content: package emu.grasscutter.server.packet.recv;
  
  import emu.grasscutter.Grasscutter;
  import emu.grasscutter.game.player.Player.SceneLoadState;
  import emu.grasscutter.game.quest.QuestGroupSuite;
  import emu.grasscutter.net.packet.Opcodes;
  import emu.grasscutter.net.packet.PacketOpcodes;
  import emu.grasscutter.net.packet.PacketHandler;
  import emu.grasscutter.server.game.GameSession;
  import emu.grasscutter.server.packet.send.*;
  
  @Opcodes(PacketOpcodes.EnterSceneDoneReq)
  public class HandlerEnterSceneDoneReq extends PacketHandler {
  
      @Override
      public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
          // Finished loading
          session.getPlayer().setSceneLoadState(SceneLoadState.LOADED);
  
          // Done
  
          session.send(new PacketPlayerTimeNotify(session.getPlayer())); // Probably not the right place
  
          // Spawn player in world
          session.getPlayer().getScene().spawnPlayer(session.getPlayer());
  
          // Spawn other entites already in world
          session.getPlayer().getScene().showOtherEntities(session.getPlayer());
  
          // Locations
          session.send(new PacketWorldPlayerLocationNotify(session.getPlayer().getWorld()));
          session.send(new PacketScenePlayerLocationNotify(session.getPlayer().getScene()));
          session.send(new PacketWorldPlayerRTTNotify(session.getPlayer().getWorld()));
  
          // spawn NPC
          session.getPlayer().getScene().loadNpcForPlayerEnter(session.getPlayer());
  
          // notify client to load the npc for quest
          var questGroupSuites = session.getPlayer().getQuestManager().getSceneGroupSuite(session.getPlayer().getSceneId());
  
          session.getPlayer().getScene().loadGroupForQuest(questGroupSuites);
          Grasscutter.getLogger().debug("Loaded Scene {} Quest(s) Groupsuite(s): {}", session.getPlayer().getSceneId(), questGroupSuites);
          session.send(new PacketGroupSuiteNotify(questGroupSuites));
  
          // Reset timer for sending player locations
          session.getPlayer().resetSendPlayerLocTime();
          //Rsp
          session.send(new PacketEnterSceneDoneRsp(session.getPlayer()));
      }
  
  }
  