content: package emu.grasscutter.command.commands;
  
  import emu.grasscutter.command.Command;
  import emu.grasscutter.command.CommandHandler;
  import emu.grasscutter.data.GameData;
  import emu.grasscutter.game.player.Player;
  import emu.grasscutter.game.player.PlayerProgressManager;
  import emu.grasscutter.server.packet.send.PacketOpenStateChangeNotify;
  
  import java.util.HashMap;
  import java.util.List;
  import java.util.Map;
  
  import static emu.grasscutter.utils.Language.translate;
  
  @Command(label = "unlockall", usage = {""}, permission = "player.unlockall", permissionTargeted = "player.unlockall.others")
  public final class UnlockAllCommand implements CommandHandler {
  
      @Override
      public void execute(Player sender, Player targetPlayer, List<String> args) {
          Map<Integer, Integer> changed = new HashMap<>();
  
          for (var state : GameData.getOpenStateList()) {
              // Don't unlock blacklisted open states.
              if (PlayerProgressManager.BLACKLIST_OPEN_STATES.contains(state.getId())) {
                  continue;
              }
  
              if (targetPlayer.getProgressManager().getOpenState(state.getId()) == 0) {
                  targetPlayer.getOpenStates().put(state.getId(), 1);
                  changed.put(state.getId(), 1);
              }
          }
  
          targetPlayer.sendPacket(new PacketOpenStateChangeNotify(changed));
  
          CommandHandler.sendMessage(sender, translate(sender, "commands.unlockall.success", targetPlayer.getNickname()));
      }
  }
  