content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model;
  
  import com.aionemu.gameserver.model.stats.container.StatEnum;
  
  /**
   * @author xavier
   */
  public enum SkillElement {
  
  	NONE(0),
  	FIRE(1),
  	WATER(2),
  	WIND(3),
  	EARTH(4),
  	LIGHT(5),
  	DARK(6);
  
  	private int element;
  
  	private SkillElement(int id) {
  		this.element = id;
  	}
  
  	public int getElementId() {
  		return element;
  	}
  
  	public static StatEnum getResistanceForElement(SkillElement element) {
  		switch (element) {
  			case FIRE:
  				return StatEnum.FIRE_RESISTANCE;
  			case WATER:
  				return StatEnum.WATER_RESISTANCE;
  			case WIND:
  				return StatEnum.WIND_RESISTANCE;
  			case EARTH:
  				return StatEnum.EARTH_RESISTANCE;
  			case LIGHT:
  				return StatEnum.ELEMENTAL_RESISTANCE_LIGHT;
  			case DARK:
  				return StatEnum.ELEMENTAL_RESISTANCE_DARK;
  			default:
  				break;
  		}
  		return null;
  
  	}
  }
  