content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.serverpackets;
  
  import com.aionemu.gameserver.network.aion.AionConnection;
  import com.aionemu.gameserver.network.aion.AionServerPacket;
  
  /**
   * Notifies players when their friends log in, out, or delete them
   *
   * @author Ben
   */
  public class SM_FRIEND_NOTIFY extends AionServerPacket {
  
  	/**
  	 * Buddy has logged in (Or become visible)
  	 */
  	public static final int LOGIN = 0;
  	/**
  	 * Buddy has logged out (Or become invisible)
  	 */
  	public static final int LOGOUT = 1;
  	/**
  	 * Buddy has deleted you
  	 */
  	public static final int DELETED = 2;
  	private final int code;
  	private final String name;
  
  	/**
  	 * Constructs a new notify packet
  	 *
  	 * @param code
  	 *            Message code
  	 * @param name
  	 *            Name of friend
  	 */
  	public SM_FRIEND_NOTIFY(int code, String name) {
  		this.code = code;
  		this.name = name;
  	}
  
  	@Override
  	protected void writeImpl(AionConnection con) {
  		writeS(name);
  		writeC(code);
  	}
  }
  