content: package net.minecraft.entity.ai;
  
  import net.minecraft.entity.EntityCreature;
  import net.minecraft.util.Vec3;
  
  public class EntityAIPanic extends EntityAIBase {
      private final EntityCreature theEntityCreature;
      protected double speed;
      private double randPosX;
      private double randPosY;
      private double randPosZ;
  
      public EntityAIPanic(EntityCreature creature, double speedIn) {
          this.theEntityCreature = creature;
          this.speed = speedIn;
          this.setMutexBits(1);
      }
  
      public boolean shouldExecute() {
          if (this.theEntityCreature.getAITarget() == null && !this.theEntityCreature.isBurning()) {
              return false;
          } else {
              Vec3 vec3 = RandomPositionGenerator.findRandomTarget(this.theEntityCreature, 5, 4);
  
              if (vec3 == null) {
                  return false;
              } else {
                  this.randPosX = vec3.xCoord;
                  this.randPosY = vec3.yCoord;
                  this.randPosZ = vec3.zCoord;
                  return true;
              }
          }
      }
  
      public void startExecuting() {
          this.theEntityCreature.getNavigator().tryMoveToXYZ(this.randPosX, this.randPosY, this.randPosZ, this.speed);
      }
  
      public boolean continueExecuting() {
          return !this.theEntityCreature.getNavigator().noPath();
      }
  }
  