content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.skillengine.condition;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlAttribute;
  import javax.xml.bind.annotation.XmlType;
  
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.model.templates.item.LeftHandSlot;
  import com.aionemu.gameserver.model.templates.item.WeaponType;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
  import com.aionemu.gameserver.skillengine.model.Skill;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  
  /**
   * @author Cheatkiller
   */
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "LeftHandCondition")
  public class LeftHandCondition extends Condition {
  
  	@XmlAttribute(name = "type")
  	private LeftHandSlot type;
  
  	@Override
  	public boolean validate(Skill env) {
  		if (env.getEffector() instanceof Player) {
  			Player player = (Player) env.getEffector();
  			switch (type) {
  				case DUAL: { // temporary fix with offhand >_<
  					if (player.getEquipment().isWeaponEquipped(WeaponType.CANNON_2H) || player.getEquipment().isWeaponEquipped(WeaponType.HARP_2H) || player.getEquipment().isWeaponEquipped(WeaponType.SWORD_1H) || player.getEquipment().isWeaponEquipped(WeaponType.GUN_1H) || player.getEquipment().isWeaponEquipped(WeaponType.KEYBLADE_2H)) {
  						return true;
  					}
  					else {
  						PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_SKILL_NEED_DUAL_WEAPON);
  						return false;
  					}
  				}
  				case SHIELD: {
  					if (player.getEquipment().isShieldEquipped()) {
  						return true;
  					}
  					else {
  						PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_SKILL_NEED_SHIELD);
  						return false;
  					}
  				}
  			}
  		}
  		return false;
  	}
  }
  