content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.skillengine.effect;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlAttribute;
  import javax.xml.bind.annotation.XmlType;
  
  import com.aionemu.gameserver.controllers.observer.AttackCalcObserver;
  import com.aionemu.gameserver.controllers.observer.AttackShieldObserver;
  import com.aionemu.gameserver.model.Race;
  import com.aionemu.gameserver.skillengine.model.Effect;
  
  /**
   * @author Ever'
   */
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "MpShieldEffect")
  public class MpShieldEffect extends EffectTemplate {
  
  	@XmlAttribute
  	protected int hitdelta;
  	@XmlAttribute
  	protected int hitvalue;
  	@XmlAttribute
  	protected boolean percent;
  	@XmlAttribute
  	protected int radius = 0;
  	@XmlAttribute
  	protected int minradius = 0;
  	@XmlAttribute
  	protected Race condrace = null;
  	@XmlAttribute(name = "mp_value")
  	protected int mp_value;
  
  	@Override
  	public void applyEffect(Effect effect) {
  		if (condrace != null && effect.getEffected().getRace() != condrace) {
  			return;
  		}
  
  		effect.addToEffectedController();
  	}
  
  	@Override
  	public void calculate(Effect effect) {
  		effect.addSucessEffect(this);
  	}
  
  	@Override
  	public void startEffect(final Effect effect) {
  		int skillLvl = effect.getSkillLevel();
  		int valueWithDelta = value + delta * skillLvl;
  		int hitValueWithDelta = hitvalue + hitdelta * skillLvl;
  
  		AttackShieldObserver asObserver = new AttackShieldObserver(hitValueWithDelta, valueWithDelta, percent, effect, hitType, this.getType(), this.hitTypeProb, this.mp_value);
  
  		effect.getEffected().getObserveController().addAttackCalcObserver(asObserver);
  		effect.setAttackShieldObserver(asObserver, position);
  		effect.getEffected().getEffectController().setUnderShield(true);
  	}
  
  	@Override
  	public void endEffect(Effect effect) {
  		AttackCalcObserver acObserver = effect.getAttackShieldObserver(position);
  		if (acObserver != null) {
  			effect.getEffected().getObserveController().removeAttackCalcObserver(acObserver);
  		}
  		effect.getEffected().getEffectController().setUnderShield(false);
  	}
  
  	public int getType() {
  		return 16;
  	}
  }
  