content: /*
   * To change this template, choose Tools | Templates
   * and open the template in the editor.
   */
  package agents.spencerSchumann;
  
  /**
   * @author Spencer
   */
  public class Enemy {
  
      public int type;
      public float x;
      public float y;
      public float vx;
      public float height;
      public float width;
  
      public boolean winged;
      public boolean safeTop;
  
      public static final int KIND_NONE = 0;
      public static final int KIND_GOOMBA = 2;
      public static final int KIND_GOOMBA_WINGED = 3;
      public static final int KIND_RED_KOOPA = 4;
      public static final int KIND_RED_KOOPA_WINGED = 5;
      public static final int KIND_GREEN_KOOPA = 6;
      public static final int KIND_GREEN_KOOPA_WINGED = 7;
      public static final int KIND_BULLET_BILL = 10;
      public static final int KIND_SPIKEY = 8;
      public static final int KIND_SPIKEY_WINGED = 9;
      public static final int KIND_ENEMY_FLOWER = 11;
      public static final int KIND_SHELL = 14;
      public static final int KIND_MUSHROOM = 12;
      public static final int KIND_FIRE_FLOWER = 13;
      public static final int KIND_FIREBALL = 16;
  
      public Enemy(int type, float x, float y) {
          this.type = type;
          this.x = x;
          this.y = y;
  
          height = 24.0f;
          width = 16.0f;
          if (type == KIND_BULLET_BILL) {
              height = 12.0f;
              width = 24.0f;
          }
  
          switch (type) {
              case KIND_GOOMBA_WINGED:
              case KIND_RED_KOOPA_WINGED:
              case KIND_GREEN_KOOPA_WINGED:
              case KIND_SPIKEY_WINGED:
                  winged = true;
                  break;
              default:
                  break;
          }
  
          switch (type) {
              case KIND_SPIKEY:
              case KIND_SPIKEY_WINGED:
              case KIND_ENEMY_FLOWER:
                  safeTop = false;
                  break;
              default:
                  safeTop = true;
                  break;
          }
      }
  
      @Override
      public Enemy clone() {
          Enemy e = new Enemy(type, x, y);
          e.vx = vx;
          return e;
      }
  }
  