content: package net.minecraft.client.model;
  
  import net.minecraft.entity.Entity;
  
  public class ModelBoat extends ModelBase {
      public ModelRenderer[] boatSides = new ModelRenderer[5];
  
      public ModelBoat() {
          this.boatSides[0] = new ModelRenderer(this, 0, 8);
          this.boatSides[1] = new ModelRenderer(this, 0, 0);
          this.boatSides[2] = new ModelRenderer(this, 0, 0);
          this.boatSides[3] = new ModelRenderer(this, 0, 0);
          this.boatSides[4] = new ModelRenderer(this, 0, 0);
          int i = 24;
          int j = 6;
          int k = 20;
          int l = 4;
          this.boatSides[0].addBox((float) (-i / 2), (float) (-k / 2 + 2), -3.0F, i, k - 4, 4, 0.0F);
          this.boatSides[0].setRotationPoint(0.0F, (float) l, 0.0F);
          this.boatSides[1].addBox((float) (-i / 2 + 2), (float) (-j - 1), -1.0F, i - 4, j, 2, 0.0F);
          this.boatSides[1].setRotationPoint((float) (-i / 2 + 1), (float) l, 0.0F);
          this.boatSides[2].addBox((float) (-i / 2 + 2), (float) (-j - 1), -1.0F, i - 4, j, 2, 0.0F);
          this.boatSides[2].setRotationPoint((float) (i / 2 - 1), (float) l, 0.0F);
          this.boatSides[3].addBox((float) (-i / 2 + 2), (float) (-j - 1), -1.0F, i - 4, j, 2, 0.0F);
          this.boatSides[3].setRotationPoint(0.0F, (float) l, (float) (-k / 2 + 1));
          this.boatSides[4].addBox((float) (-i / 2 + 2), (float) (-j - 1), -1.0F, i - 4, j, 2, 0.0F);
          this.boatSides[4].setRotationPoint(0.0F, (float) l, (float) (k / 2 - 1));
          this.boatSides[0].rotateAngleX = ((float) Math.PI / 2F);
          this.boatSides[1].rotateAngleY = ((float) Math.PI * 3F / 2F);
          this.boatSides[2].rotateAngleY = ((float) Math.PI / 2F);
          this.boatSides[3].rotateAngleY = (float) Math.PI;
      }
  
      public void render(Entity entityIn, float p_78088_2_, float p_78088_3_, float p_78088_4_, float p_78088_5_, float p_78088_6_, float scale) {
          for (int i = 0; i < 5; ++i) {
              this.boatSides[i].render(scale);
          }
      }
  }
  