content: package net.minecraft.block;
  
  import net.minecraft.block.material.MapColor;
  import net.minecraft.block.material.Material;
  import net.minecraft.block.state.IBlockState;
  import net.minecraft.entity.item.EntityFallingBlock;
  import net.minecraft.entity.player.EntityPlayer;
  import net.minecraft.item.Item;
  import net.minecraft.util.BlockPos;
  import net.minecraft.util.EnumFacing;
  import net.minecraft.util.EnumParticleTypes;
  import net.minecraft.world.IBlockAccess;
  import net.minecraft.world.World;
  
  import java.util.Random;
  
  public class BlockDragonEgg extends Block {
      public BlockDragonEgg() {
          super(Material.dragonEgg, MapColor.blackColor);
          this.setBlockBounds(0.0625F, 0.0F, 0.0625F, 0.9375F, 1.0F, 0.9375F);
      }
  
      public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state) {
          worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
      }
  
      public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock) {
          worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
      }
  
      public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) {
          this.checkFall(worldIn, pos);
      }
  
      private void checkFall(World worldIn, BlockPos pos) {
          if (BlockFalling.canFallInto(worldIn, pos.down()) && pos.getY() >= 0) {
              int i = 32;
  
              if (!BlockFalling.fallInstantly && worldIn.isAreaLoaded(pos.add(-i, -i, -i), pos.add(i, i, i))) {
                  worldIn.spawnEntityInWorld(new EntityFallingBlock(worldIn, (float) pos.getX() + 0.5F, pos.getY(), (float) pos.getZ() + 0.5F, this.getDefaultState()));
              } else {
                  worldIn.setBlockToAir(pos);
                  BlockPos blockpos;
  
                  for (blockpos = pos; BlockFalling.canFallInto(worldIn, blockpos) && blockpos.getY() > 0; blockpos = blockpos.down()) {
                  }
  
                  if (blockpos.getY() > 0) {
                      worldIn.setBlockState(blockpos, this.getDefaultState(), 2);
                  }
              }
          }
      }
  
      public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ) {
          this.teleport(worldIn, pos);
          return true;
      }
  
      public void onBlockClicked(World worldIn, BlockPos pos, EntityPlayer playerIn) {
          this.teleport(worldIn, pos);
      }
  
      private void teleport(World worldIn, BlockPos pos) {
          IBlockState iblockstate = worldIn.getBlockState(pos);
  
          if (iblockstate.getBlock() == this) {
              for (int i = 0; i < 1000; ++i) {
                  BlockPos blockpos = pos.add(worldIn.rand.nextInt(16) - worldIn.rand.nextInt(16), worldIn.rand.nextInt(8) - worldIn.rand.nextInt(8), worldIn.rand.nextInt(16) - worldIn.rand.nextInt(16));
  
                  if (worldIn.getBlockState(blockpos).getBlock().blockMaterial == Material.air) {
                      if (worldIn.isRemote) {
                          for (int j = 0; j < 128; ++j) {
                              double d0 = worldIn.rand.nextDouble();
                              float f = (worldIn.rand.nextFloat() - 0.5F) * 0.2F;
                              float f1 = (worldIn.rand.nextFloat() - 0.5F) * 0.2F;
                              float f2 = (worldIn.rand.nextFloat() - 0.5F) * 0.2F;
                              double d1 = (double) blockpos.getX() + (double) (pos.getX() - blockpos.getX()) * d0 + (worldIn.rand.nextDouble() - 0.5D) + 0.5D;
                              double d2 = (double) blockpos.getY() + (double) (pos.getY() - blockpos.getY()) * d0 + worldIn.rand.nextDouble() - 0.5D;
                              double d3 = (double) blockpos.getZ() + (double) (pos.getZ() - blockpos.getZ()) * d0 + (worldIn.rand.nextDouble() - 0.5D) + 0.5D;
                              worldIn.spawnParticle(EnumParticleTypes.PORTAL, d1, d2, d3, f, f1, f2);
                          }
                      } else {
                          worldIn.setBlockState(blockpos, iblockstate, 2);
                          worldIn.setBlockToAir(pos);
                      }
  
                      return;
                  }
              }
          }
      }
  
      public int tickRate(World worldIn) {
          return 5;
      }
  
      public boolean isOpaqueCube() {
          return false;
      }
  
      public boolean isFullCube() {
          return false;
      }
  
      public boolean shouldSideBeRendered(IBlockAccess worldIn, BlockPos pos, EnumFacing side) {
          return true;
      }
  
      public Item getItem(World worldIn, BlockPos pos) {
          return null;
      }
  }
  