content: /* AUTO-GENERATED FILE. DO NOT MODIFY.
   *
   * This class was automatically generated by the
   * aapt tool from the resource data it found. It
   * should not be modified by hand.
   */
  
  package com.google.android.exoplayer2.ui;
  
  public final class R {
    public static final class array {
      public static final int exo_playback_speeds=0x7f010000;
      public static final int exo_speed_multiplied_by_100=0x7f010001;
    }
    public static final class attr {
      /**
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       */
      public static final int ad_marker_color=0x7f020000;
      /**
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       */
      public static final int ad_marker_width=0x7f020001;
      /**
       * Alpha multiplier applied to the base color.
       * <p>May be a floating point value, such as "<code>1.2</code>".
       */
      public static final int alpha=0x7f020002;
      /**
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       */
      public static final int animation_enabled=0x7f020003;
      /**
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       */
      public static final int auto_show=0x7f020004;
      /**
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       */
      public static final int backgroundTint=0x7f020005;
      /**
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>bottom</td><td>1</td><td></td></tr>
       * <tr><td>center</td><td>0</td><td></td></tr>
       * </table>
       */
      public static final int bar_gravity=0x7f020006;
      /**
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       */
      public static final int bar_height=0x7f020007;
      /**
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       */
      public static final int buffered_color=0x7f020008;
      /**
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       */
      public static final int controller_layout_id=0x7f020009;
      /**
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       */
      public static final int default_artwork=0x7f02000a;
      /**
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       */
      public static final int fastScrollEnabled=0x7f02000b;
      /**
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       */
      public static final int fastScrollHorizontalThumbDrawable=0x7f02000c;
      /**
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       */
      public static final int fastScrollHorizontalTrackDrawable=0x7f02000d;
      /**
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       */
      public static final int fastScrollVerticalThumbDrawable=0x7f02000e;
      /**
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       */
      public static final int fastScrollVerticalTrackDrawable=0x7f02000f;
      /**
       * <p>May be an integer value, such as "<code>100</code>".
       */
      public static final int fastforward_increment=0x7f020010;
      /**
       * The reference to the font file to be used. This should be a file in the res/font folder
       * and should therefore have an R reference value. E.g. @font/myfont
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       */
      public static final int font=0x7f020011;
      /**
       * The authority of the Font Provider to be used for the request.
       * <p>May be a string value, using '\\;' to escape characters such as
       * '\\n' or '\\uxxxx' for a unicode character;
       */
      public static final int fontProviderAuthority=0x7f020012;
      /**
       * The sets of hashes for the certificates the provider should be signed with. This is
       * used to verify the identity of the provider, and is only required if the provider is not
       * part of the system image. This value may point to one list or a list of lists, where each
       * individual list represents one collection of signature hashes. Refer to your font provider's
       * documentation for these values.
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       */
      public static final int fontProviderCerts=0x7f020013;
      /**
       * The strategy to be used when fetching font data from a font provider in XML layouts.
       * This attribute is ignored when the resource is loaded from code, as it is equivalent to the
       * choice of API between {@link
       * androidx.core.content.res.ResourcesCompat#getFont(Context, int)} (blocking) and
       * {@link
       * androidx.core.content.res.ResourcesCompat#getFont(Context, int, FontCallback, Handler)}
       * (async).
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>async</td><td>1</td><td>The async font fetch works as follows.
       * First, check the local cache, then if the requeted font is not cached, trigger a
       * request the font and continue with layout inflation. Once the font fetch succeeds, the
       * target text view will be refreshed with the downloaded font data. The
       * fontProviderFetchTimeout will be ignored if async loading is specified.</td></tr>
       * <tr><td>blocking</td><td>0</td><td>The blocking font fetch works as follows.
       * First, check the local cache, then if the requested font is not cached, request the
       * font from the provider and wait until it is finished.  You can change the length of
       * the timeout by modifying fontProviderFetchTimeout.  If the timeout happens, the
       * default typeface will be used instead.</td></tr>
       * </table>
       */
      public static final int fontProviderFetchStrategy=0x7f020014;
      /**
       * The length of the timeout during fetching.
       * <p>May be an integer value, such as "<code>100</code>".
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>forever</td><td>ffffffff</td><td>A special value for the timeout. In this case, the blocking font fetching will not
       * timeout and wait until a reply is received from the font provider.</td></tr>
       * </table>
       */
      public static final int fontProviderFetchTimeout=0x7f020015;
      /**
       * The package for the Font Provider to be used for the request. This is used to verify
       * the identity of the provider.
       * <p>May be a string value, using '\\;' to escape characters such as
       * '\\n' or '\\uxxxx' for a unicode character;
       */
      public static final int fontProviderPackage=0x7f020016;
      /**
       * The query to be sent over to the provider. Refer to your font provider's documentation
       * on the format of this string.
       * <p>May be a string value, using '\\;' to escape characters such as
       * '\\n' or '\\uxxxx' for a unicode character;
       */
      public static final int fontProviderQuery=0x7f020017;
      /**
       * The style of the given font file. This will be used when the font is being loaded into
       * the font stack and will override any style information in the font's header tables. If
       * unspecified, the value in the font's header tables will be used.
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>italic</td><td>1</td><td></td></tr>
       * <tr><td>normal</td><td>0</td><td></td></tr>
       * </table>
       */
      public static final int fontStyle=0x7f020018;
      /**
       * The variation settings to be applied to the font. The string should be in the following
       * format: "'tag1' value1, 'tag2' value2, ...". If the default variation settings should be
       * used, or the font used does not support variation settings, this attribute needs not be
       * specified.
       * <p>May be a string value, using '\\;' to escape characters such as
       * '\\n' or '\\uxxxx' for a unicode character;
       */
      public static final int fontVariationSettings=0x7f020019;
      /**
       * The weight of the given font file. This will be used when the font is being loaded into
       * the font stack and will override any weight information in the font's header tables. Must
       * be a positive number, a multiple of 100, and between 100 and 900, inclusive. The most
       * common values are 400 for regular weight and 700 for bold weight. If unspecified, the value
       * in the font's header tables will be used.
       * <p>May be an integer value, such as "<code>100</code>".
       */
      public static final int fontWeight=0x7f02001a;
      /**
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       */
      public static final int hide_during_ads=0x7f02001b;
      /**
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       */
      public static final int hide_on_touch=0x7f02001c;
      /**
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       */
      public static final int keep_content_on_player_reset=0x7f02001d;
      /**
       * Class name of the Layout Manager to be used.
       * <p/>
       * The class must ext androidx.recyclerview.widget.RecyclerViewView$LayoutManager
       * and have either a default constructor or constructor with the signature
       * (android.content.Context, android.util.AttributeSet, int, int).
       * <p/>
       * If the name starts with a '.', application package is prefixed.
       * Else, if the name contains a '.', the classname is assumed to be a full class name.
       * Else, the recycler view package naandroidx.appcompat.widgetdget) is prefixed.
       * <p>May be a string value, using '\\;' to escape characters such as
       * '\\n' or '\\uxxxx' for a unicode character;
       */
      public static final int layoutManager=0x7f02001e;
      /**
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       */
      public static final int played_ad_marker_color=0x7f02001f;
      /**
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       */
      public static final int played_color=0x7f020020;
      /**
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       */
      public static final int player_layout_id=0x7f020021;
      /**
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       */
      public static final int recyclerViewStyle=0x7f020022;
      /**
       * <p>Must be one or more (separated by '|') of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>all</td><td>2</td><td></td></tr>
       * <tr><td>none</td><td>0</td><td></td></tr>
       * <tr><td>one</td><td>1</td><td></td></tr>
       * </table>
       */
      public static final int repeat_toggle_modes=0x7f020023;
      /**
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>fill</td><td>3</td><td></td></tr>
       * <tr><td>fit</td><td>0</td><td></td></tr>
       * <tr><td>fixed_height</td><td>2</td><td></td></tr>
       * <tr><td>fixed_width</td><td>1</td><td></td></tr>
       * <tr><td>zoom</td><td>4</td><td></td></tr>
       * </table>
       */
      public static final int resize_mode=0x7f020024;
      /**
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       */
      public static final int reverseLayout=0x7f020025;
      /**
       * <p>May be an integer value, such as "<code>100</code>".
       */
      public static final int rewind_increment=0x7f020026;
      /**
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       */
      public static final int scrubber_color=0x7f020027;
      /**
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       */
      public static final int scrubber_disabled_size=0x7f020028;
      /**
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       */
      public static final int scrubber_dragged_size=0x7f020029;
      /**
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       */
      public static final int scrubber_drawable=0x7f02002a;
      /**
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       */
      public static final int scrubber_enabled_size=0x7f02002b;
      /**
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>always</td><td>2</td><td></td></tr>
       * <tr><td>never</td><td>0</td><td></td></tr>
       * <tr><td>when_playing</td><td>1</td><td></td></tr>
       * </table>
       */
      public static final int show_buffering=0x7f02002c;
      /**
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       */
      public static final int show_fastforward_button=0x7f02002d;
      /**
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       */
      public static final int show_next_button=0x7f02002e;
      /**
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       */
      public static final int show_previous_button=0x7f02002f;
      /**
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       */
      public static final int show_rewind_button=0x7f020030;
      /**
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       */
      public static final int show_shuffle_button=0x7f020031;
      /**
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       */
      public static final int show_subtitle_button=0x7f020032;
      /**
       * <p>May be an integer value, such as "<code>100</code>".
       */
      public static final int show_timeout=0x7f020033;
      /**
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       */
      public static final int show_vr_button=0x7f020034;
      /**
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       */
      public static final int shutter_background_color=0x7f020035;
      /**
       * <p>May be an integer value, such as "<code>100</code>".
       */
      public static final int spanCount=0x7f020036;
      /**
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       */
      public static final int stackFromEnd=0x7f020037;
      /**
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>none</td><td>0</td><td></td></tr>
       * <tr><td>spherical_gl_surface_view</td><td>3</td><td></td></tr>
       * <tr><td>surface_view</td><td>1</td><td></td></tr>
       * <tr><td>texture_view</td><td>2</td><td></td></tr>
       * <tr><td>video_decoder_gl_surface_view</td><td>4</td><td></td></tr>
       * </table>
       */
      public static final int surface_type=0x7f020038;
      /**
       * <p>May be an integer value, such as "<code>100</code>".
       */
      public static final int time_bar_min_update_interval=0x7f020039;
      /**
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       */
      public static final int touch_target_height=0x7f02003a;
      /**
       * The index of the font in the tcc font file. If the font file referenced is not in the
       * tcc format, this attribute needs not be specified.
       * <p>May be an integer value, such as "<code>100</code>".
       */
      public static final int ttcIndex=0x7f02003b;
      /**
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       */
      public static final int unplayed_color=0x7f02003c;
      /**
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       */
      public static final int use_artwork=0x7f02003d;
      /**
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       */
      public static final int use_controller=0x7f02003e;
      /**
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       */
      public static final int use_sensor_rotation=0x7f02003f;
    }
    public static final class color {
      public static final int androidx_core_ripple_material_light=0x7f030000;
      public static final int androidx_core_secondary_text_default_material_light=0x7f030001;
      public static final int exo_black_opacity_60=0x7f030002;
      public static final int exo_black_opacity_70=0x7f030003;
      public static final int exo_bottom_bar_background=0x7f030004;
      public static final int exo_edit_mode_background_color=0x7f030005;
      public static final int exo_error_message_background_color=0x7f030006;
      public static final int exo_styled_error_message_background=0x7f030007;
      public static final int exo_white=0x7f030008;
      public static final int exo_white_opacity_70=0x7f030009;
      public static final int notification_action_color_filter=0x7f03000a;
      public static final int notification_icon_bg_color=0x7f03000b;
      public static final int notification_material_background_media_default_color=0x7f03000c;
      public static final int primary_text_default_material_dark=0x7f03000d;
      public static final int secondary_text_default_material_dark=0x7f03000e;
    }
    public static final class dimen {
      public static final int compat_button_inset_horizontal_material=0x7f040000;
      public static final int compat_button_inset_vertical_material=0x7f040001;
      public static final int compat_button_padding_horizontal_material=0x7f040002;
      public static final int compat_button_padding_vertical_material=0x7f040003;
      public static final int compat_control_corner_material=0x7f040004;
      public static final int compat_notification_large_icon_max_height=0x7f040005;
      public static final int compat_notification_large_icon_max_width=0x7f040006;
      public static final int exo_error_message_height=0x7f040007;
      public static final int exo_error_message_margin_bottom=0x7f040008;
      public static final int exo_error_message_text_padding_horizontal=0x7f040009;
      public static final int exo_error_message_text_padding_vertical=0x7f04000a;
      public static final int exo_error_message_text_size=0x7f04000b;
      public static final int exo_icon_horizontal_margin=0x7f04000c;
      public static final int exo_icon_padding=0x7f04000d;
      public static final int exo_icon_padding_bottom=0x7f04000e;
      public static final int exo_icon_size=0x7f04000f;
      public static final int exo_icon_text_size=0x7f040010;
      public static final int exo_media_button_height=0x7f040011;
      public static final int exo_media_button_width=0x7f040012;
      public static final int exo_setting_width=0x7f040013;
      public static final int exo_settings_height=0x7f040014;
      public static final int exo_settings_icon_size=0x7f040015;
      public static final int exo_settings_main_text_size=0x7f040016;
      public static final int exo_settings_offset=0x7f040017;
      public static final int exo_settings_sub_text_size=0x7f040018;
      public static final int exo_settings_text_height=0x7f040019;
      public static final int exo_small_icon_height=0x7f04001a;
      public static final int exo_small_icon_horizontal_margin=0x7f04001b;
      public static final int exo_small_icon_padding_horizontal=0x7f04001c;
      public static final int exo_small_icon_padding_vertical=0x7f04001d;
      public static final int exo_small_icon_width=0x7f04001e;
      public static final int exo_styled_bottom_bar_height=0x7f04001f;
      public static final int exo_styled_bottom_bar_margin_top=0x7f040020;
      public static final int exo_styled_bottom_bar_time_padding=0x7f040021;
      public static final int exo_styled_controls_padding=0x7f040022;
      public static final int exo_styled_minimal_controls_margin_bottom=0x7f040023;
      public static final int exo_styled_progress_bar_height=0x7f040024;
      public static final int exo_styled_progress_dragged_thumb_size=0x7f040025;
      public static final int exo_styled_progress_enabled_thumb_size=0x7f040026;
      public static final int exo_styled_progress_layout_height=0x7f040027;
      public static final int exo_styled_progress_margin_bottom=0x7f040028;
      public static final int exo_styled_progress_touch_target_height=0x7f040029;
      public static final int fastscroll_default_thickness=0x7f04002a;
      public static final int fastscroll_margin=0x7f04002b;
      public static final int fastscroll_minimum_range=0x7f04002c;
      public static final int item_touch_helper_max_drag_scroll_per_frame=0x7f04002d;
      public static final int item_touch_helper_swipe_escape_max_velocity=0x7f04002e;
      public static final int item_touch_helper_swipe_escape_velocity=0x7f04002f;
      public static final int notification_action_icon_size=0x7f040030;
      public static final int notification_action_text_size=0x7f040031;
      public static final int notification_big_circle_margin=0x7f040032;
      public static final int notification_content_margin_start=0x7f040033;
      public static final int notification_large_icon_height=0x7f040034;
      public static final int notification_large_icon_width=0x7f040035;
      public static final int notification_main_column_padding_top=0x7f040036;
      public static final int notification_media_narrow_margin=0x7f040037;
      public static final int notification_right_icon_size=0x7f040038;
      public static final int notification_right_side_padding_top=0x7f040039;
      public static final int notification_small_icon_background_padding=0x7f04003a;
      public static final int notification_small_icon_size_as_large=0x7f04003b;
      public static final int notification_subtext_size=0x7f04003c;
      public static final int notification_top_pad=0x7f04003d;
      public static final int notification_top_pad_large_text=0x7f04003e;
    }
    public static final class drawable {
      public static final int exo_controls_fastforward=0x7f050000;
      public static final int exo_controls_fullscreen_enter=0x7f050001;
      public static final int exo_controls_fullscreen_exit=0x7f050002;
      public static final int exo_controls_next=0x7f050003;
      public static final int exo_controls_pause=0x7f050004;
      public static final int exo_controls_play=0x7f050005;
      public static final int exo_controls_previous=0x7f050006;
      public static final int exo_controls_repeat_all=0x7f050007;
      public static final int exo_controls_repeat_off=0x7f050008;
      public static final int exo_controls_repeat_one=0x7f050009;
      public static final int exo_controls_rewind=0x7f05000a;
      public static final int exo_controls_shuffle_off=0x7f05000b;
      public static final int exo_controls_shuffle_on=0x7f05000c;
      public static final int exo_controls_vr=0x7f05000d;
      public static final int exo_edit_mode_logo=0x7f05000e;
      public static final int exo_ic_audiotrack=0x7f05000f;
      public static final int exo_ic_check=0x7f050010;
      public static final int exo_ic_chevron_left=0x7f050011;
      public static final int exo_ic_chevron_right=0x7f050012;
      public static final int exo_ic_default_album_image=0x7f050013;
      public static final int exo_ic_forward=0x7f050014;
      public static final int exo_ic_fullscreen_enter=0x7f050015;
      public static final int exo_ic_fullscreen_exit=0x7f050016;
      public static final int exo_ic_pause_circle_filled=0x7f050017;
      public static final int exo_ic_play_circle_filled=0x7f050018;
      public static final int exo_ic_rewind=0x7f050019;
      public static final int exo_ic_settings=0x7f05001a;
      public static final int exo_ic_skip_next=0x7f05001b;
      public static final int exo_ic_skip_previous=0x7f05001c;
      public static final int exo_ic_speed=0x7f05001d;
      public static final int exo_ic_subtitle_off=0x7f05001e;
      public static final int exo_ic_subtitle_on=0x7f05001f;
      public static final int exo_icon_circular_play=0x7f050020;
      public static final int exo_icon_fastforward=0x7f050021;
      public static final int exo_icon_fullscreen_enter=0x7f050022;
      public static final int exo_icon_fullscreen_exit=0x7f050023;
      public static final int exo_icon_next=0x7f050024;
      public static final int exo_icon_pause=0x7f050025;
      public static final int exo_icon_play=0x7f050026;
      public static final int exo_icon_previous=0x7f050027;
      public static final int exo_icon_repeat_all=0x7f050028;
      public static final int exo_icon_repeat_off=0x7f050029;
      public static final int exo_icon_repeat_one=0x7f05002a;
      public static final int exo_icon_rewind=0x7f05002b;
      public static final int exo_icon_shuffle_off=0x7f05002c;
      public static final int exo_icon_shuffle_on=0x7f05002d;
      public static final int exo_icon_stop=0x7f05002e;
      public static final int exo_icon_vr=0x7f05002f;
      public static final int exo_notification_fastforward=0x7f050030;
      public static final int exo_notification_next=0x7f050031;
      public static final int exo_notification_pause=0x7f050032;
      public static final int exo_notification_play=0x7f050033;
      public static final int exo_notification_previous=0x7f050034;
      public static final int exo_notification_rewind=0x7f050035;
      public static final int exo_notification_small_icon=0x7f050036;
      public static final int exo_notification_stop=0x7f050037;
      public static final int exo_rounded_rectangle=0x7f050038;
      public static final int exo_styled_controls_audiotrack=0x7f050039;
      public static final int exo_styled_controls_check=0x7f05003a;
      public static final int exo_styled_controls_fastforward=0x7f05003b;
      public static final int exo_styled_controls_fullscreen_enter=0x7f05003c;
      public static final int exo_styled_controls_fullscreen_exit=0x7f05003d;
      public static final int exo_styled_controls_next=0x7f05003e;
      public static final int exo_styled_controls_overflow_hide=0x7f05003f;
      public static final int exo_styled_controls_overflow_show=0x7f050040;
      public static final int exo_styled_controls_pause=0x7f050041;
      public static final int exo_styled_controls_play=0x7f050042;
      public static final int exo_styled_controls_previous=0x7f050043;
      public static final int exo_styled_controls_repeat_all=0x7f050044;
      public static final int exo_styled_controls_repeat_off=0x7f050045;
      public static final int exo_styled_controls_repeat_one=0x7f050046;
      public static final int exo_styled_controls_rewind=0x7f050047;
      public static final int exo_styled_controls_settings=0x7f050048;
      public static final int exo_styled_controls_shuffle_off=0x7f050049;
      public static final int exo_styled_controls_shuffle_on=0x7f05004a;
      public static final int exo_styled_controls_speed=0x7f05004b;
      public static final int exo_styled_controls_subtitle_off=0x7f05004c;
      public static final int exo_styled_controls_subtitle_on=0x7f05004d;
      public static final int exo_styled_controls_vr=0x7f05004e;
      public static final int icon=0x7f05004f;
      public static final int notification_action_background=0x7f050050;
      public static final int notification_bg=0x7f050051;
      public static final int notification_bg_low=0x7f050052;
      public static final int notification_bg_low_normal=0x7f050053;
      public static final int notification_bg_low_pressed=0x7f050054;
      public static final int notification_bg_normal=0x7f050055;
      public static final int notification_bg_normal_pressed=0x7f050056;
      public static final int notification_icon_background=0x7f050057;
      public static final int notification_template_icon_bg=0x7f050058;
      public static final int notification_template_icon_low_bg=0x7f050059;
      public static final int notification_tile_bg=0x7f05005a;
      public static final int notify_panel_notification_icon_bg=0x7f05005b;
    }
    public static final class font {
      public static final int roboto_medium_numbers=0x7f060000;
    }
    public static final class id {
      public static final int accessibility_action_clickable_span=0x7f070000;
      public static final int accessibility_custom_action_0=0x7f070001;
      public static final int accessibility_custom_action_1=0x7f070002;
      public static final int accessibility_custom_action_10=0x7f070003;
      public static final int accessibility_custom_action_11=0x7f070004;
      public static final int accessibility_custom_action_12=0x7f070005;
      public static final int accessibility_custom_action_13=0x7f070006;
      public static final int accessibility_custom_action_14=0x7f070007;
      public static final int accessibility_custom_action_15=0x7f070008;
      public static final int accessibility_custom_action_16=0x7f070009;
      public static final int accessibility_custom_action_17=0x7f07000a;
      public static final int accessibility_custom_action_18=0x7f07000b;
      public static final int accessibility_custom_action_19=0x7f07000c;
      public static final int accessibility_custom_action_2=0x7f07000d;
      public static final int accessibility_custom_action_20=0x7f07000e;
      public static final int accessibility_custom_action_21=0x7f07000f;
      public static final int accessibility_custom_action_22=0x7f070010;
      public static final int accessibility_custom_action_23=0x7f070011;
      public static final int accessibility_custom_action_24=0x7f070012;
      public static final int accessibility_custom_action_25=0x7f070013;
      public static final int accessibility_custom_action_26=0x7f070014;
      public static final int accessibility_custom_action_27=0x7f070015;
      public static final int accessibility_custom_action_28=0x7f070016;
      public static final int accessibility_custom_action_29=0x7f070017;
      public static final int accessibility_custom_action_3=0x7f070018;
      public static final int accessibility_custom_action_30=0x7f070019;
      public static final int accessibility_custom_action_31=0x7f07001a;
      public static final int accessibility_custom_action_4=0x7f07001b;
      public static final int accessibility_custom_action_5=0x7f07001c;
      public static final int accessibility_custom_action_6=0x7f07001d;
      public static final int accessibility_custom_action_7=0x7f07001e;
      public static final int accessibility_custom_action_8=0x7f07001f;
      public static final int accessibility_custom_action_9=0x7f070020;
      public static final int action0=0x7f070021;
      public static final int action_container=0x7f070022;
      public static final int action_divider=0x7f070023;
      public static final int action_image=0x7f070024;
      public static final int action_text=0x7f070025;
      public static final int actions=0x7f070026;
      public static final int all=0x7f070027;
      public static final int always=0x7f070028;
      public static final int async=0x7f070029;
      public static final int blocking=0x7f07002a;
      public static final int bottom=0x7f07002b;
      public static final int cancel_action=0x7f07002c;
      public static final int center=0x7f07002d;
      public static final int chronometer=0x7f07002e;
      public static final int dialog_button=0x7f07002f;
      public static final int end_padder=0x7f070030;
      public static final int exo_ad_overlay=0x7f070031;
      public static final int exo_artwork=0x7f070032;
      public static final int exo_audio_track=0x7f070033;
      public static final int exo_basic_controls=0x7f070034;
      public static final int exo_bottom_bar=0x7f070035;
      public static final int exo_buffering=0x7f070036;
      public static final int exo_center_controls=0x7f070037;
      public static final int exo_check=0x7f070038;
      public static final int exo_content_frame=0x7f070039;
      public static final int exo_controller=0x7f07003a;
      public static final int exo_controller_placeholder=0x7f07003b;
      public static final int exo_controls_background=0x7f07003c;
      public static final int exo_duration=0x7f07003d;
      public static final int exo_error_message=0x7f07003e;
      public static final int exo_extra_controls=0x7f07003f;
      public static final int exo_extra_controls_scroll_view=0x7f070040;
      public static final int exo_ffwd=0x7f070041;
      public static final int exo_ffwd_with_amount=0x7f070042;
      public static final int exo_fullscreen=0x7f070043;
      public static final int exo_icon=0x7f070044;
      public static final int exo_main_text=0x7f070045;
      public static final int exo_minimal_controls=0x7f070046;
      public static final int exo_minimal_fullscreen=0x7f070047;
      public static final int exo_next=0x7f070048;
      public static final int exo_overflow_hide=0x7f070049;
      public static final int exo_overflow_show=0x7f07004a;
      public static final int exo_overlay=0x7f07004b;
      public static final int exo_pause=0x7f07004c;
      public static final int exo_play=0x7f07004d;
      public static final int exo_play_pause=0x7f07004e;
      public static final int exo_playback_speed=0x7f07004f;
      public static final int exo_position=0x7f070050;
      public static final int exo_prev=0x7f070051;
      public static final int exo_progress=0x7f070052;
      public static final int exo_progress_placeholder=0x7f070053;
      public static final int exo_repeat_toggle=0x7f070054;
      public static final int exo_rew=0x7f070055;
      public static final int exo_rew_with_amount=0x7f070056;
      public static final int exo_settings=0x7f070057;
      public static final int exo_settings_listview=0x7f070058;
      public static final int exo_shuffle=0x7f070059;
      public static final int exo_shutter=0x7f07005a;
      public static final int exo_sub_text=0x7f07005b;
      public static final int exo_subtitle=0x7f07005c;
      public static final int exo_subtitles=0x7f07005d;
      public static final int exo_text=0x7f07005e;
      public static final int exo_time=0x7f07005f;
      public static final int exo_track_selection_view=0x7f070060;
      public static final int exo_vr=0x7f070061;
      public static final int fill=0x7f070062;
      public static final int fit=0x7f070063;
      public static final int fixed_height=0x7f070064;
      public static final int fixed_width=0x7f070065;
      public static final int forever=0x7f070066;
      public static final int icon=0x7f070067;
      public static final int icon_group=0x7f070068;
      public static final int info=0x7f070069;
      public static final int italic=0x7f07006a;
      public static final int item_touch_helper_previous_elevation=0x7f07006b;
      public static final int line1=0x7f07006c;
      public static final int line3=0x7f07006d;
      public static final int media_actions=0x7f07006e;
      public static final int media_controller_compat_view_tag=0x7f07006f;
      public static final int never=0x7f070070;
      public static final int none=0x7f070071;
      public static final int normal=0x7f070072;
      public static final int notification_background=0x7f070073;
      public static final int notification_main_column=0x7f070074;
      public static final int notification_main_column_container=0x7f070075;
      public static final int one=0x7f070076;
      public static final int right_icon=0x7f070077;
      public static final int right_side=0x7f070078;
      public static final int spherical_gl_surface_view=0x7f070079;
      public static final int status_bar_latest_event_content=0x7f07007a;
      public static final int surface_view=0x7f07007b;
      public static final int tag_accessibility_actions=0x7f07007c;
      public static final int tag_accessibility_clickable_spans=0x7f07007d;
      public static final int tag_accessibility_heading=0x7f07007e;
      public static final int tag_accessibility_pane_title=0x7f07007f;
      public static final int tag_screen_reader_focusable=0x7f070080;
      public static final int tag_transition_group=0x7f070081;
      public static final int tag_unhandled_key_event_manager=0x7f070082;
      public static final int tag_unhandled_key_listeners=0x7f070083;
      public static final int text=0x7f070084;
      public static final int text2=0x7f070085;
      public static final int texture_view=0x7f070086;
      public static final int time=0x7f070087;
      public static final int title=0x7f070088;
      public static final int video_decoder_gl_surface_view=0x7f070089;
      public static final int when_playing=0x7f07008a;
      public static final int zoom=0x7f07008b;
    }
    public static final class integer {
      public static final int cancel_button_image_alpha=0x7f080000;
      public static final int exo_media_button_opacity_percentage_disabled=0x7f080001;
      public static final int exo_media_button_opacity_percentage_enabled=0x7f080002;
      public static final int status_bar_notification_info_maxnum=0x7f080003;
    }
    public static final class layout {
      public static final int custom_dialog=0x7f090000;
      public static final int exo_list_divider=0x7f090001;
      public static final int exo_player_control_view=0x7f090002;
      public static final int exo_player_view=0x7f090003;
      public static final int exo_styled_player_control_ffwd_button=0x7f090004;
      public static final int exo_styled_player_control_rewind_button=0x7f090005;
      public static final int exo_styled_player_control_view=0x7f090006;
      public static final int exo_styled_player_view=0x7f090007;
      public static final int exo_styled_settings_list=0x7f090008;
      public static final int exo_styled_settings_list_item=0x7f090009;
      public static final int exo_styled_sub_settings_list_item=0x7f09000a;
      public static final int exo_track_selection_dialog=0x7f09000b;
      public static final int notification_action=0x7f09000c;
      public static final int notification_action_tombstone=0x7f09000d;
      public static final int notification_media_action=0x7f09000e;
      public static final int notification_media_cancel_action=0x7f09000f;
      public static final int notification_template_big_media=0x7f090010;
      public static final int notification_template_big_media_custom=0x7f090011;
      public static final int notification_template_big_media_narrow=0x7f090012;
      public static final int notification_template_big_media_narrow_custom=0x7f090013;
      public static final int notification_template_custom_big=0x7f090014;
      public static final int notification_template_icon_group=0x7f090015;
      public static final int notification_template_lines_media=0x7f090016;
      public static final int notification_template_media=0x7f090017;
      public static final int notification_template_media_custom=0x7f090018;
      public static final int notification_template_part_chronometer=0x7f090019;
      public static final int notification_template_part_time=0x7f09001a;
    }
    public static final class plurals {
      public static final int exo_controls_fastforward_by_amount_description=0x7f0a0000;
      public static final int exo_controls_rewind_by_amount_description=0x7f0a0001;
    }
    public static final class string {
      public static final int exo_controls_cc_disabled_description=0x7f0b0000;
      public static final int exo_controls_cc_enabled_description=0x7f0b0001;
      public static final int exo_controls_custom_playback_speed=0x7f0b0002;
      public static final int exo_controls_fastforward_description=0x7f0b0003;
      public static final int exo_controls_fullscreen_enter_description=0x7f0b0004;
      public static final int exo_controls_fullscreen_exit_description=0x7f0b0005;
      public static final int exo_controls_hide=0x7f0b0006;
      public static final int exo_controls_next_description=0x7f0b0007;
      public static final int exo_controls_overflow_hide_description=0x7f0b0008;
      public static final int exo_controls_overflow_show_description=0x7f0b0009;
      public static final int exo_controls_pause_description=0x7f0b000a;
      public static final int exo_controls_play_description=0x7f0b000b;
      public static final int exo_controls_playback_speed=0x7f0b000c;
      public static final int exo_controls_playback_speed_normal=0x7f0b000d;
      public static final int exo_controls_previous_description=0x7f0b000e;
      public static final int exo_controls_repeat_all_description=0x7f0b000f;
      public static final int exo_controls_repeat_off_description=0x7f0b0010;
      public static final int exo_controls_repeat_one_description=0x7f0b0011;
      public static final int exo_controls_rewind_description=0x7f0b0012;
      public static final int exo_controls_seek_bar_description=0x7f0b0013;
      public static final int exo_controls_settings_description=0x7f0b0014;
      public static final int exo_controls_show=0x7f0b0015;
      public static final int exo_controls_shuffle_off_description=0x7f0b0016;
      public static final int exo_controls_shuffle_on_description=0x7f0b0017;
      public static final int exo_controls_stop_description=0x7f0b0018;
      public static final int exo_controls_time_placeholder=0x7f0b0019;
      public static final int exo_controls_vr_description=0x7f0b001a;
      public static final int exo_download_completed=0x7f0b001b;
      public static final int exo_download_description=0x7f0b001c;
      public static final int exo_download_downloading=0x7f0b001d;
      public static final int exo_download_failed=0x7f0b001e;
      public static final int exo_download_notification_channel_name=0x7f0b001f;
      public static final int exo_download_removing=0x7f0b0020;
      public static final int exo_item_list=0x7f0b0021;
      public static final int exo_track_bitrate=0x7f0b0022;
      public static final int exo_track_mono=0x7f0b0023;
      public static final int exo_track_resolution=0x7f0b0024;
      public static final int exo_track_role_alternate=0x7f0b0025;
      public static final int exo_track_role_closed_captions=0x7f0b0026;
      public static final int exo_track_role_commentary=0x7f0b0027;
      public static final int exo_track_role_supplementary=0x7f0b0028;
      public static final int exo_track_selection_auto=0x7f0b0029;
      public static final int exo_track_selection_none=0x7f0b002a;
      public static final int exo_track_selection_title_audio=0x7f0b002b;
      public static final int exo_track_selection_title_text=0x7f0b002c;
      public static final int exo_track_selection_title_video=0x7f0b002d;
      public static final int exo_track_stereo=0x7f0b002e;
      public static final int exo_track_surround=0x7f0b002f;
      public static final int exo_track_surround_5_point_1=0x7f0b0030;
      public static final int exo_track_surround_7_point_1=0x7f0b0031;
      public static final int exo_track_unknown=0x7f0b0032;
      public static final int status_bar_notification_info_overflow=0x7f0b0033;
    }
    public static final class style {
      public static final int ExoMediaButton=0x7f0c0000;
      public static final int ExoMediaButton_FastForward=0x7f0c0001;
      public static final int ExoMediaButton_Next=0x7f0c0002;
      public static final int ExoMediaButton_Pause=0x7f0c0003;
      public static final int ExoMediaButton_Play=0x7f0c0004;
      public static final int ExoMediaButton_Previous=0x7f0c0005;
      public static final int ExoMediaButton_Rewind=0x7f0c0006;
      public static final int ExoMediaButton_VR=0x7f0c0007;
      public static final int ExoStyledControls=0x7f0c0008;
      public static final int ExoStyledControls_Button=0x7f0c0009;
      public static final int ExoStyledControls_Button_Bottom=0x7f0c000a;
      public static final int ExoStyledControls_Button_Bottom_AudioTrack=0x7f0c000b;
      public static final int ExoStyledControls_Button_Bottom_CC=0x7f0c000c;
      public static final int ExoStyledControls_Button_Bottom_FullScreen=0x7f0c000d;
      public static final int ExoStyledControls_Button_Bottom_OverflowHide=0x7f0c000e;
      public static final int ExoStyledControls_Button_Bottom_OverflowShow=0x7f0c000f;
      public static final int ExoStyledControls_Button_Bottom_PlaybackSpeed=0x7f0c0010;
      public static final int ExoStyledControls_Button_Bottom_RepeatToggle=0x7f0c0011;
      public static final int ExoStyledControls_Button_Bottom_Settings=0x7f0c0012;
      public static final int ExoStyledControls_Button_Bottom_Shuffle=0x7f0c0013;
      public static final int ExoStyledControls_Button_Bottom_VR=0x7f0c0014;
      public static final int ExoStyledControls_Button_Center=0x7f0c0015;
      public static final int ExoStyledControls_Button_Center_FfwdWithAmount=0x7f0c0016;
      public static final int ExoStyledControls_Button_Center_Next=0x7f0c0017;
      public static final int ExoStyledControls_Button_Center_PlayPause=0x7f0c0018;
      public static final int ExoStyledControls_Button_Center_Previous=0x7f0c0019;
      public static final int ExoStyledControls_Button_Center_RewWithAmount=0x7f0c001a;
      public static final int ExoStyledControls_ButtonText=0x7f0c001b;
      public static final int ExoStyledControls_TimeBar=0x7f0c001c;
      public static final int ExoStyledControls_TimeText=0x7f0c001d;
      public static final int ExoStyledControls_TimeText_Duration=0x7f0c001e;
      public static final int ExoStyledControls_TimeText_Position=0x7f0c001f;
      public static final int ExoStyledControls_TimeText_Separator=0x7f0c0020;
      public static final int LightTheme=0x7f0c0021;
      public static final int LowerCaseMenu=0x7f0c0022;
      public static final int TextAppearance_Compat_Notification=0x7f0c0023;
      public static final int TextAppearance_Compat_Notification_Info=0x7f0c0024;
      public static final int TextAppearance_Compat_Notification_Info_Media=0x7f0c0025;
      public static final int TextAppearance_Compat_Notification_Line2=0x7f0c0026;
      public static final int TextAppearance_Compat_Notification_Line2_Media=0x7f0c0027;
      public static final int TextAppearance_Compat_Notification_Media=0x7f0c0028;
      public static final int TextAppearance_Compat_Notification_Time=0x7f0c0029;
      public static final int TextAppearance_Compat_Notification_Time_Media=0x7f0c002a;
      public static final int TextAppearance_Compat_Notification_Title=0x7f0c002b;
      public static final int TextAppearance_Compat_Notification_Title_Media=0x7f0c002c;
      public static final int Widget_Compat_NotificationActionContainer=0x7f0c002d;
      public static final int Widget_Compat_NotificationActionText=0x7f0c002e;
    }
    public static final class styleable {
      /**
       * Attributes that can be used with a AspectRatioFrameLayout.
       * <p>Includes the following attributes:</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Attribute</th><th>Description</th></tr>
       * <tr><td><code>{@link #AspectRatioFrameLayout_resize_mode b4a.example:resize_mode}</code></td><td></td></tr>
       * </table>
       * @see #AspectRatioFrameLayout_resize_mode
       */
      public static final int[] AspectRatioFrameLayout={
        0x7f020024
      };
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#resize_mode}
       * attribute's value can be found in the {@link #AspectRatioFrameLayout} array.
       *
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>fill</td><td>3</td><td></td></tr>
       * <tr><td>fit</td><td>0</td><td></td></tr>
       * <tr><td>fixed_height</td><td>2</td><td></td></tr>
       * <tr><td>fixed_width</td><td>1</td><td></td></tr>
       * <tr><td>zoom</td><td>4</td><td></td></tr>
       * </table>
       *
       * @attr name b4a.example:resize_mode
       */
      public static final int AspectRatioFrameLayout_resize_mode=0;
      /**
       * Attributes that can be used with a ColorStateListItem.
       * <p>Includes the following attributes:</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Attribute</th><th>Description</th></tr>
       * <tr><td><code>{@link #ColorStateListItem_android_color android:color}</code></td><td></td></tr>
       * <tr><td><code>{@link #ColorStateListItem_android_alpha android:alpha}</code></td><td></td></tr>
       * <tr><td><code>{@link #ColorStateListItem_alpha b4a.example:alpha}</code></td><td>Alpha multiplier applied to the base color.</td></tr>
       * </table>
       * @see #ColorStateListItem_android_color
       * @see #ColorStateListItem_android_alpha
       * @see #ColorStateListItem_alpha
       */
      public static final int[] ColorStateListItem={
        0x010101a5, 0x0101031f, 0x7f020002
      };
      /**
       * <p>
       * @attr description
       * Base color for this state.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name android:color
       */
      public static final int ColorStateListItem_android_color=0;
      /**
       * <p>This symbol is the offset where the {@link android.R.attr#alpha}
       * attribute's value can be found in the {@link #ColorStateListItem} array.
       *
       * <p>May be a floating point value, such as "<code>1.2</code>".
       *
       * @attr name android:alpha
       */
      public static final int ColorStateListItem_android_alpha=1;
      /**
       * <p>
       * @attr description
       * Alpha multiplier applied to the base color.
       *
       * <p>May be a floating point value, such as "<code>1.2</code>".
       *
       * @attr name b4a.example:alpha
       */
      public static final int ColorStateListItem_alpha=2;
      /**
       * Attributes that can be used with a DefaultTimeBar.
       * <p>Includes the following attributes:</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Attribute</th><th>Description</th></tr>
       * <tr><td><code>{@link #DefaultTimeBar_ad_marker_color b4a.example:ad_marker_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #DefaultTimeBar_ad_marker_width b4a.example:ad_marker_width}</code></td><td></td></tr>
       * <tr><td><code>{@link #DefaultTimeBar_bar_gravity b4a.example:bar_gravity}</code></td><td></td></tr>
       * <tr><td><code>{@link #DefaultTimeBar_bar_height b4a.example:bar_height}</code></td><td></td></tr>
       * <tr><td><code>{@link #DefaultTimeBar_buffered_color b4a.example:buffered_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #DefaultTimeBar_played_ad_marker_color b4a.example:played_ad_marker_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #DefaultTimeBar_played_color b4a.example:played_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #DefaultTimeBar_scrubber_color b4a.example:scrubber_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #DefaultTimeBar_scrubber_disabled_size b4a.example:scrubber_disabled_size}</code></td><td></td></tr>
       * <tr><td><code>{@link #DefaultTimeBar_scrubber_dragged_size b4a.example:scrubber_dragged_size}</code></td><td></td></tr>
       * <tr><td><code>{@link #DefaultTimeBar_scrubber_drawable b4a.example:scrubber_drawable}</code></td><td></td></tr>
       * <tr><td><code>{@link #DefaultTimeBar_scrubber_enabled_size b4a.example:scrubber_enabled_size}</code></td><td></td></tr>
       * <tr><td><code>{@link #DefaultTimeBar_touch_target_height b4a.example:touch_target_height}</code></td><td></td></tr>
       * <tr><td><code>{@link #DefaultTimeBar_unplayed_color b4a.example:unplayed_color}</code></td><td></td></tr>
       * </table>
       * @see #DefaultTimeBar_ad_marker_color
       * @see #DefaultTimeBar_ad_marker_width
       * @see #DefaultTimeBar_bar_gravity
       * @see #DefaultTimeBar_bar_height
       * @see #DefaultTimeBar_buffered_color
       * @see #DefaultTimeBar_played_ad_marker_color
       * @see #DefaultTimeBar_played_color
       * @see #DefaultTimeBar_scrubber_color
       * @see #DefaultTimeBar_scrubber_disabled_size
       * @see #DefaultTimeBar_scrubber_dragged_size
       * @see #DefaultTimeBar_scrubber_drawable
       * @see #DefaultTimeBar_scrubber_enabled_size
       * @see #DefaultTimeBar_touch_target_height
       * @see #DefaultTimeBar_unplayed_color
       */
      public static final int[] DefaultTimeBar={
        0x7f020000, 0x7f020001, 0x7f020006, 0x7f020007, 
        0x7f020008, 0x7f02001f, 0x7f020020, 0x7f020027, 
        0x7f020028, 0x7f020029, 0x7f02002a, 0x7f02002b, 
        0x7f02003a, 0x7f02003c
      };
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#ad_marker_color}
       * attribute's value can be found in the {@link #DefaultTimeBar} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:ad_marker_color
       */
      public static final int DefaultTimeBar_ad_marker_color=0;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#ad_marker_width}
       * attribute's value can be found in the {@link #DefaultTimeBar} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:ad_marker_width
       */
      public static final int DefaultTimeBar_ad_marker_width=1;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#bar_gravity}
       * attribute's value can be found in the {@link #DefaultTimeBar} array.
       *
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>bottom</td><td>1</td><td></td></tr>
       * <tr><td>center</td><td>0</td><td></td></tr>
       * </table>
       *
       * @attr name b4a.example:bar_gravity
       */
      public static final int DefaultTimeBar_bar_gravity=2;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#bar_height}
       * attribute's value can be found in the {@link #DefaultTimeBar} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:bar_height
       */
      public static final int DefaultTimeBar_bar_height=3;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#buffered_color}
       * attribute's value can be found in the {@link #DefaultTimeBar} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:buffered_color
       */
      public static final int DefaultTimeBar_buffered_color=4;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#played_ad_marker_color}
       * attribute's value can be found in the {@link #DefaultTimeBar} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:played_ad_marker_color
       */
      public static final int DefaultTimeBar_played_ad_marker_color=5;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#played_color}
       * attribute's value can be found in the {@link #DefaultTimeBar} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:played_color
       */
      public static final int DefaultTimeBar_played_color=6;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_color}
       * attribute's value can be found in the {@link #DefaultTimeBar} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:scrubber_color
       */
      public static final int DefaultTimeBar_scrubber_color=7;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_disabled_size}
       * attribute's value can be found in the {@link #DefaultTimeBar} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:scrubber_disabled_size
       */
      public static final int DefaultTimeBar_scrubber_disabled_size=8;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_dragged_size}
       * attribute's value can be found in the {@link #DefaultTimeBar} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:scrubber_dragged_size
       */
      public static final int DefaultTimeBar_scrubber_dragged_size=9;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_drawable}
       * attribute's value can be found in the {@link #DefaultTimeBar} array.
       *
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       *
       * @attr name b4a.example:scrubber_drawable
       */
      public static final int DefaultTimeBar_scrubber_drawable=10;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_enabled_size}
       * attribute's value can be found in the {@link #DefaultTimeBar} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:scrubber_enabled_size
       */
      public static final int DefaultTimeBar_scrubber_enabled_size=11;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#touch_target_height}
       * attribute's value can be found in the {@link #DefaultTimeBar} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:touch_target_height
       */
      public static final int DefaultTimeBar_touch_target_height=12;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#unplayed_color}
       * attribute's value can be found in the {@link #DefaultTimeBar} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:unplayed_color
       */
      public static final int DefaultTimeBar_unplayed_color=13;
      /**
       * Attributes that can be used with a FontFamily.
       * <p>Includes the following attributes:</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Attribute</th><th>Description</th></tr>
       * <tr><td><code>{@link #FontFamily_fontProviderAuthority b4a.example:fontProviderAuthority}</code></td><td>The authority of the Font Provider to be used for the request.</td></tr>
       * <tr><td><code>{@link #FontFamily_fontProviderCerts b4a.example:fontProviderCerts}</code></td><td>The sets of hashes for the certificates the provider should be signed with.</td></tr>
       * <tr><td><code>{@link #FontFamily_fontProviderFetchStrategy b4a.example:fontProviderFetchStrategy}</code></td><td>The strategy to be used when fetching font data from a font provider in XML layouts.</td></tr>
       * <tr><td><code>{@link #FontFamily_fontProviderFetchTimeout b4a.example:fontProviderFetchTimeout}</code></td><td>The length of the timeout during fetching.</td></tr>
       * <tr><td><code>{@link #FontFamily_fontProviderPackage b4a.example:fontProviderPackage}</code></td><td>The package for the Font Provider to be used for the request.</td></tr>
       * <tr><td><code>{@link #FontFamily_fontProviderQuery b4a.example:fontProviderQuery}</code></td><td>The query to be sent over to the provider.</td></tr>
       * </table>
       * @see #FontFamily_fontProviderAuthority
       * @see #FontFamily_fontProviderCerts
       * @see #FontFamily_fontProviderFetchStrategy
       * @see #FontFamily_fontProviderFetchTimeout
       * @see #FontFamily_fontProviderPackage
       * @see #FontFamily_fontProviderQuery
       */
      public static final int[] FontFamily={
        0x7f020012, 0x7f020013, 0x7f020014, 0x7f020015, 
        0x7f020016, 0x7f020017
      };
      /**
       * <p>
       * @attr description
       * The authority of the Font Provider to be used for the request.
       *
       * <p>May be a string value, using '\\;' to escape characters such as
       * '\\n' or '\\uxxxx' for a unicode character;
       *
       * @attr name b4a.example:fontProviderAuthority
       */
      public static final int FontFamily_fontProviderAuthority=0;
      /**
       * <p>
       * @attr description
       * The sets of hashes for the certificates the provider should be signed with. This is
       * used to verify the identity of the provider, and is only required if the provider is not
       * part of the system image. This value may point to one list or a list of lists, where each
       * individual list represents one collection of signature hashes. Refer to your font provider's
       * documentation for these values.
       *
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       *
       * @attr name b4a.example:fontProviderCerts
       */
      public static final int FontFamily_fontProviderCerts=1;
      /**
       * <p>
       * @attr description
       * The strategy to be used when fetching font data from a font provider in XML layouts.
       * This attribute is ignored when the resource is loaded from code, as it is equivalent to the
       * choice of API between {@link
       * androidx.core.content.res.ResourcesCompat#getFont(Context, int)} (blocking) and
       * {@link
       * androidx.core.content.res.ResourcesCompat#getFont(Context, int, FontCallback, Handler)}
       * (async).
       *
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>async</td><td>1</td><td>The async font fetch works as follows.
       * First, check the local cache, then if the requeted font is not cached, trigger a
       * request the font and continue with layout inflation. Once the font fetch succeeds, the
       * target text view will be refreshed with the downloaded font data. The
       * fontProviderFetchTimeout will be ignored if async loading is specified.</td></tr>
       * <tr><td>blocking</td><td>0</td><td>The blocking font fetch works as follows.
       * First, check the local cache, then if the requested font is not cached, request the
       * font from the provider and wait until it is finished.  You can change the length of
       * the timeout by modifying fontProviderFetchTimeout.  If the timeout happens, the
       * default typeface will be used instead.</td></tr>
       * </table>
       *
       * @attr name b4a.example:fontProviderFetchStrategy
       */
      public static final int FontFamily_fontProviderFetchStrategy=2;
      /**
       * <p>
       * @attr description
       * The length of the timeout during fetching.
       *
       * <p>May be an integer value, such as "<code>100</code>".
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>forever</td><td>ffffffff</td><td>A special value for the timeout. In this case, the blocking font fetching will not
       * timeout and wait until a reply is received from the font provider.</td></tr>
       * </table>
       *
       * @attr name b4a.example:fontProviderFetchTimeout
       */
      public static final int FontFamily_fontProviderFetchTimeout=3;
      /**
       * <p>
       * @attr description
       * The package for the Font Provider to be used for the request. This is used to verify
       * the identity of the provider.
       *
       * <p>May be a string value, using '\\;' to escape characters such as
       * '\\n' or '\\uxxxx' for a unicode character;
       *
       * @attr name b4a.example:fontProviderPackage
       */
      public static final int FontFamily_fontProviderPackage=4;
      /**
       * <p>
       * @attr description
       * The query to be sent over to the provider. Refer to your font provider's documentation
       * on the format of this string.
       *
       * <p>May be a string value, using '\\;' to escape characters such as
       * '\\n' or '\\uxxxx' for a unicode character;
       *
       * @attr name b4a.example:fontProviderQuery
       */
      public static final int FontFamily_fontProviderQuery=5;
      /**
       * Attributes that can be used with a FontFamilyFont.
       * <p>Includes the following attributes:</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Attribute</th><th>Description</th></tr>
       * <tr><td><code>{@link #FontFamilyFont_android_font android:font}</code></td><td></td></tr>
       * <tr><td><code>{@link #FontFamilyFont_android_fontWeight android:fontWeight}</code></td><td></td></tr>
       * <tr><td><code>{@link #FontFamilyFont_android_fontStyle android:fontStyle}</code></td><td></td></tr>
       * <tr><td><code>{@link #FontFamilyFont_android_ttcIndex android:ttcIndex}</code></td><td></td></tr>
       * <tr><td><code>{@link #FontFamilyFont_android_fontVariationSettings android:fontVariationSettings}</code></td><td></td></tr>
       * <tr><td><code>{@link #FontFamilyFont_font b4a.example:font}</code></td><td>The reference to the font file to be used.</td></tr>
       * <tr><td><code>{@link #FontFamilyFont_fontStyle b4a.example:fontStyle}</code></td><td>The style of the given font file.</td></tr>
       * <tr><td><code>{@link #FontFamilyFont_fontVariationSettings b4a.example:fontVariationSettings}</code></td><td>The variation settings to be applied to the font.</td></tr>
       * <tr><td><code>{@link #FontFamilyFont_fontWeight b4a.example:fontWeight}</code></td><td>The weight of the given font file.</td></tr>
       * <tr><td><code>{@link #FontFamilyFont_ttcIndex b4a.example:ttcIndex}</code></td><td>The index of the font in the tcc font file.</td></tr>
       * </table>
       * @see #FontFamilyFont_android_font
       * @see #FontFamilyFont_android_fontWeight
       * @see #FontFamilyFont_android_fontStyle
       * @see #FontFamilyFont_android_ttcIndex
       * @see #FontFamilyFont_android_fontVariationSettings
       * @see #FontFamilyFont_font
       * @see #FontFamilyFont_fontStyle
       * @see #FontFamilyFont_fontVariationSettings
       * @see #FontFamilyFont_fontWeight
       * @see #FontFamilyFont_ttcIndex
       */
      public static final int[] FontFamilyFont={
        0x01010532, 0x01010533, 0x0101053f, 0x0101056f, 
        0x01010570, 0x7f020011, 0x7f020018, 0x7f020019, 
        0x7f02001a, 0x7f02003b
      };
      /**
       * <p>This symbol is the offset where the {@link android.R.attr#font}
       * attribute's value can be found in the {@link #FontFamilyFont} array.
       *
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       *
       * @attr name android:font
       */
      public static final int FontFamilyFont_android_font=0;
      /**
       * <p>This symbol is the offset where the {@link android.R.attr#fontWeight}
       * attribute's value can be found in the {@link #FontFamilyFont} array.
       *
       * <p>May be an integer value, such as "<code>100</code>".
       *
       * @attr name android:fontWeight
       */
      public static final int FontFamilyFont_android_fontWeight=1;
      /**
       * <p>
       * @attr description
       * References to the framework attrs
       *
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>italic</td><td>1</td><td></td></tr>
       * <tr><td>normal</td><td>0</td><td></td></tr>
       * </table>
       *
       * @attr name android:fontStyle
       */
      public static final int FontFamilyFont_android_fontStyle=2;
      /**
       * <p>This symbol is the offset where the {@link android.R.attr#ttcIndex}
       * attribute's value can be found in the {@link #FontFamilyFont} array.
       *
       * <p>May be an integer value, such as "<code>100</code>".
       *
       * @attr name android:ttcIndex
       */
      public static final int FontFamilyFont_android_ttcIndex=3;
      /**
       * <p>This symbol is the offset where the {@link android.R.attr#fontVariationSettings}
       * attribute's value can be found in the {@link #FontFamilyFont} array.
       *
       * <p>May be a string value, using '\\;' to escape characters such as
       * '\\n' or '\\uxxxx' for a unicode character;
       *
       * @attr name android:fontVariationSettings
       */
      public static final int FontFamilyFont_android_fontVariationSettings=4;
      /**
       * <p>
       * @attr description
       * The reference to the font file to be used. This should be a file in the res/font folder
       * and should therefore have an R reference value. E.g. @font/myfont
       *
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       *
       * @attr name b4a.example:font
       */
      public static final int FontFamilyFont_font=5;
      /**
       * <p>
       * @attr description
       * The style of the given font file. This will be used when the font is being loaded into
       * the font stack and will override any style information in the font's header tables. If
       * unspecified, the value in the font's header tables will be used.
       *
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>italic</td><td>1</td><td></td></tr>
       * <tr><td>normal</td><td>0</td><td></td></tr>
       * </table>
       *
       * @attr name b4a.example:fontStyle
       */
      public static final int FontFamilyFont_fontStyle=6;
      /**
       * <p>
       * @attr description
       * The variation settings to be applied to the font. The string should be in the following
       * format: "'tag1' value1, 'tag2' value2, ...". If the default variation settings should be
       * used, or the font used does not support variation settings, this attribute needs not be
       * specified.
       *
       * <p>May be a string value, using '\\;' to escape characters such as
       * '\\n' or '\\uxxxx' for a unicode character;
       *
       * @attr name b4a.example:fontVariationSettings
       */
      public static final int FontFamilyFont_fontVariationSettings=7;
      /**
       * <p>
       * @attr description
       * The weight of the given font file. This will be used when the font is being loaded into
       * the font stack and will override any weight information in the font's header tables. Must
       * be a positive number, a multiple of 100, and between 100 and 900, inclusive. The most
       * common values are 400 for regular weight and 700 for bold weight. If unspecified, the value
       * in the font's header tables will be used.
       *
       * <p>May be an integer value, such as "<code>100</code>".
       *
       * @attr name b4a.example:fontWeight
       */
      public static final int FontFamilyFont_fontWeight=8;
      /**
       * <p>
       * @attr description
       * The index of the font in the tcc font file. If the font file referenced is not in the
       * tcc format, this attribute needs not be specified.
       *
       * <p>May be an integer value, such as "<code>100</code>".
       *
       * @attr name b4a.example:ttcIndex
       */
      public static final int FontFamilyFont_ttcIndex=9;
      /**
       * Attributes that can be used with a GradientColor.
       * <p>Includes the following attributes:</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Attribute</th><th>Description</th></tr>
       * <tr><td><code>{@link #GradientColor_android_startColor android:startColor}</code></td><td></td></tr>
       * <tr><td><code>{@link #GradientColor_android_endColor android:endColor}</code></td><td></td></tr>
       * <tr><td><code>{@link #GradientColor_android_type android:type}</code></td><td></td></tr>
       * <tr><td><code>{@link #GradientColor_android_centerX android:centerX}</code></td><td></td></tr>
       * <tr><td><code>{@link #GradientColor_android_centerY android:centerY}</code></td><td></td></tr>
       * <tr><td><code>{@link #GradientColor_android_gradientRadius android:gradientRadius}</code></td><td></td></tr>
       * <tr><td><code>{@link #GradientColor_android_tileMode android:tileMode}</code></td><td></td></tr>
       * <tr><td><code>{@link #GradientColor_android_centerColor android:centerColor}</code></td><td></td></tr>
       * <tr><td><code>{@link #GradientColor_android_startX android:startX}</code></td><td></td></tr>
       * <tr><td><code>{@link #GradientColor_android_startY android:startY}</code></td><td></td></tr>
       * <tr><td><code>{@link #GradientColor_android_endX android:endX}</code></td><td></td></tr>
       * <tr><td><code>{@link #GradientColor_android_endY android:endY}</code></td><td></td></tr>
       * </table>
       * @see #GradientColor_android_startColor
       * @see #GradientColor_android_endColor
       * @see #GradientColor_android_type
       * @see #GradientColor_android_centerX
       * @see #GradientColor_android_centerY
       * @see #GradientColor_android_gradientRadius
       * @see #GradientColor_android_tileMode
       * @see #GradientColor_android_centerColor
       * @see #GradientColor_android_startX
       * @see #GradientColor_android_startY
       * @see #GradientColor_android_endX
       * @see #GradientColor_android_endY
       */
      public static final int[] GradientColor={
        0x0101019d, 0x0101019e, 0x010101a1, 0x010101a2, 
        0x010101a3, 0x010101a4, 0x01010201, 0x0101020b, 
        0x01010510, 0x01010511, 0x01010512, 0x01010513
      };
      /**
       * <p>
       * @attr description
       * Start color of the gradient.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name android:startColor
       */
      public static final int GradientColor_android_startColor=0;
      /**
       * <p>
       * @attr description
       * End color of the gradient.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name android:endColor
       */
      public static final int GradientColor_android_endColor=1;
      /**
       * <p>
       * @attr description
       * Type of gradient. The default type is linear.
       *
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>linear</td><td>0</td><td></td></tr>
       * <tr><td>radial</td><td>1</td><td></td></tr>
       * <tr><td>sweep</td><td>2</td><td></td></tr>
       * </table>
       *
       * @attr name android:type
       */
      public static final int GradientColor_android_type=2;
      /**
       * <p>
       * @attr description
       * X coordinate of the center of the gradient within the path.
       *
       * <p>May be a floating point value, such as "<code>1.2</code>".
       * <p>May be a fractional value, which is a floating point number appended with
       * either % or %p, such as "<code>14.5%</code>".
       * The % suffix always means a percentage of the base size;
       * the optional %p suffix provides a size relative to some parent container.
       *
       * @attr name android:centerX
       */
      public static final int GradientColor_android_centerX=3;
      /**
       * <p>
       * @attr description
       * Y coordinate of the center of the gradient within the path.
       *
       * <p>May be a floating point value, such as "<code>1.2</code>".
       * <p>May be a fractional value, which is a floating point number appended with
       * either % or %p, such as "<code>14.5%</code>".
       * The % suffix always means a percentage of the base size;
       * the optional %p suffix provides a size relative to some parent container.
       *
       * @attr name android:centerY
       */
      public static final int GradientColor_android_centerY=4;
      /**
       * <p>
       * @attr description
       * Radius of the gradient, used only with radial gradient.
       *
       * <p>May be a floating point value, such as "<code>1.2</code>".
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       * <p>May be a fractional value, which is a floating point number appended with
       * either % or %p, such as "<code>14.5%</code>".
       * The % suffix always means a percentage of the base size;
       * the optional %p suffix provides a size relative to some parent container.
       *
       * @attr name android:gradientRadius
       */
      public static final int GradientColor_android_gradientRadius=5;
      /**
       * <p>
       * @attr description
       * Defines the tile mode of the gradient. SweepGradient doesn't support tiling.
       *
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>clamp</td><td>0</td><td></td></tr>
       * <tr><td>disabled</td><td>ffffffff</td><td></td></tr>
       * <tr><td>mirror</td><td>2</td><td></td></tr>
       * <tr><td>repeat</td><td>1</td><td></td></tr>
       * </table>
       *
       * @attr name android:tileMode
       */
      public static final int GradientColor_android_tileMode=6;
      /**
       * <p>
       * @attr description
       * Optional center color.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name android:centerColor
       */
      public static final int GradientColor_android_centerColor=7;
      /**
       * <p>
       * @attr description
       * X coordinate of the start point origin of the gradient.
       * Defined in same coordinates as the path itself
       *
       * <p>May be a floating point value, such as "<code>1.2</code>".
       *
       * @attr name android:startX
       */
      public static final int GradientColor_android_startX=8;
      /**
       * <p>
       * @attr description
       * Y coordinate of the start point of the gradient within the shape.
       * Defined in same coordinates as the path itself
       *
       * <p>May be a floating point value, such as "<code>1.2</code>".
       *
       * @attr name android:startY
       */
      public static final int GradientColor_android_startY=9;
      /**
       * <p>
       * @attr description
       * X coordinate of the end point origin of the gradient.
       * Defined in same coordinates as the path itself
       *
       * <p>May be a floating point value, such as "<code>1.2</code>".
       *
       * @attr name android:endX
       */
      public static final int GradientColor_android_endX=10;
      /**
       * <p>
       * @attr description
       * Y coordinate of the end point of the gradient within the shape.
       * Defined in same coordinates as the path itself
       *
       * <p>May be a floating point value, such as "<code>1.2</code>".
       *
       * @attr name android:endY
       */
      public static final int GradientColor_android_endY=11;
      /**
       * Attributes that can be used with a GradientColorItem.
       * <p>Includes the following attributes:</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Attribute</th><th>Description</th></tr>
       * <tr><td><code>{@link #GradientColorItem_android_color android:color}</code></td><td></td></tr>
       * <tr><td><code>{@link #GradientColorItem_android_offset android:offset}</code></td><td></td></tr>
       * </table>
       * @see #GradientColorItem_android_color
       * @see #GradientColorItem_android_offset
       */
      public static final int[] GradientColorItem={
        0x010101a5, 0x01010514
      };
      /**
       * <p>
       * @attr description
       * The current color for the offset inside the gradient.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name android:color
       */
      public static final int GradientColorItem_android_color=0;
      /**
       * <p>
       * @attr description
       * The offset (or ratio) of this current color item inside the gradient.
       * The value is only meaningful when it is between 0 and 1.
       *
       * <p>May be a floating point value, such as "<code>1.2</code>".
       *
       * @attr name android:offset
       */
      public static final int GradientColorItem_android_offset=1;
      /**
       * Attributes that can be used with a PlayerControlView.
       * <p>Includes the following attributes:</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Attribute</th><th>Description</th></tr>
       * <tr><td><code>{@link #PlayerControlView_ad_marker_color b4a.example:ad_marker_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerControlView_ad_marker_width b4a.example:ad_marker_width}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerControlView_bar_gravity b4a.example:bar_gravity}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerControlView_bar_height b4a.example:bar_height}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerControlView_buffered_color b4a.example:buffered_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerControlView_controller_layout_id b4a.example:controller_layout_id}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerControlView_fastforward_increment b4a.example:fastforward_increment}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerControlView_played_ad_marker_color b4a.example:played_ad_marker_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerControlView_played_color b4a.example:played_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerControlView_repeat_toggle_modes b4a.example:repeat_toggle_modes}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerControlView_rewind_increment b4a.example:rewind_increment}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerControlView_scrubber_color b4a.example:scrubber_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerControlView_scrubber_disabled_size b4a.example:scrubber_disabled_size}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerControlView_scrubber_dragged_size b4a.example:scrubber_dragged_size}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerControlView_scrubber_drawable b4a.example:scrubber_drawable}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerControlView_scrubber_enabled_size b4a.example:scrubber_enabled_size}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerControlView_show_fastforward_button b4a.example:show_fastforward_button}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerControlView_show_next_button b4a.example:show_next_button}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerControlView_show_previous_button b4a.example:show_previous_button}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerControlView_show_rewind_button b4a.example:show_rewind_button}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerControlView_show_shuffle_button b4a.example:show_shuffle_button}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerControlView_show_timeout b4a.example:show_timeout}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerControlView_time_bar_min_update_interval b4a.example:time_bar_min_update_interval}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerControlView_touch_target_height b4a.example:touch_target_height}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerControlView_unplayed_color b4a.example:unplayed_color}</code></td><td></td></tr>
       * </table>
       * @see #PlayerControlView_ad_marker_color
       * @see #PlayerControlView_ad_marker_width
       * @see #PlayerControlView_bar_gravity
       * @see #PlayerControlView_bar_height
       * @see #PlayerControlView_buffered_color
       * @see #PlayerControlView_controller_layout_id
       * @see #PlayerControlView_fastforward_increment
       * @see #PlayerControlView_played_ad_marker_color
       * @see #PlayerControlView_played_color
       * @see #PlayerControlView_repeat_toggle_modes
       * @see #PlayerControlView_rewind_increment
       * @see #PlayerControlView_scrubber_color
       * @see #PlayerControlView_scrubber_disabled_size
       * @see #PlayerControlView_scrubber_dragged_size
       * @see #PlayerControlView_scrubber_drawable
       * @see #PlayerControlView_scrubber_enabled_size
       * @see #PlayerControlView_show_fastforward_button
       * @see #PlayerControlView_show_next_button
       * @see #PlayerControlView_show_previous_button
       * @see #PlayerControlView_show_rewind_button
       * @see #PlayerControlView_show_shuffle_button
       * @see #PlayerControlView_show_timeout
       * @see #PlayerControlView_time_bar_min_update_interval
       * @see #PlayerControlView_touch_target_height
       * @see #PlayerControlView_unplayed_color
       */
      public static final int[] PlayerControlView={
        0x7f020000, 0x7f020001, 0x7f020006, 0x7f020007, 
        0x7f020008, 0x7f020009, 0x7f020010, 0x7f02001f, 
        0x7f020020, 0x7f020023, 0x7f020026, 0x7f020027, 
        0x7f020028, 0x7f020029, 0x7f02002a, 0x7f02002b, 
        0x7f02002d, 0x7f02002e, 0x7f02002f, 0x7f020030, 
        0x7f020031, 0x7f020033, 0x7f020039, 0x7f02003a, 
        0x7f02003c
      };
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#ad_marker_color}
       * attribute's value can be found in the {@link #PlayerControlView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:ad_marker_color
       */
      public static final int PlayerControlView_ad_marker_color=0;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#ad_marker_width}
       * attribute's value can be found in the {@link #PlayerControlView} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:ad_marker_width
       */
      public static final int PlayerControlView_ad_marker_width=1;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#bar_gravity}
       * attribute's value can be found in the {@link #PlayerControlView} array.
       *
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>bottom</td><td>1</td><td></td></tr>
       * <tr><td>center</td><td>0</td><td></td></tr>
       * </table>
       *
       * @attr name b4a.example:bar_gravity
       */
      public static final int PlayerControlView_bar_gravity=2;
      /**
       * <p>
       * @attr description
       * DefaultTimeBar attributes
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:bar_height
       */
      public static final int PlayerControlView_bar_height=3;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#buffered_color}
       * attribute's value can be found in the {@link #PlayerControlView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:buffered_color
       */
      public static final int PlayerControlView_buffered_color=4;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#controller_layout_id}
       * attribute's value can be found in the {@link #PlayerControlView} array.
       *
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       *
       * @attr name b4a.example:controller_layout_id
       */
      public static final int PlayerControlView_controller_layout_id=5;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#fastforward_increment}
       * attribute's value can be found in the {@link #PlayerControlView} array.
       *
       * <p>May be an integer value, such as "<code>100</code>".
       *
       * @attr name b4a.example:fastforward_increment
       */
      public static final int PlayerControlView_fastforward_increment=6;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#played_ad_marker_color}
       * attribute's value can be found in the {@link #PlayerControlView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:played_ad_marker_color
       */
      public static final int PlayerControlView_played_ad_marker_color=7;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#played_color}
       * attribute's value can be found in the {@link #PlayerControlView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:played_color
       */
      public static final int PlayerControlView_played_color=8;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#repeat_toggle_modes}
       * attribute's value can be found in the {@link #PlayerControlView} array.
       *
       * <p>Must be one or more (separated by '|') of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>all</td><td>2</td><td></td></tr>
       * <tr><td>none</td><td>0</td><td></td></tr>
       * <tr><td>one</td><td>1</td><td></td></tr>
       * </table>
       *
       * @attr name b4a.example:repeat_toggle_modes
       */
      public static final int PlayerControlView_repeat_toggle_modes=9;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#rewind_increment}
       * attribute's value can be found in the {@link #PlayerControlView} array.
       *
       * <p>May be an integer value, such as "<code>100</code>".
       *
       * @attr name b4a.example:rewind_increment
       */
      public static final int PlayerControlView_rewind_increment=10;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_color}
       * attribute's value can be found in the {@link #PlayerControlView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:scrubber_color
       */
      public static final int PlayerControlView_scrubber_color=11;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_disabled_size}
       * attribute's value can be found in the {@link #PlayerControlView} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:scrubber_disabled_size
       */
      public static final int PlayerControlView_scrubber_disabled_size=12;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_dragged_size}
       * attribute's value can be found in the {@link #PlayerControlView} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:scrubber_dragged_size
       */
      public static final int PlayerControlView_scrubber_dragged_size=13;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_drawable}
       * attribute's value can be found in the {@link #PlayerControlView} array.
       *
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       *
       * @attr name b4a.example:scrubber_drawable
       */
      public static final int PlayerControlView_scrubber_drawable=14;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_enabled_size}
       * attribute's value can be found in the {@link #PlayerControlView} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:scrubber_enabled_size
       */
      public static final int PlayerControlView_scrubber_enabled_size=15;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#show_fastforward_button}
       * attribute's value can be found in the {@link #PlayerControlView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:show_fastforward_button
       */
      public static final int PlayerControlView_show_fastforward_button=16;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#show_next_button}
       * attribute's value can be found in the {@link #PlayerControlView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:show_next_button
       */
      public static final int PlayerControlView_show_next_button=17;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#show_previous_button}
       * attribute's value can be found in the {@link #PlayerControlView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:show_previous_button
       */
      public static final int PlayerControlView_show_previous_button=18;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#show_rewind_button}
       * attribute's value can be found in the {@link #PlayerControlView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:show_rewind_button
       */
      public static final int PlayerControlView_show_rewind_button=19;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#show_shuffle_button}
       * attribute's value can be found in the {@link #PlayerControlView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:show_shuffle_button
       */
      public static final int PlayerControlView_show_shuffle_button=20;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#show_timeout}
       * attribute's value can be found in the {@link #PlayerControlView} array.
       *
       * <p>May be an integer value, such as "<code>100</code>".
       *
       * @attr name b4a.example:show_timeout
       */
      public static final int PlayerControlView_show_timeout=21;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#time_bar_min_update_interval}
       * attribute's value can be found in the {@link #PlayerControlView} array.
       *
       * <p>May be an integer value, such as "<code>100</code>".
       *
       * @attr name b4a.example:time_bar_min_update_interval
       */
      public static final int PlayerControlView_time_bar_min_update_interval=22;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#touch_target_height}
       * attribute's value can be found in the {@link #PlayerControlView} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:touch_target_height
       */
      public static final int PlayerControlView_touch_target_height=23;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#unplayed_color}
       * attribute's value can be found in the {@link #PlayerControlView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:unplayed_color
       */
      public static final int PlayerControlView_unplayed_color=24;
      /**
       * Attributes that can be used with a PlayerView.
       * <p>Includes the following attributes:</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Attribute</th><th>Description</th></tr>
       * <tr><td><code>{@link #PlayerView_ad_marker_color b4a.example:ad_marker_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_ad_marker_width b4a.example:ad_marker_width}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_auto_show b4a.example:auto_show}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_bar_height b4a.example:bar_height}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_buffered_color b4a.example:buffered_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_controller_layout_id b4a.example:controller_layout_id}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_default_artwork b4a.example:default_artwork}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_fastforward_increment b4a.example:fastforward_increment}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_hide_during_ads b4a.example:hide_during_ads}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_hide_on_touch b4a.example:hide_on_touch}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_keep_content_on_player_reset b4a.example:keep_content_on_player_reset}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_played_ad_marker_color b4a.example:played_ad_marker_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_played_color b4a.example:played_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_player_layout_id b4a.example:player_layout_id}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_repeat_toggle_modes b4a.example:repeat_toggle_modes}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_resize_mode b4a.example:resize_mode}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_rewind_increment b4a.example:rewind_increment}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_scrubber_color b4a.example:scrubber_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_scrubber_disabled_size b4a.example:scrubber_disabled_size}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_scrubber_dragged_size b4a.example:scrubber_dragged_size}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_scrubber_drawable b4a.example:scrubber_drawable}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_scrubber_enabled_size b4a.example:scrubber_enabled_size}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_show_buffering b4a.example:show_buffering}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_show_shuffle_button b4a.example:show_shuffle_button}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_show_timeout b4a.example:show_timeout}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_shutter_background_color b4a.example:shutter_background_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_surface_type b4a.example:surface_type}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_time_bar_min_update_interval b4a.example:time_bar_min_update_interval}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_touch_target_height b4a.example:touch_target_height}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_unplayed_color b4a.example:unplayed_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_use_artwork b4a.example:use_artwork}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_use_controller b4a.example:use_controller}</code></td><td></td></tr>
       * <tr><td><code>{@link #PlayerView_use_sensor_rotation b4a.example:use_sensor_rotation}</code></td><td></td></tr>
       * </table>
       * @see #PlayerView_ad_marker_color
       * @see #PlayerView_ad_marker_width
       * @see #PlayerView_auto_show
       * @see #PlayerView_bar_height
       * @see #PlayerView_buffered_color
       * @see #PlayerView_controller_layout_id
       * @see #PlayerView_default_artwork
       * @see #PlayerView_fastforward_increment
       * @see #PlayerView_hide_during_ads
       * @see #PlayerView_hide_on_touch
       * @see #PlayerView_keep_content_on_player_reset
       * @see #PlayerView_played_ad_marker_color
       * @see #PlayerView_played_color
       * @see #PlayerView_player_layout_id
       * @see #PlayerView_repeat_toggle_modes
       * @see #PlayerView_resize_mode
       * @see #PlayerView_rewind_increment
       * @see #PlayerView_scrubber_color
       * @see #PlayerView_scrubber_disabled_size
       * @see #PlayerView_scrubber_dragged_size
       * @see #PlayerView_scrubber_drawable
       * @see #PlayerView_scrubber_enabled_size
       * @see #PlayerView_show_buffering
       * @see #PlayerView_show_shuffle_button
       * @see #PlayerView_show_timeout
       * @see #PlayerView_shutter_background_color
       * @see #PlayerView_surface_type
       * @see #PlayerView_time_bar_min_update_interval
       * @see #PlayerView_touch_target_height
       * @see #PlayerView_unplayed_color
       * @see #PlayerView_use_artwork
       * @see #PlayerView_use_controller
       * @see #PlayerView_use_sensor_rotation
       */
      public static final int[] PlayerView={
        0x7f020000, 0x7f020001, 0x7f020004, 0x7f020007, 
        0x7f020008, 0x7f020009, 0x7f02000a, 0x7f020010, 
        0x7f02001b, 0x7f02001c, 0x7f02001d, 0x7f02001f, 
        0x7f020020, 0x7f020021, 0x7f020023, 0x7f020024, 
        0x7f020026, 0x7f020027, 0x7f020028, 0x7f020029, 
        0x7f02002a, 0x7f02002b, 0x7f02002c, 0x7f020031, 
        0x7f020033, 0x7f020035, 0x7f020038, 0x7f020039, 
        0x7f02003a, 0x7f02003c, 0x7f02003d, 0x7f02003e, 
        0x7f02003f
      };
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#ad_marker_color}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:ad_marker_color
       */
      public static final int PlayerView_ad_marker_color=0;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#ad_marker_width}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:ad_marker_width
       */
      public static final int PlayerView_ad_marker_width=1;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#auto_show}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:auto_show
       */
      public static final int PlayerView_auto_show=2;
      /**
       * <p>
       * @attr description
       * DefaultTimeBar attributes
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:bar_height
       */
      public static final int PlayerView_bar_height=3;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#buffered_color}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:buffered_color
       */
      public static final int PlayerView_buffered_color=4;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#controller_layout_id}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       *
       * @attr name b4a.example:controller_layout_id
       */
      public static final int PlayerView_controller_layout_id=5;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#default_artwork}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       *
       * @attr name b4a.example:default_artwork
       */
      public static final int PlayerView_default_artwork=6;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#fastforward_increment}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be an integer value, such as "<code>100</code>".
       *
       * @attr name b4a.example:fastforward_increment
       */
      public static final int PlayerView_fastforward_increment=7;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#hide_during_ads}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:hide_during_ads
       */
      public static final int PlayerView_hide_during_ads=8;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#hide_on_touch}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:hide_on_touch
       */
      public static final int PlayerView_hide_on_touch=9;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#keep_content_on_player_reset}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:keep_content_on_player_reset
       */
      public static final int PlayerView_keep_content_on_player_reset=10;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#played_ad_marker_color}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:played_ad_marker_color
       */
      public static final int PlayerView_played_ad_marker_color=11;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#played_color}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:played_color
       */
      public static final int PlayerView_played_color=12;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#player_layout_id}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       *
       * @attr name b4a.example:player_layout_id
       */
      public static final int PlayerView_player_layout_id=13;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#repeat_toggle_modes}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>Must be one or more (separated by '|') of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>all</td><td>2</td><td></td></tr>
       * <tr><td>none</td><td>0</td><td></td></tr>
       * <tr><td>one</td><td>1</td><td></td></tr>
       * </table>
       *
       * @attr name b4a.example:repeat_toggle_modes
       */
      public static final int PlayerView_repeat_toggle_modes=14;
      /**
       * <p>
       * @attr description
       * AspectRatioFrameLayout attributes
       *
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>fill</td><td>3</td><td></td></tr>
       * <tr><td>fit</td><td>0</td><td></td></tr>
       * <tr><td>fixed_height</td><td>2</td><td></td></tr>
       * <tr><td>fixed_width</td><td>1</td><td></td></tr>
       * <tr><td>zoom</td><td>4</td><td></td></tr>
       * </table>
       *
       * @attr name b4a.example:resize_mode
       */
      public static final int PlayerView_resize_mode=15;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#rewind_increment}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be an integer value, such as "<code>100</code>".
       *
       * @attr name b4a.example:rewind_increment
       */
      public static final int PlayerView_rewind_increment=16;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_color}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:scrubber_color
       */
      public static final int PlayerView_scrubber_color=17;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_disabled_size}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:scrubber_disabled_size
       */
      public static final int PlayerView_scrubber_disabled_size=18;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_dragged_size}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:scrubber_dragged_size
       */
      public static final int PlayerView_scrubber_dragged_size=19;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_drawable}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       *
       * @attr name b4a.example:scrubber_drawable
       */
      public static final int PlayerView_scrubber_drawable=20;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_enabled_size}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:scrubber_enabled_size
       */
      public static final int PlayerView_scrubber_enabled_size=21;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#show_buffering}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>always</td><td>2</td><td></td></tr>
       * <tr><td>never</td><td>0</td><td></td></tr>
       * <tr><td>when_playing</td><td>1</td><td></td></tr>
       * </table>
       *
       * @attr name b4a.example:show_buffering
       */
      public static final int PlayerView_show_buffering=22;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#show_shuffle_button}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:show_shuffle_button
       */
      public static final int PlayerView_show_shuffle_button=23;
      /**
       * <p>
       * @attr description
       * PlayerControlView attributes
       *
       * <p>May be an integer value, such as "<code>100</code>".
       *
       * @attr name b4a.example:show_timeout
       */
      public static final int PlayerView_show_timeout=24;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#shutter_background_color}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:shutter_background_color
       */
      public static final int PlayerView_shutter_background_color=25;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#surface_type}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>none</td><td>0</td><td></td></tr>
       * <tr><td>spherical_gl_surface_view</td><td>3</td><td></td></tr>
       * <tr><td>surface_view</td><td>1</td><td></td></tr>
       * <tr><td>texture_view</td><td>2</td><td></td></tr>
       * <tr><td>video_decoder_gl_surface_view</td><td>4</td><td></td></tr>
       * </table>
       *
       * @attr name b4a.example:surface_type
       */
      public static final int PlayerView_surface_type=26;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#time_bar_min_update_interval}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be an integer value, such as "<code>100</code>".
       *
       * @attr name b4a.example:time_bar_min_update_interval
       */
      public static final int PlayerView_time_bar_min_update_interval=27;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#touch_target_height}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:touch_target_height
       */
      public static final int PlayerView_touch_target_height=28;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#unplayed_color}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:unplayed_color
       */
      public static final int PlayerView_unplayed_color=29;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#use_artwork}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:use_artwork
       */
      public static final int PlayerView_use_artwork=30;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#use_controller}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:use_controller
       */
      public static final int PlayerView_use_controller=31;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#use_sensor_rotation}
       * attribute's value can be found in the {@link #PlayerView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:use_sensor_rotation
       */
      public static final int PlayerView_use_sensor_rotation=32;
      /**
       * Attributes that can be used with a RecyclerView.
       * <p>Includes the following attributes:</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Attribute</th><th>Description</th></tr>
       * <tr><td><code>{@link #RecyclerView_android_orientation android:orientation}</code></td><td></td></tr>
       * <tr><td><code>{@link #RecyclerView_android_clipToPadding android:clipToPadding}</code></td><td></td></tr>
       * <tr><td><code>{@link #RecyclerView_android_descendantFocusability android:descendantFocusability}</code></td><td></td></tr>
       * <tr><td><code>{@link #RecyclerView_fastScrollEnabled b4a.example:fastScrollEnabled}</code></td><td></td></tr>
       * <tr><td><code>{@link #RecyclerView_fastScrollHorizontalThumbDrawable b4a.example:fastScrollHorizontalThumbDrawable}</code></td><td></td></tr>
       * <tr><td><code>{@link #RecyclerView_fastScrollHorizontalTrackDrawable b4a.example:fastScrollHorizontalTrackDrawable}</code></td><td></td></tr>
       * <tr><td><code>{@link #RecyclerView_fastScrollVerticalThumbDrawable b4a.example:fastScrollVerticalThumbDrawable}</code></td><td></td></tr>
       * <tr><td><code>{@link #RecyclerView_fastScrollVerticalTrackDrawable b4a.example:fastScrollVerticalTrackDrawable}</code></td><td></td></tr>
       * <tr><td><code>{@link #RecyclerView_layoutManager b4a.example:layoutManager}</code></td><td>Class name of the Layout Manager to be used.</td></tr>
       * <tr><td><code>{@link #RecyclerView_reverseLayout b4a.example:reverseLayout}</code></td><td></td></tr>
       * <tr><td><code>{@link #RecyclerView_spanCount b4a.example:spanCount}</code></td><td></td></tr>
       * <tr><td><code>{@link #RecyclerView_stackFromEnd b4a.example:stackFromEnd}</code></td><td></td></tr>
       * </table>
       * @see #RecyclerView_android_orientation
       * @see #RecyclerView_android_clipToPadding
       * @see #RecyclerView_android_descendantFocusability
       * @see #RecyclerView_fastScrollEnabled
       * @see #RecyclerView_fastScrollHorizontalThumbDrawable
       * @see #RecyclerView_fastScrollHorizontalTrackDrawable
       * @see #RecyclerView_fastScrollVerticalThumbDrawable
       * @see #RecyclerView_fastScrollVerticalTrackDrawable
       * @see #RecyclerView_layoutManager
       * @see #RecyclerView_reverseLayout
       * @see #RecyclerView_spanCount
       * @see #RecyclerView_stackFromEnd
       */
      public static final int[] RecyclerView={
        0x010100c4, 0x010100eb, 0x010100f1, 0x7f02000b, 
        0x7f02000c, 0x7f02000d, 0x7f02000e, 0x7f02000f, 
        0x7f02001e, 0x7f020025, 0x7f020036, 0x7f020037
      };
      /**
       * <p>This symbol is the offset where the {@link android.R.attr#orientation}
       * attribute's value can be found in the {@link #RecyclerView} array.
       *
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>horizontal</td><td>0</td><td></td></tr>
       * <tr><td>vertical</td><td>1</td><td></td></tr>
       * </table>
       *
       * @attr name android:orientation
       */
      public static final int RecyclerView_android_orientation=0;
      /**
       * <p>This symbol is the offset where the {@link android.R.attr#clipToPadding}
       * attribute's value can be found in the {@link #RecyclerView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name android:clipToPadding
       */
      public static final int RecyclerView_android_clipToPadding=1;
      /**
       * <p>This symbol is the offset where the {@link android.R.attr#descendantFocusability}
       * attribute's value can be found in the {@link #RecyclerView} array.
       *
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>afterDescendants</td><td>1</td><td></td></tr>
       * <tr><td>beforeDescendants</td><td>0</td><td></td></tr>
       * <tr><td>blocksDescendants</td><td>2</td><td></td></tr>
       * </table>
       *
       * @attr name android:descendantFocusability
       */
      public static final int RecyclerView_android_descendantFocusability=2;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#fastScrollEnabled}
       * attribute's value can be found in the {@link #RecyclerView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:fastScrollEnabled
       */
      public static final int RecyclerView_fastScrollEnabled=3;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#fastScrollHorizontalThumbDrawable}
       * attribute's value can be found in the {@link #RecyclerView} array.
       *
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       *
       * @attr name b4a.example:fastScrollHorizontalThumbDrawable
       */
      public static final int RecyclerView_fastScrollHorizontalThumbDrawable=4;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#fastScrollHorizontalTrackDrawable}
       * attribute's value can be found in the {@link #RecyclerView} array.
       *
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       *
       * @attr name b4a.example:fastScrollHorizontalTrackDrawable
       */
      public static final int RecyclerView_fastScrollHorizontalTrackDrawable=5;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#fastScrollVerticalThumbDrawable}
       * attribute's value can be found in the {@link #RecyclerView} array.
       *
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       *
       * @attr name b4a.example:fastScrollVerticalThumbDrawable
       */
      public static final int RecyclerView_fastScrollVerticalThumbDrawable=6;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#fastScrollVerticalTrackDrawable}
       * attribute's value can be found in the {@link #RecyclerView} array.
       *
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       *
       * @attr name b4a.example:fastScrollVerticalTrackDrawable
       */
      public static final int RecyclerView_fastScrollVerticalTrackDrawable=7;
      /**
       * <p>
       * @attr description
       * Class name of the Layout Manager to be used.
       * <p/>
       * The class must ext androidx.recyclerview.widget.RecyclerViewView$LayoutManager
       * and have either a default constructor or constructor with the signature
       * (android.content.Context, android.util.AttributeSet, int, int).
       * <p/>
       * If the name starts with a '.', application package is prefixed.
       * Else, if the name contains a '.', the classname is assumed to be a full class name.
       * Else, the recycler view package naandroidx.appcompat.widgetdget) is prefixed.
       *
       * <p>May be a string value, using '\\;' to escape characters such as
       * '\\n' or '\\uxxxx' for a unicode character;
       *
       * @attr name b4a.example:layoutManager
       */
      public static final int RecyclerView_layoutManager=8;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#reverseLayout}
       * attribute's value can be found in the {@link #RecyclerView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:reverseLayout
       */
      public static final int RecyclerView_reverseLayout=9;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#spanCount}
       * attribute's value can be found in the {@link #RecyclerView} array.
       *
       * <p>May be an integer value, such as "<code>100</code>".
       *
       * @attr name b4a.example:spanCount
       */
      public static final int RecyclerView_spanCount=10;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#stackFromEnd}
       * attribute's value can be found in the {@link #RecyclerView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:stackFromEnd
       */
      public static final int RecyclerView_stackFromEnd=11;
      /**
       * Attributes that can be used with a StyledPlayerControlView.
       * <p>Includes the following attributes:</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Attribute</th><th>Description</th></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_ad_marker_color b4a.example:ad_marker_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_ad_marker_width b4a.example:ad_marker_width}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_animation_enabled b4a.example:animation_enabled}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_bar_gravity b4a.example:bar_gravity}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_bar_height b4a.example:bar_height}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_buffered_color b4a.example:buffered_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_controller_layout_id b4a.example:controller_layout_id}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_fastforward_increment b4a.example:fastforward_increment}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_played_ad_marker_color b4a.example:played_ad_marker_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_played_color b4a.example:played_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_repeat_toggle_modes b4a.example:repeat_toggle_modes}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_rewind_increment b4a.example:rewind_increment}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_scrubber_color b4a.example:scrubber_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_scrubber_disabled_size b4a.example:scrubber_disabled_size}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_scrubber_dragged_size b4a.example:scrubber_dragged_size}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_scrubber_drawable b4a.example:scrubber_drawable}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_scrubber_enabled_size b4a.example:scrubber_enabled_size}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_show_fastforward_button b4a.example:show_fastforward_button}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_show_next_button b4a.example:show_next_button}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_show_previous_button b4a.example:show_previous_button}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_show_rewind_button b4a.example:show_rewind_button}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_show_shuffle_button b4a.example:show_shuffle_button}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_show_subtitle_button b4a.example:show_subtitle_button}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_show_timeout b4a.example:show_timeout}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_show_vr_button b4a.example:show_vr_button}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_time_bar_min_update_interval b4a.example:time_bar_min_update_interval}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_touch_target_height b4a.example:touch_target_height}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerControlView_unplayed_color b4a.example:unplayed_color}</code></td><td></td></tr>
       * </table>
       * @see #StyledPlayerControlView_ad_marker_color
       * @see #StyledPlayerControlView_ad_marker_width
       * @see #StyledPlayerControlView_animation_enabled
       * @see #StyledPlayerControlView_bar_gravity
       * @see #StyledPlayerControlView_bar_height
       * @see #StyledPlayerControlView_buffered_color
       * @see #StyledPlayerControlView_controller_layout_id
       * @see #StyledPlayerControlView_fastforward_increment
       * @see #StyledPlayerControlView_played_ad_marker_color
       * @see #StyledPlayerControlView_played_color
       * @see #StyledPlayerControlView_repeat_toggle_modes
       * @see #StyledPlayerControlView_rewind_increment
       * @see #StyledPlayerControlView_scrubber_color
       * @see #StyledPlayerControlView_scrubber_disabled_size
       * @see #StyledPlayerControlView_scrubber_dragged_size
       * @see #StyledPlayerControlView_scrubber_drawable
       * @see #StyledPlayerControlView_scrubber_enabled_size
       * @see #StyledPlayerControlView_show_fastforward_button
       * @see #StyledPlayerControlView_show_next_button
       * @see #StyledPlayerControlView_show_previous_button
       * @see #StyledPlayerControlView_show_rewind_button
       * @see #StyledPlayerControlView_show_shuffle_button
       * @see #StyledPlayerControlView_show_subtitle_button
       * @see #StyledPlayerControlView_show_timeout
       * @see #StyledPlayerControlView_show_vr_button
       * @see #StyledPlayerControlView_time_bar_min_update_interval
       * @see #StyledPlayerControlView_touch_target_height
       * @see #StyledPlayerControlView_unplayed_color
       */
      public static final int[] StyledPlayerControlView={
        0x7f020000, 0x7f020001, 0x7f020003, 0x7f020006, 
        0x7f020007, 0x7f020008, 0x7f020009, 0x7f020010, 
        0x7f02001f, 0x7f020020, 0x7f020023, 0x7f020026, 
        0x7f020027, 0x7f020028, 0x7f020029, 0x7f02002a, 
        0x7f02002b, 0x7f02002d, 0x7f02002e, 0x7f02002f, 
        0x7f020030, 0x7f020031, 0x7f020032, 0x7f020033, 
        0x7f020034, 0x7f020039, 0x7f02003a, 0x7f02003c
      };
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#ad_marker_color}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:ad_marker_color
       */
      public static final int StyledPlayerControlView_ad_marker_color=0;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#ad_marker_width}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:ad_marker_width
       */
      public static final int StyledPlayerControlView_ad_marker_width=1;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#animation_enabled}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:animation_enabled
       */
      public static final int StyledPlayerControlView_animation_enabled=2;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#bar_gravity}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>bottom</td><td>1</td><td></td></tr>
       * <tr><td>center</td><td>0</td><td></td></tr>
       * </table>
       *
       * @attr name b4a.example:bar_gravity
       */
      public static final int StyledPlayerControlView_bar_gravity=3;
      /**
       * <p>
       * @attr description
       * DefaultTimeBar attributes
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:bar_height
       */
      public static final int StyledPlayerControlView_bar_height=4;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#buffered_color}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:buffered_color
       */
      public static final int StyledPlayerControlView_buffered_color=5;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#controller_layout_id}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       *
       * @attr name b4a.example:controller_layout_id
       */
      public static final int StyledPlayerControlView_controller_layout_id=6;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#fastforward_increment}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be an integer value, such as "<code>100</code>".
       *
       * @attr name b4a.example:fastforward_increment
       */
      public static final int StyledPlayerControlView_fastforward_increment=7;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#played_ad_marker_color}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:played_ad_marker_color
       */
      public static final int StyledPlayerControlView_played_ad_marker_color=8;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#played_color}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:played_color
       */
      public static final int StyledPlayerControlView_played_color=9;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#repeat_toggle_modes}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>Must be one or more (separated by '|') of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>all</td><td>2</td><td></td></tr>
       * <tr><td>none</td><td>0</td><td></td></tr>
       * <tr><td>one</td><td>1</td><td></td></tr>
       * </table>
       *
       * @attr name b4a.example:repeat_toggle_modes
       */
      public static final int StyledPlayerControlView_repeat_toggle_modes=10;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#rewind_increment}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be an integer value, such as "<code>100</code>".
       *
       * @attr name b4a.example:rewind_increment
       */
      public static final int StyledPlayerControlView_rewind_increment=11;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_color}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:scrubber_color
       */
      public static final int StyledPlayerControlView_scrubber_color=12;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_disabled_size}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:scrubber_disabled_size
       */
      public static final int StyledPlayerControlView_scrubber_disabled_size=13;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_dragged_size}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:scrubber_dragged_size
       */
      public static final int StyledPlayerControlView_scrubber_dragged_size=14;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_drawable}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       *
       * @attr name b4a.example:scrubber_drawable
       */
      public static final int StyledPlayerControlView_scrubber_drawable=15;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_enabled_size}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:scrubber_enabled_size
       */
      public static final int StyledPlayerControlView_scrubber_enabled_size=16;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#show_fastforward_button}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:show_fastforward_button
       */
      public static final int StyledPlayerControlView_show_fastforward_button=17;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#show_next_button}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:show_next_button
       */
      public static final int StyledPlayerControlView_show_next_button=18;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#show_previous_button}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:show_previous_button
       */
      public static final int StyledPlayerControlView_show_previous_button=19;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#show_rewind_button}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:show_rewind_button
       */
      public static final int StyledPlayerControlView_show_rewind_button=20;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#show_shuffle_button}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:show_shuffle_button
       */
      public static final int StyledPlayerControlView_show_shuffle_button=21;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#show_subtitle_button}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:show_subtitle_button
       */
      public static final int StyledPlayerControlView_show_subtitle_button=22;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#show_timeout}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be an integer value, such as "<code>100</code>".
       *
       * @attr name b4a.example:show_timeout
       */
      public static final int StyledPlayerControlView_show_timeout=23;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#show_vr_button}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:show_vr_button
       */
      public static final int StyledPlayerControlView_show_vr_button=24;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#time_bar_min_update_interval}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be an integer value, such as "<code>100</code>".
       *
       * @attr name b4a.example:time_bar_min_update_interval
       */
      public static final int StyledPlayerControlView_time_bar_min_update_interval=25;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#touch_target_height}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:touch_target_height
       */
      public static final int StyledPlayerControlView_touch_target_height=26;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#unplayed_color}
       * attribute's value can be found in the {@link #StyledPlayerControlView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:unplayed_color
       */
      public static final int StyledPlayerControlView_unplayed_color=27;
      /**
       * Attributes that can be used with a StyledPlayerView.
       * <p>Includes the following attributes:</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Attribute</th><th>Description</th></tr>
       * <tr><td><code>{@link #StyledPlayerView_ad_marker_color b4a.example:ad_marker_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_ad_marker_width b4a.example:ad_marker_width}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_animation_enabled b4a.example:animation_enabled}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_auto_show b4a.example:auto_show}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_bar_gravity b4a.example:bar_gravity}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_bar_height b4a.example:bar_height}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_buffered_color b4a.example:buffered_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_controller_layout_id b4a.example:controller_layout_id}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_default_artwork b4a.example:default_artwork}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_fastforward_increment b4a.example:fastforward_increment}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_hide_during_ads b4a.example:hide_during_ads}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_hide_on_touch b4a.example:hide_on_touch}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_keep_content_on_player_reset b4a.example:keep_content_on_player_reset}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_played_ad_marker_color b4a.example:played_ad_marker_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_played_color b4a.example:played_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_player_layout_id b4a.example:player_layout_id}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_repeat_toggle_modes b4a.example:repeat_toggle_modes}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_resize_mode b4a.example:resize_mode}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_rewind_increment b4a.example:rewind_increment}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_scrubber_color b4a.example:scrubber_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_scrubber_disabled_size b4a.example:scrubber_disabled_size}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_scrubber_dragged_size b4a.example:scrubber_dragged_size}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_scrubber_drawable b4a.example:scrubber_drawable}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_scrubber_enabled_size b4a.example:scrubber_enabled_size}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_show_buffering b4a.example:show_buffering}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_show_shuffle_button b4a.example:show_shuffle_button}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_show_subtitle_button b4a.example:show_subtitle_button}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_show_timeout b4a.example:show_timeout}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_show_vr_button b4a.example:show_vr_button}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_shutter_background_color b4a.example:shutter_background_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_surface_type b4a.example:surface_type}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_time_bar_min_update_interval b4a.example:time_bar_min_update_interval}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_touch_target_height b4a.example:touch_target_height}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_unplayed_color b4a.example:unplayed_color}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_use_artwork b4a.example:use_artwork}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_use_controller b4a.example:use_controller}</code></td><td></td></tr>
       * <tr><td><code>{@link #StyledPlayerView_use_sensor_rotation b4a.example:use_sensor_rotation}</code></td><td></td></tr>
       * </table>
       * @see #StyledPlayerView_ad_marker_color
       * @see #StyledPlayerView_ad_marker_width
       * @see #StyledPlayerView_animation_enabled
       * @see #StyledPlayerView_auto_show
       * @see #StyledPlayerView_bar_gravity
       * @see #StyledPlayerView_bar_height
       * @see #StyledPlayerView_buffered_color
       * @see #StyledPlayerView_controller_layout_id
       * @see #StyledPlayerView_default_artwork
       * @see #StyledPlayerView_fastforward_increment
       * @see #StyledPlayerView_hide_during_ads
       * @see #StyledPlayerView_hide_on_touch
       * @see #StyledPlayerView_keep_content_on_player_reset
       * @see #StyledPlayerView_played_ad_marker_color
       * @see #StyledPlayerView_played_color
       * @see #StyledPlayerView_player_layout_id
       * @see #StyledPlayerView_repeat_toggle_modes
       * @see #StyledPlayerView_resize_mode
       * @see #StyledPlayerView_rewind_increment
       * @see #StyledPlayerView_scrubber_color
       * @see #StyledPlayerView_scrubber_disabled_size
       * @see #StyledPlayerView_scrubber_dragged_size
       * @see #StyledPlayerView_scrubber_drawable
       * @see #StyledPlayerView_scrubber_enabled_size
       * @see #StyledPlayerView_show_buffering
       * @see #StyledPlayerView_show_shuffle_button
       * @see #StyledPlayerView_show_subtitle_button
       * @see #StyledPlayerView_show_timeout
       * @see #StyledPlayerView_show_vr_button
       * @see #StyledPlayerView_shutter_background_color
       * @see #StyledPlayerView_surface_type
       * @see #StyledPlayerView_time_bar_min_update_interval
       * @see #StyledPlayerView_touch_target_height
       * @see #StyledPlayerView_unplayed_color
       * @see #StyledPlayerView_use_artwork
       * @see #StyledPlayerView_use_controller
       * @see #StyledPlayerView_use_sensor_rotation
       */
      public static final int[] StyledPlayerView={
        0x7f020000, 0x7f020001, 0x7f020003, 0x7f020004, 
        0x7f020006, 0x7f020007, 0x7f020008, 0x7f020009, 
        0x7f02000a, 0x7f020010, 0x7f02001b, 0x7f02001c, 
        0x7f02001d, 0x7f02001f, 0x7f020020, 0x7f020021, 
        0x7f020023, 0x7f020024, 0x7f020026, 0x7f020027, 
        0x7f020028, 0x7f020029, 0x7f02002a, 0x7f02002b, 
        0x7f02002c, 0x7f020031, 0x7f020032, 0x7f020033, 
        0x7f020034, 0x7f020035, 0x7f020038, 0x7f020039, 
        0x7f02003a, 0x7f02003c, 0x7f02003d, 0x7f02003e, 
        0x7f02003f
      };
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#ad_marker_color}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:ad_marker_color
       */
      public static final int StyledPlayerView_ad_marker_color=0;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#ad_marker_width}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:ad_marker_width
       */
      public static final int StyledPlayerView_ad_marker_width=1;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#animation_enabled}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:animation_enabled
       */
      public static final int StyledPlayerView_animation_enabled=2;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#auto_show}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:auto_show
       */
      public static final int StyledPlayerView_auto_show=3;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#bar_gravity}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>bottom</td><td>1</td><td></td></tr>
       * <tr><td>center</td><td>0</td><td></td></tr>
       * </table>
       *
       * @attr name b4a.example:bar_gravity
       */
      public static final int StyledPlayerView_bar_gravity=4;
      /**
       * <p>
       * @attr description
       * DefaultTimeBar attributes
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:bar_height
       */
      public static final int StyledPlayerView_bar_height=5;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#buffered_color}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:buffered_color
       */
      public static final int StyledPlayerView_buffered_color=6;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#controller_layout_id}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       *
       * @attr name b4a.example:controller_layout_id
       */
      public static final int StyledPlayerView_controller_layout_id=7;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#default_artwork}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       *
       * @attr name b4a.example:default_artwork
       */
      public static final int StyledPlayerView_default_artwork=8;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#fastforward_increment}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be an integer value, such as "<code>100</code>".
       *
       * @attr name b4a.example:fastforward_increment
       */
      public static final int StyledPlayerView_fastforward_increment=9;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#hide_during_ads}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:hide_during_ads
       */
      public static final int StyledPlayerView_hide_during_ads=10;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#hide_on_touch}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:hide_on_touch
       */
      public static final int StyledPlayerView_hide_on_touch=11;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#keep_content_on_player_reset}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:keep_content_on_player_reset
       */
      public static final int StyledPlayerView_keep_content_on_player_reset=12;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#played_ad_marker_color}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:played_ad_marker_color
       */
      public static final int StyledPlayerView_played_ad_marker_color=13;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#played_color}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:played_color
       */
      public static final int StyledPlayerView_played_color=14;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#player_layout_id}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       *
       * @attr name b4a.example:player_layout_id
       */
      public static final int StyledPlayerView_player_layout_id=15;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#repeat_toggle_modes}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>Must be one or more (separated by '|') of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>all</td><td>2</td><td></td></tr>
       * <tr><td>none</td><td>0</td><td></td></tr>
       * <tr><td>one</td><td>1</td><td></td></tr>
       * </table>
       *
       * @attr name b4a.example:repeat_toggle_modes
       */
      public static final int StyledPlayerView_repeat_toggle_modes=16;
      /**
       * <p>
       * @attr description
       * AspectRatioFrameLayout attributes
       *
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>fill</td><td>3</td><td></td></tr>
       * <tr><td>fit</td><td>0</td><td></td></tr>
       * <tr><td>fixed_height</td><td>2</td><td></td></tr>
       * <tr><td>fixed_width</td><td>1</td><td></td></tr>
       * <tr><td>zoom</td><td>4</td><td></td></tr>
       * </table>
       *
       * @attr name b4a.example:resize_mode
       */
      public static final int StyledPlayerView_resize_mode=17;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#rewind_increment}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be an integer value, such as "<code>100</code>".
       *
       * @attr name b4a.example:rewind_increment
       */
      public static final int StyledPlayerView_rewind_increment=18;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_color}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:scrubber_color
       */
      public static final int StyledPlayerView_scrubber_color=19;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_disabled_size}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:scrubber_disabled_size
       */
      public static final int StyledPlayerView_scrubber_disabled_size=20;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_dragged_size}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:scrubber_dragged_size
       */
      public static final int StyledPlayerView_scrubber_dragged_size=21;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_drawable}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a reference to another resource, in the form
       * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
       * attribute in the form
       * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
       *
       * @attr name b4a.example:scrubber_drawable
       */
      public static final int StyledPlayerView_scrubber_drawable=22;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#scrubber_enabled_size}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:scrubber_enabled_size
       */
      public static final int StyledPlayerView_scrubber_enabled_size=23;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#show_buffering}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>always</td><td>2</td><td></td></tr>
       * <tr><td>never</td><td>0</td><td></td></tr>
       * <tr><td>when_playing</td><td>1</td><td></td></tr>
       * </table>
       *
       * @attr name b4a.example:show_buffering
       */
      public static final int StyledPlayerView_show_buffering=24;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#show_shuffle_button}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:show_shuffle_button
       */
      public static final int StyledPlayerView_show_shuffle_button=25;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#show_subtitle_button}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:show_subtitle_button
       */
      public static final int StyledPlayerView_show_subtitle_button=26;
      /**
       * <p>
       * @attr description
       * PlayerControlView attributes
       *
       * <p>May be an integer value, such as "<code>100</code>".
       *
       * @attr name b4a.example:show_timeout
       */
      public static final int StyledPlayerView_show_timeout=27;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#show_vr_button}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:show_vr_button
       */
      public static final int StyledPlayerView_show_vr_button=28;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#shutter_background_color}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:shutter_background_color
       */
      public static final int StyledPlayerView_shutter_background_color=29;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#surface_type}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>Must be one of the following constant values.</p>
       * <table>
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <colgroup align="left" />
       * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
       * <tr><td>none</td><td>0</td><td></td></tr>
       * <tr><td>spherical_gl_surface_view</td><td>3</td><td></td></tr>
       * <tr><td>surface_view</td><td>1</td><td></td></tr>
       * <tr><td>texture_view</td><td>2</td><td></td></tr>
       * <tr><td>video_decoder_gl_surface_view</td><td>4</td><td></td></tr>
       * </table>
       *
       * @attr name b4a.example:surface_type
       */
      public static final int StyledPlayerView_surface_type=30;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#time_bar_min_update_interval}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be an integer value, such as "<code>100</code>".
       *
       * @attr name b4a.example:time_bar_min_update_interval
       */
      public static final int StyledPlayerView_time_bar_min_update_interval=31;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#touch_target_height}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a dimension value, which is a floating point number appended with a
       * unit such as "<code>14.5sp</code>".
       * Available units are: px (pixels), dp (density-independent pixels),
       * sp (scaled pixels based on preferred font size), in (inches), and
       * mm (millimeters).
       *
       * @attr name b4a.example:touch_target_height
       */
      public static final int StyledPlayerView_touch_target_height=32;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#unplayed_color}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
       * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
       * "<code>#<i>aarrggbb</i></code>".
       *
       * @attr name b4a.example:unplayed_color
       */
      public static final int StyledPlayerView_unplayed_color=33;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#use_artwork}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:use_artwork
       */
      public static final int StyledPlayerView_use_artwork=34;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#use_controller}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:use_controller
       */
      public static final int StyledPlayerView_use_controller=35;
      /**
       * <p>This symbol is the offset where the {@link b4a.example.R.attr#use_sensor_rotation}
       * attribute's value can be found in the {@link #StyledPlayerView} array.
       *
       * <p>May be a boolean value, such as "<code>true</code>" or
       * "<code>false</code>".
       *
       * @attr name b4a.example:use_sensor_rotation
       */
      public static final int StyledPlayerView_use_sensor_rotation=36;
    }
  }