content: package thebetweenlands.client.render.model.tile;
  
  import net.minecraft.client.model.ModelBase;
  import net.minecraft.client.model.ModelRenderer;
  import net.minecraftforge.fml.relauncher.Side;
  import net.minecraftforge.fml.relauncher.SideOnly;
  
  @SideOnly(Side.CLIENT)
  public class ModelLootUrn2 extends ModelBase {
      public ModelRenderer stand;
      public ModelRenderer base;
      public ModelRenderer leg1;
      public ModelRenderer leg2;
      public ModelRenderer leg3;
      public ModelRenderer leg4;
      public ModelRenderer midpiece;
      public ModelRenderer top;
  
      public ModelLootUrn2() {
          this.textureWidth = 64;
          this.textureHeight = 32;
          this.leg2 = new ModelRenderer(this, 9, 11);
          this.leg2.setRotationPoint(-2.0F, 0.0F, -2.0F);
          this.leg2.addBox(-2.0F, 0.0F, -2.0F, 2, 5, 2, 0.0F);
          this.setRotateAngle(leg2, -0.18203784098300857F, 0.01815142422074103F, 0.18203784098300857F);
          this.leg3 = new ModelRenderer(this, 18, 11);
          this.leg3.setRotationPoint(-2.0F, 0.0F, 2.0F);
          this.leg3.addBox(-2.0F, 0.0F, 0.0F, 2, 5, 2, 0.0F);
          this.setRotateAngle(leg3, 0.18203784098300857F, -0.01815142422074103F, 0.18203784098300857F);
          this.base = new ModelRenderer(this, 0, 19);
          this.base.setRotationPoint(0.0F, 21.5F, 0.0F);
          this.base.addBox(-3.0F, -4.0F, -3.0F, 6, 4, 6, 0.0F);
          this.setRotateAngle(base, 0.0F, 0.091106186954104F, 0.045553093477052F);
          this.leg1 = new ModelRenderer(this, 0, 11);
          this.leg1.setRotationPoint(2.0F, 0.0F, -2.0F);
          this.leg1.addBox(0.0F, 0.0F, -2.0F, 2, 5, 2, 0.0F);
          this.setRotateAngle(leg1, -0.18203784098300857F, -0.01815142422074103F, -0.18203784098300857F);
          this.leg4 = new ModelRenderer(this, 27, 11);
          this.leg4.setRotationPoint(2.0F, 0.0F, 2.0F);
          this.leg4.addBox(0.0F, 0.0F, 0.0F, 2, 5, 2, 0.0F);
          this.setRotateAngle(leg4, 0.18203784098300857F, 0.01815142422074103F, -0.18203784098300857F);
          this.stand = new ModelRenderer(this, 0, 0);
          this.stand.setRotationPoint(0.0F, 20.0F, 0.0F);
          this.stand.addBox(-4.0F, -2.0F, -4.0F, 8, 2, 8, 0.0F);
          this.midpiece = new ModelRenderer(this, 28, 17);
          this.midpiece.setRotationPoint(0.0F, -4.0F, 0.0F);
          this.midpiece.addBox(-4.0F, -6.0F, -4.0F, 8, 6, 8, 0.0F);
          this.top = new ModelRenderer(this, 33, 0);
          this.top.setRotationPoint(0.0F, -10.0F, 0.0F);
          this.top.addBox(-3.0F, -2.0F, -3.0F, 6, 2, 6, 0.0F);
          this.stand.addChild(this.leg2);
          this.stand.addChild(this.leg3);
          this.stand.addChild(this.leg1);
          this.stand.addChild(this.leg4);
          this.base.addChild(this.midpiece);
          this.base.addChild(this.top);
      }
  
      public void render() { 
          this.base.render(0.0625F);
          this.stand.render(0.0625F);
      }
  
      /**
       * This is a helper function from Tabula to set the rotation of model parts
       */
      public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
          modelRenderer.rotateAngleX = x;
          modelRenderer.rotateAngleY = y;
          modelRenderer.rotateAngleZ = z;
      }
  }
  