content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.configs.main;
  
  import com.aionemu.commons.configuration.Property;
  
  /**
   * @author Rolandas
   */
  public class HousingConfig {
  
  	/**
  	 * Distance Visibility
  	 */
  	@Property(key = "gameserver.housing.visibility.distance", defaultValue = "200")
  	public static float VISIBILITY_DISTANCE = 200f;
  	/**
  	 * Show house door editor id
  	 */
  	@Property(key = "gameserver.housedoor.showid", defaultValue = "true")
  	public static boolean ENABLE_SHOW_HOUSE_DOORID;
  	@Property(key = "gameserver.housedoor.accesslevel", defaultValue = "3")
  	public static int ENTER_HOUSE_ACCESSLEVEL;
  	@Property(key = "gameserver.housing.auction.enable", defaultValue = "false")
  	public static boolean ENABLE_HOUSE_AUCTIONS;
  	@Property(key = "gameserver.housing.pay.enable", defaultValue = "false")
  	public static boolean ENABLE_HOUSE_PAY;
  	@Property(key = "gameserver.housing.auction.time", defaultValue = "0 5 12 ? * SUN")
  	public static String HOUSE_AUCTION_TIME;
  	@Property(key = "gameserver.housing.auction.registerend", defaultValue = "0 0 0 ? * SAT")
  	public static String HOUSE_REGISTER_END;
  	@Property(key = "gameserver.housing.maintain.time", defaultValue = "0 0 0 ? * MON")
  	public static String HOUSE_MAINTENANCE_TIME;
  	/**
  	 * Auction default bid prices *
  	 */
  	@Property(key = "gameserver.housing.auction.default_bid.house", defaultValue = "12000000")
  	public static int HOUSE_MIN_BID;
  	@Property(key = "gameserver.housing.auction.default_bid.mansion", defaultValue = "112000000")
  	public static int MANSION_MIN_BID;
  	@Property(key = "gameserver.housing.auction.default_bid.estate", defaultValue = "335000000")
  	public static int ESTATE_MIN_BID;
  	@Property(key = "gameserver.housing.auction.default_bid.palace", defaultValue = "1000000000")
  	public static int PALACE_MIN_BID;
  	/**
  	 * Auction minimal level required for bidding *
  	 */
  	@Property(key = "gameserver.housing.auction.bidding.min_level.house", defaultValue = "21")
  	public static int HOUSE_MIN_BID_LEVEL;
  	@Property(key = "gameserver.housing.auction.bidding.min_level.mansion", defaultValue = "30")
  	public static int MANSION_MIN_BID_LEVEL;
  	@Property(key = "gameserver.housing.auction.bidding.min_level.estate", defaultValue = "40")
  	public static int ESTATE_MIN_BID_LEVEL;
  	@Property(key = "gameserver.housing.auction.bidding.min_level.palace", defaultValue = "50")
  	public static int PALACE_MIN_BID_LEVEL;
  	@Property(key = "gameserver.housing.auction.default_refund", defaultValue = "0.3f")
  	public static float BID_REFUND_PERCENT;
  	@Property(key = "gameserver.housing.auction.steplimit", defaultValue = "100")
  	public static float HOUSE_AUCTION_BID_LIMIT;
  	@Property(key = "gameserver.housing.scripts.debug", defaultValue = "false")
  	public static boolean HOUSE_SCRIPT_DEBUG;
  	@Property(key = "gameserver.housing.auction.fill.auto", defaultValue = "false")
  	public static boolean FILL_HOUSE_BIDS_AUTO;
  	@Property(key = "gameserver.housing.auction.fill.auto.houses", defaultValue = "20")
  	public static int FILL_AUTO_HOUSES_COUNT;
  	@Property(key = "gameserver.housing.auction.fill.auto.mansion", defaultValue = "10")
  	public static int FILL_AUTO_MANSION_COUNT;
  	@Property(key = "gameserver.housing.auction.fill.auto.estate", defaultValue = "5")
  	public static int FILL_AUTO_ESTATE_COUNT;
  	@Property(key = "gameserver.housing.auction.fill.auto.palace", defaultValue = "1")
  	public static int FILL_AUTO_PALACE_COUNT;
  }
  