Axle: The part that attaches the wheel to the chair and allows the wheel to spin.
Backdoor: Baiting an opponent into overplaying a defensive position and then making an offensive move in the opposite directions towards the basket for a scoring opportunity.
Backpick: A pick set on a defender who is caught in transition from offense to defense (this usually takes place in their front court) keeping them out of the play giving the offense a numerical advantage.
Banana Cut: Utilizing a curved path when moving into a picking position.
Bounce Stop: The use of a high bounce to create enough time to stop the chair with both hands and still maintain ball control.
Caster: Small wheels located on the front and rear of the wheelchair, typically made of hard polyurethane.
Classification: System used to determine eligibility to play wheelchair basketball at the national level. May be used in the schools to create equitable play.
Crossing: In transition, moving from sideline to sideline in order to create space and picking angles.
Cross Pick: Pick that is executed horizontally (parallel to the baseline) on the floor.
Dive: Setting an offensive position in the low post.
Dump: The height difference between the front and rear of the seat on a wheelchair. Creates a stable pocket for athletes with higher level injuries and less function.
Flat: In transitional defense, maintaining position at ball level or lower. i.e. the ball should not be further up court than the last defender. In one-on-one defense, maintain proper defensive angle.
Hand Position: Describes the starting position of the hands on the wheel. Proper hand position should start at 11 or 12 o-clock and end at 3 o-clock. The thumb pads should be placed on the tire, not the push rim, with the thumb extended forward and slightly outward to prevent the thumb hitting the chair side guards. The action makes a D shape and should resemble the wheels of an old time train locomotive.
Help Position: On defense, the middle of the free throw lane.
Hi-Lo/Lo-Hi Pick: Pick that is executed vertically (parallel to the sideline) on the floor.
Hook: Impeding movement of an opponent by illegally utilizing the wheelchair to hold the opponent in a static position.
Integrated (mainstream/inclusive): Individuals with disabilities participate in sport alongside students without disabilities
Lifting: Raising the buttocks off of the seat cushion during play.
Over: In defending a pick, moving over the top of the person attempting to set the pick.
Physical Advantage Foul: Penalty for utilizing a functional movement of the lower extremities to gain an advantage during a competition.
Screen Shooter: Utilizes a “dive” person as a screen in the low post.
Seal: Technique used in the low post to create a positional advantage for the offense.
Strapping: Various types of straps utilized to create snug fit between the chair and the athlete.
Threat(s): Person(s) on opposing team most likely to score.
Tilting: Balancing the chair on one front caser and one rear wheel in order to gain a height advantage for shooting, rebounding or defending.
Traveling: A traveling violation occurs when a person with possession of the ball makes more than two pushes or pulls on the rear wheel(s) that create forward or rearward movement without dribbling the ball. A pivot or turn is allowed after the two pushes or pulls as long as the player does not impart an impulse on the wheels.
Triple Switch: Defensive technique to maintain position in the low post and point positions.
Turning: 90 Degree Turn = a square corner. 45 Degree Turn = ½ of a square corner. 180 Degree Turn = turn to face the total opposite direction. 360 Degree Turn = turn in a full circle
Volume of Movement: The area in which an athlete can repeatedly and successfully catch, pass and shoot a ball. The volume of movement will be different for each athlete based on the disability and functional ability.
Yo-Yo: On defense, working in tandem in the low post to prevent the offense from gaining a positional advantage.