content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 2 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   *
   */
  package com.aionemu.gameserver.network.aion.clientpackets;
  
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.PacketLoggerService;
  import com.aionemu.gameserver.network.aion.AionClientPacket;
  import com.aionemu.gameserver.network.aion.AionConnection.State;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_CHAT_WINDOW;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  import com.aionemu.gameserver.world.World;
  
  /**
   * @author ginho1
   */
  public class CM_CHAT_GROUP_INFO extends AionClientPacket {
  
  	private String playerName;
  	@SuppressWarnings("unused")
  	private int unk;
  
  	public CM_CHAT_GROUP_INFO(int opcode, State state, State... restStates) {
  		super(opcode, state, restStates);
  	}
  
  	@Override
  	protected void readImpl() {
  		PacketLoggerService.getInstance().logPacketCM(this.getPacketName());
  		playerName = readS();
  		unk = readD();
  	}
  
  	@Override
  	protected void runImpl() {
  		Player player = getConnection().getActivePlayer();
  		Player target = World.getInstance().findPlayer(playerName);
  		if (target == null) {
  			PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_ASK_PCINFO_LOGOFF);
  			return;
  		}
  		PacketSendUtility.sendPacket(player, new SM_CHAT_WINDOW(target, true));
  	}
  }
  