content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.clientpackets;
  
  import java.util.HashMap;
  import java.util.Map.Entry;
  
  import com.aionemu.gameserver.model.gameobjects.Item;
  import com.aionemu.gameserver.model.gameobjects.player.Equipment;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.AionClientPacket;
  import com.aionemu.gameserver.network.aion.AionConnection.State;
  
  /**
   * @author FrozenKiller
   */
  
  public class CM_CHANGE_EQUIPMENT extends AionClientPacket {
  
  	private int size;
  	private int action;
  	private int itemObjId;
  	private static HashMap<Integer, Integer> itemList = new HashMap<Integer, Integer>();
  
  	public CM_CHANGE_EQUIPMENT(int opcode, State state, State... restStates) {
  		super(opcode, state, restStates);
  	}
  
  	@Override
  	protected void readImpl() {
  		size = readH();
  		for (int i = 0; i < size; i++) {
  			action = readD();
  			readD();
  			readD();
  			itemObjId = readD();
  			itemList.put(itemObjId, action);
  		}
  	}
  
  	@Override
  	protected void runImpl() {
  		final Player activePlayer = getConnection().getActivePlayer();
  		Equipment equipment = activePlayer.getEquipment();
  
  		if (itemList.size() != 0) {
  			for (Entry<Integer, Integer> entry : itemList.entrySet()) {
  				int itemObjectId = entry.getKey();
  				int action = entry.getValue();
  				if (action == 1) {
  					equipment.unEquipItem(itemObjectId, equipment.getEquippedItemByObjId(itemObjectId).getEquipmentSlot());
  				}
  				else {
  					Item item = activePlayer.getInventory().getItemByObjId(itemObjectId);
  					equipment.equipItem(item.getObjectId(), item.getItemTemplate().getItemSlot());
  				}
  			}
  			itemList.clear();
  		}
  	}
  }
  