content: package net.minecraft.client.model;
  
  import net.minecraft.client.renderer.GlStateManager;
  import net.minecraft.entity.Entity;
  import net.minecraft.entity.EntityLivingBase;
  import net.minecraft.entity.passive.EntityHorse;
  import net.minecraft.util.MathHelper;
  
  public class ModelHorse extends ModelBase {
      private final ModelRenderer head;
      private final ModelRenderer field_178711_b;
      private final ModelRenderer field_178712_c;
      private final ModelRenderer horseLeftEar;
      private final ModelRenderer horseRightEar;
      private final ModelRenderer muleLeftEar;
      private final ModelRenderer muleRightEar;
      private final ModelRenderer neck;
      private final ModelRenderer horseFaceRopes;
      private final ModelRenderer mane;
      private final ModelRenderer body;
      private final ModelRenderer tailBase;
      private final ModelRenderer tailMiddle;
      private final ModelRenderer tailTip;
      private final ModelRenderer backLeftLeg;
      private final ModelRenderer backLeftShin;
      private final ModelRenderer backLeftHoof;
      private final ModelRenderer backRightLeg;
      private final ModelRenderer backRightShin;
      private final ModelRenderer backRightHoof;
      private final ModelRenderer frontLeftLeg;
      private final ModelRenderer frontLeftShin;
      private final ModelRenderer frontLeftHoof;
      private final ModelRenderer frontRightLeg;
      private final ModelRenderer frontRightShin;
      private final ModelRenderer frontRightHoof;
      private final ModelRenderer muleLeftChest;
      private final ModelRenderer muleRightChest;
      private final ModelRenderer horseSaddleBottom;
      private final ModelRenderer horseSaddleFront;
      private final ModelRenderer horseSaddleBack;
      private final ModelRenderer horseLeftSaddleRope;
      private final ModelRenderer horseLeftSaddleMetal;
      private final ModelRenderer horseRightSaddleRope;
      private final ModelRenderer horseRightSaddleMetal;
      private final ModelRenderer horseLeftFaceMetal;
      private final ModelRenderer horseRightFaceMetal;
      private final ModelRenderer horseLeftRein;
      private final ModelRenderer horseRightRein;
  
      public ModelHorse() {
          this.textureWidth = 128;
          this.textureHeight = 128;
          this.body = new ModelRenderer(this, 0, 34);
          this.body.addBox(-5.0F, -8.0F, -19.0F, 10, 10, 24);
          this.body.setRotationPoint(0.0F, 11.0F, 9.0F);
          this.tailBase = new ModelRenderer(this, 44, 0);
          this.tailBase.addBox(-1.0F, -1.0F, 0.0F, 2, 2, 3);
          this.tailBase.setRotationPoint(0.0F, 3.0F, 14.0F);
          this.setBoxRotation(this.tailBase, -1.134464F, 0.0F, 0.0F);
          this.tailMiddle = new ModelRenderer(this, 38, 7);
          this.tailMiddle.addBox(-1.5F, -2.0F, 3.0F, 3, 4, 7);
          this.tailMiddle.setRotationPoint(0.0F, 3.0F, 14.0F);
          this.setBoxRotation(this.tailMiddle, -1.134464F, 0.0F, 0.0F);
          this.tailTip = new ModelRenderer(this, 24, 3);
          this.tailTip.addBox(-1.5F, -4.5F, 9.0F, 3, 4, 7);
          this.tailTip.setRotationPoint(0.0F, 3.0F, 14.0F);
          this.setBoxRotation(this.tailTip, -1.40215F, 0.0F, 0.0F);
          this.backLeftLeg = new ModelRenderer(this, 78, 29);
          this.backLeftLeg.addBox(-2.5F, -2.0F, -2.5F, 4, 9, 5);
          this.backLeftLeg.setRotationPoint(4.0F, 9.0F, 11.0F);
          this.backLeftShin = new ModelRenderer(this, 78, 43);
          this.backLeftShin.addBox(-2.0F, 0.0F, -1.5F, 3, 5, 3);
          this.backLeftShin.setRotationPoint(4.0F, 16.0F, 11.0F);
          this.backLeftHoof = new ModelRenderer(this, 78, 51);
          this.backLeftHoof.addBox(-2.5F, 5.1F, -2.0F, 4, 3, 4);
          this.backLeftHoof.setRotationPoint(4.0F, 16.0F, 11.0F);
          this.backRightLeg = new ModelRenderer(this, 96, 29);
          this.backRightLeg.addBox(-1.5F, -2.0F, -2.5F, 4, 9, 5);
          this.backRightLeg.setRotationPoint(-4.0F, 9.0F, 11.0F);
          this.backRightShin = new ModelRenderer(this, 96, 43);
          this.backRightShin.addBox(-1.0F, 0.0F, -1.5F, 3, 5, 3);
          this.backRightShin.setRotationPoint(-4.0F, 16.0F, 11.0F);
          this.backRightHoof = new ModelRenderer(this, 96, 51);
          this.backRightHoof.addBox(-1.5F, 5.1F, -2.0F, 4, 3, 4);
          this.backRightHoof.setRotationPoint(-4.0F, 16.0F, 11.0F);
          this.frontLeftLeg = new ModelRenderer(this, 44, 29);
          this.frontLeftLeg.addBox(-1.9F, -1.0F, -2.1F, 3, 8, 4);
          this.frontLeftLeg.setRotationPoint(4.0F, 9.0F, -8.0F);
          this.frontLeftShin = new ModelRenderer(this, 44, 41);
          this.frontLeftShin.addBox(-1.9F, 0.0F, -1.6F, 3, 5, 3);
          this.frontLeftShin.setRotationPoint(4.0F, 16.0F, -8.0F);
          this.frontLeftHoof = new ModelRenderer(this, 44, 51);
          this.frontLeftHoof.addBox(-2.4F, 5.1F, -2.1F, 4, 3, 4);
          this.frontLeftHoof.setRotationPoint(4.0F, 16.0F, -8.0F);
          this.frontRightLeg = new ModelRenderer(this, 60, 29);
          this.frontRightLeg.addBox(-1.1F, -1.0F, -2.1F, 3, 8, 4);
          this.frontRightLeg.setRotationPoint(-4.0F, 9.0F, -8.0F);
          this.frontRightShin = new ModelRenderer(this, 60, 41);
          this.frontRightShin.addBox(-1.1F, 0.0F, -1.6F, 3, 5, 3);
          this.frontRightShin.setRotationPoint(-4.0F, 16.0F, -8.0F);
          this.frontRightHoof = new ModelRenderer(this, 60, 51);
          this.frontRightHoof.addBox(-1.6F, 5.1F, -2.1F, 4, 3, 4);
          this.frontRightHoof.setRotationPoint(-4.0F, 16.0F, -8.0F);
          this.head = new ModelRenderer(this, 0, 0);
          this.head.addBox(-2.5F, -10.0F, -1.5F, 5, 5, 7);
          this.head.setRotationPoint(0.0F, 4.0F, -10.0F);
          this.setBoxRotation(this.head, 0.5235988F, 0.0F, 0.0F);
          this.field_178711_b = new ModelRenderer(this, 24, 18);
          this.field_178711_b.addBox(-2.0F, -10.0F, -7.0F, 4, 3, 6);
          this.field_178711_b.setRotationPoint(0.0F, 3.95F, -10.0F);
          this.setBoxRotation(this.field_178711_b, 0.5235988F, 0.0F, 0.0F);
          this.field_178712_c = new ModelRenderer(this, 24, 27);
          this.field_178712_c.addBox(-2.0F, -7.0F, -6.5F, 4, 2, 5);
          this.field_178712_c.setRotationPoint(0.0F, 4.0F, -10.0F);
          this.setBoxRotation(this.field_178712_c, 0.5235988F, 0.0F, 0.0F);
          this.head.addChild(this.field_178711_b);
          this.head.addChild(this.field_178712_c);
          this.horseLeftEar = new ModelRenderer(this, 0, 0);
          this.horseLeftEar.addBox(0.45F, -12.0F, 4.0F, 2, 3, 1);
          this.horseLeftEar.setRotationPoint(0.0F, 4.0F, -10.0F);
          this.setBoxRotation(this.horseLeftEar, 0.5235988F, 0.0F, 0.0F);
          this.horseRightEar = new ModelRenderer(this, 0, 0);
          this.horseRightEar.addBox(-2.45F, -12.0F, 4.0F, 2, 3, 1);
          this.horseRightEar.setRotationPoint(0.0F, 4.0F, -10.0F);
          this.setBoxRotation(this.horseRightEar, 0.5235988F, 0.0F, 0.0F);
          this.muleLeftEar = new ModelRenderer(this, 0, 12);
          this.muleLeftEar.addBox(-2.0F, -16.0F, 4.0F, 2, 7, 1);
          this.muleLeftEar.setRotationPoint(0.0F, 4.0F, -10.0F);
          this.setBoxRotation(this.muleLeftEar, 0.5235988F, 0.0F, 0.2617994F);
          this.muleRightEar = new ModelRenderer(this, 0, 12);
          this.muleRightEar.addBox(0.0F, -16.0F, 4.0F, 2, 7, 1);
          this.muleRightEar.setRotationPoint(0.0F, 4.0F, -10.0F);
          this.setBoxRotation(this.muleRightEar, 0.5235988F, 0.0F, -0.2617994F);
          this.neck = new ModelRenderer(this, 0, 12);
          this.neck.addBox(-2.05F, -9.8F, -2.0F, 4, 14, 8);
          this.neck.setRotationPoint(0.0F, 4.0F, -10.0F);
          this.setBoxRotation(this.neck, 0.5235988F, 0.0F, 0.0F);
          this.muleLeftChest = new ModelRenderer(this, 0, 34);
          this.muleLeftChest.addBox(-3.0F, 0.0F, 0.0F, 8, 8, 3);
          this.muleLeftChest.setRotationPoint(-7.5F, 3.0F, 10.0F);
          this.setBoxRotation(this.muleLeftChest, 0.0F, ((float) Math.PI / 2F), 0.0F);
          this.muleRightChest = new ModelRenderer(this, 0, 47);
          this.muleRightChest.addBox(-3.0F, 0.0F, 0.0F, 8, 8, 3);
          this.muleRightChest.setRotationPoint(4.5F, 3.0F, 10.0F);
          this.setBoxRotation(this.muleRightChest, 0.0F, ((float) Math.PI / 2F), 0.0F);
          this.horseSaddleBottom = new ModelRenderer(this, 80, 0);
          this.horseSaddleBottom.addBox(-5.0F, 0.0F, -3.0F, 10, 1, 8);
          this.horseSaddleBottom.setRotationPoint(0.0F, 2.0F, 2.0F);
          this.horseSaddleFront = new ModelRenderer(this, 106, 9);
          this.horseSaddleFront.addBox(-1.5F, -1.0F, -3.0F, 3, 1, 2);
          this.horseSaddleFront.setRotationPoint(0.0F, 2.0F, 2.0F);
          this.horseSaddleBack = new ModelRenderer(this, 80, 9);
          this.horseSaddleBack.addBox(-4.0F, -1.0F, 3.0F, 8, 1, 2);
          this.horseSaddleBack.setRotationPoint(0.0F, 2.0F, 2.0F);
          this.horseLeftSaddleMetal = new ModelRenderer(this, 74, 0);
          this.horseLeftSaddleMetal.addBox(-0.5F, 6.0F, -1.0F, 1, 2, 2);
          this.horseLeftSaddleMetal.setRotationPoint(5.0F, 3.0F, 2.0F);
          this.horseLeftSaddleRope = new ModelRenderer(this, 70, 0);
          this.horseLeftSaddleRope.addBox(-0.5F, 0.0F, -0.5F, 1, 6, 1);
          this.horseLeftSaddleRope.setRotationPoint(5.0F, 3.0F, 2.0F);
          this.horseRightSaddleMetal = new ModelRenderer(this, 74, 4);
          this.horseRightSaddleMetal.addBox(-0.5F, 6.0F, -1.0F, 1, 2, 2);
          this.horseRightSaddleMetal.setRotationPoint(-5.0F, 3.0F, 2.0F);
          this.horseRightSaddleRope = new ModelRenderer(this, 80, 0);
          this.horseRightSaddleRope.addBox(-0.5F, 0.0F, -0.5F, 1, 6, 1);
          this.horseRightSaddleRope.setRotationPoint(-5.0F, 3.0F, 2.0F);
          this.horseLeftFaceMetal = new ModelRenderer(this, 74, 13);
          this.horseLeftFaceMetal.addBox(1.5F, -8.0F, -4.0F, 1, 2, 2);
          this.horseLeftFaceMetal.setRotationPoint(0.0F, 4.0F, -10.0F);
          this.setBoxRotation(this.horseLeftFaceMetal, 0.5235988F, 0.0F, 0.0F);
          this.horseRightFaceMetal = new ModelRenderer(this, 74, 13);
          this.horseRightFaceMetal.addBox(-2.5F, -8.0F, -4.0F, 1, 2, 2);
          this.horseRightFaceMetal.setRotationPoint(0.0F, 4.0F, -10.0F);
          this.setBoxRotation(this.horseRightFaceMetal, 0.5235988F, 0.0F, 0.0F);
          this.horseLeftRein = new ModelRenderer(this, 44, 10);
          this.horseLeftRein.addBox(2.6F, -6.0F, -6.0F, 0, 3, 16);
          this.horseLeftRein.setRotationPoint(0.0F, 4.0F, -10.0F);
          this.horseRightRein = new ModelRenderer(this, 44, 5);
          this.horseRightRein.addBox(-2.6F, -6.0F, -6.0F, 0, 3, 16);
          this.horseRightRein.setRotationPoint(0.0F, 4.0F, -10.0F);
          this.mane = new ModelRenderer(this, 58, 0);
          this.mane.addBox(-1.0F, -11.5F, 5.0F, 2, 16, 4);
          this.mane.setRotationPoint(0.0F, 4.0F, -10.0F);
          this.setBoxRotation(this.mane, 0.5235988F, 0.0F, 0.0F);
          this.horseFaceRopes = new ModelRenderer(this, 80, 12);
          this.horseFaceRopes.addBox(-2.5F, -10.1F, -7.0F, 5, 5, 12, 0.2F);
          this.horseFaceRopes.setRotationPoint(0.0F, 4.0F, -10.0F);
          this.setBoxRotation(this.horseFaceRopes, 0.5235988F, 0.0F, 0.0F);
      }
  
      public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale) {
          EntityHorse entityhorse = (EntityHorse) entityIn;
          int i = entityhorse.getHorseType();
          float f = entityhorse.getGrassEatingAmount(0.0F);
          boolean flag = entityhorse.isAdultHorse();
          boolean flag1 = flag && entityhorse.isHorseSaddled();
          boolean flag2 = flag && entityhorse.isChested();
          boolean flag3 = i == 1 || i == 2;
          float f1 = entityhorse.getHorseSize();
          boolean flag4 = entityhorse.riddenByEntity != null;
  
          if (flag1) {
              this.horseFaceRopes.render(scale);
              this.horseSaddleBottom.render(scale);
              this.horseSaddleFront.render(scale);
              this.horseSaddleBack.render(scale);
              this.horseLeftSaddleRope.render(scale);
              this.horseLeftSaddleMetal.render(scale);
              this.horseRightSaddleRope.render(scale);
              this.horseRightSaddleMetal.render(scale);
              this.horseLeftFaceMetal.render(scale);
              this.horseRightFaceMetal.render(scale);
  
              if (flag4) {
                  this.horseLeftRein.render(scale);
                  this.horseRightRein.render(scale);
              }
          }
  
          if (!flag) {
              GlStateManager.pushMatrix();
              GlStateManager.scale(f1, 0.5F + f1 * 0.5F, f1);
              GlStateManager.translate(0.0F, 0.95F * (1.0F - f1), 0.0F);
          }
  
          this.backLeftLeg.render(scale);
          this.backLeftShin.render(scale);
          this.backLeftHoof.render(scale);
          this.backRightLeg.render(scale);
          this.backRightShin.render(scale);
          this.backRightHoof.render(scale);
          this.frontLeftLeg.render(scale);
          this.frontLeftShin.render(scale);
          this.frontLeftHoof.render(scale);
          this.frontRightLeg.render(scale);
          this.frontRightShin.render(scale);
          this.frontRightHoof.render(scale);
  
          if (!flag) {
              GlStateManager.popMatrix();
              GlStateManager.pushMatrix();
              GlStateManager.scale(f1, f1, f1);
              GlStateManager.translate(0.0F, 1.35F * (1.0F - f1), 0.0F);
          }
  
          this.body.render(scale);
          this.tailBase.render(scale);
          this.tailMiddle.render(scale);
          this.tailTip.render(scale);
          this.neck.render(scale);
          this.mane.render(scale);
  
          if (!flag) {
              GlStateManager.popMatrix();
              GlStateManager.pushMatrix();
              float f2 = 0.5F + f1 * f1 * 0.5F;
              GlStateManager.scale(f2, f2, f2);
  
              if (f <= 0.0F) {
                  GlStateManager.translate(0.0F, 1.35F * (1.0F - f1), 0.0F);
              } else {
                  GlStateManager.translate(0.0F, 0.9F * (1.0F - f1) * f + 1.35F * (1.0F - f1) * (1.0F - f), 0.15F * (1.0F - f1) * f);
              }
          }
  
          if (flag3) {
              this.muleLeftEar.render(scale);
              this.muleRightEar.render(scale);
          } else {
              this.horseLeftEar.render(scale);
              this.horseRightEar.render(scale);
          }
  
          this.head.render(scale);
  
          if (!flag) {
              GlStateManager.popMatrix();
          }
  
          if (flag2) {
              this.muleLeftChest.render(scale);
              this.muleRightChest.render(scale);
          }
      }
  
      private void setBoxRotation(ModelRenderer p_110682_1_, float p_110682_2_, float p_110682_3_, float p_110682_4_) {
          p_110682_1_.rotateAngleX = p_110682_2_;
          p_110682_1_.rotateAngleY = p_110682_3_;
          p_110682_1_.rotateAngleZ = p_110682_4_;
      }
  
      private float updateHorseRotation(float p_110683_1_, float p_110683_2_, float p_110683_3_) {
          float f;
  
          for (f = p_110683_2_ - p_110683_1_; f < -180.0F; f += 360.0F) {
          }
  
          while (f >= 180.0F) {
              f -= 360.0F;
          }
  
          return p_110683_1_ + p_110683_3_ * f;
      }
  
      public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float p_78086_2_, float p_78086_3_, float partialTickTime) {
          super.setLivingAnimations(entitylivingbaseIn, p_78086_2_, p_78086_3_, partialTickTime);
          float f = this.updateHorseRotation(entitylivingbaseIn.prevRenderYawOffset, entitylivingbaseIn.renderYawOffset, partialTickTime);
          float f1 = this.updateHorseRotation(entitylivingbaseIn.prevRotationYawHead, entitylivingbaseIn.rotationYawHead, partialTickTime);
          float f2 = entitylivingbaseIn.prevRotationPitch + (entitylivingbaseIn.rotationPitch - entitylivingbaseIn.prevRotationPitch) * partialTickTime;
          float f3 = f1 - f;
          float f4 = f2 / (180F / (float) Math.PI);
  
          if (f3 > 20.0F) {
              f3 = 20.0F;
          }
  
          if (f3 < -20.0F) {
              f3 = -20.0F;
          }
  
          if (p_78086_3_ > 0.2F) {
              f4 += MathHelper.cos(p_78086_2_ * 0.4F) * 0.15F * p_78086_3_;
          }
  
          EntityHorse entityhorse = (EntityHorse) entitylivingbaseIn;
          float f5 = entityhorse.getGrassEatingAmount(partialTickTime);
          float f6 = entityhorse.getRearingAmount(partialTickTime);
          float f7 = 1.0F - f6;
          float f8 = entityhorse.getMouthOpennessAngle(partialTickTime);
          boolean flag = entityhorse.field_110278_bp != 0;
          boolean flag1 = entityhorse.isHorseSaddled();
          boolean flag2 = entityhorse.riddenByEntity != null;
          float f9 = (float) entitylivingbaseIn.ticksExisted + partialTickTime;
          float f10 = MathHelper.cos(p_78086_2_ * 0.6662F + (float) Math.PI);
          float f11 = f10 * 0.8F * p_78086_3_;
          this.head.rotationPointY = 4.0F;
          this.head.rotationPointZ = -10.0F;
          this.tailBase.rotationPointY = 3.0F;
          this.tailMiddle.rotationPointZ = 14.0F;
          this.muleRightChest.rotationPointY = 3.0F;
          this.muleRightChest.rotationPointZ = 10.0F;
          this.body.rotateAngleX = 0.0F;
          this.head.rotateAngleX = 0.5235988F + f4;
          this.head.rotateAngleY = f3 / (180F / (float) Math.PI);
          this.head.rotateAngleX = f6 * (0.2617994F + f4) + f5 * 2.18166F + (1.0F - Math.max(f6, f5)) * this.head.rotateAngleX;
          this.head.rotateAngleY = f6 * f3 / (180F / (float) Math.PI) + (1.0F - Math.max(f6, f5)) * this.head.rotateAngleY;
          this.head.rotationPointY = f6 * -6.0F + f5 * 11.0F + (1.0F - Math.max(f6, f5)) * this.head.rotationPointY;
          this.head.rotationPointZ = f6 * -1.0F + f5 * -10.0F + (1.0F - Math.max(f6, f5)) * this.head.rotationPointZ;
          this.tailBase.rotationPointY = f6 * 9.0F + f7 * this.tailBase.rotationPointY;
          this.tailMiddle.rotationPointZ = f6 * 18.0F + f7 * this.tailMiddle.rotationPointZ;
          this.muleRightChest.rotationPointY = f6 * 5.5F + f7 * this.muleRightChest.rotationPointY;
          this.muleRightChest.rotationPointZ = f6 * 15.0F + f7 * this.muleRightChest.rotationPointZ;
          this.body.rotateAngleX = f6 * -45.0F / (180F / (float) Math.PI) + f7 * this.body.rotateAngleX;
          this.horseLeftEar.rotationPointY = this.head.rotationPointY;
          this.horseRightEar.rotationPointY = this.head.rotationPointY;
          this.muleLeftEar.rotationPointY = this.head.rotationPointY;
          this.muleRightEar.rotationPointY = this.head.rotationPointY;
          this.neck.rotationPointY = this.head.rotationPointY;
          this.field_178711_b.rotationPointY = 0.02F;
          this.field_178712_c.rotationPointY = 0.0F;
          this.mane.rotationPointY = this.head.rotationPointY;
          this.horseLeftEar.rotationPointZ = this.head.rotationPointZ;
          this.horseRightEar.rotationPointZ = this.head.rotationPointZ;
          this.muleLeftEar.rotationPointZ = this.head.rotationPointZ;
          this.muleRightEar.rotationPointZ = this.head.rotationPointZ;
          this.neck.rotationPointZ = this.head.rotationPointZ;
          this.field_178711_b.rotationPointZ = 0.02F - f8;
          this.field_178712_c.rotationPointZ = 0.0F + f8;
          this.mane.rotationPointZ = this.head.rotationPointZ;
          this.horseLeftEar.rotateAngleX = this.head.rotateAngleX;
          this.horseRightEar.rotateAngleX = this.head.rotateAngleX;
          this.muleLeftEar.rotateAngleX = this.head.rotateAngleX;
          this.muleRightEar.rotateAngleX = this.head.rotateAngleX;
          this.neck.rotateAngleX = this.head.rotateAngleX;
          this.field_178711_b.rotateAngleX = 0.0F - 0.09424778F * f8;
          this.field_178712_c.rotateAngleX = 0.0F + 0.15707964F * f8;
          this.mane.rotateAngleX = this.head.rotateAngleX;
          this.horseLeftEar.rotateAngleY = this.head.rotateAngleY;
          this.horseRightEar.rotateAngleY = this.head.rotateAngleY;
          this.muleLeftEar.rotateAngleY = this.head.rotateAngleY;
          this.muleRightEar.rotateAngleY = this.head.rotateAngleY;
          this.neck.rotateAngleY = this.head.rotateAngleY;
          this.field_178711_b.rotateAngleY = 0.0F;
          this.field_178712_c.rotateAngleY = 0.0F;
          this.mane.rotateAngleY = this.head.rotateAngleY;
          this.muleLeftChest.rotateAngleX = f11 / 5.0F;
          this.muleRightChest.rotateAngleX = -f11 / 5.0F;
          float f12 = ((float) Math.PI / 2F);
          float f13 = ((float) Math.PI * 3F / 2F);
          float f14 = -1.0471976F;
          float f15 = 0.2617994F * f6;
          float f16 = MathHelper.cos(f9 * 0.6F + (float) Math.PI);
          this.frontLeftLeg.rotationPointY = -2.0F * f6 + 9.0F * f7;
          this.frontLeftLeg.rotationPointZ = -2.0F * f6 + -8.0F * f7;
          this.frontRightLeg.rotationPointY = this.frontLeftLeg.rotationPointY;
          this.frontRightLeg.rotationPointZ = this.frontLeftLeg.rotationPointZ;
          this.backLeftShin.rotationPointY = this.backLeftLeg.rotationPointY + MathHelper.sin(((float) Math.PI / 2F) + f15 + f7 * -f10 * 0.5F * p_78086_3_) * 7.0F;
          this.backLeftShin.rotationPointZ = this.backLeftLeg.rotationPointZ + MathHelper.cos(((float) Math.PI * 3F / 2F) + f15 + f7 * -f10 * 0.5F * p_78086_3_) * 7.0F;
          this.backRightShin.rotationPointY = this.backRightLeg.rotationPointY + MathHelper.sin(((float) Math.PI / 2F) + f15 + f7 * f10 * 0.5F * p_78086_3_) * 7.0F;
          this.backRightShin.rotationPointZ = this.backRightLeg.rotationPointZ + MathHelper.cos(((float) Math.PI * 3F / 2F) + f15 + f7 * f10 * 0.5F * p_78086_3_) * 7.0F;
          float f17 = (-1.0471976F + f16) * f6 + f11 * f7;
          float f18 = (-1.0471976F + -f16) * f6 + -f11 * f7;
          this.frontLeftShin.rotationPointY = this.frontLeftLeg.rotationPointY + MathHelper.sin(((float) Math.PI / 2F) + f17) * 7.0F;
          this.frontLeftShin.rotationPointZ = this.frontLeftLeg.rotationPointZ + MathHelper.cos(((float) Math.PI * 3F / 2F) + f17) * 7.0F;
          this.frontRightShin.rotationPointY = this.frontRightLeg.rotationPointY + MathHelper.sin(((float) Math.PI / 2F) + f18) * 7.0F;
          this.frontRightShin.rotationPointZ = this.frontRightLeg.rotationPointZ + MathHelper.cos(((float) Math.PI * 3F / 2F) + f18) * 7.0F;
          this.backLeftLeg.rotateAngleX = f15 + -f10 * 0.5F * p_78086_3_ * f7;
          this.backLeftShin.rotateAngleX = -0.08726646F * f6 + (-f10 * 0.5F * p_78086_3_ - Math.max(0.0F, f10 * 0.5F * p_78086_3_)) * f7;
          this.backLeftHoof.rotateAngleX = this.backLeftShin.rotateAngleX;
          this.backRightLeg.rotateAngleX = f15 + f10 * 0.5F * p_78086_3_ * f7;
          this.backRightShin.rotateAngleX = -0.08726646F * f6 + (f10 * 0.5F * p_78086_3_ - Math.max(0.0F, -f10 * 0.5F * p_78086_3_)) * f7;
          this.backRightHoof.rotateAngleX = this.backRightShin.rotateAngleX;
          this.frontLeftLeg.rotateAngleX = f17;
          this.frontLeftShin.rotateAngleX = (this.frontLeftLeg.rotateAngleX + (float) Math.PI * Math.max(0.0F, 0.2F + f16 * 0.2F)) * f6 + (f11 + Math.max(0.0F, f10 * 0.5F * p_78086_3_)) * f7;
          this.frontLeftHoof.rotateAngleX = this.frontLeftShin.rotateAngleX;
          this.frontRightLeg.rotateAngleX = f18;
          this.frontRightShin.rotateAngleX = (this.frontRightLeg.rotateAngleX + (float) Math.PI * Math.max(0.0F, 0.2F - f16 * 0.2F)) * f6 + (-f11 + Math.max(0.0F, -f10 * 0.5F * p_78086_3_)) * f7;
          this.frontRightHoof.rotateAngleX = this.frontRightShin.rotateAngleX;
          this.backLeftHoof.rotationPointY = this.backLeftShin.rotationPointY;
          this.backLeftHoof.rotationPointZ = this.backLeftShin.rotationPointZ;
          this.backRightHoof.rotationPointY = this.backRightShin.rotationPointY;
          this.backRightHoof.rotationPointZ = this.backRightShin.rotationPointZ;
          this.frontLeftHoof.rotationPointY = this.frontLeftShin.rotationPointY;
          this.frontLeftHoof.rotationPointZ = this.frontLeftShin.rotationPointZ;
          this.frontRightHoof.rotationPointY = this.frontRightShin.rotationPointY;
          this.frontRightHoof.rotationPointZ = this.frontRightShin.rotationPointZ;
  
          if (flag1) {
              this.horseSaddleBottom.rotationPointY = f6 * 0.5F + f7 * 2.0F;
              this.horseSaddleBottom.rotationPointZ = f6 * 11.0F + f7 * 2.0F;
              this.horseSaddleFront.rotationPointY = this.horseSaddleBottom.rotationPointY;
              this.horseSaddleBack.rotationPointY = this.horseSaddleBottom.rotationPointY;
              this.horseLeftSaddleRope.rotationPointY = this.horseSaddleBottom.rotationPointY;
              this.horseRightSaddleRope.rotationPointY = this.horseSaddleBottom.rotationPointY;
              this.horseLeftSaddleMetal.rotationPointY = this.horseSaddleBottom.rotationPointY;
              this.horseRightSaddleMetal.rotationPointY = this.horseSaddleBottom.rotationPointY;
              this.muleLeftChest.rotationPointY = this.muleRightChest.rotationPointY;
              this.horseSaddleFront.rotationPointZ = this.horseSaddleBottom.rotationPointZ;
              this.horseSaddleBack.rotationPointZ = this.horseSaddleBottom.rotationPointZ;
              this.horseLeftSaddleRope.rotationPointZ = this.horseSaddleBottom.rotationPointZ;
              this.horseRightSaddleRope.rotationPointZ = this.horseSaddleBottom.rotationPointZ;
              this.horseLeftSaddleMetal.rotationPointZ = this.horseSaddleBottom.rotationPointZ;
              this.horseRightSaddleMetal.rotationPointZ = this.horseSaddleBottom.rotationPointZ;
              this.muleLeftChest.rotationPointZ = this.muleRightChest.rotationPointZ;
              this.horseSaddleBottom.rotateAngleX = this.body.rotateAngleX;
              this.horseSaddleFront.rotateAngleX = this.body.rotateAngleX;
              this.horseSaddleBack.rotateAngleX = this.body.rotateAngleX;
              this.horseLeftRein.rotationPointY = this.head.rotationPointY;
              this.horseRightRein.rotationPointY = this.head.rotationPointY;
              this.horseFaceRopes.rotationPointY = this.head.rotationPointY;
              this.horseLeftFaceMetal.rotationPointY = this.head.rotationPointY;
              this.horseRightFaceMetal.rotationPointY = this.head.rotationPointY;
              this.horseLeftRein.rotationPointZ = this.head.rotationPointZ;
              this.horseRightRein.rotationPointZ = this.head.rotationPointZ;
              this.horseFaceRopes.rotationPointZ = this.head.rotationPointZ;
              this.horseLeftFaceMetal.rotationPointZ = this.head.rotationPointZ;
              this.horseRightFaceMetal.rotationPointZ = this.head.rotationPointZ;
              this.horseLeftRein.rotateAngleX = f4;
              this.horseRightRein.rotateAngleX = f4;
              this.horseFaceRopes.rotateAngleX = this.head.rotateAngleX;
              this.horseLeftFaceMetal.rotateAngleX = this.head.rotateAngleX;
              this.horseRightFaceMetal.rotateAngleX = this.head.rotateAngleX;
              this.horseFaceRopes.rotateAngleY = this.head.rotateAngleY;
              this.horseLeftFaceMetal.rotateAngleY = this.head.rotateAngleY;
              this.horseLeftRein.rotateAngleY = this.head.rotateAngleY;
              this.horseRightFaceMetal.rotateAngleY = this.head.rotateAngleY;
              this.horseRightRein.rotateAngleY = this.head.rotateAngleY;
  
              if (flag2) {
                  this.horseLeftSaddleRope.rotateAngleX = -1.0471976F;
                  this.horseLeftSaddleMetal.rotateAngleX = -1.0471976F;
                  this.horseRightSaddleRope.rotateAngleX = -1.0471976F;
                  this.horseRightSaddleMetal.rotateAngleX = -1.0471976F;
                  this.horseLeftSaddleRope.rotateAngleZ = 0.0F;
                  this.horseLeftSaddleMetal.rotateAngleZ = 0.0F;
                  this.horseRightSaddleRope.rotateAngleZ = 0.0F;
                  this.horseRightSaddleMetal.rotateAngleZ = 0.0F;
              } else {
                  this.horseLeftSaddleRope.rotateAngleX = f11 / 3.0F;
                  this.horseLeftSaddleMetal.rotateAngleX = f11 / 3.0F;
                  this.horseRightSaddleRope.rotateAngleX = f11 / 3.0F;
                  this.horseRightSaddleMetal.rotateAngleX = f11 / 3.0F;
                  this.horseLeftSaddleRope.rotateAngleZ = f11 / 5.0F;
                  this.horseLeftSaddleMetal.rotateAngleZ = f11 / 5.0F;
                  this.horseRightSaddleRope.rotateAngleZ = -f11 / 5.0F;
                  this.horseRightSaddleMetal.rotateAngleZ = -f11 / 5.0F;
              }
          }
  
          f12 = -1.3089F + p_78086_3_ * 1.5F;
  
          if (f12 > 0.0F) {
              f12 = 0.0F;
          }
  
          if (flag) {
              this.tailBase.rotateAngleY = MathHelper.cos(f9 * 0.7F);
              f12 = 0.0F;
          } else {
              this.tailBase.rotateAngleY = 0.0F;
          }
  
          this.tailMiddle.rotateAngleY = this.tailBase.rotateAngleY;
          this.tailTip.rotateAngleY = this.tailBase.rotateAngleY;
          this.tailMiddle.rotationPointY = this.tailBase.rotationPointY;
          this.tailTip.rotationPointY = this.tailBase.rotationPointY;
          this.tailMiddle.rotationPointZ = this.tailBase.rotationPointZ;
          this.tailTip.rotationPointZ = this.tailBase.rotationPointZ;
          this.tailBase.rotateAngleX = f12;
          this.tailMiddle.rotateAngleX = f12;
          this.tailTip.rotateAngleX = -0.2618F + f12;
      }
  }
  