content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.clientpackets;
  
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.AionClientPacket;
  import com.aionemu.gameserver.network.aion.AionConnection.State;
  import com.aionemu.gameserver.services.drop.DropDistributionService;
  
  /**
   * @author Rhys2002
   */
  public class CM_GROUP_LOOT extends AionClientPacket {
  
  	@SuppressWarnings("unused")
  	private int groupId;
  	private int index;
  	@SuppressWarnings("unused")
  	private int unk1;
  	private int itemId;
  	@SuppressWarnings("unused")
  	private int unk2;
  	@SuppressWarnings("unused")
  	private int unk3;
  	private int npcId;
  	private int distributionId;
  	private int roll;
  	private long bid;
  	@SuppressWarnings("unused")
  	private int unk4;
  
  	public CM_GROUP_LOOT(int opcode, State state, State... restStates) {
  		super(opcode, state, restStates);
  	}
  
  	@Override
  	protected void readImpl() {
  		groupId = readD();
  		index = readD();
  		unk1 = readD();
  		itemId = readD();
  		unk2 = readC();
  		unk3 = readC(); // 3.0
  		unk4 = readC(); // 3.5
  		npcId = readD();
  		distributionId = readC();// 2: Roll 3: Bid
  		roll = readD();// 0: Never Rolled 1: Rolled
  		bid = readQ();// 0: No Bid else bid amount
  	}
  
  	/**
  	 * {@inheritDoc}
  	 */
  	@Override
  	protected void runImpl() {
  		Player player = getConnection().getActivePlayer();
  		if (player == null) {
  			return;
  		}
  		switch (distributionId) {
  			case 2:
  				DropDistributionService.getInstance().handleRoll(player, roll, itemId, npcId, index);
  				break;
  			case 3:
  				DropDistributionService.getInstance().handleBid(player, bid, itemId, npcId, index);
  				break;
  		}
  	}
  }
  