content: /*
   * -----------------------------------------------------------------------
   * Copyright 2012 - Alistair Rutherford - www.netthreads.co.uk
   * -----------------------------------------------------------------------
   * 
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   * 
   *     http://www.apache.org/licenses/LICENSE-2.0
   * 
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   * 
   */
  
  package com.netthreads.gdx.app.scene;
  
  import com.netthreads.gdx.app.layer.ControlLayer;
  import com.netthreads.gdx.app.layer.FpsLayer;
  import com.netthreads.gdx.app.layer.FadeLabelLayer;
  import com.netthreads.gdx.app.layer.SimulationLayer;
  import com.netthreads.libgdx.scene.Layer;
  import com.netthreads.libgdx.scene.Scene;
  
  /**
   * Application scene.
   * 
   */
  public class AppScene extends Scene
  {
  	private Layer controlLayer;
  	private SimulationLayer simulationLayer;
  	private Layer labelLayer;
  	private Layer fpsLayer;
  	
  	/**
  	 * Application scene.
  	 * 
  	 */
  	public AppScene()
  	{
  		// ---------------------------------------------------------------
  		// Control layer
  		// ---------------------------------------------------------------
  		controlLayer = new ControlLayer();
  		
  		getInputMultiplexer().addProcessor(controlLayer);
  		
  		addLayer(controlLayer);
  		
  		// ---------------------------------------------------------------
  		// FPS layer.
  		// ---------------------------------------------------------------
  		fpsLayer = new FpsLayer(getWidth(), getHeight());
  		
  		addLayer(fpsLayer);
  		
  		// ---------------------------------------------------------------
  		// Label layer.
  		// ---------------------------------------------------------------
  		labelLayer = new FadeLabelLayer(getWidth(), getHeight());
  		
  		// Route input events to layer.
  		getInputMultiplexer().addProcessor(labelLayer);
  		
  		addLayer(labelLayer);
  		
  		// ---------------------------------------------------------------
  		// Simulation layer.
  		// ---------------------------------------------------------------
  		simulationLayer = new SimulationLayer(getWidth(), getHeight());
  		
  		// Route input events to layer.
  		getInputMultiplexer().addProcessor(labelLayer);
  		
  		addLayer(simulationLayer);
  	}
  	
  	/**
  	 * Dispose of stuff which might have been created and required for
  	 * application but needs to be cleaned up now.
  	 * 
  	 */
  	public void cleanup()
  	{
  		simulationLayer.cleanupView(true);
  	}
  }
  