content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.clientpackets;
  
  import java.nio.charset.Charset;
  
  import com.aionemu.gameserver.controllers.HouseController;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.model.house.House;
  import com.aionemu.gameserver.model.house.HousePermissions;
  import com.aionemu.gameserver.network.aion.AionClientPacket;
  import com.aionemu.gameserver.network.aion.AionConnection.State;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
  import com.aionemu.gameserver.services.HousingService;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  
  /**
   * @author Rolandas
   */
  public class CM_HOUSE_SETTINGS extends AionClientPacket {
  
  	int doorState;
  	int displayOwner;
  	String signNotice;
  
  	public CM_HOUSE_SETTINGS(int opcode, State state, State... restStates) {
  		super(opcode, state, restStates);
  	}
  
  	@Override
  	protected void readImpl() {
  		doorState = readC();
  		displayOwner = readC();
  		signNotice = readS();
  	}
  
  	@Override
  	protected void runImpl() {
  		Player player = getConnection().getActivePlayer();
  		if (player == null) {
  			return;
  		}
  
  		House house = HousingService.getInstance().getPlayerStudio(player.getObjectId());
  		if (house == null) {
  			int address = HousingService.getInstance().getPlayerAddress(player.getObjectId());
  			house = HousingService.getInstance().getHouseByAddress(address);
  		}
  
  		HousePermissions doorPermission = HousePermissions.getPacketDoorState(doorState);
  		house.setDoorState(doorPermission);
  		house.setNoticeState(HousePermissions.getNoticeState(displayOwner));
  		house.setSignNotice(signNotice.getBytes(Charset.forName("UTF-16LE")));
  		HouseController controller = house.getController();
  		controller.updateAppearance();
  		controller.broadcastAppearance();
  
  		if (doorPermission == HousePermissions.DOOR_OPENED_ALL) {
  			PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_HOUSING_ORDER_OPEN_DOOR);
  		}
  		else if (doorPermission == HousePermissions.DOOR_OPENED_FRIENDS) {
  			house.getController().kickVisitors(player, false, true);
  			PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_HOUSING_ORDER_CLOSE_DOOR_WITHOUT_FRIENDS);
  		}
  		else if (doorPermission == HousePermissions.DOOR_CLOSED) {
  			house.getController().kickVisitors(player, true, true);
  			PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_HOUSING_ORDER_CLOSE_DOOR_ALL);
  		}
  	}
  }
  