content:     // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName )
  
      public static native void glGetActiveUniformBlockName(
          int program,
          int uniformBlockIndex,
          int bufSize,
          int[] length,
          int lengthOffset,
          byte[] uniformBlockName,
          int uniformBlockNameOffset
      );
  
      // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName )
  
      public static native void glGetActiveUniformBlockName(
          int program,
          int uniformBlockIndex,
          java.nio.Buffer length,
          java.nio.Buffer uniformBlockName
      );
  
      // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName )
  
      public static native String glGetActiveUniformBlockName(
          int program,
          int uniformBlockIndex
      );
  
  