package game.utils;

/**
 * Aca es donde se declara el nombre de las carpetas
 * de donde se obtienen los recursos del cliente.
 */
public class Resources {

    // Paths
    private static final String GAME_DATA_PATH = "data/";
    public static final String GAME_UI_PATH = GAME_DATA_PATH + "ui/";
    public static final String SKIN_FILE_PATH = "ao-skin-2/";
    public static final String GAME_IMAGES_PATH = GAME_UI_PATH + "images/";
    public static final String GAME_SPELL_ICONS_PATH = GAME_UI_PATH + "spells/";
    public static final String GAME_SKIN_FILE = GAME_UI_PATH + SKIN_FILE_PATH + "ao-skin.json";
    public static final String GAME_GRAPHICS_PATH = GAME_DATA_PATH + "graficos2x/";
    public static final String GAME_FXS_PATH = GAME_DATA_PATH + "fxs/";
    public static final String GAME_PARTICLES_PATH = GAME_DATA_PATH + "particles/";
    public static final String GAME_FONTS_PATH = GAME_DATA_PATH + "fonts/";
    public static final String GAME_SOUNDS_PATH = GAME_DATA_PATH + "sounds/";
    public static final String GAME_MUSIC_PATH = GAME_DATA_PATH + "music/";
    public static final String GAME_MIDI_PATH = GAME_DATA_PATH + "midi/";
    public static final String GAME_DESCRIPTORS_PATH = GAME_DATA_PATH + "descriptors/";
    public static final String GAME_SHADERS_PATH = GAME_DATA_PATH + "shaders/";
    public static final String CLIENT_ICON = GAME_DATA_PATH + "icons/ao.png";
    public static final String GAME_SPELLS_PATH = "spells/";

    // Files
    public static final String GAME_SHADERS_LIGHT = "light.png";
    public static final String CLIENT_CONFIG = "client/Config.json";

    // Extensions
    public static final String GAME_GRAPHICS_EXTENSION = ".png";
    public static final String GAME_SOUNDS_EXTENSION = ".ogg";
    public static final String GAME_MUSIC_EXTENSION = ".mp3";
    public static final String GAME_MIDI_EXTENSION = ".mid";

}