content: /*
   * SoulFire
   * Copyright (C) 2024  AlexProgrammerDE
   *
   * This program is free software: you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation, either version 3 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program.  If not, see <https://www.gnu.org/licenses/>.
   */
  package com.soulfiremc.server.command.builtin;
  
  import com.mojang.brigadier.Command;
  import com.mojang.brigadier.CommandDispatcher;
  import com.soulfiremc.server.bot.ControllingTask;
  import com.soulfiremc.server.command.CommandSourceStack;
  import com.soulfiremc.server.command.brigadier.DoubleAxisArgumentType;
  import com.soulfiremc.server.command.brigadier.EnumArgumentType;
  import net.minecraft.core.BlockPos;
  import net.minecraft.core.Direction;
  import net.minecraft.world.InteractionHand;
  import net.minecraft.world.InteractionResult;
  import net.minecraft.world.level.ClipContext;
  
  import static com.soulfiremc.server.command.brigadier.BrigadierHelper.*;
  
  public final class UseItemOnCommand {
    public static void register(CommandDispatcher<CommandSourceStack> dispatcher) {
      dispatcher.register(
        literal("useitemon")
          .then(argument("blockX", DoubleAxisArgumentType.INSTANCE)
            .then(argument("blockY", DoubleAxisArgumentType.INSTANCE)
              .then(argument("blockZ", DoubleAxisArgumentType.INSTANCE)
                .then(
                  argument("face", new EnumArgumentType<>(Direction.class))
                    .then(
                      argument("hand", new EnumArgumentType<>(InteractionHand.class))
                        .executes(
                          help(
                            "Makes selected bots use an item on the block at the xyz coordinates with the specified face and hand",
                            c -> {
                              var blockX = DoubleAxisArgumentType.getDoubleAxisData(c, "blockX");
                              var blockY = DoubleAxisArgumentType.getDoubleAxisData(c, "blockY");
                              var blockZ = DoubleAxisArgumentType.getDoubleAxisData(c, "blockZ");
                              var face = c.getArgument("face", Direction.class);
                              var hand = c.getArgument("hand", InteractionHand.class);
  
                              return forEveryBot(
                                c,
                                bot -> {
                                  bot.botControl().registerControllingTask(ControllingTask.singleTick(() -> {
                                    var level = bot.minecraft().level;
                                    var player = bot.minecraft().player;
                                    var gameMode = bot.minecraft().gameMode;
                                    if (level == null || player == null || gameMode == null) {
                                      return;
                                    }
  
                                    var itemStack = player.getItemInHand(hand);
                                    if (!itemStack.isItemEnabled(level.enabledFeatures())) {
                                      return;
                                    }
  
                                    var targetBlockPos = BlockPos.containing(DoubleAxisArgumentType.forXYZAxis(blockX, blockY, blockZ, player.position()));
                                    if (gameMode.useItemOn(
                                      player,
                                      hand,
                                      level.clipIncludingBorder(new ClipContext(
                                        player.getEyePosition(),
                                        targetBlockPos.getCenter().add(face.getUnitVec3().multiply(0.5, 0.5, 0.5)),
                                        ClipContext.Block.COLLIDER,
                                        ClipContext.Fluid.NONE,
                                        player
                                      ))
                                    ) instanceof InteractionResult.Success success) {
                                      if (success.swingSource() == InteractionResult.SwingSource.CLIENT) {
                                        player.swing(hand);
                                      }
                                    }
                                  }));
                                  return Command.SINGLE_SUCCESS;
                                });
                            }))))))));
    }
  }
  