content: package com.alrex.parcool.client.renderer;
  
  import net.minecraft.client.renderer.RenderState;
  import net.minecraft.client.renderer.RenderType;
  import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
  import org.lwjgl.opengl.GL11;
  
  public class RenderTypes {
      public static final RenderType ZIPLINE_3D;
      public static final RenderType ZIPLINE_2D;
  
      static {
          ZIPLINE_2D = RenderType.create(
                  "zipline2d",
                  DefaultVertexFormats.POSITION_COLOR_LIGHTMAP,
                  GL11.GL_QUADS, 256,
                  RenderType.State.builder()
                          .setTextureState(RenderState.NO_TEXTURE)
                          .setCullState(RenderState.NO_CULL)
                          .setLightmapState(RenderState.LIGHTMAP)
                          .createCompositeState(false)
          );
          ZIPLINE_3D = RenderType.create(
                  "zipline3d",
                  DefaultVertexFormats.POSITION_COLOR_LIGHTMAP,
                  GL11.GL_QUADS, 256,
                  RenderType.State.builder()
                          .setTextureState(RenderState.NO_TEXTURE)
                          .setCullState(RenderState.CULL)
                          .setLightmapState(RenderState.LIGHTMAP)
                          .createCompositeState(false)
          );
      }
  }
  