content: package net.minecraft.client.renderer.entity.layers;
  
  import net.minecraft.client.model.ModelWither;
  import net.minecraft.client.renderer.GlStateManager;
  import net.minecraft.client.renderer.entity.RenderWither;
  import net.minecraft.entity.boss.EntityWither;
  import net.minecraft.util.MathHelper;
  import net.minecraft.util.ResourceLocation;
  
  public class LayerWitherAura implements LayerRenderer<EntityWither> {
      private static final ResourceLocation WITHER_ARMOR = new ResourceLocation("textures/entity/wither/wither_armor.png");
      private final RenderWither witherRenderer;
      private final ModelWither witherModel = new ModelWither(0.5F);
  
      public LayerWitherAura(RenderWither witherRendererIn) {
          this.witherRenderer = witherRendererIn;
      }
  
      public void doRenderLayer(EntityWither entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale) {
          if (entitylivingbaseIn.isArmored()) {
              GlStateManager.depthMask(!entitylivingbaseIn.isInvisible());
              this.witherRenderer.bindTexture(WITHER_ARMOR);
              GlStateManager.matrixMode(5890);
              GlStateManager.loadIdentity();
              float f = (float) entitylivingbaseIn.ticksExisted + partialTicks;
              float f1 = MathHelper.cos(f * 0.02F) * 3.0F;
              float f2 = f * 0.01F;
              GlStateManager.translate(f1, f2, 0.0F);
              GlStateManager.matrixMode(5888);
              GlStateManager.enableBlend();
              float f3 = 0.5F;
              GlStateManager.color(f3, f3, f3, 1.0F);
              GlStateManager.disableLighting();
              GlStateManager.blendFunc(1, 1);
              this.witherModel.setLivingAnimations(entitylivingbaseIn, p_177141_2_, p_177141_3_, partialTicks);
              this.witherModel.setModelAttributes(this.witherRenderer.getMainModel());
              this.witherModel.render(entitylivingbaseIn, p_177141_2_, p_177141_3_, p_177141_5_, p_177141_6_, p_177141_7_, scale);
              GlStateManager.matrixMode(5890);
              GlStateManager.loadIdentity();
              GlStateManager.matrixMode(5888);
              GlStateManager.enableLighting();
              GlStateManager.disableBlend();
          }
      }
  
      public boolean shouldCombineTextures() {
          return false;
      }
  }
  