content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.account;
  
  import java.util.ArrayList;
  import java.util.List;
  
  import org.slf4j.Logger;
  import org.slf4j.LoggerFactory;
  
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.model.stats.calc.StatOwner;
  import com.aionemu.gameserver.model.stats.calc.functions.IStatFunction;
  import com.aionemu.gameserver.model.stats.calc.functions.StatRateFunction;
  import com.aionemu.gameserver.model.templates.transform_book.CollectionAttr;
  import com.aionemu.gameserver.model.templates.transform_book.TransformCollectionTemplate;
  
  public class TransformCollectionBuff implements StatOwner {
  
  	private TransformCollectionTemplate template;
  	private List<IStatFunction> functions = new ArrayList<IStatFunction>();
  	Logger log = LoggerFactory.getLogger(TransformCollectionBuff.class);
  
  	public void apply(Player player, TransformCollectionTemplate template) {
  		if (template == null) {
  			return;
  		}
  		CollectionAttr attribute = null;
  		if (player.isMagicalTypeClass()) {
  			attribute = template.getMagicalAttr();
  		} else {
  			attribute = template.getPhysicalAttr();
  		}
  		functions.add(new StatRateFunction(attribute.getName(), attribute.getValue(), true));
  		player.setBonus(true);
  		player.getGameStats().addEffect(this, functions);
  	}
  
  	public void end(Player player) {
  		functions.clear();
  		player.setBonus(false);
  		player.getGameStats().endEffect(this);
  	}
  }
  