content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.clientpackets;
  
  import com.aionemu.gameserver.model.gameobjects.player.Equipment;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.AionClientPacket;
  import com.aionemu.gameserver.network.aion.AionConnection.State;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
  import com.aionemu.gameserver.restrictions.RestrictionsManager;
  import com.aionemu.gameserver.skillengine.effect.AbnormalState;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  
  /**
   * @author Falke_34, FrozenKiller
   */
  public class CM_STIGMA extends AionClientPacket {
  
  	private int action;
  	private long slotRead;
  	private int itemObjectId;
  
  	public CM_STIGMA(int opcode, State state, State... restStates) {
  		super(opcode, state, restStates);
  	}
  
  	@Override
  	protected void readImpl() {
  		action = readC(); // add=0, remove=1
  		slotRead = readQ(); // Slot
  		itemObjectId = readD();
  	}
  
  	@Override
  	protected void runImpl() {
  
  		final Player activePlayer = getConnection().getActivePlayer();
  		activePlayer.getController().cancelUseItem();
  
  		Equipment equipment = activePlayer.getEquipment();
  		
  		if (!RestrictionsManager.canChangeEquip(activePlayer)) {
  			return;
  		} 
  		if (activePlayer.getEffectController().isAbnormalState(AbnormalState.CANT_ATTACK_STATE)) {
  			PacketSendUtility.sendPacket(activePlayer, SM_SYSTEM_MESSAGE.STR_SKILL_CAN_NOT_ACT_WHILE_IN_ABNORMAL_STATE);
  			return;
  		}
  		switch (action) {
  			case 0:
  				equipment.equipItem(itemObjectId, slotRead);
  				break;
  			case 1:
  				equipment.unEquipItem(itemObjectId, slotRead);
  				break;
  			default:
  				break;
  		}
  	}
  }
  