content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.serverpackets;
  
  import java.util.ArrayList;
  import java.util.Map;
  
  import com.aionemu.gameserver.dataholders.DataManager;
  import com.aionemu.gameserver.network.aion.AionConnection;
  import com.aionemu.gameserver.network.aion.AionServerPacket;
  
  /**
   * @author ATracer, nrg, Eloann
   */
  public class SM_SKILL_COOLDOWN extends AionServerPacket {
  
  	private Map<Integer, Long> cooldowns;
  
  	public SM_SKILL_COOLDOWN(Map<Integer, Long> cooldowns) {
  		this.cooldowns = cooldowns;
  	}
  
  	/**
  	 * {@inheritDoc}
  	 */
  	@Override
  	protected void writeImpl(AionConnection con) {
  		writeH(calculateSize());
  		writeC(1); // unk 0 or 1
  		long currentTime = System.currentTimeMillis();
  		for (Map.Entry<Integer, Long> entry : cooldowns.entrySet()) {
  			int left = (int) ((entry.getValue() - currentTime) / 1000);
  			ArrayList<Integer> skillsWithCooldown = DataManager.SKILL_DATA.getSkillsForCooldownId(entry.getKey());
  
  			for (int index = 0; index < skillsWithCooldown.size(); index++) {
  				int skillId = skillsWithCooldown.get(index);
  				writeH(skillId);
  				writeD(left > 0 ? left : 0);
  				writeD(DataManager.SKILL_DATA.getSkillTemplate(skillId).getCooldown());
  			}
  		}
  	}
  
  	private int calculateSize() {
  		int size = 0;
  		for (Map.Entry<Integer, Long> entry : cooldowns.entrySet()) {
  			size += DataManager.SKILL_DATA.getSkillsForCooldownId(entry.getKey()).size();
  		}
  		return size;
  	}
  }
  