content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.questEngine.model;
  
  import java.util.Timer;
  import java.util.TimerTask;
  
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  
  /**
   * @author Hilgert
   */
  public class QuestTimer {
  
  	private Timer timer;
  	private int Time = 0;
  	@SuppressWarnings("unused")
  	private int questId;
  	private boolean isTicking = false;
  	private Player player;
  
  	/**
  	 * @param questId
  	 */
  	public QuestTimer(int questId, int seconds, Player player) {
  		this.questId = questId;
  		this.Time = seconds * 1000;
  		this.player = player;
  	}
  
  	/**
  	 * @param seconds
  	 * @param player
  	 * @return
  	 */
  	public void Start() {
  		PacketSendUtility.sendMessage(player, "Timer started");
  		timer = new Timer();
  		isTicking = true;
  		// TODO Send Packet that timer start
  		TimerTask task = new TimerTask() {
  
  			@Override
  			public void run() {
  				PacketSendUtility.sendMessage(player, "Timer is over");
  				onEnd();
  			}
  		};
  
  		timer.schedule(task, Time);
  	}
  
  	public void Stop() {
  		timer.cancel();
  		onEnd();
  	}
  
  	public void onEnd() {
  		// TODO Send Packet that timer end
  		isTicking = false;
  	}
  
  	/**
  	 * @return false - if Timer not started or stoped.
  	 */
  	public boolean isTicking() {
  		return this.isTicking;
  	}
  
  	/**
  	 * @return
  	 */
  	public int getTimeSeconds() {
  		return this.Time / 1000;
  	}
  }
  