content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.serverpackets;
  
  import com.aionemu.gameserver.network.aion.AionConnection;
  import com.aionemu.gameserver.network.aion.AionServerPacket;
  
  /**
   * Responses to block list related requests
   *
   * @author Ben
   */
  public class SM_BLOCK_RESPONSE extends AionServerPacket {
  
  	/**
  	 * You have blocked %0
  	 */
  	public static final int BLOCK_SUCCESSFUL = 0;
  	/**
  	 * You have unblocked %0
  	 */
  	public static final int UNBLOCK_SUCCESSFUL = 1;
  	/**
  	 * That character does not exist.
  	 */
  	public static final int TARGET_NOT_FOUND = 2;
  	/**
  	 * Your Block List is full.
  	 */
  	public static final int LIST_FULL = 3;
  	/**
  	 * You cannot block yourself.
  	 */
  	public static final int CANT_BLOCK_SELF = 4;
  	private int code;
  	private String playerName;
  
  	/**
  	 * Constructs a new block request response packet
  	 *
  	 * @param code
  	 *            Message code to use - see class constants
  	 * @param playerName
  	 *            Parameters inserted into message. Usually the target player's name
  	 */
  	public SM_BLOCK_RESPONSE(int code, String playerName) {
  		this.code = code;
  		this.playerName = playerName;
  	}
  
  	@Override
  	protected void writeImpl(AionConnection con) {
  		writeS(playerName);
  		writeD(code);
  
  	}
  }
  