content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.skillengine.effect;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlType;
  
  import com.aionemu.gameserver.controllers.attack.AttackUtil;
  import com.aionemu.gameserver.model.gameobjects.Creature;
  import com.aionemu.gameserver.model.stats.container.StatEnum;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS.LOG;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS.TYPE;
  import com.aionemu.gameserver.skillengine.model.Effect;
  
  /**
   * @author ATracer
   * @author kecimis
   */
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "BleedEffect")
  public class BleedEffect extends AbstractOverTimeEffect {
  
  	@Override
  	public void calculate(Effect effect) {
  		super.calculate(effect, StatEnum.BLEED_RESISTANCE, null);
  	}
  
  	@Override
  	public void startEffect(final Effect effect) {
  		int valueWithDelta = value + delta * effect.getSkillLevel();
  		int critAddDmg = this.critAddDmg2 + this.critAddDmg1 * effect.getSkillLevel();
  		int finalDamage = AttackUtil.calculateMagicalOverTimeSkillResult(effect, valueWithDelta, element, this.position, false, this.critProbMod2, critAddDmg);
  		effect.setReservedInt(position, finalDamage);
  		super.startEffect(effect, AbnormalState.BLEED);
  	}
  
  	@Override
  	public void endEffect(Effect effect) {
  		super.endEffect(effect, AbnormalState.BLEED);
  	}
  
  	@Override
  	public void onPeriodicAction(Effect effect) {
  		Creature effected = effect.getEffected();
  		Creature effector = effect.getEffector();
  		effected.getController().onAttack(effector, effect.getSkillId(), TYPE.DAMAGE, effect.getReservedInt(position), false, LOG.BLEED);
  		effected.getObserveController().notifyDotAttackedObservers(effector, effect);
  	}
  }
  