content: /*
   * SoulFire
   * Copyright (C) 2024  AlexProgrammerDE
   *
   * This program is free software: you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation, either version 3 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program.  If not, see <https://www.gnu.org/licenses/>.
   */
  package com.soulfiremc.mod.mixin.soulfire.api;
  
  import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
  import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
  import com.soulfiremc.server.bot.BotConnection;
  import net.minecraft.client.player.KeyboardInput;
  import net.minecraft.world.entity.player.Input;
  import org.spongepowered.asm.mixin.Mixin;
  import org.spongepowered.asm.mixin.injection.At;
  
  @Mixin(KeyboardInput.class)
  public class MixinKeyboardInput {
    @WrapOperation(method = "tick", at = @At(value = "NEW", target = "(ZZZZZZZ)Lnet/minecraft/world/entity/player/Input;"))
    private Input soulfire$updatePlayerMoveState(boolean bl, boolean bl2, boolean bl3, boolean bl4, boolean bl5, boolean bl6, boolean bl7, Operation<Input> original) {
      var controlState = BotConnection.CURRENT.get().controlState();
      return new Input(
        controlState.up(),
        controlState.down(),
        controlState.left(),
        controlState.right(),
        controlState.jump(),
        controlState.shift(),
        controlState.sprint()
      );
    }
  }
  