content: /*
   * BedWars1058 - A bed wars mini-game.
   * Copyright (C) 2021 Andrei Dascălu
   *
   * This program is free software: you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation, either version 3 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program.  If not, see <https://www.gnu.org/licenses/>.
   *
   * Contact e-mail: andrew.dascalu@gmail.com
   */
  
  package com.andrei1058.bedwars.api.events.player;
  
  import org.bukkit.entity.Player;
  import org.bukkit.event.Event;
  import org.bukkit.event.HandlerList;
  
  public class PlayerXpGainEvent extends Event {
  
      private static final HandlerList HANDLERS = new HandlerList();
  
      private Player player;
      private int amount;
      private XpSource xpSource;
  
      /**
       * Called when a player receives new xp.
       * This only works when the internal Level System is used.
       * Developers can "inject" their own level system.
       *
       * @param player   - target player.
       * @param amount   - amount of xp.
       * @param xpSource - where did the player receive xp from.
       */
      public PlayerXpGainEvent(Player player, int amount, XpSource xpSource) {
          this.player = player;
          this.amount = amount;
          this.xpSource = xpSource;
      }
  
      /**
       * Get the player that have received new xp.
       */
      public Player getPlayer() {
          return player;
      }
  
      /**
       * Get the amount of xp received.
       */
      public int getAmount() {
          return amount;
      }
  
      /**
       * Get xp source
       */
      public XpSource getXpSource() {
          return xpSource;
      }
  
      /**
       * Lets you know why did the player received new xp.
       */
      public enum XpSource {
          PER_MINUTE, PER_TEAMMATE, GAME_WIN, BED_DESTROYED, FINAL_KILL, REGULAR_KILL, OTHER
      }
  
      @Override
      public HandlerList getHandlers() {
          return HANDLERS;
      }
  
      public static HandlerList getHandlerList() {
          return HANDLERS;
      }
  }
  