content: package emu.grasscutter.server.packet.recv;
  
  import emu.grasscutter.game.player.Player.SceneLoadState;
  import emu.grasscutter.net.packet.BasePacket;
  import emu.grasscutter.net.packet.Opcodes;
  import emu.grasscutter.net.packet.PacketOpcodes;
  import emu.grasscutter.net.packet.PacketHandler;
  import emu.grasscutter.server.game.GameSession;
  import emu.grasscutter.server.packet.send.PacketHostPlayerNotify;
  import emu.grasscutter.server.packet.send.PacketPlayerEnterSceneInfoNotify;
  import emu.grasscutter.server.packet.send.PacketPlayerGameTimeNotify;
  import emu.grasscutter.server.packet.send.PacketPlayerWorldSceneInfoListNotify;
  import emu.grasscutter.server.packet.send.PacketSceneAreaWeatherNotify;
  import emu.grasscutter.server.packet.send.PacketSceneInitFinishRsp;
  import emu.grasscutter.server.packet.send.PacketScenePlayerInfoNotify;
  import emu.grasscutter.server.packet.send.PacketSceneTeamUpdateNotify;
  import emu.grasscutter.server.packet.send.PacketSceneTimeNotify;
  import emu.grasscutter.server.packet.send.PacketServerTimeNotify;
  import emu.grasscutter.server.packet.send.PacketSyncScenePlayTeamEntityNotify;
  import emu.grasscutter.server.packet.send.PacketSyncTeamEntityNotify;
  import emu.grasscutter.server.packet.send.PacketWorldDataNotify;
  import emu.grasscutter.server.packet.send.PacketWorldPlayerInfoNotify;
  
  @Opcodes(PacketOpcodes.SceneInitFinishReq)
  public class HandlerSceneInitFinishReq extends PacketHandler {
  	
  	@Override
  	public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
  		// Info packets
  		session.send(new PacketServerTimeNotify());
  		session.send(new PacketWorldPlayerInfoNotify(session.getPlayer().getWorld()));
  		session.send(new PacketWorldDataNotify(session.getPlayer().getWorld()));
  		session.send(new PacketPlayerWorldSceneInfoListNotify());
  		session.send(new BasePacket(PacketOpcodes.SceneForceUnlockNotify));
  		session.send(new PacketHostPlayerNotify(session.getPlayer().getWorld()));
  		
  		session.send(new PacketSceneTimeNotify(session.getPlayer()));
  		session.send(new PacketPlayerGameTimeNotify(session.getPlayer()));
  		session.send(new PacketPlayerEnterSceneInfoNotify(session.getPlayer()));
  		session.send(new PacketSceneAreaWeatherNotify(session.getPlayer()));
  		session.send(new PacketScenePlayerInfoNotify(session.getPlayer().getWorld()));
  		session.send(new PacketSceneTeamUpdateNotify(session.getPlayer()));
  		
  		session.send(new PacketSyncTeamEntityNotify(session.getPlayer()));
  		session.send(new PacketSyncScenePlayTeamEntityNotify(session.getPlayer()));
  		
  		// Done Packet
  		session.send(new PacketSceneInitFinishRsp(session.getPlayer()));
  		
  		// Set state
  		session.getPlayer().setSceneLoadState(SceneLoadState.INIT);
  	}
  }
  