content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  
  package ai.events;
  
  import java.util.Random;
  
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.ai2.NpcAI2;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_DIALOG_WINDOW;
  import com.aionemu.gameserver.skillengine.SkillEngine;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  
  /**
   * @author Master
   */
  @AIName("buffer")
  // 831857, 831858
  public class BufferEventAI2 extends NpcAI2 {
  
  	@Override
  	protected void handleDialogStart(Player player) {
  		PacketSendUtility.sendPacket(player, new SM_DIALOG_WINDOW(getObjectId(), 1011));
  	}
  
  	@Override
  	public boolean onDialogSelect(Player player, int dialogId, int questId, int exp) {
  		switch (dialogId) {
  			case 10000: {
  				int[] rr = { 2, 2, 1, 1, 1 };
  				Random rand = new Random();
  
  				int skillLevel = 1;
  				getOwner().setTarget(player);
  
  				int skillId1 = 20950; // Blessing of Rock I SKILLID:20950
  				int skillId2 = 20950; // Blessing of Health I
  
  				if (rr[rand.nextInt(4)] == 2) {
  					SkillEngine.getInstance().getSkill(getOwner(), skillId1, skillLevel, player).useWithoutPropSkill();
  				}
  				else {
  					if (rand.nextInt(1) == 0) {
  						SkillEngine.getInstance().getSkill(getOwner(), skillId1, skillLevel, player).useWithoutPropSkill();
  					}
  					else {
  						SkillEngine.getInstance().getSkill(getOwner(), skillId2, skillLevel, player).useWithoutPropSkill();
  					}
  				}
  
  				break;
  			}
  		}
  		return true;
  	}
  }
  