content: package thebetweenlands.client.render.model.baked.modelbase;
  
  import net.minecraft.client.model.ModelBase;
  import net.minecraft.client.model.ModelRenderer;
  import net.minecraft.entity.Entity;
  
  /**
   * BLLakeCavernStatuette3 - TripleHeadedSheep
   * Created using Tabula 7.0.1
   */
  public class ModelSimulacrumLakeCavern3 extends ModelBase {
      public ModelRenderer base;
      public ModelRenderer stone_main;
      public ModelRenderer edge_front;
      public ModelRenderer edge_back;
  
      public ModelSimulacrumLakeCavern3() {
          this.textureWidth = 64;
          this.textureHeight = 64;
          this.stone_main = new ModelRenderer(this, 0, 14);
          this.stone_main.setRotationPoint(0.0F, -3.0F, 0.0F);
          this.stone_main.addBox(-4.0F, -6.0F, -4.0F, 8, 6, 8, 0.0F);
          this.edge_front = new ModelRenderer(this, 0, 29);
          this.edge_front.setRotationPoint(0.0F, -5.9F, -2.0F);
          this.edge_front.addBox(-4.0F, -2.0F, -2.0F, 8, 2, 2, 0.0F);
          this.base = new ModelRenderer(this, 0, 0);
          this.base.setRotationPoint(0.0F, 24.0F, 0.0F);
          this.base.addBox(-5.0F, -3.0F, -5.0F, 10, 3, 10, 0.0F);
          this.edge_back = new ModelRenderer(this, 21, 29);
          this.edge_back.setRotationPoint(0.0F, -6.0F, 2.0F);
          this.edge_back.addBox(-4.0F, -2.0F, 0.0F, 8, 2, 2, 0.0F);
          this.base.addChild(this.stone_main);
          this.stone_main.addChild(this.edge_front);
          this.stone_main.addChild(this.edge_back);
      }
  
      @Override
      public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { 
          this.base.render(f5);
      }
  
      /**
       * This is a helper function from Tabula to set the rotation of model parts
       */
      public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
          modelRenderer.rotateAngleX = x;
          modelRenderer.rotateAngleY = y;
          modelRenderer.rotateAngleZ = z;
      }
  }
  