content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.clientpackets;
  
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.AionClientPacket;
  import com.aionemu.gameserver.network.aion.AionConnection.State;
  import com.aionemu.gameserver.services.player.PlayerCollectionService;
  
  public class CM_PLAYER_COLLECTION_REGISTER extends AionClientPacket {
  
      public int id;
      public int index;
      public int objectId;
      public int count;
  
      public CM_PLAYER_COLLECTION_REGISTER(int opcode, State state, State ... restStates) {
          super(opcode, state, restStates);
      }
  
  	@Override
      protected void readImpl() {
          id = readD();
          index = readC();
          objectId = readD();
          count = readD();
      }
  
  	@Override
      protected void runImpl() {
          Player player = getConnection().getActivePlayer();
          PlayerCollectionService.getInstance().registerCollection(player, id, index, objectId, count);
      }
  }
  