content: [package]
  name = "rust-rpg-toolkit"
  version = "0.1.1"
  edition = "2018"
  authors = ["Ole A. Sjo Fasting <oasf@polygo.no>"]
  description = "An engine for creating action RPGs with Rust and/or JSON"
  documentation = "https://github.com/olefasting/rust_rpg_toolkit/tree/master/docs"
  readme = "./README.md"
  keywords = ["gamedev", "macroquad", "serde"]
  categories = ["game-development"]
  license = "MIT"
  repository = "https://github.com/olefasting/rust_rpg_toolkit"
  
  [profile.dev.package."*"]
  opt-level = 3
  
  [features]
  default = []
  collision-between-actors = []
  
  [workspace]
  members = ["cli"]
  
  [[example]]
  name = "example-project"
  path = "examples/example_project/src/main.rs"
  crate-type = ["bin"]
  
  [[example]]
  name = "building-scenes"
  path = "examples/building_scenes/src/main.rs"
  crate-type = ["bin"]
  
  [dependencies]
  ff-particles = { version = "0.1", features = ["serde"] }
  #fishsticks = { git = "https://github.com/PotatoTech/fishsticks", features = ["bundled-sdl2"] }
  
  # lazy_static = "1.4"
  chrono = "0.4"
  regex = "1.5"
  serde = { version = "1.0", features = ["derive"] }
  serde_json = "1.0"
  
  macroquad = { version = "0.3" }
  macroquad-profiler = "0.1"
  quad-storage = "0.1"
  
  mode = "0.4"
  bracket-pathfinding = "0.8"
  
  # [target.'cfg(target_arch = "wasm32")'.dependencies]
  # sapp-jsutils = "0.1"
  