content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   * <p>
   * Aion-Lightning is free software: you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation, either version 3 of the License, or
   * (at your option) any later version.
   * <p>
   * Aion-Lightning is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details. *
   * You should have received a copy of the GNU General Public License
   * along with Aion-Lightning.
   * If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.dataholders;
  
  import java.util.List;
  
  import javax.xml.bind.Unmarshaller;
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlElement;
  import javax.xml.bind.annotation.XmlRootElement;
  
  import com.aionemu.gameserver.model.templates.ExpTemplate;
  
  import gnu.trove.map.hash.TIntObjectHashMap;
  
  /**
   * Object of this class is containing info about experience that are required for each level that player can obtain.
   *
   * @author Luno
   */
  @XmlRootElement(name = "player_experience_table")
  @XmlAccessorType(XmlAccessType.NONE)
  public class PlayerExperienceTable {
  
  	/**
  	 * Exp table
  	 */
  	@XmlElement(name = "exp")
  	private List<ExpTemplate> expTemp;
  	private TIntObjectHashMap<ExpTemplate> exp;
  
  	void afterUnmarshal(Unmarshaller u, Object parent) {
  		exp = new TIntObjectHashMap<ExpTemplate>();
  		for (ExpTemplate expT : expTemp) {
  			exp.put(expT.getLevel() - 1, expT);
  		}
  		expTemp = null;
  	}
  
  	public ExpTemplate getExpTemplate(int level) {
  		return exp.get(level);
  	}
  
  	/**
  	 * Returns the number of experience that player have at the beginning of given level.<br>
  	 * For example at lv 1 it's 0
  	 *
  	 * @param level
  	 * @return count of experience. If <tt>level</tt> parameter is higher than the max level that player can gain, then IllegalArgumentException is thrown.
  	 */
  	public long getStartExpForLevel(int level) {
  		if (level > exp.size()) {
  			throw new IllegalArgumentException("The given level is higher than possible max");
  		}
  
  		return level == 0 ? 0 : exp.get(level - 1).getExp();
  	}
  
  	public int getLevelForExp(long expValue) {
  		int level = 0;
  		for (int i = exp.size(); i > 0; i--) {
  			if (expValue >= exp.get(i - 1).getExp()) {
  				level = i;
  				break;
  			}
  		}
  		if (getMaxLevel() <= level) {
  			return getMaxLevel() - 1;
  		}
  		return level;
  	}
  
  	/**
  	 * Max possible level,that player can obtain.
  	 *
  	 * @return max level.
  	 */
  	public int getMaxLevel() {
  		return exp == null ? 0 : exp.size();
  	}
  
  }
  