content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.chatserver.clientpackets;
  
  import org.slf4j.Logger;
  import org.slf4j.LoggerFactory;
  
  import com.aionemu.gameserver.network.chatserver.CsClientPacket;
  import com.aionemu.gameserver.services.ChatService;
  
  /**
   * @author ATracer
   */
  public class CM_CS_PLAYER_AUTH_RESPONSE extends CsClientPacket {
  
  	protected static final Logger log = LoggerFactory.getLogger(CM_CS_PLAYER_AUTH_RESPONSE.class);
  	/**
  	 * Player for which authentication was performed
  	 */
  	private int playerId;
  	/**
  	 * Token will be sent to client
  	 */
  	private byte[] token;
  
  	/**
  	 * @param opcode
  	 */
  	public CM_CS_PLAYER_AUTH_RESPONSE(int opcode) {
  		super(opcode);
  	}
  
  	@Override
  	protected void readImpl() {
  		playerId = readD();
  		int tokenLenght = readC();
  		token = readB(tokenLenght);
  	}
  
  	@Override
  	protected void runImpl() {
  		ChatService.playerAuthed(playerId, token);
  	}
  }
  