content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.templates;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlAttribute;
  import javax.xml.bind.annotation.XmlElement;
  import javax.xml.bind.annotation.XmlType;
  
  import com.aionemu.gameserver.model.Race;
  import com.aionemu.gameserver.model.instance.InstanceCoolTimeType;
  import com.aionemu.gameserver.model.instance.InstanceType;
  
  /**
   * @author VladimirZ
   */
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "InstanceCooltime")
  public class InstanceCooltime {
  
  	@XmlElement(name = "type")
  	protected InstanceCoolTimeType coolTimeType;
  	@XmlElement(name = "typevalue")
  	protected String typevalue;
  	@XmlElement(name = "ent_cool_time")
  	protected Integer entCoolTime;
  	@XmlElement(name = "indun_type")
  	protected InstanceType indun_type;
  	@XmlElement(name = "max_member_light")
  	protected Integer maxMemberLight;
  	@XmlElement(name = "max_member_dark")
  	protected Integer maxMemberDark;
  	@XmlElement(name = "enter_min_level_light")
  	protected Integer enterMinLevelLight;
  	@XmlElement(name = "enter_max_level_light")
  	protected Integer enterMaxLevelLight;
  	@XmlElement(name = "enter_min_level_dark")
  	protected Integer enterMinLevelDark;
  	@XmlElement(name = "enter_max_level_dark")
  	protected Integer enterMaxLevelDark;
  	@XmlElement(name = "alarm_unit_score")
  	protected Integer alarmUnitScore;
  	@XmlElement(name = "can_enter_mentor")
  	protected boolean can_enter_mentor;
  	@XmlElement(name = "enter_guild")
  	protected boolean enter_guild;
  	@XmlElement(name = "maxcount")
  	protected Integer max_count;
      @XmlElement(name = "component")
      protected int component;
      @XmlElement(name = "component_count")
      protected int componentCount;
      @XmlElement(name = "price")
      protected long price;
      @XmlElement(name = "luna")
      protected long luna;
      @XmlElement(name = "sync_id")
      protected int syncId;
  
  	@XmlAttribute(required = true)
  	protected int id;
  	@XmlAttribute(required = true)
  	protected int worldId;
  	@XmlAttribute(required = true)
  	protected Race race;
  
  	public InstanceCoolTimeType getCoolTimeType() {
  		return coolTimeType;
  	}
  
  	public String getTypeValue() {
  		return typevalue;
  	}
  
  	public InstanceType getTypeInstance() {
  		return indun_type;
  	}
  
  	/**
  	 * Gets the value of the entCoolTime property.
  	 *
  	 * @return possible object is {@link Integer }
  	 */
  	public Integer getEntCoolTime() {
  		return entCoolTime;
  	}
  
  	/**
  	 * Gets the value of the maxMemberLight property.
  	 *
  	 * @return possible object is {@link Integer }
  	 */
  	public Integer getMaxMemberLight() {
  		return maxMemberLight;
  	}
  
  	/**
  	 * Gets the value of the maxMemberDark property.
  	 *
  	 * @return possible object is {@link Integer }
  	 */
  	public Integer getMaxMemberDark() {
  		return maxMemberDark;
  	}
  
  	/**
  	 * Gets the value of the enterMinLevelLight property.
  	 *
  	 * @return possible object is {@link Integer }
  	 */
  	public Integer getEnterMinLevelLight() {
  		return enterMinLevelLight;
  	}
  
  	/**
  	 * Gets the value of the enterMaxLevelLight property.
  	 *
  	 * @return possible object is {@link Integer }
  	 */
  	public Integer getEnterMaxLevelLight() {
  		return enterMaxLevelLight;
  	}
  
  	/**
  	 * Gets the value of the enterMinLevelDark property.
  	 *
  	 * @return possible object is {@link Integer }
  	 */
  	public Integer getEnterMinLevelDark() {
  		return enterMinLevelDark;
  	}
  
  	/**
  	 * Gets the value of the enterMaxLevelDark property.
  	 *
  	 * @return possible object is {@link Integer }
  	 */
  	public Integer getEnterMaxLevelDark() {
  		return enterMaxLevelDark;
  	}
  
  	/**
  	 * Gets the value of the alarmUnitScore property.
  	 *
  	 * @return possible object is {@link Integer }
  	 */
  	public Integer getAlarmUnitScore() {
  		return alarmUnitScore;
  	}
  
  	/**
  	 * Gets the value of the can_enter_mentor property.
  	 *
  	 * @return possible object is {@link boolean }
  	 */
  	public boolean getCanEnterMentor() {
  		return can_enter_mentor;
  	}
  
  	/**
  	 * Gets the value of the enter_guild property.
  	 *
  	 * @return possible object is {@link boolean }
  	 */
  	public boolean CanEnterLegion() {
  		return enter_guild;
  	}
  
  	/**
  	 * Gets the value of the max_count property.
  	 *
  	 * @return possible object is {@link Integer }
  	 */
  	public Integer getMaxEntriesCount() {
  		return max_count;
  	}
  
  	/**
  	 * Gets the value of the id property.
  	 */
  	public int getId() {
  		return id;
  	}
  
  	/**
  	 * Gets the value of the worldId property.
  	 */
  	public int getWorldId() {
  		return worldId;
  	}
  
  	/**
  	 * Gets the value of the race property.
  	 *
  	 * @return possible object is {@link Race }
  	 */
  	public Race getRace() {
  		return race;
  	}
  
      public int getComponent() {
          return component;
      }
  
      public int getComponentCount() {
          return componentCount;
      }
  
      public long getPrice() {
          return price;
      }
  
      public long getLuna() {
          return luna;
      }
  
      public int getSyncId() {
          return syncId;
      }
  }
  