content: package emu.grasscutter.data.excels;
  
  import java.util.List;
  
  import emu.grasscutter.data.GameResource;
  import emu.grasscutter.data.ResourceType;
  import lombok.Getter;
  
  @ResourceType(name = "BlossomRefreshExcelConfigData.json")
  @Getter
  public class BlossomRefreshExcelConfigData extends GameResource {
      @Getter(onMethod = @__(@Override))
      private int id;
      // Map details
      private long nameTextMapHash;
      private long descTextMapHash;
      private String icon;
      private String clientShowType;  // BLOSSOM_SHOWTYPE_CHALLENGE, BLOSSOM_SHOWTYPE_NPCTALK
  
      // Refresh details
      private String refreshType;  // Leyline blossoms, magical ore outcrops
      private int refreshCount;  // Number of entries to spawn at refresh (1 for each leyline type for each city, 4 for magical ore for each city)
      private String refreshTime;  // Server time-of-day to refresh at
      private RefreshCond[] refreshCondVec;  // AR requirements etc.
  
      private int cityId;
      private int blossomChestId;  // 1 for mora, 2 for exp
      private Drop[] dropVec;
  
      // Unknown details
      // @Getter private int reviseLevel;
      // @Getter private int campUpdateNeedCount;  // Always 1 if specified
  
      @Getter
      public static class Drop {
          int dropId;
          int previewReward;
      }
  
      @Getter
      public static class RefreshCond {
          String type;
          List<Integer> param;
      }
  }
  