content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai.siege;
  
  import com.aionemu.gameserver.utils.ThreadPoolManager;
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.model.gameobjects.Npc;
  
  /**
   * @author ATracer, Source
   */
  @AIName("siege_protector")
  public class SiegeProtectorNpcAI2 extends SiegeNpcAI2 {
  
  	// spawn for quest
  	@Override
  	protected void handleDied() {
  		super.handleDied();
  		int npc = getOwner().getNpcId();
  		switch (npc) {
  			case 259614:
  				spawn(701237, getOwner().getX(), getOwner().getY(), getOwner().getZ(), (byte) 0);
  				despawnClaw();
  				break;
  		}
  	}
  
  	private void despawnClaw() {
  		final Npc claw = getPosition().getWorldMapInstance().getNpc(701237);
  		ThreadPoolManager.getInstance().schedule(new Runnable() {
  
  			@Override
  			public void run() {
  				claw.getController().onDelete();
  			}
  		}, 60000 * 5);
  	}
  }
  