content: package net.minecraft.client.model;
  
  import net.minecraft.entity.Entity;
  
  public class ModelHumanoidHead extends ModelSkeletonHead {
      private final ModelRenderer head = new ModelRenderer(this, 32, 0);
  
      public ModelHumanoidHead() {
          super(0, 0, 64, 64);
          this.head.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, 0.25F);
          this.head.setRotationPoint(0.0F, 0.0F, 0.0F);
      }
  
      public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale) {
          super.render(entityIn, p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale);
          this.head.render(scale);
      }
  
      public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) {
          super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
          this.head.rotateAngleY = this.skeletonHead.rotateAngleY;
          this.head.rotateAngleX = this.skeletonHead.rotateAngleX;
      }
  }
  