content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai.AgentFight;
  
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.ai2.manager.WalkManager;
  import com.aionemu.gameserver.model.EmotionType;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  
  import ai.AggressiveNpcAI2;
  
  @AIName("empowered_veille_flag")
  // 832830
  public class Empowered_Veille_FlagAI2 extends AggressiveNpcAI2 {
  
  	private String walkerId = "LDF4_ADVANCE_PATHGOD_L_04";
  
  	@Override
  	protected void handleSpawned() {
  		super.handleSpawned();
  		getSpawnTemplate().setWalkerId(walkerId);
  		WalkManager.startWalking(this);
  		getOwner().setState(1);
  		PacketSendUtility.broadcastPacket(getOwner(), new SM_EMOTION(getOwner(), EmotionType.START_EMOTE2, 0, getObjectId()));
  	}
  }
  