content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.clientpackets;
  
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.model.team2.alliance.PlayerAllianceService;
  import com.aionemu.gameserver.model.team2.common.events.TeamCommand;
  import com.aionemu.gameserver.model.team2.common.service.PlayerTeamCommandService;
  import com.aionemu.gameserver.network.aion.AionClientPacket;
  import com.aionemu.gameserver.network.aion.AionConnection.State;
  
  /**
   * Called when entering the world and during group management
   *
   * @author Lyahim, ATracer, Simple, xTz
   */
  public class CM_PLAYER_STATUS_INFO extends AionClientPacket {
  
  	private int commandCode;
  	private int playerObjId;
  	private int allianceGroupId;
  	private int secondObjectId;
  
  	public CM_PLAYER_STATUS_INFO(int opcode, State state, State... restStates) {
  		super(opcode, state, restStates);
  	}
  
  	@Override
  	protected void readImpl() {
  		commandCode = readC();
  		playerObjId = readD();
  		allianceGroupId = readD();
  		secondObjectId = readD();
  
  	}
  
  	@Override
  	protected void runImpl() {
  		Player activePlayer = getConnection().getActivePlayer();
  		TeamCommand command = TeamCommand.getCommand(commandCode);
  		switch (command) {
  			case GROUP_SET_LFG:
  				activePlayer.setLookingForGroup(playerObjId == 2);
  				break;
  			case ALLIANCE_CHANGE_GROUP:
  				PlayerAllianceService.changeMemberGroup(activePlayer, playerObjId, secondObjectId, allianceGroupId);
  				break;
  			default:
  				PlayerTeamCommandService.executeCommand(activePlayer, command, playerObjId);
  				break;
  		}
  	}
  }
  