content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  
  
  package com.aionemu.loginserver.network.gameserver.serverpackets;
  
  import com.aionemu.loginserver.GameServerTable;
  import com.aionemu.loginserver.network.gameserver.GsAuthResponse;
  import com.aionemu.loginserver.network.gameserver.GsConnection;
  import com.aionemu.loginserver.network.gameserver.GsServerPacket;
  
  /**
   * This packet is response for CM_GS_AUTH its notify Gameserver if registration
   * was ok or what was wrong.
   *
   * @author -Nemesiss-
   */
  public class SM_GS_AUTH_RESPONSE extends GsServerPacket {
  
      /**
       * Response for Gameserver authentication
       */
      private final GsAuthResponse response;
  
      /**
       * Constructor.
       *
       * @param response
       */
      public SM_GS_AUTH_RESPONSE(GsAuthResponse response) {
          this.response = response;
      }
  
      /**
       * {@inheritDoc}
       */
      @Override
      protected void writeImpl(GsConnection con) {
          writeC(0);
          writeC(response.getResponseId());
          if (response.getResponseId() == 0) {
              writeC(GameServerTable.getGameServers().size());
          }
      }
  }
  