content: package net.minecraft.client.renderer.entity.layers;
  
  import net.minecraft.client.entity.AbstractClientPlayer;
  import net.minecraft.client.renderer.GlStateManager;
  import net.minecraft.client.renderer.entity.RenderPlayer;
  
  public class LayerDeadmau5Head implements LayerRenderer<AbstractClientPlayer> {
      private final RenderPlayer playerRenderer;
  
      public LayerDeadmau5Head(RenderPlayer playerRendererIn) {
          this.playerRenderer = playerRendererIn;
      }
  
      public void doRenderLayer(AbstractClientPlayer entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale) {
          if (entitylivingbaseIn.getName().equals("deadmau5") && entitylivingbaseIn.hasSkin() && !entitylivingbaseIn.isInvisible()) {
              this.playerRenderer.bindTexture(entitylivingbaseIn.getLocationSkin());
  
              for (int i = 0; i < 2; ++i) {
                  float f = entitylivingbaseIn.prevRotationYaw + (entitylivingbaseIn.rotationYaw - entitylivingbaseIn.prevRotationYaw) * partialTicks - (entitylivingbaseIn.prevRenderYawOffset + (entitylivingbaseIn.renderYawOffset - entitylivingbaseIn.prevRenderYawOffset) * partialTicks);
                  float f1 = entitylivingbaseIn.prevRotationPitch + (entitylivingbaseIn.rotationPitch - entitylivingbaseIn.prevRotationPitch) * partialTicks;
                  GlStateManager.pushMatrix();
                  GlStateManager.rotate(f, 0.0F, 1.0F, 0.0F);
                  GlStateManager.rotate(f1, 1.0F, 0.0F, 0.0F);
                  GlStateManager.translate(0.375F * (float) (i * 2 - 1), 0.0F, 0.0F);
                  GlStateManager.translate(0.0F, -0.375F, 0.0F);
                  GlStateManager.rotate(-f1, 1.0F, 0.0F, 0.0F);
                  GlStateManager.rotate(-f, 0.0F, 1.0F, 0.0F);
                  float f2 = 1.3333334F;
                  GlStateManager.scale(f2, f2, f2);
                  this.playerRenderer.getMainModel().renderDeadmau5Head(0.0625F);
                  GlStateManager.popMatrix();
              }
          }
      }
  
      public boolean shouldCombineTextures() {
          return true;
      }
  }
  