content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.skillengine.effect;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlType;
  
  import com.aionemu.gameserver.model.gameobjects.Creature;
  import com.aionemu.gameserver.model.gameobjects.state.CreatureState;
  import com.aionemu.gameserver.model.stats.container.StatEnum;
  import com.aionemu.gameserver.skillengine.model.Effect;
  
  /**
   * @author ATracer
   */
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "SleepEffect")
  public class SleepEffect extends EffectTemplate {
  
  	@Override
  	public void applyEffect(Effect effect) {
  		effect.addToEffectedController();
  	}
  
  	@Override
  	public void calculate(Effect effect) {
  		super.calculate(effect, StatEnum.SLEEP_RESISTANCE, null);
  	}
  
  	@Override
  	public void startEffect(final Effect effect) {
  		final Creature effected = effect.getEffected();
  		if (effected.isInState(CreatureState.RESTING))
  			effected.unsetState(CreatureState.RESTING);
  		effected.getController().cancelCurrentSkill();
  		effect.setAbnormal(AbnormalState.SLEEP.getId());
  		effected.getEffectController().setAbnormal(AbnormalState.SLEEP.getId());
  		effect.setCancelOnDmg(true);
  	}
  
  	@Override
  	public void endEffect(Effect effect) {
  		effect.getEffected().getEffectController().unsetAbnormal(AbnormalState.SLEEP.getId());
  	}
  }
  