content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai;
  
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.model.DialogAction;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_DIALOG_WINDOW;
  import com.aionemu.gameserver.skillengine.SkillEngine;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  
  /**
   * @author boscar
   */
  @AIName("blessed")
  // 831990
  public class BlessedTotemAI2 extends GeneralNpcAI2 {
  
  	@Override
  	protected void handleDialogStart(Player player) {
  		switch (getNpcId()) {
  			case 831990:
  				super.handleDialogStart(player);
  				break;
  			default:
  				PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getObjectId(), 1011));
  				break;
  		}
  	}
  
  	@Override
  	public boolean onDialogSelect(Player player, int dialogId, int questId, int extendedRewardIndex) {
  		long badgeCount = (player.getInventory().getFirstItemByItemId(186000343) != null ? player.getInventory().getFirstItemByItemId(186000343).getItemCount() : 0);
  		boolean blessedbuff = false;
  		DialogAction finalAction = DialogAction.getActionByDialogId(dialogId);
  
  		switch (finalAction) {
  			case SETPRO1:
  				if (badgeCount >= 1) {
  					blessedbuff = true;
  				}
  				break;
  			default:
  				break;
  		}
  
  		if (blessedbuff) {
  			switch (getNpcId()) {
  				case 831990:
  					SkillEngine.getInstance().getSkill(getOwner(), 21650, 1, player).useWithoutPropSkill(); // Prestigious Blessing
  					PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getObjectId(), 0));
  					break;
  			}
  		}
  		else {
  			PacketSendUtility.sendMessage(player, "Not enough Prestige Badge ...");
  		}
  
  		return true;
  	}
  
  }
  