content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.clientpackets;
  
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.AionClientPacket;
  import com.aionemu.gameserver.network.aion.AionConnection.State;
  import com.aionemu.gameserver.services.craft.MagicCraftService;
  
  /**
   * @author Falke_34, FrozenKiller
   */
  
  public class CM_MAGIC_CRAFT extends AionClientPacket {
  
  	private int action;
  	@SuppressWarnings("unused")
  	private int targetTemplateId;
  	private int recipeId;
  	@SuppressWarnings("unused")
  	private int targetObjId;
  	private int materialsCount;
  	private int craftType;
  
  	public CM_MAGIC_CRAFT(int opcode, State state, State... restStates) {
  		super(opcode, state, restStates);
  	}
  
  	@Override
  	protected void readImpl() {
  		action = readC();
  		switch (action) {
  			case 0: // Cancel MagicCraft
  				targetTemplateId = readD();
  				recipeId = readD();
  				targetObjId = readD();
  				materialsCount = readH();
  				craftType = readC();
  				break;
  			case 1: // Start MagicCraft
  				targetTemplateId = readD(); // TODO
  				recipeId = readD();
  				targetObjId = readD(); // TODO
  				materialsCount = readH();
  				craftType = readC(); // TODO
  				for (int i = 0; i < materialsCount; i++) {
  					readD(); // materialId
  					readQ(); // materialCount
  				}
  		}
  	}
  
  	@Override
  	protected void runImpl() {
  		final Player player = getConnection().getActivePlayer();
  
  		if (player == null || !player.isSpawned()) {
  			return;
  		}
  		if (player.getController().isInShutdownProgress()) {
  			return;
  		}
  
  		switch (action) {
  			case 0: { // cancel
  				MagicCraftService.sendCancelMagicCraft(player); // TODO (NullPointer)
  				break;
  			}
  			case 1: { // start
  				MagicCraftService.startMagicCraft(player, recipeId, craftType);
  				break;
  			}
  		}
  	}
  }
  