content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.templates;
  
  import javax.xml.bind.Unmarshaller;
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlAttribute;
  import javax.xml.bind.annotation.XmlType;
  
  /**
   * @author ATracer
   */
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "BoundRadius")
  public class BoundRadius {
  
  	@XmlAttribute
  	private float front;
  	@XmlAttribute
  	private float side;
  	@XmlAttribute
  	private float upper;
  	private float collision;
  	public static final BoundRadius DEFAULT = new BoundRadius(0f, 0f, 0f);
  
  	public BoundRadius() {
  	}
  
  	/**
  	 * @param front
  	 * @param side
  	 * @param upper
  	 */
  	public BoundRadius(float front, float side, float upper) {
  		this.front = front;
  		this.side = side;
  		this.upper = upper;
  		calculateCollision(front, side);
  	}
  
  	/**
  	 * @param u
  	 * @param parent
  	 */
  	protected void afterUnmarshal(Unmarshaller u, Object parent) {
  		calculateCollision(front, side);
  	}
  
  	/**
  	 * @param front
  	 * @param side
  	 */
  	protected void calculateCollision(float front, float side) {
  		this.collision = (float) Math.sqrt(side * front);
  	}
  
  	public float getFront() {
  		return front;
  	}
  
  	public float getSide() {
  		return side;
  	}
  
  	public float getUpper() {
  		return upper;
  	}
  
  	public float getCollision() {
  		return collision;
  	}
  }
  