content: # So the basic jist of the sound design here: We make use primarily of shorter instrument samples for barks. We would've went with animalese instead, but doing so would've involved quite a bit of overhead to saycode.
  # Short instrument samples tend to sound surprisingly nice for barks, being able to be played in rapid succession without being outright obnoxious.
  # It isn't just instruments that work well here, however. Anything that works well as a stab? Short attack, no sustain, a decent amount of release? Also works extremely well for barks.
  
  # --------- Instrument Sounds ---------
  [instruments]
  name = "Instruments"
  path = "sound/runtime/instruments/synthesis_samples"
  
  [instruments.muted_string_low]
  name = "Muted String (Low)"
  path = "guitar/crisis_muted/C2.ogg"
  volume = 0.2
  
  [instruments.muted_string_medium]
  name = "Muted String (Medium)"
  path = "guitar/crisis_muted/C3.ogg"
  volume = 0.2
  
  [instruments.muted_string_high]
  name = "Muted String (High)"
  path = "guitar/crisis_muted/C4.ogg"
  volume = 0.15
  
  # [instruments.banjo_medium]
  # name = "Banjo (Medium)"
  # path = "guitar/crisis_muted/banjo/Cn3.ogg"
  
  # [instruments.banjo_high]
  # name = "Banjo (High)"
  # path = "guitar/crisis_muted/banjo/Cn.ogg"
  
  # --------- Misc Sounds ---------
  
  [misc]
  name = "Miscellaneous"
  
  [misc.squeaky]
  name = "Squeaky"
  path = "sound/items/toysqueak1.ogg"
  max_speed = 4
  hidden = true
  
  [misc.beep]
  name = "Beep"
  path = "sound/machines/terminal_select.ogg"
  max_pitch = 0.7                             #Bringing the pitch higher just hurts your ears :<
  max_speed = 4                               #This soundbyte's too short for larger speeds to not sound awkward
  volume = 0.1
  
  # [misc.synthetic_grunt]
  # name = "Synthetic (Grunt)"
  # path = 'sound/misc/bloop.ogg'
  # volume = 0.07
  
  [misc.synthetic_normal]
  name = "Synthetic (Normal)"
  path = "sound/machines/uplinkerror.ogg"
  max_speed = 4
  hidden = true
  
  [misc.windy]
  name = "Windy"
  path = "sound/weapons/bulletflyby.ogg"
  max_pitch = 1.6
  hidden = true
  
  [misc.brassy]
  name = "Brassy"
  path = "sound/machines/clockcult/integration_cog_install.ogg"
  min_speed = 4
  volume = 0.1
  
  # --------- Misc Animal Sounds ---------
  
  [animal]
  name = "Animal"
  path = "sound/voice/barks/animal"
  
  [animal.moth_squeak]
  name = "Moth Squeak"
  path = "mothsqueak.ogg"
  hidden = true
  
  [animal.chirp]
  name = "Chirp"
  path = "chirp.ogg"
  volume = 0.3
  
  [animal.caw]
  name = "Caw"
  path = "caw.ogg"
  min_pitch = 0.5
  max_pitch = 1.3
  min_speed = 6
  volume = 0.25
  
  [animal.chittery]
  name = "Chittery"
  path = "mothchitter2.ogg"
  min_pitch = 1
  max_pitch = 1.3
  volume = 0.3
  
  # --------- Don"t Starve Sounds ---------
  
  [dont_starve]
  name = "Don't Starve"
  path = "sound/voice/barks/dont_starve"
  
  [dont_starve.wilson]
  name = "Wilson"
  path = "wilson.ogg"
  volume = 0.2
  
  [dont_starve.woodie]
  name = "Woodie"
  path = "woodie.ogg"
  volume = 0.1
  
  [dont_starve.wurt]
  name = "Wurt"
  path = "wurt.ogg"
  volume = 0.1
  
  [dont_starve.wx78]
  name = "WX78"
  path = "wx78.ogg"
  volume = 0.05
  
  # --------- Goonstation Sounds ---------
  [goon]
  name = "Goonstation"
  path = "goon/sounds/misc/talk"
  
  [goon.blub]
  name = "Blub"
  path = "blub.ogg"
  ask_path = "blub_ask.ogg"
  exclaim_path = "blub_exclaim.ogg"
  min_pitch = 0.7
  volume = 0.4
  
  [goon.bottalk_1]
  name = "Bottalk 1"
  path = "bottalk_1.ogg"
  min_speed = 3
  max_speed = 9
  min_pitch = 0.5
  volume = 0.4
  
  [goon.bottalk_2]
  name = "Bottalk 2"
  path = "bottalk_2.ogg"
  min_pitch = 0.9
  
  [goon.bottalk_3]
  name = "Bottalk 3"
  path = "bottalk_3.ogg"
  min_pitch = 0.6
  
  [goon.buwoo]
  name = "Buwoo"
  path = "buwoo.ogg"
  ask_path = "buwoo_ask.ogg"
  exclaim_path = "buwoo_exclaim.ogg"
  min_pitch = 0.8
  
  [goon.cow]
  name = "Cow"
  path = "cow.ogg"
  ask_path = "cow_ask.ogg"
  exclaim_path = "cow_exclaim.ogg"
  min_pitch = 0.8
  
  [goon.cyborg]
  name = "Cyborg"
  path = "cyborg.ogg"
  ask_path = "cyborg_ask.ogg"
  exclaim_path = "cyborg_exclaim.ogg"
  min_pitch = 0.6
  volume = 0.4
  
  [goon.lizard]
  name = "Lizard"
  path = "lizard.ogg"
  ask_path = "lizard_ask.ogg"
  exclaim_path = "lizard_exclaim.ogg"
  min_pitch = 0.6
  
  [goon.pug]
  name = "Pug"
  path = "pug.ogg"
  ask_path = "pug_ask.ogg"
  exclaim_path = "pug_exclaim.ogg"
  min_pitch = 0.7
  
  [goon.pugg]
  name = "Pugg"
  path = "pugg.ogg"
  ask_path = "pugg_ask.ogg"
  exclaim_path = "pugg_exclaim.ogg"
  min_pitch = 0.6
  
  [goon.radio]
  name = "Radio"
  path = "radio.ogg"
  hidden = true
  
  [goon.radio2]
  name = "Radio2"
  path = "radio2.ogg"
  hidden = true
  
  [goon.radio_ai]
  name = "Radio Ai"
  path = "radio_ai.ogg"
  hidden = true
  
  [goon.roach]
  name = "Roach"
  path = "roach.ogg"
  ask_path = "roach_ask.ogg"
  exclaim_path = "roach_exclaim.ogg"
  hidden = true
  
  [goon.skelly]
  name = "Skelly"
  path = "skelly.ogg"
  ask_path = "skelly_ask.ogg"
  exclaim_path = "skelly_exclaim.ogg"
  min_pitch = 0.6
  
  [goon.speak_1]
  name = "Speak 1"
  path = "speak_1.ogg"
  ask_path = "speak_1_ask.ogg"
  exclaim_path = "speak_1_exclaim.ogg"
  allow_random = true
  min_pitch = 0.6
  
  [goon.speak_2]
  name = "Speak 2"
  path = "speak_2.ogg"
  ask_path = "speak_2_ask.ogg"
  exclaim_path = "speak_2_exclaim.ogg"
  allow_random = true
  min_pitch = 0.5
  
  [goon.speak_3]
  name = "Speak 3"
  path = "speak_3.ogg"
  ask_path = "speak_3_ask.ogg"
  exclaim_path = "speak_3_exclaim.ogg"
  allow_random = true
  min_pitch = 0.5
  
  [goon.speak_4]
  name = "Speak 4"
  path = "speak_4.ogg"
  ask_path = "speak_4_ask.ogg"
  exclaim_path = "speak_4_exclaim.ogg"
  allow_random = true
  min_pitch = 0.6
  
  # Genetics-only/admin-only sounds. These either clash hard with the audio design of the above sounds, or have some other form of audio design issue, but aren't *too* awful as a sometimes thing.
  # Rule of fun very much applies to this section. Audio design is extremely important for the above section, but down here? No gods, no masters, pure anarchy.
  # The min/max variables simply don't apply to these, as only chargen cares about them. As such, there's no need to define those.
  
  # /datum/bark/bikehorn
  # 	name = "Bikehorn"
  # 	id = "horn"
  # 	soundpath = 'sound/instruments/bikehorn/Cn4.ogg'
  # 	ignore = TRUE // This is an unusually quiet sound.
  
  # /datum/bark/bwoink
  # 	name = "Bwoink"
  # 	id = "bwoink"
  # 	soundpath = 'sound/effects/adminhelp.ogg'
  # 	ignore = TRUE // Emergent heart attack generation
  
  # /datum/bark/merp
  # 	name = "Merp"
  # 	id = "merp"
  # 	soundpath = 'modular_citadel/sound/voice/merp.ogg'
  # 	ignore = TRUE
  
  # /datum/bark/bark
  # 	name = "Bark"
  # 	id = "bark"
  # 	soundpath = 'modular_citadel/sound/voice/bark1.ogg'
  # 	ignore = TRUE
  
  # /datum/bark/nya
  # 	name = "Nya"
  # 	id = "nya"
  # 	soundpath = 'modular_citadel/sound/voice/nya.ogg'
  # 	ignore = TRUE
  
  # /datum/bark/moff
  # 	name = "Moff"
  # 	id = "moff"
  # 	soundpath = 'modular_citadel/sound/voice/mothsqueak.ogg'
  # 	ignore = TRUE
  
  # /datum/bark/weh
  # 	name = "Weh"
  # 	id = "weh"
  # 	soundpath = 'modular_citadel/sound/voice/weh.ogg'
  # 	ignore = TRUE
  
  # /datum/bark/honk
  # 	name = "Annoying Honk"
  # 	id = "honk"
  # 	soundpath = 'sound/creatures/goose1.ogg'
  # 	ignore = TRUE
  