content: /*
   * BedWars1058 - A bed wars mini-game.
   * Copyright (C) 2021 Andrei Dascălu
   *
   * This program is free software: you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation, either version 3 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program.  If not, see <https://www.gnu.org/licenses/>.
   *
   * Contact e-mail: andrew.dascalu@gmail.com
   */
  
  package com.andrei1058.bedwars.shop.main;
  
  import com.andrei1058.bedwars.api.language.Language;
  import org.bukkit.entity.Player;
  import org.bukkit.inventory.ItemStack;
  import org.bukkit.inventory.meta.ItemMeta;
  
  public class QuickBuyButton {
  
      private int slot;
      private ItemStack itemStack;
      private String namePath, lorePath;
  
      /**
       * Create a new quick buy button
       *
       * @param namePath  Language name path
       * @param lorePath  Language lore path.
       * @param slot      Item slot in inventory
       * @param itemStack Button ItemStack preview
       */
      public QuickBuyButton(int slot, ItemStack itemStack, String namePath, String lorePath) {
          this.slot = slot;
          this.itemStack = itemStack;
          this.namePath = namePath;
          this.lorePath = lorePath;
      }
  
      /**
       * Get the quick buy button in the player's language
       */
      public ItemStack getItemStack(Player player) {
          ItemStack i = itemStack.clone();
          ItemMeta im = i.getItemMeta();
          if (im != null) {
              im.setDisplayName(Language.getMsg(player, namePath));
              im.setLore(Language.getList(player, lorePath));
              i.setItemMeta(im);
          }
          return i;
      }
  
      /**
       * Get quick buy item slot
       */
      public int getSlot() {
          return slot;
      }
  }
  