content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai;
  
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.ai2.AIState;
  import com.aionemu.gameserver.ai2.StateEvents;
  import com.aionemu.gameserver.ai2.event.AIEventType;
  import com.aionemu.gameserver.ai2.handler.SimpleAbyssGuardHandler;
  import com.aionemu.gameserver.model.gameobjects.Creature;
  
  /**
   * @author Rolandas
   */
  @AIName("simple_abyssguard")
  public class AbyssGuardSimpleAI2 extends AggressiveNpcAI2 {
  
  	@Override
  	protected boolean canHandleEvent(AIEventType eventType) {
  		switch (getState()) {
  			case DESPAWNED:
  				return StateEvents.DESPAWN_EVENTS.hasEvent(eventType);
  			case DIED:
  				return StateEvents.DEAD_EVENTS.hasEvent(eventType);
  			case CREATED:
  				return StateEvents.CREATED_EVENTS.hasEvent(eventType);
  			default:
  				break;
  		}
  		switch (eventType) {
  			case DIALOG_START:
  			case DIALOG_FINISH:
  				return isNonFightingState();
  			case CREATURE_MOVED:
  				return getState() != AIState.FIGHT;
  			default:
  				break;
  		}
  		return true;
  	}
  
  	@Override
  	protected void handleCreatureSee(Creature creature) {
  		SimpleAbyssGuardHandler.onCreatureSee(this, creature);
  	}
  
  	@Override
  	protected void handleCreatureMoved(Creature creature) {
  		SimpleAbyssGuardHandler.onCreatureMoved(this, creature);
  	}
  
  	@Override
  	protected boolean handleGuardAgainstAttacker(Creature attacker) {
  		return false;
  	}
  }
  