content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.serverpackets;
  
  import com.aionemu.gameserver.model.gameobjects.HouseDecoration;
  import com.aionemu.gameserver.model.gameobjects.HouseObject;
  import com.aionemu.gameserver.model.gameobjects.UseableItemObject;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.AionConnection;
  import com.aionemu.gameserver.network.aion.AionServerPacket;
  
  /**
   * @author Rolandas
   */
  public class SM_HOUSE_EDIT extends AionServerPacket {
  
  	private int action;
  	private int storeId;
  	private int itemObjectId;
  	private float x, y, z;
  	private int rotation;
  
  	public SM_HOUSE_EDIT(int action) {
  		this.action = action;
  	}
  
  	public SM_HOUSE_EDIT(int action, int storeId, int itemObjectId) {
  		this(action);
  		this.itemObjectId = itemObjectId;
  		this.storeId = storeId;
  	}
  
  	public SM_HOUSE_EDIT(int action, int itemObjectId, float x, float y, float z, int rotation) {
  		this.action = action;
  		this.itemObjectId = itemObjectId;
  		this.x = x;
  		this.y = y;
  		this.z = z;
  		this.rotation = rotation;
  	}
  
  	@Override
  	protected void writeImpl(AionConnection con) {
  		Player player = con.getActivePlayer();
  		if (player == null || player.getHouseRegistry() == null) {
  			return;
  		}
  
  		HouseObject<?> obj = player.getHouseRegistry().getObjectByObjId(itemObjectId);
  
  		if (action == 3) { // Add item
  			int templateId = 0;
  			int typeId = 0;
  			if (obj == null) {
  				HouseDecoration deco = player.getHouseRegistry().getCustomPartByObjId(itemObjectId);
  				templateId = deco.getTemplate().getId();
  			}
  			else {
  				templateId = obj.getObjectTemplate().getTemplateId();
  				typeId = obj.getObjectTemplate().getTypeId();
  			}
  			writeC(action);
  			writeC(storeId);
  			writeD(itemObjectId);
  			writeD(templateId);
  			if (obj != null && obj.getUseSecondsLeft() > 0) {
  				writeD(obj.getUseSecondsLeft());
  			}
  			else {
  				writeD(0);
  			}
  
  			Integer color = null;
  			if (obj != null) {
  				color = obj.getColor();
  			}
  
  			if (color != null && color > 0) {
  				writeC(1); // Is dyed (True)
  				writeC((color & 0xFF0000) >> 16);
  				writeC((color & 0xFF00) >> 8);
  				writeC((color & 0xFF));
  			}
  			else {
  				writeC(0); // Is dyed (False)
  				writeC(0);
  				writeC(0);
  				writeC(0);
  			}
  			writeD(0); // expiration as for armor ?
  
  			writeC(typeId);
  			// Additional info about the usage
  			if (obj != null && obj instanceof UseableItemObject) {
  				writeD(player.getObjectId());
  				((UseableItemObject) obj).writeUsageData(getBuf());
  			}
  		}
  		else if (action == 4) { // Remove from inventory
  			writeC(action);
  			writeC(storeId);
  			writeD(itemObjectId);
  		}
  		else if (action == 5) { // Spawn or move object
  			writeC(action);
  			writeD(player.getHouseOwnerId()); // if painted 0 ?
  			writeD(player.getCommonData().getPlayerObjId());
  			writeD(itemObjectId);
  			writeD(obj.getObjectTemplate().getTemplateId());
  			writeF(x);
  			writeF(y);
  			writeF(z);
  			writeH(rotation);
  			writeD(player.getHouseObjectCooldownList().getReuseDelay(itemObjectId));
  			if (obj.getUseSecondsLeft() > 0) {
  				writeD(obj.getUseSecondsLeft());
  			}
  			else {
  				writeD(0);
  			}
  
  			Integer color = obj.getColor();
  			writeC(color == null ? 0 : 1); // Is dyed
  			if (color == null) {
  				writeC(0);
  				writeC(0);
  				writeC(0);
  			}
  			else {
  				writeC((color & 0xFF0000) >> 16);
  				writeC((color & 0xFF00) >> 8);
  				writeC((color & 0xFF));
  			}
  			writeD(0); // expiration as for armor ?
  
  			writeC(obj.getObjectTemplate().getTypeId());
  
  			if (obj instanceof UseableItemObject) {
  				((UseableItemObject) obj).writeUsageData(getBuf());
  			}
  		}
  		else if (action == 7) { // Despawn object
  			writeC(action);
  			writeD(itemObjectId);
  		}
  		else {
  			writeC(action);
  		}
  	}
  }
  