content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.configs.main;
  
  import com.aionemu.commons.configuration.Property;
  
  public class GeoDataConfig {
  
  	/**
  	 * Geodata enable
  	 */
  	@Property(key = "gameserver.geodata.enable", defaultValue = "false")
  	public static boolean GEO_ENABLE;
  	/**
  	 * Enable canSee checks using geodata.
  	 */
  	@Property(key = "gameserver.geodata.cansee.enable", defaultValue = "true")
  	public static boolean CANSEE_ENABLE;
  	/**
  	 * Enable Fear skill using geodata.
  	 */
  	@Property(key = "gameserver.geodata.fear.enable", defaultValue = "true")
  	public static boolean FEAR_ENABLE;
  	/**
  	 * Enable Geo checks during npc movement (prevent flying mobs)
  	 */
  	@Property(key = "gameserver.geo.npc.move", defaultValue = "false")
  	public static boolean GEO_NPC_MOVE;
  	/**
  	 * Enable npc checks aggro target visibility range (canSee)
  	 */
  	@Property(key = "gameserver.geo.npc.aggro", defaultValue = "false")
  	public static boolean GEO_NPC_AGGRO;
  	/**
  	 * Enable geo materials using skills
  	 */
  	@Property(key = "gameserver.geo.materials.enable", defaultValue = "false")
  	public static boolean GEO_MATERIALS_ENABLE;
  	/**
  	 * Show collision zone name and skill id
  	 */
  	@Property(key = "gameserver.geo.materials.showdetails", defaultValue = "false")
  	public static boolean GEO_MATERIALS_SHOWDETAILS;
  	/**
  	 * Enable geo shields
  	 */
  	@Property(key = "gameserver.geo.shields.enable", defaultValue = "false")
  	public static boolean GEO_SHIELDS_ENABLE;
  	/**
  	 * Enable geo doors
  	 */
  	@Property(key = "gameserver.geo.doors.enable", defaultValue = "false")
  	public static boolean GEO_DOORS_ENABLE;
  	/**
  	 * Object factory for geodata primitives enabled
  	 */
  	@Property(key = "gameserver.geodata.objectfactory.enabled", defaultValue = "true")
  	public static boolean GEO_OBJECT_FACTORY_ENABLE;
  }
  