content: //
  // This file is auto-generated. Please don't modify it!
  //
  package org.opencv.photo;
  
  import org.opencv.photo.Tonemap;
  
  // C++: class TonemapDrago
  /**
   * Adaptive logarithmic mapping is a fast global tonemapping algorithm that scales the image in
   * logarithmic domain.
   *
   * Since it's a global operator the same function is applied to all the pixels, it is controlled by the
   * bias parameter.
   *
   * Optional saturation enhancement is possible as described in CITE: FL02 .
   *
   * For more information see CITE: DM03 .
   */
  public class TonemapDrago extends Tonemap {
  
      protected TonemapDrago(long addr) { super(addr); }
  
      // internal usage only
      public static TonemapDrago __fromPtr__(long addr) { return new TonemapDrago(addr); }
  
      //
      // C++:  float cv::TonemapDrago::getBias()
      //
  
      public float getBias() {
          return getBias_0(nativeObj);
      }
  
  
      //
      // C++:  float cv::TonemapDrago::getSaturation()
      //
  
      public float getSaturation() {
          return getSaturation_0(nativeObj);
      }
  
  
      //
      // C++:  void cv::TonemapDrago::setBias(float bias)
      //
  
      public void setBias(float bias) {
          setBias_0(nativeObj, bias);
      }
  
  
      //
      // C++:  void cv::TonemapDrago::setSaturation(float saturation)
      //
  
      public void setSaturation(float saturation) {
          setSaturation_0(nativeObj, saturation);
      }
  
  
      @Override
      protected void finalize() throws Throwable {
          delete(nativeObj);
      }
  
  
  
      // C++:  float cv::TonemapDrago::getBias()
      private static native float getBias_0(long nativeObj);
  
      // C++:  float cv::TonemapDrago::getSaturation()
      private static native float getSaturation_0(long nativeObj);
  
      // C++:  void cv::TonemapDrago::setBias(float bias)
      private static native void setBias_0(long nativeObj, float bias);
  
      // C++:  void cv::TonemapDrago::setSaturation(float saturation)
      private static native void setSaturation_0(long nativeObj, float saturation);
  
      // native support for java finalize()
      private static native void delete(long nativeObj);
  
  }
  