content: /*
   * The MIT License (MIT)
   *
   * FXGL - JavaFX Game Library
   *
   * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
   * SOFTWARE.
   */
  
  package com.almasb.fxglgames.spaceinvaders;
  
  /**
   * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
   */
  public final class Config {
      private Config() {}
  
      public static final String SAVE_DATA_NAME = "./hiscore.dat";
  
      public static final int WIDTH = 650;
      public static final int HEIGHT = 800;
  
      /**
       * Seconds to show level info.
       */
      public static final double LEVEL_START_DELAY = 1.5;
  
      public static final int SCORE_ENEMY_KILL = 250;
      public static final int SCORE_DIFFICULTY_MODIFIER = 1;
  
      public static final int START_LIVES = 3;
  
      public static final int ENEMIES_PER_ROW = 8;
      public static final int ENEMY_ROWS = 4;
      public static final int ENEMIES_PER_LEVEL = ENEMIES_PER_ROW * ENEMY_ROWS;
  
      public static final float BONUS_SPAWN_CHANCE = 0.25f;
      public static final int BONUS_MOVE_SPEED = 150;
  
      public static final double PLAYER_MOVE_SPEED = 300;
  
      public static final int STARS_MOVE_SPEED = 125;
  
      /**
       * Attack speed, bullet per second.
       */
      public static final double PLAYER_ATTACK_SPEED = 3.0;
      public static final double PLAYER_BONUS_ATTACK_SPEED = 0.25;
  
      public static final double LASER_METER_MAX = 50.0;
  
      /**
       * Recharge per killed enemy;
       */
      public static final double LASER_METER_RECHARGE = 1.0;
  
      /**
       * Deplete per second (when activated).
       */
      public static final double LASER_METER_DEPLETE = 50.0;
  
      public static final double INVINCIBILITY_TIME = 1.0;
  
      public static final int ACHIEVEMENT_ENEMIES_KILLED = 40;
      public static final int ACHIEVEMENT_MASTER_SCORER = 1000;
  
      public static final class Asset {
          public static final String SOUND_LOSE_LIFE = "lose_life.wav";
          public static final String SOUND_NEW_LEVEL = "level.wav";
  
          public static final String DIALOG_MOVE_LEFT = "dialogs/move_left.mp3";
          public static final String DIALOG_MOVE_RIGHT = "dialogs/move_right.mp3";
          public static final String DIALOG_SHOOT = "dialogs/shoot.mp3";
  
          public static final String FXML_MAIN_UI = "main.fxml";
      }
  }
  