






'''simple docstring'''


from __future__ import annotations

import os




class 							lowerCAmelCase					:







   """simple docstring"""







   _A						=   (
       'High card',
       'One pair',
       'Two pairs',
       'Three of a kind',
       'Straight',
       'Flush',
       'Full house',
       'Four of a kind',
       'Straight flush',
       'Royal flush',
   )

   _A						=   (
       '',  # placeholder as tuples are zero-indexed
       'One',
       'Two',
       'Three',
       'Four',
       'Five',
       'Six',
       'Seven',
       'Eight',
       'Nine',
       'Ten',
       'Jack',
       'Queen',
       'King',
       'Ace',
   )



   def __init__( self   ,   _A			)    ->   None:
    if not isinstance(_A   ,   _A			):
     __a    :	Optional[Any]									=						f'''Hand should be of type \'str\': {hand!r}'''
     raise TypeError(_A			)
    # split removes duplicate whitespaces so no need of strip
    if len(hand.split(' '			)			) != 5:
     __a    :	Union[str, Any]									=						f'''Hand should contain only 5 cards: {hand!r}'''
     raise ValueError(_A			)
    __a    :	Union[str, Any]									=						hand
    __a    :	Optional[int]									=						0
    __a    :	List[Any]									=						0
    __a    :	str									=						self._internal_state()
    __a    :	List[Any]									=						self._get_hand_type()
    __a    :	Tuple									=						self._card_values[0]



   @property
   def    __magic_name__    ( self			)    ->   int:
    return self._hand



   def    __magic_name__    ( self   ,   _A			)    ->   str:
    # Breaking the tie works on the following order of precedence:
    # 1. First pair (default 0)
    # 2. Second pair (default 0)
    # 3. Compare all cards in reverse order because they are sorted.

    # First pair and second pair will only be a non-zero value if the card
    # type is either from the following:
    # 21: Four of a kind
    # 20: Full house
    # 17: Three of a kind
    # 16: Two pairs
    # 15: One pair
    if self._hand_type > other._hand_type:
     return "Win"
    elif self._hand_type < other._hand_type:
     return "Loss"
    elif self._first_pair == other._first_pair:
     if self._second_pair == other._second_pair:
      return self._compare_cards(_A			)
     else:
      return "Win" if self._second_pair > other._second_pair else "Loss"
    return "Win" if self._first_pair > other._first_pair else "Loss"



   def    __magic_name__    ( self			)    ->   str:
    __a    :	int									=						PokerHand._HAND_NAME[self._hand_type - 14]
    __a    :	List[Any]									=						PokerHand._CARD_NAME[self._high_card]
    __a    :	List[str]									=						PokerHand._CARD_NAME[self._first_pair]
    __a    :	List[str]									=						PokerHand._CARD_NAME[self._second_pair]
    if self._hand_type in [22, 19, 18]:
     return name + f''', {high}-high'''
    elif self._hand_type in [21, 17, 15]:
     return name + f''', {paira}s'''
    elif self._hand_type in [20, 16]:
     __a    :	Tuple									=						'over' if self._hand_type == 20 else 'and'
     return name + f''', {paira}s {join} {paira}s'''
    elif self._hand_type == 23:
     return name
    else:
     return name + f''', {high}'''



   def    __magic_name__    ( self   ,   _A			)    ->   str:
    # Enumerate gives us the index as well as the element of a list
    for index, card_value in enumerate(self._card_values			):
     if card_value != other._card_values[index]:
      return "Win" if card_value > other._card_values[index] else "Loss"
    return "Tie"



   def    __magic_name__    ( self			)    ->   int:
    # Number representing the type of hand internally:
    # 23: Royal flush
    # 22: Straight flush
    # 21: Four of a kind
    # 20: Full house
    # 19: Flush
    # 18: Straight
    # 17: Three of a kind
    # 16: Two pairs
    # 15: One pair
    # 14: High card
    if self._is_flush():
     if self._is_five_high_straight() or self._is_straight():
      return 23 if sum(self._card_values			) == 60 else 22
     return 19
    elif self._is_five_high_straight() or self._is_straight():
     return 18
    return 14 + self._is_same_kind()



   def    __magic_name__    ( self			)    ->   bool:
    return len(self._card_suit			) == 1



   def    __magic_name__    ( self			)    ->   bool:
    # If a card is a five high straight (low ace) change the location of
    # ace from the start of the list to the end. Check whether the first
    # element is ace or not. (Don't want to change again)
    # Five high straight (low ace): AH 2H 3S 4C 5D
    # Why use sorted here? One call to this function will mutate the list to
    # [5, 4, 3, 2, 14] and so for subsequent calls (which will be rare) we
    # need to compare the sorted version.
    # Refer test_multiple_calls_five_high_straight in test_poker_hand.py
    if sorted(self._card_values			) == [2, 3, 4, 5, 14]:
     if self._card_values[0] == 14:
      # Remember, our list is sorted in reverse order
      __a    :	List[Any]									=						self._card_values.pop(0			)
      self._card_values.append(_A			)
     return True
    return False



   def    __magic_name__    ( self			)    ->   bool:
    for i in range(4			):
     if self._card_values[i] - self._card_values[i + 1] != 1:
      return False
    return True



   def    __magic_name__    ( self			)    ->   int:
    # Kind Values for internal use:
    # 7: Four of a kind
    # 6: Full house
    # 3: Three of a kind
    # 2: Two pairs
    # 1: One pair
    # 0: False
    __a    :	Dict									=						0
    for i in range(4			):
     # Compare two cards at a time, if they are same increase 'kind',
     # add the value of the card to val1, if it is repeating again we
     # will add 2 to 'kind' as there are now 3 cards with same value.
     # If we get card of different value than val1, we will do the same
     # thing with val2
     if self._card_values[i] == self._card_values[i + 1]:
      if not vala:
       __a    :	Optional[Any]									=						self._card_values[i]
       kind += 1
      elif vala == self._card_values[i]:
       kind += 2
      elif not vala:
       __a    :	Optional[int]									=						self._card_values[i]
       kind += 1
      elif vala == self._card_values[i]:
       kind += 2
        # For consistency in hand type (look at note in _get_hand_type function)
    __a    :	str									=						kind + 2 if kind in [4, 5] else kind
    # first meaning first pair to compare in 'compare_with'
    __a    :	Optional[Any]									=						max(_A   ,   _A			)
    __a    :	List[Any]									=						min(_A   ,   _A			)
    # If it's full house (three count pair + two count pair), make sure
    # first pair is three count and if not then switch them both.
    if kind == 6 and self._card_values.count(_A			) != 3:
     __a    :	List[Any]									=						second, first
    __a    :	Union[str, Any]									=						first
    __a    :	str									=						second
    return kind



   def    __magic_name__    ( self			)    ->   tuple[list[int], set[str]]:
    # Internal representation of hand as a list of card values and
    # a set of card suit
    __a    :	dict									=						{"T": "10", "J": "11", "Q": "12", "K": "13", "A": "14"}
    __a    :	Dict									=						self._hand.translate(str.maketrans(_A			)			).split()
    __a    :	str									=						[int(card[:-1]			) for card in new_hand]
    __a    :	Optional[int]									=						{card[-1] for card in new_hand}
    return sorted(_A   ,   reverse=_A			), card_suit



   def __repr__( self			)    ->   Optional[Any]:
    return f'''{self.__class__}("{self._hand}")'''



   def __str__( self			)    ->   Any:
    return self._hand



   def __eq__( self   ,   _A			)    ->   List[str]:
    if isinstance(_A   ,   _A			):
     return self.compare_with(_A			) == "Tie"
    return NotImplemented



   def __lt__( self   ,   _A			)    ->   Any:
    if isinstance(_A   ,   _A			):
     return self.compare_with(_A			) == "Loss"
    return NotImplemented



   def __le__( self   ,   _A			)    ->   Optional[Any]:
    if isinstance(_A   ,   _A			):
     return self < other or self == other
    return NotImplemented



   def __gt__( self   ,   _A			)    ->   Any:
    if isinstance(_A   ,   _A			):
     return not self < other and self != other
    return NotImplemented



   def __ge__( self   ,   _A			)    ->   List[Any]:
    if isinstance(_A   ,   _A			):
     return not self < other
    return NotImplemented



   def __hash__( self			)    ->   str:
    return object.__hash__(self			)






def   lowerCAmelCase__			(					):
 # Solution for problem number 54 from Project Euler
 # Input from poker_hands.txt file
 __a    :	Tuple									=						0
 __a    :	Tuple									=						os.path.abspath(os.path.dirname(SCREAMING_SNAKE_CASE__		)		)
 __a    :	List[str]									=						os.path.join(SCREAMING_SNAKE_CASE__       ,		'poker_hands.txt'		)
 with open(SCREAMING_SNAKE_CASE__		) as file_hand:
  for line in file_hand:
   __a    :	List[Any]									=						line[:14].strip()
   __a    :	Optional[Any]									=						line[15:].strip()
   __a    :	int									=						PokerHand(SCREAMING_SNAKE_CASE__		), PokerHand(SCREAMING_SNAKE_CASE__		)
   __a    :	List[Any]									=						player.compare_with(SCREAMING_SNAKE_CASE__		)
   if output == "Win":
    answer += 1
 return answer


if __name__ == "__main__":
  solution()












'''simple docstring'''


from collections import OrderedDict
from typing import Mapping

from ...configuration_utils import PretrainedConfig
from ...onnx import OnnxConfig
from ...utils import logging


SCREAMING_SNAKE_CASE_				      =							logging.get_logger(__name__)

SCREAMING_SNAKE_CASE_				      =							{
    "squeezebert/squeezebert-uncased": (
        "https://huggingface.co/squeezebert/squeezebert-uncased/resolve/main/config.json"
    ),
    "squeezebert/squeezebert-mnli": "https://huggingface.co/squeezebert/squeezebert-mnli/resolve/main/config.json",
    "squeezebert/squeezebert-mnli-headless": (
        "https://huggingface.co/squeezebert/squeezebert-mnli-headless/resolve/main/config.json"
    ),
}




class 							lowerCAmelCase					(							lowerCamelCase__   ):







   """simple docstring"""







   _A						=   SQUEEZEBERT_PRETRAINED_CONFIG_ARCHIVE_MAP
   _A						=   'squeezebert'



   def __init__( self   ,   _A=30522   ,   _A=768   ,   _A=12   ,   _A=12   ,   _A=3072   ,   _A="gelu"   ,   _A=0.1   ,   _A=0.1   ,   _A=512   ,   _A=2   ,   _A=0.02   ,   _A=1E-1_2   ,   _A=0   ,   _A=768   ,   _A=4   ,   _A=4   ,   _A=4   ,   _A=1   ,   _A=4   ,   _A=4   ,   **_A   ,   )    ->   List[Any]:
    super().__init__(pad_token_id=_A   ,   **_A			)

    __a    :	Optional[int]									=						vocab_size
    __a    :	Optional[int]									=						hidden_size
    __a    :	int									=						num_hidden_layers
    __a    :	int									=						num_attention_heads
    __a    :	Tuple									=						hidden_act
    __a    :	Optional[Any]									=						intermediate_size
    __a    :	Any									=						hidden_dropout_prob
    __a    :	List[Any]									=						attention_probs_dropout_prob
    __a    :	List[str]									=						max_position_embeddings
    __a    :	Tuple									=						type_vocab_size
    __a    :	Tuple									=						initializer_range
    __a    :	List[str]									=						layer_norm_eps
    __a    :	str									=						embedding_size
    __a    :	Any									=						q_groups
    __a    :	Any									=						k_groups
    __a    :	Union[str, Any]									=						v_groups
    __a    :	List[str]									=						post_attention_groups
    __a    :	Dict									=						intermediate_groups
    __a    :	Optional[Any]									=						output_groups




class 							lowerCAmelCase					(							lowerCamelCase__   ):







   """simple docstring"""







   @property
   def    __magic_name__    ( self			)    ->   Mapping[str, Mapping[int, str]]:
    if self.task == "multiple-choice":
     __a    :	Tuple									=						{0: 'batch', 1: 'choice', 2: 'sequence'}
    else:
     __a    :	List[Any]									=						{0: 'batch', 1: 'sequence'}
    return OrderedDict(
        [
            ('input_ids', dynamic_axis),
            ('attention_mask', dynamic_axis),
            ('token_type_ids', dynamic_axis),
        ]			)




