content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.gameobjects;
  
  /**
   * @author Luno modified by Wakizashi (CHEST)
   */
  public enum CreatureType {
  
  	NULL(-1),
  	/**
  	 * These are regular monsters
  	 */
  	ATTACKABLE(0),
  	/**
  	 * These are Peace npc
  	 */
  	PEACE(2),
  	/**
  	 * These are monsters that are pre-aggressive
  	 */
  	AGGRESSIVE(8),
  	// unk
  	INVULNERABLE(10),
  	/**
  	 * These are non attackable NPCs
  	 */
  	FRIEND(38),
  	SUPPORT(54);
  
  	private int someClientSideId;
  
  	private CreatureType(int id) {
  		this.someClientSideId = id;
  	}
  
  	public int getId() {
  		return someClientSideId;
  	}
  
  	public static CreatureType getCreatureType(int id) {
  		for (CreatureType ct : values()) {
  			if (ct.getId() == id) {
  				return ct;
  			}
  		}
  		return null;
  	}
  }
  