content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.gmhandler;
  
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  
  /**
   * @author Alcapwnd
   */
  public class CmdRemoveSkillDelayAll extends AbstractGMHandler {
  
  	public CmdRemoveSkillDelayAll(Player admin) {
  		super(admin, "");
  		run();
  	}
  
  	// TODO its a little bit odd
  	private void run() {
  		/*
  		 * Player t = target != null ? target : admin; if (t.getRemoveSkillDelay() == 1) { t.setRemoveSkillDelay(0); PacketSendUtility.sendMessage(t, "Now you got your normal Skill Cooldowns!"); }
  		 * else if (t.getRemoveSkillDelay() == 0) { t.setRemoveSkillDelay(1); PacketSendUtility.sendMessage(t, "Now you wont have any Skill Cooldowns!"); }
  		 */
  	}
  
  }
  