content: /*
   * -----------------------------------------------------------------------
   * Copyright 2012 - Alistair Rutherford - www.netthreads.co.uk
   * -----------------------------------------------------------------------
   * 
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   * 
   *     http://www.apache.org/licenses/LICENSE-2.0
   * 
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   * 
   */
  
  package com.netthreads.libgdx.sprite;
  
  import com.badlogic.gdx.graphics.g2d.TextureRegion;
  import com.badlogic.gdx.scenes.scene2d.Group;
  
  /**
   * An AnimatedSprite is a group view into which the frame sprite draws itself.
   * We have to do this or we can't apply transformations from actions like rotate
   * or scale directly to the {@link FrameSprite}.
   * 
   */
  public class AnimatedSprite extends Group
  {
  	private FrameSprite frameSprite;
  	
  	/**
  	 * Create sprite.
  	 * 
  	 * @param texture
  	 *            The animation texture.
  	 * @param rows
  	 *            The animation texture rows.
  	 * @param cols
  	 *            The animation texture rows.
  	 * @param frameDuration
  	 *            The animation frame duration.
  	 * @param looping
  	 *            Flag to indicate we should loop the animation.
  	 */
  	public AnimatedSprite(TextureRegion textureRegion, int rows, int cols, float frameDuration, boolean looping)
  	{
  		frameSprite = new FrameSprite(textureRegion, rows, cols, frameDuration, looping);
  		
  		setWidth(frameSprite.getWidth());
  		setHeight(frameSprite.getHeight());
  		
  		addActor(frameSprite);
  	}
  	
  	/**
  	 * Create sprite.
  	 * 
  	 * @param texture
  	 *            The animation texture.
  	 * @param rows
  	 *            The animation texture rows.
  	 * @param cols
  	 *            The animation texture rows.
  	 * @param frameDuration
  	 *            The animation frame duration.
  	 */
  	public AnimatedSprite(TextureRegion textureRegion, int rows, int cols, float frameDuration)
  	{
  		this(textureRegion, rows, cols, frameDuration, true);
  	}
  	
  }
  