content: # smoothpaper configuration file
  
  # path your wallpapers are stored in
  wallpapers = "~/Pictures"
  # alternatively, you can specify a list of directories to search for wallpapers
  # wallpapers = ["~/Pictures/wallpapers", "~/Downloads/wide_walls"]
  
  # whether the files should be shuffled or not. If you do not shuffle, the files will be 
  # displayed in the order they are found which is dependent on the filesystem. I'm not
  # sure why you'd want to do this, but it's an option.
  shuffle = true
  
  # the mode to scale the images. Options are
  #
  #   "vertical": scales the image to fit vertically; on widescreens this might result in
  #               bars on the side if the wallpaper has a less wide aspect ratio. On other
  #               displays this might mean cropping the sides if the wallpaper has a wider
  #               aspect ratio than the screen.
  #
  # "horizontal": scales the image to fit horizintally; on widescreens this might result in
  #               cropping the top and bottom of the image. On a 4:3 or 16:9 screen this might
  #               result in bars on the top and bottom if the aspect ratio of the wallpaper
  #               is wider than your screen.
  #
  #  "stretched": will stretch the image in both directions to fit your screen. This means
  #               that if the image does not match your screen's aspect ratio, it will be
  #               distorted.
  #
  #     "center": will center the image on the screen. This means that if the image does not match
  #               your screen's aspect ratio, it will be cropped on the sides or top and bottom.
  #               depending on the mode you choose, or it might just be centered with bars on the sides
  #               or top and bottom.
  scale_mode = "horizontal"
  
  # the speed at which the images fade in and out, in seconds.
  fade_speed = 5
  
  # the delay between images, in seconds. Must be an integer.
  delay = 300
  
  # frames per second for the opengl renderer. This is the maximum number of frames per second
  # that will be rendered. Lowering this value will reduce CPU usage, but may cause the animation 
  # to be less smooth.
  framerate_limit = 60
  
  # whether to display debug information or not.
  debug = false
  