content: package net.minecraft.entity.projectile;
  
  import net.minecraft.block.Block;
  import net.minecraft.block.material.Material;
  import net.minecraft.enchantment.EnchantmentHelper;
  import net.minecraft.entity.Entity;
  import net.minecraft.entity.item.EntityItem;
  import net.minecraft.entity.item.EntityXPOrb;
  import net.minecraft.entity.player.EntityPlayer;
  import net.minecraft.init.Blocks;
  import net.minecraft.init.Items;
  import net.minecraft.item.EnumDyeColor;
  import net.minecraft.item.ItemFishFood;
  import net.minecraft.item.ItemStack;
  import net.minecraft.nbt.NBTTagCompound;
  import net.minecraft.stats.StatList;
  import net.minecraft.util.*;
  import net.minecraft.world.World;
  import net.minecraft.world.WorldServer;
  
  import java.util.Arrays;
  import java.util.List;
  
  public class EntityFishHook extends Entity {
      private static final List<WeightedRandomFishable> JUNK = Arrays.asList((new WeightedRandomFishable(new ItemStack(Items.leather_boots), 10)).setMaxDamagePercent(0.9F), new WeightedRandomFishable(new ItemStack(Items.leather), 10), new WeightedRandomFishable(new ItemStack(Items.bone), 10), new WeightedRandomFishable(new ItemStack(Items.potionitem), 10), new WeightedRandomFishable(new ItemStack(Items.string), 5), (new WeightedRandomFishable(new ItemStack(Items.fishing_rod), 2)).setMaxDamagePercent(0.9F), new WeightedRandomFishable(new ItemStack(Items.bowl), 10), new WeightedRandomFishable(new ItemStack(Items.stick), 5), new WeightedRandomFishable(new ItemStack(Items.dye, 10, EnumDyeColor.BLACK.getDyeDamage()), 1), new WeightedRandomFishable(new ItemStack(Blocks.tripwire_hook), 10), new WeightedRandomFishable(new ItemStack(Items.rotten_flesh), 10));
      private static final List<WeightedRandomFishable> TREASURE = Arrays.asList(new WeightedRandomFishable(new ItemStack(Blocks.waterlily), 1), new WeightedRandomFishable(new ItemStack(Items.name_tag), 1), new WeightedRandomFishable(new ItemStack(Items.saddle), 1), (new WeightedRandomFishable(new ItemStack(Items.bow), 1)).setMaxDamagePercent(0.25F).setEnchantable(), (new WeightedRandomFishable(new ItemStack(Items.fishing_rod), 1)).setMaxDamagePercent(0.25F).setEnchantable(), (new WeightedRandomFishable(new ItemStack(Items.book), 1)).setEnchantable());
      private static final List<WeightedRandomFishable> FISH = Arrays.asList(new WeightedRandomFishable(new ItemStack(Items.fish, 1, ItemFishFood.FishType.COD.getMetadata()), 60), new WeightedRandomFishable(new ItemStack(Items.fish, 1, ItemFishFood.FishType.SALMON.getMetadata()), 25), new WeightedRandomFishable(new ItemStack(Items.fish, 1, ItemFishFood.FishType.CLOWNFISH.getMetadata()), 2), new WeightedRandomFishable(new ItemStack(Items.fish, 1, ItemFishFood.FishType.PUFFERFISH.getMetadata()), 13));
      private int xTile;
      private int yTile;
      private int zTile;
      private Block inTile;
      private boolean inGround;
      public int shake;
      public EntityPlayer angler;
      private int ticksInGround;
      private int ticksInAir;
      private int ticksCatchable;
      private int ticksCaughtDelay;
      private int ticksCatchableDelay;
      private float fishApproachAngle;
      public Entity caughtEntity;
      private int fishPosRotationIncrements;
      private double fishX;
      private double fishY;
      private double fishZ;
      private double fishYaw;
      private double fishPitch;
      private double clientMotionX;
      private double clientMotionY;
      private double clientMotionZ;
  
      public static List<WeightedRandomFishable> func_174855_j() {
          return FISH;
      }
  
      public EntityFishHook(World worldIn) {
          super(worldIn);
          this.xTile = -1;
          this.yTile = -1;
          this.zTile = -1;
          this.setSize(0.25F, 0.25F);
          this.ignoreFrustumCheck = true;
      }
  
      public EntityFishHook(World worldIn, double x, double y, double z, EntityPlayer anglerIn) {
          this(worldIn);
          this.setPosition(x, y, z);
          this.ignoreFrustumCheck = true;
          this.angler = anglerIn;
          anglerIn.fishEntity = this;
      }
  
      public EntityFishHook(World worldIn, EntityPlayer fishingPlayer) {
          super(worldIn);
          this.xTile = -1;
          this.yTile = -1;
          this.zTile = -1;
          this.ignoreFrustumCheck = true;
          this.angler = fishingPlayer;
          this.angler.fishEntity = this;
          this.setSize(0.25F, 0.25F);
          this.setLocationAndAngles(fishingPlayer.posX, fishingPlayer.posY + (double) fishingPlayer.getEyeHeight(), fishingPlayer.posZ, fishingPlayer.rotationYaw, fishingPlayer.rotationPitch);
          this.posX -= MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
          this.posY -= 0.10000000149011612D;
          this.posZ -= MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F;
          this.setPosition(this.posX, this.posY, this.posZ);
          float f = 0.4F;
          this.motionX = -MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI) * f;
          this.motionZ = MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI) * f;
          this.motionY = -MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI) * f;
          this.handleHookCasting(this.motionX, this.motionY, this.motionZ, 1.5F, 1.0F);
      }
  
      protected void entityInit() {
      }
  
      public boolean isInRangeToRenderDist(double distance) {
          double d0 = this.getEntityBoundingBox().getAverageEdgeLength() * 4.0D;
  
          if (Double.isNaN(d0)) {
              d0 = 4.0D;
          }
  
          d0 = d0 * 64.0D;
          return distance < d0 * d0;
      }
  
      public void handleHookCasting(double p_146035_1_, double p_146035_3_, double p_146035_5_, float p_146035_7_, float p_146035_8_) {
          float f = MathHelper.sqrt_double(p_146035_1_ * p_146035_1_ + p_146035_3_ * p_146035_3_ + p_146035_5_ * p_146035_5_);
          p_146035_1_ = p_146035_1_ / (double) f;
          p_146035_3_ = p_146035_3_ / (double) f;
          p_146035_5_ = p_146035_5_ / (double) f;
          p_146035_1_ = p_146035_1_ + this.rand.nextGaussian() * 0.007499999832361937D * (double) p_146035_8_;
          p_146035_3_ = p_146035_3_ + this.rand.nextGaussian() * 0.007499999832361937D * (double) p_146035_8_;
          p_146035_5_ = p_146035_5_ + this.rand.nextGaussian() * 0.007499999832361937D * (double) p_146035_8_;
          p_146035_1_ = p_146035_1_ * (double) p_146035_7_;
          p_146035_3_ = p_146035_3_ * (double) p_146035_7_;
          p_146035_5_ = p_146035_5_ * (double) p_146035_7_;
          this.motionX = p_146035_1_;
          this.motionY = p_146035_3_;
          this.motionZ = p_146035_5_;
          float f1 = MathHelper.sqrt_double(p_146035_1_ * p_146035_1_ + p_146035_5_ * p_146035_5_);
          this.prevRotationYaw = this.rotationYaw = (float) (MathHelper.atan2(p_146035_1_, p_146035_5_) * 180.0D / Math.PI);
          this.prevRotationPitch = this.rotationPitch = (float) (MathHelper.atan2(p_146035_3_, f1) * 180.0D / Math.PI);
          this.ticksInGround = 0;
      }
  
      public void setPositionAndRotation2(double x, double y, double z, float yaw, float pitch, int posRotationIncrements, boolean p_180426_10_) {
          this.fishX = x;
          this.fishY = y;
          this.fishZ = z;
          this.fishYaw = yaw;
          this.fishPitch = pitch;
          this.fishPosRotationIncrements = posRotationIncrements;
          this.motionX = this.clientMotionX;
          this.motionY = this.clientMotionY;
          this.motionZ = this.clientMotionZ;
      }
  
      public void setVelocity(double x, double y, double z) {
          this.clientMotionX = this.motionX = x;
          this.clientMotionY = this.motionY = y;
          this.clientMotionZ = this.motionZ = z;
      }
  
      public void onUpdate() {
          super.onUpdate();
  
          if (this.fishPosRotationIncrements > 0) {
              double d7 = this.posX + (this.fishX - this.posX) / (double) this.fishPosRotationIncrements;
              double d8 = this.posY + (this.fishY - this.posY) / (double) this.fishPosRotationIncrements;
              double d9 = this.posZ + (this.fishZ - this.posZ) / (double) this.fishPosRotationIncrements;
              double d1 = MathHelper.wrapAngleTo180_double(this.fishYaw - (double) this.rotationYaw);
              this.rotationYaw = (float) ((double) this.rotationYaw + d1 / (double) this.fishPosRotationIncrements);
              this.rotationPitch = (float) ((double) this.rotationPitch + (this.fishPitch - (double) this.rotationPitch) / (double) this.fishPosRotationIncrements);
              --this.fishPosRotationIncrements;
              this.setPosition(d7, d8, d9);
              this.setRotation(this.rotationYaw, this.rotationPitch);
          } else {
              if (!this.worldObj.isRemote) {
                  ItemStack itemstack = this.angler.getCurrentEquippedItem();
  
                  if (this.angler.isDead || !this.angler.isEntityAlive() || itemstack == null || itemstack.getItem() != Items.fishing_rod || this.getDistanceSqToEntity(this.angler) > 1024.0D) {
                      this.setDead();
                      this.angler.fishEntity = null;
                      return;
                  }
  
                  if (this.caughtEntity != null) {
                      if (!this.caughtEntity.isDead) {
                          this.posX = this.caughtEntity.posX;
                          double d17 = this.caughtEntity.height;
                          this.posY = this.caughtEntity.getEntityBoundingBox().minY + d17 * 0.8D;
                          this.posZ = this.caughtEntity.posZ;
                          return;
                      }
  
                      this.caughtEntity = null;
                  }
              }
  
              if (this.shake > 0) {
                  --this.shake;
              }
  
              if (this.inGround) {
                  if (this.worldObj.getBlockState(new BlockPos(this.xTile, this.yTile, this.zTile)).getBlock() == this.inTile) {
                      ++this.ticksInGround;
  
                      if (this.ticksInGround == 1200) {
                          this.setDead();
                      }
  
                      return;
                  }
  
                  this.inGround = false;
                  this.motionX *= this.rand.nextFloat() * 0.2F;
                  this.motionY *= this.rand.nextFloat() * 0.2F;
                  this.motionZ *= this.rand.nextFloat() * 0.2F;
                  this.ticksInGround = 0;
                  this.ticksInAir = 0;
              } else {
                  ++this.ticksInAir;
              }
  
              Vec3 vec31 = new Vec3(this.posX, this.posY, this.posZ);
              Vec3 vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
              MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3);
              vec31 = new Vec3(this.posX, this.posY, this.posZ);
              vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
  
              if (movingobjectposition != null) {
                  vec3 = new Vec3(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
              }
  
              Entity entity = null;
              List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
              double d0 = 0.0D;
  
              for (int i = 0; i < list.size(); ++i) {
                  Entity entity1 = list.get(i);
  
                  if (entity1.canBeCollidedWith() && (entity1 != this.angler || this.ticksInAir >= 5)) {
                      float f = 0.3F;
                      AxisAlignedBB axisalignedbb = entity1.getEntityBoundingBox().expand(f, f, f);
                      MovingObjectPosition movingobjectposition1 = axisalignedbb.calculateIntercept(vec31, vec3);
  
                      if (movingobjectposition1 != null) {
                          double d2 = vec31.squareDistanceTo(movingobjectposition1.hitVec);
  
                          if (d2 < d0 || d0 == 0.0D) {
                              entity = entity1;
                              d0 = d2;
                          }
                      }
                  }
              }
  
              if (entity != null) {
                  movingobjectposition = new MovingObjectPosition(entity);
              }
  
              if (movingobjectposition != null) {
                  if (movingobjectposition.entityHit != null) {
                      if (movingobjectposition.entityHit.attackEntityFrom(DamageSource.causeThrownDamage(this, this.angler), 0.0F)) {
                          this.caughtEntity = movingobjectposition.entityHit;
                      }
                  } else {
                      this.inGround = true;
                  }
              }
  
              if (!this.inGround) {
                  this.moveEntity(this.motionX, this.motionY, this.motionZ);
                  float f5 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
                  this.rotationYaw = (float) (MathHelper.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);
  
                  for (this.rotationPitch = (float) (MathHelper.atan2(this.motionY, f5) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) {
                  }
  
                  while (this.rotationPitch - this.prevRotationPitch >= 180.0F) {
                      this.prevRotationPitch += 360.0F;
                  }
  
                  while (this.rotationYaw - this.prevRotationYaw < -180.0F) {
                      this.prevRotationYaw -= 360.0F;
                  }
  
                  while (this.rotationYaw - this.prevRotationYaw >= 180.0F) {
                      this.prevRotationYaw += 360.0F;
                  }
  
                  this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
                  this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
                  float f6 = 0.92F;
  
                  if (this.onGround || this.isCollidedHorizontally) {
                      f6 = 0.5F;
                  }
  
                  int j = 5;
                  double d10 = 0.0D;
  
                  for (int k = 0; k < j; ++k) {
                      AxisAlignedBB axisalignedbb1 = this.getEntityBoundingBox();
                      double d3 = axisalignedbb1.maxY - axisalignedbb1.minY;
                      double d4 = axisalignedbb1.minY + d3 * (double) k / (double) j;
                      double d5 = axisalignedbb1.minY + d3 * (double) (k + 1) / (double) j;
                      AxisAlignedBB axisalignedbb2 = new AxisAlignedBB(axisalignedbb1.minX, d4, axisalignedbb1.minZ, axisalignedbb1.maxX, d5, axisalignedbb1.maxZ);
  
                      if (this.worldObj.isAABBInMaterial(axisalignedbb2, Material.water)) {
                          d10 += 1.0D / (double) j;
                      }
                  }
  
                  if (!this.worldObj.isRemote && d10 > 0.0D) {
                      WorldServer worldserver = (WorldServer) this.worldObj;
                      int l = 1;
                      BlockPos blockpos = (new BlockPos(this)).up();
  
                      if (this.rand.nextFloat() < 0.25F && this.worldObj.isRainingAt(blockpos)) {
                          l = 2;
                      }
  
                      if (this.rand.nextFloat() < 0.5F && !this.worldObj.canSeeSky(blockpos)) {
                          --l;
                      }
  
                      if (this.ticksCatchable > 0) {
                          --this.ticksCatchable;
  
                          if (this.ticksCatchable <= 0) {
                              this.ticksCaughtDelay = 0;
                              this.ticksCatchableDelay = 0;
                          }
                      } else if (this.ticksCatchableDelay > 0) {
                          this.ticksCatchableDelay -= l;
  
                          if (this.ticksCatchableDelay <= 0) {
                              this.motionY -= 0.20000000298023224D;
                              this.playSound("random.splash", 0.25F, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F);
                              float f8 = (float) MathHelper.floor_double(this.getEntityBoundingBox().minY);
                              worldserver.spawnParticle(EnumParticleTypes.WATER_BUBBLE, this.posX, f8 + 1.0F, this.posZ, (int) (1.0F + this.width * 20.0F), this.width, 0.0D, this.width, 0.20000000298023224D);
                              worldserver.spawnParticle(EnumParticleTypes.WATER_WAKE, this.posX, f8 + 1.0F, this.posZ, (int) (1.0F + this.width * 20.0F), this.width, 0.0D, this.width, 0.20000000298023224D);
                              this.ticksCatchable = MathHelper.getRandomIntegerInRange(this.rand, 10, 30);
                          } else {
                              this.fishApproachAngle = (float) ((double) this.fishApproachAngle + this.rand.nextGaussian() * 4.0D);
                              float f7 = this.fishApproachAngle * 0.017453292F;
                              float f10 = MathHelper.sin(f7);
                              float f11 = MathHelper.cos(f7);
                              double d13 = this.posX + (double) (f10 * (float) this.ticksCatchableDelay * 0.1F);
                              double d15 = (float) MathHelper.floor_double(this.getEntityBoundingBox().minY) + 1.0F;
                              double d16 = this.posZ + (double) (f11 * (float) this.ticksCatchableDelay * 0.1F);
                              Block block1 = worldserver.getBlockState(new BlockPos((int) d13, (int) d15 - 1, (int) d16)).getBlock();
  
                              if (block1 == Blocks.water || block1 == Blocks.flowing_water) {
                                  if (this.rand.nextFloat() < 0.15F) {
                                      worldserver.spawnParticle(EnumParticleTypes.WATER_BUBBLE, d13, d15 - 0.10000000149011612D, d16, 1, f10, 0.1D, f11, 0.0D);
                                  }
  
                                  float f3 = f10 * 0.04F;
                                  float f4 = f11 * 0.04F;
                                  worldserver.spawnParticle(EnumParticleTypes.WATER_WAKE, d13, d15, d16, 0, f4, 0.01D, -f3, 1.0D);
                                  worldserver.spawnParticle(EnumParticleTypes.WATER_WAKE, d13, d15, d16, 0, -f4, 0.01D, f3, 1.0D);
                              }
                          }
                      } else if (this.ticksCaughtDelay > 0) {
                          this.ticksCaughtDelay -= l;
                          float f1 = 0.15F;
  
                          if (this.ticksCaughtDelay < 20) {
                              f1 = (float) ((double) f1 + (double) (20 - this.ticksCaughtDelay) * 0.05D);
                          } else if (this.ticksCaughtDelay < 40) {
                              f1 = (float) ((double) f1 + (double) (40 - this.ticksCaughtDelay) * 0.02D);
                          } else if (this.ticksCaughtDelay < 60) {
                              f1 = (float) ((double) f1 + (double) (60 - this.ticksCaughtDelay) * 0.01D);
                          }
  
                          if (this.rand.nextFloat() < f1) {
                              float f9 = MathHelper.randomFloatClamp(this.rand, 0.0F, 360.0F) * 0.017453292F;
                              float f2 = MathHelper.randomFloatClamp(this.rand, 25.0F, 60.0F);
                              double d12 = this.posX + (double) (MathHelper.sin(f9) * f2 * 0.1F);
                              double d14 = (float) MathHelper.floor_double(this.getEntityBoundingBox().minY) + 1.0F;
                              double d6 = this.posZ + (double) (MathHelper.cos(f9) * f2 * 0.1F);
                              Block block = worldserver.getBlockState(new BlockPos((int) d12, (int) d14 - 1, (int) d6)).getBlock();
  
                              if (block == Blocks.water || block == Blocks.flowing_water) {
                                  worldserver.spawnParticle(EnumParticleTypes.WATER_SPLASH, d12, d14, d6, 2 + this.rand.nextInt(2), 0.10000000149011612D, 0.0D, 0.10000000149011612D, 0.0D);
                              }
                          }
  
                          if (this.ticksCaughtDelay <= 0) {
                              this.fishApproachAngle = MathHelper.randomFloatClamp(this.rand, 0.0F, 360.0F);
                              this.ticksCatchableDelay = MathHelper.getRandomIntegerInRange(this.rand, 20, 80);
                          }
                      } else {
                          this.ticksCaughtDelay = MathHelper.getRandomIntegerInRange(this.rand, 100, 900);
                          this.ticksCaughtDelay -= EnchantmentHelper.getLureModifier(this.angler) * 20 * 5;
                      }
  
                      if (this.ticksCatchable > 0) {
                          this.motionY -= (double) (this.rand.nextFloat() * this.rand.nextFloat() * this.rand.nextFloat()) * 0.2D;
                      }
                  }
  
                  double d11 = d10 * 2.0D - 1.0D;
                  this.motionY += 0.03999999910593033D * d11;
  
                  if (d10 > 0.0D) {
                      f6 = (float) ((double) f6 * 0.9D);
                      this.motionY *= 0.8D;
                  }
  
                  this.motionX *= f6;
                  this.motionY *= f6;
                  this.motionZ *= f6;
                  this.setPosition(this.posX, this.posY, this.posZ);
              }
          }
      }
  
      public void writeEntityToNBT(NBTTagCompound tagCompound) {
          tagCompound.setShort("xTile", (short) this.xTile);
          tagCompound.setShort("yTile", (short) this.yTile);
          tagCompound.setShort("zTile", (short) this.zTile);
          ResourceLocation resourcelocation = Block.blockRegistry.getNameForObject(this.inTile);
          tagCompound.setString("inTile", resourcelocation == null ? "" : resourcelocation.toString());
          tagCompound.setByte("shake", (byte) this.shake);
          tagCompound.setByte("inGround", (byte) (this.inGround ? 1 : 0));
      }
  
      public void readEntityFromNBT(NBTTagCompound tagCompund) {
          this.xTile = tagCompund.getShort("xTile");
          this.yTile = tagCompund.getShort("yTile");
          this.zTile = tagCompund.getShort("zTile");
  
          if (tagCompund.hasKey("inTile", 8)) {
              this.inTile = Block.getBlockFromName(tagCompund.getString("inTile"));
          } else {
              this.inTile = Block.getBlockById(tagCompund.getByte("inTile") & 255);
          }
  
          this.shake = tagCompund.getByte("shake") & 255;
          this.inGround = tagCompund.getByte("inGround") == 1;
      }
  
      public int handleHookRetraction() {
          if (this.worldObj.isRemote) {
              return 0;
          } else {
              int i = 0;
  
              if (this.caughtEntity != null) {
                  double d0 = this.angler.posX - this.posX;
                  double d2 = this.angler.posY - this.posY;
                  double d4 = this.angler.posZ - this.posZ;
                  double d6 = MathHelper.sqrt_double(d0 * d0 + d2 * d2 + d4 * d4);
                  double d8 = 0.1D;
                  this.caughtEntity.motionX += d0 * d8;
                  this.caughtEntity.motionY += d2 * d8 + (double) MathHelper.sqrt_double(d6) * 0.08D;
                  this.caughtEntity.motionZ += d4 * d8;
                  i = 3;
              } else if (this.ticksCatchable > 0) {
                  EntityItem entityitem = new EntityItem(this.worldObj, this.posX, this.posY, this.posZ, this.getFishingResult());
                  double d1 = this.angler.posX - this.posX;
                  double d3 = this.angler.posY - this.posY;
                  double d5 = this.angler.posZ - this.posZ;
                  double d7 = MathHelper.sqrt_double(d1 * d1 + d3 * d3 + d5 * d5);
                  double d9 = 0.1D;
                  entityitem.motionX = d1 * d9;
                  entityitem.motionY = d3 * d9 + (double) MathHelper.sqrt_double(d7) * 0.08D;
                  entityitem.motionZ = d5 * d9;
                  this.worldObj.spawnEntityInWorld(entityitem);
                  this.angler.worldObj.spawnEntityInWorld(new EntityXPOrb(this.angler.worldObj, this.angler.posX, this.angler.posY + 0.5D, this.angler.posZ + 0.5D, this.rand.nextInt(6) + 1));
                  i = 1;
              }
  
              if (this.inGround) {
                  i = 2;
              }
  
              this.setDead();
              this.angler.fishEntity = null;
              return i;
          }
      }
  
      private ItemStack getFishingResult() {
          float f = this.worldObj.rand.nextFloat();
          int i = EnchantmentHelper.getLuckOfSeaModifier(this.angler);
          int j = EnchantmentHelper.getLureModifier(this.angler);
          float f1 = 0.1F - (float) i * 0.025F - (float) j * 0.01F;
          float f2 = 0.05F + (float) i * 0.01F - (float) j * 0.01F;
          f1 = MathHelper.clamp_float(f1, 0.0F, 1.0F);
          f2 = MathHelper.clamp_float(f2, 0.0F, 1.0F);
  
          if (f < f1) {
              this.angler.triggerAchievement(StatList.junkFishedStat);
              return WeightedRandom.getRandomItem(this.rand, JUNK).getItemStack(this.rand);
          } else {
              f = f - f1;
  
              if (f < f2) {
                  this.angler.triggerAchievement(StatList.treasureFishedStat);
                  return WeightedRandom.getRandomItem(this.rand, TREASURE).getItemStack(this.rand);
              } else {
                  float f3 = f - f2;
                  this.angler.triggerAchievement(StatList.fishCaughtStat);
                  return WeightedRandom.getRandomItem(this.rand, FISH).getItemStack(this.rand);
              }
          }
      }
  
      public void setDead() {
          super.setDead();
  
          if (this.angler != null) {
              this.angler.fishEntity = null;
          }
      }
  }
  