content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.packetsamurai.utils.collector.data.npcTemplates;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlAttribute;
  import javax.xml.bind.annotation.XmlType;
  
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name= "npcStatsTemplate", propOrder={"speeds"})
  public class NpcStatsTemplate {
  
      protected CreatureSpeeds speeds;
      @XmlAttribute(name= "maxHp", required=true)
      protected int maxHp;
      @XmlAttribute(name= "maxXp")
      protected Integer maxXp;
      @XmlAttribute(name= "main_hand_attack")
      protected Integer mainHandAttack;
      @XmlAttribute(name= "main_hand_accuracy")
      protected Integer mainHandAccuracy;
      @XmlAttribute(name= "pdef")
      protected Integer pdef;
      @XmlAttribute(name= "mresist")
      protected Integer mresist;
      @XmlAttribute(name= "power")
      protected Integer power;
      @XmlAttribute(name= "evasion")
      protected Integer evasion;
      @XmlAttribute(name= "accuracy")
      protected Integer accuracy;
    
      public CreatureSpeeds getSpeeds() {
          return this.speeds;
      }
    
      public void setSpeeds(CreatureSpeeds value) {
          this.speeds = value;
      }
    
      public int getMaxHp() {
          return this.maxHp;
      }
    
      public void setMaxHp(int value) {
          this.maxHp = value;
      }
    
      public Integer getMaxXp() {
          return this.maxXp;
      }
    
      public void setMaxXp(Integer value) {
          this.maxXp = value;
      }
    
      public Integer getMainHandAttack() {
          return this.mainHandAttack;
      }
    
      public void setMainHandAttack(Integer value) {
          this.mainHandAttack = value;
      }
    
      public Integer getMainHandAccuracy() {
          return this.mainHandAccuracy;
      }
    
      public void setMainHandAccuracy(Integer value) {
          this.mainHandAccuracy = value;
      }
    
      public Integer getPdef() {
          return this.pdef;
      }
    
      public void setPdef(Integer value) {
          this.pdef = value;
      }
    
      public Integer getMresist() {
          return this.mresist;
      }
    
      public void setMresist(Integer value) {
          this.mresist = value;
      }
    
      public Integer getPower() {
          return this.power;
      }
    
      public void setPower(Integer value) {
          this.power = value;
      }
    
      public Integer getEvasion() {
          return this.evasion;
      }
    
      public void setEvasion(Integer value) {
          this.evasion = value;
      }
    
      public Integer getAccuracy() {
          return this.accuracy;
      }
    
      public void setAccuracy(Integer value) {
          this.accuracy = value;
      }
  }
  