content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.clientpackets;
  
  import org.slf4j.Logger;
  import org.slf4j.LoggerFactory;
  
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.AionClientPacket;
  import com.aionemu.gameserver.network.aion.AionConnection.State;
  import com.aionemu.gameserver.services.antihack.AntiHackService;
  
  /**
   * @author Alcapwnd
   */
  public class CM_GAMEGUARD extends AionClientPacket {
  
  	private int size;
  	private static final Logger log = LoggerFactory.getLogger(CM_GAMEGUARD.class);
  
  	/**
  	 * @param opcode
  	 * @param state
  	 * @param restStates
  	 */
  	public CM_GAMEGUARD(int opcode, State state, State... restStates) {
  		super(opcode, state, restStates);
  	}
  
  	/*
  	 * (non-Javadoc)
  	 * @see com.aionemu.commons.network.packet.BaseClientPacket#readImpl()
  	 */
  	@Override
  	protected void readImpl() {
  		size = readD();
  		readB(size);
  
  	}
  
  	/*
  	 * (non-Javadoc)
  	 * @see com.aionemu.commons.network.packet.BaseClientPacket#runImpl()
  	 */
  	@Override
  	protected void runImpl() {
  		log.info("AION Bin size from client: " + size);
  		Player player = getConnection().getActivePlayer();
  		AntiHackService.checkAionBin(size, player);
  	}
  
  }
  