content: package emu.grasscutter.command.commands;
  
  import emu.grasscutter.command.Command;
  import emu.grasscutter.command.CommandHandler;
  import emu.grasscutter.game.player.Player;
  import emu.grasscutter.game.props.FightProperty;
  import emu.grasscutter.server.packet.send.PacketAvatarFightPropUpdateNotify;
  import emu.grasscutter.server.packet.send.PacketAvatarLifeStateChangeNotify;
  
  import java.util.List;
  
  import static emu.grasscutter.utils.Language.translate;
  
  @Command(label = "heal", aliases = {"h"}, permission = "player.heal", permissionTargeted = "player.heal.others")
  public final class HealCommand implements CommandHandler {
  
      @Override
      public void execute(Player sender, Player targetPlayer, List<String> args) {
          targetPlayer.getTeamManager().getActiveTeam().forEach(entity -> {
              boolean isAlive = entity.isAlive();
              entity.setFightProperty(
                      FightProperty.FIGHT_PROP_CUR_HP,
                      entity.getFightProperty(FightProperty.FIGHT_PROP_MAX_HP)
              );
              entity.getWorld().broadcastPacket(new PacketAvatarFightPropUpdateNotify(entity.getAvatar(), FightProperty.FIGHT_PROP_CUR_HP));
              if (!isAlive) {
                  entity.getWorld().broadcastPacket(new PacketAvatarLifeStateChangeNotify(entity.getAvatar()));
              }
          });
          CommandHandler.sendMessage(sender, translate(sender, "commands.heal.success"));
      }
  }
  