content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai.instance.dredgion;
  
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.ai2.event.AIEventType;
  import com.aionemu.gameserver.model.gameobjects.Creature;
  import com.aionemu.gameserver.model.gameobjects.Npc;
  import com.aionemu.gameserver.model.gameobjects.VisibleObject;
  
  import ai.OneDmgPerHitAI2;
  
  /**
   * recieve only 1 dmg with each attack(handled by super)
   * <p/>
   * Aggro the whole room on attack
   *
   * @author Luzien
   */
  @AIName("surkana")
  public class SurkanaAI2 extends OneDmgPerHitAI2 {
  
  	@Override
  	protected void handleAttack(Creature creature) {
  		super.handleAttack(creature);
  		// roomaggro
  		checkForSupport(creature);
  	}
  
  	private void checkForSupport(Creature creature) {
  		for (VisibleObject object : getKnownList().getKnownObjects().values()) {
  			if (object instanceof Npc && isInRange(object, 25) && !((Npc) object).getLifeStats().isAlreadyDead()) {
  				((Npc) object).getAi2().onCreatureEvent(AIEventType.CREATURE_AGGRO, creature);
  			}
  		}
  	}
  }
  