content: /*
   * NotQuests - A Questing plugin for Minecraft Servers
   * Copyright (C) 2021-2022 Alessio Gravili
   *
   * This program is free software: you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation, either version 3 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program.  If not, see <http://www.gnu.org/licenses/>.
   */
  
  package rocks.gravili.notquests.paper.events.notquests;
  
  import org.bukkit.event.Cancellable;
  import org.bukkit.event.Event;
  import org.bukkit.event.HandlerList;
  import org.jetbrains.annotations.NotNull;
  import rocks.gravili.notquests.paper.structs.ActiveQuest;
  import rocks.gravili.notquests.paper.structs.QuestPlayer;
  
  public class QuestFailEvent extends Event implements Cancellable {
  
    private static final HandlerList HANDLERS = new HandlerList();
    private final QuestPlayer questPlayer;
    private final ActiveQuest activeQuest;
    private boolean isCancelled;
  
    public QuestFailEvent(final QuestPlayer questPlayer, final ActiveQuest activeQuest) {
      super(true);
  
      this.questPlayer = questPlayer;
      this.activeQuest = activeQuest;
  
      this.isCancelled = false;
    }
  
    public static HandlerList getHandlerList() {
      return HANDLERS;
    }
  
    @Override
    public boolean isCancelled() {
      return this.isCancelled;
    }
  
    @Override
    public void setCancelled(boolean isCancelled) {
      this.isCancelled = isCancelled;
    }
  
    @NotNull
    @Override
    public HandlerList getHandlers() {
      return HANDLERS;
    }
  
    public QuestPlayer getQuestPlayer() {
      return this.questPlayer;
    }
  
    public ActiveQuest getActiveQuest() {
      return this.activeQuest;
    }
  }
  