content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.loginserver.serverpackets;
  
  import java.util.Map;
  
  import com.aionemu.gameserver.network.aion.AionConnection;
  import com.aionemu.gameserver.network.loginserver.LoginServerConnection;
  import com.aionemu.gameserver.network.loginserver.LsServerPacket;
  
  /**
   * GameServer packet that sends list of logged in accounts
   *
   * @author SoulKeeper
   */
  public class SM_ACCOUNT_LIST extends LsServerPacket {
  
  	/**
  	 * Map with loaded accounts
  	 */
  	private final Map<Integer, AionConnection> accounts;
  
  	/**
  	 * constructs new server packet with specified opcode.
  	 */
  	public SM_ACCOUNT_LIST(Map<Integer, AionConnection> accounts) {
  		super(0x04);
  		this.accounts = accounts;
  	}
  
  	@Override
  	protected void writeImpl(LoginServerConnection con) {
  		writeD(accounts.size());
  		for (AionConnection ac : accounts.values()) {
  			writeS(ac.getAccount().getName());
  		}
  	}
  }
  