content: /*
   * The MIT License (MIT)
   *
   * FXGL - JavaFX Game Library
   *
   * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
   * SOFTWARE.
   */
  
  package com.almasb.fxglgames.breakout;
  
  import com.almasb.fxgl.core.math.FXGLMath;
  import com.almasb.fxgl.core.util.LazyValue;
  import com.almasb.fxgl.dsl.components.EffectComponent;
  import com.almasb.fxgl.dsl.components.ExpireCleanComponent;
  import com.almasb.fxgl.dsl.components.ProjectileComponent;
  import com.almasb.fxgl.entity.Entity;
  import com.almasb.fxgl.entity.EntityFactory;
  import com.almasb.fxgl.entity.SpawnData;
  import com.almasb.fxgl.entity.Spawns;
  import com.almasb.fxgl.entity.components.IrremovableComponent;
  import com.almasb.fxgl.entity.components.TimeComponent;
  import com.almasb.fxgl.particle.ParticleComponent;
  import com.almasb.fxgl.particle.ParticleEmitters;
  import com.almasb.fxgl.physics.BoundingShape;
  import com.almasb.fxgl.physics.HitBox;
  import com.almasb.fxgl.physics.PhysicsComponent;
  import com.almasb.fxgl.physics.box2d.dynamics.BodyDef;
  import com.almasb.fxgl.physics.box2d.dynamics.BodyType;
  import com.almasb.fxgl.physics.box2d.dynamics.FixtureDef;
  import com.almasb.fxgl.texture.AnimatedTexture;
  import com.almasb.fxgl.texture.AnimationChannel;
  import com.almasb.fxgl.texture.ImagesKt;
  import com.almasb.fxgl.ui.FontType;
  import com.almasb.fxglgames.breakout.components.BackgroundStarsViewComponent;
  import com.almasb.fxglgames.breakout.components.BallComponent;
  import com.almasb.fxglgames.breakout.components.BatComponent;
  import com.almasb.fxglgames.breakout.components.BrickComponent;
  import javafx.geometry.Point2D;
  import javafx.scene.effect.BlendMode;
  import javafx.scene.image.Image;
  import javafx.scene.paint.Color;
  import javafx.util.Duration;
  
  import java.util.stream.Collectors;
  import java.util.stream.IntStream;
  
  import static com.almasb.fxgl.dsl.FXGL.*;
  import static com.almasb.fxglgames.breakout.BreakoutType.*;
  
  /**
   * @author Almas Baimagambetov (almaslvl@gmail.com)
   */
  public class BreakoutFactory implements EntityFactory {
  
      private LazyValue<Image> image;
  
      public BreakoutFactory() {
          image = new LazyValue<>(() -> {
              var images = IntStream.rangeClosed(1, 8)
                      .mapToObj(i -> image("anim/Attack_" + i + ".png"))
                      .collect(Collectors.toList());
  
              return ImagesKt.merge(images);
          });
  
          image.get();
      }
  
      @Spawns("background")
      public Entity newBackground(SpawnData data) {
          return entityBuilder(data)
                  .type(BACKGROUND)
                  .with(new IrremovableComponent())
                  .with(new BackgroundStarsViewComponent(
                          texture("bg/bg_blue.png"),
                          texture("bg/stars_small_1.png"),
                          texture("bg/stars_big_1.png")
                  ))
                  .build();
      }
  
      @Spawns("colorCircle")
      public Entity newColorCircle(SpawnData data) {
          var radius = 200;
  
          return entityBuilder(data)
                  .type(COLOR_CIRCLE)
                  .bbox(new HitBox(BoundingShape.circle(radius)))
                  //.view(circle)
                  .with(new PhysicsComponent())
                  .with(new IrremovableComponent())
                  .build();
      }
  
      @Spawns("brick")
      public Entity newBrick(SpawnData data) {
          var color = Color.valueOf(data.<String>get("color").toUpperCase());
  
          return entityBuilder(data)
                  .type(BRICK)
                  .bbox(new HitBox(BoundingShape.box(96, 32)))
                  .collidable()
                  .with(new PhysicsComponent())
                  .with(new BrickComponent(color))
                  .build();
      }
  
      @Spawns("bat")
      public Entity newBat(SpawnData data) {
          PhysicsComponent physics = new PhysicsComponent();
          physics.setBodyType(BodyType.KINEMATIC);
  
          return entityBuilder(data)
                  .type(BAT)
                  .at(getAppWidth() / 2.0 - 50, getAppHeight() - 70)
                  .viewWithBBox(texture("bat.png", 464 / 3.0, 102 / 3.0))
                  .scaleOrigin(464 / 3.0 / 2, 0)
                  .collidable()
                  .with(physics)
                  .with(new EffectComponent())
                  .with(new BatComponent(texture("bat_hit.png", 464 / 3.0, 102 / 3.0)))
                  .build();
      }
  
      @Spawns("ball")
      public Entity newBall(SpawnData data) {
          PhysicsComponent physics = new PhysicsComponent();
          physics.setBodyType(BodyType.DYNAMIC);
          physics.setFixtureDef(new FixtureDef().restitution(1f).density(0.03f));
  
          var bd = new BodyDef();
          bd.setType(BodyType.DYNAMIC);
          bd.setFixedRotation(true);
  
          physics.setBodyDef(bd);
  
          var e = entityBuilder(data)
                  .type(BALL)
                  .bbox(new HitBox(BoundingShape.circle(64)))
                  .view("ball.png")
                  .collidable()
                  .with(physics)
                  .with(new TimeComponent())
                  .with(new EffectComponent())
                  .with(new BallComponent())
                  .scaleOrigin(0, 0)
                  .scale(0.1, 0.1)
                  .build();
  
          // disable particle effects in native mode
          if (!getSettings().isNative()) {
              var emitter = ParticleEmitters.newFireEmitter();
              emitter.setSourceImage(texture("ball.png"));
              emitter.setBlendMode(BlendMode.SRC_OVER);
              emitter.setNumParticles(1);
              emitter.setEmissionRate(1);
              emitter.setSpawnPointFunction(i -> new Point2D(0, 0));
              emitter.setScaleFunction(i -> new Point2D(-0.1, -0.1));
              emitter.setExpireFunction(i -> Duration.seconds(1));
  
              emitter.setEntityScaleFunction(() -> new Point2D(0.1, 0.1));
              emitter.setScaleOriginFunction(i -> new Point2D(0, 0));
  
              emitter.minSizeProperty().bind(e.getTransformComponent().scaleXProperty().multiply(60));
              emitter.maxSizeProperty().bind(e.getTransformComponent().scaleXProperty().multiply(60));
  
              e.addComponent(new ParticleComponent(emitter));
          }
  
          return e;
      }
  
      @Spawns("bulletBall")
      public Entity newBulletBall(SpawnData data) {
          Point2D dir = data.get("dir");
  
          return entityBuilder(data)
                  .type(BULLET_BALL)
                  .bbox(new HitBox(BoundingShape.circle(64)))
                  .view("ball.png")
                  .collidable()
                  .with(new ProjectileComponent(dir, 800))
                  .scale(0.1, 0.1)
                  .build();
      }
  
      @Spawns("sparks")
      public Entity newSparks(SpawnData data) {
          Color color = data.get("color");
  
          var e = entityBuilder(data)
                  .with(new ExpireCleanComponent(Duration.seconds(1.5)))
                  .build();
  
          if (!getSettings().isNative()) {
              var emitter = ParticleEmitters.newExplosionEmitter(24);
              emitter.setSourceImage(texture("particles/smoke_06.png", 16, 16).multiplyColor(color));
              emitter.setSize(4, 16);
              emitter.setMaxEmissions(1);
              emitter.setExpireFunction(i -> Duration.seconds(FXGLMath.random(0.25, 1.0)));
              emitter.setBlendMode(BlendMode.ADD);
              emitter.setNumParticles(20);
  
              e.addComponent(new ParticleComponent(emitter));
          }
  
          return e;
      }
  
      @Spawns("powerup")
      public Entity newPowerupGrow(SpawnData data) {
          var powerupType = FXGLMath.random(PowerupType.values()).get();
  
          var view = getUIFactoryService().newText(powerupType.toString(), Color.WHITE, FontType.GAME, 16);
  
          return entityBuilder(data)
                  .type(POWERUP)
                  .viewWithBBox(view)
                  .collidable()
                  .with(new ProjectileComponent(new Point2D(0, 1), 400).allowRotation(false))
                  .with("powerupType", powerupType)
                  .build();
      }
  
      @Spawns("zombie")
      public Entity newZombie(SpawnData data) {
          var channel = new AnimationChannel(image.get(), Duration.seconds(1), 8);
  
          return entityBuilder(data)
                  .view(new AnimatedTexture(channel).play())
                  .with(new ExpireCleanComponent(Duration.seconds(1)))
                  .scale(0.2, 0.2)
                  .scaleOrigin(0, 0)
                  .build();
      }
  }
  