content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.clientpackets;
  
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.AionClientPacket;
  import com.aionemu.gameserver.network.aion.AionConnection.State;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_CUSTOM_SETTINGS;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  
  /**
   * @author Sweetkr
   */
  public class CM_CUSTOM_SETTINGS extends AionClientPacket {
  
  	private int display;
  	private int deny;
  
  	public CM_CUSTOM_SETTINGS(int opcode, State state, State... restStates) {
  		super(opcode, state, restStates);
  	}
  
  	/**
  	 * {@inheritDoc}
  	 */
  	@Override
  	protected void readImpl() {
  		/**
  		 * 1 : show legion mantle 2 : priority equipment 4 : show helmet
  		 */
  		display = readH();
  		/**
  		 * 1 : view detail player 2 : trade 4 : party/force 8 : legion 16 : friend 32 : dual(pvp)
  		 */
  		deny = readH();
  	}
  
  	/**
  	 * {@inheritDoc}
  	 */
  	@Override
  	protected void runImpl() {
  		Player activePlayer = getConnection().getActivePlayer();
  		activePlayer.getPlayerSettings().setDisplay(display);
  		activePlayer.getPlayerSettings().setDeny(deny);
  
  		PacketSendUtility.broadcastPacket(activePlayer, new SM_CUSTOM_SETTINGS(activePlayer), true);
  	}
  }
  