content: /*
   * Copyright 2008-present, David Karnok & Contributors
   * The file is part of the Open Imperium Galactica project.
   *
   * The code should be distributed under the LGPL license.
   * See http://www.gnu.org/licenses/lgpl.html for details.
   */
  
  package hu.openig.model;
  
  /**
   * The enumeration to refer to a screen for switching.
   * @author akarnokd, 2011.03.06.
   */
  public enum Screens {
      /** The bridge screen. */
      BRIDGE,
      /** The starmap screen. */
      STARMAP,
      /** The colony screen in normal mode. */
      COLONY,
      /** The equipment screen. */
      EQUIPMENT,
      /** The production screen. */
      PRODUCTION,
      /** The research screen. */
      RESEARCH,
      /** The information screen. */
      INFORMATION_PLANETS,
      /** The information screen. */
      INFORMATION_FLEETS,
      /** The information screen. */
      INFORMATION_COLONY,
      /** The information screen. */
      INFORMATION_MILITARY,
      /** The information screen. */
      INFORMATION_FINANCIAL,
      /** The information screen. */
      INFORMATION_BUILDINGS,
      /** The information screen. */
      INFORMATION_INVENTIONS,
      /** The information screen. */
      INFORMATION_ALIENS,
      /** The diplomacy screen. */
      DIPLOMACY,
      /** The bar screen. */
      BAR,
      /** The achievements screen. */
      ACHIEVEMENTS,
      /** The spacewar screen. */
      SPACEWAR,
      /** The ship walk screen. */
      SHIPWALK,
      /** The database screen. */
      DATABASE,
      /** The load/save screen. */
      LOAD_SAVE,
      /** The videos listing screen. */
      VIDEOS,
      /** The main menu screen. */
      MAIN,
      /** The singleplayer screen. */
      SINGLEPLAYER,
      /** The multiplayer screen. */
      MULTIPLAYER,
      /** The loading screen. */
      LOADING,
      /** The statistics screen. */
      STATISTICS,
      /** The game credits. */
      CREDITS,
      /** Battle finish screen. */
      BATTLE_FINISH,
      /** Not actually a screen. */
      STATUSBAR,
      /** Full screen movie playback. */
      MOVIE,
      /** The phsychologist test screen. */
      TEST,
      /** The game over screen. */
      GAME_OVER,
      /** The trait screen. */
      TRAITS,
      /** The skirmish screen. */
      SKIRMISH,
      /** The profile screen. */
      PROFILE,
      /** The spy screen. */
      SPYING,
      /** The trade screen. */
      TRADE,
      /** The custom balance screen. */
      CUSTOM_BALANCE,
      /** Move colonists in dialog screen. */
      MOVE_COLONISTS_IN,
      /** Move colonists out dialog screen. */
      MOVE_COLONISTS_OUT,
      /** Abandon colony dialog screen. */
      ABANDON_COLONY
  }
  