content: /*
   * The MIT License (MIT)
   *
   * FXGL - JavaFX Game Library
   *
   * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
   * SOFTWARE.
   */
  
  package com.almasb.fxglgames.spacerunner.components;
  
  import com.almasb.fxgl.core.math.FXGLMath;
  import com.almasb.fxgl.entity.component.Component;
  import com.almasb.fxgl.time.LocalTimer;
  import javafx.util.Duration;
  
  import static com.almasb.fxgl.dsl.FXGL.*;
  
  
  /**
   * @author Almas Baimagambetov (AlmasB) (almaslvl@gmail.com)
   */
  public class EnemyComponent extends Component {
  
      private LocalTimer attackTimer;
      private Duration nextAttack = Duration.seconds(2);
  
      @Override
      public void onAdded() {
          attackTimer = newLocalTimer();
          attackTimer.capture();
      }
  
      private double t = FXGLMath.random(1, 10000);
  
      @Override
      public void onUpdate(double tpf) {
          t += tpf;
  
          if (attackTimer.elapsed(nextAttack)) {
              if (FXGLMath.randomBoolean(0.8f)) {
                  shoot();
              }
              nextAttack = Duration.seconds(5 * FXGLMath.random(0.0, 1.0));
              attackTimer.capture();
          }
  
          //position.translateX(tpf * FXGL.<GameConfig>getGameConfig().getPlayerSpeed() + tpf * 60 * (FXGLMath.noise1D(t * 9.8) - 0.5));
          //position.translateY((FXGLMath.noise1D(t) - 0.5) * tpf * FXGLMath.random(150, 350));
      }
  
      private void shoot() {
          spawn("EnemyBullet", entity.getPosition().subtract(15, 0));
      }
  
      public void die() {
          spawn("Explosion", entity.getCenter());
  
          entity.removeFromWorld();
      }
  }
  
  