content: # development gecko config.
  name = "bunnyentities"
  sources = ["Sources"]
  shaders = []                        #shaders directory
  libraries = []                      #libs at Libraries folder or haxelib
  output = "build"                    #build output
  debug = false                        #compile in debug mode
  
  [html5]
  webgl = true
  canvas = "kanvas"           #canvas id
  script = "game"             #script name
  serve_port = 8080           #port to serve the build with gecko serve
  html_file = ""              #inject the script in a custom html
  
  [osx]
  graphics = "opengl"         #mac graphics [opengl | metal]
  
  [windows]
  graphics = "direct3d11"         #windows graphics [direct3d11 | direct3d9 | direct3d12 | opengl]
  
  [flags]                         #custom compiler flags
  #debug_collisions = true
  
  [core]
  clean_temp = false              #clean temporal files after compile
  compile = true                  #if false, the game will not be compiled, and the "resources" to compile will stay at ./kha_build
  compiler_parameters = []        #haxe compiler parameters (ex: "-dce full")
  ffmpeg = ""                     #ffmpeg drivers path (could be absolute)
  haxe = ""
  kha = ""
  