content:     // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
  
      public static native void glGetActiveUniform(
          int program,
          int index,
          int bufsize,
          int[] length,
          int lengthOffset,
          int[] size,
          int sizeOffset,
          int[] type,
          int typeOffset,
          byte[] name,
          int nameOffset
      );
  
      // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
  
      /** @hide Method is broken, but used to be public (b/6006380) */
      @UnsupportedAppUsage
      public static native void glGetActiveUniform(
          int program,
          int index,
          int bufsize,
          java.nio.IntBuffer length,
          java.nio.IntBuffer size,
          java.nio.IntBuffer type,
          byte name
      );
      // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
  
      public static native String glGetActiveUniform(
          int program,
          int index,
          int[] size,
          int sizeOffset,
          int[] type,
          int typeOffset
      );
  
      // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name )
  
      public static native String glGetActiveUniform(
          int program,
          int index,
          java.nio.IntBuffer size,
          java.nio.IntBuffer type
      );
  