class TicTacToe {
  constructor(playerX = "x", playerO = "o") {
    this.playerX = playerX;
    this.playerO = playerO;
    this._currentTurn = false;
    this._x = 0;
    this._o = 0;
    this.turns = 0;
  }
  get board() {
    return this._x | this._o;
  }
  get currentTurn() {
    return this._currentTurn ? this.playerO : this.playerX;
  }
  get enemyTurn() {
    return this._currentTurn ? this.playerX : this.playerO;
  }
  static check(state) {
    for (let combo of [7, 56, 73, 84, 146, 273, 292, 448])
      if ((state & combo) === combo) return !0;
    return !1;
  }
  static toBinary(x = 0, y = 0) {
    if (x < 0 || x > 2 || y < 0 || y > 2) throw new Error("invalid position");
    return 1 << (x + 3 * y);
  }
  turn(player = 0, x = 0, y) {
    if (this.board === 511) return -3;
    let pos = 0;
    if (y == null) {
      if (x < 0 || x > 8) return -1;
      pos = 1 << x;
    } else {
      if (x < 0 || x > 2 || y < 0 || y > 2) return -1;
      pos = TicTacToe.toBinary(x, y);
    }
    if (this._currentTurn ^ player) return -2;
    if (this.board & pos) return 0;
    this[this._currentTurn ? "_o" : "_x"] |= pos;
    this._currentTurn = !this._currentTurn;
    this.turns++;
    return 1;
  }
  static render(boardX = 0, boardO = 0) {
    let x = parseInt(boardX.toString(2), 4);
    let y = parseInt(boardO.toString(2), 4) * 2;
    return [...(x + y).toString(4).padStart(9, "0")]
      .reverse()
      .map((value, index) => (value == 1 ? "X" : value == 2 ? "O" : ++index));
  }
  render() {
    return TicTacToe.render(this._x, this._o);
  }
  get winner() {
    let x = TicTacToe.check(this._x);
    let o = TicTacToe.check(this._o);
    return x ? this.playerX : o ? this.playerO : false;
  }
}
new TicTacToe().turn;
export default TicTacToe;
