content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.dataholders;
  
  import java.util.ArrayList;
  import java.util.List;
  
  import javax.xml.bind.Unmarshaller;
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlElement;
  import javax.xml.bind.annotation.XmlRootElement;
  
  import com.aionemu.gameserver.model.templates.chest.ChestTemplate;
  
  import gnu.trove.map.hash.THashMap;
  import gnu.trove.map.hash.TIntObjectHashMap;
  
  /**
   * @author Wakizashi
   */
  @XmlRootElement(name = "chest_templates")
  @XmlAccessorType(XmlAccessType.FIELD)
  public class ChestData {
  
  	@XmlElement(name = "chest")
  	private List<ChestTemplate> chests;
  	/**
  	 * A map containing all npc templates
  	 */
  	private TIntObjectHashMap<ChestTemplate> chestData = new TIntObjectHashMap<ChestTemplate>();
  	private TIntObjectHashMap<ArrayList<ChestTemplate>> instancesMap = new TIntObjectHashMap<ArrayList<ChestTemplate>>();
  	private THashMap<String, ChestTemplate> namedChests = new THashMap<String, ChestTemplate>();
  
  	/**
  	 * - Inititialize all maps for subsequent use - Don't nullify initial chest list as it will be used during reload
  	 *
  	 * @param u
  	 * @param parent
  	 */
  	void afterUnmarshal(Unmarshaller u, Object parent) {
  		chestData.clear();
  		instancesMap.clear();
  		namedChests.clear();
  
  		for (ChestTemplate chest : chests) {
  			chestData.put(chest.getNpcId(), chest);
  			if (chest.getName() != null && !chest.getName().isEmpty()) {
  				namedChests.put(chest.getName(), chest);
  			}
  		}
  	}
  
  	public int size() {
  		return chestData.size();
  	}
  
  	/**
  	 * @param npcId
  	 * @return
  	 */
  	public ChestTemplate getChestTemplate(int npcId) {
  		return chestData.get(npcId);
  	}
  
  	/**
  	 * @return the chests
  	 */
  	public List<ChestTemplate> getChests() {
  		return chests;
  	}
  
  	/**
  	 * @param chests
  	 *            the chests to set
  	 */
  	public void setChests(List<ChestTemplate> chests) {
  		this.chests = chests;
  		afterUnmarshal(null, null);
  	}
  }
  