content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai.instance.runatorium;
  
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.ai2.NpcAI2;
  import com.aionemu.gameserver.model.gameobjects.Creature;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.model.geometry.Point3D;
  import com.aionemu.gameserver.skillengine.SkillEngine;
  import com.aionemu.gameserver.utils.MathUtil;
  
  /**
   * @author GiGatR00n v4.7.5.x
   */
  @AIName("shallow_water")
  // 855009
  public class ShallowWaterAI2 extends NpcAI2 {
  
  	@Override
  	protected void handleCreatureSee(Creature creature) {
  		checkDistance(this, creature);
  	}
  
  	@Override
  	protected void handleCreatureMoved(Creature creature) {
  		checkDistance(this, creature);
  	}
  
  	/*
  	 * Way #1 (More Efficient and Accurate using new mathematics formula)
  	 */
  	private void checkDistance(NpcAI2 ai, Creature creature) {
  		if (creature instanceof Player && !creature.getLifeStats().isAlreadyDead()) {
  			if (MathUtil.isInAnnulus(creature, new Point3D(264.4382f, 258.58527f, 85.81963f), 30.04288f, 16.70f)) {
  				if (creature.getZ() < 86) {
  					if (!creature.getEffectController().hasAbnormalEffect(8853)) {
  						applyEffect(8853, creature);// SkillId:8853 (Contaminated Ide Pool)
  					}
  				}
  			}
  		}
  	}
  
  	private void applyEffect(int skillId, Creature creature) {
  		SkillEngine.getInstance().applyEffectDirectly(skillId, getOwner(), creature, 0);
  	}
  }
  