content: package thebetweenlands.common.item.armor;
  
  import net.minecraft.client.model.ModelBiped;
  import net.minecraft.entity.Entity;
  import net.minecraft.entity.EntityLivingBase;
  import net.minecraft.entity.player.EntityPlayer;
  import net.minecraft.init.MobEffects;
  import net.minecraft.inventory.EntityEquipmentSlot;
  import net.minecraft.item.ItemStack;
  import net.minecraft.potion.PotionEffect;
  import net.minecraft.util.ResourceLocation;
  import net.minecraft.world.World;
  import net.minecraftforge.fml.relauncher.Side;
  import net.minecraftforge.fml.relauncher.SideOnly;
  import thebetweenlands.client.render.model.armor.ModelSpiritTreeFaceMaskLarge;
  import thebetweenlands.common.entity.EntitySpiritTreeFaceMask;
  import thebetweenlands.common.lib.ModInfo;
  
  public class ItemSpiritTreeFaceMaskLarge extends ItemSpiritTreeFaceMask {
  	public static final ResourceLocation TEXTURE = new ResourceLocation(ModInfo.ID, "textures/entity/spirit_tree_face_large.png");
  	public static final ResourceLocation OVERLAY_TEXTURE = new ResourceLocation(ModInfo.ID, "textures/gui/spirit_tree_face_large_mask_overlay.png");
  	public static final ResourceLocation OVERLAY_SIDE_TEXTURE = new ResourceLocation(ModInfo.ID, "textures/gui/spirit_tree_face_large_mask_overlay_side.png");
  
  	@SideOnly(Side.CLIENT)
  	private static ModelBiped model;
  
  	public ItemSpiritTreeFaceMaskLarge() {
  		super("spirit_tree_face_mask_large", (world, pos, facing) -> new EntitySpiritTreeFaceMask(world, pos, facing, EntitySpiritTreeFaceMask.Type.LARGE));
  	}
  
  	@Override
  	public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type) {
  		return TEXTURE.toString();
  	}
  
  	@Override
  	@SideOnly(Side.CLIENT)
  	public ModelBiped getArmorModel(EntityLivingBase entityLiving, ItemStack itemStack, EntityEquipmentSlot armorSlot, ModelBiped defaultModel) {
  		if(model == null) {
  			model = new ModelSpiritTreeFaceMaskLarge(true);
  		}
  		return model;
  	}
  
  	@Override
  	protected ResourceLocation getOverlayTexture(ItemStack stack, EntityPlayer player, float partialTicks) {
  		return OVERLAY_TEXTURE;
  	}
  
  	@Override
  	protected ResourceLocation getOverlaySideTexture(ItemStack stack, EntityPlayer player, float partialTicks, boolean left) {
  		return OVERLAY_SIDE_TEXTURE;
  	}
  	
  	@Override
  	public void onArmorTick(World world, EntityPlayer player, ItemStack itemStack) {
  		player.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, 5, 0, true, false));
  	}
  }
  