content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.services.player.CreativityPanel.stats;
  
  import java.util.ArrayList;
  import java.util.List;
  
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.model.stats.calc.StatOwner;
  import com.aionemu.gameserver.model.stats.calc.functions.IStatFunction;
  import com.aionemu.gameserver.model.stats.calc.functions.StatAddFunction;
  import com.aionemu.gameserver.model.stats.container.StatEnum;
  
  public class Health implements StatOwner {
  
  	private List<IStatFunction> health = new ArrayList<IStatFunction>();
  
  	public void onChange(Player player, int point) {
  		if (point >= 1) {
  			health.clear();
  			player.getGameStats().endEffect(this);
  			health.add(new StatAddFunction(StatEnum.MAXHP, (int) (22.5f * point), true));
  			health.add(new StatAddFunction(StatEnum.BLOCK, (int) (5.5f * point), true));
  			health.add(new StatAddFunction(StatEnum.REGEN_HP, (int) (2.5f * point), true));
  			player.getGameStats().addEffect(this, health);
  		}
  		else if (point == 0) {
  			health.clear();
  			health.add(new StatAddFunction(StatEnum.MAXHP, (int) (22.5f * point), false));
  			health.add(new StatAddFunction(StatEnum.BLOCK, (int) (5.5f * point), false));
  			health.add(new StatAddFunction(StatEnum.REGEN_HP, (int) (2.5f * point), false));
  			player.getGameStats().endEffect(this);
  		}
  	}
  
  	public static Health getInstance() {
  		return NewSingletonHolder.INSTANCE;
  	}
  
  	private static class NewSingletonHolder {
  
  		private static final Health INSTANCE = new Health();
  	}
  }
  