content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.skillengine.effect;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlAttribute;
  import javax.xml.bind.annotation.XmlType;
  
  import com.aionemu.gameserver.controllers.attack.AttackUtil;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS.LOG;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_ATTACK_STATUS.TYPE;
  import com.aionemu.gameserver.skillengine.effect.modifier.ActionModifier;
  import com.aionemu.gameserver.skillengine.model.Effect;
  import com.aionemu.gameserver.utils.ThreadPoolManager;
  
  /**
   * @author ATracer
   */
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "DelayedSpellAttackInstantEffect")
  public class DelayedSpellAttackInstantEffect extends DamageEffect {
  
  	@XmlAttribute
  	protected int delay;
  
  	@Override
  	public void applyEffect(final Effect effect) {
  		ThreadPoolManager.getInstance().schedule(new Runnable() {
  
  			@Override
  			public void run() {
  				if (effect.getEffector().isEnemy(effect.getEffected())) {
  					calculateAndApplyDamage(effect);
  				}
  			}
  		}, delay);
  	}
  
  	private void calculateAndApplyDamage(Effect effect) {
  		int skillLvl = effect.getSkillLevel();
  		int valueWithDelta = value + delta * skillLvl;
  		ActionModifier modifier = getActionModifiers(effect);
  		int critAddDmg = this.critAddDmg2 + this.critAddDmg1 * effect.getSkillLevel();
  		AttackUtil.calculateMagicalSkillResult(effect, valueWithDelta, modifier, getElement(), true, true, false, getMode(), this.critProbMod2, critAddDmg, shared, true);
  		effect.getEffected().getController().onAttack(effect.getEffector(), effect.getSkillId(), TYPE.DELAYDAMAGE, effect.getReserved1(), true, LOG.PROCATKINSTANT);
  		effect.getEffector().getObserveController().notifyAttackObservers(effect.getEffected());
  	}
  }
  