content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.serverpackets;
  
  import com.aionemu.gameserver.model.gameobjects.Kisk;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.AionConnection;
  import com.aionemu.gameserver.network.aion.AionServerPacket;
  
  /*
   * @author sweetkr, Sarynth
   */
  public class SM_BIND_POINT_INFO extends AionServerPacket {
  
  	private final int mapId;
  	private final float x;
  	private final float y;
  	private final float z;
  	private final Kisk kisk;
  
  	public SM_BIND_POINT_INFO(int mapId, float x, float y, float z, Player player) {
  		this.mapId = mapId;
  		this.x = x;
  		this.y = y;
  		this.z = z;
  		this.kisk = player.getKisk();
  	}
  
  	/**
  	 * {@inheritDoc}
  	 */
  	@Override
  	protected void writeImpl(AionConnection con) {
  		// Appears 0x04 if bound to a kisk. 0x00 if not.
  		writeC((kisk == null ? 0x00 : 0x04));
  
  		writeC(0x01);// unk
  		writeD(mapId);// map id
  		writeF(x); // coordinate x
  		writeF(y); // coordinate y
  		writeF(z); // coordinate z
  		writeD((kisk == null ? 0x00 : (kisk.isActive() ? kisk.getObjectId() : 0))); // kisk object id
  	}
  }
  