content: /*
  Copyright 2006 Jerry Huxtable
  
  Licensed under the Apache License, Version 2.0 (the "License");
  you may not use this file except in compliance with the License.
  You may obtain a copy of the License at
  
     http://www.apache.org/licenses/LICENSE-2.0
  
  Unless required by applicable law or agreed to in writing, software
  distributed under the License is distributed on an "AS IS" BASIS,
  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  See the License for the specific language governing permissions and
  limitations under the License.
  */
  
  package com.jhlabs.image;
  
  import java.awt.image.*;
  import com.jhlabs.math.*;
  import com.jhlabs.vecmath.*;
  import java.awt.*;
  import java.io.*;
  import java.util.*;
  
  public class ShadeFilter extends WholeImageFilter {
  	
  	public final static int COLORS_FROM_IMAGE = 0;
  	public final static int COLORS_CONSTANT = 1;
  
  	public final static int BUMPS_FROM_IMAGE = 0;
  	public final static int BUMPS_FROM_IMAGE_ALPHA = 1;
  	public final static int BUMPS_FROM_MAP = 2;
  	public final static int BUMPS_FROM_BEVEL = 3;
  
  	private float bumpHeight;
  	private float bumpSoftness;
  	private float viewDistance = 10000.0f;
  	private int colorSource = COLORS_FROM_IMAGE;
  	private int bumpSource = BUMPS_FROM_IMAGE;
  	private Function2D bumpFunction;
  	private BufferedImage environmentMap;
  	private int[] envPixels;
  	private int envWidth = 1, envHeight = 1;
  	private Vector3f l;
  	private Vector3f v;
  	private Vector3f n;
  	private Color4f shadedColor;
  	private Color4f diffuse_color;
  	private Color4f specular_color;
  	private Vector3f tmpv, tmpv2;
  
  	public ShadeFilter() {
  		bumpHeight = 1.0f;
  		bumpSoftness = 5.0f;
  		l = new Vector3f();
  		v = new Vector3f();
  		n = new Vector3f();
  		shadedColor = new Color4f();
  		diffuse_color = new Color4f();
  		specular_color = new Color4f();
  		tmpv = new Vector3f();
  		tmpv2 = new Vector3f();
  	}
  
  	public void setBumpFunction(Function2D bumpFunction) {
  		this.bumpFunction = bumpFunction;
  	}
  
  	public Function2D getBumpFunction() {
  		return bumpFunction;
  	}
  
  	public void setBumpHeight(float bumpHeight) {
  		this.bumpHeight = bumpHeight;
  	}
  
  	public float getBumpHeight() {
  		return bumpHeight;
  	}
  
  	public void setBumpSoftness(float bumpSoftness) {
  		this.bumpSoftness = bumpSoftness;
  	}
  
  	public float getBumpSoftness() {
  		return bumpSoftness;
  	}
  
  	public void setEnvironmentMap(BufferedImage environmentMap) {
  		this.environmentMap = environmentMap;
  		if (environmentMap != null) {
  			envWidth = environmentMap.getWidth();
  			envHeight = environmentMap.getHeight();
  			envPixels = getRGB( environmentMap, 0, 0, envWidth, envHeight, null );
  		} else {
  			envWidth = envHeight = 1;
  			envPixels = null;
  		}
  	}
  
  	public BufferedImage getEnvironmentMap() {
  		return environmentMap;
  	}
  
  	public void setBumpSource(int bumpSource) {
  		this.bumpSource = bumpSource;
  	}
  
  	public int getBumpSource() {
  		return bumpSource;
  	}
  
  	protected final static float r255 = 1.0f/255.0f;
  
  	protected void setFromRGB( Color4f c, int argb ) {
  		c.set( ((argb >> 16) & 0xff) * r255, ((argb >> 8) & 0xff) * r255, (argb & 0xff) * r255, ((argb >> 24) & 0xff) * r255 );
  	}
  	
  	protected int[] filterPixels( int width, int height, int[] inPixels, Rectangle transformedSpace ) {
  		int index = 0;
  		int[] outPixels = new int[width * height];
  		float width45 = Math.abs(6.0f * bumpHeight);
  		boolean invertBumps = bumpHeight < 0;
  		Vector3f position = new Vector3f(0.0f, 0.0f, 0.0f);
  		Vector3f viewpoint = new Vector3f((float)width / 2.0f, (float)height / 2.0f, viewDistance);
  		Vector3f normal = new Vector3f();
  		Color4f c = new Color4f();
  		Function2D bump = bumpFunction;
  
  		if (bumpSource == BUMPS_FROM_IMAGE || bumpSource == BUMPS_FROM_IMAGE_ALPHA || bumpSource == BUMPS_FROM_MAP || bump == null) {
  			if ( bumpSoftness != 0 ) {
  				int bumpWidth = width;
  				int bumpHeight = height;
  				int[] bumpPixels = inPixels;
  				if ( bumpSource == BUMPS_FROM_MAP && bumpFunction instanceof ImageFunction2D ) {
  					ImageFunction2D if2d = (ImageFunction2D)bumpFunction;
  					bumpWidth = if2d.getWidth();
  					bumpHeight = if2d.getHeight();
  					bumpPixels = if2d.getPixels();
  				}
  				Kernel kernel = GaussianFilter.makeKernel( bumpSoftness );
  				int [] tmpPixels = new int[bumpWidth * bumpHeight];
  				int [] softPixels = new int[bumpWidth * bumpHeight];
  				GaussianFilter.convolveAndTranspose( kernel, bumpPixels, tmpPixels, bumpWidth, bumpHeight, true, false, false, ConvolveFilter.CLAMP_EDGES);
  				GaussianFilter.convolveAndTranspose( kernel, tmpPixels, softPixels, bumpHeight, bumpWidth, true, false, false, ConvolveFilter.CLAMP_EDGES);
  				bump = new ImageFunction2D(softPixels, bumpWidth, bumpHeight, ImageFunction2D.CLAMP, bumpSource == BUMPS_FROM_IMAGE_ALPHA);
  			} else
  				bump = new ImageFunction2D(inPixels, width, height, ImageFunction2D.CLAMP, bumpSource == BUMPS_FROM_IMAGE_ALPHA);
  		}
  
  		Vector3f v1 = new Vector3f();
  		Vector3f v2 = new Vector3f();
  		Vector3f n = new Vector3f();
  
  		// Loop through each source pixel
  		for (int y = 0; y < height; y++) {
  			float ny = y;
  			position.y = y;
  			for (int x = 0; x < width; x++) {
  				float nx = x;
  				
  				// Calculate the normal at this point
  				if (bumpSource != BUMPS_FROM_BEVEL) {
  					// Complicated and slower method
  					// Calculate four normals using the gradients in +/- X/Y directions
  					int count = 0;
  					normal.x = normal.y = normal.z = 0;
  					float m0 = width45*bump.evaluate(nx, ny);
  					float m1 = x > 0 ? width45*bump.evaluate(nx - 1.0f, ny)-m0 : -2;
  					float m2 = y > 0 ? width45*bump.evaluate(nx, ny - 1.0f)-m0 : -2;
  					float m3 = x < width-1 ? width45*bump.evaluate(nx + 1.0f, ny)-m0 : -2;
  					float m4 = y < height-1 ? width45*bump.evaluate(nx, ny + 1.0f)-m0 : -2;
  					
  					if (m1 != -2 && m4 != -2) {
  						v1.x = -1.0f; v1.y = 0.0f; v1.z = m1;
  						v2.x = 0.0f; v2.y = 1.0f; v2.z = m4;
  						n.cross(v1, v2);
  						n.normalize();
  						if (n.z < 0.0)
  							n.z = -n.z;
  						normal.add(n);
  						count++;
  					}
  
  					if (m1 != -2 && m2 != -2) {
  						v1.x = -1.0f; v1.y = 0.0f; v1.z = m1;
  						v2.x = 0.0f; v2.y = -1.0f; v2.z = m2;
  						n.cross(v1, v2);
  						n.normalize();
  						if (n.z < 0.0)
  							n.z = -n.z;
  						normal.add(n);
  						count++;
  					}
  
  					if (m2 != -2 && m3 != -2) {
  						v1.x = 0.0f; v1.y = -1.0f; v1.z = m2;
  						v2.x = 1.0f; v2.y = 0.0f; v2.z = m3;
  						n.cross(v1, v2);
  						n.normalize();
  						if (n.z < 0.0)
  							n.z = -n.z;
  						normal.add(n);
  						count++;
  					}
  
  					if (m3 != -2 && m4 != -2) {
  						v1.x = 1.0f; v1.y = 0.0f; v1.z = m3;
  						v2.x = 0.0f; v2.y = 1.0f; v2.z = m4;
  						n.cross(v1, v2);
  						n.normalize();
  						if (n.z < 0.0)
  							n.z = -n.z;
  						normal.add(n);
  						count++;
  					}
  
  					// Average the four normals
  					normal.x /= count;
  					normal.y /= count;
  					normal.z /= count;
  				}
  
  /* For testing - generate a sphere bump map
  				double dx = x-120;
  				double dy = y-80;
  				double r2 = dx*dx+dy*dy;
  //				double r = Math.sqrt( r2 );
  //				double t = Math.atan2( dy, dx );
  				if ( r2 < 80*80 ) {
  					double z = Math.sqrt( 80*80 - r2 );
  					normal.x = (float)dx;
  					normal.y = (float)dy;
  					normal.z = (float)z;
  					normal.normalize();
  				} else {
  					normal.x = 0;
  					normal.y = 0;
  					normal.z = 1;
  				}
  */
  
  				if (invertBumps) {
  					normal.x = -normal.x;
  					normal.y = -normal.y;
  				}
  				position.x = x;
  
  				if (normal.z >= 0) {
  					// Get the material colour at this point
  					if (environmentMap != null) {
  						//FIXME-too much normalizing going on here
  						tmpv2.set(viewpoint);
  						tmpv2.sub(position);
  						tmpv2.normalize();
  						tmpv.set(normal);
  						tmpv.normalize();
  
  						// Reflect
  						tmpv.scale( 2.0f*tmpv.dot(tmpv2) );
  						tmpv.sub(v);
  						
  						tmpv.normalize();
  						setFromRGB(c, getEnvironmentMapP(normal, inPixels, width, height));//FIXME-interpolate()
  						int alpha = inPixels[index] & 0xff000000;
  						int rgb = ((int)(c.x * 255) << 16) | ((int)(c.y * 255) << 8) | (int)(c.z * 255);
  						outPixels[index++] = alpha | rgb;
  					} else
  						outPixels[index++] = 0;
  				} else
  					outPixels[index++] = 0;
  			}
  		}
  		return outPixels;
  	}
  
  	private int getEnvironmentMapP(Vector3f normal, int[] inPixels, int width, int height) {
  		if (environmentMap != null) {
  			float x = 0.5f * (1 + normal.x);
  			float y = 0.5f * (1 + normal.y);
  			x = ImageMath.clamp(x * envWidth, 0, envWidth-1);
  			y = ImageMath.clamp(y * envHeight, 0, envHeight-1);
  			int ix = (int)x;
  			int iy = (int)y;
  
  			float xWeight = x-ix;
  			float yWeight = y-iy;
  			int i = envWidth*iy + ix;
  			int dx = ix == envWidth-1 ? 0 : 1;
  			int dy = iy == envHeight-1 ? 0 : envWidth;
  			return ImageMath.bilinearInterpolate( xWeight, yWeight, envPixels[i], envPixels[i+dx], envPixels[i+dy], envPixels[i+dx+dy] );
  		}
  		return 0;
  	}
  	
  	public String toString() {
  		return "Stylize/Shade...";
  	}
  
  }
  