content: package thebetweenlands.client.render.model.baked.modelbase;
  
  import net.minecraft.client.model.ModelBase;
  import net.minecraft.client.model.ModelRenderer;
  import net.minecraft.entity.Entity;
  
  /**
   * BLLakeCavernStatuette1 - TripleHeadedSheep
   * Created using Tabula 7.0.1
   */
  public class ModelSimulacrumLakeCavern1 extends ModelBase {
      public ModelRenderer base;
      public ModelRenderer stone_main;
      public ModelRenderer stone_top;
  
      public ModelSimulacrumLakeCavern1() {
          this.textureWidth = 32;
          this.textureHeight = 32;
          this.stone_main = new ModelRenderer(this, 0, 8);
          this.stone_main.setRotationPoint(0.0F, -3.0F, 0.0F);
          this.stone_main.addBox(-2.0F, -12.0F, -1.0F, 4, 12, 2, 0.0F);
          this.stone_top = new ModelRenderer(this, 0, 23);
          this.stone_top.setRotationPoint(0.0F, -10.0F, 0.0F);
          this.stone_top.addBox(-2.0F, -3.0F, -1.0F, 3, 1, 2, 0.0F);
          this.base = new ModelRenderer(this, 0, 0);
          this.base.setRotationPoint(0.0F, 24.0F, 0.0F);
          this.base.addBox(-3.0F, -3.0F, -2.0F, 6, 3, 4, 0.0F);
          this.base.addChild(this.stone_main);
          this.stone_main.addChild(this.stone_top);
      }
  
      @Override
      public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { 
          this.base.render(f5);
      }
  
      /**
       * This is a helper function from Tabula to set the rotation of model parts
       */
      public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
          modelRenderer.rotateAngleX = x;
          modelRenderer.rotateAngleY = y;
          modelRenderer.rotateAngleZ = z;
      }
  }
  