content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.templates.npcskill;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlAttribute;
  import javax.xml.bind.annotation.XmlType;
  
  /**
   * @author AionChs Master, nrg
   */
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "npcskill")
  public class NpcSkillTemplate {
  
  	@XmlAttribute(name = "id")
  	protected int id;
  	@XmlAttribute(name = "skillid")
  	protected int skillid;
  	@XmlAttribute(name = "skilllevel")
  	protected int skilllevel;
  	@XmlAttribute(name = "probability")
  	protected int probability;
  	@XmlAttribute(name = "minhp")
  	protected int minhp = 0;
  	@XmlAttribute(name = "maxhp")
  	protected int maxhp = 0;
  	@XmlAttribute(name = "maxtime")
  	protected int maxtime = 0;
  	@XmlAttribute(name = "mintime")
  	protected int mintime = 0;
  	@XmlAttribute(name = "conjunction")
  	protected ConjunctionType conjunction = ConjunctionType.AND;
  	@XmlAttribute(name = "cooldown")
  	protected int cooldown = 0;
  	@XmlAttribute(name = "useinspawned")
  	protected boolean useinspawned = false;
  
  	/**
  	 * @return the id
  	 */
  	public int getId() {
  		return id;
  	}
  
  	/**
  	 * @return the skillid
  	 */
  	public int getSkillid() {
  		return skillid;
  	}
  
  	/**
  	 * @return the skilllevel
  	 */
  	public int getSkillLevel() {
  		return skilllevel;
  	}
  
  	/**
  	 * @return the probability
  	 */
  	public int getProbability() {
  		return probability;
  	}
  
  	/**
  	 * @return the minhp
  	 */
  	public int getMinhp() {
  		return minhp;
  	}
  
  	/**
  	 * @return the maxhp
  	 */
  	public int getMaxhp() {
  		return maxhp;
  	}
  
  	/**
  	 * @return the mintime
  	 */
  	public int getMinTime() {
  		return mintime;
  	}
  
  	/**
  	 * @return the maxtime
  	 */
  	public int getMaxTime() {
  		return maxtime;
  	}
  
  	/**
  	 * Gets the value of the conjunction property.
  	 *
  	 * @return possible object is {@link ConjunctionType }
  	 */
  	public ConjunctionType getConjunctionType() {
  		return conjunction;
  	}
  
  	/**
  	 * @return the cooldown
  	 */
  	public int getCooldown() {
  		return cooldown;
  	}
  
  	/**
  	 * @return the useinspawned
  	 */
  	public boolean getUseInSpawned() {
  		return useinspawned;
  	}
  }
  