content: package com.aionemu.gameserver.services.rift;
  
  /**
   * @author CoolyT
   */
  public class RiftStatistics {
  
  	int worldMap = 0;
  	int spawnedRifts = 0;
  	int spawnedNpcs = 0;
  	boolean isSpawned = false;
  	boolean isVortex = false;
  
  	/**
  	 * @return the worldMap
  	 */
  	public int getWorldMap() {
  		return worldMap;
  	}
  
  	/**
  	 * @param worldMap
  	 *            the worldMap to set
  	 */
  	public void setWorldMap(int worldMap) {
  		this.worldMap = worldMap;
  	}
  
  	/**
  	 * @return the spawnedRifts
  	 */
  	public int getSpawnedRifts() {
  		return spawnedRifts;
  	}
  
  	/**
  	 * @param spawnedRifts
  	 *            the spawnedRifts to set
  	 */
  	public void setSpawnedRifts(int spawnedRifts) {
  		this.spawnedRifts = spawnedRifts;
  	}
  
  	/**
  	 * @param spawnedRifts
  	 *            the spawnedRifts to set
  	 */
  	public void addSpawnedRifts(int spawnedRifts) {
  		this.spawnedRifts += spawnedRifts;
  	}
  
  	/**
  	 * @return the spawnedNpcs
  	 */
  	public int getSpawnedNpcs() {
  		return spawnedNpcs;
  	}
  
  	/**
  	 * @param spawnedNpcs
  	 *            the spawnedNpcs to set
  	 */
  	public void setSpawnedNpcs(int spawnedNpcs) {
  		this.spawnedNpcs = spawnedNpcs;
  	}
  
  	/**
  	 * @param spawnedNpcs
  	 *            the spawnedNpcs to set
  	 */
  	public void addSpawnedNpcs(int spawnedNpcs) {
  		this.spawnedNpcs += spawnedNpcs;
  	}
  
  	/**
  	 * @return the isSpawned
  	 */
  	public boolean isSpawned() {
  		return isSpawned;
  	}
  
  	/**
  	 * @param isSpawned
  	 *            the isSpawned to set
  	 */
  	public void setSpawned(boolean isSpawned) {
  		this.isSpawned = isSpawned;
  	}
  
  	/**
  	 * @return the isVortex
  	 */
  	public boolean isVortex() {
  		return isVortex;
  	}
  
  	/**
  	 * @param isVortex
  	 *            the isVortex to set
  	 */
  	public void setVortex(boolean isVortex) {
  		this.isVortex = isVortex;
  	}
  
  }
  