content: # This is an example mods.toml file. It contains the data relating to the loading mods.
  # There are several mandatory fields (#mandatory), and many more that are optional (#optional).
  # The overall format is standard TOML format, v0.5.0.
  # Note that there are a couple of TOML lists in this file.
  # Find more information on toml format here:  https://github.com/toml-lang/toml
  # The name of the mod loader type to load - for regular FML @Mod mods it should be javafml
  modLoader="javafml" #mandatory
  # A version range to match for said mod loader - for regular FML @Mod it will be the the FML version. This is currently 47.
  loaderVersion="${loader_version_range}" #mandatory
  # The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties.
  # Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here.
  license="${mod_license}"
  # A URL to refer people to when problems occur with this mod
  #issueTrackerURL="https://change.me.to.your.issue.tracker.example.invalid/" #optional
  # A list of mods - how many allowed here is determined by the individual mod loader
  [[mods]] #mandatory
  # The modid of the mod
  modId="${mod_id}" #mandatory
  # The version number of the mod
  version="${mod_version}" #mandatory
  # A display name for the mod
  displayName="${mod_name}" #mandatory
  # A URL to query for updates for this mod. See the JSON update specification https://docs.neoforge.net/docs/misc/updatechecker/
  #updateJSONURL="https://change.me.example.invalid/updates.json" #optional
  # A URL for the "homepage" for this mod, displayed in the mod UI
  #displayURL="https://change.me.to.your.mods.homepage.example.invalid/" #optional
  # A file name (in the root of the mod JAR) containing a logo for display
  #logoFile="untitled47.png" #optional
  # A text field displayed in the mod UI
  #credits="" #optional
  # A text field displayed in the mod UI
  authors="${mod_authors}" #optional
  
  # The description text for the mod (multi line!) (#mandatory)
  description='''${mod_description}'''
  
  # The [[mixins]] block allows you to declare your mixin config to FML so that it gets loaded.
  [[mixins]]
  config="${mod_id}.mixins.json"
  
  # The [[accessTransformers]] block allows you to declare where your AT file is.
  # If this block is omitted, a fallback attempt will be made to load an AT from META-INF/accesstransformer.cfg
  #[[accessTransformers]]
  #file="META-INF/accesstransformer.cfg"
  
  # The coremods config file path is not configurable and is always loaded from META-INF/coremods.json
  
  # A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional.
  [[dependencies."${mod_id}"]] #optional
  # the modid of the dependency
  modId="neoforge" #mandatory
  # The type of the dependency. Can be one of "required", "optional", "incompatible" or "discouraged" (case insensitive).
  # 'required' requires the mod to exist, 'optional' does not
  # 'incompatible' will prevent the game from loading when the mod exists, and 'discouraged' will show a warning
  type="required" #mandatory
  # Optional field describing why the dependency is required or why it is incompatible
  # reason="..."
  # The version range of the dependency
  versionRange="${neo_version_range}" #mandatory
  # An ordering relationship for the dependency.
  # BEFORE - This mod is loaded BEFORE the dependency
  # AFTER - This mod is loaded AFTER the dependency
  ordering="NONE"
  # Side this dependency is applied on - BOTH, CLIENT, or SERVER
  side="BOTH"
  # Here's another dependency
  [[dependencies."${mod_id}"]]
  modId="minecraft"
  type="required"
  # This version range declares a minimum of the current minecraft version up to but not including the next major version
  versionRange="${minecraft_version_range}"
  ordering="NONE"
  side="BOTH"
  
  # Features are specific properties of the game environment, that you may want to declare you require. This example declares
  # that your mod requires GL version 3.2 or higher. Other features will be added. They are side aware so declaring this won't
  # stop your mod loading on the server for example.
  #[features."${mod_id}"]
  #openGLVersion="[3.2,)"
  