content: package net.minecraft.client.model;
  
  import net.minecraft.entity.Entity;
  import net.minecraft.entity.EntityLivingBase;
  import net.minecraft.entity.passive.EntitySheep;
  
  public class ModelSheep1 extends ModelQuadruped {
      private float headRotationAngleX;
  
      public ModelSheep1() {
          super(12, 0.0F);
          this.head = new ModelRenderer(this, 0, 0);
          this.head.addBox(-3.0F, -4.0F, -4.0F, 6, 6, 6, 0.6F);
          this.head.setRotationPoint(0.0F, 6.0F, -8.0F);
          this.body = new ModelRenderer(this, 28, 8);
          this.body.addBox(-4.0F, -10.0F, -7.0F, 8, 16, 6, 1.75F);
          this.body.setRotationPoint(0.0F, 5.0F, 2.0F);
          float f = 0.5F;
          this.leg1 = new ModelRenderer(this, 0, 16);
          this.leg1.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, f);
          this.leg1.setRotationPoint(-3.0F, 12.0F, 7.0F);
          this.leg2 = new ModelRenderer(this, 0, 16);
          this.leg2.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, f);
          this.leg2.setRotationPoint(3.0F, 12.0F, 7.0F);
          this.leg3 = new ModelRenderer(this, 0, 16);
          this.leg3.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, f);
          this.leg3.setRotationPoint(-3.0F, 12.0F, -5.0F);
          this.leg4 = new ModelRenderer(this, 0, 16);
          this.leg4.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, f);
          this.leg4.setRotationPoint(3.0F, 12.0F, -5.0F);
      }
  
      public void setLivingAnimations(EntityLivingBase entitylivingbaseIn, float p_78086_2_, float p_78086_3_, float partialTickTime) {
          super.setLivingAnimations(entitylivingbaseIn, p_78086_2_, p_78086_3_, partialTickTime);
          this.head.rotationPointY = 6.0F + ((EntitySheep) entitylivingbaseIn).getHeadRotationPointY(partialTickTime) * 9.0F;
          this.headRotationAngleX = ((EntitySheep) entitylivingbaseIn).getHeadRotationAngleX(partialTickTime);
      }
  
      public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) {
          super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
          this.head.rotateAngleX = this.headRotationAngleX;
      }
  }
  