You Cant Fool Me Classroom Game
Introduce artefacts from all periods of the KS1 and KS2 history curriculum in a fun and engaging way.
Activity cards Include 30 artefact examples, each with 3 explanations for what that artefact might have been used for. Can your class guess or convince their classmates what the Roman Strigil was?
The ultimate history mystery classroom game, a fantastic way to encourage historical enquiry, provoke perceptive questioning and promote discussion.
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