content: package de.outstare.fortbattleplayer.model;
  
  import java.util.Set;
  
  /*
   Copyright (c) 2010 Daniel Raap
  
   Permission is hereby granted, free of charge, to any person obtaining a copy
   of this software and associated documentation files (the "Software"), to deal
   in the Software without restriction, including without limitation the rights
   to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
   copies of the Software, and to permit persons to whom the Software is
   furnished to do so, subject to the following conditions:
  
   The above copyright notice and this permission notice shall be included in
   all copies or substantial portions of the Software.
  
   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
   AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
   LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
   OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
   THE SOFTWARE.
   */
  
  /**
   * A Sector groups multiple {@link Area}s together and can be owned by a
   * {@link CombatantSide}.
   * 
   * @author daniel
   */
  public interface Sector {
  	/**
  	 * @return whether a {@link Combatant} of a {@link CombatantSide} controls
  	 *         this {@link Sector}.
  	 */
  	boolean isOccupied();
  
  	/**
  	 * @return who controls this sector? null if nobody
  	 */
  	CombatantSide getOccupier();
  
  	/**
  	 * @param side
  	 *            which occupies this sector
  	 */
  	void gainControl(CombatantSide side);
  
  	/**
  	 * Frees this sector. Stating nobody controls it (anymore).
  	 */
  	void free();
  
  	/**
  	 * @return the height of this sector
  	 */
  	int getHeight();
  
  	/**
  	 * @param charClass
  	 *            not <code>null</code>
  	 * @return the bonus for the given class in this sector
  	 */
  	SectorBonus getBonus(CharacterClass charClass);
  
  	/**
  	 * @return the {@link Area}s contained in this sector
  	 */
  	Set<Area> getAreas();
  
  	/**
  	 * Adds a new Area to this sector.
  	 * 
  	 * @param area
  	 */
  	void _addArea(Area area);
  
  	/**
  	 * @param observer
  	 */
  	public void addObserver(final SectorObserver observer);
  
  	/**
  	 * @param observer
  	 */
  	public void removeObserver(final SectorObserver observer);
  }
  