content: [auth_multiplex]
  
      # Define your auth multiplexers
      # These allow the specified UUIDs to join the server
      # multiple times with a fake UUID. IDs must be > 0.
  
      # Example:
      #
      # [auth_multiplex.ID_NUMBER]
      # port = 25566
      # allowed_uuids = ["b4a6717f-e3ab-4348-8e18-022827ef3177"]
      #
      # (Where ID_NUMBER is a nonzero integer)
      #
      # This will allow *only* UUID "b4a6717f-e3ab-4348-8e18-022827ef3177"
      # to use this multiplexer. You can add as many UUIDs as you want.
      #
      # To make it public, leave out the `allowed_uuids` field.
      #
      # It is *not* possible to have multiple multiplexers on the same port.
  
  [managed_servers]
  
      # Define your managed servers
      #
      # NOTE: No field is necessary! You can leave out anything you don't
      #       want, including entire sections!
  
      # Example:
      #
      #   [managed_servers.my_server]
      #
      #   # The server display name (used for messages and substitutions)
      #
      #   display_name = "§6> §6§lMy Minecraft Server§6 <"
      #
      #       # The online configuration, things to show in the server list
      #       # when the server is online
      #
      #       [managed_servers.my_server.online]
      #
      #       # The server favicon (absolute path or relative to proxy directory)
      #       favicon = "../{SERVER}/server-icon.png"
      #
      #       # The motd for the server list (up to two lines)
      #       motd = "{SERVER_DISPLAY_NAME}\n§aowo§7 | {QUOTE}"
      #
      #       # A list of quotes for substitutions
      #       quotes = ["Ah, yes."]
      #
      #       # The offline configuration, for when the server is offline
      #
      #       [managed_servers.my_server.offline]
      #       favicon = "../{SERVER}/server-icon-offline.png"
      #       motd = "{SERVER_DISPLAY_NAME}\n§cowo§7 | {QUOTE}"
      #       quotes = ["Paniik!"]
      #
      #       # Automatic start settings
      #       [managed_servers.my_server.start]
      #
      #       # The command to execute when the first player joins while the server is offline
      #       # {SERVER}: The server identifier
      #
      #       cmd = ["/path/to/startscript", "arg1", "will also substitute {SERVER}"]
      #
      #       # How long the start command is allowed to run before it is killed
      #       # If unspecified, it will be 10 seconds
      #
      #       timeout = 10
      #
      #       # The kick message to send to the player that started the server
      #       # {SERVER}: The server identifier
      #       # {SERVER_DISPLAY_NAME}: The server display name
      #
      #       kick_msg = "{SERVER_DISPLAY_NAME} §7is being started.\n§7Try again in §b10 Seconds§7 \\(^-^)/"
  