content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.clientpackets;
  
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.AionClientPacket;
  import com.aionemu.gameserver.network.aion.AionConnection.State;
  import com.aionemu.gameserver.services.TradeService;
  
  /**
   * @author MrPoke
   * @author GiGatR00n, Raziel
   */
  public class CM_BUY_TRADE_IN_TRADE extends AionClientPacket {
  
  	private int sellerObjId; // NPC Object Id
  	@SuppressWarnings("unused")
  	private int BuyMask; // v4.7.5.7 Maybe implemented at future
  	private int itemId;
  	private int BuyCount;
  
  	private int TradeinListCount; // They can be used for implementing Anti-Cheat System
  	private int TradeinItemObjectId1;
  	private int TradeinItemObjectId2;
  	private int TradeinItemObjectId3;
  
  	/**
  	 * @param opcode
  	 */
  	public CM_BUY_TRADE_IN_TRADE(int opcode, State state, State... restStates) {
  		super(opcode, state, restStates);
  	}
  
  	@Override
  	protected void readImpl() {
  		sellerObjId = readD();
  		BuyMask = readC();
  		itemId = readD();
  		BuyCount = readD();
  		TradeinListCount = readH();
  
  		switch (TradeinListCount) {
  			case 1:
  				TradeinItemObjectId1 = readD();
  				break;
  			case 2:
  				TradeinItemObjectId1 = readD();
  				TradeinItemObjectId2 = readD();
  				break;
  			case 3:
  				TradeinItemObjectId1 = readD();
  				TradeinItemObjectId2 = readD();
  				TradeinItemObjectId3 = readD();
  				break;
  		}
  	}
  
  	@Override
  	protected void runImpl() {
  		Player player = this.getConnection().getActivePlayer();
  		if (BuyCount < 1)
  			return;
  		TradeService.performBuyFromTradeInTrade(player, sellerObjId, itemId, BuyCount, TradeinListCount, TradeinItemObjectId1, TradeinItemObjectId2, TradeinItemObjectId3);
  	}
  }
  