content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package admincommands;
  
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.services.StaticDoorService;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  import com.aionemu.gameserver.utils.chathandlers.AdminCommand;
  
  /**
   * @author Rolandas
   * @rework FrozenKiller
   */
  public class DoorState extends AdminCommand {
  
  	public DoorState() {
  		super("doorstate");
  	}
  
  	@Override
  	public void execute(Player admin, String... params) {
  		if (params.length != 2) {
  			onFail(admin, null);
  			return;
  		}
  
  		int doorId = 0;
  		try {
  			doorId = Integer.parseInt(params[0]);
  		}
  		catch (NumberFormatException e) {
  			PacketSendUtility.sendMessage(admin, "<id> must be a number!");
  			return;
  		}
  
  		Boolean open = null;
  		if (params[1].equalsIgnoreCase("open")) {
  			open = true;
  		}
  		else if (params[1].equalsIgnoreCase("close")) {
  			open = false;
  		}
  		
  		if (open == null) {
  			onFail(admin, null);
  			return;
  		}
  
  		int state = open ? 1 : 0;
  
  		StaticDoorService.getInstance().changeStaticDoorState(admin, doorId, open, state);
  	}
  
  	@Override
  	public void onFail(Player player, String message) {
  		PacketSendUtility.sendMessage(player, "<usage //doorstate <id> <open|close>");
  	}
  }
  