content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.monsterbook;
  
  import com.aionemu.gameserver.model.gameobjects.PersistentState;
  
  public class PlayerMonsterbookEntry extends MonsterbookEntry {
  
  	private PersistentState persistentState;
  
  	public PlayerMonsterbookEntry(int id, int killCount, int level,	int claimReward, PersistentState persistentState) {
  		super(id, killCount, level, claimReward);
  		this.persistentState = persistentState;
  	}
  
  	public PersistentState getPersistentState() {
  		return persistentState;
  	}
  
      public void setPersistentState(final PersistentState persistentState) {
          switch (persistentState) {
              case DELETED: {
                  if (this.persistentState == PersistentState.NEW) {
                      this.persistentState = PersistentState.NOACTION;
                      break;
                  }
                  this.persistentState = PersistentState.DELETED;
                  break;
              }
              case UPDATE_REQUIRED: {
                  if (this.persistentState != PersistentState.NEW) {
                      this.persistentState = PersistentState.UPDATE_REQUIRED;
                      break;
                  }
                  break;
              }
              case NOACTION: {
                  break;
              }
              default: {
                  this.persistentState = persistentState;
                  break;
              }
          }
      }
  }
  