content: package net.minecraft.client.renderer.entity;
  
  import net.minecraft.block.Block;
  import net.minecraft.block.state.IBlockState;
  import net.minecraft.client.Minecraft;
  import net.minecraft.client.renderer.BlockRendererDispatcher;
  import net.minecraft.client.renderer.GlStateManager;
  import net.minecraft.client.renderer.Tessellator;
  import net.minecraft.client.renderer.WorldRenderer;
  import net.minecraft.client.renderer.texture.TextureMap;
  import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
  import net.minecraft.client.resources.model.IBakedModel;
  import net.minecraft.entity.item.EntityFallingBlock;
  import net.minecraft.util.BlockPos;
  import net.minecraft.util.ResourceLocation;
  import net.minecraft.world.World;
  
  public class RenderFallingBlock extends Render<EntityFallingBlock> {
      public RenderFallingBlock(RenderManager renderManagerIn) {
          super(renderManagerIn);
          this.shadowSize = 0.5F;
      }
  
      public void doRender(EntityFallingBlock entity, double x, double y, double z, float entityYaw, float partialTicks) {
          if (entity.getBlock() != null) {
              this.bindTexture(TextureMap.locationBlocksTexture);
              IBlockState iblockstate = entity.getBlock();
              Block block = iblockstate.getBlock();
              BlockPos blockpos = new BlockPos(entity);
              World world = entity.getWorldObj();
  
              if (iblockstate != world.getBlockState(blockpos) && block.getRenderType() != -1) {
                  if (block.getRenderType() == 3) {
                      GlStateManager.pushMatrix();
                      GlStateManager.translate((float) x, (float) y, (float) z);
                      GlStateManager.disableLighting();
                      Tessellator tessellator = Tessellator.getInstance();
                      WorldRenderer worldrenderer = tessellator.getWorldRenderer();
                      worldrenderer.begin(7, DefaultVertexFormats.BLOCK);
                      int i = blockpos.getX();
                      int j = blockpos.getY();
                      int k = blockpos.getZ();
                      worldrenderer.setTranslation((float) (-i) - 0.5F, -j, (float) (-k) - 0.5F);
                      BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
                      IBakedModel ibakedmodel = blockrendererdispatcher.getModelFromBlockState(iblockstate, world, null);
                      blockrendererdispatcher.getBlockModelRenderer().renderModel(world, ibakedmodel, iblockstate, blockpos, worldrenderer, false);
                      worldrenderer.setTranslation(0.0D, 0.0D, 0.0D);
                      tessellator.draw();
                      GlStateManager.enableLighting();
                      GlStateManager.popMatrix();
                      super.doRender(entity, x, y, z, entityYaw, partialTicks);
                  }
              }
          }
      }
  
      protected ResourceLocation getEntityTexture(EntityFallingBlock entity) {
          return TextureMap.locationBlocksTexture;
      }
  }
  