content: /*
   * The MIT License (MIT)
   *
   * FXGL - JavaFX Game Library
   *
   * Copyright (c) 2015-2017 AlmasB (almaslvl@gmail.com)
   *
   * Permission is hereby granted, free of charge, to any person obtaining a copy
   * of this software and associated documentation files (the "Software"), to deal
   * in the Software without restriction, including without limitation the rights
   * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   * copies of the Software, and to permit persons to whom the Software is
   * furnished to do so, subject to the following conditions:
   *
   * The above copyright notice and this permission notice shall be included in
   * all copies or substantial portions of the Software.
   *
   * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
   * SOFTWARE.
   */
  
  package com.almasb.fxglgames.spacerunner.components;
  
  import com.almasb.fxgl.dsl.FXGL;
  import com.almasb.fxgl.entity.component.Component;
  import com.almasb.fxgl.time.LocalTimer;
  import com.almasb.fxglgames.spacerunner.GameConfig;
  import com.almasb.fxglgames.spacerunner.WeaponType;
  import javafx.util.Duration;
  
  import static com.almasb.fxgl.dsl.FXGL.*;
  
  
  /**
   * @author Almas Baimagambetov (almaslvl@gmail.com)
   */
  public class PlayerComponent extends Component {
  
      private double speed;
  
      private LocalTimer shootTimer = FXGL.newLocalTimer();
      private boolean canShoot = true;
  
      private WeaponType weapon = WeaponType.NORMAL;
  
      @Override
      public void onUpdate(double tpf) {
          speed = tpf * 300;
  
          entity.translateX(tpf * 600);
  
          if (shootTimer.elapsed(Duration.seconds(0.12))) {
              canShoot = true;
          }
      }
  
      public void up() {
          entity.translateY(-speed);
      }
  
      public void down() {
          if (entity.getBottomY() >= 700 - 210) {
              return;
          }
  
          entity.translateY(speed);
      }
  
      public void changeWeapon() {
          weapon = WeaponType.LASER;
      }
  
      public void shoot() {
          if (geti("bullets") == 0)
              return;
  
          if (!canShoot || getb("overheating"))
              return;
  
          if (weapon == WeaponType.LASER) {
  
              spawn("Laser", getEntity().getCenter());
  
              inc("laser", -1);
              inc("heat", +5);
  
          } else {
  
              spawn("Bullet", getEntity().getPosition());
              spawn("Bullet", getEntity().getPosition().add(0, getEntity().getHeight() - 10));
  
              inc("bullets", -1);
              inc("heat", +2);
          }
  
          shootTimer.capture();
          canShoot = false;
      }
  }
  