content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.serverpackets;
  
  import com.aionemu.gameserver.network.aion.AionConnection;
  import com.aionemu.gameserver.network.aion.AionServerPacket;
  
  /**
   * @author orz
   * @author Sarynth thx Rhys2002 for packets. :)
   */
  public class SM_DIE extends AionServerPacket {
  
  	private boolean hasRebirth;
  	private boolean hasItem;
  	private int remainingKiskTime;
  	private int type = 0;
  	private boolean invasion;
  
  	public SM_DIE(boolean hasRebirth, boolean hasItem, int remainingKiskTime, int type) {
  		this(hasRebirth, hasItem, remainingKiskTime, type, false);
  	}
  
  	public SM_DIE(boolean hasRebirth, boolean hasItem, int remainingKiskTime, int type, boolean invasion) {
  		this.hasRebirth = hasRebirth;
  		this.hasItem = hasItem;
  		this.remainingKiskTime = remainingKiskTime;
  		this.type = type;
  		this.invasion = invasion;
  	}
  
  	@Override
  	protected void writeImpl(AionConnection con) {
  		writeC((hasRebirth ? 1 : 0)); // skillRevive
  		writeC((hasItem ? 1 : 0)); // itemRevive
  		writeD(remainingKiskTime);
  		writeC(type);
  		writeC(invasion ? 0x80 : 0x00);
  		writeC(4);
  		writeC(0); //TODO Trainings Arena Revive
  	}
  }
  