content: /*
  Copyright 2006 Jerry Huxtable
  
  Licensed under the Apache License, Version 2.0 (the "License");
  you may not use this file except in compliance with the License.
  You may obtain a copy of the License at
  
     http://www.apache.org/licenses/LICENSE-2.0
  
  Unless required by applicable law or agreed to in writing, software
  distributed under the License is distributed on an "AS IS" BASIS,
  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  See the License for the specific language governing permissions and
  limitations under the License.
  */
  
  package com.jhlabs.image;
  
  import java.awt.*;
  import java.awt.image.*;
  import java.awt.geom.*;
  
  /**
   * A filter which performs a box blur with a different blur radius at each pixel. The radius can either be specified by
   * providing a blur mask image or by overriding the blurRadiusAt method.
   */
  public class VariableBlurFilter extends AbstractBufferedImageOp {
  
  	private int hRadius = 1;
  	private int vRadius = 1;
  	private int iterations = 1;
  	private BufferedImage blurMask;
  	private boolean premultiplyAlpha = true;
  
      /**
       * Set whether to premultiply the alpha channel.
       * @param premultiplyAlpha true to premultiply the alpha
       * @see #getPremultiplyAlpha
       */
  	public void setPremultiplyAlpha( boolean premultiplyAlpha ) {
  		this.premultiplyAlpha = premultiplyAlpha;
  	}
  
      /**
       * Get whether to premultiply the alpha channel.
       * @return true to premultiply the alpha
       * @see #setPremultiplyAlpha
       */
  	public boolean getPremultiplyAlpha() {
  		return premultiplyAlpha;
  	}
  
      public BufferedImage filter( BufferedImage src, BufferedImage dst ) {
  		int width = src.getWidth();
          int height = src.getHeight();
  
          if ( dst == null )
              dst = new BufferedImage( width, height, BufferedImage.TYPE_INT_ARGB );
  
          int[] inPixels = new int[width*height];
          int[] outPixels = new int[width*height];
          getRGB( src, 0, 0, width, height, inPixels );
  
          if ( premultiplyAlpha )
  			ImageMath.premultiply( inPixels, 0, inPixels.length );
          for (int i = 0; i < iterations; i++ ) {
              blur( inPixels, outPixels, width, height, hRadius, 1 );
              blur( outPixels, inPixels, height, width, vRadius, 2 );
          }
          if ( premultiplyAlpha )
  			ImageMath.unpremultiply( inPixels, 0, inPixels.length );
  
          setRGB( dst, 0, 0, width, height, inPixels );
          return dst;
      }
  
      public BufferedImage createCompatibleDestImage(BufferedImage src, ColorModel dstCM) {
          if ( dstCM == null )
              dstCM = src.getColorModel();
          return new BufferedImage(dstCM, dstCM.createCompatibleWritableRaster(src.getWidth(), src.getHeight()), dstCM.isAlphaPremultiplied(), null);
      }
      
      public Rectangle2D getBounds2D( BufferedImage src ) {
          return new Rectangle(0, 0, src.getWidth(), src.getHeight());
      }
      
      public Point2D getPoint2D( Point2D srcPt, Point2D dstPt ) {
          if ( dstPt == null )
              dstPt = new Point2D.Double();
          dstPt.setLocation( srcPt.getX(), srcPt.getY() );
          return dstPt;
      }
  
      public RenderingHints getRenderingHints() {
          return null;
      }
  
      public void blur( int[] in, int[] out, int width, int height, int radius, int pass ) {
          int widthMinus1 = width-1;
          int[] r = new int[width];
          int[] g = new int[width];
          int[] b = new int[width];
          int[] a = new int[width];
          int[] mask = new int[width];
  
  		int inIndex = 0;
  
          for ( int y = 0; y < height; y++ ) {
              int outIndex = y;
  
  			if ( blurMask != null ) {
  				if ( pass == 1 )
  					getRGB( blurMask, 0, y, width, 1, mask );
  				else
  					getRGB( blurMask, y, 0, 1, width, mask );
  			}
  
              for ( int x = 0; x < width; x++ ) {
  				int argb = in[inIndex+x];
  				a[x] = (argb >> 24) & 0xff;
                  r[x] = (argb >> 16) & 0xff;
                  g[x] = (argb >> 8) & 0xff;
                  b[x] = argb & 0xff;
                  if ( x != 0 ) {
                      a[x] += a[x-1];
                      r[x] += r[x-1];
                      g[x] += g[x-1];
                      b[x] += b[x-1];
                  }
  			}
  
              for ( int x = 0; x < width; x++ ) {
  				// Get the blur radius at x, y
  				int ra;
  				if ( blurMask != null ) {
  					if ( pass == 1 )
  						ra = (int)((mask[x] & 0xff)*hRadius/255f);
  					else
  						ra = (int)((mask[x] & 0xff)*vRadius/255f);
  				} else {
  					if ( pass == 1 )
  						ra = (int)(blurRadiusAt( x, y, width, height ) * hRadius);
  					else
  						ra = (int)(blurRadiusAt( y, x, height, width ) * vRadius);
  				}
  
                  int divisor = 2*ra+1;
                  int ta = 0, tr = 0, tg = 0, tb = 0;
  				int i1 = x+ra;
                  if ( i1 > widthMinus1 ) {
                      int f = i1-widthMinus1;
  					int l = widthMinus1;
  					ta += (a[l]-a[l-1]) * f;
  					tr += (r[l]-r[l-1]) * f;
  					tg += (g[l]-g[l-1]) * f;
  					tb += (b[l]-b[l-1]) * f;
  					i1 = widthMinus1;
                  }
  				int i2 = x-ra-1;
                  if ( i2 < 0 ) {
  					ta -= a[0] * i2;
  					tr -= r[0] * i2;
  					tg -= g[0] * i2;
  					tb -= b[0] * i2;
                      i2 = 0;
  				}
                  
                  ta += a[i1] - a[i2];
                  tr += r[i1] - r[i2];
                  tg += g[i1] - g[i2];
                  tb += b[i1] - b[i2];
                  out[ outIndex ] = ((ta/divisor) << 24) | ((tr/divisor) << 16) | ((tg/divisor) << 8) | (tb/divisor);
  
                  outIndex += height;
              }
  			inIndex += width;
          }
      }
      
  	/**
       * Override this to get a different blur radius at eahc point.
       * @param x the x coordinate
       * @param y the y coordinate
       * @param width the width of the image
       * @param height the height of the image
       * @return the blur radius
       */
  	protected float blurRadiusAt( int x, int y, int width, int height ) {
  		return (float)x/width;
  	}
  
  	/**
  	 * Set the horizontal size of the blur.
  	 * @param hRadius the radius of the blur in the horizontal direction
       * @min-value 0
       * @see #getHRadius
  	 */
  	public void setHRadius(int hRadius) {
  		this.hRadius = hRadius;
  	}
  	
  	/**
  	 * Get the horizontal size of the blur.
  	 * @return the radius of the blur in the horizontal direction
       * @see #setHRadius
  	 */
  	public int getHRadius() {
  		return hRadius;
  	}
  	
  	/**
  	 * Set the vertical size of the blur.
  	 * @param vRadius the radius of the blur in the vertical direction
       * @min-value 0
       * @see #getVRadius
  	 */
  	public void setVRadius(int vRadius) {
  		this.vRadius = vRadius;
  	}
  	
  	/**
  	 * Get the vertical size of the blur.
  	 * @return the radius of the blur in the vertical direction
       * @see #setVRadius
  	 */
  	public int getVRadius() {
  		return vRadius;
  	}
  	
  	/**
  	 * Set the radius of the effect.
  	 * @param radius the radius
       * @min-value 0
       * @see #getRadius
  	 */
  	public void setRadius(int radius) {
  		this.hRadius = this.vRadius = radius;
  	}
  	
  	/**
  	 * Get the radius of the effect.
  	 * @return the radius
       * @see #setRadius
  	 */
  	public int getRadius() {
  		return hRadius;
  	}
  	
  	/**
  	 * Set the number of iterations the blur is performed.
  	 * @param iterations the number of iterations
       * @min-value 0
       * @see #getIterations
  	 */
  	public void setIterations(int iterations) {
  		this.iterations = iterations;
  	}
  	
  	/**
  	 * Get the number of iterations the blur is performed.
  	 * @return the number of iterations
       * @see #setIterations
  	 */
  	public int getIterations() {
  		return iterations;
  	}
  	
  	/**
  	 * Set the mask used to give the amount of blur at each point.
  	 * @param blurMask the mask
       * @see #getBlurMask
  	 */
  	public void setBlurMask(BufferedImage blurMask) {
  		this.blurMask = blurMask;
  	}
  	
  	/**
  	 * Get the mask used to give the amount of blur at each point.
  	 * @return the mask
       * @see #setBlurMask
  	 */
  	public BufferedImage getBlurMask() {
  		return blurMask;
  	}
  	
  	public String toString() {
  		return "Blur/Variable Blur...";
  	}
  }
  