content: package net.minecraft.client.model;
  
  import net.minecraft.entity.Entity;
  import net.minecraft.util.MathHelper;
  
  public class ModelSnowMan extends ModelBase {
      public ModelRenderer body;
      public ModelRenderer bottomBody;
      public ModelRenderer head;
      public ModelRenderer rightHand;
      public ModelRenderer leftHand;
  
      public ModelSnowMan() {
          float f = 4.0F;
          float f1 = 0.0F;
          this.head = (new ModelRenderer(this, 0, 0)).setTextureSize(64, 64);
          this.head.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, f1 - 0.5F);
          this.head.setRotationPoint(0.0F, 0.0F + f, 0.0F);
          this.rightHand = (new ModelRenderer(this, 32, 0)).setTextureSize(64, 64);
          this.rightHand.addBox(-1.0F, 0.0F, -1.0F, 12, 2, 2, f1 - 0.5F);
          this.rightHand.setRotationPoint(0.0F, 0.0F + f + 9.0F - 7.0F, 0.0F);
          this.leftHand = (new ModelRenderer(this, 32, 0)).setTextureSize(64, 64);
          this.leftHand.addBox(-1.0F, 0.0F, -1.0F, 12, 2, 2, f1 - 0.5F);
          this.leftHand.setRotationPoint(0.0F, 0.0F + f + 9.0F - 7.0F, 0.0F);
          this.body = (new ModelRenderer(this, 0, 16)).setTextureSize(64, 64);
          this.body.addBox(-5.0F, -10.0F, -5.0F, 10, 10, 10, f1 - 0.5F);
          this.body.setRotationPoint(0.0F, 0.0F + f + 9.0F, 0.0F);
          this.bottomBody = (new ModelRenderer(this, 0, 36)).setTextureSize(64, 64);
          this.bottomBody.addBox(-6.0F, -12.0F, -6.0F, 12, 12, 12, f1 - 0.5F);
          this.bottomBody.setRotationPoint(0.0F, 0.0F + f + 20.0F, 0.0F);
      }
  
      public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) {
          super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
          this.head.rotateAngleY = netHeadYaw / (180F / (float) Math.PI);
          this.head.rotateAngleX = headPitch / (180F / (float) Math.PI);
          this.body.rotateAngleY = netHeadYaw / (180F / (float) Math.PI) * 0.25F;
          float f = MathHelper.sin(this.body.rotateAngleY);
          float f1 = MathHelper.cos(this.body.rotateAngleY);
          this.rightHand.rotateAngleZ = 1.0F;
          this.leftHand.rotateAngleZ = -1.0F;
          this.rightHand.rotateAngleY = 0.0F + this.body.rotateAngleY;
          this.leftHand.rotateAngleY = (float) Math.PI + this.body.rotateAngleY;
          this.rightHand.rotationPointX = f1 * 5.0F;
          this.rightHand.rotationPointZ = -f * 5.0F;
          this.leftHand.rotationPointX = -f1 * 5.0F;
          this.leftHand.rotationPointZ = f * 5.0F;
      }
  
      public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale) {
          this.setRotationAngles(p_78088_2_, p_78088_3_, p_78088_4_, p_78088_5_, p_78088_6_, scale, entityIn);
          this.body.render(scale);
          this.bottomBody.render(scale);
          this.head.render(scale);
          this.rightHand.render(scale);
          this.leftHand.render(scale);
      }
  }
  