content: package net.minecraft.client.renderer.entity.layers;
  
  import net.minecraft.client.model.ModelCreeper;
  import net.minecraft.client.renderer.GlStateManager;
  import net.minecraft.client.renderer.entity.RenderCreeper;
  import net.minecraft.entity.monster.EntityCreeper;
  import net.minecraft.util.ResourceLocation;
  
  public class LayerCreeperCharge implements LayerRenderer<EntityCreeper> {
      private static final ResourceLocation LIGHTNING_TEXTURE = new ResourceLocation("textures/entity/creeper/creeper_armor.png");
      private final RenderCreeper creeperRenderer;
      private final ModelCreeper creeperModel = new ModelCreeper(2.0F);
  
      public LayerCreeperCharge(RenderCreeper creeperRendererIn) {
          this.creeperRenderer = creeperRendererIn;
      }
  
      public void doRenderLayer(EntityCreeper entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale) {
          if (entitylivingbaseIn.getPowered()) {
              boolean flag = entitylivingbaseIn.isInvisible();
              GlStateManager.depthMask(!flag);
              this.creeperRenderer.bindTexture(LIGHTNING_TEXTURE);
              GlStateManager.matrixMode(5890);
              GlStateManager.loadIdentity();
              float f = (float) entitylivingbaseIn.ticksExisted + partialTicks;
              GlStateManager.translate(f * 0.01F, f * 0.01F, 0.0F);
              GlStateManager.matrixMode(5888);
              GlStateManager.enableBlend();
              float f1 = 0.5F;
              GlStateManager.color(f1, f1, f1, 1.0F);
              GlStateManager.disableLighting();
              GlStateManager.blendFunc(1, 1);
              this.creeperModel.setModelAttributes(this.creeperRenderer.getMainModel());
              this.creeperModel.render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
              GlStateManager.matrixMode(5890);
              GlStateManager.loadIdentity();
              GlStateManager.matrixMode(5888);
              GlStateManager.enableLighting();
              GlStateManager.disableBlend();
              GlStateManager.depthMask(flag);
          }
      }
  
      public boolean shouldCombineTextures() {
          return false;
      }
  }
  