content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.templates.stats;
  
  import java.util.List;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlAttribute;
  import javax.xml.bind.annotation.XmlElement;
  import javax.xml.bind.annotation.XmlElements;
  import javax.xml.bind.annotation.XmlRootElement;
  
  import com.aionemu.gameserver.model.stats.calc.functions.StatAddFunction;
  import com.aionemu.gameserver.model.stats.calc.functions.StatFunction;
  import com.aionemu.gameserver.model.stats.calc.functions.StatRateFunction;
  import com.aionemu.gameserver.model.stats.calc.functions.StatSetFunction;
  import com.aionemu.gameserver.model.stats.calc.functions.StatSubFunction;
  
  /**
   * @author xavier
   * @modified Rolandas
   */
  @XmlAccessorType(XmlAccessType.NONE)
  @XmlRootElement(name = "modifiers")
  public class ModifiersTemplate {
  
  	@XmlElements({ @XmlElement(name = "sub", type = StatSubFunction.class), @XmlElement(name = "add", type = StatAddFunction.class), @XmlElement(name = "rate", type = StatRateFunction.class), @XmlElement(name = "set", type = StatSetFunction.class) })
  	private List<StatFunction> modifiers;
  	@XmlAttribute
  	private float chance = 100f;
      @XmlAttribute
      private int level;
  
  	public List<StatFunction> getModifiers() {
  		return modifiers;
  	}
  
  	/**
  	 * @return the chance
  	 */
  	public float getChance() {
  		return chance;
  	}
  
  	/**
  	 * @return the level
  	 */
      public float getLevel() {
          return this.level;
      }
  }
  