content: [group]
  id = "medium"
  displayName = "Medium"
  color = "0xFFE6521F"
  order = 1
  
  [shockingStrike]
  name = "Shocking Strike"
  description = "This enchantment is used only by the raid-bosses Tenebris, Banshee, Gatekeeper, and Power Mode Megalith. Currently has no known weapons that work with this enchantment, the game's Anti-Cheat instantly discards it."
  
  [shockingStrike.equipment_ids]
  weapon = "PERK_ITEM_SPECIAL_SHOCK"
  
  [lifesteal]
  name = "Lifesteal"
  description = """
  A chance on every successful hit to replenish your health by 250% (100% for magic) of the damage dealt to the enemy. This chance depends on the power of the enchantment.
  Available on Melee Weapons, Ranged Weapons and Magic.
  """
  
  [lifesteal.equipment_ids]
  weapon = "PERK_ITEM_SPECIAL_LIFESTEAL_WEAPON"
  ranged = "PERK_ITEM_SPECIAL_LIFESTEAL_RANGED"
  magic = "PERK_ITEM_SPECIAL_LIFESTEAL_MAGIC"
  
  [bleeding]
  name = "Bleeding"
  description = """
  A chance that the enemy will start to lose 6% health (3.4% for magic) per second over 5 seconds after being hit. This chance is proportional to the damage dealt and the power of the enchantment.
  Available on Melee Weapons, Ranged Weapons and Magic.
  """
  
  [bleeding.equipment_ids]
  weapon = "PERK_ITEM_SPECIAL_BLEEDING_WEAPON"
  ranged = "PERK_ITEM_SPECIAL_BLEEDING_RANGED"
  magic = "PERK_ITEM_SPECIAL_BLEEDING_MAGIC"
  
  [enfeeble]
  name = "Enfeeble"
  description = """
  A chance to weaken your enemy's attacks by 75% for 10 seconds after a successful hit. This chance depends on the power of the enchantment.
  Available on Melee Weapons, Ranged Weapons and Magic.
  """
  
  [enfeeble.equipment_ids]
  weapon = "PERK_ITEM_SPECIAL_ENFEEBLE_WEAPON"
  ranged = "PERK_ITEM_SPECIAL_ENFEEBLE_RANGED"
  magic = "PERK_ITEM_SPECIAL_ENFEEBLE_MAGIC"
  
  [frenzy]
  name = "Frenzy"
  description = """
  A chance to increase your melee damage by 150% for 5 seconds after dealing or receiving a hit. This chance depends on the power of the enchantment.
  Available on all types of equipment.
  """
  
  [frenzy.equipment_ids]
  weapon = "PERK_ITEM_SPECIAL_FRENZY_WEAPON"
  ranged = "PERK_ITEM_SPECIAL_FRENZY_RANGED"
  magic = "PERK_ITEM_SPECIAL_FRENZY_MAGIC"
  armor = "PERK_ITEM_SPECIAL_FRENZY_DEFENSE_ARMOR"
  helm = "PERK_ITEM_SPECIAL_FRENZY_DEFENSE_HELM"
  
  [stun]
  name = "Stun"
  description = """
  A chance to stun your enemy for 3 seconds after a successful hit. This chance is proportional to the damage dealt and the power of the enchantment.
  Available on Melee Weapons, Ranged Weapons and Magic.
  """
  
  [stun.equipment_ids]
  weapon = "PERK_ITEM_SPECIAL_STUN_WEAPON"
  ranged = "PERK_ITEM_SPECIAL_STUN_RANGED"
  magic = "PERK_ITEM_SPECIAL_STUN_MAGIC"
  
  ["time_bomb"]
  name = "Time Bomb"
  description = """
  A chance to set a time bomb on your enemy, which will detonate after 2 seconds. This chance depends on the power of the enchantment.
  Available on Melee Weapons, Ranged Weapons and Magic.
  """
  
  [time_bomb.equipment_ids]
  weapon = "PERK_ITEM_SPECIAL_TIME_BOMB_WEAPON"
  ranged = "PERK_ITEM_SPECIAL_TIME_BOMB_RANGED"
  magic = "PERK_ITEM_SPECIAL_TIME_BOMB_MAGIC"
  
  [regeneration]
  name = "Regeneration"
  description = """
  A chance to regenerate 4.5% of your health for 5 seconds after being hit. This chance is proportional to the damage dealt and the power of the enchantment.
  """
  
  [regeneration.equipment_ids]
  armor = "PERK_ITEM_SPECIAL_REGENERATION_ARMOR"
  helm = "PERK_ITEM_SPECIAL_REGENERATION_HELM"
  
  [shielding]
  name = "Shielding"
  description = """
  A chance to reduce incoming damage by 75% for 7 seconds after being hit. This chance depends on the power of this enchantment.
  """
  
  [shielding.equipment_ids]
  armor = "PERK_ITEM_SPECIAL_SHIELDING_ARMOR"
  helm = "PERK_ITEM_SPECIAL_SHIELDING_HELM"
  
  [damage_return]
  name = "Damage Return"
  description = """
  A chance on each hit that the enemy will take 85% of damage received. This chance depends on the power of the enchantment.
  """
  
  [damage_return.equipment_ids]
  armor = "PERK_ITEM_SPECIAL_DAMAGE_RETURN_ARMOR"
  helm = "PERK_ITEM_SPECIAL_DAMAGE_RETURN_HELM"
  