content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.account;
  
  /**
   * @author cura
   */
  public class CharacterPasskey {
  
  	private int objectId;
  	private int wrongCount = 0;
  	private boolean isPass = false;
  	private ConnectType connectType;
  
  	/**
  	 * @return the objectId
  	 */
  	public int getObjectId() {
  		return objectId;
  	}
  
  	/**
  	 * @param objectId
  	 *            the objectId to set
  	 */
  	public void setObjectId(int objectId) {
  		this.objectId = objectId;
  	}
  
  	/**
  	 * @return the wrongCount
  	 */
  	public int getWrongCount() {
  		return wrongCount;
  	}
  
  	/**
  	 * @param count
  	 *            the wrongCount to set
  	 */
  	public void setWrongCount(int count) {
  		this.wrongCount = count;
  	}
  
  	/**
  	 * @return the isPass
  	 */
  	public boolean isPass() {
  		return isPass;
  	}
  
  	/**
  	 * @param isPass
  	 *            the isPass to set
  	 */
  	public void setIsPass(boolean isPass) {
  		this.isPass = isPass;
  	}
  
  	/**
  	 * @return the connectType
  	 */
  	public ConnectType getConnectType() {
  		return connectType;
  	}
  
  	/**
  	 * @param connectType
  	 *            the connectType to set
  	 */
  	public void setConnectType(ConnectType connectType) {
  		this.connectType = connectType;
  	}
  
  	public enum ConnectType {
  
  		ENTER,
  		DELETE
  	}
  }
  