content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.clientpackets;
  
  import com.aionemu.gameserver.network.aion.AionClientPacket;
  import com.aionemu.gameserver.network.aion.AionConnection.State;
  
  /**
   * @author FrozenKiller
   */
  
  public class CM_SAVE_EQUIPMENT_SETTINGS extends AionClientPacket {
  
  	private int slotId;
  	private int show;
  	private int weaponRight;
  	private int weaponLeft;
  	private int head;
  	private int oberteil;
  	private int hand;
  	private int schuhe;
  	private int ohrringL;
  	private int ohrringR;
  	private int ringL;
  	private int ringR;
  	private int kette;
  	private int schulter;
  	private int hose;
  	private int machtscherbeR;
  	private int machtscherbeL;
  	private int fluegel;
  	private int guertel;
  	private int feder;
  	private int armband;
  	private int unk1;
  	private int unk2;
  	private int unk3;
  
  	public CM_SAVE_EQUIPMENT_SETTINGS(int opcode, State state, State... restStates) {
  		super(opcode, state, restStates);
  	}
  
  	@Override
  	protected void readImpl() {
  		slotId = readD();
  		show = readD();
  		weaponRight = readD();
  		weaponLeft = readD();
  
  		head = readD();
  		oberteil = readD(); // Oberteil
  		hand = readD(); // Hand
  		schuhe = readD(); // Schuhe
  
  		ohrringL = readD(); // Ohrring Links
  		ohrringR = readD(); // Ohrring Rechts
  		ringL = readD(); // Ring Links
  		ringR = readD(); // Ring Rechts
  
  		kette = readD(); // Kette
  		schulter = readD(); // Schulter
  		hose = readD(); // Hose
  		machtscherbeR = readD(); // Machtscherbe Rechts
  
  		machtscherbeL = readD(); // Machtscherbe Links
  		fluegel = readD(); // Fluegel
  		guertel = readD(); // Guertel
  		unk1 = readD();
  
  		unk2 = readD();
  		feder = readD(); // Feder
  		unk3 = readD();
  		armband = readD(); // Armband
  	}
  
  	@Override
  	protected void runImpl() {
  		System.out.println(slotId + " | " + show + " | " + weaponRight + " | " + weaponLeft + " | " + head + " | " + oberteil + " | " + hand + " | " + schuhe + " | " + ohrringL + " | " + ohrringR + " | " + ringL + " | " + ringR + " | " + kette + " | " + schulter + " | " + hose + " | " + machtscherbeR + " | " + machtscherbeL + " | " + fluegel + " | " + guertel + " | " + unk1 + " | " + unk2 + " | " + feder + " | " + unk3 + " | " + armband);
  	}
  }
  