package mindustry.content;

import arc.graphics.*;
import arc.math.*;
import arc.struct.*;
import mindustry.*;
import mindustry.entities.*;
import mindustry.entities.abilities.*;
import mindustry.entities.bullet.*;
import mindustry.entities.effect.*;
import mindustry.entities.part.DrawPart.*;
import mindustry.entities.part.*;
import mindustry.entities.pattern.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.type.unit.*;
import mindustry.world.*;
import mindustry.world.blocks.*;
import mindustry.world.blocks.campaign.*;
import mindustry.world.blocks.defense.*;
import mindustry.world.blocks.defense.turrets.*;
import mindustry.world.blocks.distribution.*;
import mindustry.world.blocks.environment.*;
import mindustry.world.blocks.heat.*;
import mindustry.world.blocks.legacy.*;
import mindustry.world.blocks.liquid.*;
import mindustry.world.blocks.logic.*;
import mindustry.world.blocks.payloads.*;
import mindustry.world.blocks.power.*;
import mindustry.world.blocks.production.*;
import mindustry.world.blocks.sandbox.*;
import mindustry.world.blocks.storage.*;
import mindustry.world.blocks.units.*;
import mindustry.world.consumers.*;
import mindustry.world.draw.*;
import mindustry.world.meta.*;

import static mindustry.Vars.*;
import static mindustry.type.ItemStack.*;

public class Blocks{
    public static Block

    //environment
    air, spawn, removeWall, removeOre, cliff, deepwater, water, taintedWater, deepTaintedWater, tar, slag, cryofluid, stone, craters, charr, sand, darksand, dirt, mud, ice, snow, darksandTaintedWater, space, empty,
    dacite, rhyolite, rhyoliteCrater, roughRhyolite, regolith, yellowStone, redIce, redStone, denseRedStone,
    arkyciteFloor, arkyicStone,
    redmat, bluemat,
    stoneWall, dirtWall, sporeWall, iceWall, daciteWall, sporePine, snowPine, pine, shrubs, whiteTree, whiteTreeDead, sporeCluster,
    redweed, purbush, yellowCoral,
    rhyoliteVent, carbonVent, arkyicVent, yellowStoneVent, redStoneVent, crystallineVent, stoneVent, basaltVent,
    regolithWall, yellowStoneWall, rhyoliteWall, carbonWall, redIceWall, ferricStoneWall, beryllicStoneWall, arkyicWall, crystallineStoneWall, redStoneWall, redDiamondWall,
    ferricStone, ferricCraters, carbonStone, beryllicStone, crystallineStone, crystalFloor, yellowStonePlates,
    iceSnow, sandWater, darksandWater, duneWall, sandWall, moss, sporeMoss, shale, shaleWall, grass, salt,
    coreZone,
    //boulders
    shaleBoulder, sandBoulder, daciteBoulder, boulder, snowBoulder, basaltBoulder, carbonBoulder, ferricBoulder, beryllicBoulder, yellowStoneBoulder,
    arkyicBoulder, crystalCluster, vibrantCrystalCluster, crystalBlocks, crystalOrbs, crystallineBoulder, redIceBoulder, rhyoliteBoulder, redStoneBoulder,

    metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor4, metalFloor5, basalt, magmarock, hotrock, snowWall, saltWall,
    //old metal floors
    darkPanel1, darkPanel2, darkPanel3, darkPanel4, darkPanel5, darkPanel6, darkMetal,
    //new metal floors
    metalTiles1, metalTiles2, metalTiles3, metalTiles4, metalTiles5, metalTiles6, metalTiles7, metalTiles8, metalTiles9, metalTiles10, metalTiles11, metalTiles12, metalTiles13,
    //new metal walls
    metalWall1, metalWall2, metalWall3, metalWall4,

    //colored
    coloredFloor, coloredWall,
    characterOverlayGray,
    characterOverlayWhite,
    runeOverlay,
    cruxRuneOverlay,

    pebbles, tendrils,

    //ores
    oreCopper, oreLead, oreScrap, oreCoal, oreTitanium, oreThorium,
    oreBeryllium, oreTungsten, oreCrystalThorium, wallOreThorium,

    //wall ores
    wallOreBeryllium, graphiticWall, wallOreTungsten,

    //crafting
    siliconSmelter, siliconCrucible, kiln, graphitePress, plastaniumCompressor, multiPress, phaseWeaver, surgeSmelter, pyratiteMixer, blastMixer, cryofluidMixer,
    melter, separator, disassembler, sporePress, pulverizer, incinerator, coalCentrifuge,

    //crafting - erekir
    siliconArcFurnace, electrolyzer, oxidationChamber, atmosphericConcentrator, electricHeater, slagHeater, phaseHeater, heatRedirector, smallHeatRedirector, heatRouter, slagIncinerator,
    carbideCrucible, slagCentrifuge, surgeCrucible, cyanogenSynthesizer, phaseSynthesizer, heatReactor,

    //sandbox
    powerSource, powerVoid, itemSource, itemVoid, liquidSource, liquidVoid, payloadSource, payloadVoid, illuminator, heatSource,

    //defense
    copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
    phaseWall, phaseWallLarge, surgeWall, surgeWallLarge,

    //walls - erekir
    berylliumWall, berylliumWallLarge, tungstenWall, tungstenWallLarge, blastDoor, reinforcedSurgeWall, reinforcedSurgeWallLarge, carbideWall, carbideWallLarge,
    shieldedWall,

    mender, mendProjector, overdriveProjector, overdriveDome, forceProjector, shockMine,
    scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster, //ok, these names are getting ridiculous, but at least I don't have humongous walls yet

    //defense - erekir
    radar,
    buildTower,
    regenProjector, barrierProjector, shockwaveTower,
    //campaign only
    shieldProjector,
    largeShieldProjector,
    shieldBreaker,

    //transport
    conveyor, titaniumConveyor, plastaniumConveyor, armoredConveyor, distributor, junction, itemBridge, phaseConveyor, sorter, invertedSorter, router,
    overflowGate, underflowGate, massDriver,

    //transport - alternate
    duct, armoredDuct, ductRouter, overflowDuct, underflowDuct, ductBridge, ductUnloader,
    surgeConveyor, surgeRouter,

    unitCargoLoader, unitCargoUnloadPoint,

    //liquid
    mechanicalPump, rotaryPump, impulsePump, conduit, pulseConduit, platedConduit, liquidRouter, liquidContainer, liquidTank, liquidJunction, bridgeConduit, phaseConduit,

    //liquid - reinforced
    reinforcedPump, reinforcedConduit, reinforcedLiquidJunction, reinforcedBridgeConduit, reinforcedLiquidRouter, reinforcedLiquidContainer, reinforcedLiquidTank,

    //power
    combustionGenerator, thermalGenerator, steamGenerator, differentialGenerator, rtgGenerator, solarPanel, largeSolarPanel, thoriumReactor,
    impactReactor, battery, batteryLarge, powerNode, powerNodeLarge, surgeTower, diode,

    //power - erekir
    turbineCondenser, ventCondenser, chemicalCombustionChamber, pyrolysisGenerator, fluxReactor, neoplasiaReactor,
    beamNode, beamTower, beamLink,

    //production
    mechanicalDrill, pneumaticDrill, laserDrill, blastDrill, waterExtractor, oilExtractor, cultivator,
    cliffCrusher, largeCliffCrusher, plasmaBore, largePlasmaBore, impactDrill, eruptionDrill,

    //storage
    coreShard, coreFoundation, coreNucleus, vault, container, unloader,
    //storage - erekir
    coreBastion, coreCitadel, coreAcropolis, reinforcedContainer, reinforcedVault,

    //turrets
    duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, foreshadow, spectre, meltdown, segment, parallax, tsunami,

    //turrets - erekir
    breach, diffuse, sublimate, titan, disperse, afflict, lustre, scathe, smite, malign,

    //units
    groundFactory, airFactory, navalFactory,
    additiveReconstructor, multiplicativeReconstructor, exponentialReconstructor, tetrativeReconstructor,
    repairPoint, repairTurret,

    //units - erekir
    tankFabricator, shipFabricator, mechFabricator,

    tankRefabricator, shipRefabricator, mechRefabricator,
    primeRefabricator,

    tankAssembler, shipAssembler, mechAssembler,
    basicAssemblerModule,

    unitRepairTower,

    //payloads
    payloadConveyor, payloadRouter, reinforcedPayloadConveyor, reinforcedPayloadRouter, payloadMassDriver, largePayloadMassDriver, smallDeconstructor, deconstructor, constructor, largeConstructor, payloadLoader, payloadUnloader,

    //logic
    message, switchBlock, microProcessor, logicProcessor, hyperProcessor, largeLogicDisplay, logicDisplay, logicDisplayTile, memoryCell, memoryBank,
    canvas, reinforcedMessage,
    worldProcessor, worldCell, worldMessage, worldSwitch,

    //campaign
    launchPad, advancedLaunchPad, landingPad,
    interplanetaryAccelerator

    ;

    public static void load(){
        //region environment

        air = new AirBlock("air");

        spawn = new SpawnBlock("spawn");

        removeWall = new RemoveWall("remove-wall");

        removeOre = new RemoveOre("remove-ore");

        cliff = new Cliff("cliff"){{
            inEditor = false;
            saveData = true;
        }};

        //Registers build blocks
        //no reference is needed here since they can be looked up by name later
        for(int i = 1; i <= Vars.maxBlockSize; i++){
            new ConstructBlock(i);
        }

        deepwater = new Floor("deep-water"){{
            speedMultiplier = 0.2f;
            variants = 0;
            liquidDrop = Liquids.water;
            liquidMultiplier = 1.5f;
            isLiquid = true;
            status = StatusEffects.wet;
            statusDuration = 120f;
            drownTime = 200f;
            cacheLayer = CacheLayer.water;
            albedo = 0.9f;
            supportsOverlay = true;
        }};

        water = new Floor("shallow-water"){{
            speedMultiplier = 0.5f;
            variants = 0;
            status = StatusEffects.wet;
            statusDuration = 90f;
            liquidDrop = Liquids.water;
            isLiquid = true;
            cacheLayer = CacheLayer.water;
            albedo = 0.9f;
            supportsOverlay = true;
        }};

        taintedWater = new Floor("tainted-water"){{
            speedMultiplier = 0.5f;
            variants = 0;
            status = StatusEffects.wet;
            statusDuration = 90f;
            liquidDrop = Liquids.water;
            isLiquid = true;
            cacheLayer = CacheLayer.water;
            albedo = 0.9f;
            attributes.set(Attribute.spores, 0.15f);
            supportsOverlay = true;
        }};

        deepTaintedWater = new Floor("deep-tainted-water"){{
            speedMultiplier = 0.18f;
            variants = 0;
            status = StatusEffects.wet;
            statusDuration = 140f;
            drownTime = 200f;
            liquidDrop = Liquids.water;
            liquidMultiplier = 1.5f;
            isLiquid = true;
            cacheLayer = CacheLayer.water;
            albedo = 0.9f;
            attributes.set(Attribute.spores, 0.15f);
            supportsOverlay = true;
        }};

        darksandTaintedWater = new ShallowLiquid("darksand-tainted-water"){{
            speedMultiplier = 0.75f;
            statusDuration = 60f;
            albedo = 0.9f;
            attributes.set(Attribute.spores, 0.1f);
            supportsOverlay = true;
        }};

        sandWater = new ShallowLiquid("sand-water"){{
            speedMultiplier = 0.8f;
            statusDuration = 50f;
            albedo = 0.9f;
            supportsOverlay = true;
        }};

        darksandWater = new ShallowLiquid("darksand-water"){{
            speedMultiplier = 0.8f;
            statusDuration = 50f;
            albedo = 0.9f;
            supportsOverlay = true;
        }};

        tar = new Floor("tar"){{
            drownTime = 230f;
            status = StatusEffects.tarred;
            statusDuration = 240f;
            speedMultiplier = 0.19f;
            variants = 0;
            liquidDrop = Liquids.oil;
            isLiquid = true;
            cacheLayer = CacheLayer.tar;
        }};

        cryofluid = new Floor("pooled-cryofluid"){{
            supportsOverlay = true;
            overlayAlpha = 0.35f;
            drownTime = 150f;
            status = StatusEffects.freezing;
            statusDuration = 240f;
            speedMultiplier = 0.5f;
            variants = 0;
            liquidDrop = Liquids.cryofluid;
            liquidMultiplier = 0.5f;
            isLiquid = true;
            cacheLayer = CacheLayer.cryofluid;

            emitLight = true;
            lightRadius = 25f;
            lightColor = Color.cyan.cpy().a(0.19f);
        }};

        slag = new Floor("molten-slag"){{
            drownTime = 230f;
            status = StatusEffects.melting;
            statusDuration = 240f;
            speedMultiplier = 0.19f;
            variants = 0;
            liquidDrop = Liquids.slag;
            isLiquid = true;
            cacheLayer = CacheLayer.slag;
            attributes.set(Attribute.heat, 0.85f);

            emitLight = true;
            lightRadius = 40f;
            lightColor = Color.orange.cpy().a(0.38f);
        }};

        space = new Floor("space"){{
            cacheLayer = CacheLayer.space;
            placeableOn = false;
            solid = true;
            variants = 0;
            canShadow = false;
            drawEdgeOut = false;
        }};

        empty = new EmptyFloor("empty");

        stone = new Floor("stone");

        craters = new Floor("crater-stone"){{
            variants = 3;
            blendGroup = stone;
        }};

        charr = new Floor("char"){{
            blendGroup = stone;
            attributes.set(Attribute.water, -0.25f);
        }};

        basalt = new Floor("basalt"){{
            attributes.set(Attribute.water, -0.25f);
        }};

        hotrock = new Floor("hotrock"){{
            attributes.set(Attribute.heat, 0.5f);
            attributes.set(Attribute.water, -0.5f);
            blendGroup = basalt;

            emitLight = true;
            lightRadius = 30f;
            lightColor = Color.orange.cpy().a(0.15f);
        }};

        magmarock = new Floor("magmarock"){{
            attributes.set(Attribute.heat, 0.75f);
            attributes.set(Attribute.water, -0.75f);
            blendGroup = basalt;

            emitLight = true;
            lightRadius = 50f;
            lightColor = Color.orange.cpy().a(0.3f);
        }};

        sand = new Floor("sand-floor"){{
            itemDrop = Items.sand;
            playerUnmineable = true;
            attributes.set(Attribute.oil, 0.7f);
        }};

        darksand = new Floor("darksand"){{
            itemDrop = Items.sand;
            playerUnmineable = true;
            attributes.set(Attribute.oil, 1.5f);
        }};

        dirt = new Floor("dirt");

        mud = new Floor("mud"){{
            speedMultiplier = 0.6f;
            variants = 3;
            status = StatusEffects.muddy;
            statusDuration = 30f;
            attributes.set(Attribute.water, 1f);
            cacheLayer = CacheLayer.mud;
            walkSound = Sounds.mud;
            walkSoundVolume = 0.08f;
            walkSoundPitchMin = 0.4f;
            walkSoundPitchMax = 0.5f;
        }};

        ((ShallowLiquid)darksandTaintedWater).set(Blocks.taintedWater, Blocks.darksand);
        ((ShallowLiquid)sandWater).set(Blocks.water, Blocks.sand);
        ((ShallowLiquid)darksandWater).set(Blocks.water, Blocks.darksand);

        dacite = new Floor("dacite");

        rhyolite = new Floor("rhyolite"){{
            attributes.set(Attribute.water, -1f);
        }};

        rhyoliteCrater = new Floor("rhyolite-crater"){{
            attributes.set(Attribute.water, -1f);
            blendGroup = rhyolite;
        }};

        roughRhyolite = new Floor("rough-rhyolite"){{
            attributes.set(Attribute.water, -1f);
            variants = 3;
        }};

        regolith = new Floor("regolith"){{
            attributes.set(Attribute.water, -1f);
        }};

        yellowStone = new Floor("yellow-stone"){{
            attributes.set(Attribute.water, -1f);
        }};

        carbonStone = new Floor("carbon-stone"){{
            attributes.set(Attribute.water, -1f);
            variants = 4;
        }};

        ferricStone = new Floor("ferric-stone"){{
            attributes.set(Attribute.water, -1f);
        }};

        ferricCraters = new Floor("ferric-craters"){{
            variants = 3;
            attributes.set(Attribute.water, -1f);
            blendGroup = ferricStone;
        }};

        beryllicStone = new Floor("beryllic-stone"){{
            variants = 4;
        }};

        crystallineStone = new Floor("crystalline-stone"){{
            variants = 5;
        }};

        crystalFloor = new Floor("crystal-floor"){{
            variants = 4;
        }};

        yellowStonePlates = new Floor("yellow-stone-plates"){{
            variants = 3;
        }};

        redStone = new Floor("red-stone"){{
            attributes.set(Attribute.water, -1f);
            variants = 4;
        }};

        denseRedStone = new Floor("dense-red-stone"){{
            attributes.set(Attribute.water, -1f);
            variants = 4;
        }};

        redIce = new Floor("red-ice"){{
            dragMultiplier = 0.4f;
            speedMultiplier = 0.9f;
            attributes.set(Attribute.water, 0.4f);
        }};

        arkyciteFloor = new Floor("arkycite-floor"){{
            speedMultiplier = 0.3f;
            variants = 0;
            liquidDrop = Liquids.arkycite;
            isLiquid = true;
            //TODO no status for now
            //status = StatusEffects.slow;
            //statusDuration = 120f;
            drownTime = 200f;
            cacheLayer = CacheLayer.arkycite;
            albedo = 0.9f;
        }};

        arkyicStone = new Floor("arkyic-stone"){{
            variants = 3;
        }};

        rhyoliteVent = new SteamVent("rhyolite-vent"){{
            parent = blendGroup = rhyolite;
            attributes.set(Attribute.steam, 1f);
        }};

        carbonVent = new SteamVent("carbon-vent"){{
            parent = blendGroup = carbonStone;
            attributes.set(Attribute.steam, 1f);
        }};

        arkyicVent = new SteamVent("arkyic-vent"){{
            parent = blendGroup = arkyicStone;
            attributes.set(Attribute.steam, 1f);
        }};

        yellowStoneVent = new SteamVent("yellow-stone-vent"){{
            parent = blendGroup = yellowStone;
            attributes.set(Attribute.steam, 1f);
        }};

        redStoneVent = new SteamVent("red-stone-vent"){{
            parent = blendGroup = denseRedStone;
            attributes.set(Attribute.steam, 1f);
        }};

        crystallineVent = new SteamVent("crystalline-vent"){{
            parent = blendGroup = crystallineStone;
            attributes.set(Attribute.steam, 1f);
        }};

        stoneVent = new SteamVent("stone-vent"){{
            parent = blendGroup = stone;
            attributes.set(Attribute.steam, 1f);
        }};

        basaltVent = new SteamVent("basalt-vent"){{
            parent = blendGroup = basalt;
            attributes.set(Attribute.steam, 1f);
        }};

        redmat = new Floor("redmat");
        bluemat = new Floor("bluemat");

        grass = new Floor("grass"){{
            //TODO grass needs a bush? classic had grass bushes.
            attributes.set(Attribute.water, 0.1f);
        }};

        salt = new Floor("salt"){{
            variants = 0;
            attributes.set(Attribute.water, -0.3f);
            attributes.set(Attribute.oil, 0.3f);
        }};

        snow = new Floor("snow"){{
            attributes.set(Attribute.water, 0.2f);
            albedo = 0.7f;
        }};

        ice = new Floor("ice"){{
            dragMultiplier = 0.35f;
            speedMultiplier = 0.9f;
            attributes.set(Attribute.water, 0.4f);
            albedo = 0.65f;
        }};

        iceSnow = new Floor("ice-snow"){{
            dragMultiplier = 0.6f;
            variants = 3;
            attributes.set(Attribute.water, 0.3f);
            albedo = 0.6f;
        }};

        shale = new Floor("shale"){{
            variants = 3;
            attributes.set(Attribute.oil, 1.6f);
        }};

        moss = new Floor("moss"){{
            variants = 3;
            attributes.set(Attribute.spores, 0.15f);
        }};

        coreZone = new Floor("core-zone"){{
            variants = 0;
            allowCorePlacement = true;
        }};

        sporeMoss = new Floor("spore-moss"){{
            variants = 3;
            attributes.set(Attribute.spores, 0.3f);
        }};

        stoneWall = new StaticWall("stone-wall"){{
            attributes.set(Attribute.sand, 1f);
        }};

        sporeWall = new StaticWall("spore-wall"){{
            taintedWater.asFloor().wall = deepTaintedWater.asFloor().wall = sporeMoss.asFloor().wall = this;
        }};

        dirtWall = new StaticWall("dirt-wall");

        daciteWall = new StaticWall("dacite-wall");

        iceWall = new StaticWall("ice-wall"){{
            iceSnow.asFloor().wall = this;
            albedo = 0.6f;
        }};

        snowWall = new StaticWall("snow-wall");

        duneWall = new StaticWall("dune-wall"){{
            hotrock.asFloor().wall = magmarock.asFloor().wall = basalt.asFloor().wall = darksandWater.asFloor().wall = darksandTaintedWater.asFloor().wall = this;
            attributes.set(Attribute.sand, 2f);
        }};

        regolithWall = new StaticWall("regolith-wall"){{
            regolith.asFloor().wall = this;
            attributes.set(Attribute.sand, 1f);
        }};

        yellowStoneWall = new StaticWall("yellow-stone-wall"){{
            yellowStone.asFloor().wall = slag.asFloor().wall = yellowStonePlates.asFloor().wall = this;
            attributes.set(Attribute.sand, 1.5f);
        }};

        rhyoliteWall = new StaticWall("rhyolite-wall"){{
            rhyolite.asFloor().wall = rhyoliteCrater.asFloor().wall = roughRhyolite.asFloor().wall = this;
            attributes.set(Attribute.sand, 1f);
        }};

        carbonWall = new StaticWall("carbon-wall"){{
            carbonStone.asFloor().wall = this;
            attributes.set(Attribute.sand, 0.7f);
        }};

        ferricStoneWall = new StaticWall("ferric-stone-wall"){{
            ferricStone.asFloor().wall = this;
            attributes.set(Attribute.sand, 0.5f);
        }};

        beryllicStoneWall = new StaticWall("beryllic-stone-wall"){{
            beryllicStone.asFloor().wall = this;
            attributes.set(Attribute.sand, 1.2f);
        }};

        arkyicWall = new StaticWall("arkyic-wall"){{
            variants = 3;
            arkyciteFloor.asFloor().wall = arkyicStone.asFloor().wall = this;
        }};

        crystallineStoneWall = new StaticWall("crystalline-stone-wall"){{
            variants = 4;
            crystallineStone.asFloor().wall = crystalFloor.asFloor().wall = this;
        }};

        redIceWall = new StaticWall("red-ice-wall"){{
            redIce.asFloor().wall = this;
        }};

        redStoneWall = new StaticWall("red-stone-wall"){{
            redStone.asFloor().wall = denseRedStone.asFloor().wall = this;
            attributes.set(Attribute.sand, 1.5f);
        }};

        redDiamondWall = new StaticTree("red-diamond-wall"){{
            variants = 3;
        }};

        sandWall = new StaticWall("sand-wall"){{
            sandWater.asFloor().wall = water.asFloor().wall = deepwater.asFloor().wall = sand.asFloor().wall = this;
            attributes.set(Attribute.sand, 2f);
        }};

        saltWall = new StaticWall("salt-wall");

        shrubs = new StaticWall("shrubs");

        shaleWall = new StaticWall("shale-wall");

        sporePine = new StaticTree("spore-pine"){{
            moss.asFloor().wall = this;
        }};

        snowPine = new StaticTree("snow-pine");

        pine = new StaticTree("pine");

        whiteTreeDead = new TreeBlock("white-tree-dead");

        whiteTree = new TreeBlock("white-tree");

        sporeCluster = new Prop("spore-cluster"){{
            variants = 3;
            breakSound = Sounds.plantBreak;
        }};

        redweed = new Seaweed("redweed"){{
            variants = 3;
            redmat.asFloor().decoration = this;
        }};

        purbush = new SeaBush("pur-bush"){{
            bluemat.asFloor().decoration = this;
        }};

        yellowCoral = new SeaBush("yellowcoral"){{
            lobesMin = 2;
            lobesMax = 3;
            magMax = 8f;
            magMin = 2f;
            origin = 0.3f;
            spread = 40f;
            sclMin = 60f;
            sclMax = 100f;
        }};

        boulder = new Prop("boulder"){{
            variants = 2;
            stone.asFloor().decoration = craters.asFloor().decoration = charr.asFloor().decoration = this;
        }};

        snowBoulder = new Prop("snow-boulder"){{
            variants = 2;
            snow.asFloor().decoration = ice.asFloor().decoration = iceSnow.asFloor().decoration = salt.asFloor().decoration = this;
        }};

        shaleBoulder = new Prop("shale-boulder"){{
            variants = 2;
            shale.asFloor().decoration = this;
        }};

        sandBoulder = new Prop("sand-boulder"){{
            variants = 2;
            sand.asFloor().decoration = this;
        }};

        daciteBoulder = new Prop("dacite-boulder"){{
            variants = 2;
            dacite.asFloor().decoration = this;
        }};

        basaltBoulder = new Prop("basalt-boulder"){{
            variants = 2;
            basalt.asFloor().decoration = hotrock.asFloor().decoration = darksand.asFloor().decoration = magmarock.asFloor().decoration = this;
        }};

        carbonBoulder = new Prop("carbon-boulder"){{
            variants = 2;
            carbonStone.asFloor().decoration = this;
        }};

        ferricBoulder = new Prop("ferric-boulder"){{
            variants = 2;
            ferricStone.asFloor().decoration = ferricCraters.asFloor().decoration = this;
        }};

        beryllicBoulder = new Prop("beryllic-boulder"){{
            variants = 2;
            beryllicStone.asFloor().decoration = this;
        }};

        yellowStoneBoulder = new Prop("yellow-stone-boulder"){{
            variants = 2;
            yellowStone.asFloor().decoration = regolith.asFloor().decoration = yellowStonePlates.asFloor().decoration = this;
        }};

        //1px outline + 4.50 gaussian shadow in gimp
        arkyicBoulder = new Prop("arkyic-boulder"){{
            variants = 3;
            customShadow = true;
            arkyicStone.asFloor().decoration = this;
        }};

        crystalCluster = new TallBlock("crystal-cluster"){{
            variants = 3;
            clipSize = 128f;
        }};

        vibrantCrystalCluster = new TallBlock("vibrant-crystal-cluster"){{
            variants = 3;
            clipSize = 128f;
        }};

        crystalBlocks = new TallBlock("crystal-blocks"){{
            variants = 3;
            clipSize = 128f;
            shadowAlpha = 0.5f;
            shadowOffset = -2.5f;
        }};

        crystalOrbs = new TallBlock("crystal-orbs"){{
            variants = 3;
            clipSize = 128f;
            shadowAlpha = 0.5f;
            shadowOffset = -2.5f;
        }};

        crystallineBoulder = new Prop("crystalline-boulder"){{
            variants = 2;
            crystallineStone.asFloor().decoration = this;
        }};

        redIceBoulder = new Prop("red-ice-boulder"){{
            variants = 3;
            redIce.asFloor().decoration = this;
        }};

        rhyoliteBoulder = new Prop("rhyolite-boulder"){{
            variants = 3;
            rhyolite.asFloor().decoration = roughRhyolite.asFloor().decoration = this;
        }};

        redStoneBoulder = new Prop("red-stone-boulder"){{
            variants = 4;
            denseRedStone.asFloor().decoration = redStone.asFloor().decoration = this;
        }};

        metalFloor = new Floor("metal-floor", 0);
        metalFloorDamaged = new Floor("metal-floor-damaged", 3);

        metalFloor2 = new Floor("metal-floor-2", 0);
        metalFloor3 = new Floor("metal-floor-3", 0);
        metalFloor4 = new Floor("metal-floor-4", 0);
        metalFloor5 = new Floor("metal-floor-5", 0);

        darkPanel1 = new Floor("dark-panel-1", 0);
        darkPanel2 = new Floor("dark-panel-2", 0);
        darkPanel3 = new Floor("dark-panel-3", 0);
        darkPanel4 = new Floor("dark-panel-4", 0);
        darkPanel5 = new Floor("dark-panel-5", 0);
        darkPanel6 = new Floor("dark-panel-6", 0);

        darkMetal = new StaticWall("dark-metal");

        metalTiles1 = new Floor("metal-tiles-1"){{
            autotile = true;
            drawEdgeOut = false;
            drawEdgeIn = false;
        }};

        metalTiles2 = new Floor("metal-tiles-2"){{
            autotile = true;
            drawEdgeOut = false;
            drawEdgeIn = false;
        }};

        metalTiles3 = new Floor("metal-tiles-3"){{
            autotile = true;
            drawEdgeOut = false;
            drawEdgeIn = false;
        }};

        metalTiles4 = new Floor("metal-tiles-4"){{
            autotile = true;
            drawEdgeOut = false;
            drawEdgeIn = false;
        }};

        metalTiles5 = new Floor("metal-tiles-5"){{
            autotile = true;
            drawEdgeOut = false;
            drawEdgeIn = false;
        }};

        metalTiles6 = new Floor("metal-tiles-6"){{
            autotile = true;
            drawEdgeOut = false;
            drawEdgeIn = false;

            emitLight = true;
            lightRadius = 30f;
            lightColor = Team.crux.color.cpy().a(0.3f);
        }};

        metalTiles7 = new Floor("metal-tiles-7"){{
            autotile = true;
            drawEdgeOut = false;
            drawEdgeIn = false;
            autotileMidVariants = 9;
        }};

        metalTiles8 = new Floor("metal-tiles-8"){{
            autotile = true;
            drawEdgeOut = false;
            drawEdgeIn = false;
            autotileMidVariants = 2;
        }};

        metalTiles9 = new Floor("metal-tiles-9"){{
            autotile = true;
            drawEdgeOut = false;
            drawEdgeIn = false;
        }};

        metalTiles10 = new Floor("metal-tiles-10"){{
            autotile = true;
            drawEdgeOut = false;
            drawEdgeIn = false;
        }};

        metalTiles11 = new Floor("metal-tiles-11"){{
            autotile = true;
            drawEdgeOut = false;
            drawEdgeIn = false;
            autotileVariants = 3;
        }};

        metalTiles12 = new Floor("metal-tiles-12"){{
            autotile = true;
            drawEdgeOut = false;
            drawEdgeIn = false;
            autotileVariants = 4;
            emitLight = true;
            lightRadius = 30f;
            lightColor = Team.crux.color.cpy().a(0.3f);
        }};

        metalTiles13 = new Floor("metal-tiles-13"){{
            autotile = true;
            drawEdgeOut = false;
            drawEdgeIn = false;
            autotileMidVariants = 6;
        }};

        metalWall1 = new StaticWall("metal-wall-1"){{
            autotile = true;
        }};

        metalWall2 = new StaticWall("metal-wall-2"){{
            autotile = true;
            autotileMidVariants = 2;
        }};

        metalWall3 = new StaticWall("metal-wall-3"){{
            autotile = true;
        }};

        coloredFloor = new ColoredFloor("colored-floor"){{
            autotile = true;
            drawEdgeOut = false;
            drawEdgeIn = false;
        }};

        coloredWall = new ColoredWall("colored-wall"){{
            autotile = true;
        }};

        characterOverlayGray = new CharacterOverlay("character-overlay"){{
            color = Pal.metalGrayDark;
        }};

        characterOverlayWhite = new CharacterOverlay("character-overlay-white"){{
            color = Color.white;
        }};

        runeOverlay = new RuneOverlay("rune-overlay"){{
            color = Color.valueOf("3f4049");
        }};

        cruxRuneOverlay = new RuneOverlay("rune-overlay-crux");

        Seq.with(metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor4, metalFloor5, darkPanel1, darkPanel2, darkPanel3, darkPanel4, darkPanel5, darkPanel6)
        .each(b -> b.asFloor().wall = darkMetal);

        pebbles = new OverlayFloor("pebbles");

        tendrils = new OverlayFloor("tendrils");

        //endregion
        //region ore

        oreCopper = new OreBlock(Items.copper){{
            oreDefault = true;
            oreThreshold = 0.81f;
            oreScale = 23.47619f;
        }};

        oreLead = new OreBlock(Items.lead){{
            oreDefault = true;
            oreThreshold = 0.828f;
            oreScale = 23.952381f;
        }};

        oreScrap = new OreBlock(Items.scrap);

        oreCoal = new OreBlock(Items.coal){{
            oreDefault = true;
            oreThreshold = 0.846f;
            oreScale = 24.428572f;
        }};

        oreTitanium = new OreBlock(Items.titanium){{
            oreDefault = true;
            oreThreshold = 0.864f;
            oreScale = 24.904762f;
        }};

        oreThorium = new OreBlock(Items.thorium){{
            oreDefault = true;
            oreThreshold = 0.882f;
            oreScale = 25.380953f;
        }};

        oreBeryllium = new OreBlock(Items.beryllium);

        oreTungsten = new OreBlock(Items.tungsten);

        oreCrystalThorium = new OreBlock("ore-crystal-thorium", Items.thorium);

        wallOreThorium = new OreBlock("ore-wall-thorium", Items.thorium){{
            wallOre = true;
        }};

        wallOreBeryllium = new OreBlock("ore-wall-beryllium", Items.beryllium){{
            wallOre = true;
        }};

        graphiticWall = new StaticWall("graphitic-wall"){{
            itemDrop = Items.graphite;
            variants = 3;
        }};

        //TODO merge with standard ore?
        wallOreTungsten = new OreBlock("ore-wall-tungsten", Items.tungsten){{
            wallOre = true;
        }};

        //endregion
        //region crafting

        graphitePress = new GenericCrafter("graphite-press"){{
            requirements(Category.crafting, with(Items.copper, 75, Items.lead, 30));

            craftEffect = Fx.pulverizeMedium;
            outputItem = new ItemStack(Items.graphite, 1);
            craftTime = 90f;
            size = 2;
            hasItems = true;

            consumeItem(Items.coal, 2);
        }};

        multiPress = new GenericCrafter("multi-press"){{
            requirements(Category.crafting, with(Items.titanium, 100, Items.silicon, 25, Items.lead, 100, Items.graphite, 50));

            craftEffect = Fx.pulverizeMedium;
            outputItem = new ItemStack(Items.graphite, 2);
            craftTime = 30f;
            itemCapacity = 20;
            size = 3;
            hasItems = true;
            hasLiquids = true;
            hasPower = true;

            consumePower(1.8f);
            consumeItem(Items.coal, 3);
            consumeLiquid(Liquids.water, 0.1f);
        }};

        siliconSmelter = new GenericCrafter("silicon-smelter"){{
            requirements(Category.crafting, with(Items.copper, 30, Items.lead, 25));
            craftEffect = Fx.smeltsmoke;
            outputItem = new ItemStack(Items.silicon, 1);
            craftTime = 40f;
            size = 2;
            hasPower = true;
            hasLiquids = false;
            drawer = new DrawMulti(new DrawDefault(), new DrawFlame(Color.valueOf("ffef99")));
            ambientSound = Sounds.smelter;
            ambientSoundVolume = 0.07f;

            consumeItems(with(Items.coal, 1, Items.sand, 2));
            consumePower(0.50f);
        }};

        siliconCrucible = new AttributeCrafter("silicon-crucible"){{
            requirements(Category.crafting, with(Items.titanium, 120, Items.metaglass, 80, Items.plastanium, 35, Items.silicon, 60));
            craftEffect = Fx.smeltsmoke;
            outputItem = new ItemStack(Items.silicon, 8);
            craftTime = 90f;
            size = 3;
            hasPower = true;
            hasLiquids = false;
            itemCapacity = 30;
            boostScale = 0.15f;
            drawer = new DrawMulti(new DrawDefault(), new DrawFlame(Color.valueOf("ffef99")));
            ambientSound = Sounds.smelter;
            ambientSoundVolume = 0.07f;

            consumeItems(with(Items.coal, 4, Items.sand, 6, Items.pyratite, 1));
            consumePower(4f);
        }};

        kiln = new GenericCrafter("kiln"){{
            requirements(Category.crafting, with(Items.copper, 60, Items.graphite, 30, Items.lead, 30));
            craftEffect = Fx.smeltsmoke;
            outputItem = new ItemStack(Items.metaglass, 1);
            craftTime = 30f;
            size = 2;
            hasPower = hasItems = true;
            drawer = new DrawMulti(new DrawDefault(), new DrawFlame(Color.valueOf("ffc099")));
            ambientSound = Sounds.smelter;
            ambientSoundVolume = 0.07f;

            consumeItems(with(Items.lead, 1, Items.sand, 1));
            consumePower(0.60f);
        }};

        plastaniumCompressor = new GenericCrafter("plastanium-compressor"){{
            requirements(Category.crafting, with(Items.silicon, 80, Items.lead, 115, Items.graphite, 60, Items.titanium, 80));
            hasItems = true;
            liquidCapacity = 60f;
            craftTime = 60f;
            outputItem = new ItemStack(Items.plastanium, 1);
            size = 2;
            health = 320;
            hasPower = hasLiquids = true;
            craftEffect = Fx.formsmoke;
            updateEffect = Fx.plasticburn;
            drawer = new DrawMulti(new DrawDefault(), new DrawFade());

            consumeLiquid(Liquids.oil, 0.25f);
            consumePower(3f);
            consumeItem(Items.titanium, 2);
        }};

        phaseWeaver = new GenericCrafter("phase-weaver"){{
            requirements(Category.crafting, with(Items.silicon, 130, Items.lead, 120, Items.thorium, 75));
            craftEffect = Fx.smeltsmoke;
            outputItem = new ItemStack(Items.phaseFabric, 1);
            craftTime = 120f;
            size = 2;
            hasPower = true;
            drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawWeave(), new DrawDefault());
            envEnabled |= Env.space;

            ambientSound = Sounds.techloop;
            ambientSoundVolume = 0.02f;

            consumeItems(with(Items.thorium, 4, Items.sand, 10));
            consumePower(5f);
            itemCapacity = 30;
        }};

        surgeSmelter = new GenericCrafter("surge-smelter"){{
            requirements(Category.crafting, with(Items.silicon, 80, Items.lead, 80, Items.thorium, 70));
            craftEffect = Fx.smeltsmoke;
            outputItem = new ItemStack(Items.surgeAlloy, 1);
            craftTime = 75f;
            size = 3;
            hasPower = true;
            itemCapacity = 20;
            drawer = new DrawMulti(new DrawDefault(), new DrawFlame());

            consumePower(4f);
            consumeItems(with(Items.copper, 3, Items.lead, 4, Items.titanium, 2, Items.silicon, 3));
        }};

        cryofluidMixer = new GenericCrafter("cryofluid-mixer"){{
            requirements(Category.crafting, with(Items.lead, 65, Items.silicon, 40, Items.titanium, 60));
            outputLiquid = new LiquidStack(Liquids.cryofluid, 12f / 60f);
            size = 2;
            hasPower = true;
            hasItems = true;
            hasLiquids = true;
            rotate = false;
            solid = true;
            outputsLiquid = true;
            envEnabled = Env.any;
            drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.water), new DrawLiquidTile(Liquids.cryofluid){{drawLiquidLight = true;}}, new DrawDefault());
            liquidCapacity = 36f;
            craftTime = 120;
            lightLiquid = Liquids.cryofluid;

            consumePower(1f);
            consumeItem(Items.titanium);
            consumeLiquid(Liquids.water, 12f / 60f);
        }};

        pyratiteMixer = new GenericCrafter("pyratite-mixer"){{
            requirements(Category.crafting, with(Items.copper, 50, Items.lead, 25));
            hasItems = true;
            hasPower = true;
            outputItem = new ItemStack(Items.pyratite, 1);
            envEnabled |= Env.space;

            size = 2;

            consumePower(0.20f);
            consumeItems(with(Items.coal, 1, Items.lead, 2, Items.sand, 2));
        }};

        blastMixer = new GenericCrafter("blast-mixer"){{
            requirements(Category.crafting, with(Items.lead, 30, Items.titanium, 20));
            hasItems = true;
            hasPower = true;
            outputItem = new ItemStack(Items.blastCompound, 1);
            size = 2;
            envEnabled |= Env.space;

            consumeItems(with(Items.pyratite, 1, Items.sporePod, 1));
            consumePower(0.40f);
        }};

        melter = new GenericCrafter("melter"){{
            requirements(Category.crafting, with(Items.copper, 30, Items.lead, 35, Items.graphite, 45));
            health = 200;
            outputLiquid = new LiquidStack(Liquids.slag, 12f / 60f);

            craftTime = 10f;
            hasLiquids = hasPower = true;
            drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(), new DrawDefault());

            consumePower(1f);
            consumeItem(Items.scrap, 1);
        }};

        separator = new Separator("separator"){{
            requirements(Category.crafting, with(Items.copper, 30, Items.titanium, 25));
            results = with(
                Items.copper, 5,
                Items.lead, 3,
                Items.graphite, 2,
                Items.titanium, 2
            );
            hasPower = true;
            craftTime = 35f;
            size = 2;

            consumePower(1.1f);
            consumeLiquid(Liquids.slag, 4f / 60f);

            drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(), new DrawRegion("-spinner", 3, true), new DrawDefault());
        }};

        disassembler = new Separator("disassembler"){{
            requirements(Category.crafting, with(Items.plastanium, 40, Items.titanium, 100, Items.silicon, 150, Items.thorium, 80));
            results = with(
                Items.sand, 2,
                Items.graphite, 1,
                Items.titanium, 1,
                Items.thorium, 1
            );
            hasPower = true;
            craftTime = 15f;
            size = 3;
            itemCapacity = 20;

            consumePower(4f);
            consumeItem(Items.scrap);
            consumeLiquid(Liquids.slag, 0.12f);

            drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(), new DrawRegion("-spinner", 3, true), new DrawDefault());
        }};

        sporePress = new GenericCrafter("spore-press"){{
            requirements(Category.crafting, with(Items.lead, 35, Items.silicon, 30));
            liquidCapacity = 60f;
            craftTime = 20f;
            outputLiquid = new LiquidStack(Liquids.oil, 18f / 60f);
            size = 2;
            health = 320;
            hasLiquids = true;
            hasPower = true;
            craftEffect = Fx.none;
            drawer = new DrawMulti(
            new DrawRegion("-bottom"),
            new DrawPistons(){{
                sinMag = 1f;
            }},
            new DrawDefault(),
            new DrawLiquidRegion(),
            new DrawRegion("-top")
            );

            consumeItem(Items.sporePod, 1);
            consumePower(0.7f);
        }};

        pulverizer = new GenericCrafter("pulverizer"){{
            requirements(Category.crafting, with(Items.copper, 30, Items.lead, 25));
            outputItem = new ItemStack(Items.sand, 1);
            craftEffect = Fx.pulverize;
            craftTime = 40f;
            updateEffect = Fx.pulverizeSmall;
            hasItems = hasPower = true;
            drawer = new DrawMulti(new DrawDefault(), new DrawRegion("-rotator"){{
                spinSprite = true;
                rotateSpeed = 2f;
            }}, new DrawRegion("-top"));
            ambientSound = Sounds.grinding;
            ambientSoundVolume = 0.025f;

            consumeItem(Items.scrap, 1);
            consumePower(0.50f);
        }};

        coalCentrifuge = new GenericCrafter("coal-centrifuge"){{
            requirements(Category.crafting, with(Items.titanium, 20, Items.graphite, 40, Items.lead, 30));
            craftEffect = Fx.coalSmeltsmoke;
            outputItem = new ItemStack(Items.coal, 1);
            craftTime = 30f;
            size = 2;
            hasPower = hasItems = hasLiquids = true;
            rotateDraw = false;

            consumeLiquid(Liquids.oil, 0.1f);
            consumePower(0.7f);
        }};

        incinerator = new Incinerator("incinerator"){{
            requirements(Category.crafting, with(Items.graphite, 5, Items.lead, 15));
            health = 90;
            envEnabled |= Env.space;
            consumePower(0.50f);
        }};

        //erekir

        siliconArcFurnace = new GenericCrafter("silicon-arc-furnace"){{
            requirements(Category.crafting, with(Items.beryllium, 70, Items.graphite, 80));
            craftEffect = Fx.none;
            outputItem = new ItemStack(Items.silicon, 4);
            craftTime = 50f;
            size = 3;
            hasPower = true;
            hasLiquids = false;
            envEnabled |= Env.space | Env.underwater;
            envDisabled = Env.none;
            itemCapacity = 30;
            drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawArcSmelt(), new DrawDefault());
            fogRadius = 3;
            researchCost = with(Items.beryllium, 150, Items.graphite, 50);
            ambientSound = Sounds.smelter;
            ambientSoundVolume = 0.12f;

            consumeItems(with(Items.graphite, 1, Items.sand, 4));
            consumePower(5f);
        }};

        electrolyzer = new GenericCrafter("electrolyzer"){{
            requirements(Category.crafting, with(Items.silicon, 50, Items.graphite, 40, Items.beryllium, 130, Items.tungsten, 80));
            size = 3;

            researchCostMultiplier = 1.2f;
            craftTime = 10f;
            rotate = true;
            invertFlip = true;
            group = BlockGroup.liquids;
            itemCapacity = 0;

            liquidCapacity = 50f;

            consumeLiquid(Liquids.water, 10f / 60f);
            consumePower(1f);

            drawer = new DrawMulti(
                new DrawRegion("-bottom"),
                new DrawLiquidTile(Liquids.water, 2f),
                new DrawBubbles(Color.valueOf("7693e3")){{
                    sides = 10;
                    recurrence = 3f;
                    spread = 6;
                    radius = 1.5f;
                    amount = 20;
                }},
                new DrawRegion(),
                new DrawLiquidOutputs(),
                new DrawGlowRegion(){{
                    alpha = 0.7f;
                    color = Color.valueOf("c4bdf3");
                    glowIntensity = 0.3f;
                    glowScale = 6f;
                }}
            );

            ambientSound = Sounds.electricHum;
            ambientSoundVolume = 0.08f;

            regionRotated1 = 3;
            outputLiquids = LiquidStack.with(Liquids.ozone, 4f / 60, Liquids.hydrogen, 6f / 60);
            liquidOutputDirections = new int[]{1, 3};
        }};

        atmosphericConcentrator = new HeatCrafter("atmospheric-concentrator"){{
            requirements(Category.crafting, with(Items.oxide, 60, Items.beryllium, 180, Items.silicon, 150));
            size = 3;
            hasLiquids = true;

            drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.nitrogen, 4.1f), new DrawDefault(), new DrawHeatInput(),
            new DrawParticles(){{
                color = Color.valueOf("d4f0ff");
                alpha = 0.6f;
                particleSize = 4f;
                particles = 10;
                particleRad = 12f;
                particleLife = 140f;
            }});

            researchCostMultiplier = 1.1f;
            itemCapacity = 0;
            liquidCapacity = 60f;
            consumePower(2f);
            ambientSound = Sounds.extractLoop;
            ambientSoundVolume = 0.06f;

            heatRequirement = 6f;

            outputLiquid = new LiquidStack(Liquids.nitrogen, 4f / 60f);

            researchCost = with(Items.silicon, 2000, Items.oxide, 900, Items.beryllium, 2400);
        }};

        oxidationChamber = new HeatProducer("oxidation-chamber"){{
            requirements(Category.crafting, with(Items.tungsten, 120, Items.graphite, 80, Items.silicon, 100, Items.beryllium, 120));
            size = 3;

            outputItem = new ItemStack(Items.oxide, 1);
            researchCostMultiplier = 1.1f;

            consumeLiquid(Liquids.ozone, 2f / 60f);
            consumeItem(Items.beryllium);
            consumePower(0.5f);

            rotateDraw = false;

            drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidRegion(), new DrawDefault(), new DrawHeatOutput());
            ambientSound = Sounds.extractLoop;
            ambientSoundVolume = 0.08f;

            regionRotated1 = 2;
            craftTime = 60f * 2f;
            liquidCapacity = 30f;
            heatOutput = 5f;
        }};

        electricHeater = new HeatProducer("electric-heater"){{
            requirements(Category.crafting, with(Items.tungsten, 30, Items.oxide, 30, Items.beryllium, 30));

            researchCostMultiplier = 4f;

            drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput());
            rotateDraw = false;
            size = 2;
            heatOutput = 3f;
            regionRotated1 = 1;
            ambientSound = Sounds.hum;
            itemCapacity = 0;
            consumePower(100f / 60f);
        }};

        slagHeater = new HeatProducer("slag-heater"){{
            requirements(Category.crafting, with(Items.tungsten, 50, Items.oxide, 20, Items.beryllium, 20));

            researchCostMultiplier = 4f;

            drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.slag), new DrawDefault(), new DrawHeatOutput());
            size = 3;
            itemCapacity = 0;
            liquidCapacity = 120f;
            rotateDraw = false;
            regionRotated1 = 1;
            ambientSound = Sounds.hum;
            consumeLiquid(Liquids.slag, 40f / 60f);
            heatOutput = 8f;

            researchCost = with(Items.tungsten, 1200, Items.oxide, 900, Items.beryllium, 2400);
        }};

        phaseHeater = new HeatProducer("phase-heater"){{
            requirements(Category.crafting, with(Items.oxide, 30, Items.carbide, 30, Items.beryllium, 30));

            drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput());
            size = 2;
            heatOutput = 15f;
            craftTime = 60f * 8f;
            ambientSound = Sounds.hum;
            consumeItem(Items.phaseFabric);
        }};

        heatRedirector = new HeatConductor("heat-redirector"){{
            requirements(Category.crafting, with(Items.tungsten, 10, Items.graphite, 10));

            researchCostMultiplier = 10f;

            group = BlockGroup.heat;
            size = 3;
            drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput(), new DrawHeatInput("-heat"));
            regionRotated1 = 1;
        }};

        smallHeatRedirector = new HeatConductor("small-heat-redirector"){{
            requirements(Category.crafting, with(Items.surgeAlloy, 8, Items.graphite, 8));

            researchCostMultiplier = 2f;
            researchCostMultipliers.put(Items.graphite, 7f);

            group = BlockGroup.heat;
            size = 2;
            drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput(), new DrawHeatInput("-heat"));
            regionRotated1 = 1;
        }};

        heatRouter = new HeatConductor("heat-router"){{
            requirements(Category.crafting, with(Items.tungsten, 15, Items.graphite, 10));

            researchCostMultiplier = 10f;

            group = BlockGroup.heat;
            size = 3;
            drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput(-1, false), new DrawHeatOutput(), new DrawHeatOutput(1, false), new DrawHeatInput("-heat"));
            regionRotated1 = 1;
            splitHeat = true;
        }};

        slagIncinerator = new ItemIncinerator("slag-incinerator"){{
            requirements(Category.crafting, with(Items.tungsten, 15));
            size = 1;
            consumeLiquid(Liquids.slag, 0f);
        }};

        carbideCrucible = new HeatCrafter("carbide-crucible"){{
            requirements(Category.crafting, with(Items.tungsten, 110, Items.thorium, 150, Items.oxide, 60));
            craftEffect = Fx.none;
            outputItem = new ItemStack(Items.carbide, 1);
            craftTime = 60f * 2.25f;
            size = 3;
            itemCapacity = 20;
            hasPower = hasItems = true;
            drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawCrucibleFlame(), new DrawDefault(), new DrawHeatInput());
            ambientSound = Sounds.smelter;
            ambientSoundVolume = 0.09f;

            heatRequirement = 10f;

            consumeItems(with(Items.tungsten, 2, Items.graphite, 3));
            consumePower(2f);
        }};

        slagCentrifuge = new GenericCrafter("slag-centrifuge"){{
            requirements(Category.crafting, BuildVisibility.debugOnly, with(Items.carbide, 70, Items.graphite, 60, Items.silicon, 40, Items.oxide, 40));

            consumePower(2f / 60f);

            size = 3;
            consumeItem(Items.sand, 1);
            consumeLiquid(Liquids.slag, 40f / 60f);
            liquidCapacity = 80f;

            var drawers = Seq.with(new DrawRegion("-bottom"), new DrawLiquidRegion(Liquids.slag){{ alpha = 0.7f; }});

            for(int i = 0; i < 5; i++){
                int fi = i;
                drawers.add(new DrawGlowRegion(-1f){{
                    glowIntensity = 0.3f;
                    rotateSpeed = 3f / (1f + fi/1.4f);
                    alpha = 0.4f;
                    color = new Color(1f, 0.5f, 0.5f, 1f);
                }});
            }

            drawer = new DrawMulti(drawers.add(new DrawDefault()));

            craftTime = 60f * 2f;

            outputLiquid = new LiquidStack(Liquids.gallium, 1f / 60f);
            //TODO something else?
            //outputItem = new ItemStack(Items.scrap, 1);
        }};

        surgeCrucible = new HeatCrafter("surge-crucible"){{
            requirements(Category.crafting, with(Items.silicon, 100, Items.graphite, 80, Items.tungsten, 80, Items.oxide, 80));

            size = 3;

            itemCapacity = 20;
            heatRequirement = 10f;
            craftTime = 60f * 3f;
            liquidCapacity = 80f * 5;

            ambientSound = Sounds.smelter;
            ambientSoundVolume = 0.9f;

            outputItem = new ItemStack(Items.surgeAlloy, 1);

            craftEffect = new RadialEffect(Fx.surgeCruciSmoke, 4, 90f, 5f);

            drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawCircles(){{
                color = Color.valueOf("ffc073").a(0.24f);
                strokeMax = 2.5f;
                radius = 10f;
                amount = 3;
            }}, new DrawLiquidRegion(Liquids.slag), new DrawDefault(), new DrawHeatInput(),
            new DrawHeatRegion(){{
                color = Color.valueOf("ff6060ff");
            }},
            new DrawHeatRegion("-vents"){{
                color.a = 1f;
            }});

            consumeItem(Items.silicon, 3);
            consumeLiquid(Liquids.slag, 40f / 60f);
            consumePower(1.5f);
        }};

        cyanogenSynthesizer = new HeatCrafter("cyanogen-synthesizer"){{
            requirements(Category.crafting, with(Items.carbide, 50, Items.silicon, 80, Items.beryllium, 90));

            heatRequirement = 5f;

            drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.cyanogen),
            new DrawParticles(){{
                color = Color.valueOf("89e8b6");
                alpha = 0.5f;
                particleSize = 3f;
                particles = 10;
                particleRad = 9f;
                particleLife = 200f;
                reverse = true;
                particleSizeInterp = Interp.one;
            }}, new DrawDefault(), new DrawHeatInput(), new DrawHeatRegion("-heat-top"));

            size = 3;

            ambientSound = Sounds.extractLoop;
            ambientSoundVolume = 0.08f;

            liquidCapacity = 80f;
            outputLiquid = new LiquidStack(Liquids.cyanogen, 3f / 60f);

            consumeLiquid(Liquids.arkycite, 40f / 60f);
            consumeItem(Items.graphite);
            consumePower(2f);
        }};

        phaseSynthesizer = new HeatCrafter("phase-synthesizer"){{
            requirements(Category.crafting, with(Items.carbide, 90, Items.silicon, 100, Items.thorium, 100, Items.tungsten, 200));

            size = 3;

            itemCapacity = 40;
            heatRequirement = 8f;
            craftTime = 60f * 2f;
            liquidCapacity = 10f * 4;

            ambientSound = Sounds.techloop;
            ambientSoundVolume = 0.04f;

            outputItem = new ItemStack(Items.phaseFabric, 1);

            drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawSpikes(){{
                color = Color.valueOf("ffd59e");
                stroke = 1.5f;
                layers = 2;
                amount = 12;
                rotateSpeed = 0.5f;
                layerSpeed = -0.9f;
            }}, new DrawMultiWeave(){{
                glowColor = new Color(1f, 0.4f, 0.4f, 0.8f);
            }}, new DrawDefault(), new DrawHeatInput(), new DrawHeatRegion("-vents"){{
                color = new Color(1f, 0.4f, 0.3f, 1f);
            }});

            consumeItems(with(Items.thorium, 2, Items.sand, 6));
            consumeLiquid(Liquids.ozone, 2f / 60f);
            consumePower(8f);
        }};

        heatReactor = new HeatProducer("heat-reactor"){{
            requirements(Category.crafting, BuildVisibility.debugOnly, with(Items.oxide, 70, Items.graphite, 20, Items.carbide, 10, Items.thorium, 80));
            size = 3;
            craftTime = 60f * 10f;

            craftEffect = new RadialEffect(Fx.heatReactorSmoke, 4, 90f, 7f);

            itemCapacity = 20;
            outputItem = new ItemStack(Items.fissileMatter, 1);

            consumeItem(Items.thorium, 3);
            consumeLiquid(Liquids.nitrogen, 1f / 60f);
        }};

        //endregion
        //region defense

        int wallHealthMultiplier = 4;

        copperWall = new Wall("copper-wall"){{
            requirements(Category.defense, with(Items.copper, 6));
            health = 80 * wallHealthMultiplier;
            researchCostMultiplier = 0.1f;
        }};

        copperWallLarge = new Wall("copper-wall-large"){{
            requirements(Category.defense, ItemStack.mult(copperWall.requirements, 4));
            health = 80 * 4 * wallHealthMultiplier;
            size = 2;
        }};

        titaniumWall = new Wall("titanium-wall"){{
            requirements(Category.defense, with(Items.titanium, 6));
            health = 110 * wallHealthMultiplier;
        }};

        titaniumWallLarge = new Wall("titanium-wall-large"){{
            requirements(Category.defense, ItemStack.mult(titaniumWall.requirements, 4));
            health = 110 * wallHealthMultiplier * 4;
            size = 2;
        }};

        plastaniumWall = new Wall("plastanium-wall"){{
            requirements(Category.defense, with(Items.plastanium, 5, Items.metaglass, 2));
            health = 125 * wallHealthMultiplier;
            insulated = true;
            absorbLasers = true;
            schematicPriority = 10;
        }};

        plastaniumWallLarge = new Wall("plastanium-wall-large"){{
            requirements(Category.defense, ItemStack.mult(plastaniumWall.requirements, 4));
            health = 125 * wallHealthMultiplier * 4;
            size = 2;
            insulated = true;
            absorbLasers = true;
            schematicPriority = 10;
        }};

        thoriumWall = new Wall("thorium-wall"){{
            requirements(Category.defense, with(Items.thorium, 6));
            health = 200 * wallHealthMultiplier;
        }};

        thoriumWallLarge = new Wall("thorium-wall-large"){{
            requirements(Category.defense, ItemStack.mult(thoriumWall.requirements, 4));
            health = 200 * wallHealthMultiplier * 4;
            size = 2;
        }};

        phaseWall = new Wall("phase-wall"){{
            requirements(Category.defense, with(Items.phaseFabric, 6));
            health = 150 * wallHealthMultiplier;
            chanceDeflect = 10f;
            flashHit = true;
        }};

        phaseWallLarge = new Wall("phase-wall-large"){{
            requirements(Category.defense, ItemStack.mult(phaseWall.requirements, 4));
            health = 150 * 4 * wallHealthMultiplier;
            size = 2;
            chanceDeflect = 10f;
            flashHit = true;
        }};

        surgeWall = new Wall("surge-wall"){{
            requirements(Category.defense, with(Items.surgeAlloy, 6));
            health = 230 * wallHealthMultiplier;
            lightningChance = 0.05f;
        }};

        surgeWallLarge = new Wall("surge-wall-large"){{
            requirements(Category.defense, ItemStack.mult(surgeWall.requirements, 4));
            health = 230 * 4 * wallHealthMultiplier;
            size = 2;
            lightningChance = 0.05f;
        }};

        door = new Door("door"){{
            requirements(Category.defense, with(Items.titanium, 6, Items.silicon, 4));
            health = 100 * wallHealthMultiplier;
        }};

        doorLarge = new Door("door-large"){{
            requirements(Category.defense, ItemStack.mult(door.requirements, 4));
            openfx = Fx.dooropenlarge;
            closefx = Fx.doorcloselarge;
            health = 100 * 4 * wallHealthMultiplier;
            size = 2;
        }};

        scrapWall = new Wall("scrap-wall"){{
            requirements(Category.defense, with(Items.scrap, 6));
            health = 60 * wallHealthMultiplier;
            variants = 5;
            buildCostMultiplier = 4f;
        }};

        scrapWallLarge = new Wall("scrap-wall-large"){{
            requirements(Category.defense, ItemStack.mult(scrapWall.requirements, 4));
            health = 60 * 4 * wallHealthMultiplier;
            size = 2;
            variants = 4;
            buildCostMultiplier = 4f;
        }};

        scrapWallHuge = new Wall("scrap-wall-huge"){{
            requirements(Category.defense, ItemStack.mult(scrapWall.requirements, 9));
            health = 60 * 9 * wallHealthMultiplier;
            size = 3;
            variants = 3;
            buildCostMultiplier = 4f;
        }};

        scrapWallGigantic = new Wall("scrap-wall-gigantic"){{
            requirements(Category.defense, ItemStack.mult(scrapWall.requirements, 16));
            health = 60 * 16 * wallHealthMultiplier;
            size = 4;
            buildCostMultiplier = 4f;
        }};

        thruster = new Thruster("thruster"){{
            requirements(Category.defense, BuildVisibility.sandboxOnly, with(Items.scrap, 96));
            health = 55 * 16 * wallHealthMultiplier;
            size = 4;
        }};

        berylliumWall = new Wall("beryllium-wall"){{
            requirements(Category.defense, with(Items.beryllium, 6));
            health = 130 * wallHealthMultiplier;
            armor = 2f;
            buildCostMultiplier = 8f;
        }};

        berylliumWallLarge = new Wall("beryllium-wall-large"){{
            requirements(Category.defense, ItemStack.mult(berylliumWall.requirements, 4));
            health = 130 * wallHealthMultiplier * 4;
            armor = 2f;
            buildCostMultiplier = 5f;
            size = 2;
        }};

        tungstenWall = new Wall("tungsten-wall"){{
            requirements(Category.defense, with(Items.tungsten, 6));
            health = 180 * wallHealthMultiplier;
            armor = 14f;
            buildCostMultiplier = 8f;
        }};

        tungstenWallLarge = new Wall("tungsten-wall-large"){{
            requirements(Category.defense, ItemStack.mult(tungstenWall.requirements, 4));
            health = 180 * wallHealthMultiplier * 4;
            armor = 14f;
            buildCostMultiplier = 5f;
            size = 2;
        }};

        blastDoor = new AutoDoor("blast-door"){{
            requirements(Category.defense, with(Items.tungsten, 24, Items.silicon, 24));
            health = 175 * wallHealthMultiplier * 4;
            armor = 14f;
            size = 2;
        }};

        reinforcedSurgeWall = new Wall("reinforced-surge-wall"){{
            requirements(Category.defense, with(Items.surgeAlloy, 6, Items.tungsten, 2));
            health = 250 * wallHealthMultiplier;
            lightningChance = 0.05f;
            lightningDamage = 30f;
            armor = 20f;
            researchCost = with(Items.surgeAlloy, 20, Items.tungsten, 100);
        }};

        reinforcedSurgeWallLarge = new Wall("reinforced-surge-wall-large"){{
            requirements(Category.defense, ItemStack.mult(reinforcedSurgeWall.requirements, 4));
            health = 250 * wallHealthMultiplier * 4;
            lightningChance = 0.05f;
            lightningDamage = 30f;
            armor = 20f;
            size = 2;
            researchCost = with(Items.surgeAlloy, 40, Items.tungsten, 200);
        }};

        carbideWall = new Wall("carbide-wall"){{
            requirements(Category.defense, with(Items.thorium, 6, Items.carbide, 6));
            health = 270 * wallHealthMultiplier;
            armor = 16f;
        }};

        carbideWallLarge = new Wall("carbide-wall-large"){{
            requirements(Category.defense, ItemStack.mult(carbideWall.requirements, 4));
            health = 270 * wallHealthMultiplier * 4;
            armor = 16f;
            size = 2;
        }};

        shieldedWall = new ShieldWall("shielded-wall"){{
            requirements(Category.defense, ItemStack.with(Items.phaseFabric, 20, Items.surgeAlloy, 12, Items.beryllium, 12));
            consumePower(3f / 60f);

            outputsPower = false;
            hasPower = true;
            consumesPower = true;
            conductivePower = true;

            chanceDeflect = 8f;

            health = 260 * wallHealthMultiplier * 4;
            armor = 15f;
            size = 2;
        }};

        mender = new MendProjector("mender"){{
            requirements(Category.effect, with(Items.lead, 30, Items.copper, 25));
            consumePower(0.3f);
            size = 1;
            reload = 200f;
            range = 40f;
            healPercent = 4f;
            phaseBoost = 4f;
            phaseRangeBoost = 20f;
            health = 80;
            consumeItem(Items.silicon).boost();
        }};

        mendProjector = new MendProjector("mend-projector"){{
            requirements(Category.effect, with(Items.lead, 100, Items.titanium, 25, Items.silicon, 40, Items.copper, 50));
            consumePower(1.5f);
            size = 2;
            reload = 250f;
            range = 85f;
            healPercent = 11f;
            phaseBoost = 15f;
            scaledHealth = 80;
            consumeItem(Items.phaseFabric).boost();
        }};

        overdriveProjector = new OverdriveProjector("overdrive-projector"){{
            requirements(Category.effect, with(Items.lead, 100, Items.titanium, 75, Items.silicon, 75, Items.plastanium, 30));
            consumePower(3.50f);
            size = 2;
            consumeItem(Items.phaseFabric).boost();
        }};

        overdriveDome = new OverdriveProjector("overdrive-dome"){{
            requirements(Category.effect, with(Items.lead, 200, Items.titanium, 130, Items.silicon, 130, Items.plastanium, 80, Items.surgeAlloy, 120));
            consumePower(10f);
            size = 3;
            range = 200f;
            speedBoost = 2.5f;
            useTime = 300f;
            hasBoost = false;
            consumeItems(with(Items.phaseFabric, 1, Items.silicon, 1));
        }};

        forceProjector = new ForceProjector("force-projector"){{
            requirements(Category.effect, with(Items.lead, 100, Items.titanium, 75, Items.silicon, 125));
            size = 3;
            phaseRadiusBoost = 80f;
            radius = 101.7f;
            shieldHealth = 750f;
            cooldownNormal = 1.5f;
            cooldownLiquid = 1.2f;
            cooldownBrokenBase = 0.35f;

            itemConsumer = consumeItem(Items.phaseFabric).boost();
            consumePower(4f);
        }};

        shockMine = new ShockMine("shock-mine"){{
            requirements(Category.effect, with(Items.lead, 25, Items.silicon, 12));
            hasShadow = false;
            health = 50;
            damage = 25;
            tileDamage = 7f;
            length = 10;
            tendrils = 4;
        }};

        radar = new Radar("radar"){{
            requirements(Category.effect, BuildVisibility.fogOnly, with(Items.silicon, 60, Items.graphite, 50, Items.beryllium, 10));
            outlineColor = Color.valueOf("4a4b53");
            fogRadius = 34;
            researchCost = with(Items.silicon, 70, Items.graphite, 70);

            consumePower(0.6f);
        }};

        buildTower = new BuildTurret("build-tower"){{
            requirements(Category.effect, with(Items.silicon, 150, Items.oxide, 40, Items.thorium, 60));
            outlineColor = Pal.darkOutline;

            range = 200f;
            size = 3;
            buildSpeed = 1.5f;

            consumePower(3f);
            consumeLiquid(Liquids.nitrogen, 3f / 60f);
        }};

        regenProjector = new RegenProjector("regen-projector"){{
            requirements(Category.effect, with(Items.silicon, 80, Items.tungsten, 60, Items.oxide, 40, Items.beryllium, 80));
            size = 3;
            range = 28;
            baseColor = Pal.regen;

            consumePower(1f);
            consumeLiquid(Liquids.hydrogen, 1f / 60f);
            consumeItem(Items.phaseFabric).boost();

            healPercent = 4f / 60f;

            Color col = Color.valueOf("8ca9e8");

            drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawLiquidTile(Liquids.hydrogen, 9f / 4f), new DrawDefault(), new DrawGlowRegion(){{
                color = Color.sky;
            }}, new DrawPulseShape(false){{
                layer = Layer.effect;
                color = col;
            }}, new DrawShape(){{
                layer = Layer.effect;
                radius = 3.5f;
                useWarmupRadius = true;
                timeScl = 2f;
                color = col;
            }});
        }};

        //TODO implement
        if(false)
        barrierProjector = new DirectionalForceProjector("barrier-projector"){{
            requirements(Category.effect, with(Items.surgeAlloy, 100, Items.silicon, 125));
            size = 3;
            width = 50f;
            length = 36;
            shieldHealth = 2000f;
            cooldownNormal = 3f;
            cooldownBrokenBase = 0.35f;

            consumePower(4f);
        }};

        shockwaveTower = new ShockwaveTower("shockwave-tower"){{
            requirements(Category.effect, with(Items.surgeAlloy, 50, Items.silicon, 150, Items.oxide, 30, Items.tungsten, 100));
            size = 3;
            consumeLiquids(LiquidStack.with(Liquids.cyanogen, 1.5f / 60f));
            consumePower(100f / 60f);
            range = 170f;
            reload = 80f;
        }};

        //TODO 5x5??
        shieldProjector = new BaseShield("shield-projector"){{
            requirements(Category.effect, BuildVisibility.editorOnly, with());

            size = 3;

            consumePower(5f);
        }};

        largeShieldProjector = new BaseShield("large-shield-projector"){{
            requirements(Category.effect, BuildVisibility.editorOnly, with());

            size = 4;
            radius = 400f;

            consumePower(5f);
        }};

        //endregion
        //region distribution

        conveyor = new Conveyor("conveyor"){{
            requirements(Category.distribution, with(Items.copper, 1));
            health = 45;
            speed = 0.03f;
            displayedSpeed = 4.2f;
            buildCostMultiplier = 2f;
            researchCost = with(Items.copper, 5);
        }};

        titaniumConveyor = new Conveyor("titanium-conveyor"){{
            requirements(Category.distribution, with(Items.copper, 1, Items.lead, 1, Items.titanium, 1));
            health = 65;
            speed = 0.08f;
            displayedSpeed = 11f;
        }};

        plastaniumConveyor = new StackConveyor("plastanium-conveyor"){{
            requirements(Category.distribution, with(Items.plastanium, 1, Items.silicon, 1, Items.graphite, 1));
            health = 90;
            speed = 4f / 60f;
            itemCapacity = 10;
        }};

        armoredConveyor = new ArmoredConveyor("armored-conveyor"){{
            requirements(Category.distribution, with(Items.plastanium, 1, Items.thorium, 1, Items.metaglass, 1));
            health = 280;
            speed = 0.08f;
            displayedSpeed = 11f;
        }};

        junction = new Junction("junction"){{
            requirements(Category.distribution, with(Items.copper, 3));
            speed = 26;
            capacity = 6;
            health = 30;
            buildCostMultiplier = 6f;
        }};

        itemBridge = new BufferedItemBridge("bridge-conveyor"){{
            requirements(Category.distribution, with(Items.lead, 6, Items.copper, 6));
            fadeIn = moveArrows = false;
            range = 4;
            speed = 74f;
            arrowSpacing = 6f;
            bufferCapacity = 14;
        }};

        phaseConveyor = new ItemBridge("phase-conveyor"){{
            requirements(Category.distribution, with(Items.phaseFabric, 5, Items.silicon, 7, Items.lead, 10, Items.graphite, 10));
            range = 12;
            transportTime = 2f;
            arrowPeriod = 0.9f;
            arrowTimeScl = 2.75f;
            hasPower = true;
            pulse = true;
            envEnabled |= Env.space;
            consumePower(0.30f);
        }};

        sorter = new Sorter("sorter"){{
            requirements(Category.distribution, with(Items.lead, 2, Items.copper, 2));
            buildCostMultiplier = 3f;
        }};

        invertedSorter = new Sorter("inverted-sorter"){{
            requirements(Category.distribution, with(Items.lead, 2, Items.copper, 2));
            buildCostMultiplier = 3f;
            invert = true;
        }};

        router = new Router("router"){{
            requirements(Category.distribution, with(Items.copper, 3));
            buildCostMultiplier = 4f;
        }};

        distributor = new Router("distributor"){{
            requirements(Category.distribution, with(Items.lead, 4, Items.copper, 4));
            buildCostMultiplier = 3f;
            size = 2;
        }};

        overflowGate = new OverflowGate("overflow-gate"){{
            requirements(Category.distribution, with(Items.lead, 2, Items.copper, 4));
            buildCostMultiplier = 3f;
        }};

        underflowGate = new OverflowGate("underflow-gate"){{
            requirements(Category.distribution, with(Items.lead, 2, Items.copper, 4));
            buildCostMultiplier = 3f;
            invert = true;
        }};

        massDriver = new MassDriver("mass-driver"){{
            requirements(Category.distribution, with(Items.titanium, 125, Items.silicon, 75, Items.lead, 125, Items.thorium, 50));
            size = 3;
            itemCapacity = 120;
            reload = 200f;
            range = 440f;
            consumePower(1.75f);
        }};

        //erekir transport blocks

        duct = new Duct("duct"){{
            requirements(Category.distribution, with(Items.beryllium, 1));
            health = 90;
            speed = 4f;
            researchCost = with(Items.beryllium, 5);
        }};

        armoredDuct = new Duct("armored-duct"){{
            requirements(Category.distribution, with(Items.beryllium, 2, Items.tungsten, 1));
            health = 140;
            speed = 4f;
            armored = true;
            researchCost = with(Items.beryllium, 300, Items.tungsten, 100);
        }};

        ductRouter = new DuctRouter("duct-router"){{
            requirements(Category.distribution, with(Items.beryllium, 10));
            health = 90;
            speed = 4f;
            regionRotated1 = 1;
            solid = false;
            researchCost = with(Items.beryllium, 30);
        }};

        overflowDuct = new OverflowDuct("overflow-duct"){{
            requirements(Category.distribution, with(Items.graphite, 8, Items.beryllium, 8));
            health = 90;
            speed = 4f;
            solid = false;
            researchCostMultiplier = 1.5f;
        }};

        underflowDuct = new OverflowDuct("underflow-duct"){{
            requirements(Category.distribution, with(Items.graphite, 8, Items.beryllium, 8));
            health = 90;
            speed = 4f;
            solid = false;
            researchCostMultiplier = 1.5f;
            invert = true;
        }};

        ductBridge = new DuctBridge("duct-bridge"){{
            requirements(Category.distribution, with(Items.beryllium, 15));
            health = 90;
            speed = 4f;
            buildCostMultiplier = 2f;
            researchCostMultiplier = 0.3f;
        }};

        ductUnloader = new DirectionalUnloader("duct-unloader"){{
            requirements(Category.distribution, with(Items.graphite, 20, Items.silicon, 20, Items.tungsten, 10));
            health = 120;
            speed = 4f;
            solid = false;
            underBullets = true;
            regionRotated1 = 1;
        }};

        surgeConveyor = new StackConveyor("surge-conveyor"){{
            requirements(Category.distribution, with(Items.surgeAlloy, 1, Items.tungsten, 1));
            health = 130;
            //TODO different base speed/item capacity?
            speed = 5f / 60f;
            itemCapacity = 10;

            outputRouter = false;
            hasPower = true;
            consumesPower = true;
            conductivePower = true;

            underBullets = true;
            baseEfficiency = 1f;
            consumePower(1f / 60f);
            researchCost = with(Items.surgeAlloy, 30, Items.tungsten, 80);
        }};

        surgeRouter = new StackRouter("surge-router"){{
            requirements(Category.distribution, with(Items.surgeAlloy, 5, Items.tungsten, 1));
            health = 130;

            speed = 6f;

            hasPower = true;
            consumesPower = true;
            conductivePower = true;
            baseEfficiency = 1f;
            underBullets = true;
            solid = false;
            consumePower(3f / 60f);
        }};

        unitCargoLoader = new UnitCargoLoader("unit-cargo-loader"){{
            requirements(Category.distribution, with(Items.silicon, 80, Items.surgeAlloy, 50, Items.oxide, 20));

            size = 3;
            unitBuildTime = 60f * 8f;

            consumePower(8f / 60f);

            //intentionally set absurdly high to make this block not overpowered
            consumeLiquid(Liquids.nitrogen, 10f / 60f);

            itemCapacity = 200;
            researchCost = with(Items.silicon, 2500, Items.surgeAlloy, 20, Items.oxide, 30);
        }};

        unitCargoUnloadPoint = new UnitCargoUnloadPoint("unit-cargo-unload-point"){{
            requirements(Category.distribution, with(Items.silicon, 60, Items.tungsten, 60));

            size = 2;

            itemCapacity = 100;

            researchCost = with(Items.silicon, 3000, Items.oxide, 20);
        }};

        //endregion
        //region liquid

        mechanicalPump = new Pump("mechanical-pump"){{
            requirements(Category.liquid, with(Items.copper, 15, Items.metaglass, 10));
            pumpAmount = 7f / 60f;
            liquidCapacity = 20f;
        }};

        rotaryPump = new Pump("rotary-pump"){{
            requirements(Category.liquid, with(Items.copper, 70, Items.metaglass, 50, Items.silicon, 20, Items.titanium, 35));
            pumpAmount = 0.2f;
            consumePower(0.3f);
            liquidCapacity = 80f;
            hasPower = true;
            size = 2;
        }};

        impulsePump = new Pump("impulse-pump"){{
            requirements(Category.liquid, with(Items.copper, 80, Items.metaglass, 90, Items.silicon, 30, Items.titanium, 40, Items.thorium, 35));
            pumpAmount = 0.22f;
            consumePower(1.3f);
            liquidCapacity = 200f;
            hasPower = true;
            size = 3;
        }};

        conduit = new Conduit("conduit"){{
            requirements(Category.liquid, with(Items.metaglass, 1));
            liquidCapacity = 20f;
            health = 45;
            explosivenessScale = flammabilityScale = 10f/20f;
        }};

        pulseConduit = new Conduit("pulse-conduit"){{
            requirements(Category.liquid, with(Items.titanium, 2, Items.metaglass, 1));
            liquidCapacity = 40f;
            liquidPressure = 1.025f;
            health = 90;
            explosivenessScale = flammabilityScale = 16f/40f;
        }};

        platedConduit = new ArmoredConduit("plated-conduit"){{
            requirements(Category.liquid, with(Items.thorium, 2, Items.metaglass, 1, Items.plastanium, 1));
            liquidCapacity = 50f;
            liquidPressure = 1.025f;
            health = 220;
            explosivenessScale = flammabilityScale = 16f/50f;
        }};

        liquidRouter = new LiquidRouter("liquid-router"){{
            requirements(Category.liquid, with(Items.graphite, 4, Items.metaglass, 2));
            liquidCapacity = 120f;
            underBullets = true;
            solid = false;

            explosivenessScale = flammabilityScale = 20f/120f;
        }};

        liquidContainer = new LiquidRouter("liquid-container"){{
            requirements(Category.liquid, with(Items.titanium, 10, Items.metaglass, 15));
            liquidCapacity = 700f;
            size = 2;
            solid = true;
        }};

        liquidTank = new LiquidRouter("liquid-tank"){{
            requirements(Category.liquid, with(Items.titanium, 30, Items.metaglass, 40));
            size = 3;
            solid = true;
            liquidCapacity = 1800f;
            health = 500;
        }};

        liquidJunction = new LiquidJunction("liquid-junction"){{
            requirements(Category.liquid, with(Items.graphite, 4, Items.metaglass, 8));
            solid = false;
        }};

        bridgeConduit = new LiquidBridge("bridge-conduit"){{
            requirements(Category.liquid, with(Items.graphite, 4, Items.metaglass, 8));
            fadeIn = moveArrows = false;
            arrowSpacing = 6f;
            range = 4;
            hasPower = false;
            liquidCapacity = 100f;
            explosivenessScale = flammabilityScale = 20f/100f;
        }};

        phaseConduit = new LiquidBridge("phase-conduit"){{
            requirements(Category.liquid, with(Items.phaseFabric, 5, Items.silicon, 7, Items.metaglass, 20, Items.titanium, 10));
            range = 12;
            arrowPeriod = 0.9f;
            arrowTimeScl = 2.75f;
            hasPower = true;
            canOverdrive = false;
            pulse = true;
            explosivenessScale = flammabilityScale = 20f/100f;
            liquidCapacity = 100f;
            consumePower(0.30f);
        }};

        //reinforced stuff

        reinforcedPump = new Pump("reinforced-pump"){{
            requirements(Category.liquid, with(Items.beryllium, 40, Items.tungsten, 30, Items.silicon, 20));
            consumeLiquid(Liquids.hydrogen, 1.5f / 60f);

            pumpAmount = 80f / 60f / 4f;
            liquidCapacity = 160f;
            size = 2;
        }};

        reinforcedConduit = new ArmoredConduit("reinforced-conduit"){{
            requirements(Category.liquid, with(Items.beryllium, 2));
            botColor = Pal.darkestMetal;
            leaks = true;
            liquidCapacity = 50f;
            liquidPressure = 1.03f;
            health = 250;
            researchCostMultiplier = 3;
            underBullets = true;
            explosivenessScale = flammabilityScale = 20f/50f;
        }};

        reinforcedLiquidJunction = new LiquidJunction("reinforced-liquid-junction"){{
            requirements(Category.liquid, with(Items.graphite, 4, Items.beryllium, 8));
            buildCostMultiplier = 3f;
            health = 250;
            ((Conduit)reinforcedConduit).junctionReplacement = this;
            researchCostMultiplier = 1;
            solid = false;
            underBullets = true;
        }};

        reinforcedBridgeConduit = new DirectionLiquidBridge("reinforced-bridge-conduit"){{
            requirements(Category.liquid, with(Items.graphite, 8, Items.beryllium, 20));
            range = 4;
            hasPower = false;
            liquidCapacity = 120f;
            researchCostMultiplier = 1;
            underBullets = true;
            health = 250;
            explosivenessScale = flammabilityScale = 20f/120f;

            ((Conduit)reinforcedConduit).rotBridgeReplacement = this;
        }};

        reinforcedLiquidRouter = new LiquidRouter("reinforced-liquid-router"){{
            requirements(Category.liquid, with(Items.graphite, 8, Items.beryllium, 4));
            liquidCapacity = 150f;
            liquidPadding = 3f/4f;
            researchCostMultiplier = 3;
            underBullets = true;
            solid = false;
            health = 250;

            explosivenessScale = flammabilityScale = 40f/150f;
        }};

        reinforcedLiquidContainer = new LiquidRouter("reinforced-liquid-container"){{
            requirements(Category.liquid, with(Items.tungsten, 10, Items.beryllium, 16));
            liquidCapacity = 1000f;
            size = 2;
            liquidPadding = 6f/4f;
            researchCostMultiplier = 4;
            solid = true;
            health = 400;
        }};

        reinforcedLiquidTank = new LiquidRouter("reinforced-liquid-tank"){{
            requirements(Category.liquid, with(Items.tungsten, 40, Items.beryllium, 50));
            size = 3;
            solid = true;
            liquidCapacity = 2700f;
            liquidPadding = 2f;
            health = 900;
        }};

        //endregion
        //region power

        powerNode = new PowerNode("power-node"){{
            requirements(Category.power, with(Items.copper, 2, Items.lead, 6));
            maxNodes = 10;
            laserRange = 6;
            underBullets = true;
        }};

        powerNodeLarge = new PowerNode("power-node-large"){{
            requirements(Category.power, with(Items.titanium, 5, Items.lead, 10, Items.silicon, 3));
            size = 2;
            maxNodes = 15;
            laserRange = 15f;
        }};

        surgeTower = new PowerNode("surge-tower"){{
            requirements(Category.power, with(Items.titanium, 7, Items.lead, 10, Items.silicon, 15, Items.surgeAlloy, 15));
            size = 2;
            maxNodes = 2;
            laserRange = 40f;
            schematicPriority = -15;
        }};

        diode = new PowerDiode("diode"){{
            requirements(Category.power, with(Items.silicon, 10, Items.plastanium, 5, Items.metaglass, 10));
        }};

        battery = new Battery("battery"){{
            requirements(Category.power, with(Items.copper, 5, Items.lead, 20));
            consumePowerBuffered(4000f);
            baseExplosiveness = 1f;
        }};

        batteryLarge = new Battery("battery-large"){{
            requirements(Category.power, with(Items.titanium, 20, Items.lead, 50, Items.silicon, 30));
            size = 3;
            consumePowerBuffered(50000f);
            baseExplosiveness = 5f;
        }};

        combustionGenerator = new ConsumeGenerator("combustion-generator"){{
            requirements(Category.power, with(Items.copper, 25, Items.lead, 15));
            powerProduction = 1f;
            itemDuration = 120f;

            ambientSound = Sounds.smelter;
            ambientSoundVolume = 0.03f;
            generateEffect = Fx.generatespark;

            consume(new ConsumeItemFlammable());
            consume(new ConsumeItemExplode());

            drawer = new DrawMulti(new DrawDefault(), new DrawWarmupRegion());
        }};

        thermalGenerator = new ThermalGenerator("thermal-generator"){{
            requirements(Category.power, with(Items.copper, 40, Items.graphite, 35, Items.lead, 50, Items.silicon, 35, Items.metaglass, 40));
            powerProduction = 1.8f;
            generateEffect = Fx.redgeneratespark;
            effectChance = 0.011f;
            size = 2;
            floating = true;
            ambientSound = Sounds.hum;
            ambientSoundVolume = 0.06f;
        }};

        steamGenerator = new ConsumeGenerator("steam-generator"){{
            requirements(Category.power, with(Items.copper, 35, Items.graphite, 25, Items.lead, 40, Items.silicon, 30));
            powerProduction = 5.5f;
            itemDuration = 90f;
            consumeLiquid(Liquids.water, 0.1f);
            hasLiquids = true;
            size = 2;
            generateEffect = Fx.generatespark;

            ambientSound = Sounds.smelter;
            ambientSoundVolume = 0.06f;

            consume(new ConsumeItemFlammable());
            consume(new ConsumeItemExplode());

            drawer = new DrawMulti(
            new DrawDefault(),
            new DrawWarmupRegion(),
            new DrawRegion("-turbine"){{
                rotateSpeed = 2f;
            }},
            new DrawRegion("-turbine"){{
                rotateSpeed = -2f;
                rotation = 45f;
            }},
            new DrawRegion("-cap"),
            new DrawLiquidRegion()
            );
        }};

        differentialGenerator = new ConsumeGenerator("differential-generator"){{
            requirements(Category.power, with(Items.copper, 70, Items.titanium, 50, Items.lead, 100, Items.silicon, 65, Items.metaglass, 50));
            powerProduction = 18f;
            itemDuration = 220f;
            hasLiquids = true;
            hasItems = true;
            size = 3;
            ambientSound = Sounds.steam;
            generateEffect = Fx.generatespark;
            ambientSoundVolume = 0.03f;

            drawer = new DrawMulti(new DrawDefault(), new DrawWarmupRegion(), new DrawLiquidRegion());

            consumeItem(Items.pyratite);
            consumeLiquid(Liquids.cryofluid, 0.1f);
        }};

        rtgGenerator = new ConsumeGenerator("rtg-generator"){{
            requirements(Category.power, with(Items.lead, 100, Items.silicon, 75, Items.phaseFabric, 25, Items.plastanium, 75, Items.thorium, 50));
            size = 2;
            powerProduction = 4.5f;
            itemDuration = 60 * 14f;
            envEnabled = Env.any;
            generateEffect = Fx.generatespark;

            itemDurationMultipliers.put(Items.phaseFabric, 210f / 14f);
            drawer = new DrawMulti(new DrawDefault(), new DrawWarmupRegion());
            consume(new ConsumeItemRadioactive());
        }};

        solarPanel = new SolarGenerator("solar-panel"){{
            requirements(Category.power, with(Items.lead, 10, Items.silicon, 8));
            powerProduction = 0.12f;
        }};

        largeSolarPanel = new SolarGenerator("solar-panel-large"){{
            requirements(Category.power, with(Items.lead, 60, Items.silicon, 70, Items.phaseFabric, 15));
            size = 3;
            powerProduction = 1.6f;
        }};

        thoriumReactor = new NuclearReactor("thorium-reactor"){{
            requirements(Category.power, with(Items.lead, 300, Items.silicon, 200, Items.graphite, 150, Items.thorium, 150, Items.metaglass, 50));
            ambientSound = Sounds.hum;
            ambientSoundVolume = 0.24f;
            size = 3;
            health = 700;
            itemDuration = 360f;
            powerProduction = 15f;
            heating = 0.02f;

            consumeItem(Items.thorium);
            consumeLiquid(Liquids.cryofluid, heating / coolantPower).update(false);
        }};

        impactReactor = new ImpactReactor("impact-reactor"){{
            requirements(Category.power, with(Items.lead, 500, Items.silicon, 300, Items.graphite, 400, Items.thorium, 100, Items.surgeAlloy, 250, Items.metaglass, 250));
            size = 4;
            health = 900;
            powerProduction = 130f;
            itemDuration = 140f;
            ambientSound = Sounds.pulse;
            ambientSoundVolume = 0.07f;
            liquidCapacity = 80f;

            consumePower(25f);
            consumeItem(Items.blastCompound);
            consumeLiquid(Liquids.cryofluid, 0.25f);
        }};

        //erekir

        beamNode = new BeamNode("beam-node"){{
            requirements(Category.power, with(Items.beryllium, 8));
            consumesPower = outputsPower = true;
            health = 90;
            range = 10;
            fogRadius = 1;
            researchCost = with(Items.beryllium, 5);
            buildCostMultiplier = 2.5f;

            consumePowerBuffered(1000f);
        }};

        beamTower = new BeamNode("beam-tower"){{
            requirements(Category.power, with(Items.beryllium, 30, Items.oxide, 10, Items.silicon, 10));
            size = 3;
            consumesPower = outputsPower = true;
            range = 23;
            scaledHealth = 90;
            fogRadius = 2;

            consumePowerBuffered(40000f);
        }};

        beamLink = new LongPowerNode("beam-link"){{
            requirements(Category.power, with(Items.beryllium, 250, Items.silicon, 250, Items.oxide, 150, Items.carbide, 75, Items.surgeAlloy, 75, Items.phaseFabric, 75));
            size = 3;
            maxNodes = 1;
            laserRange = 500f;
            powerLayer = Layer.legUnit + 2f;
            autolink = false;
            sameBlockConnection = true;
            laserColor2 = Color.valueOf("ffd9c2");
            laserScale = 0.8f;
            scaledHealth = 130;
        }};

        turbineCondenser = new ThermalGenerator("turbine-condenser"){{
            requirements(Category.power, with(Items.beryllium, 60));
            attribute = Attribute.steam;
            group = BlockGroup.liquids;
            displayEfficiencyScale = 1f / 9f;
            minEfficiency = 9f - 0.0001f;
            powerProduction = 3f / 9f;
            displayEfficiency = false;
            generateEffect = Fx.turbinegenerate;
            effectChance = 0.04f;
            size = 3;
            ambientSound = Sounds.hum;
            ambientSoundVolume = 0.06f;

            drawer = new DrawMulti(new DrawDefault(), new DrawBlurSpin("-rotator", 0.6f * 9f){{
                blurThresh = 0.01f;
            }});

            hasLiquids = true;
            outputLiquid = new LiquidStack(Liquids.water, 5f / 60f / 9f);
            liquidCapacity = 20f;
            fogRadius = 3;
            researchCost = with(Items.beryllium, 15);
        }};

        chemicalCombustionChamber = new ConsumeGenerator("chemical-combustion-chamber"){{
            requirements(Category.power, with(Items.graphite, 40, Items.tungsten, 20, Items.oxide, 40f, Items.silicon, 30));
            powerProduction = 550f / 60f;
            researchCost = with(Items.graphite, 2000, Items.tungsten, 1000, Items.oxide, 10, Items.silicon, 1500);
            consumeLiquids(LiquidStack.with(Liquids.ozone, 2f / 60f, Liquids.arkycite, 40f / 60f));
            size = 3;
            drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawPistons(){{
                sinMag = 3f;
                sinScl = 5f;
            }}, new DrawRegion("-mid"), new DrawLiquidTile(Liquids.arkycite, 37f / 4f), new DrawDefault(), new DrawGlowRegion(){{
                alpha = 1f;
                glowScale = 5f;
                color = Color.valueOf("c967b099");
            }});
            generateEffect = Fx.none;

            liquidCapacity = 20f * 5;

            ambientSound = Sounds.smelter;
            ambientSoundVolume = 0.06f;
        }};

        pyrolysisGenerator = new ConsumeGenerator("pyrolysis-generator"){{
            requirements(Category.power, with(Items.graphite, 100, Items.carbide, 60, Items.oxide, 60f, Items.silicon, 100));
            powerProduction = 1400f / 60f;

            drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawPistons(){{
                sinMag = 2.75f;
                sinScl = 5f;
                sides = 8;
                sideOffset = Mathf.PI / 2f;
            }}, new DrawRegion("-mid"), new DrawLiquidTile(Liquids.arkycite, 38f / 4f), new DrawDefault(), new DrawGlowRegion(){{
                alpha = 1f;
                glowScale = 5f;
                color = Pal.slagOrange;
            }});

            consumeLiquids(LiquidStack.with(Liquids.slag, 20f / 60f, Liquids.arkycite, 40f / 60f));
            size = 3;

            liquidCapacity = 30f * 5;

            outputLiquid = new LiquidStack(Liquids.water, 20f / 60f);

            generateEffect = Fx.none;

            ambientSound = Sounds.smelter;
            ambientSoundVolume = 0.06f;

            researchCostMultiplier = 0.4f;
        }};

        fluxReactor = new VariableReactor("flux-reactor"){{
            requirements(Category.power, with(Items.graphite, 300, Items.carbide, 100, Items.oxide, 100, Items.silicon, 600, Items.surgeAlloy, 200));
            powerProduction = 265f;
            maxHeat = 150f;

            consumeLiquid(Liquids.cyanogen, 9f / 60f);
            liquidCapacity = 30f;
            explosionMinWarmup = 0.5f;

            explosionRadius = 17;
            explosionDamage = 2500;

            ambientSound = Sounds.flux;
            ambientSoundVolume = 0.13f;

            size = 5;

            drawer = new DrawMulti(
            new DrawRegion("-bottom"),
            new DrawLiquidTile(Liquids.cyanogen),
            new DrawRegion("-mid"),
            new DrawSoftParticles(){{
                alpha = 0.35f;
                particleRad = 12f;
                particleSize = 9f;
                particleLife = 120f;
                particles = 27;
            }},
            new DrawDefault(),
            new DrawHeatInput(),
            new DrawGlowRegion("-ventglow"){{
                color = Color.valueOf("32603a");
            }}
            );
        }};

        neoplasiaReactor = new HeaterGenerator("neoplasia-reactor"){{
            requirements(Category.power, with(Items.tungsten, 750, Items.carbide, 300, Items.oxide, 150, Items.silicon, 500, Items.phaseFabric, 150, Items.surgeAlloy, 200));

            size = 5;
            liquidCapacity = 80f;
            outputLiquid = new LiquidStack(Liquids.neoplasm, 20f / 60f);
            explodeOnFull = true;

            heatOutput = 60f;

            consumeLiquid(Liquids.arkycite, 80f / 60f);
            consumeLiquid(Liquids.water, 10f / 60f);
            consumeItem(Items.phaseFabric);

            itemDuration = 60f * 3f;
            itemCapacity = 10;

            explosionRadius = 9;
            explosionDamage = 2000;
            explodeEffect = new MultiEffect(Fx.bigShockwave, new WrapEffect(Fx.titanSmoke, Liquids.neoplasm.color), Fx.neoplasmSplat);
            explodeSound = Sounds.largeExplosion;

            powerProduction = 140f;

            ambientSound = Sounds.bioLoop;
            ambientSoundVolume = 0.2f;

            explosionPuddles = 80;
            explosionPuddleRange = tilesize * 7f;
            explosionPuddleLiquid = Liquids.neoplasm;
            explosionPuddleAmount = 200f;
            explosionMinWarmup = 0.5f;

            consumeEffect = new RadialEffect(Fx.neoplasiaSmoke, 4, 90f, 54f / 4f);

            drawer = new DrawMulti(
            new DrawRegion("-bottom"),
            new DrawLiquidTile(Liquids.arkycite, 3f),
            new DrawCircles(){{
                color = Color.valueOf("feb380").a(0.8f);
                strokeMax = 3.25f;
                radius = 65f / 4f;
                amount = 5;
                timeScl = 200f;
            }},

            new DrawRegion("-center"),

            new DrawCells(){{
                color = Color.valueOf("c33e2b");
                particleColorFrom = Color.valueOf("e8803f");
                particleColorTo = Color.valueOf("8c1225");
                particles = 50;
                range = 4f;
            }},
            new DrawDefault(),
            new DrawHeatOutput(),
            new DrawGlowRegion("-glow"){{
                color = Color.valueOf("70170b");
                alpha = 0.7f;
            }}
            );
        }};

        //endregion power
        //region production

        mechanicalDrill = new Drill("mechanical-drill"){{
            requirements(Category.production, with(Items.copper, 12));
            tier = 2;
            drillTime = 600;
            size = 2;
            //mechanical drill doesn't work in space
            envEnabled ^= Env.space;
            researchCost = with(Items.copper, 10);

            consumeLiquid(Liquids.water, 0.05f).boost();
        }};

        pneumaticDrill = new Drill("pneumatic-drill"){{
            requirements(Category.production, with(Items.copper, 18, Items.graphite, 10));
            tier = 3;
            drillTime = 400;
            size = 2;

            consumeLiquid(Liquids.water, 0.06f).boost();
        }};

        laserDrill = new Drill("laser-drill"){{
            requirements(Category.production, with(Items.copper, 35, Items.graphite, 30, Items.silicon, 30, Items.titanium, 20));
            drillTime = 280;
            size = 3;
            hasPower = true;
            tier = 4;
            updateEffect = Fx.pulverizeMedium;
            drillEffect = Fx.mineBig;

            consumePower(1.10f);
            consumeLiquid(Liquids.water, 0.08f).boost();
        }};

        blastDrill = new Drill("blast-drill"){{
            requirements(Category.production, with(Items.copper, 65, Items.silicon, 60, Items.titanium, 50, Items.thorium, 75));
            drillTime = 280;
            size = 4;
            drawRim = true;
            hasPower = true;
            tier = 5;
            updateEffect = Fx.pulverizeRed;
            updateEffectChance = 0.03f;
            drillEffect = Fx.mineHuge;
            rotateSpeed = 6f;
            warmupSpeed = 0.01f;
            itemCapacity = 20;

            //more than the laser drill
            liquidBoostIntensity = 1.8f;

            consumePower(3f);
            consumeLiquid(Liquids.water, 0.1f).boost();
        }};

        waterExtractor = new SolidPump("water-extractor"){{
            requirements(Category.production, with(Items.metaglass, 30, Items.graphite, 30, Items.lead, 30, Items.copper, 30));
            result = Liquids.water;
            pumpAmount = 0.11f;
            size = 2;
            liquidCapacity = 40f;
            rotateSpeed = 1.4f;
            attribute = Attribute.water;
            envRequired |= Env.groundWater;

            consumePower(1.5f);
        }};

        cultivator = new AttributeCrafter("cultivator"){{
            requirements(Category.production, with(Items.copper, 25, Items.lead, 25, Items.silicon, 10));
            outputItem = new ItemStack(Items.sporePod, 1);
            craftTime = 100;
            size = 2;
            hasLiquids = true;
            hasPower = true;
            hasItems = true;
            liquidCapacity = 80f;

            craftEffect = Fx.none;
            envRequired |= Env.spores;
            attribute = Attribute.spores;

            legacyReadWarmup = true;
            drawer = new DrawMulti(
            new DrawRegion("-bottom"),
            new DrawLiquidTile(Liquids.water),
            new DrawDefault(),
            new DrawCultivator(),
            new DrawRegion("-top")
            );
            maxBoost = 2f;

            consumePower(80f / 60f);
            consumeLiquid(Liquids.water, 18f / 60f);
        }};

        oilExtractor = new Fracker("oil-extractor"){{
            requirements(Category.production, with(Items.copper, 150, Items.graphite, 175, Items.lead, 115, Items.thorium, 115, Items.silicon, 75));
            result = Liquids.oil;
            updateEffect = Fx.pulverize;
            updateEffectChance = 0.05f;
            pumpAmount = 0.25f;
            size = 3;
            liquidCapacity = 40f;
            attribute = Attribute.oil;
            baseEfficiency = 0f;
            itemUseTime = 60f;

            consumeItem(Items.sand);
            consumePower(3f);
            consumeLiquid(Liquids.water, 0.15f);
        }};

        ventCondenser = new AttributeCrafter("vent-condenser"){{
            requirements(Category.production, with(Items.graphite, 20, Items.beryllium, 60));
            attribute = Attribute.steam;
            group = BlockGroup.liquids;
            minEfficiency = 9f - 0.0001f;
            baseEfficiency = 0f;
            displayEfficiency = false;
            craftEffect = Fx.turbinegenerate;
            drawer = new DrawMulti(new DrawRegion("-bottom"), new DrawBlurSpin("-rotator", 6f), new DrawRegion("-mid"), new DrawLiquidTile(Liquids.water, 38f / 4f), new DrawDefault());
            craftTime = 120f;
            size = 3;
            ambientSound = Sounds.hum;
            ambientSoundVolume = 0.06f;
            hasLiquids = true;
            boostScale = 1f / 9f;
            itemCapacity = 0;
            outputLiquid = new LiquidStack(Liquids.water, 30f / 60f);
            consumePower(0.5f);
            liquidCapacity = 60f;
        }};

        cliffCrusher = new WallCrafter("cliff-crusher"){{
            requirements(Category.production, with(Items.graphite, 25, Items.beryllium, 20));
            consumePower(11 / 60f);

            drillTime = 110f;
            size = 2;
            attribute = Attribute.sand;
            output = Items.sand;
            fogRadius = 2;
            researchCost = with(Items.beryllium, 100, Items.graphite, 40);
            ambientSound = Sounds.drill;
            ambientSoundVolume = 0.04f;
        }};

        largeCliffCrusher = new WallCrafter("large-cliff-crusher"){{
            requirements(Category.production, with(Items.silicon, 80, Items.surgeAlloy, 15, Items.beryllium, 100, Items.tungsten, 50));
            consumePower(1f);

            drillTime = 48f;
            size = 3;
            attribute = Attribute.sand;
            output = Items.sand;
            fogRadius = 3;
            ambientSound = Sounds.drill;
            ambientSoundVolume = 0.08f;

            consumeLiquid(Liquids.hydrogen, 1f / 60f);

            itemConsumer = consumeItem(Items.graphite).boost();
            itemCapacity = 20;
            boostItemUseTime = 60f / 0.75f;

            //alternatively, boost using nitrogen:
            //consumeLiquid(Liquids.nitrogen, 3f / 60f).boost();
        }};

        plasmaBore = new BeamDrill("plasma-bore"){{
            requirements(Category.production, with(Items.beryllium, 40));
            consumePower(0.15f);

            drillTime = 160f;
            tier = 3;
            size = 2;
            range = 5;
            fogRadius = 3;
            researchCost = with(Items.beryllium, 10);

            consumeLiquid(Liquids.hydrogen, 0.25f / 60f).boost();
        }};

        largePlasmaBore = new BeamDrill("large-plasma-bore"){{
            requirements(Category.production, with(Items.silicon, 100, Items.oxide, 25, Items.beryllium, 100, Items.tungsten, 70));
            consumePower(0.8f);
            drillTime = 100f;

            tier = 5;
            size = 3;
            range = 6;
            fogRadius = 4;
            laserWidth = 0.7f;
            itemCapacity = 20;

            consumeLiquid(Liquids.hydrogen, 0.5f / 60f);
            consumeLiquid(Liquids.nitrogen, 3f / 60f).boost();

            researchCost = with(Items.silicon, 1500, Items.oxide, 200, Items.beryllium, 3000, Items.tungsten, 1200);
        }};

        impactDrill = new BurstDrill("impact-drill"){{
            requirements(Category.production, with(Items.silicon, 70, Items.beryllium, 90, Items.graphite, 60));
            drillTime = 60f * 12f;
            size = 4;
            hasPower = true;
            tier = 6;
            drillEffect = new MultiEffect(Fx.mineImpact, Fx.drillSteam, Fx.mineImpactWave.wrap(Pal.redLight, 40f));
            shake = 4f;
            itemCapacity = 40;
            //can't mine thorium for balance reasons, needs better drill
            blockedItem = Items.thorium;
            researchCostMultiplier = 0.5f;

            drillMultipliers.put(Items.beryllium, 2f);
            liquidBoostIntensity = 1.75f;

            fogRadius = 4;

            consumePower(160f / 60f);
            consumeLiquid(Liquids.water, 10f/60f);
            consumeLiquid(Liquids.ozone, 3f / 60f).boost();
        }};

        eruptionDrill = new BurstDrill("eruption-drill"){{
            requirements(Category.production, with(Items.silicon, 300, Items.oxide, 20, Items.tungsten, 250, Items.thorium, 150));
            drillTime = 281.25f;
            size = 5;
            hasPower = true;
            tier = 7;
            //TODO better effect
            drillEffect = new MultiEffect(
                Fx.mineImpact,
                Fx.drillSteam,
                Fx.dynamicSpikes.wrap(Liquids.hydrogen.color, 30f),
                Fx.mineImpactWave.wrap(Liquids.hydrogen.color, 45f)
            );
            shake = 4f;
            itemCapacity = 60;
            arrowOffset = 2f;
            arrowSpacing = 5f;
            arrows = 2;
            glowColor.a = 0.6f;
            fogRadius = 5;

            drillMultipliers.put(Items.beryllium, 2f);
            liquidBoostIntensity = 2f;

            //TODO different requirements
            consumePower(6f);
            consumeLiquid(Liquids.hydrogen, 4f / 60f);
            consumeLiquid(Liquids.cyanogen, 0.75f / 60f).boost();
        }};

        //endregion
        //region storage

        coreShard = new CoreBlock("core-shard"){{
            requirements(Category.effect, BuildVisibility.coreZoneOnly, with(Items.copper, 1000, Items.lead, 800));
            alwaysUnlocked = true;

            isFirstTier = true;
            unitType = UnitTypes.alpha;
            health = 1100;
            itemCapacity = 4000;
            size = 3;
            buildCostMultiplier = 2f;

            unitCapModifier = 8;
        }};

        coreFoundation = new CoreBlock("core-foundation"){{
            requirements(Category.effect, with(Items.copper, 3000, Items.lead, 3000, Items.silicon, 2000));

            unitType = UnitTypes.beta;
            health = 3500;
            itemCapacity = 9000;
            size = 4;
            thrusterLength = 34/4f;

            unitCapModifier = 16;
            researchCostMultiplier = 0.07f;
        }};

        coreNucleus = new CoreBlock("core-nucleus"){{
            requirements(Category.effect, with(Items.copper, 8000, Items.lead, 8000, Items.silicon, 5000, Items.thorium, 4000));

            unitType = UnitTypes.gamma;
            health = 6000;
            itemCapacity = 13000;
            size = 5;
            thrusterLength = 40/4f;

            unitCapModifier = 24;
            researchCostMultiplier = 0.11f;
        }};

        coreBastion = new CoreBlock("core-bastion"){{
            //TODO cost
            requirements(Category.effect, with(Items.graphite, 1000, Items.silicon, 1000, Items.beryllium, 800));

            isFirstTier = true;
            unitType = UnitTypes.evoke;
            health = 4500;
            itemCapacity = 2000;
            size = 4;
            thrusterLength = 34/4f;
            armor = 5f;
            alwaysUnlocked = true;
            incinerateNonBuildable = true;
            requiresCoreZone = true;

            //TODO should this be higher?
            buildCostMultiplier = 0.7f;

            unitCapModifier = 15;
            researchCostMultiplier = 0.07f;
        }};

        coreCitadel = new CoreBlock("core-citadel"){{
            requirements(Category.effect, with(Items.silicon, 4000, Items.beryllium, 4000, Items.tungsten, 3000, Items.oxide, 1000));

            unitType = UnitTypes.incite;
            health = 16000;
            itemCapacity = 3000;
            size = 5;
            thrusterLength = 40/4f;
            armor = 10f;
            incinerateNonBuildable = true;
            buildCostMultiplier = 0.7f;
            requiresCoreZone = true;

            unitCapModifier = 15;
            researchCostMultipliers.put(Items.silicon, 0.5f);
            researchCostMultiplier = 0.17f;
        }};

        coreAcropolis = new CoreBlock("core-acropolis"){{
            requirements(Category.effect, with(Items.beryllium, 6000, Items.silicon, 5000, Items.tungsten, 5000, Items.carbide, 3000, Items.oxide, 3000));

            unitType = UnitTypes.emanate;
            health = 30000;
            itemCapacity = 4000;
            size = 6;
            thrusterLength = 48/4f;
            armor = 15f;
            incinerateNonBuildable = true;
            buildCostMultiplier = 0.7f;
            requiresCoreZone = true;

            unitCapModifier = 15;
            researchCostMultipliers.put(Items.silicon, 0.4f);
            researchCostMultiplier = 0.1f;
        }};

        container = new StorageBlock("container"){{
            requirements(Category.effect, with(Items.titanium, 100));
            size = 2;
            itemCapacity = 300;
            scaledHealth = 55;
        }};

        vault = new StorageBlock("vault"){{
            requirements(Category.effect, with(Items.titanium, 250, Items.thorium, 125));
            size = 3;
            itemCapacity = 1000;
            scaledHealth = 55;
        }};

        //TODO move tabs?
        unloader = new Unloader("unloader"){{
            requirements(Category.effect, with(Items.titanium, 25, Items.silicon, 30));
            speed = 60f / 11f;
            group = BlockGroup.transportation;
        }};

        reinforcedContainer = new StorageBlock("reinforced-container"){{
            requirements(Category.effect, with(Items.tungsten, 30, Items.graphite, 40));
            size = 2;
            itemCapacity = 160;
            scaledHealth = 120;
            coreMerge = false;
        }};

        reinforcedVault = new StorageBlock("reinforced-vault"){{
            requirements(Category.effect, with(Items.tungsten, 125, Items.thorium, 70, Items.beryllium, 100));
            size = 3;
            itemCapacity = 900;
            scaledHealth = 120;
            coreMerge = false;
        }};

        //endregion
        //region turrets

        duo = new ItemTurret("duo"){{
            requirements(Category.turret, with(Items.copper, 35));
            ammo(
                Items.copper,  new BasicBulletType(2.5f, 9){{
                    width = 7f;
                    height = 9f;
                    lifetime = 60f;
                    ammoMultiplier = 2;

                    hitEffect = despawnEffect = Fx.hitBulletColor;
                    hitColor = backColor = trailColor = Pal.copperAmmoBack;
                    frontColor = Pal.copperAmmoFront;
                }},
                Items.graphite, new BasicBulletType(3.5f, 18){{
                    width = 9f;
                    height = 12f;
                    ammoMultiplier = 4;
                    lifetime = 60f;
                    rangeChange = 16f;

                    hitEffect = despawnEffect = Fx.hitBulletColor;
                    hitColor = backColor = trailColor = Pal.graphiteAmmoBack;
                    frontColor = Pal.graphiteAmmoFront;
                }},
                Items.silicon, new BasicBulletType(3f, 12){{
                    width = 7f;
                    height = 9f;
                    homingPower = 0.2f;
                    reloadMultiplier = 1.5f;
                    ammoMultiplier = 5;
                    lifetime = 60f;

                    trailLength = 5;
                    trailWidth = 1.5f;

                    hitEffect = despawnEffect = Fx.hitBulletColor;
                    hitColor = backColor = trailColor = Pal.siliconAmmoBack;
                    frontColor = Pal.siliconAmmoFront;
                }}
            );

            shoot = new ShootAlternate(3.5f);

            recoils = 2;
            drawer = new DrawTurret(){{
                for(int i = 0; i < 2; i ++){
                    int f = i;
                    parts.add(new RegionPart("-barrel-" + (i == 0 ? "l" : "r")){{
                        progress = PartProgress.recoil;
                        recoilIndex = f;
                        under = true;
                        moveY = -1.5f;
                    }});
                }
            }};

            recoil = 0.5f;
            shootY = 3f;
            reload = 20f;
            range = 160;
            shootCone = 15f;
            ammoUseEffect = Fx.casing1;
            health = 250;
            inaccuracy = 2f;
            rotateSpeed = 10f;
            coolant = consumeCoolant(0.1f);
            researchCostMultiplier = 0.05f;

            limitRange(5f);
        }};

        scatter = new ItemTurret("scatter"){{
            requirements(Category.turret, with(Items.copper, 85, Items.lead, 45));
            ammo(
                Items.scrap, new FlakBulletType(4f, 3){{
                    lifetime = 60f;
                    ammoMultiplier = 5f;
                    shootEffect = Fx.shootSmall;
                    reloadMultiplier = 0.5f;
                    width = 6f;
                    height = 8f;
                    hitEffect = Fx.flakExplosion;
                    splashDamage = 22f * 1.5f;
                    splashDamageRadius = 24f;

                    frontColor = Pal.scrapAmmoFront;
                    backColor = hitColor = Pal.scrapAmmoBack;
                    despawnEffect = Fx.hitBulletColor;
                }},
                Items.lead, new FlakBulletType(4.2f, 3){{
                    lifetime = 60f;
                    ammoMultiplier = 4f;
                    shootEffect = Fx.shootSmall;
                    width = 6f;
                    height = 8f;
                    hitEffect = Fx.flakExplosion;
                    splashDamage = 27f * 1.5f;
                    splashDamageRadius = 15f;
                }},
                Items.metaglass, new FlakBulletType(4f, 3){{
                    backColor = trailColor = Pal.glassAmmoBack;
                    hitColor = frontColor = Pal.glassAmmoFront;
                    despawnEffect = Fx.hitBulletColor;

                    lifetime = 60f;
                    ammoMultiplier = 5f;
                    shootEffect = Fx.shootSmall;
                    reloadMultiplier = 0.8f;
                    width = 6f;
                    height = 8f;
                    hitEffect = Fx.flakExplosion;
                    splashDamage = 30f * 1.5f;
                    splashDamageRadius = 20f;
                    fragBullets = 6;
                    fragBullet = new BasicBulletType(3f, 5){{
                        width = 5f;
                        height = 12f;
                        shrinkY = 1f;
                        lifetime = 20f;
                        backColor = trailColor = Pal.glassAmmoBack;
                        hitColor = frontColor = Pal.glassAmmoFront;
                        despawnEffect = Fx.none;
                        collidesGround = false;
                    }};
                }}
            );

            drawer = new DrawTurret(){{
                parts.add(new RegionPart("-mid"){{
                    progress = PartProgress.recoil;
                    under = false;
                    moveY = -1.25f;
                }});
            }};

            reload = 18f;
            range = 220f;
            size = 2;
            targetGround = false;

            shoot.shotDelay = 5f;
            shoot.shots = 2;

            recoil = 1f;
            rotateSpeed = 15f;
            inaccuracy = 17f;
            shootCone = 35f;

            scaledHealth = 200;
            shootSound = Sounds.shootSnap;
            coolant = consumeCoolant(0.2f);
            researchCostMultiplier = 0.05f;

            limitRange(2);
        }};

        scorch = new ItemTurret("scorch"){{
            requirements(Category.turret, with(Items.copper, 25, Items.graphite, 22));
            ammo(
                Items.coal, new BulletType(3.35f, 17f){{
                    ammoMultiplier = 3f;
                    hitSize = 7f;
                    lifetime = 18f;
                    pierce = true;
                    collidesAir = false;
                    statusDuration = 60f * 4;
                    shootEffect = Fx.shootSmallFlame;
                    hitEffect = Fx.hitFlameSmall;
                    despawnEffect = Fx.none;
                    status = StatusEffects.burning;
                    keepVelocity = false;
                    hittable = false;
                }},
                Items.pyratite, new BulletType(4f, 60f){{
                    ammoMultiplier = 6f;
                    hitSize = 7f;
                    lifetime = 18f;
                    pierce = true;
                    collidesAir = false;
                    statusDuration = 60f * 10;
                    shootEffect = Fx.shootPyraFlame;
                    hitEffect = Fx.hitFlameSmall;
                    despawnEffect = Fx.none;
                    status = StatusEffects.burning;
                    hittable = false;
                }}
            );
            recoil = 0f;
            reload = 6f;
            coolantMultiplier = 1.5f;
            range = 60f;
            shootY = 3;
            shootCone = 50f;
            targetAir = false;
            ammoUseEffect = Fx.none;
            health = 400;
            shootSound = Sounds.flame;
            coolant = consumeCoolant(0.1f);
        }};

        hail = new ItemTurret("hail"){{
            requirements(Category.turret, with(Items.copper, 40, Items.graphite, 17));
            ammo(
                Items.graphite, new ArtilleryBulletType(3f, 20){{
                    knockback = 0.8f;
                    lifetime = 80f;
                    width = height = 11f;
                    collidesTiles = false;
                    splashDamageRadius = 25f * 0.75f;
                    splashDamage = 33f;

                    hitColor = backColor = trailColor = Pal.graphiteAmmoBack;
                    frontColor = Pal.graphiteAmmoFront;
                    despawnEffect = Fx.hitBulletColor;
                }},
                Items.silicon, new ArtilleryBulletType(3f, 20){{
                    knockback = 0.8f;
                    lifetime = 80f;
                    width = height = 11f;
                    collidesTiles = false;
                    splashDamageRadius = 25f * 0.75f;
                    splashDamage = 33f;
                    reloadMultiplier = 1.2f;
                    ammoMultiplier = 3f;
                    homingPower = 0.08f;
                    homingRange = 50f;

                    trailLength = 7;
                    trailWidth = 3f;

                    hitColor = backColor = trailColor = Pal.siliconAmmoBack;
                    frontColor = Pal.siliconAmmoFront;
                    despawnEffect = Fx.hitBulletColor;
                }},
                Items.pyratite, new ArtilleryBulletType(3f, 25){{
                    hitEffect = Fx.blastExplosion;
                    knockback = 0.8f;
                    lifetime = 80f;
                    width = height = 13f;
                    collidesTiles = false;
                    splashDamageRadius = 25f * 0.75f;
                    splashDamage = 45f;
                    status = StatusEffects.burning;
                    statusDuration = 60f * 12f;
                    frontColor = trailColor = hitColor = Pal.lightishOrange;
                    backColor = Pal.lightOrange;
                    makeFire = true;
                    trailEffect = Fx.incendTrail;
                    ammoMultiplier = 4f;
                    despawnEffect = Fx.hitBulletColor;
                }}
            );
            targetAir = false;
            reload = 60f;
            recoil = 2f;
            range = 235f;
            inaccuracy = 1f;
            shootCone = 10f;
            health = 260;
            shootSound = Sounds.bang;
            coolant = consumeCoolant(0.1f);
            limitRange(0f);
        }};

        wave = new LiquidTurret("wave"){{
            requirements(Category.turret, with(Items.metaglass, 45, Items.lead, 75, Items.copper, 25));
            ammo(
                Liquids.water,new LiquidBulletType(Liquids.water){{
                    knockback = 0.7f;
                    drag = 0.01f;
                    layer = Layer.bullet - 2f;
                }},
                Liquids.slag, new LiquidBulletType(Liquids.slag){{
                    damage = 4;
                    drag = 0.01f;
                }},
                Liquids.cryofluid, new LiquidBulletType(Liquids.cryofluid){{
                    drag = 0.01f;
                }},
                Liquids.oil, new LiquidBulletType(Liquids.oil){{
                    drag = 0.01f;
                    layer = Layer.bullet - 2f;
                }}
            );
            size = 2;
            recoil = 0f;
            reload = 3f;
            inaccuracy = 5f;
            shootCone = 50f;
            liquidCapacity = 10f;
            shootEffect = Fx.shootLiquid;
            range = 110f;
            scaledHealth = 250;
            flags = EnumSet.of(BlockFlag.turret, BlockFlag.extinguisher);
        }};

        //TODO these may work in space, but what's the point?
        lancer = new PowerTurret("lancer"){{
            requirements(Category.turret, with(Items.copper, 60, Items.lead, 70, Items.silicon, 60, Items.titanium, 30));
            range = 165f;

            shoot.firstShotDelay = 40f;

            recoil = 2f;
            reload = 80f;
            shake = 2f;
            shootEffect = Fx.lancerLaserShoot;
            smokeEffect = Fx.none;
            heatColor = Color.red;
            size = 2;
            scaledHealth = 280;
            targetAir = false;
            moveWhileCharging = false;
            accurateDelay = false;
            shootSound = Sounds.laser;
            coolant = consumeCoolant(0.2f);

            consumePower(6f);

            shootType = new LaserBulletType(140){{
                colors = new Color[]{Pal.lancerLaser.cpy().a(0.4f), Pal.lancerLaser, Color.white};
                //TODO merge
                chargeEffect = new MultiEffect(Fx.lancerLaserCharge, Fx.lancerLaserChargeBegin);

                buildingDamageMultiplier = 0.25f;
                hitEffect = Fx.hitLancer;
                hitSize = 4;
                lifetime = 16f;
                drawSize = 400f;
                collidesAir = false;
                length = 173f;
                ammoMultiplier = 1f;
                pierceCap = 4;
            }};
        }};

        arc = new PowerTurret("arc"){{
            requirements(Category.turret, with(Items.copper, 50, Items.lead, 50));
            shootType = new LightningBulletType(){{
                damage = 20;
                lightningLength = 25;
                collidesAir = false;
                ammoMultiplier = 1f;

                //for visual stats only.
                buildingDamageMultiplier = 0.25f;

                lightningType = new BulletType(0.0001f, 0f){{
                    lifetime = Fx.lightning.lifetime;
                    hitEffect = Fx.hitLancer;
                    despawnEffect = Fx.none;
                    status = StatusEffects.shocked;
                    hittable = false;
                    lightColor = Color.white;
                    collidesAir = false;
                    buildingDamageMultiplier = 0.25f;
                    shieldDamageMultiplier = 0.2f;
                }};
            }};
            reload = 35f;
            shootCone = 40f;
            rotateSpeed = 8f;
            targetAir = false;
            range = 90f;
            shootEffect = Fx.lightningShoot;
            heatColor = Color.red;
            recoil = 1f;
            size = 1;
            health = 260;
            shootSound = Sounds.spark;
            consumePower(3.3f);
            coolant = consumeCoolant(0.1f);
        }};

        parallax = new TractorBeamTurret("parallax"){{
            requirements(Category.turret, with(Items.silicon, 160, Items.titanium, 110, Items.graphite, 50));

            hasPower = true;
            size = 2;
            force = 16f;
            scaledForce = 9f;
            range = 300f;
            damage = 0.5f;
            scaledHealth = 160;
            rotateSpeed = 12;

            consumePower(3.3f);
        }};

        swarmer = new ItemTurret("swarmer"){{
            requirements(Category.turret, with(Items.graphite, 35, Items.titanium, 35, Items.plastanium, 45, Items.silicon, 30));
            ammo(
                Items.blastCompound, new MissileBulletType(3.7f, 10){{
                    width = 8f;
                    height = 8f;
                    shrinkY = 0f;
                    splashDamageRadius = 30f;
                    splashDamage = 30f * 1.5f;
                    ammoMultiplier = 5f;
                    hitEffect = Fx.blastExplosion;
                    despawnEffect = Fx.blastExplosion;

                    status = StatusEffects.blasted;

                    hitColor = backColor = trailColor = Pal.blastAmmoBack;
                    frontColor = Pal.blastAmmoFront;
                }},
                Items.pyratite, new MissileBulletType(3.7f, 12){{
                    frontColor = Pal.lightishOrange;
                    backColor = Pal.lightOrange;
                    width = 7f;
                    height = 8f;
                    shrinkY = 0f;
                    homingPower = 0.08f;
                    splashDamageRadius = 20f;
                    splashDamage = 30f * 1.5f;
                    makeFire = true;
                    ammoMultiplier = 5f;
                    hitEffect = Fx.blastExplosion;
                    status = StatusEffects.burning;
                }},
                Items.surgeAlloy, new MissileBulletType(3.7f, 18){{
                    width = 8f;
                    height = 8f;
                    shrinkY = 0f;
                    splashDamageRadius = 25f;
                    splashDamage = 25f * 1.4f;
                    hitEffect = Fx.blastExplosion;
                    despawnEffect = Fx.blastExplosion;
                    ammoMultiplier = 4f;
                    lightningDamage = 10;
                    lightning = 2;
                    lightningLength = 10;

                    hitColor = backColor = trailColor = Pal.surgeAmmoBack;
                    frontColor = Pal.surgeAmmoFront;
                }}
            );

            shoot = new ShootBarrel(){{
                barrels = new float[]{
                    -4, -1.25f, 0,
                    0, 0, 0,
                    4, -1.25f, 0
                };
                shots = 4;
                shotDelay = 5f;
            }};

            shootY = 4.5f;
            reload = 30f;
            inaccuracy = 10f;
            range = 240f;
            consumeAmmoOnce = false;
            size = 2;
            scaledHealth = 300;
            shootSound = Sounds.missile;
            envEnabled |= Env.space;

            limitRange(5f);
            coolant = consumeCoolant(0.3f);
        }};

        salvo = new ItemTurret("salvo"){{
            requirements(Category.turret, with(Items.copper, 100, Items.graphite, 80, Items.titanium, 50));
            ammo(
                Items.copper,  new BasicBulletType(2.5f, 11){{
                    width = 7f;
                    height = 9f;
                    lifetime = 60f;
                    ammoMultiplier = 2;

                    hitEffect = despawnEffect = Fx.hitBulletColor;
                    hitColor = backColor = trailColor = Pal.copperAmmoBack;
                    frontColor = Pal.copperAmmoFront;
                }},
                Items.graphite, new BasicBulletType(3.5f, 20){{
                    width = 9f;
                    height = 12f;
                    ammoMultiplier = 4;
                    lifetime = 60f;

                    rangeChange = 4f * 8f;

                    hitEffect = despawnEffect = Fx.hitBulletColor;
                    hitColor = backColor = trailColor = Pal.graphiteAmmoBack;
                    frontColor = Pal.graphiteAmmoFront;
                }},
                Items.pyratite, new BasicBulletType(3.2f, 18){{
                    width = 10f;
                    height = 12f;
                    frontColor = hitColor = Pal.lightishOrange;
                    backColor = Pal.lightOrange;
                    status = StatusEffects.burning;
                    hitEffect = new MultiEffect(Fx.hitBulletColor, Fx.fireHit);

                    ammoMultiplier = 5;

                    splashDamage = 12f;
                    splashDamageRadius = 22f;

                    makeFire = true;
                    lifetime = 60f;
                }},
                Items.silicon, new BasicBulletType(3f, 15, "bullet"){{
                    width = 8f;
                    height = 10f;
                    homingPower = 0.2f;
                    reloadMultiplier = 1.5f;
                    ammoMultiplier = 5;
                    lifetime = 60f;

                    trailLength = 5;
                    trailWidth = 1.5f;
                    hitEffect = despawnEffect = Fx.hitBulletColor;
                    hitColor = backColor = trailColor = Pal.siliconAmmoBack;
                    frontColor = Pal.siliconAmmoFront;
                }},
                Items.thorium, new BasicBulletType(4f, 29, "bullet"){{
                    width = 8f;
                    height = 13f;
                    shootEffect = Fx.shootBig;
                    smokeEffect = Fx.shootBigSmoke;
                    ammoMultiplier = 4;
                    lifetime = 60f;

                    hitEffect = despawnEffect = Fx.hitBulletColor;
                    backColor = hitColor = trailColor = Pal.thoriumAmmoBack;
                    frontColor = Pal.thoriumAmmoFront;
                }}
            );

            drawer = new DrawTurret(){{
                parts.add(new RegionPart("-side"){{
                    progress = PartProgress.warmup;
                    moveX = 0.6f;
                    moveRot = -15f;
                    mirror = true;
                    layerOffset = 0.001f;
                    moves.add(new PartMove(PartProgress.recoil, 0.5f, -0.5f, -8f));
                }}, new RegionPart("-barrel"){{
                    progress = PartProgress.recoil;
                    moveY = -2.5f;
                }});
            }};

            size = 2;
            range = 190f;
            reload = 31f;
            consumeAmmoOnce = false;
            ammoEjectBack = 3f;
            recoil = 0f;
            shake = 1f;
            shoot.shots = 4;
            shoot.shotDelay = 3f;

            ammoUseEffect = Fx.casing2;
            scaledHealth = 240;
            shootSound = Sounds.shootBig;

            limitRange();
            coolant = consumeCoolant(0.2f);
        }};

        segment = new PointDefenseTurret("segment"){{
            requirements(Category.turret, with(Items.silicon, 130, Items.thorium, 80, Items.phaseFabric, 40, Items.titanium, 40));

            scaledHealth = 250;
            range = 180f;
            hasPower = true;
            consumePower(8f);
            size = 2;
            shootLength = 5f;
            bulletDamage = 30f;
            reload = 8f;
            envEnabled |= Env.space;
        }};

        tsunami = new LiquidTurret("tsunami"){{
            requirements(Category.turret, with(Items.metaglass, 100, Items.lead, 400, Items.titanium, 250, Items.thorium, 100));
            ammo(
                Liquids.water, new LiquidBulletType(Liquids.water){{
                    lifetime = 49f;
                    speed = 4f;
                    knockback = 1.7f;
                    puddleSize = 8f;
                    orbSize = 4f;
                    drag = 0.001f;
                    ammoMultiplier = 0.4f;
                    statusDuration = 60f * 4f;
                    damage = 0.2f;
                    layer = Layer.bullet - 2f;
                }},
                Liquids.slag,  new LiquidBulletType(Liquids.slag){{
                    lifetime = 49f;
                    speed = 4f;
                    knockback = 1.3f;
                    puddleSize = 8f;
                    orbSize = 4f;
                    damage = 4.75f;
                    drag = 0.001f;
                    ammoMultiplier = 0.4f;
                    statusDuration = 60f * 4f;
                }},
                Liquids.cryofluid, new LiquidBulletType(Liquids.cryofluid){{
                    lifetime = 49f;
                    speed = 4f;
                    knockback = 1.3f;
                    puddleSize = 8f;
                    orbSize = 4f;
                    drag = 0.001f;
                    ammoMultiplier = 0.4f;
                    statusDuration = 60f * 4f;
                    damage = 0.2f;
                }},
                Liquids.oil, new LiquidBulletType(Liquids.oil){{
                    lifetime = 49f;
                    speed = 4f;
                    knockback = 1.3f;
                    puddleSize = 8f;
                    orbSize = 4f;
                    drag = 0.001f;
                    ammoMultiplier = 0.4f;
                    statusDuration = 60f * 4f;
                    damage = 0.2f;
                    layer = Layer.bullet - 2f;
                }}
            );
            size = 3;
            reload = 3f;
            shoot.shots = 2;
            velocityRnd = 0.1f;
            inaccuracy = 4f;
            recoil = 1f;
            shootCone = 45f;
            liquidCapacity = 40f;
            shootEffect = Fx.shootLiquid;
            range = 190f;
            scaledHealth = 250;
            flags = EnumSet.of(BlockFlag.turret, BlockFlag.extinguisher);
        }};

        fuse = new ItemTurret("fuse"){{
            requirements(Category.turret, with(Items.copper, 225, Items.graphite, 225, Items.thorium, 100));

            reload = 35f;
            shake = 4f;
            range = 90f;
            recoil = 5f;

            shoot = new ShootSpread(3, 20f);

            shootCone = 30;
            size = 3;
            envEnabled |= Env.space;

            scaledHealth = 220;
            shootSound = Sounds.shotgun;
            coolant = consumeCoolant(0.3f);

            float brange = range + 10f;

            ammo(
                Items.titanium, new ShrapnelBulletType(){{
                    length = brange;
                    damage = 66f;
                    ammoMultiplier = 4f;
                    width = 17f;
                    reloadMultiplier = 1.3f;
                }},
                Items.thorium, new ShrapnelBulletType(){{
                    length = brange;
                    damage = 105f;
                    ammoMultiplier = 5f;
                    toColor = Pal.thoriumPink;
                    shootEffect = smokeEffect = Fx.thoriumShoot;
                }}
            );
        }};

        ripple = new ItemTurret("ripple"){{
            requirements(Category.turret, with(Items.copper, 150, Items.graphite, 135, Items.titanium, 60));
            ammo(
                Items.graphite, new ArtilleryBulletType(3f, 20){{
                    knockback = 0.8f;
                    lifetime = 80f;
                    width = height = 11f;
                    collidesTiles = false;
                    splashDamageRadius = 25f * 0.75f;
                    splashDamage = 33f;

                    backColor = hitColor = trailColor = Pal.graphiteAmmoBack;
                    frontColor = Pal.graphiteAmmoFront;
                    despawnEffect = Fx.hitBulletColor;
                }},
                Items.silicon, new ArtilleryBulletType(3f, 20){{
                    knockback = 0.8f;
                    lifetime = 80f;
                    width = height = 11f;
                    collidesTiles = false;
                    splashDamageRadius = 25f * 0.75f;
                    splashDamage = 33f;
                    reloadMultiplier = 1.2f;
                    ammoMultiplier = 3f;
                    homingPower = 0.08f;
                    homingRange = 50f;

                    trailLength = 9;
                    trailWidth = 3.1f;

                    despawnEffect = Fx.hitBulletColor;
                    backColor = hitColor = trailColor = Pal.siliconAmmoBack;
                    frontColor = Pal.siliconAmmoFront;
                }},
                Items.pyratite, new ArtilleryBulletType(3f, 24){{
                    hitEffect = Fx.blastExplosion;
                    knockback = 0.8f;
                    lifetime = 80f;
                    width = height = 13f;
                    collidesTiles = false;
                    splashDamageRadius = 25f * 0.75f;
                    splashDamage = 45f;
                    status = StatusEffects.burning;
                    statusDuration = 60f * 12f;
                    frontColor = Pal.lightishOrange;
                    backColor = hitColor = Pal.lightOrange;
                    makeFire = true;
                    trailEffect = Fx.incendTrail;
                    ammoMultiplier = 4f;
                    despawnEffect = Fx.hitBulletColor;
                }},
                Items.blastCompound, new ArtilleryBulletType(2f, 20, "shell"){{
                    hitEffect = Fx.blastExplosion;
                    knockback = 0.8f;
                    lifetime = 80f;
                    width = height = 14f;
                    collidesTiles = false;
                    ammoMultiplier = 4f;
                    splashDamageRadius = 45f * 0.75f;
                    splashDamage = 55f;

                    status = StatusEffects.blasted;

                despawnEffect = Fx.hitBulletColor;
                    backColor = hitColor = trailColor = Pal.blastAmmoBack;
                    frontColor = Pal.blastAmmoFront;
                }},
                Items.plastanium, new ArtilleryBulletType(3.4f, 20, "shell"){{
                    hitEffect = Fx.plasticExplosion;
                    knockback = 1f;
                    lifetime = 80f;
                    width = height = 13f;
                    collidesTiles = false;
                    splashDamageRadius = 35f * 0.75f;
                    splashDamage = 45f;
                    fragBullet = new BasicBulletType(2.5f, 10, "bullet"){{
                        width = 10f;
                        height = 12f;
                        shrinkY = 1f;
                        lifetime = 15f;
                        backColor = Pal.plastaniumBack;
                        frontColor = Pal.plastaniumFront;
                        despawnEffect = Fx.none;
                        collidesAir = false;
                    }};
                    fragBullets = 10;
                    backColor = Pal.plastaniumBack;
                    frontColor = Pal.plastaniumFront;
                }}
            );

            targetAir = false;
            size = 3;
            shoot.shots = 4;
            inaccuracy = 12f;
            reload = 60f;
            ammoEjectBack = 5f;
            ammoUseEffect = Fx.casing3Double;
            ammoPerShot = 2;
            velocityRnd = 0.2f;
            scaleLifetimeOffset = 1f / 9f;
            recoil = 6f;
            shake = 2f;
            range = 290f;
            minRange = 50f;
            coolant = consumeCoolant(0.3f);

            scaledHealth = 130;
            shootSound = Sounds.artillery;
        }};

        cyclone = new ItemTurret("cyclone"){{
            requirements(Category.turret, with(Items.copper, 200, Items.titanium, 125, Items.plastanium, 80));
            ammo(
                Items.metaglass, new FlakBulletType(4f, 6){{
                    ammoMultiplier = 2f;
                    shootEffect = Fx.shootSmall;
                    reloadMultiplier = 0.8f;
                    width = 6f;
                    height = 11f;
                    hitEffect = Fx.flakExplosion;
                    splashDamage = 45f;
                    splashDamageRadius = 25f;
                    fragBullet = new BasicBulletType(3f, 12, "bullet"){{
                        width = 5f;
                        height = 12f;
                        shrinkY = 1f;
                        lifetime = 20f;
                        backColor = Pal.gray;
                        frontColor = Color.white;
                        despawnEffect = Fx.none;
                    }};
                    fragBullets = 4;
                    explodeRange = 20f;
                    collidesGround = true;

                    backColor = hitColor = trailColor = Pal.glassAmmoBack;
                    frontColor = Pal.glassAmmoFront;
                    despawnEffect = Fx.hitBulletColor;
                }},
                Items.blastCompound, new FlakBulletType(4f, 8){{
                    shootEffect = Fx.shootBig;
                    ammoMultiplier = 5f;
                    splashDamage = 45f;
                    splashDamageRadius = 60f;
                    collidesGround = true;

                    status = StatusEffects.blasted;

                    backColor = hitColor = trailColor = Pal.blastAmmoBack;
                    frontColor = Pal.blastAmmoFront;
                    despawnEffect = Fx.hitBulletColor;
                }},
                Items.plastanium, new FlakBulletType(4f, 8){{
                    ammoMultiplier = 4f;
                    splashDamageRadius = 40f;
                    splashDamage = 37.5f;
                    fragBullet = new BasicBulletType(2.5f, 12, "bullet"){{
                        width = 10f;
                        height = 12f;
                        shrinkY = 1f;
                        lifetime = 15f;
                        backColor = Pal.plastaniumBack;
                        frontColor = Pal.plastaniumFront;
                        despawnEffect = Fx.none;
                    }};
                    fragBullets = 6;
                    hitEffect = Fx.plasticExplosion;
                    frontColor = Pal.plastaniumFront;
                    backColor = Pal.plastaniumBack;
                    shootEffect = Fx.shootBig;
                    collidesGround = true;
                    explodeRange = 20f;
                    despawnEffect = Fx.hitBulletColor;
                }},
                Items.surgeAlloy, new FlakBulletType(4.5f, 13){{
                    ammoMultiplier = 5f;
                    splashDamage = 50f * 1.5f;
                    splashDamageRadius = 38f;
                    lightning = 2;
                    lightningLength = 7;
                    shootEffect = Fx.shootBig;
                    collidesGround = true;
                    explodeRange = 20f;

                    backColor = hitColor = trailColor = Pal.surgeAmmoBack;
                    frontColor = Pal.surgeAmmoFront;
                    despawnEffect = Fx.hitBulletColor;
                }}
            );
            shootY = 10f;

            shoot = new ShootBarrel(){{
                barrels = new float[]{
                0f, 1f, 0f,
                3f, 0f, 0f,
                -3f, 0f, 0f,
                };
            }};

            recoils = 3;
            drawer = new DrawTurret(){{
                for(int i = 3; i > 0; i--){
                    int f = i;
                    parts.add(new RegionPart("-barrel-" + i){{
                        progress = PartProgress.recoil;
                        recoilIndex = f - 1;
                        under = true;
                        moveY = -2f;
                    }});
                }
            }};

            reload = 8f;
            range = 200f;
            size = 3;
            recoil = 1.5f;
            recoilTime = 10;
            rotateSpeed = 10f;
            inaccuracy = 10f;
            shootCone = 30f;
            shootSound = Sounds.shootSnap;
            coolant = consumeCoolant(0.3f);

            scaledHealth = 145;
            limitRange();
        }};

        foreshadow = new ItemTurret("foreshadow"){{
            float brange = range = 500f;

            requirements(Category.turret, with(Items.copper, 1000, Items.metaglass, 600, Items.surgeAlloy, 300, Items.plastanium, 200, Items.silicon, 600));
            ammo(
                Items.surgeAlloy, new RailBulletType(){{
                    shootEffect = Fx.instShoot;
                    hitEffect = Fx.instHit;
                    pierceEffect = Fx.railHit;
                    smokeEffect = Fx.smokeCloud;
                    pointEffect = Fx.instTrail;
                    despawnEffect = Fx.instBomb;
                    pointEffectSpace = 20f;
                    damage = 1350;
                    buildingDamageMultiplier = 0.2f;
                    maxDamageFraction = 0.6f;
                    pierceDamageFactor = 1f;
                    length = brange;
                    hitShake = 6f;
                    ammoMultiplier = 1f;
                }}
            );

            maxAmmo = 40;
            ammoPerShot = 5;
            rotateSpeed = 2f;
            reload = 200f;
            ammoUseEffect = Fx.casing3Double;
            recoil = 5f;
            cooldownTime = reload;
            shake = 4f;
            size = 4;
            shootCone = 2f;
            shootSound = Sounds.railgun;
            unitSort = UnitSorts.strongest;
            envEnabled |= Env.space;

            coolantMultiplier = 0.4f;
            scaledHealth = 150;

            coolant = consumeCoolant(1f);
            consumePower(10f);
        }};

        spectre = new ItemTurret("spectre"){{
            requirements(Category.turret, with(Items.copper, 900, Items.graphite, 300, Items.surgeAlloy, 250, Items.plastanium, 175, Items.thorium, 250));
            ammo(
                Items.graphite, new BasicBulletType(7.5f, 50){{
                    hitSize = 4.8f;
                    width = 15f;
                    height = 21f;
                    shootEffect = Fx.shootBig;
                    ammoMultiplier = 4;
                    reloadMultiplier = 1.7f;
                    knockback = 0.3f;

                    hitEffect = despawnEffect = Fx.hitBulletColor;
                    hitColor = backColor = trailColor = Pal.graphiteAmmoBack;
                    frontColor = Pal.graphiteAmmoFront;
                }},
                Items.thorium, new BasicBulletType(8f, 80){{
                    hitSize = 5;
                    width = 16f;
                    height = 23f;
                    shootEffect = Fx.shootBig;
                    pierceCap = 2;
                    pierceBuilding = true;
                    knockback = 0.7f;

                    backColor = hitColor = trailColor = Pal.thoriumAmmoBack;
                    frontColor = Pal.thoriumAmmoFront;
                }},
                Items.pyratite, new BasicBulletType(7f, 70){{
                    hitSize = 5;
                    width = 16f;
                    height = 21f;
                    frontColor = Pal.lightishOrange;
                    backColor = Pal.lightOrange;
                    status = StatusEffects.burning;
                    hitEffect = new MultiEffect(Fx.hitBulletSmall, Fx.fireHit);
                    shootEffect = Fx.shootBig;
                    makeFire = true;
                    pierceCap = 2;
                    pierceBuilding = true;
                    knockback = 0.6f;
                    ammoMultiplier = 3;
                    splashDamage = 20f;
                    splashDamageRadius = 25f;
                }}
            );
            reload = 7f;
            recoilTime = reload * 2f;
            coolantMultiplier = 0.5f;
            ammoUseEffect = Fx.casing3;
            range = 260f;
            inaccuracy = 3f;
            recoil = 3f;
            shoot = new ShootAlternate(8f);
            shake = 2f;
            size = 4;
            shootCone = 24f;
            shootSound = Sounds.shootBig;

            scaledHealth = 160;
            coolant = consumeCoolant(1f);

            limitRange();
        }};

        meltdown = new LaserTurret("meltdown"){{
            requirements(Category.turret, with(Items.copper, 1200, Items.lead, 350, Items.graphite, 300, Items.surgeAlloy, 325, Items.silicon, 325));
            shootEffect = Fx.shootBigSmoke2;
            shootCone = 40f;
            recoil = 4f;
            size = 4;
            shake = 2f;
            range = 195f;
            reload = 90f;
            firingMoveFract = 0.5f;
            shootDuration = 230f;
            shootSound = Sounds.laserbig;
            loopSound = Sounds.beam;
            loopSoundVolume = 2f;
            envEnabled |= Env.space;

            shootType = new ContinuousLaserBulletType(78){{
                length = 200f;
                hitEffect = Fx.hitMeltdown;
                hitColor = Pal.meltdownHit;
                status = StatusEffects.melting;
                drawSize = 420f;
                timescaleDamage = true;

                incendChance = 0.4f;
                incendSpread = 5f;
                incendAmount = 1;
                ammoMultiplier = 1f;
            }};

            scaledHealth = 200;
            coolant = consumeCoolant(0.5f);
            consumePower(17f);
        }};

        breach = new ItemTurret("breach"){{
            requirements(Category.turret, with(Items.beryllium, 150, Items.silicon, 150, Items.graphite, 125));

            Effect sfe = new MultiEffect(Fx.shootBigColor, Fx.colorSparkBig);

            ammo(
            Items.beryllium, new BasicBulletType(7.5f, 85){{
                width = 12f;
                hitSize = 7f;
                height = 20f;
                shootEffect = sfe;
                smokeEffect = Fx.shootBigSmoke;
                ammoMultiplier = 1;
                pierceCap = 2;
                pierce = true;
                pierceBuilding = true;
                hitColor = backColor = trailColor = Pal.berylShot;
                frontColor = Color.white;
                trailWidth = 2.1f;
                trailLength = 10;
                hitEffect = despawnEffect = Fx.hitBulletColor;
                buildingDamageMultiplier = 0.3f;
            }},
            Items.tungsten, new BasicBulletType(8f, 95){{
                width = 13f;
                height = 19f;
                hitSize = 7f;
                shootEffect = sfe;
                smokeEffect = Fx.shootBigSmoke;
                ammoMultiplier = 2;
                reloadMultiplier = 1f;
                pierceCap = 4;
                pierce = true;
                pierceBuilding = true;
                hitColor = backColor = trailColor = Pal.tungstenShot;
                frontColor = Color.white;
                trailWidth = 2.2f;
                trailLength = 11;
                hitEffect = despawnEffect = Fx.hitBulletColor;
                rangeChange = 40f;
                buildingDamageMultiplier = 0.3f;
            }},
            Items.carbide, new BasicBulletType(12f, 325f/0.75f){{
                width = 15f;
                height = 21f;
                hitSize = 7f;
                shootEffect = sfe;
                smokeEffect = Fx.shootBigSmoke;
                ammoMultiplier = 2;
                reloadMultiplier = 0.2f;
                hitColor = backColor = trailColor = Color.valueOf("ab8ec5");
                frontColor = Color.white;
                trailWidth = 2.2f;
                trailLength = 11;
                trailEffect = Fx.disperseTrail;
                trailInterval = 2f;
                hitEffect = despawnEffect = Fx.hitBulletColor;
                rangeChange = 7f*8f;
                buildingDamageMultiplier = 0.3f;
                trailRotation = true;

                fragBullets = 3;
                fragRandomSpread = 0f;
                fragSpread = 25f;
                fragVelocityMin = 1f;

                fragBullet = new BasicBulletType(8.1f, 227f){{
                    lifetime = 8f;
                    width = 11f;
                    height = 14f;
                    hitSize = 7f;
                    shootEffect = sfe;
                    ammoMultiplier = 1;
                    reloadMultiplier = 1f;
                    pierceCap = 2;
                    pierce = true;
                    pierceBuilding = true;
                    hitColor = backColor = trailColor = Color.valueOf("ab8ec5");
                    frontColor = Color.white;
                    trailWidth = 1.8f;
                    trailLength = 11;
                    hitEffect = despawnEffect = Fx.hitBulletColor;
                    buildingDamageMultiplier = 0.2f;
                }};
            }}
            );

            coolantMultiplier = 15f;
            shootSound = Sounds.shootAlt;

            targetUnderBlocks = false;
            shake = 1f;
            ammoPerShot = 2;
            drawer = new DrawTurret("reinforced-");
            shootY = -2;
            outlineColor = Pal.darkOutline;
            size = 3;
            envEnabled |= Env.space;
            reload = 40f;
            recoil = 2f;
            range = 190;
            shootCone = 3f;
            scaledHealth = 180;
            rotateSpeed = 1.5f;
            researchCostMultiplier = 0.05f;
            buildTime = 60f * 9f;

            coolant = consume(new ConsumeLiquid(Liquids.water, 15f / 60f));
            limitRange(12f);
        }};

        diffuse = new ItemTurret("diffuse"){{
            requirements(Category.turret, with(Items.beryllium, 150, Items.silicon, 200, Items.graphite, 200, Items.tungsten, 50));

            ammo(
            Items.graphite, new BasicBulletType(8f, 41){{
                knockback = 4f;
                width = 25f;
                hitSize = 7f;
                height = 20f;
                shootEffect = Fx.shootBigColor;
                smokeEffect = Fx.shootSmokeSquareSparse;
                ammoMultiplier = 1;
                hitColor = backColor = trailColor = Color.valueOf("ea8878");
                frontColor = Pal.redLight;
                trailWidth = 6f;
                trailLength = 3;
                hitEffect = despawnEffect = Fx.hitSquaresColor;
                buildingDamageMultiplier = 0.2f;
            }},
            Items.oxide, new BasicBulletType(8f, 90){{
                knockback = 3f;
                width = 25f;
                hitSize = 7f;
                height = 20f;
                shootEffect = Fx.shootBigColor;
                smokeEffect = Fx.shootSmokeSquareSparse;
                ammoMultiplier = 2;
                hitColor = backColor = trailColor = Color.valueOf("a0b380");
                frontColor = Color.valueOf("e4ffd6");
                trailWidth = 6f;
                trailLength = 3;
                hitEffect = despawnEffect = Fx.hitSquaresColor;
                buildingDamageMultiplier = 0.2f;
            }},
            Items.silicon, new BasicBulletType(8f, 35){{
                knockback = 3f;
                width = 25f;
                hitSize = 7f;
                height = 20f;
                homingPower = 0.045f;
                shootEffect = Fx.shootBigColor;
                smokeEffect = Fx.shootSmokeSquareSparse;
                ammoMultiplier = 1;
                hitColor = backColor = trailColor = Pal.graphiteAmmoBack;
                frontColor = Pal.graphiteAmmoFront;
                trailWidth = 6f;
                trailLength = 6;
                hitEffect = despawnEffect = Fx.hitSquaresColor;
                buildingDamageMultiplier = 0.2f;
            }}
            );

            shoot = new ShootSpread(15, 4f);

            coolantMultiplier = 15f;

            inaccuracy = 0.2f;
            velocityRnd = 0.17f;
            shake = 1f;
            ammoPerShot = 3;
            maxAmmo = 30;
            consumeAmmoOnce = true;
            targetUnderBlocks = false;

            shootSound = Sounds.shootAltLong;

            drawer = new DrawTurret("reinforced-"){{
                parts.add(new RegionPart("-front"){{
                    progress = PartProgress.warmup;
                    moveRot = -10f;
                    mirror = true;
                    moves.add(new PartMove(PartProgress.recoil, 0f, -3f, -5f));
                    heatColor = Color.red;
                }});
            }};
            shootY = 5f;
            outlineColor = Pal.darkOutline;
            size = 3;
            envEnabled |= Env.space;
            reload = 30f;
            recoil = 2f;
            range = 125;
            shootCone = 40f;
            scaledHealth = 210;
            rotateSpeed = 3f;

            coolant = consume(new ConsumeLiquid(Liquids.water, 15f / 60f));
            limitRange(25f);
        }};

        sublimate = new ContinuousLiquidTurret("sublimate"){{
            requirements(Category.turret, with(Items.tungsten, 150, Items.silicon, 200, Items.oxide, 40, Items.beryllium, 400));

            drawer = new DrawTurret("reinforced-"){{

                Color heatc = Color.valueOf("fa2859");
                heatColor = heatc;

                parts.addAll(
                new RegionPart("-back"){{
                    progress = PartProgress.warmup;
                    mirror = true;
                    moveRot = 40f;
                    x = 22 / 4f;
                    y = -1f / 4f;
                    moveY = 6f / 4f;
                    under = true;
                    heatColor = heatc;
                }},
                new RegionPart("-front"){{
                    progress = PartProgress.warmup;
                    mirror = true;
                    moveRot = 40f;
                    x = 20 / 4f;
                    y = 17f / 4f;
                    moveX = 1f;
                    moveY = 1f;
                    under = true;
                    heatColor = heatc;
                }},
                new RegionPart("-nozzle"){{
                    progress = PartProgress.warmup;
                    mirror = true;
                    moveX = 8f / 4f;
                    heatColor = Color.valueOf("f03b0e");
                }});
            }};
            outlineColor = Pal.darkOutline;

            liquidCapacity = 50f;
            liquidConsumed = 15f / 60f;
            targetInterval = 5f;
            newTargetInterval = 30f;
            targetUnderBlocks = false;
            shootY = 8f;

            float r = range = 130f;

            loopSound = Sounds.torch;
            shootSound = Sounds.none;
            loopSoundVolume = 1f;

            ammo(
            Liquids.ozone, new ContinuousFlameBulletType(){{
                damage = 60f;
                length = r;
                knockback = 1f;
                pierceCap = 2;
                buildingDamageMultiplier = 0.3f;
                timescaleDamage = true;

                colors = new Color[]{Color.valueOf("eb7abe").a(0.55f), Color.valueOf("e189f5").a(0.7f), Color.valueOf("907ef7").a(0.8f), Color.valueOf("91a4ff"), Color.white};
            }},
            Liquids.cyanogen, new ContinuousFlameBulletType(){{
                damage = 130f;
                rangeChange = 70f;
                ammoMultiplier = 1.5f;
                length = r + rangeChange;
                knockback = 2f;
                pierceCap = 3;
                buildingDamageMultiplier = 0.3f;
                timescaleDamage = true;

                colors = new Color[]{Color.valueOf("465ab8").a(0.55f), Color.valueOf("66a6d2").a(0.7f), Color.valueOf("89e8b6").a(0.8f), Color.valueOf("cafcbe"), Color.white};
                flareColor = Color.valueOf("89e8b6");

                lightColor = hitColor = flareColor;
            }}
            );

            scaledHealth = 210;
            size = 3;

            researchCost = with(Items.tungsten, 400, Items.silicon, 400, Items.oxide, 80, Items.beryllium, 800);
        }};

        titan = new ItemTurret("titan"){{
            requirements(Category.turret, with(Items.tungsten, 250, Items.silicon, 300, Items.thorium, 400));

            ammo(
            Items.thorium, new ArtilleryBulletType(2.5f, 350, "shell"){{
                hitEffect = new MultiEffect(Fx.titanExplosion, Fx.titanSmoke);
                despawnEffect = Fx.none;
                knockback = 2f;
                lifetime = 140f;
                height = 19f;
                width = 17f;
                splashDamageRadius = 65f;
                splashDamage = 350f;
                scaledSplashDamage = true;
                backColor = hitColor = trailColor = Color.valueOf("ea8878").lerp(Pal.redLight, 0.5f);
                frontColor = Color.white;
                ammoMultiplier = 1f;
                hitSound = Sounds.titanExplosion;

                status = StatusEffects.blasted;

                trailLength = 32;
                trailWidth = 3.35f;
                trailSinScl = 2.5f;
                trailSinMag = 0.5f;
                trailEffect = Fx.none;
                despawnShake = 7f;

                shootEffect = Fx.shootTitan;
                smokeEffect = Fx.shootSmokeTitan;

                trailInterp = v -> Math.max(Mathf.slope(v), 0.8f);
                shrinkX = 0.2f;
                shrinkY = 0.1f;
                buildingDamageMultiplier = 0.3f;
            }},
            Items.carbide, new ArtilleryBulletType(3.25f, 700, "shell"){{
                hitEffect = new MultiEffect(Fx.titanExplosionSmall, Fx.titanSmokeSmall);
                despawnEffect = Fx.none;
                knockback = 3f;
                lifetime = 140f;
                height = 28f;
                width = 15f;
                splashDamageRadius = 36f;
                splashDamage = 750f;
                rangeChange = 10f*8f;
                reloadMultiplier = 0.8f;
                scaledSplashDamage = true;
                backColor = hitColor = trailColor = Color.valueOf("ab8ec5");
                frontColor = Color.white;
                ammoMultiplier = 1f;
                hitSound = Sounds.titanExplosion;

                status = StatusEffects.blasted;

                trailLength = 32;
                trailWidth = 3.35f;
                trailSinScl = 2.5f;
                trailSinMag = 0.5f;
                trailEffect = Fx.disperseTrail;
                trailInterval = 2f;
                despawnShake = 7f;

                shootEffect = Fx.shootTitan;
                smokeEffect = Fx.shootSmokeTitan;
                trailRotation = true;

                trailInterp = v -> Math.max(Mathf.slope(v), 0.8f);
                shrinkX = 0.2f;
                shrinkY = 0.1f;
                buildingDamageMultiplier = 0.2f;
                fragLifeMin = 1.5f;

                fragBullets = 12;
                    fragBullet = new ArtilleryBulletType(0.5f, 50, "shell"){{
                        hitEffect = new MultiEffect(Fx.titanExplosionFrag, Fx.titanLightSmall, new WaveEffect(){{
                            lifetime = 8f;
                            strokeFrom = 1f;
                            sizeTo = 8f;
                        }});

                        despawnEffect = Fx.hitBulletColor;
                        width = 8f;
                        height = 12f;
                        lifetime = 50f;
                        knockback = 0.5f;
                        splashDamageRadius = 22f;
                        splashDamage = 50f;
                        scaledSplashDamage = true;
                        pierceArmor = true;
                        backColor = frontColor = hitColor = Color.valueOf("ab8ec5");
                        frontColor = Color.white;
                        buildingDamageMultiplier = 0.25f;
                        shrinkY = 0.3f;
                    }};
            }},
            Items.oxide, new ArtilleryBulletType(2.5f, 300, "shell"){{
                hitEffect = new MultiEffect(Fx.titanExplosionLarge, Fx.titanSmokeLarge, Fx.smokeAoeCloud);
                despawnEffect = Fx.none;
                knockback = 2f;
                lifetime = 190f;
                height = 19f;
                width = 17f;
                reloadMultiplier = 0.65f;
                splashDamageRadius = 110f;
                rangeChange = 8f;
                splashDamage = 150f;
                scaledSplashDamage = true;
                hitColor = backColor = trailColor = Color.valueOf("a0b380");
                frontColor = Color.valueOf("e4ffd6");
                ammoMultiplier = 1f;
                hitSound = Sounds.titanExplosion;

                trailLength = 32;
                trailWidth = 3.35f;
                trailSinScl = 2.5f;
                trailSinMag = 0.5f;
                trailEffect = Fx.vapor;
                trailInterval = 3f;
                despawnShake = 7f;

                shootEffect = Fx.shootTitan;
                smokeEffect = Fx.shootSmokeTitan;

                trailInterp = v -> Math.max(Mathf.slope(v), 0.8f);
                shrinkX = 0.2f;
                shrinkY = 0.1f;
                buildingDamageMultiplier = 0.25f;
                status = StatusEffects.corroded;
                statusDuration = 300f;
            }}
            );

            shootSound = Sounds.mediumCannon;
            ammoPerShot = 4;
            maxAmmo = ammoPerShot * 3;
            targetAir = false;
            shake = 4f;
            recoil = 1f;
            reload = 60f * 2.3f;
            shootY = 7f;
            rotateSpeed = 1.4f;
            minWarmup = 0.85f;

            newTargetInterval = 40f;
            shootWarmupSpeed = 0.07f;
            warmupMaintainTime = 120f;

            coolant = consume(new ConsumeLiquid(Liquids.water, 30f / 60f));
            coolantMultiplier = 3.75f;

            drawer = new DrawTurret("reinforced-"){{
                parts.addAll(
                new RegionPart("-barrel"){{
                    progress = PartProgress.recoil.curve(Interp.pow2In);
                    moveY = -5f * 4f / 3f;
                    heatColor = Color.valueOf("f03b0e");
                    mirror = false;
                }},
                new RegionPart("-side"){{
                    heatProgress = PartProgress.warmup;
                    progress = PartProgress.warmup;
                    mirror = true;
                    moveX = 2f * 4f / 3f;
                    moveY = -0.5f;
                    moveRot = -40f;
                    under = true;
                    heatColor = Color.red.cpy();
                }});
            }};

            shootWarmupSpeed = 0.08f;

            outlineColor = Pal.darkOutline;

            consumeLiquid(Liquids.hydrogen, 5f / 60f);

            scaledHealth = 250;
            range = 390f;
            size = 4;
        }};

        disperse = new ItemTurret("disperse"){{
            requirements(Category.turret, with(Items.thorium, 50, Items.oxide, 150, Items.silicon, 200, Items.beryllium, 350));

            ammo(
            Items.tungsten, new BasicBulletType(){{
                damage = 65;
                speed = 8.5f;
                width = height = 16;
                shrinkY = 0.3f;
                backSprite = "large-bomb-back";
                sprite = "mine-bullet";
                velocityRnd = 0.11f;
                collidesGround = false;
                collidesTiles = false;
                shootEffect = Fx.shootBig2;
                smokeEffect = Fx.shootSmokeDisperse;
                frontColor = Color.white;
                backColor = trailColor = hitColor = Color.sky;
                trailChance = 0.44f;
                ammoMultiplier = 3f;

                lifetime = 34f;
                rotationOffset = 90f;
                trailRotation = true;
                trailEffect = Fx.disperseTrail;

                hitEffect = despawnEffect = Fx.hitBulletColor;
            }},
            Items.thorium, new BasicBulletType(){{
                damage = 90;
                reloadMultiplier = 0.85f;
                rangeChange = -120f;
                speed = 9.5f;
                width = height = 16;
                pierceCap = 2;
                shrinkY = 0.3f;
                backSprite = "large-bomb-back";
                sprite = "mine-bullet";
                velocityRnd = 0.5f;
                collidesGround = false;
                collidesTiles = false;
                shootEffect = Fx.shootBig2;
                smokeEffect = Fx.shootSmokeDisperse;
                frontColor = Color.white;
                backColor = trailColor = hitColor = Color.valueOf("e89dbd");
                trailChance = 0.44f;
                ammoMultiplier = 1f;

                lifetime = 34f;
                extraRangeMargin = 32f;
                rotationOffset = 90f;
                trailRotation = true;
                trailEffect = Fx.disperseTrail;

                hitEffect = despawnEffect = Fx.hitBulletColor;
            }},
            Items.silicon, new BasicBulletType(){{
                damage = 37;
                homingPower = 0.045f;
                speed = 9f;
                width = height = 16;
                shrinkY = 0.3f;
                backSprite = "large-bomb-back";
                sprite = "mine-bullet";
                velocityRnd = 0.11f;
                collidesGround = false;
                collidesTiles = false;
                shootEffect = Fx.shootBig2;
                smokeEffect = Fx.shootSmokeDisperse;
                frontColor = Pal.graphiteAmmoFront;
                backColor = trailColor = hitColor = Pal.graphiteAmmoBack;
                ammoMultiplier = 4f;

                lifetime = 34f;
                rotationOffset = 90f;
                trailLength = 7;
                //for chasing targets
                extraRangeMargin = 32f;

                hitEffect = despawnEffect = Fx.hitBulletColor;
            }},

            Items.surgeAlloy, new BasicBulletType(){{
                reloadMultiplier = 0.75f;
                damage = 65;
                rangeChange = 8f * 3f;
                lightning = 3;
                lightningLength = 4;
                lightningDamage = 18f;
                lightningLengthRand = 3;
                speed = 6f;
                width = height = 16;
                shrinkY = 0.3f;
                backSprite = "large-bomb-back";
                sprite = "mine-bullet";
                velocityRnd = 0.11f;
                collidesGround = false;
                collidesTiles = false;
                shootEffect = Fx.shootBig2;
                smokeEffect = Fx.shootSmokeDisperse;
                frontColor = Color.white;
                backColor = trailColor = hitColor = Pal.surge;
                trailChance = 0.44f;
                ammoMultiplier = 3f;

                lifetime = 34f;
                rotationOffset = 90f;
                trailRotation = true;
                trailEffect = Fx.disperseTrail;

                hitEffect = despawnEffect = Fx.hitBulletColor;

                bulletInterval = 4f;

                intervalBullet = new BulletType(){{
                    collidesGround = false;
                    collidesTiles = false;
                    lightningLengthRand = 4;
                    lightningLength = 2;
                    lightningCone = 30f;
                    lightningDamage = 20f;
                    lightning = 1;
                    hittable = collides = false;
                    instantDisappear = true;
                    hitEffect = despawnEffect = Fx.none;
                }};
            }}
            );

            reload = 9f;
            shootY = 15f;
            rotateSpeed = 5f;
            shootCone = 30f;
            consumeAmmoOnce = true;
            shootSound = Sounds.shootBig;

            drawer = new DrawTurret("reinforced-"){{
                parts.add(new RegionPart("-side"){{
                    mirror = true;
                    under = true;
                    moveX = 1.75f;
                    moveY = -0.5f;
                }},
                new RegionPart("-mid"){{
                    under = true;
                    moveY = -1.5f;
                    progress = PartProgress.recoil;
                    heatProgress = PartProgress.recoil.add(0.25f).min(PartProgress.warmup);
                    heatColor = Color.sky.cpy().a(0.9f);
                }},
                new RegionPart("-blade"){{
                    heatProgress = PartProgress.warmup;
                    heatColor = Color.sky.cpy().a(0.9f);
                    mirror = true;
                    under = true;
                    moveY = 1f;
                    moveX = 1.5f;
                    moveRot = 8;
                }});
            }};

            shoot = new ShootAlternate(){{
                spread = 4.7f;
                shots = 4;
                barrels = 4;
            }};

            targetGround = false;
            inaccuracy = 8f;

            shootWarmupSpeed = 0.08f;

            outlineColor = Pal.darkOutline;

            scaledHealth = 280;
            range = 310f;
            size = 4;

            coolant = consume(new ConsumeLiquid(Liquids.water, 20f / 60f));
            coolantMultiplier = 6.25f;

            limitRange(16f);
        }};

        afflict = new PowerTurret("afflict"){{
            requirements(Category.turret, with(Items.surgeAlloy, 100, Items.silicon, 200, Items.graphite, 250, Items.oxide, 40));
            buildCostMultiplier = 1f;

            shootType = new BasicBulletType(){{
                shootEffect = new MultiEffect(Fx.shootTitan, new WaveEffect(){{
                    colorTo = Pal.surge;
                    sizeTo = 26f;
                    lifetime = 14f;
                    strokeFrom = 4f;
                }});
                smokeEffect = Fx.shootSmokeTitan;
                hitColor = Pal.surge;

                sprite = "large-orb";
                trailEffect = Fx.missileTrail;
                trailInterval = 3f;
                trailParam = 4f;
                pierceCap = 2;
                buildingDamageMultiplier = 0.5f;
                fragOnHit = false;
                speed = 5f;
                damage = 180f;
                lifetime = 80f;
                width = height = 16f;
                backColor = Pal.surge;
                frontColor = Color.white;
                shrinkX = shrinkY = 0f;
                trailColor = Pal.surge;
                trailLength = 12;
                trailWidth = 2.2f;
                despawnEffect = hitEffect = new ExplosionEffect(){{
                    waveColor = Pal.surge;
                    smokeColor = Color.gray;
                    sparkColor = Pal.sap;
                    waveStroke = 4f;
                    waveRad = 40f;
                }};
                despawnSound = Sounds.dullExplosion;

                //TODO shoot sound
                shootSound = Sounds.cannon;

                fragBullet = intervalBullet = new BasicBulletType(3f, 35){{
                    width = 9f;
                    hitSize = 5f;
                    height = 15f;
                    pierceCap = 3;
                    lifetime = 28f;
                    pierceBuilding = true;
                    hitColor = backColor = trailColor = Pal.surge;
                    frontColor = Color.white;
                    trailWidth = 2.1f;
                    trailLength = 5;
                    hitEffect = despawnEffect = new WaveEffect(){{
                        colorFrom = colorTo = Pal.surge;
                        sizeTo = 4f;
                        strokeFrom = 4f;
                        lifetime = 10f;
                    }};
                    buildingDamageMultiplier = 0.3f;
                    homingPower = 0.1f;
                }};

                bulletInterval = 3f;
                intervalRandomSpread = 20f;
                intervalBullets = 2;
                intervalAngle = 180f;
                intervalSpread = 300f;

                fragBullets = 20;
                fragVelocityMin = 0.5f;
                fragVelocityMax = 1.2f;
                fragLifeMin = 0.5f;
            }};

            drawer = new DrawTurret("reinforced-"){{
                parts.add(new RegionPart("-blade"){{
                    progress = PartProgress.recoil;
                    heatColor = Color.valueOf("ff6214");
                    mirror = true;
                    under = true;
                    moveX = 2f;
                    moveY = -1f;
                    moveRot = -7f;
                }},
                new RegionPart("-blade-glow"){{
                    progress = PartProgress.recoil;
                    heatProgress = PartProgress.warmup;
                    heatColor = Color.valueOf("ff6214");
                    drawRegion = false;
                    mirror = true;
                    under = true;
                    moveX = 2f;
                    moveY = -1f;
                    moveRot = -7f;
                }});
            }};

            consumePower(5f);
            heatRequirement = 10f;
            maxHeatEfficiency = 2f;

            newTargetInterval = 40f;

            inaccuracy = 1f;
            shake = 2f;
            shootY = 4;
            outlineColor = Pal.darkOutline;
            size = 4;
            envEnabled |= Env.space;
            reload = 100f;
            cooldownTime = reload;
            recoil = 3f;
            range = 368;
            shootCone = 20f;
            scaledHealth = 220;
            rotateSpeed = 1.5f;
            researchCostMultiplier = 0.04f;
            buildCostMultiplier = 1.5f;

            limitRange(-55f);
        }};

        lustre = new ContinuousTurret("lustre"){{
            requirements(Category.turret, with(Items.silicon, 250, Items.graphite, 200, Items.oxide, 50, Items.carbide, 90));

            shootType = new PointLaserBulletType(){{
                damage = 210f;
                buildingDamageMultiplier = 0.3f;
                hitColor = Color.valueOf("fda981");
            }};

            drawer = new DrawTurret("reinforced-"){{
                var heatp = PartProgress.warmup.blend(p -> Mathf.absin(2f, 1f) * p.warmup, 0.2f);

                parts.add(new RegionPart("-blade"){{
                    progress = PartProgress.warmup;
                    heatProgress = PartProgress.warmup;
                    heatColor = Color.valueOf("ff6214");
                    mirror = true;
                    under = true;
                    moveX = 2f;
                    moveRot = -7f;
                    moves.add(new PartMove(PartProgress.warmup, 0f, -2f, 3f));
                }},
                new RegionPart("-inner"){{
                    heatProgress = heatp;
                    progress = PartProgress.warmup;
                    heatColor = Color.valueOf("ff6214");
                    mirror = true;
                    under = false;
                    moveX = 2f;
                    moveY = -8f;
                }},
                new RegionPart("-mid"){{
                    heatProgress = heatp;
                    progress = PartProgress.warmup;
                    heatColor = Color.valueOf("ff6214");
                    moveY = -8f;
                    mirror = false;
                    under = true;
                }});
            }};

            scaleDamageEfficiency = true;
            shootSound = Sounds.none;
            loopSoundVolume = 1f;
            loopSound = Sounds.laserbeam;

            shootWarmupSpeed = 0.08f;
            shootCone = 360f;

            aimChangeSpeed = 0.9f;
            rotateSpeed = 0.9f;

            shootY = 0.5f;
            outlineColor = Pal.darkOutline;
            size = 4;
            envEnabled |= Env.space;
            range = 250f;
            scaledHealth = 210;

            unitSort = UnitSorts.strongest;

            consumeLiquid(Liquids.nitrogen, 6f / 60f);
            consumePower(200f / 60f);
        }};

        scathe = new ItemTurret("scathe"){{
            requirements(Category.turret, with(Items.silicon, 450, Items.graphite, 400, Items.tungsten, 500, Items.oxide, 100, Items.carbide, 200));

            predictTarget = false;

            ammo(
            Items.carbide, new BulletType(0f, 0f){{
                shootEffect = Fx.shootBig;
                smokeEffect = Fx.shootSmokeMissileColor;
                hitColor = Pal.redLight;
                ammoMultiplier = 1f;

                spawnUnit = new MissileUnitType("scathe-missile"){{
                    speed = 4.6f;
                    maxRange = 6f;
                    lifetime = 60f * 5.5f;
                    outlineColor = Pal.darkOutline;
                    engineColor = trailColor = Pal.redLight;
                    engineLayer = Layer.effect;
                    engineSize = 3.1f;
                    engineOffset = 10f;
                    rotateSpeed = 0.25f;
                    trailLength = 18;
                    missileAccelTime = 50f;
                    lowAltitude = true;
                    loopSound = Sounds.missileTrail;
                    loopSoundVolume = 0.6f;
                    deathSound = Sounds.largeExplosion;
                    targetAir = false;
                    targetUnderBlocks = false;

                    fogRadius = 6f;

                    health = 240;

                    weapons.add(new Weapon(){{
                        shootCone = 360f;
                        mirror = false;
                        reload = 1f;
                        deathExplosionEffect = Fx.massiveExplosion;
                        shootOnDeath = true;
                        shake = 10f;
                        bullet = new ExplosionBulletType(1000f, 65f){{
                            hitColor = Pal.redLight;
                            shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosion, Fx.scatheLight, new WaveEffect(){{
                                lifetime = 10f;
                                strokeFrom = 4f;
                                sizeTo = 130f;
                            }});

                            collidesAir = false;
                            buildingDamageMultiplier = 0.1f;

                            ammoMultiplier = 1f;
                            fragLifeMin = 0.1f;
                            fragBullets = 7;
                            fragBullet = new ArtilleryBulletType(3.4f, 32){{
                                buildingDamageMultiplier = 0.1f;
                                drag = 0.02f;
                                hitEffect = Fx.massiveExplosion;
                                despawnEffect = Fx.scatheSlash;
                                knockback = 0.8f;
                                lifetime = 23f;
                                width = height = 18f;
                                collidesTiles = false;
                                splashDamageRadius = 40f;
                                splashDamage = 100f;
                                backColor = trailColor = hitColor = Pal.redLight;
                                frontColor = Color.white;
                                smokeEffect = Fx.shootBigSmoke2;
                                despawnShake = 7f;
                                lightRadius = 30f;
                                lightColor = Pal.redLight;
                                lightOpacity = 0.5f;

                                trailLength = 20;
                                trailWidth = 3.5f;
                                trailEffect = Fx.none;
                            }};
                        }};
                    }});

                    abilities.add(new MoveEffectAbility(){{
                        effect = Fx.missileTrailSmoke;
                        rotation = 180f;
                        y = -9f;
                        color = Color.grays(0.6f).lerp(Pal.redLight, 0.5f).a(0.4f);
                        interval = 7f;
                    }});
                }};
            }},

            Items.phaseFabric, new BulletType(0f, 0f){{
                shootEffect = Fx.shootBig;
                smokeEffect = Fx.shootSmokeMissileColor;
                hitColor = Color.valueOf("ffd37f");
                ammoMultiplier = 3f;
                reloadMultiplier = 0.8f;

                spawnUnit = new MissileUnitType("scathe-missile-phase"){{
                    speed = 4f;
                    maxRange = 6f;
                    lifetime = 60f * 6.1f;
                    outlineColor = Pal.darkOutline;
                    engineColor = trailColor = Color.valueOf("ffd37f");
                    engineLayer = Layer.effect;
                    engineSize = 3.1f;
                    engineOffset = 10f;
                    rotateSpeed = 0.2f;
                    trailLength = 18;
                    missileAccelTime = 50f;
                    lowAltitude = true;
                    loopSound = Sounds.missileTrail;
                    loopSoundVolume = 0.6f;
                    deathSound = Sounds.largeExplosion;
                    targetAir = false;
                    targetUnderBlocks = false;

                    parts.add(new ShapePart(){{
                        progress = PartProgress.constant(1f);
                        color = Pal.accent;
                        sides = 6;
                        radius = 3f;
                        rotateSpeed = 3f;
                        hollow = true;
                        layer = Layer.effect;
                        y = 1.8f;
                    }});

                    fogRadius = 6f;

                    health = 500;

                    weapons.add(new Weapon(){{
                        shootCone = 360f;
                        mirror = false;
                        reload = 1f;
                        deathExplosionEffect = Fx.massiveExplosion;
                        shootOnDeath = true;
                        shake = 10f;
                        bullet = new ExplosionBulletType(400f, 120f){{
                            //stats must be mirrored to the bullet that the unit uses
                            reloadMultiplier = 0.8f;
                            ammoMultiplier = 3f;

                            hitColor = engineColor;
                            shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosion, Fx.scatheLight, new WaveEffect(){{
                                lifetime = 10f;
                                strokeFrom = 4f;
                                sizeTo = 130f;
                            }});

                            collidesAir = false;
                            buildingDamageMultiplier = 0.1f;

                            fragLifeMin = 0.1f;
                            fragBullets = 7;
                            fragBullet = new ArtilleryBulletType(3.4f, 32){{
                                buildingDamageMultiplier = 0.2f;
                                drag = 0.02f;
                                hitEffect = Fx.massiveExplosion;
                                despawnEffect = Fx.scatheSlash;
                                knockback = 0.8f;
                                lifetime = 23f;
                                width = height = 18f;
                                collidesTiles = false;
                                splashDamageRadius = 56f;
                                splashDamage = 164f;
                                backColor = trailColor = hitColor = engineColor;
                                frontColor = Color.white;
                                smokeEffect = Fx.shootBigSmoke2;
                                despawnShake = 7f;
                                lightRadius = 30f;
                                lightColor = engineColor;
                                lightOpacity = 0.5f;

                                trailLength = 20;
                                trailWidth = 3.5f;
                                trailEffect = Fx.none;
                            }};
                        }};
                    }});

                    abilities.add(new MoveEffectAbility(){{
                        effect = Fx.missileTrailSmoke;
                        rotation = 180f;
                        y = -9f;
                        color = Color.grays(0.6f).lerp(Pal.redLight, 0.5f).a(0.4f);
                        interval = 7f;
                    }});

                    abilities.add(new ForceFieldAbility(90f, 0f, 2000f, 999999999f));

                }};
            }},

            Items.surgeAlloy, new BulletType(0f, 0f){{
                shootEffect = Fx.shootBig;
                smokeEffect = Fx.shootSmokeMissileColor;
                hitColor = Color.valueOf("f7e97e");

                ammoMultiplier = 1f;
                rangeChange = -8f*9f;
                reloadMultiplier = 0.9f;

                spawnUnit = new MissileUnitType("scathe-missile-surge"){{
                    speed = 4.4f;
                    maxRange = 6f;
                    lifetime = 60f * 1.4f;
                    outlineColor = Pal.darkOutline;
                    engineColor = trailColor = Color.valueOf("f7e97e");
                    engineLayer = Layer.effect;
                    engineSize = 3.1f;
                    engineOffset = 10f;
                    rotateSpeed = 0.25f;
                    trailLength = 18;
                    missileAccelTime = 30f;
                    lowAltitude = true;
                    loopSound = Sounds.missileTrail;
                    loopSoundVolume = 0.6f;
                    deathSound = Sounds.largeExplosion;
                    targetAir = false;
                    targetUnderBlocks = false;

                    fogRadius = 6f;

                    health = 300;

                    weapons.add(new Weapon(){{
                        shootCone = 360f;
                        rotate = true;
                        rotationLimit = rotateSpeed = 0f;
                        reload = 1f;
                        deathExplosionEffect = Fx.massiveExplosion;
                        shootOnDeath = true;
                        shake = 10f;
                        bullet = new ExplosionBulletType(1800f, 40f){{
                            //mirror stats
                            ammoMultiplier = 1f;
                            rangeChange = -8f*9f;
                            reloadMultiplier = 0.9f;
                            lightning = 10;
                            lightningDamage = 45f;
                            lightningLength = 12;

                            hitColor = engineColor;
                            shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosionSmall);

                            collidesAir = false;
                            buildingDamageMultiplier = 0.1f;

                            fragLifeMin = 0.1f;
                            fragBullets = 5;
                            fragRandomSpread = 0f;
                            fragSpread = 20f;
                            fragBullet = new BulletType(){{
                                shootEffect = Fx.shootBig;
                                smokeEffect = Fx.shootSmokeMissileColor;
                                hitColor = engineColor;
                                ammoMultiplier = 1f;

                                spawnUnit = new MissileUnitType("scathe-missile-surge-split"){{
                                    speed = 4.8f;
                                    maxRange = 6f;
                                    lifetime = 60f * 3.5f;
                                    outlineColor = Pal.darkOutline;
                                    engineColor = trailColor = Color.valueOf("f7e97e");
                                    engineLayer = Layer.effect;
                                    engineSize = 2.2f;
                                    engineOffset = 8f;
                                    rotateSpeed = 1.4f;
                                    trailLength = 12;
                                    lowAltitude = true;
                                    loopSound = Sounds.missileTrail;
                                    loopSoundVolume = 0.6f;
                                    deathSound = Sounds.largeExplosion;
                                    targetAir = false;
                                    targetUnderBlocks = false;

                                    fogRadius = 6f;

                                    health = 50;

                                    weapons.add(new Weapon(){{
                                        shootCone = 360f;
                                        mirror = false;
                                        reload = 1f;
                                        deathExplosionEffect = Fx.massiveExplosion;
                                        shootOnDeath = true;
                                        shake = 10f;
                                        bullet = new ExplosionBulletType(180f, 35f){{
                                            lightning = 4;
                                            lightningDamage = 25f;
                                            lightningLength = 6;

                                            hitColor = engineColor;
                                            shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosionSmall, Fx.scatheLightSmall, new WaveEffect(){{
                                                lifetime = 10f;
                                                strokeFrom = 4f;
                                                sizeTo = 100f;
                                            }});

                                            collidesAir = false;
                                            buildingDamageMultiplier = 0.1f;
                                        }};
                                    }});

                                    abilities.add(new MoveEffectAbility(){{
                                        effect = Fx.missileTrailSmokeSmall;
                                        rotation = 180f;
                                        y = -9f;
                                        color = Color.grays(0.6f).lerp(Color.valueOf("f7e97e"), 0.5f).a(0.4f);
                                        interval = 5f;
                                    }});
                                }};
                            }};
                        }};
                    }});

                    abilities.add(new MoveEffectAbility(){{
                        effect = Fx.missileTrailSmoke;
                        rotation = 180f;
                        y = -9f;
                        color = Color.grays(0.6f).lerp(Color.valueOf("f7e97e"), 0.5f).a(0.4f);
                        interval = 7f;
                    }});
                }};
            }}
            );

            drawer = new DrawTurret("reinforced-"){{
                parts.add(new RegionPart("-blade"){{
                    progress = PartProgress.warmup;
                    heatProgress = PartProgress.warmup;
                    heatColor = Color.red;
                    moveRot = -22f;
                    moveX = 0f;
                    moveY = -5f;
                    mirror = true;
                    children.add(new RegionPart("-side"){{
                        progress = PartProgress.warmup.delay(0.6f);
                        heatProgress = PartProgress.recoil;
                        heatColor = Color.red;
                        mirror = true;
                        under = false;
                        moveY = -4f;
                        moveX = 1f;

                        moves.add(new PartMove(PartProgress.recoil, 1f, 6f, -40f));
                    }});
                }},
                new RegionPart("-mid"){{
                    progress = PartProgress.recoil;
                    heatProgress = PartProgress.warmup.add(-0.2f).add(p -> Mathf.sin(9f, 0.2f) * p.warmup);
                    mirror = false;
                    under = true;
                    moveY = -5f;
                }}, new RegionPart("-missile"){{
                    progress = PartProgress.reload.curve(Interp.pow2In);

                    colorTo = new Color(1f, 1f, 1f, 0f);
                    color = Color.white;
                    mixColorTo = Pal.accent;
                    mixColor = new Color(1f, 1f, 1f, 0f);
                    outline = false;
                    under = true;

                    layerOffset = -0.01f;

                    moves.add(new PartMove(PartProgress.warmup.inv(), 0f, -4f, 0f));
                }});
            }};

            recoil = 0.5f;

            fogRadiusMultiplier = 0.4f;
            coolantMultiplier = 15f;
            shootSound = Sounds.missileLaunch;

            minWarmup = 0.94f;
            newTargetInterval = 40f;
            unitSort = UnitSorts.strongest;
            shootWarmupSpeed = 0.03f;
            targetAir = false;
            targetUnderBlocks = false;

            shake = 6f;
            ammoPerShot = 15;
            maxAmmo = 45;
            shootY = -1;
            outlineColor = Pal.darkOutline;
            size = 4;
            envEnabled |= Env.space;
            reload = 600f;
            range = 1350;
            shootCone = 1f;
            scaledHealth = 220;
            rotateSpeed = 0.9f;

            coolant = consume(new ConsumeLiquid(Liquids.water, 15f / 60f));
            limitRange();
        }};

        smite = new ItemTurret("smite"){{
            requirements(Category.turret, with(Items.oxide, 200, Items.surgeAlloy, 400, Items.silicon, 800, Items.carbide, 500, Items.phaseFabric, 300));

            ammo(
            Items.surgeAlloy, new BasicBulletType(7f, 250){{
                sprite = "large-orb";
                width = 17f;
                height = 21f;
                hitSize = 8f;

                shootEffect = new MultiEffect(Fx.shootTitan, Fx.colorSparkBig, new WaveEffect(){{
                    colorFrom = colorTo = Pal.accent;
                    lifetime = 12f;
                    sizeTo = 20f;
                    strokeFrom = 3f;
                    strokeTo = 0.3f;
                }});
                smokeEffect = Fx.shootSmokeSmite;
                ammoMultiplier = 1;
                pierceCap = 4;
                pierce = true;
                pierceBuilding = true;
                hitColor = backColor = trailColor = Pal.accent;
                frontColor = Color.white;
                trailWidth = 2.8f;
                trailLength = 9;
                hitEffect = Fx.hitBulletColor;
                buildingDamageMultiplier = 0.3f;

                despawnEffect = new MultiEffect(Fx.hitBulletColor, new WaveEffect(){{
                    sizeTo = 30f;
                    colorFrom = colorTo = Pal.accent;
                    lifetime = 12f;
                }});

                trailRotation = true;
                trailEffect = Fx.disperseTrail;
                trailInterval = 3f;

                intervalBullet = new LightningBulletType(){{
                    damage = 30;
                    collidesAir = false;
                    ammoMultiplier = 1f;
                    lightningColor = Pal.accent;
                    lightningLength = 5;
                    lightningLengthRand = 10;

                    //for visual stats only.
                    buildingDamageMultiplier = 0.25f;

                    lightningType = new BulletType(0.0001f, 0f){{
                        lifetime = Fx.lightning.lifetime;
                        hitEffect = Fx.hitLancer;
                        despawnEffect = Fx.none;
                        status = StatusEffects.shocked;
                        hittable = false;
                        lightColor = Color.white;
                        buildingDamageMultiplier = 0.25f;
                    }};
                }};

                bulletInterval = 3f;
            }}
            );

            shoot = new ShootMulti(new ShootAlternate(){{
                spread = 3.3f * 1.9f;
                shots = barrels = 5;
            }}, new ShootHelix(){{
                scl = 4f;
                mag = 3f;
            }});

            shootSound = Sounds.shootSmite;
            minWarmup = 0.99f;
            coolantMultiplier = 15f;

            var haloProgress = PartProgress.warmup.delay(0.5f);
            float haloY = -15f, haloRotSpeed = 1f;

            shake = 2f;
            ammoPerShot = 2;
            drawer = new DrawTurret("reinforced-"){{
                parts.addAll(

                new RegionPart("-mid"){{
                    heatProgress = PartProgress.heat.blend(PartProgress.warmup, 0.5f);
                    mirror = false;
                }},
                new RegionPart("-blade"){{
                    progress = PartProgress.warmup;
                    heatProgress = PartProgress.warmup;
                    mirror = true;
                    moveX = 5.5f;
                    moves.add(new PartMove(PartProgress.recoil, 0f, -3f, 0f));
                }},
                new RegionPart("-front"){{
                    progress = PartProgress.warmup;
                    heatProgress = PartProgress.recoil;
                    mirror = true;
                    under = true;
                    moveY = 4f;
                    moveX = 6.5f;
                    moves.add(new PartMove(PartProgress.recoil, 0f, -5.5f, 0f));
                }},
                new RegionPart("-back"){{
                    progress = PartProgress.warmup;
                    heatProgress = PartProgress.warmup;
                    mirror = true;
                    under = true;
                    moveX = 5.5f;
                }},
                new ShapePart(){{
                    progress = PartProgress.warmup.delay(0.2f);
                    color = Pal.accent;
                    circle = true;
                    hollow = true;
                    stroke = 0f;
                    strokeTo = 2f;
                    radius = 10f;
                    layer = Layer.effect;
                    y = haloY;
                    rotateSpeed = haloRotSpeed;
                }},
                new ShapePart(){{
                    progress = PartProgress.warmup.delay(0.2f);
                    color = Pal.accent;
                    circle = true;
                    hollow = true;
                    stroke = 0f;
                    strokeTo = 1.6f;
                    radius = 4f;
                    layer = Layer.effect;
                    y = haloY;
                    rotateSpeed = haloRotSpeed;
                }},
                new HaloPart(){{
                    progress = haloProgress;
                    color = Pal.accent;
                    layer = Layer.effect;
                    y = haloY;

                    haloRotation = 90f;
                    shapes = 2;
                    triLength = 0f;
                    triLengthTo = 20f;
                    haloRadius = 16f;
                    tri = true;
                    radius = 4f;
                }},
                new HaloPart(){{
                    progress = haloProgress;
                    color = Pal.accent;
                    layer = Layer.effect;
                    y = haloY;

                    haloRotation = 90f;
                    shapes = 2;
                    triLength = 0f;
                    triLengthTo = 5f;
                    haloRadius = 16f;
                    tri = true;
                    radius = 4f;
                    shapeRotation = 180f;
                }},
                new HaloPart(){{
                    progress = haloProgress;
                    color = Pal.accent;
                    layer = Layer.effect;
                    y = haloY;
                    haloRotateSpeed = -haloRotSpeed;

                    shapes = 4;
                    triLength = 0f;
                    triLengthTo = 5f;
                    haloRotation = 45f;
                    haloRadius = 16f;
                    tri = true;
                    radius = 8f;
                }},
                new HaloPart(){{
                    progress = haloProgress;
                    color = Pal.accent;
                    layer = Layer.effect;
                    y = haloY;
                    haloRotateSpeed = -haloRotSpeed;

                    shapes = 4;
                    shapeRotation = 180f;
                    triLength = 0f;
                    triLengthTo = 2f;
                    haloRotation = 45f;
                    haloRadius = 16f;
                    tri = true;
                    radius = 8f;
                }},
                new HaloPart(){{
                    progress = haloProgress;
                    color = Pal.accent;
                    layer = Layer.effect;
                    y = haloY;
                    haloRotateSpeed = haloRotSpeed;

                    shapes = 4;
                    triLength = 0f;
                    triLengthTo = 3f;
                    haloRotation = 45f;
                    haloRadius = 10f;
                    tri = true;
                    radius = 6f;
                }}
                );

                for(int i = 0; i < 3; i++){
                    int fi = i;
                    parts.add(new RegionPart("-blade-bar"){{
                        progress = PartProgress.warmup;
                        heatProgress = PartProgress.warmup;
                        mirror = true;
                        under = true;
                        outline = false;
                        layerOffset = -0.3f;
                        turretHeatLayer = Layer.turret - 0.2f;
                        y = 44f / 4f - fi * 38f / 4f;
                        moveX = 2f;

                        color = Pal.accent;
                    }});
                }

                for(int i = 0; i < 4; i++){
                    int fi = i;
                    parts.add(new RegionPart("-spine"){{
                        progress = PartProgress.warmup.delay(fi / 5f);
                        heatProgress = PartProgress.warmup;
                        mirror = true;
                        under = true;
                        layerOffset = -0.3f;
                        turretHeatLayer = Layer.turret - 0.2f;
                        moveY = -22f / 4f - fi * 3f;
                        moveX = 52f / 4f - fi * 1f + 2f;
                        moveRot = -fi * 30f;

                        color = Pal.accent;
                        moves.add(new PartMove(PartProgress.recoil.delay(fi / 5f), 0f, 0f, 35f));
                    }});
                }
            }};

            shootWarmupSpeed = 0.04f;
            shootY = 15f;
            outlineColor = Pal.darkOutline;
            size = 5;
            envEnabled |= Env.space;
            warmupMaintainTime = 120f;
            reload = 100f;
            recoil = 2f;
            range = 300;
            trackingRange = range * 1.4f;
            shootCone = 30f;
            scaledHealth = 350;
            rotateSpeed = 1.5f;

            coolant = consume(new ConsumeLiquid(Liquids.water, 15f / 60f));
            limitRange();

            loopSound = Sounds.glow;
            loopSoundVolume = 0.8f;
        }};

        malign = new PowerTurret("malign"){{
            requirements(Category.turret, with(Items.carbide, 200, Items.beryllium, 1000, Items.silicon, 500, Items.graphite, 500, Items.phaseFabric, 200));

            var haloProgress = PartProgress.warmup;
            Color haloColor = Color.valueOf("d370d3"), heatCol = Color.purple;
            float haloY = -15f, haloRotSpeed = 1.5f;

            var circleProgress = PartProgress.warmup.delay(0.9f);
            var circleColor = haloColor;
            float circleY = 25f, circleRad = 11f, circleRotSpeed = 3.5f, circleStroke = 1.6f;

            shootSound = Sounds.malignShoot;
            loopSound = Sounds.spellLoop;
            loopSoundVolume = 1.3f;

            shootType = new FlakBulletType(8f, 70f){{
                sprite = "missile-large";

                lifetime = 40f;
                width = 12f;
                height = 22f;

                hitSize = 7f;
                shootEffect = Fx.shootSmokeSquareBig;
                smokeEffect = Fx.shootSmokeDisperse;
                ammoMultiplier = 1;
                hitColor = backColor = trailColor = lightningColor = circleColor;
                frontColor = Color.white;
                trailWidth = 3f;
                trailLength = 12;
                hitEffect = despawnEffect = Fx.hitBulletColor;
                buildingDamageMultiplier = 0.3f;

                trailEffect = Fx.colorSpark;
                trailRotation = true;
                trailInterval = 3f;

                homingPower = 0.17f;
                homingDelay = 19f;
                homingRange = 160f;

                explodeRange = 100f;
                explodeDelay = 0f;

                flakInterval = 20f;
                despawnShake = 3f;

                intervalBullet = new LightningBulletType() {{
                    lightningColor = circleColor;
                    lightningCone = 15f;
                    lightningLength = 35;
                    lightningLengthRand = 5;
                    damage = 18f;
                }};

                fragBullet = new LaserBulletType(65f){{
                    colors = new Color[]{haloColor.cpy().a(0.4f), haloColor, Color.white};
                    buildingDamageMultiplier = 0.25f;
                    width = 19f;
                    hitEffect = Fx.hitLancer;
                    sideAngle = 175f;
                    sideWidth = 1f;
                    sideLength = 40f;
                    lifetime = 22f;
                    drawSize = 400f;
                    length = 120f;
                    pierceCap = 2;
                    optimalLifeFract = 1f;
                }};

                intervalBullets = 1;
                fragSpread = fragRandomSpread = intervalRandomSpread = 0f;
                bulletInterval = 20f;

                splashDamage = 0f;
                hitEffect = Fx.hitSquaresColor;
                collidesGround = true;
            }};

            size = 5;
            drawer = new DrawTurret("reinforced-"){{
                parts.addAll(

                //summoning circle
                new ShapePart(){{
                    progress = circleProgress;
                    color = circleColor;
                    circle = true;
                    hollow = true;
                    stroke = 0f;
                    strokeTo = circleStroke;
                    radius = circleRad;
                    layer = Layer.effect;
                    y = circleY;
                }},

                new ShapePart(){{
                    progress = circleProgress;
                    rotateSpeed = -circleRotSpeed;
                    color = circleColor;
                    sides = 4;
                    hollow = true;
                    stroke = 0f;
                    strokeTo = circleStroke;
                    radius = circleRad - 1f;
                    layer = Layer.effect;
                    y = circleY;
                }},

                //outer squares

                new ShapePart(){{
                    progress = circleProgress;
                    rotateSpeed = -circleRotSpeed;
                    color = circleColor;
                    sides = 4;
                    hollow = true;
                    stroke = 0f;
                    strokeTo = circleStroke;
                    radius = circleRad - 1f;
                    layer = Layer.effect;
                    y = circleY;
                }},

                //inner square
                new ShapePart(){{
                    progress = circleProgress;
                    rotateSpeed = -circleRotSpeed/2f;
                    color = circleColor;
                    sides = 4;
                    hollow = true;
                    stroke = 0f;
                    strokeTo = 2f;
                    radius = 3f;
                    layer = Layer.effect;
                    y = circleY;
                }},

                //spikes on circle
                new HaloPart(){{
                    progress = circleProgress;
                    color = circleColor;
                    tri = true;
                    shapes = 3;
                    triLength = 0f;
                    triLengthTo = 5f;
                    radius = 6f;
                    haloRadius = circleRad;
                    haloRotateSpeed = haloRotSpeed / 2f;
                    shapeRotation = 180f;
                    haloRotation = 180f;
                    layer = Layer.effect;
                    y = circleY;
                }},

                //actual turret
                new RegionPart("-mouth"){{
                    heatColor = heatCol;
                    heatProgress = PartProgress.warmup;

                    moveY = -8f;
                }},
                new RegionPart("-end"){{
                    moveY = 0f;
                }},

                new RegionPart("-front"){{
                    heatColor = heatCol;
                    heatProgress = PartProgress.warmup;

                    mirror = true;
                    moveRot = 33f;
                    moveY = -4f;
                    moveX = 10f;
                }},
                new RegionPart("-back"){{
                    heatColor = heatCol;
                    heatProgress = PartProgress.warmup;

                    mirror = true;
                    moveRot = 10f;
                    moveX = 2f;
                    moveY = 5f;
                }},

                new RegionPart("-mid"){{
                    heatColor = heatCol;
                    heatProgress = PartProgress.recoil;

                    moveY = -9.5f;
                }},

                new ShapePart(){{
                    progress = haloProgress;
                    color = haloColor;
                    circle = true;
                    hollow = true;
                    stroke = 0f;
                    strokeTo = 2f;
                    radius = 10f;
                    layer = Layer.effect;
                    y = haloY;
                }},
                new ShapePart(){{
                    progress = haloProgress;
                    color = haloColor;
                    sides = 3;
                    rotation = 90f;
                    hollow = true;
                    stroke = 0f;
                    strokeTo = 2f;
                    radius = 4f;
                    layer = Layer.effect;
                    y = haloY;
                }},
                new HaloPart(){{
                    progress = haloProgress;
                    color = haloColor;
                    sides = 3;
                    shapes = 3;
                    hollow = true;
                    stroke = 0f;
                    strokeTo = 2f;
                    radius = 3f;
                    haloRadius = 10f + radius/2f;
                    haloRotateSpeed = haloRotSpeed;
                    layer = Layer.effect;
                    y = haloY;
                }},

                new HaloPart(){{
                    progress = haloProgress;
                    color = haloColor;
                    tri = true;
                    shapes = 3;
                    triLength = 0f;
                    triLengthTo = 10f;
                    radius = 6f;
                    haloRadius = 16f;
                    haloRotation = 180f;
                    layer = Layer.effect;
                    y = haloY;
                }},
                new HaloPart(){{
                    progress = haloProgress;
                    color = haloColor;
                    tri = true;
                    shapes = 3;
                    triLength = 0f;
                    triLengthTo = 3f;
                    radius = 6f;
                    haloRadius = 16f;
                    shapeRotation = 180f;
                    haloRotation = 180f;
                    layer = Layer.effect;
                    y = haloY;
                }},

                new HaloPart(){{
                    progress = haloProgress;
                    color = haloColor;
                    sides = 3;
                    tri = true;
                    shapes = 3;
                    triLength = 0f;
                    triLengthTo = 10f;
                    shapeRotation = 180f;
                    radius = 6f;
                    haloRadius = 16f;
                    haloRotateSpeed = -haloRotSpeed;
                    haloRotation = 180f / 3f;
                    layer = Layer.effect;
                    y = haloY;
                }},

                new HaloPart(){{
                    progress = haloProgress;
                    color = haloColor;
                    sides = 3;
                    tri = true;
                    shapes = 3;
                    triLength = 0f;
                    triLengthTo = 4f;
                    radius = 6f;
                    haloRadius = 16f;
                    haloRotateSpeed = -haloRotSpeed;
                    haloRotation = 180f / 3f;
                    layer = Layer.effect;
                    y = haloY;
                }}
                );

                Color heatCol2 = heatCol.cpy().add(0.1f, 0.1f, 0.1f).mul(1.2f);
                for(int i = 1; i < 4; i++){
                    int fi = i;
                    parts.add(new RegionPart("-spine"){{
                        outline = false;
                        progress = PartProgress.warmup.delay(fi / 5f);
                        heatProgress = PartProgress.warmup.add(p -> (Mathf.absin(3f, 0.2f) - 0.2f) * p.warmup);
                        mirror = true;
                        under = true;
                        layerOffset = -0.3f;
                        turretHeatLayer = Layer.turret - 0.2f;
                        moveY = 9f;
                        moveX = 1f + fi * 4f;
                        moveRot = fi * 60f - 130f;

                        color = Color.valueOf("bb68c3");
                        heatColor = heatCol2;
                        moves.add(new PartMove(PartProgress.recoil.delay(fi / 5f), 1f, 0f, 3f));
                    }});
                }
            }};

            velocityRnd = 0.15f;
            heatRequirement = 72f;
            maxHeatEfficiency = 2f;
            warmupMaintainTime = 120f;
            consumePower(40f);
            unitSort = UnitSorts.strongest;
            shoot = new ShootSummon(0f, 0f, circleRad, 20f);

            minWarmup = 0.96f;
            shootWarmupSpeed = 0.08f;

            shootY = circleY - 5f;

            outlineColor = Pal.darkOutline;
            envEnabled |= Env.space;
            reload = 7f;
            range = 410;
            trackingRange = range * 1.4f;
            shootCone = 100f;
            scaledHealth = 370;
            rotateSpeed = 2.6f;
            recoil = 0.5f;
            recoilTime = 30f;
            shake = 3f;
        }};

        //endregion
        //region units

        groundFactory = new UnitFactory("ground-factory"){{
            requirements(Category.units, with(Items.copper, 50, Items.lead, 120, Items.silicon, 80));
            plans = Seq.with(
                new UnitPlan(UnitTypes.dagger, 60f * 15, with(Items.silicon, 10, Items.lead, 10)),
                new UnitPlan(UnitTypes.crawler, 60f * 10, with(Items.silicon, 8, Items.coal, 10)),
                new UnitPlan(UnitTypes.nova, 60f * 40, with(Items.silicon, 30, Items.lead, 20, Items.titanium, 20))
            );
            size = 3;
            consumePower(1.2f);
            researchCostMultiplier = 0.5f;
        }};

        airFactory = new UnitFactory("air-factory"){{
            requirements(Category.units, with(Items.copper, 60, Items.lead, 70));
            plans = Seq.with(
                new UnitPlan(UnitTypes.flare, 60f * 15, with(Items.silicon, 15)),
                new UnitPlan(UnitTypes.mono, 60f * 35, with(Items.silicon, 30, Items.lead, 15))
            );
            size = 3;
            consumePower(1.2f);
            researchCostMultiplier = 0.5f;
        }};

        navalFactory = new UnitFactory("naval-factory"){{
            requirements(Category.units, with(Items.copper, 150, Items.lead, 130, Items.metaglass, 120));
            plans = Seq.with(
                new UnitPlan(UnitTypes.risso, 60f * 45f, with(Items.silicon, 20, Items.metaglass, 35)),
                new UnitPlan(UnitTypes.retusa, 60f * 35f, with(Items.silicon, 15, Items.titanium, 20))
            );
            size = 3;
            consumePower(1.2f);
            floating = true;
        }};

        additiveReconstructor = new Reconstructor("additive-reconstructor"){{
            requirements(Category.units, with(Items.copper, 200, Items.lead, 120, Items.silicon, 90));

            size = 3;
            consumePower(3f);
            consumeItems(with(Items.silicon, 40, Items.graphite, 40));

            constructTime = 60f * 10f;

            upgrades.addAll(
                new UnitType[]{UnitTypes.nova, UnitTypes.pulsar},
                new UnitType[]{UnitTypes.dagger, UnitTypes.mace},
                new UnitType[]{UnitTypes.crawler, UnitTypes.atrax},
                new UnitType[]{UnitTypes.flare, UnitTypes.horizon},
                new UnitType[]{UnitTypes.mono, UnitTypes.poly},
                new UnitType[]{UnitTypes.risso, UnitTypes.minke},
                new UnitType[]{UnitTypes.retusa, UnitTypes.oxynoe}
            );
        }};

        multiplicativeReconstructor = new Reconstructor("multiplicative-reconstructor"){{
            requirements(Category.units, with(Items.lead, 650, Items.silicon, 450, Items.titanium, 350, Items.thorium, 650));

            size = 5;
            consumePower(6f);
            consumeItems(with(Items.silicon, 130, Items.titanium, 80, Items.metaglass, 40));

            constructTime = 60f * 30f;

            upgrades.addAll(
                new UnitType[]{UnitTypes.horizon, UnitTypes.zenith},
                new UnitType[]{UnitTypes.mace, UnitTypes.fortress},
                new UnitType[]{UnitTypes.poly, UnitTypes.mega},
                new UnitType[]{UnitTypes.minke, UnitTypes.bryde},
                new UnitType[]{UnitTypes.pulsar, UnitTypes.quasar},
                new UnitType[]{UnitTypes.atrax, UnitTypes.spiroct},
                new UnitType[]{UnitTypes.oxynoe, UnitTypes.cyerce}
            );
        }};

        exponentialReconstructor = new Reconstructor("exponential-reconstructor"){{
            requirements(Category.units, with(Items.lead, 2000, Items.silicon, 1000, Items.titanium, 2000, Items.thorium, 750, Items.plastanium, 450, Items.phaseFabric, 600));

            size = 7;
            consumePower(13f);
            consumeItems(with(Items.silicon, 850, Items.titanium, 750, Items.plastanium, 650));
            consumeLiquid(Liquids.cryofluid, 1f);

            constructTime = 60f * 60f * 1.5f;
            liquidCapacity = 60f;

            upgrades.addAll(
                new UnitType[]{UnitTypes.zenith, UnitTypes.antumbra},
                new UnitType[]{UnitTypes.spiroct, UnitTypes.arkyid},
                new UnitType[]{UnitTypes.fortress, UnitTypes.scepter},
                new UnitType[]{UnitTypes.bryde, UnitTypes.sei},
                new UnitType[]{UnitTypes.mega, UnitTypes.quad},
                new UnitType[]{UnitTypes.quasar, UnitTypes.vela},
                new UnitType[]{UnitTypes.cyerce, UnitTypes.aegires}
            );
        }};

        tetrativeReconstructor = new Reconstructor("tetrative-reconstructor"){{
            requirements(Category.units, with(Items.lead, 4000, Items.silicon, 3000, Items.thorium, 1000, Items.plastanium, 600, Items.phaseFabric, 600, Items.surgeAlloy, 800));

            size = 9;
            consumePower(25f);
            consumeItems(with(Items.silicon, 1000, Items.plastanium, 600, Items.surgeAlloy, 500, Items.phaseFabric, 350));
            consumeLiquid(Liquids.cryofluid, 3f);

            constructTime = 60f * 60f * 4;
            liquidCapacity = 180f;

            upgrades.addAll(
                new UnitType[]{UnitTypes.antumbra, UnitTypes.eclipse},
                new UnitType[]{UnitTypes.arkyid, UnitTypes.toxopid},
                new UnitType[]{UnitTypes.scepter, UnitTypes.reign},
                new UnitType[]{UnitTypes.sei, UnitTypes.omura},
                new UnitType[]{UnitTypes.quad, UnitTypes.oct},
                new UnitType[]{UnitTypes.vela, UnitTypes.corvus},
                new UnitType[]{UnitTypes.aegires, UnitTypes.navanax}
            );
        }};

        repairPoint = new RepairTurret("repair-point"){{
            requirements(Category.units, with(Items.lead, 30, Items.copper, 30, Items.silicon, 20));
            repairSpeed = 0.45f;
            repairRadius = 60f;
            beamWidth = 0.73f;
            powerUse = 1f;
            pulseRadius = 5f;
        }};

        repairTurret = new RepairTurret("repair-turret"){{
            requirements(Category.units, with(Items.silicon, 90, Items.thorium, 80, Items.plastanium, 60));
            size = 2;
            length = 6f;
            repairSpeed = 3f;
            repairRadius = 145f;
            powerUse = 5f;
            beamWidth = 1.1f;
            pulseRadius = 6.1f;
            coolantUse = 0.16f;
            coolantMultiplier = 1.6f;
            acceptCoolant = true;
        }};

        //endregion
        //region units - erekir

        tankFabricator = new UnitFactory("tank-fabricator"){{
            requirements(Category.units, with(Items.silicon, 200, Items.beryllium, 150));
            size = 3;
            configurable = false;
            plans.add(new UnitPlan(UnitTypes.stell, 60f * 35f, with(Items.beryllium, 40, Items.silicon, 50)));
            researchCost = with(Items.beryllium, 200, Items.graphite, 80, Items.silicon, 80);
            regionSuffix = "-dark";
            fogRadius = 3;
            consumePower(1.5f);
        }};

        shipFabricator = new UnitFactory("ship-fabricator"){{
            requirements(Category.units, with(Items.silicon, 250, Items.beryllium, 200));

            size = 3;
            configurable = false;
            plans.add(new UnitPlan(UnitTypes.elude, 60f * 40f, with(Items.graphite, 50, Items.silicon, 70)));
            regionSuffix = "-dark";
            fogRadius = 3;
            researchCostMultiplier = 0.5f;
            consumePower(1.5f);
        }};

        mechFabricator = new UnitFactory("mech-fabricator"){{
            requirements(Category.units, with(Items.silicon, 200, Items.beryllium, 250, Items.tungsten, 10));
            size = 3;
            configurable = false;
            plans.add(new UnitPlan(UnitTypes.merui, 60f * 40f, with(Items.beryllium, 50, Items.silicon, 70)));
            regionSuffix = "-dark";
            fogRadius = 3;
            researchCostMultiplier = 0.65f;
            consumePower(1.5f);
        }};

        tankRefabricator = new Reconstructor("tank-refabricator"){{
            requirements(Category.units, with(Items.beryllium, 200, Items.tungsten, 80, Items.silicon, 100));
            regionSuffix = "-dark";

            size = 3;
            consumePower(3f);
            consumeLiquid(Liquids.hydrogen, 3f / 60f);
            consumeItems(with(Items.silicon, 40, Items.tungsten, 30));

            constructTime = 60f * 30f;
            researchCostMultiplier = 0.75f;

            upgrades.addAll(
            new UnitType[]{UnitTypes.stell, UnitTypes.locus}
            );
        }};

        shipRefabricator = new Reconstructor("ship-refabricator"){{
            requirements(Category.units, with(Items.beryllium, 250, Items.tungsten, 120, Items.silicon, 150, Items.oxide, 15));
            regionSuffix = "-dark";

            size = 3;
            consumePower(2.5f);
            consumeLiquid(Liquids.hydrogen, 3f / 60f);
            consumeItems(with(Items.silicon, 60, Items.tungsten, 40));

            constructTime = 60f * 50f;

            upgrades.addAll(
            new UnitType[]{UnitTypes.elude, UnitTypes.avert}
            );

            researchCost = with(Items.beryllium, 500, Items.tungsten, 200, Items.silicon, 300, Items.oxide, 80);
        }};

        mechRefabricator = new Reconstructor("mech-refabricator"){{
            requirements(Category.units, with(Items.beryllium, 250, Items.tungsten, 175, Items.silicon, 150));
            regionSuffix = "-dark";

            size = 3;
            consumePower(2.5f);
            consumeLiquid(Liquids.hydrogen, 3f / 60f);
            consumeItems(with(Items.silicon, 50, Items.tungsten, 40));

            constructTime = 60f * 45f;
            researchCostMultiplier = 0.75f;

            upgrades.addAll(
            new UnitType[]{UnitTypes.merui, UnitTypes.cleroi}
            );
        }};

        //yes very silly name
        primeRefabricator = new Reconstructor("prime-refabricator"){{
            requirements(Category.units, with(Items.thorium, 250, Items.oxide, 200, Items.tungsten, 200, Items.silicon, 400));
            regionSuffix = "-dark";

            researchCostMultipliers.put(Items.thorium, 0.2f);

            size = 5;
            consumePower(4.5f);
            consumeLiquid(Liquids.nitrogen, 10f / 60f);
            consumeItems(with(Items.thorium, 80, Items.silicon, 100));

            constructTime = 60f * 60f;

            upgrades.addAll(
            new UnitType[]{UnitTypes.locus, UnitTypes.precept},
            new UnitType[]{UnitTypes.cleroi, UnitTypes.anthicus},
            new UnitType[]{UnitTypes.avert, UnitTypes.obviate}
            );
        }};

        tankAssembler = new UnitAssembler("tank-assembler"){{
            requirements(Category.units, with(Items.thorium, 500, Items.oxide, 150, Items.carbide, 80, Items.silicon, 650));
            regionSuffix = "-dark";
            size = 5;
            plans.add(
            new AssemblerUnitPlan(UnitTypes.vanquish, 60f * 50f, PayloadStack.list(UnitTypes.stell, 4, Blocks.tungstenWallLarge, 10)),
            new AssemblerUnitPlan(UnitTypes.conquer, 60f * 60f * 3f, PayloadStack.list(UnitTypes.locus, 6, Blocks.carbideWallLarge, 20))
            );
            areaSize = 13;
            researchCostMultiplier = 0.4f;

            consumePower(2.5f);
            consumeLiquid(Liquids.cyanogen, 9f / 60f);
        }};

        shipAssembler = new UnitAssembler("ship-assembler"){{
            requirements(Category.units, with(Items.carbide, 100, Items.oxide, 200, Items.tungsten, 550, Items.silicon, 900, Items.thorium, 400));
            regionSuffix = "-dark";
            size = 5;
            plans.add(
            new AssemblerUnitPlan(UnitTypes.quell, 60f * 60f, PayloadStack.list(UnitTypes.elude, 4, Blocks.berylliumWallLarge, 12)),
            new AssemblerUnitPlan(UnitTypes.disrupt, 60f * 60f * 3f, PayloadStack.list(UnitTypes.avert, 6, Blocks.carbideWallLarge, 20))
            );
            areaSize = 13;

            consumePower(2.5f);
            consumeLiquid(Liquids.cyanogen, 12f / 60f);
        }};

        mechAssembler = new UnitAssembler("mech-assembler"){{
            requirements(Category.units, with(Items.carbide, 200, Items.thorium, 600, Items.oxide, 200, Items.tungsten, 550, Items.silicon, 1000));
            regionSuffix = "-dark";
            size = 5;
            //TODO different reqs
            plans.add(
            new AssemblerUnitPlan(UnitTypes.tecta, 60f * 70f, PayloadStack.list(UnitTypes.merui, 5, Blocks.tungstenWallLarge, 12)),
            new AssemblerUnitPlan(UnitTypes.collaris, 60f * 60f * 3f, PayloadStack.list(UnitTypes.cleroi, 6, Blocks.carbideWallLarge, 20))
            );
            areaSize = 13;

            consumePower(3f);
            consumeLiquid(Liquids.cyanogen, 12f / 60f);
        }};

        //TODO requirements / only accept inputs
        basicAssemblerModule = new UnitAssemblerModule("basic-assembler-module"){{
            requirements(Category.units, with(Items.carbide, 300, Items.thorium, 500, Items.oxide, 250, Items.phaseFabric, 400));
            consumePower(3.5f);
            regionSuffix = "-dark";
            researchCostMultiplier = 0.75f;

            size = 5;
        }};

        unitRepairTower = new RepairTower("unit-repair-tower"){{
            requirements(Category.units, with(Items.graphite, 90, Items.silicon, 90, Items.tungsten, 80));

            size = 2;
            range = 100f;
            healAmount = 1.5f;

            consumePower(1f);
            consumeLiquid(Liquids.ozone, 3f / 60f);
        }};

        //endregion
        //region payloads

        payloadConveyor = new PayloadConveyor("payload-conveyor"){{
            requirements(Category.units, with(Items.graphite, 10, Items.copper, 10));
            canOverdrive = false;
        }};

        payloadRouter = new PayloadRouter("payload-router"){{
            requirements(Category.units, with(Items.graphite, 15, Items.copper, 10));
            canOverdrive = false;
        }};

        reinforcedPayloadConveyor = new PayloadConveyor("reinforced-payload-conveyor"){{
            requirements(Category.units, with(Items.tungsten, 10));
            moveTime = 35f;
            canOverdrive = false;
            health = 800;
            researchCostMultiplier = 4f;
            underBullets = true;
        }};

        reinforcedPayloadRouter = new PayloadRouter("reinforced-payload-router"){{
            requirements(Category.units, with(Items.tungsten, 15));
            moveTime = 35f;
            health = 800;
            canOverdrive = false;
            researchCostMultiplier = 4f;
            underBullets = true;
        }};

        payloadMassDriver = new PayloadMassDriver("payload-mass-driver"){{
            requirements(Category.units, with(Items.tungsten, 40, Items.silicon, 50, Items.graphite, 20));
            regionSuffix = "-dark";
            size = 3;
            reload = 130f;
            chargeTime = 90f;
            range = 700f;
            maxPayloadSize = 2.5f;
            fogRadius = 5;
            consumePower(0.5f);
        }};

        largePayloadMassDriver = new PayloadMassDriver("large-payload-mass-driver"){{
            requirements(Category.units, with(Items.phaseFabric, 20, Items.tungsten, 200, Items.silicon, 200, Items.graphite, 100, Items.oxide, 30));
            regionSuffix = "-dark";
            size = 5;
            reload = 130f;
            chargeTime = 100f;
            range = 2100f;
            maxPayloadSize = 4f;
            consumePower(3f);
        }};

        smallDeconstructor = new PayloadDeconstructor("small-deconstructor"){{
            requirements(Category.units, with(Items.beryllium, 100, Items.silicon, 100, Items.oxide, 40, Items.graphite, 80));
            regionSuffix = "-dark";
            itemCapacity = 100;
            consumePower(1f);
            size = 3;
            deconstructSpeed = 3f;
        }};

        deconstructor = new PayloadDeconstructor("deconstructor"){{
            requirements(Category.units, with(Items.beryllium, 250, Items.oxide, 100, Items.silicon, 250, Items.carbide, 50));
            regionSuffix = "-dark";
            itemCapacity = 250;
            consumePower(3f);
            size = 5;
            deconstructSpeed = 6f;
        }};

        constructor = new Constructor("constructor"){{
            requirements(Category.units, with(Items.silicon, 50, Items.beryllium, 75, Items.tungsten, 40));
            regionSuffix = "-dark";
            hasPower = true;
            buildSpeed = 0.6f;
            consumePower(2.5f);
            size = 3;
            //TODO expand this list
            filter = Seq.with(Blocks.tungstenWallLarge, Blocks.berylliumWallLarge, Blocks.carbideWallLarge, Blocks.reinforcedSurgeWallLarge, Blocks.reinforcedLiquidContainer, Blocks.reinforcedContainer, Blocks.beamNode);
        }};

        //yes this block is pretty much useless
        largeConstructor = new Constructor("large-constructor"){{
            requirements(Category.units, with(Items.silicon, 150, Items.oxide, 100, Items.tungsten, 200, Items.thorium, 80));
            regionSuffix = "-dark";
            hasPower = true;
            buildSpeed = 0.75f;
            maxBlockSize = 4;
            minBlockSize = 3;
            size = 5;

            consumePower(3f);
        }};

        payloadLoader = new PayloadLoader("payload-loader"){{
            requirements(Category.units, with(Items.graphite, 80, Items.silicon, 160, Items.tungsten, 90));
            regionSuffix = "-dark";
            hasPower = true;
            consumePower(2f);
            size = 3;
            fogRadius = 5;
        }};

        payloadUnloader = new PayloadUnloader("payload-unloader"){{
            requirements(Category.units, with(Items.graphite, 140, Items.silicon, 220, Items.tungsten, 180));
            regionSuffix = "-dark";
            hasPower = true;
            consumePower(2f);
            size = 3;
            fogRadius = 5;
        }};

        //endregion
        //region sandbox

        powerSource = new PowerSource("power-source"){{
            requirements(Category.power, BuildVisibility.sandboxOnly, with());
            powerProduction = 1000000f / 60f;
            alwaysUnlocked = true;
        }};

        powerVoid = new PowerVoid("power-void"){{
            requirements(Category.power, BuildVisibility.sandboxOnly, with());
            alwaysUnlocked = true;
        }};

        itemSource = new ItemSource("item-source"){{
            requirements(Category.distribution, BuildVisibility.sandboxOnly, with());
            alwaysUnlocked = true;
        }};

        itemVoid = new ItemVoid("item-void"){{
            requirements(Category.distribution, BuildVisibility.sandboxOnly, with());
            alwaysUnlocked = true;
        }};

        liquidSource = new LiquidSource("liquid-source"){{
            requirements(Category.liquid, BuildVisibility.sandboxOnly, with());
            alwaysUnlocked = true;
        }};

        liquidVoid = new LiquidVoid("liquid-void"){{
            requirements(Category.liquid, BuildVisibility.sandboxOnly, with());
            alwaysUnlocked = true;
        }};

        payloadSource = new PayloadSource("payload-source"){{
            requirements(Category.units, BuildVisibility.sandboxOnly, with());
            size = 5;
            alwaysUnlocked = true;
        }};

        payloadVoid = new PayloadVoid("payload-void"){{
            requirements(Category.units, BuildVisibility.sandboxOnly, with());
            size = 5;
            alwaysUnlocked = true;
        }};

        heatSource = new HeatProducer("heat-source"){{
            requirements(Category.crafting, BuildVisibility.sandboxOnly, with());
            drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput());
            rotateDraw = false;
            size = 1;
            heatOutput = 1000f;
            warmupRate = 1000f;
            regionRotated1 = 1;
            itemCapacity = 0;
            alwaysUnlocked = true;
            ambientSound = Sounds.none;
            allDatabaseTabs = true;
        }};

        //TODO move
        illuminator = new LightBlock("illuminator"){{
            requirements(Category.effect, BuildVisibility.lightingOnly, with(Items.graphite, 12, Items.silicon, 8, Items.lead, 8));
            brightness = 0.75f;
            radius = 140f;
            consumePower(0.05f);
        }};

        //endregion
        //region legacy

        //looked up by name, no ref needed
        new LegacyMechPad("legacy-mech-pad");
        new LegacyUnitFactory("legacy-unit-factory");
        new LegacyUnitFactory("legacy-unit-factory-air"){{
            replacement = Blocks.airFactory;
        }};
        new LegacyUnitFactory("legacy-unit-factory-ground"){{
            replacement = Blocks.groundFactory;
        }};

        new LegacyCommandCenter("command-center"){{
            size = 2;
        }};

        //endregion
        //region campaign

        launchPad = new LaunchPad("launch-pad"){{
            requirements(Category.effect, BuildVisibility.legacyLaunchPadOnly, with(Items.copper, 350, Items.silicon, 140, Items.lead, 200, Items.titanium, 150));
            size = 3;
            itemCapacity = 100;
            launchTime = 60f * 20;
            hasPower = true;
            acceptMultipleItems = true;
            consumePower(4f);
        }};

        advancedLaunchPad = new LaunchPad("advanced-launch-pad"){{
            requirements(Category.effect, BuildVisibility.notLegacyLaunchPadOnly, with(Items.copper, 350, Items.silicon, 250, Items.lead, 300, Items.titanium, 200));
            size = 4;
            itemCapacity = 100;
            launchTime = 60f * 30;
            liquidCapacity = 40f;
            hasPower = true;
            drawLiquid = Liquids.oil;
            consumeLiquid(Liquids.oil, 9f/60f);
            consumePower(8f);
        }};

        landingPad = new LandingPad("landing-pad"){{
            requirements(Category.effect, BuildVisibility.notLegacyLaunchPadOnly, with(Items.copper, 200, Items.graphite, 100, Items.titanium, 100));
            size = 4;

            itemCapacity = 100;

            coolingEffect = new RadialEffect(Fx.steamCoolSmoke, 4, 90f, 9.5f, 180f);
            liquidCapacity = 3000f;
            consumeLiquidAmount = 1500f;
        }};

        interplanetaryAccelerator = new Accelerator("interplanetary-accelerator"){{
            requirements(Category.effect, BuildVisibility.campaignOnly, with(Items.copper, 16000, Items.silicon, 11000, Items.thorium, 13000, Items.titanium, 12000, Items.surgeAlloy, 6000, Items.phaseFabric, 5000));
            researchCostMultiplier = 0.1f;
            powerBufferRequirement = 1_000_000f;
            size = 7;
            hasPower = true;
            consumePower(10f);
            buildCostMultiplier = 0.5f;
            scaledHealth = 80;
        }};

        //endregion campaign
        //region logic

        message = new MessageBlock("message"){{
            requirements(Category.logic, with(Items.graphite, 5, Items.copper, 5));
        }};

        switchBlock = new SwitchBlock("switch"){{
            requirements(Category.logic, with(Items.graphite, 5, Items.copper, 5));
        }};

        microProcessor = new LogicBlock("micro-processor"){{
            requirements(Category.logic, with(Items.copper, 90, Items.lead, 50, Items.silicon, 50));

            instructionsPerTick = 2;
            size = 1;
        }};

        logicProcessor = new LogicBlock("logic-processor"){{
            requirements(Category.logic, with(Items.lead, 320, Items.silicon, 80, Items.graphite, 60, Items.thorium, 50));

            instructionsPerTick = 8;
            range = 8 * 22;
            size = 2;
        }};

        hyperProcessor = new LogicBlock("hyper-processor"){{
            requirements(Category.logic, with(Items.lead, 450, Items.silicon, 150, Items.thorium, 75, Items.surgeAlloy, 50));

            consumeLiquid(Liquids.cryofluid, 0.08f);
            hasLiquids = true;

            instructionsPerTick = 25;
            range = 8 * 42;
            size = 3;
        }};

        memoryCell = new MemoryBlock("memory-cell"){{
            requirements(Category.logic, with(Items.graphite, 30, Items.silicon, 30, Items.copper, 30));

            memoryCapacity = 64;
        }};

        memoryBank = new MemoryBlock("memory-bank"){{
            requirements(Category.logic, with(Items.graphite, 80, Items.silicon, 80, Items.phaseFabric, 30, Items.copper, 30));

            memoryCapacity = 512;
            size = 2;
        }};

        logicDisplay = new LogicDisplay("logic-display"){{
            requirements(Category.logic, with(Items.lead, 100, Items.silicon, 50, Items.metaglass, 50));

            displaySize = 80;

            size = 3;
        }};

        largeLogicDisplay = new LogicDisplay("large-logic-display"){{
            requirements(Category.logic, with(Items.lead, 200, Items.silicon, 150, Items.metaglass, 100, Items.phaseFabric, 75));

            displaySize = 176;

            size = 6;
        }};

        logicDisplayTile = new TileableLogicDisplay("tile-logic-display"){{
            requirements(Category.logic, with(Items.lead, 8, Items.silicon, 8, Items.metaglass, 8, Items.phaseFabric, 3));
        }};

        canvas = new CanvasBlock("canvas"){{
            requirements(Category.logic, BuildVisibility.shown, with(Items.silicon, 10, Items.beryllium, 10));

            canvasSize = 12;
            padding = 7f / 4f * 2f;

            size = 2;
        }};

        reinforcedMessage = new MessageBlock("reinforced-message"){{
            requirements(Category.logic, with(Items.graphite, 10, Items.beryllium, 5));
            health = 100;
        }};

        worldProcessor = new LogicBlock("world-processor"){{
            requirements(Category.logic, BuildVisibility.worldProcessorOnly, with());

            canOverdrive = false;
            targetable = false;
            instructionsPerTick = 8;
            forceDark = true;
            privileged = true;
            size = 1;
            maxInstructionsPerTick = 1000;
            range = Float.MAX_VALUE;
        }};

        worldCell = new MemoryBlock("world-cell"){{
            requirements(Category.logic, BuildVisibility.worldProcessorOnly, with());

            targetable = false;
            privileged = true;
            memoryCapacity = 512;
            forceDark = true;
        }};

        worldMessage = new MessageBlock("world-message"){{
            requirements(Category.logic, BuildVisibility.worldProcessorOnly, with());

            targetable = false;
            privileged = true;
        }};

        worldSwitch = new SwitchBlock("world-switch"){{
            requirements(Category.logic, BuildVisibility.worldProcessorOnly, with());

            targetable = false;
            privileged = true;
        }};

        //endregion
    }
}
