content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.dataholders;
  
  import java.util.ArrayList;
  import java.util.HashMap;
  import java.util.List;
  
  import javax.xml.bind.Unmarshaller;
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlElement;
  import javax.xml.bind.annotation.XmlRootElement;
  
  import com.aionemu.gameserver.skillengine.model.SkillTemplate;
  
  import gnu.trove.map.hash.TIntObjectHashMap;
  
  /**
   * @author ATracer
   */
  @XmlRootElement(name = "skill_data")
  @XmlAccessorType(XmlAccessType.FIELD)
  public class SkillData {
  
  	@XmlElement(name = "skill_template")
  	private List<SkillTemplate> skillTemplates;
  	private HashMap<Integer, ArrayList<Integer>> cooldownGroups;
  	/**
  	 * Map that contains skillId - SkillTemplate key-value pair
  	 */
  	private TIntObjectHashMap<SkillTemplate> skillData = new TIntObjectHashMap<SkillTemplate>();
  
  	void afterUnmarshal(Unmarshaller u, Object parent) {
  		skillData.clear();
  		for (SkillTemplate skillTempalte : skillTemplates) {
  			skillData.put(skillTempalte.getSkillId(), skillTempalte);
  		}
  	}
  
  	/**
  	 * @param skillId
  	 * @return SkillTemplate
  	 */
  	public SkillTemplate getSkillTemplate(int skillId) {
  		return skillData.get(skillId);
  	}
  
  	/**
  	 * @return skillData.size()
  	 */
  	public int size() {
  		return skillData.size();
  	}
  
  	/**
  	 * @return the skillTemplates
  	 */
  	public List<SkillTemplate> getSkillTemplates() {
  		return skillTemplates;
  	}
  
  	/**
  	 * @param skillTemplates
  	 *            the skillTemplates to set
  	 */
  	public void setSkillTemplates(List<SkillTemplate> skillTemplates) {
  		this.skillTemplates = skillTemplates;
  		afterUnmarshal(null, null);
  	}
  
  	/**
  	 * This method creates a HashMap with all skills assigned to their representative cooldownIds
  	 */
  	public void initializeCooldownGroups() {
  		cooldownGroups = new HashMap<Integer, ArrayList<Integer>>();
  		for (SkillTemplate skillTemplate : skillTemplates) {
  			int cooldownId = skillTemplate.getCooldownId();
  			if (!cooldownGroups.containsKey(cooldownId)) {
  				cooldownGroups.put(cooldownId, new ArrayList<Integer>());
  			}
  			cooldownGroups.get(cooldownId).add(skillTemplate.getSkillId());
  		}
  	}
  
  	/**
  	 * This method is used to get all skills assigned to a specific cooldownId
  	 *
  	 * @param cooldownId
  	 * @return ArrayList<Integer> including all skills for asked cooldownId
  	 */
  	public ArrayList<Integer> getSkillsForCooldownId(int cooldownId) {
  		if (cooldownGroups == null) {
  			initializeCooldownGroups();
  		}
  		return cooldownGroups.get(cooldownId);
  	}
  
  	public TIntObjectHashMap<SkillTemplate> getSkillData() {
  		return skillData;
  	}
  }
  