content: /*
   * Copyright (C) 2007 The Android Open Source Project
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *      http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   */
  
  package android.util;
  
  /**
   * Math routines similar to those found in {@link java.lang.Math}.
   *
   * <p>Historically these methods were faster than the equivalent double-based
   * {@link java.lang.Math} methods. On versions of Android with a JIT they
   * became slower and have since been re-implemented to wrap calls to
   * {@link java.lang.Math}. {@link java.lang.Math} should be used in
   * preference.
   *
   * <p>All methods were removed from the public API in version 23.
   *
   * @deprecated Use {@link java.lang.Math} instead.
   */
  @Deprecated
  public class FloatMath {
  
      /** Prevents instantiation. */
      private FloatMath() {}
  
      /**
       * Returns the float conversion of the most positive (i.e. closest to
       * positive infinity) integer value which is less than the argument.
       *
       * @param value to be converted
       * @return the floor of value
       * @removed
       */
      public static float floor(float value) {
          return (float) Math.floor(value);
      }
  
      /**
       * Returns the float conversion of the most negative (i.e. closest to
       * negative infinity) integer value which is greater than the argument.
       *
       * @param value to be converted
       * @return the ceiling of value
       * @removed
       */
      public static float ceil(float value) {
          return (float) Math.ceil(value);
      }
  
      /**
       * Returns the closest float approximation of the sine of the argument.
       *
       * @param angle to compute the cosine of, in radians
       * @return the sine of angle
       * @removed
       */
      public static float sin(float angle) {
          return (float) Math.sin(angle);
      }
  
      /**
       * Returns the closest float approximation of the cosine of the argument.
       *
       * @param angle to compute the cosine of, in radians
       * @return the cosine of angle
       * @removed
       */
      public static float cos(float angle) {
          return (float) Math.cos(angle);
      }
  
      /**
       * Returns the closest float approximation of the square root of the
       * argument.
       *
       * @param value to compute sqrt of
       * @return the square root of value
       * @removed
       */
      public static float sqrt(float value) {
          return (float) Math.sqrt(value);
      }
  
      /**
       * Returns the closest float approximation of the raising "e" to the power
       * of the argument.
       *
       * @param value to compute the exponential of
       * @return the exponential of value
       * @removed
       */
      public static float exp(float value) {
          return (float) Math.exp(value);
      }
  
      /**
       * Returns the closest float approximation of the result of raising {@code
       * x} to the power of {@code y}.
       *
       * @param x the base of the operation.
       * @param y the exponent of the operation.
       * @return {@code x} to the power of {@code y}.
       * @removed
       */
      public static float pow(float x, float y) {
          return (float) Math.pow(x, y);
      }
  
      /**
       * Returns {@code sqrt(}<i>{@code x}</i><sup>{@code 2}</sup>{@code +} <i>
       * {@code y}</i><sup>{@code 2}</sup>{@code )}.
       *
       * @param x a float number
       * @param y a float number
       * @return the hypotenuse
       * @removed
       */
      public static float hypot(float x, float y) {
          return (float) Math.hypot(x, y);
      }
  }
  