content: /*
   * -----------------------------------------------------------------------
   * Copyright 2012 - Alistair Rutherford - www.netthreads.co.uk
   * -----------------------------------------------------------------------
   * 
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   * 
   *     http://www.apache.org/licenses/LICENSE-2.0
   * 
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   * 
   */
  
  package com.netthreads.gdx.app.sprite;
  
  import com.badlogic.gdx.graphics.g2d.TextureRegion;
  import com.netthreads.libgdx.action.ActionCallBack;
  import com.netthreads.libgdx.action.CallBackDelayAction;
  import com.netthreads.libgdx.sprite.AnimatedSprite;
  
  /**
   * Represent a pulse sprite.
   * 
   */
  public class FlareSprite extends AnimatedSprite implements ActionCallBack
  {
  	/**
  	 * How long to run the animation loop for
  	 */
  	private float loopDuration;
  
  	/**
  	 * Create sprite.
  	 * 
  	 * @param texture
  	 *            The animation texture.
  	 * @param rows
  	 *            The animation texture rows.
  	 * @param cols
  	 *            The animation texture rows.
  	 * @param frameDuration
  	 *            The animation frame duration.
  	 * @param loopDuration
  	 *            How long to run animation loop for.
  	 * 
  	 */
  	public FlareSprite(TextureRegion textureRegion, int rows, int cols, float frameDuration, float loopDuration)
  	{
  		super(textureRegion, rows, cols, frameDuration);
  
  		this.loopDuration = loopDuration;
  	}
  
  	/**
  	 * Run action.
  	 * 
  	 */
  	public void run()
  	{
  		// Let animation run for stated time then we'll trigger callback to set mark for removal
  		CallBackDelayAction callBackDelayAction = CallBackDelayAction.$(1, loopDuration, this);
  
  		addAction(callBackDelayAction);
  	}
  
  	/**
  	 * Set mark to remove.
  	 * 
  	 */
  	@Override
  	public void onCallBack()
  	{
  		getParent().removeActor(this);
  	}
  
  }
  