content: package com.netthreads.gdx.app.definition;
  
  import java.util.LinkedList;
  import java.util.List;
  
  import com.netthreads.libgdx.texture.TextureDefinition;
  
  /**
   * You can populate this if you are not using a predefined packed texture created using the TexturePacker class.
   * 
   */
  @SuppressWarnings("serial")
  public class AppTextures
  {
  	public static final String TEXTURE_PATH = "data/gfx";
  	public static final String TEXTURE_LIBGDX_LOGO = "libgdx.png";
  	public static final String TEXTURE_BLOCK_A = "blockA.png";
  	public static final String TEXTURE_BLOCK_B = "blockB.png";
  	public static final String TEXTURE_BLOCK_C = "blockC.png";
  	public static final String TEXTURE_POINTER = "blowupW64.png";
  	public static final String TEXTURE_BLOOM = "blowupC64.png";
  
  	public static final List<TextureDefinition> TEXTURES = new LinkedList<TextureDefinition>()
  	{
  		{
  			add(new TextureDefinition(TEXTURE_LIBGDX_LOGO, TEXTURE_PATH + "/" + TEXTURE_LIBGDX_LOGO));
  			add(new TextureDefinition(TEXTURE_BLOCK_A, TEXTURE_PATH + "/" + TEXTURE_BLOCK_A));
  			add(new TextureDefinition(TEXTURE_BLOCK_B, TEXTURE_PATH + "/" + TEXTURE_BLOCK_B));
  			add(new TextureDefinition(TEXTURE_BLOCK_C, TEXTURE_PATH + "/" + TEXTURE_BLOCK_C));
  			add(new TextureDefinition(TEXTURE_POINTER, TEXTURE_PATH + "/" + TEXTURE_POINTER));
  			add(new TextureDefinition(TEXTURE_BLOOM, TEXTURE_PATH + "/" + TEXTURE_BLOOM));
  		}
  	};
  }
  