content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.ai2;
  
  import com.aionemu.gameserver.model.gameobjects.Creature;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.model.templates.npcshout.ShoutEventType;
  
  /**
   * @author ATracer
   */
  public abstract class AITemplate extends AbstractAI {
  
  	@Override
  	public void think() {
  	}
  
  	@Override
  	public boolean canThink() {
  		return true;
  	}
  
  	@Override
  	protected void handleActivate() {
  	}
  
  	@Override
  	protected void handleDeactivate() {
  	}
  
  	@Override
  	protected void handleMoveValidate() {
  	}
  
  	@Override
  	protected void handleMoveArrived() {
  	}
  
  	@Override
  	protected void handleAttack(Creature creature) {
  	}
  
  	@Override
  	protected boolean handleCreatureNeedsSupport(Creature creature) {
  		return false;
  	}
  
  	@Override
  	protected boolean handleGuardAgainstAttacker(Creature creature) {
  		return false;
  	}
  
  	@Override
  	protected void handleCreatureSee(Creature creature) {
  	}
  
  	@Override
  	protected void handleCreatureNotSee(Creature creature) {
  	}
  
  	@Override
  	protected void handleCreatureMoved(Creature creature) {
  	}
  
  	@Override
  	protected void handleCreatureAggro(Creature creature) {
  	}
  
  	@Override
  	protected void handleFollowMe(Creature creature) {
  	}
  
  	@Override
  	protected void handleStopFollowMe(Creature creature) {
  	}
  
  	@Override
  	protected void handleDialogStart(Player player) {
  	}
  
  	@Override
  	protected void handleDialogFinish(Player player) {
  	}
  
  	@Override
  	protected void handleCustomEvent(int eventId, Object... args) {
  	}
  
  	@Override
  	protected void handleSpawned() {
  	}
  
  	@Override
  	protected void handleRespawned() {
  	}
  
  	@Override
  	protected void handleDespawned() {
  	}
  
  	@Override
  	protected void handleDied() {
  	}
  
  	@Override
  	protected void handleTargetReached() {
  	}
  
  	@Override
  	protected void handleAttackComplete() {
  	}
  
  	@Override
  	protected void handleFinishAttack() {
  	}
  
  	@Override
  	protected void handleTargetTooFar() {
  	}
  
  	@Override
  	protected void handleTargetGiveup() {
  	}
  
  	@Override
  	protected void handleTargetChanged(Creature creature) {
  	}
  
  	@Override
  	protected void handleNotAtHome() {
  	}
  
  	@Override
  	protected void handleBackHome() {
  	}
  
  	@Override
  	protected void handleDropRegistered() {
  	}
  
  	@Override
  	public boolean isMayShout() {
  		return false;
  	}
  
  	@Override
  	public boolean onPatternShout(ShoutEventType event, String pattern, int skillNumber) {
  		return false;
  	}
  
  	@Override
  	public AttackIntention chooseAttackIntention() {
  		return AttackIntention.SIMPLE_ATTACK;
  	}
  }
  