content: package net.minecraft.block;
  
  import net.minecraft.block.material.Material;
  import net.minecraft.block.properties.IProperty;
  import net.minecraft.block.properties.PropertyDirection;
  import net.minecraft.block.properties.PropertyInteger;
  import net.minecraft.block.state.BlockState;
  import net.minecraft.block.state.IBlockState;
  import net.minecraft.creativetab.CreativeTabs;
  import net.minecraft.entity.EntityLivingBase;
  import net.minecraft.entity.item.EntityFallingBlock;
  import net.minecraft.entity.player.EntityPlayer;
  import net.minecraft.entity.player.InventoryPlayer;
  import net.minecraft.init.Blocks;
  import net.minecraft.inventory.Container;
  import net.minecraft.inventory.ContainerRepair;
  import net.minecraft.item.Item;
  import net.minecraft.item.ItemStack;
  import net.minecraft.util.BlockPos;
  import net.minecraft.util.ChatComponentTranslation;
  import net.minecraft.util.EnumFacing;
  import net.minecraft.util.IChatComponent;
  import net.minecraft.world.IBlockAccess;
  import net.minecraft.world.IInteractionObject;
  import net.minecraft.world.World;
  
  import java.util.List;
  
  public class BlockAnvil extends BlockFalling {
      public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);
      public static final PropertyInteger DAMAGE = PropertyInteger.create("damage", 0, 2);
  
      protected BlockAnvil() {
          super(Material.anvil);
          this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(DAMAGE, Integer.valueOf(0)));
          this.setLightOpacity(0);
          this.setCreativeTab(CreativeTabs.tabDecorations);
      }
  
      public boolean isFullCube() {
          return false;
      }
  
      public boolean isOpaqueCube() {
          return false;
      }
  
      public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) {
          EnumFacing enumfacing = placer.getHorizontalFacing().rotateY();
          return super.onBlockPlaced(worldIn, pos, facing, hitX, hitY, hitZ, meta, placer).withProperty(FACING, enumfacing).withProperty(DAMAGE, Integer.valueOf(meta >> 2));
      }
  
      public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ) {
          if (!worldIn.isRemote) {
              playerIn.displayGui(new BlockAnvil.Anvil(worldIn, pos));
          }
  
          return true;
      }
  
      public int damageDropped(IBlockState state) {
          return state.getValue(DAMAGE).intValue();
      }
  
      public void setBlockBoundsBasedOnState(IBlockAccess worldIn, BlockPos pos) {
          EnumFacing enumfacing = worldIn.getBlockState(pos).getValue(FACING);
  
          if (enumfacing.getAxis() == EnumFacing.Axis.X) {
              this.setBlockBounds(0.0F, 0.0F, 0.125F, 1.0F, 1.0F, 0.875F);
          } else {
              this.setBlockBounds(0.125F, 0.0F, 0.0F, 0.875F, 1.0F, 1.0F);
          }
      }
  
      public void getSubBlocks(Item itemIn, CreativeTabs tab, List<ItemStack> list) {
          list.add(new ItemStack(itemIn, 1, 0));
          list.add(new ItemStack(itemIn, 1, 1));
          list.add(new ItemStack(itemIn, 1, 2));
      }
  
      protected void onStartFalling(EntityFallingBlock fallingEntity) {
          fallingEntity.setHurtEntities(true);
      }
  
      public void onEndFalling(World worldIn, BlockPos pos) {
          worldIn.playAuxSFX(1022, pos, 0);
      }
  
      public boolean shouldSideBeRendered(IBlockAccess worldIn, BlockPos pos, EnumFacing side) {
          return true;
      }
  
      public IBlockState getStateForEntityRender(IBlockState state) {
          return this.getDefaultState().withProperty(FACING, EnumFacing.SOUTH);
      }
  
      public IBlockState getStateFromMeta(int meta) {
          return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta & 3)).withProperty(DAMAGE, Integer.valueOf((meta & 15) >> 2));
      }
  
      public int getMetaFromState(IBlockState state) {
          int i = 0;
          i = i | state.getValue(FACING).getHorizontalIndex();
          i = i | state.getValue(DAMAGE).intValue() << 2;
          return i;
      }
  
      protected BlockState createBlockState() {
          return new BlockState(this, FACING, DAMAGE);
      }
  
      public static class Anvil implements IInteractionObject {
          private final World world;
          private final BlockPos position;
  
          public Anvil(World worldIn, BlockPos pos) {
              this.world = worldIn;
              this.position = pos;
          }
  
          public String getName() {
              return "anvil";
          }
  
          public boolean hasCustomName() {
              return false;
          }
  
          public IChatComponent getDisplayName() {
              return new ChatComponentTranslation(Blocks.anvil.getUnlocalizedName() + ".name");
          }
  
          public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn) {
              return new ContainerRepair(playerInventory, this.world, this.position, playerIn);
          }
  
          public String getGuiID() {
              return "minecraft:anvil";
          }
      }
  }
  