content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.controllers.observer;
  
  import com.aionemu.gameserver.configs.main.GeoDataConfig;
  import com.aionemu.gameserver.geoEngine.collision.CollisionIntention;
  import com.aionemu.gameserver.geoEngine.collision.CollisionResult;
  import com.aionemu.gameserver.geoEngine.collision.CollisionResults;
  import com.aionemu.gameserver.geoEngine.scene.Spatial;
  import com.aionemu.gameserver.model.gameobjects.Creature;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  
  /**
   * @author Rolandas
   */
  public class CollisionDieActor extends AbstractCollisionObserver implements IActor {
  
  	private boolean isEnabled = true;
  
  	public CollisionDieActor(Creature creature, Spatial geometry) {
  		super(creature, geometry, CollisionIntention.MATERIAL.getId());
  	}
  
  	@Override
  	public void setEnabled(boolean enable) {
  		isEnabled = enable;
  	}
  
  	@Override
  	public void onMoved(CollisionResults collisionResults) {
  		if (isEnabled && collisionResults.size() != 0) {
  			if (GeoDataConfig.GEO_MATERIALS_SHOWDETAILS && creature instanceof Player) {
  				Player player = (Player) creature;
  				if (player.isGM()) {
  					CollisionResult result = collisionResults.getClosestCollision();
  					PacketSendUtility.sendMessage(player, "Entered " + result.getGeometry().getName());
  				}
  			}
  			act();
  		}
  	}
  
  	@Override
  	public void act() {
  		if (isEnabled) {
  			creature.getController().die();
  		}
  	}
  
  	@Override
  	public void abort() {
  		// Nothing to do
  	}
  }
  