content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.configs.main;
  
  import java.util.regex.Pattern;
  
  import org.slf4j.Logger;
  import org.slf4j.LoggerFactory;
  
  import com.aionemu.commons.configuration.Property;
  
  /**
   * @author Simple
   */
  public class LegionConfig {
  
  	/**
  	 * Logger for this class.
  	 */
  	protected static final Logger log = LoggerFactory.getLogger(LegionConfig.class);
  	/**
  	 * Announcement pattern (checked when announcement is being created)
  	 */
  	@Property(key = "gameserver.legion.pattern", defaultValue = "[a-zA-Z ]{2,32}")
  	public static Pattern LEGION_NAME_PATTERN;
  	/**
  	 * Self Intro pattern (checked when self intro is being changed)
  	 */
  	@Property(key = "gameserver.legion.selfintropattern", defaultValue = ".{1,32}")
  	public static Pattern SELF_INTRO_PATTERN;
  	/**
  	 * Nickname pattern (checked when nickname is being changed)
  	 */
  	@Property(key = "gameserver.legion.nicknamepattern", defaultValue = ".{1,10}")
  	public static Pattern NICKNAME_PATTERN;
  	/**
  	 * Announcement pattern (checked when announcement is being created)
  	 */
  	@Property(key = "gameserver.legion.announcementpattern", defaultValue = ".{1,256}")
  	public static Pattern ANNOUNCEMENT_PATTERN;
  	/**
  	 * Sets disband legion time
  	 */
  	@Property(key = "gameserver.legion.disbandtime", defaultValue = "86400")
  	public static int LEGION_DISBAND_TIME;
  	/**
  	 * Sets required difference between disband time and can can create legion again
  	 */
  	@Property(key = "gameserver.legion.disbanddifference", defaultValue = "604800")
  	public static int LEGION_DISBAND_DIFFERENCE;
  	/**
  	 * Sets required kinah to create a legion
  	 */
  	@Property(key = "gameserver.legion.creationrequiredkinah", defaultValue = "10000")
  	public static int LEGION_CREATE_REQUIRED_KINAH;
  	/**
  	 * Sets required kinah to create emblem
  	 */
  	@Property(key = "gameserver.legion.emblemrequiredkinah", defaultValue = "10000")
  	public static int LEGION_EMBLEM_REQUIRED_KINAH;
  	/**
  	 * Sets required kinah to level legion up to 2
  	 */
  	@Property(key = "gameserver.legion.level2requiredkinah", defaultValue = "100000")
  	public static int LEGION_LEVEL2_REQUIRED_KINAH;
  	/**
  	 * Sets required kinah to level legion up to 3
  	 */
  	@Property(key = "gameserver.legion.level3requiredkinah", defaultValue = "1000000")
  	public static int LEGION_LEVEL3_REQUIRED_KINAH;
  	/**
  	 * Sets required kinah to level legion up to 4
  	 */
  	@Property(key = "gameserver.legion.level4requiredkinah", defaultValue = "5000000")
  	public static int LEGION_LEVEL4_REQUIRED_KINAH;
  	/**
  	 * Sets required kinah to level legion up to 5
  	 */
  	@Property(key = "gameserver.legion.level5requiredkinah", defaultValue = "25000000")
  	public static int LEGION_LEVEL5_REQUIRED_KINAH;
  	/**
  	 * Sets required kinah to level legion up to 6
  	 */
  	@Property(key = "gameserver.legion.level6requiredkinah", defaultValue = "50000000")
  	public static int LEGION_LEVEL6_REQUIRED_KINAH;
  	/**
  	 * Sets required kinah to level legion up to 7
  	 */
  	@Property(key = "gameserver.legion.level7requiredkinah", defaultValue = "75000000")
  	public static int LEGION_LEVEL7_REQUIRED_KINAH;
  	/**
  	 * Sets required kinah to level legion up to 8
  	 */
  	@Property(key = "gameserver.legion.level8requiredkinah", defaultValue = "100000000")
  	public static int LEGION_LEVEL8_REQUIRED_KINAH;
  	/**
  	 * Sets required amount of members to level legion up to 2
  	 */
  	@Property(key = "gameserver.legion.level2requiredmembers", defaultValue = "10")
  	public static int LEGION_LEVEL2_REQUIRED_MEMBERS;
  	/**
  	 * Sets required amount of members to level legion up to 3
  	 */
  	@Property(key = "gameserver.legion.level3requiredmembers", defaultValue = "20")
  	public static int LEGION_LEVEL3_REQUIRED_MEMBERS;
  	/**
  	 * Sets required amount of members to level legion up to 4
  	 */
  	@Property(key = "gameserver.legion.level4requiredmembers", defaultValue = "30")
  	public static int LEGION_LEVEL4_REQUIRED_MEMBERS;
  	/**
  	 * Sets required amount of members to level legion up to 5
  	 */
  	@Property(key = "gameserver.legion.level5requiredmembers", defaultValue = "40")
  	public static int LEGION_LEVEL5_REQUIRED_MEMBERS;
  	/**
  	 * Sets required amount of members to level legion up to 6
  	 */
  	@Property(key = "gameserver.legion.level6requiredmembers", defaultValue = "50")
  	public static int LEGION_LEVEL6_REQUIRED_MEMBERS;
  	/**
  	 * Sets required amount of members to level legion up to 7
  	 */
  	@Property(key = "gameserver.legion.level7requiredmembers", defaultValue = "60")
  	public static int LEGION_LEVEL7_REQUIRED_MEMBERS;
  	/**
  	 * Sets required amount of members to level legion up to 8
  	 */
  	@Property(key = "gameserver.legion.level8requiredmembers", defaultValue = "70")
  	public static int LEGION_LEVEL8_REQUIRED_MEMBERS;
  	/**
  	 * Sets required amount of abyss point to level legion up to 2
  	 */
  	@Property(key = "gameserver.legion.level2requiredcontribution", defaultValue = "0")
  	public static int LEGION_LEVEL2_REQUIRED_CONTRIBUTION;
  	/**
  	 * Sets required amount of abyss point to level legion up to 3
  	 */
  	@Property(key = "gameserver.legion.level3requiredcontribution", defaultValue = "20000")
  	public static int LEGION_LEVEL3_REQUIRED_CONTRIBUTION;
  	/**
  	 * Sets required amount of abyss point to level legion up to 4
  	 */
  	@Property(key = "gameserver.legion.level4requiredcontribution", defaultValue = "100000")
  	public static int LEGION_LEVEL4_REQUIRED_CONTRIBUTION;
  	/**
  	 * Sets required amount of abyss point to level legion up to 5
  	 */
  	@Property(key = "gameserver.legion.level5requiredcontribution", defaultValue = "500000")
  	public static int LEGION_LEVEL5_REQUIRED_CONTRIBUTION;
  	/**
  	 * Sets required amount of abyss point to level legion up to 6
  	 */
  	@Property(key = "gameserver.legion.level6requiredcontribution", defaultValue = "2500000")
  	public static int LEGION_LEVEL6_REQUIRED_CONTRIBUTION;
  	/**
  	 * Sets required amount of abyss point to level legion up to 7
  	 */
  	@Property(key = "gameserver.legion.level7requiredcontribution", defaultValue = "12500000")
  	public static int LEGION_LEVEL7_REQUIRED_CONTRIBUTION;
  	/**
  	 * Sets required amount of abyss point to level legion up to 8
  	 */
  	@Property(key = "gameserver.legion.level8requiredcontribution", defaultValue = "62500000")
  	public static int LEGION_LEVEL8_REQUIRED_CONTRIBUTION;
  	/**
  	 * Sets max members of a level 1 legion
  	 */
  	@Property(key = "gameserver.legion.level1maxmembers", defaultValue = "30")
  	public static int LEGION_LEVEL1_MAX_MEMBERS;
  	/**
  	 * Sets max members of a level 2 legion
  	 */
  	@Property(key = "gameserver.legion.level2maxmembers", defaultValue = "60")
  	public static int LEGION_LEVEL2_MAX_MEMBERS;
  	/**
  	 * Sets max members of a level 3 legion
  	 */
  	@Property(key = "gameserver.legion.level3maxmembers", defaultValue = "90")
  	public static int LEGION_LEVEL3_MAX_MEMBERS;
  	/**
  	 * Sets max members of a level 4 legion
  	 */
  	@Property(key = "gameserver.legion.level4maxmembers", defaultValue = "120")
  	public static int LEGION_LEVEL4_MAX_MEMBERS;
  	/**
  	 * Sets max members of a level 5 legion
  	 */
  	@Property(key = "gameserver.legion.level5maxmembers", defaultValue = "150")
  	public static int LEGION_LEVEL5_MAX_MEMBERS;
  	/**
  	 * Sets max members of a level 6 legion
  	 */
  	@Property(key = "gameserver.legion.level6maxmembers", defaultValue = "180")
  	public static int LEGION_LEVEL6_MAX_MEMBERS;
  	/**
  	 * Sets max members of a level 7 legion
  	 */
  	@Property(key = "gameserver.legion.level7maxmembers", defaultValue = "210")
  	public static int LEGION_LEVEL7_MAX_MEMBERS;
  	/**
  	 * Sets max members of a level 8 legion
  	 */
  	@Property(key = "gameserver.legion.level8maxmembers", defaultValue = "240")
  	public static int LEGION_LEVEL8_MAX_MEMBERS;
  	/**
  	 * Enable/disable Legion Warehouse
  	 */
  	@Property(key = "gameserver.legion.warehouse", defaultValue = "true")
  	public static boolean LEGION_WAREHOUSE;
  	/**
  	 * Enable/disable Legion Invite Other Faction
  	 */
  	@Property(key = "gameserver.legion.inviteotherfaction", defaultValue = "false")
  	public static boolean LEGION_INVITEOTHERFACTION;
  	/**
  	 * LWH slots
  	 */
  	@Property(key = "gameserver.legion.warehouse.level1.slots", defaultValue = "24")
  	public static int LWH_LEVEL1_SLOTS;
  	@Property(key = "gameserver.legion.warehouse.level2.slots", defaultValue = "32")
  	public static int LWH_LEVEL2_SLOTS;
  	@Property(key = "gameserver.legion.warehouse.level3.slots", defaultValue = "40")
  	public static int LWH_LEVEL3_SLOTS;
  	@Property(key = "gameserver.legion.warehouse.level4.slots", defaultValue = "48")
  	public static int LWH_LEVEL4_SLOTS;
  	@Property(key = "gameserver.legion.warehouse.level5.slots", defaultValue = "56")
  	public static int LWH_LEVEL5_SLOTS;
  	@Property(key = "gameserver.legion.warehouse.level6.slots", defaultValue = "64")
  	public static int LWH_LEVEL6_SLOTS;
  	@Property(key = "gameserver.legion.warehouse.level7.slots", defaultValue = "72")
  	public static int LWH_LEVEL7_SLOTS;
  	@Property(key = "gameserver.legion.warehouse.level8.slots", defaultValue = "80")
  	public static int LWH_LEVEL8_SLOTS;
  	@Property(key = "gameserver.legion.task.requirement.enable", defaultValue = "true")
  	public static boolean ENABLE_GUILD_TASK_REQ;
  	/**
  	 * Legion Buff System
  	 */
  	@Property(key = "gameserver.legion.buff.required.members", defaultValue = "10")
  	public static int LEGION_BUFF_REQUIRED_MEMBERS;
  }
  