content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.serverpackets;
  
  import com.aionemu.gameserver.configs.network.NetworkConfig;
  import com.aionemu.gameserver.model.ranking.PlayerRankingResult;
  import com.aionemu.gameserver.network.aion.AionConnection;
  import com.aionemu.gameserver.network.aion.AionServerPacket;
  
  import java.util.List;
  
  /**
   * Created Falke_34
   */
  public class SM_RANK_LIST extends AionServerPacket {
  
  	private int tableId;
  	private int server_switch;
  	private List<PlayerRankingResult> data;
  	private int lastUpdate;
  
  	public SM_RANK_LIST(int tableId, int s_switch, List<PlayerRankingResult> data, int lastUpdate) {
  		this.tableId = tableId;
  		this.data = data;
  		this.lastUpdate = lastUpdate;
  		this.server_switch = s_switch;
  	}
  
  	@Override
  	protected void writeImpl(AionConnection con) {
  		writeD(tableId);
  		writeC(server_switch);
  		writeC(0);
  		writeD(lastUpdate);
  		writeH(data.size());
  		for (PlayerRankingResult rs : data) {
  			writeD(tableId);
  			writeD(rs.getPoints());
  			writeD(rs.getRank());
  			writeD(rs.getOldRank());
  			writeD(0); // Sex ? 0=male / 1=female
  			writeD(rs.getPlayerId());
  			writeD(rs.getPlayerRace());
  			writeD(rs.getPlayerClass().getClassId());
  			writeC(NetworkConfig.GAMESERVER_ID);
  			writeS(rs.getPlayerName(), 52); // Player Name
  		}
  	}
  }