content: [level]
  music = "sound/lr.vgm"
  mode = "seafox"
  spawn = [
  	{ x=6, y=670 },
  ]
  
  [objects.static]
  level_transition = [
  	{ path="maps/lr/lr5", left=0, top=608, right=2, bottom=720 },
  ]
  breakable_block = [
  	{ tile_x=15, tile_y=41, path="maps/lr/lr_block2.png", particle_path="maps/lr/lr_rock.png" },
  	{ tile_x=15, tile_y=42, path="maps/lr/lr_block2.png", particle_path="maps/lr/lr_rock.png" },
  	{ tile_x=15, tile_y=43, path="maps/lr/lr_block2.png", particle_path="maps/lr/lr_rock.png" },
  	{ tile_x=15, tile_y=44, path="maps/lr/lr_block2.png", particle_path="maps/lr/lr_rock.png" },
  	{ tile_x=16, tile_y=41, path="maps/lr/lr_block2.png", particle_path="maps/lr/lr_rock.png" },
  	{ tile_x=16, tile_y=42, path="maps/lr/lr_block2.png", particle_path="maps/lr/lr_rock.png" },
  	{ tile_x=16, tile_y=43, path="maps/lr/lr_block2.png", particle_path="maps/lr/lr_rock.png" },
  	{ tile_x=16, tile_y=44, path="maps/lr/lr_block2.png", particle_path="maps/lr/lr_rock.png" },
  ]
  land_cutscene = [
  	{ x=312, y=162, land_y=121, selection=8 },
  ]
  
  [objects.default]
  underwater_gun = [
  	{ tile_x=17, tile_y=33 },
  	{ tile_x=17, tile_y=34 },
  	{ tile_x=22, tile_y=36, flip=true },
  	{ tile_x=17, tile_y=37 },
  	{ tile_x=17, tile_y=38 },
  	{ tile_x=22, tile_y=41, flip=true },
  	
  	{ tile_x=24, tile_y=16, flip=true },
  	{ tile_x=24, tile_y=17, flip=true },
  	{ tile_x=24, tile_y=18, flip=true },
  	{ tile_x=18, tile_y=20 },
  	{ tile_x=18, tile_y=21 },
  	{ tile_x=19, tile_y=22 },
  	{ tile_x=19, tile_y=23 },
  ]
  
  