content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.controllers.attack;
  
  import com.aionemu.gameserver.model.gameobjects.AionObject;
  
  /**
   * AggroInfo: - hate of creature - damage of creature
   *
   * @author ATracer, Sarynth
   */
  public class AggroInfo {
  
  	private AionObject attacker;
  	private int hate;
  	private int damage;
  
  	/**
  	 * @param attacker
  	 */
  	AggroInfo(AionObject attacker) {
  		this.attacker = attacker;
  	}
  
  	/**
  	 * @return attacker
  	 */
  	public AionObject getAttacker() {
  		return attacker;
  	}
  
  	/**
  	 * @param damage
  	 */
  	public void addDamage(int damage) {
  		this.damage += damage;
  		if (this.damage < 0) {
  			this.damage = 0;
  		}
  	}
  
  	/**
  	 * @param damage
  	 */
  	public void addHate(int damage) {
  		this.hate += damage;
  		if (this.hate < 1) {
  			this.hate = 1;
  		}
  	}
  
  	/**
  	 * @return hate
  	 */
  	public int getHate() {
  		return this.hate;
  	}
  
  	/**
  	 * @param hate
  	 */
  	public void setHate(int hate) {
  		this.hate = hate;
  	}
  
  	/**
  	 * @return damage
  	 */
  	public int getDamage() {
  		return this.damage;
  	}
  
  	/**
  	 * @param damage
  	 */
  	public void setDamage(int damage) {
  		this.damage = damage;
  	}
  }
  