content: package thebetweenlands.client.render.model.baked.modelbase;
  
  import net.minecraft.client.model.ModelBase;
  import net.minecraft.client.model.ModelRenderer;
  import net.minecraft.entity.Entity;
  
  /**
   * BLDeepmanStatuette1 - TripleHeadedSheep
   * Created using Tabula 7.0.1
   */
  public class ModelSimulacrumDeepman1 extends ModelBase {
      public ModelRenderer body_base;
      public ModelRenderer body_face;
      public ModelRenderer shoulders;
      public ModelRenderer arms_back1a;
      public ModelRenderer arms_front1a;
      public ModelRenderer arms_back1b;
      public ModelRenderer arms_front1b;
  
      public ModelSimulacrumDeepman1() {
          this.textureWidth = 64;
          this.textureHeight = 64;
          this.body_base = new ModelRenderer(this, 0, 0);
          this.body_base.setRotationPoint(0.0F, 24.0F, 0.0F);
          this.body_base.addBox(-4.5F, -7.0F, -4.5F, 9, 7, 9, 0.0F);
          this.shoulders = new ModelRenderer(this, 0, 49);
          this.shoulders.setRotationPoint(0.0F, -2.5F, 0.0F);
          this.shoulders.addBox(-5.005F, -1.0F, -1.0F, 10, 1, 2, 0.0F);
          this.body_face = new ModelRenderer(this, 0, 17);
          this.body_face.setRotationPoint(0.0F, -7.0F, 0.0F);
          this.body_face.addBox(-4.0F, -7.0F, -4.0F, 8, 7, 8, 0.0F);
          this.arms_back1b = new ModelRenderer(this, 27, 41);
          this.arms_back1b.setRotationPoint(0.0F, 4.0F, -3.0F);
          this.arms_back1b.addBox(-5.0F, 0.0F, 0.0F, 10, 4, 3, 0.0F);
          this.setRotateAngle(arms_back1b, 0.5462880558742251F, 0.0F, 0.0F);
          this.arms_front1a = new ModelRenderer(this, 0, 33);
          this.arms_front1a.setRotationPoint(0.0F, -1.0F, -1.0F);
          this.arms_front1a.addBox(-5.01F, 0.0F, 0.0F, 10, 4, 3, 0.0F);
          this.setRotateAngle(arms_front1a, -0.6373942428283291F, 0.0F, 0.0F);
          this.arms_front1b = new ModelRenderer(this, 27, 33);
          this.arms_front1b.setRotationPoint(0.0F, 4.0F, 3.0F);
          this.arms_front1b.addBox(-5.0F, 0.0F, -3.0F, 10, 4, 3, 0.0F);
          this.setRotateAngle(arms_front1b, -0.5462880558742251F, 0.0F, 0.0F);
          this.arms_back1a = new ModelRenderer(this, 0, 41);
          this.arms_back1a.setRotationPoint(0.0F, -1.0F, 1.0F);
          this.arms_back1a.addBox(-5.0F, 0.0F, -3.0F, 10, 4, 3, 0.0F);
          this.setRotateAngle(arms_back1a, 0.6373942428283291F, 0.0F, 0.0F);
          this.body_face.addChild(this.shoulders);
          this.body_base.addChild(this.body_face);
          this.arms_back1a.addChild(this.arms_back1b);
          this.shoulders.addChild(this.arms_front1a);
          this.arms_front1a.addChild(this.arms_front1b);
          this.shoulders.addChild(this.arms_back1a);
      }
  
      @Override
      public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { 
          this.body_base.render(f5);
      }
  
      /**
       * This is a helper function from Tabula to set the rotation of model parts
       */
      public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
          modelRenderer.rotateAngleX = x;
          modelRenderer.rotateAngleY = y;
          modelRenderer.rotateAngleZ = z;
      }
  }
  