content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.cp;
  
  import com.aionemu.gameserver.model.gameobjects.PersistentState;
  
  public class PlayerCPEntry extends CPEntry {
  
  	private PersistentState persistentState;
  
  	public PlayerCPEntry(int slot, int point, PersistentState persistentState) {
  		super(slot, point);
  		this.persistentState = persistentState;
  	}
  
  	public PersistentState getPersistentState() {
  		return persistentState;
  	}
  
  	public void setPersistentState(PersistentState persistentState) {
  		switch (persistentState) {
  			case DELETED:
  				if (this.persistentState == PersistentState.NEW) {
  					this.persistentState = PersistentState.NOACTION;
  				}
  				else {
  					this.persistentState = PersistentState.DELETED;
  				}
  				break;
  			case UPDATE_REQUIRED:
  				if (this.persistentState != PersistentState.NEW) {
  					this.persistentState = PersistentState.UPDATE_REQUIRED;
  				}
  				break;
  			case NOACTION:
  				break;
  			default:
  				this.persistentState = persistentState;
  		}
  	}
  }
  