content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.team2.alliance.events;
  
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.model.team2.alliance.PlayerAlliance;
  import com.aionemu.gameserver.model.team2.common.events.AlwaysTrueTeamEvent;
  import com.aionemu.gameserver.model.team2.common.events.TeamCommand;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_ALLIANCE_READY_CHECK;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  import com.google.common.base.Predicate;
  
  /**
   * @author ATracer
   */
  public class CheckAllianceReadyEvent extends AlwaysTrueTeamEvent implements Predicate<Player> {
  
  	private final PlayerAlliance alliance;
  	private final Player player;
  	private final TeamCommand eventCode;
  
  	public CheckAllianceReadyEvent(PlayerAlliance alliance, Player player, TeamCommand eventCode) {
  		this.alliance = alliance;
  		this.player = player;
  		this.eventCode = eventCode;
  	}
  
  	@Override
  	public void handleEvent() {
  		int readyStatus = alliance.getAllianceReadyStatus();
  		switch (eventCode) {
  			case ALLIANCE_CHECKREADY_CANCEL:
  				readyStatus = 0;
  				break;
  			case ALLIANCE_CHECKREADY_START:
  				readyStatus = alliance.onlineMembers() - 1;
  				break;
  			case ALLIANCE_CHECKREADY_AUTOCANCEL:
  				readyStatus = 0;
  				break;
  			case ALLIANCE_CHECKREADY_READY:
  			case ALLIANCE_CHECKREADY_NOTREADY:
  				readyStatus -= 1;
  				break;
  			default:
  				break;
  		}
  		alliance.setAllianceReadyStatus(readyStatus);
  		alliance.applyOnMembers(this);
  	}
  
  	@Override
  	public boolean apply(Player member) {
  		switch (eventCode) {
  			case ALLIANCE_CHECKREADY_CANCEL:
  				PacketSendUtility.sendPacket(member, new SM_ALLIANCE_READY_CHECK(player.getObjectId(), 0));
  				break;
  			case ALLIANCE_CHECKREADY_START:
  				PacketSendUtility.sendPacket(member, new SM_ALLIANCE_READY_CHECK(player.getObjectId(), 5));
  				PacketSendUtility.sendPacket(member, new SM_ALLIANCE_READY_CHECK(player.getObjectId(), 1));
  				break;
  			case ALLIANCE_CHECKREADY_AUTOCANCEL:
  				PacketSendUtility.sendPacket(member, new SM_ALLIANCE_READY_CHECK(player.getObjectId(), 2));
  				break;
  			case ALLIANCE_CHECKREADY_READY:
  				PacketSendUtility.sendPacket(member, new SM_ALLIANCE_READY_CHECK(player.getObjectId(), 5));
  				if (alliance.getAllianceReadyStatus() == 0) {
  					PacketSendUtility.sendPacket(member, new SM_ALLIANCE_READY_CHECK(0, 3));
  				}
  				break;
  			case ALLIANCE_CHECKREADY_NOTREADY:
  				PacketSendUtility.sendPacket(member, new SM_ALLIANCE_READY_CHECK(player.getObjectId(), 4));
  				if (alliance.getAllianceReadyStatus() == 0) {
  					PacketSendUtility.sendPacket(member, new SM_ALLIANCE_READY_CHECK(0, 3));
  				}
  				break;
  			default:
  				break;
  		}
  		return true;
  	}
  }
  