content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai.instance.steelRake;
  
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.model.TeleportAnimation;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.services.teleport.TeleportService2;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  
  import ai.ActionItemNpcAI2;
  
  /**
   * Author Ranastic
   **/
  @AIName("groggetssafedoor")
  public class GroggetsSafeDoorAI2 extends ActionItemNpcAI2 {
  
  	@Override
  	protected void handleUseItemFinish(Player player) {
  		switch (getNpcId()) {
  			case 730199: // Groggets Safe Door.
  				switch (player.getWorldId()) {
  					case 300100000: // Steel Rake.
  						PacketSendUtility.sendMessage(player, "you enter <Inside Steel Rake>");
  						TeleportService2.teleportTo(player, 300100000, 702.11993f, 500.80948f, 939.60675f, (byte) 0, TeleportAnimation.BEAM_ANIMATION);
  						break;
  				}
  				switch (player.getWorldId()) {
  					case 300460000: // Steel Rake Cabin 3.0
  						PacketSendUtility.sendMessage(player, "you enter <Inside Steel Rake Cabin>");
  						TeleportService2.teleportTo(player, 300460000, 702.11993f, 500.80948f, 939.60675f, (byte) 0, TeleportAnimation.BEAM_ANIMATION);
  						break;
  				}
  				break;
  		}
  	}
  }
  