content: package thebetweenlands.client.render.model.baked.modelbase;
  
  import net.minecraft.client.model.ModelBase;
  import net.minecraft.client.model.ModelRenderer;
  
  public class ModelMossBed extends ModelBase {
  	public ModelRenderer bedbase;
  	public ModelRenderer stand_frontr;
  	public ModelRenderer stand_frontl;
  	public ModelRenderer stand_backr;
  	public ModelRenderer stand_backl;
  	public ModelRenderer moss;
  	public ModelRenderer beam_front1;
  	public ModelRenderer stand_frontm;
  	public ModelRenderer beam_back1;
  	public ModelRenderer stand_backm;
  	public ModelRenderer beam_back2;
  
  	public ModelMossBed() {
  		this.textureWidth = 128;
  		this.textureHeight = 70;
  		this.beam_front1 = new ModelRenderer(this, 72, 13);
  		this.beam_front1.setRotationPoint(1.0F, -10.0F, 1.5F);
  		this.beam_front1.addBox(-15.0F, -2.8F, -1.51F, 15, 3, 3, 0.0F);
  		this.setRotateAngle(beam_front1, 0.0F, 0.0F, 0.045553093477052F);
  		this.stand_backl = new ModelRenderer(this, 72, 35);
  		this.stand_backl.setRotationPoint(-7.04F, 2.0F, 22.0F);
  		this.stand_backl.addBox(-1.0F, -12.0F, 0.0F, 3, 12, 3, 0.0F);
  		this.setRotateAngle(stand_backl, 0.0F, 0.0F, 0.045553093477052F);
  		this.stand_backm = new ModelRenderer(this, 85, 35);
  		this.stand_backm.setRotationPoint(-7.5F, 0.0F, 0.0F);
  		this.stand_backm.addBox(-1.5F, 0.0F, -0.59F, 3, 12, 2, 0.0F);
  		this.stand_backr = new ModelRenderer(this, 59, 35);
  		this.stand_backr.setRotationPoint(7.04F, 2.0F, 22.0F);
  		this.stand_backr.addBox(-2.0F, -12.0F, 0.0F, 3, 12, 3, 0.0F);
  		this.setRotateAngle(stand_backr, 0.0F, 0.0F, -0.045553093477052F);
  		this.stand_frontr = new ModelRenderer(this, 59, 0);
  		this.stand_frontr.setRotationPoint(6.95F, 2.0F, -8.0F);
  		this.stand_frontr.addBox(-2.0F, -10.0F, 0.0F, 3, 10, 3, 0.0F);
  		this.setRotateAngle(stand_frontr, 0.0F, 0.0F, -0.045553093477052F);
  		this.beam_back2 = new ModelRenderer(this, 59, 58);
  		this.beam_back2.setRotationPoint(-7.5F, -2.8F, 0.0F);
  		this.beam_back2.addBox(-6.5F, -1.0F, -1.5F, 13, 1, 3, 0.0F);
  		this.bedbase = new ModelRenderer(this, 0, 0);
  		this.bedbase.setRotationPoint(0.0F, 22.0F, 0.0F);
  		this.bedbase.addBox(-7.0F, -4.0F, -7.0F, 14, 4, 30, 0.0F);
  		this.moss = new ModelRenderer(this, 0, 35);
  		this.moss.setRotationPoint(0.0F, -4.0F, 0.0F);
  		this.moss.addBox(-7.0F, -2.01F, -7.0F, 14, 2, 30, 0.0F);
  		this.beam_back1 = new ModelRenderer(this, 59, 51);
  		this.beam_back1.setRotationPoint(1.0F, -12.0F, 1.5F);
  		this.beam_back1.addBox(-15.0F, -2.8F, -1.49F, 15, 3, 3, 0.0F);
  		this.setRotateAngle(beam_back1, 0.0F, 0.0F, 0.045553093477052F);
  		this.stand_frontm = new ModelRenderer(this, 72, 0);
  		this.stand_frontm.setRotationPoint(-7.5F, 0.0F, 0.0F);
  		this.stand_frontm.addBox(-1.5F, 0.0F, -1.49F, 3, 10, 2, 0.0F);
  		this.stand_frontl = new ModelRenderer(this, 59, 14);
  		this.stand_frontl.setRotationPoint(-6.95F, 2.0F, -8.0F);
  		this.stand_frontl.addBox(-1.0F, -10.0F, 0.0F, 3, 10, 3, 0.0F);
  		this.setRotateAngle(stand_frontl, 0.0F, 0.0F, 0.045553093477052F);
  		this.stand_frontr.addChild(this.beam_front1);
  		this.bedbase.addChild(this.stand_backl);
  		this.beam_back1.addChild(this.stand_backm);
  		this.bedbase.addChild(this.stand_backr);
  		this.bedbase.addChild(this.stand_frontr);
  		this.beam_back1.addChild(this.beam_back2);
  		this.bedbase.addChild(this.moss);
  		this.stand_backr.addChild(this.beam_back1);
  		this.beam_front1.addChild(this.stand_frontm);
  		this.bedbase.addChild(this.stand_frontl);
  	}
  
  	public void render() { 
  		this.bedbase.render(0.0625F);
  	}
  
  	public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
  		modelRenderer.rotateAngleX = x;
  		modelRenderer.rotateAngleY = y;
  		modelRenderer.rotateAngleZ = z;
  	}
  }
  