content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.services.item;
  
  import org.apache.commons.lang.IncompleteArgumentException;
  import org.joda.time.DateTime;
  
  import com.aionemu.gameserver.dataholders.DataManager;
  import com.aionemu.gameserver.model.gameobjects.ChairObject;
  import com.aionemu.gameserver.model.gameobjects.EmblemObject;
  import com.aionemu.gameserver.model.gameobjects.HouseObject;
  import com.aionemu.gameserver.model.gameobjects.JukeBoxObject;
  import com.aionemu.gameserver.model.gameobjects.MoveableObject;
  import com.aionemu.gameserver.model.gameobjects.NpcObject;
  import com.aionemu.gameserver.model.gameobjects.PassiveObject;
  import com.aionemu.gameserver.model.gameobjects.PictureObject;
  import com.aionemu.gameserver.model.gameobjects.PostboxObject;
  import com.aionemu.gameserver.model.gameobjects.StorageObject;
  import com.aionemu.gameserver.model.gameobjects.UseableItemObject;
  import com.aionemu.gameserver.model.house.House;
  import com.aionemu.gameserver.model.templates.housing.HousingChair;
  import com.aionemu.gameserver.model.templates.housing.HousingEmblem;
  import com.aionemu.gameserver.model.templates.housing.HousingJukeBox;
  import com.aionemu.gameserver.model.templates.housing.HousingMoveableItem;
  import com.aionemu.gameserver.model.templates.housing.HousingNpc;
  import com.aionemu.gameserver.model.templates.housing.HousingPicture;
  import com.aionemu.gameserver.model.templates.housing.HousingPostbox;
  import com.aionemu.gameserver.model.templates.housing.HousingStorage;
  import com.aionemu.gameserver.model.templates.housing.HousingUseableItem;
  import com.aionemu.gameserver.model.templates.housing.PlaceableHouseObject;
  import com.aionemu.gameserver.model.templates.item.ItemTemplate;
  import com.aionemu.gameserver.model.templates.item.actions.SummonHouseObjectAction;
  import com.aionemu.gameserver.utils.idfactory.IDFactory;
  
  /**
   * @author Rolandas
   */
  public final class HouseObjectFactory {
  
  	/**
  	 * For loading data from DB
  	 */
  	public static HouseObject<?> createNew(House house, int objectId, int objectTemplateId) {
  		PlaceableHouseObject template = DataManager.HOUSING_OBJECT_DATA.getTemplateById(objectTemplateId);
  		if (template instanceof HousingChair) {
  			return new ChairObject(house, objectId, template.getTemplateId());
  		}
  		else if (template instanceof HousingJukeBox) {
  			return new JukeBoxObject(house, objectId, template.getTemplateId());
  		}
  		else if (template instanceof HousingMoveableItem) {
  			return new MoveableObject(house, objectId, template.getTemplateId());
  		}
  		else if (template instanceof HousingNpc) {
  			return new NpcObject(house, objectId, template.getTemplateId());
  		}
  		else if (template instanceof HousingPicture) {
  			return new PictureObject(house, objectId, template.getTemplateId());
  		}
  		else if (template instanceof HousingPostbox) {
  			return new PostboxObject(house, objectId, template.getTemplateId());
  		}
  		else if (template instanceof HousingStorage) {
  			return new StorageObject(house, objectId, template.getTemplateId());
  		}
  		else if (template instanceof HousingUseableItem) {
  			return new UseableItemObject(house, objectId, template.getTemplateId());
  		}
  		else if (template instanceof HousingEmblem) {
  			return new EmblemObject(house, objectId, template.getTemplateId());
  		}
  		return new PassiveObject(house, objectId, template.getTemplateId());
  	}
  
  	/**
  	 * For transferring item from inventory to house registry
  	 */
  	public static HouseObject<?> createNew(House house, ItemTemplate itemTemplate) {
  		if (itemTemplate.getActions() == null) {
  			throw new IncompleteArgumentException("template actions null");
  		}
  		SummonHouseObjectAction action = itemTemplate.getActions().getHouseObjectAction();
  		if (action == null) {
  			throw new IncompleteArgumentException("template actions miss SummonHouseObjectAction");
  		}
  
  		int objectTemplateId = action.getTemplateId();
  		HouseObject<?> obj = createNew(house, IDFactory.getInstance().nextId(), objectTemplateId);
  		if (obj.getObjectTemplate().getUseDays() > 0) {
  			int expireEnd = (int) (DateTime.now().plusDays(obj.getObjectTemplate().getUseDays()).getMillis() / 1000);
  			obj.setExpireTime(expireEnd);
  		}
  		return obj;
  	}
  }
  