content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai.instance.runatorium;
  
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.ai2.NpcAI2;
  import com.aionemu.gameserver.model.gameobjects.Creature;
  import com.aionemu.gameserver.model.gameobjects.VisibleObject;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.skillengine.SkillEngine;
  import com.aionemu.gameserver.utils.MathUtil;
  import com.aionemu.gameserver.utils.ThreadPoolManager;
  
  /**
   * @author GiGatR00n v4.7.5.x
   */
  @AIName("blind_silence_stuff")
  // 702320
  public class BlindSilenceStuffAI2 extends NpcAI2 {
  
  	@Override
  	protected void handleCreatureSee(Creature creature) {
  		checkDistance(this, creature);
  	}
  
  	@Override
  	protected void handleCreatureMoved(Creature creature) {
  		checkDistance(this, creature);
  	}
  
  	private void checkDistance(NpcAI2 ai, Creature creature) {
  		if (creature instanceof Player && !creature.getLifeStats().isAlreadyDead()) {
  			if (MathUtil.isIn3dRange(getOwner(), creature, 5)) {
  				HowlofEmptiness();
  			}
  		}
  	}
  
  	private void useSkill(int skillId, VisibleObject target) {
  		SkillEngine.getInstance().getSkill(getOwner(), skillId, 65, target).useSkill();
  	}
  
  	// private void applyEffect(int skillId, Creature target) {
  	// SkillEngine.getInstance().applyEffectDirectly(skillId, getOwner(), target, 0);
  	// }
  
  	private void HowlofEmptiness() {
  		// SKILL HowlofEmptiness (21557) = IDLDF5_Fortress_Re_BlindSilence_SA
  		useSkill(21557, getOwner());
  		DeleteNpc();// After 10-Seconds It will be despawned and also deleted from the world.
  	}
  
  	private void DeleteNpc() {
  		ThreadPoolManager.getInstance().schedule(new Runnable() {
  
  			@Override
  			public void run() {
  				getOwner().getController().onDelete();
  			}
  		}, 10000);// After 10-Seconds, It will be despawned and also deleted from thw world.
  	}
  }
  