content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.skillengine.effect;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlType;
  
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_TRANSFORM;
  import com.aionemu.gameserver.skillengine.model.Effect;
  import com.aionemu.gameserver.skillengine.model.SkillMoveType;
  import com.aionemu.gameserver.skillengine.model.SpellStatus;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  
  /**
   * @author kecimis
   */
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "EvadeEffect")
  public class EvadeEffect extends DispelEffect {
  
  	@Override
  	public void calculate(Effect effect) {
  		Player effector = (Player) effect.getEffector();
  		effect.setSkillMoveType(SkillMoveType.MOVEBEHIND);
  		if (effect.getEffected().getState() == 3) {
  			super.calculate(effect, null, null);
  		}
  		else {
  			super.calculate(effect, null, SpellStatus.CLOSEAERIAL);
  		}
          if (effector.isFlying()) {
              effector.setFlyState(0);
          }
          effector.getEffectController().updatePlayerEffectIcons();
          PacketSendUtility.broadcastPacketAndReceive(effector, new SM_TRANSFORM(effector, true));
          PacketSendUtility.broadcastPacketAndReceive(effector, new SM_TRANSFORM(effector, effector.getTransformedModelId(), true, effector.getTransformedItemId(), effector.getTransformedSkillId()));
  	}
  }
  