content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package admincommands;
  
  import com.aionemu.gameserver.model.ChatType;
  import com.aionemu.gameserver.model.gameobjects.Npc;
  import com.aionemu.gameserver.model.gameobjects.VisibleObject;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_MESSAGE;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  import com.aionemu.gameserver.utils.chathandlers.AdminCommand;
  
  /**
   * @author Divinity
   */
  public class Say extends AdminCommand {
  
  	public Say() {
  		super("say");
  	}
  
  	@Override
  	public void execute(Player admin, String... params) {
  		if (params.length < 1) {
  			onFail(admin, null);
  			return;
  		}
  
  		VisibleObject target = admin.getTarget();
  
  		if (target == null) {
  			PacketSendUtility.sendMessage(admin, "You must select a target !");
  			return;
  		}
  
  		StringBuilder sbMessage = new StringBuilder();
  
  		for (String p : params) {
  			sbMessage.append(p + " ");
  		}
  
  		String sMessage = sbMessage.toString().trim();
  
  		if (target instanceof Player) {
  			PacketSendUtility.broadcastPacket(((Player) target), new SM_MESSAGE(((Player) target), sMessage, ChatType.NORMAL), true);
  		}
  		else if (target instanceof Npc) {
  			// admin is not right, but works
  			PacketSendUtility.broadcastPacket(admin, new SM_MESSAGE(((Npc) target).getObjectId(), ((Npc) target).getName(), sMessage, ChatType.NORMAL), true);
  		}
  	}
  
  	@Override
  	public void onFail(Player player, String message) {
  		PacketSendUtility.sendMessage(player, "Syntax: //say <Text>");
  	}
  }
  