content: package com.github.alexthe666.iceandfire.block;
  
  import net.minecraft.core.BlockPos;
  import net.minecraft.core.particles.DustParticleOptions;
  import net.minecraft.world.level.Level;
  import net.minecraft.world.level.block.SoundType;
  import net.minecraft.world.level.block.WallTorchBlock;
  import net.minecraft.world.level.block.state.BlockState;
  import net.minecraft.world.level.material.Material;
  import org.jetbrains.annotations.NotNull;
  
  import java.util.Random;
  
  public class BlockBurntTorchWall extends WallTorchBlock implements IDreadBlock {
  
      public BlockBurntTorchWall() {
          super(
              Properties.of(Material.WOOD)
                  .lightLevel((state) -> {
                      return 0;
                  })
                  .sound(SoundType.WOOD).noOcclusion().dynamicShape()
                  .dropsLike(IafBlockRegistry.BURNT_TORCH.get())
                  .noCollission(),
              DustParticleOptions.REDSTONE
          );
      }
  
      @Override
      public void animateTick(@NotNull BlockState stateIn, @NotNull Level worldIn, @NotNull BlockPos pos, @NotNull Random rand) {
  
      }
  }