content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.skillengine.condition;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlType;
  
  import com.aionemu.gameserver.model.gameobjects.Item;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.skillengine.model.Skill;
  
  /**
   * @author Rolandas
   * @modified Cheatkiller
   */
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "PolishChargeCondition")
  public class PolishChargeCondition extends ChargeCondition {
  
  	@Override
  	public boolean validate(Skill env) {
  		if (env.getEffector() instanceof Player) {
  			Player effector = (Player) env.getEffector();
  			for (Item item : effector.getEquipment().getEquippedItems()) {
  				if (item.getItemTemplate().isWeapon() && item.getIdianStone() != null) {
  					item.getIdianStone().decreasePolishCharge(effector, value);
  					return true;
  				}
  			}
  		}
  		return false;
  	}
  }
  