content: package org.allaymc.api.container;
  
  import org.allaymc.api.container.interfaces.*;
  
  /**
   * ContainerTypes contains all the available container types in the game.
   *
   * @author daoge_cmd
   */
  public interface ContainerTypes {
      ContainerType<AnvilContainer> ANVIL = new ContainerType<>(3);
      ContainerType<ArmorContainer> ARMOR = new ContainerType<>(4);
      ContainerType<BlockContainer> BARREL = new ContainerType<>(27);
      ContainerType<BeaconContainer> BEACON = new ContainerType<>(1);
      ContainerType<FurnaceContainer> BLAST_FURNACE = new ContainerType<>(3);
      ContainerType<BrewingStandContainer> BREWING_STAND = new ContainerType<>(5);
      ContainerType<CartographyTableContainer> CARTOGRAPHY_TABLE = new ContainerType<>(3);
      ContainerType<BlockContainer> CHEST = new ContainerType<>(27);
      ContainerType<RecipeContainer> CRAFTING_GRID = new ContainerType<>(4);
      ContainerType<CraftingTableContainer> CRAFTING_TABLE = new ContainerType<>(9);
      ContainerType<Container> CREATED_OUTPUT = new ContainerType<>(1);
      ContainerType<Container> CURSOR = new ContainerType<>(1);
      ContainerType<BlockContainer> DOUBLE_CHEST = new ContainerType<>(54);
      ContainerType<EnchantTableContainer> ENCHANT_TABLE = new ContainerType<>(2);
      ContainerType<BlockContainer> ENDER_CHEST = new ContainerType<>(27);
      ContainerType<FurnaceContainer> FURNACE = new ContainerType<>(3);
      ContainerType<GrindstoneContainer> GRINDSTONE = new ContainerType<>(3);
      ContainerType<LoomContainer> LOOM = new ContainerType<>(4);
      ContainerType<OffhandContainer> OFFHAND = new ContainerType<>(1);
      ContainerType<InventoryContainer> INVENTORY = new ContainerType<>(36);
      ContainerType<BlockContainer> SHULKER_BOX = new ContainerType<>(27);
      ContainerType<SmithingTableContainer> SMITHING_TABLE = new ContainerType<>(4);
      ContainerType<FurnaceContainer> SMOKER = new ContainerType<>(3);
      ContainerType<StonecutterContainer> STONECUTTER = new ContainerType<>(2);
  }
  