content: /*
   * FXGL - JavaFX Game Library. The MIT License (MIT).
   * Copyright (c) AlmasB (almaslvl@gmail.com).
   * See LICENSE for details.
   */
  
  package com.almasb.fxgl.tools.editor;
  
  import com.almasb.fxgl.app.GameApplication;
  import com.almasb.fxgl.app.GameSettings;
  
  /**
   * @author Almas Baimagambetov (almaslvl@gmail.com)
   */
  public class EditorGameApplication extends GameApplication {
  
      private EditorMainUI ui;
  
      public EditorGameApplication(EditorMainUI ui) {
          this.ui = ui;
      }
  
      @Override
      protected void initSettings(GameSettings settings) {
          settings.setWidth(1000);
          settings.setHeightFromRatio(16/9.0);
      }
  
      @Override
      protected void initInput() {
  //        getInput().addTriggerListener(new TriggerListener() {
  //            @Override
  //            protected void onActionBegin(Trigger trigger) {
  //                System.out.println(trigger);
  //            }
  //        });
      }
  
      @Override
      protected void initGame() {
  //        entityBuilder()
  //                .view(new Rectangle(getAppWidth(), getAppHeight(), Color.DARKGRAY))
  //                .buildAndAttach();
  
  //        entityBuilder()
  //                .view(new Rectangle(64, 64, Color.BLUE))
  //                .buildAndAttach();
  //
  //        entityBuilder()
  //                .at(getAppWidth() - 64, getAppHeight() - 64)
  //                .view(new Rectangle(64, 64, Color.BLUE))
  //                .buildAndAttach();
  //
  //        entityBuilder()
  //                .at(0, getAppHeight() / 2 - 32)
  //                .view(new Rectangle(64, 64, Color.BLUE))
  //                .with(new ProjectileComponent(new Point2D(1, 0), 150))
  //                .buildAndAttach();
      }
  
      private boolean isAdded = false;
  
      @Override
      protected void onUpdate(double tpf) {
          if (!isAdded) {
              ui.notifyDone();
              // TODO: use service?
              isAdded = true;
          }
      }
  }
  