content: package thebetweenlands.client.render.model.tile;
  
  import net.minecraft.client.model.ModelBase;
  import net.minecraft.client.model.ModelRenderer;
  import net.minecraftforge.fml.relauncher.Side;
  import net.minecraftforge.fml.relauncher.SideOnly;
  
  @SideOnly(Side.CLIENT)
  public class ModelLootPot3 extends ModelBase {
      ModelRenderer foot;
      ModelRenderer cup1;
      ModelRenderer cup2;
      ModelRenderer rim1;
      ModelRenderer rim2;
      ModelRenderer rim3;
      ModelRenderer rim4;
  
      public ModelLootPot3() {
          textureWidth = 128;
          textureHeight = 64;
          cup1 = new ModelRenderer(this, 0, 13);
          cup1.setRotationPoint(0.0F, -2.0F, 0.0F);
          cup1.addBox(-7.0F, -10.0F, -7.0F, 14, 10, 14, 0.0F);
          rim3 = new ModelRenderer(this, 71, 0);
          rim3.setRotationPoint(0.0F, -2.0F, 3.0F);
          rim3.addBox(-5.0F, -2.0F, 0.0F, 8, 2, 2, 0.0F);
          cup2 = new ModelRenderer(this, 0, 38);
          cup2.setRotationPoint(0.0F, -12.0F, 0.0F);
          cup2.addBox(-4.0F, -2.0F, -4.0F, 8, 2, 8, 0.0F);
          rim1 = new ModelRenderer(this, 50, 0);
          rim1.setRotationPoint(0.0F, -2.0F, -3.0F);
          rim1.addBox(-3.0F, -2.0F, -2.0F, 8, 2, 2, 0.0F);
          rim2 = new ModelRenderer(this, 50, 5);
          rim2.setRotationPoint(3.0F, -2.0F, 0.0F);
          rim2.addBox(0.0F, -2.0F, -3.0F, 2, 2, 8, 0.0F);
          rim4 = new ModelRenderer(this, 71, 5);
          rim4.setRotationPoint(-3.0F, -2.0F, 0.0F);
          rim4.addBox(-2.0F, -2.0F, -5.0F, 2, 2, 8, 0.0F);
          foot = new ModelRenderer(this, 0, 0);
          foot.setRotationPoint(0.0F, 24.0F, 0.0F);
          foot.addBox(-5.0F, -2.0F, -5.0F, 10, 2, 10, 0.0F);
          foot.addChild(cup1);
          cup2.addChild(rim3);
          foot.addChild(cup2);
          cup2.addChild(rim1);
          cup2.addChild(rim2);
          cup2.addChild(rim4);
      }
  
      public void render() {
          foot.render(0.0625F);
      }
  
      public void setRotateAngle(ModelRenderer modelRenderer, float x, float y,
                                 float z) {
          modelRenderer.rotateAngleX = x;
          modelRenderer.rotateAngleY = y;
          modelRenderer.rotateAngleZ = z;
      }
  }
  