( mapping: typing.List[simulate.assets.action_mapping.ActionMapping] actuator_tag: typing.Optional[str] = None n: typing.Optional[int] = None low: typing.Union[float, typing.List[float], numpy.ndarray, NoneType] = None high: typing.Union[float, typing.List[float], numpy.ndarray, NoneType] = None shape: typing.Optional[typing.List[int]] = None dtype: str = 'float32' seed: typing.Optional[int] = None )
Parameters
An Asset Actuator can be used to move an asset in the scene.
The actuator is designed to be a part of an Actor that manipulates a scene.
We define:
Under construction 🚧.