content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.gameobjects.state;
  
  /**
   * @author ATracer, Sweetkr
   */
  public enum CreatureState {
  
  	ACTIVE(1), // basic 1
  	FLYING(1 << 1), // 2
  	FLIGHT_TELEPORT(1 << 1), // 2
  	RESTING(1 << 2), // 4
  	DEAD(3 << 1), // 6
  	CHAIR(3 << 1), // 6
  	FLOATING_CORPSE(1 << 3), // 8
  	PRIVATE_SHOP(5 << 1), // 10
  	LOOTING(3 << 2), // 12
  	WEAPON_EQUIPPED(1 << 5), // 32
  	WALKING(1 << 6), // 64
  	NPC_IDLE(1 << 6), // 64 (for npc)
  	POWERSHARD(1 << 7), // 128
  	TREATMENT(1 << 8), // 256
  	GLIDING(1 << 9); // 512
  
  	/**
  	 * Standing, path flying, free flying, riding, sitting, sitting on chair, dead, fly dead, private shop, looting, fly looting, default
  	 */
  	private int id;
  
  	private CreatureState(int id) {
  		this.id = id;
  	}
  
  	/**
  	 * @return the id
  	 */
  	public int getId() {
  		return id;
  	}
  }
  