content: /*
      This file is part of the HeavenMS MapleStory Server, commands OdinMS-based
      Copyleft (L) 2016 - 2019 RonanLana
  
      This program is free software: you can redistribute it and/or modify
      it under the terms of the GNU Affero General Public License as
      published by the Free Software Foundation version 3 as published by
      the Free Software Foundation. You may not use, modify or distribute
      this program under any other version of the GNU Affero General Public
      License.
  
      This program is distributed in the hope that it will be useful,
      but WITHOUT ANY WARRANTY; without even the implied warranty of
      MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      GNU Affero General Public License for more details.
  
      You should have received a copy of the GNU Affero General Public License
      along with this program.  If not, see <http://www.gnu.org/licenses/>.
  */
  
  /*
     @Author: Arthur L - Refactored command content into modules
  */
  package client.command.commands.gm3;
  
  import client.MapleDisease;
  import client.command.Command;
  import client.MapleClient;
  import client.MapleCharacter;
  import server.life.MobSkill;
  import server.life.MobSkillFactory;
  import server.maps.MapleMapObject;
  import server.maps.MapleMapObjectType;
  
  import java.util.Arrays;
  
  public class DebuffCommand extends Command {
      {
          setDescription("");
      }
  
      @Override
      public void execute(MapleClient c, String[] params) {
          MapleCharacter player = c.getPlayer();
          if (params.length < 1) {
              player.yellowMessage("Syntax: !debuff SLOW|SEDUCE|ZOMBIFY|CONFUSE|STUN|POISON|SEAL|DARKNESS|WEAKEN|CURSE");
              return;
          }
  
          MapleDisease disease = null;
          MobSkill skill = null;
  
          switch (params[0].toUpperCase()) {
              case "SLOW":
                  disease = MapleDisease.SLOW;
                  skill = MobSkillFactory.getMobSkill(126, 7);
                  break;
  
              case "SEDUCE":
                  disease = MapleDisease.SEDUCE;
                  skill = MobSkillFactory.getMobSkill(128, 7);
                  break;
  
              case "ZOMBIFY":
                  disease = MapleDisease.ZOMBIFY;
                  skill = MobSkillFactory.getMobSkill(133, 1);
                  break;
  
              case "CONFUSE":
                  disease = MapleDisease.CONFUSE;
                  skill = MobSkillFactory.getMobSkill(132, 2);
                  break;
  
              case "STUN":
                  disease = MapleDisease.STUN;
                  skill = MobSkillFactory.getMobSkill(123, 7);
                  break;
  
              case "POISON":
                  disease = MapleDisease.POISON;
                  skill = MobSkillFactory.getMobSkill(125, 5);
                  break;
  
              case "SEAL":
                  disease = MapleDisease.SEAL;
                  skill = MobSkillFactory.getMobSkill(120, 1);
                  break;
  
              case "DARKNESS":
                  disease = MapleDisease.DARKNESS;
                  skill = MobSkillFactory.getMobSkill(121, 1);
                  break;
  
              case "WEAKEN":
                  disease = MapleDisease.WEAKEN;
                  skill = MobSkillFactory.getMobSkill(122, 1);
                  break;
  
              case "CURSE":
                  disease = MapleDisease.CURSE;
                  skill = MobSkillFactory.getMobSkill(124, 1);
                  break;
          }
  
          if (disease == null) {
              player.yellowMessage("Syntax: !debuff SLOW|SEDUCE|ZOMBIFY|CONFUSE|STUN|POISON|SEAL|DARKNESS|WEAKEN|CURSE");
              return;
          }
  
          for (MapleMapObject mmo : player.getMap().getMapObjectsInRange(player.getPosition(), 777777.7, Arrays.asList(MapleMapObjectType.PLAYER))) {
              MapleCharacter chr = (MapleCharacter) mmo;
  
              if (chr.getId() != player.getId()) {
                  chr.giveDebuff(disease, skill);
              }
          }
      }
  }
  