content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.clientpackets;
  
  import com.aionemu.gameserver.model.gameobjects.Creature;
  import com.aionemu.gameserver.model.gameobjects.player.DeniedStatus;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.model.gameobjects.player.RequestResponseHandler;
  import com.aionemu.gameserver.network.aion.AionClientPacket;
  import com.aionemu.gameserver.network.aion.AionConnection.State;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_FRIEND_RESPONSE;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_QUESTION_WINDOW;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
  import com.aionemu.gameserver.services.SocialService;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  import com.aionemu.gameserver.world.World;
  
  /**
   * Received when a user tries to add someone as his friend
   *
   * @author Ben
   */
  public class CM_FRIEND_ADD extends AionClientPacket {
  
  	private String targetName;
  
  	public CM_FRIEND_ADD(int opcode, State state, State... restStates) {
  		super(opcode, state, restStates);
  	}
  
  	/**
  	 * {@inheritDoc}
  	 */
  	@Override
  	protected void readImpl() {
  		targetName = readS();
  
  	}
  
  	/**
  	 * {@inheritDoc}
  	 */
  	@Override
  	protected void runImpl() {
  
  		final Player activePlayer = getConnection().getActivePlayer();
  		final Player targetPlayer = World.getInstance().findPlayer(targetName);
  
  		if (targetName.equalsIgnoreCase(activePlayer.getName())) {
  			// Adding self to friend list not allowed - Its blocked by the client by default, so no need to send an error
  		} // if offline
  		else if (targetPlayer == null) {
  			sendPacket(new SM_FRIEND_RESPONSE(targetName, SM_FRIEND_RESPONSE.TARGET_OFFLINE));
  		}
  		else if (activePlayer.getFriendList().getFriend(targetPlayer.getObjectId()) != null) {
  			sendPacket(new SM_FRIEND_RESPONSE(targetPlayer.getName(), SM_FRIEND_RESPONSE.TARGET_ALREADY_FRIEND));
  		}
  		else if (activePlayer.getFriendList().isFull()) {
  			sendPacket(SM_SYSTEM_MESSAGE.STR_BUDDYLIST_LIST_FULL);
  		}
  		else if (activePlayer.getCommonData().getRace() != targetPlayer.getCommonData().getRace()) {
  			sendPacket(new SM_FRIEND_RESPONSE(targetPlayer.getName(), SM_FRIEND_RESPONSE.TARGET_NOT_FOUND));
  		}
  		else if (targetPlayer.getFriendList().isFull()) {
  			sendPacket(new SM_FRIEND_RESPONSE(targetPlayer.getName(), SM_FRIEND_RESPONSE.TARGET_LIST_FULL));
  		}
  		else if (activePlayer.getBlockList().contains(targetPlayer.getObjectId())) {
  			sendPacket(new SM_FRIEND_RESPONSE(targetPlayer.getName(), SM_FRIEND_RESPONSE.TARGET_BLOCKED));
  		}
  		else if (targetPlayer.getBlockList().contains(activePlayer.getObjectId())) {
  			sendPacket(SM_SYSTEM_MESSAGE.STR_YOU_EXCLUDED(targetName));
  		}
  		else // Send request
  		{
  			RequestResponseHandler responseHandler = new RequestResponseHandler(activePlayer) {
  
  				@Override
  				public void acceptRequest(Creature requester, Player responder) {
  					if (!targetPlayer.getCommonData().isOnline()) {
  						sendPacket(new SM_FRIEND_RESPONSE(targetName, SM_FRIEND_RESPONSE.TARGET_OFFLINE));
  					}
  					else if (activePlayer.getFriendList().isFull() || responder.getFriendList().isFull()) {
  						return;
  					}
  					else {
  						SocialService.makeFriends((Player) requester, responder);
  						sendPacket(new SM_SYSTEM_MESSAGE(1300885, responder.getName()));
  					}
  
  				}
  
  				@Override
  				public void denyRequest(Creature requester, Player responder) {
  					sendPacket(new SM_FRIEND_RESPONSE(targetName, SM_FRIEND_RESPONSE.TARGET_DENIED));
  					sendPacket(new SM_SYSTEM_MESSAGE(1300886, responder.getName()));
  					PacketSendUtility.sendPacket(responder, new SM_SYSTEM_MESSAGE(1401517, requester.getName()));
  
  				}
  			};
  
  			boolean requested = targetPlayer.getResponseRequester().putRequest(SM_QUESTION_WINDOW.STR_BUDDYLIST_ADD_BUDDY_REQUEST, responseHandler);
  			// If the player is busy and could not be asked
  			if (!requested) {
  				sendPacket(SM_SYSTEM_MESSAGE.STR_BUDDYLIST_BUSY);
  			}
  			else {
  				if (targetPlayer.getPlayerSettings().isInDeniedStatus(DeniedStatus.FRIEND)) {
  					sendPacket(SM_SYSTEM_MESSAGE.STR_MSG_REJECTED_FRIEND(targetPlayer.getName()));
  					return;
  				}
  				// Send question packet to buddy
  				targetPlayer.getClientConnection().sendPacket(new SM_QUESTION_WINDOW(SM_QUESTION_WINDOW.STR_BUDDYLIST_ADD_BUDDY_REQUEST, activePlayer.getObjectId(), 0, activePlayer.getName()));
  			}
  		}
  	}
  }
  