content: package emu.grasscutter.game.managers.stamina;
  
  public interface BeforeUpdateStaminaListener {
      /**
       * onBeforeUpdateStamina() will be called before StaminaManager attempt to update the player's current stamina.
       * This gives listeners a chance to intercept this update.
       * @param reason Why updating stamina.
       * @param newStamina New ABSOLUTE stamina value.
       * @return true if you want to cancel this update, otherwise false.
       */
      int onBeforeUpdateStamina(String reason, int newStamina, boolean isCharacterStamina);
      /**
       * onBeforeUpdateStamina() will be called before StaminaManager attempt to update the player's current stamina.
       * This gives listeners a chance to intercept this update.
       * @param reason Why updating stamina.
       * @param consumption ConsumptionType and RELATIVE stamina change amount.
       * @return true if you want to cancel this update, otherwise false.
       */
      Consumption onBeforeUpdateStamina(String reason, Consumption consumption, boolean isCharacterStamina);
  }