content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.gameobjects.player.achievement;
  
  public enum AchievementState {
  
      START(1),
      REWARD(2),
      COMPLETE(3);
      
      private int value;
  
      private AchievementState(int value) {
          this.value = value;
      }
  
      public int getValue() {
          return value;
      }
  
      public static AchievementState getPlayerClassById(int classId) {
          for (AchievementState pc : AchievementState.values()) {
              if (pc.getValue() != classId) continue;
              return pc;
          }
          throw new IllegalArgumentException("There is no AchievementState with id " + classId);
      }
  }
  
  