 0 if wants to unselect
  	 */
  	private int targetObjectId;
  
  	/**
  	 * Constructs new instance of <tt>CM_CM_REQUEST_DIALOG </tt> packet
  	 *
  	 * @param opcode
  	 */
  	public CM_CLOSE_DIALOG(int opcode, State state, State... restStates) {
  		super(opcode, state, restStates);
  	}
  
  	/**
  	 * {@inheritDoc}
  	 */
  	@Override
  	protected void readImpl() {
  		targetObjectId = readD();
  	}
  
  	/**
  	 * {@inheritDoc}
  	 */
  	@Override
  	protected void runImpl() {
  		Player player = getConnection().getActivePlayer();
  		final VisibleObject obj = player.getKnownList().getObject(targetObjectId);
  		final AionConnection client = getConnection();
  		if (obj == null) {
  			return;
  		}
  
  		if (obj instanceof Npc) {
  			Npc npc = (Npc) obj;
  			npc.getAi2().onCreatureEvent(AIEventType.DIALOG_FINISH, player);
  			DialogService.onCloseDialog(npc, player);
  
  			ThreadPoolManager.getInstance().schedule(new Runnable() {
  
  				@Override
  				public void run() {
  					client.sendPacket(new SM_HEADING_UPDATE(targetObjectId, obj.getHeading()));
  				}
  			}, 1200);
  
  		}
  
  		if (player.getMailbox().mailBoxState != 0) {
  			player.getMailbox().mailBoxState = PlayerMailboxState.CLOSED;
  		}
  	}
  }
  