GRIM: GRaph-based Interactive narrative visualization for gaMes
Dialogue-based Role Playing Games (RPGs) require powerful storytelling. The
narratives of these may take years to write and typically involve a large
creative team. In this work, we demonstrate the potential of large generative
text models to assist this process. GRIM, a prototype
GRaph-based Interactive narrative visualization system for
gaMes, generates a rich narrative graph with branching storylines that
match a high-level narrative description and constraints provided by the
designer. Game designers can interactively edit the graph by automatically
generating new sub-graphs that fit the edits within the original narrative and
constraints. We illustrate the use of GRIM in conjunction with GPT-4,
generating branching narratives for four well-known stories with different
contextual constraints.
65558fb548093c3f6e472dbd
Jorge Leandro
admin_assigned
2023-11-16T09:36:01.105Z
6102e33b278d170df3fca6eb
/avatars/62bf47e16e3331fad8b2e912271fc92f.svg
Jorge Leandro
user
jleandro
65558fb548093c3f6e472dbe
Sudha Rao
extracted_pending
2024-10-21T19:30:42.765Z
66df471163ca446f2f806461
/avatars/a4ef45bfc3a1f8e1ee33ff566aeff6f4.svg
Sudha Rao
user
raosudha89
65558fb548093c3f6e472dbf
Michael Xu
admin_assigned
2023-11-16T09:37:14.257Z
6351fabdbeef5fb9913aa29f
/avatars/7a5dd72dffcf30c807d60204b3bbaf54.svg
Michael Xu
user
michaelxu-msft
65558fb548093c3f6e472dc0
Weijia Xu
65558fb548093c3f6e472dc1
Nebosja Jojic
65558fb548093c3f6e472dc2
Chris Brockett
65558fb548093c3f6e472dc3
Bill Dolan
GRIM: GRaph-based Interactive narrative visualization for gaMes
Dialogue-based Role Playing Games (RPGs) require powerful storytelling. The
narratives of these may take years to write and typically involve a large
creative team. In this work, we demonstrate the potential of large generative
text models to assist this process. GRIM, a prototype
GRaph-based Interactive narrative visualization system for
gaMes, generates a rich narrative graph with branching storylines that
match a high-level narrative description and constraints provided by the
designer. Game designers can interactively edit the graph by automatically
generating new sub-graphs that fit the edits within the original narrative and
constraints. We illustrate the use of GRIM in conjunction with GPT-4,
generating branching narratives for four well-known stories with different
contextual constraints.
A graph-based interactive narrative visualization system called GRIM uses GPT-4 to generate branching narratives efficiently with designer constraints.
generative text models narrative graph branching storylines GPT-4 interactive narrative visualization