content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package admincommands;
  
  import com.aionemu.gameserver.model.gameobjects.VisibleObject;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.utils.PacketSendUtility;
  import com.aionemu.gameserver.utils.chathandlers.AdminCommand;
  
  /**
   * @author Waii
   */
  public class LevelDown extends AdminCommand {
  
  	/**
  	 * @param alias
  	 */
  	public LevelDown() {
  		super("leveldown");
  	}
  
  	@Override
  	public void execute(Player player, String... params) {
  		Player target = null;
  		VisibleObject creature = player.getTarget();
  
  		if (player.getTarget() instanceof Player) {
  			target = (Player) creature;
  		}
  
  		if (target == null) {
  			PacketSendUtility.sendMessage(player, "You should select a target first!");
  			return;
  		}
  
  		if (params.length < 1) {
  			PacketSendUtility.sendMessage(player, "You should enter second params!");
  			return;
  		}
  
  		int level;
  		try {
  			level = Integer.parseInt(params[0]);
  		}
  		catch (NumberFormatException e) {
  			PacketSendUtility.sendMessage(player, "You should enter valid second params!");
  			return;
  		}
  
  		Player playerT = target;
  
  		if (playerT.getCommonData().getLevel() - level >= 1) {
  			int newLevel = playerT.getCommonData().getLevel() - level;
  			playerT.getCommonData().setLevel(newLevel);
  		}
  		else {
  			PacketSendUtility.sendMessage(player, "The value of <level> will minus calculated to the current player level!");
  		}
  
  	}
  
  	@Override
  	public void onFail(Player player, String message) {
  		PacketSendUtility.sendMessage(player, "syntax //leveldown <target> <level>");
  		PacketSendUtility.sendMessage(player, "The value of <level> will minus calculated to the current player level!");
  	}
  
  }
  