content: package com.github.alexthe666.iceandfire.world.gen;
  
  import com.github.alexthe666.iceandfire.IceAndFire;
  import net.minecraft.core.BlockPos;
  import net.minecraft.resources.ResourceLocation;
  import net.minecraft.world.level.Level;
  
  import java.util.Random;
  
  public class WorldGenDreadExitPortal {
      private static final ResourceLocation STRUCTURE = new ResourceLocation(IceAndFire.MODID, "dread_exit_portal");
  
      public boolean generate(Level worldIn, Random rand, BlockPos position) {
          /*
          MinecraftServer server = worldIn.getMinecraftServer();
          TemplateManager templateManager = worldIn.getSaveHandler().getStructureTemplateManager();
          PlacementSettings settings = new PlacementSettings().setRotation(Rotation.NONE);
          Template template = templateManager.getTemplate(server, STRUCTURE);
          Biome biome = worldIn.getBiome(position);
          template.addBlocksToWorld(worldIn, position, new DreadPortalProcessor(position, settings, biome), settings, 2);
  
           */
          return true;
      }
  }