content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.dataholders;
  
  import java.util.List;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlElement;
  import javax.xml.bind.annotation.XmlElements;
  import javax.xml.bind.annotation.XmlRootElement;
  
  import com.aionemu.gameserver.questEngine.handlers.models.CraftingRewardsData;
  import com.aionemu.gameserver.questEngine.handlers.models.FountainRewardsData;
  import com.aionemu.gameserver.questEngine.handlers.models.ItemCollectingData;
  import com.aionemu.gameserver.questEngine.handlers.models.ItemOrdersData;
  import com.aionemu.gameserver.questEngine.handlers.models.KillInWorldData;
  import com.aionemu.gameserver.questEngine.handlers.models.KillSpawnedData;
  import com.aionemu.gameserver.questEngine.handlers.models.MonsterHuntData;
  import com.aionemu.gameserver.questEngine.handlers.models.RelicRewardsData;
  import com.aionemu.gameserver.questEngine.handlers.models.ReportToData;
  import com.aionemu.gameserver.questEngine.handlers.models.ReportToManyData;
  import com.aionemu.gameserver.questEngine.handlers.models.SkillUseData;
  import com.aionemu.gameserver.questEngine.handlers.models.WorkOrdersData;
  import com.aionemu.gameserver.questEngine.handlers.models.XMLQuest;
  import com.aionemu.gameserver.questEngine.handlers.models.XmlQuestData;
  
  /**
   * @author MrPoke
   */
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlRootElement(name = "quest_scripts")
  public class XMLQuests {
  
  	@XmlElements({ @XmlElement(name = "report_to", type = ReportToData.class), @XmlElement(name = "monster_hunt", type = MonsterHuntData.class), @XmlElement(name = "xml_quest", type = XmlQuestData.class), @XmlElement(name = "item_collecting", type = ItemCollectingData.class), @XmlElement(name = "relic_rewards", type = RelicRewardsData.class), @XmlElement(name = "crafting_rewards", type = CraftingRewardsData.class), @XmlElement(name = "report_to_many", type = ReportToManyData.class), @XmlElement(name = "kill_in_world", type = KillInWorldData.class), @XmlElement(name = "skill_use", type = SkillUseData.class), @XmlElement(name = "kill_spawned", type = KillSpawnedData.class),
  		// @XmlElement(name = "mentor_monster_hunt", type = MentorMonsterHuntData.class),
  		@XmlElement(name = "fountain_rewards", type = FountainRewardsData.class), @XmlElement(name = "item_order", type = ItemOrdersData.class), @XmlElement(name = "work_order", type = WorkOrdersData.class) })
  	protected List<XMLQuest> data;
  
  	/**
  	 * @return the data
  	 */
  	public List<XMLQuest> getQuest() {
  		return data;
  	}
  
  	/**
  	 * @param data
  	 *            the data to set
  	 */
  	public void setData(List<XMLQuest> data) {
  		this.data = data;
  	}
  }
  