content: /* ***** BEGIN LICENSE BLOCK *****
   * Version: MPL 1.1/GPL 2.0/LGPL 2.1
   *
   * The contents of this file are subject to the Mozilla Public License Version
   * 1.1 (the "License"); you may not use this file except in compliance with
   * the License. You may obtain a copy of the License at
   * http://www.mozilla.org/MPL/
   *
   * Software distributed under the License is distributed on an "AS IS" basis,
   * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
   * for the specific language governing rights and limitations under the
   * License.
   *
   * The Original Code is mozilla.org code.
   *
   * The Initial Developer of the Original Code is
   * Netscape Communications Corporation.
   * Portions created by the Initial Developer are Copyright (C) 1998
   * the Initial Developer. All Rights Reserved.
   *
   * Contributor(s):
   *   Kohei TAKETA <k-tak@void.in> (Java port)
   *
   * Alternatively, the contents of this file may be used under the terms of
   * either the GNU General Public License Version 2 or later (the "GPL"), or
   * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
   * in which case the provisions of the GPL or the LGPL are applicable instead
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   * decision by deleting the provisions above and replace them with the notice
   * and other provisions required by the GPL or the LGPL. If you do not delete
   * the provisions above, a recipient may use your version of this file under
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   *
   * ***** END LICENSE BLOCK ***** */
  
  package org.mozilla.universalchardet.prober.statemachine;
  
  public class CodingStateMachine {
      protected SMModel    model;
      protected int        currentState;
      protected int        currentCharLen;
      protected int        currentBytePos;
      
  	public CodingStateMachine(SMModel model) {
          this.model = model;
          this.currentState = SMModel.START;
      }
      
  	public int nextState(byte c) {
          int byteCls = this.model.getClass(c);
          if (this.currentState == SMModel.START) {
              this.currentBytePos = 0;
              this.currentCharLen = this.model.getCharLen(byteCls);
          }
          
          this.currentState = this.model.getNextState(byteCls, this.currentState);
          ++this.currentBytePos;
          
          return this.currentState;
      }
      
  	public int getCurrentCharLen() {
          return this.currentCharLen;
      }
      
  	public void reset() {
          this.currentState = SMModel.START;
      }
      
  	public String getCodingStateMachine() {
          return this.model.getName();
      }
  }
  