content: package thebetweenlands.client.render.model.baked.modelbase;
  
  import net.minecraft.client.model.ModelBase;
  import net.minecraft.client.model.ModelRenderer;
  import net.minecraft.entity.Entity;
  
  /**
   * Present - Undefined
   * Created using Tabula 7.0.0
   */
  public class ModelPresent extends ModelBase {
  	public ModelRenderer shape1;
  	public ModelRenderer shape2;
  	public ModelRenderer shape3;
  	public ModelRenderer shape5;
  
  	public ModelPresent() {
  		this.textureWidth = 64;
  		this.textureHeight = 64;
  		this.shape5 = new ModelRenderer(this, 0, 27);
  		this.shape5.setRotationPoint(0.0F, 1.0F, 0.0F);
  		this.shape5.addBox(0.0F, 0.0F, -6.0F, 0, 10, 12, 0.0F);
  		this.setRotateAngle(shape5, 0.0F, 0.7853981633974483F, 0.0F);
  		this.shape1 = new ModelRenderer(this, 0, 0);
  		this.shape1.setRotationPoint(-6.0F, 15.0F, -6.0F);
  		this.shape1.addBox(0.0F, 0.0F, 0.0F, 12, 9, 12, 0.0F);
  		this.shape3 = new ModelRenderer(this, 0, 27);
  		this.shape3.setRotationPoint(0.0F, 1.0F, 0.0F);
  		this.shape3.addBox(0.0F, 0.0F, -6.0F, 0, 10, 12, 0.0F);
  		this.setRotateAngle(shape3, 0.0F, -0.7853981633974483F, 0.0F);
  		this.shape2 = new ModelRenderer(this, 0, 21);
  		this.shape2.setRotationPoint(-7.0F, 11.0F, -7.0F);
  		this.shape2.addBox(0.0F, 0.0F, 0.0F, 14, 4, 14, 0.0F);
  	}
  
  	@Override
  	public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { 
  		this.shape5.render(f5);
  		this.shape1.render(f5);
  		this.shape3.render(f5);
  		this.shape2.render(f5);
  	}
  
  	/**
  	 * This is a helper function from Tabula to set the rotation of model parts
  	 */
  	public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
  		modelRenderer.rotateAngleX = x;
  		modelRenderer.rotateAngleY = y;
  		modelRenderer.rotateAngleZ = z;
  	}
  }
  