content: package net.minecraft.client.renderer.entity;
  
  import net.minecraft.client.model.ModelBase;
  import net.minecraft.client.renderer.GlStateManager;
  import net.minecraft.entity.passive.EntitySquid;
  import net.minecraft.util.ResourceLocation;
  
  public class RenderSquid extends RenderLiving<EntitySquid> {
      private static final ResourceLocation squidTextures = new ResourceLocation("textures/entity/squid.png");
  
      public RenderSquid(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn) {
          super(renderManagerIn, modelBaseIn, shadowSizeIn);
      }
  
      protected ResourceLocation getEntityTexture(EntitySquid entity) {
          return squidTextures;
      }
  
      protected void rotateCorpse(EntitySquid bat, float p_77043_2_, float p_77043_3_, float partialTicks) {
          float f = bat.prevSquidPitch + (bat.squidPitch - bat.prevSquidPitch) * partialTicks;
          float f1 = bat.prevSquidYaw + (bat.squidYaw - bat.prevSquidYaw) * partialTicks;
          GlStateManager.translate(0.0F, 0.5F, 0.0F);
          GlStateManager.rotate(180.0F - p_77043_3_, 0.0F, 1.0F, 0.0F);
          GlStateManager.rotate(f, 1.0F, 0.0F, 0.0F);
          GlStateManager.rotate(f1, 0.0F, 1.0F, 0.0F);
          GlStateManager.translate(0.0F, -1.2F, 0.0F);
      }
  
      protected float handleRotationFloat(EntitySquid livingBase, float partialTicks) {
          return livingBase.lastTentacleAngle + (livingBase.tentacleAngle - livingBase.lastTentacleAngle) * partialTicks;
      }
  }
  