content: /*******************************************************************************
  * Copyright (c) 2009-2011 Luaj.org. All rights reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a copy
  * of this software and associated documentation files (the "Software"), to deal
  * in the Software without restriction, including without limitation the rights
  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  * copies of the Software, and to permit persons to whom the Software is
  * furnished to do so, subject to the following conditions:
  *
  * The above copyright notice and this permission notice shall be included in
  * all copies or substantial portions of the Software.
  * 
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  * THE SOFTWARE.
  ******************************************************************************/
  package org.luaj.vm2;
  
  import org.luaj.vm2.lib.MathLib;
  
  /**
   * Extension of {@link LuaNumber} which can hold a Java double as its value. 
   * <p>
   * These instance are not instantiated directly by clients, but indirectly 
   * via the static functions {@link LuaValue#valueOf(int)} or {@link LuaValue#valueOf(double)}
   * functions.  This ensures that values which can be represented as int 
   * are wrapped in {@link LuaInteger} instead of {@link LuaDouble}.  
   * <p>
   * Almost all API's implemented in LuaDouble are defined and documented in {@link LuaValue}.
   * <p>
   * However the constants {@link #NAN}, {@link #POSINF}, {@link #NEGINF},
   * {@link #JSTR_NAN}, {@link #JSTR_POSINF}, and {@link #JSTR_NEGINF} may be useful 
   * when dealing with Nan or Infinite values. 
   * <p>
   * LuaDouble also defines functions for handling the unique math rules of lua devision and modulo in
   * <ul>
   * <li>{@link #ddiv(double, double)}</li>
   * <li>{@link #ddiv_d(double, double)}</li>
   * <li>{@link #dmod(double, double)}</li>
   * <li>{@link #dmod_d(double, double)}</li>
   * </ul> 
   * <p>
   * @see LuaValue
   * @see LuaNumber
   * @see LuaInteger
   * @see LuaValue#valueOf(int)
   * @see LuaValue#valueOf(double)
   */
  public class LuaDouble extends LuaNumber {
  
  	/** Constant LuaDouble representing NaN (not a number) */
  	public static final LuaDouble NAN    = new LuaDouble( Double.NaN );
  	
  	/** Constant LuaDouble representing positive infinity */
  	public static final LuaDouble POSINF = new LuaDouble( Double.POSITIVE_INFINITY );
  	
  	/** Constant LuaDouble representing negative infinity */
  	public static final LuaDouble NEGINF = new LuaDouble( Double.NEGATIVE_INFINITY );
  	
  	/** Constant String representation for NaN (not a number), "nan" */
  	public static final String JSTR_NAN    = "nan";
  	
  	/** Constant String representation for positive infinity, "inf" */
  	public static final String JSTR_POSINF = "inf";
  
  	/** Constant String representation for negative infinity, "-inf" */
  	public static final String JSTR_NEGINF = "-inf";
  	
  	/** The value being held by this instance. */
  	final double v;
  
  	public static LuaNumber valueOf(double d) {
  		int id = (int) d;
  		return d==id? (LuaNumber) LuaInteger.valueOf(id): (LuaNumber) new LuaDouble(d);
  	}
  	
  	/** Don't allow ints to be boxed by DoubleValues  */
  	private LuaDouble(double d) {
  		this.v = d;
  	}
  
  	public int hashCode() {
  		long l = Double.doubleToLongBits(v + 1);
  		return ((int)(l>>32)) + (int) l;
  	}
  	
  	public boolean islong() {
  		return v == (long) v; 
  	}
  	
  	public byte    tobyte()        { return (byte) (long) v; }
  	public char    tochar()        { return (char) (long) v; }
  	public double  todouble()      { return v; }
  	public float   tofloat()       { return (float) v; }
  	public int     toint()         { return (int) (long) v; }
  	public long    tolong()        { return (long) v; }
  	public short   toshort()       { return (short) (long) v; }
  
  	public double      optdouble(double defval)        { return v; }
  	public int         optint(int defval)              { return (int) (long) v;  }
  	public LuaInteger  optinteger(LuaInteger defval)   { return LuaInteger.valueOf((int) (long)v); }
  	public long        optlong(long defval)            { return (long) v; }
  	
  	public LuaInteger  checkinteger()                  { return LuaInteger.valueOf( (int) (long) v ); }
  	
  	// unary operators
  	public LuaValue neg() { return valueOf(-v); }
  	
  	// object equality, used for key comparison
  	public boolean equals(Object o) { return o instanceof LuaDouble? ((LuaDouble)o).v == v: false; }
  	
  	// equality w/ metatable processing
  	public LuaValue eq( LuaValue val )        { return val.raweq(v)? TRUE: FALSE; }
  	public boolean eq_b( LuaValue val )       { return val.raweq(v); }
  
  	// equality w/o metatable processing
  	public boolean raweq( LuaValue val )      { return val.raweq(v); }
  	public boolean raweq( double val )        { return v == val; }
  	public boolean raweq( int val )           { return v == val; }
  	
  	// basic binary arithmetic
  	public LuaValue   add( LuaValue rhs )        { return rhs.add(v); }
  	public LuaValue   add( double lhs )     { return LuaDouble.valueOf(lhs + v); }
  	public LuaValue   sub( LuaValue rhs )        { return rhs.subFrom(v); }
  	public LuaValue   sub( double rhs )        { return LuaDouble.valueOf(v - rhs); }
  	public LuaValue   sub( int rhs )        { return LuaDouble.valueOf(v - rhs); }
  	public LuaValue   subFrom( double lhs )   { return LuaDouble.valueOf(lhs - v); }
  	public LuaValue   mul( LuaValue rhs )        { return rhs.mul(v); }
  	public LuaValue   mul( double lhs )   { return LuaDouble.valueOf(lhs * v); }
  	public LuaValue   mul( int lhs )      { return LuaDouble.valueOf(lhs * v); }
  	public LuaValue   pow( LuaValue rhs )        { return rhs.powWith(v); }
  	public LuaValue   pow( double rhs )        { return MathLib.dpow(v,rhs); }
  	public LuaValue   pow( int rhs )        { return MathLib.dpow(v,rhs); }
  	public LuaValue   powWith( double lhs )   { return MathLib.dpow(lhs,v); }
  	public LuaValue   powWith( int lhs )      { return MathLib.dpow(lhs,v); }
  	public LuaValue   div( LuaValue rhs )        { return rhs.divInto(v); }
  	public LuaValue   div( double rhs )        { return LuaDouble.ddiv(v,rhs); }
  	public LuaValue   div( int rhs )        { return LuaDouble.ddiv(v,rhs); }
  	public LuaValue   divInto( double lhs )   { return LuaDouble.ddiv(lhs,v); }
  	public LuaValue   mod( LuaValue rhs )        { return rhs.modFrom(v); }
  	public LuaValue   mod( double rhs )        { return LuaDouble.dmod(v,rhs); }
  	public LuaValue   mod( int rhs )        { return LuaDouble.dmod(v,rhs); }
  	public LuaValue   modFrom( double lhs )   { return LuaDouble.dmod(lhs,v); }
  	
  	
  	/** Divide two double numbers according to lua math, and return a {@link LuaValue} result.
  	 * @param lhs Left-hand-side of the division.
  	 * @param rhs Right-hand-side of the division.
  	 * @return {@link LuaValue} for the result of the division, 
  	 * taking into account positive and negiative infinity, and Nan
  	 * @see #ddiv_d(double, double) 
  	 */
  	public static LuaValue ddiv(double lhs, double rhs) {
  		return rhs!=0? valueOf( lhs / rhs ): lhs>0? POSINF: lhs==0? NAN: NEGINF;	
  	}
  	
  	/** Divide two double numbers according to lua math, and return a double result.
  	 * @param lhs Left-hand-side of the division.
  	 * @param rhs Right-hand-side of the division.
  	 * @return Value of the division, taking into account positive and negative infinity, and Nan
  	 * @see #ddiv(double, double)
  	 */
  	public static double ddiv_d(double lhs, double rhs) {
  		return rhs!=0? lhs / rhs: lhs>0? Double.POSITIVE_INFINITY: lhs==0? Double.NaN: Double.NEGATIVE_INFINITY;	
  	}
  	
  	/** Take modulo double numbers according to lua math, and return a {@link LuaValue} result.
  	 * @param lhs Left-hand-side of the modulo.
  	 * @param rhs Right-hand-side of the modulo.
  	 * @return {@link LuaValue} for the result of the modulo, 
  	 * using lua's rules for modulo
  	 * @see #dmod_d(double, double) 
  	 */
  	public static LuaValue dmod(double lhs, double rhs) {
  		return rhs!=0? valueOf( lhs-rhs*Math.floor(lhs/rhs) ): NAN;
  	}
  
  	/** Take modulo for double numbers according to lua math, and return a double result.
  	 * @param lhs Left-hand-side of the modulo.
  	 * @param rhs Right-hand-side of the modulo.
  	 * @return double value for the result of the modulo, 
  	 * using lua's rules for modulo
  	 * @see #dmod(double, double)
  	 */
  	public static double dmod_d(double lhs, double rhs) {
  		return rhs!=0? lhs-rhs*Math.floor(lhs/rhs): Double.NaN;
  	}
  
  	// relational operators
  	public LuaValue   lt( LuaValue rhs )         { return rhs.gt_b(v)? LuaValue.TRUE: FALSE; }
  	public LuaValue   lt( double rhs )      { return v < rhs? TRUE: FALSE; }
  	public LuaValue   lt( int rhs )         { return v < rhs? TRUE: FALSE; }
  	public boolean lt_b( LuaValue rhs )       { return rhs.gt_b(v); }
  	public boolean lt_b( int rhs )         { return v < rhs; }
  	public boolean lt_b( double rhs )      { return v < rhs; }
  	public LuaValue   lteq( LuaValue rhs )       { return rhs.gteq_b(v)? LuaValue.TRUE: FALSE; }
  	public LuaValue   lteq( double rhs )    { return v <= rhs? TRUE: FALSE; }
  	public LuaValue   lteq( int rhs )       { return v <= rhs? TRUE: FALSE; }
  	public boolean lteq_b( LuaValue rhs )     { return rhs.gteq_b(v); }
  	public boolean lteq_b( int rhs )       { return v <= rhs; }
  	public boolean lteq_b( double rhs )    { return v <= rhs; }
  	public LuaValue   gt( LuaValue rhs )         { return rhs.lt_b(v)? LuaValue.TRUE: FALSE; }
  	public LuaValue   gt( double rhs )      { return v > rhs? TRUE: FALSE; }
  	public LuaValue   gt( int rhs )         { return v > rhs? TRUE: FALSE; }
  	public boolean gt_b( LuaValue rhs )       { return rhs.lt_b(v); }
  	public boolean gt_b( int rhs )         { return v > rhs; }
  	public boolean gt_b( double rhs )      { return v > rhs; }
  	public LuaValue   gteq( LuaValue rhs )       { return rhs.lteq_b(v)? LuaValue.TRUE: FALSE; }
  	public LuaValue   gteq( double rhs )    { return v >= rhs? TRUE: FALSE; }
  	public LuaValue   gteq( int rhs )       { return v >= rhs? TRUE: FALSE; }
  	public boolean gteq_b( LuaValue rhs )     { return rhs.lteq_b(v); }
  	public boolean gteq_b( int rhs )       { return v >= rhs; }
  	public boolean gteq_b( double rhs )    { return v >= rhs; }
  	
  	// string comparison
  	public int strcmp( LuaString rhs )      { typerror("attempt to compare number with string"); return 0; }
  			
  	public String tojstring() {
  		/*
  		if ( v == 0.0 ) { // never occurs in J2me 
  			long bits = Double.doubleToLongBits( v );
  			return ( bits >> 63 == 0 ) ? "0" : "-0";
  		}
  		*/
  		long l = (long) v;
  		if ( l == v ) 
  			return Long.toString(l);
  		if ( Double.isNaN(v) )
  			return JSTR_NAN;
  		if ( Double.isInfinite(v) ) 
  			return (v<0? JSTR_NEGINF: JSTR_POSINF);
  		return Float.toString((float)v);
  	}
  	
  	public LuaString strvalue() {
  		return LuaString.valueOf(tojstring());
  	}
  	
  	public LuaString optstring(LuaString defval) {
  		return LuaString.valueOf(tojstring());
  	}
  		
  	public LuaValue tostring() {
  		return LuaString.valueOf(tojstring());
  	}
  	
  	public String optjstring(String defval) {
  		return tojstring();
  	}
  	
  	public LuaNumber optnumber(LuaNumber defval) {
  		return this; 
  	}
  	
  	public boolean isnumber() {
  		return true; 
  	}
  	
  	public boolean isstring() {
  		return true;
  	}
  	
  	public LuaValue tonumber() {
  		return this;
  	}
  	public int checkint()                { return (int) (long) v; }
  	public long checklong()              { return (long) v; }
  	public LuaNumber checknumber()       { return this; }
  	public double checkdouble()          { return v; }
  	
  	public String checkjstring() { 
  		return tojstring();
  	}
  	public LuaString checkstring() { 
  		return LuaString.valueOf(tojstring());
  	}
  	
  	public boolean isvalidkey() {
  		return !Double.isNaN(v);
  	}	
  }
  