content: /*
   * Copyright 2008-present, David Karnok & Contributors
   * The file is part of the Open Imperium Galactica project.
   *
   * The code should be distributed under the LGPL license.
   * See http://www.gnu.org/licenses/lgpl.html for details.
   */
  package hu.openig;
  
  import hu.openig.screen.items.*;
  
  /** The record of screens. */
  public final class GameScreens {
      /** Main menu. */
      public MainScreen main;
      /** Videos. */
      public VideoScreen videos;
      /** Bridge. */
      public BridgeScreen bridge;
      /** Starmap. */
      public StarmapScreen starmap;
      /** Colony. */
      public PlanetScreen colony;
      /** Equipment. */
      public EquipmentScreen equipment;
      /** Research and production. */
      public ResearchProductionScreen researchProduction;
      /** Information. */
      public InfoScreen info;
      /** Diplomacy. */
      public DiplomacyScreen diplomacy;
      /** Database. */
      public DatabaseScreen database;
      /** Bar. */
      public BarScreen bar;
      /** Statistics and achievements. */
      public AchievementsScreen statisticsAchievements;
      /** Spacewar. */
      public SpacewarScreen spacewar;
      /** Single player. */
      public SingleplayerScreen singleplayer;
      /** Load and save. */
      public LoadSaveScreen loadSave;
      /** Battle finish screen. */
      public BattlefinishScreen battleFinish;
      /** The movie screens. */
      public MovieScreen movie;
      /** The loading in progress screen. */
      public LoadingScreen loading;
      /** The ship walk screen. */
      public ShipwalkScreen shipwalk;
      /** The status bar screen. */
      public StatusbarScreen statusbar;
      /** The psychologist test. */
      public TestScreen test;
      /** The credits. */
      public CreditsScreen credits;
      /** The game over screen. */
      public GameOverScreen gameOver;
      /** The skirmish screen. */
      public SkirmishScreen skirmish;
      /** The traits screen. */
      public TraitScreen traits;
      /** The profile screen. */
      public ProfileScreen profile;
      /** The spy screen. */
      public SpyScreen spying;
      /** The trade screen. */
      public TradeScreen trade;
      /** The custom balance screen. */
      public CustomBalanceScreen customBalance;
      /** Move colonists in or out. */
      public MoveColonistsScreen moveColonists;
      /** Abandon colony screen. */
      public AbandonColonyScreen abandonColony;
  }
  