content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.serverpackets;
  
  import com.aionemu.gameserver.model.gameobjects.Creature;
  import com.aionemu.gameserver.network.aion.AionConnection;
  import com.aionemu.gameserver.network.aion.AionServerPacket;
  
  /**
   * So far I've found only one usage for this packet - to stop character blinking ( just after login into game, player's character is blinking )
   *
   * @author Luno, Sweetkr states: 0 - normal char 1- crounched invisible char 64 - standing blinking char 128- char is invisible
   */
  public class SM_PLAYER_STATE extends AionServerPacket {
  
  	private int playerObjId;
  	private int visualState;
  	private int seeState;
  
  	public SM_PLAYER_STATE(Creature creature) {
  		this.playerObjId = creature.getObjectId();
  		this.visualState = creature.getVisualState();
  		this.seeState = creature.getSeeState();
  	}
  
  	/**
  	 * {@inheritDoc}
  	 */
  	@Override
  	protected void writeImpl(AionConnection con) {
  		writeD(playerObjId);
  		writeC(visualState);
  		writeC(seeState);
  		writeC(visualState == 64 ? 0x01 : 0x00);
  	}
  }
  