content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  
  package com.aionemu.gameserver.model.templates.item.actions;
  
  import javax.xml.bind.annotation.XmlAccessType;
  import javax.xml.bind.annotation.XmlAccessorType;
  import javax.xml.bind.annotation.XmlAttribute;
  import javax.xml.bind.annotation.XmlType;
  
  import com.aionemu.commons.utils.Rnd;
  import com.aionemu.gameserver.controllers.observer.ItemUseObserver;
  import com.aionemu.gameserver.model.TaskId;
  import com.aionemu.gameserver.model.gameobjects.Item;
  import com.aionemu.gameserver.model.gameobjects.PersistentState;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_ITEM_USAGE_ANIMATION;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE;
  import com.aionemu.gameserver.services.item.ItemPacketService;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  import com.aionemu.gameserver.utils.ThreadPoolManager;
  
  @XmlAccessorType(XmlAccessType.FIELD)
  @XmlType(name = "AuthorizeAction")
  public class AuthorizeAction extends AbstractItemAction {
  
  	@XmlAttribute(name = "count")
  	private int count;
  	private boolean success;
  
  	@Override
  	public boolean canAct(Player player, Item parentItem, Item targetItem) {
  		if (targetItem.getItemTemplate().getAuthorize() == 0) {
  			return false;
  		}
  		if (targetItem.getAuthorize() >= targetItem.getItemTemplate().getAuthorize()) {
  			return false;
  		}
  		if (targetItem.getItemTemplate().isBracelet() && targetItem.getAuthorize() >= 10) {
  			return false;
  		}
  		return true;
  	}
  
  	@Override
  	public void act(final Player player, final Item parentItem, final Item targetItem) {
  		PacketSendUtility.broadcastPacketAndReceive(player, new SM_ITEM_USAGE_ANIMATION(player.getObjectId(), targetItem.getObjectId(), parentItem.getObjectId(), parentItem.getItemId(), 5000, 0));
  
  		final ItemUseObserver observer = new ItemUseObserver() {
  
  			@Override
  			public void abort() {
  				player.getController().cancelTask(TaskId.ITEM_USE);
  				player.removeItemCoolDown(parentItem.getItemTemplate().getUseLimits().getDelayId());
  				PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_ITEM_AUTHORIZE_CANCEL(targetItem.getNameId()));
  				PacketSendUtility.broadcastPacket(player, new SM_ITEM_USAGE_ANIMATION(player.getObjectId(), 0, parentItem.getObjectId(), parentItem.getItemId(), 0, 3));
  				player.getObserveController().removeObserver(this);
  			}
  		};
  		player.getObserveController().attach(observer);
  		final boolean isSuccess = isSuccess(player);
  		player.getController().addTask(TaskId.ITEM_USE, ThreadPoolManager.getInstance().schedule(new Runnable() {
  
  			@Override
  			public void run() {
  				player.getObserveController().removeObserver(observer);
  				if (player.getInventory().decreaseByItemId(parentItem.getItemId(), 1)) {
  					if (!isSuccess) {
  						success = false;
  						targetItem.setAuthorize(0);
  						if (targetItem.getItemTemplate().isBracelet()) {
  							targetItem.setOptionalSocket(0);
  							PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_ITEM_AUTHORIZE_FAILED(targetItem.getNameId()));
  						}
  						if (targetItem.getItemTemplate().isPlume()) {
  							PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_STR_MSG_ITEM_AUTHORIZE_FAILED_TSHIRT(targetItem.getNameId()));
  						}
  						else {
  							PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_ITEM_AUTHORIZE_FAILED(targetItem.getNameId()));
  						}
  					}
  					else {
  						success = true;
  						targetItem.setAuthorize(targetItem.getAuthorize() + 1);
  						PacketSendUtility.sendPacket(player, SM_SYSTEM_MESSAGE.STR_MSG_ITEM_AUTHORIZE_SUCCEEDED(targetItem.getNameId(), targetItem.getAuthorize()));
  					}
  				}
  
  				// Add ManastoneSocket to Bracelet.
  				if (targetItem.getItemTemplate().isBracelet()) {
  					switch (targetItem.getAuthorize()) {
  						case 5:
  							targetItem.setOptionalSocket(1);
  							break;
  						case 7:
  							targetItem.setOptionalSocket(2);
  							break;
  						case 10:
  							targetItem.setOptionalSocket(3);
  							break;
  						default:
  							break;
  					}
  				}
  
  				player.getController().cancelTask(TaskId.ITEM_USE);
  				player.getGameStats().updateStatsVisually();
  
  				if (targetItem.isEquipped()) {
  					player.getEquipment().setPersistentState(PersistentState.UPDATE_REQUIRED);
  				}
  				else {
  					player.getInventory().setPersistentState(PersistentState.UPDATE_REQUIRED);
  				}
  
  				ItemPacketService.updateItemAfterInfoChange(player, targetItem);
  
  				if (!success) {
  					PacketSendUtility.broadcastPacketAndReceive(player, new SM_ITEM_USAGE_ANIMATION(player.getObjectId(), 0, parentItem.getObjectId(), parentItem.getItemId(), 0, 2));
  				}
  				else {
  					PacketSendUtility.broadcastPacketAndReceive(player, new SM_ITEM_USAGE_ANIMATION(player.getObjectId(), 0, parentItem.getObjectId(), parentItem.getItemId(), 0, 1));
  				}
  			}
  		}, 5000));
  	}
  
  	public boolean isSuccess(Player player) {
  		int rnd = Rnd.get(0, 1000);
  		if (rnd < 700) {
  			if (player.getAccessLevel() > 2) {
  				PacketSendUtility.sendMessage(player, "Success! Rnd: " + rnd);
  			}
  			return true;
  		}
  		else {
  			if(player.getAccessLevel() > 2) {
  				PacketSendUtility.sendMessage(player, "Fail! Rnd: " + rnd);
  			}
  			return false;
  		}
  	}
  }
  