content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.packetsamurai.utils.collector.data.npcTemplates;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlAttribute;
  import javax.xml.bind.annotation.XmlType;
  
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name= "CreatureSpeeds")
  public class CreatureSpeeds {
  
      @XmlAttribute(name= "walk")
      protected Float walk;
      @XmlAttribute(name= "group_walk")
      protected Float groupWalk;
      @XmlAttribute(name= "run")
      protected Float run;
      @XmlAttribute(name= "run_fight")
      protected Float runFight;
      @XmlAttribute(name= "group_run_fight")
      protected Float groupRunFight;
    
      public Float getWalk() {
          return this.walk;
      }
    
      public void setWalk(Float value) {
          this.walk = value;
      }
    
      public Float getGroupWalk() {
          return this.groupWalk;
      }
    
      public void setGroupWalk(Float value) {
          this.groupWalk = value;
      }
    
      public Float getRun() {
          return this.run;
      }
    
      public void setRun(Float value) {
          this.run = value;
      }
    
      public Float getRunFight() {
          return this.runFight;
      }
    
      public void setRunFight(Float value) {
          this.runFight = value;
      }
    
      public Float getGroupRunFight() {
          return this.groupRunFight;
      }
    
      public void setGroupRunFight(Float value) {
          this.groupRunFight = value;
      }
  }
  