content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.taskmanager.tasks;
  
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.model.team2.alliance.PlayerAllianceService;
  import com.aionemu.gameserver.model.team2.common.legacy.GroupEvent;
  import com.aionemu.gameserver.model.team2.common.legacy.PlayerAllianceEvent;
  import com.aionemu.gameserver.model.team2.group.PlayerGroupService;
  import com.aionemu.gameserver.taskmanager.AbstractIterativePeriodicTaskManager;
  
  /**
   * @author Sarynth Supports PlayerGroup and PlayerAlliance movement updating.
   */
  public final class TeamEffectUpdater extends AbstractIterativePeriodicTaskManager<Player> {
  
  	private static final class SingletonHolder {
  
  		private static final TeamEffectUpdater INSTANCE = new TeamEffectUpdater();
  	}
  
  	public static TeamEffectUpdater getInstance() {
  		return SingletonHolder.INSTANCE;
  	}
  
  	public TeamEffectUpdater() {
  		super(500);
  	}
  
  	@Override
  	protected void callTask(Player player) {
  		if (player.isOnline()) {
  			if (player.isInGroup2()) {
  				PlayerGroupService.updateGroup(player, GroupEvent.UPDATE);
  			}
  			if (player.isInAlliance2()) {
  				PlayerAllianceService.updateAlliance(player, PlayerAllianceEvent.UPDATE);
  			}
  		}
  		// Remove task from list. It will be re-added if player effect changes again.
  		this.stopTask(player);
  	}
  
  	@Override
  	protected String getCalledMethodName() {
  		return "teamEffectUpdate()";
  	}
  }
  