content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai.instance.crucibleChallenge;
  
  import com.aionemu.commons.utils.Rnd;
  import com.aionemu.gameserver.ai2.AI2Actions;
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.ai2.NpcAI2;
  
  /**
   * @author xTz
   */
  @AIName("barrel")
  public class BarrelAI2 extends NpcAI2 {
  
  	@Override
  	protected void handleDied() {
  		super.handleDied();
  		int npcId = 0;
  		switch (getNpcId()) {
  			case 218560:
  				npcId = 218561;
  				break;
  			case 217840:
  				npcId = 217841;
  				break;
  		}
  		float direction = Rnd.get(0, 199) / 100f;
  		float x1 = (float) (Math.cos(Math.PI * direction) * 4);
  		float y1 = (float) (Math.sin(Math.PI * direction) * 4);
  		spawn(npcId, getPosition().getX() + x1, getPosition().getY() + y1, getPosition().getZ(), (byte) 0);
  		AI2Actions.deleteOwner(this);
  	}
  }
  