content: /*
   * -----------------------------------------------------------------------
   * Copyright 2012 - Alistair Rutherford - www.netthreads.co.uk
   * -----------------------------------------------------------------------
   * 
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   * 
   *     http://www.apache.org/licenses/LICENSE-2.0
   * 
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   * 
   */
  
  package com.netthreads.libgdx.sprite;
  
  import com.badlogic.gdx.graphics.g2d.Batch;
  import com.badlogic.gdx.graphics.g2d.TextureRegion;
  import com.badlogic.gdx.scenes.scene2d.Actor;
  
  /**
   * Static sprite is texture encapsulated by Actor. It cannot be scaled or
   * rotated.
   * 
   */
  public class StaticSprite extends Actor
  {
  	private TextureRegion textureRegion;
  	
  	/**
  	 * Create sprite.
  	 * 
  	 * @param texture
  	 *            The animation texture.
  	 */
  	public StaticSprite(TextureRegion textureRegion)
  	{
  		this.textureRegion = textureRegion;
  		
  		// Set the sprite width and height.
  		setWidth(textureRegion.getRegionWidth());
  		setHeight(textureRegion.getRegionHeight());
  	}
  	
  	@Override
  	public void draw(Batch batch, float parentAlpha)
  	{
  		batch.draw(textureRegion, getX(), getY());
  	}
  	
  	@Override
  	public Actor hit(float x, float y, boolean touchable)
  	{
  		return x > 0 && x < getWidth() && y > 0 && y < getHeight() ? this : null;
  	}
  	
  }
  