content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.clientpackets;
  
  import com.aionemu.gameserver.controllers.movement.MovementMask;
  import com.aionemu.gameserver.controllers.movement.SummonMoveController;
  import com.aionemu.gameserver.model.gameobjects.Summon;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.AionClientPacket;
  import com.aionemu.gameserver.network.aion.AionConnection.State;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_MOVE;
  import com.aionemu.gameserver.skillengine.effect.AbnormalState;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  import com.aionemu.gameserver.world.World;
  
  /**
   * @author ATracer
   */
  public class CM_SUMMON_MOVE extends AionClientPacket {
  
  	private byte type;
  	private byte heading;
  	private float x = 0f, y = 0f, z = 0f, x2 = 0f, y2 = 0f, z2 = 0f, vehicleX = 0f, vehicleY = 0f, vehicleZ = 0f, vectorX = 0f, vectorY = 0f, vectorZ = 0f;
  	private byte glideFlag;
  	private int unk1, unk2;
  
  	public CM_SUMMON_MOVE(int opcode, State state, State... restStates) {
  		super(opcode, state, restStates);
  	}
  
  	@Override
  	protected void readImpl() {
  		Player player = getConnection().getActivePlayer();
  
  		if (player == null || !player.isSpawned()) {
  			return;
  		}
  
  		readD();// object id
  
  		x = readF();
  		y = readF();
  		z = readF();
  
  		heading = (byte) readC();
  		type = (byte) readC();
  
  		if ((type & MovementMask.STARTMOVE) == MovementMask.STARTMOVE) {
  			if ((type & MovementMask.MOUSE) == 0) {
  				/*
  				 * [xTz] in packet is missed this for type 0xC0 vectorX = readF(); vectorY = readF(); vectorZ = readF();
  				 */
  				x2 = vectorX + x;
  				y2 = vectorY + y;
  				z2 = vectorZ + z;
  			}
  			else {
  				x2 = readF();
  				y2 = readF();
  				z2 = readF();
  			}
  		}
  		if ((type & MovementMask.GLIDE) == MovementMask.GLIDE) {
  			glideFlag = (byte) readC();
  		}
  		if ((type & MovementMask.VEHICLE) == MovementMask.VEHICLE) {
  			unk1 = readD();
  			unk2 = readD();
  			vehicleX = readF();
  			vehicleY = readF();
  			vehicleZ = readF();
  		}
  	}
  
  	@Override
  	protected void runImpl() {
  		Player player = getConnection().getActivePlayer();
  		Summon summon = player.getSummon();
  		if (summon == null) {
  			return;
  		}
  		if (summon.getEffectController().isAbnormalState(AbnormalState.CANT_MOVE_STATE) || summon.getEffectController().isUnderFear()) {
  			return;
  		}
  		SummonMoveController m = summon.getMoveController();
  		m.movementMask = type;
  
  		if ((type & MovementMask.GLIDE) == MovementMask.GLIDE) {
  			m.glideFlag = glideFlag;
  		}
  
  		if (type == 0) {
  			summon.getController().onStopMove();
  		}
  		else if ((type & MovementMask.STARTMOVE) == MovementMask.STARTMOVE) {
  			if ((type & MovementMask.MOUSE) == 0) {
  				m.vectorX = vectorX;
  				m.vectorY = vectorY;
  				m.vectorZ = vectorZ;
  			}
  			summon.getMoveController().setNewDirection(x2, y2, z2, heading);
  			summon.getController().onStartMove();
  		}
  		else {
  			summon.getController().onMove();
  		}
  
  		if ((type & MovementMask.VEHICLE) == MovementMask.VEHICLE) {
  			m.unk1 = unk1;
  			m.unk2 = unk2;
  			m.vehicleX = vehicleX;
  			m.vehicleY = vehicleY;
  			m.vehicleZ = vehicleZ;
  		}
  		World.getInstance().updatePosition(summon, x, y, z, heading);
  
  		if ((type & MovementMask.STARTMOVE) == MovementMask.STARTMOVE || type == 0) {
  			PacketSendUtility.broadcastPacket(summon, new SM_MOVE(summon));
  		}
  	}
  }
  