content: package net.minecraft.client.model;
  
  import net.minecraft.entity.Entity;
  import net.minecraft.util.MathHelper;
  
  public class ModelSpider extends ModelBase {
      public ModelRenderer spiderHead;
      public ModelRenderer spiderNeck;
      public ModelRenderer spiderBody;
      public ModelRenderer spiderLeg1;
      public ModelRenderer spiderLeg2;
      public ModelRenderer spiderLeg3;
      public ModelRenderer spiderLeg4;
      public ModelRenderer spiderLeg5;
      public ModelRenderer spiderLeg6;
      public ModelRenderer spiderLeg7;
      public ModelRenderer spiderLeg8;
  
      public ModelSpider() {
          float f = 0.0F;
          int i = 15;
          this.spiderHead = new ModelRenderer(this, 32, 4);
          this.spiderHead.addBox(-4.0F, -4.0F, -8.0F, 8, 8, 8, f);
          this.spiderHead.setRotationPoint(0.0F, (float) i, -3.0F);
          this.spiderNeck = new ModelRenderer(this, 0, 0);
          this.spiderNeck.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6, f);
          this.spiderNeck.setRotationPoint(0.0F, (float) i, 0.0F);
          this.spiderBody = new ModelRenderer(this, 0, 12);
          this.spiderBody.addBox(-5.0F, -4.0F, -6.0F, 10, 8, 12, f);
          this.spiderBody.setRotationPoint(0.0F, (float) i, 9.0F);
          this.spiderLeg1 = new ModelRenderer(this, 18, 0);
          this.spiderLeg1.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, f);
          this.spiderLeg1.setRotationPoint(-4.0F, (float) i, 2.0F);
          this.spiderLeg2 = new ModelRenderer(this, 18, 0);
          this.spiderLeg2.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, f);
          this.spiderLeg2.setRotationPoint(4.0F, (float) i, 2.0F);
          this.spiderLeg3 = new ModelRenderer(this, 18, 0);
          this.spiderLeg3.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, f);
          this.spiderLeg3.setRotationPoint(-4.0F, (float) i, 1.0F);
          this.spiderLeg4 = new ModelRenderer(this, 18, 0);
          this.spiderLeg4.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, f);
          this.spiderLeg4.setRotationPoint(4.0F, (float) i, 1.0F);
          this.spiderLeg5 = new ModelRenderer(this, 18, 0);
          this.spiderLeg5.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, f);
          this.spiderLeg5.setRotationPoint(-4.0F, (float) i, 0.0F);
          this.spiderLeg6 = new ModelRenderer(this, 18, 0);
          this.spiderLeg6.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, f);
          this.spiderLeg6.setRotationPoint(4.0F, (float) i, 0.0F);
          this.spiderLeg7 = new ModelRenderer(this, 18, 0);
          this.spiderLeg7.addBox(-15.0F, -1.0F, -1.0F, 16, 2, 2, f);
          this.spiderLeg7.setRotationPoint(-4.0F, (float) i, -1.0F);
          this.spiderLeg8 = new ModelRenderer(this, 18, 0);
          this.spiderLeg8.addBox(-1.0F, -1.0F, -1.0F, 16, 2, 2, f);
          this.spiderLeg8.setRotationPoint(4.0F, (float) i, -1.0F);
      }
  
      public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale) {
          this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale, entityIn);
          this.spiderHead.render(scale);
          this.spiderNeck.render(scale);
          this.spiderBody.render(scale);
          this.spiderLeg1.render(scale);
          this.spiderLeg2.render(scale);
          this.spiderLeg3.render(scale);
          this.spiderLeg4.render(scale);
          this.spiderLeg5.render(scale);
          this.spiderLeg6.render(scale);
          this.spiderLeg7.render(scale);
          this.spiderLeg8.render(scale);
      }
  
      public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) {
          this.spiderHead.rotateAngleY = netHeadYaw / (180F / (float) Math.PI);
          this.spiderHead.rotateAngleX = headPitch / (180F / (float) Math.PI);
          float f = ((float) Math.PI / 4F);
          this.spiderLeg1.rotateAngleZ = -f;
          this.spiderLeg2.rotateAngleZ = f;
          this.spiderLeg3.rotateAngleZ = -f * 0.74F;
          this.spiderLeg4.rotateAngleZ = f * 0.74F;
          this.spiderLeg5.rotateAngleZ = -f * 0.74F;
          this.spiderLeg6.rotateAngleZ = f * 0.74F;
          this.spiderLeg7.rotateAngleZ = -f;
          this.spiderLeg8.rotateAngleZ = f;
          float f1 = -0.0F;
          float f2 = 0.3926991F;
          this.spiderLeg1.rotateAngleY = f2 * 2.0F + f1;
          this.spiderLeg2.rotateAngleY = -f2 * 2.0F - f1;
          this.spiderLeg3.rotateAngleY = f2 + f1;
          this.spiderLeg4.rotateAngleY = -f2 - f1;
          this.spiderLeg5.rotateAngleY = -f2 + f1;
          this.spiderLeg6.rotateAngleY = f2 - f1;
          this.spiderLeg7.rotateAngleY = -f2 * 2.0F + f1;
          this.spiderLeg8.rotateAngleY = f2 * 2.0F - f1;
          float f3 = -(MathHelper.cos(limbSwing * 0.6662F * 2.0F + 0.0F) * 0.4F) * limbSwingAmount;
          float f4 = -(MathHelper.cos(limbSwing * 0.6662F * 2.0F + (float) Math.PI) * 0.4F) * limbSwingAmount;
          float f5 = -(MathHelper.cos(limbSwing * 0.6662F * 2.0F + ((float) Math.PI / 2F)) * 0.4F) * limbSwingAmount;
          float f6 = -(MathHelper.cos(limbSwing * 0.6662F * 2.0F + ((float) Math.PI * 3F / 2F)) * 0.4F) * limbSwingAmount;
          float f7 = Math.abs(MathHelper.sin(limbSwing * 0.6662F + 0.0F) * 0.4F) * limbSwingAmount;
          float f8 = Math.abs(MathHelper.sin(limbSwing * 0.6662F + (float) Math.PI) * 0.4F) * limbSwingAmount;
          float f9 = Math.abs(MathHelper.sin(limbSwing * 0.6662F + ((float) Math.PI / 2F)) * 0.4F) * limbSwingAmount;
          float f10 = Math.abs(MathHelper.sin(limbSwing * 0.6662F + ((float) Math.PI * 3F / 2F)) * 0.4F) * limbSwingAmount;
          this.spiderLeg1.rotateAngleY += f3;
          this.spiderLeg2.rotateAngleY += -f3;
          this.spiderLeg3.rotateAngleY += f4;
          this.spiderLeg4.rotateAngleY += -f4;
          this.spiderLeg5.rotateAngleY += f5;
          this.spiderLeg6.rotateAngleY += -f5;
          this.spiderLeg7.rotateAngleY += f6;
          this.spiderLeg8.rotateAngleY += -f6;
          this.spiderLeg1.rotateAngleZ += f7;
          this.spiderLeg2.rotateAngleZ += -f7;
          this.spiderLeg3.rotateAngleZ += f8;
          this.spiderLeg4.rotateAngleZ += -f8;
          this.spiderLeg5.rotateAngleZ += f9;
          this.spiderLeg6.rotateAngleZ += -f9;
          this.spiderLeg7.rotateAngleZ += f10;
          this.spiderLeg8.rotateAngleZ += -f10;
      }
  }
  