content: package net.minecraft.client.model;
  
  import net.minecraft.entity.Entity;
  import net.minecraft.util.MathHelper;
  
  public class ModelCreeper extends ModelBase {
      public ModelRenderer head;
      public ModelRenderer creeperArmor;
      public ModelRenderer body;
      public ModelRenderer leg1;
      public ModelRenderer leg2;
      public ModelRenderer leg3;
      public ModelRenderer leg4;
  
      public ModelCreeper() {
          this(0.0F);
      }
  
      public ModelCreeper(float p_i46366_1_) {
          int i = 6;
          this.head = new ModelRenderer(this, 0, 0);
          this.head.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, p_i46366_1_);
          this.head.setRotationPoint(0.0F, (float) i, 0.0F);
          this.creeperArmor = new ModelRenderer(this, 32, 0);
          this.creeperArmor.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, p_i46366_1_ + 0.5F);
          this.creeperArmor.setRotationPoint(0.0F, (float) i, 0.0F);
          this.body = new ModelRenderer(this, 16, 16);
          this.body.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, p_i46366_1_);
          this.body.setRotationPoint(0.0F, (float) i, 0.0F);
          this.leg1 = new ModelRenderer(this, 0, 16);
          this.leg1.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, p_i46366_1_);
          this.leg1.setRotationPoint(-2.0F, (float) (12 + i), 4.0F);
          this.leg2 = new ModelRenderer(this, 0, 16);
          this.leg2.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, p_i46366_1_);
          this.leg2.setRotationPoint(2.0F, (float) (12 + i), 4.0F);
          this.leg3 = new ModelRenderer(this, 0, 16);
          this.leg3.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, p_i46366_1_);
          this.leg3.setRotationPoint(-2.0F, (float) (12 + i), -4.0F);
          this.leg4 = new ModelRenderer(this, 0, 16);
          this.leg4.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, p_i46366_1_);
          this.leg4.setRotationPoint(2.0F, (float) (12 + i), -4.0F);
      }
  
      public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale) {
          this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale, entityIn);
          this.head.render(scale);
          this.body.render(scale);
          this.leg1.render(scale);
          this.leg2.render(scale);
          this.leg3.render(scale);
          this.leg4.render(scale);
      }
  
      public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) {
          this.head.rotateAngleY = netHeadYaw / (180F / (float) Math.PI);
          this.head.rotateAngleX = headPitch / (180F / (float) Math.PI);
          this.leg1.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F) * 1.4F * limbSwingAmount;
          this.leg2.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F + (float) Math.PI) * 1.4F * limbSwingAmount;
          this.leg3.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F + (float) Math.PI) * 1.4F * limbSwingAmount;
          this.leg4.rotateAngleX = MathHelper.cos(limbSwing * 0.6662F) * 1.4F * limbSwingAmount;
      }
  }
  