content: /*
   * BedWars1058 - A bed wars mini-game.
   * Copyright (C) 2021 Andrei Dascălu
   *
   * This program is free software: you can redistribute it and/or modify
   * it under the terms of the GNU General Public License as published by
   * the Free Software Foundation, either version 3 of the License, or
   * (at your option) any later version.
   *
   * This program is distributed in the hope that it will be useful,
   * but WITHOUT ANY WARRANTY; without even the implied warranty of
   * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   * GNU General Public License for more details.
   *
   * You should have received a copy of the GNU General Public License
   * along with this program.  If not, see <https://www.gnu.org/licenses/>.
   *
   * Contact e-mail: andrew.dascalu@gmail.com
   */
  
  package com.andrei1058.bedwars.lobbysocket;
  
  import com.andrei1058.bedwars.BedWars;
  import com.andrei1058.bedwars.api.arena.IArena;
  import com.andrei1058.bedwars.api.events.gameplay.GameStateChangeEvent;
  import com.andrei1058.bedwars.api.events.player.PlayerJoinArenaEvent;
  import com.andrei1058.bedwars.api.events.player.PlayerLeaveArenaEvent;
  import com.andrei1058.bedwars.api.events.server.ArenaEnableEvent;
  import org.bukkit.Bukkit;
  import org.bukkit.event.EventHandler;
  import org.bukkit.event.Listener;
  
  public class ArenaListeners implements Listener {
  
      @EventHandler
      public void onPlayerJoinArena(PlayerJoinArenaEvent e) {
          if (e == null) return;
          final IArena a = e.getArena();
          Bukkit.getScheduler().runTaskAsynchronously(BedWars.plugin, ()-> ArenaSocket.sendMessage(ArenaSocket.formatUpdateMessage(a)));
      }
  
      @EventHandler
      public void onPlayerLeaveArena(PlayerLeaveArenaEvent e){
          if (e == null) return;
          final IArena a = e.getArena();
          Bukkit.getScheduler().runTaskAsynchronously(BedWars.plugin, ()-> ArenaSocket.sendMessage(ArenaSocket.formatUpdateMessage(a)));
      }
  
      @EventHandler
      public void onArenaStatusChange(GameStateChangeEvent e){
          if (e == null) return;
          final IArena a = e.getArena();
          Bukkit.getScheduler().runTaskAsynchronously(BedWars.plugin, ()-> ArenaSocket.sendMessage(ArenaSocket.formatUpdateMessage(a)));
      }
  
      @EventHandler
      public void onArenaLoad(ArenaEnableEvent e){
          if (e == null) return;
          final IArena a = e.getArena();
          Bukkit.getScheduler().runTaskAsynchronously(BedWars.plugin, ()-> ArenaSocket.sendMessage(ArenaSocket.formatUpdateMessage(a)));
      }
  }
  