content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.serverpackets;
  
  import java.util.Collection;
  
  import com.aionemu.gameserver.network.aion.AionConnection;
  import com.aionemu.gameserver.network.aion.AionServerPacket;
  import com.aionemu.gameserver.skillengine.model.Effect;
  
  /**
   * @author Avol, ATracer
   */
  public class SM_ABNORMAL_STATE extends AionServerPacket {
  
  	private Collection<Effect> effects;
  	private int abnormals;
  
  	public SM_ABNORMAL_STATE(Collection<Effect> effects, int abnormals) {
  		this.effects = effects;
  		this.abnormals = abnormals;
  	}
  
  	@Override
  	protected void writeImpl(AionConnection con) {
  		writeD(abnormals);
  		writeD(0);
  		writeD(0); // unk 4.5
  		writeC(127); // Should be 127 or we have problems with debuffs
  
  		writeH(effects.size());
  
  		for (Effect effect : effects) {
  			writeD(effect.getEffectorId());
  			writeD(0); // TODO 6.x
  			writeH(effect.getSkillId());
  			writeC(effect.getSkillLevel());
  			writeC(effect.getTargetSlot());
  			writeD(effect.getRemainingTime());
  			writeH(0);// unk 5.3
  		}
  	}
  }
  