content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package ai;
  
  import com.aionemu.gameserver.ai2.AIName;
  import com.aionemu.gameserver.ai2.AttackIntention;
  import com.aionemu.gameserver.ai2.manager.AttackManager;
  import com.aionemu.gameserver.ai2.poll.AIAnswer;
  import com.aionemu.gameserver.ai2.poll.AIAnswers;
  import com.aionemu.gameserver.ai2.poll.AIQuestion;
  import com.aionemu.gameserver.model.gameobjects.Homing;
  
  /**
   * @author ATracer
   */
  @AIName("homing")
  public class HomingNpcAI2 extends GeneralNpcAI2 {
  
  	@Override
  	public void think() {
  		// homings are not thinking to return :)
  	}
  
  	@Override
  	public AttackIntention chooseAttackIntention() {
  		// TODO skill type homings
  		return AttackIntention.SIMPLE_ATTACK;
  	}
  
  	@Override
  	protected void handleAttackComplete() {
  		super.handleAttackComplete();
  		Homing owner = (Homing) getOwner();
  		if (owner.getActiveSkillId() != 0) {
  			AttackManager.scheduleNextAttack(this);
  		}
  	}
  
  	@Override
  	protected AIAnswer pollInstance(AIQuestion question) {
  		switch (question) {
  			case SHOULD_DECAY:
  				return AIAnswers.NEGATIVE;
  			case SHOULD_RESPAWN:
  				return AIAnswers.NEGATIVE;
  			case SHOULD_REWARD:
  				return AIAnswers.NEGATIVE;
  			default:
  				return null;
  		}
  	}
  }
  