content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   * Aion-Lightning is free software: you can redistribute it and/or modify it
   * under the terms of the GNU General Public License as published by the Free
   * Software Foundation, either version 3 of the License, or (at your option) any
   * later version.
   *
   * Aion-Lightning is distributed in the hope that it will be useful, but WITHOUT
   * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
   * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
   * details. * You should have received a copy of the GNU General Public License
   * along with Aion-Lightning. If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.cubics;
  
  import com.aionemu.gameserver.model.gameobjects.PersistentState;
  
  /**
   * @author Phantom_KNA
   */
  public class PlayerMCEntry extends MCEntry {
  
  	private PersistentState persistentState;
  
  	public PlayerMCEntry(int cubeid, int rank, int level, int stat_value, int category,
  		PersistentState paramPersistentState) {
  		super(cubeid, rank, level, stat_value, category);
  		this.persistentState = paramPersistentState;
  	}
  
  	public PersistentState getPersistentState() {
  		return persistentState;
  	}
  
  	public void setPersistentState(PersistentState persistentState) {
  		switch (persistentState) {
  		case DELETED:
  			if (persistentState == PersistentState.NEW) {
  				persistentState = PersistentState.NOACTION;
  			} else {
  				persistentState = PersistentState.DELETED;
  			}
  			break;
  		case UPDATE_REQUIRED:
  			if (persistentState != PersistentState.NEW) {
  				persistentState = PersistentState.UPDATE_REQUIRED;
  			}
  			break;
  		case NOACTION:
  			break;
  		default:
  			this.persistentState = persistentState;
  			break;
  		}
  	}
  }
  