content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.configs.main;
  
  import com.aionemu.commons.configuration.Property;
  
  /**
   * @Author Elo
   */
  public class ConquerorProtectorConfig {
  
  	/**
  	 * Conqueror's / Protector's Buff System
  	 */
  	@Property(key = "gameserver.gaurdian.enable", defaultValue = "true")
  	public static boolean ENABLE_GUARDIAN_PVP;
  
  	@Property(key = "gameserver.guardian.maps", defaultValue = "220080000,210070000")
  	public static String ENABLED_MAPS_GUARDIAN;
  
  	@Property(key = "gameserver.guardian.ignore.maps", defaultValue = "false")
  	public static boolean IGNORE_MAPS;
  
  	@Property(key = "gameserver.guardian.debugMode", defaultValue = "false")
  	public static boolean ENABLE_CONQUEROR_DEBUGMODE;
  
  	@Property(key = "gameserver.guardian.duration.pBuffLvl1", defaultValue = "30") // in Mins
  	public static int DURATION_PBUFF1;
  
  	@Property(key = "gameserver.guardian.duration.pBuffLvl2", defaultValue = "40") // in Mins
  	public static int DURATION_PBUFF2;
  
  	@Property(key = "gameserver.guardian.duration.pBuffLvl3", defaultValue = "60") // in Mins
  	public static int DURATION_PBUFF3;
  
  	@Property(key = "gameserver.guardian.duration.cBuffLvl1", defaultValue = "30") // in Mins
  	public static int DURATION_CBUFF1;
  
  	@Property(key = "gameserver.guardian.duration.cBuffLvl2", defaultValue = "40") // in Mins
  	public static int DURATION_CBUFF2;
  
  	@Property(key = "gameserver.guardian.duration.cBuffLvl3", defaultValue = "60") // in Mins
  	public static int DURATION_CBUFF3;
  
  	@Property(key = "gameserver.guardian.killcount.protector1", defaultValue = "1")
  	public static int PROTECTOR_LVL1_KILLCOUNT;
  
  	@Property(key = "gameserver.guardian.killcount.protector2", defaultValue = "10")
  	public static int PROTECTOR_LVL2_KILLCOUNT;
  
  	@Property(key = "gameserver.guardian.killcount.protector3", defaultValue = "25")
  	public static int PROTECTOR_LVL3_KILLCOUNT;
  
  	@Property(key = "gameserver.guardian.killcount.conqueror1", defaultValue = "1")
  	public static int CONQUEROR_LVL1_KILLCOUNT;
  
  	@Property(key = "gameserver.guardian.killcount.conqueror2", defaultValue = "10")
  	public static int CONQUEROR_LVL2_KILLCOUNT;
  
  	@Property(key = "gameserver.guardian.killcount.conqueror3", defaultValue = "25")
  	public static int CONQUEROR_LVL3_KILLCOUNT;
  
  }
  