content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.templates.flypath;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlAttribute;
  import javax.xml.bind.annotation.XmlRootElement;
  
  /**
   * @author KID
   */
  @XmlRootElement(name = "flypath_location")
  @XmlAccessorType(XmlAccessType.NONE)
  public class FlyPathEntry {
  
  	@XmlAttribute(name = "id", required = true)
  	private short id;
  	@XmlAttribute(name = "sx", required = true)
  	private float startX;
  	@XmlAttribute(name = "sy", required = true)
  	private float startY;
  	@XmlAttribute(name = "sz", required = true)
  	private float startZ;
  	@XmlAttribute(name = "sworld", required = true)
  	private int sworld;
  	@XmlAttribute(name = "ex", required = true)
  	private float endX;
  	@XmlAttribute(name = "ey", required = true)
  	private float endY;
  	@XmlAttribute(name = "ez", required = true)
  	private float endZ;
  	@XmlAttribute(name = "eworld", required = true)
  	private int eworld;
  	@XmlAttribute(name = "time", required = true)
  	private float time;
  
  	public short getId() {
  		return id;
  	}
  
  	public float getStartX() {
  		return startX;
  	}
  
  	public float getStartY() {
  		return startY;
  	}
  
  	public float getStartZ() {
  		return startZ;
  	}
  
  	public float getEndX() {
  		return endX;
  	}
  
  	public float getEndY() {
  		return endY;
  	}
  
  	public float getEndZ() {
  		return endZ;
  	}
  
  	public int getStartWorldId() {
  		return sworld;
  	}
  
  	public int getEndWorldId() {
  		return eworld;
  	}
  
  	public int getTimeInMs() {
  		return (int) (time * 1000);
  	}
  }
  