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   *  AndroidIDE is distributed in the hope that it will be useful,
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   *  GNU General Public License for more details.
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   *  You should have received a copy of the GNU General Public License
   *   along with AndroidIDE.  If not, see <https://www.gnu.org/licenses/>.
   */
  
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   * DO NOT REMOVE OR ALTER!
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  /*
   * Copyright 1999-2004 The Apache Software Foundation.
   *
   * Licensed under the Apache License, Version 2.0 (the "License");
   * you may not use this file except in compliance with the License.
   * You may obtain a copy of the License at
   *
   *     http://www.apache.org/licenses/LICENSE-2.0
   *
   * Unless required by applicable law or agreed to in writing, software
   * distributed under the License is distributed on an "AS IS" BASIS,
   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
   * See the License for the specific language governing permissions and
   * limitations under the License.
   */
  /*
   * $Id: DTMAxisIteratorBase.java,v 1.2.4.1 2005/09/15 08:14:59 suresh_emailid Exp $
   */
  package jaxp.sun.org.apache.xml.internal.dtm.ref;
  
  import jaxp.sun.org.apache.xml.internal.dtm.DTMAxisIterator;
  import jaxp.sun.org.apache.xml.internal.utils.WrappedRuntimeException;
  
  /**
   * This class serves as a default base for implementations of mutable
   * DTMAxisIterators.
   */
  public abstract class DTMAxisIteratorBase implements DTMAxisIterator
  {
  
    /** The position of the last node within the iteration, as defined by XPath.
     * Note that this is _not_ the node's handle within the DTM. Also, don't
     * confuse it with the current (most recently returned) position.
     */
    protected int _last = -1;
  
    /** The position of the current node within the iteration, as defined by XPath.
     * Note that this is _not_ the node's handle within the DTM!
     */
    protected int _position = 0;
  
    /** The position of the marked node within the iteration;
     * a saved itaration state that we may want to come back to.
     * Note that only one mark is maintained; there is no stack.
     */
    protected int _markedNode;
  
    /** The handle to the start, or root, of the iteration.
     * Set this to END to construct an empty iterator.
     */
    protected int _startNode = DTMAxisIterator.END;
  
    /** True if the start node should be considered part of the iteration.
     * False will cause it to be skipped.
     */
    protected boolean _includeSelf = false;
  
    /** True if this iteration can be restarted. False otherwise (eg, if
     * we are iterating over a stream that can not be re-scanned, or if
     * the iterator was produced by cloning another iterator.)
     */
    protected boolean _isRestartable = true;
  
    /**
     * Get start to END should 'close' the iterator,
     * i.e. subsequent call to next() should return END.
     *
     * @return The root node of the iteration.
     */
    public int getStartNode()
    {
      return _startNode;
    }
  
    /**
     * @return A DTMAxisIterator which has been reset to the start node,
     * which may or may not be the same as this iterator.
     * */
    public DTMAxisIterator reset()
    {
  
      final boolean temp = _isRestartable;
  
      _isRestartable = true;
  
      setStartNode(_startNode);
  
      _isRestartable = temp;
  
      return this;
    }
  
    /**
     * Set the flag to include the start node in the iteration.
     *
     *
     * @return This default method returns just returns this DTMAxisIterator,
     * after setting the flag.
     * (Returning "this" permits C++-style chaining of
     * method calls into a single expression.)
     */
    public DTMAxisIterator includeSelf()
    {
  
      _includeSelf = true;
  
      return this;
    }
  
    /** Returns the position of the last node within the iteration, as
     * defined by XPath.  In a forward iterator, I believe this equals the number of nodes which this
     * iterator will yield. In a reverse iterator, I believe it should return
     * 1 (since the "last" is the first produced.)
     *
     * This may be an expensive operation when called the first time, since
     * it may have to iterate through a large part of the document to produce
     * its answer.
     *
     * @return The number of nodes in this iterator (forward) or 1 (reverse).
     */
    public int getLast()
    {
  
      if (_last == -1)            // Not previously established
      {
        // Note that we're doing both setMark() -- which saves _currentChild
        // -- and explicitly saving our position counter (number of nodes
        // yielded so far).
        //
        // %REVIEW% Should position also be saved by setMark()?
        // (It wasn't in the XSLTC version, but I don't understand why not.)
  
        final int temp = _position; // Save state
        setMark();
  
        reset();                  // Count the nodes found by this iterator
        do
        {
          _last++;
        }
        while (next() != END);
  
        gotoMark();               // Restore saved state
        _position = temp;
      }
  
      return _last;
    }
  
    /**
     * @return The position of the current node within the set, as defined by
     * XPath. Note that this is one-based, not zero-based.
     */
    public int getPosition()
    {
      return _position == 0 ? 1 : _position;
    }
  
    /**
     * @return true if this iterator has a reversed axis, else false
     */
    public boolean isReverse()
    {
      return false;
    }
  
    /**
     * Returns a deep copy of this iterator. Cloned iterators may not be
     * restartable. The iterator being cloned may or may not become
     * non-restartable as a side effect of this operation.
     *
     * @return a deep copy of this iterator.
     */
    public DTMAxisIterator cloneIterator()
    {
  
      try
      {
        final DTMAxisIteratorBase clone = (DTMAxisIteratorBase) super.clone();
  
        clone._isRestartable = false;
  
        // return clone.reset();
        return clone;
      }
      catch (CloneNotSupportedException e)
      {
        throw new WrappedRuntimeException(e);
      }
    }
  
    /**
     * Do any final cleanup that is required before returning the node that was
     * passed in, and then return it. The intended use is
     * <br />
     * <code>return returnNode(node);</code>
     *
     * %REVIEW% If we're calling it purely for side effects, should we really
     * be bothering with a return value? Something like
     * <br />
     * <code> accept(node); return node; </code>
     * <br />
     * would probably optimize just about as well and avoid questions
     * about whether what's returned could ever be different from what's
     * passed in.
     *
     * @param node Node handle which iteration is about to yield.
     *
     * @return The node handle passed in.  */
    protected final int returnNode(final int node)
    {
      _position++;
  
      return node;
    }
  
    /**
     * Reset the position to zero. NOTE that this does not change the iteration
     * state, only the position number associated with that state.
     *
     * %REVIEW% Document when this would be used?
     *
     * @return This instance.
     */
    protected final DTMAxisIterator resetPosition()
    {
  
      _position = 0;
  
      return this;
    }
  
    /**
     * Returns true if all the nodes in the iteration well be returned in document
     * order.
     *
     * @return true as a default.
     */
    public boolean isDocOrdered()
    {
      return true;
    }
  
    /**
     * Returns the axis being iterated, if it is known.
     *
     * @return Axis.CHILD, etc., or -1 if the axis is not known or is of multiple
     * types.
     */
    public int getAxis()
    {
      return -1;
    }
  
    public void setRestartable(boolean isRestartable) {
      _isRestartable = isRestartable;
    }
  
    /**
     * Return the node at the given position.
     *
     * @param position The position
     * @return The node at the given position.
     */
    public int getNodeByPosition(int position)
    {
      if (position > 0) {
        final int pos = isReverse() ? getLast() - position + 1
                                     : position;
        int node;
        while ((node = next()) != DTMAxisIterator.END) {
          if (pos == getPosition()) {
            return node;
          }
        }
      }
      return END;
    }
  
  }
  