content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.skillengine.properties;
  
  import java.util.Iterator;
  import java.util.List;
  
  import com.aionemu.gameserver.model.gameobjects.Creature;
  import com.aionemu.gameserver.model.gameobjects.Npc;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.skillengine.model.Skill;
  
  /**
   * @author Luzien
   */
  public class TargetSpeciesProperty {
  
  	/**
  	 * @param skill
  	 * @param properties
  	 * @return
  	 */
  	public static boolean set(final Skill skill, Properties properties) {
  		TargetSpeciesAttribute value = properties.getTargetSpecies();
  
  		final List<Creature> effectedList = skill.getEffectedList();
  
  		switch (value) {
  			case NPC:
  				for (Iterator<Creature> iter = effectedList.iterator(); iter.hasNext();) {
  					Creature nextEffected = iter.next();
  
  					if (nextEffected instanceof Npc) {
  						continue;
  					}
  
  					iter.remove();
  				}
  				break;
  			case PC:
  				for (Iterator<Creature> iter = effectedList.iterator(); iter.hasNext();) {
  					Creature nextEffected = iter.next();
  
  					if (nextEffected instanceof Player) {
  						continue;
  					}
  
  					iter.remove();
  				}
  				break;
  			default:
  				break;
  		}
  		return true;
  	}
  }
  