content: /**
   * This file is part of Aion-Lightning <aion-lightning.org>.
   *
   *  Aion-Lightning is free software: you can redistribute it and/or modify
   *  it under the terms of the GNU General Public License as published by
   *  the Free Software Foundation, either version 3 of the License, or
   *  (at your option) any later version.
   *
   *  Aion-Lightning is distributed in the hope that it will be useful,
   *  but WITHOUT ANY WARRANTY; without even the implied warranty of
   *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   *  GNU General Public License for more details. *
   *  You should have received a copy of the GNU General Public License
   *  along with Aion-Lightning.
   *  If not, see <http://www.gnu.org/licenses/>.
   */
  package com.aionemu.gameserver.network.aion.clientpackets;
  
  import com.aionemu.gameserver.model.gameobjects.player.Friend;
  import com.aionemu.gameserver.model.gameobjects.player.Player;
  import com.aionemu.gameserver.network.aion.AionClientPacket;
  import com.aionemu.gameserver.network.aion.AionConnection.State;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_FRIEND_LIST;
  import com.aionemu.gameserver.network.aion.serverpackets.SM_UPDATE_NOTE;
  
  /**
   * Received when a player sets his note
   *
   * @author Ben
   */
  public class CM_SET_NOTE extends AionClientPacket {
  
  	private String note;
  
  	public CM_SET_NOTE(int opcode, State state, State... restStates) {
  		super(opcode, state, restStates);
  	}
  
  	/**
  	 * {@inheritDoc}
  	 */
  	@Override
  	protected void readImpl() {
  		note = readS();
  
  	}
  
  	/**
  	 * {@inheritDoc}
  	 */
  	@Override
  	protected void runImpl() {
  		Player activePlayer = getConnection().getActivePlayer();
  
  		if (!note.equals(activePlayer.getCommonData().getNote())) {
  
  			activePlayer.getCommonData().setNote(note);
  			sendPacket(new SM_UPDATE_NOTE(activePlayer.getObjectId(), note)); // Update note
  
  			for (Friend friend : activePlayer.getFriendList()) // For all my friends
  			{
  				Player frienPlayer = friend.getPlayer();
  				if (friend.isOnline() && frienPlayer != null) // If the player is online
  				{
  					friend.getPlayer().getClientConnection().sendPacket(new SM_FRIEND_LIST()); // Send him a new friend list packet
  				}
  			}
  		}
  	}
  }
  