content: package thebetweenlands.client.render.model.entity;
  
  import net.minecraft.client.model.ModelBase;
  import net.minecraft.client.model.ModelRenderer;
  import net.minecraft.entity.Entity;
  
  /**
   * BLSpiritTreeSmoll - TripleHeadedSheep
   * Created using Tabula 7.0.0
   */
  public class ModelSpiritTreeFaceSmall2 extends ModelBase {
      public ModelRenderer head_base;
      public ModelRenderer head2;
      public ModelRenderer nose1;
      public ModelRenderer nose2;
  
      public ModelSpiritTreeFaceSmall2() {
          this.textureWidth = 64;
          this.textureHeight = 64;
          this.nose1 = new ModelRenderer(this, 0, 18);
          this.nose1.setRotationPoint(0.0F, 3.0F, -1.0F);
          this.nose1.addBox(-1.5F, -3.0F, -2.0F, 3, 3, 2, 0.0F);
          this.setRotateAngle(nose1, 0.045553093477052F, 0.0F, 0.0F);
          this.nose2 = new ModelRenderer(this, 0, 24);
          this.nose2.setRotationPoint(0.0F, -3.0F, -2.0F);
          this.nose2.addBox(-1.5F, -6.0F, 0.0F, 3, 6, 3, 0.0F);
          this.setRotateAngle(nose2, -0.18203784098300857F, 0.0F, 0.0F);
          this.head_base = new ModelRenderer(this, 0, 0);
          this.head_base.setRotationPoint(0.0F, 16.5F, 8.0F);
          this.head_base.addBox(-5.0F, -4.0F, -2.0F, 10, 8, 2, 0.0F);
          this.head2 = new ModelRenderer(this, 0, 11);
          this.head2.setRotationPoint(0.0F, 3.0F, -2.0F);
          this.head2.addBox(-3.0F, 0.0F, 0.0F, 6, 4, 2, 0.0F);
          this.setRotateAngle(head2, 0.091106186954104F, 0.0F, 0.0F);
          this.head_base.addChild(this.nose1);
          this.nose1.addChild(this.nose2);
          this.head_base.addChild(this.head2);
      }
  
      @Override
      public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { 
          this.head_base.render(f5);
      }
  
      /**
       * This is a helper function from Tabula to set the rotation of model parts
       */
      public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
          modelRenderer.rotateAngleX = x;
          modelRenderer.rotateAngleY = y;
          modelRenderer.rotateAngleZ = z;
      }
      
      public void renderOnShield() {
      	this.head_base.render(0.0625f);
      }
  }
  