content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.clientpackets;
  
  import com.aionemu.gameserver.model.account.Account;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.AionClientPacket;
  import com.aionemu.gameserver.network.aion.AionConnection.State;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_SECURITY_TOKEN;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  
  /**
   * @author Falke_34, CoolyT
   */
  public class CM_SECURITY_TOKEN extends AionClientPacket {
  
  	public CM_SECURITY_TOKEN(int opcode, State state, State... restStates) {
  		super(opcode, state, restStates);
  	}
  
  	@Override
  	protected void readImpl() {
  		// empty
  	}
  
  	@Override
  	protected void runImpl() {
  		Player player = getConnection().getActivePlayer();
  		Account acc = getConnection().getAccount();
  		if (acc.getSecurityToken() == null || acc.getSecurityToken().isEmpty())
  			return;
  		PacketSendUtility.sendPacket(player, new SM_SECURITY_TOKEN(acc.getSecurityToken()));
  	}
  }
  