content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.factories;
  
  import com.aionemu.gameserver.network.chatserver.ChatServerConnection.State;
  import com.aionemu.gameserver.network.chatserver.CsClientPacket;
  import com.aionemu.gameserver.network.chatserver.CsPacketHandler;
  import com.aionemu.gameserver.network.chatserver.clientpackets.CM_CS_AUTH_RESPONSE;
  import com.aionemu.gameserver.network.chatserver.clientpackets.CM_CS_PLAYER_AUTH_RESPONSE;
  
  /**
   * @author ATracer
   */
  public class CsPacketHandlerFactory {
  
  	private CsPacketHandler handler = new CsPacketHandler();
  
  	/**
  	 * @param injector
  	 */
  	public CsPacketHandlerFactory() {
  		addPacket(new CM_CS_AUTH_RESPONSE(0x00), State.CONNECTED);
  		addPacket(new CM_CS_PLAYER_AUTH_RESPONSE(0x01), State.AUTHED);
  	}
  
  	/**
  	 * @param prototype
  	 * @param states
  	 */
  	private void addPacket(CsClientPacket prototype, State... states) {
  		handler.addPacketPrototype(prototype, states);
  	}
  
  	/**
  	 * @return handler
  	 */
  	public CsPacketHandler getPacketHandler() {
  		return handler;
  	}
  }
  