content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.skillengine.effect;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlType;
  
  import com.aionemu.gameserver.controllers.observer.ActionObserver;
  import com.aionemu.gameserver.controllers.observer.ObserverType;
  import com.aionemu.gameserver.model.EmotionType;
  import com.aionemu.gameserver.model.gameobjects.Creature;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_PLAYER_SPAWN;
  import com.aionemu.gameserver.services.player.PlayerReviveService;
  import com.aionemu.gameserver.skillengine.model.Effect;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "ResurrectBaseEffect")
  public class ResurrectBaseEffect extends ResurrectEffect {
  
  	@Override
  	public void calculate(Effect effect) {
  		calculate(effect, null, null);
  	}
  
  	@Override
  	public void applyEffect(Effect effect) {
  		effect.addToEffectedController();
  	}
  
  	@Override
  	public void startEffect(final Effect effect) {
  		final Creature effected = effect.getEffected();
  
  		if (effected instanceof Player) {
  			ActionObserver observer = new ActionObserver(ObserverType.DEATH) {
  
  				@Override
  				public void died(Creature creature) {
  					Player effected = (Player) effect.getEffected();
  					if (effected.isInInstance()) {
  						PlayerReviveService.instanceRevive(effected, skillId);
  					}
  					else if (effected.getKisk() != null) {
  						PlayerReviveService.kiskRevive(effected, skillId);
  					}
  					else {
  						PlayerReviveService.bindRevive(effected, skillId);
  					}
  					PacketSendUtility.broadcastPacket(effected, new SM_EMOTION(effected, EmotionType.RESURRECT), true);
  					PacketSendUtility.sendPacket(effected, new SM_PLAYER_SPAWN(effected));
  				}
  			};
  			effect.getEffected().getObserveController().attach(observer);
  			effect.setActionObserver(observer, position);
  		}
  	}
  
  	@Override
  	public void endEffect(Effect effect) {
  		super.endEffect(effect);
  
  		if (!effect.getEffected().getLifeStats().isAlreadyDead() && effect.getActionObserver(position) != null) {
  			effect.getEffected().getObserveController().removeObserver(effect.getActionObserver(position));
  		}
  	}
  }
  