content: package emu.grasscutter.config;
  
  import emu.grasscutter.utils.FileUtils;
  
  import java.nio.file.Path;
  import java.util.Locale;
  
  import static emu.grasscutter.Grasscutter.config;
  
  
  /**
   * A data container for the server's configuration.
   *
   * Use `import static emu.grasscutter.Configuration.*;`
   * to import all configuration constants.
   */
  public final class Configuration extends ConfigContainer {
  
      /*
       * Constants
       */
  
      // 'c' is short for 'config' and makes code look 'cleaner'.
      public static final ConfigContainer c = config;
  
      public static final Locale LANGUAGE = config.language.language;
      public static final Locale FALLBACK_LANGUAGE = config.language.fallback;
      public static final String DOCUMENT_LANGUAGE = config.language.document;
      private static final String DATA_FOLDER = config.folderStructure.data;
      private static final String PLUGINS_FOLDER = config.folderStructure.plugins;
      private static final String SCRIPTS_FOLDER = config.folderStructure.scripts;
      private static final String PACKETS_FOLDER = config.folderStructure.packets;
  
      public static final Server SERVER = config.server;
      public static final Database DATABASE = config.databaseInfo;
      public static final Account ACCOUNT = config.account;
  
      public static final HTTP HTTP_INFO = config.server.http;
      public static final Game GAME_INFO = config.server.game;
      public static final Dispatch DISPATCH_INFO = config.server.dispatch;
      public static final DebugMode DEBUG_MODE_INFO = config.server.debugMode;
  
      public static final Encryption HTTP_ENCRYPTION = config.server.http.encryption;
      public static final Policies HTTP_POLICIES = config.server.http.policies;
      public static final Files HTTP_STATIC_FILES = config.server.http.files;
  
      public static final GameOptions GAME_OPTIONS = config.server.game.gameOptions;
      public static final GameOptions.InventoryLimits INVENTORY_LIMITS = config.server.game.gameOptions.inventoryLimits;
  
      /*
       * Utilities
       */
      @Deprecated(forRemoval = true)
      public static String DATA() {
          return DATA_FOLDER;
      }
  
      @Deprecated(forRemoval = true)
      public static String DATA(String path) {
          return Path.of(DATA_FOLDER, path).toString();
      }
  
      @Deprecated(forRemoval = true)
      public static Path getResourcePath(String path) {
          return FileUtils.getResourcePath(path);
      }
  
      @Deprecated(forRemoval = true)
      public static String RESOURCE(String path) {
          return FileUtils.getResourcePath(path).toString();
      }
  
      @Deprecated(forRemoval = true)
      public static String PLUGIN() {
          return PLUGINS_FOLDER;
      }
  
      public static String PLUGIN(String path) {
          return Path.of(PLUGINS_FOLDER, path).toString();
      }
  
      @Deprecated(forRemoval = true)
      public static String SCRIPT(String path) {
          return Path.of(SCRIPTS_FOLDER, path).toString();
      }
  
      @Deprecated(forRemoval = true)
      public static String PACKET(String path) {
          return Path.of(PACKETS_FOLDER, path).toString();
      }
  
      /**
       * Fallback method.
       * @param left Attempt to use.
       * @param right Use if left is undefined.
       * @return Left or right.
       */
      public static <T> T lr(T left, T right) {
          return left == null ? right : left;
      }
  
      /**
       * {@link Configuration#lr(Object, Object)} for {@link String}s.
       * @param left Attempt to use.
       * @param right Use if left is empty.
       * @return Left or right.
       */
      public static String lr(String left, String right) {
          return left.isEmpty() ? right : left;
      }
  
      /**
       * {@link Configuration#lr(Object, Object)} for {@link Integer}s.
       * @param left Attempt to use.
       * @param right Use if left is 0.
       * @return Left or right.
       */
      public static int lr(int left, int right) {
          return left == 0 ? right : left;
      }
  }
  