content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai.instance.narakkalli;
  
  import java.util.List;
  import java.util.concurrent.atomic.AtomicBoolean;
  
  import com.aionemu.commons.network.util.ThreadPoolManager;
  import com.aionemu.gameserver.ai2.AI2Actions;
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.ai2.manager.WalkManager;
  import com.aionemu.gameserver.model.EmotionType;
  import com.aionemu.gameserver.model.gameobjects.Creature;
  import com.aionemu.gameserver.model.gameobjects.Npc;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_DIALOG_WINDOW;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
  import com.aionemu.gameserver.questEngine.QuestEngine;
  import com.aionemu.gameserver.questEngine.model.QuestEnv;
  import com.aionemu.gameserver.utils.MathUtil;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  import com.aionemu.gameserver.world.WorldMapInstance;
  import com.aionemu.gameserver.world.WorldPosition;
  
  import ai.GeneralNpcAI2;
  
  @AIName("bastiel") // 806583
  public class BastielAI2 extends GeneralNpcAI2 {
  
  	private boolean canThink = true;
  	private AtomicBoolean startedEvent = new AtomicBoolean(false);
  
  	@Override
  	public boolean canThink() {
  		return canThink;
  	}
  
  	@Override
  	protected void handleDialogStart(Player player) {
  		switch (getNpcId()) {
  			case 806583: { // Bastiel
  				super.handleDialogStart(player);
  				break;
  			}
  			default: {
  				PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getObjectId(), 1011));
  				break;
  			}
  		}
  	}
  
  	@Override
  	public boolean onDialogSelect(Player player, int dialogId, int questId, int extendedRewardIndex) {
  		int instanceId = getPosition().getInstanceId();
  		QuestEnv env = new QuestEnv(getOwner(), player, questId, dialogId);
  		env.setExtendedRewardIndex(extendedRewardIndex);
  		if (QuestEngine.getInstance().onDialog(env) && dialogId != 1011) {
  			return true;
  		}
  		else if (dialogId == 1011 && questId != 0) {
  			PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getObjectId(), dialogId, questId));
  		}
  		else if (dialogId == 1012) {
  			PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getObjectId(), 1012));
  		}
  		return true;
  	}
  
  	@Override
  	protected void handleCreatureMoved(Creature creature) {
  		if (creature instanceof Player) {
  			final Player player = (Player) creature;
  			if (MathUtil.getDistance(getOwner(), player) <= 45) {
  				if (startedEvent.compareAndSet(false, true)) {
  					canThink = false;
  					getSpawnTemplate().setWalkerId("3023400001");
  					WalkManager.startWalking(this);
  					getOwner().setState(1);
  					PacketSendUtility.broadcastPacket(getOwner(), new SM_EMOTION(getOwner(), EmotionType.START_EMOTE2, 0, getObjectId()));
  					ThreadPoolManager.getInstance().schedule(new Runnable() {
  
  						@Override
  						public void run() {
  							if (!isAlreadyDead()) {
  								WorldPosition worldPosition = player.getPosition();
  								if (worldPosition.isInstanceMap()) {
  									if (worldPosition.getMapId() == 302340000) {
  										WorldMapInstance worldMapInstance = worldPosition.getWorldMapInstance();
  										killNpc(worldMapInstance.getNpcs(731795)); // Prison Door
  									}
  								}
  							}
  						}
  					}, 80000);
  				}
  			}
  		}
  	}
  
  	private void killNpc(List<Npc> npcs) {
  		for (Npc npc : npcs) {
  			AI2Actions.killSilently(this, npc);
  		}
  	}
  }
  