content: package net.minecraft.client.audio;
  
  import net.minecraft.util.ResourceLocation;
  
  public class PositionedSoundRecord extends PositionedSound {
      public static PositionedSoundRecord create(ResourceLocation soundResource, float pitch) {
          return new PositionedSoundRecord(soundResource, 0.25F, pitch, false, 0, ISound.AttenuationType.NONE, 0.0F, 0.0F, 0.0F);
      }
  
      public static PositionedSoundRecord create(ResourceLocation soundResource) {
          return new PositionedSoundRecord(soundResource, 1.0F, 1.0F, false, 0, ISound.AttenuationType.NONE, 0.0F, 0.0F, 0.0F);
      }
  
      public static PositionedSoundRecord create(ResourceLocation soundResource, float xPosition, float yPosition, float zPosition) {
          return new PositionedSoundRecord(soundResource, 4.0F, 1.0F, false, 0, ISound.AttenuationType.LINEAR, xPosition, yPosition, zPosition);
      }
  
      public PositionedSoundRecord(ResourceLocation soundResource, float volume, float pitch, float xPosition, float yPosition, float zPosition) {
          this(soundResource, volume, pitch, false, 0, ISound.AttenuationType.LINEAR, xPosition, yPosition, zPosition);
      }
  
      private PositionedSoundRecord(ResourceLocation soundResource, float volume, float pitch, boolean repeat, int repeatDelay, ISound.AttenuationType attenuationType, float xPosition, float yPosition, float zPosition) {
          super(soundResource);
          this.volume = volume;
          this.pitch = pitch;
          this.xPosF = xPosition;
          this.yPosF = yPosition;
          this.zPosF = zPosition;
          this.repeat = repeat;
          this.repeatDelay = repeatDelay;
          this.attenuationType = attenuationType;
      }
  }
  