content: /**
   * 
   */
  package com.aionemu.gameserver.model.gameobjects.player;
  
  /**
   * @author CoolyT
   */
  public class PlayerConquererProtectorData {
  
  	private boolean isProtector = false;
  	private int ProtectorBuffId = 0;
  	private int ConquerorBuffId = 0;
  	private int killCountAsConquerer = 0;
  	private int killCountAsProtector = 0;
  
  	public boolean isProtector() {
  		return isProtector;
  	}
  
  	private void setProtector(boolean isProtector) {
  		this.isProtector = isProtector;
  	}
  
  	public int getProtectorBuffLevel() {
  		return ProtectorBuffId;
  	}
  
  	public void setProtectorBuffId(int protectorBuffId) {
  		ProtectorBuffId = protectorBuffId;
  	}
  
  	public int getConquerorBuffLevel() {
  		return ConquerorBuffId;
  	}
  
  	public void setConquerorBuffId(int conquerorBuffId) {
  		ConquerorBuffId = conquerorBuffId;
  	}
  
  	public int getKillCountAsConquerer() {
  		return killCountAsConquerer;
  	}
  
  	public void setKillCountAsConquerer(int killCountAsConquerer) {
  		setProtector(false);
  		this.killCountAsConquerer = killCountAsConquerer;
  	}
  
  	public int getKillCountAsProtector() {
  		return killCountAsProtector;
  	}
  
  	public void setKillCountAsProtector(int killCountAsProtector) {
  		setProtector(true);
  		this.killCountAsProtector = killCountAsProtector;
  	}
  
  }
  