content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.questEngine.handlers.models.xmlQuest.conditions;
  
  import java.util.List;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlAttribute;
  import javax.xml.bind.annotation.XmlElement;
  import javax.xml.bind.annotation.XmlElements;
  import javax.xml.bind.annotation.XmlType;
  
  import com.aionemu.gameserver.questEngine.model.ConditionUnionType;
  import com.aionemu.gameserver.questEngine.model.QuestEnv;
  
  /**
   * @author Mr. Poke
   */
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "QuestConditions", propOrder = { "conditions" })
  public class QuestConditions {
  
  	@XmlElements({ @XmlElement(name = "quest_status", type = QuestStatusCondition.class), @XmlElement(name = "npc_id", type = NpcIdCondition.class), @XmlElement(name = "pc_inventory", type = PcInventoryCondition.class), @XmlElement(name = "quest_var", type = QuestVarCondition.class), @XmlElement(name = "dialog_id", type = DialogIdCondition.class) })
  	protected List<QuestCondition> conditions;
  	@XmlAttribute(required = true)
  	protected ConditionUnionType operate;
  
  	public boolean checkConditionOfSet(QuestEnv env) {
  		boolean inCondition = (operate == ConditionUnionType.AND);
  		for (QuestCondition cond : conditions) {
  			boolean bCond = cond.doCheck(env);
  			switch (operate) {
  				case AND:
  					if (!bCond) {
  						return false;
  					}
  					inCondition = inCondition && bCond;
  					break;
  				case OR:
  					if (bCond) {
  						return true;
  					}
  					inCondition = inCondition || bCond;
  					break;
  			}
  		}
  		return inCondition;
  	}
  }
  