content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.gameobjects;
  
  import javax.annotation.Nullable;
  
  import com.google.common.base.Function;
  
  /**
   * This is the base class for all "in-game" objects, that player can interact with, such as: npcs, monsters, players, items.<br>
   * <br>
   * Each AionObject is uniquely identified by objectId.
   *
   * @author -Nemesiss-, SoulKeeper
   */
  public abstract class AionObject {
  
  	public static Function<AionObject, Integer> OBJECT_TO_ID_TRANSFORMER = new Function<AionObject, Integer>() {
  
  		@Override
  		public Integer apply(@Nullable AionObject input) {
  			return input != null ? input.getObjectId() : null;
  		}
  	};
  	/**
  	 * Unique id, for all game objects such as: items, players, monsters.
  	 */
  	private Integer objectId;
  
  	public AionObject(Integer objId) {
  		this.objectId = objId;
  	}
  
  	/**
  	 * Returns unique ObjectId of AionObject
  	 *
  	 * @return Int ObjectId
  	 */
  	public Integer getObjectId() {
  		return objectId;
  	}
  
  	/**
  	 * Returns name of the object.<br>
  	 * Unique for players, common for NPCs, items, etc
  	 *
  	 * @return name of the object
  	 */
  	public abstract String getName();
  }
  