content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.skillengine.properties;
  
  import com.aionemu.gameserver.model.gameobjects.Creature;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
  import com.aionemu.gameserver.skillengine.model.Skill;
  import com.aionemu.gameserver.skillengine.properties.Properties.CastState;
  import com.aionemu.gameserver.utils.MathUtil;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  import com.aionemu.gameserver.world.geo.GeoService;
  
  /**
   * @author ATracer
   */
  public class FirstTargetRangeProperty {
  
  	/**
  	 * @param skill
  	 * @param properties
  	 */
  	public static boolean set(Skill skill, Properties properties, CastState castState) {
  		float firstTargetRange = properties.getFirstTargetRange();
  		if (!skill.isFirstTargetRangeCheck()) {
  			return true;
  		}
  
  		Creature effector = skill.getEffector();
  		Creature firstTarget = skill.getFirstTarget();
  
  		if (firstTarget == null) {
  			return false;
  		}
  
  		// Add Weapon Range to distance
  		if (properties.isAddWeaponRange()) {
  			firstTargetRange += skill.getEffector().getGameStats().getAttackRange().getCurrent() / 1000f;
  		}
  
  		// on end cast check add revision distance value
  		if (!castState.isCastStart()) {
  			firstTargetRange += properties.getRevisionDistance();
  		}
  
  		if (firstTarget.getObjectId() == effector.getObjectId()) {
  			return true;
  		}
  
  		if (!MathUtil.isInAttackRange(effector, firstTarget, firstTargetRange + 2)) {
  			if (effector instanceof Player) {
  				PacketSendUtility.sendPacket((Player) effector, SM_SYSTEM_MESSAGE.STR_ATTACK_TOO_FAR_FROM_TARGET);
  			}
  			return false;
  		}
  
  		// TODO check for all targets too
  		// Summon Group Member exception
  		if (skill.getSkillTemplate().getSkillId() != 1606) {
  			if (!GeoService.getInstance().canSee(effector, firstTarget)) {
  				if (effector instanceof Player) {
  					PacketSendUtility.sendPacket((Player) effector, SM_SYSTEM_MESSAGE.STR_SKILL_OBSTACLE);
  				}
  				return false;
  			}
  		}
  		return true;
  	}
  }
  