content: /*
  This file is part of the OdinMS Maple Story Server
  Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
  Matthias Butz <matze@odinms.de>
  Jan Christian Meyer <vimes@odinms.de>
  
  This program is free software: you can redistribute it and/or modify
  it under the terms of the GNU Affero General Public License as
  published by the Free Software Foundation version 3 as published by
  the Free Software Foundation. You may not use, modify or distribute
  this program under any other version of the GNU Affero General Public
  License.
  
  This program is distributed in the hope that it will be useful,
  but WITHOUT ANY WARRANTY; without even the implied warranty of
  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  GNU Affero General Public License for more details.
  
  You should have received a copy of the GNU Affero General Public License
  along with this program.  If not, see <http://www.gnu.org/licenses/>.
   */
  package net.server.channel.handlers;
  
  import client.MapleBuffStat;
  import client.MapleCharacter;
  import client.MapleClient;
  import client.Skill;
  import client.SkillFactory;
  import client.inventory.Item;
  import client.inventory.MapleInventory;
  import client.inventory.MapleInventoryType;
  import client.status.MonsterStatus;
  import client.status.MonsterStatusEffect;
  import config.YamlConfig;
  import constants.game.GameConstants;
  import constants.inventory.ItemConstants;
  import constants.skills.Aran;
  
  import java.awt.Point;
  import java.util.Collections;
  import java.util.ArrayList;
  import java.util.List;
  
  import net.AbstractMaplePacketHandler;
  import client.inventory.manipulator.MapleInventoryManipulator;
  import server.MapleStatEffect;
  import server.life.MapleLifeFactory.loseItem;
  import server.life.MapleMonster;
  import server.life.MobAttackInfo;
  import server.life.MobAttackInfoFactory;
  import server.life.MobSkill;
  import server.life.MobSkillFactory;
  import server.maps.MapleMap;
  import server.maps.MapleMapObject;
  import tools.FilePrinter;
  import tools.MaplePacketCreator;
  import tools.Randomizer;
  import tools.data.input.SeekableLittleEndianAccessor;
  
  public final class TakeDamageHandler extends AbstractMaplePacketHandler {
  
      @Override
      public final void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
          List<MapleCharacter> banishPlayers = new ArrayList<>();
          
          MapleCharacter chr = c.getPlayer();
          slea.readInt();
          byte damagefrom = slea.readByte();
          slea.readByte(); //Element
          int damage = slea.readInt();
          int oid = 0, monsteridfrom = 0, pgmr = 0, direction = 0;
          int pos_x = 0, pos_y = 0, fake = 0;
          boolean is_pgmr = false, is_pg = true, is_deadly = false;
          int mpattack = 0;
          MapleMonster attacker = null;
          final MapleMap map = chr.getMap();
          if (damagefrom != -3 && damagefrom != -4) {
              monsteridfrom = slea.readInt();
  	    oid = slea.readInt();
              
              try {
                  MapleMapObject mmo = map.getMapObject(oid);
                  if(mmo instanceof MapleMonster) {
                      attacker = (MapleMonster) mmo;
                      if(attacker.getId() != monsteridfrom) {
                          attacker = null;
                      }
                  }
                  
                  if (attacker != null) {
                      if (attacker.isBuffed(MonsterStatus.NEUTRALISE)) {
                          return;
                      }
                      
                      List<loseItem> loseItems;
                      if (damage > 0) {
                          loseItems = attacker.getStats().loseItem();
                          if (loseItems != null) {
                              if (chr.getBuffEffect(MapleBuffStat.AURA) == null) {
                                  MapleInventoryType type;
                                  final int playerpos = chr.getPosition().x;
                                  byte d = 1;
                                  Point pos = new Point(0, chr.getPosition().y);
                                  for (loseItem loseItem : loseItems) {
                                      type = ItemConstants.getInventoryType(loseItem.getId());
                                      
                                      int dropCount = 0;
                                      for (byte b = 0; b < loseItem.getX(); b++) {
                                          if (Randomizer.nextInt(100) < loseItem.getChance()) {
                                              dropCount += 1;
                                          }
                                      }
                                      
                                      if (dropCount > 0) {
                                          int qty;
                                      
                                          MapleInventory inv = chr.getInventory(type);
                                          inv.lockInventory();
                                          try {
                                              qty = Math.min(chr.countItem(loseItem.getId()), dropCount);
                                              MapleInventoryManipulator.removeById(c, type, loseItem.getId(), qty, false, false);
                                          } finally {
                                              inv.unlockInventory();
                                          }
                                          
                                          if (loseItem.getId() == 4031868) {
                                              chr.updateAriantScore();
                                          }
  
                                          for (byte b = 0; b < qty; b++) {
                                              pos.x = (int) (playerpos + ((d % 2 == 0) ? (25 * (d + 1) / 2) : -(25 * (d / 2))));
                                              map.spawnItemDrop(chr, chr, new Item(loseItem.getId(), (short) 0, (short) 1), map.calcDropPos(pos, chr.getPosition()), true, true);
                                              d++;
                                          }
                                      }
                                  }
                              }
                              map.removeMapObject(attacker);
                          }
                      }
                  } else if (damagefrom != 0 || !map.removeSelfDestructive(oid)) {    // thanks inhyuk for noticing self-destruct damage not being handled properly
                      return;
                  }
              } catch(ClassCastException e) {
                  //this happens due to mob on last map damaging player just before changing maps
                  
                  e.printStackTrace();
                  FilePrinter.printError(FilePrinter.EXCEPTION_CAUGHT, "Attacker is not a mob-type, rather is a " + map.getMapObject(oid).getClass().getName() + " entity.");
                  
                  return;
              }
              
              direction = slea.readByte();
          }
          if (damagefrom != -1 && damagefrom != -2 && attacker != null) {
              MobAttackInfo attackInfo = MobAttackInfoFactory.getMobAttackInfo(attacker, damagefrom);
              if (attackInfo != null) {
  	            if (attackInfo.isDeadlyAttack()) {
  	                mpattack = chr.getMp() - 1;
                          is_deadly = true;
  	            }
  	            mpattack += attackInfo.getMpBurn();
  	            MobSkill mobSkill = MobSkillFactory.getMobSkill(attackInfo.getDiseaseSkill(), attackInfo.getDiseaseLevel());
  	            if (mobSkill != null && damage > 0) {
  	                mobSkill.applyEffect(chr, attacker, false, banishPlayers);
  	            }
  	            
                      attacker.setMp(attacker.getMp() - attackInfo.getMpCon());
                      if (chr.getBuffedValue(MapleBuffStat.MANA_REFLECTION) != null && damage > 0 && !attacker.isBoss()) {
                          int jobid = chr.getJob().getId();
                          if (jobid == 212 || jobid == 222 || jobid == 232) {
                              int id = jobid * 10000 + 1002;
                              Skill manaReflectSkill = SkillFactory.getSkill(id);
                              if (chr.isBuffFrom(MapleBuffStat.MANA_REFLECTION, manaReflectSkill) && chr.getSkillLevel(manaReflectSkill) > 0 && manaReflectSkill.getEffect(chr.getSkillLevel(manaReflectSkill)).makeChanceResult()) {
                                  int bouncedamage = (damage * manaReflectSkill.getEffect(chr.getSkillLevel(manaReflectSkill)).getX() / 100);
                                  if (bouncedamage > attacker.getMaxHp() / 5) {
                                      bouncedamage = attacker.getMaxHp() / 5;
                                  }
                                  map.damageMonster(chr, attacker, bouncedamage);
                                  map.broadcastMessage(chr, MaplePacketCreator.damageMonster(oid, bouncedamage), true);
                                  chr.getClient().announce(MaplePacketCreator.showOwnBuffEffect(id, 5));
                                  map.broadcastMessage(chr, MaplePacketCreator.showBuffeffect(chr.getId(), id, 5), false);
                              }
                          }
                      }
  	        }
          }
          
          if (damage == -1) {
              fake = 4020002 + (chr.getJob().getId() / 10 - 40) * 100000;
          }
          
          if (damage > 0) {
              chr.getAutobanManager().resetMisses();
          } else {
              chr.getAutobanManager().addMiss();
          }
          
          //in dojo player cannot use pot, so deadly attacks should be turned off as well
          if(is_deadly && GameConstants.isDojo(chr.getMap().getId()) && !YamlConfig.config.server.USE_DEADLY_DOJO) {
              damage = 0;
              mpattack = 0;
          }
          
          if (damage > 0 && !chr.isHidden()) {
              if (attacker != null) {
                  if (damagefrom == -1) {
                      if (chr.getBuffedValue(MapleBuffStat.POWERGUARD) != null) { // PG works on bosses, but only at half of the rate.
                          int bouncedamage = (int) (damage * (chr.getBuffedValue(MapleBuffStat.POWERGUARD).doubleValue() / (attacker.isBoss() ? 200 : 100)));
                          bouncedamage = Math.min(bouncedamage, attacker.getMaxHp() / 10);
                          damage -= bouncedamage;
                          map.damageMonster(chr, attacker, bouncedamage);
                          map.broadcastMessage(chr, MaplePacketCreator.damageMonster(oid, bouncedamage), false, true);
                          attacker.aggroMonsterDamage(chr, bouncedamage);
                      }
                      MapleStatEffect bPressure = chr.getBuffEffect(MapleBuffStat.BODY_PRESSURE); // thanks Atoot for noticing an issue on Body Pressure neutralise
                      if (bPressure != null) {
                          Skill skill = SkillFactory.getSkill(Aran.BODY_PRESSURE);
                          if (!attacker.alreadyBuffedStats().contains(MonsterStatus.NEUTRALISE)) {
                              if (!attacker.isBoss() && bPressure.makeChanceResult()) {
                                  attacker.applyStatus(chr, new MonsterStatusEffect(Collections.singletonMap(MonsterStatus.NEUTRALISE, 1), skill, null, false), false, (bPressure.getDuration() / 10) * 2, false);
                              }
                          }
                      }
                  }
                  
                  MapleStatEffect cBarrier = chr.getBuffEffect(MapleBuffStat.COMBO_BARRIER);  // thanks BHB for noticing Combo Barrier buff not working
                  if (cBarrier != null) {
                      damage *= (cBarrier.getX() / 1000.0);
                  }
              }
              if (damagefrom != -3 && damagefrom != -4) {
                  int achilles = 0;
                  Skill achilles1 = null;
                  int jobid = chr.getJob().getId();
                  if (jobid < 200 && jobid % 10 == 2) {
                      achilles1 = SkillFactory.getSkill(jobid * 10000 + (jobid == 112 ? 4 : 5));
                      achilles = chr.getSkillLevel(achilles1);
                  }
                  if (achilles != 0 && achilles1 != null) {
                      damage *= (achilles1.getEffect(achilles).getX() / 1000.0);
                  }
                  
                  Skill highDef = SkillFactory.getSkill(Aran.HIGH_DEFENSE);
                  int hdLevel = chr.getSkillLevel(highDef);
                  if (highDef != null && hdLevel > 0) {
                      damage *= Math.ceil(highDef.getEffect(hdLevel).getX() / 1000.0);
                  }
              }
              Integer mesoguard = chr.getBuffedValue(MapleBuffStat.MESOGUARD);
              if (chr.getBuffedValue(MapleBuffStat.MAGIC_GUARD) != null && mpattack == 0) {
                  int mploss = (int) (damage * (chr.getBuffedValue(MapleBuffStat.MAGIC_GUARD).doubleValue() / 100.0));
                  int hploss = damage - mploss;
                  
                  int curmp = chr.getMp();
                  if (mploss > curmp) {
                      hploss += mploss - curmp;
                      mploss = curmp;
                  }
                  
                  chr.addMPHP(-hploss, -mploss);
              } else if (mesoguard != null) {
                  damage = Math.round(damage / 2);
                  int mesoloss = (int) (damage * (mesoguard.doubleValue() / 100.0));
                  if (chr.getMeso() < mesoloss) {
                      chr.gainMeso(-chr.getMeso(), false);
                      chr.cancelBuffStats(MapleBuffStat.MESOGUARD);
                  } else {
                      chr.gainMeso(-mesoloss, false);
                  }
                  chr.addMPHP(-damage, -mpattack);
              } else {
                  if (chr.isRidingBattleship()) {
                      chr.decreaseBattleshipHp(damage);
                  }
                  chr.addMPHP(-damage, -mpattack);
              }
          }
          if (!chr.isHidden()) {
              map.broadcastMessage(chr, MaplePacketCreator.damagePlayer(damagefrom, monsteridfrom, chr.getId(), damage, fake, direction, is_pgmr, pgmr, is_pg, oid, pos_x, pos_y), false);
          } else {
              map.broadcastGMMessage(chr, MaplePacketCreator.damagePlayer(damagefrom, monsteridfrom, chr.getId(), damage, fake, direction, is_pgmr, pgmr, is_pg, oid, pos_x, pos_y), false);
          }
          if (GameConstants.isDojo(map.getId())) {
              chr.setDojoEnergy(chr.getDojoEnergy() + YamlConfig.config.server.DOJO_ENERGY_DMG);
              c.announce(MaplePacketCreator.getEnergy("energy", chr.getDojoEnergy()));
          }
          
          for (MapleCharacter player : banishPlayers) {  // chill, if this list ever gets non-empty an attacker does exist, trust me :)
              player.changeMapBanish(attacker.getBanish().getMap(), attacker.getBanish().getPortal(), attacker.getBanish().getMsg());
          }
      }
  }
  