content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.gmhandler;
  
  import com.aionemu.gameserver.dataholders.DataManager;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.model.templates.npc.NpcTemplate;
  import com.aionemu.gameserver.services.teleport.TeleportService2;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  
  /**
   * @author Alcapwnd
   */
  public class CmdTeleportToNamed extends AbstractGMHandler {
  
  	public CmdTeleportToNamed(Player admin, String params) {
  		super(admin, params);
  		run();
  	}
  
  	public void run() {
  		int npcId = 0;
  		String message = "";
  		try {
  			npcId = Integer.valueOf(params);
  		}
  		catch (ArrayIndexOutOfBoundsException e) {
  			onFail(admin, e.getMessage());
  		}
  		catch (NumberFormatException e) {
  			String npcDesc = params;
  
  			for (NpcTemplate template : DataManager.NPC_DATA.getNpcData().valueCollection()) {
  				if (template.getDesc() != null && template.getDesc().equalsIgnoreCase(npcDesc)) {
  					TeleportService2.teleportToNpc(admin, template.getTemplateId());
  					message = "Teleporting to Npc: " + template.getTemplateId();
  					PacketSendUtility.sendMessage(admin, message);
  				}
  			}
  		}
  
  		if (npcId > 0) {
  			if (!message.equals(""))
  				message = "Teleporting to Npc: " + npcId + "\n" + message;
  			else
  				message = "Teleporting to Npc: " + npcId;
  			PacketSendUtility.sendMessage(admin, message);
  			TeleportService2.teleportToNpc(admin, npcId);
  		}
  	}
  
  	/**
  	 * @param message
  	 */
  	public void onFail(Player admin, String message) {
  		PacketSendUtility.sendMessage(admin, "syntax //movetonpc <npc_id|npc name>");
  	}
  }
  