content: /**
   * Copyright 2007 DFKI GmbH.
   * All Rights Reserved.  Use is subject to license terms.
   * <p/>
   * Permission is hereby granted, free of charge, to use and distribute
   * this software and its documentation without restriction, including
   * without limitation the rights to use, copy, modify, merge, publish,
   * distribute, sublicense, and/or sell copies of this work, and to
   * permit persons to whom this work is furnished to do so, subject to
   * the following conditions:
   * <p/>
   * 1. The code must retain the above copyright notice, this list of
   * conditions and the following disclaimer.
   * 2. Any modifications must be clearly marked as such.
   * 3. Original authors' names are not deleted.
   * 4. The authors' names are not used to endorse or promote products
   * derived from this software without specific prior written
   * permission.
   * <p/>
   * DFKI GMBH AND THE CONTRIBUTORS TO THIS WORK DISCLAIM ALL WARRANTIES WITH
   * REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF
   * MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL DFKI GMBH NOR THE
   * CONTRIBUTORS BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL
   * DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR
   * PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS
   * ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
   * THIS SOFTWARE.
   */
  
  package marytts.util.data.audio;
  
  import lib.sound.sampled.AudioInputStream;
  
  /**
   * An arbitrary in-between processor for audio data. It is expected to work
   * continuously, i.e. it should start providing audio data before having
   * read all input data.
   *
   * @author marc
   */
  public interface AudioProcessor {
      /**
       * Apply this processor inline on the given audio input stream.
       * It is expected to work
       * continuously, i.e. it should start providing audio data before having
       * read all input data.
       *
       * @param ais
       * @return
       */
      AudioInputStream apply(AudioInputStream ais);
  
  }
  