content: package thebetweenlands.client.render.model.baked.modelbase.shields;
  
  import net.minecraft.client.model.ModelBase;
  import net.minecraft.client.model.ModelRenderer;
  import net.minecraft.entity.Entity;
  
  /**
   * BLShield_Octine - TripleHeadedSheep
   * Created using Tabula 4.1.1
   */
  public class ModelOctineShield extends ModelBase {
      public ModelRenderer handle1;
      public ModelRenderer handle2;
      public ModelRenderer shield_main;
      public ModelRenderer plate1;
      public ModelRenderer plate2;
      public ModelRenderer rim3;
      public ModelRenderer rim4;
      public ModelRenderer bump;
      public ModelRenderer shieldpiece1;
      public ModelRenderer rim1;
      public ModelRenderer shieldpiece2;
      public ModelRenderer rim2;
  
      public ModelOctineShield() {
          this.textureWidth = 128;
          this.textureHeight = 64;
          this.rim3 = new ModelRenderer(this, 34, 22);
          this.rim3.setRotationPoint(5.0F, 0.0F, -2.0F);
          this.rim3.addBox(0.0F, -4.0F, -2.0F, 2, 8, 2, 0.0F);
          this.setRotateAngle(rim3, 0.0F, -0.18203784098300857F, 0.0F);
          this.handle2 = new ModelRenderer(this, 17, 0);
          this.handle2.setRotationPoint(6.0F, 0.0F, 0.0F);
          this.handle2.addBox(-1.0F, -3.0F, -1.0F, 2, 6, 6, 0.0F);
          this.rim4 = new ModelRenderer(this, 43, 22);
          this.rim4.setRotationPoint(-5.0F, 0.0F, -2.0F);
          this.rim4.addBox(-2.0F, -4.0F, -2.0F, 2, 8, 2, 0.0F);
          this.setRotateAngle(rim4, 0.0F, 0.18203784098300857F, 0.0F);
          this.plate2 = new ModelRenderer(this, 0, 32);
          this.plate2.setRotationPoint(0.0F, 4.0F, -2.0F);
          this.plate2.addBox(-6.0F, 0.0F, 0.0F, 12, 5, 2, 0.0F);
          this.setRotateAngle(plate2, 0.091106186954104F, 0.0F, 0.0F);
          this.bump = new ModelRenderer(this, 52, 22);
          this.bump.setRotationPoint(0.0F, 0.0F, -2.0F);
          this.bump.addBox(-2.0F, -2.0F, -1.0F, 4, 4, 1, 0.0F);
          this.rim1 = new ModelRenderer(this, 34, 12);
          this.rim1.setRotationPoint(0.0F, 0.0F, 0.0F);
          this.rim1.addBox(-7.0F, -2.0F, -2.0F, 14, 2, 2, 0.0F);
          this.setRotateAngle(rim1, -0.18203784098300857F, 0.0F, 0.0F);
          this.shield_main = new ModelRenderer(this, 0, 13);
          this.shield_main.setRotationPoint(3.0F, 0.0F, -1.0F);
          this.shield_main.addBox(-7.0F, -4.0F, -2.0F, 14, 8, 2, 0.0F);
          this.plate1 = new ModelRenderer(this, 0, 24);
          this.plate1.setRotationPoint(0.0F, -4.0F, -2.0F);
          this.plate1.addBox(-6.0F, -5.0F, 0.0F, 12, 5, 2, 0.0F);
          this.setRotateAngle(plate1, -0.091106186954104F, 0.0F, 0.0F);
          this.rim2 = new ModelRenderer(this, 34, 17);
          this.rim2.setRotationPoint(0.0F, 0.0F, 0.0F);
          this.rim2.addBox(-7.0F, 0.0F, -2.0F, 14, 2, 2, 0.0F);
          this.setRotateAngle(rim2, 0.18203784098300857F, 0.0F, 0.0F);
          this.handle1 = new ModelRenderer(this, 0, 0);
          this.handle1.setRotationPoint(-3.0F, 0.0F, 0.0F);
          this.handle1.addBox(-1.0F, -3.0F, -1.0F, 2, 6, 6, 0.0F);
          this.shieldpiece1 = new ModelRenderer(this, 34, 0);
          this.shieldpiece1.setRotationPoint(0.0F, -5.0F, 0.0F);
          this.shieldpiece1.addBox(-7.0F, -2.0F, 0.0F, 14, 2, 3, 0.0F);
          this.shieldpiece2 = new ModelRenderer(this, 34, 6);
          this.shieldpiece2.setRotationPoint(0.0F, 5.0F, 0.0F);
          this.shieldpiece2.addBox(-7.0F, 0.0F, 0.0F, 14, 2, 3, 0.0F);
          this.shield_main.addChild(this.rim3);
          this.handle1.addChild(this.handle2);
          this.shield_main.addChild(this.rim4);
          this.shield_main.addChild(this.plate2);
          this.shield_main.addChild(this.bump);
          this.shieldpiece1.addChild(this.rim1);
          this.handle1.addChild(this.shield_main);
          this.shield_main.addChild(this.plate1);
          this.shieldpiece2.addChild(this.rim2);
          this.plate1.addChild(this.shieldpiece1);
          this.plate2.addChild(this.shieldpiece2);
      }
  
      @Override
      public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
          this.handle1.render(f5);
      }
  
      /**
       * This is a helper function from Tabula to set the rotation of model parts
       */
      public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
          modelRenderer.rotateAngleX = x;
          modelRenderer.rotateAngleY = y;
          modelRenderer.rotateAngleZ = z;
      }
  }
  