content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.clientpackets;
  
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.AionClientPacket;
  import com.aionemu.gameserver.network.aion.AionConnection;
  import com.aionemu.gameserver.network.aion.AionConnection.State;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_QUIT_RESPONSE;
  import com.aionemu.gameserver.network.loginserver.LoginServer;
  import com.aionemu.gameserver.services.player.PlayerLeaveWorldService;
  
  /**
   * In this packets aion client is asking if may quit.
   *
   * @author -Nemesiss-
   */
  public class CM_QUIT extends AionClientPacket {
  
  	/**
  	 * Logout - if true player is wanted to go to character selection.
  	 */
  	private boolean logout;
  
  	/**
  	 * Constructs new instance of <tt>CM_QUIT </tt> packet
  	 *
  	 * @param opcode
  	 */
  	public CM_QUIT(int opcode, State state, State... restStates) {
  		super(opcode, state, restStates);
  	}
  
  	@Override
  	protected void readImpl() {
  		logout = readC() == 1;
  	}
  
  	@Override
  	protected void runImpl() {
  		AionConnection client = getConnection();
  
  		Player player = null;
  		if (client.getState() == State.IN_GAME) {
  			player = client.getActivePlayer();
  			// TODO! check if may quit
  			if (!logout) {
  				LoginServer.getInstance().aionClientDisconnected(client.getAccount().getId());
  			}
  
  			PlayerLeaveWorldService.startLeaveWorld(player);
  			client.setActivePlayer(null);
  		}
  
  		if (logout) {
  			if (player != null && player.isInEditMode()) {
  				sendPacket(new SM_QUIT_RESPONSE(true));
  				player.setEditMode(false);
  			}
  			else {
  				sendPacket(new SM_QUIT_RESPONSE());
  			}
  		}
  		else {
  			client.close(new SM_QUIT_RESPONSE(), false);
  		}
  	}
  }
  