content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.serverpackets;
  
  import com.aionemu.gameserver.network.aion.AionConnection;
  import com.aionemu.gameserver.network.aion.AionServerPacket;
  
  /**
   * @author Rhys2002
   */
  public class SM_GROUP_LOOT extends AionServerPacket {
  
  	private int groupId;
  	private int index;
  	private int unk2;
  	private int itemId;
  	private int unk3;
  	private int lootCorpseId;
  	private int distributionId;
  	private int playerId;
  	private long luck;
  
  	/**
  	 * @param Player
  	 *            Id must be 0 to start the Roll Options
  	 */
  	public SM_GROUP_LOOT(int groupId, int playerId, int itemId, int lootCorpseId, int distributionId, long luck, int index) {
  		this.groupId = groupId;
  		this.index = index;
  		this.unk2 = 1;
  		this.itemId = itemId;
  		this.unk3 = 0;
  		this.lootCorpseId = lootCorpseId;
  		this.distributionId = distributionId;
  		this.playerId = playerId;
  		this.luck = luck;
  	}
  
  	/**
  	 * {@inheritDoc}
  	 */
  	@Override
  	protected void writeImpl(AionConnection con) {
  		writeD(groupId);
  		writeD(index);
  		writeD(unk2);
  		writeD(itemId);
  		writeC(unk3);
  		writeC(0); // 3.0
  		writeC(0); // 3.5
  		writeD(lootCorpseId);
  		writeC(distributionId);
  		writeD(playerId);
  		writeD((int) luck);
  	}
  }
  