/*
 * Written by Doug Lea with assistance from members of JCP JSR-166
 * Expert Group and released to the public domain, as explained at
 * http://creativecommons.org/publicdomain/zero/1.0/
 */

/*
 * Source:
 * http://gee.cs.oswego.edu/cgi-bin/viewcvs.cgi/jsr166/src/jsr166e/LongAdder.java?revision=1.17
 */

package com.google.common.cache;

import com.google.common.annotations.GwtCompatible;

import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.io.Serializable;
import java.util.concurrent.atomic.AtomicLong;

/**
 * One or more variables that together maintain an initially zero
 * {@code long} sum.  When updates (method {@link #add}) are contended
 * across threads, the set of variables may grow dynamically to reduce
 * contention. Method {@link #sum} (or, equivalently, {@link
 * #longValue}) returns the current total combined across the
 * variables maintaining the sum.
 *
 * <p>This class is usually preferable to {@link AtomicLong} when
 * multiple threads update a common sum that is used for purposes such
 * as collecting statistics, not for fine-grained synchronization
 * control.  Under low update contention, the two classes have similar
 * characteristics. But under high contention, expected throughput of
 * this class is significantly higher, at the expense of higher space
 * consumption.
 *
 * <p>This class extends {@link Number}, but does <em>not</em> define
 * methods such as {@code equals}, {@code hashCode} and {@code
 * compareTo} because instances are expected to be mutated, and so are
 * not useful as collection keys.
 *
 * <p><em>jsr166e note: This class is targeted to be placed in
 * java.util.concurrent.atomic.</em>
 *
 * @since 1.8
 * @author Doug Lea
 */
@GwtCompatible(emulated = true)
final class LongAdder extends Striped64 implements Serializable, LongAddable {
    private static final long serialVersionUID = 7249069246863182397L;

    /**
     * Version of plus for use in retryUpdate
     */
    final long fn(long v, long x) { return v + x; }

    /**
     * Creates a new adder with initial sum of zero.
     */
    public LongAdder() {
    }

    /**
     * Adds the given value.
     *
     * @param x the value to add
     */
    public void add(long x) {
        Cell[] as; long b, v; int[] hc; Cell a; int n;
        if ((as = cells) != null || !casBase(b = base, b + x)) {
            boolean uncontended = true;
            if ((hc = threadHashCode.get()) == null ||
                as == null || (n = as.length) < 1 ||
                (a = as[(n - 1) & hc[0]]) == null ||
                !(uncontended = a.cas(v = a.value, v + x)))
                retryUpdate(x, hc, uncontended);
        }
    }

    /**
     * Equivalent to {@code add(1)}.
     */
    public void increment() {
        add(1L);
    }

    /**
     * Equivalent to {@code add(-1)}.
     */
    public void decrement() {
        add(-1L);
    }

    /**
     * Returns the current sum.  The returned value is <em>NOT</em> an
     * atomic snapshot; invocation in the absence of concurrent
     * updates returns an accurate result, but concurrent updates that
     * occur while the sum is being calculated might not be
     * incorporated.
     *
     * @return the sum
     */
    public long sum() {
        long sum = base;
        Cell[] as = cells;
        if (as != null) {
            int n = as.length;
            for (int i = 0; i < n; ++i) {
                Cell a = as[i];
                if (a != null)
                    sum += a.value;
            }
        }
        return sum;
    }

    /**
     * Resets variables maintaining the sum to zero.  This method may
     * be a useful alternative to creating a new adder, but is only
     * effective if there are no concurrent updates.  Because this
     * method is intrinsically racy, it should only be used when it is
     * known that no threads are concurrently updating.
     */
    public void reset() {
        internalReset(0L);
    }

    /**
     * Equivalent in effect to {@link #sum} followed by {@link
     * #reset}. This method may apply for example during quiescent
     * points between multithreaded computations.  If there are
     * updates concurrent with this method, the returned value is
     * <em>not</em> guaranteed to be the final value occurring before
     * the reset.
     *
     * @return the sum
     */
    public long sumThenReset() {
        long sum = base;
        Cell[] as = cells;
        base = 0L;
        if (as != null) {
            int n = as.length;
            for (int i = 0; i < n; ++i) {
                Cell a = as[i];
                if (a != null) {
                    sum += a.value;
                    a.value = 0L;
                }
            }
        }
        return sum;
    }

    /**
     * Returns the String representation of the {@link #sum}.
     * @return the String representation of the {@link #sum}
     */
    public String toString() {
        return Long.toString(sum());
    }

    /**
     * Equivalent to {@link #sum}.
     *
     * @return the sum
     */
    public long longValue() {
        return sum();
    }

    /**
     * Returns the {@link #sum} as an {@code int} after a narrowing
     * primitive conversion.
     */
    public int intValue() {
        return (int)sum();
    }

    /**
     * Returns the {@link #sum} as a {@code float}
     * after a widening primitive conversion.
     */
    public float floatValue() {
        return (float)sum();
    }

    /**
     * Returns the {@link #sum} as a {@code double} after a widening
     * primitive conversion.
     */
    public double doubleValue() {
        return (double)sum();
    }

    private void writeObject(ObjectOutputStream s) throws IOException {
        s.defaultWriteObject();
        s.writeLong(sum());
    }

    private void readObject(ObjectInputStream s)
            throws IOException, ClassNotFoundException {
        s.defaultReadObject();
        busy = 0;
        cells = null;
        base = s.readLong();
    }

}
