content: package thebetweenlands.common.block.misc;
  
  import java.util.Random;
  
  import net.minecraft.block.SoundType;
  import net.minecraft.block.material.Material;
  import net.minecraft.block.state.IBlockState;
  import net.minecraft.util.BlockRenderLayer;
  import net.minecraft.util.math.BlockPos;
  import net.minecraft.world.World;
  import net.minecraftforge.fml.relauncher.Side;
  import net.minecraftforge.fml.relauncher.SideOnly;
  import thebetweenlands.client.render.particle.BLParticles;
  import thebetweenlands.client.render.particle.BatchedParticleRenderer;
  import thebetweenlands.client.render.particle.DefaultParticleBatches;
  import thebetweenlands.client.render.particle.ParticleFactory.ParticleArgs;
  
  public class BlockLanternSiltGlass extends BlockLantern {
  	public BlockLanternSiltGlass() {
  		super(Material.WOOD, SoundType.GLASS);
  	}
  
  	@Override
  	public boolean canRenderInLayer(IBlockState state, BlockRenderLayer layer) {
  		return layer == BlockRenderLayer.CUTOUT || layer == BlockRenderLayer.TRANSLUCENT;
  	}
  
  	@SideOnly(Side.CLIENT)
  	@Override
  	public void randomDisplayTick(IBlockState stateIn, World worldIn, BlockPos pos, Random rand) {
  		super.randomDisplayTick(stateIn, worldIn, pos, rand);
  
  		BatchedParticleRenderer.INSTANCE.addParticle(
  				DefaultParticleBatches.TRANSLUCENT_GLOWING,
  				BLParticles.WISP.create(worldIn, pos.getX() + 0.5f, pos.getY() + 0.325f, pos.getZ() + 0.5f,
  						ParticleArgs.get().withMotion(0, -0.0015f, 0).withScale(0.3F + rand.nextFloat() * 0.4f).withColor(1.0f, 0.5f + rand.nextFloat() * 0.2f, 0.1f + rand.nextFloat() * 0.2f, 0.6f).withData(255, false)));
  	}
  }
  