content: package thebetweenlands.client.render.model.baked.modelbase;
  
  import net.minecraft.client.model.ModelBase;
  import net.minecraft.client.model.ModelRenderer;
  import net.minecraft.entity.Entity;
  
  
  public class ModelPebblePile4 extends ModelBase {
      public ModelRenderer pebble_1;
      public ModelRenderer pebble_2;
      public ModelRenderer pebble_3;
      public ModelRenderer pebble_4;
     
      public ModelPebblePile4() {
          this.textureWidth = 32;
          this.textureHeight = 32;
          this.pebble_4 = new ModelRenderer(this, 0, 21);
          this.pebble_4.setRotationPoint(4.0F, 24.0F, -4.0F);
          this.pebble_4.addBox(-2.5F, -2.0F, -2.0F, 4, 2, 4, 0.0F);
          this.setRotateAngle(pebble_4, 0.091106186954104F, -0.091106186954104F, 0.0F);
          this.pebble_2 = new ModelRenderer(this, 0, 7);
          this.pebble_2.setRotationPoint(-4.0F, 24.0F, -4.0F);
          this.pebble_2.addBox(-1.5F, -2.0F, -2.0F, 3, 2, 4, 0.0F);
          this.setRotateAngle(pebble_2, 0.18203784098300857F, -0.5462880558742251F, 0.0F);
          this.pebble_3 = new ModelRenderer(this, 0, 14);
          this.pebble_3.setRotationPoint(2.0F, 23.0F, 3.0F);
          this.pebble_3.addBox(-2.5F, -2.0F, -2.0F, 5, 2, 4, 0.0F);
          this.setRotateAngle(pebble_3, -0.5235987755982988F, -0.7853981633974483F, 0.6108652381980153F);
          this.pebble_1 = new ModelRenderer(this, 0, 0);
          this.pebble_1.setRotationPoint(-0.6F, 24.0F, 0.0F);
          this.pebble_1.addBox(-2.5F, -2.0F, -2.0F, 5, 2, 4, 0.0F);
          this.setRotateAngle(pebble_1, 0.0F, 0.5235987755982988F, 0.0F);
      }
  
      @Override
      public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { 
          this.pebble_4.render(f5);
          this.pebble_2.render(f5);
          this.pebble_3.render(f5);
          this.pebble_1.render(f5);
      }
  
      public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
          modelRenderer.rotateAngleX = x;
          modelRenderer.rotateAngleY = y;
          modelRenderer.rotateAngleZ = z;
      }
  }
  