content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.restrictions;
  
  import com.aionemu.gameserver.model.gameobjects.VisibleObject;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.skillengine.model.Skill;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  
  /**
   * @author lord_rex
   */
  public class ShutdownRestrictions extends AbstractRestrictions {
  
  	@Override
  	public boolean isRestricted(Player player, Class<? extends Restrictions> callingRestriction) {
  		if (isInShutdownProgress(player)) {
  			PacketSendUtility.sendMessage(player, "You are in shutdown progress!");
  			return true;
  		}
  
  		return false;
  	}
  
  	@Override
  	public boolean canAttack(Player player, VisibleObject target) {
  		if (isInShutdownProgress(player)) {
  			PacketSendUtility.sendMessage(player, "You cannot attack in Shutdown progress!");
  			return false;
  		}
  
  		return true;
  	}
  
  	@Override
  	public boolean canAffectBySkill(Player player, VisibleObject target, Skill skill) {
  		return true;
  	}
  
  	@Override
  	public boolean canUseSkill(Player player, Skill skill) {
  		if (isInShutdownProgress(player)) {
  			PacketSendUtility.sendMessage(player, "You cannot use skills in Shutdown progress!");
  			return false;
  		}
  
  		return true;
  	}
  
  	@Override
  	public boolean canChat(Player player) {
  		if (isInShutdownProgress(player)) {
  			PacketSendUtility.sendMessage(player, "You cannot chat in Shutdown progress!");
  			return false;
  		}
  
  		return true;
  	}
  
  	@Override
  	public boolean canInviteToGroup(Player player, Player target) {
  		if (isInShutdownProgress(player)) {
  			PacketSendUtility.sendMessage(player, "You cannot invite members to group in Shutdown progress!");
  			return false;
  		}
  
  		return true;
  	}
  
  	@Override
  	public boolean canInviteToAlliance(Player player, Player target) {
  		if (isInShutdownProgress(player)) {
  			PacketSendUtility.sendMessage(player, "You cannot invite members to alliance in Shutdown progress!");
  			return false;
  		}
  		return true;
  	}
  	
  	@Override
  	public boolean canInviteToLeague(Player player, Player target) {
  		if (isInShutdownProgress(player)) {
  			PacketSendUtility.sendMessage(player, "You cannot invite members to league in Shutdown progress!");
  			return false;
  		}
  		return true;
  	}
  
  	@Override
  	public boolean canChangeEquip(Player player) {
  		if (isInShutdownProgress(player)) {
  			PacketSendUtility.sendMessage(player, "You cannot equip / unequip item in Shutdown progress!");
  			return false;
  		}
  
  		return true;
  	}
  
  	private boolean isInShutdownProgress(Player player) {
  		return player.getController().isInShutdownProgress();
  	}
  }
  