content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.house;
  
  import com.aionemu.commons.taskmanager.AbstractLockManager;
  
  /**
   * @author Rolandas Use readLock + readUnlock to read both fields, because they may change !!!
   */
  public final class PlayerScript extends AbstractLockManager {
  
  	/**
  	 * Default constructor, bytes null, uncompressed size -1
  	 */
  	public PlayerScript() {
  	}
  
  	public PlayerScript(byte[] compressedBytes, int uncompressedSize) {
  		this.compressedBytes = compressedBytes;
  		this.uncompressedSize = uncompressedSize;
  	}
  
  	private int uncompressedSize = -1;
  	private byte[] compressedBytes = null;
  
  	public int getUncompressedSize() {
  		return uncompressedSize;
  	}
  
  	public byte[] getCompressedBytes() {
  		return compressedBytes;
  	}
  
  	public void setData(byte[] compressedBytes, int uncompressedSize) {
  		writeLock();
  		this.compressedBytes = compressedBytes;
  		this.uncompressedSize = uncompressedSize;
  		writeUnlock();
  	}
  }
  