content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai.rvr;
  
  import java.util.concurrent.atomic.AtomicBoolean;
  
  import com.aionemu.gameserver.ai2.AI2Actions;
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.skillengine.SkillEngine;
  
  import ai.ActionItemNpcAI2;
  
  @AIName("field_gun") // 209471, 209472, 831338, 831339
  public class Field_GunAI2 extends ActionItemNpcAI2 {
  
  	private AtomicBoolean canUse = new AtomicBoolean(true);
  
  	@Override
  	protected void handleDialogStart(Player player) {
  		super.handleDialogStart(player);
  	}
  
  	@Override
  	protected void handleUseItemFinish(Player player) {
  		if (canUse.compareAndSet(true, false)) {
  			int morphSkill = getMorphSkill();
  			SkillEngine.getInstance().getSkill(getOwner(), morphSkill >> 8, morphSkill & 0xFF, player).useNoAnimationSkill();
  			AI2Actions.deleteOwner(this);
  		}
  	}
  
  	private int getMorphSkill() {
  		switch (getNpcId()) {
  			case 209472: // Baltasar Hill Field Gun
  			case 831339: // Asmodians Field Gun
  				return 0x4F8D3C;
  			case 209471: // Jamanok Inn Field Gun
  			case 831338: // Elyos Field Gun
  				return 0x4F8C3C;
  		}
  		return 0;
  	}
  
  	@Override
  	public boolean isMoveSupported() {
  		return false;
  	}
  }
  