content: package net.minecraft.client.renderer.entity;
  
  import net.minecraft.client.model.ModelVillager;
  import net.minecraft.client.renderer.GlStateManager;
  import net.minecraft.client.renderer.entity.layers.LayerCustomHead;
  import net.minecraft.entity.passive.EntityVillager;
  import net.minecraft.util.ResourceLocation;
  
  public class RenderVillager extends RenderLiving<EntityVillager> {
      private static final ResourceLocation villagerTextures = new ResourceLocation("textures/entity/villager/villager.png");
      private static final ResourceLocation farmerVillagerTextures = new ResourceLocation("textures/entity/villager/farmer.png");
      private static final ResourceLocation librarianVillagerTextures = new ResourceLocation("textures/entity/villager/librarian.png");
      private static final ResourceLocation priestVillagerTextures = new ResourceLocation("textures/entity/villager/priest.png");
      private static final ResourceLocation smithVillagerTextures = new ResourceLocation("textures/entity/villager/smith.png");
      private static final ResourceLocation butcherVillagerTextures = new ResourceLocation("textures/entity/villager/butcher.png");
  
      public RenderVillager(RenderManager renderManagerIn) {
          super(renderManagerIn, new ModelVillager(0.0F), 0.5F);
          this.addLayer(new LayerCustomHead(this.getMainModel().villagerHead));
      }
  
      public ModelVillager getMainModel() {
          return (ModelVillager) super.getMainModel();
      }
  
      protected ResourceLocation getEntityTexture(EntityVillager entity) {
          switch (entity.getProfession()) {
              case 0:
                  return farmerVillagerTextures;
  
              case 1:
                  return librarianVillagerTextures;
  
              case 2:
                  return priestVillagerTextures;
  
              case 3:
                  return smithVillagerTextures;
  
              case 4:
                  return butcherVillagerTextures;
  
              default:
                  return villagerTextures;
          }
      }
  
      protected void preRenderCallback(EntityVillager entitylivingbaseIn, float partialTickTime) {
          float f = 0.9375F;
  
          if (entitylivingbaseIn.getGrowingAge() < 0) {
              f = (float) ((double) f * 0.5D);
              this.shadowSize = 0.25F;
          } else {
              this.shadowSize = 0.5F;
          }
  
          GlStateManager.scale(f, f, f);
      }
  }
  