content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.templates.panel_cp;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlAttribute;
  import javax.xml.bind.annotation.XmlType;
  
  @XmlType(name = "panel_cp")
  @XmlAccessorType(XmlAccessType.NONE)
  public class PanelCp {
  
  	@XmlAttribute
  	protected int id;
  	@XmlAttribute
  	protected String name;
  	@XmlAttribute(name = "panelType", required = true)
  	private PanelCpType panelCpType;
  	@XmlAttribute
  	protected int learnSkill;
  	@XmlAttribute
  	protected int additionalSkill;
  	@XmlAttribute
  	protected int statsId;
  	@XmlAttribute
  	protected int skillId;
  	@XmlAttribute
  	protected int statValue;
  	@XmlAttribute
  	protected int cost;
  	@XmlAttribute
  	protected int countMax;
  	@XmlAttribute
  	protected int costAdj;
  	@XmlAttribute
  	protected int preCondId;
  	@XmlAttribute
  	protected int preEnchantCount;
  	@XmlAttribute
  	protected int minLevel;
  
  	public int getId() {
  		return this.id;
  	}
  
  	public String getName() {
  		return name;
  	}
  
  	public PanelCpType getPanelCpType() {
  		return panelCpType;
  	}
  
  	public int getLearnSkill() {
  		return learnSkill;
  	}
  
  	public int getAdditionalSkill() {
  		return additionalSkill;
  	}
  
  	public int getStatsId() {
  		return statsId;
  	}
  
  	public int getSkillId() {
  		return skillId;
  	}
  
  	public int getStatValue() {
  		return statValue;
  	}
  
  	public int getCost() {
  		return cost;
  	}
  
  	public int getCountMax() {
  		return countMax;
  	}
  
  	public int getCostAdj() {
  		return costAdj;
  	}
  
  	public int getPreCondId() {
  		return preCondId;
  	}
  
  	public int getPreEnchantCount() {
  		return preEnchantCount;
  	}
  
  	public int getMinLevel() {
  		return minLevel;
  	}
  }
  