content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package instance;
  
  import com.aionemu.gameserver.instance.handlers.GeneralInstanceHandler;
  import com.aionemu.gameserver.instance.handlers.InstanceID;
  import com.aionemu.gameserver.model.EmotionType;
  import com.aionemu.gameserver.model.gameobjects.Creature;
  import com.aionemu.gameserver.model.gameobjects.Npc;
  import com.aionemu.gameserver.model.gameobjects.Summon;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.model.summons.UnsummonType;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_DIE;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  
  /**
   * @author Romanz
   */
  @InstanceID(301000000)
  public class TestSubjectPrisonInstance extends GeneralInstanceHandler {
  
  	@Override
  	public void onDie(Npc npc) {
  		switch (npc.getObjectTemplate().getTemplateId()) {
  			case 206288:
  			case 206290:
  			case 231067:
  			case 231068:
  			case 231069:
  				despawnNpc(npc);
  				break;
  		}
  	}
  
  	private void despawnNpc(Npc npc) {
  		if (npc != null) {
  			npc.getController().onDelete();
  		}
  	}
  
  	@Override
  	public boolean onDie(final Player player, Creature lastAttacker) {
  		Summon summon = player.getSummon();
  		if (summon != null) {
  			summon.getController().release(UnsummonType.UNSPECIFIED);
  		}
  		PacketSendUtility.broadcastPacket(player, new SM_EMOTION(player, EmotionType.DIE, 0, lastAttacker == null ? 0 : lastAttacker.getObjectId()), true);
  		PacketSendUtility.sendPacket(player, new SM_DIE(player.haveSelfRezEffect(), player.haveSelfRezItem(), 0, 8));
  		return true;
  	}
  }
  