content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.clientpackets;
  
  import com.aionemu.gameserver.configs.main.HousingConfig;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.model.house.House;
  import com.aionemu.gameserver.model.house.HouseStatus;
  import com.aionemu.gameserver.model.templates.housing.HouseType;
  import com.aionemu.gameserver.network.aion.AionClientPacket;
  import com.aionemu.gameserver.network.aion.AionConnection.State;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_HOUSE_OWNER_INFO;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
  import com.aionemu.gameserver.services.HousingBidService;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  
  /**
   * @author Rolandas
   */
  public class CM_REGISTER_HOUSE extends AionClientPacket {
  
  	long bidKinah;
  	long unk1;
  
  	public CM_REGISTER_HOUSE(int opcode, State state, State... restStates) {
  		super(opcode, state, restStates);
  	}
  
  	@Override
  	protected void readImpl() {
  		bidKinah = readQ();
  		unk1 = readQ(); // 100000
  	}
  
  	@Override
  	protected void runImpl() {
  		if (!HousingConfig.ENABLE_HOUSE_AUCTIONS) {
  			return;
  		}
  
  		Player player = getConnection().getActivePlayer();
  		House house = player.getActiveHouse();
  		if (house == null || house.getHouseType() == HouseType.STUDIO) {
  			return; // should not happen
  		}
  		if (house.getStatus() == HouseStatus.SELL_WAIT) {
  			PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_HOUSING_AUCTION_FAIL_ALREADY_REGISTED);
  			return;
  		}
  
  		if (!HousingBidService.getInstance().isRegisteringAllowed()) {
  			PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_HOUSING_CANT_AUCTION_TIMEOUT);
  			return;
  		}
  
  		if (!house.isFeePaid() && HousingConfig.ENABLE_HOUSE_PAY) {
  			PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_HOUSING_CANT_AUCTION_OVERDUE);
  			return;
  		}
  
  		long fee = (long) (bidKinah * 0.3f);
  
  		if (player.getInventory().getKinah() < fee) {
  			PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_NOT_ENOUGH_MONEY);
  			return;
  		}
  		player.getInventory().decreaseKinah(fee);
  		HousingBidService.getInstance().addHouseToAuction(house, bidKinah);
  
  		PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_HOUSING_AUCTION_MY_HOUSE(house.getAddress().getId()));
  		house.getController().updateAppearance();
  
  		PacketSendUtility.sendPacket(player, new SM_HOUSE_OWNER_INFO(player, house));
  	}
  }
  