content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  
  
  package com.aionemu.chatserver.service;
  
  import org.slf4j.Logger;
  import org.slf4j.LoggerFactory;
  
  import com.aionemu.chatserver.configs.Config;
  import com.aionemu.chatserver.network.gameserver.GsAuthResponse;
  
  /**
   * @author ATracer, KID
   */
  public class GameServerService {
  
      private Logger log = LoggerFactory.getLogger(GameServerService.class);
      private static GameServerService instance = new GameServerService();
  
      public static GameServerService getInstance() {
          return instance;
      }
      public static byte GAMESERVER_ID;
      private boolean isOnline = false;
  
      /**
       * @param gameChannelHandler
       * @param gameServerId
       * @param defaultAddress
       * @param password
       * @return
       */
      public GsAuthResponse registerGameServer(byte gameServerId, byte[] defaultAddress, String password) {
          GAMESERVER_ID = gameServerId;
          if (isOnline) {
              return GsAuthResponse.ALREADY_REGISTERED;
          }
  
          return passwordConfigAuth(password);
      }
  
      /**
       * @return
       */
      private GsAuthResponse passwordConfigAuth(String password) {
          if (password.equals(Config.GAME_SERVER_PASSWORD)) {
              isOnline = true;
              return GsAuthResponse.AUTHED;
          }
  
          log.warn("Gameserver #" + GAMESERVER_ID + " has invalid password.");
          return GsAuthResponse.NOT_AUTHED;
      }
  
      public void setOffline() {
          log.info("Gameserver #" + GAMESERVER_ID + " is disconnected");
          isOnline = false;
      }
  }
  