content: /**
   * Copyright (c) 2012, Andy Janata
   * All rights reserved.
   * 
   * Redistribution and use in source and binary forms, with or without modification, are permitted
   * provided that the following conditions are met:
   * 
   * * Redistributions of source code must retain the above copyright notice, this list of conditions
   *   and the following disclaimer.
   * * Redistributions in binary form must reproduce the above copyright notice, this list of
   *   conditions and the following disclaimer in the documentation and/or other materials provided
   *   with the distribution.
   * 
   * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
   * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
   * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
   * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
   * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
   * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
   * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
   * WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   */
  
  package net.socialgamer.cah.data;
  
  import java.util.LinkedList;
  import java.util.List;
  
  import net.socialgamer.cah.data.WhiteCard;
  
  
  /**
   * Data required for a player in a {@code Game}.
   * 
   * @author Andy Janata (ajanata@socialgamer.net)
   */
  public class Player {
    private final User user;
  
    private final List<WhiteCard> hand = new LinkedList<WhiteCard>();
    private int score = 0;
    private int skipCount = 0;
  
    /**
     * Create a new player object.
     * 
     * @param user
     *          The {@code User} associated with this player.
     */
    public Player(final User user) {
      this.user = user;
    }
  
    /**
     * @return The {@code User} associated with this player.
     */
    public User getUser() {
      return user;
    }
  
    /**
     * @return The player's score.
     */
    public int getScore() {
      return score;
    }
  
    /**
     * Increase the player's score by 1 point.
     */
    public void increaseScore() {
      score++;
    }
  
    /**
     * Increase the player's score by the specified amount.
     */
    public void increaseScore(final int offset) {
      score += offset;
    }
  
    /**
     * Reset the player's score to 0.
     */
    public void resetScore() {
      score = 0;
    }
  
    /**
     * Increases this player's skipped round count.
     */
    public void skipped() {
      skipCount++;
    }
  
    /**
     * Reset this player's skipped round count to 0, because they have been back for a round.
     */
    public void resetSkipCount() {
      skipCount = 0;
    }
  
    /**
     * @return This player's skipped round count.
     */
    public int getSkipCount() {
      return skipCount;
    }
  
    /**
     * @return The backing object for the player's hand (i.e., it can be modified).
     */
    public List<WhiteCard> getHand() {
      return hand;
    }
  
    @Override
    public String toString() {
      return String.format("%s (%dp, %ds)", user.toString(), score, skipCount);
    }
  }
  