content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.skillengine.effect;
  
  import javax.xml.bind.annotation.XmlAttribute;
  
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.model.gameobjects.player.PlayerCommonData;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_STATUPDATE_EXP;
  import com.aionemu.gameserver.skillengine.model.Effect;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  
  /**
   * @author kecimis, source.com
   */
  public class ProcVPHealInstantEffect extends EffectTemplate {
  
  	@XmlAttribute(required = true)
  	protected int value2;// cap
  	@XmlAttribute
  	protected boolean percent;
  
  	@Override
  	public void applyEffect(Effect effect) {
  		if (effect.getEffected() instanceof Player) {
  			Player player = (Player) effect.getEffected();
  			PlayerCommonData pcd = player.getCommonData();
  
  			long cap = pcd.getMaxReposteEnergy() * value2 / 100;
  
  			if (pcd.getCurrentReposteEnergy() < cap) {
  				int valueWithDelta = value + delta * effect.getSkillLevel();
  				long addEnergy = 0;
  				if (percent) {
  					addEnergy = (int) (pcd.getMaxReposteEnergy() * valueWithDelta * 0.01);// recheck when more skills
  				}
  				else {
  					addEnergy = valueWithDelta;
  				}
  
  				pcd.addReposteEnergy(addEnergy);
  				PacketSendUtility.sendPacket(player, new SM_STATUPDATE_EXP(pcd.getExpShown(), pcd.getExpRecoverable(), pcd.getExpNeed(), pcd.getCurrentReposteEnergy(), pcd.getMaxReposteEnergy(), pcd.getGoldenStarEnergy(), pcd.getGrowthEnergy()));
  			}
  		}
  	}
  }
  