content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.configs.main;
  
  import com.aionemu.commons.configuration.Property;
  
  /**
   * @author ATracer
   */
  public class AIConfig {
  
  	/**
  	 * Debug (for developers)
  	 */
  	@Property(key = "gameserver.ai.move.debug", defaultValue = "true")
  	public static boolean MOVE_DEBUG;
  	@Property(key = "gameserver.ai.event.debug", defaultValue = "false")
  	public static boolean EVENT_DEBUG;
  	@Property(key = "gameserver.ai.oncreate.debug", defaultValue = "false")
  	public static boolean ONCREATE_DEBUG;
  	/**
  	 * Enable NPC movement
  	 */
  	@Property(key = "gameserver.npcmovement.enable", defaultValue = "true")
  	public static boolean ACTIVE_NPC_MOVEMENT;
  	/**
  	 * Enable NPC looking
  	 */
  	@Property(key = "gameserver.npclooking.enable", defaultValue = "false")
  	public static boolean ACTIVE_NPC_LOOKING;
  	/**
  	 * Minimum movement delay
  	 */
  	@Property(key = "gameserver.npcmovement.delay.minimum", defaultValue = "3")
  	public static int MINIMIMUM_DELAY;
  	/**
  	 * Maximum movement delay
  	 */
  	@Property(key = "gameserver.npcmovement.delay.maximum", defaultValue = "15")
  	public static int MAXIMUM_DELAY;
  	/**
  	 * Npc Shouts activator
  	 */
  	@Property(key = "gameserver.npcshouts.enable", defaultValue = "false")
  	public static boolean SHOUTS_ENABLE;
  }
  