content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai.siege;
  
  import com.aionemu.gameserver.ai2.AI2Actions;
  import com.aionemu.gameserver.ai2.AI2Request;
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.ai2.NpcAI2;
  import com.aionemu.gameserver.ai2.poll.AIAnswer;
  import com.aionemu.gameserver.ai2.poll.AIAnswers;
  import com.aionemu.gameserver.ai2.poll.AIQuestion;
  import com.aionemu.gameserver.model.gameobjects.Creature;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.utils.MathUtil;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  
  /**
   * @author Source
   */
  @AIName("fortressgate")
  public class SiegeFortressGateAI2 extends NpcAI2 {
  
  	@Override
  	protected void handleDialogStart(Player player) {
  		AI2Actions.addRequest(this, player, 160017, 0, new AI2Request() {
  
  			@Override
  			public void acceptRequest(Creature requester, Player responder) {
  				if (MathUtil.isInRange(requester, responder, 10)) {
  					// TeleportService2.moveToTargetWithDistance(requester, responder, PositionUtil.isBehind(requester, responder) ? 0 : 1, 3);
  				}
  				else {
  					PacketSendUtility.sendBrightYellowMessageOnCenter(responder, "You too far away");
  				}
  			}
  		});
  	}
  
  	@Override
  	protected void handleDialogFinish(Player player) {
  	}
  
  	@Override
  	protected AIAnswer pollInstance(AIQuestion question) {
  		switch (question) {
  			case SHOULD_DECAY:
  				return AIAnswers.NEGATIVE;
  			case SHOULD_RESPAWN:
  				return AIAnswers.NEGATIVE;
  			default:
  				return null;
  		}
  	}
  }
  