content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.skillengine.condition;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlAttribute;
  import javax.xml.bind.annotation.XmlType;
  
  import com.aionemu.gameserver.model.gameobjects.Npc;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
  import com.aionemu.gameserver.skillengine.model.Skill;
  import com.aionemu.gameserver.skillengine.properties.FirstTargetAttribute;
  import com.aionemu.gameserver.skillengine.properties.TargetRangeAttribute;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  
  /**
   * @author ATracer, kecimis
   */
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "TargetCondition")
  public class TargetCondition extends Condition {
  
  	@XmlAttribute(required = true)
  	protected TargetAttribute value;
  
  	/**
  	 * Gets the value of the value property.
  	 *
  	 * @return possible object is {@link TargetAttribute }
  	 */
  	public TargetAttribute getValue() {
  		return value;
  	}
  
  	@Override
  	public boolean validate(Skill skill) {
  		if (value == TargetAttribute.NONE || value == TargetAttribute.ALL) {
  			return true;
  		}
  		if (skill.getSkillTemplate().getProperties().getTargetType().equals(TargetRangeAttribute.AREA)) {
  			return true;
  		}
  		if (skill.getSkillTemplate().getProperties().getFirstTarget() != FirstTargetAttribute.TARGET && skill.getSkillTemplate().getProperties().getFirstTarget() != FirstTargetAttribute.TARGETORME) {
  			return true;
  		}
  		if (skill.getSkillTemplate().getProperties().getFirstTarget() == FirstTargetAttribute.TARGETORME && skill.getEffector() == skill.getFirstTarget()) {
  			return true;
  		}
  
  		boolean result = false;
  		switch (value) {
  			case NPC:
  				result = (skill.getFirstTarget() instanceof Npc);
  				break;
  			case PC:
  				result = (skill.getFirstTarget() instanceof Player);
  				break;
  			default:
  				break;
  		}
  
  		if (!result && skill.getEffector() instanceof Player) {
  			PacketSendUtility.sendPacket((Player) skill.getEffector(), SM_SYSTEM_MESSAGE.STR_SKILL_TARGET_IS_NOT_VALID);
  		}
  
  		return result;
  	}
  }
  