content: package net.minecraft.client.particle;
  
  import net.minecraft.world.World;
  
  public class EntityFishWakeFX extends EntityFX {
      protected EntityFishWakeFX(World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double p_i45073_8_, double p_i45073_10_, double p_i45073_12_) {
          super(worldIn, xCoordIn, yCoordIn, zCoordIn, 0.0D, 0.0D, 0.0D);
          this.motionX *= 0.30000001192092896D;
          this.motionY = Math.random() * 0.20000000298023224D + 0.10000000149011612D;
          this.motionZ *= 0.30000001192092896D;
          this.particleRed = 1.0F;
          this.particleGreen = 1.0F;
          this.particleBlue = 1.0F;
          this.setParticleTextureIndex(19);
          this.setSize(0.01F, 0.01F);
          this.particleMaxAge = (int) (8.0D / (Math.random() * 0.8D + 0.2D));
          this.particleGravity = 0.0F;
          this.motionX = p_i45073_8_;
          this.motionY = p_i45073_10_;
          this.motionZ = p_i45073_12_;
      }
  
      public void onUpdate() {
          this.prevPosX = this.posX;
          this.prevPosY = this.posY;
          this.prevPosZ = this.posZ;
          this.motionY -= this.particleGravity;
          this.moveEntity(this.motionX, this.motionY, this.motionZ);
          this.motionX *= 0.9800000190734863D;
          this.motionY *= 0.9800000190734863D;
          this.motionZ *= 0.9800000190734863D;
          int i = 60 - this.particleMaxAge;
          float f = (float) i * 0.001F;
          this.setSize(f, f);
          this.setParticleTextureIndex(19 + i % 4);
  
          if (this.particleMaxAge-- <= 0) {
              this.setDead();
          }
      }
  
      public static class Factory implements IParticleFactory {
          public EntityFX getEntityFX(int particleID, World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn, int... p_178902_15_) {
              return new EntityFishWakeFX(worldIn, xCoordIn, yCoordIn, zCoordIn, xSpeedIn, ySpeedIn, zSpeedIn);
          }
      }
  }
  