content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.dataholders;
  
  import static ch.lambdaj.Lambda.extract;
  import static ch.lambdaj.Lambda.on;
  
  import java.util.HashMap;
  import java.util.HashSet;
  import java.util.List;
  import java.util.Map;
  import java.util.Set;
  
  import javax.xml.bind.Unmarshaller;
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlElement;
  import javax.xml.bind.annotation.XmlRootElement;
  import javax.xml.bind.annotation.XmlTransient;
  import javax.xml.bind.annotation.XmlType;
  
  import com.aionemu.gameserver.model.templates.materials.MaterialSkill;
  import com.aionemu.gameserver.model.templates.materials.MaterialTemplate;
  
  /**
   * @author Rolandas
   */
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "", propOrder = { "materialTemplates" })
  @XmlRootElement(name = "material_templates")
  public class MaterialData {
  
  	@XmlElement(name = "material")
  	protected List<MaterialTemplate> materialTemplates;
  	@XmlTransient
  	Map<Integer, MaterialTemplate> materialsById = new HashMap<Integer, MaterialTemplate>();
  	@XmlTransient
  	Set<Integer> skillIds = new HashSet<Integer>();
  
  	void afterUnmarshal(Unmarshaller u, Object parent) {
  		if (materialTemplates == null) {
  			return;
  		}
  
  		for (MaterialTemplate template : materialTemplates) {
  			materialsById.put(template.getId(), template);
  			if (template.getSkills() != null) {
  				skillIds.addAll(extract(template.getSkills(), on(MaterialSkill.class).getId()));
  			}
  		}
  
  		materialTemplates.clear();
  		materialTemplates = null;
  	}
  
  	public MaterialTemplate getTemplate(int materialId) {
  		return materialsById.get(materialId);
  	}
  
  	public boolean isMaterialSkill(int skillId) {
  		return skillIds.contains(skillId);
  	}
  
  	public int size() {
  		return materialsById.size();
  	}
  }
  