content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai.siege;
  
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_SHIELD_EFFECT;
  import com.aionemu.gameserver.services.SiegeService;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  import com.aionemu.gameserver.world.knownlist.Visitor;
  
  /**
   * @author Source
   */
  @AIName("siege_shieldnpc")
  public class ShieldNpcAI2 extends SiegeNpcAI2 {
  
  	@Override
  	protected void handleDespawned() {
  		sendShieldPacket(false);
  		super.handleDespawned();
  	}
  
  	@Override
  	protected void handleSpawned() {
  		sendShieldPacket(true);
  		super.handleSpawned();
  	}
  
  	private void sendShieldPacket(boolean shieldStatus) {
  		int id = getSpawnTemplate().getSiegeId();
  		SiegeService.getInstance().getFortress(id).setUnderShield(shieldStatus);
  
  		final SM_SHIELD_EFFECT packet = new SM_SHIELD_EFFECT(id);
  		getPosition().getWorldMapInstance().doOnAllPlayers(new Visitor<Player>() {
  
  			@Override
  			public void visit(Player player) {
  				PacketSendUtility.sendPacket(player, packet);
  			}
  		});
  	}
  }
  