content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.clientpackets;
  
  import com.aionemu.gameserver.dataholders.DataManager;
  import com.aionemu.gameserver.dataholders.QuestsData;
  import com.aionemu.gameserver.model.TaskId;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.model.templates.QuestTemplate;
  import com.aionemu.gameserver.network.aion.AionClientPacket;
  import com.aionemu.gameserver.network.aion.AionConnection.State;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_QUEST_ACTION;
  import com.aionemu.gameserver.services.QuestService;
  
  public class CM_DELETE_QUEST extends AionClientPacket {
  
  	static QuestsData questsData = DataManager.QUEST_DATA;
  	public int questId;
  
  	public CM_DELETE_QUEST(int opcode, State state, State... restStates) {
  		super(opcode, state, restStates);
  	}
  
  	@Override
  	protected void readImpl() {
  		questId = readD();
  	}
  
  	@Override
  	protected void runImpl() {
  		Player player = getConnection().getActivePlayer();
  		QuestTemplate qt = questsData.getQuestById(questId);
  
  		if (qt != null && qt.isTimer()) {
  			player.getController().cancelTask(TaskId.QUEST_TIMER);
  			sendPacket(new SM_QUEST_ACTION(questId, 0));
  		}
  		if (!QuestService.abandonQuest(player, questId)) {
  			return;
  		}
  		player.getController().updateZone();
  		player.getController().updateNearbyQuests();
  	}
  }
  