/* Copyright (C) 2005-2011 Fabio Riccardi */

/*
 * @(#)BoxLayout.java	1.34 03/12/19
 *
 * Copyright 2004 Sun Microsystems, Inc. All rights reserved.
 * SUN PROPRIETARY/CONFIDENTIAL. Use is subject to license terms.
 */
 

package com.lightcrafts.ui.layout;

import javax.swing.*;
import java.awt.*;
import java.io.Serializable;
import java.io.PrintStream;

/**
 * A layout manager that allows multiple components to be laid out either
 * vertically or horizontally. The components will not wrap so, for 
 * example, a vertical arrangement of components will stay vertically 
 * arranged when the frame is resized. 
 * <TABLE ALIGN="RIGHT" BORDER="0" SUMMARY="layout">
 *    <TR>
 *      <TD ALIGN="CENTER">
 *         <P ALIGN="CENTER"><IMG SRC="doc-files/BoxLayout-1.gif" 
 *          alt="The following text describes this graphic."
 *          WIDTH="191" HEIGHT="201" ALIGN="BOTTOM" BORDER="0">
 *      </TD>
 *    </TR>
 * </TABLE>
 * <p>
 * Nesting multiple panels with different combinations of horizontal and 
 * vertical gives an effect similar to GridBagLayout, without the 
 * complexity. The diagram shows two panels arranged horizontally, each 
 * of which contains 3 components arranged vertically.
 *
 * <p> The BoxLayout manager is constructed with an axis parameter that
 * specifies the type of layout that will be done. There are four choices:
 *
 * <blockquote><b><tt>X_AXIS</tt></b> - Components are laid out horizontally
 * from left to right.</blockquote>
 * 
 * <blockquote><b><tt>Y_AXIS</tt></b> - Components are laid out vertically
 * from top to bottom.</blockquote>
 * 
 * <blockquote><b><tt>LINE_AXIS</tt></b> - Components are laid out the way
 * words are laid out in a line, based on the container's
 * <tt>ComponentOrientation</tt> property. If the container's
 * <tt>ComponentOrientation</tt> is horizontal then components are laid out
 * horizontally, otherwise they are laid out vertically.  For horizontal
 * orientations, if the container's <tt>ComponentOrientation</tt> is left to
 * right then components are laid out left to right, otherwise they are laid
 * out right to left. For vertical orientations components are always laid out
 * from top to bottom.</blockquote>
 * 
 * <blockquote><b><tt>PAGE_AXIS</tt></b> - Components are laid out the way
 * text lines are laid out on a page, based on the container's
 * <tt>ComponentOrientation</tt> property. If the container's
 * <tt>ComponentOrientation</tt> is horizontal then components are laid out
 * vertically, otherwise they are laid out horizontally.  For horizontal
 * orientations, if the container's <tt>ComponentOrientation</tt> is left to
 * right then components are laid out left to right, otherwise they are laid
 * out right to left.&nbsp; For vertical orientations components are always
 * laid out from top to bottom.</blockquote>
 * <p>
 * For all directions, components are arranged in the same order as they were
 * added to the container.
 * <p>
 * BoxLayout attempts to arrange components
 * at their preferred widths (for horizontal layout)
 * or heights (for vertical layout).
 * For a horizontal layout,
 * if not all the components are the same height,
 * BoxLayout attempts to make all the components 
 * as high as the highest component.
 * If that's not possible for a particular component, 
 * then BoxLayout aligns that component vertically,
 * according to the component's Y alignment.
 * By default, a component has a Y alignment of 0.5,
 * which means that the vertical center of the component
 * should have the same Y coordinate as 
 * the vertical centers of other components with 0.5 Y alignment.
 * <p>
 * Similarly, for a vertical layout,
 * BoxLayout attempts to make all components in the column
 * as wide as the widest component.
 * If that fails, it aligns them horizontally
 * according to their X alignments.  For <code>PAGE_AXIS</code> layout,
 * horizontal alignment is done based on the leading edge of the component. 
 * In other words, an X alignment value of 0.0 means the left edge of a 
 * component if the container's <code>ComponentOrientation</code> is left to 
 * right and it means the right edge of the component otherwise.
 * <p>
 * Instead of using BoxLayout directly, many programs use the Box class.
 * The Box class is a lightweight container that uses a BoxLayout.
 * It also provides handy methods to help you use BoxLayout well.  
 * Adding components to multiple nested boxes is a powerful way to get
 * the arrangement you want.
 * <p>
 * For further information and examples see
 * <a
 href="http://java.sun.com/docs/books/tutorial/uiswing/layout/box.html">How to Use BoxLayout</a>,
 * a section in <em>The Java Tutorial.</em>
 * <p>
 * <strong>Warning:</strong>
 * Serialized objects of this class will not be compatible with
 * future Swing releases. The current serialization support is
 * appropriate for short term storage or RMI between applications running
 * the same version of Swing.  As of 1.4, support for long term storage
 * of all JavaBeans<sup><font size="-2">TM</font></sup>
 * has been added to the <code>java.beans</code> package.
 * Please see {@link java.beans.XMLEncoder}.
 *
 * @see Box
 * @see java.awt.ComponentOrientation
 * @see JComponent#getAlignmentX
 * @see JComponent#getAlignmentY
 *
 * @author   Timothy Prinzing
 * @version 1.34 12/19/03 
 */
public class BoxLayout implements LayoutManager2, Serializable {

    /**
     * Specifies that components should be laid out left to right.
     */
    public static final int X_AXIS = 0;
    
    /**
     * Specifies that components should be laid out top to bottom.
     */
    public static final int Y_AXIS = 1;

    /**
     * Specifies that components should be laid out in the direction of 
     * a line of text as determined by the target container's
     * <code>ComponentOrientation</code> property.  
     */
    public static final int LINE_AXIS = 2;

    /**
     * Specifies that components should be laid out in the direction that
     * lines flow across a page as determined by the target container's
     * <code>ComponentOrientation</code> property.
     */
    public static final int PAGE_AXIS = 3;

    /**
     * Creates a layout manager that will lay out components along the
     * given axis.  
     *
     * @param target  the container that needs to be laid out
     * @param axis  the axis to lay out components along. Can be one of:
     *              <code>BoxLayout.X_AXIS</code>,
     *              <code>BoxLayout.Y_AXIS</code>,
     *              <code>BoxLayout.LINE_AXIS</code> or
     *              <code>BoxLayout.PAGE_AXIS</code>
     *
     * @exception AWTError  if the value of <code>axis</code> is invalid 
     */
    public BoxLayout(Container target, int axis) {
        if (axis != X_AXIS && axis != Y_AXIS && 
            axis != LINE_AXIS && axis != PAGE_AXIS) {
            throw new AWTError("Invalid axis");
        }
        this.axis = axis;
        this.target = target;
    }

    /**
     * Constructs a BoxLayout that 
     * produces debugging messages.
     *
     * @param target  the container that needs to be laid out
     * @param axis  the axis to lay out components along. Can be one of:
     *              <code>BoxLayout.X_AXIS</code>,
     *              <code>BoxLayout.Y_AXIS</code>,
     *              <code>BoxLayout.LINE_AXIS</code> or
     *              <code>BoxLayout.PAGE_AXIS</code>
     *
     * @param dbg  the stream to which debugging messages should be sent,
     *   null if none
     */
    BoxLayout(Container target, int axis, PrintStream dbg) {
        this(target, axis);
        this.dbg = dbg;
    }

    /**
     * Indicates that a child has changed its layout related information,
     * and thus any cached calculations should be flushed.
     * <p>
     * This method is called by AWT when the invalidate method is called
     * on the Container.  Since the invalidate method may be called 
     * asynchronously to the event thread, this method may be called
     * asynchronously.
     *
     * @param target  the affected container
     *
     * @exception AWTError  if the target isn't the container specified to the
     *                      BoxLayout constructor
     */
    public synchronized void invalidateLayout(Container target) {
        checkContainer(target);
        xChildren = null;
        yChildren = null;
        xTotal = null;
        yTotal = null;
    }

    /**
     * Not used by this class.
     *
     * @param name the name of the component
     * @param comp the component
     */
    public void addLayoutComponent(String name, Component comp) {
    }

    /**
     * Not used by this class.
     *
     * @param comp the component
     */
    public void removeLayoutComponent(Component comp) {
    }

    /**
     * Not used by this class.
     *
     * @param comp the component
     * @param constraints constraints
     */
    public void addLayoutComponent(Component comp, Object constraints) {
    }

    /**
     * Returns the preferred dimensions for this layout, given the components
     * in the specified target container.
     *
     * @param target  the container that needs to be laid out
     * @return the dimensions >= 0 && <= Integer.MAX_VALUE
     * @exception AWTError  if the target isn't the container specified to the
     *                      BoxLayout constructor
     * @see Container
     * @see #minimumLayoutSize
     * @see #maximumLayoutSize
     */
    public Dimension preferredLayoutSize(Container target) {
	Dimension size;
	synchronized(this) {
	    checkContainer(target);
	    checkRequests();
	    size = new Dimension(xTotal.preferred, yTotal.preferred);
	}

        Insets insets = target.getInsets();
        size.width = (int) Math.min((long) size.width + (long) insets.left + (long) insets.right, Integer.MAX_VALUE);
        size.height = (int) Math.min((long) size.height + (long) insets.top + (long) insets.bottom, Integer.MAX_VALUE);
        return size;
    }

    /**
     * Returns the minimum dimensions needed to lay out the components
     * contained in the specified target container.
     *
     * @param target  the container that needs to be laid out 
     * @return the dimensions >= 0 && <= Integer.MAX_VALUE
     * @exception AWTError  if the target isn't the container specified to the
     *                      BoxLayout constructor
     * @see #preferredLayoutSize
     * @see #maximumLayoutSize
     */
    public Dimension minimumLayoutSize(Container target) {
	Dimension size;
	synchronized(this) {
	    checkContainer(target);
	    checkRequests();
	    size = new Dimension(xTotal.minimum, yTotal.minimum);
	}

        Insets insets = target.getInsets();
        size.width = (int) Math.min((long) size.width + (long) insets.left + (long) insets.right, Integer.MAX_VALUE);
        size.height = (int) Math.min((long) size.height + (long) insets.top + (long) insets.bottom, Integer.MAX_VALUE);
        return size;
    }

    /**
     * Returns the maximum dimensions the target container can use
     * to lay out the components it contains.
     *
     * @param target  the container that needs to be laid out 
     * @return the dimenions >= 0 && <= Integer.MAX_VALUE
     * @exception AWTError  if the target isn't the container specified to the
     *                      BoxLayout constructor
     * @see #preferredLayoutSize
     * @see #minimumLayoutSize
     */
    public Dimension maximumLayoutSize(Container target) {
	Dimension size;
	synchronized(this) {
	    checkContainer(target);
	    checkRequests();
	    size = new Dimension(xTotal.maximum, yTotal.maximum);
	}

        Insets insets = target.getInsets();
        size.width = (int) Math.min((long) size.width + (long) insets.left + (long) insets.right, Integer.MAX_VALUE);
        size.height = (int) Math.min((long) size.height + (long) insets.top + (long) insets.bottom, Integer.MAX_VALUE);
        return size;
    }

    /**
     * Returns the alignment along the X axis for the container.
     * If the box is horizontal, the default
     * alignment will be returned. Otherwise, the alignment needed
     * to place the children along the X axis will be returned.
     *
     * @param target  the container
     * @return the alignment >= 0.0f && <= 1.0f
     * @exception AWTError  if the target isn't the container specified to the
     *                      BoxLayout constructor
     */
    public synchronized float getLayoutAlignmentX(Container target) {
        checkContainer(target);
        checkRequests();
        return xTotal.alignment;
    }

    /**
     * Returns the alignment along the Y axis for the container.
     * If the box is vertical, the default
     * alignment will be returned. Otherwise, the alignment needed
     * to place the children along the Y axis will be returned.
     *
     * @param target  the container
     * @return the alignment >= 0.0f && <= 1.0f
     * @exception AWTError  if the target isn't the container specified to the
     *                      BoxLayout constructor
     */
    public synchronized float getLayoutAlignmentY(Container target) {
        checkContainer(target);
        checkRequests();
        return yTotal.alignment;
    }

    /**
     * Called by the AWT <!-- XXX CHECK! --> when the specified container
     * needs to be laid out.
     *
     * @param target  the container to lay out
     *
     * @exception AWTError  if the target isn't the container specified to the
     *                      BoxLayout constructor
     */
    public void layoutContainer(Container target) {
	checkContainer(target);
	int nChildren = target.getComponentCount();
	int[] xOffsets = new int[nChildren];
	int[] xSpans = new int[nChildren];
	int[] yOffsets = new int[nChildren];
	int[] ySpans = new int[nChildren];
	    
	Dimension alloc = target.getSize();
	Insets in = target.getInsets();
	alloc.width -= in.left + in.right;
	alloc.height -= in.top + in.bottom;

        // Resolve axis to an absolute value (either X_AXIS or Y_AXIS)
        ComponentOrientation o = target.getComponentOrientation();
        int absoluteAxis = resolveAxis( axis, o );
        boolean ltr = (absoluteAxis != axis) ? o.isLeftToRight() : true;


	// determine the child placements
	synchronized(this) {
	    checkRequests();
        
	    if (absoluteAxis == X_AXIS) {
		SizeRequirements.calculateTiledPositions(alloc.width, xTotal,
							 xChildren, xOffsets,
							 xSpans, ltr);
		SizeRequirements.calculateAlignedPositions(alloc.height, yTotal,
							   yChildren, yOffsets,
							   ySpans);
	    } else {
		SizeRequirements.calculateAlignedPositions(alloc.width, xTotal,
							   xChildren, xOffsets,
							   xSpans, ltr);
		SizeRequirements.calculateTiledPositions(alloc.height, yTotal,
							 yChildren, yOffsets,
							 ySpans);
	    }
	}

        // flush changes to the container
        for (int i = 0; i < nChildren; i++) {
            Component c = target.getComponent(i);
            c.setBounds((int) Math.min((long) in.left + (long) xOffsets[i], Integer.MAX_VALUE),
                        (int) Math.min((long) in.top + (long) yOffsets[i], Integer.MAX_VALUE),
                        xSpans[i], ySpans[i]);

        }
        if (dbg != null) {
            for (int i = 0; i < nChildren; i++) {
                Component c = target.getComponent(i);
                dbg.println(c.toString());
                dbg.println("X: " + xChildren[i]);
                dbg.println("Y: " + yChildren[i]);
            }
        }
            
    }

    void checkContainer(Container target) {
        if (this.target != target) {
            throw new AWTError("BoxLayout can't be shared");
        }
    }
    
    void checkRequests() {
        if (xChildren == null || yChildren == null) {
            // The requests have been invalidated... recalculate
            // the request information.
            int n = target.getComponentCount();
            xChildren = new SizeRequirements[n];
            yChildren = new SizeRequirements[n];
            for (int i = 0; i < n; i++) {
                Component c = target.getComponent(i);
		if (!c.isVisible()) {
		    xChildren[i] = new SizeRequirements(0,0,0, c.getAlignmentX());
		    yChildren[i] = new SizeRequirements(0,0,0, c.getAlignmentY());
		    continue;
		}
                Dimension min = c.getMinimumSize();
                Dimension typ = c.getPreferredSize();
                Dimension max = c.getMaximumSize();

                if (min == null) {
                    System.out.println("BoxLayout: min == null");
                    System.out.println(c.getClass().getName());
                    min = new Dimension();
                }
                if (typ == null) {
                    System.out.println("BoxLayout: typ == null");
                    System.out.println(c.getClass().getName());
                    typ = new Dimension();
                }
                if (max == null) {
                    System.out.println("BoxLayout: max == null");
                    System.out.println(c.getClass().getName());
                    max = new Dimension();
                }
                xChildren[i] = new SizeRequirements(min.width, typ.width, 
                                                    max.width, 
                                                    c.getAlignmentX());
                yChildren[i] = new SizeRequirements(min.height, typ.height,
                                                    max.height, 
                                                    c.getAlignmentY());
            }
            
            // Resolve axis to an absolute value (either X_AXIS or Y_AXIS)
            int absoluteAxis = resolveAxis(axis,target.getComponentOrientation());

            if (absoluteAxis == X_AXIS) {
                xTotal = SizeRequirements.getTiledSizeRequirements(xChildren);
                yTotal = SizeRequirements.getAlignedSizeRequirements(yChildren);
            } else {
                xTotal = SizeRequirements.getAlignedSizeRequirements(xChildren);
                yTotal = SizeRequirements.getTiledSizeRequirements(yChildren);
            }
        }
    }
     
    /**
     * Given one of the 4 axis values, resolve it to an absolute axis.
     * The relative axis values, PAGE_AXIS and LINE_AXIS are converted
     * to their absolute couterpart given the target's ComponentOrientation
     * value.  The absolute axes, X_AXIS and Y_AXIS are returned unmodified.
     *
     * @param axis the axis to resolve
     * @param o the ComponentOrientation to resolve against
     * @return the resolved axis
     */
    private int resolveAxis( int axis, ComponentOrientation o ) {
        int absoluteAxis;
        if( axis == LINE_AXIS ) {
            absoluteAxis = o.isHorizontal() ? X_AXIS : Y_AXIS;
        } else if( axis == PAGE_AXIS ) {
            absoluteAxis = o.isHorizontal() ? Y_AXIS : X_AXIS;
        } else {
            absoluteAxis = axis;
        } 
        return absoluteAxis;
   }


    private int axis;
    private Container target;

    private transient SizeRequirements[] xChildren;
    private transient SizeRequirements[] yChildren;
    private transient SizeRequirements xTotal;
    private transient SizeRequirements yTotal;
    
    private transient PrintStream dbg;
}

