content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model;
  
  /**
   * @author Rolandas
   */
  public enum DialogPage {
  
  	NULL(DialogAction.NULL, 0),
  	STIGMA(DialogAction.OPEN_STIGMA_WINDOW, 1),
  	CREATE_LEGION(DialogAction.CREATE_LEGION, 2),
  	ASK_QUEST_ACCEPT_WINDOW(4),
  	SELECT_QUEST_REWARD_WINDOW1(5),
  	SELECT_QUEST_REWARD_WINDOW2(6),
  	SELECT_QUEST_REWARD_WINDOW3(7),
  	SELECT_QUEST_REWARD_WINDOW4(8),
  	SELECT_QUEST_REWARD_WINDOW5(45),
  	SELECT_QUEST_REWARD_WINDOW6(46),
  	SELECT_QUEST_REWARD_WINDOW7(47),
  	SELECT_QUEST_REWARD_WINDOW8(48),
  	SELECT_QUEST_REWARD_WINDOW9(49),
  	SELECT_QUEST_REWARD_WINDOW10(50),
  	VENDOR(DialogAction.OPEN_VENDOR, 13),
  	RETRIEVE_CHAR_WAREHOUSE(DialogAction.RETRIEVE_CHAR_WAREHOUSE, 14),
  	DEPOSIT_CHAR_WAREHOUSE(DialogAction.DEPOSIT_CHAR_WAREHOUSE, 15),
  	RETRIEVE_ACCOUNT_WAREHOUSE(DialogAction.RETRIEVE_ACCOUNT_WAREHOUSE, 16),
  	DEPOSIT_ACCOUNT_WAREHOUSE(DialogAction.DEPOSIT_ACCOUNT_WAREHOUSE, 17),
  	MAIL(DialogAction.OPEN_POSTBOX, 18),
  	CHANGE_ITEM_SKIN(DialogAction.CHANGE_ITEM_SKIN, 19),
  	REMOVE_MANASTONE(DialogAction.REMOVE_MANASTONE, 20),
  	GIVE_ITEM_PROC(DialogAction.GIVE_ITEM_PROC, 21),
  	GATHER_SKILL_LEVELUP(DialogAction.GATHER_SKILL_LEVELUP, 23),
  	LOOT(DialogAction.NULL, 24),
  	LEGION_WAREHOUSE(DialogAction.OPEN_LEGION_WAREHOUSE, 25),
  	PERSONAL_WAREHOUSE(DialogAction.OPEN_PERSONAL_WAREHOUSE, 26),
  	NO_RIGHT(27),
  	COMBINETASK_WINDOW(DialogAction.CRAFT, 28),
  	COMPOUND_WEAPON(DialogAction.COMPOUND_WEAPON, 29),
  	DECOMPOUND_WEAPON(DialogAction.DECOMPOUND_WEAPON, 30),
  	HOUSING_MARKER(DialogAction.NULL, 32), // Unknown
  	HOUSING_LIFETIME(DialogAction.NULL, 33), // Unknown
  	CHARGE_ITEM(DialogAction.NULL, 35), // Actually, two choices
  	HOUSING_FRIENDLIST(DialogAction.HOUSING_FRIENDLIST, 36),
  	HOUSING_POST(DialogAction.NULL, 37), // Unknown
  	HOUSING_AUCTION(DialogAction.HOUSING_PERSONAL_AUCTION, 38),
  	HOUSING_PAY_RENT(DialogAction.HOUSING_PAY_RENT, 39),
  	HOUSING_KICK(DialogAction.HOUSING_KICK, 40),
  	HOUSING_CONFIG(DialogAction.HOUSING_CONFIG, 41),
  	TOWN_CHALLENGE_TASK(43);
  
  	private int id;
  	private DialogAction action;
  
  	private DialogPage(int id) {
  		this.id = id;
  	}
  
  	private DialogPage(DialogAction action, int id) {
  		this.id = id;
  		this.action = action;
  	}
  
  	public int id() {
  		return id;
  	}
  
  	public int actionId() {
  		return action.id();
  	}
  
  	public static DialogPage getPageByAction(int dialogId) {
  		for (DialogPage page : DialogPage.values()) {
  			if (page.action == null) {
  				continue;
  			}
  			if (page.actionId() == dialogId) {
  				return page;
  			}
  		}
  		return DialogPage.NULL;
  	}
  }
  