content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.configs.main;
  
  import com.aionemu.commons.configuration.Property;
  
  public class SecurityConfig {
  
  	@Property(key = "gameserver.security.gmaudit.message.broadcast", defaultValue = "false")
  	public static boolean GM_AUDIT_MESSAGE_BROADCAST;
  	@Property(key = "gameserver.security.antihack.invis", defaultValue = "false")
  	public static boolean INVIS;
  	@Property(key = "gameserver.security.antihack.teleportation", defaultValue = "false")
  	public static boolean TELEPORTATION;
  	@Property(key = "gameserver.security.antihack.speedhack", defaultValue = "false")
  	public static boolean SPEEDHACK;
  	@Property(key = "gameserver.security.antihack.speedhack.counter", defaultValue = "1")
  	public static int SPEEDHACK_COUNTER;
  	@Property(key = "gameserver.security.antihack.abnormal", defaultValue = "false")
  	public static boolean ABNORMAL;
  	@Property(key = "gameserver.security.antihack.abnormal.counter", defaultValue = "1")
  	public static int ABNORMAL_COUNTER;
  	@Property(key = "gameserver.security.antihack.punish", defaultValue = "0")
  	public static int PUNISH;
  	@Property(key = "gameserver.security.noanimation", defaultValue = "false")
  	public static boolean NO_ANIMATION;
  	@Property(key = "gameserver.security.noanimation.kick", defaultValue = "false")
  	public static boolean NO_ANIMATION_KICK;
  	@Property(key = "gameserver.security.noanimation.value", defaultValue = "0.1")
  	public static float NO_ANIMATION_VALUE;
  	@Property(key = "gameserver.security.motion.time.enable", defaultValue = "true")
  	public static boolean MOTION_TIME;
  	@Property(key = "gameserver.security.captcha.enable", defaultValue = "false")
  	public static boolean CAPTCHA_ENABLE;
  	@Property(key = "gameserver.security.captcha.appear", defaultValue = "OD")
  	public static String CAPTCHA_APPEAR;
  	@Property(key = "gameserver.security.captcha.appear.rate", defaultValue = "5")
  	public static int CAPTCHA_APPEAR_RATE;
  	@Property(key = "gameserver.security.captcha.extraction.ban.time", defaultValue = "3000")
  	public static int CAPTCHA_EXTRACTION_BAN_TIME;
  	@Property(key = "gameserver.security.captcha.extraction.ban.add.time", defaultValue = "600")
  	public static int CAPTCHA_EXTRACTION_BAN_ADD_TIME;
  	@Property(key = "gameserver.security.captcha.bonus.fp.time", defaultValue = "5")
  	public static int CAPTCHA_BONUS_FP_TIME;
  	@Property(key = "gameserver.security.passkey.enable", defaultValue = "false")
  	public static boolean PASSKEY_ENABLE;
  	@Property(key = "gameserver.security.passkey.wrong.maxcount", defaultValue = "5")
  	public static int PASSKEY_WRONG_MAXCOUNT;
  	@Property(key = "gameserver.security.pingcheck.enable", defaultValue = "true")
  	public static boolean SECURITY_ENABLE;
  	@Property(key = "gameserver.security.pingcheck.interval", defaultValue = "80")
  	public static int PING_INTERVAL;
  	@Property(key = "gameserver.security.flood.delay", defaultValue = "1")
  	public static int FLOOD_DELAY;
  	@Property(key = "gameserver.security.flood.msg", defaultValue = "6")
  	public static int FLOOD_MSG;
  	@Property(key = "gameserver.security.pff.enable", defaultValue = "false")
  	public static boolean PFF_ENABLE;
  	@Property(key = "gameserver.security.pff.level", defaultValue = "1")
  	public static int PFF_LEVEL;
  	@Property(key = "gameserver.security.broker.prebuy", defaultValue = "true")
  	public static boolean BROKER_PREBUY_CHECK;
  	@Property(key = "gameserver.security.validation.flypath", defaultValue = "false")
  	public static boolean ENABLE_FLYPATH_VALIDATOR;
  	@Property(key = "gameserver.security.survey.delay.minute", defaultValue = "20")
  	public static int SURVEY_DELAY;
  	@Property(key = "gameserver.security.instance.keycheck", defaultValue = "false")
  	public static boolean INSTANCE_KEYCHECK;
  	@Property(key = "gameserver.security.integrity.check", defaultValue = "true")
  	public static boolean INTEGRITY_CHECK;
  }
  