content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.clientpackets;
  
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.AionClientPacket;
  import com.aionemu.gameserver.network.aion.AionConnection.State;
  import com.aionemu.gameserver.services.item.ItemSplitService;
  
  /**
   * @author kosyak
   */
  public class CM_SPLIT_ITEM extends AionClientPacket {
  
  	int sourceItemObjId;
  	byte sourceStorageType;
  	long itemAmount;
  	int destinationItemObjId;
  	byte destinationStorageType;
  	short slotNum;
  
  	public CM_SPLIT_ITEM(int opcode, State state, State... restStates) {
  		super(opcode, state, restStates);
  	}
  
  	@Override
  	protected void readImpl() {
  		sourceItemObjId = readD();
  		itemAmount = readD();
  
  		readB(4); // Nothing
  
  		sourceStorageType = readSC();
  		destinationItemObjId = readD();
  		destinationStorageType = readSC();
  		slotNum = readSH();
  	}
  
  	@Override
  	protected void runImpl() {
  		Player player = getConnection().getActivePlayer();
  		ItemSplitService.splitItem(player, sourceItemObjId, destinationItemObjId, itemAmount, slotNum, sourceStorageType, destinationStorageType);
  	}
  }
  