content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.serverpackets;
  
  import com.aionemu.gameserver.network.aion.AionConnection;
  import com.aionemu.gameserver.network.aion.AionServerPacket;
  
  /**
   * Created by Ghostfur
   */
  public class SM_SHUGO_SWEEP extends AionServerPacket {
  
  	private int tableId;
  	private int currentStep;
  	private int diceLeft;
  	private int diceGolden;
  	private int unkButton;
  	private int moveStep;
  
  	@SuppressWarnings("unused")
  	private int unk;
  
  	// sweep player infos
  	public SM_SHUGO_SWEEP(int tableId, int currentStep, int diceLeft, int diceGolden, int unkButton, int moveStep) {
  		this.currentStep = currentStep;
  		this.diceLeft = diceLeft;
  		this.diceGolden = diceGolden;
  		this.unkButton = unkButton;
  		this.moveStep = moveStep;
  		this.tableId = tableId;
  	}
  
  	@Override
  	protected void writeImpl(AionConnection con) {
  		writeD(tableId); // table id
  		writeD(currentStep); // current step
  		writeH(0); // reward ??
  		writeH(0); // reward ??
  		writeD(0); 
  		writeD(diceLeft); // dice left
  		writeD(diceGolden); // dice golden
  		writeD(unkButton); // button near dice left
  		writeD(432000);
  		writeD(0);
  		writeD(432000);
  		writeD(0);
  		writeD(moveStep); // move step
  	}
  }
  