content: package net.minecraft.client.renderer.entity.layers;
  
  import net.minecraft.client.Minecraft;
  import net.minecraft.client.model.ModelIronGolem;
  import net.minecraft.client.renderer.BlockRendererDispatcher;
  import net.minecraft.client.renderer.GlStateManager;
  import net.minecraft.client.renderer.OpenGlHelper;
  import net.minecraft.client.renderer.entity.RenderIronGolem;
  import net.minecraft.client.renderer.texture.TextureMap;
  import net.minecraft.entity.monster.EntityIronGolem;
  import net.minecraft.init.Blocks;
  
  public class LayerIronGolemFlower implements LayerRenderer<EntityIronGolem> {
      private final RenderIronGolem ironGolemRenderer;
  
      public LayerIronGolemFlower(RenderIronGolem ironGolemRendererIn) {
          this.ironGolemRenderer = ironGolemRendererIn;
      }
  
      public void doRenderLayer(EntityIronGolem entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale) {
          if (entitylivingbaseIn.getHoldRoseTick() != 0) {
              BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
              GlStateManager.enableRescaleNormal();
              GlStateManager.pushMatrix();
              GlStateManager.rotate(5.0F + 180.0F * ((ModelIronGolem) this.ironGolemRenderer.getMainModel()).ironGolemRightArm.rotateAngleX / (float) Math.PI, 1.0F, 0.0F, 0.0F);
              GlStateManager.rotate(90.0F, 1.0F, 0.0F, 0.0F);
              GlStateManager.translate(-0.9375F, -0.625F, -0.9375F);
              float f = 0.5F;
              GlStateManager.scale(f, -f, f);
              int i = entitylivingbaseIn.getBrightnessForRender(partialTicks);
              int j = i % 65536;
              int k = i / 65536;
              OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) j, (float) k);
              GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
              this.ironGolemRenderer.bindTexture(TextureMap.locationBlocksTexture);
              blockrendererdispatcher.renderBlockBrightness(Blocks.red_flower.getDefaultState(), 1.0F);
              GlStateManager.popMatrix();
              GlStateManager.disableRescaleNormal();
          }
      }
  
      public boolean shouldCombineTextures() {
          return false;
      }
  }
  