Technology in education is mainly being used in the primary education sector of India with students watching stories instead of reading or cramming alphabets and grammar or science in an interactive form (Watson, Watson and Reigeluth, 2015). On the other hand, the EdTech has been introduced only in secondary and higher secondary schools. It is yet to include education technology-based devices due to infrastructure and network management issues (Yadav, Gupta and Khetrapal, 2018). Nevertheless, some devices that make up the part of education technology presently in India are personal computers, laptops, mobile phones and tablets.Read more »
In the Indian education system, assessment lays impact on the scholastic aspects and nearly ignores the co-scholastic areas. The actual potential of the student is often neglected. With the advancement in technology, education delivery systems and assessment is driving quality student learning, progress and performance at higher and higher secondary levels (Brush, 1999). EdTech provides real-time data and assists teachers in responding to the needs of students and helping them to plan better classrooms and improve student performance and learning. Furthermore, the widespread application and implementation of technology-based assessment prove that it is effective and viable in the Indian education system (Gebre, Saroyan and Bracewell, 2012).
The Indian Government has recognized the need to enhance the educational quality of pre- and in-service teacher skills. The District Institutes of Education and Training (DIET) has made structural innovation in terms of creating teacher’s training programmes (B.Ed, D.Ed, M.Ed) which offer systemic responsiveness to local requirements and skill expectations. Despite the efforts, there has been a significant shortfall in the ecological viability of the teachers who have undergone formal training as per regulatory requirements. Read more »
Technology-based learning devices in education are being commonly used in primary education in India. On the other hand, the EdTech has been introduced in the secondary and higher secondary schools but is yet to include a whole host of education technology-based learning devices and tools (Yadav, Gupta and Khetrapal, 2018). In terms of tools for education technology, they include gamification, simulation, digitized dialogues, and interactive whiteboards, among others (Shrivastav and Hiltz, 2013). Gamification involves the use of games (individual-based or group based) to create an engaging atmosphere where students can be taught. Read more »
As the world dives into complexities in growing industrial needs and technological advancements, need for skill development increases. Corporate leaders confirm the importance of skill development for promotion and advancements. Economists believe that new skills are a key to counter the projected job loss due to decreased dependency on manpower and increased automation (Allen, 2014). Read more »
Thousands of children get enrolled in schools every year, where a strict curriculum is followed for the upbringing of the children. But one major factor that schools give a miss is the way the children are taught. Read more »
Higher education or University education shapes people to be qualified and responsible citizens by knowledge and professional training in their ‘relevant field’ of interest. Higher education enables citizens to participate in the capacity-building of a society, helping them to: understand, interpret, preserve, enhance, promote and disseminate national and regional, international and historic culture. Read more »
“Virtual Environment” is a term which has been referred to by many academicians differently. They use terms like “Virtual Reality”, “Virtual World”, and “Artificial Reality”. Virtual environment means a computer simulated environment which helps users to interact with one another. Read more »