content: package me.alexdevs.solstice.modules.home.data;
  
  import java.util.Map;
  
  public class HomeLocale {
      public static final Map<String, String> MODULE = Map.ofEntries(
              Map.entry("teleporting", "<gold>Teleporting to <yellow>${home}</yellow></gold>"),
              Map.entry("teleportingOther", "<gold>Teleporting to <yellow>${owner}'s ${home}</yellow></gold>"),
              Map.entry("homeExists", "<gold>You already have set this home.</gold>\n ${forceSetButton}"),
              Map.entry("homeNotFound", "<red>The home <yellow>${home}</yellow> does not exist!</red>"),
              Map.entry("maxHomesReached", "<red>You have reached the maximum amount of homes!</red>"),
              Map.entry("homeSetSuccess", "<gold>New home <yellow>${home}</yellow> set!</gold>"),
              Map.entry("forceSetLabel", "<yellow>Force set home</yellow>"),
              Map.entry("forceSetHover", "Click to force setting new home"),
              Map.entry("homeDeleted", "<gold>Home <yellow>${home}</yellow> deleted!</gold>"),
              Map.entry("homeList", "<gold>Your homes: ${homeList}</gold>"),
              Map.entry("homeListOther", "<gold><yellow>${owner}</yellow>'s homes: ${homeList}</gold>"),
              Map.entry("homesFormat", "<run_cmd:'/home ${home}'><hover:'Click to teleport'><yellow>${home}</yellow></hover></run_cmd>"),
              Map.entry("homesFormatOther", "<run_cmd:'/homeother ${owner} ${home}'><hover:'Click to teleport'><yellow>${home}</yellow></hover></run_cmd>"),
              Map.entry("homesComma", "<gold>, </gold>"),
              Map.entry("noHomes", "<gold>You did not set any home so far.</gold>"),
              Map.entry("noHomesOther", "<gold><yellow>${owner}</yellow> did not set any home so far.</gold>"),
              Map.entry("teleportFailed", "<red>Could not safely teleport to <yellow>${home}</yellow>.</red>\n ${forceHomeButton}"),
              Map.entry("forceLabel", "<gold>Force home</gold>"),
              Map.entry("forceHover", "Force teleport to ${home} location. This may be dangerous!")
      );
  }
  