The scenery design process:
Making new scenery for Vehicle Simulator can be very simple, from the third
step described below your scenery is ready for use, however to make a really
interesting and sophisticated scenery a few more steps are required.
By default you do not have to change the scenery textures and vegetation, the
program has default files which make your scenery appear correctly as soon as
the elevation matrix files are found.
These are the basic steps required to make a complete scenery:
Create an empty directory inside the scenery directory.
Put inside this directory the elevation matrix and header file.
Run the program and select this scenery from the map.
Apply ground textures by elevation and slope.
Apply dense ground textures for each texture used.
Select vegetation types and set properties for them.
Define objects that are related to ground textures and generate the
automatic scenery objects.
Create specific groups of objects such as villages, forests and roads and
save them in files.
Integrate the groups of objects into one objects file and save your work.
The following sections explain the different aspects of scenery making and the
structure of files used.