content: /**
   * 
   */
  package com.aionemu.gameserver.model.gameobjects.player;
  
  /**
   * @author CoolyT
   */
  public class PlayerUpgradeArcade {
  
  	private int frenzyPoints = 0;
  	private int frenzyCount = 0;
  	private int frenzyLevel = 1;
  	private int failedLevel = 1;
  	private boolean isFrenzy = false;
  	private boolean reTry = false;
  	private boolean failed = false;
  
  	public int getFrenzyPoints() {
  		return frenzyPoints;
  	}
  
  	public void setFrenzyPoints(int frenzyPoints) {
  		this.frenzyPoints = frenzyPoints;
  	}
  
  	public int getFrenzyCount() {
  		return frenzyCount;
  	}
  
  	public void setFrenzyCount(int frenzyCount) {
  		this.frenzyCount = frenzyCount;
  	}
  
  	public int getFrenzyLevel() {
  		return frenzyLevel;
  	}
  
  	public void setFrenzyLevel(int frenzyLevel) {
  		this.frenzyLevel = frenzyLevel;
  	}
  
  	public int getFailedLevel() {
  		return failedLevel;
  	}
  
  	public void setFailedLevel(int failedLevel) {
  		this.failedLevel = failedLevel;
  	}
  
  	public boolean isFrenzy() {
  		return isFrenzy;
  	}
  
  	public void setFrenzy(boolean isFrenzy) {
  		this.isFrenzy = isFrenzy;
  	}
  
  	public boolean isReTry() {
  		return reTry;
  	}
  
  	public void setReTry(boolean reTry) {
  		this.reTry = reTry;
  	}
  
  	public boolean isFailed() {
  		return failed;
  	}
  
  	public void setFailed(boolean failed) {
  		this.failed = failed;
  	}
  
  	public void reset() {
  		this.isFrenzy = false;
  		this.failed = false;
  		this.frenzyLevel = 1;
  		this.failedLevel = 1;
  		this.reTry = false;
  	}
  
  }
  