content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.geoEngine.scene;
  
  import com.aionemu.gameserver.geoEngine.bounding.BoundingVolume;
  import com.aionemu.gameserver.geoEngine.collision.Collidable;
  import com.aionemu.gameserver.geoEngine.collision.CollisionResults;
  import com.aionemu.gameserver.geoEngine.math.Matrix4f;
  
  /**
   * <code>CollisionData</code> is an interface that can be used to do triangle-accurate collision between bounding volumes and rays.
   *
   * @author Kirill Vainer
   */
  public interface CollisionData {
  
  	public int collideWith(Collidable other, Matrix4f worldMatrix, BoundingVolume worldBound, CollisionResults results);
  }
  