content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai.worlds.inggison;
  
  import com.aionemu.gameserver.ai2.AI2Actions;
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.model.ai.Percentage;
  import com.aionemu.gameserver.model.ai.SummonGroup;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  
  import ai.SummonerAI2;
  
  /**
   * @author Luzien, xTz
   */
  @AIName("omega")
  // 216516
  public class OmegaAI2 extends SummonerAI2 {
  
  	@Override
  	protected void handleBeforeSpawn(Percentage percent) {
  		AI2Actions.useSkill(this, 19189);
  		AI2Actions.useSkill(this, 19191);
  	}
  
  	@Override
  	protected void handleSpawnFinished(SummonGroup summonGroup) {
  		if (summonGroup.getNpcId() == 281948) {
  			AI2Actions.useSkill(this, 18671);
  		}
  	}
  
  	@Override
  	protected boolean checkBeforeSpawn() {
  		boolean hit = false;
  		for (Player player : getKnownList().getKnownPlayers().values()) {
  			if (isInRange(player, 30)) {
  				hit = true;
  				break;
  			}
  		}
  		return hit;
  	}
  }
  