content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.configs.administration;
  
  import com.aionemu.commons.configuration.Property;
  
  /**
   * @author vlog TEMPORARY fix
   */
  public class CommandsConfig {
  
  	@Property(key = "add", defaultValue = "1")
  	public static int ADD;
  	@Property(key = "addcraft", defaultValue = "3")
  	public static int ADDCRAFT;
  	@Property(key = "adddrop", defaultValue = "1")
  	public static int ADDDROP;
  	@Property(key = "addexp", defaultValue = "1")
  	public static int ADDEXP;
  	@Property(key = "addcp", defaultValue = "3")
  	public static int ADDCP;
  	@Property(key = "addset", defaultValue = "3")
  	public static int ADDSET;
  	@Property(key = "addskill", defaultValue = "3")
  	public static int ADDSKILL;
  	@Property(key = "addtitle", defaultValue = "3")
  	public static int ADDTITLE;
  	@Property(key = "addtoll", defaultValue = "6")
  	public static int ADDTOLL;
  	@Property(key = "admin", defaultValue = "1")
  	public static int ADMIN;
  	@Property(key = "ai2", defaultValue = "6")
  	public static int AI2;
  	@Property(key = "announce", defaultValue = "1")
  	public static int ANNONCE;
  	@Property(key = "announcements", defaultValue = "1")
  	public static int ANNONCEMENTS;
  	@Property(key = "announcefaction", defaultValue = "3")
  	public static int ANNONCEFACTION;
  	@Property(key = "appearance", defaultValue = "3")
  	public static int APPEARANCE;
  	@Property(key = "ban", defaultValue = "3")
  	public static int BAN;
  	@Property(key = "banchar", defaultValue = "3")
  	public static int BANCHAR;
  	@Property(key = "banip", defaultValue = "3")
  	public static int BANIP;
  	@Property(key = "banhdd", defaultValue = "3")
  	public static int BANHDD;
  	@Property(key = "banmac", defaultValue = "3")
  	public static int BANMAC;
  	@Property(key = "base", defaultValue = "3")
  	public static int BASE;
  	@Property(key = "bk", defaultValue = "3")
  	public static int BK;
  	@Property(key = "clean", defaultValue = "3")
  	public static int CLEAN_INVENTORY;
  	@Property(key = "channel", defaultValue = "3")
  	public static int CHANNEL;
  	@Property(key = "collide", defaultValue = "3")
  	public static int COLLIDE;
  	@Property(key = "configure", defaultValue = "3")
  	public static int CONFIGURE;
  	@Property(key = "cooldown", defaultValue = "3")
  	public static int COOLDOWN;
  	@Property(key = "damage", defaultValue = "3")
  	public static int DAMAGE;
  	@Property(key = "delete", defaultValue = "3")
  	public static int DELETE;
  	@Property(key = "delskill", defaultValue = "3")
  	public static int DELSKILL;
  	@Property(key = "dispel", defaultValue = "3")
  	public static int DISPELL;
  	@Property(key = "enemy", defaultValue = "3")
  	public static int ENEMY;
  	@Property(key = "equip", defaultValue = "3")
  	public static int EQUIP;
  	@Property(key = "fixpath", defaultValue = "3")
  	public static int FIXPATH;
  	@Property(key = "fixz", defaultValue = "3")
  	public static int FIXZ;
  	@Property(key = "fixh", defaultValue = "3")
  	public static int FIXH;
  	@Property(key = "fsc", defaultValue = "3")
  	public static int FSC;
  	@Property(key = "gp", defaultValue = "3")
  	public static int Gp;
  	@Property(key = "gag", defaultValue = "3")
  	public static int GAG;
  	@Property(key = "gameshop", defaultValue = "3")
  	public static int GAMESHOP;
  	@Property(key = "gm", defaultValue = "1")
  	public static int GM;
  	@Property(key = "goto", defaultValue = "3")
  	public static int GOTO;
  	@Property(key = "gps", defaultValue = "0")
  	public static int GPS;
  	@Property(key = "grouptome", defaultValue = "3")
  	public static int GROUPTOME;
  	@Property(key = "heal", defaultValue = "3")
  	public static int HEAL;
  	@Property(key = "html", defaultValue = "3")
  	public static int HTML;
  	@Property(key = "id", defaultValue = "3")
  	public static int ID;
  	@Property(key = "info", defaultValue = "3")
  	public static int INFO;
  	@Property(key = "inventory", defaultValue = "3")
  	public static int Inventory;
  	@Property(key = "invis", defaultValue = "3")
  	public static int INVIS;
  	@Property(key = "invul", defaultValue = "3")
  	public static int INVUL;
  	@Property(key = "kamarbattle", defaultValue = "3")
  	public static int KAMARBATTLE;
  	@Property(key = "kick", defaultValue = "3")
  	public static int KICK;
  	@Property(key = "kill", defaultValue = "3")
  	public static int KILL;
  	@Property(key = "kinah", defaultValue = "3")
  	public static int KINAH;
  	@Property(key = "legion", defaultValue = "3")
  	public static int LEGION;
  	@Property(key = "map", defaultValue = "3")
  	public static int MAP;
  	@Property(key = "morph", defaultValue = "3")
  	public static int MORPH;
  	@Property(key = "motion", defaultValue = "3")
  	public static int MOTION;
  	@Property(key = "moveto", defaultValue = "3")
  	public static int MOVETO;
  	@Property(key = "moveplayertoplayer", defaultValue = "1")
  	public static int MOVEPLAYERTOPLAYER;
  	@Property(key = "movetome", defaultValue = "3")
  	public static int MOVETOME;
  	@Property(key = "movetomeall", defaultValue = "1")
  	public static int MOVETOMEALL;
  	@Property(key = "movetonpc", defaultValue = "3")
  	public static int MOVETONPC;
  	@Property(key = "movetoobject", defaultValue = "1")
  	public static int MOVETOOBJECT;
  	@Property(key = "movetoplayer", defaultValue = "1")
  	public static int MOVETOPLAYER;
  	@Property(key = "movie", defaultValue = "1")
  	public static int MOVIE;
  	@Property(key = "netban", defaultValue = "1")
  	public static int NETBAN;
  	@Property(key = "neutral", defaultValue = "1")
  	public static int NEUTRAL;
  	@Property(key = "notice", defaultValue = "1")
  	public static int NOTICE;
  	@Property(key = "npcskill", defaultValue = "1")
  	public static int NPCSKILL;
  	@Property(key = "passkeyreset", defaultValue = "4")
  	public static int PASSKEYRESET;
  	@Property(key = "petition", defaultValue = "1")
  	public static int PETITION;
  	@Property(key = "playerinfo", defaultValue = "1")
  	public static int PLAYERINFO;
  	@Property(key = "playerlist", defaultValue = "1")
  	public static int PLAYERLIST;
  	@Property(key = "powerup", defaultValue = "1")
  	public static int POWERUP;
  	@Property(key = "promote", defaultValue = "6")
  	public static int PROMOTE;
  	@Property(key = "quest", defaultValue = "2")
  	public static int QUEST;
  	@Property(key = "raw", defaultValue = "6")
  	public static int RAW;
  	@Property(key = "reload", defaultValue = "3")
  	public static int RELOAD;
  	@Property(key = "reload_spawn", defaultValue = "4")
  	public static int RELOADSPAWN;
  	@Property(key = "remove", defaultValue = "1")
  	public static int REMOVE;
  	@Property(key = "rename", defaultValue = "3")
  	public static int RENAME;
  	@Property(key = "res", defaultValue = "1")
  	public static int RES;
  	@Property(key = "revoke", defaultValue = "6")
  	public static int REVOKE;
  	@Property(key = "removecd", defaultValue = "4")
  	public static int REMOVECD;
  	@Property(key = "ring", defaultValue = "1")
  	public static int RING;
  	@Property(key = "rprison", defaultValue = "1")
  	public static int RPRISON;
  	@Property(key = "rvr", defaultValue = "3")
  	public static int RVR;
  	@Property(key = "say", defaultValue = "1")
  	public static int SAY;
  	@Property(key = "see", defaultValue = "1")
  	public static int SEE;
  	@Property(key = "send", defaultValue = "6")
  	public static int SEND;
  	@Property(key = "set", defaultValue = "1")
  	public static int SET;
  	@Property(key = "setrace", defaultValue = "1")
  	public static int SETRACE;
  	@Property(key = "siege", defaultValue = "1")
  	public static int SIEGE;
  	@Property(key = "spawn", defaultValue = "1")
  	public static int SPAWN;
  	@Property(key = "spawnfix", defaultValue = "4")
  	public static int SPAWNFIX;
  	@Property(key = "spawnu", defaultValue = "1")
  	public static int SPAWNU;
  	@Property(key = "speed", defaultValue = "1")
  	public static int SPEED;
  	@Property(key = "state", defaultValue = "3")
  	public static int STATE;
  	@Property(key = "startevent", defaultValue = "3")
  	public static int STARTEVENT;
  	@Property(key = "stoken", defaultValue = "3")
  	public static int STOKEN;
  	@Property(key = "sprison", defaultValue = "1")
  	public static int SPRISON;
  	@Property(key = "svs", defaultValue = "3")
  	public static int SVS;
  	@Property(key = "sys", defaultValue = "4")
  	public static int SYS;
  	@Property(key = "sysmail", defaultValue = "1")
  	public static int SYSMAIL;
  	@Property(key = "teleportation", defaultValue = "1")
  	public static int TELEPORTATION;
  	@Property(key = "time", defaultValue = "1")
  	public static int TIME;
  	@Property(key = "tvt2", defaultValue = "1")
  	public static int TVT2;
  	@Property(key = "unban", defaultValue = "4")
  	public static int UNBAN;
  	@Property(key = "unbanchar", defaultValue = "4")
  	public static int UNBANCHAR;
  	@Property(key = "unbanhdd", defaultValue = "4")
  	public static int UNBANHDD;
  	@Property(key = "unbannet", defaultValue = "4")
  	public static int UNBANNET;
  	@Property(key = "unbanip", defaultValue = "4")
  	public static int UNBANIP;
  	@Property(key = "ungag", defaultValue = "1")
  	public static int UNGAG;
  	@Property(key = "useskill", defaultValue = "3")
  	public static int USESKILL;
  	@Property(key = "warp", defaultValue = "1")
  	public static int WARP;
  	@Property(key = "wc", defaultValue = "1")
  	public static int WC;
  	@Property(key = "weather", defaultValue = "1")
  	public static int WEATHER;
  	@Property(key = "whisper", defaultValue = "1")
  	public static int WHISPER;
  	@Property(key = "who", defaultValue = "1")
  	public static int WHO;
  	@Property(key = "zone", defaultValue = "1")
  	public static int ZONE;
  	@Property(key = "moveplayerto", defaultValue = "1")
  	public static int MOVEPLAYERTO;
  	// Player Commands
  	@Property(key = "bet", defaultValue = "0")
  	public static int BET;
  	@Property(key = "bg", defaultValue = "0")
  	public static int BG;
  	@Property(key = "cube", defaultValue = "1")
  	public static int CUBE;
  	@Property(key = "divorce", defaultValue = "0")
  	public static int DIVORCE;
  	@Property(key = "drop", defaultValue = "0")
  	public static int DROP;
  	@Property(key = "dye", defaultValue = "1")
  	public static int DYE;
  	@Property(key = "enchant", defaultValue = "1")
  	public static int ENCHANT;
  	@Property(key = "exchange", defaultValue = "0")
  	public static int EXCHANGE;
  	@Property(key = "eye", defaultValue = "1")
  	public static int EYE;
  	@Property(key = "ffa", defaultValue = "0")
  	public static int FFA;
  	@Property(key = "goevent", defaultValue = "0")
  	public static int GOEVENT;
  	@Property(key = "gmlist", defaultValue = "0")
  	public static int GMLIST;
  	@Property(key = "help", defaultValue = "0")
  	public static int HELP;
  	@Property(key = "honoritems", defaultValue = "1")
  	public static int HONORITEMS;
  	@Property(key = "job", defaultValue = "1")
  	public static int JOB;
  	@Property(key = "marry", defaultValue = "0")
  	public static int MARRY;
  	@Property(key = "mcheck", defaultValue = "0")
  	public static int MCHECK;
  	@Property(key = "medal", defaultValue = "1")
  	public static int MEDAL;
  	@Property(key = "noexp", defaultValue = "0")
  	public static int NOEXP;
  	@Property(key = "preview", defaultValue = "0")
  	public static int PREVIEW;
  	@Property(key = "questauto", defaultValue = "1")
  	public static int QUESTAUTO;
  	@Property(key = "questrestart", defaultValue = "0")
  	public static int QUESTRESTART;
  	@Property(key = "revenge", defaultValue = "0")
  	public static int REVENGE;
  	@Property(key = "rp", defaultValue = "0")
  	public static int RP;
  	@Property(key = "shop", defaultValue = "0")
  	public static int SHOP;
  	@Property(key = "skills", defaultValue = "0")
  	public static int SKILLS;
  	@Property(key = "start", defaultValue = "0")
  	public static int START;
  	@Property(key = "toll", defaultValue = "0")
  	public static int TOLL;
  	@Property(key = "transfer", defaultValue = "0")
  	public static int TRANSFER;
  	@Property(key = "tvt", defaultValue = "0")
  	public static int TVT;
  	@Property(key = "userinfo", defaultValue = "0")
  	public static int USERINFO;
  	@Property(key = "unstuck", defaultValue = "0")
  	public static int UNSTUCK;
  	// Chat Command
  	@Property(key = "asmo", defaultValue = "1")
  	public static int ASMO;
  	@Property(key = "ely", defaultValue = "1")
  	public static int ELY;
  	@Property(key = "faction", defaultValue = "1")
  	public static int FACTION;
  	@Property(key = "world", defaultValue = "1")
  	public static int WORLD;
  }
  