content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  
  
  package com.aionemu.loginserver.network.gameserver.clientpackets;
  
  import com.aionemu.loginserver.controller.AccountController;
  import com.aionemu.loginserver.network.aion.SessionKey;
  import com.aionemu.loginserver.network.gameserver.GsClientPacket;
  
  /**
   * In this packet Gameserver is asking if given account sessionKey is valid at
   * Loginserver side. [if user that is authenticating on Gameserver is already
   * authenticated on Loginserver]
   *
   * @author -Nemesiss-
   */
  public class CM_ACCOUNT_AUTH extends GsClientPacket {
  
      /**
       * SessionKey that GameServer needs to check if is valid at Loginserver
       * side.
       */
      private SessionKey sessionKey;
  
      @Override
      protected void readImpl() {
          int accountId = readD();
          int loginOk = readD();
          int playOk1 = readD();
          int playOk2 = readD();
  
          sessionKey = new SessionKey(accountId, loginOk, playOk1, playOk2);
      }
  
      /**
       * {@inheritDoc}
       */
      @Override
      protected void runImpl() {
          AccountController.checkAuth(sessionKey, this.getConnection());
      }
  }
  