content: package emu.grasscutter.server.packet.recv;
  
  import emu.grasscutter.net.packet.BasePacket;
  import emu.grasscutter.net.packet.Opcodes;
  import emu.grasscutter.net.packet.PacketOpcodes;
  import emu.grasscutter.net.proto.SetEntityClientDataNotifyOuterClass.SetEntityClientDataNotify;
  import emu.grasscutter.net.packet.PacketHandler;
  import emu.grasscutter.server.game.GameSession;
  
  @Opcodes(PacketOpcodes.SetEntityClientDataNotify)
  public class HandlerSetEntityClientDataNotify extends PacketHandler {
  	
  	@Override
  	public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
  		// Skip if there is no one to broadcast it too
  		if (session.getPlayer().getScene().getPlayerCount() <= 1) {
  			return;
  		}
  		
  		// Make sure packet is a valid proto before replaying it to the other players
  		SetEntityClientDataNotify notif = SetEntityClientDataNotify.parseFrom(payload);
  		
  		BasePacket packet = new BasePacket(PacketOpcodes.SetEntityClientDataNotify, true);
  		packet.setData(notif);
  		
  		session.getPlayer().getScene().broadcastPacket(packet);
  	}
  
  }
  