content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.templates.quest;
  
  import java.util.ArrayList;
  import java.util.List;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlElement;
  import javax.xml.bind.annotation.XmlType;
  
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "QuestWorkItems", propOrder = { "questWorkItem" })
  public class QuestWorkItems {
  
  	@XmlElement(name = "quest_work_item")
  	protected List<QuestItems> questWorkItem;
  
  	/**
  	 * Gets the value of the questWorkItem property.
  	 * <p/>
  	 * This accessor method returns a reference to the live list, not a snapshot. Therefore any modification you make to the returned list will be present inside the JAXB object. This is why there is
  	 * not a <CODE>set</CODE> method for the questWorkItem property.
  	 * <p/>
  	 * For example, to add a new item, do as follows:
  	 * <p/>
  	 * 
  	 * <pre>
  	 * getQuestWorkItem().add(newItem);
  	 * </pre>
  	 * <p/>
  	 * Objects of the following type(s) are allowed in the list {@link QuestItems }
  	 */
  	public List<QuestItems> getQuestWorkItem() {
  		if (questWorkItem == null) {
  			questWorkItem = new ArrayList<QuestItems>();
  		}
  		return this.questWorkItem;
  	}
  }
  