content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.ai2.eventcallback;
  
  import com.aionemu.gameserver.ai2.AbstractAI;
  import com.aionemu.gameserver.ai2.event.AIEventType;
  
  /**
   * Callback for {@link AIEventType#DIED} event
   *
   * @author SoulKeeper
   */
  public abstract class OnDieEventCallback extends OnHandleAIGeneralEvent {
  
  	@Override
  	protected void onBeforeHandleGeneralEvent(AbstractAI obj, AIEventType eventType) {
  		if (AIEventType.DIED == eventType) {
  			onBeforeDie(obj);
  		}
  	}
  
  	@Override
  	protected void onAfterHandleGeneralEvent(AbstractAI obj, AIEventType eventType) {
  		if (AIEventType.DIED == eventType) {
  			onAfterDie(obj);
  		}
  	}
  
  	public abstract void onBeforeDie(AbstractAI obj);
  
  	public abstract void onAfterDie(AbstractAI obj);
  }
  