content: package thebetweenlands.client.render.model.baked.modelbase;
  
  import net.minecraft.client.model.ModelBase;
  import net.minecraft.client.model.ModelRenderer;
  import net.minecraft.entity.Entity;
  
  /**
   * BLOfferingTable - TripleHeadedSheep
   * Created using Tabula 7.0.1
   */
  public class ModelOfferingTable extends ModelBase {
      public ModelRenderer base_slab;
      public ModelRenderer slab_edge_b1;
      public ModelRenderer slab_edge_f1;
      public ModelRenderer stand_left1a;
      public ModelRenderer stand_right1a;
      public ModelRenderer stand_left1b;
      public ModelRenderer stand_right1b;
  
      public ModelOfferingTable() {
          this.textureWidth = 64;
          this.textureHeight = 64;
          this.slab_edge_f1 = new ModelRenderer(this, 0, 14);
          this.slab_edge_f1.setRotationPoint(0.0F, 0.0F, -3.0F);
          this.slab_edge_f1.addBox(-6.01F, -2.0F, -2.0F, 12, 2, 2, 0.0F);
          this.setRotateAngle(slab_edge_f1, -0.4553564018453205F, 0.0F, 0.0F);
          this.stand_left1a = new ModelRenderer(this, 0, 19);
          this.stand_left1a.setRotationPoint(3.0F, 0.0F, 0.0F);
          this.stand_left1a.addBox(0.0F, 0.0F, -3.0F, 2, 2, 6, 0.0F);
          this.setRotateAngle(stand_left1a, 0.0F, 0.0F, -0.4553564018453205F);
          this.stand_right1a = new ModelRenderer(this, 0, 28);
          this.stand_right1a.setRotationPoint(-3.0F, 0.0F, 0.0F);
          this.stand_right1a.addBox(-2.0F, 0.0F, -3.0F, 2, 2, 6, 0.0F);
          this.setRotateAngle(stand_right1a, 0.0F, 0.0F, 0.4553564018453205F);
          this.base_slab = new ModelRenderer(this, 0, 0);
          this.base_slab.setRotationPoint(0.0F, 21.0F, 0.0F);
          this.base_slab.addBox(-6.0F, -2.0F, -3.0F, 12, 2, 6, 0.0F);
          this.slab_edge_b1 = new ModelRenderer(this, 0, 9);
          this.slab_edge_b1.setRotationPoint(0.0F, 0.0F, 3.0F);
          this.slab_edge_b1.addBox(-5.99F, -2.0F, 0.0F, 12, 2, 2, 0.0F);
          this.setRotateAngle(slab_edge_b1, 0.4553564018453205F, 0.0F, 0.0F);
          this.stand_left1b = new ModelRenderer(this, 17, 19);
          this.stand_left1b.setRotationPoint(2.0F, 2.0F, 0.0F);
          this.stand_left1b.addBox(-3.0F, 0.0F, -3.01F, 3, 2, 6, 0.0F);
          this.setRotateAngle(stand_left1b, 0.0F, 0.0F, 0.27314402793711257F);
          this.stand_right1b = new ModelRenderer(this, 17, 28);
          this.stand_right1b.setRotationPoint(-2.0F, 2.0F, 0.0F);
          this.stand_right1b.addBox(0.0F, 0.0F, -3.01F, 3, 2, 6, 0.0F);
          this.setRotateAngle(stand_right1b, 0.0F, 0.0F, -0.27314402793711257F);
          this.base_slab.addChild(this.slab_edge_f1);
          this.base_slab.addChild(this.stand_left1a);
          this.base_slab.addChild(this.stand_right1a);
          this.base_slab.addChild(this.slab_edge_b1);
          this.stand_left1a.addChild(this.stand_left1b);
          this.stand_right1a.addChild(this.stand_right1b);
      }
  
      @Override
      public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { 
          this.base_slab.render(f5);
      }
  
      /**
       * This is a helper function from Tabula to set the rotation of model parts
       */
      public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
          modelRenderer.rotateAngleX = x;
          modelRenderer.rotateAngleY = y;
          modelRenderer.rotateAngleZ = z;
      }
  }
  