content: /* //device/java/android/javax/microedition/khronos/opengles/GL10.java
  **
  ** Copyright 2006, The Android Open Source Project
  **
  ** Licensed under the Apache License, Version 2.0 (the "License"); 
  ** you may not use this file except in compliance with the License. 
  ** You may obtain a copy of the License at 
  **
  **     http://www.apache.org/licenses/LICENSE-2.0 
  **
  ** Unless required by applicable law or agreed to in writing, software 
  ** distributed under the License is distributed on an "AS IS" BASIS, 
  ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
  ** See the License for the specific language governing permissions and 
  ** limitations under the License.
  */
  
  // This source file is automatically generated
  
  package javax.microedition.khronos.opengles;
  
  public interface GL10 extends GL {
      int GL_ADD                                   = 0x0104;
      int GL_ALIASED_LINE_WIDTH_RANGE              = 0x846E;
      int GL_ALIASED_POINT_SIZE_RANGE              = 0x846D;
      int GL_ALPHA                                 = 0x1906;
      int GL_ALPHA_BITS                            = 0x0D55;
      int GL_ALPHA_TEST                            = 0x0BC0;
      int GL_ALWAYS                                = 0x0207;
      int GL_AMBIENT                               = 0x1200;
      int GL_AMBIENT_AND_DIFFUSE                   = 0x1602;
      int GL_AND                                   = 0x1501;
      int GL_AND_INVERTED                          = 0x1504;
      int GL_AND_REVERSE                           = 0x1502;
      int GL_BACK                                  = 0x0405;
      int GL_BLEND                                 = 0x0BE2;
      int GL_BLUE_BITS                             = 0x0D54;
      int GL_BYTE                                  = 0x1400;
      int GL_CCW                                   = 0x0901;
      int GL_CLAMP_TO_EDGE                         = 0x812F;
      int GL_CLEAR                                 = 0x1500;
      int GL_COLOR_ARRAY                           = 0x8076;
      int GL_COLOR_BUFFER_BIT                      = 0x4000;
      int GL_COLOR_LOGIC_OP                        = 0x0BF2;
      int GL_COLOR_MATERIAL                        = 0x0B57;
      int GL_COMPRESSED_TEXTURE_FORMATS            = 0x86A3;
      int GL_CONSTANT_ATTENUATION                  = 0x1207;
      int GL_COPY                                  = 0x1503;
      int GL_COPY_INVERTED                         = 0x150C;
      int GL_CULL_FACE                             = 0x0B44;
      int GL_CW                                    = 0x0900;
      int GL_DECAL                                 = 0x2101;
      int GL_DECR                                  = 0x1E03;
      int GL_DEPTH_BITS                            = 0x0D56;
      int GL_DEPTH_BUFFER_BIT                      = 0x0100;
      int GL_DEPTH_TEST                            = 0x0B71;
      int GL_DIFFUSE                               = 0x1201;
      int GL_DITHER                                = 0x0BD0;
      int GL_DONT_CARE                             = 0x1100;
      int GL_DST_ALPHA                             = 0x0304;
      int GL_DST_COLOR                             = 0x0306;
      int GL_EMISSION                              = 0x1600;
      int GL_EQUAL                                 = 0x0202;
      int GL_EQUIV                                 = 0x1509;
      int GL_EXP                                   = 0x0800;
      int GL_EXP2                                  = 0x0801;
      int GL_EXTENSIONS                            = 0x1F03;
      int GL_FALSE                                 = 0;
      int GL_FASTEST                               = 0x1101;
      int GL_FIXED                                 = 0x140C;
      int GL_FLAT                                  = 0x1D00;
      int GL_FLOAT                                 = 0x1406;
      int GL_FOG                                   = 0x0B60;
      int GL_FOG_COLOR                             = 0x0B66;
      int GL_FOG_DENSITY                           = 0x0B62;
      int GL_FOG_END                               = 0x0B64;
      int GL_FOG_HINT                              = 0x0C54;
      int GL_FOG_MODE                              = 0x0B65;
      int GL_FOG_START                             = 0x0B63;
      int GL_FRONT                                 = 0x0404;
      int GL_FRONT_AND_BACK                        = 0x0408;
      int GL_GEQUAL                                = 0x0206;
      int GL_GREATER                               = 0x0204;
      int GL_GREEN_BITS                            = 0x0D53;
      int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES  = 0x8B9B;
      int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES    = 0x8B9A;
      int GL_INCR                                  = 0x1E02;
      int GL_INVALID_ENUM                          = 0x0500;
      int GL_INVALID_OPERATION                     = 0x0502;
      int GL_INVALID_VALUE                         = 0x0501;
      int GL_INVERT                                = 0x150A;
      int GL_KEEP                                  = 0x1E00;
      int GL_LEQUAL                                = 0x0203;
      int GL_LESS                                  = 0x0201;
      int GL_LIGHT_MODEL_AMBIENT                   = 0x0B53;
      int GL_LIGHT_MODEL_TWO_SIDE                  = 0x0B52;
      int GL_LIGHT0                                = 0x4000;
      int GL_LIGHT1                                = 0x4001;
      int GL_LIGHT2                                = 0x4002;
      int GL_LIGHT3                                = 0x4003;
      int GL_LIGHT4                                = 0x4004;
      int GL_LIGHT5                                = 0x4005;
      int GL_LIGHT6                                = 0x4006;
      int GL_LIGHT7                                = 0x4007;
      int GL_LIGHTING                              = 0x0B50;
      int GL_LINE_LOOP                             = 0x0002;
      int GL_LINE_SMOOTH                           = 0x0B20;
      int GL_LINE_SMOOTH_HINT                      = 0x0C52;
      int GL_LINE_STRIP                            = 0x0003;
      int GL_LINEAR                                = 0x2601;
      int GL_LINEAR_ATTENUATION                    = 0x1208;
      int GL_LINEAR_MIPMAP_LINEAR                  = 0x2703;
      int GL_LINEAR_MIPMAP_NEAREST                 = 0x2701;
      int GL_LINES                                 = 0x0001;
      int GL_LUMINANCE                             = 0x1909;
      int GL_LUMINANCE_ALPHA                       = 0x190A;
      int GL_MAX_ELEMENTS_INDICES                  = 0x80E9;
      int GL_MAX_ELEMENTS_VERTICES                 = 0x80E8;
      int GL_MAX_LIGHTS                            = 0x0D31;
      int GL_MAX_MODELVIEW_STACK_DEPTH             = 0x0D36;
      int GL_MAX_PROJECTION_STACK_DEPTH            = 0x0D38;
      int GL_MAX_TEXTURE_SIZE                      = 0x0D33;
      int GL_MAX_TEXTURE_STACK_DEPTH               = 0x0D39;
      int GL_MAX_TEXTURE_UNITS                     = 0x84E2;
      int GL_MAX_VIEWPORT_DIMS                     = 0x0D3A;
      int GL_MODELVIEW                             = 0x1700;
      int GL_MODULATE                              = 0x2100;
      int GL_MULTISAMPLE                           = 0x809D;
      int GL_NAND                                  = 0x150E;
      int GL_NEAREST                               = 0x2600;
      int GL_NEAREST_MIPMAP_LINEAR                 = 0x2702;
      int GL_NEAREST_MIPMAP_NEAREST                = 0x2700;
      int GL_NEVER                                 = 0x0200;
      int GL_NICEST                                = 0x1102;
      int GL_NO_ERROR                              = 0;
      int GL_NOOP                                  = 0x1505;
      int GL_NOR                                   = 0x1508;
      int GL_NORMAL_ARRAY                          = 0x8075;
      int GL_NORMALIZE                             = 0x0BA1;
      int GL_NOTEQUAL                              = 0x0205;
      int GL_NUM_COMPRESSED_TEXTURE_FORMATS        = 0x86A2;
      int GL_ONE                                   = 1;
      int GL_ONE_MINUS_DST_ALPHA                   = 0x0305;
      int GL_ONE_MINUS_DST_COLOR                   = 0x0307;
      int GL_ONE_MINUS_SRC_ALPHA                   = 0x0303;
      int GL_ONE_MINUS_SRC_COLOR                   = 0x0301;
      int GL_OR                                    = 0x1507;
      int GL_OR_INVERTED                           = 0x150D;
      int GL_OR_REVERSE                            = 0x150B;
      int GL_OUT_OF_MEMORY                         = 0x0505;
      int GL_PACK_ALIGNMENT                        = 0x0D05;
      int GL_PALETTE4_R5_G6_B5_OES                 = 0x8B92;
      int GL_PALETTE4_RGB5_A1_OES                  = 0x8B94;
      int GL_PALETTE4_RGB8_OES                     = 0x8B90;
      int GL_PALETTE4_RGBA4_OES                    = 0x8B93;
      int GL_PALETTE4_RGBA8_OES                    = 0x8B91;
      int GL_PALETTE8_R5_G6_B5_OES                 = 0x8B97;
      int GL_PALETTE8_RGB5_A1_OES                  = 0x8B99;
      int GL_PALETTE8_RGB8_OES                     = 0x8B95;
      int GL_PALETTE8_RGBA4_OES                    = 0x8B98;
      int GL_PALETTE8_RGBA8_OES                    = 0x8B96;
      int GL_PERSPECTIVE_CORRECTION_HINT           = 0x0C50;
      int GL_POINT_SMOOTH                          = 0x0B10;
      int GL_POINT_SMOOTH_HINT                     = 0x0C51;
      int GL_POINTS                                = 0x0000;
      int GL_POINT_FADE_THRESHOLD_SIZE             = 0x8128;
      int GL_POINT_SIZE                            = 0x0B11;
      int GL_POLYGON_OFFSET_FILL                   = 0x8037;
      int GL_POLYGON_SMOOTH_HINT                   = 0x0C53;
      int GL_POSITION                              = 0x1203;
      int GL_PROJECTION                            = 0x1701;
      int GL_QUADRATIC_ATTENUATION                 = 0x1209;
      int GL_RED_BITS                              = 0x0D52;
      int GL_RENDERER                              = 0x1F01;
      int GL_REPEAT                                = 0x2901;
      int GL_REPLACE                               = 0x1E01;
      int GL_RESCALE_NORMAL                        = 0x803A;
      int GL_RGB                                   = 0x1907;
      int GL_RGBA                                  = 0x1908;
      int GL_SAMPLE_ALPHA_TO_COVERAGE              = 0x809E;
      int GL_SAMPLE_ALPHA_TO_ONE                   = 0x809F;
      int GL_SAMPLE_COVERAGE                       = 0x80A0;
      int GL_SCISSOR_TEST                          = 0x0C11;
      int GL_SET                                   = 0x150F;
      int GL_SHININESS                             = 0x1601;
      int GL_SHORT                                 = 0x1402;
      int GL_SMOOTH                                = 0x1D01;
      int GL_SMOOTH_LINE_WIDTH_RANGE               = 0x0B22;
      int GL_SMOOTH_POINT_SIZE_RANGE               = 0x0B12;
      int GL_SPECULAR                              = 0x1202;
      int GL_SPOT_CUTOFF                           = 0x1206;
      int GL_SPOT_DIRECTION                        = 0x1204;
      int GL_SPOT_EXPONENT                         = 0x1205;
      int GL_SRC_ALPHA                             = 0x0302;
      int GL_SRC_ALPHA_SATURATE                    = 0x0308;
      int GL_SRC_COLOR                             = 0x0300;
      int GL_STACK_OVERFLOW                        = 0x0503;
      int GL_STACK_UNDERFLOW                       = 0x0504;
      int GL_STENCIL_BITS                          = 0x0D57;
      int GL_STENCIL_BUFFER_BIT                    = 0x0400;
      int GL_STENCIL_TEST                          = 0x0B90;
      int GL_SUBPIXEL_BITS                         = 0x0D50;
      int GL_TEXTURE                               = 0x1702;
      int GL_TEXTURE_2D                            = 0x0DE1;
      int GL_TEXTURE_COORD_ARRAY                   = 0x8078;
      int GL_TEXTURE_ENV                           = 0x2300;
      int GL_TEXTURE_ENV_COLOR                     = 0x2201;
      int GL_TEXTURE_ENV_MODE                      = 0x2200;
      int GL_TEXTURE_MAG_FILTER                    = 0x2800;
      int GL_TEXTURE_MIN_FILTER                    = 0x2801;
      int GL_TEXTURE_WRAP_S                        = 0x2802;
      int GL_TEXTURE_WRAP_T                        = 0x2803;
      int GL_TEXTURE0                              = 0x84C0;
      int GL_TEXTURE1                              = 0x84C1;
      int GL_TEXTURE2                              = 0x84C2;
      int GL_TEXTURE3                              = 0x84C3;
      int GL_TEXTURE4                              = 0x84C4;
      int GL_TEXTURE5                              = 0x84C5;
      int GL_TEXTURE6                              = 0x84C6;
      int GL_TEXTURE7                              = 0x84C7;
      int GL_TEXTURE8                              = 0x84C8;
      int GL_TEXTURE9                              = 0x84C9;
      int GL_TEXTURE10                             = 0x84CA;
      int GL_TEXTURE11                             = 0x84CB;
      int GL_TEXTURE12                             = 0x84CC;
      int GL_TEXTURE13                             = 0x84CD;
      int GL_TEXTURE14                             = 0x84CE;
      int GL_TEXTURE15                             = 0x84CF;
      int GL_TEXTURE16                             = 0x84D0;
      int GL_TEXTURE17                             = 0x84D1;
      int GL_TEXTURE18                             = 0x84D2;
      int GL_TEXTURE19                             = 0x84D3;
      int GL_TEXTURE20                             = 0x84D4;
      int GL_TEXTURE21                             = 0x84D5;
      int GL_TEXTURE22                             = 0x84D6;
      int GL_TEXTURE23                             = 0x84D7;
      int GL_TEXTURE24                             = 0x84D8;
      int GL_TEXTURE25                             = 0x84D9;
      int GL_TEXTURE26                             = 0x84DA;
      int GL_TEXTURE27                             = 0x84DB;
      int GL_TEXTURE28                             = 0x84DC;
      int GL_TEXTURE29                             = 0x84DD;
      int GL_TEXTURE30                             = 0x84DE;
      int GL_TEXTURE31                             = 0x84DF;
      int GL_TRIANGLE_FAN                          = 0x0006;
      int GL_TRIANGLE_STRIP                        = 0x0005;
      int GL_TRIANGLES                             = 0x0004;
      int GL_TRUE                                  = 1;
      int GL_UNPACK_ALIGNMENT                      = 0x0CF5;
      int GL_UNSIGNED_BYTE                         = 0x1401;
      int GL_UNSIGNED_SHORT                        = 0x1403;
      int GL_UNSIGNED_SHORT_4_4_4_4                = 0x8033;
      int GL_UNSIGNED_SHORT_5_5_5_1                = 0x8034;
      int GL_UNSIGNED_SHORT_5_6_5                  = 0x8363;
      int GL_VENDOR                                = 0x1F00;
      int GL_VERSION                               = 0x1F02;
      int GL_VERTEX_ARRAY                          = 0x8074;
      int GL_XOR                                   = 0x1506;
      int GL_ZERO                                  = 0;
  
      void glActiveTexture(
          int texture
      );
  
      void glAlphaFunc(
          int func,
          float ref
      );
  
      void glAlphaFuncx(
          int func,
          int ref
      );
  
      void glBindTexture(
          int target,
          int texture
      );
  
      void glBlendFunc(
          int sfactor,
          int dfactor
      );
  
      void glClear(
          int mask
      );
  
      void glClearColor(
          float red,
          float green,
          float blue,
          float alpha
      );
  
      void glClearColorx(
          int red,
          int green,
          int blue,
          int alpha
      );
  
      void glClearDepthf(
          float depth
      );
  
      void glClearDepthx(
          int depth
      );
  
      void glClearStencil(
          int s
      );
  
      void glClientActiveTexture(
          int texture
      );
  
      void glColor4f(
          float red,
          float green,
          float blue,
          float alpha
      );
  
      void glColor4x(
          int red,
          int green,
          int blue,
          int alpha
      );
  
      void glColorMask(
          boolean red,
          boolean green,
          boolean blue,
          boolean alpha
      );
  
      void glColorPointer(
          int size,
          int type,
          int stride,
          java.nio.Buffer pointer
      );
  
      void glCompressedTexImage2D(
          int target,
          int level,
          int internalformat,
          int width,
          int height,
          int border,
          int imageSize,
          java.nio.Buffer data
      );
  
      void glCompressedTexSubImage2D(
          int target,
          int level,
          int xoffset,
          int yoffset,
          int width,
          int height,
          int format,
          int imageSize,
          java.nio.Buffer data
      );
  
      void glCopyTexImage2D(
          int target,
          int level,
          int internalformat,
          int x,
          int y,
          int width,
          int height,
          int border
      );
  
      void glCopyTexSubImage2D(
          int target,
          int level,
          int xoffset,
          int yoffset,
          int x,
          int y,
          int width,
          int height
      );
  
      void glCullFace(
          int mode
      );
  
      void glDeleteTextures(
          int n,
          int[] textures,
          int offset
      );
  
      void glDeleteTextures(
          int n,
          java.nio.IntBuffer textures
      );
  
      void glDepthFunc(
          int func
      );
  
      void glDepthMask(
          boolean flag
      );
  
      void glDepthRangef(
          float zNear,
          float zFar
      );
  
      void glDepthRangex(
          int zNear,
          int zFar
      );
  
      void glDisable(
          int cap
      );
  
      void glDisableClientState(
          int array
      );
  
      void glDrawArrays(
          int mode,
          int first,
          int count
      );
  
      void glDrawElements(
          int mode,
          int count,
          int type,
          java.nio.Buffer indices
      );
  
      void glEnable(
          int cap
      );
  
      void glEnableClientState(
          int array
      );
  
      void glFinish(
      );
  
      void glFlush(
      );
  
      void glFogf(
          int pname,
          float param
      );
  
      void glFogfv(
          int pname,
          float[] params,
          int offset
      );
  
      void glFogfv(
          int pname,
          java.nio.FloatBuffer params
      );
  
      void glFogx(
          int pname,
          int param
      );
  
      void glFogxv(
          int pname,
          int[] params,
          int offset
      );
  
      void glFogxv(
          int pname,
          java.nio.IntBuffer params
      );
  
      void glFrontFace(
          int mode
      );
  
      void glFrustumf(
          float left,
          float right,
          float bottom,
          float top,
          float zNear,
          float zFar
      );
  
      void glFrustumx(
          int left,
          int right,
          int bottom,
          int top,
          int zNear,
          int zFar
      );
  
      void glGenTextures(
          int n,
          int[] textures,
          int offset
      );
  
      void glGenTextures(
          int n,
          java.nio.IntBuffer textures
      );
  
      int glGetError(
      );
  
      void glGetIntegerv(
          int pname,
          int[] params,
          int offset
      );
  
      void glGetIntegerv(
          int pname,
          java.nio.IntBuffer params
      );
  
      public String glGetString(
          int name
      );
  
      void glHint(
          int target,
          int mode
      );
  
      void glLightModelf(
          int pname,
          float param
      );
  
      void glLightModelfv(
          int pname,
          float[] params,
          int offset
      );
  
      void glLightModelfv(
          int pname,
          java.nio.FloatBuffer params
      );
  
      void glLightModelx(
          int pname,
          int param
      );
  
      void glLightModelxv(
          int pname,
          int[] params,
          int offset
      );
  
      void glLightModelxv(
          int pname,
          java.nio.IntBuffer params
      );
  
      void glLightf(
          int light,
          int pname,
          float param
      );
  
      void glLightfv(
          int light,
          int pname,
          float[] params,
          int offset
      );
  
      void glLightfv(
          int light,
          int pname,
          java.nio.FloatBuffer params
      );
  
      void glLightx(
          int light,
          int pname,
          int param
      );
  
      void glLightxv(
          int light,
          int pname,
          int[] params,
          int offset
      );
  
      void glLightxv(
          int light,
          int pname,
          java.nio.IntBuffer params
      );
  
      void glLineWidth(
          float width
      );
  
      void glLineWidthx(
          int width
      );
  
      void glLoadIdentity(
      );
  
      void glLoadMatrixf(
          float[] m,
          int offset
      );
  
      void glLoadMatrixf(
          java.nio.FloatBuffer m
      );
  
      void glLoadMatrixx(
          int[] m,
          int offset
      );
  
      void glLoadMatrixx(
          java.nio.IntBuffer m
      );
  
      void glLogicOp(
          int opcode
      );
  
      void glMaterialf(
          int face,
          int pname,
          float param
      );
  
      void glMaterialfv(
          int face,
          int pname,
          float[] params,
          int offset
      );
  
      void glMaterialfv(
          int face,
          int pname,
          java.nio.FloatBuffer params
      );
  
      void glMaterialx(
          int face,
          int pname,
          int param
      );
  
      void glMaterialxv(
          int face,
          int pname,
          int[] params,
          int offset
      );
  
      void glMaterialxv(
          int face,
          int pname,
          java.nio.IntBuffer params
      );
  
      void glMatrixMode(
          int mode
      );
  
      void glMultMatrixf(
          float[] m,
          int offset
      );
  
      void glMultMatrixf(
          java.nio.FloatBuffer m
      );
  
      void glMultMatrixx(
          int[] m,
          int offset
      );
  
      void glMultMatrixx(
          java.nio.IntBuffer m
      );
  
      void glMultiTexCoord4f(
          int target,
          float s,
          float t,
          float r,
          float q
      );
  
      void glMultiTexCoord4x(
          int target,
          int s,
          int t,
          int r,
          int q
      );
  
      void glNormal3f(
          float nx,
          float ny,
          float nz
      );
  
      void glNormal3x(
          int nx,
          int ny,
          int nz
      );
  
      void glNormalPointer(
          int type,
          int stride,
          java.nio.Buffer pointer
      );
  
      void glOrthof(
          float left,
          float right,
          float bottom,
          float top,
          float zNear,
          float zFar
      );
  
      void glOrthox(
          int left,
          int right,
          int bottom,
          int top,
          int zNear,
          int zFar
      );
  
      void glPixelStorei(
          int pname,
          int param
      );
  
      void glPointSize(
          float size
      );
  
      void glPointSizex(
          int size
      );
  
      void glPolygonOffset(
          float factor,
          float units
      );
  
      void glPolygonOffsetx(
          int factor,
          int units
      );
  
      void glPopMatrix(
      );
  
      void glPushMatrix(
      );
  
      void glReadPixels(
          int x,
          int y,
          int width,
          int height,
          int format,
          int type,
          java.nio.Buffer pixels
      );
  
      void glRotatef(
          float angle,
          float x,
          float y,
          float z
      );
  
      void glRotatex(
          int angle,
          int x,
          int y,
          int z
      );
  
      void glSampleCoverage(
          float value,
          boolean invert
      );
  
      void glSampleCoveragex(
          int value,
          boolean invert
      );
  
      void glScalef(
          float x,
          float y,
          float z
      );
  
      void glScalex(
          int x,
          int y,
          int z
      );
  
      void glScissor(
          int x,
          int y,
          int width,
          int height
      );
  
      void glShadeModel(
          int mode
      );
  
      void glStencilFunc(
          int func,
          int ref,
          int mask
      );
  
      void glStencilMask(
          int mask
      );
  
      void glStencilOp(
          int fail,
          int zfail,
          int zpass
      );
  
      void glTexCoordPointer(
          int size,
          int type,
          int stride,
          java.nio.Buffer pointer
      );
  
      void glTexEnvf(
          int target,
          int pname,
          float param
      );
  
      void glTexEnvfv(
          int target,
          int pname,
          float[] params,
          int offset
      );
  
      void glTexEnvfv(
          int target,
          int pname,
          java.nio.FloatBuffer params
      );
  
      void glTexEnvx(
          int target,
          int pname,
          int param
      );
  
      void glTexEnvxv(
          int target,
          int pname,
          int[] params,
          int offset
      );
  
      void glTexEnvxv(
          int target,
          int pname,
          java.nio.IntBuffer params
      );
  
      void glTexImage2D(
          int target,
          int level,
          int internalformat,
          int width,
          int height,
          int border,
          int format,
          int type,
          java.nio.Buffer pixels
      );
  
      void glTexParameterf(
          int target,
          int pname,
          float param
      );
  
      void glTexParameterx(
          int target,
          int pname,
          int param
      );
  
      void glTexSubImage2D(
          int target,
          int level,
          int xoffset,
          int yoffset,
          int width,
          int height,
          int format,
          int type,
          java.nio.Buffer pixels
      );
  
      void glTranslatef(
          float x,
          float y,
          float z
      );
  
      void glTranslatex(
          int x,
          int y,
          int z
      );
  
      void glVertexPointer(
          int size,
          int type,
          int stride,
          java.nio.Buffer pointer
      );
  
      void glViewport(
          int x,
          int y,
          int width,
          int height
      );
  
  }
  