content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.ai2.handler;
  
  import com.aionemu.gameserver.ai2.AI2Logger;
  import com.aionemu.gameserver.ai2.AIState;
  import com.aionemu.gameserver.ai2.AISubState;
  import com.aionemu.gameserver.ai2.NpcAI2;
  import com.aionemu.gameserver.ai2.poll.AIQuestion;
  import com.aionemu.gameserver.model.gameobjects.Npc;
  
  /**
   * @author ATracer
   */
  public class DiedEventHandler {
  
  	public static void onDie(NpcAI2 npcAI) {
  		if (npcAI.isLogging()) {
  			AI2Logger.info(npcAI, "onDie");
  		}
  
  		onSimpleDie(npcAI);
  
  		Npc owner = npcAI.getOwner();
  		owner.setTarget(null);
  	}
  
  	public static void onSimpleDie(NpcAI2 npcAI) {
  		if (npcAI.isLogging()) {
  			AI2Logger.info(npcAI, "onSimpleDie");
  		}
  
  		if (npcAI.poll(AIQuestion.CAN_SHOUT)) {
  			ShoutEventHandler.onDied(npcAI);
  		}
  
  		npcAI.setStateIfNot(AIState.DIED);
  		npcAI.setSubStateIfNot(AISubState.NONE);
  		npcAI.getOwner().getAggroList().clear();
  	}
  }
  