content: package thebetweenlands.client.render.model.entity;
  
  import net.minecraft.client.model.ModelPlayer;
  import net.minecraft.entity.Entity;
  
  public class ModelPlayerVolarkite extends ModelPlayer {
  	public ModelPlayerVolarkite(float modelSize, boolean smallArmsIn) {
  		super(modelSize, smallArmsIn);
  	}
  
  	@Override
  	public void setRotationAngles(float limbSwing, float limbSwingAmount, float ageInTicks, float netHeadYaw, float headPitch, float scaleFactor, Entity entityIn) {
  		super.setRotationAngles(limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scaleFactor, entityIn);
  
  		this.bipedLeftArmwear.rotateAngleY = this.bipedLeftArm.rotateAngleY = (float)Math.PI;
  		this.bipedLeftArmwear.rotateAngleX = this.bipedLeftArm.rotateAngleX = 0;
  		this.bipedLeftArmwear.rotateAngleZ = this.bipedLeftArm.rotateAngleZ = -2.7F;
  		this.bipedLeftArmwear.rotationPointY = this.bipedLeftArm.rotationPointY = 1;
  		this.bipedLeftArmwear.rotationPointX = this.bipedLeftArm.rotationPointX = 4;
  
  		this.bipedRightArmwear.rotateAngleY = this.bipedRightArm.rotateAngleY = (float)Math.PI;
  		this.bipedRightArmwear.rotateAngleX = this.bipedRightArm.rotateAngleX = 0;
  		this.bipedRightArmwear.rotateAngleZ = this.bipedRightArm.rotateAngleZ = 2.7F;
  		this.bipedRightArmwear.rotationPointY = this.bipedRightArm.rotationPointY = 1;
  		this.bipedRightArmwear.rotationPointX = this.bipedRightArm.rotationPointX = -4;
  	}
  }
  