content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.gameobjects.player;
  
  /**
   * @author Rolandas
   */
  public enum HousingFlags {
  
  	IS_OWNER(1 << 0),
  	HAS_OWNER(1 << 0),
  	BUY_STUDIO_ALLOWED(1 << 1),
  	SINGLE_HOUSE(1 << 1),
  	BIDDING_ALLOWED(1 << 2),
  	HOUSE_OWNER((IS_OWNER.getId() | BIDDING_ALLOWED.getId()) & ~BUY_STUDIO_ALLOWED.getId()),
  	SELLING_HOUSE(IS_OWNER.getId() | BUY_STUDIO_ALLOWED.getId()),
  	// Player status
  	SOLD_HOUSE(BIDDING_ALLOWED.getId() | BUY_STUDIO_ALLOWED.getId());
  
  	private byte id;
  
  	private HousingFlags(int id) {
  		id = (byte) (id & 0xFF);
  	}
  
  	public byte getId() {
  		return id;
  	}
  }
  