content: /*
   * FXGL - JavaFX Game Library. The MIT License (MIT).
   * Copyright (c) AlmasB (almaslvl@gmail.com).
   * See LICENSE for details.
   */
  /*
   * JBox2D - A Java Port of Erin Catto's Box2D
   *
   * JBox2D homepage: http://jbox2d.sourceforge.net/
   * Box2D homepage: http://www.box2d.org
   *
   * This software is provided 'as-is', without any express or implied
   * warranty.  In no event will the authors be held liable for any damages
   * arising from the use of this software.
   *
   * Permission is granted to anyone to use this software for any purpose,
   * including commercial applications, and to alter it and redistribute it
   * freely, subject to the following restrictions:
   *
   * 1. The origin of this software must not be misrepresented; you must not
   * claim that you wrote the original software. If you use this software
   * in a product, an acknowledgment in the product documentation would be
   * appreciated but is not required.
   * 2. Altered source versions must be plainly marked as such, and must not be
   * misrepresented as being the original software.
   * 3. This notice may not be removed or altered from any source distribution.
   */
  
  package com.almasb.fxgl.physics.box2d.collision.shapes;
  
  import com.almasb.fxgl.core.math.Vec2;
  
  /**
   * This holds the mass data computed for a shape.
   */
  public class MassData {
      /**
       * The mass of the shape, usually in kilograms.
       */
      public float mass = 0;
      /**
       * The position of the shape's centroid relative to the shape's origin.
       */
      public final Vec2 center = new Vec2();
      /**
       * The rotational inertia of the shape about the local origin.
       */
      public float I = 0;
  }
  