content: package thebetweenlands.client.render.model.baked.modelbase;
  
  import net.minecraft.client.model.ModelBase;
  import net.minecraft.client.model.ModelRenderer;
  import net.minecraft.entity.Entity;
  
  public class ModelMudTowerBrazier extends ModelBase {
      public ModelRenderer brazier_base;
      public ModelRenderer holder_base;
      public ModelRenderer standard_base;
      public ModelRenderer brazier_edge_front1;
      public ModelRenderer brazier_edge_left1;
      public ModelRenderer brazier_edge_back1;
      public ModelRenderer brazier_edge_right1;
      public ModelRenderer brazier_edge_front2;
      public ModelRenderer brazier_edge_left2;
      public ModelRenderer brazier_edge_back2;
      public ModelRenderer brazier_edge_right2;
      public ModelRenderer support_front_left1a;
      public ModelRenderer support_front_right1a;
      public ModelRenderer support_back_left1a;
      public ModelRenderer support_back_right1a;
      public ModelRenderer rope_front;
      public ModelRenderer rope_left;
      public ModelRenderer rope_right;
      public ModelRenderer rope_back;
      public ModelRenderer connection_front;
      public ModelRenderer connection_left;
      public ModelRenderer connection_back;
      public ModelRenderer connection_right;
      public ModelRenderer support_front_left1b;
      public ModelRenderer support_front_left1c;
      public ModelRenderer support_front_left1d;
      public ModelRenderer support_front_left1e;
      public ModelRenderer support_front_right1b;
      public ModelRenderer support_front_right1c;
      public ModelRenderer support_front_right1d;
      public ModelRenderer support_front_right1e;
      public ModelRenderer support_back_left1b;
      public ModelRenderer support_back_left1c;
      public ModelRenderer support_back_left1d;
      public ModelRenderer support_back_left1e;
      public ModelRenderer support_back_right1b;
      public ModelRenderer support_back_right1c;
      public ModelRenderer support_back_right1d;
      public ModelRenderer support_back_right1e;
      public ModelRenderer standard_front_left1;
      public ModelRenderer standard_front_right1;
      public ModelRenderer standard_back_left1;
      public ModelRenderer standard_back_right1;
      public ModelRenderer standard_front_left2;
      public ModelRenderer standard_front_left3;
      public ModelRenderer standardrope_front_left1;
      public ModelRenderer standardrope_front_left2;
      public ModelRenderer standard_front_right2;
      public ModelRenderer standard_front_right3;
      public ModelRenderer standardrope_front_right1;
      public ModelRenderer standardrope_front_right2;
      public ModelRenderer standard_back_left2;
      public ModelRenderer standard_back_left3;
      public ModelRenderer standardrope_back_left1;
      public ModelRenderer standardrope_back_left2;
      public ModelRenderer standard_back_right2;
      public ModelRenderer standard_back_right2_1;
      public ModelRenderer standardrope_back_right1;
      public ModelRenderer standardrope_back_right2;
  
      public ModelMudTowerBrazier() {
          this.textureWidth = 128;
          this.textureHeight = 128;
          this.brazier_base = new ModelRenderer(this, 0, 0);
          this.brazier_base.setRotationPoint(0.0F, -5.0F, 0.0F);
          this.brazier_base.addBox(-8.0F, -3.0F, -8.0F, 16, 3, 16, 0.0F);
          this.standard_back_right2_1 = new ModelRenderer(this, 87, 102);
          this.standard_back_right2_1.setRotationPoint(0.0F, 11.0F, 0.0F);
          this.standard_back_right2_1.addBox(-3.0F, 0.0F, 0.0F, 3, 11, 3, 0.0F);
          this.setRotateAngle(standard_back_right2_1, 0.091106186954104F, -0.002617993877991494F, 0.091106186954104F);
          this.standardrope_back_right2 = new ModelRenderer(this, 48, 117);
          this.standardrope_back_right2.setRotationPoint(-1.5F, 0.0F, 1.5F);
          this.standardrope_back_right2.addBox(-2.0F, -1.0F, -2.0F, 4, 2, 4, 0.0F);
          this.setRotateAngle(standardrope_back_right2, -0.045553093477052F, 0.0F, -0.045553093477052F);
          this.standard_base = new ModelRenderer(this, 48, 58);
          this.standard_base.setRotationPoint(0.0F, -0.5F, 0.0F);
          this.standard_base.addBox(-6.0F, 0.0F, -6.0F, 12, 3, 12, 0.0F);
          this.brazier_edge_back1 = new ModelRenderer(this, 0, 74);
          this.brazier_edge_back1.setRotationPoint(0.0F, 0.0F, 8.0F);
          this.brazier_edge_back1.addBox(-8.0F, -3.0F, 0.0F, 16, 3, 3, 0.0F);
          this.setRotateAngle(brazier_edge_back1, 0.18203784098300857F, 0.0F, 0.0F);
          this.support_front_left1a = new ModelRenderer(this, 65, 0);
          this.support_front_left1a.setRotationPoint(8.0F, 0.0F, -8.0F);
          this.support_front_left1a.addBox(0.0F, -5.0F, -3.0F, 3, 5, 3, 0.0F);
          this.standard_back_left3 = new ModelRenderer(this, 74, 102);
          this.standard_back_left3.setRotationPoint(0.0F, 11.0F, 0.0F);
          this.standard_back_left3.addBox(0.0F, 0.0F, 0.0F, 3, 11, 3, 0.0F);
          this.setRotateAngle(standard_back_left3, 0.091106186954104F, 0.002617993877991494F, -0.091106186954104F);
          this.support_front_left1e = new ModelRenderer(this, 65, 36);
          this.support_front_left1e.setRotationPoint(-0.01F, 3.0F, 0.0F);
          this.support_front_left1e.addBox(0.0F, 0.0F, 0.0F, 3, 9, 3, 0.0F);
          this.setRotateAngle(support_front_left1e, 0.6373942428283291F, 0.0F, 0.0F);
          this.connection_left = new ModelRenderer(this, 48, 29);
          this.connection_left.setRotationPoint(8.0F, 2.0F, 0.0F);
          this.connection_left.addBox(-5.0F, 0.0F, -1.5F, 5, 3, 3, 0.0F);
          this.setRotateAngle(connection_left, 0.0F, 0.0F, -0.5462880558742251F);
          this.support_front_right1e = new ModelRenderer(this, 78, 36);
          this.support_front_right1e.setRotationPoint(0.01F, 3.0F, 0.0F);
          this.support_front_right1e.addBox(-3.0F, 0.0F, 0.0F, 3, 9, 3, 0.0F);
          this.setRotateAngle(support_front_right1e, 0.6373942428283291F, 0.0F, 0.0F);
          this.brazier_edge_front1 = new ModelRenderer(this, 0, 20);
          this.brazier_edge_front1.setRotationPoint(0.0F, 0.0F, -8.0F);
          this.brazier_edge_front1.addBox(-8.0F, -3.0F, -3.0F, 16, 3, 3, 0.0F);
          this.setRotateAngle(brazier_edge_front1, -0.18203784098300857F, 0.0F, 0.0F);
          this.connection_front = new ModelRenderer(this, 48, 20);
          this.connection_front.setRotationPoint(0.0F, 2.0F, -8.0F);
          this.connection_front.addBox(-1.5F, 0.0F, 0.0F, 3, 3, 5, 0.0F);
          this.setRotateAngle(connection_front, -0.5462880558742251F, 0.0F, 0.0F);
          this.connection_right = new ModelRenderer(this, 48, 45);
          this.connection_right.setRotationPoint(-8.0F, 2.0F, 0.0F);
          this.connection_right.addBox(0.0F, 0.0F, -1.5F, 5, 3, 3, 0.0F);
          this.setRotateAngle(connection_right, 0.0F, 0.0F, 0.5462880558742251F);
          this.brazier_edge_right1 = new ModelRenderer(this, 0, 88);
          this.brazier_edge_right1.setRotationPoint(-8.0F, 0.0F, 0.0F);
          this.brazier_edge_right1.addBox(-3.0F, -3.0F, -8.0F, 3, 3, 16, 0.0F);
          this.setRotateAngle(brazier_edge_right1, 0.0F, 0.0F, 0.18203784098300857F);
          this.support_back_right1c = new ModelRenderer(this, 104, 29);
          this.support_back_right1c.setRotationPoint(-3.0F, 0.0F, -0.01F);
          this.support_back_right1c.addBox(0.0F, 0.0F, 0.0F, 3, 3, 3, 0.0F);
          this.setRotateAngle(support_back_right1c, 0.0F, 0.0F, -0.6373942428283291F);
          this.standard_front_left2 = new ModelRenderer(this, 48, 87);
          this.standard_front_left2.setRotationPoint(0.0F, 9.0F, 0.0F);
          this.standard_front_left2.addBox(0.0F, 0.0F, -3.0F, 3, 11, 3, 0.0F);
          this.setRotateAngle(standard_front_left2, -0.091106186954104F, -0.002617993877991494F, -0.091106186954104F);
          this.standardrope_back_right1 = new ModelRenderer(this, 48, 117);
          this.standardrope_back_right1.setRotationPoint(-1.5F, 0.0F, 1.5F);
          this.standardrope_back_right1.addBox(-2.0F, -1.0F, -2.0F, 4, 2, 4, 0.0F);
          this.setRotateAngle(standardrope_back_right1, -0.045553093477052F, 0.0F, -0.045553093477052F);
          this.standard_front_right3 = new ModelRenderer(this, 61, 102);
          this.standard_front_right3.setRotationPoint(0.0F, 11.0F, 0.0F);
          this.standard_front_right3.addBox(-3.0F, 0.0F, -3.0F, 3, 11, 3, 0.0F);
          this.setRotateAngle(standard_front_right3, -0.091106186954104F, 0.002617993877991494F, 0.091106186954104F);
          this.standard_back_right1 = new ModelRenderer(this, 87, 74);
          this.standard_back_right1.setRotationPoint(-2.0F, -4.5F, 2.0F);
          this.standard_back_right1.addBox(-3.0F, 0.0F, 0.0F, 3, 9, 3, 0.0F);
          this.rope_back = new ModelRenderer(this, 104, 49);
          this.rope_back.setRotationPoint(0.0F, 3.5F, 9.5F);
          this.rope_back.addBox(-1.0F, -2.0F, -2.0F, 2, 4, 4, 0.0F);
          this.support_back_left1a = new ModelRenderer(this, 91, 0);
          this.support_back_left1a.setRotationPoint(8.0F, 0.0F, 8.0F);
          this.support_back_left1a.addBox(0.0F, -5.0F, 0.0F, 3, 5, 3, 0.0F);
          this.support_back_right1d = new ModelRenderer(this, 104, 16);
          this.support_back_right1d.setRotationPoint(0.01F, 3.0F, 0.0F);
          this.support_back_right1d.addBox(-3.0F, 0.0F, -3.0F, 3, 9, 3, 0.0F);
          this.setRotateAngle(support_back_right1d, -0.6373942428283291F, 0.0F, 0.0F);
          this.standardrope_front_left1 = new ModelRenderer(this, 48, 117);
          this.standardrope_front_left1.setRotationPoint(1.5F, 0.0F, -1.5F);
          this.standardrope_front_left1.addBox(-2.0F, -1.0F, -2.0F, 4, 2, 4, 0.0F);
          this.setRotateAngle(standardrope_front_left1, 0.045553093477052F, 0.0F, 0.045553093477052F);
          this.support_back_left1e = new ModelRenderer(this, 91, 36);
          this.support_back_left1e.setRotationPoint(0.0F, 3.0F, -0.01F);
          this.support_back_left1e.addBox(-3.0F, 0.0F, 0.0F, 3, 9, 3, 0.0F);
          this.setRotateAngle(support_back_left1e, 0.0F, 0.0F, 0.6373942428283291F);
          this.support_front_right1d = new ModelRenderer(this, 78, 16);
          this.support_front_right1d.setRotationPoint(0.0F, 3.0F, 0.01F);
          this.support_front_right1d.addBox(0.0F, 0.0F, -3.0F, 3, 9, 3, 0.0F);
          this.setRotateAngle(support_front_right1d, 0.0F, 0.0F, -0.6373942428283291F);
          this.brazier_edge_left2 = new ModelRenderer(this, 0, 54);
          this.brazier_edge_left2.setRotationPoint(3.0F, 0.0F, 0.0F);
          this.brazier_edge_left2.addBox(0.0F, -3.0F, -8.0F, 3, 3, 16, 0.0F);
          this.setRotateAngle(brazier_edge_left2, 0.0F, 0.0F, -0.36425021489121656F);
          this.support_back_right1e = new ModelRenderer(this, 104, 36);
          this.support_back_right1e.setRotationPoint(0.0F, 3.0F, -0.01F);
          this.support_back_right1e.addBox(0.0F, 0.0F, 0.0F, 3, 9, 3, 0.0F);
          this.setRotateAngle(support_back_right1e, 0.0F, 0.0F, -0.6373942428283291F);
          this.standardrope_back_left2 = new ModelRenderer(this, 48, 117);
          this.standardrope_back_left2.setRotationPoint(1.5F, 0.0F, 1.5F);
          this.standardrope_back_left2.addBox(-2.0F, -1.0F, -2.0F, 4, 2, 4, 0.0F);
          this.setRotateAngle(standardrope_back_left2, -0.045553093477052F, 0.0F, 0.045553093477052F);
          this.support_front_left1c = new ModelRenderer(this, 65, 29);
          this.support_front_left1c.setRotationPoint(-0.01F, 0.0F, -3.0F);
          this.support_front_left1c.addBox(0.0F, 0.0F, 0.0F, 3, 3, 3, 0.0F);
          this.setRotateAngle(support_front_left1c, 0.6373942428283291F, 0.0F, 0.0F);
          this.standard_front_left3 = new ModelRenderer(this, 48, 102);
          this.standard_front_left3.setRotationPoint(0.0F, 11.0F, 0.0F);
          this.standard_front_left3.addBox(0.0F, 0.0F, -3.0F, 3, 11, 3, 0.0F);
          this.setRotateAngle(standard_front_left3, -0.091106186954104F, -0.002617993877991494F, -0.091106186954104F);
          this.support_front_left1d = new ModelRenderer(this, 65, 16);
          this.support_front_left1d.setRotationPoint(0.0F, 3.0F, 0.01F);
          this.support_front_left1d.addBox(-3.0F, 0.0F, -3.0F, 3, 9, 3, 0.0F);
          this.setRotateAngle(support_front_left1d, 0.0F, 0.0F, 0.6373942428283291F);
          this.rope_left = new ModelRenderer(this, 78, 49);
          this.rope_left.setRotationPoint(9.5F, 3.5F, 0.0F);
          this.rope_left.addBox(-2.0F, -2.0F, -1.0F, 4, 4, 2, 0.0F);
          this.standard_front_right1 = new ModelRenderer(this, 61, 74);
          this.standard_front_right1.setRotationPoint(-2.0F, -4.5F, -2.0F);
          this.standard_front_right1.addBox(-3.0F, 0.0F, -3.0F, 3, 9, 3, 0.0F);
          this.support_back_left1d = new ModelRenderer(this, 91, 16);
          this.support_back_left1d.setRotationPoint(-0.01F, 3.0F, 0.0F);
          this.support_back_left1d.addBox(0.0F, 0.0F, -3.0F, 3, 9, 3, 0.0F);
          this.setRotateAngle(support_back_left1d, -0.6373942428283291F, 0.0F, 0.0F);
          this.support_front_left1b = new ModelRenderer(this, 65, 9);
          this.support_front_left1b.setRotationPoint(3.0F, 0.0F, 0.01F);
          this.support_front_left1b.addBox(-3.0F, 0.0F, -3.0F, 3, 3, 3, 0.0F);
          this.setRotateAngle(support_front_left1b, 0.0F, 0.0F, 0.6373942428283291F);
          this.support_back_left1b = new ModelRenderer(this, 91, 9);
          this.support_back_left1b.setRotationPoint(-0.01F, 0.0F, 3.0F);
          this.support_back_left1b.addBox(0.0F, 0.0F, -3.0F, 3, 3, 3, 0.0F);
          this.setRotateAngle(support_back_left1b, -0.6373942428283291F, 0.0F, 0.0F);
          this.support_front_right1c = new ModelRenderer(this, 78, 29);
          this.support_front_right1c.setRotationPoint(0.01F, 0.0F, -3.0F);
          this.support_front_right1c.addBox(-3.0F, 0.0F, 0.0F, 3, 3, 3, 0.0F);
          this.setRotateAngle(support_front_right1c, 0.6373942428283291F, 0.0F, 0.0F);
          this.rope_front = new ModelRenderer(this, 65, 49);
          this.rope_front.setRotationPoint(0.0F, 3.5F, -9.5F);
          this.rope_front.addBox(-1.0F, -2.0F, -2.0F, 2, 4, 4, 0.0F);
          this.standard_back_left1 = new ModelRenderer(this, 74, 74);
          this.standard_back_left1.setRotationPoint(2.0F, -4.5F, 2.0F);
          this.standard_back_left1.addBox(0.0F, 0.0F, 0.0F, 3, 9, 3, 0.0F);
          this.support_back_right1a = new ModelRenderer(this, 104, 0);
          this.support_back_right1a.setRotationPoint(-8.0F, 0.0F, 8.0F);
          this.support_back_right1a.addBox(-3.0F, -5.0F, 0.0F, 3, 5, 3, 0.0F);
          this.standardrope_back_left1 = new ModelRenderer(this, 48, 117);
          this.standardrope_back_left1.setRotationPoint(1.5F, 0.0F, 1.5F);
          this.standardrope_back_left1.addBox(-2.0F, -1.0F, -2.0F, 4, 2, 4, 0.0F);
          this.setRotateAngle(standardrope_back_left1, -0.045553093477052F, 0.0F, 0.045553093477052F);
          this.support_back_left1c = new ModelRenderer(this, 91, 29);
          this.support_back_left1c.setRotationPoint(3.0F, 0.0F, -0.01F);
          this.support_back_left1c.addBox(-3.0F, 0.0F, 0.0F, 3, 3, 3, 0.0F);
          this.setRotateAngle(support_back_left1c, 0.0F, 0.0F, 0.6373942428283291F);
          this.support_front_right1a = new ModelRenderer(this, 78, 0);
          this.support_front_right1a.setRotationPoint(-8.0F, 0.0F, -8.0F);
          this.support_front_right1a.addBox(-3.0F, -5.0F, -3.0F, 3, 5, 3, 0.0F);
          this.standardrope_front_right1 = new ModelRenderer(this, 48, 117);
          this.standardrope_front_right1.setRotationPoint(-1.5F, 0.0F, -1.5F);
          this.standardrope_front_right1.addBox(-2.0F, -1.0F, -2.0F, 4, 2, 4, 0.0F);
          this.setRotateAngle(standardrope_front_right1, 0.045553093477052F, 0.0F, -0.045553093477052F);
          this.standard_front_right2 = new ModelRenderer(this, 61, 87);
          this.standard_front_right2.setRotationPoint(0.0F, 9.0F, 0.0F);
          this.standard_front_right2.addBox(-3.0F, 0.0F, -3.0F, 3, 11, 3, 0.0F);
          this.setRotateAngle(standard_front_right2, -0.091106186954104F, 0.002617993877991494F, 0.091106186954104F);
          this.support_back_right1b = new ModelRenderer(this, 104, 9);
          this.support_back_right1b.setRotationPoint(0.01F, 0.0F, 3.0F);
          this.support_back_right1b.addBox(-3.0F, 0.0F, -3.0F, 3, 3, 3, 0.0F);
          this.setRotateAngle(support_back_right1b, -0.6373942428283291F, 0.0F, 0.0F);
          this.standard_front_left1 = new ModelRenderer(this, 48, 74);
          this.standard_front_left1.setRotationPoint(2.0F, -4.5F, -2.0F);
          this.standard_front_left1.addBox(0.0F, 0.0F, -3.0F, 3, 9, 3, 0.0F);
          this.connection_back = new ModelRenderer(this, 48, 36);
          this.connection_back.setRotationPoint(0.0F, 2.0F, 8.0F);
          this.connection_back.addBox(-1.5F, 0.0F, -5.0F, 3, 3, 5, 0.0F);
          this.setRotateAngle(connection_back, 0.5462880558742251F, 0.0F, 0.0F);
          this.standardrope_front_left2 = new ModelRenderer(this, 48, 117);
          this.standardrope_front_left2.setRotationPoint(1.5F, 0.0F, -1.5F);
          this.standardrope_front_left2.addBox(-2.0F, -1.0F, -2.0F, 4, 2, 4, 0.0F);
          this.setRotateAngle(standardrope_front_left2, 0.045553093477052F, 0.0F, 0.045553093477052F);
          this.brazier_edge_front2 = new ModelRenderer(this, 0, 27);
          this.brazier_edge_front2.setRotationPoint(0.0F, 0.0F, -3.0F);
          this.brazier_edge_front2.addBox(-8.0F, -3.0F, -3.0F, 16, 3, 3, 0.0F);
          this.setRotateAngle(brazier_edge_front2, -0.36425021489121656F, 0.0F, 0.0F);
          this.standardrope_front_right2 = new ModelRenderer(this, 48, 117);
          this.standardrope_front_right2.setRotationPoint(-1.5F, 0.0F, -1.5F);
          this.standardrope_front_right2.addBox(-2.0F, -1.0F, -2.0F, 4, 2, 4, 0.0F);
          this.setRotateAngle(standardrope_front_right2, 0.045553093477052F, 0.0F, -0.045553093477052F);
          this.rope_right = new ModelRenderer(this, 91, 49);
          this.rope_right.setRotationPoint(-9.5F, 3.5F, 0.0F);
          this.rope_right.addBox(-2.0F, -2.0F, -1.0F, 4, 4, 2, 0.0F);
          this.standard_back_left2 = new ModelRenderer(this, 74, 87);
          this.standard_back_left2.setRotationPoint(0.0F, 9.0F, 0.0F);
          this.standard_back_left2.addBox(0.0F, 0.0F, 0.0F, 3, 11, 3, 0.0F);
          this.setRotateAngle(standard_back_left2, 0.091106186954104F, 0.002617993877991494F, -0.091106186954104F);
          this.standard_back_right2 = new ModelRenderer(this, 87, 87);
          this.standard_back_right2.setRotationPoint(0.0F, 9.0F, 0.0F);
          this.standard_back_right2.addBox(-3.0F, 0.0F, 0.0F, 3, 11, 3, 0.0F);
          this.setRotateAngle(standard_back_right2, 0.091106186954104F, -0.002617993877991494F, 0.091106186954104F);
          this.holder_base = new ModelRenderer(this, 0, 0);
          this.holder_base.setRotationPoint(0.0F, -5.0F, 0.0F);
          this.holder_base.addBox(0.0F, 0.0F, 0.0F, 0, 0, 0, 0.0F);
          this.brazier_edge_back2 = new ModelRenderer(this, 0, 81);
          this.brazier_edge_back2.setRotationPoint(0.0F, 0.0F, 3.0F);
          this.brazier_edge_back2.addBox(-8.0F, -3.0F, 0.0F, 16, 3, 3, 0.0F);
          this.setRotateAngle(brazier_edge_back2, 0.36425021489121656F, 0.0F, 0.0F);
          this.brazier_edge_right2 = new ModelRenderer(this, 0, 108);
          this.brazier_edge_right2.setRotationPoint(-3.0F, 0.0F, 0.0F);
          this.brazier_edge_right2.addBox(-3.0F, -3.0F, -8.0F, 3, 3, 16, 0.0F);
          this.setRotateAngle(brazier_edge_right2, 0.0F, 0.0F, 0.36425021489121656F);
          this.brazier_edge_left1 = new ModelRenderer(this, 0, 34);
          this.brazier_edge_left1.setRotationPoint(8.0F, 0.0F, 0.0F);
          this.brazier_edge_left1.addBox(0.0F, -3.0F, -8.0F, 3, 3, 16, 0.0F);
          this.setRotateAngle(brazier_edge_left1, 0.0F, 0.0F, -0.18203784098300857F);
          this.support_front_right1b = new ModelRenderer(this, 78, 9);
          this.support_front_right1b.setRotationPoint(-3.0F, 0.0F, 0.01F);
          this.support_front_right1b.addBox(0.0F, 0.0F, -3.0F, 3, 3, 3, 0.0F);
          this.setRotateAngle(support_front_right1b, 0.0F, 0.0F, -0.6373942428283291F);
          this.standard_back_right2.addChild(this.standard_back_right2_1);
          this.standard_back_right2_1.addChild(this.standardrope_back_right2);
          this.brazier_base.addChild(this.brazier_edge_back1);
          this.holder_base.addChild(this.support_front_left1a);
          this.standard_back_left2.addChild(this.standard_back_left3);
          this.support_front_left1c.addChild(this.support_front_left1e);
          this.holder_base.addChild(this.connection_left);
          this.support_front_right1c.addChild(this.support_front_right1e);
          this.brazier_base.addChild(this.brazier_edge_front1);
          this.holder_base.addChild(this.connection_front);
          this.holder_base.addChild(this.connection_right);
          this.brazier_base.addChild(this.brazier_edge_right1);
          this.support_back_right1a.addChild(this.support_back_right1c);
          this.standard_front_left1.addChild(this.standard_front_left2);
          this.standard_back_right2.addChild(this.standardrope_back_right1);
          this.standard_front_right2.addChild(this.standard_front_right3);
          this.standard_base.addChild(this.standard_back_right1);
          this.holder_base.addChild(this.rope_back);
          this.holder_base.addChild(this.support_back_left1a);
          this.support_back_right1b.addChild(this.support_back_right1d);
          this.standard_front_left2.addChild(this.standardrope_front_left1);
          this.support_back_left1c.addChild(this.support_back_left1e);
          this.support_front_right1b.addChild(this.support_front_right1d);
          this.brazier_edge_left1.addChild(this.brazier_edge_left2);
          this.support_back_right1c.addChild(this.support_back_right1e);
          this.standard_back_left3.addChild(this.standardrope_back_left2);
          this.support_front_left1a.addChild(this.support_front_left1c);
          this.standard_front_left2.addChild(this.standard_front_left3);
          this.support_front_left1b.addChild(this.support_front_left1d);
          this.holder_base.addChild(this.rope_left);
          this.standard_base.addChild(this.standard_front_right1);
          this.support_back_left1b.addChild(this.support_back_left1d);
          this.support_front_left1a.addChild(this.support_front_left1b);
          this.support_back_left1a.addChild(this.support_back_left1b);
          this.support_front_right1a.addChild(this.support_front_right1c);
          this.holder_base.addChild(this.rope_front);
          this.standard_base.addChild(this.standard_back_left1);
          this.holder_base.addChild(this.support_back_right1a);
          this.standard_back_left2.addChild(this.standardrope_back_left1);
          this.support_back_left1a.addChild(this.support_back_left1c);
          this.holder_base.addChild(this.support_front_right1a);
          this.standard_front_right2.addChild(this.standardrope_front_right1);
          this.standard_front_right1.addChild(this.standard_front_right2);
          this.support_back_right1a.addChild(this.support_back_right1b);
          this.standard_base.addChild(this.standard_front_left1);
          this.holder_base.addChild(this.connection_back);
          this.standard_front_left3.addChild(this.standardrope_front_left2);
          this.brazier_edge_front1.addChild(this.brazier_edge_front2);
          this.standard_front_right3.addChild(this.standardrope_front_right2);
          this.holder_base.addChild(this.rope_right);
          this.standard_back_left1.addChild(this.standard_back_left2);
          this.standard_back_right1.addChild(this.standard_back_right2);
          this.brazier_edge_back1.addChild(this.brazier_edge_back2);
          this.brazier_edge_right1.addChild(this.brazier_edge_right2);
          this.brazier_base.addChild(this.brazier_edge_left1);
          this.support_front_right1a.addChild(this.support_front_right1b);
      }
  
      @Override
      public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { 
          this.brazier_base.render(f5);
          this.standard_base.render(f5);
          this.holder_base.render(f5);
      }
  
      /**
       * This is a helper function from Tabula to set the rotation of model parts
       */
      public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
          modelRenderer.rotateAngleX = x;
          modelRenderer.rotateAngleY = y;
          modelRenderer.rotateAngleZ = z;
      }
  }
  