content: package org.allaymc.server.world.storage.leveldb;
  
  /**
   * @author PMMP Team | daoge_cmd
   */
  public enum ChunkSectionVersion {
      /**
       * Original subchunk format as of MCPE 1.0
       */
      // v17_0 = 0
      CLASSIC,
  
      /**
       * First paletted version, seen in 1.2.13
       */
      // v1_3_0 = 1
      PALETTED_SINGLE,
  
      // The following are not used by vanilla, but treated the same as version 0 due to a legacy converter which
      // erroneously used the version byte as subchunk height
      // v17_0_badly_converted1 = 2
      CLASSIC_BUG_2,
      // v17_0_badly_converted2 = 3
      CLASSIC_BUG_3,
      // v17_0_badly_converted3 = 4
      CLASSIC_BUG_4,
      // v17_0_badly_converted4 = 5
      CLASSIC_BUG_5,
      // v17_0_badly_converted5 = 6
      CLASSIC_BUG_6,
      // v17_0_badly_converted6 = 7
      CLASSIC_BUG_7,
  
      /**
       * Paletted with layers, almost identical to v1, but includes a length prefix and 0 or more storages.
       * First seen in 1.4 Update Aquatic to support water inside other blocks.
       */
      // v1_3_0_2 = 8
      PALETTED_MULTI,
  
      /**
       * Paletted with layers, identical to v8 except for a height byte after the layercount byte.
       * This seems like a pointless change, but newest versions of the game use it.
       * First seen in 1.18 for Caves and Cliffs update (and some experimental versions prior to 1.18).
       */
      // v1_3_0_3 = 9
      PALETTED_MULTI_WITH_OFFSET
  }
  