content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.skillengine.effect;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlAttribute;
  import javax.xml.bind.annotation.XmlType;
  
  import com.aionemu.gameserver.controllers.attack.AttackStatus;
  import com.aionemu.gameserver.controllers.observer.AttackCalcObserver;
  import com.aionemu.gameserver.controllers.observer.AttackerCriticalStatus;
  import com.aionemu.gameserver.controllers.observer.AttackerCriticalStatusObserver;
  import com.aionemu.gameserver.skillengine.model.Effect;
  
  /**
   * @author Sippolo
   */
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "OneTimeBoostSkillCriticalEffect")
  public class OneTimeBoostSkillCriticalEffect extends EffectTemplate {
  
  	@XmlAttribute
  	private int count;
  	@XmlAttribute
  	private boolean percent;
  
  	@Override
  	public void applyEffect(Effect effect) {
  		effect.addToEffectedController();
  	}
  
  	@Override
  	public void startEffect(final Effect effect) {
  		super.startEffect(effect);
  
  		AttackerCriticalStatusObserver observer = new AttackerCriticalStatusObserver(AttackStatus.CRITICAL, count, value, percent) {
  
  			@Override
  			public AttackerCriticalStatus checkAttackerCriticalStatus(AttackStatus stat, boolean isSkill) {
  				if (stat == this.status && isSkill) {
  					if (this.getCount() <= 1) {
  						effect.endEffect();
  					}
  					else {
  						this.decreaseCount();
  					}
  
  					this.acStatus.setResult(true);
  				}
  				else {
  					this.acStatus.setResult(false);
  				}
  
  				return this.acStatus;
  			}
  		};
  		effect.getEffected().getObserveController().addAttackCalcObserver(observer);
  		effect.setAttackStatusObserver(observer, position);
  	}
  
  	@Override
  	public void endEffect(Effect effect) {
  		super.endEffect(effect);
  
  		AttackCalcObserver observer = effect.getAttackStatusObserver(position);
  		effect.getEffected().getObserveController().removeAttackCalcObserver(observer);
  	}
  
  	/**
  	 * @return the percent
  	 */
  	public boolean isPercent() {
  		return percent;
  	}
  }
  