content: # Config version. Do not change this
  config-version = "2.6"
  
  # What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
  bind = "0.0.0.0:25565"
  
  # What should be the MOTD? This gets displayed when the player adds your server to
  # their server list. Only MiniMessage format is accepted.
  motd = "<#09add3>A Velocity Server"
  
  # What should we display for the maximum number of players? (Velocity does not support a cap
  # on the number of players online.)
  show-max-players = 500
  
  # Should we authenticate players with Mojang? By default, this is on.
  online-mode = false
  
  # Should the proxy enforce the new public key security standard? By default, this is on.
  force-key-authentication = true
  
  # If client's ISP/AS sent from this proxy is different from the one from Mojang's
  # authentication server, the player is kicked. This disallows some VPN and proxy
  # connections but is a weak form of protection.
  prevent-client-proxy-connections = false
  
  # Should we forward IP addresses and other data to backend servers?
  # Available options:
  # - "none":        No forwarding will be done. All players will appear to be connecting
  #                  from the proxy and will have offline-mode UUIDs.
  # - "legacy":      Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this
  #                  if you run servers using Minecraft 1.12 or lower.
  # - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard
  #                  plugin. Use this if you run servers using Minecraft 1.12 or lower, and are
  #                  unable to implement network level firewalling (on a shared host).
  # - "modern":      Forward player IPs and UUIDs as part of the login process using
  #                  Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
  player-info-forwarding-mode = "legacy"
  
  # If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
  # The file is expected to be UTF-8 encoded and not empty.
  forwarding-secret-file = "forwarding.secret"
  
  # Announce whether or not your server supports Forge. If you run a modded server, we
  # suggest turning this on.
  # 
  # If your network runs one modpack consistently, consider using ping-passthrough = "mods"
  # instead for a nicer display in the server list.
  announce-forge = false
  
  # If enabled (default is false) and the proxy is in online mode, Velocity will kick
  # any existing player who is online if a duplicate connection attempt is made.
  kick-existing-players = false
  
  # Should Velocity pass server list ping requests to a backend server?
  # Available options:
  # - "disabled":    No pass-through will be done. The velocity.toml and server-icon.png
  #                  will determine the initial server list ping response.
  # - "mods":        Passes only the mod list from your backend server into the response.
  #                  The first server in your try list (or forced host) with a mod list will be
  #                  used. If no backend servers can be contacted, Velocity won't display any
  #                  mod information.
  # - "description": Uses the description and mod list from the backend server. The first
  #                  server in the try (or forced host) list that responds is used for the
  #                  description and mod list.
  # - "all":         Uses the backend server's response as the proxy response. The Velocity
  #                  configuration is used if no servers could be contacted.
  ping-passthrough = "DISABLED"
  
  # If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs
  enable-player-address-logging = true
  
  [forced-hosts]
  
  [advanced]
  # How large a Minecraft packet has to be before we compress it. Setting this to zero will
  # compress all packets, and setting it to -1 will disable compression entirely.
  compression-threshold = 256
  
  # How much compression should be done (from 0-9). The default is -1, which uses the
  # default level of 6.
  compression-level = -1
  
  # How fast (in milliseconds) are clients allowed to connect after the last connection? By
  # default, this is three seconds. Disable this by setting this to 0.
  login-ratelimit = 0
  
  # Specify a custom timeout for connection timeouts here. The default is five seconds.
  connection-timeout = 5000
  
  # Specify a read timeout for connections here. The default is 30 seconds.
  read-timeout = 30000
  
  # Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then
  # don't enable it.
  haproxy-protocol = false
  
  # Enables TCP fast open support on the proxy. Requires the proxy to run on Linux.
  tcp-fast-open = false
  
  # Enables BungeeCord plugin messaging channel support on Velocity.
  bungee-plugin-message-channel = true
  
  # Shows ping requests to the proxy from clients.
  show-ping-requests = false
  
  # By default, Velocity will attempt to gracefully handle situations where the user unexpectedly
  # loses connection to the server without an explicit disconnect message by attempting to fall the
  # user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You
  # can disable this setting to use the BungeeCord behavior.
  failover-on-unexpected-server-disconnect = true
  
  # Declares the proxy commands to 1.13+ clients.
  announce-proxy-commands = true
  
  # Enables the logging of commands
  log-command-executions = false
  
  # Enables logging of player connections when connecting to the proxy, switching servers
  # and disconnecting from the proxy.
  log-player-connections = true
  
  [query]
  # Whether to enable responding to GameSpy 4 query responses or not.
  enabled = false
  
  # If query is enabled, on what port should the query protocol listen on?
  port = 25577
  
  # This is the map name that is reported to the query services.
  map = "Velocity"
  
  # Whether plugins should be shown in query response by default or not
  show-plugins = false
  