content: package engine.core;
  
  import java.awt.*;
  
  import engine.helper.SpriteType;
  import engine.sprites.*;
  
  public abstract class MarioSprite {
      //    public static SpriteContext spriteContext;
      public SpriteType type = SpriteType.UNDEF;
  
      public String initialCode;
      public float x, y, xa, ya;
      public int width, height, facing;
      public boolean alive;
      public MarioWorld world;
  
      public MarioSprite(float x, float y, SpriteType type) {
          this.initialCode = "";
          this.x = x;
          this.y = y;
          this.xa = 0;
          this.ya = 0;
          this.facing = 1;
          this.alive = true;
          this.world = null;
          this.width = 16;
          this.height = 16;
          this.type = type;
      }
  
      public MarioSprite clone() {
          return null;
      }
  
      public void added() {
  
      }
  
      public void removed() {
  
      }
  
      public int getMapX() {
          return (int) (this.x / 16);
      }
  
      public int getMapY() {
          return (int) (this.y / 16);
      }
  
      public void render(Graphics og) {
  
      }
  
      public void update() {
  
      }
  
      public void collideCheck() {
      }
  
      public void bumpCheck(int xTile, int yTile) {
      }
  
      public boolean shellCollideCheck(Shell shell) {
          return false;
      }
  
      public void release(Mario mario) {
      }
  
      public boolean fireballCollideCheck(Fireball fireball) {
          return false;
      }
  }