content: # This is an example neoforge.mods.toml file. It contains the data relating to the loading mods.
  # There are several mandatory fields (#mandatory), and many more that are optional (#optional).
  # The overall format is standard TOML format, v0.5.0.
  # Note that there are a couple of TOML lists in this file.
  # Find more information on toml format here:  https://github.com/toml-lang/toml
  # The name of the mod loader type to load - for regular FML @Mod mods it should be javafml
  modLoader="javafml" #mandatory
  
  # A version range to match for said mod loader - for regular FML @Mod it will be the the FML version. This is currently 47.
  loaderVersion="[4,)" #mandatory
  
  # The license for you mod. This is mandatory metadata and allows for easier comprehension of your redistributive properties.
  # Review your options at https://choosealicense.com/. All rights reserved is the default copyright stance, and is thus the default here.
  license="CC0"
  
  # A URL to refer people to when problems occur with this mod
  #issueTrackerURL="https://change.me.to.your.issue.tracker.example.invalid/" #optional
  
  [[mixins]]
  config="testmod.mixins.json"
  
  # A list of mods - how many allowed here is determined by the individual mod loader
  [[mods]] #mandatory
  
  # The modid of the mod
  modId="testproject" #mandatory
  
  # The version number of the mod
  version="0.0.0"
  
  # A display name for the mod
  displayName="Test Project" #mandatory
  
  # A URL to query for updates for this mod. See the JSON update specification https://docs.neoforged.net/docs/misc/updatechecker/
  #updateJSONURL="https://change.me.example.invalid/updates.json" #optional
  
  # A URL for the "homepage" for this mod, displayed in the mod UI
  #displayURL="https://change.me.to.your.mods.homepage.example.invalid/" #optional
  
  # A file name (in the root of the mod JAR) containing a logo for display
  #logoFile="examplemod.png" #optional
  
  # A text field displayed in the mod UI
  #credits="" #optional
  
  # A text field displayed in the mod UI
  #authors="${mod_authors}" #optional
  
  # Display Test controls the display for your mod in the server connection screen
  # MATCH_VERSION means that your mod will cause a red X if the versions on client and server differ. This is the default behaviour and should be what you choose if you have server and client elements to your mod.
  # IGNORE_SERVER_VERSION means that your mod will not cause a red X if it's present on the server but not on the client. This is what you should use if you're a server only mod.
  # IGNORE_ALL_VERSION means that your mod will not cause a red X if it's present on the client or the server. This is a special case and should only be used if your mod has no server component.
  # NONE means that no display test is set on your mod. You need to do this yourself, see IExtensionPoint.DisplayTest for more information. You can define any scheme you wish with this value.
  # IMPORTANT NOTE: this is NOT an instruction as to which environments (CLIENT or DEDICATED SERVER) your mod loads on. Your mod should load (and maybe do nothing!) whereever it finds itself.
  #displayTest="MATCH_VERSION" # MATCH_VERSION is the default if nothing is specified (#optional)
  
  # The description text for the mod (multi line!) (#mandatory)
  description='''A test project.'''
  
  # The [[mixins]] block allows you to declare your mixin config to FML so that it gets loaded.
  #[[mixins]]
  #config="${mod_id}.mixins.json"
  
  # The [[accessTransformers]] block allows you to declare where your AT file is.
  # If this block is omitted, a fallback attempt will be made to load an AT from META-INF/accesstransformer.cfg
  #[[accessTransformers]]
  #file="META-INF/accesstransformer.cfg"
  
  # The coremods config file path is not configurable and is always loaded from META-INF/coremods.json
  
  # A dependency - use the . to indicate dependency for a specific modid. Dependencies are optional.
  [[dependencies.testproject]] #optional
  # the modid of the dependency
  modId="neoforge" #mandatory
  # The type of the dependency. Can be one of "required", "optional", "incompatible" or "discouraged" (case insensitive).
  # 'required' requires the mod to exist, 'optional' does not
  # 'incompatible' will prevent the game from loading when the mod exists, and 'discouraged' will show a warning
  type="required" #mandatory
  # Optional field describing why the dependency is required or why it is incompatible
  # reason="..."
  # The version range of the dependency
  versionRange="[21.0.0-beta,)" #mandatory
  # An ordering relationship for the dependency.
  # BEFORE - This mod is loaded BEFORE the dependency
  # AFTER - This mod is loaded AFTER the dependency
  ordering="NONE"
  # Side this dependency is applied on - BOTH, CLIENT, or SERVER
  side="BOTH"
  
  # Here's another dependency
  [[dependencies.testproject]]
  modId="minecraft"
  type="required"
  # This version range declares a minimum of the current minecraft version up to but not including the next major version
  versionRange="[1.21]"
  ordering="NONE"
  side="BOTH"
  
  # Features are specific properties of the game environment, that you may want to declare you require. This example declares
  # that your mod requires GL version 3.2 or higher. Other features will be added. They are side aware so declaring this won't
  # stop your mod loading on the server for example.
  #[features.${mod_id}]
  #openGLVersion="[3.2,)"
  