content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai.instance.azoturanFortress;
  
  import java.util.concurrent.atomic.AtomicBoolean;
  
  import com.aionemu.gameserver.utils.ThreadPoolManager;
  import com.aionemu.gameserver.ai2.AI2Actions;
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.model.gameobjects.Creature;
  
  import ai.AggressiveNpcAI2;
  
  /**
   * @author Antraxx
   */
  @AIName("betrayericaronix")
  public class BetrayerIcaronixAI2 extends AggressiveNpcAI2 {
  
  	private AtomicBoolean isStartEvent = new AtomicBoolean(false);
  
  	@Override
  	protected void handleAttack(Creature creature) {
  		super.handleAttack(creature);
  		checkPercentage(getLifeStats().getHpPercentage());
  	}
  
  	private void checkPercentage(int hpPercentage) {
  		if (hpPercentage <= 50) {
  			if (isStartEvent.compareAndSet(false, true)) {
  				scheduleSpawnIcaronixTheBetrayer(this.getPosition().getX(), this.getPosition().getY(), this.getPosition().getZ(), this.getPosition().getHeading());
  				AI2Actions.deleteOwner(this);
  			}
  		}
  	}
  
  	/**
  	 * @param h
  	 */
  	private void scheduleSpawnIcaronixTheBetrayer(final float x, final float y, final float z, final byte h) {
  		ThreadPoolManager.getInstance().schedule(new Runnable() {
  
  			@Override
  			public void run() {
  				spawn(214599, x, y, z, h);
  			}
  		}, 5000);
  	}
  }
  