content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.dataholders;
  
  import java.util.List;
  
  import javax.xml.bind.Unmarshaller;
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlElement;
  import javax.xml.bind.annotation.XmlElements;
  import javax.xml.bind.annotation.XmlRootElement;
  import javax.xml.bind.annotation.XmlTransient;
  import javax.xml.bind.annotation.XmlType;
  
  import com.aionemu.gameserver.model.templates.housing.HousingChair;
  import com.aionemu.gameserver.model.templates.housing.HousingEmblem;
  import com.aionemu.gameserver.model.templates.housing.HousingJukeBox;
  import com.aionemu.gameserver.model.templates.housing.HousingMoveableItem;
  import com.aionemu.gameserver.model.templates.housing.HousingMovieJukeBox;
  import com.aionemu.gameserver.model.templates.housing.HousingNpc;
  import com.aionemu.gameserver.model.templates.housing.HousingPassiveItem;
  import com.aionemu.gameserver.model.templates.housing.HousingPicture;
  import com.aionemu.gameserver.model.templates.housing.HousingPostbox;
  import com.aionemu.gameserver.model.templates.housing.HousingStorage;
  import com.aionemu.gameserver.model.templates.housing.HousingUseableItem;
  import com.aionemu.gameserver.model.templates.housing.PlaceableHouseObject;
  
  import gnu.trove.map.hash.TIntObjectHashMap;
  
  /**
   * @author Rolandas
   */
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "", propOrder = { "housingObjects" })
  @XmlRootElement(name = "housing_objects")
  public class HousingObjectData {
  
  	@XmlElements({ @XmlElement(name = "postbox", type = HousingPostbox.class), @XmlElement(name = "use_item", type = HousingUseableItem.class), @XmlElement(name = "move_item", type = HousingMoveableItem.class), @XmlElement(name = "chair", type = HousingChair.class), @XmlElement(name = "picture", type = HousingPicture.class), @XmlElement(name = "passive", type = HousingPassiveItem.class), @XmlElement(name = "npc", type = HousingNpc.class), @XmlElement(name = "storage", type = HousingStorage.class), @XmlElement(name = "jukebox", type = HousingJukeBox.class), @XmlElement(name = "moviejukebox", type = HousingMovieJukeBox.class), @XmlElement(name = "emblem", type = HousingEmblem.class) })
  	protected List<PlaceableHouseObject> housingObjects;
  	@XmlTransient
  	protected TIntObjectHashMap<PlaceableHouseObject> objectTemplatesById = new TIntObjectHashMap<PlaceableHouseObject>();
  
  	void afterUnmarshal(Unmarshaller u, Object parent) {
  		if (housingObjects == null) {
  			return;
  		}
  		for (PlaceableHouseObject obj : housingObjects) {
  			objectTemplatesById.put(obj.getTemplateId(), obj);
  		}
  
  		housingObjects.clear();
  		housingObjects = null;
  	}
  
  	public int size() {
  		return objectTemplatesById.size();
  	}
  
  	public PlaceableHouseObject getTemplateById(int templateId) {
  		return objectTemplatesById.get(templateId);
  	}
  }
  