content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.templates.Guides;
  
  import java.util.List;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlAttribute;
  import javax.xml.bind.annotation.XmlElement;
  import javax.xml.bind.annotation.XmlTransient;
  import javax.xml.bind.annotation.XmlType;
  
  import org.apache.commons.lang.StringUtils;
  
  import com.aionemu.gameserver.model.PlayerClass;
  import com.aionemu.gameserver.model.Race;
  
  /**
   * @author xTz
   */
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "GuideTemplate")
  public class GuideTemplate {
  
  	@XmlAttribute(name = "level")
  	private int level;
  	@XmlAttribute(name = "classType")
  	private PlayerClass classType;
  	@XmlAttribute(name = "title")
  	private String title;
  	@XmlAttribute(name = "race")
  	private Race race;
  	@XmlElement(name = "reward_info")
  	private String rewardInfo = StringUtils.EMPTY;
  	@XmlElement(name = "message")
  	private String message = StringUtils.EMPTY;
  	@XmlElement(name = "select")
  	private String select = StringUtils.EMPTY;
  	@XmlElement(name = "survey")
  	private List<SurveyTemplate> surveys;
  	@XmlAttribute(name = "rewardCount")
  	private int rewardCount;
  	@XmlTransient
  	private boolean isActivated = true;
  
  	/**
  	 * @return the level
  	 */
  	public int getLevel() {
  		return this.level;
  	}
  
  	/**
  	 * @return the classId
  	 */
  	public PlayerClass getPlayerClass() {
  		return this.classType;
  	}
  
  	/**
  	 * @return the title
  	 */
  	public String getTitle() {
  		return this.title;
  	}
  
  	/**
  	 * @return the race
  	 */
  	public Race getRace() {
  		return this.race;
  	}
  
  	/**
  	 * @return the surveys
  	 */
  	public List<SurveyTemplate> getSurveys() {
  		return this.surveys;
  	}
  
  	/**
  	 * @return the message
  	 */
  	public String getMessage() {
  		return this.message;
  	}
  
  	/**
  	 * @return the select
  	 */
  	public String getSelect() {
  		return this.select;
  	}
  
  	/**
  	 * @return the select
  	 */
  	public String getRewardInfo() {
  		return this.rewardInfo;
  	}
  
  	public int getRewardCount() {
  		return this.rewardCount;
  	}
  
  	/**
  	 * @return the isActivated
  	 */
  	public boolean isActivated() {
  		return isActivated;
  	}
  
  	/**
  	 * @param isActivated
  	 *            the isActivated to set
  	 */
  	public void setActivated(boolean isActivated) {
  		this.isActivated = isActivated;
  	}
  }
  