content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package admincommands;
  
  import com.aionemu.gameserver.configs.main.SecurityConfig;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.model.gameobjects.state.CreatureVisualState;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_PLAYER_STATE;
  import com.aionemu.gameserver.services.player.PlayerVisualStateService;
  import com.aionemu.gameserver.skillengine.effect.AbnormalState;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  import com.aionemu.gameserver.utils.chathandlers.AdminCommand;
  
  /**
   * @author Divinity
   */
  public class Invis extends AdminCommand {
  
  	public Invis() {
  		super("invis");
  	}
  
  	@Override
  	public void execute(Player player, String... params) {
  		if (player.getVisualState() < 3) {
  			player.getEffectController().setAbnormal(AbnormalState.HIDE.getId());
  			player.setVisualState(CreatureVisualState.HIDE20);
  			PacketSendUtility.broadcastPacket(player, new SM_PLAYER_STATE(player), true);
  			PacketSendUtility.sendMessage(player, "You are invisible.");
  			if (SecurityConfig.INVIS) {
  				PlayerVisualStateService.hideValidate(player);
  			}
  		}
  		else {
  			player.getEffectController().unsetAbnormal(AbnormalState.HIDE.getId());
  			player.unsetVisualState(CreatureVisualState.HIDE20);
  			PacketSendUtility.broadcastPacket(player, new SM_PLAYER_STATE(player), true);
  			PacketSendUtility.sendMessage(player, "You are visible.");
  			if (SecurityConfig.INVIS) {
  				PlayerVisualStateService.hideValidate(player);
  			}
  		}
  	}
  
  	@Override
  	public void onFail(Player player, String message) {
  		// TODO Auto-generated method stub
  	}
  }
  