content: /*
   This file is part of the OdinMS Maple Story Server
   Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
   Matthias Butz <matze@odinms.de>
   Jan Christian Meyer <vimes@odinms.de>
  
   This program is free software: you can redistribute it and/or modify
   it under the terms of the GNU Affero General Public License as
   published by the Free Software Foundation version 3 as published by
   the Free Software Foundation. You may not use, modify or distribute
   this program under any other version of the GNU Affero General Public
   License.
  
   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU Affero General Public License for more details.
  
   You should have received a copy of the GNU Affero General Public License
   along with this program.  If not, see <http://www.gnu.org/licenses/>.
   */
  package server.quest.requirements;
  
  import provider.MapleData;
  import server.quest.MapleQuestRequirementType;
  import client.MapleCharacter;
  
  /**
   * Base class for a Quest Requirement. Quest system uses it for all requirements.
   * @author Tyler (Twdtwd)
   */
  public abstract class MapleQuestRequirement {
  	private final MapleQuestRequirementType type;
  	
  	public MapleQuestRequirement(MapleQuestRequirementType type) {
  		this.type = type;
  	}
  	
  	/**
  	 * Checks the requirement to see if the player currently meets it.
  	 * @param chr	The {@link MapleCharacter} to check on.
  	 * @param npcid	The NPC ID it was called from.
  	 * @return boolean	If the check was passed or not.
  	 */
  	public abstract boolean check(MapleCharacter chr, Integer npcid);
  	
  	/**
  	 * Processes the data and stores it in the class for future use.
  	 * @param data The data to process.
  	 */
  	public abstract void processData(MapleData data);
  	
  	public MapleQuestRequirementType getType() {
              return type;
          }
  }