content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.skillengine.effect;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlAttribute;
  import javax.xml.bind.annotation.XmlType;
  
  import com.aionemu.gameserver.controllers.attack.AttackUtil;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS.LOG;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS.TYPE;
  import com.aionemu.gameserver.skillengine.model.Effect;
  
  /**
   * @author Sippolo
   * @author kecimis
   */
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "SpellAtkDrainEffect")
  public class SpellAtkDrainEffect extends AbstractOverTimeEffect {
  
  	@XmlAttribute(name = "hp_percent")
  	protected int hp_percent;
  	@XmlAttribute(name = "mp_percent")
  	protected int mp_percent;
  
  	@Override
  	public void onPeriodicAction(Effect effect) {
  		int valueWithDelta = value + delta * effect.getSkillLevel();
  		int critAddDmg = this.critAddDmg2 + this.critAddDmg1 * effect.getSkillLevel();
  		int damage = AttackUtil.calculateMagicalOverTimeSkillResult(effect, valueWithDelta, element, this.position, true, this.critProbMod2, critAddDmg);
  		effect.getEffected().getController().onAttack(effect.getEffector(), effect.getSkillId(), TYPE.REGULAR, damage, true, LOG.SPELLATKDRAIN);
  		effect.getEffector().getObserveController().notifyAttackObservers(effect.getEffected());
  
  		// Drain (heal) portion of damage inflicted
  		if (hp_percent != 0) {
  			effect.getEffector().getLifeStats().increaseHp(TYPE.HP, damage * hp_percent / 100, effect.getSkillId(), LOG.SPELLATKDRAIN);
  		}
  		if (mp_percent != 0) {
  			effect.getEffector().getLifeStats().increaseMp(TYPE.MP, damage * mp_percent / 100, effect.getSkillId(), LOG.SPELLATKDRAIN);
  		}
  	}
  }
  