content: package net.minecraft.client.renderer.entity.layers;
  
  import net.minecraft.block.material.Material;
  import net.minecraft.block.state.IBlockState;
  import net.minecraft.client.Minecraft;
  import net.minecraft.client.renderer.BlockRendererDispatcher;
  import net.minecraft.client.renderer.GlStateManager;
  import net.minecraft.client.renderer.OpenGlHelper;
  import net.minecraft.client.renderer.entity.RenderEnderman;
  import net.minecraft.client.renderer.texture.TextureMap;
  import net.minecraft.entity.monster.EntityEnderman;
  
  public class LayerHeldBlock implements LayerRenderer<EntityEnderman> {
      private final RenderEnderman endermanRenderer;
  
      public LayerHeldBlock(RenderEnderman endermanRendererIn) {
          this.endermanRenderer = endermanRendererIn;
      }
  
      public void doRenderLayer(EntityEnderman entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale) {
          IBlockState iblockstate = entitylivingbaseIn.getHeldBlockState();
  
          if (iblockstate.getBlock().getMaterial() != Material.air) {
              BlockRendererDispatcher blockrendererdispatcher = Minecraft.getMinecraft().getBlockRendererDispatcher();
              GlStateManager.enableRescaleNormal();
              GlStateManager.pushMatrix();
              GlStateManager.translate(0.0F, 0.6875F, -0.75F);
              GlStateManager.rotate(20.0F, 1.0F, 0.0F, 0.0F);
              GlStateManager.rotate(45.0F, 0.0F, 1.0F, 0.0F);
              GlStateManager.translate(0.25F, 0.1875F, 0.25F);
              float f = 0.5F;
              GlStateManager.scale(-f, -f, f);
              int i = entitylivingbaseIn.getBrightnessForRender(partialTicks);
              int j = i % 65536;
              int k = i / 65536;
              OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) j, (float) k);
              GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
              this.endermanRenderer.bindTexture(TextureMap.locationBlocksTexture);
              blockrendererdispatcher.renderBlockBrightness(iblockstate, 1.0F);
              GlStateManager.popMatrix();
              GlStateManager.disableRescaleNormal();
          }
      }
  
      public boolean shouldCombineTextures() {
          return false;
      }
  }
  