content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.skillengine.effect;
  
  import java.util.concurrent.Future;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlAttribute;
  import javax.xml.bind.annotation.XmlType;
  
  import com.aionemu.gameserver.model.TaskId;
  import com.aionemu.gameserver.model.gameobjects.Summon;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.model.summons.SummonMode;
  import com.aionemu.gameserver.model.summons.UnsummonType;
  import com.aionemu.gameserver.services.summons.SummonsService;
  import com.aionemu.gameserver.skillengine.model.Effect;
  import com.aionemu.gameserver.utils.ThreadPoolManager;
  
  /**
   * @author Simple
   */
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "SummonEffect")
  public class SummonEffect extends EffectTemplate {
  
  	@XmlAttribute(name = "npc_id", required = true)
  	protected int npcId;
  	@XmlAttribute(name = "time", required = true)
  	protected int time; // in seconds
  
  	@Override
  	public void applyEffect(Effect effect) {
  		Player effected = (Player) effect.getEffected();
  		SummonsService.createSummon(effected, npcId, effect.getSkillId(), effect.getSkillLevel(), time);
  		if ((time > 0) && (effect.getEffected() instanceof Player)) {
  			final Player effector = (Player) effect.getEffected();
  			final Summon summon = effector.getSummon();
  			Future<?> task = ThreadPoolManager.getInstance().schedule(new Runnable() {
  
  				@Override
  				public void run() {
  					if ((summon != null) && (summon.isSpawned())) {
  						SummonsService.doMode(SummonMode.RELEASE, summon, UnsummonType.UNSPECIFIED);
  					}
  				}
  			}, time * 1000);
  			summon.getController().addTask(TaskId.DESPAWN, task);
  		}
  	}
  
  	@Override
  	public void calculate(Effect effect) {
  		effect.addSucessEffect(this);
  	}
  }
  