content: package thebetweenlands.client.render.model.tile;
  
  import net.minecraft.client.model.ModelBase;
  import net.minecraft.client.model.ModelRenderer;
  import net.minecraftforge.fml.relauncher.Side;
  import net.minecraftforge.fml.relauncher.SideOnly;
  
  @SideOnly(Side.CLIENT)
  public class ModelLootPot1 extends ModelBase {
      ModelRenderer foot;
      ModelRenderer cupside1;
      ModelRenderer cupside2;
      ModelRenderer cupside3;
      ModelRenderer cupside4;
      ModelRenderer lid;
      ModelRenderer lidtop;
  
      public ModelLootPot1() {
          textureWidth = 128;
          textureHeight = 64;
          cupside2 = new ModelRenderer(this, 29, 13);
          cupside2.setRotationPoint(0.0F, -2.0F, -4.0F);
          cupside2.addBox(-4.0F, -10.0F, -2.0F, 8, 10, 2, 0.0F);
          lidtop = new ModelRenderer(this, 64, 0);
          lidtop.setRotationPoint(0.0F, -2.0F, 0.0F);
          lidtop.addBox(-2.0F, -2.0F, -2.0F, 4, 2, 4, 0.0F);
          foot = new ModelRenderer(this, 0, 0);
          foot.setRotationPoint(0.0F, 24.0F, 0.0F);
          foot.addBox(-4.0F, -4.0F, -4.0F, 8, 4, 8, 0.0F);
          cupside4 = new ModelRenderer(this, 29, 26);
          cupside4.setRotationPoint(0.0F, -2.0F, 4.0F);
          cupside4.addBox(-4.0F, -10.0F, 0.0F, 8, 10, 2, 0.0F);
          cupside3 = new ModelRenderer(this, 0, 36);
          cupside3.setRotationPoint(4.0F, -2.0F, 0.0F);
          cupside3.addBox(0.0F, -10.0F, -6.0F, 2, 10, 12, 0.0F);
          lid = new ModelRenderer(this, 33, 0);
          lid.setRotationPoint(0.0F, -12.0F, 0.0F);
          lid.addBox(-5.0F, -2.0F, -5.0F, 10, 2, 10, 0.0F);
          setRotateAngle(lid, 0.0F, 0.045553093477052F, 0.0F);
          cupside1 = new ModelRenderer(this, 0, 13);
          cupside1.setRotationPoint(-4.0F, -2.0F, 0.0F);
          cupside1.addBox(-2.0F, -10.0F, -6.0F, 2, 10, 12, 0.0F);
          foot.addChild(cupside2);
          lid.addChild(lidtop);
          foot.addChild(cupside4);
          foot.addChild(cupside3);
          foot.addChild(lid);
          foot.addChild(cupside1);
      }
  
      public void render() {
          foot.render(0.0625F);
      }
  
      public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
          modelRenderer.rotateAngleX = x;
          modelRenderer.rotateAngleY = y;
          modelRenderer.rotateAngleZ = z;
      }
  }