content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.questEngine.handlers.models;
  
  import java.util.ArrayList;
  import java.util.List;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlAttribute;
  import javax.xml.bind.annotation.XmlElement;
  import javax.xml.bind.annotation.XmlType;
  
  import com.aionemu.gameserver.questEngine.QuestEngine;
  import com.aionemu.gameserver.questEngine.handlers.models.xmlQuest.events.OnKillEvent;
  import com.aionemu.gameserver.questEngine.handlers.models.xmlQuest.events.OnTalkEvent;
  import com.aionemu.gameserver.questEngine.handlers.template.XmlQuest;
  
  /**
   * @author Mr. Poke
   */
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "XmlQuest", propOrder = { "onTalkEvent", "onKillEvent" })
  public class XmlQuestData extends XMLQuest {
  
  	@XmlElement(name = "on_talk_event")
  	protected List<OnTalkEvent> onTalkEvent;
  	@XmlElement(name = "on_kill_event")
  	protected List<OnKillEvent> onKillEvent;
  	@XmlAttribute(name = "start_npc_id")
  	protected Integer startNpcId;
  	@XmlAttribute(name = "end_npc_id")
  	protected Integer endNpcId;
  
  	/**
  	 * Gets the value of the onTalkEvent property.
  	 * <p/>
  	 * This accessor method returns a reference to the live list, not a snapshot. Therefore any modification you make to the returned list will be present inside the JAXB object. This is why there is
  	 * not a <CODE>set</CODE> method for the onTalkEvent property.
  	 * <p/>
  	 * For example, to add a new item, do as follows:
  	 * <p/>
  	 * 
  	 * <pre>
  	 * getOnTalkEvent().add(newItem);
  	 * </pre>
  	 * <p/>
  	 * Objects of the following type(s) are allowed in the list {@link OnTalkEvent }
  	 */
  	public List<OnTalkEvent> getOnTalkEvent() {
  		if (onTalkEvent == null) {
  			onTalkEvent = new ArrayList<OnTalkEvent>();
  		}
  		return this.onTalkEvent;
  	}
  
  	/**
  	 * Gets the value of the onKillEvent property.
  	 * <p/>
  	 * This accessor method returns a reference to the live list, not a snapshot. Therefore any modification you make to the returned list will be present inside the JAXB object. This is why there is
  	 * not a <CODE>set</CODE> method for the onKillEvent property.
  	 * <p/>
  	 * For example, to add a new item, do as follows:
  	 * <p/>
  	 * 
  	 * <pre>
  	 * getOnKillEvent().add(newItem);
  	 * </pre>
  	 * <p/>
  	 * Objects of the following type(s) are allowed in the list {@link OnKillEvent }
  	 */
  	public List<OnKillEvent> getOnKillEvent() {
  		if (onKillEvent == null) {
  			onKillEvent = new ArrayList<OnKillEvent>();
  		}
  		return this.onKillEvent;
  	}
  
  	/**
  	 * Gets the value of the startNpcId property.
  	 *
  	 * @return possible object is {@link Integer }
  	 */
  	public Integer getStartNpcId() {
  		return startNpcId;
  	}
  
  	/**
  	 * Gets the value of the endNpcId property.
  	 *
  	 * @return possible object is {@link Integer }
  	 */
  	public Integer getEndNpcId() {
  		return endNpcId;
  	}
  
  	/*
  	 * (non-Javadoc)
  	 * @see com.aionemu.gameserver.questEngine.handlers.models.QuestScriptData#register(com.aionemu.gameserver.questEngine .QuestEngine)
  	 */
  	@Override
  	public void register(QuestEngine questEngine) {
  		questEngine.addQuestHandler(new XmlQuest(this));
  	}
  }
  