content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.templates.portal;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlAttribute;
  import javax.xml.bind.annotation.XmlType;
  
  import com.aionemu.gameserver.model.Race;
  
  /**
   * @author xTz
   */
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "InstanceExit")
  public class InstanceExit {
  
  	@XmlAttribute(name = "instance_id")
  	protected int instanceId;
  	@XmlAttribute(name = "exit_world")
  	protected int exitWorld;
  	@XmlAttribute(name = "race")
  	protected Race race = Race.PC_ALL;
  	@XmlAttribute(name = "x")
  	protected float x;
  	@XmlAttribute(name = "y")
  	protected float y;
  	@XmlAttribute(name = "z")
  	protected float z;
  	@XmlAttribute(name = "h")
  	protected byte h;
  
  	public Integer getInstanceId() {
  		return instanceId;
  	}
  
  	public void setInstanceId(int value) {
  		this.instanceId = value;
  	}
  
  	public int getExitWorld() {
  		return exitWorld;
  	}
  
  	public void setExitWorld(int value) {
  		this.exitWorld = value;
  	}
  
  	public Race getRace() {
  		return race;
  	}
  
  	public void setRace(Race value) {
  		this.race = value;
  	}
  
  	public float getX() {
  		return x;
  	}
  
  	public void setX(float value) {
  		this.x = value;
  	}
  
  	public float getY() {
  		return y;
  	}
  
  	public void setY(float value) {
  		this.y = value;
  	}
  
  	public float getZ() {
  		return z;
  	}
  
  	public void setZ(float value) {
  		this.z = value;
  	}
  
  	public byte getH() {
  		return h;
  	}
  
  	public void setH(byte value) {
  		this.h = value;
  	}
  }
  