content: /*
   * BedWars1058 - A bed wars mini-game.
   * Copyright (C) 2021 Andrei Dascălu
   *
   * This program is free software: you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation, either version 3 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program.  If not, see <https://www.gnu.org/licenses/>.
   *
   * Contact e-mail: andrew.dascalu@gmail.com
   */
  
  package com.andrei1058.bedwars.upgrades.upgradeaction;
  
  import com.andrei1058.bedwars.api.arena.team.ITeam;
  import com.andrei1058.bedwars.api.upgrades.UpgradeAction;
  import org.bukkit.entity.Player;
  import org.bukkit.potion.PotionEffectType;
  
  public class PlayerEffectAction implements UpgradeAction {
  
      private final PotionEffectType potionEffectType;
      private final int amplifier;
      private int duration;
      private final ApplyType type;
  
      public PlayerEffectAction(PotionEffectType potionEffectType, int amplifier, int duration, ApplyType type){
          this.potionEffectType = potionEffectType;
          this.amplifier = amplifier;
          this.type = type;
          this.duration = duration;
          if (duration < 0 ) this.duration *= -1;
          /*if (type == ApplyType.ENEMY_BASE_ENTER && duration <= 0){
              this.duration = 20;
          }*/
          if (duration == 0){
              this.duration = Integer.MAX_VALUE;
          } else {
              this.duration *= 20;
          }
      }
  
  
      @Override
      public void onBuy(Player player, ITeam bwt) {
          if (type == ApplyType.BASE){
              bwt.addBaseEffect(potionEffectType, amplifier, duration);
          } else if (type == ApplyType.TEAM){
              bwt.addTeamEffect(potionEffectType, amplifier, duration);
          }/* else if (type == ApplyType.ENEMY_BASE_ENTER){
              bwt.addEnemyBaseEnterEffect(potionEffectType, amplifier, duration);
          }*/
      }
  
      public enum ApplyType {
          TEAM, BASE
      }
  }
  