content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.skillengine.effect;
  
  import java.util.concurrent.Future;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlType;
  
  import com.aionemu.gameserver.model.TaskId;
  import com.aionemu.gameserver.model.gameobjects.Creature;
  import com.aionemu.gameserver.model.gameobjects.GroupGate;
  import com.aionemu.gameserver.model.templates.spawns.SpawnTemplate;
  import com.aionemu.gameserver.skillengine.model.Effect;
  import com.aionemu.gameserver.spawnengine.SpawnEngine;
  import com.aionemu.gameserver.spawnengine.VisibleObjectSpawner;
  import com.aionemu.gameserver.utils.ThreadPoolManager;
  
  /**
   * @author LokiReborn
   */
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "SummonGroupGateEffect")
  public class SummonGroupGateEffect extends SummonEffect {
  
  	@Override
  	public void applyEffect(Effect effect) {
  
  		Creature effector = effect.getEffector();
  		float x = effector.getX();
  		float y = effector.getY();
  		float z = effector.getZ();
  		byte heading = effector.getHeading();
  		int worldId = effector.getWorldId();
  		int instanceId = effector.getInstanceId();
  
  		SpawnTemplate spawn = SpawnEngine.addNewSingleTimeSpawn(worldId, npcId, x, y, z, heading);
  		final GroupGate groupgate = VisibleObjectSpawner.spawnGroupGate(spawn, instanceId, effector);
  
  		Future<?> task = ThreadPoolManager.getInstance().schedule(new Runnable() {
  
  			@Override
  			public void run() {
  
  				groupgate.getController().onDelete();
  			}
  		}, time * 1000);
  		groupgate.getController().addTask(TaskId.DESPAWN, task);
  	}
  }
  