content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.services.siegeservice;
  
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_BATTLEFIELD_UNION;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_BATTLEFIELD_UNION_REGISTER;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  import com.aionemu.gameserver.world.WorldMapType;
  
  public class BattlefieldUnionService {
  
  	public void onEnterWorld(Player player) {
  		if (player.getWorldId() == WorldMapType.RESHANTA.getId()) {
  			PacketSendUtility.sendPacket(player, new SM_BATTLEFIELD_UNION(1132, true, 0));
  		}
  	}
  
  	@SuppressWarnings("unused")
  	public void onRegister(Player player, int requestId) {
  		if (!false) {
  			PacketSendUtility.sendPacket(player, new SM_BATTLEFIELD_UNION_REGISTER(requestId, true));
  			PacketSendUtility.sendPacket(player, new SM_BATTLEFIELD_UNION(1132, true, 2));
  		} 
  		else {
  			PacketSendUtility.sendPacket(player, new SM_BATTLEFIELD_UNION_REGISTER(requestId, false));
  			PacketSendUtility.sendPacket(player, new SM_BATTLEFIELD_UNION(1132, true, 0));
  		}
  	}
  
  	public static BattlefieldUnionService getInstance() {
  		return NewSingletonHolder.INSTANCE;
  	}
  
  	private static class NewSingletonHolder {
  
  		private static final BattlefieldUnionService INSTANCE = new BattlefieldUnionService();
  	}
  }
  