content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.clientpackets;
  
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.AionClientPacket;
  import com.aionemu.gameserver.network.aion.AionConnection.State;
  import com.aionemu.gameserver.services.BrokerService;
  
  /**
   * @author kosyak
   */
  public class CM_REGISTER_BROKER_ITEM extends AionClientPacket {
  
  	@SuppressWarnings("unused")
  	private int brokerId;
  	private int itemUniqueId;
  	private long price;
  	private long itemCount;
  	private boolean partSale;
  
  	public CM_REGISTER_BROKER_ITEM(int opcode, State state, State... restStates) {
  		super(opcode, state, restStates);
  	}
  
  	@Override
  	protected void readImpl() {
  		this.brokerId = readD();
  		this.itemUniqueId = readD();
  		this.price = readQ();
  		this.itemCount = readQ();
  		partSale = (readC() == 1);
  	}
  
  	@Override
  	protected void runImpl() {
  		Player player = getConnection().getActivePlayer();
  
  		if (player.isTrading() || price < 1 || itemCount < 1) {
  			return;
  		}
  
  		BrokerService.getInstance().registerItem(player, itemUniqueId, itemCount, price, partSale);
  	}
  }
  