content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.gmhandler;
  
  import com.aionemu.gameserver.configs.main.GSConfig;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  
  /**
   * @author Alcapwnd
   */
  public class CmdLevelUpDown extends AbstractGMHandler {
  
  	public enum LevelUpDownState {
  		UP,
  		DOWN
  	}
  
  	;
  
  	private LevelUpDownState state;
  
  	public CmdLevelUpDown(Player admin, String params, LevelUpDownState state) {
  		super(admin, params);
  		this.state = state;
  		run();
  	}
  
  	public void run() {
  		Player t = target != null ? target : admin;
  		Integer level = Integer.parseInt(params);
  
  		if (state == LevelUpDownState.DOWN) {
  			if (t.getCommonData().getLevel() - level >= 1) {
  				int newLevel = t.getCommonData().getLevel() - level;
  				t.getCommonData().setLevel(newLevel);
  			}
  			else {
  				PacketSendUtility.sendMessage(admin, "The value of <level> will minus calculated to the current player level!");
  			}
  		}
  		else if (state == LevelUpDownState.UP) {
  			if (t.getCommonData().getLevel() + level <= GSConfig.PLAYER_MAX_LEVEL) {
  				int newLevel = t.getCommonData().getLevel() + level;
  				t.getCommonData().setLevel(newLevel);
  			}
  			else {
  				PacketSendUtility.sendMessage(admin, "The value of <level> will plus calculated to the current player level!");
  			}
  		}
  	}
  
  }
  