content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.templates.transform_book;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlAttribute;
  import javax.xml.bind.annotation.XmlElement;
  import javax.xml.bind.annotation.XmlRootElement;
  
  @XmlRootElement(name = "transform_collection_template")
  @XmlAccessorType(XmlAccessType.NONE)
  public class TransformCollectionTemplate {
  
  	@XmlElement(name = "physical_bonus")
  	protected CollectionAttr physicalAttr;
  	@XmlElement(name = "magical_bonus")
  	protected CollectionAttr magicalAttr;
  	@XmlElement(name = "required")
  	protected CollectionRequired required;
  	@XmlAttribute(name = "id", required = true)
  	private int id;
  	@XmlAttribute(name = "need_count")
  	private int needCount;
  	@XmlAttribute(name = "reward_skill")
  	private int rewarSkill;
  
  	public int getId() {
  		return id;
  	}
  
  	public CollectionAttr getMagicalAttr() {
  		return magicalAttr;
  	}
  
  	public CollectionAttr getPhysicalAttr() {
  		return physicalAttr;
  	}
  
  	public CollectionRequired getRequired() {
  		return required;
  	}
  
  	public int getNeedCount() {
  		return needCount;
  	}
  
  	public int getRewarSkill() {
  		return rewarSkill;
  	}
  }
  