content: package thebetweenlands.client.render.model.baked.modelbase;
  
  import net.minecraft.client.model.ModelBase;
  import net.minecraft.client.model.ModelRenderer;
  import net.minecraft.entity.Entity;
  
  /**
   * BLBauble - TripleHeadedSheep
   * Created using Tabula 7.0.1
   */
  public class ModelBauble extends ModelBase {
      public ModelRenderer base_main;
      public ModelRenderer midpiece;
      public ModelRenderer front1;
      public ModelRenderer left1;
      public ModelRenderer right1;
      public ModelRenderer back1;
      public ModelRenderer toppiece;
  
      public ModelBauble() {
          this.textureWidth = 32;
          this.textureHeight = 32;
          this.left1 = new ModelRenderer(this, 11, 15);
          this.left1.setRotationPoint(2.5F, 3.0F, 0.0F);
          this.left1.addBox(-2.0F, -1.0F, -1.5F, 2, 3, 3, 0.0F);
          this.setRotateAngle(left1, 0.0F, 0.0F, -0.18203784098300857F);
          this.front1 = new ModelRenderer(this, 0, 16);
          this.front1.setRotationPoint(0.0F, 3.0F, -2.5F);
          this.front1.addBox(-1.5F, -1.0F, 0.0F, 3, 3, 2, 0.0F);
          this.setRotateAngle(front1, -0.18203784098300857F, 0.0F, 0.0F);
          this.midpiece = new ModelRenderer(this, 0, 9);
          this.midpiece.setRotationPoint(0.0F, 3.0F, 0.0F);
          this.midpiece.addBox(-1.5F, 0.0F, -1.5F, 3, 3, 3, 0.0F);
          this.right1 = new ModelRenderer(this, 0, 22);
          this.right1.setRotationPoint(-2.5F, 3.0F, 0.0F);
          this.right1.addBox(0.0F, -1.0F, -1.5F, 2, 3, 3, 0.0F);
          this.setRotateAngle(right1, 0.0F, 0.0F, 0.18203784098300857F);
          this.base_main = new ModelRenderer(this, 0, 0);
          this.base_main.setRotationPoint(0.0F, 16.0F, 0.0F);
          this.base_main.addBox(-2.5F, 0.0F, -2.5F, 5, 3, 5, 0.0F);
          this.back1 = new ModelRenderer(this, 11, 23);
          this.back1.setRotationPoint(0.0F, 3.0F, 2.5F);
          this.back1.addBox(-1.5F, -1.0F, -2.0F, 3, 3, 2, 0.0F);
          this.setRotateAngle(back1, 0.18203784098300857F, 0.0F, 0.0F);
          this.toppiece = new ModelRenderer(this, 13, 9);
          this.toppiece.setRotationPoint(0.0F, 0.0F, 0.0F);
          this.toppiece.addBox(-1.5F, -1.0F, -1.5F, 3, 1, 3, 0.0F);
          this.base_main.addChild(this.left1);
          this.base_main.addChild(this.front1);
          this.base_main.addChild(this.midpiece);
          this.base_main.addChild(this.right1);
          this.base_main.addChild(this.back1);
          this.base_main.addChild(this.toppiece);
      }
  
      @Override
      public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { 
          this.base_main.render(f5);
      }
  
      /**
       * This is a helper function from Tabula to set the rotation of model parts
       */
      public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) {
          modelRenderer.rotateAngleX = x;
          modelRenderer.rotateAngleY = y;
          modelRenderer.rotateAngleZ = z;
      }
  }
  