content: package net.minecraft.client.model;
  
  import net.minecraft.entity.Entity;
  
  public class ModelEnderman extends ModelBiped {
      public boolean isCarrying;
      public boolean isAttacking;
  
      public ModelEnderman(float p_i46305_1_) {
          super(0.0F, -14.0F, 64, 32);
          float f = -14.0F;
          this.bipedHeadwear = new ModelRenderer(this, 0, 16);
          this.bipedHeadwear.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, p_i46305_1_ - 0.5F);
          this.bipedHeadwear.setRotationPoint(0.0F, 0.0F + f, 0.0F);
          this.bipedBody = new ModelRenderer(this, 32, 16);
          this.bipedBody.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, p_i46305_1_);
          this.bipedBody.setRotationPoint(0.0F, 0.0F + f, 0.0F);
          this.bipedRightArm = new ModelRenderer(this, 56, 0);
          this.bipedRightArm.addBox(-1.0F, -2.0F, -1.0F, 2, 30, 2, p_i46305_1_);
          this.bipedRightArm.setRotationPoint(-3.0F, 2.0F + f, 0.0F);
          this.bipedLeftArm = new ModelRenderer(this, 56, 0);
          this.bipedLeftArm.mirror = true;
          this.bipedLeftArm.addBox(-1.0F, -2.0F, -1.0F, 2, 30, 2, p_i46305_1_);
          this.bipedLeftArm.setRotationPoint(5.0F, 2.0F + f, 0.0F);
          this.bipedRightLeg = new ModelRenderer(this, 56, 0);
          this.bipedRightLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 30, 2, p_i46305_1_);
          this.bipedRightLeg.setRotationPoint(-2.0F, 12.0F + f, 0.0F);
          this.bipedLeftLeg = new ModelRenderer(this, 56, 0);
          this.bipedLeftLeg.mirror = true;
          this.bipedLeftLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 30, 2, p_i46305_1_);
          this.bipedLeftLeg.setRotationPoint(2.0F, 12.0F + f, 0.0F);
      }
  
      public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) {
          super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
          this.bipedHead.showModel = true;
          float f = -14.0F;
          this.bipedBody.rotateAngleX = 0.0F;
          this.bipedBody.rotationPointY = f;
          this.bipedBody.rotationPointZ = -0.0F;
          this.bipedRightLeg.rotateAngleX -= 0.0F;
          this.bipedLeftLeg.rotateAngleX -= 0.0F;
          this.bipedRightArm.rotateAngleX = (float) ((double) this.bipedRightArm.rotateAngleX * 0.5D);
          this.bipedLeftArm.rotateAngleX = (float) ((double) this.bipedLeftArm.rotateAngleX * 0.5D);
          this.bipedRightLeg.rotateAngleX = (float) ((double) this.bipedRightLeg.rotateAngleX * 0.5D);
          this.bipedLeftLeg.rotateAngleX = (float) ((double) this.bipedLeftLeg.rotateAngleX * 0.5D);
          float f1 = 0.4F;
  
          if (this.bipedRightArm.rotateAngleX > f1) {
              this.bipedRightArm.rotateAngleX = f1;
          }
  
          if (this.bipedLeftArm.rotateAngleX > f1) {
              this.bipedLeftArm.rotateAngleX = f1;
          }
  
          if (this.bipedRightArm.rotateAngleX < -f1) {
              this.bipedRightArm.rotateAngleX = -f1;
          }
  
          if (this.bipedLeftArm.rotateAngleX < -f1) {
              this.bipedLeftArm.rotateAngleX = -f1;
          }
  
          if (this.bipedRightLeg.rotateAngleX > f1) {
              this.bipedRightLeg.rotateAngleX = f1;
          }
  
          if (this.bipedLeftLeg.rotateAngleX > f1) {
              this.bipedLeftLeg.rotateAngleX = f1;
          }
  
          if (this.bipedRightLeg.rotateAngleX < -f1) {
              this.bipedRightLeg.rotateAngleX = -f1;
          }
  
          if (this.bipedLeftLeg.rotateAngleX < -f1) {
              this.bipedLeftLeg.rotateAngleX = -f1;
          }
  
          if (this.isCarrying) {
              this.bipedRightArm.rotateAngleX = -0.5F;
              this.bipedLeftArm.rotateAngleX = -0.5F;
              this.bipedRightArm.rotateAngleZ = 0.05F;
              this.bipedLeftArm.rotateAngleZ = -0.05F;
          }
  
          this.bipedRightArm.rotationPointZ = 0.0F;
          this.bipedLeftArm.rotationPointZ = 0.0F;
          this.bipedRightLeg.rotationPointZ = 0.0F;
          this.bipedLeftLeg.rotationPointZ = 0.0F;
          this.bipedRightLeg.rotationPointY = 9.0F + f;
          this.bipedLeftLeg.rotationPointY = 9.0F + f;
          this.bipedHead.rotationPointZ = -0.0F;
          this.bipedHead.rotationPointY = f + 1.0F;
          this.bipedHeadwear.rotationPointX = this.bipedHead.rotationPointX;
          this.bipedHeadwear.rotationPointY = this.bipedHead.rotationPointY;
          this.bipedHeadwear.rotationPointZ = this.bipedHead.rotationPointZ;
          this.bipedHeadwear.rotateAngleX = this.bipedHead.rotateAngleX;
          this.bipedHeadwear.rotateAngleY = this.bipedHead.rotateAngleY;
          this.bipedHeadwear.rotateAngleZ = this.bipedHead.rotateAngleZ;
  
          if (this.isAttacking) {
              float f2 = 1.0F;
              this.bipedHead.rotationPointY -= f2 * 5.0F;
          }
      }
  }
  