content: package com.github.alexthe666.iceandfire.block;
  
  import net.minecraft.world.item.Item;
  import net.minecraft.world.level.block.FallingBlock;
  import net.minecraft.world.level.block.SoundType;
  import net.minecraft.world.level.block.state.BlockBehaviour;
  import net.minecraft.world.level.block.state.BlockState;
  import net.minecraft.world.level.material.Material;
  
  public class BlockFallingGeneric extends FallingBlock {
      public Item itemBlock;
  
      public BlockFallingGeneric(Material materialIn, float hardness, float resistance, SoundType sound) {
          super(
              BlockBehaviour.Properties
                  .of(materialIn)
                  .sound(sound)
                  .strength(hardness, resistance)
          );
      }
  
      @SuppressWarnings("deprecation")
      public BlockFallingGeneric(Material materialIn, float hardness, float resistance, SoundType sound, boolean slippery) {
          super(
              BlockBehaviour.Properties
                  .of(materialIn)
                  .sound(sound)
                  .strength(hardness, resistance)
                  .friction(0.98F)
          );
      }
  
  
      public int getDustColor(BlockState blkst) {
          return -8356741;
      }
  }
  