content: package net.minecraft.client.model;
  
  import net.minecraft.entity.Entity;
  import net.minecraft.util.MathHelper;
  
  public class ModelWitch extends ModelVillager {
      public boolean field_82900_g;
      private final ModelRenderer field_82901_h = (new ModelRenderer(this)).setTextureSize(64, 128);
      private final ModelRenderer witchHat;
  
      public ModelWitch(float p_i46361_1_) {
          super(p_i46361_1_, 0.0F, 64, 128);
          this.field_82901_h.setRotationPoint(0.0F, -2.0F, 0.0F);
          this.field_82901_h.setTextureOffset(0, 0).addBox(0.0F, 3.0F, -6.75F, 1, 1, 1, -0.25F);
          this.villagerNose.addChild(this.field_82901_h);
          this.witchHat = (new ModelRenderer(this)).setTextureSize(64, 128);
          this.witchHat.setRotationPoint(-5.0F, -10.03125F, -5.0F);
          this.witchHat.setTextureOffset(0, 64).addBox(0.0F, 0.0F, 0.0F, 10, 2, 10);
          this.villagerHead.addChild(this.witchHat);
          ModelRenderer modelrenderer = (new ModelRenderer(this)).setTextureSize(64, 128);
          modelrenderer.setRotationPoint(1.75F, -4.0F, 2.0F);
          modelrenderer.setTextureOffset(0, 76).addBox(0.0F, 0.0F, 0.0F, 7, 4, 7);
          modelrenderer.rotateAngleX = -0.05235988F;
          modelrenderer.rotateAngleZ = 0.02617994F;
          this.witchHat.addChild(modelrenderer);
          ModelRenderer modelrenderer1 = (new ModelRenderer(this)).setTextureSize(64, 128);
          modelrenderer1.setRotationPoint(1.75F, -4.0F, 2.0F);
          modelrenderer1.setTextureOffset(0, 87).addBox(0.0F, 0.0F, 0.0F, 4, 4, 4);
          modelrenderer1.rotateAngleX = -0.10471976F;
          modelrenderer1.rotateAngleZ = 0.05235988F;
          modelrenderer.addChild(modelrenderer1);
          ModelRenderer modelrenderer2 = (new ModelRenderer(this)).setTextureSize(64, 128);
          modelrenderer2.setRotationPoint(1.75F, -2.0F, 2.0F);
          modelrenderer2.setTextureOffset(0, 95).addBox(0.0F, 0.0F, 0.0F, 1, 2, 1, 0.25F);
          modelrenderer2.rotateAngleX = -0.20943952F;
          modelrenderer2.rotateAngleZ = 0.10471976F;
          modelrenderer1.addChild(modelrenderer2);
      }
  
      public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) {
          super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
          this.villagerNose.offsetX = this.villagerNose.offsetY = this.villagerNose.offsetZ = 0.0F;
          float f = 0.01F * (float) (entityIn.getEntityId() % 10);
          this.villagerNose.rotateAngleX = MathHelper.sin((float) entityIn.ticksExisted * f) * 4.5F * (float) Math.PI / 180.0F;
          this.villagerNose.rotateAngleY = 0.0F;
          this.villagerNose.rotateAngleZ = MathHelper.cos((float) entityIn.ticksExisted * f) * 2.5F * (float) Math.PI / 180.0F;
  
          if (this.field_82900_g) {
              this.villagerNose.rotateAngleX = -0.9F;
              this.villagerNose.offsetZ = -0.09375F;
              this.villagerNose.offsetY = 0.1875F;
          }
      }
  }
  