content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.controllers.movement;
  
  import com.aionemu.gameserver.model.gameobjects.Pet;
  
  /**
   * @author ATracer
   */
  public class PetMoveController extends CreatureMoveController<Pet> {
  
  	protected float targetDestX;
  	protected float targetDestY;
  	protected float targetDestZ;
  	protected byte heading;
  	protected byte movementMask;
  
  	public PetMoveController() {
  		super(null);// not used yet
  	}
  
  	@Override
  	public void moveToDestination() {
  	}
  
  	@Override
  	public float getTargetX2() {
  		return targetDestX;
  	}
  
  	@Override
  	public float getTargetY2() {
  		return targetDestY;
  	}
  
  	@Override
  	public float getTargetZ2() {
  		return targetDestZ;
  	}
  
  	@Override
  	public void setNewDirection(float x2, float y2, float z2) {
  		setNewDirection(x2, y2, z2, (byte) 0);
  	}
  
  	@Override
  	public void setNewDirection(float x, float y, float z, byte heading) {
  		this.targetDestX = x;
  		this.targetDestY = y;
  		this.targetDestZ = z;
  		this.heading = heading;
  	}
  
  	@Override
  	public void startMovingToDestination() {
  	}
  
  	@Override
  	public void abortMove() {
  	}
  
  	@Override
  	public byte getMovementMask() {
  		return movementMask;
  	}
  
  	@Override
  	public boolean isInMove() {
  		return true;
  	}
  
  	@Override
  	public void setInMove(boolean value) {
  	}
  
  	@Override
  	public void skillMovement() {
  		this.movementMask = MovementMask.IMMEDIATE;
  
  	}
  }
  