
from __future__ import annotations

import os


class 		__magic_name__   :
		_lowerCAmelCase		=	(
		    "High card",
		    "One pair",
		    "Two pairs",
		    "Three of a kind",
		    "Straight",
		    "Flush",
		    "Full house",
		    "Four of a kind",
		    "Straight flush",
		    "Royal flush",
		)

		_lowerCAmelCase		=	(
		    "",  # placeholder as tuples are zero-indexed
		    "One",
		    "Two",
		    "Three",
		    "Four",
		    "Five",
		    "Six",
		    "Seven",
		    "Eight",
		    "Nine",
		    "Ten",
		    "Jack",
		    "Queen",
		    "King",
		    "Ace",
		)





		def __init__(							self    :	List[str]						,  lowerCamelCase__    :	str				):
							if not isinstance(lowerCamelCase__						,  lowerCamelCase__				):
												lowerCAmelCase		:					Union[str, Any]  	=     f'''Hand should be of type \'str\': {hand!r}'''
												raise TypeError(lowerCamelCase__				)
							# split removes duplicate whitespaces so no need of strip
							if len(hand.split(''' '''				)				) != 5:
												lowerCAmelCase		:					Union[str, Any]  	=     f'''Hand should contain only 5 cards: {hand!r}'''
												raise ValueError(lowerCamelCase__				)
							lowerCAmelCase		:					Optional[Any]  	=     hand
							lowerCAmelCase		:					Tuple  	=     0
							lowerCAmelCase		:					Union[str, Any]  	=     0
							lowerCAmelCase	,							lowerCAmelCase		:					Tuple  	=     self._internal_state()
							lowerCAmelCase		:					str  	=     self._get_hand_type()
							lowerCAmelCase		:					str  	=     self._card_values[0]





		@property
		def       _A							(							self    :	str				):
							return self._hand





		def       _A							(							self    :	List[Any]						,  lowerCamelCase__    :	PokerHand				):
							# Breaking the tie works on the following order of precedence:
							# 1. First pair (default 0)
							# 2. Second pair (default 0)
							# 3. Compare all cards in reverse order because they are sorted.

							# First pair and second pair will only be a non-zero value if the card
							# type is either from the following:
							# 21: Four of a kind
							# 20: Full house
							# 17: Three of a kind
							# 16: Two pairs
							# 15: One pair
							if self._hand_type > other._hand_type:
												return "Win"
							elif self._hand_type < other._hand_type:
												return "Loss"
							elif self._first_pair == other._first_pair:
												if self._second_pair == other._second_pair:
																	return self._compare_cards(lowerCamelCase__				)
												else:
																	return "Win" if self._second_pair > other._second_pair else "Loss"
							return "Win" if self._first_pair > other._first_pair else "Loss"





		def       _A							(							self    :	Any				):
							lowerCAmelCase		:					Optional[Any]  	=     PokerHand._HAND_NAME[self._hand_type - 1_4]
							lowerCAmelCase		:					List[str]  	=     PokerHand._CARD_NAME[self._high_card]
							lowerCAmelCase		:					Dict  	=     PokerHand._CARD_NAME[self._first_pair]
							lowerCAmelCase		:					int  	=     PokerHand._CARD_NAME[self._second_pair]
							if self._hand_type in [2_2, 1_9, 1_8]:
												return name + f''', {high}-high'''
							elif self._hand_type in [2_1, 1_7, 1_5]:
												return name + f''', {paira}s'''
							elif self._hand_type in [2_0, 1_6]:
												lowerCAmelCase		:					List[Any]  	=     '''over''' if self._hand_type == 2_0 else '''and'''
												return name + f''', {paira}s {join} {paira}s'''
							elif self._hand_type == 2_3:
												return name
							else:
												return name + f''', {high}'''





		def       _A							(							self    :	Optional[Any]						,  lowerCamelCase__    :	PokerHand				):
							# Enumerate gives us the index as well as the element of a list
							for index, card_value in enumerate(self._card_values				):
												if card_value != other._card_values[index]:
																	return "Win" if card_value > other._card_values[index] else "Loss"
							return "Tie"





		def       _A							(							self    :	Dict				):
							# Number representing the type of hand internally:
							# 23: Royal flush
							# 22: Straight flush
							# 21: Four of a kind
							# 20: Full house
							# 19: Flush
							# 18: Straight
							# 17: Three of a kind
							# 16: Two pairs
							# 15: One pair
							# 14: High card
							if self._is_flush():
												if self._is_five_high_straight() or self._is_straight():
																	return 2_3 if sum(self._card_values				) == 6_0 else 2_2
												return 1_9
							elif self._is_five_high_straight() or self._is_straight():
												return 1_8
							return 1_4 + self._is_same_kind()





		def       _A							(							self    :	str				):
							return len(self._card_suit				) == 1





		def       _A							(							self    :	Dict				):
							# If a card is a five high straight (low ace) change the location of
							# ace from the start of the list to the end. Check whether the first
							# element is ace or not. (Don't want to change again)
							# Five high straight (low ace): AH 2H 3S 4C 5D
							# Why use sorted here? One call to this function will mutate the list to
							# [5, 4, 3, 2, 14] and so for subsequent calls (which will be rare) we
							# need to compare the sorted version.
							# Refer test_multiple_calls_five_high_straight in test_poker_hand.py
							if sorted(self._card_values				) == [2, 3, 4, 5, 1_4]:
												if self._card_values[0] == 1_4:
																	# Remember, our list is sorted in reverse order
																	lowerCAmelCase		:					Optional[int]  	=     self._card_values.pop(0				)
																	self._card_values.append(lowerCamelCase__				)
												return True
							return False





		def       _A							(							self    :	Optional[Any]				):
							for i in range(4				):
												if self._card_values[i] - self._card_values[i + 1] != 1:
																	return False
							return True





		def       _A							(							self    :	Any				):
							# Kind Values for internal use:
							# 7: Four of a kind
							# 6: Full house
							# 3: Three of a kind
							# 2: Two pairs
							# 1: One pair
							# 0: False
							lowerCAmelCase		:					str  	=     0
							for i in range(4				):
												# Compare two cards at a time, if they are same increase 'kind',
												# add the value of the card to val1, if it is repeating again we
												# will add 2 to 'kind' as there are now 3 cards with same value.
												# If we get card of different value than val1, we will do the same
												# thing with val2
												if self._card_values[i] == self._card_values[i + 1]:
																	if not vala:
																						lowerCAmelCase		:					List[Any]  	=     self._card_values[i]
																						kind += 1
																	elif vala == self._card_values[i]:
																						kind += 2
																	elif not vala:
																						lowerCAmelCase		:					Optional[int]  	=     self._card_values[i]
																						kind += 1
																	elif vala == self._card_values[i]:
																						kind += 2
        # For consistency in hand type (look at note in _get_hand_type function)
							lowerCAmelCase		:					List[str]  	=     kind + 2 if kind in [4, 5] else kind
							# first meaning first pair to compare in 'compare_with'
							lowerCAmelCase		:					List[Any]  	=     max(lowerCamelCase__						,  lowerCamelCase__				)
							lowerCAmelCase		:					List[str]  	=     min(lowerCamelCase__						,  lowerCamelCase__				)
							# If it's full house (three count pair + two count pair), make sure
							# first pair is three count and if not then switch them both.
							if kind == 6 and self._card_values.count(lowerCamelCase__				) != 3:
												lowerCAmelCase	,							lowerCAmelCase		:					List[Any]  	=     second, first
							lowerCAmelCase		:					List[str]  	=     first
							lowerCAmelCase		:					Tuple  	=     second
							return kind





		def       _A							(							self    :	Dict				):
							# Internal representation of hand as a list of card values and
							# a set of card suit
							lowerCAmelCase		:					dict  	=     {"T": "10", "J": "11", "Q": "12", "K": "13", "A": "14"}
							lowerCAmelCase		:					str  	=     self._hand.translate(str.maketrans(lowerCamelCase__				)				).split()
							lowerCAmelCase		:					Any  	=     [int(card[:-1]				) for card in new_hand]
							lowerCAmelCase		:					Optional[int]  	=     {card[-1] for card in new_hand}
							return sorted(lowerCamelCase__						,  reverse=lowerCamelCase__				), card_suit





		def __repr__(							self    :	Optional[Any]				):
							return f'''{self.__class__}("{self._hand}")'''





		def __str__(							self    :	Dict				):
							return self._hand





		def __eq__(							self    :	str						,  lowerCamelCase__    :	Union[str, Any]				):
							if isinstance(lowerCamelCase__						,  lowerCamelCase__				):
												return self.compare_with(lowerCamelCase__				) == "Tie"
							return NotImplemented





		def __lt__(							self    :	Optional[int]						,  lowerCamelCase__    :	Union[str, Any]				):
							if isinstance(lowerCamelCase__						,  lowerCamelCase__				):
												return self.compare_with(lowerCamelCase__				) == "Loss"
							return NotImplemented





		def __le__(							self    :	int						,  lowerCamelCase__    :	Optional[Any]				):
							if isinstance(lowerCamelCase__						,  lowerCamelCase__				):
												return self < other or self == other
							return NotImplemented





		def __gt__(							self    :	List[str]						,  lowerCamelCase__    :	Union[str, Any]				):
							if isinstance(lowerCamelCase__						,  lowerCamelCase__				):
												return not self < other and self != other
							return NotImplemented





		def __ge__(							self    :	Dict						,  lowerCamelCase__    :	Union[str, Any]				):
							if isinstance(lowerCamelCase__						,  lowerCamelCase__				):
												return not self < other
							return NotImplemented





		def __hash__(							self    :	str				):
							return object.__hash__(self				)



def     UpperCAmelCase__							(       ):


					'''simple docstring'''

					lowerCAmelCase		:					Any  	=     0
					lowerCAmelCase		:					str  	=     os.path.abspath(os.path.dirname(__magic_name__  )  )
					lowerCAmelCase		:					List[str]  	=     os.path.join(__magic_name__							,  '''poker_hands.txt'''  )
					with open(__magic_name__  ) as file_hand:
										for line in file_hand:
															lowerCAmelCase		:					Any  	=     line[:14].strip()
															lowerCAmelCase		:					Any  	=     line[15:].strip()
															lowerCAmelCase	,							lowerCAmelCase		:					Dict  	=     PokerHand(__magic_name__  ), PokerHand(__magic_name__  )
															lowerCAmelCase		:					Union[str, Any]  	=     player.compare_with(__magic_name__  )
															if output == "Win":
																				answer += 1
					return answer


if __name__ == "__main__":
		solution()


from ..utils import requires_backends


__SCREAMING_SNAKE_CASE			:   Union[str, Any]         =     None


class 		__magic_name__   :





		def __init__(							self    :	Optional[int]						,  *lowerCamelCase__    :	List[str]						,  **lowerCamelCase__    :	Optional[Any]				):
							requires_backends(self						,  ['''detectron2''']				)





		@classmethod
		def       _A							(							cls    :	Dict						,  *lowerCamelCase__    :	List[str]						,  **lowerCamelCase__    :	Optional[Any]				):
							requires_backends(cls						,  ['''detectron2''']				)
