content: package thebetweenlands.client.render.entity;
  
  import org.lwjgl.opengl.GL11;
  
  import net.minecraft.client.renderer.GlStateManager;
  import net.minecraft.client.renderer.GlStateManager.DestFactor;
  import net.minecraft.client.renderer.GlStateManager.SourceFactor;
  import net.minecraft.client.renderer.entity.Render;
  import net.minecraft.client.renderer.entity.RenderManager;
  import net.minecraft.util.ResourceLocation;
  import thebetweenlands.client.render.model.entity.ModelSwordEnergy;
  import thebetweenlands.common.entity.mobs.EntityFortressBossProjectile;
  
  public class RenderFortressBossProjectile extends Render<EntityFortressBossProjectile> {
  	protected static final ResourceLocation TEXTURE = new ResourceLocation("textures/entity/creeper/creeper_armor.png");
  	protected static final ModelSwordEnergy MODEL = new ModelSwordEnergy();
  
  	public RenderFortressBossProjectile(RenderManager renderManager) {
  		super(renderManager);
  	}
  
  	@Override
  	public void doRender(EntityFortressBossProjectile entity, double x, double y, double z, float rotationYaw, float partialTickTime) {
  		renderProjectile(entity, x, y, z, rotationYaw, partialTickTime);
  	}
  
  	public void renderProjectile(EntityFortressBossProjectile entity, double x, double y, double z, float rotationYaw, float partialTickTime) {
  		float ticks = entity.ticksExisted + partialTickTime;
  		GlStateManager.pushMatrix();
  		GlStateManager.translate(x, y - 0.6D * 0.6D, z);
  		this.bindTexture(TEXTURE);
  		GlStateManager.matrixMode(GL11.GL_TEXTURE);
  		GlStateManager.loadIdentity();
  		float uOffset = ticks * 0.01F;
  		float vOffset = ticks * 0.01F;
  		GlStateManager.translate(uOffset, vOffset, 0.0F);
  		GlStateManager.matrixMode(GL11.GL_MODELVIEW);
  		GlStateManager.enableBlend();
  		GlStateManager.disableLighting();
  		GlStateManager.blendFunc(SourceFactor.ONE, DestFactor.ONE);
  		GlStateManager.scale(0.6D, 0.6D, 0.6D);
  		if(entity.getRidingEntity() != null) {
  			GlStateManager.disableCull();
  		}
  		if(!entity.isDeflectable()) {
  			GlStateManager.color(0.8F, 0.6F, 0.4F, 1.0F);
  		} else {
  			GlStateManager.color(0.15F, 1.0F, 0.35F, 1.0F);
  		}
  		MODEL.render(0.0625F);
  		GlStateManager.enableCull();
  		GlStateManager.matrixMode(GL11.GL_TEXTURE);
  		GlStateManager.loadIdentity();
  		GlStateManager.matrixMode(GL11.GL_MODELVIEW);
  		GlStateManager.enableLighting();
  		GlStateManager.disableBlend();
  		GlStateManager.popMatrix();
  	}
  
  	@Override
  	protected ResourceLocation getEntityTexture(EntityFortressBossProjectile entity) {
  		return null;
  	}
  }
  