content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.skillengine.effect;
  
  /**
   * @author ATracer
   * @Reworked Kill3r
   */
  public enum AbnormalState {
  
  	BUFF(0),
  	POISON(1),
  	BLEED(2),
  	PARALYZE(4),
  	SLEEP(8),
  	ROOT(16), // ?? cannot move ?
  	BLIND(32),
  	UNKNOWN(64),
  	DISEASE(128),
  	SILENCE(256),
  	FEAR(512), // Fear I
  	CURSE(1024),
  	CHAOS(2056),
  	STUN(4096),
  	PETRIFICATION(8192),
  	STUMBLE(16384),
  	STAGGER(32768),
  	OPENAERIAL(65536),
  	SNARE(131072),
  	SLOW(262144),
  	SPIN(524288),
  	BIND(1048576),
  	DEFORM(2097152), // (Curse of Roots I, Fear I)
  	CANNOT_MOVE(4194304), // (Inescapable Judgment I)
  	NOFLY(8388608), // cannot fly
  	KNOCKBACK(16777216), // simple_root
  	HIDE(536870912), // hide 33554432
  
  	/**
  	 * Compound abnormal states
  	 */
  	CANT_ATTACK_STATE(SPIN.id | SLEEP.id | STUN.id | STUMBLE.id | STAGGER.id | OPENAERIAL.id | PARALYZE.id | FEAR.id | CANNOT_MOVE.id),
  	CANT_MOVE_STATE(SPIN.id | ROOT.id | SLEEP.id | STUMBLE.id | STUN.id | STAGGER.id | OPENAERIAL.id | PARALYZE.id | CANNOT_MOVE.id),
  	CANT_MOVE_STATE2(SPIN.id | SLEEP.id | STUMBLE.id | STUN.id | STAGGER.id | OPENAERIAL.id | PARALYZE.id | CANNOT_MOVE.id), // without root , for CM_EMOTION, because you can buff up and go attack
  																																// mode while rooted
  	DISMOUT_RIDE(SPIN.id | ROOT.id | SLEEP.id | STUMBLE.id | STUN.id | STAGGER.id | OPENAERIAL.id | PARALYZE.id | CANNOT_MOVE.id | FEAR.id | SNARE.id);
  
  	private int id;
  
  	private AbnormalState(int id) {
  		this.id = id;
  	}
  
  	public int getId() {
  		return id;
  	}
  
  	public static AbnormalState getIdByName(String name) {
  		for (AbnormalState id : values()) {
  			if (id.name().equals(name)) {
  				return id;
  			}
  		}
  		return null;
  	}
  
  	public static AbnormalState getStateById(int id) {
  		for (AbnormalState as : values()) {
  			if (as.getId() == id) {
  				return as;
  			}
  		}
  		return null;
  	}
  }
  