content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.templates.quest;
  
  import java.util.ArrayList;
  import java.util.List;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlAttribute;
  import javax.xml.bind.annotation.XmlElement;
  import javax.xml.bind.annotation.XmlType;
  
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "Rewards", propOrder = { "selectableRewardItem", "rewardItem" })
  public class Rewards {
  
  	@XmlElement(name = "selectable_reward_item")
  	protected List<QuestItems> selectableRewardItem;
  	@XmlElement(name = "reward_item")
  	protected List<QuestItems> rewardItem;
  	@XmlAttribute
  	protected Integer gold;
  	@XmlAttribute
  	protected Integer exp;
  	@XmlAttribute(name = "reward_abyss_point")
  	protected Integer rewardAbyssPoint;
  	@XmlAttribute(name = "reward_glory_point")
  	protected Integer rewardGloryPoint;
  	@XmlAttribute(name = "reward_abyss_op_point")
  	protected Integer rewardAbyssOpPoint;
  	@XmlAttribute(name = "expBoost")
  	protected Integer expBoost;
  	@XmlAttribute(name = "reward_creativity_point")
  	protected Integer rewardCP;
  	@XmlAttribute
  	protected Integer title;
  	@XmlAttribute(name = "extend_inventory")
  	protected Integer extendInventory;
  	@XmlAttribute(name = "extend_stigma")
  	protected Integer extendStigma;
  
  	/**
  	 * Gets the value of the selectableRewardItem property.
  	 * <p/>
  	 * This accessor method returns a reference to the live list, not a snapshot. Therefore any modification you make to the returned list will be present inside the JAXB object. This is why there is
  	 * not a <CODE>set</CODE> method for the selectableRewardItem property.
  	 * <p/>
  	 * For example, to add a new item, do as follows:
  	 * <p/>
  	 * 
  	 * <pre>
  	 * getSelectableRewardItem().add(newItem);
  	 * </pre>
  	 * <p/>
  	 * Objects of the following type(s) are allowed in the list {@link QuestItems }
  	 */
  	public List<QuestItems> getSelectableRewardItem() {
  		if (selectableRewardItem == null) {
  			selectableRewardItem = new ArrayList<QuestItems>();
  		}
  		return this.selectableRewardItem;
  	}
  
  	/**
  	 * Gets the value of the rewardItem property.
  	 * <p/>
  	 * This accessor method returns a reference to the live list, not a snapshot. Therefore any modification you make to the returned list will be present inside the JAXB object. This is why there is
  	 * not a <CODE>set</CODE> method for the rewardItem property.
  	 * <p/>
  	 * For example, to add a new item, do as follows:
  	 * <p/>
  	 * 
  	 * <pre>
  	 * getRewardItem().add(newItem);
  	 * </pre>
  	 * <p/>
  	 * Objects of the following type(s) are allowed in the list {@link QuestItems }
  	 */
  	public List<QuestItems> getRewardItem() {
  		if (rewardItem == null) {
  			rewardItem = new ArrayList<QuestItems>();
  		}
  		return this.rewardItem;
  	}
  
  	/**
  	 * Gets the value of the gold property.
  	 *
  	 * @return possible object is {@link Integer }
  	 */
  	public Integer getGold() {
  		return gold;
  	}
  
  	/**
  	 * Gets the value of the exp property.
  	 *
  	 * @return possible object is {@link Integer }
  	 */
  	public Integer getExp() {
  		return exp;
  	}
  
  	/**
  	 * Gets the value of the rewardAbyssPoint property.
  	 *
  	 * @return possible object is {@link Integer }
  	 */
  	public Integer getRewardAbyssPoint() {
  		return rewardAbyssPoint;
  	}
  
  	/**
  	 * Gets the value of the rewardPrestigePoint property.
  	 *
  	 * @return possible object is {@link Integer }
  	 */
  	public Integer getRewardGloryPoint() {
  		return rewardGloryPoint;
  	}
  
  	/**
  	 * Gets the value of the rewardAbyssOperationsPoint property.
  	 *
  	 * @return possible object is {@link Integer }
  	 */
  	public Integer getRewardAbyssOpPoint() {
  		return rewardAbyssOpPoint;
  	}
  
  	/**
  	 * Gets the value of the rewardGrowthEnergy property.
  	 *
  	 * @return possible object is {@link Integer }
  	 */
  	public Integer getExpBoost() {
  		return expBoost;
  	}
  
  	/**
  	 * Gets the value of the rewardCP property.
  	 *
  	 * @return possible object is {@link Integer }
  	 */
  	public Integer getRewardCP() {
  		return rewardCP;
  	}
  
  	/**
  	 * Gets the value of the title property.
  	 *
  	 * @return possible object is {@link Integer }
  	 */
  	public Integer getTitle() {
  		return title;
  	}
  
  	/**
  	 * @return the extendInventory
  	 */
  	public Integer getExtendInventory() {
  		return extendInventory;
  	}
  
  	/**
  	 * @return the extendStigma
  	 */
  	public Integer getExtendStigma() {
  		return extendStigma;
  	}
  }
  