content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.configs.main;
  
  import com.aionemu.commons.configuration.Property;
  
  public class FallDamageConfig {
  
  	/**
  	 * Fall damage enable
  	 */
  	@Property(key = "gameserver.falldamage.enable", defaultValue = "true")
  	public static boolean ACTIVE_FALL_DAMAGE;
  	/**
  	 * Percentage of damage per meter.
  	 */
  	@Property(key = "gameserver.falldamage.percentage", defaultValue = "1.0")
  	public static float FALL_DAMAGE_PERCENTAGE;
  	/**
  	 * Minimum fall damage range
  	 */
  	@Property(key = "gameserver.falldamage.distance.minimum", defaultValue = "10")
  	public static int MINIMUM_DISTANCE_DAMAGE;
  	/**
  	 * Maximum fall distance after which you will die after hitting the ground.
  	 */
  	@Property(key = "gameserver.falldamage.distance.maximum", defaultValue = "50")
  	public static int MAXIMUM_DISTANCE_DAMAGE;
  	/**
  	 * Maximum fall distance after which you will die in mid air.
  	 */
  	@Property(key = "gameserver.falldamage.distance.midair", defaultValue = "200")
  	public static int MAXIMUM_DISTANCE_MIDAIR;
  }
  