content: package thebetweenlands.client.render.model.baked.modelbase;
  
  import net.minecraft.client.model.ModelBase;
  import net.minecraft.client.model.ModelRenderer;
  import net.minecraft.entity.Entity;
  
  /**
   * BLLanternPaper - TripleHeadedSheep
   * Created using Tabula 7.0.1
   */
  public class ModelLanternPaper extends ModelBase {
      public ModelRenderer lamp_base;
      public ModelRenderer top_mid;
      public ModelRenderer top_left;
      public ModelRenderer top_back;
      public ModelRenderer top_connection;
  
      public ModelLanternPaper() {
          this.textureWidth = 32;
          this.textureHeight = 32;
          this.lamp_base = new ModelRenderer(this, 0, 0);
          this.lamp_base.setRotationPoint(0.0F, 18.0F, 0.0F);
          this.lamp_base.addBox(-2.5F, 0.0F, -2.5F, 5, 6, 5, 0.0F);
          this.top_mid = new ModelRenderer(this, 0, 12);
          this.top_mid.setRotationPoint(0.0F, 0.0F, 0.0F);
          this.top_mid.addBox(-2.0F, -2.0F, -3.0F, 4, 2, 6, 0.0F);
          this.top_connection = new ModelRenderer(this, 19, 0);
          this.top_connection.setRotationPoint(0.0F, -2.0F, 0.0F);
          this.top_connection.addBox(-1.5F, -1.0F, -1.5F, 3, 1, 3, 0.0F);
          this.top_left = new ModelRenderer(this, 0, 21);
          this.top_left.setRotationPoint(2.0F, -2.0F, 0.0F);
          this.top_left.addBox(0.0F, 0.0F, -2.99F, 2, 2, 6, 0.0F);
          this.setRotateAngle(top_left, 0.0F, 0.0F, 0.4553564018453205F);
          this.top_back = new ModelRenderer(this, 16, 18);
          this.top_back.setRotationPoint(-2.0F, -2.0F, 0.0F);
          this.top_back.addBox(-2.0F, 0.0F, -2.99F, 2, 2, 6, 0.0F);
          this.setRotateAngle(top_back, 0.0F, 0.0F, -0.4553564018453205F);
          this.lamp_base.addChild(this.top_mid);
          this.top_mid.addChild(this.top_connection);
          this.top_mid.addChild(this.top_left);
          this.top_mid.addChild(this.top_back);
      }
  
      @Override
      public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { 
          this.lamp_base.render(f5);
      }
  
      /**
       * This is a helper function from Tabula to set the rotation of model parts
       */
      public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
          modelRenderer.rotateAngleX = x;
          modelRenderer.rotateAngleY = y;
          modelRenderer.rotateAngleZ = z;
      }
  }
  