content: package net.minecraft.entity.projectile;
  
  import net.minecraft.entity.EntityLiving;
  import net.minecraft.entity.EntityLivingBase;
  import net.minecraft.init.Blocks;
  import net.minecraft.util.BlockPos;
  import net.minecraft.util.DamageSource;
  import net.minecraft.util.MovingObjectPosition;
  import net.minecraft.world.World;
  
  public class EntitySmallFireball extends EntityFireball {
      public EntitySmallFireball(World worldIn) {
          super(worldIn);
          this.setSize(0.3125F, 0.3125F);
      }
  
      public EntitySmallFireball(World worldIn, EntityLivingBase shooter, double accelX, double accelY, double accelZ) {
          super(worldIn, shooter, accelX, accelY, accelZ);
          this.setSize(0.3125F, 0.3125F);
      }
  
      public EntitySmallFireball(World worldIn, double x, double y, double z, double accelX, double accelY, double accelZ) {
          super(worldIn, x, y, z, accelX, accelY, accelZ);
          this.setSize(0.3125F, 0.3125F);
      }
  
      protected void onImpact(MovingObjectPosition movingObject) {
          if (!this.worldObj.isRemote) {
              if (movingObject.entityHit != null) {
                  boolean flag = movingObject.entityHit.attackEntityFrom(DamageSource.causeFireballDamage(this, this.shootingEntity), 5.0F);
  
                  if (flag) {
                      this.applyEnchantments(this.shootingEntity, movingObject.entityHit);
  
                      if (!movingObject.entityHit.isImmuneToFire()) {
                          movingObject.entityHit.setFire(5);
                      }
                  }
              } else {
                  boolean flag1 = true;
  
                  if (this.shootingEntity != null && this.shootingEntity instanceof EntityLiving) {
                      flag1 = this.worldObj.getGameRules().getBoolean("mobGriefing");
                  }
  
                  if (flag1) {
                      BlockPos blockpos = movingObject.getBlockPos().offset(movingObject.sideHit);
  
                      if (this.worldObj.isAirBlock(blockpos)) {
                          this.worldObj.setBlockState(blockpos, Blocks.fire.getDefaultState());
                      }
                  }
              }
  
              this.setDead();
          }
      }
  
      public boolean canBeCollidedWith() {
          return false;
      }
  
      public boolean attackEntityFrom(DamageSource source, float amount) {
          return false;
      }
  }
  