content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.loginserver.serverpackets;
  
  import com.aionemu.gameserver.network.loginserver.LoginServerConnection;
  import com.aionemu.gameserver.network.loginserver.LsServerPacket;
  
  /**
   * In this packet Gameserver is asking if given account sessionKey is valid at Loginserver side. [if user that is authenticating on Gameserver is already authenticated on Loginserver]
   *
   * @author -Nemesiss-
   */
  public class SM_ACCOUNT_AUTH extends LsServerPacket {
  
  	/**
  	 * accountId [part of session key]
  	 */
  	private final int accountId;
  	/**
  	 * loginOk [part of session key]
  	 */
  	private final int loginOk;
  	/**
  	 * playOk1 [part of session key]
  	 */
  	private final int playOk1;
  	/**
  	 * playOk2 [part of session key]
  	 */
  	private final int playOk2;
  
  	/**
  	 * Constructs new instance of <tt>SM_ACCOUNT_AUTH </tt> packet.
  	 *
  	 * @param accountId
  	 *            account identifier.
  	 * @param loginOk
  	 * @param playOk1
  	 * @param playOk2
  	 */
  	public SM_ACCOUNT_AUTH(int accountId, int loginOk, int playOk1, int playOk2) {
  		super(0x01);
  		this.accountId = accountId;
  		this.loginOk = loginOk;
  		this.playOk1 = playOk1;
  		this.playOk2 = playOk2;
  	}
  
  	/**
  	 * {@inheritDoc}
  	 */
  	@Override
  	protected void writeImpl(LoginServerConnection con) {
  		writeD(accountId);
  		writeD(loginOk);
  		writeD(playOk1);
  		writeD(playOk2);
  	}
  }
  