content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.templates.item.actions;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlAttribute;
  import javax.xml.bind.annotation.XmlType;
  
  import com.aionemu.commons.database.dao.DAOManager;
  import com.aionemu.gameserver.controllers.observer.ItemUseObserver;
  import com.aionemu.gameserver.dao.ItemStoneListDAO;
  import com.aionemu.gameserver.dataholders.DataManager;
  import com.aionemu.gameserver.model.DescriptionId;
  import com.aionemu.gameserver.model.TaskId;
  import com.aionemu.gameserver.model.gameobjects.Item;
  import com.aionemu.gameserver.model.gameobjects.PersistentState;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.model.items.IdianStone;
  import com.aionemu.gameserver.model.items.RandomBonusResult;
  import com.aionemu.gameserver.model.templates.item.bonuses.StatBonusType;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_INVENTORY_UPDATE_ITEM;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_ITEM_USAGE_ANIMATION;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  import com.aionemu.gameserver.utils.ThreadPoolManager;
  
  /**
   * @author Rolandas
   * @author GiGatR00n
   */
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "PolishAction")
  public class PolishAction extends AbstractItemAction {
  
  	@XmlAttribute(name = "set_id")
  	protected int polishSetId;
  
  	@Override
  	public boolean canAct(Player player, Item parentItem, Item targetItem) {
  		if (parentItem.getItemTemplate().getLevel() > targetItem.getItemTemplate().getLevel()) {
  			PacketSendUtility.sendPacket(player, new SM_SYSTEM_MESSAGE(1401649));
  			return false;
  		}
  		// to do You need to tune your equipment before socketing Idian.
  		if (targetItem.hasTune()) {
  			PacketSendUtility.sendPacket(player, new SM_SYSTEM_MESSAGE(1401750));
  			return false;
  		}
  		return !player.isAttackMode() && targetItem.getItemTemplate().isWeapon() && targetItem.getItemTemplate().isCanPolish();
  	}
  
  	@Override
  	public void act(final Player player, final Item parentItem, final Item targetItem) {
  		final int parentItemId = parentItem.getItemId();
  		final int parentObjectId = parentItem.getObjectId();
  		final int parentNameId = parentItem.getNameId();
  		PacketSendUtility.broadcastPacket(player, new SM_ITEM_USAGE_ANIMATION(player.getObjectId(), 0, parentItem.getObjectId(), parentItemId, 5000, 0), true);
  		final ItemUseObserver observer = new ItemUseObserver() {
  
  			@Override
  			public void abort() {
  				player.getController().cancelTask(TaskId.ITEM_USE);
  				player.removeItemCoolDown(parentItem.getItemTemplate().getUseLimits().getDelayId());
  				PacketSendUtility.sendPacket(player, new SM_SYSTEM_MESSAGE(1300427)); // Item use cancel
  				PacketSendUtility.broadcastPacket(player, new SM_ITEM_USAGE_ANIMATION(player.getObjectId(), 0, parentObjectId, parentItemId, 0, 2), true);
  				player.getObserveController().removeObserver(this);
  			}
  		};
  		player.getObserveController().attach(observer);
  		player.getController().addTask(TaskId.ITEM_USE, ThreadPoolManager.getInstance().schedule(new Runnable() {
  
  			@Override
  			public void run() {
  				player.getObserveController().removeObserver(observer);
  
  				PacketSendUtility.broadcastPacket(player, new SM_ITEM_USAGE_ANIMATION(player.getObjectId(), 0, parentObjectId, parentItemId, 0, 1), true);
  				if (!player.getInventory().decreaseByObjectId(parentObjectId, 1)) {
  					return;
  				}
  				RandomBonusResult bonus = DataManager.ITEM_RANDOM_BONUSES.getRandomModifiers(StatBonusType.POLISH, polishSetId);
  				if (bonus == null) {
  					PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_ENCHANT_ITEM_FAILED(new DescriptionId(parentNameId)));
  					return;
  				}
  				PacketSendUtility.sendPacket(player, new SM_SYSTEM_MESSAGE(1401650, "[item_ex:" + targetItem.getItemId() + ";" + targetItem.getItemName() + "]"));
  				IdianStone idianStone = targetItem.getIdianStone();
  				if (idianStone != null) {
  					idianStone.onUnEquip(player);
  					targetItem.setIdianStone(null);
  					idianStone.setPersistentState(PersistentState.DELETED);
  					DAOManager.getDAO(ItemStoneListDAO.class).storeIdianStones(idianStone);
  				}
  				idianStone = new IdianStone(parentItemId, PersistentState.NEW, targetItem, bonus.getTemplateNumber(), 1000000);
  				PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_POLISH_SUCCEED(targetItem.getItemTemplate().getNameId()));
  				targetItem.setIdianStone(idianStone);
  				if (targetItem.isEquipped()) {
  					idianStone.onEquip(player);
  					player.getEquipment().setPersistentState(PersistentState.UPDATE_REQUIRED);
  				}
  				PacketSendUtility.sendPacket(player, new SM_INVENTORY_UPDATE_ITEM(player, targetItem));
  			}
  		}, 5000));
  
  	}
  
  	public int getPolishSetId() {
  		return polishSetId;
  	}
  }
  