Simulate’s API is inspired by the great Kubric’s API. The user create a scene and add assets in it (objects, cameras, lights if needed). Once the scene is created you can save/share it and also render or do simulations using one of the backend rendering/simulation engines (at the moment Unity, Blender and Godot). The saving/sharing format is engine agnostic and using the industry standard glTF format for saving scenes.
Let’s do a quick exploration together.
We’ll use the default backend which is a simple
To install and contribute (from CONTRIBUTING.md)
Create a virtual env and then install the code style/quality tools as well as the code base locally
pip install --upgrade simulateBefore you merge a PR, fix the style (we use isort + black)
make styleThe Python API is located in src/simulate. It allows creation and loading of scenes, and sending commands to the backend.
The backend, currently just Unity, is located in integrations/Unity. This is currently a Unity editor project, which must be opened in Unity 2021.3.2f1. In the future, this will be built as an executable, and spawned by the Python API.
Loading a scene from a local file or the hub is done with Scene.create_from(), saving or pushing to the hub with scene.save() or scene.push_to_hub():
from simulate import Scene
scene = Scene.create_from('tests/test_assets/fixtures/Box.gltf') # either local (priority) or on the hub with full path to file
scene = Scene.create_from('simulate-tests/Box/glTF/Box.gltf', is_local=False) # Set priority to the hub file
scene.save('local_dir/file.gltf') # Save to a local file
scene.push_to_hub('simulate-tests/Debug/glTF/Box.gltf') # Save to the hub<p align=“center”>
Basic example of creating a scene with a plane and a sphere above it:
import simulate as sm
scene = sm.Scene()
scene += sm.Plane() + sm.Sphere(position=[0, 1, 0], radius=0.2)
>>> scene
>>> Scene(dimensionality=3, engine='PyVistaEngine')
>>> └── plane_01 (Plane - Mesh: 121 points, 100 cells)
>>> └── sphere_02 (Sphere - Mesh: 842 points, 870 cells)
scene.show()An object (as well as the Scene) is just a node in a tree provided with optional mesh (as pyvista.PolyData structure) and material and/or light, camera, agents special objects.
The following objects creation helpers are currently provided:
Object3D any object with a pyvista.PolyData mesh and/or materialPlaneSphereCapsuleCylinderBoxConeLineMultipleLinesTubePolygonRingText3DTriangleRectangleCircleStructuredGridMost of these objects can be visualized by running the following example:
python examples/basic/objects.py<p align=“center”>
Adding/removing objects:
+) operator (or alternatively the method .add(object)) will add an object as a child of a previous object.-) operator or the .remove(object) command..clear().Accessing objects:
name attribute at creation or automatically generated from the class name + creation counter)..get(name) or by navigating in the tree using the various tree_* attributes available on any node.Here are a couple of examples of manipulations:
# Add two copy of the sphere to the scene as children of the root node (using list will add all objects on the same level)
# Using `.copy()` will create a copy of an object (the copy doesn't have any parent or children)
scene += [scene.plane_01.sphere_02.copy(), scene.plane_01.sphere_02.copy()]
>>> scene
>>> Scene(dimensionality=3, engine='pyvista')
>>> ├── plane_01 (Plane - Mesh: 121 points, 100 cells)
>>> │ └── sphere_02 (Sphere - Mesh: 842 points, 870 cells)
>>> ├── sphere_03 (Sphere - Mesh: 842 points, 870 cells)
>>> └── sphere_04 (Sphere - Mesh: 842 points, 870 cells)
# Remove the last added sphere
>>> scene.remove(scene.sphere_04)
>>> Scene(dimensionality=3, engine='pyvista')
>>> ├── plane_01 (Plane - Mesh: 121 points, 100 cells)
>>> │ └── sphere_02 (Sphere - Mesh: 842 points, 870 cells)
>>> └── sphere_03 (Sphere - Mesh: 842 points, 870 cells)scene.sphere_03.scale(0.1)
print(scene.plane_01.position)
array([1., 0., 0.]) print(scene.sphere_03.scaling) array([0.1, 0.1, 0.1])
<h3 id="visualization-engine">Visualization engine</h3>
A default vizualization engine is provided with the vtk backend of `pyvista`.
Starting the vizualization engine can be done simply with `.show()`.scene.show()
You can find bridges to other rendering/simulation engines in the `integrations` directory.
<h3 id="tips">Tips</h3>
If you are running on GCP, remember to not install `pyvistaqt`, and if you did so, uninstall it in your environment, since QT doesn't work well on GCP.