content: /*
   * SoulFire
   * Copyright (C) 2024  AlexProgrammerDE
   *
   * This program is free software: you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation, either version 3 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program.  If not, see <https://www.gnu.org/licenses/>.
   */
  package com.soulfiremc.server.util;
  
  import com.soulfiremc.server.pathfinding.SFVec3i;
  import net.minecraft.core.Direction;
  import net.minecraft.world.level.block.state.BlockState;
  import net.minecraft.world.phys.Vec3;
  import net.minecraft.world.phys.shapes.VoxelShape;
  import org.joml.Vector2d;
  
  public class VectorHelper {
    private VectorHelper() {
    }
  
    public static Vector2d toVector2dXZ(Vec3 vector) {
      return new Vector2d(vector.x, vector.z);
    }
  
    public static Vec3 topMiddleOfBlock(SFVec3i vector, BlockState blockState) {
      return topMiddleOfBlock(vector, SFBlockHelpers.RAW_COLLISION_SHAPES.get(blockState));
    }
  
    public static Vec3 topMiddleOfBlock(SFVec3i vector, VoxelShape blockShapeGroup) {
      return new Vec3(
        vector.x + 0.5,
        vector.y + Math.max(blockShapeGroup.max(Direction.Axis.Y), 0),
        vector.z + 0.5
      );
    }
  }
  