content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.serverpackets;
  
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.model.skinskill.SkillSkin;
  import com.aionemu.gameserver.model.skinskill.SkillSkinList;
  import com.aionemu.gameserver.network.aion.AionConnection;
  import com.aionemu.gameserver.network.aion.AionServerPacket;
  
  /**
   * @author Ghostfur (Aion-Unique)
   * @rework FrozenKiller
   */
  public class SM_SKILL_ANIMATION extends AionServerPacket {
  
  	private SkillSkinList skillSkinList;
  	private int action;
  	private int skillSkinId;
  	private int expire;
  	private int isActive;
  
  	public SM_SKILL_ANIMATION(int skillSkinId, int expire) {
  		this.action = 0;
  		this.skillSkinId = skillSkinId;
  		this.expire = expire;
  		this.isActive = 1;
  	}
  
  	public SM_SKILL_ANIMATION(Player player) {
  		action = 1;
  		skillSkinList = player.getSkillSkinList();
  	}
  
  	protected void writeImpl(AionConnection con) {
  		writeC(action);
  		switch (action) {
  			case 0:
  				writeH(1);
  				writeH(skillSkinId);
  				writeD(expire);
  				writeC(isActive);
  				break;
  			case 1:
  				if (skillSkinList != null) {
  					writeH(skillSkinList.size());
  					for (SkillSkin skillSkin : skillSkinList.getSkillSkins()) {
  						writeH(skillSkin.getId());
  						writeD(skillSkin.getExpireTime());
  						writeC(skillSkin.getIsActive());
  					}
  				}
  				break;
  			default:
  				break;
  		}
  	}
  }
  