content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.gameobjects;
  
  import com.aionemu.gameserver.controllers.PlaceableObjectController;
  import com.aionemu.gameserver.dataholders.DataManager;
  import com.aionemu.gameserver.model.IExpirable;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.model.house.House;
  import com.aionemu.gameserver.model.templates.housing.AbstractHouseObject;
  import com.aionemu.gameserver.model.templates.housing.HouseType;
  import com.aionemu.gameserver.model.templates.housing.HousingCategory;
  import com.aionemu.gameserver.model.templates.housing.LimitType;
  import com.aionemu.gameserver.model.templates.housing.PlaceArea;
  import com.aionemu.gameserver.model.templates.housing.PlaceLocation;
  import com.aionemu.gameserver.model.templates.housing.PlaceableHouseObject;
  import com.aionemu.gameserver.model.templates.item.ItemQuality;
  import com.aionemu.gameserver.spawnengine.SpawnEngine;
  import com.aionemu.gameserver.world.World;
  import com.aionemu.gameserver.world.knownlist.PlayerAwareKnownList;
  
  /**
   * @author Rolandas
   */
  public abstract class HouseObject<T extends PlaceableHouseObject> extends VisibleObject implements IExpirable {
  
  	private int expireEnd;
  	private float x;
  	private float y;
  	private float z;
  	private byte heading;
  	private int ownerUsedCount = 0;
  	private int visitorUsedCount = 0;
  	private Integer color = null;
  	private int colorExpireEnd;
  	private House ownerHouse;
  	// don't set it directly, ever!!! Use setPersistentState() method instead
  	private PersistentState persistentState = PersistentState.NEW;
  
  	public HouseObject(House owner, int objId, int templateId) {
  		super(objId, new PlaceableObjectController<T>(), null, DataManager.HOUSING_OBJECT_DATA.getTemplateById(templateId), null);
  		this.ownerHouse = owner;
  		getController().setOwner(this);
  		setKnownlist(new PlayerAwareKnownList(this));
  	}
  
  	public PersistentState getPersistentState() {
  		return persistentState;
  	}
  
  	public void setPersistentState(PersistentState persistentState) {
  		switch (persistentState) {
  			case DELETED:
  				if (this.persistentState == PersistentState.NEW) {
  					this.persistentState = PersistentState.NOACTION;
  				}
  				else if (this.persistentState != PersistentState.DELETED) {
  					this.persistentState = PersistentState.DELETED;
  					ownerHouse.getRegistry().setPersistentState(PersistentState.UPDATE_REQUIRED);
  				}
  				break;
  			case UPDATE_REQUIRED:
  				if (this.persistentState == PersistentState.NEW) {
  					break;
  				}
  			default:
  				if (this.persistentState != persistentState) {
  					this.persistentState = persistentState;
  					ownerHouse.getRegistry().setPersistentState(PersistentState.UPDATE_REQUIRED);
  				}
  		}
  	}
  
  	@Override
  	public int getExpireTime() {
  		return expireEnd;
  	}
  
  	public void setExpireTime(int time) {
  		expireEnd = time;
  	}
  
  	@Override
  	public void expireEnd(Player player) {
  		setPersistentState(PersistentState.DELETED);
  	}
  
  	/**
  	 * Gets seconds left for the object use. If has no expiration return -1
  	 *
  	 * @return
  	 */
  	public int getUseSecondsLeft() {
  		if (expireEnd == 0) {
  			return -1;
  		}
  		int diff = expireEnd - (int) (System.currentTimeMillis() / 1000);
  		if (diff < 0) {
  			return 0;
  		}
  		return diff;
  	}
  
  	@Override
  	public void expireMessage(Player player, int time) {
  		// TODO Add if it exists
  	}
  
  	@Override
  	public String getName() {
  		return String.valueOf(objectTemplate.getNameId());
  	}
  
  	@Override
  	@SuppressWarnings("unchecked")
  	public T getObjectTemplate() {
  		return (T) objectTemplate;
  	}
  
  	@Override
  	public float getX() {
  		return x;
  	}
  
  	public void setX(float x) {
  		if (this.x != x) {
  			this.x = x;
  			setPersistentState(PersistentState.UPDATE_REQUIRED);
  			if (position != null) {
  				position.setXYZH(x, null, null, null);
  			}
  		}
  	}
  
  	@Override
  	public float getY() {
  		return y;
  	}
  
  	public void setY(float y) {
  		if (this.y != y) {
  			this.y = y;
  			setPersistentState(PersistentState.UPDATE_REQUIRED);
  			if (position != null) {
  				position.setXYZH(null, y, null, null);
  			}
  		}
  	}
  
  	@Override
  	public float getZ() {
  		return z;
  	}
  
  	public void setZ(float z) {
  		if (this.z != z) {
  			this.z = z;
  			setPersistentState(PersistentState.UPDATE_REQUIRED);
  			if (position != null) {
  				position.setXYZH(null, null, z, null);
  			}
  		}
  	}
  
  	@Override
  	public byte getHeading() {
  		return heading;
  	}
  
  	public void setHeading(byte heading) {
  		if (this.heading != heading) {
  			this.heading = heading;
  			setPersistentState(PersistentState.UPDATE_REQUIRED);
  			if (position != null) {
  				position.setXYZH(null, null, null, heading);
  			}
  		}
  	}
  
  	public int getRotation() {
  		int rotation = this.heading & 0xFF;
  		return rotation * 3;
  	}
  
  	public void setRotation(int rotation) {
  		setHeading((byte) Math.ceil(rotation / 3f));
  	}
  
  	public PlaceLocation getPlaceLocation() {
  		return ((PlaceableHouseObject) objectTemplate).getLocation();
  	}
  
  	public PlaceArea getPlaceArea() {
  		return ((PlaceableHouseObject) objectTemplate).getArea();
  	}
  
  	public int getPlacementLimit(boolean trial) {
  		LimitType limitType = ((PlaceableHouseObject) objectTemplate).getPlacementLimit();
  		HouseType size = HouseType.fromValue(ownerHouse.getBuilding().getSize());
  		if (trial) {
  			return limitType.getTrialObjectPlaceLimit(size);
  		}
  		return limitType.getObjectPlaceLimit(size);
  	}
  
  	public ItemQuality getQuality() {
  		return ((AbstractHouseObject) objectTemplate).getQuality();
  	}
  
  	public float getTalkingDistance() {
  		return ((AbstractHouseObject) objectTemplate).getTalkingDistance();
  	}
  
  	public HousingCategory getCategory() {
  		return ((AbstractHouseObject) objectTemplate).getCategory();
  	}
  
  	public House getOwnerHouse() {
  		return ownerHouse;
  	}
  
  	public int getPlayerId() {
  		return ownerHouse.getOwnerId();
  	}
  
  	public int getOwnerUsedCount() {
  		return ownerUsedCount;
  	}
  
  	public void incrementOwnerUsedCount() {
  		this.ownerUsedCount++;
  		setPersistentState(PersistentState.UPDATE_REQUIRED);
  	}
  
  	public void incrementVisitorUsedCount() {
  		this.visitorUsedCount++;
  		setPersistentState(PersistentState.UPDATE_REQUIRED);
  	}
  
  	public void setOwnerUsedCount(int ownerUsedCount) {
  		if (this.ownerUsedCount != ownerUsedCount) {
  			this.ownerUsedCount = ownerUsedCount;
  			setPersistentState(PersistentState.UPDATE_REQUIRED);
  		}
  	}
  
  	public int getVisitorUsedCount() {
  		return visitorUsedCount;
  	}
  
  	public void setVisitorUsedCount(int visitorUsedCount) {
  		if (this.visitorUsedCount != visitorUsedCount) {
  			this.visitorUsedCount = visitorUsedCount;
  			setPersistentState(PersistentState.UPDATE_REQUIRED);
  		}
  	}
  
  	/**
  	 * Means the player has it spawned, not the game server
  	 */
  	public boolean isSpawnedByPlayer() {
  		return x != 0 || y != 0 || z != 0;
  	}
  
  	@SuppressWarnings("unchecked")
  	@Override
  	public PlaceableObjectController<T> getController() {
  		return (PlaceableObjectController<T>) super.getController();
  	}
  
  	public void spawn() {
  		if (!isSpawnedByPlayer()) {
  			return;
  		}
  		World w = World.getInstance();
  		if (position == null || !isSpawned()) {
  			position = w.createPosition(ownerHouse.getWorldId(), x, y, z, heading, ownerHouse.getInstanceId());
  			SpawnEngine.bringIntoWorld(this);
  		}
  		updateKnownlist();
  	}
  
  	/**
  	 * Removes house from spawn but it remains in registry
  	 */
  	public void removeFromHouse() {
  		this.setX(0);
  		this.setY(0);
  		this.setZ(0);
  		this.setHeading((byte) 0);
  	}
  
  	public void onUse(Player player) {
  	}
  
  	public void onDialogRequest(Player player) {
  		onUse(player);
  	}
  
  	public void onDespawn() {
  	}
  
  	public Integer getColor() {
  		return color;
  	}
  
  	public void setColor(Integer color) {
  		if (color != this.color) {
  			this.color = color;
  			setPersistentState(PersistentState.UPDATE_REQUIRED);
  		}
  	}
  
  	public int getColorExpireEnd() {
  		return colorExpireEnd;
  	}
  
  	public void setColorExpireEnd(int colorExpireEnd) {
  		this.colorExpireEnd = colorExpireEnd;
  	}
  }
  