content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.ai2.handler;
  
  import com.aionemu.gameserver.ai2.AI2Logger;
  import com.aionemu.gameserver.ai2.AIState;
  import com.aionemu.gameserver.ai2.NpcAI2;
  import com.aionemu.gameserver.ai2.manager.EmoteManager;
  import com.aionemu.gameserver.ai2.manager.WalkManager;
  import com.aionemu.gameserver.model.gameobjects.Npc;
  import com.aionemu.gameserver.model.geometry.Point3D;
  
  /**
   * @author ATracer
   */
  public class ReturningEventHandler {
  
  	/**
  	 * @param npcAI
  	 */
  	public static void onNotAtHome(NpcAI2 npcAI) {
  		if (npcAI.isLogging()) {
  			AI2Logger.info(npcAI, "onNotAtHome");
  		}
  		if (npcAI.setStateIfNot(AIState.RETURNING)) {
  			if (npcAI.isLogging()) {
  				AI2Logger.info(npcAI, "returning and restoring");
  			}
  			EmoteManager.emoteStartReturning(npcAI.getOwner());
  		}
  		if (npcAI.isInState(AIState.RETURNING)) {
  			Npc npc = npcAI.getOwner();
  			if (npc.hasWalkRoutes()) {
  				WalkManager.startWalking(npcAI);
  			}
  			else {
  				Point3D prevStep = npcAI.getOwner().getMoveController().recallPreviousStep();
  				npcAI.getOwner().getMoveController().moveToPoint(prevStep.getX(), prevStep.getY(), prevStep.getZ());
  			}
  		}
  	}
  
  	/**
  	 * @param npcAI
  	 */
  	public static void onBackHome(NpcAI2 npcAI) {
  		if (npcAI.isLogging()) {
  			AI2Logger.info(npcAI, "onBackHome");
  		}
  		npcAI.getOwner().getMoveController().clearBackSteps();
  		if (npcAI.setStateIfNot(AIState.IDLE)) {
  			EmoteManager.emoteStartIdling(npcAI.getOwner());
  			ThinkEventHandler.thinkIdle(npcAI);
  		}
  		Npc npc = npcAI.getOwner();
  		npc.getController().onReturnHome();
  	}
  }
  