content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.model.gameobjects.player;
  
  import javolution.util.FastMap;
  
  /**
   * @author Rolandas
   */
  public class HouseObjectCooldownList {
  
  	private FastMap<Integer, Long> houseObjectCooldowns;
  
  	HouseObjectCooldownList(Player owner) {
  	}
  
  	public boolean isCanUseObject(int objectId) {
  		if (houseObjectCooldowns == null || !houseObjectCooldowns.containsKey(objectId)) {
  			return true;
  		}
  
  		Long coolDown = houseObjectCooldowns.get(objectId);
  		if (coolDown == null) {
  			return true;
  		}
  
  		if (coolDown < System.currentTimeMillis()) {
  			houseObjectCooldowns.remove(objectId);
  			return true;
  		}
  
  		return false;
  	}
  
  	public long getHouseObjectCooldown(int objectId) {
  		if (houseObjectCooldowns == null || !houseObjectCooldowns.containsKey(objectId)) {
  			return 0;
  		}
  
  		return houseObjectCooldowns.get(objectId);
  	}
  
  	public FastMap<Integer, Long> getHouseObjectCooldowns() {
  		return houseObjectCooldowns;
  	}
  
  	public void setHouseObjectCooldowns(FastMap<Integer, Long> houseObjectCooldowns) {
  		this.houseObjectCooldowns = houseObjectCooldowns;
  	}
  
  	public void addHouseObjectCooldown(int objectId, int delay) {
  		if (houseObjectCooldowns == null) {
  			houseObjectCooldowns = new FastMap<Integer, Long>();
  		}
  
  		long nextUseTime = System.currentTimeMillis() + (delay * 1000);
  		houseObjectCooldowns.put(objectId, nextUseTime);
  	}
  
  	public int getReuseDelay(int objectId) {
  		if (isCanUseObject(objectId)) {
  			return 0;
  		}
  		long cd = getHouseObjectCooldown(objectId);
  		int delay = (int) ((cd - System.currentTimeMillis()) / 1000);
  		return delay;
  	}
  }
  