content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.clientpackets;
  
  import java.util.ArrayList;
  import java.util.List;
  
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.AionClientPacket;
  import com.aionemu.gameserver.network.aion.AionConnection.State;
  import com.aionemu.gameserver.services.HTMLService;
  
  /**
   * @author xTz
   */
  public class CM_QUESTIONNAIRE extends AionClientPacket {
  
  	private int objectId;
  	private int itemId;
  	private int itemSize;
  	private List<Integer> items;
  	@SuppressWarnings("unused")
  	private String stringItemsId;
  
  	public CM_QUESTIONNAIRE(int opcode, State state, State... restStates) {
  		super(opcode, state, restStates);
  	}
  
  	/*
  	 * (non-Javadoc)
  	 * @see com.aionemu.commons.network.packet.BaseClientPacket#readImpl()
  	 */
  	@Override
  	protected void readImpl() {
  		objectId = readD();
  		itemSize = readH();
  		items = new ArrayList<Integer>();
  		for (int i = 0; i < itemSize; i++) {
  			itemId = readD();
  			items.add(itemId);
  		}
  		stringItemsId = readS();
  	}
  
  	/*
  	 * (non-Javadoc)
  	 * @see com.aionemu.commons.network.packet.BaseClientPacket#runImpl()
  	 */
  	@Override
  	protected void runImpl() {
  		if (objectId > 0) {
  			Player player = getConnection().getActivePlayer();
  			HTMLService.getReward(player, objectId, items);
  		}
  	}
  }
  