content: package emu.grasscutter.game.tower;
  
  import dev.morphia.annotations.Entity;
  
  import java.util.HashMap;
  import java.util.Map;
  
  @Entity
  public class TowerLevelRecord {
      /**
       * floorId in config
       */
      private int floorId;
      /**
       * LevelId - Stars
       */
      private Map<Integer, Integer> passedLevelMap;
  
      private int floorStarRewardProgress;
  
      public TowerLevelRecord setLevelStars(int levelId, int stars){
          passedLevelMap.put(levelId, stars);
          return this;
      }
  
      public int getStarCount() {
          return passedLevelMap.values().stream().mapToInt(Integer::intValue).sum();
      }
  
      public TowerLevelRecord(){
  
      }
  
      public TowerLevelRecord(int floorId){
          this.floorId = floorId;
          this.passedLevelMap = new HashMap<>();
          this.floorStarRewardProgress = 0;
      }
  
      public int getFloorId() {
          return floorId;
      }
  
      public void setFloorId(int floorId) {
          this.floorId = floorId;
      }
  
      public Map<Integer, Integer> getPassedLevelMap() {
          return passedLevelMap;
      }
  
      public void setPassedLevelMap(Map<Integer, Integer> passedLevelMap) {
          this.passedLevelMap = passedLevelMap;
      }
  
      public int getFloorStarRewardProgress() {
          return floorStarRewardProgress;
      }
  
      public void setFloorStarRewardProgress(int floorStarRewardProgress) {
          this.floorStarRewardProgress = floorStarRewardProgress;
      }
  
  }
  