content: /*
   * BedWars1058 - A bed wars mini-game.
   * Copyright (C) 2021 Andrei Dascălu
   *
   * This program is free software: you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation, either version 3 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program.  If not, see <https://www.gnu.org/licenses/>.
   *
   * Contact e-mail: andrew.dascalu@gmail.com
   */
  
  package com.andrei1058.bedwars.api.levels;
  
  import com.andrei1058.bedwars.api.events.player.PlayerXpGainEvent;
  import org.bukkit.entity.Player;
  
  public interface Level {
  
      /**
       * @return current player level formatted as string.
       */
      String getLevel(Player p);
  
  
      /**
       * @return current player level as number.
       */
      int getPlayerLevel(Player p);
  
      /**
       * Get required xp as string.
       * 2000 - 2k
       *
       * @return required xp for next level.
       */
      String getRequiredXpFormatted(Player p);
  
      /**
       * @return current progress bar.
       */
      String getProgressBar(Player p);
  
      /**
       * @return current xp.
       */
      int getCurrentXp(Player p);
  
      /**
       * @return current xp formatted.
       */
      String getCurrentXpFormatted(Player p);
  
      /**
       * @return required xp
       */
      int getRequiredXp(Player p);
  
      /**
       * Add some xp to target player.
       */
      void addXp(Player player, int xp, PlayerXpGainEvent.XpSource source);
  
      /**
       * Set player xp.
       */
      void setXp(Player player, int currentXp);
  
      /**
       * Set player level.
       */
      void setLevel(Player player, int level);
  }
  