DragAnything: Motion Control for Anything using Entity Representation
We introduce DragAnything, which utilizes a entity representation to achieve
motion control for any object in controllable video generation. Comparison to
existing motion control methods, DragAnything offers several advantages.
Firstly, trajectory-based is more userfriendly for interaction, when acquiring
other guidance signals (e.g., masks, depth maps) is labor-intensive. Users only
need to draw a line (trajectory) during interaction. Secondly, our entity
representation serves as an open-domain embedding capable of representing any
object, enabling the control of motion for diverse entities, including
background. Lastly, our entity representation allows simultaneous and distinct
motion control for multiple objects. Extensive experiments demonstrate that our
DragAnything achieves state-of-the-art performance for FVD, FID, and User
Study, particularly in terms of object motion control, where our method
surpasses the previous methods (e.g., DragNUWA) by 26% in human voting.
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Wejia Wu
claimed_verified
2024-03-13T16:15:04.656Z
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wu weijia
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weijiawu
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Zhuang Li
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Yuchao Gu
admin_assigned
2024-03-13T14:08:45.518Z
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Gu Yuchao
user
guyuchao
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Rui Zhao
admin_assigned
2024-03-13T14:09:05.553Z
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Rui Zhao
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ruizhaocv
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Yefei He
admin_assigned
2024-03-13T14:09:16.095Z
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Yefei He
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yefly
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David Junhao Zhang
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2024-03-13T14:09:22.678Z
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David Junhao ZHANG
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Junhao233
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Mike Zheng Shou
admin_assigned
2024-03-13T14:09:46.187Z
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Mike Shou
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mikeshou
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Yan Li
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Tingting Gao
claimed_verified
2025-09-03T08:34:18.813Z
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tingting gao
user
TinaGao
65f10ccb3cf945cb5ad342a0
Di Zhang
DragAnything: Motion Control for Anything using Entity Representation
We introduce DragAnything, which utilizes a entity representation to achieve
motion control for any object in controllable video generation. Comparison to
existing motion control methods, DragAnything offers several advantages.
Firstly, trajectory-based is more userfriendly for interaction, when acquiring
other guidance signals (e.g., masks, depth maps) is labor-intensive. Users only
need to draw a line (trajectory) during interaction. Secondly, our entity
representation serves as an open-domain embedding capable of representing any
object, enabling the control of motion for diverse entities, including
background. Lastly, our entity representation allows simultaneous and distinct
motion control for multiple objects. Extensive experiments demonstrate that our
DragAnything achieves state-of-the-art performance for FVD, FID, and User
Study, particularly in terms of object motion control, where our method
surpasses the previous methods (e.g., DragNUWA) by 26% in human voting.
DragAnything uses entity representation for motion control in video generation, offering user-friendly interaction and distinct motion control for multiple objects.
entity representation trajectory-based motion control video generation FVD FID user study DragNUWA