content: [package]
  name = "bevydate"
  version = "0.1.0"
  edition = "2021"
  
  [lib]
  path = "src/lib.rs"
  crate-type = [
  	"staticlib", # for hardware
  	"dylib",     # for simulator
  	"rlib",      # to link with bin
  ]
  
  [dependencies]
  playdate = "0.2.3"
  randomize = "5.0.0"
  # Need to rely on main because bevy 0.16 with no_std support isn't out yet
  
  [dependencies.bevy_app]
  path = "../bevy/crates/bevy_app"
  default-features = false
  
  [dependencies.bevy_derive]
  path = "../bevy/crates/bevy_derive"
  default-features = false
  
  [dependencies.bevy_math]
  path = "../bevy/crates/bevy_math"
  default-features = false
  features = ["alloc", "libm"]
  
  [dependencies.bevy_ecs]
  path = "../bevy/crates/bevy_ecs"
  default-features = false
  features = ["portable-atomic"]
  
  [dependencies.bevy_state]
  path = "../bevy/crates/bevy_state"
  default-features = false
  features = ["bevy_app"]
  
  [dependencies.bevy_time]
  path = "../bevy/crates/bevy_time"
  default-features = false
  
  [dependencies.bevy_platform_support]
  path = "../bevy/crates/bevy_platform_support"
  default-features = false
  features = ["portable-atomic"]
  
  # Playdate Package Info
  # doc: https://github.com/boozook/playdate/blob/main/support/build/README.md#metadata
  # official doc: https://sdk.play.date/#pdxinfo
  [package.metadata.playdate]
  name = "temp"
  author = "temptemp"
  version = "0.1.0"
  bundle-id = "com.temptemp.temp"
  description = "Description for the playdatetemp program."
  
  content-warning = "This game contains mild realistic, violence and bloodshed."
  content-warning2 = "Really scary game."
  
  # image-path = "img/system"
  # launch-sound-path = "sfx/jump"
  
  # Another way to declare assets is much simpler:
  # [package.metadata.playdate]
  # assets = ["assets/**/*.wav", "assets/**/*.png"]
  # That means "just include all of this".
  