/*
 * Copyright LWJGL. All rights reserved.
 * License terms: https://www.lwjgl.org/license
 * MACHINE GENERATED FILE, DO NOT EDIT
 */
package org.lwjgl.glfw;



/**
 * Native bindings to the <a target="_blank" href="http://www.glfw.org/docs/latest/">GLFW</a> library.
 * 
 * <p>GLFW is a free, Open Source, multi-platform library for opening a window, creating an OpenGL context and managing input. It is easy to integrate into
 * existing applications and does not lay claim to the main loop.</p>
 */
public class GLFW {


    /** The key or button was released. */
    public static final int GLFW_RELEASE = 0;

    /** The key or button was pressed. */
    public static final int GLFW_PRESS = 1;

    /** The key was held down until it repeated. */
    public static final int GLFW_REPEAT = 2;


    /** The unknown key. */
    public static final int GLFW_KEY_UNKNOWN = -1;

    /** Printable keys. */
    public static final int
	GLFW_KEY_SPACE         = 32,
	GLFW_KEY_APOSTROPHE    = 39,
	GLFW_KEY_COMMA         = 44,
	GLFW_KEY_MINUS         = 45,
	GLFW_KEY_PERIOD        = 46,
	GLFW_KEY_SLASH         = 47,
	GLFW_KEY_0             = 48,
	GLFW_KEY_1             = 49,
	GLFW_KEY_2             = 50,
	GLFW_KEY_3             = 51,
	GLFW_KEY_4             = 52,
	GLFW_KEY_5             = 53,
	GLFW_KEY_6             = 54,
	GLFW_KEY_7             = 55,
	GLFW_KEY_8             = 56,
	GLFW_KEY_9             = 57,
	GLFW_KEY_SEMICOLON     = 59,
	GLFW_KEY_EQUAL         = 61,
	GLFW_KEY_A             = 65,
	GLFW_KEY_B             = 66,
	GLFW_KEY_C             = 67,
	GLFW_KEY_D             = 68,
	GLFW_KEY_E             = 69,
	GLFW_KEY_F             = 70,
	GLFW_KEY_G             = 71,
	GLFW_KEY_H             = 72,
	GLFW_KEY_I             = 73,
	GLFW_KEY_J             = 74,
	GLFW_KEY_K             = 75,
	GLFW_KEY_L             = 76,
	GLFW_KEY_M             = 77,
	GLFW_KEY_N             = 78,
	GLFW_KEY_O             = 79,
	GLFW_KEY_P             = 80,
	GLFW_KEY_Q             = 81,
	GLFW_KEY_R             = 82,
	GLFW_KEY_S             = 83,
	GLFW_KEY_T             = 84,
	GLFW_KEY_U             = 85,
	GLFW_KEY_V             = 86,
	GLFW_KEY_W             = 87,
	GLFW_KEY_X             = 88,
	GLFW_KEY_Y             = 89,
	GLFW_KEY_Z             = 90,
	GLFW_KEY_LEFT_BRACKET  = 91,
	GLFW_KEY_BACKSLASH     = 92,
	GLFW_KEY_RIGHT_BRACKET = 93,
	GLFW_KEY_GRAVE_ACCENT  = 96,
	GLFW_KEY_WORLD_1       = 161,
	GLFW_KEY_WORLD_2       = 162;

    /** Function keys. */
    public static final int
	GLFW_KEY_ESCAPE        = 256,
	GLFW_KEY_ENTER         = 257,
	GLFW_KEY_TAB           = 258,
	GLFW_KEY_BACKSPACE     = 259,
	GLFW_KEY_INSERT        = 260,
	GLFW_KEY_DELETE        = 261,
	GLFW_KEY_RIGHT         = 262,
	GLFW_KEY_LEFT          = 263,
	GLFW_KEY_DOWN          = 264,
	GLFW_KEY_UP            = 265,
	GLFW_KEY_PAGE_UP       = 266,
	GLFW_KEY_PAGE_DOWN     = 267,
	GLFW_KEY_HOME          = 268,
	GLFW_KEY_END           = 269,
	GLFW_KEY_CAPS_LOCK     = 280,
	GLFW_KEY_SCROLL_LOCK   = 281,
	GLFW_KEY_NUM_LOCK      = 282,
	GLFW_KEY_PRINT_SCREEN  = 283,
	GLFW_KEY_PAUSE         = 284,
	GLFW_KEY_F1            = 290,
	GLFW_KEY_F2            = 291,
	GLFW_KEY_F3            = 292,
	GLFW_KEY_F4            = 293,
	GLFW_KEY_F5            = 294,
	GLFW_KEY_F6            = 295,
	GLFW_KEY_F7            = 296,
	GLFW_KEY_F8            = 297,
	GLFW_KEY_F9            = 298,
	GLFW_KEY_F10           = 299,
	GLFW_KEY_F11           = 300,
	GLFW_KEY_F12           = 301,
	GLFW_KEY_F13           = 302,
	GLFW_KEY_F14           = 303,
	GLFW_KEY_F15           = 304,
	GLFW_KEY_F16           = 305,
	GLFW_KEY_F17           = 306,
	GLFW_KEY_F18           = 307,
	GLFW_KEY_F19           = 308,
	GLFW_KEY_F20           = 309,
	GLFW_KEY_F21           = 310,
	GLFW_KEY_F22           = 311,
	GLFW_KEY_F23           = 312,
	GLFW_KEY_F24           = 313,
	GLFW_KEY_F25           = 314,
	GLFW_KEY_KP_0          = 320,
	GLFW_KEY_KP_1          = 321,
	GLFW_KEY_KP_2          = 322,
	GLFW_KEY_KP_3          = 323,
	GLFW_KEY_KP_4          = 324,
	GLFW_KEY_KP_5          = 325,
	GLFW_KEY_KP_6          = 326,
	GLFW_KEY_KP_7          = 327,
	GLFW_KEY_KP_8          = 328,
	GLFW_KEY_KP_9          = 329,
	GLFW_KEY_KP_DECIMAL    = 330,
	GLFW_KEY_KP_DIVIDE     = 331,
	GLFW_KEY_KP_MULTIPLY   = 332,
	GLFW_KEY_KP_SUBTRACT   = 333,
	GLFW_KEY_KP_ADD        = 334,
	GLFW_KEY_KP_ENTER      = 335,
	GLFW_KEY_KP_EQUAL      = 336,
	GLFW_KEY_LEFT_SHIFT    = 340,
	GLFW_KEY_LEFT_CONTROL  = 341,
	GLFW_KEY_LEFT_ALT      = 342,
	GLFW_KEY_LEFT_SUPER    = 343,
	GLFW_KEY_RIGHT_SHIFT   = 344,
	GLFW_KEY_RIGHT_CONTROL = 345,
	GLFW_KEY_RIGHT_ALT     = 346,
	GLFW_KEY_RIGHT_SUPER   = 347,
	GLFW_KEY_MENU          = 348,
	GLFW_KEY_LAST          = GLFW_KEY_MENU;

    /** If this bit is set one or more Shift keys were held down. */
    public static final int GLFW_MOD_SHIFT = 0x1;

    /** If this bit is set one or more Control keys were held down. */
    public static final int GLFW_MOD_CONTROL = 0x2;

    /** If this bit is set one or more Alt keys were held down. */
    public static final int GLFW_MOD_ALT = 0x4;

    /** If this bit is set one or more Super keys were held down. */
    public static final int GLFW_MOD_SUPER = 0x8;

    /** If this bit is set the Caps Lock key is enabled and the {@link #GLFW_LOCK_KEY_MODS LOCK_KEY_MODS} input mode is set. */
    public static final int GLFW_MOD_CAPS_LOCK = 0x10;

    /** If this bit is set the Num Lock key is enabled and the {@link #GLFW_LOCK_KEY_MODS LOCK_KEY_MODS} input mode is set. */
    public static final int GLFW_MOD_NUM_LOCK = 0x20;

    /** Mouse buttons. See <a target="_blank" href="http://www.glfw.org/docs/latest/input.html#input_mouse_button">mouse button input</a> for how these are used. */
    public static final int
	GLFW_MOUSE_BUTTON_1      = 0,
	GLFW_MOUSE_BUTTON_2      = 1,
	GLFW_MOUSE_BUTTON_3      = 2,
	GLFW_MOUSE_BUTTON_4      = 3,
	GLFW_MOUSE_BUTTON_5      = 4,
	GLFW_MOUSE_BUTTON_6      = 5,
	GLFW_MOUSE_BUTTON_7      = 6,
	GLFW_MOUSE_BUTTON_8      = 7,
	GLFW_MOUSE_BUTTON_LAST   = GLFW_MOUSE_BUTTON_8,
	GLFW_MOUSE_BUTTON_LEFT   = GLFW_MOUSE_BUTTON_1,
	GLFW_MOUSE_BUTTON_RIGHT  = GLFW_MOUSE_BUTTON_2,
	GLFW_MOUSE_BUTTON_MIDDLE = GLFW_MOUSE_BUTTON_3;
	
}
