content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai.portals;
  
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.ai2.NpcAI2;
  import com.aionemu.gameserver.model.DialogPage;
  import com.aionemu.gameserver.model.gameobjects.SummonedHouseNpc;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_DIALOG_WINDOW;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  
  /**
   * @author Rolandas
   */
  @AIName("friendportal")
  // 810003, 810031
  public class FriendPortalAI2 extends NpcAI2 {
  
  	@Override
  	protected void handleDialogStart(Player player) {
  		SummonedHouseNpc me = (SummonedHouseNpc) getOwner();
  		int playerOwner = me.getCreator().getOwnerId();
  
  		boolean allowed = player.getObjectId() == playerOwner || player.getFriendList().getFriend(playerOwner) != null
  			|| (player.getLegion() != null && player.getLegion().isMember(playerOwner));
  
  		if (allowed) {
  			PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getOwner().getObjectId(), DialogPage.HOUSING_FRIENDLIST.id()));
  		}
  		else {
  			PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_HOUSING_TELEPORT_CANT_USE);
  		}
  	}
  
  	@Override
  	protected void handleDialogFinish(Player player) {
  	}
  }
  