package mindustry.content;

import mindustry.maps.*;
import mindustry.type.*;

import static mindustry.content.Planets.*;

public class SectorPresets{
    public static SectorPreset
    groundZero,
    craters, biomassFacility, taintedWoods, frozenForest, ruinousShores, facility32m, windsweptIslands, stainedMountains, tarFields,
    frontier, fungalPass, infestedCanyons, atolls, sunkenPier, mycelialBastion, extractionOutpost, saltFlats, testingGrounds, overgrowth, //polarAerodrome,
    impact0078, desolateRift, nuclearComplex, planetaryTerminal,
    coastline, navalFortress, weatheredChannels, seaPort,

    geothermalStronghold, cruxscape,

    onset, aegis, lake, intersect, basin, atlas, split, marsh, peaks, ravine, caldera,
    stronghold, crevice, siege, crossroads, karst, origin;

    public static void load(){
        //region serpulo

        groundZero = new SectorPreset("groundZero", serpulo, 15){{
            alwaysUnlocked = true;
            addStartingItems = true;
            captureWave = 10;
            difficulty = 1;
            overrideLaunchDefaults = true;
            noLighting = true;
            startWaveTimeMultiplier = 3f;
        }};

        saltFlats = new SectorPreset("saltFlats", serpulo, 101){{
            difficulty = 5;
        }};

        testingGrounds = new SectorPreset("testingGrounds", serpulo, 3){{
            difficulty = 7;
            captureWave = 33;
        }};

        frozenForest = new SectorPreset("frozenForest", serpulo, 86){{
            captureWave = 15;
            difficulty = 2;
        }};

        biomassFacility = new SectorPreset("biomassFacility", serpulo, 81){{
            captureWave = 20;
            difficulty = 3;
        }};

        taintedWoods = new SectorPreset("taintedWoods", serpulo, 221){{
            captureWave = 33;
            difficulty = 5;
        }};

        craters = new SectorPreset("craters", serpulo, 18){{
            captureWave = 20;
            difficulty = 2;
        }};

        ruinousShores = new SectorPreset("ruinousShores", serpulo, 213){{
            captureWave = 30;
            difficulty = 3;
        }};

        seaPort = new SectorPreset("seaPort", serpulo, 47){{
            difficulty = 4;
        }};

        facility32m = new SectorPreset("facility32m", serpulo, 64){{
            captureWave = 25;
            difficulty = 4;
        }};

        windsweptIslands = new SectorPreset("windsweptIslands", serpulo, 246){{
            captureWave = 30;
            difficulty = 4;
        }};

        stainedMountains = new SectorPreset("stainedMountains", serpulo, 20){{
            captureWave = 30;
            difficulty = 3;
        }};

        extractionOutpost = new SectorPreset("extractionOutpost", serpulo, 165){{
            difficulty = 5;
        }};

        //TODO: removed for now
        //polarAerodrome = new SectorPreset("polarAerodrome", serpulo, 68){{
        //    difficulty = 7;
        //}};

        coastline = new SectorPreset("coastline", serpulo, 108){{
            captureWave = 30;
            difficulty = 5;
        }};

        weatheredChannels = new SectorPreset("weatheredChannels", serpulo, 39){{
            captureWave = 40;
            difficulty = 9;
        }};

        navalFortress = new SectorPreset("navalFortress", serpulo, 216){{
            difficulty = 8;
        }};

        frontier = new SectorPreset("frontier", serpulo, 50){{
            difficulty = 4;
        }};

        fungalPass = new SectorPreset("fungalPass", serpulo, 21){{
            difficulty = 2;
        }};

        infestedCanyons = new SectorPreset("infestedCanyons", serpulo, 210){{
            difficulty = 4;
        }};

        atolls = new SectorPreset("atolls", serpulo, 1){{
            difficulty = 7;
        }};

        sunkenPier = new SectorPreset("sunkenPier", serpulo, -1){{
            captureWave = 50;
            difficulty = 8;
        }};

        mycelialBastion = new SectorPreset("mycelialBastion", serpulo, 260){{
            difficulty = 8;
        }};

        overgrowth = new SectorPreset("overgrowth", serpulo, 134){{
            difficulty = 5;
        }};

        tarFields = new SectorPreset("tarFields", serpulo, 23){{
            captureWave = 40;
            difficulty = 5;
        }};

        impact0078 = new SectorPreset("impact0078", serpulo, 227){{
            captureWave = 45;
            difficulty = 7;
        }};

        desolateRift = new SectorPreset("desolateRift", serpulo, 123){{
            captureWave = 18;
            difficulty = 8;
        }};

        nuclearComplex = new SectorPreset("nuclearComplex", serpulo, 130){{
            captureWave = 50;
            difficulty = 7;
        }};

        planetaryTerminal = new SectorPreset("planetaryTerminal", serpulo, 93){{
            difficulty = 10;
            isLastSector = true;
        }};

        geothermalStronghold = new SectorPreset("geothermalStronghold", serpulo, 264){{
            difficulty = 10;
        }};

        cruxscape = new SectorPreset("cruxscape", serpulo, 54){{
            difficulty = 10;
        }};

        SectorSubmissions.registerSectors();

        //endregion
        //region erekir

        onset = new SectorPreset("onset", erekir, 10){{
            addStartingItems = true;
            alwaysUnlocked = true;
            difficulty = 1;
        }};

        aegis = new SectorPreset("aegis", erekir, 88){{
            difficulty = 3;
        }};

        lake = new SectorPreset("lake", erekir, 41){{
            difficulty = 4;
        }};

        intersect = new SectorPreset("intersect", erekir, 36){{
            difficulty = 5;
            captureWave = 9;
            attackAfterWaves = true;
        }};

        atlas = new SectorPreset("atlas", erekir, 14){{
            difficulty = 5;
        }};

        split = new SectorPreset("split", erekir, 19){{
            difficulty = 2;
        }};

        basin = new SectorPreset("basin", erekir, 29){{
            difficulty = 6;
        }};

        marsh = new SectorPreset("marsh", erekir, 25){{
            difficulty = 4;
        }};

        peaks = new SectorPreset("peaks", erekir, 30){{
            difficulty = 3;
        }};

        ravine = new SectorPreset("ravine", erekir, 39){{
            difficulty = 4;
            captureWave = 24;
        }};

        caldera = new SectorPreset("caldera-erekir", erekir, 43){{
            difficulty = 4;
        }};

        stronghold = new SectorPreset("stronghold", erekir, 18){{
            difficulty = 7;
        }};

        crevice = new SectorPreset("crevice", erekir, 3){{
            difficulty = 6;
            captureWave = 46;
        }};

        siege = new SectorPreset("siege", erekir, 58){{
            difficulty = 8;
        }};

        crossroads = new SectorPreset("crossroads", erekir, 37){{
            difficulty = 7;
        }};

        karst = new SectorPreset("karst", erekir, 5){{
            difficulty = 9;
            captureWave = 10;
        }};

        origin = new SectorPreset("origin", erekir, 12){{
            difficulty = 10;
            isLastSector = true;
        }};

        //endregion
    }
}
