content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai.instance.riftOblivion;
  
  import com.aionemu.commons.utils.Rnd;
  import com.aionemu.gameserver.ai2.AI2Actions;
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.ai2.NpcAI2;
  import com.aionemu.gameserver.world.WorldPosition;
  
  /**
   * @author Falke_34
   */
  @AIName("convalescent_bakarma_fighter") // 244930
  public class ConvalescentBakarmaFighterAI2 extends NpcAI2 {
  
  	@Override
  	protected void handleDied() {
  		final WorldPosition p = getPosition();
  		if (p != null) {
  			switch (Rnd.get(1, 2)) {
  				case 1:
  					spawn(244955, p.getX(), p.getY(), p.getZ(), (byte) 0);
  					break;
  				case 2:
  					break;
  				default:
  					break;
  			}
  		}
  		super.handleDied();
  		AI2Actions.deleteOwner(this);
  		AI2Actions.scheduleRespawn(this);
  	}
  }
  