content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.skillengine.model;
  
  /**
   * @author ATracer
   */
  public enum SpellStatus {
  
  	/**
  	 * Spell Status 1 : stumble 2 : knockback 4 : open aerial 8 : close aerial 16 : spin 32 : block 64 : parry 128 : dodge 256 : resist
  	 */
  	NONE(0),
  	STUMBLE(1),
  	STAGGER(2),
  	OPENAERIAL(4),
  	CLOSEAERIAL(8),
  	SPIN(16),
  	BLOCK(32),
  	PARRY(64),
  	DODGE(128),
  	RESIST(256); // TODO SNARE
  
  	private int id;
  
  	private SpellStatus(int id) {
  		this.id = id;
  	}
  
  	/**
  	 * @return the id
  	 */
  	public int getId() {
  		return id;
  	}
  }
  