content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.gameobjects.player.ranking;
  
  import com.aionemu.gameserver.model.gameobjects.PersistentState;
  
  public class ArenaOfDisciplineRank {
  
  	private int rank;
  	private int bestRank;
  
  	private int points;
  	private int lastPoints;
  	private int highPoints;
  	private int lowPoints;
  
  	private int possitionMatch;
  
  	private PersistentState persistentState;
  
  	public ArenaOfDisciplineRank(int rank, int bestRank, int points, int lastPoints, int highPoints, int lowPoints, int possitionMatch) {
  		this.rank = rank;
  		this.bestRank = bestRank;
  		this.points = points;
  		this.lastPoints = lastPoints;
  		this.highPoints = highPoints;
  		this.lowPoints = lowPoints;
  		this.possitionMatch = possitionMatch;
  	}
  
  	public int getRank() {
  		return rank;
  	}
  
  	public int getBestRank() {
  		return bestRank;
  	}
  
  	public int getPoints() {
  		return points;
  	}
  
  	public int getLastPoints() {
  		return lastPoints;
  	}
  
  	public int getHighPoints() {
  		return highPoints;
  	}
  
  	public int getLowPoints() {
  		return lowPoints;
  	}
  
  	public int getPossitionMatch() {
  		return possitionMatch;
  	}
  
  	public void setRank(int rank) {
  		this.rank = rank;
  	}
  
  	public void setBestRank(int rank) {
  		this.bestRank = rank;
  	}
  
  	public void setPoints(int pts) {
  		this.points = pts;
  	}
  
  	public void setLastPoints(int pts) {
  		this.lastPoints = pts;
  	}
  
  	public void setHighPoints(int pts) {
  		this.highPoints = pts;
  	}
  
  	public void setLowPoints(int pts) {
  		this.lowPoints = pts;
  	}
  
  	public void setPossitionMatch(int pos) {
  		this.possitionMatch = pos;
  	}
  
  	/**
  	 * @return the persistentState
  	 */
  	public PersistentState getPersistentState() {
  		return persistentState;
  	}
  
  	/**
  	 * @param persistentState the persistentState to set
  	 */
  	public void setPersistentState(PersistentState persistentState) {
  		if (persistentState != PersistentState.UPDATE_REQUIRED || this.persistentState != PersistentState.NEW)
  			this.persistentState = persistentState;
  	}
  }
  