content: package net.minecraft.client.model;
  
  import net.minecraft.entity.Entity;
  
  public class ModelMinecart extends ModelBase {
      public ModelRenderer[] sideModels = new ModelRenderer[7];
  
      public ModelMinecart() {
          this.sideModels[0] = new ModelRenderer(this, 0, 10);
          this.sideModels[1] = new ModelRenderer(this, 0, 0);
          this.sideModels[2] = new ModelRenderer(this, 0, 0);
          this.sideModels[3] = new ModelRenderer(this, 0, 0);
          this.sideModels[4] = new ModelRenderer(this, 0, 0);
          this.sideModels[5] = new ModelRenderer(this, 44, 10);
          int i = 20;
          int j = 8;
          int k = 16;
          int l = 4;
          this.sideModels[0].addBox((float) (-i / 2), (float) (-k / 2), -1.0F, i, k, 2, 0.0F);
          this.sideModels[0].setRotationPoint(0.0F, (float) l, 0.0F);
          this.sideModels[5].addBox((float) (-i / 2 + 1), (float) (-k / 2 + 1), -1.0F, i - 2, k - 2, 1, 0.0F);
          this.sideModels[5].setRotationPoint(0.0F, (float) l, 0.0F);
          this.sideModels[1].addBox((float) (-i / 2 + 2), (float) (-j - 1), -1.0F, i - 4, j, 2, 0.0F);
          this.sideModels[1].setRotationPoint((float) (-i / 2 + 1), (float) l, 0.0F);
          this.sideModels[2].addBox((float) (-i / 2 + 2), (float) (-j - 1), -1.0F, i - 4, j, 2, 0.0F);
          this.sideModels[2].setRotationPoint((float) (i / 2 - 1), (float) l, 0.0F);
          this.sideModels[3].addBox((float) (-i / 2 + 2), (float) (-j - 1), -1.0F, i - 4, j, 2, 0.0F);
          this.sideModels[3].setRotationPoint(0.0F, (float) l, (float) (-k / 2 + 1));
          this.sideModels[4].addBox((float) (-i / 2 + 2), (float) (-j - 1), -1.0F, i - 4, j, 2, 0.0F);
          this.sideModels[4].setRotationPoint(0.0F, (float) l, (float) (k / 2 - 1));
          this.sideModels[0].rotateAngleX = ((float) Math.PI / 2F);
          this.sideModels[1].rotateAngleY = ((float) Math.PI * 3F / 2F);
          this.sideModels[2].rotateAngleY = ((float) Math.PI / 2F);
          this.sideModels[3].rotateAngleY = (float) Math.PI;
          this.sideModels[5].rotateAngleX = -((float) Math.PI / 2F);
      }
  
      public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale) {
          this.sideModels[5].rotationPointY = 4.0F - p_78088_4_;
  
          for (int i = 0; i < 6; ++i) {
              this.sideModels[i].render(scale);
          }
      }
  }
  