content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.dao;
  
  import com.aionemu.commons.database.dao.DAO;
  import com.aionemu.gameserver.model.gameobjects.player.FriendList;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  
  /**
   * @author Ben
   */
  public abstract class FriendListDAO implements DAO {
  
  	/**
  	 * {@inheritDoc}
  	 */
  	@Override
  	public String getClassName() {
  		return FriendListDAO.class.getName();
  	}
  
  	/**
  	 * Loads the friend list for the given player
  	 *
  	 * @param player
  	 *            Player to get friend list of
  	 * @return FriendList for player
  	 */
  	public abstract FriendList load(final Player player);
  
  	/**
  	 * Makes the given players friends
  	 * <ul>
  	 * <li>Note: Adds for both players</li>
  	 * </ul>
  	 *
  	 * @param player
  	 *            Player who is adding
  	 * @param friend
  	 *            Friend to add to the friend list
  	 * @return Success
  	 */
  	public abstract boolean addFriends(final Player player, final Player friend);
  
  	/**
  	 * Deletes the friends from eachothers lists
  	 *
  	 * @param player
  	 *            Player whos is deleting
  	 * @param friendName
  	 *            Name of friend to delete
  	 * @return Success
  	 */
  	public abstract boolean delFriends(final int playerOid, final int friendOid);
  
  	/**
  	 * Set Note for friends
  	 *
  	 * @param player
  	 *            Player whos is set
  	 * @param friendName
  	 *            Name of friend to set
  	 * @return Success
  	 */
  	public abstract void setFriendNote(final int playerId, final int friendId, final String notice);
  }
  