content: /*
  Copyright 2006 Jerry Huxtable
  
  Licensed under the Apache License, Version 2.0 (the "License");
  you may not use this file except in compliance with the License.
  You may obtain a copy of the License at
  
     http://www.apache.org/licenses/LICENSE-2.0
  
  Unless required by applicable law or agreed to in writing, software
  distributed under the License is distributed on an "AS IS" BASIS,
  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  See the License for the specific language governing permissions and
  limitations under the License.
  */
  
  package com.jhlabs.image;
  
  import java.awt.*;
  import java.awt.geom.*;
  import java.awt.image.*;
  import com.jhlabs.composite.*;
  
  /**
   * A filter which produces the effect of light rays shining out of an image.
   */
  public class RaysFilter extends MotionBlurOp {
  
      private float opacity = 1.0f;
      private float threshold = 0.0f;
      private float strength = 0.5f;
  	private boolean raysOnly = false;
  	private Colormap colormap;
  
      public RaysFilter() {
  	}
  	
  	/**
       * Set the opacity of the rays.
       * @param opacity the opacity.
       * @see #getOpacity
       */
  	public void setOpacity(float opacity) {
  		this.opacity = opacity;
  	}
  
  	/**
       * Get the opacity of the rays.
       * @return the opacity.
       * @see #setOpacity
       */
  	public float getOpacity() {
  		return opacity;
  	}
  
  	/**
       * Set the threshold value.
       * @param threshold the threshold value
       * @see #getThreshold
       */
  	public void setThreshold( float threshold ) {
  		this.threshold = threshold;
  	}
  	
  	/**
       * Get the threshold value.
       * @return the threshold value
       * @see #setThreshold
       */
  	public float getThreshold() {
  		return threshold;
  	}
  	
  	/**
       * Set the strength of the rays.
       * @param strength the strength.
       * @see #getStrength
       */
  	public void setStrength( float strength ) {
  		this.strength = strength;
  	}
  	
  	/**
       * Get the strength of the rays.
       * @return the strength.
       * @see #setStrength
       */
  	public float getStrength() {
  		return strength;
  	}
  	
  	/**
       * Set whether to render only the rays.
       * @param raysOnly true to render rays only.
       * @see #getRaysOnly
       */
  	public void setRaysOnly(boolean raysOnly) {
  		this.raysOnly = raysOnly;
  	}
  
  	/**
       * Get whether to render only the rays.
       * @return true to render rays only.
       * @see #setRaysOnly
       */
  	public boolean getRaysOnly() {
  		return raysOnly;
  	}
  
      /**
       * Set the colormap to be used for the filter.
       * @param colormap the colormap
       * @see #getColormap
       */
  	public void setColormap(Colormap colormap) {
  		this.colormap = colormap;
  	}
  	
      /**
       * Get the colormap to be used for the filter.
       * @return the colormap
       * @see #setColormap
       */
  	public Colormap getColormap() {
  		return colormap;
  	}
  	
      public BufferedImage filter( BufferedImage src, BufferedImage dst ) {
          int width = src.getWidth();
          int height = src.getHeight();
  		int[] pixels = new int[width];
  		int[] srcPixels = new int[width];
  
          BufferedImage rays = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
  
  		int threshold3 = (int)(threshold*3*255);
  		for ( int y = 0; y < height; y++ ) {
  			getRGB( src, 0, y, width, 1, pixels );
  			for ( int x = 0; x < width; x++ ) {
  				int rgb = pixels[x];
  				int a = rgb & 0xff000000;
  				int r = (rgb >> 16) & 0xff;
  				int g = (rgb >> 8) & 0xff;
  				int b = rgb & 0xff;
  				int l = r + g + b;
  				if (l < threshold3)
  					pixels[x] = 0xff000000;
  				else {
  					l /= 3;
  					pixels[x] = a | (l << 16) | (l << 8) | l;
  				}
  			}
  			setRGB( rays, 0, y, width, 1, pixels );
  		}
  
  		rays = super.filter( rays, null );
  
  		for ( int y = 0; y < height; y++ ) {
  			getRGB( rays, 0, y, width, 1, pixels );
  			getRGB( src, 0, y, width, 1, srcPixels );
  			for ( int x = 0; x < width; x++ ) {
  				int rgb = pixels[x];
  				int a = rgb & 0xff000000;
  				int r = (rgb >> 16) & 0xff;
  				int g = (rgb >> 8) & 0xff;
  				int b = rgb & 0xff;
  				
  				if ( colormap != null ) {
  					int l = r + g + b;
  					rgb = colormap.getColor( l * strength * (1/3f) );
  				} else {
  					r = PixelUtils.clamp((int)(r * strength));
  					g = PixelUtils.clamp((int)(g * strength));
  					b = PixelUtils.clamp((int)(b * strength));
  					rgb = a | (r << 16) | (g << 8) | b;
  				}
  
  				pixels[x] = rgb;
  			}
  			setRGB( rays, 0, y, width, 1, pixels );
  		}
  
          if ( dst == null )
              dst = createCompatibleDestImage( src, null );
  
  		Graphics2D g = dst.createGraphics();
  		if ( !raysOnly ) {
  			g.setComposite( AlphaComposite.SrcOver );
  			g.drawRenderedImage( src, null );
  		}
  		g.setComposite( MiscComposite.getInstance( MiscComposite.ADD, opacity ) );
  		g.drawRenderedImage( rays, null );
  		g.dispose();
  
          return dst;
      }
      
  	public String toString() {
  		return "Stylize/Rays...";
  	}
  }
  