content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.dataholders;
  
  import java.util.ArrayList;
  import java.util.List;
  
  import javax.xml.bind.Unmarshaller;
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlElement;
  import javax.xml.bind.annotation.XmlRootElement;
  import javax.xml.bind.annotation.XmlTransient;
  import javax.xml.bind.annotation.XmlType;
  
  import com.aionemu.gameserver.model.templates.npcshout.NpcShout;
  import com.aionemu.gameserver.model.templates.npcshout.ShoutEventType;
  import com.aionemu.gameserver.model.templates.npcshout.ShoutGroup;
  import com.aionemu.gameserver.model.templates.npcshout.ShoutList;
  
  import gnu.trove.map.hash.TIntObjectHashMap;
  import javolution.util.FastMap;
  
  /**
   * @author Rolandas
   */
  
  /**
   * <p/>
   * Java class for anonymous complex type.
   * <p/>
   * The following schema fragment specifies the expected content contained within this class.
   * <p/>
   * 
   * <pre>
   * &lt;complexType>
   *   &lt;complexContent>
   *     &lt;restriction base="{http://www.w3.org/2001/XMLSchema}anyType">
   *       &lt;sequence>
   *         &lt;element name="shout_group" type="{}ShoutGroup" maxOccurs="unbounded" minOccurs="0"/>
   *       &lt;/sequence>
   *     &lt;/restriction>
   *   &lt;/complexContent>
   * &lt;/complexType>
   * </pre>
   */
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "", propOrder = { "shoutGroups" })
  @XmlRootElement(name = "npc_shouts")
  public class NpcShoutData {
  
  	@XmlElement(name = "shout_group")
  	protected List<ShoutGroup> shoutGroups;
  	@XmlTransient
  	private TIntObjectHashMap<FastMap<Integer, List<NpcShout>>> shoutsByWorldNpcs = new TIntObjectHashMap<FastMap<Integer, List<NpcShout>>>();
  	@XmlTransient
  	private int count = 0;
  
  	public void afterUnmarshal(Unmarshaller u, Object parent) {
  		for (ShoutGroup group : shoutGroups) {
  			for (int i = group.getShoutNpcs().size() - 1; i >= 0; i--) {
  				ShoutList shoutList = group.getShoutNpcs().get(i);
  				int worldId = shoutList.getRestrictWorld();
  
  				FastMap<Integer, List<NpcShout>> worldShouts = shoutsByWorldNpcs.get(worldId);
  				if (worldShouts == null) {
  					worldShouts = FastMap.newInstance();
  					this.shoutsByWorldNpcs.put(worldId, worldShouts);
  				}
  
  				this.count += shoutList.getNpcShouts().size();
  				for (int j = shoutList.getNpcIds().size() - 1; j >= 0; j--) {
  					int npcId = shoutList.getNpcIds().get(j);
  					List<NpcShout> shouts = new ArrayList<NpcShout>(shoutList.getNpcShouts());
  					if (worldShouts.get(npcId) == null) {
  						worldShouts.put(npcId, shouts);
  					}
  					else {
  						worldShouts.get(npcId).addAll(shouts);
  					}
  					shoutList.getNpcIds().remove(j);
  				}
  				shoutList.getNpcShouts().clear();
  				shoutList.makeNull();
  				group.getShoutNpcs().remove(i);
  			}
  			group.makeNull();
  		}
  		this.shoutGroups.clear();
  		this.shoutGroups = null;
  	}
  
  	public int size() {
  		return this.count;
  	}
  
  	/**
  	 * Get global npc shouts plus world specific shouts. Make sure to clean it after the use.
  	 *
  	 * @return null if not found
  	 */
  	public List<NpcShout> getNpcShouts(int worldId, int npcId) {
  		FastMap<Integer, List<NpcShout>> worldShouts = shoutsByWorldNpcs.get(0);
  
  		if (worldShouts == null || worldShouts.get(npcId) == null) {
  			worldShouts = shoutsByWorldNpcs.get(worldId);
  			if (worldShouts == null || worldShouts.get(npcId) == null) {
  				return null;
  			}
  			return new ArrayList<NpcShout>(worldShouts.get(npcId));
  		}
  
  		List<NpcShout> npcShouts = new ArrayList<NpcShout>(worldShouts.get(npcId));
  		worldShouts = shoutsByWorldNpcs.get(worldId);
  		if (worldShouts == null || worldShouts.get(npcId) == null) {
  			return npcShouts;
  		}
  		npcShouts.addAll(worldShouts.get(npcId));
  
  		return npcShouts;
  	}
  
  	/**
  	 * Lightweight check for shouts, doesn't use memory as {@link #getNpcShouts(int worldId, int npcId)})
  	 */
  	public boolean hasAnyShout(int worldId, int npcId) {
  		FastMap<Integer, List<NpcShout>> worldShouts = shoutsByWorldNpcs.get(0);
  
  		if (worldShouts == null || worldShouts.get(npcId) == null) {
  			worldShouts = shoutsByWorldNpcs.get(worldId);
  			if (worldShouts == null || worldShouts.get(npcId) == null) {
  				return false;
  			}
  		}
  		return true;
  	}
  
  	/**
  	 * Lightweight check for shouts, doesn't use memory as {@link #getNpcShouts(int worldId, int npcId, ShoutEventType type, String pattern, int skillNo)})
  	 */
  	public boolean hasAnyShout(int worldId, int npcId, ShoutEventType type) {
  		List<NpcShout> shouts = getNpcShouts(worldId, npcId);
  		if (shouts == null) {
  			return false;
  		}
  
  		for (NpcShout s : shouts) {
  			if (s.getWhen() == type) {
  				return true;
  			}
  		}
  		return false;
  	}
  
  	/**
  	 * Gets shouts for npc
  	 *
  	 * @param worldId
  	 *            - npc World Id
  	 * @param npcId
  	 *            - npc Id
  	 * @param type
  	 *            - shout event type
  	 * @param pattern
  	 *            - specific pattern; if null, returns all
  	 * @param skillNo
  	 *            - specific skill number; if 0, returns all
  	 */
  	public List<NpcShout> getNpcShouts(int worldId, int npcId, ShoutEventType type, String pattern, int skillNo) {
  		List<NpcShout> shouts = getNpcShouts(worldId, npcId);
  		if (shouts == null) {
  			return null;
  		}
  
  		List<NpcShout> result = new ArrayList<NpcShout>();
  		for (NpcShout s : shouts) {
  			if (s.getWhen() == type) {
  				if (pattern != null && !pattern.equals(s.getPattern())) {
  					continue;
  				}
  				if (skillNo != 0 && skillNo != s.getSkillNo()) {
  					continue;
  				}
  				result.add(s);
  			}
  		}
  		shouts.clear();
  		return result.size() > 0 ? result : null;
  	}
  }
  