content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.skillengine.model;
  
  /**
   * @author kecimis
   */
  public class ChainSkill {
  
  	private String category;
  	private int chainCount = 0;
  	private long useTime;
  
  	public ChainSkill(String category, int chainCount, long useTime) {
  		this.category = category;
  		this.chainCount = chainCount;
  		this.useTime = useTime;
  	}
  
  	public void updateChainSkill(String category) {
  		this.category = category;
  		this.chainCount = 0;
  		this.useTime = System.currentTimeMillis();
  	}
  
  	/**
  	 * @return the name
  	 */
  	public String getCategory() {
  		return category;
  	}
  
  	/**
  	 * @param name
  	 *            the name to set
  	 */
  	public void setCategory(String name) {
  		this.category = name;
  	}
  
  	/**
  	 * @return the chainCount
  	 */
  	public int getChainCount() {
  		return chainCount;
  	}
  
  	/**
  	 * @param chainCount
  	 *            the chainCount to set
  	 */
  	public void setChainCount(int chainCount) {
  		this.chainCount = chainCount;
  	}
  
  	public void increaseChainCount() {
  		this.chainCount++;
  	}
  
  	/**
  	 * @return the useTime
  	 */
  	public long getUseTime() {
  		return useTime;
  	}
  
  	/**
  	 * @param useTime
  	 *            the useTime to set
  	 */
  	public void setUseTime(long useTime) {
  		this.useTime = useTime;
  	}
  }
  