content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.templates.walker;
  
  import javax.xml.bind.Marshaller;
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlAttribute;
  import javax.xml.bind.annotation.XmlRootElement;
  import javax.xml.bind.annotation.XmlTransient;
  
  /**
   * @author KKnD, Rolandas
   */
  @XmlRootElement(name = "routestep")
  @XmlAccessorType(XmlAccessType.FIELD)
  public class RouteStep {
  
  	@XmlAttribute(name = "step", required = true)
  	private int routeStep;
  	@XmlAttribute(name = "x", required = true)
  	private float locX;
  	@XmlAttribute(name = "y", required = true)
  	private float locY;
  	@XmlAttribute(name = "z", required = true)
  	private float locZ;
  	@XmlAttribute(name = "rest_time", required = true)
  	private Integer time = 0;
  	@XmlTransient
  	private RouteStep nextStep;
  
  	void beforeMarshal(Marshaller marshaller) {
  		if (time == 0) {
  			time = null;
  		}
  	}
  
  	void afterMarshal(Marshaller marshaller) {
  		if (time == null) {
  			time = 0;
  		}
  	}
  
  	public RouteStep() {
  	}
  
  	public RouteStep(float x, float y, float z, int restTime) {
  		locX = x;
  		locY = y;
  		locZ = z;
  		time = restTime;
  	}
  
  	public float getX() {
  		return locX;
  	}
  
  	public float getY() {
  		return locY;
  	}
  
  	public float getZ() {
  		return locZ;
  	}
  
  	public void setZ(float z) {
  		locZ = z;
  	}
  
  	public int getRestTime() {
  		return time;
  	}
  
  	public RouteStep getNextStep() {
  		return nextStep;
  	}
  
  	public void setNextStep(RouteStep nextStep) {
  		this.nextStep = nextStep;
  	}
  
  	public int getRouteStep() {
  		return routeStep;
  	}
  
  	public void setRouteStep(int routeStep) {
  		this.routeStep = routeStep;
  	}
  }
  