Spacetime Gaussian Feature Splatting for Real-Time Dynamic View
  Synthesis
Novel view synthesis of dynamic scenes has been an intriguing yet challenging
problem. Despite recent advancements, simultaneously achieving high-resolution
photorealistic results, real-time rendering, and compact storage remains a
formidable task. To address these challenges, we propose Spacetime Gaussian
Feature Splatting as a novel dynamic scene representation, composed of three
pivotal components. First, we formulate expressive Spacetime Gaussians by
enhancing 3D Gaussians with temporal opacity and parametric motion/rotation.
This enables Spacetime Gaussians to capture static, dynamic, as well as
transient content within a scene. Second, we introduce splatted feature
rendering, which replaces spherical harmonics with neural features. These
features facilitate the modeling of view- and time-dependent appearance while
maintaining small size. Third, we leverage the guidance of training error and
coarse depth to sample new Gaussians in areas that are challenging to converge
with existing pipelines. Experiments on several established real-world datasets
demonstrate that our method achieves state-of-the-art rendering quality and
speed, while retaining compact storage. At 8K resolution, our lite-version
model can render at 60 FPS on an Nvidia RTX 4090 GPU.
658e4e8835c41262d6248ed0
Zhan Li
extracted_infirmed
2023-12-29T04:53:34.337Z
658e4e8835c41262d6248ed1
Zhang Chen
658e4e8835c41262d6248ed2
Zhong Li
658e4e8835c41262d6248ed3
Yi Xu
Spacetime Gaussian Feature Splatting for Real-Time Dynamic View
  Synthesis
Novel view synthesis of dynamic scenes has been an intriguing yet challenging
problem. Despite recent advancements, simultaneously achieving high-resolution
photorealistic results, real-time rendering, and compact storage remains a
formidable task. To address these challenges, we propose Spacetime Gaussian
Feature Splatting as a novel dynamic scene representation, composed of three
pivotal components. First, we formulate expressive Spacetime Gaussians by
enhancing 3D Gaussians with temporal opacity and parametric motion/rotation.
This enables Spacetime Gaussians to capture static, dynamic, as well as
transient content within a scene. Second, we introduce splatted feature
rendering, which replaces spherical harmonics with neural features. These
features facilitate the modeling of view- and time-dependent appearance while
maintaining small size. Third, we leverage the guidance of training error and
coarse depth to sample new Gaussians in areas that are challenging to converge
with existing pipelines. Experiments on several established real-world datasets
demonstrate that our method achieves state-of-the-art rendering quality and
speed, while retaining compact storage. At 8K resolution, our lite-version
model can render at 60 FPS on an Nvidia RTX 4090 GPU.
Spacetime Gaussian Feature Splatting enables high-resolution, real-time novel view synthesis of dynamic scenes with compact storage.
Spacetime Gaussian 3D Gaussians temporal opacity parametric motion parametric rotation splatted feature rendering spherical harmonics neural features coarse depth Gaussian sampling