content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.controllers.observer;
  
  import java.util.List;
  
  import com.aionemu.gameserver.controllers.attack.AttackResult;
  import com.aionemu.gameserver.controllers.attack.AttackStatus;
  import com.aionemu.gameserver.model.gameobjects.Creature;
  import com.aionemu.gameserver.skillengine.model.Effect;
  
  /**
   * @author ATracer
   */
  public class AttackCalcObserver {
  
  	/**
  	 * @param status
  	 * @return false
  	 */
  	public boolean checkStatus(AttackStatus status) {
  		return false;
  	}
  
  	/**
  	 * @param attackList
  	 * @param effect
  	 * @return value
  	 */
  	public void checkShield(List<AttackResult> attackList, Effect effect, Creature attacker) {
  	}
  
  	/**
  	 * @param status
  	 * @return
  	 */
  	public boolean checkAttackerStatus(AttackStatus status) {
  		return false;
  	}
  
  	/**
  	 * @param status
  	 * @param isSkill
  	 * @return
  	 */
  	public AttackerCriticalStatus checkAttackerCriticalStatus(AttackStatus status, boolean isSkill) {
  		return new AttackerCriticalStatus(false);
  	}
  
  	/**
  	 * @param isSkill
  	 * @return physical damage multiplier
  	 */
  	public float getBasePhysicalDamageMultiplier(boolean isSkill) {
  		return 1f;
  	}
  
  	/**
  	 * @return magic damage multiplier
  	 */
  	public float getBaseMagicalDamageMultiplier() {
  		return 1f;
  	}
  }
  