content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  
  
  package com.aionemu.loginserver.network.gameserver.clientpackets;
  
  import com.aionemu.loginserver.GameServerTable;
  import com.aionemu.loginserver.controller.AccountController;
  import com.aionemu.loginserver.model.Account;
  import com.aionemu.loginserver.network.gameserver.GsClientPacket;
  import com.aionemu.loginserver.network.gameserver.serverpackets.SM_REQUEST_KICK_ACCOUNT;
  
  /**
   * Reads the list of accoutn id's that are logged to game server
   *
   * @author SoulKeeper
   */
  public class CM_ACCOUNT_LIST extends GsClientPacket {
  
      /**
       * Array with accounts that are logged in
       */
      private String[] accountNames;
  
      /**
       * {@inheritDoc}
       */
      @Override
      protected void readImpl() {
          accountNames = new String[readD()];
          for (int i = 0; i < accountNames.length; i++) {
              accountNames[i] = readS();
          }
      }
  
      /**
       * {@inheritDoc}
       */
      @Override
      protected void runImpl() {
          for (String s : accountNames) {
              Account a = AccountController.loadAccount(s);
              if (GameServerTable.isAccountOnAnyGameServer(a)) {
                  this.getConnection().sendPacket(new SM_REQUEST_KICK_ACCOUNT(a.getId()));
                  continue;
              }
              getConnection().getGameServerInfo().addAccountToGameServer(a);
          }
      }
  }
  