content: package net.minecraft.item;
  
  import net.minecraft.block.Block;
  import net.minecraft.block.BlockBed;
  import net.minecraft.block.state.IBlockState;
  import net.minecraft.creativetab.CreativeTabs;
  import net.minecraft.entity.player.EntityPlayer;
  import net.minecraft.init.Blocks;
  import net.minecraft.util.BlockPos;
  import net.minecraft.util.EnumFacing;
  import net.minecraft.util.MathHelper;
  import net.minecraft.world.World;
  
  public class ItemBed extends Item {
      public ItemBed() {
          this.setCreativeTab(CreativeTabs.tabDecorations);
      }
  
      public boolean onItemUse(ItemStack stack, EntityPlayer playerIn, World worldIn, BlockPos pos, EnumFacing side, float hitX, float hitY, float hitZ) {
          if (worldIn.isRemote) {
              return true;
          } else if (side != EnumFacing.UP) {
              return false;
          } else {
              IBlockState iblockstate = worldIn.getBlockState(pos);
              Block block = iblockstate.getBlock();
              boolean flag = block.isReplaceable(worldIn, pos);
  
              if (!flag) {
                  pos = pos.up();
              }
  
              int i = MathHelper.floor_double((double) (playerIn.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
              EnumFacing enumfacing = EnumFacing.getHorizontal(i);
              BlockPos blockpos = pos.offset(enumfacing);
  
              if (playerIn.canPlayerEdit(pos, side, stack) && playerIn.canPlayerEdit(blockpos, side, stack)) {
                  boolean flag1 = worldIn.getBlockState(blockpos).getBlock().isReplaceable(worldIn, blockpos);
                  boolean flag2 = flag || worldIn.isAirBlock(pos);
                  boolean flag3 = flag1 || worldIn.isAirBlock(blockpos);
  
                  if (flag2 && flag3 && World.doesBlockHaveSolidTopSurface(worldIn, pos.down()) && World.doesBlockHaveSolidTopSurface(worldIn, blockpos.down())) {
                      IBlockState iblockstate1 = Blocks.bed.getDefaultState().withProperty(BlockBed.OCCUPIED, false).withProperty(BlockBed.FACING, enumfacing).withProperty(BlockBed.PART, BlockBed.EnumPartType.FOOT);
  
                      if (worldIn.setBlockState(pos, iblockstate1, 3)) {
                          IBlockState iblockstate2 = iblockstate1.withProperty(BlockBed.PART, BlockBed.EnumPartType.HEAD);
                          worldIn.setBlockState(blockpos, iblockstate2, 3);
                      }
  
                      --stack.stackSize;
                      return true;
                  } else {
                      return false;
                  }
              } else {
                  return false;
              }
          }
      }
  }
  