content: package thebetweenlands.client.render.model.tile;
  
  import net.minecraft.client.model.ModelBase;
  import net.minecraft.client.model.ModelRenderer;
  import net.minecraftforge.fml.relauncher.Side;
  import net.minecraftforge.fml.relauncher.SideOnly;
  
  @SideOnly(Side.CLIENT)
  public class ModelLootUrn1 extends ModelBase {
      public ModelRenderer base;
      public ModelRenderer midpiece;
      public ModelRenderer top;
      public ModelRenderer thingy1;
      public ModelRenderer thingy2;
  
      public ModelLootUrn1() {
          this.textureWidth = 64;
          this.textureHeight = 32;
          this.base = new ModelRenderer(this, 0, 0);
          this.base.setRotationPoint(0.0F, 24.0F, 0.0F);
          this.base.addBox(-3.0F, -3.0F, -3.0F, 6, 3, 6, 0.0F);
          this.thingy1 = new ModelRenderer(this, 25, 9);
          this.thingy1.setRotationPoint(0.0F, -2.0F, 0.0F);
          this.thingy1.addBox(-3.0F, -1.0F, 1.0F, 6, 1, 2, 0.0F);
          this.top = new ModelRenderer(this, 25, 0);
          this.top.setRotationPoint(0.0F, 14.0F, 0.0F);
          this.top.addBox(-3.0F, -2.0F, -3.0F, 6, 2, 6, 0.0F);
          this.setRotateAngle(top, 0.0F, 0.091106186954104F, 0.0F);
          this.midpiece = new ModelRenderer(this, 0, 10);
          this.midpiece.setRotationPoint(0.0F, 21.0F, 0.0F);
          this.midpiece.addBox(-4.0F, -7.0F, -4.0F, 8, 7, 8, 0.0F);
          this.thingy2 = new ModelRenderer(this, 25, 13);
          this.thingy2.setRotationPoint(0.0F, -2.0F, 0.0F);
          this.thingy2.addBox(-3.0F, -1.0F, -3.0F, 6, 1, 2, 0.0F);
          this.top.addChild(this.thingy1);
          this.top.addChild(this.thingy2);
      }
  
      public void render() { 
          this.base.render(0.0625F);
          this.top.render(0.0625F);
          this.midpiece.render(0.0625F);
      }
  
      public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
          modelRenderer.rotateAngleX = x;
          modelRenderer.rotateAngleY = y;
          modelRenderer.rotateAngleZ = z;
      }
  }
  